WorldWideScience

Sample records for compucell3d modeling environment

  1. Integrating intracellular dynamics using CompuCell3D and Bionetsolver: applications to multiscale modelling of cancer cell growth and invasion.

    Directory of Open Access Journals (Sweden)

    Vivi Andasari

    Full Text Available In this paper we present a multiscale, individual-based simulation environment that integrates CompuCell3D for lattice-based modelling on the cellular level and Bionetsolver for intracellular modelling. CompuCell3D or CC3D provides an implementation of the lattice-based Cellular Potts Model or CPM (also known as the Glazier-Graner-Hogeweg or GGH model and a Monte Carlo method based on the metropolis algorithm for system evolution. The integration of CC3D for cellular systems with Bionetsolver for subcellular systems enables us to develop a multiscale mathematical model and to study the evolution of cell behaviour due to the dynamics inside of the cells, capturing aspects of cell behaviour and interaction that is not possible using continuum approaches. We then apply this multiscale modelling technique to a model of cancer growth and invasion, based on a previously published model of Ramis-Conde et al. (2008 where individual cell behaviour is driven by a molecular network describing the dynamics of E-cadherin and β-catenin. In this model, which we refer to as the centre-based model, an alternative individual-based modelling technique was used, namely, a lattice-free approach. In many respects, the GGH or CPM methodology and the approach of the centre-based model have the same overall goal, that is to mimic behaviours and interactions of biological cells. Although the mathematical foundations and computational implementations of the two approaches are very different, the results of the presented simulations are compatible with each other, suggesting that by using individual-based approaches we can formulate a natural way of describing complex multi-cell, multiscale models. The ability to easily reproduce results of one modelling approach using an alternative approach is also essential from a model cross-validation standpoint and also helps to identify any modelling artefacts specific to a given computational approach.

  2. Emergent Stratification in Solid Tumors Selects for Reduced Cohesion of Tumor Cells: A Multi-Cell, Virtual-Tissue Model of Tumor Evolution Using CompuCell3D.

    Directory of Open Access Journals (Sweden)

    Maciej H Swat

    Full Text Available Tumor cells and structure both evolve due to heritable variation of cell behaviors and selection over periods of weeks to years (somatic evolution. Micro-environmental factors exert selection pressures on tumor-cell behaviors, which influence both the rate and direction of evolution of specific behaviors, especially the development of tumor-cell aggression and resistance to chemotherapies. In this paper, we present, step-by-step, the development of a multi-cell, virtual-tissue model of tumor somatic evolution, simulated using the open-source CompuCell3D modeling environment. Our model includes essential cell behaviors, microenvironmental components and their interactions. Our model provides a platform for exploring selection pressures leading to the evolution of tumor-cell aggression, showing that emergent stratification into regions with different cell survival rates drives the evolution of less cohesive cells with lower levels of cadherins and higher levels of integrins. Such reduced cohesivity is a key hallmark in the progression of many types of solid tumors.

  3. 3D game environments create professional 3D game worlds

    CERN Document Server

    Ahearn, Luke

    2008-01-01

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modelin

  4. The role of virtual reality and 3D modelling in built environment education

    OpenAIRE

    Horne, Margaret; Thompson, Emine Mine

    2007-01-01

    This study builds upon previous research on the integration of Virtual Reality (VR) within the built environment curriculum and aims to investigate the role of Virtual Reality and three-dimensional (3D) computer modelling on learning and teaching in a school of the built environment. In order to achieve this aim a number of academic experiences were analysed to explore the applicability and viability of 3D computer modelling and Virtual Reality (VR) into built environment subject areas. Altho...

  5. Computational Model of Secondary Palate Fusion and Disruption

    Science.gov (United States)

    Morphogenetic events are driven by cell-generated physical forces and complex cellular dynamics. To improve our capacity to predict developmental effects from cellular alterations, we built a multi-cellular agent-based model in CompuCell3D that recapitulates the cellular networks...

  6. Agent-Based Computational Modeling of Cell Culture: Understanding Dosimetry In Vitro as Part of In Vitro to In Vivo Extrapolation

    Science.gov (United States)

    Quantitative characterization of cellular dose in vitro is needed for alignment of doses in vitro and in vivo. We used the agent-based software, CompuCell3D (CC3D), to provide a stochastic description of cell growth in culture. The model was configured so that isolated cells assu...

  7. 3D MODELS COMPARISON OF COMPLEX SHELL IN UNDERWATER AND DRY ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    S. Troisi

    2015-04-01

    Full Text Available In marine biology the shape, morphology, texture and dimensions of the shells and organisms like sponges and gorgonians are very important parameters. For example, a particular type of gorgonian grows every year only few millimeters; this estimation was conducted without any measurement instrument but it has been provided after successive observational studies, because this organism is very fragile: the contact could compromise its structure and outliving. Non-contact measurement system has to be used to preserve such organisms: the photogrammetry is a method capable to assure high accuracy without contact. Nevertheless, the achievement of a 3D photogrammetric model of complex object (as gorgonians or particular shells is a challenge in normal environments, either with metric camera or with consumer camera. Indeed, the successful of automatic target-less image orientation and the image matching algorithms is strictly correlated to the object texture properties and of camera calibration quality as well. In the underwater scenario, the environment conditions strongly influence the results quality; in particular, water’s turbidity, the presence of suspension, flare and other optical aberrations decrease the image quality reducing the accuracy and increasing the noise on the 3D model. Furthermore, seawater density variability influences its refraction index and consequently the interior orientation camera parameters. For this reason, the camera calibration has to be performed in the same survey conditions. In this paper, a comparison between the 3D models of a Charonia Tritonis shell are carried out through surveys conducted both in dry and underwater environments.

  8. Prediction of car cabin environment by means of 1D and 3D cabin model

    Science.gov (United States)

    Fišer, J.; Pokorný, J.; Jícha, M.

    2012-04-01

    Thermal comfort and also reduction of energy requirements of air-conditioning system in vehicle cabins are currently very intensively investigated and up-to-date issues. The article deals with two approaches of modelling of car cabin environment; the first model was created in simulation language Modelica (typical 1D approach without cabin geometry) and the second one was created in specialized software Theseus-FE (3D approach with cabin geometry). Performance and capabilities of this tools are demonstrated on the example of the car cabin and the results from simulations are compared with the results from the real car cabin climate chamber measurements.

  9. Prediction of car cabin environment by means of 1D and 3D cabin model

    Directory of Open Access Journals (Sweden)

    Jícha M.

    2012-04-01

    Full Text Available Thermal comfort and also reduction of energy requirements of air-conditioning system in vehicle cabins are currently very intensively investigated and up-to-date issues. The article deals with two approaches of modelling of car cabin environment; the first model was created in simulation language Modelica (typical 1D approach without cabin geometry and the second one was created in specialized software Theseus-FE (3D approach with cabin geometry. Performance and capabilities of this tools are demonstrated on the example of the car cabin and the results from simulations are compared with the results from the real car cabin climate chamber measurements.

  10. Use of an UROV to develop 3-D optical models of submarine environments

    Science.gov (United States)

    Null, W. D.; Landry, B. J.

    2017-12-01

    The ability to rapidly obtain high-fidelity bathymetry is crucial for a broad range of engineering, scientific, and defense applications ranging from bridge scour, bedform morphodynamics, and coral reef health to unexploded ordnance detection and monitoring. The present work introduces the use of an Underwater Remotely Operated Vehicle (UROV) to develop 3-D optical models of submarine environments. The UROV used a Raspberry Pi camera mounted to a small servo which allowed for pitch control. Prior to video data collection, in situ camera calibration was conducted with the system. Multiple image frames were extracted from the underwater video for 3D reconstruction using Structure from Motion (SFM). This system provides a simple and cost effective solution to obtaining detailed bathymetry in optically clear submarine environments.

  11. A computational model predicting disruption of blood vessel development.

    Directory of Open Access Journals (Sweden)

    Nicole Kleinstreuer

    2013-04-01

    Full Text Available Vascular development is a complex process regulated by dynamic biological networks that vary in topology and state across different tissues and developmental stages. Signals regulating de novo blood vessel formation (vasculogenesis and remodeling (angiogenesis come from a variety of biological pathways linked to endothelial cell (EC behavior, extracellular matrix (ECM remodeling and the local generation of chemokines and growth factors. Simulating these interactions at a systems level requires sufficient biological detail about the relevant molecular pathways and associated cellular behaviors, and tractable computational models that offset mathematical and biological complexity. Here, we describe a novel multicellular agent-based model of vasculogenesis using the CompuCell3D (http://www.compucell3d.org/ modeling environment supplemented with semi-automatic knowledgebase creation. The model incorporates vascular endothelial growth factor signals, pro- and anti-angiogenic inflammatory chemokine signals, and the plasminogen activating system of enzymes and proteases linked to ECM interactions, to simulate nascent EC organization, growth and remodeling. The model was shown to recapitulate stereotypical capillary plexus formation and structural emergence of non-coded cellular behaviors, such as a heterologous bridging phenomenon linking endothelial tip cells together during formation of polygonal endothelial cords. Molecular targets in the computational model were mapped to signatures of vascular disruption derived from in vitro chemical profiling using the EPA's ToxCast high-throughput screening (HTS dataset. Simulating the HTS data with the cell-agent based model of vascular development predicted adverse effects of a reference anti-angiogenic thalidomide analog, 5HPP-33, on in vitro angiogenesis with respect to both concentration-response and morphological consequences. These findings support the utility of cell agent-based models for simulating a

  12. 3D recovery of human gaze in natural environments

    Science.gov (United States)

    Paletta, Lucas; Santner, Katrin; Fritz, Gerald; Mayer, Heinz

    2013-01-01

    The estimation of human attention has recently been addressed in the context of human robot interaction. Today, joint work spaces already exist and challenge cooperating systems to jointly focus on common objects, scenes and work niches. With the advent of Google glasses and increasingly affordable wearable eye-tracking, monitoring of human attention will soon become ubiquitous. The presented work describes for the first time a method for the estimation of human fixations in 3D environments that does not require any artificial landmarks in the field of view and enables attention mapping in 3D models. It enables full 3D recovery of the human view frustum and the gaze pointer in a previously acquired 3D model of the environment in real time. The study on the precision of this method reports a mean projection error ≈1.1 cm and a mean angle error ≈0.6° within the chosen 3D model - the precision does not go below the one of the technical instrument (≈1°). This innovative methodology will open new opportunities for joint attention studies as well as for bringing new potential into automated processing for human factors technologies.

  13. Neurally and ocularly informed graph-based models for searching 3D environments

    Science.gov (United States)

    Jangraw, David C.; Wang, Jun; Lance, Brent J.; Chang, Shih-Fu; Sajda, Paul

    2014-08-01

    Objective. As we move through an environment, we are constantly making assessments, judgments and decisions about the things we encounter. Some are acted upon immediately, but many more become mental notes or fleeting impressions—our implicit ‘labeling’ of the world. In this paper, we use physiological correlates of this labeling to construct a hybrid brain-computer interface (hBCI) system for efficient navigation of a 3D environment. Approach. First, we record electroencephalographic (EEG), saccadic and pupillary data from subjects as they move through a small part of a 3D virtual city under free-viewing conditions. Using machine learning, we integrate the neural and ocular signals evoked by the objects they encounter to infer which ones are of subjective interest to them. These inferred labels are propagated through a large computer vision graph of objects in the city, using semi-supervised learning to identify other, unseen objects that are visually similar to the labeled ones. Finally, the system plots an efficient route to help the subjects visit the ‘similar’ objects it identifies. Main results. We show that by exploiting the subjects’ implicit labeling to find objects of interest instead of exploring naively, the median search precision is increased from 25% to 97%, and the median subject need only travel 40% of the distance to see 84% of the objects of interest. We also find that the neural and ocular signals contribute in a complementary fashion to the classifiers’ inference of subjects’ implicit labeling. Significance. In summary, we show that neural and ocular signals reflecting subjective assessment of objects in a 3D environment can be used to inform a graph-based learning model of that environment, resulting in an hBCI system that improves navigation and information delivery specific to the user’s interests.

  14. Neurally and ocularly informed graph-based models for searching 3D environments.

    Science.gov (United States)

    Jangraw, David C; Wang, Jun; Lance, Brent J; Chang, Shih-Fu; Sajda, Paul

    2014-08-01

    As we move through an environment, we are constantly making assessments, judgments and decisions about the things we encounter. Some are acted upon immediately, but many more become mental notes or fleeting impressions-our implicit 'labeling' of the world. In this paper, we use physiological correlates of this labeling to construct a hybrid brain-computer interface (hBCI) system for efficient navigation of a 3D environment. First, we record electroencephalographic (EEG), saccadic and pupillary data from subjects as they move through a small part of a 3D virtual city under free-viewing conditions. Using machine learning, we integrate the neural and ocular signals evoked by the objects they encounter to infer which ones are of subjective interest to them. These inferred labels are propagated through a large computer vision graph of objects in the city, using semi-supervised learning to identify other, unseen objects that are visually similar to the labeled ones. Finally, the system plots an efficient route to help the subjects visit the 'similar' objects it identifies. We show that by exploiting the subjects' implicit labeling to find objects of interest instead of exploring naively, the median search precision is increased from 25% to 97%, and the median subject need only travel 40% of the distance to see 84% of the objects of interest. We also find that the neural and ocular signals contribute in a complementary fashion to the classifiers' inference of subjects' implicit labeling. In summary, we show that neural and ocular signals reflecting subjective assessment of objects in a 3D environment can be used to inform a graph-based learning model of that environment, resulting in an hBCI system that improves navigation and information delivery specific to the user's interests.

  15. The Esri 3D city information model

    International Nuclear Information System (INIS)

    Reitz, T; Schubiger-Banz, S

    2014-01-01

    With residential and commercial space becoming increasingly scarce, cities are going vertical. Managing the urban environments in 3D is an increasingly important and complex undertaking. To help solving this problem, Esri has released the ArcGIS for 3D Cities solution. The ArcGIS for 3D Cities solution provides the information model, tools and apps for creating, analyzing and maintaining a 3D city using the ArcGIS platform. This paper presents an overview of the 3D City Information Model and some sample use cases

  16. Creating Learning Environment Connecting Engineering Design and 3D Printing

    Science.gov (United States)

    Pikkarainen, Ari; Salminen, Antti; Piili, Heidi

    Engineering education in modern days require continuous development in didactics, pedagogics and used practical methods. 3D printing provides excellent opportunity to connect different engineering areas into practice and produce learning by doing applications. The 3D-printing technology used in this study is FDM (Fused deposition modeling). FDM is the most used 3D-printing technology by commercial numbers at the moment and the qualities of the technology makes it popular especially in academic environments. For achieving the best result possible, students will incorporate the principles of DFAM (Design for additive manufacturing) into their engineering design studies together with 3D printing. This paper presents a plan for creating learning environment for mechanical engineering students combining the aspects of engineering design, 3D-CAD learning and AM (additive manufacturing). As a result, process charts for carrying out the 3D printing process from technological point of view and design process for AM from engineering design point of view were created. These charts are used in engineering design education. The learning environment is developed to work also as a platform for Bachelor theses, work-training environment for students, prototyping service centre for cooperation partners and source of information for mechanical engineering education in Lapland University of Applied Sciences.

  17. Integrated Biogeomorphological Modeling Using Delft3D

    Science.gov (United States)

    Ye, Q.; Jagers, B.

    2011-12-01

    The skill of numerical morphological models has improved significantly from the early 2D uniform, total load sediment models (with steady state or infrequent wave updates) to recent 3D hydrodynamic models with multiple suspended and bed load sediment fractions and bed stratigraphy (online coupled with waves). Although there remain many open questions within this combined field of hydro- and morphodynamics, we observe an increasing need to include biological processes in the overall dynamics. In riverine and inter-tidal environments, there is often an important influence by riparian vegetation and macrobenthos. Over the past decade more and more researchers have started to extend the simulation environment with wrapper scripts and other quick code hacks to estimate their influence on morphological development in coastal, estuarine and riverine environments. Although one can in this way quickly analyze different approaches, these research tools have generally not been designed with reuse, performance and portability in mind. We have now implemented a reusable, flexible, and efficient two-way link between the Delft3D open source framework for hydrodynamics, waves and morphology, and the water quality and ecology modules. The same link will be used for 1D, 2D and 3D modeling on networks and both structured and unstructured grids. We will describe the concepts of the overall system, and illustrate it with some first results.

  18. The 3D LAOKOON--Visual and Verbal in 3D Online Learning Environments.

    Science.gov (United States)

    Liestol, Gunnar

    This paper reports on a project where three-dimensional (3D) online gaming environments were exploited for the purpose of academic communication and learning. 3D gaming environments are media and meaning rich and can provide inexpensive solutions for educational purposes. The experiment with teaching and discussions in this setting, however,…

  19. Acquiring 3D indoor environments with variability and repetition

    KAUST Repository

    Kim, Youngmin; Mitra, Niloy J.; Yan, Dongming; Guibas, Leonidas J.

    2012-01-01

    Large-scale acquisition of exterior urban environments is by now a well-established technology, supporting many applications in search, navigation, and commerce. The same is, however, not the case for indoor environments, where access is often restricted and the spaces are cluttered. Further, such environments typically contain a high density of repeated objects (e.g., tables, chairs, monitors, etc.) in regular or non-regular arrangements with significant pose variations and articulations. In this paper, we exploit the special structure of indoor environments to accelerate their 3D acquisition and recognition with a low-end handheld scanner. Our approach runs in two phases: (i) a learning phase wherein we acquire 3D models of frequently occurring objects and capture their variability modes from only a few scans, and (ii) a recognition phase wherein from a single scan of a new area, we identify previously seen objects but in different poses and locations at an average recognition time of 200ms/model. We evaluate the robustness and limits of the proposed recognition system using a range of synthetic and real world scans under challenging settings. © 2012 ACM.

  20. Acquiring 3D indoor environments with variability and repetition

    KAUST Repository

    Kim, Youngmin

    2012-11-01

    Large-scale acquisition of exterior urban environments is by now a well-established technology, supporting many applications in search, navigation, and commerce. The same is, however, not the case for indoor environments, where access is often restricted and the spaces are cluttered. Further, such environments typically contain a high density of repeated objects (e.g., tables, chairs, monitors, etc.) in regular or non-regular arrangements with significant pose variations and articulations. In this paper, we exploit the special structure of indoor environments to accelerate their 3D acquisition and recognition with a low-end handheld scanner. Our approach runs in two phases: (i) a learning phase wherein we acquire 3D models of frequently occurring objects and capture their variability modes from only a few scans, and (ii) a recognition phase wherein from a single scan of a new area, we identify previously seen objects but in different poses and locations at an average recognition time of 200ms/model. We evaluate the robustness and limits of the proposed recognition system using a range of synthetic and real world scans under challenging settings. © 2012 ACM.

  1. A Hybrid 3D Indoor Space Model

    Directory of Open Access Journals (Sweden)

    A. Jamali

    2016-10-01

    Full Text Available GIS integrates spatial information and spatial analysis. An important example of such integration is for emergency response which requires route planning inside and outside of a building. Route planning requires detailed information related to indoor and outdoor environment. Indoor navigation network models including Geometric Network Model (GNM, Navigable Space Model, sub-division model and regular-grid model lack indoor data sources and abstraction methods. In this paper, a hybrid indoor space model is proposed. In the proposed method, 3D modeling of indoor navigation network is based on surveying control points and it is less dependent on the 3D geometrical building model. This research proposes a method of indoor space modeling for the buildings which do not have proper 2D/3D geometrical models or they lack semantic or topological information. The proposed hybrid model consists of topological, geometrical and semantical space.

  2. Gis-Based Smart Cartography Using 3d Modeling

    Science.gov (United States)

    Malinverni, E. S.; Tassetti, A. N.

    2013-08-01

    3D City Models have evolved to be important tools for urban decision processes and information systems, especially in planning, simulation, analysis, documentation and heritage management. On the other hand existing and in use numerical cartography is often not suitable to be used in GIS because not geometrically and topologically correctly structured. The research aim is to 3D structure and organize a numeric cartography for GIS and turn it into CityGML standardized features. The work is framed around a first phase of methodological analysis aimed to underline which existing standard (like ISO and OGC rules) can be used to improve the quality requirement of a cartographic structure. Subsequently, from this technical specifics, it has been investigated the translation in formal contents, using an owner interchange software (SketchUp), to support some guide lines implementations to generate a GIS3D structured in GML3. It has been therefore predisposed a test three-dimensional numerical cartography (scale 1:500, generated from range data captured by 3D laser scanner), tested on its quality according to the previous standard and edited when and where necessary. Cad files and shapefiles are converted into a final 3D model (Google SketchUp model) and then exported into a 3D city model (CityGML LoD1/LoD2). The GIS3D structure has been managed in a GIS environment to run further spatial analysis and energy performance estimate, not achievable in a 2D environment. In particular geometrical building parameters (footprint, volume etc.) are computed and building envelop thermal characteristics are derived from. Lastly, a simulation is carried out to deal with asbestos and home renovating charges and show how the built 3D city model can support municipal managers with risk diagnosis of the present situation and development of strategies for a sustainable redevelop.

  3. Automated reconstruction of 3D models from real environments

    Science.gov (United States)

    Sequeira, V.; Ng, K.; Wolfart, E.; Gonçalves, J. G. M.; Hogg, D.

    This paper describes an integrated approach to the construction of textured 3D scene models of building interiors from laser range data and visual images. This approach has been implemented in a collection of algorithms and sensors within a prototype device for 3D reconstruction, known as the EST (Environmental Sensor for Telepresence). The EST can take the form of a push trolley or of an autonomous mobile platform. The Autonomous EST (AEST) has been designed to provide an integrated solution for automating the creation of complete models. Embedded software performs several functions, including triangulation of the range data, registration of video texture, registration and integration of data acquired from different capture points. Potential applications include facilities management for the construction industry and creating reality models to be used in general areas of virtual reality, for example, virtual studios, virtualised reality for content-related applications (e.g., CD-ROMs), social telepresence, architecture and others. The paper presents the main components of the EST/AEST, and presents some example results obtained from the prototypes. The reconstructed model is encoded in VRML format so that it is possible to access and view the model via the World Wide Web.

  4. TLS for generating multi-LOD of 3D building model

    International Nuclear Information System (INIS)

    Akmalia, R; Setan, H; Majid, Z; Suwardhi, D; Chong, A

    2014-01-01

    The popularity of Terrestrial Laser Scanners (TLS) to capture three dimensional (3D) objects has been used widely for various applications. Development in 3D models has also led people to visualize the environment in 3D. Visualization of objects in a city environment in 3D can be useful for many applications. However, different applications require different kind of 3D models. Since a building is an important object, CityGML has defined a standard for 3D building models at four different levels of detail (LOD). In this research, the advantages of TLS for capturing buildings and the modelling process of the point cloud can be explored. TLS will be used to capture all the building details to generate multi-LOD. This task, in previous works, involves usually the integration of several sensors. However, in this research, point cloud from TLS will be processed to generate the LOD3 model. LOD2 and LOD1 will then be generalized from the resulting LOD3 model. Result from this research is a guiding process to generate the multi-LOD of 3D building starting from LOD3 using TLS. Lastly, the visualization for multi-LOD model will also be shown

  5. TLS for generating multi-LOD of 3D building model

    Science.gov (United States)

    Akmalia, R.; Setan, H.; Majid, Z.; Suwardhi, D.; Chong, A.

    2014-02-01

    The popularity of Terrestrial Laser Scanners (TLS) to capture three dimensional (3D) objects has been used widely for various applications. Development in 3D models has also led people to visualize the environment in 3D. Visualization of objects in a city environment in 3D can be useful for many applications. However, different applications require different kind of 3D models. Since a building is an important object, CityGML has defined a standard for 3D building models at four different levels of detail (LOD). In this research, the advantages of TLS for capturing buildings and the modelling process of the point cloud can be explored. TLS will be used to capture all the building details to generate multi-LOD. This task, in previous works, involves usually the integration of several sensors. However, in this research, point cloud from TLS will be processed to generate the LOD3 model. LOD2 and LOD1 will then be generalized from the resulting LOD3 model. Result from this research is a guiding process to generate the multi-LOD of 3D building starting from LOD3 using TLS. Lastly, the visualization for multi-LOD model will also be shown.

  6. Memory and visual search in naturalistic 2D and 3D environments.

    Science.gov (United States)

    Li, Chia-Ling; Aivar, M Pilar; Kit, Dmitry M; Tong, Matthew H; Hayhoe, Mary M

    2016-06-01

    The role of memory in guiding attention allocation in daily behaviors is not well understood. In experiments with two-dimensional (2D) images, there is mixed evidence about the importance of memory. Because the stimulus context in laboratory experiments and daily behaviors differs extensively, we investigated the role of memory in visual search, in both two-dimensional (2D) and three-dimensional (3D) environments. A 3D immersive virtual apartment composed of two rooms was created, and a parallel 2D visual search experiment composed of snapshots from the 3D environment was developed. Eye movements were tracked in both experiments. Repeated searches for geometric objects were performed to assess the role of spatial memory. Subsequently, subjects searched for realistic context objects to test for incidental learning. Our results show that subjects learned the room-target associations in 3D but less so in 2D. Gaze was increasingly restricted to relevant regions of the room with experience in both settings. Search for local contextual objects, however, was not facilitated by early experience. Incidental fixations to context objects do not necessarily benefit search performance. Together, these results demonstrate that memory for global aspects of the environment guides search by restricting allocation of attention to likely regions, whereas task relevance determines what is learned from the active search experience. Behaviors in 2D and 3D environments are comparable, although there is greater use of memory in 3D.

  7. The Learner Characteristics, Features of Desktop 3D Virtual Reality Environments, and College Chemistry Instruction: A Structural Equation Modeling Analysis

    Science.gov (United States)

    Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J.

    2012-01-01

    We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…

  8. Generation of 3D Virtual Geographic Environment Based on Laser Scanning Technique

    Institute of Scientific and Technical Information of China (English)

    DU Jie; CHEN Xiaoyong; FumioYamazaki

    2003-01-01

    This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the interpretation and modeling of laser scanner data include triangulated-irregular-network (TIN)-based range image interpolation ; mathematical-morphology(MM)-based range image filtering,feature extraction and range image segmentation, feature generalization and optimization, 3D objects reconstruction and modeling; computergraphics (CG)-based visualization and animation of geographic virtual reality environment.

  9. Plane segmentation and decimation of point clouds for 3D environment reconstruction

    NARCIS (Netherlands)

    Ma, L.; Favier, R.J.J.; Do, Q.L.; Bondarev, E.; With, de P.H.N.

    2013-01-01

    Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming and professional engineering applications. In this paper, we introduce a fast and memory-efficient system for the reconstruction of large-scale environments based on point clouds. Our main

  10. Multi-view 3D Human Pose Estimation in Complex Environment

    NARCIS (Netherlands)

    Hofmann, K.M.; Gavrila, D.M.

    2012-01-01

    We introduce a framework for unconstrained 3D human upper body pose estimation from multiple camera views in complex environment. Its main novelty lies in the integration of three components: single-frame pose recovery, temporal integration and model texture adaptation. Single-frame pose recovery

  11. Development and application of visual support module for remote operator in 3D virtual environment

    International Nuclear Information System (INIS)

    Choi, Kyung Hyun; Cho, Soo Jeong; Yang, Kyung Boo; Bae, Chang Hyun

    2006-02-01

    In this research, the 3D graphic environment was developed for remote operation, and included the visual support module. The real operation environment was built by employing a experiment robot, and also the identical virtual model was developed. The well-designed virtual models can be used to retrieve the necessary conditions for developing the devices and processes. The integration of 3D virtual models, the experimental operation environment, and the visual support module was used for evaluating the operation efficiency and accuracy by applying different methods such as only monitor image and with visual support module

  12. Development and application of visual support module for remote operator in 3D virtual environment

    Energy Technology Data Exchange (ETDEWEB)

    Choi, Kyung Hyun; Cho, Soo Jeong; Yang, Kyung Boo [Cheju Nat. Univ., Jeju (Korea, Republic of); Bae, Chang Hyun [Pusan Nat. Univ., Busan (Korea, Republic of)

    2006-02-15

    In this research, the 3D graphic environment was developed for remote operation, and included the visual support module. The real operation environment was built by employing a experiment robot, and also the identical virtual model was developed. The well-designed virtual models can be used to retrieve the necessary conditions for developing the devices and processes. The integration of 3D virtual models, the experimental operation environment, and the visual support module was used for evaluating the operation efficiency and accuracy by applying different methods such as only monitor image and with visual support module.

  13. GPU-accelerated 3-D model-based tracking

    International Nuclear Information System (INIS)

    Brown, J Anthony; Capson, David W

    2010-01-01

    Model-based approaches to tracking the pose of a 3-D object in video are effective but computationally demanding. While statistical estimation techniques, such as the particle filter, are often employed to minimize the search space, real-time performance remains unachievable on current generation CPUs. Recent advances in graphics processing units (GPUs) have brought massively parallel computational power to the desktop environment and powerful developer tools, such as NVIDIA Compute Unified Device Architecture (CUDA), have provided programmers with a mechanism to exploit it. NVIDIA GPUs' single-instruction multiple-thread (SIMT) programming model is well-suited to many computer vision tasks, particularly model-based tracking, which requires several hundred 3-D model poses to be dynamically configured, rendered, and evaluated against each frame in the video sequence. Using 6 degree-of-freedom (DOF) rigid hand tracking as an example application, this work harnesses consumer-grade GPUs to achieve real-time, 3-D model-based, markerless object tracking in monocular video.

  14. Exploring the educational potential of 3D virtual environments

    Directory of Open Access Journals (Sweden)

    Francesc Marc ESTEVE MON

    2013-12-01

    Full Text Available 3D virtual environments are advanced technology systems, with some potentialities in the teaching and learning process.In recent years, different institutions have promoted the acquisition of XXI century skills. Competences such as initiative, teamwork, creativity, flexibility or digital literacy.Multi-user virtual environments, sometimes called virtual worlds or 3D simulators, are immersive, interactive, customizable, accessible and programmable systems. This kind of environments allow to design educational complex activities to develop these key competences. For this purpose it’s necessary to set an appropriate teaching strategy to put this knowledge and skills into action, and design suitable mechanisms for registration and systematization. This paper analyzes the potential of these environments and presents two experiences in 3D virtual environments: (1 to develop teamwork and self-management skills, and (2 to assess digital literacy in preservice teachers.

  15. 3D Modelling and Printing Technology to Produce Patient-Specific 3D Models.

    Science.gov (United States)

    Birbara, Nicolette S; Otton, James M; Pather, Nalini

    2017-11-10

    A comprehensive knowledge of mitral valve (MV) anatomy is crucial in the assessment of MV disease. While the use of three-dimensional (3D) modelling and printing in MV assessment has undergone early clinical evaluation, the precision and usefulness of this technology requires further investigation. This study aimed to assess and validate 3D modelling and printing technology to produce patient-specific 3D MV models. A prototype method for MV 3D modelling and printing was developed from computed tomography (CT) scans of a plastinated human heart. Mitral valve models were printed using four 3D printing methods and validated to assess precision. Cardiac CT and 3D echocardiography imaging data of four MV disease patients was used to produce patient-specific 3D printed models, and 40 cardiac health professionals (CHPs) were surveyed on the perceived value and potential uses of 3D models in a clinical setting. The prototype method demonstrated submillimetre precision for all four 3D printing methods used, and statistical analysis showed a significant difference (p3D printed models, particularly using multiple print materials, were considered useful by CHPs for preoperative planning, as well as other applications such as teaching and training. This study suggests that, with further advances in 3D modelling and printing technology, patient-specific 3D MV models could serve as a useful clinical tool. The findings also highlight the potential of this technology to be applied in a variety of medical areas within both clinical and educational settings. Copyright © 2017 Australian and New Zealand Society of Cardiac and Thoracic Surgeons (ANZSCTS) and the Cardiac Society of Australia and New Zealand (CSANZ). Published by Elsevier B.V. All rights reserved.

  16. APROS 3-D core models for simulators and plant analyzers

    International Nuclear Information System (INIS)

    Puska, E.K.

    1999-01-01

    The 3-D core models of APROS simulation environment can be used in simulator and plant analyzer applications, as well as in safety analysis. The key feature of APROS models is that the same physical models can be used in all applications. For three-dimensional reactor cores the APROS models cover both quadratic BWR and PWR cores and the hexagonal lattice VVER-type cores. In APROS environment the user can select the number of flow channels in the core and either five- or six-equation thermal hydraulic model for these channels. The thermal hydraulic model and the channel description have a decisive effect on the calculation time of the 3-D core model and thus just these selection make at present the major difference between a safety analysis model and a training simulator model. The paper presents examples of various types of 3-D LWR-type core descriptions for simulator and plant analyzer use and discusses the differences of calculation speed and physical results between a typical safety analysis model description and a real-time simulator model description in transients. (author)

  17. 3D RECORDING AND MODELLING OF MIDDLE-AGE FORTRESS IN DENSE VEGETATION ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    M. Koehl

    2017-08-01

    Full Text Available The Schwartzenbourg castle is a Middle-Ages fortress which was built in 1261. It is situated above the valley of Munster in Alsace, France. It was mainly used as a fortified place and a jail. In the early 15th century, the structure has deteriorated. Even after some repairs, it fell into ruins during the Thirty Years’ war (1618-1648 and stayed uninhabited. During World War I, the German army used the place as a vantage point and also built a blockhouse inside the ruins. Nowadays, the ruins are gradually collapsing and the remains of the old walls are completely covered by thick plants. The goal of this project was to create a 3D-model of the site before closing its access, which became too dangerous for people. This modelling is divided into two elements: on one hand, a digital terrain model (DTM of the site in order to replace the castle and to analyze the background of its original environment; on the other hand, a 3D modelling of the ruins of the castle invaded by the vegetation. Indeed, the main difficulty of the measurement is obviously the dense vegetation which hides the castle. Held back for years outside the castle, it has now become an integral part of the ruins. This vegetation is finally today usually the first threat of heritage buildings. After a preliminary inspection of the site as well as difficulties of the project, the first step consisted of the survey of the whole environment of the site. We will therefore describe the different phases of the survey with the initial implementation of a georeferenced network on site. We will present the terrestrial laser scanning (TLS surveys, then complementary surveys carried out by aerial photogrammetry. To be implemented, we had to wait for an advanced autumn in order to have as few leaves on trees as possible. The major step of processing of point clouds described in this paper is then the extraction of a DTM by using techniques to pass through the vegetation, or better to segment the

  18. From medical imaging data to 3D printed anatomical models.

    Directory of Open Access Journals (Sweden)

    Thore M Bücking

    Full Text Available Anatomical models are important training and teaching tools in the clinical environment and are routinely used in medical imaging research. Advances in segmentation algorithms and increased availability of three-dimensional (3D printers have made it possible to create cost-efficient patient-specific models without expert knowledge. We introduce a general workflow that can be used to convert volumetric medical imaging data (as generated by Computer Tomography (CT to 3D printed physical models. This process is broken up into three steps: image segmentation, mesh refinement and 3D printing. To lower the barrier to entry and provide the best options when aiming to 3D print an anatomical model from medical images, we provide an overview of relevant free and open-source image segmentation tools as well as 3D printing technologies. We demonstrate the utility of this streamlined workflow by creating models of ribs, liver, and lung using a Fused Deposition Modelling 3D printer.

  19. COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    V. Juřík

    2016-06-01

    Full Text Available Human-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW become promising area of interest because of possibility to dynamically modify content and multi-user cooperation when solving tasks regardless to physical presence. They can be used for sharing and elaborating information via virtual images or avatars. Attractiveness of VWs is emphasized also by possibility to measure operators’ actions and complex strategies. Collaboration in 3D environments is the crucial issue in many areas where the visualizations are important for the group cooperation. Within the specific 3D user interface the operators' ability to manipulate the displayed content is explored regarding such phenomena as situation awareness, cognitive workload and human error. For such purpose, the VWs offer a great number of tools for measuring the operators’ responses as recording virtual movement or spots of interest in the visual field. Study focuses on the methodological issues of measuring the usability of 3D VWs and comparing them with the existing principles of 2D maps. We explore operators’ strategies to reach and interpret information regarding the specific type of visualization and different level of immersion.

  20. Cognitive Aspects of Collaboration in 3d Virtual Environments

    Science.gov (United States)

    Juřík, V.; Herman, L.; Kubíček, P.; Stachoň, Z.; Šašinka, Č.

    2016-06-01

    Human-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW) become promising area of interest because of possibility to dynamically modify content and multi-user cooperation when solving tasks regardless to physical presence. They can be used for sharing and elaborating information via virtual images or avatars. Attractiveness of VWs is emphasized also by possibility to measure operators' actions and complex strategies. Collaboration in 3D environments is the crucial issue in many areas where the visualizations are important for the group cooperation. Within the specific 3D user interface the operators' ability to manipulate the displayed content is explored regarding such phenomena as situation awareness, cognitive workload and human error. For such purpose, the VWs offer a great number of tools for measuring the operators' responses as recording virtual movement or spots of interest in the visual field. Study focuses on the methodological issues of measuring the usability of 3D VWs and comparing them with the existing principles of 2D maps. We explore operators' strategies to reach and interpret information regarding the specific type of visualization and different level of immersion.

  1. Parallel Optimization of 3D Cardiac Electrophysiological Model Using GPU

    Directory of Open Access Journals (Sweden)

    Yong Xia

    2015-01-01

    Full Text Available Large-scale 3D virtual heart model simulations are highly demanding in computational resources. This imposes a big challenge to the traditional computation resources based on CPU environment, which already cannot meet the requirement of the whole computation demands or are not easily available due to expensive costs. GPU as a parallel computing environment therefore provides an alternative to solve the large-scale computational problems of whole heart modeling. In this study, using a 3D sheep atrial model as a test bed, we developed a GPU-based simulation algorithm to simulate the conduction of electrical excitation waves in the 3D atria. In the GPU algorithm, a multicellular tissue model was split into two components: one is the single cell model (ordinary differential equation and the other is the diffusion term of the monodomain model (partial differential equation. Such a decoupling enabled realization of the GPU parallel algorithm. Furthermore, several optimization strategies were proposed based on the features of the virtual heart model, which enabled a 200-fold speedup as compared to a CPU implementation. In conclusion, an optimized GPU algorithm has been developed that provides an economic and powerful platform for 3D whole heart simulations.

  2. 3D object-oriented image analysis in 3D geophysical modelling

    DEFF Research Database (Denmark)

    Fadel, I.; van der Meijde, M.; Kerle, N.

    2015-01-01

    Non-uniqueness of satellite gravity interpretation has traditionally been reduced by using a priori information from seismic tomography models. This reduction in the non-uniqueness has been based on velocity-density conversion formulas or user interpretation of the 3D subsurface structures (objects......) based on the seismic tomography models and then forward modelling these objects. However, this form of object-based approach has been done without a standardized methodology on how to extract the subsurface structures from the 3D models. In this research, a 3D object-oriented image analysis (3D OOA......) approach was implemented to extract the 3D subsurface structures from geophysical data. The approach was applied on a 3D shear wave seismic tomography model of the central part of the East African Rift System. Subsequently, the extracted 3D objects from the tomography model were reconstructed in the 3D...

  3. Procedural 3d Modelling for Traditional Settlements. The Case Study of Central Zagori

    Science.gov (United States)

    Kitsakis, D.; Tsiliakou, E.; Labropoulos, T.; Dimopoulou, E.

    2017-02-01

    Over the last decades 3D modelling has been a fast growing field in Geographic Information Science, extensively applied in various domains including reconstruction and visualization of cultural heritage, especially monuments and traditional settlements. Technological advances in computer graphics, allow for modelling of complex 3D objects achieving high precision and accuracy. Procedural modelling is an effective tool and a relatively novel method, based on algorithmic modelling concept. It is utilized for the generation of accurate 3D models and composite facade textures from sets of rules which are called Computer Generated Architecture grammars (CGA grammars), defining the objects' detailed geometry, rather than altering or editing the model manually. In this paper, procedural modelling tools have been exploited to generate the 3D model of a traditional settlement in the region of Central Zagori in Greece. The detailed geometries of 3D models derived from the application of shape grammars on selected footprints, and the process resulted in a final 3D model, optimally describing the built environment of Central Zagori, in three levels of Detail (LoD). The final 3D scene was exported and published as 3D web-scene which can be viewed with 3D CityEngine viewer, giving a walkthrough the whole model, same as in virtual reality or game environments. This research work addresses issues regarding textures' precision, LoD for 3D objects and interactive visualization within one 3D scene, as well as the effectiveness of large scale modelling, along with the benefits and drawbacks that derive from procedural modelling techniques in the field of cultural heritage and more specifically on 3D modelling of traditional settlements.

  4. 3D virtual environment of Taman Mini Indonesia Indah in a web

    Science.gov (United States)

    Wardijono, B. A.; Wardhani, I. P.; Chandra, Y. I.; Pamungkas, B. U. G.

    2018-05-01

    Taman Mini Indonesia Indah known as TMII is a largest recreational park based on culture in Indonesia. This park has 250 acres that consist of houses from provinces in Indonesia. In TMII, there are traditional houses of the various provinces in Indonesia. The official website of TMII has informed the traditional houses, but the information was limited to public. To provide information more detail about TMII to the public, this research aims to create and develop virtual traditional houses as 3d graphics models and show it via website. The Virtual Reality (VR) technology was used to display the visualization of the TMII and the surrounding environment. This research used Blender software to create the 3D models and Unity3D software to make virtual reality models that can be showed on a web. This research has successfully created 33 virtual traditional houses of province in Indonesia. The texture of traditional house was taken from original to make the culture house realistic. The result of this research was the website of TMII including virtual culture houses that can be displayed through the web browser. The website consists of virtual environment scenes and internet user can walkthrough and navigates inside the scenes.

  5. The Research and Evaluation of Road Environment in the Block of City Based on 3-D Streetscape Data

    Science.gov (United States)

    Guan, L.; Ding, Y.; Ge, J.; Yang, H.; Feng, X.; Chen, P.

    2018-04-01

    This paper focus on the problem of the street environment of block unit, based on making clear the acquisition mode and characteristics of 3D streetscape data, the paper designs the assessment model of regional block unit based on 3D streetscape data. The 3D streetscape data with the aid of oblique photogrammetry surveying and mobile equipment, will greatly improve the efficiency and accuracy of urban regional assessment, and expand the assessment scope. Based on the latest urban regional assessment model, with the street environment assessment model of the current situation, this paper analyzes the street form and street environment assessment of current situation in the typical area of Beijing. Through the street environment assessment of block unit, we found that in the megacity street environment assessment model of block unit based on 3D streetscape data has greatly help to improve the assessment efficiency and accuracy. At the same time, motor vehicle lane, green shade deficiency, bad railings and street lost situation is still very serious in Beijing, the street environment improvement of the block unit is still a heavy task. The research results will provide data support for urban fine management and urban design, and provide a solid foundation for the improvement of city image.

  6. Virtual VMASC: A 3D Game Environment

    Science.gov (United States)

    Manepalli, Suchitra; Shen, Yuzhong; Garcia, Hector M.; Lawsure, Kaleen

    2010-01-01

    The advantages of creating interactive 3D simulations that allow viewing, exploring, and interacting with land improvements, such as buildings, in digital form are manifold and range from allowing individuals from anywhere in the world to explore those virtual land improvements online, to training military personnel in dealing with war-time environments, and to making those land improvements available in virtual worlds such as Second Life. While we haven't fully explored the true potential of such simulations, we have identified a requirement within our organization to use simulations like those to replace our front-desk personnel and allow visitors to query, naVigate, and communicate virtually with various entities within the building. We implemented the Virtual VMASC 3D simulation of the Virginia Modeling Analysis and Simulation Center (VMASC) office building to not only meet our front-desk requirement but also to evaluate the effort required in designing such a simulation and, thereby, leverage the experience we gained in future projects of this kind. This paper describes the goals we set for our implementation, the software approach taken, the modeling contribution made, and the technologies used such as XNA Game Studio, .NET framework, Autodesk software packages, and, finally, the applicability of our implementation on a variety of architectures including Xbox 360 and PC. This paper also summarizes the result of our evaluation and the lessons learned from our effort.

  7. Modelling 3D spatial objects in a geo-DBMS using a 3D primitive

    Science.gov (United States)

    Arens, Călin; Stoter, Jantien; van Oosterom, Peter

    2005-03-01

    There is a growing interest in modelling the world in three dimensions, both in applications and in science. At the same time, geographical information systems are changing into integrated architecture in which administrative and spatial data are maintained in one environment. It is for this reason that mainstream Data Base Management Systems (DBMSs) have implemented spatial data types according to the 'Simple Feature Specifications for SQL', described by the OpenGeospatial Consortium. However, these specifications are 2D, as indeed are the implementations in DBMSs. At the Section GIS Technology of TU Delft, research has been carried out in which a 3D primitive was implemented in a DBMS (Oracle Spatial). To explore the possibilities and complications, a fairly simple 3D primitive was chosen to start with: a polyhedron. In the future the study will be extended with more complex primitives, the ultimate aim being to build 3D models with features closer to the real world. Besides the data structure, a validation function was developed to check the geometric accuracy of the data. Rules for validation were established and translated into prototype implementations with the aid of literature. In order to manipulate the data, a list of useful 3D functions was specified. Most of these were translated into algorithms, which were implemented in the DBMS. The algorithms for these functions were obtained from the relevant literature. The research also comprised a comparative performance test on spatial indexing in 2D and 3D, using an R-tree. Finally, existing software was used to visualize 3D objects structured with the implemented 3D primitive. This research is a first attempt to implement a true 3D primitive in a DBMS. Future research will focus on extending and improving the implementations and on optimizing maintenance and query of 3D objects in DBMSs.

  8. Construction of a 3-D anatomical model for teaching temporal lobectomy.

    Science.gov (United States)

    de Ribaupierre, Sandrine; Wilson, Timothy D

    2012-06-01

    Although we live and work in 3 dimensional space, most of the anatomical teaching during medical school is done on 2-D (books, TV and computer screens, etc). 3-D spatial abilities are essential for a surgeon but teaching spatial skills in a non-threatening and safe educational environment is a much more difficult pedagogical task. Currently, initial anatomical knowledge formation or specific surgical anatomy techniques, are taught either in the OR itself, or in cadaveric labs; which means that the trainee has only limited exposure. 3-D computer models incorporated into virtual learning environments may provide an intermediate and key step in a blended learning approach for spatially challenging anatomical knowledge formation. Specific anatomical structures and their spatial orientation can be further clinically contextualized through demonstrations of surgical procedures in the 3-D digital environments. Recordings of digital models enable learner reviews, taking as much time as they want, stopping the demonstration, and/or exploring the model to understand the anatomical relation of each structure. We present here how a temporal lobectomy virtual model has been developed to aid residents and fellows conceptualization of the anatomical relationships between different cerebral structures during that procedure. We suggest in comparison to cadaveric dissection, such virtual models represent a cost effective pedagogical methodology providing excellent support for anatomical learning and surgical technique training. Copyright © 2012 Elsevier Ltd. All rights reserved.

  9. Remote gaze tracking system for 3D environments.

    Science.gov (United States)

    Congcong Liu; Herrup, Karl; Shi, Bertram E

    2017-07-01

    Eye tracking systems are typically divided into two categories: remote and mobile. Remote systems, where the eye tracker is located near the object being viewed by the subject, have the advantage of being less intrusive, but are typically used for tracking gaze points on fixed two dimensional (2D) computer screens. Mobile systems such as eye tracking glasses, where the eye tracker are attached to the subject, are more intrusive, but are better suited for cases where subjects are viewing objects in the three dimensional (3D) environment. In this paper, we describe how remote gaze tracking systems developed for 2D computer screens can be used to track gaze points in a 3D environment. The system is non-intrusive. It compensates for small head movements by the user, so that the head need not be stabilized by a chin rest or bite bar. The system maps the 3D gaze points of the user onto 2D images from a scene camera and is also located remotely from the subject. Measurement results from this system indicate that it is able to estimate gaze points in the scene camera to within one degree over a wide range of head positions.

  10. 3D vision in a virtual reality robotics environment

    Science.gov (United States)

    Schutz, Christian L.; Natonek, Emerico; Baur, Charles; Hugli, Heinz

    1996-12-01

    Virtual reality robotics (VRR) needs sensing feedback from the real environment. To show how advanced 3D vision provides new perspectives to fulfill these needs, this paper presents an architecture and system that integrates hybrid 3D vision and VRR and reports about experiments and results. The first section discusses the advantages of virtual reality in robotics, the potential of a 3D vision system in VRR and the contribution of a knowledge database, robust control and the combination of intensity and range imaging to build such a system. Section two presents the different modules of a hybrid 3D vision architecture based on hypothesis generation and verification. Section three addresses the problem of the recognition of complex, free- form 3D objects and shows how and why the newer approaches based on geometric matching solve the problem. This free- form matching can be efficiently integrated in a VRR system as a hypothesis generation knowledge-based 3D vision system. In the fourth part, we introduce the hypothesis verification based on intensity images which checks object pose and texture. Finally, we show how this system has been implemented and operates in a practical VRR environment used for an assembly task.

  11. Interchain coupling and 3D modeling of trans-polyacetylene

    International Nuclear Information System (INIS)

    Bronold, F.; Saxena, A.; Bishop, A.R.

    1992-01-01

    In spite of the success of the SSH model for trans-polyacetylene in interpreting many experimental results (e.g. optical and magnetic properties) there remain some aspects of the real material which are outside the scope of the simple 1D model. Especially ordering phenomena of doped and undoped trans-polyacetylene as well as transport properties (e.g. electronic and thermal conductivity) are beyond a 1D description. There are many attempts to construct a transport theory for this novel class of materials using solitons or polaxons as the basic ingredients. But so far it is not yet clear whether these typical 1D excitations still exist in crystalline transpolyacetylene. Therefore, to clarify the role which intrinsic self-localized nonlinear excitations characteristic of 1D models play in the bulk (3D) material, we study the stability of a polaronic excitation against interchain coupling. As a preliminary step we consider first two coupled t-(CH) x -chains where the π-electrons are allowed to hop from one chain to the other. Then we introduce a 3D generalization of the SSH model and study a polaron in a 3D crystalline environment

  12. Canada in 3D - Toward a Sustainable 3D Model for Canadian Geology from Diverse Data Sources

    Science.gov (United States)

    Brodaric, B.; Pilkington, M.; Snyder, D. B.; St-Onge, M. R.; Russell, H.

    2015-12-01

    Many big science issues span large areas and require data from multiple heterogeneous sources, for example climate change, resource management, and hazard mitigation. Solutions to these issues can significantly benefit from access to a consistent and integrated geological model that would serve as a framework. However, such a model is absent for most large countries including Canada, due to the size of the landmass and the fragmentation of the source data into institutional and disciplinary silos. To overcome these barriers, the "Canada in 3D" (C3D) pilot project was recently launched by the Geological Survey of Canada. C3D is designed to be evergreen, multi-resolution, and inter-disciplinary: (a) it is to be updated regularly upon acquisition of new data; (b) portions vary in resolution and will initially consist of four layers (surficial, sedimentary, crystalline, and mantle) with intermediary patches of higher-resolution fill; and (c) a variety of independently managed data sources are providing inputs, such as geophysical, 3D and 2D geological models, drill logs, and others. Notably, scalability concerns dictate a decentralized and interoperable approach, such that only key control objects, denoting anchors for the modeling process, are imported into the C3D database while retaining provenance links to original sources. The resultant model is managed in the database, contains full modeling provenance as well as links to detailed information on rock units, and is to be visualized in desktop and online environments. It is anticipated that C3D will become the authoritative state of knowledge for the geology of Canada at a national scale.

  13. 3D Digital Modelling

    DEFF Research Database (Denmark)

    Hundebøl, Jesper

    wave of new building information modelling tools demands further investigation, not least because of industry representatives' somewhat coarse parlance: Now the word is spreading -3D digital modelling is nothing less than a revolution, a shift of paradigm, a new alphabet... Research qeustions. Based...... on empirical probes (interviews, observations, written inscriptions) within the Danish construction industry this paper explores the organizational and managerial dynamics of 3D Digital Modelling. The paper intends to - Illustrate how the network of (non-)human actors engaged in the promotion (and arrest) of 3...... important to appreciate the analysis. Before turning to the presentation of preliminary findings and a discussion of 3D digital modelling, it begins, however, with an outline of industry specific ICT strategic issues. Paper type. Multi-site field study...

  14. Evaluating procedural modelling for 3D models of informal settlements in urban design activities

    Directory of Open Access Journals (Sweden)

    Victoria Rautenbach

    2015-11-01

    Full Text Available Three-dimensional (3D modelling and visualisation is one of the fastest growing application fields in geographic information science. 3D city models are being researched extensively for a variety of purposes and in various domains, including urban design, disaster management, education and computer gaming. These models typically depict urban business districts (downtown or suburban residential areas. Despite informal settlements being a prevailing feature of many cities in developing countries, 3D models of informal settlements are virtually non-existent. 3D models of informal settlements could be useful in various ways, e.g. to gather information about the current environment in the informal settlements, to design upgrades, to communicate these and to educate inhabitants about environmental challenges. In this article, we described the development of a 3D model of the Slovo Park informal settlement in the City of Johannesburg Metropolitan Municipality, South Africa. Instead of using time-consuming traditional manual methods, we followed the procedural modelling technique. Visualisation characteristics of 3D models of informal settlements were described and the importance of each characteristic in urban design activities for informal settlement upgrades was assessed. Next, the visualisation characteristics of the Slovo Park model were evaluated. The results of the evaluation showed that the 3D model produced by the procedural modelling technique is suitable for urban design activities in informal settlements. The visualisation characteristics and their assessment are also useful as guidelines for developing 3D models of informal settlements. In future, we plan to empirically test the use of such 3D models in urban design projects in informal settlements.

  15. Exploring the Potential of Aerial Photogrammetry for 3d Modelling of High-Alpine Environments

    Science.gov (United States)

    Legat, K.; Moe, K.; Poli, D.; Bollmannb, E.

    2016-03-01

    cameras of Microsoft's UltraCam series and the in-house processing chain centred on the Dense-Image-Matching (DIM) software SURE by nFrames. This paper reports the work carried out at AVT for the surface- and terrain modelling of several high-alpine areas using DIM- and ALS-based approaches. A special focus is dedicated to the influence of terrain morphology, flight planning, GNSS/IMU measurements, and ground-control distribution in the georeferencing process on the data quality. Based on the very promising results, some general recommendations for aerial photogrammetry processing in high-alpine areas are made to achieve best possible accuracy of the final 3D-, 2.5D- and 2D products.

  16. Aerosol Emissions from Fuse-Deposition Modeling 3D Printers in a Chamber and in Real Indoor Environments.

    Science.gov (United States)

    Vance, Marina E; Pegues, Valerie; Van Montfrans, Schuyler; Leng, Weinan; Marr, Linsey C

    2017-09-05

    Three-dimensional (3D) printers are known to emit aerosols, but questions remain about their composition and the fundamental processes driving emissions. The objective of this work was to characterize the aerosol emissions from the operation of a fuse-deposition modeling 3D printer. We modeled the time- and size-resolved emissions of submicrometer aerosols from the printer in a chamber study, gained insight into the chemical composition of emitted aerosols using Raman spectroscopy, and measured the potential for exposure to the aerosols generated by 3D printers under real-use conditions in a variety of indoor environments. The average aerosol emission rates ranged from ∼10 8 to ∼10 11 particles min -1 , and the rates varied over the course of a print job. Acrylonitrile butadiene styrene (ABS) filaments generated the largest number of aerosols, and wood-infused polylactic acid (PLA) filaments generated the smallest amount. The emission factors ranged from 6 × 10 8 to 6 × 10 11 per gram of printed part, depending on the type of filament used. For ABS, the Raman spectra of the filament and the printed part were indistinguishable, while the aerosol spectra lacked important peaks corresponding to styrene and acrylonitrile, which are both present in ABS. This observation suggests that aerosols are not a result of volatilization and subsequent nucleation of ABS or direct release of ABS aerosols.

  17. 3D modeling of buildings outstanding sites

    CERN Document Server

    Héno, Rapha?le

    2014-01-01

    Conventional topographic databases, obtained by capture on aerial or spatial images provide a simplified 3D modeling of our urban environment, answering the needs of numerous applications (development, risk prevention, mobility management, etc.). However, when we have to represent and analyze more complex sites (monuments, civil engineering works, archeological sites, etc.), these models no longer suffice and other acquisition and processing means have to be implemented. This book focuses on the study of adapted lifting means for "notable buildings". The methods tackled in this book cover las

  18. Collaborative Multi-Scale 3d City and Infrastructure Modeling and Simulation

    Science.gov (United States)

    Breunig, M.; Borrmann, A.; Rank, E.; Hinz, S.; Kolbe, T.; Schilcher, M.; Mundani, R.-P.; Jubierre, J. R.; Flurl, M.; Thomsen, A.; Donaubauer, A.; Ji, Y.; Urban, S.; Laun, S.; Vilgertshofer, S.; Willenborg, B.; Menninghaus, M.; Steuer, H.; Wursthorn, S.; Leitloff, J.; Al-Doori, M.; Mazroobsemnani, N.

    2017-09-01

    Computer-aided collaborative and multi-scale 3D planning are challenges for complex railway and subway track infrastructure projects in the built environment. Many legal, economic, environmental, and structural requirements have to be taken into account. The stringent use of 3D models in the different phases of the planning process facilitates communication and collaboration between the stake holders such as civil engineers, geological engineers, and decision makers. This paper presents concepts, developments, and experiences gained by an interdisciplinary research group coming from civil engineering informatics and geo-informatics banding together skills of both, the Building Information Modeling and the 3D GIS world. New approaches including the development of a collaborative platform and 3D multi-scale modelling are proposed for collaborative planning and simulation to improve the digital 3D planning of subway tracks and other infrastructures. Experiences during this research and lessons learned are presented as well as an outlook on future research focusing on Building Information Modeling and 3D GIS applications for cities of the future.

  19. COLLABORATIVE MULTI-SCALE 3D CITY AND INFRASTRUCTURE MODELING AND SIMULATION

    Directory of Open Access Journals (Sweden)

    M. Breunig

    2017-09-01

    Full Text Available Computer-aided collaborative and multi-scale 3D planning are challenges for complex railway and subway track infrastructure projects in the built environment. Many legal, economic, environmental, and structural requirements have to be taken into account. The stringent use of 3D models in the different phases of the planning process facilitates communication and collaboration between the stake holders such as civil engineers, geological engineers, and decision makers. This paper presents concepts, developments, and experiences gained by an interdisciplinary research group coming from civil engineering informatics and geo-informatics banding together skills of both, the Building Information Modeling and the 3D GIS world. New approaches including the development of a collaborative platform and 3D multi-scale modelling are proposed for collaborative planning and simulation to improve the digital 3D planning of subway tracks and other infrastructures. Experiences during this research and lessons learned are presented as well as an outlook on future research focusing on Building Information Modeling and 3D GIS applications for cities of the future.

  20. Collaborative Virtual 3D Environment for Internet-Accessible Physics Experiments

    Directory of Open Access Journals (Sweden)

    Bettina Scheucher

    2009-08-01

    Full Text Available Abstract—Immersive 3D worlds have increasingly raised the interest of researchers and practitioners for various learning and training settings over the last decade. These virtual worlds can provide multiple communication channels between users and improve presence and awareness in the learning process. Consequently virtual 3D environments facilitate collaborative learning and training scenarios. In this paper we focus on the integration of internet-accessible physics experiments (iLabs combined with the TEALsim 3D simulation toolkit in Project Wonderland, Sun's toolkit for creating collaborative 3D virtual worlds. Within such a collaborative environment these tools provide the opportunity for teachers and students to work together as avatars as they control actual equipment, visualize physical phenomenon generated by the experiment, and discuss the results. In particular we will outline the steps of integration, future goals, as well as the value of a collaboration space in Wonderland's virtual world.

  1. 3D Model Optimization of Four-Facet Drill for 3D Drilling Simulation

    Directory of Open Access Journals (Sweden)

    Buranský Ivan

    2016-09-01

    Full Text Available The article is focused on optimization of four-facet drill for 3D drilling numerical modelling. For optimization, the process of reverse engineering by PowerShape software was used. The design of four-facet drill was created in NumrotoPlus software. The modified 3D model of the drill was used in the numerical analysis of cutting forces. Verification of the accuracy of 3D models for reverse engineering was implemented using the colour deviation maps. The CAD model was in the STEP format. For simulation software, 3D model in the STEP format is ideal. STEP is a solid model. Simulation software automatically splits the 3D model into finite elements. The STEP model was therefore more suitable than the STL model.

  2. A novel 3D skin explant model to study anaerobic bacterial infection

    DEFF Research Database (Denmark)

    Maboni, Grazieli; Davenport, Rebecca; Sessford, Kate

    2017-01-01

    of the tissue structure and the cell types present in the host environment. A 3D skin culture model can be set up using tissues acquired from surgical procedures or post slaughter, making it a cost effective and attractive alternative to animal experimentation. The majority of 3D culture models have been......Skin infection studies are often limited by financial and ethical constraints, and alternatives, such as monolayer cell culture, do not reflect many cellular processes limiting their application. For a more functional replacement, 3D skin culture models offer many advantages such as the maintenance...... bacterium and the causative agent of footrot. The mechanism of infection and host immune response to D. nodosus is poorly understood. Here we present a novel 3D skin ex vivo model to study anaerobic bacterial infections using ovine skin explants infected with D. nodosus. Our results demonstrate that D...

  3. Immersive Learning Environment Using 3D Virtual Worlds and Integrated Remote Experimentation

    Directory of Open Access Journals (Sweden)

    Roderval Marcelino

    2013-01-01

    Full Text Available This project seeks to demonstrate the use of remote experimentation and 3D virtual environments applied to the teaching-learning in the areas of exact sciences-physics. In proposing the combination of remote experimentation and 3D virtual worlds in teaching-learning process, we intend to achieve greater geographic coverage, contributing to the construction of new methodologies of teaching support, speed of access and foremost motivation for students to continue in scientific study of the technology areas. The proposed architecture is based on a model implemented fully featured open source and open hardware. The virtual world was built in OpenSim software and integrated it a remote physics experiment called "electrical panel". Accessing the virtual world the user has total control of the experiment within the 3D virtual world.

  4. A 3d model for geo-information in the netherlands

    NARCIS (Netherlands)

    Verbree, E.; Stoter, J.; Zlatanova, S.; Haan, G. de; Reuvers, M.; Vosselman, G.; Goos, J.; Berlo, L. van; Klooster, R.

    2010-01-01

    This paper presents the work in progress of a research project that aims at establishing a reference model for 3D geo-information in the Netherlands. The research project is initiated by four national organizations: 1) Ministry of Housing, Spatial Planning and the Environment, 2) Kadaster, 3)

  5. Reconstruction of Consistent 3d CAD Models from Point Cloud Data Using a Priori CAD Models

    Science.gov (United States)

    Bey, A.; Chaine, R.; Marc, R.; Thibault, G.; Akkouche, S.

    2011-09-01

    We address the reconstruction of 3D CAD models from point cloud data acquired in industrial environments, using a pre-existing 3D model as an initial estimate of the scene to be processed. Indeed, this prior knowledge can be used to drive the reconstruction so as to generate an accurate 3D model matching the point cloud. We more particularly focus our work on the cylindrical parts of the 3D models. We propose to state the problem in a probabilistic framework: we have to search for the 3D model which maximizes some probability taking several constraints into account, such as the relevancy with respect to the point cloud and the a priori 3D model, and the consistency of the reconstructed model. The resulting optimization problem can then be handled using a stochastic exploration of the solution space, based on the random insertion of elements in the configuration under construction, coupled with a greedy management of the conflicts which efficiently improves the configuration at each step. We show that this approach provides reliable reconstructed 3D models by presenting some results on industrial data sets.

  6. The 3D-city model

    DEFF Research Database (Denmark)

    Holmgren, Steen; Rüdiger, Bjarne; Tournay, Bruno

    2001-01-01

    We have worked with the construction and use of 3D city models for about ten years. This work has given us valuable experience concerning model methodology. In addition to this collection of knowledge, our perception of the concept of city models has changed radically. In order to explain...... of 3D city models....

  7. Do-It-Yourself: 3D Models of Hydrogenic Orbitals through 3D Printing

    Science.gov (United States)

    Griffith, Kaitlyn M.; de Cataldo, Riccardo; Fogarty, Keir H.

    2016-01-01

    Introductory chemistry students often have difficulty visualizing the 3-dimensional shapes of the hydrogenic electron orbitals without the aid of physical 3D models. Unfortunately, commercially available models can be quite expensive. 3D printing offers a solution for producing models of hydrogenic orbitals. 3D printing technology is widely…

  8. Radiosity diffusion model in 3D

    Science.gov (United States)

    Riley, Jason D.; Arridge, Simon R.; Chrysanthou, Yiorgos; Dehghani, Hamid; Hillman, Elizabeth M. C.; Schweiger, Martin

    2001-11-01

    We present the Radiosity-Diffusion model in three dimensions(3D), as an extension to previous work in 2D. It is a method for handling non-scattering spaces in optically participating media. We present the extension of the model to 3D including an extension to the model to cope with increased complexity of the 3D domain. We show that in 3D more careful consideration must be given to the issues of meshing and visibility to model the transport of light within reasonable computational bounds. We demonstrate the model to be comparable to Monte-Carlo simulations for selected geometries, and show preliminary results of comparisons to measured time-resolved data acquired on resin phantoms.

  9. A novel modeling method for manufacturing hearing aid using 3D medical images

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Hyeong Gyun [Dept of Radiological Science, Far East University, Eumseong (Korea, Republic of)

    2016-06-15

    This study aimed to suggest a novel method of modeling a hearing aid ear shell based on Digital Imaging and Communication in Medicine (DICOM) in the hearing aid ear shell manufacturing method using a 3D printer. In the experiment, a 3D external auditory meatus was extracted by using the critical values in the DICOM volume images, a nd t he modeling surface structures were compared in standard type STL (STereoLithography) files which could be recognized by a 3D printer. In this 3D modeling method, a conventional ear model was prepared, and the gaps between adjacent isograms produced by a 3D scanner were filled with 3D surface fragments to express the modeling structure. In this study, the same type of triangular surface structures were prepared by using the DICOM images. The result showed that the modeling surface structure based on the DICOM images provide the same environment that the conventional 3D printers may recognize, eventually enabling to print out the hearing aid ear shell shape.

  10. A novel modeling method for manufacturing hearing aid using 3D medical images

    International Nuclear Information System (INIS)

    Kim, Hyeong Gyun

    2016-01-01

    This study aimed to suggest a novel method of modeling a hearing aid ear shell based on Digital Imaging and Communication in Medicine (DICOM) in the hearing aid ear shell manufacturing method using a 3D printer. In the experiment, a 3D external auditory meatus was extracted by using the critical values in the DICOM volume images, a nd t he modeling surface structures were compared in standard type STL (STereoLithography) files which could be recognized by a 3D printer. In this 3D modeling method, a conventional ear model was prepared, and the gaps between adjacent isograms produced by a 3D scanner were filled with 3D surface fragments to express the modeling structure. In this study, the same type of triangular surface structures were prepared by using the DICOM images. The result showed that the modeling surface structure based on the DICOM images provide the same environment that the conventional 3D printers may recognize, eventually enabling to print out the hearing aid ear shell shape

  11. Cancer cells growing on perfused 3D collagen model produced higher reactive oxygen species level and were more resistant to cisplatin compared to the 2D model.

    Science.gov (United States)

    Liu, Qingxi; Zhang, Zijiang; Liu, Yupeng; Cui, Zhanfeng; Zhang, Tongcun; Li, Zhaohui; Ma, Wenjian

    2018-03-01

    Three-dimensional (3D) collagen scaffold models, due to their ability to mimic the tissue and organ structure in vivo, have received increasing interest in drug discovery and toxicity evaluation. In this study, we developed a perfused 3D model and studied cellular response to cytotoxic drugs in comparison with traditional 2D cell cultures as evaluated by cancer drug cisplatin. Cancer cells grown in perfused 3D environments showed increased levels of reactive oxygen species (ROS) production compared to the 2D culture. As determined by growth analysis, cells in the 3D culture, after forming a spheroid, were more resistant to the cancer drug cisplatin compared to that of the 2D cell culture. In addition, 3D culturing cells showed elevated level of ROS, indicating a physiological change or the formation of a microenvironment that resembles tumor cells in vivo. These data revealed that cellular response to drugs for cells growing in 3D environments are dramatically different from that of 2D cultured cells. Thus, the perfused 3D collagen scaffold model we report here might be a potentially very useful tool for drug analysis.

  12. NECTAR: Simulation and Visualization in a 3D Collaborative Environment

    NARCIS (Netherlands)

    Law, Y.W.; Chan, K.Y.

    For simulation and visualization in a 3D collaborative environment, an architecture called the Nanyang Experimental CollaboraTive ARchitecture (NECTAR) has been developed. The objective is to support multi-user collaboration in a virtual environment with an emphasis on cost-effectiveness and

  13. 3D Virtual Learning Environments in Education: A Meta-Review

    Science.gov (United States)

    Reisoglu, I.; Topu, B.; Yilmaz, R.; Karakus Yilmaz, T.; Göktas, Y.

    2017-01-01

    The aim of this study is to investigate recent empirical research studies about 3D virtual learning environments. A total of 167 empirical studies that involve the use of 3D virtual worlds in education were examined by meta-review. Our findings show that the "Second Life" platform has been frequently used in studies. Among the reviewed…

  14. Tracking people and cars using 3D modeling and CCTV.

    Science.gov (United States)

    Edelman, Gerda; Bijhold, Jurrien

    2010-10-10

    The aim of this study was to find a method for the reconstruction of movements of people and cars using CCTV footage and a 3D model of the environment. A procedure is proposed, in which video streams are synchronized and displayed in a 3D model, by using virtual cameras. People and cars are represented by cylinders and boxes, which are moved in the 3D model, according to their movements as shown in the video streams. The procedure was developed and tested in an experimental setup with test persons who logged their GPS coordinates as a recording of the ground truth. Results showed that it is possible to implement this procedure and to reconstruct movements of people and cars from video recordings. The procedure was also applied to a forensic case. In this work we experienced that more situational awareness was created by the 3D model, which made it easier to track people on multiple video streams. Based on all experiences from the experimental set up and the case, recommendations are formulated for use in practice. Copyright © 2010 Elsevier Ireland Ltd. All rights reserved.

  15. 3D Face Apperance Model

    DEFF Research Database (Denmark)

    Lading, Brian; Larsen, Rasmus; Astrom, K

    2006-01-01

    We build a 3D face shape model, including inter- and intra-shape variations, derive the analytical Jacobian of its resulting 2D rendered image, and show example of its fitting performance with light, pose, id, expression and texture variations......We build a 3D face shape model, including inter- and intra-shape variations, derive the analytical Jacobian of its resulting 2D rendered image, and show example of its fitting performance with light, pose, id, expression and texture variations...

  16. Development of student's skills of 3D modeling of assembly units

    Science.gov (United States)

    Chepur, P. V.; Boshhenko, T. V.

    2018-03-01

    The paper presents data on the influence of additives of the pre-treated aluminium oxide powder on the structure of cast lead-tin-based bronzes. The article demonstrates that modern, advanced from the point of view of automation, methods in designing products are the basis for the successful implementation of any production task. The advantages of product presentation in the form of an assembly consisting of 3D models of its details are described. The extreme importance of high-quality preparation of students of engineering specialties for work in computer-aided design programs such as AutoCAD, Compass 3D, Inventer|, Solid Edge, Solid Works, Revit, ANSYS is considered. It is established that one of the most effective forms of increasing the level of computer graphic preparation of students are academic competitions and contests on modeling and prototyping products. The stages of creation of assembly unit models in the AutoCad and Compass 3D software suits generally accepted both in design in a business environment and during training of specialists are considered. The developed 3D models of assembly units are presented in the course of preparation for academic competitions (called Academic Olympics in Russia) of students of the 2nd-5th years of study and the first year students of the master's program in engineering. The conclusions and recommendations on the development of the direction of three-dimensional design in the environment of higher education are given.

  17. IMLS-SLAM: scan-to-model matching based on 3D data

    OpenAIRE

    Deschaud, Jean-Emmanuel

    2018-01-01

    The Simultaneous Localization And Mapping (SLAM) problem has been well studied in the robotics community, especially using mono, stereo cameras or depth sensors. 3D depth sensors, such as Velodyne LiDAR, have proved in the last 10 years to be very useful to perceive the environment in autonomous driving, but few methods exist that directly use these 3D data for odometry. We present a new low-drift SLAM algorithm based only on 3D LiDAR data. Our method relies on a scan-to-model matching framew...

  18. Novel 3D/VR interactive environment for MD simulations, visualization and analysis.

    Science.gov (United States)

    Doblack, Benjamin N; Allis, Tim; Dávila, Lilian P

    2014-12-18

    The increasing development of computing (hardware and software) in the last decades has impacted scientific research in many fields including materials science, biology, chemistry and physics among many others. A new computational system for the accurate and fast simulation and 3D/VR visualization of nanostructures is presented here, using the open-source molecular dynamics (MD) computer program LAMMPS. This alternative computational method uses modern graphics processors, NVIDIA CUDA technology and specialized scientific codes to overcome processing speed barriers common to traditional computing methods. In conjunction with a virtual reality system used to model materials, this enhancement allows the addition of accelerated MD simulation capability. The motivation is to provide a novel research environment which simultaneously allows visualization, simulation, modeling and analysis. The research goal is to investigate the structure and properties of inorganic nanostructures (e.g., silica glass nanosprings) under different conditions using this innovative computational system. The work presented outlines a description of the 3D/VR Visualization System and basic components, an overview of important considerations such as the physical environment, details on the setup and use of the novel system, a general procedure for the accelerated MD enhancement, technical information, and relevant remarks. The impact of this work is the creation of a unique computational system combining nanoscale materials simulation, visualization and interactivity in a virtual environment, which is both a research and teaching instrument at UC Merced.

  19. 3D modelling for multipurpose cadastre

    NARCIS (Netherlands)

    Abduhl Rahman, A.; Van Oosterom, P.J.M.; Hua, T.C.; Sharkawi, K.H.; Duncan, E.E.; Azri, N.; Hassan, M.I.

    2012-01-01

    Three-dimensional (3D) modelling of cadastral objects (such as legal spaces around buildings, around utility networks and other spaces) is one of the important aspects for a multipurpose cadastre (MPC). This paper describes the 3D modelling of the objects for MPC and its usage to the knowledge of 3D

  20. Enhancing photogrammetric 3d city models with procedural modeling techniques for urban planning support

    International Nuclear Information System (INIS)

    Schubiger-Banz, S; Arisona, S M; Zhong, C

    2014-01-01

    This paper presents a workflow to increase the level of detail of reality-based 3D urban models. It combines the established workflows from photogrammetry and procedural modeling in order to exploit distinct advantages of both approaches. The combination has advantages over purely automatic acquisition in terms of visual quality, accuracy and model semantics. Compared to manual modeling, procedural techniques can be much more time effective while maintaining the qualitative properties of the modeled environment. In addition, our method includes processes for procedurally adding additional features such as road and rail networks. The resulting models meet the increasing needs in urban environments for planning, inventory, and analysis

  1. Activation of the operational ecohydrodynamic model (3D CEMBS - the ecosystem module

    Directory of Open Access Journals (Sweden)

    Jaromir Jakacki

    2013-08-01

    Full Text Available The paper describes the ecohydrodynamic predictive model - the ecosystem module - for assessing the state of the Baltic marine environment and the Baltic ecosystem. The Baltic Sea model 3D CEMBS (the Coupled Ecosystem Model of the Baltic Sea is based on the Community Earth System Model, which was adopted for the Baltic Sea as a coupled sea-ice-ecosystem model. The 3D CEMBS model uses: (i hydrodynamic equations describing water movement, (ii thermodynamic equations, (iii equations describing the concentration distribution of chemical variables in the sea, and (iv equations describing the exchange of matter between individual groups of organisms and their environment that make allowance for the kinetics of biochemical processes. The ecosystem model consists of 11 main components: three classes of phytoplankton (small phytoplankton, large phytoplankton represented mainly by diatoms and summer species, mostly cyanobacteria expressed in units of carbon and chlorophyll a as separate variables, zooplankton, pelagic detritus, dissolved oxygen and nutrients (nitrate, ammonium, phosphate and silicate. In operational mode, 48-hour atmospheric forecasts provided by the UM model from the Interdisciplinary Centre for Mathematical and Computational Modelling of Warsaw University (ICM are used. All model forecasts are available on the website http://deep.iopan.gda.pl/CEMBaltic/new_lay/index.php. The results presented in this paper show that the 3D CEMBS model is operating correctly.

  2. Multi-view and 3D deformable part models.

    Science.gov (United States)

    Pepik, Bojan; Stark, Michael; Gehler, Peter; Schiele, Bernt

    2015-11-01

    As objects are inherently 3D, they have been modeled in 3D in the early days of computer vision. Due to the ambiguities arising from mapping 2D features to 3D models, 3D object representations have been neglected and 2D feature-based models are the predominant paradigm in object detection nowadays. While such models have achieved outstanding bounding box detection performance, they come with limited expressiveness, as they are clearly limited in their capability of reasoning about 3D shape or viewpoints. In this work, we bring the worlds of 3D and 2D object representations closer, by building an object detector which leverages the expressive power of 3D object representations while at the same time can be robustly matched to image evidence. To that end, we gradually extend the successful deformable part model [1] to include viewpoint information and part-level 3D geometry information, resulting in several different models with different level of expressiveness. We end up with a 3D object model, consisting of multiple object parts represented in 3D and a continuous appearance model. We experimentally verify that our models, while providing richer object hypotheses than the 2D object models, provide consistently better joint object localization and viewpoint estimation than the state-of-the-art multi-view and 3D object detectors on various benchmarks (KITTI [2] , 3D object classes [3] , Pascal3D+ [4] , Pascal VOC 2007 [5] , EPFL multi-view cars[6] ).

  3. 3D mmWave Channel Model Proposal

    DEFF Research Database (Denmark)

    Thomas, Timothy; Nguyen, Huan Cong; R. MacCartney Jr., George

    2014-01-01

    the measurements, a ray-tracing study has been conducted using databases for the same environments as the measurements, allowing a simple ray-tracer to predict measured statistics such as path loss and angles of arrival in the same physical environment of the measurements. In this paper a preliminary 3GPP-style 3D...

  4. 3D modeling based on CityEngine

    Science.gov (United States)

    Jia, Guangyin; Liao, Kaiju

    2017-03-01

    Currently, there are many 3D modeling softwares, like 3DMAX, AUTOCAD, and more populous BIM softwares represented by REVIT. CityEngine modeling software introduced in this paper can fully utilize the existing GIS data and combine other built models to make 3D modeling on internal and external part of buildings in a rapid and batch manner, so as to improve the 3D modeling efficiency.

  5. Exploiting Textured 3D Models for Developing Serious Games

    Directory of Open Access Journals (Sweden)

    G. Kontogianni

    2015-08-01

    Full Text Available Digital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications, Education, Government etc. Especially Digital Cultural Heritage is a scientific area that Serious Games are applied and lately many applications appear in the related literature. Realistic 3D textured models which have been produced using different photogrammetric methods could be a useful tool for the creation of Serious Game applications in order to make the final result more realistic and close to the reality. The basic goal of this paper is how 3D textured models which are produced by photogrammetric methods can be useful for developing a more realistic environment of a Serious Game. The application of this project aims at the creation of an educational game for the Ancient Agora of Athens. The 3D models used vary not only as far as their production methods (i.e. Time of Flight laser scanner, Structure from Motion, Virtual historical reconstruction etc. is concerned, but also as far as their era as some of them illustrated according to their existing situation and some others according to how these monuments looked like in the past. The Unity 3D® game developing environment was used for creating this application, in which all these models were inserted in the same file format. For the application two diachronic virtual tours of the Athenian Agora were produced. The first one illustrates the Agora as it is today and the second one at the 2nd century A.D. Finally the future perspective for the evolution of this game is presented which includes the addition of some questions that the user will be able to answer. Finally an evaluation is scheduled to be performed at the end of the project.

  6. Exploiting Textured 3D Models for Developing Serious Games

    Science.gov (United States)

    Kontogianni, G.; Georgopoulos, A.

    2015-08-01

    Digital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications, Education, Government etc. Especially Digital Cultural Heritage is a scientific area that Serious Games are applied and lately many applications appear in the related literature. Realistic 3D textured models which have been produced using different photogrammetric methods could be a useful tool for the creation of Serious Game applications in order to make the final result more realistic and close to the reality. The basic goal of this paper is how 3D textured models which are produced by photogrammetric methods can be useful for developing a more realistic environment of a Serious Game. The application of this project aims at the creation of an educational game for the Ancient Agora of Athens. The 3D models used vary not only as far as their production methods (i.e. Time of Flight laser scanner, Structure from Motion, Virtual historical reconstruction etc.) is concerned, but also as far as their era as some of them illustrated according to their existing situation and some others according to how these monuments looked like in the past. The Unity 3D® game developing environment was used for creating this application, in which all these models were inserted in the same file format. For the application two diachronic virtual tours of the Athenian Agora were produced. The first one illustrates the Agora as it is today and the second one at the 2nd century A.D. Finally the future perspective for the evolution of this game is presented which includes the addition of some questions that the user will be able to answer. Finally an evaluation is scheduled to be performed at the end of the project.

  7. Virtual environment display for a 3D audio room simulation

    Science.gov (United States)

    Chapin, William L.; Foster, Scott

    1992-06-01

    Recent developments in virtual 3D audio and synthetic aural environments have produced a complex acoustical room simulation. The acoustical simulation models a room with walls, ceiling, and floor of selected sound reflecting/absorbing characteristics and unlimited independent localizable sound sources. This non-visual acoustic simulation, implemented with 4 audio ConvolvotronsTM by Crystal River Engineering and coupled to the listener with a Poihemus IsotrakTM, tracking the listener's head position and orientation, and stereo headphones returning binaural sound, is quite compelling to most listeners with eyes closed. This immersive effect should be reinforced when properly integrated into a full, multi-sensory virtual environment presentation. This paper discusses the design of an interactive, visual virtual environment, complementing the acoustic model and specified to: 1) allow the listener to freely move about the space, a room of manipulable size, shape, and audio character, while interactively relocating the sound sources; 2) reinforce the listener's feeling of telepresence into the acoustical environment with visual and proprioceptive sensations; 3) enhance the audio with the graphic and interactive components, rather than overwhelm or reduce it; and 4) serve as a research testbed and technology transfer demonstration. The hardware/software design of two demonstration systems, one installed and one portable, are discussed through the development of four iterative configurations. The installed system implements a head-coupled, wide-angle, stereo-optic tracker/viewer and multi-computer simulation control. The portable demonstration system implements a head-mounted wide-angle, stereo-optic display, separate head and pointer electro-magnetic position trackers, a heterogeneous parallel graphics processing system, and object oriented C++ program code.

  8. Implementation and verification of interface constitutive model in FLAC3D

    Directory of Open Access Journals (Sweden)

    Hai-min Wu

    2011-09-01

    Full Text Available Due to the complexity of soil-structure interaction, simple constitutive models typically used for interface elements in general computer programs cannot satisfy the requirements of discontinuous deformation analysis of structures that contain different interfaces. In order to simulate the strain-softening characteristics of interfaces, a nonlinear strain-softening interface constitutive model was incorporated into fast Lagrange analysis of continua in three dimensions (FLAC3D through a user-defined program in the FISH environment. A numerical simulation of a direct shear test for geosynthetic interfaces was conducted to verify that the interface model was implemented correctly. Results of the numerical tests show good agreement with the results obtained from theoretical calculations, indicating that the model incorporated into FLAC3D can simulate the nonlinear strain-softening behavior of interfaces involving geosynthetic materials. The results confirmed the validity and reliability of the improved interface model. The procedure and method of implementing an interface constitutive model into a commercial computer program also provide a reference for implementation of a new interface constitutive model in FLAC3D.

  9. Novel 3D modeling methods for virtual fabrication and EDA compatible design of MEMS via parametric libraries

    International Nuclear Information System (INIS)

    Schröpfer, Gerold; Lorenz, Gunar; Rouvillois, Stéphane; Breit, Stephen

    2010-01-01

    This paper provides a brief summary of the state-of-the-art of MEMS-specific modeling techniques and describes the validation of new models for a parametric component library. Two recently developed 3D modeling tools are described in more detail. The first one captures a methodology for designing MEMS devices and simulating them together with integrated electronics within a standard electronic design automation (EDA) environment. The MEMS designer can construct the MEMS model directly in a 3D view. The resulting 3D model differs from a typical feature-based 3D CAD modeling tool in that there is an underlying behavioral model and parametric layout associated with each MEMS component. The model of the complete MEMS device that is shared with the standard EDA environment can be fully parameterized with respect to manufacturing- and design-dependent variables. Another recent innovation is a process modeling tool that allows accurate and highly realistic visualization of the step-by-step creation of 3D micro-fabricated devices. The novelty of the tool lies in its use of voxels (3D pixels) rather than conventional 3D CAD techniques to represent the 3D geometry. Case studies for experimental devices are presented showing how the examination of these virtual prototypes can reveal design errors before mask tape out, support process development before actual fabrication and also enable failure analysis after manufacturing.

  10. A 3D Model Based Imdoor Navigation System for Hubei Provincial Museum

    Science.gov (United States)

    Xu, W.; Kruminaite, M.; Onrust, B.; Liu, H.; Xiong, Q.; Zlatanova, S.

    2013-11-01

    3D models are more powerful than 2D maps for indoor navigation in a complicate space like Hubei Provincial Museum because they can provide accurate descriptions of locations of indoor objects (e.g., doors, windows, tables) and context information of these objects. In addition, the 3D model is the preferred navigation environment by the user according to the survey. Therefore a 3D model based indoor navigation system is developed for Hubei Provincial Museum to guide the visitors of museum. The system consists of three layers: application, web service and navigation, which is built to support localization, navigation and visualization functions of the system. There are three main strengths of this system: it stores all data needed in one database and processes most calculations on the webserver which make the mobile client very lightweight, the network used for navigation is extracted semi-automatically and renewable, the graphic user interface (GUI), which is based on a game engine, has high performance of visualizing 3D model on a mobile display.

  11. Anti-3D Weapon Model Detection for Safe 3D Printing Based on Convolutional Neural Networks and D2 Shape Distribution

    Directory of Open Access Journals (Sweden)

    Giao N. Pham

    2018-03-01

    Full Text Available With the development of 3D printing, weapons are easily printed without any restriction from the production managers. Therefore, anti-3D weapon model detection is necessary issue in safe 3D printing to prevent the printing of 3D weapon models. In this paper, we would like to propose an anti-3D weapon model detection algorithm to prevent the printing of anti-3D weapon models for safe 3D printing based on the D2 shape distribution and an improved convolutional neural networks (CNNs. The purpose of the proposed algorithm is to detect anti-3D weapon models when they are used in 3D printing. The D2 shape distribution is computed from random points on the surface of a 3D weapon model and their geometric features in order to construct a D2 vector. The D2 vector is then trained by improved CNNs. The CNNs are used to detect anti-3D weapon models for safe 3D printing by training D2 vectors which have been constructed from the D2 shape distribution of 3D weapon models. Experiments with 3D weapon models proved that the D2 shape distribution of 3D weapon models in the same class is the same. Training and testing results also verified that the accuracy of the proposed algorithm is higher than the conventional works. The proposed algorithm is applied in a small application, and it could detect anti-3D weapon models for safe 3D printing.

  12. UAV based 3D digital surface model to estimate paleolandscape in high mountainous environment

    Science.gov (United States)

    Mészáros, János; Árvai, Mátyás; Kohán, Balázs; Deák, Márton; Nagy, Balázs

    2016-04-01

    Our method to present current state of a peat bog was focused on the possible use of a UAV-system and later Structure-from-motion algorithms as processing technique. The peat bog site is located on the Vinderel Plateau, Farcǎu Massif, Maramures Mountains (Romania). The peat bog (1530 m a.s.l., N47°54'11", E24°26'37") lies below Rugasu ridge (c. 1820 m a.s.l.) and the locality serves as a conservation area for fallen down coniferous trees. Peat deposits were formed in a landslide concavity on the western slope of Farcǎu Massif. Nowadays the site is surrounded by a completely deforested landscape, and Farcǎu Massif lies above the depressed treeline. The peat bog has an extraordinary geomorphological situation, because a gully reached the bog and drained the water. In the recent past sedimentological and dendrochronological researches have been initiated. However, an accurate 3D digital surface model also needed for a complex paleoenvironmental research. Last autumn the bog and its surroundings were finally surveyed by a multirotor UAV developed in-house based on an open-source flight management unit and its firmware. During this survey a lightweight action camera (mainly to decrease payload weight) was used to take aerial photographs. While our quadcopter is capable to fly automatically on a predefined flight route, several over- and sidelapping flight lines were generated prior to the actual survey on the ground using a control software running on a notebook. Despite those precautions, limited number of batteries and severe weather affected our final flights, resulting a reduced surveyed area around peat bog. Later, during the processing we looked for a reliable tool which powerful enough to process more than 500 photos taken during flights. After testing several software Agisoft PhotoScan was used to create 3D point cloud and mesh about bog and its environment. Due to large number of photographs PhotoScan had to be configured for network processing to get

  13. Enhanced ICP for the Registration of Large-Scale 3D Environment Models: An Experimental Study

    Directory of Open Access Journals (Sweden)

    Jianda Han

    2016-02-01

    Full Text Available One of the main applications of mobile robots is the large-scale perception of the outdoor environment. One of the main challenges of this application is fusing environmental data obtained by multiple robots, especially heterogeneous robots. This paper proposes an enhanced iterative closest point (ICP method for the fast and accurate registration of 3D environmental models. First, a hierarchical searching scheme is combined with the octree-based ICP algorithm. Second, an early-warning mechanism is used to perceive the local minimum problem. Third, a heuristic escape scheme based on sampled potential transformation vectors is used to avoid local minima and achieve optimal registration. Experiments involving one unmanned aerial vehicle and one unmanned surface vehicle were conducted to verify the proposed technique. The experimental results were compared with those of normal ICP registration algorithms to demonstrate the superior performance of the proposed method.

  14. An Agent Based Collaborative Simplification of 3D Mesh Model

    Science.gov (United States)

    Wang, Li-Rong; Yu, Bo; Hagiwara, Ichiro

    Large-volume mesh model faces the challenge in fast rendering and transmission by Internet. The current mesh models obtained by using three-dimensional (3D) scanning technology are usually very large in data volume. This paper develops a mobile agent based collaborative environment on the development platform of mobile-C. Communication among distributed agents includes grasping image of visualized mesh model, annotation to grasped image and instant message. Remote and collaborative simplification can be efficiently conducted by Internet.

  15. 3D Hilbert Space Filling Curves in 3D City Modeling for Faster Spatial Queries

    DEFF Research Database (Denmark)

    Ujang, Uznir; Antón Castro, Francesc/François; Azri, Suhaibah

    2014-01-01

    The advantages of three dimensional (3D) city models can be seen in various applications including photogrammetry, urban and regional planning, computer games, etc. They expand the visualization and analysis capabilities of Geographic Information Systems on cities, and they can be developed using...... method, retrieving portions of and especially searching these 3D city models, will not be done optimally. Even though current developments are based on an open data model allotted by the Open Geospatial Consortium (OGC) called CityGML, its XML-based structure makes it challenging to cluster the 3D urban...... objects. In this research, the authors propose an opponent data constellation technique of space-filling curves (3D Hilbert curves) for 3D city model data representation. Unlike previous methods, that try to project 3D or n-dimensional data down to 2D or 3D using Principal Component Analysis (PCA...

  16. APPLYING CCD CAMERAS IN STEREO PANORAMA SYSTEMS FOR 3D ENVIRONMENT RECONSTRUCTION

    Directory of Open Access Journals (Sweden)

    A. Sh. Amini

    2012-07-01

    Full Text Available Proper recontruction of 3D environments is nowadays needed by many organizations and applications. In addition to conventional methods the use of stereo panoramas is an appropriate technique to use due to simplicity, low cost and the ability to view an environment the way it is in reality. This paper investigates the ability of applying stereo CCD cameras for 3D reconstruction and presentation of the environment and geometric measuring among that. For this purpose, a rotating stereo panorama was established using two CCDs with a base-length of 350 mm and a DVR (digital video recorder box. The stereo system was first calibrated using a 3D test-field and used to perform accurate measurements. The results of investigating the system in a real environment showed that although this kind of cameras produce noisy images and they do not have appropriate geometric stability, but they can be easily synchronized, well controlled and reasonable accuracy (about 40 mm in objects at 12 meters distance from the camera can be achieved.

  17. a Proposal for Generalization of 3d Models

    Science.gov (United States)

    Uyar, A.; Ulugtekin, N. N.

    2017-11-01

    In recent years, 3D models have been created of many cities around the world. Most of the 3D city models have been introduced as completely graphic or geometric models, and the semantic and topographic aspects of the models have been neglected. In order to use 3D city models beyond the task, a generalization is necessary. CityGML is an open data model and XML-based format for the storage and exchange of virtual 3D city models. Level of Details (LoD) which is an important concept for 3D modelling, can be defined as outlined degree or prior representation of real-world objects. The paper aim is first describes some requirements of 3D model generalization, then presents problems and approaches that have been developed in recent years. In conclude the paper will be a summary and outlook on problems and future work.

  18. The 3-dimensional core model DYN3D

    Energy Technology Data Exchange (ETDEWEB)

    Grundmann, U.; Mittag, S.; Rohde, U.

    1999-01-01

    Analyzing the safety margins in transients and accidents of nuclear reactors 3-dimensional models of the core were used to avoid conservative assumptions needed for point kinetics or 1-dimensional models. Therefore, the 3D code DYN3D has been developed for the analysis of reactivity initiated accidents (RIA) in thermal nuclear reactors. The power distributions are calculated with the help of nodal expansion methods (NEM) for hexagonal and Cartesian geometry. The fuel rod model and the thermohydraulic part provide fuel temperatures, coolant temperatures and densities as well as boron concentrations for the calculation of feedback effects on the basis of cross section libraries generated by cell codes. Safety relevant parameters like maximum fuel and cladding temperatures, critical heat flux and degree of cladding oxidation are estimated. DYN3D can analyze RIA initiated by moved control rods and/or perturbations of the coolant flow. Stationary and transient boundary conditions for the coolant flow, the core inlet temperatures and boron concentrations at the core inlet have to be given. For analyzing more complex transients the code DYN3D is coupled with the plant model ATHLET of the GRS. The extensive validation work accomplished for DYN3D is presented in several examples. Some applications of the code are described. (orig.) [Deutsch] Die Verwendung 3-dimensionaler Kernmodelle zur Untersuchung der Sicherheitsreserven bei Uebergangsprozessen und Stoerfaellen in Kernreaktoren vermeidet konservative Annahmen, die bei der Benutzung des Punktmodells oder 1-dimensionaler Modelle erforderlich sind. Aus diesen Gruenden wurde das 3-dimensionale Rechenprogramm DYN3D fuer die Untersuchung von Reaktivitaetsstoerfaellen in thermischen Reaktoren entwickelt. Die Leistungsverteilung wird mit nodalen Methoden fuer hexagonale oder kartesische Geometrie berechnet. Das Brennstabmodell und der thermohydraulische Teil von DYN3D liefert die Brennstofftemperaturen, Kuehlmitteltemperaturen

  19. 3D Printing of Molecular Models

    Science.gov (United States)

    Gardner, Adam; Olson, Arthur

    2016-01-01

    Physical molecular models have played a valuable role in our understanding of the invisible nano-scale world. We discuss 3D printing and its use in producing models of the molecules of life. Complex biomolecular models, produced from 3D printed parts, can demonstrate characteristics of molecular structure and function, such as viral self-assembly,…

  20. AxiSEM3D: broadband seismic wavefields in 3-D aspherical Earth models

    Science.gov (United States)

    Leng, K.; Nissen-Meyer, T.; Zad, K. H.; van Driel, M.; Al-Attar, D.

    2017-12-01

    Seismology is the primary tool for data-informed inference of Earth structure and dynamics. Simulating seismic wave propagation at a global scale is fundamental to seismology, but remains as one of most challenging problems in scientific computing, because of both the multiscale nature of Earth's interior and the observable frequency band of seismic data. We present a novel numerical method to simulate global seismic wave propagation in realistic 3-D Earth models. Our method, named AxiSEM3D, is a hybrid of spectral element method and pseudospectral method. It reduces the azimuthal dimension of wavefields by means of a global Fourier series parameterization, of which the number of terms can be locally adapted to the inherent azimuthal smoothness of the wavefields. AxiSEM3D allows not only for material heterogeneities, such as velocity, density, anisotropy and attenuation, but also for finite undulations on radial discontinuities, both solid-solid and solid-fluid, and thereby a variety of aspherical Earth features such as ellipticity, topography, variable crustal thickness, and core-mantle boundary topography. Such interface undulations are equivalently interpreted as material perturbations of the contiguous media, based on the "particle relabelling transformation". Efficiency comparisons show that AxiSEM3D can be 1 to 3 orders of magnitude faster than conventional 3-D methods, with the speedup increasing with simulation frequency and decreasing with model complexity, but for all realistic structures the speedup remains at least one order of magnitude. The observable frequency range of global seismic data (up to 1 Hz) has been covered for wavefield modelling upon a 3-D Earth model with reasonable computing resources. We show an application of surface wave modelling within a state-of-the-art global crustal model (Crust1.0), with the synthetics compared to real data. The high-performance C++ code is released at github.com/AxiSEM3D/AxiSEM3D.

  1. Robust 3D Position Estimation in Wide and Unconstrained Indoor Environments

    Directory of Open Access Journals (Sweden)

    Annette Mossel

    2015-12-01

    Full Text Available In this paper, a system for 3D position estimation in wide, unconstrained indoor environments is presented that employs infrared optical outside-in tracking of rigid-body targets with a stereo camera rig. To overcome limitations of state-of-the-art optical tracking systems, a pipeline for robust target identification and 3D point reconstruction has been investigated that enables camera calibration and tracking in environments with poor illumination, static and moving ambient light sources, occlusions and harsh conditions, such as fog. For evaluation, the system has been successfully applied in three different wide and unconstrained indoor environments, (1 user tracking for virtual and augmented reality applications, (2 handheld target tracking for tunneling and (3 machine guidance for mining. The results of each use case are discussed to embed the presented approach into a larger technological and application context. The experimental results demonstrate the system’s capabilities to track targets up to 100 m. Comparing the proposed approach to prior art in optical tracking in terms of range coverage and accuracy, it significantly extends the available tracking range, while only requiring two cameras and providing a relative 3D point accuracy with sub-centimeter deviation up to 30 m and low-centimeter deviation up to 100 m.

  2. QueryArch3D: Querying and Visualising 3D Models of a Maya Archaeological Site in a Web-Based Interface

    Directory of Open Access Journals (Sweden)

    Giorgio Agugiaro

    2011-12-01

    Full Text Available Constant improvements in the field of surveying, computing and distribution of digital-content are reshaping the way Cultural Heritage can be digitised and virtually accessed, even remotely via web. A traditional 2D approach for data access, exploration, retrieval and exploration may generally suffice, however more complex analyses concerning spatial and temporal features require 3D tools, which, in some cases, have not yet been implemented or are not yet generally commercially available. Efficient organisation and integration strategies applicable to the wide array of heterogeneous data in the field of Cultural Heritage represent a hot research topic nowadays. This article presents a visualisation and query tool (QueryArch3D conceived to deal with multi-resolution 3D models. Geometric data are organised in successive levels of detail (LoD, provided with geometric and semantic hierarchies and enriched with attributes coming from external data sources. The visualisation and query front-end enables the 3D navigation of the models in a virtual environment, as well as the interaction with the objects by means of queries based on attributes or on geometries. The tool can be used as a standalone application, or served through the web. The characteristics of the research work, along with some implementation issues and the developed QueryArch3D tool will be discussed and presented.

  3. Virtual 3d City Modeling: Techniques and Applications

    Science.gov (United States)

    Singh, S. P.; Jain, K.; Mandla, V. R.

    2013-08-01

    3D city model is a digital representation of the Earth's surface and it's related objects such as Building, Tree, Vegetation, and some manmade feature belonging to urban area. There are various terms used for 3D city models such as "Cybertown", "Cybercity", "Virtual City", or "Digital City". 3D city models are basically a computerized or digital model of a city contains the graphic representation of buildings and other objects in 2.5 or 3D. Generally three main Geomatics approach are using for Virtual 3-D City models generation, in first approach, researcher are using Conventional techniques such as Vector Map data, DEM, Aerial images, second approach are based on High resolution satellite images with LASER scanning, In third method, many researcher are using Terrestrial images by using Close Range Photogrammetry with DSM & Texture mapping. We start this paper from the introduction of various Geomatics techniques for 3D City modeling. These techniques divided in to two main categories: one is based on Automation (Automatic, Semi-automatic and Manual methods), and another is Based on Data input techniques (one is Photogrammetry, another is Laser Techniques). After details study of this, finally in short, we are trying to give the conclusions of this study. In the last, we are trying to give the conclusions of this research paper and also giving a short view for justification and analysis, and present trend for 3D City modeling. This paper gives an overview about the Techniques related with "Generation of Virtual 3-D City models using Geomatics Techniques" and the Applications of Virtual 3D City models. Photogrammetry, (Close range, Aerial, Satellite), Lasergrammetry, GPS, or combination of these modern Geomatics techniques play a major role to create a virtual 3-D City model. Each and every techniques and method has some advantages and some drawbacks. Point cloud model is a modern trend for virtual 3-D city model. Photo-realistic, Scalable, Geo-referenced virtual 3

  4. 3D Organotypic Culture Model to Study Components of ERK Signaling.

    Science.gov (United States)

    Chioni, Athina-Myrto; Bajwa, Rabia Tayba; Grose, Richard

    2017-01-01

    Organotypic models are 3D in vitro representations of an in vivo environment. Their complexity can range from an epidermal replica to the establishment of a cancer microenvironment. These models have been used for many years, in an attempt to mimic the structure and function of cells and tissues found inside the body. Methods for developing 3D organotypic models differ according to the tissue of interest and the experimental design. For example, cultures may be grown submerged in culture medium and or at an air-liquid interface. Our group is focusing on an air-liquid interface 3D organotypic model. These cultures are grown on a nylon membrane-covered metal grid with the cells embedded in a Collagen-Matrigel gel. This allows cells to grow in an air-liquid interface to enable diffusion and nourishment from the medium below. Subsequently, the organotypic cultures can be used for immunohistochemical staining of various components of ERK signaling, which is a key player in mediating communication between cells and their microenvironment.

  5. Using Openstreetmap Data to Generate Building Models with Their Inner Structures for 3d Maps

    Science.gov (United States)

    Wang, Z.; Zipf, A.

    2017-09-01

    With the development of Web 2.0, more and more data related to indoor environments has been collected within the volunteered geographic information (VGI) framework, which creates a need for construction of indoor environments from VGI. In this study, we focus on generating 3D building models from OpenStreetMap (OSM) data, and provide an approach to support construction and visualization of indoor environments on 3D maps. In this paper, we present an algorithm which can extract building information from OSM data, and can construct building structures as well as inner building components (e.g., doors, rooms, and windows). A web application is built to support the processing and visualization of the building models on a 3D map. We test our approach with an indoor dataset collected from the field. The results show the feasibility of our approach and its potentials to provide support for a wide range of applications, such as indoor and outdoor navigation, urban planning, and incident management.

  6. USING OPENSTREETMAP DATA TO GENERATE BUILDING MODELS WITH THEIR INNER STRUCTURES FOR 3D MAPS

    Directory of Open Access Journals (Sweden)

    Z. Wang

    2017-09-01

    Full Text Available With the development of Web 2.0, more and more data related to indoor environments has been collected within the volunteered geographic information (VGI framework, which creates a need for construction of indoor environments from VGI. In this study, we focus on generating 3D building models from OpenStreetMap (OSM data, and provide an approach to support construction and visualization of indoor environments on 3D maps. In this paper, we present an algorithm which can extract building information from OSM data, and can construct building structures as well as inner building components (e.g., doors, rooms, and windows. A web application is built to support the processing and visualization of the building models on a 3D map. We test our approach with an indoor dataset collected from the field. The results show the feasibility of our approach and its potentials to provide support for a wide range of applications, such as indoor and outdoor navigation, urban planning, and incident management.

  7. 3D-modeling and 3D-printing explorations on Japanese tea ceremony utensils

    NARCIS (Netherlands)

    Levy, P.D.; Yamada, Shigeru

    2017-01-01

    In this paper, we inquire aesthetical aspects of the Japanese tea ceremony, described as the aesthetics in the imperfection, based on novel fabrication technologies: 3D-modeling and 3D-printing. To do so, 3D-printed utensils (chashaku and chasen) were iteratively designed for the ceremony and were

  8. BEAMS3D Neutral Beam Injection Model

    Energy Technology Data Exchange (ETDEWEB)

    Lazerson, Samuel

    2014-04-14

    With the advent of applied 3D fi elds in Tokamaks and modern high performance stellarators, a need has arisen to address non-axisymmetric effects on neutral beam heating and fueling. We report on the development of a fully 3D neutral beam injection (NBI) model, BEAMS3D, which addresses this need by coupling 3D equilibria to a guiding center code capable of modeling neutral and charged particle trajectories across the separatrix and into the plasma core. Ionization, neutralization, charge-exchange, viscous velocity reduction, and pitch angle scattering are modeled with the ADAS atomic physics database [1]. Benchmark calculations are presented to validate the collisionless particle orbits, neutral beam injection model, frictional drag, and pitch angle scattering effects. A calculation of neutral beam heating in the NCSX device is performed, highlighting the capability of the code to handle 3D magnetic fields.

  9. ArtifactVis2: Managing real-time archaeological data in immersive 3D environments

    KAUST Repository

    Smith, Neil

    2013-10-01

    In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a collaborative virtual 3D system. The archaeologist is fully immersed in a large-scale visualization of on-going excavations. Massive 3D datasets are seamlessly rendered in real-time with field recorded GIS data, 3D artifact scans and digital photography. Dynamic content can be visualized and cultural analytics can be performed on archaeological datasets collected through a rigorous digital archaeological methodology. The virtual collaborative environment provides a menu driven query system and the ability to annotate, markup, measure, and manipulate any of the datasets. These features enable researchers to re-experience and analyze the minute details of an archaeological site\\'s excavation. It enhances their visual capacity to recognize deep patterns and structures and perceive changes and reoccurrences. As a complement and development from previous work in the field of 3D immersive archaeological environments, ArtifactVis2 provides a GIS based immersive environment that taps directly into archaeological datasets to investigate cultural and historical issues of ancient societies and cultural heritage in ways not possible before. © 2013 IEEE.

  10. Persistent Monitoring of Urban Infrasound Phenomenology. Report 1: Modeling an Urban Environment for Acoustical Analyses using the 3-D Finite-Difference Time-Domain Program PSTOP3D

    Science.gov (United States)

    2015-08-01

    ER D C TR -1 5- 5 Remote Assessment of Critical Infrastructure Persistent Monitoring of Urban Infrasound Phenomenology Report 1...ERDC TR-15-5 August 2015 Persistent Monitoring of Urban Infrasound Phenomenology Report 1: Modeling an Urban Environment for Acoustical Analyses...Figure 5.1. Main spreadsheet containing problem setup. ..................................................................... 74 Figure 5.2. Definition

  11. User interface using a 3D model for video surveillance

    Science.gov (United States)

    Hata, Toshihiko; Boh, Satoru; Tsukada, Akihiro; Ozaki, Minoru

    1998-02-01

    These days fewer people, who must carry out their tasks quickly and precisely, are required in industrial surveillance and monitoring applications such as plant control or building security. Utilizing multimedia technology is a good approach to meet this need, and we previously developed Media Controller, which is designed for the applications and provides realtime recording and retrieval of digital video data in a distributed environment. In this paper, we propose a user interface for such a distributed video surveillance system in which 3D models of buildings and facilities are connected to the surveillance video. A novel method of synchronizing camera field data with each frame of a video stream is considered. This method records and reads the camera field data similarity to the video data and transmits it synchronously with the video stream. This enables the user interface to have such useful functions as comprehending the camera field immediately and providing clues when visibility is poor, for not only live video but also playback video. We have also implemented and evaluated the display function which makes surveillance video and 3D model work together using Media Controller with Java and Virtual Reality Modeling Language employed for multi-purpose and intranet use of 3D model.

  12. Game-Like Language Learning in 3-D Virtual Environments

    Science.gov (United States)

    Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David

    2013-01-01

    This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the…

  13. A novel organotypic 3D sweat gland model with physiological functionality.

    Directory of Open Access Journals (Sweden)

    Patricia Klaka

    Full Text Available Dysregulated human eccrine sweat glands can negatively impact the quality-of-life of people suffering from disorders like hyperhidrosis. Inability of sweating can even result in serious health effects in humans affected by anhidrosis. The underlying mechanisms must be elucidated and a reliable in vitro test system for drug screening must be developed. Here we describe a novel organotypic three-dimensional (3D sweat gland model made of primary human eccrine sweat gland cells. Initial experiments revealed that eccrine sweat gland cells in a two-dimensional (2D culture lose typical physiological markers. To resemble the in vivo situation as close as possible, we applied the hanging drop cultivation technology regaining most of the markers when cultured in its natural spherical environment. To compare the organotypic 3D sweat gland model versus human sweat glands in vivo, we compared markers relevant for the eccrine sweat gland using transcriptomic and proteomic analysis. Comparing the marker profile, a high in vitro-in vivo correlation was shown. Carcinoembryonic antigen-related cell adhesion molecule 5 (CEACAM5, muscarinic acetylcholine receptor M3 (CHRM3, Na+-K+-Cl- cotransporter 1 (NKCC1, calcium-activated chloride channel anoctamin-1 (ANO1/TMEM16A, and aquaporin-5 (AQP5 are found at significant expression levels in the 3D model. Moreover, cholinergic stimulation with acetylcholine or pilocarpine leads to calcium influx monitored in a calcium flux assay. Cholinergic stimulation cannot be achieved with the sweat gland cell line NCL-SG3 used as a sweat gland model system. Our results show clear benefits of the organotypic 3D sweat gland model versus 2D cultures in terms of the expression of essential eccrine sweat gland key regulators and in the physiological response to stimulation. Taken together, this novel organotypic 3D sweat gland model shows a good in vitro-in vivo correlation and is an appropriate alternative for screening of potential

  14. The NIH 3D Print Exchange: A Public Resource for Bioscientific and Biomedical 3D Prints.

    Science.gov (United States)

    Coakley, Meghan F; Hurt, Darrell E; Weber, Nick; Mtingwa, Makazi; Fincher, Erin C; Alekseyev, Vsevelod; Chen, David T; Yun, Alvin; Gizaw, Metasebia; Swan, Jeremy; Yoo, Terry S; Huyen, Yentram

    2014-09-01

    The National Institutes of Health (NIH) has launched the NIH 3D Print Exchange, an online portal for discovering and creating bioscientifically relevant 3D models suitable for 3D printing, to provide both researchers and educators with a trusted source to discover accurate and informative models. There are a number of online resources for 3D prints, but there is a paucity of scientific models, and the expertise required to generate and validate such models remains a barrier. The NIH 3D Print Exchange fills this gap by providing novel, web-based tools that empower users with the ability to create ready-to-print 3D files from molecular structure data, microscopy image stacks, and computed tomography scan data. The NIH 3D Print Exchange facilitates open data sharing in a community-driven environment, and also includes various interactive features, as well as information and tutorials on 3D modeling software. As the first government-sponsored website dedicated to 3D printing, the NIH 3D Print Exchange is an important step forward to bringing 3D printing to the mainstream for scientific research and education.

  15. Image based 3D city modeling : Comparative study

    Directory of Open Access Journals (Sweden)

    S. P. Singh

    2014-06-01

    Full Text Available 3D city model is a digital representation of the Earth’s surface and it’s related objects such as building, tree, vegetation, and some manmade feature belonging to urban area. The demand of 3D city modeling is increasing rapidly for various engineering and non-engineering applications. Generally four main image based approaches were used for virtual 3D city models generation. In first approach, researchers were used Sketch based modeling, second method is Procedural grammar based modeling, third approach is Close range photogrammetry based modeling and fourth approach is mainly based on Computer Vision techniques. SketchUp, CityEngine, Photomodeler and Agisoft Photoscan are the main softwares to represent these approaches respectively. These softwares have different approaches & methods suitable for image based 3D city modeling. Literature study shows that till date, there is no complete such type of comparative study available to create complete 3D city model by using images. This paper gives a comparative assessment of these four image based 3D modeling approaches. This comparative study is mainly based on data acquisition methods, data processing techniques and output 3D model products. For this research work, study area is the campus of civil engineering department, Indian Institute of Technology, Roorkee (India. This 3D campus acts as a prototype for city. This study also explains various governing parameters, factors and work experiences. This research work also gives a brief introduction, strengths and weakness of these four image based techniques. Some personal comment is also given as what can do or what can’t do from these softwares. At the last, this study shows; it concluded that, each and every software has some advantages and limitations. Choice of software depends on user requirements of 3D project. For normal visualization project, SketchUp software is a good option. For 3D documentation record, Photomodeler gives good

  16. A 3D Printing Model Watermarking Algorithm Based on 3D Slicing and Feature Points

    Directory of Open Access Journals (Sweden)

    Giao N. Pham

    2018-02-01

    Full Text Available With the increase of three-dimensional (3D printing applications in many areas of life, a large amount of 3D printing data is copied, shared, and used several times without any permission from the original providers. Therefore, copyright protection and ownership identification for 3D printing data in communications or commercial transactions are practical issues. This paper presents a novel watermarking algorithm for 3D printing models based on embedding watermark data into the feature points of a 3D printing model. Feature points are determined and computed by the 3D slicing process along the Z axis of a 3D printing model. The watermark data is embedded into a feature point of a 3D printing model by changing the vector length of the feature point in OXY space based on the reference length. The x and y coordinates of the feature point will be then changed according to the changed vector length that has been embedded with a watermark. Experimental results verified that the proposed algorithm is invisible and robust to geometric attacks, such as rotation, scaling, and translation. The proposed algorithm provides a better method than the conventional works, and the accuracy of the proposed algorithm is much higher than previous methods.

  17. From 2D to 3D: Using Illumination Cones to Build 3d Face Model

    International Nuclear Information System (INIS)

    Xiao, S S; Jin, M

    2006-01-01

    To solve the problem derivate by lighting condition and position of the camera, a new method using illumination cones to build 3d face model has been proposed. Due to illumination variability, the same object can show dramatic difference even as being viewed in fixed pose. To handle this variability, an object recognition system must employ a representation that is either invariant to, or can model this variability. The proposed technique presents an appearance-based method for modeling the variability due to illumination in the images of objects. The method differs from past appearance-based methods. Evenmore, a small set of training images is used to generate a representation that the illumination cone models the complete set of images of an object with Lambertian reflectance surface under a combination of arbitrary point light sources at infinity. After building up the illumination cones, researches focus on how to present the 3d model of the face. Combining illumination and texture feature to build up 3d model of the face make it easy solving the problem in recognition of face under different pose

  18. Modelling neurodegenerative diseases in vitro: Recent advances in 3D iPSC technologies

    Directory of Open Access Journals (Sweden)

    Elodie J Siney

    2018-03-01

    Full Text Available The discovery of induced pluripotent stem cells (iPSC 12 years ago has fostered the development of innovative patient-derived in vitro models for better understanding of disease mechanisms. This is particularly relevant to neurodegenerative diseases, where availability of live human brain tissue for research is limited and post-mortem interval changes influence readouts from autopsy-derived human tissue. Hundreds of iPSC lines have now been prepared and banked, thanks to several large scale initiatives and cell banks. Patient- or engineered iPSC-derived neural models are now being used to recapitulate cellular and molecular aspects of a variety of neurodegenerative diseases, including early and pre-clinical disease stages. The broad relevance of these models derives from the availability of a variety of differentiation protocols to generate disease-specific cell types and the manipulation to either introduce or correct disease-relevant genetic modifications. Moreover, the use of chemical and physical three-dimensional (3D matrices improves control over the extracellular environment and cellular organization of the models. These iPSC-derived neural models can be utilised to identify target proteins and, importantly, provide high-throughput screening for drug discovery. Choosing Alzheimer’s disease (AD as an example, this review describes 3D iPSC-derived neural models and their advantages and limitations. There is now a requirement to fully characterise and validate these 3D iPSC-derived neural models as a viable research tool that is capable of complementing animal models of neurodegeneration and live human brain tissue. With further optimization of differentiation, maturation and aging protocols, as well as the 3D cellular organisation and extracellular matrix to recapitulate more closely, the molecular extracellular-environment of the human brain, 3D iPSC-derived models have the potential to deliver new knowledge, enable discovery of novel

  19. 3D model generation using an airborne swarm

    Energy Technology Data Exchange (ETDEWEB)

    Clark, R. A.; Punzo, G.; Macdonald, M. [Department of Mechanical and Aerospace Engineering, University of Strathclyde, Glasgow, G1 1XW (United Kingdom); Dobie, G.; MacLeod, C. N.; Summan, R.; Pierce, G. [Centre for Ultrasonic Engineering, University of Strathclyde, Glasgow, G1 1XW (United Kingdom); Bolton, G. [National Nuclear Laboratory Limited, Chadwick House, Warrington Road, Birchwood Park, Warrington, WA3 6AE (United Kingdom)

    2015-03-31

    Using an artificial kinematic field to provide co-ordination between multiple inspection UAVs, the authors herein demonstrate full 3D modelling capability based on a photogrammetric system. The operation of the system is demonstrated by generating a full 3D surface model of an intermediate level nuclear waste storage drum. Such drums require periodic inspection to ensure that drum distortion or corrosion is carefully monitored. Performing this inspection with multiple airborne platforms enables rapid inspection of structures that are inaccessible to on-surface remote vehicles and are in human-hazardous environments. A three-dimensional surface-meshed model of the target can then be constructed in post-processing through photogrammetry analysis of the visual inspection data. The inspection environment uses a tracking system to precisely monitor the position of each aerial vehicle within the enclosure. The vehicles used are commercially available Parrot AR. Drone quadcopters, controlled through a computer interface connected over an IEEE 802.11n (WiFi) network, implementing a distributed controller for each vehicle. This enables the autonomous and distributed elements of the control scheme to be retained, while alleviating the vehicles of the control algorithm’s computational load. The control scheme relies on a kinematic field defined with the target at its centre. This field defines the trajectory for all the drones in the volume relative to the central target, enabling the drones to circle the target at a set radius while avoiding drone collisions. This function enables complete coverage along the height of the object, which is assured by transitioning to another inspection band only after completing circumferential coverage. Using a swarm of vehicles, the time until complete coverage can be significantly reduced.

  20. 3D model generation using an airborne swarm

    International Nuclear Information System (INIS)

    Clark, R. A.; Punzo, G.; Macdonald, M.; Dobie, G.; MacLeod, C. N.; Summan, R.; Pierce, G.; Bolton, G.

    2015-01-01

    Using an artificial kinematic field to provide co-ordination between multiple inspection UAVs, the authors herein demonstrate full 3D modelling capability based on a photogrammetric system. The operation of the system is demonstrated by generating a full 3D surface model of an intermediate level nuclear waste storage drum. Such drums require periodic inspection to ensure that drum distortion or corrosion is carefully monitored. Performing this inspection with multiple airborne platforms enables rapid inspection of structures that are inaccessible to on-surface remote vehicles and are in human-hazardous environments. A three-dimensional surface-meshed model of the target can then be constructed in post-processing through photogrammetry analysis of the visual inspection data. The inspection environment uses a tracking system to precisely monitor the position of each aerial vehicle within the enclosure. The vehicles used are commercially available Parrot AR. Drone quadcopters, controlled through a computer interface connected over an IEEE 802.11n (WiFi) network, implementing a distributed controller for each vehicle. This enables the autonomous and distributed elements of the control scheme to be retained, while alleviating the vehicles of the control algorithm’s computational load. The control scheme relies on a kinematic field defined with the target at its centre. This field defines the trajectory for all the drones in the volume relative to the central target, enabling the drones to circle the target at a set radius while avoiding drone collisions. This function enables complete coverage along the height of the object, which is assured by transitioning to another inspection band only after completing circumferential coverage. Using a swarm of vehicles, the time until complete coverage can be significantly reduced

  1. Current State-of-the-Art 3D Tissue Models and Their Compatibility with Live Cell Imaging.

    Science.gov (United States)

    Bardsley, Katie; Deegan, Anthony J; El Haj, Alicia; Yang, Ying

    2017-01-01

    Mammalian cells grow within a complex three-dimensional (3D) microenvironment where multiple cells are organized and surrounded by extracellular matrix (ECM). The quantity and types of ECM components, alongside cell-to-cell and cell-to-matrix interactions dictate cellular differentiation, proliferation and function in vivo. To mimic natural cellular activities, various 3D tissue culture models have been established to replace conventional two dimensional (2D) culture environments. Allowing for both characterization and visualization of cellular activities within possibly bulky 3D tissue models presents considerable challenges due to the increased thickness and subsequent light scattering features of such 3D models. In this chapter, state-of-the-art methodologies used to establish 3D tissue models are discussed, first with a focus on both scaffold-free and scaffold-based 3D tissue model formation. Following on, multiple 3D live cell imaging systems, mainly optical imaging modalities, are introduced. Their advantages and disadvantages are discussed, with the aim of stimulating more research in this highly demanding research area.

  2. Detection and 3d Modelling of Vehicles from Terrestrial Stereo Image Pairs

    Science.gov (United States)

    Coenen, M.; Rottensteiner, F.; Heipke, C.

    2017-05-01

    The detection and pose estimation of vehicles plays an important role for automated and autonomous moving objects e.g. in autonomous driving environments. We tackle that problem on the basis of street level stereo images, obtained from a moving vehicle. Processing every stereo pair individually, our approach is divided into two subsequent steps: the vehicle detection and the modelling step. For the detection, we make use of the 3D stereo information and incorporate geometric assumptions on vehicle inherent properties in a firstly applied generic 3D object detection. By combining our generic detection approach with a state of the art vehicle detector, we are able to achieve satisfying detection results with values for completeness and correctness up to more than 86%. By fitting an object specific vehicle model into the vehicle detections, we are able to reconstruct the vehicles in 3D and to derive pose estimations as well as shape parameters for each vehicle. To deal with the intra-class variability of vehicles, we make use of a deformable 3D active shape model learned from 3D CAD vehicle data in our model fitting approach. While we achieve encouraging values up to 67.2% for correct position estimations, we are facing larger problems concerning the orientation estimation. The evaluation is done by using the object detection and orientation estimation benchmark of the KITTI dataset (Geiger et al., 2012).

  3. Improving Semantic Updating Method on 3d City Models Using Hybrid Semantic-Geometric 3d Segmentation Technique

    Science.gov (United States)

    Sharkawi, K.-H.; Abdul-Rahman, A.

    2013-09-01

    Cities and urban areas entities such as building structures are becoming more complex as the modern human civilizations continue to evolve. The ability to plan and manage every territory especially the urban areas is very important to every government in the world. Planning and managing cities and urban areas based on printed maps and 2D data are getting insufficient and inefficient to cope with the complexity of the new developments in big cities. The emergence of 3D city models have boosted the efficiency in analysing and managing urban areas as the 3D data are proven to represent the real world object more accurately. It has since been adopted as the new trend in buildings and urban management and planning applications. Nowadays, many countries around the world have been generating virtual 3D representation of their major cities. The growing interest in improving the usability of 3D city models has resulted in the development of various tools for analysis based on the 3D city models. Today, 3D city models are generated for various purposes such as for tourism, location-based services, disaster management and urban planning. Meanwhile, modelling 3D objects are getting easier with the emergence of the user-friendly tools for 3D modelling available in the market. Generating 3D buildings with high accuracy also has become easier with the availability of airborne Lidar and terrestrial laser scanning equipments. The availability and accessibility to this technology makes it more sensible to analyse buildings in urban areas using 3D data as it accurately represent the real world objects. The Open Geospatial Consortium (OGC) has accepted CityGML specifications as one of the international standards for representing and exchanging spatial data, making it easier to visualize, store and manage 3D city models data efficiently. CityGML able to represents the semantics, geometry, topology and appearance of 3D city models in five well-defined Level-of-Details (LoD), namely LoD0

  4. 3D Viewer Platform of Cloud Clustering Management System: Google Map 3D

    Science.gov (United States)

    Choi, Sung-Ja; Lee, Gang-Soo

    The new management system of framework for cloud envrionemnt is needed by the platfrom of convergence according to computing environments of changes. A ISV and small business model is hard to adapt management system of platform which is offered from super business. This article suggest the clustering management system of cloud computing envirionments for ISV and a man of enterprise in small business model. It applies the 3D viewer adapt from map3D & earth of google. It is called 3DV_CCMS as expand the CCMS[1].

  5. Open 3D Environments for Competitive and Collaborative Educational Games

    NARCIS (Netherlands)

    Klemke, Roland; Kravcik, Milos

    2012-01-01

    Klemke, R., & Kravčík, M. (2012). Open 3D Environments for Competitive and Collaborative Educational Games. In S. Bocconi, R. Klamma, & Y. Bachvarova (Eds.), Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). In conjunction with the Seventh European

  6. Open 3D Environments for Competitive and Collaborative Educational Games

    NARCIS (Netherlands)

    Klemke, Roland; Kravcik, Milos

    2012-01-01

    Klemke, R., & Kravčík, M. (2012, 18 September). Open 3D Environments for Competitive and Collaborative Educational Games. Presentation at S. Bocconi, R. Klamma, & Y. Bachvarova, Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). In conjunction with the

  7. Autonomous Robot Navigation in Human-Centered Environments Based on 3D Data Fusion

    Directory of Open Access Journals (Sweden)

    Rüdiger Dillmann

    2007-01-01

    Full Text Available Efficient navigation of mobile platforms in dynamic human-centered environments is still an open research topic. We have already proposed an architecture (MEPHISTO for a navigation system that is able to fulfill the main requirements of efficient navigation: fast and reliable sensor processing, extensive global world modeling, and distributed path planning. Our architecture uses a distributed system of sensor processing, world modeling, and path planning units. In this arcticle, we present implemented methods in the context of data fusion algorithms for 3D world modeling and real-time path planning. We also show results of the prototypic application of the system at the museum ZKM (center for art and media in Karlsruhe.

  8. Autonomous Robot Navigation in Human-Centered Environments Based on 3D Data Fusion

    Science.gov (United States)

    Steinhaus, Peter; Strand, Marcus; Dillmann, Rüdiger

    2007-12-01

    Efficient navigation of mobile platforms in dynamic human-centered environments is still an open research topic. We have already proposed an architecture (MEPHISTO) for a navigation system that is able to fulfill the main requirements of efficient navigation: fast and reliable sensor processing, extensive global world modeling, and distributed path planning. Our architecture uses a distributed system of sensor processing, world modeling, and path planning units. In this arcticle, we present implemented methods in the context of data fusion algorithms for 3D world modeling and real-time path planning. We also show results of the prototypic application of the system at the museum ZKM (center for art and media) in Karlsruhe.

  9. 3D Modeling Techniques for Print and Digital Media

    Science.gov (United States)

    Stephens, Megan Ashley

    In developing my thesis, I looked to gain skills using ZBrush to create 3D models, 3D scanning, and 3D printing. The models created compared the hearts of several vertebrates and were intended for students attending Comparative Vertebrate Anatomy. I used several resources to create a model of the human heart and was able to work from life while creating heart models from other vertebrates. I successfully learned ZBrush and 3D scanning, and successfully printed 3D heart models. ZBrush allowed me to create several intricate models for use in both animation and print media. The 3D scanning technique did not fit my needs for the project, but may be of use for later projects. I was able to 3D print using two different techniques as well.

  10. Comparing 2D and 3D Game-Based Learning Environments in Terms of Learning Gains and Student Perceptions

    Science.gov (United States)

    Ak, Oguz; Kutlu, Birgul

    2017-01-01

    The aim of this study was to investigate the effectiveness of traditional, 2D and 3D game-based environments assessed by student achievement scores and to reveal student perceptions of the value of these learning environments. A total of 60 university students from the Faculty of Education who were registered in three sections of a required…

  11. AUTOMATIC MESH GENERATION OF 3-D GEOMETRIC MODELS

    Institute of Scientific and Technical Information of China (English)

    刘剑飞

    2003-01-01

    In this paper the presentation of the ball-packing method is reviewed,and a scheme to generate mesh for complex 3-D geometric models is given,which consists of 4 steps:(1)create nodes in 3-D models by ball-packing method,(2)connect nodes to generate mesh by 3-D Delaunay triangulation,(3)retrieve the boundary of the model after Delaunay triangulation,(4)improve the mesh.

  12. Efficient 3D scene modeling and mosaicing

    CERN Document Server

    Nicosevici, Tudor

    2013-01-01

    This book proposes a complete pipeline for monocular (single camera) based 3D mapping of terrestrial and underwater environments. The aim is to provide a solution to large-scale scene modeling that is both accurate and efficient. To this end, we have developed a novel Structure from Motion algorithm that increases mapping accuracy by registering camera views directly with the maps. The camera registration uses a dual approach that adapts to the type of environment being mapped.   In order to further increase the accuracy of the resulting maps, a new method is presented, allowing detection of images corresponding to the same scene region (crossovers). Crossovers then used in conjunction with global alignment methods in order to highly reduce estimation errors, especially when mapping large areas. Our method is based on Visual Bag of Words paradigm (BoW), offering a more efficient and simpler solution by eliminating the training stage, generally required by state of the art BoW algorithms.   Also, towards dev...

  13. Comparison of 3D Echocardiogram-Derived 3D Printed Valve Models to Molded Models for Simulated Repair of Pediatric Atrioventricular Valves.

    Science.gov (United States)

    Scanlan, Adam B; Nguyen, Alex V; Ilina, Anna; Lasso, Andras; Cripe, Linnea; Jegatheeswaran, Anusha; Silvestro, Elizabeth; McGowan, Francis X; Mascio, Christopher E; Fuller, Stephanie; Spray, Thomas L; Cohen, Meryl S; Fichtinger, Gabor; Jolley, Matthew A

    2018-03-01

    Mastering the technical skills required to perform pediatric cardiac valve surgery is challenging in part due to limited opportunity for practice. Transformation of 3D echocardiographic (echo) images of congenitally abnormal heart valves to realistic physical models could allow patient-specific simulation of surgical valve repair. We compared materials, processes, and costs for 3D printing and molding of patient-specific models for visualization and surgical simulation of congenitally abnormal heart valves. Pediatric atrioventricular valves (mitral, tricuspid, and common atrioventricular valve) were modeled from transthoracic 3D echo images using semi-automated methods implemented as custom modules in 3D Slicer. Valve models were then both 3D printed in soft materials and molded in silicone using 3D printed "negative" molds. Using pre-defined assessment criteria, valve models were evaluated by congenital cardiac surgeons to determine suitability for simulation. Surgeon assessment indicated that the molded valves had superior material properties for the purposes of simulation compared to directly printed valves (p 3D echo-derived molded valves are a step toward realistic simulation of complex valve repairs but require more time and labor to create than directly printed models. Patient-specific simulation of valve repair in children using such models may be useful for surgical training and simulation of complex congenital cases.

  14. Digital Geology from field to 3D modelling and Google Earth virtual environment: methods and goals from the Furlo Gorge (Northern Apennines - Italy)

    Science.gov (United States)

    De Donatis, Mauro; Susini, Sara

    2014-05-01

    A new map of the Furlo Gorge was surveyed and elaborated in a digital way. In every step of work we used digital tools as mobile GIS and 3D modelling software. Phase 1st Starting in the lab, planning the field project development, base cartography, forms and data base were designed in the way we thought was the best for collecting and store data in order of producing a digital n­-dimensional map. Bedding attitudes, outcrops sketches and description, stratigraphic logs, structural features and other informations were collected and organised in a structured database using rugged tablet PC, GPS receiver, digital cameras and later also an Android smartphone with some survey apps in-­house developed. A new mobile GIS (BeeGIS) was developed starting from an open source GIS (uDig): a number of tools like GPS connection, pen drawing annotations, geonotes, fieldbook, photo synchronization and geotagging were originally designed. Phase 2nd After some month of digital field work, all the informations were elaborated for drawing a geologic map in GIS environment. For that we use both commercial (ArcGIS) and open source (gvSig, QGIS, uDig) without big technical problems. Phase 3rd When we get to the step of building a 3D model (using 3DMove), passing trough the assisted drawing of cross-­sections (2DMove), we discovered a number of problems in the interpretation of geological structures (thrusts, normal faults) and more in the interpretation of stratigraphic thickness and boundaries and their relationships with topography. Phase 4th Before an "on­-armchair" redrawing of map, we decide to go back to the field and check directly what was wrong. Two main vantages came from this: (1) the mistakes we found could be reinterpreted and corrected directly in the field having all digital tools we need; (2) previous interpretations could be stored in GIS layers keeping memory of the previous work (also mistakes). Phase 5th A 3D model built with 3D Move is already almost self

  15. Improving 3d Spatial Queries Search: Newfangled Technique of Space Filling Curves in 3d City Modeling

    Science.gov (United States)

    Uznir, U.; Anton, F.; Suhaibah, A.; Rahman, A. A.; Mioc, D.

    2013-09-01

    The advantages of three dimensional (3D) city models can be seen in various applications including photogrammetry, urban and regional planning, computer games, etc.. They expand the visualization and analysis capabilities of Geographic Information Systems on cities, and they can be developed using web standards. However, these 3D city models consume much more storage compared to two dimensional (2D) spatial data. They involve extra geometrical and topological information together with semantic data. Without a proper spatial data clustering method and its corresponding spatial data access method, retrieving portions of and especially searching these 3D city models, will not be done optimally. Even though current developments are based on an open data model allotted by the Open Geospatial Consortium (OGC) called CityGML, its XML-based structure makes it challenging to cluster the 3D urban objects. In this research, we propose an opponent data constellation technique of space-filling curves (3D Hilbert curves) for 3D city model data representation. Unlike previous methods, that try to project 3D or n-dimensional data down to 2D or 3D using Principal Component Analysis (PCA) or Hilbert mappings, in this research, we extend the Hilbert space-filling curve to one higher dimension for 3D city model data implementations. The query performance was tested using a CityGML dataset of 1,000 building blocks and the results are presented in this paper. The advantages of implementing space-filling curves in 3D city modeling will improve data retrieval time by means of optimized 3D adjacency, nearest neighbor information and 3D indexing. The Hilbert mapping, which maps a subinterval of the [0, 1] interval to the corresponding portion of the d-dimensional Hilbert's curve, preserves the Lebesgue measure and is Lipschitz continuous. Depending on the applications, several alternatives are possible in order to cluster spatial data together in the third dimension compared to its

  16. Illustrating the disassembly of 3D models

    KAUST Repository

    Guo, Jianwei; Yan, Dongming; Li, Er; Dong, Weiming; Wonka, Peter; Zhang, Xiaopeng

    2013-01-01

    We present a framework for the automatic disassembly of 3D man-made models and the illustration of the disassembly process. Given an assembled 3D model, we first analyze the individual parts using sharp edge loops and extract the contact faces

  17. On modeling of statistical properties of classical 3D spin glasses

    International Nuclear Information System (INIS)

    Gevorkyan, A.S.; Abajyan, H.G.; Ayryan, E.A.

    2011-01-01

    We study statistical properties of 3D classical spin glass layer of certain width and infinite length. The 3D spin glass is represented as an ensemble of disordered 1D spatial spin chains (SSC) where interactions are random between spin chains (nonideal ensemble of 1D SSCs). It is proved that in the limit of Birkhoff's ergodic hypothesis performance, 3D spin glasses can be generated by Hamiltonian of disordered 1D SSC with random environment. Disordered 1D SSC is defined on a regular lattice where one randomly oriented spin is put on each node of lattice. Also, it is supposed that each spin randomly interacts with six nearest-neighboring spins (two spins on lattice and four in the environment). The recurrent transcendental equations are obtained on the nodes of spin-chain lattice. These equations, combined with the Silvester conditions, allow step-by-step construction of spin chain in the ground state of energy where all spins are in the minimal energy of a classical Hamiltonian. On the basis of these equations an original high-performance parallel algorithm is developed for 3D spin glasses simulation. Distributions of different parameters of unperturbed spin glass are calculated. In particular, it is analytically proved and numerical calculations show that the distribution of spin-spin interaction constant in Heisenberg nearest-neighboring Hamiltonian model, as opposed to widely used Gauss-Edwards-Anderson distribution, satisfies the Levy alpha-stable distribution law which does not have variance. A new formula is proposed for construction of partition function in the form of a one-dimensional integral on the energy distribution of 1D SSCs

  18. Deterministically patterned biomimetic human iPSC-derived hepatic model via rapid 3D bioprinting.

    Science.gov (United States)

    Ma, Xuanyi; Qu, Xin; Zhu, Wei; Li, Yi-Shuan; Yuan, Suli; Zhang, Hong; Liu, Justin; Wang, Pengrui; Lai, Cheuk Sun Edwin; Zanella, Fabian; Feng, Gen-Sheng; Sheikh, Farah; Chien, Shu; Chen, Shaochen

    2016-02-23

    The functional maturation and preservation of hepatic cells derived from human induced pluripotent stem cells (hiPSCs) are essential to personalized in vitro drug screening and disease study. Major liver functions are tightly linked to the 3D assembly of hepatocytes, with the supporting cell types from both endodermal and mesodermal origins in a hexagonal lobule unit. Although there are many reports on functional 2D cell differentiation, few studies have demonstrated the in vitro maturation of hiPSC-derived hepatic progenitor cells (hiPSC-HPCs) in a 3D environment that depicts the physiologically relevant cell combination and microarchitecture. The application of rapid, digital 3D bioprinting to tissue engineering has allowed 3D patterning of multiple cell types in a predefined biomimetic manner. Here we present a 3D hydrogel-based triculture model that embeds hiPSC-HPCs with human umbilical vein endothelial cells and adipose-derived stem cells in a microscale hexagonal architecture. In comparison with 2D monolayer culture and a 3D HPC-only model, our 3D triculture model shows both phenotypic and functional enhancements in the hiPSC-HPCs over weeks of in vitro culture. Specifically, we find improved morphological organization, higher liver-specific gene expression levels, increased metabolic product secretion, and enhanced cytochrome P450 induction. The application of bioprinting technology in tissue engineering enables the development of a 3D biomimetic liver model that recapitulates the native liver module architecture and could be used for various applications such as early drug screening and disease modeling.

  19. 3D physical modeling for patterning process development

    Science.gov (United States)

    Sarma, Chandra; Abdo, Amr; Bailey, Todd; Conley, Will; Dunn, Derren; Marokkey, Sajan; Talbi, Mohamed

    2010-03-01

    In this paper we will demonstrate how a 3D physical patterning model can act as a forensic tool for OPC and ground-rule development. We discuss examples where the 2D modeling shows no issues in printing gate lines but 3D modeling shows severe resist loss in the middle. In absence of corrective measure, there is a high likelihood of line discontinuity post etch. Such early insight into process limitations of prospective ground rules can be invaluable for early technology development. We will also demonstrate how the root cause of broken poly-line after etch could be traced to resist necking in the region of STI step with the help of 3D models. We discuss different cases of metal and contact layouts where 3D modeling gives an early insight in to technology limitations. In addition such a 3D physical model could be used for early resist evaluation and selection for required ground-rule challenges, which can substantially reduce the cycle time for process development.

  20. Sensing of complex buildings and reconstruction into photo-realistic 3D models

    NARCIS (Netherlands)

    Heredia Soriano, F.J.

    2012-01-01

    The 3D reconstruction of indoor and outdoor environments has received an interest only recently, as companies began to recognize that using reconstructed models is a way to generate revenue through location-based services and advertisements. A great amount of research has been done in the field of

  1. 3-D world modeling based on combinatorial geometry for autonomous robot navigation

    International Nuclear Information System (INIS)

    Goldstein, M.; Pin, F.G.; De Saussure, G.; Weisbin, C.R.

    1987-01-01

    In applications of robotics to surveillance and mapping at nuclear facilities the scene to be described is three-dimensional. Using range data a 3-D model of the environment can be built. First, each measured point on the object surface is surrounded by a solid sphere with a radius determined by the range to that point. Then the 3-D shapes of the visible surfaces are obtained by taking the (Boolean) union of the spheres. Using this representation distances to boundary surfaces can be efficiently calculated. This feature is particularly useful for navigation purposes. The efficiency of the proposed approach is illustrated by a simulation of a spherical robot navigating in a 3-D room with static obstacles

  2. CASTLE3D - A Computer Aided System for Labelling Archaeological Excavations in 3D

    Science.gov (United States)

    Houshiar, H.; Borrmann, D.; Elseberg, J.; Nüchter, A.; Näth, F.; Winkler, S.

    2015-08-01

    Documentation of archaeological excavation sites with conventional methods and tools such as hand drawings, measuring tape and archaeological notes is time consuming. This process is prone to human errors and the quality of the documentation depends on the qualification of the archaeologist on site. Use of modern technology and methods in 3D surveying and 3D robotics facilitate and improve this process. Computer-aided systems and databases improve the documentation quality and increase the speed of data acquisition. 3D laser scanning is the state of the art in modelling archaeological excavation sites, historical sites and even entire cities or landscapes. Modern laser scanners are capable of data acquisition of up to 1 million points per second. This provides a very detailed 3D point cloud of the environment. 3D point clouds and 3D models of an excavation site provide a better representation of the environment for the archaeologist and for documentation. The point cloud can be used both for further studies on the excavation and for the presentation of results. This paper introduces a Computer aided system for labelling archaeological excavations in 3D (CASTLE3D). Consisting of a set of tools for recording and georeferencing the 3D data from an excavation site, CASTLE3D is a novel documentation approach in industrial archaeology. It provides a 2D and 3D visualisation of the data and an easy-to-use interface that enables the archaeologist to select regions of interest and to interact with the data in both representations. The 2D visualisation and a 3D orthogonal view of the data provide cuts of the environment that resemble the traditional hand drawings. The 3D perspective view gives a realistic view of the environment. CASTLE3D is designed as an easy-to-use on-site semantic mapping tool for archaeologists. Each project contains a predefined set of semantic information that can be used to label findings in the data. Multiple regions of interest can be joined under

  3. The SMC (Short Model Coil) Nb$_{3}$Sn Program: FE Analysis with 3D Modeling

    CERN Document Server

    Kokkinos, C; Guinchard, M; Karppinen, M; Manil, P; Perez, J C; Regis, F

    2012-01-01

    The SMC (Short Model Coil) project aims at testing superconducting coils in racetrack configuration, wound with Nb$_{3}$Sn cable. The degradation of the magnetic properties of the cable is studied by applying different levels of pre-stress. It is an essential step in the validation of procedures for the construction of superconducting magnets with high performance conductor. Two SMC assemblies have been completed and cold tested in the frame of a European collaboration between CEA (FR), CERN and STFC (UK), with the technical support from LBNL (US). The second assembly showed remarkable good quench results, reaching a peak field of 12.5T. This paper details the new 3D modeling method of the SMC, implemented using the ANSYS® Workbench environment. Advanced computer-aided-design (CAD) tools are combined with multi-physics Finite Element Analyses (FEA), in the same integrated graphic interface, forming a fully parametric model that enables simulation driven development of the SMC project. The magnetic and struct...

  4. Numerical 3-D Modelling of Overflows

    DEFF Research Database (Denmark)

    Larsen, Torben; Nielsen, L.; Jensen, B.

    2008-01-01

    -dimensional so-called Volume of Fluid Models (VOF-models) based on the full Navier-Stokes equations (named NS3 and developed by DHI Water & Environment) As a general conclusion, the two numerical models show excellent results when compared with measurements. However, considerable errors occur when...

  5. 3D Face modeling using the multi-deformable method.

    Science.gov (United States)

    Hwang, Jinkyu; Yu, Sunjin; Kim, Joongrock; Lee, Sangyoun

    2012-09-25

    In this paper, we focus on the problem of the accuracy performance of 3D face modeling techniques using corresponding features in multiple views, which is quite sensitive to feature extraction errors. To solve the problem, we adopt a statistical model-based 3D face modeling approach in a mirror system consisting of two mirrors and a camera. The overall procedure of our 3D facial modeling method has two primary steps: 3D facial shape estimation using a multiple 3D face deformable model and texture mapping using seamless cloning that is a type of gradient-domain blending. To evaluate our method's performance, we generate 3D faces of 30 individuals and then carry out two tests: accuracy test and robustness test. Our method shows not only highly accurate 3D face shape results when compared with the ground truth, but also robustness to feature extraction errors. Moreover, 3D face rendering results intuitively show that our method is more robust to feature extraction errors than other 3D face modeling methods. An additional contribution of our method is that a wide range of face textures can be acquired by the mirror system. By using this texture map, we generate realistic 3D face for individuals at the end of the paper.

  6. Measurable realistic image-based 3D mapping

    Science.gov (United States)

    Liu, W.; Wang, J.; Wang, J. J.; Ding, W.; Almagbile, A.

    2011-12-01

    Maps with 3D visual models are becoming a remarkable feature of 3D map services. High-resolution image data is obtained for the construction of 3D visualized models.The3D map not only provides the capabilities of 3D measurements and knowledge mining, but also provides the virtual experienceof places of interest, such as demonstrated in the Google Earth. Applications of 3D maps are expanding into the areas of architecture, property management, and urban environment monitoring. However, the reconstruction of high quality 3D models is time consuming, and requires robust hardware and powerful software to handle the enormous amount of data. This is especially for automatic implementation of 3D models and the representation of complicated surfacesthat still need improvements with in the visualisation techniques. The shortcoming of 3D model-based maps is the limitation of detailed coverage since a user can only view and measure objects that are already modelled in the virtual environment. This paper proposes and demonstrates a 3D map concept that is realistic and image-based, that enables geometric measurements and geo-location services. Additionally, image-based 3D maps provide more detailed information of the real world than 3D model-based maps. The image-based 3D maps use geo-referenced stereo images or panoramic images. The geometric relationships between objects in the images can be resolved from the geometric model of stereo images. The panoramic function makes 3D maps more interactive with users but also creates an interesting immersive circumstance. Actually, unmeasurable image-based 3D maps already exist, such as Google street view, but only provide virtual experiences in terms of photos. The topographic and terrain attributes, such as shapes and heights though are omitted. This paper also discusses the potential for using a low cost land Mobile Mapping System (MMS) to implement realistic image 3D mapping, and evaluates the positioning accuracy that a measureable

  7. 3D Massive MIMO Systems: Channel Modeling and Performance Analysis

    KAUST Repository

    Nadeem, Qurrat-Ul-Ain

    2015-03-01

    Multiple-input-multiple-output (MIMO) systems of current LTE releases are capable of adaptation in the azimuth only. More recently, the trend is to enhance the system performance by exploiting the channel\\'s degrees of freedom in the elevation through the dynamic adaptation of the vertical antenna beam pattern. This necessitates the derivation and characterization of three-dimensional (3D) channels. Over the years, channel models have evolved to address the challenges of wireless communication technologies. In parallel to theoretical studies on channel modeling, many standardized channel models like COST-based models, 3GPP SCM, WINNER, ITU have emerged that act as references for industries and telecommunication companies to assess system-level and link-level performances of advanced signal processing techniques over real-like channels. Given the existing channels are only two dimensional (2D) in nature; a large effort in channel modeling is needed to study the impact of the channel component in the elevation direction. The first part of this work sheds light on the current 3GPP activity around 3D channel modeling and beamforming, an aspect that to our knowledge has not been extensively covered by a research publication. The standardized MIMO channel model is presented, that incorporates both the propagation effects of the environment and the radio effects of the antennas. In order to facilitate future studies on the use of 3D beamforming, the main features of the proposed 3D channel model are discussed. A brief overview of the future 3GPP 3D channel model being outlined for the next generation of wireless networks is also provided. In the subsequent part of this work, we present an information-theoretic channel model for MIMO systems that supports the elevation dimension. The model is based on the principle of maximum entropy, which enables us to determine the distribution of the channel matrix consistent with the prior information on the angles of departure and

  8. Automatic balancing of 3D models

    DEFF Research Database (Denmark)

    Christiansen, Asger Nyman; Schmidt, Ryan; Bærentzen, Jakob Andreas

    2014-01-01

    3D printing technologies allow for more diverse shapes than are possible with molds and the cost of making just one single object is negligible compared to traditional production methods. However, not all shapes are suitable for 3D print. One of the remaining costs is therefore human time spent......, in these cases, we will apply a rotation of the object which only deforms the shape a little near the base. No user input is required but it is possible to specify manufacturing constraints related to specific 3D print technologies. Several models have successfully been balanced and printed using both polyjet...... is solved by creating cavities of air and distributing dense materials inside the model. Consequently, the surface is not deformed. However, printing materials with significantly different densities is often not possible and adding cavities of air is often not enough to make the model balance. Consequently...

  9. A spherical harmonics intensity model for 3D segmentation and 3D shape analysis of heterochromatin foci.

    Science.gov (United States)

    Eck, Simon; Wörz, Stefan; Müller-Ott, Katharina; Hahn, Matthias; Biesdorf, Andreas; Schotta, Gunnar; Rippe, Karsten; Rohr, Karl

    2016-08-01

    The genome is partitioned into regions of euchromatin and heterochromatin. The organization of heterochromatin is important for the regulation of cellular processes such as chromosome segregation and gene silencing, and their misregulation is linked to cancer and other diseases. We present a model-based approach for automatic 3D segmentation and 3D shape analysis of heterochromatin foci from 3D confocal light microscopy images. Our approach employs a novel 3D intensity model based on spherical harmonics, which analytically describes the shape and intensities of the foci. The model parameters are determined by fitting the model to the image intensities using least-squares minimization. To characterize the 3D shape of the foci, we exploit the computed spherical harmonics coefficients and determine a shape descriptor. We applied our approach to 3D synthetic image data as well as real 3D static and real 3D time-lapse microscopy images, and compared the performance with that of previous approaches. It turned out that our approach yields accurate 3D segmentation results and performs better than previous approaches. We also show that our approach can be used for quantifying 3D shape differences of heterochromatin foci. Copyright © 2016 Elsevier B.V. All rights reserved.

  10. Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment

    DEFF Research Database (Denmark)

    Brejl, Rasmus; Purwins, Hendrik; Schoenau-Fog, Henrik

    2018-01-01

    -Network implementation with a long short-term memory layer for dealing with such tasks by allowing an agent to process recent frames and gain a memory of the environment. An agent was trained in a 3D first-person labyrinth-like environment for 2 million frames. Informal observations indicate that the trained agent...

  11. Implementation of virtual models from sheet metal forming simulation into physical 3D colour models using 3D printing

    Science.gov (United States)

    Junk, S.

    2016-08-01

    Today the methods of numerical simulation of sheet metal forming offer a great diversity of possibilities for optimization in product development and in process design. However, the results from simulation are only available as virtual models. Because there are any forming tools available during the early stages of product development, physical models that could serve to represent the virtual results are therefore lacking. Physical 3D-models can be created using 3D-printing and serve as an illustration and present a better understanding of the simulation results. In this way, the results from the simulation can be made more “comprehensible” within a development team. This paper presents the possibilities of 3D-colour printing with particular consideration of the requirements regarding the implementation of sheet metal forming simulation. Using concrete examples of sheet metal forming, the manufacturing of 3D colour models will be expounded upon on the basis of simulation results.

  12. Development of 3D and 4D Bridge Models and Plans

    Science.gov (United States)

    2018-05-28

    Since 2012, MDOT has been leading national efforts to modernize design development with 3D modeling. Early focus on roadway projects yielded streamlined plan production and digital data for construction. As MDOT pivots to 3D model-centric design, nat...

  13. 3-D model-based vehicle tracking.

    Science.gov (United States)

    Lou, Jianguang; Tan, Tieniu; Hu, Weiming; Yang, Hao; Maybank, Steven J

    2005-10-01

    This paper aims at tracking vehicles from monocular intensity image sequences and presents an efficient and robust approach to three-dimensional (3-D) model-based vehicle tracking. Under the weak perspective assumption and the ground-plane constraint, the movements of model projection in the two-dimensional image plane can be decomposed into two motions: translation and rotation. They are the results of the corresponding movements of 3-D translation on the ground plane (GP) and rotation around the normal of the GP, which can be determined separately. A new metric based on point-to-line segment distance is proposed to evaluate the similarity between an image region and an instantiation of a 3-D vehicle model under a given pose. Based on this, we provide an efficient pose refinement method to refine the vehicle's pose parameters. An improved EKF is also proposed to track and to predict vehicle motion with a precise kinematics model. Experimental results with both indoor and outdoor data show that the algorithm obtains desirable performance even under severe occlusion and clutter.

  14. A Novel 3D Skin Explant Model to Study Anaerobic Bacterial Infection

    Directory of Open Access Journals (Sweden)

    Grazieli Maboni

    2017-09-01

    Full Text Available Skin infection studies are often limited by financial and ethical constraints, and alternatives, such as monolayer cell culture, do not reflect many cellular processes limiting their application. For a more functional replacement, 3D skin culture models offer many advantages such as the maintenance of the tissue structure and the cell types present in the host environment. A 3D skin culture model can be set up using tissues acquired from surgical procedures or post slaughter, making it a cost effective and attractive alternative to animal experimentation. The majority of 3D culture models have been established for aerobic pathogens, but currently there are no models for anaerobic skin infections. Footrot is an anaerobic bacterial infection which affects the ovine interdigital skin causing a substantial animal welfare and financial impact worldwide. Dichelobacter nodosus is a Gram-negative anaerobic bacterium and the causative agent of footrot. The mechanism of infection and host immune response to D. nodosus is poorly understood. Here we present a novel 3D skin ex vivo model to study anaerobic bacterial infections using ovine skin explants infected with D. nodosus. Our results demonstrate that D. nodosus can invade the skin explant, and that altered expression of key inflammatory markers could be quantified in the culture media. The viability of explants was assessed by tissue integrity (histopathological features and cell death (DNA fragmentation over 76 h showing the model was stable for 28 h. D. nodosus was quantified in all infected skin explants by qPCR and the bacterium was visualized invading the epidermis by Fluorescent in situ Hybridization. Measurement of pro-inflammatory cytokines/chemokines in the culture media revealed that the explants released IL1β in response to bacteria. In contrast, levels of CXCL8 production were no different to mock-infected explants. The 3D skin model realistically simulates the interdigital skin and has

  15. Resolving Orbital and Climate Keys of Earth and Extraterrestrial Environments with Dynamics (ROCKE-3D) 1.0: A General Circulation Model for Simulating the Climates of Rocky Planets

    Science.gov (United States)

    Way, M. J.; Aleinov, I.; Amundsen, David S.; Chandler, M. A.; Clune, T. L.; Del Genio, A.; Fujii, Y.; Kelley, M.; Kiang, N. Y.; Sohl, L.; hide

    2017-01-01

    Resolving Orbital and Climate Keys of Earth and Extraterrestrial Environments with Dynamics (ROCKE-3D) is a three-dimensional General Circulation Model (GCM) developed at the NASA Goddard Institute for Space Studies for the modeling of atmospheres of solar system and exoplanetary terrestrial planets. Its parent model, known as ModelE2, is used to simulate modern Earth and near-term paleo-Earth climates. ROCKE-3D is an ongoing effort to expand the capabilities of ModelE2 to handle a broader range of atmospheric conditions, including higher and lower atmospheric pressures, more diverse chemistries and compositions, larger and smaller planet radii and gravity, different rotation rates (from slower to more rapid than modern Earth's, including synchronous rotation), diverse ocean and land distributions and topographies, and potential basic biosphere functions. The first aim of ROCKE-3D is to model planetary atmospheres on terrestrial worlds within the solar system such as paleo-Earth, modern and paleo-Mars, paleo-Venus, and Saturn's moon Titan. By validating the model for a broad range of temperatures, pressures, and atmospheric constituents, we can then further expand its capabilities to those exoplanetary rocky worlds that have been discovered in the past, as well as those to be discovered in the future. We also discuss the current and near-future capabilities of ROCKE-3D as a community model for studying planetary and exoplanetary atmospheres.

  16. 3D Bioprinting of Tissue/Organ Models.

    Science.gov (United States)

    Pati, Falguni; Gantelius, Jesper; Svahn, Helene Andersson

    2016-04-04

    In vitro tissue/organ models are useful platforms that can facilitate systematic, repetitive, and quantitative investigations of drugs/chemicals. The primary objective when developing tissue/organ models is to reproduce physiologically relevant functions that typically require complex culture systems. Bioprinting offers exciting prospects for constructing 3D tissue/organ models, as it enables the reproducible, automated production of complex living tissues. Bioprinted tissues/organs may prove useful for screening novel compounds or predicting toxicity, as the spatial and chemical complexity inherent to native tissues/organs can be recreated. In this Review, we highlight the importance of developing 3D in vitro tissue/organ models by 3D bioprinting techniques, characterization of these models for evaluating their resemblance to native tissue, and their application in the prioritization of lead candidates, toxicity testing, and as disease/tumor models. © 2016 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  17. A Sketching Interface for Freeform 3D Modeling

    Science.gov (United States)

    Igarashi, Takeo

    This chapter introduces Teddy, a sketch-based modeling system to quickly and easily design freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes interactively on the screen and the system automatically constructs plausible 3D polygonal surfaces. Our system supports several modeling operations, including the operation to construct a 3D polygonal surface from a 2D silhouette drawn by the user: it inflates the region surrounded by the silhouette making a wide area fat, and a narrow area thin. Teddy, our prototype system, is implemented as a Java program, and the mesh construction is done in real-time on a standard PC. Our informal user study showed that a first-time user masters the operations within 10 minutes, and can construct interesting 3D models within minutes. We also report the result of a case study where a high school teacher taught various 3D concepts in geography using the system.

  18. Real and virtual explorations of the environment and interactive tracking of movable objects for the blind on the basis of tactile-acoustical maps and 3D environment models.

    Science.gov (United States)

    Hub, Andreas; Hartter, Tim; Kombrink, Stefan; Ertl, Thomas

    2008-01-01

    PURPOSE.: This study describes the development of a multi-functional assistant system for the blind which combines localisation, real and virtual navigation within modelled environments and the identification and tracking of fixed and movable objects. The approximate position of buildings is determined with a global positioning sensor (GPS), then the user establishes exact position at a specific landmark, like a door. This location initialises indoor navigation, based on an inertial sensor, a step recognition algorithm and map. Tracking of movable objects is provided by another inertial sensor and a head-mounted stereo camera, combined with 3D environmental models. This study developed an algorithm based on shape and colour to identify objects and used a common face detection algorithm to inform the user of the presence and position of others. The system allows blind people to determine their position with approximately 1 metre accuracy. Virtual exploration of the environment can be accomplished by moving one's finger on a touch screen of a small portable tablet PC. The name of rooms, building features and hazards, modelled objects and their positions are presented acoustically or in Braille. Given adequate environmental models, this system offers blind people the opportunity to navigate independently and safely, even within unknown environments. Additionally, the system facilitates education and rehabilitation by providing, in several languages, object names, features and relative positions.

  19. Using 3D Morphable Models for face recognition in video

    NARCIS (Netherlands)

    van Rootseler, R.T.A.; Spreeuwers, Lieuwe Jan; Veldhuis, Raymond N.J.

    The 3D Morphable Face Model (3DMM) has been used for over a decade for creating 3D models from single images of faces. This model is based on a PCA model of the 3D shape and texture generated from a limited number of 3D scans. The goal of fitting a 3DMM to an image is to find the model coefficients,

  20. 3D Models of Immunotherapy

    Science.gov (United States)

    This collaborative grant is developing 3D models of both mouse and human biology to investigate aspects of therapeutic vaccination in order to answer key questions relevant to human cancer immunotherapy.

  1. Improving 3D spatial queries search: newfangled technique of space filling curves in 3D city modeling

    DEFF Research Database (Denmark)

    Uznir, U.; Anton, François; Suhaibah, A.

    2013-01-01

    , retrieving portions of and especially searching these 3D city models, will not be done optimally. Even though current developments are based on an open data model allotted by the Open Geospatial Consortium (OGC) called CityGML, its XML-based structure makes it challenging to cluster the 3D urban objects......The advantages of three dimensional (3D) city models can be seen in various applications including photogrammetry, urban and regional planning, computer games, etc.. They expand the visualization and analysis capabilities of Geographic Information Systems on cities, and they can be developed using...... modeling will improve data retrieval time by means of optimized 3D adjacency, nearest neighbor information and 3D indexing. The Hilbert mapping, which maps a subinterval of the [0, 1] interval to the corresponding portion of the d-dimensional Hilbert’s curve, preserves the Lebesgue measure and is Lipschitz...

  2. The 3D virtual environment online for real shopping

    OpenAIRE

    Khalil, Nahla

    2015-01-01

    The development of information technology and Internet has led to rapidly progressed in e-commerce and online shopping, due to the convenience that they provide consumers. E-commerce and online shopping are still not able to fully replace onsite shopping. In contrast, conventional online shopping websites often cannot provide enough information about a product for the customer to make an informed decision before checkout. 3D virtual shopping environment show great potential for enhancing e-co...

  3. NoSQL Based 3D City Model Management System

    Science.gov (United States)

    Mao, B.; Harrie, L.; Cao, J.; Wu, Z.; Shen, J.

    2014-04-01

    To manage increasingly complicated 3D city models, a framework based on NoSQL database is proposed in this paper. The framework supports import and export of 3D city model according to international standards such as CityGML, KML/COLLADA and X3D. We also suggest and implement 3D model analysis and visualization in the framework. For city model analysis, 3D geometry data and semantic information (such as name, height, area, price and so on) are stored and processed separately. We use a Map-Reduce method to deal with the 3D geometry data since it is more complex, while the semantic analysis is mainly based on database query operation. For visualization, a multiple 3D city representation structure CityTree is implemented within the framework to support dynamic LODs based on user viewpoint. Also, the proposed framework is easily extensible and supports geoindexes to speed up the querying. Our experimental results show that the proposed 3D city management system can efficiently fulfil the analysis and visualization requirements.

  4. Differences in 3D vs. 2D analysis in lumbar spinal fusion simulations.

    Science.gov (United States)

    Hsu, Hung-Wei; Bashkuev, Maxim; Pumberger, Matthias; Schmidt, Hendrik

    2018-04-27

    Lumbar interbody fusion is currently the gold standard in treating patients with disc degeneration or segmental instability. Despite it having been used for several decades, the non-union rate remains high. A failed fusion is frequently attributed to an inadequate mechanical environment after instrumentation. Finite element (FE) models can provide insights into the mechanics of the fusion process. Previous fusion simulations using FE models showed that the geometries and material of the cage can greatly influence the fusion outcome. However, these studies used axisymmetric models which lacked realistic spinal geometries. Therefore, different modeling approaches were evaluated to understand the bone-formation process. Three FE models of the lumbar motion segment (L4-L5) were developed: 2D, Sym-3D and Nonsym-3D. The fusion process based on existing mechano-regulation algorithms using the FE simulations to evaluate the mechanical environment was then integrated into these models. In addition, the influence of different lordotic angles (5, 10 and 15°) was investigated. The volume of newly formed bone, the axial stiffness of the whole segment and bone distribution inside and surrounding the cage were evaluated. In contrast to the Nonsym-3D, the 2D and Sym-3D models predicted excessive bone formation prior to bridging (peak values with 36 and 9% higher than in equilibrium, respectively). The 3D models predicted a more uniform bone distribution compared to the 2D model. The current results demonstrate the crucial role of the realistic 3D geometry of the lumbar motion segment in predicting bone formation after lumbar spinal fusion. Copyright © 2018 Elsevier Ltd. All rights reserved.

  5. 3D simulation of CANDU reactor regulating system

    International Nuclear Information System (INIS)

    Venescu, B.; Zevedei, D.; Jurian, M.

    2013-01-01

    Present paper shows the evaluation of the performance of the 3-D modal synthesis based reactor kinetic model in a closed-loop environment in a MATLAB/SIMULINK based Reactor Regulating System (RRS) simulation platform. A notable advantage of the 3-D model is the level of details that it can reveal as compared to the coupled point kinetic model. Using the developed RRS simulation platform, the reactor internal behaviours can be revealed during load-following tests. The test results are also benchmarked against measurements from an existing (CANDU) power plant. It can be concluded that the 3-D reactor model produces more realistic view of the core neutron flux distribution, which is closer to the real plant measurements than that from a coupled point kinetic model. It is also shown that, through a vectorization process, the computational load of the 3-D model is comparable with that of the 14-zone coupled point kinetic model. Furthermore, the developed Graphical User Interface (GUI) software package for RRS implementation represents a user friendly and independent application environment for education training and industrial utilizations. (authors)

  6. You Can Touch This! Bringing HST images to life as 3-D models

    Science.gov (United States)

    Christian, Carol A.; Nota, A.; Grice, N. A.; Sabbi, E.; Shaheen, N.; Greenfield, P.; Hurst, A.; Kane, S.; Rao, R.; Dutterer, J.; de Mink, S. E.

    2014-01-01

    We present the very first results of an innovative process to transform Hubble images into tactile 3-D models of astronomical objects. We have created a very new, unique tool for understanding astronomical phenomena, especially designed to make astronomy accessible to visually impaired children and adults. From the multicolor images of stellar clusters, we construct 3-D computer models that are digitally sliced into layers, each featuring touchable patterning and Braille characters, and are printed on a 3-D printer. The slices are then fitted together, so that the user can explore the structure of the cluster environment with their fingertips, slice-by-slice, analogous to a visual fly-through. Students will be able to identify and spatially locate the different components of these complex astronomical objects, namely gas, dust and stars, and will learn about the formation and composition of stellar clusters. The primary audiences for the 3D models are middle school and high school blind students and, secondarily, blind adults. However, we believe that the final materials will address a broad range of individuals with varied and multi-sensory learning styles, and will be interesting and visually appealing to the public at large.

  7. Measuring Visual Closeness of 3-D Models

    KAUST Repository

    Gollaz Morales, Jose Alejandro

    2012-09-01

    Measuring visual closeness of 3-D models is an important issue for different problems and there is still no standardized metric or algorithm to do it. The normal of a surface plays a vital role in the shading of a 3-D object. Motivated by this, we developed two applications to measure visualcloseness, introducing normal difference as a parameter in a weighted metric in Metro’s sampling approach to obtain the maximum and mean distance between 3-D models using 3-D and 6-D correspondence search structures. A visual closeness metric should provide accurate information on what the human observers would perceive as visually close objects. We performed a validation study with a group of people to evaluate the correlation of our metrics with subjective perception. The results were positive since the metrics predicted the subjective rankings more accurately than the Hausdorff distance.

  8. Integration of 3D photogrammetric outcrop models in the reservoir modelling workflow

    Science.gov (United States)

    Deschamps, Remy; Joseph, Philippe; Lerat, Olivier; Schmitz, Julien; Doligez, Brigitte; Jardin, Anne

    2014-05-01

    3D technologies are now widely used in geosciences to reconstruct outcrops in 3D. The technology used for the 3D reconstruction is usually based on Lidar, which provides very precise models. Such datasets offer the possibility to build well-constrained outcrop analogue models for reservoir study purposes. The photogrammetry is an alternate methodology which principles are based in determining the geometric properties of an object from photographic pictures taken from different angles. Outcrop data acquisition is easy, and this methodology allows constructing 3D outcrop models with many advantages such as: - light and fast acquisition, - moderate processing time (depending on the size of the area of interest), - integration of field data and 3D outcrops into the reservoir modelling tools. Whatever the method, the advantages of digital outcrop model are numerous as already highlighted by Hodgetts (2013), McCaffrey et al. (2005) and Pringle et al. (2006): collection of data from otherwise inaccessible areas, access to different angles of view, increase of the possible measurements, attributes analysis, fast rate of data collection, and of course training and communication. This paper proposes a workflow where 3D geocellular models are built by integrating all sources of information from outcrops (surface picking, sedimentological sections, structural and sedimentary dips…). The 3D geomodels that are reconstructed can be used at the reservoir scale, in order to compare the outcrop information with subsurface models: the detailed facies models of the outcrops are transferred into petrophysical and acoustic models, which are used to test different scenarios of seismic and fluid flow modelling. The detailed 3D models are also used to test new techniques of static reservoir modelling, based either on geostatistical approaches or on deterministic (process-based) simulation techniques. A modelling workflow has been designed to model reservoir geometries and properties from

  9. AUTOMATIC MESH GENERATION OF 3D GEOMETRIC MODELS

    Institute of Scientific and Technical Information of China (English)

    刘剑飞

    2003-01-01

    In this paper the presentation of the ball-packing method is reviewed, and a schemeto generate mesh for complex 3-D geometric models is given, which consists of 4 steps: (1) createnodes in 3-D models by ball-packing method, (2) connect nodes to generate mesh by 3-D Delaunaytriangulation, (3) retrieve the boundary of the model after Delaunay triangulation, (4) improve themesh.

  10. Fast, Automated, Scalable Generation of Textured 3D Models of Indoor Environments

    Science.gov (United States)

    2014-12-18

    throughs of environments, gaming entertainment, augmented reality , indoor navigation, and energy simulation analysis. These applications rely on the...models are used in virtual reality , gaming, navigation, and simulation applica- tions. State-of-the-art scanning produces accurate point-clouds of...meshes that remove furniture and other temporary objects. We propose a method to texture-map these models from captured camera imagery to produce

  11. A novel alternative method for 3D visualisation in Parasitology: the construction of a 3D model of a parasite from 2D illustrations.

    Science.gov (United States)

    Teo, B G; Sarinder, K K S; Lim, L H S

    2010-08-01

    Three-dimensional (3D) models of the marginal hooks, dorsal and ventral anchors, bars and haptoral reservoirs of a parasite, Sundatrema langkawiense Lim & Gibson, 2009 (Monogenea) were developed using the polygonal modelling method in Autodesk 3ds Max (Version 9) based on two-dimensional (2D) illustrations. Maxscripts were written to rotate the modelled 3D structures. Appropriately orientated 3D haptoral hard-parts were then selected and positioned within the transparent 3D outline of the haptor and grouped together to form a complete 3D haptoral entity. This technique is an inexpensive tool for constructing 3D models from 2D illustrations for 3D visualisation of the spatial relationships between the different structural parts within organisms.

  12. NGT-3D: a simple nematode cultivation system to study Caenorhabditis elegans biology in 3D

    Directory of Open Access Journals (Sweden)

    Tong Young Lee

    2016-04-01

    Full Text Available The nematode Caenorhabditis elegans is one of the premier experimental model organisms today. In the laboratory, they display characteristic development, fertility, and behaviors in a two dimensional habitat. In nature, however, C. elegans is found in three dimensional environments such as rotting fruit. To investigate the biology of C. elegans in a 3D controlled environment we designed a nematode cultivation habitat which we term the nematode growth tube or NGT-3D. NGT-3D allows for the growth of both nematodes and the bacteria they consume. Worms show comparable rates of growth, reproduction and lifespan when bacterial colonies in the 3D matrix are abundant. However, when bacteria are sparse, growth and brood size fail to reach levels observed in standard 2D plates. Using NGT-3D we observe drastic deficits in fertility in a sensory mutant in 3D compared to 2D, and this defect was likely due to an inability to locate bacteria. Overall, NGT-3D will sharpen our understanding of nematode biology and allow scientists to investigate questions of nematode ecology and evolutionary fitness in the laboratory.

  13. The Engelbourg's ruins: from 3D TLS point cloud acquisition to 3D virtual and historic models

    Science.gov (United States)

    Koehl, Mathieu; Berger, Solveig; Nobile, Sylvain

    2014-05-01

    The Castle of Engelbourg was built at the beginning of the 13th century, at the top of the Schlossberg. It is situated on the territory of the municipality of Thann (France), at the crossroads of Alsace and Lorraine, and dominates the outlet of the valley of Thur. Its strategic position was one of the causes of its systematic destructions during the 17th century, and Louis XIV finished his fate by ordering his demolition in 1673. Today only few vestiges remain, of which a section of the main tower from about 7m of diameter and 4m of wide laying on its slice, unique characteristic in the regional castral landscape. It is visible since the valley, was named "the Eye of the witch", and became a key attraction of the region. The site, which extends over approximately one hectare, is for several years the object of numerous archaeological studies and is at the heart of a project of valuation of the vestiges today. It was indeed a key objective, among the numerous planned works, to realize a 3D model of the site in its current state, in other words, a virtual model "such as seized", exploitable as well from a cultural and tourist point of view as by scientists and in archaeological researches. The team of the ICube/INSA lab had in responsibility the realization of this model, the acquisition of the data until the delivery of the virtual model, thanks to 3D TLS and topographic surveying methods. It was also planned to integrate into this 3D model, data of 2D archives, stemming from series of former excavations. The objectives of this project were the following ones: • Acquisition of 3D digital data of the site and 3D modelling • Digitization of the 2D archaeological data and integration in the 3D model • Implementation of a database connected to the 3D model • Virtual Visit of the site The obtained results allowed us to visualize every 3D object individually, under several forms (point clouds, 3D meshed objects and models, etc.) and at several levels of detail

  14. Proposal of custom made wrist orthoses based on 3D modelling and 3D printing.

    Science.gov (United States)

    Abreu de Souza, Mauren; Schmitz, Cristiane; Marega Pinhel, Marcelo; Palma Setti, Joao A; Nohama, Percy

    2017-07-01

    Accessibility to three-dimensional (3D) technologies, such as 3D scanning systems and additive manufacturing (like 3D printers), allows a variety of 3D applications. For medical applications in particular, these modalities are gaining a lot of attention enabling several opportunities for healthcare applications. The literature brings several cases applying both technologies, but none of them focus on the spreading of how this technology could benefit the health segment. This paper proposes a new methodology, which employs both 3D modelling and 3D printing for building orthoses, which could better fit the demands of different patients. Additionally, there is an opportunity for sharing expertise, as it represents a trendy in terms of the maker-movement. Therefore, as a result of the proposed approach, we present a case study based on a volunteer who needs an immobilization orthosis, which was built for exemplification of the whole process. This proposal also employs freely available 3D models and software, having a strong social impact. As a result, it enables the implementation and effective usability for a variety of built to fit solutions, hitching useful and smarter technologies for the healthcare sector.

  15. The 3-D global spatial data model foundation of the spatial data infrastructure

    CERN Document Server

    Burkholder, Earl F

    2008-01-01

    Traditional methods for handling spatial data are encumbered by the assumption of separate origins for horizontal and vertical measurements. Modern measurement systems operate in a 3-D spatial environment. The 3-D Global Spatial Data Model: Foundation of the Spatial Data Infrastructure offers a new model for handling digital spatial data, the global spatial data model or GSDM. The GSDM preserves the integrity of three-dimensional spatial data while also providing additional benefits such as simpler equations, worldwide standardization, and the ability to track spatial data accuracy with greater specificity and convenience. This groundbreaking spatial model incorporates both a functional model and a stochastic model to connect the physical world to the ECEF rectangular system. Combining horizontal and vertical data into a single, three-dimensional database, this authoritative monograph provides a logical development of theoretical concepts and practical tools that can be used to handle spatial data mo...

  16. Resolving Orbital and Climate Keys of Earth and Extraterrestrial Environments with Dynamics (ROCKE-3D) 1.0: A General Circulation Model for Simulating the Climates of Rocky Planets

    International Nuclear Information System (INIS)

    Way, M. J.; Aleinov, I.; Amundsen, David S.; Chandler, M. A.; Genio, A. D. Del; Fujii, Y.; Kelley, M.; Kiang, N. Y.; Sohl, L.; Tsigaridis, K.; Clune, T. L.

    2017-01-01

    Resolving Orbital and Climate Keys of Earth and Extraterrestrial Environments with Dynamics (ROCKE-3D) is a three-dimensional General Circulation Model (GCM) developed at the NASA Goddard Institute for Space Studies for the modeling of atmospheres of solar system and exoplanetary terrestrial planets. Its parent model, known as ModelE2, is used to simulate modern Earth and near-term paleo-Earth climates. ROCKE-3D is an ongoing effort to expand the capabilities of ModelE2 to handle a broader range of atmospheric conditions, including higher and lower atmospheric pressures, more diverse chemistries and compositions, larger and smaller planet radii and gravity, different rotation rates (from slower to more rapid than modern Earth’s, including synchronous rotation), diverse ocean and land distributions and topographies, and potential basic biosphere functions. The first aim of ROCKE-3D is to model planetary atmospheres on terrestrial worlds within the solar system such as paleo-Earth, modern and paleo-Mars, paleo-Venus, and Saturn’s moon Titan. By validating the model for a broad range of temperatures, pressures, and atmospheric constituents, we can then further expand its capabilities to those exoplanetary rocky worlds that have been discovered in the past, as well as those to be discovered in the future. We also discuss the current and near-future capabilities of ROCKE-3D as a community model for studying planetary and exoplanetary atmospheres.

  17. Resolving Orbital and Climate Keys of Earth and Extraterrestrial Environments with Dynamics (ROCKE-3D) 1.0: A General Circulation Model for Simulating the Climates of Rocky Planets

    Energy Technology Data Exchange (ETDEWEB)

    Way, M. J.; Aleinov, I.; Amundsen, David S.; Chandler, M. A.; Genio, A. D. Del; Fujii, Y.; Kelley, M.; Kiang, N. Y.; Sohl, L.; Tsigaridis, K. [NASA Goddard Institute for Space Studies, New York, NY 10025 (United States); Clune, T. L. [Global Modeling and Assimilation Office, NASA Goddard Space Flight Center (United States)

    2017-07-01

    Resolving Orbital and Climate Keys of Earth and Extraterrestrial Environments with Dynamics (ROCKE-3D) is a three-dimensional General Circulation Model (GCM) developed at the NASA Goddard Institute for Space Studies for the modeling of atmospheres of solar system and exoplanetary terrestrial planets. Its parent model, known as ModelE2, is used to simulate modern Earth and near-term paleo-Earth climates. ROCKE-3D is an ongoing effort to expand the capabilities of ModelE2 to handle a broader range of atmospheric conditions, including higher and lower atmospheric pressures, more diverse chemistries and compositions, larger and smaller planet radii and gravity, different rotation rates (from slower to more rapid than modern Earth’s, including synchronous rotation), diverse ocean and land distributions and topographies, and potential basic biosphere functions. The first aim of ROCKE-3D is to model planetary atmospheres on terrestrial worlds within the solar system such as paleo-Earth, modern and paleo-Mars, paleo-Venus, and Saturn’s moon Titan. By validating the model for a broad range of temperatures, pressures, and atmospheric constituents, we can then further expand its capabilities to those exoplanetary rocky worlds that have been discovered in the past, as well as those to be discovered in the future. We also discuss the current and near-future capabilities of ROCKE-3D as a community model for studying planetary and exoplanetary atmospheres.

  18. A 3D City Model with Dynamic Behaviour Based on Geospatial Managed Objects

    DEFF Research Database (Denmark)

    Kjems, Erik; Kolář, Jan

    2014-01-01

    of a geographic data representation of the world. The combination of 3D city models and real time information based systems though can provide a whole new setup for data fusion within an urban environment and provide time critical information preserving our limited resources in the most sustainable way. Using 3D......One of the major development efforts within the GI Science domain are pointing at real time information coming from geographic referenced features in general. At the same time 3D City models are mostly justified as being objects for visualization purposes rather than constituting the foundation...... occasions we have been advocating for a new and advanced formulation of real world features using the concept of Geospatial Managed Objects (GMO). This chapter presents the outcome of the InfraWorld project, a 4 million Euro project financed primarily by the Norwegian Research Council where the concept...

  19. Multifractal modelling and 3D lacunarity analysis

    International Nuclear Information System (INIS)

    Hanen, Akkari; Imen, Bhouri; Asma, Ben Abdallah; Patrick, Dubois; Hedi, Bedoui Mohamed

    2009-01-01

    This study presents a comparative evaluation of lacunarity of 3D grey level models with different types of inhomogeneity. A new method based on the 'Relative Differential Box Counting' was developed to estimate the lacunarity features of grey level volumes. To validate our method, we generated a set of 3D grey level multifractal models with random, anisotropic and hierarchical properties. Our method gives a lacunarity measurement correlated with the theoretical one and allows a better model classification compared with a classical approach.

  20. APPLICATION OF 3D MODELING IN 3D PRINTING FOR THE LOWER JAW RECONSTRUCTION

    Directory of Open Access Journals (Sweden)

    Yu. Yu. Dikov

    2015-01-01

    Full Text Available Aim of study: improvement of functional and aesthetic results of microsurgery reconstructions of the lower jaw due to the use of the methodology of 3D modeling and 3D printing. Application of this methodology has been demonstrated on the example of treatment of 4 patients with locally distributed tumors of the mouth cavity, who underwent excision of the tumor with simultaneous reconstruction of the lower jaw with revascularized fibular graft.Before, one patient has already undergo segmental resection of the lower jaw with the defect replacement with the avascular ileac graft and a reconstruction plate. Then, a relapse of the disease and lysis of the graft has developed with him. Modeling of the graft according to the shape of the lower jaw was performed by making osteotomies of the bone part of the graft using three-dimensional virtual models created by computed tomography data. Then these 3D models were printed with a 3D printer of plastic with the scale of 1:1 with the fused deposition modeling (FDM technology and were used during the surgery in the course of modeling of the graft. Sterilizing of the plastic model was performed in the formalin chamber.This methodology allowed more specific reconstruction of the resected fragment of the lower jaw and get better functional and aesthetic results and prepare patients to further dental rehabilitation. Advantages of this methodology are the possibility of simultaneous performance of stages of reconstruction and resection and shortening of the time of surgery.

  1. Coupling 2D/3D registration method and statistical model to perform 3D reconstruction from partial x-rays images data.

    Science.gov (United States)

    Cresson, T; Chav, R; Branchaud, D; Humbert, L; Godbout, B; Aubert, B; Skalli, W; De Guise, J A

    2009-01-01

    3D reconstructions of the spine from a frontal and sagittal radiographs is extremely challenging. The overlying features of soft tissues and air cavities interfere with image processing. It is also difficult to obtain information that is accurate enough to reconstruct complete 3D models. To overcome these problems, the proposed method efficiently combines the partial information contained in two images from a patient with a statistical 3D spine model generated from a database of scoliotic patients. The algorithm operates through two simultaneous iterating processes. The first one generates a personalized vertebra model using a 2D/3D registration process with bone boundaries extracted from radiographs, while the other one infers the position and the shape of other vertebrae from the current estimation of the registration process using a statistical 3D model. Experimental evaluations have shown good performances of the proposed approach in terms of accuracy and robustness when compared to CT-scan.

  2. 3D Modelling of Kizildag Monument

    Science.gov (United States)

    Karauguz, Güngör; Kalayci, İbrahim; Öğütcü, Sermet

    2016-10-01

    The most important cultural property that the nations possess is their historical accumulation, and bringing these to light, taking measures to preserve them or at least maintain the continuity of transferring them to next generations by means of recent technic and technology, ought to be the business of present generations. Although, nowadays, intensive documentation and archiving studies are done by means of classical techniques, besides studies towards preserving historical objects, modelling one-to-one or scaled modelling were not possible until recently. Computing devices and the on-going reflection of this, which is acknowledged as digital technology, is widely used in many areas and makes it possible to document and archive historical works. Even virtual forms in quantitative environments can be transferred to next generations in a scaled and one-to-one modelled way. Within this scope, every single artefact categorization belonging to any era or civilization present in our country can be considered in separate study areas. Furthermore, any work or likewise can be evaluated in separate categories. Also, it is possible to construct travelable virtual 3D museums that make it possible to visit these artefacts. Under the auspices of these technologies, it is quite possible to construct single virtual indoor museums or also, at the final stage, a 3D travelable open-air museum, a platform or more precisely, to establish a data system that spreads all over the country on a broad spectrum. With a long-termed, significant and extensive study and a substantial organization, such a data system can be established, which also serves as a serious infrastructure for alternative tourism possibilities. Located beside a stepped altar and right above the Kizildag IV inscription, the offering pot is destructed and rolled away a few meters to the south slope of the mould. Every time visiting these artefacts with our undergraduate students, unfortunately, we observe more

  3. Modeling radiation belt dynamics using a 3-D layer method code

    Science.gov (United States)

    Wang, C.; Ma, Q.; Tao, X.; Zhang, Y.; Teng, S.; Albert, J. M.; Chan, A. A.; Li, W.; Ni, B.; Lu, Q.; Wang, S.

    2017-08-01

    A new 3-D diffusion code using a recently published layer method has been developed to analyze radiation belt electron dynamics. The code guarantees the positivity of the solution even when mixed diffusion terms are included. Unlike most of the previous codes, our 3-D code is developed directly in equatorial pitch angle (α0), momentum (p), and L shell coordinates; this eliminates the need to transform back and forth between (α0,p) coordinates and adiabatic invariant coordinates. Using (α0,p,L) is also convenient for direct comparison with satellite data. The new code has been validated by various numerical tests, and we apply the 3-D code to model the rapid electron flux enhancement following the geomagnetic storm on 17 March 2013, which is one of the Geospace Environment Modeling Focus Group challenge events. An event-specific global chorus wave model, an AL-dependent statistical plasmaspheric hiss wave model, and a recently published radial diffusion coefficient formula from Time History of Events and Macroscale Interactions during Substorms (THEMIS) statistics are used. The simulation results show good agreement with satellite observations, in general, supporting the scenario that the rapid enhancement of radiation belt electron flux for this event results from an increased level of the seed population by radial diffusion, with subsequent acceleration by chorus waves. Our results prove that the layer method can be readily used to model global radiation belt dynamics in three dimensions.

  4. Development of 3D statistical mandible models for cephalometric measurements

    International Nuclear Information System (INIS)

    Kim, Sung Goo; Yi, Won Jin; Hwang, Soon Jung; Choi, Soon Chul; Lee, Sam Sun; Heo, Min Suk; Huh, Kyung Hoe; Kim, Tae Il; Hong, Helen; Yoo, Ji Hyun

    2012-01-01

    The aim of this study was to provide sex-matched three-dimensional (3D) statistical shape models of the mandible, which would provide cephalometric parameters for 3D treatment planning and cephalometric measurements in orthognathic surgery. The subjects used to create the 3D shape models of the mandible included 23 males and 23 females. The mandibles were segmented semi-automatically from 3D facial CT images. Each individual mandible shape was reconstructed as a 3D surface model, which was parameterized to establish correspondence between different individual surfaces. The principal component analysis (PCA) applied to all mandible shapes produced a mean model and characteristic models of variation. The cephalometric parameters were measured directly from the mean models to evaluate the 3D shape models. The means of the measured parameters were compared with those from other conventional studies. The male and female 3D statistical mean models were developed from 23 individual mandibles, respectively. The male and female characteristic shapes of variation produced by PCA showed a large variability included in the individual mandibles. The cephalometric measurements from the developed models were very close to those from some conventional studies. We described the construction of 3D mandibular shape models and presented the application of the 3D mandibular template in cephalometric measurements. Optimal reference models determined from variations produced by PCA could be used for craniofacial patients with various types of skeletal shape.

  5. Development of 3D statistical mandible models for cephalometric measurements

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Sung Goo; Yi, Won Jin; Hwang, Soon Jung; Choi, Soon Chul; Lee, Sam Sun; Heo, Min Suk; Huh, Kyung Hoe; Kim, Tae Il [School of Dentistry, Seoul National University, Seoul (Korea, Republic of); Hong, Helen; Yoo, Ji Hyun [Division of Multimedia Engineering, Seoul Women' s University, Seoul (Korea, Republic of)

    2012-09-15

    The aim of this study was to provide sex-matched three-dimensional (3D) statistical shape models of the mandible, which would provide cephalometric parameters for 3D treatment planning and cephalometric measurements in orthognathic surgery. The subjects used to create the 3D shape models of the mandible included 23 males and 23 females. The mandibles were segmented semi-automatically from 3D facial CT images. Each individual mandible shape was reconstructed as a 3D surface model, which was parameterized to establish correspondence between different individual surfaces. The principal component analysis (PCA) applied to all mandible shapes produced a mean model and characteristic models of variation. The cephalometric parameters were measured directly from the mean models to evaluate the 3D shape models. The means of the measured parameters were compared with those from other conventional studies. The male and female 3D statistical mean models were developed from 23 individual mandibles, respectively. The male and female characteristic shapes of variation produced by PCA showed a large variability included in the individual mandibles. The cephalometric measurements from the developed models were very close to those from some conventional studies. We described the construction of 3D mandibular shape models and presented the application of the 3D mandibular template in cephalometric measurements. Optimal reference models determined from variations produced by PCA could be used for craniofacial patients with various types of skeletal shape.

  6. 3D Technology Selection for a Virtual Learning Environment by Blending ISO 9126 Standard and AHP

    Science.gov (United States)

    Cetin, Aydin; Guler, Inan

    2011-01-01

    Web3D presents many opportunities for learners in a virtual world or virtual environment over the web. This is a great opportunity for open-distance education institutions to benefit from web3d technologies to create courses with interactive 3d materials. There are many open source and commercial products offering 3d technologies over the web…

  7. Model-based meta-analysis for comparing Vitamin D2 and D3 parent-metabolite pharmacokinetics.

    Science.gov (United States)

    Ocampo-Pelland, Alanna S; Gastonguay, Marc R; Riggs, Matthew M

    2017-08-01

    Association of Vitamin D (D3 & D2) and its 25OHD metabolite (25OHD3 & 25OHD2) exposures with various diseases is an active research area. D3 and D2 dose-equivalency and each form's ability to raise 25OHD concentrations are not well-defined. The current work describes a population pharmacokinetic (PK) model for D2 and 25OHD2 and the use of a previously developed D3-25OHD3 PK model [1] for comparing D3 and D2-related exposures. Public-source D2 and 25OHD2 PK data in healthy or osteoporotic populations, including 17 studies representing 278 individuals (15 individual-level and 18 arm-level units), were selected using search criteria in PUBMED. Data included oral, single and multiple D2 doses (400-100,000 IU/d). Nonlinear mixed effects models were developed simultaneously for D2 and 25OHD2 PK (NONMEM v7.2) by considering 1- and 2-compartment models with linear or nonlinear clearance. Unit-level random effects and residual errors were weighted by arm sample size. Model simulations compared 25OHD exposures, following repeated D2 and D3 oral administration across typical dosing and baseline ranges. D2 parent and metabolite were each described by 2-compartment models with numerous parameter estimates shared with the D3-25OHD3 model [1]. Notably, parent D2 was eliminated (converted to 25OHD) through a first-order clearance whereas the previously published D3 model [1] included a saturable non-linear clearance. Similar to 25OHD3 PK model results [1], 25OHD2 was eliminated by a first-order clearance, which was almost twice as fast as the former. Simulations at lower baselines, following lower equivalent doses, indicated that D3 was more effective than D2 at raising 25OHD concentrations. Due to saturation of D3 clearance, however, at higher doses or baselines, the probability of D2 surpassing D3's ability to raise 25OHD concentrations increased substantially. Since 25OHD concentrations generally surpassed 75 nmol/L at these higher baselines by 3 months, there would be no

  8. An interactive display system for large-scale 3D models

    Science.gov (United States)

    Liu, Zijian; Sun, Kun; Tao, Wenbing; Liu, Liman

    2018-04-01

    With the improvement of 3D reconstruction theory and the rapid development of computer hardware technology, the reconstructed 3D models are enlarging in scale and increasing in complexity. Models with tens of thousands of 3D points or triangular meshes are common in practical applications. Due to storage and computing power limitation, it is difficult to achieve real-time display and interaction with large scale 3D models for some common 3D display software, such as MeshLab. In this paper, we propose a display system for large-scale 3D scene models. We construct the LOD (Levels of Detail) model of the reconstructed 3D scene in advance, and then use an out-of-core view-dependent multi-resolution rendering scheme to realize the real-time display of the large-scale 3D model. With the proposed method, our display system is able to render in real time while roaming in the reconstructed scene and 3D camera poses can also be displayed. Furthermore, the memory consumption can be significantly decreased via internal and external memory exchange mechanism, so that it is possible to display a large scale reconstructed scene with over millions of 3D points or triangular meshes in a regular PC with only 4GB RAM.

  9. Multifractal modelling and 3D lacunarity analysis

    Energy Technology Data Exchange (ETDEWEB)

    Hanen, Akkari, E-mail: bettaieb.hanen@topnet.t [Laboratoire de biophysique, TIM, Faculte de Medecine (Tunisia); Imen, Bhouri, E-mail: bhouri_imen@yahoo.f [Unite de recherche ondelettes et multifractals, Faculte des sciences (Tunisia); Asma, Ben Abdallah, E-mail: asma.babdallah@cristal.rnu.t [Laboratoire de biophysique, TIM, Faculte de Medecine (Tunisia); Patrick, Dubois, E-mail: pdubois@chru-lille.f [INSERM, U 703, Lille (France); Hedi, Bedoui Mohamed, E-mail: medhedi.bedoui@fmm.rnu.t [Laboratoire de biophysique, TIM, Faculte de Medecine (Tunisia)

    2009-09-28

    This study presents a comparative evaluation of lacunarity of 3D grey level models with different types of inhomogeneity. A new method based on the 'Relative Differential Box Counting' was developed to estimate the lacunarity features of grey level volumes. To validate our method, we generated a set of 3D grey level multifractal models with random, anisotropic and hierarchical properties. Our method gives a lacunarity measurement correlated with the theoretical one and allows a better model classification compared with a classical approach.

  10. Tangible 3D Modelling

    DEFF Research Database (Denmark)

    Hejlesen, Aske K.; Ovesen, Nis

    2012-01-01

    This paper presents an experimental approach to teaching 3D modelling techniques in an Industrial Design programme. The approach includes the use of tangible free form models as tools for improving the overall learning. The paper is based on lecturer and student experiences obtained through...... facilitated discussions during the course as well as through a survey distributed to the participating students. The analysis of the experiences shows a mixed picture consisting of both benefits and limits to the experimental technique. A discussion about the applicability of the technique and about...

  11. Rapid prototyping 3D virtual world interfaces within a virtual factory environment

    Science.gov (United States)

    Kosta, Charles Paul; Krolak, Patrick D.

    1993-01-01

    On-going work into user requirements analysis using CLIPS (NASA/JSC) expert systems as an intelligent event simulator has led to research into three-dimensional (3D) interfaces. Previous work involved CLIPS and two-dimensional (2D) models. Integral to this work was the development of the University of Massachusetts Lowell parallel version of CLIPS, called PCLIPS. This allowed us to create both a Software Bus and a group problem-solving environment for expert systems development. By shifting the PCLIPS paradigm to use the VEOS messaging protocol we have merged VEOS (HlTL/Seattle) and CLIPS into a distributed virtual worlds prototyping environment (VCLIPS). VCLIPS uses the VEOS protocol layer to allow multiple experts to cooperate on a single problem. We have begun to look at the control of a virtual factory. In the virtual factory there are actors and objects as found in our Lincoln Logs Factory of the Future project. In this artificial reality architecture there are three VCLIPS entities in action. One entity is responsible for display and user events in the 3D virtual world. Another is responsible for either simulating the virtual factory or communicating with the real factory. The third is a user interface expert. The interface expert maps user input levels, within the current prototype, to control information for the factory. The interface to the virtual factory is based on a camera paradigm. The graphics subsystem generates camera views of the factory on standard X-Window displays. The camera allows for view control and object control. Control or the factory is accomplished by the user reaching into the camera views to perform object interactions. All communication between the separate CLIPS expert systems is done through VEOS.

  12. A 3D Human Lung Tissue Model for Functional Studies on Mycobacterium tuberculosis Infection.

    Science.gov (United States)

    Braian, Clara; Svensson, Mattias; Brighenti, Susanna; Lerm, Maria; Parasa, Venkata R

    2015-10-05

    Tuberculosis (TB) still holds a major threat to the health of people worldwide, and there is a need for cost-efficient but reliable models to help us understand the disease mechanisms and advance the discoveries of new treatment options. In vitro cell cultures of monolayers or co-cultures lack the three-dimensional (3D) environment and tissue responses. Herein, we describe an innovative in vitro model of a human lung tissue, which holds promise to be an effective tool for studying the complex events that occur during infection with Mycobacterium tuberculosis (M. tuberculosis). The 3D tissue model consists of tissue-specific epithelial cells and fibroblasts, which are cultured in a matrix of collagen on top of a porous membrane. Upon air exposure, the epithelial cells stratify and secrete mucus at the apical side. By introducing human primary macrophages infected with M. tuberculosis to the tissue model, we have shown that immune cells migrate into the infected-tissue and form early stages of TB granuloma. These structures recapitulate the distinct feature of human TB, the granuloma, which is fundamentally different or not commonly observed in widely used experimental animal models. This organotypic culture method enables the 3D visualization and robust quantitative analysis that provides pivotal information on spatial and temporal features of host cell-pathogen interactions. Taken together, the lung tissue model provides a physiologically relevant tissue micro-environment for studies on TB. Thus, the lung tissue model has potential implications for both basic mechanistic and applied studies. Importantly, the model allows addition or manipulation of individual cell types, which thereby widens its use for modelling a variety of infectious diseases that affect the lungs.

  13. A 3D geological and geomechanical model of the 1963 Vajont landslide

    Science.gov (United States)

    Bistacchi, Andrea; Massironi, Matteo; Francese, Roberto; Giorgi, Massimo; Chistolini, Filippo; Battista Crosta, Giovanni; Castellanza, Riccardo; Frattini, Paolo; Agliardi, Federico; Frigerio, Gabriele

    2014-05-01

    , continuous and weak cataclastic horizon. The chosen modelling strategy, based on both traditional "explicit" and implicit techniques, was found to be very effective for reconstructing complex folded and faulted geological structures, and could be applied also to other geological environments. Finally 3D FEM analyses using the code MidasGTS have been performed adopting the 3D geological model. A c-phi reduction procedure was employed along the pre-defined failure surface until the onset of the landslide occurred. The initiation of the rock mass movements is properly described by considering the evolution of plastic shear strain in the failure surface. The stress, strain and displacement fields of the rock mass were analysed in detail and compared with the monitored data.

  14. Nonlinear complexity behaviors of agent-based 3D Potts financial dynamics with random environments

    Science.gov (United States)

    Xing, Yani; Wang, Jun

    2018-02-01

    A new microscopic 3D Potts interaction financial price model is established in this work, to investigate the nonlinear complexity behaviors of stock markets. 3D Potts model, which extends the 2D Potts model to three-dimensional, is a cubic lattice model to explain the interaction behavior among the agents. In order to explore the complexity of real financial markets and the 3D Potts financial model, a new random coarse-grained Lempel-Ziv complexity is proposed to certain series, such as the price returns, the price volatilities, and the random time d-returns. Then the composite multiscale entropy (CMSE) method is applied to the intrinsic mode functions (IMFs) and the corresponding shuffled data to study the complexity behaviors. The empirical results indicate that the 3D financial model is feasible.

  15. Animation of 3D Model of Human Head

    Directory of Open Access Journals (Sweden)

    V. Michalcin

    2007-04-01

    Full Text Available The paper deals with the new algorithm of animation of 3D model of the human head in combination with its global motion. The designed algorithm is very fast and with low calculation requirements, because it does not need the synthesis of the input videosequence for estimation of the animation parameters as well as the parameters of global motion. The used 3D model Candide generates different expressions using its animation units which are controlled by the animation parameters. These ones are estimated on the basis of optical flow without the need of extracting of the feature points in the frames of the input videosequence because they are given by the selected vertices of the animation units of the calibrated 3D model Candide. The established multiple iterations inside the designed animation algorithm of 3D model of the human head between two successive frames significantly improved its accuracy above all for the large motion.

  16. Acquiring 3D scene information from 2D images

    NARCIS (Netherlands)

    Li, Ping

    2011-01-01

    In recent years, people are becoming increasingly acquainted with 3D technologies such as 3DTV, 3D movies and 3D virtual navigation of city environments in their daily life. Commercial 3D movies are now commonly available for consumers. Virtual navigation of our living environment as used on a

  17. MULTI SENSOR DATA INTEGRATION FOR AN ACCURATE 3D MODEL GENERATION

    Directory of Open Access Journals (Sweden)

    S. Chhatkuli

    2015-05-01

    Full Text Available The aim of this paper is to introduce a novel technique of data integration between two different data sets, i.e. laser scanned RGB point cloud and oblique imageries derived 3D model, to create a 3D model with more details and better accuracy. In general, aerial imageries are used to create a 3D city model. Aerial imageries produce an overall decent 3D city models and generally suit to generate 3D model of building roof and some non-complex terrain. However, the automatically generated 3D model, from aerial imageries, generally suffers from the lack of accuracy in deriving the 3D model of road under the bridges, details under tree canopy, isolated trees, etc. Moreover, the automatically generated 3D model from aerial imageries also suffers from undulated road surfaces, non-conforming building shapes, loss of minute details like street furniture, etc. in many cases. On the other hand, laser scanned data and images taken from mobile vehicle platform can produce more detailed 3D road model, street furniture model, 3D model of details under bridge, etc. However, laser scanned data and images from mobile vehicle are not suitable to acquire detailed 3D model of tall buildings, roof tops, and so forth. Our proposed approach to integrate multi sensor data compensated each other’s weakness and helped to create a very detailed 3D model with better accuracy. Moreover, the additional details like isolated trees, street furniture, etc. which were missing in the original 3D model derived from aerial imageries could also be integrated in the final model automatically. During the process, the noise in the laser scanned data for example people, vehicles etc. on the road were also automatically removed. Hence, even though the two dataset were acquired in different time period the integrated data set or the final 3D model was generally noise free and without unnecessary details.

  18. Study of Propagation Mechanisms in Dynamical Railway Environment to Reduce Computation Time of 3D Ray Tracing Simulator

    Directory of Open Access Journals (Sweden)

    Siham Hairoud

    2013-01-01

    Full Text Available In order to better assess the behaviours of the propagation channel in a confined environment such as a railway tunnel for subway application, we present an optimization method for a deterministic channel simulator based on 3D ray tracing associated to the geometrical optics laws and the uniform theory of diffraction. This tool requires a detailed description of the environment. Thus, the complexity of this model is directly bound to the complexity of the environment and specifically to the number of facets that compose it. In this paper, we propose an algorithm to identify facets that have no significant impact on the wave propagation. This allows us to simplify the description of the geometry of the modelled environment by removing them and by this way, to reduce the complexity of our model and therefore its computation time. A comparative study between full and simplified environment is led and shows the impact of this proposed method on the characteristic parameters of the propagation channel. Thus computation time obtained from the simplified environment is 6 times lower than the one of the full model without significant degradation of simulation accuracy.

  19. Modelling reinforced concrete structures in DYNA3D

    International Nuclear Information System (INIS)

    Broadhouse, B.J.; Neilson, A.J.

    1987-10-01

    A material model for reinforced concrete has been implemented in the transient structural dynamics code DYNA3D. This paper outlines the constitutive material model, and presents comparisons of DYNA3D calculations and experiments on impulsively loaded panels, covering the full range of panel damage states from light cracking through to panel collapse or perforation. The results are presented using the post-processor code TAURUS, which has also been modified to provide mesh diagrams with superimposed crack patterns from the DYNA3D predictions. (author)

  20. Model metadata report for the Somerset Levels 3D geological model

    OpenAIRE

    Gow, H.; Cripps, C.; Thorpe, S.; Horabin, C.; Lee, J.R.

    2014-01-01

    This report summarises the data, information and methodology used in a 3D geological model of the Somerset Levels. The model was constructed using the GSI3D software package and comprises superficial deposits at 1:50,000 scale and lower resolution bedrock units.

  1. AUTOMATIC TEXTURE MAPPING OF ARCHITECTURAL AND ARCHAEOLOGICAL 3D MODELS

    Directory of Open Access Journals (Sweden)

    T. P. Kersten

    2012-07-01

    Full Text Available Today, detailed, complete and exact 3D models with photo-realistic textures are increasingly demanded for numerous applications in architecture and archaeology. Manual texture mapping of 3D models by digital photographs with software packages, such as Maxon Cinema 4D, Autodesk 3Ds Max or Maya, still requires a complex and time-consuming workflow. So, procedures for automatic texture mapping of 3D models are in demand. In this paper two automatic procedures are presented. The first procedure generates 3D surface models with textures by web services, while the second procedure textures already existing 3D models with the software tmapper. The program tmapper is based on the Multi Layer 3D image (ML3DImage algorithm and developed in the programming language C++. The studies showing that the visibility analysis using the ML3DImage algorithm is not sufficient to obtain acceptable results of automatic texture mapping. To overcome the visibility problem the Point Cloud Painter algorithm in combination with the Z-buffer-procedure will be applied in the future.

  2. Automatic Texture Mapping of Architectural and Archaeological 3d Models

    Science.gov (United States)

    Kersten, T. P.; Stallmann, D.

    2012-07-01

    Today, detailed, complete and exact 3D models with photo-realistic textures are increasingly demanded for numerous applications in architecture and archaeology. Manual texture mapping of 3D models by digital photographs with software packages, such as Maxon Cinema 4D, Autodesk 3Ds Max or Maya, still requires a complex and time-consuming workflow. So, procedures for automatic texture mapping of 3D models are in demand. In this paper two automatic procedures are presented. The first procedure generates 3D surface models with textures by web services, while the second procedure textures already existing 3D models with the software tmapper. The program tmapper is based on the Multi Layer 3D image (ML3DImage) algorithm and developed in the programming language C++. The studies showing that the visibility analysis using the ML3DImage algorithm is not sufficient to obtain acceptable results of automatic texture mapping. To overcome the visibility problem the Point Cloud Painter algorithm in combination with the Z-buffer-procedure will be applied in the future.

  3. A mathematical model for fluid shear-sensitive 3D tissue construct development.

    Science.gov (United States)

    Liu, Dan; Chua, Chee-Kai; Leong, Kah-Fai

    2013-01-01

    This research studies dynamic culture for 3D tissue construct development with computational fluid dynamics. It proposes a mathematical model to evaluate the impact of flow rates and flow shear stress on cell growth in 3D constructs under perfusion. The modeling results show that dynamic flow, even at flow rate as low as 0.002 cm/s, can support much better mass exchange, higher cell number, and more even cell and nutrient distribution compared to static culture. Higher flow rate can further improve nutrient supply and mass exchange in the construct, promoting better nutritious environment and cell proliferation compared to lower flow rate. In addition, consideration of flow shear stress predicts much higher cell number in the construct compared to that without shear consideration. While the nutrient can dominate shear stress in influencing cell proliferation, the shear effect increases with flow rate. The proposed model helps tissue engineers better understand the cell-flow relationship at the molecular level during dynamic culture.

  4. Modelling of 3D fractured geological systems - technique and application

    Science.gov (United States)

    Cacace, M.; Scheck-Wenderoth, M.; Cherubini, Y.; Kaiser, B. O.; Bloecher, G.

    2011-12-01

    All rocks in the earth's crust are fractured to some extent. Faults and fractures are important in different scientific and industry fields comprising engineering, geotechnical and hydrogeological applications. Many petroleum, gas and geothermal and water supply reservoirs form in faulted and fractured geological systems. Additionally, faults and fractures may control the transport of chemical contaminants into and through the subsurface. Depending on their origin and orientation with respect to the recent and palaeo stress field as well as on the overall kinematics of chemical processes occurring within them, faults and fractures can act either as hydraulic conductors providing preferential pathways for fluid to flow or as barriers preventing flow across them. The main challenge in modelling processes occurring in fractured rocks is related to the way of describing the heterogeneities of such geological systems. Flow paths are controlled by the geometry of faults and their open void space. To correctly simulate these processes an adequate 3D mesh is a basic requirement. Unfortunately, the representation of realistic 3D geological environments is limited by the complexity of embedded fracture networks often resulting in oversimplified models of the natural system. A technical description of an improved method to integrate generic dipping structures (representing faults and fractures) into a 3D porous medium is out forward. The automated mesh generation algorithm is composed of various existing routines from computational geometry (e.g. 2D-3D projection, interpolation, intersection, convex hull calculation) and meshing (e.g. triangulation in 2D and tetrahedralization in 3D). All routines have been combined in an automated software framework and the robustness of the approach has been tested and verified. These techniques and methods can be applied for fractured porous media including fault systems and therefore found wide applications in different geo-energy related

  5. KNOWLEDGE AND VALORIZATION OF HISTORICAL SITES THROUGH 3D DOCUMENTATION AND MODELING

    Directory of Open Access Journals (Sweden)

    E. Farella

    2016-06-01

    Full Text Available The paper presents the first results of an interdisciplinary project related to the 3D documentation, dissemination, valorization and digital access of archeological sites. Beside the mere 3D documentation aim, the project has two goals: (i to easily explore and share via web references and results of the interdisciplinary work, including the interpretative process and the final reconstruction of the remains; (ii to promote and valorize archaeological areas using reality-based 3D data and Virtual Reality devices. This method has been verified on the ruins of the archeological site of Pausilypon, a maritime villa of Roman period (Naples, Italy. Using Unity3D, the virtual tour of the heritage site was integrated and enriched with the surveyed 3D data, text documents, CAAD reconstruction hypotheses, drawings, photos, etc. In this way, starting from the actual appearance of the ruins (panoramic images, passing through the 3D digital surveying models and several other historical information, the user is able to access virtual contents and reconstructed scenarios, all in a single virtual, interactive and immersive environment. These contents and scenarios allow to derive documentation and geometrical information, understand the site, perform analyses, see interpretative processes, communicate historical information and valorize the heritage location.

  6. 3D laser scanning and modelling of the Dhow heritage for the Qatar National Museum

    Science.gov (United States)

    Wetherelt, A.; Cooper, J. P.; Zazzaro, C.

    2014-08-01

    Curating boats can be difficult. They are complex structures, often demanding to conserve whether in or out of the water; they are usually large, difficult to move on land, and demanding of gallery space. Communicating life on board to a visiting public in the terra firma context of a museum can be difficult. Boats in their native environment are inherently dynamic artifacts. In a museum they can be static and divorced from the maritime context that might inspire engagement. New technologies offer new approaches to these problems. 3D laser scanning and digital modeling offers museums a multifaceted means of recording, monitoring, studying and communicating watercraft in their care. In this paper we describe the application of 3D laser scanning and subsequent digital modeling. Laser scans were further developed using computer-generated imagery (CGI) modeling techniques to produce photorealistic 3D digital models for development into interactive, media-based museum displays. The scans were also used to generate 2D naval lines and orthographic drawings as a lasting curatorial record of the dhows held by the National Museum of Qatar.

  7. Overview of 3D-TRACE, a NASA Initiative in Three-Dimensional Tomography of the Aerosol-Cloud Environment

    Science.gov (United States)

    Davis, Anthony; Diner, David; Yanovsky, Igor; Garay, Michael; Xu, Feng; Bal, Guillaume; Schechner, Yoav; Aides, Amit; Qu, Zheng; Emde, Claudia

    2013-04-01

    Remote sensing is a key tool for sorting cloud ensembles by dynamical state, aerosol environments by source region, and establishing causal relationships between aerosol amounts, type, and cloud microphysics-the so-called indirect aerosol climate impacts, and one of the main sources of uncertainty in current climate models. Current satellite imagers use data processing approaches that invariably start with cloud detection/masking to isolate aerosol air-masses from clouds, and then rely on one-dimensional (1D) radiative transfer (RT) to interpret the aerosol and cloud measurements in isolation. Not only does this lead to well-documented biases for the estimates of aerosol radiative forcing and cloud optical depths in current missions, but it is fundamentally inadequate for future missions such as EarthCARE where capturing the complex, three-dimensional (3D) interactions between clouds and aerosols is a primary objective. In order to advance the state of the art, the next generation of satellite information processing systems must incorporate technologies that will enable the treatment of the atmosphere as a fully 3D environment, represented more realistically as a continuum. At one end, there is an optically thin background dominated by aerosols and molecular scattering that is strongly stratified and relatively homogeneous in the horizontal. At the other end, there are optically thick embedded elements, clouds and aerosol plumes, which can be more or less uniform and quasi-planar or else highly 3D with boundaries in all directions; in both cases, strong internal variability may be present. To make this paradigm shift possible, we propose to combine the standard models for satellite signal prediction physically grounded in 1D and 3D RT, both scalar and vector, with technologies adapted from biomedical imaging, digital image processing, and computer vision. This will enable us to demonstrate how the 3D distribution of atmospheric constituents, and their associated

  8. Enhanced LOD Concepts for Virtual 3d City Models

    Science.gov (United States)

    Benner, J.; Geiger, A.; Gröger, G.; Häfele, K.-H.; Löwner, M.-O.

    2013-09-01

    Virtual 3D city models contain digital three dimensional representations of city objects like buildings, streets or technical infrastructure. Because size and complexity of these models continuously grow, a Level of Detail (LoD) concept effectively supporting the partitioning of a complete model into alternative models of different complexity and providing metadata, addressing informational content, complexity and quality of each alternative model is indispensable. After a short overview on various LoD concepts, this paper discusses the existing LoD concept of the CityGML standard for 3D city models and identifies a number of deficits. Based on this analysis, an alternative concept is developed and illustrated with several examples. It differentiates between first, a Geometric Level of Detail (GLoD) and a Semantic Level of Detail (SLoD), and second between the interior building and its exterior shell. Finally, a possible implementation of the new concept is demonstrated by means of an UML model.

  9. Research on 3D virtual campus scene modeling based on 3ds Max and VRML

    Science.gov (United States)

    Kang, Chuanli; Zhou, Yanliu; Liang, Xianyue

    2015-12-01

    With the rapid development of modem technology, the digital information management and the virtual reality simulation technology has become a research hotspot. Virtual campus 3D model can not only express the real world objects of natural, real and vivid, and can expand the campus of the reality of time and space dimension, the combination of school environment and information. This paper mainly uses 3ds Max technology to create three-dimensional model of building and on campus buildings, special land etc. And then, the dynamic interactive function is realized by programming the object model in 3ds Max by VRML .This research focus on virtual campus scene modeling technology and VRML Scene Design, and the scene design process in a variety of real-time processing technology optimization strategy. This paper guarantees texture map image quality and improve the running speed of image texture mapping. According to the features and architecture of Guilin University of Technology, 3ds Max, AutoCAD and VRML were used to model the different objects of the virtual campus. Finally, the result of virtual campus scene is summarized.

  10. Mechanical Modelling of Pultrusion Process: 2D and 3D Numerical Approaches

    DEFF Research Database (Denmark)

    Baran, Ismet; Hattel, Jesper Henri; Akkerman, Remko

    2015-01-01

    The process induced variations such as residual stresses and distortions are a critical issue in pultrusion, since they affect the structural behavior as well as the mechanical properties and geometrical precision of the final product. In order to capture and investigate these variations......, a mechanical analysis should be performed. In the present work, the two dimensional (2D) quasi-static plane strain mechanical model for the pultrusion of a thick square profile developed by the authors is further improved using generalized plane strain elements. In addition to that, a more advanced 3D thermo......-chemical-mechanical analysis is carried out using 3D quadratic elements which is a novel application for the numerical modelling of the pultrusion process. It is found that the 2D mechanical models give relatively reasonable and accurate stress and displacement evolutions in the transverse direction as compared to the 3D...

  11. Robust hashing for 3D models

    Science.gov (United States)

    Berchtold, Waldemar; Schäfer, Marcel; Rettig, Michael; Steinebach, Martin

    2014-02-01

    3D models and applications are of utmost interest in both science and industry. With the increment of their usage, their number and thereby the challenge to correctly identify them increases. Content identification is commonly done by cryptographic hashes. However, they fail as a solution in application scenarios such as computer aided design (CAD), scientific visualization or video games, because even the smallest alteration of the 3D model, e.g. conversion or compression operations, massively changes the cryptographic hash as well. Therefore, this work presents a robust hashing algorithm for 3D mesh data. The algorithm applies several different bit extraction methods. They are built to resist desired alterations of the model as well as malicious attacks intending to prevent correct allocation. The different bit extraction methods are tested against each other and, as far as possible, the hashing algorithm is compared to the state of the art. The parameters tested are robustness, security and runtime performance as well as False Acceptance Rate (FAR) and False Rejection Rate (FRR), also the probability calculation of hash collision is included. The introduced hashing algorithm is kept adaptive e.g. in hash length, to serve as a proper tool for all applications in practice.

  12. A 3D human tissue-engineered lung model to study influenza A infection.

    Science.gov (United States)

    Bhowmick, Rudra; Derakhshan, Mina; Liang, Yurong; Ritchey, Jerry; Liu, Lin; Gappa-Fahlenkamp, Heather

    2018-05-05

    Influenza A virus (IAV) claims approximately 250,000-500,000 lives annually worldwide. Currently, there are a few in vitro models available to study IAV immunopathology. Monolayer cultures of cell lines and primary lung cells (2D cell culture) is the most commonly used tool, however, this system does not have the in vivo-like structure of the lung and immune responses to IAV as it lacks the three-dimensional (3D) tissue structure. To recapitulate the lung physiology in vitro, a system that contains multiple cell types within a 3D environment that allows cell movement and interaction, would provide a critical tool. In this study, as a first step in designing a 3D-Human Tissue-Engineering Lung Model (3D-HTLM), we described the 3D culture of primary human small airway epithelial cells (HSAEpCs), and determined the immunophenotype of this system in response to IAV infections. We constructed a 3D chitosan-collagen scaffold and cultured HSAEpCs on these scaffolds at air-liquid interface (ALI). These 3D cultures were compared with 2D-cultured HSAEpCs for viability, morphology, marker protein expression, and cell differentiation. Results showed that the 3D-cultured HSAEpCs at ALI yielded maximum viable cells and morphologically resembled the in vivo lower airway epithelium. There were also significant increases in aquaporin-5 and cytokeratin-14 expression for HSAEpCs cultured in 3D compared to 2D. The 3D culture system was used to study the infection of HSAEpCs with two major IAV strains, H1N1 and H3N2.The HSAEpCs showed distinct changes in marker protein expression, both at mRNA and protein levels, and the release of proinflammatory cytokines. This study is the first step in the development of the 3D-HTLM, which will have wide applicability in studying pulmonary pathophysiology and therapeutics development.

  13. 3D face modeling, analysis and recognition

    CERN Document Server

    Daoudi, Mohamed; Veltkamp, Remco

    2013-01-01

    3D Face Modeling, Analysis and Recognition presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application s

  14. Three-dimensional simulation and auto-stereoscopic 3D display of the battlefield environment based on the particle system algorithm

    Science.gov (United States)

    Ning, Jiwei; Sang, Xinzhu; Xing, Shujun; Cui, Huilong; Yan, Binbin; Yu, Chongxiu; Dou, Wenhua; Xiao, Liquan

    2016-10-01

    The army's combat training is very important now, and the simulation of the real battlefield environment is of great significance. Two-dimensional information has been unable to meet the demand at present. With the development of virtual reality technology, three-dimensional (3D) simulation of the battlefield environment is possible. In the simulation of 3D battlefield environment, in addition to the terrain, combat personnel and the combat tool ,the simulation of explosions, fire, smoke and other effects is also very important, since these effects can enhance senses of realism and immersion of the 3D scene. However, these special effects are irregular objects, which make it difficult to simulate with the general geometry. Therefore, the simulation of irregular objects is always a hot and difficult research topic in computer graphics. Here, the particle system algorithm is used for simulating irregular objects. We design the simulation of the explosion, fire, smoke based on the particle system and applied it to the battlefield 3D scene. Besides, the battlefield 3D scene simulation with the glasses-free 3D display is carried out with an algorithm based on GPU 4K super-multiview 3D video real-time transformation method. At the same time, with the human-computer interaction function, we ultimately realized glasses-free 3D display of the simulated more realistic and immersed 3D battlefield environment.

  15. A computational modeling approach for the characterization of mechanical properties of 3D alginate tissue scaffolds.

    Science.gov (United States)

    Nair, K; Yan, K C; Sun, W

    2008-01-01

    Scaffold guided tissue engineering is an innovative approach wherein cells are seeded onto biocompatible and biodegradable materials to form 3-dimensional (3D) constructs that, when implanted in the body facilitate the regeneration of tissue. Tissue scaffolds act as artificial extracellular matrix providing the environment conducive for tissue growth. Characterization of scaffold properties is necessary to understand better the underlying processes involved in controlling cell behavior and formation of functional tissue. We report a computational modeling approach to characterize mechanical properties of 3D gellike biomaterial, specifically, 3D alginate scaffold encapsulated with cells. Alginate inherent nonlinearity and variations arising from minute changes in its concentration and viscosity make experimental evaluation of its mechanical properties a challenging and time consuming task. We developed an in silico model to determine the stress-strain relationship of alginate based scaffolds from experimental data. In particular, we compared the Ogden hyperelastic model to other hyperelastic material models and determined that this model was the most suitable to characterize the nonlinear behavior of alginate. We further propose a mathematical model that represents the alginate material constants in Ogden model as a function of concentrations and viscosity. This study demonstrates the model capability to predict mechanical properties of 3D alginate scaffolds.

  16. An Instructional Method for the AutoCAD Modeling Environment.

    Science.gov (United States)

    Mohler, James L.

    1997-01-01

    Presents a command organizer for AutoCAD to aid new uses in operating within the 3-D modeling environment. Addresses analyzing the problem, visualization skills, nonlinear tools, a static view of a dynamic model, the AutoCAD organizer, environment attributes, and control of the environment. Contains 11 references. (JRH)

  17. Citygml Modelling for Singapore 3d National Mapping

    Science.gov (United States)

    Soon, K. H.; Khoo, V. H. S.

    2017-10-01

    Since 2014, the Land Survey Division of Singapore Land Authority (SLA) has spearheaded a Whole-of-Government (WOG) 3D mapping project to create and maintain a 3D national map for Singapore. The implementation of the project is divided into two phases. The first phase of the project, which was based on airborne data collection, has produced 3D models for Relief, Building, Vegetation and Waterbody. This part of the work was completed in 2016. To complement the first phase, the second phase used mobile imaging and scanning technique. This phase is targeted to be completed by the mid of 2017 and is creating 3D models for Transportation, CityFurniture, Bridge and Tunnel. The project has extensively adopted the Open Geospatial Consortium (OGC)'s CityGML standard. Out of 10 currently supported thematic modules in CityGML 2.0, the project has implemented 8. The paper describes the adoption of CityGML in the project, and discusses challenges, data validations and management of the models.

  18. Modeling human behaviors and reactions under dangerous environment.

    Science.gov (United States)

    Kang, J; Wright, D K; Qin, S F; Zhao, Y

    2005-01-01

    This paper describes the framework of a real-time simulation system to model human behavior and reactions in dangerous environments. The system utilizes the latest 3D computer animation techniques, combined with artificial intelligence, robotics and psychology, to model human behavior, reactions and decision making under expected/unexpected dangers in real-time in virtual environments. The development of the system includes: classification on the conscious/subconscious behaviors and reactions of different people; capturing different motion postures by the Eagle Digital System; establishing 3D character animation models; establishing 3D models for the scene; planning the scenario and the contents; and programming within Virtools Dev. Programming within Virtools Dev is subdivided into modeling dangerous events, modeling character's perceptions, modeling character's decision making, modeling character's movements, modeling character's interaction with environment and setting up the virtual cameras. The real-time simulation of human reactions in hazardous environments is invaluable in military defense, fire escape, rescue operation planning, traffic safety studies, and safety planning in chemical factories, the design of buildings, airplanes, ships and trains. Currently, human motion modeling can be realized through established technology, whereas to integrate perception and intelligence into virtual human's motion is still a huge undertaking. The challenges here are the synchronization of motion and intelligence, the accurate modeling of human's vision, smell, touch and hearing, the diversity and effects of emotion and personality in decision making. There are three types of software platforms which could be employed to realize the motion and intelligence within one system, and their advantages and disadvantages are discussed.

  19. Towards an Integrated Visualization Of Semantically Enriched 3D City Models: An Ontology of 3D Visualization Techniques

    OpenAIRE

    Métral, Claudine; Ghoula, Nizar; Falquet, Gilles

    2012-01-01

    3D city models - which represent in 3 dimensions the geometric elements of a city - are increasingly used for an intended wide range of applications. Such uses are made possible by using semantically enriched 3D city models and by presenting such enriched 3D city models in a way that allows decision-making processes to be carried out from the best choices among sets of objectives, and across issues and scales. In order to help in such a decision-making process we have defined a framework to f...

  20. Removing Regional Trends in Microgravity in Complex Environments: Testing on 3D Model and Field Investigations in the Eastern Dead Sea Coast (Jordan

    Directory of Open Access Journals (Sweden)

    A. Al-Zoubi

    2013-01-01

    Full Text Available Microgravity investigations are now recognized as a powerful tool for subsurface imaging and especially for the localization of underground karsts. However numerous natural (geological, technical, and environmental factors interfere with microgravity survey processing and interpretation. One of natural factors that causes the most disturbance in complex geological environments is the influence of regional trends. In the Dead Sea coastal areas the influence of regional trends can exceed residual gravity effects by some tenfold. Many widely applied methods are unable to remove regional trends with sufficient accuracy. We tested number of transformation methods (including computing gravity field derivatives, self-adjusting and adaptive filtering, Fourier series, wavelet, and other procedures on a 3D model (complicated by randomly distributed noise, and field investigations were carried out in Ghor Al-Haditha (the eastern side of the Dead Sea in Jordan. We show that the most effective methods for regional trend removal (at least for the theoretical and field cases here are the bilinear saddle and local polynomial regressions. Application of these methods made it possible to detect the anomalous gravity effect from buried targets in the theoretical model and to extract the local gravity anomaly at the Ghor Al-Haditha site. The local anomaly was utilized for 3D gravity modeling to construct a physical-geological model (PGM.

  1. Space - A unique environment for process modeling R&D

    Science.gov (United States)

    Overfelt, Tony

    1991-01-01

    Process modeling, the application of advanced computational techniques to simulate real processes as they occur in regular use, e.g., welding, casting and semiconductor crystal growth, is discussed. Using the low-gravity environment of space will accelerate the technical validation of the procedures and enable extremely accurate determinations of the many necessary thermophysical properties. Attention is given to NASA's centers for the commercial development of space; joint ventures of universities, industries, and goverment agencies to study the unique attributes of space that offer potential for applied R&D and eventual commercial exploitation.

  2. 3D modeling of dual-gate FinFET.

    Science.gov (United States)

    Mil'shtein, Samson; Devarakonda, Lalitha; Zanchi, Brian; Palma, John

    2012-11-13

    The tendency to have better control of the flow of electrons in a channel of field-effect transistors (FETs) did lead to the design of two gates in junction field-effect transistors, field plates in a variety of metal semiconductor field-effect transistors and high electron mobility transistors, and finally a gate wrapping around three sides of a narrow fin-shaped channel in a FinFET. With the enhanced control, performance trends of all FETs are still challenged by carrier mobility dependence on the strengths of the electrical field along the channel. However, in cases when the ratio of FinFET volume to its surface dramatically decreases, one should carefully consider the surface boundary conditions of the device. Moreover, the inherent non-planar nature of a FinFET demands 3D modeling for accurate analysis of the device performance. Using the Silvaco modeling tool with quantization effects, we modeled a physical FinFET described in the work of Hisamoto et al. (IEEE Tran. Elec. Devices 47:12, 2000) in 3D. We compared it with a 2D model of the same device. We demonstrated that 3D modeling produces more accurate results. As 3D modeling results came close to experimental measurements, we made the next step of the study by designing a dual-gate FinFET biased at Vg1 >Vg2. It is shown that the dual-gate FinFET carries higher transconductance than the single-gate device.

  3. 3D culture models of Alzheimer's disease: a road map to a "cure-in-a-dish".

    Science.gov (United States)

    Choi, Se Hoon; Kim, Young Hye; Quinti, Luisa; Tanzi, Rudolph E; Kim, Doo Yeon

    2016-12-09

    Alzheimer's disease (AD) transgenic mice have been used as a standard AD model for basic mechanistic studies and drug discovery. These mouse models showed symbolic AD pathologies including β-amyloid (Aβ) plaques, gliosis and memory deficits but failed to fully recapitulate AD pathogenic cascades including robust phospho tau (p-tau) accumulation, clear neurofibrillary tangles (NFTs) and neurodegeneration, solely driven by familial AD (FAD) mutation(s). Recent advances in human stem cell and three-dimensional (3D) culture technologies made it possible to generate novel 3D neural cell culture models that recapitulate AD pathologies including robust Aβ deposition and Aβ-driven NFT-like tau pathology. These new 3D human cell culture models of AD hold a promise for a novel platform that can be used for mechanism studies in human brain-like environment and high-throughput drug screening (HTS). In this review, we will summarize the current progress in recapitulating AD pathogenic cascades in human neural cell culture models using AD patient-derived induced pluripotent stem cells (iPSCs) or genetically modified human stem cell lines. We will also explain how new 3D culture technologies were applied to accelerate Aβ and p-tau pathologies in human neural cell cultures, as compared the standard two-dimensional (2D) culture conditions. Finally, we will discuss a potential impact of the human 3D human neural cell culture models on the AD drug-development process. These revolutionary 3D culture models of AD will contribute to accelerate the discovery of novel AD drugs.

  4. The Development of a Virtual 3D Model of the Renal Corpuscle from Serial Histological Sections for E-Learning Environments

    Science.gov (United States)

    Roth, Jeremy A.; Wilson, Timothy D.; Sandig, Martin

    2015-01-01

    Histology is a core subject in the anatomical sciences where learners are challenged to interpret two-dimensional (2D) information (gained from histological sections) to extrapolate and understand the three-dimensional (3D) morphology of cells, tissues, and organs. In gross anatomical education 3D models and learning tools have been associated…

  5. Perbandingan Ko-kultur 2D dan 3D dengan Metode Hanging Drop untuk Menghasilkan Micro-environment yang Lebih Relevan Secara Klinis

    Directory of Open Access Journals (Sweden)

    Radiana Dhewayani Antarianto

    2017-09-01

    Full Text Available Ko-kultur sel 2 dimensi (2D kurang menyerupai micro-environment seperti in vivo sedangkan ko-kultur 3 dimensi (3D membentuk mikromassa yang lebih mirip micro-environment in vivo sehingga bermanfaat dalam penelitian biologi dasar. Penelitian ini membandingkan ko-kultur 2D dan 3D sel punca serta sel stelata hepatik dengan metode hanging drop untuk menilai morfologi sel dan pembentukan sferoid dari mikromassa yang terbentuk. Studi in vitro ini dilakukan di Pusat Virologi dan Kanker Patobiologi (PRVKP UI dan laboratorium histologi FKUI pada bulan September 2015 sampai Oktober 2016 menggunakan sel punca yang diisolasi dari darah tali pusat manusia dan sel lestari LX2 (stelata hepatik manusia. Darah tali pusat disortir dengan MACS CD34 dan dianalisis flowcytometry. Ko-kultur sel punca sumsum tulang atau darah tali pusat dan LX2 dilakukan dengan metode hanging drop untuk ko-kultur 2D dan ko-kultur 3D. Triplikasi eksperimen dilakukan untuk tiap set ko-kultur. Hasilnya menunjukkan terdapat perbedaan morfologi ko-kultur 2D dan 3D hanging drop dibandingkan monokultur. Di ko-kultur 2D terdapat mikromassa dan di monokultur 2D tidak terbentuk mikromassa. Di ko-kultur 3D hanging drop, terdapat sferoid yang lebih kecil dibandingkan monokultur 3D hanging drop. Morfologi sel ko-kultur 2D dan 3D dengan metode hanging drop dibandingkan monokultur menunjukkan perubahan fenotip sel-sel yang tergabung dalam mikromassa. Normal 0 false false false false IN X-NONE X-NONE Normal 0 false false false false IN X-NONE X-NONE Improving 1D Stellar Models with 3D Atmospheres

    Science.gov (United States)

    Rørsted Mosumgaard, Jakob; Silva Aguirre, Víctor; Weiss, Achim; Christensen-Dalsgaard, Jørgen; Trampedach, Regner

    2017-10-01

    Stellar evolution codes play a major role in present-day astrophysics, yet they share common issues. In this work we seek to remedy some of those by the use of results from realistic and highly detailed 3D hydrodynamical simulations of stellar atmospheres. We have implemented a new temperature stratification extracted directly from the 3D simulations into the Garching Stellar Evolution Code to replace the simplified atmosphere normally used. Secondly, we have implemented the use of a variable mixing-length parameter, which changes as a function of the stellar surface gravity and temperature - also derived from the 3D simulations. Furthermore, to make our models consistent, we have calculated new opacity tables to match the atmospheric simulations. Here, we present the modified code and initial results on stellar evolution using it.

  6. Comparing a quasi-3D to a full 3D nearshore circulation model: SHORECIRC and ROMS

    Science.gov (United States)

    Haas, Kevin A.; Warner, John C.

    2009-01-01

    Predictions of nearshore and surf zone processes are important for determining coastal circulation, impacts of storms, navigation, and recreational safety. Numerical modeling of these systems facilitates advancements in our understanding of coastal changes and can provide predictive capabilities for resource managers. There exists many nearshore coastal circulation models, however they are mostly limited or typically only applied as depth integrated models. SHORECIRC is an established surf zone circulation model that is quasi-3D to allow the effect of the variability in the vertical structure of the currents while maintaining the computational advantage of a 2DH model. Here we compare SHORECIRC to ROMS, a fully 3D ocean circulation model which now includes a three dimensional formulation for the wave-driven flows. We compare the models with three different test applications for: (i) spectral waves approaching a plane beach with an oblique angle of incidence; (ii) monochromatic waves driving longshore currents in a laboratory basin; and (iii) monochromatic waves on a barred beach with rip channels in a laboratory basin. Results identify that the models are very similar for the depth integrated flows and qualitatively consistent for the vertically varying components. The differences are primarily the result of the vertically varying radiation stress utilized by ROMS and the utilization of long wave theory for the radiation stress formulation in vertical varying momentum balance by SHORECIRC. The quasi-3D model is faster, however the applicability of the fully 3D model allows it to extend over a broader range of processes, temporal, and spatial scales.

  7. Conceptual Development af a 3D Product Configuration Model

    DEFF Research Database (Denmark)

    Skauge, Jørn

    2006-01-01

    in the development of IT-systems that support the procedures in companies and in the building industry. In other words, it is a knowledge-based system that helps companies in their daily work. The aim of the project has been to develop and examine conceptual ideas about 3D modelling configurator used in the company......’s production of steel fire sliding doors. The development of the 3D digital model is based on practical rather than theoretical research. The result of the research is a prototype digital 3D model to be presented live.......Paper. This project deals with 3D product configuration of a digital building element which has been developed as a prototype in cooperation between a product manufacturer and a research institution in Denmark. The project falls within the concept of product modelling which is more and more used...

  8. 3D Reconstruction in Nuclear Security

    International Nuclear Information System (INIS)

    Bostrom, G.; Fiocco, M.; Goncalves, J.M.C.; Puig, D.; Sequeira, V.; Chartier, B.; Mariotte, F.; Richard, M.; Zamora, P.; Kiesser, R.

    2008-01-01

    Accurate modelling is gaining increasing importance in security applications. Indeed, realistic and dimensionally accurate models of critical areas can be used for prevention and simulation exercises as well as for planning emergency responses once an attack is perpetrated. CEA-DAM and EC-JRC engaged in a joint exercise involving the simulation of a terrorist attack in an urban area with possible release of radiological substances. JRC was responsible for creating a dimensionally accurate (centimetre accuracy) 3D model from the urban area as-is before and after the attack. Further tests involved the automatic 3D detection of changes in both indoors and outdoors environments. The paper describes the principles and technologies behind the generation of photo-realistic and accurate 3D models of wide areas as-is, and will discuss the use of those technologies for nuclear security applications

  9. Debris Dispersion Model Using Java 3D

    Science.gov (United States)

    Thirumalainambi, Rajkumar; Bardina, Jorge

    2004-01-01

    This paper describes web based simulation of Shuttle launch operations and debris dispersion. Java 3D graphics provides geometric and visual content with suitable mathematical model and behaviors of Shuttle launch. Because the model is so heterogeneous and interrelated with various factors, 3D graphics combined with physical models provides mechanisms to understand the complexity of launch and range operations. The main focus in the modeling and simulation covers orbital dynamics and range safety. Range safety areas include destruct limit lines, telemetry and tracking and population risk near range. If there is an explosion of Shuttle during launch, debris dispersion is explained. The shuttle launch and range operations in this paper are discussed based on the operations from Kennedy Space Center, Florida, USA.

  10. ArtifactVis2: Managing real-time archaeological data in immersive 3D environments

    KAUST Repository

    Smith, Neil; Knabb, Kyle; Defanti, Connor; Weber, Philip P.; Schulze, Jü rgen P.; Prudhomme, Andrew; Kuester, Falko; Levy, Thomas E.; Defanti, Thomas A.

    2013-01-01

    In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a collaborative virtual 3D

  11. Heard on The Street: GIS-Guided Immersive 3D Models as an Augmented Reality for Team Collaboration

    Science.gov (United States)

    Quinn, B. B.

    2007-12-01

    Grid computing can be configured to run physics simulations for spatially contiguous virtual 3D model spaces. Each cell is run by a single processor core simulating 1/16 square kilometer of surface and can contain up to 15,000 objects. In this work, a model of one urban block was constructed in the commercial 3D online digital world Second Life http://secondlife.com to prove concept that GIS data can guide the build of an accurate in-world model. Second Life simulators support terrain modeling at two-meter grid intervals. Access to the Second Life grid is worldwide if connections to the US-based servers are possible. This immersive 3D model allows visitors to explore the space at will, with physics simulated for object collisions, gravity, and wind forces about 40 times per second. Visitors view this world as renderings by their 3-D display card of graphic objects and raster textures that are streamed from the simulator grid to the Second Life client, based on that client's instantaneous field of view. Visitors to immersive 3D models experience a virtual world that engages their innate abilities to relate to the real immersive 3D world in which humans have evolved. These abilities enable far more complex and dynamic 3D environments to be quickly and accurately comprehended by more visitors than most non-immersive 3D environments. Objects of interest at ground surface and below can be walked around, possibly entered, viewed at arm's length or flown over at 500 meters above. Videos of renderings have been recorded (as machinima) to share a visit as part of public presentations. Key to this experience is that dozens of simultaneous visitors can experience the model at the same time, each exploring it at will and seeing (if not colliding with) one another---like twenty geology students on a virtual outcrop, where each student might fly if they chose to. This work modeled the downtown Berkeley, CA, transit station in the Second Life region "Gualala" near [170, 35, 35

  12. Image-Based 3D Face Modeling System

    Directory of Open Access Journals (Sweden)

    Vladimir Vezhnevets

    2005-08-01

    Full Text Available This paper describes an automatic system for 3D face modeling using frontal and profile images taken by an ordinary digital camera. The system consists of four subsystems including frontal feature detection, profile feature detection, shape deformation, and texture generation modules. The frontal and profile feature detection modules automatically extract the facial parts such as the eye, nose, mouth, and ear. The shape deformation module utilizes the detected features to deform the generic head mesh model such that the deformed model coincides with the detected features. A texture is created by combining the facial textures augmented from the input images and the synthesized texture and mapped onto the deformed generic head model. This paper provides a practical system for 3D face modeling, which is highly automated by aggregating, customizing, and optimizing a bunch of individual computer vision algorithms. The experimental results show a highly automated process of modeling, which is sufficiently robust to various imaging conditions. The whole model creation including all the optional manual corrections takes only 2∼3 minutes.

  13. 3D Indoor Building Environment Reconstruction using Least Square Adjustment, Polynomial Kernel, Interval Analysis and Homotopy Continuation

    Directory of Open Access Journals (Sweden)

    A. Jamali

    2016-10-01

    Full Text Available Nowadays, municipalities intend to have 3D city models for facility management, disaster management and architectural planning. Indoor models can be reconstructed from construction plans but sometimes, they are not available or very often, they differ from ‘as-built’ plans. In this case, the buildings and their rooms must be surveyed. One of the most utilized methods of indoor surveying is laser scanning. The laser scanning method allows taking accurate and detailed measurements. However, Terrestrial Laser Scanner is costly and time consuming. In this paper, several techniques for indoor 3D building data acquisition have been investigated. For reducing the time and cost of indoor building data acquisition process, the Trimble LaserAce 1000 range finder is used. The proposed approache use relatively cheap equipment: a light Laser Rangefinder which appear to be feasible, but it needs to be tested to see if the observation accuracy is sufficient for the 3D building modelling. The accuracy of the rangefinder is evaluated and a simple spatial model is reconstructed from real data. This technique is rapid (it requires a shorter time as compared to others, but the results show inconsistencies in horizontal angles for short distances in indoor environments. The range finder horizontal angle sensor was calibrated using a least square adjustment algorithm, a polynomial kernel, interval analysis and homotopy continuation.

  14. Geodiversity: Exploration of 3D geological model space

    Science.gov (United States)

    Lindsay, M. D.; Jessell, M. W.; Ailleres, L.; Perrouty, S.; de Kemp, E.; Betts, P. G.

    2013-05-01

    The process of building a 3D model necessitates the reconciliation of field observations, geophysical interpretation, geological data uncertainty and the prevailing tectonic evolution hypotheses and interpretations. Uncertainty is compounded when clustered data points collected at local scales are statistically upscaled to one or two points for use in regional models. Interpretation is required to interpolate between sparse field data points using ambiguous geophysical data in covered terranes. It becomes clear that multiple interpretations are possible during model construction. The various interpretations are considered as potential natural representatives, but pragmatism typically dictates that just a single interpretation is offered by the modelling process. Uncertainties are introduced into the 3D model during construction from a variety of sources and through data set optimisation that produces a single model. Practices such as these are likely to result in a model that does not adequately represent the target geology. A set of geometrical ‘geodiversity’ metrics are used to analyse a 3D model of the Gippsland Basin, southeastern Australia after perturbing geological input data via uncertainty simulation. The resulting sets of perturbed geological observations are used to calculate a suite of geological 3D models that display a range of geological architectures. The concept of biodiversity has been adapted for the geosciences to quantify geometric variability, or geodiversity, between models in order to understand the effect uncertainty has models geometry. Various geometrical relationships (depth, volume, contact surface area, curvature and geological complexity) are used to describe the range of possibilities exhibited throughout the model suite. End-member models geodiversity metrics are classified in a similar manner to taxonomic descriptions. Further analysis of the model suite is performed using principal component analysis (PCA) to determine

  15. Method for modeling post-mortem biometric 3D fingerprints

    Science.gov (United States)

    Rajeev, Srijith; Shreyas, Kamath K. M.; Agaian, Sos S.

    2016-05-01

    Despite the advancements of fingerprint recognition in 2-D and 3-D domain, authenticating deformed/post-mortem fingerprints continue to be an important challenge. Prior cleansing and reconditioning of the deceased finger is required before acquisition of the fingerprint. The victim's finger needs to be precisely and carefully operated by a medium to record the fingerprint impression. This process may damage the structure of the finger, which subsequently leads to higher false rejection rates. This paper proposes a non-invasive method to perform 3-D deformed/post-mortem finger modeling, which produces a 2-D rolled equivalent fingerprint for automated verification. The presented novel modeling method involves masking, filtering, and unrolling. Computer simulations were conducted on finger models with different depth variations obtained from Flashscan3D LLC. Results illustrate that the modeling scheme provides a viable 2-D fingerprint of deformed models for automated verification. The quality and adaptability of the obtained unrolled 2-D fingerprints were analyzed using NIST fingerprint software. Eventually, the presented method could be extended to other biometric traits such as palm, foot, tongue etc. for security and administrative applications.

  16. Development and characterization of a 3D multicell microtissue culture model of airway smooth muscle.

    Science.gov (United States)

    West, Adrian R; Zaman, Nishat; Cole, Darren J; Walker, Matthew J; Legant, Wesley R; Boudou, Thomas; Chen, Christopher S; Favreau, John T; Gaudette, Glenn R; Cowley, Elizabeth A; Maksym, Geoffrey N

    2013-01-01

    Airway smooth muscle (ASM) cellular and molecular biology is typically studied with single-cell cultures grown on flat 2D substrates. However, cells in vivo exist as part of complex 3D structures, and it is well established in other cell types that altering substrate geometry exerts potent effects on phenotype and function. These factors may be especially relevant to asthma, a disease characterized by structural remodeling of the airway wall, and highlights a need for more physiologically relevant models of ASM function. We utilized a tissue engineering platform known as microfabricated tissue gauges to develop a 3D culture model of ASM featuring arrays of ∼0.4 mm long, ∼350 cell "microtissues" capable of simultaneous contractile force measurement and cell-level microscopy. ASM-only microtissues generated baseline tension, exhibited strong cellular organization, and developed actin stress fibers, but lost structural integrity and dissociated from the cantilevers within 3 days. Addition of 3T3-fibroblasts dramatically improved survival times without affecting tension development or morphology. ASM-3T3 microtissues contracted similarly to ex vivo ASM, exhibiting reproducible responses to a range of contractile and relaxant agents. Compared with 2D cultures, microtissues demonstrated identical responses to acetylcholine and KCl, but not histamine, forskolin, or cytochalasin D, suggesting that contractility is regulated by substrate geometry. Microtissues represent a novel model for studying ASM, incorporating a physiological 3D structure, realistic mechanical environment, coculture of multiple cells types, and comparable contractile properties to existing models. This new model allows for rapid screening of biochemical and mechanical factors to provide insight into ASM dysfunction in asthma.

  17. Interpolating Spline Curve-Based Perceptual Encryption for 3D Printing Models

    Directory of Open Access Journals (Sweden)

    Giao N. Pham

    2018-02-01

    Full Text Available With the development of 3D printing technology, 3D printing has recently been applied to many areas of life including healthcare and the automotive industry. Due to the benefit of 3D printing, 3D printing models are often attacked by hackers and distributed without agreement from the original providers. Furthermore, certain special models and anti-weapon models in 3D printing must be protected against unauthorized users. Therefore, in order to prevent attacks and illegal copying and to ensure that all access is authorized, 3D printing models should be encrypted before being transmitted and stored. A novel perceptual encryption algorithm for 3D printing models for secure storage and transmission is presented in this paper. A facet of 3D printing model is extracted to interpolate a spline curve of degree 2 in three-dimensional space that is determined by three control points, the curvature coefficients of degree 2, and an interpolating vector. Three control points, the curvature coefficients, and interpolating vector of the spline curve of degree 2 are encrypted by a secret key. The encrypted features of the spline curve are then used to obtain the encrypted 3D printing model by inverse interpolation and geometric distortion. The results of experiments and evaluations prove that the entire 3D triangle model is altered and deformed after the perceptual encryption process. The proposed algorithm is responsive to the various formats of 3D printing models. The results of the perceptual encryption process is superior to those of previous methods. The proposed algorithm also provides a better method and more security than previous methods.

  18. A Novel and Freely Available Interactive 3d Model of the Internal Carotid Artery.

    Science.gov (United States)

    Valera-Melé, Marc; Puigdellívol-Sánchez, Anna; Mavar-Haramija, Marija; Juanes-Méndez, Juan A; San-Román, Luis; de Notaris, Matteo; Prats-Galino, Alberto

    2018-03-05

    We describe a new and freely available 3D interactive model of the intracranial internal carotid artery (ICA) and the skull base that also allows to display and compare its main segment classifications. High-resolution 3D human angiography (isometric voxel's size 0.36 mm) and Computed Tomography angiography images were exported to Virtual Reality Modeling Language (VRML) format for processing in a 3D software platform and embedding in a 3D Portable Document Format (PDF) document that can be freely downloaded at http://diposit.ub.edu/dspace/handle/2445/112442 and runs under Acrobat Reader on Mac and Windows computers and Windows 10 tablets. The 3D-PDF allows for visualisation and interaction through JavaScript-based functions (including zoom, rotation, selective visualization and transparentation of structures or a predefined sequence view of the main segment classifications if desired). The ICA and its main branches and loops, the Gasserian ganglion, the petrolingual ligament and the proximal and distal dural rings within the skull base environment (anterior and posterior clinoid processes, silla turcica, ethmoid and sphenoid bones, orbital fossae) may be visualized from different perspectives. This interactive 3D-PDF provides virtual views of the ICA and becomes an innovative tool to improve the understanding of the neuroanatomy of the ICA and surrounding structures.

  19. Channeler Ant Model: 3 D segmentation of medical images through ant colonies

    International Nuclear Information System (INIS)

    Fiorina, E.; Valzano, S.; Arteche Diaz, R.; Bosco, P.; Gargano, G.; Megna, R.; Oppedisano, C.; Massafra, A.

    2011-01-01

    In this paper the Channeler Ant Model (CAM) and some results of its application to the analysis of medical images are described. The CAM is an algorithm able to segment 3 D structures with different shapes, intensity and background. It makes use of virtual and colonies and exploits their natural capabilities to modify the environment and communicate with each other by pheromone deposition. Its performance has been validated with the segmentation of 3 D artificial objects and it has been already used successfully in lung nodules detection on Computer Tomography images. This work tries to evaluate the CAM as a candidate to solve the quantitative segmentation problem in Magnetic Resonance brain images: to evaluate the percentage of white matter, gray matter and cerebrospinal fluid in each voxel.

  1. 3D Modeling of Glacial Erratic Boulders in the Haizi Shan Region, Eastern Tibetan Plateau

    Science.gov (United States)

    Sheriff, M.; Stevens, J.; Radue, M. J.; Strand, P.; Zhou, W.; Putnam, A. E.

    2017-12-01

    The focus of our team's research is to study patterns of glacier retreat in the Northern and Southern Hemispheres at the end of the last ice age. Our purpose is to search for what caused this great global warming. Such information will improve understanding of how the climate system may respond to the human-induced buildup of fossil carbon dioxide. To reconstruct past glacier behavior, we sample boulders deposited by glaciers to find the rate of ancient recession. Each sample is tested to determine the age of the boulder using 10Be cosmogenic-nuclide dating. My portion of this research focuses on creating 3D models of the sampled boulders. Such high-resolution 3D models afford visual inspection and analysis of each boulder in a virtual reality environment after fieldwork is complete. Such detailed virtual reconstructions will aid post-fieldwork evaluation of sampled boulders. This will help our team interpret 10Be dating results. For example, a high-resolution model can aid post-fieldwork observations, and allow scientists to determine whether the rock has been previously covered, eroded, or moved since it was deposited by the glacier, but before the sample was collected. Also a model can be useful for recognizing patterns between age and boulder morphology. Lastly, the models can be used for those who wish to review the data after publication. To create the 3D models, I will use Hero4 GoPro and Canon PowerShot digital cameras to collect photographs of each boulder from different angles. I will then process the digital imagery using `structure-from-motion' techniques and Agisoft Photoscan software. All boulder photographs will be synthesized to 3D and based on a standardized scale. We will then import these models into an environment that can be accessed using cutting-edge virtual reality technology. By producing a virtual archive of 3D glacial boulder reconstructions, I hope to provide deeper insight into geological processes influencing these boulders during and

  2. Computation of 3D form factors in complex environments

    International Nuclear Information System (INIS)

    Coulon, N.

    1989-01-01

    The calculation of radiant interchange among opaque surfaces in a complex environment poses the general problem of determining the visible and hidden parts of the environment. In many thermal engineering applications, surfaces are separated by radiatively non-participating media and may be idealized as diffuse emitters and reflectors. Consenquently the net radiant energy fluxes are intimately related to purely geometrical quantities called form factors, that take into account hidden parts: the problem is reduced to the form factor evaluation. This paper presents the method developed for the computation of 3D form factors in the finite-element module of the system TRIO, which is a general computer code for thermal and fluid flow analysis. The method is derived from an algorithm devised for synthetic image generation. A comparison is performed with the standard contour integration method also implemented and suited to convex geometries. Several illustrative examples of finite-element thermal calculations in radiating enclosures are given

  3. Interactive virtual simulation using a 3D computer graphics model for microvascular decompression surgery.

    Science.gov (United States)

    Oishi, Makoto; Fukuda, Masafumi; Hiraishi, Tetsuya; Yajima, Naoki; Sato, Yosuke; Fujii, Yukihiko

    2012-09-01

    The purpose of this paper is to report on the authors' advanced presurgical interactive virtual simulation technique using a 3D computer graphics model for microvascular decompression (MVD) surgery. The authors performed interactive virtual simulation prior to surgery in 26 patients with trigeminal neuralgia or hemifacial spasm. The 3D computer graphics models for interactive virtual simulation were composed of the brainstem, cerebellum, cranial nerves, vessels, and skull individually created by the image analysis, including segmentation, surface rendering, and data fusion for data collected by 3-T MRI and 64-row multidetector CT systems. Interactive virtual simulation was performed by employing novel computer-aided design software with manipulation of a haptic device to imitate the surgical procedures of bone drilling and retraction of the cerebellum. The findings were compared with intraoperative findings. In all patients, interactive virtual simulation provided detailed and realistic surgical perspectives, of sufficient quality, representing the lateral suboccipital route. The causes of trigeminal neuralgia or hemifacial spasm determined by observing 3D computer graphics models were concordant with those identified intraoperatively in 25 (96%) of 26 patients, which was a significantly higher rate than the 73% concordance rate (concordance in 19 of 26 patients) obtained by review of 2D images only (p computer graphics model provided a realistic environment for performing virtual simulations prior to MVD surgery and enabled us to ascertain complex microsurgical anatomy.

  4. UCVM: An Open Source Framework for 3D Velocity Model Research

    Science.gov (United States)

    Gill, D.; Maechling, P. J.; Jordan, T. H.; Plesch, A.; Taborda, R.; Callaghan, S.; Small, P.

    2013-12-01

    ) environments, so we have included checks during the installation process to alert users about potential conflicts. We also describe how UCVM can create an octree-based database representation of a velocity model which can be directly queried by 3D wave propagation simulation codes using the open source etree library. We will discuss how this approach was used to create an etree for a 4-Hz Chino Hills simulation. Finally, we show how the UCVM software can integrate NetCDF utility code to produce 3D velocity model files compatible with open source NetCDF data viewers. This demonstrates that UCVM can generate meshes from any compatible community velocity model and that the resulting models can be visualized without the need for complex secondary tools. This illustrates how developers can easily write tools that can convert data from one format to another using the UCVM API.

  5. Real-time physics-based 3D biped character animation using an inverted pendulum model.

    Science.gov (United States)

    Tsai, Yao-Yang; Lin, Wen-Chieh; Cheng, Kuangyou B; Lee, Jehee; Lee, Tong-Yee

    2010-01-01

    We present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real time. Our approach utilizes an inverted pendulum model to online adjust the desired motion trajectory from the input motion capture data. This online adjustment produces a physically plausible motion trajectory adapted to dynamic environments, which is then used as the desired motion for the motion controllers to track in dynamics simulation. Rather than using Proportional-Derivative controllers whose parameters usually cannot be easily set, our motion tracking adopts a velocity-driven method which computes joint torques based on the desired joint angular velocities. Physically correct full-body motion of the 3D character is computed in dynamics simulation using the computed torques and dynamical model of the character. Our experiments demonstrate that tracking motion capture data with real-time response animation can be achieved easily. In addition, physically plausible motion style editing, automatic motion transition, and motion adaptation to different limb sizes can also be generated without difficulty.

  6. Lightning Return Stroke Current Analysis Using Electromagnetic Models and the 3D-FDTD Method

    Directory of Open Access Journals (Sweden)

    Kaddour Arzag

    2017-03-01

    Full Text Available The three dimensions finite difference time domain method (3D-FDTD is employed to calculate lightning return stoke current distributions in a vertical lightning channel. The latter is excited at its bottom by a lumped current source above a flat perfectly conducting ground. In this study four lightning return stroke electromagnetic models are used. The calculating approach, which is based on Taflove formulation of the 3D-FDTD method combined to the UPML boundary conditions, is implemented on Matlab environment. For validation needs, the obtained lightning return stroke space and time distributions are compared with others taken from specialized literature.

  7. GADEN: A 3D Gas Dispersion Simulator for Mobile Robot Olfaction in Realistic Environments.

    Science.gov (United States)

    Monroy, Javier; Hernandez-Bennets, Victor; Fan, Han; Lilienthal, Achim; Gonzalez-Jimenez, Javier

    2017-06-23

    This work presents a simulation framework developed under the widely used Robot Operating System (ROS) to enable the validation of robotics systems and gas sensing algorithms under realistic environments. The framework is rooted in the principles of computational fluid dynamics and filament dispersion theory, modeling wind flow and gas dispersion in 3D real-world scenarios (i.e., accounting for walls, furniture, etc.). Moreover, it integrates the simulation of different environmental sensors, such as metal oxide gas sensors, photo ionization detectors, or anemometers. We illustrate the potential and applicability of the proposed tool by presenting a simulation case in a complex and realistic office-like environment where gas leaks of different chemicals occur simultaneously. Furthermore, we accomplish quantitative and qualitative validation by comparing our simulated results against real-world data recorded inside a wind tunnel where methane was released under different wind flow profiles. Based on these results, we conclude that our simulation framework can provide a good approximation to real world measurements when advective airflows are present in the environment.

  8. Probabilistic reasoning for assembly-based 3D modeling

    KAUST Repository

    Chaudhuri, Siddhartha

    2011-01-01

    Assembly-based modeling is a promising approach to broadening the accessibility of 3D modeling. In assembly-based modeling, new models are assembled from shape components extracted from a database. A key challenge in assembly-based modeling is the identification of relevant components to be presented to the user. In this paper, we introduce a probabilistic reasoning approach to this problem. Given a repository of shapes, our approach learns a probabilistic graphical model that encodes semantic and geometric relationships among shape components. The probabilistic model is used to present components that are semantically and stylistically compatible with the 3D model that is being assembled. Our experiments indicate that the probabilistic model increases the relevance of presented components. © 2011 ACM.

  9. Creating physical 3D stereolithograph models of brain and skull.

    Directory of Open Access Journals (Sweden)

    Daniel J Kelley

    2007-10-01

    Full Text Available The human brain and skull are three dimensional (3D anatomical structures with complex surfaces. However, medical images are often two dimensional (2D and provide incomplete visualization of structural morphology. To overcome this loss in dimension, we developed and validated a freely available, semi-automated pathway to build 3D virtual reality (VR and hand-held, stereolithograph models. To evaluate whether surface visualization in 3D was more informative than in 2D, undergraduate students (n = 50 used the Gillespie scale to rate 3D VR and physical models of both a living patient-volunteer's brain and the skull of Phineas Gage, a historically famous railroad worker whose misfortune with a projectile tamping iron provided the first evidence of a structure-function relationship in brain. Using our processing pathway, we successfully fabricated human brain and skull replicas and validated that the stereolithograph model preserved the scale of the VR model. Based on the Gillespie ratings, students indicated that the biological utility and quality of visual information at the surface of VR and stereolithograph models were greater than the 2D images from which they were derived. The method we developed is useful to create VR and stereolithograph 3D models from medical images and can be used to model hard or soft tissue in living or preserved specimens. Compared to 2D images, VR and stereolithograph models provide an extra dimension that enhances both the quality of visual information and utility of surface visualization in neuroscience and medicine.

  10. Case study of the 3D model in ANGRA 3 project

    International Nuclear Information System (INIS)

    Faloppa, Altair A.; Elias, Marcos V.

    2015-01-01

    The 3D modeling has been increasingly used in NPP - Nuclear Power Plant from its design to its life cycle management. This paper presents experiences and developments regarding the methods applied for 3D Model in the Angra 3 NPP design using proprietary software PDS® - Plant Design System, and complementary in-house software developed by ETN. A description of the adopted methodology in all disciplines such as piping, piping support, equipment, civil, steel structure, HVAC and electrical will be detailed. The PDS® system is a comprehensive, intelligent computer-aided design/engineering application for plant design, construction, and operations. The use of PDS® and the developed tools has resulted in optimization in the design process as well as the project execution. After the design phase during the erection, commissioning and start-up of the plant, the 3D Model will be strongly helpful to obtain basic data about plant components such as piping, supports, valves, equipment and pumps. They can be easily found, opened, visualized and their properties analyzed in seconds. A corresponding data-base can also provide several different information queries. Furthermore the detailed 3D Model in the as-built condition can be used during operation and in-service inspections, reducing maintenance costs and improving safety of workers. It can also be used as an additional tool in training new operators.(author)

  11. Case study of the 3D model in ANGRA 3 project

    Energy Technology Data Exchange (ETDEWEB)

    Faloppa, Altair A., E-mail: afaloppa@ipen.br [Instituto de Pesquisas Energeticas e Nucleares (IPEN/CNEN-SP), Sao Paulo, SP (Brazil); Elias, Marcos V., E-mail: mvelias@eletronuclear.gov.br [Eletrobras Termonuclear S.A. (ELETRONUCLEAR), Rio de Janeiro, RJ (Brazil). Departamento GTP-T; Widuch, Lutzian, E-mail: Lutzian.Widuch@areva.com [AREVA GmbH, Engineering Methods and CAD Tools, Erlangen (Germany)

    2015-07-01

    The 3D modeling has been increasingly used in NPP - Nuclear Power Plant from its design to its life cycle management. This paper presents experiences and developments regarding the methods applied for 3D Model in the Angra 3 NPP design using proprietary software PDS® - Plant Design System, and complementary in-house software developed by ETN. A description of the adopted methodology in all disciplines such as piping, piping support, equipment, civil, steel structure, HVAC and electrical will be detailed. The PDS® system is a comprehensive, intelligent computer-aided design/engineering application for plant design, construction, and operations. The use of PDS® and the developed tools has resulted in optimization in the design process as well as the project execution. After the design phase during the erection, commissioning and start-up of the plant, the 3D Model will be strongly helpful to obtain basic data about plant components such as piping, supports, valves, equipment and pumps. They can be easily found, opened, visualized and their properties analyzed in seconds. A corresponding data-base can also provide several different information queries. Furthermore the detailed 3D Model in the as-built condition can be used during operation and in-service inspections, reducing maintenance costs and improving safety of workers. It can also be used as an additional tool in training new operators.(author)

  12. Interpolating Spline Curve-Based Perceptual Encryption for 3D Printing Models

    OpenAIRE

    Giao N. Pham; Suk-Hwan Lee; Ki-Ryong Kwon

    2018-01-01

    With the development of 3D printing technology, 3D printing has recently been applied to many areas of life including healthcare and the automotive industry. Due to the benefit of 3D printing, 3D printing models are often attacked by hackers and distributed without agreement from the original providers. Furthermore, certain special models and anti-weapon models in 3D printing must be protected against unauthorized users. Therefore, in order to prevent attacks and illegal copying and to ensure...

  13. New Directions in 3D Medical Modeling: 3D-Printing Anatomy and Functions in Neurosurgical Planning

    Science.gov (United States)

    Árnadóttir, Íris; Gíslason, Magnús; Ólafsson, Ingvar

    2017-01-01

    This paper illustrates the feasibility and utility of combining cranial anatomy and brain function on the same 3D-printed model, as evidenced by a neurosurgical planning case study of a 29-year-old female patient with a low-grade frontal-lobe glioma. We herein report the rapid prototyping methodology utilized in conjunction with surgical navigation to prepare and plan a complex neurosurgery. The method introduced here combines CT and MRI images with DTI tractography, while using various image segmentation protocols to 3D model the skull base, tumor, and five eloquent fiber tracts. This 3D model is rapid-prototyped and coregistered with patient images and a reported surgical navigation system, establishing a clear link between the printed model and surgical navigation. This methodology highlights the potential for advanced neurosurgical preparation, which can begin before the patient enters the operation theatre. Moreover, the work presented here demonstrates the workflow developed at the National University Hospital of Iceland, Landspitali, focusing on the processes of anatomy segmentation, fiber tract extrapolation, MRI/CT registration, and 3D printing. Furthermore, we present a qualitative and quantitative assessment for fiber tract generation in a case study where these processes are applied in the preparation of brain tumor resection surgery. PMID:29065569

  14. New Directions in 3D Medical Modeling: 3D-Printing Anatomy and Functions in Neurosurgical Planning

    Directory of Open Access Journals (Sweden)

    Paolo Gargiulo

    2017-01-01

    Full Text Available This paper illustrates the feasibility and utility of combining cranial anatomy and brain function on the same 3D-printed model, as evidenced by a neurosurgical planning case study of a 29-year-old female patient with a low-grade frontal-lobe glioma. We herein report the rapid prototyping methodology utilized in conjunction with surgical navigation to prepare and plan a complex neurosurgery. The method introduced here combines CT and MRI images with DTI tractography, while using various image segmentation protocols to 3D model the skull base, tumor, and five eloquent fiber tracts. This 3D model is rapid-prototyped and coregistered with patient images and a reported surgical navigation system, establishing a clear link between the printed model and surgical navigation. This methodology highlights the potential for advanced neurosurgical preparation, which can begin before the patient enters the operation theatre. Moreover, the work presented here demonstrates the workflow developed at the National University Hospital of Iceland, Landspitali, focusing on the processes of anatomy segmentation, fiber tract extrapolation, MRI/CT registration, and 3D printing. Furthermore, we present a qualitative and quantitative assessment for fiber tract generation in a case study where these processes are applied in the preparation of brain tumor resection surgery.

  15. Standardized 3D Bioprinting of Soft Tissue Models with Human Primary Cells.

    Science.gov (United States)

    Rimann, Markus; Bono, Epifania; Annaheim, Helene; Bleisch, Matthias; Graf-Hausner, Ursula

    2016-08-01

    Cells grown in 3D are more physiologically relevant than cells cultured in 2D. To use 3D models in substance testing and regenerative medicine, reproducibility and standardization are important. Bioprinting offers not only automated standardizable processes but also the production of complex tissue-like structures in an additive manner. We developed an all-in-one bioprinting solution to produce soft tissue models. The holistic approach included (1) a bioprinter in a sterile environment, (2) a light-induced bioink polymerization unit, (3) a user-friendly software, (4) the capability to print in standard labware for high-throughput screening, (5) cell-compatible inkjet-based printheads, (6) a cell-compatible ready-to-use BioInk, and (7) standard operating procedures. In a proof-of-concept study, skin as a reference soft tissue model was printed. To produce dermal equivalents, primary human dermal fibroblasts were printed in alternating layers with BioInk and cultured for up to 7 weeks. During long-term cultures, the models were remodeled and fully populated with viable and spreaded fibroblasts. Primary human dermal keratinocytes were seeded on top of dermal equivalents, and epidermis-like structures were formed as verified with hematoxylin and eosin staining and immunostaining. However, a fully stratified epidermis was not achieved. Nevertheless, this is one of the first reports of an integrative bioprinting strategy for industrial routine application. © 2015 Society for Laboratory Automation and Screening.

  16. IMPLEMENTATION OF 3D TOOLS AND IMMERSIVE EXPERIENCE INTERACTION FOR SUPPORTING LEARNING IN A LIBRARY-ARCHIVE ENVIRONMENT. VISIONS AND CHALLENGES

    Directory of Open Access Journals (Sweden)

    A. Angeletaki

    2013-07-01

    Full Text Available In this paper we present an experimental environment of 3D books combined with a game application that has been developed by a collaboration project between the Norwegian University of Science and Technology in Trondheim, Norway the NTNU University Library, and the Percro laboratory of Santa Anna University in Pisa, Italy. MUBIL is an international research project involving museums, libraries and ICT academy partners aiming to develop a consistent methodology enabling the use of Virtual Environments as a metaphor to present manuscripts content through the paradigms of interaction and immersion, evaluating different possible alternatives. This paper presents the results of the application of two prototypes of books augmented with the use of XVR and IL technology. We explore immersive-reality design strategies in archive and library contexts for attracting new users. Our newly established Mubil-lab has invited school classes to test the books augmented with 3D models and other multimedia content in order to investigate whether the immersion in such environments can create wider engagement and support learning. The metaphor of 3D books and game designs in a combination allows the digital books to be handled through a tactile experience and substitute the physical browsing. In this paper we present some preliminary results about the enrichment of the user experience in such environment.

  17. Implementation of 3d Tools and Immersive Experience Interaction for Supporting Learning in a Library-Archive Environment. Visions and Challenges

    Science.gov (United States)

    Angeletaki, A.; Carrozzino, M.; Johansen, S.

    2013-07-01

    In this paper we present an experimental environment of 3D books combined with a game application that has been developed by a collaboration project between the Norwegian University of Science and Technology in Trondheim, Norway the NTNU University Library, and the Percro laboratory of Santa Anna University in Pisa, Italy. MUBIL is an international research project involving museums, libraries and ICT academy partners aiming to develop a consistent methodology enabling the use of Virtual Environments as a metaphor to present manuscripts content through the paradigms of interaction and immersion, evaluating different possible alternatives. This paper presents the results of the application of two prototypes of books augmented with the use of XVR and IL technology. We explore immersive-reality design strategies in archive and library contexts for attracting new users. Our newly established Mubil-lab has invited school classes to test the books augmented with 3D models and other multimedia content in order to investigate whether the immersion in such environments can create wider engagement and support learning. The metaphor of 3D books and game designs in a combination allows the digital books to be handled through a tactile experience and substitute the physical browsing. In this paper we present some preliminary results about the enrichment of the user experience in such environment.

  18. 3D statistical shape models incorporating 3D random forest regression voting for robust CT liver segmentation

    Science.gov (United States)

    Norajitra, Tobias; Meinzer, Hans-Peter; Maier-Hein, Klaus H.

    2015-03-01

    During image segmentation, 3D Statistical Shape Models (SSM) usually conduct a limited search for target landmarks within one-dimensional search profiles perpendicular to the model surface. In addition, landmark appearance is modeled only locally based on linear profiles and weak learners, altogether leading to segmentation errors from landmark ambiguities and limited search coverage. We present a new method for 3D SSM segmentation based on 3D Random Forest Regression Voting. For each surface landmark, a Random Regression Forest is trained that learns a 3D spatial displacement function between the according reference landmark and a set of surrounding sample points, based on an infinite set of non-local randomized 3D Haar-like features. Landmark search is then conducted omni-directionally within 3D search spaces, where voxelwise forest predictions on landmark position contribute to a common voting map which reflects the overall position estimate. Segmentation experiments were conducted on a set of 45 CT volumes of the human liver, of which 40 images were randomly chosen for training and 5 for testing. Without parameter optimization, using a simple candidate selection and a single resolution approach, excellent results were achieved, while faster convergence and better concavity segmentation were observed, altogether underlining the potential of our approach in terms of increased robustness from distinct landmark detection and from better search coverage.

  19. 3D visualization of geo-scientific data for research and development purposes

    International Nuclear Information System (INIS)

    Mangeot, A.; Tabani, P.; Yven, B.; Dewonck, S.; Napier, B.; Waston, C.J.; Baker, G.R.; Shaw, R.P.

    2012-01-01

    Document available in extended abstract form only. In recent years national geoscience organizations have increasingly utilized 3D model data as an output to the stakeholder community. Advances in both software and hardware have led to an increasing use of 3D depictions of geoscience data alongside the standard 2D data formats such as maps and GIS data. By characterizing geoscience data in 3D, knowledge transfer between geo-scientists and stakeholders is improved as the mindset and thought processes are communicated more effectively in a 3D model than in a 2D flat file format. 3D models allow the user to understand the conceptual basis of the 2D data and aids the decision making process at local, regional and national scales. In April 29 2009 a Memorandum of Understanding has been signed between BGS and Andra in order to provide an improved mechanism for technical cooperation and collaboration in the Earth sciences. A specific agreement was signed the 1 December 2009 to evaluate the capacity of a 3D software called GeoVisionary to represent the Underground research Laboratory and its environment. GeoVisionary is the result of collaboration between Virtalis and the British Geological Survey. Combining a powerful data engine with a virtual geological tool-kit enables geo-scientists to visualize, analyze and share large datasets seamlessly in an immersive, real time environment A typical GeoVisionary environment contains one or more the following: 3D terrain files, Aerial photography, Bitmap overlays of specialized data, Vector shapes and outlines, 3D object Models. The key benefits are: Continuously stream geometry and photography in real time, Visualise 2D GIS data in immersive 3D stereo, Diverse datasets in a single environment, 'Fly' to any part of the data in seconds, Infinitely scalable, Prepare and evaluate before you begin fieldwork, Enhance team-working and increased efficiency of field operations, Clearer communication of results. Now, the 3D model has been

  20. Development of a 3D consistent 1D neutronics model for reactor core simulation

    International Nuclear Information System (INIS)

    Lee, Ki Bog; Joo, Han Gyu; Cho, Byung Oh; Zee, Sung Quun

    2001-02-01

    In this report a 3D consistent 1D model based on nonlinear analytic nodal method is developed to reproduce the 3D results. During the derivation, the current conservation factor (CCF) is introduced which guarantees the same axial neutron currents obtained from the 1D equation as the 3D reference values. Furthermore in order to properly use 1D group constants, a new 1D group constants representation scheme employing tables for the fuel temperature, moderator density and boron concentration is developed and functionalized for the control rod tip position. To test the 1D kinetics model with CCF, several steady state and transient calculations were performed and compared with 3D reference values. The errors of K-eff values were reduced about one tenth when using CCF without significant computational overhead. And the errors of power distribution were decreased to the range of one fifth or tenth at steady state calculation. The 1D kinetics model with CCF and the 1D group constant functionalization employing tables as a function of control rod tip position can provide preciser results at the steady state and transient calculation. Thus it is expected that the 1D kinetics model derived in this report can be used in the safety analysis, reactor real time simulation coupled with system analysis code, operator support system etc.

  1. On the Usability and Usefulness of 3d (geo)visualizations - a Focus on Virtual Reality Environments

    Science.gov (United States)

    Çöltekin, A.; Lokka, I.; Zahner, M.

    2016-06-01

    Whether and when should we show data in 3D is an on-going debate in communities conducting visualization research. A strong opposition exists in the information visualization (Infovis) community, and seemingly unnecessary/unwarranted use of 3D, e.g., in plots, bar or pie charts, is heavily criticized. The scientific visualization (Scivis) community, on the other hand, is more supportive of the use of 3D as it allows `seeing' invisible phenomena, or designing and printing things that are used in e.g., surgeries, educational settings etc. Geographic visualization (Geovis) stands between the Infovis and Scivis communities. In geographic information science, most visuo-spatial analyses have been sufficiently conducted in 2D or 2.5D, including analyses related to terrain and much of the urban phenomena. On the other hand, there has always been a strong interest in 3D, with similar motivations as in Scivis community. Among many types of 3D visualizations, a popular one that is exploited both for visual analysis and visualization is the highly realistic (geo)virtual environments. Such environments may be engaging and memorable for the viewers because they offer highly immersive experiences. However, it is not yet well-established if we should opt to show the data in 3D; and if yes, a) what type of 3D we should use, b) for what task types, and c) for whom. In this paper, we identify some of the central arguments for and against the use of 3D visualizations around these three considerations in a concise interdisciplinary literature review.

  2. Illustrative visualization of 3D city models

    Science.gov (United States)

    Doellner, Juergen; Buchholz, Henrik; Nienhaus, Marc; Kirsch, Florian

    2005-03-01

    This paper presents an illustrative visualization technique that provides expressive representations of large-scale 3D city models, inspired by the tradition of artistic and cartographic visualizations typically found in bird"s-eye view and panoramic maps. We define a collection of city model components and a real-time multi-pass rendering algorithm that achieves comprehensible, abstract 3D city model depictions based on edge enhancement, color-based and shadow-based depth cues, and procedural facade texturing. Illustrative visualization provides an effective visual interface to urban spatial information and associated thematic information complementing visual interfaces based on the Virtual Reality paradigm, offering a huge potential for graphics design. Primary application areas include city and landscape planning, cartoon worlds in computer games, and tourist information systems.

  3. 1D and 3D anthropometric data application on public transport vehicle layout and on oil and gas laboratories work environment design.

    Science.gov (United States)

    Pastura, F C H; Guimarães, C P; Zamberlan, M C P; Cid, G L; Santos, V S; Streit, P; Paranhos, A G; Cobbe, R T; Cobbe, K T; Batista, D S

    2012-01-01

    The goal of this paper is to present 1D and 3D anthropometric data applied to two distinct design situations: one related to the interior layout of a public transport vehicle and another one related to oil and gas laboratories work environment design. On this study, the 1D anthropometric data were extracted from the Brazilian anthropometric database developed by INT and the 3D anthropometric data were obtained using a Cyberware 3D whole body scanner. A second purpose of this paper is to present the 3D human scanning data as a tool that can help designers on decision making.

  4. 3D MODEL ATMOSPHERES FOR EXTREMELY LOW-MASS WHITE DWARFS

    Energy Technology Data Exchange (ETDEWEB)

    Tremblay, P.-E. [Space Telescope Science Institute, 3700 San Martin Drive, Baltimore, MD, 21218 (United States); Gianninas, A.; Kilic, M. [Department of Physics and Astronomy, University of Oklahoma, 440 W. Brooks St., Norman, OK, 73019 (United States); Ludwig, H.-G. [Zentrum für Astronomie der Universität Heidelberg, Landessternwarte, Königstuhl 12, D-69117 Heidelberg (Germany); Steffen, M. [Leibniz-Institut für Astrophysik Potsdam, An der Sternwarte 16, D-14482 Potsdam (Germany); Freytag, B. [Department of Physics and Astronomy at Uppsala University, Regementsvägen 1, Box 516, SE-75120 Uppsala (Sweden); Hermes, J. J., E-mail: tremblay@stsci.edu [Department of Physics, University of Warwick, Coventry CV4 7AL (United Kingdom)

    2015-08-20

    We present an extended grid of mean three-dimensional (3D) spectra for low-mass, pure-hydrogen atmosphere DA white dwarfs (WDs). We use CO5BOLD radiation-hydrodynamics 3D simulations covering T{sub eff} = 6000–11,500 K and log g = 5–6.5 (g in cm s{sup −2}) to derive analytical functions to convert spectroscopically determined 1D temperatures and surface gravities to 3D atmospheric parameters. Along with the previously published 3D models, the 1D to 3D corrections are now available for essentially all known convective DA WDs (i.e., log g = 5–9). For low-mass WDs, the correction in temperature is relatively small (a few percent at the most), but the surface gravities measured from the 3D models are lower by as much as 0.35 dex. We revisit the spectroscopic analysis of the extremely low-mass (ELM) WDs, and demonstrate that the 3D models largely resolve the discrepancies seen in the radius and mass measurements for relatively cool ELM WDs in eclipsing double WD and WD + millisecond pulsar binary systems. We also use the 3D corrections to revise the boundaries of the ZZ Ceti instability strip, including the recently found ELM pulsators.

  5. D Recording and Modelling of Middle-Age Fortress in Dense Vegetation Environment

    Science.gov (United States)

    Koehl, M.; Courtois, Y.; Guillemin, S.

    2017-08-01

    The Schwartzenbourg castle is a Middle-Ages fortress which was built in 1261. It is situated above the valley of Munster in Alsace, France. It was mainly used as a fortified place and a jail. In the early 15th century, the structure has deteriorated. Even after some repairs, it fell into ruins during the Thirty Years' war (1618-1648) and stayed uninhabited. During World War I, the German army used the place as a vantage point and also built a blockhouse inside the ruins. Nowadays, the ruins are gradually collapsing and the remains of the old walls are completely covered by thick plants. The goal of this project was to create a 3D-model of the site before closing its access, which became too dangerous for people. This modelling is divided into two elements: on one hand, a digital terrain model (DTM) of the site in order to replace the castle and to analyze the background of its original environment; on the other hand, a 3D modelling of the ruins of the castle invaded by the vegetation. Indeed, the main difficulty of the measurement is obviously the dense vegetation which hides the castle. Held back for years outside the castle, it has now become an integral part of the ruins. This vegetation is finally today usually the first threat of heritage buildings. After a preliminary inspection of the site as well as difficulties of the project, the first step consisted of the survey of the whole environment of the site. We will therefore describe the different phases of the survey with the initial implementation of a georeferenced network on site. We will present the terrestrial laser scanning (TLS) surveys, then complementary surveys carried out by aerial photogrammetry. To be implemented, we had to wait for an advanced autumn in order to have as few leaves on trees as possible. The major step of processing of point clouds described in this paper is then the extraction of a DTM by using techniques to pass through the vegetation, or better to segment the points into

  6. FY 1991 report on the results of the contract R and D of the human sense measuring application technology. 3. R and D of a technology to present the mock environment; 1991 nendo ningen kankaku keisoku oyo gijutsu no kenkyu kaihatsu seika hokokusho. 3. Mogi kankyo teiji gijutsu no kenkyu kaihatsu

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1992-03-01

    As a part of the R and D of a technology to present the mock environment, the following R and D were conducted: (1) method to estimate thermal amenity by life scene of worker; (2) radiation model contributing to improvement of working environment; (3) methods to measure/evaluate/improve the combined environment of working environment/living environment at power plants. In (1), the following were carried out: development of equipment to present thermal environment by life scene and by human body part; measurement of thermal environment; measurement of physiological reaction; measurement of mental reaction; construction of human body thermal model. In (2), the target of the R and D is to develop artificial solar radiation equipment by which the outdoor natural radiation environment can be simulated. The targeted reproduced wave length area of photovoltaic unit model is 400-20,000nm. Therefore, in FY 1991, the selection of photovoltaic unit model parts was experimentally confirmed. The sheet exothermic body of the solar heat reproducing wall heater model was experimentally evaluated to study applicability. In (3), the paper took up 'a study on a method to present/evaluate/improve the composite environment,' and made a basic study on a method to measure/evaluate air transmission sound/solid transmission sound/low-frequency sound. (NEDO)

  7. FY 1991 report on the results of the contract R and D of the human sense measuring application technology. 3. R and D of a technology to present the mock environment; 1991 nendo ningen kankaku keisoku oyo gijutsu no kenkyu kaihatsu seika hokokusho. 3. Mogi kankyo teiji gijutsu no kenkyu kaihatsu

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1992-03-01

    As a part of the R and D of a technology to present the mock environment, the following R and D were conducted: (1) method to estimate thermal amenity by life scene of worker; (2) radiation model contributing to improvement of working environment; (3) methods to measure/evaluate/improve the combined environment of working environment/living environment at power plants. In (1), the following were carried out: development of equipment to present thermal environment by life scene and by human body part; measurement of thermal environment; measurement of physiological reaction; measurement of mental reaction; construction of human body thermal model. In (2), the target of the R and D is to develop artificial solar radiation equipment by which the outdoor natural radiation environment can be simulated. The targeted reproduced wave length area of photovoltaic unit model is 400-20,000nm. Therefore, in FY 1991, the selection of photovoltaic unit model parts was experimentally confirmed. The sheet exothermic body of the solar heat reproducing wall heater model was experimentally evaluated to study applicability. In (3), the paper took up 'a study on a method to present/evaluate/improve the composite environment,' and made a basic study on a method to measure/evaluate air transmission sound/solid transmission sound/low-frequency sound. (NEDO)

  8. SYNRAD3D photon propagation and scattering simulations

    International Nuclear Information System (INIS)

    Dugan, G; Sagan, D

    2013-01-01

    The Bmad software library has been used very successfully at Cornell for modeling relativistic charged particles in storage rings and linacs. Associated with this library are a number of programs used for lattice design and analysis. Recently, as part of the CESRTA program, a new program that uses the Bmad library, called Synrad3D, has been developed to track synchrotron radiation photons generated in storage rings and linacs. The motivation for developing Synrad3D was to estimate the energy and position distribution of photon absorption sites, which are critical inputs to codes which model the growth of electron clouds. Synrad3D includes scattering from the vacuum chamber walls, based on X-ray data from an LBNL database for the smooth-surface reflectivity, and an analytical model for diffuse scattering from a surface with finite roughness. Synrad3D can handle any planar lattice and a wide variety of vacuum chamber profiles. In the following sections, the general approach used in Synrad3D will be described. The models used for the vacuum chamber, for specular reflection, and for diffuse reflection, will be described. Examples of the application to the program to predict the radiation environment in the CESRTA ring will be presented. Comparison of the scattering model with X-ray data from DAΦNE will be given. Finally, an application of the program to predict the radiation environment in the ILC damping ring will be shown

  9. Automatic 3d Building Model Generations with Airborne LiDAR Data

    Science.gov (United States)

    Yastikli, N.; Cetin, Z.

    2017-11-01

    LiDAR systems become more and more popular because of the potential use for obtaining the point clouds of vegetation and man-made objects on the earth surface in an accurate and quick way. Nowadays, these airborne systems have been frequently used in wide range of applications such as DEM/DSM generation, topographic mapping, object extraction, vegetation mapping, 3 dimensional (3D) modelling and simulation, change detection, engineering works, revision of maps, coastal management and bathymetry. The 3D building model generation is the one of the most prominent applications of LiDAR system, which has the major importance for urban planning, illegal construction monitoring, 3D city modelling, environmental simulation, tourism, security, telecommunication and mobile navigation etc. The manual or semi-automatic 3D building model generation is costly and very time-consuming process for these applications. Thus, an approach for automatic 3D building model generation is needed in a simple and quick way for many studies which includes building modelling. In this study, automatic 3D building models generation is aimed with airborne LiDAR data. An approach is proposed for automatic 3D building models generation including the automatic point based classification of raw LiDAR point cloud. The proposed point based classification includes the hierarchical rules, for the automatic production of 3D building models. The detailed analyses for the parameters which used in hierarchical rules have been performed to improve classification results using different test areas identified in the study area. The proposed approach have been tested in the study area which has partly open areas, forest areas and many types of the buildings, in Zekeriyakoy, Istanbul using the TerraScan module of TerraSolid. The 3D building model was generated automatically using the results of the automatic point based classification. The obtained results of this research on study area verified that automatic 3D

  10. AUTOMATIC 3D BUILDING MODEL GENERATIONS WITH AIRBORNE LiDAR DATA

    Directory of Open Access Journals (Sweden)

    N. Yastikli

    2017-11-01

    Full Text Available LiDAR systems become more and more popular because of the potential use for obtaining the point clouds of vegetation and man-made objects on the earth surface in an accurate and quick way. Nowadays, these airborne systems have been frequently used in wide range of applications such as DEM/DSM generation, topographic mapping, object extraction, vegetation mapping, 3 dimensional (3D modelling and simulation, change detection, engineering works, revision of maps, coastal management and bathymetry. The 3D building model generation is the one of the most prominent applications of LiDAR system, which has the major importance for urban planning, illegal construction monitoring, 3D city modelling, environmental simulation, tourism, security, telecommunication and mobile navigation etc. The manual or semi-automatic 3D building model generation is costly and very time-consuming process for these applications. Thus, an approach for automatic 3D building model generation is needed in a simple and quick way for many studies which includes building modelling. In this study, automatic 3D building models generation is aimed with airborne LiDAR data. An approach is proposed for automatic 3D building models generation including the automatic point based classification of raw LiDAR point cloud. The proposed point based classification includes the hierarchical rules, for the automatic production of 3D building models. The detailed analyses for the parameters which used in hierarchical rules have been performed to improve classification results using different test areas identified in the study area. The proposed approach have been tested in the study area which has partly open areas, forest areas and many types of the buildings, in Zekeriyakoy, Istanbul using the TerraScan module of TerraSolid. The 3D building model was generated automatically using the results of the automatic point based classification. The obtained results of this research on study area verified

  11. A FAST METHOD FOR MEASURING THE SIMILARITY BETWEEN 3D MODEL AND 3D POINT CLOUD

    Directory of Open Access Journals (Sweden)

    Z. Zhang

    2016-06-01

    Full Text Available This paper proposes a fast method for measuring the partial Similarity between 3D Model and 3D point Cloud (SimMC. It is crucial to measure SimMC for many point cloud-related applications such as 3D object retrieval and inverse procedural modelling. In our proposed method, the surface area of model and the Distance from Model to point Cloud (DistMC are exploited as measurements to calculate SimMC. Here, DistMC is defined as the weighted distance of the distances between points sampled from model and point cloud. Similarly, Distance from point Cloud to Model (DistCM is defined as the average distance of the distances between points in point cloud and model. In order to reduce huge computational burdens brought by calculation of DistCM in some traditional methods, we define SimMC as the ratio of weighted surface area of model to DistMC. Compared to those traditional SimMC measuring methods that are only able to measure global similarity, our method is capable of measuring partial similarity by employing distance-weighted strategy. Moreover, our method is able to be faster than other partial similarity assessment methods. We demonstrate the superiority of our method both on synthetic data and laser scanning data.

  12. Development of ITER 3D neutronics model and nuclear analyses

    International Nuclear Information System (INIS)

    Zeng, Q.; Zheng, S.; Lu, L.; Li, Y.; Ding, A.; Hu, H.; Wu, Y.

    2007-01-01

    ITER nuclear analyses rely on the calculations with the three-dimensional (3D) Monte Carlo code e.g. the widely-used MCNP. However, continuous changes in the design of the components require the 3D neutronics model for nuclear analyses should be updated. Nevertheless, the modeling of a complex geometry with MCNP by hand is a very time-consuming task. It is an efficient way to develop CAD-based interface code for automatic conversion from CAD models to MCNP input files. Based on the latest CAD model and the available interface codes, the two approaches of updating 3D nuetronics model have been discussed by ITER IT (International Team): The first is to start with the existing MCNP model 'Brand' and update it through a combination of direct modification of the MCNP input file and generation of models for some components directly from the CAD data; The second is to start from the full CAD model, make the necessary simplifications, and generate the MCNP model by one of the interface codes. MCAM as an advanced CAD-based MCNP interface code developed by FDS Team in China has been successfully applied to update the ITER 3D neutronics model by adopting the above two approaches. The Brand model has been updated to generate portions of the geometry based on the newest CAD model by MCAM. MCAM has also successfully performed conversion to MCNP neutronics model from a full ITER CAD model which is simplified and issued by ITER IT to benchmark the above interface codes. Based on the two updated 3D neutronics models, the related nuclear analyses are performed. This paper presents the status of ITER 3D modeling by using MCAM and its nuclear analyses, as well as a brief introduction of advanced version of MCAM. (authors)

  13. 3D Reflection Map Modeling for Optical Emitter-receiver Pairs

    DEFF Research Database (Denmark)

    Christensen, Henrik Vie

    2004-01-01

    A model for a model-based 3D-position determination system for a passive object is presented. Infrared emitter/receiver pairs are proposed as sensing part to acquire information on a ball shaped object's position. A 3D reflection map model is derived trough geometrical considerations. The model...

  14. NEDE: an open-source scripting suite for developing experiments in 3D virtual environments.

    Science.gov (United States)

    Jangraw, David C; Johri, Ansh; Gribetz, Meron; Sajda, Paul

    2014-09-30

    As neuroscientists endeavor to understand the brain's response to ecologically valid scenarios, many are leaving behind hyper-controlled paradigms in favor of more realistic ones. This movement has made the use of 3D rendering software an increasingly compelling option. However, mastering such software and scripting rigorous experiments requires a daunting amount of time and effort. To reduce these startup costs and make virtual environment studies more accessible to researchers, we demonstrate a naturalistic experimental design environment (NEDE) that allows experimenters to present realistic virtual stimuli while still providing tight control over the subject's experience. NEDE is a suite of open-source scripts built on the widely used Unity3D game development software, giving experimenters access to powerful rendering tools while interfacing with eye tracking and EEG, randomizing stimuli, and providing custom task prompts. Researchers using NEDE can present a dynamic 3D virtual environment in which randomized stimulus objects can be placed, allowing subjects to explore in search of these objects. NEDE interfaces with a research-grade eye tracker in real-time to maintain precise timing records and sync with EEG or other recording modalities. Python offers an alternative for experienced programmers who feel comfortable mastering and integrating the various toolboxes available. NEDE combines many of these capabilities with an easy-to-use interface and, through Unity's extensive user base, a much more substantial body of assets and tutorials. Our flexible, open-source experimental design system lowers the barrier to entry for neuroscientists interested in developing experiments in realistic virtual environments. Copyright © 2014 Elsevier B.V. All rights reserved.

  15. Probabilistic reasoning for assembly-based 3D modeling

    KAUST Repository

    Chaudhuri, Siddhartha; Kalogerakis, Evangelos; Guibas, Leonidas; Koltun, Vladlen

    2011-01-01

    Assembly-based modeling is a promising approach to broadening the accessibility of 3D modeling. In assembly-based modeling, new models are assembled from shape components extracted from a database. A key challenge in assembly-based modeling

  16. Brandenburg 3D - a comprehensive 3D Subsurface Model, Conception of an Infrastructure Node and a Web Application

    Science.gov (United States)

    Kerschke, Dorit; Schilling, Maik; Simon, Andreas; Wächter, Joachim

    2014-05-01

    The Energiewende and the increasing scarcity of raw materials will lead to an intensified utilization of the subsurface in Germany. Within this context, geological 3D modeling is a fundamental approach for integrated decision and planning processes. Initiated by the development of the European Geospatial Infrastructure INSPIRE, the German State Geological Offices started digitizing their predominantly analog archive inventory. Until now, a comprehensive 3D subsurface model of Brandenburg did not exist. Therefore the project B3D strived to develop a new 3D model as well as a subsequent infrastructure node to integrate all geological and spatial data within the Geodaten-Infrastruktur Brandenburg (Geospatial Infrastructure, GDI-BB) and provide it to the public through an interactive 2D/3D web application. The functionality of the web application is based on a client-server architecture. Server-sided, all available spatial data is published through GeoServer. GeoServer is designed for interoperability and acts as the reference implementation of the Open Geospatial Consortium (OGC) Web Feature Service (WFS) standard that provides the interface that allows requests for geographical features. In addition, GeoServer implements, among others, the high performance certified compliant Web Map Service (WMS) that serves geo-referenced map images. For publishing 3D data, the OGC Web 3D Service (W3DS), a portrayal service for three-dimensional geo-data, is used. The W3DS displays elements representing the geometry, appearance, and behavior of geographic objects. On the client side, the web application is solely based on Free and Open Source Software and leans on the JavaScript API WebGL that allows the interactive rendering of 2D and 3D graphics by means of GPU accelerated usage of physics and image processing as part of the web page canvas without the use of plug-ins. WebGL is supported by most web browsers (e.g., Google Chrome, Mozilla Firefox, Safari, and Opera). The web

  17. Shape: A 3D Modeling Tool for Astrophysics.

    Science.gov (United States)

    Steffen, Wolfgang; Koning, Nicholas; Wenger, Stephan; Morisset, Christophe; Magnor, Marcus

    2011-04-01

    We present a flexible interactive 3D morpho-kinematical modeling application for astrophysics. Compared to other systems, our application reduces the restrictions on the physical assumptions, data type, and amount that is required for a reconstruction of an object's morphology. It is one of the first publicly available tools to apply interactive graphics to astrophysical modeling. The tool allows astrophysicists to provide a priori knowledge about the object by interactively defining 3D structural elements. By direct comparison of model prediction with observational data, model parameters can then be automatically optimized to fit the observation. The tool has already been successfully used in a number of astrophysical research projects.

  18. MODELING THE DECAY IN AN HBIM STARTING FROM 3D POINT CLOUDS. A FOLLOWED APPROACH FOR CULTURAL HERITAGE KNOWLEDGE

    Directory of Open Access Journals (Sweden)

    F. Chiabrando

    2017-08-01

    Full Text Available The recent trends in architectural data management imply the scientific and professional collaborations of several disciplines involved in the design, restoration and maintenance. It seems an achieved concept that, in the next future, all the information connected to new interventions or conservation activities on historical buildings will be managed by using a BIM platform. Nowadays the actual range or image based metric survey techniques (mainly produced by using Terrestrial Laser Scanner or photogrammetric platform today more based on projective geometry allow to generate 3D point clouds, 3D models, orthophotos and other outputs with assessed accuracy. The subsequent conversion of 3D information into parametric components, especially in an historical environment, is not easy and has a lot of open issues. According to the actual BIM commercial software and to the embedded tools or plugin, the paper deals with the methodology followed for the realization of two parametric 3D models (Palazzo Sarmatoris and Smistamento RoundHouse, two historical building in the north-west part of Italy. The paper describes the proposed workflow according to the employed plug-in for automatic reconstruction and to the solution adopted for the well-known problems connected to the modeling phase such as the vaults realization or the 3D irregular surfaces modeling. Finally, the studied strategy for mapping the decay in a BIM environment and the connected results with the conclusions and future perspectives are critically discussed.

  19. Modeling the Decay in AN Hbim Starting from 3d Point Clouds. a Followed Approach for Cultural Heritage Knowledge

    Science.gov (United States)

    Chiabrando, F.; Lo Turco, M.; Rinaudo, F.

    2017-08-01

    The recent trends in architectural data management imply the scientific and professional collaborations of several disciplines involved in the design, restoration and maintenance. It seems an achieved concept that, in the next future, all the information connected to new interventions or conservation activities on historical buildings will be managed by using a BIM platform. Nowadays the actual range or image based metric survey techniques (mainly produced by using Terrestrial Laser Scanner or photogrammetric platform today more based on projective geometry) allow to generate 3D point clouds, 3D models, orthophotos and other outputs with assessed accuracy. The subsequent conversion of 3D information into parametric components, especially in an historical environment, is not easy and has a lot of open issues. According to the actual BIM commercial software and to the embedded tools or plugin, the paper deals with the methodology followed for the realization of two parametric 3D models (Palazzo Sarmatoris and Smistamento RoundHouse, two historical building in the north-west part of Italy). The paper describes the proposed workflow according to the employed plug-in for automatic reconstruction and to the solution adopted for the well-known problems connected to the modeling phase such as the vaults realization or the 3D irregular surfaces modeling. Finally, the studied strategy for mapping the decay in a BIM environment and the connected results with the conclusions and future perspectives are critically discussed.

  20. Chemotaxis of C. elegans in 3D media: a model for navigation of undulatory microswimmers

    Science.gov (United States)

    Patel, Amar; Bilbao, Alejandro; Rahman, Mizanur; Vanapalli, Siva; Blawzdziewicz, Jerzy

    2017-11-01

    While the natural environment of C. elegans consists of complex 3D media (e.g., decomposing organic matter and water), most studies of chemotactic behavior of this nematode are limited to 2D. We present a 3D chemotaxis model that combines a realistic geometrical representation of body movements associated with 3D maneuvers, an analysis of mechanical interactions of the nematode body with the surrounding medium to determine nematode trajectories, and a simple memory-function description of chemosensory apparatus that controls the frequency, magnitude, and timing of turning maneuvers. We show that two main chemotaxis strategies of C. elegans moving in 2D, i.e., the biased random walk and gradual turn, are effective also in 3D, provided that 2D turns are supplemented by the roll maneuvers that enable 3D reorientation. Optimal choices of chemosensing and gait-control parameters are discussed; we show that the nematode can maintain efficient chemotaxis in burrowing and swimming by adjusting the undulation frequency alone, without changing the chemotactic component of the body control. Understanding how C. elegans efficiently navigates in 3D media may help in developing self-navigating artificial microswimmers. Supported by NSF Grant No. CBET 1603627.

  1. METRIC EVALUATION PIPELINE FOR 3D MODELING OF URBAN SCENES

    Directory of Open Access Journals (Sweden)

    M. Bosch

    2017-05-01

    Full Text Available Publicly available benchmark data and metric evaluation approaches have been instrumental in enabling research to advance state of the art methods for remote sensing applications in urban 3D modeling. Most publicly available benchmark datasets have consisted of high resolution airborne imagery and lidar suitable for 3D modeling on a relatively modest scale. To enable research in larger scale 3D mapping, we have recently released a public benchmark dataset with multi-view commercial satellite imagery and metrics to compare 3D point clouds with lidar ground truth. We now define a more complete metric evaluation pipeline developed as publicly available open source software to assess semantically labeled 3D models of complex urban scenes derived from multi-view commercial satellite imagery. Evaluation metrics in our pipeline include horizontal and vertical accuracy and completeness, volumetric completeness and correctness, perceptual quality, and model simplicity. Sources of ground truth include airborne lidar and overhead imagery, and we demonstrate a semi-automated process for producing accurate ground truth shape files to characterize building footprints. We validate our current metric evaluation pipeline using 3D models produced using open source multi-view stereo methods. Data and software is made publicly available to enable further research and planned benchmarking activities.

  2. Metric Evaluation Pipeline for 3d Modeling of Urban Scenes

    Science.gov (United States)

    Bosch, M.; Leichtman, A.; Chilcott, D.; Goldberg, H.; Brown, M.

    2017-05-01

    Publicly available benchmark data and metric evaluation approaches have been instrumental in enabling research to advance state of the art methods for remote sensing applications in urban 3D modeling. Most publicly available benchmark datasets have consisted of high resolution airborne imagery and lidar suitable for 3D modeling on a relatively modest scale. To enable research in larger scale 3D mapping, we have recently released a public benchmark dataset with multi-view commercial satellite imagery and metrics to compare 3D point clouds with lidar ground truth. We now define a more complete metric evaluation pipeline developed as publicly available open source software to assess semantically labeled 3D models of complex urban scenes derived from multi-view commercial satellite imagery. Evaluation metrics in our pipeline include horizontal and vertical accuracy and completeness, volumetric completeness and correctness, perceptual quality, and model simplicity. Sources of ground truth include airborne lidar and overhead imagery, and we demonstrate a semi-automated process for producing accurate ground truth shape files to characterize building footprints. We validate our current metric evaluation pipeline using 3D models produced using open source multi-view stereo methods. Data and software is made publicly available to enable further research and planned benchmarking activities.

  3. CityGML - Interoperable semantic 3D city models

    Science.gov (United States)

    Gröger, Gerhard; Plümer, Lutz

    2012-07-01

    CityGML is the international standard of the Open Geospatial Consortium (OGC) for the representation and exchange of 3D city models. It defines the three-dimensional geometry, topology, semantics and appearance of the most relevant topographic objects in urban or regional contexts. These definitions are provided in different, well-defined Levels-of-Detail (multiresolution model). The focus of CityGML is on the semantical aspects of 3D city models, its structures, taxonomies and aggregations, allowing users to employ virtual 3D city models for advanced analysis and visualization tasks in a variety of application domains such as urban planning, indoor/outdoor pedestrian navigation, environmental simulations, cultural heritage, or facility management. This is in contrast to purely geometrical/graphical models such as KML, VRML, or X3D, which do not provide sufficient semantics. CityGML is based on the Geography Markup Language (GML), which provides a standardized geometry model. Due to this model and its well-defined semantics and structures, CityGML facilitates interoperable data exchange in the context of geo web services and spatial data infrastructures. Since its standardization in 2008, CityGML has become used on a worldwide scale: tools from notable companies in the geospatial field provide CityGML interfaces. Many applications and projects use this standard. CityGML is also having a strong impact on science: numerous approaches use CityGML, particularly its semantics, for disaster management, emergency responses, or energy-related applications as well as for visualizations, or they contribute to CityGML, improving its consistency and validity, or use CityGML, particularly its different Levels-of-Detail, as a source or target for generalizations. This paper gives an overview of CityGML, its underlying concepts, its Levels-of-Detail, how to extend it, its applications, its likely future development, and the role it plays in scientific research. Furthermore, its

  4. Uav-Based 3d Urban Environment Monitoring

    Science.gov (United States)

    Boonpook, Wuttichai; Tan, Yumin; Liu, Huaqing; Zhao, Binbin; He, Lingfeng

    2018-04-01

    Unmanned Aerial Vehicle (UAV) based remote sensing can be used to make three-dimensions (3D) mapping with great flexibility, besides the ability to provide high resolution images. In this paper we propose a quick-change detection method on UAV images by combining altitude from Digital Surface Model (DSM) and texture analysis from images. Cases of UAV images with and without georeferencing are both considered. Research results show that the accuracy of change detection can be enhanced with georeferencing procedure, and the accuracy and precision of change detection on UAV images which are collected both vertically and obliquely but without georeferencing also have a good performance.

  5. Precipitation Processes Developed During ARM (1997), TOGA COARE (1992) GATE (1974), SCSMEX (1998), and KWAJEX (1999): Consistent 3D, Semi-3D and 3D Cloud Resolving Model Simulations

    Science.gov (United States)

    Tao, W.-K.; Hou, A.; Atlas, R.; Starr, D.; Sud, Y.

    2003-01-01

    Real clouds and cloud systems are inherently three-dimensional (3D). Because of the limitations in computer resources, however, most cloud-resolving models (CRMs) today are still two-dimensional (2D) have been used to study the response of clouds to large-scale forcing. IN these 3D simulators, the model domain was small, and the integration time was 6 hours. Only recently have 3D experiments been performed for multi-day periods for tropical clouds systems with large horizontal domains at the National Center of Atmospheric Research (NCAR) and at NASA Goddard Space Center. At Goddard, a 3D cumulus Ensemble (GCE) model was used to simulate periods during TOGA COARE, GATE, SCSMEX, ARM, and KWAJEX using a 512 by 512 km domain (with 2-km resolution). The result indicate that surface precipitation and latent heating profiles are very similar between the 2D and 3D GCE model simulation. The major objective of this paper are: (1) to assess the performance of the super-parametrization technique, (2) calculate and examine the surface energy (especially radiation) and water budget, and (3) identify the differences and similarities in the organization and entrainment rates of convection between simulated 2D and 3D cloud systems.

  6. Interpretation and mapping of geological features using mobile devices for 3D outcrop modelling

    Science.gov (United States)

    Buckley, Simon J.; Kehl, Christian; Mullins, James R.; Howell, John A.

    2016-04-01

    Advances in 3D digital geometric characterisation have resulted in widespread adoption in recent years, with photorealistic models utilised for interpretation, quantitative and qualitative analysis, as well as education, in an increasingly diverse range of geoscience applications. Topographic models created using lidar and photogrammetry, optionally combined with imagery from sensors such as hyperspectral and thermal cameras, are now becoming commonplace in geoscientific research. Mobile devices (tablets and smartphones) are maturing rapidly to become powerful field computers capable of displaying and interpreting 3D models directly in the field. With increasingly high-quality digital image capture, combined with on-board sensor pose estimation, mobile devices are, in addition, a source of primary data, which can be employed to enhance existing geological models. Adding supplementary image textures and 2D annotations to photorealistic models is therefore a desirable next step to complement conventional field geoscience. This contribution reports on research into field-based interpretation and conceptual sketching on images and photorealistic models on mobile devices, motivated by the desire to utilise digital outcrop models to generate high quality training images (TIs) for multipoint statistics (MPS) property modelling. Representative training images define sedimentological concepts and spatial relationships between elements in the system, which are subsequently modelled using artificial learning to populate geocellular models. Photorealistic outcrop models are underused sources of quantitative and qualitative information for generating TIs, explored further in this research by linking field and office workflows through the mobile device. Existing textured models are loaded to the mobile device, allowing rendering in a 3D environment. Because interpretation in 2D is more familiar and comfortable for users, the developed application allows new images to be captured

  7. Vision-based building energy diagnostics and retrofit analysis using 3D thermography and building information modeling

    Science.gov (United States)

    Ham, Youngjib

    localization issues of 2D thermal image-based inspection, a new computer vision-based method is presented for automated 3D spatio-thermal modeling of building environments from images and localizing the thermal images into the 3D reconstructed scenes, which helps better characterize the as-is condition of existing buildings in 3D. By using these models, auditors can conduct virtual walk-through in buildings and explore the as-is condition of building geometry and the associated thermal conditions in 3D. Second, to address the challenges in qualitative and subjective interpretation of visual data, a new model-based method is presented to convert the 3D thermal profiles of building environments into their associated energy performance metrics. More specifically, the Energy Performance Augmented Reality (EPAR) models are formed which integrate the actual 3D spatio-thermal models ('as-is') with energy performance benchmarks ('as-designed') in 3D. In the EPAR models, the presence and location of potential energy problems in building environments are inferred based on performance deviations. The as-is thermal resistances of the building assemblies are also calculated at the level of mesh vertex in 3D. Then, based on the historical weather data reflecting energy load for space conditioning, the amount of heat transfer that can be saved by improving the as-is thermal resistances of the defective areas to the recommended level is calculated, and the equivalent energy cost for this saving is estimated. The outcome provides building practitioners with unique information that can facilitate energy efficient retrofit decision-makings. This is a major departure from offhand calculations that are based on historical cost data of industry best practices. Finally, to improve the reliability of BIM-based energy performance modeling and analysis for existing buildings, a new model-based automated method is presented to map actual thermal resistance measurements at the level of 3D vertexes to the

  8. Remote listening and passive acoustic detection in a 3-D environment

    Science.gov (United States)

    Barnhill, Colin

    Teleconferencing environments are a necessity in business, education and personal communication. They allow for the communication of information to remote locations without the need for travel and the necessary time and expense required for that travel. Visual information can be communicated using cameras and monitors. The advantage of visual communication is that an image can capture multiple objects and convey them, using a monitor, to a large group of people regardless of the receiver's location. This is not the case for audio. Currently, most experimental teleconferencing systems' audio is based on stereo recording and reproduction techniques. The problem with this solution is that it is only effective for one or two receivers. To accurately capture a sound environment consisting of multiple sources and to recreate that for a group of people is an unsolved problem. This work will focus on new methods of multiple source 3-D environment sound capture and applications using these captured environments. Using spherical microphone arrays, it is now possible to capture a true 3-D environment A spherical harmonic transform on the array's surface allows us to determine the basis functions (spherical harmonics) for all spherical wave solutions (up to a fixed order). This spherical harmonic decomposition (SHD) allows us to not only look at the time and frequency characteristics of an audio signal but also the spatial characteristics of an audio signal. In this way, a spherical harmonic transform is analogous to a Fourier transform in that a Fourier transform transforms a signal into the frequency domain and a spherical harmonic transform transforms a signal into the spatial domain. The SHD also decouples the input signals from the microphone locations. Using the SHD of a soundfield, new algorithms are available for remote listening, acoustic detection, and signal enhancement The new algorithms presented in this paper show distinct advantages over previous detection and

  9. EXPLORING THE POTENTIAL OF AERIAL PHOTOGRAMMETRY FOR 3D MODELLING OF HIGH-ALPINE ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    K. Legat

    2016-03-01

    Based on the very promising results, some general recommendations for aerial photogrammetry processing in high-alpine areas are made to achieve best possible accuracy of the final 3D-, 2.5D- and 2D products.

  10. Table of 3D organ model IDs and organ names (PART-OF Tree) - BodyParts3D | LSDB Archive [Life Science Database Archive metadata

    Lifescience Database Archive (English)

    Full Text Available List Contact us BodyParts3D Table of 3D organ model IDs and organ names (PART-OF Tree) Data detail Data name Table of 3D org...an model IDs and organ names (PART-OF Tree) DOI 10.18908/lsdba.nbdc00837-002 Description of ...data contents List of downloadable 3D organ models in a tab-delimited text file format, describing the correspondence between 3D org...an model IDs and organ names available in PART-OF Tree. D...atabase Site Policy | Contact Us Table of 3D organ model IDs and organ names (PART-OF Tree) - BodyParts3D | LSDB Archive ...

  11. Development of a 3D bone marrow adipose tissue model.

    Science.gov (United States)

    Fairfield, Heather; Falank, Carolyne; Farrell, Mariah; Vary, Calvin; Boucher, Joshua M; Driscoll, Heather; Liaw, Lucy; Rosen, Clifford J; Reagan, Michaela R

    2018-01-26

    Over the past twenty years, evidence has accumulated that biochemically and spatially defined networks of extracellular matrix, cellular components, and interactions dictate cellular differentiation, proliferation, and function in a variety of tissue and diseases. Modeling in vivo systems in vitro has been undeniably necessary, but when simplified 2D conditions rather than 3D in vitro models are used, the reliability and usefulness of the data derived from these models decreases. Thus, there is a pressing need to develop and validate reliable in vitro models to reproduce specific tissue-like structures and mimic functions and responses of cells in a more realistic manner for both drug screening/disease modeling and tissue regeneration applications. In adipose biology and cancer research, these models serve as physiologically relevant 3D platforms to bridge the divide between 2D cultures and in vivo models, bringing about more reliable and translationally useful data to accelerate benchtop to bedside research. Currently, no model has been developed for bone marrow adipose tissue (BMAT), a novel adipose depot that has previously been overlooked as "filler tissue" but has more recently been recognized as endocrine-signaling and systemically relevant. Herein we describe the development of the first 3D, BMAT model derived from either human or mouse bone marrow (BM) mesenchymal stromal cells (MSCs). We found that BMAT models can be stably cultured for at least 3 months in vitro, and that myeloma cells (5TGM1, OPM2 and MM1S cells) can be cultured on these for at least 2 weeks. Upon tumor cell co-culture, delipidation occurred in BMAT adipocytes, suggesting a bidirectional relationship between these two important cell types in the malignant BM niche. Overall, our studies suggest that 3D BMAT represents a "healthier," more realistic tissue model that may be useful for elucidating the effects of MAT on tumor cells, and tumor cells on MAT, to identify novel therapeutic

  12. 2D and 3D modelling of magnetic and resistivity data from Aespoe

    International Nuclear Information System (INIS)

    Mattsson, Haakan

    2011-05-01

    This report presents results from modelling of geophysical data. Ground magnetic and geo electric data were collected in 1988 as part of the pre-investigations carried out before the construction of the Aespoe Hard Rock Laboratory (HRL). The work presented in this report is an evaluation of the magnetic and geo electric data with the focus on estimating variations in geometry and dip of some of the possible deformation zones indicated in lineament interpretations presented earlier. This was done by 2D forward magnetic modelling, 2D forward resistivity modelling and 3D inversion of the magnetic data. The specific aims of this work are: 1. Produce magnetic 2D forward models across 12 selected linked lineaments. 2. Produce a 3D susceptibility model of the entire data set of Aespoe. 3. Use 2D forward resistivity modelling to produce electric anomaly response diagrams for a dipole-dipole survey across low resistivity zones with various dips. The results of the modelling work will mainly be used as supportive information for deterministic geological modelling of deformation zones and rock units in the vicinity of the Aespoe HRL. The results of the 2D forward modelling of magnetic data show geologically reasonable solutions, and in most cases it is possible to make reliable estimates of the width and orientation of the cause of the targeted lineament. The possible deformation zones generally dip steeply (80 deg-90 deg) and have a width of c. 30-50 m. In some cases the modelled lineament has a diffuse character with low amplitude, which makes the model solution uncertain. Two 3D susceptibility models were created by use of inversion of the ground magnetic data; one coarse model of the entire Island of Aespoe and one more detailed model of the south-eastern peninsula of the Island, covering the volume of the Aespoe HRL. The two models fit nicely to the measured data and they are geologically realistic. It is possible to identify well-defined bodies (rock volumes) of

  13. 3-D numerical modelling of flow around a groin

    DEFF Research Database (Denmark)

    Miller, R.; Roulund, A.; Sumer, B. Mutlu

    2003-01-01

    A 3-D flow code, EllipSys3D, has been implemented to simulate the 3-D flow around a groin in steady current. The k  turbulence model has been used for closure. Two kinds of groins are considered: (1) A vertical-wall groin, and (2) A groin with a side slope. Steady-flow simulations were conducted...

  14. Finite element modeling of a 3D coupled foot-boot model.

    Science.gov (United States)

    Qiu, Tian-Xia; Teo, Ee-Chon; Yan, Ya-Bo; Lei, Wei

    2011-12-01

    Increasingly, musculoskeletal models of the human body are used as powerful tools to study biological structures. The lower limb, and in particular the foot, is of interest because it is the primary physical interaction between the body and the environment during locomotion. The goal of this paper is to adopt the finite element (FE) modeling and analysis approaches to create a state-of-the-art 3D coupled foot-boot model for future studies on biomechanical investigation of stress injury mechanism, foot wear design and parachute landing fall simulation. In the modeling process, the foot-ankle model with lower leg was developed based on Computed Tomography (CT) images using ScanIP, Surfacer and ANSYS. Then, the boot was represented by assembling the FE models of upper, insole, midsole and outsole built based on the FE model of the foot-ankle, and finally the coupled foot-boot model was generated by putting together the models of the lower limb and boot. In this study, the FE model of foot and ankle was validated during balance standing. There was a good agreement in the overall patterns of predicted and measured plantar pressure distribution published in literature. The coupled foot-boot model will be fully validated in the subsequent works under both static and dynamic loading conditions for further studies on injuries investigation in military and sports, foot wear design and characteristics of parachute landing impact in military. Copyright © 2011 IPEM. Published by Elsevier Ltd. All rights reserved.

  15. 3D Building Models Segmentation Based on K-Means++ Cluster Analysis

    Science.gov (United States)

    Zhang, C.; Mao, B.

    2016-10-01

    3D mesh model segmentation is drawing increasing attentions from digital geometry processing field in recent years. The original 3D mesh model need to be divided into separate meaningful parts or surface patches based on certain standards to support reconstruction, compressing, texture mapping, model retrieval and etc. Therefore, segmentation is a key problem for 3D mesh model segmentation. In this paper, we propose a method to segment Collada (a type of mesh model) 3D building models into meaningful parts using cluster analysis. Common clustering methods segment 3D mesh models by K-means, whose performance heavily depends on randomized initial seed points (i.e., centroid) and different randomized centroid can get quite different results. Therefore, we improved the existing method and used K-means++ clustering algorithm to solve this problem. Our experiments show that K-means++ improves both the speed and the accuracy of K-means, and achieve good and meaningful results.

  16. 3D BUILDING MODELS SEGMENTATION BASED ON K-MEANS++ CLUSTER ANALYSIS

    Directory of Open Access Journals (Sweden)

    C. Zhang

    2016-10-01

    Full Text Available 3D mesh model segmentation is drawing increasing attentions from digital geometry processing field in recent years. The original 3D mesh model need to be divided into separate meaningful parts or surface patches based on certain standards to support reconstruction, compressing, texture mapping, model retrieval and etc. Therefore, segmentation is a key problem for 3D mesh model segmentation. In this paper, we propose a method to segment Collada (a type of mesh model 3D building models into meaningful parts using cluster analysis. Common clustering methods segment 3D mesh models by K-means, whose performance heavily depends on randomized initial seed points (i.e., centroid and different randomized centroid can get quite different results. Therefore, we improved the existing method and used K-means++ clustering algorithm to solve this problem. Our experiments show that K-means++ improves both the speed and the accuracy of K-means, and achieve good and meaningful results.

  17. The 3D Reference Earth Model: Status and Preliminary Results

    Science.gov (United States)

    Moulik, P.; Lekic, V.; Romanowicz, B. A.

    2017-12-01

    In the 20th century, seismologists constructed models of how average physical properties (e.g. density, rigidity, compressibility, anisotropy) vary with depth in the Earth's interior. These one-dimensional (1D) reference Earth models (e.g. PREM) have proven indispensable in earthquake location, imaging of interior structure, understanding material properties under extreme conditions, and as a reference in other fields, such as particle physics and astronomy. Over the past three decades, new datasets motivated more sophisticated efforts that yielded models of how properties vary both laterally and with depth in the Earth's interior. Though these three-dimensional (3D) models exhibit compelling similarities at large scales, differences in the methodology, representation of structure, and dataset upon which they are based, have prevented the creation of 3D community reference models. As part of the REM-3D project, we are compiling and reconciling reference seismic datasets of body wave travel-time measurements, fundamental mode and overtone surface wave dispersion measurements, and normal mode frequencies and splitting functions. These reference datasets are being inverted for a long-wavelength, 3D reference Earth model that describes the robust long-wavelength features of mantle heterogeneity. As a community reference model with fully quantified uncertainties and tradeoffs and an associated publically available dataset, REM-3D will facilitate Earth imaging studies, earthquake characterization, inferences on temperature and composition in the deep interior, and be of improved utility to emerging scientific endeavors, such as neutrino geoscience. Here, we summarize progress made in the construction of the reference long period dataset and present a preliminary version of REM-3D in the upper-mantle. In order to determine the level of detail warranted for inclusion in REM-3D, we analyze the spectrum of discrepancies between models inverted with different subsets of the

  18. 3D MODELING WITH PHOTOGRAMMETRY BY UAVS AND MODEL QUALITY VERIFICATION

    Directory of Open Access Journals (Sweden)

    V. Barrile

    2017-11-01

    Full Text Available This paper deals with a test lead by Geomatics laboratory (DICEAM, Mediterranea University of Reggio Calabria, concerning the application of UAV photogrammetry for survey, monitoring and checking. The study case relies with the surroundings of the Department of Agriculture Sciences. In the last years, such area was interested by landslides and survey activities carried out to take the phenomenon under control. For this purpose, a set of digital images were acquired through a UAV equipped with a digital camera and GPS. Successively, the processing for the production of a 3D georeferenced model was performed by using the commercial software Agisoft PhotoScan. Similarly, the use of a terrestrial laser scanning technique allowed to product dense cloud and 3D models of the same area. To assess the accuracy of the UAV-derived 3D models, a comparison between image and range-based methods was performed.

  19. 3D models as a platform for urban analysis and studies on human perception of space

    Science.gov (United States)

    Fisher-Gewirtzman, D.

    2012-10-01

    The objective of this work is to develop an integrated visual analysis and modelling for environmental and urban systems in respect to interior space layout and functionality. This work involves interdisciplinary research efforts that focus primarily on architecture design discipline, yet incorporates experts from other and different disciplines, such as Geoinformatics, computer sciences and environment-behavior studies. This work integrates an advanced Spatial Openness Index (SOI) model within realistic geovisualized Geographical Information System (GIS) environment and assessment using subjective residents' evaluation. The advanced SOI model measures the volume of visible space at any required view point practically, for every room or function. This model enables accurate 3D simulation of the built environment regarding built structure and surrounding vegetation. This paper demonstrates the work on a case study. A 3D model of Neve-Shaanan neighbourhood in Haifa was developed. Students that live in this neighbourhood had participated in this research. Their apartments were modelled in details and inserted into a general model, representing topography and the volumes of buildings. The visual space for each room in every apartment was documented and measured and at the same time the students were asked to answer questions regarding their perception of space and view from their residence. The results of this research work had shown potential contribution to professional users, such as researchers, designers and city planners. This model can be easily used by professionals and by non-professionals such as city dwellers, contractors and developers. This work continues with additional case studies having different building typologies and functions variety, using virtual reality tools.

  20. Using the CAVE virtual-reality environment as an aid to 3-D electromagnetic field computation

    International Nuclear Information System (INIS)

    Turner, L.R.; Levine, D.; Huang, M.; Papka, M.

    1995-01-01

    One of the major problems in three-dimensional (3-D) field computation is visualizing the resulting 3-D field distributions. A virtual-reality environment, such as the CAVE, (CAVE Automatic Virtual Environment) is helping to overcome this problem, thus making the results of computation more usable for designers and users of magnets and other electromagnetic devices. As a demonstration of the capabilities of the CAVE, the elliptical multipole wiggler (EMW), an insertion device being designed for the Advanced Photon Source (APS) now being commissioned at Argonne National Laboratory (ANL), wa made visible, along with its fields and beam orbits. Other uses of the CAVE in preprocessing and postprocessing computation for electromagnetic applications are also discussed

  1. A global database of seismically and non-seismically triggered landslides for 2D/3D numerical modeling

    Science.gov (United States)

    Domej, Gisela; Bourdeau, Céline; Lenti, Luca; Pluta, Kacper

    2017-04-01

    Landsliding is a worldwide common phenomenon. Every year, and ranging in size from very small to enormous, landslides cause all too often loss of life and disastrous damage to infrastructure, property and the environment. One main reason for more frequent catastrophes is the growth of population on the Earth which entails extending urbanization to areas at risk. Landslides are triggered by a variety and combination of causes, among which the role of water and seismic activity appear to have the most serious consequences. In this regard, seismic shaking is of particular interest since topographic elevation as well as the landslide mass itself can trap waves and hence amplify incoming surface waves - a phenomenon known as "site effects". Research on the topic of landsliding due to seismic and non-seismic activity is extensive and a broad spectrum of methods for modeling slope deformation is available. Those methods range from pseudo-static and rigid-block based models to numerical models. The majority is limited to 2D modeling since more sophisticated approaches in 3D are still under development or calibration. However, the effect of lateral confinement as well as the mechanical properties of the adjacent bedrock might be of great importance because they may enhance the focusing of trapped waves in the landslide mass. A database was created to study 3D landslide geometries. It currently contains 277 distinct seismically and non-seismically triggered landslides spread all around the globe whose rupture bodies were measured in all available details. Therefore a specific methodology was developed to maintain predefined standards, to keep the bias as low as possible and to set up a query tool to explore the database. Besides geometry, additional information such as location, date, triggering factors, material, sliding mechanisms, event chronology, consequences, related literature, among other things are stored for every case. The aim of the database is to enable

  2. RELAP5-3D Code Includes ATHENA Features and Models

    International Nuclear Information System (INIS)

    Riemke, Richard A.; Davis, Cliff B.; Schultz, Richard R.

    2006-01-01

    Version 2.3 of the RELAP5-3D computer program includes all features and models previously available only in the ATHENA version of the code. These include the addition of new working fluids (i.e., ammonia, blood, carbon dioxide, glycerol, helium, hydrogen, lead-bismuth, lithium, lithium-lead, nitrogen, potassium, sodium, and sodium-potassium) and a magnetohydrodynamic model that expands the capability of the code to model many more thermal-hydraulic systems. In addition to the new working fluids along with the standard working fluid water, one or more noncondensable gases (e.g., air, argon, carbon dioxide, carbon monoxide, helium, hydrogen, krypton, nitrogen, oxygen, SF 6 , xenon) can be specified as part of the vapor/gas phase of the working fluid. These noncondensable gases were in previous versions of RELAP5-3D. Recently four molten salts have been added as working fluids to RELAP5-3D Version 2.4, which has had limited release. These molten salts will be in RELAP5-3D Version 2.5, which will have a general release like RELAP5-3D Version 2.3. Applications that use these new features and models are discussed in this paper. (authors)

  3. High-Resolution Urban Greenery Mapping for Micro-Climate Modelling Based on 3d City Models

    Science.gov (United States)

    Hofierka, J.; Gallay, M.; Kaňuk, J.; Šupinský, J.; Šašak, J.

    2017-10-01

    Urban greenery has various positive micro-climate effects including mitigation of heat islands. The primary root of heat islands in cities is in absorption of solar radiation by the mass of building structures, roads and other solid materials. The absorbed heat is subsequently re-radiated into the surroundings and increases ambient temperatures. The vegetation can stop and absorb most of incoming solar radiation mostly via the photosynthesis and evapotranspiration process. However, vegetation in mild climate of Europe manifests considerable annual seasonality which can also contribute to the seasonal change in the cooling effect of the vegetation on the urban climate. Modern methods of high-resolution mapping and new generations of sensors have brought opportunity to record the dynamics of urban greenery in a high resolution in spatial, spectral, and temporal domains. In this paper, we use the case study of the city of Košice in Eastern Slovakia to demonstrate the methodology of 3D mapping and modelling the urban greenery during one vegetation season in 2016. The purpose of this monitoring is to capture 3D effects of urban greenery on spatial distribution of solar radiation in urban environment. Terrestrial laser scanning was conducted on four selected sites within Košice in ultra-high spatial resolution. The entire study area, which included these four smaller sites, comprised 4 km2 of the central part of the city was flown within a single airborne lidar and photogrammetric mission to capture the upper parts of buildings and vegetation. The acquired airborne data were used to generate a 3D city model and the time series of terrestrial lidar data were integrated with the 3D city model. The results show that the terrestrial and airborne laser scanning techniques can be effectively used to monitor seasonal changes in foliage of trees in order to assess the transmissivity of the canopy for microclimate modelling.

  4. 3D Visualization Development of SIUE Campus

    Science.gov (United States)

    Nellutla, Shravya

    Geographic Information Systems (GIS) has progressed from the traditional map-making to the modern technology where the information can be created, edited, managed and analyzed. Like any other models, maps are simplified representations of real world. Hence visualization plays an essential role in the applications of GIS. The use of sophisticated visualization tools and methods, especially three dimensional (3D) modeling, has been rising considerably due to the advancement of technology. There are currently many off-the-shelf technologies available in the market to build 3D GIS models. One of the objectives of this research was to examine the available ArcGIS and its extensions for 3D modeling and visualization and use them to depict a real world scenario. Furthermore, with the advent of the web, a platform for accessing and sharing spatial information on the Internet, it is possible to generate interactive online maps. Integrating Internet capacity with GIS functionality redefines the process of sharing and processing the spatial information. Enabling a 3D map online requires off-the-shelf GIS software, 3D model builders, web server, web applications and client server technologies. Such environments are either complicated or expensive because of the amount of hardware and software involved. Therefore, the second objective of this research was to investigate and develop simpler yet cost-effective 3D modeling approach that uses available ArcGIS suite products and the free 3D computer graphics software for designing 3D world scenes. Both ArcGIS Explorer and ArcGIS Online will be used to demonstrate the way of sharing and distributing 3D geographic information on the Internet. A case study of the development of 3D campus for the Southern Illinois University Edwardsville is demonstrated.

  5. Towards a 3d Spatial Urban Energy Modelling Approach

    Science.gov (United States)

    Bahu, J.-M.; Koch, A.; Kremers, E.; Murshed, S. M.

    2013-09-01

    Today's needs to reduce the environmental impact of energy use impose dramatic changes for energy infrastructure and existing demand patterns (e.g. buildings) corresponding to their specific context. In addition, future energy systems are expected to integrate a considerable share of fluctuating power sources and equally a high share of distributed generation of electricity. Energy system models capable of describing such future systems and allowing the simulation of the impact of these developments thus require a spatial representation in order to reflect the local context and the boundary conditions. This paper describes two recent research approaches developed at EIFER in the fields of (a) geo-localised simulation of heat energy demand in cities based on 3D morphological data and (b) spatially explicit Agent-Based Models (ABM) for the simulation of smart grids. 3D city models were used to assess solar potential and heat energy demand of residential buildings which enable cities to target the building refurbishment potentials. Distributed energy systems require innovative modelling techniques where individual components are represented and can interact. With this approach, several smart grid demonstrators were simulated, where heterogeneous models are spatially represented. Coupling 3D geodata with energy system ABMs holds different advantages for both approaches. On one hand, energy system models can be enhanced with high resolution data from 3D city models and their semantic relations. Furthermore, they allow for spatial analysis and visualisation of the results, with emphasis on spatially and structurally correlations among the different layers (e.g. infrastructure, buildings, administrative zones) to provide an integrated approach. On the other hand, 3D models can benefit from more detailed system description of energy infrastructure, representing dynamic phenomena and high resolution models for energy use at component level. The proposed modelling strategies

  6. Numerical fatigue 3D-FE modeling of indirect composite-restored posterior teeth.

    Science.gov (United States)

    Ausiello, Pietro; Franciosa, Pasquale; Martorelli, Massimo; Watts, David C

    2011-05-01

    In restored teeth, stresses at the tooth-restoration interface during masticatory processes may fracture the teeth or the restoration and cracks may grow and propagate. The aim was to apply numerical methodologies to simulate the behavior of a restored tooth and to evaluate fatigue lifetimes before crack failure. Using a CAD-FEM procedure and fatigue mechanic laws, the fatigue damage of a restored molar was numerically estimated. Tessellated surfaces of enamel and dentin were extracted by applying segmentation and classification algorithms, to sets of 2D image data. A user-friendly GUI, which enables selection and visualization of 3D tessellated surfaces, was developed in a MatLab(®) environment. The tooth-boundary surfaces of enamel and dentin were then created by sweeping operations through cross-sections. A class II MOD cavity preparation was then added into the 3D model and tetrahedral mesh elements were generated. Fatigue simulation was performed by combining a preliminary static FEA simulation with classical fatigue mechanical laws. Regions with the shortest fatigue-life were located around the fillets of the class II MOD cavity, where the static stress was highest. The described method can be successfully adopted to generate detailed 3D-FE models of molar teeth, with different cavities and restorative materials. This method could be quickly implemented for other dental or biomechanical applications. Copyright © 2010 Academy of Dental Materials. Published by Elsevier Ltd. All rights reserved.

  7. 3D Modeling of Building Indoor Spaces and Closed Doors from Imagery and Point Clouds

    Directory of Open Access Journals (Sweden)

    Lucía Díaz-Vilariño

    2015-02-01

    Full Text Available 3D models of indoor environments are increasingly gaining importance due to the wide range of applications to which they can be subjected: from redesign and visualization to monitoring and simulation. These models usually exist only for newly constructed buildings; therefore, the development of automatic approaches for reconstructing 3D indoors from imagery and/or point clouds can make the process easier, faster and cheaper. Among the constructive elements defining a building interior, doors are very common elements and their detection can be very useful either for knowing the environment structure, to perform an efficient navigation or to plan appropriate evacuation routes. The fact that doors are topologically connected to walls by being coplanar, together with the unavoidable presence of clutter and occlusions indoors, increases the inherent complexity of the automation of the recognition process. In this work, we present a pipeline of techniques used for the reconstruction and interpretation of building interiors based on point clouds and images. The methodology analyses the visibility problem of indoor environments and goes in depth with door candidate detection. The presented approach is tested in real data sets showing its potential with a high door detection rate and applicability for robust and efficient envelope reconstruction.

  8. Summary on several key techniques in 3D geological modeling.

    Science.gov (United States)

    Mei, Gang

    2014-01-01

    Several key techniques in 3D geological modeling including planar mesh generation, spatial interpolation, and surface intersection are summarized in this paper. Note that these techniques are generic and widely used in various applications but play a key role in 3D geological modeling. There are two essential procedures in 3D geological modeling: the first is the simulation of geological interfaces using geometric surfaces and the second is the building of geological objects by means of various geometric computations such as the intersection of surfaces. Discrete geometric surfaces that represent geological interfaces can be generated by creating planar meshes first and then spatially interpolating; those surfaces intersect and then form volumes that represent three-dimensional geological objects such as rock bodies. In this paper, the most commonly used algorithms of the key techniques in 3D geological modeling are summarized.

  9. AxiSEM3D: a new fast method for global wave propagation in 3-D Earth models with undulating discontinuities

    Science.gov (United States)

    Leng, K.; Nissen-Meyer, T.; van Driel, M.; Al-Attar, D.

    2016-12-01

    We present a new, computationally efficient numerical method to simulate global seismic wave propagation in realistic 3-D Earth models with laterally heterogeneous media and finite boundary perturbations. Our method is a hybrid of pseudo-spectral and spectral element methods (SEM). We characterize the azimuthal dependence of 3-D wavefields in terms of Fourier series, such that the 3-D equations of motion reduce to an algebraic system of coupled 2-D meridional equations, which can be solved by a 2-D spectral element method (based on www.axisem.info). Computational efficiency of our method stems from lateral smoothness of global Earth models (with respect to wavelength) as well as axial singularity of seismic point sources, which jointly confine the Fourier modes of wavefields to a few lower orders. All boundary perturbations that violate geometric spherical symmetry, including Earth's ellipticity, topography and bathymetry, undulations of internal discontinuities such as Moho and CMB, are uniformly considered by means of a Particle Relabeling Transformation.The MPI-based high performance C++ code AxiSEM3D, is now available for forward simulations upon 3-D Earth models with fluid outer core, ellipticity, and both mantle and crustal structures. We show novel benchmarks for global wave solutions in 3-D mantle structures between our method and an independent, fully discretized 3-D SEM with remarkable agreement. Performance comparisons are carried out on three state-of-the-art tomography models, with seismic period going down to 5s. It is shown that our method runs up to two orders of magnitude faster than the 3-D SEM for such settings, and such computational advantage scales favourably with seismic frequency. By examining wavefields passing through hypothetical Gaussian plumes of varying sharpness, we identify in model-wavelength space the limits where our method may lose its advantage.

  10. Illustrating the disassembly of 3D models

    KAUST Repository

    Guo, Jianwei

    2013-06-11

    We present a framework for the automatic disassembly of 3D man-made models and the illustration of the disassembly process. Given an assembled 3D model, we first analyze the individual parts using sharp edge loops and extract the contact faces between each pair of neighboring parts. The contact faces are then used to compute the possible moving directions of each part. We then present a simple algorithm for clustering the sets of the individual parts into meaningful sub-assemblies, which can be used for a hierarchical decomposition. We take the stability of sub-assemblies into account during the decomposition process by considering the upright orientation of the input models. Our framework also provides a user-friendly interface to enable the superimposition of the constraints for the decomposition. Finally, we visualize the disassembly process by generating an animated sequence. The experiments demonstrate that our framework works well for a variety of complex models. © 2013 Elsevier Ltd.

  11. Modelling of MOCVD Reactor: New 3D Approach

    Science.gov (United States)

    Raj, E.; Lisik, Z.; Niedzielski, P.; Ruta, L.; Turczynski, M.; Wang, X.; Waag, A.

    2014-04-01

    The paper presents comparison of two different 3D models of vertical, rotating disc MOCVD reactor used for 3D GaN structure growth. The first one is based on the reactor symmetry, while the second, novel one incorporates only single line of showerhead nozzles. It is shown that both of them can be applied interchangeably regarding the phenomena taking place within the processing area. Moreover, the importance of boundary conditions regarding proper modelling of showerhead cooling and the significance of thermal radiation on temperature field within the modelled structure are presented and analysed. The last phenomenon is erroneously neglected in most of the hitherto studies.

  12. Modelling of MOCVD reactor: new 3D approach

    International Nuclear Information System (INIS)

    Raj, E; Lisik, Z; Niedzielski, P; Ruta, L; Turczynski, M; Wang, X; Waag, A

    2014-01-01

    The paper presents comparison of two different 3D models of vertical, rotating disc MOCVD reactor used for 3D GaN structure growth. The first one is based on the reactor symmetry, while the second, novel one incorporates only single line of showerhead nozzles. It is shown that both of them can be applied interchangeably regarding the phenomena taking place within the processing area. Moreover, the importance of boundary conditions regarding proper modelling of showerhead cooling and the significance of thermal radiation on temperature field within the modelled structure are presented and analysed. The last phenomenon is erroneously neglected in most of the hitherto studies.

  13. Magnetic materials and 3D finite element modeling

    CERN Document Server

    Bastos, Joao Pedro A

    2014-01-01

    Magnetic Materials and 3D Finite Element Modeling explores material characterization and finite element modeling (FEM) applications. This book relates to electromagnetic analysis based on Maxwell’s equations and application of the finite element (FE) method to low frequency devices. A great source for senior undergraduate and graduate students in electromagnetics, it also supports industry professionals working in magnetics, electromagnetics, ferromagnetic materials science and electrical engineering. The authors present current concepts on ferromagnetic material characterizations and losses. They provide introductory material; highlight basic electromagnetics, present experimental and numerical modeling related to losses and focus on FEM applied to 3D applications. They also explain various formulations, and discuss numerical codes.

  14. Human lung fibroblast-derived matrix facilitates vascular morphogenesis in 3D environment and enhances skin wound healing.

    Science.gov (United States)

    Du, Ping; Suhaeri, Muhammad; Ha, Sang Su; Oh, Seung Ja; Kim, Sang-Heon; Park, Kwideok

    2017-05-01

    Extracellular matrix (ECM) is crucial to many aspects of vascular morphogenesis and maintenance of vasculature function. Currently the recapitulation of angiogenic ECM microenvironment is still challenging, due mainly to its diverse components and complex organization. Here we investigate the angiogenic potential of human lung fibroblast-derived matrix (hFDM) in creating a three-dimensional (3D) vascular construct. hFDM was obtained via decellularization of in vitro cultured human lung fibroblasts and analyzed via immunofluorescence staining and ELISA, which detect multiple ECM macromolecules and angiogenic growth factors (GFs). Human umbilical vein endothelial cells (HUVECs) morphology was more elongated and better proliferative on hFDM than on gelatin-coated substrate. To prepare 3D construct, hFDM is collected, quantitatively analyzed, and incorporated in collagen hydrogel (Col) with HUVECs. Capillary-like structure (CLS) formation at 7day was significantly better with the groups containing higher doses of hFDM compared to the Col group (control). Moreover, the group (Col/hFDM/GFs) with both hFDM and angiogenic GFs (VEGF, bFGF, SDF-1) showed the synergistic activity on CLS formation and found much larger capillary lumen diameters with time. Further analysis of hFDM via angiogenesis antibody array kit reveals abundant biochemical cues, such as angiogenesis-related cytokines, GFs, and proteolytic enzymes. Significantly up-regulated expression of VE-cadherin and ECM-specific integrin subunits was also noticed in Col/hFDM/GFs. In addition, transplantation of Col/hFMD/GFs with HUVECs in skin wound model presents more effective re-epithelialization, many regenerated hair follicles, better transplanted cells viability, and advanced neovascularization. We believe that current system is a very promising platform for 3D vasculature construction in vitro and for cell delivery toward therapeutic applications in vivo. Functional 3D vasculature construction in vitro is still

  15. Comparison and analysis of 1D/2D/3D neutronics modeling for a fusion reactor

    International Nuclear Information System (INIS)

    Li, J.; Zeng, Q.; Chen, M.; Jiang, J.; Wu, Y.

    2007-01-01

    During the course of analyzing the characteristics for fusion reactors, the refined calculations are needed to confirm that the nuclear design requirements are met. Since the long computational time is consumed, the refined three-dimensional (3D) representation has been used primarily for establishing the baseline reference values, analyzing problems which cannot be reduced by symmetry considerations to lower dimensions, or where a high level of accuracy is desired locally. The two-dimensional (2D) or one-dimensional (1D) description leads itself readily to resolve many problems, such as the studies for the material fraction optimization, or for the blanket size optimization. The purpose of this paper is to find out the differences among different geometric descriptions, which can guide the way to approximate and simplify the computational model. The fusion power reactor named FDS-II was designed as an advanced fusion power reactor to demonstrate and validate the commercialization of fusion power by Institute of Plasma Physics, Chinese Academy of Science. In this contribution, the dual-cooled lithium lead (DLL) blanket of FDS-II was used as a reference for neutronics comparisons and analyses. The geometric descriptions include 1D concentric sphere model, 1D, 2D and 3D cylinder models. The home-developed multi-functional neutronics analysis code system VisualBUS, the Monte Carlo transport code MCNP and nuclear data library HENDL have been used for these analyses. The neutron wall loading distribution, tritium breeding ratio (TBR) and nuclear heat were calculated to evaluate the nuclear performance. The 3D calculation has been used as a comparison reference because it has the least errors in the treatment of geometry. It is suggested that the value of TBR calculated by the 1D approach should be greater than 1.3 to satisfy the practical need of tritium self-sufficiency. The distribution of nuclear heat based on the 2D and 3D models were similar since they all consider

  16. Physical Environment as a 3-D Textbook: Design and Development of a Prototype

    Science.gov (United States)

    Kong, Seng Yeap; Yaacob, Naziaty Mohd; Ariffin, Ati Rosemary Mohd

    2015-01-01

    The use of the physical environment as a three-dimensional (3-D) textbook is not a common practice in educational facilities design. Previous researches documented that little progress has been made to incorporate environmental education (EE) into architecture, especially among the conventional designers who are often constrained by the budget and…

  17. TeCo3D: a 3D telecooperation application based on VRML and Java

    Science.gov (United States)

    Mauve, Martin

    1998-12-01

    In this paper we present a method for sharing collaboration- unaware VRML content, e.g. 3D models which were not specifically developed for use in a distributed environment. This functionality is an essential requirement for the inclusion of arbitrary VRML content, as generated by standard CAD or animation software, into teleconferencing sessions. We have developed a 3D TeleCooperation (TeCo3D) prototype to demonstrate the feasibility of our approach. The basic services provided by the prototype are the distribution of cooperation unaware VRML content, the sharing of user interactions, and the joint viewing of the content. In order to achieve maximum portability, the prototype was developed completely in Java. This paper presents general aspects of sharing VRML content as well as the concepts, the architecture and the services of the TeCo3D prototype. Our approach relies on existing VRML browsers as the VRML presentation and execution engines while reliable multicast is used as the means of communication to provide for scalability.

  18. Arbitrary modeling of TSVs for 3D integrated circuits

    CERN Document Server

    Salah, Khaled; El-Rouby, Alaa

    2014-01-01

    This book presents a wide-band and technology independent, SPICE-compatible RLC model for through-silicon vias (TSVs) in 3D integrated circuits. This model accounts for a variety of effects, including skin effect, depletion capacitance and nearby contact effects. Readers will benefit from in-depth coverage of concepts and technology such as 3D integration, Macro modeling, dimensional analysis and compact modeling, as well as closed form equations for the through silicon via parasitics. Concepts covered are demonstrated by using TSVs in applications such as a spiral inductor?and inductive-based

  19. Multiple-point statistical simulation for hydrogeological models: 3-D training image development and conditioning strategies

    Science.gov (United States)

    Høyer, Anne-Sophie; Vignoli, Giulio; Mejer Hansen, Thomas; Thanh Vu, Le; Keefer, Donald A.; Jørgensen, Flemming

    2017-12-01

    Most studies on the application of geostatistical simulations based on multiple-point statistics (MPS) to hydrogeological modelling focus on relatively fine-scale models and concentrate on the estimation of facies-level structural uncertainty. Much less attention is paid to the use of input data and optimal construction of training images. For instance, even though the training image should capture a set of spatial geological characteristics to guide the simulations, the majority of the research still relies on 2-D or quasi-3-D training images. In the present study, we demonstrate a novel strategy for 3-D MPS modelling characterized by (i) realistic 3-D training images and (ii) an effective workflow for incorporating a diverse group of geological and geophysical data sets. The study covers an area of 2810 km2 in the southern part of Denmark. MPS simulations are performed on a subset of the geological succession (the lower to middle Miocene sediments) which is characterized by relatively uniform structures and dominated by sand and clay. The simulated domain is large and each of the geostatistical realizations contains approximately 45 million voxels with size 100 m × 100 m × 5 m. Data used for the modelling include water well logs, high-resolution seismic data, and a previously published 3-D geological model. We apply a series of different strategies for the simulations based on data quality, and develop a novel method to effectively create observed spatial trends. The training image is constructed as a relatively small 3-D voxel model covering an area of 90 km2. We use an iterative training image development strategy and find that even slight modifications in the training image create significant changes in simulations. Thus, this study shows how to include both the geological environment and the type and quality of input information in order to achieve optimal results from MPS modelling. We present a practical workflow to build the training image and

  20. A 3D Geometry Model Search Engine to Support Learning

    Science.gov (United States)

    Tam, Gary K. L.; Lau, Rynson W. H.; Zhao, Jianmin

    2009-01-01

    Due to the popularity of 3D graphics in animation and games, usage of 3D geometry deformable models increases dramatically. Despite their growing importance, these models are difficult and time consuming to build. A distance learning system for the construction of these models could greatly facilitate students to learn and practice at different…

  1. Added value of an autosterioscopic multiview 3-D display for advertising in a public environment

    NARCIS (Netherlands)

    de Boer, Chantal N.; Verleur, R.; Heuvelman, A.; Heynderickx, Ingrid

    2010-01-01

    The rapid development of new media has made it increasingly possible to present people with ever richer experiences. The two experiments in this paper examine the mediating role of presence in a 3-D display as compared to a 2-D display with respect to commercials in a public environment. The results

  2. 3D Model Generation From the Engineering Drawing

    Science.gov (United States)

    Vaský, Jozef; Eliáš, Michal; Bezák, Pavol; Červeňanská, Zuzana; Izakovič, Ladislav

    2010-01-01

    The contribution deals with the transformation of engineering drawings in a paper form into a 3D computer representation. A 3D computer model can be further processed in CAD/CAM system, it can be modified, archived, and a technical drawing can be then generated from it as well. The transformation process from paper form to the data one is a complex and difficult one, particularly owing to the different types of drawings, forms of displayed objects and encountered errors and deviations from technical standards. The algorithm for 3D model generating from an orthogonal vector input representing a simplified technical drawing of the rotational part is described in this contribution. The algorithm was experimentally implemented as ObjectARX application in the AutoCAD system and the test sample as the representation of the rotational part was used for verificaton.

  3. CliniSpace: a multiperson 3D online immersive training environment accessible through a browser.

    Science.gov (United States)

    Dev, Parvati; Heinrichs, W LeRoy; Youngblood, Patricia

    2011-01-01

    Immersive online medical environments, with dynamic virtual patients, have been shown to be effective for scenario-based learning (1). However, ease of use and ease of access have been barriers to their use. We used feedback from prior evaluation of these projects to design and develop CliniSpace. To improve usability, we retained the richness of prior virtual environments but modified the user interface. To improve access, we used a Software-as-a-Service (SaaS) approach to present a richly immersive 3D environment within a web browser.

  4. Combining 3d Volume and Mesh Models for Representing Complicated Heritage Buildings

    Science.gov (United States)

    Tsai, F.; Chang, H.; Lin, Y.-W.

    2017-08-01

    This study developed a simple but effective strategy to combine 3D volume and mesh models for representing complicated heritage buildings and structures. The idea is to seamlessly integrate 3D parametric or polyhedral models and mesh-based digital surfaces to generate a hybrid 3D model that can take advantages of both modeling methods. The proposed hybrid model generation framework is separated into three phases. Firstly, after acquiring or generating 3D point clouds of the target, these 3D points are partitioned into different groups. Secondly, a parametric or polyhedral model of each group is generated based on plane and surface fitting algorithms to represent the basic structure of that region. A "bare-bones" model of the target can subsequently be constructed by connecting all 3D volume element models. In the third phase, the constructed bare-bones model is used as a mask to remove points enclosed by the bare-bones model from the original point clouds. The remaining points are then connected to form 3D surface mesh patches. The boundary points of each surface patch are identified and these boundary points are projected onto the surfaces of the bare-bones model. Finally, new meshes are created to connect the projected points and original mesh boundaries to integrate the mesh surfaces with the 3D volume model. The proposed method was applied to an open-source point cloud data set and point clouds of a local historical structure. Preliminary results indicated that the reconstructed hybrid models using the proposed method can retain both fundamental 3D volume characteristics and accurate geometric appearance with fine details. The reconstructed hybrid models can also be used to represent targets in different levels of detail according to user and system requirements in different applications.

  5. Single-walled carbon nanotubes alter Schwann cell behavior differentially within 2D and 3D environments.

    Science.gov (United States)

    Behan, Brenda L; DeWitt, Daniel G; Bogdanowicz, Danielle R; Koppes, Abigail N; Bale, Shyam S; Thompson, Deanna M

    2011-01-01

    Both spinal cord injury (SCI) and large-gap peripheral nerve defects can be debilitating affecting a patient's long-term quality of life and presently, there is no suitable treatment for functional regeneration of these injured tissues. A number of works have suggested the benefits of electrical stimulation to promote both glial migration and neuronal extension. In this work, an electrically conductive hydrogel containing single-walled carbon nanotubes (SWCNT) for neural engineering applications is presented and the Schwann cell (SC) response to SWCNT is examined in both 2D and 3D microenvironments. Results from clonogenic and alamarBlue® assays in 2D indicate that SWCNT (10-50 μg mL(-1)) inhibit SC proliferation but do not affect cell viability. Following SWCNT exposure in 2D, changes in SC morphology can be observed with the nanomaterial attached to the cell membrane at concentrations as low as 10 μg mL(-1). In contrast to the results gathered in 2D, SC embedded within the 3D hydrogel loaded with 10-50 μg mL(-1) of SWCNT exhibited little or no measurable change in cell proliferation, viability, or morphology as assessed using a digestion assay, alamarBlue, and confocal microscopy. Collectively, this highlights that an electrically-conductive SWCNT collagen I-Matrigel™ biomaterial may be suitable for neural tissue engineering and is able to sustain populations of SC. Findings suggest that 2D nanoparticle toxicity assays may not be accurate predictors of the 3D response, further motivating the examination of these materials in a more physiologically relevant environment. Copyright © 2010 Wiley Periodicals, Inc.

  6. Integration of virtual and real scenes within an integral 3D imaging environment

    Science.gov (United States)

    Ren, Jinsong; Aggoun, Amar; McCormick, Malcolm

    2002-11-01

    The Imaging Technologies group at De Montfort University has developed an integral 3D imaging system, which is seen as the most likely vehicle for 3D television avoiding psychological effects. To create real fascinating three-dimensional television programs, a virtual studio that performs the task of generating, editing and integrating the 3D contents involving virtual and real scenes is required. The paper presents, for the first time, the procedures, factors and methods of integrating computer-generated virtual scenes with real objects captured using the 3D integral imaging camera system. The method of computer generation of 3D integral images, where the lens array is modelled instead of the physical camera is described. In the model each micro-lens that captures different elemental images of the virtual scene is treated as an extended pinhole camera. An integration process named integrated rendering is illustrated. Detailed discussion and deep investigation are focused on depth extraction from captured integral 3D images. The depth calculation method from the disparity and the multiple baseline method that is used to improve the precision of depth estimation are also presented. The concept of colour SSD and its further improvement in the precision is proposed and verified.

  7. Underwater 3D filming

    Directory of Open Access Journals (Sweden)

    Roberto Rinaldi

    2014-12-01

    Full Text Available After an experimental phase of many years, 3D filming is now effective and successful. Improvements are still possible, but the film industry achieved memorable success on 3D movie’s box offices due to the overall quality of its products. Special environments such as space (“Gravity” and the underwater realm look perfect to be reproduced in 3D. “Filming in space” was possible in “Gravity” using special effects and computer graphic. The underwater realm is still difficult to be handled. Underwater filming in 3D was not that easy and effective as filming in 2D, since not long ago. After almost 3 years of research, a French, Austrian and Italian team realized a perfect tool to film underwater, in 3D, without any constrains. This allows filmmakers to bring the audience deep inside an environment where they most probably will never have the chance to be.

  8. Use of MCAM in creating 3D neutronics model for ITER building

    International Nuclear Information System (INIS)

    Zeng Qin; Wang Guozhong; Dang Tongqiang; Long Pengcheng; Loughlin, Michael

    2012-01-01

    Highlights: ► We created a 3D neutronics model of the ITER building. ► The model was produced from the engineering CAD model by MCAM software. ► The neutron flux map in the ITER building was calculated. - Abstract: The three dimensional (3D) neutronics reference model of International Thermonuclear Experimental Reactor (ITER) only defines the tokamak machine and extends to the bio-shield. In order to meet further 3D neutronics analysis needs, it is necessary to create a 3D reference model of the ITER building. Monte Carlo Automatic Modeling Program for Radiation Transport Simulation (MCAM) was developed as a computer aided design (CAD) based bi-directional interface program between general CAD systems and Monte Carlo radiation transport simulation codes. With the help of MCAM version 4.8, the 3D neutronics model of ITER building was created based on the engineering CAD model. The calculation of the neutron flux map in ITER building during operation showed the correctness and usability of the model. This model is the first detailed ITER building 3D neutronics model and it will be made available to all international organization collaborators as a reference model.

  9. A Service-oriented FPGA-based 3D Model Acquisition System

    Directory of Open Access Journals (Sweden)

    MACHIDON, O. M.

    2015-11-01

    Full Text Available This paper proposes a non-contact, low cost 3D scanning solution using laser striping. The solution is composed of two main parts: the hardware setup - used for acquiring the object's 3D surface information, and the software part - that processes the information and obtains the 3D model representation of the object. We propose two major improvements over the traditional scanning solutions: the 3D information acquisition is based on a reconfigurable hardware platform - a Xilinx Spartan 6 FPGA - which adds flexibility and scalability to the scanning process, while the 3D model reconstruction is remotely available "as a Service", by the means of a web interface that abstracts away the complexity of the underlying processes and improves the performance, while granting easy sharing between users. By separating data capture process from the 3D model reconstruction tasks the system gains in portability - a feature that is absent for most existing solutions. The service-oriented approach brings on a performance gain, since the computational intensive tasks are handled by dedicated servers and ease of use of the system, because the user does not have to bother managing and using the software tools locally.

  10. 3D Printing of Plant Golgi Stacks from Their Electron Tomographic Models.

    Science.gov (United States)

    Mai, Keith Ka Ki; Kang, Madison J; Kang, Byung-Ho

    2017-01-01

    Three-dimensional (3D) printing is an effective tool for preparing tangible 3D models from computer visualizations to assist in scientific research and education. With the recent popularization of 3D printing processes, it is now possible for individual laboratories to convert their scientific data into a physical form suitable for presentation or teaching purposes. Electron tomography is an electron microscopy method by which 3D structures of subcellular organelles or macromolecular complexes are determined at nanometer-level resolutions. Electron tomography analyses have revealed the convoluted membrane architectures of Golgi stacks, chloroplasts, and mitochondria. But the intricacy of their 3D organizations is difficult to grasp from tomographic models illustrated on computer screens. Despite the rapid development of 3D printing technologies, production of organelle models based on experimental data with 3D printing has rarely been documented. In this chapter, we present a simple guide to creating 3D prints of electron tomographic models of plant Golgi stacks using the two most accessible 3D printing technologies.

  11. Geo3DML: A standard-based exchange format for 3D geological models

    Science.gov (United States)

    Wang, Zhangang; Qu, Honggang; Wu, Zixing; Wang, Xianghong

    2018-01-01

    A geological model (geomodel) in three-dimensional (3D) space is a digital representation of the Earth's subsurface, recognized by geologists and stored in resultant geological data (geodata). The increasing demand for data management and interoperable applications of geomodelscan be addressed by developing standard-based exchange formats for the representation of not only a single geological object, but also holistic geomodels. However, current standards such as GeoSciML cannot incorporate all the geomodel-related information. This paper presents Geo3DML for the exchange of 3D geomodels based on the existing Open Geospatial Consortium (OGC) standards. Geo3DML is based on a unified and formal representation of structural models, attribute models and hierarchical structures of interpreted resultant geodata in different dimensional views, including drills, cross-sections/geomaps and 3D models, which is compatible with the conceptual model of GeoSciML. Geo3DML aims to encode all geomodel-related information integrally in one framework, including the semantic and geometric information of geoobjects and their relationships, as well as visual information. At present, Geo3DML and some supporting tools have been released as a data-exchange standard by the China Geological Survey (CGS).

  12. Leishmania amazonensis promastigotes in 3D Collagen I culture: an in vitro physiological environment for the study of extracellular matrix and host cell interactions

    Directory of Open Access Journals (Sweden)

    Debora B. Petropolis

    2014-04-01

    Full Text Available Leishmania amazonensis is the causative agent of American cutaneous leishmaniasis, an important neglected tropical disease. Once Leishmania amazonensis is inoculated into the human host, promastigotes are exposed to the extracellular matrix (ECM of the dermis. However, little is known about the interaction between the ECM and Leishmania promastigotes. In this study we established L. amazonensis promastigote culture in a three-dimensional (3D environment mainly composed of Collagen I (COL I. This 3D culture recreates in vitro some aspects of the human host infection site, enabling the study of the interaction mechanisms of L. amazonensis with the host ECM. Promastigotes exhibited “freeze and run” migration in the 3D COL I matrix, which is completely different from the conventional in vitro swimming mode of migration. Moreover, L. amazonensis promastigotes were able to invade, migrate inside, and remodel the 3D COL I matrix. Promastigote trans-matrix invasion and the freeze and run migration mode were also observed when macrophages were present in the matrix. At least two classes of proteases, metallo- and cysteine proteases, are involved in the 3D COL I matrix degradation caused by Leishmania. Treatment with a mixture of protease inhibitors significantly reduced promastigote invasion and migration through this matrix. Together our results demonstrate that L. amazonensis promastigotes release proteases and actively remodel their 3D environment, facilitating their migration. This raises the possibility that promastigotes actively interact with their 3D environment during the search for their cellular “home”—macrophages. Supporting this hypothesis, promastigotes migrated faster than macrophages in a novel 3D co-culture model.

  13. Establishing 3d numerical reservoir analogues : Modelling the formation of sand bodies in deltaic environments

    NARCIS (Netherlands)

    van der Vegt, H.; Storms, J.E.A.; Walstra, D.J.R.

    2014-01-01

    The assessment and production of hydrocarbon resources incorporates geological models created from core and wireline well data, as well as seismic data. This data is spatially discrete but is used create a spatially continuous model. However, the heterogeneity within depositional environments is on

  14. MRI segmentation by active contours model, 3D reconstruction, and visualization

    Science.gov (United States)

    Lopez-Hernandez, Juan M.; Velasquez-Aguilar, J. Guadalupe

    2005-02-01

    The advances in 3D data modelling methods are becoming increasingly popular in the areas of biology, chemistry and medical applications. The Nuclear Magnetic Resonance Imaging (NMRI) technique has progressed at a spectacular rate over the past few years, its uses have been spread over many applications throughout the body in both anatomical and functional investigations. In this paper we present the application of Zernike polynomials for 3D mesh model of the head using the contour acquired of cross-sectional slices by active contour model extraction and we propose the visualization with OpenGL 3D Graphics of the 2D-3D (slice-surface) information for the diagnostic aid in medical applications.

  15. 3D modeling of high-Tc superconductors by finite element software

    International Nuclear Information System (INIS)

    Zhang Min; Coombs, T A

    2012-01-01

    A three-dimensional (3D) numerical model is proposed to solve the electromagnetic problems involving transport current and background field of a high-T c superconducting (HTS) system. The model is characterized by the E–J power law and H-formulation, and is successfully implemented using finite element software. We first discuss the model in detail, including the mesh methods, boundary conditions and computing time. To validate the 3D model, we calculate the ac loss and trapped field solution for a bulk material and compare the results with the previously verified 2D solutions and an analytical solution. We then apply our model to test some typical problems such as superconducting bulk array and twisted conductors, which cannot be tackled by the 2D models. The new 3D model could be a powerful tool for researchers and engineers to investigate problems with a greater level of complicity.

  16. Spatial Search Techniques for Mobile 3D Queries in Sensor Web Environments

    Directory of Open Access Journals (Sweden)

    James D. Carswell

    2013-03-01

    Full Text Available Developing mobile geo-information systems for sensor web applications involves technologies that can access linked geographical and semantically related Internet information. Additionally, in tomorrow’s Web 4.0 world, it is envisioned that trillions of inexpensive micro-sensors placed throughout the environment will also become available for discovery based on their unique geo-referenced IP address. Exploring these enormous volumes of disparate heterogeneous data on today’s location and orientation aware smartphones requires context-aware smart applications and services that can deal with “information overload”. 3DQ (Three Dimensional Query is our novel mobile spatial interaction (MSI prototype that acts as a next-generation base for human interaction within such geospatial sensor web environments/urban landscapes. It filters information using “Hidden Query Removal” functionality that intelligently refines the search space by calculating the geometry of a three dimensional visibility shape (Vista space at a user’s current location. This 3D shape then becomes the query “window” in a spatial database for retrieving information on only those objects visible within a user’s actual 3D field-of-view. 3DQ reduces information overload and serves to heighten situation awareness on constrained commercial off-the-shelf devices by providing visibility space searching as a mobile web service. The effects of variations in mobile spatial search techniques in terms of query speed vs. accuracy are evaluated and presented in this paper.

  17. Evaluation of the 3d Urban Modelling Capabilities in Geographical Information Systems

    Science.gov (United States)

    Dogru, A. O.; Seker, D. Z.

    2010-12-01

    Geographical Information System (GIS) Technology, which provides successful solutions to basic spatial problems, is currently widely used in 3 dimensional (3D) modeling of physical reality with its developing visualization tools. The modeling of large and complicated phenomenon is a challenging problem in terms of computer graphics currently in use. However, it is possible to visualize that phenomenon in 3D by using computer systems. 3D models are used in developing computer games, military training, urban planning, tourism and etc. The use of 3D models for planning and management of urban areas is very popular issue of city administrations. In this context, 3D City models are produced and used for various purposes. However the requirements of the models vary depending on the type and scope of the application. While a high level visualization, where photorealistic visualization techniques are widely used, is required for touristy and recreational purposes, an abstract visualization of the physical reality is generally sufficient for the communication of the thematic information. The visual variables, which are the principle components of cartographic visualization, such as: color, shape, pattern, orientation, size, position, and saturation are used for communicating the thematic information. These kinds of 3D city models are called as abstract models. Standardization of technologies used for 3D modeling is now available by the use of CityGML. CityGML implements several novel concepts to support interoperability, consistency and functionality. For example it supports different Levels-of-Detail (LoD), which may arise from independent data collection processes and are used for efficient visualization and efficient data analysis. In one CityGML data set, the same object may be represented in different LoD simultaneously, enabling the analysis and visualization of the same object with regard to different degrees of resolution. Furthermore, two CityGML data sets

  18. USING AFFORDABLE DATA CAPTURING DEVICES FOR AUTOMATIC 3D CITY MODELLING

    Directory of Open Access Journals (Sweden)

    B. Alizadehashrafi

    2017-11-01

    Full Text Available In this research project, many movies from UTM Kolej 9, Skudai, Johor Bahru (See Figure 1 were taken by AR. Drone 2. Since the AR drone 2.0 has liquid lens, while flying there were significant distortions and deformations on the converted pictures of the movies. Passive remote sensing (RS applications based on image matching and Epipolar lines such as Agisoft PhotoScan have been tested to create the point clouds and mesh along with 3D models and textures. As the result was not acceptable (See Figure 2, the previous Dynamic Pulse Function based on Ruby programming language were enhanced and utilized to create the 3D models automatically in LoD3. The accuracy of the final 3D model is almost 10 to 20 cm. After rectification and parallel projection of the photos based on some tie points and targets, all the parameters were measured and utilized as an input to the system to create the 3D model automatically in LoD3 in a very high accuracy.

  19. Using Affordable Data Capturing Devices for Automatic 3d City Modelling

    Science.gov (United States)

    Alizadehashrafi, B.; Abdul-Rahman, A.

    2017-11-01

    In this research project, many movies from UTM Kolej 9, Skudai, Johor Bahru (See Figure 1) were taken by AR. Drone 2. Since the AR drone 2.0 has liquid lens, while flying there were significant distortions and deformations on the converted pictures of the movies. Passive remote sensing (RS) applications based on image matching and Epipolar lines such as Agisoft PhotoScan have been tested to create the point clouds and mesh along with 3D models and textures. As the result was not acceptable (See Figure 2), the previous Dynamic Pulse Function based on Ruby programming language were enhanced and utilized to create the 3D models automatically in LoD3. The accuracy of the final 3D model is almost 10 to 20 cm. After rectification and parallel projection of the photos based on some tie points and targets, all the parameters were measured and utilized as an input to the system to create the 3D model automatically in LoD3 in a very high accuracy.

  20. The role of crown architecture for light harvesting and carbon gain in extreme light environments assessed with a structurally realistic 3-D model

    Directory of Open Access Journals (Sweden)

    Valladares, Fernando

    2000-06-01

    Full Text Available Main results from different studies of crown architecture adaptation to extreme light environments are presented. Light capture and carbon gain by plants from low (forest understory and high (open Mediterranean-type ecosystems light environments were simulated with a 3-D model (YPLANT, which was developed specifically to analyse the structural features that determine light interception and photosynthesis at the whole plant level. Distantly related taxa with contrasting architectures exhibited similar efficiencies of light interception (functional convergence. Between habitats large differences in architecture existed depending on whether light capture must be maximised or whether excess photon flux density must be avoided. These differences are realised both at the species level and within a species because of plastic adjustments of crown architecture to the external light environment. Realistic, 3-D architectural models are indispensable tools in this kind of comparative studies due to the intrinsic complexity of plant architecture. Their efficient development requires a fluid exchange of ideas between botanists, ecologists and plant modellers.Se presentan los resultados principales de varios estudios sobre las adaptaciones del follaje a ambientes lumínicos extremos. Plantas de ambientes oscuros (sotobosques de bosques templados y tropicales y de ambientes muy luminosos (ecosistemas abiertos de tipo Mediterráneo han sido estudiadas mediante un modelo (YPLANT que permite la reconstrucción tridimensional de la parte aérea de las plantas e identificar los rasgos estructurales que determinan la interceptación de luz y la fotosíntesis y transpiraci6n potencial a nivel de toda la copa. Taxones no relacionados y con arquitecturas muy diferentes mostraron una eficiencia en la interceptaci6n de luz similar (convergencia funcional. La comparación entre hábitat revelo grandes diferencias arquitecturales dependiendo de si la absorción de luz deb

  1. Modelling human behaviours and reactions under dangerous environment

    OpenAIRE

    Kang, J; Wright, D K; Qin, S F; Zhao, Y

    2005-01-01

    This paper describes the framework of a real-time simulation system to model human behavior and reactions in dangerous environments. The system utilizes the latest 3D computer animation techniques, combined with artificial intelligence, robotics and psychology, to model human behavior, reactions and decision making under expected/unexpected dangers in real-time in virtual environments. The development of the system includes: classification on the conscious/subconscious behaviors and reactions...

  2. MSX-3D: a tool to validate 3D protein models using mass spectrometry.

    Science.gov (United States)

    Heymann, Michaël; Paramelle, David; Subra, Gilles; Forest, Eric; Martinez, Jean; Geourjon, Christophe; Deléage, Gilbert

    2008-12-01

    The technique of chemical cross-linking followed by mass spectrometry has proven to bring valuable information about the protein structure and interactions between proteic subunits. It is an effective and efficient way to experimentally investigate some aspects of a protein structure when NMR and X-ray crystallography data are lacking. We introduce MSX-3D, a tool specifically geared to validate protein models using mass spectrometry. In addition to classical peptides identifications, it allows an interactive 3D visualization of the distance constraints derived from a cross-linking experiment. Freely available at http://proteomics-pbil.ibcp.fr

  3. On singularity formation of a 3D model for incompressible Navier–Stokes equations

    OpenAIRE

    Hou, Thomas Y.; Shi, Zuoqiang; Wang, Shu

    2012-01-01

    We investigate the singularity formation of a 3D model that was recently proposed by Hou and Lei (2009) in [15] for axisymmetric 3D incompressible Navier–Stokes equations with swirl. The main difference between the 3D model of Hou and Lei and the reformulated 3D Navier–Stokes equations is that the convection term is neglected in the 3D model. This model shares many properties of the 3D incompressible Navier–Stokes equations. One of the main results of this paper is that we prove rigorously th...

  4. Tangible 3D modeling of coherent and themed structures

    DEFF Research Database (Denmark)

    Walther, Jeppe Ullè; Bærentzen, J. Andreas; Aanæs, Henrik

    2016-01-01

    We present CubeBuilder, a system for interactive, tangible 3D shape modeling. CubeBuilder allows the user to create a digital 3D model by placing physical, non-interlocking cubic blocks. These blocks may be placed in a completely arbitrary fashion and combined with other objects. In effect......, this turns the task of 3D modeling into a playful activity that hardly requires any learning on the part of the user. The blocks are registered using a depth camera and entered into the cube graph where each block is a node and adjacent blocks are connected by edges. From the cube graph, we transform......, allows the user to tangibly build structures of greater details than the blocks provide in and of themselves. We show a number of shapes that have been modeled by users and are indicative of the expressive power of the system. Furthermore, we demonstrate the scalability of the tangible interface which...

  5. Real-time 3D radiation risk assessment supporting simulation of work in nuclear environments

    International Nuclear Information System (INIS)

    Szoke, I; Louka, M N; Bryntesen, T R; Bratteli, J; Edvardsen, S T; RøEitrheim, K K; Bodor, K

    2014-01-01

    This paper describes the latest developments at the Institute for Energy Technology (IFE) in Norway, in the field of real-time 3D (three-dimensional) radiation risk assessment for the support of work simulation in nuclear environments. 3D computer simulation can greatly facilitate efficient work planning, briefing, and training of workers. It can also support communication within and between work teams, and with advisors, regulators, the media and public, at all the stages of a nuclear installation’s lifecycle. Furthermore, it is also a beneficial tool for reviewing current work practices in order to identify possible gaps in procedures, as well as to support the updating of international recommendations, dissemination of experience, and education of the current and future generation of workers. IFE has been involved in research and development into the application of 3D computer simulation and virtual reality (VR) technology to support work in radiological environments in the nuclear sector since the mid 1990s. During this process, two significant software tools have been developed, the VRdose system and the Halden Planner, and a number of publications have been produced to contribute to improving the safety culture in the nuclear industry. This paper describes the radiation risk assessment techniques applied in earlier versions of the VRdose system and the Halden Planner, for visualising radiation fields and calculating dose, and presents new developments towards implementing a flexible and up-to-date dosimetric package in these 3D software tools, based on new developments in the field of radiation protection. The latest versions of these 3D tools are capable of more accurate risk estimation, permit more flexibility via a range of user choices, and are applicable to a wider range of irradiation situations than their predecessors. (paper)

  6. Real-time 3D radiation risk assessment supporting simulation of work in nuclear environments.

    Science.gov (United States)

    Szőke, I; Louka, M N; Bryntesen, T R; Bratteli, J; Edvardsen, S T; RøEitrheim, K K; Bodor, K

    2014-06-01

    This paper describes the latest developments at the Institute for Energy Technology (IFE) in Norway, in the field of real-time 3D (three-dimensional) radiation risk assessment for the support of work simulation in nuclear environments. 3D computer simulation can greatly facilitate efficient work planning, briefing, and training of workers. It can also support communication within and between work teams, and with advisors, regulators, the media and public, at all the stages of a nuclear installation's lifecycle. Furthermore, it is also a beneficial tool for reviewing current work practices in order to identify possible gaps in procedures, as well as to support the updating of international recommendations, dissemination of experience, and education of the current and future generation of workers.IFE has been involved in research and development into the application of 3D computer simulation and virtual reality (VR) technology to support work in radiological environments in the nuclear sector since the mid 1990s. During this process, two significant software tools have been developed, the VRdose system and the Halden Planner, and a number of publications have been produced to contribute to improving the safety culture in the nuclear industry.This paper describes the radiation risk assessment techniques applied in earlier versions of the VRdose system and the Halden Planner, for visualising radiation fields and calculating dose, and presents new developments towards implementing a flexible and up-to-date dosimetric package in these 3D software tools, based on new developments in the field of radiation protection. The latest versions of these 3D tools are capable of more accurate risk estimation, permit more flexibility via a range of user choices, and are applicable to a wider range of irradiation situations than their predecessors.

  7. 3D shape decomposition and comparison for gallbladder modeling

    Science.gov (United States)

    Huang, Weimin; Zhou, Jiayin; Liu, Jiang; Zhang, Jing; Yang, Tao; Su, Yi; Law, Gim Han; Chui, Chee Kong; Chang, Stephen

    2011-03-01

    This paper presents an approach to gallbladder shape comparison by using 3D shape modeling and decomposition. The gallbladder models can be used for shape anomaly analysis and model comparison and selection in image guided robotic surgical training, especially for laparoscopic cholecystectomy simulation. The 3D shape of a gallbladder is first represented as a surface model, reconstructed from the contours segmented in CT data by a scheme of propagation based voxel learning and classification. To better extract the shape feature, the surface mesh is further down-sampled by a decimation filter and smoothed by a Taubin algorithm, followed by applying an advancing front algorithm to further enhance the regularity of the mesh. Multi-scale curvatures are then computed on the regularized mesh for the robust saliency landmark localization on the surface. The shape decomposition is proposed based on the saliency landmarks and the concavity, measured by the distance from the surface point to the convex hull. With a given tolerance the 3D shape can be decomposed and represented as 3D ellipsoids, which reveal the shape topology and anomaly of a gallbladder. The features based on the decomposed shape model are proposed for gallbladder shape comparison, which can be used for new model selection. We have collected 19 sets of abdominal CT scan data with gallbladders, some shown in normal shape and some in abnormal shapes. The experiments have shown that the decomposed shapes reveal important topology features.

  8. Three-dimensional (3D) printed endovascular simulation models: a feasibility study.

    Science.gov (United States)

    Mafeld, Sebastian; Nesbitt, Craig; McCaslin, James; Bagnall, Alan; Davey, Philip; Bose, Pentop; Williams, Rob

    2017-02-01

    Three-dimensional (3D) printing is a manufacturing process in which an object is created by specialist printers designed to print in additive layers to create a 3D object. Whilst there are initial promising medical applications of 3D printing, a lack of evidence to support its use remains a barrier for larger scale adoption into clinical practice. Endovascular virtual reality (VR) simulation plays an important role in the safe training of future endovascular practitioners, but existing VR models have disadvantages including cost and accessibility which could be addressed with 3D printing. This study sought to evaluate the feasibility of 3D printing an anatomically accurate human aorta for the purposes of endovascular training. A 3D printed model was successfully designed and printed and used for endovascular simulation. The stages of development and practical applications are described. Feedback from 96 physicians who answered a series of questions using a 5 point Likert scale is presented. Initial data supports the value of 3D printed endovascular models although further educational validation is required.

  9. A recipe for consistent 3D management of velocity data and time-depth conversion using Vel-IO 3D

    Science.gov (United States)

    Maesano, Francesco E.; D'Ambrogi, Chiara

    2017-04-01

    3D geological model production and related basin analyses need large and consistent seismic dataset and hopefully well logs to support correlation and calibration; the workflow and tools used to manage and integrate different type of data control the soundness of the final 3D model. Even though seismic interpretation is a basic early step in such workflow, the most critical step to obtain a comprehensive 3D model useful for further analyses is represented by the construction of an effective 3D velocity model and a well constrained time-depth conversion. We present a complex workflow that includes comprehensive management of large seismic dataset and velocity data, the construction of a 3D instantaneous multilayer-cake velocity model, the time-depth conversion of highly heterogeneous geological framework, including both depositional and structural complexities. The core of the workflow is the construction of the 3D velocity model using Vel-IO 3D tool (Maesano and D'Ambrogi, 2017; https://github.com/framae80/Vel-IO3D) that is composed by the following three scripts, written in Python 2.7.11 under ArcGIS ArcPy environment: i) the 3D instantaneous velocity model builder creates a preliminary 3D instantaneous velocity model using key horizons in time domain and velocity data obtained from the analysis of well and pseudo-well logs. The script applies spatial interpolation to the velocity parameters and calculates the value of depth of each point on each horizon bounding the layer-cake velocity model. ii) the velocity model optimizer improves the consistency of the velocity model by adding new velocity data indirectly derived from measured depths, thus reducing the geometrical uncertainties in the areas located far from the original velocity data. iii) the time-depth converter runs the time-depth conversion of any object located inside the 3D velocity model The Vel-IO 3D tool allows one to create 3D geological models consistent with the primary geological constraints (e

  10. Quasi-3D Modelling of Two-Phase Slug Flow in Pipes

    Directory of Open Access Journals (Sweden)

    S. Mo

    2014-03-01

    Full Text Available In this paper, we present progress obtained by the Quasi 3-Dimensional (Q3D model for pipe flows. This model is based on a multi-fluid multi-field formulation with construction and tracking of the large-scale interfaces (LSIs. The computational time is significantly reduced compared to full 3D by using a specially adopted slice-averaging technique. However, the slice-averaging generates new terms in the model equations. These terms are related to important mechanisms such as wall shear stress and turbulence production at side walls. We present some basic performance tests of the Q3D model, including single phase wall friction and the velocities of single Taylor bubbles at inclinations ranging from horizontal to vertical. Finally we report the performance of the model for slug flow in horizontal and 10° inclined pipes. The model reproduces the experimental data satisfactorily for both cases in a very short simulation time compared to full 3D.

  11. Use of MCAM in creating 3D neutronics model for ITER building

    Energy Technology Data Exchange (ETDEWEB)

    Zeng Qin [Institute of Nuclear Energy Safety Technology, Chinese Academy of Sciences, Hefei, Anhui 230031 (China); School of Nuclear Science and Technology, University of Science and Technology of China, Hefei, Anhui 230027 (China); Wang Guozhong, E-mail: mango33@mail.ustc.edu.cn [School of Nuclear Science and Technology, University of Science and Technology of China, Hefei, Anhui 230027 (China); Dang Tongqiang [School of Nuclear Science and Technology, University of Science and Technology of China, Hefei, Anhui 230027 (China); Long Pengcheng [Institute of Nuclear Energy Safety Technology, Chinese Academy of Sciences, Hefei, Anhui 230031 (China); School of Nuclear Science and Technology, University of Science and Technology of China, Hefei, Anhui 230027 (China); Loughlin, Michael [ITER Organization, Route de Vinon sur Verdon, 13115 St. Paul-Lz-Durance (France)

    2012-08-15

    Highlights: Black-Right-Pointing-Pointer We created a 3D neutronics model of the ITER building. Black-Right-Pointing-Pointer The model was produced from the engineering CAD model by MCAM software. Black-Right-Pointing-Pointer The neutron flux map in the ITER building was calculated. - Abstract: The three dimensional (3D) neutronics reference model of International Thermonuclear Experimental Reactor (ITER) only defines the tokamak machine and extends to the bio-shield. In order to meet further 3D neutronics analysis needs, it is necessary to create a 3D reference model of the ITER building. Monte Carlo Automatic Modeling Program for Radiation Transport Simulation (MCAM) was developed as a computer aided design (CAD) based bi-directional interface program between general CAD systems and Monte Carlo radiation transport simulation codes. With the help of MCAM version 4.8, the 3D neutronics model of ITER building was created based on the engineering CAD model. The calculation of the neutron flux map in ITER building during operation showed the correctness and usability of the model. This model is the first detailed ITER building 3D neutronics model and it will be made available to all international organization collaborators as a reference model.

  12. Scalable Multi-Platform Distribution of Spatial 3d Contents

    Science.gov (United States)

    Klimke, J.; Hagedorn, B.; Döllner, J.

    2013-09-01

    Virtual 3D city models provide powerful user interfaces for communication of 2D and 3D geoinformation. Providing high quality visualization of massive 3D geoinformation in a scalable, fast, and cost efficient manner is still a challenging task. Especially for mobile and web-based system environments, software and hardware configurations of target systems differ significantly. This makes it hard to provide fast, visually appealing renderings of 3D data throughout a variety of platforms and devices. Current mobile or web-based solutions for 3D visualization usually require raw 3D scene data such as triangle meshes together with textures delivered from server to client, what makes them strongly limited in terms of size and complexity of the models they can handle. In this paper, we introduce a new approach for provisioning of massive, virtual 3D city models on different platforms namely web browsers, smartphones or tablets, by means of an interactive map assembled from artificial oblique image tiles. The key concept is to synthesize such images of a virtual 3D city model by a 3D rendering service in a preprocessing step. This service encapsulates model handling and 3D rendering techniques for high quality visualization of massive 3D models. By generating image tiles using this service, the 3D rendering process is shifted from the client side, which provides major advantages: (a) The complexity of the 3D city model data is decoupled from data transfer complexity (b) the implementation of client applications is simplified significantly as 3D rendering is encapsulated on server side (c) 3D city models can be easily deployed for and used by a large number of concurrent users, leading to a high degree of scalability of the overall approach. All core 3D rendering techniques are performed on a dedicated 3D rendering server, and thin-client applications can be compactly implemented for various devices and platforms.

  13. Viewing medium affects arm motor performance in 3D virtual environments.

    Science.gov (United States)

    Subramanian, Sandeep K; Levin, Mindy F

    2011-06-30

    2D and 3D virtual reality platforms are used for designing individualized training environments for post-stroke rehabilitation. Virtual environments (VEs) are viewed using media like head mounted displays (HMDs) and large screen projection systems (SPS) which can influence the quality of perception of the environment. We estimated if there were differences in arm pointing kinematics when subjects with and without stroke viewed a 3D VE through two different media: HMD and SPS. Two groups of subjects participated (healthy control, n=10, aged 53.6 ± 17.2 yrs; stroke, n=20, 66.2 ± 11.3 yrs). Arm motor impairment and spasticity were assessed in the stroke group which was divided into mild (n=10) and moderate-to-severe (n=10) sub-groups based on Fugl-Meyer Scores. Subjects pointed (8 times each) to 6 randomly presented targets located at two heights in the ipsilateral, middle and contralateral arm workspaces. Movements were repeated in the same VE viewed using HMD (Kaiser XL50) and SPS. Movement kinematics were recorded using an Optotrak system (Certus, 6 markers, 100 Hz). Upper limb motor performance (precision, velocity, trajectory straightness) and movement pattern (elbow, shoulder ranges and trunk displacement) outcomes were analyzed using repeated measures ANOVAs. For all groups, there were no differences in endpoint trajectory straightness, shoulder flexion and shoulder horizontal adduction ranges and sagittal trunk displacement between the two media. All subjects, however, made larger errors in the vertical direction using HMD compared to SPS. Healthy subjects also made larger errors in the sagittal direction, slower movements overall and used less range of elbow extension for the lower central target using HMD compared to SPS. The mild and moderate-to-severe sub-groups made larger RMS errors with HMD. The only advantage of using the HMD was that movements were 22% faster in the moderate-to-severe stroke sub-group compared to the SPS. Despite the similarity in

  14. Viewing medium affects arm motor performance in 3D virtual environments

    Directory of Open Access Journals (Sweden)

    Subramanian Sandeep K

    2011-06-01

    Full Text Available Abstract Background 2D and 3D virtual reality platforms are used for designing individualized training environments for post-stroke rehabilitation. Virtual environments (VEs are viewed using media like head mounted displays (HMDs and large screen projection systems (SPS which can influence the quality of perception of the environment. We estimated if there were differences in arm pointing kinematics when subjects with and without stroke viewed a 3D VE through two different media: HMD and SPS. Methods Two groups of subjects participated (healthy control, n = 10, aged 53.6 ± 17.2 yrs; stroke, n = 20, 66.2 ± 11.3 yrs. Arm motor impairment and spasticity were assessed in the stroke group which was divided into mild (n = 10 and moderate-to-severe (n = 10 sub-groups based on Fugl-Meyer Scores. Subjects pointed (8 times each to 6 randomly presented targets located at two heights in the ipsilateral, middle and contralateral arm workspaces. Movements were repeated in the same VE viewed using HMD (Kaiser XL50 and SPS. Movement kinematics were recorded using an Optotrak system (Certus, 6 markers, 100 Hz. Upper limb motor performance (precision, velocity, trajectory straightness and movement pattern (elbow, shoulder ranges and trunk displacement outcomes were analyzed using repeated measures ANOVAs. Results For all groups, there were no differences in endpoint trajectory straightness, shoulder flexion and shoulder horizontal adduction ranges and sagittal trunk displacement between the two media. All subjects, however, made larger errors in the vertical direction using HMD compared to SPS. Healthy subjects also made larger errors in the sagittal direction, slower movements overall and used less range of elbow extension for the lower central target using HMD compared to SPS. The mild and moderate-to-severe sub-groups made larger RMS errors with HMD. The only advantage of using the HMD was that movements were 22% faster in the moderate-to-severe stroke sub

  15. The 3D model: explaining densification and deformation mechanisms by using 3D parameter plots.

    Science.gov (United States)

    Picker, Katharina M

    2004-04-01

    The aim of the study was to analyze very differently deforming materials using 3D parameter plots and consequently to gain deeper insights into the densification and deformation process described with the 3D model in order to define an ideal tableting excipient. The excipients used were dicalcium phosphate dihydrate (DCPD), sodium chloride (NaCl), microcrystalline cellulose (MCC), xylitol, mannitol, alpha-lactose monohydrate, maltose, hydroxypropyl methylcellulose (HPMC), sodium carboxymethylcellulose (NaCMC), cellulose acetate (CAC), maize starch, potato starch, pregelatinized starch, and maltodextrine. All of the materials were tableted to graded maximum relative densities (rhorel, max) using an eccentric tableting machine. The data which resulted, namely force, displacement, and time, were analyzed by the application of 3D modeling. Different particle size fractions of DCPD, CAC, and MCC were analyzed in addition. Brittle deforming materials such as DCPD exhibited a completely different 3D parameter plot, with low time plasticity, d, and low pressure plasticity, e, and a strong decrease in omega values when densification increased, in contrast to the plastically deforming MCC, which had much higher d, e, and omega values. e and omega values changed only slightly when densification increased for MCC. NaCl showed less of a decrease in omega values than DCPD did, and the d and e values were between those of MCC and DCPD. The sugar alcohols, xylitol and mannitol, behaved in a similar fashion to sodium chloride. This is also valid for the crystalline sugars, alpha-lactose monohydrate, and maltose. However, the sugars are more brittle than the sugar alcohols. The cellulose derivatives, HPMC, NaCMC, and CAC, are as plastic as MCC, however, their elasticity depends on substitution indicated by lower (more elastic) or higher (less elastic) omega values. The native starches, maize starch and potato starch, are very elastic, and pregelatinized starch and maltodextrine are

  16. 3D indoor modeling using a hand-held embedded system with multiple laser range scanners

    Science.gov (United States)

    Hu, Shaoxing; Wang, Duhu; Xu, Shike

    2016-10-01

    Accurate three-dimensional perception is a key technology for many engineering applications, including mobile mapping, obstacle detection and virtual reality. In this article, we present a hand-held embedded system designed for constructing 3D representation of structured indoor environments. Different from traditional vehicle-borne mobile mapping methods, the system presented here is capable of efficiently acquiring 3D data while an operator carrying the device traverses through the site. It consists of a simultaneous localization and mapping(SLAM) module, a 3D attitude estimate module and a point cloud processing module. The SLAM is based on a scan matching approach using a modern LIDAR system, and the 3D attitude estimate is generated by a navigation filter using inertial sensors. The hardware comprises three 2D time-flight laser range finders and an inertial measurement unit(IMU). All the sensors are rigidly mounted on a body frame. The algorithms are developed on the frame of robot operating system(ROS). The 3D model is constructed using the point cloud library(PCL). Multiple datasets have shown robust performance of the presented system in indoor scenarios.

  17. The use of 3D CADD (Computer Aided Design and Drafting) models in operation and maintenance cost reduction

    International Nuclear Information System (INIS)

    Didsbury, R.; Bains, N.; Cho, U.Y.

    1998-01-01

    The use of three dimensional(3D) computer-aided design and drafting(CADD) models, and the associated information technology and databases, in the engineering and construction phases of large projects is well established and yielding significant improvements in project cost, schedule and quality. The information contained in these models can also be extremely valuable to operating plants, particularly when the visual and spatial information contained in the 3D models is interfaced to other plant information databases. Indeed many plant owners and operators in the process and power industries are already using this technology to assist with such activities as plant configuration management, staff training, work planning and radiation protection. This paper will explore the application of 3D models and the associated databases in an operating plant environment and describe the resulting operational benefits and cost reduction benefits. Several industrial experience case studies will be presented along with suggestions for further future applications. (author). 4 refs., 1 tab., 8 figs

  18. Implementation and testing of the CFDS-FLOW3D code

    International Nuclear Information System (INIS)

    Smith, B.L.

    1994-03-01

    FLOW3D is a multi-purpose, transient fluid dynamics and heat transfer code developed by Computational Fluid Dynamics Services (CFDS), a branch of AEA Technology, based at Harwell. The code is supplied with a SUN-based operating environment consisting of an interactive grid generator SOPHIA and a post-processor JASPER for graphical display of results. Both SOPHIA and JASPER are extensions of the support software originally written for the ASTEC code, also promoted by CFDS. The latest release of FLOW3D contains well-tested turbulence and combustion models and, in a less-developed form, a multi-phase modelling potential. This document describes briefly the modelling capabilities of FLOW3D (Release 3.2) and outlines implementation procedures for the VAX, CRAY and CONVEX computer systems. Additional remarks are made concerning the in-house support programs which have been specially written in order to adapt existing ASTEC input data for use with FLOW3D; these programs operate within a VAX-VMS environment. Three sample calculations have been performed and results compared with those obtained previously using the ASTEC code, and checked against other available data, where appropriate. (author) 35 figs., 3 tabs., 42 refs

  19. 3D/2D model-to-image registration by imitation learning for cardiac procedures.

    Science.gov (United States)

    Toth, Daniel; Miao, Shun; Kurzendorfer, Tanja; Rinaldi, Christopher A; Liao, Rui; Mansi, Tommaso; Rhode, Kawal; Mountney, Peter

    2018-05-12

    In cardiac interventions, such as cardiac resynchronization therapy (CRT), image guidance can be enhanced by involving preoperative models. Multimodality 3D/2D registration for image guidance, however, remains a significant research challenge for fundamentally different image data, i.e., MR to X-ray. Registration methods must account for differences in intensity, contrast levels, resolution, dimensionality, field of view. Furthermore, same anatomical structures may not be visible in both modalities. Current approaches have focused on developing modality-specific solutions for individual clinical use cases, by introducing constraints, or identifying cross-modality information manually. Machine learning approaches have the potential to create more general registration platforms. However, training image to image methods would require large multimodal datasets and ground truth for each target application. This paper proposes a model-to-image registration approach instead, because it is common in image-guided interventions to create anatomical models for diagnosis, planning or guidance prior to procedures. An imitation learning-based method, trained on 702 datasets, is used to register preoperative models to intraoperative X-ray images. Accuracy is demonstrated on cardiac models and artificial X-rays generated from CTs. The registration error was [Formula: see text] on 1000 test cases, superior to that of manual ([Formula: see text]) and gradient-based ([Formula: see text]) registration. High robustness is shown in 19 clinical CRT cases. Besides the proposed methods feasibility in a clinical environment, evaluation has shown good accuracy and high robustness indicating that it could be applied in image-guided interventions.

  20. IPS – A SYSTEM FOR REAL-TIME NAVIGATION AND 3D MODELING

    Directory of Open Access Journals (Sweden)

    D. Grießbach

    2012-07-01

    Full Text Available fdaReliable navigation and 3D modeling is a necessary requirement for any autonomous system in real world scenarios. German Aerospace Center (DLR developed a system providing precise information about local position and orientation of a mobile platform as well as three-dimensional information about its environment in real-time. This system, called Integral Positioning System (IPS can be applied for indoor environments and outdoor environments. To achieve high precision, reliability, integrity and availability a multi-sensor approach was chosen. The important role of sensor data synchronization, system calibration and spatial referencing is emphasized because the data from several sensors has to be fused using a Kalman filter. A hardware operating system (HW-OS is presented, that facilitates the low-level integration of different interfaces. The benefit of this approach is an increased precision of synchronization at the expense of additional engineering costs. It will be shown that the additional effort is leveraged by the new design concept since the HW-OS methodology allows a proven, flexible and fast design process, a high re-usability of common components and consequently a higher reliability within the low-level sensor fusion. Another main focus of the paper is on IPS software. The DLR developed, implemented and tested a flexible and extensible software concept for data grabbing, efficient data handling, data preprocessing (e.g. image rectification being essential for thematic data processing. Standard outputs of IPS are a trajectory of the moving platform and a high density 3D point cloud of the current environment. This information is provided in real-time. Based on these results, information processing on more abstract levels can be executed.

  1. CHALLENGES IN FLYING QUADROTOR UNMANNED AERIAL VEHICLE FOR 3D INDOOR RECONSTRUCTION

    Directory of Open Access Journals (Sweden)

    J. Yan

    2017-09-01

    Full Text Available Three-dimensional modelling plays a vital role in indoor 3D tracking, navigation, guidance and emergency evacuation. Reconstruction of indoor 3D models is still problematic, in part, because indoor spaces provide challenges less-documented than their outdoor counterparts. Challenges include obstacles curtailing image and point cloud capture, restricted accessibility and a wide array of indoor objects, each with unique semantics. Reconstruction of indoor environments can be achieved through a photogrammetric approach, e.g. by using image frames, aligned using recurring corresponding image points (CIP to build coloured point clouds. Our experiments were conducted by flying a QUAV in three indoor environments and later reconstructing 3D models which were analysed under different conditions. Point clouds and meshes were created using Agisoft PhotoScan Professional. We concentrated on flight paths from two vantage points: 1 safety and security while flying indoors and 2 data collection needed for reconstruction of 3D models. We surmised that the main challenges in providing safe flight paths are related to the physical configuration of indoor environments, privacy issues, the presence of people and light conditions. We observed that the quality of recorded video used for 3D reconstruction has a high dependency on surface materials, wall textures and object types being reconstructed. Our results show that 3D indoor reconstruction predicated on video capture using a QUAV is indeed feasible, but close attention should be paid to flight paths and conditions ultimately influencing the quality of 3D models. Moreover, it should be decided in advance which objects need to be reconstructed, e.g. bare rooms or detailed furniture.

  2. Challenges in Flying Quadrotor Unmanned Aerial Vehicle for 3d Indoor Reconstruction

    Science.gov (United States)

    Yan, J.; Grasso, N.; Zlatanova, S.; Braggaar, R. C.; Marx, D. B.

    2017-09-01

    Three-dimensional modelling plays a vital role in indoor 3D tracking, navigation, guidance and emergency evacuation. Reconstruction of indoor 3D models is still problematic, in part, because indoor spaces provide challenges less-documented than their outdoor counterparts. Challenges include obstacles curtailing image and point cloud capture, restricted accessibility and a wide array of indoor objects, each with unique semantics. Reconstruction of indoor environments can be achieved through a photogrammetric approach, e.g. by using image frames, aligned using recurring corresponding image points (CIP) to build coloured point clouds. Our experiments were conducted by flying a QUAV in three indoor environments and later reconstructing 3D models which were analysed under different conditions. Point clouds and meshes were created using Agisoft PhotoScan Professional. We concentrated on flight paths from two vantage points: 1) safety and security while flying indoors and 2) data collection needed for reconstruction of 3D models. We surmised that the main challenges in providing safe flight paths are related to the physical configuration of indoor environments, privacy issues, the presence of people and light conditions. We observed that the quality of recorded video used for 3D reconstruction has a high dependency on surface materials, wall textures and object types being reconstructed. Our results show that 3D indoor reconstruction predicated on video capture using a QUAV is indeed feasible, but close attention should be paid to flight paths and conditions ultimately influencing the quality of 3D models. Moreover, it should be decided in advance which objects need to be reconstructed, e.g. bare rooms or detailed furniture.

  3. Novel Low Cost 3D Surface Model Reconstruction System for Plant Phenotyping

    Directory of Open Access Journals (Sweden)

    Suxing Liu

    2017-09-01

    Full Text Available Accurate high-resolution three-dimensional (3D models are essential for a non-invasive analysis of phenotypic characteristics of plants. Previous limitations in 3D computer vision algorithms have led to a reliance on volumetric methods or expensive hardware to record plant structure. We present an image-based 3D plant reconstruction system that can be achieved by using a single camera and a rotation stand. Our method is based on the structure from motion method, with a SIFT image feature descriptor. In order to improve the quality of the 3D models, we segmented the plant objects based on the PlantCV platform. We also deducted the optimal number of images needed for reconstructing a high-quality model. Experiments showed that an accurate 3D model of the plant was successfully could be reconstructed by our approach. This 3D surface model reconstruction system provides a simple and accurate computational platform for non-destructive, plant phenotyping.

  4. Dual-Extrusion 3D Printing of Anatomical Models for Education

    Science.gov (United States)

    Smith, Michelle L.; Jones, James F. X.

    2018-01-01

    Two material 3D printing is becoming increasingly popular, inexpensive and accessible. In this paper, freely available printable files and dual extrusion fused deposition modelling were combined to create a number of functional anatomical models. To represent muscle and bone FilaFlex[superscript 3D] flexible filament and polylactic acid (PLA)…

  5. Implementation of 3D models in the Monte Carlo code MCNP

    International Nuclear Information System (INIS)

    Lopes, Vivaldo; Millian, Felix M.; Guevara, Maria Victoria M.; Garcia, Fermin; Sena, Isaac; Menezes, Hugo

    2009-01-01

    On the area of numerical dosimetry Applied to medical physics, the scientific community focuses on the elaboration of new hybrids models based on 3D models. But different steps of the process of simulation with 3D models needed improvement and optimization in order to expedite the calculations and accuracy using this methodology. This project was developed with the aim of optimize the process of introduction of 3D models within the simulation code of radiation transport by Monte Carlo (MCNP). The fast implementation of these models on the simulation code allows the estimation of the dose deposited on the patient organs on a more personalized way, increasing the accuracy with this on the estimates and reducing the risks to health, caused by ionizing radiations. The introduction o these models within the MCNP was made through a input file, that was constructed through a sequence of images, bi-dimensional in the 3D model, generated using the program '3DSMAX', imported by the program 'TOMO M C' and thus, introduced as INPUT FILE of the MCNP code. (author)

  6. Illusions of perception of 3-D house models.

    Science.gov (United States)

    Nielsen, Torsten Ingemann

    2008-01-01

    In five experiments some edgelines on different polyhedrons (house models in 3-D) were, from a certain vantage point, optically confluent, ie in optical prolongation of each other in 2-D on the retinal image and on photos. Other edgelines on the same polyhedrons were non-confluent, ie optically separate in 2-D. These conditions were found to lead to five different illusory shapes in 3-D. Five spatiofigural illusions were perceived. From these findings an edgeline principle is formulated that: "a straight edgeline in 2-D, whether confluent or separate, is perceived as a unitary and continuously straight edgeline in 3-D". To this is added a supplementary perceptual principle, an amodal completion principle. In the experiments reported here, the illusory perception of shapes in 3-D with confluent edgelines as well as the veridical perception of other shapes in 3-D with only separate or non-confluent edgelines could all be explained by the edgeline principle and the amodal completion principle. By applying the concepts of edgeline confluence and the edgeline principle, a new explanation of the Kopfermann (1930 Psychologische Forschung 13 293- 364) cube phenomena is proposed together with one example of how to test this explanation experimentally.

  7. Design and modeling of an autonomous multi-link snake robot, capable of 3D-motion

    Directory of Open Access Journals (Sweden)

    Rizkallah Rabel

    2016-01-01

    Full Text Available The paper presents the design of an autonomous, wheeless, mechanical snake robot that was modeled and built at Notre Dame University – Louaize. The robot is also capable of 3D motion with an ability to climb in the z-direction. The snake is made of a series links, each containing one to three high torque DC motors and a gearing system. They are connected to each other through Aluminum hollow rods that can be rotated through a 180° span. This allows the snake to move in various environments including unfriendly and cluttered ones. The front link has a proximity sensor used to map the environment. This mapping is sent to a microcontroller which controls and adapts the motion pattern of the snake. The snake can therefore choose to avoid obstacles, or climb over them if their height is within its range. The presented model is made of five links, but this number can be increased as their role is repetitive. The novel design is meant to overcome previous limitations by allowing 3D motion through electric actuators and low energy consumption.

  8. 3D Printed Pediatric Temporal Bone: A Novel Training Model.

    Science.gov (United States)

    Longfield, Evan A; Brickman, Todd M; Jeyakumar, Anita

    2015-06-01

    Temporal bone dissection is a fundamental element of otologic training. Cadaveric temporal bones (CTB) are the gold standard surgical training model; however, many institutions do not have ready access to them and their cost can be significant: $300 to $500. Furthermore, pediatric cadaveric temporal bones are not readily available. Our objective is to develop a pediatric temporal bone model. Temporal bone model. Tertiary Children's Hospital. Pediatric patient model. We describe the novel use of a 3D printer for the generation of a plaster training model from a pediatric high- resolution CT temporal bone scan of a normal pediatric temporal bone. Three models were produced and were evaluated. The models utilized multiple colors (white for bone, yellow for the facial nerve) and were of high quality. Two models were drilled as a proof of concept and found to be an acceptable facsimile of the patient's anatomy, rendering all necessary surgical landmarks accurately. The only negative comments pertaining to the 3D printed temporal bone as a training model were the lack of variation in hardness between cortical and cancellous bone, noting a tactile variation from cadaveric temporal bones. Our novel pediatric 3D temporal bone training model is a viable, low-cost training option for previously inaccessible pediatric temporal bone training. Our hope is that, as 3D printers become commonplace, these models could be rapidly reproduced, allowing for trainees to print models of patients before performing surgery on the living patient.

  9. The 3D geological model of the 1963 Vajont rockslide, reconstructed with implicit surface methods

    Science.gov (United States)

    Bistacchi, Andrea; Massironi, Matteo; Francese, Roberto; Giorgi, Massimo; Taller, Claudio

    2015-04-01

    The Vajont rockslide has been the object of several studies because of its catastrophic consequences and of its particular evolution. Several qualitative or quantitative models have been presented in the last 50 years, but a complete explanation of all the relevant geological and mechanical processes remains elusive. In order to better understand the mechanics and dynamics of the 1963 event, we have reconstructed the first 3D geological model of the rockslide, which allowed us to accurately investigate the rockslide structure and kinematics. The input data for the model consisted in: pre- and post-rockslide geological maps, pre- and post-rockslide orthophotos, pre- and post-rockslide digital elevation models, structural data, boreholes, and geophysical data (2D and 3D seismics and resistivity). All these data have been integrated in a 3D geological model implemented in Gocad®, using the implicit surface modelling method. Results of the 3D geological model include the depth and geometry of the sliding surface, the volume of the two lobes of the rockslide accumulation, kinematics of the rockslide in terms of the vector field of finite displacement, and high quality meshes useful for mechanical and hydrogeological simulations. The latter can include information about the stratigraphy and internal structure of the rock masses and allow tracing the displacement of different material points in the rockslide from the pre-1963-failure to the post-rockslide state. As a general geological conclusion, we may say that the 3D model allowed us to recognize very effectively a sliding surface, whose non-planar geometry is affected by the interference pattern of two regional-scale fold systems. The rockslide is partitioned into two distinct and internally continuous rock masses with a distinct kinematics, which were characterised by a very limited internal deformation during the slide. The continuity of these two large blocks points to a very localized deformation, occurring along

  10. Towards Precise Metadata-set for Discovering 3D Geospatial Models in Geo-portals

    Science.gov (United States)

    Zamyadi, A.; Pouliot, J.; Bédard, Y.

    2013-09-01

    Accessing 3D geospatial models, eventually at no cost and for unrestricted use, is certainly an important issue as they become popular among participatory communities, consultants, and officials. Various geo-portals, mainly established for 2D resources, have tried to provide access to existing 3D resources such as digital elevation model, LIDAR or classic topographic data. Describing the content of data, metadata is a key component of data discovery in geo-portals. An inventory of seven online geo-portals and commercial catalogues shows that the metadata referring to 3D information is very different from one geo-portal to another as well as for similar 3D resources in the same geo-portal. The inventory considered 971 data resources affiliated with elevation. 51% of them were from three geo-portals running at Canadian federal and municipal levels whose metadata resources did not consider 3D model by any definition. Regarding the remaining 49% which refer to 3D models, different definition of terms and metadata were found, resulting in confusion and misinterpretation. The overall assessment of these geo-portals clearly shows that the provided metadata do not integrate specific and common information about 3D geospatial models. Accordingly, the main objective of this research is to improve 3D geospatial model discovery in geo-portals by adding a specific metadata-set. Based on the knowledge and current practices on 3D modeling, and 3D data acquisition and management, a set of metadata is proposed to increase its suitability for 3D geospatial models. This metadata-set enables the definition of genuine classes, fields, and code-lists for a 3D metadata profile. The main structure of the proposal contains 21 metadata classes. These classes are classified in three packages as General and Complementary on contextual and structural information, and Availability on the transition from storage to delivery format. The proposed metadata set is compared with Canadian Geospatial

  11. Effect of viewing distance on 3D fatigue caused by viewing mobile 3D content

    Science.gov (United States)

    Mun, Sungchul; Lee, Dong-Su; Park, Min-Chul; Yano, Sumio

    2013-05-01

    With an advent of autostereoscopic display technique and increased needs for smart phones, there has been a significant growth in mobile TV markets. The rapid growth in technical, economical, and social aspects has encouraged 3D TV manufacturers to apply 3D rendering technology to mobile devices so that people have more opportunities to come into contact with many 3D content anytime and anywhere. Even if the mobile 3D technology leads to the current market growth, there is an important thing to consider for consistent development and growth in the display market. To put it briefly, human factors linked to mobile 3D viewing should be taken into consideration before developing mobile 3D technology. Many studies have investigated whether mobile 3D viewing causes undesirable biomedical effects such as motion sickness and visual fatigue, but few have examined main factors adversely affecting human health. Viewing distance is considered one of the main factors to establish optimized viewing environments from a viewer's point of view. Thus, in an effort to determine human-friendly viewing environments, this study aims to investigate the effect of viewing distance on human visual system when exposing to mobile 3D environments. Recording and analyzing brainwaves before and after watching mobile 3D content, we explore how viewing distance affects viewing experience from physiological and psychological perspectives. Results obtained in this study are expected to provide viewing guidelines for viewers, help ensure viewers against undesirable 3D effects, and lead to make gradual progress towards a human-friendly mobile 3D viewing.

  12. Coupling of the 3D neutron kinetic core model DYN3D with the CFD software ANSYS-CFX

    International Nuclear Information System (INIS)

    Grahn, Alexander; Kliem, Sören; Rohde, Ulrich

    2015-01-01

    Highlights: • Improved thermal hydraulic description of nuclear reactor cores. • Possibility of three-dimensional flow phenomena in the core, such as cross flow, flow reversal, flow around obstacles. • Simulation at higher spatial resolution as compared to system codes. - Abstract: This article presents the implementation of a coupling between the 3D neutron kinetic core model DYN3D and the commercial, general purpose computational fluid dynamics (CFD) software ANSYS-CFX. In the coupling approach, parts of the thermal hydraulic calculation are transferred to CFX for its better ability to simulate the three-dimensional coolant redistribution in the reactor core region. The calculation of the heat transfer from the fuel into the coolant remains with DYN3D, which incorporates well tested and validated heat transfer models for rod-type fuel elements. On the CFX side, the core region is modeled based on the porous body approach. The implementation of the code coupling is verified by comparing test case results with reference solutions of the DYN3D standalone version. Test cases cover mini and full core geometries, control rod movement and partial overcooling transients

  13. Carbon Abundances In The Light Of 3D Model Stellar Atmospheres

    DEFF Research Database (Denmark)

    Collet, Remo

    Classical spectroscopic analyses of late-type stars generally rely on the interpretation of observations with the use of stationary, one-dimensional (1D), hydrostatic model stellar atmospheres. In recent years, however, there has been significant development in the field of three-dimensional (3D......) hydrodynamic modelling of stellar atmospheres and stellar spectra. In this contribution, I describe quantitatively the impact of realistic, time-dependent, 3D hydrodynamic model atmospheres on the spectroscopic determination of carbon abundances from CH molecular lines for stars with a wide range of stellar...... parameters and compositions. I show that the differences with respect to classical analyses based on 1D models can be significant in very metal-poor stars and of the order of -0.5 to -1 dex in terms of logarithmic abundances of these important elements. I also examine the dependence of differential 3D-1D...

  14. Potential of 3D City Models to assess flood vulnerability

    Science.gov (United States)

    Schröter, Kai; Bochow, Mathias; Schüttig, Martin; Nagel, Claus; Ross, Lutz; Kreibich, Heidi

    2016-04-01

    Vulnerability, as the product of exposure and susceptibility, is a key factor of the flood risk equation. Furthermore, the estimation of flood loss is very sensitive to the choice of the vulnerability model. Still, in contrast to elaborate hazard simulations, vulnerability is often considered in a simplified manner concerning the spatial resolution and geo-location of exposed objects as well as the susceptibility of these objects at risk. Usually, area specific potential flood loss is quantified on the level of aggregated land-use classes, and both hazard intensity and resistance characteristics of affected objects are represented in highly simplified terms. We investigate the potential of 3D City Models and spatial features derived from remote sensing data to improve the differentiation of vulnerability in flood risk assessment. 3D City Models are based on CityGML, an application scheme of the Geography Markup Language (GML), which represents the 3D geometry, 3D topology, semantics and appearance of objects on different levels of detail. As such, 3D City Models offer detailed spatial information which is useful to describe the exposure and to characterize the susceptibility of residential buildings at risk. This information is further consolidated with spatial features of the building stock derived from remote sensing data. Using this database a spatially detailed flood vulnerability model is developed by means of data-mining. Empirical flood damage data are used to derive and to validate flood susceptibility models for individual objects. We present first results from a prototype application in the city of Dresden, Germany. The vulnerability modeling based on 3D City Models and remote sensing data is compared i) to the generally accepted good engineering practice based on area specific loss potential and ii) to a highly detailed representation of flood vulnerability based on a building typology using urban structure types. Comparisons are drawn in terms of

  15. Efficient view based 3-D object retrieval using Hidden Markov Model

    Science.gov (United States)

    Jain, Yogendra Kumar; Singh, Roshan Kumar

    2013-12-01

    Recent research effort has been dedicated to view based 3-D object retrieval, because of highly discriminative property of 3-D object and has multi view representation. The state-of-art method is highly depending on their own camera array setting for capturing views of 3-D object and use complex Zernike descriptor, HAC for representative view selection which limit their practical application and make it inefficient for retrieval. Therefore, an efficient and effective algorithm is required for 3-D Object Retrieval. In order to move toward a general framework for efficient 3-D object retrieval which is independent of camera array setting and avoidance of representative view selection, we propose an Efficient View Based 3-D Object Retrieval (EVBOR) method using Hidden Markov Model (HMM). In this framework, each object is represented by independent set of view, which means views are captured from any direction without any camera array restriction. In this, views are clustered (including query view) to generate the view cluster, which is then used to build the query model with HMM. In our proposed method, HMM is used in twofold: in the training (i.e. HMM estimate) and in the retrieval (i.e. HMM decode). The query model is trained by using these view clusters. The EVBOR query model is worked on the basis of query model combining with HMM. The proposed approach remove statically camera array setting for view capturing and can be apply for any 3-D object database to retrieve 3-D object efficiently and effectively. Experimental results demonstrate that the proposed scheme has shown better performance than existing methods. [Figure not available: see fulltext.

  16. 3D space analysis of dental models

    Science.gov (United States)

    Chuah, Joon H.; Ong, Sim Heng; Kondo, Toshiaki; Foong, Kelvin W. C.; Yong, Than F.

    2001-05-01

    Space analysis is an important procedure by orthodontists to determine the amount of space available and required for teeth alignment during treatment planning. Traditional manual methods of space analysis are tedious and often inaccurate. Computer-based space analysis methods that work on 2D images have been reported. However, as the space problems in the dental arch exist in all three planes of space, a full 3D analysis of the problems is necessary. This paper describes a visualization and measurement system that analyses 3D images of dental plaster models. Algorithms were developed to determine dental arches. The system is able to record the depths of the Curve of Spee, and quantify space liabilities arising from a non-planar Curve of Spee, malalignment and overjet. Furthermore, the difference between total arch space available and the space required to arrange the teeth in ideal occlusion can be accurately computed. The system for 3D space analysis of the dental arch is an accurate, comprehensive, rapid and repeatable method of space analysis to facilitate proper orthodontic diagnosis and treatment planning.

  17. Modeling real conditions of 'Ukrytie' object in 3D measurement

    International Nuclear Information System (INIS)

    Podbereznyj, S.S.

    2001-01-01

    The article covers a technology of creation on soft products basis for designing: AutoCad, and computer graphics and animation 3D Studio, 3DS MAX, of 3D model of geometrical parameters of current conditions of building structures, technological equipment, fuel-containing materials, concrete, water of ruined Unit 4, 'Ukryttia' object, of Chernobyl NPP. The model built using the above technology will be applied in the future as a basis when automating the design and computer modeling of processes at the 'Ukryttia' object

  18. From 2D Lithography to 3D Patterning

    NARCIS (Netherlands)

    Van Zeijl, H.W.; Wei, J.; Shen, C.; Verhaar, T.M.; Sarro, P.M.

    2010-01-01

    Lithography as developed for IC device fabrication is a high volume high accuracy patterning technology with strong 2 dimensional (2D) characteristics. This 2D nature makes it a challenge to integrate this technology in a 3 dimensional (3D) manufacturing environment. This article addresses the

  19. 3D Product authenticity model for online retail: An invariance analysis

    Directory of Open Access Journals (Sweden)

    Algharabat, R.

    2010-01-01

    Full Text Available This study investigates the effects of different levels of invariance analysis on three dimensional (3D product authenticity model (3DPAM constructs in the e- retailing context. A hypothetical retailer website presents a variety of laptops using 3D product visualisations. The proposed conceptual model achieves acceptable fit and the hypothesised paths are all valid. We empirically investigate the invariance across the subgroups to validate the results of our 3DPAM. We concluded that the 3D product authenticity model construct was invariant for our sample across different gender, level of education and study backgrounds. These findings suggested that all our subgroups conceptualised the 3DPAM similarly. Also the results show some non-invariance results for the structural and latent mean models. The gender group posits a non-invariance latent mean model. Study backgrounds group reveals a non-invariance result for the structural model. These findings allowed us to understand the 3DPAMs validity in the e-retail context. Managerial implications are explained.

  20. 3D imaging, 3D printing and 3D virtual planning in endodontics.

    Science.gov (United States)

    Shah, Pratik; Chong, B S

    2018-03-01

    The adoption and adaptation of recent advances in digital technology, such as three-dimensional (3D) printed objects and haptic simulators, in dentistry have influenced teaching and/or management of cases involving implant, craniofacial, maxillofacial, orthognathic and periodontal treatments. 3D printed models and guides may help operators plan and tackle complicated non-surgical and surgical endodontic treatment and may aid skill acquisition. Haptic simulators may assist in the development of competency in endodontic procedures through the acquisition of psycho-motor skills. This review explores and discusses the potential applications of 3D printed models and guides, and haptic simulators in the teaching and management of endodontic procedures. An understanding of the pertinent technology related to the production of 3D printed objects and the operation of haptic simulators are also presented.

  1. 3D Visualisation and Artistic Imagery to Enhance Interest in "Hidden Environments"--New Approaches to Soil Science

    Science.gov (United States)

    Gilford, J.; Falconer, R. E.; Wade, R.; Scott-Brown, K. C.

    2014-01-01

    Interactive Virtual Environments (VEs) have the potential to increase student interest in soil science. Accordingly a bespoke "soil atlas" was created using Java3D as an interactive 3D VE, to show soil information in the context of (and as affected by) the over-lying landscape. To display the below-ground soil characteristics, four sets…

  2. Activation of the marine ecosystem model 3D CEMBS for the Baltic Sea in operational mode

    Science.gov (United States)

    Dzierzbicka-Glowacka, Lidia; Jakacki, Jaromir; Janecki, Maciej; Nowicki, Artur

    2013-04-01

    The paper presents a new marine ecosystem model 3D CEMBS designed for the Baltic Sea. The ecosystem model is incorporated into the 3D POPCICE ocean-ice model. The Current Baltic Sea model is based on the Community Earth System Model (CESM from the National Center for Atmospheric Research) which was adapted for the Baltic Sea as a coupled sea-ice model. It consists of the Community Ice Code (CICE model, version 4.0) and the Parallel Ocean Program (version 2.1). The ecosystem model is a biological submodel of the 3D CEMBS. It consists of eleven mass conservation equations. There are eleven partial second-order differential equations of the diffusion type with the advective term for phytoplankton, zooplankton, nutrients, dissolved oxygen, and dissolved and particulate organic matter. This model is an effective tool for solving the problem of ecosystem bioproductivity. The model is forced by 48-hour atmospheric forecasts provided by the UM model from the Interdisciplinary Centre for Mathematical and Computational Modelling of Warsaw University (ICM). The study was financially supported by the Polish State Committee of Scientific Research (grants: No N N305 111636, N N306 353239). The partial support for this study was also provided by the project Satellite Monitoring of the Baltic Sea Environment - SatBaltyk founded by European Union through European Regional Development Fund contract no. POIG 01.01.02-22-011/09. Calculations were carried out at the Academy Computer Centre in Gdańsk.

  3. Serious games for digital tablets as an introduction to 3D modeling and printing

    Directory of Open Access Journals (Sweden)

    José Luis SAORIN

    2015-07-01

    Full Text Available Currently, one of the most direct ways children access to digital technology is through games. This aspect is usually not considered in educational settings in the acquisition of Basic Skills. However, there are international reports assessing the potential of video games as an educational resource. Since 2006, the Horizon Report includes educational video games as a technology impact on teaching, learning and creative expression in education environments. In the 2012 Report, Digital Tablets are considered as one of the technologies most likely to be in widespread use in education in the short term. On the other hand, there are studies linking student interest in careers in science, art and technology to the premature use of 3D modeling tools or 3D printing. In this article, we want to value two applications, Blokify and Pottery, available for digital tablets, which work like games that introduce students to the three-dimensional digital modeling and printing.

  4. Virtual hand: a 3D tactile interface to virtual environments

    Science.gov (United States)

    Rogowitz, Bernice E.; Borrel, Paul

    2008-02-01

    We introduce a novel system that allows users to experience the sensation of touch in a computer graphics environment. In this system, the user places his/her hand on an array of pins, which is moved about space on a 6 degree-of-freedom robot arm. The surface of the pins defines a surface in the virtual world. This "virtual hand" can move about the virtual world. When the virtual hand encounters an object in the virtual world, the heights of the pins are adjusted so that they represent the object's shape, surface, and texture. A control system integrates pin and robot arm motions to transmit information about objects in the computer graphics world to the user. It also allows the user to edit, change and move the virtual objects, shapes and textures. This system provides a general framework for touching, manipulating, and modifying objects in a 3-D computer graphics environment, which may be useful in a wide range of applications, including computer games, computer aided design systems, and immersive virtual worlds.

  5. Three-dimensional immersive virtual reality for studying cellular compartments in 3D models from EM preparations of neural tissues

    KAUST Repository

    Cali, Corrado

    2015-07-14

    Advances for application of electron microscopy to serial imaging are opening doors to new ways of analyzing cellular structure. New and improved algorithms and workflows for manual and semiautomated segmentation allow to observe the spatial arrangement of the smallest cellular features with unprecedented detail in full three-dimensions (3D). From larger samples, higher complexity models can be generated; however, they pose new challenges to data management and analysis. Here, we review some currently available solutions and present our approach in detail. We use the fully immersive virtual reality (VR) environment CAVE (cave automatic virtual environment), a room where we are able to project a cellular reconstruction and visualize in 3D, to step into a world created with Blender, a free, fully customizable 3D modeling software with NeuroMorph plug-ins for visualization and analysis of electron microscopy (EM) preparations of brain tissue. Our workflow allows for full and fast reconstructions of volumes of brain neuropil using ilastik, a software tool for semiautomated segmentation of EM stacks. With this visualization environment, we can walk into the model containing neuronal and astrocytic processes to study the spatial distribution of glycogen granules, a major energy source that is selectively stored in astrocytes. The use of CAVE was key to observe a nonrandom distribution of glycogen, and led us to develop tools to quantitatively analyze glycogen clustering and proximity to other subcellular features. This article is protected by copyright. All rights reserved.

  6. Indoor Modelling Benchmark for 3D Geometry Extraction

    Science.gov (United States)

    Thomson, C.; Boehm, J.

    2014-06-01

    A combination of faster, cheaper and more accurate hardware, more sophisticated software, and greater industry acceptance have all laid the foundations for an increased desire for accurate 3D parametric models of buildings. Pointclouds are the data source of choice currently with static terrestrial laser scanning the predominant tool for large, dense volume measurement. The current importance of pointclouds as the primary source of real world representation is endorsed by CAD software vendor acquisitions of pointcloud engines in 2011. Both the capture and modelling of indoor environments require great effort in time by the operator (and therefore cost). Automation is seen as a way to aid this by reducing the workload of the user and some commercial packages have appeared that provide automation to some degree. In the data capture phase, advances in indoor mobile mapping systems are speeding up the process, albeit currently with a reduction in accuracy. As a result this paper presents freely accessible pointcloud datasets of two typical areas of a building each captured with two different capture methods and each with an accurate wholly manually created model. These datasets are provided as a benchmark for the research community to gauge the performance and improvements of various techniques for indoor geometry extraction. With this in mind, non-proprietary, interoperable formats are provided such as E57 for the scans and IFC for the reference model. The datasets can be found at: http://indoor-bench.github.io/indoor-bench.

  7. The Finite Element Numerical Modelling of 3D Magnetotelluric

    Directory of Open Access Journals (Sweden)

    Ligang Cao

    2014-01-01

    Full Text Available The ideal numerical simulation of 3D magnetotelluric was restricted by the methodology complexity and the time-consuming calculation. Boundary values, the variation of weighted residual equation, and the hexahedral mesh generation method of finite element are three major causes. A finite element method for 3D magnetotelluric numerical modeling is presented in this paper as a solution for the problem mentioned above. In this algorithm, a hexahedral element coefficient matrix for magnetoelluric finite method is developed, which solves large-scale equations using preconditioned conjugate gradient of the first-type boundary conditions. This algorithm is verified using the homogeneous model, and the positive landform model, as well as the low resistance anomaly model.

  8. TouchTerrain: A simple web-tool for creating 3D-printable topographic models

    Science.gov (United States)

    Hasiuk, Franciszek J.; Harding, Chris; Renner, Alex Raymond; Winer, Eliot

    2017-12-01

    An open-source web-application, TouchTerrain, was developed to simplify the production of 3D-printable terrain models. Direct Digital Manufacturing (DDM) using 3D Printers can change how geoscientists, students, and stakeholders interact with 3D data, with the potential to improve geoscience communication and environmental literacy. No other manufacturing technology can convert digital data into tangible objects quickly at relatively low cost; however, the expertise necessary to produce a 3D-printed terrain model can be a substantial burden: knowledge of geographical information systems, computer aided design (CAD) software, and 3D printers may all be required. Furthermore, printing models larger than the build volume of a 3D printer can pose further technical hurdles. The TouchTerrain web-application simplifies DDM for elevation data by generating digital 3D models customized for a specific 3D printer's capabilities. The only required user input is the selection of a region-of-interest using the provided web-application with a Google Maps-style interface. Publically available digital elevation data is processed via the Google Earth Engine API. To allow the manufacture of 3D terrain models larger than a 3D printer's build volume the selected area can be split into multiple tiles without third-party software. This application significantly reduces the time and effort required for a non-expert like an educator to obtain 3D terrain models for use in class. The web application is deployed at http://touchterrain.geol.iastate.edu/

  9. Engineering a 3D-Bioprinted Model of Human Heart Valve Disease Using Nanoindentation-Based Biomechanics

    Directory of Open Access Journals (Sweden)

    Dewy C. van der Valk

    2018-05-01

    Full Text Available In calcific aortic valve disease (CAVD, microcalcifications originating from nanoscale calcifying vesicles disrupt the aortic valve (AV leaflets, which consist of three (biomechanically distinct layers: the fibrosa, spongiosa, and ventricularis. CAVD has no pharmacotherapy and lacks in vitro models as a result of complex valvular biomechanical features surrounding resident mechanosensitive valvular interstitial cells (VICs. We measured layer-specific mechanical properties of the human AV and engineered a three-dimensional (3D-bioprinted CAVD model that recapitulates leaflet layer biomechanics for the first time. Human AV leaflet layers were separated by microdissection, and nanoindentation determined layer-specific Young’s moduli. Methacrylated gelatin (GelMA/methacrylated hyaluronic acid (HAMA hydrogels were tuned to duplicate layer-specific mechanical characteristics, followed by 3D-printing with encapsulated human VICs. Hydrogels were exposed to osteogenic media (OM to induce microcalcification, and VIC pathogenesis was assessed by near infrared or immunofluorescence microscopy. Median Young’s moduli of the AV layers were 37.1, 15.4, and 26.9 kPa (fibrosa/spongiosa/ventricularis, respectively. The fibrosa and spongiosa Young’s moduli matched the 3D 5% GelMa/1% HAMA UV-crosslinked hydrogels. OM stimulation of VIC-laden bioprinted hydrogels induced microcalcification without apoptosis. We report the first layer-specific measurements of human AV moduli and a novel 3D-bioprinted CAVD model that potentiates microcalcification by mimicking the native AV mechanical environment. This work sheds light on valvular mechanobiology and could facilitate high-throughput drug-screening in CAVD.

  10. 3D virtual human rapid modeling method based on top-down modeling mechanism

    Directory of Open Access Journals (Sweden)

    LI Taotao

    2017-01-01

    Full Text Available Aiming to satisfy the vast custom-made character demand of 3D virtual human and the rapid modeling in the field of 3D virtual reality, a new virtual human top-down rapid modeling method is put for-ward in this paper based on the systematic analysis of the current situation and shortage of the virtual hu-man modeling technology. After the top-level realization of virtual human hierarchical structure frame de-sign, modular expression of the virtual human and parameter design for each module is achieved gradu-al-level downwards. While the relationship of connectors and mapping restraints among different modules is established, the definition of the size and texture parameter is also completed. Standardized process is meanwhile produced to support and adapt the virtual human top-down rapid modeling practice operation. Finally, the modeling application, which takes a Chinese captain character as an example, is carried out to validate the virtual human rapid modeling method based on top-down modeling mechanism. The result demonstrates high modelling efficiency and provides one new concept for 3D virtual human geometric mod-eling and texture modeling.

  11. Automated 3-D Radiation Mapping

    International Nuclear Information System (INIS)

    Tarpinian, J. E.

    1991-01-01

    This work describes an automated radiation detection and imaging system which combines several state-of-the-art technologies to produce a portable but very powerful visualization tool for planning work in radiation environments. The system combines a radiation detection system, a computerized radiation imaging program, and computerized 3-D modeling to automatically locate and measurements are automatically collected and imaging techniques are used to produce colored, 'isodose' images of the measured radiation fields. The isodose lines from the images are then superimposed over the 3-D model of the area. The final display shows the various components in a room and their associated radiation fields. The use of an automated radiation detection system increases the quality of radiation survey obtained measurements. The additional use of a three-dimensional display allows easier visualization of the area and associated radiological conditions than two-dimensional sketches

  12. Implementation of a Monte Carlo simulation environment for fully 3D PET on a high-performance parallel platform

    CERN Document Server

    Zaidi, H; Morel, Christian

    1998-01-01

    This paper describes the implementation of the Eidolon Monte Carlo program designed to simulate fully three-dimensional (3D) cylindrical positron tomographs on a MIMD parallel architecture. The original code was written in Objective-C and developed under the NeXTSTEP development environment. Different steps involved in porting the software on a parallel architecture based on PowerPC 604 processors running under AIX 4.1 are presented. Basic aspects and strategies of running Monte Carlo calculations on parallel computers are described. A linear decrease of the computing time was achieved with the number of computing nodes. The improved time performances resulting from parallelisation of the Monte Carlo calculations makes it an attractive tool for modelling photon transport in 3D positron tomography. The parallelisation paradigm used in this work is independent from the chosen parallel architecture

  13. Developing and Testing a 3d Cadastral Data Model a Case Study in Australia

    Science.gov (United States)

    Aien, A.; Kalantari, M.; Rajabifard, A.; Williamson, I. P.; Shojaei, D.

    2012-07-01

    Population growth, urbanization and industrialization place more pressure on land use with the need for increased space. To extend the use and functionality of the land, complex infrastructures are being built, both vertically and horizontally, layered and stacked. These three-dimensional (3D) developments affect the interests (Rights, Restrictions, and Responsibilities (RRRs)) attached to the underlying land. A 3D cadastre will assist in managing the effects of 3D development on a particular extent of land. There are many elements that contribute to developing a 3D cadastre, such as existing of 3D property legislations, 3D DBMS, 3D visualization. However, data modelling is one of the most important elements of a successful 3D cadastre. As architectural models of houses and high rise buildings help their users visualize the final product, 3D cadastre data model supports 3D cadastre users to understand the structure or behavior of the system and has a template that guides them to construct and implement the 3D cadastre. Many jurisdictions, organizations and software developers have built their own cadastral data model. Land Administration Domain Model (DIS-ISO 19152, The Netherlands) and ePlan (Intergovernmental Committee on Surveying and Mapping, Australia) are examples of existing data models. The variation between these data models is the result of different attitudes towards cadastres. However, there is a basic common thread among them all. Current cadastral data models use a 2D land-parcel concept and extend it to support 3D requirements. These data models cannot adequately manage and represent the spatial extent of 3D RRRs. Most of the current cadastral data models have been influenced by a very broad understanding of 3D cadastral concepts because better clarity in what needs to be represented and analysed in the cadastre needs to be established. This paper presents the first version of a 3D Cadastral Data Model (3DCDM_Version 1.0). 3DCDM models both the legal

  14. Modeling 3-D Slope Stability of Coastal Bluffs Using 3-D Ground-Water Flow, Southwestern Seattle, Washington

    Science.gov (United States)

    Brien, Dianne L.; Reid, Mark E.

    2007-01-01

    Landslides are a common problem on coastal bluffs throughout the world. Along the coastal bluffs of the Puget Sound in Seattle, Washington, landslides range from small, shallow failures to large, deep-seated landslides. Landslides of all types can pose hazards to human lives and property, but deep-seated landslides are of significant concern because their large areal extent can cause extensive property damage. Although many geomorphic processes shape the coastal bluffs of Seattle, we focus on large (greater than 3,000 m3), deepseated, rotational landslides that occur on the steep bluffs along Puget Sound. Many of these larger failures occur in advance outwash deposits of the Vashon Drift (Qva); some failures extend into the underlying Lawton Clay Member of the Vashon Drift (Qvlc). The slope stability of coastal bluffs is controlled by the interplay of three-dimensional (3-D) variations in gravitational stress, strength, and pore-water pressure. We assess 3-D slope-stability using SCOOPS (Reid and others, 2000), a computer program that allows us to search a high-resolution digital-elevation model (DEM) to quantify the relative stability of all parts of the landscape by computing the stability and volume of thousands of potential spherical failures. SCOOPS incorporates topography, 3-D strength variations, and 3-D pore pressures. Initially, we use our 3-D analysis methods to examine the effects of topography and geology by using heterogeneous material properties, as defined by stratigraphy, without pore pressures. In this scenario, the least-stable areas are located on the steepest slopes, commonly in Qva or Qvlc. However, these locations do not agree well with observations of deep-seated landslides. Historically, both shallow colluvial landslides and deep-seated landslides have been observed near the contact between Qva and Qvlc, and commonly occur in Qva. The low hydraulic conductivity of Qvlc impedes ground-water flow, resulting in elevated pore pressures at the

  15. 3D Printed Models of Cleft Palate Pathology for Surgical Education.

    Science.gov (United States)

    Lioufas, Peter A; Quayle, Michelle R; Leong, James C; McMenamin, Paul G

    2016-09-01

    To explore the potential viability and limitations of 3D printed models of children with cleft palate deformity. The advantages of 3D printed replicas of normal anatomical specimens have previously been described. The creation of 3D prints displaying patient-specific anatomical pathology for surgical planning and interventions is an emerging field. Here we explored the possibility of taking rare pediatric radiographic data sets to create 3D prints for surgical education. Magnetic resonance imaging data of 2 children (8 and 14 months) were segmented, colored, and anonymized, and stereolothographic files were prepared for 3D printing on either multicolor plastic or powder 3D printers and multimaterial 3D printers. Two models were deemed of sufficient quality and anatomical accuracy to print unamended. One data set was further manipulated digitally to artificially extend the length of the cleft. Thus, 3 models were printed: 1 incomplete soft-palate deformity, 1 incomplete anterior palate deformity, and 1 complete cleft palate. All had cleft lip deformity. The single-material 3D prints are of sufficient quality to accurately identify the nature and extent of the deformities. Multimaterial prints were subsequently created, which could be valuable in surgical training. Improvements in the quality and resolution of radiographic imaging combined with the advent of multicolor multiproperty printer technology will make it feasible in the near future to print 3D replicas in materials that mimic the mechanical properties and color of live human tissue making them potentially suitable for surgical training.

  16. Precipitation Processes Developed During ARM (1997), TOGA COARE (1992), GATE (1974), SCSMEX (1998), and KWAJEX (1999): Consistent 2D, Semi-3D and 3D Cloud Resolving Model Simulations

    Science.gov (United States)

    Tao, W-K.

    2003-01-01

    Real clouds and cloud systems are inherently three-dimensional (3D). Because of the limitations in computer resources, however, most cloud-resolving models (CRMs) today are still two-dimensional (2D). A few 3D CRMs have been used to study the response of clouds to large-scale forcing. In these 3D simulations, the model domain was small, and the integration time was 6 hours. Only recently have 3D experiments been performed for multi-day periods for tropical cloud systems with large horizontal domains at the National Center for Atmospheric Research (NACAR) and at NASA Goddard Space Flight Center . At Goddard, a 3D Goddard Cumulus Ensemble (GCE) model was used to simulate periods during TOGA COARE, SCSMEX and KWAJEX using 512 by 512 km domain (with 2 km resolution). The results indicate that surface precipitation and latent heating profiles are very similar between the 2D and 3D GCE model simulations. The reason for the strong similarity between the 2D and 3D CRM simulations is that the same observed large-scale advective tendencies of potential temperature, water vapor mixing ratio, and horizontal momentum were used as the main focusing in both the 2D and 3D models. Interestingly, the 2D and 3D versions of the CRM used at CSU showed significant differences in the rainfall and cloud statistics for three ARM cases. The major objectives of this paper are: (1) to assess the performance of the super-parameterization technique, (2) calculate and examine the surface energy (especially radiation) and water budgets, and (3) identify the differences and similarities in the organization and entrainment rates of convection between simulated 2D and 3D cloud systems.

  17. The technique for 3D printing patient-specific models for auricular reconstruction.

    Science.gov (United States)

    Flores, Roberto L; Liss, Hannah; Raffaelli, Samuel; Humayun, Aiza; Khouri, Kimberly S; Coelho, Paulo G; Witek, Lukasz

    2017-06-01

    Currently, surgeons approach autogenous microtia repair by creating a two-dimensional (2D) tracing of the unaffected ear to approximate a three-dimensional (3D) construct, a difficult process. To address these shortcomings, this study introduces the fabrication of patient-specific, sterilizable 3D printed auricular model for autogenous auricular reconstruction. A high-resolution 3D digital photograph was captured of the patient's unaffected ear and surrounding anatomic structures. The photographs were exported and uploaded into Amira, for transformation into a digital (.stl) model, which was imported into Blender, an open source software platform for digital modification of data. The unaffected auricle as digitally isolated and inverted to render a model for the contralateral side. The depths of the scapha, triangular fossa, and cymba were deepened to accentuate their contours. Extra relief was added to the helical root to further distinguish this structure. The ear was then digitally deconstructed and separated into its individual auricular components for reconstruction. The completed ear and its individual components were 3D printed using polylactic acid filament and sterilized following manufacturer specifications. The sterilized models were brought to the operating room to be utilized by the surgeon. The models allowed for more accurate anatomic measurements compared to 2D tracings, which reduced the degree of estimation required by surgeons. Approximately 20 g of the PLA filament were utilized for the construction of these models, yielding a total material cost of approximately $1. Using the methodology detailed in this report, as well as departmentally available resources (3D digital photography and 3D printing), a sterilizable, patient-specific, and inexpensive 3D auricular model was fabricated to be used intraoperatively. This technique of printing customized-to-patient models for surgeons to use as 'guides' shows great promise. Copyright © 2017 European

  18. Semi-automatic registration of 3D orthodontics models from photographs

    Science.gov (United States)

    Destrez, Raphaël.; Treuillet, Sylvie; Lucas, Yves; Albouy-Kissi, Benjamin

    2013-03-01

    In orthodontics, a common practice used to diagnose and plan the treatment is the dental cast. After digitization by a CT-scan or a laser scanner, the obtained 3D surface models can feed orthodontics numerical tools for computer-aided diagnosis and treatment planning. One of the pre-processing critical steps is the 3D registration of dental arches to obtain the occlusion of these numerical models. For this task, we propose a vision based method to automatically compute the registration based on photos of patient mouth. From a set of matched singular points between two photos and the dental 3D models, the rigid transformation to apply to the mandible to be in contact with the maxillary may be computed by minimizing the reprojection errors. During a precedent study, we established the feasibility of this visual registration approach with a manual selection of singular points. This paper addresses the issue of automatic point detection. Based on a priori knowledge, histogram thresholding and edge detection are used to extract specific points in 2D images. Concurrently, curvatures information detects 3D corresponding points. To improve the quality of the final registration, we also introduce a combined optimization of the projection matrix with the 2D/3D point positions. These new developments are evaluated on real data by considering the reprojection errors and the deviation angles after registration in respect to the manual reference occlusion realized by a specialist.

  19. Numerical modeling of time domain 3-D problems in accelerator physics

    International Nuclear Information System (INIS)

    Harfoush, F.A.; Jurgens, T.G.

    1990-06-01

    Time domain analysis is relevant in particle accelerators to study the electromagnetic field interaction of a moving source particle on a lagging test particle as the particles pass an accelerating cavity or some other structure. These fields are called wake fields. The travelling beam inside a beam pipe may undergo more complicated interactions with its environment due to the presence of other irregularities like wires, thin slots, joints and other types of obstacles. Analytical solutions of such problems is impossible and one has to resort to a numerical method. In this paper we present results of our first attempt to model these problems in 3-D using our finite difference time domain (FDTD) code. 10 refs., 9 figs

  20. 3D-DART: a DNA structure modelling server

    NARCIS (Netherlands)

    van Dijk, M.; Bonvin, A.M.J.J.

    2009-01-01

    There is a growing interest in structural studies of DNA by both experimental and computational approaches. Often, 3D-structural models of DNA are required, for instance, to serve as templates for homology modeling, as starting structures for macro-molecular docking or as scaffold for NMR structure

  1. Modeling And Position Control Of Scara Type 3D Printer

    Directory of Open Access Journals (Sweden)

    Ahmet Saygamp305n Ogulmuamp351

    2015-08-01

    Full Text Available In this work a scara robot type 3D printer system is dynamically modeled and position control of the system is realized. For this aim computer aided design model of three degrees of freedom robotic system is created using SolidWorks program then obtained model is exported to MATLABSimMechanics software for position control. Also mathematical model of servo motors used in robotic 3D printer system is included in control methodology to design proportional controllers. Uncontrolled and controlled position results are simulated and given in the form of the graphics.

  2. Modelling Virtual Environments for Geovisualization

    DEFF Research Database (Denmark)

    Bodum, Lars

    2005-01-01

    The use of virtual environments in geovisualization has become a major topic within the last few years. The main reason for this interest in the growing use of 3D models and visual realizations in a wide range of applications concerned with the geographic element of information. The implementation...... within the geographic domain. A categorization of the virtual environments is offered through which the differences between them are highlighted. It is possible to achieve this categorization in many ways from many perspectives since this is not and will not be research of a purely positive nature...

  3. AUTOMATIC TEXTURE RECONSTRUCTION OF 3D CITY MODEL FROM OBLIQUE IMAGES

    Directory of Open Access Journals (Sweden)

    J. Kang

    2016-06-01

    Full Text Available In recent years, the photorealistic 3D city models are increasingly important in various geospatial applications related to virtual city tourism, 3D GIS, urban planning, real-estate management. Besides the acquisition of high-precision 3D geometric data, texture reconstruction is also a crucial step for generating high-quality and visually realistic 3D models. However, most of the texture reconstruction approaches are probably leading to texture fragmentation and memory inefficiency. In this paper, we introduce an automatic framework of texture reconstruction to generate textures from oblique images for photorealistic visualization. Our approach include three major steps as follows: mesh parameterization, texture atlas generation and texture blending. Firstly, mesh parameterization procedure referring to mesh segmentation and mesh unfolding is performed to reduce geometric distortion in the process of mapping 2D texture to 3D model. Secondly, in the texture atlas generation step, the texture of each segmented region in texture domain is reconstructed from all visible images with exterior orientation and interior orientation parameters. Thirdly, to avoid color discontinuities at boundaries between texture regions, the final texture map is generated by blending texture maps from several corresponding images. We evaluated our texture reconstruction framework on a dataset of a city. The resulting mesh model can get textured by created texture without resampling. Experiment results show that our method can effectively mitigate the occurrence of texture fragmentation. It is demonstrated that the proposed framework is effective and useful for automatic texture reconstruction of 3D city model.

  4. Weighted regularized statistical shape space projection for breast 3D model reconstruction.

    Science.gov (United States)

    Ruiz, Guillermo; Ramon, Eduard; García, Jaime; Sukno, Federico M; Ballester, Miguel A González

    2018-05-02

    The use of 3D imaging has increased as a practical and useful tool for plastic and aesthetic surgery planning. Specifically, the possibility of representing the patient breast anatomy in a 3D shape and simulate aesthetic or plastic procedures is a great tool for communication between surgeon and patient during surgery planning. For the purpose of obtaining the specific 3D model of the breast of a patient, model-based reconstruction methods can be used. In particular, 3D morphable models (3DMM) are a robust and widely used method to perform 3D reconstruction. However, if additional prior information (i.e., known landmarks) is combined with the 3DMM statistical model, shape constraints can be imposed to improve the 3DMM fitting accuracy. In this paper, we present a framework to fit a 3DMM of the breast to two possible inputs: 2D photos and 3D point clouds (scans). Our method consists in a Weighted Regularized (WR) projection into the shape space. The contribution of each point in the 3DMM shape is weighted allowing to assign more relevance to those points that we want to impose as constraints. Our method is applied at multiple stages of the 3D reconstruction process. Firstly, it can be used to obtain a 3DMM initialization from a sparse set of 3D points. Additionally, we embed our method in the 3DMM fitting process in which more reliable or already known 3D points or regions of points, can be weighted in order to preserve their shape information. The proposed method has been tested in two different input settings: scans and 2D pictures assessing both reconstruction frameworks with very positive results. Copyright © 2018 Elsevier B.V. All rights reserved.

  5. Modeling 3D Unknown object by Range Finder and Video Camera ...

    African Journals Online (AJOL)

    real world); proprioceptive and exteroceptive sensors allowing the recreating of the 3D geometric database of an environment (virtual world). The virtual world is projected onto a video display terminal (VDT). Computer-generated and video ...

  6. 3D Geological Model for "LUSI" - a Deep Geothermal System

    Science.gov (United States)

    Sohrabi, Reza; Jansen, Gunnar; Mazzini, Adriano; Galvan, Boris; Miller, Stephen A.

    2016-04-01

    Geothermal applications require the correct simulation of flow and heat transport processes in porous media, and many of these media, like deep volcanic hydrothermal systems, host a certain degree of fracturing. This work aims to understand the heat and fluid transport within a new-born sedimentary hosted geothermal system, termed Lusi, that began erupting in 2006 in East Java, Indonesia. Our goal is to develop conceptual and numerical models capable of simulating multiphase flow within large-scale fractured reservoirs such as the Lusi region, with fractures of arbitrary size, orientation and shape. Additionally, these models can also address a number of other applications, including Enhanced Geothermal Systems (EGS), CO2 sequestration (Carbon Capture and Storage CCS), and nuclear waste isolation. Fractured systems are ubiquitous, with a wide-range of lengths and scales, making difficult the development of a general model that can easily handle this complexity. We are developing a flexible continuum approach with an efficient, accurate numerical simulator based on an appropriate 3D geological model representing the structure of the deep geothermal reservoir. Using previous studies, borehole information and seismic data obtained in the framework of the Lusi Lab project (ERC grant n°308126), we present here the first 3D geological model of Lusi. This model is calculated using implicit 3D potential field or multi-potential fields, depending on the geological context and complexity. This method is based on geological pile containing the geological history of the area and relationship between geological bodies allowing automatic computation of intersections and volume reconstruction. Based on the 3D geological model, we developed a new mesh algorithm to create hexahedral octree meshes to transfer the structural geological information for 3D numerical simulations to quantify Thermal-Hydraulic-Mechanical-Chemical (THMC) physical processes.

  7. Focus for 3D city models should be on interoperability

    DEFF Research Database (Denmark)

    Bodum, Lars; Kjems, Erik; Jaegly, Marie Michele Helena

    2006-01-01

    that would make it useful for other purposes than visualisation. Time has come to try to change this trend and to convince the municipalities that interoperability and semantics are important issues for the future. It is important for them to see that 3D modelling, mapping and geographic information...... developments in Geographical Exploration Systems. Centralized and proprietary Geographical Exploration Systems only give us their own perspective on the world. On the contrary, GRIFINOR is decentralized and available for everyone to use, empowering people to promote their own world vision....... are subjects on the same agenda towards an integrated solution for an object-oriented mapping of multidimensional geographic objects in the urban environment. Many relevant subjects could be discussed regarding these matters, but in this paper we will narrow the discussion down to the ideas behind...

  8. Digital 3D Modeling of Whole Garment Based on Structure Illumination

    Institute of Scientific and Technical Information of China (English)

    TAO Jun

    2006-01-01

    With the coming of information age and the development of computer science, digitalization of whole garment is becoming more and more important. The surface of whole garment is sequent and glossy so that it is lack of the texture characteristic which is the key of digital 3D modeling.According to this reason, the structure illumination is steered into a method of this paper. The paper proposes the method by which 3D model of whole garment is created from 2D image sequences directly but not by the common techniques using general CAD model. In the paper the structure illumination is generated by the slide projector and the modeling of whole garment is based on the strict theory of the digital photogrammetry, computer vision and image processing pattern recognition. Because whole garment is lack of the applicable texture for matching, the characteristic texture generated by the structure illumination is added onto the surface of whole garment. After the characteristic texture is extracted from images and is matched well, 3D coordinates of the characteristic texture can be calculated out by the space forward intersection.Then the whole garment model is acquired by connecting all neighbour space points in the TIN and rendering the real texture of whole garment automatically. The 3D modeling method is untouched so that it is nondestructive which is just suitable for the messaline and the clothing. The method of whole garment 3D modeling proposed in the paper is flexible, effective and practical, which is confirmed by the results of the reconstructing experiments.

  9. Heritage house maintenance using 3D city model application domain extension approach

    DEFF Research Database (Denmark)

    Mohd, Zulaikha Hana; Ujang, Uznir; Choon, Tan Liat

    2017-01-01

    leakage and exfoliation of wall. One of the initiatives for maintaining and documenting this heritage house is through Three-dimensional (3D) of technology. 3D city models are widely used now and much used by researchers for management and analysis. CityGML is a standard tool that usually used...... by researchers to exchange, storing and managing virtual 3D city models either geometric and semantic information. Moreover, it also represent multi-scale of 3D model in five level of details (LoDs) whereby each of level give a distinctive functions. The extension of CityGML was recently introduced and can...

  10. Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation

    Directory of Open Access Journals (Sweden)

    Juin-Ling Tseng

    2014-01-01

    Full Text Available The goal of 3D surface simplification is to reduce the storage cost of 3D models. A 3D animation model typically consists of several 3D models. Therefore, to ensure that animation models are realistic, numerous triangles are often required. However, animation models that have a high storage cost have a substantial computational cost. Hence, surface simplification methods are adopted to reduce the number of triangles and computational cost of 3D models. Quadric error metrics (QEM has recently been identified as one of the most effective methods for simplifying static models. To simplify animation models by using QEM, Mohr and Gleicher summed the QEM of all frames. However, homogeneous coordinate problems cannot be considered completely by using QEM. To resolve this problem, this paper proposes a robust homogeneous coordinate transformation that improves the animation simplification method proposed by Mohr and Gleicher. In this study, the root mean square errors of the proposed method were compared with those of the method proposed by Mohr and Gleicher, and the experimental results indicated that the proposed approach can preserve more contour features than Mohr’s method can at the same simplification ratio.

  11. Simulation Of Seawater Intrusion With 2D And 3D Models: Nauru Island Case Study

    Science.gov (United States)

    Ghassemi, F.; Jakeman, A. J.; Jacobson, G.; Howard, K. W. F.

    1996-03-01

    With the advent of large computing capacities during the past few decades, sophisticated models have been developed for the simulation of seawater intrusion in coastal and island aquifers. Currently, several models are commercially available for the simulation of this problem. This paper describes the mathematical basis and application of the SUTRA and HST3D models to simulate seawater intrusion in Nauru Island, in the central Pacific Ocean. A comparison of the performance and limitations of these two models in simulating a real problem indicates that three-dimensional simulation of seawater intrusion with the HST3D model has the major advantage of being able to specify natural boundary conditions as well as pumping stresses. However, HST3D requires a small grid size and short time steps in order to maintain numerical stability and accuracy. These requirements lead to solution of a large set of linear equations that requires the availability of powerful computing facilities in terms of memory and computing speed. Combined results of the two simulation models indicate a safe pumping rate of 400 m3/d for the aquifer on Nauru Island, where additional fresh water is presently needed for the rehabilitation of mined-out land.

  12. Modeling 3D Objects for Navigation Purposes Using Laser Scanning

    Directory of Open Access Journals (Sweden)

    Cezary Specht

    2016-07-01

    Full Text Available The paper discusses the creation of 3d models and their applications in navigation. It contains a review of available methods and geometric data sources, focusing mostly on terrestrial laser scanning. It presents detailed description, from field survey to numerical elaboration, how to construct accurate model of a typical few storey building as a hypothetical reference in complex building navigation. Hence, the paper presents fields where 3d models are being used and their potential new applications.

  13. Extracting valley-ridge lines from point-cloud-based 3D fingerprint models.

    Science.gov (United States)

    Pang, Xufang; Song, Zhan; Xie, Wuyuan

    2013-01-01

    3D fingerprinting is an emerging technology with the distinct advantage of touchless operation. More important, 3D fingerprint models contain more biometric information than traditional 2D fingerprint images. However, current approaches to fingerprint feature detection usually must transform the 3D models to a 2D space through unwrapping or other methods, which might introduce distortions. A new approach directly extracts valley-ridge features from point-cloud-based 3D fingerprint models. It first applies the moving least-squares method to fit a local paraboloid surface and represent the local point cloud area. It then computes the local surface's curvatures and curvature tensors to facilitate detection of the potential valley and ridge points. The approach projects those points to the most likely valley-ridge lines, using statistical means such as covariance analysis and cross correlation. To finally extract the valley-ridge lines, it grows the polylines that approximate the projected feature points and removes the perturbations between the sampled points. Experiments with different 3D fingerprint models demonstrate this approach's feasibility and performance.

  14. A 3D model retrieval approach based on Bayesian networks lightfield descriptor

    Science.gov (United States)

    Xiao, Qinhan; Li, Yanjun

    2009-12-01

    A new 3D model retrieval methodology is proposed by exploiting a novel Bayesian networks lightfield descriptor (BNLD). There are two key novelties in our approach: (1) a BN-based method for building lightfield descriptor; and (2) a 3D model retrieval scheme based on the proposed BNLD. To overcome the disadvantages of the existing 3D model retrieval methods, we explore BN for building a new lightfield descriptor. Firstly, 3D model is put into lightfield, about 300 binary-views can be obtained along a sphere, then Fourier descriptors and Zernike moments descriptors can be calculated out from binaryviews. Then shape feature sequence would be learned into a BN model based on BN learning algorithm; Secondly, we propose a new 3D model retrieval method by calculating Kullback-Leibler Divergence (KLD) between BNLDs. Beneficial from the statistical learning, our BNLD is noise robustness as compared to the existing methods. The comparison between our method and the lightfield descriptor-based approach is conducted to demonstrate the effectiveness of our proposed methodology.

  15. 3D for Geosciences: Interactive Tangibles and Virtual Models

    Science.gov (United States)

    Pippin, J. E.; Matheney, M.; Kitsch, N.; Rosado, G.; Thompson, Z.; Pierce, S. A.

    2016-12-01

    Point cloud processing provides a method of studying and modelling geologic features relevant to geoscience systems and processes. Here, software including Skanect, MeshLab, Blender, PDAL, and PCL are used in conjunction with 3D scanning hardware, including a Structure scanner and a Kinect camera, to create and analyze point cloud images of small scale topography, karst features, tunnels, and structures at high resolution. This project successfully scanned internal karst features ranging from small stalactites to large rooms, as well as an external waterfall feature. For comparison purposes, multiple scans of the same object were merged into single object files both automatically, using commercial software, and manually using open source libraries and code. Files with format .ply were manually converted into numeric data sets to be analyzed for similar regions between files in order to match them together. We can assume a numeric process would be more powerful and efficient than the manual method, however it could lack other useful features that GUI's may have. The digital models have applications in mining as efficient means of replacing topography functions such as measuring distances and areas. Additionally, it is possible to make simulation models such as drilling templates and calculations related to 3D spaces. Advantages of using methods described here for these procedures include the relatively quick time to obtain data and the easy transport of the equipment. With regard to openpit mining, obtaining 3D images of large surfaces and with precision would be a high value tool by georeferencing scan data to interactive maps. The digital 3D images obtained from scans may be saved as printable files to create physical 3D-printable models to create tangible objects based on scientific information, as well as digital "worlds" able to be navigated virtually. The data, models, and algorithms explored here can be used to convey complex scientific ideas to a range of

  16. 3D digital anatomy modelling - Practical or pretty?

    Science.gov (United States)

    Murgitroyd, Ellen; Madurska, Marta; Gonzalez, Jasmina; Watson, Angus

    2015-06-01

    With an increasing move towards digitalisation of medical records and medical teaching, such as online exams and webinars, one of the questions that persists asks 'is there a place for digital anatomy teaching and can it effectively replace the traditional teaching methods such as cadaveric dissection?' Cadaveric dissection has a number of benefits as a teaching method but it also has its limitations. Although these can be partially addressed by prosections and new more "life-like" fixatives, it does not address the lack of resources and the increasing pressure to be able to study and learn at home. This paper reviews the literature with regards to the suitability of digital models for teaching and the wider uses a 3D digital anatomy model could have, such as postgraduate teaching, patient education and surgical planning. It also looks briefly at the learning model that anatomy as art contributes. The literature has scattered examples of digital models used for teaching at both undergraduate and postgraduate level, which demonstrate a number of positive outcomes, mostly surrounding user satisfaction and convenience. 3D modelling for patient education and operation planning has less exploration, and these papers generate a number of discussion points, mostly surrounding the practicality of digital models, which can be more time consuming and require the technology to be widely available and reliable. 3D digital anatomy is a useful adjunct to teaching and its use in patient education and operation planning have interesting possibilities still to be fully explored. Copyright © 2014 Royal College of Surgeons of Edinburgh (Scottish charity number SC005317) and Royal College of Surgeons in Ireland. Published by Elsevier Ltd. All rights reserved.

  17. Use of 2.5-D and 3-D technology to evaluate control room upgrades

    International Nuclear Information System (INIS)

    Hanes, L. F.; Naser, J.

    2006-01-01

    This paper describes an Electric Power Research Inst. (EPRI) study in which 2.5-D and 3-D visualization technology was applied to evaluate the design of a nuclear power plant control room upgrade. The study involved converting 3-D CAD flies of a planned upgrade into a photo-realistic appearing virtual model, and evaluating the value and usefulness of the model. Nuclear utility and EPRI evaluators viewed and interacted with the control room virtual model with both 2.5-D and 3-D representations. They identified how control room and similar virtual models may be used by utilities for design and evaluation purposes; assessed potential economic and other benefits; and identified limitations, potential problems, and other issues regarding use of visualization technology for this and similar applications. In addition, the Halden CREATE (Control Room Engineering Advanced Tool-kit Environment) Verification Tool was applied to evaluate features of the virtual model against US NRC NUREG 0700 Revision 2 human factors engineering guidelines (NUREG 0700) [1]. The study results are very favorable for applying 2.5-D visualization technology to support upgrading nuclear power plant control rooms and other plant facilities. Results, however, show that today's 3-D immersive viewing systems are difficult to justify based on cost, availability and value of information provided for this application. (authors)

  18. Recent progress in modelling 3D lithospheric deformation

    Science.gov (United States)

    Kaus, B. J. P.; Popov, A.; May, D. A.

    2012-04-01

    Modelling 3D lithospheric deformation remains a challenging task, predominantly because the variations in rock types, as well as nonlinearities due to for example plastic deformation result in sharp and very large jumps in effective viscosity contrast. As a result, there are only a limited number of 3D codes available, most of which are using direct solvers which are computationally and memory-wise very demanding. As a result, the resolutions for typical model runs are quite modest, despite the use of hundreds of processors (and using much larger computers is unlikely to bring much improvement in this situation). For this reason we recently developed a new 3D deformation code,called LaMEM: Lithosphere and Mantle Evolution Model. LaMEM is written on top of PETSc, and as a result it runs on massive parallel machines and we have a large number of iterative solvers available (including geometric and algebraic multigrid methods). As it remains unclear which solver combinations work best under which conditions, we have implemented most currently suggested methods (such as schur complement reduction or Fully coupled iterations). In addition, we can use either a finite element discretization (with Q1P0, stabilized Q1Q1 or Q2P-1 elements) or a staggered finite difference discretization for the same input geometry, which is based on a marker and cell technique). This gives us he flexibility to test various solver methodologies on the same model setup, in terms of accuracy, speed, memory usage etc. Here, we will report on some features of LaMEM, on recent code additions, as well as on some lessons we learned which are important for modelling 3D lithospheric deformation. Specifically we will discuss: 1) How we combine a particle-and-cell method to make it work with both a finite difference and a (lagrangian, eulerian or ALE) finite element formulation, with only minor code modifications code 2) How finite difference and finite element discretizations compare in terms of

  19. Modeling human diseases with induced pluripotent stem cells: from 2D to 3D and beyond.

    Science.gov (United States)

    Liu, Chun; Oikonomopoulos, Angelos; Sayed, Nazish; Wu, Joseph C

    2018-03-08

    The advent of human induced pluripotent stem cells (iPSCs) presents unprecedented opportunities to model human diseases. Differentiated cells derived from iPSCs in two-dimensional (2D) monolayers have proven to be a relatively simple tool for exploring disease pathogenesis and underlying mechanisms. In this Spotlight article, we discuss the progress and limitations of the current 2D iPSC disease-modeling platform, as well as recent advancements in the development of human iPSC models that mimic in vivo tissues and organs at the three-dimensional (3D) level. Recent bioengineering approaches have begun to combine different 3D organoid types into a single '4D multi-organ system'. We summarize the advantages of this approach and speculate on the future role of 4D multi-organ systems in human disease modeling. © 2018. Published by The Company of Biologists Ltd.

  20. 3D BUILDING MODELING IN LOD2 USING THE CITYGML STANDARD

    Directory of Open Access Journals (Sweden)

    D. Preka

    2016-10-01

    Full Text Available Over the last decade, scientific research has been increasingly focused on the third dimension in all fields and especially in sciences related to geographic information, the visualization of natural phenomena and the visualization of the complex urban reality. The field of 3D visualization has achieved rapid development and dynamic progress, especially in urban applications, while the technical restrictions on the use of 3D information tend to subside due to advancements in technology. A variety of 3D modeling techniques and standards has already been developed, as they gain more traction in a wide range of applications. Such a modern standard is the CityGML, which is open and allows for sharing and exchanging of 3D city models. Within the scope of this study, key issues for the 3D modeling of spatial objects and cities are considered and specifically the key elements and abilities of CityGML standard, which is used in order to produce a 3D model of 14 buildings that constitute a block at the municipality of Kaisariani, Athens, in Level of Detail 2 (LoD2, as well as the corresponding relational database. The proposed tool is based upon the 3DCityDB package in tandem with a geospatial database (PostgreSQL w/ PostGIS 2.0 extension. The latter allows for execution of complex queries regarding the spatial distribution of data. The system is implemented in order to facilitate a real-life scenario in a suburb of Athens.

  1. Interactive 3D Models and Simulations for Nuclear Security Education, Training, and Analysis.

    Energy Technology Data Exchange (ETDEWEB)

    Warner, David K. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Dickens, Brian Scott [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Heimer, Donovan J. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Knudsen, Ryan [Los Alamos National Lab. (LANL), Los Alamos, NM (United States)

    2017-11-01

    By providing examples of products that have been produced in the past, it is the hopes of the authors that the audience will have a more thorough understanding of 3D modeling tools, potential applications, and capabilities that they can provide. Truly the applications and capabilities of these types of tools are only limited by one’s imagination. The future of three-dimensional models lies in the expansion into the world of virtual reality where one will experience a fully immersive first-person environment. The use of headsets and hand tools will allow students and instructors to have a more thorough spatial understanding of facilities and scenarios that they will encounter in the real world.

  2. Spherical blurred shape model for 3-D object and pose recognition: quantitative analysis and HCI applications in smart environments.

    Science.gov (United States)

    Lopes, Oscar; Reyes, Miguel; Escalera, Sergio; Gonzàlez, Jordi

    2014-12-01

    The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios.

  3. Comparison Between 2-D and 3-D Stiffness Matrix Model Simulation of Sasw Inversion for Pavement Structure

    Directory of Open Access Journals (Sweden)

    Sri Atmaja P. Rosidi

    2007-01-01

    Full Text Available The Spectral Analysis of Surface Wave (SASW method is a non-destructive in situ seismic technique used to assess and evaluate the material stiffness (dynamic elastic modulus and thickness of pavement layers at low strains. These values can be used analytically to calculate load capacities in order to predict the performance of pavement system. The SASW method is based on the dispersion phenomena of Rayleigh waves in layered media. In order to get the actual shear wave velocities, 2-D and 3-D models are used in the simulation of the inversion process for best fitting between theoretical and empirical dispersion curves. The objective of this study is to simulate and compare the 2-D and 3-D model of SASW analysis in the construction of the theoretical dispersion curve for pavement structure evaluation. The result showed that the dispersion curve from the 3-D model was similar with the dispersion curve of the actual pavement profile compared to the 2-D model. The wave velocity profiles also showed that the 3-D model used in the SASW analysis is able to detect all the distinct layers of flexible pavement units.

  4. Evaluation of Fish Passage at Whitewater Parks Using 2D and 3D Hydraulic Modeling

    Science.gov (United States)

    Hardee, T.; Nelson, P. A.; Kondratieff, M.; Bledsoe, B. P.

    2016-12-01

    In-stream whitewater parks (WWPs) are increasingly popular recreational amenities that typically create waves by constricting flow through a chute to increase velocities and form a hydraulic jump. However, the hydraulic conditions these structures create can limit longitudinal habitat connectivity and potentially inhibit upstream fish migration, especially of native fishes. An improved understanding of the fundamental hydraulic processes and potential environmental effects of whitewater parks is needed to inform management decisions about Recreational In-Channel Diversions (RICDs). Here, we use hydraulic models to compute a continuous and spatially explicit description of velocity and depth along potential fish swimming paths in the flow field, and the ensemble of potential paths are compared to fish swimming performance data to predict fish passage via logistic regression analysis. While 3d models have been shown to accurately predict trout movement through WWP structures, 2d methods can provide a more cost-effective and manager-friendly approach to assessing the effects of similar hydraulic structures on fish passage when 3d analysis in not feasible. Here, we use 2d models to examine the hydraulics in several WWP structures on the North Fork of the St. Vrain River at Lyons, Colorado, and we compare these model results to fish passage predictions from a 3d model. Our analysis establishes a foundation for a practical, transferable and physically-rigorous 2d modeling approach for mechanistically evaluating the effects of hydraulic structures on fish passage.

  5. Discrete kinematic modeling of the 3-D deformation of sedimentary basins; Modelisation cinematique discrete de la deformation 3D des bassins sedimentaires

    Energy Technology Data Exchange (ETDEWEB)

    Cornu, T.

    2001-01-01

    The present work deals with three-dimensional deformation of sedimentary basins. The main goal of the work was to propose new ways to study tectonic deformation and to insert it into basin-modeling environment for hydrocarbon migration applications. To handle the complexity of the deformation, the model uses kinematic laws, a discrete approach, and the construction of a code that allows the greatest diversity in the deformation mechanisms we can take into account. The 3-D-volume deformation is obtained through the calculation of the behavior of the neutral surface of each basin layer. The main idea is to deform the neutral surface of each layer with the help of geometrical laws and to use the result to rebuild the volume deformation of the basin. The constitutive algorithm includes three characteristic features. The first one deals with the mathematical operator we use to describe the flexural-slip mechanism which is a combination of the translation of the neutral surface nodes and the rotation of the vertical edges attached to these nodes. This performs the reversibility that was required for the basin modeling. The second one is about. the use of a discrete approach, which gives a better description of the global deformation and offers to locally control volume evolutions. The knowledge of volume variations can become a powerful tool in structural geology analysis and the perfect complement for a field study. The last one concerns the modularity of the developed code. Indeed, the proposed model uses three main mechanisms of deformation. But the architecture of the code allows the insertion of new mechanisms or a better interaction between them. The model has been validated first with 2-D cases, then with 3-D natural cases. They give good results from a qualitative point of view. They also show the capacity of the model to provide a deformation path that is geologically acceptable, and its ability to control the volume variations of the basin through the

  6. Modeling 2D and 3D diffusion.

    Science.gov (United States)

    Saxton, Michael J

    2007-01-01

    Modeling obstructed diffusion is essential to the understanding of diffusion-mediated processes in the crowded cellular environment. Simple Monte Carlo techniques for modeling obstructed random walks are explained and related to Brownian dynamics and more complicated Monte Carlo methods. Random number generation is reviewed in the context of random walk simulations. Programming techniques and event-driven algorithms are discussed as ways to speed simulations.

  7. D Visibility Analysis in Urban Environment - Cognition Research Based on Vge

    Science.gov (United States)

    Lin, T. P.; Lin, H.; Hu, M. Y.

    2013-09-01

    The author in this research attempts to illustrate a measurable relationship between the physical environment and human's visual perception, including the distance, visual angle impact and visual field (a 3D isovist conception) against human's cognition way, by using a 3D visibility analysis method based on the platform of Virtual Geographic Environment (VGE). The whole project carries out in the CUHK campus (the Chinese University of Hong Kong), by adopting a virtual 3D model of the whole campus and survey in real world. A possible model for the simulation of human cognition in urban spaces is expected to be the output of this research, such as what the human perceive from the environment, how their feelings and behaviours are and how they affect the surrounding world. Kevin Lynch raised 5 elements of urban design in 1960s, which are "vitality, sense, fit, access and control". As the development of urban design, several problems around the human's cognitive and behaviour have come out. Due to the restriction of sensing knowledge in urban spaces, the research among the "sense" and the "fit" of urban design were not quite concerned in recent decades. The geo-spatial cognition field comes into being in 1997 and developed in recent 15 years, which made great effort in way-finding and urban behaviour simulation based on the platform of GIS (geographic information system) or VGE. The platform of VGE is recognized as a proper tool for the analysis of human's perception in urban places, because of its efficient 3D spatial data management and excellent 3D visualization for output result. This article will generally describe the visibility analysis method based on the 3D VGE platform. According to the uncertainty and variety of human perception existed in this research, the author attempts to arrange a survey of observer investigation and validation for the analysis results. Four figures related with space and human's perception will be mainly concerned in this proposal

  8. Understanding the paleo environment in the Danish North Sea using 2D and 3D seismic analyses

    Science.gov (United States)

    Prins, Lasse K.; Clausen, Ole R.; Andresen, Katrine J.

    2017-04-01

    This study presents the first detailed and integrated mapping of buried Quaternary valleys, river systems and iceberg scourings from the Danish North Sea region. The mapped features coincide spatially but have very different characteristics and incision levels which allow us to constrain their relative timing and differentiate their environment of formation (subglacial, proglacial and marine). The results of the study bring new critical information regarding the paleoenvironment of the North Sea Basin during the latest Quaternary deglaciation period and our analysis provide a well-tested workflow for utilizing 2D and 3D seismic data in relation to paleogeographical reconstructions. Our analysis is based on interpretation of conventional 3D seismic and high-resolution sparker data from the Southern Danish Central Graben. The project forms part of the portfolio for the 'Danish Hydrocarbon Research and Technology Centre' and aims at building a high-resolution 3D geological-geotechnical model of the shallow subsurface by using geophysical data combined with geological and geotechnical data from shallow borings. One of the objectives is to map potential geohazards for offshore installations such as buried valleys and constrain their geotechnical properties. The central North Sea is known to have been covered by glaciers several times during the Quaternary with climate changing between arctic and boreal. Marine conditions periodically prevailed and large river systems mainly from central Europe dominated during periods of subaerial exposure. Hence, many buried erosional incisions, primarily tunnel valleys but also river systems, can be observed within the upper 200-400 meters of the Quaternary succession throughout the central North Sea region. A high-resolution mapping of the infill of the tunnel valleys and river systems have however not previously been presented. Our analysis shows that within the study area at least four generations of tunnel valley formation and

  9. Crowdsourcing Based 3d Modeling

    Science.gov (United States)

    Somogyi, A.; Barsi, A.; Molnar, B.; Lovas, T.

    2016-06-01

    Web-based photo albums that support organizing and viewing the users' images are widely used. These services provide a convenient solution for storing, editing and sharing images. In many cases, the users attach geotags to the images in order to enable using them e.g. in location based applications on social networks. Our paper discusses a procedure that collects open access images from a site frequently visited by tourists. Geotagged pictures showing the image of a sight or tourist attraction are selected and processed in photogrammetric processing software that produces the 3D model of the captured object. For the particular investigation we selected three attractions in Budapest. To assess the geometrical accuracy, we used laser scanner and DSLR as well as smart phone photography to derive reference values to enable verifying the spatial model obtained from the web-album images. The investigation shows how detailed and accurate models could be derived applying photogrammetric processing software, simply by using images of the community, without visiting the site.

  10. Application of 3D model in the schedule management of nuclear power plant construction

    International Nuclear Information System (INIS)

    Nian Fayang

    2009-01-01

    While 3D technology has been widely used in engineering design, the 3D model of engineering design also includes information that can be used to construction. By the visual interface, the 3D model can be used in different aspects of construction. By linking the 3D model with the construction schedule, the 4D model can be created, through which the visual manage of the construction schedule can be achieved. (authors)

  11. PIXIE3D: An efficient, fully implicit, parallel, 3D extended MHD code for fusion plasma modeling

    International Nuclear Information System (INIS)

    Chacon, L.

    2007-01-01

    PIXIE3D is a modern, parallel, state-of-the-art extended MHD code that employs fully implicit methods for efficiency and accuracy. It features a general geometry formulation, and is therefore suitable for the study of many magnetic fusion configurations of interest. PIXIE3D advances the state of the art in extended MHD modeling in two fundamental ways. Firstly, it employs a novel conservative finite volume scheme which is remarkably robust and stable, and demands very small physical and/or numerical dissipation. This is a fundamental requirement when one wants to study fusion plasmas with realistic conductivities. Secondly, PIXIE3D features fully-implicit time stepping, employing Newton-Krylov methods for inverting the associated nonlinear systems. These methods have been shown to be scalable and efficient when preconditioned properly. Novel preconditioned ideas (so-called physics based), which were prototypes in the context of reduced MHD, have been adapted for 3D primitive-variable resistive MHD in PIXIE3D, and are currently being extended to Hall MHD. PIXIE3D is fully parallel, employing PETSc for parallelism. PIXIE3D has been thoroughly benchmarked against linear theory and against other available extended MHD codes on nonlinear test problems (such as the GEM reconnection challenge). We are currently in the process of extending such comparisons to fusion-relevant problems in realistic geometries. In this talk, we will describe both the spatial discretization approach and the preconditioning strategy employed for extended MHD in PIXIE3D. We will report on recent benchmarking studies between PIXIE3D and other 3D extended MHD codes, and will demonstrate its usefulness in a variety of fusion-relevant configurations such as Tokamaks and Reversed Field Pinches. (Author)

  12. Phase aided 3D imaging and modeling: dedicated systems and case studies

    Science.gov (United States)

    Yin, Yongkai; He, Dong; Liu, Zeyi; Liu, Xiaoli; Peng, Xiang

    2014-05-01

    Dedicated prototype systems for 3D imaging and modeling (3DIM) are presented. The 3D imaging systems are based on the principle of phase-aided active stereo, which have been developed in our laboratory over the past few years. The reported 3D imaging prototypes range from single 3D sensor to a kind of optical measurement network composed of multiple node 3D-sensors. To enable these 3D imaging systems, we briefly discuss the corresponding calibration techniques for both single sensor and multi-sensor optical measurement network, allowing good performance of the 3DIM prototype systems in terms of measurement accuracy and repeatability. Furthermore, two case studies including the generation of high quality color model of movable cultural heritage and photo booth from body scanning are presented to demonstrate our approach.

  13. A 3D visualization approach for process training in office environments

    NARCIS (Netherlands)

    Aysolmaz, Banu; Brown, Ross; Bruza, Peter; Reijers, Hajo A.

    2016-01-01

    Process participants need to learn how to perform in the context of their business processes. Process training is challenging due to cognitive difficulties in relating process model elements to real world concepts. In this paper we present a 3D VirtualWorld (VW) process training approach for office

  14. Reassessing Geophysical Models of the Bushveld Complex in 3D

    Science.gov (United States)

    Cole, J.; Webb, S. J.; Finn, C.

    2012-12-01

    Conceptual geophysical models of the Bushveld Igneous Complex show three possible geometries for its mafic component: 1) Separate intrusions with vertical feeders for the eastern and western lobes (Cousins, 1959) 2) Separate dipping sheets for the two lobes (Du Plessis and Kleywegt, 1987) 3) A single saucer-shaped unit connected at depth in the central part between the two lobes (Cawthorn et al, 1998) Model three incorporates isostatic adjustment of the crust in response to the weight of the dense mafic material. The model was corroborated by results of a broadband seismic array over southern Africa, known as the Southern African Seismic Experiment (SASE) (Nguuri, et al, 2001; Webb et al, 2004). This new information about the crustal thickness only became available in the last decade and could not be considered in the earlier models. Nevertheless, there is still on-going debate as to which model is correct. All of the models published up to now have been done in 2 or 2.5 dimensions. This is not well suited to modelling the complex geometry of the Bushveld intrusion. 3D modelling takes into account effects of variations in geometry and geophysical properties of lithologies in a full three dimensional sense and therefore affects the shape and amplitude of calculated fields. The main question is how the new knowledge of the increased crustal thickness, as well as the complexity of the Bushveld Complex, will impact on the gravity fields calculated for the existing conceptual models, when modelling in 3D. The three published geophysical models were remodelled using full 3Dl potential field modelling software, and including crustal thickness obtained from the SASE. The aim was not to construct very detailed models, but to test the existing conceptual models in an equally conceptual way. Firstly a specific 2D model was recreated in 3D, without crustal thickening, to establish the difference between 2D and 3D results. Then the thicker crust was added. Including the less

  15. Statistical 3D damage accumulation model for ion implant simulators

    CERN Document Server

    Hernandez-Mangas, J M; Enriquez, L E; Bailon, L; Barbolla, J; Jaraiz, M

    2003-01-01

    A statistical 3D damage accumulation model, based on the modified Kinchin-Pease formula, for ion implant simulation has been included in our physically based ion implantation code. It has only one fitting parameter for electronic stopping and uses 3D electron density distributions for different types of targets including compound semiconductors. Also, a statistical noise reduction mechanism based on the dose division is used. The model has been adapted to be run under parallel execution in order to speed up the calculation in 3D structures. Sequential ion implantation has been modelled including previous damage profiles. It can also simulate the implantation of molecular and cluster projectiles. Comparisons of simulated doping profiles with experimental SIMS profiles are presented. Also comparisons between simulated amorphization and experimental RBS profiles are shown. An analysis of sequential versus parallel processing is provided.

  16. Statistical 3D damage accumulation model for ion implant simulators

    International Nuclear Information System (INIS)

    Hernandez-Mangas, J.M.; Lazaro, J.; Enriquez, L.; Bailon, L.; Barbolla, J.; Jaraiz, M.

    2003-01-01

    A statistical 3D damage accumulation model, based on the modified Kinchin-Pease formula, for ion implant simulation has been included in our physically based ion implantation code. It has only one fitting parameter for electronic stopping and uses 3D electron density distributions for different types of targets including compound semiconductors. Also, a statistical noise reduction mechanism based on the dose division is used. The model has been adapted to be run under parallel execution in order to speed up the calculation in 3D structures. Sequential ion implantation has been modelled including previous damage profiles. It can also simulate the implantation of molecular and cluster projectiles. Comparisons of simulated doping profiles with experimental SIMS profiles are presented. Also comparisons between simulated amorphization and experimental RBS profiles are shown. An analysis of sequential versus parallel processing is provided

  17. Referent 3D tumor model at cellular level in radionuclide therapy

    International Nuclear Information System (INIS)

    Spaic, R.; Ilic, R.D.; Petrovic, B.J.

    2002-01-01

    Aim Conventional internal dosimetry has a lot of limitations because of tumor dose nonuniformity. The best approach for absorbed dose at cellular level for different tumors in radionuclide therapy calculation is Monte Carlo method. The purpose of this study is to introduce referent tumor 3D model at cellular level for Monte Carlo simulation study in radionuclide therapy. Material and Methods The moment when tumor is detectable and when same therapy can start is time period in which referent 3D tumor model at cellular level was defined. In accordance with tumor growth rate at that moment he was a sphere with same radius (10 000 μm). In that tumor there are cells or cluster of cells, which are randomly distributed spheres. Distribution of cells/cluster of cells can be calculated from histology data but it was assumed that this distribution is normal with the same mean value and standard deviation (100±50 mm). Second parameter, which was selected to define referent tumor, is volume density of cells (30%). In this referent tumor there are no necroses. Stroma is defined as space between spheres with same concentration of materials as in spheres. Results: Referent tumor defined on this way have about 2,2 10 5 cells or cluster of cells random distributed. Using this referent 3D tumor model and for same concentration of radionuclides (1:100) and energy of beta emitters (1000 keV) which are homogeneously distributed in labeled cells absorbed dose for all cells was calculated. Simulations are done using FOTELP Monte Carlo code, which is modified for this purposes. Results of absorbed dose in cells are given in numerical values (1D distribution) and as the images (2D or 3D distributions). Conclusion Geometrical module for Monte Carlo simulation study can be standardized by introducing referent 3D tumor model at cellular level. This referent 3D tumor model gives most realistic presentation of different tumors at the moment of their detectability. Referent 3D tumor model at

  18. 2.5D real waveform and real noise simulation of receiver functions in 3D models

    Science.gov (United States)

    Schiffer, Christian; Jacobsen, Bo; Balling, Niels

    2014-05-01

    There are several reasons why a real-data receiver function differs from the theoretical receiver function in a 1D model representing the stratification under the seismometer. Main reasons are ambient noise, spectral deficiencies in the impinging P-waveform, and wavefield propagation in laterally varying velocity variations. We present a rapid "2.5D" modelling approach which takes these aspects into account, so that a given 3D velocity model of the crust and uppermost mantle can be tested more realistically against observed recordings from seismometer arrays. Each recorded event at each seismometer is simulated individually through the following steps: A 2D section is extracted from the 3D model along the direction towards the hypocentre. A properly slanted plane or curved impulsive wavefront is propagated through this 2D section, resulting in noise free and spectrally complete synthetic seismometer data. The real vertical component signal is taken as a proxy of the real impingent wavefield, so by convolution and subsequent addition of real ambient noise recorded just before the P-arrival we get synthetic vertical and horizontal component data which very closely match the spectral signal content and signal to noise ratio of this specific recording. When these realistic synthetic data undergo exactly the same receiver function estimation and subsequent graphical display we get a much more realistic image to compare to the real-data receiver functions. We applied this approach to the Central Fjord area in East Greenland (Schiffer et al., 2013), where a 3D velocity model of crust and uppermost mantle was adjusted to receiver functions from 2 years of seismometer recordings and wide angle crustal profiles (Schlindwein and Jokat, 1999; Voss and Jokat, 2007). Computationally this substitutes tens or hundreds of heavy 3D computations with hundreds or thousands of single-core 2D computations which parallelize very efficiently on common multicore systems. In perspective

  19. Agent-Based Computational Modeling of Cell Culture ...

    Science.gov (United States)

    Quantitative characterization of cellular dose in vitro is needed for alignment of doses in vitro and in vivo. We used the agent-based software, CompuCell3D (CC3D), to provide a stochastic description of cell growth in culture. The model was configured so that isolated cells assumed a “fried egg shape” but became increasingly cuboidal with increasing confluency. The surface area presented by each cell to the overlying medium varies from cell-to-cell and is a determinant of diffusional flux of toxicant from the medium into the cell. Thus, dose varies among cells for a given concentration of toxicant in the medium. Computer code describing diffusion of H2O2 from medium into each cell and clearance of H2O2 was calibrated against H2O2 time-course data (25, 50, or 75 uM H2O2 for 60 min) obtained with the Amplex Red assay for the medium and the H2O2-sensitive fluorescent reporter, HyPer, for cytosol. Cellular H2O2 concentrations peaked at about 5 min and were near baseline by 10 min. The model predicted a skewed distribution of surface areas, with between cell variation usually 2 fold or less. Predicted variability in cellular dose was in rough agreement with the variation in the HyPer data. These results are preliminary, as the model was not calibrated to the morphology of a specific cell type. Future work will involve morphology model calibration against human bronchial epithelial (BEAS-2B) cells. Our results show, however, the potential of agent-based modeling

  20. Progression of Diabetic Capillary Occlusion: A Model.

    Directory of Open Access Journals (Sweden)

    Xiao Fu

    2016-06-01

    Full Text Available An explanatory computational model is developed of the contiguous areas of retinal capillary loss which play a large role in diabetic maculapathy and diabetic retinal neovascularization. Strictly random leukocyte mediated capillary occlusion cannot explain the occurrence of large contiguous areas of retinal ischemia. Therefore occlusion of an individual capillary must increase the probability of occlusion of surrounding capillaries. A retinal perifoveal vascular sector as well as a peripheral retinal capillary network and a deleted hexagonal capillary network are modelled using Compucell3D. The perifoveal modelling produces a pattern of spreading capillary loss with associated macular edema. In the peripheral network, spreading ischemia results from the progressive loss of the ladder capillaries which connect peripheral arterioles and venules. System blood flow was elevated in the macular model before a later reduction in flow in cases with progression of capillary occlusions. Simulations differing only in initial vascular network structures but with identical dynamics for oxygen, growth factors and vascular occlusions, replicate key clinical observations of ischemia and macular edema in the posterior pole and ischemia in the retinal periphery. The simulation results also seem consistent with quantitative data on macular blood flow and qualitative data on venous oxygenation. One computational model applied to distinct capillary networks in different retinal regions yielded results comparable to clinical observations in those regions.

  1. Use of 3-D modeling in the early development phase of pectin tablets

    Directory of Open Access Journals (Sweden)

    Linda Salbu

    2012-03-01

    Full Text Available This study examines the contribution of a 3-D model in an early development of pectin tablets. The aim of this work was to extract as much information of the compression behavior from as few tablets as possible. Pectins with various degrees of methoxylation (DM were studied (4%-72%. The compressibility was evaluated using classic “in-die” Heckel and Kawakita analyses in addition to the 3-D modeling. For validation purposes well-known reference materials were included. 3-D modeling applied to data of single tablets yielded some information on their compressibility. When several tablets with different maximum relative densities were included, no additional information was obtained through classic evaluation. However, the 3-D model provided additional information through the shape of the 3-D parameter plot. Pectins with a DM >= 25% consolidated predominantly by elastic deformation similarly to the 3-D parameter plot of pregelatinized starch (PGS. The 3-D analysis also suggests some degree of fragmentation and, for some of the low-methoxylated pectins (DM <= 10%, viscoelastic deformation. This study showed that by applying 3-D modeling it is possible to differentiate between elastic and viscoelastic materials for tablets with different relative density values.

  2. Development of an environment for 3D visualization of riser dynamics

    Energy Technology Data Exchange (ETDEWEB)

    Bernardes Junior, Joao Luiz; Martins, Clovis de Arruda [Universidade de Sao Paulo (USP), SP (Brazil). Escola Politecnica]. E-mails: joao.bernardes@poli.usp.br; cmartins@usp.br

    2006-07-01

    This paper describes the merging of Virtual Reality and Scientific Visualization techniques in the development of Riser View, a multi platform 3D environment for real time, interactive visualization of riser dynamics. Its features, architecture, unusual collision detection algorithm and how up was customized for the project are discussed. Using Open GL through VRK, the software is able to make use of the resources available in most modern Graphics. Acceleration Hardware to improve performance. IUP/LED allows for native loo-and-feel in MS-Windows or Linux platform. The paper discusses conflicts that arise between scientific visualization and aspects such as realism and immersion, and how the visualization is prioritized. (author)

  3. PCB modeling in the Gulf of Lions using a 3D coupled model

    Science.gov (United States)

    Alekseenko, Elena; Thouvenin, Bénédicte; Tixier, Céline; Tronczynski, Jacek; Garreau, Pierre; Verney, Romaric; Carlotti, Francois; Espinasse, Boris; Queguiner, Bernard; Baklouti, Melika

    2013-04-01

    also enables to identify key parameters and assumptions which control contamination pathways in the Gulf of Lions. Thus, this work is based on coupling such complex biogeochemical model (Eco3M), with a PCBs transport model and a model of hydrodynamics (MARS3D) in order to test a scientific exploration tool for the assessment of PCB dispersion in space and time in the Gulf of Lion and of their transfer to zooplankton via biogeochemical processes. In this work we estimate PCB budgets and fluxes into the Gulf of Lions between the different species of PCB, namely: dissolved total, available dissolved, particulate, biosorbed on plankton, assimilated by zooplankton, which are governed by different processes, such as: adsorption/desorption (equilibrium partitioning), bacteria and plankton mortality, zooplankton excretion, grazing, mineralization, volatilization. References Auger P.A., Diaz F., Ulses C., Estornel C., Neveux J., Joux F., Pujo-Pay M. and Naudin J.J., 2011. Functioning of the planktonic ecosystem on the Gulf of Lions shelf (NW Mediterranean) during spring and its impact on the carbon deposition: a field data and 3-D modeling combined approach. Biogeosciences, 8, 3231-3261. André, G., Garreau, P., Garnier, V. and Fraunié, P., 2005. Modeled variability of the sea surface circulation in the North-western Mediterranean Sea and in the Gulf of Lions. Ocean Dynamics, 55, 294-308. Andre, G., Garreau, P., Fraune, P.,2009. Mesoscale slope current variability in the Gulf of Lions. Interpretation of in-situ measurements using a three-dimentional model. Continental Shelf Research, 2, 407-423. Carpenter, D.O., 2006. Polychlorinated biphenyls (PCBs): Routes of exposure and effects on human health. Rev. Environ. Health, 21, 1-23. Dufois F., Garreau P., Le Hir P., Forget P., 2008. Wave- and current-induced bottom shear stress distribution in the Gulf of Lions. Continental Shelf Research, 28(15), 1920-1934. Lohmann, R.;Breivik, K.; Dachs, J.; Muir, D., 2007. Global fate of POPs

  4. Combining Synchronous and Asynchronous Collaboration within 3D City Models

    Science.gov (United States)

    Klimke, Jan; Döllner, Jürgen

    This paper presents an approach for combining spatially distributed synchronous and asynchronous collaboration within 3D city models. Software applications use these models as additional communication medium to facilitate communication of georeferenced and geospatial information. Collaboration tools should support both the communication with other collaborators and their awareness of the current collaboration context. To support collaborative knowledge construction and gathering, we have designed a collaboration system to facilitate (a) creation of annotations that have 3D references to the virtual 3D city model and (b) collection information about the context in which these annotations are created. Our approach supports synchronous collaboration in connection with the creation of non volatile, precisely georeferenced units of information allow for a comprehensible form of cooperation in spatially distributed settings. Storage and retrieval of this information is provided through a Web Feature Service, which eases integration of collaboration data into existing applications. We further introduce a visualization technique that integrates annotations as complex structured data into the 3D visualization. This avoids media breaks and disruptions in working processes and creates a spatial coherence between annotation and annotated feature or geometry.

  5. Image fusion in craniofacial virtual reality modeling based on CT and 3dMD photogrammetry.

    Science.gov (United States)

    Xin, Pengfei; Yu, Hongbo; Cheng, Huanchong; Shen, Shunyao; Shen, Steve G F

    2013-09-01

    The aim of this study was to demonstrate the feasibility of building a craniofacial virtual reality model by image fusion of 3-dimensional (3D) CT models and 3 dMD stereophotogrammetric facial surface. A CT scan and stereophotography were performed. The 3D CT models were reconstructed by Materialise Mimics software, and the stereophotogrammetric facial surface was reconstructed by 3 dMD patient software. All 3D CT models were exported as Stereo Lithography file format, and the 3 dMD model was exported as Virtual Reality Modeling Language file format. Image registration and fusion were performed in Mimics software. Genetic algorithm was used for precise image fusion alignment with minimum error. The 3D CT models and the 3 dMD stereophotogrammetric facial surface were finally merged into a single file and displayed using Deep Exploration software. Errors between the CT soft tissue model and 3 dMD facial surface were also analyzed. Virtual model based on CT-3 dMD image fusion clearly showed the photorealistic face and bone structures. Image registration errors in virtual face are mainly located in bilateral cheeks and eyeballs, and the errors are more than 1.5 mm. However, the image fusion of whole point cloud sets of CT and 3 dMD is acceptable with a minimum error that is less than 1 mm. The ease of use and high reliability of CT-3 dMD image fusion allows the 3D virtual head to be an accurate, realistic, and widespread tool, and has a great benefit to virtual face model.

  6. Cognitive Virtualization: Combining Cognitive Models and Virtual Environments

    International Nuclear Information System (INIS)

    Tuan Q. Tran; David I. Gertman; Donald D. Dudenhoeffer; Ronald L. Boring; Alan R. Mecham

    2007-01-01

    3D manikins are often used in visualizations to model human activity in complex settings. Manikins assist in developing understanding of human actions, movements and routines in a variety of different environments representing new conceptual designs. One such environment is a nuclear power plant control room, here they have the potential to be used to simulate more precise ergonomic assessments of human work stations. Next generation control rooms will pose numerous challenges for system designers. The manikin modeling approach by itself, however, may be insufficient for dealing with the desired technical advancements and challenges of next generation automated systems. Uncertainty regarding effective staffing levels; and the potential for negative human performance consequences in the presence of advanced automated systems (e.g., reduced vigilance, poor situation awareness, mistrust or blind faith in automation, higher information load and increased complexity) call for further research. Baseline assessment of novel control room equipment(s) and configurations needs to be conducted. These design uncertainties can be reduced through complementary analysis that merges ergonomic manikin models with models of higher cognitive functions, such as attention, memory, decision-making, and problem-solving. This paper will discuss recent advancements in merging a theoretical-driven cognitive modeling framework within a 3D visualization modeling tool to evaluate of next generation control room human factors and ergonomic assessment. Though this discussion primary focuses on control room design, the application for such a merger between 3D visualization and cognitive modeling can be extended to various areas of focus such as training and scenario planning

  7. Electrical resistivity tomography applied to a complex lava dome: 2D and 3D models comparison

    Science.gov (United States)

    Portal, Angélie; Fargier, Yannick; Lénat, Jean-François; Labazuy, Philippe

    2015-04-01

    The study of volcanic domes growth (e.g. St. Helens, Unzen, Montserrat) shows that it is often characterized by a succession of extrusion phases, dome explosions and collapse events. Lava dome eruptive activity may last from days to decades. Therefore, their internal structure, at the end of the eruption, is complex and includes massive extrusions and lava lobes, talus and pyroclastic deposits as well as hydrothermal alteration. The electrical resistivity tomography (ERT) method, initially developed for environmental and engineering exploration, is now commonly used for volcano structure imaging. Because a large range of resistivity values is often observed in volcanic environments, the method is well suited to study the internal structure of volcanic edifices. We performed an ERT survey on an 11ka years old trachytic lava dome, the Puy de Dôme volcano (French Massif Central). The analysis of a recent high resolution DEM (LiDAR 0.5 m), as well as other geophysical data, strongly suggest that the Puy de Dôme is a composite dome. 11 ERT profiles have been carried out, both at the scale of the entire dome (base diameter of ~2 km and height of 400 m) on the one hand, and at a smaller scale on the summit part on the other hand. Each profile is composed of 64 electrodes. Three different electrode spacing have been used depending on the study area (35 m for the entire dome, 10 m and 5 m for its summit part). Some profiles were performed with half-length roll-along acquisitions, in order to keep a good trade-off between depth of investigation and resolution. Both Wenner-alpha and Wenner-Schlumberger protocols were used. 2-D models of the electrical resistivity distribution were computed using RES2DINV software. In order to constrain inversion models interpretation, the depth of investigation (DOI) method was applied to those results. It aims to compute a sensitivity index on inversion results, illustrating how the data influence the model and constraining models

  8. 3D Shape Modeling Using High Level Descriptors

    DEFF Research Database (Denmark)

    Andersen, Vedrana

    features like thorns, bark and scales. Presented here is a simple method for easy modeling, transferring and editing that kind of texture. The method is an extension of the height-field texture, but incorporates an additional tilt of the height field. Related to modeling non-heightfield textures, a part...... of my work involved developing feature-aware resizing of models with complex surfaces consisting of underlying shape and a distinctive texture detail. The aim was to deform an object while preserving the shape and size of the features.......The goal of this Ph.D. project is to investigate and improve the methods for describing the surface of 3D objects, with focus on modeling geometric texture on surfaces. Surface modeling being a large field of research, the work done during this project concentrated around a few smaller areas...

  9. [Fabrication and accuracy research on 3D printing dental model based on cone beam computed tomography digital modeling].

    Science.gov (United States)

    Zhang, Hui-Rong; Yin, Le-Feng; Liu, Yan-Li; Yan, Li-Yi; Wang, Ning; Liu, Gang; An, Xiao-Li; Liu, Bin

    2018-04-01

    The aim of this study is to build a digital dental model with cone beam computed tomography (CBCT), to fabricate a virtual model via 3D printing, and to determine the accuracy of 3D printing dental model by comparing the result with a traditional dental cast. CBCT of orthodontic patients was obtained to build a digital dental model by using Mimics 10.01 and Geomagic studio software. The 3D virtual models were fabricated via fused deposition modeling technique (FDM). The 3D virtual models were compared with the traditional cast models by using a Vernier caliper. The measurements used for comparison included the width of each tooth, the length and width of the maxillary and mandibular arches, and the length of the posterior dental crest. 3D printing models had higher accuracy compared with the traditional cast models. The results of the paired t-test of all data showed that no statistically significant difference was observed between the two groups (P>0.05). Dental digital models built with CBCT realize the digital storage of patients' dental condition. The virtual dental model fabricated via 3D printing avoids traditional impression and simplifies the clinical examination process. The 3D printing dental models produced via FDM show a high degree of accuracy. Thus, these models are appropriate for clinical practice.

  10. 3D modeling of missing pellet surface defects in BWR fuel

    Energy Technology Data Exchange (ETDEWEB)

    Spencer, B.W., E-mail: Benjamin.Spencer@inl.gov; Williamson, R.L.; Stafford, D.S.; Novascone, S.R.; Hales, J.D.; Pastore, G.

    2016-10-15

    Highlights: • A global/local analysis procedure for missing pellet surface defects is proposed. • This is applied to defective BWR fuel under blade withdrawal and high power ramp conditions. • Sensitivity of the cladding response to key model parameters is studied. - Abstract: One of the important roles of cladding in light water reactor fuel rods is to prevent the release of fission products. To that end, it is essential that the cladding maintain its integrity under a variety of thermal and mechanical loading conditions. Local geometric irregularities in fuel pellets caused by manufacturing defects known as missing pellet surfaces (MPS) can in some circumstances lead to elevated cladding stresses that are sufficiently high to cause cladding failure. Accurate modeling of these defects can help prevent these types of failures. The BISON nuclear fuel performance code developed at Idaho National Laboratory can be used to simulate the global thermo-mechanical fuel rod behavior, as well as the local response of regions of interest, in either 2D or 3D. In either case, a full set of models to represent the thermal and mechanical properties of the fuel, cladding and plenum gas is employed. A procedure for coupling 2D full-length fuel rod models to detailed 3D models of the region of the rod containing a MPS defect is detailed here. The global and local model each contain appropriate physics and behavior models for nuclear fuel. This procedure is demonstrated on a simulation of a boiling water reactor (BWR) fuel rod containing a pellet with an MPS defect, subjected to a variety of transient events, including a control blade withdrawal and a ramp to high power. The importance of modeling the local defect using a 3D model is highlighted by comparing 3D and 2D representations of the defective pellet region. Parametric studies demonstrate the effects of the choice of gaseous swelling model and of the depth and geometry of the MPS defect on the response of the cladding

  11. Radon transport modelling: User's guide to RnMod3d

    DEFF Research Database (Denmark)

    Andersen, Claus Erik

    2000-01-01

    RnMod3d is a numerical computer model of soil-gas and radon transport in porous media. It can be used, for example, to study radon entry from soil into houses in response to indoor-outdoor pressure differences or changes in atmospheric pressure. It canalso be used for flux calculations of radon...... decay, diffusion and advection of radon can be solved. Moisture is included in the model, and partitioning ofradon between air, water and soil grains (adsorption) is taken into account. Most parameters can change in time and space, and transport parameters (diffusivity and permeability) may...... be anisotropic. This guide includes benchmark tests based on simpleproblems with known solutions. RnMod3d has also been part of an international model intercomparison exercise based on more complicated problems without known solutions. All tests show that RnMod3d gives results of good quality....

  12. GIS Data Based Automatic High-Fidelity 3D Road Network Modeling

    Science.gov (United States)

    Wang, Jie; Shen, Yuzhong

    2011-01-01

    3D road models are widely used in many computer applications such as racing games and driving simulations_ However, almost all high-fidelity 3D road models were generated manually by professional artists at the expense of intensive labor. There are very few existing methods for automatically generating 3D high-fidelity road networks, especially those existing in the real world. This paper presents a novel approach thai can automatically produce 3D high-fidelity road network models from real 2D road GIS data that mainly contain road. centerline in formation. The proposed method first builds parametric representations of the road centerlines through segmentation and fitting . A basic set of civil engineering rules (e.g., cross slope, superelevation, grade) for road design are then selected in order to generate realistic road surfaces in compliance with these rules. While the proposed method applies to any types of roads, this paper mainly addresses automatic generation of complex traffic interchanges and intersections which are the most sophisticated elements in the road networks

  13. A full 3D time-dependent electromagnetic model for Roebel cables

    DEFF Research Database (Denmark)

    Rodriguez Zermeno, Victor Manuel; Grilli, Francesco; Sirois, Frederic

    2013-01-01

    High temperature superconductor Roebel cables are well known for their large current capacity and low AC losses. For this reason they have become attractive candidates for many power applications. The continuous transposition of their strands reduces the coupling losses while ensuring better...... is unavoidably a large scale computational problem. In this work, we present a full 3D model of a Roebel cable with 14 strands. The model is based on the H-formulation, widely used for 2D problems. In order to keep the 3D features of the cable (in particular the magnetization currents near the transpositions......), no simplifications are made other than the reduction of the modelled length according to the periodicity of the cable structure. The 3D model is used to study the dependence of AC losses on the amplitude of the AC applied magnetic field or transport current. Beyond the importance of simulating the Roebel cable...

  14. Application of advanced virtual reality and 3D computer assisted technologies in tele-3D-computer assisted surgery in rhinology.

    Science.gov (United States)

    Klapan, Ivica; Vranjes, Zeljko; Prgomet, Drago; Lukinović, Juraj

    2008-03-01

    The real-time requirement means that the simulation should be able to follow the actions of the user that may be moving in the virtual environment. The computer system should also store in its memory a three-dimensional (3D) model of the virtual environment. In that case a real-time virtual reality system will update the 3D graphic visualization as the user moves, so that up-to-date visualization is always shown on the computer screen. Upon completion of the tele-operation, the surgeon compares the preoperative and postoperative images and models of the operative field, and studies video records of the procedure itself Using intraoperative records, animated images of the real tele-procedure performed can be designed. Virtual surgery offers the possibility of preoperative planning in rhinology. The intraoperative use of computer in real time requires development of appropriate hardware and software to connect medical instrumentarium with the computer and to operate the computer by thus connected instrumentarium and sophisticated multimedia interfaces.

  15. 3D Model of Surfactant Replacement Therapy

    Science.gov (United States)

    Grotberg, James; Tai, Cheng-Feng; Filoche, Marcel

    2015-11-01

    Surfactant Replacement Therapy (SRT) involves instillation of a liquid-surfactant mixture directly into the lung airway tree. Though successful in neonatal applications, its use in adults had early success followed by failure. We present the first mathematical model of 3D SRT where a liquid plug propagates through the tree from forced inspiration. In two separate modeling steps, the plug first deposits a coating film on the airway wall which subtracts from its volume, a ``coating cost''. Then the plug splits unevenly at the airway bifurcation due to gravity. The steps are repeated until a plug ruptures or reaches the tree endpoint alveoli/acinus. The model generates 3D images of the resulting acinar distribution and calculates two global indexes, efficiency and homogeneity. Simulating published literature, the earlier successful adult SRT studies show comparatively good index values, while the later failed studies do not. Those unsuccessful studies used smaller dose volumes with higher concentration mixtures, apparently assuming a well mixed compartment. The model shows that adult lungs are not well mixed in SRT due to the coating cost and gravity effects. Returning to the higher dose volume protocols could save many thousands of lives annually in the US. Supported by NIH Grants HL85156, HL84370 and Agence Nationale de la Recherche, ANR no. 2010-BLAN-1119-05.

  16. A 3D Model of the Thermoelectric Microwave Power Sensor by MEMS Technology

    Directory of Open Access Journals (Sweden)

    Zhenxiang Yi

    2016-06-01

    Full Text Available In this paper, a novel 3D model is proposed to describe the temperature distribution of the thermoelectric microwave power sensor. In this 3D model, the heat flux density decreases from the upper surface to the lower surface of the GaAs substrate while it was supposed to be a constant in the 2D model. The power sensor is fabricated by a GaAs monolithic microwave integrated circuit (MMIC process and micro-electro-mechanical system (MEMS technology. The microwave performance experiment shows that the S11 is less than −26 dB over the frequency band of 1–10 GHz. The power response experiment demonstrates that the output voltage increases from 0 mV to 27 mV, while the incident power varies from 1 mW to 100 mW. The measured sensitivity is about 0.27 mV/mW, and the calculated result from the 3D model is 0.28 mV/mW. The relative error has been reduced from 7.5% of the 2D model to 3.7% of the 3D model.

  17. 3D Geothermal Modelling of the Mount Amiata Hydrothermal System in Italy

    Directory of Open Access Journals (Sweden)

    Paolo Fulignati

    2014-11-01

    Full Text Available In this paper we build a subsurface model that helps in visualizing and understanding the structural framework, geology and their interactions with the Mt. Amiata geothermal system. Modelling in 3D provides the possibility to interpolate the geometry of structures and is an effective way of understanding geological features. The 3D modelling approach appears to be crucial for further progress in the reconstruction of the assessment of the geothermal model of Mt. Amiata. Furthermore, this model is used as the basis of a 3D numerical thermo-fluid-dynamic model of the existing reservoir(s. The integration between borehole data and numerical modelling results allows reconstructing the temperature distribution in the subsoil of the Mt. Amiata area.

  18. A QUADTREE ORGANIZATION CONSTRUCTION AND SCHEDULING METHOD FOR URBAN 3D MODEL BASED ON WEIGHT

    OpenAIRE

    C. Yao; G. Peng; Y. Song; M. Duan

    2017-01-01

    The increasement of Urban 3D model precision and data quantity puts forward higher requirements for real-time rendering of digital city model. Improving the organization, management and scheduling of 3D model data in 3D digital city can improve the rendering effect and efficiency. This paper takes the complexity of urban models into account, proposes a Quadtree construction and scheduling rendering method for Urban 3D model based on weight. Divide Urban 3D model into different rendering weigh...

  19. A Topological Framework for Interactive Queries on 3D Models in the Web

    Science.gov (United States)

    Figueiredo, Mauro; Rodrigues, José I.; Silvestre, Ivo; Veiga-Pires, Cristina

    2014-01-01

    Several technologies exist to create 3D content for the web. With X3D, WebGL, and X3DOM, it is possible to visualize and interact with 3D models in a web browser. Frequently, three-dimensional objects are stored using the X3D file format for the web. However, there is no explicit topological information, which makes it difficult to design fast algorithms for applications that require adjacency and incidence data. This paper presents a new open source toolkit TopTri (Topological model for Triangle meshes) for Web3D servers that builds the topological model for triangular meshes of manifold or nonmanifold models. Web3D client applications using this toolkit make queries to the web server to get adjacent and incidence information of vertices, edges, and faces. This paper shows the application of the topological information to get minimal local points and iso-lines in a 3D mesh in a web browser. As an application, we present also the interactive identification of stalactites in a cave chamber in a 3D web browser. Several tests show that even for large triangular meshes with millions of triangles, the adjacency and incidence information is returned in real time making the presented toolkit appropriate for interactive Web3D applications. PMID:24977236

  20. A Topological Framework for Interactive Queries on 3D Models in the Web

    Directory of Open Access Journals (Sweden)

    Mauro Figueiredo

    2014-01-01

    Full Text Available Several technologies exist to create 3D content for the web. With X3D, WebGL, and X3DOM, it is possible to visualize and interact with 3D models in a web browser. Frequently, three-dimensional objects are stored using the X3D file format for the web. However, there is no explicit topological information, which makes it difficult to design fast algorithms for applications that require adjacency and incidence data. This paper presents a new open source toolkit TopTri (Topological model for Triangle meshes for Web3D servers that builds the topological model for triangular meshes of manifold or nonmanifold models. Web3D client applications using this toolkit make queries to the web server to get adjacent and incidence information of vertices, edges, and faces. This paper shows the application of the topological information to get minimal local points and iso-lines in a 3D mesh in a web browser. As an application, we present also the interactive identification of stalactites in a cave chamber in a 3D web browser. Several tests show that even for large triangular meshes with millions of triangles, the adjacency and incidence information is returned in real time making the presented toolkit appropriate for interactive Web3D applications.

  1. 3D Massive MIMO Systems: Modeling and Performance Analysis

    KAUST Repository

    Nadeem, Qurrat-Ul-Ain; Kammoun, Abla; Debbah, Merouane; Alouini, Mohamed-Slim

    2015-01-01

    necessitates the characterization of 3D channels. We present an information-theoretic channel model for MIMO systems that supports the elevation dimension. The model is based on the principle of maximum entropy, which enables us to determine the distribution

  2. "Let's get physical": advantages of a physical model over 3D computer models and textbooks in learning imaging anatomy.

    Science.gov (United States)

    Preece, Daniel; Williams, Sarah B; Lam, Richard; Weller, Renate

    2013-01-01

    Three-dimensional (3D) information plays an important part in medical and veterinary education. Appreciating complex 3D spatial relationships requires a strong foundational understanding of anatomy and mental 3D visualization skills. Novel learning resources have been introduced to anatomy training to achieve this. Objective evaluation of their comparative efficacies remains scarce in the literature. This study developed and evaluated the use of a physical model in demonstrating the complex spatial relationships of the equine foot. It was hypothesized that the newly developed physical model would be more effective for students to learn magnetic resonance imaging (MRI) anatomy of the foot than textbooks or computer-based 3D models. Third year veterinary medicine students were randomly assigned to one of three teaching aid groups (physical model; textbooks; 3D computer model). The comparative efficacies of the three teaching aids were assessed through students' abilities to identify anatomical structures on MR images. Overall mean MRI assessment scores were significantly higher in students utilizing the physical model (86.39%) compared with students using textbooks (62.61%) and the 3D computer model (63.68%) (P < 0.001), with no significant difference between the textbook and 3D computer model groups (P = 0.685). Student feedback was also more positive in the physical model group compared with both the textbook and 3D computer model groups. Our results suggest that physical models may hold a significant advantage over alternative learning resources in enhancing visuospatial and 3D understanding of complex anatomical architecture, and that 3D computer models have significant limitations with regards to 3D learning. © 2013 American Association of Anatomists.

  3. Modeling of 3D Aluminum Polycrystals during Large Deformations

    International Nuclear Information System (INIS)

    Maniatty, Antoinette M.; Littlewood, David J.; Lu Jing; Pyle, Devin

    2007-01-01

    An approach for generating, meshing, and modeling 3D polycrystals, with a focus on aluminum alloys, subjected to large deformation processes is presented. A Potts type model is used to generate statistically representative grain structures with periodicity to allow scale-linking. The grain structures are compared to experimentally observed grain structures to validate that they are representative. A procedure for generating a geometric model from the voxel data is developed allowing for adaptive meshing of the generated grain structure. Material behavior is governed by an appropriate crystal, elasto-viscoplastic constitutive model. The elastic-viscoplastic model is implemented in a three-dimensional, finite deformation, mixed, finite element program. In order to handle the large-scale problems of interest, a parallel implementation is utilized. A multiscale procedure is used to link larger scale models of deformation processes to the polycrystal model, where periodic boundary conditions on the fluctuation field are enforced. Finite-element models, of 3D polycrystal grain structures will be presented along with observations made from these simulations

  4. Digital Geological Model (DGM): a 3D raster model of the subsurface of the Netherlands

    NARCIS (Netherlands)

    Gunnink, J.L.; Maljers, D.; Gessel, S.F. van; Menkovic, A.; Hummelman, H.J.

    2013-01-01

    A 3D geological raster model has been constructed of the onshore of the Netherlands. The model displays geological units for the upper 500 m in 3D in an internally consistent way. The units are based on the lithostratigraphical classification of the Netherlands. This classification is used to

  5. 3D MODELLING AND INTERACTIVE WEB-BASED VISUALIZATION OF CULTURAL HERITAGE OBJECTS

    Directory of Open Access Journals (Sweden)

    M. N. Koeva

    2016-06-01

    Full Text Available Nowadays, there are rapid developments in the fields of photogrammetry, laser scanning, computer vision and robotics, together aiming to provide highly accurate 3D data that is useful for various applications. In recent years, various LiDAR and image-based techniques have been investigated for 3D modelling because of their opportunities for fast and accurate model generation. For cultural heritage preservation and the representation of objects that are important for tourism and their interactive visualization, 3D models are highly effective and intuitive for present-day users who have stringent requirements and high expectations. Depending on the complexity of the objects for the specific case, various technological methods can be applied. The selected objects in this particular research are located in Bulgaria – a country with thousands of years of history and cultural heritage dating back to ancient civilizations. \\this motivates the preservation, visualisation and recreation of undoubtedly valuable historical and architectural objects and places, which has always been a serious challenge for specialists in the field of cultural heritage. In the present research, comparative analyses regarding principles and technological processes needed for 3D modelling and visualization are presented. The recent problems, efforts and developments in interactive representation of precious objects and places in Bulgaria are presented. Three technologies based on real projects are described: (1 image-based modelling using a non-metric hand-held camera; (2 3D visualization based on spherical panoramic images; (3 and 3D geometric and photorealistic modelling based on architectural CAD drawings. Their suitability for web-based visualization are demonstrated and compared. Moreover the possibilities for integration with additional information such as interactive maps, satellite imagery, sound, video and specific information for the objects are described. This

  6. Modreg: A Modular Framework for RGB-D Image Acquisition and 3D Object Model Registration

    Directory of Open Access Journals (Sweden)

    Kornuta Tomasz

    2017-09-01

    Full Text Available RGB-D sensors became a standard in robotic applications requiring object recognition, such as object grasping and manipulation. A typical object recognition system relies on matching of features extracted from RGB-D images retrieved from the robot sensors with the features of the object models. In this paper we present ModReg: a system for registration of 3D models of objects. The system consists of a modular software associated with a multi-camera setup supplemented with an additional pattern projector, used for the registration of high-resolution RGB-D images. The objects are placed on a fiducial board with two dot patterns enabling extraction of masks of the placed objects and estimation of their initial poses. The acquired dense point clouds constituting subsequent object views undergo pairwise registration and at the end are optimized with a graph-based technique derived from SLAM. The combination of all those elements resulted in a system able to generate consistent 3D models of objects.

  7. 3D Modeling from Multi-views Images for Cultural Heritage in Wat-Pho, Thailand

    Science.gov (United States)

    Soontranon, N.; Srestasathiern, P.; Lawawirojwong, S.

    2015-08-01

    In Thailand, there are several types of (tangible) cultural heritages. This work focuses on 3D modeling of the heritage objects from multi-views images. The images are acquired by using a DSLR camera which costs around 1,500 (camera and lens). Comparing with a 3D laser scanner, the camera is cheaper and lighter than the 3D scanner. Hence, the camera is available for public users and convenient for accessing narrow areas. The acquired images consist of various sculptures and architectures in Wat-Pho which is a Buddhist temple located behind the Grand Palace (Bangkok, Thailand). Wat-Pho is known as temple of the reclining Buddha and the birthplace of traditional Thai massage. To compute the 3D models, a diagram is separated into following steps; Data acquisition, Image matching, Image calibration and orientation, Dense matching and Point cloud processing. For the initial work, small heritages less than 3 meters height are considered for the experimental results. A set of multi-views images of an interested object is used as input data for 3D modeling. In our experiments, 3D models are obtained from MICMAC (open source) software developed by IGN, France. The output of 3D models will be represented by using standard formats of 3D point clouds and triangulated surfaces such as .ply, .off, .obj, etc. To compute for the efficient 3D models, post-processing techniques are required for the final results e.g. noise reduction, surface simplification and reconstruction. The reconstructed 3D models can be provided for public access such as website, DVD, printed materials. The high accurate 3D models can also be used as reference data of the heritage objects that must be restored due to deterioration of a lifetime, natural disasters, etc.

  8. Precipitation Processes developed during ARM (1997), TOGA COARE (1992), GATE (1974), SCSMEX (1998), and KWAJEX (1999), Consistent 2D, semi-3D and 3D Cloud Resolving Model Simulations

    Science.gov (United States)

    Tao, Wei-Kuo; Hou, A.; Atlas, R.; Starr, D.; Sud, Y.

    2003-01-01

    Real clouds and cloud systems are inherently three-dimensional (3D). Because of the limitations in computer resources, however, most cloud-resolving models (CRMs) today are still two-dimensional (2D). A few 3D CRMs have been used to study the response of clouds to large-scale forcing. In these 3D simulations, the model domain was small, and the integration time was 6 hours. The major objectives of this paper are: (1) to assess the performance of the super-parameterization technique (i.e. is 2D or semi-3D CRM appropriate for the super-parameterization?); (2) calculate and examine the surface energy (especially radiation) and water budgets; (3) identify the differences and similarities in the organization and entrainment rates of convection between simulated 2D and 3D cloud systems.

  9. Therapeutic response assessment using 3D ultrasound for hepatic metastasis from colorectal cancer: Application of a personalized, 3D-printed tumor model using CT images.

    Directory of Open Access Journals (Sweden)

    Ye Ra Choi

    Full Text Available To evaluate accuracy and reliability of three-dimensional ultrasound (3D US for response evaluation of hepatic metastasis from colorectal cancer (CRC using a personalized 3D-printed tumor model.Twenty patients with liver metastasis from CRC who underwent baseline and after chemotherapy CT, were retrospectively included. Personalized 3D-printed tumor models using CT were fabricated. Two radiologists measured volume of each 3D printing model using 3D US. With CT as a reference, we compared difference between CT and US tumor volume. The response evaluation was based on Response Evaluation Criteria in Solid Tumors (RECIST criteria.3D US tumor volume showed no significant difference from CT volume (7.18 ± 5.44 mL, 8.31 ± 6.32 mL vs 7.42 ± 5.76 mL in CT, p>0.05. 3D US provided a high correlation coefficient with CT (r = 0.953, r = 0.97 as well as a high inter-observer intraclass correlation (0.978; 0.958-0.988. Regarding response, 3D US was in agreement with CT in 17 and 18 out of 20 patients for observer 1 and 2 with excellent agreement (κ = 0.961.3D US tumor volume using a personalized 3D-printed model is an accurate and reliable method for the response evaluation in comparison with CT tumor volume.

  10. Plasma environment of Titan: a 3-D hybrid simulation study

    Directory of Open Access Journals (Sweden)

    S. Simon

    2006-05-01

    Full Text Available Titan possesses a dense atmosphere, consisting mainly of molecular nitrogen. Titan's orbit is located within the Saturnian magnetosphere most of the time, where the corotating plasma flow is super-Alfvénic, yet subsonic and submagnetosonic. Since Titan does not possess a significant intrinsic magnetic field, the incident plasma interacts directly with the atmosphere and ionosphere. Due to the characteristic length scales of the interaction region being comparable to the ion gyroradii in the vicinity of Titan, magnetohydrodynamic models can only offer a rough description of Titan's interaction with the corotating magnetospheric plasma flow. For this reason, Titan's plasma environment has been studied by using a 3-D hybrid simulation code, treating the electrons as a massless, charge-neutralizing fluid, whereas a completely kinetic approach is used to cover ion dynamics. The calculations are performed on a curvilinear simulation grid which is adapted to the spherical geometry of the obstacle. In the model, Titan's dayside ionosphere is mainly generated by solar UV radiation; hence, the local ion production rate depends on the solar zenith angle. Because the Titan interaction features the possibility of having the densest ionosphere located on a face not aligned with the ram flow of the magnetospheric plasma, a variety of different scenarios can be studied. The simulations show the formation of a strong magnetic draping pattern and an extended pick-up region, being highly asymmetric with respect to the direction of the convective electric field. In general, the mechanism giving rise to these structures exhibits similarities to the interaction of the ionospheres of Mars and Venus with the supersonic solar wind. The simulation results are in agreement with data from recent Cassini flybys.

  11. Plasma environment of Titan: a 3-D hybrid simulation study

    Directory of Open Access Journals (Sweden)

    S. Simon

    2006-05-01

    Full Text Available Titan possesses a dense atmosphere, consisting mainly of molecular nitrogen. Titan's orbit is located within the Saturnian magnetosphere most of the time, where the corotating plasma flow is super-Alfvénic, yet subsonic and submagnetosonic. Since Titan does not possess a significant intrinsic magnetic field, the incident plasma interacts directly with the atmosphere and ionosphere. Due to the characteristic length scales of the interaction region being comparable to the ion gyroradii in the vicinity of Titan, magnetohydrodynamic models can only offer a rough description of Titan's interaction with the corotating magnetospheric plasma flow. For this reason, Titan's plasma environment has been studied by using a 3-D hybrid simulation code, treating the electrons as a massless, charge-neutralizing fluid, whereas a completely kinetic approach is used to cover ion dynamics. The calculations are performed on a curvilinear simulation grid which is adapted to the spherical geometry of the obstacle. In the model, Titan's dayside ionosphere is mainly generated by solar UV radiation; hence, the local ion production rate depends on the solar zenith angle. Because the Titan interaction features the possibility of having the densest ionosphere located on a face not aligned with the ram flow of the magnetospheric plasma, a variety of different scenarios can be studied. The simulations show the formation of a strong magnetic draping pattern and an extended pick-up region, being highly asymmetric with respect to the direction of the convective electric field. In general, the mechanism giving rise to these structures exhibits similarities to the interaction of the ionospheres of Mars and Venus with the supersonic solar wind. The simulation results are in agreement with data from recent Cassini flybys.

  12. Comparative Accuracy of Facial Models Fabricated Using Traditional and 3D Imaging Techniques.

    Science.gov (United States)

    Lincoln, Ketu P; Sun, Albert Y T; Prihoda, Thomas J; Sutton, Alan J

    2016-04-01

    The purpose of this investigation was to compare the accuracy of facial models fabricated using facial moulage impression methods to the three-dimensional printed (3DP) fabrication methods using soft tissue images obtained from cone beam computed tomography (CBCT) and 3D stereophotogrammetry (3D-SPG) scans. A reference phantom model was fabricated using a 3D-SPG image of a human control form with ten fiducial markers placed on common anthropometric landmarks. This image was converted into the investigation control phantom model (CPM) using 3DP methods. The CPM was attached to a camera tripod for ease of image capture. Three CBCT and three 3D-SPG images of the CPM were captured. The DICOM and STL files from the three 3dMD and three CBCT were imported to the 3DP, and six testing models were made. Reversible hydrocolloid and dental stone were used to make three facial moulages of the CPM, and the impressions/casts were poured in type IV gypsum dental stone. A coordinate measuring machine (CMM) was used to measure the distances between each of the ten fiducial markers. Each measurement was made using one point as a static reference to the other nine points. The same measuring procedures were accomplished on all specimens. All measurements were compared between specimens and the control. The data were analyzed using ANOVA and Tukey pairwise comparison of the raters, methods, and fiducial markers. The ANOVA multiple comparisons showed significant difference among the three methods (p 3D-SPG showed statistical difference in comparison to the models fabricated using the traditional method of facial moulage and 3DP models fabricated from CBCT imaging. 3DP models fabricated using 3D-SPG were less accurate than the CPM and models fabricated using facial moulage and CBCT imaging techniques. © 2015 by the American College of Prosthodontists.

  13. Automatic inventory of components by laser 3D scanner; Inventario de automatico de componentes mediante laser escaner 3D

    Energy Technology Data Exchange (ETDEWEB)

    Rodriguez Garcia, R.; Munoz Prieto, C.; Sarti Fernandez, F.

    2014-07-01

    One of the existing needs in nuclear decommissioning projects is to provide an inventory of components to be dismantled, which is available from its spatial location and elements that exist in your environment. The Laser scanner technology is a system of data acquisition that allows 3D models composed of millions of points, it's models with pinpoint accuracy and are available in a very short space of time. (Author)

  14. Atmospheric Nitrogen Trifluoride: Optimized emission estimates using 2-D and 3-D Chemical Transport Models from 1973-2008

    Science.gov (United States)

    Ivy, D. J.; Rigby, M. L.; Prinn, R. G.; Muhle, J.; Weiss, R. F.

    2009-12-01

    We present optimized annual global emissions from 1973-2008 of nitrogen trifluoride (NF3), a powerful greenhouse gas which is not currently regulated by the Kyoto Protocol. In the past few decades, NF3 production has dramatically increased due to its usage in the semiconductor industry. Emissions were estimated through the 'pulse-method' discrete Kalman filter using both a simple, flexible 2-D 12-box model used in the Advanced Global Atmospheric Gases Experiment (AGAGE) network and the Model for Ozone and Related Tracers (MOZART v4.5), a full 3-D atmospheric chemistry model. No official audited reports of industrial NF3 emissions are available, and with limited information on production, a priori emissions were estimated using both a bottom-up and top-down approach with two different spatial patterns based on semiconductor perfluorocarbon (PFC) emissions from the Emission Database for Global Atmospheric Research (EDGAR v3.2) and Semiconductor Industry Association sales information. Both spatial patterns used in the models gave consistent results, showing the robustness of the estimated global emissions. Differences between estimates using the 2-D and 3-D models can be attributed to transport rates and resolution differences. Additionally, new NF3 industry production and market information is presented. Emission estimates from both the 2-D and 3-D models suggest that either the assumed industry release rate of NF3 or industry production information is still underestimated.

  15. PENINGKATAN PENCAPAIAN KUALITAS LULUSAN D3 TEKNIK ELEKTRO DENGAN MODEL TEACHING FACTORY

    Directory of Open Access Journals (Sweden)

    Elsanda Merita Indrawati

    2017-02-01

    Full Text Available The purpose of this study, namely: (1 determine systematically theimplementation of teaching factory model of the learning process D3 electrical engineering; (2 determine the achievement quality D3 graduate in electrical engineering and Teaching Factory models. The approach used is a qualitative approach, data collection techniques through observation, interviews, documentation. Results of the assessment showed that the implementation of teaching factory model of the learning process D3 Electrical Engineering done quite well, starting from the standard of competence, media, lecturers, students, use and maintenance, production, marketing, evaluation has been structured well enough. But there are still shortcomings in the establishment of management due to the formation of management, the management structure remains unclear resulted in the implementation of the model is less than the maximum teachingfactory in the Department of Electrical Engineering D3. Implementation ofteaching factory in D3 Electrical Engineering UN PGRI Kediri has been goingpretty well, the resulting product has a quality worth selling, economical and multifunctional, the students are expected after graduation in addition to be absorbed in the industrialized world are working as interpreneur and employers on the products they produce so with the application of teaching factory, the quality D3 Electrical Engineering increasing

  16. A Novel Temporal Bone Simulation Model Using 3D Printing Techniques.

    Science.gov (United States)

    Mowry, Sarah E; Jammal, Hachem; Myer, Charles; Solares, Clementino Arturo; Weinberger, Paul

    2015-09-01

    An inexpensive temporal bone model for use in a temporal bone dissection laboratory setting can be made using a commercially available, consumer-grade 3D printer. Several models for a simulated temporal bone have been described but use commercial-grade printers and materials to produce these models. The goal of this project was to produce a plastic simulated temporal bone on an inexpensive 3D printer that recreates the visual and haptic experience associated with drilling a human temporal bone. Images from a high-resolution CT of a normal temporal bone were converted into stereolithography files via commercially available software, with image conversion and print settings adjusted to achieve optimal print quality. The temporal bone model was printed using acrylonitrile butadiene styrene (ABS) plastic filament on a MakerBot 2x 3D printer. Simulated temporal bones were drilled by seven expert temporal bone surgeons, assessing the fidelity of the model as compared with a human cadaveric temporal bone. Using a four-point scale, the simulated bones were assessed for haptic experience and recreation of the temporal bone anatomy. The created model was felt to be an accurate representation of a human temporal bone. All raters felt strongly this would be a good training model for junior residents or to simulate difficult surgical anatomy. Material cost for each model was $1.92. A realistic, inexpensive, and easily reproducible temporal bone model can be created on a consumer-grade desktop 3D printer.

  17. GENERATION OF MULTI-LOD 3D CITY MODELS IN CITYGML WITH THE PROCEDURAL MODELLING ENGINE RANDOM3DCITY

    Directory of Open Access Journals (Sweden)

    F. Biljecki

    2016-09-01

    Full Text Available The production and dissemination of semantic 3D city models is rapidly increasing benefiting a growing number of use cases. However, their availability in multiple LODs and in the CityGML format is still problematic in practice. This hinders applications and experiments where multi-LOD datasets are required as input, for instance, to determine the performance of different LODs in a spatial analysis. An alternative approach to obtain 3D city models is to generate them with procedural modelling, which is – as we discuss in this paper – well suited as a method to source multi-LOD datasets useful for a number of applications. However, procedural modelling has not yet been employed for this purpose. Therefore, we have developed RANDOM3DCITY, an experimental procedural modelling engine for generating synthetic datasets of buildings and other urban features. The engine is designed to produce models in CityGML and does so in multiple LODs. Besides the generation of multiple geometric LODs, we implement the realisation of multiple levels of spatiosemantic coherence, geometric reference variants, and indoor representations. As a result of their permutations, each building can be generated in 392 different CityGML representations, an unprecedented number of modelling variants of the same feature. The datasets produced by RANDOM3DCITY are suited for several applications, as we show in this paper with documented uses. The developed engine is available under an open-source licence at Github at http://github.com/tudelft3d/Random3Dcity.

  18. Implementation of the neutronics model of HEXTRAN/HEXBU-3D into APROS for WWER calculations

    International Nuclear Information System (INIS)

    Rintala, J.

    2008-01-01

    A new three-dimensional nodal model for neutronics calculation is currently under implementation into APROS - Advanced PROcess Simulation environment - to conform the increasing accuracy requirements. The new model is based on an advanced nodal code HEXTRAN and its static version HEXBU-3D by VTT, Technical Research Centre of Finland. Currently the new APROS is under a testing programme. Later a systematic validation will be performed. In the first phase, a goal is to obtain a fully validated model for VVER-440 calculations. Thus, all the current test calculations are performed by using Loviisa NPP's VVER-440 model of APROS. In future, the model is planned to be applied for the calculations of VVER-1000 type reactors as well as in rectangular fuel geometry. The paper outlines first the general aspects of the method, and then the current situation of the implementation. Because of the identical model with the models of HEXTRAN and HEXBU-3D, the results in the test calculations are compared to the results of those. In the paper, results of two static test calculations are shown. Currently the model works well already in static analyses. Only minor problems with the control assemblies of VVER-440 type reactor still exist but the reasons are known and will be corrected in near future. Dynamical characteristics of the model are up to now tested only by some empirical tests. (author)

  19. CROWDSOURCING BASED 3D MODELING

    Directory of Open Access Journals (Sweden)

    A. Somogyi

    2016-06-01

    Full Text Available Web-based photo albums that support organizing and viewing the users’ images are widely used. These services provide a convenient solution for storing, editing and sharing images. In many cases, the users attach geotags to the images in order to enable using them e.g. in location based applications on social networks. Our paper discusses a procedure that collects open access images from a site frequently visited by tourists. Geotagged pictures showing the image of a sight or tourist attraction are selected and processed in photogrammetric processing software that produces the 3D model of the captured object. For the particular investigation we selected three attractions in Budapest. To assess the geometrical accuracy, we used laser scanner and DSLR as well as smart phone photography to derive reference values to enable verifying the spatial model obtained from the web-album images. The investigation shows how detailed and accurate models could be derived applying photogrammetric processing software, simply by using images of the community, without visiting the site.

  20. Historical Buildings Models and Their Handling via 3d Survey: from Points Clouds to User-Oriented Hbim

    Science.gov (United States)

    Chiabrando, F.; Sammartano, G.; Spanò, A.

    2016-06-01

    This paper retraces some research activities and application of 3D survey techniques and Building Information Modelling (BIM) in the environment of Cultural Heritage. It describes the diffusion of as-built BIM approach in the last years in Heritage Assets management, the so-called Built Heritage Information Modelling/Management (BHIMM or HBIM), that is nowadays an important and sustainable perspective in documentation and administration of historic buildings and structures. The work focuses the documentation derived from 3D survey techniques that can be understood like a significant and unavoidable knowledge base for the BIM conception and modelling, in the perspective of a coherent and complete management and valorisation of CH. It deepens potentialities, offered by 3D integrated survey techniques, to acquire productively and quite easilymany 3D information, not only geometrical but also radiometric attributes, helping the recognition, interpretation and characterization of state of conservation and degradation of architectural elements. From these data, they provide more and more high descriptive models corresponding to the geometrical complexity of buildings or aggregates in the well-known 5D (3D + time and cost dimensions). Points clouds derived from 3D survey acquisition (aerial and terrestrial photogrammetry, LiDAR and their integration) are reality-based models that can be use in a semi-automatic way to manage, interpret, and moderately simplify geometrical shapes of historical buildings that are examples, as is well known, of non-regular and complex geometry, instead of modern constructions with simple and regular ones. In the paper, some of these issues are addressed and analyzed through some experiences regarding the creation and the managing of HBIMprojects on historical heritage at different scales, using different platforms and various workflow. The paper focuses on LiDAR data handling with the aim to manage and extract geometrical information; on

  1. HISTORICAL BUILDINGS MODELS AND THEIR HANDLING VIA 3D SURVEY: FROM POINTS CLOUDS TO USER-ORIENTED HBIM

    Directory of Open Access Journals (Sweden)

    F. Chiabrando

    2016-06-01

    Full Text Available This paper retraces some research activities and application of 3D survey techniques and Building Information Modelling (BIM in the environment of Cultural Heritage. It describes the diffusion of as-built BIM approach in the last years in Heritage Assets management, the so-called Built Heritage Information Modelling/Management (BHIMM or HBIM, that is nowadays an important and sustainable perspective in documentation and administration of historic buildings and structures. The work focuses the documentation derived from 3D survey techniques that can be understood like a significant and unavoidable knowledge base for the BIM conception and modelling, in the perspective of a coherent and complete management and valorisation of CH. It deepens potentialities, offered by 3D integrated survey techniques, to acquire productively and quite easilymany 3D information, not only geometrical but also radiometric attributes, helping the recognition, interpretation and characterization of state of conservation and degradation of architectural elements. From these data, they provide more and more high descriptive models corresponding to the geometrical complexity of buildings or aggregates in the well-known 5D (3D + time and cost dimensions. Points clouds derived from 3D survey acquisition (aerial and terrestrial photogrammetry, LiDAR and their integration are reality-based models that can be use in a semi-automatic way to manage, interpret, and moderately simplify geometrical shapes of historical buildings that are examples, as is well known, of non-regular and complex geometry, instead of modern constructions with simple and regular ones. In the paper, some of these issues are addressed and analyzed through some experiences regarding the creation and the managing of HBIMprojects on historical heritage at different scales, using different platforms and various workflow. The paper focuses on LiDAR data handling with the aim to manage and extract geometrical

  2. Comparison of 2D and 3D Neutron Transport Analyses on Yonggwang Unit 3 Reactor

    International Nuclear Information System (INIS)

    Maeng, Aoung Jae; Kim, Byoung Chul; Lim, Mi Joung; Kim, Kyung Sik; Jeon, Young Kyou; Yoo, Choon Sung

    2012-01-01

    10 CFR Part 50 Appendix H requires periodical surveillance program in the reactor vessel (RV) belt line region of light water nuclear power plant to check vessel integrity resulting from the exposure to neutron irradiation and thermal environment. Exact exposure analysis of the neutron fluence based on right modeling and simulations is the most important in the evaluation. Traditional 2 dimensional (D) and 1D synthesis methodologies have been widely applied to evaluate the fast neutron (E > 1.0 MeV) fluence exposure to RV. However, 2D and 1D methodologies have not provided accurate fast neutron fluence evaluation at elevations far above or below the active core region. RAPTOR-M3G (RApid Parallel Transport Of Radiation - Multiple 3D Geometries) program for 3D geometries calculation was therefore developed both by Westinghouse Electronic Company, USA and Korea Reactor Integrity Surveillance Technology (KRIST) for the analysis of In-Vessel Surveillance Test and Ex-Vessel Neutron Dosimetry (EVND). Especially EVND which is installed at active core height between biological shielding material and concrete also evaluates axial neutron fluence by placing three dosimetries each at Top, Middle and Bottom part of the angle representing maximum neutron fluence. The EVND programs have been applied to the Korea Nuclear Plants. The objective of this study is therefore to compare the 3D and the 2D Neutron Transport Calculations and Analyses on the Yonggwang unit 3 Reactor as an example

  3. Geometric and Colour Data Fusion for Outdoor 3D Models

    Directory of Open Access Journals (Sweden)

    Ricardo Chacón

    2012-05-01

    Full Text Available This paper deals with the generation of accurate, dense and coloured 3D models of outdoor scenarios from scanners. This is a challenging research field in which several problems still remain unsolved. In particular, the process of 3D model creation in outdoor scenes may be inefficient if the scene is digitalized under unsuitable technical (specific scanner on-board camera and environmental (rain, dampness, changing illumination conditions. We address our research towards the integration of images and range data to produce photorealistic models. Our proposal is based on decoupling the colour integration and geometry reconstruction stages, making them independent and controlled processes. This issue is approached from two different viewpoints. On the one hand, given a complete model (geometry plus texture, we propose a method to modify the original texture provided by the scanner on-board camera with the colour information extracted from external images taken at given moments and under specific environmental conditions. On the other hand, we propose an algorithm to directly assign external images onto the complete geometric model, thus avoiding tedious on-line calibration processes. We present the work conducted on two large Roman archaeological sites dating from the first century A.D., namely, the Theatre of Segobriga and the Fori Porticus of Emerita Augusta, both in Spain. The results obtained demonstrate that our approach could be useful in the digitalization and 3D modelling fields.

  4. 3D model of amphioxus steroid receptor complexed with estradiol

    Energy Technology Data Exchange (ETDEWEB)

    Baker, Michael E., E-mail: mbaker@ucsd.edu [Department of Medicine, University of California, San Diego, 9500 Gilman Drive, La Jolla, CA 92093-0693 (United States); Chang, David J. [Department of Biology, University of California, San Diego, 9500 Gilman Drive, La Jolla, CA 92093-0693 (United States)

    2009-08-28

    The origins of signaling by vertebrate steroids are not fully understood. An important advance was the report that an estrogen-binding steroid receptor [SR] is present in amphioxus, a basal chordate with a similar body plan as vertebrates. To investigate the evolution of estrogen-binding to steroid receptors, we constructed a 3D model of amphioxus SR complexed with estradiol. This 3D model indicates that although the SR is activated by estradiol, some interactions between estradiol and human ER{alpha} are not conserved in the SR, which can explain the low affinity of estradiol for the SR. These differences between the SR and ER{alpha} in the steroid-binding domain are sufficient to suggest that another steroid is the physiological regulator of the SR. The 3D model predicts that mutation of Glu-346 to Gln will increase the affinity of testosterone for amphioxus SR and elucidate the evolution of steroid-binding to nuclear receptors.

  5. Rabbit Calvarial Defect Model for Customized 3D-Printed Bone Grafts.

    Science.gov (United States)

    Lee, Kang-Gon; Lee, Kang-Sik; Kang, Yu-Jeoung; Hwang, Jong-Hyun; Lee, Se-Hwan; Park, Sang-Hyug; Park, Yongdoo; Cho, Young-Sam; Lee, Bu-Kyu

    2018-05-01

    Bone graft materials are commonly used to regenerate various bone defects, but their application is often limited because of the complex defect shape in various clinical conditions. Hence, customized bone grafts using three-dimensional (3D) printing techniques have been developed. However, conventional simple bone defect models are limited for evaluating the benefits and manufacturing accuracy of 3D-printed customized bone grafts. Thus, the aim of the present study was to develop a complex-shaped bone defect model. We designed an 8-shaped bony defect that consists of two simple circles attached to the rabbit calvarium. To determine the critical-sized defect (CSD) of the 8-shaped defects, 5.6- and 7-mm-diameter trephine burs were tested, and the 7-mm-diameter bur could successfully create a CSD, which was easily reproducible on the rabbit calvarium. The rate of new bone formation was 28.65% ± 8.63% at 16 weeks following creation of the defect. To confirm its efficacy for clinical use, the 8-shaped defect was created on a rabbit calvarium and 3D computed tomography (CT) was performed. A stereolithography file was produced using the CT data, and a 3D-printed polycaprolactone graft was fabricated. Using our 8-shaped defect model, we were able to modify the tolerances of the bone graft and calvarial defect to fabricate a more precise bone graft. Customized characteristics of the bone graft were then used to improve the accuracy of the bone graft. In addition, we confirmed the fitting ability of the 3D-printed graft during implantation of the graft. Our 8-shaped defect model on the rabbit calvarium using a 7.0-mm trephine bur may be a useful CSD model for evaluating 3D-printed graft materials.

  6. LandSIM3D: modellazione in real time 3D di dati geografici

    Directory of Open Access Journals (Sweden)

    Lambo Srl Lambo Srl

    2009-03-01

    Full Text Available LandSIM3D: realtime 3D modelling of geographic data LandSIM3D allows to model in 3D an existing landscape in a few hours only and geo-referenced offering great landscape analysis and understanding tools. 3D projects can then be inserted into the existing landscape with ease and precision. The project alternatives and impact can then be visualized and studied into their immediate environmental. The complex evolution of the landscape in the future can also be simulated and the landscape model can be manipulated interactively and better shared with colleagues. For that reason, LandSIM3D is different from traditional 3D imagery solutions, normally reserved for computer graphics experts. For more information about LandSIM3D, go to www.landsim3d.com.

  7. Learning from graphically integrated 2D and 3D representations improves retention of neuroanatomy

    Science.gov (United States)

    Naaz, Farah

    Visualizations in the form of computer-based learning environments are highly encouraged in science education, especially for teaching spatial material. Some spatial material, such as sectional neuroanatomy, is very challenging to learn. It involves learning the two dimensional (2D) representations that are sampled from the three dimensional (3D) object. In this study, a computer-based learning environment was used to explore the hypothesis that learning sectional neuroanatomy from a graphically integrated 2D and 3D representation will lead to better learning outcomes than learning from a sequential presentation. The integrated representation explicitly demonstrates the 2D-3D transformation and should lead to effective learning. This study was conducted using a computer graphical model of the human brain. There were two learning groups: Whole then Sections, and Integrated 2D3D. Both groups learned whole anatomy (3D neuroanatomy) before learning sectional anatomy (2D neuroanatomy). The Whole then Sections group then learned sectional anatomy using 2D representations only. The Integrated 2D3D group learned sectional anatomy from a graphically integrated 3D and 2D model. A set of tests for generalization of knowledge to interpreting biomedical images was conducted immediately after learning was completed. The order of presentation of the tests of generalization of knowledge was counterbalanced across participants to explore a secondary hypothesis of the study: preparation for future learning. If the computer-based instruction programs used in this study are effective tools for teaching anatomy, the participants should continue learning neuroanatomy with exposure to new representations. A test of long-term retention of sectional anatomy was conducted 4-8 weeks after learning was completed. The Integrated 2D3D group was better than the Whole then Sections group in retaining knowledge of difficult instances of sectional anatomy after the retention interval. The benefit

  8. Hamming Code Based Watermarking Scheme for 3D Model Verification

    Directory of Open Access Journals (Sweden)

    Jen-Tse Wang

    2014-01-01

    Full Text Available Due to the explosive growth of the Internet and maturing of 3D hardware techniques, protecting 3D objects becomes a more and more important issue. In this paper, a public hamming code based fragile watermarking technique is proposed for 3D objects verification. An adaptive watermark is generated from each cover model by using the hamming code technique. A simple least significant bit (LSB substitution technique is employed for watermark embedding. In the extraction stage, the hamming code based watermark can be verified by using the hamming code checking without embedding any verification information. Experimental results shows that 100% vertices of the cover model can be watermarked, extracted, and verified. It also shows that the proposed method can improve security and achieve low distortion of stego object.

  9. An Integrated Web-Based 3d Modeling and Visualization Platform to Support Sustainable Cities

    Science.gov (United States)

    Amirebrahimi, S.; Rajabifard, A.

    2012-07-01

    Sustainable Development is found as the key solution to preserve the sustainability of cities in oppose to ongoing population growth and its negative impacts. This is complex and requires a holistic and multidisciplinary decision making. Variety of stakeholders with different backgrounds also needs to be considered and involved. Numerous web-based modeling and visualization tools have been designed and developed to support this process. There have been some success stories; however, majority failed to bring a comprehensive platform to support different aspects of sustainable development. In this work, in the context of SDI and Land Administration, CSDILA Platform - a 3D visualization and modeling platform -was proposed which can be used to model and visualize different dimensions to facilitate the achievement of sustainability, in particular, in urban context. The methodology involved the design of a generic framework for development of an analytical and visualization tool over the web. CSDILA Platform was then implemented via number of technologies based on the guidelines provided by the framework. The platform has a modular structure and uses Service-Oriented Architecture (SOA). It is capable of managing spatial objects in a 4D data store and can flexibly incorporate a variety of developed models using the platform's API. Development scenarios can be modeled and tested using the analysis and modeling component in the platform and the results are visualized in seamless 3D environment. The platform was further tested using number of scenarios and showed promising results and potentials to serve a wider need. In this paper, the design process of the generic framework, the implementation of CSDILA Platform and technologies used, and also findings and future research directions will be presented and discussed.

  10. i3Drive, a 3D interactive driving simulator.

    Science.gov (United States)

    Ambroz, Miha; Prebil, Ivan

    2010-01-01

    i3Drive, a wheeled-vehicle simulator, can accurately simulate vehicles of various configurations with up to eight wheels in real time on a desktop PC. It presents the vehicle dynamics as an interactive animation in a virtual 3D environment. The application is fully GUI-controlled, giving users an easy overview of the simulation parameters and letting them adjust those parameters interactively. It models all relevant vehicle systems, including the mechanical models of the suspension, power train, and braking and steering systems. The simulation results generally correspond well with actual measurements, making the system useful for studying vehicle performance in various driving scenarios. i3Drive is thus a worthy complement to other, more complex tools for vehicle-dynamics simulation and analysis.

  11. 3D Modeling Activity for Novel High Power Electron Guns at SLAC

    International Nuclear Information System (INIS)

    Krasnykh, Anatoly

    2003-01-01

    The next generation of powerful electronic devices requires new approaches to overcome the known limitations of existing tube technology. Multi-beam and sheet beam approaches are novel concepts for the high power microwave devices. Direct and indirect modeling methods are being developed at SLAC to meet the new requirements in the 3D modeling. The direct method of solving of Poisson's equations for the multi-beam and sheet beam guns is employed in the TOPAZ 3D tool. The combination of TOPAZ 2D and EGUN (in the beginning) with MAFIA 3D and MAGIC 3D (at the end) is used in an indirect method to model the high power electron guns. Both methods complement each other to get reliable representation of the beam trajectories. Several gun ideas are under consideration at the present time. The collected results of these simulations are discussed

  12. 3D Modeling Activity for Novel High Power Electron Guns at SLAC

    CERN Document Server

    Krasnykh, Anatoly K

    2003-01-01

    The next generation of powerful electronic devices requires new approaches to overcome the known limitations of existing tube technology. Multi-beam and sheet beam approaches are novel concepts for the high power microwave devices. Direct and indirect modeling methods are being developed at SLAC to meet the new requirements in the 3D modeling. The direct method of solving of Poisson's equations for the multi-beam and sheet beam guns is employed in the TOPAZ 3D tool. The combination of TOPAZ 2D and EGUN (in the beginning) with MAFIA 3D and MAGIC 3D (at the end) is used in an indirect method to model the high power electron guns. Both methods complement each other to get reliable representation of the beam trajectories. Several gun ideas are under consideration at the present time. The collected results of these simulations are discussed.

  13. Integrated 3D density modelling and segmentation of the Dead Sea

    OpenAIRE

    H.-J. Götze; R. El-Kelani; Sebastian Schmidt; M. Rybakov; M. Hassouneh; Hans-Jürgen Förster; J. Ebbing; DESERT Group;  ;  ;  

    2007-01-01

    A 3D interpretation of the newly compiled Bouguer anomaly in the area of the '‘Dead Sea Rift’’ is presented. A high-resolution 3D model constrained with the seismic results reveals the crustal thickness and density distribution beneath the Arava/Araba Valley (AV), the region between the Dead Sea and the Gulf of Aqaba/Elat. The Bouguer anomalies along the axial portion of the AV, as deduced from the modelling results, are mainly caused by deep-seated sedimentary basins (D > 10 km). An inferred...

  14. Validation of new 3-D neutronics model in APROS for hexagonal geometry

    International Nuclear Information System (INIS)

    Rintala, J.

    2010-01-01

    APROS - Advanced PROcess Simulation environment-is a widely used simulation tool for nuclear power plant modelling. Earlier the three-dimensional neutronics calculation has been based on model using the difference method. The original three-dimensional core model is mainly used in power plant simulator applications, where it fits well because of its speed. For safety analysis purposes, however, a new model was considered to be an important improvement to meet the accuracy requirements. A sophisticated nodal model used already in HEXTRAN and TRAB-3D was decided to be implemented into APROS. The hexagonal part of the model has now been implemented and tested. For practical reasons, the model was programmed from scratch into APROS and also some small improvements were added and thus, an extensive validation program was necessary to prove the correct behaviour of the model. In this paper, the most important results from AER kinetic benchmarks 2 and 3 calculations are shown as well as the calculation results against data achieved LR-0 test reactor space-time kinetic experiments. Since the model is similar to the one in HEXTRAN, the results in benchmarks are compared to the results by it. In LR-0 calculations, results by both, original and new model are presented and compared to the measurements. The results shows that the implementation of the model has been successful and the new model improves the accuracy of three-dimensional neutronics calculation in APROS into the level required in safety analyses. (Author)

  15. THERMAL TEXTURE GENERATION AND 3D MODEL RECONSTRUCTION USING SFM AND GAN

    Directory of Open Access Journals (Sweden)

    V. V. Kniaz

    2018-05-01

    Full Text Available Realistic 3D models with textures representing thermal emission of the object are widely used in such fields as dynamic scene analysis, autonomous driving, and video surveillance. Structure from Motion (SfM methods provide a robust approach for the generation of textured 3D models in the visible range. Still, automatic generation of 3D models from the infrared imagery is challenging due to an absence of the feature points and low sensor resolution. Recent advances in Generative Adversarial Networks (GAN have proved that they can perform complex image-to-image transformations such as a transformation of day to night and generation of imagery in a different spectral range. In this paper, we propose a novel method for generation of realistic 3D models with thermal textures using the SfM pipeline and GAN. The proposed method uses visible range images as an input. The images are processed in two ways. Firstly, they are used for point matching and dense point cloud generation. Secondly, the images are fed into a GAN that performs the transformation from the visible range to the thermal range. We evaluate the proposed method using real infrared imagery captured with a FLIR ONE PRO camera. We generated a dataset with 2000 pairs of real images captured in thermal and visible range. The dataset is used to train the GAN network and to generate 3D models using SfM. The evaluation of the generated 3D models and infrared textures proved that they are similar to the ground truth model in both thermal emissivity and geometrical shape.

  16. 5D Modelling: An Efficient Approach for Creating Spatiotemporal Predictive 3D Maps of Large-Scale Cultural Resources

    Science.gov (United States)

    Doulamis, A.; Doulamis, N.; Ioannidis, C.; Chrysouli, C.; Grammalidis, N.; Dimitropoulos, K.; Potsiou, C.; Stathopoulou, E.-K.; Ioannides, M.

    2015-08-01

    Outdoor large-scale cultural sites are mostly sensitive to environmental, natural and human made factors, implying an imminent need for a spatio-temporal assessment to identify regions of potential cultural interest (material degradation, structuring, conservation). On the other hand, in Cultural Heritage research quite different actors are involved (archaeologists, curators, conservators, simple users) each of diverse needs. All these statements advocate that a 5D modelling (3D geometry plus time plus levels of details) is ideally required for preservation and assessment of outdoor large scale cultural sites, which is currently implemented as a simple aggregation of 3D digital models at different time and levels of details. The main bottleneck of such an approach is its complexity, making 5D modelling impossible to be validated in real life conditions. In this paper, a cost effective and affordable framework for 5D modelling is proposed based on a spatial-temporal dependent aggregation of 3D digital models, by incorporating a predictive assessment procedure to indicate which regions (surfaces) of an object should be reconstructed at higher levels of details at next time instances and which at lower ones. In this way, dynamic change history maps are created, indicating spatial probabilities of regions needed further 3D modelling at forthcoming instances. Using these maps, predictive assessment can be made, that is, to localize surfaces within the objects where a high accuracy reconstruction process needs to be activated at the forthcoming time instances. The proposed 5D Digital Cultural Heritage Model (5D-DCHM) is implemented using open interoperable standards based on the CityGML framework, which also allows the description of additional semantic metadata information. Visualization aspects are also supported to allow easy manipulation, interaction and representation of the 5D-DCHM geometry and the respective semantic information. The open source 3DCity

  17. Beyond Virtual Replicas: 3D Modeling and Maltese Prehistoric Architecture

    Directory of Open Access Journals (Sweden)

    Filippo Stanco

    2013-01-01

    Full Text Available In the past decade, computer graphics have become strategic for the development of projects aimed at the interpretation of archaeological evidence and the dissemination of scientific results to the public. Among all the solutions available, the use of 3D models is particularly relevant for the reconstruction of poorly preserved sites and monuments destroyed by natural causes or human actions. These digital replicas are, at the same time, a virtual environment that can be used as a tool for the interpretative hypotheses of archaeologists and as an effective medium for a visual description of the cultural heritage. In this paper, the innovative methodology and aims and outcomes of a virtual reconstruction of the Borg in-Nadur megalithic temple, carried out by Archeomatica Project of the University of Catania, are offered as a case study for a virtual archaeology of prehistoric Malta.

  18. Activated sludge models ASM1, ASM2, ASM2d and ASM3

    DEFF Research Database (Denmark)

    Henze, Mogens; Gujer, W.; Mino, T.

    This book has been produced to give a total overview of the Activated Sludge Model (ASM) family at the start of 2000 and to give the reader easy access to the different models in their original versions. It thus presents ASM1, ASM2, ASM2d and ASM3 together for the first time.Modelling of activated...... sludge processes has become a common part of the design and operation of wastewater treatment plants. Today models are being used in design, control, teaching and research.ContentsASM3: Introduction, Comparison of ASM1 and ASM3, ASM3: Definition of compounds in the model, ASM3: Definition of processes...... in the Model, ASM3: Stoichiometry, ASM3: Kinetics, Limitations of ASM3, Aspects of application of ASM3, ASM3C: A Carbon based model, Conclusion ASM 2d: Introduction, Conceptual Approach, ASM 2d, Typical Wastewater Characteristics and Kinetic and Stoichiometric Constants, Limitations, Conclusion ASM 2...

  19. Automated 3D reconstruction of interiors with multiple scan views

    Science.gov (United States)

    Sequeira, Vitor; Ng, Kia C.; Wolfart, Erik; Goncalves, Joao G. M.; Hogg, David C.

    1998-12-01

    This paper presents two integrated solutions for realistic 3D model acquisition and reconstruction; an early prototype, in the form of a push trolley, and a later prototype in the form of an autonomous robot. The systems encompass all hardware and software required, from laser and video data acquisition, processing and output of texture-mapped 3D models in VRML format, to batteries for power supply and wireless network communications. The autonomous version is also equipped with a mobile platform and other sensors for the purpose of automatic navigation. The applications for such a system range from real estate and tourism (e.g., showing a 3D computer model of a property to a potential buyer or tenant) or as tool for content creation (e.g., creating 3D models of heritage buildings or producing broadcast quality virtual studios). The system can also be used in industrial environments as a reverse engineering tool to update the design of a plant, or as a 3D photo-archive for insurance purposes. The system is Internet compatible: the photo-realistic models can be accessed via the Internet and manipulated interactively in 3D using a common Web browser with a VRML plug-in. Further information and example reconstructed models are available on- line via the RESOLV web-page at http://www.scs.leeds.ac.uk/resolv/.

  20. Comparison of 2D and 3D modeled tumor motion estimation/prediction for dynamic tumor tracking during arc radiotherapy

    Science.gov (United States)

    Liu, Wu; Ma, Xiangyu; Yan, Huagang; Chen, Zhe; Nath, Ravinder; Li, Haiyun

    2017-05-01

    Many real-time imaging techniques have been developed to localize a target in 3D space or in a 2D beam’s eye view (BEV) plane for intrafraction motion tracking in radiation therapy. With tracking system latency, the 3D-modeled method is expected to be more accurate even in terms of 2D BEV tracking error. No quantitative analysis, however, has been reported. In this study, we simulated co-planar arc deliveries using respiratory motion data acquired from 42 patients to quantitatively compare the accuracy between 2D BEV and 3D-modeled tracking in arc therapy and to determine whether 3D information is needed for motion tracking. We used our previously developed low kV dose adaptive MV-kV imaging and motion compensation framework as a representative of 3D-modeled methods. It optimizes the balance between additional kV imaging dose and 3D tracking accuracy and solves the MLC blockage issue. With simulated Gaussian marker detection errors (zero mean and 0.39 mm standard deviation) and ~155/310/460 ms tracking system latencies, the mean percentage of time that the target moved  >2 mm from the predicted 2D BEV position are 1.1%/4.0%/7.8% and 1.3%/5.8%/11.6% for the 3D-modeled and 2D-only tracking, respectively. The corresponding average BEV RMS errors are 0.67/0.90/1.13 mm and 0.79/1.10/1.37 mm. Compared to the 2D method, the 3D method reduced the average RMS unresolved motion along the beam direction from ~3 mm to ~1 mm, resulting in on average only  <1% dosimetric advantage in the depth direction. Only for a small fraction of the patients, when tracking latency is long, the 3D-modeled method showed significant improvement of BEV tracking accuracy, indicating potential dosimetric advantage. However, if the tracking latency is short (~150 ms or less), those improvements are limited. Therefore, 2D BEV tracking has sufficient targeting accuracy for most clinical cases. The 3D technique is, however, still important in solving the MLC blockage problem