WorldWideScience

Sample records for consoles

  1. Consolation in the aftermath of robberies resembles post-aggression consolation in chimpanzees

    DEFF Research Database (Denmark)

    Lindegaard, Marie Rosenkrantz; Liebst, Lasse Suonperä; Bernasco, Wim

    2017-01-01

    Post-aggression consolation is assumed to occur in humans as well as in chimpanzees. While consolation following peer aggression has been observed in children, systematic evidence of consolation in human adults is rare. We used surveillance camera footage of the immediate aftermath of nonfatal...... to be consoled. Furthermore, we show that high levels of threat during the robbery increased the likelihood of receiving consolation afterwards. These patterns resemble post-aggression consolation in chimpanzees and suggest that emotions of empathic concern are involved in consolation across humans...... and chimpanzees....

  2. Consolation in the aftermath of robberies resembles post-aggression consolation in chimpanzees

    DEFF Research Database (Denmark)

    Lindegaard, Marie Rosenkrantz; Liebst, Lasse Suonperä; Bernasco, Wim

    2017-01-01

    Post-aggression consolation is assumed to occur in humans as well as in chimpanzees. While consolation following peer aggression has been observed in children, systematic evidence of consolation in human adults is rare. We used surveillance camera footage of the immediate aftermath of nonfatal...

  3. Comparing the da Vinci si single console and dual console in teaching novice surgeons suturing techniques.

    Science.gov (United States)

    Crusco, Salvatore; Jackson, Tiffany; Advincula, Arnold

    2014-01-01

    Robot-assisted laparoscopic surgery is often taught with the surgical mentor at the surgeon console and the trainee at the patient's bedside. The da Vinci dual console (Intuitive Surgical, Sunnyvale, California) allows a surgical mentor to teach with both the mentor and the trainee working at a surgeon console simultaneously. The purpose of this study is to evaluate the effectiveness of the dual console versus the single console for teaching medical students robotic tasks. Forty novice medical students were randomized to either the da Vinci single-console or dual-console group and were taught 4 knot-tying techniques by a surgical mentor. The students were timed while performing the tasks. No statistically significant differences in mean task times were observed between the single- and dual-console groups: interrupted stitch with a 2-handed knot (300 seconds for single vs 294 seconds for dual, P=.59), interrupted stitch with a 1-handed knot (198 seconds for single vs 212 seconds for dual, P=.88), figure-of-8 stitch with a 2-handed knot (261 seconds for single vs 219 seconds for dual, P=.20), and figure-of-8 stitch with a 1-handed knot (200 seconds for single vs 199 seconds for dual, P=.53). No significant difference was observed in performance time when teaching knot-tying techniques to medical students using the da Vinci dual console compared with the single console. More research needs to be performed on the utility of the da Vinci dual console in surgical training.

  4. Final Stage Development of Reactor Console Simulator

    International Nuclear Information System (INIS)

    Mohamad Idris Taib; Ridzuan Abdul Mutalib; Zareen Khan Abdul Jalil Khan; Mohd Khairulezwan Abdul Manan; Mohd Sabri Minhat; Nurfarhana Ayuni Joha

    2013-01-01

    The Reactor Console Simulator PUSPATI TRIGA Reactor was developed since end of 2011 and now in the final stage of development. It is will be an interactive tool for operator training and teaching of PUSPATI TRIGA Reactor. Behavior and characteristic for reactor console and reactor itself can be evaluated and understand. This Simulator will be used as complement for actual present reactor console. Implementation of human system interface (HSI) is using computer screens, keyboard and mouse. Multiple screens are used to match the physical of present reactor console. LabVIEW software are using for user interface and mathematical calculation. Polynomial equation based on control rods calibration data as well as operation parameters record was used to calculate and estimated reactor console parameters. The capabilities in user interface, reactor physics and thermal-hydraulics can be expanded and explored to simulation as well as modeling for New Reactor Console, Research Reactor and Nuclear Power Plant. (author)

  5. Estimating the energy use of high definition games consoles

    International Nuclear Information System (INIS)

    Webb, A.; Mayers, K.; France, C.; Koomey, J.

    2013-01-01

    As the energy use of games consoles has risen, due to increased ownership and use and improved performance and functionality, various governments have shown an interest in ways to improve their energy efficiency. Estimates of console energy use vary widely between 32 and 500 kWh/year. Most such estimates are unreliable as they are based on incorrect assumptions and unrepresentative data. To address the shortcomings of existing estimates of console energy use, this study collates, normalises and analyses available data for power consumption and usage. The results show that the average energy use of high definition games consoles (sold between 2005 and 2011 inclusive) can be estimated at 102 kWh/year, and 64 kWh/year for new console models on sale in early 2012. The calculations herein provide representative estimates of console energy use during this period, including a breakdown of the relative contribution of different usage modes. These results could be used as a baseline to evaluate the potential energy savings from efficiency improvements in games consoles, and also to assess the potential effectiveness of any proposed energy efficiency standards. Use of accurate data will help ensure the implementation of the most effective efficiency policies and standards. - Highlights: • Estimates of games console energy use vary significantly. • New energy use estimates calculated for high definition games consoles. • Consoles currently on sale use 37% less energy than earlier models. • Gaming accounts for over 50% of console energy use. • Further research regarding console usage is needed, particularly inactive time

  6. Mobile console at PS the MCR

    CERN Multimedia

    1982-01-01

    A mobile console was designed and constructed which can call upon all the applications programs available at the Main Control Room (Annual Report 1982 p. 96, Fig. 7). Daniele Dumollard sits at the console.

  7. Master Console System Monitoring and Control Development

    Science.gov (United States)

    Brooks, Russell A.

    2013-01-01

    The Master Console internship during the spring of 2013 involved the development of firing room displays at the John F. Kennedy Space Center (KSC). This position was with the Master Console Product Group (MCPG) on the Launch Control System (LCS) project. This project is responsible for the System Monitoring and Control (SMC) and Record and Retrieval (R&R) of launch operations data. The Master Console is responsible for: loading the correct software into each of the remaining consoles in the firing room, connecting the proper data paths to and from the launch vehicle and all ground support equipment, and initializing the entire firing room system to begin processing. During my internship, I developed a system health and status display for use by Master Console Operators (MCO) to monitor and verify the integrity of the servers, gateways, network switches, and firewalls used in the firing room.

  8. Development of Reactor Console Simulator for PUSPATI TRIGA Reactor

    International Nuclear Information System (INIS)

    Mohd Idris Taib; Izhar Abu Hussin; Mohd Khairulezwan Abdul Manan; Nufarhana Ayuni Joha; Mohd Sabri Minhat

    2012-01-01

    The Reactor Console Simulator will be an interactive tool for operator training and teaching of PUSPATI TRIGA Reactor. Behaviour and characteristic for reactor console and reactor itself can be evaluated and understand. This Simulator will be used as complement for actual present reactor console. Implementation of man-machine interface is using computer screens, keyboard and mouse. Multiple screens are used to match the physical of present reactor console. LabVIEW software are using for user interface and mathematical calculation. Polynomial equation based on control rods calibration data as well as operation parameters record was used to calculate the estimated reactor console parameters. (author)

  9. Master Console System Monitoring and Control Development

    Science.gov (United States)

    Brooks, Russell A.

    2013-01-01

    The Master Console internship during the summer of 2013 involved the development of firing room displays and support applications at the John F. Kennedy Space Center (KSC). This position was with the Master Console Product Group (MCPG) on the Launch Control System (LCS) project. This project is responsible for the System Monitoring and Control (SMC) and Record and Retrieval (R&R) of launch operations data. The Master Console is responsible for: loading the correct software into each of the remaining consoles in the firing room, connecting the proper data paths to and from the launch vehicle and all ground support equipment, and initializing the entire firing room system to begin processing. During my internship, I created control scripts using the Application Control Language (ACL) to analyze the health and status of Kennedy Ground Control System (KGCS) programmable logic controllers (PLCs). This application provides a system health and status display I created with summarized data for use by Master Console Operators (MCO) to monitor and verify the integrity of KGCS subsystems.

  10. Modern operator's consoles for accelerator control at Fermilab

    International Nuclear Information System (INIS)

    Lucas, P.; Cahill, K.; Peters, R.; Smedinghoff, J.

    1991-01-01

    Since the construction of the Tevatron the Fermilab accelerator complex has been controlled from operator's consoles based on PDP-11 computers and interaction with display hardware via Camac. In addition the Linac has been controllable from microprocessor-based local consoles. The new generation of console devices is based on VAXstation computers, networked by Ethernet and Token Ring, and utilizing the X-windows protocol. Under X the physical display (server) can be driven by any network node, and need not be part of the console computer (client). This allows great flexibility in configuring display devices - with X-terminals, Unix workstations, and Macintoshes all having been utilized. Over half of the 800 application programs on the system have been demonstrated to work properly in the new environment. The modern version of a Linac local console runs in a Macintosh. These are networked via Token Ring to Linac local control stations. They provide color graphics and a hard copy capability which was previously lacking

  11. New operator's console recorder

    International Nuclear Information System (INIS)

    Anon.

    2009-01-01

    This article described a software module that automatically records images being shown on multiple HMI or SCADA operator's displays. Videos used for monitoring activities at industrial plants can be combined with the operator console videos and data from a process historian. This enables engineers, analysts or investigators to see what is occurring in the plant, what the operator is seeing on the HMI screen, and all relevant real-time data from an event. In the case of a leak at a pumping station, investigators could watch plant video taken at a remote site showing fuel oil creeping across the floor, real-time data being acquired from pumps, valves and the receiving tank while the leak is occurring. The video shows the operator's HMI screen as well as the alarm screen that signifies the leak detection. The Longwatch Operator's Console Recorder and Video Historian are used together to acquire data about actual plant plant management because they show everything that happens during an event. The Console Recorder automatically retrieves and replays operator displays by clicking on a time-based alarm or system message. Play back of video feed is a valuable tool for training and analysis purposes, and can help mitigate insurance and regulatory issues by eliminating uncertainty and conjecture. 1 fig.

  12. Where can I find consolation? A theoretical analysis of the meaning of consolation as experienced by job in the Book of Job in the Hebrew Bible.

    Science.gov (United States)

    Roxberg, Åsa; Brunt, David; Rask, Mikael; da Silva, António Barbosa

    2013-03-01

    The aim of the study was to explore the meaning of consolation as experienced by Job in the Book of Job and as presented in literature and how consolation relates to suffering and care. The study's theoretical design applied Ricoeur's view on phenomenology and hermeneutics. The resulting themes were as follows: consolation that is present, that originates in confrontation, that keeps suffering at a distance, that does not alleviate suffering, that originates in experience from giving comfort, and that facilitates a change of perspective. The authentic and caring consolation accepts the sufferer's incomprehensible "otherness" but however provides no answers about how to console.

  13. Beam diagnostic system for SSC on HIRFL central console

    International Nuclear Information System (INIS)

    Zhang Guixu; Wang Zhen; Huang Tuanhua

    1998-01-01

    The SSC ion beam diagnostic system on the console of HIRFL in institute of modern physics is presented. The information between console and diagnostic system can be transferred via DECnet communication. The central computer for HIRFL console is VAX-8350, the working computer of diagnostic system is changed from IBM PC/XT to COMPAQ 486, and the operating program is rewritten from FORTRAN to C. In order to communicate information, DECnet TTT function is put into both programs on the VAX and PC

  14. Control console conceptual design for sheet type fuels of Triga Mark-II reactor

    International Nuclear Information System (INIS)

    Eko Priyono; Kurnia Wibowo; Anang Susanto

    2016-01-01

    The control console conceptual design for sheet type fuel of TRIGA Mark-II reactor has been made. The control console conceptual design was made with refer study result of instrument and control system which is used in BATAN'S reactor i.e TRIGA-2000 Bandung, TRIGA Yogyakarta and MPR-30 Serpong. The control console conceptual design was made by using AutoCad software. The control console conceptual design reactor for sheet type fuel of TRIGA Mark-II reactor consist of 5 segments that is 3 segments for placing the computer monitors, 1 segment for placing bargraph displays and recorders and 1 segment for placing panel meters. There are the door on front and back position at each segment for enter and out devices in the console. The control console conceptual design is also equipped by the table along in front of console for placing reactor panel control and for writing, 3 drawers for 3 keyboards. The dimension of console will refer control room size and the components will be placed on console which will be detailed in detail design if this conceptual design has been approved. (author)

  15. Bonobos respond to distress in others: consolation across the age spectrum.

    Directory of Open Access Journals (Sweden)

    Zanna Clay

    Full Text Available How animals respond to conflict provides key insights into the evolution of socio-cognitive and emotional capacities. Evidence from apes has shown that, after social conflicts, bystanders approach victims of aggression to offer stress-alleviating contact behavior, a phenomenon known as consolation. This other-orientated behavior depends on sensitivity to the other's emotional state, whereby the consoler acts to ameliorate the other's situation. We examined post-conflict interactions in bonobos (Pan paniscus to identify the determinants of consolation and reconciliation. Thirty-six semi-free bonobos of all ages were observed at the Lola ya Bonobo Sanctuary, DR Congo, using standardized Post-conflict/Matched Control methods. Across age and sex classes, bonobos consoled victims and reconciled after conflicts using a suite of affiliative and socio-sexual behaviors including embracing, touching, and mounting. Juveniles were more likely to console than adults, challenging the assumption that comfort-giving rests on advanced cognitive mechanisms that emerge only with age. Mother-reared individuals were more likely to console than orphans, highlighting the role of rearing in emotional development. Consistent with previous studies, bystanders were more likely to console relatives or closely bonded partners. Effects of kinship, affiliation and rearing were similarly indicated in patterns of reconciliation. Nearby bystanders were significantly more likely to contact victims than more distal ones, and consolation was more likely in non-food contexts than during feeding. The results did not provide convincing evidence that bystander contacts served for self-protection or as substitutes for reconciliation. Overall, results indicate that a suite of social, developmental and contextual factors underlie consolation and reconciliation in bonobos and that a sensitivity to the emotions of others and the ability to provide appropriate consolatory behaviors emerges

  16. Bonobos respond to distress in others: consolation across the age spectrum.

    Science.gov (United States)

    Clay, Zanna; de Waal, Frans B M

    2013-01-01

    How animals respond to conflict provides key insights into the evolution of socio-cognitive and emotional capacities. Evidence from apes has shown that, after social conflicts, bystanders approach victims of aggression to offer stress-alleviating contact behavior, a phenomenon known as consolation. This other-orientated behavior depends on sensitivity to the other's emotional state, whereby the consoler acts to ameliorate the other's situation. We examined post-conflict interactions in bonobos (Pan paniscus) to identify the determinants of consolation and reconciliation. Thirty-six semi-free bonobos of all ages were observed at the Lola ya Bonobo Sanctuary, DR Congo, using standardized Post-conflict/Matched Control methods. Across age and sex classes, bonobos consoled victims and reconciled after conflicts using a suite of affiliative and socio-sexual behaviors including embracing, touching, and mounting. Juveniles were more likely to console than adults, challenging the assumption that comfort-giving rests on advanced cognitive mechanisms that emerge only with age. Mother-reared individuals were more likely to console than orphans, highlighting the role of rearing in emotional development. Consistent with previous studies, bystanders were more likely to console relatives or closely bonded partners. Effects of kinship, affiliation and rearing were similarly indicated in patterns of reconciliation. Nearby bystanders were significantly more likely to contact victims than more distal ones, and consolation was more likely in non-food contexts than during feeding. The results did not provide convincing evidence that bystander contacts served for self-protection or as substitutes for reconciliation. Overall, results indicate that a suite of social, developmental and contextual factors underlie consolation and reconciliation in bonobos and that a sensitivity to the emotions of others and the ability to provide appropriate consolatory behaviors emerges early in development.

  17. Reactor console replacement at Washington State University

    International Nuclear Information System (INIS)

    Lovas, Thomas A.

    1978-01-01

    A replacement reactor console was installed in 1977 at the W.S.U. 1 MW TRIGA-fueled reactor as the final step in an instrumentation upgrade program. The program was begun circa 1972 with the design, construction and installation of various systems and equipment. Major instruments were installed in the existing console and tested in the course of reactor operation. The culmination of the program was the installation of a cubicle designed and constructed to house the updated instrumentation. (author)

  18. Surgical bedside master console for neurosurgical robotic system.

    Science.gov (United States)

    Arata, Jumpei; Kenmotsu, Hajime; Takagi, Motoki; Hori, Tatsuya; Miyagi, Takahiro; Fujimoto, Hideo; Kajita, Yasukazu; Hayashi, Yuichiro; Chinzei, Kiyoyuki; Hashizume, Makoto

    2013-01-01

    We are currently developing a neurosurgical robotic system that facilitates access to residual tumors and improves brain tumor removal surgical outcomes. The system combines conventional and robotic surgery allowing for a quick conversion between the procedures. This concept requires a new master console that can be positioned at the surgical bedside and be sterilized. The master console was developed using new technologies, such as a parallel mechanism and pneumatic sensors. The parallel mechanism is a purely passive 5-DOF (degrees of freedom) joystick based on the author's haptic research. The parallel mechanism enables motion input of conventional brain tumor removal surgery with a compact, intuitive interface that can be used in a conventional surgical environment. In addition, the pneumatic sensors implemented on the mechanism provide an intuitive interface and electrically isolate the tool parts from the mechanism so they can be easily sterilized. The 5-DOF parallel mechanism is compact (17 cm width, 19cm depth, and 15cm height), provides a 505,050 mm and 90° workspace and is highly backdrivable (0.27N of resistance force representing the surgical motion). The evaluation tests revealed that the pneumatic sensors can properly measure the suction strength, grasping force, and hand contact. In addition, an installability test showed that the master console can be used in a conventional surgical environment. The proposed master console design was shown to be feasible for operative neurosurgery based on comprehensive testing. This master console is currently being tested for master-slave control with a surgical robotic system.

  19. Motion sickness and postural sway in console video games.

    Science.gov (United States)

    Stoffregen, Thomas A; Faugloire, Elise; Yoshida, Ken; Flanagan, Moira B; Merhi, Omar

    2008-04-01

    We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. The results indicate that console video games carry a significant risk of motion sickness. Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.

  20. Study of a Piezo-Thermo-Elastic Materials Console

    Directory of Open Access Journals (Sweden)

    hamza madjid berrabah

    2015-09-01

    Full Text Available In the first part of this work, analytical expressions were determined for the stresses through the thickness of a composite beam submitted to electrical excitation. In the second part of this study we are interested in the theory of elasticity, which is used to obtain exact solutions of piezo-thermo-elastic consoles gradually coupled evaluated under different loads. These solutions are used to identify the piezoelectric parameter and thermal coefficients of the materials. In addition, numerical results are obtained for the analysis of the loaded console by two different types of loading. In this study we show also that changing the linear thermal parameters of the material does not affect the distribution of the stress and the induction of the beam. However it affetcs the components of the deformation, electric field, the displacement and the electric potential of the console.

  1. Play, Create, Share? Console Gaming, Player Production and Agency

    Directory of Open Access Journals (Sweden)

    Olli Sotamaa

    2010-07-01

    Full Text Available Digital games have been frequently used to illustrate the new organisational frameworks that are based on persuading users to carry out tasks and assignments not traditionally associated with them. However coined, ‘user-innovation’ (von Hippel, 2005, ‘crowdsourcing’ (Howe, 2008 or ‘pro-am revolution’ (Leadbeater and Miller, 2004, contemporary examples of this phenomena always include digital games. A closer look at the recent open innovation manifestos reveals that the oft-cited examples come almost entirely from PC games while console games remain mostly non-existent in these texts. It is clear that PC and console games differ both in use and in the cultures they create (Taylor, 2007. Equally, the technological and economic backgrounds of the market sectors have their differences (Kerr, 2006.The concept of LittleBigPlanet, a console game inherently dependent on player production, challenges the neat binary of some much cited arguments about tethered appliances. The first set of research questions rises from this observation. What are the technical and economic constraints and affordances the console as a platform uses to position the productive activities of players? How do these differ from the forms of player production typical of PC gaming (see Sotamaa, 2007a; and Sotamaa, 2007b?

  2. Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games

    Directory of Open Access Journals (Sweden)

    Mark Guttenbrunner

    2010-07-01

    Full Text Available Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. The public interest in early video games is high, as exhibitions, regular magazines on the topic and newspaper articles demonstrate. Moreover, games considered to be classic are rereleased for new generations of gaming hardware. However, with the rapid development of new computer systems, the way games look and are played changes constantly. When trying to preserve console video games one faces problems of classified development documentation, legal aspects and extracting the contents from original media like cartridges with special hardware. Furthermore, special controllers and non-digital items are used to extend the gaming experience making it difficult to preserve the look and feel of console video games.This paper discusses strategies for the digital preservation of console video games. After a short overview of console video game systems, there follows an introduction to digital preservation and related work in common strategies for digital preservation and preserving interactive art. Then different preservation strategies are described with a specific focus on emulation. Finally a case study on console video game preservation is shown which uses the Planets preservation planning approach for evaluating preservation strategies in a documented decision-making process. Experiments are carried out to compare different emulators as well as other approaches, first for a single console video game system, then for different console systems of the same era and finally for systems of all eras. Comparison and discussion of results show that, while emulation works very well in principle for early console video games, various problems exist for the general use as a digital preservation alternative. We show what future work

  3. C-TIC Console Operator's User Manual

    Science.gov (United States)

    1996-07-01

    The C-TIC Console Operator's User Manual is designed to assist the operator at : the Corridor Transportation Information Center with the navigation and use of : the application programs in the C-TIC. This document will concentrate solely on : the ext...

  4. vVICTORIA Console Development: Design and Fabrication of VICTORIA Console Emulations

    Science.gov (United States)

    2011-07-01

    successful set-up and readiness to conduct experimentation on facets of new Combat System concept development including equipment capabilities, system...émulateurs, faits de bois, de plastiques et de métaux légers, ont été fabriqués selon les données matérielles et les spécifications des consoles actuelles...mise sur pied du laboratoire d’évaluation de la capacité vVictoria et assureront que celui-ci est prêt pour les essais de nouveaux concepts de système

  5. An operator-console system of the photon factory injector LINAC

    International Nuclear Information System (INIS)

    Nakahara, Kazuo; Abe, Isamu; Furukawa, Kazuro; Kamikubota, Norihiko

    1990-01-01

    It is sometimes difficult to unify accelerator control systems constructed in different ways. This problem arose in unifying the control systems of the injector linac and the storage ring making up the Photon Factory of the National Laboratory for High Energy Physics. One easy approach is to unify only the operator consoles; the unified console is connected to both separate control systems using gateways. The operator-console system of the Photon Factory injector linac has been designed and constructed using this approach. It consists of several workstations interconnected via a local-area network, a gateway to the old linac control network and a CATV system for the real-time display of the accelerator status. In this way the linac will be controlled from the control center of the Photon Factory storage ring. (orig.)

  6. Electricity consumption and energy savings potential of video game consoles in the United States

    Energy Technology Data Exchange (ETDEWEB)

    Hittinger, E.; Mullins, K.A.; Azevedo, I.L. [Department of Engineering and Public Policy, Carnegie Mellon University, Pittsburgh, PA 15213 (United States)

    2012-11-15

    Total energy consumption of video game consoles has grown rapidly in the past few decades due to rapid increases in market penetration, power consumption of the devices, and increasing usage driven by new capabilities. Unfortunately, studies investigating the energy impacts of these devices have been limited and potential responses, such as ENERGY STAR requirements, have been difficult to define and implement. We estimate that the total electricity consumption of video game consoles in the US was around 11 TWh in 2007 and 16 TWh in 2010 (approximately 1 % of US residential electricity consumption), an increase of almost 50 % in 3 years. However, any estimate of total game console energy consumption is highly uncertain, and we have determined that the key uncertainty is the unknown consumer behavior with regards to powering down the system after use. Even under this uncertainty, we demonstrate that the most effective energy-saving modification is incorporation of a default auto power down feature, which could reduce electricity consumption of game consoles by 75 % (10 TWh reduction of electricity in 2010), saving consumers over USD 1 billion annually in electricity bills. We conclude that using an auto power down feature for game consoles is at least as effective for reducing energy consumption as implementing a strict set of energy efficiency improvements for the devices, is much easier to implement given the nature of the video game console industry, and could be applied retroactively to currently deployed consoles through firmware updates.

  7. Probing of brain states in real-time: Introducing the ConSole environment

    Directory of Open Access Journals (Sweden)

    Thomas eHartmann

    2011-03-01

    Full Text Available Recent years have seen huge advancements in the methods available and used in neuroscience employing EEG or MEG. However, the standard approach is to average a large number of trials for experimentally defined conditions in order to reduce intertrial-variability, i.e. treating it as a source of "noise". Yet it is now more and more accepted that trial-to-trial fluctuations bear functional significance, reflecting fluctuations of "brain states" that predispose perception and action. Such effects are often revealed in a pre-stimulus period, when comparing response variability to an invariant stimulus. However such offline analyses are disadvantageous as they are correlational by drawing conclusions in a posthoc-manner and stimulus presentation is random with respect to the feature of interest. A more direct test is to trigger stimulus presentation when the relevant feature is present. The current paper introduces ConSole (CONstance System for OnLine Eeg, a software package capable of analyzing ongoing EEG / MEG in real-time and presenting auditory and visual stimuli via internal routines. Stimulation via external devices (e.g. TMS or third-party software (e.g. Psyscope X is possible by sending TTL-triggers. With ConSole it is thus possible to target the stimulation at specific brain-states. In contrast to many available applications, ConSole is open-source. Its modular design enhances the power of the software as it can be easily adapted to new challenges and writing new experiments is an easy task. ConSole is already pre-equipped with modules performing standard signal processing steps. The software is also independent from the EEG / MEG system, as long as a driver can be written (currently 2 EEG systems are supported. Besides a general introduction, we present benchmark data regarding performance and validity of the calculations used, as well as three example applications of ConSole in different settings. ConSole can be downloaded at: http://console-kn.sf.net.

  8. Console Game-Based Pedagogy: A Study of Primary and Secondary Classroom Learning through Console Video Games

    Science.gov (United States)

    Groff, Jennifer S.; Howells, Cathrin; Cranmer, Sue

    2012-01-01

    The main focus of this research project was to identify the educational benefits of console game-based learning in primary and secondary schools. The project also sought to understand how the benefits of educational gaming could transfer to other settings. For this purpose, research was carried out in classrooms in Scotland to explore learning…

  9. Distributed radiation protection console system

    International Nuclear Information System (INIS)

    Chhokra, R.S.; Deshpande, V.K.; Mishra, H.; Rajeev, K.P.; Thakur, Bipla B.; Munj, Niket

    2004-01-01

    Radiation exposure control is one of the most important aspects in any nuclear facility . It encompasses continuous monitoring of the various areas of the facility to detect any increase in the radiation level and/or the air activity level beyond preset limits and alarm the O and M personnel working in these areas. Detection and measurement of radiation level and the air activity level is carried out by a number of monitors installed in the areas. These monitors include Area Gamma Monitors, Continuous Air Monitors, Pu-In-Air Monitors, Criticality Monitors etc. Traditionally, these measurements are displayed and recorded on a Central Radiation Protection Console(CRPC), which is located in the central control room of the facility. This methodology suffers from the shortcoming that any worker required to enter a work area will have to inquire about the radiation status of the area either from the CRPC or will get to know the same directly from the installed only after entering the area. This shortcoming can lead to avoidable delays in attending to the work or to unwanted exposure. The authors have designed and developed a system called Distributed Radiation Protection Console (DRPC) to overcome this shortcoming. A DRPC is a console which is located outside the entrance of a given area and displays the radiation status of the area. It presents to health physicist and the plant operators a graphic over-view of the radiation and air activity levels in the particular area of the plant. It also provides audio visual annunciation of the alarm status. Each radioactive area in a nuclear facility will have its own DRPC, which will receive as its inputs the analog and digital signals from radiation monitoring instruments installed in the area and would not only show those readings on its video graphic screen but will also provide warning messages and instructions to the personnel entering the active areas. The various DRPCs can be integrated into a Local Area Network, where the

  10. Consolation through music : A survey study

    NARCIS (Netherlands)

    Hanser, W.E.; ter Bogt, T.F.M.; van den Tol, A.J.M.; Mark, R.E.; Vingerhoets, A.J.J.M.

    2016-01-01

    Even though music is widely used as a source of solace, the question as to how and why music offers consolation remains largely unexplored. The aims of the present study are as follows: (a) to compare listening to music versus other self-soothing behaviors, (b) to explore when music is used as a

  11. Selection of input devices and controls for modern process control consoles

    International Nuclear Information System (INIS)

    Hasenfuss, O.; Zimmermann, R.

    1975-06-01

    In modern process control consoles man-machine communication is realized more and more by computer driven CRT displays, the most efficient communication system today. This paper describes the most important input devices and controls for such control consoles. A certain number of facts are given, which should be considered during the selection. The aptitude of the described devices for special tasks is discussed and recommendations are given for carrying out a selection. (orig.) [de

  12. Use of Game Console for Rehabilitation of Parkinson's Disease

    Directory of Open Access Journals (Sweden)

    Levent Özgönenel

    2016-08-01

    Full Text Available Background: Parkinson’s disease (PD predisposes to falls due to postural instability and decreased coordination. Postural and coordination exercises could ameliorate the incoordination and decrease falls. Aims: In this study, we explored the efficiency of a game console as an adjunct to an exercise program in treating incoordination in patients with PD. Study Design: Case-control study. Methods: In this single-blind, prospective clinical trial, rehabilitation with the Xbox (Microsoft; Washington, USA game console was used as an adjunct to a standard rehabilitation program. Thirty-three patients with PD at stages 1-3 were enrolled in the study. All patients received the threetimes weekly exercise program and electrotherapy to back and hip extensors for 5 weeks. Study patients played catch the ball and obstacle games on the Xbox in addition to the standard exercise program. Patients were evaluated based on the scores from the Timed Up-and-Go Test, the Berg Balance Scale (BBS, and the Unified Parkinson’s Disease Rating Scale-II (UPDRS-II. Post-treatment scores were compared between groups. Results: Thirty-three patients were enrolled in the study (15 in the game-console group, and 18 controls. Patients in both groups had improvements in all scores. The end-oftreatment scores were significantly better in the study group compared to the control group in all parameters: UPDRS (10±5 versus 16±6, p=0.002, BBS (53±4 versus 47±8, p=0.004, and TUG (11±4 seconds versus 20±8 seconds, p<0.001. Conclusion: Game-exercise with a game-console was noted to be a significant adjunct to the rehabilitation program in patients with PD in this study.

  13. ANALISA TEKNIS DAN EKONOMIS PENGEMBANGAN INDUSTRI PENDUKUNG KONSOL KAPAL (SHIP CONSOLE DI INDONESIA

    Directory of Open Access Journals (Sweden)

    Anisa Prasetyo

    2017-01-01

    Full Text Available Industri konsol kapal di Indonesia masih perlu dikembangkan untuk mendukung peningkatan jumlah komponen lokal dalam industri perkapalan. Melihat besarnya peluang dan pasar industri konsol kapal di Indonesia, maka dilakukan penelitian tugas akhir analisa teknis dan ekonomis pengembangan industri pendukung konsol kapal (ship console di Indonesia. Konsol kapal yang dimaksud adalah bridge control console, engine control console, cargo control console, water ballast control console, bridge wing control console. Tujuan dari tugas akhir ini adalah melakukan analisa teknis meliputi pemilihan lokasi, proses produksi, pemeriksaan hasil produksi, penentuan kapasitas produksi, peralatan dan mesin yang digunakan dalam proses pembuatannya, serta pembuatan layout dari pabrik dengan luas bangunan 2728 m² dan luas tanah 3886 m² berada pada Desa Karangploso, Kec. Benjeng, Kab. Gresik, Jawa Timur. Analisa ekonomis meliputi analisa kondisi pasar di Indonesia untuk permintaan konsol kapal dalam lima tahun yang akan datang. Biaya investasi pembangunan industri ini kira-kira sebesar Rp 14.186.000.000,00 yang berupa biaya pembelian tanah, pembangunan, pembelian peralatan dan mesin. Selanjutnya dilakukan perhitungan biaya operasional dan pemasukan perusahaan agar dapat melakukan analisa kelayakan investasi dengan menggunakan metode Break Event Point, Net Present Value, dan Internal Rate of Return yang hasilnya digunakan untuk menentukan kelayakan pengembangan dari industri konsol kapal di Indonesia. Berdasarkan analisa yang telah dilakukan Break Event Point terjadi pada 6 tahun 8 bulan dengan keuntungan kira-kira sebesar Rp 1.507.000.000,00. Nilai Net Present Value kira-kira sebesar Rp 4,408,000,000.00. Nilai Internal Rate of Return sebesar 11.38% lebih besar dari bunga bank yang telah ditetapkan yaitu 10.25%. Hal tersebut dikarenakan besarnya potensi pasar di Indonesia dan sedikitnya jumlah kompetitor pada industri konsol kapal.    

  14. Trend of computer-based console for nuclear power plants

    International Nuclear Information System (INIS)

    Wajima, Tsunetaka; Serizawa, Michiya

    1975-01-01

    The amount of informations to be watched by the operators in the central operation room increased with the increase of the capacity of nuclear power generation plants, and the necessity of computer-based consoles, in which the informations are compiled and the rationalization of the interface between the operators and the plants is intended by introducing CRT displays and process computers, became to be recognized. The integrated monitoring and controlling system is explained briefly by taking Dungeness B Nuclear Power Station in Britain as a typical example. This power station comprises two AGRs, and these two plants can be controlled in one central control room, each by one man. Three computers including stand-by one are installed. Each computer has the core memory of 16 K words (24 bits/word), and 4 magnetic drums of 256 K words are installed as the external memory. The peripheral equipments are 12 CRT displays, 6 typewriters, high speed tape reader and tape punch for each plant. The display and record of plant data, the analysis, display and record of alarms, the control of plants including reactors, and post incident record are assigned to the computers. In Hitachi Ltd. in Japan, the introduction of color CRTs, the developments of operating consoles, new data-accessing method, and the consoles for maintenance management are in progress. (Kako, I.)

  15. Co-Evolution of Mobile Language Learning: Going Global with Games Consoles in Higher Education

    Science.gov (United States)

    Hemmi, Akiko; Narumi-Munro, Fumiko; Alexander, Wilma; Parker, Helen; Yamauchi, Yoko

    2014-01-01

    Game consoles have been adopted as a learning platform in school education. However, there is a scarcity of studies examining the utility of games consoles with built-in WiFi as affordable learning platforms in universities. This paper contributes to knowledge about the capacity of the Nintendo DSi to create new learning spaces mediated and…

  16. Nuclear power plant human computer interface design incorporating console simulation, operations personnel, and formal evaluation techniques

    International Nuclear Information System (INIS)

    Chavez, C.; Edwards, R.M.; Goldberg, J.H.

    1993-01-01

    New CRT-based information displays which enhance the human machine interface are playing a very important role and are being increasingly used in control rooms since they present a higher degree of flexibility compared to conventional hardwired instrumentation. To prototype a new console configuration and information display system at the Experimental Breeder Reactor II (EBR-II), an iterative process of console simulation and evaluation involving operations personnel is being pursued. Entire panels including selector switches and information displays are simulated and driven by plant dynamical simulations with realistic responses that reproduce the actual cognitive and physical environment. Careful analysis and formal evaluation of operator interaction while using the simulated console will be conducted to determine underlying principles for effective control console design for this particular group of operation personnel. Additional iterations of design, simulation, and evaluation will then be conducted as necessary

  17. Mentoring console improves collaboration and teaching in surgical robotics.

    Science.gov (United States)

    Hanly, Eric J; Miller, Brian E; Kumar, Rajesh; Hasser, Christopher J; Coste-Maniere, Eve; Talamini, Mark A; Aurora, Alexander A; Schenkman, Noah S; Marohn, Michael R

    2006-10-01

    One of the most significant limitations of surgical robots has been their inability to allow multiple surgeons and surgeons-in-training to engage in collaborative control of robotic surgical instruments. We report the initial experience with a novel two-headed da Vinci surgical robot that has two collaborative modes: the "swap" mode allows two surgeons to simultaneously operate and actively swap control of the robot's four arms, and the "nudge" mode allows them to share control of two of the robot's arms. The utility of the mentoring console operating in its two collaborative modes was evaluated through a combination of dry laboratory exercises and animal laboratory surgery. The results from surgeon-resident collaborative performance of complex three-handed surgical tasks were compared to results from single-surgeon and single-resident performance. Statistical significance was determined using Student's t-test. Collaborative surgeon-resident swap control reduced the time to completion of complex three-handed surgical tasks by 25% compared to single-surgeon operation of a four-armed da Vinci (P nudge mode was particularly useful for guiding a resident's hands during crucially precise steps of an operation (such as proper placement of stitches). The da Vinci mentoring console greatly facilitates surgeon collaboration during robotic surgery and improves the performance of complex surgical tasks. The mentoring console has the potential to improve resident participation in surgical robotics cases, enhance resident education in surgical training programs engaged in surgical robotics, and improve patient safety during robotic surgery.

  18. Database Tool for Master Console Operators

    Science.gov (United States)

    Ferrell, Sean

    2018-01-01

    The Spaceport Command and Control System (SCCS) is the National Aeronautics and Space Administration's (NASA) launch control system for the Orion capsule and Space Launch System, the next generation manned rocket currently in development. This large system requires highly trained and knowledgeable personnel. Master Console Operators (MCO) are currently working on familiarizing themselves with any possible scenario that they may encounter. An intern was recruited to help assist them with creating a tool to use for the process.

  19. Evaluating games console electricity use : technologies and policy options to improve energy efficiency.

    OpenAIRE

    Webb, Amanda E.

    2016-01-01

    Energy efficiency regulations and standards are increasingly being used as an approach to reduce the impact of appliances on climate change. Each new generation of games consoles is significantly different to the last and their cumulative electricity use has risen due to improved performance and functionality and increasing sales. As a result, consoles have been identified in the EU, US and Australia as a product group with the potential for significant electricity savings. However, there is ...

  20. Lending Video Game Consoles in an Academic Library

    Science.gov (United States)

    Buller, Ryan

    2017-01-01

    This paper will outline the process and discussions undertaken at the University of Denver's University Libraries to implement a lending service providing video game consoles. Faculty and staff at the University Libraries decided to pursue the new lending service, though not a traditional library offering, to support the needs of a video game…

  1. You can't take it with you? Effects of handheld portable media consoles on physiological and psychological responses to video game and movie content.

    Science.gov (United States)

    Ivory, James D; Magee, Robert G

    2009-06-01

    Portable media consoles are becoming extremely popular devices for viewing a number of different types of media content, both for entertainment and for educational purposes. Given the increasingly heavy use of portable consoles as an alternative to traditional television-style monitors, it is important to investigate how physiological and psychological effects of portable consoles may differ from those of television-based consoles, because such differences in physiological and psychological responses may precipitate differences in the delivered content's effectiveness. Because portable consoles are popular as a delivery system for multiple types of media content, such as movies and video games, it is also important to investigate whether differences between the effects of portable and television-based consoles are consistent across multiple types of media. This article reports a 2 x 2 (console: portable or television-based x medium: video game or movie) mixed factorial design experiment with physiological arousal and self-reported flow experience as dependent variables, designed to explore whether console type affects media experiences and whether these effects are consistent across different media. Results indicate that portable media consoles evoke lower levels of physiological arousal and flow experience and that this effect is consistent for both video games and movies. These findings suggest that even though portable media consoles are often convenient compared to television-based consoles, the convenience may come at a cost in terms of the user experience.

  2. 9-J N AGBO-BOOK REVIEW-EXISTENCE AND CONSOLATION-FT ...

    African Journals Online (AJOL)

    JONATHAN

    Every culture and people have made attempts to address this question, since ... morality, life, relativism, death, immortality, comparative philosophy, et cetera . ... concept of humanity on the ground of the necessity of consolation, we speak of.

  3. Development of a remote control console for the HHIRF 25-MV tandem accelerator

    International Nuclear Information System (INIS)

    Hasanul Basher, A.M.

    1991-09-01

    The CAMAC-based control system for the 25-MV Tandem Accelerator at HHIRF uses two Perkin-Elmer, 32-bit minicomputers: a message-switching computer and a supervisory computer. Two operator consoles are located on one of the six serial highways. Operator control is provided by means of a console CRT, trackball, assignable shaft encoders and meters. The message-switching computer transmits and receives control information on the serial highways. At present, the CRT pages with updated parameters can be displayed and parameters can be controlled only from the two existing consoles, one in the Tandem control room and the other in the ORIC control room. It has become necessary to expand the control capability to several other locations in the building. With the expansion of control and monitoring capability of accelerator parameters to other locations, the operators will be able to control and observe the result of the control action at the same time. Since the new control console will be PC-based, the existing page format will be changed. The PC will be communicating with the Perkin-Elmer through RS-232 and a communication software package. Hardware configuration has been established, a communication software program that reads the pages from the shared memory has been developed. In this paper, we present the implementation strategy, works completed, existing and new page format, future action plans, explanation of pages and use of related global variables, a sample session, and flowcharts

  4. Modified Brokk Demolition Machine with Remote Operator Console. Innovative Technology Summary Report

    International Nuclear Information System (INIS)

    2001-01-01

    The Low-Cost D and D System modifies a commercially available BROKK demolition system for remote viewing and long tether remote operation that provides a portable facility camera pod and interfaces with the Compact Remote Operator Console (TMS Tech ID 2180) to extend the applicability of the BROKK system to projects that require removal of the operator from the work area due to exposure to radiological, chemical, or industrial hazards. The modified BROKK has been integrated with the Compact Remote Operator Console to provide a true remotely operated low-cost D and D system applicable to a wide range of small D and D demolition tasks across the DOE complex

  5. Principle of human system interface (HSI) design for new reactor console of PUSPATI TRIGA Reactor (RTP)

    International Nuclear Information System (INIS)

    Zareen Khan Abdul Jalil Khan; Ridzuan Abdul Mutalib; Mohd Idris Taib; Mohd Khairulezwan Abdul Manan; Nurfarhana Ayuni Joha; Mohd Sabri Minhat; Izhar Abu Hussin

    2013-01-01

    Full-text: This paper will describe the principle of human system interface design for new reactor console in control room at TRIGA reactor facility. In order to support these human system interface challenges in digital reactor console. Software-based instrumentation and control (I and C) system for new reactor console could lead to new human machine integration. The proposed of Human System Interface (HSI) which included the large display panels which shows reactor status, compact and computer-based workstations for monitoring, control and protection function. The proposed Human System Interface (HIS) has been evaluated using various human factor engineering. It can be concluded that the Human System Interface (HIS) is designed as to address the safety related computer controlled system. (author)

  6. The advanced main control console for next japanese PWR plants

    International Nuclear Information System (INIS)

    Tsuchiya, A.; Ito, K.; Yokoyama, M.

    2001-01-01

    The purpose of the improvement of main control room designing in a nuclear power plant is to reduce operators' workload and potential human errors by offering a better working environment where operators can maximize their abilities. In order to satisfy such requirements, the design of main control board applied to Japanese Pressurized Water Reactor (PWR) type nuclear power plant has been continuously modified and improved. the Japanese Pressurized Water Reactor (PWR) Utilities (Electric Power Companies) and Mitsubishi Group have developed an advanced main control board (console) reflecting on the study of human factors, as well as using a state of the art electronics technology. In this report, we would like to introduce the configuration and features of the Advanced Main Control Console for the practical application to the next generation PWR type nuclear power plants including TOMARI No.3 Unit of Hokkaido Electric Power Co., Inc. (author)

  7. Automatic generation of computer programs servicing TFTR console displays

    International Nuclear Information System (INIS)

    Eisenberg, H.

    1983-01-01

    A number of alternatives were considered in providing programs to support the several hundred displays required for control and monitoring of TFTR equipment. Since similar functions were performed, an automated method of creating programs was suggested. The complexity of a single program servicing as many as thirty consoles mitigated against that approach. Similarly, creation of a syntactic language while elegant, was deemed to be too time consuming, and had the disadvantage of requiring a working knowledge of the language on a programming level. It was elected to pursue a method of generating an individual program to service a particular display. A feasibility study was conducted and the Control and Monitor Display Generator system (CMDG) was developed. A Control and Monitor Display Service Program (CMDS) provides a means of performing monitor and control functions for devices associated with TFTR subsystems, as well as other user functions, via TFTR Control Consoles. This paper discusses the specific capabilities provided by CMDS in a usage context, as well as the mechanics of implementation

  8. Exploiting the X-Window environment to expand the number, reach, and usefulness of Fermilab accelerator control consoles

    International Nuclear Information System (INIS)

    Cahill, K.; Smedinghoff, J.

    1992-01-01

    The Fermilab accelerator operator workstation of choice is now the Digital VAX station running VMS and X-Window software. This new platform provides an easy to learn programming environment while support routines are expanding in number and power. The X-Window environment is exploited to provide remote consoles to users across long haul networks and to support multiple consoles on a single workstation. The integration of imaging systems, local datalogging, commercial and Physics community's software, and development facilities on the operator workstation adds functionality to the system. The locally engineered knob/pointer/keyboard interface solves the multiple keyboard and mouse problems of a multi-screen console. This paper will address these issues of Fermilab's accelerator operator workstations. (author)

  9. Remarks on forensically interesting Sony Playstation 3 console features

    Science.gov (United States)

    Daugs, Gunnar; Kröger, Knut; Creutzburg, Reiner

    2012-02-01

    This paper deals with forensically interesting features of the Sony Playstation 3 game console. The construction and the internal structure are analyzed more precisely. Interesting forensic features of the operating system and the file system are presented. Differences between a PS3 with and without jailbreak are introduced and possible forensic attempts when using an installed Linux are discussed.

  10. Control console for the X-ray room

    International Nuclear Information System (INIS)

    Garcia H, J.M.; Aguilar B, M.A.; Torres B, M.A.

    1998-01-01

    It is presented the design and construction of Control console for the X-ray room of Metrology Center for ionizing radiations at National Institute of Nuclear Research (ININ). This system controls the positioning of 6 different filters for an X-ray beam. Also it controls a shutter which blockades the beam during periods established by user, these periods can be fixed from hours until tenth of second. The shutter opening periods, as well as the X-ray beam filter are establish and monitoring from a Personal computer outside of room. (Author)

  11. Re-envisioning the operator consoles for Dhruva control room

    International Nuclear Information System (INIS)

    Gaur, S.; Sridharan, P.; Nair, P.M.; Diwakar, M.P.; Gohel, N.; Pithawa, C.K.

    2012-01-01

    Control Room design is undergoing rapid changes with the progressive adoption of computerization and Automation. Advances in man-machine interfaces have further accelerated this trend. This paper presents the design and main features of Operator consoles (OC) for Dhruva control room developed using new technologies. The OCs have been designed so as not to burden the operator with information overload but to help him quickly assess the situation and timely take appropriate steps. The consoles provide minimalistic yet intuitive interfaces, context sensitive navigation, display of important information and progressive disclosure of situation based information. The use of animations, 3D graphics, and real time trends with the benefit of hardware acceleration to provide a resolution independent rich user experience. The use of XAML, an XML based Mark-up Language for User Interface definition and C for application logic resulted in complete separation of visual design, content, and logic. This also resulted in a workflow where separate teams could work on the UI and the logic of an application. The introduction of Model View View-Model has led to more testable and maintainable software. (author)

  12. Use of an electron penetration cathode ray tube in a colour display console

    International Nuclear Information System (INIS)

    Nickles, Pierre

    1972-01-01

    The objective of this research thesis is to study the possibility to obtain a colour image which can be used in cathode ray tube display console. The author describes a cathode ray tube, presents different methods to obtain a colour image (mask tube, electron penetration tube, and intensity change tube), discusses the choice of a cathode ray tube type, and describes its use in a display console. In the next part, the author addresses some theoretical aspects of corrections to be made for spot deflection, spot focussing, and spot brightness. A first version of a mock-up is presented, and experimental results are presented and discussed. A second version is then presented

  13. Completion of Launch Director Console Project and Other Support Work

    Science.gov (United States)

    Steinrock, Joshua G.

    2018-01-01

    There were four projects that I was a part of working on during the spring semester of 2018. This included the completion of the Launch Director Console (LDC) project and the completion and submission of a Concept of Operations (ConOps) document for the Record and Playback System (RPS) at the Launch Control Center (LCC), as well as supporting the implementation of a unit in RPS known as the CDP (Communication Data Processor). Also included was my support and mentorship of a High School robotics team that is sponsored by Kennedy Space Center. The LDC project is an innovative workstation to be used by the launch director for the future Space Launch System program. I worked on the fabrication and assembly of the final console. The ConOps on RPS is a technical document for which I produced supporting information and notes. All of this was done in the support of the IT Project Management Office (IT-F). The CDP is a subsystem that will eventually be installed in and operated by RPS.

  14. A mobile console for local access to accelerator control systems.

    CERN Multimedia

    1981-01-01

    Microprocessors were installed as auxiliary crate controllers (ACCs) in the CAMAC interface of control systems for various accelerators. The same ACC was also at the hearth of a stand-alone system in the form of a mobile console. This was also used for local access to the control systems for tests and development work (Annual Report 1981, p. 80, Fig. 10).

  15. Software for physical start-up console

    International Nuclear Information System (INIS)

    Arbet, L.; Suchy, R.

    1991-01-01

    The physical start-up console comprises an PC AT-based control unit equipped with an 80386 processor, and information input/output units. The basic functions to be fulfilled by the control unit software include data acquisition related to the following parameters: neutron physics properties of the reactor core (neutron fluxes recorded by ionization chambers and reactivity recorded by a digital reactimeter), positions of the reactor core control elements (by the digital position meter) and reactor core control measurements, and technological quantities requisite for evaluating physical start-up tests. The measured and calculated data are shown on the control unit display. The setup of the data acquisition system and of user programs is dealt with, and characteristics of the user processes are briefly described. (Z.S.)

  16. [Efficacy of interventions with video games consoles in stroke patients: a systematic review].

    Science.gov (United States)

    Ortiz-Huerta, J H; Perez-de-Heredia-Torres, M; Guijo-Blanco, V; Santamaria-Vazquez, M

    2018-01-16

    In recent years video games and games consoles have been developed that are potentially useful in rehabilitation, which has led to studies conducted to evaluate the degree of efficacy of these treatments for people following a stroke. To analyse the literature available related to the effectiveness of applying video games consoles in the functional recovery of the upper extremities in subjects who have survived a stroke. A review of the literature was conducted in the CINHAL, Medline, PEDro, PsycArticles, PsycInfo, Science Direct, Scopus and Web of Science databases, using the query terms 'video game', 'stroke', 'hemiplegia', 'upper extremity' and 'hemiparesis'. After applying the eligibility criteria (clinical trials published between 2007 and 2017, whose participants were adults who had suffered a stroke with involvement of the upper extremity and who used video games), the scientific quality of the selected studies was rated by means of the PEDro scale. Eleven valid clinical trials were obtained for the systematic review. The studies that were selected, all of which were quantitative, presented different data and the inferential results indicated different levels of significance between control and experimental groups (82%) or between the different types of treatment (18%). The use of video games consoles is a useful complement for the conventional rehabilitation of the upper extremities of persons who have survived a stroke, since it increases rehabilitation time and enhances the recovery of motor functioning. Nevertheless, homogeneous intervention protocols need to be implemented in order to standardise the intervention.

  17. Overview and forensic investigation approaches of the gaming console Sony PlayStation Portable

    Science.gov (United States)

    Schön, Stephan; Schön, Ralph; Kröger, Knut; Creutzburg, Reiner

    2013-03-01

    This paper addresses the forensically interesting features of the Sony PlayStation Portable game console. The construction and the internal structure are analyzed precisely and interesting forensic features of the operating system and the file system are presented.

  18. Accommodative load from handheld game consoles in kindergarten children.

    Science.gov (United States)

    Sakata, T; Miyao, M; Ishigaki, H; Shiraiwa, Y; Ishihara, S; Furuta, M; Kondo, T; Toyoshima, H

    2001-07-01

    We analyzed and compared the visual accommodation of kindergarten children who were gazing fixedly at images from three different sources: Nintendo Game Boy DMG-01(TM) (non-backlit type game console: NBGC), NEC PC EnginePI-TG6(TM) (color backlit-type game console: CBGC) and a cartoon drawing (drawing). Subjects for the experiment were 13 4- to 5-year-old kindergarten children. The contrast ratios were, in the order, 1.1 (NBGC), 3.1 (drawing), and 3.4 (CBGC). These values show that the contrast of the NBGC screen was considerably lower than the others. The mean accommodative power increased when looking at all three types of image: a drawing (1.75±0.52 D; mean±S.D.), CBGC (1.82±0.61 D), and NBGC (2.26±0.50 D). Compared with the other 2 targets, NBGC required stronger accommodation, indicating that the legibility of the NBGC was poor. Repeated measures ANOVA was used for the values of accommodation for each type of target. There were significant differences among the 3 targets (p<0.01). Significant differences were seen between NBGC and drawings (p<0.01) and NBGC and CBGC (p<0.05) using paired Scheffe test, but not between CBGC and drawings. This supports the finding that the legibility of NBGC is low due to dark and low contrast screens with poor resolution.

  19. Local system for control by console-mobile crane for russian depository of fissionable materials

    International Nuclear Information System (INIS)

    Troshchenko, V.G.; Kapustin, V.N.; Zinina, N.V.; Derbyshev, S.A.

    2005-01-01

    Description of crane of console-mobile type used for transportation of fissionable materials in depository with local control system is represented. Local control system realizes program control in real time [ru

  20. On the Development of a Web-Based M-Learning System for Dual Screen Handheld Game Consoles

    Directory of Open Access Journals (Sweden)

    Hend S. Al-Khalifa

    2011-04-01

    Full Text Available This paper presents our experience on the design and development of an M-Learning web-based system for the Nintendo DSi game console. The paper starts by addressing the difficulties that emerged from the lack of resources on design guidelines for dual screen devices also the absence of adequate techniques and methods to support the design decisions. Then it explains how we overcame these challenges by adopting a design decision suitable for the screen requirements of the Nintendo DSi console. Finally, we present the components of our M-Learning system and the results of a preliminary usability evaluation.

  1. The design of the m-health service application using a Nintendo DS game console.

    Science.gov (United States)

    Lee, Sangjoon; Kim, Jungkuk; Lee, Myoungho

    2011-03-01

    In this article, we developed an m-health monitoring system using a Nintendo DS game console to demonstrate its utility. The proposed system consists of a biosignal acquisition device, wireless sensor network, base-station for signal reception from the sensor network and signal conversion according to Internet protocol, personal computer display program, and the Nintendo DS game console. The system collects three-channel electrocardiogram (ECG) signals for cardiac abnormality detection and three-axis accelerometer signals for fall detection of a person. The collected signals are then transmitted to the base-station through the wireless sensor network, where they are transformed according to the transmission control protocol/Internet protocol (TCP/IP) and sent to the destination IP through Internet network. To test the developed system, the collected signals were displayed on a computer located in different building through wired Internet network and also simultaneously displayed on the Nintendo DS game console connected to Internet network wirelessly. The system was able to collect and transmit signals for more than 24 h without any interruptions or malfunctions, showing the possibility of integrating healthcare monitoring functions into a small handheld-type electronic device developed for different purposes without significant complications. It is expected that the system can be used in an ambulance, nursing home, or general hospital where efficient patient monitoring from long distance is necessary.

  2. 77 FR 40082 - Certain Gaming and Entertainment Consoles, Related Software, and Components Thereof...

    Science.gov (United States)

    2012-07-06

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-745] Certain Gaming and Entertainment... gaming and entertainment consoles, related software, and components thereof by reason of infringement of... finally concluded that an industry exists within the United States that practices the '896, '094, '571...

  3. 78 FR 32690 - Certain Gaming and Entertainment Consoles, Related Software, and Components Thereof; Notice of...

    Science.gov (United States)

    2013-05-31

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-752] Certain Gaming and Entertainment... importation of certain gaming and entertainment consoles, related software, and components thereof by reason... violation of [[Page 32691

  4. Prolonging the Magic: The Political Economy of the 7th Generation Console Game

    NARCIS (Netherlands)

    Nieborg, D.B.

    2014-01-01

    This paper draws on critical political economic theory to discuss the implications of the dominant mode of production and circulation of "Triple-A" or blockbuster console games. It is argued that the seventh generation Triple-A game is a highly standardized cultural commodity giving way to two

  5. The Livermore Security Console system

    International Nuclear Information System (INIS)

    Smart, J.A.

    1987-01-01

    The Console system contains multiple, redundant workstations that enable operator to monitor alarms, assess incidents, and dispatch field personnel. Each workstation is heavily computerized and incorporates automatic video switching and recording, integrated radio and telephone communications, and an advanced high-resolution map and incident-display system. Operation of the workstation is closely integrated with the map display system, allowing an operators to readily pan and zoom. Objects of security interest are overlaid on the map using color. Access to alarm sensor information, entry-control device status, and the closed-circuit television system is obtained by zooming into an area and selecting the appropriate icons or symbols on the maps. Control menus are overlaid on the map. Several large databases have been closely integrated with the map display system, providing access to information such as telephone numbers and building or room occupants. An expert system is currently being integrated with the map display system. Object state changes are interpreted by a rule-based inference engine. Incidents are overlaid on the map

  6. EBR-II fuel handling console digital upgrade

    International Nuclear Information System (INIS)

    Peters, G.G.; Wiege, D.D.; Christensen, L.J.

    1995-01-01

    The main fuel handling console and control system at the Experimental Breeder Reactor II (EBR-II) are being upgraded to a computerized system using high-end workstations for the operator interface and a programmable logic controller (PLC) for the control system. Two-dimensional (2D) and three-dimensional (3D) computer graphics will be provided for the operator which will show the relative position of under-sodium fuel handling equipment. This equipment is operated remotely with no means of directly viewing the transfer. This paper describes various aspects of the modification including reasons for the upgrade, capabilities the new system provides over the old control system, philosophies and rationale behind the new design, testing and simulation work, diagnostic features, and the advanced graphics techniques used to display information to the operator

  7. Testing the feasibility and safety of the Nintendo Wii gaming console in orthopedic rehabilitation: a pilot randomized controlled study.

    Science.gov (United States)

    Ficklscherer, Andreas; Stapf, Jonas; Meissner, Kay Michael; Niethammer, Thomas; Lahner, Matthias; Wagenhäuser, Markus; Müller, Peter E; Pietschmann, Matthias F

    2016-12-01

    The Nintendo Wii game console is already used as an additional training device for e.g. neurological wards. Still there are limited data available regarding orthopedic rehabilitation. The authors' objective was to examine whether the Nintendo Wii is an appropriate and safe tool in rehabilitation after orthopedic knee surgery. A prospective, randomized, controlled study comparing standard physiotherapy vs. standard physiotherapy plus game console training (Wii group) in patients having anterior cruciate ligament (ACL) repair or knee arthroplasty was conducted. The subjects of the Wii group ( n = 17; mean age: 54 ±19 years) performed simple knee exercises daily under the supervision of a physiotherapist in addition to the normal rehabilitation program. The patients of the control group ( n = 13; 52 ±18 years) were treated with physiotherapy only. The participants of both groups completed a questionnaire including the International Knee Documentation Committee (IKDC) score, the Modified Cincinnati Rating System and the Tegner Lysholm Knee Score prior to the operation, before discharge from hospital and four weeks after treatment. There was no significant difference in the score results between the Wii and the control group ( p > 0.05). We demonstrated that physiotherapy using the Nintendo Wii gaming console after ACL reconstruction and knee arthroplasty does not negatively influence outcome. Because training with the Wii device was highly accepted by patients, we see an opportunity whereby additional training with a gaming console for a longer period of time could lead to even better results, regarding the training motivation and the outcome after orthopedic surgery.

  8. Assessment of Robotic Console Skills (ARCS): construct validity of a novel global rating scale for technical skills in robotically assisted surgery.

    Science.gov (United States)

    Liu, May; Purohit, Shreya; Mazanetz, Joshua; Allen, Whitney; Kreaden, Usha S; Curet, Myriam

    2018-01-01

    Skill assessment during robotically assisted surgery remains challenging. While the popularity of the Global Evaluative Assessment of Robotics Skills (GEARS) has grown, its lack of discrimination between independent console skills limits its usefulness. The purpose of this study was to evaluate construct validity and interrater reliability of a novel assessment designed to overcome this limitation. We created the Assessment of Robotic Console Skills (ARCS), a global rating scale with six console skill domains. Fifteen volunteers who were console surgeons for 0 ("novice"), 1-100 ("intermediate"), or >100 ("experienced") robotically assisted procedures performed three standardized tasks. Three blinded raters scored the task videos using ARCS, with a 5-point Likert scale for each skill domain. Scores were analyzed for evidence of construct validity and interrater reliability. Group demographics were indistinguishable except for the number of robotically assisted procedures performed (p = 0.001). The mean scores of experienced subjects exceeded those of novices in dexterity (3.8 > 1.4, p  1.8, p  2.2, p  1.9, p = 0.001), and force sensitivity (4.3 > 2.6, p  1.4, p = 0.002), field of view (2.8 > 1.8, p = 0.021), instrument visualization (3.2 > 2.2, p = 0.045), manipulator workspace (3.1 > 1.9, p = 0.004), and force sensitivity (3.7 > 2.6, p = 0.033). The mean scores of experienced subjects exceeded those of intermediates in dexterity (3.8 > 2.8, p = 0.003), field of view (4.1 > 2.8, p  3.2, p = 0.044). Rater agreement in each domain demonstrated statistically significant concordance (p skills plateau faster than others. Therefore, ARCS may be more useful than GEARS to evaluate distinct console skills. Future studies will examine why some domains did not adequately differentiate between subjects and applications for intraoperative use.

  9. 75 FR 80843 - In the Matter of Certain Gaming and Entertainment Consoles, Related Software, and Components...

    Science.gov (United States)

    2010-12-23

    ... INTERNATIONAL TRADE COMMISSION [Inv. No. 337-TA-752] In the Matter of Certain Gaming and... the sale within the United States after importation of certain gaming and entertainment consoles...,094 (``the `094 patent''). The complaint further alleges that an industry in the United States exists...

  10. Augmented reality to the rescue of the minimally invasive surgeon. The usefulness of the interposition of stereoscopic images in the Da Vinci™ robotic console.

    Science.gov (United States)

    Volonté, Francesco; Buchs, Nicolas C; Pugin, François; Spaltenstein, Joël; Schiltz, Boris; Jung, Minoa; Hagen, Monika; Ratib, Osman; Morel, Philippe

    2013-09-01

    Computerized management of medical information and 3D imaging has become the norm in everyday medical practice. Surgeons exploit these emerging technologies and bring information previously confined to the radiology rooms into the operating theatre. The paper reports the authors' experience with integrated stereoscopic 3D-rendered images in the da Vinci surgeon console. Volume-rendered images were obtained from a standard computed tomography dataset using the OsiriX DICOM workstation. A custom OsiriX plugin was created that permitted the 3D-rendered images to be displayed in the da Vinci surgeon console and to appear stereoscopic. These rendered images were displayed in the robotic console using the TilePro multi-input display. The upper part of the screen shows the real endoscopic surgical field and the bottom shows the stereoscopic 3D-rendered images. These are controlled by a 3D joystick installed on the console, and are updated in real time. Five patients underwent a robotic augmented reality-enhanced procedure. The surgeon was able to switch between the classical endoscopic view and a combined virtual view during the procedure. Subjectively, the addition of the rendered images was considered to be an undeniable help during the dissection phase. With the rapid evolution of robotics, computer-aided surgery is receiving increasing interest. This paper details the authors' experience with 3D-rendered images projected inside the surgical console. The use of this intra-operative mixed reality technology is considered very useful by the surgeon. It has been shown that the usefulness of this technique is a step toward computer-aided surgery that will progress very quickly over the next few years. Copyright © 2012 John Wiley & Sons, Ltd.

  11. “You’re not alone” : Music as a source of consolation among adolescents and young adults

    NARCIS (Netherlands)

    ter Bogt, T.F.M.|info:eu-repo/dai/nl/071628274; Vieno, Alessio; Doornwaard, S.M.|info:eu-repo/dai/nl/353722618; Pastore, Massimiliano; van den Eijnden, R.J.J.M.|info:eu-repo/dai/nl/17399394X

    2017-01-01

    This study aimed at determining whether adolescents and young adults use music as an agent of consolation when dealing with daily sorrow and stress. We furthermore tested whether three aspects of music listening, i.e., the music itself, its lyrics, and experiences of closeness to artists and fans,

  12. Managing RTP Console Upgrading Project: Best Practice for Nuclear Malaysia as TSO in Supporting NPP Development

    International Nuclear Information System (INIS)

    Nurfarhana Ayuni Joha; Syahirah Abdul Rahman; Izhar Abu Hussin

    2011-01-01

    Human Resource Development (HRD) is required for Nuclear Power Programme (NPP). To be a Technical Support Organisation (TSO) for NPP, Nuclear Malaysia should be ready to take the responsibility in supporting Nuclear Regulatory Agency (NRA) and NPP Operators. In nurturing Nuclear Malaysia as TSO, the prime important and focus of HRD for the NPP is the reactor engineering technology. Nuclear Malaysia gives various phases of supports needed to build NPP such as during siting, design, planning, licensing, construction, commissioning, operation and maintenance in its own way and capability. The current Nuclear Malaysia unique approach is the TRIGA PUSPATI reactor (RTP) upgrading project. Research reactor plays an important role in Research and Developpement organization as a nuclear facility to assist the development of NPP. Therefore, upgrading the research reactor is needed to build the skills and gain knowledge of workers to work safely. After 29 years of operation, the RTP system is facing aging problems due to many components in the reactor are outdated. Therefore, immediate action should be carried out to mitigate the aging factor of the reactor to prevent the worsening of the aging problem, and to prevent untoward incident from happening. Action should also cover short and long term planning to prevent current situation from recurring. Currently, RTP is upgrading its console from analog to digital system. One of the achievements in this console upgrading project is the development and implementation of project management. This paper comprises the overview on the RTP console upgrading project, the project management and how this project can lead Nuclear Malaysia to be a good TSO for the development of NPP. (author)

  13. CCL: console command language, RSX11M V4. 0, V7. OC tutorial

    Energy Technology Data Exchange (ETDEWEB)

    Downward, J. G.

    1981-01-01

    The normal user interface to an RSX11M operating system is via MCR (Monitor Console Routine). If terminal input is not specifically requested by a task, all data or commands typed in at a user's terminal, are sent by the terminal driver to MCR for decoding. The MCR task (and its child ...SYS) decode user commands (ACT, ABORT,RUN, DEV, ETC.). Tasks installed with special names of the form ...XYZ are treated as an external MCR command. Hence if a user types, XYZ COMMANDLINE, the commandline in its entirety (or at least up to 79 characters) is sent as input to the task ...XYZ. This is the conventional way of supplying most system commands and controlling the operation of the RSX11M utility program. The limitations of this method are: (1) each task must be installed to get MCR command lines; (2) each installed task uses valuable POOL space; (3) only privileged users can INSTALL and REMOVE tasks; and (4) non-privileged users are restricted to RUNning non-installed tasks. To solve this problem, a user tailorable Console Command Language (CCL) has been implemented which allows each user to have a private task control language to pass command lines to tasks that are not installed in th system as external MCR commands.

  14. Device 2F112 (F-14A WST (Weapon System Trainers)) Instructor Console Review.

    Science.gov (United States)

    1983-12-01

    irdividuals adequately trained in the use of a particular trainer. ’S G. L. RICARD Scientific Officer 9., - 5 * NAVTRAEQUIPCEN 81-M-1121-1 TABLE OF...through verbal comunication with the instructors at the console. Several problems exist in the use of the flyout mismatch page. a. The automatic display...Washington, DC 20350 Washington, DC 20301 Chief of Naval Operations Commanding Officer OP-596C Air Force Office of Scientific Washington, DC 20350

  15. Usability of the remote console for virtual reality telerehabilitation: formative evaluation.

    Science.gov (United States)

    Lewis, Jeffrey A; Deutsch, Judith E; Burdea, Grigore

    2006-04-01

    The Remote Console (ReCon) is a telerehabilitation application that allows therapists to remotely communicate with patients while monitoring and controlling their virtual rehabilitation exercises. It provides therapists visual feedback of patients' movements, their exercise simulations replicated in real time and with tools to conduct training without a face-to-face session. The Recon underwent a formative evaluation (a type of usability engineering methodology) used to refine its design. Five physical therapists from different practice settings acted as representative users. During the evaluation, these users made errors related to manipulation and finding and understanding controls. Technical issues with the server and audio communication were identified. These findings were used to fine-tune the ReCon system.

  16. Leveraging Game Consoles for the Delivery of TBI Rehabilitation

    Science.gov (United States)

    Super, Taryn; Mastaglio, Thomas; Shen, Yuzhong; Walker, Robert

    2011-01-01

    Military personnel are at a greater risk for traumatic brain injury (TBI) than the civilian population. In addition, the increase in exposure to explosives, i.e. , improvised explosive devices, in the Afghanistan and Iraq wars, along with more effective body armor, has resulted in far more surviving casualties suffering from TBI than in previous wars. This effort presents the results of a feasibility study and early prototype of a brain injury rehabilitation delivery system (BIRDS). BIRDS is designed to provide medical personnel treating TBI with a capability to prescribe game activities for patients to execute using a commercially available game console, either in a clinical setting or in their homes. These therapeutic activities will contribute to recovery or remediation of the patients' cognitive dysfunctions. Solutions such as this that provide new applications for existing platforms have significant potential to address the growing incidence of TBI today.

  17. Application of the reliability theory on the analysis of the effects of sbwr' main control console maintenance

    International Nuclear Information System (INIS)

    Widagdo, S.

    1997-01-01

    Maintenance activities on the main control console, which is a primary element of the man-machine interface system, are a source of concern. this concern has been arisen since the main control function is the central part to observe and control the reactor operation. the paper will discuss a study of the effects of main control console maintenance activity upon the operability of SBWR. the first step is learning the SBWR main control room design in order to know its monitoring and controlling capability and then makes an assumption of maintenance requirement followed by an evaluation of the effects of the maintenance activity. it is assumed that 2 years or equivalent to 17.520 hours are the reference time for one cycle operation of SBWR. the aim is to identify any adverse effects and eliminate or minimize them through design improvements. the evaluation method used here is the reability theory R(t) = e sup-λt. Based on the result of the evaluation can be concluded that there are no negative effects of maintenance activity upon the operability of the SBWR

  18. The willingness to pay of parties to traffic accidents for loss of productivity and consolation compensation.

    Science.gov (United States)

    Jou, Rong-Chang; Chen, Tzu-Ying

    2015-12-01

    In this study, willingness to pay (WTP) for loss of productivity and consolation compensation by parties to traffic accidents is investigated using the Tobit model. In addition, WTP is compared to compensation determined by Taiwanese courts. The modelling results showed that variables such as education, average individual monthly income, traffic accident history, past experience of severe traffic accident injuries, the number of working days lost due to a traffic accident, past experience of accepting compensation for traffic accident-caused productivity loss and past experience of accepting consolation compensation caused by traffic accidents have a positive impact on WTP. In addition, average WTP for these two accident costs were obtained. We found that parties to traffic accidents were willing to pay more than 90% of the compensation determined by the court in the scenario of minor and moderate injuries. Parties were willing to pay approximately 80% of the compensation determined by the court for severe injuries, disability and fatality. Therefore, related agencies can use our study findings as the basis for determining the compensation that parties should pay for productivity losses caused by traffic accidents of different types. Copyright © 2015 Elsevier Ltd. All rights reserved.

  19. Exercise intensity levels in children with cerebral palsy while playing with an active video game console.

    Science.gov (United States)

    Robert, Maxime; Ballaz, Laurent; Hart, Raphael; Lemay, Martin

    2013-08-01

    Children with cerebral palsy (CP) are prone to secondary complications related to physical inactivity and poor cardiorespiratory capacity. This problem could be greatly attenuated through the use of video games that incorporate physical activity for 2 reasons: Video games already represent an important component of leisure time in younger people, and such games can lead to a high level of exercise intensity in people who are healthy. The study objective was to evaluate exercise intensity in children with spastic diplegic CP and children who were typically developing while playing with an active video game console. This was a cross-sectional study. Ten children (7-12 years old) with spastic diplegic CP (Gross Motor Function Classification System level I or II) and 10 children who were age matched and typically developing were evaluated in a movement analysis laboratory. Four games were played with the active video game console (jogging, bicycling, snowboarding, and skiing) for 40 minutes. Heart rate was recorded during the entire playing period with a heart rate belt monitor. Exercise intensity was defined as the percentage of heart rate reserve (HRR). In addition, lower extremity motion analysis was carried out during the final minute of the playing period for the jogging and bicycling games. No difference between groups was observed for any variables. A main effect of games was observed for the amount of time spent at an intensity greater than 40% of HRR. Specifically, more than 50% of the playing time for the jogging game and more than 30% of the playing time for the bicycling game were spent at an intensity greater than 40% of HRR. In addition, the jogging game produced a larger range of motion than the bicycling game. A limitation of this study was the relatively small and heterogeneous sample. For all 4 games, similar exercise intensity levels were observed for children who were typically developing and children with CP, suggesting that children with CP could

  20. Workstations as consoles for the CERN-PS complex, setting-up the environment

    International Nuclear Information System (INIS)

    Antonsanti, P.; Arruat, M.; Bouche, J.M.; Cons, L.; Deloose, Y.; Di Maio, F.

    1992-01-01

    Within the framework of the rejuvenation project of the CERN control systems, commercial workstations have to replace existing home-designed operator consoles. RISC-based workstations with UNIX, X-window TM and OSF/Motif TM have been introduced for the control of the PS complex. The first versions of general functionalities like synoptic display, program selection and control panels have been implemented and the first large scale application has been realized. This paper describes the different components of the workstation environment for the implementation of the applications. The focus is on the set of tools which have been used, developed or integrated, and on how we plan to make them evolve. (author)

  1. Climate consoles: Pieces in the puzzle of climate change adaptation

    Directory of Open Access Journals (Sweden)

    Dominique Bachelet

    2017-12-01

    Full Text Available Conservation Biology Institute (CBI has been developing web applications to centralize and serve credible and usable information that allows natural resource managers, as well as the general public, to better understand the challenges posed by on-going environmental change. In particular CBI has designed a series of climate consoles that provide natural resource managers the most recent 5th Climate Model Intercomparison Program (CMIP5 climate projections, landscape intactness, and soil sensitivity for a series of reporting units over the western United States. The publically available web sites were refined based on feedback from a variety of users. In this paper, we describe each of the tools developed as open-source applications and provide details of their infrastructure in the hope they can be used and possibly modified by a wider audience. They were designed to be used as stepping-stones towards planning effective climate change adaptation strategies.

  2. A personal computer based console monitor for a TRIGA reactor

    International Nuclear Information System (INIS)

    Rieke, Phillip E.; Hood, William E.; Razvi, Junaid

    1990-01-01

    Numerous improvements have been made to the Mark F facility to provide a minimum reactor down time, giving a high reactor availability. A program was undertaken to enhance the monitoring capabilities of the instrumentation and control system on this reactor. To that end, a personal computer based console monitoring system has been developed, installed in the control room and is operational to provide real-time monitoring and display of a variety of reactor operating parameters. This system is based on commercially available hardware and an applications software package developed internally at the GA facility. It has (a) assisted the operator in controlling reactor parameters to maintain the high degree of power stability required during extended runs with thermionic devices in-core, and (b) provided data trending and archiving capabilities on all monitored channels to allow a post-mortem analysis to be performed on any of the monitored parameters

  3. Gabriela Mistral's «Sonnets to Ruth»: The Consolation of Passion

    Directory of Open Access Journals (Sweden)

    Howard M. Fraser

    1978-08-01

    Full Text Available As for many poets, the sonnet form presented the opportunity to Gabriela Mistral to perfect her poetic technique. This study examines in detail the Nobel Laureate's trio of sonnets commemorating the biblical matriarch Ruth. Mistral's treatment of the themes of alienation, self- sacrifice, and the search for human dignity features the contrasts of suffering and consolation which are present in the biblical narrative. But, alongside the thematic purposes which the pleasure/pain duality serves, Mistral exploits this opposition for technical and structural reasons. She uses the feelings of love and pain as an organizational device in her treatment of time, characters and diction. The discipline with which she handled traditional metres, in this case the sonnet, reveals that Mistral was a capable and mature poet at an early age.

  4. Multi-platform subsystem for controlling acquisition, visualization and data organization of an NMR Digital Spectrometer: ToRM Console; Subsistema multiplataforma para controle de aquisicao, visualizacao e organizacao de dados do Espectrometro Digital de RM: ToRM Console

    Energy Technology Data Exchange (ETDEWEB)

    Silva, Danilo M.D.D. da; Pizetta, Daniel C.; Freire, Guilherme M.; Coelho, Felipe B.; Lourenco, Gustavo V.; Correa, Rodrigo R.M.; Martins, Mateus J.; Vidoto, Edson L.G.; Tannus, Alberto, E-mail: danilomendes@usp.br, E-mail: danilomendesdias@gmail.com [Universidade de Sao Paulo (CIERMag/USP), Sao Carlos, SP (Brazil). Int. de Fisica. Centro de Imagens e Espectroscopia ' in vivo' por Ressonancia Magnetica

    2013-08-15

    In this work, we present the recent results from the development of the CIERMag NMR Digital Spectrometer - a subsystem for controlling acquisition, visualization and data organization. Some aspects of the architecture and features will be shown, including a demonstration with CPMG method for transversal relaxation time (T{sub 2}) measurement using the system. With these achievements, ToRM Console is now being prepared to be an MRI scanner in a near future (author)

  5. A preliminary user-friendly, digital console for the control room parameters supervision in old-generation Nuclear Plants

    Energy Technology Data Exchange (ETDEWEB)

    Memmi, F.; Falconi, L.; Cappelli, M.; Palomba, M.; Santoro, E.; Bove, R.; Sepielli, M. [UTFISST, ENEA Casaccia, via Anguillarese 301, Rome (Italy)

    2012-07-01

    Improvements in the awareness of a system status is an essential requirement to achieve safety in every kind of plant. In particular, in the case of Nuclear Power Plants (NPPs), a progress is crucial to enhance the Human Machine Interface (HMI) in order to optimize monitoring and analyzing processes of NPP operational states. Firstly, as old-fashioned plants are concerned, an upgrading of the whole console instrumentation is desirable in order to replace an analog visualization with a full-digital system. In this work, we present a novel instrument able to interface the control console of a nuclear reactor, developed by using CompactRio, a National Instruments embedded architecture and its dedicated programming language. This real-time industrial controller composed by a real-time processor and FPGA modules has been programmed to visualize the parameters coming from the reactor, and to storage and reproduce significant conditions anytime. This choice has been made on the basis of the FPGA properties: high reliability, determinism, true parallelism and re-configurability, achieved by a simple programming method, based on LabVIEW real-time environment. The system architecture exploits the FPGA capabilities of implementing custom timing and triggering, hardware-based analysis and co-processing, and highest performance control algorithms. Data stored during the supervisory phase can be reproduced by loading data from a measurement file, re-enacting worthwhile operations or conditions. The system has been thought to be used in three different modes, namely Log File Mode, Supervisory Mode and Simulation Mode. The proposed system can be considered as a first step to develop a more complete Decision Support System (DSS): indeed this work is part of a wider project that includes the elaboration of intelligent agents and meta-theory approaches. A synoptic has been created to monitor every kind of action on the plant through an intuitive sight. Furthermore, another important

  6. A preliminary user-friendly, digital console for the control room parameters supervision in old-generation Nuclear Plants

    International Nuclear Information System (INIS)

    Memmi, F.; Falconi, L.; Cappelli, M.; Palomba, M.; Santoro, E.; Bove, R.; Sepielli, M.

    2012-01-01

    Improvements in the awareness of a system status is an essential requirement to achieve safety in every kind of plant. In particular, in the case of Nuclear Power Plants (NPPs), a progress is crucial to enhance the Human Machine Interface (HMI) in order to optimize monitoring and analyzing processes of NPP operational states. Firstly, as old-fashioned plants are concerned, an upgrading of the whole console instrumentation is desirable in order to replace an analog visualization with a full-digital system. In this work, we present a novel instrument able to interface the control console of a nuclear reactor, developed by using CompactRio, a National Instruments embedded architecture and its dedicated programming language. This real-time industrial controller composed by a real-time processor and FPGA modules has been programmed to visualize the parameters coming from the reactor, and to storage and reproduce significant conditions anytime. This choice has been made on the basis of the FPGA properties: high reliability, determinism, true parallelism and re-configurability, achieved by a simple programming method, based on LabVIEW real-time environment. The system architecture exploits the FPGA capabilities of implementing custom timing and triggering, hardware-based analysis and co-processing, and highest performance control algorithms. Data stored during the supervisory phase can be reproduced by loading data from a measurement file, re-enacting worthwhile operations or conditions. The system has been thought to be used in three different modes, namely Log File Mode, Supervisory Mode and Simulation Mode. The proposed system can be considered as a first step to develop a more complete Decision Support System (DSS): indeed this work is part of a wider project that includes the elaboration of intelligent agents and meta-theory approaches. A synoptic has been created to monitor every kind of action on the plant through an intuitive sight. Furthermore, another important

  7. The replacement of touch-terminal consoles of the CERN antiproton accumulator complex (AAC) by office PC's as well as X-windows based workstations

    International Nuclear Information System (INIS)

    Chohan, V.; Deloose, I.; Shering, G.

    1992-01-01

    With aging hardware and expensive maintenance and replacement possibilities, it was decided to upgrade the AAC touch terminal consoles with modern hardware. With significant amount of operational application software developed with touch terminals over 10 years, the philosophy adopted was to attempt a total emulation of these console functions of touch actions, graphics display as well as simple keyboard terminal entry onto the front-end computer controlling the AAC. The PC based emulation by mouse and multiple windows under MS-DOS and later, under the Windows 3 environment was realized relatively quickly; the next stage was therefore to do the same on the Unix platform using software based on X-windows. The communications channel was established using the TCP/IP socket library. This paper reviews this work up to the operational implementation for routine control room usage for both these solutions. (author)

  8. Design and implementation of the control system for the new console of TRIGA-3-Salazar Reactor

    International Nuclear Information System (INIS)

    Gonzalez M, J.L.

    1994-01-01

    TRIGA-3-Salazar Reactor was set in operation in 1968 and the aging of its components has cause the increasing in the maintenance. In the presence of this, it becomes necessary to replace the reactor console using new technologies, considering the incorporation of a personal computer. The aim of this work is the design and construction of the equipment interfaces as well as the digital computer program for the automation and control of the TRIGA-3-Salazar Reactor by means of a personal computer. (Author)

  9. Cultural adaptation to Brazilian Portuguese of the Face, Legs, Activity, Cry, Consolability revised (FLACCr scale of pain assessment

    Directory of Open Access Journals (Sweden)

    Edna Aparecida Bussotti

    2015-08-01

    Full Text Available AbstractObjective: to perform the translation into Brazilian Portuguese and cultural adaptation of the Face, Legs, Activity, Cry, Consolability revised (FLACCr scale, with children under 18 years old, affected by cerebral palsy, presenting or not cognitive impairment and unable to report their pain.Method: methodological development study of translation into Portuguese and cultural adaptation of the FLACCr. After approval by the ethics committee, the process aimed at translation and back-translation, evaluation of translation and back-translation using the Delphi technique and assessment of cultural equivalence. The process included the five categories of the scale and the four application instructions, considering levels of agreement equal to or greater than 80%.Results: it was necessary three rounds of the Delphi technique to achieve consensus among experts. The agreement achieved for the five categories was: Face 95.5%, Legs 90%, Activity 94.4%, Cry 94.4% and Consolability 99.4%. The four instructions achieved the following consensus levels: 1st 99.1%, 2nd 99.2%, 3rd 99.1% and 4th 98.3%.Conclusion: the method enabled the translation and cultural adaptation of the FLACCr. This is a study able to expand the knowledge of Brazilian professionals on pain assessment in children with CP

  10. FORTRAN text correction with the CDC-1604-A console typewriter during reading a punched card program

    International Nuclear Information System (INIS)

    Kotorobaj, F.; Ruzhichka, Ya.; Stolyarskij, Yu.V.

    1977-01-01

    The paper describes FORTRAN text correction with the CDC 1604-A console typewriter during reading a punched card program. This method gives one more possibility of FORTRAN program correction during program's input to the CDC 1604-A computer. This essentially reduced the time necessary for punched card correction with other methods. Possibility of inputting desired number of punched cards one after another allows one writing small FORTRAN programs to computer core storage with simultaneous punching of the cards. The correction program has been written to the CDC 1604 COOP monitor

  11. Control console for the X-ray room; Consola de control para la sala de rayos X

    Energy Technology Data Exchange (ETDEWEB)

    Garcia H, J.M.; Aguilar B, M.A.; Torres B, M.A

    1998-07-01

    It is presented the design and construction of Control console for the X-ray room of Metrology Center for ionizing radiations at National Institute of Nuclear Research (ININ). This system controls the positioning of 6 different filters for an X-ray beam. Also it controls a shutter which blockades the beam during periods established by user, these periods can be fixed from hours until tenth of second. The shutter opening periods, as well as the X-ray beam filter are establish and monitoring from a Personal computer outside of room. (Author)

  12. The control consoles for the CERN 400 GeV proton synchrotron

    CERN Document Server

    Beck, F; Shering, G

    1977-01-01

    The European Organization for Nuclear Research (CERN) provides research facilities for investigation into the physics of high energy particles for physicists from 11 European member states and visitors from several continents. To this end it constructs and operates large accelerators, and of these is a 400 GeV proton synchrotron, which is built in a circular tunnel cut into the bedrock, the majority of the equipment being housed in a number of buildings scattered over the surface of the site. Data are gathered in local units, multiplexed into a CAMAC interface, collected into local computers, and sent down high-speed data links to the control centre. Data-collection rates vary from leisurely status changes to megahertz transfer rates on the data links. All links are connected to a message-transfer system in the control centre, as are connections from various central computers giving library, graphics and alarm facilities. The three computers driving the three control consoles are similarly attached to the mes...

  13. Gaming across different consoles: exploring the influence of control scheme on game-player enjoyment.

    Science.gov (United States)

    Limperos, Anthony M; Schmierbach, Michael G; Kegerise, Andrew D; Dardis, Frank E

    2011-06-01

    Many studies have investigated how different technological features impact the experience of playing video games, yet few have focused on how control schemes may affect the play experience. This research employed a between-subjects design to explore the relationship between the type of console played (Nintendo Wii, Playstation 2) and feelings of flow and enjoyment during the game-play experience. Results indicated that participants reported greater feelings of control and enjoyment with a traditional control scheme (Playstation 2) than with the more technologically advanced control scheme (Nintendo Wii). Further mediation analysis showed that enjoyment was driven by the sense of control that participants experienced and not simply by whether they won the game. Theoretical and practical implications are discussed.

  14. Validity of the Korean Version of the Face, Legs, Activity, Cry, and Consolability Scale for Assessment of Pain in Dementia Patients.

    Science.gov (United States)

    Moon, Yeonsil; Kim, Yoon Sook; Lee, Jongmin; Han, Seol Heui

    2017-11-01

    Pain is often associated with a more rapid progression of cognitive and functional decline, and behavioral disturbance in dementia. Therefore, it is essential to accurately assesses pain for proper intervention in patients with dementia. The Face, Legs, Activity, Cry, and Consolability (FLACC) scale is an excellent behaviour scale which includes most of the domains that are recommended by the American Geriatrics Society to evaluate when assessing pain in patients with dementia. The purpose of this study was to develop the Korean version of the FLACC (K-FLACC) and to verify its reliability and validity in assessing pain of elderly patients with dementia. We developed the K-FLACC to consist of the five domains (face, legs, activity, cry, and consolability) with scores of 0, 1, and 2 for each domain and a total score ranging from 0 to 10 as in the original FLACC. Eighty-eight patients with dementia who visited Konkuk University Medical Center were evaluated. The K-FLACC revealed good validity as compared to the Numeric Rating Scale (NRS; r = 0.617, P dementia in Korea. © 2017 The Korean Academy of Medical Sciences.

  15. Mixing console design for telematic applications in live performance and remote recording

    Science.gov (United States)

    Samson, David J.

    The development of a telematic mixing console addresses audio engineers' need for a fully integrated system architecture that improves efficiency and control for applications such as distributed performance and remote recording. Current systems used in state of the art telematic performance rely on software-based interconnections with complex routing schemes that offer minimal flexibility or control over key parameters needed to achieve a professional workflow. The lack of hardware-based control in the current model limits the full potential of both the engineer and the system. The new architecture provides a full-featured platform that, alongside customary features, integrates (1) surround panning capability for motorized, binaural manikin heads, as well as all sources in the included auralization module, (2) self-labelling channel strips, responsive to change at all remote sites, (3) onboard roundtrip latency monitoring, (4) synchronized remote audio recording and monitoring, and (5) flexible routing. These features combined with robust parameter automation and precise analog control will raise the standard for telematic systems as well as advance the development of networked audio systems for both research and professional audio markets.

  16. Application of a new MR Microscope using an Independent Console System (MRMICS) for biological tissues in vitro

    International Nuclear Information System (INIS)

    Yoshioka, Hiroshi; Anno, Izumi; Itai, Yuji; Haishi, Tomoyuki; Adachi, Naotaka; Kose, Katsumi

    1999-01-01

    We studied microscopic MR images of the normal appendix in vitro using a new MR microscope system: MR Microscope using an Independent Console System (MRMICS). The MRMICS was placed in the clinical MR room, and the probe box was fixed on the bed of the 1.5 T clinical MR machine. T1-, T2-, and proton density-weighted images were obtained using spin echo sequences with an in-plane pixel size of 100 x 100 μm. Zonal structures of the appendix were clearly demonstrated with different contrast by different sequences. Therefore, the MRMICS is a useful add-on system for investigating microscopic MR images of biological tissues in vitro. (author)

  17. Application of a new MR Microscope using an Independent Console System (MRMICS) for biological tissues in vitro

    Energy Technology Data Exchange (ETDEWEB)

    Yoshioka, Hiroshi; Anno, Izumi; Itai, Yuji [Tsukuba Univ., Ibaraki (Japan). Inst. of Clinical Medicine; Haishi, Tomoyuki; Adachi, Naotaka; Kose, Katsumi

    1999-02-01

    We studied microscopic MR images of the normal appendix in vitro using a new MR microscope system: MR Microscope using an Independent Console System (MRMICS). The MRMICS was placed in the clinical MR room, and the probe box was fixed on the bed of the 1.5 T clinical MR machine. T1-, T2-, and proton density-weighted images were obtained using spin echo sequences with an in-plane pixel size of 100 x 100 {mu}m. Zonal structures of the appendix were clearly demonstrated with different contrast by different sequences. Therefore, the MRMICS is a useful add-on system for investigating microscopic MR images of biological tissues in vitro. (author)

  18. Design and testing of a 750 MHz CW-EPR digital console for small animal imaging

    Science.gov (United States)

    Sato-Akaba, Hideo; Emoto, Miho C.; Hirata, Hiroshi; Fujii, Hirotada G.

    2017-11-01

    This paper describes the development of a digital console for three-dimensional (3D) continuous wave electron paramagnetic resonance (CW-EPR) imaging of a small animal to improve the signal-to-noise ratio and lower the cost of the EPR imaging system. A RF generation board, an RF acquisition board and a digital signal processing (DSP) & control board were built for the digital EPR detection. Direct sampling of the reflected RF signal from a resonator (approximately 750 MHz), which contains the EPR signal, was carried out using a band-pass subsampling method. A direct automatic control system to reduce the reflection from the resonator was proposed and implemented in the digital EPR detection scheme. All DSP tasks were carried out in field programmable gate array ICs. In vivo 3D imaging of nitroxyl radicals in a mouse's head was successfully performed.

  19. Study protocol of a randomized clinical trial evaluating the effectiveness of a primary care intervention using the Nintendo™ Wii console to improve balance and decrease falls in the elderly.

    Science.gov (United States)

    Montero-Alía, Pilar; Muñoz-Ortiz, Laura; Jiménez-González, Mercè; Benedicto-Pañell, Carla; Altimir-Losada, Salvador; López-Colomer, Yolanda; Prat-Rovira, Josep; Amargant-Rubio, Joan Francesc; Jastes, Sheila Mendes; Moreno-Buitrago, Ana; Rodríguez-Pérez, M Carmen; Teixidó-Vargas, Cristina; Albarrán-Sánchez, José Luís; Candel-Gil, Anna; Serra-Serra, Domènec; Martí-Cervantes, Juan José; Sánchez-Pérez, Carlos Andrés; Sañudo-Blanco, Lidia; Dolader-Olivé, Sònia; Torán-Monserrat, Pere

    2016-01-12

    Balance alteration is a risk factor for falls in elderly individuals that has physical, psychological and economic consequences. The objectives of this study are to evaluate the usefulness of an intervention utilizing the Nintendo™ Wii console in order to improve balance, thereby decreasing both the fear of falling as well as the number of falls, and to evaluate the correlation between balance as determined by the console and the value obtained in the Tinetti tests and the one foot stationary test. This is a controlled, randomized clinical trial of individual assignment, carried out on patients over 70 years in age, from five primary care centers in the city of Mataró (Barcelona). 380 patients were necessary for the intervention group that carried out the balance board exercises in 2 sessions per week for a 3 month period, and 380 patients in the control group who carried out their usual habits. Balance was evaluated using the Tinetti test, the one foot stationary test and with the console, at the start of the study, at the end of the intervention (3 months) and one year later. Quarterly telephone follow-up was also conducted to keep track of falls and their consequences. The study aimed to connect the community with a technology that may be an easy and fun way to assist the elderly in improving their balance without the need to leave home or join rehabilitation groups, offering greater comfort for this population and decreasing healthcare costs since there is no need for specialized personnel. Current Control Trial NCT02570178.

  20. Design and testing of a 750MHz CW-EPR digital console for small animal imaging.

    Science.gov (United States)

    Sato-Akaba, Hideo; Emoto, Miho C; Hirata, Hiroshi; Fujii, Hirotada G

    2017-11-01

    This paper describes the development of a digital console for three-dimensional (3D) continuous wave electron paramagnetic resonance (CW-EPR) imaging of a small animal to improve the signal-to-noise ratio and lower the cost of the EPR imaging system. A RF generation board, an RF acquisition board and a digital signal processing (DSP) & control board were built for the digital EPR detection. Direct sampling of the reflected RF signal from a resonator (approximately 750MHz), which contains the EPR signal, was carried out using a band-pass subsampling method. A direct automatic control system to reduce the reflection from the resonator was proposed and implemented in the digital EPR detection scheme. All DSP tasks were carried out in field programmable gate array ICs. In vivo 3D imaging of nitroxyl radicals in a mouse's head was successfully performed. Copyright © 2017 Elsevier Inc. All rights reserved.

  1. Análise Comparativa da Evolução das Vendas e do PIB Per Capita dos Principais Mercados da Sétima Geração de Consoles de Videogames no Período de 2006-2011

    Directory of Open Access Journals (Sweden)

    Nelson Guilherme Machado Pinto

    2013-09-01

    Full Text Available O mercado de videogames está em constante inovação, sendo divido em gerações. Assim, o objetivo geral do trabalho é verificar o impacto do Produto Interno Bruto (PIB per capita sobre a evolução das vendas da sétima geração de consoles de mesa nas principais regiões consumidoras dessa indústria, no período de 2006 a 2011. A fim de verificar a influência do PIB per capita sobre a evolução desses mercados, foi utilizada uma adaptação do modelo de regressão aplicado por Alvarez, Fávero e Luppe (2007. O console da Nintendo pode ser considerado o “vencedor” dessa geração no período estudado, fato consequente da estratégia adotada pela empresa para essa geração. Os resultados do modelo demonstram uma satisfatória significância estatística dos coeficientes nas regressões realizadas e um alto poder de ajuste, verificando que o PIB per capita tem impacto nas vendas dos consoles da sétima geração de videogames em seus principais mercados.

  2. Joystick-controlled video console game practice for developing power wheelchairs users' indoor driving skills.

    Science.gov (United States)

    Huang, Wei Pin; Wang, Chia Cheng; Hung, Jo Hua; Chien, Kai Chun; Liu, Wen-Yu; Cheng, Chih-Hsiu; Ng, How-Hing; Lin, Yang-Hua

    2015-02-01

    [Purpose] This study aimed to determine the effectiveness of joystick-controlled video console games in enhancing subjects' ability to control power wheelchairs. [Subjects and Methods] Twenty healthy young adults without prior experience of driving power wheelchairs were recruited. Four commercially available video games were used as training programs to practice joystick control in catching falling objects, crossing a river, tracing the route while floating on a river, and navigating through a garden maze. An indoor power wheelchair driving test, including straight lines, and right and left turns, was completed before and after the video game practice, during which electromyographic signals of the upper limbs were recorded. The paired t-test was used to compare the differences in driving performance and muscle activities before and after the intervention. [Results] Following the video game intervention, participants took significantly less time to complete the course, with less lateral deviation when turning the indoor power wheelchair. However, muscle activation in the upper limbs was not significantly affected. [Conclusion] This study demonstrates the feasibility of using joystick-controlled commercial video games to train individuals in the control of indoor power wheelchairs.

  3. Intensive strength and balance training with the Kinect console (Xbox 360) in a patient with CMT1A.

    Science.gov (United States)

    Pagliano, Emanuela; Foscan, Maria; Marchi, Alessia; Corlatti, Alice; Aprile, Giorgia; Riva, Daria

    2017-08-01

    Effective drugs for type 1A Charcot-Marie-Tooth (CMT1A) disease are not available. Various forms of moderate exercise are beneficial, but few data are available on the effectiveness of exercise in CMT1A children. To investigate the feasibility and effectiveness of exercises to improve ankle strength and limb function in a child with CMT1A. Outpatient clinic. Nine-year-old boy with CMT1A. The rehabilitation program consisted of ankle exercises and Kinect videogame-directed physical activities (using an Xbox 360 console/movement sensor) that aimed to improve balance and limb strength. The program was given 3 times a week for 5 weeks. The child was assessed at baseline, after 5 weeks, and 3 and 6 months after. By the end of follow-up, child balance and endurance had improved, but ankle strength did not. The encouraging results for balance and endurance justify further studies on videogame-directed activities in CMT1A children/adolescents.

  4. Possibilities for retracing of copyright violations on current video game consoles by optical disk analysis

    Science.gov (United States)

    Irmler, Frank; Creutzburg, Reiner

    2014-02-01

    This paper deals with the possibilities of retracing copyright violations on current video game consoles (e.g. Microsoft Xbox, Sony PlayStation, ...) by studying the corresponding optical storage media DVD and Blu-ray. The possibilities of forensic investigation of DVD and Blu-ray Discs are presented. It is shown which information can be read by using freeware and commercial software for forensic examination. A detailed analysis is given on the visualization of hidden content and the possibility to find out information about the burning hardware used for writing on the optical discs. In connection with a forensic analysis of the Windows registry of a suspects PC a detailed overview of the crime scene for forged DVD and Blu-ray Discs can be obtained. Optical discs are examined under forensic aspects and the obtained results are implemented into automatic analysis scripts for the commercial forensics program EnCase Forensic. It is shown that for the optical storage media a possibility of identification of the drive used for writing can be obtained. In particular Blu-ray Discs contain the serial number of the burner. These and other findings were incorporated into the creation of various EnCase scripts for the professional forensic investigation with EnCase Forensic. Furthermore, a detailed flowchart for a forensic investigation of copyright infringement was developed.

  5. Dynamic accommodative response to different visual stimuli (2D vs 3D) while watching television and while playing Nintendo 3DS console.

    Science.gov (United States)

    Oliveira, Sílvia; Jorge, Jorge; González-Méijome, José M

    2012-09-01

    The aim of the present study was to compare the accommodative response to the same visual content presented in two dimensions (2D) and stereoscopically in three dimensions (3D) while participants were either watching a television (TV) or Nintendo 3DS console. Twenty-two university students, with a mean age of 20.3 ± 2.0 years (mean ± S.D.), were recruited to participate in the TV experiment and fifteen, with a mean age of 20.1 ± 1.5 years took part in the Nintendo 3DS console study. The accommodative response was measured using a Grand Seiko WAM 5500 autorefractor. In the TV experiment, three conditions were used initially: the film was viewed in 2D mode (TV2D without glasses), the same sequence was watched in 2D whilst shutter-glasses were worn (TV2D with glasses) and the sequence was viewed in 3D mode (TV3D). Measurements were taken for 5 min in each condition, and these sections were sub-divided into ten 30-s segments to examine changes within the film. In addition, the accommodative response to three points of different disparity of one 3D frame was assessed for 30 s. In the Nintendo experiment, two conditions were employed - 2D viewing and stereoscopic 3D viewing. In the TV experiment no statistically significant differences were found between the accommodative response with TV2D without glasses (-0.38 ± 0.32D, mean ± S.D.) and TV3D (-0.37 ± 0.34D). Also, no differences were found between the various segments of the film, or between the accommodative response to different points of one frame (p > 0.05). A significant difference (p = 0.015) was found, however, between the TV2D with (-0.32 ± 0.32D) and without glasses (-0.38 ± 0.32D). In the Nintendo experiment the accommodative responses obtained in modes 2D (-2.57 ± 0.30D) and 3D (-2.49 ± 0.28D) were significantly different (paired t-test p = 0.03). The need to use shutter-glasses may affect the accommodative response during the viewing of displays, and the accommodative response when playing

  6. CONSOL`s perspective on CCT deployment

    Energy Technology Data Exchange (ETDEWEB)

    Burke, F.P.; Statnick, R.M. [CONSOL Inc., Library, PA (United States)

    1997-12-31

    The principal focus of government investment in Clean Coal Technology must be to serve the interests of the US energy consumer. Because of its security of supply and low cost, coal will continue to be the fuel of choice in the existing domestic electricity generating market. The ability of coal to compete for new generating capacity will depend largely on natural gas prices and the efficiency of coal and gas-fired generating options. Furthermore, potential environmental regulations, coupled with utility deregulation, create a climate of economic uncertainty that may limit future investment decisions favorable to coal. Therefore, the federal government, through programs such as CCT, should promote the development of greenfield and retrofit coal use technology that improves generating efficiency and meets environmental requirements for the domestic electric market.

  7. Initial laboratory experience with a novel ultrasound probe for standard and single-port robotic kidney surgery: increasing console surgeon autonomy and minimizing instrument clashing.

    Science.gov (United States)

    Yakoubi, Rachid; Autorino, Riccardo; Laydner, Humberto; Guillotreau, Julien; White, Michael A; Hillyer, Shahab; Spana, Gregory; Khanna, Rakesh; Isaac, Wahib; Haber, Georges-Pascal; Stein, Robert J; Kaouk, Jihad H

    2012-06-01

    The aim of this study was to evaluate a novel ultrasound probe specifically developed for robotic surgery by determining its efficiency in identifying renal tumors. The study was carried out using the Da Vinci™ surgical system in one female pig. Renal tumor targets were created by percutaneous injection of a tumor mimic mixture. Single-port and standard robotic partial nephrectomy were performed. Intraoperative ultrasound was performed using both standard laparoscopic probe and the new ProART™ Robotic probe. Probe maneuverability and ease of handling for tumor localization were recorded. The standard laparoscopic probe was guided by the assistant. Significant clashing with robotic arms was noted during the single-port procedure. The novel robotic probe was easily introduced through the assistant trocar, and held by the console surgeon using the robotic Prograsp™ with no registered clashing in the external operative field. The average time for grasping the new robotic probe was less than 10 s. Once inserted and grasped, no limitation was found in terms of instrument clashing during the single-port procedure. This novel ultrasound probe developed for robotic surgery was noted to be user-friendly when performing porcine standard and especially single-port robotic partial nephrectomy. Copyright © 2011 John Wiley & Sons, Ltd.

  8. Parasocial interaction with my avatar: effects of interdependent self-construal and the mediating role of self-presence in an avatar-based console game, Wii.

    Science.gov (United States)

    Jin, Seung-A Annie; Park, Namkee

    2009-12-01

    The "self" concept has grown increasingly important in interactive media environments. This study investigated self-related processes in an avatar-based game console, Wii. A key feature of the Wii is its motion-sensing capability that empowers players to manipulate and interact with items on-screen via movement. The present study examined the effects of video game players' self-construal on parasocial interaction with their avatars and feelings of self-presence. In this study, parasocial interaction was operationally defined as the extent of game players' interpersonal involvement with their avatar and the extent to which game players perceive themselves as interacting with the avatar. Self-presence was defined as the degree to which video game players feel as if their avatar on the screen were their real self. Based on an experiment, the study discovered that game players with high interdependent self-construal showed closer parasocial interaction and higher level of self-presence than those with low interdependent self-construal. Results also showed that self-presence mediated the effects of interdependent self-construal on the parasocial relationship with game players' avatars. Thus, the study discovered an important individual difference factor, interdependent self-construal, affecting the degree to which people form a parasocial relationship with their virtual self that is visually manifested in the form of an avatar. In addition, the present study added empirical evidence about the mediating role played by self-presence in avatar-based video games.

  9. The application of DECnet TTT technique in beam diagnostical system of SSC central region

    International Nuclear Information System (INIS)

    Zhang Guixu; Huang Tuanhua

    1997-01-01

    The DECnet TTT technique and the real time network communication based on DECnet TTT are presented. Information can be transferred between console and diagnostical system via DECnet communication, so all kinds of operation can be done on console. The working computer of HIRFL console is VAX8350

  10. Women with fibromyalgia's experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living.

    Science.gov (United States)

    Mortensen, Jesper; Kristensen, Lola Qvist; Brooks, Eva Petersson; Brooks, Anthony Lewis

    2015-01-01

    Little is known of Motion-Controlled Video Games (MCVGs) as an intervention for people with chronic pain. The aim of this study was to explore the experience women with fibromyalgia syndrome (FMS) had, using commercially available MCVGs; and to investigate indicators of symptom severity and performance of activities of daily living (ADL). Of 15 female participants diagnosed with FMS, 7 completed a program of five sessions with Nintendo Wii (Wii), five sessions with PlayStation 3 Move (PS3 Move) and five sessions with Microsoft Xbox Kinect (Xbox Kinect). Interviews were conducted at baseline and post-intervention and were supported by data from observation and self-reported assessment. Participants experienced play with MCVGs as a way to get distraction from pain symptoms while doing fun and manageable exercise. They enjoyed the slow pace and familiarity of Wii, while some considered PS3 Move to be too fast paced. Xbox Kinect was reported as the best console for exercise. There were no indication of general improvement in symptom severity or performance of ADL. This study demonstrated MCVG as an effective healthcare intervention for the women with FMS who completed the program, with regards to temporary pain relief and enjoyable low impact exercise. Implications for Rehabilitation Exercise is recommended in the management of fibromyalgia syndrome (FMS). People with FMS often find it counterintuitive to exercise because of pain exacerbation, which may influence adherence to an exercise program. Motion-controlled video games may offer temporary pain relief and fun low impact exercise for women with FMS.

  11. Sony PlayStation EyeToy elicits higher levels of movement than the Nintendo Wii: implications for stroke rehabilitation.

    Science.gov (United States)

    Neil, A; Ens, S; Pelletier, R; Jarus, T; Rand, D

    2013-02-01

    Virtual reality (VR) is an emerging trend in stroke rehabilitation. VR gaming consoles in stroke intervention have been shown to increase motivation and enjoyment during exercise. The amount and intensity of movements elicited using these consoles are unknown. The aims of this study were: (1) to quantify the amount and intensity of movement elicited from both hands of two groups of individuals ([chronic stroke and without a disability [healthy]); (2) to determine the effect of console (Wii/EyeToy) and group (stroke/healthy) on the amount and intensity of upper extremity movement; (3) to determine the effect of console (Wii/EyeToy) and group (stroke/healthy) on the usability and VR experience. A cross-sectional design was taken. Outpatient rehabilitation setting and healthy participant's homes. Participants included ten adults with stroke and ten adults without a disability. Participants experienced two games from each console. Amount and intensity of movement was measured using accelerometers on both wrists, while the virtual experience and usability was determined with questionnaires. No significant differences were found between the consoles usability and experience. EyeToy elicited significantly greater activity count than Wii among the healthy participants (P=0.028) and significantly greater movement intensity in both the stroke (P=0.005) and healthy (P=0.005) groups. Both consoles rated high for usability, enjoyment and satisfaction highlighting their suitability for a range of individuals in stroke rehabilitation. EyeToy provides increased movement and movement intensity. Both consoles are suitable for use in stroke rehabilitation however this information can be helpful to clinicians while selecting a gaming console according to the type and intensity of movements that he/she aims to encourage during therapy.

  12. Getting started with OUYA

    CERN Document Server

    Hoyos, Ruben

    2014-01-01

    The OUYA console is a fully customizable open source indie console, which is based on the Android operating system and equipped with the powerful Tegra3 graphics processor. It provides unprecedented levels of performance for an open-source console, and is a new open platform for game developers, offering them the freedom to build and publish games on their own. This book is a practical guide that will help you learn more about the OUYA console. From setting up a developer account to developing your first game, right up to publishing your game on the OUYA marketplace, this book guides you throu

  13. The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching.

    Science.gov (United States)

    Mitre, Naim; Foster, Randal C; Lanningham-Foster, Lorraine; Levine, James A

    2011-01-01

    In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children. Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console. Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console. Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living.

  14. Illinois reclaimed soil productivity: Restoration techniques

    International Nuclear Information System (INIS)

    Smout, G.

    1998-01-01

    Consolidation Coal Co. (Consol) has nearly 8,000 acres of high capability and prime farmland reclamation responsibility in Illinois. It has been involved in research in the area of restored soil productivity since 1976 with the University of Illinois and Southern Illinois University, Carbondale. Consol maintains an intensive program to demonstrate and test deep tillage equipment. The research and in-house demonstrations identified soil physical strength (compaction) as the main limiting factor to restoring a soil's productive capacity. There are two primary ways to address this issue, prevention and amelioration. The former was not an option for Consol because many acres were already reclaimed and the company had a major scraper fleet. Along with other operators in Illinois, Consol started an aggressive search for equipment and techniques that could loosen compacted soils. In 1987 Consol was the first to use the D.M.I.-Super Tiger deep soil plow, originally developed and manufactured by D.M.I., Inc. of Goodfield, Illinois. This plow is composed of a single parabolic, static shank with a 44-inch wide sweep weighing 1,200 pounds. It is capable of plowing 48 inches deep while leaving the top soil in place. A Caterpillar D9L tractor with 460 horsepower is used to pull the plow. In 1990 the decision was made to commit to this equipment as the best technology currently available. In 1994 Consol received a patent waiver from D.M.I. to build its own plow. The Consol built plow has been in use since the summer of 1995. To date, Consol has plowed over 3,900 acres with a D.M.I. plow

  15. Hardware design for new instrumentation and control system of RTP

    International Nuclear Information System (INIS)

    Mohd Idris Taib; Izhar Abu Hussin; Zareen Khan Abdul Jalil Khan; Mohd Dzul Aiman Aslan; Mohd Khairulezwan Abdul Manan; Nurfarhana Ayuni Joha; Mohd Sabri Minhat

    2010-01-01

    The design for New Instrumentation and Control system of RTP are proposed. Physical system is modular-based, comprise of several cabinets such as Reactor Protection System 1 and 2, Control Console, Information Console 1 and 2 as well as Communication Console. Reactor Protection System automatically will shut-down reactor whenever safety limit setting was approach. Control console is where the reactor operator actually controls the reactor with control the movement of control rods. Information Consoles using Liquid Crystal Display to monitor the reactor parameters. Communication Console is where the communication tools such as telephone and intercom are located. This new system will incorporated analog, digital and computer-based. Reactor Protection System will use all analog system. Reactor Control System and Reactor Monitoring System will use analog as well as computer-based system. Wide-range channel will use digital signal processor as a main component. Controlling control rod movement is using control rod button via microprocessor-based control rod controller. Automatic Flux Controller is using embedded computer for flexibility of programming. Data Acquisition System is using Programmable Logic Controller and Industrial Computer. The main software for this system will be developed using WinCC software. (author)

  16. Development and validation process of the advanced main control board for next Japanese PWR plants

    International Nuclear Information System (INIS)

    Tani, M.; Ito, K.; Yokoyama, M.; Imase, M.; Okamoto, H.

    2000-01-01

    The purpose of main control room improvement is to reduce operator workload and potential human errors by offering a better working environment where operators can maximize their abilities. Japanese pressurized water reactor (PWR) utilities and Mitsubishi group have developed a touch -screen-based main control console (i.e. advanced main control room) the next generation PWRs to further improve the plant operability using a state of the art electronics technology. The advanced main control room consists of an operator console, a supervisor console and large display panels. The functional specifications were evaluated by utility operators using a prototype main control console connected to a plant simulator. (author)

  17. SUPERMUX A multi-host data communication concentrator multiplexor

    CERN Document Server

    Bruins, T; Palandri, E M; Slettenhaar, Hendrik J; Strack-Zimmermann, H W

    1975-01-01

    This paper describes a front-end concentrator multiplexer system for asynchronous time sharing consoles operating on a minicomputer which has recently been put into operating at CERN. The concentrator will control up to 36 consoles at speeds between 110 and 9600 bits per second and has the capability of dynamically connecting these consoles to several large Host Computers. Details are given on all the CERN developed hardware, including: (a) Host-Concentrator Coupler, (b) Console Interface cards with software selectable line speeds, (c) Data transmission equipment. Furthermore, the paper describes some of the software as well as the techniques used to test the system with simulated users. (10 refs).

  18. Graphical user interfaces for McCellan Nuclear Radiation Center (MNRC)

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S. A.

    1998-01-01

    McClellan's Nuclear Radiation Center (MNRC) control console is in the process of being replaced due to spurious scrams, outdated software, and obsolete parts. The intent of the new control console is to eliminate the existing problems by installing a UNIX-based computer system with industry-standard interface software and incorporating human factors during all stages of the graphical user interface (GUI) development and control console design

  19. A new Main Control Room for the AGS complex

    International Nuclear Information System (INIS)

    Ingrassia, P.F.; Zaharatos, R.M.; Dyling, O.H.

    1991-01-01

    A new Main Control Room (MCR) has been built to control the accelerators of the AGS Complex. A new physical environment was produced to better control light, sound, temperature, and traffic. New control consoles were built around the work-stations that make up the distributed control system. Equipment placement within consoles and console placement within the room reflect attention to the 'human factors' needs of the operator

  20. Reactor refueling machine simulator

    International Nuclear Information System (INIS)

    Rohosky, T.L.; Swidwa, K.J.

    1987-01-01

    This patent describes in combination: a nuclear reactor; a refueling machine having a bridge, trolley and hoist each driven by a separate motor having feedback means for generating a feedback signal indicative of movement thereof. The motors are operable to position the refueling machine over the nuclear reactor for refueling the same. The refueling machine also has a removable control console including means for selectively generating separate motor signals for operating the bridge, trolley and hoist motors and for processing the feedback signals to generate an indication of the positions thereof, separate output leads connecting each of the motor signals to the respective refueling machine motor, and separate input leads for connecting each of the feedback means to the console; and a portable simulator unit comprising: a single simulator motor; a single simulator feedback signal generator connected to the simulator motor for generating a simulator feedback signal in response to operation of the simulator motor; means for selectively connecting the output leads of the console to the simulator unit in place of the refueling machine motors, and for connecting the console input leads to the simulator unit in place of the refueling machine motor feedback means; and means for driving the single simulator motor in response to any of the bridge, trolley or hoist motor signals generated by the console and means for applying the simulator feedback signal to the console input lead associated with the motor signal being generated by the control console

  1. Handwriting as an operant

    Science.gov (United States)

    Gonzalez, F. A.; Waller, M. B.

    1974-01-01

    Description of a writing console which was used for monitoring handwriting behavior. The main feature of the console is a translucent Plexiglass paddle, pivoted on a thin bronze tube, with its top flat surface providing the writing surface. The console was used in experiments on two subjects under various schedules of monetary reinforcement for handwriting. The results suggest that handwriting is an effective approach to the analysis of human behavior.

  2. A new main control room for the AGS complex

    International Nuclear Information System (INIS)

    Ingrassia, P.F.; Zaharatos, R.M.; Dyling, O.H.

    1991-01-01

    A new Main Control Room (MCR) has been built to control the accelerators of the AGS Complex. A new physical environment was produced to better control light, sound, temperature, and traffic. New control consoles were built around the work-stations that make up the distributed control system. Equipment placement within consoles and console placement within the room reflect attention to the ''human factors'' needs of the operator. 1 ref., 2 figs

  3. Digital communication system

    International Nuclear Information System (INIS)

    Union, D.C.

    1980-01-01

    A digital communication system for communicating among two central consoles and a plurality of local controllers, e.g. in a radiation and monitoring system, provides communication between each of the consoles and all of the local controllers via dual paths. Each path is independent of the other and each extends from one of the consoles to all of the local controllers from opposite directions, thereby forming a unique non-continuous loop. (author)

  4. Investigating the Usability and Acute Effects of a Bedside Video Console to Prefrontal Cortical Activity Alterations: A Preclinical Study in Healthy Elderly.

    Science.gov (United States)

    Knols, Ruud H; Swanenburg, Jaap; De Bon, Dino; Gennaro, Federico; Wolf, Martin; Krüger, Bernard; Bettex, Dominique; de Bruin, Eling D

    2017-01-01

    Elderly people at risk of developing cognitive decline; e.g., following surgery, may benefit from structured, challenging, and repetitive cognitive video training. This study assessed usability and acute effects of a newly developed bedside console (COPHYCON). Fifteen healthy elderly individuals performed a one-time 80-min intervention, including cognitive video games aimed at improving awareness and selective attention. Perceived usefulness and perceived ease of use (Technology Acceptance Model) were assessed together with measures of the achieved game level, reaction times, (in-) correct responses during ALERT and SELECT game play. Further, prefrontal cortical involvement of the regional cerebral hemoglobin saturation (rS02%) assessed with functional near infrared spectroscopy (fNIRS) ( n = 5) and EEG power ( n = 10) was analyzed. All participants completed the study without any adverse events. Perceived usefulness and perceived ease of use (TAM scores range 1-7) of the system varied between 3.9 and 6.3. The game levels reached for awareness varied between 9 and 11 (initial score 8-10), for reaction speed between 439 and 469 ms, and for correct responses between 74.1 and 78.8%. The highest level for the selective attention games was 2 (initial score 1), where reaction speed varied between 439 and 469 ms, correct responses between 96.2 and 98.5%, respectively. The decrease of rS02% in the right prefrontal cortex during gameplay was significantly ( p games ( p games. EEG recordings of theta power significantly decreased in the averaged ~0.25-0.75 time interval for the left prefrontal cortex sensor across the cognitive game levels between the ALERT 1 and SELECT 1, as well as between SELECT 1 and 2 games. Participants rated the usability of the COPHYCON training positively. Further results indicate that video gaming may be an effective measure to affect prefrontal cortical functioning in elderly. The results warrant a clinical explorative study investigating the

  5. Graphic console for analysis of severe accidents visualization of OEs, NAEs and calculation of the source term for the NPP-LV (CoGrAAS)

    International Nuclear Information System (INIS)

    Sandoval V, S.; Mendoza E, P. R.; Gonzalez C, J. M.; Cecenas F, M.; Tijerina S, F.

    2016-09-01

    In response to the Fukushima Daiichi nuclear power plant accident, the NRC conducted an analysis and issued recommendations to improve the safety of the nuclear reactors. These include strengthening and integrating emergency response capabilities and emphasizing periodic staff training, the performance of simulation exercises. As a tool to observe these recommendations, the Graphic Console was developed for Analysis of Severe Accidents, Visualization of OEs, NAEs and calculation of the source term for nuclear power plant of Laguna Verde (NPP-LV ; CoGrAAS). The CoGrAAS is a computer system that displays in an integrated, graphic and dynamic way the information of a catalog of previously simulated accident scenarios. Has core mimics, vessel, primary containment and safety systems, trend graph of thermodynamic and radiological variables and the emergency procedures (OEs), chronological list of events, windows with detailed information for the dry-well, among others. The use of CoGrAAS allows that staff to understand and become familiar with the thermo-hydraulic progression of actual scenarios that exceed the design basis including those with core damage as severe accidents. The system enables personnel to develop an integral vision of the scenarios during the exercises and drills by observing and analyzing the evolution of the main reactor, core and primary containment variables, the response of emergency systems and the influence of that progression on OEs and the emergency action levels (NAEs). The CoGrAAS allows o observe the radiological variables and obtain the source term, to make the projection of doses, at any time within the scenario evolution. Thus, not only can the phenomenology of severe accidents be analyzed and understood, it is also possible to exercise, verify and evaluate the performance of critical tasks in the application of procedures, guidelines and emergency management plans. (Author)

  6. Scheduling and control of programs in the CICADA computer system for TFTR

    International Nuclear Information System (INIS)

    Christianson, G.B.; Sherrick, M.; Stark, W.

    1983-01-01

    The CICADA computer system is a network of super minicomputers for data acquisition, reduction, display and device control on the TFTR experiment. Human interaction with the CICADA system is accomplished by consoles offering color displays with a high degree of operator interaction with the computer system, and by interactive terminals offering a limited degree of operator interaction. The authors describe the software packages and data bases used to control the consoles and provide communication to an application program attached to a console. The console control program in its turn schedules the execution of control programs that furnish operating system interfaces to applications programs executing at a console or terminal (in response to human activation), or upon activation by scheduling tasks. The control programs handle functions such as applications task activation. They discuss the implementation of the control programs in the multi-computer CICADA environment, and describe the control program data bases. In a TFTR shot cycle, applications programs must be scheduled for activation at operator-defined stages, in order to accomplish the arming of hardware devices, acquisition of summary waveform data, and the acquisition and archiving of raw data. The authors describe the software tasks and data bases of the CICADA event system, which accomplishes this scheduling of applications task activation in conjunction with the control programs. Future enhancements planned for the console control, program control, and event systems are outlined

  7. ISS Operations Cost Reductions Through Automation of Real-Time Planning Tasks

    Science.gov (United States)

    Hall, Timothy A.; Clancey, William J.; McDonald, Aaron; Toschlog, Jason; Tucker, Tyson; Khan, Ahmed; Madrid, Steven (Eric)

    2011-01-01

    In 2007 the Johnson Space Center s Mission Operations Directorate (MOD) management team challenged their organizations to find ways to reduce the cost of operations for supporting the International Space Station (ISS) in the Mission Control Center (MCC). Each MOD organization was asked to define and execute projects that would help them attain cost reductions by 2012. The MOD Operations Division Flight Planning Branch responded to this challenge by launching several software automation projects that would allow them to greatly improve console operations and reduce ISS console staffing and intern reduce operating costs. These tasks ranged from improving the management and integration mission plan changes, to automating the uploading and downloading of information to and from the ISS and the associated ground complex tasks that required multiple decision points. The software solutions leveraged several different technologies including customized web applications and implementation of industry standard web services architecture; as well as engaging a previously TRL 4-5 technology developed by Ames Research Center (ARC) that utilized an intelligent agent-based system to manage and automate file traffic flow, archive data, and generate console logs. These projects to date have allowed the MOD Operations organization to remove one full time (7 x 24 x 365) ISS console position in 2010; with the goal of eliminating a second full time ISS console support position by 2012. The team will also reduce one long range planning console position by 2014. When complete, these Flight Planning Branch projects will account for the elimination of 3 console positions and a reduction in staffing of 11 engineering personnel (EP) for ISS.

  8. An Empirical Analysis of Indirect Network Effects in the Home Video Game Market

    OpenAIRE

    James E. Prieger; Wei-Min Hu

    2006-01-01

    We explore the indirect network effect in the market for home video games. We examine the video game console makers’ strategic choice between increasing demand by lowering console price and by encouraging the growth of software variety. We also explore the existence of an applications barrier to entry in the console market, and find that there is little evidence for such a barrier. Finally, we assess the applicability of the model to out-of-sample situations, to look at whether our model and ...

  9. Prevalence of behavior changing strategies in fitness video games: theory-based content analysis.

    Science.gov (United States)

    Lyons, Elizabeth Jane; Hatkevich, Claire

    2013-05-07

    Fitness video games are popular, but little is known about their content. Because many contain interactive tools that mimic behavioral strategies from weight loss intervention programs, it is possible that differences in content could affect player physical activity and/or weight outcomes. There is a need for a better understanding of what behavioral strategies are currently available in fitness games and how they are implemented. The purpose of this study was to investigate the prevalence of evidence-based behavioral strategies across fitness video games available for home use. Games available for consoles that used camera-based controllers were also contrasted with games available for a console that used handheld motion controllers. Fitness games (N=18) available for three home consoles were systematically identified and play-tested by 2 trained coders for at least 3 hours each. In cases of multiple games from one series, only the most recently released game was included. The Sony PlayStation 3 and Microsoft Xbox360 were the two camera-based consoles, and the Nintendo Wii was the handheld motion controller console. A coding list based on a taxonomy of behavioral strategies was used to begin coding. Codes were refined in an iterative process based on data found during play-testing. The most prevalent behavioral strategies were modeling (17/18), specific performance feedback (17/18), reinforcement (16/18), caloric expenditure feedback (15/18), and guided practice (15/18). All games included some kind of feedback on performance accuracy, exercise frequency, and/or fitness progress. Action planning (scheduling future workouts) was the least prevalent of the included strategies (4/18). Twelve games included some kind of social integration, with nine of them providing options for real-time multiplayer sessions. Only two games did not feature any kind of reward. Games for the camera-based consoles (mean 12.89, SD 2.71) included a greater number of strategies than those

  10. Parenting style, the home environment, and screen time of 5-year-old children; the 'be active, eat right' study.

    Science.gov (United States)

    Veldhuis, Lydian; van Grieken, Amy; Renders, Carry M; Hirasing, Remy A; Raat, Hein

    2014-01-01

    The global increase in childhood overweight and obesity has been ascribed partly to increases in children's screen time. Parents have a large influence on their children's screen time. Studies investigating parenting and early childhood screen time are limited. In this study, we investigated associations of parenting style and the social and physical home environment on watching TV and using computers or game consoles among 5-year-old children. This study uses baseline data concerning 5-year-old children (n = 3067) collected for the 'Be active, eat right' study. Children of parents with a higher score on the parenting style dimension involvement, were more likely to spend >30 min/day on computers or game consoles. Overall, families with an authoritative or authoritarian parenting style had lower percentages of children's screen time compared to families with an indulgent or neglectful style, but no significant difference in OR was found. In families with rules about screen time, children were less likely to watch TV>2 hrs/day and more likely to spend >30 min/day on computers or game consoles. The number of TVs and computers or game consoles in the household was positively associated with screen time, and children with a TV or computer or game console in their bedroom were more likely to watch TV>2 hrs/day or spend >30 min/day on computers or game consoles. The magnitude of the association between parenting style and screen time of 5-year-olds was found to be relatively modest. The associations found between the social and physical environment and children's screen time are independent of parenting style. Interventions to reduce children's screen time might be most effective when they support parents specifically with introducing family rules related to screen time and prevent the presence of a TV or computer or game console in the child's room.

  11. The Energy Expenditure of an Activity-Promoting Video Game compared to Sedentary Video Games and TV Watching

    Science.gov (United States)

    Mitre, Naim; Foster, Randal C; Lanningham-Foster, Lorraine; Levine, James A.

    2014-01-01

    Background Screen time continues to be a major contributing factor to sedentariness in children. There have been more creative approaches to increase physical over the last few years. One approach has been through the use of video games. In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure and movement in lean and obese children. Our primary hypothesis was that energy expenditure and movement decreases while watching television, in lean and obese children. Our secondary hypothesis was that energy expenditure and movement increases when playing the same game with an activity-promoting video game console compared to a sedentary video game console, in lean and obese children. Methods Eleven boys (10 ± 1 year) and eight girls (9 ± 1 year) ranging in BMI from 14–29 kg/m2 (eleven lean and eight overweight or obese) were recruited. Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game (Nintendo Wii) console. Results Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console(125.3 ± 38.2 Kcal/hr vs. 79.7 ± 20.1 and 79.4 ±15.7, Pvideo games on a sedentary video game console is not different. Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living. PMID:22145458

  12. Perceived problems with computer gaming and internet use among adolescents

    DEFF Research Database (Denmark)

    Holstein, Bjørn E; Pedersen, Trine Pagh; Bendtsen, Pernille

    2014-01-01

    BACKGROUND: Existing instruments for measuring problematic computer and console gaming and internet use are often lengthy and often based on a pathological perspective. The objective was to develop and present a new and short non-clinical measurement tool for perceived problems related to computer...... on weekdays on computer- and console-gaming and internet use for communication and surfing. The outcome measures were three indexes on perceived problems related to computer and console gaming and internet use. RESULTS: The three new indexes showed high face validity and acceptable internal consistency. Most...... schoolchildren with high screen time did not experience problems related to computer use. Still, there was a strong and graded association between time use and perceived problems related to computer gaming, console gaming (only boys) and internet use, odds ratios ranging from 6.90 to 10.23. CONCLUSION: The three...

  13. Investigating the Usability and Acute Effects of a Bedside Video Console to Prefrontal Cortical Activity Alterations: A Preclinical Study in Healthy Elderly

    Directory of Open Access Journals (Sweden)

    Ruud H. Knols

    2017-11-01

    Full Text Available Elderly people at risk of developing cognitive decline; e.g., following surgery, may benefit from structured, challenging, and repetitive cognitive video training. This study assessed usability and acute effects of a newly developed bedside console (COPHYCON. Fifteen healthy elderly individuals performed a one-time 80-min intervention, including cognitive video games aimed at improving awareness and selective attention. Perceived usefulness and perceived ease of use (Technology Acceptance Model were assessed together with measures of the achieved game level, reaction times, (in- correct responses during ALERT and SELECT game play. Further, prefrontal cortical involvement of the regional cerebral hemoglobin saturation (rS02% assessed with functional near infrared spectroscopy (fNIRS (n = 5 and EEG power (n = 10 was analyzed. All participants completed the study without any adverse events. Perceived usefulness and perceived ease of use (TAM scores range 1–7 of the system varied between 3.9 and 6.3. The game levels reached for awareness varied between 9 and 11 (initial score 8–10, for reaction speed between 439 and 469 ms, and for correct responses between 74.1 and 78.8%. The highest level for the selective attention games was 2 (initial score 1, where reaction speed varied between 439 and 469 ms, correct responses between 96.2 and 98.5%, respectively. The decrease of rS02% in the right prefrontal cortex during gameplay was significantly (p < 0.001 lower, compared to the left prefrontal cortex. Four participants yielded significant lower rS02% measures after exergaming with the ALERT games (p < 0.000, but not with the SELECT games. EEG recordings of theta power significantly decreased in the averaged ~0.25–0.75 time interval for the left prefrontal cortex sensor across the cognitive game levels between the ALERT 1 and SELECT 1, as well as between SELECT 1 and 2 games. Participants rated the usability of the COPHYCON training positively

  14. Distributed intelligence in a LAN architecture increases the flexibility in control systems for fusion experiments

    International Nuclear Information System (INIS)

    Tenten, W.; Fuss, L.; Hoge, W.

    1987-01-01

    The control system for the TEXTOR Neutral Beam Injectors is designed implementing approved concepts and techniques. A powerful super mini computer serves as a central node between the operators console and the experimental process. Devices form a console for suitable man machine interaction. The link to the process is mainly based on communication with a network of industry standard programmable controllers. A distinction is made between the functionally dedicated and in most cases locally distributed logic controllers, a central controller and the computerized console level. Introduction of such networks in control system for fusion experiments results in a number of advantages

  15. Graphical user interfaces for McClellan Nuclear Radiation Center

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S.A.; Power, M.; Forsmann, H.

    1998-01-01

    The control console of the TRIGA reactor at McClellan's Nuclear Radiation Center (MNRC) is in the process of being replaced because of spurious scrams, outdated software, and obsolete parts. The intent of the new control console is to eliminate the existing problems by installing a UNIX-based computer system with industry-standard interface software and by incorporating human factors during all stages of the graphical user interface (GUI) development and control console design. This paper gives a brief description of some of the guidelines used in developing the MNRC's GUIs as continuous, real-time displays

  16. Prevalence of Behavior Changing Strategies in Fitness Video Games: Theory-Based Content Analysis

    Science.gov (United States)

    Hatkevich, Claire

    2013-01-01

    Background Fitness video games are popular, but little is known about their content. Because many contain interactive tools that mimic behavioral strategies from weight loss intervention programs, it is possible that differences in content could affect player physical activity and/or weight outcomes. There is a need for a better understanding of what behavioral strategies are currently available in fitness games and how they are implemented. Objective The purpose of this study was to investigate the prevalence of evidence-based behavioral strategies across fitness video games available for home use. Games available for consoles that used camera-based controllers were also contrasted with games available for a console that used handheld motion controllers. Methods Fitness games (N=18) available for three home consoles were systematically identified and play-tested by 2 trained coders for at least 3 hours each. In cases of multiple games from one series, only the most recently released game was included. The Sony PlayStation 3 and Microsoft Xbox360 were the two camera-based consoles, and the Nintendo Wii was the handheld motion controller console. A coding list based on a taxonomy of behavioral strategies was used to begin coding. Codes were refined in an iterative process based on data found during play-testing. Results The most prevalent behavioral strategies were modeling (17/18), specific performance feedback (17/18), reinforcement (16/18), caloric expenditure feedback (15/18), and guided practice (15/18). All games included some kind of feedback on performance accuracy, exercise frequency, and/or fitness progress. Action planning (scheduling future workouts) was the least prevalent of the included strategies (4/18). Twelve games included some kind of social integration, with nine of them providing options for real-time multiplayer sessions. Only two games did not feature any kind of reward. Games for the camera-based consoles (mean 12.89, SD 2.71) included a

  17. Future of robotic surgery in urology.

    Science.gov (United States)

    Rassweiler, Jens J; Autorino, Riccardo; Klein, Jan; Mottrie, Alex; Goezen, Ali Serdar; Stolzenburg, Jens-Uwe; Rha, Koon H; Schurr, Marc; Kaouk, Jihad; Patel, Vipul; Dasgupta, Prokar; Liatsikos, Evangelos

    2017-12-01

    To provide a comprehensive overview of the current status of the field of robotic systems for urological surgery and discuss future perspectives. A non-systematic literature review was performed using PubMed/Medline search electronic engines. Existing patents for robotic devices were researched using the Google search engine. Findings were also critically analysed taking into account the personal experience of the authors. The relevant patents for the first generation of the da Vinci platform will expire in 2019. New robotic systems are coming onto the stage. These can be classified according to type of console, arrangement of robotic arms, handles and instruments, and other specific features (haptic feedback, eye-tracking). The Telelap ALF-X robot uses an open console with eye-tracking, laparoscopy-like handles with haptic feedback, and arms mounted on separate carts; first clinical trials with this system were reported in 2016. The Medtronic robot provides an open console using three-dimensional high-definition video technology and three arms. The Avatera robot features a closed console with microscope-like oculars, four arms arranged on one cart, and 5-mm instruments with six degrees of freedom. The REVO-I consists of an open console and a four-arm arrangement on one cart; the first experiments with this system were published in 2016. Medicaroid uses a semi-open console and three robot arms attached to the operating table. Clinical trials of the SP 1098-platform using the da Vinci Xi for console-based single-port surgery were reported in 2015. The SPORT robot has been tested in animal experiments for single-port surgery. The SurgiBot represents a bedside solution for single-port surgery providing flexible tube-guided instruments. The Avicenna Roboflex has been developed for robotic flexible ureteroscopy, with promising early clinical results. Several console-based robots for laparoscopic multi- and single-port surgery are expected to come to market within the

  18. 77 FR 3836 - Supplemental Environmental Impact Statement, Mingo County, WV

    Science.gov (United States)

    2012-01-25

    ... Individual Permit (IP) application submitted by Consol of Kentucky, Inc. (CONSOL), for the discharge of fill...; email: [email protected] . Ginger Mullins, Chief, Regulatory Branch, U.S. Army Corps of Engineers, 502 Eighth Street, Huntington, WV 25701-2070; telephone: (304) 399- 5610; email: [email protected

  19. Programs for control of an analog-signal switching network

    International Nuclear Information System (INIS)

    D'Ottavio, T.; Enriquez, R.; Katz, R.; Skelly, J.

    1989-01-01

    A suite of programs has been developed to control the network of analog-signal switching multiplexers in the AGS complex. The software is driven by a relational database which describes the architecture of the multiplexer tree and the set of available analog signals. Signals are routed through a three-layer multiplexer tree, to be made available at four consoles each with three 4-trace oscilloscopes. A menu-structured operator interface program is available at each console, to accept requests to route any available analog signal to any of that console's 12 oscilloscope traces. A common routing-server program provides automatic routing-server program provides automatic routing of requested signals through the layers of multiplexers, maintaining a reservation database to denote free and in-use trunks. Expansion of the analog signal system is easily accommodated in software by adding new signals, trunks, multiplexers, or consoles to the database. Programmatic control of the triggering signals for each of the oscilloscopes is also provided. 3 refs., 4 figs., 3 tabs

  20. Man-machine interface for the MFTF

    International Nuclear Information System (INIS)

    Speckert, G.C.

    1979-01-01

    In any complex system, the interesting problems occur at the interface of dissimilar subsystems. Control of the Mirror Fusion Test Facility (MFTF) begins with the US Congress, which controls the dollars, which control the people, who control the nine top-level minicomputers, which control the 65 microprocessors, which control the hardware that controls the physics experiment. There are many interesting boundaries across which control must pass, and the one that this paper addresses is the man-machine one. For the MFTF, the man-machine interface consists of a system of seven control consoles, each allowing one operator to communicate with one minicomputer. These consoles are arranged in a hierarchical manner, and both hardware and software were designed in a top-down fashion. This paper describes the requirements and the design of the console system as a whole, as well as the design and operation of the hardware and software of each console, and examines the possible form of a future man-machine interface

  1. Man-machine interface for the MFTF

    Energy Technology Data Exchange (ETDEWEB)

    Speckert, G.C.

    1979-11-09

    In any complex system, the interesting problems occur at the interface of dissimilar subsystems. Control of the Mirror Fusion Test Facility (MFTF) begins with the US Congress, which controls the dollars, which control the people, who control the nine top-level minicomputers, which control the 65 microprocessors, which control the hardware that controls the physics experiment. There are many interesting boundaries across which control must pass, and the one that this paper addresses is the man-machine one. For the MFTF, the man-machine interface consists of a system of seven control consoles, each allowing one operator to communicate with one minicomputer. These consoles are arranged in a hierarchical manner, and both hardware and software were designed in a top-down fashion. This paper describes the requirements and the design of the console system as a whole, as well as the design and operation of the hardware and software of each console, and examines the possible form of a future man-machine interface.

  2. Parenting Style, the Home Environment, and Screen Time of 5-Year-Old Children; The ‘Be Active, Eat Right’ Study

    Science.gov (United States)

    Veldhuis, Lydian; van Grieken, Amy; Renders, Carry M.; HiraSing, Remy A.; Raat, Hein

    2014-01-01

    Introduction The global increase in childhood overweight and obesity has been ascribed partly to increases in children's screen time. Parents have a large influence on their children's screen time. Studies investigating parenting and early childhood screen time are limited. In this study, we investigated associations of parenting style and the social and physical home environment on watching TV and using computers or game consoles among 5-year-old children. Methods This study uses baseline data concerning 5-year-old children (n = 3067) collected for the ‘Be active, eat right’ study. Results Children of parents with a higher score on the parenting style dimension involvement, were more likely to spend >30 min/day on computers or game consoles. Overall, families with an authoritative or authoritarian parenting style had lower percentages of children's screen time compared to families with an indulgent or neglectful style, but no significant difference in OR was found. In families with rules about screen time, children were less likely to watch TV>2 hrs/day and more likely to spend >30 min/day on computers or game consoles. The number of TVs and computers or game consoles in the household was positively associated with screen time, and children with a TV or computer or game console in their bedroom were more likely to watch TV>2 hrs/day or spend >30 min/day on computers or game consoles. Conclusion The magnitude of the association between parenting style and screen time of 5-year-olds was found to be relatively modest. The associations found between the social and physical environment and children's screen time are independent of parenting style. Interventions to reduce children's screen time might be most effective when they support parents specifically with introducing family rules related to screen time and prevent the presence of a TV or computer or game console in the child's room. PMID:24533092

  3. Parenting style, the home environment, and screen time of 5-year-old children; the 'be active, eat right' study.

    Directory of Open Access Journals (Sweden)

    Lydian Veldhuis

    Full Text Available INTRODUCTION: The global increase in childhood overweight and obesity has been ascribed partly to increases in children's screen time. Parents have a large influence on their children's screen time. Studies investigating parenting and early childhood screen time are limited. In this study, we investigated associations of parenting style and the social and physical home environment on watching TV and using computers or game consoles among 5-year-old children. METHODS: This study uses baseline data concerning 5-year-old children (n = 3067 collected for the 'Be active, eat right' study. RESULTS: Children of parents with a higher score on the parenting style dimension involvement, were more likely to spend >30 min/day on computers or game consoles. Overall, families with an authoritative or authoritarian parenting style had lower percentages of children's screen time compared to families with an indulgent or neglectful style, but no significant difference in OR was found. In families with rules about screen time, children were less likely to watch TV>2 hrs/day and more likely to spend >30 min/day on computers or game consoles. The number of TVs and computers or game consoles in the household was positively associated with screen time, and children with a TV or computer or game console in their bedroom were more likely to watch TV>2 hrs/day or spend >30 min/day on computers or game consoles. CONCLUSION: The magnitude of the association between parenting style and screen time of 5-year-olds was found to be relatively modest. The associations found between the social and physical environment and children's screen time are independent of parenting style. Interventions to reduce children's screen time might be most effective when they support parents specifically with introducing family rules related to screen time and prevent the presence of a TV or computer or game console in the child's room.

  4. Development of an advanced human-machine interface for next generation nuclear power plants

    International Nuclear Information System (INIS)

    Chang, Soon Heung; Choi, Seong Soo; Park, Jin Kyun; Heo, Gyunyoung; Kim, Han Gon

    1999-01-01

    An advanced human-machine interface (HMI) has been developed to enhance the safety and availability of a nuclear power plant (NPP) by improving operational reliability. The key elements of the proposed HMI are the large display panels which present synopsis of plant status and the compact, computer-based work stations for monitoring, control and protection functions. The work station consists of four consoles such as a dynamic alarm console (DAC), a system information console (SIC), a computerized operating-procedure console (COC), and a safety system information console (SSIC). The DAC provides clean alarm pictures, in which information overlapping is excluded and alarm impacts are discriminated, for quick situation awareness. The SIC supports a normal operation by offering all necessary system information and control functions over non-safety systems. In addition, it is closely linked to the other consoles in order to automatically display related system information according to situations of the DAC and the COC. The COC aids operators with proper operating procedures during normal plant startup and shutdown or after a plant trip, and it also reduces their physical/mental burden through soft automation. The SSIC continuously displays safety system status and enables operators to control safety systems. The proposed HMI has been evaluated using the checklists that are extracted from various human factors guidelines. From the evaluation results, it can be concluded that the HMI is so designed as to address the human factors issues reasonably. After sufficient validation, the concept and the design features of the proposed HMI will be reflected in the design of the main control room of the Korean Next Generation Reactor (KNGR)

  5. REPAIR, RESTORATION AND MODERNIZATION OF THE ELECTRODE HORNS ON BLAST STEEL FURNACE

    Directory of Open Access Journals (Sweden)

    D. A. Petroviçh

    2014-01-01

    Full Text Available It is shown that at efficient observation of technological process the repair, restoration and modernization of such complex and important constructions as consoles for electrodes by the plant efforts is more preferable in comparison with purchase of new consoles, that allows for the plant to save considerable means.

  6. Perubahan Tema Iklan Menurut Siklus Hidup Produk

    Directory of Open Access Journals (Sweden)

    Marselinus Krisna

    2013-11-01

    Full Text Available Abstract: This research is an descriptive qualitative study about the changes of TV commercial’s themes of Sony PlayStation console in USA at 1995-2010. As human beings, the product has its life cycle. The life cycle of products is very influential in the formation of advertising messages. The Sony PlayStation is one brand of video game console generation to the five released by Sony Computer Entertainment and the most popular in the history of the gaming industry. The life cycle of PlayStation consoles reaches its peak at the time of appearance of the PlayStation 2 console. During the life cycle of the last PlayStation has released several television commercials used to promote this console for the consumer.   Abstrak: Riset ini merupakan studi deskriptif kualitatif tentang perubahan tema iklan televisi dari produk konsol Sony PlayStation di Amerika Serikat pada periode 1995-2010. Seperti manusia, produk juga memiliki siklus hidup. Siklus hidup produk sangat mempengaruhi pembeuatan pesan iklan. Sony PlayStation adalah salah satu merek generasi konsol video game yang dikeluarkan oleh Sony Computer Entertainment dan sangay populer dalam sejarah industri games. Siklus hidup produk konsol PlayStation mencapai puncaknya pada saat dimunculkannya konsol PlayStation 2. Selama periode siklus hidupnya , PlayStation mengeluarkan beberapa iklan televisi yang digunakan untuk mempromosikan konsol kepada para konsumen.

  7. Game Consoles - Are they secure?

    OpenAIRE

    Myrmo, Halvar

    2007-01-01

    NORSK: De nye spillkonsollene og håndholdte maskinene som finnes på markedet i dag er designet med tanke på Internett og flerspiller muligheter. De er også designet for å vare i mange år og for å være koblet til Internett 24 timer i døgnet. Denne kombinasjonen av regnekraft og tilkoblingsmuligheter kan gjøre spillkonsoller ett lukrativt mål for virus, trojanere, botnet, spam og annen ondsinnet programvare. Eiere av datamaskiner begynner sakte men sikkert å lære at de trenger...

  8. Memorial Candles: Beauty as Consolation

    Directory of Open Access Journals (Sweden)

    Mindy Weisel

    2011-01-01

    Full Text Available Do we ever get used to the feelings of loss? Time supposedly heals all wounds. Does it really? Or do we take that time and take that loss and turn it into something else, something that takes the shape and the form of our loss. Is this perhaps the source of the deepest art? Is it the art that actually gives our lives meaning? There are clearly feelings that are beyond comprehension. It is these feelings that are put into the music, poetry, painting, photography, prose, and theater that enrich our lives, and that are addressed in this book. The women in “Daughters of Absence” all have one thing in common: as daughters of Holocaust survivors they have found a strong voice through their work. For these creative women, their work has been both life force and life saver.

  9. Close encounters of the prototype kind

    CERN Multimedia

    2005-01-01

    CERN is building a new control centre for the operation of its entire accelerator complex and technical infrastructure. The prototype console for the new centre has just been installed and tested. Close encounters of the prototype kind CERN is building a new control centre for the operation of its entire accelerator complex and technical infrastructure. The prototype console for the new centre has just been installed and tested. The prototype of the control consoles that will be at the heart of the future CERN Control Centre (CCC) has just been installed in the Roy Billinge Room in Building 354. Until now, there have been four separate control rooms for the CERN accelerators and technical infrastructure. The CCC, which will be located on the Prévessin site, will bring them all together in a single room. The Centre will consist of 40 consoles for four different areas (LHC, SPS, PS complex and technical infrastructure). The prototype was tested by the technicians for a month. Following installation and con...

  10. Astronaut Richard H. Truly in training session RMS for STS-2 bldg 9A

    Science.gov (United States)

    1981-01-01

    Astronaut Richard H. Truly in training session with the Remote Manipulator System (RMS) for STS-2 bldg 9A. Views show Truly working at the command console while watching out the windows. Karen Ehlers, an RMS procedures specialist, can be seen at left side of frame (34314); view from behind Truly as he trains at the RMS console (34315).

  11. Remote fabrication of breeder reactor fuel

    International Nuclear Information System (INIS)

    Gerber, E.W.; Hoitink, N.C.; Graham, R.A.

    1984-06-01

    The Secure Automated Fabrication (SAF) Line, a remotely operable plutonium fuel fabrication facility, incorporates advanced automation techniques. Included in the plant are 24 robots used to perform complex operations, and to enhance equipment standardization and ease of maintenance. Automated equipment is controlled remotely from centrally located supervisory computer control consoles or alternatively from control consoles dedicated to individual systems

  12. Human machine interface for research reactor instrumentation and control system

    International Nuclear Information System (INIS)

    Mohd Sabri Minhat; Mohd Idris Taib; Izhar Abu Hussin; Zareen Khan Abdul Jalil Khan; Nurfarhana Ayuni Joha

    2010-01-01

    Most present design of Human Machine Interface for Research Reactor Instrumentation and Control System is modular-based, comprise of several cabinets such as Reactor Protection System, Control Console, Information Console as well as Communication Console. The safety, engineering and human factor will be concerned for the design. Redundancy and separation of signal and power supply are the main factor for safety consideration. The design of Operator Interface absolutely takes consideration of human and environmental factors. Physical parameters, experiences, trainability and long-established habit patterns are very important for user interface, instead of the Aesthetic and Operator-Interface Geometry. Physical design for New Instrumentation and Control System of RTP are proposed base on the state-of- the-art Human Machine Interface design. (author)

  13. Technical and Operational Analysis of the Fortress Secure Wireless Access Bridge (ES-520) in Support of Tactical Military Coalition Operations

    Science.gov (United States)

    2008-03-01

    Postgraduate School’s COASTS international field- testing and thesis research program. B. COASTS 2007 Indonesia, Malaysia , Singapore, Thailand, and the...software tools available for monitoring and testing network throughput. One Dell Laptop was loaded with the IxChariot console as shown in Figure 32...91 J. LAPTOP COMPUTERS As mentioned in the previous section, one dell laptop was loaded with the IxChariot console. Two additional laptop

  14. Associations between parental rules, style of communication and children's screen time.

    Science.gov (United States)

    Bjelland, Mona; Soenens, Bart; Bere, Elling; Kovács, Éva; Lien, Nanna; Maes, Lea; Manios, Yannis; Moschonis, George; te Velde, Saskia J

    2015-10-01

    Research suggests an inverse association between parental rules and screen time in pre-adolescents, and that parents' style of communication with their children is related to the children's time spent watching TV. The aims of this study were to examine associations of parental rules and parental style of communication with children's screen time and perceived excessive screen time in five European countries. UP4FUN was a multi-centre, cluster randomised controlled trial with pre- and post-test measurements in each of five countries; Belgium, Germany, Greece, Hungary and Norway. Questionnaires were completed by the children at school and the parent questionnaire was brought home. Three structural equation models were tested based on measures of screen time and parental style of communication from the pre-test questionnaires. Of the 152 schools invited, 62 (41 %) schools agreed to participate. In total 3325 children (average age 11.2 years and 51 % girls) and 3038 parents (81 % mothers) completed the pre-test questionnaire. The average TV/DVD times across the countries were between 1.5 and 1.8 h/day, while less time was used for computer/games console (0.9-1.4 h/day). The children's perceived parental style of communication was quite consistent for TV/DVD and computer/games console. The presence of rules was significantly associated with less time watching TV/DVD and use of computer/games console time. Moreover, the use of an autonomy-supportive style was negatively related to both time watching TV/DVD and use of computer/games console time. The use of a controlling style was related positively to perceived excessive time used on TV/DVD and excessive time used on computer/games console. With a few exceptions, results were similar across the five countries. This study suggests that an autonomy-supportive style of communicating rules for TV/DVD or computer/ games console use is negatively related to children's time watching TV/DVD and use of computer/games console time

  15. Use of small stand-alone Internet nodes as a distributed control system

    Science.gov (United States)

    Goodwin, Robert W.; Kucera, Michael J.; Shea, Michael F.

    1994-12-01

    For several years, the standard model for accelerator control systems has been workstation consoles connected to VME local stations by a Local Area Network with analog and digital data being accessed via a field bus to custom I/O interface electronics. Commercially available hardware has now made it possible to implement a small stand-alone data acquisition station that combines the LAN connection, the computer, and the analog and digital I/O interface on a single board. This eliminates the complexity of a field bus and the associated proprietary I/O hardware. A minimum control system is one data acquisition station and a Macintosh or workstation console, both connected to the network; larger systems have more consoles and nodes. An implementation of this architecture is described along with performance and operational experience.

  16. Scenarios catalog for the graphical console for analysis of severe accidents visualization of OEs, NAEs and calculation of source term of the NPP-LV

    International Nuclear Information System (INIS)

    Sandoval V, S.; Mendoza R, M. E.; Tijerina S, F.; Garcia C, T.

    2016-09-01

    A nuclear power plant is operated at all times within the design criteria of structures, systems and components, and according to the operation technical specifications. For different areas of work of a nuclear power plant is necessary to carry out practices in which is useful to have the prediction of the thermo-hydraulic and radiological progression of scenarios that imply exceeding that design bases, even reaching the damage of the fuel in different degree. During the exercises and drills of the External Plan of Emergency Response, the projection of doses is done to exercise the different tasks of the plan. To make the projection of doses is required to have the radiological source term of the scenario on which is practiced. Because of this, was identified the convenience of having a catalog of scenarios for which the radiological source term was calculated. In 2004, a first version of the catalog was produced for a power of 2027 MW, and in 2011 the catalog was updated for extended power conditions, 2317 MW. Both versions were made using the severe accident simulator MAAP-3B. That catalog consists of a form and an optical storage device. The form contains tables and figures in which the characteristics of the scenario to be practiced are searched and the electronic files of the corresponding radiological source term are located in the storage device. Due to the recent development of the graphical console for analysis of severe accidents, visualization of OEs, NAEs and calculation of the source term for the nuclear power plant of Laguna Verde (NPP-LV) CoGrAAS, the catalog printed was replaced by an electronic catalog for the CoGrAAS. The new catalog retains the philosophy of the previous catalog, constituted by a wide collection of scenarios that involve different circumstances and phenomena, that can be used to practice different tasks during training exercises or simulacrums, and combined with the following advantages: the scenario selection is made from an

  17. Design, construction and implementation of two redundant circuits of the actuation logic of the protection system of the new control console of TRIGA Mark III reactor of ININ

    International Nuclear Information System (INIS)

    Celestino M, E.

    2016-01-01

    The Instituto Nacional de Investigaciones Nucleares (ININ) in Mexico has a nuclear reactor type TRIGA Mark III, which was put into operation in 1968. The reactor is used for staff training, radioisotope production, and for research projects of different areas. Over time and due to advances constantly has the electronics industry, maintenance of electronic systems is complicated because basically sometimes components that are no longer manufactured or no longer exist in the market, making it necessary to create projects required modernization. This is the case of the TRIGA reactor of ININ, so the Department of Automation and Instrumentation ININ is undertaking a new project to update the reactor control console. Systems that make up a nuclear reactor protection system (Ps) is relevant, since it is responsible for generating the necessary steps to shut down the reactor to an event of uncertainty which could affect the operators or the installation own actions. As part of the renovation project, this study design is presented to update the Logic of Action (La) of the Ps, whose final design must meet the requirements or specifications set by users and or regulations applicable to nuclear research reactors. One of the requirements established for the proposed new design La, is that it must be implemented with components and devices manufactured with latest technologies, and readily available on the market. The design which is operating currently uses TTL logic whose components are no longer available in the market, so for the new design you decide to use programmable circuits, and specifically, the CPLDs called (by the acronym Complex Programmable Logic Device). These CPLDs are electronic devices that solve complex logic equations and meeting the requirements of functionality and modernity for the new design of the La. In this work the criteria used for the selection of the CPLDs considering the availability and ease of software and hardware to use, and the design and

  18. Use of the piezocone on UMTRA

    International Nuclear Information System (INIS)

    McBee, J.M.

    1988-01-01

    The piezocone has been widely used on the Uranium Mill Tailings Remedial Action Project (UMTRA) during the characterization phase of the site remedial actions. It has proven to be a cost-effective method of acquiring detailed information about the stratigraphy of the tailings pile and in situ material properties. It has been especially in light of the extreme variability, both vertically and horizontally, of the tailings materials. At the Maybell, Colorado site, the cross-sections drawn using the piezocone logs were analyzed using a consolidation computer program (CONSOL). The CONSOL program calculates the total and time-rate of primary settlement for one-dimensional layered soil masses. Results from the CONSOL analysis showed that the preliminary calculations, which were based on the gross stratigraphy of the pile, overestimated the time of settlement of the in-place tailings after loading. This overestimate was due to the longer drainage paths determined from the gross stratigraphy. The results of the CONSOL analysis at Maybell compared well with the results from a test fill on another UMTRA site with similar conditions. Also, the analyses based on the piezocone data eliminated the need for design recommendations such as preloading soft areas of the pile or lengthening the construction schedule, thereby reducing the cost estimate for the remedial section at this site

  19. Video game access, parental rules, and problem behavior: a study of boys with autism spectrum disorder.

    Science.gov (United States)

    Engelhardt, Christopher R; Mazurek, Micah O

    2014-07-01

    Environmental correlates of problem behavior among individuals with autism spectrum disorder remain relatively understudied. The current study examined the contribution of in-room (i.e. bedroom) access to a video game console as one potential correlate of problem behavior among a sample of 169 boys with autism spectrum disorder (ranging from 8 to 18 years of age). Parents of these children reported on (1) whether they had specific rules regulating their child's video game use, (2) whether their child had in-room access to a variety of screen-based media devices (television, computer, and video game console), and (3) their child's oppositional behaviors. Multivariate regression models showed that in-room access to a video game console predicted oppositional behavior while controlling for in-room access to other media devices (computer and television) and relevant variables (e.g. average number of video game hours played per day). Additionally, the association between in-room access to a video game console and oppositional behavior was particularly large when parents reported no rules on their child's video game use. The current findings indicate that both access and parental rules regarding video games warrant future experimental and longitudinal research as they relate to problem behavior in boys with autism spectrum disorder. © The Author(s) 2013.

  20. A characterization and evaluation of coal liquefaction process streams. Quarterly report, January 1--March 31, 1997

    Energy Technology Data Exchange (ETDEWEB)

    Robbins, G.A.; Brandes, S.D.; Heunisch, G.W.; Winschel, R.A.

    1998-08-01

    Described in this report are the following activities: CONSOL characterized process stream samples from HTI Run ALC-2, in which Black Thunder Mine coal was liquefied using four combinations of dispersed catalyst precursors. Oil assays were completed on the HTI Run PB-05 product blend. Fractional distillation of the net product oil of HTI Run POC-1 was completed. CONSOL completed an evaluation of the potential for producing alkylphenyl ethers from coal liquefaction phenols. At the request of DOE, various coal liquid samples and relevant characterization data were supplied to the University of West Virginia and the Federal Energy Technology Center. The University of Delaware is conducting resid reactivity tests and is completing the resid reaction computer model. The University of Delaware was instructed on the form in which the computer model is to be delivered to CONSOL.

  1. Wide angle view of MOCR activity during STS-3 mission

    Science.gov (United States)

    1982-01-01

    Wide angle view of Mission Operation Control Room (MOCR) activity during Day 2 of STS-3 mission. This view shows many of th consoles, tracking map, and Eidophor-controlled data screens. Flight controllers in the foreground are (l.r.) R. John Rector and Chares L. Dumie. They are seated at the EECOM console. The 'thermodillo' contraption, used by flight controllers to indicate the Shuttle's position in relation to the sun for various tests, can be seen at right (28732); closeup view of the 'thermodillo'. The position of the armadillo's tail indicates position of the orbiter in relation to sun (28733); Mission Specialist/Astronaut Sally K. Ride, STS-3 orbit team spacecraft communicator (CAPCOM), talks to flight director during mission control center activity. Mission Specialist/Astronaut George D. Nelson, backup orbit team CAPCOM, watches the monitor at his console (28734).

  2. Shimadzu superconductive MRI system, SMT-100

    International Nuclear Information System (INIS)

    Yamauchi, Mikio; Shimizu, Koji; Itoh, Masamichi; Fujio, Yasuo; Hashimoto, Yasushi

    1989-01-01

    The magnetic resonance imaging (MRI) system SMT-100 operating at 1.0 T (Tesla) developed lately is reported on this paper. SMT-100 is graded as higher class and more effective system in MR-imaging systems. Purpose of development are (1) supply of high quality imaging, (2) high patient throughput, and (3) low operating cost. Following developments are carried out in this system: (1) development of 1.0 T superconducting magnet without liquid nitrogen vessel, attached self-magnetic shield, (2) development of digital controller system for being able to correspond to future pulse sequences, (3) development of flexible coil and establishment of displacement scanning method by fitting the coil on examination position, (4) separate console system (viewing console and scanning console) for high patient throughput. The outline of SMT-100 and clinical data by the system are reported here. (author)

  3. CONSOLATIONS FOR MELANCHOLY IN RENAISSANCE HUMANISM

    Directory of Open Access Journals (Sweden)

    Angus GOWLAND

    2012-04-01

    Full Text Available This essay explores the role of melancholy within the consolatoryliterature of Renaissance humanism. It begins (sections I-II with a summary of thethemes and methods of humanist consolationes and their classical models, with particularattention to their moral psychology, and addresses their relationship with scripture andChristian spiritual literature. It then turns to the position of melancholy within humanistconsolations (sections III-VI. It is shown that whilst in many cases moralists andspiritual writers were reluctant invade the territory of the physicians by analysing ortreating a fundamentally somatic condition, discussions of the accidentia animi in Galenicmedicine provided the conceptual environment within which a moral-consolatorytherapy for melancholy could be formulated and applied. Here the role of theimagination was crucial: as the primarily affected part in the disease, it was the faculty ofthe soul that was primarily responsible for melancholic passions, but also the faculty thatpresented the physician and moralist with the opportunity to dispel or alleviate thosepassions. Hence, the imagination was at the centre of a moral psychology of melancholy.The final sections of the essay (V-VI show that the fullest implementation of thisapproach to the treatment of melancholy was in Robert Burton’s ‘ConsolatoryDigression’ in The Anatomy of Melancholy (1621, which both synthesises the various moral,spiritual and psychological elements of the humanist consolatory tradition, and contains anumber of idiosyncratic and paradoxical features.

  4. Konsooleramu Pirital = Console House in Pirita

    Index Scriptorium Estoniae

    2008-01-01

    Eramu (126 m2) märgiti ära Eesti Arhitektide Liidu konkursil "Eramu 2006-2007". Arhitekt, sisearhitekt ja omanik Hindrek Kesler. Pojektbüroo: AB Zero. Valmis: 2007. 2 plaani, 7 värv. välisvaadet, sisevaade

  5. Predictors of Video Game Console Aggression

    OpenAIRE

    Bean, Anthony Martin; Ferro, Lauren

    2016-01-01

    This study was designed to investigate the aggression levels of college students found in the Northeastern part of the United States following exposure to video games. The 59 participants played their assigned game, Mortal Kombat on Nintendo Wii or Halo 2 on the Xbox, for 45 minutes with a partner. The researchers employed twelve t-tests (alpha adjusted to .004) and three multiple linear regressions to explore the difference of aggression levels in gender, violent video game, and predictors o...

  6. Development of Reactor Protection System (RPS) in Reactor Digital Instrumentation and Control System (ReDICS)

    International Nuclear Information System (INIS)

    Mohd Khairulezwan Abdul Manan; Mohd Sabri Minhat; Ridzuan Abdul Mutalib

    2013-01-01

    RTP Research Reactor are in the process upgraded from analogue control console system to a digital control console system . Upgrade process requires a statistical study to improve safety during reactor operation. RPS was developed to meet the needs of operational safety and at the same time comply with the guidelines set by the IAEA. RPS is in analog and hardware with industry standard interfaced with digital DAC (Data Acquisition and Control) and OWS (Operator Work Station). (author)

  7. Using a Camera Phone as a Mixed-Reality Laser Cannon.

    OpenAIRE

    Chehimi, Fadi; Coulton, Paul; Edwards, Reuben

    2008-01-01

    Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. As a result, there has been a growing call for greater innovation within the mobile games industry and support for games outside the current console genres. In this paper, w...

  8. Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

    OpenAIRE

    Sue, Damian; Ray, Pradeep; Talaei-Khoei, Amir; Jonnagaddala, Jitendra; Vichitvanichphong, Suchada

    2014-01-01

    Background For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool. Objective The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills. Methods A systematic literature review was conducted to assess the eff...

  9. Experience with workstations for accelerator control at the CERN SPS

    International Nuclear Information System (INIS)

    Ogle, A.; Ulander, J.; Wilkie, I.

    1990-01-01

    The CERN super proton synchrotron (SPS) control system is currently undergoing a major long-term upgrade. This paper reviews progress on the high-level application software with particular reference to the operator interface. An important feature of the control-system upgrade is the move from consoles with a number of fixed screens and limited multitasking ability to workstations with the potential to display a large number of windows and perform a number of independent tasks simultaneously. This workstation environment thus permits the operator to run tasks in one machine for which he previously had to monopolize two or even three old consoles. However, the environment also allows the operator to cover the screen with a multitude of windows, leading to complete confusion. Initial requests to present some form of 'global status' of the console proved to be naive, and several iterations were necessary before the operators were satisfied. (orig.)

  10. Virtual reality in rehabilitation: WIITM as an occupational therapy tool in patients with spinal cord injuries

    Directory of Open Access Journals (Sweden)

    Fundación del Lesionado Medular

    2014-10-01

    Full Text Available The use of virtual reality has gained importance in the rehabilitation sector over the last few years. The Wii™ console complements traditional treatment by exercising the motor skills in a motivating context, which is important in long-term interventions, such as spinal cord injury. Objectives: to describe our work with the Wii™ console and the different support products used in occupational therapy at the Fundación del Lesionado Medular, and to discuss advantages and disadvantages. Method: 63 patients with spinal cord injury (of whom 46 with quadriplegia and 17 with paraplegia, treated over the period of one year in weekly 30-minute sessions. Results: motor-skill improvements, more involvement of the patients in the treatment. Conclusion: the features of the console and the support products created by our department make the Wii™ accessible to patients, increase their motivation and enrich the treatment.

  11. Perceived problems with computer gaming and internet use among adolescents: measurement tool for non-clinical survey studies

    Science.gov (United States)

    2014-01-01

    Background Existing instruments for measuring problematic computer and console gaming and internet use are often lengthy and often based on a pathological perspective. The objective was to develop and present a new and short non-clinical measurement tool for perceived problems related to computer use and gaming among adolescents and to study the association between screen time and perceived problems. Methods Cross-sectional school-survey of 11-, 13-, and 15-year old students in thirteen schools in the City of Aarhus, Denmark, participation rate 89%, n = 2100. The main exposure was time spend on weekdays on computer- and console-gaming and internet use for communication and surfing. The outcome measures were three indexes on perceived problems related to computer and console gaming and internet use. Results The three new indexes showed high face validity and acceptable internal consistency. Most schoolchildren with high screen time did not experience problems related to computer use. Still, there was a strong and graded association between time use and perceived problems related to computer gaming, console gaming (only boys) and internet use, odds ratios ranging from 6.90 to 10.23. Conclusion The three new measures of perceived problems related to computer and console gaming and internet use among adolescents are appropriate, reliable and valid for use in non-clinical surveys about young people’s everyday life and behaviour. These new measures do not assess Internet Gaming Disorder as it is listed in the DSM and therefore has no parity with DSM criteria. We found an increasing risk of perceived problems with increasing time spent with gaming and internet use. Nevertheless, most schoolchildren who spent much time with gaming and internet use did not experience problems. PMID:24731270

  12. Sedentary patterns and media availability in European adolescents: The HELENA study.

    Science.gov (United States)

    Rey-López, Juan P; Vicente-Rodriguez, Germán; Ortega, Francisco B; Ruiz, Jonatan R; Martinez-Gómez, David; De Henauw, Stefan; Manios, Yannis; Molnar, Denes; Polito, Angela; Verloigne, Maite; Castillo, Manuel J; Sjöström, Michael; De Bourdeaudhuij, Ilse; Moreno, Luis A

    2010-07-01

    To describe sedentary behaviors in adolescents and to examine the influence of media availability on TV viewing. The study assessed 3278 adolescents (1537 males and 1741 females, 12.5-17.5 years) involved in the HELENA study (2007). Adolescents reported hours of TV viewing, computer games, console, internet for study and non-study reasons, and study, as well as availability of TVs, computers and consoles. Time spent in sedentary behaviors was higher during weekends (all p or = 15 years at weekends), playing computer games and console games while females spent more time studying and surfing for non-study reasons. During weekdays, one third of adolescents exceeded the screen time guidelines (>2h/day) based solely on TV viewing, whereas around 60% exceeded it at weekends. Having a TV or a console in the bedroom was associated with higher TV viewing (OR=2.66; 95% CI 2.23-3.18; and OR=1.92; 95% CI 1.61-2.28, respectively) whereas the presence of computer reduced it (OR=0.57; 95% CI 0.48-0.68). Adolescents living in Europe are not meeting media recommendations, especially during weekend. The absence of a TV in the adolescents' bedroom might reduce TV viewing. Further studies are needed to confirm or contrast our findings. Copyright 2010 Elsevier Inc. All rights reserved.

  13. Market Development of Video Games : Video game markets and marketing

    OpenAIRE

    Pu, Jun

    2010-01-01

    This diploma work focus on analysing the markets and marketing of video game industry. After the research of this study, I found out that console game markets are growing dramatically in the recent years. On the other hand, PC game markets (excluding online game markets) are growing slowly due to the problem of illegal copies. So my study will then focus on the development of console game markets and marketing. A new concept called Three Parties is introduced in chapter 5 to help ...

  14. Remote inspection system for nuclear power plants

    International Nuclear Information System (INIS)

    Inagaki, K.; Fujii, M.; Doi, A.; Harima, T.

    1977-01-01

    A remote inspection system for nuclear power plants was constructed based on an analysis of inspections performed by an operator on patrol. This system consists of an operator's console and a remote station. The remote station, equipped with five kinds of sensors, is steered along the inspection route by a photoelectric guiding system or may be manually controlled from an operator's console in a main control room. Signals for control and inspection data are multiplexed and transmitted through a coaxial cable

  15. Operation control device for nuclear power plants

    International Nuclear Information System (INIS)

    Suto, Osamu.

    1982-01-01

    Purpose: To render the controlling functions of a central control console more centralized by constituting the operation controls for a nuclear power plant with computer systems having substantially independent functions such as those of plant monitor controls, reactor monitor management and CRT display and decreasing interactions between each of the systems. Constitution: An input/output device for the input of process data for a nuclear power plant and indication data for a plant control console is connected to a plant supervisory and control computer system and a display computer system, the plant supervisory control computer system and a reactor and management computer system are connected with a CRT display control device, a printer and a CRT display input/output device, and the display computer system is connected with the CRT display control device and the CRT display unit on the central control console, whereby process input can be processed and displayed at high speed. (Yoshino, Y.)

  16. FY 1979 Annual report on Sunshine Project results. Fabrication designs for a solar thermal power pilot plant with curved-surface type light-collecting system (Part 1); 1979 nendo taiyonetsu hatsuden (kyokumen shuko hoshiki) seika hokokusho. 1. Pilot plant no seisaku ksekkei

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1980-03-01

    This report describes basic and fabrication design specifications for operation and control of a solar thermal power pilot plant with curved-surface type light-collecting system, centered by computer for the plant control. Chapter I, basic fabrication design specifications, describes the general, design specifications and design scope. Chapter II, system design specifications, describes plant operating manuals, computer-aided plant control, computer-aided data processing for plant control, and analysis of system characteristics. Chapter III, hardware specifications, describes the specifications of central processing unit (CPU), fixed head disc device (M DISC), console inputting/outputting device, process inputting/outputting device, logging typewriter, process display (CRT), cassette magnetic tape device, operator console, relay cubicle, power source panel for computer, and hardware lists. Chapter IV, attachments, contains the following documents: plant operating manuals, operation procedure flow charts, control processing specifications, control function specifications, APS console function specifications, computer inputting/outputting point list, and data processing function instructions. The attachment documents are also contained in Part 2 of JN0040512. (NEDO)

  17. Shimadzu magnetic resonance imaging system, SMT-50

    International Nuclear Information System (INIS)

    Oikawa, Shiro; Nishida, Takayuki; Fujio, Yasuo

    1986-01-01

    The magnetic resonance imaging (MRI) system, as a new modality of medical imaging, has already been put to practical applications on many clinical sites, through which a lot of clinical data has been accumulated. It can offer a powerful new probe of internal anatomy of the human body and its functions. Now that the MRI has established its effectiveness in diagnosis, a really practical MRI system which features high efficiency and economical design with high patient throughput is strongly called for. Introduced in this article is a superconductive magnet MRI system, SMT-50, operating at 5000 Gauss. It has realized an excellent diagnostic capability with such functions as multi-slice multi-echo imaging, high sensitive, surface coil technique and so on. High resolution image display (1024 x 1024 pixcel) unit and separate console system (viewing console and scanning console) will assist high patient throughput. The outline of the SMT-50 and its clinical data are reported here. (author)

  18. ISS Operations Cost Reductions Through Automation of Real-Time Planning Tasks

    Science.gov (United States)

    Hall, Timothy A.

    2011-01-01

    In 2008 the Johnson Space Center s Mission Operations Directorate (MOD) management team challenged their organization to find ways to reduce the costs of International Space station (ISS) console operations in the Mission Control Center (MCC). Each MOD organization was asked to identify projects that would help them attain a goal of a 30% reduction in operating costs by 2012. The MOD Operations and Planning organization responded to this challenge by launching several software automation projects that would allow them to greatly improve ISS console operations and reduce staffing and operating costs. These projects to date have allowed the MOD Operations organization to remove one full time (7 x 24 x 365) ISS console position in 2010; with the plan of eliminating two full time ISS console support positions by 2012. This will account for an overall 10 EP reduction in staffing for the Operations and Planning organization. These automation projects focused on utilizing software to automate many administrative and often repetitive tasks involved with processing ISS planning and daily operations information. This information was exchanged between the ground flight control teams in Houston and around the globe, as well as with the ISS astronaut crew. These tasks ranged from managing mission plan changes from around the globe, to uploading and downloading information to and from the ISS crew, to even more complex tasks that required multiple decision points to process the data, track approvals and deliver it to the correct recipient across network and security boundaries. The software solutions leveraged several different technologies including customized web applications and implementation of industry standard web services architecture between several planning tools; as well as a engaging a previously research level technology (TRL 2-3) developed by Ames Research Center (ARC) that utilized an intelligent agent based system to manage and automate file traffic flow

  19. Family Computer in the Early Stages - How did Nintendo construct the relationships in the market? -

    OpenAIRE

    Kei Kuriki

    2006-01-01

    When Nintendo launched into the home videogame business in 1983, it sold its videogame console at an amazingly low price. This low price enhanced the sales of its consoles. However, the execution of this strategy must not have been easy. Nintendo aimed not only to reduce the price but also to build a highly profitable business. It was clear that if the low price came from cutting its margins Nintendo couldn' t enjoy high profits. How did Nintendo solve this problem? In this case study, we wil...

  20. Implementing a robotics curriculum at an academic general surgery training program: our initial experience.

    Science.gov (United States)

    Winder, Joshua S; Juza, Ryan M; Sasaki, Jennifer; Rogers, Ann M; Pauli, Eric M; Haluck, Randy S; Estes, Stephanie J; Lyn-Sue, Jerome R

    2016-09-01

    The robotic surgical platform is being utilized by a growing number of hospitals across the country, including academic medical centers. Training programs are tasked with teaching their residents how to utilize this technology. To this end, we have developed and implemented a robotic surgical curriculum, and share our initial experience here. Our curriculum was implemented for all General Surgical residents for the academic year 2014-2015. The curriculum consisted of online training, readings, bedside training, console simulation, participating in ten cases as bedside first assistant, and operating at the console. 20 surgical residents were included. Residents were provided the curriculum and notified the department upon completion. Bedside assistance and operative console training were completed in the operating room through a mix of biliary, foregut, and colorectal cases. During the fiscal years of 2014 and 2015, there were 164 and 263 robot-assisted surgeries performed within the General Surgery Department, respectively. All 20 residents completed the online and bedside instruction portions of the curriculum. Of the 20 residents trained, 13/20 (65 %) sat at the Surgeon console during at least one case. Utilizing this curriculum, we have trained and incorporated residents into robot-assisted cases in an efficient manner. A successful curriculum must be based on didactic learning, reading, bedside training, simulation, and training in the operating room. Each program must examine their caseload and resident class to ensure proper exposure to this platform.

  1. CYBERSECURITY AND USER ACCOUNTABILITY IN THE C-AD CONTROL SYSTEM

    International Nuclear Information System (INIS)

    MORRIS, J.T.; BINELLO, S.; D OTTAVIO, T.; KATZ, R.A.

    2007-01-01

    A heightened awareness of cybersecurity has led to a review of the procedures that ensure user accountability for actions performed on the computers of the Collider-Accelerator Department (C-AD) Control System. Control system consoles are shared by multiple users in control rooms throughout the C-AD complex. A significant challenge has been the establishment of procedures that securely control and monitor access to these shared consoles without impeding accelerator operations. This paper provides an overview of C-AD cybersecurity strategies with an emphasis on recent enhancements in user authentication and tracking methods

  2. Perubahan Tema Iklan Menurut Siklus Hidup Produk

    OpenAIRE

    Krisna, Marselinus

    2011-01-01

    Abstract: This research is an descriptive qualitative study about the changes of TV commercial’s themes of Sony PlayStation console in USA at 1995-2010. As human beings, the product has its life cycle. The life cycle of products is very influential in the formation of advertising messages. The Sony PlayStation is one brand of video game console generation to the five released by Sony Computer Entertainment and the most popular in the history of the gaming industry. The life cycle of PlaySta...

  3. Front panel human interface for FASTBUS

    International Nuclear Information System (INIS)

    Gustavson, D.B.; Holmes, T.L.; Paffrath, L.; Steffani, J.P.

    1980-01-01

    A human interface based on the Snoop diagnostic module has been designed to facilitate checkout of FASTBUS devices, diagnosis of system faults, and monitoring of system performance. This system, which is a generalization of the usual computer front panel or control console, includes logic analyzer functions, display and manual-control access to other modules, a microprocessor which allows the user to create and execute diagnostic programs and store them on a minifloppy disk, and a diagnostic network which allows remote console operation and coordination of information from multiple segments' Snoops

  4. CYBERSECURITY AND USER ACCOUNTABILITY IN THE C-AD CONTROL SYSTEM

    Energy Technology Data Exchange (ETDEWEB)

    MORRIS,J.T.; BINELLO, S.; D OTTAVIO, T.; KATZ, R.A.

    2007-10-15

    A heightened awareness of cybersecurity has led to a review of the procedures that ensure user accountability for actions performed on the computers of the Collider-Accelerator Department (C-AD) Control System. Control system consoles are shared by multiple users in control rooms throughout the C-AD complex. A significant challenge has been the establishment of procedures that securely control and monitor access to these shared consoles without impeding accelerator operations. This paper provides an overview of C-AD cybersecurity strategies with an emphasis on recent enhancements in user authentication and tracking methods.

  5. Examining Enjoyment of Casual Videogames.

    Science.gov (United States)

    Shafer, Daniel M; Carbonara, Corey P

    2015-12-01

    This study investigated the processes leading to enjoyment of casual videogames on both mobile devices and console systems. Building upon a foundation in mental models theory and the psychology of play, the study focuses on how performance and experience-based variables impact enjoyment of casual videogames played on mobile devices and console devices. The grounding assumption of this research is that playing videogames produces enjoyment that contributes to mental health in the form of a brief distraction from the stress of daily life, social connections with family and friends through casual gameplay, and, in some cases, a compelling reason to engage in physical activity. A student sample of players (n=363) played a variety of casual games on mobile (iPad(®) or iPod(®) Touch(®) [Apple, Cupertino, CA]) or console (Wii™ [Nintendo, Japan], Xbox(®) 360 Kinect(®) [Microsoft, Redmond, WA], or PS3™ Move [Sony, Tokyo, Japan]) platforms. They then answered a questionnaire assessing their evaluations of the game's interactivity level, their sense of spatial presence in the game, their perception of the game's realism, and, most importantly, their enjoyment. Path analysis demonstrated the interrelationships among these variables. The results show that spatial presence is a powerful predictor of videogame enjoyment for both console- and mobile-based casual games. Patterns of prediction for games on each platform, as demonstrated using path analysis, were similar and aligned with predictions based on mental models and the psychology of play. The psychological theory of play and the mental models perspective offer firm theoretical grounds for understanding how enjoyment is wrought in the process of playing casual games. The relationships among interactivity, spatial presence, perceived reality, and enjoyment hold for games played on handheld or console devices. Furthermore, this study is one of the first to demonstrate these relationships and test them simultaneously

  6. Is da Vinci Xi Better than da Vinci Si in Robotic Rectal Cancer Surgery? Comparison of the 2 Generations of da Vinci Systems.

    Science.gov (United States)

    Ozben, Volkan; Cengiz, Turgut B; Atasoy, Deniz; Bayraktar, Onur; Aghayeva, Afag; Erguner, Ilknur; Baca, Bilgi; Hamzaoglu, Ismail; Karahasanoglu, Tayfun

    2016-10-01

    We aimed to compare perioperative outcomes for procedures using the latest generation of da Vinci robot versus its previous version in rectal cancer surgery. Fifty-three patients undergoing robotic rectal cancer surgery between January 2010 and March 2015 were included. Patients were classified into 2 groups (Xi, n=28 vs. Si, n=25) and perioperative outcomes were analyzed. The groups had significant differences including operative procedure, hybrid technique and redocking (P>0.05). In univariate analysis, the Xi group had shorter console times (265.7 vs. 317.1 min, P=0.006) and total operative times (321.6 vs. 360.4 min, P=0.04) and higher number of lymph nodes harvested (27.5 vs. 17.0, P=0.008). In multivariate analysis, Xi robot was associated with a shorter console time (odds ratio: 0.09, P=0.004) with no significant differences regarding other outcomes. Both generations of da Vinci robot led to similar short-term outcomes in rectal cancer surgery, but the Xi robot allowed shorter console times.

  7. A distributed control system for the lower-hybrid current drive system on the Tokamak de Varennes

    International Nuclear Information System (INIS)

    Bagdoo, J.; Guay, J.M.; Chaudron, G.A.; Decoste, R.; Demers, Y.; Hubbard, A.

    1990-01-01

    An rf current drive system with an output power of 1 MW at 3.7 GHz is under development for the Tokamak de Varennes. The control system is based on an Ethernet local-area network of programmable logic controllers as front end, personal computers as consoles, and CAMAC-based DSP processors. The DSP processors ensure the PID control of the phase and rf power of each klystron, and the fast protection of high-power rf hardware, all within a 40 μs loop. Slower control and protection, event sequencing and the run-time database are provided by the programmable logic controllers, which communicate, via the LAN, with the consoles. The latter run a commercial process-control console software. The LAN protocol respects the first four layers of the ISO/OSI 802.3 standard. Synchronization with the tokamak control system is provided by commercially available CAMAC timing modules which trigger shot-related events and reference waveform generators. A detailed description of each subsystem and a performance evaluation of the system will be presented. (orig.)

  8. A distributed control system for the lower-hybrid current drive system on the Tokamak de Varennes

    Science.gov (United States)

    Bagdoo, J.; Guay, J. M.; Chaudron, G.-A.; Decoste, R.; Demers, Y.; Hubbard, A.

    1990-08-01

    An rf current drive system with an output power of 1 MW at 3.7 GHz is under development for the Tokamak de Varennes. The control system is based on an Ethernet local-area network of programmable logic controllers as front end, personal computers as consoles, and CAMAC-based DSP processors. The DSP processors ensure the PID control of the phase and rf power of each klystron, and the fast protection of high-power rf hardware, all within a 40 μs loop. Slower control and protection, event sequencing and the run-time database are provided by the programmable logic controllers, which communicate, via the LAN, with the consoles. The latter run a commercial process-control console software. The LAN protocol respects the first four layers of the ISO/OSI 802.3 standard. Synchronization with the tokamak control system is provided by commercially available CAMAC timing modules which trigger shot-related events and reference waveform generators. A detailed description of each subsystem and a performance evaluation of the system will be presented.

  9. The computer-based control system of the NAC accelerator

    International Nuclear Information System (INIS)

    Burdzik, G.F.; Bouckaert, R.F.A.; Cloete, I.; Du Toit, J.S.; Kohler, I.H.; Truter, J.N.J.; Visser, K.

    1982-01-01

    The National Accelerator Centre (NAC) of the CSIR is building a two-stage accelerator which will provide charged-particle beams for the use in medical and research applications. The control system for this accelerator is based on three mini-computers and a CAMAC interfacing network. Closed-loop control is being relegated to the various subsystems of the accelerators, and the computers and CAMAC network will be used in the first instance for data transfer, monitoring and servicing of the control consoles. The processing power of the computers will be utilized for automating start-up and beam-change procedures, for providing flexible and convenient information at the control consoles, for fault diagnosis and for beam-optimizing procedures. Tasks of a localized or dedicated nature are being off-loaded onto microcomputers, which are being used either in front-end devices or as slaves to the mini-computers. On the control consoles only a few instruments for setting and monitoring variables are being provided, but these instruments are universally-linkable to any appropriate machine variable

  10. Final report on the FMIT Control System

    International Nuclear Information System (INIS)

    Johnson, J.A.

    1985-01-01

    The computer control system for the Fusion Materials Irradiation Test Facility (FMIT) prototype accelerator was designed using distributed intelligence driven by a distributed database. The system consists of two minicomputers in the central control room and four microcomputers residing in CAMAC crates located near appropriate subsystems of the accelerator. The system uses single vendor hardware as much as practical in an attempt to minimize the maintenance problems. Local control consoles are an integral part of each node computer to provide subsystem check-out. The main console is located in the central control room and permits one-point operation of the complete control system. Automatic surveillance is provided for each data channel by the node computer with out-of-bounds alarms sent to the main console. Report by exception is used for data logging. This control system has been operational for two years. The computers are too heavily loaded and the operator response is slower than desired. A system upgrade to a faster local-area network has been undertaken and is scheduled to be operational by conference time

  11. Fluid distribution network and steam generators and method for nuclear power plant training simulator

    International Nuclear Information System (INIS)

    Alliston, W.H.; Johnson, S.J.; Mutafelija, B.A.

    1975-01-01

    A description is given of a training simulator for the real-time dynamic operation of a nuclear power plant which utilizes apparatus that includes control consoles having manual and automatic devices corresponding to simulated plant components and indicating devices for monitoring physical values in the simulated plant. A digital computer configuration is connected to the control consoles to calculate the dynamic real-time simulated operation of the plant in accordance with the simulated plant components to provide output data including data for operating the control console indicating devices. In the method and system for simulating a fluid distribution network of the power plant, such as that which includes, for example, a main steam system which distributes steam from steam generators to high pressure turbine steam reheaters, steam dump valves, and feedwater heaters, the simultaneous solution of linearized non-linear algebraic equations is used to calculate all the flows throughout the simulated system. A plurality of parallel connected steam generators that supply steam to the system are simulated individually, and include the simulation of shrink-swell characteristics

  12. Control console of the gamma calibration room

    International Nuclear Information System (INIS)

    Vilchis P, A.E.; Romero G, M.

    1999-01-01

    The Nuclear Centre of Mexico has a Ionizing Radiation Metrology Center (CMRI). This is in charge of the calibration in Mexico and Latin America of equipment dedicated to radiation measurement as industrial, medical as other fields. The importance to ensure that the equipment stay justly calibrated, it is imposed the necessity of automating the different rooms which the CMRI has. in this case it will be exposed the Calibration room for gamma radiation type. The operation of this application was carried out with the LabVIEW development platform and also in C language. The hardware associated is: personal computer with two cards using the 8255 device, 16 channels with optical isolation to manage input/output TTL type, 16 channels with optical isolation to management of charges to 127 V a.c., and 2 channels for 90V d.c. motors. (Author)

  13. DIY teleport hats - the consolation of technology

    DEFF Research Database (Denmark)

    Hansen, Lone Koefoed

    2009-01-01

    or biking there. This particular set is made in the free-form crochet style: there is no exact pattern to crochet from, instead you crochet in an iterative process alternating between crocheting and trying the hat on for size and pattern adaptations. Disclaimer: It is of course not a functioning device...... but it works well as a gift for someone you miss or someone who misses another person madly as it provides an opportunity to take some kind of action when ordinary options like driving, jetting or biking are not feasible even if the action is only symbolic....

  14. Assessing video games to improve driving skills: a literature review and observational study.

    Science.gov (United States)

    Sue, Damian; Ray, Pradeep; Talaei-Khoei, Amir; Jonnagaddala, Jitendra; Vichitvanichphong, Suchada

    2014-08-07

    For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool. The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills. A systematic literature review was conducted to assess the effect of playing video games on improving driving skills. An observatory study was performed to evaluate the feasibility of using an Xbox 360 Kinect console for improving driving skills. Twenty-nine articles, which discuss the implementation of video games in improving driving skills were found in literature. On our study, it was found the Xbox 360 with Kinect is capable of improving physical and mental activities. Xbox Video games were introduced to engage players in physical, visual and cognitive activities including endurance, postural sway, reaction time, eyesight, eye movement, attention and concentration, difficulties with orientation, and semantic fluency. However, manual dexterity, visuo-spatial perception and binocular vision could not be addressed by these games. It was observed that Xbox Kinect (by incorporating Kinect sensor facilities) combines physical, visual and cognitive engagement of players. These results were consistent with those from the literature review. From the research that has been carried out, we can conclude that video game consoles are a viable solution for improving user's physical and mental state. In future we propose to carry a thorough evaluation of the effects of video games on driving skills in elderly people.

  15. Supply Networks and Value Creation in High Innovation and Strong Network Externalities Industry

    Directory of Open Access Journals (Sweden)

    Fernando Claro Tomaselli

    2013-12-01

    Full Text Available The rapid developing product and service markets and developments in information technologies have accelerated growth in outsourcing of peripheral activities and critical business as well, enhancing the importance of network supply chain management. This paper analyzes the dynamics of supply chain management and the creation of value in an industry with strong network effects and constantly introduction of disruptive technologies, the videogame industry. This industry evolves at a high velocity, with a lifecycle of five to six years for consoles, which features a new generation of consoles, where new companies and technologies appear and disappear at each generation.

  16. Human-machine interface software package

    International Nuclear Information System (INIS)

    Liu, D.K.; Zhang, C.Z.

    1992-01-01

    The Man-Machine Interface software Package (MMISP) is designed to configure the console software of PLS 60 Mev LINAC control system. The control system of PLS 60 Mev LINAC is a distributed control system which includes the main computer (Intel 310) four local station, and two sets of industrial level console computer. The MMISP provides the operator with the display page editor, various I/O configuration such as digital signals In/Out, analog signal In/Out, waveform TV graphic display, and interactive with operator through graphic picture display, voice explanation, and touch panel. This paper describes its function and application. (author)

  17. The design and development of Project Warrior equipment

    International Nuclear Information System (INIS)

    Thompson, V.R.; Jerram, K.

    1987-01-01

    The project Warrior standing for welding and repair robot in Oldbury reactors is the culmination of more than 7 years of conceptual thinking, research, development design and manufacture. The tile encompasses the whole project which includes a work performing manipulator, serving manipulator, the manipulators control system and consoles, a welding head and rangefinder with its associated control system and consoles and a large amount of auxiliary equipment. The system at the forefront of today's technology has been manufactured to carry out remote welding in nuclear reactors, on plate with an oxide covering of up to 200 microns

  18. Norwegian computers in European energy research project

    International Nuclear Information System (INIS)

    Anon.

    1979-01-01

    16 NORD computers have been ordered for the JET data acquisition and storage system. The computers will be arranged in a 'double star' configuration, developed by CERN. Two control consoles each have their own computer. All computers for communication, control, diagnostics, consoles and testing are NORD-100s while the computer for data storage and analysis is a NORD-500. The operating system is SINTRAN CAMAC SERIAL HIGHWAY with fibre optics to be used for long communications paths. The programming languages FORTRAN, NODAL, NORD PL, PASCAL and BASIC may be used. The JET project and TOKAMAK type machines are briefly described. (JIW)

  19. The United States Air Force Eastern Test Range. Range Instrumentation Handbook

    Science.gov (United States)

    1976-07-01

    Officer IRV GBI Grand Bahama Island IT&T GBR timing standard ( Rugby , England) K GDOP geometric dilution of precision GEOS-C geodetic...A n IDIIOM II LOGIC & DISPLAY GEN A PT ROR KSR. 35 •- s KB At KB A2 KB B1 KB 82 RSOS CENTRAL CONSOLE MfU I ROC/ RSOS B T...CONSOLE HMLCRT At’ KB Al (LEFT BAY) -«-<CRT B2) KBB2 ■••^jRTBH KB B1 (RIGHT BAY) <XRTA21 «KB A3 Flgiirt 4-18. Renp S#tty Oisptay SyitMn

  20. Data acquisition system for the 3 MW TRIGA reactor at AERE Savar

    International Nuclear Information System (INIS)

    Abudl Ahad, A.O.M.

    1998-01-01

    A 3 MW TRIGA Mark II research reactor control console has been studied in detail and the channels have been selected for monitoring, display and record using the microcomputer. Information from these channels are fed to the computer through hardware like buffer, AD converter, multiplexer, etc. for continues display and permanent records using video monitor, printer and diskettes. Besides, the information from the console, other information like operating time, power, total burnup of fuel, operating persons, etc. are also available, with very little modifications in both hardware and software, the data logging system is now running successfully. (author)

  1. Structural Flight Loads Simulation Capability. Volume I.

    Science.gov (United States)

    1980-11-01

    actuators. Load cells sense the resulting loads and give the console operator a positive readout of the loads being applied. The operator’s console...qialn StesSa We Elmn 57. .......... C ’D D .... .. .-- --- -.. ... . ..114 .. ETF’ ’IFEFI,--EIJT :_I’F3L- EL4 ?O cl l c...3.20. (concluded). 127 ra E j214 CbC ob) C-H ea) 4p U) ’-4 r4 128 EL4 UA f r c www aw r. 0 ag 0 . 0 mo > 4-) 0 .4-) en 010 44 1*5 1 I .IA U * . a) Z

  2. ORNL 25 MV tandem accelerator control system

    International Nuclear Information System (INIS)

    Juras, R.C.; Biggerstaff, J.A.; Hoglund, D.E.

    1985-01-01

    The CAMAC-based control system for the 25 MV tandem electrostatic accelerator of the Holifield Heavy Ion Research Facility at Oak Ridge National Laboratory (ORNL) was specified by ORNL and built by the National Electrostatics Corporation. Two Perkin-Elmer 32-bit minicomputers are used in the system, a message switching computer and a supervisory computer. The message switching computer transmits and receives control information on six serial highways. This computer shares memory with the supervisory computer. Operator consoles are located on a serial highway; control is by means of a console CRT, trackball, and assignable shaft encoders and meters. Two identical consoles operate simultaneously: one is located in the tandem control room; the other is located in the cyclotron control room to facilitate operation during injection of tandem beams into the cyclotron or when beam lines under control of the cyclotron control system are used. The supervisory computer is used for accelerator parameter setup calculations, actual accelerator setup for new beams based on scaled, recorded parameters from previously run beams, and various other functions. Nearly seven years of control system operation and improvements will be discussed

  3. OMV mission simulator

    Science.gov (United States)

    Cok, Keith E.

    1989-01-01

    The Orbital Maneuvering Vehicle (OMV) will be remotely piloted during rendezvous, docking, or proximity operations with target spacecraft from a ground control console (GCC). The real-time mission simulator and graphics being used to design a console pilot-machine interface are discussed. A real-time orbital dynamics simulator drives the visual displays. The dynamics simulator includes a J2 oblate earth gravity model and a generalized 1962 rotating atmospheric and drag model. The simulator also provides a variable-length communication delay to represent use of the Tracking and Data Relay Satellite System (TDRSS) and NASA Communications (NASCOM). Input parameter files determine the graphics display. This feature allows rapid prototyping since displays can be easily modified from pilot recommendations. A series of pilot reviews are being held to determine an effective pilot-machine interface. Pilots fly missions with nominal to 3-sigma dispersions in translational or rotational axes. Console dimensions, switch type and layout, hand controllers, and graphic interfaces are evaluated by the pilots and the GCC simulator is modified for subsequent runs. Initial results indicate a pilot preference for analog versus digital displays and for two 3-degree-of-freedom hand controllers.

  4. Adaptive Motor Resistance Video Game Exercise Apparatus and Method of Use Thereof

    Science.gov (United States)

    Reich, Alton (Inventor); Shaw, James (Inventor)

    2015-01-01

    The invention comprises a method and/or an apparatus using computer configured exercise equipment and an electric motor provided physical resistance in conjunction with a game system, such as a video game system, where the exercise system provides real physical resistance to a user interface. Results of user interaction with the user interface are integrated into a video game, such as running on a game console. The resistance system comprises: a subject interface, software control, a controller, an electric servo assist/resist motor, an actuator, and/or a subject sensor. The system provides actual physical interaction with a resistance device as input to the game console and game run thereon.

  5. Centralized multiprocessor control system for the frascati storage rings DAΦNE

    International Nuclear Information System (INIS)

    Di Pirro, G.; Milardi, C.; Serio, M.

    1992-01-01

    We describe the status of the DANTE (DAΦne New Tools Environment) control system for the new DAΦNE Φ-factory under construction at the Frascati National Laboratories. The system is based on a centralized communication architecture for simplicity and reliability. A central processor unit coordinates all communications between the consoles and the lower level distributed processing power, and continuously updates a central memory that contains the whole machine status. We have developed a system of VME Fiber Optic interfaces allowing very fast point to point communication between distant processors. Macintosh II personal computers are used as consoles. The lower levels are all built using the VME standard. (author)

  6. Computer aided design (CAD) for electronics improvement of the nuclear channels of TRIGA Mark III reactor of the ININ

    International Nuclear Information System (INIS)

    Gonzalez M, J.L.; Rivero G, T.; Aguilar H, F.

    2007-01-01

    The 4 neutron measurement channels of the digital control console (CCD) of the TRIGA Mark III reactor (RTMIII) of the ININ, its were designed and built with the corresponding Quality Guarantee program, being achieved the one licensing to replace the old console. With the time they were carried out some changes to improve and to not solve some problems detected in the tests, verification and validation, requiring to modify the circuits originally designed. In this work the corrective actions carried out to eliminate the Non Conformity generated by these problems, being mentioned the advantages of using modern tools, as the software applied to the Attended Engineering by Computer, and those obtained results are presented. (Author)

  7. Computer aided design (CAD) for electronics improvement of the nuclear channels of TRIGA Mark III reactor of the ININ; Diseno asistido por computadora (DAC) para mejorar la electronica de los canales nucleares del reactor TRIGA Mark III del ININ

    Energy Technology Data Exchange (ETDEWEB)

    Gonzalez M, J.L.; Rivero G, T.; Aguilar H, F. [ININ, 52750 La Marquesa, Estado de Mexico (Mexico)]. e-mail: jlgm@nuclear.inin.mx

    2007-07-01

    The 4 neutron measurement channels of the digital control console (CCD) of the TRIGA Mark III reactor (RTMIII) of the ININ, its were designed and built with the corresponding Quality Guarantee program, being achieved the one licensing to replace the old console. With the time they were carried out some changes to improve and to not solve some problems detected in the tests, verification and validation, requiring to modify the circuits originally designed. In this work the corrective actions carried out to eliminate the Non Conformity generated by these problems, being mentioned the advantages of using modern tools, as the software applied to the Attended Engineering by Computer, and those obtained results are presented. (Author)

  8. Consol structures its management for long-term leadership

    Energy Technology Data Exchange (ETDEWEB)

    Merritt, P; Sanda, A; Sprouls, M

    1988-10-01

    This is a profile of Consolidation Coal which is the second largest coal producer in US. A business strategy has led to the development of a strong management team, to acquisitions and development of new mines, to increased miner productivity and use of innovative mining technologies, and to the application of well-planned, aggressive coal marketing strategies. 23 figs., 4 tabs.

  9. User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies

    Directory of Open Access Journals (Sweden)

    Alasdair G. Thin

    2013-01-01

    Full Text Available Dance Dance Revolution is a pioneering exergame which has attracted considerable interest for its potential to promote regular exercise and its associated health benefits. The advent of a range of different consumer body motion tracking video game console peripherals raises the question whether their different technological affordances (i.e., variations in the type and number of body limbs that they can track influence the user experience while playing dance-based exergames both in terms of the level of physical exertion and the nature of the play experience. To investigate these issues a group of subjects performed a total of six comparable dance routines selected from commercial dance-based exergames (two routines from each game on three different consoles. The subjects’ level of physical exertion was assessed by measuring oxygen consumption and heart rate. They also reported their perceived level of exertion, difficulty, and enjoyment ratings after completing each dance routine. No differences were found in the physiological measures of exertion between the peripherals/consoles. However, there were significant variations in the difficulty and enjoyment ratings between peripherals. The design implications of these results are discussed including the tension between helping to guide and coordinate player movement versus offering greater movement flexibility.

  10. Emulating conventional operator interfaces on window-based workstations

    International Nuclear Information System (INIS)

    Carr, G.P.

    1990-01-01

    This paper explores an approach to support the LAMPF and PSR control systems on VAX/VMS workstations using DECwindows and VI Corporation Data Views as the operator interface. The PSR control system was recently turned over to MP division and the two control-system staffs were merged into one group. One of the goals of this new group is to develop a common workstation-based operator console and interface which can be used in a single control room controlling both the linac and proton storage ring. The new console operator interface will need a high-level graphics toolkit for its implementation. During the conversion to the new consoles it will also probably be necessary to write a package to emulate the current operator interfaces at the software level. This paper describes a project to evaluate the appropriateness of VI Corporation's Data Views graphics package for use in the LAMPF control-system environment by using it to write an emulation of the LAMPF touch-panel interface to a large LAMPF control-system application program. A secondary objective of this project was to explore any productivity increases that might be realized by using an object-oriented graphics package and graphics editor. (orig.)

  11. Preliminary safety analysis report for project 89-GEB-610 Plutonium Finishing Plant instrumentation upgrade. Revision 1

    International Nuclear Information System (INIS)

    Huber, T.E.

    1995-01-01

    This document consists of an analysis of the MICON system upgrade. This project shall install a Micon Co. distributed process monitor and control system with Sparc Sun workstation operator interfaces. The Sparc workstations are housed in consoles custom designed to human factors specifications. The distributed control system (DCS) shall have the installed capacity to monitor and control all related instruments and equipment presently connected to the panels in the PFP Power Control Room 321A as listed in the input/output list. This also includes all devices monitored and controlled by the 2736-ZB Allen Bradley programmable logic controller. The system has since assumed the control and monitoring responsibilities for Projects B- 680H ''Low Level Waste Treatment Facility'' and C-031H ''PFP Liquid Effluent Facilities''. Part of the new en's change area in Building 234-5ZA, Room 712, has been remodeled to house two consoles and one supervisor console. Local control units containing the microprocontrollers and the input/output interface circuit boards shall be wired to the instrumentation and controlled equipment. These units communicate with the Sparc workstations via a redundant data communications highway and shall be strategic, throughout the PFP facility. The DCS has already been purchased from Micon Co., located in Houston Texas, presently on site

  12. Dose estimation in CT exams of the abdomen based on values of DLP; Estimativa da dose em exames de tomografia de abdome com base nos valores de DLP

    Energy Technology Data Exchange (ETDEWEB)

    Kikuti, C.F.; Medeiros, R.B.; Salvadori, P.S.; Costa, D.M.C; D' lppolito, G., E-mail: kikuticf@gmail.com, E-mail: rbitelli2011@gmail.com [Universidade Federal de Sao Paulo (UNIFESP), SP (Brazil). Coordenadoria de Fisica e Higiene das Radiacoes. Departamento de Diagnostico por Imagem

    2013-10-01

    One of the challenges of multidetector computerized tomography is to minimize the risk of ionizing radiation using optimized protocols since higher doses are necessary to obtain high image quality. It was also noted that, due to the geometry in image acquisition using MDCT becomes necessary to estimate dose values consistent with the hypothesis clinically and with the specificities of the tomographic equipment. The aim of this study was to estimate the doses in abdomen exams from the data recorded on the MDCT console and dimensions obtained from DICOM images of patients undergoing different clinical protocols. Were collected, from the image DICOM of 101 exams, values of the dose length product (DLP) provided by Philips Health Care - Brilliance 64 equipment console, in order to relate them with the dose values obtained by means of thermoluminescent dosimeters ( TLD ) of CasSo{sub 4}:Mn placed on the surface of a cylindrical simulator abdomen acrylic manufactured under the technical - operational conditions for a typical abdomen exam. From the data obtained, it was possible to find a factor of 1.16 ( 5 % ) indicating that the DLP values Brilliance 64 console underestimate the doses and this should be used with correction factor to estimate the total dose of the patient. (author)

  13. Dose estimation in CT exams of the abdomen based on values of DLP

    International Nuclear Information System (INIS)

    Kikuti, C.F.; Medeiros, R.B.; Salvadori, P.S.; Costa, D.M.C; D'lppolito, G.

    2013-01-01

    One of the challenges of multidetector computerized tomography is to minimize the risk of ionizing radiation using optimized protocols since higher doses are necessary to obtain high image quality. It was also noted that, due to the geometry in image acquisition using MDCT becomes necessary to estimate dose values consistent with the hypothesis clinically and with the specificities of the tomographic equipment. The aim of this study was to estimate the doses in abdomen exams from the data recorded on the MDCT console and dimensions obtained from DICOM images of patients undergoing different clinical protocols. Were collected, from the image DICOM of 101 exams, values of the dose length product (DLP) provided by Philips Health Care - Brilliance 64 equipment console, in order to relate them with the dose values obtained by means of thermoluminescent dosimeters ( TLD ) of CasSo 4 :Mn placed on the surface of a cylindrical simulator abdomen acrylic manufactured under the technical - operational conditions for a typical abdomen exam. From the data obtained, it was possible to find a factor of 1.16 ( 5 % ) indicating that the DLP values Brilliance 64 console underestimate the doses and this should be used with correction factor to estimate the total dose of the patient. (author)

  14. PIC microcontroller based external fast analog to digital converter to acquire wide-lined solid NMR spectra by BRUKER DRX and Avance-I spectrometers.

    Science.gov (United States)

    Koczor, Bálint; Rohonczy, János

    2015-01-01

    Concerning many former liquid or hybrid liquid/solid NMR consoles, the built in Analog-to-Digital Converters (ADCs) are incapable of digitizing the fids at sampling rates in the MHz range. Regarding both strong anisotropic interactions in the solid state and wide chemical shift dispersion nuclei in solution phase such as (195)Pt, (119)Sn, (207)Pb etc., the spectrum range of interest might be in the MHz range. As determining the informative tensor components of anisotropic NMR interactions requires nonlinear fitting over the whole spectrum including the asymptotic baseline, it is prohibited by low sampling rates of the ADCs. Wide spectrum width is also useful in solution NMR, since windowing of wide chemical shift ranges is avoidable. We built an external analog to digital converter with 10 MHz maximal sampling rate, which can work simultaneously with the built in ADC of the spectrometer. The ADC was tested on both Bruker DRX and Avance-I NMR consoles. In addition to the analog channels it only requires three external digital lines of the NMR console. The ADC sends data to PC via USB. The whole process is controlled by software written in JAVA which is implemented under TopSpin. Copyright © 2015 Elsevier Inc. All rights reserved.

  15. Realistic Avatar Eye and Head Animation Using a Neurobiological Model of Visual Attention

    National Research Council Canada - National Science Library

    Itti, L; Dhavale, N; Pighin, F

    2003-01-01

    .... The system is successful at autonomously saccading towards and tracking salient targets in a variety of video clips, including synthetic stimuli, real outdoors scenes and gaming console outputs...

  16. Associations between rule-based parenting practices and child screen viewing: A cross-sectional study

    Directory of Open Access Journals (Sweden)

    Joanna M. Kesten

    2015-01-01

    Conclusions: Limit setting is associated with greater SV. Collaborative rule setting may be effective for managing boys' game-console use. More research is needed to understand rule-based parenting practices.

  17. Handheld CAT Video Game, Phase I

    Data.gov (United States)

    National Aeronautics and Space Administration — The proposed project is to design, develop and fabricate a handheld video game console for astronauts during long space flight. This portable hardware runs...

  18. Ergonomic aspects of a driver's cab for cross-border operation; Ergonomische Aspekte eines Fuehrerstandes fuer den grenzueberschreitenden Verkehr. Analyse, Bewertung und Gestaltung

    Energy Technology Data Exchange (ETDEWEB)

    Rentzsch, M.; Liesemeier, B.; Seliger, D. [IAS - Institut fuer Arbeits- und Sozialhygiene Stiftung, Berlin (Germany); Gelbert, L.; Wessner, C. [Bombardier Transportation (Germany); Meissner, T.; Steinicke, W. [FAV Forschungs- und Anwendungsverbund Verkehrssystemtechnik, Berlin (Germany); Weigel, T. [Deuta-Werke GmbH, Bergisch-Gladbach (Germany)

    2006-07-01

    With a view to promoting cross-border railway operations, a driver's console has been developed that based on its modular structure can be flexibly adapted for use in different locomotives and power cars. The integrated master/braking controller ensures safe and effective driving of the vehicles. The largely standardised control and monitoring functions, identified in a user-friendly manner by self-explanatory pictograms, led to a high degree of acceptance among the locomotive drives from various European railways to were included in the testing. As a result of the ergonomic tests carried out, the driver's console is suitable for a broad set of European users, from the 5th percentile female to the 95th percentile male. (orig.)

  19. Arlequin suite ver 3.5: a new series of programs to perform population genetics analyses under Linux and Windows.

    Science.gov (United States)

    Excoffier, Laurent; Lischer, Heidi E L

    2010-05-01

    We present here a new version of the Arlequin program available under three different forms: a Windows graphical version (Winarl35), a console version of Arlequin (arlecore), and a specific console version to compute summary statistics (arlsumstat). The command-line versions run under both Linux and Windows. The main innovations of the new version include enhanced outputs in XML format, the possibility to embed graphics displaying computation results directly into output files, and the implementation of a new method to detect loci under selection from genome scans. Command-line versions are designed to handle large series of files, and arlsumstat can be used to generate summary statistics from simulated data sets within an Approximate Bayesian Computation framework. © 2010 Blackwell Publishing Ltd.

  20. Elastic waves trapped by a homogeneous anisotropic semicylinder

    Energy Technology Data Exchange (ETDEWEB)

    Nazarov, S A [Institute of Problems of Mechanical Engineering, Russian Academy of Sciences, St.-Petersburg (Russian Federation)

    2013-11-30

    It is established that the problem of elastic oscillations of a homogeneous anisotropic semicylinder (console) with traction-free lateral surface (Neumann boundary condition) has no eigenvalues when the console is clamped at one end (Dirichlet boundary condition). If the end is free, under additional requirements of elastic and geometric symmetry, simple sufficient conditions are found for the existence of an eigenvalue embedded in the continuous spectrum and generating a trapped elastic wave, that is, one which decays at infinity at an exponential rate. The results are obtained by generalizing the methods developed for scalar problems, which however require substantial modification for the vector problem in elasticity theory. Examples are given and open questions are stated. Bibliography: 53 titles.

  1. Tactical Routing Using Two-Dimensional and Three-Dimensional Views of Terrain

    National Research Council Canada - National Science Library

    St

    2001-01-01

    Consoles for military and civilian occupations such as air warfare, command and control, air traffic control, piloting, and meteorological forecasting will be capable of displaying three-dimensional (3-D) perspective views...

  2. 76 FR 73644 - Announcement of Requirements and Registration for the United States Surgeon General's Healthy...

    Science.gov (United States)

    2011-11-29

    ..., excessive alcohol use) and these chronic illnesses have been well established. The Surgeon General's Vision... computer, a mobile device (e.g., mobile phone, portable sensor, etc.), console, or any platform broadly...

  3. Cidadania sexual sob suspeita: uma meditação sobre as fundações homonormativas e neo-liberais de uma cidadania de "consolação" Sexual citizenship under suspicion: a meditation on the homonormative and neoliberal foundations of a "consolation" citizenship

    Directory of Open Access Journals (Sweden)

    João Manuel de Oliveira

    2013-01-01

    Full Text Available Este artigo revisita criticamente as noções de cidadania sexual, procedendo a uma reflexão sobre as suas fundações homonormativas - decorrentes da heteronormatividade - e neo-liberais - decorrentes do atual estado da formação social capitalista. Recorremos à análise de estatísticas sobre o casamento entre pessoas do mesmo sexo em Portugal e à análise de discurso de uma entrevista, usada como estudo de caso, para evidenciar o modo como uma economia política heterossexual sob a capa da homonormatividade emerge para estruturar a cidadania sexual e como esta é igualmente, por via da sua associação ao consumo se transforma apenas numa cidadania de consolação, geradora de hierarquias dentro da população LGBT entre quem tem recursos para aceder aos bens de consumo e quem não pode efetuar esse acesso. Discutimos na conclusão, o modo como esta cidadania sexual emerge como pharmakon, mantendo-se conceptualmente ambivalente.This article critically revisits the notions of sexual citizenship, while analysing its homonormative and neoliberal foundations - effect of heteronormativity and of capitalist social formation. Using an analysis of the statistics of same sex marriage in Portugal and a discourse analysis to one interview, used as a case study, evidence is provided to illustrate how a heterosexual political economy using homonormativity emerges to structure sexual citizenship. Also sexual citizenship transformed in a mode of consumption turns out to be a consolation citizenship that generates hierarchies within the LGBTIQ population between the ones that can afford that access to commodities and the ones that are not able to do so. In the conclusion, we show that sexual citizenship is an ambivalent concept, discussing it as a pharmakon.

  4. On-Orbit Engineering and Vehicle Integration Poster Presentation

    Science.gov (United States)

    Heimerdinger, Madison

    2014-01-01

    One of the duties of the MER Managers is getting the consoles to review and sign Electronic Flight Notes (EFN) and Mission Action Requests (Chit) before they are due. Chits and EFNs and are accessible through the Mission Control Center - Houston (MCC-H) Gateway. Chits are the official means of documenting questions and answers, technical direction, real-time changes to Flight Rules (FR) and procedures, request for analysis, etc. between various consoles concerning on-orbit operations. EFNs are documents used by the Flight Control Team (FCT) to communicate precise details between console positions and manage real time changes to FR and Systems Operation Data File (SODF) procedures. On GMT 2013/345 the External Active Thermal Control System (EATCS) on the Columbus (COL) Moderate Temperature Loop (MTL) Interface Heat Exchanger (IFHX) shut down due to low temperatures. Over the next couple of days, the core temperature of COL MT IFHX dropped due to the failure of the Flow Control Valve (FCV). After the temperature drop was discovered, heaters were turned on to bring the temperatures back to nominal. After the incident occurred, a possible freeze threat was discovered that could have ruptured the heat exchanger. The COL MT IFHX rupturing would be considered a catastrophic failure and potentially result in a loss of the vehicle and/or the lives of the International Space Station (ISS) crew members

  5. Annular Core Pulse Reactor upgrade quarterly report, April--June 1976

    International Nuclear Information System (INIS)

    1976-09-01

    Information is presented concerning safety, compliance, and documentation requirements; core design; console development; containment systems; fuel element design; UO 2 -BeO fuel development; secondary fuel material studies; and driver core fuel element

  6. Current Role of Computer Navigation in Total Knee Arthroplasty.

    Science.gov (United States)

    Jones, Christopher W; Jerabek, Seth A

    2018-01-31

    Computer-assisted surgical (CAS) navigation has been developed with the aim of improving the accuracy and precision of total knee arthroplasty (TKA) component positioning and therefore overall limb alignment. The historical goal of knee arthroplasty has been to restore the mechanical alignment of the lower limb by aligning the femoral and tibial components perpendicular to the mechanical axis of the femur and tibia. Despite over 4 decades of TKA component development and nearly 2 decades of interest in CAS, the fundamental question remains; does the alignment goal and/or the method of achieving that goal affect the outcome of the TKA in terms of patient-reported outcome measures and/or overall survivorship? The quest for reliable and reproducible achievement of the intraoperative alignment goal has been the primary motivator for the introduction, development, and refinement of CAS navigation. Numerous proprietary systems now exist, and rapid technological advancements in computer processing power are stimulating further development of robotic surgical systems. Three categories of CAS can be defined: image-based large-console navigation; imageless large-console navigation, and more recently, accelerometer-based handheld navigation systems have been developed. A review of the current literature demonstrates that there are enough well-designed studies to conclude that both large-console CAS and handheld navigation systems improve the accuracy and precision of component alignment in TKA. However, missing from the evidence base, other than the subgroup analysis provided by the Australian Orthopaedic Association National Joint Replacement Registry, are any conclusive demonstrations of a clinical superiority in terms of improved patient-reported outcome measures and/or decreased cumulative revision rates in the long term. Few authors would argue that accuracy of alignment is a goal to ignore; therefore, in the absence of clinical evidence, many of the arguments against

  7. Evaluation of doses delivered during CT examination by different scanners for purposes of intercomparison and dose optimization

    International Nuclear Information System (INIS)

    Bashiru, Adam

    2017-07-01

    This research study was aimed at performing dosimetry intercomparison on different CT scanners in the diagnostic radiology departments of Korle-Bu Teaching Hospital (KBTH), Sweden Ghana Medical Center (SGMC) and Global Medical and Imaging Center (GMIC). Using the standard body phantom and integrated ion chamber technique volume computed tomography dose index (CTDIvol) and Dose-Length Product (DLPs) within the phantom were evaluated. The ion chamber technique was applied to two 16 slice Siemens and one Toshiba Aquilion one CT scanners. CTDIvol and DLP values for the standard body polymethyl methacrylate (PMMA) phantom were estimated and comparison made with corresponding console displayed values for accuracy and also to deduce a suitable method for optimization of patients and occupationally exposed worker doses. Effective doses were also calculated. An intra and inter institutional comparison of measured doses and console displayed doses were performed. Chest protocol at Automatic Exposure Control (AEC) was applied during the scanning of the phantom. Estimated CTDIvol values (mGy) were 17mGy, 24mGy and 13.1mGy for SGMC, GMIC and KBTH respectively. These values deviated from the console displayed values by 24.1%, 22.9% and 31.3% respectively. Similarly, estimated DLP values (mGy.cm) were 675mGy.cm,944mGy.cm and 419mGy.cm for SGMC, GMIC and KBTH respectively deviating from the console displayed values by 24.1%, 24.2% and 29% respectively. In terms of effective doses (E), the calculated E (mSv) values were 9.45mSv, 13.2mSv and 5.87mSv estimated from the DLPs from SGMC, GMIC and KBTH respectively using K, the anatomy-specific dose coefficient expressing effective dose normalized to DLP in a standard CT dosimetry phantom of 0.014 mSv mGy-1 cm-1. The estimated doses were compared to other selected international Dose Reference Levels (DRLs) and were within range. (au)

  8. Train-the-Trainer Package for the Full Spectrum Warrior Game

    National Research Council Canada - National Science Library

    Centric, James

    2004-01-01

    .... Full Spectrum Warrior (FSW), built for use with Microsoft's X-Box game console system, was developed to provide Infantry squad leaders with the opportunity to practice making tactical decisions and executing the troop-leading...

  9. A research for the improvement of the HF-010 anthropomentry data guidelines

    Energy Technology Data Exchange (ETDEWEB)

    Oh, In Seok; Lee, Jung Woon; Lee, Yong Hee; Lee, Hyun Chul [Korea Atomic Energy Research Institute, Taejeon (Korea); Lee, Dhong Ha [Suwon University, Whasung (Korea)

    2002-05-01

    In this study, we forecasted Korean anthropometry data of 2010 year, that SinGori 1 and 2 will operate, using Korean physical condition survey data. To estimate anthropometry data of 2010 year, we extracted design elements (examples, standing type console, seating type console, leg space, workstation height, and etc) of Control Room regarding anthropometry data. Next we also extracted the design parameter(examples, benchboard depth, benchboard height, area of control layout on benchboard, area of display layout) from the design elements. Also, we extracted the anthropometry data measurement items regarding design parameters, and calculated the forecasting anthropometry data of the 2010 using Korean physical condition data of 1980, 1986, 1992 and 1997 year. Finally, we developed anthropometry design guidelines using forecasting anthropometry data. 8 refs., 6 figs., 23 tabs. (Author)

  10. Generational Transitions in Platform Markets

    DEFF Research Database (Denmark)

    Kretschmer, Tobias; Claussen, Jörg

    2016-01-01

    The introduction of a new product generation forces incumbents in platform markets to rebuild their installed base of complementary products. Using three different data sets on the U.S. market for video game consoles, we show that incumbents can, to some extent, substitute for rebuilding their new...... installed base by making their new products backward compatible, which lets them draw on the installed base of software for the parent generation. However, while this positive direct effect of backward compatibility dominates in our setting, we also observe a (weaker) negative indirect effect working...... through the reduced supply of new software. We find that both effects are moderated by the age of the new technological generation and by the technological leap between generations: backward compatibility becomes less important with increasing console age and larger technological improvement between...

  11. Good clean fun? A content analysis of profanity in video games and its prevalence across game systems and ratings.

    Science.gov (United States)

    Ivory, James D; Williams, Dmitri; Martins, Nicole; Consalvo, Mia

    2009-08-01

    Although violent video game content and its effects have been examined extensively by empirical research, verbal aggression in the form of profanity has received less attention. Building on preliminary findings from previous studies, an extensive content analysis of profanity in video games was conducted using a sample of the 150 top-selling video games across all popular game platforms (including home consoles, portable consoles, and personal computers). The frequency of profanity, both in general and across three profanity categories, was measured and compared to games' ratings, sales, and platforms. Generally, profanity was found in about one in five games and appeared primarily in games rated for teenagers or above. Games containing profanity, however, tended to contain it frequently. Profanity was not found to be related to games' sales or platforms.

  12. Ergonomic design of mosaic control panel and standardised control tile configurations for 500 MWe PHWR

    International Nuclear Information System (INIS)

    Ughade, A.V.; Das, R.N.; Ramakrishnan, S.

    1994-01-01

    A review of control rooms of operating nuclear power plants identified many design problems having potential for degrading the performance of operators. Many indications and controls on existing control panels are placed outside the recommended visual and reach envelopes for acceptable operator usage. As a result, the application of human factor principles was found to be needed. This paper describes the design approach for working out the dimensions of main control room panels and console using human engineering principles and recommends the ergonomic dimensions of the main control room panels and console. Further it gives the basis and works out the control tile configurations for 500 MWe PHWR project. It also suggests the use of a full scale mock up for design evaluation and verification. (author). 7 refs., 4 figs

  13. Surgical Residents are Excluded From Robot-assisted Surgery

    DEFF Research Database (Denmark)

    Broholm, Malene; Rosenberg, Jacob

    2015-01-01

    PURPOSE: Implementation of a robotic system may influence surgical training. The aim was to report the charge of the operating surgeon and the bedside assistant at robot-assisted procedures in urology, gynecology, and colorectal surgery. MATERIALS AND METHODS: A review of hospital charts from...... performed. In 10 (1.3%) of these procedures, a resident attended as bedside assistant and never as operating surgeon in the console. CONCLUSIONS: Our results demonstrate a severe problem with surgical education. Robot-assisted surgery is increasingly used; however, robotic surgical training during residency...... surgical procedures during a 1-year period from October 2013 to October 2014. All robot-assisted urologic, gynecologic, and colorectal procedures were identified. Charge of both operating surgeon in the console and bedside assistant were registered. RESULTS: A total of 774 robot-assisted procedures were...

  14. Training simulator for nuclear power plant reactor control model and method

    International Nuclear Information System (INIS)

    Czerbuejewski, F.R.

    1975-01-01

    A description is given of a method and system for the real-time dynamic simulation of a nuclear power plant for training purposes, wherein a control console has a plurality of manual and automatic remote control devices for operating simulated control rods and has indicating devices for monitoring the physical operation of a simulated reactor. Digital computer means are connected to the control console to calculate data values for operating the monitoring devices in accordance with the control devices. The simulation of the reactor control rod mechanism is disclosed whereby the digital computer means operates the rod position monitoring devices in a real-time that is a fraction of the computer time steps and simulates the quick response of a control rod remote control lever together with the delayed response upon a change of direction

  15. A New Flying Wire System for the Tevatron

    Science.gov (United States)

    Blokland, Willem; Dey, Joseph; Vogel, Greg

    1997-05-01

    A new Flying Wires system replaces the old system to enhance the analysis of the beam emittance, improve the reliability, and handle the upcoming upgrades of the Tevatron. New VME data acquisition modules and timing modules allow for more bunches to be sampled more precisely. The programming language LabVIEW, running on a Macintosh computer, controls the VME modules and the nuLogic motion board that flies the wires. LabVIEW also analyzes and stores the data, and handles local and remote commands. The new system flies three wires and fits profiles of 72 bunches to a gaussian function within two seconds. A new console application operates the flying wires from any control console. This paper discusses the hardware and software setup, the capabilities and measurement results of the new Flying Wires system.

  16. Refurbishment, Modernization and Ageing Management Program of The 3MW TRIGA Mark-II Research Reactor of Bangladesh

    International Nuclear Information System (INIS)

    Salam, M. A.

    2013-01-01

    The 3 MW TRIGA MK-II research reactor of Bangladesh Atomic Energy Commission (BAEC) achieved its first criticality on 14 September 1986. The reactor has been used for manpower training, radioisotope production and various R and D activities in the field of neutron activation analysis, neutron radiography and neutron scattering. Reactor Operation and Maintenance Unit (ROMU) is responsible for operation and maintenance of the research reactor. During the past twenty seven years ROMU carried out several refurbishments, replacement, modification and modernization activities in the reactor facility. The major tasks carried out under refurbishment program were replacement of the corrosion damaged N-16 decay tank by a new one, replacement of the fouled shell and tube type heat exchanger by a plate type one, modification of the shielding arrangements around the N-16 decay tank and ECCS system and solving the radial beam port-1 leakage problem. All of these refurbishment activities were performed under an annual development project (ADP) funded by Bangladesh government. BAEC research reactor (RR) was operated by analogue console system from its commissioning to July, 2011. Old analog based console has been replaced by digital console on June, 2012. Modernization program for the reactor control console due to obsolescence and unavailability of spare parts of I and C system was vital to restore the safe operation of the reactor. Considering these facts, installation of a digital control console and I and C system based on the state-of-the-art digital technology became necessary. Reactor digital console system installation tasks were performed under another ADP funded project by Bangladesh government. Now the reactor is operating with the digital control system. Besides this, the Neutron Radiography (NR) facility has been modernized by the addition of a digital neutron radiography set-up at the tangential beam port. The Neutron Scattering (NS) facility also has been upgraded

  17. Refurbishment, Modernization and Ageing Management Program of The 3MW TRIGA Mark-II Research Reactor of Bangladesh

    Energy Technology Data Exchange (ETDEWEB)

    Salam, M. A. [Atomic Energy Research Establishment, Dhaka (Bangladesh)

    2013-07-01

    The 3 MW TRIGA MK-II research reactor of Bangladesh Atomic Energy Commission (BAEC) achieved its first criticality on 14 September 1986. The reactor has been used for manpower training, radioisotope production and various R and D activities in the field of neutron activation analysis, neutron radiography and neutron scattering. Reactor Operation and Maintenance Unit (ROMU) is responsible for operation and maintenance of the research reactor. During the past twenty seven years ROMU carried out several refurbishments, replacement, modification and modernization activities in the reactor facility. The major tasks carried out under refurbishment program were replacement of the corrosion damaged N-16 decay tank by a new one, replacement of the fouled shell and tube type heat exchanger by a plate type one, modification of the shielding arrangements around the N-16 decay tank and ECCS system and solving the radial beam port-1 leakage problem. All of these refurbishment activities were performed under an annual development project (ADP) funded by Bangladesh government. BAEC research reactor (RR) was operated by analogue console system from its commissioning to July, 2011. Old analog based console has been replaced by digital console on June, 2012. Modernization program for the reactor control console due to obsolescence and unavailability of spare parts of I and C system was vital to restore the safe operation of the reactor. Considering these facts, installation of a digital control console and I and C system based on the state-of-the-art digital technology became necessary. Reactor digital console system installation tasks were performed under another ADP funded project by Bangladesh government. Now the reactor is operating with the digital control system. Besides this, the Neutron Radiography (NR) facility has been modernized by the addition of a digital neutron radiography set-up at the tangential beam port. The Neutron Scattering (NS) facility also has been upgraded

  18. 75 FR 56465 - National Grandparents Day, 2010

    Science.gov (United States)

    2010-09-15

    ... triumphs, console us when we are distressed, and cultivate our dreams. Through decades of hard work and... elders play in our lives. The legacy of these selfless caregivers is not only reflected in the principles...

  19. 77 FR 77181 - Proposed Agency Information Collection Activities; Comment Request

    Science.gov (United States)

    2012-12-31

    ... by the use of electronic devices (e.g., phones, game consoles, personal computers, etc.) is known to be a factor in some accidents and suspected of being the cause of many others in the railroad...

  20. 78 FR 29202 - Proposed Agency Information Collection Activities; Comment Request

    Science.gov (United States)

    2013-05-17

    ...., phones, game consoles, personal computers, etc.) is known to be a factor in some accidents and suspected of being the cause of many others in the railroad industry. It is also known that such use is...

  1. 78 FR 16357 - Proposed Agency Information Collection Activities; Comment Request

    Science.gov (United States)

    2013-03-14

    ... equipment while being distracted by the use of electronic devices (e.g., phones, game consoles, personal computers, etc.) is known to be a factor in some accidents and suspected of being the cause of many others...

  2. Research Article Special Issue

    African Journals Online (AJOL)

    2017-02-15

    Feb 15, 2017 ... Methodology is based on librarian, descriptive-analytical method that is of applied kind. Results .... this console has terraced, curved "amphitheatre"-style stop-jambs resembling those of French ... [citation needed]. In all, there ...

  3. The Way to Console May Depend on the Goal

    DEFF Research Database (Denmark)

    Horowitz, Leonard M.; Krasnoperova, Elena N.; Tatar, Deborah G.

    2001-01-01

    of problem. In Study 2 (N = 302), vignettes were embedded in a frame that suggested one or the other type of goal. The relative frequency of each type of reaction depended upon the type of frame. In Study 3 (N = 40 dyads), speakers were instructed to describe an action- or distress-focused problem...... and listeners were instructed to react with an action-facilitating or compassionate response. Speakers were more satisfied when the type of reaction matched the type of goal that was implied by the cues. Together, these experiments support the interpersonal model......., the listener needs to infer the person's goal from various cues, including the type of problem and other context cues, and then react accordingly. In Study 1, 34 students described a problem and 51 other students provided a reaction. The relative frequency of each type of reaction varied with the type...

  4. Ultrasound -- Pelvis

    Medline Plus

    Full Text Available ... collects the sounds that bounce back and a computer then uses those sound waves to create an ... Ultrasound scanners consist of a console containing a computer and electronics, a video display screen and a ...

  5. Prostate Ultrasound

    Medline Plus

    Full Text Available ... collects the sounds that bounce back and a computer then uses those sound waves to create an ... Ultrasound scanners consist of a console containing a computer and electronics, a video display screen and a ...

  6. Transjugular Intrahepatic Portosystemic Shunt (TIPS)

    Medline Plus

    Full Text Available ... Ultrasound scanners consist of a console containing a computer and electronics, a video display screen and a ... a video display screen that looks like a computer or television monitor. The image is created based ...

  7. Sonohysterography

    Medline Plus

    Full Text Available ... collects the sounds that bounce back and a computer then uses those sound waves to create an ... Ultrasound scanners consist of a console containing a computer and electronics, a video display screen and a ...

  8. Children's (Pediatric) Abdominal Ultrasound Imaging

    Medline Plus

    Full Text Available ... collects the sounds that bounce back and a computer then uses those sound waves to create an ... Ultrasound scanners consist of a console containing a computer and electronics, a video display screen and a ...

  9. Foreign Body Retrieval

    Medline Plus

    Full Text Available ... Ultrasound scanners consist of a console containing a computer and electronics, a video display screen and a ... a video display screen that looks like a computer or television monitor. The image is created based ...

  10. General Ultrasound Imaging

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... suggestion into the following text box: Comment: E-mail: Area code: Phone no: Thank you! Please help ...

  11. Transjugular Intrahepatic Portosystemic Shunt (TIPS)

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... suggestion into the following text box: Comment: E-mail: Area code: Phone no: Thank you! Please help ...

  12. Prostate Ultrasound

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... suggestion into the following text box: Comment: E-mail: Area code: Phone no: Thank you! Please help ...

  13. Ultrasound -- Pelvis

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... suggestion into the following text box: Comment: E-mail: Area code: Phone no: Thank you! Please help ...

  14. Foreign Body Retrieval

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... suggestion into the following text box: Comment: E-mail: Area code: Phone no: Thank you! Please help ...

  15. Children's (Pediatric) Abdominal Ultrasound Imaging

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... suggestion into the following text box: Comment: E-mail: Area code: Phone no: Thank you! Please help ...

  16. Sonohysterography

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... suggestion into the following text box: Comment: E-mail: Area code: Phone no: Thank you! Please help ...

  17. General Ultrasound Imaging

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... the preferred imaging modality for the diagnosis and monitoring of pregnant women and their unborn babies. Ultrasound ...

  18. Ultrasound -- Pelvis

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that ... the preferred imaging modality for the diagnosis and monitoring of pregnant women and their unborn babies. Ultrasound ...

  19. A Vision-Based Approach for Estimating Contact Forces: Applications to Robot-Assisted Surgery

    Directory of Open Access Journals (Sweden)

    C. W. Kennedy

    2005-01-01

    Full Text Available The primary goal of this paper is to provide force feedback to the user using vision-based techniques. The approach presented in this paper can be used to provide force feedback to the surgeon for robot-assisted procedures. As proof of concept, we have developed a linear elastic finite element model (FEM of a rubber membrane whereby the nodal displacements of the membrane points are measured using vision. These nodal displacements are the input into our finite element model. In the first experiment, we track the deformation of the membrane in real-time through stereovision and compare it with the actual deformation computed through forward kinematics of the robot arm. On the basis of accurate deformation estimation through vision, we test the physical model of a membrane developed through finite element techniques. The FEM model accurately reflects the interaction forces on the user console when the interaction forces of the robot arm with the membrane are compared with those experienced by the surgeon on the console through the force feedback device. In the second experiment, the PHANToM haptic interface device is used to control the Mitsubishi PA-10 robot arm and interact with the membrane in real-time. Image data obtained through vision of the deformation of the membrane is used as the displacement input for the FEM model to compute the local interaction forces which are then displayed on the user console for providing force feedback and hence closing the loop.

  20. Anticipation, Teamwork, and Cognitive Load: Chasing Efficiency during Robot-Assisted Surgery

    Science.gov (United States)

    Sexton, Kevin; Johnson, Amanda; Gotsch, Amanda; Hussein, Ahmed A.; Cavuoto, Lora; Guru, Khurshid A.

    2018-01-01

    Introduction Robot-assisted surgery (RAS) has changed the traditional operating room, occupying more space with equipment and isolating console surgeons away from the patients and their team. We aimed to evaluate how anticipation of surgical steps and familiarity between team members impacted efficiency and safety. Methods We analyzed recordings (video and audio) of 12 robot-assisted radical prostatectomies. Any requests between surgeon and the team members were documented and classified by personnel, equipment type, mode of communication, level of inconvenience in fulfilling the request, and anticipation. Surgical team members completed questionnaires assessing team familiarity and cognitive load (NASA-TLX). Predictors of team efficiency were assessed using Pearson correlation and stepwise linear regression. Results 1330 requests were documented of which 413 (31%) were anticipated. Anticipation correlated negatively with operative time resulting in overall 8% reduction of OR time. Team familiarity negatively correlated with inconveniences. Anticipation ratio, percent of requests that were nonverbal, and total request duration were significantly correlated with the console surgeons’ cognitive load (r=0.77, p=0.006; r=0.63, p=0.04; and r=0.70, p=0.02, respectively). Conclusions Anticipation and active engagement by the surgical team resulted in shorter operative time; and higher familiarity scores were associated with fewer inconveniences. Less anticipation and nonverbal requests were also associated with lower cognitive load for the console surgeon. Training efforts to increase anticipation and team familiarity can improve team efficiency during RAS. PMID:28689193

  1. Development of a precision multimodal surgical navigation system for lung robotic segmentectomy.

    Science.gov (United States)

    Baste, Jean Marc; Soldea, Valentin; Lachkar, Samy; Rinieri, Philippe; Sarsam, Mathieu; Bottet, Benjamin; Peillon, Christophe

    2018-04-01

    Minimally invasive sublobar anatomical resection is becoming more and more popular to manage early lung lesions. Robotic-assisted thoracic surgery (RATS) is unique in comparison with other minimally invasive techniques. Indeed, RATS is able to better integrate multiple streams of information including advanced imaging techniques, in an immersive experience at the level of the robotic console. Our aim was to describe three-dimensional (3D) imaging throughout the surgical procedure from preoperative planning to intraoperative assistance and complementary investigations such as radial endobronchial ultrasound (R-EBUS) and virtual bronchoscopy for pleural dye marking. All cases were operated using the DaVinci System TM . Modelisation was provided by Visible Patient™ (Strasbourg, France). Image integration in the operative field was achieved using the Tile Pro multi display input of the DaVinci console. Our experience was based on 114 robotic segmentectomies performed between January 2012 and October 2017. The clinical value of 3D imaging integration was evaluated in 2014 in a pilot study. Progressively, we have reached the conclusion that the use of such an anatomic model improves the safety and reliability of procedures. The multimodal system including 3D imaging has been used in more than 40 patients so far and demonstrated a perfect operative anatomic accuracy. Currently, we are developing an original virtual reality experience by exploring 3D imaging models at the robotic console level. The act of operating is being transformed and the surgeon now oversees a complex system that improves decision making.

  2. Remote monitoring of vacuum and valve status using LabVIEW

    International Nuclear Information System (INIS)

    Rozario, C.; Pal, S.; Nanal, V.; Pillay, R.G.

    2015-01-01

    For remote monitoring of vacuum status in LINAC and associated beam transport lines, a LabVIEW based interface through RS232 communication is developed. All vacuum stations in LINAC are equipped with Pfeiffer pressure measurement units, namely, TPQ 262 (for 2 no.s) and TPG256 (for 6 no.s). The communication to the unit is done via RS232 with the Serial Device Server. The electro-pneumatic gate valves separating beam line sections and cryostats are fitted with limit switches for indicating open/close status. A modular unit based on PIC 18F4520 microcontroller is developed to read the limit switch positions of up to 10 valves. Both the vacuum readout unit and the gate valve monitor unit act as a server to the client PC on the console. Each unit is assigned a unique IP address and connected to the TCP/IP Ethernet bus. The LabVIEW Virtual Instrument based TCP/IP is used for communication through the distributed LAN. It is possible to connect additional client PCs using the LabVIEW Remote Console features. During the accelerator operation the vacuum reading of the gauge and the status of valves can be monitored from the control room console. All the vacuum parameters like gauge value and status at different physical locations are scanned and logged approximately every second. The LabVIEW GUI has helped in making the system user friendly and can be expanded easily. (author)

  3. Performance and equipments upgrade of compact nuclear simulator

    Energy Technology Data Exchange (ETDEWEB)

    Park, Jae Chang; Kwon, Kee Choon; Sim, Bong Shick; Kim, Jung Taek; Lee, Dong Young; Kim, Chang Hwoi; Park, Won Man; Song, Soon Ja; Yoo, Soon Duk; Yang, Kwang Nam

    1997-12-01

    The compact nuclear simulator (CNS) is installed in the Korea Atomic Energy Research Institute (KAERI) Nuclear Training Center in 1988. The CNS has been used for training of non-operator personnel such as NSSS design engineers, maintenance personnel, inspectors of regulatory body, etc. and for test facility of fuzzy control algorithm. The CNS was manufactured by KAERI and Studsvik (now Eurosim) joint project. The CNS mathematical modeling modeled a three loop Westinghouse Pressurizer Water Reactor (PWR), 993 MWe, mostly referred to as the Kori Unit 3 and 4 in Korea. But the main computer (Micro VAX II), a interface card between main computer and operator panel, and a graphic interface system are faced with frequent troubles by obsolescence and lack of spare parts. According to the above reasons, the CNS hardware should be replaced by state of the art equipment. It is planned to replace the main computer with HP workstation, a dedicated interface card with a PLC-based interface system, and a graphic interface system with an X-terminal based full graphics system. The software for a instructor console also will be modified text-based to Motif-based user interface. The Motif-based user interface provides more efficient and easy operation in a instructor console also will be modified text-based to Motif-based user interface. The Motif-based user interface provides more efficient and easy operation in a instructor console. (author). 124 refs., 2 tabs., 24 figs

  4. The effects of platform motion and target orientation on the performance of trackball manipulation.

    Science.gov (United States)

    Yau, Yi-Jan; Chao, Chin-Jung; Feng, Wen-Yang; Hwang, Sheue-Ling

    2011-08-01

    The trackball has been widely employed as a control/command input device on moving vehicles, but few studies have explored the effects of platform motion on its manipulation. Fewer still have considered this issue in designing the user interface and the arrangement of console location and orientation simultaneously. This work describes an experiment carried out to investigate the performance of trackball users on a simple point-and-click task in a motion simulator. By varying the orientation of onscreen targets, the effect of cursor movement direction on performance is investigated. The results indicate that the platform motion and target orientation both significantly affect the time required to point and click, but not the accuracy of target selection. The movement times were considerably longer under rolling and pitching motions and for targets located along the diagonal axes of the interface. Subjective evaluations carried out by the participants agree with these objective results. These findings could be used to optimise console and graphical menu design for use on maritime vessels. STATEMENT OF RELEVANCE: In military situations, matters of life or death may be decided in milliseconds. Any delay or error in classification and identification will thus affect the safety of the ship and its crew. This study demonstrates that performance of manipulating a trackball is affected by the platform motion and target orientation. The results of the present study can guide the arrangement of consoles and the design of trackball-based graphical user interfaces on maritime vessels.

  5. The TRISTAN control system

    International Nuclear Information System (INIS)

    Kurokawa, Shinichi; Akiyama, Atsuyoshi; Ishii, Kazuhiro; Kadokura, Eiichi; Katoh, Tadahiko; Kawamoto, Takashi; Kikutani, Eiji; Kimura, Yoshitaka; Koiso, Haruyo; Komada, Ichitaka; Kudo, Kikuo; Naito, Takashi; Oide, Katsunobu; Takeda, Shigeru; Uchino, Kenji; Urakawa, Junji; Shinomoto, Manabu; Kurihara, Michio; Abe, Kenichi

    1986-01-01

    The 8 GeV accumulation ring and the 30 GeV main ring of TRISTAN, an accelerator-storage ring complex at KEK, are controlled by a highly computerized control system. Twenty-four minicomputers are linked by optical fiber cables to form an N-to-N token ring network. The transmission speed on the cables is 10 Mbps. From each minicomputer, a CAMAC serial highway extends to the controlled equipment. At present, twenty minicomputers are connected to the network and are used to control the accumulation ring. The software system is based on the NODAL language devised at the CERN SPS. The KEK NODAL system retains main features of the original NODAL: the interpretive scheme, the multi-computer programming facility, and the data-module concept. In addition, it has the following features: (1) fast execution due to the compiler-interpreter method, (2) a multi-computer file system (3), a full-screen editing facility, and (4) a dynamic linkage scheme for data modules and NODAL functions. The accelerators are operated through five operator consoles, each of which is mangaged by one minicomputer in the network. An operator console contains two 20-inch high-resolution color graphic displays, a pair of touch-panels, and ten small TV monitors. One touch-panel is used to select a program and a piece of equipment to be controlled; the other is used mainly to perform the console actions. (orig.)

  6. Experience in using workstations as hosts in an accelerator control environment

    International Nuclear Information System (INIS)

    Abola, A.; Casella, R.; Clifford, T.; Hoff, L.; Katz, R.; Kennell, S.; Mandell, S.; McBreen, E.; Weygand, D.P.

    1987-03-01

    A new control system has been used for light ion acceleration at the Alternating Gradient Synchrotron (AGS). The control system uses Apollo workstations in the dual role of console hardware computer and controls system host. It has been found that having a powerful dedicated CPU with a demand paging virtual memory OS featuring strong interprocess communication, mapped memory shared files, shared code, and multi-window capabilities, allows us to provide an efficient operation environment in which users may view and manage several control processes simultaneously. The same features which make workstations good console computers also provide an outstanding platform for code development. The software for the system, consisting of about 30K lines of ''C'' code, was developed on schedule, ready for light ion commissioning. System development is continuing with work being done on applications programs

  7. Void fraction instrument acceptance test procedure

    International Nuclear Information System (INIS)

    Stokes, T.I.; Pearce, K.L.

    1994-01-01

    This document presents the results of the acceptance test for the mechanical and electrical features (not specifically addressed by the software ATP) of the void fraction instrument (VFI). Acceptance testing of the VFI, control console, and decontamination spray assembly was conducted in the 306E building high bay and area adjacent to the facility. The VFI was tested in the horizontal position supported in multiple locations on rolling tables. The control console was located next to the VFI pneumatic control assembly. The VFI system was operated exactly as is expected in the tank farm, with the following exceptions: power was provided from a building outlet and the VFI was horizontal. The testing described in this document verifies that the mechanical and electrical features are operating as designed and that the unit is ready for field service

  8. Calibration Analysis Software for the ATLAS Pixel Detector

    CERN Document Server

    AUTHOR|(INSPIRE)INSPIRE-00372086; The ATLAS collaboration

    2016-01-01

    The calibration of the ATLAS Pixel detector at LHC fulfils two main purposes: to tune the front-end configuration parameters for establishing the best operational settings and to measure the tuning performance through a subset of scans. An analysis framework has been set up in order to take actions on the detector given the outcome of a calibration scan (e.g. to create a mask for disabling noisy pixels). The software framework to control all aspects of the Pixel detector scans and analyses is called Calibration Console. The introduction of a new layer, equipped with new Front End-I4 Chips, required an update the Console architecture. It now handles scans and scans analyses applied together to chips with different characteristics. An overview of the newly developed Calibration Analysis Software will be presented, together with some preliminary result.

  9. Experience in using workstations as hosts in an accelerator control environment

    International Nuclear Information System (INIS)

    Abola, A.; Casella, R.; Clifford, T.; Hoff, L.; Katz, R.; Kennell, S.; Mandell, S.; McBreen, E.; Weygand, D.P.

    1987-01-01

    A new control system has been used for light ion acceleration at the Alternating Gradient Synchrotron (AGS). The control system uses Apollo workstations in the dual role of console hardware computer and controls system host. It has been found that having a powerful dedicated CPU with a demand paging virtual memory OS featuring strong interprocess communication, mapped memory shared files, shared code, and multi-window capabilities, allows us to provide an efficient operation environment in which users may view and manage several control processes simultaneously. The same features which make workstations good console computers also provide an outstanding platform for code development. The software for the system, consisting of about 30K lines of ''C'' code, was developed on schedule, ready for light ion commissioning. System development is continuing with work being done on applications programs

  10. Patterns of sedentary behavior and compliance with public health recommendations in Spanish adolescents: the AFINOS study.

    Science.gov (United States)

    Martínez Gómez, David; Veiga, Oscar L; Zapatera, Belén; Cabanas-Sánchez, Verónica; Gomez-Martinez, Sonia; Martinez-Hernández, David; Marcos, Ascensión

    2012-12-01

    The aims of the present study were: (i) describe patterns of sedentary behavior in Spanish adolescents; and (ii) determine the proportion of adolescents that do not meet the public health recommendations for sedentary behavior. This study comprised 1,724 Spanish adolescents (882 girls), aged 13 to 16 years. Patterns of sedentary behavior (TV viewing, use of computer games, console games and surfing the Internet) were assessed using the HELENA sedentary behavior questionnaire. The total proportion of adolescents watching TV, using computer and console games, and surfing the internet for more than two hours daily was 24%, 9%, 7%, and 17%, respectively, on weekdays, and 50%, 22%, 16%, and 35%, respectively, on weekends. Over 63% of the adolescents from the study did not meet the recommendation for sedentary behavior (health, public health interventions in Spain that take these factors into consideration are needed.

  11. Motion sensor technologies in education

    Directory of Open Access Journals (Sweden)

    T. Bratitsis

    2014-05-01

    Full Text Available This paper attempts to raise a discussion regarding motion sensor technologies, mainly seen as peripherals of contemporary video game consoles, by examining their exploitation within educational context. An overview of the existing literature is presented, while attempting to categorize the educational approaches which involve motion sensor technologies, in two parts. The first one concerns the education of people with special needs. The utilization of motion sensor technologies, incorporated by game consoles, in the education of such people is examined. The second one refers to various educational approaches in regular education, under which not so many research approaches, but many teaching ideas can be found. The aim of the paper is to serve as a reference point for every individual/group, willing to explore the Sensor-Based Games Based Learning (SBGBL research area, by providing a complete and structured literature review.

  12. Real Life Experiences with Experience Design

    DEFF Research Database (Denmark)

    Dalsgård, Peter; Halskov, Kim

    2006-01-01

    resulted in interactive installations. The case installations range from walk-up-and-use consoles, to immersive, responsive, environments based on bodily interaction. We compare the installations, and discuss the interrelations between the resulting interfaces and the intentions for creating...

  13. Disparities in the Impact of Air Pollution

    Science.gov (United States)

    ... et al. Health, Wealth, and Air Pollution: Advancing Theory and Methods. Environ Health Perspect. 2003; 111: 1861- ... error: function() { console.log("An error occurred while processing XML file."); } }); } } --> ... LUNG HEALTH INFORMATION Lung Disease List Warning Signs of Lung Disease ...

  14. Graphic console for analysis of severe accidents visualization of OEs, NAEs and calculation of the source term for the NPP-LV (CoGrAAS); Consola grafica para analisis de accidentes severos visualizacion de OEs, NAEs y calculo del termino fuente para la CLV (CoGrAAS)

    Energy Technology Data Exchange (ETDEWEB)

    Sandoval V, S.; Mendoza E, P. R.; Gonzalez C, J. M.; Cecenas F, M. [Instituto Nacional de Electricidad y Energias Limpias, Reforma 113, Col. Palmira, 62490 Cuernavaca, Morelos (Mexico); Tijerina S, F., E-mail: francisco.tijerina@cfe.gob.mx [CFE, Central Nucleoelectrica Laguna Verde, Carretera Federal Cardel-Nautla Km 42.5, 91476 Municipio Alto Lucero, Veracruz (Mexico)

    2016-09-15

    In response to the Fukushima Daiichi nuclear power plant accident, the NRC conducted an analysis and issued recommendations to improve the safety of the nuclear reactors. These include strengthening and integrating emergency response capabilities and emphasizing periodic staff training, the performance of simulation exercises. As a tool to observe these recommendations, the Graphic Console was developed for Analysis of Severe Accidents, Visualization of OEs, NAEs and calculation of the source term for nuclear power plant of Laguna Verde (NPP-LV ; CoGrAAS). The CoGrAAS is a computer system that displays in an integrated, graphic and dynamic way the information of a catalog of previously simulated accident scenarios. Has core mimics, vessel, primary containment and safety systems, trend graph of thermodynamic and radiological variables and the emergency procedures (OEs), chronological list of events, windows with detailed information for the dry-well, among others. The use of CoGrAAS allows that staff to understand and become familiar with the thermo-hydraulic progression of actual scenarios that exceed the design basis including those with core damage as severe accidents. The system enables personnel to develop an integral vision of the scenarios during the exercises and drills by observing and analyzing the evolution of the main reactor, core and primary containment variables, the response of emergency systems and the influence of that progression on OEs and the emergency action levels (NAEs). The CoGrAAS allows o observe the radiological variables and obtain the source term, to make the projection of doses, at any time within the scenario evolution. Thus, not only can the phenomenology of severe accidents be analyzed and understood, it is also possible to exercise, verify and evaluate the performance of critical tasks in the application of procedures, guidelines and emergency management plans. (Author)

  15. Fulltext PDF

    Indian Academy of Sciences (India)

    secrets of astronomy which otherwise would remain forever hidden from us . ..... Beckett's play; or, are they to console themselves with Milton's thought 'they also .... It was a good description to say that it was a game, a very interesting game ...

  16. ISABELLE control system

    International Nuclear Information System (INIS)

    Humphrey, J.W.; Frankel, R.S.; Niederer, J.A.

    1980-01-01

    Design principles for the Brookhaven ISABELLE control intersecting storage ring accelerator are described. Principal features include a locally networked console and control computer complex, a system wide process data highway, and intelligent local device controllers. Progress to date is summarized

  17. Description of the map board portion of the Security Operations Center of the Plutonium Protection System

    International Nuclear Information System (INIS)

    Ringler, C.E.

    1979-05-01

    This report describes the console map board which is part of the Sandia-designed Plutonium Protection System tested at the Hanford Works. The board displays areas under surveillance and contains alarm lights and switches for communicating with the system's computer

  18. Green computing: efficient energy management of multiprocessor streaming applications via model checking

    NARCIS (Netherlands)

    Ahmad, W.

    2017-01-01

    Streaming applications such as virtual reality, video conferencing, and face detection, impose high demands on a system’s performance and battery life. With the advancement in mobile computing, these applications are increasingly implemented on battery-constrained platforms, such as gaming consoles,

  19. Project W-058 monitor and control system logic

    International Nuclear Information System (INIS)

    ROBERTS, J.B.

    1999-01-01

    This supporting document contains the printout of the control logic for the Project W-058 Monitor and Control System, as developed by Programmable Control Services, Inc. The logic is arranged in five appendices, one for each programmable logic controller console

  20. The results of physical simulation of thermoabrasion bank collapse of arctic water bodies РЕЗУЛЬТАТЫ ФИЗИЧЕСКОГО МОДЕЛИРОВАНИЯ ОБРУШЕНИЯ ТЕРМОАБРАЗИОННЫХ БЕРЕГОВ АРКТИЧЕСКИХ ВОДОЕМОВ

    Directory of Open Access Journals (Sweden)

    Sobol Ilya Stanislavovich

    2013-06-01

    Full Text Available Process of downfall of frozen ground overhanging above a thermoabrasion cave under its own mass forms the cycle of thermoabrasive destruction of sea shores and reservoir banks in the cryolite zone. Russian and foreign papers on arctic coastal dynamics merely state the existence of thermoabrasion caves, but quantitative measurements of the collapsed frozen ground overhanging the caves have never been done. It is difficult to measure parameters of this process under natural conditions, therefore, physical tests were carried out. Testing was performed at freezing air temperatures and comprise several steps. Blocks of frozen ground were manufactured in forming boxes. Blocks were placed in a cartridge on a table, a console imitating frozen ground overhanging a cave was pulled out, a load was applied. Moments of load application and the console failure were registered. In this way there were tested 24 blocks with various length of console of loam, sand, and pebble. Presented are test results and physical properties of the frozen soils under investigation, graphs of their breaking strength plotted on the basis of test data. The simulation has revealed the following: console failure is caused by the rupture of frozen ground along a surface which is almost vertical; breaking strength value at the moment of the console failure is smaller than that at the uniaxial tension of frozen soils, but this difference is negligible for engineering calculations; coarse frozen ground (pebble shows lower breaking strength as compared with fine one (sand; when the thermoabrasion caves in the shores are formed quickly (during a few hours of storm, the probability of overhanging ground failure should be evaluated by the value of frozen ground breaking strength, which is intermediate between the instantaneous and prolonged strength values. The obtained data may be used in engineering calculations of arctic thermoabrasion shore downfall.Представлены

  1. TIME AND ETERNITY FROM PLOTINUS AND BOETHIUS TO EINSTEIN

    Directory of Open Access Journals (Sweden)

    Chase, Michael

    2014-01-01

    Full Text Available This article seeks to show that the views on time and eternity of Plotinus and Boethius are analogous to those implied by the block-time perspective in contemporary philosophy of time, as implied by the mathematical physics of Einstein and Minkowski. Both Einstein and Boethius utilized their theories of time and eternity with the practical goal of providing consolation to persons in distress; this practice of consolatio is compared to Pierre Hadot’s studies of the “Look from Above”, of the importance of concentrating on the present moment, and his emphasis on ancient philosophy as providing therapy for the soul, instead of mere abstract speculation for its own sake. In the first part of the article, Einstein’s views are compared with those of Plotinus, and with the elucidation of Plotinus’ views provided in the Arabic Theology of Aristotle. The second part of the article studies Boethius’ Consolation of Philosophy, which, contrary to recent interpretations, is indeed a genuine consolation rather than a parody thereof. The Consolation shows how the study of the Neoplatonic philosophical curriculum can lead the student along the path to salvation, by awakening and elaborating his innate ideas. To illustrate this doctrine, a passage from the little-known Pseudo-Boethian treatise De diis et praesensionibus is studied. Finally, after a survey of Boethius’ view on fate and providence, and Aristotle’s theory of future contingents, I study Boethius’ three main arguments in favor of the reconcilability of divine omniscience and human free will: the distinction between absolute and conditional necessity, the principle that the nature of knowledge is determined by the knower, and finally the doctrine that God lives in an eternal present, seeing past, present, and future simultaneously. This last view, developed primarily from Plotinus, is once again argued to be analogous to that advocated by contemporary block-time theorists on the basis

  2. Transjugular Intrahepatic Portosystemic Shunt (TIPS)

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that is used to do the scanning. The transducer is a small hand-held device that resembles a microphone, attached to the scanner ...

  3. Foreign Body Retrieval

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that is used to do the scanning. The transducer is a small hand-held device that resembles a microphone, attached to the scanner ...

  4. Children's (Pediatric) Abdominal Ultrasound Imaging

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that is used to do the scanning. The transducer is a small hand-held device that resembles a microphone, attached to the scanner ...

  5. General Ultrasound Imaging

    Medline Plus

    Full Text Available ... consist of a console containing a computer and electronics, a video display screen and a transducer that is used to do the scanning. The transducer is a small hand-held device that resembles a microphone, attached to the scanner ...

  6. Using a Camera Phone as a Mixed-Reality Laser Cannon

    Directory of Open Access Journals (Sweden)

    Fadi Chehimi

    2008-01-01

    Full Text Available Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. As a result, there has been a growing call for greater innovation within the mobile games industry and support for games outside the current console genres. In this paper, we present the design and implementation of a novel location-based game which allows us turn a camera phone into a mixed-reality laser cannon. The game uses specially designed coloured tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shoot-em-up (FPS with innovative game interactions and play.

  7. Technology transfer of operator-in-the-loop simulation

    Science.gov (United States)

    Yae, K. H.; Lin, H. C.; Lin, T. C.; Frisch, H. P.

    1994-01-01

    The technology developed for operator-in-the-loop simulation in space teleoperation has been applied to Caterpillar's backhoe, wheel loader, and off-highway truck. On an SGI workstation, the simulation integrates computer modeling of kinematics and dynamics, real-time computational and visualization, and an interface with the operator through the operator's console. The console is interfaced with the workstation through an IBM-PC in which the operator's commands were digitized and sent through an RS-232 serial port. The simulation gave visual feedback adequate for the operator in the loop, with the camera's field of vision projected on a large screen in multiple view windows. The view control can emulate either stationary or moving cameras. This simulator created an innovative engineering design environment by integrating computer software and hardware with the human operator's interactions. The backhoe simulation has been adopted by Caterpillar in building a virtual reality tool for backhoe design.

  8. ONAV - An Expert System for the Space Shuttle Mission Control Center

    Science.gov (United States)

    Mills, Malise; Wang, Lui

    1992-01-01

    The ONAV (Onboard Navigation) Expert System is being developed as a real-time console assistant to the ONAV flight controller for use in the Mission Control Center at the Johnson Space Center. Currently, Oct. 1991, the entry and ascent systems have been certified for use on console as support tools, and were used for STS-48. The rendezvous system is in verification with the goal to have the system certified for STS-49, Intelsat retrieval. To arrive at this stage, from a prototype to real-world application, the ONAV project has had to deal with not only Al issues but operating environment issues. The Al issues included the maturity of Al languages and the debugging tools, verification, and availability, stability and size of the expert pool. The environmental issues included real time data acquisition, hardware suitability, and how to achieve acceptance by users and management.

  9. [Physical activity, sedentary leisure, short sleeping and childhood overweight].

    Science.gov (United States)

    Amigo Vázquez, Isaac; Busto Zapico, Raquel; Herrero Díez, Javier; Fernández Rodríguez, Concepción

    2008-11-01

    In this study, using the path analysis, the relation between physical activity, non-regulated activity, sedentary leisure, hours of sleeping, and the body mass index (BMI) was analyzed. The sample was made up of 103 students, 59 girls and 44 boys, aged between 9 and 10 1/2 years. An individual interview was performed in which the children were asked about the TV programs they watched each day of the week; the time they played with the console and the computer; the time dedicated to sports, games and other activities. The results showed that sedentary leisure (number of hours of TV, computer and console) maintains a significant and inverse relation with the hours of sleeping, non-regulated activity (games and others activities), and physical sport activity. The difference between the results of this study and the previous one is discussed, taking into account the recruitment procedure of the participants.

  10. Flexusi Interface Builder For Computer Based Accelerator Monitoring And Control System

    CERN Document Server

    Kurakin, V G; Kurakin, P V

    2004-01-01

    We have developed computer code for any desired graphics user interface designing for monitoring and control system at the executable level. This means that operator can build up measurement console consisting of virtual devices before or even during real experiment without recompiling source file. Such functionality results in number of advantages comparing with traditional programming. First of all any risk disappears to introduce bug into source code. Another important thing is the fact the both program developers and operator staff do not interface in developing ultimate product (measurement console). Thus, small team without detailed project can design even very complicated monitoring and control system. For the reason mentioned below, approach suggested is especially helpful for large complexes to be monitored and control, accelerator being among them. The program code consists of several modules, responsible for data acquisition, control and representation. Borland C++ Builder technologies based on VCL...

  11. The meaning of living with malodorous exuding ulcers.

    Science.gov (United States)

    Lindahl, Elisabeth; Norberg, Astrid; Söderberg, Anna

    2007-03-01

    This study illuminates the meaning of living with malodorous, exuding ulcers. Difficulties for patients with chronic ulcers and the ulcers' impact on patients' daily life are described in the literature. Suffering and consolation are also addressed in the literature as important issues in nursing care. The first author interviewed seven women and two men, aged 41-95, with various diagnoses. We interpreted the transcribed interviews using a phenomenological hermeneutic method. Two processes were identified: 'being struck down'- themes: feeling dirty, being trapped, losing confidence, losing hope, becoming frustrated and protecting oneself; and 'finding consolation'- themes: experiencing kinship, encountering genuineness and gaining control. The meaning of living with malodorous and exuding ulcers can be understood as being trapped in a debilitating process that slowly strikes one down. There is a longing for purity and wholeness and for one's life to improve. When people with malodorous, exuding ulcers encounter genuineness and feel loved, regarded and respected as fully human despite their ulcers, they feel purified. The contaminated body no longer contaminates their self-image and self-esteem and they feel restored and fully human again. Only when they feel fully human can they regain control and see life beyond their ulcers. Although nurses cannot make ulcers or smell disappear, they can contribute significantly to improve the patients' life. Finding consolation makes patients feel purified despite their contaminated body. This study points to the importance of seeing the human being beyond the ulcer and considering not only the body but the whole person.

  12. 21 CFR 876.5990 - Extracorporeal shock wave lithotripter.

    Science.gov (United States)

    2010-04-01

    ..., control console, imaging/localization system, and patient table. Prior to treatment, the urinary stone is targeted using either an integral or stand-alone localization/imaging system. Shock waves are typically... shock wave lithotripter. (a) Identification. An extracorporeal shock wave lithotripter is a device that...

  13. 10 CFR 35.647 - Additional technical requirements for mobile remote afterloader units.

    Science.gov (United States)

    2010-01-01

    ... on the remote afterloader unit, on the control console, and in the facility; (3) Viewing and intercom... 10 Energy 1 2010-01-01 2010-01-01 false Additional technical requirements for mobile remote... MATERIAL Photon Emitting Remote Afterloader Units, Teletherapy Units, and Gamma Stereotactic Radiosurgery...

  14. Disk Operating System User's Guide

    Science.gov (United States)

    1972-05-01

    This document serves the purpose of bringing together in one place most of the information a user needs to use the DDP-516 Disk Operating System, (DOS). DOS is a core resident, one user, console-oriented operating system which allows the user to cont...

  15. Movement-based Sports Video Games: Investigating Motivation and Gaming Experience

    NARCIS (Netherlands)

    Reidsma, Dennis; Reidsma, D.; Pasch, Marco; Bianchi-Berthouze, Nadia; Nijholt, A.; Nijholt, Antinus; van Dijk, Elisabeth M.A.G.

    2009-01-01

    Video game consoles that enable gamers to use active body movements are becoming increasingly popular. Yet, little is known about the influence of movement on how gamers experience such games. This study takes an exploratory approach, using different data collection methods. A theory about the

  16. CONTROL: the run control program used on the WA62 VAX data acquisition system at CERN

    International Nuclear Information System (INIS)

    Hand, R.P.

    1980-11-01

    The criteria are described which have been used in the design of CONTROL, a program in the WA62 VAX Native mode data acquisition system which serves the triple purpose of driving a status display, an operator's console and a message reporter. (U.K.)

  17. epartment of Theatre Arts, niversity of ort Harcourt, Nigeria The ...

    African Journals Online (AJOL)

    Tracie1

    the issue of communicating Christ to effect positive change, healing or consolation .... with the view that although academic information may be necessary at some .... politically useless or worse: a repository of false consciousness .... and beliefs. Onyebuchim ..... interrogating existing social structures by means of subverting ...

  18. The Effect of Superstar Software on Hardware Sales in System Markets

    NARCIS (Netherlands)

    J.L.G. Binken (Jeroen); S. Stremersch (Stefan)

    2008-01-01

    textabstractSystems are composed of complementary products (e.g., video game systems are composed of the video game console and video games). Prior literature on indirect network effects argues that, in system markets, sales of the primary product (often referred to as "hardware") largely depend on

  19. The Lao Dong Party of North Vietnam

    Science.gov (United States)

    1960-06-17

    and consol- idation of the cooperative movement and with the achievement of the task of reforming democracy in the mountain regions. .. . During the...that, on the overall picture of the enlarged cooperative movement , we must continue to improve the degree of enlightenment about socialism of the

  20. 49 CFR 661.11 - Rolling stock procurements.

    Science.gov (United States)

    2010-10-01

    ...) Primary AC transformer rectifiers (3) DC switch gear (4) Traction power console and CRT display system at... engine, transmission, axles, including the cooling and braking systems; the installation and... system is being procured as the end product by the grantee, the installation of the system qualifies as...

  1. Surgeons’ muscle load during robotic-assisted laparoscopy performed with a regular office chair and the preferred of two ergonomic chairs

    DEFF Research Database (Denmark)

    Dalager, T.; Jensen, P. T.; Winther, T. S.

    2018-01-01

    associated with poor ergonomics and musculoskeletal pain. The ergonomic condition in the robotic console is partially dependent upon the chair provided, which often is a regular office chair. Our study quantified and compared the muscular load during robotic-assisted laparoscopy using one of two custom built...

  2. Ubiquitous media for collocated interaction

    DEFF Research Database (Denmark)

    Morrison, Ann; Jacucci, Giulio; Peltonen, Peter

    2010-01-01

    Has ubiquitous computing entered our lives as anticipated in the early 90s or at the turn of the millennium? In this last decade, the processing of media combined with sensing and communication capabilities has been slowly entering our lives through powerful smartphones, multimodal game consoles,...

  3. Is enhanced physical activity possible using active videogames?

    Science.gov (United States)

    Our research indicated that 10– to 12-year-old children receiving two active Wii (TM)(Nintendo (R); Nintendo of America, Inc., Redmond, WA) console videogames were no more physically active than children receiving two inactive videogames. Research is needed on how active videogames may increase phys...

  4. Is Enhanced Physical Activity Possible Using Active Videogames?

    Science.gov (United States)

    Baranowski, Tom; Baranowski, Janice; O'Connor, Teresia; Lu, Amy Shirong; Thompson, Debbe

    2012-06-01

    Our research indicated that 10-12-year-old children receiving two active Wii ™ (Nintendo ® ; Nintendo of America, Inc., Redmond, WA) console videogames were no more physically active than children receiving two inactive videogames. Research is needed on how active videogames may increase physical activity.

  5. Is Enhanced Physical Activity Possible Using Active Videogames?

    OpenAIRE

    Baranowski, Tom; Baranowski, Janice; O'Connor, Teresia; Lu, Amy Shirong; Thompson, Debbe

    2012-01-01

    Our research indicated that 10–12-year-old children receiving two active Wii™ (Nintendo®; Nintendo of America, Inc., Redmond, WA) console videogames were no more physically active than children receiving two inactive videogames. Research is needed on how active videogames may increase physical activity.

  6. "Into Eternity"s Certain Breadth": Ambivalent Escapes in Markus Zusak's "The Book Thief"

    Science.gov (United States)

    Adams, Jenni

    2010-01-01

    This article examines the consolatory possibilities presented by Markus Zusak's recent crossover novel "The Book Thief," investigating the degree to which the novel delivers the simultaneous consolation and confrontation identified with children's and young adults' Holocaust texts by such critics as Adrienne Kertzer and Lawrence Baron. Contending…

  7. 76 FR 44021 - Announcement of Requirements and Registration for Using Public Data for Cancer Prevention and...

    Science.gov (United States)

    2011-07-22

    .../1153/home/15755 ), personal health record (PHR), mobile, Web, and/or other emerging health information... computer, a mobile handheld device, console, or any platform broadly accessible on the open Internet. 3.... Information is not collected for commercial marketing. Winners are permitted to cite that they won this...

  8. MRI-based detailed evaluation of the anatomy of the human coccyx ...

    African Journals Online (AJOL)

    2016-09-08

    Sep 8, 2016 ... Then, the images were transferred to the workstation (Syngo VIA console, Siemens). The measurements were made with the aid of these images. All of the measurements were obtained by two experienced radiologist and orthopedist. Intra/interobserver variability for the measurements was determined at ...

  9. From camp to kitsch: A queer eye on console fandom

    Directory of Open Access Journals (Sweden)

    Rob Gallagher

    2014-03-01

    Full Text Available Offering a queer perspective on video game fandom, this article considers the factors that fostered a subculture of Western devotees of Japanese video games in the 1990s. Focused on readers of the English publication Sega Saturn Magazine, it shows how, for these players, Japanese games became the basis of a collective identity founded on precisely the kinds of perverse over-attachment, projective identification and hermeneutic ingenuity that Eve Kosofsky Sedgwick identifies with camp. Citing this subculture as an example of how fans transform the texts they put to use, the article also addresses its implications for our understanding of fandom today, at a time when the proliferation of quantitative analysis techniques is transforming the production and consumption of games. Such techniques, I argue, threaten to compromise the contingency and ambiguity on which camp thrives, instead fostering the kinds of cynical calculation Sedgwick associates with kitsch.

  10. HoloHands: games console interface for controlling holographic optical manipulation

    Science.gov (United States)

    McDonald, C.; McPherson, M.; McDougall, C.; McGloin, D.

    2013-03-01

    The increasing number of applications for holographic manipulation techniques has sparked the development of more accessible control interfaces. Here, we describe a holographic optical tweezers experiment which is controlled by gestures that are detected by a Microsoft Kinect. We demonstrate that this technique can be used to calibrate the tweezers using the Stokes drag method and compare this to automated calibrations. We also show that multiple particle manipulation can be handled. This is a promising new line of research for gesture-based control which could find applications in a wide variety of experimental situations.

  11. HoloHands: games console interface for controlling holographic optical manipulation

    International Nuclear Information System (INIS)

    McDonald, C; McPherson, M; McDougall, C; McGloin, D

    2013-01-01

    The increasing number of applications for holographic manipulation techniques has sparked the development of more accessible control interfaces. Here, we describe a holographic optical tweezers experiment which is controlled by gestures that are detected by a Microsoft Kinect. We demonstrate that this technique can be used to calibrate the tweezers using the Stokes drag method and compare this to automated calibrations. We also show that multiple particle manipulation can be handled. This is a promising new line of research for gesture-based control which could find applications in a wide variety of experimental situations. (paper)

  12. Young Boys Playing Digital Games. From Console to the Playground.

    OpenAIRE

    Pål Aarsand

    2010-01-01

    This article studies how digital games are part of the everyday lives of Swedish 6 to 7-year-old boys. The data consist of video recordings from two schools, two after-school centres and four homes. The focus is on how children engage in, organize and use digital games in face-to-face interaction. It is argued that digital game competence matters not only in front of the screen, but also in the playground. In addition, it is argued that what counts as game competence is negotiated in the peer...

  13. Advanced operator interface design for CANDU-3 fuel handling system

    Energy Technology Data Exchange (ETDEWEB)

    Arapakota, D [Atomic Energy of Canada Ltd., Saskatoon, SK (Canada)

    1996-12-31

    The Operator Interface for the CANDU 3 Fuel Handling (F/H) System incorporates several improvements over the existing designs. A functionally independent sit-down CRT (cathode-ray tube) based Control Console is provided for the Fuel Handling Operator in the Main Control Room. The Display System makes use of current technology and provides a user friendly operator interface. Regular and emergency control operations can be carried out from this control console. A stand-up control panel is provided as a back-up with limited functionality adequate to put the F/H System in a safe state in case of an unlikely non-availability of the Plant Display System or the F/H Control System`. The system design philosophy, hardware configuration and the advanced display system features are described in this paper The F/H Operator Interface System developed for CANDU 3 can be adapted to CANDU 9 as well as to the existing stations. (author).

  14. The upgraded Tevatron front end

    International Nuclear Information System (INIS)

    Glass, M.; Zagel, J.; Smith, P.; Marsh, W.; Smolucha, J.

    1990-01-01

    We are replacing the computers which support the CAMAC crates in the Fermilab accelerator control system. We want a significant performance increase, but we still want to be able to service scores of different varieties of CAMAC cards in a manner essentially transparent to console applications software. Our new architecture is based on symmetric multiprocessing. Several processors on the same bus, each running identical software, work simultaneously at satisfying different pieces of a console's request for data. We dynamically adjust the load between the processors. We can obtain more processing power by simply plugging in more processor cards and rebooting. We describe in this paper what we believe to be the interesting architectural features of the new front-end computers. We also note how we use some of the advanced features of the Multibus TM II bus and the Intel 80386 processor design to achieve reliability and expandability of both hardware and software. (orig.)

  15. Advanced operator interface design for CANDU-3 fuel handling system

    International Nuclear Information System (INIS)

    Arapakota, D.

    1995-01-01

    The Operator Interface for the CANDU 3 Fuel Handling (F/H) System incorporates several improvements over the existing designs. A functionally independent sit-down CRT (cathode-ray tube) based Control Console is provided for the Fuel Handling Operator in the Main Control Room. The Display System makes use of current technology and provides a user friendly operator interface. Regular and emergency control operations can be carried out from this control console. A stand-up control panel is provided as a back-up with limited functionality adequate to put the F/H System in a safe state in case of an unlikely non-availability of the Plant Display System or the F/H Control System'. The system design philosophy, hardware configuration and the advanced display system features are described in this paper The F/H Operator Interface System developed for CANDU 3 can be adapted to CANDU 9 as well as to the existing stations. (author)

  16. Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis

    Directory of Open Access Journals (Sweden)

    Pedro Passos

    2017-04-01

    Full Text Available Game consoles allow subjects to perform movements which are visually similar to the movements performed in ‘real’ world scenarios. Beyond entertainment, virtual reality devices are being used in several domains: sports performance; motor rehabilitation; training of risk professions. This article presents the Procrustes method to measure the degree of dissimilarity between movements performed in ‘real’ and ‘virtual’ scenarios. For this purpose, the 501 darts game and a video darts game played on a console were used. The participants’ arm throwing movements were video recorded and digitized. The matrices of x and y coordinates of the movements of the wrist, elbow, and shoulder in both performance scenarios were subjected to the Procrustes method. The wrist displays the most extreme dissimilarity values (higher than elbow and shoulder. Results also revealed smaller dissimilarity values for movements performed under the same conditions (e.g., real–real and larger dissimilarity values between movements performed in different scenarios.

  17. Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis.

    Science.gov (United States)

    Passos, Pedro; Campos, Tania; Diniz, Ana

    2017-01-01

    Game consoles allow subjects to perform movements which are visually similar to the movements performed in 'real' world scenarios. Beyond entertainment, virtual reality devices are being used in several domains: sports performance; motor rehabilitation; training of risk professions. This article presents the Procrustes method to measure the degree of dissimilarity between movements performed in 'real' and 'virtual' scenarios. For this purpose, the 501 darts game and a video darts game played on a console were used. The participants' arm throwing movements were video recorded and digitized. The matrices of x and y coordinates of the movements of the wrist, elbow, and shoulder in both performance scenarios were subjected to the Procrustes method. The wrist displays the most extreme dissimilarity values (higher than elbow and shoulder). Results also revealed smaller dissimilarity values for movements performed under the same conditions (e.g., real-real) and larger dissimilarity values between movements performed in different scenarios.

  18. Undergraduate reactor control experiment

    International Nuclear Information System (INIS)

    Edwards, R.M.; Power, M.A.; Bryan, M.

    1992-01-01

    A sequence of reactor and related experiments has been a central element of a senior-level laboratory course at Pennsylvania State University (Penn State) for more than 20 yr. A new experiment has been developed where the students program and operate a computer controller that manipulates the speed of a secondary control rod to regulate TRIGA reactor power. Elementary feedback control theory is introduced to explain the experiment, which emphasizes the nonlinear aspect of reactor control where power level changes are equivalent to a change in control loop gain. Digital control of nuclear reactors has become more visible at Penn State with the replacement of the original analog-based TRIGA reactor control console with a modern computer-based digital control console. Several TRIGA reactor dynamics experiments, which comprise half of the three-credit laboratory course, lead to the control experiment finale: (a) digital simulation, (b) control rod calibration, (c) reactor pulsing, (d) reactivity oscillator, and (e) reactor noise

  19. Remote inspection manipulators for AGR II: Babcock Power's interstitial manipulator

    International Nuclear Information System (INIS)

    Whyley, S.R.

    1985-01-01

    The interstitial manipulator has been designed and built by Babcock Power for the remote visual inspection of AGR II reactors at Heysham and Torness. Its five drives are operated from a console local to the manipulator on the pile cap, or from a similar console located remotely. The need to operate from an interstitial ISI standpipe has restricted the size of the components entering the reactor, and this has consequently provided the major design constraint. A detailed structural assessment of the manipulator was carried out to demonstrate the ability to operate with payloads in excess of the largest camera weight of 13.6 kg. The manipulator finite element model was also used to determine static deflections, and, as a consequence, has provided data from which the control system is able to predict accurately the camera's position. Other computer aided design techniques have enabled the step by step sequences of manipulator deployment, in the restricted space available, to be successfully demonstrated. (author)

  20. Self-protective function of post-conflict bystander affiliation in mandrills.

    Directory of Open Access Journals (Sweden)

    Gabriele Schino

    Full Text Available BACKGROUND: Affiliative interactions exchanged between victims of aggression and individuals not involved in the original aggression (bystanders have been observed in various species. Three hypothetical functions have been proposed for these interactions: consolation, self-protection and substitute reconciliation, but data to test them are scanty. METHODOLOGY/PRINCIPAL FINDINGS: We conducted post-conflict and matched control observations on a captive group of mandrills (Mandrillus sphinx. We found that victims often redirected aggression to bystanders, that they received most affiliation from those bystanders that were frequently the target of redirection, and that bystander affiliation reduced the likelihood of redirection. Bystander affiliation did not reduce the victim's distress (as measured by its scratching rates and was not received primarily from kin/friends. Finally, bystander affiliation did not reduce the likelihood of renewed aggression from the original aggressor. CONCLUSIONS/SIGNIFICANCE: These results provide support for the self-protection hypothesis but not for the consolation and substitute reconciliation hypotheses.

  1. Human factors in equipment development for the Space Shuttle - A study of the general purpose work station

    Science.gov (United States)

    Junge, M. K.; Giacomi, M. J.

    1981-01-01

    The results of a human factors test to assay the suitability of a prototype general purpose work station (GPWS) for biosciences experiments on the fourth Spacelab mission are reported. The evaluation was performed to verify that users of the GPWS would optimally interact with the GPWS configuration and instrumentation. Six male subjects sat on stools positioned to allow assimilation of the zero-g body posture. Trials were run concerning the operator viewing angles facing the console, the console color, procedures for injecting rates with dye, a rat blood cell count, mouse dissection, squirrel monkey transfer, and plant fixation. The trials were run for several days in order to gage improvement or poor performance conditions. Better access to the work surface was found necessary, together with more distinct and better located LEDs, better access window latches, clearer sequences on control buttons, color-coded sequential buttons, and provisions made for an intercom system when operators of the GPWS work in tandem.

  2. A day in the CERN Control Centre

    CERN Multimedia

    Rosaria Marraffino

    2015-01-01

    The CERN Control Centre (CCC) is the nerve centre of the CERN beam systems. From this room, the experts prepare, monitor, adjust, and control the particle beams that circulate throughout the accelerator complex while ensuring that the services and the technical infrastructure work flawlessly. Buttons, screens, telephones, lights (but no sound): in the CCC, everything is ready to make it possible for the LHC to reach the unprecedented energies expected at Run 2.   Seen from above, the CERN Control Centre resembles the shape of a quadrupole magnet. The consoles are distributed in four circles, called “islands”, dedicated to the LHC, the SPS, the PS Complex and the Technical Infrastructure (TI) respectively. Spread between TI and LHC are the Cryogenics consoles. Being in the same room allows the 24h-manned islands to be constantly in touch with one another, thus ensuring the best performance of the machines. At the LHC island, operators are currently busy training the magnet...

  3. Willingness to pay for small solar powered bed net fans: results of a Becker-DeGroot-Marschak auction in Ghana.

    Science.gov (United States)

    Yukich, Joshua O; Briët, Olivier J T; Ahorlu, Collins K; Nardini, Peter; Keating, Joseph

    2017-08-07

    Long-lasting insecticidal nets (LLINs) are one of the main interventions recommended by the World Health Organization for malaria vector control. LLINs are ineffective if they are not being used. Subsequent to the completion of a cluster randomized cross over trial conducted in rural Greater Accra where participants were provided with the 'Bɔkɔɔ System'-a set of solar powered net fan and light consoles with a solar panel and battery-or alternative household water filters, all trial participants were invited to participate in a Becker-DeGroot-Marschak auction to determine the mean willingness to pay (WTP) for the fan and light consoles and to estimate the demand curve for the units. Results demonstraed a mean WTP of approximately 55 Cedis (~13 USD). Demand results suggested that at a price which would support full manufacturing cost recovery, a majority of households in the area would be willing to purchase at least one such unit.

  4. New developments of the GANIL control system

    International Nuclear Information System (INIS)

    Lecorche, E.

    1985-10-01

    Since its first ion beam, the GANIL accelerator has been driven by a Control System built around a minicomputer MITRA 125 and a distributed intelligence consisting of programmable Controllers and INTEL 8080 equipped autonomous CAMAC Controllers. After a brief description of the GANIL Control System, this paper will lay emphasis on the major improvements undertaken along four main directions: a) Upgrading the Control Computer. b) Introducing more powerful local intelligence. A microprocessorized autonomous CAMAC Controller called ''DIVA 68C'' using the 68000 microprocessor embedded in a VME card has been developed. Also, the 68000 will be used in a general purpose CAMAC module, the first application of which is to replace the existing data link modules. (c) Making human-machine dialog smarter with use of color graphic terminals. d) Meeting the requirements of the coming second injector. In this purpose a fully equipped auxiliary console is being installed near the main console for operation by summer 1985

  5. Automation of the control scheme for IUAC Linac

    International Nuclear Information System (INIS)

    Sahu, B.K.; Dutt, R.N.; Antony, J.; Mathuria, D.S.; Pandey, A.; Singh, K.; Ahuja, R.; Chowdhury, G.K.; Rai, A.; Patra, P.; Ghosh, S.; Ajithkumar, B.P.; Kanjilal, D.; Roy, A.

    2011-01-01

    Improvement of the Linac control scheme is undertaken for automation with minimum human intervention during beam acceleration. Python language interface with the present control scheme is used in writing automation routines to monitor the status of the phase/amplitude lock during operation and shut-down the locking mechanism to reduce the RF power, if required. Simultaneous pulse conditioning of the resonators is made possible by using dedicated hardware interfaced and Python based client interface. Movement of the drive coupler is enabled from operation console with position read back. The manual control of the slow-tuner electronics module to bring the frequency close to reference during phase locking is interfaced with the present control scheme for remote operation. Monitoring of amplitude and absolute phase of each cavity is made possible from operation console. An alternate tuning mechanism using piezoelectric actuator and stepper motor combination has been successfully tested in the test cryostat. (author)

  6. Achievement report for fiscal 1999 on research and development of technologies for medical welfare equipment. Surgery support system for brain tumors and other conditions (Rationalization for energy profit); 1999 nendo iryo fukushi kiki gijutsu kenkyu kaihatsu seika hokokusho. Noshuyo nado shujutsu shien system (energy shiyo gorika)

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2000-05-01

    In the second phase of experimental micro-manipulator fabrication, insertion parts equipped with three manipulators and operation input units are built and evaluated. The system comprises three input units and a console with a built-in controller etc., and the console is checked for shape and operability. A high resolution and high brightness stereoscopic viewer is developed for clinical use by surgical operators, and is examined for practicality. The positioning system for the intraoperative vision instrument are improved relative to its attachment method, accuracy, and sterilization tolerance. The result is evaluated, and then further improvement is made. Some functions are added to the surgical planning software program. Software programs are constructed for the real-time control and operation of the viewing system. For the micro-manipulator system to serve as a total system, the forceps are extended, tips are developed for the suction device and incision device, and their functions as members of the system are evaluated. (NEDO)

  7. Development of flight experiment work performance and workstation interface requirements, part 1. Technical report and appendices A through G

    Science.gov (United States)

    Hatterick, R. G.

    1973-01-01

    A skill requirement definition method was applied to the problem of determining, at an early stage in system/mission definition, the skills required of on-orbit crew personnel whose activities will be related to the conduct or support of earth-orbital research. The experiment data base was selected from proposed experiments in NASA's earth orbital research and application investigation program as related to space shuttle missions, specifically those being considered for Sortie Lab. Concepts for two integrated workstation consoles for Sortie Lab experiment operations were developed, one each for earth observations and materials sciences payloads, utilizing a common supporting subsystems core console. A comprehensive data base of crew functions, operating environments, task dependencies, task-skills and occupational skills applicable to a representative cross section of earth orbital research experiments is presented. All data has been coded alphanumerically to permit efficient, low cost exercise and application of the data through automatic data processing in the future.

  8. Single-purpose welding machines used in the manufacture of power equipment

    International Nuclear Information System (INIS)

    Bartak, J.

    1988-01-01

    A dedicated welding machine based on submerged arc welding with a wire electrode was developed for welding pipe sockets, spacers and other rotary parts to pressure vessel bodies. Two modifications of this apparatus were devised: one is designed for welding low-alloy carbon steels, where preheating is requisite, the other, for welding austenitic materials, requiring vigorous cooling. The single-purpose ADFS-1 device is designed for surfacing rings 200 to 1200 mm in diameter; it consists of a pillar with a drive, a rotary console, a collector, a horizontal support, a console with a vertical motor support, and a welding head with a feed equipment. Submerged arc welding using a 20x0.5 mm strip electrode is applied. Another dedicated welding machine employing submerged arc welding with a strip electrode was developed for the continuous welding of inner surfaces of pressure vessels in the sites of holes for flares. (Z.M.). 3 figs., 3 refs

  9. Software approach to automatic patching of analog computer

    Science.gov (United States)

    1973-01-01

    The Automatic Patching Verification program (APV) is described which provides the hybrid computer programmer with a convenient method of performing a static check of the analog portion of his study. The static check insures that the program is patched as specified, and that the computing components being used are operating correctly. The APV language the programmer uses to specify his conditions and interconnections is similar to the FORTRAN language in syntax. The APV control program reads APV source program statements from an assigned input device. Each source program statement is processed immediately after it is read. A statement may select an analog console, set an analog mode, set a potentiometer or DAC, or read from the analog console and perform a test. Statements are read and processed sequentially. If an error condition is detected, an output occurs on an assigned output device. When an end statement is read, the test is terminated.

  10. FY 1979 Annual report on Sunshine Project results. Fabrication designs for a solar thermal power pilot plant with curved-surface type light-collecting system (Part 2); 1979 nendo taiyonetsu hatsuden (kyokumen shuko hoshiki) seika hokokusho. 2. Pilot plant no seisaku sekkei

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1980-03-01

    Part 1 of this report (JN0040511) describes basic and fabrication design specifications for operation and control of a solar thermal power pilot plant with curved-surface type light-collecting system, centered by computer for the plant control. Part 2 follows Part 1, which describes basic fabrication design specifications (Chapter I), system design specifications (Chapter II), hardware specifications (Chapter III) and attachments (Chapter IV), to contain the other attachments: daily processing specifications, computer-aided processing function specifications, operator request function specifications, summary data collection function specifications, basic structures of the software systems, basic specifications for computer inputting/outputting, failure display panel drawings, COD/channel base dimension drawings, console inputting/outputting dimension drawings, T/W disc dimension drawings, viewer external dimension drawings, cassette MT structure dimension drawings, operator console panel drawings, power source panel dimension drawings, program specifications GFC, 4 subroutine specifications GFC (R sub), table list, table structure drawings, and analysis of system characteristics (light- and heat-collection system simulation). (NEDO)

  11. [Information and communication technology and health of the elderly].

    Science.gov (United States)

    Sanchez, Stéphane; De Boissieu, Paul; Gueyraud, Cédric; Armingaud, Didier; Guerrier, Marc; Denormandie, Philippe

    2016-01-01

    New technologies offer many advantages, especially in terms of animation in elderly care homes. Consoles and digital tablets used without any medical implication were the subject of a literature review on their impact on the health of the elderly.. Copyright © 2016 Elsevier Masson SAS. All rights reserved.

  12. Once upon a Time: Parent-Child Dialogue and Storybook Reading in the Electronic Era

    Science.gov (United States)

    Parish-Morris, Julia; Mahajan, Neha; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick; Collins, Molly Fuller

    2013-01-01

    Early experiences with books predict later reading success, and an interactive shared reading style called "dialogic reading" is especially beneficial to emergent literacy. Electronic console (EC) books, CD-rom books, and e-book apps are designed to teach preschoolers preliteracy skills, but research has yet to systematically explore the…

  13. Vitamin D

    Science.gov (United States)

    ... body that produces vitamin D. As many of us spend more and more time on computers and game consoles, we're not outdoors as much as we once were. And, when we do spend time in the sun, more of us are making the wise decision to use sunscreen ...

  14. Gender, Confinement, and Freedom: Team Teaching Introduction to Women's Studies

    Science.gov (United States)

    Hanrahan, Heidi M.; Dewitt, Amy L.; Brasher, Sally M.

    2016-01-01

    In 1993, writing about their years of feminist collaboration, Carey Kaplan and Ellen Cronan Rose explained that while they sometimes found such endeavors challenging, ultimately they were "exhilarating, consoling, and precious" (559). In the years since then, those working in women and gender studies have continued to advocate for…

  15. 75 FR 27170 - Energy Conservation Program for Consumer Products: Determination Concerning the Potential for...

    Science.gov (United States)

    2010-05-14

    ... Points for a 203-Watt Multiple-Voltage EPS for a Video Game Console Efficiency- Reference point for... would likely benefit economically from the imposition of energy conservation standards for non-Class A... projected savings and national NPV considers only the direct financial costs and benefits to consumers of...

  16. A Controlled Trial of Topiramate Treatment for Alcohol Dependence in Veterans with PTSD

    Science.gov (United States)

    2014-10-01

    regional brain metabolite levels related to the neuropathology of a disease. 1H MRS has been used to investigate the deregulation of the gluta- mate and γ...system with a Siemens Trio console (Siemens, Erlangen, Germany ) using an eight-channel transmit-receive head coil. Three-dimensional sagittal T1

  17. A new standard method for the surveying and alignment of beamline facilities at GSI

    Energy Technology Data Exchange (ETDEWEB)

    Wirth, H. [Metronom, Gesellschaft fuer Industrievermessung mbH, Mainz (Germany); Moritz, G.

    1996-01-01

    The GSI institute of heavy ion research is financed by the country of Germany. Founded in 1969, the main emphasis of the institute`s work is the research of the characteristics of atomic nuclei. The Universal Linear Accelerator UNILAC was built first and in 1987 new facilities were added to the setup. The GSI accelarators allow acceleration of all atomic nuclei up to Uranium to an energy of 20 MeV/u. In 1993 Metronome started working on a new alignment concept for the GSI`s accelerators. Metronome has developed the TASA concept. TSAS stands for Techeometric Accelerator Surveying and Alignment and is based on the new generation of high-precision total stations. One feature included in the TASA Concept, has been the replacement of all mobile plates by fixed consoles. An immense advantage of new fixed consoles, welded onto every component, is that they can be positioned to locations where they can be easily measured, simply by taking measuring conditions (lines of sight, heights of stands, error-figures, configuration, etc.) into consideration. The TASA Concept can be used for all alignments of the different GSI accelerators. For all accelerators a special investigation was carried out to check if it is possible to position a new pillar system and to install new consoles on the components. The free positioning of fiducial points makes it possible to use polar measurements for all components. This is an enormous advantage and a step forward for alignment procedures at GSI. Furthermore, use of a total station as opposed to the ECDS System means that one operator less is needed. (S.Y.)

  18. Anticipation, teamwork and cognitive load: chasing efficiency during robot-assisted surgery.

    Science.gov (United States)

    Sexton, Kevin; Johnson, Amanda; Gotsch, Amanda; Hussein, Ahmed A; Cavuoto, Lora; Guru, Khurshid A

    2018-02-01

    Robot-assisted surgery (RAS) has changed the traditional operating room (OR), occupying more space with equipment and isolating console surgeons away from the patients and their team. We aimed to evaluate how anticipation of surgical steps and familiarity between team members impacted efficiency. We analysed recordings (video and audio) of 12 robot-assisted radical prostatectomies. Any requests between surgeon and the team members were documented and classified by personnel, equipment type, mode of communication, level of inconvenience in fulfilling the request and anticipation. Surgical team members completed questionnaires assessing team familiarity and cognitive load (National Aeronautics and Space Administration - Task Load Index). Predictors of team efficiency were assessed using Pearson correlation and stepwise linear regression. 1330 requests were documented, of which 413 (31%) were anticipated. Anticipation correlated negatively with operative time, resulting in overall 8% reduction of OR time. Team familiarity negatively correlated with inconveniences. Anticipation ratio, per cent of requests that were non-verbal and total request duration were significantly correlated with the console surgeons' cognitive load (r=0.77, p=0.006; r=0.63, p=0.04; and r=0.70, p=0.02, respectively). Anticipation and active engagement by the surgical team resulted in shorter operative time, and higher familiarity scores were associated with fewer inconveniences. Less anticipation and non-verbal requests were also associated with lower cognitive load for the console surgeon. Training efforts to increase anticipation and team familiarity can improve team efficiency during RAS. © Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted.

  19. Model based controls and the AGS booster controls system architecture

    International Nuclear Information System (INIS)

    Casella, R.A.

    1987-01-01

    For the past three years the Accelerator Controls Section has been responsible for the development of the Heavy Ion Transfer Line (HITL) used to inject heavy ions created at the Tandem Van de Graaff into the Alternating Gradient Synchrotron (AGS). This was recognized as an opportunity to test new ideas for control of a beam line, which if successful, could be implemented in an upgrade of the existing control system for the AGS. The in place control system for the AGS consisted of DEC PDP10 computer as the primary computer interface to the accelerator via three control room consoles, and keeper of the device database. For the HITL project it was decided to make the control system a true distributed network putting more computing power down at the device level via intelligent subsystems. A network of Apollo workstations was added at the host level. Apollos run a distributed operating system and are connected to each other by the Domain Token Ring Network. The Apollos were seen as the new primary computers for consoles with each console containing at least one Apollo. These hosts and all other subsystems are connected to each other via an in house developed LAN (RELWAY). The design of the control system developed for HITL was mostly successful. The proposed AGS Booster is designed to be a synchrotron injector for the AGS. With the forthcoming development of the Booster for the AGS an opportunity has again developed to implement new ideas for accelerator control. One weakness of the HITL control system is the limited cpu power and poor debugging facilities of the stations

  20. 14 CFR 417.23 - Compliance monitoring.

    Science.gov (United States)

    2010-01-01

    ... 14 Aeronautics and Space 4 2010-01-01 2010-01-01 false Compliance monitoring. 417.23 Section 417... Compliance monitoring. (a) A launch operator must allow access by, and cooperate with, Federal officers or... launch operator must provide the FAA with a console for monitoring the progress of the countdown and...

  1. Demographic Change and Transport

    DEFF Research Database (Denmark)

    Haustein, Sonja; Siren, Anu Kristiina; Framke, Elisabeth

    This report is the literature review on demographic changes and transport of Work Package 1 of the EU project CONSOL, “CONcerns and SOLutions – Road Safety in the Ageing Societies” (contract period: 2011-2013). The report is a state-of-the art report that combines current knowledge with new...

  2. Virtual programs create e-commerce nightmares

    NARCIS (Netherlands)

    Carroll, C; Torres, M; Sanchez, B; Wills, E

    1999-01-01

    Pop-up consoles offer a (controversial) means of presenting ads over the Internet. If a number of pop-ups are opened using involuntary triggers located at the entrances of a number of sites, virtual programs will emerge comprised of the entire set of commands from all of the linked sites. Notably,

  3. A new conception for the central control facility of MEA

    International Nuclear Information System (INIS)

    Schimmel, F.

    1986-01-01

    To control the AFBU from the Central Control Facility some change will be necessary. This has led to a complete revision of the facilities of both consoles. Some proposals are made to improve the response time of the control systems. These improvements are feasible at short notice. (G.J.P.)

  4. In-game assessment and training of nonverbal cognitive skills using TagTiles

    NARCIS (Netherlands)

    Verhaegh, J.; Fontijn, W.F.J.; Aarts, E.H.L.; Resing, W.C.M.

    2013-01-01

    We present a field study with a game for children called 'Tap the little hedgehog', which is played on the TagTiles console, a tangible electronic interface. The game was developed to train and assess cognitive skills and includes tasks which, in isolation, exhibit a high correlation with a number

  5. ERGONOMICS ABSTRACTS 48983-49619.

    Science.gov (United States)

    Ministry of Technology, London (England). Warren Spring Lab.

    THE LITERATURE OF ERGONOMICS, OR BIOTECHNOLOGY, IS CLASSIFIED INTO 15 AREAS--METHODS, SYSTEMS OF MEN AND MACHINES, VISUAL AND AUDITORY AND OTHER INPUTS AND PROCESSES, INPUT CHANNELS, BODY MEASUREMENTS, DESIGN OF CONTROLS AND INTEGRATION WITH DISPLAYS, LAYOUT OF PANELS AND CONSOLES, DESIGN OF WORK SPACE, CLOTHING AND PERSONAL EQUIPMENT, SPECIAL…

  6. Investigation on the advanced control room design for next generation nuclear power plants

    International Nuclear Information System (INIS)

    Choi, Seong Soo

    1998-02-01

    An advanced human-machine interface (HMI) has been developed to enhance the safety and availability of a nuclear power plant (NPP) by improving operational reliability. The key elements of the proposed HMI are the large display panels which present synopsis of plant status and the compact, computer-based work stations for monitoring, control and protection functions. The work station consists of four consoles such as a dynamic alarm console (DAC), a system information console (SIC), a computerized operating-procedure console (COC), and a safety system information console (SSIC). The DAC provides clean alarm pictures, in which information overlapping is excluded and alarm impacts are discriminated, for quick situation awareness. The SIC supports a normal operation by offering all necessary system information and control functions over non-safety systems. In addition, it is closely linked to the other consoles in order to automatically display related system information according to situations of the DAC and the COC. The COC aids operators with proper operating procedures during normal plant startup and shutdown or after a plant trip, and it also reduces their physical/mental burden through soft automation. The SSIC continuously displays safety system status and enables operators to control safety systems. With regard to automation, the automating strategies of emergency operation are developed for achieving safe shutdown in pressurized water reactors. These strategies can make emergency operation optimal, and as well they considerably lengthen the operator response time. Decision-making and control are investigated in order to develop the automating strategies. In decision-making, diagnostic trees are established to automate the diagnostic tasks for selecting appropriate emergency operations, and the decision-making procedure is developed to automate some decisions which must be made on a plant- and event-specific basis. In control, cooldown is planned by

  7. Commercially Available Digital Game Technology in the Classroom: Improving Automaticity in Mental-Maths in Primary-Aged Students

    Science.gov (United States)

    O'Rourke, John; Main, Susan; Hill, Susan M.

    2017-01-01

    In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year four/five classrooms to develop student automaticity of mathematical calculations. The automaticity of mathematical calculations was compared for those students using the HGC and those being taught using traditional teaching methods. Over a school…

  8. Video Game Access, Parental Rules, and Problem Behavior: A Study of Boys with Autism Spectrum Disorder

    Science.gov (United States)

    Engelhardt, Christopher R.; Mazurek, Micah O.

    2014-01-01

    Environmental correlates of problem behavior among individuals with autism spectrum disorder remain relatively understudied. The current study examined the contribution of in-room (i.e. bedroom) access to a video game console as one potential correlate of problem behavior among a sample of 169 boys with autism spectrum disorder (ranging from 8 to…

  9. Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing

    NARCIS (Netherlands)

    Pasch, Marco; Berthouze, Nadia; van Dijk, Elisabeth M.A.G.; Nijholt, Antinus; Nijholt, A.; Poppe, R.W.; Poppe, Ronald Walter

    2008-01-01

    Video game consoles that employ physical activity as an interaction mode can benefit from using the gamer’s movement as feedback and adapt to it. But to be able to design such systems we need to know how gamers actually move and what we can infer from this. This paper reports preliminary,

  10. Assessment of Application Technology of Natural User Interfaces in the Creation of a Virtual Chemical Laboratory

    Science.gov (United States)

    Jagodzinski, Piotr; Wolski, Robert

    2015-01-01

    Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…

  11. 77 FR 75988 - Notice of Final Determination of Sales at Less Than Fair Value: Large Residential Washers From...

    Science.gov (United States)

    2012-12-26

    ... importation); (c) it contains a push button user interface with a maximum of six manually selectable wash cycle settings, with no ability of the end user to otherwise modify water temperature, water level, or spin speed for a selected wash cycle setting; and (d) the console containing the user interface is made...

  12. 77 FR 46715 - Large Residential Washers From the Republic of Korea: Amendment to the Scope of the...

    Science.gov (United States)

    2012-08-06

    ... push button user interface with a maximum of six manually selectable wash cycle settings, with no ability of the end user to otherwise modify water temperature, water level, or spin speed for a selected wash cycle setting; and (d) the console containing the user interface is made of steel and is assembled...

  13. 78 FR 11154 - Large Residential Washers From the Republic of Korea: Countervailing Duty Order

    Science.gov (United States)

    2013-02-15

    ... importation); (c) it contains a push button user interface with a maximum of six manually selectable wash cycle settings, with no ability of the end user to otherwise modify water temperature, water level, or spin speed for a selected wash cycle setting; and (d) the console containing the user interface is made...

  14. 78 FR 11148 - Large Residential Washers From Mexico and the Republic of Korea: Antidumping Duty Orders

    Science.gov (United States)

    2013-02-15

    ... contains a push button user interface with a maximum of six manually selectable wash cycle settings, with no ability of the end user to otherwise modify water temperature, water level, or spin speed for a selected wash cycle setting; and (d) the console containing the user interface is made of steel and is...

  15. 77 FR 75975 - Large Residential Washers From the Republic of Korea: Final Affirmative Countervailing Duty...

    Science.gov (United States)

    2012-12-26

    ... importation); (c) it contains a push button user interface with a maximum of six manually selectable wash cycle settings, with no ability of the end user to otherwise modify water temperature, water level, or spin speed for a selected wash cycle setting; and (d) the console containing the user interface is made...

  16. Migrant Families: Moving Up with Technology.

    Science.gov (United States)

    Winograd, Kathryn

    2001-01-01

    Under the direction of the Pennsylvania Department of Migrant Education, an educational software company has adapted educational curricula to a video game format for use in video game consoles that hook into television sets. Migrant children using these at home have made significant gains in math, reading, English fluency, and critical thinking…

  17. 78 FR 49323 - Proposed Agency Information Collection Activities; Comment Request

    Science.gov (United States)

    2013-08-13

    ...: Operating railroad equipment while being distracted by the use of electronic devices (e.g., phones, game consoles, personal computers, etc.) is known to be a factor in some accidents and suspected of being the cause of many others in the railroad industry. It is also known that such use is dangerous, as evidenced...

  18. 100-N technical manual. Volume 2A: Systems descriptions

    Energy Technology Data Exchange (ETDEWEB)

    1963-12-31

    This report contains engineering drawings for the control room, reactor monitoring systems, and reactor control systems for the N reactor. Each console in the control room is detailed. Other systems discussed are: stack air monitoring system, charging machine control systems, and heating and ventilation control systems. A N reactor plant glossary is included.

  19. Is it all in the game? : learner support in an educational knowledge management simulation game

    NARCIS (Netherlands)

    Leemkuil, Hendrik Hermanus

    2006-01-01

    This thesis is about the educational use of computer games. The fast growth of the use of digital games (on game consoles, personal computers and the Internet) in the last two decades has led to renewed attention to the role of game play in education (see for example Dawes and Dumbleton, 2001,

  20. 75 FR 56597 - University of Wisconsin; University of Wisconsin Nuclear Reactor Environmental Assessment and...

    Science.gov (United States)

    2010-09-16

    ... dormitory is approximately 400 meters (1,300 feet) away. There are no nearby industrial, transportation, or... housed in the Reactor Laboratory, a 13 meter (43 feet) by 22 meter (70 feet) room of conventional... height is approximately 11 meters (36 feet) with a portion of the ceiling above the console area a height...

  1. How to decide which infant can have robotic surgery? Just do the math.

    Science.gov (United States)

    Finkelstein, J B; Levy, A C; Silva, M V; Murray, L; Delaney, C; Casale, P

    2015-08-01

    In pediatric urology, robot-assisted surgery has overcome several impediments of conventional laparoscopy. However, workspace has a major impact on surgical performance. The limited space in an infant can significantly impede the mobility of robotic instruments. There is currently no consensus on which infant can undergo robotic intervention and no parameters to help make this decision, especially for those surgeons at the start of their learning curve. We sought to evaluate our experience with infants to create an objective standard to determine which patients may be most suitable for robotic surgery. We prospectively evaluated 45 infants (24 males, 21 females), aged 3-12 months old, who underwent a robotic intervention for either upper or lower urinary tract pathology. At the preoperative office visit the attending surgeon measured the distance between both anterior superior iliac spines (ASIS) as well as the puboxyphoid distance (PXD), regardless of whether the approach was for upper or lower tract disease. Patients' weights were also noted. During surgery, we recorded the number of robotic collisions as well as console time. All surgeries were performed utilizing the da Vinci Si Surgical System by a single surgeon. There were no differences in ASIS, PXD, collisions or console time when stratified by gender, age or weight. When arranging by upper or lower tract approach, there was no difference in the number of collisions. There was a strong inverse relationship between both ASIS distance and PXD and the number of collisions. Additionally, there was a strong correlation between the number of collisions and console time (Fig. 1). Using a cutoff of 13 cm for the ASIS, there were significantly fewer collisions in the >13 cm group as compared to the ≤13 cm group. This was also true for the PXD using a cutoff of 15 cm: there were significantly fewer collisions in the >15 cm group as compared to the ≤15 cm group. Safe proliferation of robotic technology in the

  2. Three-dimensional modeling and virtual TRIGA reconfigure for specialized training; Modelado 3D y TRIGA virtual reconfigurable para entrenamiento especializado

    Energy Technology Data Exchange (ETDEWEB)

    Plata M, A. C.; Morales S, J. B.; Flores, M. [Facultad de Ingenieria, Division de Estudios de Posgrado, Campus Morelos, UNAM, Paseo Cuauhnahuac 8532, Col. Progreso, 62550 Jiutepec, Morelos (Mexico)], e-mail: yoyuclof@hotmail.com

    2009-10-15

    The news products that have been realized for the training virtual room which is developing in the Engineering Faculty of National Autonomous University of Mexico are presented. These improvements are mainly in modeling of virtual reality of the reactor building, as well as internal parts of reactor. It was modified the dynamic modeling of control rods of reaction in chain and included new elements to reactor. which exist not necessarily in all the TRIGA, but that, for educational purposes are highly useful. Such is the case of addition of valves, pumps, tanks, injection lines of light or borated water, as well as a heat exchanger, with it can recycle only pool water from side to other, or to extract energy toward a secondary controller from the operator console. The models of heat decay were included, of subcooled and nucleated boiling of coolant-moderator in the core, the dynamics of xenon and samarium. These last with independent multipliers of simulation time to allow variations very fast that real time. All these additions modify the coolant-moderator characteristics and consequently the answer of simulator. The controls are separated in: an operator console (student) very similar to the real systems, another of instructor that has additional access to parameters not directly measurement in the facilities but that allow to modify the system to illustrate another not easily possible effects in the real system. The traveling crane is also modeled and is controlled in a third console from where can to replacement to reactor as well as to add or to replacement: intakes and discharges of coolant circulators, measuring instruments, reflectors and neutron sources. The dynamic models have been tested in SCILAB and SCICOS. At present is working in the integration of the dynamic simulator and the virtual reality mainly with the design requirement of allowing functions of increased reality. (Author)

  3. Three-dimensional modeling and virtual TRIGA reconfigure for specialized training

    International Nuclear Information System (INIS)

    Plata M, A. C.; Morales S, J. B.; Flores, M.

    2009-10-01

    The news products that have been realized for the training virtual room which is developing in the Engineering Faculty of National Autonomous University of Mexico are presented. These improvements are mainly in modeling of virtual reality of the reactor building, as well as internal parts of reactor. It was modified the dynamic modeling of control rods of reaction in chain and included new elements to reactor. which exist not necessarily in all the TRIGA, but that, for educational purposes are highly useful. Such is the case of addition of valves, pumps, tanks, injection lines of light or borated water, as well as a heat exchanger, with it can recycle only pool water from side to other, or to extract energy toward a secondary controller from the operator console. The models of heat decay were included, of subcooled and nucleated boiling of coolant-moderator in the core, the dynamics of xenon and samarium. These last with independent multipliers of simulation time to allow variations very fast that real time. All these additions modify the coolant-moderator characteristics and consequently the answer of simulator. The controls are separated in: an operator console (student) very similar to the real systems, another of instructor that has additional access to parameters not directly measurement in the facilities but that allow to modify the system to illustrate another not easily possible effects in the real system. The traveling crane is also modeled and is controlled in a third console from where can to replacement to reactor as well as to add or to replacement: intakes and discharges of coolant circulators, measuring instruments, reflectors and neutron sources. The dynamic models have been tested in SCILAB and SCICOS. At present is working in the integration of the dynamic simulator and the virtual reality mainly with the design requirement of allowing functions of increased reality. (Author)

  4. Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study.

    Science.gov (United States)

    Luna-Oliva, Laura; Ortiz-Gutiérrez, Rosa María; Cano-de la Cuerda, Roberto; Piédrola, Rosa Martínez; Alguacil-Diego, Isabel M; Sánchez-Camarero, Carlos; Martínez Culebras, María Del Carmen

    2013-01-01

    Limited evidence is available about the effectiveness of virtual reality using low cost commercial consoles for children with developmental delay. The aim of this preliminary study is to evaluate the usefulness of a videogame system based on non-immersive virtual reality technology (Xbox 360 KinectTM) to support conventional rehabilitation treatment of children with cerebral palsy. Secondarily, to objectify changes in psychomotor status of children with cerebral palsy after receiving rehabilitation treatment in addition with this last generation game console. 11 children with cerebral palsy were included the study. A baseline, a post-treatment and a follow-up assessment were performed related to motor and the process skills, balance, gait speed, running and jumping and fine and manual finger dexterity. All the participants completed 8 weeks of videogame treatment, added to their conventional physiotherapy treatment, with Xbox 360 Kinect™ (Microsoft) game console. The Friedman test showed significant differences among the three assessments for each variable: GMFM (p = 0.001), AMPS motor (p = 0.001), AMPS process (p = 0.010), PRT (p = 0.005) and 10 MW (p = 0.029). Wilcoxon test showed significant statistically differences pre and post-treatment, in all the values. Similarly, results revealed significant differences between basal and follow-up assessment. There were not statistical differences between post-treatment and follow-up evaluation, indicating a long-term maintenance of the improvements achieved after treatment. Low cost video games based on motion capture are potential tools in the rehabilitation context in children with CP. Our Kinect Xbox 360 protocol has showed improvements in balance and ADL in CP participants in a school environment, but further studies are need to validate the potential benefits of these video game systems as a supplement for rehabilitation of children with CP.

  5. Audio Control Handbook For Radio and Television Broadcasting. Third Revised Edition.

    Science.gov (United States)

    Oringel, Robert S.

    Audio control is the operation of all the types of sound equipment found in the studios and control rooms of a radio or television station. Written in a nontechnical style for beginners, the book explains thoroughly the operation of all types of audio equipment. Diagrams and photographs of commercial consoles, microphones, turntables, and tape…

  6. What "World of Warcraft" Is Teaching Us about Learning

    Science.gov (United States)

    Ackerman, Lyn Kajiwara

    2017-01-01

    Video games are a growing multi-billion dollar industry. Pew Internet & American Life Project (2008) reported that 97 percent of teens ages 12 to 17 years play computer, web, portable, or console games. Of the various genres that were reported, 36 percent of teens played role playing games and 21 percent played massively multiplayer online…

  7. Supercomputing with toys: harnessing the power of NVIDIA 8800GTX and playstation 3 for bioinformatics problem.

    Science.gov (United States)

    Wilson, Justin; Dai, Manhong; Jakupovic, Elvis; Watson, Stanley; Meng, Fan

    2007-01-01

    Modern video cards and game consoles typically have much better performance to price ratios than that of general purpose CPUs. The parallel processing capabilities of game hardware are well-suited for high throughput biomedical data analysis. Our initial results suggest that game hardware is a cost-effective platform for some computationally demanding bioinformatics problems.

  8. Security force effectiveness and technology

    International Nuclear Information System (INIS)

    Seaton, M.B.

    1988-01-01

    No one would propose ineffective security forces. Applied technology always has, as its purpose, to increase effectiveness. Evidence exists, however, that poorly conceived or executed technological solutions can actually do more harm than good. The author argues for improved human factor considerations in physical security applied technology -- especially in the area of security console operations

  9. How to Configurate Oracle Enterprise Manager on Windows 2000 Server

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    Oracle Enterprise Manager is a system management tool, which provides an integrated solution for centrally managing your heterogeneous environment Servers. Enterprise Manager combines a graphical Console, Oracle Management Servers, Oracle Intelligent Agents, common services, and tools to provide an integrated, comprehensive systems management platform for managing Oracle products, and is comprised of such as Data

  10. Astronauts Ross and Helms at CAPCOM station during STS-61 simulations

    Science.gov (United States)

    1993-01-01

    Astronauts Jerry L. Ross and Susan J. Helms are pictured at the Spacecraft Communicators console during joint integrated simulations for the STS-61 mission. Astronauts assigned to extravehicular activity (EVA) tasks with the Hubble Space Telescope (HST) were simultaneously rehearsing in a neutral buoyancy tank at the Marshall Space Flight Center (MSFC) in Alabama.

  11. The Impact of the Internet of Things (IoT) on the IT Security Infrastructure of Traditional Colleges and Universities in the State of Utah

    Science.gov (United States)

    Campbell, Wendy

    2017-01-01

    The speed and availability of Internet-capable devices, such as computers, smartphones, gaming consoles, TVs, and tablets have made it possible for our society to be connected, and stay connected to the Internet 24 hours a day. The Internet of Things (IoT) describes a new environment where common objects are uniquely identifiable and accessible…

  12. Giorgio Perlasca, 'Giusto tra le nazioni' e 'eroe italiano'

    NARCIS (Netherlands)

    Jansen, M.M.

    2008-01-01

    Giorgio Perlasca che, fingendosi console spagnolo, nel 1944 salvò più di cinquemila ebrei ungheresi a Budapest, è stato proclamato “Giusto tra le Nazioni” a Yad Vashem nel 1989, dopo di che è seguito il suo riconoscimento all’estero ed in Italia come “uomo giusto” e come “eroe italiano”. Dopo il

  13. When Should Nintendo Launch its Wii? Insights From a Bivariate Successive Generation Model

    NARCIS (Netherlands)

    Ph.H.B.F. Franses (Philip Hans); C. Hernández-Mireles (Carlos)

    2006-01-01

    textabstractNovember 2006 most likely marks the launch of Sony’s PS3, the successor to PS2. Later, Nintendo is expected to launch the Wii, the successor to the GameCube. We answer the question in the title by analyzing the diffusion of the earlier generations of these consoles, and by using a new

  14. Recent computer applications in boiling water reactor power plants

    International Nuclear Information System (INIS)

    Hiraga, Shoji; Joge, Toshio; Kiyokawa, Kazuhiro; Kato, Kanji; Nigawara, Seiitsu

    1976-01-01

    Process computers in boiling water reactor power plants have won the position of important equipments for the calculation of the core and plant performances and for data logging. Their application technique is growing larger and larger every year. Here, two systems are introduced; plant diagnostic system and computerized control panel. The plant diagnostic system consists of the part processing the signals from a plant, the operation part mainly composed of a computer to diagnose the operating conditions of each system component using input signal, and the result display (CRT or typewriter). The concept on the indications on control panels in nuclear power plants is changing from ''Plant parameters and to be indicated on panel meters as much as possible'' to ''Only the data required for operation are to be indicated.'' Thus the computerized control panel is attracting attention, in which the process computer for processing the operating information and CRT display are introduced. The experimental model of that panel comprises and operator's console and a chief watchmen's console. Its functions are dialogic data access and the automatic selection of preferential information. (Wakatsuki, Y.)

  15. Web-based video monitoring of CT and MRI procedures

    Science.gov (United States)

    Ratib, Osman M.; Dahlbom, Magdalena; Kho, Hwa T.; Valentino, Daniel J.; McCoy, J. Michael

    2000-05-01

    A web-based video transmission of images from CT and MRI consoles was implemented in an Intranet environment for real- time monitoring of ongoing procedures. Images captured from the consoles are compressed to video resolution and broadcasted through a web server. When called upon, the attending radiologists can view these live images on any computer within the secured Intranet network. With adequate compression, these images can be displayed simultaneously in different locations at a rate of 2 to 5 images/sec through standard LAN. The quality of the images being insufficient for diagnostic purposes, our users survey showed that they were suitable for supervising a procedure, positioning the imaging slices and for routine quality checking before completion of a study. The system was implemented at UCLA to monitor 9 CTs and 6 MRIs distributed in 4 buildings. This system significantly improved the radiologists productivity by saving precious time spent in trips between reading rooms and examination rooms. It also improved patient throughput by reducing the waiting time for the radiologists to come to check a study before moving the patient from the scanner.

  16. Monitor and control device in a nuclear power plant

    International Nuclear Information System (INIS)

    Neda, Toshikatsu.

    1980-01-01

    Purpose: To facilitate and ensure monitor and control, as well as improve the operation efficiency and save man power, by render the operation automatic utilizing a process computer and centralizing the monitor and control functions. Constitution: All of the operations from the start up to stop in a nuclear power plant are conducted by way of a monitor and control board. The process data for the nuclear power plant are read into the process computer and displayed on a CRT display. Controls are carried out respectively for the control rod on a control rod panel, for the feedwater rate on a feedwater control panel, for the recycling flow rate on a recycling control panel and for the turbine generator on a turbine control panel. When the operation is conducted by an automatic console, operation signals from the console are imputted into the process computer and the state of the power plant is monitored and automatic operation is carried out based on the operation signals and from signals from each of the panels. (Moriyama, K.)

  17. A demonstration of a low cost approach to security at shipping facilities and ports

    Science.gov (United States)

    Huck, Robert C.; Al Akkoumi, Mouhammad K.; Herath, Ruchira W.; Sluss, James J., Jr.; Radhakrishnan, Sridhar; Landers, Thomas L.

    2010-04-01

    Government funding for the security at shipping facilities and ports is limited so there is a need for low cost scalable security systems. With over 20 million sea, truck, and rail containers entering the United States every year, these facilities pose a large risk to security. Securing these facilities and monitoring the variety of traffic that enter and leave is a major task. To accomplish this, the authors have developed and fielded a low cost fully distributed building block approach to port security at the inland Port of Catoosa in Oklahoma. Based on prior work accomplished in the design and fielding of an intelligent transportation system in the United States, functional building blocks, (e.g. Network, Camera, Sensor, Display, and Operator Console blocks) can be assembled, mixed and matched, and scaled to provide a comprehensive security system. The following functions are demonstrated and scaled through analysis and demonstration: Barge tracking, credential checking, container inventory, vehicle tracking, and situational awareness. The concept behind this research is "any operator on any console can control any device at any time."

  18. Development of an automated remote inspection system for the interior of the primary containment vessel of a nuclear power plant

    International Nuclear Information System (INIS)

    Senoo, Makoto; Yoshida, Tomiharu; Omote, Tatsuyuki; Tanaka, Keiji; Koga, Kazunori

    1996-01-01

    An automated remote inspection system has been developed for the interior of the primary containment vessel of a nuclear power plant. This system consists of an inspection robot and an operator's console. The inspection robot travels along a monorail provided in the interior of the primary containment vessel. The operator's console is located in the central control room of the power plant. We have made efforts to downsize the robot and automate the inspection and monitoring machinery. As for downsizing the robot, a 152 mm wide, 290 mm high cross-sectional area and 15 kg weight can be realized using commercially available small sensors and rearranging the parts in those sensors. As for automating the inspection and monitoring, several monitoring functions are developed using image processing, frequency analysis and other techniques applied to signals from sensors such as an ITV camera, an infrared camera and a microphone, which are mounted on the robot. Endurance tests show resistance of the robot to radiational and thermal conditions is adequate for actual use in actual power plants. (author)

  19. Monitor for safety engineering facility

    International Nuclear Information System (INIS)

    Sato, Akira; Kaneda, Mitsunori.

    1982-01-01

    Purpose: To improve the reactor safety and decrease misoperation upon periodical inspection by instantly obtaining the judgement for the stand-by states in engineering safety facilities of a nuclear power plant. Constitution: Process inputs representing the states of valves, pumps, flowrates or the likes of the facility are gathered into an input device and inputted to a status monitor. The status of the facility inputted to the input device are judged for each of the inputs in a judging section and recognized as a present system stand-by pattern of the system (Valve) to be inspected. While on the other hand, a normal system stand-by pattern previously stored in a memory unit is read out by an instruction from an operator console and judged by comparison with the system stand-by pattern in a comparison section. The results are displayed on a display device. Upon periodical inspection, inspection procedures stored in the memory unit are displayed on the display device by the instruction from the operator console. (Seki, T.)

  20. Operation and maintenance of the 250 kW TRIGA Mark II reactor at the J. Stefan Institute

    International Nuclear Information System (INIS)

    Dimic, V.

    1982-01-01

    Over the last two years the TRIGA Mark II reactor in Ljubljana has been operated at an energy release of about 2250 MWh or about 4200 hours per year. In this period, about 2000 samples were irradiated. Since the last TRIGA Owners' Conference there has been an increase in all operational data because of a very extensive programme of irradiation of molybdenum for the everyday production of technetium-99 m by a solvent extraction method. Because of its age and absolencence replacement of the console electronics was considered some time ago. Therefore, partly new instrumentation was installed this year. A new console is under construction. Furthermore, a new core configuration was established after 7 fresh FLIP fuel elements were delivered by GA. At this time it was noticed that 2 dummy elements are stuck in the upper grid plate. They will be exchanged during the regular maintenance work in August this year. During the last two years the reactor has been operated without any longer shut-down due to technical difficulties. (author)

  1. Design, development, and validation of a take-home simulator for fundamental laparoscopic skills: using Nintendo Wii for surgical training.

    Science.gov (United States)

    Bokhari, Ravia; Bollman-McGregor, Jyoti; Kahoi, Kanav; Smith, Marshall; Feinstein, Ara; Ferrara, John

    2010-06-01

    Assuring quality surgical trainees within the confines of reduced work hours mandates reassessment of educational paradigms. Surgical simulators have been shown to be effective in teaching surgical residents, but their use is limited by cost and time constraints. The Nintendo Wii gaming console is inexpensive and allows natural hand movements similar to those performed in laparoscopy to guide game play. We hypothesize that surgical skills can be improved through take-home simulators adapted from affordable off-the-shelf gaming consoles. A total of 21 surgical residents participated in a prospective, controlled study. An experimental group of 14 surgical residents was assigned to play Marble Mania on the Nintendo Wii using a unique physical controller that interfaces with the WiiMote controller followed by a simulated electrocautery task. Seven residents assigned to the control group performed the electrocautery task without playing the game first. When compared with the control group, the experimental group performed the task with fewer errors and superior movement proficiency (P Nintendo Wii gaming device along with Marble Mania serves as an effective take-home surgical simulator.

  2. The design schemes of database and intelligent local controller in the SRRC control system

    International Nuclear Information System (INIS)

    Wang, C.J.; Chen, Jenny; Chen, J.S.; Jan, G.J.

    1994-01-01

    The control system of the SRRC has been utilized to facilitate commisioning since the beginning, and it provides operators an easy to use environment. Hence, we would like to discuss the design schemes and relationships between the user's interface, the database and the ILC (Intelligent Local Controller) levels. The whole control system in SRRC is a two-level design connected by Ethernet. From operator's view, the upper level is the CONSOLE level and the lower one is the ILC level. Those signals from, or to, equipment are connected to ILCs through analog/digital interfaces, GPIB buses, RS232 serial links, etc.; the ILC is an IEEE 1014 bus (VMEbus) based system running PSOS+ real-time multi-tasking kernel and PNA+ (TCP/IP protocols) communication software. The control software of CONSOLE level is developed in the VMS operating system on DEC workstations, and The Graphic User Interfaces are built on the X-Window/Motif environment. The control system has fulfilled the expectations of the facility commissioning group. It has also proved to be a simple, stable, accurate, easily maintained system. ((orig.))

  3. An electrochemical method for determining hydrogen concentrations in metals and some applications

    Science.gov (United States)

    Danford, M. D.

    1983-01-01

    An electrochemical method was developed for the determination of hydrogen in metals using the EG&G-PARC Model 350A Corrosion Measurement Console. The method was applied to hydrogen uptake, both during electrolysis and electroplating, and to studies of hydrogen elimination and the effect of heat treatment on elimination times. Results from these studies are presented.

  4. The CEBAF [Continuous Electron Beam Accelerator Facility] control system architecture

    International Nuclear Information System (INIS)

    Bork, R.

    1987-01-01

    The focus of this paper is on CEBAF's computer control system. This control system will utilize computers in a distributed, networked configuration. The architecture, networking and operating system of the computers, and preliminary performance data are presented. We will also discuss the design of the operator consoles and the interfacing between the computers and CEBAF's instrumentation and operating equipment

  5. 275---11 Dec 2009 [Final version].indd

    African Journals Online (AJOL)

    11 Des 2009 ... Narrative therapy is suggested as a means of grief counselling, as it makes use of the story analogy, which supports the notion of an open end to the ... narrative approach to grief will generate the consolation needed by the grief-stricken on their ...... International Journal of Practical Theology 8(2), 1–14.

  6. Demonstration of an Enhanced Vertical Magnetic Gradient System for UXO

    Science.gov (United States)

    2008-12-01

    fluxgate magnetometers , data recording console, laser altimeter, and acoustic altimeters were tested to ensure proper operation and performance. The VG...Simultaneous Electromagnetic Induction and Magnetometer System WAA wide area assessment ACKNOWLEDGEMENTS We wish to express our sincere...sensors. The benefits of vertical gradient (VG) configurations in magnetometer systems are common knowledge, and these configurations are routinely

  7. Language Learners & Computer Games: From "Space Invaders" to "Second Life"

    Science.gov (United States)

    Stanley, Graham; Mawer, Kyle

    2008-01-01

    The term serious game is often used to refer to "games used for training, advertising, simulation, or education." In this article, the authors use the term computer game in its broadest sense, believing it to encompass the broad spectrum of what is usually referred to now as all digital gaming (video games, console games, online games, etc.). They…

  8. Digital Gaming Perspectives of Older Adults: Content vs. Interaction

    Science.gov (United States)

    Marston, Hannah R.

    2013-01-01

    There were two objectives to this study: (a) to establish flow and (2) to establish whether computer game interaction or content was important to the older adult, using the Nintendo Wii and the Sony PlayStation 2 consoles. An earlier study had identified the sports genre as a preference, and three games (golf, tennis, and boxing) were selected…

  9. Astronaut Terry J. Hart in training session RMS for STS-2 bldg 29

    Science.gov (United States)

    1981-01-01

    Astronaut Terry J. Hart in training session with the Remote Manipulator System (RMS) for STS-2 bldg 29. Views show Truly working at the command console while watching out the windows. Karen Ehlers, an RMS procedures specialist, can be seen at left side of frame while Astronaut Sally Ride waits on right for her time at the RMS.

  10. 40 CFR Appendix M to Part 51 - Recommended Test Methods for State Implementation Plans

    Science.gov (United States)

    2010-07-01

    ... greater than PM10, and an in-stack glass fiber filter is used to collect the PM10. To maintain isokinetic...., should be available to allow isokinetic sampling to be conducted over a range of flow rates. Calibrate... and power leads of sufficient length to connect probe to meter and flow control console. 2.1.8 Vacuum...

  11. New Directions for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing Online Materials

    Science.gov (United States)

    Robson, Diane; Durkee, Patrick

    2012-01-01

    The work of collection development in academic video game collections is at a crucial point of transformation--gaming librarians are ready to expand beyond console games collected in disc and cartridge format to the world of Internet games. At the same time, forms and genres of video games such as serious and independent games are increasingly…

  12. Young Children's Learning with Digital Media

    Science.gov (United States)

    Lieberman, Debra A.; Bates, Cynthia H.; So, Jiyeon

    2009-01-01

    This article reviews a selection of studies on digital media and learning for young children ages 3 to 6. The range of digital media for this age group is growing and includes computer-delivered and online activities; console video games; handheld media, occasionally with GPS or an accelerometer, in cell phones and other wireless mobile devices;…

  13. Salapiggy: Usability Test of the Sifteo Cubes as a Game Interface for the Money Counting Game for Preschoolers

    Science.gov (United States)

    Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel

    2013-01-01

    Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…

  14. Robotic surgery start-up with a fellow as the console surgeon

    DEFF Research Database (Denmark)

    Reinhardt, Susanne; Ifaoui, Inge Boetker; Thorup, Jorgen

    2017-01-01

    learning curve for robotic pyeloplasty will allow pediatric urology fellowship programs to be integrated in the start-up phase of a pediatric robotic program even though the case material is limited. Operative success rates were in accordance with the gold standard of open surgery....

  15. Console video games, postural activity, and motion sickness during passive restraint.

    Science.gov (United States)

    Chang, Chih-Hui; Pan, Wu-Wen; Chen, Fu-Chen; Stoffregen, Thomas A

    2013-08-01

    We examined the influence of passive restraint on postural activity and motion sickness in individuals who actively controlled a potentially nauseogenic visual motion stimulus (a driving video game). Twenty-four adults (20.09 ± 1.56 years; 167.80 ± 7.94 cm; 59.02 ± 9.18 kg) were recruited as participants. Using elastic bands, standing participants were passively restrained at the head, shoulders, hips, and knees. During restraint, participants played (i.e., controlled) a driving video game (a motorcycle race), for 50 min. During game play, we recorded the movement of the head and torso, using a magnetic tracking system. Following game play, participants answered a forced choice, yes/no question about whether they were motion sick, and were assigned to sick and well groups on this basis. In addition, before and after game play, participants completed the Simulator Sickness Questionnaire, which provided numerical ratings of the severity of individual symptoms. Five of 24 participants (20.83 %) reported motion sickness. Participants moved despite being passively restrained. Both the magnitude and the temporal dynamics of movement differed between the sick and well groups. The results show that passive restraint of the body can reduce motion sickness when the nauseogenic visual stimulus is under participants' active control and confirm that motion sickness is preceded by distinct patterns of postural activity even during passive restraint.

  16. Circuit Bending Videogame Consoles as a Form of Applied Media Studies

    Directory of Open Access Journals (Sweden)

    Nina Belojevic

    2014-07-01

    Full Text Available This article raises a number of questions: Where do the parts on gaming circuit boards come from? Whose hands made them? Under what conditions? What happens to the materials in a device once we discard it? Perhaps predictably, these questions do not commonly come up when videogames are studied diegetically, based solely on what is expressed on the screen (Montfort; Kirschenbaum 27-28. However, the material study of hardware offers an approach that highlights material traces that may otherwise go unnoticed by gamers and scholars alike. Furthermore, it prompts an important question in the context of game studies: What do gamers and scholars tend to ignore when they are at once enthralled and distracted by the experiences afforded by the video, audio, and textual elements of games? As I argue below, circuit bending encourages a deep engagement with hardware that offers a materials-first approach and brings awareness to issues of exploitation not commonly raised and recorded by screen-centric analysis alone.

  17. NetBench. Automated Network Performance Testing

    CERN Document Server

    Cadeddu, Mattia

    2016-01-01

    In order to evaluate the operation of high performance routers, CERN has developed the NetBench software to run benchmarking tests by injecting various traffic patterns and observing the network devices behaviour in real-time. The tool features a modular design with a Python based console used to inject traffic and collect the results in a database, and a web user

  18. A unique radiation area monitoring system

    International Nuclear Information System (INIS)

    Murphy, P.C.; Allen, G.C.

    1978-01-01

    The Remote Area Monitoring Systems (RAMS) monitors four radiation areas with two independent systems in each area. Each system consists of power supplies, four ionization chambers, and four analog and digital circuits. The first system controls the warning beacons, horns, annunciation panel and interlocks. The second system presents a quantitative dose rate indication at the console and in the radiation area

  19. Interactive data manipulation program. FAWTEK user guide

    International Nuclear Information System (INIS)

    Boyer, W.B.; Sauer, S.

    1980-02-01

    This report describes the interactive data acquisition and manipulation program FAWTEK.'The program allows users of the electron beam data acquisition facility to control the R7912 digitizers and to perform a variety of mathematical operations on data arrays. Commands are entered in a high level language via a Tektronix 4010 terminal console. Each command directive and associated parameters is described in detail

  20. Crewstation Assessment of Reach as Applied to the OH-58A Helicopter

    Science.gov (United States)

    1984-12-13

    CLUSTER ENO ENO OFICE FIELD 0gMA BR? OMR BRI T CONSOLE LTS NST LTSI OFF OFF NO BRT MVO ANTI COLLISION FOS LTS Lii LTS OFF *OFF CFF OFF OFr AUTO Hyp...gINTER)-- 2 ANALISIS OPION(1-ALL OPERATORq,2-OPZRATORS ON LOS ONLY)--L 1 RFACH ALCORITHNl(lPASS THROUGH CONTROL,2-TERNINAIE &T CONTROL)-- 2 ***OPERATOR NO

  1. Tselluloidi aura ja kaasaegne kunst / Hanno Soans

    Index Scriptorium Estoniae

    Soans, Hanno, 1974-

    2004-01-01

    Muutustest filmitegemises ja filmiesteetikas. Filmi sarnanemisest tehniliselt üha enam videoga. Kunstnike tegelemisest filmiga. 26. XI näeb kinos "Sõprus" "1+1=1" raames kaasaegsete kunstnike teoseid laiekraanil: Eija-Liisa Ahtila "If 6 was 9" (1995), "Today" (1996-97), "Consolation Service" (1999); Sara Lunden ja Henry Moore Selder (sünd. 1973, Stockholm) "Deadly Boring" (2001), "She is Dead" (2003)

  2. Man-mashine communication improvements in computerized operator support system by new technologies

    International Nuclear Information System (INIS)

    Tai, I.; Seki, E.; Fukumoto, A.; Mori, N.; Tsuchida, M.; Itoh, J.; Tanaka, K.

    1984-01-01

    Improvement of the man-machine interface performance is under way as Computerized Operator Support System for nuclear power plants in Japan. This paper describes several improved points in the design of man-mashine interface, especially on the console, based on the evaluation of the conventional design and by taking into account the performance test results of new man-machine interfacing tools. (author)

  3. Development of the user interface for visualization of the auxiliary systems of the TRIGA Mark III nuclear reactor

    International Nuclear Information System (INIS)

    Merced D, J. E.

    2016-01-01

    The Instituto Nacional de Investigaciones Nucleares (ININ) has a nuclear research reactor type swimming pool with movable core cooled and moderate with light water. The nominal maximum power of the reactor is 1 MW in steady-state operation and can be pulsed at a maximum power of 2,000 MW for approximately 10 milliseconds. This reactor is mainly used to study the effects of radiation on various materials and substances. In 2001 the new control console of the nuclear reactor was installed which was based on two digital computers, one computer controls the bar management mechanisms and the other the systems to the reactor operator. In 2004, the control computer was replaced and the software was updated. Within the modernization and/or updating of the TRIGA Mark III reactor of ININ, is intended (theme of this work) to develop the user interface for the visualization of the auxiliary systems, through a Man-Machine Interface module for the renewal process of the control console. The man-machine interface system to be developed will have communication with the programmable logic controllers that will be constantly monitored and controlled to obtain real-time variables of the reactor behavior. (Author)

  4. Virtual-Reality Simulator System for Double Interventional Cardiac Catheterization Using Fractional-Order Vascular Access Tracker and Haptic Force Producer

    Directory of Open Access Journals (Sweden)

    Guan-Chun Chen

    2015-01-01

    Full Text Available This study proposes virtual-reality (VR simulator system for double interventional cardiac catheterization (ICC using fractional-order vascular access tracker and haptic force producer. An endoscope or a catheter for diagnosis and surgery of cardiovascular disease has been commonly used in minimally invasive surgery. It needs specific skills and experiences for young surgeons or postgraduate year (PGY students to operate a Berman catheter and a pigtail catheter in the inside of the human body and requires avoiding damaging vessels. To improve the training in inserting catheters, a double-catheter mechanism is designed for the ICC procedures. A fractional-order vascular access tracker is used to trace the senior surgeons’ consoled trajectories and transmit the frictional feedback and visual feedback during the insertion of catheters. Based on the clinical feeling through the aortic arch, vein into the ventricle, or tortuous blood vessels, haptic force producer is used to mock the elasticity of the vessel wall using voice coil motors (VCMs. The VR establishment with surgeons’ consoled vessel trajectories and hand feeling is achieved, and the experimental results show the effectiveness for the double ICC procedures.

  5. Development and experiment of a 60 kW horizontal-axis marine current power system

    International Nuclear Information System (INIS)

    Xu, Quan-kun; Liu, Hong-wei; Lin, Yong-gang; Yin, Xiu-xing; Li, Wei; Gu, Ya-jing

    2015-01-01

    A 60 kW horizontal-axis marine current power system is designed, built and tested to provide potentially cost-competitive electrical power for residents in remote islands. This power system mainly consists of a three-bladed marine current turbine, a drive-train system, power electronics and a control console. The turbine blade parameters are reasonably calculated and optimized based on the blade element momentum theory. The hydrodynamic performances of this turbine are predicted over a wide range of operating conditions. An adequate drive-train system is carefully designed to make the marine power system work smoothly and quietly even under harsh marine current conditions. The control console is also developed to facilitate the condition monitoring and generator power and speed regulations for this power system by adequately controlling the onshore power electronics. This power system has been tested under real marine current conditions to thoroughly evaluate its dynamic characteristics and effectiveness. - Highlights: • A 60°kW horizontal-axis marine current power system is designed, built and tested. • Detailed design procedure and experimental data are provided. • Experimental results demonstrate high power convention efficiency of the system

  6. Asian elephants (Elephas maximus reassure others in distress

    Directory of Open Access Journals (Sweden)

    Joshua M. Plotnik

    2014-02-01

    Full Text Available Contact directed by uninvolved bystanders toward others in distress, often termed consolation, is uncommon in the animal kingdom, thus far only demonstrated in the great apes, canines, and corvids. Whereas the typical agonistic context of such contact is relatively rare within natural elephant families, other causes of distress may trigger similar, other-regarding responses. In a study carried out at an elephant camp in Thailand, we found that elephants affiliated significantly more with other individuals through directed, physical contact and vocal communication following a distress event than in control periods. In addition, bystanders affiliated with each other, and matched the behavior and emotional state of the first distressed individual, suggesting emotional contagion. The initial distress responses were overwhelmingly directed toward ambiguous stimuli, thus making it difficult to determine if bystanders reacted to the distressed individual or showed a delayed response to the same stimulus. Nonetheless, the directionality of the contacts and their nature strongly suggest attention toward the emotional states of conspecifics. The elephants’ behavior is therefore best classified with similar consolation responses by apes, possibly based on convergent evolution of empathic capacities.

  7. Overview of Fermi National Accelerator Lab Control System

    International Nuclear Information System (INIS)

    Lucas, P.W.

    1990-01-01

    Various facets of the control of the Fermilab accelerators, in particular the Tevatron, are presented. Since Fermilab contains a superconducting machine and a sophisticated injection complex, much of the controls functionality will of necessity be the same at the SSC. The various functions required at a large laboratory are discussed; these include computer-based fire and security alarms and a cable television system, as well as computer networks connected to accelerator hardware components. A description is given of that hardware, of which much is Camac but with considerable computer backplane bus equipment also present. A large fraction of the controls hardware has access to high precision real-time clocks. Our various networks are introduced, with the physical layer being a combination of copper and more modern optic cables, with the primary intercomputer link being Token Ring. A description of the computers is presented - basically these consist of operators' consoles, host VAXs, and link driving front ends. The software effort is detailed, with emphasis on consoles and microprocessors where the majority of effort has been placed. Future plans for the system are presented briefly. 3 refs., 2 figs., 2 tabs

  8. Development of the user interface for visualization of the auxiliary systems of the TRIGA Mark III nuclear reactor; Desarrollo de la interface de usuario para la visualizacion de los sistemas auxiliares del reactor nuclear Triga Mark III

    Energy Technology Data Exchange (ETDEWEB)

    Merced D, J. E.

    2016-07-01

    The Instituto Nacional de Investigaciones Nucleares (ININ) has a nuclear research reactor type swimming pool with movable core cooled and moderate with light water. The nominal maximum power of the reactor is 1 MW in steady-state operation and can be pulsed at a maximum power of 2,000 MW for approximately 10 milliseconds. This reactor is mainly used to study the effects of radiation on various materials and substances. In 2001 the new control console of the nuclear reactor was installed which was based on two digital computers, one computer controls the bar management mechanisms and the other the systems to the reactor operator. In 2004, the control computer was replaced and the software was updated. Within the modernization and/or updating of the TRIGA Mark III reactor of ININ, is intended (theme of this work) to develop the user interface for the visualization of the auxiliary systems, through a Man-Machine Interface module for the renewal process of the control console. The man-machine interface system to be developed will have communication with the programmable logic controllers that will be constantly monitored and controlled to obtain real-time variables of the reactor behavior. (Author)

  9. Automatic energy dispersive x-ray fluorescence analysing apparatus

    International Nuclear Information System (INIS)

    Russ, J.C.; Carey, R.; Chopra, V.K.

    1983-01-01

    The invention discloses a number of improvements for an energy dispersive X-ray analysis system having computer supervised data collection, display and processing. The systems with which the improved circuitry and methods may be used include a dual interlocking bus structure so that the analyzer and computer functions communicate directly with each other and the user has immediate keyboard control of both. Such a system normally includes a system base control, a control console and a display console. The portions of the system which have been improved include a new type of ratemeter which gives a voltage output proportional to the intensity of the energy window or windows under consideration, an output which is an absolute digital representation of the intensity count rate, circuitry for input multiplexing and multiple output voltage buffering of the ratemeter to accomodate multiple single channel signals, and a new dead time correction to enable meaningful single channel intensity data to be handled by the system. An extension of the ratemeter is also disclosed for use in conjunction with X-ray mapping, enabling enhancements to be made on mapping SCA data

  10. How Children Use Active Videogames and the Association Between Screen Time and Physical Activity.

    Science.gov (United States)

    Forde, Cuisle; Hussey, Juliette

    2015-08-01

    The energy required to play active videogames (AVGs) has been reported on in the literature; however, little is known about how children use such games in their home environment. The aim of this study was to investigate children's use of AVGs and the association among AVG use, other screen-based activities, and physical activity levels. Eight hundred and twenty children 12.1 (0.6) years of age participated. Physical activity levels, sedentary screen-based activities, and AVG use were investigated. Differences across genders and deprivation indices were also analyzed. Fifty-eight percent of children met minimal physical activity guidelines. Forty-seven percent of children exceeded screen time recommendations. Of those who had access to AVGs, more children played sedentary games (or active games in a sedentary manner [68 percent]) than active games (55 percent) on AVG consoles. Furthermore, sedentary games were played for longer than active games. AVG play was positively correlated with reported time spent watching television (P=0.02). In free-living conditions AVG consoles are being used by more children and for longer durations as sedentary screen-based devices rather than active screen-based devices.

  11. Playing new music with old games: The chiptune subculture

    Directory of Open Access Journals (Sweden)

    Israel Márquez

    2014-03-01

    Full Text Available Although video games have been studied from a wide range of perspectives, from film to literature, little attention has been given to the role of music and sound in games. Not only to the role of music and sound within games, but also to the many different forms in which video games are influencing the development of popular music. One of these forms is the so-called “chiptune music”. Chiptune (also known as chip music or 8-bit music is electronic music that uses the microchip-based audio hardware of early home computers and gaming consoles and repurposes it for artistic expression. Chiptune artists reinvent the technology found in old computers such as Commodore 64, Amiga and ZX Spectrum as well as in outdated video game consoles such as Nintendo Game Boy or Mega Drive/Genesis in order to create new music. This paper is an attempt to document the chiptune phenomena and the subculture scene that has been created around it during the last years: a subculture that is resuscitating and redefining old and “dead” gaming devices to play new music at the periphery of mainstream culture.

  12. Development of teleoperated cleanup system

    International Nuclear Information System (INIS)

    Kim, Ki Ho; Park, J. J.; Yang, M. S.; Kwon, H. J.

    2005-01-01

    This report describes the development of a teleoperated cleanup system for use in a highly radioactive environment of DFDF(DUPIC Fuel Demonstration Facility) at KAERI where direct human access to the in-cell is strictly limited. The teleoperated cleanup system was designed to remotely remove contaminants placed or fixed on the floor surface of the hot-cell by mopping them with wet cloth. This cleanup system consists of a mopping slave, a mopping master and a control console. The mopping slave located at the in-cell comprises a mopping tool with a mopping cloth and a mobile platform, which were constructed in modules to facilitate maintenance. The mopping master that is an input device to control the mopping slave has kinematic dissimilarity with the mopping slave. The control console provides a means of bilateral control flows and communications between the mopping master and the mopping slave. In operation, the human operator from the out-of-cell performs a series of decontamination tasks remotely by manipulating the mopping slave located in-cell via a mopping master, having a sense of real mopping. The environmental and mechanical design considerations, and control systems of the developed teleoperated cleanup system are also described

  13. Laser assisted robotic surgery in cornea transplantation

    Science.gov (United States)

    Rossi, Francesca; Micheletti, Filippo; Magni, Giada; Pini, Roberto; Menabuoni, Luca; Leoni, Fabio; Magnani, Bernardo

    2017-03-01

    Robotic surgery is a reality in several surgical fields, such as in gastrointestinal surgery. In ophthalmic surgery the required high spatial precision is limiting the application of robotic system, and even if several attempts have been designed in the last 10 years, only some application in retinal surgery were tested in animal models. The combination of photonics and robotics can really open new frontiers in minimally invasive surgery, improving the precision, reducing tremor, amplifying scale of motion, and automating the procedure. In this manuscript we present the preliminary results in developing a vision guided robotic platform for laser-assisted anterior eye surgery. The robotic console is composed by a robotic arm equipped with an "end effector" designed to deliver laser light to the anterior corneal surface. The main intended application is for laser welding of corneal tissue in laser assisted penetrating keratoplasty and endothelial keratoplasty. The console is equipped with an integrated vision system. The experiment originates from a clear medical demand in order to improve the efficacy of different surgical procedures: when the prototype will be optimized, other surgical areas will be included in its application, such as neurosurgery, urology and spinal surgery.

  14. A robotic platform for laser welding of corneal tissue

    Science.gov (United States)

    Rossi, Francesca; Micheletti, Filippo; Magni, Giada; Pini, Roberto; Menabuoni, Luca; Leoni, Fabio; Magnani, Bernardo

    2017-07-01

    Robotic surgery is a reality in several surgical fields, such as in gastrointestinal surgery. In ophthalmic surgery the required high spatial precision is limiting the application of robotic system, and even if several attempts have been designed in the last 10 years, only some application in retinal surgery were tested in animal models. The combination of photonics and robotics can really open new frontiers in minimally invasive surgery, improving the precision, reducing tremor, amplifying scale of motion, and automating the procedure. In this manuscript we present the preliminary results in developing a vision guided robotic platform for laser-assisted anterior eye surgery. The robotic console is composed by a robotic arm equipped with an "end effector" designed to deliver laser light to the anterior corneal surface. The main intended application is for laser welding of corneal tissue in laser assisted penetrating keratoplasty and endothelial keratoplasty. The console is equipped with an integrated vision system. The experiment originates from a clear medical demand in order to improve the efficacy of different surgical procedures: when the prototype will be optimized, other surgical areas will be included in its application, such as neurosurgery, urology and spinal surgery.

  15. Digital Autonomous Terminal Access Communication (DATAC) system

    Science.gov (United States)

    Novacki, Stanley M., III

    1987-01-01

    In order to accommodate the increasing number of computerized subsystems aboard today's more fuel efficient aircraft, the Boeing Co. has developed the DATAC (Digital Autonomous Terminal Access Control) bus to minimize the need for point-to-point wiring to interconnect these various systems, thereby reducing total aircraft weight and maintaining an economical flight configuration. The DATAC bus is essentially a local area network providing interconnections for any of the flight management and control systems aboard the aircraft. The task of developing a Bus Monitor Unit was broken down into four subtasks: (1) providing a hardware interface between the DATAC bus and the Z8000-based microcomputer system to be used as the bus monitor; (2) establishing a communication link between the Z8000 system and a CP/M-based computer system; (3) generation of data reduction and display software to output data to the console device; and (4) development of a DATAC Terminal Simulator to facilitate testing of the hardware and software which transfer data between the DATAC's bus and the operator's console in a near real time environment. These tasks are briefly discussed.

  16. Digital control for the Penn State Breazeale reactor

    International Nuclear Information System (INIS)

    Raiskums, G.A.

    1991-01-01

    Digital control has been an integral part of Canada deuterium uranium (CANDU) nuclear power reactor technology since the 1960s. Much of the high CANDU production reliability can be attributed to the fault-tolerant and flexible control algorithms achievable with digital control. Atomic Energy of Canada Limited (AECL) has now transported this technology to research reactors, using industrial-grade microcomputers to solve equipment aging and spares obsolescence problems so prevalent at older installations. The open architecture of the Intel 8086-based computers provides for wide availability and reasonably priced, quality hardware from numerous sources. AECL recently supplied the Pennsylvania State University Breazeale Reactor (PSBR) with a new console containing a digital control and monitoring system. The reactor safety system (RSS) was also replaced with hardwired relay logic and truly analog state-of-the-art wide range nuclear instrumentation supplied by AECL's subcontractor, Gamma-Metrics. Retaining analog hardware for the mandated RSS functions was key to minimizing licensing efforts and the extensive verification and validation that would be required for safety system software. This paper elaborates on the digital control and monitoring portion of the PSBR console replacement, with emphasis on the key system objectives

  17. Overview of the West Valley Vitrification Facility transfer cart control system

    International Nuclear Information System (INIS)

    Bradley, E.C.; Rupple, F.R.

    1993-01-01

    Oak Ridge National Laboratory (ORNL) has designed the control system for the West Valley Demonstration Project Vitrification Facility transfer cart. The transfer cart will transfer canisters of vitrified high-level waste remotely within the Vitrification Facility. The control system will operate the cart under battery power by wireless control. The equipment includes cart mounted control electronics, battery charger, control pendants, engineer's console, and facility antennas

  18. NPL superconducting Linac control system

    International Nuclear Information System (INIS)

    Swanson, H.E.; Howe, M.A.; Jackson, L.W.; LaCroix, J.M.; Readdy, H.P.; Storm, D.W.; Van Houten, L.P.

    1985-01-01

    The control system for the NPL Linac is based on a Microvax II host computer connected in a star network with 9 satellite computers. These satellites use single board varsions of DEC's PDP 11 processor. The operator's console uses high performance graphics and touch screen technology to display the current linac status and as the means for interactively controlling the operation of the accelerator

  19. Interactive data manipulation program FAWTEK user guide

    International Nuclear Information System (INIS)

    Boyer, W.B.

    1977-02-01

    The interactive data acquisitio and manipulation program FAWTEK is described. The program allows users of the electron beam data acquisition facility to control the R7912 digitizers and to perform a variety of mathematical operations on data arrays. Commands are entered in a high-level language via a Tektronix 4010 terminal console. Each command directive, aling with its associated parameters, is described in detail

  20. Report on Sensor Technology for Battlefield and Physical Security Applications.

    Science.gov (United States)

    1977-07-01

    Identification, measurable while others must be estimated. The access authorization and auditing may be satis- number of users, terminals and computers...by the Alarm Classification and Command Assembly ( ACCA ). The ACCA is comprised of visual classification and command status indicators dnd a command... ACCA . All of the subassemblies in the monitoring location are physically configured into a console as depicted in Figure 2. CENTRAL MASTER CONTROL (CMC

  1. Particular purpose micro computers for an interlock system

    International Nuclear Information System (INIS)

    Valdovinos A, M.A.

    1981-01-01

    The use of a programmable controller for controlling an electron beam accelerator Pelletron type is proposed, the operating conditions of the electron beam accelerator are stated; a logic diagram elaborated and verified where those conditions are met is included, one traditional electric schematic diagram is made and one operational program is developed in programmable controller language, a modular control console is designed for the control operation. (author)

  2. A methodology for direct quantification of over-ranging length in helical computed tomography with real-time dosimetry.

    Science.gov (United States)

    Tien, Christopher J; Winslow, James F; Hintenlang, David E

    2011-01-31

    In helical computed tomography (CT), reconstruction information from volumes adjacent to the clinical volume of interest (VOI) is required for proper reconstruction. Previous studies have relied upon either operator console readings or indirect extrapolation of measurements in order to determine the over-ranging length of a scan. This paper presents a methodology for the direct quantification of over-ranging dose contributions using real-time dosimetry. A Siemens SOMATOM Sensation 16 multislice helical CT scanner is used with a novel real-time "point" fiber-optic dosimeter system with 10 ms temporal resolution to measure over-ranging length, which is also expressed in dose-length-product (DLP). Film was used to benchmark the exact length of over-ranging. Over-ranging length varied from 4.38 cm at pitch of 0.5 to 6.72 cm at a pitch of 1.5, which corresponds to DLP of 131 to 202 mGy-cm. The dose-extrapolation method of Van der Molen et al. yielded results within 3%, while the console reading method of Tzedakis et al. yielded consistently larger over-ranging lengths. From film measurements, it was determined that Tzedakis et al. overestimated over-ranging lengths by one-half of beam collimation width. Over-ranging length measured as a function of reconstruction slice thicknesses produced two linear regions similar to previous publications. Over-ranging is quantified with both absolute length and DLP, which contributes about 60 mGy-cm or about 10% of DLP for a routine abdominal scan. This paper presents a direct physical measurement of over-ranging length within 10% of previous methodologies. Current uncertainties are less than 1%, in comparison with 5% in other methodologies. Clinical implantation can be increased by using only one dosimeter if codependence with console readings is acceptable, with an uncertainty of 1.1% This methodology will be applied to different vendors, models, and postprocessing methods--which have been shown to produce over-ranging lengths

  3. Creating a Prototype Web Application for Spacecraft Real-Time Data Visualization on Mobile Devices

    Science.gov (United States)

    Lang, Jeremy S.; Irving, James R.

    2014-01-01

    Mobile devices (smart phones, tablets) have become commonplace among almost all sectors of the workforce, especially in the technical and scientific communities. These devices provide individuals the ability to be constantly connected to any area of interest they may have, whenever and wherever they are located. The Huntsville Operations Support Center (HOSC) is attempting to take advantage of this constant connectivity to extend the data visualization component of the Payload Operations and Integration Center (POIC) to a person's mobile device. POIC users currently have a rather unique capability to create custom user interfaces in order to view International Space Station (ISS) payload health and status telemetry. These displays are used at various console positions within the POIC. The Software Engineering team has created a Mobile Display capability that will allow authenticated users to view the same displays created for the console positions on the mobile device of their choice. Utilizing modern technologies including ASP.net, JavaScript, and HTML5, we have created a web application that renders the user's displays in any modern desktop or mobile web browser, regardless of the operating system on the device. Additionally, the application is device aware which enables it to render its configuration and selection menus with themes that correspond to the particular device. The Mobile Display application uses a communication mechanism known as signalR to push updates to the web client. This communication mechanism automatically detects the best communication protocol between the client and server and also manages disconnections and reconnections of the client to the server. One benefit of this application is that the user can monitor important telemetry even while away from their console position. If expanded to the scientific community, this application would allow a scientist to view a snapshot of the state of their particular experiment at any time or place

  4. Nuclear Magnetic Resonance Spectrometer Console Upgrade for a Type II Quantum Computer

    National Research Council Canada - National Science Library

    Cory, David

    2003-01-01

    ...) spectrometer to enable an improved implementation of type II quantum computers (TTQC). This upgrade is fully functional and has permitted our NMR studies to be moved to higher strength magnetic fields for better sensitivity and spectral dispersion...

  5. Use of Digital Console Game for Children with Attention Deficit Hyperactivity Disorder

    Science.gov (United States)

    Chuang, Tsung-Yen; Lee, I-Ching; Chen, Wen-Chih

    2010-01-01

    ADHD or ADD (Attention Deficit/Hyperactivity Disorder) is one of the most frequently diagnosed mental and behavioral disorders of children. Children with ADHD are characterized by poor attention and distractibility and/or hyperactive and impulsive behaviors. Although there is no "cure" for ADHD, there are accepted treatments that…

  6. Error message recording and reporting in the SLC control system

    International Nuclear Information System (INIS)

    Spencer, N.; Bogart, J.; Phinney, N.; Thompson, K.

    1985-01-01

    Error or information messages that are signaled by control software either in the VAX host computer or the local microprocessor clusters are handled by a dedicated VAX process (PARANOIA). Messages are recorded on disk for further analysis and displayed at the appropriate console. Another VAX process (ERRLOG) can be used to sort, list and histogram various categories of messages. The functions performed by these processes and the algorithms used are discussed

  7. The Effect of Superstar Software on Hardware Sales in System Markets

    OpenAIRE

    Binken, Jeroen; Stremersch, Stefan

    2008-01-01

    textabstractSystems are composed of complementary products (e.g., video game systems are composed of the video game console and video games). Prior literature on indirect network effects argues that, in system markets, sales of the primary product (often referred to as "hardware") largely depend on the availability of complementary products (often referred to as "software"). Mathematical and empirical analyses have almost exclusively operationalized software availability as software quantity....

  8. East Europe Report, Political, Sociological and Military Affairs

    Science.gov (United States)

    1984-09-04

    organs of state administration who enters the type of workplace, e.g., crafts, farming or horticulture , church or convent, trade or restaurant... therapeutic function of history is frequently emphasized. From our past triumphs we draw consolation and hope. On the other hand, it has been...warning, to draw proper conclusions from unfortunate experiences of the past. Such a " therapeutic function" of history can play a double role—to bring

  9. Western aeronautical test range real-time graphics software package MAGIC

    Science.gov (United States)

    Malone, Jacqueline C.; Moore, Archie L.

    1988-01-01

    The master graphics interactive console (MAGIC) software package used on the Western Aeronautical Test Range (WATR) of the NASA Ames Research Center is described. MAGIC is a resident real-time research tool available to flight researchers-scientists in the NASA mission control centers of the WATR at the Dryden Flight Research Facility at Edwards, California. The hardware configuration and capabilities of the real-time software package are also discussed.

  10. Medical Robotic and Telesurgical Simulation and Education Research

    Science.gov (United States)

    2013-09-01

    beyond visual spectrum (i.e. near infrared ), non-visual imaging (i.e. ultrasound), and integration of pre-operative imaging. For example, the 3D high...stringent communication among team members. Once the surgeon sits at the console which controls the robotic manipulators (or imaging device, x- ray source...The number of procedures being performed by robotic surgery has been constantly rising in urology, gynecology, colorectal, pediatric and numerous

  11. Cartographic forecasts of short-term air pollution averages

    International Nuclear Information System (INIS)

    Quinault, J.-M.; Caput, Claude; Belot, Yves.

    1977-05-01

    A computer program was developed in order to evaluate pollutant distributions in an area affected by multiple point sources, such as a typical industrial area. Classical gaussian relationships were used with some improvements taking account of ground roughness, pollutant deposition and sampling duration. The program written in A.P.L., is easy to use by a non-specialized operator on a console linked to a computer through the telephone network [fr

  12. Remote-controlled television for locating leaking tubes in pressurized-water reactor steam generators

    International Nuclear Information System (INIS)

    Cormault, P.; Denis, J.

    1978-01-01

    The Scarabee system is designed for observation of the tubes in water boxes of pressurized-water reactor nuclear-power-station steam generators. It consists essentially of a camera and a projector used as a marker, both of which swivel freely. The whole unit is housed in a water-tight container which can easily be decontaminated. Remote control of camera and marker movement is carried out from a console. (author)

  13. Development of a Naval C2 Capability Evaluation Facility

    Science.gov (United States)

    2014-06-01

    function. All participants are fitted with individual MP3 format recording devices to provide individual non-communications audio records. The MP3 ...players are cheap, durable, and eliminate the security issues with wireless devices. Figure 6 shows one of the commercial MP3 players used in VCEL...Figure 5: Commercial MP3 player used for voice recording. These systems provide good coverage of console operators and communications. However, as

  14. AFRRI's conversion to a microprocessor-based reactor instrumentation and control system

    International Nuclear Information System (INIS)

    Moore, Mark L.; Hodgdon, Kenneth M.

    1986-01-01

    The Armed Forces Radiobiology Research Institute (AFRRI) is procuring a state-of- the-art microprocessor-based instrumentation and control system to operate AFRRI's 1 MW (steady-state), 3000 MW (pulse) TRIGA Mark-F reactor. This system will replace the current control console while improving or maintaining the existing operational capabilities and safety characteristics. The new unit will have a 15-year design life using state-of-the-art components

  15. Night Terrors in Children

    OpenAIRE

    Feferman, Irv

    1988-01-01

    Night terrors are a bizarre sleep disorder that affects young children. The child partially awakes during the night agitated, afraid and terrified, and cannot be consoled. These events, which may be related to emotional turmoil, are self-limiting. Psychiatric evaluation is indicated in certain cases, and drug therapy is almost never necessary. Parents should be reassured that night terrors are not dangerous and do not reflect any serious pathology.

  16. Telepositional portable real time radiation monitoring system

    International Nuclear Information System (INIS)

    Talpalariu, Jeni; Matei, Corina; Popescu, Oana

    2010-01-01

    Technology development for complex portable networks is on going to meet the area dosimetry challenge, improving the basic design using new telepositional GPS satellite methods and GSM terrestrial civil radio transmission networks. The system and devices proposed overcome the limitations of fixed and portable dosimeters, providing wireless real time radiations data and geospatial information's means, using many portable dosimeter stations and a mobile dosimeter computerised central console. (authors)

  17. Error message recording and reporting in the SLC control system

    International Nuclear Information System (INIS)

    Spencer, N.; Bogart, J.; Phinney, N.; Thompson, K.

    1985-04-01

    Error or information messages that are signaled by control software either in the VAX host computer or the local microprocessor clusters are handled by a dedicated VAX process (PARANOIA). Messages are recorded on disk for further analysis and displayed at the appropriate console. Another VAX process (ERRLOG) can be used to sort, list and histogram various categories of messages. The functions performed by these processes and the algorithms used are discussed

  18. Presentation of klystron history and statistics by World-Wide Web

    International Nuclear Information System (INIS)

    Kamikubota, N.; Furukawa, K.

    2000-01-01

    A web-based system for browsing klystron histories and statistics has been developed for the KEKB e-/e+ linac. This system enables linac staffs to investigate various klystron histories, such as recent trends of ES (down frequency/reflection/high voltage), at his/her convenient PC/Mac/console, where a web-browser is available. This system started in January 2000, and now becomes an inevitable tool for the linac staffs. (author)

  19. Interactive Intranet Portal for effective Management in Tertiary Institution

    OpenAIRE

    Idogho O. Philipa; Akpado Kenneth; James Agajo

    2011-01-01

    Interactive Intranet Portal for effective management in Tertiary Institution is an enhanced and interactive method of managing and processing key issues in Tertiary Institution, Problems of result processing, tuition fee payment, library resources management are analyzed in this work. An interface was generated to handle this problem; the software is an interactive one. Several modules are involved in the paper, like: LIBRARY CONSOLE, ADMIN, STAFF, COURSE REGISTRATION, CHECKING OF RESULTS and...

  20. The Sea of Simulation: Improving Naval Shiphandling Training and Readiness through Game-Based Learning

    Science.gov (United States)

    2012-03-01

    playing any video game on a computer in the last 6 months (non-console, Xbox , PS3)? (e.g., hours, days, weeks, months, etc.) Participant...COVE) shiphandling trainer. Students were later evaluated in COVE on their ability to maneuver a Guided Missile Destroyer, a similarly configured but...characteristics of one model and learning a new one through the course of their instruction. Our findings suggest that an individually accessible, game based

  1. A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents

    OpenAIRE

    Rabinowitz Terry; Chan Philip A

    2006-01-01

    Abstract Background Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown. Method A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, and their association with academic and social functioning. Subjects were high school students...

  2. Design, construction and implementation of two redundant circuits of the actuation logic of the protection system of the new control console of TRIGA Mark III reactor of ININ; Diseno, construccion e implementacion de dos circuitos redundantes de la logica de actuacion del sistema de proteccion de la nueva consola de control del reactor Triga Mark III del ININ

    Energy Technology Data Exchange (ETDEWEB)

    Celestino M, E.

    2016-07-01

    The Instituto Nacional de Investigaciones Nucleares (ININ) in Mexico has a nuclear reactor type TRIGA Mark III, which was put into operation in 1968. The reactor is used for staff training, radioisotope production, and for research projects of different areas. Over time and due to advances constantly has the electronics industry, maintenance of electronic systems is complicated because basically sometimes components that are no longer manufactured or no longer exist in the market, making it necessary to create projects required modernization. This is the case of the TRIGA reactor of ININ, so the Department of Automation and Instrumentation ININ is undertaking a new project to update the reactor control console. Systems that make up a nuclear reactor protection system (Ps) is relevant, since it is responsible for generating the necessary steps to shut down the reactor to an event of uncertainty which could affect the operators or the installation own actions. As part of the renovation project, this study design is presented to update the Logic of Action (La) of the Ps, whose final design must meet the requirements or specifications set by users and or regulations applicable to nuclear research reactors. One of the requirements established for the proposed new design La, is that it must be implemented with components and devices manufactured with latest technologies, and readily available on the market. The design which is operating currently uses TTL logic whose components are no longer available in the market, so for the new design you decide to use programmable circuits, and specifically, the CPLDs called (by the acronym Complex Programmable Logic Device). These CPLDs are electronic devices that solve complex logic equations and meeting the requirements of functionality and modernity for the new design of the La. In this work the criteria used for the selection of the CPLDs considering the availability and ease of software and hardware to use, and the design and

  3. Reciprocity of agonistic support in ravens.

    Science.gov (United States)

    Fraser, Orlaith N; Bugnyar, Thomas

    2012-01-01

    Cooperative behaviour through reciprocation or interchange of valuable services in primates has received considerable attention, especially regarding the timeframe of reciprocation and its ensuing cognitive implications. Much less, however, is known about reciprocity in other animals, particularly birds. We investigated patterns of agonistic support (defined as a third party intervening in an ongoing conflict to attack one of the conflict participants, thus supporting the other) in a group of 13 captive ravens, Corvus corax. We found support for long-term, but not short-term, reciprocation of agonistic support. Ravens were more likely to support individuals who preened them, kin and dominant group members. These results suggest that ravens do not reciprocate on a calculated tit-for-tat basis, but aid individuals from whom reciprocated support would be most useful and those with whom they share a good relationship. Additionally, dyadic levels of agonistic support and consolation (postconflict affiliation from a bystander to the victim) correlated strongly with each other, but we found no evidence to suggest that receiving agonistic support influences the victim's likelihood of receiving support (consolation) after the conflict ends. Our findings are consistent with an emotionally mediated form of reciprocity in ravens and provide additional support for convergent cognitive evolution in birds and mammals.

  4. New developments of the GANIL control system

    International Nuclear Information System (INIS)

    Lecorche, E.

    1986-01-01

    Since the first ion beam, the GANIL accelerator has been driven by a Control System built around a minicomputer MITRA 125 and a distributed intelligence consisting of Programmable Controllers and INTEL 8080-equipped autonomous CAMAC Controllers. CAMAC is the digital transmission standard adopted to interface the processors to the GANIL facilities. In order to cope with the growing needs of the accelerator operation, many developments of the Control System have been carried out during the last years or are underway. After a brief description of the GANIL Control System, this paper describes the major improvements undertaken in four main directions: a) Upgrading the Control Computer. The minicomputer MITRA 125 will be replaced by a faster one equipped with much larger memories and disk capabilities. b) Introducing more powerful local intelligence. An autonomous CAMAC Controller called DIVA 68C using the 68000 microprocessor has been developed. Also, the 68000 will be used in a general purpose CAMAC module, the first application of which is to replace the existing data link modules. c) Improving the human-machine interface with the use of color graphic terminals. d) Meeting the requirements for the coming second injector. For this purpose, a fully equipped auxiliary console is being installed near the main console for operation by summer 1985. (orig.)

  5. A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents.

    Science.gov (United States)

    Chan, Philip A; Rabinowitz, Terry

    2006-10-24

    Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown. A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, and their association with academic and social functioning. Subjects were high school students in the ninth and tenth grade. Students were administered a modified Young's Internet Addiction Scale (YIAS) and asked questions about exercise, grades, work, and school detentions. Parents were asked to complete the Conners' Parent Rating Scale (CPRS) and answer questions regarding medical/psychiatric conditions in their child. There was a significant association between time spent playing games for more than one hour a day and YIAS (p video game use. Adolescents who play more than one hour of console or Internet video games may have more or more intense symptoms of ADHD or inattention than those who do not. Given the possible negative effects these conditions may have on scholastic performance, the added consequences of more time spent on video games may also place these individuals at increased risk for problems in school.

  6. Self-Organizing Maps on the Cell Broadband Engine Architecture

    International Nuclear Information System (INIS)

    McConnell, Sabine M

    2010-01-01

    We present and evaluate novel parallel implementations of Self-Organizing Maps for the Cell Broadband Engine Architecture. Motivated by the interactive nature of the data-mining process, we evaluate the scalability of the implementations on two clusters using different network characteristics and incarnations (PS3 TM console and PowerXCell 8i) of the architecture. Our implementations use varying combinations of the Power Processing Elements (PPEs) and Synergistic Processing Elements (SPEs) found in the Cell architecture. For a single processor, our implementation scaled well with the number of SPEs regardless of the incarnation. When combining multiple PS3 TM consoles, the synchronization over the slower network resulted in poor speedups and demonstrated that the use of such a low-cost cluster may be severely restricted, even without the use of SPEs. When using multiple SPEs for the PowerXCell 8i cluster, the speedup grew linearly with increasing number of SPEs for a given number of processors, and linear up to a maximum with the number of processors for a given number of SPEs. Our implementation achieved a worst-case efficiency of 67% for the maximum number of processing elements involved in the computation, but consistently higher values for smaller numbers of processing elements with speedups of up to 70.

  7. 2D and 3D virtual interactive laboratories of physics on Unity platform

    Science.gov (United States)

    González, J. D.; Escobar, J. H.; Sánchez, H.; De la Hoz, J.; Beltrán, J. R.

    2017-12-01

    Using the cross-platform game engine Unity, we develop virtual laboratories for PC, consoles, mobile devices and website as an innovative tool to study physics. There is extensive uptake of ICT in the teaching of science and its impact on the learning, and considering the limited availability of laboratories for physics teaching and the difficulties this causes in the learning of school students, we design the virtual laboratories to enhance studentâĂŹs knowledge of concepts in physics. To achieve this goal, we use Unity due to provide support bump mapping, reflection mapping, parallax mapping, dynamics shadows using shadows maps, full-screen post-processing effects and render-to-texture. Unity can use the best variant for the current video hardware and, if none are compatible, to use an alternative shader that may sacrifice features for performance. The control over delivery to mobile devices, web browsers, consoles and desktops is the main reason Unity is the best option among the same kind cross-platform. Supported platforms include Android, Apple TV, Linux, iOS, Nintendo 3DS line, macOS, PlayStation 4, Windows Phone 8, Wii but also an asset server and Nvidia’s PhysX physics engine which is the most relevant tool on Unity for our PhysLab.

  8. The new Aladdin control system

    International Nuclear Information System (INIS)

    Stott, J.P.; Eisert, D.E.

    1990-01-01

    The preliminary design of the new control system for the Aladdin electron-storage-ring light source was described at the Los Alamos workshop and an updated report was given at the Villars conference. The new system is now almost completely installed and this paper is a final report on the project. The major features of the system are the following: commercial hardware is used throughout the computer, network and microcomputer systems; the operator consoles and the device-control microcomputers are linked by Ethernet; VAXstations with keyboard and track-ball input devices are used in the operator consoles; the microcomputers use 68000-based single-board computers and VMEbus backplanes; the main magnet power supplies contain intelligent controllers which are linked to a microcomputer by a multidrop serial link; the microcomputer software is developed on the VAXstations; it is downloaded into RAM and debugged over the Ethernet before being burned into EPROMs for operational use. This paper describes the design of the system, highlighting changes from the previous proposals, and discusses the aspects which allowed the control system of an operating facility to be rebuilt without requiring or causing any significant downtime. The performance of the new system and possible future improvements are also discussed. (orig.)

  9. From Diagnosis to Coping: A Journey with Parents in the Course of the Disability of Their Children

    Directory of Open Access Journals (Sweden)

    Mahin Raeis-Dana

    2009-04-01

    Full Text Available Objective: The aim of this study was to examine parents' experiences, expectations, and needs regarding service providers and their roles in the process of copping with a child with a disability. Materials & Methods: A qualitative phenomenological method has been selected for this study. Nine parents of children with variety of disabilities including children with cerebral palsy, intellectual disabilities, and autism were purposefully selected and semi-structured in-depth interview were conducted. Interviews records were transcribed and analyzed using Van Manen's method. Results: Findings were classified in four domains as experienced and perceived by the participants of the study: medical , consoling , rehabilitation, and education services. Problems accessing information were due to interpersonal relationship skills, early diagnosis, and frank and honest communication . Consoling are two folds support and education . In rehabilitation promote (progress of child's function, to possible of observation and comparison with other children with similar situation, and attitude of therapists were emerged. Education included: present and future. Conclusion: Findings indicate that the families are faced with ongoing challenges when receiving professional services. These findings revealed that early diagnosis and intervention, empathic relationships, and appropriate consultation will help the parents better cope with their children disabilities and become more positively involved in the care and development of their children with a disability.

  10. Computerized supervision and control system for movement at the RP-10 reactor control rods bank

    International Nuclear Information System (INIS)

    Padilla M, C.E.

    1998-01-01

    The project involves the use of a compatible microcomputer, Labwindows/CVI software, as well as National Instruments data acquisition cards AT-MIO16-E10 and PC-DIO96 to modify the sequence of movement of the reactor's rods and control them from a graphic interface in a computer's monitor. This graphic presentation is set as console of virtual instruments from where rod movement can be conducted. Normal rod movement, bank rod movement, and rod calibration have been considered. These experiences involve different logic of rod movements, which will determine movement sequence. Control of the automatic range of a current amplifier module was also considered. This module is know as 'automatic pilot amplifier' and given the strategic location of its detector (compensated ionizing camera) at the reactor's core, it delivers neutron flux current considered as reference to superficial neutron flux distribution at the reactor's core. Lecture and monitoring of this signal allows taking the reactor to a certain power, current of this signal is proportional to the power we want the reactor to reach. Advantages obtained with this system include the update of the control console, more uniform distribution of neutron flux, with lower and uniform burnup of nuclear fuel. (author)

  11. Elderly people's perceptions of using Wii sports bowling - A qualitative study.

    Science.gov (United States)

    Glännfjord, Fredrik; Hemmingsson, Helena; Larsson Ranada, Åsa

    2017-09-01

    The Nintendo Wii is a gaming console with motion-sensitive controls that is making inroads into health care and rehabilitation. However, there is still limited knowledge on how elderly people perceive the use of such a product. The aim of this study was to examine how the use of the Wii Sports Bowling in an activity group was perceived by elderly people. The data consisted of observations and interviews with participants who used Wii Sports Bowling and was analysed with content analysis. The findings are described in three themes; 'The use of the Wii Sports game', 'Engagement in the game' and 'Social interaction around the activity'. Wii Sports Bowling was described as easier to play compared to real-life bowling and was enjoyable and a social activity. The opportunity to meet the group each week was important for the participants. Playing the game resulted in signs of immersion and a flow-like state. The Wii was perceived to be easy to use, to provide a way to socialize with peers and to give opportunities to participate in activities in a new way. More studies regarding elderly people's experiences and apprehensions regarding new technology such as gaming consoles and virtual reality are needed.

  12. FY 1989 report on the results of the development of the entrained bed coal gasification power plant. Part 3. Fabrication/installation of pilot plant (Fabrication/installation drawings and fabrication/installation pictures - 2/2); 1989 nendo seika hokokusho. Funryusho sekitan gaska hatsuden plant kaihatsu - Sono 3. Pilot plant seisaku suetsuke hen (Seisaku suetsukezu oyobi seisaku suetsuke shashin) (2/2)

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1990-03-01

    For the purpose of establishing the technology of the integrated coal gasification combined cycle power generation, the fabrication, installation work, etc. were conducted of a 200t/d entrained bed coal gasification pilot plant, and fabrication/installation drawings and fabrication/installation pictures were summarized. In fabrication/installation drawings, drawings of the following were included: safety environmental equipment (total system diagram, layout scheme drawing, layout of electric room equipment, layout of control equipment room, etc.), total control system (structural drawing of the total control system, outline drawing of operation control panel, operator console of the integrated load pressure control system, operator console of the integrated sequential control system, central control panel, etc.), 66kV/6.9kV indoor switching station facilities (layout of equipment of indoor switching station facilities, outline drawing of the main transformer, outline drawing of cooler control panel of the main transformer, etc.), common facilities (total layout, diagram of the equipment cooling water pipe system, diagram of the fire-extinguishing water pipe system, etc.) In pictures of fabrication/installation, pictures of the following were included: gasifier equipment, gas refining facilities, gas turbine facilities, actual-pressure/actual-size combustor test equipment, safety environmental equipment, total control system, common facilities, etc. (NEDO)

  13. Control Rod Malfunction at the NRAD Reactor

    Energy Technology Data Exchange (ETDEWEB)

    Thomas L. Maddock

    2010-05-01

    The neutron Radiography Reactor (NRAD) is a training, research, and isotope (TRIGA) reactor located at the INL. The reactor is normally shut down by the insertion of three control rods that drop into the core when power is removed from electromagnets. During a routine shutdown, indicator lights on the console showed that one of the control rods was not inserted. It was initially thought that the indicator lights were in error because of a limit switch that was out of adjustment. Through further testing, it was determined that the control rod did not drop when the scram switch was initially pressed. The control rod anomaly led to a six month shutdown of the reactor and an in depth investigation of the reactor protective system. The investigation looked into: scram switch operation, console modifications, and control rod drive mechanisms. A number of latent issues were discovered and corrected during the investigation. The cause of the control rod malfunction was found to be a buildup of corrosion in the control rod drive mechanism. The investigation resulted in modifications to equipment, changes to both operation and maintenance procedures, and additional training. No reoccurrences of the problem have been observed since corrective actions were implemented.

  14. A Browser-Server-Based Tele-audiology System That Supports Multiple Hearing Test Modalities.

    Science.gov (United States)

    Yao, Jianchu Jason; Yao, Daoyuan; Givens, Gregg

    2015-09-01

    Millions of global citizens suffering from hearing disorders have limited or no access to much needed hearing healthcare. Although tele-audiology presents a solution to alleviate this problem, existing remote hearing diagnosis systems support only pure-tone tests, leaving speech and other test procedures unsolved, due to the lack of software and hardware to enable communication required between audiologists and their remote patients. This article presents a comprehensive remote hearing test system that integrates the two most needed hearing test procedures: a pure-tone audiogram and a speech test. This enhanced system is composed of a Web application server, an embedded smart Internet-Bluetooth(®) (Bluetooth SIG, Kirkland, WA) gateway (or console device), and a Bluetooth-enabled audiometer. Several graphical user interfaces and a relational database are hosted on the application server. The console device has been designed to support the tests and auxiliary communication between the local site and the remote site. The study was conducted at an audiology laboratory. Pure-tone audiogram and speech test results from volunteers tested with this tele-audiology system are comparable with results from the traditional face-to-face approach. This browser-server-based comprehensive tele-audiology offers a flexible platform to expand hearing services to traditionally underserved groups.

  15. Computerized supervision and control system for movement at the RP-10 reactor control rods bank; Sistema de supervicion y mando computarizado para el movimiento en banco de las barras de control del Reactor RP-10

    Energy Technology Data Exchange (ETDEWEB)

    Padilla M, C E

    1998-07-01

    The project involves the use of a compatible microcomputer, Labwindows/CVI software, as well as National Instruments data acquisition cards AT-MIO16-E10 and PC-DIO96 to modify the sequence of movement of the reactor's rods and control them from a graphic interface in a computer's monitor. This graphic presentation is set as console of virtual instruments from where rod movement can be conducted. Normal rod movement, bank rod movement, and rod calibration have been considered. These experiences involve different logic of rod movements, which will determine movement sequence. Control of the automatic range of a current amplifier module was also considered. This module is know as 'automatic pilot amplifier' and given the strategic location of its detector (compensated ionizing camera) at the reactor's core, it delivers neutron flux current considered as reference to superficial neutron flux distribution at the reactor's core. Lecture and monitoring of this signal allows taking the reactor to a certain power, current of this signal is proportional to the power we want the reactor to reach. Advantages obtained with this system include the update of the control console, more uniform distribution of neutron flux, with lower and uniform burnup of nuclear fuel. (author)

  16. A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents

    Directory of Open Access Journals (Sweden)

    Rabinowitz Terry

    2006-10-01

    Full Text Available Abstract Background Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD, but the relationship between video games and ADHD symptoms in adolescents is unknown. Method A survey of adolescents and parents (n = 72 adolescents, 72 parents was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, and their association with academic and social functioning. Subjects were high school students in the ninth and tenth grade. Students were administered a modified Young's Internet Addiction Scale (YIAS and asked questions about exercise, grades, work, and school detentions. Parents were asked to complete the Conners' Parent Rating Scale (CPRS and answer questions regarding medical/psychiatric conditions in their child. Results There was a significant association between time spent playing games for more than one hour a day and YIAS (p Conclusion Adolescents who play more than one hour of console or Internet video games may have more or more intense symptoms of ADHD or inattention than those who do not. Given the possible negative effects these conditions may have on scholastic performance, the added consequences of more time spent on video games may also place these individuals at increased risk for problems in school.

  17. A remotely operated robot for decontamination tasks

    International Nuclear Information System (INIS)

    Dudar, A.M.; Vandewalle, R.C.

    1994-01-01

    Engineers in the Robotics Development Group at the Westinghouse Savannah River Company (WSRC) have developed a robot which will be used to decontaminate a pipe gallery of a tank farm used for nuclear waste storage. Personnel access is required into this pipe gallery to inspect existing pipes and perform repairs to secondary containment walls around the tank farm. Presently, the pipe gallery is littered with debris of various sizes and its surface is contaminated with activity levels up to 2.5E6 DPM (disintegrations per minute) alpha and exposure levels as high as 20 Rad/hr. Cleaning up this pipe gallery win be the mission of an all-hydraulic robotic vehicle developed in-house at WSRC caged the ''Remote Decon'' robot. The Remote Decon is a tracked vehicle which utilizes skid steering and features a six-degree-of-freedom (DOF) manipulator arm, a five-DOF front end loader type bucket with a rotating brush for scrubbing and decontaminating surfaces, and a three-DOF pan/tilt mechanism with cameras and lights. The Remote Decon system is connected to a control console via a 200 foot tethered cable. The control console was designed with ergonomics and simplicity as the main design factors and features three joysticks, video monitors, LED panels, and audible alarms

  18. Scenarios catalog for the graphical console for analysis of severe accidents visualization of OEs, NAEs and calculation of source term of the NPP-LV; Catalogo de escenarios para la consola grafica para analisis de accidentes severos visualizacion de OEs, NAEs y calculo del termino fuente de la CLV

    Energy Technology Data Exchange (ETDEWEB)

    Sandoval V, S. [Instituto Nacional de Electricidad y Energias Limpias, Reforma 113, Col. Palmira, 62490 Cuernavaca, Morelos (Mexico); Mendoza R, M. E.; Tijerina S, F.; Garcia C, T., E-mail: manuel.mendoza@cfe.gob.mx [CFE, Central Nucleoelectrica Laguna Verde, Carretera Federal Cardel-Nautla Km 42.5, 91476 Municipio Alto Lucero, Veracruz (Mexico)

    2016-09-15

    A nuclear power plant is operated at all times within the design criteria of structures, systems and components, and according to the operation technical specifications. For different areas of work of a nuclear power plant is necessary to carry out practices in which is useful to have the prediction of the thermo-hydraulic and radiological progression of scenarios that imply exceeding that design bases, even reaching the damage of the fuel in different degree. During the exercises and drills of the External Plan of Emergency Response, the projection of doses is done to exercise the different tasks of the plan. To make the projection of doses is required to have the radiological source term of the scenario on which is practiced. Because of this, was identified the convenience of having a catalog of scenarios for which the radiological source term was calculated. In 2004, a first version of the catalog was produced for a power of 2027 MW, and in 2011 the catalog was updated for extended power conditions, 2317 MW. Both versions were made using the severe accident simulator MAAP-3B. That catalog consists of a form and an optical storage device. The form contains tables and figures in which the characteristics of the scenario to be practiced are searched and the electronic files of the corresponding radiological source term are located in the storage device. Due to the recent development of the graphical console for analysis of severe accidents, visualization of OEs, NAEs and calculation of the source term for the nuclear power plant of Laguna Verde (NPP-LV) CoGrAAS, the catalog printed was replaced by an electronic catalog for the CoGrAAS. The new catalog retains the philosophy of the previous catalog, constituted by a wide collection of scenarios that involve different circumstances and phenomena, that can be used to practice different tasks during training exercises or simulacrums, and combined with the following advantages: the scenario selection is made from an

  19. Practical application with plc in manipulation of a robotic arm

    Directory of Open Access Journals (Sweden)

    Cristian Barz

    2014-12-01

    Full Text Available This paper presents the use of a robotic arm PLC Siemens in order not using CNC commands. This is done by programming the PLC ladder diagram language that makes movement on the three axes of the arm by means of stepper motors. Required command console PLC is built with the help of a touch screen HMI Weintek. In the user interface are introduced distances and displacement speeds on the three axes.

  20. AutoNUI:2nd Workshop on Automotive Natural User Interfaces

    OpenAIRE

    Pflegling, Bastian; Döring, Tanja; Alvarez, Ignacio; Kranz, Matthias; Weinberg, Garrett; Healey, Jennifer

    2012-01-01

    Natural user interfaces—generally based on gesture and speech interaction—are an increasingly hot topic in research and are already being applied in a multitude of commercial products. Most use cases currently involve consumer electronics devices like smart phones, tablets, TV sets, game consoles, or large-screen tabletop computers.Motivated by the latest results in those areas, our vision is to apply natural user interfaces, for example gesture and conversational speech interaction, to the a...

  1. Pacific Pediatric Advanced Care Initiative

    Science.gov (United States)

    2009-10-01

    responsibilities:  Observe cannula site(s) for signs of infection .  Apply antibiotic ointment and change dressing as ordered.  Maintain... SpO2 oxygen saturation STAT now or immediately T/D bili total/direct bilirubin Temp temperature THAM thromethamine TPN total parenteral nutrition...This is set up, but specialists should know it exists  Bubble sensor size: 1/4 or 3/8 (The other sized shims are in the drawer of the console

  2. Design of man-machine-communication-systems

    International Nuclear Information System (INIS)

    Zimmermann, R.

    1975-04-01

    This paper shows some fundamentals of man-machine-communication and deduces demands and recommendations for the design of communication systems. The main points are the directives for the design of optic display systems with details for visual perception and resolution, luminance and contrast, as well as discernibility and coding of displayed information. The most important rules are recommendations for acoustic information systems, control devices and for design of consoles are also given. (orig.) [de

  3. Information and Communication Technologies to Promote Social and Psychological Well-Being in the Air Force: A 2012 Survey of Airmen

    Science.gov (United States)

    2014-01-01

    cheer themselves up with entertainment ? Are they shopping compulsively? We also do not know the degree to which the results may have been influenced...location to others; online dating services, such as Match.com and eHarmony; music services, such as Spotify, where users can build and share playlists...gaming consoles (e.g., Microsoft Xbox, Sony PlayStation 3, Nintendo Wii); personal computers; or mobile devices. According to a 2013 gaming-industry

  4. Network Security Visualization

    Science.gov (United States)

    1999-09-27

    performing SQL generation and result-set binding, inserting acquired security events into the database and gathering the requested data for Console scene...objects is also auto-generated by a VBA script. Built into the auto-generated table access objects are the preferred join paths between tables. This...much of the Server itself) never have to deal with SQL directly. This is one aspect of laying the groundwork for supporting RDBMSs from multiple vendors

  5. Payload Crew Training Complex (PCTC) utilization and training plan

    Science.gov (United States)

    Self, M. R.

    1980-01-01

    The physical facilities that comprise the payload crew training complex (PCTC) are described including the host simulator; experiment simulators; Spacelab aft flight deck, experiment pallet, and experiment rack mockups; the simulation director's console; payload operations control center; classrooms; and supporting soft- and hardware. The parameters of a training philosophy for payload crew training at the PCTC are established. Finally the development of the training plan is addressed including discussions of preassessment, and evaluation options.

  6. Crowd-driven Ecosystem for Evolutionary Design

    Science.gov (United States)

    2012-07-28

    analysis tools, and specialized test facilities. A majority of these types of professionals with both the desired expertise and training, and with...vehicleforge Webserver Auto-Scaling Group Step 5: Each instance is configured using Opscode Chef -Solo and several recipes are developed for this project...Deployment Console Code Repository Storage (e.g. S3) CloudFormation Instance (e.g. PostgreSQL DB) chef -solo Co nf ig ur at io n D at a Instance

  7. User internface for rail traffic control system

    OpenAIRE

    Križaj, Blaž

    2013-01-01

    The thesis represents a solution to the problem of remote access to a server application, its management, and graphical user interface (GUI) build above console application. The TRIS Server operates in the UNIX environment without a graphical user interface as a service. Access to the application, archive files and management without graphical user interface is user unfriendly, as it requires knowledge of UNIX environment and Bash scripting language. Remote access via the internet represen...

  8. Intrusion detection system elements

    International Nuclear Information System (INIS)

    Eaton, M.J.; Mangan, D.L.

    1980-09-01

    This report highlights elements required for an intrusion detection system and discusses problems which can be encountered in attempting to make the elements effective. Topics discussed include: sensors, both for exterior detection and interior detection; alarm assessment systems, with the discussion focused on video assessment; and alarm reporting systems, including alarm communication systems and dislay/console considerations. Guidance on careful planning and design of a new or to-be-improved system is presented

  9. The Case to Widen Defence Acquisition Research Paradigms

    Science.gov (United States)

    2012-04-30

    Group, BAE Systems, the Pension Benefit Guaranty Corporation, and the Departments of Defense, Energy, Justice, and State. Prior to that, he served as...the U.S. Air Force ordered 2,200 Sony PlayStation 3 videogame consoles which then formed the building block of a supercomputer. Soldiers in Iraq and...Afghanistan used Apple iPods and iPhones to run translation software and calculate bullet trajectories. XBox videogame controllers have been modified

  10. Use of a neutron guide in industrial neutron radiography

    International Nuclear Information System (INIS)

    Zaccheo, M.; Berthon, J.; Uzureau, G.; Laporte, A.

    1983-01-01

    This paper describes the neutron radiography facility associated with the Orphee high flux reactor at the Saclay Nuclear Research Centre. Following a brief background review, the paper deals with: the presentation of the facility, with emphasis on all the mechanical systems involved; description of the control and monitoring console; a non-exhaustive list of the facility's potentialities; the advantages and drawbacks of the use of a neutron guide to carry out industrial neutron radiography. (Auth.)

  11. Adapting multiuser 3D virtual environments to heterogeneous devices

    OpenAIRE

    Araujo, Regina Borges de; Silva, Alessandro Rodrigues e; Todesco, Glauco

    2006-01-01

    With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from...

  12. Earthworms and in vitro physiologically-based extraction tests : complementary tools for a holistic approach towards understanding risk at arsenic-contaminated sites

    OpenAIRE

    Button, Mark; Watts, Michael J.; Cave, Mark R.; Harrington, Chris F.; Jenkin, Gawen R.T.

    2009-01-01

    The relationship of the total arsenic content of a soil and its bioaccumulation by earthworms (Lumbricus rubellus and Dendrodrilus rubidus) to the arsenic fraction bioaccessible to humans, measured using an in vitro physiologically-based extraction test (PBET), was investigated. Soil and earthworm samples were collected at 24 sites at the former arsenic mine at the Devon Great Consols (DGC) in southwest England (UK), along with an uncontaminated site in Nottingham, UK, for comparison. Analysi...

  13. New musical organology : the audio-games

    OpenAIRE

    Zénouda , Hervé

    2012-01-01

    International audience; This article aims to shed light on a new and emerging creative field: " Audio Games, " a crossroad between video games and computer music. Today, a plethora of tiny applications, which propose entertaining audiovisual experiences with a preponderant sound dimension, are available for game consoles, computers, and mobile phones. These experiences represent a new universe where the gameplay of video games is applied to musical composition, hence creating new links betwee...

  14. Sex differences in Nintendo Wii performance as expected from hunter-gatherer selection.

    Science.gov (United States)

    Cherney, Isabelle D; Poss, Jordan L

    2008-06-01

    To test the hunter-gatherer theory of cognitive sex differences, men and women each played four video games on a Wii console: two games simulating skills necessary for hunting (navigation and shooting) and two games simulating skills necessary for gathering (fine motor and visual search). Men outperformed women on the two hunting games, whereas there were no sex differences on the gathering skill games. The findings are discussed in terms of evolutionary psychology theory.

  15. Effect of Digital Games on Children’s Cognitive Achievement

    OpenAIRE

    Tsung-Yen Chuang; Wei-Fan Chen

    2007-01-01

    Technologies’ rapid advance in developing digital media has been extensively applied in contemporary play materials to enrich children’s play, such as electronic or computerized toys, electronic story books, television, personal computers, and game consoles. Recently, studies about digital games in these areas have begun to appear. Some educators have a vision that these games have the potential to become powerful motivating digital environments and they study digital games in order to determ...

  16. NONLINEAR DYNAMICS OF A ROTOR WITH CANTILEVERED DISK RESTING ON ANGULAR CONTACT BALL BEARINGS

    Directory of Open Access Journals (Sweden)

    S. Filipkovskyi

    2016-06-01

    Full Text Available The mathematical model of nonlinear oscillations of the rotor resting on angular contact ball bearings is developed. The disc is fixed on the console end of the shaft. The deflection of the shaft, and the elastic deformation of the bearings have the same order. Analysis of free oscillations is carried out, using nonlinear normal modes. The modes and backbone curves of rotor nonlinear oscillations are calculated. The system has soft characteristics.

  17. Consolidation in World Steel Industry - Implications for Poland

    OpenAIRE

    Beata Ślusarczyk

    2009-01-01

    Consolidation of enterprises has intensified with the growth of global competition. In the nineties of the past century, these processes became a conventional way for market expansion, leading to establishment of huge international companies with biggest influence on world economy. In steel industry, processes of consolidation have also been the leading processes in management, particularly during a time of prosperity for steel products that have taken place in recent years. The global consol...

  18. Medical Equipment Tele- and Condition-Based Maintenance with Enhanced Remote Diagnostic Access (RDA) and Computer Vision

    Science.gov (United States)

    2010-04-01

    failing to comply with a collection of information if it does not display a currently valid OMB control number. 1. REPORT DATE APR 2010 2. REPORT...The second is a ‘mechanical’ part that is controlled by circuit boards and is accessible by the technician via the serial console and running...was the use of conventional remote access solution designed for telecommuters or teleworkers in the Information Technology (IT) world, such as a

  19. Science education with handheld devices: A comparison of Nintendo WiiMote and iPod touch for kinematics learning

    OpenAIRE

    Hochberg, K.; Kuhn, J.; Müller, A.

    2016-01-01

    Experiential science learning based on the in-built sensors of handheld devices such as smartphones, tablet computer and game consoles has seen quite a strong development in recent years. In particular, such devices with internal acceleration sensors offer an innovative approach to kinematics learning in classroom physics, a notoriously difficult topic for pupils. In view of research and teaching in this domain, the practical advantages and disadvantages of two such devices, the Nintendo WiiM...

  20. Systems analysis of a security alarm system

    International Nuclear Information System (INIS)

    Schiff, A.

    1975-01-01

    When the Lawrence Livermore Laboratory found that its security alarm system was causing more false alarms and maintenance costs than LLL felt was tolerable, a systems analysis was undertaken to determine what should be done about the situation. This report contains an analysis of security alarm systems in general and ends with a review of the existing Security Alarm Control Console (SACC) and recommendations for its improvement, growth and change. (U.S.)

  1. Control system for compact SR light source 'AURORA'

    International Nuclear Information System (INIS)

    Fukami, Nobutaka; Kariya, Hiroyuki; Yamada, Hironari

    1991-01-01

    The computer control system developed for 'AURORA' has a three level hierarchical architecture. The top level is Central Intelligence System (CIS), and the second one is Autonomic Control System (ACS). The bottom one is an assembly of distributed local controllers linked to the ACS level through optical fibers. This system provides fully automated operation, and a powerful machine study capability through the associated man-machine console and an interpretive operation language. (author)

  2. Full-scope training simulators

    International Nuclear Information System (INIS)

    Ugedo, E.

    1986-01-01

    The following topics to be covered in this report are: Reasons justifying the use of full-scope simulators for operator qualification. Full-scope simulator description: the control room, the physical models, the computer complex, the instructor's console. Main features of full-scope simulators. Merits of simulator training. The role of full-scope simulators in the training programs. The process of ordering and acquiring a full-scope simulator. Maintaining and updating simulator capabilities. (orig./GL)

  3. EVALUATION OF MERCURY EMISSIONS FROM COAL-FIRED FACILITIES WITH SCR AND FGD SYSTEMS

    Energy Technology Data Exchange (ETDEWEB)

    J. A. Withum; S.C. Tseng; J. E. Locke

    2004-10-31

    CONSOL Energy Inc., Research & Development (CONSOL), with support from the U.S. Department of Energy, National Energy Technology Laboratory (DOE) is evaluating the effects of selective catalytic reduction (SCR) on mercury (Hg) capture in coal-fired plants equipped with an electrostatic precipitator (ESP) - wet flue gas desulfurization (FGD) combination or a spray dyer absorber--fabric filter (SDA-FF) combination. In this program CONSOL is determining mercury speciation and removal at 10 coal-fired facilities. The objectives are (1) to evaluate the effect of SCR on mercury capture in the ESP-FGD and SDA-FF combinations at coal-fired power plants, (2) evaluate the effect of catalyst degradation on mercury capture; (3) evaluate the effect of low load operation on mercury capture in an SCR-FGD system, and (4) collect data that could provide the basis for fundamental scientific insights into the nature of mercury chemistry in flue gas, the catalytic effect of SCR systems on Hg speciation and the efficacy of different FGD technologies for Hg capture. This document, the second in a series of topical reports, describes the results and analysis of mercury sampling performed on a 330 MW unit burning a bituminous coal containing 1.0% sulfur. The unit is equipped with a SCR system for NOx control and a spray dryer absorber for SO{sub 2} control followed by a baghouse unit for particulate emissions control. Four sampling tests were performed in March 2003. Flue gas mercury speciation and concentrations were determined at the SCR inlet, air heater outlet (ESP inlet), and at the stack (FGD outlet) using the Ontario Hydro method. Process stream samples for a mercury balance were collected to coincide with the flue gas measurements. Due to mechanical problems with the boiler feed water pumps, the actual gross output was between 195 and 221 MW during the tests. The results showed that the SCR/air heater combination oxidized nearly 95% of the elemental mercury. Mercury removal, on a

  4. Have it your way. A modular approach to custom compact control rooms

    International Nuclear Information System (INIS)

    Harmon, Daryl; Scarola, Ken

    2003-01-01

    In spite of the recent lack of growth in the nuclear power industry, a transition is taking place to compact main control rooms as the design of choice for power generating facilities. This is evident in the design and construction of new facilities, including Advanced Light Water Reactors such as the Korean Shin Kori 3 and 4 units, as well as Generation IV reactors. Also, compact control rooms are increasingly preferred for the modernization of current generation plants. This shift reflects that compact control rooms combine cost savings through equipment reduction and standardization with operability improvements through increased functionality and flexibility and improved presentation. Though compact control rooms feature significantly fewer Human Machine Interface (HMI) devices than their conventional counterparts, customers still require a wide variety of different configurations to accommodate their individual operations philosophies, cultural norms, licensing regulations and physical constraints. To meet this need, Westinghouse Electric Company has developed an innovative, modular approach to designing compact control rooms for nuclear power plants. This approach features a small set of standard HMI devices serving as building blocks for all compact control room functions. The building blocks include qualified and non-safety video devices for implementing displays, alarms, multi-channel soft controls, computerized procedures, etc. These building blocks can be used for (1) large screen overview displays, (2) console-based control and monitoring and (3) HMI devices for conventional, benchboard-style control panels. Their modular design allows these building blocks to be arranged in various physical configurations to meet a wide variety of customer's control room preferences and constraints. For example, a compact control room could use the qualified building blocks (1) to configure a dedicated safety panel independent of the normal operational consoles, or (2

  5. "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002"

    OpenAIRE

    Matthew T. Clements; Hiroshi Ohashi

    2004-01-01

    This paper examines the importance of indirect network effects in the U.S. video game market between 1994 and 2002. The diffusion of game systems is analyzed by the interaction between console adoption decisions and software supply decisions. Estimation results suggest that introductory pricing is an effective practice at the beginning of the product cycle, and expanding software variety becomes more effective later. The paper also finds a degree of inertia in the software market that does no...

  6. System markets: Indirect network effects in action, or inaction?

    OpenAIRE

    Binken, Jeroen

    2010-01-01

    textabstractIn this dissertation, I empirically examine system markets up close. More specifically I examine indirect network effects, both demand-side and supply-side indirect network effects. Indirect network effects are the source of positive feedback in system markets, or so network effect theory tells us. Systems are composed of complementary and interdependent products, such as hardware and software. For instance, a video game system is composed of the video game console, on the one han...

  7. Implementation of Networking-by-Touch to Small Unit, Network-Enabled Operations

    Science.gov (United States)

    2010-09-01

    consumer electronics and wearable devices etc., which are further exploit later in the chapter. 4 . Touch The body’s sense of touch is a potentially...consoles including Sony’s Playstation 2, Nintendo’s GameCube and Wii, and Microsoft’s X-Box and X-box 360. 56 6. Tactile Displays Embedded in Consumer ...2010 3. REPORT TYPE AND DATES COVERED Master’s Thesis 4 . TITLE AND SUBTITLE Implementation of Networking-by-Touch to Small Unit, Network-Enabled

  8. Coal liquefaction process streams characterization and evaluation. Quarterly technical progress report, October 1--December 31, 1991

    Energy Technology Data Exchange (ETDEWEB)

    Robbins, G.A.; Brandes, S.D.; Winschel, R.A.; Burke, F.P.

    1992-03-01

    CONSOL R&D is conducting a three-year program to characterize process and product streams from direct coal liquefaction process development projects. The program objectives are two-fold: (1) to obtain and provide appropriate samples of coal liquids for the evaluation of analytical methodology, and (2) to support ongoing DOE-sponsored coal liquefaction process development efforts. The two broad objectives have considerable overlap and together serve to provide a bridge between process development and analytical chemistry.

  9. Coal liquefaction process streams characterization and evaluation

    Energy Technology Data Exchange (ETDEWEB)

    Robbins, G.A.; Brandes, S.D.; Winschel, R.A.; Burke, F.P.

    1992-03-01

    CONSOL R D is conducting a three-year program to characterize process and product streams from direct coal liquefaction process development projects. The program objectives are two-fold: (1) to obtain and provide appropriate samples of coal liquids for the evaluation of analytical methodology, and (2) to support ongoing DOE-sponsored coal liquefaction process development efforts. The two broad objectives have considerable overlap and together serve to provide a bridge between process development and analytical chemistry.

  10. A systemic domain model for ambient pervasive persuasive games

    OpenAIRE

    Eglin, Roger; Eyles, Mark; Dansey, Neil

    2008-01-01

    By the development of the system domain model it is hoped that a greater conceptual and theoretical clarity may be brought to understanding the complex and multifaceted nature of pervasive and ambient computer games. This paper presents a conceptual model, the system domain model, to illustrate domain areas that exist in a console, pervasive or ambient game. It is implicit that the regions that the systemic domain model describes are contextually dependent. By developing this model it is poss...

  11. Online Games

    OpenAIRE

    Kerr, Aphra; Ivory, James D.

    2015-01-01

    When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games. With networked consoles and smartphones it is becoming harder and harder to find players in the wealthy industrialized countries who play “offline” digital games. Most games developers now include ...

  12. Citadels AI

    OpenAIRE

    Pekárek, Jakub

    2015-01-01

    The aim of this thesis is to implement a playable version of the game Citadels with console interface, and to use it for analysis of the game's properties and development of artificial intelligence. This thesis includes an analysis of strategies, a scheme for their design, an organization of turn processing, a model of intelligence implementation and testing tools. A number of approaches to specific moves have been developed, all of which achieved positive impact on overall intelligence perfo...

  13. Advances in software development for intelligent interfaces for alarm and emergency management consoles

    International Nuclear Information System (INIS)

    Moseley, M.R.; Olson, C.E.

    1986-01-01

    Recent advances in technology allow features like voice synthesis, voice and speech recognition, image understanding, and intelligent data base management to be incorporated in computer driven alarm and emergency management information systems. New software development environments make it possible to do rapid prototyping of custom applications. Three examples using these technologies are discussed. 1) Maximum use is made of high-speed graphics and voice synthesis to implement a state-of-the-art alarm processing and display system with features that make the operator-machine interface efficient and accurate. 2) An application generator which has the capability of ''building'' a specific alarm processing and display application in a matter of a few hours, using the site definition developed in the security planning phase to produce the custom application. 3) A software tool, is described which permits rapid prototyping of human-machine interfaces for a variety of applications including emergency management, alarm display and process information display

  14. Advances in software development for intelligent interfaces for alarm and emergency management consoles

    International Nuclear Information System (INIS)

    Moseley, M.R.; Olson, C.E.

    1986-01-01

    Recent advances in technology allow features like voice synthesis, voice and speech recognition, image understanding, and intelligent data base management to be incorporated in computer driven alarm and emergency management information systems. New software development environments make it possible to do rapid prototyping of custom applications. Three examples using these technologies are discussed. (1) Maximum use is made of high-speed graphics and voice synthesis to implement a state-of-the-art alarm processing and display system with features that make the operator-machine interface efficient and accurate. Although very functional, this system is not portable or flexible; the software would have to be substantially rewritten for other applications. (2) An application generator which has the capability of ''building'' a specific alarm processing and display application in a matter of a few hours, using the site definition developed in the security planning phase to produce the custom application. This package is based on a standardized choice of hardware, within which it is capable of building a system to order, automatically constructing graphics, data tables, alarm prioritization rules, and interfaces to peripherals. (3) A software tool, the User Interface Management System (UIMS), is described which permits rapid prototyping of human-machine interfaces for a variety of applications including emergency management, alarm display and process information display. The object-oriented software of the UIMS achieves rapid prototyping of a new interface by standardizing to a class library of software objects instead of hardware objects

  15. The development of ZPRL digital control system

    International Nuclear Information System (INIS)

    Hsu, Jin-Den; Yang, Sheau-Yieh; Shieh, Der-Jhy.

    1992-01-01

    Zero Power Reactor at Lung-Tan (ZPRL) is a small open-pool type research reactor located at Lung-Tan, Taiwan. The reactor achieved its first criticality in 1971. An analog control system has been used for almost over 20 years and the power regulating function is found gradually out of order. Therefore, we decided to develop a digital control system to replace the existing analog one. A prototype system has been developed and under on-line test now. The proposed ZPRL digital control system consists of three personal computers. These computers are used as (1) operator console, (2) data acquisition and control system, and (3) auxiliary and backup system. The operator console contains all the man-machine interface functions in the form of graphic display. The data acquisition and control system converts the analog signals into digital ones and feeds to the other two computers. The auxiliary and backup system normally emulates a strip chart recorder for the linear and logarithmic neutron powers and also acts as a transient recorder to keep the trace of the operating conditions on demand or when the reactor scrams. On-line test shows that the system does assure a satisfactory performance. It is not only as good as the analog system but also has the advantages of flexibility, testibility, and a user friendly man-machine interface. (author)

  16. Simpler ISS Flight Control Communications and Log Keeping via Social Tools and Techniques

    Science.gov (United States)

    Scott, David W.; Cowart, Hugh; Stevens, Dan

    2012-01-01

    The heart of flight operations control involves a) communicating effectively in real time with other controllers in the room and/or in remote locations and b) tracking significant events, decisions, and rationale to support the next set of decisions, provide a thorough shift handover, and troubleshoot/improve operations. International Space Station (ISS) flight controllers speak with each other via multiple voice circuits or loops, each with a particular purpose and constituency. Controllers monitor and/or respond to several loops concurrently. The primary tracking tools are console logs, typically kept by a single operator and not visible to others in real-time. Information from telemetry, commanding, and planning systems also plays into decision-making. Email is very secondary/tertiary due to timing and archival considerations. Voice communications and log entries supporting ISS operations have increased by orders of magnitude because the number of control centers, flight crew, and payload operations have grown. This paper explores three developmental ground system concepts under development at Johnson Space Center s (JSC) Mission Control Center Houston (MCC-H) and Marshall Space Flight Center s (MSFC) Payload Operations Integration Center (POIC). These concepts could reduce ISS control center voice traffic and console logging yet increase the efficiency and effectiveness of both. The goal of this paper is to kindle further discussion, exploration, and tool development.

  17. NIF ICCS network design and loading analysis

    International Nuclear Information System (INIS)

    Tietbohl, G; Bryant, R

    1998-01-01

    The National Ignition Facility (NIF) is housed within a large facility about the size of two football fields. The Integrated Computer Control System (ICCS) is distributed throughout this facility and requires the integration of about 40,000 control points and over 500 video sources. This integration is provided by approximately 700 control computers distributed throughout the NIF facility and a network that provides the communication infrastructure. A main control room houses a set of seven computer consoles providing operator access and control of the various distributed front-end processors (FEPs). There are also remote workstations distributed within the facility that allow provide operator console functions while personnel are testing and troubleshooting throughout the facility. The operator workstations communicate with the FEPs which implement the localized control and monitoring functions. There are different types of FEPs for the various subsystems being controlled. This report describes the design of the NIF ICCS network and how it meets the traffic loads that will are expected and the requirements of the Sub-System Design Requirements (SSDR's). This document supersedes the earlier reports entitled Analysis of the National Ignition Facility Network, dated November 6, 1996 and The National Ignition Facility Digital Video and Control Network, dated July 9, 1996. For an overview of the ICCS, refer to the document NIF Integrated Computer Controls System Description (NIF-3738)

  18. Design, construction and installation of the electromechanical components of the current control of filament of the Pelletron Electron Accelerator

    International Nuclear Information System (INIS)

    Aguilar J, R.A.; Valdovinos A, M.; Lopez V, H.

    1985-01-01

    For the operation of the Pelletron electron accelerator is required to have control of the filament current. For it was designed, built and installed an electromechanical system located in the Acceleration Unit inside the Accelerator tank and operated from the Control console. All the components located inside the tank operated under the following conditions: Pressure: until 7.03 Kg/cm 2 ; High voltage: 10 6 V (only the insulating arrow); Atmosphere: mixture of N 2 and CO 2 or SF 6 . (Author)

  19. Management of in-tube projectiles using acoustic channel

    Science.gov (United States)

    Kostina, M. A.; Bortalevich, S. I.; Loginov, E. L.; Shinyakov, Y. A.; Sukhorukov, M. P.

    2018-03-01

    The article describes the method of measuring the distance from the operator's console installed outside the pipe to the in-tube projectile. A method for measuring distance in the absence of an echo signal is proposed. To do this, two identical ultrasonic locators operating at different frequencies were installed inside and outside the pipeline. The change in the duration of an acoustic pulse propagating in a circular waveguide with rigid walls is shown, which leads to a decrease in the data transfer rate.

  20. Влијание на видео игрите врз психо-моторниот развој на децата

    OpenAIRE

    Stojanova, Melita

    2016-01-01

    Video-game is an electronic game which includes interaction with a user interface for manipulating images shown on a video device. Electronical systems (platforms) which are often used for playing video games are the PCs, game consoles and most recently for this purpose are using mobile phones. In terms of video games, they differ mutually, primarily by the way of interaction and input-output units that they use. In computers as input units for managing with video-games mostly are used mouse,...