WorldWideScience

Sample records for context designing mobile

  1. Research on dynamic performance design of mobile phone application based on context awareness

    Science.gov (United States)

    Bo, Zhang

    2018-05-01

    It aims to explore the dynamic performance of different mobile phone applications and the user's cognitive differences, reduce the cognitive burden, and enhance the sense of experience. By analyzing the dynamic design performance in four different interactive contexts, and constructing the framework of information service process in the interactive context perception and the two perception principles of the cognitive consensus between designer and user, and the two kinds of knowledge in accordance with the perception principles. The analysis of the context will help users sense the dynamic performance more intuitively, so that the details of interaction will be performed more vividly and smoothly, thus enhance user's experience in the interactive process. The common perception experience enables designers and users to produce emotional resonance in different interactive contexts, and help them achieve rapid understanding of interactive content and perceive the logic and hierarchy of the content and the structure, therefore the effectiveness of mobile applications will be improved.

  2. User Experience Evaluation in the Mobile Context

    Science.gov (United States)

    Obrist, Marianna; Meschtscherjakov, Alexander; Tscheligi, Manfred

    Multimedia services on mobile devices are becoming increasingly popular. Whereas the mobile phone is the most likely platform for mobile TV, PDAs, portable game consoles, and music players are attractive alternatives. Mobile TV consumption on mobile phones allows new kinds of user experiences, but it also puts designers and researchers in front of new challenges. On the one hand, designers have to take these novel experience potentials into account. On the other hand, the right methods to collect user feedback to further improve services for the mobile context have to be applied. In this chapter the importance of user experience research for mobile TV within the mobile context is highlighted. We present how different experience levels can be evaluated taking different mobile context categories into account. In particular, we discuss the Experience Sampling Method (ESM), which seems to be a fruitful approach for investigating user TV experiences.

  3. Mobile Tourism Guide in the Context of Thai National Parks: The Effects of Mobile Design Qualities in TAM2

    Directory of Open Access Journals (Sweden)

    Trakulmaykee Numtip

    2014-01-01

    Full Text Available This study aims to predict the level of international tourists’ intention to use MTG in the context of Thai national parks, and investigates the roles of mobile design qualities (content quality, appearance quality, and interaction quality through perceived usefulness and perceived ease-of-use on intention. The mixed-method via exploratory sequential design is conducted this study. The qualitative approach is started in the first stage then quantitative approach is employed to analyze the large sample size. This study extends the TAM2 with mobile design qualities. The results shows the high level of international tourist’ intention to use MTG. It indicates that the international tourists will intent to the mobile tourism guide (MTG, if the MTG is provided for them. The direct factors of tourists’ intention are perceived usefulness, perceived ease-of-use, mobile content quality and mobile appearance quality. The most direct effect is mobile content quality. The qualities of content and appearance have the positive roles on perceived usefulness, while the qualities of appearance and interaction have the indirect effects through perceived ease-of-use on tourists’ intention. The proposed model provides the body of knowledge in the context of MTG, especially the factors of international tourists’ intention to use MTG.

  4. An architecture to support design of context-aware mobile applications

    OpenAIRE

    Stoica, George Adrian

    2010-01-01

    This thesis deals with the problem of interaction with context-aware mobile applications in digitally augmented physical spaces. The term "mobile application" is used as an umbrella term for any piece of software that can run on a mobile device in order to support a human task. “Context-aware” refers to the ability of such applications to use information about the environment or the user to adapt their behaviour accordingly. A "physical hyperlink" is a mechanism that associates a physical obj...

  5. Context-aware Mobile Hypermedia: Concepts, Framework, and Applications

    DEFF Research Database (Denmark)

    Hansen, Frank Allan

    the requirements for context aware mobile hypermedia, both theoretically and practically, and is realized by: • A conceptual model for context-aware hypermedia, • HyCon, a framework for context-aware mobile hypermedia, • A range of hypermedia applications utilizing context-awareness to support mobile fieldwork...... moves beyond the desktop and into the physical environments we live and work in, it may be worthwhile to support these digital-physical relationships. The thesis addresses the definition, design and requirements for context-aware mobile hypermedia systems. Context-aware hypermedia applies ubiquitous...... of a framework for context-aware hypermedia, HyCon, implementing general abstractions for acquiring context information and demonstrating how traditional anchor based hypermedia models can be extended to encompass both digital and physical entities. Several prototype applications built atop HyCon are also...

  6. Context-awareness and Mobile HCI

    DEFF Research Database (Denmark)

    Qin, Xiangang; Tan, Chee Wee; Clemmensen, Torkil

    2017-01-01

    -awareness has been employed broadly in developing applications and services on mobile platform, has had a huge impact on mobile user experience, and has altered the interaction between humans and computers by giving the latter a more active role to play. The significance of context-awareness in the usage......Context-awareness endows mobile devices and services with the capability of interacting with users in an efficient, intelligent, natural and smart fashion. Consequently, context-awareness makes a significant difference to mobile HCI. However, the challenges brought by context-awareness to users...... of mobile devices are rarely examined in depth. In this paper, previous conceptions of context and their contribution to context-awareness in mobile HCI is scrutinized and a preliminary context-computer interaction (CCI) model is advanced to illustrate the interaction characterized by mobile context...

  7. Architectural support for mobile context-aware applications

    NARCIS (Netherlands)

    Dockhorn Costa, P.; Ferreira Pires, Luis; van Sinderen, Marten J.; Khalil Ibrahim, I.

    2006-01-01

    Context-awareness has emerged as an important and desirable feature in distributed mobile systems, since it benefits from the changes in the user's context to dynamically tailor services to the user's current situation and needs. This chapter presents our efforts on designing a flexible

  8. Mobile Context Toolbox

    DEFF Research Database (Denmark)

    Stopczynski, Arkadiusz; Larsen, Jakob Eg; Skomail, Lukasz

    2010-01-01

    In this paper we describe an open framework utilizing sensors and application data on the Maemo mobile platform enabling rapid prototyping of context-aware mobile applications. The framework has an extensible layered architecture allowing new hardware and software sensors and features to be added...... to the context framework. We present initial results from in-the-wild experiments where contextual data was acquired using the tool. In the experiments 6 participants were using a Nokia N900 mobile phone continuously with a logger application for an average of 33 days. The study has provided valuable insights...

  9. Mobile Context Toolbox - an extensible context framework for S60 mobile phones

    DEFF Research Database (Denmark)

    Larsen, Jakob Eg; Jensen, Kristian

    2009-01-01

    We describe an open framework utilizing sensors and application data on S60 mobile phones enabling rapid prototyping of context-aware mobile applications. The framework has an extensible layered architecture allowing new sensors and features to be added to the context framework as they become....... In the experiments 14 participants have been continuously using a Nokia N95 mobile phone with a context logger application for an average of 48 days per user and covering 70% of the time. The study has provided valuable insights into the performance issues of the system in real-life usage situations, including...

  10. UrbanWeb: a Platform for Mobile, Context-aware Web Services

    DEFF Research Database (Denmark)

    Hansen, Frank Allan; Grønbæk, Kaj

    2011-01-01

    much benefit from being informed about the user’s context and tailored to the user’s location or the activities the user is engaged in. In this article we focus on the definition of context and context-awareness for mobile Web 2.0 services and we present a framework, UrbanWeb, which has been designed......’s context from sensors in today mobile phones, ranging from GPS data, to 2D visual barcodes, and manual entry of context information and how to utilize this information in Web applications. Finally a number of applications built with the framework are presented.......Faster Internet connections on the mobile Internet and new advanced mobile terminals make it possible to use Web 2.0 applications and service beyond the desktop wherever and whenever you want. However, even though some service may scale in their current form to the mobile Internet, others will very...

  11. Analyzing the Effects of Context-Aware Mobile Design Principles on Student Learning

    Science.gov (United States)

    Seneca, Eric

    2014-01-01

    The adoption of mobile technology is rapidly transforming how individuals obtain information. Learning occurs when content is accessed in a recursive process of awareness, exploration, reflection and resolution within one's social context. Specifically, the most visible, current definitions of mobile learning provide an overview of the learning…

  12. Ad-me: Intelligent Context-Sensitive Advertising within a Mobile Tourist Guide.

    OpenAIRE

    Hristova, Nataliya; O'Hare, G. M. P. (Greg M. P.)

    2001-01-01

    The mobile commerce sector is set to witness phenomenal growth. In particular context sensitive advertising will represent a high yield revenue stream. This paper introduces the Ad-me (Advertising for the mobile e-commerce user) system which proactively delivers advertisements to users. Within the context of a mobile tourist guide advertisements are presented relative to user location and perceived needs. It uses Global Positioning System (GPS) and embraces agent-oriented design p...

  13. Intelligent Context-Aware and Adaptive Interface for Mobile LBS.

    Science.gov (United States)

    Feng, Jiangfan; Liu, Yanhong

    2015-01-01

    Context-aware user interface plays an important role in many human-computer Interaction tasks of location based services. Although spatial models for context-aware systems have been studied extensively, how to locate specific spatial information for users is still not well resolved, which is important in the mobile environment where location based services users are impeded by device limitations. Better context-aware human-computer interaction models of mobile location based services are needed not just to predict performance outcomes, such as whether people will be able to find the information needed to complete a human-computer interaction task, but to understand human processes that interact in spatial query, which will in turn inform the detailed design of better user interfaces in mobile location based services. In this study, a context-aware adaptive model for mobile location based services interface is proposed, which contains three major sections: purpose, adjustment, and adaptation. Based on this model we try to describe the process of user operation and interface adaptation clearly through the dynamic interaction between users and the interface. Then we show how the model applies users' demands in a complicated environment and suggested the feasibility by the experimental results.

  14. Intelligent Context-Aware and Adaptive Interface for Mobile LBS

    Directory of Open Access Journals (Sweden)

    Jiangfan Feng

    2015-01-01

    Full Text Available Context-aware user interface plays an important role in many human-computer Interaction tasks of location based services. Although spatial models for context-aware systems have been studied extensively, how to locate specific spatial information for users is still not well resolved, which is important in the mobile environment where location based services users are impeded by device limitations. Better context-aware human-computer interaction models of mobile location based services are needed not just to predict performance outcomes, such as whether people will be able to find the information needed to complete a human-computer interaction task, but to understand human processes that interact in spatial query, which will in turn inform the detailed design of better user interfaces in mobile location based services. In this study, a context-aware adaptive model for mobile location based services interface is proposed, which contains three major sections: purpose, adjustment, and adaptation. Based on this model we try to describe the process of user operation and interface adaptation clearly through the dynamic interaction between users and the interface. Then we show how the model applies users’ demands in a complicated environment and suggested the feasibility by the experimental results.

  15. Mobile Microblogging: Using Twitter and Mobile Devices in an Online Course to Promote Learning in Authentic Contexts

    Directory of Open Access Journals (Sweden)

    Yu-Chang Hsu

    2012-10-01

    Full Text Available This research applied a mixed-method design to explore how best to promote learning in authentic contexts in an online graduate course in instructional message design. The students used Twitter apps on their mobile devices to collect, share, and comment on authentic design examples found in their daily lives. The data sources included tweets (i.e., postings on Twitter, students’ perceptions about mobile microblogging activities, and self-reported Twitter usage. Based on the tweet analysis, we found that the students appropriately applied the design principles and design terms in their critique of design examples. While the students were mainly engaged in assignment-relevant activities, they spontaneously generated social tweets as they related peers’ authentic design examples to their own life experiences. Overall, they had positive perceptions toward the mobile microblogging activities. The students also indicated that the design examples shared by peers through mobile microblogging inspired their own message design work. We synthesized instructional design suggestions and challenges for educators interested in incorporating mobile microblogging in their instructional settings.

  16. Modelling of Context: Designing Mobile Systems from Domain-Dependent Models

    DEFF Research Database (Denmark)

    Nielsen, Peter Axel; Stage, Jan

    2009-01-01

    Modelling of domain-dependent aspects is a key prerequisite for the design of software for mobile systems. Most mobile systems include a more or less advanced model of selected aspects of the domain in which they are used. This paper discusses the creation of such a model and its relevance for te...

  17. Designing for social play in co-located mobile games

    DEFF Research Database (Denmark)

    Goddard, William; Garner, Jayden; Jensen, Mads Møller

    2016-01-01

    In this paper we explore how mobile devices and co-location in mobile contexts contribute social play in game design, addressing the limited understanding of social interactivity in mobile games. Using the Mechanics-Dynamics-Aesthetics (MDA) framework, we code four games illustrating effective use...... of mobile, social, and colocated elements. Subsequently, we analyse and discuss this data to identify generalisability in these games. In our discussion we identify how these findings address game design problems of designing collaborative games. Furthermore, we contribute to theory of designing for social...

  18. EgoSENSE: A Framework for Context-Aware Mobile Applications Development

    Directory of Open Access Journals (Sweden)

    E. M. Milic

    2017-08-01

    Full Text Available This paper presents a context-aware mobile framework (or middleware, intended to support the implementation of context-aware mobile services. The overview of basic concepts, architecture and components of context-aware mobile framework is given. The mobile framework provide acquisition and management of context, where raw data sensed from physical (hardware sensors and virtual (software sensors are combined, processed and analyzed to provide high-level context and situation of the user to the mobile context-aware applications in near real-time. Using demo mobile health application, its most important components and functions, such as these supposed to detect urgent or alarming health conditions of a mobile user and to initiate appropriate actions demonstrated.

  19. Mobile Context Toolbox - An Extensible Context Framework for the Maemo Platform

    DEFF Research Database (Denmark)

    Stopczynski, Arkadiusz; Larsen, Jakob Eg; Skomial, Lukasz

    2011-01-01

    In this paper we describe an open framework utilizing sensors and application data on the Maemo mobile platform enabling rapid prototyping of context-aware mobile applications. The framework has an extensible layered architecture allowing new hardware and software sensors and features to be added...... to the context framework. We present initial results from in-the-wild experiments where contextual data was acquired using the tool. In the experiments 6 participants were using a Nokia N900 mobile phone continuously with a logger application for an average of 33 days. The study has provided valuable insights...

  20. HyCon: A Framework for Context-aware Mobile Hypermedia

    DEFF Research Database (Denmark)

    Bouvin, Niels Olof; Christensen, Bent Guldbjerg; Grønbæk, Kaj

    2003-01-01

    be sensed automatically and/or be provided by the user directly. When mobile, the user may obtain context-aware hypermedia support on a variety of small and medium sized computing platforms such as mobile phones, PDAs, tablet PCs, and laptops. This paper introduces the HyCon (HyperContext) framework......This paper introduces the notion of context-aware mobile hypermedia. Context awareness means to take the users' context such as location, time, objective, community relations, etc., into account when browsing, searching, annotating, and linking. Attributes constituting the context of the user may...

  1. Design guidelines for rapid and simple context-aware mobile application development – an android case study

    Directory of Open Access Journals (Sweden)

    Hossein Shams

    2015-11-01

    Full Text Available Presenting a context-aware service and information is a key aspect of ubiquitous computing, but development of such applications is quite complicated. Context-aware applications should be able to obtain raw data fromsensors, create highlevel context information, detect the user’s situation, and adapt the behavior of the application to the recognized situation . These complexities caused to reduce the impact of context -awareness in mobile computing while sensors of smartphones have made huge potential for developing context aware mobile applications. In this paper, we explain some guidelines to overcome the existing obstacles by separating the context -aware application layers and make a loosely coupled connection between them. These guidelines will bring easy and rapid development, reusability of the code and flexibility for developers. Finally, we provide a case study example in the Android platform to demonstrate how the guidelines can be used in a real application.

  2. Advertising Via Mobile Terminals - Delivering Context Sensitive and Personalized Advertising While Guaranteeing Privacy

    Science.gov (United States)

    Bulander, Rebecca; Decker, Michael; Schiefer, Gunther; Kölmel, Bernhard

    Mobile terminals like cellular phones and PDAs are a promising target platform for mobile advertising: The devices are widely spread, are able to present interactive multimedia content and offer as almost permanently carried along personal communication devices a high degree of reachability. But particular because of the latter feature it is important to pay great attention to privacy aspects and avoidance of spam-messages when designing an application for mobile advertising. Furthermore the limited user interface of mobile devices is a special challenge. The following article describes the solution approach for mobile advertising developed within the project MoMa, which was funded by the Federal Ministry of Economics and Labour of Germany (BMWA). MoMa enables highly personalized and context sensitive mobile advertising while guaranteeing data protection. To achieve this we have to distinguish public and private context information.

  3. How Users Search the Mobile Web: A Model for Understanding the Impact of Motivation and Context on Search Behaviors

    Directory of Open Access Journals (Sweden)

    Dan Wu

    2016-03-01

    Full Text Available Purpose: This study explores how search motivation and context influence mobile Web search behaviors. Design/methodology/approach: We studied 30 experienced mobile Web users via questionnaires, semi-structured interviews, and an online diary tool that participants used to record their daily search activities. SQLite Developer was used to extract data from the users' phone logs for correlation analysis in Statistical Product and Service Solutions (SPSS. Findings: One quarter of mobile search sessions were driven by two or more search motivations. It was especially difficult to distinguish curiosity from time killing in particular user reporting. Multi-dimensional contexts and motivations influenced mobile search behaviors, and among the context dimensions, gender, place, activities they engaged in while searching, task importance, portal, and interpersonal relations (whether accompanied or alone when searching correlated with each other. Research limitations: The sample was comprised entirely of college students, so our findings may not generalize to other populations. More participants and longer experimental duration will improve the accuracy and objectivity of the research. Practical implications: Motivation analysis and search context recognition can help mobile service providers design applications and services for particular mobile contexts and usages. Originality/value: Most current research focuses on specific contexts, such as studies on place, or other contextual influences on mobile search, and lacks a systematic analysis of mobile search context. Based on analysis of the impact of mobile search motivations and search context on search behaviors, we built a multi-dimensional model of mobile search behaviors.

  4. Mobilities Design

    DEFF Research Database (Denmark)

    Jensen, Ole B.; Lanng, Ditte Bendix; Wind, Simon

    2016-01-01

    In this paper, we identify the nexus between design (architecture, urban design, service design, etc.) and mobilities as a new and emerging research field. In this paper, we apply a “situational mobilities” perspective and take point of departure in the pragmatist question: “What design decisions...... and interventions affords this particular mobile situation?” The paper presents the contours of an emerging research agenda within mobilities research. The advent of “mobilities design” as an emerging research field points towards a critical interest in the material as well as practical consequences of contemporary......-making. The paper proposes that increased understanding of the material affordances facilitated through design provides important insight to planning and policymaking that at times might be in risk of becoming too detached from the everyday life of the mobile subject within contemporary mobilities landscapes....

  5. UrbanWeb: a Platform for Mobile Context-aware Social Computing

    DEFF Research Database (Denmark)

    Hansen, Frank Allan; Grønbæk, Kaj

    2010-01-01

    UrbanWeb is a novel Web-based context-aware hypermedia plat- form. It provides essential mechanisms for mobile social comput- ing applications: the framework implements context as an exten- sion to Web 2.0 tagging and provides developers with an easy to use platform for mobile context......-aware applications. Services can be statically or dynamically defined in the user’s context, data can be pre-cached for data intensive mobile applications, and shared state supports synchronization between running applications such as games. The paper discusses how UrbanWeb acquires cues about the user’s context...... from sensors in mobile phones, ranging from GPS data, to 2D barcodes, and manual entry of context in- formation, as well as how to utilize this context in applications. The experiences show that the UrbanWeb platform efficiently supports a rich variety of urban computing applications in differ- ent...

  6. Culture, Interface Design, and Design Methods for Mobile Devices

    Science.gov (United States)

    Lee, Kun-Pyo

    Aesthetic differences and similarities among cultures are obviously one of the very important issues in cultural design. However, ever since products became knowledge-supporting tools, the visible elements of products have become more universal so that the invisible parts of products such as interface and interaction are getting more important. Therefore, the cultural design should be extended to the invisible elements of culture like people's conceptual models beyond material and phenomenal culture. This chapter aims to explain how we address the invisible cultural elements in interface design and design methods by exploring the users' cognitive styles and communication patterns in different cultures. Regarding cultural interface design, we examined users' conceptual models while interacting with mobile phone and website interfaces, and observed cultural difference in performing tasks and viewing patterns, which appeared to agree with cultural cognitive styles known as Holistic thoughts vs. Analytic thoughts. Regarding design methods for culture, we explored how to localize design methods such as focus group interview and generative session for specific cultural groups, and the results of comparative experiments revealed cultural difference on participants' behaviors and performance in each design method and led us to suggest how to conduct them in East Asian culture. Mobile Observation Analyzer and Wi-Pro, user research tools we invented to capture user behaviors and needs especially in their mobile context, were also introduced.

  7. Context-Aware Community Construction in Proximity-Based Mobile Networks

    Directory of Open Access Journals (Sweden)

    Na Yu

    2015-01-01

    Full Text Available Sensor-equipped mobile devices have allowed users to participate in various social networking services. We focus on proximity-based mobile social networking environments where users can share information obtained from different places via their mobile devices when they are in proximity. Since people are more likely to share information if they can benefit from the sharing or if they think the information is of interest to others, there might exist community structures where users who share information more often are grouped together. Communities in proximity-based mobile networks represent social groups where connections are built when people are in proximity. We consider information influence (i.e., specify who shares information with whom as the connection and the space and time related to the shared information as the contexts. To model the potential information influences, we construct an influence graph by integrating the space and time contexts into the proximity-based contacts of mobile users. Further, we propose a two-phase strategy to detect and track context-aware communities based on the influence graph and show how the context-aware community structure improves the performance of two types of mobile social applications.

  8. A Context Aware Recommender System for Mobile Phone Selection Using Combination of Elimination Method and Analytic Hierarchy Processing

    Directory of Open Access Journals (Sweden)

    Jalal Rezaeenour

    2017-09-01

    Full Text Available Recommender systems suggest proper items to customers based on their preferences and needs. Needed time to search is reduced and the quality of customer’s choice is increased using recommender systems. The context information like time, location and user behaviors can enhance the quality of recommendations and customer satisfication in such systems. In this paper a context aware recommender system is designed and implemented in android smart phones to help customers select mobile phones. The system removes ineffective criteria on user’s purcheses using customer mobile phones’ sensor data. Then creates analytic hierarchy processing tree and computes weights. Finally the recommender system recommends proper mobile phone to user. The system selects and recommends suitable phones using combination of elimination method and analytic hierarchy processing (AHP. The context aware recommender system is used by mobile phone customers to assess recomendation satisfication and user interface design satisfication. In addition a traditional non-context aware recommender system is used by users to compare the recommendation results in two different systems. The article concludes that using context information can improve the recommendation quality and user satisfication. Because of decreasing criteria and pair-wised comparisions, the user interface design satisfication improves a little too.

  9. Design, Development, and Evaluation of a Mobile Learning Application for Computing Education

    Science.gov (United States)

    Oyelere, Solomon Sunday; Suhonen, Jarkko; Wajiga, Greg M.; Sutinen, Erkki

    2018-01-01

    The study focused on the application of the design science research approach in the course of developing a mobile learning application, MobileEdu, for computing education in the Nigerian higher education context. MobileEdu facilitates the learning of computer science courses on mobile devices. The application supports ubiquitous, collaborative,…

  10. An Assessment of Culturally Appropriate Design: A Malaysian University Context

    Directory of Open Access Journals (Sweden)

    Shamsul Arrieya Ariffin

    2018-03-01

    Full Text Available The growing popularity of mobile devices, together with the constant technological improvement of mobile websites and applications informed about the quality of the user interface design. However, the particularities of mobile devices require special attention in terms of their usability aspects, such as culture. Therefore, this study evaluated the use of culturally appropriate design guidelines for a mobile learning web site. The research methodology used comprised a survey from heuristic evaluation questionnaires with undergraduate students. This research captured the students’ experiences in using the MLearn website of Universiti Pendidikan Sultan Idris, Malaysia.  From the study, the lowest ranking is realistic error management at 3.5, and the highest is suitable content for local culture at 4.6.  This study affirmed that general usability and cultural principles in design are important for a usable mobile learning website system in a local university context.

  11. Understanding Use Situated in Real-world Mobile Contexts

    DEFF Research Database (Denmark)

    Korn, Matthias

    where the activity is happening) by leveraging three keyenablers: (1) the high penetration of smart phones, (2) their easy programmability and (3) the large-scale distribution channels for mobile applications that come with the platforms. My approach suggests a triggered response solicitation, which......  Our understanding of users' everyday practices in their natural contexts is still very limited. Insights are often only available from studies conducted outside of the context itself. I propose a new approach to study use situated in real-world everyday mobile contexts (at the time and place...

  12. Observing the Context of Use of a Media Player on Mobile Phones using Embedded and Virtual Sensors

    DEFF Research Database (Denmark)

    Larsen, Jakob Eg; Petersen, Michael Kai; Handler, Rasmus

    2010-01-01

    In this paper, we discuss how contextual data acquired from multiple embedded mobile phone sensors can provide insights into the mobile user experience. We report from two field studies where contextual information were obtained from N=21 mobile phone users in a 2–8 week duration, to derive...... information about participant context. In the second study our focus was on observing mobile interaction with a media player application over time and we discuss how the captured contextual data can lead to a better understanding of the context in which mobile applications and devices are used. We argue...... that this information can provide valuable insights to the design of mobile applications and user interfaces....

  13. SmartContent—Self-Protected Context-Aware Active Documents for Mobile Environments

    Directory of Open Access Journals (Sweden)

    Francesco Luca De Angelis

    2017-03-01

    Full Text Available Mobile devices make it possible to create, store, access, share or publish personal content on the Internet, anywhere and at anytime. This leads to situations of potential intentional or unintentional misuse of content as well as privacy issues. Recent techniques involving the use of contextual information focus on access of documents stored in clouds, or authentication for secured Web sites. These techniques or more traditional solutions, such as steganography or Digital Rights Management, do not empower the user itself, or data controller in professional settings, with a fine-grained control of the access to or manipulations actions on documents stored on mobile devices, e.g., copying, sharing, etc. In this paper, we propose SmartContent, a novel approach for content protection and privacy. Documents are active and context-aware documents that sense and analyse their current context, e.g., location, noise, neighbouring devices, social network, expiration time, etc. Based on user provided policies, they grant, deny or limit access and manipulation actions, or destroy themselves if necessary. We present the generic model of SmartContent, a concrete architecture and an implementation of a proof-of-concept specifically designed for mobile devices. We deployed it on tablets and showed that a picture dynamically reveals or conceals itself based on sensed context or on changing policies. The implementation leverages the SAPERE middleware specifically developed for context-aware systems.

  14. Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China

    OpenAIRE

    Kow , Yong ,; Gui , Xinning; Cheng , Waikuen

    2017-01-01

    Part 2: Social Media and Design Innovation; International audience; While research studies of digital and mobile payment systems in HCI have pointed out design opportunities situated within informal and nuanced mobile contexts, we have not yet understood how we can design digital monies to allow users to use monies more easily in these contexts. In this study, we examined the design of Alipay and WeChat Wallet, two successful mobile payment apps in China, which have been used by Chinese users...

  15. Designing Mobilities

    DEFF Research Database (Denmark)

    Jensen, Ole B.

    are often still not engaged with in a sufficiently manner. Often social sciences keep distance to the physical and material as if the social was still to be understood as a realm separate of technology, architecture, and design (for a critique of this see; Latour 2005 and Urry 2000). This paper takes point......Within the so-called ‘mobilities turn’ (Adey 2010; Cresswell 2006; Urry 2007) much research has taken place during the last decade bringing mobilities into the centre of sociological analysis. However, the materiality and spatiality of artefacts, infrastructures, and sites hosting mobilities...... of departure in the sociological perspective termed ‘Staging Mobilities’ (Jensen 2013a) and utilizes this as an analytical frame for exploring cases of mobility design. The paper put focus on how the material shape, design and architectures of technologies, spaces and sites influence mobilities practices...

  16. Mobilities Design

    DEFF Research Database (Denmark)

    Jensen, Ole B.; Lanng, Ditte Bendix

    Contemporary society is marked and defined by the ways in which mobile goods, bodies, vehicles, objects, and data are organized, moved and staged. On the background of the ‘mobilities turn’ (e.g. Cresswell 2006, Urry 2007) this book articulates a new and emerging research field, namely that of ‘m......Contemporary society is marked and defined by the ways in which mobile goods, bodies, vehicles, objects, and data are organized, moved and staged. On the background of the ‘mobilities turn’ (e.g. Cresswell 2006, Urry 2007) this book articulates a new and emerging research field, namely...... that of ‘mobilities design’. The book revolves around the following research question: How are design decisions and interventions staging mobilities? It builds upon the Staging Mobilities model (Jensen 2013) in an explorative inquiry into the problems and potentials of the design of mobilities. The exchange value...

  17. Exploring the requirements for multimodal interaction for mobile devices in an end-to-end journey context.

    Science.gov (United States)

    Krehl, Claudia; Sharples, Sarah

    2012-01-01

    The paper investigates the requirements for multimodal interaction on mobile devices in an end-to-end journey context. Traditional interfaces are deemed cumbersome and inefficient for exchanging information with the user. Multimodal interaction provides a different user-centred approach allowing for more natural and intuitive interaction between humans and computers. It is especially suitable for mobile interaction as it can overcome additional constraints including small screens, awkward keypads, and continuously changing settings - an inherent property of mobility. This paper is based on end-to-end journeys where users encounter several contexts during their journeys. Interviews and focus groups explore the requirements for multimodal interaction design for mobile devices by examining journey stages and identifying the users' information needs and sources. Findings suggest that multimodal communication is crucial when users multitask. Choosing suitable modalities depend on user context, characteristics and tasks.

  18. Multimodal interaction design in collocated mobile phone use

    NARCIS (Netherlands)

    El-Ali, A.; Lucero, A.; Aaltonen, V.

    2011-01-01

    In the context of the Social and Spatial Interactions (SSI) platform, we explore how multimodal interaction design (input and output) can augment and improve the experience of collocated, collaborative activities using mobile phones. Based largely on our prototype evaluations, we reflect on and

  19. A Context-Aware Solution in Mobile Language Learning

    Science.gov (United States)

    Fatahipour, Majid; Ghaseminajm, Mahnaz

    2014-01-01

    Despite obvious benefits, some challenges exist in the way of sustainable utilization of mobile phone technology for language learning tasks. This paper shows how these challenges can be better addressed in the light of recent advancements in mobile phone technology, like context aware mobile learning, informed with a sound pedagogical basis for…

  20. Security in Context-aware Mobile Business Applications

    OpenAIRE

    Tatli, Emin Islam

    2008-01-01

    The support of location computation on mobile devices (e.g. mobile phones, PDAs) has enabled the development of context-aware and especially location-aware applications (e.g. Restaurant Finder, Friend Finder) which are becoming the new trend for future software applications. However, fears regarding security and privacy are the biggest barriers against their success. Especially, mobile users are afraid of the possible threats against their private identity and personal data. Within the M-Busi...

  1. Implementing a Mobile Social Media Framework for Designing Creative Pedagogies

    Directory of Open Access Journals (Sweden)

    Thomas Cochrane

    2014-08-01

    Full Text Available The rise of mobile social media provides unique opportunities for new and creative pedagogies. Pedagogical change requires a catalyst, and we argue that mobile social media can be utilized as such a catalyst. However, the mobile learning literature is dominated by case studies that retrofit traditional pedagogical strategies and pre-existing course activities onto mobile devices and social media. From our experiences of designing and implementing a series of mobile social media projects, the authors have developed a mobile social media framework for creative pedagogies. We illustrate the implementation of our mobile social media framework within the development of a new media minor (an elective set of four courses that explicitly integrates the unique technical and pedagogical affordances of mobile social media, with a focus upon student-generated content and student-determined learning (heutagogy. We argue that our mobile social media framework is potentially transferable to a range of educational contexts, providing a simple design framework for new pedagogies.

  2. Inferring Human Activity in Mobile Devices by Computing Multiple Contexts.

    Science.gov (United States)

    Chen, Ruizhi; Chu, Tianxing; Liu, Keqiang; Liu, Jingbin; Chen, Yuwei

    2015-08-28

    This paper introduces a framework for inferring human activities in mobile devices by computing spatial contexts, temporal contexts, spatiotemporal contexts, and user contexts. A spatial context is a significant location that is defined as a geofence, which can be a node associated with a circle, or a polygon; a temporal context contains time-related information that can be e.g., a local time tag, a time difference between geographical locations, or a timespan; a spatiotemporal context is defined as a dwelling length at a particular spatial context; and a user context includes user-related information that can be the user's mobility contexts, environmental contexts, psychological contexts or social contexts. Using the measurements of the built-in sensors and radio signals in mobile devices, we can snapshot a contextual tuple for every second including aforementioned contexts. Giving a contextual tuple, the framework evaluates the posteriori probability of each candidate activity in real-time using a Naïve Bayes classifier. A large dataset containing 710,436 contextual tuples has been recorded for one week from an experiment carried out at Texas A&M University Corpus Christi with three participants. The test results demonstrate that the multi-context solution significantly outperforms the spatial-context-only solution. A classification accuracy of 61.7% is achieved for the spatial-context-only solution, while 88.8% is achieved for the multi-context solution.

  3. The risk of a safety-critical event associated with mobile device use in specific driving contexts.

    Science.gov (United States)

    Fitch, Gregory M; Hanowski, Richard J; Guo, Feng

    2015-01-01

    We explored drivers' mobile device use and its associated risk of a safety-critical event (SCE) in specific driving contexts. Our premise was that the SCE risk associated with mobile device use increases when the driving task becomes demanding. Data from naturalistic driving studies involving commercial motor vehicle drivers and light vehicle drivers were partitioned into subsets representative of specific driving contexts. The subsets were generated using data set attributes that included level of service and relation to junction. These attributes were selected based on exogenous factors known to alter driving task demands. The subsets were analyzed using a case-cohort approach, which was selected to complement previous investigations of mobile device SCE risk using naturalistic driving data. Both commercial motor vehicle and light vehicle drivers varied as to how much they conversed on a mobile device but did not vary their engagement in visual-manual subtasks. Furthermore, commercial motor vehicle drivers conversed less frequently as the driving task demands increased, whereas light vehicle drivers did not. The risk of an SCE associated with mobile device use was dependent on the subtask performed and the driving context. Only visual-manual subtasks were associated with an increased SCE risk, whereas conversing was associated with a decreased risk in some driving contexts. Drivers' engagement in mobile device subtasks varies by driving context. The SCE risk associated with mobile device use is dependent on the types of subtasks performed and the driving context. The findings of this exploratory study can be applied to the design of driver-vehicle interfaces that mitigate distraction by preventing visual-manual subtasks while driving.

  4. Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings

    Directory of Open Access Journals (Sweden)

    Silvia Gabrielli

    2014-03-01

    Full Text Available This paper presents the approach followed in two ongoing research projects aimed to designing meaningful game-based experiences to support home rehabilitation, eco-sustainable mobility goals and more in general better daily lifestyles. We first introduce the need for designing meaningful game-based experiences that are well-connected to the relevant non-game settings and can be customized by/for users, then, we show examples of how this approach can be realized in the rehabilitation and sustainable mobility contexts.

  5. Augmented reality as a design tool for mobile interfaces

    DEFF Research Database (Denmark)

    Bertelsen, Olav Wedege; Nielsen, Christina

    2000-01-01

    applications derived from the classification of augmented reality interfaces. The focus on physical interaction with objects of work and with the mobile device provides us with a range of interaction styles, based on e.g. gestures and manipulation of objects. Furthermore, issues of transparency and directness......This paper challenges user interface paradigms for mobile devices, by using the technical classification of augmented reality interfaces as a thinking tool to develop ideas for interaction with mobile devices. The paper presents future work scenarios from a wastewater treatment plant embodying PDA...... are addressed. The future scenarios indicate that the concepts of augmented reality support solving context problems in mobile design....

  6. Enabling Routes as Context in Mobile Services

    DEFF Research Database (Denmark)

    Brilingaite, Agne; Jensen, Christian Søndergaard; Zokaite, Nora

    2004-01-01

    With the continuing advances in wireless communications, geo-positioning, and portable electronics, an infrastructure is emerging that enables the delivery of on-line, location-enabled services to very large numbers of mobile users. A typical usage situation for mobile services is one characterized...... by a small screen and no keyboard, and by the service being only a secondary focus of the user. It is therefore particularly important to deliver the "right" information and service at the right time, with as little user interaction as possible. This may be achieved by making services context aware.Mobile...

  7. Supporting context-aware mobile applications : an infrastructure approach

    NARCIS (Netherlands)

    van Sinderen, Marten J.; van Halteren, Aart; Wegdam, M.; Meeuwissen, H.B.; Eertink, E.H.; Eertink, E.H.

    Mobile phones and PDAs are converging into mobile lifestyle devices that offer a wide range of applications to end users. Many of these applications will have the ability to adapt themselves to the user’s situation, commonly referred to as context awareness. We argue that an infrastructure is needed

  8. Adolescent Use of Mobile Phones: A Social Context

    Science.gov (United States)

    F, J.; Pullen, Darren; Swabey, Karen

    2014-01-01

    During adolescence (e.g. ages 13-15) communication and connectedness with peers is an essential part of adolescents' self-formation; mobiles phones are a conduit that maintains both communication and connectedness among adolescents whereby social interactions and connectedness are not limited by place, context or time. To study mobile phone usage…

  9. Mobilities Design

    DEFF Research Database (Denmark)

    Jensen, Ole B.; Lanng, Ditte Bendix

    2016-01-01

    of life’ for billions of people in the everyday life. This paper is structured in three parts. After the general introduction we present the mobilities theory perspective of ‘staging mobilities’ and connects this to the empirical phenomenon of parking lots and their design. The paper ends in section three......Contemporary society is marked and defined by the ways in which mobile goods, bodies, vehicles, objects, and data are organized, moved and staged. On the backgound of the ‘mobilities turn’ (for short review paper on this see; Sheller 2011, Vannini 2010) this paper proposes a further development...... of the perspective in the direction of a material and design oriented turn. In order to fulfill this purpose we articulate a new and emerging research field, namely that of ‘mobilities design’. In our understanding time has come to articulate ‘Mobilities Design’ as a dedicated research field in and of its own...

  10. Concepts and architectures for mobile context-aware applications

    NARCIS (Netherlands)

    Dockhorn Costa, P.; Ferreira Pires, Luis; van Sinderen, Marten J.; Ibrahim, I.K.

    2008-01-01

    Context-awareness has been investigated for almost a decade and is considered as a convenient and desirable feature in distributed mobile systems since it allows these systems to benefit from the changes in their users’ context to dynamically tailor services to their users’ current situation and

  11. A Service-oriented Approach towards Context-aware Mobile Learning Management Systems

    Science.gov (United States)

    2010-07-01

    towards a pervasive university. Keywords-context-aware computing, service-oriented archi- tecture, mobile computing, elearning , learn management sys- tem I...usage of device- specific features provide support for various ubiquitous and pervasive eLearning scenarios [2][3]. By knowing where the user currently...data from the mobile device towards a context-aware mobile LMS. II. BASIC CONCEPTS For a better understanding of the presented eLearning sce- narios

  12. Architecture for the Development of Context-Sensitive Mobile Applications

    Directory of Open Access Journals (Sweden)

    Markus Aleksy

    2008-01-01

    Full Text Available Recent advances in the development of mobile terminals and the appropriate communication infrastructures have the consequence that new kinds of applications arise. This trend leads to more and more complex mobile client applications as well. In this paper, we present a generic architecture, which can be used for the development of context-sensitive mobile applications.

  13. Context-Aware Mobile Collaborative Systems: Conceptual Modeling and Case Study

    Directory of Open Access Journals (Sweden)

    Luis G. Montané-Jiménez

    2012-10-01

    Full Text Available A Mobile Collaborative System (MCOS enable the cooperation of the members of a team to achieve a common goal by using a combination of mobile and fixed technologies. MCOS can be enhanced if the context of the group of users is considered in the execution of activities. This paper proposes a novel model for Context-Aware Mobile COllaborative Systems (CAMCOS and a functional architecture based on that model. In order to validate both the model and the architecture, a prototype system in the tourism domain was implemented and evaluated.

  14. The role of organizational strategy in the user-centered design of mobile applications

    NARCIS (Netherlands)

    Eshet, Eyal; de Reuver, G.A.; Bouwman, W.A.G.A.

    2017-01-01

    Gathering insights on users and the contexts they use mobile applications is at the core of the user-centered design (UCD). Organizations find it strategically important to efficiently and effectively use these insights. With the proliferation of mobile applications, gaining timely and relevant

  15. Evaluating Mobile Proactive Context-Aware Retrieval

    DEFF Research Database (Denmark)

    Menegon, Davide; Mizzaro, Stefano; Nazzi, Elena

    We present the evaluation of a novel application for Web content perusal by means of context-aware mobile devices that proactively query an external search engine. To this aim, we develop a TREC-like benchmark and we use it to evaluate different strategies for automatic query construction...

  16. A Participatory Design Approach for a Mobile App-Based Personal Response System

    Science.gov (United States)

    Song, Donggil; Oh, Eun Young

    2016-01-01

    This study reports on a participatory design approach including the design, development, implementation, and evaluation of a mobile app-based personal response system (PRS). The first cycle formulated initial design principles through context and needs analysis; the second utilized the collaboration with instructors and experts embodying specific…

  17. Mobile Learning and Integration of Mobile Technologies in Education

    Science.gov (United States)

    Keengwe, Jared; Bhargava, Malini

    2014-01-01

    Mobile technologies have a huge potential to transform education provided these technologies are designed and implemented in such a way that they are relevant to the social and cultural context of learning. Clearly, the application, implementation, and design of mobile technology in the global educational context pose technological and…

  18. Designing and remotely testing mobile diabetes video games.

    Science.gov (United States)

    DeShazo, Jonathan; Harris, Lynne; Turner, Anne; Pratt, Wanda

    2010-01-01

    We have investigated game design and usability for three mobile phone video games designed to deliver diabetes education. The games were refined using focus groups. Six people with diabetes participated in the first focus group and five in the second. Following the focus groups, we incorporated the new findings into the game design, and then conducted a field test to evaluate the games in the context in which they would actually be used. Data were collected remotely about game usage by eight people with diabetes. The testers averaged 45 seconds per question and answered an average of 50 total nutrition questions each. They self-reported playing the game for 10-30 min, which coincided with the measured metrics of the game. Mobile games may represent a promising new way to engage the user and deliver relevant educational content.

  19. Mobility, Context and Cloud – Exploring Integration Issues in a Meeting Room Scenario

    Directory of Open Access Journals (Sweden)

    Tor-Morten Grønli

    2012-04-01

    Full Text Available In this paper we pursue the context-aware paradigm in a distributed mobile environment. Context-awareness plays a significant role in the domain of implicit human computer interaction and we present an intelligent context-aware meeting room application. The distributed mobile application consists of multiple mobile operating system clients, a Google Android based presenter that, through proximity technology, communicates with a server in the meeting room, and a Google Cloud backend server. Over 40 users have evaluated the application. Results show that the context aware meeting room was well received by users who displayed a strong positive bias towards cloud integration and, in particular, automatic meeting-note push. We conclude that our context-aware meeting assistant can provide valuable assistance to end users and that there is promise for such use of heterogeneous mobile context-aware platforms.

  20. Analysis of Means for Building Context-Aware Recommendation System for Mobile Learning

    Science.gov (United States)

    Shcherbachenko, Larysa; Nowakowski, Samuel

    2017-01-01

    One of the rapidly developing tools for online learning is learning through a mobile environment. Therefore, developing and improving mobile learning environments is an active topic now. One of the ways to adapt the learning environment to the user's needs is to use his context. Context of the user consists of the current context in online…

  1. Mobilizing Senior Citizens in Co-Design of Mobile Technology

    DEFF Research Database (Denmark)

    Malmborg, Lone; Gronvall, Erik; Messeter, Jörn

    2016-01-01

    . Based on the notions of design culture, communities of everyday practice and situated elderliness we present accounts from two European countries, and discuss methodological issues related to mobilizing senior citizens in co-design work as they have manifested themselves and influenced the Give......This paper disseminates work from the European Give&Take project, which aims at co-designing service sharing among senior citizens based on a mobile and distributed platform. With this project as a frame, our paper addresses methodological considerations of participation in co-design for ageing......&Take project. Challenges for mobilization are identified, based on an analysis of attitudes and values among design researchers and senior citizens. This analysis lead us to identify and discuss three strategies for mobilizing senior citizens in co-design of mobile technology: 1) Understanding being ‘elderly...

  2. Mobile Design Pattern Gallery UI Patterns for Mobile Applications

    CERN Document Server

    Neil, Theresa

    2012-01-01

    When you're under pressure to produce a well designed, easy-to-navigate mobile app, there's no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you're designing a simple iPhone application or one that's meant to work for every popular mobile OS on the mark

  3. Demarcating Mobile Phone Interface Design Guidelines to Expedite Selection

    Directory of Open Access Journals (Sweden)

    Karen Vera Renaud

    2017-12-01

    Full Text Available Guidelines are recommended as a tool for informing user interface design. Despite a proliferation of guidelines in the research literature, there is little evidence of their use in industry, nor their influence in academic literature. In this paper, we explore the research literature related to mobile phone design guidelines to find out why this should be so. We commenced by carrying out a scoping literature review of the mobile phone design guideline literature to gain insight into the maturity of the field. The question we wanted to explore was: “Are researchers building on each others’ guidelines, or is the research field still in the foundational stage?” We discovered a poorly structured field, with many researchers proposing new guidelines, but little incremental refinement of extant guidelines. It also became clear that the current reporting of guidelines did not explicitly communicate their multi-dimensionality or deployment context. This leaves designers without a clear way of discriminating between guidelines, and could contribute to the lack of deployment we observed. We conducted a thematic analysis of papers identified by means of a systematic literature review to identify a set of dimensions of mobile phone interface design guidelines. The final dimensions provide a mechanism for differentiating guidelines and expediting choice.

  4. Context recognition and situation assessment in autonomous mobile robots

    Science.gov (United States)

    Yavnai, Arie

    1993-05-01

    The capability to recognize the operating context and to assess the situation in real-time is needed, if a high functionality autonomous mobile robot has to react properly and effectively to continuously changing situations and events, either external or internal, while the robot is performing its assigned tasks. A new approach and architecture for context recognition and situation assessment module (CORSA) is presented in this paper. CORSA is a multi-level information processing module which consists of adaptive decision and classification algorithms. It performs dynamic mapping from the data space to the context space, and dynamically decides on the context class. Learning mechanism is employed to update the decision variables so as to minimize the probability of misclassification. CORSA is embedded within the Mission Manager module of the intelligent autonomous hyper-controller (IAHC) of the mobile robot. The information regarding operating context, events and situation is then communicated to other modules of the IAHC where it is used to: (a) select the appropriate action strategy; (b) support the processes to arbitration and conflict resolution between reflexive behaviors and reasoning-driven behaviors; (c) predict future events and situations; and (d) determine criteria and priorities for planning, replanning, and decision making.

  5. A Context-Aware Mobile User Behavior-Based Neighbor Finding Approach for Preference Profile Construction †

    Science.gov (United States)

    Gao, Qian; Fu, Deqian; Dong, Xiangjun

    2016-01-01

    In this paper, a new approach is adopted to update the user preference profile by seeking users with similar interests based on the context obtainable for a mobile network instead of from desktop networks. The trust degree between mobile users is calculated by analyzing their behavior based on the context, and then the approximate neighbors are chosen by combining the similarity of the mobile user preference and the trust degree. The approach first considers the communication behaviors between mobile users, the mobile network services they use as well as the corresponding context information. Then a similarity degree of the preference between users is calculated with the evaluation score of a certain mobile web service provided by a mobile user. Finally, based on the time attenuation function, the users with similar preference are found, through which we can dynamically update the target user’s preference profile. Experiments are then conducted to test the effect of the context on the credibility among mobile users, the effect of time decay factors and trust degree thresholds. Simulation shows that the proposed approach outperforms two other methods in terms of Recall Ratio, Precision Ratio and Mean Absolute Error, because neither of them consider the context mobile information. PMID:26805852

  6. Client Mobile Software Design Principles for Mobile Learning Systems

    Directory of Open Access Journals (Sweden)

    Qing Tan

    2009-01-01

    Full Text Available In a client-server mobile learning system, client mobile software must run on the mobile phone to acquire, package, and send student’s interaction data via the mobile communications network to the connected mobile application server. The server will receive and process the client data in order to offer appropriate content and learning activities. To develop the mobile learning systems there are a number of very important issues that must be addressed. Mobile phones have scarce computing resources. They consist of heterogeneous devices and use various mobile operating systems, they have limitations with their user/device interaction capabilities, high data communications cost, and must provide for device mobility and portability. In this paper we propose five principles for designing Client mobile learning software. A location-based adaptive mobile learning system is presented as a proof of concept to demonstrate the applicability of these design principles.

  7. Why we move: Social mobility behaviors of non-disabled and disabled children across childcare contexts

    Directory of Open Access Journals (Sweden)

    Samuel W Logan

    2016-09-01

    Full Text Available Background: Social mobility is defined as the co-occurrence of self-directed locomotion and direct peer interaction. Social mobility is a product of dynamic child-environment interactions and thus likely to vary across contexts (e.g., classroom, gymnasium and playground. Purpose: The purpose of the present study was to examine differences in children’s social mobility (1 across contexts by age, and (2 between non-disabled and disabled children. Method: Participants (n = 55 non-disabled and 3 disabled children; Mage = 3.1 years, SD = 1.4 were video-recorded within a university-based early learning center. Children were recorded for 20 minutes in each context: classroom, gymnasium, and playground. A 15-second momentary time sampling method was used to code social mobility, the simultaneous occurrence of self-directed locomotion and direct peer interaction. This variable was calculated as percent time within each context. Results: A planned Friedman’s rank ANOVA (n = 55, stratified by age, indicated that older children (3-5 years old differed across contexts in their social mobility (χ2 (2 ~ 7.3 – 10.5, p < 0.025, whereas younger children (1-2 years old were similar across contexts. Social mobility was significantly lower in the classroom compared to the playground and gymnasium (with no difference between the latter contexts for older children. Visual analysis confirmed that disabled children (n = 3 engaged in substantially less time in social mobility (average 0% - 1%, compared to non-disabled, age-similar peers (2-3 year olds average 1% -12% across all contexts. Conclusion: A substantial gap exists between non-disabled and disabled children for social mobility. There is an increase in magnitude and variability of social mobility around age 3 that suggests the gap between non-disabled and disabled children will continue to widen.

  8. Designing personal attentive user interfaces in the mobile public safety domain

    NARCIS (Netherlands)

    Streefkerk, J.W.; Esch van-Bussemakers, M.P.; Neerincx, M.A.

    2006-01-01

    In the mobile computing environment, there is a need to adapt the information and service provision to the momentary attentive state of the user, operational requirements and usage context. This paper proposes to design personal attentive user interfaces (PAUI) for which the content and style of

  9. Staging Mobilities / Designing Mobilities

    DEFF Research Database (Denmark)

    Jensen, Ole B.

    2015-01-01

    , and systems 'hosting' these multiple and complex mobilities are designed and how they are staging these in terms of their physical layout. By analysing specific cases of ‘mobilities design’ related to the four modes of moving; Walk, Bike, Train, and Car, the book uncover important and until now neglected...... is more than movement between point A and B. It explores how the movement of people, goods, information, and signs influences human understandings of self, other and the built environment. Moving towards a new understanding of the relationship between movement, interaction and environments, the project...

  10. The design guidelines of mobile augmented reality for tourism in Malaysia

    Science.gov (United States)

    Shukri, Saidatul A'isyah Ahmad; Arshad, Haslina; Abidin, Rimaniza Zainal

    2017-10-01

    Recent data shows that one in every five people in the world owns a Smartphone and spends most of their time on the phone using apps. Visitors prefer this type of portable, convenient, practical and simple technology when travelling, especially geo location-enabled applications such as the GPS. The aim of this paper is to develop design guidelines for Mobile Augmented Reality (MAR) for tourism. From the analysis of existing design guidelines of Mobile Augmented Reality (MAR) for tourism, an application design guidelines are proposed based on Human-computer interaction principle and usability design that would fulfils the user's requirement in a better way. Six design principles were examined in this analysis. The analysis identified eleven suggestions for design principles. These recommendations are offered towards designing principles and developing prototype app for tourist in Malaysia. This paper identifies design principles to reduce cognitive overhead of tourist, learn ability and suitable context for providing content whiles their travel in Malaysia.

  11. Consumer value of context aware and location based mobile services

    NARCIS (Netherlands)

    De Vos, Henny; Haaker, Timber; Teerling, Marije; Kleijnen, M.H.P.

    2008-01-01

    Context aware services have the ability to utilize information about the user's context to adapt services to the user's current situation and needs. In this paper we consider users' perceptions of the added value of location awareness and presence information in mobile services. We use an

  12. The association between self-esteem and happiness differs in relationally mobile vs. stable contexts

    Directory of Open Access Journals (Sweden)

    Kosuke eSato

    2014-10-01

    Full Text Available Does a change in the nature of surrounding social context affect the strength of association between self-esteem and happiness? This paper aims to answer this question from a socio-ecological perspective, focusing on the role of relational mobility. Recent research has shown that this association is stronger in societies that are higher in relational mobility, where there is a greater freedom of choice in interpersonal relationships and group memberships. In this study, we tested if this hypothesis could be applied to situational differences within the same physical setting. Using a quasi-experimental design, we tested if the association between self-esteem and happiness was stronger for first-year students at a Japanese university who had just entered the college and thus were in a relatively higher mobility context, than the second year students at the same university whose relationships tended to be more stable and long-standing. The results showed, as predicted, that the association between self-esteem and happiness was stronger for the first-year students than for the second-year students. Implications for the theory and research on social change are discussed.

  13. Mobile phone middleware architecture for energy and context awareness in location-based services.

    Science.gov (United States)

    Galeana-Zapién, Hiram; Torres-Huitzil, César; Rubio-Loyola, Javier

    2014-12-10

    The disruptive innovation of smartphone technology has enabled the development of mobile sensing applications leveraged on specialized sensors embedded in the device. These novel mobile phone applications rely on advanced sensor information processes, which mainly involve raw data acquisition, feature extraction, data interpretation and transmission. However, the continuous accessing of sensing resources to acquire sensor data in smartphones is still very expensive in terms of energy, particularly due to the periodic use of power-intensive sensors, such as the Global Positioning System (GPS) receiver. The key underlying idea to design energy-efficient schemes is to control the duty cycle of the GPS receiver. However, adapting the sensing rate based on dynamic context changes through a flexible middleware has received little attention in the literature. In this paper, we propose a novel modular middleware architecture and runtime environment to directly interface with application programming interfaces (APIs) and embedded sensors in order to manage the duty cycle process based on energy and context aspects. The proposed solution has been implemented in the Android software stack. It allows continuous location tracking in a timely manner and in a transparent way to the user. It also enables the deployment of sensing policies to appropriately control the sampling rate based on both energy and perceived context. We validate the proposed solution taking into account a reference location-based service (LBS) architecture. A cloud-based storage service along with online mobility analysis tools have been used to store and access sensed data. Experimental measurements demonstrate the feasibility and efficiency of our middleware, in terms of energy and location resolution.

  14. RECON: Capturing Mobile and Ubiquitous Interaction in Real Contexts

    DEFF Research Database (Denmark)

    Jensen, Kasper Løvborg

    2009-01-01

    for studying the user experience of such applications in the field tend to be cumbersome and expensive with regard to time and manpower, and they generally do not scale well with number of users and duration of studies. RECON addresses these challenges and provides an addition to the methodological...... to conduct large scale remote studies of mobile and ubiquitous applications in real contexts.......Evaluating the user experience of mobile and ubiquitous applications is a challenging task. They are becoming increasingly complex and tightly interwoven into the fabric of everyday life and thus cannot easily be taken out of context and evaluated in controlled experimental environments. Methods...

  15. A Novel Approach for Designing Mobile Native Apps

    Directory of Open Access Journals (Sweden)

    Sasmita Pani

    2017-01-01

    Full Text Available Mobile devices are differed from desktop based systems in terms of particular execution environment, constrained resources, and high mobility requirement. To overcome these shortcomings, various agile based methodologies are developed for native mobile applications such as Mobile-D, Scrum etc. These agile techniques are based on various phases and these phases begin from exploring, initializing and implementing the mobile apps. But these techniques are not focusing on elaborating design model for mobile native apps. The aim of the paper is to provide a layered approach or layered model for design of mobile native apps which can be used as a framework for developing mobile native apps. Any mobile native app developer can use this sequential approach or design model for design and development of mobile native apps. This design model gives a standard or framework, based on which generic native mobile apps can be designed and developed. This paper also shows an empirical analysis among the web app design models with the proposed design model for mobile native app development.

  16. Using Semantic Web Services for Context-Aware Mobile Applications

    OpenAIRE

    Sheshagiri , Mithun; Sadeh , Norman; Gandon , Fabien

    2004-01-01

    International audience; One way of overcoming the challenges associated with mobile and pervasive computing environments involves providing users with higher levels of automation. This in turn requires capturing the context within which the user operates. In this paper, we describe ongoing research aimed leveraging Semantic Web Services in support of context awareness. This includes modeling sources of contextual information as web services that can be automatically discovered and accessed by...

  17. Harnessing context sensing to develop a mobile intervention for depression.

    Science.gov (United States)

    Burns, Michelle Nicole; Begale, Mark; Duffecy, Jennifer; Gergle, Darren; Karr, Chris J; Giangrande, Emily; Mohr, David C

    2011-08-12

    Mobile phone sensors can be used to develop context-aware systems that automatically detect when patients require assistance. Mobile phones can also provide ecological momentary interventions that deliver tailored assistance during problematic situations. However, such approaches have not yet been used to treat major depressive disorder. The purpose of this study was to investigate the technical feasibility, functional reliability, and patient satisfaction with Mobilyze!, a mobile phone- and Internet-based intervention including ecological momentary intervention and context sensing. We developed a mobile phone application and supporting architecture, in which machine learning models (ie, learners) predicted patients' mood, emotions, cognitive/motivational states, activities, environmental context, and social context based on at least 38 concurrent phone sensor values (eg, global positioning system, ambient light, recent calls). The website included feedback graphs illustrating correlations between patients' self-reported states, as well as didactics and tools teaching patients behavioral activation concepts. Brief telephone calls and emails with a clinician were used to promote adherence. We enrolled 8 adults with major depressive disorder in a single-arm pilot study to receive Mobilyze! and complete clinical assessments for 8 weeks. Promising accuracy rates (60% to 91%) were achieved by learners predicting categorical contextual states (eg, location). For states rated on scales (eg, mood), predictive capability was poor. Participants were satisfied with the phone application and improved significantly on self-reported depressive symptoms (beta(week) = -.82, P depressive symptoms (beta(week) = -.81, P depressive disorder diagnosis (b(week) = -.65, P = .03, per-protocol remission rate = 85.71%). Comorbid anxiety symptoms also decreased (beta(week) = -.71, P depression, as well as one of the first attempts to use context sensing to identify mental health

  18. On the Modelling of Context-Aware Security for Mobile Devices

    Directory of Open Access Journals (Sweden)

    Tomasz Zurek

    2016-01-01

    Full Text Available Security management in wireless networks has to deal with the changing character of the environment, which can further lead to decision making problem for unexpected events. Among a huge list of devices, the mobile ones are especially vulnerable to this situation. The solution for adapting systems and applications to dynamic environments can be context-aware description of the user actions, which gives a possibility to take into account the factors that influence these actions. In the article, we propose a context-aware security adjusting model, which is based on proposition logic and incorporates mechanisms that assist in the reasoning process. The main benefits that differentiate our approach from similar ones are a formal representation of the model, the usage of the whole spectrum of context attributes, the detection and analysis of contextual data integrity, and conflicting rules’ eradication capability. All these traits transcribe into a more effective way of adjusting security measures in accordance with existing circumstances. To illustrate the proposed approach, we present the case study of context-aware security management for mobile devices.

  19. A MOF Metamodel for the Development of Context-Aware Mobile Applications

    NARCIS (Netherlands)

    Guareis de farias, Cléver; Leite, M.M.; Calvi, C.Z.; Mantovaneli Pessoa, Rodrigo; Pereira Filho, J.G.; Pereira Filho, J.

    Context-aware mobile applications are increasingly attracting interest of the research community. To facilitate the development of this class of applications, it is necessary that both applications and support platforms share a common context metamodel. This paper presents a metamodel defined using

  20. A stroller ethnography of mobilities design

    DEFF Research Database (Denmark)

    Jensen, Martin Trandberg

    This paper explores a neglected mode of mobility through an ethnographic study of pram strollers in Copenhagen. I illustrate the analytic advantages of using the recent mobilities design turn to explore how pram strolling is conditioned by material designs and experienced through affective...... properties and experiential effects of urban surfaces. In this process, I relate pram mobility to questions of urban accessibility issues and discuss urban design interventions, not as transient inconveniencies, but enduring predicaments for wheeled-based mobility in the contemporary city....

  1. Analysis of Log File Data to Understand Mobile Service Context and Usage Patterns

    Directory of Open Access Journals (Sweden)

    Bernhard Klein

    2013-09-01

    Full Text Available Several mobile acceptance models exist today that focus on user interface handling and usage frequency evaluation. Since mobile applications reach much deeper into everyday life, it is however important to better consider user behaviour for the service evaluation. In this paper we introduce the Behaviour Assessment Model (BAM, which is designed to gaining insights about how well services enable, enhance and replace human activities. More specifically, the basic columns of the evaluation framework concentrate on (1 service actuation in relation to the current user context, (2 the balance between service usage effort and benefit, and (3 the degree to which community knowledge can be exploited. The evaluation is guided by a process model that specifies individual steps of data capturing, aggregation, and final assessment. The BAM helps to gain stronger insights regarding characteristic usage hotspots, frequent usage patterns, and leveraging of networking effects showing more realistically the strengths and weaknesses of mobile services

  2. Supporting Information Access in a Hospital Ward by a Context-Aware Mobile Electronic Patient Record

    DEFF Research Database (Denmark)

    Skov, Mikael B.; Høegh, Rune Thaarup

    2006-01-01

    Context-awareness holds promise for improving the utility of software products. Context-aware mobile systems encompass the ability to automatically discover and react to changes in an environment. Most contemporary context-aware mobile systems aim to support users in private situations, for example......Ward is to support nurses in conducting morning procedures in a hospital ward. MobileWard is context-aware as it is able to discover and react autonomously according to changes in the environment and since it integrates the ability to provide information and services to the user where the relevancy depends....... Implications and limitations of the proposed solution are further discussed....

  3. The association between self-esteem and happiness differs in relationally mobile vs. stable interpersonal contexts.

    Science.gov (United States)

    Sato, Kosuke; Yuki, Masaki

    2014-01-01

    Does a change in the nature of surrounding social context affect the strength of association between self-esteem and happiness? This paper aims to answer this question from a socio-ecological perspective, focusing on the role of relational mobility. Recent research has shown that this association is stronger in societies that are higher in relational mobility, where there is a greater freedom of choice in interpersonal relationships and group memberships. In this study, we tested if this hypothesis could be applied to situational differences within the same physical setting. Using a quasi-experimental design, we tested if the association between self-esteem and happiness was stronger for first-year students at a Japanese university who had just entered the college and thus were in a relatively higher mobility context, than the second-year students at the same university whose relationships tended to be more stable and long-standing. The results showed, as predicted, that the association between self-esteem and happiness was stronger for the first-year students than for the second-year students. Implications for the theory and research on social change are discussed.

  4. Study About Urban Mobility in the Brazilian Context

    Directory of Open Access Journals (Sweden)

    Nelson Avella Netto

    2017-10-01

    Full Text Available Urban mobility is usually understood as something segmented and restricted to subjects related to traffic engineering and pricing policy, recently linked to environmental problems too. The goal of this article was to reach a systemic vision and understand how urban mobility relates also to social, cultural, historical, economical and healthy aspects. A methodology was used including bibliographic research, interviews with specialists and a cross-sectional analysis of these interviews, in order to analyze the context of urban mobility and present tendencies and paths for a more sustainable approach. The result was that the crisis observed nowadays, caused by the unbridled urban developmentism based on the car-based consumerist culture, and evidenced not only by the critical immobility observed on the cities but also by the protests of society, placing urban mobility on the heart of the discussions. Tendencies and sustainable paths were indicated so that urban mobility is a variable that contributes to the well-being of people, equating opportunities and wealth as well as preserving the planet’s ecosystem. The conclusion is that the scenario presents good perspectives to promote a wide discussion regarding the improvement of the quality of urban mobility, and consistent changes are possible according to the change in people´s awareness.

  5. Mobile Phone Middleware Architecture for Energy and Context Awareness in Location-Based Services

    Science.gov (United States)

    Galeana-Zapién, Hiram; Torres-Huitzil, César; Rubio-Loyola, Javier

    2014-01-01

    The disruptive innovation of smartphone technology has enabled the development of mobile sensing applications leveraged on specialized sensors embedded in the device. These novel mobile phone applications rely on advanced sensor information processes, which mainly involve raw data acquisition, feature extraction, data interpretation and transmission. However, the continuous accessing of sensing resources to acquire sensor data in smartphones is still very expensive in terms of energy, particularly due to the periodic use of power-intensive sensors, such as the Global Positioning System (GPS) receiver. The key underlying idea to design energy-efficient schemes is to control the duty cycle of the GPS receiver. However, adapting the sensing rate based on dynamic context changes through a flexible middleware has received little attention in the literature. In this paper, we propose a novel modular middleware architecture and runtime environment to directly interface with application programming interfaces (APIs) and embedded sensors in order to manage the duty cycle process based on energy and context aspects. The proposed solution has been implemented in the Android software stack. It allows continuous location tracking in a timely manner and in a transparent way to the user. It also enables the deployment of sensing policies to appropriately control the sampling rate based on both energy and perceived context. We validate the proposed solution taking into account a reference location-based service (LBS) architecture. A cloud-based storage service along with online mobility analysis tools have been used to store and access sensed data. Experimental measurements demonstrate the feasibility and efficiency of our middleware, in terms of energy and location resolution. PMID:25513821

  6. Mobile Phone Middleware Architecture for Energy and Context Awareness in Location-Based Services

    Directory of Open Access Journals (Sweden)

    Hiram Galeana-Zapién

    2014-12-01

    Full Text Available The disruptive innovation of smartphone technology has enabled the development of mobile sensing applications leveraged on specialized sensors embedded in the device. These novel mobile phone applications rely on advanced sensor information processes, which mainly involve raw data acquisition, feature extraction, data interpretation and transmission. However, the continuous accessing of sensing resources to acquire sensor data in smartphones is still very expensive in terms of energy, particularly due to the periodic use of power-intensive sensors, such as the Global Positioning System (GPS receiver. The key underlying idea to design energy-efficient schemes is to control the duty cycle of the GPS receiver. However, adapting the sensing rate based on dynamic context changes through a flexible middleware has received little attention in the literature. In this paper, we propose a novel modular middleware architecture and runtime environment to directly interface with application programming interfaces (APIs and embedded sensors in order to manage the duty cycle process based on energy and context aspects. The proposed solution has been implemented in the Android software stack. It allows continuous location tracking in a timely manner and in a transparent way to the user. It also enables the deployment of sensing policies to appropriately control the sampling rate based on both energy and perceived context. We validate the proposed solution taking into account a reference location-based service (LBS architecture. A cloud-based storage service along with online mobility analysis tools have been used to store and access sensed data. Experimental measurements demonstrate the feasibility and efficiency of our middleware, in terms of energy and location resolution.

  7. Analysis of Characteristics of Power Consumption for Context-Aware Mobile Applications

    Directory of Open Access Journals (Sweden)

    Meeyeon Lee

    2014-11-01

    Full Text Available In recent years, a large portion of smartphone applications (Apps has targeted context-aware services. They aim to perceive users’ real-time context like his/her location, actions, or even emotion, and to provide various customized services based on the inferred context. However, context-awareness in mobile environments has some challenging issues due to limitations of devices themselves. Limited power is regarded as the most critical problem in context-awareness on smartphones. Many studies have tried to develop low-power methods, but most of them have focused on the power consumption of H/W modules of smartphones such as CPU and LCD. Only a few research papers have recently started to present some S/W-based approaches to improve the power consumption. That is, previous works did not consider energy consumed by context-awareness of Apps. Therefore, in this paper, we focus on the power consumption of context-aware Apps. We analyze the characteristics of context-aware Apps in a perspective of the power consumption, and then define two main factors which significantly influence the power consumption: a sort of context that context-aware Apps require for their services and a type of ways that a user uses them. The experimental result shows the reasonability and the possibility to develop low-power methods based on our analysis. That is, our analysis presented in this paper will be a foundation for energy-efficient context-aware services in mobile environments.

  8. Plug-and-Design: Bringing a Design Environment to a Mobile Device

    OpenAIRE

    MESKENS, Jan; LUYTEN, Kris; CONINX, Karin

    2009-01-01

    Due to the large amount of mobile devices that continue to appear on the consumer market, mobile user interface design becomes increasingly important. The major issue with many existing mobile user interface design approaches is the time and effort that is needed to deploy a user interface design to the target device. In order to address this issue, we propose the plug-and-design tool that relies on a continuous multi-device mouse pointer to design user interfaces directly on the mobile targe...

  9. A Website Design with the Mobile-first Approach

    OpenAIRE

    Satyal, Umesh

    2016-01-01

    This thesis aims to explain the mobile first design approach in web design and development and its advantages over other prevalent approaches. In the study, the mobile web, its trends and different approaches for design and developing a mobile first web application are described and a comparison between mobile sites and mobile first sites is made. The concept of responsive web design and different grid systems are discussed as they are essential factors for responsive web design. Duri...

  10. Mobile Collaborative Informal Learning Design: Study of collaborative effectiveness using Activity Theory

    Directory of Open Access Journals (Sweden)

    Hasnain Zafar Baloch

    2012-07-01

    Full Text Available Smart Mobile Devices (SMD are there for many years but using them as learning tools started to emerge as new research area. The trend to merge collaborative learning methodology by using mobile devices in informal context is important for implementation of Learner Centric Learning (LCL. Survey and numerous studies show that more than 95% of students in colleges are users of these smart mobile devices in developed world. Developing counties are also catching up and we can see this percentage is almost same in university level in these countries. Students are using SMDs for learning in some form. Higher education Institutions also try to embark their E-learning to Mobile learning (ML. The aim of this paper is to do propose operational framework for designing Mobile Collaborative Informal learning activities using SMDs. Show results of experimental and case study done to study the Mobile Collaborative Informal learning using Activity Theory (AT. Core Components of framework are Mobile Learning Activities/Objects, Wireless/Mobile Smart devices, Collaborative knowledge and Collaborative learning. The research mention here is its infancy stage.

  11. Mobile health applications to assist patients with diabetes: lessons learned and design implications.

    Science.gov (United States)

    Årsand, Eirik; Frøisland, Dag Helge; Skrøvseth, Stein Olav; Chomutare, Taridzo; Tatara, Naoe; Hartvigsen, Gunnar; Tufano, James T

    2012-09-01

    Self-management is critical to achieving diabetes treatment goals. Mobile phones and Bluetooth® can supportself-management and lifestyle changes for chronic diseases such as diabetes. A mobile health (mHealth) research platform--the Few Touch Application (FTA)--is a tool designed to support the self-management of diabetes. The FTA consists of a mobile phone-based diabetes diary, which can be updated both manually from user input and automatically by wireless data transfer, and which provides personalized decision support for the achievement of personal health goals. Studies and applications (apps) based on FTAs have included: (1) automatic transfer of blood glucose (BG) data; (2) short message service (SMS)-based education for type 1diabetes (T1DM); (3) a diabetes diary for type 2 diabetes (T2DM); (4) integrating a patient diabetes diary with health care (HC) providers; (5) a diabetes diary for T1DM; (6) a food picture diary for T1DM; (7) physical activity monitoring for T2DM; (8) nutrition information for T2DM; (9) context sensitivity in mobile self-help tools; and (10) modeling of BG using mobile phones. We have analyzed the performance of these 10 FTA-based apps to identify lessons for designing the most effective mHealth apps. From each of the 10 apps of FTA, respectively, we conclude: (1) automatic BG data transfer is easy to use and provides reassurance; (2) SMS-based education facilitates parent-child communication in T1DM; (3) the T2DM mobile phone diary encourages reflection; (4) the mobile phone diary enhances discussion between patients and HC professionals; (5) the T1DM mobile phone diary is useful and motivational; (6) the T1DM mobile phone picture diary is useful in identifying treatment obstacles; (7) the step counter with automatic data transfer promotes motivation and increases physical activity in T2DM; (8) food information on a phone for T2DM should not be at a detailed level; (9) context sensitivity has good prospects and is possible to

  12. Intelligence Context Aware Mobile Navigation using Augmented Reality Technology

    Directory of Open Access Journals (Sweden)

    Ahmad Hoirul Basori

    2018-04-01

    Full Text Available Most of the technologies of today’s world, which are enriched with various powerful features and amazing quality characteristics, enables software developers to come up with best possible software solutions, no matter what the context of the particular issue. Technologies such as Augmented Reality (AR, is utilized almost every kind of fields in today’s society. As computers become more advanced through mobile devices and wearable technology, augmented reality will become a seamless experience that is a part of our everyday lives. In the context of this work, an Intelligence mobile navigation application for the King Abdul Aziz University Rabigh is developed enabling the user to find specific locations on campus and offers the ability to explore the campus environment via AR. Furthermore, the system, Mobile Campus Navigation with Augmented Reality application is capable of giving guidance in outdoor location navigating and retrieving details of campus officials and lecturers. With the proposed system, it is expected to serve as a useful and informative navigate helper for both students of King Abdul Aziz University and for the visitors, at outdoor locations and to use as an application to check officials and lecturer availability and retrieve detail about them when they are not available at the office at any time.

  13. Designing Mobilities

    DEFF Research Database (Denmark)

    Jensen, Ole B.

    How is the width of the pavement shaping the urban experience? How is the material design of transport infrastructure and mobile technology affording social interaction in everyday life spaces? How do people inhabit these spaces with their bodies and in accordance to social and cultural norms...

  14. Service platform for rapid development and deployment of context-Aware, mobile applications

    NARCIS (Netherlands)

    Pokraev, S.; Koolwaaij, Johan; van Setten, Mark; Broens, Tom; Dockhorn Costa, Patrícia; Wibbels, Martin; Ebben, Peter; Strating, Patrick

    2005-01-01

    In this paper we present a web services-based platform that facilitates and speeds up the development and deployment of context-aware, integrated mobile speech and data applications. The platform is capable of handling different types of context and offers sophisticated personalization mechanisms.

  15. Enabling Routes as Context in Mobile Services

    DEFF Research Database (Denmark)

    Brilingaite, Agne; Jensen, Christian Søndergaard; Zokaite, Nora

    With the continuing advances in wireless communications, geo-positioning, and portable electronics, an infrastructure is emerging that enables the delivery of on-line, location-enabled services to very large numbers of mobile users. A typical usage situation for mobile services is one characteriz...... and accumulates the routes of a user along with their usage patterns and that makes the routes available to services. Experiences from using the component on logs of GPS positions acquired from vehicles traveling within a real road network are reported....... by a small screen and no keyboard, and by the service being only a secondary focus of the user. Under such circumstances, it is particularly important to deliver the "right" information and service at the right time, with as little user interaction as possible. This may be achieved by making services context...

  16. Usability principles to design mobile workplace learning content

    Directory of Open Access Journals (Sweden)

    Alessia Messuti

    2015-04-01

    Full Text Available The article describes the design of a mobile workplace learning tool for trainers of the International Training Centre of the International Labour Organization. The motivation behind is to provide trainers with a practical tool that will enable them to recall information at the moment of need and continue to learn in context. On this purpose a set of visual augmented reality cards was created, taking into consideration the fundamental mobile learning and usability principles. The nature of the article is empirical as it reports an experiment carried out with trainers which aimed at testing cards usability and learnability. Results show that the integration of both online and offline strategies was perceived as an added value as trainers could choose to retrieve information as they mostly like; finally, it also resulted in high usability scores, an aspect that contributes to their effectiveness at the workplace.

  17. Plug-and-Design: Embracing Mobile Devices as Part of the Design Environment

    OpenAIRE

    MESKENS, Jan; LUYTEN, Kris; CONINX, Karin

    2009-01-01

    Due to the large amount of mobile devices that continue to appear on the consumer market, mobile user interface design becomes increasingly important. The major issue with many existing mobile user interface design approaches is the time and effort that is needed to deploy a user interface design to the target device. In order to address this issue, we propose the plug-and-design tool that relies on a continuous multi-device mouse pointer to design user interfaces directly on the mobile targe...

  18. Evaluating mobile learning practice. Towards a framework for analysis of user-generated contexts with reference to the socio-cultural ecology of mobile learning

    Directory of Open Access Journals (Sweden)

    Judith Seipold

    2011-04-01

    Full Text Available Against the conceptual and theoretical background of a socio-culturally orientated approach to mobile learning (Pachler, Bachmair and Cook, 2010, this paper examines the evaluation of user-generated contexts by referring to an example from the use of mobile phones in schools. We discuss how mobile device-related, user- generated contexts around structures, agency and cultural practices might be brought into a fruitful relationship with institution-based learning. And, we provide categories for evaluating the use of mobile devices to generate meaning from and with fragmented and discontinuous media and modes at the interface of learning in formal, institutionalised and informal, self-directed settings. The evaluation criteria build on the framework of a socio-cultural ecology of mobile learning developed by the London Mobile Learning Group.

  19. How Does the Use of Mobile Devices Affect Teachers' Perceptions on Mobile Learning?

    Science.gov (United States)

    Kim, Dong-Joong; Kim, Daesang; Choi, Sang-Ho

    2016-01-01

    The purpose of this study is to investigate the potential impact and effectiveness of mobile learning in the context of a flipped classroom and also address implications for future curriculum design. The researchers developed a mathematics curriculum featuring the use of mobile devices in the context of a flipped classroom. Thirty pre-service…

  20. Designing Math Trails for Enhanced by Mobile Learning Realistic Mathematics Education in Primary Education

    Directory of Open Access Journals (Sweden)

    Georgios Fesakis

    2018-05-01

    Full Text Available Seeking a systematic combination of the pedagogical model of m-learning with the Realistic Mathematics Education (RME approach, this study concerns the use of math trail as a learning activity model that can take the advantages of mobile computing devices for the design of effective learning experiences in an authentic context. The paper presents the design and the case study of the first pilot implementation of a math trail, using mobile devices for primary school students. In this math trail, the students are guided, through a digital map, to a sequence of preselected sites of a park where they solve specially designed math problems using data from the environmental context. The students measure real objects’ dimensions either with conventional instruments or by measurement applications of their tablet. According to the findings of the study, students solved the puzzles by applying mathematical knowledge, discussion and collaboration. The students applied and reinforced their knowledge through an effective and engaging learning activity. Moreover, the students were puzzled about the differences of the measurements by conventional and digital instruments and this confusion triggered social negotiation. Further research is needed for a grounded theory development about m-learning design for RME.

  1. Mobile Design and Development Practical concepts and techniques for creating mobile sites and web apps

    CERN Document Server

    Fling, Brian

    2009-01-01

    Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. If you're a web designer,

  2. Smart Questions : Context-dependent mobile information exchange for military operations

    NARCIS (Netherlands)

    Streefkerk, J.W.; Heuvelink, A.

    2014-01-01

    During military mISSIOns, mobile devices allow information exchange between distributed groups of soldiers. As the context of use changes frequently and more (unstructured) information becomes available during missions, the challenge is to ensure that the right information reaches the right

  3. Designing a Mobile Application: The Case of iAdvocate

    Directory of Open Access Journals (Sweden)

    Alan R. Foley

    2012-01-01

    Full Text Available In this article, the design of a mobile application (app called iAdvocate is illustrated. The goal of iAdvocate is to share and develop specific strategies with parents of children with disabilities for working collaboratively with a school team to improve their children’s education. iAdvocate uses problem-based learning strategies, simulations, and provides contextual access resources to build parental advocacy skills and knowledge. iAdvocate provides parents with both information and strategies regarding their educational rights and getting their child’s needs met. The goal of iAdvocate is to share and develop specific strategies with parents for working collaboratively with a school team to improve their children’s education. iAdvocate contains three sections: strategies, a compilation of approaches that parents can pursue as advocates; resources, which lists and, where possible, links to such references as laws, books, articles, web sites, video presentations, and organizations that provide information on inclusive education; and, responses, which features simulated interactions, such as replies to common statements made by school professionals regarding services and accommodations for children. This case illustrates the design processes and techniques used to develop an instructional mobile application by presenting the background and context of the project, initial design and design iterations, negative case analysis, and prototyping. Additional documents illustrating the project background, and design process are also included.

  4. A Mobile Ecotourism Recommendations System Using Cars-Context Aware Approaches

    Directory of Open Access Journals (Sweden)

    Yani Nurhadryani

    2013-11-01

    Full Text Available The requirements to fullfill mobility of ecotourism activities have been urgent to support each traveler with the mobile gadget application. The objective of this research is to develop an application of recommendation system based on online user personalization. This application provided features to recommendation of ecotourism based on profile user and current location, then supplied information about distance and facilities in each ecotourism place. The main of computation worked online which was based on approach called as CARS (Context Aware Recommender Systems algorithm. The result showed that the application framework succeeded to give appropriate recommendations and explaination on a mobile platform both in the form of profile based spatial data and user preferences.

  5. The local context of mobile phone use in Russia

    DEFF Research Database (Denmark)

    Shklovski, Irina

    in capital cities of Moscow and St. Petersburg and in three regional population centers in different parts of the country, focusing on users’ social networks in their cultural and local context. Results suggest that while mobile phones do allow respondents to maintain broader shallow networks useful...... Union, resurgence of nationalism in many of the former Soviet Union republics and volatile economic conditions motivated large swaths of the population to relocate, taking advantage of greater mobility afforded by the post-soviet states. What used to be stable local personal networks, developed over...... the course of a lifetime, became unstable connections to mobile and often long distant contacts (Rose, 2000). This erosion of personal networks had a substantial negative effect on the ability of individual and households to deal with problems and crises, in some cases even leading to social exclusion...

  6. Mobile Web Design for Dummies

    CERN Document Server

    Warner, Janine

    2010-01-01

    The perfect place to learn how to design Web sites for mobile devices!. With the popularity of Internet access via cell phones and other mobile devices, Web designers now have to consider as many as eight operating systems, several browsers, and a slew of new devices as they plan a new site, a new interface, or a new sub-site. This easy-to-follow friendly book guides you through this brave new world with a clear look at the fundamentals and offers practical techniques and tricks you may not have considered.: Explores all issues to consider in planning a mobile site; Covers the tools needed for

  7. Art and design: relations between creation and reception in the context of the mobile devices

    Directory of Open Access Journals (Sweden)

    Monica Tavares

    2012-05-01

    Full Text Available The purpose of this article is to undertand how the receptor might be affected in the consumption of contemporary cultural products, specifically, those works of art and design generated from digital media. Thus, the reading strategies previously proposed on the configuration of the objects studied were investigated, in order to understand how the different receptive practices were structured, considering the horizons of expectation which circumscribe the objects created from the use of mobile devices and decoding technology markers. First, you will see a discussion about these mobile media, and, second, a Peircean approach to rating and taking into account the forms of presentation of the objects studied. The paper classifies and rates these objects, assuming the dominance of interaction inherent to the poetic-technological proposals adopted.

  8. Designing for mobile interaction

    DEFF Research Database (Denmark)

    Nazzi, Elena

    2009-01-01

    The theme of this PhD project is designing for mobile interaction with devices and services, for the accessing, making, and sharing of information, taking into account the dynamic physical and social settings that embrace this interaction. To narrow down this theme, the whole project focuses...... on the exploitation of social interaction --- in particular among senior citizens --- to enhance and support mobile interaction....

  9. Urban pram strolling: a mobilities design perspective

    DEFF Research Database (Denmark)

    Jensen, Martin Trandberg

    2017-01-01

    This paper explores a neglected mode of mobility through an ethnographic study of pram strollers in Copenhagen. I illustrate the analytic advantages of mobilities design thinking to explore how pram strolling is shaped by material designs and experienced through affective atmospheres, embodied...... the affordances of surfaces. In this process, I relate pram strolling to questions of urban accessibility issues, and more generally, reflect on the future applications and potentials of mobilities design thinking....

  10. DESIGNING MLEARNING: Tapping Into The Mobile Revolution For Organizational Performance

    Directory of Open Access Journals (Sweden)

    Ozlem OZAN

    2012-01-01

    Full Text Available From past to the present, the learning need has increasingly grown. In this way, education and learning processes have also evolved; education has continuously changed shell along with social transformation and development. The communication and data transfer possibilities created by mobile technologies can significantly reduce dependence on fixed locations for work and study, and thus have the potential to revolutionize the way we work and learn (Peters, 2009. In this context, M-learning is considered as a new channel for the individuals who are mobile but aim to learn, and mobile learning design has became a new issue educators should be aware of. This is one of the basic books in the field of mobile learning design.The author of the book is Clark Quinn. He leads learning system design through Quinnovation, and is a founding principal of the Internet Time Alliance, helping organizations work smarter. He provides strategic solutions to Fortune 500, education, government, and not-for-profit organizations. Previously, he headed research and development efforts for Knowledge Universe Interactive Studio, and before that held management positions at Open Net and Access CMC, two Australian initiatives in internet-based multimedia and education. Clark earned a Ph.D. in applied cognitive science from the University of California. He has held positions at the University of New South Wales, the University of Pittsburgh's Learning Research and Development Center, and San Diego State University's Center for Research in Mathematics and Science Education (Quinn, 2011.Target audience of the book is instructional designers and instructors in K-12, higher education and corporate training departments; book is useful for also developers, media experts, managers, and anyone with responsibility for supporting performance in organizations, as well.

  11. Urban design for mobilities

    DEFF Research Database (Denmark)

    Jensen, Ole B.

    2017-01-01

    . In this paper, we shall explore the potential for a better understanding of contemporary urban challenges through the cross-disciplinary approach of ‘Mobilities design’. The paper investigates how this notion is based on an understanding of materialities and social action that is framed under the heading...... of ‘material pragmatism’. The paper critically discusses transport versus mobilities and uses the combination of urban design and mobilities not just to argue for a pragmatic approach to urban transformation, but also to illustrate how such a different frame of understanding is better suitable for the ‘kind...

  12. Mobility at a medical ward

    DEFF Research Database (Denmark)

    Kanstrup, Anne Marie; Christiansen, Ellen

    2006-01-01

    The paper reports from the MINI-project in which the authors are currently designing a mobile e-learning service for physicians in clinical training. The paper presents results from the analysis trying to grasp what mobility means in this specific context and which design challenges and decisions...

  13. Context in a wider context

    Directory of Open Access Journals (Sweden)

    John Traxler

    2011-07-01

    Full Text Available This paper attempts to review and reconsider the role of context in mobile learning and starts by outlining definitions of context-aware mobile learning as the technologies have become more mature, more robust and more widely available and as the notion of context has become progressively richer. The future role of context-aware mobile learning is considered within the context of the future of mobile learning as it moves from the challenges and opportunities of pedagogy and technology to the challenges and opportunities of policy, scale, sustainability, equity and engagement with augmented reality, «blended learning», «learner devices», «user-generated contexts» and the «internet of things». This is essentially a perspective on mobile learning, and other forms of technology-enhanced learning (TEL, where educators and their institutions set the agenda and manage change. There are, however, other perspectives on context. The increasing availability and use of smart-phones and other personal mobile devices with similar powerful functionality means that the experience of context for many people, in the form of personalized or location-based services, is an increasingly social and informal experience, rather than a specialist or educational experience. This is part of the transformative impact of mobility and connectedness on our societies brought about by these universal, ubiquitous and pervasive technologies. This paper contributes a revised understanding of context in the wider context (sic of the transformations taking place in our societies. These are subtle but pervasive transformations of jobs, work and the economy, of our sense of time, space and place, of knowing and learning, and of community and identity. This leads to a radical reconsideration of context as the notions of ‹self› and ‹other› are transformed.

  14. Motivate : a context-aware mobile application for physical activity promotion

    NARCIS (Netherlands)

    Lin, Y.

    2013-01-01

    The objective of this research is to explore the potential and feasibility of LBS on mobile platform in the field of healthy living promotion. The context-aware suggestion on physical activity intervenes at the right time and location. We are interested in the user acceptance of contextualized and

  15. Mobile Student Information System

    Science.gov (United States)

    Asif, Muhammad; Krogstie, John

    2011-01-01

    Purpose: A mobile student information system (MSIS) based on mobile computing and context-aware application concepts can provide more user-centric information services to students. The purpose of this paper is to describe a system for providing relevant information to students on a mobile platform. Design/methodology/approach: The research…

  16. THE EVOLUTION OF INTERFACE DESIGN ON MOBILE DEVICES

    Directory of Open Access Journals (Sweden)

    Atila Isik

    2016-09-01

    Full Text Available The most typical characteristic of 21. century is the light velocity changing of technology. Dizzily developments in the field of human-robot interaction, mobile communication and education as affect all the fields of life also have an impact on art and design area. Striking increase of interest had been seen for mobile devices which are product of developing technology as tablet and mobile phone. While this increase happening at the present time user interfaces at mobile world and user practices developed as much as dominating design tendency. And became primary impotance for visual designers. This study aims utulizing future options for designers and the oppurtunities and reach a conclusions with examining evolution field of interface design spesific to mobile devices. From Skemorfizm to ordinary design and Google’s recent transition of material design principles were discussed together in this study. And this workout deal with interface design logic of users for working with new computational arificial facts devices as wearable smart objects and devices which able to connect to internet.

  17. Land Mobility in a Central and Eastern European Land Consolidation Context

    DEFF Research Database (Denmark)

    Hartvigsen, Morten B.

    2014-01-01

    in a Central and Eastern European land consolidation context. The term land mobility is defined and the limited theory available is reviewed. Case studies of land mobility in land consolidation pilot projects in Moldova, Albania and Bosnia-Herzegovina show the correlation between land mobility and the success......In most of the Central and Eastern European countries, land reforms after 1989 have resulted in extensive land fragmentation. The majority of the countries have during the two recent decades introduced land consolidation instruments to address the structural problems with land fragmentation...... or failure of voluntary land consolidation projects. In situations with low land mobility, land consolidation instruments need in order to be successful to be supported by other land policy tools such as land banks. The use of existing state agricultural land is an obvious foundation for establishing a state...

  18. Adaptive Power Saving Method for Mobile Walking Guidance Device Using Motion Context

    Directory of Open Access Journals (Sweden)

    Jin-Hee Lee

    2015-01-01

    Full Text Available It is important to recognize the motion of the user and the surrounding environment with multiple sensors. We developed a guidance system based on mobile device for visually impaired person that helps the user to walk safely to the destination in the previous study. However, a mobile device having multiple sensors spends more power when the sensors are activated simultaneously and continuously. We propose a method for reducing the power consumption of a mobile device by considering the motion context of the user. We analyze and classify the user’s motion accurately by means of a decision tree and HMM (Hidden Markov Model that exploit the data from a triaxial accelerometer sensor and a tilt sensor. We can reduce battery power consumption by controlling the number of active ultrasonic sensors and the frame rate of the camera used to acquire spatial context around the user. This helps us to extend the operating time of the device and reduce the weight of the device’s built-in battery.

  19. Types of spatial mobility and change in people's ethnic residential contexts

    Directory of Open Access Journals (Sweden)

    Kadi Mägi

    2016-06-01

    Full Text Available Background: Most studies of the ethnic composition of destination neighbourhoods after residential moves do not take into account the types of moves people have made. However, from an individual perspective, different types of moves may result in neighbourhood environments which differ in terms of their ethnic composition from those in which the individuals previously lived. Objective: We investigate how the ethnic residential context changes for individuals as a result of different types of mobility (immobility, intra-urban mobility, suburbanisation, and long-distance migration for residents of the segregated post-Soviet city of Tallinn. We compare the extent to which Estonian and Russian speakers integrate in residential terms. Methods: Using unique longitudinal Census data (2000-2011 we tracked changes in the individual ethnic residential context of both groups. Results: We found that the moving destinations of Estonian and Russian speakers diverge. When Estonians move, their new neighbourhood generally possesses a lower percentage of Russian speakers compared with when Russian speakers move, as well as compared with their previous neighbourhoods. For Russian speakers, the percentage of other Russian speakers in their residential surroundings decreases only for those who move to the rural suburbs or who move over longer distances to rural villages. Contribution: By applying a novel approach of tracking the changes in the ethnic residential context of individuals for all mobility types, we were able to demonstrate that the two largest ethnolinguistic groups in Estonia tend to behave as 'parallel populations' and that residential integration remains slow.

  20. Designing Multimodal Mobile Interaction for a Text Messaging Application for Visually Impaired Users

    Directory of Open Access Journals (Sweden)

    Carlos Duarte

    2017-12-01

    Full Text Available While mobile devices have experienced important accessibility advances in the past years, people with visual impairments still face important barriers, especially in specific contexts when both their hands are not free to hold the mobile device, like when walking outside. By resorting to a multimodal combination of body based gestures and voice, we aim to achieve full hands and vision free interaction with mobile devices. In this article, we describe this vision and present the design of a prototype, inspired by that vision, of a text messaging application. The article also presents a user study where the suitability of the proposed approach was assessed, and a performance comparison between our prototype and existing SMS applications was conducted. Study participants received positively the prototype, which also supported better performance in tasks that involved text editing.

  1. Mobile Augmented Communication for Remote Collaboration in a Physical Work Context

    Science.gov (United States)

    Pejoska-Laajola, Jana; Reponen, Sanna; Virnes, Marjo; Leinonen, Teemu

    2017-01-01

    Informal learning in a physical work context requires communication and collaboration that build on a common ground and an active awareness of a situation. We explored whether mobile video conversations augmented with on-screen drawing features were beneficial for improving communication and remote collaboration practices in the construction and…

  2. Adventure Code Camp: Library Mobile Design in the Backcountry

    Directory of Open Access Journals (Sweden)

    David Ward

    2014-09-01

    Full Text Available This article presents a case study exploring the use of a student Coding Camp as a bottom-up mobile design process to generate library mobile apps. A code camp sources student programmer talent and ideas for designing software services and features.  This case study reviews process, outcomes, and next steps in mobile web app coding camps. It concludes by offering implications for services design beyond the local camp presented in this study. By understanding how patrons expect to integrate library services and resources into their use of mobile devices, librarians can better design the user experience for this environment.

  3. Effects of Different Text Display Types on Reading Comprehension, Sustained Attention and Cognitive Load in Mobile Reading Contexts

    Science.gov (United States)

    Chen, Chih-Ming; Lin, Yu-Ju

    2016-01-01

    Despite the popularity of mobile reading devices, many studies have indicated that small screens restrict information transmission, adversely affecting reading performance on mobile devices. Moreover, mobile reading typically occurs in different reading contexts. Therefore, suitable text display type for mobile reading in different reading…

  4. The Role of Participatory Design in Mobile Application Development

    Science.gov (United States)

    Hamzah, Almed

    2018-03-01

    Mobile devices are used by people worldwide. It becomes a common equipment to complete a day-to-day activity. Inside the devices, there are numerous mobile applications that have been built for various needs. Some of these are quite successful while the other are not. The development of successful mobile application faces several challenges. In this research, we want to explore the use of participatory design method in mobile application development. Particularly, the aim of the study is to answer the question whether participatory design method has a place in the realm of mobile application development. We established two sessions of workshop to accommodate the participant to take part in the development process of mobile application. The result shows that participatory design method can determine how the user will deal with the limitations of mobile devices. It helps user to create a particular form of interaction that meets mobile devices characteristics.

  5. A New Mobile Learning Adaptation Model

    OpenAIRE

    Mohamd Hassan Hassan; Jehad Al-Sadi

    2009-01-01

    This paper introduces a new model for m- Learning context adaptation due to the need of utilizing mobile technology in education. Mobile learning; m-Learning for short; in considered to be one of the hottest topics in the educational community, many researches had been done to conceptualize this new form of learning. We are presenting a promising design for a model to adapt the learning content in mobile learning applications in order to match the learner context, preferences and the educatio...

  6. Addressing Cultural Contexts in the Management of Stress via Narrative and Mobile Technology.

    Science.gov (United States)

    Lee, Matthew D; Kang, Xiao; Hanrahan, Nancy

    2014-01-01

    In developing applications for stress management and mental health, developers have largely ignored cultural context in design, opting instead to produce apps for a general audience. However, apps designed without a specific population in mind actually have limited reach. Generally stress trackers and socalled "therapists in your pocket", tend to be lost among a jungle of other generic apps that appeal only to the quantified self population and those already predisposed to help-seeking behavior. To reach a broader audience, designing for a specific population may have appeal. The AppHappy Project's Journey to the West is a mobile app being developed by a multidisciplinary group of students at the University of Pennsylvania. The objective is to promote better stress management and mental health among Asian international college students and facilitate their social integration with the general student population. With a prevalence of depression twice that of domestic college students, a reluctance to engage in help-seeking behavior due to stigma, and the challenge of cultural integration, creating interventions for this population requires a different approach to app-mediated therapy. Journey to the West packages bite-sized pieces of Cognitive Behavioral Therapy techniques within the framework of a role-playing game. Every element of its design-from its characters to its art style, from its narrative to its mechanics to its approach to community features-is rooted in a culturally appropriate context. An avatar serves as a surrogate of self while experiencing externalized stressors. Each quest blends therapeutic elements into gameplay with the goal of building resilience towards stressful events.

  7. Map-based mobile services design, interaction and usability

    CERN Document Server

    Meng, Liqiu; Winter, Stephan; Popovich, Vasily

    2008-01-01

    This book reports the newest research and technical achievements on the following theme blocks: Design of mobile map services and its constraints; Typology and usability of mobile map services; Visualization solutions on small displays for time-critical tasks; Mobile map users; Interaction and adaptation in mobile environments; and Applications of map-based mobile services.

  8. Design research into mobile museum mediation

    DEFF Research Database (Denmark)

    Baggesen, Rikke Haller

    2013-01-01

    community. 
The PhD research project “Mobile Mediation of Fashion by Museums” explores how aesthetic and ethnographic design methods can be used to develop mobile experiences and articulate museological matters of concern. Building on user perspectives, expressed in response to cultural probes, the project...

  9. Designing algorithm visualization on mobile platform: The proposed guidelines

    Science.gov (United States)

    Supli, A. A.; Shiratuddin, N.

    2017-09-01

    This paper entails an ongoing study about the design guidelines of algorithm visualization (AV) on mobile platform, helping students learning data structures and algorithm (DSA) subject effectively. Our previous review indicated that design guidelines of AV on mobile platform are still few. Mostly, previous guidelines of AV are developed for AV on desktop and website platform. In fact, mobile learning has been proved to enhance engagement in learning circumstances, and thus effect student's performance. In addition, the researchers highly recommend including UI design and Interactivity in designing effective AV system. However, the discussions of these two aspects in previous AV design guidelines are not comprehensive. The UI design in this paper describes the arrangement of AV features in mobile environment, whereas interactivity is about the active learning strategy features based on learning experiences (how to engage learners). Thus, this study main objective is to propose design guidelines of AV on mobile platform (AVOMP) that entails comprehensively UI design and interactivity aspects. These guidelines are developed through content analysis and comparative analysis from various related studies. These guidelines are useful for AV designers to help them constructing AVOMP for various topics on DSA.

  10. An ARM Mobile Facility Designed for Marine Deployments

    Science.gov (United States)

    Wiscombe, W. J.

    2007-05-01

    The U.S. Dept. of Energy's ARM (Atmospheric Radiation Measurements) Program is designing a Mobile Facility exclusively for marine deployments. This marine facility is patterned after ARM's land Mobile Facility, which had its inaugural deployment at Point Reyes, California, in 2005, followed by deployments to Niger in 2006 and Germany in 2007 (ongoing), and a planned deployment to China in 2008. These facilities are primarily intended for the study of clouds, radiation, aerosols, and surface processes with a goal to include these processes accurately in climate models. They are preferably embedded within larger field campaigns which provide context. They carry extensive instrumentation (in several large containers) including: cloud radar, lidar, microwave radiometers, infrared spectrometers, broadband and narrowband radiometers, sonde-launching facilities, extensive surface aerosol measurements, sky imagers, and surface latent and sensible heat flux devices. ARM's Mobile Facilities are designed for 6-10 month deployments in order to capture climatically-relevant datasets. They are available to any scientist, U.S. or international, who wishes to submit a proposal during the annual Spring call. The marine facility will be adapted to, and ruggedized for, the harsh marine environment and will add a scanning two-frequency radar, a boundary-layer wind profiler, a shortwave spectrometer, and aerosol instrumentation adapted to typical marine aerosols like sea salt. Plans also include the use of roving small UAVs, automated small boats, and undersea autonomous vehicles in order to address the point-to-area-average problem which is so crucial for informing climate models. Initial deployments are planned for small islands in climatically- interesting cloud regimes, followed by deployments on oceanic platforms (like decommissioned oil rigs and the quasi-permanent platform of this session's title) and eventually on large ships like car carriers plying routine routes.

  11. Mobilities Design

    DEFF Research Database (Denmark)

    Lanng, Ditte Bendix; Wind, Simon; Jensen, Ole B.

    2017-01-01

    Mobilities comprise a large part of our world and everyday lives, and the mobilities spaces in which we travel are ubiquitous. Yet, ordinary mobilities spaces – such as parking lots, pedestrian tunnels, and road lay-bys – tend to be criticized as typologies that lack consideration for the people...... who use them and for their wider social, aesthetic, cultural, and ecological agency in the city. This is clearly not an unambiguous characterization. But from it follows an urgency to re-examine unheeded mobilities spaces and extend demands of their agency beyond standards of technical efficiency....... This article draws on the recent “mobilities turn” in social science to support such re-examination of mobilities spaces. In social-scientific mobilities research, mobilities are considered the departure point for understanding the socio-material world in which we live. Mobilities are regarded as far more than...

  12. Designing platform independent mobile apps and services

    CERN Document Server

    Heckman, Rocky

    2016-01-01

    This book explains how to help create an innovative and future proof architecture for mobile apps by introducing practical approaches to increase the value and flexibility of their service layers and reduce their delivery time. Designing Platform Independent Mobile Apps and Services begins by describing the mobile computing landscape and previous attempts at cross platform development. Platform independent mobile technologies and development strategies are described in chapter two and three. Communication protocols, details of a recommended five layer architecture, service layers, and the data abstraction layer are also introduced in these chapters. Cross platform languages and multi-client development tools for the User Interface (UI) layer, as well as message processing patterns and message routing of the Service Int rface (SI) layer are explained in chapter four and five. Ways to design the service layer for mobile computing, using Command Query Responsibility Segregation (CQRS) and the Data Abstraction La...

  13. A Learning Activity Design Framework for Supporting Mobile Learning

    Directory of Open Access Journals (Sweden)

    Jalal Nouri

    2016-01-01

    Full Text Available This article introduces the Learning Activity Design (LEAD framework for the development and implementation of mobile learning activities in primary schools. The LEAD framework draws on methodological perspectives suggested by design-based research and interaction design in the specific field of technology-enhanced learning (TEL. The LEAD framework is grounded in four design projects conducted over a period of six years. It contributes a new understanding of the intricacies and multifaceted aspects of the design-process characterizing the development and implementation of mobile devices (i.e. smart phones and tablets in curricular activities conducted in Swedish primary schools. This framework is intended to provide both designers and researchers with methodological tools that take account of the pedagogical foundations of technologically-based educational interventions, usability issues related to the interaction with the mobile application developed, multiple data streams generated during the design project, multiple stakeholders involved in the design process and sustainability aspects of the mobile learning activities implemented in the school classroom.

  14. Enabling Routes of Road Network Constrained Movements as Mobile Service Context

    DEFF Research Database (Denmark)

    Jensen, Christian Søndergaard

    2007-01-01

    With the continuing advances in wireless communications, geo-positioning, and portable electronics, an infrastructure is emerging that enables the delivery of on-line, location-enabled services to very large numbers of mobile users. A typical usage situation for mobile services is one characteriz...... vehicles traveling within a real road network are reported...... by a small screen and no keyboard, and by the service being only a secondary focus of the user. Under such circumstances, it is particularly important to deliver the "right" information and service at the right time, with as little user interaction as possible. This may be achieved by making services context...

  15. Tunable Design for LTE Mobile-Phones

    DEFF Research Database (Denmark)

    Barrio, Samantha Caporal Del; Bahramzy, Pevand; Svendsen, Simon

    2014-01-01

    Antenna volume has become a critical parameter in mobile phone antenna design, as broader bandwidths are required for high connectivity between users. Shrinking the antenna size affects its efficiency, if one does not sacrifice bandwidth. This paper proposes an architecture to address the need...... for small and wide-band antennas. The study focuses on the low-frequencies (700 MHz - 960 MHz) in order to address a tough scenario for small platforms. A tunable design of the front-end and the antennas of the mobile phone is proposed and investigated. Operation is achieved on all low...

  16. Designing middleware for context awareness in agriculture

    DEFF Research Database (Denmark)

    Kjær, Kristian Ellebæk

    2008-01-01

    feeding- and ventilation systems to tractors have build in computers, and, in most cases, can also be queried or controlled remotely. These systems provide an excellent base for gathering context, which may then be exploited to ease the work of the farmer. Furthermore, additional sensors may collect......More than a decade ago, pervasive computing and context awareness where envisioned as the future of computing [16], initial work concentrating on location, typically indoor. Today, small, handheld computers of various forms and purposes are becoming pervasive in the form of PDAs, mobile phones......, and increasingly advanced GPS units. However, except for location based services, like knowing your location based on GPS, context awareness has not really materialised yet. In modern agriculture, computers are pervasive, but only in the sense that they are present everywhere. All types of equipment, ranging from...

  17. Mobile and Social: Ten Best Practices for Designing Mobile Applications

    Directory of Open Access Journals (Sweden)

    Liviu LICA

    2010-01-01

    Full Text Available This paper gives ten best practices for designing mobile applications that have social-networking functions. The need for such an approach is given by the rapid growth in impor-tance of both social networks and mobile applications. In order to make it easy to follow where the best practices come from, the paper starts with a look at why social networks are more than just a buzz word and at how the field of mobile applications is evolving. It also shows how and why the two fields go together so well. To further make the point, there is a case study of four interesting mobile applications that are textbooks examples of successful applications. The best practices are based on research done for this article and on the extensive knowledge of the author.

  18. Architecture and User-Context Models of CoCare: A Context-Aware Mobile Recommender System for Health Promotion.

    Science.gov (United States)

    Cerón-Rios, Gineth; López, Diego M; Blobel, Bernd

    2017-01-01

    Recommender systems (RS) are useful tools for filtering and sorting items and information for users. There is a wide diversity of approaches that help creating personalized recommendations. Context-aware recommender systems (CARS) are a kind of RS which provide adaptation capabilities to the user's environment, e.g., by sensing data through wearable devices or other biomedical sensors. In healthcare and wellbeing, CARS can support health promotion and health education, considering that each individual requires tailored intervention programs. Our research aims at proposing a context-aware mobile recommender system for the promotion of healthy habits. The system is adapted to the user's needs, his/her health information, interests, time, location and lifestyles. In this paper, the CARS computational architecture and the user and context models of health promotion are presented, which were used to implement and test a prototype recommender system.

  19. A Framework for Developing Context-aware Systems

    Directory of Open Access Journals (Sweden)

    Vangalur Alagar

    2014-09-01

    Full Text Available Context-aware computing refers to a general class of mobile real-time reactive systems that continuously sense their physical environment, and adapt their behavior accordingly. Context-awareness is an essential inherent property of ubiquitous computing or pervasive computing systems. Such systems are much richer and more complex than many software systems. The richness mainly comes from context-awareness, the heterogeneity of mobile devices and their service types, while complexity arises in the multitude of adaptations enforced by system policies. In order to provide the true intended effect on the application of services without compromising on the richness, the complexity must be tamed. Towards this goal, this paper proposes a component-based architecture for a Context-aware Framework in which context, awareness capabilities, reactions, and adaptations are formally dealt with. Two formal languages are designed to express context situations and express workflow policies, which respectively lead to a context reasoner and to enforce adaptations.With these formalisms and a component design that can be formalized, this work fulfills a formal approach to construct context-aware applications. Two case studies are explained, of which one is a proof-of-concept case study from service-oriented domain. It is fully implemented to illustrate the expressiveness of the framework design and robustness of its implementation.

  20. Context dependent off loading for cloudlet in mobile ad-hoc network

    Science.gov (United States)

    Bhatt, N.; Nadesh, R. K.; ArivuSelvan, K.

    2017-11-01

    Cloud Computing in Mobile Ad-hoc network is emerging part of research consideration as the demand and competency of mobile devices increased in last few years. To follow out operation within the remote cloud builds the postponement and influences the administration standard. To keep away from this trouble cloudlet is presented. Cloudlet gives identical support of the devices as cloud at low inactivity however at high transfer speed. Be that as it may, choice of a cloudlet for offloading calculation with flat energy is a noteworthy test if multiple cloud let is accessible adjacent. Here I proposed energy and bandwidth (Traffic overload for communication with cloud) aware cloudlet selection strategy based on the context dependency of the device location. It works on the basis of mobile device location and bandwidth availability of cloudlet. The cloudlet offloading and selection process using given solution is simulated in Cloud ~ Simulator.

  1. Mobile Learning in Context — Context-aware Hypermedia in the Wild

    DEFF Research Database (Denmark)

    Hansen, Frank Allan; Bouvin, Niels Olof

    2009-01-01

    Modern project-based education requires students to be able to work with digital materials both in and out of the classroom. Field trips are often an integral part of such projects and greatly benefit students' learning by allowing them to engage with real-world environments first-hand. However......, the infrastructure for accessing context sensitive information and supporting in-situ authoring by students while in the field is often lacking. In this paper we present the HyCon framework for mobile, context-aware, and multi-platform hypermedia that aims at supporting several aspects of fieldtrips and project...

  2. User-centered design of a mobile medication management.

    Science.gov (United States)

    Sedlmayr, Brita; Schöffler, Jennifer; Prokosch, Hans-Ulrich; Sedlmayr, Martin

    2018-03-05

    The use of a nationwide medication plan has been promoted as an effective strategy to improve patient safety in Germany. However, the medication plan only exists as a paper-based version, which is related to several problems, that could be circumvented by an electronic alternative. The main objective of this study was to report on the development of a mobile interface concept to support the management of medication information. The human-centered design (UCD) process was chosen. First the context of use was analyzed, and personas and an interaction concept were designed. Next, a paper prototype was developed and evaluated by experts. Based on those results, a medium-fidelity prototype was created and assessed by seven end-users who performed a thinking-aloud test in combination with a questionnaire based on the System Usability Scale (SUS). Initially for one persona/user type, an interface design concept was developed, which received an average SUS-Score of 92.1 in the user test. Usability problems have been solved so that the design concept could be fixed for a future implementation. Contribution: The approach of the UCD process and the methods involved can be applied by other researchers as a framework for the development of similar applications.

  3. Cross-Cultural Design of Mobile Mathematics Learning Service for South African Schools

    Science.gov (United States)

    Walsh, Tanja; Vainio, Teija; Varsaluoma, Jari

    2014-01-01

    In the era of mobile devices and services, researchers in the educational domain have been interested in how to support learning with mobile technology in both local and global contexts. Recent human-computer interaction (HCI) research in the educational domain has particularly focused on how to develop mobile learning services and how to evaluate…

  4. Adventure Code Camp: Library Mobile Design in the Backcountry

    OpenAIRE

    Ward, David; Hahn, James; Mestre, Lori

    2014-01-01

    This article presents a case study exploring the use of a student Coding Camp as a bottom-up mobile design process to generate library mobile apps. A code camp sources student programmer talent and ideas for designing software services and features.  This case study reviews process, outcomes, and next steps in mobile web app coding camps. It concludes by offering implications for services design beyond the local camp presented in this study. By understanding how patrons expect to integrate li...

  5. Personalisation of promotional offers in a mobile coupon service context: the role of regulatory fit

    OpenAIRE

    Khajehzadeh, Saman

    2017-01-01

    This thesis theoretically develops and empirically tests a model of personalisation in the context of mobile couponing. The focus is in particular on personalised mobile coupon services provided to shoppers in shopping centres while they shop. To use such a service, customers sign up once and then send requests to receive new offers whenever they wish during their shopping trip. Three factors are identified as the key cues conveyed by a mobile coupon. The three factors consist of: the type of...

  6. Mobile Web for Pervasive environments - design webexperiences for multiple mobile devices

    DEFF Research Database (Denmark)

    Hansen, Thomas Riisgaard

    2008-01-01

    In this paper we present an architecture for designing web pages that uses multiple mobile and stationary devices to present web content. The architecture extends standard web technology with a number of functions for expressing how web content might migrate and use multiple displays....... The architecture is developed to support desktop applications, but in this paper we describe how the architecture can be extended to mobile devices by using AJAX technology. The paper also presents an implementation and presents a number of applications for mobile devices developed with this framework....

  7. A Pedagogical Framework for Mobile Learning: Categorizing Educational Applications of Mobile Technologies into Four Types

    Science.gov (United States)

    Park, Yeonjeong

    2011-01-01

    Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design…

  8. Reconceptualizing Design Research in the Age of Mobile Learning

    Science.gov (United States)

    Bannan, Brenda; Cook, John; Pachler, Norbert

    2016-01-01

    The purpose of this paper is to begin to examine how the intersection of mobile learning and design research prompts the reconceptualization of research and design individually as well as their integration appropriate for current, complex learning environments. To fully conceptualize and reconceptualize design research in mobile learning, the…

  9. Mobile first design : using Bootstrap

    OpenAIRE

    Bhusal, Bipin

    2017-01-01

    The aim of this project was to design and build a website for a company based in Australia. The business offers remedial massage therapy to its clients. It is a small business which works on the basis of calls and message reservation. The business currently has a temporary website designed with Wix, a cloud-based web development platform. The new website was built with responsive design using Bootstrap. This website was intended for the customers using mobile internet browsers. This design is...

  10. Developing Mobile Clinical Decision Support for Nursing Home Staff Assessment of Urinary Tract Infection using Goal-Directed Design.

    Science.gov (United States)

    Jones, Wallace; Drake, Cynthia; Mack, David; Reeder, Blaine; Trautner, Barbara; Wald, Heidi

    2017-06-20

    Unique characteristics of nursing homes (NHs) contribute to high rates of inappropriate antibiotic use for asymptomatic bacteriuria (ASB), a benign condition. A mobile clinical decision support system (CDSS) may support NH staff in differentiating urinary tract infections (UTI) from ASB and reducing antibiotic days. We used Goal-Directed Design to: 1) Characterize information needs for UTI identification and management in NHs; 2) Develop UTI Decide, a mobile CDSS prototype informed by personas and scenarios of use constructed from Aim 1 findings; 3) Evaluate the UTI Decide prototype with NH staff. Focus groups were conducted with providers and nurses in NHs in Denver, Colorado (n= 24). Qualitative descriptive analysis was applied to focus group transcripts to identify information needs and themes related to mobile clinical decision support for UTI identification and management. Personas representing typical end users were developed; typical clinical context scenarios were constructed using information needs as goals. Usability testing was performed using cognitive walk-throughs and a think-aloud protocol. Four information needs were identified including guidance regarding resident assessment; communication with providers; care planning; and urine culture interpretation. Design of a web-based application incorporating a published decision support algorithm for evidence-based UTI diagnoses proceeded with a focus on nursing information needs during resident assessment and communication with providers. Certified nursing assistant (CNA) and registered nurse (RN) personas were constructed in 4 context scenarios with associated key path scenarios. After field testing, a high fidelity prototype of UTI Decide was completed and evaluated by potential end users. Design recommendations and content recommendations were elicited. Goal-Directed Design informed the development of a mobile CDSS supporting participant-identified information needs for UTI assessment and communication

  11. Design of Mobile Gateway for Implementation of Smart Work System

    Directory of Open Access Journals (Sweden)

    Sang-Young Oh

    2015-01-01

    Full Text Available In the development of new technologies based on mobile system, there is a growing interest as a fundamental technology. In particular, in order to realize a mobile office and mobile phones, conferencing remote document is a technique that can realize smart network services solutions with enhanced real-time communication, real-time information sharing, and collaboration. Therefore, in this paper, the design meets the diverse needs of customers and the smart work platform mobile-based fast and conveniently it is trying to develop. For this reason, I have developed a mobile gateway that is based on the communication server construction OPEN API development, management of mobile ID, protocol design, and design of SSL/TLS security tunnel. Also, we developed a smart work platform that you apply this, you are trying to provide information systems environment of mobile company.

  12. Service fusion in mobile contexts

    OpenAIRE

    Shen, J. M.; O'Grady, Michael J.; O'Hare, G. M. P. (Greg M. P.)

    2010-01-01

    Service provision for mobile users poses several challenges for those managing enterprise information systems. Some of these are ubiquitous, for example, privacy and security. Others give rise to integration and interoperability issues. The agent paradigm, though offering potential in fixed networked scenarios, has not been seriously considered as a mechanism for incorporating mobile clients, primarily to their computational intractability on mobile devices. However, recent developments in ag...

  13. Designing a mobile augmented reality tool for the locative visualisation of biomedical knowledge.

    Science.gov (United States)

    Kilby, Jess; Gray, Kathleen; Elliott, Kristine; Waycott, Jenny; Sanchez, Fernando Martin; Dave, Bharat

    2013-01-01

    Mobile augmented reality (MAR) may offer new and engaging ways to support consumer participation in health. We report on design-based research into a MAR application for smartphones and tablets, intended to improve public engagement with biomedical research in a specific urban precinct. Following a review of technical capabilities and organizational and locative design considerations, we worked with staff of four research institutes to elicit their ideas about information and interaction functionalities of a shared MAR app. The results were promising, supporting the development of a prototype and initial field testing with these staff. Evidence from this project may point the way toward user-centred design of MAR services that will enable more widespread adoption of the technology in other healthcare and biomedical research contexts.

  14. Conceptualizing community mobilization for HIV prevention: implications for HIV prevention programming in the African context.

    Directory of Open Access Journals (Sweden)

    Sheri A Lippman

    Full Text Available Community mobilizing strategies are essential to health promotion and uptake of HIV prevention. However, there has been little conceptual work conducted to establish the core components of community mobilization, which are needed to guide HIV prevention programming and evaluation.We aimed to identify the key domains of community mobilization (CM essential to change health outcomes or behaviors, and to determine whether these hypothesized CM domains were relevant to a rural South African setting.We studied social movements and community capacity, empowerment and development literatures, assessing common elements needed to operationalize HIV programs at a community level. After synthesizing these elements into six essential CM domains, we explored the salience of these CM domains qualitatively, through analysis of 10 key informant in-depth-interviews and seven focus groups in three villages in Bushbuckridge.CM DOMAINS INCLUDE: 1 shared concerns, 2 critical consciousness, 3 organizational structures/networks, 4 leadership (individual and/or institutional, 5 collective activities/actions, and 6 social cohesion. Qualitative data indicated that the proposed domains tapped into theoretically consistent constructs comprising aspects of CM processes. Some domains, extracted from largely Western theory, required little adaptation for the South African context; others translated less effortlessly. For example, critical consciousness to collectively question and resolve community challenges functioned as expected. However, organizations/networks, while essential, operated differently than originally hypothesized - not through formal organizations, but through diffuse family networks.To date, few community mobilizing efforts in HIV prevention have clearly defined the meaning and domains of CM prior to intervention design. We distilled six CM domains from the literature; all were pertinent to mobilization in rural South Africa. While some adaptation of

  15. Addressing the Challenges of Multi-touchpoint Experience Design for Mobile Services

    DEFF Research Database (Denmark)

    Qin, Xiangang; Law, Effie Lai-Chong; Clemmensen, Torkil

    ). By analyzing the context of using mobile music services we come up with a framework of CAD. CAD can sense the differences of contexts behind multiple touch points, understand the meaning underneath, predict upcoming possible actions, give advice to users and offer customized and adaptive services....

  16. Designing narrative games for a serious context

    NARCIS (Netherlands)

    Knutz, E.; Markussen, T.; Desmet, P.M.A.; Visch, V.T.

    2012-01-01

    In this paper, we introduce a new approach to designing games for serious contexts. In contrast to Serious Games we argue that learning is a too narrow focus for serious contexts and that simulation of real world problems ought to be supplemented with other design strategies that place greater

  17. Context-based service adaptation platform: Improving the user experience towards mobile location services

    DEFF Research Database (Denmark)

    Schou, Saowanee

    2008-01-01

    parts of the world. However, the mobile location services have obviously not yet met the hyped expectation of mass-market adoption that was expressed in 2000. The lack of adaptability and offerings tailored to different user requirements in specific contexts of use is one of the factors inhibiting......Back in 2000 and the, following two or three years, mobile location services gained a great deal of interest and they were considered as one of the few service categories where users would be willing to pay for the usage. Since 2000 countless mobile location services have been launched in different...... the take-off of the existing mobile location services both in Asia and Western Europe. Adaptability is envisioned by Wireless World Research Forum (WWRF) as one of the keys to the success of any service beyond year 2010 and one of the service capabilities that should be made available on the next...

  18. Mobile systems development

    DEFF Research Database (Denmark)

    Pedersen, Ole; Kristiansen, Martin Lund; Kammersgaard, Marc N.

    2007-01-01

    in XP. In general, we find XP well-suited for mobile systems development projects. However, based on our experiences and an analytical comparison we propose the following modifications to XP: Make an essential design to avoid the worst time waste during refactoring. For faster development, reuse code......Development of mobile software is Surrounded by much uncertainty. Immature software platforms on mobile clients, a highly competitive market calling for innovation, efficiency and effectiveness in the development life cycle, and lacking end-user adoption are just some of the realities facing...... development teams in the mobile software industry. By taking a process view on development of mobile systems we seek to explore the strengths and limitations of eXtreme Programming (XP) in the context of mobile software development. Following an experimental approach a mobile systems development project...

  19. Design Games for In-Situ Design

    DEFF Research Database (Denmark)

    Kristiansen, Erik

    2013-01-01

    The mobile culture has spawned a host of context-based products, like location-based and tag-based applications. This presents a new challenge for the designer. There is a need of design methods that acknowledge the context and allows it to influence the design ideas. This article focuses...... on a design problem where an in-situ design practice may further the early design process: the case of designing a pervasive game. Pervasive games are computer games, played using the city as a game board and often using mobile phones with GPS. Some contextual design methods exist, but we propose an approach...... sitestorming, is based on a game using Situationistic individual exploration of the site and different types of game cards, followed by a joint evaluation of the generated ideas. A series of evaluations showed that the designers found the method enjoyable to use, that the method motivated idea generation...

  20. The added value of a gaming context and intelligent adaptation for a mobile application for vocabulary learning

    NARCIS (Netherlands)

    Sandberg, J.; Maris, M.; Hoogendoorn, P.

    2014-01-01

    Two groups participated in a study on the added value of a gaming context and intelligent adaptation for a mobile learning application. The control group worked at home for a fortnight with the original Mobile English Learning application (MEL-original) developed in a previous project. The

  1. An Experimental Study of the Use of Design Thinking as a Requirements Elicitation Approach for Mobile Learning Environments

    Directory of Open Access Journals (Sweden)

    Carla Silva

    2015-04-01

    Full Text Available Mobile learning (m-learning is a research field that aims to analyze how mobile devices can contribute to learning. The development of software for mobile devices to support learning is essential for an effective implementation of m-learning or mobile learning environments (MLE. Requirements Engineering processes need to include activities that provoke creativity in the stakeholders to conceive MLEs that actually modify and improve the teaching and learning process. In this context, this paper presents a process for requirements elicitation and documentation of mobile learning environments. This process is based on the concepts of the Design Thinking process that provides a methodology to elicit customer needs, producing simple prototypes that eventually converge to innovative solutions. An experiment was conducted to evaluate if the proposed process contributes to create MLEs that present distinctive and interesting characteristics when compared to existing solutions for a specific problem.

  2. Mobile Purposive-Extensive-Podcast-Listening versus Mobile Self-Regulated-Podcast-Development: A Critical Framework for Designing Foreign Language Listening

    Science.gov (United States)

    Sendag, Serkan; Caner, Mustafa; Kafes, Hüseyin

    2014-01-01

    Nowadays mobile technologies are widely employed in almost all fields of education for varying reasons. The present study intends to explore the role of mobile technologies in the development of students' listening skills in a higher education context. The aim of the present study is twofold; while it seeks for the feasibility of mobile…

  3. A Pedagogical Framework for Mobile Learning: Categorizing Educational Applications of Mobile Technologies into Four Types

    Directory of Open Access Journals (Sweden)

    Yeonjeong Park

    2011-02-01

    Full Text Available Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design guidelines based on a solid theoretical framework for mobile learning exist. In this paper I compare mobile learning (m-learning with electronic learning (e-learning and ubiquitous learning (u-learning and describe the technological attributes and pedagogical affordances of mobile learning presented in previous studies. I modify transactional distance (TD theory and adopt it as a relevant theoretical framework for mobile learning in distance education. Furthermore, I attempt to position previous studies into four types of mobile learning: 1 high transactional distance socialized m-learning, 2 high transactional distance individualized m-learning, 3 low transactional distance socialized m-learning, and 4 low transactional distance individualized m-learning. As a result, this paper can be used by instructional designers of open and distance learning to learn about the concepts of mobile learning and how mobile technologies can be incorporated into their teaching and learning more effectively.

  4. GPU-based Parallel Application Design for Emerging Mobile Devices

    Science.gov (United States)

    Gupta, Kshitij

    A revolution is underway in the computing world that is causing a fundamental paradigm shift in device capabilities and form-factor, with a move from well-established legacy desktop/laptop computers to mobile devices in varying sizes and shapes. Amongst all the tasks these devices must support, graphics has emerged as the 'killer app' for providing a fluid user interface and high-fidelity game rendering, effectively making the graphics processor (GPU) one of the key components in (present and future) mobile systems. By utilizing the GPU as a general-purpose parallel processor, this dissertation explores the GPU computing design space from an applications standpoint, in the mobile context, by focusing on key challenges presented by these devices---limited compute, memory bandwidth, and stringent power consumption requirements---while improving the overall application efficiency of the increasingly important speech recognition workload for mobile user interaction. We broadly partition trends in GPU computing into four major categories. We analyze hardware and programming model limitations in current-generation GPUs and detail an alternate programming style called Persistent Threads, identify four use case patterns, and propose minimal modifications that would be required for extending native support. We show how by manually extracting data locality and altering the speech recognition pipeline, we are able to achieve significant savings in memory bandwidth while simultaneously reducing the compute burden on GPU-like parallel processors. As we foresee GPU computing to evolve from its current 'co-processor' model into an independent 'applications processor' that is capable of executing complex work independently, we create an alternate application framework that enables the GPU to handle all control-flow dependencies autonomously at run-time while minimizing host involvement to just issuing commands, that facilitates an efficient application implementation. Finally, as

  5. Context-aware application for mobile banking

    OpenAIRE

    Polak, Marko

    2011-01-01

    The field of mobile applications is rapidly evolving. The reason for this lies in the development of smartphones and in the beginning of their wider usage. The development of mobile applications is therefore spreading into different fields. One of them is mobile banking. Mobile banking represents new possibilities in the banking sector. It enables banking services that are independent from time and location and, with transition to smartphones, it also enables the usage of advantages of mo...

  6. A mobile design lab for user-driven innovation

    DEFF Research Database (Denmark)

    Christiansen, Ellen; Kanstrup, Anne Marie

    2007-01-01

    The paper presents the history and conceptual foundation for the Mobile Design Lab, ment to support both designers and users in the acts of user-driven innovation. The Mobile Design Lab is based on Vygotsky's theory of tool- and language-mediation, and was created in 2004 to support research...... and teaching of user driven innovation. Being itself an example of user-driven innovation it has taken shape of HCI design research projekcts, in which we have been involved since 2004. The first challenge was to get 'out of the lab', the next to get 'out of the head', and finally we are currently working...

  7. Fostering learners' interaction with content: A learner-centered mobile device interface

    Science.gov (United States)

    Abdous, M.

    2015-12-01

    With the ever-increasing omnipresence of mobile devices in student life, leveraging smart devices to foster students' interaction with course content is critical. Following a learner-centered design iterative approach, we designed a mobile interface that may enable learners to access and interact with online course content efficiently and intuitively. Our design process leveraged recent technologies, such as bootstrap, Google's Material Design, HTML5, and JavaScript to design an intuitive, efficient, and portable mobile interface with a variety of built-in features, including context sensitive bookmarking, searching, progress tracking, captioning, and transcript display. The mobile interface also offers students the ability to ask context-related questions and to complete self-checks as they watch audio/video presentations. Our design process involved ongoing iterative feedback from learners, allowing us to refine and tweak the interface to provide learners with a unified experience across platforms and devices. The innovative combination of technologies built around well-structured and well-designed content seems to provide an effective learning experience to mobile learners. Early feedback indicates a high level of satisfaction with the interface's efficiency, intuitiveness, and robustness from both students and faculty.

  8. Front end design of smartphone-based mobile health

    Science.gov (United States)

    Zhang, Changfan; He, Lingsong; Gao, Zhiqiang; Ling, Cong; Du, Jianhao

    2015-02-01

    Mobile health has been a new trend all over the world with the rapid development of intelligent terminals and mobile internet. It can help patients monitor health in-house and is convenient for doctors to diagnose remotely. Smart-phone-based mobile health has big advantages in cost and data sharing. Front end design of it mainly focuses on two points: one is implementation of medical sensors aimed at measuring kinds of medical signal; another is acquisition of medical signal from sensors to smart phone. In this paper, the above two aspects were both discussed. First, medical sensor implementation was proposed to refer to mature measurement solutions with ECG (electrocardiograph) sensor design taken for example. And integrated chip using can simplify design. Then second, typical data acquisition architecture of smart phones, namely Bluetooth and MIC (microphone)-based architecture, were compared. Bluetooth architecture should be equipped with an acquisition card; MIC design uses sound card of smart phone instead. Smartphone-based virtual instrument app design corresponding to above acquisition architecture was discussed. In experiments, Bluetooth and MIC architecture were used to acquire blood pressure and ECG data respectively. The results showed that Bluetooth design can guarantee high accuracy during the acquisition and transmission process, and MIC design is competitive because of low cost and convenience.

  9. Designing mobile learning for children and teenagers living with diabetes

    DEFF Research Database (Denmark)

    Glasemann, Marie

    2016-01-01

    In this dissertation, I conceptualise the design of mobile learning for children and teenagers living with type-1 diabetes. The investigation was conducted as an iterative and participatory design-based process. The insights and implications for design and contextual understanding arise through...... reflective design and by involving the target group. The research examined design participation with a focus on the involvement of youths and an understanding of the youths’ perceptions on using mobile technology for learning about diabetes. Central to the research was a concrete design case divided...... into four studies, where a summer camp for youths with diabetes functioned as site for creating a hybrid “third space” for investigating design participation. Based on my empirical research, which focused specifically on the design of mobile games for youths aged 10 to 16 years addressing the carbohydrate...

  10. Mobilizing Senior Citizens in Co-design Work

    DEFF Research Database (Denmark)

    Malmborg, Lone; Werner, Katharina; Gronvall, Erik

    2015-01-01

    This paper addresses methodological considerations of participation in design for ageing. Based on the notions of design culture, communities of everyday practice and situated elderliness we present accounts from two settings and discuss methodological issues related to mobilizing senior citizens...

  11. Ad-Me: A Context-Sensitive Advertising System

    OpenAIRE

    Hristova, Nataliya; O'Hare, G. M. P. (Greg M. P.)

    2001-01-01

    The mobile commerce sector and in particular the context sensitive advertising will represent a high yield revenue stream. This paper introduces the Ad-me (Advertising for the Mobile E-commerce user) system. The Ad-me is a mobile tourist guide that proactively delivers advertisements to users based upon perceived individual user needs together with their location. A Multi-Agent Systems (MAS) design philosophy is adopted. In order to achieve maximum content diffusion a range of presentation...

  12. Design characteristics of the Sludge Mobilization System

    International Nuclear Information System (INIS)

    McMahon, C.L.

    1990-01-01

    Radioactive waste stored in underground tanks at the West Valley Demonstration Project is being processed into low-level waste and solidified in cement. High-level waste also stored underground will be vitrified and solidified into canistered glass logs. To move the waste from where it resides at the Waste Tank Farm to the Vitrification Facility requires equipment to prepare the storage tanks for low-level and high-level waste processing, equipment to mobilize and mix the radioactive sludge into a homogeneous slurry, and equipment to transfer the slurry for vitrification. The design of the Sludge Mobilization System has incorporated the necessary components to effect the preparation and transfer of waste in five operational phases. The first phase of the Sludge Mobilization System, which began in 1987, prepared the waste tanks to process radioactive liquid for delivery to the Cement Solidification System and to support the mobilization equipment. The second phase, beginning in 1991, will wash the sludge that remains after the liquid supernatant is decanted to prepare it for mobilization operations. The third phase will combine the contents of various waste tanks into one tank. The fourth phase will resuspend and mix the contents of the high-level waste tank. The fifth and final phase of the Sludge Mobilization System will entail transferring the waste mixture to the Vitrification Facility for processing into glass logs. Provisions for recycling the waste streams or slurries within the tank farm or for returning process streams to the Waste Tank Farm from the Vitrification Facility are also included in the final phase. This document addresses the Sludge Mobilization System equipment design characteristics in terms of its use in each of the five operational phases listed above

  13. User interface design for mobile-based sexual health interventions for young people: design recommendations from a qualitative study on an online Chlamydia clinical care pathway.

    Science.gov (United States)

    Gkatzidou, Voula; Hone, Kate; Sutcliffe, Lorna; Gibbs, Jo; Sadiq, Syed Tariq; Szczepura, Ala; Sonnenberg, Pam; Estcourt, Claudia

    2015-08-26

    The increasing pervasiveness of mobile technologies has given potential to transform healthcare by facilitating clinical management using software applications. These technologies may provide valuable tools in sexual health care and potentially overcome existing practical and cultural barriers to routine testing for sexually transmitted infections. In order to inform the design of a mobile health application for STIs that supports self-testing and self-management by linking diagnosis with online care pathways, we aimed to identify the dimensions and range of preferences for user interface design features among young people. Nine focus group discussions were conducted (n = 49) with two age-stratified samples (16 to 18 and 19 to 24 year olds) of young people from Further Education colleges and Higher Education establishments. Discussions explored young people's views with regard to: the software interface; the presentation of information; and the ordering of interaction steps. Discussions were audio recorded and transcribed verbatim. Interview transcripts were analysed using thematic analysis. Four over-arching themes emerged: privacy and security; credibility; user journey support; and the task-technology-context fit. From these themes, 20 user interface design recommendations for mobile health applications are proposed. For participants, although privacy was a major concern, security was not perceived as a major potential barrier as participants were generally unaware of potential security threats and inherently trusted new technology. Customisation also emerged as a key design preference to increase attractiveness and acceptability. Considerable effort should be focused on designing healthcare applications from the patient's perspective to maximise acceptability. The design recommendations proposed in this paper provide a valuable point of reference for the health design community to inform development of mobile-based health interventions for the diagnosis

  14. Towards urban mobility designs

    DEFF Research Database (Denmark)

    Lanng, Ditte Bendix; Harder, Henrik; Jensen, Ole B.

    2012-01-01

    for the wayfarers who use the site. The data for our work concerns a transit site in the 1970s urban district of Aalborg Øst, Denmark. - We set out by introducing our approach to the site. - Second, we examine the functional layout of the transit site in Aalborg Øst and outline the design challenge which we......Functionalist traffic design aims at a rational organisation of movement from A to B in a segregated and uniform physical environment. Such urban areas have been criticized for being exclusively functional and lacking sensuous and social qualities. Recent research on mobilities challenges the more...... insights on functional urban planning, on embodied practices and experiences of wayfaring, and on concrete small scale design concerns. We emphasise an integrated design agenda for those ordinary transit sites which is concerned with functional issues as well as the quality of life on the ground...

  15. Mobile Social Network in a Cultural Context

    DEFF Research Database (Denmark)

    Liu, Jun

    2010-01-01

    , and mobile phone rumours, this study observes that mobile social networks are a way that Chinese people cultivate, maintain and strengthen their guanxi networks. Embedding the reliability of guanxi, the message spreading via mobile communication always enjoys high credibility, while mutual obligation...... of mobile social network in China therefore emanate not only from Information and Communication Technologies, but also from the socio-cultural source - guanxi - deeply rooted in Chinese society.......the chapter “Mobile Social Network in a Cultural Context” examines the guanxi-embedded mobile social network in China. By focusing on three concrete case studies with 56 in-depth interviews, including New Year text message greetings, mobile social networks for job allocations among migrant workers...

  16. Motivate: context aware mobile application for activity recommendation

    NARCIS (Netherlands)

    Lin, Y.; Jessurun, A.J.; Vries, de B.; Timmermans, H.J.P.; Keyson, D.

    2011-01-01

    This paper presents the design, implementation and evaluation of a context-aware recommendation system that promotes the adoption of a healthy and active lifestyle. A Smartphone application that provides personalized and contextualized advice based on geo information, weather, user location and

  17. Have You Heard This? Designing Mobile Social Software

    Directory of Open Access Journals (Sweden)

    Jørn Georg Sannes Knutsen

    2010-07-01

    Full Text Available ‘Desktop’ social networking services are migrating to mobile devices. Research into the design of mobile social software (MoSoSo, especially its communication design, is emerging. The case we present is from a collaborative, interdisciplinary research project into communicative design innovation concerning these technologies. In focus is the design of what we label the communicative prototype for an interaction and media centred view of social software development. This view is applied to an exploratory design research case that extends an established online social service to the iPhone/iPod platform. The conceptual design in the case is intended to enable the discovery of independent, non-commercial music. The projected service was developed in consultation with a national public service broadcaster. We frame the design and analysis within a sociocultural approach to mediated communication and research by design. We employ mixed methods both in design and in research. We argue that a communicative stance in early concept development offers valuable insights on the ongoing design of social software. The communication expertise of interaction designers is central to this.

  18. Applying design thinking elsewhere : Organizational context matters

    NARCIS (Netherlands)

    Smulders, F.E.H.M.; Dorst, K.; Vermaas, P.E.

    2014-01-01

    In this contribution design thinking is taken as a transfer of design methods from product development to other domains. It is argued that the success of this transfer depends on the organisational context offered to design thinking in these other domains. We describe the application of design

  19. Knowledge Worker Mobility in Context

    DEFF Research Database (Denmark)

    Wright, Mike; Tartari, Valentina; Huang, Kenneth G.

    2018-01-01

    on advancing our understanding of KWM in context, pushing the boundaries of theory and methods by developing a framework focusing on five main contextual dimensions: organizational context and roles, geographical and spatial context, social context and teams, institutional and cultural norms, and temporal...

  20. Designing a diabetes mobile application with social network support.

    Science.gov (United States)

    Chomutare, Taridzo; Tatara, Naoe; Årsand, Eirik; Hartvigsen, Gunnar

    2013-01-01

    Although mobile applications and social media have emerged as important facets of the Internet, their role in healthcare is still not well-understood. We present design artefacts, inspired by persuasive technology concepts, from a study of social media as part of a diabetes mHealth application. We used the design science approach for mobile application design, and real-life user testing and focus group meetings to test the application over a 12-week period with 7 participants. Based on the System Usability Score (SUS), the mobile application scored an average of 84.6 (SD=13.2), which represents a fairly high usability score compared to the literature. Regression analysis on the daily blood glucose levels showed significant decreases for some patients, and although the study is not powered, the HbA1c showed a promising trend, and self-efficacy marginally increased. Incorporating persuasive elements such as blood glucose tracking and visualisation, and social media access directly from the mobile application produced promising results that warrant a larger study of behaviour change for people with diabetes.

  1. Stress Analysis for Mobile Hot Cell Design

    International Nuclear Information System (INIS)

    Muhammad Hannan Bahrin; Anwar Abdul Rahman; Mohd Arif Hamzah

    2015-01-01

    Prototype and Plant Development Centre (PDC) is developing a Mobile Hot Cell (MHC) to handle and manage Spent High Activity Radioactive Sources (SHARS), such as teletherapy heads and dry irradiators. At present, there are two units of MHC in the world, one in South Africa and the other one in China. Malaysian Mobile MHC is developed by Malaysian Nuclear Agency with the assistance of IAEA expert, based on the design of South Africa and China, but with improved features. Stress analysis has been performed on the design to fulfill the safety requirement in MHC operation. This paper discusses the loading effect analysis from the radiation shielding materials to the MHC wall structure, roof supporting column and window structure. (author)

  2. Designing for Learning in Coupled Contexts

    DEFF Research Database (Denmark)

    Gleerup, Janne; Heilesen, Simon; Helms, Niels Henrik

    2014-01-01

    -service training, relate to one another. This chapter is an account of an experiment in designing for net-based vocational learning with the aim of providing a coupling between widely different learning contexts. The actual design process used is based on a recently developed method for user-driven innovation...

  3. Design of a multimedia gateway for mobile devices

    Science.gov (United States)

    Hens, Raf; Goeminne, Nico; Van Hoecke, Sofie; Verdickt, Tom; Bouve, Thomas; Gielen, Frank; Demeester, Piet

    2005-03-01

    Although mobile users are currently offered a lot more capabilities on their mobile devices, they still experience some limitations. They can surf the Internet, read their e-mail and receive MMS messages, but they have limited processing power, storage capacity and bandwidth and are limited in their access to peripherals (e.g. printers). We have designed and implemented a multimedia gateway for mobile devices that reduces these limitations. It gives the mobile devices transparent access to high capacity devices connected to the gateway, which is built around a central, modularly extensible server that can run on any PC or home gateway. It manages two sets of modules: one set offering the actual services and another set handling the IP-based wireless interaction with the client applications on the mobile devices. These modules can be added and removed dynamically, offering new services on the fly. Currently services for storage, printing, domotics and playing music are provided. Others can easily be added later on. This paper discusses the architecture and development, the management of modules, the actual services and their benefits. Besides a proprietary implementation, it also looks into OSGi and how both platforms compare to each other, concerning design, architecture, ease of development, functionality, ...

  4. Mobile Multicast in Hierarchical Proxy Mobile IPV6

    Science.gov (United States)

    Hafizah Mohd Aman, Azana; Hashim, Aisha Hassan A.; Mustafa, Amin; Abdullah, Khaizuran

    2013-12-01

    Mobile Internet Protocol Version 6 (MIPv6) environments have been developing very rapidly. Many challenges arise with the fast progress of MIPv6 technologies and its environment. Therefore the importance of improving the existing architecture and operations increases. One of the many challenges which need to be addressed is the need for performance improvement to support mobile multicast. Numerous approaches have been proposed to improve mobile multicast performance. This includes Context Transfer Protocol (CXTP), Hierarchical Mobile IPv6 (HMIPv6), Fast Mobile IPv6 (FMIPv6) and Proxy Mobile IPv6 (PMIPv6). This document describes multicast context transfer in hierarchical proxy mobile IPv6 (H-PMIPv6) to provide better multicasting performance in PMIPv6 domain.

  5. Mobiles for mobility: Participatory design of a 'Happy walker' that stimulates mobility among older people

    NARCIS (Netherlands)

    Verhoeven, F.; Cremers, A.; Schoone, M.; Dijk, J. van

    2016-01-01

    Purpose Existing solutions facilitating mobility among older adults mainly focus on supporting physical disabilities. However, solutions are more likely to succeed when current activities and capabilities serve as a starting point. Participatory design is a suitable approach to detect these. We

  6. Conceptual Design of a Mobile Application for Geography Fieldwork Learning

    Directory of Open Access Journals (Sweden)

    Xiaoling Wang

    2017-11-01

    Full Text Available The use of mobile applications on smartphones has a vast potential to support learning in the field. However, all learning technologies should be properly designed. To this end, we adopt User-Centered Design (UCD to design a mobile application, called GeoFARA (Geography Fieldwork Augmented Reality Application, for university geography fieldwork. This paper is about the conceptual design of GeoFARA based on its use and user requirements. The paper first establishes a review of selected existing mobile AR applications for outdoor use, in order to identify the innovative aspects and the improvements of GeoFARA. Thereafter, we present the results of use and user requirements derived from (1 an online survey of the current use of tools in undergraduate geography fieldwork, (2 a field experiment in which the use of paper maps and a mobile mapping tool were compared, (3 investigations during a human geography fieldwork, (4 post-fieldwork surveys among undergraduates from two universities, (5 our use case, and (6 a use scenario. Based on these requirements, a conceptual design of GeoFARA is provided in terms of technical specifications, main contents, functionalities, as well as user interactions and interfaces. This conceptual design will guide the future prototype development of GeoFARA.

  7. Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education.

    Science.gov (United States)

    Baghaei, Nilufar; Nandigam, David; Casey, John; Direito, Artur; Maddison, Ralph

    2016-08-01

    Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.

  8. The Mobile usability in educational contexts

    Directory of Open Access Journals (Sweden)

    Agnes Kukulska-Hulme

    2008-01-01

    Full Text Available Riflessioni sul rapporto fra le tecnologie mobile e la didattica, con particolare attenzione ai risultati ottenuti da alcuni studi sperimentali sul mobile learning. Viene analizzata l’usabilita’ dei dispositivi mobili nella formazione a distanza.

  9. Controller Design Of Unicycle Mobile Robot

    Directory of Open Access Journals (Sweden)

    Mohd Zamzuri Abd Rashid

    2012-10-01

    Full Text Available ABSTRACT: The ability of unicycle mobile robot to stand and move around using one wheel has attracted a lot of researchers to conduct studies about the system, particularly in the design of the system mechanisms and the control strategies. This paper reports the investigation done on the design of the controller of the unicycle mobile robot system to maintain its stability in both longitudinal and lateral directions. The controller proposed is a Linear Quadratic Controller (LQR type which is based on the linearized model of the system. A thorough simulation studies have been carried out to find out the performance of the LQR controller. The best controller gain, K acquired through the simulation is selected to be implemented and tested in the experimental hardware. Finally, the results obtained from the experimental study are compared to the simulation results to study the controller efficacy. The analysis reveals that the proposed controller design is able to stabilize the unicycle mobile robot.ABSTRAK: Kemampuan robot satu roda untuk berdiri dan bergerak di sekitar telah menarik minat ramai penyelidik untuk mengkaji sistem robot terutamanya didalam bidang rangka mekanikal dan strategi kawalan robot. Kertas kajian ini melaporkan hasil penyelidikan ke atas strategi kawalan robot bagi memastikan sistem robot satu roda dapat distabilkan dari arah sisi dan hadapan. Strategi kawalan yang dicadang, menggunakan teknik kawalan kuadratik sejajar (Linear Quadratic Control yang berdasarkan model robot yang telah dipermudahkan. Kajian simulasi secara terperinci telah dijalankan bagi mengkaji prestasi strategi kawalan yang dicadangkan. Dari kajian simulasi sistem robot, pemilihan faktor konstan, K yang sesuai di dalam strategi kawalan telah dibuat, agar dapat dilaksanakan ke atas sistem robot yang dibangunkan. Keputusan dari kajian simulasi dan tindak balas oleh sistem robot yang dibangunkan akhirnya dibandingkan bagi melihat kesesuaian faktor kostan, K

  10. Designing for sustainability - mobility systems based on electrical vehicles

    DEFF Research Database (Denmark)

    Søndergård, Bent; Hansen, Ole Erik

    in interaction with public authorities and transportation companies), configuring the electric car sharing system as an element in an alternative mobility service system, and designing the technical and organizational system The concluding discussion falls into two parts: an assessment of the design process......-design, concerned with design as meta-level processes of regime transformation and the constructive configuration of design spaces. The case study examines an attempt to integrate electric vehicles in the Danish mobility systems. It maps the framework conditions and contemporary (competing) strategies....../projects, but focuses on a specific car-sharing project (‘Cleardrive’), with the objective to examine the early and constitutive stages of the design-process. It is conducted as an intensive study tracing elements of interpretation, interaction and intervention, which have been part of the project formation process...

  11. A Cloud Storage Platform in the Defense Context : Mobile Data Management With Unreliable Network Conditions

    NARCIS (Netherlands)

    Veen, J.S. van der; Bastiaans, M.; Jonge, M. de; Strijkers, R.J.

    2012-01-01

    This paper discusses a cloud storage platform in the defense context. The mobile and dismounted domains of defense organizations typically use devices that are light in storage, processing and communication capabilities. This means that it is difficult to store a lot of information on these devices

  12. Requirements' Role in Mobilizing and Enabling Design Conversation

    Science.gov (United States)

    Bergman, Mark

    Requirements play a critical role in a design conversation of systems and products. Product and system design exists at the crossroads of problems, solutions and requirements. Requirements contextualize problems and solutions, pointing the way to feasible outcomes. These are captured with models and detailed specifications. Still, stakeholders need to be able to understand one-another using shared design representations in order to mobilize bias and transform knowledge towards legitimized, desired results. Many modern modeling languages, including UML, as well as detailed, logic-based specifications are beyond the comprehension of key stakeholders. Hence, they inhibit, rather than promote design conversation. Improved design boundary objects (DBO), especially design requirements boundary objects (DRBO), need to be created and refined to improve the communications between principals. Four key features of design boundary objects that improve and promote design conversation are discussed in detail. A systems analysis and design case study is presented which demonstrates these features in action. It describes how a small team of analysts worked with key stakeholders to mobilize and guide a complex system design discussion towards an unexpected, yet desired outcome within a short time frame.

  13. Towards the Development of Mobile App Design Model for Dyscalculia Children in Malaysia

    Directory of Open Access Journals (Sweden)

    Abd Halim Fiqa Azureen

    2018-01-01

    Full Text Available Learning disabilities (LD are problem that influence the brain capacity to receive, process, analyse and store information. These processing issues can interfere with learning fundamental abilities, for example, reading (Dyslexia, writing (Dysgraphia and math (Dyscalculia. Fortunately, in today's world technology, we have numerous option techniques for educating and supporting fundamental skills in reading, writing and math such as mobile learning by using mobile app. However, the research in mobile app design model for Dyscalculia children is still scarce: very few studies have focus on how to design and develop appropriate mobile app for Dyscalculia children from the perspective of mobile app designers and developers. The purpose of this paper is to identify the appropriate components that should be included in the mobile app model. Interview sessions were conducted with Dyscalculia practitioners that involved a teacher, paediatric and an educational psychology. This has resulted in identifying 16 components that can be included in the mobile app design model.

  14. Mobile App Design for Teaching and Learning: Educators’ Experiences in an Online Graduate Course

    Directory of Open Access Journals (Sweden)

    Yu-Chang Hsu

    2013-09-01

    Full Text Available This research explored how educators with limited programming experiences learned to design mobile apps through peer support and instructor guidance. Educators were positive about the sense of community in this online course. They also considered App Inventor a great web-based visual programming tool for developing useful and fully functioning mobile apps. They had great sense of empowerment through developing unique apps by using App Inventor. They felt their own design work and creative problem solving were inspired by the customized mobile apps shared by peers. The learning activities, including sharing customized apps, providing peer feedback, composing design proposals, and keeping design journals (blogging, complemented each other to support a positive sense of community and form a strong virtual community of learning mobile app design. This study helped reveal the educational value of mobile app design activities and the web-based visual programming tool, and the possibility of teaching/learning mobile app design online. The findings can also encourage educators to explore and experiment on the potential of incorporating these design learning activities in their respective settings, and to develop mobile apps for their diverse needs in teaching and learning.

  15. Value-based design for the elderly: An application in the field of mobility aids.

    Science.gov (United States)

    Boerema, Simone T; van Velsen, Lex; Vollenbroek-Hutten, Miriam M R; Hermens, Hermie J

    2017-01-01

    In the aging society, the need for the elderly to remain mobile and independent is higher than ever. However, many aids supporting mobility often fail to target real needs and lack acceptance. The aim of this study is to demonstrate how value-based design can contribute to the design of mobility aids that address real needs and thus, lead to high acceptance. We elicited values, facilitators, and barriers of mobility of older adults via ten in-depth interviews. Next, we held co-creation sessions, resulting in several designs of innovative mobility aids, which were evaluated for acceptance via nine in-depth interviews. The interviews resulted in a myriad of key values, such as "independence from family" and "doing their own groceries." Design sessions resulted in three designs for a wheeled walker. Their acceptance was rather low. Current mobility device users were more eager to accept the designs than non-users. The value-based approach offers designers a close look into the lives of the elderly, thereby opening up a wide range of innovation possibilities that better fit their actual needs. Product service systems seem to be a promising focus for targeting human needs in mobility device design.

  16. Mobile applications in children with cerebral palsy.

    Science.gov (United States)

    Rodríguez Mariblanca, M; Cano de la Cuerda, R

    2017-12-21

    Cerebral palsy (CP) is one of the most common developmental disorders. Technological development has enabled a transformation of the healthcare sector, which can offer more individualised, participatory, and preventive services. Within this context of new technology applied to the healthcare sector, mobile applications, or apps, constitute a very promising tool for the management of children with CP. The purpose of this article is to perform a systematic review of the information published about various mobile applications either directly related to CP or with potential to be useful in the context of the disease, and to describe, analyse, and classify these applications. A literature search was carried out to gather articles published in English or Spanish between 2011 and 2017 which presented, analysed, or validated applications either specifically designed or potentially useful for CP. Furthermore, a search for mobile applications was conducted in the main mobile application markets. A total of 63 applications were found in biomedical databases and mobile application markets, of which 40 were potentially useful for CP and 23 were specifically designed for the condition (11 for information, 3 for evaluation, and 9 for treatment). There are numerous mobile applications either specifically designed for or with potential to be useful in the field of CP. However, despite the existing scientific evidence, the low methodological quality of scientific articles makes it impossible to generalise the use of these tools. Copyright © 2017 Sociedad Española de Neurología. Publicado por Elsevier España, S.L.U. All rights reserved.

  17. Exploring and Prioritizing Factors Influencing Viral Marketing in the Context of Mobile Application

    Directory of Open Access Journals (Sweden)

    Nastaran Hajiheidari

    2017-06-01

    Full Text Available Viral marketing, relying on word of mouth principle is an advertising or a way to publish it on the Internet or mobile networks. The main objective of this article is to explore and prioritize important factors affecting viral marketing in the context of mobile applications. Meta-synthesis technique was used to explore the important factors affecting viral marketing and then using Fuzzy Delphi to determine the significance of the factors. The population of this study in the quantitative section was experts working in the field of viral marketing in the mobile application industry who have been selected by snowball sampling method. In the meantime, 30 experts were selected. The results of meta-synthesis method showed 26 important factors. By using Fuzzy Delphi, 12 factors including speed of message, attractiveness of message, ability to communicate with the product, morality, reliability of the source or validity, personality of the recipient, motivations of people, emotions of people, culture, brand reputation, brand strength as well as brand image were the most important factors

  18. Design of mobile shelters for communication purposes

    Science.gov (United States)

    Lotens, W. A.; Leebeek, H. J.

    1982-03-01

    A general design for a future generation of shelters, to be used as mobile work places, is presented. Design criteria involve ergonomics, functional suitability, and air conditioning. Electronics, power supply, and personnel get their own compartments. Work space is provided for two people with room for two more. Center of mass and cable connections are considered. Air conditioning requirements are calculated with a computer program. The result is an integrated design, applicable to shelters for several purposes.

  19. A CHAT Perspective on Mobile Technology in Education

    DEFF Research Database (Denmark)

    Stenild, Kåre; Iversen, Ole Sejer

    The body of research within the design of mobile technology for use in k-12 education has primarily focused on the features and thereby new options that are brought about when utilizing mobile technologies in education. However, the theoretical concern for mobile technology’s effect on the child......’s development is not yet fully covered. In this paper we argue that mobile technology is a valuable resource in K-12 education. Based on CHAT theory, we argue that mobile technology potentially mediates subject matter knowledge and everyday knowledge and thereby supports the child to acquire valuable......Bag) in a participatory design context involving both teachers and students in the process. A four-month evaluation of the final version of the eBag was conducted to make a preliminary evaluation of the possibilities of mobile supported education. The result of this preliminary evaluation indicates that mobile technology...

  20. Beyond where to how: a machine learning approach for sensing mobility contexts using smartphone sensors.

    Science.gov (United States)

    Guinness, Robert E

    2015-04-28

    This paper presents the results of research on the use of smartphone sensors (namely, GPS and accelerometers), geospatial information (points of interest, such as bus stops and train stations) and machine learning (ML) to sense mobility contexts. Our goal is to develop techniques to continuously and automatically detect a smartphone user's mobility activities, including walking, running, driving and using a bus or train, in real-time or near-real-time (feature selection process for a subset of algorithms, the performance was improved slightly. Furthermore, after tuning the parameters of RandomForest, performance improved to above 97.5%. Lastly, we measured the computational complexity of the classifiers, in terms of central processing unit (CPU) time needed for classification, to provide a rough comparison between the algorithms in terms of battery usage requirements. As a result, the classifiers can be ranked from lowest to highest complexity (i.e., computational cost) as follows: SVM, ANN, LR, BN, DT, NB, IBk, LWL and KStar. The instance-based classifiers take considerably more computational time than the non-instance-based classifiers, whereas the slowest non-instance-based classifier (NB) required about five-times the amount of CPU time as the fastest classifier (SVM). The above results suggest that DT algorithms are excellent candidates for detecting mobility contexts in smartphones, both in terms of performance and computational complexity.

  1. Effectiveness of Context-Aware Character Input Method for Mobile Phone Based on Artificial Neural Network

    Directory of Open Access Journals (Sweden)

    Masafumi Matsuhara

    2012-01-01

    Full Text Available Opportunities and needs are increasing to input Japanese sentences on mobile phones since performance of mobile phones is improving. Applications like E-mail, Web search, and so on are widely used on mobile phones now. We need to input Japanese sentences using only 12 keys on mobile phones. We have proposed a method to input Japanese sentences on mobile phones quickly and easily. We call this method number-Kanji translation method. The number string inputted by a user is translated into Kanji-Kana mixed sentence in our proposed method. Number string to Kana string is a one-to-many mapping. Therefore, it is difficult to translate a number string into the correct sentence intended by the user. The proposed context-aware mapping method is able to disambiguate a number string by artificial neural network (ANN. The system is able to translate number segments into the intended words because the system becomes aware of the correspondence of number segments with Japanese words through learning by ANN. The system does not need a dictionary. We also show the effectiveness of our proposed method for practical use by the result of the evaluation experiment in Twitter data.

  2. Ensemble Artifact Design For Context Sensitive Decision Support

    Directory of Open Access Journals (Sweden)

    Shah J Miah

    2014-06-01

    Full Text Available Although an improvement of design knowledge is an essential goal of design research, current design research predominantly focuses on knowledge concerning the IT artifact (tool design process, rather than a more holistic understanding encompassing the dynamic usage contexts of a technological artifact. Conceptualising a design in context as an “ensemble artifact” (Sein et al., 2011 provides the basis for a more rigorous treatment. This paper describes an IS artifact design framework that has been generated from the development of several practitioner-oriented decision support systems (DSS in which contextual aspects relevant to practitioners’ decision making are considered as integral design themes. We describe five key dimensions of an ensemble artifact design and show their value in designing practitioner-oriented DSS. The features are user centredness, knowledge sharing, situation-specific customisation, reduced model orientation, and practice based secondary design abilities. It is argued that this understanding can contribute to design research knowledge more effectively both to develop dynamic DSS, and by its extensibility to other artifact designs.

  3. Augmented Reality and Mobile Pedestrian Navigation with Heritage thematic contents: Perception of learning

    Directory of Open Access Journals (Sweden)

    Jorge Joo Nagata

    2017-03-01

    Full Text Available By creating a mobile learning app about heritage elements, related to the implementation of resources such as Augmented Reality (AR and Mobile Pedestrian Navigation (MPN, some training process has been developed in mobility contexts, linked to the territorial information on the historical and cultural patrimony corresponding to the cities of Salamanca (Spain and Santiago (Chile. The software development focuses on two major areas: the first is the determination of the territorial scenarios, generating a database that can be used in mobile contexts; the second is focused on the design and the development of the AR-MPN application, defining its architecture, functionality, interface and implementation. The results are the construction of flexible software in a mobile environment that allows the presentation of contents on the historical heritage of the selected cities. In a complementary way, the determination of the effectiveness of the application is carried out within a context of situated and mobile learning. From the students’ perception, both the mobile application and the developed learning are evaluated, using an instrument (questionnaire, consulting dimensions such as the hardware, the software and the patrimonial contents as part of the educational process in a mobile and localized context. The results establish that there is a positive evaluation around the tools and the implemented experiences, allowing the generation of new learning methodologies mediated in mobile contexts.

  4. Design of Kalman filters for mobile robots

    DEFF Research Database (Denmark)

    Larsen, Thomas Dall; Hansen, Karsten L.; Andersen, Nils Axel

    1999-01-01

    the mobile robot is equipped with a dual encoder system supported by some additional absolute measurements. A common filter type for this setup is the odometric filter, where readings from the odometry system on the robot are used together with the geometry of the robot movement as a model of the robot......Kalman filters have for a long time been widely used on mobile robots as a location estimator. Many different Kalman filter designs have been proposed, using models of various complexity. In this paper, two different design methods are evaluated and compared. Focus is put on the common setup where...... estimates. The Kalman filter normally consists of a time update followed by one or more data updates. However, it is shown that when using the kinematic filter, the encoder measurements should be fused prior to the time update for better performance....

  5. From Workshops to Walkshops: Evaluating Mobile Locastion-Based Applications in Realistic Settings

    DEFF Research Database (Denmark)

    Korn, Matthias; Zander, Pär-Ola

    2010-01-01

    Many open questions on how to best observe the mobile user experience remain - at the stage of design time as well as use time. In this paper, we are focusing on the stage of design time and describe our experiences from evaluating a mobile application for citizen involvement in municipal land use...... planning. Due to the problems and issues identified after conducting several user workshops in our exemplary case process, we propose "walkshops" as a complement to traditional workshops and prototype field studies specifically to evaluate mobile location-based applications (and similar context......-aware systems). We report some problems with workshops and outline how a walkshop may be carried out. The first trials of the new method are promising and have generated valuable feedback, insights and discussions about using the mobile application within the intended contexts. Many open questions on how...

  6. Designing an Intelligent Mobile Learning Tool for Grammar Learning (i-MoL

    Directory of Open Access Journals (Sweden)

    Munir Shuib

    2015-01-01

    Full Text Available English is the most important second language in most non-English speaking countries, including Malaysia. A good English proficiency comes from good grasp of grammar. To conquer the problems of low English proficiency among Malaysians, it is important to identify the key motivators that could facilitate the process of grammar learning. In this digital age, technology can play a very important role and mobile technology could be one of it. Thus, this study aims at designing a mobile learning tool, namely the Intelligent Mobile Learning Tool for Grammar Learning (i-MoL to act as the “on-the-go” grammar learning support via mobile phones. i-MoL helps reinforce grammar learning through mobile phone with game-like applications, inquiry-based activities and flashcard-like information. The intelligent part of i-MoL lies in its ability to map the mobile-based grammar learning content to individual’s preferred learning styles based on Felder-Silverman Learning Style Model (FSLSM. The instructional system design through the ADDIE model was used in this study as a systematic approach in designing a novel and comprehensive mobile learning tool for grammar learning. In terms of implications, this study provides insights on how mobile technologies can be utilized to meet the mobility demand among language learners today.

  7. User involvement in the design and evaluation of a smart mobility aid.

    Science.gov (United States)

    Lacey, G; MacNamara, S

    2000-01-01

    This paper describes the design and evaluation of an innovative smart mobility aid for the frail visually impaired. The Personal Adaptive Mobility AID (PAM-AID) was developed to address the difficulties in personal mobility of the frail and elderly visually impaired. The paper provides an overview of the PAM-AID research at Trinity College and describes the evolutionary nature of the design process. Because there were no existing systems to guide its development, a series of prototypes was constructed and they were regularly evaluated in the field. This approach views potential users as vital contributing members of the design team and led to rapid and hopefully useful improvements in the design.

  8. Analysing context-dependent deviations in interacting with safety-critical systems

    International Nuclear Information System (INIS)

    Paterno, Fabio; Santoro, Carmen

    2006-01-01

    Mobile technology is penetrating many areas of human life. This implies that the context of use can vary in many respects. We present a method that aims to support designers in managing the complex design space when considering applications with varying contexts and help them to identify solutions that support users in performing their activities while preserving usability and safety. The method is a novel combination of an analysis of both potential deviations in task performance and most suitable information representations based on distributed cognition. The originality of the contribution is in providing a conceptual tool for better understanding the impact of context of use on user interaction in safety-critical domains. In order to present our approach we provide an example in which the implications of introducing new support through mobile devices in a safety-critical system are identified and analysed in terms of potential hazards

  9. Mobile Variable Depth Sampling System Design Study

    International Nuclear Information System (INIS)

    BOGER, R.M.

    2000-01-01

    A design study is presented for a mobile, variable depth sampling system (MVDSS) that will support the treatment and immobilization of Hanford LAW and HLW. The sampler can be deployed in a 4-inch tank riser and has a design that is based on requirements identified in the Level 2 Specification (latest revision). The waste feed sequence for the MVDSS is based on Phase 1, Case 3S6 waste feed sequence. Technical information is also presented that supports the design study

  10. Mobile Variable Depth Sampling System Design Study

    Energy Technology Data Exchange (ETDEWEB)

    BOGER, R.M.

    2000-08-25

    A design study is presented for a mobile, variable depth sampling system (MVDSS) that will support the treatment and immobilization of Hanford LAW and HLW. The sampler can be deployed in a 4-inch tank riser and has a design that is based on requirements identified in the Level 2 Specification (latest revision). The waste feed sequence for the MVDSS is based on Phase 1, Case 3S6 waste feed sequence. Technical information is also presented that supports the design study.

  11. Inclusive Smartphone Interface Design in Context: Co(Re)designing the PIS.

    Science.gov (United States)

    Magee, Paul; Ward, Gillian; Moody, Louise; Roebuck, Annette

    2017-01-01

    User-context optimises smartphone interface-design. Neglect of user-context during development, delays or prevents marginalised-consumer benefit. Working with People with Learning Disability (PWLD) to develop interfaces refined by communication-need will improve User-Experience (UX). In research, a Participant Information Sheet (PIS) discloses planned study-activity. This paper explains co-creation of a PIS based on communication-need of PWLD.

  12. Design of YCF-1 mobile γ irradiator

    International Nuclear Information System (INIS)

    Zhang Hehu; Wang Chuanzhen

    1993-01-01

    YCF-1 mobile irradiator has been designed by Beijing Institute of Nuclear Engineering of China and has been put into use in Jilin province. It can play an important role in extending irradiation technology in food irradiation, disinfestation, sterilization and quarantine. This paper describes the features and design considerations of a mobile irradiator. The irradiator uses a Cesium-137 source, the design loading capacity of the source is 9.25 PBq (250 kCi). The half-life of Cs-137 is 30.2 years and the source does not need replacing. The dose rate on the surface is 0.0025 mSv/h in accordance with national standards. The shielding of the irradiation room is a steel shell filled with lead. The thickness of lead is 18 cm. The irradiator is installed on a special flat truck. The weight of the irradiator is more than 80 tons. The main components and parts of the irradiator are: source, source racks and hoist, irradiation chamber, storage source chamber, the product's transport system, dose monitoring system, ventilation system and safety interlock system. (author)

  13. Mobile Exergaming in Adolescents’ Everyday Life—Contextual Design of Where, When, with Whom, and How: The SmartLife Case

    Directory of Open Access Journals (Sweden)

    Ayla Schwarz

    2018-04-01

    Full Text Available Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may increase potential playing time, but need to be engaging and integrated in everyday life. The goal of the present study was to examine the context of gameplay for mobile exergaming in adolescents’ everyday life to inform game design and the integration of gameplay into everyday life. Eight focus groups were conducted with 49 Flemish adolescents (11 to 17 years of age. The focus groups were audiotaped, transcribed, and analyzed by means of thematic analysis via Nvivo 11 software (QSR International Pty Ltd., Victoria, Australia. The adolescents indicated leisure time and travel time to and from school as suitable timeframes for playing a mobile exergame. Outdoor gameplay should be restricted to the personal living environment of adolescents. Besides outdoor locations, the game should also be adaptable to at-home activities. Activities could vary from running outside to fitness exercises inside. Furthermore, the social context of the game was important, e.g., playing in teams or meeting at (virtual meeting points. Physical activity tracking via smart clothing was identified as a motivator for gameplay. By means of this study, game developers may be better equipped to develop mobile exergames that embed gameplay in adolescents’ everyday life.

  14. Principles of designing mobile robots for nuclear applications: Some Soviet development projects

    International Nuclear Information System (INIS)

    Adamov, E.O.; Ivanov, V.G.; Meieran, H.B.

    1990-01-01

    The I.V. Kurchatov Institute of Atomic Energy and the Research and Design Institute of Power Engineering, both designers of nuclear power plant systems and located in Moscow, USSR, have collectively recognized the positive merits of utilizing mobile robots in the nuclear industry. They have given authority to their subsidiary agency CENOTECH to mount an active campaign to program the development of new generations of mobile robots that will support routine and emergency situation operations in the nuclear industry. CENOTECH's rationale for design and performance requirements of mobile robot units to be utilized in the nuclear industry is presented in this paper. A description of design, performance requirements, and operational characteristics of four mobile robots that have been developed at CENOTECH within the past 3 yr is also presented: the 2-tracked KURSOR; the 4 hybrid-wheeled TELER; the 12-wheeled BUGGY with articulated platforms; and the 2-tracked SADKO

  15. Innovative Mobile Platform Developments for Electronic Services Design and Delivery

    DEFF Research Database (Denmark)

    Scupola, Ada

    In the ever-growing world of technology, it is becoming more important to understand the developments of new electronic services and mobile applications. Innovative Mobile Platform Developments for Electronic Services Design, and Delivery is a comprehensive look at all aspects of production manag...

  16. Social Monitoring Matters for Deterring Social Deviance in Stable but Not Mobile Socio-Ecological Contexts.

    Science.gov (United States)

    Su, Jenny C; Chiu, Chi-Yue; Lin, Wei-Fang; Oishi, Shigehiro

    2016-01-01

    Previous research suggests that reputational concerns can incentivize cooperation and deter socially deviant behavior. The current research showed that social monitoring of information that has the potential to damage one's reputation has differential effects on deviant behavior in social-ecological environments that vary in level of mobility. Study 1 showed that residentially stable cities that employed more journalists-who can be regarded as social monitoring agents in a community-tended to have lower rates of violent crime than residentially stable cities that employed fewer journalists; by contrast, in residentially mobile cities, violent crime rates did not vary as a function of the number of journalists employed. In Study 2, we found that individual differences in perceptions of relational mobility moderated the effects of social monitoring on cheating in a die-under-cup game. Specifically, social monitoring cues reduced the likelihood of cheating but only among participants who perceived their immediate social environment to be low in relational mobility. The same results were replicated in Study 3, an experiment in which participants' perception of relational mobility was manipulated before completing an online maze game that allowed them to earn extra cash. In the low mobility condition, the percentage of participants who continued working on the mazes after reaching the time limit decreased as a function of social monitoring; however, this pattern was not observed in the high mobility condition. Together, our findings suggest that socioecological context matters for understanding effective mechanisms of social control.

  17. Requirements Identification Towards a Design of Adaptive ICTs for Supporting Bipolar Disorder Treatment in Different Healthcare Contexts

    Directory of Open Access Journals (Sweden)

    Emanuele Torri

    2015-10-01

    Full Text Available This paper presents patient and caregiver perspective on ICTs supporting bipolar disorder management in multinational healthcare provisioning contexts. The envisioned mHealth solutions should adopt general requirements that could be instantiated into different clinical settings. Engagement of users in designing new technologies for mental health is crucial to ensure empowerment and patient-centeredness of services. We performed focus groups to understand user needs, attitudes and experiences towards the supportive ICTs in two target regions where the expected solutions will operate. The survey offered valuable inputs for the construction of the clinical requirements used to produce a trans-national call for tender on mobile health solutions aimed at supporting bipolar disorders treatment among public purchasers in different European countries. The study was part of the NYMHPA-MD (Next Generation Mobile Platform for Health in Mental Disorders project, co-funded by the European Commission.

  18. Functional Mobility Testing: A Novel Method to Create Suit Design Requirements

    Science.gov (United States)

    England, Scott A.; Benson, Elizabeth A.; Rajulu, Sudhakar L.

    2008-01-01

    This study was performed to aide in the creation of design requirements for the next generation of space suits that more accurately describe the level of mobility necessary for a suited crewmember through the use of an innovative methodology utilizing functional mobility. A novel method was utilized involving the collection of kinematic data while 20 subjects (10 male, 10 female) performed pertinent functional tasks that will be required of a suited crewmember during various phases of a lunar mission. These tasks were selected based on relevance and criticality from a larger list of tasks that may be carried out by the crew. Kinematic data was processed through Vicon BodyBuilder software to calculate joint angles for the ankle, knee, hip, torso, shoulder, elbow, and wrist. Maximum functional mobility was consistently lower than maximum isolated mobility. This study suggests that conventional methods for establishing design requirements for human-systems interfaces based on maximal isolated joint capabilities may overestimate the required mobility. Additionally, this method provides a valuable means of evaluating systems created from these requirements by comparing the mobility available in a new spacesuit, or the mobility required to use a new piece of hardware, to this newly established database of functional mobility.

  19. Use of Design Patterns According to Hand Dominance in a Mobile User Interface

    Science.gov (United States)

    Al-Samarraie, Hosam; Ahmad, Yusof

    2016-01-01

    User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…

  20. How right-wing versus cosmopolitan political actors mobilize and translate images of immigrants in transnational contexts

    DEFF Research Database (Denmark)

    Doerr, Nicole

    2017-01-01

    This article examines visual posters and symbols constructed and circulated transnationally by various political actors to mobilize contentious politics on the issues of immigration and citizenship. Following right-wing mobilizations focusing on the Syrian refugee crisis, immigration has become one...... of the most contentious political issues in Western Europe. Right-wing populist political parties have used provocative visual posters depicting immigrants or refugees as ‘criminal foreigners’ or a ‘threat to the nation’, in some countries and contexts conflating the image of the immigrant...... with that of the Islamist terrorist. This article explores the transnational dynamics of visual mobilization by comparing the translation of right-wing nationalist with left-wing, cosmopolitan visual campaigns on the issue of immigration in Western Europe. The author first traces the crosscultural translation and sharing...

  1. Implementation and evaluation of LMS mobile application: scele mobile based on user-centered design

    Science.gov (United States)

    Banimahendra, R. D.; Santoso, H. B.

    2018-03-01

    The development of mobile technology is now increasing rapidly, demanding all activities including learning should be done on mobile devices. It shows that the implementation of mobile application as a learning medium needs to be done. This study describes the process of developing and evaluating the Moodle-based mobile Learning Management System (LMS) application called Student Centered e-Learning Environment (SCeLE). This study discusses the process of defining features, implementing features into the application, and evaluating the application. We define the features using user research and literature study, then we implement the application with user-centered design basis, at the last phase we evaluated the application using usability testing and system usability score (SUS). The purpose of this study is to determine the extent to which this application can help the users doing their tasks and provide recommendation for the next research and development.

  2. Design Strategies for Efficient Access to Mobile Device Users via Amazon Mechanical Turk

    OpenAIRE

    Jacques, Jason; Kristensson, Per Ola

    2017-01-01

    It is often challenging to access a pool of mobile device users and instruct them to perform an interactive task. Yet such data is often vital to provide design insight at various stages of the design process of a mobile application, service or system. We propose accessing a pool of mobile device users via the microtask market Amazon Mechanical Turk (MTurk). While mobile device users are still a minority on MTurk, they provide unique opportunities for requesters. Not only does catering to mob...

  3. An effective quality model for evaluating mobile websites

    International Nuclear Information System (INIS)

    Hassan, W.U.; Nawaz, M.T.; Syed, T.H.; Naseem, A.

    2015-01-01

    The Evolution in Web development in recent years has caused emergence of new area of mobile computing, Mobile phone has been transformed into high speed processing device capable of doing the processes which were suppose to be run only on computer previously, Modem mobile phones now have capability to process data with greater speed then desktop systems and with the inclusion of 3G and 4G networks, mobile became the prime choice for users to send and receive data from any device. As a result, there is a major increase in mobile website need and development but due to uniqueness of mobile website usage as compared to desktop website, there is a need to focus on quality aspect of mobile website, So, to increase and preserve quality of mobile website, a quality model is required which has to be designed specifically to evaluate mobile website quality, To design a mobile website quality model, a survey based methodology is used to gather the information regarding website unique usage in mobile from different users. On the basis of this information, a mobile website quality model is presented which aims to evaluate the quality of mobile websites. In proposed model, some sub characteristics are designed to evaluate mobile websites in particular. The result is a proposed model aims to evaluate features of website which are important in context of its deployment and its usability in mobile platform. (author)

  4. Mobile Authoring of Open Educational Resources as Reusable Learning Objects

    Directory of Open Access Journals (Sweden)

    Dr Kinshuk

    2013-06-01

    Full Text Available E-learning technologies have allowed authoring and playback of standardized reusable learning objects (RLO for several years. Effective mobile learning requires similar functionality at both design time and runtime. Mobile devices can play RLO using applications like SMILE, mobile access to a learning management system (LMS, or other systems which deploy content to mobile learners (Castillo & Ayala, 2008; Chu, Hwang, & Tseng, 2010; Hsu & Chen, 2010; Nakabayashi, 2009; Zualkernan, Nikkhah, & Al-Sabah, 2009. However, implementations which author content in a mobile context do not typically permit reuse across multiple contexts due to a lack of standardization. Standards based (IMS and SCORM authoring implementations exist for non-mobile platforms (Gonzalez-Barbone & Anido-Rifon, 2008; Griffiths, Beauvoir, Liber, & Barrett-Baxendale, 2009; Téllez, 2010; Yang, Chiu, Tsai, & Wu, 2004. However, this paradigm precludes capturing learning where and when it occurs. Consequently, RLO authored for e-learning lack learner generated content, especially with timely, relevant, and location aware examples.

  5. Mobile Apps for Reflection in Learning: A Design Research in K-12 Education

    Science.gov (United States)

    Leinonen, Teemu; Keune, Anna; Veermans, Marjaana; Toikkanen, Tarmo

    2016-01-01

    This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing in schools. Most of the educational apps support single-person use of interactive learning materials, simulations and learning games. Apps designed to…

  6. Design of Mobility System for Ground Model of Planetary Exploration Rover

    Directory of Open Access Journals (Sweden)

    Younkyu Kim

    2012-12-01

    Full Text Available In recent years, a number of missions have been planned and conducted worldwide on the planets such as Mars, which involves the unmanned robotic exploration with the use of rover. The rover is an important system for unmanned planetary exploration, performing the locomotion and sample collection and analysis at the exploration target of the planetary surface designated by the operator. This study investigates the development of mobility system for the rover ground model necessary to the planetary surface exploration for the benefit of future planetary exploration mission in Korea. First, the requirements for the rover mobility system are summarized and a new mechanism is proposed for a stable performance on rough terrain which consists of the passive suspension system with 8 wheeled double 4-bar linkage (DFBL, followed by the performance evaluation for the mechanism of the mobility system based on the shape design and simulation. The proposed mobility system DFBL was compared with the Rocker-Bogie suspension system of US space agency National Aeronautics and Space Administration and 8 wheeled mobility system CRAB8 developed in Switzerland, using the simulation to demonstrate the superiority with respect to the stability of locomotion. On the basis of the simulation results, a general system configuration was proposed and designed for the rover manufacture.

  7. Applications of Context-Aware Computing in Hospital Work - Examples and Design Principles

    DEFF Research Database (Denmark)

    Bardram, Jacob Eyvind

    2004-01-01

    Context-awareness is a key concept in ubiquitous computing, which sometimes seems to be a technology looking for a purpose. In this paper we report on the application of context-aware computing for medical work in hospitals, which has appeared to be a strong case for applying context-aware comput...... of designing, developing, and evaluating context-aware clinical applications, the paper outlines some key design principles for a context-awareness framework, supporting the development and deployment of context-aware clinical computer applications.......Context-awareness is a key concept in ubiquitous computing, which sometimes seems to be a technology looking for a purpose. In this paper we report on the application of context-aware computing for medical work in hospitals, which has appeared to be a strong case for applying context......-aware computing. We present the design of a context-aware pill container and a context-aware hospital bed, both of which reacts and adapts according to what is happening in their context. The applications have been evaluated in a number of workshop with clinicians and patients. Based on this empirical work...

  8. A mobile sensing system for structural health monitoring: design and validation

    International Nuclear Information System (INIS)

    Zhu, Dapeng; Yi, Xiaohua; Wang, Yang; Lee, Kok-Meng; Guo, Jiajie

    2010-01-01

    This paper describes a new approach using mobile sensor networks for structural health monitoring. Compared with static sensors, mobile sensor networks offer flexible system architectures with adaptive spatial resolutions. The paper first describes the design of a mobile sensing node that is capable of maneuvering on structures built with ferromagnetic materials. The mobile sensing node can also attach/detach an accelerometer onto/from the structural surface. The performance of the prototype mobile sensor network has been validated through laboratory experiments. Two mobile sensing nodes are adopted for navigating on a steel portal frame and providing dense acceleration measurements. Transmissibility function analysis is conducted to identify structural damage using data collected by the mobile sensing nodes. This preliminary work is expected to spawn transformative changes in the use of mobile sensors for future structural health monitoring

  9. A mobile sensing system for structural health monitoring: design and validation

    Science.gov (United States)

    Zhu, Dapeng; Yi, Xiaohua; Wang, Yang; Lee, Kok-Meng; Guo, Jiajie

    2010-05-01

    This paper describes a new approach using mobile sensor networks for structural health monitoring. Compared with static sensors, mobile sensor networks offer flexible system architectures with adaptive spatial resolutions. The paper first describes the design of a mobile sensing node that is capable of maneuvering on structures built with ferromagnetic materials. The mobile sensing node can also attach/detach an accelerometer onto/from the structural surface. The performance of the prototype mobile sensor network has been validated through laboratory experiments. Two mobile sensing nodes are adopted for navigating on a steel portal frame and providing dense acceleration measurements. Transmissibility function analysis is conducted to identify structural damage using data collected by the mobile sensing nodes. This preliminary work is expected to spawn transformative changes in the use of mobile sensors for future structural health monitoring.

  10. Value-based design for the elderly : An application in the field of mobility aids

    NARCIS (Netherlands)

    Boerema, Simone Theresa; van Velsen, Lex Stefan; Vollenbroek-Hutten, Miriam Marie Rosé; Hermens, Hermanus J.

    2016-01-01

    In the aging society, the need for the elderly to remain mobile and independent is higher than ever. However, many aids supporting mobility often fail to target real needs and lack acceptance. The aim of this study is to demonstrate how value-based design can contribute to the design of mobility

  11. Mobile Experiences of Historical Place: A Multimodal Analysis of Emotional Engagement

    Science.gov (United States)

    Sakr, Mona; Jewitt, Carey; Price, Sara

    2016-01-01

    This article explores how to research the opportunities for emotional engagement that mobile technologies provide for the design and enactment of learning environments. In the context of mobile technologies that foster location-based linking, we make the case for the centrality of in situ real-time observational research on how emotional…

  12. Designing Narrative Games for a Serious Context

    DEFF Research Database (Denmark)

    Knutz, Eva; Markussen, Thomas; Desmet, Pieter

    2012-01-01

    In this paper, we introduce a new approach to designing games for serious contexts. In contrast to Serious Games we argue that learning is a too narrow focus for serious contexts and that simulation of real world problems ought to be supplemented with other design strategies that place greater...... emphasis on fiction and narratives. The approach is exemplified through three game prototypes designed to be played by an inmate and his child in a prison during visiting hours. By analyzing these game prototypes we demonstrate how a game can be structured around a narrative plot in three different ways....... Moreover, we discuss how narrative plots in a game may open up for developing player’s emotional experiences over time and grow social relationships between inmate and child. On the basis of our case analysis we discuss, in more detail, how our approach differs from Serious Games and we single out some key...

  13. Designing Narrative Games for a Serious Context

    DEFF Research Database (Denmark)

    Knutz, Eva; Markussen, Thomas; Desmet, Pieter

    2012-01-01

    In this paper, we introduce a new approach to designing games for serious contexts. In contrast to Serious Games we argue that learning is a too narrow focus for serious contexts and that simulation of real world problems ought to be supplemented with other design strategies that place greater....... Moreover, we discuss how narrative plots in a game may open up for developing player’s emotional experiences over time and grow social relationships between inmate and child. On the basis of our case analysis we discuss, in more detail, how our approach differs from Serious Games and we single out some key...... emphasis on fiction and narratives. The approach is exemplified through three game prototypes designed to be played by an inmate and his child in a prison during visiting hours. By analyzing these game prototypes we demonstrate how a game can be structured around a narrative plot in three different ways...

  14. Mobile Haptic Technology Development through Artistic Exploration

    DEFF Research Database (Denmark)

    Cuartielles, David; Göransson, Andreas; Olsson, Tony

    2012-01-01

    This paper investigates how artistic explorations can be useful for the development of mobile haptic technology. It presents an alternative framework of design for wearable haptics that contributes to the building of haptic communities outside specialized research contexts. The paper also present...

  15. Design and Development of Mobile Phone Using Quality Function Deployment

    Directory of Open Access Journals (Sweden)

    Hamid Ullah

    2017-03-01

    Full Text Available The paper presents design and development of mobile phone using Quality Function Deployment. Quality Function Deployment is one of the total quality management tools used to convert customers’ needs into design specifications. A market survey is conducted to find out the voice of customer. The Voice of the Customer is converted into customers’ needs. Relative importance is assigned to customers’ needs. A list of technical requirements that could fulfill the customers’ needs is produced. A relationship matrix is developed between the customers’ needs and the technical requirements. The relationship matrix is converted into the House of Quality. Output from the House of Quality is used in concept generation of mobile phone. Concept generation is followed by concept selection. Final improved model of the mobile phone is presented.

  16. Impact of external job mobility and occupational job mobility on earnings

    Energy Technology Data Exchange (ETDEWEB)

    Wong, C.; Cheng, M.Y.; Lau, T.C.

    2016-07-01

    Purpose: The purpose of the study is to examine the relationship between external job mobility and occupational job mobility on earnings among engineers in Malaysia. Design/methodology/approach: Using curricular vitae data from a job agency, this paper tracks job mobility through job histories and examine how it affects earnings. Findings: Results obtained from regression analysis indicate that higher external job mobility will contribute to higher earnings, but occupational mobility will have adverse effect on earnings. Research limitations/implications: Limitation of the study is that the results are extrapolated from a self-report dataset. Practical implications: Nonetheless, the results give important implications to the Malaysian job market on how firm-specific skills and occupational specific skills are rewarded among engineers who actively seek for alternative employment online, and a guide to job applicants in career planning. Originality/value: The findings has also revealed important variables to be included in explaining high skill labor earnings in the context of Malaysian engineers, it serves as an important reference for future in modeling earnings.

  17. Impact of external job mobility and occupational job mobility on earnings

    International Nuclear Information System (INIS)

    Wong, C.; Cheng, M.Y.; Lau, T.C.

    2016-01-01

    Purpose: The purpose of the study is to examine the relationship between external job mobility and occupational job mobility on earnings among engineers in Malaysia. Design/methodology/approach: Using curricular vitae data from a job agency, this paper tracks job mobility through job histories and examine how it affects earnings. Findings: Results obtained from regression analysis indicate that higher external job mobility will contribute to higher earnings, but occupational mobility will have adverse effect on earnings. Research limitations/implications: Limitation of the study is that the results are extrapolated from a self-report dataset. Practical implications: Nonetheless, the results give important implications to the Malaysian job market on how firm-specific skills and occupational specific skills are rewarded among engineers who actively seek for alternative employment online, and a guide to job applicants in career planning. Originality/value: The findings has also revealed important variables to be included in explaining high skill labor earnings in the context of Malaysian engineers, it serves as an important reference for future in modeling earnings.

  18. Choosing between responsive-design websites versus mobile apps for your mobile behavioral intervention: presenting four case studies.

    Science.gov (United States)

    Turner-McGrievy, Gabrielle M; Hales, Sarah B; Schoffman, Danielle E; Valafar, Homay; Brazendale, Keith; Weaver, R Glenn; Beets, Michael W; Wirth, Michael D; Shivappa, Nitin; Mandes, Trisha; Hébert, James R; Wilcox, Sara; Hester, Andrew; McGrievy, Matthew J

    2017-06-01

    Both mobile apps and responsive-design websites (web apps) can be used to deliver mobile health (mHealth) interventions, but it can be difficult to discern which to use in research. The goal of this paper is to present four case studies from behavioral interventions that developed either a mobile app or a web app for research and present an information table to help researchers determine which mobile option would work best for them. Four behavioral intervention case studies (two developed a mobile app, and two developed a web app) presented include time, cost, and expertise. Considerations for adopting a mobile app or a web app-such as time, cost, access to programmers, data collection, security needs, and intervention components- are presented. Future studies will likely integrate both mobile app and web app modalities. The considerations presented here can help guide researchers on which platforms to choose prior to starting an mHealth intervention.

  19. Replicating a study of collaborative use of mobile phones for photo sharing in a different cultural context

    DEFF Research Database (Denmark)

    Sandoval, Carolina; Montero, Camila; Jokela, Tero

    2014-01-01

    In this paper, we replicate a study of collaborative mobile phone use to share personal photos in groups of collocated people. The replication study was conducted in a different cultural context to check the generalizability of the findings from the original study in terms of the proposed...

  20. Fractal Adaptive Web Service for Mobile Learning

    Directory of Open Access Journals (Sweden)

    Ichraf Tirellil

    2006-06-01

    Full Text Available This paper describes our proposition for adaptive web services which is based on configurable, re-usable adaptive/personalized services. To realize our ideas, we have developed an approach for designing, implementing and maintaining personal service. This approach enables the user to accomplish an activity with a set of services answering to his preferences, his profiles and to a personalized context. In this paper, we describe the principle of our approach that we call fractal adaptation approach, and we discuss the implementation of personalization services in the context of mobile and collaborative scenario of learning. We have realized a platform in this context -a platform for mobile and collaborative learning- based on fractal adaptable web services. The platform is tested with a population of students and tutors, in order to release the gaps and the advantages of the approach suggested.

  1. Evaluating Listening and Speaking Skills in a Mobile Game-Based Learning Environment with Situational Contexts

    Science.gov (United States)

    Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu

    2016-01-01

    Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…

  2. Wireless Sensor/Actuator Network Design for Mobile Control Applications

    Directory of Open Access Journals (Sweden)

    Youxian Sung

    2007-10-01

    Full Text Available Wireless sensor/actuator networks (WSANs are emerging as a new generationof sensor networks. Serving as the backbone of control applications, WSANs will enablean unprecedented degree of distributed and mobile control. However, the unreliability ofwireless communications and the real-time requirements of control applications raise greatchallenges for WSAN design. With emphasis on the reliability issue, this paper presents anapplication-level design methodology for WSANs in mobile control applications. Thesolution is generic in that it is independent of the underlying platforms, environment,control system models, and controller design. To capture the link quality characteristics interms of packet loss rate, experiments are conducted on a real WSAN system. From theexperimental observations, a simple yet efficient method is proposed to deal withunpredictable packet loss on actuator nodes. Trace-based simulations give promisingresults, which demonstrate the effectiveness of the proposed approach.

  3. The Challenges of Designing Digital Services for Multiple Mobile Platforms

    DEFF Research Database (Denmark)

    Ghazawneh, Ahmad

    2016-01-01

    on a multiple case study of three mobile application development firms from Sweden, Denmark and Norway, we synthesize the digital service design taxonomy to understand the challenges faced by third-party developers. Our study identifies a set of challenges in four different levels: user level, platform level...... to tap into and join the digital ecosystem. However, while there is an emerging literature on designing digital services, little empirical evidence exists about challenges faced by third-party developers while designing digital services, and in particular for multiple mobile platforms. Drawing......The value of digital services is increasingly recognized by owners of digital platforms. These services have central role in building and sustaining the business of the digital platform. In order to sustain the design of digital services, owners of digital platforms encourage third-party developers...

  4. Design of Mobile e-Books as a Teaching Tool for Diabetes Education

    Science.gov (United States)

    Guo, Sophie Huey-Ming

    2017-01-01

    To facilitate people with diabetes adopting information technologies, a tool of mobile eHealth education for diabetes was described in this paper, presenting the validity of mobile eBook for diabetes educators. This paper describes the design concepts and validity of this mobile eBook for diabetes educators delivering diabetes electronic…

  5. Design of a Prototype Mobile Application to Make Mathematics Education More Realistic

    Science.gov (United States)

    Jordaan, Dawid B.; Laubscher, Dorothy J.; Blignaut, A. Seugnet

    2017-01-01

    To enter the world of work, students require skills which include flexibility, critical thinking, problem solving, collaboration and communication. The use of mobile technologies which are specifically created for a context could stimulate motivation in students to recognise the relevance of Mathematics in the real world. South Africa in…

  6. Designing a Mobile Game for Home Computer Users to Protect Against Phishing Attacks

    OpenAIRE

    Arachchilage, Nalin Asanka Gamagedara; Cole, Melissa

    2016-01-01

    This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Mobile games could facilitate to embed learning in a natural environment. The paper introduces a mobile game design based on a story which is simplifying and exaggerating real ...

  7. A DBR Framework for Designing Mobile Virtual Reality Learning Environments

    Science.gov (United States)

    Cochrane, Thomas Donald; Cook, Stuart; Aiello, Stephen; Christie, Duncan; Sinfield, David; Steagall, Marcus; Aguayo, Claudio

    2017-01-01

    This paper proposes a design based research (DBR) framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop more authentic educational experiences and learner-centred pedagogies in higher education. The projects highlight the first…

  8. Context Aware Handover Algorithms For Mobile Positioning Systems

    Directory of Open Access Journals (Sweden)

    Sazid Z. Khan

    2014-01-01

    Full Text Available Abstract: This work proposes context aware handover algorithms for mobile positioning systems. The algorithms perform handover among positioning systems based on important contextual factors related to position determination with efficient use of battery. The proposed solution which consists of the algorithms is implemented in the form of an Android application named Locate@nav6. The performance of the proposed solution was tested in selected experimental areas. The handover performance was compared with other existing location applications. The proposed solution performed correct handover among positioning systems in 95% of cases studied while two other applications performed correct handover in only 50% of cases studied. Battery usage of the proposed solution is less than one third of the battery usage of two other applications. The analysis of the positioning error of the applications demonstrated that, the proposed solution is able to reduce positioning error indirectly by handing over the task of positioning to an appropriate positioning system. This kept the average error of positioning below 42.1 meters for Locate@nav6 while the average error for two other applications namely Google Latitude and Malaysia maps was between 92.7 and 171.13 meters.

  9. Context management platform for tourism applications.

    Science.gov (United States)

    Buján, David; Martín, David; Torices, Ortzi; López-de-Ipiña, Diego; Lamsfus, Carlos; Abaitua, Joseba; Alzua-Sorzabal, Aurkene

    2013-06-24

    The notion of context has been widely studied and there are several authors that have proposed different definitions of context. However, context has not been widely studied in the framework of human mobility and the notion of context has been imported directly from other computing fields without specifically addressing the tourism domain requirements. In order to store and manage context information a context data model and a context management platform are needed. Ontologies have been widely used in context modelling, but many of them are designed to be applied in general ubiquitous computing environments, do not contain specific concepts related to the tourism domain or some approaches do not contain enough concepts to represent context information related to the visitor on the move. That is why we propose a new approach to provide a better solution to model context data in tourism environments, adding more value to our solution reusing data about tourist resources from an Open Data repository and publishing it as Linked Data. We also propose the architecture for a context information management platform based on this context data model.

  10. Smart Mobility – Encouraging sustainable mobility behaviour by designing and implementing policies with citizen involvement

    Directory of Open Access Journals (Sweden)

    Edith Maier

    2012-10-01

    Full Text Available The paper discusses the theoretical concepts, design considerations and preliminary findings from Smart Mobility, a research project currently being undertaken with the City of St. Gallen. The project aims at designing measures to encourage the increased use of public and non-motorised transport by integrating behavioural economic principles into public policy. The extensive involvement of citizens and their participation in the design of the measures are to support their democratic legitimization and later acceptance. The paper describes the energy policies behind the project and outlines the theoretical framework for integrating behavioural insights into public policy. The strategies envisaged include participatory instruments and methods, especially the use of existing social media channels, capitalizing on social processes and norms to increase the motivation of individuals to use public transport, creating an open innovation space by means of crowdsourcing as well as the proper framing of political communication to achieve changes in mobility patterns.

  11. Motivate: towards context-aware recommendation mobile system for healthy living

    NARCIS (Netherlands)

    Lin, Y.; Jessurun, J.; Vries, de B.; Timmermans, H.J.P.

    2011-01-01

    This paper presents the practices of a research aiming at the design of a context-aware recommendation system that promotes the adoption of a healthy and active lifestyle. A Smartphone application that provides personalized and contextualized advice on physical activities was developed. The goal of

  12. Design and development of the mobile game based on the J2ME technology

    Science.gov (United States)

    He, JunHua

    2012-01-01

    With the continuous improvement of mobile performance, mobile entertainment applications market trend has been increasingly clear, mobile entertainment applications will be after the PC entertainment applications is another important business growth. Through the full analysis of the current mobile entertainment applications market demand and trends, the author has accumulated a lot of theoretical knowledge and practical experience. Rational, using of some new technology for a mobile entertainment games design, and described the development of key technologies required for mobile game an analysis and design of the game, and to achieve a complete game development. Light of the specific mobile game project - "Battle City", detailed the development of a mobile game based on the J2ME platform, the basic steps and the various key elements, focusing on how to use object-oriented thinking on the role of mobile phones in the abstract and Game Animation package, the source code with specific instructions.

  13. Phonegap 2.x mobile application development hotshot

    CERN Document Server

    Shotts, Kerri

    2013-01-01

    This book is a step-by-step guide about how to create a mobile app. Each chapter begins with the design of the user interface using wireframes as well as the data models using various diagrams. After the design, the chapter moves on to the implementation of the app, describing each block of code, including how it works and why it is needed in the context of the project. At the end of each project, various suggestions are proposed to help extend or enhance the project in order to stimulate your creativity and programming skills If you are a developer looking to create a mobile app using HTML, C

  14. High mobility and quantum well transistors design and TCAD simulation

    CERN Document Server

    Hellings, Geert

    2013-01-01

    For many decades, the semiconductor industry has miniaturized transistors, delivering increased computing power to consumers at decreased cost. However, mere transistor downsizing does no longer provide the same improvements. One interesting option to further improve transistor characteristics is to use high mobility materials such as germanium and III-V materials. However, transistors have to be redesigned in order to fully benefit from these alternative materials. High Mobility and Quantum Well Transistors: Design and TCAD Simulation investigates planar bulk Germanium pFET technology in chapters 2-4, focusing on both the fabrication of such a technology and on the process and electrical TCAD simulation. Furthermore, this book shows that Quantum Well based transistors can leverage the benefits of these alternative materials, since they confine the charge carriers to the high-mobility material using a heterostructure. The design and fabrication of one particular transistor structure - the SiGe Implant-Free Qu...

  15. DESIGNING MLEARNING: Tapping Into The Mobile Revolution For Organizational Performance

    OpenAIRE

    Ozlem OZAN

    2012-01-01

    From past to the present, the learning need has increasingly grown. In this way, education and learning processes have also evolved; education has continuously changed shell along with social transformation and development. The communication and data transfer possibilities created by mobile technologies can significantly reduce dependence on fixed locations for work and study, and thus have the potential to revolutionize the way we work and learn (Peters, 2009). In this context, M-learning is...

  16. Autonomic Semantic-Based Context-Aware Platform for Mobile Applications in Pervasive Environments

    Directory of Open Access Journals (Sweden)

    Adel Alti

    2016-09-01

    Full Text Available Currently, the field of smart-* (home, city, health, tourism, etc. is naturally heterogeneous and multimedia oriented. In such a domain, there is an increasing usage of heterogeneous mobile devices, as well as captors transmitting data (IoT. They are highly connected and can be used for many different services, such as to monitor, to analyze and to display information to users. In this context, data management and adaptation in real time are becoming a challenging task. More precisely, at one time, it is necessary to handle in a dynamic, intelligent and transparent framework various data provided by multiple devices with several modalities. This paper presents a Kali-Smart platform, which is an autonomic semantic-based context-aware platform. It is based on semantic web technologies and a middleware providing autonomy and reasoning facilities. Moreover, Kali-Smart is generic and, as a consequence, offers to users a flexible infrastructure where they can easily control various interaction modalities of their own situations. An experimental study has been made to evaluate the performance and feasibility of the proposed platform.

  17. The Effects of Trust Transference, Mobile Attributes and Enjoyment on Mobile Trust

    Directory of Open Access Journals (Sweden)

    Cristiane Junqueira Giovannini

    2015-01-01

    Full Text Available Trust is essential in building relationships. In mobile commerce, as in electronic commerce, trust is even more valuable given the absence of human contact and direct observation of the service provider. Despite the importance of trust for mobile commerce, there has been little academic effort to study the relationships between mobile devices unique components of interactivity and customer trust, or the relationship between offline, online and mobile trust. This study proposes a trust-mediated model for customer attitude and transaction intentions in mobile commerce contexts that incorporates trust transference and unique factors present in mobile commerce. Data were collected in an online survey and analyzed via structural equations modeling. Results suggest that trust transferred from online contexts and ease of use have significant effects on mobile trust formation, while also indicating that mobile trust influences consumers’ attitudes and intentions to purchase using mobile devices.

  18. Research of Applying Semiotic Theory in Interface Design of Mobile Phone

    Institute of Scientific and Technical Information of China (English)

    王南

    2017-01-01

    Mobile phone has become the most important daily device in modern society since 21st century. What's more, it will continue to play a significant role in people 's daily life in the foreseeable near future. An outstanding interface design can not only bring convenience to users, but also strengthen users'experience feelings and give customers more fun and joy. This paper is mainly about how to use semiotic theory in the application of phone interface design. By analyzing basic elements of signal trans?mission as well as"Triplet Theory"in semiotics, and practicing every single element in the design, the value of semiotics applica?tion can be clearly shown. That is, to help interface designer understand customers better and fulfill their needs more accurately and to accomplish fantastic designs in mobile interface.

  19. It’s about Understanding Each Other’s Culture – Improving the Outcomes of Mobile Learning by Avoiding Culture Conflicts

    OpenAIRE

    Ernst, Sissy-Josefina; Janson, Andreas; Söllner, Matthias; Leimeister, Jan Marco

    2016-01-01

    Mobile learning enables learners to integrate learning activities into daily routines. Information systems research emphasizes that technology-mediated learning (TML) has to be adapted to cultural differences. Integrating a mobile learning application into a new context can cause conflicts as values embedded in the mobile learning application can conflict with values of the context in which it is introduced. With this paper, we propose a theory-driven design approach to avoid culture conflict...

  20. Mobile Probes in Mobile Learning

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Blomhøj, Ulla; Duvaa, Uffe

    In this paper experiences from using mobile probes in educational design of a mobile learning application is presented. The probing process stems from the cultural probe method, and was influenced by qualitative interview and inquiry approaches. In the project, the mobile phone was not only acting...... as an agent for acquiring empirical data (as the situation in hitherto mobile probe settings) but was also the technological medium for which data should say something about (mobile learning). Consequently, not only the content of the data but also the ways in which data was delivered and handled, provided...... a valuable dimension for investigating mobile use. The data was collected at the same time as design activities took place and the collective data was analysed based on user experience goals and cognitive processes from interaction design and mobile learning. The mobile probe increased the knowledge base...

  1. A Preliminary Investigation of Malaysian Student’s Daily Use of Mobile Devices as Potential Tools for STEM in a Local University Context

    Directory of Open Access Journals (Sweden)

    Shamsul Arrieya Ariffin

    2018-03-01

    Full Text Available Mobile learning is a fairly new approach to the educational paradigm where learning is concerned.  The usage of mobile learning may also be extended to various fields including Science, Technology, Engineering, and Mathematics (STEM.   As Malaysia is lagging behind in STEM, this research is conducted to study preliminary information concerning mobile learning in a local university context, particularly, STEM. The method for this research is a descriptive survey. The results indicate that students already have some skills in using mobile phones, particularly multimedia skills, which can be applied to STEM.

  2. Interaction and educational design of mobile equipment for crisis management training

    DEFF Research Database (Denmark)

    Ørngreen, Rikke

    2011-01-01

    As researchers and designers of crisis management training in mobile learning settings, we need to consider ways in which principles of educational design and interaction design can co-exist, in order to reach a higher quality of the analysis and design process. The paper is an input...

  3. Technology-design-manufacturing co-optimization for advanced mobile SoCs

    Science.gov (United States)

    Yang, Da; Gan, Chock; Chidambaram, P. R.; Nallapadi, Giri; Zhu, John; Song, S. C.; Xu, Jeff; Yeap, Geoffrey

    2014-03-01

    How to maintain the Moore's Law scaling beyond the 193 immersion resolution limit is the key question semiconductor industry needs to answer in the near future. Process complexity will undoubtfully increase for 14nm node and beyond, which brings both challenges and opportunities for technology development. A vertically integrated design-technologymanufacturing co-optimization flow is desired to better address the complicated issues new process changes bring. In recent years smart mobile wireless devices have been the fastest growing consumer electronics market. Advanced mobile devices such as smartphones are complex systems with the overriding objective of providing the best userexperience value by harnessing all the technology innovations. Most critical system drivers are better system performance/power efficiency, cost effectiveness, and smaller form factors, which, in turns, drive the need of system design and solution with More-than-Moore innovations. Mobile system-on-chips (SoCs) has become the leading driver for semiconductor technology definition and manufacturing. Here we highlight how the co-optimization strategy influenced architecture, device/circuit, process technology and package, in the face of growing process cost/complexity and variability as well as design rule restrictions.

  4. Dynamic Context Bindings, Infrastructural Support for Context-aware Applications

    NARCIS (Netherlands)

    Broens, T.H.F.

    2008-01-01

    The world is increasingly equipped with high-capacity, interconnected, mobile and embedded computing devices. Context-awareness provides an attractive approach to personalize applications such that they better suit the user’s needs in this rich computing environment. Context-aware applications use

  5. Service-oriented Context-aware Framework

    Directory of Open Access Journals (Sweden)

    László Kovács

    2009-06-01

    Full Text Available Location- and context-aware services are emerging technologies in mobile and desktop environments, however, most of them are difficult to use and do not seem to be beneficial enough. Our research focuses on designing and creating a service-oriented framework that helps location- and context-aware, client-service type application development and use. Location information is combined with other contexts such as the users' history, preferences and disabilities. The framework also handles the spatial model of the environment (e.g. map of a room or a building as a context. The framework is built on a semantic backend where the ontologies are represented using the OWL description language. The use of ontologies enables the framework to run inference tasks and to easily adapt to new context types. The framework contains a compatibility layer for positioning devices, which hides the technical differences of positioning technologies and enables the combination of location data of various sources.

  6. Designing for Learning in Coupled Contexts

    DEFF Research Database (Denmark)

    Gleerup, Janne; Heilesen, Simon; Helms, Niels Henrik

    2014-01-01

    In the case discussed in this chapter, involving the training of electrician apprentices at a Danish vocational college, many of the apprentices have difficulties understanding how the two modes of learning, i.e. formal learning at the college and the more informal learning through the in......-service training, relate to one another. This chapter is an account of an experiment in designing for net-based vocational learning with the aim of providing a coupling between widely different learning contexts. The actual design process used is based on a recently developed method for user-driven innovation......, the “quadrant model”, involving apprentices, teachers and masters and journeymen from companies as active and equal cocreators of new pedagogical designs. The final outcome has been three designs for networked learning. They facilitate communication between apprentice and apprentice, college and apprentice...

  7. Kinematics, dynamics and control design of 4WIS4WID mobile robots

    Directory of Open Access Journals (Sweden)

    Ming-Han Lee

    2015-01-01

    Full Text Available Kinematic and dynamic modelling and corresponding control design of a four-wheel-independent steering and four-wheel-independent driving (4WIS4WID mobile robot are presented in this study. Different from the differential or car-like mobile robot, the 4WIS4WID mobile robot is controlled by four steering and four driving motors, so the control scheme should possess the ability to integrate and manipulate the four independent wheels. A trajectory tracking control scheme is developed for the 4WIS4WID mobile robot, where both non-linear kinematic control and dynamic sliding-mode control are designed. All of the stabilities of the kinematic and dynamic control laws are proved by Lyapunov stability analysis. Finally, the feasibility and validity of the proposed trajectory tracking control scheme are confirmed through computer simulations.

  8. Design and Development of RunForFun Mobile Application

    Directory of Open Access Journals (Sweden)

    Anci Anthony

    2018-01-01

    Full Text Available Race run for 5 km or 10 km has been trending recently in many places in Indonesia, especially in Surabaya where there were at least 11 events of race run. The participant's number also increased significantly compared to years before. However, among several race run events, it was seen that some events tended to be replicative and monotone, while among the participants recently were identified the need for increasing the fun factor. RunForFun is a mobile application which designed for participants to reach new experience when participating in a race run event. The mobile application will run on Android OS. The development method of this mobile application would use Reverse Waterfall method. The development of this mobile application uses Ionic Framework which utilizes Cordova as its base to deploy to smartphone devices. Subsequently, RunForRun was tested on 10 participants, and the test shows a significant increase in the fun factor from run race participants.

  9. Design and development of mobile Email system based on brew and IMAP4

    International Nuclear Information System (INIS)

    Chen Liangchen; Liu Shuzhen; Yan Xiaofei; Sun Gongxing

    2007-01-01

    In order to achieve IMAP4 support agreement in the mobile e-mail client application on the smart phone, using the Qualcomm introduced wireless devices designed for the BREW platform. Research on the BREW platform mobile and IMAP4 protocol, design and implement the 3G technology standard smart phone e-mail client based on the BREW platform. (authors)

  10. Creativity as a Key Driver for Designing Context Sensitive Health Informatics.

    Science.gov (United States)

    Zhou, Chunfang; Nøhr, Christian

    2017-01-01

    In order to face the increasing challenges of complexity and uncertainty in practice of health care, this paper aims to discuss how creativity can contribute to design new technologies in health informatics systems. It will firstly introduce the background highlighting creativity as a missing element in recent studies on context sensitive health informatics. Secondly, the concept of creativity and its relationship with activities of technology design will be discussed from a socio-culture perspective. This will be thirdly followed by understanding the roles of creativity in designing new health informatics technologies for meeting needs of high context sensitivity. Finally, a series of potential strategies will be suggested to improve creativity among technology designers working in healthcare industries. Briefly, this paper innovatively bridges two areas studies on creativity and context sensitive health informatics by issues of technology design that also indicates its important significances for future research.

  11. Multimodal designs for learning in contexts of diversity

    Directory of Open Access Journals (Sweden)

    Arlene Archer

    2014-12-01

    Full Text Available This paper aims to identify multimodal designs for learning in diverse and developing contexts, where access to resources remains vastly unequal. Using case studies from South African education, the paper explores ways of surfacing the range of students’ resources which are often not noticed or valued in formal educational settings. The studies showcased here demonstrate how ethnographic and textually-based approaches can be combined. Opening up the semiotic space of the classroom through multimodal designs for learning is important for finding innovative ways of addressing access, diversity, and past inequalities. This is of relevance not only to South Africa, but a range of global contexts. The paper argues that multimodal designs for learning can involve interrogating the relation between ‘tradition’ and ‘modernity’; harnessing students’ creative practices as resources for pedagogy; developing metalanguages for critical reflection; creating less regulated pedagogical spaces in order to enable useful teaching and learning practices.

  12. Design and Analysis of Cooperative Cable Parallel Manipulators for Multiple Mobile Cranes

    Directory of Open Access Journals (Sweden)

    Bin Zi

    2012-11-01

    Full Text Available The design, dynamic modelling, and workspace are presented in this paper concerning cooperative cable parallel manipulators for multiple mobile cranes (CPMMCs. The CPMMCs can handle complex tasks that are more difficult or even impossible for a single mobile crane. Kinematics and dynamics of the CPMMCs are studied on the basis of geometric methodology and d'Alembert's principle, and a mathematical model of the CPMMCs is developed and presented with dynamic simulation. The constant orientation workspace analysis of the CPMMCs is carried out additionally. As an example, a cooperative cable parallel manipulator for triple mobile cranes with 6 Degrees of Freedom is investigated on the basis of the above design objectives.

  13. That Was Then, This Is Now: Replacing the Mobile-Optimized Site with Responsive Design

    Directory of Open Access Journals (Sweden)

    Laurie M. Bridges

    2013-12-01

    Full Text Available As mobile technologies continue to evolve, libraries seek sustainable ways to keep up with these changes and to best serve our users.  Previous library mobile usability research has examined tasks users predict they might be likely to perform, but little is known about what users actually do on a mobile-optimized library site.  This research used a combination of survey methodology and web analytics to examine what tasks users actually carry out on a library mobile site.  The results indicate that users perform an array of passive and active tasks and do not want content choices to be limited on mobile devices.  Responsive design is described as a long-term solution for addressing both designers and users’ needs.

  14. Rational In Silico Design of an Organic Semiconductor with Improved Electron Mobility.

    Science.gov (United States)

    Friederich, Pascal; Gómez, Verónica; Sprau, Christian; Meded, Velimir; Strunk, Timo; Jenne, Michael; Magri, Andrea; Symalla, Franz; Colsmann, Alexander; Ruben, Mario; Wenzel, Wolfgang

    2017-11-01

    Organic semiconductors find a wide range of applications, such as in organic light emitting diodes, organic solar cells, and organic field effect transistors. One of their most striking disadvantages in comparison to crystalline inorganic semiconductors is their low charge-carrier mobility, which manifests itself in major device constraints such as limited photoactive layer thicknesses. Trial-and-error attempts to increase charge-carrier mobility are impeded by the complex interplay of the molecular and electronic structure of the material with its morphology. Here, the viability of a multiscale simulation approach to rationally design materials with improved electron mobility is demonstrated. Starting from one of the most widely used electron conducting materials (Alq 3 ), novel organic semiconductors with tailored electronic properties are designed for which an improvement of the electron mobility by three orders of magnitude is predicted and experimentally confirmed. © 2017 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  15. Automated Hydraulic System Design and Power Management in Mobile Applications

    DEFF Research Database (Denmark)

    Pedersen, Henrik Clemmensen

    force, torque and power density. One of these areas is the mobile hydraulic area, which generally comprise all type of off-highway machinery, such as construction equipment, agricultural equipment etc. But where hydraulic systems earlier was designed with primary focus on cost, dynamic performance...... and accuracy, energy consumption is becoming an ever more important design parameter. At the same time as the first oil crisis the first hydraulic load sensing (LS) systems also emerged on the market, which, compared to the other systems of the time, offered significant energy saving potentials and which today...... are found on most medium and high-end mobile hydraulic machinery. Despite the energy saving potentials that these systems posses, compared to the other open-circuit hydraulic system topologies, LS-system may still be subject to very low system efficiencies if not designed correctly. This is typically...

  16. Module-based structure design of wheeled mobile robot

    Directory of Open Access Journals (Sweden)

    Z. Luo

    2018-02-01

    Full Text Available This paper proposes an innovative and systematic approach for synthesizing mechanical structures of wheeled mobile robots. The principle and terminologies used for the proposed synthesis method are presented by adopting the concept of modular design, isomorphic and non-isomorphic, and set theory with its associated combinatorial mathematics. The modular-based innovative synthesis and design of wheeled robots were conducted at two levels. Firstly at the module level, by creative design and analysing the structures of classic wheeled robots, a wheel module set containing four types of wheel mechanisms, a suspension module set consisting of five types of suspension frames and a chassis module set composed of five types of rigid or articulated chassis were designed and generalized. Secondly at the synthesis level, two kinds of structure synthesis modes, namely the isomorphic-combination mode and the non-isomorphic combination mode were proposed to synthesize mechanical structures of wheeled robots; which led to 241 structures for wheeled mobile robots including 236 novel ones. Further, mathematical models and a software platform were developed to provide appropriate and intuitive tools for simulating and evaluating performance of the wheeled robots that were proposed in this paper. Eventually, physical prototypes of sample wheeled robots/rovers were developed and tested so as to prove and validate the principle and methodology presented in this paper.

  17. Integrating local urban climate modelling and mobile sensor data for personal exposure assessments in the context of urban heat island effect

    Science.gov (United States)

    Ueberham, Maximilian; Hertel, Daniel; Schlink, Uwe

    2017-04-01

    ) and the surrounding nesting area (rural area). Preparing for the outdoor application of mobile MSDs we tested their accuracy and performance between several MSDs and reliable sophisticated devices under laboratory conditions. We found that variations mainly depend on the device design and technology (e.g. active/passive ventilation). The standard deviation of the temperature records was quite stable over the whole range of values and the MSDs proved to be applicable for the purpose of our study. In conclusion the benefit of integrating mobile data and micrometeorological predictions is manifold. Mobile data can be used for the investigation of personal exposure in the context of heat stress and for the verification and training of micrometeorological models. Otherwise, model predictions can identify local areas of special climate interest where additional mobile measurements would be beneficial to provide new information for mitigation and adaptation actions.

  18. Context Management Platform for Tourism Applications

    Science.gov (United States)

    Buján, David; Martín, David; Torices, Ortzi; López-de-Ipiña, Diego; Lamsfus, Carlos; Abaitua, Joseba; Alzua-Sorzabal, Aurkene

    2013-01-01

    The notion of context has been widely studied and there are several authors that have proposed different definitions of context. However, context has not been widely studied in the framework of human mobility and the notion of context has been imported directly from other computing fields without specifically addressing the tourism domain requirements. In order to store and manage context information a context data model and a context management platform are needed. Ontologies have been widely used in context modelling, but many of them are designed to be applied in general ubiquitous computing environments, do not contain specific concepts related to the tourism domain or some approaches do not contain enough concepts to represent context information related to the visitor on the move. That is why we propose a new approach to provide a better solution to model context data in tourism environments, adding more value to our solution reusing data about tourist resources from an Open Data repository and publishing it as Linked Data. We also propose the architecture for a context information management platform based on this context data model. PMID:23797739

  19. New Design of Mobile Robot Path Planning with Randomly Moving Obstacles

    Directory of Open Access Journals (Sweden)

    T. A. Salih

    2013-05-01

    Full Text Available The navigation of a mobile robot in an unknown environment has always been a very challenging task. In order to achieve safe and autonomous navigation, the mobile robot needs to sense the surrounding environment and plans a collision-free path. This paper focuses on designing and implementing a mobile robot which has the ability of navigating smoothly in an unknown environment, avoiding collisions, without having to stop in front of obstacles, detecting leakage of combustible gases and transmitting a message of detection results to the civil defense unit automatically through the Internet to the E-mail. This design uses the implementation of artificial neural network (ANN on a new technology represented by Field Programmable Analog Array (FPAA for controlling the motion of the robot. The robot with the proposed controller is tested and has completed the required objective successfully.

  20. Designing Mobile Interactions: The continual convergence of form and context

    DEFF Research Database (Denmark)

    Kjeldskov, Jesper

    2013-01-01

    fremmes en design-orienteret måde at opnå konvergens mellem form og kontekst gennem en kontekstuelt forankret, helhedsorienteret, og kontinuerligt udfoldende designproces. “Fantasi er vigtigere end viden. For viden er begrænset, mens fantasien favner hele verden” sagde Albert Einstein i 1931. Inden...

  1. Mobile communication tools for a South African deaf patient in a pharmacy context

    NARCIS (Netherlands)

    Chininthorn, P.; Glaser, M.; Freudenthal, A.; Tucker, W.D.

    2012-01-01

    This paper presents a case of iterative community-based co-design to facilitate the emergence of an innovative mobile system to address a potentially life-threatening scenario for Deaf people in South Africa. For Deaf people who communicate in South African Sign Language, miscommunication due to

  2. "Design for Somebody" - Approach Enabling Mobile Technology Development.

    Science.gov (United States)

    Sirkka, Andrew; Merilampi, Sari; Koivisto, Antti; Tommiska, Janika; Saarinen, Tatu-Pekka

    2017-01-01

    This paper presents case examples of Design for Somebody (DfS) philosophy used both in developing novel technologies and modifying existing main stream technologies applicable for users with special needs. DfS embodies variety of mobile technology approaches to generate personalised means to enable and motivate physical, cognitive and social skills development.

  3. Design of a hybrid command and control mobile botnet

    CSIR Research Space (South Africa)

    Pieterse, H

    2013-05-01

    Full Text Available and control mobile botnet. The hybrid design explores the efficiency of multiple command and control channels against the following objectives: no single point of failure within the topology, low cost for command dissemination, limited network activities...

  4. Knowledge mobilization in the context of health technology assessment: an exploratory case study

    Directory of Open Access Journals (Sweden)

    Fournier Monique F

    2012-04-01

    Full Text Available Abstract Background Finding measures to enhance the dissemination and implementation of their recommendations has become part of most health technology assessment (HTA bodies' preoccupations. The Quebec government HTA organization in Canada observed that some of its projects relied on innovative practices in knowledge production and dissemination. A research was commissioned in order to identify what characterized these practices and to establish whether they could be systematized. Methods An exploratory case study was conducted during summer and fall 2010 in the HTA agency in order to determine what made the specificity of its context, and to conceptualize an approach to knowledge production and dissemination that was adapted to the mandate and nature of this form of HTA organization. Six projects were selected. For each, the HTA report and complementary documents were analyzed, and semi-structured interviews were carried out. A narrative literature review of the most recent literature reviews of the principal knowledge into practice frameworks (2005-2010 and of articles describing such frameworks (2000-2010 was undertaken. Results and discussion Our observations highlighted an inherent difficulty as regards applying the dominant knowledge translation models to HTA and clinical guidance practices. For the latter, the whole process starts with an evaluation question asked in a problematic situation for which an actionable answer is expected. The objective is to produce the evidence necessary to respond to the decision-maker's request. The practices we have analyzed revealed an approach to knowledge production and dissemination, which was multidimensional, organic, multidirectional, dynamic, and dependent on interactions with stakeholders. Thus, HTA could be considered as a knowledge mobilization process per se. Conclusions HTA's purpose is to solve a problem by mobilizing the types of evidence required and the concerned actors, in order to

  5. My drama : story-based game for understanding emotions in context

    NARCIS (Netherlands)

    Shen, X.; Barakova, E.I.; Poppe, R.; Meyer, J.J.; Veltkamp, R.; Dastani, M.

    2017-01-01

    This paper presents My Drama, a story-based game application that helps to understand emotions in context. The game was developed for young people with autism, who usually have trouble understanding the non-verbal expression of emotions. We combined elements of drama therapy and mobile game design

  6. An Agenda for Designing Natural Interaction in a Museum Context

    DEFF Research Database (Denmark)

    Lund, Morten

    2012-01-01

    to the design of digitally based interaction. The digital nature of these technologies enables convergense and new combinations of existing objects and contexts, but also the establishment of new objects and contexts. This potential of digital technologies is very well illustrated by the Multiverse model...

  7. A Review of Mobile Robotic Telepresence

    Directory of Open Access Journals (Sweden)

    Annica Kristoffersson

    2013-01-01

    Full Text Available Mobile robotic telepresence (MRP systems incorporate video conferencing equipment onto mobile robot devices which can be steered from remote locations. These systems, which are primarily used in the context of promoting social interaction between people, are becoming increasingly popular within certain application domains such as health care environments, independent living for the elderly, and office environments. In this paper, an overview of the various systems, application areas, and challenges found in the literature concerning mobile robotic telepresence is provided. The survey also proposes a set terminology for the field as there is currently a lack of standard terms for the different concepts related to MRP systems. Further, this paper provides an outlook on the various research directions for developing and enhancing mobile robotic telepresence systems per se, as well as evaluating the interaction in laboratory and field settings. Finally, the survey outlines a number of design implications for the future of mobile robotic telepresence systems for social interaction.

  8. User-centric incentive design for participatory mobile phone sensing

    Science.gov (United States)

    Gao, Wei; Lu, Haoyang

    2014-05-01

    Mobile phone sensing is a critical underpinning of pervasive mobile computing, and is one of the key factors for improving people's quality of life in modern society via collective utilization of the on-board sensing capabilities of people's smartphones. The increasing demands for sensing services and ambient awareness in mobile environments highlight the necessity of active participation of individual mobile users in sensing tasks. User incentives for such participation have been continuously offered from an application-centric perspective, i.e., as payments from the sensing server, to compensate users' sensing costs. These payments, however, are manipulated to maximize the benefits of the sensing server, ignoring the runtime flexibility and benefits of participating users. This paper presents a novel framework of user-centric incentive design, and develops a universal sensing platform which translates heterogenous sensing tasks to a generic sensing plan specifying the task-independent requirements of sensing performance. We use this sensing plan as input to reduce three categories of sensing costs, which together cover the possible sources hindering users' participation in sensing.

  9. Facilitating Guided Participation through Mobile Technologies: Designing Creative Learning Environments for Self and Others

    Science.gov (United States)

    Evans, Michael A.; Johri, Aditya

    2008-01-01

    We appropriate Rogoff's ("Apprenticeship in thinking: Cognitive development in social context," 1991; in: Wertsch et al. (eds.) "Sociocultural studies of mind," 1993) notion of guided participation to demonstrate, through abbreviated case studies, our strategy for integrating mobile technology-based learning experiences in higher education. Guided…

  10. Mobile and context: divide or conquer?

    CSIR Research Space (South Africa)

    Botha, Adèle

    2010-05-01

    Full Text Available The interdisciplinary field of Human Computer Interaction (HCI), having barely matured past its adolescent shoes, now faces the challenge of meaningfully integrating Mobile Human Computer Interaction (MHCI). MHCI however, when viewed as an emerging...

  11. Motivating students to perform an experiment in technological design contexts

    NARCIS (Netherlands)

    Logman, P.S.W.M.; Kaper, W.H.; Ellermeijer, A.L.; Lindell, A.; Kähkönen, A.-L.; Viiri, J.

    2012-01-01

    In a teaching-learning sequence on the subject of energy we have tried technological design contexts to motivate students by using only context-based reasons to perform experiments on the subject of energy. We use these experiments to have the students reinvent practical laws of energy conservation

  12. Cross-Layer Design Approach for Power Control in Mobile Ad Hoc Networks

    Directory of Open Access Journals (Sweden)

    A. Sarfaraz Ahmed

    2015-03-01

    Full Text Available In mobile ad hoc networks, communication among mobile nodes occurs through wireless medium The design of ad hoc network protocol, generally based on a traditional “layered approach”, has been found ineffective to deal with receiving signal strength (RSS-related problems, affecting the physical layer, the network layer and transport layer. This paper proposes a design approach, deviating from the traditional network design, toward enhancing the cross-layer interaction among different layers, namely physical, MAC and network. The Cross-Layer design approach for Power control (CLPC would help to enhance the transmission power by averaging the RSS values and to find an effective route between the source and the destination. This cross-layer design approach was tested by simulation (NS2 simulator and its performance over AODV was found to be better.

  13. Design of a Mobile Application for Transfusion Medicine.

    Science.gov (United States)

    Albornoz, M A; Márquez, S; Rubin, L; Luna, D

    2017-01-01

    One of the most frequent error in transfusion medicine is the failure in verifying the patient's identity prior to transfusion. This paper describes the design and development of a Mobile Application (MA) for transfusion medicine. The app uses barcode and QR reading technology for the verification of the patient's identity and the administration of blood components when making a blood transfusion. Physicians, developers, technicians of transfusion medicine and a User Centered Design team participated in the design. The inclusion of end users was fundamental to get full representativeness of their workflow. The project was based on agile methodologies of project management and software development.

  14. Educational research between on devices and mobile learning

    Directory of Open Access Journals (Sweden)

    Martiniello Lucia

    2016-12-01

    Full Text Available The great potential of mobile learning devices hooks up these new contexts that are, above all, cultural and social, but also organisational and relational, forcing us to reconsider fundamental themes of pedagogical discourse. Among these themes, the first must be the construction of the student’s identity and, connected to this, the issue of personalised education. Let us consider, for instance, the by-now familiar distinction between formal, informal and non-formal. Compared with formal learning, we have always considered the two conditions of informal and non-formal education as independent or at least parallel, but essentially distinct and fundamentally different. In the moment in which teaching is done through mobility, and therefore with the effects of interference in contexts completely different from those that are somewhat predictable by the designer of distance learning, can we still think of a "distinction" between formal and informal or, at least, should we not assume a sort of context cross-breeding?

  15. A Revised Interface for the ARL Topodef Mobility Design Tool

    Science.gov (United States)

    2012-04-01

    designed paths as though moving down a conveyor belt . Giving paths an existence independent of the nodes that travel along them not only makes their...A Revised Interface for the ARL Topodef Mobility Design Tool by Andrew J. Toth and Michael Christensen ARL-TR-5980 April 2012...Disclaimers The findings in this report are not to be construed as an official Department of the Army position unless so designated by other

  16. Design of inspection equipment vehicle of mobile cobalt-60 container scanner

    International Nuclear Information System (INIS)

    Zhang Yanmin; An Jigang; Zhou Liye; Liu Yisi; Wu Zhifang; Xiang Xincheng; Huang Songling

    2000-01-01

    The author introduced the design principle of Inspection Equipment Vehicle of TCM-SCAN Mobile 60 Co container inspection system. Three schemes had been compared. The scheme of scan gate in form of pucker-able rails standing on the vehicle was determined. Prototype was prepared in September 1999. Mobile 60 Co container inspection system had the same inspection performance of fixed 60 Co container inspection system

  17. Extend Course for Product Designer in Digital Mobile Era

    Science.gov (United States)

    CHAO, Fang-Lin; LIU, Tzu-Heng; HUANG, Xian-Chun

    2017-12-01

    Product design refers to a system of processes from confirming a product’s specifications to product’s structure. Form, technology, and needs must be considered simultaneously to ensure qualities. In recent years, with the advancement of smartphone technology, many products are connected with apps. Designers cannot exclude themselves from this new wave of the trend. In this article, household hydroponic products design is used as an example, to show the close relationship between digital mobile technology and product design in the contemporary world. Regularly measure the amount of liquid to be added is difficult for a consumer who has no professional experience. To facilitate the introduction of small-scale aquaculture systems into the home, we proposed sensor hardware combined with App software, measured EC and pH value and transmitted to the phone. The app can calculate and display the amount of added and control the amount of inserted through a Bluetooth connection. The physical design needs to take into account the connection between the electronic parts and the circuit board, and interface operation. Thus, not only the model of the product but also the user interface has to be integrated to show the product's quality completely. Besides, authors made reflection upon the necessity for adjustments for interdisciplinary courses under the changing digital mobile era. Also, under the current curriculum structure, possible teaching approach is expressed for extending student’s feasibility.

  18. Power mobility with collision avoidance for older adults: user, caregiver, and prescriber perspectives.

    Science.gov (United States)

    Wang, Rosalie H; Korotchenko, Alexandra; Hurd Clarke, Laura; Mortenson, W Ben; Mihailidis, Alex

    2013-01-01

    Collision avoidance technology has the capacity to facilitate safer mobility among older power mobility users with physical, sensory, and cognitive impairments, thus enabling independence for more users. Little is known about consumers' perceptions of collision avoidance. This article draws on interviews (29 users, 5 caregivers, and 10 prescribers) to examine views on design and utilization of this technology. Data analysis identified three themes: "useful situations or contexts," "technology design issues and real-life application," and "appropriateness of collision avoidance technology for a variety of users." Findings support ongoing development of collision avoidance for older adult users. The majority of participants supported the technology and felt that it might benefit current users and users with visual impairments, but might be unsuitable for people with significant cognitive impairments. Some participants voiced concerns regarding the risk for injury with power mobility use and some identified situations where collision avoidance might be beneficial (driving backward, avoiding dynamic obstacles, negotiating outdoor barriers, and learning power mobility use). Design issues include the need for context awareness, reliability, and user interface specifications. User desire to maintain driving autonomy supports development of collaboratively controlled systems. This research lays the groundwork for future development by illustrating consumer requirements for this technology.

  19. A Framework for Mobile User Experiences in Theme Parks

    DEFF Research Database (Denmark)

    Østergaard, Claus Møller

    2013-01-01

    This paper proposes a framework, which contributes to a better theoretical understanding of mobile user experience in theme parks that is not limited to (a) personal smartphones, (b) a specific theme park, or (c) specific mobile content. Thus, the paper contributes to the field of mobile user...... experience in theme parks within HCI. The identified aspects constituting the mobile user experience in theme parks are the environmental context, the social context, the functional context, the mobile interface, and of course the mobile content. The framework is developed based on five diverse case studies...

  20. Design, construction and evaluation of a meteorological mobile mast ...

    African Journals Online (AJOL)

    A 30 metre meteorological mobile mast has been designed and constructed for upper air profile measurements. The parameters to be measured are wind speed, wind direction, temperature and relative humidity. The sensors for each parameter to be measured are constructed with locally available materials.

  1. Evolving the Design of a Mobile Application to Support Transition to Tertiary Education

    Directory of Open Access Journals (Sweden)

    Yu Zhao

    2017-11-01

    Full Text Available Students’ transition to tertiary education plays a critical role in their overall post-secondary experience. Even though educational institutions have designed and implemented various transition support programs, most of them still struggle to collect detailed information and provide tailored and timely support to students. With the high adoption rate of smart phones among university students, mobile applications can be used as a platform to provide personalized support throughout the transition, which has the potential to address the shortcomings of existing programs. Moreover, the use of mobile applications to support the transition to tertiary education can benefit from emerging techniques to design applications to support individuals through transition processes. In this paper, we present the design and development process of myUniMate, a mobile application that allows students to track and reflect on information from multiple aspects of their university lives. The paper describes the user-centered design approach used in the design, the implementation process, and how the initial version evolved based on our previous study. We conducted a 4-week field trial with first year university students to validate our design.

  2. Mobile Informal Learning

    NARCIS (Netherlands)

    Glahn, Christian; Börner, Dirk

    2010-01-01

    Glahn, C., & Börner, D. (2009). Mobile Informal Learning. Presented at Mobile Learning in Context Symposium at the Open University of the Netherlands. September, 11, 2009, Heerlen, The Netherlands: Open University of the Netherlands.

  3. Influence Factors of Satisfaction with Mobile Learning APP: An Empirical Analysis of China

    Directory of Open Access Journals (Sweden)

    Liqiong Liu

    2018-03-01

    Full Text Available The main purpose of this study is to construct the user satisfaction structure model of mobile learning APP (software designed that run on mobile devices from the perspective of the mobile learning participants, and to analyze the influence factors of satisfaction with mobile learning APP. The results of this study show that perceived responsiveness and perceived content are both the important factors that affect user satisfaction with mobile learning APP. Users have high satisfaction with the content conforming to the mobile learning context. Users expect to get immediate feedback in the process of learning, which can improve the learning methods and efficiency.

  4. "Agency in Mobility": Towards a Conceptualisation of International Student Agency in Transnational Mobility

    Science.gov (United States)

    Tran, Ly Thi; Vu, Thao Thi Phuong

    2018-01-01

    Student mobility is becoming a prominent phenomenon of tertiary education in the twenty-first century. Internationally mobile students' lived experiences are intimately linked to their potential to exercise agency in transnational mobility. However, the notion of agency within the context of student mobility has not been the explicit focus of…

  5. CAreDroid: Adaptation Framework for Android Context-Aware Applications.

    Science.gov (United States)

    Elmalaki, Salma; Wanner, Lucas; Srivastava, Mani

    2015-09-01

    Context-awareness is the ability of software systems to sense and adapt to their physical environment. Many contemporary mobile applications adapt to changing locations, connectivity states, available computational and energy resources, and proximity to other users and devices. Nevertheless, there is little systematic support for context-awareness in contemporary mobile operating systems. Because of this, application developers must build their own context-awareness adaptation engines, dealing directly with sensors and polluting application code with complex adaptation decisions. In this paper, we introduce CAreDroid, which is a framework that is designed to decouple the application logic from the complex adaptation decisions in Android context-aware applications. In this framework, developers are required- only-to focus on the application logic by providing a list of methods that are sensitive to certain contexts along with the permissible operating ranges under those contexts. At run time, CAreDroid monitors the context of the physical environment and intercepts calls to sensitive methods, activating only the blocks of code that best fit the current physical context. CAreDroid is implemented as part of the Android runtime system. By pushing context monitoring and adaptation into the runtime system, CAreDroid eases the development of context-aware applications and increases their efficiency. In particular, case study applications implemented using CAre-Droid are shown to have: (1) at least half lines of code fewer and (2) at least 10× more efficient in execution time compared to equivalent context-aware applications that use only standard Android APIs.

  6. Identifying Instructional Strategies Used to Design Mobile Learning in a Corporate Setting

    Science.gov (United States)

    Jackson-Butler, Uletta

    2016-01-01

    The purpose of this qualitative embedded multiple case study was to describe what instructional strategies corporate instructional designers were using to design mobile learning and to understand from their experiences which instructional strategies they believed enhance learning. Participants were five instructional designers who were actively…

  7. Designing appliances for mobile commerce and retailtainment

    OpenAIRE

    Roussos, George; Kourouthanassis, P.; Moussouri, T.

    2003-01-01

    In the emerging world of the new consumer and the `anytime, anywhere' mobile commerce, appliances are located at the collision point of the retailer and consumer agendas. The consequence of this is twofold: on the one hand appliances that were previously considered plain and utilitarian become entertainment devices and on the other, for the effective design of consumer appliances it becomes paramount to employ multidisciplinary expertise. In this paper, we discuss consumer perceptions of a re...

  8. Mobile platform sampling for designing environmental sensor networks.

    Science.gov (United States)

    Budi, Setia; de Souza, Paulo; Timms, Greg; Susanto, Ferry; Malhotra, Vishv; Turner, Paul

    2018-02-09

    This paper proposes a method to design the deployment of sensor nodes in a new region where historical data is not available. A number of mobile platforms are simulated to build initial knowledge of the region. Further, an evolutionary algorithm is employed to find the optimum placement of a given number of sensor nodes that best represents the region of interest.

  9. RACOON: a multiuser QoS design for mobile wireless body area networks.

    Science.gov (United States)

    Cheng, Shihheng; Huang, Chingyao; Tu, Chun Chen

    2011-10-01

    In this study, Random Contention-based Resource Allocation (RACOON) medium access control (MAC) protocol is proposed to support the quality of service (QoS) for multi-user mobile wireless body area networks (WBANs). Different from existing QoS designs that focus on a single WBAN, a multiuser WBAN QoS should further consider both inter-WBAN interference and inter-WBAN priorities. Similar problems have been studied in both overlapped wireless local area networks (WLANs) and Bluetooth piconets that need QoS supports. However, these solutions are designed for non-medical transmissions that do not consider any priority scheme for medical applications. Most importantly, these studies focus on only static or low mobility networks. Network mobility of WBANs will introduce unnecessary inter-network collisions and energy waste, which are not considered by these solutions. The proposed multiuser-QoS protocol, RACOON, simultaneously satisfies the inter WBAN QoS requirements and overcomes the performance degradation caused by WBAN mobility. Simulation results verify that RACOON provides better latency and energy control, as compared with WBAN QoS protocols without considering the inter-WBAN requirements.

  10. Nuovi Metodi di visualizzazione geografica: l'approccio Focus+Glue+Context

    Directory of Open Access Journals (Sweden)

    Flavio Lupia

    2010-03-01

    Full Text Available New cartographic visualization methods: the Focus+Glue+Context approach Focus+Glue+Context is a new cartographic visualization method specifically designed to solve the fruition problems connected with the use of mobile devices and web mapping services. The objective of the F+G+C approach is to reduce users cognitive efforts when reading a map: to do so, the area of interest is ‘highlighted’ in a lower and more detailed scale through a fisheye lens effect, while the sorrouding context, useful to the user to determine the items relationships in a map, is maintained on a higher scale.

  11. Nuovi Metodi di visualizzazione geografica: l'approccio Focus+Glue+Context

    Directory of Open Access Journals (Sweden)

    Flavio Lupia

    2010-03-01

    Full Text Available New cartographic visualization methods:the Focus+Glue+Context approachFocus+Glue+Context is a new cartographic visualization method specifically designed to solve the fruition problems connected with the use of mobile devices and web mapping services. The objective of the F+G+C approach is to reduce users cognitive efforts when reading a map: to do so, the area of interest is ‘highlighted’ in a lower and more detailed scale through a fisheye lens effect, while the sorrouding context, useful to the user to determine the items relationships in a map, is maintained on a higher scale.

  12. VOCATIONAL MASTERS TRANING IN THE CONTEXT OF GROWING SOCIAL AND PROFESSIONAL MOBILITY

    Directory of Open Access Journals (Sweden)

    Alexandr G. Kislov

    2014-01-01

    Full Text Available The study is aimed at investigating the trends of vocational training development reflecting the demands of changing professional world.Methods: The applied methods include historic, genetic and socio-context analysis of the current developments in vocational training sphere.Results: The research findings prove the priority of meta-professional and meta-competency landmarks in vocational masters training.Scientific novelty: The author points out the lagging behind of the Federal State Educational Standard and corresponding vocational training programs compared to the fast growing social and professional mobility. The paper emphasizes the urgent need for vocational pedagogical education as a part of vocational training at all levels - the secondary, higher and postgraduate.Practical significance: The research outcomes can be used for further development of conceptual, methodological, organizational and contextual bases of vocational masters training.

  13. User Interface Cultures of Mobile Knowledge Workers

    Directory of Open Access Journals (Sweden)

    Petri Mannonen

    2008-10-01

    Full Text Available Information and communication tools (ICTs have become a major influencer of how modern work is carried out. Methods of user-centered design do not however take into account the full complexity of technology and the user interface context the users live in. User interface culture analysis aims providing to designers new ways and strategies to better take into account the current user interface environment when designing new products. This paper describes the reasons behind user interface culture analysis and shows examples of its usage when studying mobile and distributed knowledge workers.

  14. Regulatory frameworks for mobile medical applications.

    Science.gov (United States)

    Censi, Federica; Mattei, Eugenio; Triventi, Michele; Calcagnini, Giovanni

    2015-05-01

    A mobile application (app) is a software program that runs on mobile communication devices such as a smartphone. The concept of a mobile medical app has gained popularity and diffusion but its reference regulatory context has raised discussion and concerns. Theoretically, a mobile app can be developed and uploaded easily by any person or entity. Thus, if an app can have some effects on the health of the users, it is mandatory to identify its reference regulatory context and the applicable prescriptions.

  15. Mobile health units. Design and implementation considerations.

    Science.gov (United States)

    Murphy, D C; Klinghoffer, I; Fernandez-Wilson, J B; Rosenberg, L

    2000-11-01

    The decision to provide health care services with a mobile van is one which educational and service facilities are increasingly pursuing. The benefits include: The potential to increase the availability of services to underserved populations where access to care is perceived to be one reason for underuse of available services. The opportunity to increase and broaden the educational experiences of students in a training program. The opportunity to develop a sense of social responsibility in the health care provider. The process of deciding to pursue a van purchase is complicated, and administrators may best be served by obtaining experienced consultants to help them fully comprehend the issues involved. After the decision to purchase a mobile unit is made, it is necessary to focus on van requirements and design to meet federal, state, and city codes concerning motor vehicles and health requirements. Some modifications of one's standard practices are needed because of these codes. Being aware of them in advance will allow a smooth project completion. This article provides information about some of the steps required to implement a mobile unit. The approximate time from initial concept to van delivery was 1 year, with one fully dedicated project coordinator working to assure the project's success in such a short time frame. Seeing the gratified personnel and students who serve the children on the "Smiling Faces, Going Places" Mobile Dental Van of the NYUCD (see Figure 2), and knowing the children would otherwise not have received such services, allows the health care professionals involved to feel the development of this van is an exciting mechanism for delivery of health care to individuals who would otherwise go without.

  16. BASED DESIGN MOBILE LEARNING COURSE ON ANDROID OPERATING SYSTEM IN INDONESIA STMIK PADANG

    Directory of Open Access Journals (Sweden)

    Liranti Rahmelina

    2017-09-01

    Full Text Available This research in the wake of the habit among students and lecturers in the uses smartphones, mostly only used to access social networks such as facebook and twitter and have yet to take an important role in education. This study aims to produce a system design mobile learning courses Operating Systems in STMIK Indonesia Padang, preferably in the learning process in the subject of the Operating System, the nature of memorization to books and teaching conventional. These mobile devices have a degree of flexibility and portability that enable high students can access materials, referrals and information related to learning anytime and anywhere. mobile learning android ased Operating System. This material requires a solid understanding and so we need learning support media and can be repeated whenever and wherever students need. The design of supporting mobile learning media is expected to facilitate the needs of students and teachers to learn the material at any time without any limitation of time and place. This study uses SDLC (System Development Life Cycle is a method that describes the system development life cycle in the design and development of information systems. The programming language used is Java, using Eclipse IDE.

  17. Design of fixed and mobile PET/CT facilities: the similarities and the challenges

    International Nuclear Information System (INIS)

    Peet, Debbie J.; Pryor, M.

    2008-01-01

    Design of PET/CT facilities present particular challenges for Radiation Protection. The high energy gamma ray emitted from the radionuclides used, the prolonged uptake period with patients within the facility and the relatively high dose rates from those patients result in some shielding being required and a careful consideration of the layout within each unit. This paper will present the approach used for the design of a fixed facility and will present staff dose data demonstrating that the design has resulted in low staff doses. The approach used to design mobile facilities will then be described, and a consideration of the doses received on this type of unit will also be given. The fixed facility was installed into a wooden clad building and was extremely small. The building was shared with other non radiation workers. Walls were constructed from dense concrete blocks and the layout arranged to prevent a direct line of site between the patient and workers at any point apart from the scan room where a lead glass window was used. For the mobile facility lead was used as the shielding material. The basic approach was to maximise the distance between operators and resting patients. Because of weight restrictions and limitation on the dose rate at the scanner defined by the scanner manufacturer, a higher dose constraint had to be adopted for staff on the unit. Additional complications include the mobility of the unit which can be parked adjacent to buildings with a variety of construction materials. Results of whole body monitoring for staff in the fixed facility over 5 years will be presented with the results from the mobile units over the last year. These will demonstrate the difficulties in keeping doses as low as reasonably achievable in the mobile scenario and the importance of designing the facility with staff dose in mind from the outset. (author)

  18. Designing an Educator Toolkit for the Mobile Learning Age

    Science.gov (United States)

    Burden, Kevin; Kearney, Matthew

    2018-01-01

    Mobile technologies have been described as 'boundary' objects which enable teachers and learners to transcend many of the barriers such as rigid schedules and spaces which have hitherto characterised traditional forms of education. However, educators need to better understand how to design learning scenarios which genuinely exploit the unique…

  19. SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies

    KAUST Repository

    Zheng, Youyi

    2016-05-27

    In early or preparatory design stages, an architect or designer sketches out rough ideas, not only about the object or structure being considered, but its relation to its spatial context. This is an iterative process, where the sketches are not only the primary means for testing and refining ideas, but also for communicating among a design team and to clients. Hence, sketching is the preferred media for artists and designers during the early stages of design, albeit with a major drawback: sketches are 2D and effects such as view perturbations or object movement are not supported, thereby inhibiting the design process. We present an interactive system that allows for the creation of a 3D abstraction of a designed space, built primarily by sketching in 2D within the context of an anchoring design or photograph. The system is progressive in the sense that the interpretations are refined as the user continues sketching. As a key technical enabler, we reformulate the sketch interpretation process as a selection optimization from a set of context-generated canvas planes in order to retrieve a regular arrangement of planes. We demonstrate our system (available at http:/geometry.cs.ucl.ac.uk/projects/2016/smartcanvas/) with a wide range of sketches and design studies. © 2016 The Author(s) Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.

  20. Beyond Where to How: A Machine Learning Approach for Sensing Mobility Contexts Using Smartphone Sensors

    Directory of Open Access Journals (Sweden)

    Robert E. Guinness

    2015-04-01

    Full Text Available This paper presents the results of research on the use of smartphone sensors (namely, GPS and accelerometers, geospatial information (points of interest, such as bus stops and train stations and machine learning (ML to sense mobility contexts. Our goal is to develop techniques to continuously and automatically detect a smartphone user’s mobility activities, including walking, running, driving and using a bus or train, in real-time or near-real-time (<5 s. We investigated a wide range of supervised learning techniques for classification, including decision trees (DT, support vector machines (SVM, naive Bayes classifiers (NB, Bayesian networks (BN, logistic regression (LR, artificial neural networks (ANN and several instance-based classifiers (KStar, LWLand IBk. Applying ten-fold cross-validation, the best performers in terms of correct classification rate (i.e., recall were DT (96.5%, BN (90.9%, LWL (95.5% and KStar (95.6%. In particular, the DT-algorithm RandomForest exhibited the best overall performance. After a feature selection process for a subset of algorithms, the performance was improved slightly. Furthermore, after tuning the parameters of RandomForest, performance improved to above 97.5%. Lastly, we measured the computational complexity of the classifiers, in terms of central processing unit (CPU time needed for classification, to provide a rough comparison between the algorithms in terms of battery usage requirements. As a result, the classifiers can be ranked from lowest to highest complexity (i.e., computational cost as follows: SVM, ANN, LR, BN, DT, NB, IBk, LWL and KStar. The instance-based classifiers take considerably more computational time than the non-instance-based classifiers, whereas the slowest non-instance-based classifier (NB required about five-times the amount of CPU time as the fastest classifier (SVM. The above results suggest that DT algorithms are excellent candidates for detecting mobility contexts in

  1. Meta-design Approach for Mobile Platforms Supporting Creative Tourism Experiences

    DEFF Research Database (Denmark)

    Tussyadiah, Iis P.

    2013-01-01

    with and interpretations of the local attributes of tourism destinations. The mobile system will integrate the sensory stimuli, the intense contact with cultural nuances and social network, the brand-based reputation, and the creative communities at tourism destinations into the iterative process of perception, conception......This paper conceptualizes the application of meta-design approach in the development of a mobile system supporting creative experiences for tourists. Specifically, for those working in creative industries, adaptive mobile system will facilitate effective tourists' interactions......, and expression of creative ideas among tourists. For destinations trying to highlight their unique characteristics as their value proposition, the development of such system may benefit them from a heightened sense of place due to on-going value co-creation. Individuals will benefit from such system from...

  2. Design Principles for Augmented Reality Learning

    Science.gov (United States)

    Dunleavy, Matt

    2014-01-01

    Augmented reality is an emerging technology that utilizes mobile, context-aware devices (e.g., smartphones, tablets) that enable participants to interact with digital information embedded within the physical environment. This overview of design principles focuses on specific strategies that instructional designers can use to develop AR learning…

  3. Design, manufacturing and commissioning of mobile unit for EDF (Dow Chemical process)

    International Nuclear Information System (INIS)

    Cangini, D.; Cordier, J.P.; PEC Engineering, Osny, France)

    1985-01-01

    To process their spent ion exchange resins and the liquid wastes, EDF has ordered from PEC a mobile unit using the DOW CHEMICAL binder. This paper presents the EDF's design requirements as well as the new French regulation for waste embedding. The mobile unit was started in January 1983 and commissioned successfully in January 1985 in the TRICASTIN EDF's power plant

  4. Participatory research design in mobile health: Tablet devices for diabetes self-management.

    Science.gov (United States)

    Burford, Sally; Park, Sora; Dawda, Paresh; Burns, John

    2015-01-01

    Type 2 diabetes is a prevalent, chronic disease, which places significant burden on societies and individuals. This article reports the participatory research design of an exploratory study that introduces mobile tablet devices in the self-management of type 2 diabetes in a primary healthcare setting. Strategies from democratic dialogic theory were used in the design of the research to steer the participatory engagement between researchers and healthcare practitioners. The outcome of this phase of the research was the issue of six ‘invitations’ to 28 people with diabetes to frame their use of a mobile tablet device in managing their health. Those invitations were clustered in two themes, Empowered and Compelled, representing typical patient attitudes and behaviours. The work reported here sets the stage for a longitudinal and socially complex study that encompasses a new and comprehensive General Practitioner (GP) Super Clinic with an array of health and administrative staff, patients with a chronic health condition requiring continual self-management, a wide continuum of digital literacy capability in all participants and an ever-increasing digital society. It reports a novel research design methodology that merges democratic dialogic theory and participatory design, resulting in a grounded and agreed approach to a mobile health intervention.

  5. Co-Designing Mobile Apps to Assist in Clinical Nursing Education: A Study Protocol.

    Science.gov (United States)

    O'Connor, Siobhan; Andrews, Tom

    2016-01-01

    Mobile applications (apps) to train health professionals is gaining momentum as the benefits of mobile learning (mLearning) are becoming apparent in complex clinical environments. However, most educational apps are generic, off-the-shelf pieces of software that do not take into consideration the unique needs of nursing students. The proposed study will apply a user-centred design process to create a tailored mobile app for nursing students to learn and apply clinical skills in practice. The app will be piloted and evaluated to understand how nursing students use mobile technology in clinical settings to support their learning and educational needs.

  6. Design of a hybrid command and control mobile botnet: Presentation

    CSIR Research Space (South Africa)

    Pieterse, H

    2013-03-01

    Full Text Available smartphones controlled by a botmaster through a command and control network to serve a malicious purpose. This study presents the design of a hybrid command and control mobile botnet. It describes the propagation vectors, command and control channels...

  7. Mobility Divides

    DEFF Research Database (Denmark)

    Jensen, Ole B.

    Contemporary mobilities are cultural and social manifestations, and the mobile practices in the everyday life of billions of humans are re-configuring senses of place, self, other and relationships to the built environment. The way ‘mobile situations’ are staged in designed and built environments......’ in the everyday life and cast light on how design and ‘materialities of mobilites’ are creating differential mobilities across societies, social networks, and communities of practices.......Contemporary mobilities are cultural and social manifestations, and the mobile practices in the everyday life of billions of humans are re-configuring senses of place, self, other and relationships to the built environment. The way ‘mobile situations’ are staged in designed and built environments...

  8. Context sensitivity and ambiguity in component-based systems design

    Energy Technology Data Exchange (ETDEWEB)

    Bespalko, S.J.; Sindt, A.

    1997-10-01

    Designers of components-based, real-time systems need to guarantee to correctness of soft-ware and its output. Complexity of a system, and thus the propensity for error, is best characterized by the number of states a component can encounter. In many cases, large numbers of states arise where the processing is highly dependent on context. In these cases, states are often missed, leading to errors. The following are proposals for compactly specifying system states which allow the factoring of complex components into a control module and a semantic processing module. Further, the need for methods that allow for the explicit representation of ambiguity and uncertainty in the design of components is discussed. Presented herein are examples of real-world problems which are highly context-sensitive or are inherently ambiguous.

  9. Patterns of HCI design and HCI design of patterns bridging HCI design and model-driven software engineering

    CERN Document Server

    Seffah, Ahmed

    2015-01-01

    As interactive systems are quickly becoming integral to our everyday lives, this book investigates how we can make these systems, from desktop and mobile apps to more wearable and immersive applications, more usable and maintainable by using HCI design patterns. It also examines how we can facilitate the reuse of design practices in the development lifecycle of multi-devices, multi-platforms and multi-contexts user interfaces. Effective design tools are provided for combining HCI design patterns and User Interface (UI) driven engineering to enhance design whilst differentiating between UI

  10. Can Learning Motivation Predict Learning Achievement? A Case Study of a Mobile Game-Based English Learning Approach

    Science.gov (United States)

    Tsai, Chia-Hui; Cheng, Ching-Hsue; Yeh, Duen-Yian; Lin, Shih-Yun

    2017-01-01

    This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English learning approach. A system called the Happy English Learning System, integrating learning material into a game-based context, was constructed and installed on mobile devices…

  11. Design and Analysis of Planetary Gear and Track Hybrid Mobile Robot

    Directory of Open Access Journals (Sweden)

    LEI Ning

    2014-10-01

    Full Text Available In order to improve the ability of obstacle negotiation and stability of mobile robot under unstructured environment, a new type of planetary gear and track hybrid mobile robot has been designed. This robot can surmount lower obstacles by its gravity and inertia of epicyclic gear train, otherwise, higher obstacles can be negotiated by the track arms. The two-part body connected by universal coupling can adjust to different terrain. Also, key parts of the robot were analyzed by ANSYS. According to the analysis results, an optimization design has been put forward .The analysis results can be concluded that the total deformation of the track arm can be reduced from 289 mm to 41.9 mm and the stiffness was improved.

  12. Designing Context-Aware Cognitive Behavioral Therapy for Unipolar and Bipolar Disorders

    DEFF Research Database (Denmark)

    Bardram, Jakob Eyvind; Frost, Mads; Tuxen, Nanna

    2016-01-01

    This position paper presents our preliminary design of context-aware cognitive behavioral therapy for unipolar and bipolar disorders. We report on the background for this study and the methods applied in the ongoing design process. The paper ends by presenting and discussing different design...

  13. A Novel Architecture for Next Generation Context- Aware Systems

    African Journals Online (AJOL)

    user1

    mobile applications to maintain the required contexts independently. It is also not .... significantly eases the development of mobile, context-aware applications. ..... Ph.D. Thesis Dissertation, College of Computing, Georgia Tech. ▫ DEY, A.

  14. Design aspects of 50 m3/d prototype mobile desalination unit

    International Nuclear Information System (INIS)

    Bhattacharyya, K.P.; Srivastava, V.K.; Tewari, P.K.

    2004-01-01

    Supply of fresh water on sustainable basis to all inhabitants is the national responsibility. As a part of national programme to improve quality of life in our society, Desalination Division, BARC has undertaken a project on construction of barge mounted mobile desalination unit of capacity 50 m 3 /d under the domain of health care. The plant is capable of producing safe drinking water at any site and condition where potable water is limited from water sources as lakes and dams, spring, river, bores, estuaries, and open sea. The unit is also capable of purifying nuclear, biological and chemical contaminated water source namely arsenic, fluoride and nitrate. However, the main objective of this prototype mobile unit is to derive potable water from sea water. The barge mounted desalination plant could be useful to the people on shore, in areas like Rann of Kutch or coastal areas which had been affected by natural calamities like floods or severe drought; in small islands like Lakshadeep and Andaman and Nicobar. This type of mobile unit could also be useful for constructional purposes of plants located adjoining to the shore. The plant encompasses state of art reverse osmosis (RO) technology with membrane based ultrafiltration (UF) pretreatment system along with built-in back wash provision and remineralisation. The system is designed for heavy duty tasks in order to withstand frequent relocation from site to site and in skid patterns for portable transportation via road upon requirement. The conceptual design of the plant is over. The design and constructional aspects of the mobile plant are elaborated in this paper. (author)

  15. MOBILE CONTENT AND ADVERTISEMENT CHOICES OF TURKISH SPEAKING MOBILE MEDIA USERS

    OpenAIRE

    Osman Köroğlu

    2011-01-01

    Turkish speaking mobile communication device users’ mobile content and advertisement choices researched via a questionnaire prepared in the light of reasoned action theory, technology acceptance model, diffusion of innovations theory, unified technology acceptance and usage theory, and uses and gratifications approach. Findings of research analyzed and explained descriptively and statistically. In mobile content choices, economic viability, environment, function and context are important issu...

  16. The Pitfalls of Mobile Devices in Learning: A Different View and Implications for Pedagogical Design

    Science.gov (United States)

    Ting, Yu-Liang

    2012-01-01

    Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice. A common issue among students' responses toward this type of learning concerns the pitfalls of mobile devices, including small screen, limited input options, and low computational power. As a result, mobile devices are not always perceived by…

  17. A cloud-based X73 ubiquitous mobile healthcare system: design and implementation.

    Science.gov (United States)

    Ji, Zhanlin; Ganchev, Ivan; O'Droma, Máirtín; Zhang, Xin; Zhang, Xueji

    2014-01-01

    Based on the user-centric paradigm for next generation networks, this paper describes a ubiquitous mobile healthcare (uHealth) system based on the ISO/IEEE 11073 personal health data (PHD) standards (X73) and cloud computing techniques. A number of design issues associated with the system implementation are outlined. The system includes a middleware on the user side, providing a plug-and-play environment for heterogeneous wireless sensors and mobile terminals utilizing different communication protocols and a distributed "big data" processing subsystem in the cloud. The design and implementation of this system are envisaged as an efficient solution for the next generation of uHealth systems.

  18. System perspectives for mobile platform design in m-Health

    Science.gov (United States)

    Roveda, Janet M.; Fink, Wolfgang

    2016-05-01

    Advances in integrated circuit technologies have led to the integration of medical sensor front ends with data processing circuits, i.e., mobile platform design for wearable sensors. We discuss design methodologies for wearable sensor nodes and their applications in m-Health. From the user perspective, flexibility, comfort, appearance, fashion, ease-of-use, and visibility are key form factors. From the technology development point of view, high accuracy, low power consumption, and high signal to noise ratio are desirable features. From the embedded software design standpoint, real time data analysis algorithms, application and database interfaces are the critical components to create successful wearable sensor-based products.

  19. A Smart Mobile Lab-on-Chip-Based Medical Diagnostics System Architecture Designed For Evolvability

    DEFF Research Database (Denmark)

    Patou, François; Dimaki, Maria; Svendsen, Winnie Edith

    2015-01-01

    for this work. We introduce a smart-mobile and LoC-based system architecture designed for evolvability. By propagating LoC programmability, instrumentation, and control tools to the highlevel abstraction smart-mobile software layer, our architecture facilitates the realisation of new use...

  20. PS-CARA: Context-Aware Resource Allocation Scheme for Mobile Public Safety Networks

    Directory of Open Access Journals (Sweden)

    Zeeshan Kaleem

    2018-05-01

    Full Text Available The fifth-generation (5G communications systems are expecting to support users with diverse quality-of-service (QoS requirements. Beside these requirements, the task with utmost importance is to support the emergency communication services during natural or man-made disasters. Most of the conventional base stations are not properly functional during a disaster situation, so deployment of emergency base stations such as mobile personal cell (mPC is crucial. An mPC having moving capability can move in the disaster area to provide emergency communication services. However, mPC deployment causes severe co-channel interference to the users in its vicinity. The problem in the existing resource allocation schemes is its support for static environment, that does not fit well for mPC. So, a resource allocation scheme for mPC users is desired that can dynamically allocate resources based on users’ location and its connection establishment priority. In this paper, we propose a public safety users priority-based context-aware resource allocation (PS-CARA scheme for users sum-rate maximization in disaster environment. Simulations results demonstrate that the proposed PS-CARA scheme can increase the user average and edge rate around 10.3% and 32.8% , respectively because of context information availability and by prioritizing the public safety users. The simulation results ensure that call blocking probability is also reduced considerably under the PS-CARA scheme.

  1. Functional Mobility Testing: A Novel Method to Establish Human System Interface Design Requirements

    Science.gov (United States)

    England, Scott A.; Benson, Elizabeth A.; Rajulu, Sudhakar

    2008-01-01

    Across all fields of human-system interface design it is vital to posses a sound methodology dictating the constraints on the system based on the capabilities of the human user. These limitations may be based on strength, mobility, dexterity, cognitive ability, etc. and combinations thereof. Data collected in an isolated environment to determine, for example, maximal strength or maximal range of motion would indeed be adequate for establishing not-to-exceed type design limitations, however these restraints on the system may be excessive over what is basally needed. Resources may potentially be saved by having a technique to determine the minimum measurements a system must accommodate. This paper specifically deals with the creation of a novel methodology for establishing mobility requirements for a new generation of space suit design concepts. Historically, the Space Shuttle and the International Space Station vehicle and space hardware design requirements documents such as the Man-Systems Integration Standards and International Space Station Flight Crew Integration Standard explicitly stated that the designers should strive to provide the maximum joint range of motion capabilities exhibited by a minimally clothed human subject. In the course of developing the Human-Systems Integration Requirements (HSIR) for the new space exploration initiative (Constellation), an effort was made to redefine the mobility requirements in the interest of safety and cost. Systems designed for manned space exploration can receive compounded gains from simplified designs that are both initially less expensive to produce and lighter, thereby, cheaper to launch.

  2. Sliders Versus Storyboards - Investigating Interaction Design for Mobile Video Browsing

    NARCIS (Netherlands)

    Hürst, Wolfgang|info:eu-repo/dai/nl/313710589; Hoet, Miklas

    2015-01-01

    We present a comparative study of two different interfaces for mobile video browsing on tablet devices following two basic concepts - storyboard designs representing a video’s content in a grid-like arrangement of static images extracted from the file, and slider interfaces enabling users to

  3. Mobile-Based Dictionary of Information and Communication Technology

    Science.gov (United States)

    Liando, O. E. S.; Mewengkang, A.; Kaseger, D.; Sangkop, F. I.; Rantung, V. P.; Rorimpandey, G. C.

    2018-02-01

    This study aims to design and build mobile-based dictionary of information and communication technology applications to provide access to information in the form of glossary of terms in the context of information and communication technologies. Applications built in this study using the Android platform, with SQLite database model. This research uses prototype model development method which covers the stages of communication, Quick Plan, Quick Design Modeling, Construction of Prototype, Deployment Delivery & Feedback, and Full System Transformation. The design of this application is designed in such a way as to facilitate the user in the process of learning and understanding the new terms or vocabularies encountered in the world of information and communication technology. Mobile-based dictionary of Information And Communication Technology applications that have been built can be an alternative to learning literature. In its simplest form, this application is able to meet the need for a comprehensive and accurate dictionary of Information And Communication Technology function.

  4. Adaptive Text Entry for Mobile Devices

    DEFF Research Database (Denmark)

    Proschowsky, Morten Smidt

    The reduced size of many mobile devices makes it difficult to enter text with them. The text entry methods are often slow or complicated to use. This affects the performance and user experience of all applications and services on the device. This work introduces new easy-to-use text entry methods...... for mobile devices and a framework for adaptive context-aware language models. Based on analysis of current text entry methods, the requirements to the new text entry methods are established. Transparent User guided Prediction (TUP) is a text entry method for devices with one dimensional touch input. It can...... be touch sensitive wheels, sliders or similar input devices. The interaction design of TUP is done with a combination of high level task models and low level models of human motor behaviour. Three prototypes of TUP are designed and evaluated by more than 30 users. Observations from the evaluations are used...

  5. Design of an MSAT-X mobile transceiver and related base and gateway stations

    Science.gov (United States)

    Fang, Russell J. F.; Bhaskar, Udaya; Hemmati, Farhad; Mackenthun, Kenneth M.; Shenoy, Ajit

    This paper summarizes the results of a design study of the mobile transceiver, base station, and gateway station for NASA's proposed Mobile Satellite Experiment (MSAT-X). Major ground segment system design issues such as frequency stability control, modulation method, linear predictive coding vocoder algorithm, and error control technique are addressed. The modular and flexible transceiver design is described in detail, including the core, RF/IF, modem, vocoder, forward error correction codec, amplitude-companded single sideband, and input/output modules, as well as the flexible interface. Designs for a three-carrier base station and a 10-carrier gateway station are also discussed, including the interface with the controllers and with the public-switched telephone networks at the gateway station. Functional specifications are given for the transceiver, the base station, and the gateway station.

  6. Design of an MSAT-X mobile transceiver and related base and gateway stations

    Science.gov (United States)

    Fang, Russell J. F.; Bhaskar, Udaya; Hemmati, Farhad; Mackenthun, Kenneth M.; Shenoy, Ajit

    1987-01-01

    This paper summarizes the results of a design study of the mobile transceiver, base station, and gateway station for NASA's proposed Mobile Satellite Experiment (MSAT-X). Major ground segment system design issues such as frequency stability control, modulation method, linear predictive coding vocoder algorithm, and error control technique are addressed. The modular and flexible transceiver design is described in detail, including the core, RF/IF, modem, vocoder, forward error correction codec, amplitude-companded single sideband, and input/output modules, as well as the flexible interface. Designs for a three-carrier base station and a 10-carrier gateway station are also discussed, including the interface with the controllers and with the public-switched telephone networks at the gateway station. Functional specifications are given for the transceiver, the base station, and the gateway station.

  7. Predictability of Mobile Phone Associations

    DEFF Research Database (Denmark)

    Jensen, Bjørn Sand; Larsen, Jan; Hansen, Lars Kai

    2010-01-01

    Prediction and understanding of human behavior is of high importance in many modern applications and research areas ranging from context-aware services, wireless resource allocation to social sciences. In this study we collect a novel dataset using standard mobile phones and analyze how the predi...... representation, and general behavior. This is of vital interest in the development of context-aware services which rely on forecasting based on mobile phone sensors.......Prediction and understanding of human behavior is of high importance in many modern applications and research areas ranging from context-aware services, wireless resource allocation to social sciences. In this study we collect a novel dataset using standard mobile phones and analyze how...... the predictability of mobile sensors, acting as proxies for humans, change with time scale and sensor type such as GSM and WLAN. Applying recent information theoretic methods, it is demonstrated that an upper bound on predictability is relatively high for all sensors given the complete history (typically above 90...

  8. The Design Lab: Re-thinking What to Design and How to Design

    DEFF Research Database (Denmark)

    Brandt, Eva; Johansson, Martin; Messeter, Jörn

    2005-01-01

    . In our view there seems to be a growing divide between mainly North American contributions to IT design emphasing new information technology concepts such as ubiquitous computing, tangible interaction and augmented reality, and mainly European contributions emphasizing the role of particular information......Over the last decades there has been a dramatic change in the design agenda within the field of IT design. With the increase of mobile and wireless devices and the massive expansion of Internet availability the classical object of design - the dedicated information system targeted towards a well...... technology applications in the light of in-depth studies of the potential contexts of use....

  9. Mobile Traffic Alert and Tourist Route Guidance System Design Using Geospatial Data

    Science.gov (United States)

    Bhattacharya, D.; Painho, M.; Mishra, S.; Gupta, A.

    2017-09-01

    The present study describes an integrated system for traffic data collection and alert warning. Geographical information based decision making related to traffic destinations and routes is proposed through the design. The system includes a geospatial database having profile relating to a user of a mobile device. The processing and understanding of scanned maps, other digital data input leads to route guidance. The system includes a server configured to receive traffic information relating to a route and location information relating to the mobile device. Server is configured to send a traffic alert to the mobile device when the traffic information and the location information indicate that the mobile device is traveling toward traffic congestion. Proposed system has geospatial and mobile data sets pertaining to Bangalore city in India. It is envisaged to be helpful for touristic purposes as a route guidance and alert relaying information system to tourists for proximity to sites worth seeing in a city they have entered into. The system is modular in architecture and the novelty lies in integration of different modules carrying different technologies for a complete traffic information system. Generic information processing and delivery system has been tested to be functional and speedy under test geospatial domains. In a restricted prototype model with geo-referenced route data required information has been delivered correctly over sustained trials to designated cell numbers, with average time frame of 27.5 seconds, maximum 50 and minimum 5 seconds. Traffic geo-data set trials testing is underway.

  10. Evaluation of mobile micro-sensing devices for GPS-based personal exposure monitoring of heat and particulate matter - a matter of context

    Science.gov (United States)

    Ueberham, Maximilian; Schlink, Uwe; Weiland, Ulrike

    2017-04-01

    The application of mobile micro-sensing devices (MSDs) for human health and personal exposure monitoring (PEM) is an emerging topic of interest in urban air quality research. In the context of climate change, urban population growth and related anthropogenic activities, an increase is expected for the intensity of citizens' exposure to heat and particulate matter (PM). Therefore more focus on the small-scale perspective of spatio-temporal distribution of air quality parameters is important to complement fixed-monitoring site data. Mobile sensors for PEM are useful for both, the investigation of the local distribution of air quality and the personal exposure profiles of individuals moving within their activity spaces. An evaluation of MSDs' accuracy is crucial, before their sophisticated application in measurement campaigns. To detect variations of exposure at small scales, it is even more important to consider the accuracy of Global Positioning System (GPS) devices within different urban structure types (USTs). We present an assessment of the performance of GPS-based MSDs under indoor laboratory conditions and outdoor testing within different USTs. The aim was to evaluate the accuracy of several GPS devices and MSDs for heat and PM 2.5 in relation to reliable standard sensing devices as part of a PhD-project. The performance parameters are summary measures (mean value, standard deviation), correlation (Pearson r), difference measures (mean bias error, mean absolute error, index of agreement) and Bland-Altman plots. The MSDs have been tested in a climate chamber under constant temperature and relative humidity. For temperature MSDs reaction time was tested because of its relevance to detect temperature variations during mobile measurements. For interpretation of the results we considered the MSDs design and technology (e.g. passive vs. active ventilation). GPS-devices have been tested within low/high dense urban residential areas and low/high dense urban green areas

  11. Searching for Authentic Context in Designing PISA-like Mathematics Problem: From Indoor to Outdoor Field Experience

    Science.gov (United States)

    Siswono, T. Y. E.; Kohar, A. W.; Rosyidi, A. H.; Hartono, S.; Masriyah

    2018-01-01

    Designing problem like in PISA is known as a challenging activity for teachers particularly as the use of authentic context within that type of problem. This paper aims to describe the experiences of secondary mathematics teachers in designing PISA-like problems within an innovative training program focusing on building teachers’ understanding on the concept of mathematical literacy. The teachers were engaged in a set of problem-solving and problem-posing activities using PISA-based problem within indoor and outdoor field experiences. Within indoor field experience, the teachers worked collaboratively in groups on designing PISA-like problems with a given context through problem generation and reformulation techniques. Within outdoor field experience, they worked on designing PISA-like problems with self-chosen context from the place where the outdoor field experience took place. Our analysis indicates that there were improvements on the PISA-like problems designed by teachers based on its level use of context from indoor to outdoor experience. Also, the teachers were relatively successful with creating appropriate and motivating contexts by harnessing a variety of context consisting of personal, occupational, societal, and scientific contexts. However, they still experienced difficulties in turning these contexts into an appropriate problem satisfying PISA framework such as regarding authenticity of context use, language structure, and PISA task profile.

  12. Shed a light of wireless technology on portable mobile design of NIRS

    Science.gov (United States)

    Sun, Yunlong; Li, Ting

    2016-03-01

    Mobile internet is growing rapidly driven by high-tech companies including the popular Apple and Google. The wireless mini-NIRS is believed to deserve a great spread future, while there is sparse report on wireless NIRS device and even for the reported wireless NIRS, its wireless design is scarcely presented. Here we focused on the wireless design of NIRS devices. The widely-used wireless communication standards and wireless communication typical solutions were employed into our NIRS design and then compared on communication efficiency, distance, error rate, low-cost, power consumption, and stabilities, based on the requirements of NIRS applications. The properly-performed wireless communication methods matched with the characteristics of NIRS are picked out. Finally, we realized one recommended wireless communication in our NIRS, developed a test platform on wireless NIRS and tested the full properties on wireless communication. This study elaborated the wireless communication methods specified for NIRS and suggested one implementation with one example fully illustrated, which support the future mobile design on NIRS devices.

  13. AI Techniques in a Context-Aware Ubiquitous Environment

    Science.gov (United States)

    Coppola, Paolo; Mea, Vincenzo Della; di Gaspero, Luca; Lomuscio, Raffaella; Mischis, Danny; Mizzaro, Stefano; Nazzi, Elena; Scagnetto, Ivan; Vassena, Luca

    Nowadays, the mobile computing paradigm and the widespread diffusion of mobile devices are quickly changing and replacing many common assumptions about software architectures and interaction/communication models. The environment, in particular, or more generally, the so-called user context is claiming a central role in everyday’s use of cellular phones, PDAs, etc. This is due to the huge amount of data “suggested” by the surrounding environment that can be helpful in many common tasks. For instance, the current context can help a search engine to refine the set of results in a useful way, providing the user with a more suitable and exploitable information. Moreover, we can take full advantage of this new data source by “pushing” active contents towards mobile devices, empowering the latter with new features (e.g., applications) that can allow the user to fruitfully interact with the current context. Following this vision, mobile devices become dynamic self-adapting tools, according to the user needs and the possibilities offered by the environment. The present work proposes MoBe: an approach for providing a basic infrastructure for pervasive context-aware applications on mobile devices, in which AI techniques (namely a principled combination of rule-based systems, Bayesian networks and ontologies) are applied to context inference. The aim is to devise a general inferential framework to make easier the development of context-aware applications by integrating the information coming from physical and logical sensors (e.g., position, agenda) and reasoning about this information in order to infer new and more abstract contexts.

  14. Context-aware system design

    Science.gov (United States)

    Chan, Christine S.; Ostertag, Michael H.; Akyürek, Alper Sinan; Šimunić Rosing, Tajana

    2017-05-01

    The Internet of Things envisions a web-connected infrastructure of billions of sensors and actuation devices. However, the current state-of-the-art presents another reality: monolithic end-to-end applications tightly coupled to a limited set of sensors and actuators. Growing such applications with new devices or behaviors, or extending the existing infrastructure with new applications, involves redesign and redeployment. We instead propose a modular approach to these applications, breaking them into an equivalent set of functional units (context engines) whose input/output transformations are driven by general-purpose machine learning, demonstrating an improvement in compute redundancy and computational complexity with minimal impact on accuracy. In conjunction with formal data specifications, or ontologies, we can replace application-specific implementations with a composition of context engines that use common statistical learning to generate output, thus improving context reuse. We implement interconnected context-aware applications using our approach, extracting user context from sensors in both healthcare and grid applications. We compare our infrastructure to single-stage monolithic implementations with single-point communications between sensor nodes and the cloud servers, demonstrating a reduction in combined system energy by 22-45%, and multiplying the battery lifetime of power-constrained devices by at least 22x, with easy deployment across different architectures and devices.

  15. Addressing challenges for youths with mobility devices in winter conditions.

    Science.gov (United States)

    Morales, Ernesto; Lindsay, Sally; Edwards, Geoffrey; Howell, Lori; Vincent, Claude; Yantzi, Nicole; Gauthier, Véronique

    2018-01-01

    Winter-related research about the experience of navigating in the urban context has mostly focused on the elderly population with physical disabilities. The aim of this project was to explore potential design solutions to enhance young people's mobility devices and the built environment to improve accessibility and participation in winter. A multi-method qualitative design process included the following steps: (1) in-depth interviews; (2) photo elicitation; (3) individual co-design sessions; and (4) group co-design sessions (i.e., focus group). The participants were 13 youths (nine males and four females), aged 12-21, who used a wheelchair (12 power chair users and one manual wheelchair), for some with their parents, others without their parents, according to the parents' willingness to participate or not in the study (n = 13). The first two authors conducted group co-design sessions with mechanical engineers and therapists/clinicians in two Canadian cities to discuss the feasibility of the designs. Results (findings): The youths and their parents reported different winter-related challenges and proposed specific design solutions to enhance their participation and inclusion in winter activities. Seven of these designs were presented at two group co-design sessions of therapists/clinicians and engineers. Two designs were found to be feasible: (1) a traction device for wheelchairs in snow and (2) a mat made of rollers to clean snow and dirt from tires. The results of this research highlight the frustrations and challenges youths who use wheelchairs encounter in winter and a need for new solutions to ensure greater accessibility in winter. Therapists/clinicians and designers should address winter-related accessibility problems in areas with abundant snow. Implications for Rehabilitation Several studies show that current urban contexts do not necessarily respond accurately to the needs of individuals with limited mobility. Winter-related research about the

  16. Using USB Keys to Promote Mobile Learning

    Directory of Open Access Journals (Sweden)

    Marilyne Rosselle

    2009-07-01

    Full Text Available M-learning (i.e. mobile learning is a field of e-learning that provides learners learning environments using mobile technology. In this context, learning can take place anywhere and anytime, in open and distance learning. Depending on the type of technology it may be done through software called nomadic (i.e. prepared to mobility. Among these technologies, there are those composed of digital interfaces and with autonomy of treatment: Smartphone, PDA, calculator and even mp3 key. In this article we propose to take into account storage devices as mobile technologies. Our focus was on the USB key. We present a procedure to test whether a learning environment embarked on a USB key can be described as nomadic or not. This procedure has been tested on a sample of three ILE (Interactive Learning Environment. This approach has allowed us to define criteria of nomadism, criteria which were then included in the design of a synchronous Weblog on USB key.

  17. User Experience of Mobile Interactivity: How Do Mobile Websites Affect Attitudes and Relational Outcomes?

    Science.gov (United States)

    Dou, Xue

    2013-01-01

    Mobile media offer new opportunities for fostering communications between individuals and companies. Corporate websites are being increasingly accessed via smart phones and companies are scrambling to offer a mobile-friendly user experience on their sites. However, very little is known about how interactivity in the mobile context affects user…

  18. Circular job-related spatial mobility in Germany:Comparative analyses of two representative surveys on the forms, prevalence and relevance in the context of partnership and family development

    Directory of Open Access Journals (Sweden)

    Heiko Rüger

    2012-01-01

    In this regard, the present article aims at achieving three essential objectives. First, we will introduce a common indicator for circular job mobility patterns found in the two surveys. On the basis of this common indicator, we will comparatively analyse the prevalence of different mobility forms and their composition according to key socio-demographic characteristics. In addition, we will use multivariate analyses to illustrate the relevance of job mobility for partnership and family development. Results suggest mobility patterns to be an important individual context factor when explaining processes relevant to partnerships and family. In particular, women who exhibit some degree of job mobility are less often married and rarely have children.

  19. Context-Aware Middleware Support for the Nomadic Mobile Services on Multi-homed Handheld Mobile Devices

    NARCIS (Netherlands)

    Pawar, Pravin; van Beijnum, Bert-Jan; Peddemors, Arjan; van Halteren, Aart

    2007-01-01

    Nowadays, a variety ofhandheld mobile devices are capable of connecting to the Internet using multiple network interfaces. This is referred to as multi-homing. In addition to this, enriched computation resources allow them to host nomadic mobile services and provide these services to the clients

  20. Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding 'Phishing Attacks'

    OpenAIRE

    Asanka, Nalin; Love, Steve; Scott, Michael

    2012-01-01

    Phishing is a form of online identity theft, which attempts to appropriate confidential and sensitive information such as usernames and passwords from its victims. To facilitate cyberspace as a secure environment, phishing education needs to be made accessible to home computer users and mobile games enable embedded learning in a natural environment. Previously, we have introduced a mobile game design that aimed to enhance avoidance motivation and behavior to protect against phishing threats. ...

  1. A user-centered model for designing consumer mobile health (mHealth) applications (apps).

    Science.gov (United States)

    Schnall, Rebecca; Rojas, Marlene; Bakken, Suzanne; Brown, William; Carballo-Dieguez, Alex; Carry, Monique; Gelaude, Deborah; Mosley, Jocelyn Patterson; Travers, Jasmine

    2016-04-01

    Mobile technologies are a useful platform for the delivery of health behavior interventions. Yet little work has been done to create a rigorous and standardized process for the design of mobile health (mHealth) apps. This project sought to explore the use of the Information Systems Research (ISR) framework as guide for the design of mHealth apps. Our work was guided by the ISR framework which is comprised of 3 cycles: Relevance, Rigor and Design. In the Relevance cycle, we conducted 5 focus groups with 33 targeted end-users. In the Rigor cycle, we performed a review to identify technology-based interventions for meeting the health prevention needs of our target population. In the Design Cycle, we employed usability evaluation methods to iteratively develop and refine mock-ups for a mHealth app. Through an iterative process, we identified barriers and facilitators to the use of mHealth technology for HIV prevention for high-risk MSM, developed 'use cases' and identified relevant functional content and features for inclusion in a design document to guide future app development. Findings from our work support the use of the ISR framework as a guide for designing future mHealth apps. Results from this work provide detailed descriptions of the user-centered design and system development and have heuristic value for those venturing into the area of technology-based intervention work. Findings from this study support the use of the ISR framework as a guide for future mHealth app development. Use of the ISR framework is a potentially useful approach for the design of a mobile app that incorporates end-users' design preferences. Copyright © 2016 Elsevier Inc. All rights reserved.

  2. Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework

    Science.gov (United States)

    Lilienthal, Anneliese; Shluzas, Lauren Aquino; Masiello, Italo; Zary, Nabil

    2015-01-01

    Background Augmented reality (AR) is increasingly used across a range of subject areas in health care education as health care settings partner to bridge the gap between knowledge and practice. As the first contact with patients, general practitioners (GPs) are important in the battle against a global health threat, the spread of antibiotic resistance. AR has potential as a practical tool for GPs to combine learning and practice in the rational use of antibiotics. Objective This paper was driven by learning theory to develop a mobile augmented reality education (MARE) design framework. The primary goal of the framework is to guide the development of AR educational apps. This study focuses on (1) identifying suitable learning theories for guiding the design of AR education apps, (2) integrating learning outcomes and learning theories to support health care education through AR, and (3) applying the design framework in the context of improving GPs’ rational use of antibiotics. Methods The design framework was first constructed with the conceptual framework analysis method. Data were collected from multidisciplinary publications and reference materials and were analyzed with directed content analysis to identify key concepts and their relationships. Then the design framework was applied to a health care educational challenge. Results The proposed MARE framework consists of three hierarchical layers: the foundation, function, and outcome layers. Three learning theories—situated, experiential, and transformative learning—provide foundational support based on differing views of the relationships among learning, practice, and the environment. The function layer depends upon the learners’ personal paradigms and indicates how health care learning could be achieved with MARE. The outcome layer analyzes different learning abilities, from knowledge to the practice level, to clarify learning objectives and expectations and to avoid teaching pitched at the wrong level

  3. Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework.

    Science.gov (United States)

    Zhu, Egui; Lilienthal, Anneliese; Shluzas, Lauren Aquino; Masiello, Italo; Zary, Nabil

    2015-09-18

    Augmented reality (AR) is increasingly used across a range of subject areas in health care education as health care settings partner to bridge the gap between knowledge and practice. As the first contact with patients, general practitioners (GPs) are important in the battle against a global health threat, the spread of antibiotic resistance. AR has potential as a practical tool for GPs to combine learning and practice in the rational use of antibiotics. This paper was driven by learning theory to develop a mobile augmented reality education (MARE) design framework. The primary goal of the framework is to guide the development of AR educational apps. This study focuses on (1) identifying suitable learning theories for guiding the design of AR education apps, (2) integrating learning outcomes and learning theories to support health care education through AR, and (3) applying the design framework in the context of improving GPs' rational use of antibiotics. The design framework was first constructed with the conceptual framework analysis method. Data were collected from multidisciplinary publications and reference materials and were analyzed with directed content analysis to identify key concepts and their relationships. Then the design framework was applied to a health care educational challenge. The proposed MARE framework consists of three hierarchical layers: the foundation, function, and outcome layers. Three learning theories-situated, experiential, and transformative learning-provide foundational support based on differing views of the relationships among learning, practice, and the environment. The function layer depends upon the learners' personal paradigms and indicates how health care learning could be achieved with MARE. The outcome layer analyzes different learning abilities, from knowledge to the practice level, to clarify learning objectives and expectations and to avoid teaching pitched at the wrong level. Suggestions for learning activities and the

  4. An Optimal Design of Multiple Antenna Positions on Mobile Devices Based on Mutual Coupling Analysis

    Directory of Open Access Journals (Sweden)

    Peerapong Uthansakul

    2011-01-01

    Full Text Available The topic of practical implementation of multiple antenna systems for mobile communications has recently gained a lot of attention. Due to the area constraint on a mobile device, the problem of how to design such a system in order to achieve the best benefit is still a huge challenge. In this paper, genetic algorithm (GA is used to find the optimal antenna positions on a mobile device. Two cases of 3×3 and 4×4 MIMO systems are undertaken. The effect of mutual coupling based on Z-parameter is the main factor to determine the MIMO capacity concerning the objective function of GA search. The results confirm the success of the proposed method to design MIMO antenna positions on a mobile device. Moreover, this paper introduces the method to design the antenna positions for the condition of nondeterministic channel. The concern of channel variation has been included in the process of finding optimal MIMO antenna positions. The results suggest that the averaging position from all GA solutions according to all channel conditions provides the most acceptable benefit.

  5. Mobile Semiotics - signs and mobilities

    DEFF Research Database (Denmark)

    Jensen, Ole B.

    a potential for mobilities studies if the awareness of seeing the environment as a semiotic layer and system can be sensitized to the insights of the ‘mobilities turn’. Empirically the paper tentatively explores the usefulness of a mobile semiotics approach to cases such as street signage, airport design...

  6. The Design and Analysis of Virtual Network Configuration for a Wireless Mobile ATM Network

    OpenAIRE

    Bush, Stephen F.

    1999-01-01

    This research concentrates on the design and analysis of an algorithm referred to as Virtual Network Configuration (VNC) which uses predicted future states of a system for faster network configuration and management. VNC is applied to the configuration of a wireless mobile ATM network. VNC is built on techniques from parallel discrete event simulation merged with constraints from real-time systems and applied to mobile ATM configuration and handoff. Configuration in a mobile network is a dyna...

  7. Students’ Preferences And Opinions On Design 
Of A Mobile Marketing Education Application

    Directory of Open Access Journals (Sweden)

    F. Zeynep OZATA

    2014-01-01

    Full Text Available The purpose of this study was to define and better understand business school students’ opinions and preferences on the design of a mobile marketing education application. To accomplish this purpose an explanatory mixed methods study design was used and the data was collected sequentially. First, a questionnaire was conducted with 168 business school students from Anadolu University to define their learning styles. The learning orientation questionnaire produced five factors: visual, auditory, dependent, collaborative, and reading & writing learning styles. In the second phase of the study, semi-structured in depth interviews were conducted with nine graduate students at Anadolu University to better understand their preferences and explore their opinions on the mobile application. After the coding process three themes emerged: learning styles, content, and tools. Added to these themes, eight motives for the use of a mobile marketing education application were also identified.

  8. Data Management Infrastructure for the Mobile Web

    DEFF Research Database (Denmark)

    Jensen, Christian Søndergaard

    2009-01-01

    The Internet is going mobile, and indications are that the mobile Internet will be "bigger" than the conventional Internet. Due to aspects such as user mobility, much more diverse use situations, and the form factor of mobile devices, context awareness is important on the mobile Internet. Focusin...

  9. Development of urban solar infrastructure to support low-carbon mobility

    International Nuclear Information System (INIS)

    Mendoza, Joan-Manuel F.; Sanyé-Mengual, Esther; Angrill, Sara; García-Lozano, Raúl; Feijoo, Gumersindo; Josa, Alejandro

    2015-01-01

    The provision of an adequate network of urban infrastructures is essential to create clean and energy-efficient urban mobility systems. However, the urban infrastructure to support sustainable mobility can produce a substantial environmental burden if no life cycle environmental criteria are applied in its design and management. This paper demonstrates the potential to support energy-efficient and CO 2 -free pedestrian and electric bike (e-bike) mobility through the ecological design (eco-design) of urban elements. An eco-design approach is applied to reconceptualize a conventional pergola toward an eco-product (solar pergola). The solar pergola generates surplus photovoltaic electricity that provides a multifunctional character. According to the end-use of this energy, different scenarios are analyzed for robust decision-making. The deployment of solar pergolas can contribute to save from 2,080 kg to over 47,185 kg of CO 2 eq. and from 350,390 MJ to over 692,760 MJ eq. in 10 years, depending on the geographic emplacement (solar radiation and electricity grid system). These savings are equivalent to charging 2–9 e-bikes per day using clean energy. Instead of maximizing infrastructure deployment to shift to environmentally friendly modes of mobility, the implementation of multifunctional urban elements represents a key area of action in the context of smart city development. -- Highlights: •Infrastructure eco-design is key to mitigate environmental impacts of urban mobility. •Solar pergolas can support pedestrian and e-bike mobility with no environmental cost. •Over 47 tons of CO 2 and 692 GJ can be avoided in 10 years per implemented pergola. •Each pergola can support daily charging of 2–9 e-bikes by supplying clean energy. •Multifunctional infrastructure is key to support sustainable multimodal mobility

  10. Smart dental practice: capitalising on smart mobile technology.

    Science.gov (United States)

    Plangger, K; Bredican, J; Mills, A J; Armstrong, J

    2015-08-14

    To keep pace with consumer adoption of smart mobile devices, such as smartphones and tablets, and the applications ('apps') developed for these devices, dental professionals should consider how this technology could be used to simultaneously improve both patient service experiences and dental practice management. Using U-Commerce as a theoretical lens, this article discusses the potential value of smart mobile technology to the dental practice context, with a particular focus on the unique and customisable capabilities of apps. To take full advantage of this technology, a process is outlined for identifying and designing bespoke dental apps that takes into account the unique advantages of these devices. Dental practices, with increasing financial and competitive pressures, may improve the efficiency and profitability of operations and better manage patients, employees and stakeholders by integrating smart mobile technology.

  11. Agile application development for mobile devices. Case study: Mobile taximeter

    Directory of Open Access Journals (Sweden)

    Angélica María Babativa Goyeneche

    2016-10-01

    Full Text Available Context: Globalization has affected all productive sectors and in particular the software industry, which has required the development of new methodologies to suit the speed of the changes and allow quickly build products that meet the requirements of the customers. On the other hand, the GPS technology, 4G connectivity and integration of social networks that have the most current mobile phones have opened a large field of application, particularly in the area of the transport, mobility and citizen complaint, whose development can be successfully addressed through an agile methodology. Method: Agile methodology Scrum was used for the development of a mobile application on the Android operating system and GPS technology, which allows a Bogota taxi user to monitor the route and send a complaint to the social network Twitter in case of nonconformity. Some UML models were used for analysis and design of the application, and a confidence interval was used to validate the results. Results: Prototype of a mobile taximeter developed with an agile methodology that meets quality characteristics, extensibility and maintainability. T-student distribution was used to validate the measurement of the prototype on 50 samples, concluding that the difference between the measurement of a real taximeter and our mobile taximeter is on average 2 units with a standard deviation of 1,39 units. Conclusions: It is shown that with the agile development can be combined with UML modeling tools and statistical validation techniques for quality products that do not violate, but on the contrary, that reaffirm the agile development principles.

  12. Mobile communication tools for a South African deaf patient in a pharmacy context

    OpenAIRE

    Chininthorn, P.; Glaser, M.; Freudenthal, A.; Tucker, W.D.

    2012-01-01

    This paper presents a case of iterative community-based co-design to facilitate the emergence of an innovative mobile system to address a potentially life-threatening scenario for Deaf people in South Africa. For Deaf people who communicate in South African Sign Language, miscommunication due to language barriers, under-education and under-employment can lead to a potentially dangerous therapeutic outcome when Deaf people misunderstand a pharmacist's instructions on how to take prescribed med...

  13. MOBILE TRAFFIC ALERT AND TOURIST ROUTE GUIDANCE SYSTEM DESIGN USING GEOSPATIAL DATA

    Directory of Open Access Journals (Sweden)

    D. Bhattacharya

    2017-09-01

    Full Text Available The present study describes an integrated system for traffic data collection and alert warning. Geographical information based decision making related to traffic destinations and routes is proposed through the design. The system includes a geospatial database having profile relating to a user of a mobile device. The processing and understanding of scanned maps, other digital data input leads to route guidance. The system includes a server configured to receive traffic information relating to a route and location information relating to the mobile device. Server is configured to send a traffic alert to the mobile device when the traffic information and the location information indicate that the mobile device is traveling toward traffic congestion. Proposed system has geospatial and mobile data sets pertaining to Bangalore city in India. It is envisaged to be helpful for touristic purposes as a route guidance and alert relaying information system to tourists for proximity to sites worth seeing in a city they have entered into. The system is modular in architecture and the novelty lies in integration of different modules carrying different technologies for a complete traffic information system. Generic information processing and delivery system has been tested to be functional and speedy under test geospatial domains. In a restricted prototype model with geo-referenced route data required information has been delivered correctly over sustained trials to designated cell numbers, with average time frame of 27.5 seconds, maximum 50 and minimum 5 seconds. Traffic geo-data set trials testing is underway.

  14. Expanding the Nudge : Designing Choice Contexts and Choice Contents

    OpenAIRE

    Grill, Kalle

    2014-01-01

    To nudge is to design choice contexts in order to improve choice outcomes. Richard Thaler and Cass Sunstein emphatically endorse nudging but reject more restrictive means. In contrast, I argue that the behavioral psychology that motivates nudging also motivates what may be called jolting—i.e. the design of choice content. I defend nudging and jolting by distinguishing them from the sometimes oppressive means with which they can be im- plemented, by responding to some common arguments against ...

  15. Mobile Lexicography

    DEFF Research Database (Denmark)

    Køhler Simonsen, Henrik

    2014-01-01

    Users are already mobile, but the question is to which extent knowledge-based dictionary apps are designed for the mobile user situation. The objective of this article is to analyse the characteristics of the mobile user situation and to look further into the stationary user situation and the mob......Users are already mobile, but the question is to which extent knowledge-based dictionary apps are designed for the mobile user situation. The objective of this article is to analyse the characteristics of the mobile user situation and to look further into the stationary user situation...... and the mobile user situation. The analysis is based on an empirical survey involving ten medical doctors and a monolingual app designed to support cognitive lexicographic functions, cf. (Tarp 2006:61-64). In test A the doctors looked up five medical terms while sitting down at a desk and in test B the doctors...

  16. Students' Preferences and Opinions on Design of a Mobile Marketing Education Application

    Science.gov (United States)

    Ozata, Zeynep; Ozdama Keskin, Nilgun

    2014-01-01

    The purpose of this study was to define and better understand business school students' opinions and preferences on the design of a mobile marketing education application. To accomplish this purpose an explanatory mixed methods study design was used and the data was collected sequentially. First, a questionnaire was conducted with 168 business…

  17. Designing the Learning Context in School for Talent Development

    Science.gov (United States)

    Hertzog, Nancy B.

    2017-01-01

    This article explores the learning context for talent development in public schools. Total aspects of the environment from physical space, affective elements, and pedagogical approaches affect learning. How teachers believe and perceive their roles as teachers influence instructional design and decision making. In this article, the optimal…

  18. Understanding Angle and Angle Measure: A Design-Based Research Study Using Context Aware Ubiquitous Learning

    Science.gov (United States)

    Crompton, Helen

    2015-01-01

    Mobile technologies are quickly becoming tools found in the educational environment. The researchers in this study use a form of mobile learning to support students in learning about angle concepts. Design-based research is used in this study to develop an empirically-substantiated local instruction theory about students' develop of angle and…

  19. How To Design a Mobile Application to Enhance Teaching and Learning?

    Directory of Open Access Journals (Sweden)

    Dothang Truong

    2014-05-01

    Full Text Available The rapid growth of mobile devices, especially smart phones, has changed the way instructors deliver instructions and students learn class materials. Many universities initiate promoting economic transformation by working to eliminate barriers to educational attainment through incorporating new technologies to enhance the delivery of instructions and student learning outcomes. The purpose of this research is to explore the usage of mobile applications in higher education and develop an application to help college students understand better the class materials, and thereby, enhance their learning outcomes. The detailed description, design, and interface of the application are presented along with dissemination plan.

  20. The design of a linear L-band high power amplifier for mobile communication satellites

    Science.gov (United States)

    Whittaker, N.; Brassard, G.; Li, E.; Goux, P.

    1990-01-01

    A linear L-band solid state high power amplifier designed for the space segment of the Mobile Satellite (MSAT) mobile communication system is described. The amplifier is capable of producing 35 watts of RF power with multitone signal at an efficiency of 25 percent and with intermodulation products better than 16 dB below carrier.

  1. Mobile probes

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Jørgensen, Anna Neustrup; Noesgaard, Signe Schack

    2016-01-01

    A project investigating the effectiveness of a collection of online resources for teachers' professional development used mobile probes as a data collection method. Teachers received questions and tasks on their mobile in a dialogic manner while in their everyday context as opposed...... to in an interview. This method provided valuable insight into the contextual use, i.e. how did the online resource transfer to the work practice. However, the research team also found that mobile probes may provide the scaffolding necessary for individual and peer learning at a very local (intra-school) community...... level. This paper is an initial investigation of how the mobile probes process proved to engage teachers in their efforts to improve teaching. It also highlights some of the barriers emerging when applying mobile probes as a scaffold for learning....

  2. Reasoning Strategies in the Context of Engineering Design with Everyday Materials

    Science.gov (United States)

    Worsley, Marcelo; Blikstein, Paulo

    2016-01-01

    "Making" represents an increasingly popular label for describing a form of engineering design. While making is growing in popularity, there are still open questions about the strategies that students are using in these activities. Assessing and improving learning in making/ engineering design contexts require that we have a better…

  3. Educating Urban Designers using Augmented Reality and Mobile Learning Technologies

    Directory of Open Access Journals (Sweden)

    Ernest Redondo

    2017-03-01

    Full Text Available This paper describes an educational experience using augmented reality (AR on mobile devices as a  tool for learning urban design concepts and specifically for architecture degree students. In a real project-based exercise, the participants had to design a sculpture to be placed in a public space, checking the suitability of the object as for example the form, scale, location, materials, etc., and taking into account the surroundings. The project is controlled on-site using AR on mobile platforms, encouraging collaborative learning by sharing the 3D models of their proposals, and acting both as producers and consumers of AR content in the process. To assess both the usability of technology, as well as the learning improvement, the class was divided into two groups with equivalent pre-course grades: a control group, who followed the conventional course in the laboratory, and a test group, who used AR technology. At the end of the course, the AR-using group showed a significant increase in academic performance, higher motivation and satisfaction compared to the control group.

  4. Mobile computing handbook

    CERN Document Server

    Ilyas, Mohammad

    2004-01-01

    INTRODUCTION AND APPLICATIONS OF MOBILE COMPUTING Wearable Computing,A. Smailagic and D.P. Siewiorek Developing Mobile Applications: A Lime Primer,G.P. Picco, A.L. Murphy, and G.-C. Roman Pervasive Application Development: Approaches and Pitfalls,G. Banavar, N. Cohen, and D. Soroker ISAM, Joining Context-Awareness and Mobility to Building Pervasive Applications,I. Augustin, A. Corrêa Yamin, J.L. Victória Barbosa, L. Cavalheiro da Silva, R. Araújo Real, G. Frainer, G.G. Honrich Cavalheiro, and C.F. Resin Geyer Integrating Mobile Wireless Devices into the Computational Grid,T. Phan, L. Huan

  5. Experiences from Real-World Deployment of Context-Aware Technologies in a Hospital Environment

    DEFF Research Database (Denmark)

    Bardram, Jakob Eyvind; Hansen, Thomas Riisgaard; Mogensen, Martin

    2006-01-01

    and discuss our experiences from an ongoing deployment of a suite of context-aware technologies and applications in a hospital environment, including a context-awareness infrastructure, a location tracking system, and two context-aware applications running on interactive wall displays and mobile phones. Based......Context-aware computing is a central concept in ubiquitous computing and many suggestions for context-aware technologies and applications have been proposed. There is, however, little evidence on how these concepts and technologies play out in a real-world setting. In this paper we describe...... on an analysis of the use of these systems, we observe that many of the ideas behind context-aware computing are valid, and that the context-aware applications are useful for clinicians in their work. By reflecting on the nature of the designed context-aware technologies, we present a model which states...

  6. VA Enterprise Design Patterns - 5.1 (Mobility) Mobile

    Data.gov (United States)

    Department of Veterans Affairs — First of a set of guidance documents that establish the architectural foundation for mobile computing in the VA. This document outlines the enterprise capabilities...

  7. Using Social Identity to Explore the Link between a Decline in Adolescent Smoking and an Increase in Mobile Phone Use

    Science.gov (United States)

    Cassidy, Simon

    2006-01-01

    Purpose--The study seeks to further explore the hypothesised link between the increase in mobile phone ownership and use and the reported decline in adolescent smoking. Evidence for the link was gathered by examining perceptions of mobile phone use in the context of social identity and adolescent smoking. Design/methodology/approach--The study…

  8. Screen Time: Alumni Magazines Have Their Designs on Mobile Devices

    Science.gov (United States)

    Walker, Theresa

    2011-01-01

    Alumni magazines have their designs on mobile devices. The efforts are tied together, no matter the platform, by a desire for the magazine to be where its readers are and a spirit of experimentation that is akin to what is happening with social media. None of the magazine editors went into this process with any numerical expectations for…

  9. Design as Topology

    DEFF Research Database (Denmark)

    Ekman, Ulrik

    2015-01-01

    that increasingly develop mixed reality environments with context-aware out-of-the-box computing as well as the soci-ocultural and experiental horizon of a virtually and physically mobile citizenry. Design here must meet an ongoing and exceedingly complex interactivity among environmental, technical, social...... and personal multiplicities of urban nodes on the move. This chapter focuses on the design of a busy traffic intersection in the South Korean u-city Songdo. Hence, the discussion whether and how Songdo may be approached via design as topology primarily considers the situation, event, and experience in which...

  10. 77 FR 14012 - Eligible Telecommunications Carrier Designation for Participation in Mobility Fund Phase I

    Science.gov (United States)

    2012-03-08

    ...; DA 12-271] Eligible Telecommunications Carrier Designation for Participation in Mobility Fund Phase I... Wireless Telecommunications and Wireline Competition Bureaus describe the process and requirements for applicants seeking Eligible Telecommunications Carrier (ETC) Designation from the Commission for...

  11. The-Abstraction-Hierarchy-based Mobile PC Display Design for NPP Maintenance

    International Nuclear Information System (INIS)

    Kim, In; Kim, Bo Gyung; Seong, Poong Hyun; Ha, Jun Su

    2010-01-01

    Recently, the importance of effective maintenance in nuclear power plants (NPPs) has been emphasized and research into effective maintenance by adopting mobile maintenance aids (MMAs) have been attempted. For improved and effective use of an MMA display design method based on abstraction hierarchy (AH) is proposed and its design considerations are discussed in this study. Six levels of abstraction hierarchy are proposed in this paper to classify the maintenance information. By classifying and organizing maintenance information using AH, maintenance information can be used effectively by users with either high or low levels of expertise. When information classification has been finished, the information for MMA design is selected and designed. With the considerations of MMA design analysis and guidelines, AH-based MMA is designed for the maintenance tasks. An experiment is conducted using the AH-based MMA in order to estimate the effectiveness of the proposed method for the maintenance tasks and to identify design considerations to enhance the proposed MMAs. The result indicated that an AH-based manual was more effective than a conventional manual in terms of task completion time and number of errors. The workload for the AH-based manual was estimated less than the conventional manual for subjects with low level of expertise. As the level of expertise increases, subjects tended to follow more abstract information while the number of navigations decreased. It is believed that when mobile devices become pervasive in NPP maintenance fields, AH-model applied MMAs can be used as an effective maintenance supporting tool

  12. Mechanism design for mobile geo-location advertising

    OpenAIRE

    Gatti, Nicola; Rocco, Marco; Ceppi, Sofia; Gerding, Enrico H.

    2014-01-01

    Mobile geo–location advertising, where mobile ads are targeted based on a user’s location, has been identified as a key growth factor for the mobile market. As with online advertising, a crucial ingredient for their success is the development of effective economic mechanisms. An important difference is that mobile ads are shown sequentially over time and information about the user can be learned based on their movements. Furthermore, ads need to be shown selectively to prevent ad fatigue. To ...

  13. Experiencing Security in Interaction Design

    DEFF Research Database (Denmark)

    Mathiasen, Niels Raabjerg; Bødker, Susanne

    2011-01-01

    Security is experienced differently in different contexts. This paper argues that in everyday situations, users base their security decisions on a mix of prior experiences. When approaching security and interaction design from an experience approach, tools that help bring out such relevant...... experiences for design are needed. This paper reports on how Prompted exploration workshops and Acting out security were developed to target such experiences when iteratively designing a mobile digital signature solution in a participatory design process. We discuss how these tools helped the design process...... and illustrate how the tangibility of such tools matters. We further demonstrate how the approach grants access to non-trivial insights into people's security experience. We point out how the specific context is essential for exploring the space between experience and expectations, and we illustrate how people...

  14. Supporting the Supermarket Shopping Experience through a Context-Aware Shopping Trolley

    DEFF Research Database (Denmark)

    Black, Darren; Clemmensen, Nils Jakob; Skov, Mikael B.

    2009-01-01

    Shopping in the real world is becoming an increasingly interactive experience as stores integrate various technologies to support shoppers. Based on an empirical study of supermarket shoppers, we designed a mobile context-aware system called the Context- Aware Shopping Trolley (CAST). The aim...... of the system is to support shopping in supermarkets through context-awareness and acquiring user attention. Thus, the interactive trolley guides and directs shoppers in the handling and finding of groceries. An empirical evaluation showed that shoppers using CAST adapted in different shopping behavior than...... traditional trolley shoppers by exhibiting a more uniform behavior in terms of product sequence collection and ease of finding products and thus, CAST supported the shopping experience....

  15. MobilED: a mobile tools and services platform for formal and informal learning

    CSIR Research Space (South Africa)

    Ford, M

    2009-03-01

    Full Text Available technologies could be used for teaching and learning within and outside the school context. The applicability of mobile phones in an educational environment is examined, with a specific focus on the differences and similarities between the developing...

  16. Design and Implementation of Mobile Blended Learning Model Based on WeChat Public Platform

    Directory of Open Access Journals (Sweden)

    Han Yanyan

    2017-01-01

    Full Text Available Merging together the ideas of mobile learning, blended learning and flipped classroom, a Mobile Blended Learning Model (MBLM is constructed. Based on WeChat Public Platform (WPP, MBLM can optimize the instructional process and improve the learning efficiency. A Mobile Blended Learning System(MBLS is implemented by using MBLM, and it is constructed by both WPP and auxiliary learning system which based on Java Web. This system has reasonable designed function, easy operation, and beautiful interface, so it can effectively promote the popularization of MBLM.

  17. Real-time mobile customer short message system design and implementation

    Science.gov (United States)

    Han, Qirui; Sun, Fang

    To expand the current mobile phone short message service, and to make the contact between schools, teachers, parents and feedback of the modern school office system more timely and conveniently, designed and developed the Short Message System based on the Linux platform. The state-of-the-art principles and designed proposals in the Short Message System based on the Linux platform are introduced. Finally we propose an optimized secure access authentication method. At present, many schools,vbusinesses and research institutions ratify the promotion and application the messaging system gradually, which has shown benign market prospects.

  18. Mobile populations and HIV/AIDS in Central America and Mexico: research for action.

    Science.gov (United States)

    Bronfman, Mario N; Leyva, Rene; Negroni, Mirka J; Rueda, Celina M

    2002-12-01

    To present a multi-centre study that analyses the socioeconomic, cultural and political contexts that give rise to population mobility, and its relationship to vulnerability to sexually transmitted infections (STI)/HIV/AIDS, in order to provide information that can be used to design appropriate and focused interventions. In each of 11 transit stations (border towns, port cities, areas where mobile populations congregate) in Central America and Mexico, a household survey of the local population was conducted to analyse demographic, socioeconomic characteristics, and information known and opinions held about HIV/AIDS and mobile populations. In-depth interviews with key informants, community members and mobile populations were held to ascertain knowledge about prevention and transmission of STI/HIV/AIDS. Likewise, an ethnographic study was undertaken to identify interactions between local and mobile populations. The transit stations share low educational levels among the local population, few public services, repeated human rights violations, violence, poverty and corrupt authorities. Within this social context, transactional sex, sex for survival, rape and non-professional commercial sex happen in conditions that increase the risk of the transmission of STI/HIV, such as infrequent condom use. Migrant women and sex workers are particularly vulnerable in this context. A wide gap exists between information about STI/HIV transmission and reported prevention practices. Given the conditions that exist in these transit stations, interventions should be multisectoral, sustainable, and should defend the human rights of various groups, including women and people living with HIV/AIDS.

  19. Optimizing digital elevation models (DEMs) accuracy for planning and design of mobile communication networks

    Science.gov (United States)

    Hassan, Mahmoud A.

    2004-02-01

    Digital elevation models (DEMs) are important tools in the planning, design and maintenance of mobile communication networks. This research paper proposes a method for generating high accuracy DEMs based on SPOT satellite 1A stereo pair images, ground control points (GCP) and Erdas OrthoBASE Pro image processing software. DEMs with 0.2911 m mean error were achieved for the hilly and heavily populated city of Amman. The generated DEM was used to design a mobile communication network resulted in a minimum number of radio base transceiver stations, maximum number of covered regions and less than 2% of dead zones.

  20. Leveraging design thinking to build sustainable mobile health systems.

    Science.gov (United States)

    Eckman, Molly; Gorski, Irena; Mehta, Khanjan

    Mobile health, or mHealth, technology has the potential to improve health care access in the developing world. However, the majority of mHealth projects do not expand beyond the pilot stage. A core reason why is because they do not account for the individual needs and wants of those involved. A collaborative approach is needed to integrate the perspectives of all stakeholders into the design and operation of mHealth endeavours. Design thinking is a methodology used to develop and evaluate novel concepts for systems. With roots in participatory processes and self-determined pathways, design thinking provides a compelling framework to understand and apply the needs of diverse stakeholders to mHealth project development through a highly iterative process. The methodology presented in this article provides a structured approach to apply design thinking principles to assess the feasibility of novel mHealth endeavours during early conceptualisation.

  1. Learning across contexts - mobile for fieldwork in environmental sciences

    OpenAIRE

    Gordon, Adel; Jackson, Janet; Usher, Julie

    2014-01-01

    As ownership of smartphones and tablets grows there is increasing interest in how they might be used to support learning and teaching, both in the classroom and beyond. \\ud \\ud This Good Practice Guide has been put together by the UCISA Digital Skills and Development Group Academic Support sub-group to provide examples of good practice in using mobile technologies to enhance learning. It goes beyond provision of mobile access to existing technologies and focuses on the impact on the student l...

  2. Design of Mobile Learning strategies through blended learning enviroment

    Directory of Open Access Journals (Sweden)

    Oscar Boude Figueredo

    2017-06-01

    Full Text Available This paper presents the results of an investigation that developed in the municipality of Fusagasuga in late 2013 by the University of La Sabana are presented, whose objective was to determine the contribution of a process of teacher training in the design of strategies for mobile learning. A methodological level a qualitative study, with exploratory scope, was conducted through a case study. In it, 245 teachers participated in 13 educational institu-tions. The main results show that teachers recognize the importance of using mobile devices to support the development of their teaching practices, and promote the participation of their students as well as some aspects that hinder and facilitate the development of this type of training processes. The main conclusion is that although the use of devices is increasingly in classrooms, this use does not respond to a didactic planning by the teacher.

  3. Intensive mobilities

    DEFF Research Database (Denmark)

    Vannini, Phillip; Bissell, David; Jensen, Ole B.

    with fieldwork conducted in Canada, Denmark and Australia to develop our understanding of the experiential politics of long distance workers. Rather than focusing on the extensive dimensions of mobilities that are implicated in patterns and trends, our paper turns to the intensive dimensions of this experience......This paper explores the intensities of long distance commuting journeys as a way of exploring how bodily sensibilities are being changed by the mobilities that they undertake. The context of this paper is that many people are travelling further to work than ever before owing to a variety of factors...... which relate to transport, housing and employment. Yet we argue that the experiential dimensions of long distance mobilities have not received the attention that they deserve within geographical research on mobilities. This paper combines ideas from mobilities research and contemporary social theory...

  4. PATTERN-BASED AND REUSE-DRIVEN ARCHITECTING OF MOBILE CLOUD SOFTWARE

    OpenAIRE

    Aakash Ahmad1 , Ahmed B. Altamimi1 , Abdulrahman Alreshidi1 , Mohammad T. Alshammari1 , Numra Saeed2 , Jamal M. Aqib1

    2018-01-01

    Context: Mobile Cloud Computing (MCC) represents the state-of-the-art technology that unifies mobile computing and cloud computing to develop systems that are portable yet resource sufficient. Mobile computing allows portable communication and context-aware computation, however, due to the energy and resource constraints mobile computing lacks performance for computationally intensive tasks. Cloud computing model uses the ‘as a service’ model - providing hardware and software services - to of...

  5. PATTERN-BASED AND REUSE-DRIVEN ARCHITECTING OF MOBILE CLOUD SOFTWARE

    OpenAIRE

    Aakash Ahmad

    2017-01-01

    Context: Mobile Cloud Computing (MCC) represents the state-of-the-art technology that unifies mobile computing and cloud computing to develop systems that are portable yet resource sufficient. Mobile computing allows portable communication and context-aware computation, however, due to the energy and resource constraints mobile computing lacks performance for computationally intensive tasks. Cloud computing model uses the ‘as a service’ model - providing hardware and software services - to of...

  6. On Estimation Of The Orientation Of Mobile Robots Using Turning Functions And SONAR Information

    Directory of Open Access Journals (Sweden)

    Dorel AIORDACHIOAIE

    2003-12-01

    Full Text Available SONAR systems are widely used by some artificial objects, e.g. robots, and by animals, e.g. bats, for navigation and pattern recognition. The objective of this paper is to present a solution on the estimation of the orientation in the environment of mobile robots, in the context of navigation, using the turning function approach. The results are shown to be accurate and can be used further in the design of navigation strategies of mobile robots.

  7. An analysis of teaching competence in science teachers involved in the design of context-based curriculum materials

    NARCIS (Netherlands)

    Putter - Smits, de L.G.A.; Taconis, R.; Driel, van J.H.; Jochems, W.M.G.

    2012-01-01

    The committees for the current Dutch context-based innovation in secondary science education employed teachers to design context-based curriculum materials. A study on the learning of science teachers in design teams for context-based curriculum materials is presented in this paper. In a correlation

  8. Design of an anti-Rician-fading modem for mobile satellite communication systems

    Science.gov (United States)

    Kojima, Toshiharu; Ishizu, Fumio; Miyake, Makoto; Murakami, Keishi; Fujino, Tadashi

    1995-01-01

    To design a demodulator applicable to mobile satellite communication systems using differential phase shift keying modulation, we have developed key technologies including an anti-Rician-fading demodulation scheme, an initial acquisition scheme, automatic gain control (AGC), automatic frequency control (AFC), and bit timing recovery (BTR). Using these technologies, we have developed one-chip digital signal processor (DSP) modem for mobile terminal, which is compact, of light weight, and of low power consumption. Results of performance test show that the developed DSP modem achieves good performance in terms of bit error ratio in mobile satellite communication environment, i.e., Rician fading channel. It is also shown that the initial acquisition scheme acquires received signal rapidly even if the carrier-to-noise power ratio (CNR) of the received signal is considerably low.

  9. Antenna Design Considerations for the Advanced Extravehicular Mobility Unit

    Science.gov (United States)

    Bakula, Casey J.; Theofylaktos, Onoufrios

    2015-01-01

    NASA is designing an Advanced Extravehicular Mobility Unit (AEMU)to support future manned missions beyond low-Earth orbit (LEO). A key component of the AEMU is the communications assembly that allows for the wireless transfer of voice, video, and suit telemetry. The Extravehicular Mobility Unit (EMU) currently used on the International Space Station (ISS) contains a radio system with a single omni-directional resonant cavity antenna operating slightly above 400 MHz capable of transmitting and receiving data at a rate of about 125 kbps. Recent wireless communications architectures are calling for the inclusion of commercial wireless standards such as 802.11 that operate in higher frequency bands at much higher data rates. The current AEMU radio design supports a 400 MHz band for low-rate mission-critical data and a high-rate band based on commercial wireless local area network (WLAN) technology to support video, communication with non-extravehicular activity (EVA) assets such as wireless sensors and robotic assistants, and a redundant path for mission-critical EVA data. This paper recommends the replacement of the existing EMU antenna with a new antenna that maintains the performance characteristics of the current antenna but with lower weight and volume footprints. NASA has funded several firms to develop such an antenna over the past few years, and the most promising designs are variations on the basic patch antenna. This antenna technology at UHF is considered by the authors to be mature and ready for infusion into NASA AEMU technology development programs.

  10. INTERNAL MOBILITY OPPORTUNITIES IN THE CONTEXT OF INCREASING FOCUS ON LHC

    CERN Multimedia

    Human Resources Division

    2002-01-01

    The Management has decided to introduce measures to encourage Internal Mobility of staff members, particularly in the light of requirements for additional posts that have now been approved for the LHC Project. These measures include CERN-wide publicity to open posts for internal mobility, the setting up of a Human Resources Review Board (HRRB) which will ensure monitoring and arbitration at Organization level, the nomination of an Internal Mobility Coordinator, and incentives for the staff concerned. Staff members holding an indefinite contract are invited to apply for a first set of vacancies in LHC Division listed below, for which descriptions and requirements are displayed on the HR Division Web site together with a summary of the Internal Mobility procedure. Confidential enquiries may be addressed to the Internal Mobility Coordinator, R. Rayson/HR (tel. 72808 / email: rob.rayson@cern.ch), to the respective HR Coordinator or the contact person in the requesting Division, as indicated in the internal vacanc...

  11. Mobile Technology and CAD Technology Integration in Teaching Architectural Design Process for Producing Creative Product

    Science.gov (United States)

    Bin Hassan, Isham Shah; Ismail, Mohd Arif; Mustafa, Ramlee

    2011-01-01

    The purpose of this research is to examine the effect of integrating the mobile and CAD technology on teaching architectural design process for Malaysian polytechnic architectural students in producing a creative product. The website is set up based on Caroll's minimal theory, while mobile and CAD technology integration is based on Brown and…

  12. Design on a Composite Mobile System for Exploration Robot

    OpenAIRE

    Shang, Weiyan; Yang, Canjun; Liu, Yunping; Wang, Junming

    2016-01-01

    In order to accomplish exploration missions in complex environments, a new type of robot has been designed. By analyzing the characteristics of typical moving systems, a new mobile system which is named wheel-tracked moving system (WTMS) has been presented. Then by virtual prototype simulation, the new system’s ability to adapt complex environments has been verified. As the curve of centroid acceleration changes in large amplitude in this simulation, ride performance of this robot has been st...

  13. Millimeter-scale MEMS enabled autonomous systems: system feasibility and mobility

    Science.gov (United States)

    Pulskamp, Jeffrey S.

    2012-06-01

    Millimeter-scale robotic systems based on highly integrated microelectronics and micro-electromechanical systems (MEMS) could offer unique benefits and attributes for small-scale autonomous systems. This extreme scale for robotics will naturally constrain the realizable system capabilities significantly. This paper assesses the feasibility of developing such systems by defining the fundamental design trade spaces between component design variables and system level performance parameters. This permits the development of mobility enabling component technologies within a system relevant context. Feasible ranges of system mass, required aerodynamic power, available battery power, load supported power, flight endurance, and required leg load bearing capability are presented for millimeter-scale platforms. The analysis illustrates the feasibility of developing both flight capable and ground mobile millimeter-scale autonomous systems while highlighting the significant challenges that must be overcome to realize their potential.

  14. Design of a Mobile Robot for Air Ducts Exploration

    Directory of Open Access Journals (Sweden)

    Moses A. Koledoye

    2017-10-01

    Full Text Available This work presents the solutions adopted for the design and the implementation of an autonomous wheeled robot developed for the exploration and mapping of air ventilation ducts. The hardware is based on commercial off-the-shelf devices, including sensors, motors, processing devices and interfaces. The mechanical chassis was designed from scratch to meet a trade-off between small size and available volume to host the components. The software stack is based on the Robot Operating System (ROS. Special attention was dedicated to the design of the mobility strategy, which must take into account some constraints and issues that are specific to the considered application, such as the relatively small size of ducts, the need to detect and avoid possible holes on the floor of the duct and other unusual obstacles and the unavailability of external reference frameworks for localization. The main contribution of this paper lies in the design, implementation and experimentation of the overall system.

  15. The MOBO City: A Mobile Game Package for Technical Language Learning

    OpenAIRE

    Faranak Fotouhi-Ghazvini; Rae Earnshaw; David Robison; Peter Excell

    2009-01-01

    In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computer’s motherboard, the game was designed. The action within the game is consistent to the theme. There is a story, simplifying and exaggerating real life. Elements of control, feedback and sense of danger are incorporated into our game. By producing an engaging learning experience, vocabularies were learned incidentally. Deliberate...

  16. Continuous Context-Aware Device Comfort Evaluation Method

    DEFF Research Database (Denmark)

    Guo, Jingjing; Jensen, Christian D.; Ma, Jianfeng

    2015-01-01

    Mobile devices have become more powerful and are increasingly integrated in the everyday life of people; from playing games, taking pictures and interacting with social media to replacing credit cards in payment solutions. The security of a mobile device is therefore increasingly linked to its...... context, such as its location, surroundings (e.g. objects and people in the immediate environment) and so on, because some actions may only be appropriate in some situations; this is not captured by traditional security models. In this paper, we examine the notion of Device Comfort and propose a way...... to calculate the sensitivity of a specific action to the context. We present two different methods for a mobile device to dynamically evaluate its security status when an action is requested, either by the user or by another device. The first method uses the predefined ideal context as a standard to assess...

  17. Flexible Macroblock Ordering for Context-Aware Ultrasound Video Transmission over Mobile WiMAX

    Science.gov (United States)

    Martini, Maria G.; Hewage, Chaminda T. E. R.

    2010-01-01

    The most recent network technologies are enabling a variety of new applications, thanks to the provision of increased bandwidth and better management of Quality of Service. Nevertheless, telemedical services involving multimedia data are still lagging behind, due to the concern of the end users, that is, clinicians and also patients, about the low quality provided. Indeed, emerging network technologies should be appropriately exploited by designing the transmission strategy focusing on quality provision for end users. Stemming from this principle, we propose here a context-aware transmission strategy for medical video transmission over WiMAX systems. Context, in terms of regions of interest (ROI) in a specific session, is taken into account for the identification of multiple regions of interest, and compression/transmission strategies are tailored to such context information. We present a methodology based on H.264 medical video compression and Flexible Macroblock Ordering (FMO) for ROI identification. Two different unequal error protection methodologies, providing higher protection to the most diagnostically relevant data, are presented. PMID:20827292

  18. Mobile-Based Collaborative Learning in the Fitness Center: A Case Study on the Development of English Listening Comprehension with a Context-Aware Application

    Science.gov (United States)

    Liu, Gi-Zen; Chen, Jing-Yao; Hwang, Gwo-Jen

    2018-01-01

    Mobile applications on the go have been adopted in many fields and areas. However, there has been little research regarding the development and use of a context-aware application for users to improve their English listening comprehension through collaboration. This research aimed at helping users improve their listening comprehension with a…

  19. MOBILE HOUSING AS A FUNCTIONAL-TYPOLOGICAL VARIETY OF THE INDUSTRY OF MODERN CONSTRUCTION

    Directory of Open Access Journals (Sweden)

    MIRONENKO V. P.

    2015-09-01

    energy-efficient residential buildings using alternative energy sources [9]; the urgency of energy conservation in construction in the context of energy conservation for future generations, the use of renewable energy sources (RES and the creation of energy efficient residential buildings with the use of "smart" building in the form of Autonomous control systems [10]; the use of renewable energy sources and secondary energy resources and construction of experimental houses [8]; the creation and formation energy active the property on marginal or degraded due to anthropogenic factors territories [5]; the establishment of new design standards of the dwelling based on the real experience of research, design, construction and operation of energy efficient engineering systems [4]. It seems appropriate to study the problem of mobile and modular housing in the context of the requirements of energy saving and energy efficiency. Conclude. A comparative analysis of the specificity of traditional and alternative (mobile housing allowed us to identify the characteristic functional - typological features of mobile construction affecting its design, manufacture, erection and operation. Along with lighting experience in the use of mobile housing in modern conditions of Ukraine, the alternative variant for the organization of summer holidays for children from mobile homes-modulus.

  20. Mobile human network management and recommendation by probabilistic social mining.

    Science.gov (United States)

    Min, Jun-Ki; Cho, Sung-Bae

    2011-06-01

    Recently, inferring or sharing of mobile contexts has been actively investigated as cell phones have become more than a communication device. However, most of them focused on utilizing the contexts on social network services, while the means in mining or managing the human network itself were barely considered. In this paper, the SmartPhonebook, which mines users' social connections to manage their relationships by reasoning social and personal contexts, is presented. It works like an artificial assistant which recommends the candidate callees whom the users probably would like to contact in a certain situation. Moreover, it visualizes their social contexts like closeness and relationship with others in order to let the users know their social situations. The proposed method infers the social contexts based on the contact patterns, while it extracts the personal contexts such as the users' emotional states and behaviors from the mobile logs. Here, Bayesian networks are exploited to handle the uncertainties in the mobile environment. The proposed system has been implemented with the MS Windows Mobile 2003 SE Platform on Samsung SPH-M4650 smartphone and has been tested on real-world data. The experimental results showed that the system provides an efficient and informative way for mobile social networking.

  1. Secure, Mobile, Wireless Network Technology Designed, Developed, and Demonstrated

    Science.gov (United States)

    Ivancic, William D.; Paulsen, Phillip E.

    2004-01-01

    The inability to seamlessly disseminate data securely over a high-integrity, wireless broadband network has been identified as a primary technical barrier to providing an order-of-magnitude increase in aviation capacity and safety. Secure, autonomous communications to and from aircraft will enable advanced, automated, data-intensive air traffic management concepts, increase National Air Space (NAS) capacity, and potentially reduce the overall cost of air travel operations. For the first time ever, secure, mobile, network technology was designed, developed, and demonstrated with state-ofthe- art protocols and applications by a diverse, cooperative Government-industry team led by the NASA Glenn Research Center. This revolutionary technology solution will make fundamentally new airplane system capabilities possible by enabling secure, seamless network connections from platforms in motion (e.g., cars, ships, aircraft, and satellites) to existing terrestrial systems without the need for manual reconfiguration. Called Mobile Router, the new technology autonomously connects and configures networks as they traverse from one operating theater to another. The Mobile Router demonstration aboard the Neah Bay, a U.S. Coast Guard vessel stationed in Cleveland, Ohio, accomplished secure, seamless interoperability of mobile network systems across multiple domains without manual system reconfiguration. The Neah Bay was chosen because of its low cost and communications mission similarity to low-Earth-orbiting satellite platforms. This technology was successfully advanced from technology readiness level (TRL) 2 (concept and/or application formation) to TRL 6 (system model or prototype demonstration in a relevant environment). The secure, seamless interoperability offered by the Mobile Router and encryption device will enable several new, vehicle-specific and systemwide technologies to perform such things as remote, autonomous aircraft performance monitoring and early detection and

  2. Design Quality in the Context of Healthcare Environments: A Scoping Review.

    Science.gov (United States)

    Anåker, Anna; Heylighen, Ann; Nordin, Susanna; Elf, Marie

    2017-07-01

    We explored the concept of design quality in relation to healthcare environments. In addition, we present a taxonomy that illustrates the wide range of terms used in connection with design quality in healthcare. High-quality physical environments can promote health and well-being. Developments in healthcare technology and methodology put high demands on the design quality of care environments, coupled with increasing expectations and demands from patients and staff that care environments be person centered, welcoming, and accessible while also supporting privacy and security. In addition, there are demands that decisions about the design of healthcare architecture be based on the best available information from credible research and the evaluation of existing building projects. The basic principles of Arksey and O'Malley's model of scoping review design were used. Data were derived from literature searches in scientific databases. A total of 18 articles and books were found that referred to design quality in a healthcare context. Design quality of physical healthcare environments involves three different themes: (i) environmental sustainability and ecological values, (ii) social and cultural interactions and values, and (iii) resilience of the engineering and building construction. Design quality was clarified herein with a definition. Awareness of what is considered design quality in relation to healthcare architecture could help to design healthcare environments based on evidence. To operationalize the concept, its definition must be clear and explicit and able to meet the complex needs of the stakeholders in a healthcare context, including patients, staff, and significant others.

  3. Quality of Context Enhancements and Cost Effective Radio over Fiber Network Planning

    DEFF Research Database (Denmark)

    Shawky, Ahmed Sherif Mahmoud

    In Communication networks today there is an endless quest for increased capacity and improved quality. With wireless systems being now popular worldwide for allowing users and devices to communicate and share information with each other irrespective of their location, the development of sustainable...... into dynamic context information reliability by developing models and online algorithms that ensure increased reliability for context information exchange. Eventually, the PhD looks into improving network planning by implementing an automated network planning model that takes advantage of both Radio over Fiber...... services. The increased number of mobile users puts a demand on today's networks in terms of application sensitivity, mobility and reliability. Mobile operators are offering various context-aware services and applications to the user. Today, mobile users are demanding access to dynamic context information...

  4. Emotional feedback for mobile devices

    CERN Document Server

    Seebode, Julia

    2015-01-01

    This book investigates the functional adequacy as well as the affective impression made by feedback messages on mobile devices. It presents an easily adoptable experimental setup to examine context effects on various feedback messages, and applies it to auditory, tactile and auditory-tactile feedback messages. This approach provides insights into the relationship between the affective impression and functional applicability of these messages as well as an understanding of the influence of unimodal components on the perception of multimodal feedback messages. The developed paradigm can also be extended to investigate other aspects of context and used to investigate feedback messages in modalities other than those presented. The book uses questionnaires implemented on a Smartphone, which can easily be adopted for field studies to broaden the scope even wider. Finally, the book offers guidelines for the design of system feedback.

  5. Viewing mobile learning from a pedagogical perspective

    OpenAIRE

    Matthew Kearney; Sandra Schuck; Kevin Burden; Peter Aubusson

    2012-01-01

    Mobile learning is a relatively new phenomenon and the theoretical basis is currently under development. The paper presents a pedagogical perspective of mobile learning which highlights three central features of mobile learning: authenticity, collaboration and personalisation, embedded in the unique timespace contexts of mobile learning. A pedagogical framework was developed and tested through activities in two mobile learning projects located in teacher education communities: Mobagogy, a pro...

  6. A person-task-context model for designing curriculum and in-training assessment in postgraduate education

    DEFF Research Database (Denmark)

    Skaarup, Anne Marie; Ringsted, Charlotte Vibeke; Henriksen, Ann-Helen

    2006-01-01

    The aim of this study was to trial a person-task-context model in designing a curriculum and in-training assessment programme that embraces trainee level of professional development and the work-based context of postgraduate medical education. The model was applied to the design of a programme...... for Senior House Officers in internal medicine....

  7. Reweaving UMA : Urbanism Mobility Architecture

    NARCIS (Netherlands)

    Calabrese, L.M.

    2004-01-01

    The immediate context of this book is the changing theoretical debate within and around mobility. After decades of stagnation into quantitative problem-solving approaches and models of functional organisation the discourse on mobility is now taking its moves - once again - from within the fields of

  8. There's not an app for that mobile user experience design for life

    CERN Document Server

    Robinson, Simon; Jones, Matt

    2014-01-01

    There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on ""challenging your approach"", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvemen

  9. Human-centred design in global health: A scoping review of applications and contexts.

    Directory of Open Access Journals (Sweden)

    Alessandra N Bazzano

    Full Text Available Health and wellbeing are determined by a number of complex, interrelated factors. The application of design thinking to questions around health may prove valuable and complement existing approaches. A number of public health projects utilizing human centered design (HCD, or design thinking, have recently emerged, but no synthesis of the literature around these exists. The results of a scoping review of current research on human centered design for health outcomes are presented. The review aimed to understand why and how HCD can be valuable in the contexts of health related research. Results identified pertinent literature as well as gaps in information on the use of HCD for public health research, design, implementation and evaluation. A variety of contexts were identified in which design has been used for health. Global health and design thinking have different underlying conceptual models and terminology, creating some inherent tensions, which could be overcome through clear communication and documentation in collaborative projects. The review concludes with lessons learned from the review on how future projects can better integrate design thinking with global health research.

  10. Designing iCanFit: A Mobile-Enabled Web Application to Promote Physical Activity for Older Cancer Survivors.

    Science.gov (United States)

    Hong, Yan; Dahlke, Deborah Vollmer; Ory, Marcia; Hochhalter, Angela; Reynolds, Jana; Purcell, Ninfa Pena; Talwar, Divya; Eugene, Nola

    2013-02-14

    Most older cancer survivors (OCS) do not engage in regular physical activity (PA) despite well-known health benefits. With the increased use of mobile technologies among older adults, mobile tools may be an effective method to deliver PA promotion programs for OCS. To document the process of designing an OCS-friendly mobile-enabled Web application of PA promotion program. Mixed methods encompassing group discussions, individual interviews, and brief surveys with community leaders, OCS, cancer care providers, and software professionals were used in this formative research. The varied stakeholders welcomed the idea of developing an online tool to promote PA in OCS. Our formative research revealed several major barriers to regular PA including limited access to senior-friendly PA resources, lack of motivation and social support, and insufficient knowledge and skills on building safe and appropriate workout plans. This feedback was incorporated into the development of iCanFit, a mobile-enabled Web application, designed specifically for OCS. The iCanFit online tools allow users to locate PA resources, set and track goals for PA, network with peer OCS in a secure online space, and receive practical and evidence-informed healthy tips. Our mixed-method formative research led to the design of iCanFit protocol to promote PA and well-being of OCS. The involvement of stakeholders is critical in the planning and design of the mobile application in order to enhance program relevance, appeal, and match with the needs of target users.

  11. Re-designing Retail Stores with Mobile and Wireless Technologies

    Directory of Open Access Journals (Sweden)

    Riccardo Mangiaracina

    2012-07-01

    Full Text Available Mobile and wireless (M&W technologies have great potential to improve process efficiency and effectiveness within retail stores, but their application is still very limited. One of the main reasons explaining this situation is considered to be the lack of confidence in the actual benefits and, therefore, in the return on investment. As a matter of facts, activities in this context are characterised by great variety and non‐standardised execution and as such the assessment of the costs and benefits of M&W solutions is more difficult than for the upstream tiers of the fast moving consumer goods supply chain (e.g., distribution centres. This paper attempts to provide a contribution for researchers and practitioners by presenting an analytical model to assess the profitability related to investments in multiple M&W solutions for retail stores, thus supporting the decision‐ making process.

  12. Visual Pollution in the Context of Conflicting Design Requirements

    Directory of Open Access Journals (Sweden)

    Sumartono Sumartono

    2009-07-01

    Full Text Available All designs (graphic, product, and interior designs are directed to consider certain requirements which are followed by logical thinking to fulfill a design process. Once the requirements of each design have been well-considered and the logical design process has been fulfilled, the design is complete. Ideally, all designs are not supposed to be in conflict with each other because each one is based on a logical design process. In reality, however, the mutual existence of these designs has produced conflicting requirements and thereby conflicting logics. This conflict can be seen in visual pollution. This paper will examine the impact of visual pollution caused by billboards, street signs, posters, houses/buildings, automobiles, shopfront graphic designs, packaging designs, graffiti, etc. in the context of conflicting logics/requirements. Today, opposition grows everywhere against all visually polluting designs and outdoor advertising is the most prominent one. Some people think that it should be banned from the city. Some others, however, think that if advertisements are removed from the city, it will become a bland concrete jungle. Every city in Indonesia needs a clean-city law to control illegal advertisements and signs. It is possible to make legal yet attractive advertisements that will give positive contribution to “visual democracy” in Indonesia.

  13. Design and Development of a Mobile Sensor Based the Blind Assistance Wayfinding System

    Science.gov (United States)

    Barati, F.; Delavar, M. R.

    2015-12-01

    The blind and visually impaired people are facing a number of challenges in their daily life. One of the major challenges is finding their way both indoor and outdoor. For this reason, routing and navigation independently, especially in urban areas are important for the blind. Most of the blind undertake route finding and navigation with the help of a guide. In addition, other tools such as a cane, guide dog or electronic aids are used by the blind. However, in some cases these aids are not efficient enough in a wayfinding around obstacles and dangerous areas for the blind. As a result, the need to develop effective methods as decision support using a non-visual media is leading to improve quality of life for the blind through their increased mobility and independence. In this study, we designed and implemented an outdoor mobile sensor-based wayfinding system for the blind. The objectives of this study are to guide the blind for the obstacle recognition and the design and implementation of a wayfinding and navigation mobile sensor system for them. In this study an ultrasonic sensor is used to detect obstacles and GPS is employed for positioning and navigation in the wayfinding. This type of ultrasonic sensor measures the interval between sending waves and receiving the echo signals with respect to the speed of sound in the environment to estimate the distance to the obstacles. In this study the coordinates and characteristics of all the obstacles in the study area are already stored in a GIS database. All of these obstacles were labeled on the map. The ultrasonic sensor designed and constructed in this study has the ability to detect the obstacles in a distance of 2cm to 400cm. The implementation and the results obtained from the interview of a number of blind persons who employed the sensor verified that the designed mobile sensor system for wayfinding was very satisfactory.

  14. DESIGN AND DEVELOPMENT OF A MOBILE SENSOR BASED THE BLIND ASSISTANCE WAYFINDING SYSTEM

    Directory of Open Access Journals (Sweden)

    F. Barati

    2015-12-01

    Full Text Available The blind and visually impaired people are facing a number of challenges in their daily life. One of the major challenges is finding their way both indoor and outdoor. For this reason, routing and navigation independently, especially in urban areas are important for the blind. Most of the blind undertake route finding and navigation with the help of a guide. In addition, other tools such as a cane, guide dog or electronic aids are used by the blind. However, in some cases these aids are not efficient enough in a wayfinding around obstacles and dangerous areas for the blind. As a result, the need to develop effective methods as decision support using a non-visual media is leading to improve quality of life for the blind through their increased mobility and independence. In this study, we designed and implemented an outdoor mobile sensor-based wayfinding system for the blind. The objectives of this study are to guide the blind for the obstacle recognition and the design and implementation of a wayfinding and navigation mobile sensor system for them. In this study an ultrasonic sensor is used to detect obstacles and GPS is employed for positioning and navigation in the wayfinding. This type of ultrasonic sensor measures the interval between sending waves and receiving the echo signals with respect to the speed of sound in the environment to estimate the distance to the obstacles. In this study the coordinates and characteristics of all the obstacles in the study area are already stored in a GIS database. All of these obstacles were labeled on the map. The ultrasonic sensor designed and constructed in this study has the ability to detect the obstacles in a distance of 2cm to 400cm. The implementation and the results obtained from the interview of a number of blind persons who employed the sensor verified that the designed mobile sensor system for wayfinding was very satisfactory.

  15. Second-generation mobile satellite system. A conceptual design and trade-off study

    Science.gov (United States)

    Sue, M. K.; Park, Y. H.

    1985-01-01

    In recent years, interest has grown in the mobile satellite (MSAT) system, a satellite-based communications system capable of providing integrated voice and data services to a large number of users. To explore the potential of a commercial mobile satellite system (MSS) beyond the horizon of the first generation, using technologies of the 1990's and to assist MSAT-X in directing its efforts, a conceptual design has been performed for a second-generation system to be launched around the mid-1990's. The design goal is to maximize the number of satellite channels and/or minimize the overall life-cycle cost, subject to the constraint of utilizing a commercial satellite bus with minimum modifications. To provide an optimal design, a series of trade-offs are performed, including antenna sizing, feed configurations, and interference analysis. Interference is a serious problem for MSAT and often an overlapping feed design is required to reduce interbeam interference. The trade-off studies will show that a simple non-overlapping feed is sufficient for the second-generation system, thus avoiding the need for the complicated beam-forming network that is associated with the overlapping feed designs. In addition, a system that operates at L-band, an alternative frequency band that is being considered by some for possible MSAT applications, is also presented.

  16. The use of engineering design scenarios to assess student knowledge of global, societal, economic, and environmental contexts

    Science.gov (United States)

    McKenna, Ann F.; Hynes, Morgan M.; Johnson, Amy M.; Carberry, Adam R.

    2016-07-01

    Product archaeology as an educational approach asks engineering students to consider and explore the broader societal and global impacts of a product's manufacturing, distribution, use, and disposal on people, economics, and the environment. This study examined the impact of product archaeology in a project-based engineering design course on student attitudes and perceptions about engineering and abilities to extend and refine knowledge about broader contexts. Two design scenarios were created: one related to dental hygiene and one related to vaccination delivery. Design scenarios were used to (1) assess knowledge of broader contexts, and (2) test variability of student responses across different contextual situations. Results from pre- to post-surveying revealed improved student perceptions of knowledge of broader contexts. Significant differences were observed between the two design scenarios. The findings support the assumption that different design scenarios elicit consideration of different contexts and design scenarios can be constructed to target specific contextual considerations.

  17. Mobile Voting Tools for Creating Collaboration Environment and a New Educational Design of the University Lecture

    Science.gov (United States)

    Titova, Svetlana

    2014-01-01

    Mobile devices can enhance learning experience in many ways: provide instant feedback and better diagnosis of learning problems; enhance learner autonomy; create mobile networking collaboration; help design enquiry-based activities based on augmented reality, geo-location awareness and video-capture. One of the main objectives of the international…

  18. Differences in context sensitivity for second-learned inhibitory and excitatory stimuli in AAB and ABC designs

    OpenAIRE

    Elgueta, Tito

    2014-01-01

    Bouton (1997) proposed a model to explain Pavlovian conditioning according to which the order of the associations (first-learned or second-learned), not the valence of the associations (inhibitory or excitatory), determines context sensitivity in AAB and ABC renewal designs. As a consequence, Bouton’s model does not predict important differences in context sensitivity between AAB and ABC designs. However, evidence suggests that there are indeed differences in context sensitivity between these...

  19. Adaptive intervention design in mobile health: Intervention design and development in the Cell Phone Intervention for You trial.

    Science.gov (United States)

    Lin, Pao-Hwa; Intille, Stephen; Bennett, Gary; Bosworth, Hayden B; Corsino, Leonor; Voils, Corrine; Grambow, Steven; Lazenka, Tony; Batch, Bryan C; Tyson, Crystal; Svetkey, Laura P

    2015-12-01

    The obesity epidemic has spread to young adults, and obesity is a significant risk factor for cardiovascular disease. The prominence and increasing functionality of mobile phones may provide an opportunity to deliver longitudinal and scalable weight management interventions in young adults. The aim of this article is to describe the design and development of the intervention tested in the Cell Phone Intervention for You study and to highlight the importance of adaptive intervention design that made it possible. The Cell Phone Intervention for You study was a National Heart, Lung, and Blood Institute-sponsored, controlled, 24-month randomized clinical trial comparing two active interventions to a usual-care control group. Participants were 365 overweight or obese (body mass index≥25 kg/m2) young adults. Both active interventions were designed based on social cognitive theory and incorporated techniques for behavioral self-management and motivational enhancement. Initial intervention development occurred during a 1-year formative phase utilizing focus groups and iterative, participatory design. During the intervention testing, adaptive intervention design, where an intervention is updated or extended throughout a trial while assuring the delivery of exactly the same intervention to each cohort, was employed. The adaptive intervention design strategy distributed technical work and allowed introduction of novel components in phases intended to help promote and sustain participant engagement. Adaptive intervention design was made possible by exploiting the mobile phone's remote data capabilities so that adoption of particular application components could be continuously monitored and components subsequently added or updated remotely. The cell phone intervention was delivered almost entirely via cell phone and was always-present, proactive, and interactive-providing passive and active reminders, frequent opportunities for knowledge dissemination, and multiple tools

  20. Migrating C/C++ Software to Mobile Platforms in the ADM Context

    Directory of Open Access Journals (Sweden)

    Liliana Martinez

    2017-03-01

    Full Text Available Software technology is constantly evolving and therefore the development of applications requires adapting software components and applications in order to be aligned to new paradigms such as Pervasive Computing, Cloud Computing and Internet of Things. In particular, many desktop software components need to be migrated to mobile technologies. This migration faces many challenges due to the proliferation of different mobile platforms. Developers usually make applications tailored for each type of device expending time and effort. As a result, new programming languages are emerging to integrate the native behaviors of the different platforms targeted in development projects. In this direction, the Haxe language allows writing mobile applications that target all major mobile platforms. Novel technical frameworks for information integration and tool interoperability such as Architecture-Driven Modernization (ADM proposed by the Object Management Group (OMG can help to manage a huge diversity of mobile technologies. The Architecture-Driven Modernization Task Force (ADMTF was formed to create specifications and promote industry consensus on the modernization of existing applications. In this work, we propose a migration process from C/C++ software to different mobile platforms that integrates ADM standards with Haxe. We exemplify the different steps of the process with a simple case study, the migration of “the Set of Mandelbrot” C++ application. The proposal was validated in Eclipse Modeling Framework considering that some of its tools and run-time environments are aligned with ADM standards.

  1. Urban design for mobilities

    DEFF Research Database (Denmark)

    Jensen, Ole B.

    2017-01-01

    . In this paper, we shall explore the potential for a better understanding of contemporary urban challenges through the cross-disciplinary approach of ‘Mobilities design’. The paper investigates how this notion is based on an understanding of materialities and social action that is framed under the heading...

  2. Context Matters: The Value of Analyzing Human Factors within Educational Contexts as a Way of Informing Technology-Related Decisions within Design Research

    Science.gov (United States)

    MacKinnon, Kim

    2012-01-01

    While design research can be useful for designing effective technology integrations within complex social settings, it currently fails to provide concrete methodological guidelines for gathering and organizing information about the research context, or for determining how such analyses ought to guide the iterative design and innovation process. A…

  3. Optical design of low cost imaging systems for mobile medical applications

    Science.gov (United States)

    Kass, Alexander; Slyper, Ronit; Levitz, David

    2015-03-01

    Colposcopes, the gold standard devices for imaging the cervix at high magnfication, are expensive and sparse in low resource settings. Using a lens attachment, any smartphone camera can be turned into an imaging device for tissues such as the cervix. We create a smartphone-based colposcope using a simple lens design for high magnification. This particular design is useful because it allows parameters such as F-number, depth of field, and magnification to be controlled easily. We were therefore able to determine a set of design steps which are general to mobile medical imaging devices and allow them to maintain requisite image quality while still being rugged and affordable.

  4. Power Management in Mobile Hydraulic Applications - An Approach for Designing Hydraulic Power Supply Systems

    DEFF Research Database (Denmark)

    Pedersen, Henrik Clemmensen

    2004-01-01

    Throughout the last three decades energy consumption has become one of the primary design aspects in hydraulic systems, especially for mobile hydraulic systems, as power and cooling capacity here is at limited disposal. Considering the energy usage, this is dependent on component efficiency, but ...... the hydraulic power supply in the most energy efficient way, when considering a number of load situations. Finally an example of the approach is shown to prove its validity.}......Throughout the last three decades energy consumption has become one of the primary design aspects in hydraulic systems, especially for mobile hydraulic systems, as power and cooling capacity here is at limited disposal. Considering the energy usage, this is dependent on component efficiency...

  5. Data mining mobile devices

    CERN Document Server

    Mena, Jesus

    2013-01-01

    With today's consumers spending more time on their mobiles than on their PCs, new methods of empirical stochastic modeling have emerged that can provide marketers with detailed information about the products, content, and services their customers desire.Data Mining Mobile Devices defines the collection of machine-sensed environmental data pertaining to human social behavior. It explains how the integration of data mining and machine learning can enable the modeling of conversation context, proximity sensing, and geospatial location throughout large communities of mobile users

  6. Secure steganography designed for mobile platforms

    Science.gov (United States)

    Agaian, Sos S.; Cherukuri, Ravindranath; Sifuentes, Ronnie R.

    2006-05-01

    Adaptive steganography, an intelligent approach to message hiding, integrated with matrix encoding and pn-sequences serves as a promising resolution to recent security assurance concerns. Incorporating the above data hiding concepts with established cryptographic protocols in wireless communication would greatly increase the security and privacy of transmitting sensitive information. We present an algorithm which will address the following problems: 1) low embedding capacity in mobile devices due to fixed image dimensions and memory constraints, 2) compatibility between mobile and land based desktop computers, and 3) detection of stego images by widely available steganalysis software [1-3]. Consistent with the smaller available memory, processor capabilities, and limited resolution associated with mobile devices, we propose a more magnified approach to steganography by focusing adaptive efforts at the pixel level. This deeper method, in comparison to the block processing techniques commonly found in existing adaptive methods, allows an increase in capacity while still offering a desired level of security. Based on computer simulations using high resolution, natural imagery and mobile device captured images, comparisons show that the proposed method securely allows an increased amount of embedding capacity but still avoids detection by varying steganalysis techniques.

  7. CIMS: A Context-Based Intelligent Multimedia System for Ubiquitous Cloud Computing

    Directory of Open Access Journals (Sweden)

    Abhilash Sreeramaneni

    2015-06-01

    Full Text Available Mobile users spend a tremendous amount of time surfing multimedia contents over the Internet to pursue their interests. A resource-constrained smart device demands more intensive computing tasks and lessens the battery life. To address the resource limitations (i.e., memory, lower maintenance cost, easier access, computing tasks in mobile devices, mobile cloud computing is needed. Several approaches have been proposed to confront the challenges of mobile cloud computing, but difficulties still remain. However, in the coming years, context collecting, processing, and interchanging the results on a heavy network will cause vast computations and reduce the battery life in mobiles. In this paper, we propose a “context-based intelligent multimedia system” (CIMS for ubiquitous cloud computing. The main goal of this research is to lessen the computing percentage, storage complexities, and battery life for mobile users by using pervasive cloud computing. Moreover, to reduce the computing and storage concerns in mobiles, the cloud server collects several groups of user profiles with similarities by executing K-means clustering on users’ data (context and multimedia contents. The distribution process conveys real-time notifications to smartphone users, according to what is stated in his/her profile. We considered a mobile cloud offloading system, which decides the offloading actions to/from cloud servers. Context-aware decision-making (CAD customizes the mobile device performance with different specifications such as short response time and lesser energy consumption. The analysis says that our CIMS takes advantage of cost-effective features to produce high-quality information for mobile (or smart device users in real time. Moreover, our CIMS lessens the computation and storage complexities for mobile users, as well as cloud servers. Simulation analysis suggests that our approach is more efficient than existing domains.

  8. Understanding the Design Context for Australian University Teachers: Implications for the Future of Learning Design

    Science.gov (United States)

    Bennett, Sue; Thomas, Lisa; Agostinho, Shirley; Lockyer, Lori; Jones, Jennifer; Harper, Barry

    2011-01-01

    Based on the premise that providing support for university teachers in designing for their teaching will ultimately improve the quality of student learning outcomes, recent interest in the development of support tools and strategies has gained momentum. This article reports on a study that examined the context in which Australian university…

  9. Expanding Horizons for Students with Dyslexia in the 21st Century: Universal Design and Mobile Technology

    Science.gov (United States)

    Reid, Gavin; Strnadova, Iva; Cumming, Therese

    2013-01-01

    This paper discusses the role of mobile technology in supporting people with dyslexia within the theoretical framework of Universal Design for Learning. The authors discuss how students with dyslexia can use mobile technology to address a diverse range of academic needs (such as reading, composing text, notetaking, metacognition and studying…

  10. Mobilizing Learning: A Thematic Review of Apps in K-12 and Higher Education

    Science.gov (United States)

    Stevenson, Michael Eric; Hedberg, John Gordon

    2017-01-01

    Purpose: This paper presents a thematic review of app-enabled learning in the context of recent developments in mobile technology and m-learning. Three key themes are presented that reflect the issues that teachers, school leaders and systems have grappled with in recent years. Design/Methodology/Approach: Drawing on findings from a range of case…

  11. Tapping into local lore: toward scalable local mapping and tagging for rural Africa using mobile devices

    DEFF Research Database (Denmark)

    Jensen, Kasper L; Winschiers-Theophilus, Heike; Rodil, Kasper

    2012-01-01

    In this paper we present a context-aware tool designed for mapping and tagging objects and places of importance to rural communities using sensor-enabled mobile devices. These data sets comprise comprehensive models of specific environments which we use for creating interactive visualized knowled...

  12. Motivation and mobile devices: exploring the role of appropriation and coping strategies

    Directory of Open Access Journals (Sweden)

    Ann Jones

    2007-12-01

    Full Text Available There has been interest recently in how mobile devices may be motivating forces in the right contexts: for example, one of the themes for the IADIS International Conference on Mobile Learning in 2007 was ‘Affective Factors in Learning with Mobile Devices' (http://www.mlearningconf.org. The authors have previously proposed six aspects of learning with mobile devices in informal contexts that might be motivating: control over learners' goals, ownership, fun, communication, learning-in-context and continuity between contexts. How do these motivational features relate to theoretical accounts of what motivates people to use mobile devices and learn in technology- rich contexts? In this exploratory paper we consider two different candidates for such theoretical approaches. One is technology appropriation–the process by which technology or particular technological artefacts are adopted and shaped in use. Two different approaches to technology appropriation are discussed in order to explore the relationship between the different aspects of appropriation and motivation; that of Carroll et al. and that of Waycott. Both appropriation frameworks have been developed in the context of using mobile devices, but neither has a specific focus on learning. By contrast, the second theoretical approach is Järvelä et al.'s model of coping strategies, which is specifically concerned with learning with technologies, although not with mobile technologies in particular. The paper draws on case-study data in order to illustrate and discuss the extent to which these two approaches are helpful in informing our understanding of the motivating features of using mobile devices for informal learning.

  13. A mobile Nursing Information System based on human-computer interaction design for improving quality of nursing.

    Science.gov (United States)

    Su, Kuo-Wei; Liu, Cheng-Li

    2012-06-01

    A conventional Nursing Information System (NIS), which supports the role of nurse in some areas, is typically deployed as an immobile system. However, the traditional information system can't response to patients' conditions in real-time, causing delays on the availability of this information. With the advances of information technology, mobile devices are increasingly being used to extend the human mind's limited capacity to recall and process large numbers of relevant variables and to support information management, general administration, and clinical practice. Unfortunately, there have been few studies about the combination of a well-designed small-screen interface with a personal digital assistant (PDA) in clinical nursing. Some researchers found that user interface design is an important factor in determining the usability and potential use of a mobile system. Therefore, this study proposed a systematic approach to the development of a mobile nursing information system (MNIS) based on Mobile Human-Computer Interaction (M-HCI) for use in clinical nursing. The system combines principles of small-screen interface design with user-specified requirements. In addition, the iconic functions were designed with metaphor concept that will help users learn the system more quickly with less working-memory. An experiment involving learnability testing, thinking aloud and a questionnaire investigation was conducted for evaluating the effect of MNIS on PDA. The results show that the proposed MNIS is good on learning and higher satisfaction on symbol investigation, terminology and system information.

  14. From conception to evaluation of mobile services for people with head injury: A participatory design perspective.

    Science.gov (United States)

    Groussard, Pierre-Yves; Pigot, Hélène; Giroux, Sylvain

    2018-07-01

    Adults with cognitive impairments lack the means to organise their daily life, plan their appointments, cope with fatigue, and manage their budget. They manifest interest in using new technologies to be part of society. Unfortunately, the applications offered on smart phones are often beyond their cognitive abilities. The goal of this study was to design a mobile cognitive assistant to enhance autonomy of people living with acquired traumatic brain injury. Participatory design methodologies guided this research by involving adults with cognitive impairments (CI) and their caregivers in the early stages of the design process. The population of the study is composed of four male adults who present cognitive impairments (three with head injury and one with stroke) and three caregivers. The first phase of this research was to design the Services Assistance Mobile and Intelligent (SAMI) application based on the needs expressed by the participants. During three focus groups, needs emerged concerning planning, health monitoring and money management and led to the implementation of assistive solutions on an Android mobile phone. During the second phase, the participants evaluated the mobile assistant SAMI at home for eight weeks. The results demonstrate that the participants were able to participate actively in the conception of SAMI and to use it successfully. People with CI showed a slight improvement in their life satisfaction. Due to the small number of participants, these promising results need to be confirmed by a larger-scale study.

  15. Extending Sociotechnical design to project conception

    DEFF Research Database (Denmark)

    Kampf, Constance

    2009-01-01

    between knowledge and technology through knowledge communication processes, cultural and rhetorical contexts. This connection is examined from a process point of view through the development of project goals and objectives to situate technology. The data comes from a Project Management course in which...... the students were asked to design and plan projects to situate a mobile phone game in the social context around a museum in Helsinki or their online course management system.   The paper traces the evolution of students' project goals and objectives with respect to knowledge communication theory, demonstrating...... the potential of knowledge communication concepts for socio-technical design processes, as well as the implications of socio-technical design processes in extending our understanding of knowledge communication. Keywords: Knowledge Communication, Knowledge Management, Socio-Technical Design, Project Management....

  16. Guidelines for Lifelong Education Management to Mobilize Learning Community

    Science.gov (United States)

    Charungkaittikul, Suwithida

    2018-01-01

    This article is a study of the guidelines for lifelong education management to mobilize learning communities in the social-cultural context of Thailand is intended to 1) analyze and synthesize the management of lifelong learning to mobilize learning community in the social-cultural context of Thailand; and 2) propose guidelines for lifelong…

  17. Common Mobile Learning Characteristics--An Analysis of Mobile Learning Models and Frameworks

    Science.gov (United States)

    Imtinan, Umera; Chang, Vanessa; Issa, Tomayess

    2013-01-01

    Mobile learning offers learning opportunities to learners without the limitations of time and space. Mobile learning has introduced a number of flexible options to the learners across disciplines and at different educational levels. However, designing mobile learning content is an equally challenging task for the instructional designers.…

  18. ISOMP: An Instant Service-Orchestration Mobile M2M Platform

    Directory of Open Access Journals (Sweden)

    Cholhong Im

    2016-01-01

    Full Text Available Smartphones have greater computing power than ever before, providing convenient applications to improve our lives. In general, people find it difficult to locate suitable applications and implementing new applications often requires professional skills. In this paper, we propose a new service platform that facilitates the implementation of new applications by composing prebuilt components that provide the context information of mobile devices such as location and contacts. Our platform introduces an innovative concept named context collaboration, in which smartphones exchange context information with each other, which in turn is used to deduct useful inferences. The concept is realized by instant orchestration, which assembles some components and implements a composite component. The interactive communication interface helps a mobile device to communicate with other devices using open APIs, such as SOAP and HTTP (REST. The platform also works in heterogeneous environments, for example, between Android and iOS operating systems. Throughout the platform, mobile devices can act as smart M2M machines with context awareness, enabling intelligent tasks on behalf of users. Our platform will open up a new and innovative pathway for both enhanced mobile context awareness and M2M, which is expected to be a fundamental feature of the next generation of mobile devices.

  19. Tactics for Homing in Mobile LifeTactics for Homing in Mobile Life

    DEFF Research Database (Denmark)

    Petersen, Marianne Graves; Borup Lynggaard, Aviaja; Winther, Ida Wentzel

    we argue that several of the tactics identified are currently not well supported. We discuss how technology design can learn from this study through pointing to the potential in designing mobile technologies to better support these unsupported tactics. We consider the tactics as a tool for deeper...... studies of extremely mobile people we identify general tactics for homing. We present the identified tactics and show how people deploy not only one but several tactics in their intention of making a homely feeling despite not being in their primary home. Reviewing the mobile technologies currently in use...... understanding of mobile practices and thus informing the design of more relevant future technologies for people engaged in a mobile lifestyle....

  20. Design and recognition of artificial landmarks for reliable indoor self-localization of mobile robots

    Directory of Open Access Journals (Sweden)

    Xu Zhong

    2017-02-01

    Full Text Available This article presents a self-localization scheme for indoor mobile robot navigation based on reliable design and recognition of artificial visual landmarks. Each landmark is patterned with a set of concentric circular rings in black and white, which reliably encodes the landmark’s identity under environmental illumination. A mobile robot in navigation uses an onboard camera to capture landmarks in the environment. The landmarks in an image are detected and identified using a bilayer recognition algorithm: A global recognition process initially extracts candidate landmark regions across the whole image and tries to identify enough landmarks; if necessary, a local recognition process locally enhances those unidentified regions of interest influenced by illumination and incompleteness and reidentifies them. The recognized landmarks are used to estimate the position and orientation of the onboard camera in the environment, based on the geometric relationship between the image and environmental frames. The experiments carried out in a real indoor environment show high robustness of the proposed landmark design and recognition scheme to the illumination condition, which leads to reliable and accurate mobile robot localization.

  1. Practical Eco-Design and Eco-Innovation of Consumer Electronics—the Case of Mobile Phones

    Directory of Open Access Journals (Sweden)

    Anders S. G. Andrae

    2016-02-01

    Full Text Available Annually, it is estimated that about 4 billion units of consumer electronics for mobile communications are produced worldwide. This could lead to various ecological imbalances unless the design and disposal of the products are handled optimally. To illustrate how industry looks at and responds to the increasing social awareness, this article describes how sustainability is successfully implemented in practice at a large Chinese company, developing and producing various kinds of electronic products used for communication. It also describes how a variety of eco-innovations and business models contribute to reducing the environmental impact; for example, through increased recovery and recycling. A new kind of eco-design procedure is presented along with a new methodology which shows how a mobile phone gradually becomes more sustainable from one generation to the next. The issues with and set-up of new eco-labeling schemes for mobile phones, eco-rating, is described in detail. The conclusion is that due to high competition between companies, the industry acts resourcefully and a lot is done to the save the ecological environment.

  2. Understanding mobile information needs

    OpenAIRE

    Church, Karen; Smyth, Barry

    2008-01-01

    In this paper we describe the results of a four-week diary study of mobile information needs, focusing on the intent behind mobile needs and the importance on context on such needs. We identified three key intents among diary entries: informational, geographical and personal information management (PIM). Furthermore, we found many of these information needs have high temporal and location dependencies.

  3. Designing thiophene-based azomethine oligomers with tailored properties: Self-assembly and charge carrier mobility

    DEFF Research Database (Denmark)

    Kiriy, N.; Bocharova, V.; Kiriy, A.

    2004-01-01

    This paper describes synthesis and characterization of two thiophene-based azomethines designed to optimize solubility, self-assembly, and charge carrier mobility. We found that incorporation of azomethine and amide moieties in the alpha,omega-position, and hexyl chains in the beta-position of th...... with the mobilities of the best organic semiconductors. All these significant differences in properties of related compounds can be attributed to the hydrogen bonding between QT-amide molecules responsible for the observed self-assembly....

  4. Mobile Learning and Student Retention

    Directory of Open Access Journals (Sweden)

    Bharat Inder Fozdar

    2007-06-01

    Full Text Available Student retention in open and distance learning (ODL is comparatively poor to traditional education and, in some contexts, embarrassingly low. Literature on the subject of student retention in ODL indicates that even when interventions are designed and undertaken to improve student retention, they tend to fall short. Moreover, this area has not been well researched. The main aim of our research, therefore, is to better understand and measure students’ attitudes and perceptions towards the effectiveness of mobile learning. Our hope is to determine how this technology can be optimally used to improve student retention at Bachelor of Science programmes at Indira Gandhi National Open University (IGNOU in India. For our research, we used a survey. Results of this survey clearly indicate that offering mobile learning could be one method improving retention of BSc students, by enhancing their teaching/ learning and improving the efficacy of IGNOU’s existing student support system. The biggest advantage of this technology is that it can be used anywhere, anytime. Moreover, as mobile phone usage in India explodes, it offers IGNOU easy access to a larger number of learners. This study is intended to help inform those who are seeking to adopt mobile learning systems with the aim of improving communication and enriching students’ learning experiences in their ODL institutions.

  5. Shifting Contexts: Investigating the Role of Context in the Use of Ubiquitous Computing for Design-Based Learning

    Science.gov (United States)

    Willis, Katharine S.; Corino, Gianni

    2014-01-01

    In design teaching ubiquitous technologies can offer new ways of situating learning within real world experiences. Yet they require new types of knowledge; both an understanding of how to work with the technology and also an understanding of how to use the technologies to respond to changing contexts such as the place and the people. We sought to…

  6. Authoring of Learning Objects in Context

    Science.gov (United States)

    Specht, Marcus; Kravcik, Milos

    2006-01-01

    Learning objects and content interchange standards provide new possibilities for e-learning. Nevertheless the content often lacks context data to find appropriate use for adaptive learning on demand and personalized learning experiences. In the Remotely Accessible Field Trips (RAFT) project mobile authoring of learning content in context has shown…

  7. Combining ethnography and object-orientation for mobile interaction design

    DEFF Research Database (Denmark)

    Kjeldskov, Jesper; Stage, Jan

    2012-01-01

    There has been a lot of interest in ethnography within human–computer interaction over the last two decades, and its relevance within systems development is today beyond question. However, one of the challenges reported is that ethnography generates findings and knowledge with such contextual...... richness that it can be hard to transfer into system design. In the light of recent years' push for the use of ethnography within the area of mobile human–computer interaction, this challenge has resurfaced and is of renewed importance to the research field. In this article we describe an interdisciplinary...

  8. Design and Analysis of a Data Fusion Scheme in Mobile Wireless Sensor Networks Based on Multi-Protocol Mobile Agents.

    Science.gov (United States)

    Wu, Chunxue; Wu, Wenliang; Wan, Caihua; Bekkering, Ernst; Xiong, Naixue

    2017-11-03

    Sensors are increasingly used in mobile environments with wireless network connections. Multiple sensor types measure distinct aspects of the same event. Their measurements are then combined to produce integrated, reliable results. As the number of sensors in networks increases, low energy requirements and changing network connections complicate event detection and measurement. We present a data fusion scheme for use in mobile wireless sensor networks with high energy efficiency and low network delays, that still produces reliable results. In the first phase, we used a network simulation where mobile agents dynamically select the next hop migration node based on the stability parameter of the link, and perform the data fusion at the migration node. Agents use the fusion results to decide if it should return the fusion results to the processing center or continue to collect more data. In the second phase. The feasibility of data fusion at the node level is confirmed by an experimental design where fused data from color sensors show near-identical results to actual physical temperatures. These results are potentially important for new large-scale sensor network applications.

  9. Supporting Opportunities for Context-Aware Social Matching: An Experience Sampling Study

    DEFF Research Database (Denmark)

    Mayer, Julia; Barkhuus, Louise; Hiltz, Starr Roxanne

    2016-01-01

    Mobile social matching systems aim to bring people together in the physical world by recommending people nearby to each other. Going beyond simple similarity and proximity matching mechanisms, we explore a proposed framework of relational, social and personal context as predictors of match...... opportunities to map out the design space of opportunistic social matching systems. We contribute insights gained from a study combining Experience Sampling Method (ESM) with 85 students of a U.S. university and interviews with 15 of these participants. A generalized linear mixed model analysis (n=1704) showed...... that personal context (mood and busyness) as well as sociability of others nearby are the strongest predictors of contextual match interest. Participant interviews suggest operationalizing relational context using social network rarity and discoverable rarity, and incorporating skill level and learning...

  10. Transnational Academic Mobility, Knowledge, and Identity Capital

    Science.gov (United States)

    Kim, Terri

    2010-01-01

    This article begins with the contemporary context of transnational academic mobility, and sketches a typology of mobile academics according to their self-identification. UK examples are offered as the main case study here. The article will then explore the relations of mobile academics and their embodied and encultured knowledge. It employs a…

  11. Culture, mobility and human rights: considerations on social occupational therapy in the context of immigrants municipal policy

    Directory of Open Access Journals (Sweden)

    Miki Takao Sato

    2016-01-01

    Full Text Available This article aims to discuss the need to revise education and professional action, in the context of social occupational therapy, facing the growing phenomenon of international migration, especially in the current construction of the municipal policy for immigrant populations in São Paulo, SP. The discussion is methodologically structured into three complementary lines of analysis results from documentary research accompanied by field study, visits, participations in meetings, inter-institutional forums, public hearings, thematic debates, in addition to literature review. In the first analysis axis, we discuss the current legislation in Brazil, the construction of migration policy at the municipal level and civil society articulations about human mobility, understood as a fundamental right. In the second, we discuss people care services, families and groups in migratory situation in São Paulo, SP. Finally, on the third axis, we discuss the cultural developments in social occupational therapy for professional action and training in the field of human mobility. As a result it was observed that the current panorama poses new professional challenges, forcing the occupational therapist to review its technical-political position face to the new realities of the contemporary world.

  12. Design of radio frequency power amplifiers for cellular phones and base stations in modern mobile communication systems

    OpenAIRE

    Wu, Lei

    2009-01-01

    The mobile radio communication has begun with Guglielmo Marconi's and Alexander Popov's experiments with ship-to-shore communication in the 1890's. Land mobile radio telephone systems have been used since the Detroit City Police Department installed the first wireless communication system in 1921. Since that time, radio systems have become more and more important for both voice and data communication. The modern mobile communication systems are mainly designed in high frequency ranges due...

  13. Re-conceiving building design quality: A review of building users in their social context.

    Science.gov (United States)

    Watson, Kelly J; Evans, James; Karvonen, Andrew; Whitley, Tim

    2016-05-01

    Considerable overlap exists between post-occupancy research evaluating building design quality and the concept of 'social value', popularised by its recent application to issues of the public realm. To outline this potential research agenda, the paper reviews design quality research on buildings in relation to users and their social context where the term 'social context' refers to building user group dynamics, a combination of organisational cultures, management strategies, and social norms and practices. The review is conducted across five key building types, namely housing, workplaces, healthcare, education, and the retail/service sector. Research commonalities and gaps are identified in order to build a more comprehensive picture of the design quality literature and its handling of users in their social context. The key findings concerning each building type are presented visually. It is concluded that the design quality field comprises a patchwork of relatively isolated studies of various building types, with significant potential for theoretical and empirical development through interdisciplinary collaboration. Users tend to be conceived as anonymous and autonomous individuals with little analysis of user identity or interaction. Further, the contextual impact of user group dynamics on the relationship between building design and building user is rarely addressed in the literature. Producing a more nuanced understanding of users in situ is proposed as an important area for future design quality research.

  14. Person mobility in the design and analysis of cluster-randomized cohort prevention trials.

    Science.gov (United States)

    Vuchinich, Sam; Flay, Brian R; Aber, Lawrence; Bickman, Leonard

    2012-06-01

    Person mobility is an inescapable fact of life for most cluster-randomized (e.g., schools, hospitals, clinic, cities, state) cohort prevention trials. Mobility rates are an important substantive consideration in estimating the effects of an intervention. In cluster-randomized trials, mobility rates are often correlated with ethnicity, poverty and other variables associated with disparity. This raises the possibility that estimated intervention effects may generalize to only the least mobile segments of a population and, thus, create a threat to external validity. Such mobility can also create threats to the internal validity of conclusions from randomized trials. Researchers must decide how to deal with persons who leave study clusters during a trial (dropouts), persons and clusters that do not comply with an assigned intervention, and persons who enter clusters during a trial (late entrants), in addition to the persons who remain for the duration of a trial (stayers). Statistical techniques alone cannot solve the key issues of internal and external validity raised by the phenomenon of person mobility. This commentary presents a systematic, Campbellian-type analysis of person mobility in cluster-randomized cohort prevention trials. It describes four approaches for dealing with dropouts, late entrants and stayers with respect to data collection, analysis and generalizability. The questions at issue are: 1) From whom should data be collected at each wave of data collection? 2) Which cases should be included in the analyses of an intervention effect? and 3) To what populations can trial results be generalized? The conclusions lead to recommendations for the design and analysis of future cluster-randomized cohort prevention trials.

  15. Mobile Communication and Work Practices in Knowledge-based Organizations

    Directory of Open Access Journals (Sweden)

    Pertti Hurme

    2005-01-01

    Full Text Available This paper examines the role of mobile communication, mobile tools and work practices in the context of organizations, especially knowledge-based organizations. Today, organizations are highly complex and diverse. Not surprisingly, various solutions to incorporating mobile tools and mobile communication in organizations have been devised. Challenges to technological development and research on mobile communication are presented.

  16. Semantic Context Reasoning Using Ontology Based Models

    NARCIS (Netherlands)

    Mantovaneli Pessoa, Rodrigo; Calvi, Camilo Zardo; Pereira Filho, J.G.; Pereira Filho, José Gonçalves; Guareis de farias, Cléver; Neisse, R.; Pras, A.; Pras, Aiko; van Sinderen, M.J.; van Sinderen, Marten J.

    New mobile computing technologies and the increasing use of portable devices have pushed the development of the so-called context-aware applications. This new class of applications aims at improving human-computer interactions by supporting dynamic adaptations according to context changes. This

  17. Design and Implementation of Modular Software for Programming Mobile Robots

    Directory of Open Access Journals (Sweden)

    Alessandro Farinelli

    2006-03-01

    Full Text Available This article describes a software development toolkit for programming mobile robots, that has been used on different platforms and for different robotic applications. We address design choices, implementation issues and results in the realization of our robot programming environment, that has been devised and built from many people since 1998. We believe that the proposed framework is extremely useful not only for experienced robotic software developers, but also for students approaching robotic research projects.

  18. Eliciting and characterizing students' mental models within the context of engineering design

    Science.gov (United States)

    Dankenbring, Chelsey

    Recently, science education reform documents have called for the incorporation of engineering principles and practices into the K-12 science standards and curriculum. One way this has been done is through the use of engineering design tasks as a way for students to apply their scientific understandings to real-world problems. However, minimal studies have documented students' conceptions within the context of engineering design. Thus, the first chapter of this thesis outlines the steps taken to develop a draw-and-explain item that elicited students' mental models regarding the cause of the four seasons after finishing an engineering design task. Students' mental models regarding the reason for the seasons are also described. The second chapter characterizes students' conceptions regarding sun-Earth relationships, specifically the amount of daylight hours throughout the year, for students who completed either an engineering design task or more traditional learning activities. Results from these studies indicate that draw-and-explain items are an effective way of obtaining students' mental models and that students harbor a variety of alternate conceptions on astronomy related concepts within various learning contexts. Implications from this study include the need for further research regarding how engineering design is used in the classroom and how engineering design facilitates science learning. Also, professional development that allows in-service teachers to gain experience teaching engineering design is needed, as are teacher preparation programs that expose pre-service teachers to engineering design.

  19. Social mobility and consumption culture

    DEFF Research Database (Denmark)

    Sloth, Erik

    My project is driven by an interest in exploring social mobility in a consumer culture theory context. That is to what extent one can talk about the market being a lever or a barrier for social mobility? Thus the focus of my empirical study is to find insights into what role the market and its...

  20. DESIGN AND DEVELOPMENT OF MOBILE LEARNING APPLICATIONS USING DRUPAL

    Directory of Open Access Journals (Sweden)

    N.M.A.E.D Wirastuti

    2010-07-01

    Full Text Available The growth of the mobile industry is an important aspect in the link of the global village. Another aspect is theInternet. The introduction of VoIP, video conferencing, emailing and TV reviewing also support the communicationbecoming much easier. The Internet becomes a reliable source of information; Users learn more from the Internetthan anywhere else. Therefore, there are many educational institutions publishing their learning material on theInternet. So that e-learning becomes an essential learning method now days. Student can access the learning materialeverywhere, every time. While the mobile industry offers many 3G services, mobile operators still lack of theapplication that allowing users to access learning material while on the move. Mobile learning is an excellentsolution to solve this problem. This will be supported by mobile features improvement, cheaper and faster data rates.This paper gives a simple idea of developing mobile learning where users can access learning material in similarway to blackboard via mobile devices, called blackboard mobile.

  1. Implementing the legal criteria for meaningful consent in the concept of mobile advertising

    DEFF Research Database (Denmark)

    Cleff, Evelyne Beatrix

    2007-01-01

    Advancements of the wired Internet and mobile telecommunication networks offer companies new advertising opportunities but this development creates a need to consider acceptance and usability issues in order to ensure permission-based advertising. According to the law of the European Union (EU......), only permission-based mobile advertising is allowed. In order to obtain consent from the mobile user, the advertiser is obliged to make an effective disclosure. However, these rules are not specific to this new context. It will be a great challenge for advertisers to translate the requirements...... into actual business practices in order to obtain meaningful consent from the mobile user. This article focuses on the evaluation of legal problems related to these issues in order to find adequate technical solutions concerning m-advertising. It is assumed that a technological design, which is in line...

  2. Policy 2.0 Platform for Mobile Sensing and Incentivized Targeted Shifts in Mobility Behavior.

    Science.gov (United States)

    Semanjski, Ivana; Lopez Aguirre, Angel Javier; De Mol, Johan; Gautama, Sidharta

    2016-07-05

    Sustainable mobility and smart mobility management play important roles in achieving smart cities' goals. In this context we investigate the role of smartphones as mobility behavior sensors and evaluate the responsivity of different attitudinal profiles towards personalized route suggestion incentives delivered via mobile phones. The empirical results are based on mobile sensed data collected from more than 3400 people's real life over a period of six months. The findings show which user profiles are most likely to accept such incentives and how likely they are to result in more sustainable mode choices. In addition we provide insights into tendencies towards accepting more sustainable route options for different trip purposes and illustrate smart city platform potential (for collection of mobility behavior data and delivery of incentives) as a tool for development of personalized mobility management campaigns and policies.

  3. Policy 2.0 Platform for Mobile Sensing and Incentivized Targeted Shifts in Mobility Behavior

    Directory of Open Access Journals (Sweden)

    Ivana Semanjski

    2016-07-01

    Full Text Available Sustainable mobility and smart mobility management play important roles in achieving smart cities’ goals. In this context we investigate the role of smartphones as mobility behavior sensors and evaluate the responsivity of different attitudinal profiles towards personalized route suggestion incentives delivered via mobile phones. The empirical results are based on mobile sensed data collected from more than 3400 people’s real life over a period of six months. The findings show which user profiles are most likely to accept such incentives and how likely they are to result in more sustainable mode choices. In addition we provide insights into tendencies towards accepting more sustainable route options for different trip purposes and illustrate smart city platform potential (for collection of mobility behavior data and delivery of incentives as a tool for development of personalized mobility management campaigns and policies.

  4. Policy-Based mobility Management for Heterogeneous Networks

    DEFF Research Database (Denmark)

    Mihovska, Albena D.

    2007-01-01

    Next generation communications will be composed of flexible, scalable and context-aware, secure and resilient architectures and technologies that allow full mobility of the user and enable dynamic management policies that ensure end-to-end secure transmission of data and services across heterogen......Next generation communications will be composed of flexible, scalable and context-aware, secure and resilient architectures and technologies that allow full mobility of the user and enable dynamic management policies that ensure end-to-end secure transmission of data and services across...... access technology (RAT) association, user and flow context transfer, handover decision, and deployment priority. Index Terms— distributed RRM, centralized...

  5. Reasoning Strategies in the Context of Engineering Design with Everyday Materials

    OpenAIRE

    Worsley, Marcelo; Blikstein, Paulo

    2017-01-01

    ‘‘Making’’ represents an increasingly popular label for describing a form of engineering design. While making is growing in popularity, there are still open questions about the strategies that students are using in these activities. Assessing and improving learning in making/ engineering design contexts require that we have a better understanding of where students’ ideas are coming from and a better way to characterize student progress in open-ended learning environments. In this article, we ...

  6. The Design and Development of an Omni-Directional Mobile Robot Oriented to an Intelligent Manufacturing System.

    Science.gov (United States)

    Qian, Jun; Zi, Bin; Wang, Daoming; Ma, Yangang; Zhang, Dan

    2017-09-10

    In order to transport materials flexibly and smoothly in a tight plant environment, an omni-directional mobile robot based on four Mecanum wheels was designed. The mechanical system of the mobile robot is made up of three separable layers so as to simplify its combination and reorganization. Each modularized wheel was installed on a vertical suspension mechanism, which ensures the moving stability and keeps the distances of four wheels invariable. The control system consists of two-level controllers that implement motion control and multi-sensor data processing, respectively. In order to make the mobile robot navigate in an unknown semi-structured indoor environment, the data from a Kinect visual sensor and four wheel encoders were fused to localize the mobile robot using an extended Kalman filter with specific processing. Finally, the mobile robot was integrated in an intelligent manufacturing system for material conveying. Experimental results show that the omni-directional mobile robot can move stably and autonomously in an indoor environment and in industrial fields.

  7. The MOBO City: A Mobile Game Package for Technical Language Learning

    Directory of Open Access Journals (Sweden)

    Faranak Fotouhi-Ghazvini

    2009-04-01

    Full Text Available In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computer’s motherboard, the game was designed. The action within the game is consistent to the theme. There is a story, simplifying and exaggerating real life. Elements of control, feedback and sense of danger are incorporated into our game. By producing an engaging learning experience, vocabularies were learned incidentally. Deliberate vocabulary learning games were also added to our package to help students solve their common errors.

  8. [Design of an anesthesia and micro-environment information management system in mobile operating room].

    Science.gov (United States)

    Wang, Xianwen; Liu, Zhiguo; Zhang, Wenchang; Wu, Qingfu; Tan, Shulin

    2013-08-01

    We have designed a mobile operating room information management system. The system is composed of a client and a server. A client, consisting of a PC, medical equipments, PLC and sensors, provides the acquisition and processing of anesthesia and micro-environment data. A server is a powerful computer that stores the data of the system. The client gathers the medical device data by using the C/S mode, and analyzes the obtained HL7 messages through the class library call. The client collects the micro-environment information with PLC, and finishes the data reading with the OPC technology. Experiment results showed that the designed system could manage the patient anesthesia and micro-environment information well, and improve the efficiency of the doctors' works and the digital level of the mobile operating room.

  9. Supporting cancer patients in illness management: usability evaluation of a mobile app.

    Science.gov (United States)

    Mirkovic, Jelena; Kaufman, David R; Ruland, Cornelia M

    2014-08-13

    Mobile phones and tablets currently represent a significant presence in people's everyday lives. They enable access to different information and services independent of current place and time. Such widespread connectivity offers significant potential in different app areas including health care. Our goal was to evaluate the usability of the Connect Mobile app. The mobile app enables mobile access to the Connect system, an online system that supports cancer patients in managing health-related issues. Along with symptom management, the system promotes better patient-provider communication, collaboration, and shared decision making. The Connect Mobile app enables access to the Connect system over both mobile phones and tablets. The study consisted of usability tests of a high fidelity prototype with 7 cancer patients where the objectives were to identify existing design and functionality issues and to provide patients with a real look-and-feel of the mobile system. In addition, we conducted semistructured interviews to obtain participants' feedback about app usefulness, identify the need for new system features and design requirements, and measure the acceptance of the mobile app and its features within everyday health management. The study revealed a total of 27 design issues (13 for mobile apps and 14 for tablet apps), which were mapped to source events (ie, errors, requests for help, participants' concurrent feedback, and moderator observation). We also applied usability heuristics to identify violations of usability principles. The majority of violations were related to enabling ease of input, screen readability, and glanceability (15 issues), as well as supporting an appropriate match between systems and the real world (7 issues) and consistent mapping of system functions and interactions (4 issues). Feedback from participants also showed the cancer patients' requirements for support systems and how these needs are influenced by different context-related factors

  10. Design on a Composite Mobile System for Exploration Robot

    Directory of Open Access Journals (Sweden)

    Weiyan Shang

    2016-01-01

    Full Text Available In order to accomplish exploration missions in complex environments, a new type of robot has been designed. By analyzing the characteristics of typical moving systems, a new mobile system which is named wheel-tracked moving system (WTMS has been presented. Then by virtual prototype simulation, the new system’s ability to adapt complex environments has been verified. As the curve of centroid acceleration changes in large amplitude in this simulation, ride performance of this robot has been studied. Firstly, a simplified dynamic model has been established, and then by affecting factors analysis on ride performance, an optimization model for suspension parameters has been presented. Using NSGA-II method, a set of nondominated solutions for suspension parameters has been gotten, and by weighing the importance of the objective function, an optimal solution has been selected to be applied on suspension design. As the wheel-tracked exploration robot has been designed and manufactured, the property test has been conducted. By testing on physical prototype, the robot’s ability to surmount complex terrain has been verified. Design of the wheel-tracked robot will provide a stable platform for field exploration tasks, and in addition, the certain configuration and suspension parameters optimization method will provide reference to other robot designs.

  11. The regulation of mobile health applications

    Directory of Open Access Journals (Sweden)

    Barton Amy J

    2012-05-01

    Full Text Available Abstract In July 2011, the United States Food and Drug Administration issued draft guidance concerning the regulation of mobile medical applications (applications on a wireless device that are used as accessories to medical devices or to convert a mobile platform to a medical device. While the suggestion of regulation is rooted in patient safety, concerns about limits on innovation and discovery as well as the evolving nature of both mobile health and current healthcare delivery have emerged. This article discusses the prevalence of mobile health, the context of regulation concerning mobile medical applications, and implications for the future.

  12. Speech Recognition on Mobile Devices

    DEFF Research Database (Denmark)

    Tan, Zheng-Hua; Lindberg, Børge

    2010-01-01

    in the mobile context covering motivations, challenges, fundamental techniques and applications. Three ASR architectures are introduced: embedded speech recognition, distributed speech recognition and network speech recognition. Their pros and cons and implementation issues are discussed. Applications within......The enthusiasm of deploying automatic speech recognition (ASR) on mobile devices is driven both by remarkable advances in ASR technology and by the demand for efficient user interfaces on such devices as mobile phones and personal digital assistants (PDAs). This chapter presents an overview of ASR...

  13. m-YouTube Mobile UI: Video Selection Based on Social Influence

    Science.gov (United States)

    Marcus, Aaron; Perez, Angel

    The ease-of-use of Web-based video-publishing services provided by applications like YouTube has encouraged a new means of asynchronous communication, in which users can post videos not only to make them public for review and criticism, but also as a way to express moods, feelings, or intentions to an ever-growing network of friends. Following the current trend of porting Web applications onto mobile platforms, the authors sought to explore user-interface design issues of a mobile-device-based YouTube, which they call m-YouTube. They first analyzed the elements of success of the current YouTube Web site and observed its functionality. Then, they looked for unsolved issues that could give benefit through information-visualization design for small screens on mobile phones to explore a mobile version of such a product/service. The biggest challenge was to reduce the number of functions and amount information to fit into a mobile phone screen, but still be usable, useful, and appealing within the YouTube context of use and user experience. Borrowing ideas from social research in the area of social influence processes, they made design decisions aiming to help YouTube users to make the decision of what video content to watch and to increase the chances of YouTube authors being evaluated and observed by peers. The paper proposes a means to visualize large amounts of video relevant to YouTube users by using their friendship network as a relevance indicator to help in the decision-making process.

  14. Mobile & social game design monetization methods and mechanics

    CERN Document Server

    Fields, Tim

    2014-01-01

    IntroductionThe Changing TideWhat This Book Is NotWhat Is a Social Game? Are Mobile Games Social? Meet Your CompetitionBBS Games and MUDsMMOsJust Being Multiplayer Doesn't Make You SocialGreat Mobile Games ARE SocialInterview with Words with Friends Creators, The BettnersHistory of Game MonetizationWhat Do We Mean By MonetizationA Brief History of Game MonetizationInterview with Richard Garriott, ""The Three Grand Eras of Gaming""Why Create a Social or Mobile Game?Social and Mobile Games Put a Lot of Power in the Hands of the DevelopersSocial Games Make the Developer ResponsibleSocial Games Gi

  15. Fault Tolerant Control Architecture Design for Mobile Manipulation in Scientific Facilities

    Directory of Open Access Journals (Sweden)

    Mohammad M. Aref

    2015-01-01

    Full Text Available This paper describes one of the challenging issues implied by scientific infrastructures on a mobile robot cognition architecture. For a generally applicable cognition architecture, we study the dependencies and logical relations between several tasks and subsystems. The overall view of the software modules is described, including their relationship with a fault management module that monitors the consistency of the data flow among the modules. The fault management module is the solution of the deliberative architecture for the single point failures, and the safety anchor is the reactive solution for the faults by redundant equipment. In addition, a hardware architecture is proposed to ensure safe robot movement as a redundancy for the cognition of the robot. The method is designed for a four-wheel steerable (4WS mobile manipulator (iMoro as a case study.

  16. Using a Studio-Based Pedagogy to Engage Students in the Design of Mobile-Based Media

    Science.gov (United States)

    Mathews, James M.

    2010-01-01

    The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…

  17. Physicians interrupted by mobile devices in hospitals: understanding the interaction between devices, roles, and duties.

    Science.gov (United States)

    Solvoll, Terje; Scholl, Jeremiah; Hartvigsen, Gunnar

    2013-03-07

    A common denominator of modern hospitals is a variety of communication problems. In particular, interruptions from mobile communication devices are a cause of great concern for many physicians. To characterize how interruptions from mobile devices disturb physicians in their daily work. The gathered knowledge will be subsequently used as input for the design and development of a context-sensitive communication system for mobile communications suitable for hospitals. This study adheres to an ethnographic and interpretive field research approach. The data gathering consisted of participant observations, non-structured and mostly ad hoc interviews, and open-ended discussions with a selected group of physicians. Eleven physicians were observed for a total of 135 hours during May and June 2009. The study demonstrates to what degree physicians are interrupted by mobile devices in their daily work and in which situations they are interrupted, such as surgery, examinations, and during patients/relatives high-importance level conversations. The participants in the study expected, and also indicated, that wireless phones probably led to more interruptions immediately after their introduction in a clinic, when compared to a pager, but this changed after a short while. The unpleasant feeling experienced by the caller when interrupting someone by calling them differs compared to sending a page message, which leaves it up to the receiver when to return the call. Mobile devices, which frequently interrupt physicians in hospitals, are a problem for both physicians and patients. The results from this study contribute to knowledge being used as input for designing and developing a prototype for a context-sensitive communication system for mobile communication suitable for hospitals. We combined these findings with results from earlier studies and also involved actual users to develop the prototype, CallMeSmart. This system intends to reduce such interruptions and at the same time

  18. Design and Analysis of a Data Fusion Scheme in Mobile Wireless Sensor Networks Based on Multi-Protocol Mobile Agents

    Directory of Open Access Journals (Sweden)

    Chunxue Wu

    2017-11-01

    Full Text Available Sensors are increasingly used in mobile environments with wireless network connections. Multiple sensor types measure distinct aspects of the same event. Their measurements are then combined to produce integrated, reliable results. As the number of sensors in networks increases, low energy requirements and changing network connections complicate event detection and measurement. We present a data fusion scheme for use in mobile wireless sensor networks with high energy efficiency and low network delays, that still produces reliable results. In the first phase, we used a network simulation where mobile agents dynamically select the next hop migration node based on the stability parameter of the link, and perform the data fusion at the migration node. Agents use the fusion results to decide if it should return the fusion results to the processing center or continue to collect more data. In the second phase. The feasibility of data fusion at the node level is confirmed by an experimental design where fused data from color sensors show near-identical results to actual physical temperatures. These results are potentially important for new large-scale sensor network applications.

  19. Basic design and construction of a mobile hot cell for the conditioning of spent high activity radioactive sources

    International Nuclear Information System (INIS)

    An Hongxiang; Fan Zhiwen; Al-Mughrabi, M.

    2011-01-01

    The conditioning of spent high activity radioactive sources is one important step in sealed radioactive sources management strategies. Based on the practice on the designing of the immobilized hot cell, the handling of the sealed radioactive sources, and the reference of the mobile hot cell constructed in South Africa, SHARS conditioning process and the basic design of a mobile hot cell is developed. The mobile hot cell has been constructed and the tests including the cold test of the SRS conditioning, the hot cell assemble and disassemble and SRS recovery were done. The shielding capacity were tested by 3.8 x 10 13 Bq cobalt-60 sources and the dose rate of the equipment surface, below 2 m, is less than 0.016 mSv/h. It is proved that the designing requirement is meet and the function of the equipment is good. (authors)

  20. Optimal experiment design in a filtering context with application to sampled network data

    OpenAIRE

    Singhal, Harsh; Michailidis, George

    2010-01-01

    We examine the problem of optimal design in the context of filtering multiple random walks. Specifically, we define the steady state E-optimal design criterion and show that the underlying optimization problem leads to a second order cone program. The developed methodology is applied to tracking network flow volumes using sampled data, where the design variable corresponds to controlling the sampling rate. The optimal design is numerically compared to a myopic and a naive strategy. Finally, w...