WorldWideScience

Sample records for cartoons

  1. Product Placement in Cartoons

    Directory of Open Access Journals (Sweden)

    Irena Oroz Štancl

    2014-06-01

    Full Text Available Product placement is a marketing approach for integrating products or services into selected media content. Studies have shown that the impact of advertising on children and youth are large, and that it can affect their preferences and attitudes. The aim of this article is to determine the existing level of product placement in cartoons that are broadcast on Croatian television stations. Content analysis of cartoons in a period of one month gave the following results: in 30% of cartoons product placement was found; most product placement were visual ads, in 89%, however, auditory product placement and plot connection was also found. Most ads were related to toys and it is significant that even 65% of cartoons are accompanied by a large amount of products available on the Croatian market. This is the result of two sales strategies: brand licensing (selling popular cartoon characters to toys, food or clothing companies and cartoon production based on existing line of toys with the sole aim of making their sales more effective.

  2. Holocaust Cartoons as Ideographs

    Directory of Open Access Journals (Sweden)

    Mahdiyeh Meidani

    2015-07-01

    Full Text Available The Holocaust cartoon competition of 2006 in Iran as an instance of social controversy has the potential to raise social and political arguments over various international and global issues. Through using McGee’s theory of ideograph and Edwards and Winkler’s theory of representative form, I identify the ideographs used in these cartoons and argue that the Holocaust cartoons function ideographically to portray Jews, Judaism, Palestine, Israel, Zionism, and the Holocaust. I explain how these controversial images function as representative characters and representative anecdotes and create different ideological interpretations of the Holocaust and associated issues, such as Israel–Palestine conflicts and Western freedom of speech. I argue that the cartoons suggest a connection between Nazism and Zionism, or the Nazi and Israeli regimes, by juxtaposing various elements and situations. I explain that the cartoons anecdotally refer to the Holocaust and represent it as myth or hoax used by Jews/Zionists to justify creation of the nation of Israel.

  3. Cartooning in Algebra and Calculus

    Science.gov (United States)

    Moseley, L. Jeneva

    2014-01-01

    This article discusses how teachers can create cartoons for undergraduate math classes, such as college algebra and basic calculus. The practice of cartooning for teaching can be helpful for communication with students and for students' conceptual understanding.

  4. Questioning Danish Cartoon Images

    DEFF Research Database (Denmark)

    Bojsen, Heidi

    2007-01-01

    The article discusses the language and satirical cartoons that describe African Danes in the Danish media. Starting with a brief historical overview of the social fonction of satirical cartoons in Denmark since the Reformation, it is discussed whether satire and satirical cartoons actually have...... Danes today when it is considered demeaning and racist in most other countries. The conclusion does emphatically not plead in favour of law enforced limitations of the freedom of expression, but does question the prevalent "freedom of ignorance" concerning black identities which means...... that the individual black child has to take up the fight by herself when meeting racist images og jokes in school material and elsewhere....

  5. Foundation Flash Cartoon Animation

    CERN Document Server

    Jones, Tim; Rosson, Allan S

    2008-01-01

    One of Flash s most common uses is still animation for cartoons, games, advertising etc, and this book takes a fresh look at the topic, breaking it down pre-production, production, and post production, and looking at each section in detail, and covering topics such as storyboarding, character libraries and camera mechanics like no Flash book has before. The book is written by members of the Emmy award winning ANIMAX team, who have created work for clients such as Disney, AOL, Fox, WWE, ESPN, and Sesame workshop. This book is an opportunity for them to share their secrets, and is written to sui

  6. Role of Concept Cartoons in Chemistry Learning

    Science.gov (United States)

    Gafoor, Kunnathodi Abdul; Shilna, V.

    2013-01-01

    Cartoons are valuable aids that prompt interest and foster genuine student engagement in the classroom. Cartoons are part of a much larger effort to introduce rare and amusing activities to boost learning and student participation. Concept cartoons are visual tools composed of three or more characters' proposing ideas, discussing or thinking…

  7. Component-Based Cartoon Face Generation

    Directory of Open Access Journals (Sweden)

    Saman Sepehri Nejad

    2016-11-01

    Full Text Available In this paper, we present a cartoon face generation method that stands on a component-based facial feature extraction approach. Given a frontal face image as an input, our proposed system has the following stages. First, face features are extracted using an extended Active Shape Model. Outlines of the components are locally modified using edge detection, template matching and Hermit interpolation. This modification enhances the diversity of output and accuracy of the component matching required for cartoon generation. Second, to bring cartoon-specific features such as shadows, highlights and, especially, stylish drawing, an array of various face photographs and corresponding hand-drawn cartoon faces are collected. These cartoon templates are automatically decomposed into cartoon components using our proposed method for parameterizing cartoon samples, which is fast and simple. Then, using shape matching methods, the appropriate cartoon component is selected and deformed to fit the input face. Finally, a cartoon face is rendered in a vector format using the rendering rules of the selected template. Experimental results demonstrate effectiveness of our approach in generating life-like cartoon faces.

  8. Are Aggressive Cartoons Really Funnier? A Replication

    Directory of Open Access Journals (Sweden)

    Stefan Stieger

    2014-10-01

    Full Text Available Research has found that more aggressive cartoons are perceived as funnier. The current study (N = 106; 16 cartoons examined this finding in more detail by additionally including painfulness and cleverness rankings of cartoons, and by examining possible moderating effects of different humor styles, self-esteem (explicit, implicit, and social desirability. Aggressive or painful cartoons were not perceived to be funnier, but were rated as having a cleverer punch line. Effects were only weakly correlated with participants’ humor styles, but were independent of self-esteem and social desirability. This suggests that aggressive cartoons are not in general perceived to be funnier than non-aggressive ones, and that there may be other moderators influencing this effect (e.g., the type of cartoons, definition of aggression and funniness, cultural aspects.

  9. Teaching and Learning in Science Using Concept Cartoons.

    Science.gov (United States)

    Keogh, Brenda; Naylor, Stuart

    1998-01-01

    Describes the use of concept cartoons as a teaching strategy. The cartoons represent scientific ideas in everyday situations and use published research to identify common areas of misunderstanding which then provide a focus for the concept cartoons. Cartoons provide teachers with good access to children's ideas, promote conceptual change,…

  10. Infanzia e cartoon: alcune riflessioni pedagogiche

    Directory of Open Access Journals (Sweden)

    Daniela Sarsini

    2012-11-01

    Full Text Available The paper speaks about cartoons for first childhood (from zero to six years to identify the educational aspects and to understand if they can promote the cognitive, intuitive, emotional and relational development in this age.

  11. Directional Filters for Cartoon + Texture Image Decomposition

    Directory of Open Access Journals (Sweden)

    Antoni Buades

    2016-05-01

    Full Text Available We present in this article a detailed analysis and implementation of the cartoon+texture decomposition algorithm proposed in [A. Buades, J.L. Lisani, 'Directional filters for color cartoon + texture image and video decomposition', Journal of Mathematical Imaging and Vision, 2015]. This method follows the approach proposed by [A. Buades, T. Le, J-M. Morel, L. Vese, 'Cartoon+Texture Image Decomposition', IPOL 2011], based on low/high-pass filtering, but replaces the isotropic filters by a bank of low-pass directional filters. The cartoon image is obtained by filtering in the direction that leads to the largest local total variation rate reduction. This permits to improve the performance of the decomposition near image discontinuities, where an halo effect was produced by the previous method.

  12. Fast cartoon + texture image filters.

    Science.gov (United States)

    Buades, Antoni; Le, Triet M; Morel, Jean-Michel; Vese, Luminita A

    2010-08-01

    Can images be decomposed into the sum of a geometric part and a textural part? In a theoretical breakthrough, [Y. Meyer, Oscillating Patterns in Image Processing and Nonlinear Evolution Equations. Providence, RI: American Mathematical Society, 2001] proposed variational models that force the geometric part into the space of functions with bounded variation, and the textural part into a space of oscillatory distributions. Meyer's models are simple minimization problems extending the famous total variation model. However, their numerical solution has proved challenging. It is the object of a literature rich in variants and numerical attempts. This paper starts with the linear model, which reduces to a low-pass/high-pass filter pair. A simple conversion of the linear filter pair into a nonlinear filter pair involving the total variation is introduced. This new-proposed nonlinear filter pair retains both the essential features of Meyer's models and the simplicity and rapidity of the linear model. It depends upon only one transparent parameter: the texture scale, measured in pixel mesh. Comparative experiments show a better and faster separation of cartoon from texture. One application is illustrated: edge detection.

  13. Creating Cartoons to Promote Leaderships Skills and Explore Leadership Qualities

    Science.gov (United States)

    Smith, Latisha L.; Clausen, Courtney K.; Teske, Jolene K.; Ghayoorrad, Maryam; Gray, Phyllis; Al Subia, Sukainah; Atwood-Blaine, Dana; Rule, Audrey C.

    2015-01-01

    This document describes a strategy for increasing student leadership and creativity skills through the creation of cartoons. Creating cartoons engages students in divergent thinking and cognitive processes, such as perception, recall, and mental processing. When students create cartoons focused on a particular topic, they are making connections to…

  14. Sex Role Stereotyping in Saturday Morning Cartoon Shows.

    Science.gov (United States)

    Mayes, Sandra L.; Valentine, K. B.

    1979-01-01

    Explores the role children's cartoon programs may play in forming sex role identities in children through the presentation of sex-typed personality attributes of the cartoon characters. Fourteen dependent variables of cartoon character personality were analyzed by sex of the character and sex of the viewer. (JVP)

  15. Mars in their eyes - a cartoon exhibition

    Science.gov (United States)

    Pillinger, Pi.

    Recently a collection of 120 cartoons which tell the story of Mars exploration and scientific discovery, past, present and future, was held in London. We discuss the aims of the exhibition, to what extent we believe the original aims were met and report on additional outreach opportunities resulting from the project. The overriding aim was to capitalise on the popular appeal of accessible art - most people admit to enjoying cartoons. This was strengthened by hanging the originals of cartoons which had, mostly, been published in newspapers and magazines in a wide selection of countries. The provenances served to indicate the attraction of Mars to a wide public. We were fortunate to work with the Cartoon Art Trust of the UK who was in the process of relocating to new premises and opening as The Cartoon Museum, in the tourist area of Bloomsbury, central London, very close to the British Museum. "Mars in their Eyes" ran for 10 weeks during April to July 2006; immediately following which a selection of the cartoons was displayed at the week-long Royal Society Summer Exhibition. We explore the differences between the two exhibitions and comment on the various audience responses. We use this comparison to discuss whether a project which is primarily art can be extended to explain science. Does the coupling merely result in dumbing-down of both cultures or is there a true synergy? The experience has led us to coin the phrase "extreme outreach". Projects which are as ambitious as "Mars in their Eyes", without the security of a safe, captive audience, for example at a Science Centre, must be judged by different criteria. Indeed if the project does not meet comparable targets like large visitor numbers, then the honest evaluation of such details can only inform future activities and must not be reflected in the future funding of only "safe" outreach activities.

  16. Reflections on Jokes and Cartoons about Suicide

    Science.gov (United States)

    Lester, David

    2012-01-01

    This article is intended to engage others in a dialogue about the role and meaning of jokes about suicide. Types of jokes involving suicide are examined to distinguish the different types of humor involved. A sample of 118 recent political cartoons in an online website was downloaded, of which 73 concerned suicide bombers. Examples of suicide…

  17. French Higher Education: A Cartoon Essay

    Science.gov (United States)

    Hall, Matthew Henry

    2012-01-01

    In this cartoon essay, the author shares his experience from a travel to Paris to see the French higher education system. From his travel, he learned that in France, "degree" inflation may be an issue, but not grade inflation. On the flight home, the author reflects how French and American academics answer one question about the state of higher…

  18. French Higher Education: A Cartoon Essay

    Science.gov (United States)

    Hall, Matthew Henry

    2012-01-01

    In this cartoon essay, the author shares his experience from a travel to Paris to see the French higher education system. From his travel, he learned that in France, "degree" inflation may be an issue, but not grade inflation. On the flight home, the author reflects how French and American academics answer one question about the state of…

  19. EDUCATION AND MEDIA CARTOON READINGS IN SCHOOL

    Directory of Open Access Journals (Sweden)

    Analice Dutra Pillar

    2013-12-01

    Full Text Available This article seeks to problematize the reading of contemporary visuality in school, focusing on the audiovisual creations in the television medium. It analyzes, based on theoretical and methodological references of discourse semiotics, three episodes of the cartoon Sponge Bob Square Pants, in regards to effects of meaning produced in the interrelation of the different languages that constitute them, and the meanings children attribute to them. To know the meaning the children gave to the cartoon, a focal group was constituted from a 4th grade Elementary School class that, after watching each of the episodes, expressed their readings of them. By reading these productions, the children related to facts from their daily routine, turning them into themes. The findings show the importance of reflecting on contemporary visuality in school, seeking to gather both the effects of meaning and what the children mean when they interact with such productions, and signal to possibilities of reading of audiovisual creations.

  20. On the Embodiment of Cultural Specification of Western Cartoon Movies

    Institute of Scientific and Technical Information of China (English)

    张敏

    2015-01-01

    This study focus on the western culture embodied in cartoon movies.The main object is to help readers to know the characteristics of western culture through cartoon movies.With the enjoyment to the western cartoon movies,I discuss the definition of western culture.American culture is a representation of western culture,and there are many western culture elements in American culture,so I will mainly talk about American culture.And then,this thesis discusses some good cartoon movies,the incarnation of the western culture through them.The language,activities,and architectural style in cartoon movies show the American cultures well.People could have a better understand about their characteristics while enjoying the interesting,colorful,winning cartoons.

  1. Interdependent relations between comic and animated cartoons

    OpenAIRE

    Eloyan, Armen

    2015-01-01

    Tiré du site Internet de Onestar Press: "Interdependent relations between comic and animated Cartoons. This book was produced in the context of Art Dubai's Marker, a curated not-for-profit gallery programme that concentrates each year on a particular theme or geography. (www.artdubai.ae/marker). The 2014 edition of Marker is curated by Slavs and Tatars and takes Central Asia and the Caucasus as its focus.".

  2. EDUCATION AND MEDIA CARTOON READINGS IN SCHOOL

    OpenAIRE

    2013-01-01

    This article seeks to problematize the reading of contemporary visuality in school, focusing on the audiovisual creations in the television medium. It analyzes, based on theoretical and methodological references of discourse semiotics, three episodes of the cartoon Sponge Bob Square Pants, in regards to effects of meaning produced in the interrelation of the different languages that constitute them, and the meanings children attribute to them. To know the meaning the children gave to the cart...

  3. "Kontsert porgandipirukale" kandideerib Cartoon d'Or'i auhinnale

    Index Scriptorium Estoniae

    2004-01-01

    Heiki Ernitsa ja Janno Põldma "Kontsert porgandipirukale" valiti Santiago de Compostelas (Hispaania) üleantava animafilmi auhinna Cartoon d'Or viie nominendi hulka. Loetletud ka konkureerivad filmid

  4. The development of the cartoons crisis - a Danish perspective

    DEFF Research Database (Denmark)

    Nielsen, Jørgen Schøler

    2010-01-01

    Gives an account of the Danish cartoons crisis of 2005-6, considers comparisons with the 'Rushdie affair' and points out some underlying questions of religion, law and the public space.......Gives an account of the Danish cartoons crisis of 2005-6, considers comparisons with the 'Rushdie affair' and points out some underlying questions of religion, law and the public space....

  5. Arab Animated Cartoons : Mediating and Negotiating Notions of Identities

    NARCIS (Netherlands)

    Sayfo, O.A.

    2016-01-01

    This thesis is the first critical critical study of animated cartoon production in the Arab world. From the 1930s until the recent spread of online animations, animated cartoon production in the Arab world was the privilege of individuals and institutions with strong links to academic, media and pol

  6. Designing Cartoon as a Supplementary Material for English Structure Subject

    Science.gov (United States)

    Mina, Nurawati; Putranti, Sulistini Dwi

    2015-01-01

    Cartoon comes from an Italian word "Cartone" meaning a large paper. It is designed not only as the media to describe daily activities, but also to entertain, criticize, provoke, and even to teach people. A lot of studies have been conducted regarding the implementation of cartoon in classroom or outside classroom context. It is proven…

  7. Alcohol-Related Content of Animated Cartoons: A Historical Perspective

    Directory of Open Access Journals (Sweden)

    Hugh eKlein

    2013-03-01

    Full Text Available This study, based on a stratified (by decade of production random sample of 1,221 animated cartoons and 4,201 characters appearing in those cartoons, seeks to determine the prevalence of alcohol-related content; how, if at all, the prevalence changed between 1930 and 1996 (the years spanned by this research; and the types of messages that animated cartoons convey about beverage alcohol and drinking in terms of the characteristics that are associated with alcohol use, the contexts in which alcohol is used in cartoons, and the reasons why cartoon characters purportedly consume alcohol.Approximately 1 cartoon in 11 was found to contain alcohol-related content, indicating that the average child or adolescent viewer is exposed to approximately 24 alcohol-related messages each week just from the cartoons that he/she watches. Data indicated that the prevalence of alcohol-related content declined significantly over the years. Quite often, alcohol consumption was shown to result in no effects whatsoever for the drinker, and alcohol use often occurred when characters were alone. Overall, mixed, ambivalent messages were provided about drinking and the types of characters that did/not consume alcoholic beverages.

  8. Teaching Primary Grade Students Perfectionism through Cartoons Compared to Bibliotherapy

    Directory of Open Access Journals (Sweden)

    Miranda L. ZOUSEL

    2013-03-01

    Full Text Available This experimental study compared concept acquisition and enjoyment of learning about perfectionism under two conditions: bibliotherapy (control and analysis and construction of cartoons (experimental in first, second and third grade students (N=46. Posttest results showed students learned significantly more content in the experimental condition with a medium effect size. Students were more engaged in the cartoon condition, appreciating the humor and opportunity to be creative. Most students reported liking the bibliotherapy but some complained of boredom. The authors recommend that both bibliotherapy and cartoon analysis be used in lessons about perfectionism to maintain student interest and comprehension of concepts.

  9. Celestial-themed Cartoons Captivate Children

    Science.gov (United States)

    Cappelli, V.; di Benedetto, C.

    2010-12-01

    Attivamente: Big discoveries with Galileo and Phineas & Ferb, an educational entertainment project for children, was a collaboration between Disney Television Italy and the Education and Public Outreach office of the INAF Astronomical Observatory of Padua, Italy. The project started during the International Year of Astronomy 2009 and came to an end in June 2010. It consisted of a cartoon series, several articles in a Disney magazine and an educational kit focused on Galileo Galilei and the Moon. The kit, called the First Astronomical Kit, was distributed to 30 000 children in Italy, and included a board game about the Moon, an observation diary and a lunar fact card. The aim of the kit was to give children some basic astronomical knowledge and to demonstrate the essential role that observation plays in understanding the heavens. This article discusses how a research institute and a major entertainment company -- each with very different working practices -- were able to work together to form a successful partnership.

  10. "Porgandipirukas" ei võitnud Cartoon d'Ori

    Index Scriptorium Estoniae

    2004-01-01

    Heiki Ernitsa ja Janno Põldma "Kontsert porgandipirukale" valiti Santiago de Compostelas (Hispaania) üleantava animafilmi auhinna Cartoon d'Or viie nominendi hulka. Auhinna sai siiski Virgil Widrichi lühifilm "Kiire film" ("Fast Film") : Austria - Luksemburg 2003

  11. Communicating the Value of Cartoon Art across University Classrooms: Experiences from the Ohio State University Billy Ireland Cartoon Library and Museum

    Science.gov (United States)

    McGurk, Caitlin

    2016-01-01

    This article is an exploration of the varying applications of comics and cartoon art as primary resources and pedagogical tools within the university setting. Following some background information on cartoon art forms including early American newspaper comics, nineteenth century humor serials, political cartoons and manga, the article explores how…

  12. Teaching Primary Grade Students Perfectionism through Cartoons Compared to Bibliotherapy

    OpenAIRE

    Miranda L. ZOUSEL; Audrey C. RULE; Stephanie R. LOGAN

    2013-01-01

    This experimental study compared concept acquisition and enjoyment of learning about perfectionism under two conditions: bibliotherapy (control) and analysis and construction of cartoons (experimental) in first, second and third grade students (N=46). Posttest results showed students learned significantly more content in the experimental condition with a medium effect size. Students were more engaged in the cartoon condition, appreciating the humor and opportunity to be creative. Most student...

  13. Decorative Line and Edge Extraction in Cartoon Images

    Directory of Open Access Journals (Sweden)

    Tiejun Zhang

    2013-04-01

    Full Text Available Decorative Lines and edges in a cartoon image are the most important elements to convey its semantic information. In this study, we propose a method to extract both decorative lines and edges of the cartoon image at the same time. Firstly, we use the Hessian matrix to compute the direction perpendicular to the decorative lines in the image. Then, non-maximum suppression is applied to the image’s second derivative of Gaussian to locate the possible decorative line’s center. Secondly, we use directional zero-crossing (the zero-crossing of the first Gaussian derivative on the precomputed direction to verify the existence of the decorative lines. Finally, decorative lines and the edges detected by non-maximum suppression on the first Gaussian derivative are fused together. The experimental results show that our method is more effective than other existed methods in literature for complicated cartoon images.

  14. Reuse of clips in cartoon animation based on language instructions

    Institute of Scientific and Technical Information of China (English)

    WEI Bao-gang; ZHU Wen-hao; YU Jin-hui

    2006-01-01

    This paper describes a new framework for reusing hand-drawn cartoon clips based on language understanding approach. Our framework involves two stages: a preprocessing phase, in which a hand-drawn clip library with mixed architecture is constructed, and the on-line phase, in which the domain dependent language instructions parsing is carried out and clips in the clip library are matched by use of some matching values calculated from the information derived from instruction parsing. An important feature of our approach is its ability to preserve the artistic quality of clips in the produced cartoon animations.

  15. Cartoon Network and its impact on behavior of school going children: A case of Bahwalpur, Pakistan

    OpenAIRE

    HASSAN, Ali; Daniyal, Muhammad

    2013-01-01

    The objective of this study is to trace the impact on the behavior of the children after watching cartoon programs. Cartoon network is one of the most favorite cartoon channels for children. As cartoon network is 24 hours channel, so children spend most of their leisure time in front of it. It not only attracts the children through its contents but also inculcates some positive and negative habits in them. One of the main factors which influence the children while watching cartoons is violenc...

  16. Demonizing in Children's Television Cartoons and Disney Animated Films

    Science.gov (United States)

    Fouts, Gregory; Callan, Mitchell; Piasentin, Kelly; Lawson, Andrea

    2006-01-01

    The purpose of this study was to assess the prevalence of demonizing in the two major media that young children use (television and movies). Two content analyses were conducted using the animated feature films (n = 34) of the Walt Disney Company and after-school cartoons (n = 41). Each was coded for the modeling of the use of "evil" words when…

  17. Fast Mapping by Bilingual Children: Storybooks and Cartoons

    Science.gov (United States)

    Van Horn, Danielle; Kan, Pui Fong

    2016-01-01

    The purpose of this study was to examine the fast mapping skills in Spanish-English bilingual preschool children in two learning contexts: storybook reading and cartoon viewing. Eighteen typically developing Spanish-English bilingual preschool children completed a fast mapping task in Spanish (L1) and in English (L2). In 4 different sessions, each…

  18. The Muhammad cartoon controversy and the globalization of humor

    NARCIS (Netherlands)

    G. Kuipers

    2008-01-01

    At the 2006 conference of the International Society for Humor Studies (Danish University of Education, Copenhagen), several panels addressed issues raised by the Muhammad cartoon story. Among these, a colloquium organized by Paul Lewis and decorously titled "Transnational Ridicule and Response" focu

  19. Teaching Primary Grade Students Perfectionism through Cartoons Compared to Bibliotherapy

    Science.gov (United States)

    Zousel, Miranda L.; Rule, Audrey C.; Logan, Stephanie R.

    2013-01-01

    This experimental study compared concept acquisition and enjoyment of learning about perfectionism under two conditions: bibliotherapy (control) and analysis and construction of cartoons (experimental) in first, second and third grade students (N = 46). Posttest results showed students learned significantly more content in the experimental…

  20. The Description and Indexing of Editorial Cartoons: An Exploratory Study

    Science.gov (United States)

    Landbeck, Christopher Ryan

    2013-01-01

    While access to images in general has improved in the last 20 years, due to both advances in electronic storage and dissemination and to improvements in the intellectual provisions of them, access to editorial cartoons lags behind access to other types of images. While there have been piecemeal or ad hoc efforts to organize large cartoon…

  1. Watching cartoons activates the medial prefrontal cortex in children

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    The medial prefrontal cortex (MPFC) of human adults is involved in attributing mental states to real human agents but not to virtual artificial characters. This study examined whether such differential MPFC activity can be observed in children who are more fascinated by cartoons than adults. We measured brain activity using functional magnetic resonance imaging (fMRI) while 10-year-old children watched movie and cartoon clips, simulating real and virtual visual worlds, respectively. We showed neuroimaging evidence that, in contrast to adults, the MPFC of children was activated when perceiving both human agents and artificial characters in coherent visual events. Our findings suggest that, around the age of 10 years, the MPFC activity in children is different from that in adults in that it can be spontaneously activated by non-human agents in a virtual visual world.

  2. Modern machine learning techniques and their applications in cartoon animation research

    CERN Document Server

    Yu, Jun

    2013-01-01

    The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations

  3. The “Nationalization” of Oil Painting and Cartoons

    Institute of Scientific and Technical Information of China (English)

    LI Nan; Tan Mingxiang; Sun Hong

    2013-01-01

    process of history, Chinese figure painting s changed dramatically.For exam-ple, Xu Beihong, Jiang Zhaohe, Ye Qianyu, Li Hu, Lu Chen, Liu Dawei, Shi Guoliang, He Jiay-ing, etc.absorbed the techniques of western oil painting, and created a new system of Chinese fig-ure painting that is quite different from original Chinese figure painting.Hence, the “nationaliza-tion” of painting existed in name only. 2.Direction of Cartoon The “nationalization” of cartoons reflects the needs of popularization and education in a specific period of China, and is a product stimulated by the“nationalization” of oil painting.In the period of the Great Leap Forward and planned economy after the liberation , “nationalization” was defined as“a mature symbol of art and literature of an era and a class.” Even though education -oriented cartoons have been changed into “artistic car-toons” and received many prizes in international competitions through the efforts of the old genera-tion of cartoon artists, it still strayed away from the entertainment function of cartoons .For a long peri-od, cartoon animations could not reflect reality, that “constraint our creative mind , and the themes of cartoon films were limited in a very narrow cir-cle.” This created five problems as follows: 1) Lack of themes which reflected reality and the future: Traditional folk stories, historical sto-ries, myths, etc.are not able to satisfy present - day teen -agers’ education.Children not only need to have an education in ancient cultural con-cepts, but they also need to think about their real life, including imaging and explorating the fu-ture technological society. 2) Misdirection in the restoration of historical materials : the repeated interpretation of history limits the creativity and imagination of cartoons. Historical material must be combined with a realis-tic spirit.Only innovation based on tradition is the key for the cartoon’ s success. 3) The differences between ancient arts

  4. The Lack of Political Cartoons in the People's Republic of China.

    Science.gov (United States)

    Schnell, Jim

    Political cartoons do not appear in the government-controlled press in the People's Republic of China. The cartoons that do appear in newspapers are good-natured and lacking in any type of political message. Chinese civilization has a 5,000-year history that is grounded in feudalism and must be considered in any analysis of Chinese society. Since…

  5. Using Cartoons to Transfer Knowledge Concerning the Principles of Work Disability Prevention Among Stakeholders.

    Science.gov (United States)

    Labrecque, Marie-Elise; Coutu, Marie-France; Durand, Marie-José; Fassier, Jean-Baptiste; Loisel, Patrick

    2016-06-01

    Purpose This study assesses how well two cartoons transfer knowledge of principles of work disability prevention among stakeholders, according to their level of experience. We also document stakeholders' perceptions of the usefulness of the cartoons. Method We performed a descriptive study. Two groups of stakeholders were recruited: (1) experienced (working for more than 2 years in work disability), (2) non-experienced (in training). A self-administered questionnaire with open-ended questions documented stakeholders' understanding of each cartoon box and their perception of the possible usefulness of the cartoons. We transformed qualitative responses into quantitative responses for descriptive purposes. We performed independent t tests to compare the groups' level of understanding, and content analysis for the perception of usefulness. Results Overall, 149 stakeholders (50 experienced and 99 non-experienced) participated and identified 79.4 and 61.4 % of all principles presented in each of the two cartoons respectively. Experienced stakeholders identified more principles compared to non-experienced stakeholders (p = 0.007). Both cartoons were perceived to be useful for knowledge transfer. Conclusions Principles were generally well identified in the cartoons by all participants. Cartoons can be used as an effective tool among stakeholders to achieve a common understanding in order to coordinate their actions.

  6. Utility of Concept Cartoons in Diagnosing and Overcoming Misconceptions Related to Photosynthesis

    Science.gov (United States)

    Ekici, Fatma; Ekici, Erhan; Aydin, Fatih

    2007-01-01

    In this study, the effectiveness of concept cartoons in diagnosing and overcoming students' misconceptions related to photosynthesis subject was examined. Firstly, the literature has been thoroughly examined and misconceptions about photosynthesis subject have been listed and then grouped. Concept cartoons related to these groups have been…

  7. Using Cartoons to Teach about Perfectionism: Supporting Gifted Students' Social-Emotional Development

    Science.gov (United States)

    Rule, Audrey C.; Montgomery, Sarah E.

    2013-01-01

    Cartoon interpretation and production are teaching strategies that can assist students in a deeper understanding of concepts and practice of higher level thinking skills while motivating them through humor. This article presents an extended example of graduate students in an introductory course in gifted education creating humorous cartoons to…

  8. Detecting cartoons: a case study in automatic video-genre classification

    NARCIS (Netherlands)

    Ianeva, T.; Vries, A.P. de; Röhrig, H.

    2003-01-01

    This paper presents a new approach for classifying individual video frames as being a `cartoon' or a `photographic image'. The task arose from experiments performed at the TREC-2002 video retrieval benchmark: `cartoons' are returned unexpectedly at high ranks even if the query gave only `photographi

  9. Method for Face-Emotion Retrieval Using A Cartoon Emotional Expression Approach

    Science.gov (United States)

    Kostov, Vlaho; Yanagisawa, Hideyoshi; Johansson, Martin; Fukuda, Shuichi

    A simple method for extracting emotion from a human face, as a form of non-verbal communication, was developed to cope with and optimize mobile communication in a globalized and diversified society. A cartoon face based model was developed and used to evaluate emotional content of real faces. After a pilot survey, basic rules were defined and student subjects were asked to express emotion using the cartoon face. Their face samples were then analyzed using principal component analysis and the Mahalanobis distance method. Feature parameters considered as having relations with emotions were extracted and new cartoon faces (based on these parameters) were generated. The subjects evaluated emotion of these cartoon faces again and we confirmed these parameters were suitable. To confirm how these parameters could be applied to real faces, we asked subjects to express the same emotions which were then captured electronically. Simple image processing techniques were also developed to extract these features from real faces and we then compared them with the cartoon face parameters. It is demonstrated via the cartoon face that we are able to express the emotions from very small amounts of information. As a result, real and cartoon faces correspond to each other. It is also shown that emotion could be extracted from still and dynamic real face images using these cartoon-based features.

  10. Seventh Grade Students' Perceptions of Using Concept Cartoons in Science and Technology Course

    Science.gov (United States)

    Ören, Fatma Sasmaz; Meriç, Gülçin

    2014-01-01

    The aim of this study is to determine the efficiency of use of concept cartoons in elementary school 7th grade students Science and Technology course according to students' perceptions. In terms of this aim, the unit of "Force and Motion" has been taught by concept cartoons and at the end of this period, semi-structured interviews were…

  11. The Use of Cartoons as a Teaching Tool in Middle School Mathematics

    Science.gov (United States)

    Cho, Hoyun

    2012-01-01

    This dissertation focuses on examining the use of mathematical cartoons as a teaching tool in middle school mathematics classroom. A mixed methods research design was used to answer how the use of cartoon activities affects teacher and student perceptions of teaching and learning and student intrinsic motivation, interest, and mathematics anxiety…

  12. "Almost at War". The Mohammed Cartoon Crisis in Norwegian Media

    Directory of Open Access Journals (Sweden)

    Solveig Steien

    2008-04-01

    Full Text Available In January and February 2006, Norwegians witnessed the burning of their national flag in Palestine, the burning of Norwegian embassies and consulates in Syria, Lebanon and Iran; all simply because twelve Danish Mohammed cartoons from Jyllands-Posten had been reprinted in Norway; the cartoons were published in a marginal Christian conservative weekly newspaper, Magazinet, three months after their original appearance in Denmark. In February 2006 the Norwegian ISAF-forces in Afghanistan were attacked. This conflict had a surprising impact on domestic and foreign policy, and the Norwegian publication of the cartoons triggered a global escalation of the controversy; Norwegian newspapers wrote that the country was "almost at war". I have focused on how some leading Norwegian newspapers (Aften, Aftenposten, Dagbladet, Dagens Næringsliv, Dagsavisen and VG covered this unexpected crisis and studied the different discourses that became a substantial part of the media coverage. In my analysis I have used an overall approach of War versus Peace journalism. War and Peace journalism was not created as a concept for analysing media texts or photographs, but to provide practical tools for journalists in the field of conflict and war situations. Nevertheless, this approach gives an opportunity to examine the results of journalistic work and compare them with the press'es ideals and ethical codes. At the same time, the occurrence of discourses like "clash of civilisations", freedom of speech, "us" versus "them", i.e., "us" versus the Muslims, and the newspapers' choice of sources for their stories, seem to fit with a model of War and Peace journalism. The focus is on opinion materials like editorials and comments, as well as on domestic reports and reportage by correspondents. By analysing samples of articles I have tried to outline some areas where the concept of Peace versus War journalism still needs to be developed, in order to become a comprehensive or more

  13. Mexican Children and American Cartoons: Foreign References in Animation

    OpenAIRE

    Cornelio-Marí, Elia-Margarita

    2015-01-01

    This audience study explores how a group of children from Southeast Mexico, perceive the animated cartoon «Dexter’s Laboratory». The objective is to observe the ways in which a young local audience, still in the process of building its cultural identity, perceives an American television program. A qualitative approach was applied: 44 children between 8 and 11 years old participated in a series of semi-structured interviews and focus groups, which took place in a provincial city in Mexico (Vil...

  14. Double-density complex wavelet cartoon-texture decomposition

    Science.gov (United States)

    Hewer, Gary A.; Kuo, Wei; Hanson, Grant

    2007-09-01

    Both the Kingsbury dual-tree and the subsequent Selesnick double-density dual-tree complex wavelet transform approximate an analytic function. The classification of the phase dependency across scales is largely unexplored except by Romberg et al.. Here we characterize the sub-band dependency of the orientation of phase gradients by applying the Helmholtz principle to bivariate histograms to locate meaningful modes. A further characterization using the Earth Mover's Distance with the fundamental Rudin-Osher-Meyer Banach space decomposition into cartoon and texture elements is presented. Possible applications include image compression and invariant descriptor selection for image matching.

  15. PROTAGONISM OF AMERICAN INDIANS IN WALTER LANTZ'S CARTOONS

    Directory of Open Access Journals (Sweden)

    Rafael Duarte Oliveira Venancio

    2011-06-01

    Full Text Available Condemned to a dubious media representation in early cinema through the novels of the late nineteenth century, the North American Indians never had a high profile in films of this period. However, an animator, Walter Lantz, has a high degree of characterization of Native Americans in his work. The aim of this paper is to study the role of Native Americans in these cartoons and analyze the social implications of these choices, using the concepts of apparatus and formula. Furthermore, the analysis will include a portrayal of the American media scene before and after Lantz, seeking disruptions and legacies.

  16. Climate Comics: polar research in a cartoon form

    Science.gov (United States)

    Courville, Z.; Carbaugh, S.; Defrancis, G.; Donegan, R.; Brown, C.; Perovich, D. K.; Richter-Menge, J.

    2013-12-01

    Climate Comics is a collaborative outreach effort between the Montshire Museum of Science, in Norwich, VT, the Cold Regions Research and Engineering Laboratory (CRREL) research staff, and freelance artist and recent graduate of the Center for Cartoon Studies in White River Junction, VT, Sam Carbaugh. The project involves the cartoonist, the education staff from the museum, and researchers from CRREL creating a series of comic books with polar science and research themes, including sea ice monitoring, sea ice albedo, ice cores, extreme microbial activity, and stories and the process of fieldwork. The aim of the comic series is to provide meaningful science information in a comic-format that is both informative and fun, while highlighting current polar research work done at the lab. The education staff at the Montshire Museum develops and provides a series of hands-on, inquiry-based activity descriptions to complement each comic book, and CRREL researchers provide science background information and reiterative feedback about the comic books as they are being developed. Here, we present the motivation for using the comic-book medium to present polar research topics, the process involved in creating the comics, some unique features of the series, and the finished comic books themselves. Cartoon illustrating ways snow pack can be used to determine past climate information.

  17. The Effects of Concept Cartoons on Eliminating Students’ Misconceptions: Greenhouse Effect and Global Warming

    Directory of Open Access Journals (Sweden)

    Lale Cerrah Ozsevgeç

    2012-10-01

    Full Text Available The aim of the study is to examine the effects of concept cartoons on eliminating students’ misconceptions about the global warming and greenhouse effect. The sample of the study is consisted of 17 students from the 7 grade of Rize Çay Primary School. Simple experimental study design was used in the study. Test and semi-structured interview were used to collect the data. The results of the study showed that the students had misconceptions about global warming and greenhouse effect. The teaching process comprising concept cartoons treated most of these misconceptions. Students indicated that the teaching process was enjoyable and it eased the students’ remembering of the given knowledge. Based on the results, it was suggested that the teachers should be informed about the usage of concept cartoon in the classroom and combination of different teaching methods which is supported by concept cartoon may be more useful for different science subjects.

  18. Can a Ban on Foreign Cartoons Boost the Local Animation Industry?

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    Most children have become so addicted to TV, because there is precious little else they do for fun. Part of that enjoyment, in China, is the many cartoon programs available for young viewers, a large number of which are foreign productions. But that's all about to change. Foreign cartoons can no longer be screened during prime time viewing. Now millions of upset parents and children are questioning a new regulation

  19. Neural responses to cartoon facial attractiveness: An event-related potential study.

    Science.gov (United States)

    Lu, Yingjun; Wang, Jingmei; Wang, Ling; Wang, Junli; Qin, Jinliang

    2014-06-01

    Animation creates a vivid, virtual world and expands the scope of human imagination. In this study, we investigated the time-courses of brain responses related to the evaluation of the attractiveness of cartoon faces using the event-related potential (ERP) technique. The results demonstrated that N170 amplitude was higher for attractive than for unattractive cartoon faces in males, while the opposite was found in females. Facial attractiveness notably modulated the late positive component (LPC), which might reflect the task-related process of aesthetic appraisal of beauty. The mean LPC amplitude in males was significantly higher for attractive cartoon faces than for unattractive faces, while the LPC amplitude in females did not significantly differ between attractive and unattractive cartoon faces. Moreover, the paint mode (computer graphics, gouache, and stick figure) modulated the early encoding of facial structures and the late evaluative process. The early modulation effect by paint mode may be related to the spatial frequency of the pictures. The processing speed and intensity in females were both higher than those in males. In conclusion, our study, for the first time, reported ERP modulation based on the assessment of cartoon facial attractiveness, suggesting the facilitated selection of attractiveness information at the early stage, and that the attentional enhancement of attractive faces at the late stage only exists in males. This suggests that men's brains are hard-wired to be sensitive to facial beauty, even in cartoons.

  20. Representation of the cartoon controversy on the U.S. newspapers

    Directory of Open Access Journals (Sweden)

    Yusuf Yüksel

    2015-02-01

    Full Text Available Cartoon Crisis composed one of the most comprehensive international security problems of the last decade. A Danish newspaper, Jyllands-Posten, published 12 cartoons to satirize Prophet Mohammed in September 2005 which resulted in boycotts, anger and violent protest and thus a global conflict. The dispute over the cartoons has brought out the questions about the relations between the Islamic World and the West, the role of media on those relations, the limits of freedom of speech and right to protests and violence. This study aimed to find out how the cartoon controversy was represented in the US news media and the difference between newspapers depending on the rate of Muslim population in their circulation area.  A content analysis of Detroit Free Press, Herald News, Omaha World-News and Wyoming Tribune-Eagle newspapers are used to test the hypothesis about the publication of the cartoons and reaction of the Muslims to this issue. The findings suggest that the newspapers published in Muslim diverse communities are likely to draw more attention to the controversy. However, the difference is not significant. All of the four newspapers present negative views not only about the publication of the cartoons but also the reaction of the Muslims.

  1. EXCOL: an EXtract-and-COmplete layering approach to cartoon animation reusing.

    Science.gov (United States)

    Zhang, Lei; Huang, Hua; Fu, Hongbo

    2012-07-01

    We introduce the EXtract-and-COmplete Layering method (EXCOL)--a novel cartoon animation processing technique to convert a traditional animated cartoon video into multiple semantically meaningful layers. Our technique is inspired by vision-based layering techniques but focuses on shape cues in both the extraction and completion steps to reflect the unique characteristics of cartoon animation. For layer extraction, we define a novel similarity measure incorporating both shape and color of automatically segmented regions within individual frames and propagate a small set of user-specified layer labels among similar regions across frames. By clustering regions with the same labels, each frame is appropriately partitioned into different layers, with each layer containing semantically meaningful content. Then, a warping-based approach is used to fill missing parts caused by occlusion within the extracted layers to achieve a complete representation. EXCOL provides a flexible way to effectively reuse traditional cartoon animations with only a small amount of user interaction. It is demonstrated that our EXCOL method is effective and robust, and the layered representation benefits a variety of applications in cartoon animation processing.

  2. The Effect of Concept Cartoon-Embedded Worksheets on Grade 9 Students' Conceptual Understanding of Newton's Laws of Motion

    Science.gov (United States)

    Atasoy, Sengül; Ergin, Serap

    2017-01-01

    Background: A substantial review study of concept cartoons reports that few studies have indicated their functions. For this reason, the present study illuminates the extent to which concept cartoon-embedded worksheets (through constructivist context) accomplish these functions in conceptual learning. Purpose: The purpose of the study is to…

  3. Resolution of ambiguities in cartoons as an illustration of the role of pragmatics in natural language understanding by computers

    Energy Technology Data Exchange (ETDEWEB)

    Mazlack, L.J.; Paz, N.M.

    1983-01-01

    Newspaper cartoons can graphically display the result of ambiguity in human speech; the result can be unexpected and funny. Likewise, computer analysis of natural language statements also needs to successfully resolve ambiguous situations. Computer techniques already developed use restricted world knowledge in resolving ambiguous language use. This paper illustrates how these techniques can be used in resolving ambiguous situations arising in cartoons. 8 references.

  4. The Case of the Danish Cartoons Controversy: The Paradox of Civility

    DEFF Research Database (Denmark)

    Lægaard, Sune

    2014-01-01

    The so-called ‘Danish cartoons controversy’ set in motion by the publication of twelve drawings under the title ‘the face of Mohammed’ by the Danish broadsheet Jyllands-Posten in September 2005 has become one of the iconic controversies surrounding Islam in Europe. But the cartoon controversy...... was not only one controversy, but many. The paper argues that there are different controversies depending on what the object and the scope of the controversy are. But there are also different controversies depending on how a given object of controversy is framed, e.g. in legal terms and some in non-legal terms......, and what is taken to be at stake in the controversy. The paper focuses on the non-legal terms of the cartoons controversy and considers how one might understand what was at stake in the controversy thus understood. An important part of the non-legal controversy can be captured and understood...

  5. Spanish Darwinian iconography: Darwin and evolutionism portrayed in Spanish press cartoons.

    Science.gov (United States)

    Domínguez, Martí; Mateu, Anna

    2013-11-01

    The theory of evolution has played a major role in the press since it was put forward by Charles Darwin in 1859. Its key role in biology and human philosophy is reflected by its presence in press cartoons, sections where the image of social reality is depicted in a more direct and satirical light. Through cartoons, artists have used their ingenuity or wit to portray one of the most controversial scientific figures of the past two centuries. This study examines the views portrayed by Spanish cartoonists about Charles Darwin and evolutionary theory in 2009, the bicentenary of the naturalist's birth and the celebration of 150 years since the publication of On the Origin of Species. These cartoons show how the controversy between Darwinism and religion remain latent in the heart of Spanish society, and how the figure of Darwin has become one of the main icons of science.

  6. Teaching physics by means of cartoons: a qualitative study in secondary education

    Science.gov (United States)

    Perales-Palacios, F. Javier; Vílchez-González, José M.

    2002-09-01

    One of the characteristics of our times is the powerful socio-cultural influence of television. Formal education seems to be losing its attraction to youngsters in favour of TV: physics is no exception. We present here the first results of a working proposal aimed at coupling physics teaching with viewing cartoon programs. The study was carried out over two school years with a small number of participating students. It involved the individualized analysis of two cartoon programs by teachers and students with a focus on discriminating between `real' and `impossible' situations, a class discussion of the results, an attempt to give a physical explanation for what was observed, an in-depth debate about some of the previously identified phenomena, and a final interview with the students and their parents. Using TV cartoons was a clear incentive to the students and our results encourage us to develop the notion of TV `literacy' further.

  7. How a Cartoon Series Helped the Public Care about Rosetta and Philae

    Science.gov (United States)

    Mignone, C.; Baldwin, E.; O'Flaherty, K. S.; Homfeld, A. M.; Bauer, M.; McCaughrean, M.; Marcu, S.; Palazzari, C.

    2016-03-01

    Once upon a time... is a series of short cartoons that have been developed as part of the European Space Agency's communication campaign to raise awareness about the Rosetta mission. The series features two anthropomorphic characters depicting the Rosetta orbiter and Philae lander, introducing the mission story, goals and milestones with a fairy- tale air. This article explores the development of the cartoon series and the level of engagement it generated, as well as presenting various issues that were encountered using this approach. We also examine how different audiences responded to our decision to anthropomorphise the spacecraft.

  8. Psicopatologia nas histórias em quadrinhos e cartoons Psychopathology in newspaper cartoons and comic strips

    Directory of Open Access Journals (Sweden)

    Tomás Moraes Abreu Bonomi

    2010-01-01

    Full Text Available OBJETIVO: Este artigo classifica e analisa a forma e a frequência com a qual uma amostra de histórias em quadrinhos brasileiras e norte-americanas retrata a psicopatologia. Além disso, compara a frequência dos temas saúde, saúde mental, psicopatologia geral e especial entre essas tiras. MÉTODO: Foi coletada uma amostra de 1.883 tirinhas publicadas pelos jornais Folha de São Paulo e New York Times, no período de 1/2/2007 a 31/7/07. Nessa amostra, 1.022 tiras são de seis autores nacionais e 293, de autores norte-americanos, publicados pela Folha de São Paulo, e 568 publicados pelo New York Times. Foram criadas categorias para classificá-las. RESULTADOS: Entre os autores nacionais, 75,3% das tiras contêm temas relacionados à área da saúde. Tal categoria se divide em: saúde física, 12,9%, e saúde mental, 62,4%. Por outro lado, os autores americanos registram a temática da saúde em 39,2% das tiras. Sua preferência é pela crítica de costumes e temas políticos, principalmente a guerra. Quando saúde foi apresentada, os temas foram obesidade e ausência de cuidados adequados aos veteranos de guerra. CONCLUSÕES: As histórias em quadrinhos mostram que violência, pobreza e principalmente saúde são temas muito representados pelos autores brasileiros. Já os quadrinhos americanos abordam principalmente a temática da crítica aos costumes. O tema psicopatologia geral é amplamente utilizado como recurso para criar situações de humor. Os temas de psicopatologia são semelhantes no Brasil e nos Estados Unidos. As histórias brasileiras cobrem variedade maior de problemas de saúde física. Por meio do humor, os quadrinhos chamam atenção para os problemas de nossas sociedades.OBJECTIVE: This paper classifies and analyzes how and with what frequency psychopathology is portrayed in a sample of Brazilian and American cartoons and comic strips. It compares the frequency in which health issues, mental health, special and general

  9. The Effects of Computer-Aided Concept Cartoons and Outdoor Science Activities on Light Pollution

    Science.gov (United States)

    Aydin, Güliz

    2015-01-01

    The purpose of this study is to create an awareness of light pollution on seventh grade students via computer aided concept cartoon applications and outdoor science activities and to help them develop solutions; and to determine student opinions on the practices carried out. The study was carried out at a middle school in Mugla province of Aegean…

  10. Using a Concept Cartoon© Method to Address Elementary School Students' Ideas about Natural Phenomena

    Science.gov (United States)

    Minárechová, Michaela

    2016-01-01

    This study investigated the identification and subsequent development or modification of students´ ideas about scientific phenomena by teaching by concept cartoons© method. We found out ideas of students of the fourth grade of primary school by conceptual tasks which were parts of quasi-experiment (pretest and posttest design). For triangulation…

  11. Edge-based compression of cartoon-like images with homogeneous diffusion

    DEFF Research Database (Denmark)

    Mainberger, Markus; Bruhn, Andrés; Weickert, Joachim;

    2011-01-01

    Edges provide semantically important image features. In this paper a lossy compression method for cartoon-like images is presented, which is based on edge information. Edges together with some adjacent grey/colour values are extracted and encoded using a classical edge detector, binary compression...

  12. Cartoons as a Teaching Tool: A Research on Turkish Language Grammar Teaching

    Science.gov (United States)

    Yaman, Havva

    2010-01-01

    The purpose of this study is to determine the effect of teaching by utilizing cartoons on student success in the Turkish language courses in primary school secondary level students. Working group of the study consists of 54 students studying in primary state school in Sakarya province Hendek district. In the study, the "Rule and Concept Test on…

  13. "Ducks" and "Parrots": Elaboration, Duplication and Duplicity in a Cartoon Discourse Completion Test

    Science.gov (United States)

    Yoon, Yeo Bom; Kellogg, David

    2002-01-01

    Interviews, questionnaires and tests may fail as evaluations of pragmatic competence in a foreign language because they cannot reproduce contexts in sufficient detail and/or because they cannot constrain discourse options without contaminating the learner response. In this study a cartoon Discourse Completion Test (DCT) prompt was used, providing…

  14. Cartoon Violence: Is It as Detrimental to Preschoolers as We Think?

    Science.gov (United States)

    Peters, Kristen M.; Blumberg, Fran C.

    2002-01-01

    Critically reviews research on effects of cartoon violence on children's moral understanding and behavior to enable early childhood educators and parents to make informed decisions about what constitutes potentially harmful television viewing. Focuses on preschoolers' limited comprehension of television content and relatively sophisticated moral…

  15. Does Cartoon Violence Beget Aggressive Behavior in Real Life? An Opposing View

    Science.gov (United States)

    Blumberg, Fran C.; Bierwirth, Kristen P.; Schwartz, Allison J.

    2008-01-01

    A commonly accepted belief is that the violence depicted in television programs, particularly cartoons, has a negative impact on young children's behavior. However, young children may be less inclined to emulate violent actions seen on television than currently thought. Research indicates that young children have limited comprehension of…

  16. Humor Production as a Function of Sex of Subject, Creativity, and Cartoon Content

    Science.gov (United States)

    Brodzinsky, David M.; Rubien, Janet

    1976-01-01

    High- and low-creative male and female college students were asked to devise humorous captions to cartoons containing sexual, aggressive, or neutral themes. Results indicate that males generated funnier captions than females to sexual and aggressive stimuli but not to neutral stimuli. Moreover, creativity was positively related to humor…

  17. Audiovisual News, Cartoons, and Films as Sources of Authentic Language Input and Language Proficiency Enhancement

    Science.gov (United States)

    Bahrani, Taher; Sim, Tam Shu

    2012-01-01

    In today's audiovisually driven world, various audiovisual programs can be incorporated as authentic sources of potential language input for second language acquisition. In line with this view, the present research aimed at discovering the effectiveness of exposure to news, cartoons, and films as three different types of authentic audiovisual…

  18. Quirky quarks. A cartoon guide to the fascinating realm of physics

    Energy Technology Data Exchange (ETDEWEB)

    Bahr, Benjamin; Lemmer, Boris; Piccolo, Rina

    2016-07-01

    Do you love quantum physics, cosmology, and the humor behind the popular television show The Big Bang Theory? Have you been on the lookout for a fun, non-technical explanation of the science behind things like time travel, wormholes, antimatter, and dark energy? You'll find all of that, and more, inside this fact-filled, cartoon-packed book. In Quirky Quarks: A Cartoon Guide to the Fascinating Realm of Physics you'll get: The latest science behind the mysteries of our universe explained in common everyday language. A major dose of cartoons, comics, and humor. A good grasp on the often-bizarre nature of reality. Start reading and you'll find that hard science does not have to be hard. Whether you're a teacher, a physicist, or just a lover of the curious, this is the book that delivers the facts in an engaging and entertaining cartoon world inhabited by two dogs, a cat, and some very quirky quarks which you might know from The Particle Zoo. With cutting edge science articles by physicists Boris Lemmer and Benjamin Bahr, and drawings by cartoonist Rina Piccolo, this may be the most fun science reading you're likely to find out there.

  19. Semio-Pragmatic Analysis of Cartoons Discourse: A Step towards Semiotranslation

    Science.gov (United States)

    AlBzour, Naser Naif

    2011-01-01

    The primary concern of this study is to explore the subtle implications of the "Semiotranslation Approach vis-a-vis" analyzing the semiotic elements of discourse in Jordanian cartoons as creative artistic texts in which various signs manifest simultaneous interaction, thus achieving both entertainment and purposeful satire. Therefore, the…

  20. Quirky quarks a cartoon guide to the fascinating realm of physics

    CERN Document Server

    Bahr, Benjamin; Piccolo, Rina

    2016-01-01

    Do you love quantum physics, cosmology, and the humor behind the popular television show The Big Bang Theory? Have you been on the lookout for a fun, non-technical explanation of the science behind things like time travel, wormholes, antimatter, and dark energy? You’ll find all of that, and more, inside this fact-filled, cartoon-packed book.

  1. Dumb Dorky Girls and Wimpy Boys: Gendered Themes in Diary Cartoon Novels

    Science.gov (United States)

    Taber, Nancy; Woloshyn, Vera

    2011-01-01

    In this paper, we focus on gendered themes promulgated in three books written in diary cartoon form. Although written for different audiences, each of these books constructs gender norms in similar ways. They promote heteronormative gender roles for boys and girls by endorsing traditional femininities and hegemonic masculinities through the…

  2. Pictorial Metaphor in Selected Egyptian Newspapers Cartoons during the 25th of January 2011 Egyptian Revolution.

    Directory of Open Access Journals (Sweden)

    Ghada Abdel Aziz Ashmawi

    2014-03-01

    Full Text Available Metaphor is persuasive in having cognitive, emotional and aesthetic effect. It has been argued that any visual representation can be considered a metaphor if it represents a metaphoric thought. Chartris-Black’s Critical Metaphor Analysis and Forceville’s model of pictorial metaphor are both used to analyze the data under investigation. Chateris-Black’s Critical Metaphor Analysis is used based on the idea that the use of metaphors helps in conveying the underlying ideologies of the writers. Moreover, Forceville’s model of pictorial metaphor aims at investigating various types of pictorial metaphor in different genres. The political cartoons investigated in this study are drawn from three independent newspapers: Al Dastour, Al Masry Al Youm and Al Youm AL Sabea during the 25th of January 2011 Egyptian Revolution. This study aims at exploring how metaphors are expressed in the visual mode, more specifically in newspapers cartoons, tracing the use of pictorial metaphor in selected independent newspapers cartoons during the eighteen days of the 25th of January 2011 Egyptian revolution, and finally, identifying the cartoonists’ underlying ideological motivations and their attitudes to the revolution, which ultimately direct the audience’s ideology. The results of this study suggest that Chateris-Black’s Critical Metaphor Analysis can be applied not only on the textual level, but also on the semiotic and pictorial ones. In addition, metaphors are frequently used in political cartoons to evoke strong emotive effect and reinforce ideologies to achieve persuasion. Keywords: Pictorial Metaphor, Critical Metaphor Analysis, political cartoon

  3. 卡通标志及其品格特质%Cartoon Logo and Its Peculiarity of Brand Personality

    Institute of Scientific and Technical Information of China (English)

    曹汝平; 李中扬

    2012-01-01

    From the recognition of cartoon logos, it analyzed the brand connotation of cartoon logos, and based on brand personality theory & its psychological vocabulary method, proposed that the cartoon logos having four Peculiarity of Brand personality: optimist, affinity, sincerity, flexibility. It emphasized the value of human in the cartoon-logo's brand value from different personality dimensions. Finally, it tried to clarify the meaning of cartoon logos on humanity which is to promote the cartoon logos design level of the whole.%从对卡通及卡通标志的认识出发,分析了卡通标志在大众消费社会中的品牌内涵,依据品牌人格理论及其中的心理词汇法提出卡通标志所具有的4种"品格"特质,即乐观、亲和、真诚、灵活,并结合相关实例从不同的人格维度强调了卡通标志中人的价值。最终明晰了卡通标志人性化的意义,以实现卡通标志设计在品牌运作中的整体提升。

  4. The Legal Position of Migrants in Denmark: Assessing the Context around the "Cartoon Crisis"

    DEFF Research Database (Denmark)

    Adamo, Silvia

    2007-01-01

    Abstract What can we infer from the legal status of migrants living in Denmark? This article argues that understanding recent developments in Danish immigration law is essential for comprehending contemporary political tensions in this policy area, including notably the cartoon incident. The anal......Abstract What can we infer from the legal status of migrants living in Denmark? This article argues that understanding recent developments in Danish immigration law is essential for comprehending contemporary political tensions in this policy area, including notably the cartoon incident....... The analysis offered focuses on general principles and practical notions of Danish immigration and refugee law, integration policies and regulations in light of international legal obligations, rules on family reunification, and the growing importance of citizenship status and anti-terrorism measures. Keywords...

  5. A Música Clássica como Elemento Narrativo Produtor de Sentido em Cartoons

    Directory of Open Access Journals (Sweden)

    Marina La Rocca Cóser

    2013-08-01

    Full Text Available Este trabalho estuda como a música toma forma de narrativa imagética ajudando a produzir sentido em desenhos animados, através da análise dos cartoons The Cat Concerto, de Hanna Barbera, estrelando Tom & Jerry; e Rhapsody Rabbit, de Friz Freleng, estrelando Pernalonga. Ambos, de 1946, construídos sobre a “Rapsódia Húngara nº2”, de Franz Liszt, de 1847.

  6. Editorial political cartoons in Australia: social representations & and the visual depiction of essentialism.

    Science.gov (United States)

    Moloney, Gail; Holtz, Peter; Wagner, Wolfgang

    2013-06-01

    Six million migrants from over 170 countries have resettled in Australia since 1945 ensuring religious diversity is now a hallmark of Australia's population. However, not all religious groups are perceived in the same way. In this paper, we explore how representational processes differentially essentialise religious groups, in particular how some groups are ascribed an underlying nature that irrevocably defines who they are and how they will behave, whilst other groups are conveyed merely as coherent entities with similarity in goals and structure. We elucidate this through an analysis of the depiction of religious markers in Australian Editorial political cartoons. We mirror the near-exclusive focus on the Muslim and Christian religions, in the religious cartoons we sampled, to present an analysis of 6 exemplar cartoons. Drawing from visual analysis techniques (van Leeuwen 2001) and social representations theory (Moscovici 1984) we highlight how essentialist perceptions of religious groups are unwittingly fostered in everyday media communications. We discuss the implications of our analysis for the transnationalisation of religion.

  7. Impact of Educational Cartoon on Pediatric Bowel Preparation Quality at Time of Colonoscopy

    Directory of Open Access Journals (Sweden)

    Elizabeth Maxwell MD

    2014-08-01

    Full Text Available Objective: To evaluate if addition of educational cartoon to pediatric bowel preparation instructions improves the quality of bowel preparation and patient experience. Methods: Patients were randomized to control group receiving standard bowel preparation instructions or intervention group receiving additional educational cartoon. To objectively rate bowel preparation, a blinded endoscopist completed numeric Ottawa score (0-14, with 0 being best. The family also completed a questionnaire rating the bowel preparation process. Results: Data from 23 patients were analyzed. Mean Ottawa score in the intervention group compared with controls was not significantly different (mean scores 3.73 and 3.33, respectively; P = .384. Level of education was significantly correlated with better Ottawa score in the overall population (ρ = −.462, P = .026 and within the control group (ρ = −.658, P = .02. Both groups of patients reported positive experience with bowel preparation. Conclusion: There may be benefit to further investigation of this educational cartoon in parents with less than college level education or non-English-speaking families in larger population of patients.

  8. Bruno Braunerde und die Bodentypen - Learning about soil diversity and soil functions with cartoon characters

    Science.gov (United States)

    Hofmann, Anett

    2015-04-01

    "Bruno Braunerde und die Bodentypen" is a German-language learning material that fosters discovery of soil diversity and soil functions in kids, teens and adults who enjoy interactive learning activities. The learning material consists of (i) a large poster (dimensions 200 x 120 cm) showing an imaginative illustrated landscape that could be situated in Austria, Switzerland or southern Germany and (ii) a set of 15 magnetic cards that show different soil cartoon characters, e.g. Bruno Braunerde (Cambisol), Stauni Pseudogley (Stagnic Luvisol) or Heidi Podsol (Podzol) on the front and a fun profession and address (linked to the respective soil functions) on the back side. The task is to place the soil cartoon characters to their 'home' in the landscape. This learning material was developed as a contribution to the International Year of Soils 2015 and is supported by the German, Austrian and Swiss Soil Sciences Societies and the Swiss Federal Office for the Environment. The soil cartoon characters are an adaptation of the original concept by the James Hutton Institute, Aberdeen, Scotland (www.hutton.ac.uk/learning/dirt-doctor).

  9. Sex Role Stereotypes on Children's TV in Asia: A Content Analysis of Gender Role Portrayals in Children's Cartoons in Hong Kong.

    Science.gov (United States)

    Chu, Donna; McIntyre, Bryce T.

    1995-01-01

    Finds that male characters outnumbered female characters by a ratio of 2:1, but that female characters enjoyed far greater representation in cartoons produced in Japan than in cartoons produced in the United States and Great Britain. Shows that characters conformed to gender-related stereotypes, with males being more aggressive, rough, sloppy, and…

  10. The Experimental Study of the Effectiveness of Teaching Speaking by Using Cartoon in the Fifth Year Students of Islamic Elementary School

    Directory of Open Access Journals (Sweden)

    Uswatun Hasanah

    2016-07-01

    Full Text Available This research was carried out to find out how far the achievement of speaking English lesson by using cartoon and a significant difference of the students speaking ability between the students taught by using cartoon media and those taught without using cartoon media. The research was conducted at Islamic Elementary School (Madrasah Ibtidaiyah Lancar, Wonosobo, Central Java, Indonesia. The objects of the research were the fifth year students. This is quantitative research. Technique of sampling in this research used classified random sampling. The result of the research is the score of the post-test from the experiment group is higher (7,68 than the score of the post-test from control group (6,95. Therefore, the writer might conclude that using of cartoon media proved better result in speaking skill than students who are taught without using cartoon media. It means that there is significant difference of the students speaking skill between those using cartoon media and those who do not use cartoon in teaching speaking. Also, there is a significant contribution of using cartoon in teaching speaking.

  11. Children’s identification processes with television characters: case studies about colombian children and their favorite cartoon programs.

    Directory of Open Access Journals (Sweden)

    Luis Fernando Cuervo

    2013-12-01

    Full Text Available Through the articulation of psychoanalysis and narrative analysis this study explores the processes of identification of children audiences with their favorite cartoon television programs. In order to understand the characteristics of identification processes, this study explores the way in which both the structure of cartoons and the affective histories of children influence children’s identification with their favorite television characters. To achieve that understanding we a analyzed the narrative elements of the television programs, b explored the children’s affective history, and c examined how these narrative elements and affective histories influence the appropriation of television programs. These three scenarios were examined through case study on four Colombian children between 6 to 10 years old. The analysis showed that affective factors of children’s personal history constitute a significant source of mediation on the appropriation of cartoons. In addition, the narrative elements of the programs become an essential motivation on children’s fantasies.

  12. The Use and Abuse of ‘Universal Values' in the Danish Cartoon Controversy

    DEFF Research Database (Denmark)

    Rostbøll, Christian F.

    2010-01-01

    In the course of the Danish cartoon controversy, appeals to universal liberal values were often made in ways that marginalized Muslims. An analysis of the controversy reveals that referring to "universal values" can be exclusionary when dominant actors fail to distinguish their own culture......'s embodiment of these values from the more abstract ideas. The article suggests that the solution to this problem is not to discard liberal principles but rather to see them in a more fallibilistic and deliberative democratic way. This means that we should move from focusing on citizens merely as subjects...

  13. Reaction Time of Facial Affect Recognition in Asperger's Disorder for Cartoon and Real, Static and Moving Faces

    Science.gov (United States)

    Miyahara, Motohide; Bray, Anne; Tsujii, Masatsugu; Fujita, Chikako; Sugiyama, Toshiro

    2007-01-01

    This study used a choice reaction-time paradigm to test the perceived impairment of facial affect recognition in Asperger's disorder. Twenty teenagers with Asperger's disorder and 20 controls were compared with respect to the latency and accuracy of response to happy or disgusted facial expressions, presented in cartoon or real images and in…

  14. The Influence of Cartoon Character Advertising on Fruit and Vegetable Preferences of 9- to 11-Year-Old Children

    Science.gov (United States)

    Bezbaruah, Nandita; Brunt, Ardith

    2012-01-01

    Objective: The aim of the present study is to determine the influence of cartoon characters in preferences of fruit and vegetables among children. Methods: A 10-item survey was used in this cross-sectional study to determine the factors that influence a child's likelihood of eating fruits and vegetables. Seven factors influencing consumption of…

  15. Children's cognitive and affective responses about a narrative versus a non-narrative cartoon designed for an active videogame

    Science.gov (United States)

    This article presents the results of interviews conducted with children regarding their cognitive and affective responses toward a narrative and a non-narrative cartoon. The findings will be used to further explore the role of a narrative in motivating continued active videogame play. Twenty childre...

  16. Using Laboratory Activities Enhanced with Concept Cartoons to Support Progression in Students' Understanding of Acid-Base Concepts

    Science.gov (United States)

    Ozmen, Haluk; Demircioglu, Gokhan; Burhan, Yasemin; Naseriazar, Akbar; Demircioglu, Hulya

    2012-01-01

    The aim of this study is to examine the effectiveness of an intervention based on a series of laboratory activities enhanced with concept cartoons. The purpose of the intervention was to enhance students' understanding of acid-base chemistry for eight grade students' from two classes in a Turkish primary school. A pretest-posttest non-equivalent…

  17. The Earth Education by the traces of cartoons and comics: a vision of what was published in newspapers, available online, on five continents

    Science.gov (United States)

    Teixeira, Carlos; Paulo, Gallo; Nogueira, Maria Inês

    2015-04-01

    Communication's Purpose: Identify the artistic expression that uses the language of cartoons and comics for public communication, having as reference the Earth Education for a better planet sustainability. Object/Theme: Cartoons and comics published in newspapers, on five continents, made available in online version. Theoretical: This study is related to the assumption that the public communication of science by cartoons and comics constitute a textual genre, by the fact that they report scientific and complex themes presented in playful language, using humor and artistic traces accessible to the lay public. The scientific cartoons and comics aim to call public attention to scientific discoveries and science themes using illustrative chart features and short texts, both contextualized in a humorous structure. There are in the cartoons and comics, which are created to the public communication of science, an unintentionally pedagogical approach/formal, while transmitting information by unpretentious way and using graphic/artistic communication By the fact that in this specific format of communication there is knowledge being informed, the scientific cartoons and comics can contribute to the scientific empowerment of the society, in addition to being instruments that can also arouse scientific curiosity. The scientific cartoons and comics use objective language and short sentences, also employ words that may have a double meaning. It can be considered as an incentive for people's reflection. Method: It was analyzed cartoons and comics published in newspapers, made available in online version, published on five continents, in English, Portuguese and Spanish. Palavras-chave: science communication, public communication of science and technology; cartoons; comics

  18. Cartoons, movies

    DEFF Research Database (Denmark)

    Sheikh, Mona Kanwal; Gad, Ulrik Pram

    Dutch MP Geert Wilders has declared that he will soon release a 15 minutes movie called "Fitna" to make his criticism of the Quran more trenchant. "Fitna" is likely to meet harsh reactions. Both because the modus operandi of Wilders falls nicely into what have become a specific genre of political...... targeted at the provoker. It seems like there is a pattern in these self-reinforcing cycles of conflict that needs responsible reconsideration: Staunch defence of principles come in the way of dialogue and diplomacy....

  19. The political cartoon in the libertarian journal A Plebe (1947-1949

    Directory of Open Access Journals (Sweden)

    Zélia Lopes Silva

    2013-06-01

    Full Text Available This article discusses the meanings of imagistic representations (drawings, cartoons published in A Plebe (The Plebs, from May 1947 to May 1949, the last period of the Edgard Leuenroth’s headship. Created in 1917, the newspaper, supported by libertarian principles, set up as a public sphere suited for the proletarian world because of discussing the problems that workers were facing in their daily lives. The paper printed whipping criticisms against the country's elites and fought, without respite, the capitalist system – qualified as parasitic, violent and expropriator –, supported by mystifying and equally violent enactments from its religious arm, expressed in the actions of the Catholic Church and whose struggle against was also systematic.

  20. A Research on the Effects of Using Concept Cartoons and Mind Maps in Science Education

    Directory of Open Access Journals (Sweden)

    Ertuğ Evrekli

    2011-12-01

    Full Text Available In this study, one group pre-test post test design was used and tried to find out the effects of using concept cartoons and mind maps on students’ achievements, motivations, attitudes, and perceptions of inquiry learning skills. As a result of this study, a significant differences were found in students’ achievements and motivations, however; there was no significant differences in students’ attitudes, and perceptions of inquiry learning skills. When the analysis related to attitudes and perceptions of inquiry learning skills was examined, the analysis related to attitudes and inquiry learning skill perceptions, post test measurement was found higher than pre-test measurement. Besides, in this study, the participant students were separated into two groups according to their achievement levels and examined their results concerning dependent variables. The analysis showed that there was no significant differences between groups concerning their achievement, attitude, motivation and inquiry learning skills perceptions.

  1. A Brief Talk on Commercial Value of Cartoon Advertisement%浅谈动漫在电视广告中的商业价值

    Institute of Scientific and Technical Information of China (English)

    冯琨

    2012-01-01

    动漫广告是将动漫形象和电视广告采用多媒体技术合成产生的新生事物.本文结合经典的动漫广告案例,分析了动漫广告带来巨大商机的原因,认为动漫丰富的画面语言表达易吸引受众注意,从而引发潜在的消费力.同时,还对动漫在电视广告的应用前景作了展望,指出动漫广告与数字媒体的结合将产生巨大的商业市场价值.%Cartoon advertisement is a new matter via combining cartoon images and television advertisement by means of multimedia synthetic technique. Based on the classic cartoon advertisement cases, this paper illuminates the reasons for enormous business opportunity promoted by cartoon advertisement, it is revealed that the rich menu language attracts the audience's attention, which further triggers their potential consuming capacity. Moreover, the commercial foreground of cartoon advertisement is prospected in this paper. It is indicated that the combination of cartoon advertisement and digital media would produce vast commercial market value.

  2. Automatic Tracing and Segmentation of Rat Mammary Fat Pads in MRI Image Sequences Based on Cartoon-Texture Model

    Institute of Scientific and Technical Information of China (English)

    TU Shengxian; ZHANG Su; CHEN Yazhu; Freedman Matthew T; WANG Bin; XUAN Jason; WANG Yue

    2009-01-01

    The growth patterns of mammary fat pads and glandular tissues inside the fat pads may be related with the risk factors of breast cancer.Quantitative measurements of this relationship are available after segmentation of mammary pads and glandular tissues.Rat fat pads may lose continuity along image sequences or adjoin similar intensity areas like epidermis and subcutaneous regions.A new approach for automatic tracing and segmentation of fat pads in magnetic resonance imaging (MRI) image sequences is presented,which does not require that the number of pads be constant or the spatial location of pads be adjacent among image slices.First,each image is decomposed into cartoon image and texture image based on cartoon-texture model.They will be used as smooth image and feature image for segmentation and for targeting pad seeds,respectively.Then,two-phase direct energy segmentation based on Chan-Vese active contour model is applied to partitioning the cartoon image into a set of regions,from which the pad boundary is traced iteratively from the pad seed.A tracing algorithm based on scanning order is proposed to accurately trace the pad boundary,which effectively removes the epidermis attached to the pad without any post processing as well as solves the problem of over-segmentation of some small holes inside the pad.The experimental results demonstrate the utility of this approach in accurate delineation of various numbers of mammary pads from several sets of MRI images.

  3. FaceTOON: a unified platform for feature-based cartoon expression generation

    Science.gov (United States)

    Zaharia, Titus; Marre, Olivier; Prêteux, Françoise; Monjaux, Perrine

    2008-02-01

    This paper presents the FaceTOON system, a semi-automatic platform dedicated to the creation of verbal and emotional facial expressions, within the applicative framework of 2D cartoon production. The proposed FaceTOON platform makes it possible to rapidly create 3D facial animations with a minimum amount of user interaction. In contrast with existing commercial 3D modeling softwares, which usually require from the users advanced 3D graphics skills and competences, the FaceTOON system is based exclusively on 2D interaction mechanisms, the 3D modeling stage being completely transparent for the user. The system takes as input a neutral 3D face model, free of any facial feature, and a set of 2D drawings, representing the desired facial features. A 2D/3D virtual mapping procedure makes it possible to obtain a ready-for-animation model which can be directly manipulated and deformed for generating expressions. The platform includes a complete set of dedicated tools for 2D/3D interactive deformation, pose management, key-frame interpolation and MPEG-4 compliant animation and rendering. The proposed FaceTOON system is currently considered for industrial evaluation and commercialization by the Quadraxis company.

  4. On the Implementation of Collaborative TV Regularization: Application to Cartoon+Texture Decomposition

    Directory of Open Access Journals (Sweden)

    Joan Duran

    2016-04-01

    Full Text Available This paper deals with the analysis, implementation, and comparison of several vector-valued total variation (TV methods that extend the Rudin-Osher-Fatemi variational model to color images. By considering the discrete gradient of a multichannel image as a 3D structure matrix with dimensions corresponding to the spatial extend, the differences to other pixels and the color channels, we introduce in [J. Duran, M. Moeller, C. Sbert, and D. Cremers, 'Collaborative Total Variation: A General Framework for Vectorial TV Models', SIAM Journal on Imaging Sciences, 9(1, pp.116-151, 2016] collaborative sparsity enforcing norms for penalizing the resulting tensor. We call this class of regularizations collaborative total variation (CTV. We first analyze the denoising properties of each collaborative norm for suppressing color artifacts while preserving image features and aligning edges. We then describe the primal-dual hybrid gradient method for solving the minimization problem in detail. The resulting CTV–L2 variational model can successfully be applied to many image processing tasks. On the one hand, an extensive performance comparison of several collaborative norms for color image denoising is provided. On the other hand, we analyze the ability of different CTV methods for decomposing a multichannel image into a cartoon and a textural part. Finally, we also include a short discussion on alternative minimization methods and compare their computational efficiency.

  5. Persuasive food marketing to children: use of cartoons and competitions in Australian commercial television advertisements.

    Science.gov (United States)

    Kelly, Bridget; Hattersley, Libby; King, Lesley; Flood, Victoria

    2008-12-01

    While there is a recognized link between high levels of exposure to advertising of unhealthy foods and overweight and obesity among children, there is little research on the extent to which these exposures include persuasive marketing techniques. This study aimed to measure children's exposure to the use of persuasive marketing within television food advertisements. Advertisements broadcast on all three commercial Australian television channels were recorded for an equivalent 1 week period in May 2006 and 2007 (714 h). Food advertisements were analysed for their use of persuasive marketing, including premium offers, such as competitions, and the use of promotional characters, including celebrities and cartoon characters. Advertised foods were categorized as core, non-core or miscellaneous foods. Commercial data were purchased to determine children's peak viewing times and popular programs. A total of 20 201 advertisements were recorded, 25.5% of which were for food. Significantly more food advertisements broadcast during children's peak viewing times, compared to non-peak times, contained promotional characters (P advertisements per hour containing premium offers, compared to 0.2 per hour during programs most popular with adults. The majority of advertisements containing persuasive marketing during all viewing periods were for non-core foods. Persuasive marketing techniques are frequently used to advertise non-core foods to children, to promote children's brand recognition and preference for advertised products. Future debate relating to television advertising regulations must consider the need to restrict the use of persuasive marketing techniques to children.

  6. Analysis of Cartoon Characters in Advertisement Plan%广告策划中运用的卡通形象分析

    Institute of Scientific and Technical Information of China (English)

    秦斯杨

    2011-01-01

    In the era of competitive business market, and the information society that lack of emotional interaction, the design of creating a cartoon image with affinity which is close to people's hearts is just emerging and will become the inevitable trend of development. On the basis of analyzing the status quo of cartoon image and the differences of cartoon characters from other images, the paper gave a success example of cartoon images in advertising planning, thinks about the design and development of using cartoon image in the future advertising art.%在市场竞争激烈的商业年代,在正处缺乏情感交流的信息社会,创造一个具有亲和力和贴近人们的内心的卡通形象设计领域正在刚刚兴起,并会成为这个时代必然的发展趋势.文章在分析卡通形象现状以及卡通形象运用和其他形象运用的差别的基础上,通过例举卡通形象在广告策划中的成功案例,深入思考了未来广告艺术中卡通形象的设计与发展.

  7. Iconography and Politics in South Africa: the representation of Nelson Mandela, Thabo Mbeki and Jacob Zuma in cartoons of Zapiro

    Directory of Open Access Journals (Sweden)

    Renata de Paula dos Santos

    2014-12-01

    Full Text Available Mandela’s victory in the 1994 elections in South Africa is a reference point for South African history and represented the transition from apartheid to multiracial democracy. Since then Nelson Mandela (1994-1999, Thabo Mbeki (1999-2008 and Jacob Zuma (2009 - current, occupied the post of president of the country and led, each in its own way, the new direction of the country. During the nearly twenty years of multiracial democracy, one in particular cartoonist, Jonathan Shapiro, popularly known by the pseudonym Zapiro, portrayed the everyday life of this story. In this sense, the objective of this research is to analyze how Zapiro portrayed the political and social aspects, as well as the psychological characteristics of each of the three postapartheid presidents and which social representations are formed from their cartoon production. The choice of Zapiro explained by openly declared his opposition to apartheid and also for being the best known outside South African cartoonist. We elected to cartoon as an object of study because it is an iconographic object constituted by communicative humor, which adds to its constitution arguments transgression of the established order, enabling an analysis of South African history through a critical bias. As methods for the development of the work, we decided to gather historical research, the literature search and analysis of cartooon speech. Among the theoretical frameworks stand out Magnoli (1998, 2009, Jonge (1991 and Carlin (2009 in the South African question; reflections about social representations, we resort to Moscovici (2011 and Jodelet (1993, in the field the cartoon and humor, the references are Miani (2005; 2012, Romualdo (2000 and Eco (1989. With the completion of the analysis, we observed that Zapiro acts in different ways in the construction of the representation of each of the presidents in question and that the cartoonist presents Mandela as a competent leader marked by heroism and

  8. Chemical and spectroscopic investigation of the Raphael's cartoon of the School of Athens from the Pinacoteca Ambrosiana

    Science.gov (United States)

    Ioele, Marcella; Sodo, Armida; Casanova Municchia, Annalaura; Ricci, Maria Antonietta; Russo, Alfonso Pio

    2016-12-01

    The cartoon of "The School of Athens", realized by the famous artist Raffaello Sanzio, is a masterpiece of Italian Renaissance. It is a full-scale (804 × 285 cm2) preparatory cartoon, stored at the Pinacoteca Ambrosiana (Milan, Italy). In order to characterize the cartoon and the drawing and to investigate its conservation state, several scientific analyses have been performed, both in situ and on sampled fragments. This multi-analytical approach has identified most of the materials used in the original drawing and in restored areas and provided a map of previous restoration works. Here we report the results obtained by Raman and FTIR spectroscopy, scanning electron microscopy equipped with X-ray micro-analysis (SEM-EDS), pH measurements and micro-chemical tests. pH measurements proved the absence of an acidic decay of the paper. The original paper from linen and hemp fibres is well preserved. It is filled with calcium carbonate and has received a light sizing with protein glue, now almost completely transformed into oxalates. 1797 French intervention paper is of lower quality and has been covered with a patina of lead white in Arabic gum, most likely in an attempt to match the colour to the tone of the original. Both papers are stuck to a support paper with flour glue (containing starch and gluten) and glued with the same adhesive to a canvas lining. In situ Raman spectroscopy has clearly shown that the original drawing was in charcoal and lead white, while the restored areas have been drawn using charcoal and graphite.

  9. CARTOON USE FOR TEACHING TURKISH TO FOREIGNERS - YABANCILARA TÜRKÇE ÖĞRETİMİNDE ÇİZGİ FİLM KULLANIMI

    Directory of Open Access Journals (Sweden)

    Necmi AYTAN

    2015-08-01

    Full Text Available The aim of the research is to determine how the use of cartoons in a functional direction impacts on students’ achievement in teaching Turkish as a foreign language. One group post-test model is designed to be used in qualitative research. The sample group of the research consists of 15 participants who study Turkish at A1-elementary level as a foreign language at TOMER in Antalya International University. In the study for the purpose of collecting data question paper which contains the questions about the cartoon named ‘Oscar in the Desserts’ was used. Participants have watched short animated film called ‘Oscar in the Desserts’ twice. From watched visual to the screen photos which are belong to place questions asked were transferred to Power Point. Participants saw photos related to each sentence with a reminder function in the Power Point screen. In the result of this study ıt has been shown that the Turkish language teaching to the foreigners right visual materials such as cartoons are found useful when used functional in accordance with the age and level. In teaching Turkish as a foreign language courses; cartoons and other visuals have been found to provide a better understanding of the class they help to have an enjoyable lesson.

  10. Using an Animated Cartoon Hero in Video Instruction to Improve Bathroom-Related Skills of a Student with Autism Spectrum Disorder

    Science.gov (United States)

    Ohtake, Yoshihisa; Takahashi, Ayaka; Watanabe, Kentaro

    2015-01-01

    The present study investigated the effectiveness of video hero modeling (VHM) for building four bathroom-related behaviors of an elementary-aged student with autism spectrum disorder. In the VHM intervention, the participant watched a video immediately before going to the bathroom he typically used. In the video, an animated face of a cartoon hero…

  11. Suzhou Cartoon Industry Development Present Situation and Promotion Strategy%宿州动漫产业发展的现实状况及推进策略

    Institute of Scientific and Technical Information of China (English)

    魏三强; 张万礼

    2012-01-01

    In recent years, Suzhou cartoon industry has its preliminary development, but it is facing many practical problems: the number of animation company is small, the animation specialty talents are in shortage, the lack of capital is the bottleneck restriction of animation company and its market operation mechanism is not well organized, etc. The following effective strategies should be taken to promote the development of Suzhou cartoon industry: increase supporting strength, improve the cartoon industry policy system, complete the anime talent structure, cultivate high skilled professionals, open investment and financing channels in animation company, and raising animation industry fund in various ways, take Suzhou local characteristic cultures as the theme, energetically develop original cartoon creation, drive the green GDP comprehensively. development of cartoon industry chain, promote Suzhou%近几年宿州动漫产业虽有了初步的发展,但正面:溢着许多现实的问题:动爱公司数量较少、动漫专业人才匮乏、资金短缺瓶颈制约、市场运营机制不健全等。推动宿州动漫产业的发展应采取有效的策略:加炙-帑扶力度,健全动漫产业政策体系:完善动漫人才结构,培养高端技能型人才;畅通投融资渠道,多方面筹集动漫产业发展资金;以宿州众多的地方特色文化为题材发展动漫原创,蒂动动漫产业链的发展,全面提升宿州的绿色GDP。

  12. Témoigner, dénoncer, révulser : dessins de haine, XXe-XXIe siècles Hatred Exposed and Indicted in 20th and 21st Century Cartoons

    Directory of Open Access Journals (Sweden)

    Gilbert Millat

    2009-06-01

    Full Text Available The graphic satire label encompasses different trends in cartoon art, especially in Britain. Although the hate cartoon tradition actually represents a minority of published cartoons, it has been especially remarkable since the First World War. In various confrontational contexts, great artists feature in this tradition, ranging from Edmund Sullivan (1869-1933 to one of the leading cartoonists in the present generation, Steve Bell. This article focuses on aspects of the specific graphic rhetoric to be found in these images, and on their political impact as well as their echo in the media. The issues that cartoonists have recurringly been trying to bring up are also considered.

  13. "A campaign won as a public issue will stay won": using cartoons and comics to fight national health care reform, 1940s and beyond.

    Science.gov (United States)

    Knoblauch, Heidi Katherine

    2014-02-01

    On March 23, 2010, President Barack Obama signed the Patient Protection and Affordable Care Act (ACA) into law. As it went through Congress, the legislation faced forceful resistance. Individuals and organizations opposing the ACA circulated propaganda that varied from photographs of fresh graves or coffins with the caption "Result of ObamaCare" to portrayals of President Obama as the Joker from the Batman movies, captioned with the single word "socialism." The arguments embedded in these images have striking parallels to cartoons circulated by physicians to their patients in earlier fights against national health care. Examining cartoons used in the formative health care reform debates of the 1940s provides a means for tracing the lineage of emotional arguments employed against health care reform.

  14. The use of political cartoons and comic strips as a teaching resource and a pedagogical innovation in the teaching and learning of geography

    Directory of Open Access Journals (Sweden)

    Telma Lucia Bezerra Alves

    2013-06-01

    Full Text Available This study aimed to evaluate the use of political cartoons and comic strips as teaching resources in the teaching and learning of geography. Emphasis was given to Environmental Geography, correlating the content covered with selected images. Literature and field searches were conducted with students of the Geography degree from two Higher Education Institutions (HEIs in the city of Campina Grande-PB, where the critical-reflective analysis of graphic representations above was carried out. It was concluded that the use of political cartoons and comic strips is a strategic resource for teachers. These resources presented themselves as potentials to be explored and disseminated in the educational context because besides arousing students’ curiosity it makes them become interested in the content which is transmitted and built through it

  15. Deictic Reference as a Means for Constructing the Character Image in a Dubbed Cartoon Snow Postman: Comparative Analysis of the Lithuanian, Russian and English Versions

    Directory of Open Access Journals (Sweden)

    Danguolė Satkauskaitė

    2015-06-01

    Full Text Available The article aims at examining how the main character Snowman’s image is constructed by applying an abundant number of deictic expressions in the Lithuanian, Russian and English versions of the cartoon Snow Postman. The research was based on M. Consten’s conception of direct and indirect reference and the model of visual-verbal cohesion proposed by N. Baumgarten. The study has revealed that in both, Russian and Lithuanian versions of the cartoon, the main character’s dialogues are loaded with deictic expressions which mark the same referents. In this way, the main character is shaped as a dull, forgetful being, unable to store and process a huge amount of information in his head. In the English version, deictic instances are sparsely used, thus the character image is quite different here: the snowman is less absent-minded and fuzzy.

  16. Cartoon Style 3D Game Scene Design Technology%卡通风格3D游戏场景设计制作技术

    Institute of Scientific and Technical Information of China (English)

    曹瑜; 郭立萍; 杜红燕; 王文静

    2015-01-01

    游戏场景的设计决定了整个游戏的氛围和视觉效果.以中国古村落游戏场景为例,结合游戏场景设计与制作过程中用到的3DS Max建模工具、Photoshop贴图绘制工具与Unity场景集成及自然环境模拟工具,介绍了3D卡通场景建模技术、卡通模型贴图技术、游戏场景集成技术、自然环境模拟技术,给出了一个卡通风格游戏场景高效的制作方案.%Game scene design decisions the entire game atmosphere and visual effects.As an example in Chinese ancient village,combined with game scene design and production tools such as: 3ds Max modeling tools,Photoshop textures drawing tools and Unity scene integration and the natural environment simulation tools,this paper introduces 3D cartoon scene modeling technology,Cartoon model mapping technology,game scene integration technology,natural environment simulation technology.This paper presents an efficient production program for the cartoon style game scene.

  17. "Chinese Children Rise Up!": Representations of Children in the Work of the Cartoon Propaganda Corps during the Second Sino-Japanese War

    Directory of Open Access Journals (Sweden)

    Laura Pozzi

    2014-12-01

    Full Text Available During the War of Resistance against Japan (1937–1945, children were a major subject of propaganda images. Children had become significant figures in China when May Fourth intellectuals, influenced by evolutionary thinking, deemed “the child” as a central figure for the modernization of the country. Consequently, during the war, cartoonists employed already-established representations of children for propagandistic purposes. By analyzing images published by members of the Cartoon Propaganda Corps in the wartime magazine Resistance Cartoons, this article shows how portrayals of children fulfilled symbolic as well as normative functions. These images provide us with information about the symbolic power of representations of children, and about authorities’ expectations of China’s youngest citizens. However, cartoonists also created images undermining the heroic rhetoric often attached to representations of children, especially after the dismissal of the Cartoon Propaganda Corps in 1940. This was the case with cartoonist Zhang Leping’s (1910–1992 sketches of “Zhuji after the Devastation,” which revealed the discrepancies between propagandistic representations and children’s everyday life in wartime China.

  18. Mentalization of complex emotions in borderline personality disorder: The impact of parenting and exposure to trauma on the performance in a novel cartoon-based task.

    Science.gov (United States)

    Brüne, Martin; Walden, Sarah; Edel, Marc-Andreas; Dimaggio, Giancarlo

    2016-01-01

    Borderline personality disorder (BPD) is characterized by a range of interpersonal difficulties, which are, in part, related to adverse experiences during childhood. Unresponsive parenting and traumatization may cause functional impairment of mentalization, i.e. the ability to reflect upon own and others' mental states. However, the relationship of poor parenting, trauma and mentalization in BPD has not exhaustively been studied. Thirty patients diagnosed with BPD and 30 matched control subjects were asked to sequence a novel cartoon-based mentalization task involving complex emotions such as jealousy, shame, guilt etc. In addition, they were required to reason about cognitive and affective mental states of the cartoon characters. The quality of parental care was assessed using a self-report measure for recalled parental rearing style, and childhood trauma was measured in retrospect using the Childhood Trauma Questionnaire. Patients with BPD performed more poorly in all aspects of the cartoon task. Mentalizing skills, particularly relating to affective mental states, were uniquely associated with the quality of recalled parental care and childhood trauma. Together, the quality of parental care and the experience of childhood trauma negatively impact on mentalization in BPD, even in an experimental "offline" task.

  19. 皖北地区动漫产业发展现状与推进策略%Northern Anhui Cartoon Industry Development Present Situation and Promotion Strategy

    Institute of Scientific and Technical Information of China (English)

    魏三强; 朱水源

    2012-01-01

      Under the“big development,great prosperity”background of our cultural industry,Northern Anhui cartoon industry has its preliminary development,but it is facing many practical problems:the number of animation company is small,the whole development level of animation company is low,the animation specialty talents are in shortage,the lack of capital is the bottleneck restriction of animation company and its market operation mechanism is not well organized,etc. The following effective strategies should be taken to promote the development of Northern Anhui cartoon industry:increase supporting strength,improve the cartoon industry policy system,complete the anime talent structure,cultivate high skilled professionals,open investment and financing channels in animation company,and raising animation industry fund in various ways,take Northern Anhui local characteristic cultures as the theme,energetically develop original cartoon creation,drive the development of cartoon industry chain, comprehensively promote Northern Anhui green GDP,strengthen the protection of intellectual property rights of animation products,ensure the sustainable development of animation industry.%  在我国文化产业“大发展、大繁荣”的时代背景下,皖北地区动漫产业虽有了初步的发展,但正面临着许多现实的问题:动漫公司数量较少、整体的发展水平偏低、动漫专业人才匮乏、资金短缺瓶颈制约、市场运营机制不健全等。推动皖北地区动漫产业的发展应采取有效的策略:加大帮扶力度,健全动漫产业政策体系;完善动漫人才结构,培养高端技能型专业人才;畅通投融资渠道,多方面筹集动漫产业发展资金;以皖北地区的地方特色文化为题材,大力发展动漫原创,带动动漫产业链发展,全面提升皖北地区的绿色GDP;加强动漫产品知识产权的保护,保障动漫产业的可持续发展。

  20. The cartoon in doctor-patient communication. Further study of the Arthritis and Rheumatism Council handbook on gout.

    Science.gov (United States)

    Moll, J M; Wright, V; Jeffrey, M R; Goode, J D; Humberstone, P M

    1977-06-01

    A sample of 50 consecutive patients with gout was tested by means of a multiple-choice knowledge-testing questionnaire based on the Arthritis and Rheumatism Council's Gout: A Handbook for Patients. Patients were divided into two groups: (a) those tested with an illustrated booklet containing 89 cartoons, and (b) those tested with an unillustrated booklet with text exactly the same as in the illustrated booklet. No significant difference was observed in either the overall test scores between the two groups or between individual question scores. It was concluded that increasing the number of illustrations in the Arthritis and Rheumatism Council's handbook on gout had not significantly increased the value of this material as a communication aid. Certain sources of error have been discussed including the possibility of an 'interest factor' due to the inevitable interest patients have in reading about their own disease, and also the possibility that technical factors to do with page layout and picture/text imbalance might be responsible for failing to show differences between the two groups.

  1. A Research on Cartoon Adaptation of “Pilgrimage to the West” and New Editions of Cartoons%《西游记》改编和新编的动画片研究

    Institute of Scientific and Technical Information of China (English)

    齐学东

    2012-01-01

    Among all the cartoon films adapted from ancient classical novels,the adaptation of "Pilgrimage to the West" is the most successful and the one with the largest amount of independent-tale adaptations.The early adaptations such as "Princess Iron-Fan" and "Uproar in Heaven" produced by the Wan Brothers tended to keep the plots and character images in the original works while later adaptations,especially those adapted by overseas companies,focused more on entertainment and thus rearranged the plots which aimed to make fun such as "Adventures of the Monkey".Analyzing the relationship between these later adaptations and the original works is of great help to the research on the gains and losses of ancient masterpieces in modern spread.%在古代小说改编和新编的动画影视作品中,和《西游记》相关的影视作品最多、最成功。早期的作品如万氏兄弟的《铁扇公主》、《大闹天宫》都尽量保留原著的情节、人物形象,通过作品传播古代文化,给人以教益。海外和当代的作品,更关注娱乐性,不再照搬原著的情节,而是根据当代儿童的欣赏趣味,以搞笑为能事,如《孙悟空的大冒险》、《红孩儿大话火焰山》。分析这些作品与原著的关系,为我们探讨古代小说在动画片中的传播提供帮助。

  2. 卡通图形语言在标志设计中的应用%Application of Cartoon Graphics Language in Logo Design

    Institute of Scientific and Technical Information of China (English)

    梁遗鹏

    2016-01-01

    卡通图形语言作为现代标志设计的新亮点,具有通俗、直观,易于理解和记忆的特点。它们或是活泼可爱,或是沉稳内敛,其所体现出的生命力、亲和力、可辨识性及其时代表征,对标志设计品牌的“性格”塑造与推广起到了很好的效果。如何认识卡通图形,在标志设计中如何将符号语言与卡通图形智慧的衔接与应用,一直是学界颇受关注的问题。本文试图触及这方面的应用和研究,抛砖引玉,以期获得同仁对这方面的关注和探研。%New highlights cartoon graphics language as modern logo design, with popular, intuitive, easy to understand and remember features. They are either lovely or calm restrained, it reflects the vitality, affinity, and the era of identifiability char-acterization of logo design brand"personality"Creation and promotion played a very good effect. How to understand the car-toon graphics, the logo design and how to use sign language and Cohesion cartoon graphics wisdom, it has been a flurry of aca-demic problems. This paper attempts to touch the application and research in this area, initiate, to gain attention and exploration research colleagues in this regard.

  3. 1/f 2 Characteristics and isotropy in the fourier power spectra of visual art, cartoons, comics, mangas, and different categories of photographs.

    Science.gov (United States)

    Koch, Michael; Denzler, Joachim; Redies, Christoph

    2010-08-19

    Art images and natural scenes have in common that their radially averaged (1D) Fourier spectral power falls according to a power-law with increasing spatial frequency (1/f(2) characteristics), which implies that the power spectra have scale-invariant properties. In the present study, we show that other categories of man-made images, cartoons and graphic novels (comics and mangas), have similar properties. Further on, we extend our investigations to 2D power spectra. In order to determine whether the Fourier power spectra of man-made images differed from those of other categories of images (photographs of natural scenes, objects, faces and plants and scientific illustrations), we analyzed their 2D power spectra by principal component analysis. Results indicated that the first fifteen principal components allowed a partial separation of the different image categories. The differences between the image categories were studied in more detail by analyzing whether the mean power and the slope of the power gradients from low to high spatial frequencies varied across orientations in the power spectra. Mean power was generally higher in cardinal orientations both in real-world photographs and artworks, with no systematic difference between the two types of images. However, the slope of the power gradients showed a lower degree of mean variability across spectral orientations (i.e., more isotropy) in art images, cartoons and graphic novels than in photographs of comparable subject matters. Taken together, these results indicate that art images, cartoons and graphic novels possess relatively uniform 1/f(2) characteristics across all orientations. In conclusion, the man-made stimuli studied, which were presumably produced to evoke pleasant and/or enjoyable visual perception in human observers, form a subset of all images and share statistical properties in their Fourier power spectra. Whether these properties are necessary or sufficient to induce aesthetic perception remains

  4. Comparing the effectiveness of two distraction techniques of inflating balloon and watching cartoon in reducing the vaccination pain among school-age children

    Directory of Open Access Journals (Sweden)

    Hassan Robabi

    2016-03-01

    Full Text Available Background: The pain caused by the invasive procedures, such as vaccination, could be associated with mental tension and tissue damage in children. Therefore, one of the priorities of the healthcare providers is to manage this pain. Regarding this, the present study aimed to evaluate the effect of distraction using inflating balloons and watching cartoons on the intensity of the pain induced by diphtheria tetanus and pertussis (DPT vaccine in school-age children. Methods: This clinical trial was conducted on the school-age children, who referred to Sayyid Al-Shuhada Healthcare Center in Zahedan, Iran, in 2015. In total, 120 patients were selected through convenience sampling technique. The subjects were randomly divided into three groups of 40 cases. The participants of the first group were encouraged to inflate balloons throughout the vaccination process. On the other hand, the subjects of the second group watched a cartoon started two min before the vaccination and lasting to the end of this procedure. No intervention was carried out for the control group. The pain intensity was measured immediately after the vaccination using the Face, Legs, Activity, Cry, Consolability scale (FLACC scale. The data analysis was performed in the SPSS version 22 using the descriptive statistics and one-way ANOVA test. Results: In this study, the mean pain scores were 1.87±1.30, 1.40±0.87, and 3.22±1.38 in the first, second, and control groups, respectively. The results of the ANOVA test revealed a difference between the study groups regarding the pain intensity (P<0.001; however, this difference was not significant. Conclusion: According to the findings of this study, two distraction methods of inflating balloon and watching cartoons could effectively decrease the pain induced by DPT vaccine. Therefore, the use of these techniques is recommended to manage the pain in children since they are inexpensive and have no side effects.

  5. 1/f 2 Characteristics and isotropy in the fourier power spectra of visual art, cartoons, comics, mangas, and different categories of photographs.

    Directory of Open Access Journals (Sweden)

    Michael Koch

    Full Text Available Art images and natural scenes have in common that their radially averaged (1D Fourier spectral power falls according to a power-law with increasing spatial frequency (1/f(2 characteristics, which implies that the power spectra have scale-invariant properties. In the present study, we show that other categories of man-made images, cartoons and graphic novels (comics and mangas, have similar properties. Further on, we extend our investigations to 2D power spectra. In order to determine whether the Fourier power spectra of man-made images differed from those of other categories of images (photographs of natural scenes, objects, faces and plants and scientific illustrations, we analyzed their 2D power spectra by principal component analysis. Results indicated that the first fifteen principal components allowed a partial separation of the different image categories. The differences between the image categories were studied in more detail by analyzing whether the mean power and the slope of the power gradients from low to high spatial frequencies varied across orientations in the power spectra. Mean power was generally higher in cardinal orientations both in real-world photographs and artworks, with no systematic difference between the two types of images. However, the slope of the power gradients showed a lower degree of mean variability across spectral orientations (i.e., more isotropy in art images, cartoons and graphic novels than in photographs of comparable subject matters. Taken together, these results indicate that art images, cartoons and graphic novels possess relatively uniform 1/f(2 characteristics across all orientations. In conclusion, the man-made stimuli studied, which were presumably produced to evoke pleasant and/or enjoyable visual perception in human observers, form a subset of all images and share statistical properties in their Fourier power spectra. Whether these properties are necessary or sufficient to induce aesthetic

  6. Mimesis and Psychological Conflicts in Robert Coover's Cartoon%罗伯特·库弗《卡通》中的模拟和心理矛盾

    Institute of Scientific and Technical Information of China (English)

    周洁

    2012-01-01

    Robert Coover is one of the representatives of American postmodern novelists.Cartoon fully displays the main features of postmodern novels: meta-fiction,metaphors in mimesis,coexistence of reality and fantasy,etc..By analyzing the application of mimesis and psychological conflicts in Cartoon,this paper tries to reveal their implications,and at the same time,reveals that the lost of morality in society brings heavy burdens to people's heart.%罗伯特·库弗是美国后现代小说的代表作家,其代表作《卡通》充分体现了后现代小说的主要特征:元小说、模拟与隐喻、现实与虚幻的并存等等。本文通过分析模拟手法在《卡通》中的应用,揭示它们背后的隐含寓意,并对小说主人公进行心理剖析,论述了道德沦丧的社会给人们心理上带来的沉重负担。

  7. Influence of food companies' brand mascots and entertainment companies' cartoon media characters on children's diet and health: a systematic review and research needs.

    Science.gov (United States)

    Kraak, V I; Story, M

    2015-02-01

    Reducing the extent and persuasive power of marketing unhealthy foods to children worldwide are important obesity prevention goals. Research is limited to understand how brand mascots and cartoon media characters influence children's diet. We conducted a systematic review of five electronic databases (2000-2014) to identify experimental studies that measured how food companies' mascots and entertainment companies' media characters influence up to 12 diet-related cognitive, behavioural and health outcomes for children under 12 years. Eleven studies met the inclusion criteria. Studies used 21 unique popular media characters, but no brand mascots. Results suggest that cartoon media character branding can positively increase children's fruit or vegetable intake compared with no character branding. However, familiar media character branding is a more powerful influence on children's food preferences, choices and intake, especially for energy-dense and nutrient-poor foods (e.g. cookies, candy or chocolate) compared with fruits or vegetables. Future research should use a theoretically grounded conceptual model and larger and more diverse samples across settings to produce stronger findings for mediating and moderating factors. Future research can be used to inform the deliberations of policymakers, practitioners and advocates regarding how media character marketing should be used to support healthy food environments for children.

  8. On Embody the Traditional Figure Painting Artistic Conception in Modern Chinese Wash Cartoon%现代水墨动画艺术形式中如何体现传统水墨人物画的意境

    Institute of Scientific and Technical Information of China (English)

    王乌云; 刘天婕; 曲猛

    2011-01-01

    China is the most distinct wash cartoon ethnic styles,the form of the cartoon creation meaningful.Wash cartoon visual language originates from our country in one thousand years history of the traditional water-ink paintings art form.The traditional aesthetic subject matter and the artistic conception,inevitable meeting as audio-visual art form in wash cartoon in,as the most characteristic of Chinese animation art form of ink painting animation it is traditional culture in China foreign animation art with the outcome of the combination of research,wash cartoon must study it and the traditional Chinese paternity.%中国水墨动画是最具有鲜明民族风格的动画片,其创作的形式充满诗情画意。水墨动画的视觉语言来源于我国千年来历史的传统水墨画艺术形式。传统的题材和审美意境,必然会作为视听的艺术形式介入水墨动画中来,作为最具本土特色的动画艺术形式的水墨动画它是我国传统文化同外来动画艺术相结合的产物,研究水墨动画必须研究它与中国传统的亲缘关系。

  9. Science in cartoons

    CERN Multimedia

    CERN Bulletin

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  10. 浅析中国民间图案在动画设计中的应用%The Application of Chinese Folk Patterns in Cartoon Design

    Institute of Scientific and Technical Information of China (English)

    赵云

    2014-01-01

    The Chinese nation has a long history with 5 ,000 years'civilization .Her traditional culture is the spiritual wealth which gets the nation to stand out all over the world and the strong power which makes the nation's culture passed on and develop as well .Among the excellent culture ,China's folk patterns , w hich are considered to be essential cultural heritage ,are of important components .It is urgent for the cartoon designers to place an emphasis on how to discover and to make full use of them .%阐述了中国民间图案的特点,表达方法和种类,并着重分析了中国民间图案在动画角色和场景中的应用。

  11. Sombras literárias: a fotonovela e a produção cultural Literary shadows: the strip cartoon and cultural production

    Directory of Open Access Journals (Sweden)

    André Luiz Joanilho

    2008-01-01

    Full Text Available As fotonovelas tiveram um mercado cativo por mais de 25 anos no Brasil, e milhões de leitores consumiram ansiosamente histórias publicadas em revistas com larga circulação nacional. No entanto, foram ignoradas quase que completamente por críticos e estudiosos e consideradas um subgênero da literatura. Seus leitores foram marcados, entre outros aspectos, como de baixa formação cultural e possuidores de parcos rendimentos. Entretanto, seria possível para o historiador não reconhecer a leitura de fotonovelas como uma manifestação de práticas sociais? Poderia a cultura de massa ter criado um conjunto enorme de leitores sem face e sem gosto? Estas questões nos permitem pensar as representações sociais femininas no Brasil e as práticas de leitura das décadas de 1950 e 1960.Strip cartoons had a captive market for more than twenty years in Brazil and millions of readers eagerly consumed stories published in magazines with national circulation. Nevertheless this type of vehicle was almost completely ignored by scholars and considered a sub-genre of literature, and its reading public considered as of low cultural capacity and low income level. However, is it possible for the historian not to recognize cartoon strips as a social practice? Could mass culture have created an enormous number of readers without face and taste? These questions bring to the fore the feminist social movements in Brazil and the reading practices of the fifties and sixties.

  12. 基于感性意象的动漫角色形象评价%Evaluation of cartoon figure form based on perceptual image

    Institute of Scientific and Technical Information of China (English)

    傅业焘; 罗仕鉴; 周煜啸

    2011-01-01

    为了弥补在动漫角色形象的设计中设计师与观赏者之间的认知差异,通过观赏者对动漫角色形象的感性意象认知进行了探索性的研究,提出基于感性意象的动漫角色形象设计评价方法,建立观赏者与设计师之间的感性意象认知匹配模型.通过问卷调查、焦点小组和语差法感性意象评价等实验方法得到观赏者数据,经因子分析法统计数据,提取了动漫角色形象的6个吸引力因子:总体感觉、能力特质、个性魅力、设计元素、所处情境和造型设计,建立观赏者感性意象与动漫角色形象之间的映射模型.以动画片《郑和下西洋》的主要角色为例,构建评价因子知识库和通用的计算机辅助动漫角色形象感性意象评价系统.基于此系统,设计师可以快速获取观赏者对动漫角色形象的评价,提高动漫作品的开发设计效能,验证了基于感性意象的动漫角色形象设计评价方法的有效性.%To make up the cognition gap between designers and viewers in cartoon figure design, an explor-ative research was done based on viewers' perceptual cognition on cartoon figure form (CFF), which sug-gested an evaluation method for CFF based on perceptual image and established a perceptual cognition matching model between viewers and designers. With the methods of questionnaires and focus groups, through semantic differential evaluation experiment and factor analysis, six attraction factors of CFF were extracted, including overall feeling, ability, personality, design elements, scenario and modeling, and a mapping model was built between viewers' perceptual image and CCF. Taken the key CFF design evalua-tion in Zheng He's Voyages as an example, the evaluation factors base and the universal computer-aided CFF perceptual image evaluation system were constructed. Based on the system, designers can rapidly un-derstand the viewers' evaluation to CFF, thus the cartoon development performance

  13. Attitude, Forms and Methods ——Lu Xun's Cartoon Creation Thoughts%态度、形式与方法——鲁迅的漫画创作思想

    Institute of Scientific and Technical Information of China (English)

    杨向荣; 赵玉彩

    2015-01-01

    From the "real" and "true" forms of writing attitude to the creation of the"clear", and to the creation of the "exaggeration"and "expand" methods of comic, Lu Xun put forward a series of deep and highly theoretical comics thoughts. The cartoon creation thoughts of Lu Xun is the core of Lu Xun's aesthetic thoughts, and is a try and save strategies to social reality of China. Lu Xun's cartoon creation thoughts fill the gaps in early comic theory, and are an antidote for lack of the spirit of today's cartoon creation.%从漫画"真实"与"真情"的创作态度到"一目了然"的创作形式,再到"夸张"与"廓大"的创作方法,鲁迅提出了一系列深刻且极具理论性的漫画思想.鲁迅的漫画创作思想是鲁迅美学思想的核心,也是鲁迅面对中国的社会现实而采取的一种艺术尝试和拯救策略.鲁迅的漫画创作思想填补了我们早期漫画理论的空白,并为当下漫画创作的精神缺失留下了一剂良方.

  14. 虚拟现实技术发展启发新媒体动画创作方式的新思路%A New Perspective of Virtual Reality Technology Enlightenment on New Medium Cartoon Creation

    Institute of Scientific and Technical Information of China (English)

    刘庆科

    2014-01-01

    Along with the rapid development in digital technology, animation technology is constantly changing, so the method of producing cartoon is profoundly shocked by new technologies. The revolution and advancement caused by digitization has surpassed those of any other time in history. Nowadays, every special jargon resounds in our ears and every technical patent is introduced into the ifeld of cartoon creation. The essay combines virtual reality with animation to ilustrate development orientation and future of new medium cartoon.%随着数字技术迅速发展,动画技术也是日新月异,动画的创作方式更是受到新技术强大的冲击。数字化给动画的创作方式所带来的变革,已经远远的超越了以往任何一个时代的技术给动画创作方式所带来的进步。如今一个个新的专业术语回响在我们的耳边,一项项的技术专利引入到动画创作领域。本文将虚拟现实和动画相结合试图阐释新媒体动画的发展方向和未来。

  15. 卡通表情诱发的视觉失匹配负波研究%Studies of Visual Mismatch Negativity Elicited by Cartoon Facial Expressions

    Institute of Scientific and Technical Information of China (English)

    季淑梅; 李围; 刘鹏; 边志杰

    2013-01-01

    采用修正的“跨通道延迟反应”实验范式,探讨卡通表情能否诱发视觉失匹配负波(VMMN)及表情信息自动加工机制.两种短纯音与三种卡通表情图片伪随机排列,分时呈现,受试者听到刺激后,迅速对刺激类型做出判断并作好按键准备,当出现反应命令信号后尽快按键,听觉刺激与反应命令信号之间插入0~2个卡通表情图片.结果发现,视觉偏差刺激(愉快、愤怒表情)事件相关电位(ERP)减去标准刺激(中性表情)ERP得到两种VMMN,愤怒表情诱发的VMMN较愉快表情诱发的VMMN更负,两者存在左半球偏侧趋势,表明卡通表情可以诱发出VMMN,表情信息能被自动加工.%A modified “cross-modal delayed response” paradigm was used to investigate whether the visual mismatch negativity can be elicited by cartoon facial expressions,and to define the mechanism underlying automatic processing of facial expressions.Subjects taking part in the tests were instructed to discriminate the type of the tones they heard as quickly and accurately as possible,and to act merely when they heard the response imperative signal.Neutral,happy and angry faces were presented during intervals between a tone and a response imperative signal.Visual mismatch negativity (VMMN) was obtained by subtracting the event-related potential (ERP) elicited by neutral faces from that elicited by happy faces or angry faces.The angry-related VMMN was more negative than happy-related VMMN,and both were more negative in the left than in the right cerebral hemisphere.The results indicated that VMMN can be elicited by the cartoon facial expressions,and the facial expressions can be processed automatically.

  16. Influence of Original Cartoons Abroad on Children’ s Foreign Language Learning%利用原版动画片助力小学生英语学习

    Institute of Scientific and Technical Information of China (English)

    刘文媛

    2016-01-01

    How to learn English simply and efficiently in a non -target language setting is an issue studied by the educators .In the essay , the issue is firstly discussed based on the theories of critical periods of language devel -opment , implicit learning and language input .Secondly , it indicates that original cartoons abroad are very efficient in children ’ s foreign language learning followed by some principles and teaching methods .%在非目标语环境下如何简便而有效地学习一门外语是教育者们一直研究的课题。针对这一课题,基于语言发展关键期、内隐学习和语言输入理论基础进行论述,指出利用原版动画片助力小学生英语学习行之有效,但要遵守一定的原则并进行合理地引导、采用适当的教学方法,才会有好的学习效果。

  17. Application of Cartoon in Middle School Geography Teaching%浅析初中地理教学中漫画的运用

    Institute of Scientific and Technical Information of China (English)

    史士利

    2011-01-01

    Geographic cartoons as part of geography classroom, which is both direct and intuitive. Not only can make the concept of abstract geographic visualization, visualization, to stimulate student interest, but also can stimulate students to think actively ex- plored. In the geography classroom can be used on a comic introduction, case studies and exercises. Read comics from the five geographical areas to interpret: the title, the resulting problems, causes, and the harm, and solution measures.%地理漫画作为地理课堂的一分子,既直接又直观。不仅可使抽象的地理概念形象化、直观化、激发学生的兴趣,而且还可以激发学生积极思考主动探索。在地理课堂上漫画可用作导言、案例和习题。解读地理漫画要从五个方面来解读:标题、产生的问题、产生的原因、产生的危害和解决的措施。

  18. Application of Cartoon in Middle School Geography Teaching%浅析初中地理教学中漫画的运用

    Institute of Scientific and Technical Information of China (English)

    史士利

    2012-01-01

    地理漫画作为地理课堂的一分子,既直接又直观。不仅可使抽象的地理概念形象化、直观化、激发学生的兴趣,而且还可以激发学生积极思考主动探索。在地理课堂上漫画可用作导言、案例和习题。解读地理漫画要从五个方面来解读:标题、产生的问题、产生的原因、产生的危害和解决的措施。%Geographic cartoons as part of geography classroom, which is both direct and intuitive. Not only can make the concept of abstract geographic visualization, visualization, to stimulate student interest, but also can stimulate students to think actively ex- plored. In the geography classroom can be used on a comic introduction, case studies and exercises. Read comics from the five ge- ographical areas to interpret: the title, the resulting problems, causes, and the harm, and solution measures.

  19. Cartoon-like Video Stylization for Online Real-time Applications%面向在线实时应用的卡通风格化方法

    Institute of Scientific and Technical Information of China (English)

    洪朝群; 陈旭辉

    2015-01-01

    针对视频的卡通风格化存在着处理速度慢和连续帧中边缘视觉效果差的问题,提出具有高实时性的视频卡通风格化处理方法。该方法主要包括扩展非线性扩散、边缘检测、彩色量化和融合4个步骤。边缘检测算法基于高斯-拉普拉斯算子进行改进,速度更快而且在连续帧中视觉效果更好;在扩展非线性扩散和色彩量化的过程中利用查表法获取滤波系数和量化值,避免了对每一个像素计算高斯方程和量化方程,进一步提高了速度;同时,在传输过程中对边缘图像和量化图像采取分离编码进行传输,降低了码率。实验证明,在视频聊天、在线游戏等实时性要求高的应用场合中,该方法对人脸和景物都取得了良好的卡通风格化效果。%Cartoon-like stylization for video suffers the problems of low speed and unpleasant visual effect of edges in contiguous frames. In this paper, a novel approach of cartoon-like stylization for video is presented, which works well for occasions with a high real-time requirement. Generally speaking, this approach consists of four steps:extended nonlinear diffusion, edge detection, color quantization and fusion. In this approach, the edge detection algorithm is improved based on the Laplacian of Gaussian ( LOG ) . It is faster and has better visual effect of edges in contiguous frames. In addition to that, an implementation based on querying the tables of filter coefficients and quantization values is used in extended nonlinear diffusion and color quantization. It avoids computing Gaussian function and quantization function for each pixel and further improves the speed of the proposed method. Furthermore, the encoding process of the edge picture and quantized picture are separated, which reduces the bit-rate. The experimental results show that the proposed method performs well on the human faces and scenery in the circumstances of video chatting and

  20. 将数字增白美容技法用于DIY卡通肖像%Introduce a Digital Whitening Technique to DIY a Cartoon Portrait

    Institute of Scientific and Technical Information of China (English)

    彭革刚; 李新宇; 宋鹰; 向黎生; 沈清; 封模春; 石猛

    2012-01-01

    爱美之心人皆有之,对于黄种人而言,往往以皮肤白嫩为美。面向这一普遍愿望,该项目通过自行设计的颜色迁移和图像融合算法,以数码照片为素材,改造成不同款式的、具有增白嫩肤效果的作品,以满足青年人特别是年轻女孩的愿望。该项目的另一内容是模拟炭精画效果。将炭精画作为美白润肤的极致,希望通过模拟炭精画的技法将肖像改造成一幅别致的绘画艺术品。%Everyone has the heart of beauty, for yellow person, they often like to acquire a white and delicate face. Oriented on such a general desire, our project design and realize an image color transferring and image concretizing algorithm. Based on such software, a digital photo can be re-created to a better cartoon portrait and have whitening tenderizing effect. This is a good result to meet young people's need in particular the young girl's. Other content of this project is to simulate the graphite paintings in effect. We consider the graphite paintings as an ultimate whitening effect, by introduce a graphite painting simulating technique, a young person may transform a portrait into unique graphite paintings work him-self.

  1. An Analysis on Effects of the Bad Cutscene of Children Cartoons on Moral Education of Children%儿童动画片中的不良画面对儿童德育教育的影响探析

    Institute of Scientific and Technical Information of China (English)

    杨红慧

    2016-01-01

    In recent years,with a lot of bad cutscene in cartoons,such as, fighting,violence,vulgar, boring ones,have subtly negative impacts on children. By analyzing the main disadvantages and moral hazard to children of the bad cutscene in present popular children's cartoons to call for the joint efforts of whole society to strengthen the supervision of the quality of children's cartoons and eliminate the negative impacts on children physical and mental health. Only by these ways can make children grow up healthily and happily in a friendly,love,civilized,and full of knowledge and power environment.%近年来,由于一些儿童动画片中充斥着大量打斗、暴力、恶俗、无聊等画面,已潜移默化地对儿童产生了消极影响。通过对当下热播的儿童动画片为例,对其中出现的不良画面进行剖析,从存在的主要弊端和对儿童思想品德危害表现,呼吁全社会共同努力,加强儿童动画片的质量监管,消除动画片对儿童身心健康的负面影响,使儿童能在充满友善、爱、文明和知识的正能量环境中健康、快乐的成长。

  2. A Study of Chinese Ancestral Culture in American Cartoon Hua Mulan%试论美国动画片《花木兰》中的中国祖先文化

    Institute of Scientific and Technical Information of China (English)

    黄保丹

    2013-01-01

    In 1998,the Walt Disney Animation Studios shot a cartoon Hua Mulan,based on a folk tales Mulan Ballad of the Northern Wei Dynasty (368-534). This cartoon instantly won high reputation and at ention, and set of a worldwide craze on Chinese culture. The Chinese ancestral culture with a history of thousands of years ran through this cartoon. This study will tentatively analyze the ancestral culture delivered in Hua Mulan. Through a brief analysis, the author draws a conclusion that the movie advocates and reflects the Chinese ancestral culture on the surface, but by its very nature, the Chinese ancestral culture reflected in this movie carries authentic American culture.%  1998年美国迪斯尼动画片以中国北魏时期的民间故事《木兰辞》为素材拍制动画片《花木兰》,一经放映就取得很高关注度,在全世界范围内掀起了中国文化热,其中具有几千年历史的中国祖先文化也贯穿始终。本文对动画片《花木兰》中体现出来的中国祖先文化作简要分析。影片在表面上宣扬和体现了中国祖先文化,但深其本质,影片体现出来的中国祖先文化带有浓重的美国文化元素。

  3. The Negligence of the Target Audience's Psychological Needs in the Chinese Home-made Cartoons and Reflections%国产动画受众心理需求的缺失及反思

    Institute of Scientific and Technical Information of China (English)

    彭松

    2015-01-01

    动画作品存在的根本价值之一在于满足受众的心理需求。反观当前的国产动画,在满足受众心理需求上存在着缺失。总体认识上,受众心理需求的类型认识不清,导致供需定位整体模糊。具体层面上,对儿童受众心理需求的实质认识和适龄细分不足以至于“看不懂”;对成人受众的心理需求从属性定位到主观实践总体滞后造成了“看不惯”。综合而言,上述因素是造成当前国产动画与受众心理需求之间“供需失衡”现状的根本原因。%One of the fundamental existential values of the Chinese home-made cartoons is to meet the psychological needs of the target audience.In contrast,the current Chinese home-made cartoons have long been in the habit of neglecting their audiences'psychological needs.In view of the holistic recognition,the unclear classification of the types of the psychologi-cal needs result in the fuzzy demand and supply orientation.In the concrete level,owing to the improper understanding of the children's psychological needs between children of different ages,many cartoons are found to be difficult for children to under-stand;the lagging behind in the orientation of the adult audience's psychological needs,whether in terms of attribute orientation or the subj ective practice,has resulted in the unpopularity.In a word,the above-mentioned factors are the primary causes that lead to the imbalance between demand and supply concerning the psychological needs of the target audiences for the Chinese home-made cartoons.

  4. Britannia : Grandeur et infortune d’une allégorie nationale dans l’univers du cartoon britannique 1842-1999 Britannia: Greatness and Misfortune of a National Symbol in the World of British Cartoons 1842-1999

    Directory of Open Access Journals (Sweden)

    Gilbert Millat

    2009-11-01

    Full Text Available Britannia, sometimes accompanied by the emblematic British Lion, has long been personifying justice, liberty, and the British Empire on coins and stamps as well as in graphic satire. Originally of Roman origin, she became the visual representation of Britain after being revived in the sixteenth century. This article is based on the analysis of over four hundred cartoons featuring this symbol. It argues that between 1860 and the 1950s, Britannia striking a solemn pose, that of the Græco-Roman goddess created by Tenniel, exalted Victorian greatness and the early twentieth century great power twice victorious in the World Wars. On the other hand, since the inter-war years, Low and his followers had been challenging this supposedly immutable image. They turned her into a definitely helpless and obsolete symbol whose identity was sometimes usurped by such anti-heroes as Colonel Blimp. Finally, from the 1960s, in a context of continuous British decline and growing permissiveness, cartoonists increasingly followed the example of the old masters of 18th century caricature and early Punch cartoonists, even though aggressiveness and vulgarity have remained much less explicit.

  5. 日本动漫“ドラえもん”中文译名所体现的翻译策略%Translation Strategies in of Japanese Cartoon Chinese Translated Terms and Comic Doraemon

    Institute of Scientific and Technical Information of China (English)

    戴丽娜

    2012-01-01

    The Cartoon and Comic of Doraemon has five Chinese translations. And the translated names of Doraemon reflect the following translation strategies : domestication and foreignization, division, transliteration, compilation, combination of transliteration and free translation. This paper inquires into the causes and spread of 5 translations with the help of contemporary western translation theory, and it also puts forward the idea that no matter what strategies we take, information value, cultural value, aesthetic value and commercial value of Cartoon and comic should be emphasized at the same time.%日本动漫“ドラえもん”的五种中文译名分别体现了归化和异化以及分译、音译、编译、音译意译结合的翻译策略。结合当代西方翻译理论对“ドラえもん”中文译名的由来及译名传播效能进行探讨,提出无论采取何种策略,都应该既忠实于它的信息价值和文化价值,又要注重它的关学价值和商业价值。

  6. Introduce Mural Artistry into Cartoon Material Creation%动漫素材创作中引入壁画技法

    Institute of Scientific and Technical Information of China (English)

    彭革刚; 李新宇; 宋鹰; 向黎生; 沈清; 封模春; 石猛

    2012-01-01

    Mural is one of the earliest art in human history, which directly painted on the wall recorded people's superb skill and creating artistry. Our ancestors drew up a variety of graphics with charred branches (charcoal) or yellow soil on the wall to record their important events, such as hunting, dance, ritual and war, and form the ancient murals. Subsequently, the murals in Dunhuang of China and pyramids of Egypt developed superbly, they surround some special themes, showed superb artistry and formed the world-renowned historical and cultural heritages. We aim this project to such a long history, high performance capability art form. By self-designed image processing algorithms, the image fusion and color-shift algorithm, we create a newly mural recreating technology. Based on such a technology, a traditional digital image may be re-created to have a special view similar to an antique mural, and any common user may re-create his-own cartoon character or background him-self by some common digital material.%壁画是人们直接画在墙面上的画,是人类历史上最早的绘画形式之一。我们的祖先用烧焦的树枝(木炭)、黄色的泥土在洞壁上刻画各种图形,以记录其狩猎、舞蹈、祭祀和战争等事件,形成了最早的壁画。随后,我国敦煌莫高窟中的壁画和埃及金字塔中的壁画,围绕不同主题展示了高超的壁画艺术,成为世界知名的历史文化遗产。该项目瞄准这一历史久远、表现能力很强的艺术形式,将它用于动漫形象的创作。在二维图像平面上通过独立设计的图像融合和图像移色算法,将常规数码图像改造成为视觉上具有仿古效果的多种款式的壁画,使用户可以DIY出具有奇特视觉效果的动漫素材。

  7. [Scientists in cartoons: humanizing science].

    Science.gov (United States)

    Fioravanti, Carlos Henrique; Andrade, Rodrigo de Oliveira; Marques, Ivan da Costa

    2016-01-01

    Published daily from 1994 to 2002 in Correio Popular, a Campinas-based newspaper, Os cientistas (The scientists) comic strips produced by Brazilian researchers and journalists presented science critically and irreverently, exposing the insecurities and frustrations of scientists, as well as the conflicts between them and their communication difficulties with other groups, like journalists. This article shows the diversity of personalities, subjects, graphic styles, and potential meanings in a sample of comic strips published in the first four years.

  8. TOP 10 Forever Cartoon Melody

    Institute of Scientific and Technical Information of China (English)

    高艺

    2003-01-01

    当纠缠人心的画面逐渐隐去,为何我的双耳还萦绕着挥之不去的旋律?记忆里的动漫Melody,总是如此轻易地占据我的悲喜,左右我的思绪,如果只能选10首Best of Best,我会把赞美献给以下这些作品,今天它们是我的Forever Love,明天也许就是你的Everlasting Dream。

  9. The Danish Muhammad Cartoon Conflict

    DEFF Research Database (Denmark)

    Hervik, Peter

    Morgenavisen Jyllands-Posten on 30 September 2005 and the Danish governments refusal to meet with 11 concerned ambassadors. However, Jyllands-Posten’s record on covering Islam; the ever growing restrictive identity politics and migration policies and the popular association of Islam with terrorism made...

  10. Dynamic construction and the media ideology in multimodal metaphors in political cartoons%政治漫画中多模态隐喻的动态构建与媒体的意识形态

    Institute of Scientific and Technical Information of China (English)

    常军芳

    2015-01-01

    The multimodal metaphor, refers to the source field and target domain respectively by different symbols mode of metaphor. Political cartoons are images and language combination of the two symbols of a visual modal discourse, belong to multimodal discourse; Through the combination of image and language construct meaning, create a complete social events, has a strong purpose. From cognitive perspective, this paper based on the multimodal metaphor theory, combined with the theory of visual image analysis under the framework of systemic functional grammar, tries to analyze three metaphor and metonymy in the cartoon, as well as the cultural connotation, and analyze the importance of comic creators of ideology, political position of the choice of the source domain metaphor and metonymy, then explain how political cartoons consolidate relying on the conceptual metaphors different elements such as the events, people, environment, and realize composition.%多模态隐喻是指源域和目标域分别由不同符号模式呈现的隐喻.政治漫画是图像和语言文字这两种符号相结合的一种视觉模态语篇,属于多模态话语;其通过图像和语言文字共同作用构建意义,创造出完整的交际事件,具有很强的目的性.本文从认知角度出发,以多模态隐喻理论为基础,结合系统功能语法框架下的视觉图像分析理论,尝试分析3幅漫画中的隐喻和转喻现象及文化内涵,并分析漫画创作者的意识形态、政治立场对隐喻和转喻的源域选择的重要性,进而说明政治漫画如何依托概念隐喻将事件、人物、环境等不同要素进行整合,实现构图意义.

  11. Multimodal metaphor and metonymy dynamically build in the political cartoons%政治漫画中多模态隐喻和转喻的动态构建

    Institute of Scientific and Technical Information of China (English)

    常军芳

    2015-01-01

    Modal metaphor refers to the mode of metaphor respectively by different symbols: source domain and target domain. Political cartoons are images and language combination of the two symbols of a visual modal discourse, belong to multimodal discourse; Through the combination of image and language construct meaning, create a complete social events, has a strong purpose. This article explores the concept of political cartoons organizational structure: conceptual metaphor and metonymy, and focus on how political cartoons by interactive visual images and text by conceptual metaphor and metonymy build and convey the ideas of the creator, and affect the public mind. The study of multimodal metaphor and metonymy can further reveal the dynamic construction of metaphor and metonymy and operating mechanism, the study of metaphor and metonymy in language is a powerful supplement.%多模态隐喻是指源域和目标域分别由不同符号模式呈现的隐喻。政治漫画是图像和语言文字这两种符号相结合的一种视觉模态语篇,属于多模态话语;其通过图像和语言文字共同作用构建意义,创造出完整的交际事件,具有很强的目的性。本文探究政治漫画的概念组织结构:概念隐喻和转喻,聚焦政治漫画如何通过视觉图像和文字的互动来通过概念隐喻和转喻构建和传达创作者的思想,进而影响公众思维。对多模态隐喻和转喻的研究可进一步揭示隐喻和转喻的动态构建及操作机制,对语言隐喻和转喻研究是一个强有力的补充。

  12. Research of human hair animation generation technology in cartoon%一种卡通动画中人物头发运动生成技术研究

    Institute of Scientific and Technical Information of China (English)

    欧训勇

    2014-01-01

    This paper introduces a new hybrid technique for human hair animation in cartoon , which allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of keyframes. This method demonstrates how to give a cel-animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughout the animation using transition function.%介绍了一种新的卡通动画中人物头发运动的混合技术,使动画师们能方便地创作出有吸引力和可控性的头发运动效果,而不需要手工对头发运动表现过程进行逐帧绘制,仅设置好所需的一些关键帧画面。该技术方法演示如何根据给出的手绘卡通人物角色动作配以相应的头发运动效果。这种方法的新颖之处是,既不是简单地插入关键帧来获得头发运动效果,也不是通过物理模拟的方式来生成头发飘逸的动画,而是从动画师预先准备好的少量的作为关键帧草图的头发运动效果,建立物理模拟动画数据库,根据此数据库中头发的运动效果来创建出特定头发运动动画。此方法生成的头发动画分两个阶段完成,首先是在数据库中搜索对应的运动效果画面,然后顺利连接;其次数据库序列的关键帧之间的过渡帧由在动画中运

  13. Apuntes alrededor de la historieta política en la transición, 1973– 1978 = Notes about the political cartoon in the Spanish Transition, 1973–1978

    Directory of Open Access Journals (Sweden)

    Antonio Martín

    2015-06-01

    Full Text Available Los años de la Transición política española a la Democracia representan el gran momento de la moderna historieta política española, que de hecho nace en el tardofranquismo contra la dictadura, contra sus hombres e ideología. Esta historieta se prolonga y desarrolla tras la muerte del general Franco y los primeros años del reinado de Juan Carlos de Borbón. Los partidos políticos de izquierdas, los sindicatos de clase, las organizaciones armadas ETA y FRAP, las Asociaciones de Vecinos y toda clase de grupúsculos enfrentados con el régimen, y también desde la extrema derecha, descubrieron las posibilidades expresivas de la historieta como medio y su validez como vehículo en la guerra de propaganda y la utilizaron contra los herederos del franquismo. En este artículo se revisa y analiza una selección de toda clase de panfletos clandestinos: boletines, octavillas, hojas de propaganda y hasta auténticos tebeos políticos que se realizaron y difundieronentre 1973 y hasta 1978. Todo contextualizado en el marco de los principales acontecimientos históricos de aquel periodo. Se abre así un nuevo camino a la investigación de la historieta española desde una perspectiva que nunca se había estudiado anteriormente.Those years of the Spanish political transition to democracy represent the greatest moment of modern Spanish political cartoon, which in fact was born in the late Franco era against dictatorship, its men and its ideology. This cartoon was extended and developed after the death of General Franco and in the early years of the reign of Juan Carlos de Borbón. The left wing parties, the trade unions classes, the armed organizations like ETA and FRAP, the neighborhood associations and every kind of faction opposite to the regime, and also the extreme right wing, discovered the expressive possibilities of the cartoon, and its value like validity as a vehicle in the propaganda war and used it against the heirs of

  14. 网络游戏玩家对卡通面孔的偏好研究%The Research of the Online Gamers' Preference for Car-toon Faces

    Institute of Scientific and Technical Information of China (English)

    吴洁清; 贺司琪; 史媛媛

    2013-01-01

    本研究采用问卷调查和实验研究相结合的方法探究了角色扮演类游戏玩家对角色扮演类游戏中卡通面孔偏好的类型,结果发现:(1)面孔类型效应上,文静/斯文,可爱,美丽/英俊这三种卡通面孔特征对玩家和非玩家均具有更好的吸引力。(2)性别效应上,男性比女性更偏爱冷酷、妩媚、残暴的卡通面孔特征。(3)玩家类型效应上,角色扮演类游戏玩家比非玩家更喜欢冷酷卡通面孔特征。此研究结论有助于探讨网络游戏成瘾的心理机制。%The research adopted the method of questionnaire sur-vey and experimental study to investigate the preference of the role-playing online gamer for the cartoon face. Results showed that:firstly, these three facial types as quiet or gentle ones, cute ones and beautiful or handsome ones were more attractive to these gamers. Secondly, males tended to prefer the cool, charm-ing and violent characteristics more than females. Thirdly, the role-playing gamers preferred the cool cartoon face types more than the non-role-playing gamers. These findings will help to explore the psychological mechanisms of online game addiction.

  15. El discurso infantil sobre valores y emociones a partir tres muertes clave en los relatos audiovisuales / Children's discourse about values and emotions through three examples of deaths in the cartoon movies

    Directory of Open Access Journals (Sweden)

    Leticia PORTO PEDROSA

    2013-12-01

    Full Text Available Este artículo pretende acercarse a la comprensión de la audiencia infantil ante determinados contenidos audiovisuales que transmiten valores y emociones vinculadas al sufrimiento y al dolor. Se trata de un trabajo que realiza un recorrido por las clásicas películas de dibujos animados y los modernos largometrajes de animación que han formado parte del entretenimiento de distintas generaciones. En este repaso, nos centramos en tres momentos clave que consideramos que han marcado un punto de inflexión en este tipo de cine: la muerte de la madre en la película Bambi (1942; el asesinato del padre de Simba, en El Rey León (1994 y, el tercero, la despedida de Ellie, en Up (2009. Para profundizar en la comprensión de los niños sobre esta clase de contenidos emocionales presentes en estas historias, se lleva a cabo una investigación cualitativa realizada a través de grupos de discusión con menores. This article discusses about the understanding of children as viewers of audiovisual content that broadcast values and emotions related to suffering and pain. This research reviews of the classic cartoons movies and modern animation films that have been part of the entertainment of different generations. In this paper, we focus on three key moments that we believe could be a turning point for this kind of cartoon movies: the death of the mother of Bambi (1942, the murder of the Simba's father in The Lion King (1994 and Ellie's death in Up (2009. In orden to know the understanding of children on these emotional content present in these stories, it develop a qualitative research through focus groups with children.

  16. 廉政漫画在高校廉政文化建设中的作用%The Function of Anti-corruption Cartoons in College Anti-corruption Culture Construction

    Institute of Scientific and Technical Information of China (English)

    吴端玲

    2016-01-01

    Since the reform and opening up Chinaˊs economy has made rapid development, the people has become rich, but with the development of economy, corruption problems have become increasingly prominent, clean government construction has also become a primary task of all walks of life. Anti-corruption cartoons can be just right to reflect the integrity of the school and play a great role in the campus in building an honest cam-pus. The anti-corruption cartoons allow students to better understand the integrity and also can upgrade students in psychology, which can fight against corruption practically and can bring college anti-corruption culture con-struction function into play.%改革开放以来,中国的经济取得了飞速得发展,人民富起来了,但随着经济的发展,腐败问题也日益突出,廉政建设已成为了各行各业的首要任务。廉政漫画能够恰到好处地将廉政体现出来,对于创造校园的廉洁起到了很大的作用。高校中廉政漫画能够让大学生更加了解廉政,还能够让大学生在心理上、思想上都有一个境界上的提升,做到实际意义上的反腐,发挥高校廉政文化建设的重要作用。

  17. OS SUPER-HERÓIS EM AÇÃO. PODEM OS DESENHOS ANIMADOS SUGERIREM UMA ORIENTAÇÃO ESTÉTICA LÚDICO-AGRESSIVA? SUPERHEROES IN ACTION: THE AESTHETIC ORIENTATION OF CARTOONS

    Directory of Open Access Journals (Sweden)

    Raquel Firmino Magalhães Barbosa

    2013-05-01

    Full Text Available Partindo do ponto que o homem é considerado um ser simbólico e influenciado diretamente pelos aspectos sociais e culturais, o seu imaginário é totalmente estimulado por tudo e todos que estão a sua volta, principalmente na contemporaneidade, quando o que está em voga é a infância, a TV e suas brincadeiras. Este estudo objetivou conhecer a dinâmica brincante entre os heróis de alguns desenhos animados (Power Rangers, Ben 10, Homem Aranha e Homem de Ferro e a orientação estética desta teia de relações, a partir das metáforas e construções teóricas de Ariès, Brougère, Jones, Huizinga, Morin, Sutton-Smith, dentre outros. Partindo do pressuposto que a criança utiliza a sua imaginação para brincar com o que está ao seu redor e que os objetos que compõem este meio também podem influenciá-la, foram formuladas as seguintes indagações: como o processo de identificação com o desenho animado age para suscitar a imaginação das crianças? Como a agressividade permeia suas brincadeiras? Foram realizadas entrevistas com sete crianças de cinco anos de idade da Educação Infantil de uma Escola Municipal de Cuiabá/MT. O texto apresentou a importância de ter uma percepção sensível sobre a relação que a criança faz com seus heróis midiáticos: a escolha da brincadeira, a preferência do personagem e os comportamentos lúdico-agressivos presentes neste momento. Isso possibilitou uma experiência estética, de mostrar a linguagem lúdica da criança ao interpretar à sua maneira o conteúdo dos desenhos animados.Starting from the point of view that the man is considered to be a symbolic being and directly influenced by social and cultural aspects, his imagination is fully stimulated by everything and everyone that is around him, especially when what is in vogue in contemporaneity is childhood, TV and playing. This study aimed to understand the playful dynamics between cartoon heroes (Power Rangers, Ben 10, Spider-man and

  18. A Study on Brand Cartoonized Image Application in Digital Media Era:Based on Domestic Maternity and Kids Brand%数字媒体时代品牌的卡通化应用探究--基于国内孕妇、孩童品牌形象的卡通化形象应用

    Institute of Scientific and Technical Information of China (English)

    余宇; 邓亚荣

    2016-01-01

    卡通是可以有深刻影响力的文化产品,是具有长期生命力的品牌投资,是与时尚潮流文化紧密结合的艺术营销的形式。对于直接与卡通形式有着密切联系的孕妇、孩童行业而言,卡通营销策略是可以全方位提升品牌形象的一种营销策略。本文将重点论述如何根据市场需求有针对性的实践这种营销模式,以期实现品牌的差异化。%Cartoon is a cultural product of profound influence, is a brand investment of long-term vitality, and is an art marketing form together with fashion culture. For maternity and kids industry, which is directly related to cartoon form, cartoon marketing strategy can promote the brand image comprehensively. This article discusses on how to put this mode into practice combined with market demand, so as to realize brand differentiation.

  19. An Interpretation of Absurd Outlook on Life Manifested in Coover's Short Story Cartoon%解读库弗短篇小说《卡通》中的荒诞生活观

    Institute of Scientific and Technical Information of China (English)

    沈婷婷

    2011-01-01

    《卡通》是后现代派代表作家罗伯特·库弗的一篇短篇小说。库弗在文中通过夸张的人物、不合逻辑的情节、似真似假的场景,讲述了一个充满幻想色彩的故事。由于小说中的人物、情节及场景在真与假、虚拟与现实中穿越,因此整篇小说都因其不确定性而显得荒诞不经。库弗通过这种看似荒诞的表现手法展现了社会生活混乱、无意义的一面,而这一面正是构成人类荒诞性存在的主因。%Cartoon is a short story written by Robert Coover, one of the major writers of postmodernism. With exaggera characters, illogical plots and reality-like scenes, Coover tells a fanciful story. Since the characters, plots and scenes of story cannot be distinguished between reality and fabrication, the whole story seems to be absurd itself. However, through seemingly chaotic and absurd story, Coover presents the chaotic and meaningless aspects of the society which contribute to absurdity of human being's existence

  20. 不同淀粉对速冻卡通鸡块的品质影响研究%Study on effect of different starch on quality of quick-frozen cartoon chicken

    Institute of Scientific and Technical Information of China (English)

    王杨; 刘欣; 张萍

    2015-01-01

    以速冻卡通鸡块为研究对象,通过对比相同添加量的玉米淀粉、豌豆淀粉、马铃薯淀粉和木薯淀粉在对鸡块品质的影响发现:添加四种淀粉的产品在色泽、滋气味、手感和口感方面差异性不显著;在改善鸡块的弹性方面,木薯淀粉和马铃薯淀粉显著优于豌豆淀粉与玉米淀粉,其中木薯淀粉效果最好。%Quick-frozen cartoon chicken was taken as an object of study. The effects of different addition of the corn starch, pea starch, potato starch and cassava starch on the quality of chicken nuggets were compared. The results showed that there was no significant difference in color, smell, feel and taste of the products added with the four kinds of starches respectively. In the aspect of improving the elasticity of the chicken nuggets, cassava starch and potato starch were obviously better than the pea starch and corn starch. Among them the effect of cassava starch was best.

  1. 动漫游戏中虚拟角色的一种情绪行为仿真模型%Simulation Model of Emotional Behavior for Virtual Characters in Cartoon Games

    Institute of Scientific and Technical Information of China (English)

    刘琼; 刘箴; 卞玉龙

    2011-01-01

    情绪在人类的生活中扮演了重要角色,情绪仿真已经成为许多领域中令人感兴趣的研究课题,为了使计算机具有情绪表达能力,应该将人类情绪运用合适的数学模型描述出来。选择功度游戏中的追逐行为作为仿真对象。结合人体生物学原理和环境心理学理论.提出了追逐行为的情绪仿真模型,将博彝思想引入纠追逐行模拟中,仿真原型系统显示本模型能较好地描述虚拟角色的追逐行为。%Emotion plays an important role in human life, and emotion simulation is an interesting research topic in many fields. In order to make the computer be capable of emotion expression, a suitable mathematical model should be first used to describe human emotions. Chasing behavior was selected as a research object in cartoon games and biological principles of human and environmental psychology theory were used, a simulation model of emotional chasing behavior was proposed, and Game Theory was introduced to model chasing behavior. A simulation demo system shows that the model can better describe chasing behavior of virtual characters.

  2. Simulation Model of Crowd Agonistic Behavior for Virtual Characters in Cartoon Games%动漫游戏中虚拟角色的一种群体对抗仿真模型

    Institute of Scientific and Technical Information of China (English)

    刘箴; 柴艳杰

    2012-01-01

    Computer is playing an important role in the research of social science, and modeling the behavior of human crowd is an interesting topic. A simulation method for human agonistic behavior within a limited space in cartoon games was explored. First, a 3D virtual scene and virtual characters were built, and a virtual character was equipped with physiology parameters, psychology parameters and social parameters. Second, an emotion decision model for fear and anger was proposed, and a formula of emotion influence was proposed. Finally, a 3D demo system of agonistic behavior was realized, and some preliminary laws were discovered based on changing the parameters of two antagonism crowds.%计算机在社会科学的研究中正扮演着重要的角色,建立人类群体的行为模型是一个令人感兴趣的话题。采用动漫游戏,探索了一种面向有限空间中人类对抗行为的仿真方法。首先,建立了一个三维虚拟场景和虚拟角色,虚拟角色包含生理参数、心理参数和社会参数。其次,提出了一种情绪决策模型,主要考虑了恐惧和愤怒两种情绪,给出了情绪影响公式。最后,实现了一个三维对抗行为演示原型,通过改变对抗群体的参数,初步发现了一些对抗规律。

  3. A Study on the Affective Priming Effect of Network Emoticons, Cartoon Emoticons and Chinese Two-character Words%网络表情符号、卡通表情图片和汉语双字词的情绪启动效应探究

    Institute of Scientific and Technical Information of China (English)

    黄琼

    2015-01-01

    采用3(启动刺激:卡通表情图片、网络表情符号、汉语双字词)×2(启动刺激的情绪类型:积极、消极)×2(目标刺激的情绪类型:积极、消极)完全被试内设计,比较卡通表情图片、网络表情符号和汉语双字词这三种启动材料之间的情绪启动效果。结果发现,卡通表情图片、网络表情符号、汉语双字词都存在情绪启动效应,且卡通表情图片的情绪启动效果好于网络表情符号和汉语双字词,网络表情符号和汉语双字词之间的启动效果没有显著差异。他们间的差异主要体现在负启动的抑制作用上,即对与启动材料情绪效价不一致的目标刺激的反应时上存在显著差异,在正启动的促进作用上不存在显著差异。%Adopt complete within‐subjects design of 3 (prime stimulus :cartoon emoticons ,network emoticons or Chinese two‐character words) × 2 (emotional types of prime stimulus :positive or negative) × 2 (emotional types of target stimulus :positive or negative) ,and compare the affective priming effects of cartoon emoticons ,network emoticons and Chinese two‐character words these three priming materials .The result shows that there exist affective priming effects in cartoon emoti‐cons ,network emoticons and Chinese two‐character words ,the affective priming effects of cartoon emoticons are better than those of network emoticons and Chinese two‐character words ,and there are no significant differences between the priming effects of network emoticons and Chinese two‐character words .The differences are mainly embodied in the inhibitory action on the negative priming ,i .e .there are significant differences in their reaction to the target stimulus which are not inconform‐ity with the emotional valence of priming materials but no significant differences in the promoting action on the positive prim‐ing .

  4. Developing Animated Cartoons for Economic Teaching

    Science.gov (United States)

    Zhang, Yu Aimee

    2012-01-01

    Purpose: A picture is worth a thousand words. Multimedia teaching materials have been widely adopted by teachers in Physics, Biotechnology, Psychology, Religion, Analytical Science, and Economics nowadays. To assist with engaging students in their economic study, increase learning efficiency and understanding, solve misconception problems,…

  5. Cartooning History: Canada's Stories in Graphic Novels

    Science.gov (United States)

    King, Alyson E.

    2012-01-01

    In recent years, historical events, issues, and characters have been portrayed in an increasing number of non-fiction graphic texts. Similar to comics and graphic novels, graphic texts are defined as fully developed, non-fiction narratives told through panels of sequential art. Such non-fiction graphic texts are being used to teach history in…

  6. International cartoon contest, Ruse, Bulgaria, 2012

    OpenAIRE

    2012-01-01

    A contest to reflect the European year of active ageing and solidarity between generations. I entered and had one work selected for exhibition, the only British artist selected and shown in the Ruse Art gallery

  7. Particle dynamics of a cartoon dune

    CERN Document Server

    Groh, Christopher; Kruelle, Christof A

    2009-01-01

    The spatio-temporal evolution of a downsized model for a desert dune is observed experimentally in a narrow water flow channel. A particle tracking method reveals that the migration speed of the model dune is one order of magnitude smaller than that of individual grains. In particular, the erosion rate consists of comparable contributions from creeping (low energy) and saltating (high energy) particles. The saltation flow rate is slightly larger, whereas the number of saltating particles is one order of magnitude lower than that of the creeping ones. The velocity field of the saltating particles is comparable to the velocity field of the driving fluid. It can be observed that the spatial profile of the shear stress reaches its maximum value upstream of the crest, while its minimum lies at the downstream foot of the dune. The particle tracking method reveals that the deposition of entrained particles occurs primarily in the region between these two extrema of the shear stress. Moreover, it is demonstrated that...

  8. The Cartoon Controversy: Offence, Identity, Oppression?

    DEFF Research Database (Denmark)

    Lægaard, Sune

    2007-01-01

    such publications to be wrong, and asks whether they provide plausible moral reasons against such publications, and whether they justify legal restrictions on freedom of speech. The arguments concern: (a) the consistent extension of group defamation legislation to cover Muslims; (b) offence to religious...

  9. Pragmatic analysis of traditional Chinese short cartoons---Applying Qian Guanlian′s Pragmatic Theory to analyzing Jia′er Selling Apricots%中国传统动画短片的语用学分析--运用钱冠连“三带一理论”分析《贾二卖杏》

    Institute of Scientific and Technical Information of China (English)

    王钰; 刘金梅

    2013-01-01

    Animation production needs more creation of the story plot and language besides the technical support .Creativity and inspiration derive from the artists′experience in real life or what they have witnessed and heard in daily lives .The Chinese traditional short cartoon, with its unique design of the text creativity and story ideas , plays an important role in today′s anima-tion industry.This paper takes the text of the short cartoon “Jia′Er Sells Apricots” as the example of analysis, which is pro-duced by Nanjing Film Produce Plant in 1984.The authors have employed the pragmatic theory developed by Qian Guanlian to analyze the construction mode of the conversational texts and to elaborate their linguistic features so as to explore the pragmatic value of the traditional Chinese short cartoon′s conversational text.%  动画片的制作,除了需要技术支撑,更需要优秀的故事情节和文字创意。中国传统动画在文本创意和故事构想设计上具有其独到之处,并在今天的动画业界依然适用。本文以1984年由南京电影制片厂出品的动画短片《贾二卖杏》的文本为例,依据钱冠连的语用学“三带一理论”分析中国传统动画短片中会话语言的构建模式,并阐述其文本特点,旨在探索中国传统动画短片会话文本的语用价值。

  10. Visões de ciência em desenhos animados: uma alternativa para o debate sobre a construção do conhecimento científico em sala de aula Scientific views in cartoons: an alternative for debating about the construction of scientific knowledge in the classroom

    Directory of Open Access Journals (Sweden)

    Nyuara Araújo da Silva Mesquita

    2008-01-01

    Full Text Available Dada a grande influência da televisão na vida dos jovens, a presente pesquisa investigou um dos gêneros televisivos que se destina ao público infanto-juvenil: os desenhos animados. Esta investigação consiste em uma análise documental com base em alguns episódios dos desenhos Jimmy Nêutron e O Laboratório de Dexter, com a intenção de detectar quais visões de ciência são veiculadas por meio destes episódios. Tal análise realiza-se sob a ótica das idéias de alguns pensadores representativos da Filosofia das Ciências, por serem estas idéias importantes para a compreensão de como se desenvolveu e tem se desenvolvido o pensamento científico em nossa sociedade. O presente artigo sugere o uso de desenhos animados como alternativa para motivar debates que privilegiem a construção do conhecimento científico com base em um universo familiar ao estudante.Because of the big influence of TV in youngsters' lives, this research seeks to investigate one kind of TV program for children and teenagers. This investigation consists of a documentary analysis of some episodes of Jimmy Neutron and The Dexter Lab cartoons with the purpose of detecting which science views are broadcast in these episodes. The analysis is made from the point of view of some representative thinkers in the philosophy of science. These ideas are important in understanding how science thinking has developed in our society. This present article shows the use of cartoons as an alternative to motivate debates which will drive the construction of scientific knowledge using an environment familiar to the student.

  11. The influence of violent TV cartoons watched by school children in Turkey Influencia de los dibujos animados violentos vistos en la televisión por escolares de Turquia Influência dos desenhos animados violentos assistidos na televisão por escolares da Turquia

    Directory of Open Access Journals (Sweden)

    Sibel Ergün

    2012-01-01

    Full Text Available OBJECTIVE: This study aimed to demonstrate the gender-specific impact of violence-oriented television cartoons on children, and to identify the behaviors demonstrating this influence. METHODS: The research was conducted on a total of 300 students chosen by a simple, random method applying a stratified weight in each school. A 20-question instrument was used for data collection, using face-to-face interviews with the students which occurred during visits to primary schools. RESULTS: A significant gender difference was noted between students' favourite cartoon shows, the type of influence those shows exerted, and the ways in which students imitated the behaviors of the cartoon characters (pOBJETIVO: Demostrar la influencia de la violencia en los dibujos animados de la TV sobre los niños de acuerdo al género y al tipo de comportamientos que les es sugerido. MÉTODOS: La investigación se llevó a cabo en Turquia occidental, que abarcó una muestra aleatoria simple de 300 alumnos con base en el peso muestral estratificado de 18 escuelas primarias. Los cuestionarios fueron aplicados por medio de entrevistas presenciales con los estudiantes de las escuelas del 1º grado que fueron visitadas y que aceptaron participar en este estudio. RESULTADOS: El nivel de significancia fue determinado según el género, con base en el tipo de dibujos animados que los niños preferían las condiciones con que eran influenciadas y la capacidad de imitar a los personajes de los dibujos animados (pOBJETIVO: Demonstrar a influência da violência nos desenhos animados da TV sobre as crianças de acordo com o gênero e o tipo de comportamentos que nelas é incutido. MÉTODOS: A investigação foi levada a cabo na Turquia ocidental, abrangendo amostra aleatória simples de 300 alunos com base no peso amostral estratificado de 18 escolas primárias. Os questionários foram aplicados por meio de entrevistas presenciais com os estudantes das escolas do 1º grau visitadas

  12. 经济语篇中多模态隐喻的构建--以《经济学人》封面漫画为例%Construction of Multimodal Metaphor in Economic Discourses:A Case Study of the Cover Cartoons in The Economist

    Institute of Scientific and Technical Information of China (English)

    崔颖

    2014-01-01

    作为认知语言学的研究新趋势,多模态隐喻不仅存在于语言中,还通过其他诸如图像、隐喻、声音和手势等沟通形式表现出来。以《经济学人》封面漫画为例,从认知语言学视角探讨多模态隐喻的构建,试图阐释不同的模态,例如图像,文字,排版,甚至颜色如何互相作用以及共同构建语篇,从而展现经济语篇中文字-图像的关系以及多模态隐喻的实现。%As a new research trend of cognitive linguisitcs,multimodal metaphor manifest itself not just in language,but also via other modes of communication,such as pictures,music,sounds,and gestures. Using the cover cartoons of The Economist as examples,this paper explores the construction of multimodal metaphor from cognitive approach.It attempts to illustrate that all the modals like image,text,layout, and even color interact with each other and together they produce a discourse,further revealing verbo-pictorial relationship and the construction of metaphor in economic discourses.

  13. 中国本土文化与现代CG技术的综合应用--以动画片《桃花源记》为中心%Research on the Comblnatlon of Chlnese Local culture and Modern CG Technology:Wlth the Anlmated Cartoon TaohuayuanJl as an example

    Institute of Scientific and Technical Information of China (English)

    董慧

    2016-01-01

    文化是多元的,不同地域、不同民族的文化是多元的,百家齐放、百家争鸣也就是一种多元文化,文化的魅力就在于其多元性。如今提及动画片,人们首先就会想到迪斯尼,或者皮克斯,或者宫崎骏,或者手冢治虫。但稍作考察,便能发现它们都是美国动画、日本动画和美国、日本的动画制作机构及动画制作人。这些动画为什么能够获得如此广泛的国际认同,从文化层面而言就在于其鲜明的美国特色和日本特色,因为动画从本质上言是一种文化,是一种文化产品。%Culture, differing in different regions and ethnics, is featured with diversity. The diversity of culture refiects in the free expression of arts and the unrestricted contention of schools of thoughts. The charm of culture contains in its diversity nowadays when it comes to cartoons, the first reaction occurs to most people is Disney, Pixar, Hayao Miyazaki, or Osamu Tezuka. Specifically speaking, all the above mentioned are animation, animation studios, and animation producer from the United States or Japan. Animation is essentially a culture as well as a cultural product. Therefore, from the perspective of culture, it is the distinct Americanism or a Japanese characteristic that helps these animations earn so many international recognition.

  14. 弗洛伊德“人格结构理论”在电影中的成功运用——以动画影片《麦兜响当当》为例%The Successful Application of Sigmund Freud' s "Personality Structure Theory" in Movies--Take Cartoon Movie "McDull Kung Fu Kindergarten " as an Example

    Institute of Scientific and Technical Information of China (English)

    汪书春

    2011-01-01

    As an important part of Sigmund Freud's Analytical Spirit Doctrine, "Personality Structure Theory" is all around us. It is illustrated that how this theory is applied in contemporary movies successfully through taking cartoon movie " McDull Kung Fu Kindergarten " as an example. It is pointed out that the three figures of the movies exactly stand for id, ego and superego of personality structure in one person.%作为弗洛伊德精神分析学重要组成部分的“人格结构理论”无处不在。以动画影片《麦兜响当当》为例,指明当代电影中如何成功运用这一理论;从个体精神境界的本我(id)、自我(ego)和超我(superego)三个层次,分别探讨了影片中麦兜、麦太和道长三个人物形象。

  15. Cartoons beyond Clipart: A Computer Tool for Storyboarding and Storywriting

    Science.gov (United States)

    Madden, M.; Chung, P. W. H.; Dawson, C. W.

    2009-01-01

    This paper describes the motivation, proposal, and early prototype testing of a computer tool for story visualisation. An analysis of current software for making various types of visual story is made; this identifies a gap between software which emphasises preset banks of artwork, and software which emphasises low-level construction and/or…

  16. Cartooning Humor: How Arabs are Laughably Derided in Animations

    Directory of Open Access Journals (Sweden)

    Mohamed Belamghari

    2015-12-01

    Full Text Available Some animated movies use humor to capture the full attention of its audience. In so doing, the movie’s messages have become a great concern for many theorists and critics by virtue of the idea that a movie can be a repository of ideologies meant to construct a certain type of easy-going and noncritical audience. This paper, therefore, takes the example of Max Fleischer’s Popeye the Sailor Meets Ali Baba and his Forty Thieves (1937 and Robert Clampett’s Ali Baba Bound (1941 as its case studies aiming at spotting the different manifestations of humor, taking Arabs as its subject-matter, becoming a leaked ideology and taming the discourse that is amplified, manipulated, and delivered to the Western public in unwarrantable ways compared to the imagery of Westerners.

  17. The cartoons of television and its educational value

    OpenAIRE

    Marín Díaz, Verónica

    2005-01-01

    Los medios de comunicación que en el siglo XXI disfrutamos han ido evolucionando de forma vertiginosa -y lo continuarán haciendo-, lo cual ha provocado que los objetivos con los que en un principio habían nacido hoy, puede, disten de lo que en estos momentos marca su crecimiento. Esta circunstancia reclama por parte de los teóricos en y de la educación una mayor atención a los efectos que esta circunstancia pueda provocar. Un medio que podemos decir que además de haber evolucionad...

  18. Engaging Children through the Use of Cartoons and Comics

    Science.gov (United States)

    Weitkamp, Emma; Featherstone, Helen

    2010-01-01

    ScienceComics project originally involved a set of theatre performances that sought to highlight the importance of materials by exploring what happens when one uses the "wrong" material. As part of this early work, two plays were created that featured a young alien girl, called Selenia, who could change materials. In this article, the…

  19. Using Cartoons to Teach Corporate Social Responsibility: A Class Exercise

    Science.gov (United States)

    Mills, Adam J.; Robson, Karen; Pitt, Leyland F.

    2013-01-01

    Changing curriculum content requirements, based on shifting global perspectives on corporate behavior and capitalism as well as business school accreditation requirements, mean that many marketing instructors have attempted to introduce discussions of organizational ethics, corporate social responsibility, and corporate governance into their…

  20. Autonomy, Respect, and Arrogance in the Danish Cartoon Controversy

    DEFF Research Database (Denmark)

    Rostbøll, Christian F.

    2009-01-01

    complex than often posited. Particularly, it asks whether the autonomy defense of freedom of expression encourages disrespect for religious feelings. Autonomy leads to disrespect for diversity only when it is understood as a character ideal that must be promoted as an end in itself. If it by contrast...... is understood as something we should presume everyone possesses, it provides a strong basis for equal respect among people from diverse cultures. A Kantian conception of autonomy can justify the right to freedom of expression while it at the same time requires that we in the exercise of freedom of expression...

  1. Freedom of Expression in an Age of Cartoon Wars

    DEFF Research Database (Denmark)

    Tønder, Lars

    2011-01-01

    Studies on percutaneous penetration are needed to assess the hazards after unintended occupational skin exposures to industrial products as well as the efficacy after intended consumer exposure to topically applied medicinal or cosmetic products. During recent decades, a number of methods have be...

  2. Cognitive strategies for the humour comprehension of a cartoon

    Directory of Open Access Journals (Sweden)

    Rafahel Jean Parintins Lima

    2014-07-01

    Full Text Available We aim at enumerating cognitive strategies required to the comprehension of meanings involved in humor, specifically in little comics. We briefly summarize studies in the construction of humoristic comics. Afterwards, we present studies about sociocognitive approach (VAN DIJK, 2012; KOCH, 2011 of text comprehension, presenting our problem. We present and analyze a text from Níquel Náusea comics series, by Fernando Gonsales. Our results underline the need of interpreting verbal and non-verbal elements, identifying the comicalness character of semiologic elements, recognizing the humoristic comics genre, evocating situations from verbal and non-verbal elements and, finally, identifying plausibility. We conclude that these cognitive operations have different grades of importance for the humor comprehension of humoristic comics, remarkably the evocation of scenes through semiologic elements.

  3. Design of Stereogram Cartoons%视差三维动画的设计

    Institute of Scientific and Technical Information of China (English)

    汪明霓

    2006-01-01

    视差三维动画是视差三维静态图像的发展,若干幅有规律变化的视差三维静态图像的连续放映即构成视差三维动画.视差三维图像可分为隐含隆起面的三维图像和浮画两种,相应地,视差三维动画也可分为隐式动态三维图像和动态浮画两种.隐式动态三维图像的生成可以有三种不同的策略:动态∑静态Ω、静态∑动态Ω和动态∑动态Ω;动态浮画的生成策略也有三种:图元作视觉平面内的运动、图元作垂直于视觉平面的运动和图元本身进行变化.隐式动态三堆图像和动态浮画还可以进行融合.

  4. Creating Cartoons as Representation: Visual Narratives of College Students with Learning Disabilities

    Science.gov (United States)

    Connor, David J.

    2009-01-01

    Students with learning disabilities (LD) are the largest sub-group of all students with disabilities attending college in the United States. However, due to the multiple difficulties involved in transitioning from school to college, many do not succeed during their first year. This article chronicles ways in which three students with LD negotiate…

  5. The Use and Abuse of ‘Universal Values' in the Danish Cartoon Controversy

    DEFF Research Database (Denmark)

    Rostbøll, Christian F.

    2010-01-01

    . To avoid self-contradiction, liberal principles and constitutional norms should not be seen as incontestable aspects of democracy but rather as subject to recursive democratic justification and revision by everyone subject to them. Newcomers ought to be able to contribute their specific perspectives...

  6. The Use and Abuse of "Universal Values" in the Danish Cartoon Controversy

    DEFF Research Database (Denmark)

    Rostbøll, Christian Fogh

    's embodiment of these values from the more abstract ideas. To avoid self-contradiction, liberal principles and constitutional norms should not be seen as incontestable aspects of democracy but rather as subject to recursive democratic justification and revision by everyone subject to them. Newcomers should...

  7. Using Concept Cartoons to Access Student Beliefs about Preferred Approaches to Mathematics Learning and Teaching

    Science.gov (United States)

    Sexton, Matthew

    2010-01-01

    Curriculum reforms in the teaching of mathematics have encouraged a move away from sole memorisation of facts to the construction of deeper levels of understanding. With this reform, teachers of mathematics are called to act as facilitators of the construction of mathematical knowledge. However, some research suggests that students believe that…

  8. "Clones," Codes, and Conflicts of Interest in Cartooning: Cartoonists and Editors Look at Ethics.

    Science.gov (United States)

    Riffe, Daniel; And Others

    A study examined differences between political cartoonists and op-ed page editors on both traditional ethical issues (such as conflicts of interest) and the special, style-related concerns of editorial cartoonists. Hypotheses proposed were that editors and cartoonists (1) would condemn "cloning" or copying, reflecting an ethical…

  9. Afterword to Krazy: George Herriman's Krazy Kat cartoon and its appeal to E. E. Cummings.

    Science.gov (United States)

    Forrest, David V

    2002-01-01

    George Herriman's "Krazy Kat," a linguistically innovative and trenchant comic strip that appeared in newspapers from 1916-1944, attracted the attention of our major American poet, e. e. cummings, who wrote a foreword to a collection of the strips and admired it for its transcendent celebration of love over egoism in a triadic relationship, its scorn of politics, and its brick-throwing irreverence. Similarities between Cummings's and Herriman's work include language play, humorous voices, examinations of dimensions of empathy and theory of mind, musicality, and humanistic religiosity.

  10. Cartoons and AIDS: safer sex, HIV, and AIDS in Ralf König's comics.

    Science.gov (United States)

    Jones, James W

    2013-01-01

    Ralf König is the best-selling author of comic book novels, and his stories of gay men coming to terms with contemporary society have resonated with hundreds of thousands of German readers and film-goers. König's characters, like the author himself, have great difficulty adhering to the demand that condoms be used. The article describes how König develops this theme through a variety of works from 1985 through 1999, and analyzes the intertwined relationships among the author, his characters, and the society that is both portrayed in his works and that reads his works.

  11. Cartooning as a Creative Classroom Response: Picturing Emily Dickinson and Her Poetry

    Science.gov (United States)

    Myers, Mary Anne

    2016-01-01

    As a college literature teacher, the goal of the author is to enable students to create their own meaning from their encounter with a text, respecting the text's sources, limits, contexts, and possibilities as well as their own. Fostering this creative response is among the greatest challenges and rewards of the profession. While teaching EN102:…

  12. Trialing Cartoons: Teachers' Attitudes towards Animation as an ELT Instructional Tool

    Science.gov (United States)

    DeCoursey, C. A.

    2012-01-01

    This paper explores the attitudes of teachers, as adult learners, towards learning to do animation. A part of popular culture which second-language students enjoy, until recently, animation has been technically too demanding for non-specialists to learn. Adult learners can experience e-learning as transformative, but also as a barrier. Thus,…

  13. Concept Cartoons Supported Problem Based Learning Method in Middle School Science Classrooms

    Science.gov (United States)

    Balim, Ali Günay; Inel-Ekici, Didem; Özcan, Erkan

    2016-01-01

    Problem based learning, in which events from daily life are presented as interesting scenarios, is one of the active learning approaches that encourages students to self-direct learning. Problem based learning, generally used in higher education, requires students to use high end thinking skills in learning environments. In order to use…

  14. Three Methods of Unearthing SWF Cartoons from Network%破获网络SWF动画三招

    Institute of Scientific and Technical Information of China (English)

    阳西述

    2002-01-01

    Swf动画是Internet网页动画的主要形式.通过反复实践,笔者总结出破获网络Swf动画的三种技术:从Intenet网页上获取Swf动画、Swf动画的解密、破译Swf动画的动作脚本,现细述成文,以飨读者.

  15. Probe into Production Modes of Cartoons%动画片制作样式的探索

    Institute of Scientific and Technical Information of China (English)

    庞宇萍

    2006-01-01

    @@ 一、动画的表现力 动画片作为艺术的一种载体,同其他艺术形式一样担负着传达人类情感与思想的媒介作用.不仅如此,由于动画片自身所特有的表现方法,使它的表现力往往会超越其他的艺术载体,要比文字、绘画、音乐更有表现力.

  16. Gif动画在Visual Basic中的应用%The Application of Gif-cartoon in Visual Basic

    Institute of Scientific and Technical Information of China (English)

    周蓉

    2004-01-01

    在Visual Basic中,通过两种方法实现GIF动画的播放,一种是利用图像分解软件将GIF动画分解为若干幅BMP静态图片文件,编程使多幅图片连续显示,得到动画效果;另一种是利用Visual Basic的WebBrowser控件来实现GIF动画的播放,这种方案新颖、简单、方便、效果好.

  17. The Legal Position of Migrants in Denmark: Assessing the Context around the "Cartoon Crisis"

    DEFF Research Database (Denmark)

    Adamo, Silvia

    2007-01-01

    . The analysis offered focuses on general principles and practical notions of Danish immigration and refugee law, integration policies and regulations in light of international legal obligations, rules on family reunification, and the growing importance of citizenship status and anti-terrorism measures. Keywords...

  18. Young Children Talk about Their Popular Cartoon and TV Heroes' Speech Styles: Media Reception and Language Attitudes

    Science.gov (United States)

    Stamou, Anastasia G.; Maroniti, Katerina; Griva, Eleni

    2015-01-01

    Considering the role of popular cultural texts in shaping sociolinguistic reality, it makes sense to explore how children actually receive those texts and what conceptualisations of sociolinguistic diversity they form through those texts. Therefore, the aim of the present study was to examine Greek young children's views on sociolinguistic…

  19. Exploring the Socio-Politics of the Greek Debt Crisis in a Primary Art Classroom: A Political Cartooning Project

    Science.gov (United States)

    Christopoulou, Martha

    2013-01-01

    This article reports on an event-driven case study which took the form of a curriculum intervention in order to examine how a class of fifth-graders understood, interpreted and commented visually on the Greek debt crisis. Considering art education as a safe place where students can critically investigate through relevant visual culture genres…

  20. Charles Darwin Goes to School: The Role of Cartoons and Narrative in Setting Science in an Historical Context

    Science.gov (United States)

    Costa da Silva, Paulo Roberto; Correia, Paulo Rogerio Miranda; Infante-Malachias, Maria Elena

    2009-01-01

    Science education is under revision. Recent changes in society require changes in education to respond to new demands. Scientific literacy can be considered a new goal of science education and the epistemological gap between natural sciences and literacy disciplines must be overcome. The history of science is a possible bridge to link these…

  1. The Cartoon Violence On Children Against%暴力卡通片对儿童的危害

    Institute of Scientific and Technical Information of China (English)

    夏旭光; 王海华

    2009-01-01

    动画片中暴力因素对儿童所产生的各种影响,说明暴力对孩子的成长是起反面作用的,由于对动画片的负面影响都没有认识,这就导致了动画片从审查机构,电视台、家长这几个有可能阻止孩子受暴力影响的途径都畅通无阻.因此,让社会正确认识这个问题是十分重要的.

  2. Violence,Cartoons and Its Origins%暴力、动画片及其渊源

    Institute of Scientific and Technical Information of China (English)

    高畑勋; 支菲娜

    2004-01-01

    我和宫崎骏的作品常常在国际动画节上引起关注。人们都说既然日本有这么好的东西,为什么电视上老是放映那些垃圾呢。对于他们来说日本动画片总是非常暴力的,像《龙珠》、《北斗神拳》之类。不过我也明白,这些电视动画片还是受到了

  3. Cartoon plane and garden designing%平面构成艺术在园林设计中的应用

    Institute of Scientific and Technical Information of China (English)

    梁婧; 李云慧

    2009-01-01

    在分析平面构成艺术与现代园林关系的基础上,从平面构成的基本元素、平面构成中的形式法则等方面分析了平面构成艺术在园林设计中的应用.%As one of the most influential forms of modern arts, plane art exerts an important influence on garden designing. This thesis discusses the plane art and its application in the modern gardening in terms of the distillation and relevant rules.

  4. 新型动画视频短信应用NMS推视频化身%Application of a New Animated Cartoon Video Short-Message

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    @@ 全球电信服务平台提供商NMS通信与马来西亚移动服务提供商NGC Svstem公司(NGC Systems)合作,现为马来西亚的手机用户提供一种极为时尚的通信新方式.马来西亚最大的移动通信提供商Maxis通信公司(Maxis)现推出一种称为"Maxis Video Avatar"的新服务,订购该服务的用户可以向亲朋好友发送视频短信.Maxis Video Avatar服务是NMS与NG基于视频短信解决方案开发的,可以适用于所有的2G或3G手机.

  5. Discussion on the New Functions of the Cartoon Software Autodesk Maya2008%动画软件Autodesk Maya2008新增功能探索

    Institute of Scientific and Technical Information of China (English)

    王晔; 季勇; 高飞; 李小丹

    2008-01-01

    Maya是Alise/Wavefront公司在1998年推出的三维制作软件,是目前世界上最优秀的三维动画制作软件之一.短短的几年时间,Maya由最初的1.0版本发展到现在的Maya2008版.本文从Maya2008的突出特点入手,通过Maya的角色动画、粒子和动力学、高级模块、开创性制作工具以及Maya2008的工作流程和个性化操作等方面详细阐述了Maya2008的新增强大功能.

  6. 用Authorware制作日食、月食的动画%Make Cartoon of Solar and Lunar Eclipse with Authorware

    Institute of Scientific and Technical Information of China (English)

    徐为

    2001-01-01

    @@ 物理教学中常用三球仪演示地球、月球绕太阳运行的情况,由于三球仪水平放置,教室里坐在后排的学生不易看清,演示效果不理想.笔者试用Authorware制作日食、月食的动画,演示效果很好.下面介绍该动面的制作及演示方法.

  7. Precursores do discurso visual na imprensa caricata Rio-Grandina = Precursors of visual discourse in the press of satirical cartoons of Rio Grande-RS

    Directory of Open Access Journals (Sweden)

    Sandri, Tammie Caruse Faria

    2014-01-01

    Full Text Available Este estudo discute o papel dos autores na introdução de desenhos em jornais, no final do século XIX, quando as publicações impressas se proliferaram no Rio Grande do Sul. Destaco os pioneiros do traço nas manifestações caricaturais publicadas em Rio Grande – RS, tomando como objeto os jornais caricatos O Amolador, O Diabrete, Marui e Bisturi. O intuito é contribuir para a história da mídia visual, dando visibilidade aos precursores das charges, cartuns, caricaturas pessoais, desenhos de humor e histórias em quadrinhos na imprensa rio-grandina. São analisados os nomes dos integrantes das equipes e as assinaturas encontradas nas edições, estabelecendo relações pertinentes

  8. Evolution and Development of Modeling Design of Robots in Japanese Cartoon%日本动画中机器人造型设计的演变发展

    Institute of Scientific and Technical Information of China (English)

    吕江

    2010-01-01

    科幻动画是日本动画重要的类型化产品,机器人是这类动画中最主要的形象符号.日本历次动画热潮的爆发都由一部以机器人为主干的科幻动画引发.日本动画机器人造型特点非常突出,其设计风格经历了五个重要的时期,深受产业、文化等多方面因素的影响.研究日本动画机器人造型特点,对了解日本动画设计审美趣味和科幻动画源流具有深刻的意义,是我国卡通从业人员绝佳的造型设计范本.

  9. 中国动漫衍生产品的发展现状%On the Status Quo of the Chinese Cartoon Derivative Product Development

    Institute of Scientific and Technical Information of China (English)

    王崇东

    2012-01-01

    在动漫行业有句名言:“烧钱的动漫,赚钱的衍生品。”中国的动漫衍生品市场开发潜力巨大,世界先进动漫国家的发展证明:动漫衍生品的开发是实现动漫产业的自我造血功能的重要环节,只有建立动漫产业自我造血功能的产业链,才能真正实现我国动漫产品的市场产业化,带动我国动漫产业的腾飞%There is a famous saying "the money -spending animation but its money -making derivatives" in the animation industry, and there is also great potential in development of the animation derivatives market in China. The development of the world's advanced animation creation countries has shown that the development of animation derivatives is an important part in which the animation industry itself constructs self - hematopoietic function, and only through the establishment of the industrial chain with its own hematopoietic function, can the market industrialization of China' s animation products be truly realized so as to promote a rapid development of China's animation industry.

  10. 30 September 2015

    DEFF Research Database (Denmark)

    Vinding, Niels Valdemar

    2016-01-01

    Today, 30 September 2015, we observe the 10 year anniversary of the publications of 12 editorial cartoons in Jyllands-Posten. The cartoons were originally commissioned as an attempt to contribute to the debate about legitimate criticism of Islam, freedom of speech and self-censorship. Today...... in primary and secondary schools show and teach the cartoons as part of recent Danish history?...

  11. Ecology from the Perspective of Analysis on the Factors Restricting Development of China′s Cartoon Periodicals%生态学视角下我国动漫类期刊发展制约因素探析

    Institute of Scientific and Technical Information of China (English)

    张志钊

    2014-01-01

    Anime journals as the front end of the animation industry chain,is the pioneer of the animation indus-try development.In recent years,the journal of the Chinese animation market presents the explosive growth of the deteriorating ecological environment at the same time.Elements in the system main body and anime have open,dynamic and network system,supporting policies lack of pertinence and operability,and publication man-agement system reform lags behind the policy environment;Animation industry chain of each node lack of con-tact,communication and cooperation,market orientation and layout is messy,homogeneity and low level compe-tition,the industry environment;Original animation works and journal editors and lack of business resources and environment is a major factor which restricts the healthy development of anime journals.%动漫期刊作为动漫产业链的前端,是动漫产业发展的先行者。近年来,中国动漫期刊市场呈现井喷式发展的同时其生态环境逐渐恶化。在动漫期刊这个系统主体和要素都具有开放性、动态性和网络化的系统中,扶持政策缺少针对性和可操作性以及出版市场秩序管理制度改革滞后的政策环境;动漫产业链各节点缺乏联系、沟通、合作,市场定位和布局凌乱,同质化低水平竞争的产业环境;动漫作品原创和期刊编辑、经营人才匮乏的资源环境是制约动漫期刊健康发展的主要因素。

  12. Introduction to Performance Function of Hand-painted Pastel in Animated Cartoon%浅谈动画片中手绘淡彩艺术的表现功能

    Institute of Scientific and Technical Information of China (English)

    李叶

    2014-01-01

    手绘淡彩艺术应顺应时代的发展,不断创新,创造出新的形式符合现代艺术的审美需求,充分体现出手绘淡彩艺术浓厚的审美趣味和个性特征,体现着新的审美意蕴和新的艺术理念.通过研究动画片中手绘淡彩艺术的表现功能和艺术使命,正确把握动画片中手绘淡彩艺术的精神内涵,让手绘动画作品始终保持旺盛艺术生命力,具有一定的现实意义.

  13. Creation paradise of cartoon masters%动画大师们的创作乐土——浅析加拿大国家电影局的自由理念与创新发展

    Institute of Scientific and Technical Information of China (English)

    王甜甜

    2010-01-01

    加拿大国家电影局一直倡导"自由探索,大胆创作",是动画创新方面的典范,丰富的作品证明了他们追求卓越的精神.如今,数字变革的时代已经到来,他们继续着引领作用,继续着动面人心中的梦想.

  14. 射线扫描式烟箱缺条在线检测系统的开发及应用%Exploitation and application of radio-scanning cigarette cartoon lacking pieces online detection system

    Institute of Scientific and Technical Information of China (English)

    杨启成; 马云参; 陈永福; 罗兵; 陈勇

    2008-01-01

    本文以红塔集团成品烟自动分拣发货过程中,对成品烟箱是否缺条进行在线检测并剔除缺条烟箱这一实际问题的解决过程为例,从方案设计、检测原理、硬件配置、应用技术、运行效果验证等方面,详细介绍了一种原理新颖、检测准确、运行可靠的烟箱缺条在线高速检测系统.为卷烟企业有效检测和控制缺条成品烟提供了一种方法.

  15. 论迪士尼动画对民间文学的继承与创新%On the Inheritance and Innovation of the Disney Cartoon from Folklore Literature

    Institute of Scientific and Technical Information of China (English)

    李慧军; 相龙烽; 耿春明

    2012-01-01

    Disney' s animated films have many audiences around the world, one of the principal reasons is that Disney has learned a lot in the film themes from folk cultural elements of nations in the world. In Disney' s adaptation film from folklore literature, they have shaped characters with a passion and spirituality as the primary means, so there has been a highly influential figure in every high reputation and high grossing animated film. At the same time, complicated and full plot is the main focus on folk tales adapted from folklore literature. Expression of the cultural connotations of the United States is also an important basis for adaptation of the folklore literature.%迪士尼的动画电影在全世界拥有众多的观众,其中一个重要的原因是迪士尼在影片题材上大量借鉴了世界各民族的民间文学元素。迪士尼电影作品在对民间文学的改编中,主要以塑造具有激情与灵性的人物为核心手段,所以在每一部高口碑、高票房的动画电影中都会有一个极富影响力的人物形象。复杂与丰满的情节也是其对民间故事改编的主要着力点;当然,对美国的文化内涵表达也是其改编民间文学的重要依据之一。

  16. 一种语音和文本联合驱动的卡通人脸动画方法%Speech and Text United Approach to Drive Cartoon Animation

    Institute of Scientific and Technical Information of China (English)

    涂欢; 周经野; 刘军发; 崔国勤; 谢晨

    2007-01-01

    提出了一种由语音和文本共同驱动的卡通人脸动画方法.建立了卡通人脸音节-视位参数库,并对音节-视位参数进行非监督聚类分析,获得32个人脸视位基本类型,基于文本信息进行音节切分,获得准确的时长参数.结合视位的基本类型和语音时长参数,可以对输入的语音/文本进行连续动画拼接.对从影视作品中收集的100条具有娱乐效果的语音/文本进行的实验表明,本文提出的方法可以克服单独的语音驱动或文本驱动的不足,取得较好的卡通人脸动画效果.

  17. 谈医学科普动画片《我从哪里来》的制作%Production of medical popular science cartoon Where I come from

    Institute of Scientific and Technical Information of China (English)

    徐越华

    2012-01-01

    This article describes the creation process of popular science animated short film Where I Come From, analyzing in detail the work content that has to be accomplished in each segment. By relating to our own experience, it emphasizes the importance of teamwork spirit during animation production.%结合实践介绍了科普动画短片《我从哪里来》的创作过程,分析了各环节所要完成的工作内容,并结合自己的创作体会,强调了动画制作中团队精神的重要性.

  18. The Presentation of Nature Education in Japanese Cartoons%自然教育在日本动画中的体现——以《生日快乐》和《琴之森》为例

    Institute of Scientific and Technical Information of China (English)

    张玲玲

    2011-01-01

    自然教育理念在东西方教育发展史上,都曾是重要的教育思想,对教育理论和实践的发展产生了深远的影响。但进入现代社会后,教育逐渐趋向功利,背离了崇尚自然的初衷。日本动画影片《生日快乐》和《琴之森》等反映了儿童在现代社会和教育中的困惑和迷茫,强调了理想化的自然成长和人格的养成,体现出了对于自然教育理念的回归以及对当今社会教育的反思。

  19. Visiones Párodicas: Risas, demonios, jocosidades y caricaturas.

    Directory of Open Access Journals (Sweden)

    Beatriz González.

    2008-08-01

    Full Text Available This article attempts to characterize cartoons by examining topics related to them and parody in four different moments. The frst section addresses the arrival of laughter in the Americas and the present-day territory of Colombia. The relationship between laughter and innocence and maliciousness is noted. In the second section, the demon is presented as a source of evil and as an evangelical teaching tool in the same way that the cartoon is used as a method of teaching. The third section addressses the concepts of Charge and the cartoon in the universal language. It identifes Charge as the literature of manners in New Granada during the nineteenth century The parody of customs and its relationship to Realism in European art and to cartoons is noted. The last section discusses the relationship between cartoon and power: how the myth that cartoons can topple governments becomes, during periods of fun-damentalism, a double-edged weapon for the cartoonist.

  20. DIBUJOS ANIMADOS EN LA ENSEÑANZA

    Directory of Open Access Journals (Sweden)

    MARTIN BARRERA PATIÑO

    2010-08-01

    Full Text Available We present some reflections about using cartoons as an innovative tool for teaching science, as well as for contribute in the practice by teacher researchers. This ideas were part of the results obtained in the seminar "Cartoons", offered by the research group “Physics Education”, into the "First Festival, Art and Science for convivence" by Maloka in May, 2009. We analyzed the particular case for physics teaching based on cartoons, thinking about what that's means in physics didactic.

  1. TV And Your Child; In Search of an Answer.

    Science.gov (United States)

    Pannitt, Merrill, Ed.

    Like all television programing, programs for children are aimed to produce profit. Since cartoon shows are inexpensive, they are staples of children's television. These programs can offer sponsors a pure, undifferentiated audience at which to aim commercials for toys and breakfast cereals. In addition to cartoon shows, children watch "Sesame…

  2. Cartoonbombing, ilustraciones que interactúan con espacios reales

    OpenAIRE

    Aularia. Redacción

    2016-01-01

    David Troquier es un director de arte francés, conocido como 'Troqman', que ha hecho famosas sus ilustraciones en Instagram al aplicarles lo que él ha denominado el 'Cartoon Bombing'. El cartoon bombing es una tendencia artística que consiste en hacer que ilustraciones interactúen con espacios reales.

  3. Teaching with Documents: A Cartoonist's View of the Eisenhower Years.

    Science.gov (United States)

    Mueller, Jean West; Schamel, Wynell Burroughs

    1990-01-01

    Illustrates how to teach U.S. history through the use of original documents such as Charles Nickerson's cartoon, "Images of the Fifties from Disneyland to Suez." States that the original artwork for this cartoon, which portrays the Eisenhower years, is in the Dwight D. Eisenhower Library in Abilene, Kansas. Provides a pretest, teaching activities,…

  4. A Pleasant Goat Surprise

    Institute of Scientific and Technical Information of China (English)

    JING XIAOLEI

    2010-01-01

    @@ For decades,Chinese children have sat in front of television sets mesmerized as American cartoon cat Tom chased mouse rival Jerry,or as the Japanese manga robot feline Doraemon helped his schoolboy companion Nobita Nobi.Now,the animated tables are turning and foreign kids are able to enjoy Chinese cartoons from the comfort of their couches.

  5. Teaching with Documents: A Cartoonist's View of the Eisenhower Years.

    Science.gov (United States)

    Mueller, Jean West; Schamel, Wynell Burroughs

    1990-01-01

    Illustrates how to teach U.S. history through the use of original documents such as Charles Nickerson's cartoon, "Images of the Fifties from Disneyland to Suez." States that the original artwork for this cartoon, which portrays the Eisenhower years, is in the Dwight D. Eisenhower Library in Abilene, Kansas. Provides a pretest, teaching…

  6. Cel vinyls: materials and methods.

    Science.gov (United States)

    Harrison, S J

    1983-12-01

    Many commercial uses of media are applicable to medical/scientific media production and illustration, not the least of which are techniques pioneered in the commercial cartooning field. Whether or not the illustrative effort culminates in a "cartoon," the production techniques of the cartooning industry cannot be overlooked by the illustrator faced with providing projection graphics, whether animated or still, for slides, motion pictures, television or even print media. When Walt Disney introduced Mickey Mouse as "Steamboat Willie" in 1928, his technology opened the door for exploration of cartooning media by all artists. Only in comparatively recent years have these tools been used by the scientific illustrator. In this article cel vinyl acrylics or cartoon colors will be discussed: the rationale for the use of this medium, materials and methods, and considerations related to the photography of this art form.

  7. The effectiveness of humor in persuasion: the case of business ethics training.

    Science.gov (United States)

    Lyttle, J

    2001-04-01

    In this study, persuasion theory was used to develop the following predictions about use of humor in persuasive messages for business ethics training: (a) cartoon drawings will enhance persuasion by creating liking for the source, (b) ironic wisecracks will enhance persuasion by serving as a distraction from counterarguments, and (c) self-effacing humor will enhance persuasion by improving source credibility. Canadian business students (N = 148) participated in 1 of 4 versions of "The Ethics Challenge," a training exercise used by the Lockheed Martin Corporation. Three versions were modified by adding or removing cartoon drawings (of cartoon characters Dilbert and Dogbert) and humorous responses (Dogbert's wisecracks). Removing the cartoon drawings had little effect on persuasiveness. Removing ironic wisecracks had more effect, and interfering with the self-effacing combination of cartoons and wisecracks had the strongest effect. The results suggest that researchers should ground their predictions in existing theory and that practitioners should differentiate among humor types.

  8. Infancia, dibujos animados y televisión pública. La difusión de valores y contravalores en la producción española y argentina Childhood, cartoons and public television. The diffusion of the values and disvalues in the Spanish and Argentinian production

    Directory of Open Access Journals (Sweden)

    Gabriela Fabbro

    2016-01-01

    Full Text Available La exposición a los medios 'cultiva' la forma de comprender el mundo asentando creencias, representaciones mentales y actitudes que llegan a modificar la concepción de la realidad. Ante esta situación, la audiencia infantil es la que más interesa ya que consume productos audiovisuales en un momento de formación en la que preocupa qué ven en televisión y cómo lo interpretan. Por ello, y por ser un público vulnerable que aprende y aprehende lo que les viene impuesto, el objetivo de este trabajo es comprobar el compromiso de la televisión pública en España y Argentina por producir contenidos adecuados para los niños y niñas. Mediante una metodología cualitativa, y usando como herramienta de abordaje el análisis de contenido, se ha podido demostrar que ambos países difunden programas infantiles basados en valores. Aunque este trabajo tiene las limitaciones propias de un diseño experimental basado en un número de observaciones limitadas, los resultados son relevantes para demostrar que desde la perspectiva del discurso televisivo como informador y formador, la televisión pública de ambos países contribuye al enriquecimiento cognitivo de los niños y niñas que los consume, potenciando así la educación en valores. The media exposure ‘cultivate’ the way to understand the world by setting beliefs, mental representations and attitudes that change the conception of reality. In this situation, childish audience is the most interesting one because it consumes audiovisual products in a formative stage in which it worries what they watch on TV and how they interpret it. By then, being a vulnerable audience that learn and apprehend what is imposed to them, the aim of this study is to confirm the agreement of the public television in Spain and Argentina to produce suited contents for children. By a qualitative methodology, and by using the analysis of content as a tool, it has been shown that both countries broadcast children programmes based on values. Although this study has its own limitations of experimental design based on a limited number of observations, the results are important for demonstrating that from the perspective of the television speech as reporter and former, public television of both countries contribute to children’s cognitive knowledge that consume it, strengthening to education on values.

  9. An Analysis on the Colour Dessign in Nausicaa of "the Valley of the Wind"(the Animated Cartoon) by Means of V. Kandinsky's Painting Theories About Colour Effect%以康定斯基的色彩效果论分析《风之谷》中的色彩设置

    Institute of Scientific and Technical Information of China (English)

    苏薇

    2008-01-01

    以康定斯基的色彩理论,即色彩的感观效果和心理效果,分析宫崎骏的作品《风之谷》色彩的设置.可以看出宫崎骏的作品《风之谷》的色彩设置较好地运用了康定斯基的色彩论.

  10. 武术的跨文化传播困境与动漫传播的突破--基于文化软实力的视角%Difficulties of Martial Arts Cross-cultural Communication and Breakthrough of Cartoon Communication---Based on the Perspective of Cultural Soft Power

    Institute of Scientific and Technical Information of China (English)

    靳守国

    2014-01-01

    Wushu,as a master of Chinese traditional sports and outstanding representatives of national culture,has important value to strengthen national confidence and national cohesion of internal value,and it becomes the window of the world known Chinese foreign spread value,and it is full of the harmonious implication of universal values.But in today’s large-scale cultural prosperity and development,martial arts of the cross-cultural communication exists the lack of common context,wushu’over-confidence and inferiority,thin China media strength and other barriers.Based on the analysis on many characteristics of anime and manga,as a kind of emerging cultural industry shape,this paper thinks that anime and manga helps to remove the obstacle of martial arts foreign communication,and this paper puts forward that anime and manga spread of wushu should emphasize con-tent of symbolization,unfamiliar design,and meaningful anime and manga.%武术作为中国传统体育的集大成者和民族文化的优秀代表,具有重要的文化价值,具体包括提振民族自信、增强民族凝聚力的对内价值;作为世界认知中国的窗口的对外传播价值;充满和谐意蕴的普世价值等。但是在文化大繁荣、大发展的今天,武术的跨文化传播存在着共通语境欠缺、武术的过度自信与自卑、中国传媒力量单薄等障碍。在分析动漫诸多特点的基础上,认为动漫作为一种新兴的文化产业样态有助于武术对外传播障碍的消解,提出了武术动漫传播应该关注武术内容的符号化、动漫设计的陌生化和动漫的意义化等问题。

  11. The Anglo-French Relationship as seen through British Political Cartoons, from the Third to the Fifth Republic Les relations franco-britanniques vues à travers les dessins de presse, de la Troisième à la Cinquième République

    Directory of Open Access Journals (Sweden)

    Richard Davis

    2009-11-01

    Full Text Available À travers les dessins de presse, on peut constater les changements dans la politique étrangère de la Grande-Bretagne et dans ses relations avec ses principaux partenaires. Pour les dessinateurs de presse britanniques, la France et les Français ont toujours été une source d’inspiration et leurs dessins constituent une sorte de baromètre de l’état des relations trans-Manche, des relations souvent présentées comme celles d’un couple, avec des hauts et des bas : parfois proche, parfois éloigné ou tendu, mais un couple qui ne peut pas se séparer définitivement malgré les tentations d’autres partenaires (l’Allemagne pour la France, les États-Unis pour la Grande-Bretagne. Bien que les dessins de presse existent dans un domaine tout autre, il existe des parallèles remarquables entre eux et les opinions du Foreign Office et du gouvernement à Whitehall.Les dessins de presse, comme les archives diplomatiques et gouvernementales, montrent les changements dans les attitudes à Londres et dans les opinions à l’égard des Français. À la fin du XIXe siècle jusqu’au milieu du siècle suivant, la France était dénigrée, l’image de la France était celle d’un pays divisé et faible, ses dirigeants incapables ou simplement malhonnêtes. À côté de cette France passéiste et incertaine, la Grande-Bretagne semblait être plus forte. Dans les relations franco-britanniques, c’était la Grande-Bretagne qui avait le dessus et les dessins de presse ont souvent présenté John Bull comme une figure imposante à côté d’une Marianne coquette mais pas toujours très rassurante. Ses images ont changé considérablement dans la deuxième moitié du XXe siècle. Les critiques, parfois très virulentes, n’ont pas cessé mais on a pu identifier un plus grand respect et même une certaine admiration pour la France et ses dirigeants, surtout le général de Gaulle, dans les années soixante. Les relations franco-britanniques sont devenues plus équilibrées et la Grande-Bretagne ne pouvait plus dominer sa voisine de la même façon que dans les années trente. Les sentiments exprimés dans les dessins de presse sont le reflet de ce revirement de situation : la France n’était plus la victime mais un obstacle incontournable. Elle restait la cible des piques des dessinateurs de presse à Londres mais elle était devenue une figure imposante et c’était elle qui désormais dominait un John Bull sur le déclin. Un sentiment de frustration, de n’avoir plus la possibilité de dominer son alliée comme auparavant, était désormais le leitmotiv des dessins de presse quand ils représentaient la France.

  12. Medida de la calidad de vida mediante las láminas Coop-Wonca en una muestra de pacientes con fibromialgia tratadas con pregabalina Diferences in the measurements of quality of lire trough Coop-Wonca cartoons in fibromyalgia patients in treatment with or without pregabaline

    Directory of Open Access Journals (Sweden)

    A. Alonso

    2006-01-01

    Full Text Available Objetivo: En el seguimiento de los enfermos de Fibromialgia interesa conocer los resultados obtenidos en medidas que reflejen la repercusión sobre la Calidad de Vida Relacionada con la Salud (CVRS de los pacientes. Este interés aumenta cuando se utiliza un fármaco novedoso como es pregabalina, un anticonvulsivante de última generación, que se une a la subunidad a2-d de los canales del calcio. Utilizando como instrumento las láminas COOP-WONCA ( versión validada española de Nottingham Health Profile nos planteamos estudiar si pregabalina mejora la percepción de calidad de vida de un grupo de pacientes con Fibromialgia. Métodos: Este estudio comparó los resultados de las láminas Coop-Wonca sin pregabalina, con pregabalina a dosis de 300 y de 600 mg/día en un grupo de 16 pacientes con Fibromialgia. En todos los casos se mantuvieron sus tratamientos habituales. Resultados: No hubo diferencias estadísticamente significativas en los resultados de las láminas Coop-Wonca al añadir pregabalina a dosis de 300 mg/día y 600 mg/día ( p ‹ 0.05 . Los efectos secundarios más frecuentes fueron mareo y aumento de peso. Conclusión: Las viñetas Coop-Wonca como instrumento de medida la calidad de vida relacionada con la salud no mostraron mejoría en nuestra muestra de 16 pacientes con FM cuando se añadió pregabalina al tratamiento. Creemos que se precisa un estudio más amplio con un número mayor de pacientes para extraer más conclusiones al respecto.Objective: About the evolution of patients with Fibromyalgia it is interesting to know the results of measures assesing of the health-related quality of life.The interest annhace with the use of a new drug, pregabalin, the lastest generation anti-convulsivant, a ligand of a2-d subunit of calcium chanels. Helped by the COOP-WONCA charts ( reliable Spanish version of Nottingham Health Profile our aim is determine if pregabalin improve the health-related quality of life in a group of Fibromyalgia affected patients. Methods: This trial compared the results of Coop-Wonca charts without pregabalin, with dosis of 300 and 600 mg/day pregabalin in a group of 16 patients with Fibromyalgia. All patients were continuated with their medications. Results: Pregabalin at 300 and 600 mg/day did not significantly improvement in the results of Coop/Wonca charts (p ‹ 0.05. Dizziness and weight gain were the most frequent adverse events. Conclusion: The scale of health-related quality of life Coop/Wonca did not result in improvement in our group of 16 patientes with Fibromyalgia when pregabalin was add to the treatment. Further study with a large group of patients is necessary to draw more conclusions on this point.

  13. Adventure Time and the case Natasha Allegri: appropriation of cultural goods, fan art and new productive cycle television/ internet

    Directory of Open Access Journals (Sweden)

    Pedro Henrique Baptista Reis

    2012-12-01

    Full Text Available This article endeavours in identifying the narrative and artistic relationships contained in the Natasha Allegri’s case and her gender swapped fan art version of the characters of the animated cartoon, of the north american cable network Cartoon Network, Adventure Time. The work focuses on the production circuit of fan art and appropriation of the narrative and characters of the animated cartoon by blogs and virtual communities through the influence of Allegri’s creation and the official appropriation by the producers and broadcasters of Adventure Time.

  14. Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation

    Science.gov (United States)

    Garcia Trigo, Pablo; Johan, Henry; Imagire, Takashi; Nishita, Tomoyuki

    We propose an interactive method for assisting the coloring process of 2D hand-drawn animated cartoons. It segments input frames (each hand-drawn drawing of the cartoon) into regions (areas surrounded by closed lines. E.g. the head, the hands) extracts their features, and then matches the regions between frames, allowing the user to fix coloring mistakes interactively. Its main contribution consists in storing matched regions in lists called “chains” for tracking how the region features vary along the animation. Consequently, the matching rate is improved and the matching mistakes are reduced, thus reducing the total effort needed until having a correctly colored cartoon.

  15. Televisão e desenvolvimento moral: análise de conteúdos sociomorais presentes nos desenhos animados

    OpenAIRE

    2012-01-01

    Based on Jean Piaget’s theory, this research investigates the most watched cartoons by children and analyses the social-moral contents in those cartoons. The field research consisted of a survey among 162 students attending elementary school, in a public school of a city in São Paulo state. Among the most watched cartoons were Woody Woodpecker and SpongeBob SquarePants. Forty minutes of episodes were recorded, by making use of observation, register and analysis of social-moral behavior shown ...

  16. Mickey’s Trailer and Environmental Thought

    DEFF Research Database (Denmark)

    Goddard, Joseph

    2016-01-01

    Abstract: The influence of popular cartoons on environmental cognition is explored in this essay through readings of Mickey’s Trailer, a 1938 cartoon directed by Ben Sharpsteen for Walt Disney. Other materials considered include Ford Motor Company’s 1937-38 film coproduced by Wilder Pictures......, Glacier International Park, which promotes motor-tourism and automobile ownership, and Ben Sharpsteen’s other work for Walt Disney. Mickey’s Trailer and Environmental Thought: Disney Cartoons and Countryside questions ideas of physical and “illusional” zoning in the city, especially the way that they were...... of nature and the environment are influenced by popular culture. Keywords: Walt Disney, Mickey's Trailer, Cartoons, Popular Culture, Environmental Ideas...

  17. Learning Biochemistry through Manga--Helping Students Learn and Remember, and Making Lectures More Exciting.

    Science.gov (United States)

    Nagata, Ryoichi

    1999-01-01

    Uses panels taken from manga, Japanese comics and cartoons, to supplement explanations of biochemical terms and topics in biochemistry classes. Results indicate that the use of manga helped students remember what they had learned. (Author/CCM)

  18. "Lepatriinude jõulud" võistleb Itaalias

    Index Scriptorium Estoniae

    2002-01-01

    Janno Põldma ja Heiki Ernitsa täispikk joonisfilm "Lepatriinude jõulud" on kutsutud osalema 18.-22. aprillini toimuvale telekanalitele orienteeritud animafilmide festivalile Cartoons on the Bay, mis toimub

  19. One or the Other

    DEFF Research Database (Denmark)

    Sejrup, Jens

    2016-01-01

    This paper investigates the rhetorical interconnections between synecdoche and representation in debates, controversies and political protest initiatives following the introduction into Taiwan of two Taiwan-related Japanese publications, one historical revisionist manga cartoon and one Japanese...

  20. 如何创造语境进行中学英语教学(英文)

    Institute of Scientific and Technical Information of China (English)

    黄丽云

    2011-01-01

    English is becoming a global interlanguage,widely used all over the world.In the global English environment,there are many films,cartoons,popular songs loved by teenagers.Internet is becoming part of our life.

  1. Validation and patient acceptance of a computer touch screen version of the WOMAC 3.1 osteoarthritis index

    OpenAIRE

    Bischoff-Ferrari, H; Vondechend, M; Bellamy, N.; Theiler, R

    2004-01-01

    Objectives: To validate the WOMAC 3.1 in a touch screen computer format, which applies each question as a cartoon in writing and in speech (QUALITOUCH method), and to assess patient acceptance of the computer touch screen version.

  2. Feelin' Frazzled...?

    Science.gov (United States)

    ... hectic situation, whether it's forgetting your homework or missing your ride home, can really stress you out. ... a funny movie or cartoons, reading a joke book (you may even learn some new jokes), or ...

  3. The United States Army Functional Concept for Intelligence, 2016-2028

    Science.gov (United States)

    2010-10-13

    cycle. The unprecedented increase in certification, licensing, and new equipment training generated by the expansion of biometrics, forensics...Cultural insight is found in humor, cartoons, literature, poetry , and children’s stories. Incorporate these sources into analytical training. These

  4. Kuula. Pariisist Tokiosse, diivanilt tõusmata / Mart Juur

    Index Scriptorium Estoniae

    Juur, Mart, 1964-

    2007-01-01

    Heliplaatidest: Ozzy Osbourne "The Essential", Art Garfunkel "Some Enchanted Evening", Richard Galliano "Luz Negra", Music From Motion Picture "Dreamgirls", "Blue Note Trip Jazzanova", Mika "Life in Cartoon Motion". Prantsuse elektroonilise muusika ansamblist Air, heliplaadist "Pocket Symphony"

  5. Rodents And Other Gnawers.

    Science.gov (United States)

    Naturescope, 1986

    1986-01-01

    Presents information about rodents and lagomorphs, including definitions and the characteristics of these animals. Contains teaching activities such as "Habitats for Hoppers,""Cartoon Gnawers," and "The Great Rodent Expedition." Reproducible handouts for two of the activities are provided. (TW)

  6. An Analysis of American Animated Movies Marketing Strategies on the Angle of Globalization

    Institute of Scientific and Technical Information of China (English)

    康静丹

    2016-01-01

    In a global age, the American animated film in⁃dustry that features a solid industrial foundation with the mature operational mechanism and takes a large share of global market. The thesis is going to illustrate the operational system and pat⁃terns of American animated film industry on the basis of the sta⁃tus quo of American cartoon movie market, to be a reference to the further development of Chinese cartoon movie industry.

  7. Held to a Higher Standard: The Downfall of Admiral Kimmel

    Science.gov (United States)

    2003-06-06

    cartoons by Theodor Seuss Geisel (Dr. Seuss) can be seen at “Dr. Seuss Went to War: A Catalog of Political Cartoons by Dr. Seuss” at http...DISTRIBUTION LIST 1. Combined Arms Research Library U.S. Army Command and General Staff College 250 Gibbon Ave. Fort Leavenworth, KS 66027-2314...2. Defense Technical information Center/OCA 8725 John J. Kingman Rd., Suite 944 Fort Belvoir, VA 22060-6218 3. Naval War College Library

  8. Computer-assisted coloring and illuminating based on a region-tree structure

    OpenAIRE

    Nascimento, Renata; Queiroz, Fabiane; Rocha, Allan; Ren, Tsang Ing; Mello, Vinicius; Peixoto, Adelailson

    2012-01-01

    Colorization and illumination are key processes for creating animated cartoons. Computer assisted methods have been incorporated in animation/illustration systems to reduce the artists' workload. This paper presents a new method for illumination and colorization of 2D drawings based on a region- tree representation. Starting from a hand-drawn cartoon, the proposed method extracts geometric and topological information and builds a tree structure, ensuring independence among parts of the drawin...

  9. Çizgi Filmler ile İlkokul Öğrencilerinin Söz Varlığı Üzerine Bir Araştırma

    Directory of Open Access Journals (Sweden)

    Selin AYAN

    2015-10-01

    Full Text Available One of the students' vocabulary acquisition that directly affect the media broadcasts are also cartoons. In this study, the cartoons that follow the primary school students to do determine their contribution to the development of students vocabulary and aim to compare these vocabulary elements with the thesaurus of primary school students. In this study, document analysis and categorical content analysis methods were used. Watched by most of the students total of 30,000 words data has been compiled from 10 cartoons. The elements of vocabulary; words, idioms, proverbs, repetitions, special names, molds words and including slang words was studied in a total of seven categories. Total 27.946 and 3.839 different vocabulary items were found from the cartoons. This vocabulary elements except words is including 424 idiom, 4 proverb, 72 repetitions, 205 mold word, 4 slang words and 1.592 special name. 3,839 different words in cartoons and uses of primary school students 6322 different words in Karadağ (2005 's research were compared and 1.916 word has been shown to be a common. 49.90 % of different words in the cartoons, have been found to be used by primary school pupils of 80.70 % of the total words

  10. “灰姑娘”动画故事与文本童话的不同艺术追求——以迪士尼版的《仙履奇缘》与格林兄弟的《灰姑娘》为例%The Different Artistic Pursuits of “Cinderella” Stories in the Forms of Text and Animated Cartoon:A Case Study of Disney's Cinderella and Green's Cinderella

    Institute of Scientific and Technical Information of China (English)

    李韶丽

    2013-01-01

    各种版本的“灰姑娘”故事在世界上的存在形式不下1 500种,在所有的文本中流传最广的非《格林童话》里的《灰姑娘》莫属.20世纪中期,美国迪士尼公司又推出了家喻户晓的灰姑娘故事《仙履奇缘》.《格林童话》里的《灰姑娘》是纯 本童话,《仙履奇缘》则是以动画为主要表现手法的童话.二者作为具有不同艺术追求的童话,以各自独特的艺术形式带给不同国家、不同时代的人们经久的艺术享受.

  11. Task Irrelevant External Cues Can Influence Language Selection in Voluntary Object Naming: Evidence from Hindi-English Bilinguals.

    Science.gov (United States)

    Bhatia, Divya; Prasad, Seema Gorur; Sake, Kaushik; Mishra, Ramesh Kumar

    2017-01-01

    We examined if external cues such as other agents' actions can influence the choice of language during voluntary and cued object naming in bilinguals in three experiments. Hindi-English bilinguals first saw a cartoon waving at a color patch. They were then asked to either name a picture in the language of their choice (voluntary block) or to name in the instructed language (cued block). The colors waved at by the cartoon were also the colors used as language cues (Hindi or English). We compared the influence of the cartoon's choice of color on naming when speakers had to indicate their choice explicitly before naming (Experiment 1) as opposed to when they named directly on seeing the pictures (Experiment 2 and 3). Results showed that participants chose the language indicated by the cartoon greater number of times (Experiment 1 and 3). Speakers also switched significantly to the language primed by the cartoon greater number of times (Experiment 1 and 2). These results suggest that choices leading to voluntary action, as in the case of object naming can be influenced significantly by external non-linguistic cues. Importantly, these symbolic influences can work even when other agents are merely indicating their choices and are not interlocutors in bilingual communication.

  12. Science Letters: Efficient page layout analysis on small devices

    Institute of Scientific and Technical Information of China (English)

    Eun-jung HAN; Chee-onn WONG; Kee-chul JUNG; Kyung-ho LEE; Eun-yi KIM

    2009-01-01

    Previously we have designed and implemented new image browsing facilities to support effective offline image contents on mobile devices with limited capabilities: low bandwidth, small display, and slow processing. In this letter, we fulfill the automatic production of cartoon contents fitting small-screen display, and introduce a clustering method useful for various types of cartoon images as a prerequisite stage for preserving semantic meaning. The usage of neural networks is to properly cut the various forms of pages. Texture information that is useful for grayscale image segmentation gives us a good clue for page layout analysis using the multilayer perceptron (MLP) based x-y recursive algorithm. We also automatically frame the segment MLP using agglomerative segmentation. Our experimental results show that the combined approaches yield good results of segmentation for several cartoons.

  13. Interações temporais na era da convergência: perspectivas das Gerações Y e Z nas redes sociais digitais

    Directory of Open Access Journals (Sweden)

    Álvaro Nunes Larangeira

    2016-07-01

    Full Text Available The advent of digital social networks influenced different aspects of the daily lives of consumers. These platforms can generate a prodigious wealth of temporal interactions by companies and customers. This study aims to analyze the temporal interactions developed by the Y and Z generations from six qualifying categories: Hobby, Promotional Race Cartoon, Online Promotional Games, Content Ownership, Corporate / Promotional Channel, Cape Updates and News Race Cartoon . We used the literature method for performing a theoretical survey of concepts involving the theme and then a descriptive research to analyze the Cartoon Network Brazil channel page on the social network Facebook, from the perspective of how users of generations Y and Z if They behave in the digital environment. The results show that the temporal interactions in the convergence era as a process of evolution of the means of communication, along with the change in the target public's behavior.

  14. Sex-role-taking and aggressive behavior in children.

    Science.gov (United States)

    Sandidge, S; Friedland, S J

    1975-06-01

    Effects of sex-role standards on the expression of aggression were examined in a task requiring 40 boys and girls aged nine to 10 to take the role of boys or girls portrayed in a set of cartoon figures. Subjects were asked to respond to aggressive statements attributed to cartoon figures varying in sex. The expectation that subjects taking the role of male figures would display more antisocial aggression was confirmed. In addition, subjects gave more anti-social aggression responses for boys interacting with boys. Findings are taken as support for a role interpretation of sex differences in expression of agression.

  15. Functional minimization problems in image processing

    Science.gov (United States)

    Kim, Yunho; Vese, Luminita A.

    2008-02-01

    In this work we wish to recover an unknown image from a blurry version. We solve this inverse problem by energy minimization and regularization. We seek a solution of the form u + v, where u is a function of bounded variation (cartoon component), while v is an oscillatory component (texture), modeled by a Sobolev function with negative degree of differentiability. Experimental results show that this cartoon + texture model better recovers textured details in natural images, by comparison with the more standard models where the unknown is restricted only to the space of functions of bounded variation.

  16. Graphical animation for education and public orientation – a necessity in the Nigerian society

    Directory of Open Access Journals (Sweden)

    N. K. Egun

    2013-10-01

    Full Text Available Graphical animation which refers to comics and cartoons has been shown to be a veritable tool for formal and informal education; and an effective medium for communication due to their popularity and easy accessible format. There is the necessity to bring to the fore the need to exploit the human natural attraction to graphical animation, in utilizing comics and cartoons as a medium for formal and informal education of the indigenous cultural, civic and social values in Nigeria for public re-orientation and exposing the economic potentials.

  17. Comparative Analysis and Research on Chinese and Foreign Animation Creation and Communication Strategy

    Institute of Scientific and Technical Information of China (English)

    罗淞译

    2015-01-01

    Animation is a cultural constitute of new cultural media, and it has obtained widely development. For many anime fans, to clearly recognize the diferences between Chinese and foreign animation creation and communication strategy, we can more fuly understand anime art characteristics and enjoy al sorts of fun brought by cartoon. This paper analyzes similarities of Chinese and foreign cartoon art, make comparisons of western and Chinese animation creation from aspects of creation way, communication strategy etc and put forward model of animation industry in accordance with Chinese characteristics.

  18. Learning Anime Studio

    CERN Document Server

    Troftgruben, Chad

    2014-01-01

    Anime Studio is your complete animation program to help you create 2D movies, cartoons, anime, and cut out animations. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, video, or streaming over the Web, which can be enjoyed on YouTube, Vimeo, and other popular sites. Anime Studio is great for hobbyists and professionals alike, combining tools for both illustration and animation. With Anime Studio's easy-to-use interface, you will be creating an animated masterpiece in no time. This practical, step-by-step guide will provide you with a structur

  19. Layered image inpainting based on image decomposition%基于图像分解的分层图像修复

    Institute of Scientific and Technical Information of China (English)

    秦川; 王朔中

    2007-01-01

    We propose a layered image inpainting scheme based on image decomposition. The damaged image is first decomposed into three layers: cartoon, edge, and texture. The cartoon and edge layers are repaired using an adaptive offset operator that can fill-in damaged image blocks while preserving sharpness of edges. The missing information in the texture layer is generated with a texture synthesis method. By using discrete cosine transform (DCT) in image decomposition and trading between resolution and computation complexity in texture synthesis, the processing time is kept at a reasonable level.

  20. 'Beauty adorns virtue'. Dress in portraits of women by Leonardo da Vinci

    NARCIS (Netherlands)

    Dijk, Sara Jacomien van

    2015-01-01

    This thesis deals with dress in Leonardo’s portraits of women: his Ginevra de’ Benci, the Lady with an Ermine, La Belle Ferronnière, the portrait cartoon of Isabella d’Este and Mona Lisa. Leonardo portrayed his sitters in strikingly plain dress, without the sumptuous gold brocaded silk fabrics and l

  1. "Oooh! I Must Be Dreaming!": The Delightfully Strange and Marvelous Worlds of America's Great Fantasist, Winsor McCay

    Science.gov (United States)

    Crawford, Philip Charles

    2007-01-01

    In an era in which cartoon animation has experienced a renaissance of popularity with American audiences ranging from full-length animated motion pictures to successful television series and popular Japanese anime, it is important to remember the genre's origins and preserve those enduring examples of early comics and animation for each new…

  2. Social Life of Values

    NARCIS (Netherlands)

    S.J. Magala (Slawomir)

    2006-01-01

    textabstractThe case of the Danish “cartoon war” was a premonition of things to come: accelerated social construction of inequalities and their accelerated symbolic communication, translation and negotiation. New uses of values in organizing and managing inequalities emerge. Values lead active socia

  3. 我们所不知的动画

    Institute of Scientific and Technical Information of China (English)

    刘中飞

    2005-01-01

    @@ As we all know, Walt Disney is a famous animationcreator. Mickey Mouse, Donald Duck, Goofy,all theseIovelv cartoon roles had aiven at least 3 aeneralshappiness and joy. But do you know when the originalanimation appeared? Let me tell you the story before Disney.

  4. Answering Junior Ant's "Why" for Pythagoras' Theorem

    Science.gov (United States)

    Pask, Colin

    2002-01-01

    A seemingly simple question in a cartoon about Pythagoras' Theorem is shown to lead to questions about the nature of mathematical proof and the profound relationship between mathematics and science. It is suggested that an analysis of the issues involved could provide a good vehicle for classroom discussions or projects for senior students.…

  5. "Early Sprouts" Establishing Healthy Food Choices for Young Children

    Science.gov (United States)

    Kalich, Karrie A.; Bauer, Dottie; McPartlin, Deirdre

    2009-01-01

    The preschool years are a critical period for the development of food preferences and lifelong eating habits. Between the ages of 2 and 5, children become increasingly responsive to external cues, such as television commercials that use popular cartoon characters to advertise foods, candy in supermarket checkout aisles, and fast-food restaurants…

  6. It's Only a Movie.

    Science.gov (United States)

    McKowen, Clark; Sparke, William

    A montage of thought and comment on motion pictures is presented, from short articles to cartoons, quotes, poems, drawings and pictures. Included are descriptions of how movies are possible, techniques of filming and editing, criticisms, history, the effects of films on the people who watch them, and personalities of the people involved in films.…

  7. Aging Education for the High School Student

    Science.gov (United States)

    Croom, Beverly Jo

    1978-01-01

    Students can learn about the elderly by surveying themselves about their knowledge and attitudes; interviewing elderly people; analyzing cartoons depicting the elderly in our society; investigating volunteer opportunities for people over 65; working in nursing homes; and finding out about associations of elderly people. (AV)

  8. China National Peking Opera Company’s Performance Jour of Japan

    Institute of Scientific and Technical Information of China (English)

    2010-01-01

    <正>On November 26, 2009,more than 2,000 theatre-goers filled Sun Plaza Theatre in Nakano,Tokyo to full capacity.They were avidly reading the finely printed program or cartoon strip of the play, waiting with great interest for the curtain to rise on the Peking Opera

  9. Journey to the Reef

    Science.gov (United States)

    Bryson, Linda

    2010-01-01

    Despite their experiences with a cartoon sponge, most elementary students know little about the diverse inhabitants of coral reefs. Therefore, with vivid photography and video, diverse coral reef inhabitants were brought to life for the author's fifth-grade students. Students shared their knowledge in language arts and even explored coral reefs in…

  10. Educating the People as a Digital Photographer and Camera Operator via Open Education System Studies from Turkey: Anadolu University Open Education Faculty Case

    Science.gov (United States)

    Eryilmaz, Huseyin

    2010-01-01

    Today, photography and visual arts are very important in our modern life. Especially for the mass communication, the visual images and visual arts have very big importance. In modern societies, people must have knowledge about the visual things, such as photographs, cartoons, drawings, typography, etc. Briefly, the people need education on visual…

  11. Teacher Attitudes toward Muslim Student Integration into Civil Society: A Report from Six European Countries

    Science.gov (United States)

    Sharpes, Donald K.; Schou, Lotte R.

    2014-01-01

    The convergence of Islam and national and cultural identity in Europe, exacerbated by external events like a murder, assassination, riot, embassy bombing or even a satirical cartoon, has the potential for disrupting civic order and eroding movements towards cultural assimilation and national integration. Clearly, fundamentalism in any religion,…

  12. Eric Garcia: Warrior with a Pen

    Science.gov (United States)

    Briggs, Judith

    2013-01-01

    Eric Garcia's large-scale oil paintings, drawings, installations, prints, and political cartoons examine versions of American history that have been overlooked and whitewashed. Aware that dominant history reflects a strategy of power, Garcia embraces the confluence of history, culture, and politics to challenge historical mythologies and…

  13. Kathy's Baby Is Born and Kathy Starts Breastfeeding. Mother-to-Mother Support = Nace el Bebe de Josefa y Empieza su Lactancia. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and are designed to be used by people with limited literacy in English or Spanish. Reading this book teaches new mothers that having a baby with the mother (in the same room) helps breastfeeding get off to a good start, checking urine output and bowel movements is…

  14. Goodbye, Father of the Mole

    Institute of Scientific and Technical Information of China (English)

    2012-01-01

    Krtek, a snub-nosed, wide-eyed mole, has delighted cartoon lovers around the world for more than 50 years. Gently, cheerfully and almost always wordlessly, Krtek came to the aid of those in need and lamented the destruction of the environment.

  15. Understanding the Manga Hype: Uncovering the Multimodality of Comic-Book Literacies

    Science.gov (United States)

    Schwartz, Adam; Rubinstein-Avila, Eliane

    2006-01-01

    The authors introduce manga to educators, inspired by the comics' explosive entry into U.S. popular culture. The word "manga" refers specifically to printed, Japanese-style comics found in graphic-novel format--not to be confused with "anime" (animated Japanese cartoons, including moving images on television, movies, video…

  16. Pakistan-U.S. Relations

    Science.gov (United States)

    2008-05-30

    political activists marched in Karachi to protest satirical Dutch newspaper cartoons and the release of a Dutch film deemed offensive to Muslims...than one-third of the foreign investment value comes from U.S.-based investors; much of the remainder originates in Saudi Arabia and other Persian Gulf

  17. Exploring the Applied Arts. Publication No. 0041.

    Science.gov (United States)

    Sokolowski, Kathleen

    The program covered in this curriculum guide deals with applied arts, concentrating on the areas of advertising, fashion illustration, graphic design, cartooning, and textile design and decoration. These areas have been developed to give a hands-on experience to the students by simulating the working world and the student's place in it. Each area…

  18. Understanding the Manga Hype: Uncovering the Multimodality of Comic-Book Literacies

    Science.gov (United States)

    Schwartz, Adam; Rubinstein-Avila, Eliane

    2006-01-01

    The authors introduce manga to educators, inspired by the comics' explosive entry into U.S. popular culture. The word "manga" refers specifically to printed, Japanese-style comics found in graphic-novel format--not to be confused with "anime" (animated Japanese cartoons, including moving images on television, movies, video games). There are two…

  19. Effects of Symbolic Modeling on Children's Interpersonal Aggression.

    Science.gov (United States)

    Liebert, Robert M.; Baron, Robert A.

    Does exposure to symbolically modeled aggression (aggression in cartoons, movies, stories and simulated television programs) increase children's willingness to engage in behavior which might actually harm another human being? This paper presents a summary of three recent experiments offering affirmative answers to the question. A fourth experiment…

  20. The “animalized humans” – the reformulated body

    DEFF Research Database (Denmark)

    Buhl, Mie

    2017-01-01

    The paper will discuss the phenomenon of Japanese Catgirls who practice cat behavior as a counterpart to Disney's cartoon in which animals have a human character. Furthermore, the role of this Japanese phenomenon in a Danish pedagogical context is addressed. The discussion's theoretical approache...

  1. Characteristics of Food Industry Web Sites and "Advergames" Targeting Children

    Science.gov (United States)

    Culp, Jennifer; Bell, Robert A.; Cassady, Diana

    2010-01-01

    Objective: To assess the content of food industry Web sites targeting children by describing strategies used to prolong their visits and foster brand loyalty; and to document health-promoting messages on these Web sites. Design: A content analysis was conducted of Web sites advertised on 2 children's networks, Cartoon Network and Nickelodeon. A…

  2. Humor, Aggression, and Aging.

    Science.gov (United States)

    Barrick, Ann Louise; And Others

    Although humor is an important phenomenon in human interactions, it has rarely been studied in the elderly. An understanding of responses to humor in aggressive cartoons as a function of advancing age would provide information regarding both the development of humor and the negative (aggressive) emotional experiences of the elderly. This study was…

  3. En otras palabras: Illustrated Grammatical Concepts and Communicative Activities.

    Science.gov (United States)

    Carfora, Juanita; Carfora, Lolita

    This manual, designed for teachers of Spanish as a second language, contains visual aids to illustrate certain grammatical concepts and related vocabulary. The manual consists of 30 tear-out blackline masters, each containing one to six separate cartoon pictures, to be used for classroom or homework activities in any sequence. Accompanying each…

  4. Teaching French Language and Culture by Means of Humor.

    Science.gov (United States)

    Berwald, Jean-Pierre

    1992-01-01

    Humor can enliven classes, establish and maintain rapport, create ambiance for learning, and enhance student acquisition and retention. Ways to use humor in the classroom are presented, including clearly verbal approaches, visual aid techniques (magazines, cartoons, ads, etc.), and the humor of stand-up comedians. (12 references) (LB)

  5. Journey to the West

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    Afanti,a legendary hero who fights for the poor against miserly land barons,is the leading character of the best-known Chinese animation series after his name.The cartoon image of Afanti,a humorous and wise Uygur man riding a donkey,is a lasting childhoo

  6. Using Architecture Tools to Reduce the Risk in SoS Integration

    Science.gov (United States)

    2011-04-30

    with a very high-level overview , called OV-1, which is just a cartoon version of the proposed system in operation. Then, gradually, all operators...heel over hard to the lee side; she righted herself slightly again until she approached Bechholmen, where she heeled right over and water gushed in

  7. We Hate Ashley

    Science.gov (United States)

    Willard, Nancy

    2008-01-01

    Two Oregon students create a racist profile on a social networking site, with cartoons about lynching and racist language. Other students link to the profile and post ugly, racist comments. Teachers report that many of the school's minority students are frightened. In another instance, several high school students create a "We Hate…

  8. A New Dynamic 3D Virtual Methodology for Teaching the Mechanics of Atrial Septation as Seen in the Human Heart

    Science.gov (United States)

    Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H.

    2009-01-01

    Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…

  9. "El destierro de los Chinos": Popular Perspectives on Chinese-Mexican Intermarriage in the Early Twentieth Century

    Science.gov (United States)

    Romero, Robert Chao

    2007-01-01

    This essay examines Chinese-Mexican interracial marriage during the early twentieth century through the lens of Mexican popular culture. Comedy, poetry, cartoons, and musical recordings of the time portrayed these marriages as relationships of abuse, slavery, and neglect, and rejected the offspring of such unions as subhuman and unworthy of full…

  10. Lühianimafilm "Väike lühinägelik boamadu" võitis UNICEF-i auhinna

    Index Scriptorium Estoniae

    2007-01-01

    A Film Eesti lastelühianimafilm (loo autor Andry Ervald, režissöörid Aina Järvine ja Meelis Arulepp) tunnistati parimaks haridus- ja sotsiaalteemaliseks filmiks 19.-22. aprillini Itaalias toimunud "Cartoons on the Bay" festivalil ja sai Pulcinella auhinna

  11. Eesti animafilm võitis UNICEFi auhinna

    Index Scriptorium Estoniae

    2007-01-01

    A Film Eesti lastelühianimafilm (režissöörid Aina Järvine ja Meelis Arulepp) tunnistati parimaks haridus- ja sotsiaalteemaliseks filmiks 19.-22. aprillini Itaalias toimunud "Cartoons on the Bay" festivalil ja sai Pulcinella auhinna

  12. Eesti lastefilm sai UNICEFi auhinna

    Index Scriptorium Estoniae

    2007-01-01

    A Film Eesti laste lühianimafilm (režissöörid Aina Järvine ja Meelis Arulepp) tunnistati parimaks haridus- ja sotsiaalteemaliseks filmiks 19.-22. aprillini Itaalias toimunud "Cartoons on the Bay" festivalil ja sai Pulcinella auhinna. Praegu luuakse selle filmi tegelastega telesarja

  13. Reactions to Humorous Sexual Stimuli as a Function of Sexual Activeness and Satisfaction.

    Science.gov (United States)

    Prerost, Frank J.

    1984-01-01

    Assessed male (N=60) and female (N=60) responses to pictorial humorous sexual material in relationship to degree of sexual expression and personal satisfaction with sexual behavior. Results showed persons with active and satisfying sexual expression enjoyed sexually explicit cartoons and showed less preference for aggressive themes. (LLL)

  14. Al-Manar and Alhurra: Competing Satellite Stations and Ideologies

    Science.gov (United States)

    2006-10-01

    Other programmes for children include American movies such as Rain Man and Disney cartoons.53 Some programmes are religiously-oriented. One game...are from the point of the view of that enemy, rubbing salt in the wound, as it were. Al-Manar does not conform to stereotypes of it (or of Hizbullah

  15. Human Performance Aspects of Small Screen Displays: A Literature Review Revealing the Lack of Specific Research.

    Science.gov (United States)

    1986-05-01

    Heckel, P. (1983). Walt Disney and user oriented software. Byte, 8(12), 143-150. Disney’s successful cartoon ideas are extrapolated and...and 3) stereotypic (abbreviation chosen most often by a large group of people). Rosenberg, J.K. (1982). Evaluating the suggestiv+ness of command names

  16. Improving Awareness of Health Hazards Associated with Air Pollution in Primary School Children: Design and Test of Didactic Tools

    Science.gov (United States)

    Carducci, Annalaura; Casini, Beatrice; Donzelli, Gabriele; Verani, Marco; Bruni, Beatrice; Ceretti, Elisabetta; Zani, Claudia; Carraro, Elisabetta; Bonetta, Sara; Bagordo, Francesco; Grassi, Tiziana; Villarini, Milena; Bonizzoni, Silvia; Zagni, Licia; Gelatti, Umberto

    2016-01-01

    One of the objectives of the MAPEC-Life project is raising children's awareness on air quality and its health effects. To achieve this goal, we designed didactic tools for primary school students, including leaflets with more information for teachers, a cartoon, and three educational videogames. The tools were then tested with 266 children who…

  17. Teacher-Training Projects

    Science.gov (United States)

    Greer, Leslie

    1977-01-01

    The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)

  18. La querelle des deux ecoles (The Quarrel of the Two Schools).

    Science.gov (United States)

    Kimmel, Alain

    1994-01-01

    The debate over financing private education with public funds in France is chronicled, beginning with a review of the issues's history since 1848 and examining events leading to and following a demonstration on January 14, 1994. Legislative testimony of Victor Hugo, modern political cartoons, and data from a recent newspaper are included. (MSE)

  19. Visual Texts and Historical Thinking: Teachers' Conceptions, Uses, and Reflections

    Science.gov (United States)

    Nichols, Daniel Jude

    2012-01-01

    Visual texts, such as photographs, paintings, film, political cartoons, maps, charts, and graphs are important resources used for a variety of purposes in the history classroom. Aligning instructional use of visual texts to key developmental skills within the area of historical thinking should be a central concern to teachers of historical…

  20. Contextual Override of Pragmatic Anomalies: Evidence from Eye Movements

    Science.gov (United States)

    Filik, Ruth

    2008-01-01

    Readers typically experience processing difficulty when they encounter a word that is anomalous within the local context, such as "The mouse picked up the "dynamite...". The research reported here demonstrates that by placing a sentence in a fictional scenario that is already well known to the reader (e.g., a "Tom and Jerry" cartoon, as a context…

  1. The Influence of Humorous Atmosphere on Divergent Thinking.

    Science.gov (United States)

    Ziv, Avner

    1983-01-01

    In one experiment, 78 adolescents were shown humorous film clips and required to write captions for cartoons. A creativity test was administered. In a second study, the experimental group completed the Torrance Creativity Test with humorous responses. In both studies, a humorous atmosphere was found to significantly increase creativity scores.…

  2. You're a What? Voice Actor

    Science.gov (United States)

    Liming, Drew

    2009-01-01

    This article talks about voice actors and features Tony Oliver, a professional voice actor. Voice actors help to bring one's favorite cartoon and video game characters to life. They also do voice-overs for radio and television commercials and movie trailers. These actors use the sound of their voice to sell a character's emotions--or an advertised…

  3. Basic Skills Resource Center: Teaching Reading Comprehension to Adults in Basic Skills Courses

    Science.gov (United States)

    1985-08-01

    infrahuman, cartoon caveman Ted Nugent, was hospitalized here recently after he took a header into a tree when his Ford Bronco snapped an axle...Am. 3. He crashed into a tree. 4. He was involved in a fight. 30. In this story, the word "throwback" probably means-- 1. a reference to a caveman . 2

  4. Can Pleasant Goat and Big Big Wolf Save China's Animation Industry?

    Institute of Scientific and Technical Information of China (English)

    Guo Liqin

    2009-01-01

    "My dreamed husband is big big wolf," claimed Miss Fang, a young lady who works in KPMG Beijing Office. This big big wolf is a lovely cartoon wolf appeared in a Pleasant Goat and Big Big Wolf produced independently by Chinese.

  5. Kathy Talks with Other Mothers about Breastfeeding an Older Baby. Mother-to-Mother Support = Josefa Habla con Otras Mamas sobre el Amamantar a un Bebe Mayorcito. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. The book explains that a 1- or 2-year old breastfed baby is comforted by breastfeeding, breast milk continues to have nutritional value (even if the mother becomes pregnant), and that…

  6. Task Irrelevant External Cues Can Influence Language Selection in Voluntary Object Naming: Evidence from Hindi-English Bilinguals

    Science.gov (United States)

    Bhatia, Divya; Prasad, Seema Gorur; Sake, Kaushik; Mishra, Ramesh Kumar

    2017-01-01

    We examined if external cues such as other agents' actions can influence the choice of language during voluntary and cued object naming in bilinguals in three experiments. Hindi–English bilinguals first saw a cartoon waving at a color patch. They were then asked to either name a picture in the language of their choice (voluntary block) or to name in the instructed language (cued block). The colors waved at by the cartoon were also the colors used as language cues (Hindi or English). We compared the influence of the cartoon’s choice of color on naming when speakers had to indicate their choice explicitly before naming (Experiment 1) as opposed to when they named directly on seeing the pictures (Experiment 2 and 3). Results showed that participants chose the language indicated by the cartoon greater number of times (Experiment 1 and 3). Speakers also switched significantly to the language primed by the cartoon greater number of times (Experiment 1 and 2). These results suggest that choices leading to voluntary action, as in the case of object naming can be influenced significantly by external non-linguistic cues. Importantly, these symbolic influences can work even when other agents are merely indicating their choices and are not interlocutors in bilingual communication. PMID:28081136

  7. En el seno del hogar. Experiencias familiares para desarrollar el alfabetismo (Right at Home. Family Experiences for Building Literacy).

    Science.gov (United States)

    Hansen, Merrily P.; Armstrong, Gloria

    This publication, a Spanish translation of "Right at Home," is a family involvement program in the form of easy-to-read cartoon-style letters to be used at home by parents or other family members with their preschool or kindergarten-age children. The book is designed to be used independently by parents, or to be reproduced and distributed to…

  8. Influence of blood flow on the coagulation cascade

    DEFF Research Database (Denmark)

    The influence of diffusion and convetive flows on the blood coagulation cascade is investigated for a controlled perfusion experiment. We present a cartoon model and reaction schemes for parts of the coagulation cascade with sunsequent set up of a mathematical model in two space dimensions plus one...

  9. Intelligence of Mexican American Children: A Field Study Comparing Neo-Piagetian and Traditional Capacity and Achievement Measures.

    Science.gov (United States)

    de Avila, Edward A.; Havassy, Barbara

    Approximately 1,225 Mexican American and Anglo American children in grades 1-6 (ages 6-14) from California, Colorado, New Mexico, and Texas were tested using school achievement and IQ standardized tests and four Piagetian-derived measures (Cartoon Conservation Scales, Water Level Task, Figural Intersection Test, and Serial Task). The field study's…

  10. The Relation of Facial Affect Recognition and Empathy to Delinquency in Youth Offenders

    Science.gov (United States)

    Carr, Mary B.; Lutjemeier, John A.

    2005-01-01

    Associations among facial affect recognition, empathy, and self-reported delinquency were studied in a sample of 29 male youth offenders at a probation placement facility. Youth offenders were asked to recognize facial expressions of emotions from adult faces, child faces, and cartoon faces. Youth offenders also responded to a series of statements…

  11. Kathy Attends a Mother-to-Mother Support Group Meeting. Mother-to-Mother Support = Josefa Asiste a una Reunion de Grupo de Apoyo de Madre a Madre. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. This booklet explains what a mothers' support group is, and that mothers share experiences and information about breastfeeding, invite friends and relatives to attend, and is…

  12. Wound Care Made Incredibly Easy! - First UK Edition Vuolo Julie Wound Care Made Incredibly Easy! - First UK Edition 283pp Lippincott Williams & Wilkins 9781901831061 190183106X [Formula: see text].

    Science.gov (United States)

    2010-02-10

    Part of the Incredibly Easy! series, this book is similar to the Dummies computer books, which makes it a refreshing change to most other wound care titles. I like the format, but some readers may find the cartoons and 'helpful' straplines on each page irritating.

  13. Domesticating the Simpsons

    DEFF Research Database (Denmark)

    Lund, Anker Brink

    2006-01-01

    Inspired by Michael Schudson, four types of historically informed citizenship (cast in the cartoon characters of The Simpsons) are presented, developing gradually in an ongoing struggle between liberal and communitarian politics. The four types are succesive in time, but not mutually exclusive. B...

  14. Selected Readings on School Reform. Vol. 2, No. 3.

    Science.gov (United States)

    Thomas B. Fordham Foundation, Washington, DC.

    This selection of readings in the field of educational reform presents 46 articles, mostly from the news media, and 2 cartoons related to improvement of the educational system. It opens with "Network Notes," brief reports and reviews about events and recent publications of interest to those concerned with educational reform. The first set of…

  15. The Perils of Public Anthropology? Quiescent Anthropology in Neo-Nationalist Scandinavia

    DEFF Research Database (Denmark)

    Hervik, Peter

    2015-01-01

    Nordic anthropologists were remarkably absent from the news media in Scandinavia during the Muhammad Cartoon issue of 2005/6. This chapter discusses perils of public anthropology as seen in the research engagement with the lopsided and simplified representation of ethnic and religious minorities...... discrimination, intolerance, political manipulation, and inequalities....

  16. Learning against the Clock: Examining Learning and Development Concepts in "The Curious Case of Benjamin Button"

    Science.gov (United States)

    Koenig, Allison L.; Smith, Amber R.

    2013-01-01

    Media and popular culture reach broad audiences and have the potential to be an invaluable teaching resource in terms of promoting adult education and learning. Human resource development instructors can use media artifacts (e.g., films, television, novels, and cartoons) as useful methods to demonstrate learning theory and adult development…

  17. The Effect of Test Content and Context on the Anxiety-Intelligence Relationship

    Science.gov (United States)

    Milgram, Roberta M.; Milgram, Norman A.

    1977-01-01

    The effect of test content and context on the anxiety-intelligence relationship was investigated in a group-administration of an intelligence measure presumably free of anxiety-provoking cues, comprehension of cartoons and several conventional intelligence and achievement measures. Subjects were 177 boys and girls in grades 4 to 6. (MS)

  18. The Harry "A" Chesler Collection of Illustration and Comic Art at Fairleigh Dickinson University: A Booklist.

    Science.gov (United States)

    Scott, Randall W., Ed.

    The more than 600 books and studies on illustration and comic art cited in this booklist cover a wide variety of topics, including comic strips, political satire, pop culture, and animated cartoons. Materials are international in scope, and each item is listed alphabetically by its main entry in the Chesler Collection shelflist. A contact is…

  19. Muslims in the Netherlands : Tensions and Violent Conflict

    NARCIS (Netherlands)

    Veldhuis, Tinka; Bakker, Edwin; Emerson, M.

    2009-01-01

    he release of the anti-Islam movie “Fitna” by the Dutch Member of Parliament Geert Wilders, early 2008, aroused anxious fears of angry responses by Muslims communities. As happened in the Danish cartoon crisis, people expected the movie to trigger violent demonstrations, boycotts, the burning of fla

  20. Children in a Violent Society.

    Science.gov (United States)

    Osofsky, Joy D., Ed.

    Today's children are bombarded with images of violence in cartoons, news reports, television shows, computer games, movies, and other media. In growing numbers, they are also exposed to real-life violence in their own homes and communities--as witnesses, victims, and increasingly, as perpetrators. Emphasizing the need for early intervention and…

  1. Ecologia: Spanish Ecology Packet Resource Units and Materials for Intermediate and Advanced Spanish Classes.

    Science.gov (United States)

    Bell, Mozelle Sawyer; Arribas, E. Jaime

    This Spanish ecology packet contains resource units and materials for intermediate and advanced Spanish classes. It is designed to be used for individual and small-group instruction in the senior high school to supplement the Spanish language curriculum. Included are articles, pictures, and cartoons from Spanish-language newspapers and magazines…

  2. Children and Cartoons(高一适用)

    Institute of Scientific and Technical Information of China (English)

    李隆海

    2002-01-01

    Children often smile toothy smiles, even from ear to ear into their voices,talking excitedly about the cartoon characters they've seen in the magazines.On seeing this, their parents often feel so puzzled that they simply can't make head or tail of what they've seen in the very same magazines.

  3. Online Gaming Appealing to the Female Market

    Institute of Scientific and Technical Information of China (English)

    MICHAEL O'NEILL

    2006-01-01

    @@ Magical Land, the latest online game from Shanda Interactive Entertainment, is a little different from other titles the company has put onto the market in the last few years. Gone is the dark and violent realism of their previous creations. In its place is a colorful,dreamlike cartoon world, closer to Hello Kitty than Dungeons and Dragons.

  4. "Mohandas Fire" Year of the Fire Monkey (Chinese Zodiac)

    OpenAIRE

    Mumberson, Stephen

    2016-01-01

    Exhibition of cartoons on the theme of the Fire Monkey - Chinese New Year at the Museo de Humor Grafico Diodenes Taborda, Buenos Aires, Argentina. Only British artist involved, with two works. 29 different nations entered and 51 artists involved. All works different approaches to the year of the Fire Monkey.

  5. A Selection of Gilded-Age Resources on the World Wide Web.

    Science.gov (United States)

    Lewis, Alison

    1999-01-01

    Provides a collection of websites on the Gilded Age that include lesson plans, a chronology, electronic texts, and other resources. Offers a variety of topics such as, but not limited to, African American history, coal mining, political cartoons, architecture, bibliographical information on public figures, and the Spanish-American War. (CMK)

  6. Notions of Physical Laws in Childhood.

    Science.gov (United States)

    Von Pfuhl Rodrigues, Dulce Madalena Autran

    1980-01-01

    Presented is an experiment investigating children's awareness of regularities in physical phenomena and their capacity for expressing these regularities. Hypothesized and confirmed is that children can use statements with the form and purpose of a physical law. Cartoons related to Archimedes' principle (and connected gravitation and fluid…

  7. During Her Pregnancy, Kathy Prepares for Breastfeeding. Mother-to-Mother Support = Durante Su Embarazo, Josefa Se Prepara para la Lactancia. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in a cartoon format and designed to be used by people with limited literacy in English or Spanish. They explain the importance of both prenatal care and breastfeeding. (Adjunct ERIC Clearinghouse for ESL Literacy Education) (KFT)

  8. Kathy Learns How Breastfeeding Can Be Used...To Space Pregnancies. Mother-to-Mother Support = Josefa Aprende como la Lactancia Puede Ser Usada...Para Espaciar los Embarazos. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. They explain how breastfeeding can be used to help space pregnancies, the limitations of its effectiveness as a pregnancy-avoiding method, and that the spacing of pregnancies can be…

  9. Teaching Challenging Topics with Primary Sources

    Science.gov (United States)

    Singer, Alan J.

    2012-01-01

    The most common activity in a social studies classroom should be the analysis of primary sources. Students are intrigued and engaged by edited and unedited documents, written statements, transcribed speeches, photographs, pictures, charts, graphs, cartoons, and even material objects. Ideally, the goal of social studies teachers is to prepare…

  10. Images of Indonesia in the Dutch press 1950-1962 : Characteristics of an Imperial Hangover

    NARCIS (Netherlands)

    Meijer, Johannes

    1993-01-01

    Cartoons in Dutch newspapers and magazines in the decade after the Indonesian decolonisation until the end of the New Guinea dispute in 1962 illustrate the deteriorating relationship between the Netherlands and its former colony from Dutch perspective in all its different shades. They represent the

  11. L'Approche Macro-Linguistique du Fonctionnement des Langues et Ses Implications Pedagogiques: Role du Visuel (The Macro-Linguistic Approach to Language Functions and Its Pedagogical Implications: Role of the Visual Component). Melanges Pedagogiques, 1975.

    Science.gov (United States)

    Holec, H.

    This article considers the function and choice of visual aids in the teaching of languages in the light of recent work on communicative competence. An analysis of cartoons, comic strips, and television drama demonstrates that authentic verbo-visual communication consists of a network of interactions between visual and verbal information. This…

  12. Optimally sparse approximations of 3D functions by compactly supported shearlet frames

    DEFF Research Database (Denmark)

    Kutyniok, Gitta; Lim, Wang-Q.; Lemvig, Jakob

    2012-01-01

    We study efficient and reliable methods of capturing and sparsely representing anisotropic structures in 3D data. As a model class for multidimensional data with anisotropic features, we introduce generalized 3D cartoon-like images. This function class will have two smoothness parameters: one par...

  13. 《功夫熊猫》一展“中国拳脚”功夫(英文)

    Institute of Scientific and Technical Information of China (English)

    严爱民; 李正德

    2008-01-01

    As summer movies get bigger and bigger, they often make the audience feel smaller and smaller.DreamWorks' latest Cartoon movie Kungfu Panda is a simple and lighthearted excep- tion.But in the movie,this panda isn't just cuddly; it's an overweight dreamer.

  14. Kathy Finds Out about the Introduction of Solids. Mother-to-Mother Support = Josefa Descubre Conocimientos sobre la Introduccion de Solidos. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and are designed to be used by people with limited literacy in English or Spanish. This booklet explains that exclusive breastfeeding means giving no water, liquids, or food; breast milk contains sufficient water to satisfy the baby's thirst; at about 6 months,…

  15. The fantastic voyage of Nino the neutrino, from the Sun to the Earth

    CERN Multimedia

    Marco Flore per 21Lab

    2012-01-01

    Useful to learn what is a neutrino. Nino the neutrino travels from the Sun to the Earth with his friends (like a proton and a photon). But not everyone arrives to the INFN Lab's of Gran Sasso in Italy. And someone even can't stop there! This funny cartoon shows the properties of the neutrinos. (It's in Italian with English subtitles).

  16. Science in Drama: Using Television Programmes to Teach Concepts and Techniques

    Science.gov (United States)

    Rutter, Gordon

    2011-01-01

    By using a specific episode of the popular television cartoon series "The Simpsons," a range of techniques can be communicated, including microscope setup and use, simple chemical analysis, observation, and interpretation. Knowledge of blood groups and typing, morphological comparison of hair samples, fingerprint analysis, and DNA fingerprinting…

  17. "The Connoisseur of Pain: A Novel", and "A New and Sharper Vision": Sensuous Aesthetics as Theological Immersion in Terrence Malick's "The Tree of Life", Thomas Kinkade's Landscapes, and Ron Hansen's "Mariette in Ecstasy"

    Science.gov (United States)

    Busk, Michael Reid

    2013-01-01

    Creative Dissertation: "The Connoisseur of Pain" is a comic noir set in Hollywood in 1962, and its central conceit is that cartoons are real, live-action films starring anthropomorphic animals that cartoonists later replicate frame by frame in order to make the violent content palatable to children. The book's protagonist and narrator is…

  18. Applying Social Psychological Concepts Outside the Classroom

    Science.gov (United States)

    Lakin, Jessica L.; Wichman, Aaron L.

    2005-01-01

    This article evaluates a writing assignment in which social psychology students gathered examples from outside the classroom (e.g., cartoons, movies) and analyzed them with course material. Compared to a control group, students who completed the assignment learned that it was easier to apply social psychology to the real world. A follow-up survey…

  19. A Tale of Two Hands: Children's Early Gesture Use in Narrative Production Predicts Later Narrative Structure in Speech

    Science.gov (United States)

    Demir, Özlem Ece; Levine, Susan C.; Goldin-Meadow, Susan

    2015-01-01

    Speakers of all ages spontaneously gesture as they talk. These gestures predict children's milestones in vocabulary and sentence structure. We ask whether gesture serves a similar role in the development of narrative skill. Children were asked to retell a story conveyed in a wordless cartoon at age five and then again at six, seven, and eight.…

  20. Apuntes acerca de las Ocupaciones: Explore y Practique las Destrezas de Desarrollo Ocupacional (Career Notes: Explore and Practice Career Growth Skills). CHOICE (Challenging Options in Career Education).

    Science.gov (United States)

    Gans, Connie; And Others

    This text is the second in a series of advanced career education materials which, with an elementary segment, form a career education curriculum for elementary-secondary migrant students. Complementing texts on careers and roles and on work exploration and work experience, the text uses activities, poems, and cartoons to focus on self-awareness…

  1. Anti-Semitism in American Caricature.

    Science.gov (United States)

    Appel, John; Appel, Selma

    1986-01-01

    Caricatures produced between the end of the Civil War and World War II--cartoons in humor and satire weeklies, newspaper comics, posters, advertising, book illustrations, etc.--sanctioned ethnic and racial slurs. Jews were presented as negative stereotypes, characterized most often by stealth and derision. (LHW)

  2. Des stereotypes de la France et des Francais chez des etudiants mexicains (Some Stereotypes of France and the French Held by Mexican Students).

    Science.gov (United States)

    Pugibet, Veronica

    1983-01-01

    The origins and functions of stereotypes are discussed, a classroom study of Mexican students' perceptions of the French and French culture based on their responses to French advertising and cartoons is reported, and implications for instruction and teacher behavior to change existing stereotypes are outlined. (MSE)

  3. Information Processing Analysis of Visual Perception: A Review

    Science.gov (United States)

    1974-06-01

    cartoon ( Wittgenstein ,!953), and Boring’s Young Woman/Old Hag (Boring.l 942) drawing, as well as examples of figure-ground confusions which are all...8217, New York. WINSTON,^ (1970) ’Learning Structural Descripi,ons from Examples’, MIT Al i.ab. WITTGENSTEIN , L.W. (1 953) ’Philosophical Investigations

  4. Discover city's master of science posters mark centenary of the physics genius who foretold future

    CERN Multimedia

    Quinn, J

    2002-01-01

    The Institute of Physics is marking the centenary of the birth of Paul Dirac, a Bristol physicist, with six Japanese cartoon-style posters. The posters will be on display at Bristol University today - which has been dubbed Dirac Day - to coincide with an afternoon of talks about the physicist (1/2 page).

  5. Co-Speech Gesture Production in an Animation-Narration Task by Bilinguals: A Near-Infrared Spectroscopy Study

    Science.gov (United States)

    Oi, Misato; Saito, Hirofumi; Li, Zongfeng; Zhao, Wenjun

    2013-01-01

    To examine the neural mechanism of co-speech gesture production, we measured brain activity of bilinguals during an animation-narration task using near-infrared spectroscopy. The task of the participants was to watch two stories via an animated cartoon, and then narrate the contents in their first language (Ll) and second language (L2),…

  6. The Perils of Public Anthropology? Quiescent Anthropology in Neo-Nationalist Scandinavia

    DEFF Research Database (Denmark)

    Hervik, Peter

    2015-01-01

    Nordic anthropologists were remarkably absent from the news media in Scandinavia during the Muhammad Cartoon issue of 2005/6. This chapter discusses perils of public anthropology as seen in the research engagement with the lopsided and simplified representation of ethnic and religious minorities...

  7. Sketching geopolitics: comics and the case of the Cheonan sinking

    NARCIS (Netherlands)

    Shim, David

    2017-01-01

    Recent scholarship in International Relations (IR) and International Political Sociology (IPS) has made significant contributions to the study of images. Chief among such studies on visual politics has been the focus on popular visual media including cartoons, film, photography and video games. This

  8. Laugh yourself to sleep: memory consolidation for humorous information.

    Science.gov (United States)

    Chambers, Alexis M; Payne, Jessica D

    2014-05-01

    There is extensive evidence that emotional information is better remembered than neutral information across long delays, especially if the delay interval contains an opportunity for sleep. However, as prior studies have focused on memory for negative stimuli, it is unclear whether positive memories benefit from time and sleep as well. To investigate the consolidation of positive memories, the current study examined differences in memory for humorous and non-humorous cartoons. While prior evidence demonstrates that humorous information is preferentially remembered relative to non-humorous information over brief delays, it is unknown whether this benefit lasts across longer delay intervals or whether sleep is important for lasting humor memories to form. Thus, we tested memory for 27 cartoons across 12-h delay periods containing either sleep or wakefulness. Results indicate that humor's enhancing effect on recall memory is robust across a 12-h delay and that a period of sleep facilitates this effect over wakefulness when cartoons are novel to participants and ranked based on subjective emotional ratings. Further, in accordance with previous studies that reveal diminished emotional reactivity to stimuli following sleep, in a supplemental experiment, we found that sleep reduced subjective ratings of humor, arousal, and positivity of humorous cartoons. These findings provide preliminary evidence that sleep's impact on negative emotional memory consolidation and emotional reactivity can be extended to positive stimuli as well.

  9. The reluctant entrepreneur.

    Science.gov (United States)

    Veit, K

    1992-01-01

    Unlike a lot of corporate executives, Ken Veit never longed to be his own boss. But after 30 years on the fast track, he lost his high-powered job at one of the world's largest insurance companies and was forced to take an entrepreneurial leap of faith. In 1989, Veit signed a franchise agreement to own and operate a Cartoon Corner store in a mall in Scottsdale, Arizona. Cartoon Corner was based on the Disney store idea, but it carried hundreds of products featuring cartoon characters from every movie studio. Most important, Cartoon Corner offered extensive training and an elaborate management support system for its franchisees. The company planned to franchise 100 stores over the next few years, then go public. If all went well, its young executives claimed, the Cartoon Corner chain would build a market valuation of up to $100 million by the mid-1990s. In addition, the mall, which was in the planning stages when Veit signed on, was supposed to become a new kind of entertainment mall, with seven movie theaters, a space-flight simulator, and a shark-filled aquarium. It had all sounded too good to be true--and it was. Despite Veit's careful forecasting, he suffered a series of unexpected catastrophes. The mall failed to keep its promises. The franchisor lost its venture capital. The Gulf War dried up retail traffic. But it was too late to back out. Veit went forward on his own, truly alone for the first time in his life. When the mall and his store finally opened in May 1991, they did so in the midst of a recession. Despite the inspirational stories of other former executives, Veit has learned that the life of an entrepreneur is not all it's cracked up to be. As he notes, "I began with well-above-average experience, a proven concept, and excellent capitalization, yet in my case, personal bankruptcy remains a distinct possibility."

  10. Christian identity of secular Europe

    Directory of Open Access Journals (Sweden)

    Malešević Miroslava

    2006-01-01

    Full Text Available The Jyllands-Posten Muhammad cartoons controversy began after twelve editorial cartoons, most of which depicted the Islamic prophet Muhammad, were published in the Danish newspaper Jyllands-Posten on September 30, 2005. The newspaper explained that this publication was a contribution to debate regarding criticism of Islam and self-censorship. In response, Danish Muslim organizations held public protests and spread knowledge of Jyllands-Postens publication. As the controversy grew, some or all of the cartoons were reprinted in newspapers in more than fifty other countries, which led to violent protests, particularly in the Muslim world. Critics of the cartoons describe them as islamophobic and argue that they are blasphemous, intended to humiliate a marginalized Danish minority, and a manifestation of ignorance about the history of western imperialism, from colonialism to the current conflicts in the Middle East. Supporters of the cartoons claim they illustrate an important issue in an age of Islamic extremist terrorism and that their publication is a legitimate exercise of the right of free speech. They also note that similar cartoons about other religions are frequently printed, arguing that the followers of Islam were not targeted in a discriminatory way. The dispute has again pointed out to the relevance of religion and religious differences in the contemporary world. Again, several questions presented themselves as significant: citizen freedom, values and the rights to exercise them, secularism, tolerance, multiculturalism majority-minority relationships and so on. The resolution to these issues appears as of the outmost importance, considering the existing tendencies of united Europe to even more firmly establish cultural, economic, and political associations, in order to launch a one, joined European identity with vanishing national, ethnic and religious differences. Therefore, the question becomes: what could serve as a foundation for

  11. Take-home video for adult literacy

    Science.gov (United States)

    Yule, Valerie

    1996-01-01

    In the past, it has not been possible to "teach oneself to read" at home, because learners could not read the books to teach them. Videos and interactive compact discs have changed that situation and challenge current assumptions of the pedagogy of literacy. This article describes an experimental adult literacy project using video technology. The language used is English, but the basic concepts apply to any alphabetic or syllabic writing system. A half-hour cartoon video can help adults and adolescents with learning difficulties. Computer-animated cartoon graphics are attractive to look at, and simplify complex material in a clear, lively way. This video technique is also proving useful for distance learners, children, and learners of English as a second language. Methods and principles are to be extended using interactive compact discs.

  12. Teaching Science Through Pictorial Models During Read-Alouds

    Science.gov (United States)

    Oliveira, Alandeom W.; Rivera, Seema; Glass, Rory; Mastroianni, Michael; Wizner, Francine; Amodeo, Vincent

    2013-03-01

    This study examines how three elementary teachers refer to pictorial models (photographs, drawings, and cartoons) during science read-alouds. While one teacher used realistic photographs for the purpose of visually verifying facts about crystals, another employed analytical diagrams as heuristic tools to help students visualize complex target systems (rainbow formation and human eye functioning). Another teacher used fictional cartoons to engage students in analogical storytelling, communicating animal camouflage as analogous to human "blending in." However, teachers did not always explicitly convey the representational nature of pictorial models (analog and target as separate entities). It is argued that teachers need to become more aware of how they refer to pictorial models in children's science books and how to promote student visual literacy.

  13. 动画专业实践教学体系的建立与实施%Discusses the Animation Specialized Practice Teaching System's Establishment and the Implementation Shallowly

    Institute of Scientific and Technical Information of China (English)

    梁玉清

    2011-01-01

    The main body of a book is listed in right away in the basis analyzing the animated cartoon special field characteristic,is carrying out the achievement experiencing and getting combining with the medium institute of Harbin Normal University,brings forward the tactics structuring the system teaching with putting animated cartoon special field practice into practice.%在分析动画专业特点的基础上,指出现阶段我国动画专业实践教学体系中存在的不足,结合哈尔滨师范大学传媒学院动画系实践经验和取得的成果,提出构建和实施动画专业实践教学体系的策略。

  14. Does Faux Pas Detection in Adult Autism Reflect Differences in Social Cognition or Decision-Making Abilities?

    Science.gov (United States)

    Thiébaut, Flora I; White, Sarah J; Walsh, Annabel; Klargaard, Solja K; Wu, Hsuan-Chen; Rees, Geraint; Burgess, Paul W

    2016-01-01

    43 typically-developed adults and 35 adults with ASD performed a cartoon faux pas test. Adults with ASD apparently over-detected faux pas despite good comprehension abilities, and were generally slower at responding. Signal detection analysis demonstrated that the ASD participants had significantly greater difficulty detecting whether a cartoon depicted a faux pas and showed a liberal response bias. Test item analysis demonstrated that the ASD group were not in agreement with a reference control group (n = 69) about which non-faux pas items were most difficult. These results suggest that the participants with ASD had a primary problem with faux pas detection, but that there is another factor at work, possibly compensatory, that relates to their choice of a liberal response criterion.

  15. Computer-assisted coloring and illuminating based on a region-tree structure.

    Science.gov (United States)

    Nascimento, Renata; Queiroz, Fabiane; Rocha, Allan; Ren, Tsang Ing; Mello, Vinicius; Peixoto, Adelailson

    2012-01-01

    Colorization and illumination are key processes for creating animated cartoons. Computer assisted methods have been incorporated in animation/illustration systems to reduce the artists' workload. This paper presents a new method for illumination and colorization of 2D drawings based on a region- tree representation. Starting from a hand-drawn cartoon, the proposed method extracts geometric and topological information and builds a tree structure, ensuring independence among parts of the drawing, such as curves and regions. Based on this structure and its attributes, a colorization method that propagates through consecutive frames of animation is proposed, combined with an interpolation method that accurately computes a normal mapping for the illumination process. Different operators for curve and region attributes can be applied independently, obtaining different rendering effects.

  16. Imaging with Kantorovich--Rubinstein Discrepancy

    KAUST Repository

    Lellmann, Jan

    2014-01-01

    © 2014 Society for Industrial and Applied Mathematics. We propose the use of the Kantorovich-Rubinstein norm from optimal transport in imaging problems. In particular, we discuss a variational regularization model endowed with a Kantorovich- Rubinstein discrepancy term and total variation regularization in the context of image denoising and cartoon-texture decomposition. We point out connections of this approach to several other recently proposed methods such as total generalized variation and norms capturing oscillating patterns. We also show that the respective optimization problem can be turned into a convex-concave saddle point problem with simple constraints and hence can be solved by standard tools. Numerical examples exhibit interesting features and favorable performance for denoising and cartoon-texture decomposition.

  17. Edge-Based Image Compression with Homogeneous Diffusion

    Science.gov (United States)

    Mainberger, Markus; Weickert, Joachim

    It is well-known that edges contain semantically important image information. In this paper we present a lossy compression method for cartoon-like images that exploits information at image edges. These edges are extracted with the Marr-Hildreth operator followed by hysteresis thresholding. Their locations are stored in a lossless way using JBIG. Moreover, we encode the grey or colour values at both sides of each edge by applying quantisation, subsampling and PAQ coding. In the decoding step, information outside these encoded data is recovered by solving the Laplace equation, i.e. we inpaint with the steady state of a homogeneous diffusion process. Our experiments show that the suggested method outperforms the widely-used JPEG standard and can even beat the advanced JPEG2000 standard for cartoon-like images.

  18. Shuangjiang High School Directed byCai yuee Unit 4

    Institute of Scientific and Technical Information of China (English)

    蔡玥谔

    2015-01-01

    My favourite filmTeaching PlanTeaching type: Reading comprehensionTeaching aims:1.Read the passage frequently and get the general idea,tryto retell it in their own words.2.Improve Ss' reading abilities by scanning, skimming,careful reading, generalization , inference etc.3. Pay attention to some words such as cartoon, musical,detective film, love film, science fiction, horror movie, comedy,adventure film, action movie, western movie, war film etc.

  19. Animations in medical education: You can do it!

    OpenAIRE

    Manvikar Purushottam Rao

    2012-01-01

    Introduction: Animations are the best suited to convey and create an impact of an idea or concept in media business. Animations are sequential frames of pictures shown across this fourth dimension, namely "time." Cartoons are the best examples of animations; needless to say, animations grab the attentions of every one. Animations can also be effectively used in medical education especially in teaching human embryology. It communicates of a concept of three-dimensional structures against one m...

  20. ‘Commedie’ di Dante: riscritture parodiche nella letteratura illustrata contemporanea

    Directory of Open Access Journals (Sweden)

    Vincenzo Salerno

    2016-11-01

    Full Text Available The Comedy of Dante Alighieri, more than any other work in contemporary literature, offered examples of parodical rewriting that  -  using Genette'swords  - witness the birth of a "new creation" . In particular,  the three parts of Dante's Divine Comedy have been often rewritten as parodies of graphic novels and children's literature - with the iconography of the illustrated plates, of drawings, cartoons and comics.

  1. Communist-Socialist Cooperation in Western Europe: The Domino Theory Revisited,

    Science.gov (United States)

    1977-01-01

    Domestically, however, de Gaulle, Pompidou , and Giscard have been bitter critics of the PCF. A cartoon which appeared prior to the 1965 presidential elections...candidate, Alain Poher. The Russians were well-acquainted with Pompidou and believed that he would be faithful to his predecessor’s foreign policy...even if the leftists were to gain a majority in the upcoming parliamentary contests and were permitted by Presi- dent Giscard to form a left-of- center

  2. Erostratus Unbound: Norway’s 22/7 Converging Frames of War

    DEFF Research Database (Denmark)

    Meret, Susi; Hervik, Peter

    2013-01-01

    The purpose of this introductory article is to set the stage for the theme issue on the 22 July 2011 terror attacks in Oslo and Utøya by mass murderer, Anders Behring Breivik. The article opens up with the historical and literary figure Erostratus to discuss the differences and similarities betwe...... in news articles in a way not unlike the media coverage (and academic analyses) of the Danish Muhammad cartoon affair...

  3. El diablo dijo… “¡acción!”: Hellboy en el laberinto Del Toro

    Directory of Open Access Journals (Sweden)

    Rafael Bonilla Cerezo

    2014-11-01

    Full Text Available Directed by Guillermo del Toro from the comic-book created by Mike Mignola, Hellboy (2004 is the most cherished film by the author of Pan’s Labyrinth (2006. This paper analyses the film’s literary debts –gothic narrative, Lovecraft, Machen, american pulp serials– as well as filmic homages and borrows –Spielberg, Lucas, 50’s science fiction, B movies, cartoons, manga, etc.– that enriches the deltorian imaginery.

  4. Hentai – erotyka z mangi i anime

    OpenAIRE

    Burdzik, Tomasz

    2014-01-01

    International audience; The aim of this paper is to present Japanese comics (manga) and cartoons (anime) with sexual content called hentai. I briefly review some history of Japanese art and culture, in which sexuality has always been a legitimate subject for art and which forms the cultural underpinnings of manga. I summarize the erotic themes and visions of manga with sexual content, including female and male homosexuality (yuri, yaoi), heterosexuality (ecchi, bakunyū/kyonyuu), BDSM (kinbari...

  5. Lühinägelik boamaopoiss müttab festivalidel

    Index Scriptorium Estoniae

    2007-01-01

    A Film Eesti joonisfilm "Väike lühinägelik boamadu" (loo autor Andry Ervald, režissöörid Aina Järvine ja Meelis Arulepp) on üks viiest Pulcinella auhinna 2007 nominendist Itaalia animafilmifestivalil Cartoons on the Bay. Detsembris 2006 osales film IX olümpia rahvusvahelisel laste- ja noortefilmide festivalil, kus žürii valis ta parimaks lühianimafilmiks

  6. There is a Danger that the Quest for Simplification is Washed Out with the Emergence of Big Data

    Science.gov (United States)

    Sneppen, Kim

    As living beings we as scientists also aim to understand the complications of our surrounding world in terms of models. Models that allow us to forecast future events based on generalization from previous experiences, even when we have not precisely encountered a given situation before. Models may take many forms, being verbal, a painting, a cartoon, or taking the form of a novel with larger ramifications...

  7. The Pedagogical Agent in Online Learning: The Effect of the Degree of Realism on Achievement in Terms of Gender

    OpenAIRE

    Sahimi, Saidatul Maizura; Zain, Farah M.; Kamar, Nabila A. N.; Samar, Noorizdayantie; Zuraidah A. RAHMAN; MAJID, Omar; Atan, Hanafi; Fook, Fong Soon; Luan, Wong Su

    2010-01-01

    This paper describes the impact of the degrees of realism (unrealistic, moderately realistic and highly realistic) of the pedagogical agent on student’s achievement during online learning in terms of gender. Three modes of the e-learning portal with appropriate degrees of realism, namely, Online Learning with a Cartoon Pedagogical Agent (OLCPA), Online Learning with a Moderately Realistic Pedagogical Agent (OLMRPA) and Online Learning with a Highly Realistic Pedagogical Agent (OLHRPA) were de...

  8. Cyberpunk literature and Slovenes : too mainstream, too marginal, or simply too soon?

    Directory of Open Access Journals (Sweden)

    Mojca Krevel

    2000-12-01

    Full Text Available One of the most popular coinages of 'eighties America seems to be the notorious term "cyberpunk". The term covered everything from popular movies such as Robocop and Terminator, comics, video production and increasingly popular Japanese manga cartoons, to music from such diverse authors as Laurie Anderson and Billy Idol. But the phenomenon did not stop there: cyberpunk became a specific way of life, demanding certain behaviour, a dress code and so on.

  9. Jourist Information

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    Skiing in Heilongjiang While spring has come to most parts of China, it is the best time for skiing in Heilongjiang Province. On March 17, the Eighth Heilongjiang International Skiing Festival was opened at the Jihua Skiing Ground in Harbin. At the opening ceremony, such colorful and dynamic shows as cartoon characters skiing on single skis, a ballet on snow and skiing in bathing suits showed people the romance and energy of spring skiing.

  10. Eesti film toob eestlastele tuntust idas ja läänes / Andres Laasik

    Index Scriptorium Estoniae

    Laasik, Andres, 1960-2016

    2010-01-01

    SRÜ ja Balti riikide filmifestivalil "Kinošokk 2010" Anapas sai parima naisnäitleja auhinna Helena Merzin rolli eest Marko Raadi filmis "Lumekuninganna". Oma kategoorias tulid esimeseks Jaak Kilmi ja Kiur Aarma "Disko ja tuumasõda" ning Manfred Vainokivi dokumentaalfilm "Emumäe Eedi ja Lobi küla Kristjan". Euroopa animafilmi auhinna Cartoon d'Or aasta parimale filmile pälvis Kaspar Jancise animafilm "Krokodill"

  11. Feeling vs vorm. White label : Under Marie. Kuula / DJ Pickney Tiger

    Index Scriptorium Estoniae

    DJ Pickney Tiger, pseud., 1970-

    2007-01-01

    Rockansambli Chungin and the Strap-On-Faggots ja soome punkbändi Rejects kontserdist Tallinnas Reggae Baaris. Heliplaadist: Under Marie "1. What What? 2. What What?". Heliplaatidest: Zahir "Green means go", Ry Cooder "My name is Buddy", Ladysmith Black Mambazo "Warner Bros. Collection", Macy Gray "Big", Nneka "Victim of Truth", "Grinderman", Stooges "The Weirdness", "The Good, The Bad and the Queen", Marco Di Marco "In New York, My Poetry", Kaiser Chiefs "Yours Truly, Angry Mob", Mika "Life in cartoon motion"

  12. Dreaming of China

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    DreamWorks plans to set up a studio in China From Disney’s Mulan in 1998 to DreamWorks’Kungfu Panda, cartoon characters originating from Chinese legends have become a trump card for the success of animation movies from Hollywood.DreamWorks CEO Jeffrey Katzenberg said their third quarter earnings were largely driven by the international box office success of Kungfu Panda 2, the number one grossing

  13. The role of animation in spiritual and moral development of preschool children

    Directory of Open Access Journals (Sweden)

    Yulia Baranova

    2014-06-01

    Full Text Available Animated film has a high potential of artistic and aesthetic, moral and emotional impact on children of preschool age, as well as extensive educational and training opportunities. The author describes the experience of using animation on lessons in the system of supplementary education. In the process of artistic activity cartoons do not create only background information, but allow children to develop such values as goodness, love, family, friendship, humane attitude toward nature.

  14. The Simpsons: Public Choice in the Tradition of Swift and Orwell

    Science.gov (United States)

    Considine, John

    2006-01-01

    The author disagrees with Homer Simpson who claims that "...cartoons don't have any deep meaning. They're just stupid drawings that give you a cheap laugh." He argues that The Simpsons have a deep meaning in the same way as the works of Jonathan Swift and George Orwell. The message in The Simpsons, Swift, and Orwell is that those in charge do not…

  15. Prediction of Continental Shelf Sediment Transport Using a Theoretical Model of the Wave-Current Boundary Layer.

    Science.gov (United States)

    1987-08-01

    and Rocky Geyer. Paul Dragos was a very patient tutor on the computer. Vincent Lyne had good insight into the model when I was first learning how it...Schwab for being mostly not sane; to David Rudd for the cartoons; to Paul Thogersen for the key to his house in Boston, no advance notice needed; to...can be increased by biological adhesion of sediment grains (Nowell, Jumars, and Eckman , 1981; Grant, Boyer and Sanford, 1982) or electrochemical

  16. In articulo mortis : le portrait photographie post-mortem et le début de la presse illustré à l'Argentine, 1898-1913

    OpenAIRE

    Guerra, Diego Fernando

    2016-01-01

    The subject of this thesis is the postmortem photographic portrait in Buenos Aires and, especially, its development in the context of the insertion of the photography in the early twentieth century massmedia. In this sense, the main objective of this work is to contribute to the knowledge of the relationship between death and visual representation in the beginning of the mass culture. The analysis of a heterogeneous corpus - the photographs, paintings, photo-engravings, cartoons, journalistic...

  17. Molecular Dynamics Analysis of Lysozyme Protein in Ethanol- Water Mixed Solvent

    Science.gov (United States)

    2012-01-01

    two amino acid residues and the pH-activity profile of lysozyme ( Lehninger , Nelson, & Cox, 2005). Figure 2 presents the cartoon representation of...Chemistry Lecture Hall: A Comparative Assessment of Two Online Encyclopedias. CHIMIA International Journal for Chemistry, 64(5), 309-314. Lehninger , A...L., Nelson, D. L., & Cox, M. M. (2005). Lehninger principles of biochemistry (Vol. 1): WH Freeman & Co. Lemak, A., & Balabaev, N. (1994). On the

  18. McNamara, Clifford, and the Burdens of Vietnam, 1965-1969 (Secretaries of Defense Historical Series, Volume 6)

    Science.gov (United States)

    2011-01-01

    Stetson." He could no more shake that distinctive persona than he could change his lanky frame, so often caricatured in the political cartoons of the...introduce a U.S. Army brigade to Bien Hoa to protect U.S. bases and conduct counterin- surgency operations. The third would deploy battalion-size or...election, Viet Cong forces attacked Bien Hoa Air Base. Johnson chose to ignore calls for retaliation, but in December he approved a policy of enhanced

  19. Disney animation: Global diffusion and local appropriation of culture

    OpenAIRE

    Souad Belkhyr

    2012-01-01

    Children’s media products reflect the cultural values of their producers and the social, political and economic conditions under which they were produced. Watching an animated feature, therefore, cannot be regarded as an innocent and simple act of consumption. It rather involves a complex process of coding/decoding and appropriating cultural meanings. The relation between structured patterns of communication under globalization, on one hand, and the local conditions under which Disney cartoon...

  20. IDEOLOGI FILM KARTUN ANIMASI ANAK (REFLEKSI FILOSOFIS ATAS PEDAGOGI TERSEMBUNYI DALAM DUNIA DISNEY)

    OpenAIRE

    Murtiningsih, Siti; Nugroho, Hastanti Widy

    2016-01-01

    AbstractIdeologically, Disney animation cartoon films do not just represent pedagogical values in the traditional family culture, but also have conflicts between pedagogical values in generaltraditional family and Disney’s natural characteristic as a bigcorporation that lives in the capital industry.We can see these conflicts clearly in a few Disney’s box office films. “The Lion King” film shows a deep relation in nonsocialdemocracy, authority naturalization, hierarchy, unbalancedstructure, a...

  1. Korean Affairs Report.

    Science.gov (United States)

    2007-11-02

    publications may be ordered from the National Technical Information Service, Springfield, Virginia 22161. In order- ing, it is recommended that the...procurement may be addressed to Joint Publications Research Service, 1000 North Glebe Road, Arlington, Virginia 22201. JPRS-KAR-85-041 13 June 1985...comes out with a signed article captioned "’Politician’ Satirized " on a British press cartoon exposing the anti-popular, U.S.-toeing policy of the

  2. Thermal: Differential Scanning Calorimetry (DSC), Thermogravimetric Analysis (TGA), and Polarized Microscopy Instrumentation for the Analysis of Field-Controlled Anisotropic Nanomaterials

    Science.gov (United States)

    2014-11-14

    using DSC. ΔH = KA (eq. 1) Enthalpies of transition, ΔH, may easily be calculated from a DSC plot using equation 1. Here K... contribute to the enhanced sensitivity, resolution and baseline linearity/repeatability (±5µW) of the Discovery Series instruments. The Discovery...chromophores (xz, yz planes) and the coumarin pendant groups (x-y plane) are shown. c) A cartoon illustrating the bulk coumarin orientations present in

  3. DEAR READERS:

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    June 1 is International Children's Day. While we wish all children a happy holiday, we are eager to know if they are truly happy. Decades ago, when children in China did not have televisions, let alone computers, they had a special source of entertainment -reading xiaorenshu, pocket-book-sized picture-story books. These books told stories about history, society and people-through cartoons. They

  4. On the subculture of animation%试论动漫产生的亚文化性

    Institute of Scientific and Technical Information of China (English)

    杨明

    2012-01-01

      Nowadays has inevitably entered an era of popular cartoon animation culture, animation culture has become a concern of subculture phenomenon. China has formed a preliminary animation industry, the audience was the influence of Europe and the United States Japan catoon caricature and cartoon culture because of various channels into China, combined with characteristics of adolescents, formed its own cartoon subculture circle. How to treat and analysis, thus further guide the ACG non-mainstream culture, is our current had to face an important issue.%  当今时代已经不可避免地进入了一个动漫文化流行的时代,动漫文化已经成为了一种令人关注的亚文化现象。中国当前已经形成了初步的动漫产业,在受众早已因为各种渠道进入的欧美日本动漫产品和动漫文化的影响下,结合当代中国青少年的特点,形成了自己的动漫亚文化圈。如何看待和分析,从而进一步引导这种动漫亚文化,是我们当前不得不面对的一个重要课题。

  5. Benchmark study of automatic annotation of MALDI-TOF N-glycan profiles.

    Science.gov (United States)

    Brito, Alejandro E; Kletter, Doron; Singhal, Mudita; Bern, Marshall

    2015-11-01

    Human experts can annotate peaks in MALDI-TOF profiles of detached N-glycans with some degree of accuracy. Even though MALDI-TOF profiles give only intact masses without any fragmentation information, expert knowledge of the most common glycans and biosynthetic pathways in the biological system can point to a small set of most likely glycan structures at the "cartoon" level of detail. Cartoonist is a recently developed, fully automatic annotation tool for MALDI-TOF glycan profiles. Here we benchmark Cartoonist's automatic annotations against human expert annotations on human and mouse N-glycan data from the Consortium for Functional Glycomics. We find that Cartoonist and expert annotations largely agree, but the expert tends to annotate more specifically, meaning fewer suggested structures per peak, and Cartoonist more comprehensively, meaning more annotated peaks. On peaks for which both Cartoonist and the expert give unique cartoons, the two cartoons agree in over 90% of all cases. This article is part of a Special Issue entitled: Computational Proteomics.

  6. Reklamlarda Karikatür Kullanımı: Piyale Örneği

    Directory of Open Access Journals (Sweden)

    Ayşe Binay Kurultay

    2015-08-01

    önemsellik gözetilerek gösterge bilimsel olarak değerlendirilmiştir.Anahtar Sözcükler: Karikatür, Reklam, Piyale                                          Use of Cartoons in Advertising: The Case of PiyaleAbstract            As a satirical art form with a mission to make the audience think, to teach something and to persuade, cartoons have become attractive visuals for advertisers. Cartoons express an idea in a simple yet effective manner which is the reason for being the choice of brands for their of advertisements that aim to create a behavioral change in the consumer and sell their products as well as increasing brand awareness. Advertisements using cartoons achieve this as all other advertisements do, sometimes through a slogan and other times through creating a position, a character and an identity for the brand. Cartoons have been used in advertisements for major brands in the 1960’s in Turkey, primarily for the banking industry and spaghetti.            In this study the advertisements for Piyale Spaghetti, known as “the brand that introduced spaghetti to Turkey” that use cartoons as visuals in the 1960’s were investigated. The relationship of cartoons as a form of communication and advertisements as a form of marketing was evaluated using semiotic analysis.As cartoons are woven with messages based on drawings and visuals, post-structuralist semiotic analysis was chosen as the methodology. As it is necessary for this methodology, cartoons’ symbolic universe as well as the textual universe was investigated for the importance historical period has over meaning making of signs. In this direction, in the years advertisements including cartoons, themes such as women, family, health, trust have been semiotically evaluated with periodicity in mind.Keywords: Caricature, Cartoon, Advertising, Piyale 

  7. Emergent Models for Teaching Geology and Geophysics Using Google Earth

    Science.gov (United States)

    de Paor, D. G.; Whitmeyer, S. J.; Gobert, J.

    2008-12-01

    A significant limitation of Google Earth is that, whereas maps draped over the terrain may be made semi- transparent, the terrain itself is always opaque. It is not possible to see into the earth's interior - a region of particular interest to geologists and geophysicists. Furthermore, learning difficulties undoubtedly result for students because internal features of the Earth are not visible to them. At Fall AGU 2007, we showed how blocks of the earth's sub-surface could be made to emerge from the Google Earth terrain model so as to reveal crustal cross sections using either hand-drawn sketches or real data from geoseismic transects. We have refined these models to include surface topography on the tops of blocks and have produced a set of emergent cross sections representing various tectonic settings, including divergent and convergent margins, deep mantle plumes, and paleo-tectonic reconstructions. Comparing our models with typical sketches from textbooks reveals large disparities between cartoon representations of plate tectonics and real geometries from present plate configurations. Key discrepancies include substantial vertical exaggeration in cartoon models and mostly non-orthogonal collisional plate boundaries in the real world. These differences likely hinder understanding and lead to persistent misconceptions for students. With the support of the NSF CCLI program, we plan to recruit a cohort of instructors at 2- and 4-year colleges to participate in workshops in which sub-surface sketchup models will be generated in hands-on demonstrations. Participants will test the effectiveness of emergent models as learning objects in real classroom settings and compare the relative merits of Google Earth illustrations based on spatially-accurate research data versus cartoon representations of geological structures.

  8. Anomalous hypothalamic responses to humor in cataplexy.

    Directory of Open Access Journals (Sweden)

    Allan L Reiss

    Full Text Available BACKGROUND: Cataplexy is observed in a subset of patients with narcolepsy and affects approximately 1 in 2,000 persons. Cataplexy is most often triggered by strong emotions such as laughter, which can result in transient, yet debilitating, muscle atonia. The objective of this study was to examine the neural systems underlying humor processing in individuals with cataplexy. METHODOLOGY/PRINCIPAL FINDINGS: While undergoing functional Magnetic Resonance Imaging (fMRI, we showed ten narcolepsy-cataplexy patients and ten healthy controls humorous cartoons. In addition, we examined the brain activity of one subject while in a full-blown cataplectic attack. Behavioral results showed that participants with cataplexy rated significantly fewer humorous cartoons as funny compared to controls. Concurrent fMRI showed that patients, when compared to controls and in the absence of overt cataplexy symptoms, showed pronounced activity in the emotional network including the ventral striatum and hypothalamus while viewing humorous versus non-humorous cartoons. Increased activity was also observed in the right inferior frontal gyri--a core component of the inhibitory circuitry. In comparison, the one subject who experienced a cataplectic attack showed dramatic reductions in hypothalamic activity. CONCLUSIONS: These findings suggest an overdrive of the emotional circuitry and possible compensatory suppression by cortical inhibitory regions in cataplexy. Moreover, during cataplectic attacks, the hypothalamus is characterized by a marked decrease in activity similar to that observed during sleep. One possible explanation for these findings is an initial overdrive and compensatory shutdown of the hypothalamus resulting in full cataplectic symptoms.

  9. 音乐节奏对短篇动画叙事节奏的启发%An Inspiration of the Animation Narrative Rhythm Design from Music Rhythm

    Institute of Scientific and Technical Information of China (English)

    许歌

    2012-01-01

    在制作手段越来越简便的今天,制作动画短片成为学生、动漫爱好者尝试动画创作的必由之路。对动画短片叙事节奏的把握通常是感性的,没有标准化模式的,使动画的叙事节奏不容易被控制。通过分析音乐节奏的规律,将音乐节奏的调式、节拍等概念引入动画短片中,可以借助音乐创作的思维,为动画创作者提供一种新的思考方式。%The design of narrative rhythm in an animation creation should be concerned while a student or a cartoon enthusiast is tring to animate short films with today's more conveninet methods of cartoon production mode for the cartoon short film, Because of not any standard the animation creator is usually not easy to design their narrative rhythm, so that the common situation is: rely on their own emotional. However, there provides a new way for the animation creator: thinking through music creation, we can introduce the mode concept and the beat concept of music rhythm into animation narrative rhythm among analysing the specific rules of music rhythm in music creation.

  10. 基于凌阳32位单片机游戏十三张设计与实现%Study on coherence cube of character-constitution

    Institute of Scientific and Technical Information of China (English)

    王涛; 邓丽君

    2014-01-01

    This game belongs to 2d games of sunplus SPG260 microcontroller, can be customized according to user needs, for TV or handheld game consoles. Game development process: First, write the game planning, including the rules of the game, the game operation, the screen text display, special effects and buttons, interface options and instructions. Second, according to the needs of artists needed to complete the game background, cartoon and special effects, and output in pcx format. Use the tool once again take the cartoon and cartoon background data for programmers to use. Finally, programmers outline design, detailed design, coding games and game production testing and optimization.%该游戏为凌阳SPG260单片机上开发的2D游戏,可根据用户的需求定制,适用于电视或掌上游戏机。游戏开发流程为:先编写游戏企划,包括游戏的规则、游戏操作、屏幕文字显示、特效及按钮、界面方案及说明。其次美工人员按照需求完成游戏需要的背景、卡通和特效等,并且以pcx格式输出。再次使用取卡通工具得到背景和卡通数据来供程序员使用。最后程序员进行概要设计、详细设计、游戏编码制作以及游戏测试和优化。

  11. The image of the censor in a magazine caricature of Russia XIX – early XX century

    Directory of Open Access Journals (Sweden)

    Elena S. Sonina

    2016-03-01

    Full Text Available Based on a study of 17 thin illustrated humorous and satirical magazines and a number of several digests the author investigates about 30 cartoons of 1847-1917 years dedicated to the censor of the Russian Empire (in addition, selectively – censors France, Germany, Denmark and Sweden. The author isolates the main types depicted censors. More often the Russian censors were depicted in the form of an old woman, a functionary, in the form of "pointing finger" with the amplification means at hand – a red pencil, scissors and paint. The censor’s appearance transformed especially during the First Russian Revolution. The author analyzes the cartoons with a life-like portraits and abstract images of those who are professionally limited the freedom of the press. The censorship conditions (e.g. an urgency of the work or a depending on the political situation in the country are demonstrated. All of the examples noted the prevailing negative connotations of satirical images. Of the 30 cartoons only one picture presents a censor helping writers to pass a difficult way to the Temple of Literature (1847. All other images highlight of obstructive censor’s labor. It was difficult to publish a caricature of censorship and censorship. The article presents facts from the Russian State Historical Archive about mass prohibition satirical images. Painters invented the different tricks against the vigilant guards, but it did not help. At the end of the article author makes a conclusion about the inevitability of a small number of published satirical drawings by virtue of censorship illustrated periodicals.

  12. Combining Graphic Arts, Hollywood and the Internet to Improve Distance Learning in Science and Math

    Science.gov (United States)

    Tso-Varela, S.; Friedberg, R.; Lipnick, D.

    We on the Navajo Reservation face the daunting problem of trying to educate a widely scattered student population over a landmass (25,000+ sq. miles) larger than all the New England states combined. Compounding this problem is the fact that English is a second language for many students and that many of our students lack basic foundation skills. One of the obvious answers is Distance Learning Programs. But, in the past Distance Learning Programs have been notably ineffective on the Navajo Reservation. An experimental Internet Astronomy that we taught last summer showed conclusively that we must specifically tailor our Distance Learning courses to a Navajo audience. As with many college level science courses, our experimental course was English intensive and there lies the crux of the problem. With the help of our colleague institutions, Los Alamos National Laboratory, University of California at Berkeley, University of New Mexico, Kennesaw State University, and New Mexico Highlands University, we undertook to replace 90% of the traditional verbiage with art, an idiom much accepted on the Navajo Reservation. We used the Walt Disney Studios as a model. Specifically, we studied the Pvt. Snafu cartoons used by the War Department in World War II. We tried to emulate their style and techniques. We developed our own cartoon characters, Astroboy, Professor Tso and Roxanne. We combined high quality graphic art, animation, cartooning, Navajo cultural elements, Internet hyperlinks and voiceovers to tell the story of Astronomy 101 Lab. In addition we have added remedial math resources and other helpful resources to our web site. We plan to test initial efforts in an experimental Internet course this summer.

  13. El fin de la sencillez: sobre el pasaje del humor visual impreso al de la imagen móvil

    Directory of Open Access Journals (Sweden)

    Oscar Steimberg

    2008-11-01

    Full Text Available Ligado inicialmente ao desenho humorí­stico e a ilustração infantil, o desenho animado se desenvolveu durante os primeiros oitenta anos de cinema, especialmente em seu segundo perí­odo, o disneyano, dentro da vertente de um esquematismo herdado da caricatura, como foi observado por Gombrich. A partir dos anos sessenta, e sobretudo, desde os oitenta, o desenho animado cresce em complexidade, variedade visual e narrativa, privilegia o componente hipertextual e metadiscursivo e elege o público infantil como alvo por causa da ausência de restrições estáveis, semânticas ou sintáticas que definam essa orientação. Palavras-chave desenho animado, caricatura, estilo de época, esquematismo, complexidade, metadiscurso Abstract Linked initially to the comic strip and children’s illustration, the animated cartoon was developed during the first eighty years of cinema, specially in its second period, the Disney era, primarily inside a schematism inherited from the caricature, according to Gombrich. From the 60’s on and specially since the 80’s, we notice a growth in complexity, visual variety and narrative, emphasis on the hypertextual component and on metadiscourse and a choice for the child public as the cartoon’s target group because of the lack of stable, semantical or syntactic restrictions that define this orientation. Key words animated cartoon, caricature, epoch style, schematism, complexity and metadiscourse

  14. Facial Expression Design Based on Maya%基于Maya的人物面部表情设计

    Institute of Scientific and Technical Information of China (English)

    赖传可

    2014-01-01

    Maya是现在最为流行的顶级3D动画软件。本文通过对卡通人物脸部模型的构建和面部表情的制作原理研究,然后运用Maya建立人物卡通模型,并制作出卡通的表情。%Maya is one of the most widely used 3D animation design software. With the help of Maya, this pa-per, by researching corresponding principles, establishes face models, as well as facial expressions of cartoon fig-ures.

  15. Autodesk Maya 2013 Essentials

    CERN Document Server

    Naas, Paul

    2012-01-01

    Recommnded text for those preparing for the Maya Associate exam Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects. Ma

  16. Chinese Animation Market: Monkey King vs. Mickey Mouse

    Institute of Scientific and Technical Information of China (English)

    QIAOTIANBI

    2005-01-01

    THE First China International Animation Festival and Exposition was held in Hangzhou, capital of Zhejiang Province from the 1st to the 5th of June this year. One of Disney's most popular cartoons, Mulan, was adapted from an old Chinese folk story, and hauled in more than US $300 million at the boxoffice.Spurred on by this success,Disney followed it up with the sequel, Mulan 11, released in 2004. Mulan was fortunate, in that of the thousands of Chinese folk tales, it was selected by one of the world's largest moviemakers.

  17. Disney characters greet prime ASTP crewmen to Florida's Disney World

    Science.gov (United States)

    1975-01-01

    Two Walt Disney comic cartoon characters, Donald Duck and Pluto, were on hand to greet a group of Apollo-Soyuz Test Project crewmen on their arrival at Disney World near Orlando. From left, are interpreter K. S. Samofal, interpreter Nicholas Timacheff, Cosmonaut Vladimir A. Shatalov, Astronaut Vance D. Brand, Astronaut Donald K. Slayton, Cosmonaut Aleksey A. Leonov (squeezing Pluto's nose) and Astronaut Thomas P. Stafford. The astronauts and cosmonauts were in Florida for a three-day inspection tour of the Kennedy Space Center where they looked over ASTP launch facilities and flight hardware.

  18. Los doblajes en español de los clásicos disney

    OpenAIRE

    Iglesias Gómez, Luis Alberto

    2011-01-01

    [ES]Esta tesis es un estudio sobre los doblajes en español de los clásicos de dibujos animados producidos por los estudios Disney entre 1937 y 1977. Este trabajo incluye unas consideraciones generales sobre la traducción de guiones para doblaje, historia y actualidad de los doblajes Disney en español, así como un estudio de la traducción para el doblaje en español de los guiones de los clásicos Disney. [EN]This thesis is a study of Spanish-language dubbing classic cartoons produced by Disn...

  19. Keine Panik vor Thermodynamik! Erfolg und Spaß im klassischen „Dickbrettbohrerfach“ des Ingenieurstudiums

    CERN Document Server

    Labuhn, Dirk

    2009-01-01

    Der Begleiter durch das klassische „Dickbrettbohrerfach“ des Ingenieurstudiums. Thema des Buches sind die Grundlagen der Thermodynamik, wie sie im ingenieurwissenschaftlichen Grundstudium behandelt werden. Die Thermodynamik, neben Mechanik und Mathematik eine der wichtigsten Grundlagendisziplinen in den Ingenieurwissenschaften, verkörpert den „warmen“ Maschinenbau, wo es dampft, blubbert und zischt. In diesem Buch wird das gefürchtete „Durchfallfach Thermo“ in unkonventioneller, alternativer und humorvoller Weise mittels Cartoons und Beschreibungen alltäglicher Beobachtungen behandelt. Trotz der lockeren Darstellungsweise bleibt auch in diesem Buch die Korrektheit des Inhalts nicht auf der Strecke.

  20. The rod of Aesculapios: John Haygarth (1740-1827) and Perkins' metallic tractors.

    Science.gov (United States)

    Booth, Christopher

    2005-08-01

    James Gillray's cartoon Metallic Tractors, published in 1801, portrays Benjamin Perkins treating a boil on the nose of an alcoholic John Bull with a pair of metallic tractors. The tractors had been invented by his father, Elisha Perkins of Connecticut, and were supposed to relieve pain and other symptoms through the agency of animal magnetism. The tractors were revealed as nothing more than an expensive sham by Dr John Haygarth in Bath, who showed that wooden tractors were equally effective. Thus, he was one of the first to use a placebo in a single-blind clinical trial.

  1. Introducing ZBrush 4

    CERN Document Server

    Keller, Eric

    2011-01-01

    Introducing ZBrush 4 launches readers head-on into fulfilling their artistic potential for sculpting realistic creature, cartoon, and hard surface models in ZBrush. ZBrush's innovative technology and interface can be intimidating to both digital-art beginners as well as veterans who are used to a more conventional modeling environment. This book dispels myths about the difficulty of ZBrush with a thorough tour and exploration of the program's interface. Engaging projects also allow the reader to become comfortable with digital sculpting in with a relaxed and fun book atmosphere. Introducing ZB

  2. Algebra Survival Guide A Conversational Handbook for the Thoroughly Befuddled

    CERN Document Server

    Rappaport, Josh

    2011-01-01

    If you think algebra has to be boring, confusing and unrelated to anything in the real world, think again! Written in a humorous, conversational style, this book gently nudges students toward success in pre-algebra and Algebra I. With its engaging question/answer format and helpful practice problems, glossary and index, it is ideal for homeschoolers, tutors and students striving for classroom excellence. It features funky icons and lively cartoons by award-winning Santa Fe artist Sally BlakemoreThe Algebra Survival Guide is the winner of a Paretns' Choice award, and it meets the Standards 2000

  3. The Rudi Carrell Affair and its significance for the tension between theoterrorism and religious satire

    Directory of Open Access Journals (Sweden)

    Paul Cliteur

    2013-04-01

    Full Text Available This article treats a largely forgotten or unknown episode in recent German and Dutch history, namely the intimidation of the Dutch‐German showmaster Rudi Carrell by representatives of the Iranian spiritual leader Ayatollah Khomeini in 1987. The author tries to analyze some of the moral and political dilemmas involved in this affair and makes some comparisons with later events, such as the fatwa on Salman Rushdie or the Cartoon Affair as featured in the latest satirical film by the Coptic Christian Nakoula Basseley Nakoula.

  4. Improving the Second Year Students Ability in Writing Narrative Paragraphs by Using Picture Series

    Directory of Open Access Journals (Sweden)

    Kalsum Mochtar

    2016-02-01

    Full Text Available This collaborative classroom action research was directed to obtain information about how the second grade students ability in writing a narrative paragraph improved by using picture series. Specifically, it was intended to develop the strategy of using picture series to improve the students ability in writing narrative paragraphs. The result shows that the appropriate model of using picture series in the teaching of writing narrative paragraphs contains some procedures and has some strengths in improving the students ability in writing narrative paragraphs. The improvements resulted from the use of series of pictures in the form of cartoon and series of questions related to the pictures.

  5. On a Decomposition Model for Optical Flow

    Science.gov (United States)

    Abhau, Jochen; Belhachmi, Zakaria; Scherzer, Otmar

    In this paper we present a variational method for determining cartoon and texture components of the optical flow of a noisy image sequence. The method is realized by reformulating the optical flow problem first as a variational denoising problem for multi-channel data and then by applying decomposition methods. Thanks to the general formulation, several norms can be used for the decomposition. We study a decomposition for the optical flow into bounded variation and oscillating component in greater detail. Numerical examples demonstrate the capabilities of the proposed approach.

  6. Global Freedom of Speech

    DEFF Research Database (Denmark)

    Binderup, Lars Grassme

    2007-01-01

    , as opposed to a legal norm, that curbs exercises of the right to free speech that offend the feelings or beliefs of members from other cultural groups. The paper rejects the suggestion that acceptance of such a norm is in line with liberal egalitarian thinking. Following a review of the classical liberal...... egalitarian reasons for free speech - reasons from overall welfare, from autonomy and from respect for the equality of citizens - it is argued that these reasons outweigh the proposed reasons for curbing culturally offensive speech. Currently controversial cases such as that of the Danish Cartoon Controversy...

  7. Passaporte para a cidadania: a comunicao comunitária na construção de uma política sindical na área da saúde e segurança no trabalho

    Directory of Open Access Journals (Sweden)

    Rozinaldo Antonio Miani

    2012-12-01

    Full Text Available As part of a political union in the health and safety at work, the Feticom/SP has developed the campaign "Not a Pawn, Citizen". Among the actions taken, we would like to mention the production of the booklet "Passport to citizenship" which synthesizes through cartoons, the contents of the Regulatory Norm 18 (NR-18 that regulates the rights of workers in the construction sector. The present work aims to analyze the production process of the booklet "Passport to citizenship", produced from the Community communication important assumptions, and analyze its strategic importance in forming a political union that points to citizenship and the political education of workers.

  8. Prince2? a no nonsense management guide

    CERN Document Server

    Fox, Charles

    2008-01-01

    This new title by a PRINCE2 accredited trainer, Charles Fox, is designed to give those attending courses light pre-reading material so that they are familiar with concepts before the course. It also is useful for those not attending the course but needing a good overview to this popular method. Written in a straightforward way and accompanied by cartoons the text makes the method easily accessible to a wide range of those not only working directly with PRINCE2 but also with colleagues interfacing with projects run on these guidelines.

  9. Introducing Autodesk Maya 2012

    CERN Document Server

    Derakhshani, Dariush

    2011-01-01

    A practical, step-by-step guide to Maya 2012 This book is the ideal primer to getting started with Maya, the premier 3D animation and effects software used in movies, visual effects, games, cartoons, short films, and commercials. You'll learn the Maya interface and the basics of modeling, texturing, animating, and visual effects. Professional visual effects artist and instructor Dariush Derakhshani explains the nuances of the complex software, while creative tutorials offer realistic, professional challenges for those new to 3D. You'll be up and running in no time with the world's most popular

  10. The State of Comic Art Bibliography in North America

    Directory of Open Access Journals (Sweden)

    Michael Rhode

    2010-08-01

    Full Text Available Within the past two decades, several American bibliographies of comic art have been published to aid in research on comics and cartooning. Professor John Lent’s ten-volume Comic Art Bibliographies is one of the largest such projects and he began it with a self-published volume in 1986. Librarian Randy Scott published The Comic Art Collection Catalog: An Author, Artist, Title and Subject Catalog Of The Comic Art Collection, Special Collections Division, Michigan State University Libraries, whi...

  11. A “crítica ‘Mafaldiana’ ” à sociedade burguesa numa leitura marxista: HQ’s e contra-hegemonia na aula de história

    Directory of Open Access Journals (Sweden)

    Carlos Eduardo Rebuá Oliveira

    2010-12-01

    Full Text Available Starting with a critical reading of Mafalda, written by Quino, the argentinean comics writer, and based on Gramsci‟s hegemony concept, we are trying to analise the possibilities of collecting ideas against hegemony within the teaching of History, through which we call “„Mafaldian‟ criticism” to the charactheristic elements of the burgess society. Gramsci contributions to education (The dialetic relation between hegemony and education and his discussion about private means of hegemony and the war of position, are fundamental pillars of the analisys. In metodological terms, we have selected six cartoons of Mafalda, chosen from Toda Mafalda, with the purpose of reinforcing the reflections herein.

  12. Emotion Chat: A Web Chatroom with Emotion Regulation for E-Learners

    Science.gov (United States)

    Zheng, Deli; Tian, Feng; Liu, Jun; Zheng, Qinghua; Qin, Jiwei

    In order to compensate for lack of emotion communication between teachers and students in e-learning systems, we have designed and implemented the EmotionChat -- a web chatroom with emotion regulation. EmotionChat perceives e-learners' emotional states based on interactive text. And it recommends resources such as music, cartoons, and mottos to an e-learner when it detects negative emotional states. Meanwhile, it recommends emotion regulation cases to the e-learner's listeners and teachers. The result of our initial experiment shows that EmotionChat can recommend valuable emotion regulation policies for e-learners.

  13. Foundation Flash CS5 for Designers

    CERN Document Server

    Green, T

    2010-01-01

    Flash is one of the most engaging, innovative, and versatile technologies available - allowing the creation of anything from animated banners and simple cartoons to Rich Internet Applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better. Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more. Thi

  14. Hate Speech Revisited: The "Toon" Controversy

    Directory of Open Access Journals (Sweden)

    Rajeev Dhavan

    2010-01-01

    Full Text Available Examining the cartoon controversy which ignited violent protests and ban in various countries, this article examines the contours of "hate speech" in various legal systems. While broadly supporting the case of free speech the authors remind users of free speech to exercise self-restraint. Absolute bans should not be made, but time, person and place constraints may be essential. Ironically, the toon controversy also reveals the silence of the sympathetic majority. Similarly, there is a duty to speak. Even though not enforceable, it remains a duty to democracy.

  15. Quino e o mito de Narciso

    Directory of Open Access Journals (Sweden)

    Eduardo Peñuela Cañizal

    1987-10-01

    Full Text Available El presente trabajo se vale de un modelo isotópico inspirado en la teoria greimasiana para establecer un corpus que se compone de varios cartoons de Quino. El análisis de ese corpus tiene como principal objetivo la elaboración de un itinerário de lectura que nos pueda revelar que Ias marcas de Ia enunciación no sem sencillamente signos dei narcisismo secundário, sino, esencialmente en los mensajes especulares, vestigios de algo que, en la teoria freudiana, se relaciona con los procesos dei narcisismo primário.

  16. Practising French grammar a workbook

    CERN Document Server

    Dr Roger Hawkins; Towell, Richard

    2015-01-01

    This new edition of Practising French Grammar offers a set of varied and accessible exercises for developing a practical awareness of French as it is spoken and written today. The lively examples and authentic texts and cartoons have been updated to reflect current usage. A new companion website provides a wealth of additional interactive exercises to help consolidate challenging grammar points. Practising French Grammar provides concise summaries of key grammatical points at the beginning of each exercise, as well as model answers to the exercises and translations of difficult words, making i

  17. The Annoying Difference

    DEFF Research Database (Denmark)

    Hervik, Peter

    of research on three significant historical media events in order to show the drastic changes and emerging fissures in Danish society and to expose the politicization of Danish news journalism, which has consequences for the political representation and everyday lives of ethnic minorities in Denmark......The Muhammad cartoon crisis of 2005−2006 in Denmark caught the world by surprise as the growing hostilities toward Muslims had not been widely noticed. Through the methodologies of media anthropology, cultural studies, and communication studies, this book brings together more than thirteen years...

  18. "The Tiger's Eyes Are Like My Own": Depictions of Japaneseness in Contemporary American Movies

    Directory of Open Access Journals (Sweden)

    Laemmerhirt, Iris-Aya

    2007-01-01

    Full Text Available In our world today, different nations and cultures are interconnected via media technologies like films, television and the Internet. In this context, Sociologist Arjun Appadurai discussed the influence of the media in our global present and suggested a new role for the imagination. Japanese electronic entertainment products and anime cartoons are well known in the U.S. today and Hollywood is shifting away from representing outdated, negative stereotypes in more recent movies like Lost in Translation (2003 and The Last Samurai (2003.

  19. Attitudes of older adults toward shooter video games: An initial study to select an acceptable game for training visual processing.

    Science.gov (United States)

    McKay, Sandra M; Maki, Brian E

    2010-01-01

    A computer-based 'Useful Field of View' (UFOV) training program has been shown to be effective in improving visual processing in older adults. Studies of young adults have shown that playing video games can have similar benefits; however, these studies involved realistic and violent 'first-person shooter' (FPS) games. The willingness of older adults to play such games has not been established. OBJECTIVES: To determine the degree to which older adults would accept playing a realistic, violent FPS-game, compared to video games not involving realistic depiction of violence. METHODS: Sixteen older adults (ages 64-77) viewed and rated video-clip demonstrations of the UFOV program and three video-game genres (realistic-FPS, cartoon-FPS, fixed-shooter), and were then given an opportunity to try them out (30 minutes per game) and rate various features. RESULTS: The results supported a hypothesis that the participants would be less willing to play the realistic-FPS game in comparison to the less violent alternatives (p'svideo-clip demonstrations, 10 of 16 participants indicated they would be unwilling to try out the realistic-FPS game. Of the six who were willing, three did not enjoy the experience and were not interested in playing again. In contrast, all 12 subjects who were willing to try the cartoon-FPS game reported that they enjoyed it and would be willing to play again. A high proportion also tried and enjoyed the UFOV training (15/16) and the fixed-shooter game (12/15). DISCUSSION: A realistic, violent FPS video game is unlikely to be an appropriate choice for older adults. Cartoon-FPS and fixed-shooter games are more viable options. Although most subjects also enjoyed UFOV training, a video-game approach has a number of potential advantages (for instance, 'addictive' properties, low cost, self-administration at home). We therefore conclude that non-violent cartoon-FPS and fixed-shooter video games warrant further investigation as an alternative to the UFOV program

  20. [From bluestocking to vamp; images reflecting the view on female doctors after 1850].

    Science.gov (United States)

    Gijselhart, J P

    2008-10-01

    The rise of the female doctor can be read as a post-modern sociological story in pictures. Questions about designing medical practice, professional pleasure and combining work with other activities could only emerge after women had fought the right to become doctor in all medical disciplines. Various photographs, drawings and cartoons reflect society's changing perspective on female physicians. However, it is uncertain in what way this long-standing debate will benefit female doctors. The call for change in the medical profession remains undiminished.

  1. What's funny about case management?

    Science.gov (United States)

    Saxton, S E

    1997-01-01

    Humor is an effective tool to prevent and resolve burnout, a common problem associated with the practice of case management. Easily accessed by almost everyone, humor has many physiological and psychological benefits. The conscious use of humor in an organization requires a commitment at all levels in order for the organization to benefit as a whole. Offering formal seminars, using humor in company newsletters, and encouraging cartoon or joke sharing impacts on the physical and mental health of the employees. Techniques for bringing laughter to the workplace are outlined, as well as examples from the practice of case management.

  2. Shifting the Perspective: Artists in the Ocean

    Science.gov (United States)

    Van Dover, C. L.

    2014-12-01

    The deep ocean is to most of us a place unknown. Few of us experience the sea far from shore, fewer still dive to the seafloor at great depths. When scientists report on the outcome of deep-ocean exploration, their technical prose captures facts and insights, but fails to capture the emotional power of place and process. Through batik, watercolor illustrations, music, digital art, cartoon, and experimental video, six artists have created a portfolio of work that communicates the human experience of the deep ocean.

  3. Introducing ZBrush 3rd Edition

    CERN Document Server

    Keller, Eric

    2012-01-01

    Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpt

  4. A boy asked his Mom about energy

    Energy Technology Data Exchange (ETDEWEB)

    Mutolo, Paul F.; Muller, David; O' Dea, James; Abruña, Héctor D.; Muhlback, Alice

    2013-07-18

    Representing the Energy Materials Center (EMC), this document is one of the entries in the Ten Hundred and One Word Challenge. As part of the challenge, the 46 Energy Frontier Research Centers were invited to represent their science in images, cartoons, photos, words and original paintings, but any descriptions or words could only use the 1000 most commonly used words in the English language, with the addition of one word important to each of the EFRCs and the mission of DOE energy. The mission of EMC is advancing the science of energy conversion and storage by understanding and exploiting fundamental properties of active materials and their interfaces.

  5. Get a grip on physics

    CERN Document Server

    Gribbin, John

    2011-01-01

    What do Newton's falling apple and the moon's orbit have in common? How does relativity theory apply to everyday life, what's a quantum leap, and why is Schrödinger's cat inside that box? The answers lie within your grasp! John Gribbin, a physicist and author of bestselling popular-science books, offers down-to-earth discussions of technical topics. Playful engravings and cartoons illustrate his imaginative accounts of the workings of string theory, black holes, superfluidity, and other cosmic oddities. Readers of all ages will appreciate these memorable explanations of the laws of physics and

  6. A Walk Through an American Classic

    OpenAIRE

    Emma Gage

    2012-01-01

    The music of Walt Disney’s classic films was written by a number of hand-picked composers who, working with Disney, ingeniously crafted the music to fit animation and bring musical inspiration to the homes of viewers leaving America and the world with a beloved legacy. Though Walt Disney was a cartoonist and not a musician, music was given a distinct, almost central, role in the creation of his cartoons. Special techniques such as Mickey-mousing or the click track were developed by composers ...

  7. Digital media ethics

    CERN Document Server

    Ess, Charles

    2013-01-01

    This is the first textbook on the central ethical issues of digitalmedia, ranging from computers and the Internet to mobile phones. Itis also the first book of its kind to consider these issues from aglobal perspective, introducing ethical theories from multiplecultures. It further utilizes examples from around the world, suchas the publication of ""the Mohammed Cartoons""; diverseunderstandings of what ""privacy"" means in Facebook or MySpace; whypirating CDs and DVDs may be justified in developing countries; andculturally-variable perspectives on sexuality and what counts as""pornography.""

  8. The “I” image like the mechanism of moral behavior regulation of preschool age children

    Directory of Open Access Journals (Sweden)

    Marina Korepanova

    2013-11-01

    Full Text Available The article is devoted to the development of 5–7-year old child experience in the regulation of ethical con-duct. The authors stress that the child's view of himself, his own “I” image justify the choice of strategy. The authors use the notion of "moral" image, which includes submission of a preschooler on his own moral qualities, features, displays, personal attitudes and prejudice the desire of children to choose and commit the moral act. The situations of pedagogical support of contact between the older preschooler with a cartoon with the purpose of forming of moral conduct are described.

  9. Processing local pragmatic anomalies in fictional contexts: evidence from the N400.

    Science.gov (United States)

    Filik, Ruth; Leuthold, Hartmut

    2008-07-01

    Readers typically experience processing difficulty when they encounter a word that is anomalous within the local context, such as "The cat picked up the chainsaw." In an ERP study, we demonstrate that by placing such a sentence in a fictional scenario that is well known to the reader (e.g., a Tom and Jerry cartoon), the N400 effect usually associated with these pragmatic anomalies can be eliminated. This finding suggests that readers can rapidly integrate information from their common ground while interpreting incoming text and provides further evidence that incoming words are immediately evaluated within the global discourse.

  10. The Product Marketing Strategy of Animation Films and TV Dramas in International Market---Based on the Perspective of Kotler’ s Marketing Theory%动漫影视产品国际营销产品策略--基于科特勒营销理论的视角

    Institute of Scientific and Technical Information of China (English)

    陈谊

    2014-01-01

    在国际竞争中,我国动漫影视产品存在故事原创和动画表达能力不足、动漫明星较少、差异化程度不高、文化折扣等问题。针对当前问题,从科特勒营销理论视角出发,在坚持顾客导向的基础上,探索动漫影视产品的国际营销策略,以创意十足的故事内容、与世界水平接轨的动画表达能力,坚持民族文化元素的差异化定位,以及不断提高的国际适应性来打造动漫影视精品,将有助于提高国际观众的顾客感知价值,促进我国动漫影视产品“走出去”,传播中国文化。%After entering into the 21st century, China’ s animation and cartoon industry has made a breakthrough development and the products of Chinese animation, TV dramas and films have gradually made achievements in international market develop-ment, in the international competition, however, there are problems in Chinese products of animation, TV dramas and films such as insufficient original creative stories, inadequate cartoon expression, less cartoon stars, lower differentiated degrees, cultural discount and so on. According to the current problems, from the perspective of Kotler’ s marketing theory, based on customer-ori-ented policy, China should explore international marketing strategy for the products of animation, TV dramas and films to develop the quality products of animation, TV dramas and films by ample contents of animation, by the global-level cartoon expression ca-pacity, by the differentiated position of Chinese national cultural elements and by continuously raising international adaptation, which is helpful to enhance the international audience’ s customer-perceived value, promote the internationalization of China’ s animation films and TV dramas and spread Chinese culture.

  11. Reception Shop Special Stand

    CERN Multimedia

    Education and Technology Transfer Unit/ETT-EC

    2004-01-01

    Friday 15.10.2004 CERN 50th Anniversary articles will be sold in the Main Building, ground floor on Friday 15th October from 10h00 to 16h00. T-shirt, (S, M, L, XL) 20.- K-way (M, L, XL) 20.- Silk tie (2 models) 30.- Einstein tie 45.- Umbrella 20.- Caran d'Ache pen 5.- 50th Anniversary Pen 5.- Kit of Cartoon Album & Crayons 10.- All the articles are also available at the Reception Shop in Building 33 from Monday to Saturday between 08.30 and 17.00 hrs. Education and Technology Transfer Unit/ETT-EC

  12. Rocks Filled with Tiny Spaces Can Turn Green Growing Things Into Stuff We Use Every Day

    Energy Technology Data Exchange (ETDEWEB)

    Nikbin, Nima; Josephson, Tyler; Courtney, Timothy

    2013-07-18

    Representing the Catalysis Center for Energy Innovation (CCEI), this document is one of the entries in the Ten Hundred and One Word Challenge. As part of the challenge, the 46 Energy Frontier Research Centers were invited to represent their science in images, cartoons, photos, words and original paintings, but any descriptions or words could only use the 1000 most commonly used words in the English language, with the addition of one word important to each of the EFRCs and the mission of DOE: energy. The mission of CCEI is to design and characterize novel catalysts for the efficient conversion of the complex molecules comprising biomass into chemicals and fuels.

  13. Las series de culto estadonunidenses en el mercado internacional: la recepción de Expediente X en España (y Latinoamérica)

    OpenAIRE

    Martín Alegre, Sara

    2010-01-01

    Este trabajó se publicó originalmente en inglés con el título “US Cult TV Series in the International Market: Considering the Reception of The X Files in Spain”, dentro del volumen editado por Marta Fernández Morales y José Igor Arranz Prieto, A Comparison of Popular TV in English and Spanish Speaking Societies: Soaps, Sci-Fi, Sitcoms, Adult Cartoons, and Cult Series (Lewiston, NY: Edwin Mellen Press, 2010; 107-135). La traducción al castellano es mía y cuenta con el permiso de la editorial. ...

  14. The algorithms and principles of non-photorealistic graphics

    CERN Document Server

    Geng, Weidong

    2011-01-01

    ""The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation"" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures f

  15. København - Cairo tur/retur

    DEFF Research Database (Denmark)

    Lindekilde, Lasse

    2012-01-01

    of the effects of Danish Muslims’ transnational activities during the Muhammad cartoons controversy in 2005/06 on subsequent Muslim claims-making. The article argues that the envisioned ‘boomerang effect’ of the transnational activities – the attempt to put pressure on Danish authorities by contacting political...... and religious authorities in the Middle East – backfired on Danish Muslims. The transnational move was successfully ‘securitized’ by elements of the media and the political elite, inviting soft forms of repression against especially the Muslim actors involved in the delegations of primarily religious...

  16. 'I'm Sorry' Posting

    Institute of Scientific and Technical Information of China (English)

    DING WENLEI

    2010-01-01

    @@ Having a time machine like the cute Japanese cartoon character Doraemon was once a dream shared by many Chinese born in the 1980s and 1990s. Now a message posted at Tianya forum, one of the most popular of China's online communities, provides them with a virtual version. A seemingly meaningless post in May 2008, saying "I'm going back to 1997, and I will miss you guys and will not fail you in your trust," regained popularity at the end of 2009. By December 28, it had attracted more than 1.6 million visits and nearly 19,000 replies.

  17. The use and image of mature adults in health care advertising (1954-1989).

    Science.gov (United States)

    Balazs, A L

    1995-01-01

    Health care professionals who treat older (over 65) patients are influenced by the journals they read. Advertising directed at health care professionals during the period 1954 to 1989 was subjected to a content analysis. Advertising in health care journals was expected to reflect the demographic changes in American society with increasing numbers of older models and to present positive images of older people. Contrary to content analyses of magazine cartoons (Smith 1979) and general readership magazines (Bramlett-Solomon and Wilson 1989; Gantz, Gartenberg, and Rainbow 1980; Ursic, Ursic, and Ursic 1986), this study did find a significant use of older people in health care advertising and positive role portrayal.

  18. Contra les conspiracions fetes de silenci: dos textos que parlen de l'abús sexual a nenes

    Directory of Open Access Journals (Sweden)

    Meri Torras

    2010-06-01

    Full Text Available This article focuses on the silence surrounding child abuse in contemporary society. The invisibility of girls abuse is placed in the wider context of violence against women and in its diverse forms of expression. A claim is made for a new language that helps to articulate the different institutional spheres implicated: educational, social, legal and medical. Two texts that break away with this conspiracy of silence are analysed: the comic book by Bryan Talbot History of a Bat Rat (1999 and the short cartoon film Le chapeau/The Hat (1999 by Michèle de Cournoyer.

  19. Disney animation: Global diffusion and local appropriation of culture

    Directory of Open Access Journals (Sweden)

    Souad Belkhyr

    2012-08-01

    Full Text Available Children’s media products reflect the cultural values of their producers and the social, political and economic conditions under which they were produced. Watching an animated cartoon, therefore, cannot be regarded as an innocent and simple act of consumption. It rather involves a complex process of coding/decoding and appropriating cultural meanings. Disney films are not only global means of entertainment but they can also function as an ideological apparatus. In an era of globalisation where the boundaries and divisions between entertainment and materiel consumption are blurred, Arab audiences are faced with a one-way flow of seemingly alien ideas and values that are disseminated through Disney stories, images and narratives. The relation between structured patterns of communication under globalization, on one hand, and the local conditions under which Disney cartoon products are marketed and consumed in the Arab world, on the other, can be understood as the main axis of globalised diffusion and localised appropriation of American cultural values and lifestyle among Arab societies

  20. Cooperation and deception recruit different subsets of the theory-of-mind network.

    Directory of Open Access Journals (Sweden)

    Silke Lissek

    Full Text Available The term "theory of mind" (ToM describes an evolved psychological mechanism that is necessary to represent intentions and expectations in social interaction. It is thus involved in determining the proclivity of others to cooperate or defect. While in cooperative settings between two parties the intentions and expectations of the protagonists match, they diverge in deceptive scenarios, in which one protagonist is intentionally manipulated to hold a false belief about the intention of the other. In a functional magnetic resonance imaging paradigm using cartoons showing social interactions (including the outcome of the interaction between two or three story characters, respectively, we sought to determine those brain areas of the ToM network involved in reasoning about cooperative versus deceptive interactions. Healthy volunteers were asked to reflect upon the protagonists' intentions and expectations in cartoons depicting cooperation, deception or a combination of both, where two characters cooperated to deceive a third. Reasoning about the mental states of the story characters yielded substantial differences in activation patterns: both deception and cooperation activated bilateral temporoparietal junction, parietal and cingulate regions, while deception alone additionally recruited orbitofrontal and medial prefrontal regions. These results indicate an important role for prefrontal cortex in processing a mismatch between a character's intention and another's expectations as required in complex social interactions.

  1. GPU-accelerated visualization of protein dynamics in ribbon mode

    Science.gov (United States)

    Wahle, Manuel; Birmanns, Stefan

    2011-01-01

    Proteins are biomolecules present in living organisms and essential for carrying out vital functions. Inherent to their functioning is folding into different spatial conformations, and to understand these processes, it is crucial to visually explore the structural changes. In recent years, significant advancements in experimental techniques and novel algorithms for post-processing of protein data have routinely revealed static and dynamic structures of increasing sizes. In turn, interactive visualization of the systems and their transitions became more challenging. Therefore, much research for the efficient display of protein dynamics has been done, with the focus being space filling models, but for the important class of abstract ribbon or cartoon representations, there exist only few methods for an efficient rendering. Yet, these models are of high interest to scientists, as they provide a compact and concise description of the structure elements along the protein main chain. In this work, a method was developed to speed up ribbon and cartoon visualizations. Separating two phases in the calculation of geometry allows to offload computational work from the CPU to the GPU. The first phase consists of computing a smooth curve along the protein's main chain on the CPU. In the second phase, conducted independently by the GPU, vertices along that curve are moved to set up the final geometrical representation of the molecule.

  2. Disney explains Bach: a pedagogic unit on the Fifth Brandenburg Concerto

    Directory of Open Access Journals (Sweden)

    Giorgio Pagannone

    2014-12-01

    Full Text Available This article illustrates a pedagogic unit on music listening that is centered on the first movement of the Fifth Brandenburg Concerto by Bach and is aimed at primary school pupils. The selected concert is of historical importance for the prominent role assumed by the harpsichord in comparison to the other two soloists (flute and violin. The didactic “bridge” that is useful to deal with this piece and carve out the cognitive contents ad hoc has been identified by Giorgio Pagannone in Walt Disney’s animated cartoon, Three Little Pigs (1933, based on a fairy tale of the same name.First, we present and analyse  the music piece and animated cartoon. Next, we provide a detailed and articulated description of the pedagogic unit, that was adopted by Silvia Cancedda in a primary school in Bologna (Italy and produced very good results such as the intuitive reading of selected score fragments. The appendix includes some of the works done by the pupils.

  3. Using humour as an extrinsic source of emotion regulation in young and older adults.

    Science.gov (United States)

    Harm, Jonathan; Vieillard, Sandrine; Didierjean, André

    2014-10-01

    It has been suggested that intrinsic abilities for regulating emotions remain stable or improve with ageing, but, to date, no studies have examined age-related differences in extrinsic emotion regulation. Since humour has been found to be an effective form of emotion regulation, we used a paradigm similar to that of Strick and colleagues (2009) with two objectives: to compare extrinsic humorous emotion regulation in young and older adults and to test whether the potential beneficial effect of humour on negative emotion is better explained by the cognitive distraction hypothesis or by the positive affect elicitation hypothesis. To this end, neutral, moderately, and strongly negative pictures followed by humorous, simply positive, or weird cartoons, controlled for both their funniness and cognitive demands, were presented to 26 young and 25 older adults with the instruction to report their negative feelings. When induced to feel moderately negative emotions, both young and older adults reported a lower negative feeling after viewing the humorous cartoons than after the other ones. This indicates that the extrinsic humorous emotion regulation skill remains stable with ageing and suggests that the beneficial effect of humour on emotional feeling cannot be seen as a purely cognitive distraction.

  4. The reward of a good joke: neural correlates of viewing dynamic displays of stand-up comedy.

    Science.gov (United States)

    Franklin, Robert G; Adams, Reginald B

    2011-12-01

    Humor is enjoyable, yet few studies to date have reported that humor engages brain regions involved in reward processing (i.e., the mesolimbic reward system). Even fewer have investigated socially relevant, dynamic displays of real actors telling jokes. Instead, many studies have focused on responses to static cartoons or written jokes in isolation. In the present investigation, we used functional magnetic resonance imaging (fMRI) to examine brain activation in response to video clips of comedians performing stand-up comedy, a more socially relevant task than reading jokes or cartoons in isolation. Participants watched video clips of eight stand-up comedians, half female/half male, that were prerated by a separate group of participants from the same population as eliciting either high or low levels of amusement, thereby allowing us to control for comedian attributes and comedic style. We found that high-funny clips elicited more activation in several brain regions involved with reward responses, including the nucleus accumbens, caudate, and putamen. A regression with participants' own ratings of humor revealed similar activity in reward areas as well as in regions involved in theory of mind. These findings indicate that dynamic social displays of humor do engage reward responses. The rewarding nature of humor may help explain why it is so valued socially.

  5. Logical unit and scene detection: a comparative survey

    Science.gov (United States)

    Petersohn, Christian

    2008-01-01

    Logical units are semantic video segments above the shot level. Depending on the common semantics within the unit and data domain, different types of logical unit extraction algorithms have been presented in literature. Topic units are typically extracted for documentaries or news broadcasts while scenes are extracted for narrative-driven video such as feature films, sitcoms, or cartoons. Other types of logical units are extracted from home video and sports. Different algorithms in literature used for the extraction of logical units are reviewed in this paper based on the categories unit type, data domain, features used, segmentation method, and thresholds applied. A detailed comparative study is presented for the case of extracting scenes from narrative-driven video. While earlier comparative studies focused on scene segmentation methods only or on complete news-story segmentation algorithms, in this paper various visual features and segmentation methods with their thresholding mechanisms and their combination into complete scene detection algorithms are investigated. The performance of the resulting large set of algorithms is then evaluated on a set of video files including feature films, sitcoms, children's shows, a detective story, and cartoons.

  6. Dal protettore al controllore. Uno sguardo sociologico sulla letteratura disegnata a tema supereroistico

    Directory of Open Access Journals (Sweden)

    Pier Paolo Zampieri

    2015-12-01

    Full Text Available 1938: a flying man with an S on his breast appears in the sky of an American metropolis, catapulting cartoon mass entertainment into a new dimension. 1986: a spot of blood on a Smiley icon (Moore, 1986 puts an end to the innocence of an entire narrative genre. The two logos, which share a great retroactive symbolic impact, are presented as the two great epistemic divides (Foucault, 1966 of the superheroic cartoon literature. This paper is aimed at offering a sociological view on a whole genre, made up of pure visual grammar and accounted as being particularly suitable for the representation of the implicit tensions of contemporary societies (Di Nocera, 2000. The paper offers genealogic systematizing and discussion of the implications inherent to Watchmen’s, mature and conscious production. Starting from the title, Watchmen (Moore, 1986 stands as a deliberate investigation of the archetype on which the whole genre rests. In the end, in more and more complex systems and societies, “who controls the controllers?”

  7. A suggested computer-based model for using Nasreddin Hodja’s anecdotes in preschool education

    Directory of Open Access Journals (Sweden)

    Abdulkadir Kabadayı

    2005-12-01

    Full Text Available Researchers have been manipulating the technology in education as well as in other fields and investigating the most effective ways of using it in the classroom. Therefore, they try to present any material which has an affect on the learners’ development, by integrating technological devices in the classroom atmosphere. Being aware of the fact that 70 percent of the children’s mental, language and cognitive domains have developed during preschool education, pedagogues are quite sensitive to preschool education and are in search for taking necessary precautions to enable them cognitive, psycho-motor and affective domains in the community. It is clear that preschool children are quite interested in the cartoons and motivated to perceive the world via cartoons on TV. Taking the point into consideration, in this article, a technology-based model is suggested by explaining the methods and techniques of use of the Nasreddin Hodja’s anecdotes as educational equipments in virtual atmosphere. In this model, it is explained how the Nasreddin Hodja’s anecdotes will develop students’ cognitive, affective and psycho-motor domains effectively displaying grade by grade illustration.

  8. A suggested computer-based model for using Nasreddin Hodja’s anecdotes in preschool education

    Directory of Open Access Journals (Sweden)

    Abdulkadir Kabadayı

    2006-08-01

    Full Text Available Researchers have been manipulating the technology in education as well as in other fields and investigating the most effective ways of using it in the classroom. Therefore, they try to present any material which has an affect on the learners’ development, by integrating technological devices in the classroom atmosphere. Being aware of the fact that 70 percent of the children’s mental, language and cognitive domains have developed during preschool education, pedagogues are quite sensitive to preschool education and are in search for taking necessary precautions to enable them cognitive, psycho-motor and affective domains in the community. It is clear that preschool children are quite interested in the cartoons and motivated to perceive the world via cartoons on TV. Taking the point into consideration, in this article, a technology-based model is suggested by explaining the methods and techniques of use of the Nasreddin Hodja’s anecdotes as educational equipments in virtual atmosphere. In this model, it is explained how the Nasreddin Hodja’s anecdotes will develop students’ cognitive, affective and psycho-motor domains effectively displaying grade by grade illustration.

  9. Teaching vs. Preaching: Complex Climate Shown Simply

    Science.gov (United States)

    Unger, M.; Besser, N.

    2013-12-01

    Stepping outside of traditional educational venues to reach people in ways they can relate to is critical in engaging the public in topics that are complex and subtle, particularly those that have become polarized and misunderstood. The National Center for Atmospheric Research (NCAR) recently designed a visitor center for its new supercomputing facility that incorporates a variety of elements intended to draw visitors in, pique their curiosity, and invite them to explore the world of climate science from a fresh perspective. We made use of video storytelling, highlighting the people at the heart of the research, to present information in a conversational tone while captivating visitors with stunning images and music. We also designed interactive games to illustrate concepts like parallel processing, and how those, in turn, apply to understanding climate. And in addition to more traditional kinesthetic displays, we are exploring ways to use social media as a means of interacting with our audiences. One of the newer modes of communication we've adopted has been cartoon storytelling. Two dimensional cartoon animation has strong cultural connotations of levity and fun. For this reason it has proven to be a particularly useful tool in communicating climate science as it disarms the viewer from the apprehension of trying to understand a great deal of scientific jargon. By crafting key concepts into scripts and using appropriate metaphors with a dash of humor we have been able to reach a far broader audience without sacrificing the science or the message.

  10. Relationship between brain network pattern and cognitive performance of children revealed by MEG signals during free viewing of video.

    Science.gov (United States)

    Duan, Fang; Watanabe, Katsumi; Yoshimura, Yuko; Kikuchi, Mitsuru; Minabe, Yoshio; Aihara, Kazuyuki

    2014-04-01

    Application of graph theory to analysis of functional networks in the brain is an important research trend. Extensive research on the resting state has shown a "small-world" organization of the brain network as a whole. However, the small-worldness of children's brain networks in a working state has not yet been well characterized. In this paper, we used a custom-made, child-sized magnetoencephalography (MEG) device to collect data from children while they were watching cartoon videos. Network structures were analyzed and compared with scores on the Kaufman Assessment Battery for Children (K-ABC). The results of network analysis showed that (1) the small-world scalar showed a negative correlation with the simultaneous processing raw score, a measure of visual processing (Gv) ability, and (2) the children with higher simultaneous processing raw scores possessed network structures that can be more efficient for local information processing than children with lower scores. These results were compatible with previous studies on the adult working state. Additional results obtained from further analysis of the frontal and occipital lobes indicated that high cognitive performance could represent better local efficiency in task-related sub-networks. Under free viewing of cartoon videos, brain networks were no longer confined to their strongest small-world states; connections became clustered in local areas such as the frontal and occipital lobes, which might be a more useful configuration for handling visual processing tasks.

  11. Human behavioural research applied to the leprosy control programme of Sarawak, Malaysia.

    Science.gov (United States)

    Chen, P C

    1986-09-01

    In 1984, in Sarawak, there were a total of 1,099 recorded cases of leprosy for a population of 1.3 million. However, for each case recorded, it is estimated that two others remain undiagnosed as a consequence of the stigmatization associated with leprosy. For the five year period, 1979-1983, an average of 29 new cases were detected each year of which 8.6 (30%) were deformed due to the late stages at which it was being reported. To increase the case-finding rate, human behavioural research was applied to the leprosy control programme so as to develop culture-specific health education packages aimed at self diagnosis and self referral in order to detect the large pool of undiagnosed cases hidden behind the veil of aversion, fear and ignorance. This was achieved through anthropological studies to identify how the various major ethnic groups perceived leprosy and their attitudes towards leprosy. Taking into account these findings, health education packages aimed at adults as well as children were developed for the Chinese as well as the non-Chinese, and consisted of newspaper articles, cartoon tape-slides, cartoon story books and posters.

  12. Estudio de las emociones en los personajes animados de Inside Out/ Study of emotions in the animated characters from Inside Out

    Directory of Open Access Journals (Sweden)

    Leticia Porto Pedrosa

    2016-01-01

    Full Text Available Este artículo pretende mostrar la importancia de investigar las emociones a partir del cine de animación y su influencia en la audiencia infantil. Para ello, se lleva a cabo un recorrido a lo largo del tratamiento y la representación de las emociones encarnadas en los personajes animados de los largometrajes de Pixar. A través de la revisión bibliográfica y el análisis de contenido de la película Inside Out (2015, se profundiza en las principales emociones como la tristeza y la alegría para comprender cuál es el papel social de esta dimensión esencial en el ser humano. The purpose of this paper is to discuss about the importance of investigating the emotions from the cartoon movies and its influence on the child audience. For this, in this article studies the treatment and representation of emotions on the characters of films Pixar Studios. Through literature review and analysis of content of the cartoon movie Inside Out (2015, it delves into the main emotions like sadness and joy to understand what the social role of this essential dimension of the human being.

  13. Study on teaching methods about the morphology in Hydrobiology%水生生物形态结构的教学方法探讨

    Institute of Scientific and Technical Information of China (English)

    赵文; 刘青; 殷旭旺; 魏杰

    2012-01-01

    Teaching methods about the morphology in aquatic organisms were discussed. Modern teach technologic means have important role in university course teaching. PPT picture, realia model and cartoon simulation methods were major teaching means of morphology in hydrobiology. The practice effects of realia model and cartoon simulation methods were discussed by example of structure feature of cell wall of diatom, sex reproduction type of alga, production course of statospore of Chrysophyta, morphological structure of cell wall in Pyrrophyta.%探讨了水生生物学形态结构和分类的教学方法.认为现代教学技术手段对实现课程教学目标和取得良好效果具有重要意义,形态结构和分类学教学主要的教学方法是ppt图片法、教具模型法和动画模拟法.以硅藻细胞壁构造特点、藻类的有性生殖方式和金藻内生孢子形成过程、甲藻细胞壁构造等为例阐述了教具模型法和动画模拟法的教学实践效果.

  14. Aspects of social cognition in anorexia nervosa: affective and cognitive theory of mind.

    Science.gov (United States)

    Russell, Tamara Anne; Schmidt, Ulrike; Doherty, Liz; Young, Vicky; Tchanturia, Kate

    2009-08-15

    Although social functioning is clearly impaired in anorexia nervosa (AN), there has been limited empirical assessment of this domain in this illness. This study assesses social cognition in AN by examining performance on two 'theory of mind' (ToM) tasks; Baron-Cohen's "Reading the mind in the Eyes" task (RME) and Happé's cartoon task. These tasks probe affective and cognitive ToM, respectively. Forty-four female participants were recruited (AN N=22; healthy controls N=22) and completed both tasks, with concurrent clinical and intellectual functioning assessment. Compared with healthy controls, AN performed significantly worse on both the RME and the Cartoon task (both conditions). The mental state condition did not facilitate performance in the AN group, as it did in the healthy controls. The findings broadly replicate limited previous work [Tchanturia, K., Happé, F., Godley, J., Bara-Carill, N., Treasure, J., Schmidt, U., 2004. Theory of mind in AN. European Eating Disorders Review 12, 361-366] but in addition demonstrate abnormalities on a task requiring affective ToM interpretation. More detailed information about the components of ToM and the ToM difficulties demonstrated in AN sufferers may inform our understanding of the disorder as well as future social-cognitive based treatments.

  15. The digital generation and nursing robotics: A netnographic study about nursing care robots posted on social media.

    Science.gov (United States)

    Eriksson, Henrik; Salzmann-Erikson, Martin

    2016-10-11

    The aim of this study was to present the functionality and design of nursing care robots as depicted in pictures posted on social media. A netnographic study was conducted using social media postings over a period of 3 years. One hundred and Seventy-two images were analyzed using netnographic methodology. The findings show that nursing care robots exist in various designs and functionalities, all with a common denominator of supporting the care of one's own and others' health and/or well-being as a main function. The results also show that functionality and design are influenced by recent popular sci-fi/cartoon contexts as portrayed in blockbuster movies, for example. Robots'designs seem more influenced by popular sci-fi/cartoon culture than professional nursing culture. We therefore stress that it is relevant for nursing researchers to critically reflect upon the development of nursing care robots as a thoughtful discussion about embracing technology also might generate a range of epistemological possibilities when entering a postmodern era of science and practice.

  16. Matching-to-sample abstract-concept learning by pigeons.

    Science.gov (United States)

    Bodily, Kent D; Katz, Jeffrey S; Wright, Anthony A

    2008-01-01

    Abstract concepts--rules that transcend training stimuli--have been argued to be unique to some species. Pigeons, a focus of much concept-learning research, were tested for learning a matching-to-sample abstract concept. Five pigeons were trained with three cartoon stimuli. Pigeons pecked a sample 10 times and then chose which of two simultaneously presented comparison stimuli matched the sample. After acquisition, abstract-concept learning was tested by presenting novel cartoons on 12 out of 96 trials for 4 consecutive sessions. A cycle of doubling the training set followed by retraining and novel-testing was repeated eight times, increasing the set size from 3 to 768 items. Transfer performance improved from chance (i.e., no abstract-concept learning) to a level equivalent to baseline performance (>80%) and was similar to an equivalent function for same/different abstract-concept learning. Analyses assessed the possibility that item-specific choice strategies accounted for acquisition and transfer performance. These analyses converged to rule out item-specific strategies at all but the smallest set-sizes (3-24 items). Ruling out these possibilities adds to the evidence that pigeons learned the relational abstract concept of matching-to-sample.

  17. What we talk about when we talk about bronies

    Directory of Open Access Journals (Sweden)

    Anne Gilbert

    2015-09-01

    Full Text Available Bronies, adult men who are avid fans of the girls' cartoon My Little Pony: Friendship Is Magic, have become a popular culture curiosity in recent years. Rather than concentrate on an ethnographic-style parsing of bronies from within the community, I take as my focus the attention paid to the brony phenomenon by those outside of it. Attempts to describe, explain, justify, and denigrate bronies have been the subject of considerable outside coverage, including newspaper articles and magazine features, feature-length documentary films, and comment sections and invective-laced blog posts. The language used to describe bronies, even if meant to be sympathetic and ultimately positive, nevertheless reveals a pervasive discomfort with men who embrace a position of nonnormative masculinity and sexuality, as well as a tendency to pathologize fandom broadly and bronies in particular. I argue that outsider coverage acknowledges and largely dismisses assumptions about bronies' potential threat as sexual predators and social misfits but falls short of affirming the genuine pleasures offered by a sparkly cartoon about ponies intended for little girls. Children's programming is highly gendered, and not taken up in the cultural conversation surrounding the brony phenomenon is the gap My Little Pony: Friendship Is Magic fills in the socialization and modeling of masculinity for its most enthusiastic fans.

  18. Perception of aggressive humor in relation to gelotophobia, gelotophilia, and katagelasticism

    Directory of Open Access Journals (Sweden)

    Andrea C. Samson

    2010-06-01

    Full Text Available The present study investigates humor appreciation of aggressive cartoons in relation to gelotophobia, gelotophilia, and katagelasticism. These traits were described to have a peculiar relation to laughter-related phenomena, in particular to disparagement humor. 185 participants rated highly aggressive and non-aggressive humorous stimuli for funniness and aversiveness and their scores on the gelotophobia, gelotophilia and katagelasticism scales were measured. The cartoons were controlled for their structural basis, i.e., incongruity-resolution and nonsense humor, as these two types of humor strongly influence the appreciation of humorous stimuli. The results revealed that high scores on gelotophobia lead to higher aversion to aggressive humor, whereas high scores on katagelasticism lead to more enjoyment of aggressive humor with less aversion. Gelotophobia and katagelasticism lead to sensitivity to aggression in humor, which fits the overt behavior of reacting sensitively towards laughter (gelotophobia and enjoying to laugh at others (katagelasticism. Gelotophilia did not predict reactions to either aggressive or non-aggressive humor but did predict more amusement in general: High scorers on gelotophilia seem to be relaxed towards any form of humor, even if it has an aggressive note. This study confirms the three dimensions to have peculiar responses to aggressive types of humor and opens up several questions to be explored in future research.

  19. Vehicle Detection of Aerial Image Using TV-L1 Texture Decomposition

    Science.gov (United States)

    Wang, Y.; Wang, G.; Li, Y.; Huang, Y.

    2016-06-01

    Vehicle detection from high-resolution aerial image facilitates the study of the public traveling behavior on a large scale. In the context of road, a simple and effective algorithm is proposed to extract the texture-salient vehicle among the pavement surface. Texturally speaking, the majority of pavement surface changes a little except for the neighborhood of vehicles and edges. Within a certain distance away from the given vector of the road network, the aerial image is decomposed into a smoothly-varying cartoon part and an oscillatory details of textural part. The variational model of Total Variation regularization term and L1 fidelity term (TV-L1) is adopted to obtain the salient texture of vehicles and the cartoon surface of pavement. To eliminate the noise of texture decomposition, regions of pavement surface are refined by seed growing and morphological operation. Based on the shape saliency analysis of the central objects in those regions, vehicles are detected as the objects of rectangular shape saliency. The proposed algorithm is tested with a diverse set of aerial images that are acquired at various resolution and scenarios around China. Experimental results demonstrate that the proposed algorithm can detect vehicles at the rate of 71.5% and the false alarm rate of 21.5%, and that the speed is 39.13 seconds for a 4656 x 3496 aerial image. It is promising for large-scale transportation management and planning.

  20. A Walk Through an American Classic

    Directory of Open Access Journals (Sweden)

    Emma Gage

    2012-12-01

    Full Text Available The music of Walt Disney’s classic films was written by a number of hand-picked composers who, working with Disney, ingeniously crafted the music to fit animation and bring musical inspiration to the homes of viewers leaving America and the world with a beloved legacy. Though Walt Disney was a cartoonist and not a musician, music was given a distinct, almost central, role in the creation of his cartoons. Special techniques such as Mickey-mousing or the click track were developed by composers and used to synchronize this music and animation. These processes really began with Disney and have formed the basis for all music synchronized to cartoon animation. From the very beginning with Mickey Mouse, to The Silly Symphonies, to the beloved classic Disney movies music has been an ever-present and developing center. Walt Disney, though not a composer himself, hired a number of key composers from which we have many cherished melodies. Unlike most other cartoons Disney’s were focused on using music of the classical style rather than the popular style. The music from a number of classical composers was used or drawn upon as a model. Disney had a special purpose for the music in his animated films. Most of his films contained a story other than the music, but his movie Fantasia really seeks to find the purpose music itself has with visual interpretation. College students have done research on these ideas of simply listening to music or listening while seeing an image. All of Disney’s animated films would not be the classics they are without the music that holds them together. Disney music has become recognized as its own individual art form. It has inspired America to dream and to think more deeply than realized. Walt Disney’s indirect effect on music history may be considered a stretch, but there is no doubt that the music developed through Disney Bros. has left an inspiration on the hearts of Americans.

  1. Personifying space: how the public learned to care for Rosetta and Philae

    Science.gov (United States)

    Mignone, Claudia; Baldwin, Emily; O'Flaherty, Karen; Homfeld, Anne-Mareike; Bauer, Markus; McCaughrean, Mark

    2015-04-01

    One of the aspects in the communications campaign promoted by the European Space Agency (ESA) and its partner institutions throughout 2014 to raise awareness about the comet-chasing mission, Rosetta, was the development of two anthropomorphic characters depicting the Rosetta probe and the lander Philae. The two characters were featured in a series of short cartoons with a fairy-tale flair that were distributed on the internet with the aim of breaking into new audience groups. The cartoon series, named "Once upon a time", tells the adventures of Rosetta and Philae, depicted as two bold and friendly explorers on a pioneering journey across the Solar System. The episodes cover the mission milestones, from Rosetta's wake-up from deep-space hibernation to its rendezvous with the comet and Philae's landing. They were promoted through the mission's dedicated social media accounts (mainly Twitter and Facebook) and through ESA's existing social media channels as part of the broader Rosetta communications campaign. We discuss how visual storytelling was used to make the mission's scientific goals more accessible, allowing the audience to share both its excitement and risks. We describe the development of the cartoon series and the level of engagement it generated, using estimates based on the response received through our social media channels. Other tools were also used to help the public identify with the two space probes. In particular, the Twitter accounts @ESA_Rosetta (managed by ESA) and @philae2014 (managed by DLR) were run in first person, as to give the impression that the probes were writing the tweets themselves, and even interacting with one another - as is often done in the case of spacecraft Twitter accounts. All these elements added a personal feel to the comet landing, with members of the public empathising with the two space probes and caring for their well-being. This wave of interest culminated in the last few hours of Philae's operations on the comet

  2. Herramienta observacional para el estudio de conductas violentas en un cómic audiovisual

    Directory of Open Access Journals (Sweden)

    Zaida Márquez

    2012-01-01

    Full Text Available Abstract This research paper presents a study which aimed to structure a system of categories for observation and description of violent behavior within an audiovisual children program, specifically in cartoons. A chapter of an audiovisual cartoon was chosen as an example. This chapter presented three main female characters in a random fashion in order to be observed by the children. Categories were established using the taxonomic criteria proposed by Anguera (2001 and were made up of various typed behaviors according to levels of response. To identify a stable behavioral pattern, some events were taken as a sample, taking into account one or several behavior registered in the observed sessions. The episode was analyzed by two observers who appreciated the material simultaneously, making two observations, registering the relevant data and contrasting opinions. The researchers determined a set of categories which expressed violent behavior such as: Nonverbal behavior, special behavior, and vocal/verbal behavior. It was concluded that there was a pattern of predominant and stable violent behavior in the cartoon observed. Resumen El presente artículo de investigación presenta un trabajo cuyo objetivo consistió en estructurar un sistema de categorías para la observación y descripción de conductas violentas en un cómic audiovisual (dibujo animado. Se seleccionó como muestra un cómic audiovisual que tiene tres personajes principales femeninos; tomándose de forma aleatoria, para su observación, uno de sus capítulos. Para el establecimiento de las categorías se escogieron como base los criterios taxonómicos propuestos por Anguera (2001, con lo cual se tipificaron las conductas que conforman cada categoría según los niveles de respuesta. Y para identificar un patrón de conducta estable se ha realizado un muestreo de eventos, usando todas las ocurrencias de una o varias conductas que se registraron en las sesiones observadas. El episodio

  3. 基于PDE的图像分解与边缘检测的一种新方法%A New Method of Combining Image Decomposition with Edge Detection Based on PDE

    Institute of Scientific and Technical Information of China (English)

    张力娜; 李小林; 张顺利

    2012-01-01

    Luminita A. Vese and Stanley J. Osher proposed a model that can decompose a given image into a cartoon and a texture component efficiently, but the decomposition is not completely. The cartoon part contains some texture information and its edge are easy to be fuzzy. By using the method of half-quadratic regularization in the model of vese and osher, a model is proposed that combines extracting texture with detecting contour, and discusses three forms of edge regularization. The numerical experiments show that the new model C makes image decomposition and edge extraction be in progress at the same time. It can keep the cartoon image better smoothness and meanwhile, can protect the edge detail information effectively. Thus the image is decomposed completely and the extraction of the edge information is more accurate.%Luminita A.Vese和Stanley J.Osher提出的卡通一纹理图像分解模型,能将一幅自然图像中的卡通部分和纹理部分分开,但是分解不完全,卡通部分还含有一些纹理信息且边缘容易被模糊.在Vese和Osher卡通一纹理分解模型的基础上,运用半二次规整化方法,得到联合图像分解与边缘检测的新模型.并讨论了其中边缘正则项的三种形式.数值实验表明新模型C使得卡通—纹理分解与边缘提取同时进行,在保持卡通图像较好光滑性的同时,能有效地保护边缘细节的信息,使得图像分解更彻底,提取的边缘信息更准确.

  4. Towards better-informed consent: Research with livestock-keepers and informal traders in East Africa.

    Science.gov (United States)

    Cooper, Tarni Louisa; Kirino, Yumi; Alonso, Silvia; Lindahl, Johanna; Grace, Delia

    2016-06-01

    With the rise of the One Health paradigm, ethicists have called for new research approaches, considering the interdependent relationships of humans, animals, and their environment. These relationships can be particularly complex within resource-poor, smallholder livestock systems, necessitating a rigorous informed-consent process. Little has been published on informed consent beyond human-subject research. This paper outlines two studies on informed consent, for research identifying diseases of animal and human importance, within smallholder livestock value chains. Firstly, a randomized independent-group study compared three communication tools (written, cartoons, and photographs) for informing 22 Tanzanian livestock-keepers before seeking their consent. A significant difference in comprehension and engagement in the informed-consent process was found between tools, and cartoons had the highest (i.e. best combined comprehension and engagement) scores. Most (21 out of 22) farmers answered half or more the questions correctly, but none were able to answer all questions. Comprehension testing allowed identification of common misunderstandings, such as immediate benefits the farmers would receive and the process to be used for relaying research results. Dialogue stimulated by cartoons and photographs allowed researchers to determine and respond to participants' varied relationships with their livestock. The second study assessed preferred methods for indicating consent among informal-sector milk vendors in Nairobi, Kenya. Of consenting participants, 61% (140/230) indicated consent verbally, 39% (90/230) signed consent and none chose thumbprint. There was a significant enumerator-effect on both overall consent and the methods chosen. Several of these findings echo those published in human-medical research. Additionally, highlighted here is the importance of facilitating dialogue during the informed-consent process in One Health research, for a more nuanced understanding

  5. LastQuake: a comprehensive strategy for rapid engagement of earthquake eyewitnesses, massive crowdsourcing and risk reduction

    Science.gov (United States)

    Bossu, R.; Roussel, F.; Mazet-Roux, G.; Steed, R.; Frobert, L.

    2015-12-01

    LastQuake is a smartphone app, browser add-on and the most sophisticated Twitter robot (quakebot) for earthquakes currently in operation. It fulfills eyewitnesses' needs by offering information on felt earthquakes and their effects within tens of seconds of their occurrence. Associated with an active presence on Facebook, Pinterest and on websites, this proves a very efficient engagement strategy. For example, the app was installed thousands of times after the Ghorka earthquake in Nepal. Language barriers have been erased by using visual communication; for example, felt reports are collected through a set of cartoons representing different shaking levels. Within 3 weeks of the magnitude 7.8 Ghorka earthquakes, 7,000 felt reports with thousands of comments were collected related to the mainshock and tens of its aftershocks as well as 100 informative geo-located pics. The QuakeBot was essential in allowing us to be identified so well and interact with those affected. LastQuake is also a risk reduction tool since it provides rapid information. Rapid information is similar to prevention since when it does not exist, disasters can happen. When no information is available after a felt earthquake, the public block emergency lines by trying to find out the cause of the shaking, crowds form potentially leading to unpredictable crowd movement, rumors spread. In its next release LastQuake will also provide people with guidance immediately after a shaking through a number of pop-up cartoons illustrating "do/don't do" items (go to open places, do not phone emergency services except if people are injured…). LastQuake's app design is simple and intuitive and has a global audience. It benefited from a crowdfunding campaign (and the support of the Fondation MAIF) and more improvements have been planned after an online feedback campaign organized in early June with the Ghorka earthquake eyewitnesses. LastQuake is also a seismic risk reduction tools thanks to its very rapid

  6. Promoting Foods to Indian Children through Product Packaging

    Directory of Open Access Journals (Sweden)

    Soni Pavleen

    2013-12-01

    Full Text Available Packaging serves as an important mass communication tool to market foods in stores. Packaging elements such as bright colours, spokes/cartoon characters, cartoonish scripts/crayoned fonts, discounts and premiums are used to attract children and influence their consumption behaviour. Use of these practices is widely researched in developed countries. However, these practices are witnessed to be used in developing countries like India as well. So, it is important to objectively assess the nature and extent of promotions used on food packages in Indian settings. The present study is based on content analysis of food packages. It is found that Indian children are exposed to a wide range of food promotions through food packaging. The extent of promotions used in India is very similar to the practices followed in other countries. Implications of these practices are finally discussed in the paper.

  7. The relationship between visual orienting responses and clinical characteristics in children attending special education for the visually impaired.

    Science.gov (United States)

    Kooiker, Marlou J G; Pel, Johan J M; van der Steen, Johannes

    2015-05-01

    We recently introduced a method based on quantification of orienting responses toward visual stimuli to assess the quality of visual information processing in children. In the present study, we examined the relationship between orienting responses and factors that are associated with visual processing impairments in current clinical practice. Response time and fixation quality to visual features such as form, contrast, motion, and color stimuli were assessed in 104 children from 1 to 12 years attending special education for the visually impaired. Using regression analysis, we investigated whether these parameters were affected by clinical characteristics of children. Response times significantly depended on stimulus type. Responses to high-contrast cartoons were significantly slower in children with a clinical diagnosis of cerebral visual impairment. Fixation quality was significantly affected by visual acuity and nystagmus. The results suggest that the quantitative measurement of orienting responses is strongly related to cerebral visual impairment in children.

  8. Who is Yum-Yum?

    DEFF Research Database (Denmark)

    Åkerstrøm Andersen, Niels

    2011-01-01

    character with long plushy ears, widely spaced eyes, and a very large and soft nose. Maybe we are witness to the making of a carton State, a playful State? Yum-Yum is cute, friendly, playful, inviting, and above all completely harmless. The cartoon state seems to be a state that gets in the way of itself....... It is a state whose impotence consists precisely in the fact that it is state. The state would rather be (civil) society. In order to work as state and have power over the self-relation of it citizens, it has to look different than a state. The state plays that it is (not) a state and hopes that someone...

  9. STS-69 flight day 9 highlights

    Science.gov (United States)

    1995-09-01

    The song, 'He's A Tramp', from the Walt Disney cartoon movie, 'Lady and the Tramp', awakened the astronauts, Cmdr. Dave Walker, Pilot Ken Cockrell, and Mission Specialists Jim Voss, Jim Newman, and Mike Gernhardt, on the ninth day of the STS-69 mission. The Wake Shield Facility (WSF) was again unberthed from the shuttle cargo bay and , using the shuttle's robot arm, held over the side of the shuttle for five hours where it collected data on the electrical field build-up around the spacecraft as part of the Charging Hazards and Wake Studies Experiment (CHAWS). Voss and Gernhardt rehearsed their Extravehicular Activity (EVA) spacewalk, which was planned for the next day. Earth views included cloud cover, a hurricane, and its eye.

  10. Non solo quotidiani in classe: considerazioni sull’italiano dei mass media.

    Directory of Open Access Journals (Sweden)

    Silvia Morgana

    2009-12-01

    -size:10.0pt; font-family:"Times New Roman";} The article suggests that school, the place of linguistic education, should teach pupils to reflect on the ‘norma implicita’ of the media, to which young people are exposed every day outside school.  The development of critical faculties to apply to the vehicled language of the media can take as its starting point the experience of reading newspapers in class at upper secondary school, something that now involves over 44 000 teachers and almost one million eight hundred thousand students. Observation of innovative features different to the standard Italian described in the grammar books, reflections on the variety and spread of oral registers in writing, the identification of “transversal” elements involving different textual areas, may provide valid tools for practical application in teaching.   But the entire system of mass media nowadays aims at becoming complementary, at cross reference between one medium and another with constant shifts: TV and the worldwide web to newspapers, strip cartoons to the cinema,   the cinema to strip cartoons, strip cartoons to advertising.  It would thus seem to be important for our teaching to introduce the ability to reflect on the language of the other media that enter the daily experience of young people, such as strip cartoons.   

  11. A Study on Chinese and American Cultural Differences--Comparison of the Ode of Mulan and the Mulan

    Institute of Scientific and Technical Information of China (English)

    丁瑾

    2014-01-01

    Movie, as a form of art, embodying abundant cultural elements, goes beyond pure entertainment and profit and works as an ideal culture vehicle. The culture of a nation can be portrayed vividly in its movie. The Chinese ancient ballad of South-North Dynasty The Ode of Mulan was shot by Walt Disney Company as a cartoon The Mulan, which gained great success in the world. Although the movie was taken from the ancient Chinese story, it was tinted with American culture. Through comparison and analysis of Chinese ballad The Ode of Mulan and the American movie The Mulan, the auther intends to compare the Chinese and American culture from three aspects, tradition and freedom, family-priority and individual priority, and gender discrimination and feminism. Meanwhile, it is hoped that it may arouse their cultural sensitivity and enrich their knowledge of other cultures when people enjoy movies, which would ensure the effectiveness of intercultural communication.

  12. 非母语环境下儿童英语听说能力培养策略探讨%The strategies for training children’s english listening and speaking ability in a non-native environment

    Institute of Scientific and Technical Information of China (English)

    徐建荣

    2014-01-01

    儿童英语听说能力培养,应从儿童语言习得的基本理论入手,采用TPR教学法,适当运用英文童谣、英文动画片以及英文绘本等形式,激发儿童学习兴趣培养儿童英语听说能力。%The training of children′s English listening and speaking ability should start with the basic theory of child lan-guage acquisition. By using the TPR teaching method,the proper using of English nursery rhymes,English cartoon and English picture book to stimulate children′s interest in learning,and also to cultivate Children’s ability of English listening and speaking.

  13. Many worlds in one the search for other universes

    CERN Document Server

    Vilenkin, Alexander

    2006-01-01

    Among his peers, Alex Vilenkin is regarded as one of the most imaginative and creative cosmologists of our time. His contributions to our current understanding of the universe include a number of novel ideas, two of which--eternal cosmic inflation and the quantum creation of the universe from nothing--have provided a scientific foundation for the possible existence of multiple universes. With this book--his first for the general reader--Vilenkin joins another select group: the handful of first-rank scientists who are equally adept at explaining their work to nonspecialists. With engaging, well-paced storytelling, a droll sense of humor, and a generous sprinkling of helpful cartoons, he conjures up a bizarre and fascinating new worldview that--to paraphrase Niels Bohr--just might be crazy enough to be true.

  14. Our On-Its-Head-and-In-Your-Dreams Approach Leads to Clean Energy

    Energy Technology Data Exchange (ETDEWEB)

    Kazmerski, Lawrence; Gwinner, Don; Hicks, Al

    2013-07-18

    Representing the Center for Inverse Design (CID), this document is one of the entries in the Ten Hundred and One Word Challenge. As part of the challenge, the 46 Energy Frontier Research Centers were invited to represent their science in images, cartoons, photos, words and original paintings, but any descriptions or words could only use the 1000 most commonly used words in the English language, with the addition of one word important to each of the EFRCs and the mission of DOE: energy. The mission of the CID is to revolutionize the discovery of new materials by design with tailored properties through the development and application of a novel inverse design approach powered by theory guiding experiment with an initial focus on solar energy conversion.

  15. How name descriptiveness impacts proper name learning in young and older adults.

    Science.gov (United States)

    Fogler, Kethera A; James, Lori E; Crandall, Elizabeth A

    2010-09-01

    To elucidate the impact of name descriptiveness and aging on learning new names, 26 young and 26 healthy older participants learned visibly-descriptive (e.g., Lengthy for a giraffe), psychologically-descriptive (e.g., Classy), and non-descriptive (e.g., Sam) proper names for previously-unknown cartoon characters. More visibly-descriptive names were learned than psychologically- or non-descriptive names, which did not differ from each other. There was also a differential benefit for older adults when the name was visibly-descriptive of the referent, such that older adults learned visibly-descriptive names as well as young adults but there were substantial age-related deficits in learning psychologically- and non-descriptive names.

  16. Charlie brown versus snow white: the effects of descriptiveness on young and older adults' retrieval of proper names.

    Science.gov (United States)

    Fogler, Kethera A; James, Lori E

    2007-07-01

    The nondescriptive nature of proper names has been suggested as one reason that people experience particular difficulty learning and recalling names. This experiment tested whether the exacerbated difficulty experienced by older adults in retrieving proper names is partly due to names' nondescriptive quality. Young and older participants named pictures of well-known cartoon characters that have either descriptive names (e.g., Snow White, Big Bird) or nondescriptive names (e.g., Charlie Brown, Garfield). Older adults were particularly impaired at retrieving nondescriptive names. Results indicate that theories of name memory must represent the nondescriptive nature of names and account for the decreased retrieval difficulty for descriptive compared with nondescriptive names in aging.

  17. Implied motion because of instability in Hokusai Manga activates the human motion-sensitive extrastriate visual cortex: an fMRI study of the impact of visual art.

    Science.gov (United States)

    Osaka, Naoyuki; Matsuyoshi, Daisuke; Ikeda, Takashi; Osaka, Mariko

    2010-03-10

    The recent development of cognitive neuroscience has invited inference about the neurosensory events underlying the experience of visual arts involving implied motion. We report functional magnetic resonance imaging study demonstrating activation of the human extrastriate motion-sensitive cortex by static images showing implied motion because of instability. We used static line-drawing cartoons of humans by Hokusai Katsushika (called 'Hokusai Manga'), an outstanding Japanese cartoonist as well as famous Ukiyoe artist. We found 'Hokusai Manga' with implied motion by depicting human bodies that are engaged in challenging tonic posture significantly activated the motion-sensitive visual cortex including MT+ in the human extrastriate cortex, while an illustration that does not imply motion, for either humans or objects, did not activate these areas under the same tasks. We conclude that motion-sensitive extrastriate cortex would be a critical region for perception of implied motion in instability.

  18. Fisica e fumetti: Paperone ed il deposito sotterraneo

    CERN Document Server

    Bagnoli, Franco

    2011-01-01

    I fumetti, come i film, spesso utilizzano idee scientifiche "fantasiose". Non ci riferiamo qui alla violazione implicita delle leggi della fisica, cosa permessa in un mondo di fantasia, quanto piuttosto all'uso di spiegazioni fisiche errate che vengono usate in buona fede perch\\'e a riflettono convinzioni molto diffuse, ma sbagliate, sull'interpretazione di fenomeni a partire dai principi fisici. D'altra parte questi errori possono servire a illustrare la corretta applicazione della fisica in una maniera molto pi\\`u accattivante rispetto alla modalit\\'a tradizionale di presentazione. Analizziamo qui l'avventura Paperone ed il deposito sotterraneo di Pezzin e Cavezzano. ----- Comics and cartoon movies sometimes exploit fictitious scientific ideas. It is often the case that these ideas, althought wrong, actually reflect the popular vision of some natural phenomenon. We do not refer here to the implicit violation of physical laws in fictions, a practice allowed by the underlining "poetic licence" of comics. Howe...

  19. Developing the climate schools: ecstasy module--a universal Internet-based drug prevention program.

    Science.gov (United States)

    Newton, Nicola C; Teesson, Maree; Newton, Kathyrn L

    2012-01-01

    The Climate Schools: Ecstasy module is a universal harm-minimisation school-based prevention program for adolescents aged 14 to 16 years. The program was developed to address the need for Ecstasy prevention given the increasing use of Ecstasy use among young Australians. The core content of the program is delivered over the Internet using cartoon storylines to engage students, and the teacher-driven activities reinforce the core information. The three-lesson program is embedded within the school health curriculum and is easy to implement with minimal teacher training required. The program was developed in 2010 through extensive collaboration with students (n = 8), teachers (n = 10) and health professionals (n = 10) in Sydney, Australia. This article describes the formative research and process of planning that formed the development of the program and the evidence base underpinning the approach.

  20. Oracle inequalities and minimax rates for non-local means and related adaptive kernel-based methods

    CERN Document Server

    Arias-Castro, Ery; Willett, Rebecca

    2011-01-01

    This paper describes a novel theoretical characterization of the performance of non-local means (NLM) for noise removal. NLM has proven effective in a variety of empirical studies, but little is understood fundamentally about how it performs relative to classical methods based on wavelets or how various parameters (e.g., patch size) should be chosen. For cartoon images and images which may contain thin features and regular textures, the error decay rates of NLM are derived and compared with those of linear filtering, oracle estimators, variable-bandwidth kernel methods, Yaroslavsky's filter and wavelet thresholding estimators. The trade-off between global and local search for matching patches is examined, and the bias reduction associated with the local polynomial regression version of NLM is analyzed. The theoretical results are validated via simulations for 2D images corrupted by additive white Gaussian noise.

  1. A transcultural experiment

    Directory of Open Access Journals (Sweden)

    Lucian Chișu

    2016-08-01

    Full Text Available The project of creating a graphic and cartoons archive (portraits of the great Romanian writers from various literary eras, accomplished with the support of dedicated artists around the world, has gained a new historical-literary dimension, as a result of the huge interest it has stirred up. After a certain geographical and qualitative selection, two editions have been published on paper: one in Romanian and one in English, each of them comprising 3600 images by artists from all continents (112 countries. This unprecedented book, called A History of the Romanian Literature drawn by the Great Illustrators of the World (Romanian Literature Museum Press, 2011 presents transcultural aspects that are well worthy of attention from literature historians, biographers, word and image artists (writers, graphic designers, cartoonists, but also from cultural studies specialists (anthropology, semiotics, mentalities, due to the unusual form of open dialogue.

  2. Disturbance in the neural circuitry underlying positive emotional processing in post-traumatic stress disorder (PTSD). An fMRI study.

    Science.gov (United States)

    Jatzko, Alexander; Schmitt, Andrea; Demirakca, Traute; Weimer, Erik; Braus, Dieter F

    2006-03-01

    This study was designed to investigate the circuitry underlying movie-induced positive emotional processing in subjects with chronic PTSD. Ten male subjects with chronic PTSD and ten matched controls were studied. In an fMRI-paradigm a sequence of a wellknown Walt Disney cartoon with positive emotional valence was shown. PTSD subjects showed an increased activation in the right posterior temporal, precentral and superior frontal cortex. Controls recruited more emotion-related regions bilateral in the temporal pole and areas of the left fusiform and parahippocampal gyrus. This pilot study is the first to reveal alterations in the processing of positive emotions in PTSD possibly reflecting a neuronal correlate of the symptom of emotional numbness in PTSD.

  3. Dance notations and robot motion

    CERN Document Server

    Abe, Naoko

    2016-01-01

    How and why to write a movement? Who is the writer? Who is the reader? They may be choreographers working with dancers. They may be roboticists programming robots. They may be artists designing cartoons in computer animation. In all such fields the purpose is to express an intention about a dance, a specific motion or an action to perform, in terms of intelligible sequences of elementary movements, as a music score that would be devoted to motion representation. Unfortunately there is no universal language to write a motion. Motion languages live together in a Babel tower populated by biomechanists, dance notators, neuroscientists, computer scientists, choreographers, roboticists. Each community handles its own concepts and speaks its own language. The book accounts for this diversity. Its origin is a unique workshop held at LAAS-CNRS in Toulouse in 2014. Worldwide representatives of various communities met there. Their challenge was to reach a mutual understanding allowing a choreographer to access robotics ...

  4. Violence in Animated Feature Films: Implications for Children

    Directory of Open Access Journals (Sweden)

    Mustafa Turkmen

    2016-01-01

    Full Text Available Cartoons and animated films occupy a significant proportion of a child’s viewing time, but may be considered questionable in terms of their content. Although parents prefer such films in order to shield their children from daily problems and potentially harmful images in the media, examination of their content has so far been limited. In this study, violence depicted in popular animated cinema films was analyzed using content analysis, tabulating categories and frequency. Twenty-three animated films from among the 100 highest-grossing feature films of all time were examined. Results indicated that the most violent physical elements were punching and kicking, the most violent verbal elements were taunting and threatening and there were 18 scenes of killing. It is concluded that the frequency of the violence shown in some of the animated films may be disturbing for the healthy mental development of young children.

  5. The Simpsons' Shakespeare: Hamlet Today. Possible Meanings and Consequences of a Parodic Appropriaton

    Directory of Open Access Journals (Sweden)

    Maria Elisa Montironi

    2012-12-01

    Full Text Available Within a theoretical framework which includes receptions theory and the theories on the afterlife of Shakespeare, this paper aims at illustrating how Shakespeare’s Hamlet has been formatted for contemporary audience by “The Simpsons”, the successful animated sitcom that shares with the English playwright more than one feature, primarily the fact of being a worldwide icon, thus a global phenomenon. First of all, the figure of Shakespeare will be described, as it is shown in many episodes of the series, among the hundreds aired till now. Furthermore, the parody of Hamlet played by the beloved and well known yellow characters of the cartoon will be described, mainly pointing out the contemporary reading of the Renaissance text, and the way in which it influences its circulation in our society.   

  6. Dual Quaternion Blending Algorithm and Its Application in Character Animation

    Directory of Open Access Journals (Sweden)

    Xiang Feng

    2013-10-01

    Full Text Available In this paper we generalize established techniques and blending algorithm for quaternions to dual quaternions to include all rigid transformations, and implement real-time character animation with dual quaternions under the platform of OpenGL. Classical quaternions are restricted to the representation of rotations although combination of matrix calculation and quaternions operator has been a popular tool in character animation since 1990s. In character animation and some other applications of 3D computer graphics, we are actually faced with rigid transformation which just includes translation and rotation. Similar to the way quaternions represent rotations, dual quaternions represent rigid transformations. Algorithms based on dual quaternions own better properties than those based on quaternions in practical applications, which include reduced overhead, increased computational efficiency and coordinate invariance.. Finally we demonstrate the effectiveness and superiority of dual quaternions blending algorithm by cartoon male and female mesh models with the animation of walking and waving.  

  7. Implementation and Optimization of Image Processing Algorithms on Embedded GPU

    Science.gov (United States)

    Singhal, Nitin; Yoo, Jin Woo; Choi, Ho Yeol; Park, In Kyu

    In this paper, we analyze the key factors underlying the implementation, evaluation, and optimization of image processing and computer vision algorithms on embedded GPU using OpenGL ES 2.0 shader model. First, we present the characteristics of the embedded GPU and its inherent advantage when compared to embedded CPU. Additionally, we propose techniques to achieve increased performance with optimized shader design. To show the effectiveness of the proposed techniques, we employ cartoon-style non-photorealistic rendering (NPR), speeded-up robust feature (SURF) detection, and stereo matching as our example algorithms. Performance is evaluated in terms of the execution time and speed-up achieved in comparison with the implementation on embedded CPU.

  8. Sublimation, culture, and creativity.

    Science.gov (United States)

    Kim, Emily; Zeppenfeld, Veronika; Cohen, Dov

    2013-10-01

    Combining insights from Freud and Weber, this article explores whether Protestants (vs. Catholics and Jews) are more likely to sublimate their taboo feelings and desires toward productive ends. In the Terman sample (Study 1), Protestant men and women who had sexual problems related to anxieties about taboos and depravity had greater creative accomplishments, as compared to those with sexual problems unrelated to such concerns and to those reporting no sexual problems. Two laboratory experiments (Studies 2 and 3) found that Protestants produced more creative artwork (sculptures, poems, collages, cartoon captions) when they were (a) primed with damnation-related words, (b) induced to feel unacceptable sexual desires, or (c) forced to suppress their anger. Activating anger or sexual attraction was not enough; it was the forbidden or suppressed nature of the emotion that gave the emotion its creative power. The studies provide possibly the first experimental evidence for sublimation and suggest a cultural psychological approach to defense mechanisms.

  9. L’influenza del cinema d’animazione nella promozione (cineturistica delle destinazioni. Gli effetti del fenomeno Frozen sul turismo norvegese

    Directory of Open Access Journals (Sweden)

    Enrico Nicosia

    2016-05-01

    Full Text Available Oggi le location sono diventate vere e proprie  destinazioni turistiche,  cioè  luoghi che offrono un insieme di relazioni, prodotti, servizi, elementi naturali ed artificiali, capaci di attrarre un certo numero di visitatori e soddisfarne le attese sia dal punto di vista funzionale che da quello emozionale.  Il Film Induced Tourism è una tendenza che si è affermata negli ultimi anni con la creazione di agenzie turistiche specializzate nel proporre tour guidati alle mete in cui siano state girate famose scene cinematografiche. Secondo diverse statistiche effettuate sul tema del Film Induced Tourism è dimostrato che, anche se è un fenomeno recente, è in crescita nel mercato turistico mondiale e si impone sempre più all’attenzione dei media, dei sociologi e degli operatori turistici. Con questo lavoro si cercherà di analizzare il Film Induced Tourism con l’intento di approcciarsi ad una nuova frontiera: il Cartoon Induced Tourism (il turismo indotto dalla visione di film d’animazione e cartoons, perché non solo la visione di un film o di una serie tv può indurre il potenziale (cineturista a viaggiare. Anche un film d’animazione, che per definizione è pura creazione, può suscitare allo spettatore le stesse emozioni di una pellicola girata in una location “reale” e spingerlo ad esplorare i luoghi da cui i registi hanno preso spunto per costruire o meglio disegnare il set in cui sono ambientati.  Nowadays locations are becoming tourist destinations, offering relations such as products, services, natural and manmade elements, able to attract a certain number of visitors, satisfying expectations from a functional point of view as well as from an emotional one. Film Induced Tourism represent a trend developed in the last years according with the creation of tourist agencies, specialised in guided tour to specific destination in which famous cinematographic scenes have been made. According to various statistics on Film

  10. Physics on your feet Berkeley graduate exam questions : or ninety minutes of shame but a PhD for the rest of your life!

    CERN Document Server

    Budker, Dmitry; Demas, Vasiliki

    2015-01-01

    Physics on Your Feet gives a collection of physics problems covering the broad range of topics in classical and modern physics that were, or could have been, asked at oral PhD exams at Berkeley. The questions are easy to formulate, but some of them can only be answered using an out-of-the-box approach. Detailed solutions are provided, from which the reader is guaranteed to learn a lot about the physicists' way of thinking. The book is also packed full of cartoons and dry humour to help take the edge off the stress and anxiety surrounding exams. This is a helpful guide to students preparing for their exams, as well as to University lecturers looking for good instructive problems. No exams are necessary to enjoy the book!

  11. Translation from Arabic speech to Arabic

    Directory of Open Access Journals (Sweden)

    Mahmoud M. El-Gayyar

    2016-11-01

    Full Text Available People with special-needs face a variety of different challenges and barriers that isolate them from their surroundings. Nowadays, several assistive technologies have been developed to reduce many of these barriers and simplify the communication between special-needs persons and the surrounding environment. However, few frameworks are presented to support them in the Arabic region either due to the lack of resources or the complexity of the Arabic language. The main goal of this work is to present a mobile-based framework that will help Arabic deaf people to communicate ‘on the go’ easily with virtually any one without the need of any specific devices or support from other people. The framework utilizes the power of cloud computing for the complex processing of the Arabic text. The speech processing produced a cartoon avatar showing the corresponding Egyptian Arabic Sign Language on the mobile handset of the deaf person.

  12. L’influenza del cinema d’animazione nella promozione (cineturistica delle destinazioni. Gli effetti del fenomeno Frozen sul turismo norvegese / The influence of animation cinema in the (cinetouristic promotion of destinations. The effects of the Frozen phenomenon on Norwegian tourism

    Directory of Open Access Journals (Sweden)

    Enrico Nicosia

    2016-05-01

    Full Text Available Oggi le location sono diventate vere e proprie  destinazioni turistiche,  cioè  luoghi che offrono un insieme di relazioni, prodotti, servizi, elementi naturali ed artificiali, capaci di attrarre un certo numero di visitatori e soddisfarne le attese sia dal punto di vista funzionale che da quello emozionale.  Il Film Induced Tourism è una tendenza che si è affermata negli ultimi anni con la creazione di agenzie turistiche specializzate nel proporre tour guidati alle mete in cui siano state girate famose scene cinematografiche. Secondo diverse statistiche effettuate sul tema del Film Induced Tourism è dimostrato che, anche se è un fenomeno recente, è in crescita nel mercato turistico mondiale e si impone sempre più all’attenzione dei media, dei sociologi e degli operatori turistici. Con questo lavoro si cercherà di analizzare il Film Induced Tourism con l’intento di approcciarsi ad una nuova frontiera: il Cartoon Induced Tourism (il turismo indotto dalla visione di film d’animazione e cartoons, perché non solo la visione di un film o di una serie tv può indurre il potenziale (cineturista a viaggiare. Anche un film d’animazione, che per definizione è pura creazione, può suscitare allo spettatore le stesse emozioni di una pellicola girata in una location “reale” e spingerlo ad esplorare i luoghi da cui i registi hanno preso spunto per costruire o meglio disegnare il set in cui sono ambientati.  Nowadays locations are becoming tourist destinations, offering relations such as products, services, natural and manmade elements, able to attract a certain number of visitors, satisfying expectations from a functional point of view as well as from an emotional one. Film Induced Tourism represent a trend developed in the last years according with the creation of tourist agencies, specialised in guided tour to specific destination in which famous cinematographic scenes have been made. According to various statistics on Film

  13. Making the Case for Jefferson Lab

    Energy Technology Data Exchange (ETDEWEB)

    Gross, Franz

    2011-06-01

    This chapter is a personal account of the initial planning and competition for a new laboratory, which eventually became known as the Thomas Jefferson National Accelerator Facility, with the official nickname "Jefferson Lab." The period covered starts as far back as 1964, with the introduction of quarks, and extends up to the late 1980s after the initial team was assembled, the superconducting design was in place, and construction was well underway. I describe some of the major experiments that were proposed to justify the laboratory, reflect on the present status of those initially proposed experiments, and very briefly outline some of the new ideas that emerged after the laboratory was constructed. The science is presented in a simple manner intended for a lay audience, with some of the ideas illustrated by cartoons that were often used in popular lectures given during this period.

  14. Does the Effect of Exposure to TV Sex on Adolescent Sexual Behavior Vary by Genre?

    Science.gov (United States)

    Gottfried, Jeffrey A; Vaala, Sarah E; Bleakley, Amy; Hennessy, Michael; Jordan, Amy

    2013-02-01

    Using the Integrated Model of Behavioral Prediction, this study examines the effects of exposure to sexual content on television by genre, specifically looking at comedy, drama, cartoon, and reality programs, on adolescents' sex-related cognitions and behaviors. Additionally, we compared the amount and explicitness of sexual content as well as the frequency of risk and responsibility messages in these four genres. Findings show that overall exposure to sexual content on television was not related to teens' engagement in sexual intercourse the following year. When examined by genre, exposure to sexual content in comedies was positively associated while exposure to sexual content in dramas was negatively associated with attitudes regarding sex, perceived normative pressure, intentions, and engaging in sex one year later. Implications of adolescent exposure to various types of content and for using genre categories to examine exposure and effects are discussed.

  15. Image denoising using a directional adaptive diffusion filter

    Science.gov (United States)

    Zhao, Cuifang; Shi, Caicheng; He, Peikun

    2006-11-01

    Partial differential equations (PDEs) are well-known due to their good processing results which it can not only smooth the noise but also preserve the edges. But the shortcomings of these processes came to being noticed by people. In some sense, PDE filter is called "cartoon model" as it produces an approximation of the input image, use the same diffusion model and parameters to process noise and signal because it can not differentiate them, therefore, the image is naturally modified toward piecewise constant functions. A new method called a directional adaptive diffusion filter is proposed in the paper, which combines PDE mode with wavelet transform. The undecimated discrete wavelet transform (UDWT) is carried out to get different frequency bands which have obviously directional selectivity and more redundancy details. Experimental results show that the proposed method provides a performance better to preserve textures, small details and global information.

  16. Frontal brain asymmetry and transient cardiovascular responses to the perception of humor.

    Science.gov (United States)

    Papousek, Ilona; Schulter, Günter; Weiss, Elisabeth M; Samson, Andrea C; Freudenthaler, H Harald; Lackner, Helmut K

    2013-04-01

    The study examined the relationship of individual differences in prefrontal brain asymmetry, measured by the EEG in resting conditions, to the individual's responsivity in the context of humor (n=42). Several weeks after the EEG recording, immediate cardiovascular responses to the perception of humor and behavioral indicators of humor processing were obtained in an experimental paradigm involving non-verbal cartoons. Relatively greater resting activity in the left than right prefrontal cortex, particularly at the ventrolateral positions, was associated with faster detection of humor, a more pronounced cardiac response to the perception of humor (heart rate and cardiac output), and more accessible internal positive affective states (indicated by faster reports of amusement levels). The study confirms and extends findings of the relevance of prefrontal brain asymmetry to affective responsivity, contributing evidence in the domain of positive affect and humor, and demonstrating relationships to the immediate cardiovascular response pattern to an emotional event.

  17. Contesting "Le corps militaire": Antimilitarism, Pacificism, Anarcho-Communism and 'Le Douanier' Rousseau's La Guerre

    Directory of Open Access Journals (Sweden)

    Brauer, Fae

    2012-07-01

    Full Text Available When the 1889 Military Law was passed, it established three-year universal conscription and a greater army of citizens to boost military preparedness for war in French colonies and against Germany.Far from its ramifications being of no concern to neo-impressionists, it was the subject of bightingly bitter antimilitarist cartoons by Maximilien Luce and antimilitarist paintings by the neo-impressionist outsider, 'Le douanier' Rousseau. Far from picturing the patriotic honor of becoming a soldier and the victories of war, as did Edouard Detaille, Rousseau did the opposite. In the heat of military slaughter of families at Fourmies, Rousseau revealed how conscription would transform French citizens into le corps militaire to fight not just against their arch-enemy with machine-like precision but against their very own people.

  18. Freedoms Collide: Freedom of Expression and Freedom of Religion in Russia in Comparative Perspective

    Directory of Open Access Journals (Sweden)

    Dmitry Kuznetsov

    2014-01-01

    Full Text Available In the last decade ethnic and religious contradictions became a matter of growing concern and the issue of preserving the balance between the rights and interests of different groups of people comes to the forefront. There are many examples when freedom of expression is in opposition to freedom of religion. Two recent cases, the cartoons in the Danish newspaper and the recent parody of the Prophet Mohammed, show the importance of this issue. However, the notion of manifestation of religious beliefs, which in the paper is considered primary as a part of freedom of expression, is also very problematic. The paper considers models of coexistence of both freedoms adopted at the international level, in Europe and in Russia. The first chapter considers general approaches towards balancing of fundamental rights, including approaches of the Human Rights Committee and the European Court. The second chapter concentrates on the regulation of both freedoms in Russia, relevant international and domestic cases.

  19. Salvador Quevedo y Zubieta y la primera Psicología social en México (1906-1935 ¿rigor científico vs. licencia poética?

    Directory of Open Access Journals (Sweden)

    Rodríguez Preciado, Salvador Ivan

    2003-05-01

    Full Text Available The thesis presented affirms that Social Psychology appears in Mexico as the result of aixture between a genuine cultural product and a new element on the academic horizon of the last twenty years of the XIX century. The place where the mixture is done features the public _expression forms: press, literature, political cartoon, etc. in a time when all this gaps were full of disputes about the important social topics. In this context the project of Salvador Quevedo y Zubieta appears as an example of genuine Mexican Social Psychology in early 1906. The thesis concludes with a few doubts that question the paradigmatic form of Social Psychology, as this has been in practice in Mexico for a bit more than a century.

  20. 浅析福建省中职学校的动漫专业

    Institute of Scientific and Technical Information of China (English)

    韩晶

    2010-01-01

    动漫是动画和漫画的合称.动(animation或anime)或者卡通(cartoon)所指的是以人类视觉的原理为基础,由许多帧静止的画面连续播放时的过程,使眼睛对连续的动作产生错觉(因为视觉残像所造成).漫画(comics或manga)是一种笔触简练,篇幅短小,风格具有讽刺、幽默和诙谐的味道,却蕴含深刻寓意的单幅绘画作品.