WorldWideScience

Sample records for cartoons

  1. Violence in Children's Cartoons.

    Science.gov (United States)

    Jarrell, Sue

    A British 12-year-old boy died while imitating the heroic leaps of the cartoon character Batman. Tragic incidents stemming from cartoon imitation such as this one occur with alarming frequency. Still, many people choose to ignore violence in children's cartoons. Even some experts don't recognize that cartoons may be harmful. Researcher Wilbur…

  2. Questioning Danish Cartoon Images

    DEFF Research Database (Denmark)

    Bojsen, Heidi

    2007-01-01

    The article discusses the language and satirical cartoons that describe African Danes in the Danish media. Starting with a brief historical overview of the social fonction of satirical cartoons in Denmark since the Reformation, it is discussed whether satire and satirical cartoons actually have s...

  3. Product Placement in Cartoons

    Directory of Open Access Journals (Sweden)

    Irena Oroz Štancl

    2014-06-01

    Full Text Available Product placement is a marketing approach for integrating products or services into selected media content. Studies have shown that the impact of advertising on children and youth are large, and that it can affect their preferences and attitudes. The aim of this article is to determine the existing level of product placement in cartoons that are broadcast on Croatian television stations. Content analysis of cartoons in a period of one month gave the following results: in 30% of cartoons product placement was found; most product placement were visual ads, in 89%, however, auditory product placement and plot connection was also found. Most ads were related to toys and it is significant that even 65% of cartoons are accompanied by a large amount of products available on the Croatian market. This is the result of two sales strategies: brand licensing (selling popular cartoon characters to toys, food or clothing companies and cartoon production based on existing line of toys with the sole aim of making their sales more effective.

  4. Holocaust Cartoons as Ideographs

    Directory of Open Access Journals (Sweden)

    Mahdiyeh Meidani

    2015-07-01

    Full Text Available The Holocaust cartoon competition of 2006 in Iran as an instance of social controversy has the potential to raise social and political arguments over various international and global issues. Through using McGee’s theory of ideograph and Edwards and Winkler’s theory of representative form, I identify the ideographs used in these cartoons and argue that the Holocaust cartoons function ideographically to portray Jews, Judaism, Palestine, Israel, Zionism, and the Holocaust. I explain how these controversial images function as representative characters and representative anecdotes and create different ideological interpretations of the Holocaust and associated issues, such as Israel–Palestine conflicts and Western freedom of speech. I argue that the cartoons suggest a connection between Nazism and Zionism, or the Nazi and Israeli regimes, by juxtaposing various elements and situations. I explain that the cartoons anecdotally refer to the Holocaust and represent it as myth or hoax used by Jews/Zionists to justify creation of the nation of Israel.

  5. Cartooning in Algebra and Calculus

    Science.gov (United States)

    Moseley, L. Jeneva

    2014-01-01

    This article discusses how teachers can create cartoons for undergraduate math classes, such as college algebra and basic calculus. The practice of cartooning for teaching can be helpful for communication with students and for students' conceptual understanding.

  6. Foundation Flash Cartoon Animation

    CERN Document Server

    Jones, Tim; Rosson, Allan S

    2008-01-01

    One of Flash s most common uses is still animation for cartoons, games, advertising etc, and this book takes a fresh look at the topic, breaking it down pre-production, production, and post production, and looking at each section in detail, and covering topics such as storyboarding, character libraries and camera mechanics like no Flash book has before. The book is written by members of the Emmy award winning ANIMAX team, who have created work for clients such as Disney, AOL, Fox, WWE, ESPN, and Sesame workshop. This book is an opportunity for them to share their secrets, and is written to sui

  7. Role of Concept Cartoons in Chemistry Learning

    Science.gov (United States)

    Gafoor, Kunnathodi Abdul; Shilna, V.

    2013-01-01

    Cartoons are valuable aids that prompt interest and foster genuine student engagement in the classroom. Cartoons are part of a much larger effort to introduce rare and amusing activities to boost learning and student participation. Concept cartoons are visual tools composed of three or more characters' proposing ideas, discussing or thinking…

  8. Are Aggressive Cartoons Really Funnier? A Replication

    Directory of Open Access Journals (Sweden)

    Stefan Stieger

    2014-10-01

    Full Text Available Research has found that more aggressive cartoons are perceived as funnier. The current study (N = 106; 16 cartoons examined this finding in more detail by additionally including painfulness and cleverness rankings of cartoons, and by examining possible moderating effects of different humor styles, self-esteem (explicit, implicit, and social desirability. Aggressive or painful cartoons were not perceived to be funnier, but were rated as having a cleverer punch line. Effects were only weakly correlated with participants’ humor styles, but were independent of self-esteem and social desirability. This suggests that aggressive cartoons are not in general perceived to be funnier than non-aggressive ones, and that there may be other moderators influencing this effect (e.g., the type of cartoons, definition of aggression and funniness, cultural aspects.

  9. TV Cartoons: Do Children Think They Are Real?

    Science.gov (United States)

    Middleton, Yvette; Vanterpool, Sandra M.

    Noting the research finding that children watch an average of 20 to 25 violent acts per hour on Saturday morning cartoons, this paper discusses cartoon violence and presents the findings of a survey examining children's ability to differentiate between real and fantasy violence in television cartoons and the impact of such violence. Participating…

  10. Sex Role Stereotyping in Saturday Morning Cartoon Shows.

    Science.gov (United States)

    Mayes, Sandra L.; Valentine, K. B.

    1979-01-01

    Explores the role children's cartoon programs may play in forming sex role identities in children through the presentation of sex-typed personality attributes of the cartoon characters. Fourteen dependent variables of cartoon character personality were analyzed by sex of the character and sex of the viewer. (JVP)

  11. Looking at Elections through the Cartoonist's Eye. Teaching with Cartoons.

    Science.gov (United States)

    Heitzman, W. Ray

    2000-01-01

    Provides a taxonomy of subskills needed to interpret political cartoons. Focuses on two of the subskills (caricature and symbolism) in detail. Includes copies of political cartoons that all pertain to the electoral process, guidelines for selecting cartoons for classroom use, and a list of resources. (CMK)

  12. Creating Cartoons to Promote Leaderships Skills and Explore Leadership Qualities

    Science.gov (United States)

    Smith, Latisha L.; Clausen, Courtney K.; Teske, Jolene K.; Ghayoorrad, Maryam; Gray, Phyllis; Al Subia, Sukainah; Atwood-Blaine, Dana; Rule, Audrey C.

    2015-01-01

    This document describes a strategy for increasing student leadership and creativity skills through the creation of cartoons. Creating cartoons engages students in divergent thinking and cognitive processes, such as perception, recall, and mental processing. When students create cartoons focused on a particular topic, they are making connections to…

  13. The Effect of Aggressive Cartoons: Children's Interpersonal Play.

    Science.gov (United States)

    Hapkiewicz, Walter G.; Roden, Aubrey H.

    Sixty second grade children were randomly assigned to same sex pairs and each pair was randomly assigned to one of three treatment groups: aggressive cartoon, nonaggressive cartoon, and no cartoon. Results indicated that there was no difference among the groups on measures of interpersonal aggression although boys exhibited significantly more…

  14. French Higher Education: A Cartoon Essay

    Science.gov (United States)

    Hall, Matthew Henry

    2012-01-01

    In this cartoon essay, the author shares his experience from a travel to Paris to see the French higher education system. From his travel, he learned that in France, "degree" inflation may be an issue, but not grade inflation. On the flight home, the author reflects how French and American academics answer one question about the state of higher…

  15. Reflections on Jokes and Cartoons about Suicide

    Science.gov (United States)

    Lester, David

    2012-01-01

    This article is intended to engage others in a dialogue about the role and meaning of jokes about suicide. Types of jokes involving suicide are examined to distinguish the different types of humor involved. A sample of 118 recent political cartoons in an online website was downloaded, of which 73 concerned suicide bombers. Examples of suicide…

  16. Cartoons for Teaching Elementary Students about Bullying

    Science.gov (United States)

    Rule, Audrey C.; Logan, Stephanie R.; Kohler, Frank W.

    2012-01-01

    Bullying is a pressing concern in schools as many teachers are not being sufficiently prepared with curriculum and instructional strategies to prevent, mitigate, or halt it. This document presents classroom-tested cartoons created by graduate students that address the causes, effects, and ways of preventing or stopping bullying in an interesting…

  17. A Cartoon History of Soil Microbiology.

    Science.gov (United States)

    Coyne, M. S.

    1996-01-01

    Describes the use of cartoons in presenting a historical perspective of soil microbiology that makes this information more entertaining to introductory students. Presents basic historical facts and major accomplishments of the pioneering soil microbiologists in a factual but tongue-in-cheek survey. (Author/JRH)

  18. On the Embodiment of Cultural Specification of Western Cartoon Movies

    Institute of Scientific and Technical Information of China (English)

    张敏

    2015-01-01

    This study focus on the western culture embodied in cartoon movies.The main object is to help readers to know the characteristics of western culture through cartoon movies.With the enjoyment to the western cartoon movies,I discuss the definition of western culture.American culture is a representation of western culture,and there are many western culture elements in American culture,so I will mainly talk about American culture.And then,this thesis discusses some good cartoon movies,the incarnation of the western culture through them.The language,activities,and architectural style in cartoon movies show the American cultures well.People could have a better understand about their characteristics while enjoying the interesting,colorful,winning cartoons.

  19. Interdependent relations between comic and animated cartoons

    OpenAIRE

    Eloyan, Armen

    2015-01-01

    Tiré du site Internet de Onestar Press: "Interdependent relations between comic and animated Cartoons. This book was produced in the context of Art Dubai's Marker, a curated not-for-profit gallery programme that concentrates each year on a particular theme or geography. (www.artdubai.ae/marker). The 2014 edition of Marker is curated by Slavs and Tatars and takes Central Asia and the Caucasus as its focus.".

  20. "Kontsert porgandipirukale" kandideerib Cartoon d'Or'i auhinnale

    Index Scriptorium Estoniae

    2004-01-01

    Heiki Ernitsa ja Janno Põldma "Kontsert porgandipirukale" valiti Santiago de Compostelas (Hispaania) üleantava animafilmi auhinna Cartoon d'Or viie nominendi hulka. Loetletud ka konkureerivad filmid

  1. The development of the cartoons crisis - a Danish perspective

    DEFF Research Database (Denmark)

    Nielsen, Jørgen Schøler

    2010-01-01

    Gives an account of the Danish cartoons crisis of 2005-6, considers comparisons with the 'Rushdie affair' and points out some underlying questions of religion, law and the public space.......Gives an account of the Danish cartoons crisis of 2005-6, considers comparisons with the 'Rushdie affair' and points out some underlying questions of religion, law and the public space....

  2. Cartoon Violence and Children's Aggression: A Critical Review.

    Science.gov (United States)

    Hapkiewicz, Walter G.

    This paper reviews ten studies on the effects of television cartoon violence on aggressive behavior in children and discusses possible reasons for the inconsistent results. Methodology and results of field and laboratory studies are compared, and study limitations are noted. The impact of cartoons is discussed in terms of human vs. animal…

  3. Cartoons in the Classroom: A Largely Untapped Resource

    Science.gov (United States)

    Goulson, Cary F.

    1977-01-01

    The author recommends cartoons as a useful teaching medium for junior and senior high social studies. They clarify meanings of historical and current issues through symbolization and caricature. By sketching their own cartoons and writing about the details of others, students can increase their perception and understanding. (Author/AV)

  4. Arab Animated Cartoons : Mediating and Negotiating Notions of Identities

    NARCIS (Netherlands)

    Sayfo, O.A.

    2016-01-01

    This thesis is the first critical critical study of animated cartoon production in the Arab world. From the 1930s until the recent spread of online animations, animated cartoon production in the Arab world was the privilege of individuals and institutions with strong links to academic, media and pol

  5. Alcohol-Related Content of Animated Cartoons: A Historical Perspective

    Directory of Open Access Journals (Sweden)

    Hugh eKlein

    2013-03-01

    Full Text Available This study, based on a stratified (by decade of production random sample of 1,221 animated cartoons and 4,201 characters appearing in those cartoons, seeks to determine the prevalence of alcohol-related content; how, if at all, the prevalence changed between 1930 and 1996 (the years spanned by this research; and the types of messages that animated cartoons convey about beverage alcohol and drinking in terms of the characteristics that are associated with alcohol use, the contexts in which alcohol is used in cartoons, and the reasons why cartoon characters purportedly consume alcohol.Approximately 1 cartoon in 11 was found to contain alcohol-related content, indicating that the average child or adolescent viewer is exposed to approximately 24 alcohol-related messages each week just from the cartoons that he/she watches. Data indicated that the prevalence of alcohol-related content declined significantly over the years. Quite often, alcohol consumption was shown to result in no effects whatsoever for the drinker, and alcohol use often occurred when characters were alone. Overall, mixed, ambivalent messages were provided about drinking and the types of characters that did/not consume alcoholic beverages.

  6. "Porgandipirukas" ei võitnud Cartoon d'Ori

    Index Scriptorium Estoniae

    2004-01-01

    Heiki Ernitsa ja Janno Põldma "Kontsert porgandipirukale" valiti Santiago de Compostelas (Hispaania) üleantava animafilmi auhinna Cartoon d'Or viie nominendi hulka. Auhinna sai siiski Virgil Widrichi lühifilm "Kiire film" ("Fast Film") : Austria - Luksemburg 2003

  7. Communicating the Value of Cartoon Art across University Classrooms: Experiences from the Ohio State University Billy Ireland Cartoon Library and Museum

    Science.gov (United States)

    McGurk, Caitlin

    2016-01-01

    This article is an exploration of the varying applications of comics and cartoon art as primary resources and pedagogical tools within the university setting. Following some background information on cartoon art forms including early American newspaper comics, nineteenth century humor serials, political cartoons and manga, the article explores how…

  8. Resolution Independent 2D Cartoon Video Conversion

    Directory of Open Access Journals (Sweden)

    MSF. Fayaza

    2016-03-01

    Full Text Available This paper describes a novel system for vectorizing 2D raster cartoon. The output videos are the resolution independent, smaller in file size. As a first step, input video is segment to scene thereafter all processes are done for each scene separately. Every scene contains foreground and background objects so in each and every scene foreground background classification is performed. Background details can occlude by foreground objects but when foreground objects move its previous position such occluded details exposed in one of the next frame so using that frame can fill the occluded area and can generate static background. Classified foreground objects are identified and the motion of the foreground objects tracked for this simple user assistance is required from those motion details of foreground object’s animation generated. Static background and foreground objects segmented using K-means clustering and each and every cluster’s vectorized using potrace. Using vectored background and foreground object animation path vector video regenerated.

  9. Decorative Line and Edge Extraction in Cartoon Images

    Directory of Open Access Journals (Sweden)

    Tiejun Zhang

    2013-04-01

    Full Text Available Decorative Lines and edges in a cartoon image are the most important elements to convey its semantic information. In this study, we propose a method to extract both decorative lines and edges of the cartoon image at the same time. Firstly, we use the Hessian matrix to compute the direction perpendicular to the decorative lines in the image. Then, non-maximum suppression is applied to the image’s second derivative of Gaussian to locate the possible decorative line’s center. Secondly, we use directional zero-crossing (the zero-crossing of the first Gaussian derivative on the precomputed direction to verify the existence of the decorative lines. Finally, decorative lines and the edges detected by non-maximum suppression on the first Gaussian derivative are fused together. The experimental results show that our method is more effective than other existed methods in literature for complicated cartoon images.

  10. "The Alternative of Williamsburg": A British Cartoon on Colonial American Violence.

    Science.gov (United States)

    Harper, John; And Others

    1996-01-01

    Utilizes a 1775 political cartoon as the centerpiece of a lesson on political controversy and violence in Colonial America. The cartoon, printed in Britain, lampooned the coercive measures directed at Tory merchants. Learning activities include an extensive analysis of the cartoon, discussions, and timelines. (MJP)

  11. The cartoon controversy as a case of multiculturalrecognition

    DEFF Research Database (Denmark)

    Lægaard, Sune

    2007-01-01

    The paper considers what ‘recognition' might mean in theory and which policies would in practice qualify as policies of recognition in relation to multicultural conflicts such as the ‘cartoon controversy' sparked by the publication of drawings of the Prophet Mohammad in the Danish Newspaper...... Jyllands-Posten. The paper provides a general theoretical account of recognition as a strictly political concept, including distinctions between different conceptions hereof, and asks whether the cartoon controversy can be described in these terms and what the relevant meaning of recognition might then be...

  12. Reuse of clips in cartoon animation based on language instructions

    Institute of Scientific and Technical Information of China (English)

    WEI Bao-gang; ZHU Wen-hao; YU Jin-hui

    2006-01-01

    This paper describes a new framework for reusing hand-drawn cartoon clips based on language understanding approach. Our framework involves two stages: a preprocessing phase, in which a hand-drawn clip library with mixed architecture is constructed, and the on-line phase, in which the domain dependent language instructions parsing is carried out and clips in the clip library are matched by use of some matching values calculated from the information derived from instruction parsing. An important feature of our approach is its ability to preserve the artistic quality of clips in the produced cartoon animations.

  13. Cartoon Network and its impact on behavior of school going children: A case of Bahwalpur, Pakistan

    OpenAIRE

    Hassan, Ali; Daniyal, Muhammad

    2013-01-01

    The objective of this study is to trace the impact on the behavior of the children after watching cartoon programs. Cartoon network is one of the most favorite cartoon channels for children. As cartoon network is 24 hours channel, so children spend most of their leisure time in front of it. It not only attracts the children through its contents but also inculcates some positive and negative habits in them. One of the main factors which influence the children while watching cartoons is violenc...

  14. The Muhammad cartoon controversy and the globalization of humor

    NARCIS (Netherlands)

    G. Kuipers

    2008-01-01

    At the 2006 conference of the International Society for Humor Studies (Danish University of Education, Copenhagen), several panels addressed issues raised by the Muhammad cartoon story. Among these, a colloquium organized by Paul Lewis and decorously titled "Transnational Ridicule and Response" focu

  15. Fast Mapping by Bilingual Children: Storybooks and Cartoons

    Science.gov (United States)

    Van Horn, Danielle; Kan, Pui Fong

    2016-01-01

    The purpose of this study was to examine the fast mapping skills in Spanish-English bilingual preschool children in two learning contexts: storybook reading and cartoon viewing. Eighteen typically developing Spanish-English bilingual preschool children completed a fast mapping task in Spanish (L1) and in English (L2). In 4 different sessions, each…

  16. Saturday Morning Cartoons and Children's Perceptions of Social Reality.

    Science.gov (United States)

    Swan, Karen

    This paper examines the effects of Saturday morning cartoons on children's perceptions of social reality. The study consisted of an analysis of programs appearing between 8 and 11 o'clock in the morning on September 15, 1990, and June 9, 1992, focusing on the ethnicity, gender, and age of characters, the positive or negative portrayal of…

  17. Demonizing in Children's Television Cartoons and Disney Animated Films

    Science.gov (United States)

    Fouts, Gregory; Callan, Mitchell; Piasentin, Kelly; Lawson, Andrea

    2006-01-01

    The purpose of this study was to assess the prevalence of demonizing in the two major media that young children use (television and movies). Two content analyses were conducted using the animated feature films (n = 34) of the Walt Disney Company and after-school cartoons (n = 41). Each was coded for the modeling of the use of "evil" words when…

  18. The Description and Indexing of Editorial Cartoons: An Exploratory Study

    Science.gov (United States)

    Landbeck, Christopher Ryan

    2013-01-01

    While access to images in general has improved in the last 20 years, due to both advances in electronic storage and dissemination and to improvements in the intellectual provisions of them, access to editorial cartoons lags behind access to other types of images. While there have been piecemeal or ad hoc efforts to organize large cartoon…

  19. Watching cartoons activates the medial prefrontal cortex in children

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    The medial prefrontal cortex (MPFC) of human adults is involved in attributing mental states to real human agents but not to virtual artificial characters. This study examined whether such differential MPFC activity can be observed in children who are more fascinated by cartoons than adults. We measured brain activity using functional magnetic resonance imaging (fMRI) while 10-year-old children watched movie and cartoon clips, simulating real and virtual visual worlds, respectively. We showed neuroimaging evidence that, in contrast to adults, the MPFC of children was activated when perceiving both human agents and artificial characters in coherent visual events. Our findings suggest that, around the age of 10 years, the MPFC activity in children is different from that in adults in that it can be spontaneously activated by non-human agents in a virtual visual world.

  20. Roadrunner physics: using cartoons to challenge student preconceptions

    Science.gov (United States)

    Huxford, Rachael; Ridge, Mathew; Overduin, James; Selway, Jim

    The cartoon universe is governed by laws that differ radically from those in the real world, but also mirror some of our preconceptions of how the world ``should'' work. We all know that Wile E. Coyote will never be able to catch the Roadrunner with a fan attached to a sailboard, or an outboard motor submerged in a pail of water--but why, exactly? Can we attach some numbers to this knowledge? We have designed some classroom demonstrations accompanied by personal-response-type questions that use classic cartoon clips to challenge student thinking in introductory courses, prompting them to rediscover the truths of physics for themselves. We extend this idea to intermediate-level modern physics, showing that some phenomena in the cartoon universe can be reconciled with standard physics if the values of fundamental constants such as c , G and h differ radically from those in the real world. Such an approach can both heighten student interest and deepen understanding in various physics topics.

  1. Modern machine learning techniques and their applications in cartoon animation research

    CERN Document Server

    Yu, Jun

    2013-01-01

    The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations

  2. Representation of the cartoon controversy on the U.S. newspapers

    OpenAIRE

    Yusuf Yüksel; Ayhan Akbulut

    2015-01-01

    Cartoon Crisis composed one of the most comprehensive international security problems of the last decade. A Danish newspaper, Jyllands-Posten, published 12 cartoons to satirize Prophet Mohammed in September 2005 which resulted in boycotts, anger and violent protest and thus a global conflict. The dispute over the cartoons has brought out the questions about the relations between the Islamic World and the West, the role of media on those relations, the limits of freedom of speech and right to ...

  3. The “Nationalization” of Oil Painting and Cartoons

    Institute of Scientific and Technical Information of China (English)

    LI Nan; Tan Mingxiang; Sun Hong

    2013-01-01

    process of history, Chinese figure painting s changed dramatically.For exam-ple, Xu Beihong, Jiang Zhaohe, Ye Qianyu, Li Hu, Lu Chen, Liu Dawei, Shi Guoliang, He Jiay-ing, etc.absorbed the techniques of western oil painting, and created a new system of Chinese fig-ure painting that is quite different from original Chinese figure painting.Hence, the “nationaliza-tion” of painting existed in name only. 2.Direction of Cartoon The “nationalization” of cartoons reflects the needs of popularization and education in a specific period of China, and is a product stimulated by the“nationalization” of oil painting.In the period of the Great Leap Forward and planned economy after the liberation , “nationalization” was defined as“a mature symbol of art and literature of an era and a class.” Even though education -oriented cartoons have been changed into “artistic car-toons” and received many prizes in international competitions through the efforts of the old genera-tion of cartoon artists, it still strayed away from the entertainment function of cartoons .For a long peri-od, cartoon animations could not reflect reality, that “constraint our creative mind , and the themes of cartoon films were limited in a very narrow cir-cle.” This created five problems as follows: 1) Lack of themes which reflected reality and the future: Traditional folk stories, historical sto-ries, myths, etc.are not able to satisfy present - day teen -agers’ education.Children not only need to have an education in ancient cultural con-cepts, but they also need to think about their real life, including imaging and explorating the fu-ture technological society. 2) Misdirection in the restoration of historical materials : the repeated interpretation of history limits the creativity and imagination of cartoons. Historical material must be combined with a realis-tic spirit.Only innovation based on tradition is the key for the cartoon’ s success. 3) The differences between ancient arts

  4. Using Cartoons to Teach about Perfectionism: Supporting Gifted Students' Social-Emotional Development

    Science.gov (United States)

    Rule, Audrey C.; Montgomery, Sarah E.

    2013-01-01

    Cartoon interpretation and production are teaching strategies that can assist students in a deeper understanding of concepts and practice of higher level thinking skills while motivating them through humor. This article presents an extended example of graduate students in an introductory course in gifted education creating humorous cartoons to…

  5. Method for Face-Emotion Retrieval Using A Cartoon Emotional Expression Approach

    Science.gov (United States)

    Kostov, Vlaho; Yanagisawa, Hideyoshi; Johansson, Martin; Fukuda, Shuichi

    A simple method for extracting emotion from a human face, as a form of non-verbal communication, was developed to cope with and optimize mobile communication in a globalized and diversified society. A cartoon face based model was developed and used to evaluate emotional content of real faces. After a pilot survey, basic rules were defined and student subjects were asked to express emotion using the cartoon face. Their face samples were then analyzed using principal component analysis and the Mahalanobis distance method. Feature parameters considered as having relations with emotions were extracted and new cartoon faces (based on these parameters) were generated. The subjects evaluated emotion of these cartoon faces again and we confirmed these parameters were suitable. To confirm how these parameters could be applied to real faces, we asked subjects to express the same emotions which were then captured electronically. Simple image processing techniques were also developed to extract these features from real faces and we then compared them with the cartoon face parameters. It is demonstrated via the cartoon face that we are able to express the emotions from very small amounts of information. As a result, real and cartoon faces correspond to each other. It is also shown that emotion could be extracted from still and dynamic real face images using these cartoon-based features.

  6. The Lack of Political Cartoons in the People's Republic of China.

    Science.gov (United States)

    Schnell, Jim

    Political cartoons do not appear in the government-controlled press in the People's Republic of China. The cartoons that do appear in newspapers are good-natured and lacking in any type of political message. Chinese civilization has a 5,000-year history that is grounded in feudalism and must be considered in any analysis of Chinese society. Since…

  7. Utility of Concept Cartoons in Diagnosing and Overcoming Misconceptions Related to Photosynthesis

    Science.gov (United States)

    Ekici, Fatma; Ekici, Erhan; Aydin, Fatih

    2007-01-01

    In this study, the effectiveness of concept cartoons in diagnosing and overcoming students' misconceptions related to photosynthesis subject was examined. Firstly, the literature has been thoroughly examined and misconceptions about photosynthesis subject have been listed and then grouped. Concept cartoons related to these groups have been…

  8. Political Cartoons in the EFL and American Studies Classroom

    Directory of Open Access Journals (Sweden)

    Christianna Stavroudis

    2014-10-01

    Full Text Available Political cartoons are anything but innocent caricatures. They have been described as “a confrontational art form” (Oliphant 25, as “purposefully designed to elicit strong emotions and reactions from readers” (Long, Bunch, and Lloyd 651, and as “among the more extreme forms of expression” (Long, Bunch, and Lloyd 651. Stories abound with the harsh punishments endured by political cartoonists under oppressive regimes. One might even say that what allows liberal and conservative American cartoonists to feel any sense of solidarity with one another is their bond through the First Amendment and their belief in the democratic enterprise that is criticizing government.

  9. "Almost at War". The Mohammed Cartoon Crisis in Norwegian Media

    Directory of Open Access Journals (Sweden)

    Solveig Steien

    2008-04-01

    Full Text Available In January and February 2006, Norwegians witnessed the burning of their national flag in Palestine, the burning of Norwegian embassies and consulates in Syria, Lebanon and Iran; all simply because twelve Danish Mohammed cartoons from Jyllands-Posten had been reprinted in Norway; the cartoons were published in a marginal Christian conservative weekly newspaper, Magazinet, three months after their original appearance in Denmark. In February 2006 the Norwegian ISAF-forces in Afghanistan were attacked. This conflict had a surprising impact on domestic and foreign policy, and the Norwegian publication of the cartoons triggered a global escalation of the controversy; Norwegian newspapers wrote that the country was "almost at war". I have focused on how some leading Norwegian newspapers (Aften, Aftenposten, Dagbladet, Dagens Næringsliv, Dagsavisen and VG covered this unexpected crisis and studied the different discourses that became a substantial part of the media coverage. In my analysis I have used an overall approach of War versus Peace journalism. War and Peace journalism was not created as a concept for analysing media texts or photographs, but to provide practical tools for journalists in the field of conflict and war situations. Nevertheless, this approach gives an opportunity to examine the results of journalistic work and compare them with the press'es ideals and ethical codes. At the same time, the occurrence of discourses like "clash of civilisations", freedom of speech, "us" versus "them", i.e., "us" versus the Muslims, and the newspapers' choice of sources for their stories, seem to fit with a model of War and Peace journalism. The focus is on opinion materials like editorials and comments, as well as on domestic reports and reportage by correspondents. By analysing samples of articles I have tried to outline some areas where the concept of Peace versus War journalism still needs to be developed, in order to become a comprehensive or more

  10. PROTAGONISM OF AMERICAN INDIANS IN WALTER LANTZ'S CARTOONS

    Directory of Open Access Journals (Sweden)

    Rafael Duarte Oliveira Venancio

    2011-06-01

    Full Text Available Condemned to a dubious media representation in early cinema through the novels of the late nineteenth century, the North American Indians never had a high profile in films of this period. However, an animator, Walter Lantz, has a high degree of characterization of Native Americans in his work. The aim of this paper is to study the role of Native Americans in these cartoons and analyze the social implications of these choices, using the concepts of apparatus and formula. Furthermore, the analysis will include a portrayal of the American media scene before and after Lantz, seeking disruptions and legacies.

  11. Climate Comics: polar research in a cartoon form

    Science.gov (United States)

    Courville, Z.; Carbaugh, S.; Defrancis, G.; Donegan, R.; Brown, C.; Perovich, D. K.; Richter-Menge, J.

    2013-12-01

    Climate Comics is a collaborative outreach effort between the Montshire Museum of Science, in Norwich, VT, the Cold Regions Research and Engineering Laboratory (CRREL) research staff, and freelance artist and recent graduate of the Center for Cartoon Studies in White River Junction, VT, Sam Carbaugh. The project involves the cartoonist, the education staff from the museum, and researchers from CRREL creating a series of comic books with polar science and research themes, including sea ice monitoring, sea ice albedo, ice cores, extreme microbial activity, and stories and the process of fieldwork. The aim of the comic series is to provide meaningful science information in a comic-format that is both informative and fun, while highlighting current polar research work done at the lab. The education staff at the Montshire Museum develops and provides a series of hands-on, inquiry-based activity descriptions to complement each comic book, and CRREL researchers provide science background information and reiterative feedback about the comic books as they are being developed. Here, we present the motivation for using the comic-book medium to present polar research topics, the process involved in creating the comics, some unique features of the series, and the finished comic books themselves. Cartoon illustrating ways snow pack can be used to determine past climate information.

  12. 30 September 2015: 10 years after the Danish Muhammad cartoons controversy

    DEFF Research Database (Denmark)

    Vinding, Niels Valdemar

    2015-01-01

    , the debate continues in Denmark and it focuses on three things; firstly, what is the state of freedom of expression today in Denmark especially when it comes to religion, and in relation, secondly, should editors re-run the cartoons on the occasion of the 10 year anniversary, and thirdly should teachers......Today, 30 September 2015, we observe the 10 year anniversary of the publications of 12 editorial cartoons in Jyllands-Posten. The cartoons were originally commissioned as an attempt to contribute to the debate about legitimate criticism of Islam, freedom of speech and self-censorship. Today...

  13. Cartoons Influence towards Violence and Aggression in School Age Children in Nigeria

    OpenAIRE

    Odukomaiya, Elizabeth Ibukunoluwa

    2014-01-01

    ABSTRACT: The aim of this study is to explore how violence and aggression in cartoon affects school age children in Nigeria. The reason for embarking on this research is to know whether and to what extent cartoon on television makes school age children (both male and female) violent and aggressive. Children are exposed to cartoon at their tender age (4-12). Though it serves as a means of entertainment to them, children learn faster than adults, and their re-enactment of media messages is unri...

  14. The Effects of Concept Cartoons on Eliminating Students’ Misconceptions: Greenhouse Effect and Global Warming

    Directory of Open Access Journals (Sweden)

    Lale Cerrah Ozsevgeç

    2012-10-01

    Full Text Available The aim of the study is to examine the effects of concept cartoons on eliminating students’ misconceptions about the global warming and greenhouse effect. The sample of the study is consisted of 17 students from the 7 grade of Rize Çay Primary School. Simple experimental study design was used in the study. Test and semi-structured interview were used to collect the data. The results of the study showed that the students had misconceptions about global warming and greenhouse effect. The teaching process comprising concept cartoons treated most of these misconceptions. Students indicated that the teaching process was enjoyable and it eased the students’ remembering of the given knowledge. Based on the results, it was suggested that the teachers should be informed about the usage of concept cartoon in the classroom and combination of different teaching methods which is supported by concept cartoon may be more useful for different science subjects.

  15. Young People's Readings of a Political Cartoon and the Concept of Multimodal Literacy

    Science.gov (United States)

    El Refaie, Elisabeth; Horschelmann, Kathrin

    2010-01-01

    This article uses young people's responses to a newspaper cartoon as a way of exploring the concept of multimodal literacy. The discussion draws on data from a study which aimed to elicit the geopolitical views of 16-19-year-olds in a multi-ethnic British city by using cartoons as a way of encouraging them to talk about their thoughts and feelings…

  16. Can a Ban on Foreign Cartoons Boost the Local Animation Industry?

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    Most children have become so addicted to TV, because there is precious little else they do for fun. Part of that enjoyment, in China, is the many cartoon programs available for young viewers, a large number of which are foreign productions. But that's all about to change. Foreign cartoons can no longer be screened during prime time viewing. Now millions of upset parents and children are questioning a new regulation

  17. Representation of the cartoon controversy on the U.S. newspapers

    Directory of Open Access Journals (Sweden)

    Yusuf Yüksel

    2015-02-01

    Full Text Available Cartoon Crisis composed one of the most comprehensive international security problems of the last decade. A Danish newspaper, Jyllands-Posten, published 12 cartoons to satirize Prophet Mohammed in September 2005 which resulted in boycotts, anger and violent protest and thus a global conflict. The dispute over the cartoons has brought out the questions about the relations between the Islamic World and the West, the role of media on those relations, the limits of freedom of speech and right to protests and violence. This study aimed to find out how the cartoon controversy was represented in the US news media and the difference between newspapers depending on the rate of Muslim population in their circulation area.  A content analysis of Detroit Free Press, Herald News, Omaha World-News and Wyoming Tribune-Eagle newspapers are used to test the hypothesis about the publication of the cartoons and reaction of the Muslims to this issue. The findings suggest that the newspapers published in Muslim diverse communities are likely to draw more attention to the controversy. However, the difference is not significant. All of the four newspapers present negative views not only about the publication of the cartoons but also the reaction of the Muslims.

  18. Neural responses to cartoon facial attractiveness: An event-related potential study.

    Science.gov (United States)

    Lu, Yingjun; Wang, Jingmei; Wang, Ling; Wang, Junli; Qin, Jinliang

    2014-06-01

    Animation creates a vivid, virtual world and expands the scope of human imagination. In this study, we investigated the time-courses of brain responses related to the evaluation of the attractiveness of cartoon faces using the event-related potential (ERP) technique. The results demonstrated that N170 amplitude was higher for attractive than for unattractive cartoon faces in males, while the opposite was found in females. Facial attractiveness notably modulated the late positive component (LPC), which might reflect the task-related process of aesthetic appraisal of beauty. The mean LPC amplitude in males was significantly higher for attractive cartoon faces than for unattractive faces, while the LPC amplitude in females did not significantly differ between attractive and unattractive cartoon faces. Moreover, the paint mode (computer graphics, gouache, and stick figure) modulated the early encoding of facial structures and the late evaluative process. The early modulation effect by paint mode may be related to the spatial frequency of the pictures. The processing speed and intensity in females were both higher than those in males. In conclusion, our study, for the first time, reported ERP modulation based on the assessment of cartoon facial attractiveness, suggesting the facilitated selection of attractiveness information at the early stage, and that the attentional enhancement of attractive faces at the late stage only exists in males. This suggests that men's brains are hard-wired to be sensitive to facial beauty, even in cartoons.

  19. Children'S experience of three types of cartoon at two age levels.

    Science.gov (United States)

    Björkqvist, K; Lagerspetz, K

    1985-01-01

    Three cartoons were shown to 87 children at two age levels: 5-6 years, and 9 years. The children's experience was assessed in interviews. The younger children experienced the cartoons in a fragmentary manner and not as a continuous story, understood less of the cartoons, and tended to base their moral judgements of a character's behaviour on whether or not they identified with that character. Six months later, the younger children remembered best those scenes that had made them the most anxious earlier. A subgroup of children with abundant aggressive fantasies had a lower level of moral reasoning than the other children, preferred violent scenes, became less anxious while watching them and tended to give illogical explanations for the behaviour of the cartoon characters. The degree of anxiety provoked by a cartoon depended not on the amount of explicit violence shown but on the way the violence was presented. One cartoon, which contained no explicit violence, was considered the most frightening one due to its sound effects. PMID:25825063

  20. The effect of Concept Cartoons to Academic Achievement in Instruction on the Topics of Divisibility

    Directory of Open Access Journals (Sweden)

    Abdullah Kaplan

    2015-08-01

    Full Text Available The purpose of this study was compared to the effect of academic achievement of concept cartoons and activity based instruction in instruction on the topics of divisibility rules and prime number. The matching- only design, which is quasi experimental design, is used in this study. It is applied sixth grade (N=42 students at a middle school in Gümüşhane in autumn term in academic year 2012- 2013. Different two groups participate for this study. One of the groups is selected control group, which is used activity based teaching, and another group is experimental group, which is used instruction by concept cartoon. SPSS 16.0 packet program is used in the analysis of the data in this study. The first the test of the normality, within pretest and posttest, is applied and was founded that the data is suitable the normality. Then t- test is applied between pretest data for reveal whether different significant or not. ANCOVA is applied covariate pretest results to post test data. The study reveal that there was a significant difference in academic achievement between those students taught with the two methods in favor of concept cartoon which means those students taught by concept cartoon performed better than those taught with activity based instruction. The finding also shows that concept cartoon method is an effective method of teaching topics of divisibility rules and prime numbers.

  1. EXCOL: an EXtract-and-COmplete layering approach to cartoon animation reusing.

    Science.gov (United States)

    Zhang, Lei; Huang, Hua; Fu, Hongbo

    2012-07-01

    We introduce the EXtract-and-COmplete Layering method (EXCOL)--a novel cartoon animation processing technique to convert a traditional animated cartoon video into multiple semantically meaningful layers. Our technique is inspired by vision-based layering techniques but focuses on shape cues in both the extraction and completion steps to reflect the unique characteristics of cartoon animation. For layer extraction, we define a novel similarity measure incorporating both shape and color of automatically segmented regions within individual frames and propagate a small set of user-specified layer labels among similar regions across frames. By clustering regions with the same labels, each frame is appropriately partitioned into different layers, with each layer containing semantically meaningful content. Then, a warping-based approach is used to fill missing parts caused by occlusion within the extracted layers to achieve a complete representation. EXCOL provides a flexible way to effectively reuse traditional cartoon animations with only a small amount of user interaction. It is demonstrated that our EXCOL method is effective and robust, and the layered representation benefits a variety of applications in cartoon animation processing.

  2. The Role of Language and Gender in "The Transformers": An Analysis of Messages in Cartoons for Children.

    Science.gov (United States)

    Aitken, Joan E.

    New technologically-oriented cartoons have been developed in the 1980s, and they may influence the attitudes and behaviors of their viewing audiences, who are comprised primarily of male children. A study analyzed "The Transformers" television program (a new robotic cartoon consisting of a mixture of violence, technology, space travel, and…

  3. Resolution of ambiguities in cartoons as an illustration of the role of pragmatics in natural language understanding by computers

    Energy Technology Data Exchange (ETDEWEB)

    Mazlack, L.J.; Paz, N.M.

    1983-01-01

    Newspaper cartoons can graphically display the result of ambiguity in human speech; the result can be unexpected and funny. Likewise, computer analysis of natural language statements also needs to successfully resolve ambiguous situations. Computer techniques already developed use restricted world knowledge in resolving ambiguous language use. This paper illustrates how these techniques can be used in resolving ambiguous situations arising in cartoons. 8 references.

  4. Teaching physics by means of cartoons: a qualitative study in secondary education

    Science.gov (United States)

    Perales-Palacios, F. Javier; Vílchez-González, José M.

    2002-09-01

    One of the characteristics of our times is the powerful socio-cultural influence of television. Formal education seems to be losing its attraction to youngsters in favour of TV: physics is no exception. We present here the first results of a working proposal aimed at coupling physics teaching with viewing cartoon programs. The study was carried out over two school years with a small number of participating students. It involved the individualized analysis of two cartoon programs by teachers and students with a focus on discriminating between `real' and `impossible' situations, a class discussion of the results, an attempt to give a physical explanation for what was observed, an in-depth debate about some of the previously identified phenomena, and a final interview with the students and their parents. Using TV cartoons was a clear incentive to the students and our results encourage us to develop the notion of TV `literacy' further.

  5. Spanish Darwinian iconography: Darwin and evolutionism portrayed in Spanish press cartoons.

    Science.gov (United States)

    Domínguez, Martí; Mateu, Anna

    2013-11-01

    The theory of evolution has played a major role in the press since it was put forward by Charles Darwin in 1859. Its key role in biology and human philosophy is reflected by its presence in press cartoons, sections where the image of social reality is depicted in a more direct and satirical light. Through cartoons, artists have used their ingenuity or wit to portray one of the most controversial scientific figures of the past two centuries. This study examines the views portrayed by Spanish cartoonists about Charles Darwin and evolutionary theory in 2009, the bicentenary of the naturalist's birth and the celebration of 150 years since the publication of On the Origin of Species. These cartoons show how the controversy between Darwinism and religion remain latent in the heart of Spanish society, and how the figure of Darwin has become one of the main icons of science.

  6. Preliminary Examination of a Cartoon-Based Hostile Attributional Bias Measure for Urban African American Boys

    Science.gov (United States)

    Leff, Stephen S.; Lefler, Elizabeth K.; Khera, Gagan S.; Paskewich, Brooke; Jawad, Abbas F.

    2014-01-01

    The current study illustrates how researchers developed and validated a cartoon-based adaptation of a written hostile attributional bias measure for a sample of urban, low-income, African American boys. A series of studies were conducted to develop cartoon illustrations to accompany a standard written hostile attributional bias vignette measure (Study 1), to determine initial psychometric properties (Study 2) and acceptability (Study 3), and to conduct a test-retest reliability trial of the adapted measure in a separate sample (Study 4). These studies utilize a participatory action research approach to measurement design and adaptation, and suggest that collaborations between researchers and key school stakeholders can lead to measures that are psychometrically strong, developmentally appropriate, and culturally sensitive. In addition, the cartoon-based hostile attributional bias measure appears to have promise as an assessment and/or outcome measure for aggression and bullying prevention programs conducted with urban African American boys. PMID:21800228

  7. Psicopatologia nas histórias em quadrinhos e cartoons Psychopathology in newspaper cartoons and comic strips

    Directory of Open Access Journals (Sweden)

    Tomás Moraes Abreu Bonomi

    2010-01-01

    Full Text Available OBJETIVO: Este artigo classifica e analisa a forma e a frequência com a qual uma amostra de histórias em quadrinhos brasileiras e norte-americanas retrata a psicopatologia. Além disso, compara a frequência dos temas saúde, saúde mental, psicopatologia geral e especial entre essas tiras. MÉTODO: Foi coletada uma amostra de 1.883 tirinhas publicadas pelos jornais Folha de São Paulo e New York Times, no período de 1/2/2007 a 31/7/07. Nessa amostra, 1.022 tiras são de seis autores nacionais e 293, de autores norte-americanos, publicados pela Folha de São Paulo, e 568 publicados pelo New York Times. Foram criadas categorias para classificá-las. RESULTADOS: Entre os autores nacionais, 75,3% das tiras contêm temas relacionados à área da saúde. Tal categoria se divide em: saúde física, 12,9%, e saúde mental, 62,4%. Por outro lado, os autores americanos registram a temática da saúde em 39,2% das tiras. Sua preferência é pela crítica de costumes e temas políticos, principalmente a guerra. Quando saúde foi apresentada, os temas foram obesidade e ausência de cuidados adequados aos veteranos de guerra. CONCLUSÕES: As histórias em quadrinhos mostram que violência, pobreza e principalmente saúde são temas muito representados pelos autores brasileiros. Já os quadrinhos americanos abordam principalmente a temática da crítica aos costumes. O tema psicopatologia geral é amplamente utilizado como recurso para criar situações de humor. Os temas de psicopatologia são semelhantes no Brasil e nos Estados Unidos. As histórias brasileiras cobrem variedade maior de problemas de saúde física. Por meio do humor, os quadrinhos chamam atenção para os problemas de nossas sociedades.OBJECTIVE: This paper classifies and analyzes how and with what frequency psychopathology is portrayed in a sample of Brazilian and American cartoons and comic strips. It compares the frequency in which health issues, mental health, special and general

  8. Chemistry, Civil War (U.S.), Drawing & Cartooning, Gravity & Magnetism, Motion, Pets, Science Fiction & Fantasy Literature.

    Science.gov (United States)

    Web Feet, 2002

    2002-01-01

    This annotated subject guide to Web sites for grades K-8 focuses on chemistry, U.S. Civil War, drawing and cartooning, gravity and magnetism, motion, pets, science fiction and fantasy literature, and calendar connections for May observances. Specific grade levels are indicated for each annotation. (LRW)

  9. Exploring the Use of a Cartoon as a Learner Scaffold in the Planning of Scientific Investigations

    Science.gov (United States)

    Ramnarain, Umesh

    2012-01-01

    Despite curriculum imperatives, in South Africa and worldwide, for learners to have more autonomy in investigations, they remain largely teacher controlled with learners having only limited opportunities in planning. This design-based study explored how a cartoon can be employed in a Grade 9 Natural Sciences class in prompting learners to plan…

  10. Using a Concept Cartoon© Method to Address Elementary School Students' Ideas about Natural Phenomena

    Science.gov (United States)

    Minárechová, Michaela

    2016-01-01

    This study investigated the identification and subsequent development or modification of students´ ideas about scientific phenomena by teaching by concept cartoons© method. We found out ideas of students of the fourth grade of primary school by conceptual tasks which were parts of quasi-experiment (pretest and posttest design). For triangulation…

  11. Humor Production as a Function of Sex of Subject, Creativity, and Cartoon Content

    Science.gov (United States)

    Brodzinsky, David M.; Rubien, Janet

    1976-01-01

    High- and low-creative male and female college students were asked to devise humorous captions to cartoons containing sexual, aggressive, or neutral themes. Results indicate that males generated funnier captions than females to sexual and aggressive stimuli but not to neutral stimuli. Moreover, creativity was positively related to humor…

  12. "Ducks" and "Parrots": Elaboration, Duplication and Duplicity in a Cartoon Discourse Completion Test

    Science.gov (United States)

    Yoon, Yeo Bom; Kellogg, David

    2002-01-01

    Interviews, questionnaires and tests may fail as evaluations of pragmatic competence in a foreign language because they cannot reproduce contexts in sufficient detail and/or because they cannot constrain discourse options without contaminating the learner response. In this study a cartoon Discourse Completion Test (DCT) prompt was used, providing…

  13. Does Cartoon Violence Beget Aggressive Behavior in Real Life? An Opposing View

    Science.gov (United States)

    Blumberg, Fran C.; Bierwirth, Kristen P.; Schwartz, Allison J.

    2008-01-01

    A commonly accepted belief is that the violence depicted in television programs, particularly cartoons, has a negative impact on young children's behavior. However, young children may be less inclined to emulate violent actions seen on television than currently thought. Research indicates that young children have limited comprehension of…

  14. Cartoon Violence: Is It as Detrimental to Preschoolers as We Think?

    Science.gov (United States)

    Peters, Kristen M.; Blumberg, Fran C.

    2002-01-01

    Critically reviews research on effects of cartoon violence on children's moral understanding and behavior to enable early childhood educators and parents to make informed decisions about what constitutes potentially harmful television viewing. Focuses on preschoolers' limited comprehension of television content and relatively sophisticated moral…

  15. Inventing Citizens During World War I: Suffrage Cartoons in "The Woman Citizen."

    Science.gov (United States)

    Ramsey, E. Michele

    2000-01-01

    Contributes to scholarship advancing the understanding of human communication by examining the rhetorical invention strategies of suffrage rhetoric in the cultural context of World War I. Shows how the political cartoons published in the mainstream Suffrage Movement's "The Woman Citizen" constructed women as strong, competent, and essential to the…

  16. Audiovisual News, Cartoons, and Films as Sources of Authentic Language Input and Language Proficiency Enhancement

    Science.gov (United States)

    Bahrani, Taher; Sim, Tam Shu

    2012-01-01

    In today's audiovisually driven world, various audiovisual programs can be incorporated as authentic sources of potential language input for second language acquisition. In line with this view, the present research aimed at discovering the effectiveness of exposure to news, cartoons, and films as three different types of authentic audiovisual…

  17. Cartoons as a Teaching Tool: A Research on Turkish Language Grammar Teaching

    Science.gov (United States)

    Yaman, Havva

    2010-01-01

    The purpose of this study is to determine the effect of teaching by utilizing cartoons on student success in the Turkish language courses in primary school secondary level students. Working group of the study consists of 54 students studying in primary state school in Sakarya province Hendek district. In the study, the "Rule and Concept Test on…

  18. Cartoons and Soap Operas: Popular Education in a Nova Scotia Fish Plant.

    Science.gov (United States)

    Bishop, Anne

    1988-01-01

    In a Nova Scotia fish plant, a group primarily made up of women used cartoons and soap operas to educate plant workers on union issues, domestic violence, and health issues, demonstrating the effectiveness of using people's own culture as a vehicle for their education. (SK)

  19. Semio-Pragmatic Analysis of Cartoons Discourse: A Step towards Semiotranslation

    Science.gov (United States)

    AlBzour, Naser Naif

    2011-01-01

    The primary concern of this study is to explore the subtle implications of the "Semiotranslation Approach vis-a-vis" analyzing the semiotic elements of discourse in Jordanian cartoons as creative artistic texts in which various signs manifest simultaneous interaction, thus achieving both entertainment and purposeful satire. Therefore, the…

  20. Quirky quarks a cartoon guide to the fascinating realm of physics

    CERN Document Server

    Bahr, Benjamin; Piccolo, Rina

    2016-01-01

    Do you love quantum physics, cosmology, and the humor behind the popular television show The Big Bang Theory? Have you been on the lookout for a fun, non-technical explanation of the science behind things like time travel, wormholes, antimatter, and dark energy? You’ll find all of that, and more, inside this fact-filled, cartoon-packed book.

  1. The Effects of Computer-Aided Concept Cartoons and Outdoor Science Activities on Light Pollution

    Science.gov (United States)

    Aydin, Güliz

    2015-01-01

    The purpose of this study is to create an awareness of light pollution on seventh grade students via computer aided concept cartoon applications and outdoor science activities and to help them develop solutions; and to determine student opinions on the practices carried out. The study was carried out at a middle school in Mugla province of Aegean…

  2. Concept-Cartoons as a Tool to Evoke and Analyze Pupils Judgments in Social Science Education

    Directory of Open Access Journals (Sweden)

    Felix Fenske

    2011-10-01

    Full Text Available The following contribution makes an effort to place the concept-cartoon-method into the context of social science education. Concept-cartoons (CCs enable teachers to use the everyday life experiences and individual thoughts of the pupils as a positive enrichment tool within the learning processes. In this context, CCs are very suitable to function as a method to gain information about both the existing mental conceptions and the individual political judgment strategies. Through this, it is possible to put everyday life concepts and scientific knowledge in a constructive relationship, which finally enhances new learning objectives. First the article highlights the relevance of pupils’ and teachers` concepts for judgment processes. On this basis the method of CCs is introduced and evaluated.Der folgende Artikel beschäftigt sich mit den Möglichkeiten des methodischen Einsatzes von Concept-Cartoons im Rahmen sozialwissenschaftlichen Unterrichts. Als Instrumentarium zur Diagnose von Schülervorstellungen und individuellen Urteilsstrategien, bieten Comic-Cartoons den Lehrkräften die Möglichkeit, den Unterricht entlang dieser lernrelevanten Perspektiven zu gestalten. Durch die konstruktive Verknüpfung von Alltagskonzepten und Fachkonzepten können auf diese Weise neue Chancen für nachhaltige Lehr- und Lernprozesse erschlossen werden. Innerhalb dieses Beitrags wird zunächst die Bedeutung von Schülervorstellungen und vorfachlichen Urteilsstrategien für wirksamen sozialwissenschaftlichen Unterricht geklärt. Im Anschluss erfolgt eine Einführung in die Methode „Concept-Cartoons“. Abschließend werden exemplarisch drei von den Autoren gestaltete Cartoons vorgestellt.

  3. Pictorial Metaphor in Selected Egyptian Newspapers Cartoons during the 25th of January 2011 Egyptian Revolution.

    Directory of Open Access Journals (Sweden)

    Ghada Abdel Aziz Ashmawi

    2014-03-01

    Full Text Available Metaphor is persuasive in having cognitive, emotional and aesthetic effect. It has been argued that any visual representation can be considered a metaphor if it represents a metaphoric thought. Chartris-Black’s Critical Metaphor Analysis and Forceville’s model of pictorial metaphor are both used to analyze the data under investigation. Chateris-Black’s Critical Metaphor Analysis is used based on the idea that the use of metaphors helps in conveying the underlying ideologies of the writers. Moreover, Forceville’s model of pictorial metaphor aims at investigating various types of pictorial metaphor in different genres. The political cartoons investigated in this study are drawn from three independent newspapers: Al Dastour, Al Masry Al Youm and Al Youm AL Sabea during the 25th of January 2011 Egyptian Revolution. This study aims at exploring how metaphors are expressed in the visual mode, more specifically in newspapers cartoons, tracing the use of pictorial metaphor in selected independent newspapers cartoons during the eighteen days of the 25th of January 2011 Egyptian revolution, and finally, identifying the cartoonists’ underlying ideological motivations and their attitudes to the revolution, which ultimately direct the audience’s ideology. The results of this study suggest that Chateris-Black’s Critical Metaphor Analysis can be applied not only on the textual level, but also on the semiotic and pictorial ones. In addition, metaphors are frequently used in political cartoons to evoke strong emotive effect and reinforce ideologies to achieve persuasion. Keywords: Pictorial Metaphor, Critical Metaphor Analysis, political cartoon

  4. 卡通标志及其品格特质%Cartoon Logo and Its Peculiarity of Brand Personality

    Institute of Scientific and Technical Information of China (English)

    曹汝平; 李中扬

    2012-01-01

    From the recognition of cartoon logos, it analyzed the brand connotation of cartoon logos, and based on brand personality theory & its psychological vocabulary method, proposed that the cartoon logos having four Peculiarity of Brand personality: optimist, affinity, sincerity, flexibility. It emphasized the value of human in the cartoon-logo's brand value from different personality dimensions. Finally, it tried to clarify the meaning of cartoon logos on humanity which is to promote the cartoon logos design level of the whole.%从对卡通及卡通标志的认识出发,分析了卡通标志在大众消费社会中的品牌内涵,依据品牌人格理论及其中的心理词汇法提出卡通标志所具有的4种"品格"特质,即乐观、亲和、真诚、灵活,并结合相关实例从不同的人格维度强调了卡通标志中人的价值。最终明晰了卡通标志人性化的意义,以实现卡通标志设计在品牌运作中的整体提升。

  5. The Case of the Danish Cartoons Controversy: The Paradox of Civility

    DEFF Research Database (Denmark)

    Lægaard, Sune

    2014-01-01

    The so-called ‘Danish cartoons controversy’ set in motion by the publication of twelve drawings under the title ‘the face of Mohammed’ by the Danish broadsheet Jyllands-Posten in September 2005 has become one of the iconic controversies surrounding Islam in Europe. But the cartoon controversy...... to understand how some views and interventions in the controversy were displaced or misrepresented, which gave defenders of Jyllands-Posten a rhetorical advantage that allowed them to dominate the controversy, at least in Denmark. But the very framing of the debate in terms of civility also leads to a problem...... due to the discursive logic of civility claims. This ‘paradox of civility’ is a practical problem facing any attempt by minority groups to raise issues of civility. This discursive phenomenon might have empirical explanatory significance, since the logic of claims of civility might explain some...

  6. Cartoons on bacterial balloons: scientists' opinion on the popularization of synthetic biology.

    Science.gov (United States)

    Domínguez, Martí; Mateu, Anna; Torgersen, Helge; Porcar, Manuel

    2014-12-01

    How do scientists perceive the media coverage of synthetic biology (SB)? In this paper, we approach this question by studying a set of cartoons devoted to SB. Based on a categorization of the cartoons into five large thematic groups an international survey was carried out to assess the opinion of SB research groups on science communication with regard to the public image of their discipline. The 101 responses obtained indicate that in general, their perception of the communication is not negative, although many respondents raised concerns on the media's inclination to sensationalism and over-simplification. However, the results also suggest that (in the light of the unfortunate experiences with GMO communication) scientists should think twice before proposing metaphorical interpretations of their research.

  7. The Legal Position of Migrants in Denmark: Assessing the Context around the "Cartoon Crisis"

    DEFF Research Database (Denmark)

    Adamo, Silvia

    2007-01-01

    Abstract What can we infer from the legal status of migrants living in Denmark? This article argues that understanding recent developments in Danish immigration law is essential for comprehending contemporary political tensions in this policy area, including notably the cartoon incident. The anal......Abstract What can we infer from the legal status of migrants living in Denmark? This article argues that understanding recent developments in Danish immigration law is essential for comprehending contemporary political tensions in this policy area, including notably the cartoon incident....... The analysis offered focuses on general principles and practical notions of Danish immigration and refugee law, integration policies and regulations in light of international legal obligations, rules on family reunification, and the growing importance of citizenship status and anti-terrorism measures. Keywords...

  8. A preliminary study of a cartoon measure for children's reactions to chronic trauma.

    Science.gov (United States)

    Praver, F; DiGiuseppe, R; Pelcovitz, D; Mandel, F S; Gaines, R

    2000-08-01

    Preliminary psychometric properties of a new instrument, Angie/Andy Cartoon Trauma Scales (ACTS), are presented. Angie/Andy features a cartoon-based methodology, measuring trauma-related sequelae of prolonged, repeated abuse. A sample of 208 children comprised intrafamilial trauma, extrafamilial trauma, combined trauma, and nontrauma groups. Angie/Andy demonstrated high internal consistency, with coefficient alphas from 0.70 to 0.95. The three trauma groups scored significantly higher than the nontrauma group on all scales (p's violence exposures correlated with Angie/Andy scores from 0.55 to 0.74. The frequency and severity of trauma exposure correlated with Angie/Andy scores from 0.44 to 0.56. The Angie/Andy parent version correlated with a standardized parent scale from 0.71 to 0.81. Parent/child agreement was significant. Angie/Andy is a promising tool for clinical assessment of chronic childhood abuse. PMID:11232273

  9. Cartoons on bacterial balloons: scientists' opinion on the popularization of synthetic biology.

    Science.gov (United States)

    Domínguez, Martí; Mateu, Anna; Torgersen, Helge; Porcar, Manuel

    2014-12-01

    How do scientists perceive the media coverage of synthetic biology (SB)? In this paper, we approach this question by studying a set of cartoons devoted to SB. Based on a categorization of the cartoons into five large thematic groups an international survey was carried out to assess the opinion of SB research groups on science communication with regard to the public image of their discipline. The 101 responses obtained indicate that in general, their perception of the communication is not negative, although many respondents raised concerns on the media's inclination to sensationalism and over-simplification. However, the results also suggest that (in the light of the unfortunate experiences with GMO communication) scientists should think twice before proposing metaphorical interpretations of their research. PMID:26396656

  10. Usage of Concept Cartoons in Teaching of Heat-Temperature Topic

    OpenAIRE

    Soner Yavuz; Cem Büyükekşi

    2011-01-01

    Misconceptions are common problems in chemistry education for teachers and students. These non-scientific ideas are reflecting students’ not consistent ideas, biases and daily-life experiences. This situation is an obstacle for students to learn chemistry topics. In the research, concept cartoons, which are intended to give information about heat and temperature subject, are used to get rid of misconceptions. Sample of the research is 35 students who are enrolled Elementary Science Education ...

  11. Bruno Braunerde und die Bodentypen - Learning about soil diversity and soil functions with cartoon characters

    Science.gov (United States)

    Hofmann, Anett

    2015-04-01

    "Bruno Braunerde und die Bodentypen" is a German-language learning material that fosters discovery of soil diversity and soil functions in kids, teens and adults who enjoy interactive learning activities. The learning material consists of (i) a large poster (dimensions 200 x 120 cm) showing an imaginative illustrated landscape that could be situated in Austria, Switzerland or southern Germany and (ii) a set of 15 magnetic cards that show different soil cartoon characters, e.g. Bruno Braunerde (Cambisol), Stauni Pseudogley (Stagnic Luvisol) or Heidi Podsol (Podzol) on the front and a fun profession and address (linked to the respective soil functions) on the back side. The task is to place the soil cartoon characters to their 'home' in the landscape. This learning material was developed as a contribution to the International Year of Soils 2015 and is supported by the German, Austrian and Swiss Soil Sciences Societies and the Swiss Federal Office for the Environment. The soil cartoon characters are an adaptation of the original concept by the James Hutton Institute, Aberdeen, Scotland (www.hutton.ac.uk/learning/dirt-doctor).

  12. Impact of Educational Cartoon on Pediatric Bowel Preparation Quality at Time of Colonoscopy

    Directory of Open Access Journals (Sweden)

    Elizabeth Maxwell MD

    2014-08-01

    Full Text Available Objective: To evaluate if addition of educational cartoon to pediatric bowel preparation instructions improves the quality of bowel preparation and patient experience. Methods: Patients were randomized to control group receiving standard bowel preparation instructions or intervention group receiving additional educational cartoon. To objectively rate bowel preparation, a blinded endoscopist completed numeric Ottawa score (0-14, with 0 being best. The family also completed a questionnaire rating the bowel preparation process. Results: Data from 23 patients were analyzed. Mean Ottawa score in the intervention group compared with controls was not significantly different (mean scores 3.73 and 3.33, respectively; P = .384. Level of education was significantly correlated with better Ottawa score in the overall population (ρ = −.462, P = .026 and within the control group (ρ = −.658, P = .02. Both groups of patients reported positive experience with bowel preparation. Conclusion: There may be benefit to further investigation of this educational cartoon in parents with less than college level education or non-English-speaking families in larger population of patients.

  13. Sex Role Stereotypes on Children's TV in Asia: A Content Analysis of Gender Role Portrayals in Children's Cartoons in Hong Kong.

    Science.gov (United States)

    Chu, Donna; McIntyre, Bryce T.

    1995-01-01

    Finds that male characters outnumbered female characters by a ratio of 2:1, but that female characters enjoyed far greater representation in cartoons produced in Japan than in cartoons produced in the United States and Great Britain. Shows that characters conformed to gender-related stereotypes, with males being more aggressive, rough, sloppy, and…

  14. Women's Rights international cartoon contest and exhibition-to support women and the rise a global voice against oppression, violence and injustice of women. 2016

    OpenAIRE

    Mumberson, Stephen

    2016-01-01

    Contest had 567 cartoonists from 79 countries who submitted 1625 cartoons .Show organized by tOOns MaG -worlds first on line cartoon magazine.The work of the winners and other cartoonists to be shown in Norway and two venues in India.All work on the theme of Women's rights.

  15. Children’s identification processes with television characters: case studies about colombian children and their favorite cartoon programs.

    Directory of Open Access Journals (Sweden)

    Luis Fernando Cuervo

    2013-12-01

    Full Text Available Through the articulation of psychoanalysis and narrative analysis this study explores the processes of identification of children audiences with their favorite cartoon television programs. In order to understand the characteristics of identification processes, this study explores the way in which both the structure of cartoons and the affective histories of children influence children’s identification with their favorite television characters. To achieve that understanding we a analyzed the narrative elements of the television programs, b explored the children’s affective history, and c examined how these narrative elements and affective histories influence the appropriation of television programs. These three scenarios were examined through case study on four Colombian children between 6 to 10 years old. The analysis showed that affective factors of children’s personal history constitute a significant source of mediation on the appropriation of cartoons. In addition, the narrative elements of the programs become an essential motivation on children’s fantasies.

  16. Using Laboratory Activities Enhanced with Concept Cartoons to Support Progression in Students' Understanding of Acid-Base Concepts

    Science.gov (United States)

    Ozmen, Haluk; Demircioglu, Gokhan; Burhan, Yasemin; Naseriazar, Akbar; Demircioglu, Hulya

    2012-01-01

    The aim of this study is to examine the effectiveness of an intervention based on a series of laboratory activities enhanced with concept cartoons. The purpose of the intervention was to enhance students' understanding of acid-base chemistry for eight grade students' from two classes in a Turkish primary school. A pretest-posttest non-equivalent…

  17. Reaction Time of Facial Affect Recognition in Asperger's Disorder for Cartoon and Real, Static and Moving Faces

    Science.gov (United States)

    Miyahara, Motohide; Bray, Anne; Tsujii, Masatsugu; Fujita, Chikako; Sugiyama, Toshiro

    2007-01-01

    This study used a choice reaction-time paradigm to test the perceived impairment of facial affect recognition in Asperger's disorder. Twenty teenagers with Asperger's disorder and 20 controls were compared with respect to the latency and accuracy of response to happy or disgusted facial expressions, presented in cartoon or real images and in…

  18. The Earth Education by the traces of cartoons and comics: a vision of what was published in newspapers, available online, on five continents

    Science.gov (United States)

    Teixeira, Carlos; Paulo, Gallo; Nogueira, Maria Inês

    2015-04-01

    Communication's Purpose: Identify the artistic expression that uses the language of cartoons and comics for public communication, having as reference the Earth Education for a better planet sustainability. Object/Theme: Cartoons and comics published in newspapers, on five continents, made available in online version. Theoretical: This study is related to the assumption that the public communication of science by cartoons and comics constitute a textual genre, by the fact that they report scientific and complex themes presented in playful language, using humor and artistic traces accessible to the lay public. The scientific cartoons and comics aim to call public attention to scientific discoveries and science themes using illustrative chart features and short texts, both contextualized in a humorous structure. There are in the cartoons and comics, which are created to the public communication of science, an unintentionally pedagogical approach/formal, while transmitting information by unpretentious way and using graphic/artistic communication By the fact that in this specific format of communication there is knowledge being informed, the scientific cartoons and comics can contribute to the scientific empowerment of the society, in addition to being instruments that can also arouse scientific curiosity. The scientific cartoons and comics use objective language and short sentences, also employ words that may have a double meaning. It can be considered as an incentive for people's reflection. Method: It was analyzed cartoons and comics published in newspapers, made available in online version, published on five continents, in English, Portuguese and Spanish. Palavras-chave: science communication, public communication of science and technology; cartoons; comics

  19. Soma maden faciası karikatürlerinin değerlendirilmesi: Salih Memecan, Mehmet Çağçağ, Osman Turhan ve Behiç Ak örnekleri (Evaluation of mine disaster soma cartoon with samples:.........)

    OpenAIRE

    TÜRTEN, Elif

    2015-01-01

    The concept of cartoon is defined many different kinds in the literature. The most common of these definitions is the art of making humor. Cartoon, constitutes the essence of a situation, targeting universal one and represents the schematic reality. Less verbally or only offered to the reader with a line cartoon refers to urge people to laugh. Cartoon can easily convince to affect people. Therefore; publications, have begun to use cartoons in their publications frequently. In our study, carto...

  20. Cartoons, movies

    DEFF Research Database (Denmark)

    Sheikh, Mona Kanwal; Gad, Ulrik Pram

    Dutch MP Geert Wilders has declared that he will soon release a 15 minutes movie called "Fitna" to make his criticism of the Quran more trenchant. "Fitna" is likely to meet harsh reactions. Both because the modus operandi of Wilders falls nicely into what have become a specific genre of political...... targeted at the provoker. It seems like there is a pattern in these self-reinforcing cycles of conflict that needs responsible reconsideration: Staunch defence of principles come in the way of dialogue and diplomacy....

  1. A Zuni Artist looks at Frank Hamilton Cushing: Cartoons by Phil Hughte, Pueblo of Zuni Arts and Crafts, Zuni, New Mexico

    Directory of Open Access Journals (Sweden)

    Douglas R. Givens

    1996-05-01

    Full Text Available This book is a very unique look into the legacy of Frank Hamilton Cushing at Zuni and his influence on the Zuni people by the Zuni cartoonist Phil Hughte. This volume of Hughte's cartoons depicts Cushing at various periods and important moments of his career at Zuni. Although Hughte's cartoons selected Cushing moments at Zuni require no words to express Cushing's influence on the pueblo, Hughte provides captions to each of his cartoons designed to explain what Cushing was doing to the reader who is not intimately knowledgeable about Cushing's work.

  2. The political cartoon in the libertarian journal A Plebe (1947-1949

    Directory of Open Access Journals (Sweden)

    Zélia Lopes Silva

    2013-06-01

    Full Text Available This article discusses the meanings of imagistic representations (drawings, cartoons published in A Plebe (The Plebs, from May 1947 to May 1949, the last period of the Edgard Leuenroth’s headship. Created in 1917, the newspaper, supported by libertarian principles, set up as a public sphere suited for the proletarian world because of discussing the problems that workers were facing in their daily lives. The paper printed whipping criticisms against the country's elites and fought, without respite, the capitalist system – qualified as parasitic, violent and expropriator –, supported by mystifying and equally violent enactments from its religious arm, expressed in the actions of the Catholic Church and whose struggle against was also systematic.

  3. A Cultural Interpretation on Cartoon Movies%卡通电影的文化阐释

    Institute of Scientific and Technical Information of China (English)

    程瑜瑜

    2014-01-01

    As a very special artistic form and an alternative means of cultural narration , Cartoon movies reflecting the world of reality through a series of pictures is usually defined as a pop culture .Its unique insight into artistry , musicality and literariness of different arrangements has won the popularity among large audiences .Various cartoon movies seem to have established a kind of ar-tistic Utopia, presenting the carnival spirit , which have adored colorful nationality and try to integrate them into universality , simul-taneously deconstructed the grand narratives with sharp modernity and post -modernism style .%被界定为通俗文化的动画电影是以一系列图片组合而成的对真实情境世界进行映射的一种特殊的艺术形式,是一种另类的文化叙事方式,它以直观而开放的方式表达出不同层次和水平的艺术性、音乐性及文学性,深受大众的喜爱。形形色色的卡通电影建构了艺术的乌托邦,展现着狂欢节的精神,以开放的文化维度接纳民族性并融入世界性,并以消解宏大叙事的方式讲述故事,呈现了卡通电影的现代性与后现代风格。

  4. The influence of cartoons on attitudes to science and to being a scientist - doi: 10.4025/actascilangcult.v35i2.17551

    Directory of Open Access Journals (Sweden)

    Paula Cavalcante Monteiro

    2013-05-01

    Full Text Available Television is a powerful vehicle of mass communication and several cartoons, specifically made for children and adolescents, have ‘scientific’ themes. Preteens and teens devote many hours in front of TV, attracted by cartoons, some of which portray, in a caricature manner, scientists at work. Current paper investigates the effect the concepts of science transmitted by the cartoon ‘Jimmy Neutron’ have on adolescents. A group of 31 adolescents of the 9th grade of the junior school were invited to watch three episodes of the ‘Jimmy Neutron’ cartoon. After the sessions, they answered a questionnaire and were interviewed on their perceptions of Science and scientists. Their answers were analyzed by Discourse Textual Analysis. Results show that they most have misconceptions on Science and on scientists and they presume that scientists have a very solitary and uninterested life solely dedicated in investing new devises.

  5. A Brief Talk on Commercial Value of Cartoon Advertisement%浅谈动漫在电视广告中的商业价值

    Institute of Scientific and Technical Information of China (English)

    冯琨

    2012-01-01

    动漫广告是将动漫形象和电视广告采用多媒体技术合成产生的新生事物.本文结合经典的动漫广告案例,分析了动漫广告带来巨大商机的原因,认为动漫丰富的画面语言表达易吸引受众注意,从而引发潜在的消费力.同时,还对动漫在电视广告的应用前景作了展望,指出动漫广告与数字媒体的结合将产生巨大的商业市场价值.%Cartoon advertisement is a new matter via combining cartoon images and television advertisement by means of multimedia synthetic technique. Based on the classic cartoon advertisement cases, this paper illuminates the reasons for enormous business opportunity promoted by cartoon advertisement, it is revealed that the rich menu language attracts the audience's attention, which further triggers their potential consuming capacity. Moreover, the commercial foreground of cartoon advertisement is prospected in this paper. It is indicated that the combination of cartoon advertisement and digital media would produce vast commercial market value.

  6. AN ALTERNATİVE METHOD İN SOCİAL STUDİES EDUCATİON: CARTOON

    OpenAIRE

    SİDEKLİ, Sabri; Sidekli, Sabri; Er, Harun; Yavaşer, Refika; Aydın, Erhan

    2014-01-01

    In this study, 6th grade social studies in the curriculum "life on Earth" in the teaching of the subject of "poles of the unit when changing climate" the use of students ' academic success of cartoon effect. The research is a study of an experimental pretest-posttest control group according to the model. Research the Mugla province a primary school 6th covers 65 students studying in class. Topic in the control group, the experimental group lecture method, if that meth...

  7. The Use of Cartoon to Investigate the Acquisition of Values in Primary Education: Case of Solidarity Values

    Directory of Open Access Journals (Sweden)

    Ali ERSOY

    2010-01-01

    Full Text Available The purpose of this study is to examine the solidarity values of primary school students through using cartoons as assessment materials. The data were gathered from three different primary schools in Eskisehir in May 2008. The participants of the study were 207 primary school students, 120 of whom were 4th graders, whereas 87 of whom were 5th graders. The data collection tools included a worksheet with a cartoon and three open ended questions. The data were analyzed through using NVivo 7.0 Qualitative Data Analysis Software Program with constant comparison and descriptive analysis methods. The findings revealed that the participants’ perceptions based on the solidarity values show differences. Their perceptions related to the solidarity values were as follows; there should be solidarity in the case of problem solving, the outcomes of the solidarity behavior should not be negative, solidarity could be provided for the immediate interests (i.e., winning an election etc., and solidarity could be provided in order to sustain discipline. Concerning the findings of the study, it can be claimed that cartoons could be used as an instrument to examine the cases inwhich social values, norms, and regulations are introduced in primary education.

  8. Automatic Tracing and Segmentation of Rat Mammary Fat Pads in MRI Image Sequences Based on Cartoon-Texture Model

    Institute of Scientific and Technical Information of China (English)

    TU Shengxian; ZHANG Su; CHEN Yazhu; Freedman Matthew T; WANG Bin; XUAN Jason; WANG Yue

    2009-01-01

    The growth patterns of mammary fat pads and glandular tissues inside the fat pads may be related with the risk factors of breast cancer.Quantitative measurements of this relationship are available after segmentation of mammary pads and glandular tissues.Rat fat pads may lose continuity along image sequences or adjoin similar intensity areas like epidermis and subcutaneous regions.A new approach for automatic tracing and segmentation of fat pads in magnetic resonance imaging (MRI) image sequences is presented,which does not require that the number of pads be constant or the spatial location of pads be adjacent among image slices.First,each image is decomposed into cartoon image and texture image based on cartoon-texture model.They will be used as smooth image and feature image for segmentation and for targeting pad seeds,respectively.Then,two-phase direct energy segmentation based on Chan-Vese active contour model is applied to partitioning the cartoon image into a set of regions,from which the pad boundary is traced iteratively from the pad seed.A tracing algorithm based on scanning order is proposed to accurately trace the pad boundary,which effectively removes the epidermis attached to the pad without any post processing as well as solves the problem of over-segmentation of some small holes inside the pad.The experimental results demonstrate the utility of this approach in accurate delineation of various numbers of mammary pads from several sets of MRI images.

  9. Analysis of Cartoon Characters in Advertisement Plan%广告策划中运用的卡通形象分析

    Institute of Scientific and Technical Information of China (English)

    秦斯杨

    2011-01-01

    In the era of competitive business market, and the information society that lack of emotional interaction, the design of creating a cartoon image with affinity which is close to people's hearts is just emerging and will become the inevitable trend of development. On the basis of analyzing the status quo of cartoon image and the differences of cartoon characters from other images, the paper gave a success example of cartoon images in advertising planning, thinks about the design and development of using cartoon image in the future advertising art.%在市场竞争激烈的商业年代,在正处缺乏情感交流的信息社会,创造一个具有亲和力和贴近人们的内心的卡通形象设计领域正在刚刚兴起,并会成为这个时代必然的发展趋势.文章在分析卡通形象现状以及卡通形象运用和其他形象运用的差别的基础上,通过例举卡通形象在广告策划中的成功案例,深入思考了未来广告艺术中卡通形象的设计与发展.

  10. Iconography and Politics in South Africa: the representation of Nelson Mandela, Thabo Mbeki and Jacob Zuma in cartoons of Zapiro

    Directory of Open Access Journals (Sweden)

    Renata de Paula dos Santos

    2014-12-01

    Full Text Available Mandela’s victory in the 1994 elections in South Africa is a reference point for South African history and represented the transition from apartheid to multiracial democracy. Since then Nelson Mandela (1994-1999, Thabo Mbeki (1999-2008 and Jacob Zuma (2009 - current, occupied the post of president of the country and led, each in its own way, the new direction of the country. During the nearly twenty years of multiracial democracy, one in particular cartoonist, Jonathan Shapiro, popularly known by the pseudonym Zapiro, portrayed the everyday life of this story. In this sense, the objective of this research is to analyze how Zapiro portrayed the political and social aspects, as well as the psychological characteristics of each of the three postapartheid presidents and which social representations are formed from their cartoon production. The choice of Zapiro explained by openly declared his opposition to apartheid and also for being the best known outside South African cartoonist. We elected to cartoon as an object of study because it is an iconographic object constituted by communicative humor, which adds to its constitution arguments transgression of the established order, enabling an analysis of South African history through a critical bias. As methods for the development of the work, we decided to gather historical research, the literature search and analysis of cartooon speech. Among the theoretical frameworks stand out Magnoli (1998, 2009, Jonge (1991 and Carlin (2009 in the South African question; reflections about social representations, we resort to Moscovici (2011 and Jodelet (1993, in the field the cartoon and humor, the references are Miani (2005; 2012, Romualdo (2000 and Eco (1989. With the completion of the analysis, we observed that Zapiro acts in different ways in the construction of the representation of each of the presidents in question and that the cartoonist presents Mandela as a competent leader marked by heroism and

  11. Psychological analysis of the cartoon as a form of independent work of students on discipline «Child psychology»

    Directory of Open Access Journals (Sweden)

    Elantseva S. A.

    2013-06-01

    Full Text Available The article considers the psychological analysis of the cartoon as one of the forms of organization of independent work of students on discipline «Child psychology» in the conditions of the competence-based approach in higher professional pedagogical edu-cation. We offer the technology of the organization of this forms of independent work of students. The example of the psychological analysis of the cartoon «Naughty bear» (director N. Berezovaya and the form of educational tasks.

  12. Psychological analysis of the cartoon as a form of independent work of students on discipline «Child psychology»

    OpenAIRE

    Elantseva S. A.

    2013-01-01

    The article considers the psychological analysis of the cartoon as one of the forms of organization of independent work of students on discipline «Child psychology» in the conditions of the competence-based approach in higher professional pedagogical edu-cation. We offer the technology of the organization of this forms of independent work of students. The example of the psychological analysis of the cartoon «Naughty bear» (director N. Berezovaya) and the form of educational tasks.

  13. CARTOON USE FOR TEACHING TURKISH TO FOREIGNERS - YABANCILARA TÜRKÇE ÖĞRETİMİNDE ÇİZGİ FİLM KULLANIMI

    Directory of Open Access Journals (Sweden)

    Necmi AYTAN

    2015-08-01

    Full Text Available The aim of the research is to determine how the use of cartoons in a functional direction impacts on students’ achievement in teaching Turkish as a foreign language. One group post-test model is designed to be used in qualitative research. The sample group of the research consists of 15 participants who study Turkish at A1-elementary level as a foreign language at TOMER in Antalya International University. In the study for the purpose of collecting data question paper which contains the questions about the cartoon named ‘Oscar in the Desserts’ was used. Participants have watched short animated film called ‘Oscar in the Desserts’ twice. From watched visual to the screen photos which are belong to place questions asked were transferred to Power Point. Participants saw photos related to each sentence with a reminder function in the Power Point screen. In the result of this study ıt has been shown that the Turkish language teaching to the foreigners right visual materials such as cartoons are found useful when used functional in accordance with the age and level. In teaching Turkish as a foreign language courses; cartoons and other visuals have been found to provide a better understanding of the class they help to have an enjoyable lesson.

  14. The Teaching of Global Environmental Problems According to the Constructivist Approach: As a Focal Point of the Problem and the Availability of Concept Cartoons

    Science.gov (United States)

    Oluk, Sami; Ozalp, Isilay

    2007-01-01

    In this study, with selecting the focusing point of the problem as the availability of cartoons, the teaching of global environmental problems according to the constructivist theory is investigated on the 7th graders in rural areas. This study is restricted with the global warming (G), ozone depletion (O) and the acid rain (A) problems. In the…

  15. Using an Animated Cartoon Hero in Video Instruction to Improve Bathroom-Related Skills of a Student with Autism Spectrum Disorder

    Science.gov (United States)

    Ohtake, Yoshihisa; Takahashi, Ayaka; Watanabe, Kentaro

    2015-01-01

    The present study investigated the effectiveness of video hero modeling (VHM) for building four bathroom-related behaviors of an elementary-aged student with autism spectrum disorder. In the VHM intervention, the participant watched a video immediately before going to the bathroom he typically used. In the video, an animated face of a cartoon hero…

  16. Suzhou Cartoon Industry Development Present Situation and Promotion Strategy%宿州动漫产业发展的现实状况及推进策略

    Institute of Scientific and Technical Information of China (English)

    魏三强; 张万礼

    2012-01-01

    In recent years, Suzhou cartoon industry has its preliminary development, but it is facing many practical problems: the number of animation company is small, the animation specialty talents are in shortage, the lack of capital is the bottleneck restriction of animation company and its market operation mechanism is not well organized, etc. The following effective strategies should be taken to promote the development of Suzhou cartoon industry: increase supporting strength, improve the cartoon industry policy system, complete the anime talent structure, cultivate high skilled professionals, open investment and financing channels in animation company, and raising animation industry fund in various ways, take Suzhou local characteristic cultures as the theme, energetically develop original cartoon creation, drive the green GDP comprehensively. development of cartoon industry chain, promote Suzhou%近几年宿州动漫产业虽有了初步的发展,但正面:溢着许多现实的问题:动爱公司数量较少、动漫专业人才匮乏、资金短缺瓶颈制约、市场运营机制不健全等。推动宿州动漫产业的发展应采取有效的策略:加炙-帑扶力度,健全动漫产业政策体系:完善动漫人才结构,培养高端技能型人才;畅通投融资渠道,多方面筹集动漫产业发展资金;以宿州众多的地方特色文化为题材发展动漫原创,蒂动动漫产业链的发展,全面提升宿州的绿色GDP。

  17. Témoigner, dénoncer, révulser : dessins de haine, XXe-XXIe siècles Hatred Exposed and Indicted in 20th and 21st Century Cartoons

    Directory of Open Access Journals (Sweden)

    Gilbert Millat

    2009-06-01

    Full Text Available The graphic satire label encompasses different trends in cartoon art, especially in Britain. Although the hate cartoon tradition actually represents a minority of published cartoons, it has been especially remarkable since the First World War. In various confrontational contexts, great artists feature in this tradition, ranging from Edmund Sullivan (1869-1933 to one of the leading cartoonists in the present generation, Steve Bell. This article focuses on aspects of the specific graphic rhetoric to be found in these images, and on their political impact as well as their echo in the media. The issues that cartoonists have recurringly been trying to bring up are also considered.

  18. The use of political cartoons and comic strips as a teaching resource and a pedagogical innovation in the teaching and learning of geography

    Directory of Open Access Journals (Sweden)

    Telma Lucia Bezerra Alves

    2013-06-01

    Full Text Available This study aimed to evaluate the use of political cartoons and comic strips as teaching resources in the teaching and learning of geography. Emphasis was given to Environmental Geography, correlating the content covered with selected images. Literature and field searches were conducted with students of the Geography degree from two Higher Education Institutions (HEIs in the city of Campina Grande-PB, where the critical-reflective analysis of graphic representations above was carried out. It was concluded that the use of political cartoons and comic strips is a strategic resource for teachers. These resources presented themselves as potentials to be explored and disseminated in the educational context because besides arousing students’ curiosity it makes them become interested in the content which is transmitted and built through it

  19. Influence of food companies' brand mascots and entertainment companies' cartoon media characters on children's diet and health: a systematic review and research needs

    OpenAIRE

    Kraak, VI; Story, M

    2014-01-01

    Reducing the extent and persuasive power of marketing unhealthy foods to children worldwide are important obesity prevention goals. Research is limited to understand how brand mascots and cartoon media characters influence children's diet. We conducted a systematic review of five electronic databases (2000–2014) to identify experimental studies that measured how food companies' mascots and entertainment companies' media characters influence up to 12 diet-related cognitive, behavioural and hea...

  20. Cartoon Style 3D Game Scene Design Technology%卡通风格3D游戏场景设计制作技术

    Institute of Scientific and Technical Information of China (English)

    曹瑜; 郭立萍; 杜红燕; 王文静

    2015-01-01

    游戏场景的设计决定了整个游戏的氛围和视觉效果.以中国古村落游戏场景为例,结合游戏场景设计与制作过程中用到的3DS Max建模工具、Photoshop贴图绘制工具与Unity场景集成及自然环境模拟工具,介绍了3D卡通场景建模技术、卡通模型贴图技术、游戏场景集成技术、自然环境模拟技术,给出了一个卡通风格游戏场景高效的制作方案.%Game scene design decisions the entire game atmosphere and visual effects.As an example in Chinese ancient village,combined with game scene design and production tools such as: 3ds Max modeling tools,Photoshop textures drawing tools and Unity scene integration and the natural environment simulation tools,this paper introduces 3D cartoon scene modeling technology,Cartoon model mapping technology,game scene integration technology,natural environment simulation technology.This paper presents an efficient production program for the cartoon style game scene.

  1. The Construal of Multimodal Meanings in a Political Cartoon%多模态政治漫画语篇的意义构建

    Institute of Scientific and Technical Information of China (English)

    吴玉花

    2012-01-01

    Multimodal discourse analysis provides a new angle and an effective way to study the discourses made up of many modes.Based on the theoretical framework of the visual communication grammar,which is developed by Kressvan Leeuwen from Halliday's systemic functional linguistics,this paper studies how the multimodal representational,interactive and compositional meanings are construed in a political cartoon.The aim of this study is to explore the possibilities of analyzing multimodal cartoon discourse from a different perspective.It could provide a new theoretical viewpoint for the meaning construction,innovation and comprehension in political cartoons.%多模态语篇分析方法使得从新的视角有效解读多种符号组成的语篇成为可能,运用Kress&van Leeuwen的视觉图像分析语法框架探讨一则政治漫画的多模态再现、互动、构图意义的构建,旨在证明多模态语篇分析方法的解释力。分析表明:在系统功能语言学理论上发展起来的多模态语篇分析框架能够为政治漫画的语义构建、创新和理解提供一个新的理论平台。

  2. "Chinese Children Rise Up!": Representations of Children in the Work of the Cartoon Propaganda Corps during the Second Sino-Japanese War

    Directory of Open Access Journals (Sweden)

    Laura Pozzi

    2014-12-01

    Full Text Available During the War of Resistance against Japan (1937–1945, children were a major subject of propaganda images. Children had become significant figures in China when May Fourth intellectuals, influenced by evolutionary thinking, deemed “the child” as a central figure for the modernization of the country. Consequently, during the war, cartoonists employed already-established representations of children for propagandistic purposes. By analyzing images published by members of the Cartoon Propaganda Corps in the wartime magazine Resistance Cartoons, this article shows how portrayals of children fulfilled symbolic as well as normative functions. These images provide us with information about the symbolic power of representations of children, and about authorities’ expectations of China’s youngest citizens. However, cartoonists also created images undermining the heroic rhetoric often attached to representations of children, especially after the dismissal of the Cartoon Propaganda Corps in 1940. This was the case with cartoonist Zhang Leping’s (1910–1992 sketches of “Zhuji after the Devastation,” which revealed the discrepancies between propagandistic representations and children’s everyday life in wartime China.

  3. Mentalization of complex emotions in borderline personality disorder: The impact of parenting and exposure to trauma on the performance in a novel cartoon-based task.

    Science.gov (United States)

    Brüne, Martin; Walden, Sarah; Edel, Marc-Andreas; Dimaggio, Giancarlo

    2016-01-01

    Borderline personality disorder (BPD) is characterized by a range of interpersonal difficulties, which are, in part, related to adverse experiences during childhood. Unresponsive parenting and traumatization may cause functional impairment of mentalization, i.e. the ability to reflect upon own and others' mental states. However, the relationship of poor parenting, trauma and mentalization in BPD has not exhaustively been studied. Thirty patients diagnosed with BPD and 30 matched control subjects were asked to sequence a novel cartoon-based mentalization task involving complex emotions such as jealousy, shame, guilt etc. In addition, they were required to reason about cognitive and affective mental states of the cartoon characters. The quality of parental care was assessed using a self-report measure for recalled parental rearing style, and childhood trauma was measured in retrospect using the Childhood Trauma Questionnaire. Patients with BPD performed more poorly in all aspects of the cartoon task. Mentalizing skills, particularly relating to affective mental states, were uniquely associated with the quality of recalled parental care and childhood trauma. Together, the quality of parental care and the experience of childhood trauma negatively impact on mentalization in BPD, even in an experimental "offline" task.

  4. 基于几何结构的2.5D卡通建模%2 . 5 D Cartoon Modeling Based on Geometric Structure

    Institute of Scientific and Technical Information of China (English)

    刘艳; 胡艳宏; 孙战利

    2015-01-01

    二维卡通制作技术大致分为计算机辅助2D卡通动画制作和利用3D建模技术渲染生成动画。将两者结合,提出一种2.5D卡通制作模型,通过几何结构的旋转进行纹理贴图,并构造卡通的旋转过程。在2D动画中,一个卡通形象本身隐含几何结构,将卡通形象定义为由只含一个典型几何结构卡通元素构成的卡通对象,利用典型几何结构二维投影变化规律,构建相应结构卡通元素的变形算法,分析长方体和球体卡通元素在转动时投影的变化规律,给出基于这些规律实现相应结构卡通元素伪3D转动效果的算法。通过长方体、球体、圆柱体进行旋转的实验结果证明了算法的有效性。%Technologies of 2 D cartoon animation can be roughly categorized into two types:one is computer-aided 2 D cartoon animation,and the other is rendering 3D models. These two both have their own pros and cons. So this paper proposes a way which combines both of them,that is 2. 5D cartoon modelling method which constructs the rotation of the cartoon by texture mapping. In 2D animation,a character has an implicit geometry structure. So in this paper,it defines a character as a cartoon object composed of only one typical geometry structure. This paper builds the deformation algorithm of corresponding structure through the two dimensional projection transformation of typical geometries. Detailed analysis of projection transformation patterns of rectangular and sphere are provided. Based on patterns founded,this paper provides algorithm for implementing pseudo-3D rotation effects for the corresponding carton elements, and gives the results of cuboid,sphere and cylinder to support the validity of the algorithm.

  5. 皖北地区动漫产业发展现状与推进策略%Northern Anhui Cartoon Industry Development Present Situation and Promotion Strategy

    Institute of Scientific and Technical Information of China (English)

    魏三强; 朱水源

    2012-01-01

      Under the“big development,great prosperity”background of our cultural industry,Northern Anhui cartoon industry has its preliminary development,but it is facing many practical problems:the number of animation company is small,the whole development level of animation company is low,the animation specialty talents are in shortage,the lack of capital is the bottleneck restriction of animation company and its market operation mechanism is not well organized,etc. The following effective strategies should be taken to promote the development of Northern Anhui cartoon industry:increase supporting strength,improve the cartoon industry policy system,complete the anime talent structure,cultivate high skilled professionals,open investment and financing channels in animation company,and raising animation industry fund in various ways,take Northern Anhui local characteristic cultures as the theme,energetically develop original cartoon creation,drive the development of cartoon industry chain, comprehensively promote Northern Anhui green GDP,strengthen the protection of intellectual property rights of animation products,ensure the sustainable development of animation industry.%  在我国文化产业“大发展、大繁荣”的时代背景下,皖北地区动漫产业虽有了初步的发展,但正面临着许多现实的问题:动漫公司数量较少、整体的发展水平偏低、动漫专业人才匮乏、资金短缺瓶颈制约、市场运营机制不健全等。推动皖北地区动漫产业的发展应采取有效的策略:加大帮扶力度,健全动漫产业政策体系;完善动漫人才结构,培养高端技能型专业人才;畅通投融资渠道,多方面筹集动漫产业发展资金;以皖北地区的地方特色文化为题材,大力发展动漫原创,带动动漫产业链发展,全面提升皖北地区的绿色GDP;加强动漫产品知识产权的保护,保障动漫产业的可持续发展。

  6. The cartoon in doctor-patient communication. Further study of the Arthritis and Rheumatism Council handbook on gout.

    Science.gov (United States)

    Moll, J M; Wright, V; Jeffrey, M R; Goode, J D; Humberstone, P M

    1977-06-01

    A sample of 50 consecutive patients with gout was tested by means of a multiple-choice knowledge-testing questionnaire based on the Arthritis and Rheumatism Council's Gout: A Handbook for Patients. Patients were divided into two groups: (a) those tested with an illustrated booklet containing 89 cartoons, and (b) those tested with an unillustrated booklet with text exactly the same as in the illustrated booklet. No significant difference was observed in either the overall test scores between the two groups or between individual question scores. It was concluded that increasing the number of illustrations in the Arthritis and Rheumatism Council's handbook on gout had not significantly increased the value of this material as a communication aid. Certain sources of error have been discussed including the possibility of an 'interest factor' due to the inevitable interest patients have in reading about their own disease, and also the possibility that technical factors to do with page layout and picture/text imbalance might be responsible for failing to show differences between the two groups.

  7. 1/f 2 Characteristics and isotropy in the fourier power spectra of visual art, cartoons, comics, mangas, and different categories of photographs.

    Directory of Open Access Journals (Sweden)

    Michael Koch

    Full Text Available Art images and natural scenes have in common that their radially averaged (1D Fourier spectral power falls according to a power-law with increasing spatial frequency (1/f(2 characteristics, which implies that the power spectra have scale-invariant properties. In the present study, we show that other categories of man-made images, cartoons and graphic novels (comics and mangas, have similar properties. Further on, we extend our investigations to 2D power spectra. In order to determine whether the Fourier power spectra of man-made images differed from those of other categories of images (photographs of natural scenes, objects, faces and plants and scientific illustrations, we analyzed their 2D power spectra by principal component analysis. Results indicated that the first fifteen principal components allowed a partial separation of the different image categories. The differences between the image categories were studied in more detail by analyzing whether the mean power and the slope of the power gradients from low to high spatial frequencies varied across orientations in the power spectra. Mean power was generally higher in cardinal orientations both in real-world photographs and artworks, with no systematic difference between the two types of images. However, the slope of the power gradients showed a lower degree of mean variability across spectral orientations (i.e., more isotropy in art images, cartoons and graphic novels than in photographs of comparable subject matters. Taken together, these results indicate that art images, cartoons and graphic novels possess relatively uniform 1/f(2 characteristics across all orientations. In conclusion, the man-made stimuli studied, which were presumably produced to evoke pleasant and/or enjoyable visual perception in human observers, form a subset of all images and share statistical properties in their Fourier power spectra. Whether these properties are necessary or sufficient to induce aesthetic

  8. 卡通图形语言在标志设计中的应用%Application of Cartoon Graphics Language in Logo Design

    Institute of Scientific and Technical Information of China (English)

    梁遗鹏

    2016-01-01

    卡通图形语言作为现代标志设计的新亮点,具有通俗、直观,易于理解和记忆的特点。它们或是活泼可爱,或是沉稳内敛,其所体现出的生命力、亲和力、可辨识性及其时代表征,对标志设计品牌的“性格”塑造与推广起到了很好的效果。如何认识卡通图形,在标志设计中如何将符号语言与卡通图形智慧的衔接与应用,一直是学界颇受关注的问题。本文试图触及这方面的应用和研究,抛砖引玉,以期获得同仁对这方面的关注和探研。%New highlights cartoon graphics language as modern logo design, with popular, intuitive, easy to understand and remember features. They are either lovely or calm restrained, it reflects the vitality, affinity, and the era of identifiability char-acterization of logo design brand"personality"Creation and promotion played a very good effect. How to understand the car-toon graphics, the logo design and how to use sign language and Cohesion cartoon graphics wisdom, it has been a flurry of aca-demic problems. This paper attempts to touch the application and research in this area, initiate, to gain attention and exploration research colleagues in this regard.

  9. CARTOON USE FOR TEACHING TURKISH TO FOREIGNERS - YABANCILARA TÜRKÇE ÖĞRETİMİNDE ÇİZGİ FİLM KULLANIMI

    OpenAIRE

    Necmi AYTAN; tunçel, hayrettin

    2015-01-01

    The aim of the research is to determine how the use of cartoons in a functional direction impacts on students’ achievement in teaching Turkish as a foreign language. One group post-test model is designed to be used in qualitative research. The sample group of the research consists of 15 participants who study Turkish at A1-elementary level as a foreign language at TOMER in Antalya International University. In the study for the purpose of collecting data question paper which contains the quest...

  10. 动画片对培养3~6岁幼儿道德品质的影响%Cartoon cultivating moral character of children 3 to 6 years old

    Institute of Scientific and Technical Information of China (English)

    苏青清

    2013-01-01

    The cartoon is a good partner for the growth of young children. Cartoon cute cartoon characters, funny role play and the kids love the story, so that every child has become a big fan of the cartoon. Childhood is an important period of an ideological and moral quality, 3 to 6-year-old child is at this critical age, young children's moral character is extremely important. Today, young children's favorite cartoon and watch cartoons time than ever before in-depth, a lot of cartoon characters become a kids mouth relish the object, the content of the cartoon has become the young children interact the focus, and 3 to 6-year-old child has a good imitation, therefore, the animated cartoon character has become a children imitated by the object. The cartoon has long been the most suitable for children to accept a kind of culture, education and forms of entertainment, and subtly influence the children first perception of the world, the feeling of beauty and ugliness, good and evil judge. Thus, the content of the cartoon, the central idea, and figures demeanor so cultured young children good moral character can not be underestimated.%  动画片是当今幼儿成长的好伙伴,动画片中可爱的卡通人物形象、滑稽的角色表演,孩子们喜欢的故事情节,都让每个孩子成为了动画片的忠实粉丝。儿童期是一个人思想道德品质形成的重要时期,3~6岁的幼儿正处在这个关键年龄段,从小培养孩子的道德品质是极为重要。现如今,幼儿对动画片的喜爱程度和看动画片的时间都比以前更加深入了,很多动画片里的人物成为了孩子们口中津津乐道的对象,动画片的内容已成为了幼儿相互交流的重点,而3~6岁孩子具有好模仿的特点,因此,动画片的卡通人物就成为了幼儿竞相模仿的对象。动画片早已是最适合孩子接受的一种文化、教育和娱乐形式,并潜移默化地影响着幼儿对世界的最初认知

  11. Influence of food companies' brand mascots and entertainment companies' cartoon media characters on children's diet and health: a systematic review and research needs.

    Science.gov (United States)

    Kraak, V I; Story, M

    2015-02-01

    Reducing the extent and persuasive power of marketing unhealthy foods to children worldwide are important obesity prevention goals. Research is limited to understand how brand mascots and cartoon media characters influence children's diet. We conducted a systematic review of five electronic databases (2000-2014) to identify experimental studies that measured how food companies' mascots and entertainment companies' media characters influence up to 12 diet-related cognitive, behavioural and health outcomes for children under 12 years. Eleven studies met the inclusion criteria. Studies used 21 unique popular media characters, but no brand mascots. Results suggest that cartoon media character branding can positively increase children's fruit or vegetable intake compared with no character branding. However, familiar media character branding is a more powerful influence on children's food preferences, choices and intake, especially for energy-dense and nutrient-poor foods (e.g. cookies, candy or chocolate) compared with fruits or vegetables. Future research should use a theoretically grounded conceptual model and larger and more diverse samples across settings to produce stronger findings for mediating and moderating factors. Future research can be used to inform the deliberations of policymakers, practitioners and advocates regarding how media character marketing should be used to support healthy food environments for children.

  12. fMRI activation of the fusiform gyrus and amygdala to cartoon characters but not to faces in a boy with autism.

    Science.gov (United States)

    Grelotti, David J; Klin, Ami J; Gauthier, Isabel; Skudlarski, Pawel; Cohen, Donald J; Gore, John C; Volkmar, Fred R; Schultz, Robert T

    2005-01-01

    Abnormal hypoactivation in the amygdala and fusiform gyrus, brain areas that participate in face processing and social cognition, has consistently been demonstrated in persons with autism. We investigated activity in these areas in a boy with autism, DD, who had a special interest in "Digimon" cartoon characters. DD individuates Digimon faster than familiar faces and objects, but he individuates familiar faces no faster than objects. In contrast, a typically developing boy with an interest in "Pokemon" cartoon characters is equally fast at individuating faces and Pokemon and faster at individuating faces and Pokemon than objects and Digimon. In addition, using functional magnetic resonance imaging (fMRI), we show that DD activates his amygdala and fusiform gyrus for perceptual discriminations involving Digimon but not for those involving familiar or unfamiliar faces. This pattern of activation is not seen in the typically developing control with an interest in Pokemon or in a second comparison case who has autism but no interest in Digimon. These results have important implications for our understanding of autism, cortical face specialization, and the possible role of the amygdala in the development of perceptual expertise. PMID:15707614

  13. Influence of food companies' brand mascots and entertainment companies' cartoon media characters on children's diet and health: a systematic review and research needs.

    Science.gov (United States)

    Kraak, V I; Story, M

    2015-02-01

    Reducing the extent and persuasive power of marketing unhealthy foods to children worldwide are important obesity prevention goals. Research is limited to understand how brand mascots and cartoon media characters influence children's diet. We conducted a systematic review of five electronic databases (2000-2014) to identify experimental studies that measured how food companies' mascots and entertainment companies' media characters influence up to 12 diet-related cognitive, behavioural and health outcomes for children under 12 years. Eleven studies met the inclusion criteria. Studies used 21 unique popular media characters, but no brand mascots. Results suggest that cartoon media character branding can positively increase children's fruit or vegetable intake compared with no character branding. However, familiar media character branding is a more powerful influence on children's food preferences, choices and intake, especially for energy-dense and nutrient-poor foods (e.g. cookies, candy or chocolate) compared with fruits or vegetables. Future research should use a theoretically grounded conceptual model and larger and more diverse samples across settings to produce stronger findings for mediating and moderating factors. Future research can be used to inform the deliberations of policymakers, practitioners and advocates regarding how media character marketing should be used to support healthy food environments for children. PMID:25516352

  14. Mimesis and Psychological Conflicts in Robert Coover's Cartoon%罗伯特·库弗《卡通》中的模拟和心理矛盾

    Institute of Scientific and Technical Information of China (English)

    周洁

    2012-01-01

    Robert Coover is one of the representatives of American postmodern novelists.Cartoon fully displays the main features of postmodern novels: meta-fiction,metaphors in mimesis,coexistence of reality and fantasy,etc..By analyzing the application of mimesis and psychological conflicts in Cartoon,this paper tries to reveal their implications,and at the same time,reveals that the lost of morality in society brings heavy burdens to people's heart.%罗伯特·库弗是美国后现代小说的代表作家,其代表作《卡通》充分体现了后现代小说的主要特征:元小说、模拟与隐喻、现实与虚幻的并存等等。本文通过分析模拟手法在《卡通》中的应用,揭示它们背后的隐含寓意,并对小说主人公进行心理剖析,论述了道德沦丧的社会给人们心理上带来的沉重负担。

  15. The Influence of Cartoon on Children's Pro-social Behav-ior%动画片对幼儿亲社会性行为的影响

    Institute of Scientific and Technical Information of China (English)

    徐晓坤; 于敏

    2014-01-01

    The society makes impacts on people through various channels directly or indirectly.With the vigorous development of cartoon,it becomes a popular TV form for children,at the same time,it brings the influence of many aspects on people' living.Human socialization is a very complicated process and also a process of lifetime.Especially in the early childhood,it is the best period of socialization.So the development of cartoon becomes important factors which make influence on the social-ization of human.%社会对人的影响是通过各种间接或直接的渠道进行的,随着动画片的蓬勃发展,它成了幼儿喜闻乐见的电视形式,给人们的生活带来了诸多方面的影响。人的社会化是一个极为复杂的过程,也是一个持续终生的过程,而幼儿期又是接受社会化的最佳时期,所以动画片的发展成为影响人社会化的重要因素。

  16. Analysis and Enlightenment of Packaging Design of Famous International Cartoon Derivatives%国际知名动漫衍生品包装设计探析及启示

    Institute of Scientific and Technical Information of China (English)

    魏武

    2012-01-01

    According to analysis of the packaging design of famous international cartoon derivatives,combined with the packaging design it discussed in detail three aspects of cartoon character features,characteristics of anime derivatives products and different psychological needs of audience.Then combined with the market situation of domestic cartoon derivatives,it analyzed the enlightenment of famous international cartoon derivatives packaging on product development diversification,market target and packaging design elements.%针对一些国际知名动漫衍生品的包装设计进行了解析,分别从动漫角色的性格特征、动漫衍生品的产品特征以及受众的不同心理需求3个方面结合包装设计进行了论述。进而结合国内动漫衍生品市场现状,分析了国际知名动漫衍生品包装对产品开发多元化、市场针对性以及包装设计要素等方面所带来的启示。

  17. 他们的画像——杭州首届中国国际漫画节手札%First China International Cartoon Festival Held in Hangzhou

    Institute of Scientific and Technical Information of China (English)

    杨小亥

    2012-01-01

    Some people do not think cartoon is art in its traditional sense although they are willing to admit that the art does inspire humor and open people's eye to the funny side of everyday life. The first China International Cartoon Festival held in Hangzhou from November 4 through 6, 2011 is widely considered a successful at- tempt to have changed some people's definition of cartoon art. The festival was held in a series of venues: the exhibition was held at the World Trade Center, the award-issuing ceremony at Hangzhou Grand Theater, a forum of cartoon artists and scholars at Westhrook Wetland. The pioneering event enabled visitors to appreciate the,%在王尔德的小说《道连.格雷的画像》中,一个情节让人难忘——艺术家霍华德对他倾注了感情的漫画对象道连.格雷说:"你已经成了我看不见的理想的可见的化身。"在很多人眼里,漫画等于幽默、调侃、生活调剂品,而非正统意义上的艺术形态。

  18. On Embody the Traditional Figure Painting Artistic Conception in Modern Chinese Wash Cartoon%现代水墨动画艺术形式中如何体现传统水墨人物画的意境

    Institute of Scientific and Technical Information of China (English)

    王乌云; 刘天婕; 曲猛

    2011-01-01

    China is the most distinct wash cartoon ethnic styles,the form of the cartoon creation meaningful.Wash cartoon visual language originates from our country in one thousand years history of the traditional water-ink paintings art form.The traditional aesthetic subject matter and the artistic conception,inevitable meeting as audio-visual art form in wash cartoon in,as the most characteristic of Chinese animation art form of ink painting animation it is traditional culture in China foreign animation art with the outcome of the combination of research,wash cartoon must study it and the traditional Chinese paternity.%中国水墨动画是最具有鲜明民族风格的动画片,其创作的形式充满诗情画意。水墨动画的视觉语言来源于我国千年来历史的传统水墨画艺术形式。传统的题材和审美意境,必然会作为视听的艺术形式介入水墨动画中来,作为最具本土特色的动画艺术形式的水墨动画它是我国传统文化同外来动画艺术相结合的产物,研究水墨动画必须研究它与中国传统的亲缘关系。

  19. Science in cartoons

    CERN Multimedia

    CERN Bulletin

    Normal.dotm 0 0 1 41 238 cern 1 1 292 12.0 0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal.dotm 0 0 1 43 246 cern 2 1 302 12.0 0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; m...

  20. 浅析中国民间图案在动画设计中的应用%The Application of Chinese Folk Patterns in Cartoon Design

    Institute of Scientific and Technical Information of China (English)

    赵云

    2014-01-01

    The Chinese nation has a long history with 5 ,000 years'civilization .Her traditional culture is the spiritual wealth which gets the nation to stand out all over the world and the strong power which makes the nation's culture passed on and develop as well .Among the excellent culture ,China's folk patterns , w hich are considered to be essential cultural heritage ,are of important components .It is urgent for the cartoon designers to place an emphasis on how to discover and to make full use of them .%阐述了中国民间图案的特点,表达方法和种类,并着重分析了中国民间图案在动画角色和场景中的应用。

  1. Sombras literárias: a fotonovela e a produção cultural Literary shadows: the strip cartoon and cultural production

    Directory of Open Access Journals (Sweden)

    André Luiz Joanilho

    2008-01-01

    Full Text Available As fotonovelas tiveram um mercado cativo por mais de 25 anos no Brasil, e milhões de leitores consumiram ansiosamente histórias publicadas em revistas com larga circulação nacional. No entanto, foram ignoradas quase que completamente por críticos e estudiosos e consideradas um subgênero da literatura. Seus leitores foram marcados, entre outros aspectos, como de baixa formação cultural e possuidores de parcos rendimentos. Entretanto, seria possível para o historiador não reconhecer a leitura de fotonovelas como uma manifestação de práticas sociais? Poderia a cultura de massa ter criado um conjunto enorme de leitores sem face e sem gosto? Estas questões nos permitem pensar as representações sociais femininas no Brasil e as práticas de leitura das décadas de 1950 e 1960.Strip cartoons had a captive market for more than twenty years in Brazil and millions of readers eagerly consumed stories published in magazines with national circulation. Nevertheless this type of vehicle was almost completely ignored by scholars and considered a sub-genre of literature, and its reading public considered as of low cultural capacity and low income level. However, is it possible for the historian not to recognize cartoon strips as a social practice? Could mass culture have created an enormous number of readers without face and taste? These questions bring to the fore the feminist social movements in Brazil and the reading practices of the fifties and sixties.

  2. Self-realization-The Mechanism of Persuasion for the Spokesmen of Cartoon Images%自我实现--卡通形象代言人的劝服机制

    Institute of Scientific and Technical Information of China (English)

    于重榕

    2014-01-01

    与传统形象代言人相比,卡通形象代言人更适应消费者当下的思维观念。“自我实现”满足了消费者更高层次的心理需求,是卡通形象代言人实现劝服的内在原因,也是卡通形象代言人在产品营销策略中的核心依据。%Compared with the traditional spokesmen,the spokesmen of cartoon images are more suitable to the present thoughts and i-deas.Self-realization,meeting the physical needs for the consumers at the higher level,is the inner cause for the spokesmen of cartoon images to realization persuasion and is the core in the marketing strategies of the production.

  3. Attitude, Forms and Methods ——Lu Xun's Cartoon Creation Thoughts%态度、形式与方法——鲁迅的漫画创作思想

    Institute of Scientific and Technical Information of China (English)

    杨向荣; 赵玉彩

    2015-01-01

    From the "real" and "true" forms of writing attitude to the creation of the"clear", and to the creation of the "exaggeration"and "expand" methods of comic, Lu Xun put forward a series of deep and highly theoretical comics thoughts. The cartoon creation thoughts of Lu Xun is the core of Lu Xun's aesthetic thoughts, and is a try and save strategies to social reality of China. Lu Xun's cartoon creation thoughts fill the gaps in early comic theory, and are an antidote for lack of the spirit of today's cartoon creation.%从漫画"真实"与"真情"的创作态度到"一目了然"的创作形式,再到"夸张"与"廓大"的创作方法,鲁迅提出了一系列深刻且极具理论性的漫画思想.鲁迅的漫画创作思想是鲁迅美学思想的核心,也是鲁迅面对中国的社会现实而采取的一种艺术尝试和拯救策略.鲁迅的漫画创作思想填补了我们早期漫画理论的空白,并为当下漫画创作的精神缺失留下了一剂良方.

  4. 虚拟现实技术发展启发新媒体动画创作方式的新思路%A New Perspective of Virtual Reality Technology Enlightenment on New Medium Cartoon Creation

    Institute of Scientific and Technical Information of China (English)

    刘庆科

    2014-01-01

    Along with the rapid development in digital technology, animation technology is constantly changing, so the method of producing cartoon is profoundly shocked by new technologies. The revolution and advancement caused by digitization has surpassed those of any other time in history. Nowadays, every special jargon resounds in our ears and every technical patent is introduced into the ifeld of cartoon creation. The essay combines virtual reality with animation to ilustrate development orientation and future of new medium cartoon.%随着数字技术迅速发展,动画技术也是日新月异,动画的创作方式更是受到新技术强大的冲击。数字化给动画的创作方式所带来的变革,已经远远的超越了以往任何一个时代的技术给动画创作方式所带来的进步。如今一个个新的专业术语回响在我们的耳边,一项项的技术专利引入到动画创作领域。本文将虚拟现实和动画相结合试图阐释新媒体动画的发展方向和未来。

  5. 卡通表情诱发的视觉失匹配负波研究%Studies of Visual Mismatch Negativity Elicited by Cartoon Facial Expressions

    Institute of Scientific and Technical Information of China (English)

    季淑梅; 李围; 刘鹏; 边志杰

    2013-01-01

    采用修正的“跨通道延迟反应”实验范式,探讨卡通表情能否诱发视觉失匹配负波(VMMN)及表情信息自动加工机制.两种短纯音与三种卡通表情图片伪随机排列,分时呈现,受试者听到刺激后,迅速对刺激类型做出判断并作好按键准备,当出现反应命令信号后尽快按键,听觉刺激与反应命令信号之间插入0~2个卡通表情图片.结果发现,视觉偏差刺激(愉快、愤怒表情)事件相关电位(ERP)减去标准刺激(中性表情)ERP得到两种VMMN,愤怒表情诱发的VMMN较愉快表情诱发的VMMN更负,两者存在左半球偏侧趋势,表明卡通表情可以诱发出VMMN,表情信息能被自动加工.%A modified “cross-modal delayed response” paradigm was used to investigate whether the visual mismatch negativity can be elicited by cartoon facial expressions,and to define the mechanism underlying automatic processing of facial expressions.Subjects taking part in the tests were instructed to discriminate the type of the tones they heard as quickly and accurately as possible,and to act merely when they heard the response imperative signal.Neutral,happy and angry faces were presented during intervals between a tone and a response imperative signal.Visual mismatch negativity (VMMN) was obtained by subtracting the event-related potential (ERP) elicited by neutral faces from that elicited by happy faces or angry faces.The angry-related VMMN was more negative than happy-related VMMN,and both were more negative in the left than in the right cerebral hemisphere.The results indicated that VMMN can be elicited by the cartoon facial expressions,and the facial expressions can be processed automatically.

  6. 实时三维人体卡通运动的设计与实现%Real-Time 3D Human Cartoon Animation System

    Institute of Scientific and Technical Information of China (English)

    刘登志; 卢书芳; 万贤美; 金小刚

    2011-01-01

    This paper presents a novel method for generating 3D real-time cartoon animation. We first use the Laplacian of Gaussian (LoG) filter to process the motion capture data, which results in a more “alive” or “animated” animation style. Then, we use the analogy to heat equilibrium to automatically rig the mesh model. After that, we retarget the filtered data to the rigged mesh model and generate cartoon animation sequences. The spherical blend skinning (SBS) is employed to avoid collapse and candy wrapper artifacts, which costs low computation and memory space. The advantage of the presented method lies in its simplicity and real-time performance. Experiments show that our approach can produce satisfactory results. The system is easy to use even for novices.%为了实现虚拟角色的三维卡通运动,提出一种结合卡通滤波与骨骼模型自动绑定的实时生成算法.首先运用高斯拉普拉斯算子对捕获的运动数据进行滤波,然后用热量平衡的原理来自动绑定给定的人体模型,最后将滤波后的运动数据加载到绑定好的模型中,生成卡通化的夸张的动画序列.为了避免出现"collapse"和"candy wrapper"等走样现象,采用了SBS算法对网格进行变形.运动捕获数据滤波与蒙皮过程均使用GPU进行了加速.实验结果表明,运用该算法生成的动画效果满足动画法则,网格变形后表面光滑,用户交互简单.

  7. Application of Cartoon in Middle School Geography Teaching%浅析初中地理教学中漫画的运用

    Institute of Scientific and Technical Information of China (English)

    史士利

    2011-01-01

    Geographic cartoons as part of geography classroom, which is both direct and intuitive. Not only can make the concept of abstract geographic visualization, visualization, to stimulate student interest, but also can stimulate students to think actively ex- plored. In the geography classroom can be used on a comic introduction, case studies and exercises. Read comics from the five geographical areas to interpret: the title, the resulting problems, causes, and the harm, and solution measures.%地理漫画作为地理课堂的一分子,既直接又直观。不仅可使抽象的地理概念形象化、直观化、激发学生的兴趣,而且还可以激发学生积极思考主动探索。在地理课堂上漫画可用作导言、案例和习题。解读地理漫画要从五个方面来解读:标题、产生的问题、产生的原因、产生的危害和解决的措施。

  8. Wash Cartoon Visual Elements of Innovation Research%水墨动画视觉表现元素的创新研究

    Institute of Scientific and Technical Information of China (English)

    唐红平

    2014-01-01

    Through ink animation history, the ink painting animatio n had a glorious time, the emergence of a batch of outstandi ng works, accumulated a lot of creative techniques and theor ies. With ink animation development at the same time, difficu lt technology and the huge work processes, and consume hu ge manpower and material resources, difficult to inheritance and innovation of traditional ink painting animation creation. So, how should wash cartoon development? How to further s tudy? How to innovate? Is a problem worthy of thinking deeply.%翻阅水墨动画的历史,水墨动画有过一段辉煌的时期,涌现一批优秀的作品,积累了许多创作技法和理论。同时伴随着水墨动画发展,高难度的技术与庞大的工作流程以及消耗巨大的人力与物力,传统水墨动画的创作难以传承与创新。那么,水墨动画应该如何发展?如何进一步的研究?如何去创新?是值得深思的问题。

  9. Cartoon Figure Design Method Based on Evolutionary Computation%基于进化计算的卡通人物造型设计方法

    Institute of Scientific and Technical Information of China (English)

    闫旸; 刘弘; 柏静

    2011-01-01

    This paper proposes a cartoon figure design method based on evolutionary computation. Binary tree coded structured Genetic AJgorithm(GA) is implemented into the cross and mutation of uneven scale expression. The evolved uneven scale expression is used for the transformation of the original component, which produces a variety of components. The components of the model Is coded and stored in the database, and the modified Shuffled Frog Leaping Algorithm(SFLA) is executed for making different combination scheme. Experimental results prove the validity of the design method.%提出一种基于进化计算的卡通人物造型设计方法.采用二叉树编码结构的遗传算法,对非均匀缩放表达式进行交叉、变异等操作.利用进化后的非均匀缩放表达式对原有卡通人物部件进行变形,产生不同的造型部件.将部件进行编码,存入部件库,执行改进的蛙跳算法,产生各种不同的组合方案,得到不同的卡通人物造型.实验结果证明了该设计方法的有效性.

  10. Influence of Original Cartoons Abroad on Children’ s Foreign Language Learning%利用原版动画片助力小学生英语学习

    Institute of Scientific and Technical Information of China (English)

    刘文媛

    2016-01-01

    How to learn English simply and efficiently in a non -target language setting is an issue studied by the educators .In the essay , the issue is firstly discussed based on the theories of critical periods of language devel -opment , implicit learning and language input .Secondly , it indicates that original cartoons abroad are very efficient in children ’ s foreign language learning followed by some principles and teaching methods .%在非目标语环境下如何简便而有效地学习一门外语是教育者们一直研究的课题。针对这一课题,基于语言发展关键期、内隐学习和语言输入理论基础进行论述,指出利用原版动画片助力小学生英语学习行之有效,但要遵守一定的原则并进行合理地引导、采用适当的教学方法,才会有好的学习效果。

  11. Cartoon-like Video Stylization for Online Real-time Applications%面向在线实时应用的卡通风格化方法

    Institute of Scientific and Technical Information of China (English)

    洪朝群; 陈旭辉

    2015-01-01

    针对视频的卡通风格化存在着处理速度慢和连续帧中边缘视觉效果差的问题,提出具有高实时性的视频卡通风格化处理方法。该方法主要包括扩展非线性扩散、边缘检测、彩色量化和融合4个步骤。边缘检测算法基于高斯-拉普拉斯算子进行改进,速度更快而且在连续帧中视觉效果更好;在扩展非线性扩散和色彩量化的过程中利用查表法获取滤波系数和量化值,避免了对每一个像素计算高斯方程和量化方程,进一步提高了速度;同时,在传输过程中对边缘图像和量化图像采取分离编码进行传输,降低了码率。实验证明,在视频聊天、在线游戏等实时性要求高的应用场合中,该方法对人脸和景物都取得了良好的卡通风格化效果。%Cartoon-like stylization for video suffers the problems of low speed and unpleasant visual effect of edges in contiguous frames. In this paper, a novel approach of cartoon-like stylization for video is presented, which works well for occasions with a high real-time requirement. Generally speaking, this approach consists of four steps:extended nonlinear diffusion, edge detection, color quantization and fusion. In this approach, the edge detection algorithm is improved based on the Laplacian of Gaussian ( LOG ) . It is faster and has better visual effect of edges in contiguous frames. In addition to that, an implementation based on querying the tables of filter coefficients and quantization values is used in extended nonlinear diffusion and color quantization. It avoids computing Gaussian function and quantization function for each pixel and further improves the speed of the proposed method. Furthermore, the encoding process of the edge picture and quantized picture are separated, which reduces the bit-rate. The experimental results show that the proposed method performs well on the human faces and scenery in the circumstances of video chatting and

  12. 将数字增白美容技法用于DIY卡通肖像%Introduce a Digital Whitening Technique to DIY a Cartoon Portrait

    Institute of Scientific and Technical Information of China (English)

    彭革刚; 李新宇; 宋鹰; 向黎生; 沈清; 封模春; 石猛

    2012-01-01

    爱美之心人皆有之,对于黄种人而言,往往以皮肤白嫩为美。面向这一普遍愿望,该项目通过自行设计的颜色迁移和图像融合算法,以数码照片为素材,改造成不同款式的、具有增白嫩肤效果的作品,以满足青年人特别是年轻女孩的愿望。该项目的另一内容是模拟炭精画效果。将炭精画作为美白润肤的极致,希望通过模拟炭精画的技法将肖像改造成一幅别致的绘画艺术品。%Everyone has the heart of beauty, for yellow person, they often like to acquire a white and delicate face. Oriented on such a general desire, our project design and realize an image color transferring and image concretizing algorithm. Based on such software, a digital photo can be re-created to a better cartoon portrait and have whitening tenderizing effect. This is a good result to meet young people's need in particular the young girl's. Other content of this project is to simulate the graphite paintings in effect. We consider the graphite paintings as an ultimate whitening effect, by introduce a graphite painting simulating technique, a young person may transform a portrait into unique graphite paintings work him-self.

  13. An Analysis on Effects of the Bad Cutscene of Children Cartoons on Moral Education of Children%儿童动画片中的不良画面对儿童德育教育的影响探析

    Institute of Scientific and Technical Information of China (English)

    杨红慧

    2016-01-01

    In recent years,with a lot of bad cutscene in cartoons,such as, fighting,violence,vulgar, boring ones,have subtly negative impacts on children. By analyzing the main disadvantages and moral hazard to children of the bad cutscene in present popular children's cartoons to call for the joint efforts of whole society to strengthen the supervision of the quality of children's cartoons and eliminate the negative impacts on children physical and mental health. Only by these ways can make children grow up healthily and happily in a friendly,love,civilized,and full of knowledge and power environment.%近年来,由于一些儿童动画片中充斥着大量打斗、暴力、恶俗、无聊等画面,已潜移默化地对儿童产生了消极影响。通过对当下热播的儿童动画片为例,对其中出现的不良画面进行剖析,从存在的主要弊端和对儿童思想品德危害表现,呼吁全社会共同努力,加强儿童动画片的质量监管,消除动画片对儿童身心健康的负面影响,使儿童能在充满友善、爱、文明和知识的正能量环境中健康、快乐的成长。

  14. A Study of Chinese Ancestral Culture in American Cartoon Hua Mulan%试论美国动画片《花木兰》中的中国祖先文化

    Institute of Scientific and Technical Information of China (English)

    黄保丹

    2013-01-01

    In 1998,the Walt Disney Animation Studios shot a cartoon Hua Mulan,based on a folk tales Mulan Ballad of the Northern Wei Dynasty (368-534). This cartoon instantly won high reputation and at ention, and set of a worldwide craze on Chinese culture. The Chinese ancestral culture with a history of thousands of years ran through this cartoon. This study will tentatively analyze the ancestral culture delivered in Hua Mulan. Through a brief analysis, the author draws a conclusion that the movie advocates and reflects the Chinese ancestral culture on the surface, but by its very nature, the Chinese ancestral culture reflected in this movie carries authentic American culture.%  1998年美国迪斯尼动画片以中国北魏时期的民间故事《木兰辞》为素材拍制动画片《花木兰》,一经放映就取得很高关注度,在全世界范围内掀起了中国文化热,其中具有几千年历史的中国祖先文化也贯穿始终。本文对动画片《花木兰》中体现出来的中国祖先文化作简要分析。影片在表面上宣扬和体现了中国祖先文化,但深其本质,影片体现出来的中国祖先文化带有浓重的美国文化元素。

  15. The Negligence of the Target Audience's Psychological Needs in the Chinese Home-made Cartoons and Reflections%国产动画受众心理需求的缺失及反思

    Institute of Scientific and Technical Information of China (English)

    彭松

    2015-01-01

    动画作品存在的根本价值之一在于满足受众的心理需求。反观当前的国产动画,在满足受众心理需求上存在着缺失。总体认识上,受众心理需求的类型认识不清,导致供需定位整体模糊。具体层面上,对儿童受众心理需求的实质认识和适龄细分不足以至于“看不懂”;对成人受众的心理需求从属性定位到主观实践总体滞后造成了“看不惯”。综合而言,上述因素是造成当前国产动画与受众心理需求之间“供需失衡”现状的根本原因。%One of the fundamental existential values of the Chinese home-made cartoons is to meet the psychological needs of the target audience.In contrast,the current Chinese home-made cartoons have long been in the habit of neglecting their audiences'psychological needs.In view of the holistic recognition,the unclear classification of the types of the psychologi-cal needs result in the fuzzy demand and supply orientation.In the concrete level,owing to the improper understanding of the children's psychological needs between children of different ages,many cartoons are found to be difficult for children to under-stand;the lagging behind in the orientation of the adult audience's psychological needs,whether in terms of attribute orientation or the subj ective practice,has resulted in the unpopularity.In a word,the above-mentioned factors are the primary causes that lead to the imbalance between demand and supply concerning the psychological needs of the target audiences for the Chinese home-made cartoons.

  16. Research on the Method of Portrait Cartoon Generation Based on Color Quantization%基于颜色量化的肖像漫画生成方法研究

    Institute of Scientific and Technical Information of China (English)

    韩燕丽; 杨慧炯

    2015-01-01

    At present,creative culture has been concerned and developed by the national and local governments,and face cartoon has been supported by many fans.This paper presents a new method of generating portrait cartoon based on color quantization by studying non realistic rendering.Firstly,the image is processed by the bilateral ifltering to improve the image quality.Secondly,the image's color is equably quantizated to produce the effect of color lump.Then,the Canny edge detection operator is used to detect the image's edge.Finally,portrait cartoon is generated by integrating the color lump image and the edge image together.Experimental results show that for a given input image,it can effectively generate a portrait cartoon with artistic style.%目前创意文化已经受到国家和地方政府的关注和大力发展,而人脸漫画也受到了众多爱好者的支持。本文在研究非真实感绘制的基础上,提出了一种基于颜色量化的肖像漫画生成算法。该算法首先通过双边滤波对输入图像进行降噪处理,进而提高图像质量;其次对降噪图像进行颜色量化处理,生成图像的色块效果;然后使用Canny边缘检测算子,提取降噪图像的边缘;最后将色块效果图像与边缘图像进行融合,最终生成肖像漫画效果。实验结果表明,对于给定的输入图像,能够有效地生成具有艺术效果的漫画肖像画。

  17. Britannia : Grandeur et infortune d’une allégorie nationale dans l’univers du cartoon britannique 1842-1999 Britannia: Greatness and Misfortune of a National Symbol in the World of British Cartoons 1842-1999

    Directory of Open Access Journals (Sweden)

    Gilbert Millat

    2009-11-01

    Full Text Available Britannia, sometimes accompanied by the emblematic British Lion, has long been personifying justice, liberty, and the British Empire on coins and stamps as well as in graphic satire. Originally of Roman origin, she became the visual representation of Britain after being revived in the sixteenth century. This article is based on the analysis of over four hundred cartoons featuring this symbol. It argues that between 1860 and the 1950s, Britannia striking a solemn pose, that of the Græco-Roman goddess created by Tenniel, exalted Victorian greatness and the early twentieth century great power twice victorious in the World Wars. On the other hand, since the inter-war years, Low and his followers had been challenging this supposedly immutable image. They turned her into a definitely helpless and obsolete symbol whose identity was sometimes usurped by such anti-heroes as Colonel Blimp. Finally, from the 1960s, in a context of continuous British decline and growing permissiveness, cartoonists increasingly followed the example of the old masters of 18th century caricature and early Punch cartoonists, even though aggressiveness and vulgarity have remained much less explicit.

  18. 基于RPO/E的虚拟装配、运动仿真与装配动画%Virtual Assembly,Movement Simulation and Assembly Cartoon Based on Pro/Engineer

    Institute of Scientific and Technical Information of China (English)

    李奉香; 黄政; 万志华; 周川

    2011-01-01

    通过零件三维模型的生成和对零件虚拟装配和运动仿真的分析,可大大减少设计周期;通过装配动画的设计和制作,可提高装配工艺编制效率,并指导工人装配,从而提高产品制造质量.以齿轮泵为例介绍了 RPO/E 软件中的虚拟装配、运动仿真和装配动画的操作思路和具体方法.%With molding of 3D mechanical, virtual assembly, movement simulation and assembly cartoon may research,this method can insure the design quality of products and reduce effectively the workload.With “chilunbeng” realistic application, the methodologies of virtual assembly、movement simulation and assembly cartoon are introduced.

  19. Narrative Cartoons. Water in Africa.

    Science.gov (United States)

    McKoski, David

    The Water in Africa Project was realized over a 2-year period by a team of Peace Corps volunteers, World Wise Schools (WWS) classroom teachers, and WWS staff members. As part of an expanded, detailed design, resources were collected from over 90 volunteers serving in African countries, photos and stories were prepared, and standards-based learning…

  20. The Danish Muhammad Cartoon Conflict

    DEFF Research Database (Denmark)

    Hervik, Peter

    Morgenavisen Jyllands-Posten on 30 September 2005 and the Danish governments refusal to meet with 11 concerned ambassadors. However, Jyllands-Posten’s record on covering Islam; the ever growing restrictive identity politics and migration policies and the popular association of Islam with terrorism made...

  1. TOP 10 Forever Cartoon Melody

    Institute of Scientific and Technical Information of China (English)

    高艺

    2003-01-01

    当纠缠人心的画面逐渐隐去,为何我的双耳还萦绕着挥之不去的旋律?记忆里的动漫Melody,总是如此轻易地占据我的悲喜,左右我的思绪,如果只能选10首Best of Best,我会把赞美献给以下这些作品,今天它们是我的Forever Love,明天也许就是你的Everlasting Dream。

  2. Dynamic construction and the media ideology in multimodal metaphors in political cartoons%政治漫画中多模态隐喻的动态构建与媒体的意识形态

    Institute of Scientific and Technical Information of China (English)

    常军芳

    2015-01-01

    The multimodal metaphor, refers to the source field and target domain respectively by different symbols mode of metaphor. Political cartoons are images and language combination of the two symbols of a visual modal discourse, belong to multimodal discourse; Through the combination of image and language construct meaning, create a complete social events, has a strong purpose. From cognitive perspective, this paper based on the multimodal metaphor theory, combined with the theory of visual image analysis under the framework of systemic functional grammar, tries to analyze three metaphor and metonymy in the cartoon, as well as the cultural connotation, and analyze the importance of comic creators of ideology, political position of the choice of the source domain metaphor and metonymy, then explain how political cartoons consolidate relying on the conceptual metaphors different elements such as the events, people, environment, and realize composition.%多模态隐喻是指源域和目标域分别由不同符号模式呈现的隐喻.政治漫画是图像和语言文字这两种符号相结合的一种视觉模态语篇,属于多模态话语;其通过图像和语言文字共同作用构建意义,创造出完整的交际事件,具有很强的目的性.本文从认知角度出发,以多模态隐喻理论为基础,结合系统功能语法框架下的视觉图像分析理论,尝试分析3幅漫画中的隐喻和转喻现象及文化内涵,并分析漫画创作者的意识形态、政治立场对隐喻和转喻的源域选择的重要性,进而说明政治漫画如何依托概念隐喻将事件、人物、环境等不同要素进行整合,实现构图意义.

  3. Multimodal metaphor and metonymy dynamically build in the political cartoons%政治漫画中多模态隐喻和转喻的动态构建

    Institute of Scientific and Technical Information of China (English)

    常军芳

    2015-01-01

    Modal metaphor refers to the mode of metaphor respectively by different symbols: source domain and target domain. Political cartoons are images and language combination of the two symbols of a visual modal discourse, belong to multimodal discourse; Through the combination of image and language construct meaning, create a complete social events, has a strong purpose. This article explores the concept of political cartoons organizational structure: conceptual metaphor and metonymy, and focus on how political cartoons by interactive visual images and text by conceptual metaphor and metonymy build and convey the ideas of the creator, and affect the public mind. The study of multimodal metaphor and metonymy can further reveal the dynamic construction of metaphor and metonymy and operating mechanism, the study of metaphor and metonymy in language is a powerful supplement.%多模态隐喻是指源域和目标域分别由不同符号模式呈现的隐喻。政治漫画是图像和语言文字这两种符号相结合的一种视觉模态语篇,属于多模态话语;其通过图像和语言文字共同作用构建意义,创造出完整的交际事件,具有很强的目的性。本文探究政治漫画的概念组织结构:概念隐喻和转喻,聚焦政治漫画如何通过视觉图像和文字的互动来通过概念隐喻和转喻构建和传达创作者的思想,进而影响公众思维。对多模态隐喻和转喻的研究可进一步揭示隐喻和转喻的动态构建及操作机制,对语言隐喻和转喻研究是一个强有力的补充。

  4. Research of human hair animation generation technology in cartoon%一种卡通动画中人物头发运动生成技术研究

    Institute of Scientific and Technical Information of China (English)

    欧训勇

    2014-01-01

    This paper introduces a new hybrid technique for human hair animation in cartoon , which allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of keyframes. This method demonstrates how to give a cel-animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughout the animation using transition function.%介绍了一种新的卡通动画中人物头发运动的混合技术,使动画师们能方便地创作出有吸引力和可控性的头发运动效果,而不需要手工对头发运动表现过程进行逐帧绘制,仅设置好所需的一些关键帧画面。该技术方法演示如何根据给出的手绘卡通人物角色动作配以相应的头发运动效果。这种方法的新颖之处是,既不是简单地插入关键帧来获得头发运动效果,也不是通过物理模拟的方式来生成头发飘逸的动画,而是从动画师预先准备好的少量的作为关键帧草图的头发运动效果,建立物理模拟动画数据库,根据此数据库中头发的运动效果来创建出特定头发运动动画。此方法生成的头发动画分两个阶段完成,首先是在数据库中搜索对应的运动效果画面,然后顺利连接;其次数据库序列的关键帧之间的过渡帧由在动画中运

  5. Interdiction of images: the construction of the other in Mohammed’s cartoons A interdição das imagens: a construção do outro pelas charges de Maomé

    Directory of Open Access Journals (Sweden)

    Maria Luisa Hoffmann

    2009-08-01

    Full Text Available This paper analyses the building of Islam as an inverted image of western culture, as a result of the publication of cartoons representing prophet Mohammed in a Danish newspaper in September of 2005. The association of the prophet to terrorism in images is discussed in light of the contributions of semiotics of culture and authors such as Vilém Flusser and Norval Baitello Jr. Este artigo analisa a construção do islã como imagem invertida do ocidente através da publicação das Charges de Maomé em um jornal dinamarquês em setembro de 2005. A associação do profeta islâmico com o terrorismo em imagens é discutida à luz de pressupostos teóricos da semiótica da cultura e de autores como Vilém Flusser e Norval Baitello Júnior.

  6. El discurso infantil sobre valores y emociones a partir tres muertes clave en los relatos audiovisuales / Children's discourse about values and emotions through three examples of deaths in the cartoon movies

    Directory of Open Access Journals (Sweden)

    Leticia PORTO PEDROSA

    2013-12-01

    Full Text Available Este artículo pretende acercarse a la comprensión de la audiencia infantil ante determinados contenidos audiovisuales que transmiten valores y emociones vinculadas al sufrimiento y al dolor. Se trata de un trabajo que realiza un recorrido por las clásicas películas de dibujos animados y los modernos largometrajes de animación que han formado parte del entretenimiento de distintas generaciones. En este repaso, nos centramos en tres momentos clave que consideramos que han marcado un punto de inflexión en este tipo de cine: la muerte de la madre en la película Bambi (1942; el asesinato del padre de Simba, en El Rey León (1994 y, el tercero, la despedida de Ellie, en Up (2009. Para profundizar en la comprensión de los niños sobre esta clase de contenidos emocionales presentes en estas historias, se lleva a cabo una investigación cualitativa realizada a través de grupos de discusión con menores. This article discusses about the understanding of children as viewers of audiovisual content that broadcast values and emotions related to suffering and pain. This research reviews of the classic cartoons movies and modern animation films that have been part of the entertainment of different generations. In this paper, we focus on three key moments that we believe could be a turning point for this kind of cartoon movies: the death of the mother of Bambi (1942, the murder of the Simba's father in The Lion King (1994 and Ellie's death in Up (2009. In orden to know the understanding of children on these emotional content present in these stories, it develop a qualitative research through focus groups with children.

  7. 网络游戏玩家对卡通面孔的偏好研究%The Research of the Online Gamers' Preference for Car-toon Faces

    Institute of Scientific and Technical Information of China (English)

    吴洁清; 贺司琪; 史媛媛

    2013-01-01

    本研究采用问卷调查和实验研究相结合的方法探究了角色扮演类游戏玩家对角色扮演类游戏中卡通面孔偏好的类型,结果发现:(1)面孔类型效应上,文静/斯文,可爱,美丽/英俊这三种卡通面孔特征对玩家和非玩家均具有更好的吸引力。(2)性别效应上,男性比女性更偏爱冷酷、妩媚、残暴的卡通面孔特征。(3)玩家类型效应上,角色扮演类游戏玩家比非玩家更喜欢冷酷卡通面孔特征。此研究结论有助于探讨网络游戏成瘾的心理机制。%The research adopted the method of questionnaire sur-vey and experimental study to investigate the preference of the role-playing online gamer for the cartoon face. Results showed that:firstly, these three facial types as quiet or gentle ones, cute ones and beautiful or handsome ones were more attractive to these gamers. Secondly, males tended to prefer the cool, charm-ing and violent characteristics more than females. Thirdly, the role-playing gamers preferred the cool cartoon face types more than the non-role-playing gamers. These findings will help to explore the psychological mechanisms of online game addiction.

  8. A Study on Parents' Response to Children's Love for Hero Type Cartoons and Suggestions%对家长就幼儿喜爱英雄型动画片所作出的回应行为的研究及相关建议

    Institute of Scientific and Technical Information of China (English)

    郝红翠

    2012-01-01

    本研究以日本英雄型动画片《奥特曼》为例,通过问卷调查和访谈了解家长对幼儿喜爱这类英雄型动画片所作出的回应行为,并分析家长的教养观念对其回应行为的影响。在此基础上,研究者提出了相关建议。%This study, using questionnaires and interviews, investigates how parents respond to their children's love for the hero type cartoons such as Japanese cartoon Ultraman, analyzes the influence their education opinions may have on their response. Based on these, the researcher puts forward some related suggestions.

  9. The influence of violent TV cartoons watched by school children in Turkey Influencia de los dibujos animados violentos vistos en la televisión por escolares de Turquia Influência dos desenhos animados violentos assistidos na televisão por escolares da Turquia

    OpenAIRE

    Sibel Ergün

    2012-01-01

    OBJECTIVE: This study aimed to demonstrate the gender-specific impact of violence-oriented television cartoons on children, and to identify the behaviors demonstrating this influence. METHODS: The research was conducted on a total of 300 students chosen by a simple, random method applying a stratified weight in each school. A 20-question instrument was used for data collection, using face-to-face interviews with the students which occurred during visits to primary schools. RESULTS: A signific...

  10. OS SUPER-HERÓIS EM AÇÃO. PODEM OS DESENHOS ANIMADOS SUGERIREM UMA ORIENTAÇÃO ESTÉTICA LÚDICO-AGRESSIVA? SUPERHEROES IN ACTION: THE AESTHETIC ORIENTATION OF CARTOONS

    Directory of Open Access Journals (Sweden)

    Raquel Firmino Magalhães Barbosa

    2013-05-01

    Full Text Available Partindo do ponto que o homem é considerado um ser simbólico e influenciado diretamente pelos aspectos sociais e culturais, o seu imaginário é totalmente estimulado por tudo e todos que estão a sua volta, principalmente na contemporaneidade, quando o que está em voga é a infância, a TV e suas brincadeiras. Este estudo objetivou conhecer a dinâmica brincante entre os heróis de alguns desenhos animados (Power Rangers, Ben 10, Homem Aranha e Homem de Ferro e a orientação estética desta teia de relações, a partir das metáforas e construções teóricas de Ariès, Brougère, Jones, Huizinga, Morin, Sutton-Smith, dentre outros. Partindo do pressuposto que a criança utiliza a sua imaginação para brincar com o que está ao seu redor e que os objetos que compõem este meio também podem influenciá-la, foram formuladas as seguintes indagações: como o processo de identificação com o desenho animado age para suscitar a imaginação das crianças? Como a agressividade permeia suas brincadeiras? Foram realizadas entrevistas com sete crianças de cinco anos de idade da Educação Infantil de uma Escola Municipal de Cuiabá/MT. O texto apresentou a importância de ter uma percepção sensível sobre a relação que a criança faz com seus heróis midiáticos: a escolha da brincadeira, a preferência do personagem e os comportamentos lúdico-agressivos presentes neste momento. Isso possibilitou uma experiência estética, de mostrar a linguagem lúdica da criança ao interpretar à sua maneira o conteúdo dos desenhos animados.Starting from the point of view that the man is considered to be a symbolic being and directly influenced by social and cultural aspects, his imagination is fully stimulated by everything and everyone that is around him, especially when what is in vogue in contemporaneity is childhood, TV and playing. This study aimed to understand the playful dynamics between cartoon heroes (Power Rangers, Ben 10, Spider-man and

  11. 不同淀粉对速冻卡通鸡块的品质影响研究%Study on effect of different starch on quality of quick-frozen cartoon chicken

    Institute of Scientific and Technical Information of China (English)

    王杨; 刘欣; 张萍

    2015-01-01

    以速冻卡通鸡块为研究对象,通过对比相同添加量的玉米淀粉、豌豆淀粉、马铃薯淀粉和木薯淀粉在对鸡块品质的影响发现:添加四种淀粉的产品在色泽、滋气味、手感和口感方面差异性不显著;在改善鸡块的弹性方面,木薯淀粉和马铃薯淀粉显著优于豌豆淀粉与玉米淀粉,其中木薯淀粉效果最好。%Quick-frozen cartoon chicken was taken as an object of study. The effects of different addition of the corn starch, pea starch, potato starch and cassava starch on the quality of chicken nuggets were compared. The results showed that there was no significant difference in color, smell, feel and taste of the products added with the four kinds of starches respectively. In the aspect of improving the elasticity of the chicken nuggets, cassava starch and potato starch were obviously better than the pea starch and corn starch. Among them the effect of cassava starch was best.

  12. On influence of the animated cartoon and application in children's language development and learning%浅析幼儿语言发展与学习中动画片的影响及具体运用

    Institute of Scientific and Technical Information of China (English)

    柯恒波

    2014-01-01

    在幼儿的家庭教育中,充分发挥动画片对于幼儿语言水平提升的推动作用,是十分重要及有效的。作为教师,和幼儿一起选择为合理的动画片进行观看,在规划详细的计划体系前提下,采取“细节讲述法”确保孩子听取正确的音节读法,采取“关键词提问法”确保孩子词汇量的进一步扩充,采取“多元观看法”确保孩子语言表述水平的全面提升。%In the family education of children, give full play to the role of animation for children language level role, is very important and effective. As a teacher, and children together to choose reasonable cartoon to watch, in the planning anddetailed planning premise, take the"detail"to ensure thatchildren listen to the correct pronunciation of syllable, take"keywords questioning method"to ensure the further expansion of the child's vocabulary, adopt a"multi view"to ensure full of ascending children language level.

  13. 动漫游戏中虚拟角色的一种情绪行为仿真模型%Simulation Model of Emotional Behavior for Virtual Characters in Cartoon Games

    Institute of Scientific and Technical Information of China (English)

    刘琼; 刘箴; 卞玉龙

    2011-01-01

    情绪在人类的生活中扮演了重要角色,情绪仿真已经成为许多领域中令人感兴趣的研究课题,为了使计算机具有情绪表达能力,应该将人类情绪运用合适的数学模型描述出来。选择功度游戏中的追逐行为作为仿真对象。结合人体生物学原理和环境心理学理论.提出了追逐行为的情绪仿真模型,将博彝思想引入纠追逐行模拟中,仿真原型系统显示本模型能较好地描述虚拟角色的追逐行为。%Emotion plays an important role in human life, and emotion simulation is an interesting research topic in many fields. In order to make the computer be capable of emotion expression, a suitable mathematical model should be first used to describe human emotions. Chasing behavior was selected as a research object in cartoon games and biological principles of human and environmental psychology theory were used, a simulation model of emotional chasing behavior was proposed, and Game Theory was introduced to model chasing behavior. A simulation demo system shows that the model can better describe chasing behavior of virtual characters.

  14. Simulation Model of Crowd Agonistic Behavior for Virtual Characters in Cartoon Games%动漫游戏中虚拟角色的一种群体对抗仿真模型

    Institute of Scientific and Technical Information of China (English)

    刘箴; 柴艳杰

    2012-01-01

    Computer is playing an important role in the research of social science, and modeling the behavior of human crowd is an interesting topic. A simulation method for human agonistic behavior within a limited space in cartoon games was explored. First, a 3D virtual scene and virtual characters were built, and a virtual character was equipped with physiology parameters, psychology parameters and social parameters. Second, an emotion decision model for fear and anger was proposed, and a formula of emotion influence was proposed. Finally, a 3D demo system of agonistic behavior was realized, and some preliminary laws were discovered based on changing the parameters of two antagonism crowds.%计算机在社会科学的研究中正扮演着重要的角色,建立人类群体的行为模型是一个令人感兴趣的话题。采用动漫游戏,探索了一种面向有限空间中人类对抗行为的仿真方法。首先,建立了一个三维虚拟场景和虚拟角色,虚拟角色包含生理参数、心理参数和社会参数。其次,提出了一种情绪决策模型,主要考虑了恐惧和愤怒两种情绪,给出了情绪影响公式。最后,实现了一个三维对抗行为演示原型,通过改变对抗群体的参数,初步发现了一些对抗规律。

  15. A Study on the Affective Priming Effect of Network Emoticons, Cartoon Emoticons and Chinese Two-character Words%网络表情符号、卡通表情图片和汉语双字词的情绪启动效应探究

    Institute of Scientific and Technical Information of China (English)

    黄琼

    2015-01-01

    采用3(启动刺激:卡通表情图片、网络表情符号、汉语双字词)×2(启动刺激的情绪类型:积极、消极)×2(目标刺激的情绪类型:积极、消极)完全被试内设计,比较卡通表情图片、网络表情符号和汉语双字词这三种启动材料之间的情绪启动效果。结果发现,卡通表情图片、网络表情符号、汉语双字词都存在情绪启动效应,且卡通表情图片的情绪启动效果好于网络表情符号和汉语双字词,网络表情符号和汉语双字词之间的启动效果没有显著差异。他们间的差异主要体现在负启动的抑制作用上,即对与启动材料情绪效价不一致的目标刺激的反应时上存在显著差异,在正启动的促进作用上不存在显著差异。%Adopt complete within‐subjects design of 3 (prime stimulus :cartoon emoticons ,network emoticons or Chinese two‐character words) × 2 (emotional types of prime stimulus :positive or negative) × 2 (emotional types of target stimulus :positive or negative) ,and compare the affective priming effects of cartoon emoticons ,network emoticons and Chinese two‐character words these three priming materials .The result shows that there exist affective priming effects in cartoon emoti‐cons ,network emoticons and Chinese two‐character words ,the affective priming effects of cartoon emoticons are better than those of network emoticons and Chinese two‐character words ,and there are no significant differences between the priming effects of network emoticons and Chinese two‐character words .The differences are mainly embodied in the inhibitory action on the negative priming ,i .e .there are significant differences in their reaction to the target stimulus which are not inconform‐ity with the emotional valence of priming materials but no significant differences in the promoting action on the positive prim‐ing .

  16. 中国特色文化产业发展路径探析——基于“喜羊羊”成功个案的启示%Exploration on Development Route of Cultural Industry with Chinese Character---A Case Study of the Cartoon "Pleasant Goat and Grey Wolf"

    Institute of Scientific and Technical Information of China (English)

    赵欣

    2012-01-01

    作为迄今为止国内最成功的原创动漫品牌,"喜羊羊"的出现正是中国文化产业成长进程的缩影之一。在当前国际间文化竞争日益激烈的现实背景下,加快发展中国特色文化产业显得尤为重要而紧迫,"喜羊羊"的成功经验无疑能带来诸多有益的启示。%The cartoon "Pleasant Goatand Grey Wolf" , as a most successful cartoon made in China, can be regarded as the sign of Chinese cultural industry progress. With more fierce competition between countries in the world, the advancement of Chinese cultural industries is very important, which will obtain more shares in the international cultural market. The success of "Pleasant Goat and Grey Wolf" provides enlightenment for Chinese cultural industries.

  17. “灵璧三绝”动漫宣传片中的群体动画制作技术%Group Cartoon Technology of the"Three Wonders of Lingbi"Animation Propaganda

    Institute of Scientific and Technical Information of China (English)

    张超

    2015-01-01

    为了制作“灵璧三绝”特色文化动漫宣传片的群体动画场景,在深入研究自治体分布式行为控制理论的基础上,基于MAYA粒子系统使用MEL语言编写群体动画分布式行为控制脚本。该方法解决了粒子间的自碰撞和群体角色的路径规划。同时使用了改进的碰撞检测避免算法规划群体运动路径,该算法基于力的计算,能够模拟自然界物体在受力情况下真实躲避障碍物的运动情况,运行速度快,效果良好。实际应用结果表明,使用编写的脚本能开发制作出“灵壁三绝”动漫宣传片的群体动画,且制作简单,成本低廉。%In order to manufacture the crowd animation scene of the "Three Wonders of Lingbi" anima⁃tion propaganda with the local characteristics ,on the basis of the theory of distributed behavior with au⁃tonomous characters ,through the use of MEL language in MAYA particle system ,the script of distribut⁃ed behavior of group cartoon is realized. This method solves two problems ,which are self-collision be⁃tween particles of MAYA and the path planning of crowd animation role. Using improved collision detec⁃tion and collision avoidance algorithm to plan path for crowd animation role. This improved algorithm , which is based on the calculation of force can simulate objects naturally avoid obstacles under the action of force and achieve good results in computation speed and effect. The simulation results show the devel⁃oped script makes the crowd animation of the"Three Wonders of Lingbi"animation propaganda ,and the work is simple and low cost.

  18. Particle dynamics of a cartoon dune

    CERN Document Server

    Groh, Christopher; Kruelle, Christof A

    2009-01-01

    The spatio-temporal evolution of a downsized model for a desert dune is observed experimentally in a narrow water flow channel. A particle tracking method reveals that the migration speed of the model dune is one order of magnitude smaller than that of individual grains. In particular, the erosion rate consists of comparable contributions from creeping (low energy) and saltating (high energy) particles. The saltation flow rate is slightly larger, whereas the number of saltating particles is one order of magnitude lower than that of the creeping ones. The velocity field of the saltating particles is comparable to the velocity field of the driving fluid. It can be observed that the spatial profile of the shear stress reaches its maximum value upstream of the crest, while its minimum lies at the downstream foot of the dune. The particle tracking method reveals that the deposition of entrained particles occurs primarily in the region between these two extrema of the shear stress. Moreover, it is demonstrated that...

  19. The Cartoon Controversy: Offence, Identity, Oppression?

    DEFF Research Database (Denmark)

    Lægaard, Sune

    2007-01-01

    such publications to be wrong, and asks whether they provide plausible moral reasons against such publications, and whether they justify legal restrictions on freedom of speech. The arguments concern: (a) the consistent extension of group defamation legislation to cover Muslims; (b) offence to religious...

  20. Developing Animated Cartoons for Economic Teaching

    Science.gov (United States)

    Zhang, Yu Aimee

    2012-01-01

    Purpose: A picture is worth a thousand words. Multimedia teaching materials have been widely adopted by teachers in Physics, Biotechnology, Psychology, Religion, Analytical Science, and Economics nowadays. To assist with engaging students in their economic study, increase learning efficiency and understanding, solve misconception problems,…

  1. The Cartoon Crisis in Danish Foreign Policy

    DEFF Research Database (Denmark)

    Larsen, Henrik

    2007-01-01

    Artiklen belyser den danske regerings forsøg på at multilateralisere tegningssagen  ved at skaffe opbakning fra primært EU og USA. Formålet er at vurdere, hvorvidt bestræbelserne udtrykker et særligt syn på balancen mellem disse to hjørnesten i dansk udenrigspolitik. Artiklen  belyser endvidere E...

  2. Cartooning History: Canada's Stories in Graphic Novels

    Science.gov (United States)

    King, Alyson E.

    2012-01-01

    In recent years, historical events, issues, and characters have been portrayed in an increasing number of non-fiction graphic texts. Similar to comics and graphic novels, graphic texts are defined as fully developed, non-fiction narratives told through panels of sequential art. Such non-fiction graphic texts are being used to teach history in…

  3. Pragmatic analysis of traditional Chinese short cartoons---Applying Qian Guanlian′s Pragmatic Theory to analyzing Jia′er Selling Apricots%中国传统动画短片的语用学分析--运用钱冠连“三带一理论”分析《贾二卖杏》

    Institute of Scientific and Technical Information of China (English)

    王钰; 刘金梅

    2013-01-01

    Animation production needs more creation of the story plot and language besides the technical support .Creativity and inspiration derive from the artists′experience in real life or what they have witnessed and heard in daily lives .The Chinese traditional short cartoon, with its unique design of the text creativity and story ideas , plays an important role in today′s anima-tion industry.This paper takes the text of the short cartoon “Jia′Er Sells Apricots” as the example of analysis, which is pro-duced by Nanjing Film Produce Plant in 1984.The authors have employed the pragmatic theory developed by Qian Guanlian to analyze the construction mode of the conversational texts and to elaborate their linguistic features so as to explore the pragmatic value of the traditional Chinese short cartoon′s conversational text.%  动画片的制作,除了需要技术支撑,更需要优秀的故事情节和文字创意。中国传统动画在文本创意和故事构想设计上具有其独到之处,并在今天的动画业界依然适用。本文以1984年由南京电影制片厂出品的动画短片《贾二卖杏》的文本为例,依据钱冠连的语用学“三带一理论”分析中国传统动画短片中会话语言的构建模式,并阐述其文本特点,旨在探索中国传统动画短片会话文本的语用价值。

  4. Visões de ciência em desenhos animados: uma alternativa para o debate sobre a construção do conhecimento científico em sala de aula Scientific views in cartoons: an alternative for debating about the construction of scientific knowledge in the classroom

    Directory of Open Access Journals (Sweden)

    Nyuara Araújo da Silva Mesquita

    2008-01-01

    Full Text Available Dada a grande influência da televisão na vida dos jovens, a presente pesquisa investigou um dos gêneros televisivos que se destina ao público infanto-juvenil: os desenhos animados. Esta investigação consiste em uma análise documental com base em alguns episódios dos desenhos Jimmy Nêutron e O Laboratório de Dexter, com a intenção de detectar quais visões de ciência são veiculadas por meio destes episódios. Tal análise realiza-se sob a ótica das idéias de alguns pensadores representativos da Filosofia das Ciências, por serem estas idéias importantes para a compreensão de como se desenvolveu e tem se desenvolvido o pensamento científico em nossa sociedade. O presente artigo sugere o uso de desenhos animados como alternativa para motivar debates que privilegiem a construção do conhecimento científico com base em um universo familiar ao estudante.Because of the big influence of TV in youngsters' lives, this research seeks to investigate one kind of TV program for children and teenagers. This investigation consists of a documentary analysis of some episodes of Jimmy Neutron and The Dexter Lab cartoons with the purpose of detecting which science views are broadcast in these episodes. The analysis is made from the point of view of some representative thinkers in the philosophy of science. These ideas are important in understanding how science thinking has developed in our society. This present article shows the use of cartoons as an alternative to motivate debates which will drive the construction of scientific knowledge using an environment familiar to the student.

  5. The influence of violent TV cartoons watched by school children in Turkey Influencia de los dibujos animados violentos vistos en la televisión por escolares de Turquia Influência dos desenhos animados violentos assistidos na televisão por escolares da Turquia

    Directory of Open Access Journals (Sweden)

    Sibel Ergün

    2012-01-01

    Full Text Available OBJECTIVE: This study aimed to demonstrate the gender-specific impact of violence-oriented television cartoons on children, and to identify the behaviors demonstrating this influence. METHODS: The research was conducted on a total of 300 students chosen by a simple, random method applying a stratified weight in each school. A 20-question instrument was used for data collection, using face-to-face interviews with the students which occurred during visits to primary schools. RESULTS: A significant gender difference was noted between students' favourite cartoon shows, the type of influence those shows exerted, and the ways in which students imitated the behaviors of the cartoon characters (pOBJETIVO: Demostrar la influencia de la violencia en los dibujos animados de la TV sobre los niños de acuerdo al género y al tipo de comportamientos que les es sugerido. MÉTODOS: La investigación se llevó a cabo en Turquia occidental, que abarcó una muestra aleatoria simple de 300 alumnos con base en el peso muestral estratificado de 18 escuelas primarias. Los cuestionarios fueron aplicados por medio de entrevistas presenciales con los estudiantes de las escuelas del 1º grado que fueron visitadas y que aceptaron participar en este estudio. RESULTADOS: El nivel de significancia fue determinado según el género, con base en el tipo de dibujos animados que los niños preferían las condiciones con que eran influenciadas y la capacidad de imitar a los personajes de los dibujos animados (pOBJETIVO: Demonstrar a influência da violência nos desenhos animados da TV sobre as crianças de acordo com o gênero e o tipo de comportamentos que nelas é incutido. MÉTODOS: A investigação foi levada a cabo na Turquia ocidental, abrangendo amostra aleatória simples de 300 alunos com base no peso amostral estratificado de 18 escolas primárias. Os questionários foram aplicados por meio de entrevistas presenciais com os estudantes das escolas do 1º grau visitadas

  6. 经济语篇中多模态隐喻的构建--以《经济学人》封面漫画为例%Construction of Multimodal Metaphor in Economic Discourses:A Case Study of the Cover Cartoons in The Economist

    Institute of Scientific and Technical Information of China (English)

    崔颖

    2014-01-01

    作为认知语言学的研究新趋势,多模态隐喻不仅存在于语言中,还通过其他诸如图像、隐喻、声音和手势等沟通形式表现出来。以《经济学人》封面漫画为例,从认知语言学视角探讨多模态隐喻的构建,试图阐释不同的模态,例如图像,文字,排版,甚至颜色如何互相作用以及共同构建语篇,从而展现经济语篇中文字-图像的关系以及多模态隐喻的实现。%As a new research trend of cognitive linguisitcs,multimodal metaphor manifest itself not just in language,but also via other modes of communication,such as pictures,music,sounds,and gestures. Using the cover cartoons of The Economist as examples,this paper explores the construction of multimodal metaphor from cognitive approach.It attempts to illustrate that all the modals like image,text,layout, and even color interact with each other and together they produce a discourse,further revealing verbo-pictorial relationship and the construction of metaphor in economic discourses.

  7. 弗洛伊德“人格结构理论”在电影中的成功运用——以动画影片《麦兜响当当》为例%The Successful Application of Sigmund Freud' s "Personality Structure Theory" in Movies--Take Cartoon Movie "McDull Kung Fu Kindergarten " as an Example

    Institute of Scientific and Technical Information of China (English)

    汪书春

    2011-01-01

    As an important part of Sigmund Freud's Analytical Spirit Doctrine, "Personality Structure Theory" is all around us. It is illustrated that how this theory is applied in contemporary movies successfully through taking cartoon movie " McDull Kung Fu Kindergarten " as an example. It is pointed out that the three figures of the movies exactly stand for id, ego and superego of personality structure in one person.%作为弗洛伊德精神分析学重要组成部分的“人格结构理论”无处不在。以动画影片《麦兜响当当》为例,指明当代电影中如何成功运用这一理论;从个体精神境界的本我(id)、自我(ego)和超我(superego)三个层次,分别探讨了影片中麦兜、麦太和道长三个人物形象。

  8. Cartooning Humor: How Arabs are Laughably Derided in Animations

    Directory of Open Access Journals (Sweden)

    Mohamed Belamghari

    2015-12-01

    Full Text Available Some animated movies use humor to capture the full attention of its audience. In so doing, the movie’s messages have become a great concern for many theorists and critics by virtue of the idea that a movie can be a repository of ideologies meant to construct a certain type of easy-going and noncritical audience. This paper, therefore, takes the example of Max Fleischer’s Popeye the Sailor Meets Ali Baba and his Forty Thieves (1937 and Robert Clampett’s Ali Baba Bound (1941 as its case studies aiming at spotting the different manifestations of humor, taking Arabs as its subject-matter, becoming a leaked ideology and taming the discourse that is amplified, manipulated, and delivered to the Western public in unwarrantable ways compared to the imagery of Westerners.

  9. William Gaddis’s Immortality: Celebration, Cartoon, or Corruption?

    OpenAIRE

    Crystal Alberts

    2013-01-01

    Although ostensibly a review of 'The Letters of William Gaddis' edited by Steven Moore (Champaign: Dalkey Archive, 2013), this article evaluates Moore’s volume in light of generally accepted practices of scholarly editions and the handling of historical documents. In particular, Alberts compares some of Moore’s edited letters to the originals housed either at Washington University in St. Louis or the Harry Ransom Center at the University of Texas, Austin and reveals issues involving the repre...

  10. Using Cartoons to Teach Corporate Social Responsibility: A Class Exercise

    Science.gov (United States)

    Mills, Adam J.; Robson, Karen; Pitt, Leyland F.

    2013-01-01

    Changing curriculum content requirements, based on shifting global perspectives on corporate behavior and capitalism as well as business school accreditation requirements, mean that many marketing instructors have attempted to introduce discussions of organizational ethics, corporate social responsibility, and corporate governance into their…

  11. Autonomy, Respect, and Arrogance in the Danish Cartoon Controversy

    DEFF Research Database (Denmark)

    Rostbøll, Christian F.

    2009-01-01

    complex than often posited. Particularly, it asks whether the autonomy defense of freedom of expression encourages disrespect for religious feelings. Autonomy leads to disrespect for diversity only when it is understood as a character ideal that must be promoted as an end in itself. If it by contrast...... is understood as something we should presume everyone possesses, it provides a strong basis for equal respect among people from diverse cultures. A Kantian conception of autonomy can justify the right to freedom of expression while it at the same time requires that we in the exercise of freedom of expression...

  12. Cognitive strategies for the humour comprehension of a cartoon

    Directory of Open Access Journals (Sweden)

    Rafahel Jean Parintins Lima

    2014-07-01

    Full Text Available We aim at enumerating cognitive strategies required to the comprehension of meanings involved in humor, specifically in little comics. We briefly summarize studies in the construction of humoristic comics. Afterwards, we present studies about sociocognitive approach (VAN DIJK, 2012; KOCH, 2011 of text comprehension, presenting our problem. We present and analyze a text from Níquel Náusea comics series, by Fernando Gonsales. Our results underline the need of interpreting verbal and non-verbal elements, identifying the comicalness character of semiologic elements, recognizing the humoristic comics genre, evocating situations from verbal and non-verbal elements and, finally, identifying plausibility. We conclude that these cognitive operations have different grades of importance for the humor comprehension of humoristic comics, remarkably the evocation of scenes through semiologic elements.

  13. Engaging Children through the Use of Cartoons and Comics

    Science.gov (United States)

    Weitkamp, Emma; Featherstone, Helen

    2010-01-01

    ScienceComics project originally involved a set of theatre performances that sought to highlight the importance of materials by exploring what happens when one uses the "wrong" material. As part of this early work, two plays were created that featured a young alien girl, called Selenia, who could change materials. In this article, the authors…

  14. A cartoon-assisted proof of Sarkowskii's theorem

    Science.gov (United States)

    Kaplan, Harvey

    1987-11-01

    Much of the present article serves as an introduction to a set of ideas familiar in dynamical systems theory. No familiarity with these ideas is assumed on the part of the reader. The ideas are then combined in simple, geometric arguments to prove Sarkowskii's theorem. This theorem is important in the study of one-dimensional, deterministic, dissipative dynamical systems. It provides a unified framework for the occurrences of both orderly and chaotic motions. The relationship of the mathematical models discussed here to real physical and biological systems is discussed briefly and the reader is referred to the literature for descriptions of diverse, beautiful, relevant experiments.

  15. Face Detection and Face Recognition of Cartoon Characters using Feature Extraction and its Application to Cartoon Characters Search

    OpenAIRE

    Takayama, Kohei

    2013-01-01

    報告番号: ; 学位授与年月日: 2013-03-25 ; 学位の種別: 修士 ; 学位の種類: 修士(科学) ; 学位記番号: 修創域第4637号 ; 研究科・専攻: 新領域創成科学研究科基盤科学研究系複雑理工学専攻

  16. Cultura e política nos quadrinhos de Henfil Culture and politics in Henfil's cartoons

    Directory of Open Access Journals (Sweden)

    Maria da Conceição Francisca Pires

    2006-01-01

    Full Text Available O artigo apresenta uma incursão pelo universo discursivo dos polêmicos personagens "Fradins", criados pelo cartunista Henfil. A intenção é colocar em relevo a construção de uma crítica política e de costumes que colocou em xeque, por um lado, o cristianismo oficioso das elites políticas e religiosas e, por outro, os simulacros sociais. No caso em questão não se trata apenas da crítica à devoção, mas especificamente a devoção ao poder. Defendo a premissa de que por intermédio do grotesco e do fantástico, em conjunto com a ironia e a carnavalização, Henfil desmistificou as deidades políticas e religiosas, substituindo-as pela dúvida e colocando-as lado a lado com o ridículo. Deste modo, o humor henfiliano representou um esforço de resistência, ao mesmo tempo em que contribuiu para a luta política contra a ditadura militar.The article presents a incursion for the discursive universe of the controversial characters "Fradins", created by the cartunist Henfil. The intention is pointing out, on one hand, the curbed politics and customs construction, and, on the other hand, the religious elites obliging Christianity politics as well as the social simulacra. The studied case is not only about the critical devotion, but specifically about the devotion to the power. I defend the premise that, by means of grotesques and fantastic features, in irony and carnavalization scenario, Henfil has demystified the religious and political deities, replacing them with the doubt and placing them side by side with ridicule. In this way, the henfilianian mood represents a resistance effort, at the same time that contributes for the political fight against the military dictatorship.

  17. Drawing Dissent: Postracialist Pedagogy, Racist Literacy, and Racial Plagiarism in Anti-Obama Political Cartoons

    Science.gov (United States)

    Howard, Philip S. S.

    2014-01-01

    From the frequency of the racially motivated and racially justified slayings of black youth to the increased popularity of blatantly derisive racist humor, the enactment of race and racism appears to have become more defiantly overt and unapologetic. Consider the slayings of Trayvon Martin, Renisha McBride, and Jordan Davis, whose armed white…

  18. Design of Stereogram Cartoons%视差三维动画的设计

    Institute of Scientific and Technical Information of China (English)

    汪明霓

    2006-01-01

    视差三维动画是视差三维静态图像的发展,若干幅有规律变化的视差三维静态图像的连续放映即构成视差三维动画.视差三维图像可分为隐含隆起面的三维图像和浮画两种,相应地,视差三维动画也可分为隐式动态三维图像和动态浮画两种.隐式动态三维图像的生成可以有三种不同的策略:动态∑静态Ω、静态∑动态Ω和动态∑动态Ω;动态浮画的生成策略也有三种:图元作视觉平面内的运动、图元作垂直于视觉平面的运动和图元本身进行变化.隐式动态三堆图像和动态浮画还可以进行融合.

  19. Cartoons and Animated Films Disney Wouldn't Have Made: Five Provocative Short Films

    Science.gov (United States)

    Donelson, Kenneth L.

    1972-01-01

    Author provides and annotation of five short films listing, distributor, running time, rental price, summary, possible audiences, some strengths and weaknesses, thematic units it might fit, some related books and films, and a few questions students or teachers might consider in a discussion of the film or its content. (Author)

  20. Othering: the cartoon controversy as a case of cultural racism in Denmark.

    OpenAIRE

    Capuani, Eugenio Maria; Arenas, Marisol

    2015-01-01

    Abstract In this last century a lot of world-conflicts not only crossed and damaged people and their life, but also influenced our culture and our modern view of the Others and the world. Even if Today apartheid doesn’t exist there are, in our society, many different types of Others that arise from and must struggle with segregation, religious discrimination, cultural racism, discrimination based on social status or racial belonging: that cannot be seen as a separated or better behavi...

  1. 漫画其实很广告%THE CARTOON IN FACT ADVERTISES

    Institute of Scientific and Technical Information of China (English)

    王有西

    2008-01-01

    @@ 如果你手头正有一款新产品急于上市; 如果你的资金不算雄厚,无法花费重金邀请明星代言; 如果你不想广告落入俗套,渴望一鸣惊人: 那么,你不妨尝试一下--漫画广告.

  2. The Use and Abuse of "Universal Values" in the Danish Cartoon Controversy

    DEFF Research Database (Denmark)

    Rostbøll, Christian Fogh

    's embodiment of these values from the more abstract ideas. To avoid self-contradiction, liberal principles and constitutional norms should not be seen as incontestable aspects of democracy but rather as subject to recursive democratic justification and revision by everyone subject to them. Newcomers should...

  3. The Use and Abuse of ‘Universal Values' in the Danish Cartoon Controversy

    DEFF Research Database (Denmark)

    Rostbøll, Christian F.

    2010-01-01

    . To avoid self-contradiction, liberal principles and constitutional norms should not be seen as incontestable aspects of democracy but rather as subject to recursive democratic justification and revision by everyone subject to them. Newcomers ought to be able to contribute their specific perspectives...

  4. Trialing Cartoons: Teachers' Attitudes towards Animation as an ELT Instructional Tool

    Science.gov (United States)

    DeCoursey, C. A.

    2012-01-01

    This paper explores the attitudes of teachers, as adult learners, towards learning to do animation. A part of popular culture which second-language students enjoy, until recently, animation has been technically too demanding for non-specialists to learn. Adult learners can experience e-learning as transformative, but also as a barrier. Thus,…

  5. The Cartoon Society: Using "The Simpsons" To Teach and Learn Sociology.

    Science.gov (United States)

    Scanlan, Stephen J.; Feinberg, Seth L.

    2000-01-01

    Presents the animated television series "The Simpsons" as a tool to reach undergraduate students by using popular culture to teach sociology. Discusses "The Simpsons" and sociology, provides a sample of the sociological themes embedded within the show, and how to use "The Simpsons." Provides information gleaned from students evaluations. (CMK)

  6. The Effect of Exposure to an Agressive Cartoon on Children's Play.

    Science.gov (United States)

    Cameron, Samuel M.; And Others

    The authors discuss their replications of 2 prominent studies in the area of modeling aggressive behavior; those of Lovaas and Bandura. In the first, they predicted that, given the same socio-economic background, there would be no differences between black and white children in the amount of aggressive play subsequent to viewing an aggressive…

  7. Cartoon toys combine feasibility%动漫玩具结合可行性浅谈

    Institute of Scientific and Technical Information of China (English)

    黄练基

    2015-01-01

    玩具动画,顾名思义是以带动玩具衍生品销售为目的所摄制的一类动画,要将动画与玩具有机地巧妙地结合,不能只是一种单纯的撮合或简单地植入,而需要形成一套系统的良性的双赢的互动结合模式.%Toys animation, just as its name implies is to drive the toy derivatives for the sale of a class of film animation, animation and toys to organicaly combined ably, not just a simple fix or simply implants, and need to form a benign win-win interactive model of the system.

  8. Concept Cartoons Supported Problem Based Learning Method in Middle School Science Classrooms

    Science.gov (United States)

    Balim, Ali Günay; Inel-Ekici, Didem; Özcan, Erkan

    2016-01-01

    Problem based learning, in which events from daily life are presented as interesting scenarios, is one of the active learning approaches that encourages students to self-direct learning. Problem based learning, generally used in higher education, requires students to use high end thinking skills in learning environments. In order to use…

  9. "Clones," Codes, and Conflicts of Interest in Cartooning: Cartoonists and Editors Look at Ethics.

    Science.gov (United States)

    Riffe, Daniel; And Others

    A study examined differences between political cartoonists and op-ed page editors on both traditional ethical issues (such as conflicts of interest) and the special, style-related concerns of editorial cartoonists. Hypotheses proposed were that editors and cartoonists (1) would condemn "cloning" or copying, reflecting an ethical principle…

  10. Pictorial Metaphor in Selected Egyptian Newspapers Cartoons during the 25th of January 2011 Egyptian Revolution.

    OpenAIRE

    Ghada Abdel Aziz Ashmawi

    2014-01-01

    Metaphor is persuasive in having cognitive, emotional and aesthetic effect. It has been argued that any visual representation can be considered a metaphor if it represents a metaphoric thought. Chartris-Black’s Critical Metaphor Analysis and Forceville’s model of pictorial metaphor are both used to analyze the data under investigation. Chateris-Black’s Critical Metaphor Analysis is used based on the idea that the use of metaphors helps in conveying the underlying ideologies of the writers. Mo...

  11. Edge-based compression of cartoon-like images with homogeneous diffusion

    DEFF Research Database (Denmark)

    Mainberger, Markus; Bruhn, Andrés; Weickert, Joachim;

    2011-01-01

    standards such as JBIG and state-of-the-art encoders such as PAQ. When decoding, information outside these encoded data is recovered by solving the Laplace equation, i.e. we inpaint with the steady state of a homogeneous diffusion process. For the discrete reconstruction problem, we prove existence...

  12. Exploring the Socio-Politics of the Greek Debt Crisis in a Primary Art Classroom: A Political Cartooning Project

    Science.gov (United States)

    Christopoulou, Martha

    2013-01-01

    This article reports on an event-driven case study which took the form of a curriculum intervention in order to examine how a class of fifth-graders understood, interpreted and commented visually on the Greek debt crisis. Considering art education as a safe place where students can critically investigate through relevant visual culture genres…

  13. The route of ´The sitting woman´. The cartoons of Copi between Paris and Buenos Aires

    Directory of Open Access Journals (Sweden)

    Isabel Plante

    2012-08-01

    Full Text Available During the 1960’ –those years marked by the growth of cultural industry and political radicalization in diverse points of the world–  the cultural field was shaped by the tensions between ‘Art’ and ‘minor culture’ or between visual production and political commitment. In this context, the multiple activity of Copi makes him a key case since it fluently traveled trough narrative writing, dramaturgy and graphic humor. Living in Paris since 1962, Copi created for the newspaper Le Nouvel Observateur the character that made this argentine artist famous in France, La Femme Assise (The sitting woman. Conceived for the massive audience of the modernized press of the 1960’, his strips questioned –with corrosive nonsense– middle sectors in expansion at both sides of the Atlantic Ocean. This paper tackles precisely with this sort of geographic and linguistic swinging mediated by Copi’s foreignness. This without eluding nor the graphic humor’s specificities, nor larger cultural phenomenon of the 1960’s like the internationalization of the urban culture and the fading of the borders of the artistic fields.

  14. Three Puzzles of Children Leaning Cartoons%浅谈儿童漫画学习的三个难题

    Institute of Scientific and Technical Information of China (English)

    沈永平

    2006-01-01

    孩子们喜欢看漫画,也喜欢画漫画.但是刚学画漫画的孩子常会遇到不少难题,什么是漫画?漫画画什么?怎样画漫画?是他们最想了解的三大问题.漫画是简笔而注重意义的一个画种,包括幽默、讽刺、赞扬、抒情等几大类型.漫画画的是由观察身边事物引发的联想和想象,画漫画时要注意在写生基础上夸张、变形,解决好造型问题.

  15. The route of ´The sitting woman´. The cartoons of Copi between Paris and Buenos Aires

    OpenAIRE

    Isabel Plante

    2012-01-01

    During the 1960’ –those years marked by the growth of cultural industry and political radicalization in diverse points of the world–  the cultural field was shaped by the tensions between ‘Art’ and ‘minor culture’ or between visual production and political commitment. In this context, the multiple activity of Copi makes him a key case since it fluently traveled trough narrative writing, dramaturgy and graphic humor. Living in Paris since 1962, Copi created for the newspaper Le Nouvel Observat...

  16. Card Tricks and Cartoons: Exploring questions about open sharing and use with a non-OER aware audience

    OpenAIRE

    Pegler, Chris

    2012-01-01

    How to bridge the gap between the promise and the practice of OER? How can we identify and address the concerns of practitioners who might use OER, and help them to better understand the implications and benefits within their own context? The resources demonstrated were developed by Chris Pegler and are themselves open-licensed OER available for reuse by others. The cards have already seen extensive reuse by other OER advocates as part of staff workshops and development. This is a hands o...

  17. Gif动画在Visual Basic中的应用%The Application of Gif-cartoon in Visual Basic

    Institute of Scientific and Technical Information of China (English)

    周蓉

    2004-01-01

    在Visual Basic中,通过两种方法实现GIF动画的播放,一种是利用图像分解软件将GIF动画分解为若干幅BMP静态图片文件,编程使多幅图片连续显示,得到动画效果;另一种是利用Visual Basic的WebBrowser控件来实现GIF动画的播放,这种方案新颖、简单、方便、效果好.

  18. The Cartoon Violence On Children Against%暴力卡通片对儿童的危害

    Institute of Scientific and Technical Information of China (English)

    夏旭光; 王海华

    2009-01-01

    动画片中暴力因素对儿童所产生的各种影响,说明暴力对孩子的成长是起反面作用的,由于对动画片的负面影响都没有认识,这就导致了动画片从审查机构,电视台、家长这几个有可能阻止孩子受暴力影响的途径都畅通无阻.因此,让社会正确认识这个问题是十分重要的.

  19. Iconography and Politics in South Africa: the representation of Nelson Mandela, Thabo Mbeki and Jacob Zuma in cartoons of Zapiro

    OpenAIRE

    Renata de Paula dos Santos

    2014-01-01

    Mandela’s victory in the 1994 elections in South Africa is a reference point for South African history and represented the transition from apartheid to multiracial democracy. Since then Nelson Mandela (1994-1999), Thabo Mbeki (1999-2008) and Jacob Zuma (2009 - current), occupied the post of president of the country and led, each in its own way, the new direction of the country. During the nearly twenty years of multiracial democracy, one in particular cartoonist, Jonathan Shapiro, popularly k...

  20. Young Children Talk about Their Popular Cartoon and TV Heroes' Speech Styles: Media Reception and Language Attitudes

    Science.gov (United States)

    Stamou, Anastasia G.; Maroniti, Katerina; Griva, Eleni

    2015-01-01

    Considering the role of popular cultural texts in shaping sociolinguistic reality, it makes sense to explore how children actually receive those texts and what conceptualisations of sociolinguistic diversity they form through those texts. Therefore, the aim of the present study was to examine Greek young children's views on sociolinguistic…

  1. Violence,Cartoons and Its Origins%暴力、动画片及其渊源

    Institute of Scientific and Technical Information of China (English)

    高畑勋; 支菲娜

    2004-01-01

    我和宫崎骏的作品常常在国际动画节上引起关注。人们都说既然日本有这么好的东西,为什么电视上老是放映那些垃圾呢。对于他们来说日本动画片总是非常暴力的,像《龙珠》、《北斗神拳》之类。不过我也明白,这些电视动画片还是受到了

  2. CARTOONS KILL: casualties in animated recreational theater in an objective observational new study of kids’ introduction to loss of life

    OpenAIRE

    Colman, I.; Kingsbury, M.; Weeks, M; Ataullahjan, A.; Bélair, M. A.; Dykxhoorn, J.; Hynes, K.; Loro, A.; Martin, M. S.; Naicker, K.; Pollock, N.; Rusu, C.; Kirkbride, J. B.

    2014-01-01

    Objectives To assess the risk of on-screen death of important characters in children’s animated films versus dramatic films for adults. Design Kaplan-Meier survival analysis with Cox regression comparing time to first on-screen death. Setting Authors’ television screens, with and without popcorn. Participants Important characters in 45 top grossing children’s animated films and a comparison group of 90 top grossing dramatic films for adults. Main outcome measures Time to first...

  3. Notes toward a Rhetoric of Animation: "The Road Runner" as Cultural Critique.

    Science.gov (United States)

    Bruce, Douglas R.

    2001-01-01

    Uses the violence of "The Road Runner" cartoon series as a starting point for a mythico-rhetorical analysis of the message system contained in the cartoon. Explores how the cartoon re-enacts the myth of Sisyphus in the context of the post-World War II technological boom. Discusses insights into the meanings of cartoon violence, and into how media…

  4. A Cross-Cultural Examination of the Use of Multimodal Metaphor in English and Arabic Cartoons of the ‘Arab Spring’ in Egypt

    OpenAIRE

    Mohammed AlRubaian, Haifa

    2014-01-01

    El estudio de Lakoff y Johnson Metáforas de la vida cotidiana (1980) ha dotado al campo de la metáfora de un renovado interés, y a éste siguieron numerosas publicaciones abordándolo desde diversas perspectivas. Lakoff y Johnson (1980) aseguran que la metáfora es, de hecho, una característica del pensamiento y, por consiguiente, ya no es una propiedad exclusiva del lenguaje. La metáfora sería en realidad un reflejo de cómo concebimos e interpretamos el mundo en que vivimos, en la medida en que...

  5. Evolution and Development of Modeling Design of Robots in Japanese Cartoon%日本动画中机器人造型设计的演变发展

    Institute of Scientific and Technical Information of China (English)

    吕江

    2010-01-01

    科幻动画是日本动画重要的类型化产品,机器人是这类动画中最主要的形象符号.日本历次动画热潮的爆发都由一部以机器人为主干的科幻动画引发.日本动画机器人造型特点非常突出,其设计风格经历了五个重要的时期,深受产业、文化等多方面因素的影响.研究日本动画机器人造型特点,对了解日本动画设计审美趣味和科幻动画源流具有深刻的意义,是我国卡通从业人员绝佳的造型设计范本.

  6. A Discussion on the Aesthetic Features and Social Demands of Cartoon%试论动漫的审美特征及社会诉求

    Institute of Scientific and Technical Information of China (English)

    成素珍; 余晓燕

    2015-01-01

    With the rapid development of digital technology,the mass media rapidly become a highlight, and animation is one of the significant representative. It is the example of successful fusion multiple art and digital technology, has the different characteristics in different from the traditional art and other media. In the paper, it is located in the mediation of traditional arts and the general mass media, and carries out the relevant discussion on the social demands.%随着数字化技术的蓬勃发展,大众传媒迅速突起,而动漫则为其中的一个显著代表。它是将多种艺术和数字化技术成功融合的实例,具有既不同于传统艺术,也不同于其他传媒的审美特征。本文将其定位于传统艺术和一般大众传媒的中介,并对其社会诉求展开相关论述。

  7. 动漫图形在包装设计中的创意表现%Creative Expression of Animation and Cartoon Graphics in Packaging Design

    Institute of Scientific and Technical Information of China (English)

    张军利

    2009-01-01

    提出在包装设计中应用动漫图形,应结合商品诉求,运用提炼概括、夸张、拟人、同构、文图结合、图形组合等设计手法进行创意表现,以传达商品信息,吸引消费者.

  8. Discussion on the New Functions of the Cartoon Software Autodesk Maya2008%动画软件Autodesk Maya2008新增功能探索

    Institute of Scientific and Technical Information of China (English)

    王晔; 季勇; 高飞; 李小丹

    2008-01-01

    Maya是Alise/Wavefront公司在1998年推出的三维制作软件,是目前世界上最优秀的三维动画制作软件之一.短短的几年时间,Maya由最初的1.0版本发展到现在的Maya2008版.本文从Maya2008的突出特点入手,通过Maya的角色动画、粒子和动力学、高级模块、开创性制作工具以及Maya2008的工作流程和个性化操作等方面详细阐述了Maya2008的新增强大功能.

  9. Effects of Cartoons on Violence Liability in Chinese Children%动画片对中国儿童暴力性倾向的影响

    Institute of Scientific and Technical Information of China (English)

    任频捷

    2002-01-01

    目前我国流行的动画片,尤其是来自欧美和日本等西方国家的动画片,相当一部分具有较高的暴力倾向.这种具有暴力倾向的动画片通过电视、影碟和卡通画等方式传播,对青少年儿童的社会心理和社会行为产生了较大的影响,使得他们日常生活中的暴力倾向明显增强.这个问题没有受到审查机构、媒体以及家长或老师的重视,以致孩子们在接受动画片的影响时缺乏应有警觉.

  10. 漫画:在何种意义上成为社会史素材--以丰子恺漫画为对象的分析%In What Sense Are Cartoons Materials for Social History?: An Analysis of Feng Zikai's Cartoons

    Institute of Scientific and Technical Information of China (English)

    小田

    2006-01-01

    包括漫画在内的图像在何种意义上成为社会史素材?这不仅仅是一项单纯的史料辨伪工作,更是通过艺术与历史的跨学科对话,深刻把握社会史特征的过程.以丰子恺漫画为对象的考察可以发现:作为往昔社会生活的存留方式和认识理念,漫画以其独特的艺术话语,展现了一个时代日常角色在社群网络中的互动和流动场景,并让历史角色发出自己的声音,揭示了蕴含于底层-日常生活中的社会史意义,贡献了漫画作者自己的观念.通过艺术话语的历史转换,所有这些场景、声音、意义和观念,便构成了重要的社会史素材.

  11. Elevers bruk av argumentasjon i arbeidet med grubletegninger i naturfag

    OpenAIRE

    By, Kine Hopstad

    2011-01-01

    The intention of this case study is to investigate how learners use their argumentation when working with Concept Cartoons. Concept Cartoons are cartoon- style drawings which presents a set of alternatives concerning science involved in everyday situations (Naylor & Keogh, 2000). The thesis is focusing on how learners in collaborative learning settings argue for the opposing viewpoints given in the Concept Cartoon, and how they try to convince fellow learners in believing that the same al...

  12. Sexism in the Media: Word and Image.

    Science.gov (United States)

    Nilsen, Alleen Pace

    This paper discusses sexist symbols in editorial cartoons and how these symbols can affect thought processes and language structure. Through overgeneralization, women are portrayed in cartoons as small in stature and are placed in roles subordinate to men. Other cartoons present women as physically weak and needing male protection, or as being…

  13. Creation paradise of cartoon masters%动画大师们的创作乐土——浅析加拿大国家电影局的自由理念与创新发展

    Institute of Scientific and Technical Information of China (English)

    王甜甜

    2010-01-01

    加拿大国家电影局一直倡导"自由探索,大胆创作",是动画创新方面的典范,丰富的作品证明了他们追求卓越的精神.如今,数字变革的时代已经到来,他们继续着引领作用,继续着动面人心中的梦想.

  14. 谈医学科普动画片《我从哪里来》的制作%Production of medical popular science cartoon Where I come from

    Institute of Scientific and Technical Information of China (English)

    徐越华

    2012-01-01

    This article describes the creation process of popular science animated short film Where I Come From, analyzing in detail the work content that has to be accomplished in each segment. By relating to our own experience, it emphasizes the importance of teamwork spirit during animation production.%结合实践介绍了科普动画短片《我从哪里来》的创作过程,分析了各环节所要完成的工作内容,并结合自己的创作体会,强调了动画制作中团队精神的重要性.

  15. 丰子恺早期抒情漫画意境构成要素浅析%A Preliminary Analysis of Artistic Elements of Feng Zikai's Lyric Cartoons at Early Stage

    Institute of Scientific and Technical Information of China (English)

    陈学君

    2003-01-01

    丰子恺的漫画创作,其用笔简括,内蕴无限,意境深远,堪称我国"抒情漫画"的创始人.文章结合丰子恺的艺术思想、创作理论及绘画作品等方面着重对其早期创作的抒情漫画意境的构成要素进行初步探析.

  16. The Society of Shanghai in the Cartoons by Ye Qianyu, Feng Zikai and Zhang Leping%叶浅予、丰子恺、张乐平漫画中的上海社会

    Institute of Scientific and Technical Information of China (English)

    陈占彪

    2006-01-01

    上世纪三、四十年代的上海是中国漫画最发达的地方,从这些漫画来"观测一时的风尚习惯"(鲁迅语)往往能给我们打开了解当时社会文化情态的一扇窗户.本文以叶浅予、丰子恺和张乐平的漫画为研究对象,指出他们分别从"道德"、"文化"、"经济"三个角度对上海进行着全方位的批判,反映了当时上海存在的"个人与社会"、"乡野与都市"、"贫与富"三对矛盾.

  17. Feng Zikai's cartoon:the Confliction Between Urban Culture and Rural Culture%乡野文化与都市文化的对抗--丰子恺漫画论析

    Institute of Scientific and Technical Information of China (English)

    陈占彪

    2006-01-01

    "图像"在一定程度上体现了当时社会的生活特征和文化特征.分析20世纪前半叶丰子恺的漫画可以看出,承载着丰厚的乡野文化传统的丰子恺对其时都市上海日常生活,从人("冷漠与温馨")与物("人工与天然")两个层面展开批判,这其实反映了都市与乡野在文化层面上的对立.为了缓解这种紧张关系,丰子恺从护生画集(慈),儿童相(真)和旧诗新画(静)这三类漫画中努力营造出一方精神净土藉以栖身.

  18. 创意思维设计无限——论动漫产业设计创意%Creative Thinking and Infinite Originality: On Creative Ideas of Design in Cartoon and Animation Industry

    Institute of Scientific and Technical Information of China (English)

    陈薇

    2009-01-01

    @@ 中国动漫的产业化、品牌动漫的创意已经成为人们关注的热门话题,而对于动漫风潮越演越烈的我国来说,动漫的产业化发展才刚刚起步,国人对动漫及其产业化的认识尚处在一个初级阶段.目前,面对中国动漫设计产业的种种发展问题,除了政策与市场等问题之外,编剧、形象、技术、人才等方面也存在着很多不足.

  19. Irrational Creativity: Discussion on Cultivation of Students' Creativity in Cartoon Teaching%非理性的创造力——浅谈动漫教学中学生创造力的培养

    Institute of Scientific and Technical Information of China (English)

    梁元贞

    2011-01-01

    中国的动漫教学受到动漫产业发展热潮的影响而迅速的膨胀和发展,随着我国各类动漫院校动漫专业的设立.各种教学中急需解决的问题正在不断显露.本文就高职动漫教学中的学生非理性创造力的培养做一些探析,分析非理性创造力培养的重要意义和途径.%China's animation teaching expands and develops impacted by animation industry. With the establishment of professional institutions,urgent problems in a variety of teachings are constantly exposed. In this paper, the cultivation of vocational students' non-rational creativity is explored and significance and ways of irrational creativity cultivation are analyzed.

  20. Research on Cartoon Elements in Modern TV Documentaries%现代电视新闻类节目中的动画元素研究——以"嫦娥探月"电视报道为例

    Institute of Scientific and Technical Information of China (English)

    刘成锁

    2008-01-01

    @@ 随着计算机图形技术和数字视频技术的发展,动画元素悄然进入现代电视新闻节目之中,成为丰富电视新闻节目形态的创新手段.本文从剖析现代电视新闻类节目中的动画元素人手,探究动画元素在电视新闻类节目中应用的相关问题.

  1. 高职院校动漫专业人才培养存在的问题及对策--以黄冈职业技术学院为例%Higher Vocational Colleges Cartoon Talents Training Countermeasure

    Institute of Scientific and Technical Information of China (English)

    刘海蓉

    2015-01-01

    Analysis of animation professional vocational training problems, and discuss the problems of the characteristics of talent cultivation plan of animation specialty in higher vocational colleges, determine the professional training objectives around the talent demand, clear occupation post ability, set around the teaching content, construct the curriculum system work process, choose the teaching method and mode. Taking Huanggang Polytechnic College animation professional training program as an example, the innovation and reform the existing vocational Animation talent training target and pattern, the formation of new. And further put forward the solving strategies of higher vocational talents training demand.%高职动漫专业人才培养,以社会需求确立人才培养目标,明确岗位职业能力,围绕工作过程设定教学内容构建课程体系,选择教学方法和模式。以黄冈职业技术学院动漫专业为例,努力创新和改革现有高职动漫人才培养方案,形成新的培养目标和模式。

  2. Introduction to Performance Function of Hand-painted Pastel in Animated Cartoon%浅谈动画片中手绘淡彩艺术的表现功能

    Institute of Scientific and Technical Information of China (English)

    李叶

    2014-01-01

    手绘淡彩艺术应顺应时代的发展,不断创新,创造出新的形式符合现代艺术的审美需求,充分体现出手绘淡彩艺术浓厚的审美趣味和个性特征,体现着新的审美意蕴和新的艺术理念.通过研究动画片中手绘淡彩艺术的表现功能和艺术使命,正确把握动画片中手绘淡彩艺术的精神内涵,让手绘动画作品始终保持旺盛艺术生命力,具有一定的现实意义.

  3. 论迪士尼动画对民间文学的继承与创新%On the Inheritance and Innovation of the Disney Cartoon from Folklore Literature

    Institute of Scientific and Technical Information of China (English)

    李慧军; 相龙烽; 耿春明

    2012-01-01

    Disney' s animated films have many audiences around the world, one of the principal reasons is that Disney has learned a lot in the film themes from folk cultural elements of nations in the world. In Disney' s adaptation film from folklore literature, they have shaped characters with a passion and spirituality as the primary means, so there has been a highly influential figure in every high reputation and high grossing animated film. At the same time, complicated and full plot is the main focus on folk tales adapted from folklore literature. Expression of the cultural connotations of the United States is also an important basis for adaptation of the folklore literature.%迪士尼的动画电影在全世界拥有众多的观众,其中一个重要的原因是迪士尼在影片题材上大量借鉴了世界各民族的民间文学元素。迪士尼电影作品在对民间文学的改编中,主要以塑造具有激情与灵性的人物为核心手段,所以在每一部高口碑、高票房的动画电影中都会有一个极富影响力的人物形象。复杂与丰满的情节也是其对民间故事改编的主要着力点;当然,对美国的文化内涵表达也是其改编民间文学的重要依据之一。

  4. Simulating the cartoon of involutes planet-gears with few contrast of teeth%基于flash软件的渐开线少齿差行星齿轮传动的参数化设计

    Institute of Scientific and Technical Information of China (English)

    廖世鹏; 谢驰; 王萍; 刘庆

    2004-01-01

    提出利用flash软件对渐开线少齿差行星齿轮传动进行参数化模拟设计的方法,在模拟机构运动中,可直观分析由于参数变化而导致的齿轮传动的变化,在设计中可以避免齿数差很小而传动角又不够大引起的内啮合齿轮的干涉,与利用作图软件Inventer、Pro-e、AutoCAD等相比较,可以随参数的不同做动态分析.该法也可用于各种平面机构的模拟传动和运动分析.已在Z-X-F(N)型渐开线少齿差行星齿轮减速器的设计中应用.

  5. The Presentation of Nature Education in Japanese Cartoons%自然教育在日本动画中的体现——以《生日快乐》和《琴之森》为例

    Institute of Scientific and Technical Information of China (English)

    张玲玲

    2011-01-01

    自然教育理念在东西方教育发展史上,都曾是重要的教育思想,对教育理论和实践的发展产生了深远的影响。但进入现代社会后,教育逐渐趋向功利,背离了崇尚自然的初衷。日本动画影片《生日快乐》和《琴之森》等反映了儿童在现代社会和教育中的困惑和迷茫,强调了理想化的自然成长和人格的养成,体现出了对于自然教育理念的回归以及对当今社会教育的反思。

  6. 浅析美国传统文化价值观对商业动画主题的影响%Analysis on the Effect of the U.S. Traditional Cultural Values on the Themes of Commercial Cartoons

    Institute of Scientific and Technical Information of China (English)

    任晶

    2010-01-01

    作为美国文化价值观核心的"爱与个人主义",对美国商业动画的影响主要表现在主题方面.因此,尽管动画叙述的故事千姿百态,但"爱与以自我实现为表征的个人主义"始终是贯穿其所有故事的两大主题.

  7. Visiones Párodicas: Risas, demonios, jocosidades y caricaturas.

    Directory of Open Access Journals (Sweden)

    Beatriz González.

    2008-08-01

    Full Text Available This article attempts to characterize cartoons by examining topics related to them and parody in four different moments. The frst section addresses the arrival of laughter in the Americas and the present-day territory of Colombia. The relationship between laughter and innocence and maliciousness is noted. In the second section, the demon is presented as a source of evil and as an evangelical teaching tool in the same way that the cartoon is used as a method of teaching. The third section addressses the concepts of Charge and the cartoon in the universal language. It identifes Charge as the literature of manners in New Granada during the nineteenth century The parody of customs and its relationship to Realism in European art and to cartoons is noted. The last section discusses the relationship between cartoon and power: how the myth that cartoons can topple governments becomes, during periods of fun-damentalism, a double-edged weapon for the cartoonist.

  8. Annecy animafilmifestivali parimate hulgas leidus eestlasi

    Index Scriptorium Estoniae

    1999-01-01

    Animafilmifestivalil Annecys sai Mikk Randi ja Tiit Tenderi nukufilm "Vares ja hiired" filmikriitikute diplomi. Telekanal Cartoon Network hakkab demonstreerima eesti animaatorite filme. Ka teistest auhinnasaajatest Annecys

  9. Teaching with Documents: A Cartoonist's View of the Eisenhower Years.

    Science.gov (United States)

    Mueller, Jean West; Schamel, Wynell Burroughs

    1990-01-01

    Illustrates how to teach U.S. history through the use of original documents such as Charles Nickerson's cartoon, "Images of the Fifties from Disneyland to Suez." States that the original artwork for this cartoon, which portrays the Eisenhower years, is in the Dwight D. Eisenhower Library in Abilene, Kansas. Provides a pretest, teaching activities,…

  10. A Conversation with Posy Simmonds

    Science.gov (United States)

    Lewis, David

    2007-01-01

    In this article David Lewis talks to Posy Simmonds about her career in illustration, cartooning and the writing and illustration of picturebooks. Together they discuss her early experience of working as an illustrator for newspapers and magazines; her first attempt at creating a weekly adult cartoon strip and her subsequent career as a regular…

  11. A Pleasant Goat Surprise

    Institute of Scientific and Technical Information of China (English)

    JING XIAOLEI

    2010-01-01

    @@ For decades,Chinese children have sat in front of television sets mesmerized as American cartoon cat Tom chased mouse rival Jerry,or as the Japanese manga robot feline Doraemon helped his schoolboy companion Nobita Nobi.Now,the animated tables are turning and foreign kids are able to enjoy Chinese cartoons from the comfort of their couches.

  12. War and Peace: Toys, Teachers, and Tots.

    Science.gov (United States)

    Dodd, Arleen; And Others

    War play is play with a toy that initiates violence or play that involves the imitation of war. War play can involve: (1) the use of toys based on television cartoon shows to imitate the action in the cartoons; (2) play with replicas of war paraphernalia or manipulatives shaped into guns; and (3) dramatic play. The negative effects on children…

  13. Влияние сцен насилия в мультфильмах на динамику агрессивности и атрибуцию враждебности школьников в период среднего детства

    OpenAIRE

    Довнар, А. Е.

    2013-01-01

    The problem of the influence violent cartoons on aggression and attribution of hostility is discussed. Presents the results of empirical research, which was found a link between viewing abusive plot in the cartoon and aggressiveness and attribution of hostility schoolchildren during middle childhood.

  14. The effectiveness of humor in persuasion: the case of business ethics training.

    Science.gov (United States)

    Lyttle, J

    2001-04-01

    In this study, persuasion theory was used to develop the following predictions about use of humor in persuasive messages for business ethics training: (a) cartoon drawings will enhance persuasion by creating liking for the source, (b) ironic wisecracks will enhance persuasion by serving as a distraction from counterarguments, and (c) self-effacing humor will enhance persuasion by improving source credibility. Canadian business students (N = 148) participated in 1 of 4 versions of "The Ethics Challenge," a training exercise used by the Lockheed Martin Corporation. Three versions were modified by adding or removing cartoon drawings (of cartoon characters Dilbert and Dogbert) and humorous responses (Dogbert's wisecracks). Removing the cartoon drawings had little effect on persuasiveness. Removing ironic wisecracks had more effect, and interfering with the self-effacing combination of cartoons and wisecracks had the strongest effect. The results suggest that researchers should ground their predictions in existing theory and that practitioners should differentiate among humor types.

  15. Cel vinyls: materials and methods.

    Science.gov (United States)

    Harrison, S J

    1983-12-01

    Many commercial uses of media are applicable to medical/scientific media production and illustration, not the least of which are techniques pioneered in the commercial cartooning field. Whether or not the illustrative effort culminates in a "cartoon," the production techniques of the cartooning industry cannot be overlooked by the illustrator faced with providing projection graphics, whether animated or still, for slides, motion pictures, television or even print media. When Walt Disney introduced Mickey Mouse as "Steamboat Willie" in 1928, his technology opened the door for exploration of cartooning media by all artists. Only in comparatively recent years have these tools been used by the scientific illustrator. In this article cel vinyl acrylics or cartoon colors will be discussed: the rationale for the use of this medium, materials and methods, and considerations related to the photography of this art form.

  16. Violence in Playboy magazine: a longitudinal analysis.

    Science.gov (United States)

    Scott, J E; Cuvelier, S J

    1987-08-01

    This paper analyzes the amount of violence in cartoons and pictorials from January 1954, through December 1983 in Playboy magazine. Inasmuch as the Attorney General's Commission on Pornography and Obscenity has focused upon magazines such as Playboy as potentially harmful to society because of the violence merged with sex, such an analysis is appropriate at this time. Each cartoon and pictorial for each issue of Playboy for the 30-year-period was examined for violent depictions. The average number of violent cartoons for the 30-year-period was 6.92/year or 0.58/issue. The average number of violent pictorials was less with an average of 1.89/year or 0.16/issue. The ratio of violent cartoons or pictorials to the total number of cartoons or pictorials was small. The ratio of violent cartoons to all cartoons was 25.2/1000 and for violent pictorials to all pictorials it was 8.6/1000. Moreover, the ratio of violent cartoons to total pages was 2.86/1000 and for violent pictorials 0.78/1000 pages. Although the overall number and ratio of violent cartoons and pictorials in Playboy over the 30-year-period examined was rare, a major question addressed was whether the amount of violence was increasing. Rather than a linear relation, a curvilinear relationship was observed with the amount of violence on the decrease in recent years. Although the effects of violence in sexual material is still being debated, those who argue for greater censorship of magazines such as Playboy because of its depictions of violence need a new rationale to justify their position. PMID:3675181

  17. Aids é coisa séria! - humor e saúde: análise dos cartuns inscritos na I Bienal Internacional de Humor, 1997 Get serious about Aids! - humor and health: overviewing the cartoons on the I Bienal Internacional de Humor, 1997

    OpenAIRE

    Caco Xavier

    2001-01-01

    A partir de análise baseada na semiótica de Peirce de um extenso corpus formado por cartuns sobre a Aids, discute-se a relação entre o riso e a coisa trágica. Tal análise pressupõe a conceituação do cartum como discurso gráfico e a conseqüente delimitação de seu modo de ser, centrado na necessidade do fazer-rir. O cartum sobre Aids propicia, ainda, a definição das atividades e intenções do cartunista e, de modo indireto, uma visão geral acerca do imaginário social sobre a doença. Finalmente, ...

  18. Infancia, dibujos animados y televisión pública. La difusión de valores y contravalores en la producción española y argentina Childhood, cartoons and public television. The diffusion of the values and disvalues in the Spanish and Argentinian production

    Directory of Open Access Journals (Sweden)

    Gabriela Fabbro

    2016-01-01

    Full Text Available La exposición a los medios 'cultiva' la forma de comprender el mundo asentando creencias, representaciones mentales y actitudes que llegan a modificar la concepción de la realidad. Ante esta situación, la audiencia infantil es la que más interesa ya que consume productos audiovisuales en un momento de formación en la que preocupa qué ven en televisión y cómo lo interpretan. Por ello, y por ser un público vulnerable que aprende y aprehende lo que les viene impuesto, el objetivo de este trabajo es comprobar el compromiso de la televisión pública en España y Argentina por producir contenidos adecuados para los niños y niñas. Mediante una metodología cualitativa, y usando como herramienta de abordaje el análisis de contenido, se ha podido demostrar que ambos países difunden programas infantiles basados en valores. Aunque este trabajo tiene las limitaciones propias de un diseño experimental basado en un número de observaciones limitadas, los resultados son relevantes para demostrar que desde la perspectiva del discurso televisivo como informador y formador, la televisión pública de ambos países contribuye al enriquecimiento cognitivo de los niños y niñas que los consume, potenciando así la educación en valores. The media exposure ‘cultivate’ the way to understand the world by setting beliefs, mental representations and attitudes that change the conception of reality. In this situation, childish audience is the most interesting one because it consumes audiovisual products in a formative stage in which it worries what they watch on TV and how they interpret it. By then, being a vulnerable audience that learn and apprehend what is imposed to them, the aim of this study is to confirm the agreement of the public television in Spain and Argentina to produce suited contents for children. By a qualitative methodology, and by using the analysis of content as a tool, it has been shown that both countries broadcast children programmes based on values. Although this study has its own limitations of experimental design based on a limited number of observations, the results are important for demonstrating that from the perspective of the television speech as reporter and former, public television of both countries contribute to children’s cognitive knowledge that consume it, strengthening to education on values.

  19. Medida de la calidad de vida mediante las láminas Coop-Wonca en una muestra de pacientes con fibromialgia tratadas con pregabalina Diferences in the measurements of quality of lire trough Coop-Wonca cartoons in fibromyalgia patients in treatment with or without pregabaline

    Directory of Open Access Journals (Sweden)

    A. Alonso

    2006-01-01

    Full Text Available Objetivo: En el seguimiento de los enfermos de Fibromialgia interesa conocer los resultados obtenidos en medidas que reflejen la repercusión sobre la Calidad de Vida Relacionada con la Salud (CVRS de los pacientes. Este interés aumenta cuando se utiliza un fármaco novedoso como es pregabalina, un anticonvulsivante de última generación, que se une a la subunidad a2-d de los canales del calcio. Utilizando como instrumento las láminas COOP-WONCA ( versión validada española de Nottingham Health Profile nos planteamos estudiar si pregabalina mejora la percepción de calidad de vida de un grupo de pacientes con Fibromialgia. Métodos: Este estudio comparó los resultados de las láminas Coop-Wonca sin pregabalina, con pregabalina a dosis de 300 y de 600 mg/día en un grupo de 16 pacientes con Fibromialgia. En todos los casos se mantuvieron sus tratamientos habituales. Resultados: No hubo diferencias estadísticamente significativas en los resultados de las láminas Coop-Wonca al añadir pregabalina a dosis de 300 mg/día y 600 mg/día ( p ‹ 0.05 . Los efectos secundarios más frecuentes fueron mareo y aumento de peso. Conclusión: Las viñetas Coop-Wonca como instrumento de medida la calidad de vida relacionada con la salud no mostraron mejoría en nuestra muestra de 16 pacientes con FM cuando se añadió pregabalina al tratamiento. Creemos que se precisa un estudio más amplio con un número mayor de pacientes para extraer más conclusiones al respecto.Objective: About the evolution of patients with Fibromyalgia it is interesting to know the results of measures assesing of the health-related quality of life.The interest annhace with the use of a new drug, pregabalin, the lastest generation anti-convulsivant, a ligand of a2-d subunit of calcium chanels. Helped by the COOP-WONCA charts ( reliable Spanish version of Nottingham Health Profile our aim is determine if pregabalin improve the health-related quality of life in a group of Fibromyalgia affected patients. Methods: This trial compared the results of Coop-Wonca charts without pregabalin, with dosis of 300 and 600 mg/day pregabalin in a group of 16 patients with Fibromyalgia. All patients were continuated with their medications. Results: Pregabalin at 300 and 600 mg/day did not significantly improvement in the results of Coop/Wonca charts (p ‹ 0.05. Dizziness and weight gain were the most frequent adverse events. Conclusion: The scale of health-related quality of life Coop/Wonca did not result in improvement in our group of 16 patientes with Fibromyalgia when pregabalin was add to the treatment. Further study with a large group of patients is necessary to draw more conclusions on this point.

  20. 在军歌嘹亮中展翅飞翔——简评英国最新动画片《战鸽快飞》%To Fly With the Military Song——Short View on The Latest English Cartoon Film "Valiant"

    Institute of Scientific and Technical Information of China (English)

    刘筵莉; 袁开惠

    2006-01-01

    《战鸽快飞》是英国动画制作公司和美国迪斯尼公司联合推出的一部最新动画片.影片以动画语言和动画形象切入第二次世界大战,并以丰富的艺术技巧演绎了一个精彩的战争故事,同时影片突出了动画片的娱乐性特点并融合了多种文化元素,使影片能够以轻松活泼的风格展示战争史实的深刻主题.

  1. The Research and Practice of the Construction of the Teaching Material of the Animation Specialty in the University-- Interpretation of the Teaching Material of "Cartoon Character Design"%高等学校动画专业基础课程教材建设的研究与实践--解读《动画人物造型设计》教材

    Institute of Scientific and Technical Information of China (English)

    张玥

    2015-01-01

    本文通过对动画专业基础课程教材《动画人物造型设计》分析,提出了注重教材的专业性,强调对动画基础理论阐释,将理论讲解与实际制作紧密结合,同时注重对学生创造性思维培养的教材建设研究理论。%In this paper, through analysis of animation professional course materials based on the animation character modelling design, proposed focused on teaching professional, emphasizing on the interpretation of the basic theory of the animation, the theory explanation and practice closely, at the same time pay attention to the cultivation of students' creative thinking teaching material construction study theory.

  2. 《宝莲灯》与《狮子王》的人物比较--兼谈国产动画片人物塑造的不足%A Comparation betuween 《Baolian Lamp》and 《King of Lion》--On the Deficiency of Chinese Animated Cartoon

    Institute of Scientific and Technical Information of China (English)

    吕永华

    2001-01-01

    与国外动画片相比较,中国动画片在技术手段、故事编造,以及在人物形象的精神气韵、性格发展、语言刻画及次要人物群众的塑造上都有待提高和改进,以便形成自己独具特色的艺术领域.

  3. 英文动画片的互文性与英语语言学习——以《狮子王Ⅰ》为例%The Intertextuality Of English Animated Cartoon And English Language Learning——Take Lion King I For Example

    Institute of Scientific and Technical Information of China (English)

    陈洪宇; 王爱民; 牛萌颖

    2010-01-01

    英文动画片可以用作大学英语授课的听力的补充材料是有理论依据的.作为语言材料,其互文性表现在横向互丈性和纵向互文性两方面,也就是把英文动画片看成一个由若干个文本组成的大文本和把它作为一个独立的文本来研究其文本间的互文性这两方面.互文性编织着不同文本,使一个文本往往能联系到其他文本,以此来扩大语言信息量,利于语言的学习.

  4. 青少年COSPLAY风潮与日韩动漫关系浅析——COSPLAY心理分析%Analysis On The Relationship Between Cosplay Trend And Japanese-Korean Cartoon Style——Analysis On Teenagers' Psychological States

    Institute of Scientific and Technical Information of China (English)

    徐振东

    2009-01-01

    COSPLAY风潮随着动漫产业的发展开始风靡青少年世界,COSPLAY不仅仅是一种由动漫衍生的表演秀形式,它和青少年的心理状态有直接的联系,在日韩动漫拉动下,角色扮演成为当代青少年喜闻乐见的一种动漫丈化传播方式.

  5. 武术的跨文化传播困境与动漫传播的突破--基于文化软实力的视角%Difficulties of Martial Arts Cross-cultural Communication and Breakthrough of Cartoon Communication---Based on the Perspective of Cultural Soft Power

    Institute of Scientific and Technical Information of China (English)

    靳守国

    2014-01-01

    Wushu,as a master of Chinese traditional sports and outstanding representatives of national culture,has important value to strengthen national confidence and national cohesion of internal value,and it becomes the window of the world known Chinese foreign spread value,and it is full of the harmonious implication of universal values.But in today’s large-scale cultural prosperity and development,martial arts of the cross-cultural communication exists the lack of common context,wushu’over-confidence and inferiority,thin China media strength and other barriers.Based on the analysis on many characteristics of anime and manga,as a kind of emerging cultural industry shape,this paper thinks that anime and manga helps to remove the obstacle of martial arts foreign communication,and this paper puts forward that anime and manga spread of wushu should emphasize con-tent of symbolization,unfamiliar design,and meaningful anime and manga.%武术作为中国传统体育的集大成者和民族文化的优秀代表,具有重要的文化价值,具体包括提振民族自信、增强民族凝聚力的对内价值;作为世界认知中国的窗口的对外传播价值;充满和谐意蕴的普世价值等。但是在文化大繁荣、大发展的今天,武术的跨文化传播存在着共通语境欠缺、武术的过度自信与自卑、中国传媒力量单薄等障碍。在分析动漫诸多特点的基础上,认为动漫作为一种新兴的文化产业样态有助于武术对外传播障碍的消解,提出了武术动漫传播应该关注武术内容的符号化、动漫设计的陌生化和动漫的意义化等问题。

  6. An Analysis on the Colour Dessign in Nausicaa of "the Valley of the Wind"(the Animated Cartoon) by Means of V. Kandinsky's Painting Theories About Colour Effect%以康定斯基的色彩效果论分析《风之谷》中的色彩设置

    Institute of Scientific and Technical Information of China (English)

    苏薇

    2008-01-01

    以康定斯基的色彩理论,即色彩的感观效果和心理效果,分析宫崎骏的作品《风之谷》色彩的设置.可以看出宫崎骏的作品《风之谷》的色彩设置较好地运用了康定斯基的色彩论.

  7. Adventure Time and the case Natasha Allegri: appropriation of cultural goods, fan art and new productive cycle television/ internet

    Directory of Open Access Journals (Sweden)

    Pedro Henrique Baptista Reis

    2012-12-01

    Full Text Available This article endeavours in identifying the narrative and artistic relationships contained in the Natasha Allegri’s case and her gender swapped fan art version of the characters of the animated cartoon, of the north american cable network Cartoon Network, Adventure Time. The work focuses on the production circuit of fan art and appropriation of the narrative and characters of the animated cartoon by blogs and virtual communities through the influence of Allegri’s creation and the official appropriation by the producers and broadcasters of Adventure Time.

  8. Recent Books on Journalism History: A Bibliographical Essay.

    Science.gov (United States)

    Pickett, Calder M.

    1980-01-01

    Surveys hundreds of books related to journalism history that were published during the 1970s. Among the many types of books discussed are surveys, biographies, bicentennial books, and books on photography, cartoons, comics, women, and minorities. (TJ)

  9. Classroom Activities for the Progressive Era and the World War I Draft.

    Science.gov (United States)

    Mills, Randy

    1986-01-01

    Provides discussion questions, activities, and projects to be used with EJ515083, "The Progressive Era and the World War I Draft." Includes three political cartoons and two World War I-era songs of opposing viewpoints. (JDH)

  10. Humor Appreciation as a Function of Sexual, Aggressive, and Sexist Content.

    Science.gov (United States)

    Love, Ann Marie; Deckers, Lambert H.

    1989-01-01

    Examines the relationship between the rated sex, aggression, and sexism values of cartoons and their perceived funniness. Results, interpreted by Zillmann's social predisposition theory, indicated response differentiation by sex. (MW)

  11. My Machine's Broken Down. A Song Produced by Immigrant Workers.

    Science.gov (United States)

    Barndt, Deborah; Marino, Dian

    1982-01-01

    Ideas for classroom activities and student-developed materials for immigrant English programs are drawn from worker's discussion of feelings and perceptions of the workplace. They include sociodrama, singing, photography, and cartoons. (MSE)

  12. 6 Easy Steps toward healthier eating | NIH MedlinePlus the Magazine

    Science.gov (United States)

    ... aware that some high-fat or high-sugar foods and beverages may be strongly marketed to kids. Usually these products are associated with cartoon characters, offer free toys, and come in bright packages. Talk with your ...

  13. 用创新思维培养动画角色设计人才%On Cultivation of Talents of Animation Design From the Perspective of Creative Thinking

    Institute of Scientific and Technical Information of China (English)

    居瑶

    2012-01-01

    Animated roles are the spirit and soul of an animated cartoon and they are also the key to the success of the an animated cartoon . As for developing the design talents of animation design ,it is urgent for us to develop the creative abilities except the training of the basic skills of animation design in order to keep the pace with the development of the animated cartoon industry and the demands of the market for the animated cartoons.%动画角色是动画片的精神与灵魂,是动画片成功与否的关键。动画角色设计人才的培养,除了需要掌握造型的基础技法外,创新能力的培养在不断发展的动画产业与市场需求中更是刻不容缓。

  14. Mickey’s Trailer and Environmental Thought

    DEFF Research Database (Denmark)

    Goddard, Joseph

    2016-01-01

    Abstract: The influence of popular cartoons on environmental cognition is explored in this essay through readings of Mickey’s Trailer, a 1938 cartoon directed by Ben Sharpsteen for Walt Disney. Other materials considered include Ford Motor Company’s 1937-38 film coproduced by Wilder Pictures......, Glacier International Park, which promotes motor-tourism and automobile ownership, and Ben Sharpsteen’s other work for Walt Disney. Mickey’s Trailer and Environmental Thought: Disney Cartoons and Countryside questions ideas of physical and “illusional” zoning in the city, especially the way that they were...... of nature and the environment are influenced by popular culture. Keywords: Walt Disney, Mickey's Trailer, Cartoons, Popular Culture, Environmental Ideas...

  15. The Road to the Vote.

    Science.gov (United States)

    Crocco, Margaret Smith

    1995-01-01

    Provides a chronological overview of the struggle for women's suffrage in the United States. Describes the role of individual women and women's organizations in the struggle. Includes primary sources, teacher resources, and a political cartoon. (CFR)

  16. Learning Biochemistry through Manga--Helping Students Learn and Remember, and Making Lectures More Exciting.

    Science.gov (United States)

    Nagata, Ryoichi

    1999-01-01

    Uses panels taken from manga, Japanese comics and cartoons, to supplement explanations of biochemical terms and topics in biochemistry classes. Results indicate that the use of manga helped students remember what they had learned. (Author/CCM)

  17. One or the Other

    DEFF Research Database (Denmark)

    Sejrup, Jens

    2016-01-01

    This paper investigates the rhetorical interconnections between synecdoche and representation in debates, controversies and political protest initiatives following the introduction into Taiwan of two Taiwan-related Japanese publications, one historical revisionist manga cartoon and one Japanese...

  18. 如何创造语境进行中学英语教学(英文)

    Institute of Scientific and Technical Information of China (English)

    黄丽云

    2011-01-01

    English is becoming a global interlanguage,widely used all over the world.In the global English environment,there are many films,cartoons,popular songs loved by teenagers.Internet is becoming part of our life.

  19. Kuula. Pariisist Tokiosse, diivanilt tõusmata / Mart Juur

    Index Scriptorium Estoniae

    Juur, Mart, 1964-

    2007-01-01

    Heliplaatidest: Ozzy Osbourne "The Essential", Art Garfunkel "Some Enchanted Evening", Richard Galliano "Luz Negra", Music From Motion Picture "Dreamgirls", "Blue Note Trip Jazzanova", Mika "Life in Cartoon Motion". Prantsuse elektroonilise muusika ansamblist Air, heliplaadist "Pocket Symphony"

  20. The Cold War: A Yearbook Perspective.

    Science.gov (United States)

    Graebner, William

    1986-01-01

    Shows how the photographs, valedictorian addresses, nicknames, cartoons and other material contained in high school yearbook can yield information regarding the world views of Americans at the start of the Cold War. (JDH)

  1. On the Development Course and Present Situation of Chinese Animation%浅谈中国动画发展的历程及现状

    Institute of Scientific and Technical Information of China (English)

    郭奇

    2013-01-01

    动画包含动画和动画片.动画片是具有叙事功效的动画作品,而动画则是应用动画的制作来播放的影像,本文主要谈的是动画片.文章在阐述中国动画片发展的历程中,对中国的动画片现状进行了分析.%Animation includes animation and cartoons. Cartoon is the production of animation which has narrative efficacy, and the animation is the images to play by using the production of animation. This paper mainly talks about cartoon. The status quo of China's cartoon wag analyzed in the elaboration of the development course of Chinese animation.

  2. Validation and patient acceptance of a computer touch screen version of the WOMAC 3.1 osteoarthritis index

    OpenAIRE

    BISCHOFF-FERRARI, H.; Vondechend, M; Bellamy, N; Theiler, R

    2004-01-01

    Objectives: To validate the WOMAC 3.1 in a touch screen computer format, which applies each question as a cartoon in writing and in speech (QUALITOUCH method), and to assess patient acceptance of the computer touch screen version.

  3. "Lepatriinude jõulud" võistleb Itaalias

    Index Scriptorium Estoniae

    2002-01-01

    Janno Põldma ja Heiki Ernitsa täispikk joonisfilm "Lepatriinude jõulud" on kutsutud osalema 18.-22. aprillini toimuvale telekanalitele orienteeritud animafilmide festivalile Cartoons on the Bay, mis toimub

  4. Perception of aggressive humor in relation to gelotophobia, gelotophilia, and katagelasticism

    OpenAIRE

    Samson, Andrea C.; Yonni Meyer

    2010-01-01

    The present study investigates humor appreciation of aggressive cartoons in relation to gelotophobia, gelotophilia, and katagelasticism. These traits were described to have a peculiar relation to laughter-related phenomena, in particular to disparagement humor. 185 participants rated highly aggressive and non-aggressive humorous stimuli for funniness and aversiveness and their scores on the gelotophobia, gelotophilia and katagelasticism scales were measured. The cartoons were controlled for t...

  5. Master Cup 2011: The 2nd Master Cup International Illustration Biennial, Master Illustrators Federation, Beijing, China

    OpenAIRE

    Mumberson, Stephen

    2011-01-01

    Master Illustrators Federation, Beijing Ziteng Gallery with joint hosts Beijing Yingbao Printmaking House, Beijing Cartoon Centre, Caijing Visual Arts Center, Sachen Publishing House and Red Man Art International. International cartoon and illustration biennial with theme Noah's Ark: New World, New Age, New Hope. World entry winner, best work prize for illustration, honorary prize, excellent prize and selected prize. Best work is awarded a medal and a cash prize. Prize judges: Duchhuan Xia, C...

  6. “灰姑娘”动画故事与文本童话的不同艺术追求——以迪士尼版的《仙履奇缘》与格林兄弟的《灰姑娘》为例%The Different Artistic Pursuits of “Cinderella” Stories in the Forms of Text and Animated Cartoon:A Case Study of Disney's Cinderella and Green's Cinderella

    Institute of Scientific and Technical Information of China (English)

    李韶丽

    2013-01-01

    各种版本的“灰姑娘”故事在世界上的存在形式不下1 500种,在所有的文本中流传最广的非《格林童话》里的《灰姑娘》莫属.20世纪中期,美国迪士尼公司又推出了家喻户晓的灰姑娘故事《仙履奇缘》.《格林童话》里的《灰姑娘》是纯 本童话,《仙履奇缘》则是以动画为主要表现手法的童话.二者作为具有不同艺术追求的童话,以各自独特的艺术形式带给不同国家、不同时代的人们经久的艺术享受.

  7. Science Letters: Efficient page layout analysis on small devices

    Institute of Scientific and Technical Information of China (English)

    Eun-jung HAN; Chee-onn WONG; Kee-chul JUNG; Kyung-ho LEE; Eun-yi KIM

    2009-01-01

    Previously we have designed and implemented new image browsing facilities to support effective offline image contents on mobile devices with limited capabilities: low bandwidth, small display, and slow processing. In this letter, we fulfill the automatic production of cartoon contents fitting small-screen display, and introduce a clustering method useful for various types of cartoon images as a prerequisite stage for preserving semantic meaning. The usage of neural networks is to properly cut the various forms of pages. Texture information that is useful for grayscale image segmentation gives us a good clue for page layout analysis using the multilayer perceptron (MLP) based x-y recursive algorithm. We also automatically frame the segment MLP using agglomerative segmentation. Our experimental results show that the combined approaches yield good results of segmentation for several cartoons.

  8. Quantoons: Physics, Art, and Literature

    Science.gov (United States)

    Kirkpatrick, Larry D.; Eisenkraft, A.

    2006-12-01

    Quantoons, a new NSTA publication, is a compilation of intricate, engaging, and sophisticated cartoons by noted MAD magazine and Garbage Pail Kid artist Tomas Bunk. These quantoons are accompanied by a literary quote as well as a description of a physics principle and a challenging physics problem and solution. People can appreciate physics through the cartoon, literary, or problem window. The cartoons and quotes provide a way to assess student learning or prior knowledge as presented in the classroom. The problems provide enhanced articulation of the physics principles. Many of these problem have been used in the International Physics Olympiad and will certainly be suitable for undergraduate and graduate students. All illustrations are accompanied by a description of the artist's conceptions and thoughts. A look into science through the creative mind of a non-science person helps us to see how our students can appreciate our science lessons in a novel way.

  9. 动画影片中动物形象设计研究%Research on Animal Image Design in Animated Films

    Institute of Scientific and Technical Information of China (English)

    罗玲鑫

    2012-01-01

    动物作为动画片中的卡通形象,越来越被广泛运用,一个好的卡通形象是影视动画片成功与否的关键。本文从动物卡通形象的绘画、动物形象分类,以及动画影片中成功案例分析造型设计。%Animals as the animated cartoon image,more and more extensive use of a good cartoon image is the key to the film and television animation success.From animal cartoon image of the painting,animal images classification,as well as case studies of successful animated films design.

  10. Graphical animation for education and public orientation – a necessity in the Nigerian society

    Directory of Open Access Journals (Sweden)

    N. K. Egun

    2013-10-01

    Full Text Available Graphical animation which refers to comics and cartoons has been shown to be a veritable tool for formal and informal education; and an effective medium for communication due to their popularity and easy accessible format. There is the necessity to bring to the fore the need to exploit the human natural attraction to graphical animation, in utilizing comics and cartoons as a medium for formal and informal education of the indigenous cultural, civic and social values in Nigeria for public re-orientation and exposing the economic potentials.

  11. Comparative Analysis and Research on Chinese and Foreign Animation Creation and Communication Strategy

    Institute of Scientific and Technical Information of China (English)

    罗淞译

    2015-01-01

    Animation is a cultural constitute of new cultural media, and it has obtained widely development. For many anime fans, to clearly recognize the diferences between Chinese and foreign animation creation and communication strategy, we can more fuly understand anime art characteristics and enjoy al sorts of fun brought by cartoon. This paper analyzes similarities of Chinese and foreign cartoon art, make comparisons of western and Chinese animation creation from aspects of creation way, communication strategy etc and put forward model of animation industry in accordance with Chinese characteristics.

  12. Learning Anime Studio

    CERN Document Server

    Troftgruben, Chad

    2014-01-01

    Anime Studio is your complete animation program to help you create 2D movies, cartoons, anime, and cut out animations. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, video, or streaming over the Web, which can be enjoyed on YouTube, Vimeo, and other popular sites. Anime Studio is great for hobbyists and professionals alike, combining tools for both illustration and animation. With Anime Studio's easy-to-use interface, you will be creating an animated masterpiece in no time. This practical, step-by-step guide will provide you with a structur

  13. Layered image inpainting based on image decomposition%基于图像分解的分层图像修复

    Institute of Scientific and Technical Information of China (English)

    秦川; 王朔中

    2007-01-01

    We propose a layered image inpainting scheme based on image decomposition. The damaged image is first decomposed into three layers: cartoon, edge, and texture. The cartoon and edge layers are repaired using an adaptive offset operator that can fill-in damaged image blocks while preserving sharpness of edges. The missing information in the texture layer is generated with a texture synthesis method. By using discrete cosine transform (DCT) in image decomposition and trading between resolution and computation complexity in texture synthesis, the processing time is kept at a reasonable level.

  14. Consideration on nuclear public acceptance. How do you think on Oni carton?

    Energy Technology Data Exchange (ETDEWEB)

    Seki, Yosinobu [Mitsubishi Materials Corp., Tokyo (Japan)

    1997-12-31

    Already, method with dividing to quadrants of people have been presented. It seems to be too much self conceited and not be well accepted. Then 4 frame cartoon are being tried. Peak cut, rubbish generation electricity, Plutonium, MOX fuel and earthquake are tried. Scenario have been made by my self and pictures were written by my friend. 4 frame cartoon are good to see another world, speed image, start to close moving and rationalism. And by introducing a non rationalism of Oni for alarm bell to people is easily appeared. It seems to expect too much by them. Next time more easy acceptable way is tried to think. (author)

  15. Laugh yourself to sleep: memory consolidation for humorous information.

    Science.gov (United States)

    Chambers, Alexis M; Payne, Jessica D

    2014-05-01

    There is extensive evidence that emotional information is better remembered than neutral information across long delays, especially if the delay interval contains an opportunity for sleep. However, as prior studies have focused on memory for negative stimuli, it is unclear whether positive memories benefit from time and sleep as well. To investigate the consolidation of positive memories, the current study examined differences in memory for humorous and non-humorous cartoons. While prior evidence demonstrates that humorous information is preferentially remembered relative to non-humorous information over brief delays, it is unknown whether this benefit lasts across longer delay intervals or whether sleep is important for lasting humor memories to form. Thus, we tested memory for 27 cartoons across 12-h delay periods containing either sleep or wakefulness. Results indicate that humor's enhancing effect on recall memory is robust across a 12-h delay and that a period of sleep facilitates this effect over wakefulness when cartoons are novel to participants and ranked based on subjective emotional ratings. Further, in accordance with previous studies that reveal diminished emotional reactivity to stimuli following sleep, in a supplemental experiment, we found that sleep reduced subjective ratings of humor, arousal, and positivity of humorous cartoons. These findings provide preliminary evidence that sleep's impact on negative emotional memory consolidation and emotional reactivity can be extended to positive stimuli as well. PMID:24337230

  16. "Laisse-moi rire! Fais-moi parler!" ("Let Me Laugh! Make Me Speak!").

    Science.gov (United States)

    Borgomano, Laure

    1983-01-01

    A discussion of the use of cartoons and humorous vignettes in French instruction is presented. It is suggested that there exists a wealth of such material but little guidance in using it. Problems of cultural context, understanding the use of pictures, and potential for classroom discussion are considered. (MSE)

  17. Learning to Laugh on the Job.

    Science.gov (United States)

    Dardick, Geeta

    1990-01-01

    Describes stand-up comic Jim Pelley's knack for making educators see a light side to serious problems. Principals should always be aware of the power of humor to take the edge off potentially depressing situations. Advice is provided for lightening up, including creating a humor first-aid kit, posting staff baby pictures and cartoons, and…

  18. The Lighter Side of Staff Development

    Science.gov (United States)

    Bacall, Aaron

    2004-01-01

    As educators, we often take ourselves a bit too seriously, so veteran educator and illustrator Aaron Bacall offers a little perspective with these lighthearted cartoons. Whether used as overheads for meetings or as an individual break in a busy day, this collection of whimsical glimpses at staff development will provide a moment to laugh and add a…

  19. Ecologia: Spanish Ecology Packet Resource Units and Materials for Intermediate and Advanced Spanish Classes.

    Science.gov (United States)

    Bell, Mozelle Sawyer; Arribas, E. Jaime

    This Spanish ecology packet contains resource units and materials for intermediate and advanced Spanish classes. It is designed to be used for individual and small-group instruction in the senior high school to supplement the Spanish language curriculum. Included are articles, pictures, and cartoons from Spanish-language newspapers and magazines…

  20. Audio Support Guidelines for Accessible Assessments: Insights from Cognitive Lab

    Science.gov (United States)

    Christensen, Laurene L.; Shyyan, Vitaliy; Rogers, Christopher; Kincaid, Aleksis

    2014-01-01

    Some students, including students with print disabilities, students with low vision, and English language learners, may benefit from having test content read aloud. However, there have been challenges in standardizing the presentation of test content, including whether or not to read answer choices or to describe maps and cartoons, among many…

  1. Des stereotypes de la France et des Francais chez des etudiants mexicains (Some Stereotypes of France and the French Held by Mexican Students).

    Science.gov (United States)

    Pugibet, Veronica

    1983-01-01

    The origins and functions of stereotypes are discussed, a classroom study of Mexican students' perceptions of the French and French culture based on their responses to French advertising and cartoons is reported, and implications for instruction and teacher behavior to change existing stereotypes are outlined. (MSE)

  2. Applying Social Psychological Concepts Outside the Classroom

    Science.gov (United States)

    Lakin, Jessica L.; Wichman, Aaron L.

    2005-01-01

    This article evaluates a writing assignment in which social psychology students gathered examples from outside the classroom (e.g., cartoons, movies) and analyzed them with course material. Compared to a control group, students who completed the assignment learned that it was easier to apply social psychology to the real world. A follow-up survey…

  3. Works selected for First International Drawing Competition "Close up on Women Discrimination" in collaboration with the École des Hautes Études en Sciences Sociales, Paris

    OpenAIRE

    Mumberson, Stephen

    2015-01-01

    Competition with EHESS Paris and facebook page "Close up on Iranian Women" - drawing competition around discrimination against women on the streets, in the form of graphic cartoons. Works selected for show in Paris, touring to Istanbul, Turkey, then Germany / USA / UK.

  4. Age-Related Differences in the Production of Textual Descriptions

    Science.gov (United States)

    Marini, Andrea; Boewe, Anke; Caltagirone, Carlo; Carlomagno, Sergio

    2005-01-01

    Narratives produced by 69 healthy Italian adults were analyzed for age-related changes of microlinguistic, macrolinguistic and informative aspects. The participants were divided into five age groups (20-24, 25-39, 40-59, 60-74, 75-84). One single-picture stimulus and two cartoon sequences were used to elicit three stories per subject. Age-related…

  5. Monastic Musings

    Institute of Scientific and Technical Information of China (English)

    Francisco; Little

    2015-01-01

    My eyes kept being drawn to the cartoon cutout characters on the bobbing bus ceiling. Mickey Mouse and Pluto werepasted in between metallic paper roses, hearts and butterflies. It all seemed incongruous hovering over an eclectic collection of rural pas- sengers, jabbering in a jarring dialect, crammed into a bus chugging its way into the mountains high above Xining.

  6. Domesticating the Simpsons

    DEFF Research Database (Denmark)

    Lund, Anker Brink

    2006-01-01

    Inspired by Michael Schudson, four types of historically informed citizenship (cast in the cartoon characters of The Simpsons) are presented, developing gradually in an ongoing struggle between liberal and communitarian politics. The four types are succesive in time, but not mutually exclusive. B...

  7. Can that really happen? Children's knowledge about the reality status of fantastical events in television.

    Science.gov (United States)

    Li, Hui; Boguszewski, Katherine; Lillard, Angeline S

    2015-11-01

    Although popular children's cartoons are replete with fantastical events, we know little about whether children understand that these events are fantastical rather than real. In Study 1, 54 children ages 4 to 6 years and 18 adults were shown 10 real and 10 fantastical events portrayed in 4s video clips from a popular cartoon. After viewing each clip, participants were asked to judge the reality status of the event and to explain their judgments. Results indicated that even 4-year-olds have a fairly good understanding of fantastical events in animated cartoons but that they underestimate the reality status of real events in such cartoons. In Study 2, 35 4- to 6-year-olds and 18 adults watched video clips of 10 real and 10 fantastical events performed by real people from a Chinese television show. Once again, 4-year-olds underestimated the reality status of real events shown on television. However, against the "real" backdrop in this study, 4-year-olds also judged nearly half of the fantastical events to be real. The implications for children's reality-fantasy discrimination and their media viewing are discussed. PMID:26094241

  8. Selected Readings on School Reform. Vol. 2, No. 3.

    Science.gov (United States)

    Thomas B. Fordham Foundation, Washington, DC.

    This selection of readings in the field of educational reform presents 46 articles, mostly from the news media, and 2 cartoons related to improvement of the educational system. It opens with "Network Notes," brief reports and reviews about events and recent publications of interest to those concerned with educational reform. The first set of…

  9. Teacher Attitudes toward Muslim Student Integration into Civil Society: A Report from Six European Countries

    Science.gov (United States)

    Sharpes, Donald K.; Schou, Lotte R.

    2014-01-01

    The convergence of Islam and national and cultural identity in Europe, exacerbated by external events like a murder, assassination, riot, embassy bombing or even a satirical cartoon, has the potential for disrupting civic order and eroding movements towards cultural assimilation and national integration. Clearly, fundamentalism in any religion,…

  10. A Tale of Two Hands: Children's Early Gesture Use in Narrative Production Predicts Later Narrative Structure in Speech

    Science.gov (United States)

    Demir, Özlem Ece; Levine, Susan C.; Goldin-Meadow, Susan

    2015-01-01

    Speakers of all ages spontaneously gesture as they talk. These gestures predict children's milestones in vocabulary and sentence structure. We ask whether gesture serves a similar role in the development of narrative skill. Children were asked to retell a story conveyed in a wordless cartoon at age five and then again at six, seven, and eight.…

  11. Can Pleasant Goat and Big Big Wolf Save China's Animation Industry?

    Institute of Scientific and Technical Information of China (English)

    Guo Liqin

    2009-01-01

    "My dreamed husband is big big wolf," claimed Miss Fang, a young lady who works in KPMG Beijing Office. This big big wolf is a lovely cartoon wolf appeared in a Pleasant Goat and Big Big Wolf produced independently by Chinese.

  12. Social Life of Values

    NARCIS (Netherlands)

    S.J. Magala (Slawomir)

    2006-01-01

    textabstractThe case of the Danish “cartoon war” was a premonition of things to come: accelerated social construction of inequalities and their accelerated symbolic communication, translation and negotiation. New uses of values in organizing and managing inequalities emerge. Values lead active socia

  13. Agents, Believability and Embodiment in Advanced Learning Environments

    NARCIS (Netherlands)

    Nijholt, A.

    2001-01-01

    On the World Wide Web we see a growing number of general HCI interfaces, interfaces to educational or entertainment systems, interfaces to professional environments, etc., where an animated face, a cartoon character or a human-like virtual agent has the task to assist the user, to engage the user in

  14. Synthesis Of Realistic Animations Of A Person Speaking

    Science.gov (United States)

    Scott, Kenneth C.; Kagels, David S.; Watson, Stephen H.; Rom, Hillel S.; Lorre, Jean J.; Wright, John R.; Duxbury, Elizabeth D.

    1995-01-01

    Actors computer program implements automated process that synthesizes realistic animations of person speaking. Produces "newscaster" type video sequences. Uses images of person and, therefore, not limited to cartoons and cartoonlike movies. Potential applications also include use of process for automatically producing on-the-fly animations for human/computer interfaces and for reducing bandwidth needed to transmit video telephone signals.

  15. The fantastic voyage of Nino the neutrino, from the Sun to the Earth

    CERN Multimedia

    Marco Flore per 21Lab

    2012-01-01

    Useful to learn what is a neutrino. Nino the neutrino travels from the Sun to the Earth with his friends (like a proton and a photon). But not everyone arrives to the INFN Lab's of Gran Sasso in Italy. And someone even can't stop there! This funny cartoon shows the properties of the neutrinos. (It's in Italian with English subtitles).

  16. Apuntes acerca de las Ocupaciones: Explore y Practique las Destrezas de Desarrollo Ocupacional (Career Notes: Explore and Practice Career Growth Skills). CHOICE (Challenging Options in Career Education).

    Science.gov (United States)

    Gans, Connie; And Others

    This text is the second in a series of advanced career education materials which, with an elementary segment, form a career education curriculum for elementary-secondary migrant students. Complementing texts on careers and roles and on work exploration and work experience, the text uses activities, poems, and cartoons to focus on self-awareness…

  17. Answering Junior Ant's "Why" for Pythagoras' Theorem

    Science.gov (United States)

    Pask, Colin

    2002-01-01

    A seemingly simple question in a cartoon about Pythagoras' Theorem is shown to lead to questions about the nature of mathematical proof and the profound relationship between mathematics and science. It is suggested that an analysis of the issues involved could provide a good vehicle for classroom discussions or projects for senior students.…

  18. China National Peking Opera Company’s Performance Jour of Japan

    Institute of Scientific and Technical Information of China (English)

    2010-01-01

    <正>On November 26, 2009,more than 2,000 theatre-goers filled Sun Plaza Theatre in Nakano,Tokyo to full capacity.They were avidly reading the finely printed program or cartoon strip of the play, waiting with great interest for the curtain to rise on the Peking Opera

  19. Eric Garcia: Warrior with a Pen

    Science.gov (United States)

    Briggs, Judith

    2013-01-01

    Eric Garcia's large-scale oil paintings, drawings, installations, prints, and political cartoons examine versions of American history that have been overlooked and whitewashed. Aware that dominant history reflects a strategy of power, Garcia embraces the confluence of history, culture, and politics to challenge historical mythologies and…

  20. During Her Pregnancy, Kathy Prepares for Breastfeeding. Mother-to-Mother Support = Durante Su Embarazo, Josefa Se Prepara para la Lactancia. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in a cartoon format and designed to be used by people with limited literacy in English or Spanish. They explain the importance of both prenatal care and breastfeeding. (Adjunct ERIC Clearinghouse for ESL Literacy Education) (KFT)

  1. Kathy Learns How Breastfeeding Can Be Used...To Space Pregnancies. Mother-to-Mother Support = Josefa Aprende como la Lactancia Puede Ser Usada...Para Espaciar los Embarazos. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. They explain how breastfeeding can be used to help space pregnancies, the limitations of its effectiveness as a pregnancy-avoiding method, and that the spacing of pregnancies can be…

  2. Science in Drama: Using Television Programmes to Teach Concepts and Techniques

    Science.gov (United States)

    Rutter, Gordon

    2011-01-01

    By using a specific episode of the popular television cartoon series "The Simpsons," a range of techniques can be communicated, including microscope setup and use, simple chemical analysis, observation, and interpretation. Knowledge of blood groups and typing, morphological comparison of hair samples, fingerprint analysis, and DNA fingerprinting…

  3. A New Dynamic 3D Virtual Methodology for Teaching the Mechanics of Atrial Septation as Seen in the Human Heart

    Science.gov (United States)

    Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H.

    2009-01-01

    Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…

  4. Discover city's master of science posters mark centenary of the physics genius who foretold future

    CERN Multimedia

    Quinn, J

    2002-01-01

    The Institute of Physics is marking the centenary of the birth of Paul Dirac, a Bristol physicist, with six Japanese cartoon-style posters. The posters will be on display at Bristol University today - which has been dubbed Dirac Day - to coincide with an afternoon of talks about the physicist (1/2 page).

  5. "The Connoisseur of Pain: A Novel", and "A New and Sharper Vision": Sensuous Aesthetics as Theological Immersion in Terrence Malick's "The Tree of Life", Thomas Kinkade's Landscapes, and Ron Hansen's "Mariette in Ecstasy"

    Science.gov (United States)

    Busk, Michael Reid

    2013-01-01

    Creative Dissertation: "The Connoisseur of Pain" is a comic noir set in Hollywood in 1962, and its central conceit is that cartoons are real, live-action films starring anthropomorphic animals that cartoonists later replicate frame by frame in order to make the violent content palatable to children. The book's protagonist and narrator is…

  6. 我们所不知的动画

    Institute of Scientific and Technical Information of China (English)

    刘中飞

    2005-01-01

    @@ As we all know, Walt Disney is a famous animationcreator. Mickey Mouse, Donald Duck, Goofy,all theseIovelv cartoon roles had aiven at least 3 aeneralshappiness and joy. But do you know when the originalanimation appeared? Let me tell you the story before Disney.

  7. Fundamentally Danish?

    DEFF Research Database (Denmark)

    Henkel, Heiko

    2010-01-01

    by Axel Honneth, I suggest in this article that the cartoon crisis is part of an ongoing struggle for recognition in Denmark, through which the terms by which Muslims residing in Denmark are recognized as legitimate citizens/residents of Danish society are negotiated—and on which Muslims may recognize...

  8. How Entertainment Media Aid Learning about the Natural World

    Science.gov (United States)

    Pathmanathan, Sai

    2014-01-01

    Young people can be motivated to learn science using the power of various entertainment media. The author states the need to recognise that they are accessing science through informal learning outside school. With children saying they have learnt from cartoons such as Nickelodeon's SpongeBob SquarePants, it would seem that entertaining…

  9. Predictors of Children's Interest in Violent Television Programs.

    Science.gov (United States)

    Cantor, Joanne; Nathanson, Amy I.

    1997-01-01

    A sample of 285 parents of children in kindergarten, second, fourth, and sixth grades was interviewed about their children's television viewing habits. Analyses revealed that interest in classic cartoons, which typically display violence for violence's sake, was predicted by grade, whereas attraction to typically justice-restoring violent fare was…

  10. 神气的大公鸡

    Institute of Scientific and Technical Information of China (English)

    麦浪

    2008-01-01

    @@ Hi, boys and girls! Today I will teach you to draw a cartoon cock. Are you ready? Let's start now. First,we draw an oval(椭圆).This oval表示the cock's head.然后,we draw the cock's body的轮廓.注意,the cock的胸脯一定要画得高一点儿哦.

  11. L'Approche Macro-Linguistique du Fonctionnement des Langues et Ses Implications Pedagogiques: Role du Visuel (The Macro-Linguistic Approach to Language Functions and Its Pedagogical Implications: Role of the Visual Component). Melanges Pedagogiques, 1975.

    Science.gov (United States)

    Holec, H.

    This article considers the function and choice of visual aids in the teaching of languages in the light of recent work on communicative competence. An analysis of cartoons, comic strips, and television drama demonstrates that authentic verbo-visual communication consists of a network of interactions between visual and verbal information. This…

  12. Buying Blood Diamonds and Altering Global Capitalism. Mads Brügger as Unruly Artivist in The Ambassador

    DEFF Research Database (Denmark)

    Reestorff, Camilla Møhring

    2013-01-01

    because it rejects any explicit ethical claims and norms of participation, thus reproducing the self-same patterns of inequality that it seeks to document. This article studies the film as an unruly documentary that applies satire, cartoon aesthetics, and culture jamming as its artivist strategy...

  13. The Male Madonna and the Feminine Uncle Sam: Visual Argument, Icons, and Ideographs in 1909 Anti-Woman Suffrage Postcards

    Science.gov (United States)

    Palczewski, Catherine H.

    2005-01-01

    In 1909, at the height of the woman suffrage controversy and during the golden age of postcards, the Dunston-Weiler Lithograph Company of New York produced a twelve-card set of full-color lithographic cartoon postcards opposing woman suffrage. The postcard images reflect, and depart from, verbal arguments concerning woman suffrage prevalent during…

  14. The Pirate-Teacher

    Science.gov (United States)

    Smith, F. A.

    2007-01-01

    The author taught information literacy skills courses at the University of Notre Dame and created active learning exercises including a pirate theme to simulate searching for buried treasure (information inside of databases). This article provides examples of cartoons, quotations, and humor used in both classes.

  15. Optimally sparse approximations of 3D functions by compactly supported shearlet frames

    DEFF Research Database (Denmark)

    Kutyniok, Gitta; Lim, Wang-Q.; Lemvig, Jakob

    2012-01-01

    We study efficient and reliable methods of capturing and sparsely representing anisotropic structures in 3D data. As a model class for multidimensional data with anisotropic features, we introduce generalized 3D cartoon-like images. This function class will have two smoothness parameters: one par...

  16. Teacher-Training Projects

    Science.gov (United States)

    Greer, Leslie

    1977-01-01

    The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)

  17. Normative significance of transnationalism?

    DEFF Research Database (Denmark)

    Lægaard, Sune

    2010-01-01

    publications such as the Danish cartoons. It is argued that, although some of the usual arguments about free speech only or mainly apply domestically, many also apply transnationally; that standard arguments for multicultural recognition are difficult to apply transnationally; and that requirements of respect...

  18. "El destierro de los Chinos": Popular Perspectives on Chinese-Mexican Intermarriage in the Early Twentieth Century

    Science.gov (United States)

    Romero, Robert Chao

    2007-01-01

    This essay examines Chinese-Mexican interracial marriage during the early twentieth century through the lens of Mexican popular culture. Comedy, poetry, cartoons, and musical recordings of the time portrayed these marriages as relationships of abuse, slavery, and neglect, and rejected the offspring of such unions as subhuman and unworthy of full…

  19. E-Drama: Facilitating Online Role-Play Using an AI Actor and Emotionally Expressive Characters

    Science.gov (United States)

    Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry

    2009-01-01

    This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static cartoon figures.…

  20. "That Ain't No Ninja Turtles": The Prevalence and Influence of Popular Culture in the Talk and Writing of Prekindergarten Children

    Science.gov (United States)

    Kissel, Brian T.

    2011-01-01

    This article describes how 2 classrooms of 4-year-old children incorporated popular media (cartoons, television shows, video games, movies, and music) into their conversations with peers during writing. The findings assert that (a) children naturally incorporate popular culture into their writing, (b) children include popular culture in their…

  1. Mass Media and the Popular Arts.

    Science.gov (United States)

    Rissover, Fredric; Birch, David C.

    This anthology consists of journalistic essays on each of these popular arts: advertising, journalism, cartoons, radio and television, photography and motion pictures, popular literature, popular music, and public education. Examples of most of the art forms are also included. The book is aimed at junior college students. Its purpose is to…

  2. Kathy Talks with Other Mothers about Breastfeeding an Older Baby. Mother-to-Mother Support = Josefa Habla con Otras Mamas sobre el Amamantar a un Bebe Mayorcito. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. The book explains that a 1- or 2-year old breastfed baby is comforted by breastfeeding, breast milk continues to have nutritional value (even if the mother becomes pregnant), and that…

  3. Kathy's Baby Is Born and Kathy Starts Breastfeeding. Mother-to-Mother Support = Nace el Bebe de Josefa y Empieza su Lactancia. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and are designed to be used by people with limited literacy in English or Spanish. Reading this book teaches new mothers that having a baby with the mother (in the same room) helps breastfeeding get off to a good start, checking urine output and bowel movements is…

  4. Improving Awareness of Health Hazards Associated with Air Pollution in Primary School Children: Design and Test of Didactic Tools

    Science.gov (United States)

    Carducci, Annalaura; Casini, Beatrice; Donzelli, Gabriele; Verani, Marco; Bruni, Beatrice; Ceretti, Elisabetta; Zani, Claudia; Carraro, Elisabetta; Bonetta, Sara; Bagordo, Francesco; Grassi, Tiziana; Villarini, Milena; Bonizzoni, Silvia; Zagni, Licia; Gelatti, Umberto

    2016-01-01

    One of the objectives of the MAPEC-Life project is raising children's awareness on air quality and its health effects. To achieve this goal, we designed didactic tools for primary school students, including leaflets with more information for teachers, a cartoon, and three educational videogames. The tools were then tested with 266 children who…

  5. Female Attractiveness and Eating Disorders: Do Children's Television Commercials Play a Role?

    Science.gov (United States)

    Ogletree, Shirley M.; And Others

    1990-01-01

    This study analyzed commercials from Saturday morning cartoon programing. A majority (60.6 percent) were for food products, and of these 13.8 percent dealt with enhancement of appearance. This group of commercials featured female narrators, characters, and consumers disproportionately. The research offers support for the possible influence of…

  6. Goodbye, Father of the Mole

    Institute of Scientific and Technical Information of China (English)

    2012-01-01

    Krtek, a snub-nosed, wide-eyed mole, has delighted cartoon lovers around the world for more than 50 years. Gently, cheerfully and almost always wordlessly, Krtek came to the aid of those in need and lamented the destruction of the environment.

  7. Reactions to Humorous Sexual Stimuli as a Function of Sexual Activeness and Satisfaction.

    Science.gov (United States)

    Prerost, Frank J.

    1984-01-01

    Assessed male (N=60) and female (N=60) responses to pictorial humorous sexual material in relationship to degree of sexual expression and personal satisfaction with sexual behavior. Results showed persons with active and satisfying sexual expression enjoyed sexually explicit cartoons and showed less preference for aggressive themes. (LLL)

  8. Students' Opinions on the Light Pollution Application

    Science.gov (United States)

    Özyürek, Cengiz; Aydin, Güliz

    2015-01-01

    The purpose of this study is to determine the impact of computer-animated concept cartoons and outdoor science activities on creating awareness among seventh graders about light pollution. It also aims to identify the views of the students on the activities that were carried out. This study used one group pre-test/post-test experimental design…

  9. Media Literacy and Violence. Classroom Focus.

    Science.gov (United States)

    Hepburn, Mary A.

    1997-01-01

    Provides background information and learning activities for six areas of inquiry concerning media literacy and violence. These are (1) "Monitoring 'Action' in TV Cartoons"; (2) "To Market, To Market (Share)"; (3) "What's 'Educational' Anyway"; (4) "Rating the TV Rating System"; (5) "Nine Risks of TV Violence"; and (6) "Teenagers in the News." (MJP)

  10. The Role of Conversational Hand Gestures in a Narrative Task

    Science.gov (United States)

    Jacobs, Naomi; Garnham, Alan

    2007-01-01

    The primary functional role of conversational hand gestures in narrative discourse is disputed. A novel experimental technique investigated whether gestures function primarily to aid speech production by the speaker, or communication to the listener. The experiment involved repeated narration of a cartoon story or stories to a single or multiple…

  11. Kathy Finds Out about the Introduction of Solids. Mother-to-Mother Support = Josefa Descubre Conocimientos sobre la Introduccion de Solidos. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimenez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and are designed to be used by people with limited literacy in English or Spanish. This booklet explains that exclusive breastfeeding means giving no water, liquids, or food; breast milk contains sufficient water to satisfy the baby's thirst; at about 6 months,…

  12. Using Popular Culture to Teach Quantitative Reasoning

    Science.gov (United States)

    Hillyard, Cinnamon

    2007-01-01

    Popular culture provides many opportunities to develop quantitative reasoning. This article describes a junior-level, interdisciplinary, quantitative reasoning course that uses examples from movies, cartoons, television, magazine advertisements, and children's literature. Some benefits from and cautions to using popular culture to teach…

  13. Understanding the Manga Hype: Uncovering the Multimodality of Comic-Book Literacies

    Science.gov (United States)

    Schwartz, Adam; Rubinstein-Avila, Eliane

    2006-01-01

    The authors introduce manga to educators, inspired by the comics' explosive entry into U.S. popular culture. The word "manga" refers specifically to printed, Japanese-style comics found in graphic-novel format--not to be confused with "anime" (animated Japanese cartoons, including moving images on television, movies, video games). There are two…

  14. Exploring the Applied Arts. Publication No. 0041.

    Science.gov (United States)

    Sokolowski, Kathleen

    The program covered in this curriculum guide deals with applied arts, concentrating on the areas of advertising, fashion illustration, graphic design, cartooning, and textile design and decoration. These areas have been developed to give a hands-on experience to the students by simulating the working world and the student's place in it. Each area…

  15. Influence of blood flow on the coagulation cascade

    DEFF Research Database (Denmark)

    The influence of diffusion and convetive flows on the blood coagulation cascade is investigated for a controlled perfusion experiment. We present a cartoon model and reaction schemes for parts of the coagulation cascade with sunsequent set up of a mathematical model in two space dimensions plus one...

  16. Muslims in the Netherlands : Tensions and Violent Conflict

    NARCIS (Netherlands)

    Veldhuis, Tinka; Bakker, Edwin; Emerson, M.

    2009-01-01

    he release of the anti-Islam movie “Fitna” by the Dutch Member of Parliament Geert Wilders, early 2008, aroused anxious fears of angry responses by Muslims communities. As happened in the Danish cartoon crisis, people expected the movie to trigger violent demonstrations, boycotts, the burning of fla

  17. Humor, Emotional Empathy, Creativity and Cognitive Dissonance.

    Science.gov (United States)

    Forsyth, G. Alfred; Altermatt, Ellen R.; Forsyth, Peggy D.

    The devaluation of racial, ethnic, or religious groups, sometimes disguised as humor, is a major contributor to violence and aggression against these groups. In an effort to understand this process, five factors of humor: negative ethnic stereotype jokes, play-on-word jokes, academic/social referent cartoons, gender/establishment jokes, and gross…

  18. The Relation of Facial Affect Recognition and Empathy to Delinquency in Youth Offenders

    Science.gov (United States)

    Carr, Mary B.; Lutjemeier, John A.

    2005-01-01

    Associations among facial affect recognition, empathy, and self-reported delinquency were studied in a sample of 29 male youth offenders at a probation placement facility. Youth offenders were asked to recognize facial expressions of emotions from adult faces, child faces, and cartoon faces. Youth offenders also responded to a series of statements…

  19. Selling Violence: Television Commercials Targeted to Children.

    Science.gov (United States)

    Palmerton, Patricia R.; Judas, Jeff

    Noting that little research has addressed the question of violence in commercials directed to children, a study examined commercials aired during the 21 top-rated children's cartoons during one broadcast week in late spring 1993. Commercials were analyzed for violent content, gender of primary actors and recipients of violent action, primary…

  20. Rating Electronic Games: Violence Is in the Eye of the Beholder.

    Science.gov (United States)

    Funk, Jeanne B.; Flores, Geysa; Buchman, Debra; Germann, Julie N.

    1999-01-01

    Compared commercial ratings of electronic games with ratings by 201 fourth graders. There was general agreement for games with obviously nonviolent or very violent content, but much more disagreement about the violence in cartoon-type games. Recommends including consumer perceptions in a rating system. (SLD)

  1. Coping with Ninja Turtle Play in My Kindergarten Classroom.

    Science.gov (United States)

    Gronlund, Gaye

    1992-01-01

    Describes one teacher's efforts to understand children's aggressive play by reading literature that suggests children use play to construct meaning, viewing the Ninja Turtle cartoon show, and interviewing children about their superhero play. Male and female roles in play, aggression and violence, and television commercialism are discussed. (LB)

  2. Product-Related Programming and Children's TV: A Content Analysis.

    Science.gov (United States)

    Eaton, B. Carol; Dominick, Joseph R.

    1991-01-01

    Analyzes the content of 16 hours of children's cartoon television programs. Finds that (1) all programs contained some violence, but especially those programs linked with toy merchandisers; (2) such programs used more theme music; and (3) few Black characters were shown, whereas males predominated and females were victims more often than were men.…

  3. Picture Stories for ESL Health Literacy.

    Science.gov (United States)

    Singleton, Kate

    These picture stories help English as a Second Language teachers address topics affecting their students' health and wellbeing. They are useful for beginner and low-literacy students, offering a safe, impromptu way to discuss difficult topics, ask questions, and obtain information. As the stories are about cartoon characters, students are not…

  4. Children in a Violent Society.

    Science.gov (United States)

    Osofsky, Joy D., Ed.

    Today's children are bombarded with images of violence in cartoons, news reports, television shows, computer games, movies, and other media. In growing numbers, they are also exposed to real-life violence in their own homes and communities--as witnesses, victims, and increasingly, as perpetrators. Emphasizing the need for early intervention and…

  5. "Early Sprouts" Establishing Healthy Food Choices for Young Children

    Science.gov (United States)

    Kalich, Karrie A.; Bauer, Dottie; McPartlin, Deirdre

    2009-01-01

    The preschool years are a critical period for the development of food preferences and lifelong eating habits. Between the ages of 2 and 5, children become increasingly responsive to external cues, such as television commercials that use popular cartoon characters to advertise foods, candy in supermarket checkout aisles, and fast-food restaurants…

  6. The NDT detection of knobs'shape by video treatment technique

    Institute of Scientific and Technical Information of China (English)

    1999-01-01

    The NDT detection of knobs of logs and timbers was conducted by using computer video technique.The key detection points were taken from these knobs for mathematics description. It can make the drawing of these knobs quantitatively and establish corresponding mathematics models. Using the grayness of pictures and cartoon treatment made the mathematics reappearance of the knobs become more access to video pictures.

  7. We Hate Ashley

    Science.gov (United States)

    Willard, Nancy

    2008-01-01

    Two Oregon students create a racist profile on a social networking site, with cartoons about lynching and racist language. Other students link to the profile and post ugly, racist comments. Teachers report that many of the school's minority students are frightened. In another instance, several high school students create a "We Hate Ashley" profile…

  8. Exploring Sensitive Subjects with Adolescents: Using Media and Technology to Teach about Genocide

    Science.gov (United States)

    Sardone, Nancy B.; Devlin-Scherer, Roberta

    2015-01-01

    This paper discusses potential strategies and sources for approaching uncomfortable topics and reviews the challenges facing teachers who choose to do so with the topic of genocide as an example. Using a variety of techniques, including graphic organizers, political cartoons, comic books and graphic novels, films, children's and young adult…

  9. "Mohandas Fire" Year of the Fire Monkey (Chinese Zodiac)

    OpenAIRE

    Mumberson, Stephen

    2016-01-01

    Exhibition of cartoons on the theme of the Fire Monkey - Chinese New Year at the Museo de Humor Grafico Diodenes Taborda, Buenos Aires, Argentina. Only British artist involved, with two works. 29 different nations entered and 51 artists involved. All works different approaches to the year of the Fire Monkey.

  10. A Selection of Gilded-Age Resources on the World Wide Web.

    Science.gov (United States)

    Lewis, Alison

    1999-01-01

    Provides a collection of websites on the Gilded Age that include lesson plans, a chronology, electronic texts, and other resources. Offers a variety of topics such as, but not limited to, African American history, coal mining, political cartoons, architecture, bibliographical information on public figures, and the Spanish-American War. (CMK)

  11. Kathy Attends a Mother-to-Mother Support Group Meeting. Mother-to-Mother Support = Josefa Asiste a una Reunion de Grupo de Apoyo de Madre a Madre. Apoyo Madre a Madre.

    Science.gov (United States)

    Magalhaes, Rebecca; Stone-Jimerez, Maryanne; Allen de Smith, Paulina; Smith, Natalia

    These magazine-sized booklets, one in English, one in Spanish, are in cartoon format and designed to be used by people with limited literacy in English or Spanish. This booklet explains what a mothers' support group is, and that mothers share experiences and information about breastfeeding, invite friends and relatives to attend, and is…

  12. What Are the Goals of Corrective Justice? Teaching Strategy.

    Science.gov (United States)

    Jackson, Joseph

    1994-01-01

    Presents a secondary lesson in which students examine the goals of corrective justice and the differences between wrongs and injuries. Includes two critical thinking exercises based on case studies, a cartoon designed to stimulate student thinking, and a student worksheet. (CFR)

  13. Co-Speech Gesture Production in an Animation-Narration Task by Bilinguals: A Near-Infrared Spectroscopy Study

    Science.gov (United States)

    Oi, Misato; Saito, Hirofumi; Li, Zongfeng; Zhao, Wenjun

    2013-01-01

    To examine the neural mechanism of co-speech gesture production, we measured brain activity of bilinguals during an animation-narration task using near-infrared spectroscopy. The task of the participants was to watch two stories via an animated cartoon, and then narrate the contents in their first language (Ll) and second language (L2),…

  14. With Words Unspoken: The Nonverbal Experience.

    Science.gov (United States)

    Rosenfeld, Lawrence B.; Civikly, Jean M.

    This book examines recent theory and research concerning nonverbal experience and behavior and provides examples of the nonverbal experience in contemporary social expression (music, cartoons, fashion, etc.). Chapters include discussions of senses, biorhythms, body image, nonverbal messages from others, environmental factors in nonverbal…

  15. Online Gaming Appealing to the Female Market

    Institute of Scientific and Technical Information of China (English)

    MICHAEL O'NEILL

    2006-01-01

    @@ Magical Land, the latest online game from Shanda Interactive Entertainment, is a little different from other titles the company has put onto the market in the last few years. Gone is the dark and violent realism of their previous creations. In its place is a colorful,dreamlike cartoon world, closer to Hello Kitty than Dungeons and Dragons.

  16. "Oooh! I Must Be Dreaming!": The Delightfully Strange and Marvelous Worlds of America's Great Fantasist, Winsor McCay

    Science.gov (United States)

    Crawford, Philip Charles

    2007-01-01

    In an era in which cartoon animation has experienced a renaissance of popularity with American audiences ranging from full-length animated motion pictures to successful television series and popular Japanese anime, it is important to remember the genre's origins and preserve those enduring examples of early comics and animation for each new…

  17. Images of Indonesia in the Dutch press 1950-1962 : Characteristics of an Imperial Hangover

    NARCIS (Netherlands)

    Meijer, Johannes

    1993-01-01

    Cartoons in Dutch newspapers and magazines in the decade after the Indonesian decolonisation until the end of the New Guinea dispute in 1962 illustrate the deteriorating relationship between the Netherlands and its former colony from Dutch perspective in all its different shades. They represent the

  18. Negotiating Conventions and Creating Community

    DEFF Research Database (Denmark)

    Cole, Alexander Sasha; Barberá-Tomás, David

    2014-01-01

    This article examines the processes of negotiation and institution building through which transnational networks of learning are fashioned. It does so by examining the case of the European animation industry and the activity of an association, Cartoon, which facilitated the development of common...... entrepreneurs can play in this process....

  19. Voice

    Institute of Scientific and Technical Information of China (English)

    2012-01-01

    In March, 2012, BBC launched cartoon Mandarin lessons named The Lingo Show to school-age children. An animated bug called "Wei" taught young viewers basic vocabulary such as the words for "hello thank you", the names of colors and numbers up to 10.

  20. Mental Models of Text and Film: A Multidimensional Scaling Analysis.

    Science.gov (United States)

    Rowell, Jack A.; Moss, Peter D.

    1986-01-01

    Reports results of experiment to determine whether mental models are constructed of interrelationships and cross-relationships of character attributions drawn in themes of novels and films. The study used "Animal Farm" in print and cartoon forms. Results demonstrated validity of multidimensional scaling for representing both media. Proposes use of…

  1. Learning against the Clock: Examining Learning and Development Concepts in "The Curious Case of Benjamin Button"

    Science.gov (United States)

    Koenig, Allison L.; Smith, Amber R.

    2013-01-01

    Media and popular culture reach broad audiences and have the potential to be an invaluable teaching resource in terms of promoting adult education and learning. Human resource development instructors can use media artifacts (e.g., films, television, novels, and cartoons) as useful methods to demonstrate learning theory and adult development…

  2. Children and Cartoons(高一适用)

    Institute of Scientific and Technical Information of China (English)

    李隆海

    2002-01-01

    Children often smile toothy smiles, even from ear to ear into their voices,talking excitedly about the cartoon characters they've seen in the magazines.On seeing this, their parents often feel so puzzled that they simply can't make head or tail of what they've seen in the very same magazines.

  3. Age and Family Control Influences on Children's Television Viewing.

    Science.gov (United States)

    Rubin, Alan M.

    1986-01-01

    Indicates that (1) age and family control did not influence children's television viewing levels; (2) age influenced program preferences of children; (3) cartoon preferences related negatively to family control for the youngest groups; and (4) comedy and children's program preferences and television realism related positively to family control for…

  4. En otras palabras: Illustrated Grammatical Concepts and Communicative Activities.

    Science.gov (United States)

    Carfora, Juanita; Carfora, Lolita

    This manual, designed for teachers of Spanish as a second language, contains visual aids to illustrate certain grammatical concepts and related vocabulary. The manual consists of 30 tear-out blackline masters, each containing one to six separate cartoon pictures, to be used for classroom or homework activities in any sequence. Accompanying each…

  5. The Perils of Public Anthropology? Quiescent Anthropology in Neo-Nationalist Scandinavia

    DEFF Research Database (Denmark)

    Hervik, Peter

    2015-01-01

    Nordic anthropologists were remarkably absent from the news media in Scandinavia during the Muhammad Cartoon issue of 2005/6. This chapter discusses perils of public anthropology as seen in the research engagement with the lopsided and simplified representation of ethnic and religious minorities...

  6. Intelligence of Mexican American Children: A Field Study Comparing Neo-Piagetian and Traditional Capacity and Achievement Measures.

    Science.gov (United States)

    de Avila, Edward A.; Havassy, Barbara

    Approximately 1,225 Mexican American and Anglo American children in grades 1-6 (ages 6-14) from California, Colorado, New Mexico, and Texas were tested using school achievement and IQ standardized tests and four Piagetian-derived measures (Cartoon Conservation Scales, Water Level Task, Figural Intersection Test, and Serial Task). The field study's…

  7. Lühianimafilm "Väike lühinägelik boamadu" võitis UNICEF-i auhinna

    Index Scriptorium Estoniae

    2007-01-01

    A Film Eesti lastelühianimafilm (loo autor Andry Ervald, režissöörid Aina Järvine ja Meelis Arulepp) tunnistati parimaks haridus- ja sotsiaalteemaliseks filmiks 19.-22. aprillini Itaalias toimunud "Cartoons on the Bay" festivalil ja sai Pulcinella auhinna

  8. Eesti animafilm võitis UNICEFi auhinna

    Index Scriptorium Estoniae

    2007-01-01

    A Film Eesti lastelühianimafilm (režissöörid Aina Järvine ja Meelis Arulepp) tunnistati parimaks haridus- ja sotsiaalteemaliseks filmiks 19.-22. aprillini Itaalias toimunud "Cartoons on the Bay" festivalil ja sai Pulcinella auhinna

  9. Eesti lastefilm sai UNICEFi auhinna

    Index Scriptorium Estoniae

    2007-01-01

    A Film Eesti laste lühianimafilm (režissöörid Aina Järvine ja Meelis Arulepp) tunnistati parimaks haridus- ja sotsiaalteemaliseks filmiks 19.-22. aprillini Itaalias toimunud "Cartoons on the Bay" festivalil ja sai Pulcinella auhinna. Praegu luuakse selle filmi tegelastega telesarja

  10. Characteristics of Food Industry Web Sites and "Advergames" Targeting Children

    Science.gov (United States)

    Culp, Jennifer; Bell, Robert A.; Cassady, Diana

    2010-01-01

    Objective: To assess the content of food industry Web sites targeting children by describing strategies used to prolong their visits and foster brand loyalty; and to document health-promoting messages on these Web sites. Design: A content analysis was conducted of Web sites advertised on 2 children's networks, Cartoon Network and Nickelodeon. A…

  11. The reluctant entrepreneur.

    Science.gov (United States)

    Veit, K

    1992-01-01

    Unlike a lot of corporate executives, Ken Veit never longed to be his own boss. But after 30 years on the fast track, he lost his high-powered job at one of the world's largest insurance companies and was forced to take an entrepreneurial leap of faith. In 1989, Veit signed a franchise agreement to own and operate a Cartoon Corner store in a mall in Scottsdale, Arizona. Cartoon Corner was based on the Disney store idea, but it carried hundreds of products featuring cartoon characters from every movie studio. Most important, Cartoon Corner offered extensive training and an elaborate management support system for its franchisees. The company planned to franchise 100 stores over the next few years, then go public. If all went well, its young executives claimed, the Cartoon Corner chain would build a market valuation of up to $100 million by the mid-1990s. In addition, the mall, which was in the planning stages when Veit signed on, was supposed to become a new kind of entertainment mall, with seven movie theaters, a space-flight simulator, and a shark-filled aquarium. It had all sounded too good to be true--and it was. Despite Veit's careful forecasting, he suffered a series of unexpected catastrophes. The mall failed to keep its promises. The franchisor lost its venture capital. The Gulf War dried up retail traffic. But it was too late to back out. Veit went forward on his own, truly alone for the first time in his life. When the mall and his store finally opened in May 1991, they did so in the midst of a recession. Despite the inspirational stories of other former executives, Veit has learned that the life of an entrepreneur is not all it's cracked up to be. As he notes, "I began with well-above-average experience, a proven concept, and excellent capitalization, yet in my case, personal bankruptcy remains a distinct possibility."

  12. The reluctant entrepreneur.

    Science.gov (United States)

    Veit, K

    1992-01-01

    Unlike a lot of corporate executives, Ken Veit never longed to be his own boss. But after 30 years on the fast track, he lost his high-powered job at one of the world's largest insurance companies and was forced to take an entrepreneurial leap of faith. In 1989, Veit signed a franchise agreement to own and operate a Cartoon Corner store in a mall in Scottsdale, Arizona. Cartoon Corner was based on the Disney store idea, but it carried hundreds of products featuring cartoon characters from every movie studio. Most important, Cartoon Corner offered extensive training and an elaborate management support system for its franchisees. The company planned to franchise 100 stores over the next few years, then go public. If all went well, its young executives claimed, the Cartoon Corner chain would build a market valuation of up to $100 million by the mid-1990s. In addition, the mall, which was in the planning stages when Veit signed on, was supposed to become a new kind of entertainment mall, with seven movie theaters, a space-flight simulator, and a shark-filled aquarium. It had all sounded too good to be true--and it was. Despite Veit's careful forecasting, he suffered a series of unexpected catastrophes. The mall failed to keep its promises. The franchisor lost its venture capital. The Gulf War dried up retail traffic. But it was too late to back out. Veit went forward on his own, truly alone for the first time in his life. When the mall and his store finally opened in May 1991, they did so in the midst of a recession. Despite the inspirational stories of other former executives, Veit has learned that the life of an entrepreneur is not all it's cracked up to be. As he notes, "I began with well-above-average experience, a proven concept, and excellent capitalization, yet in my case, personal bankruptcy remains a distinct possibility." PMID:10122691

  13. Christian identity of secular Europe

    Directory of Open Access Journals (Sweden)

    Malešević Miroslava

    2006-01-01

    Full Text Available The Jyllands-Posten Muhammad cartoons controversy began after twelve editorial cartoons, most of which depicted the Islamic prophet Muhammad, were published in the Danish newspaper Jyllands-Posten on September 30, 2005. The newspaper explained that this publication was a contribution to debate regarding criticism of Islam and self-censorship. In response, Danish Muslim organizations held public protests and spread knowledge of Jyllands-Postens publication. As the controversy grew, some or all of the cartoons were reprinted in newspapers in more than fifty other countries, which led to violent protests, particularly in the Muslim world. Critics of the cartoons describe them as islamophobic and argue that they are blasphemous, intended to humiliate a marginalized Danish minority, and a manifestation of ignorance about the history of western imperialism, from colonialism to the current conflicts in the Middle East. Supporters of the cartoons claim they illustrate an important issue in an age of Islamic extremist terrorism and that their publication is a legitimate exercise of the right of free speech. They also note that similar cartoons about other religions are frequently printed, arguing that the followers of Islam were not targeted in a discriminatory way. The dispute has again pointed out to the relevance of religion and religious differences in the contemporary world. Again, several questions presented themselves as significant: citizen freedom, values and the rights to exercise them, secularism, tolerance, multiculturalism majority-minority relationships and so on. The resolution to these issues appears as of the outmost importance, considering the existing tendencies of united Europe to even more firmly establish cultural, economic, and political associations, in order to launch a one, joined European identity with vanishing national, ethnic and religious differences. Therefore, the question becomes: what could serve as a foundation for

  14. 动画专业实践教学体系的建立与实施%Discusses the Animation Specialized Practice Teaching System's Establishment and the Implementation Shallowly

    Institute of Scientific and Technical Information of China (English)

    梁玉清

    2011-01-01

    The main body of a book is listed in right away in the basis analyzing the animated cartoon special field characteristic,is carrying out the achievement experiencing and getting combining with the medium institute of Harbin Normal University,brings forward the tactics structuring the system teaching with putting animated cartoon special field practice into practice.%在分析动画专业特点的基础上,指出现阶段我国动画专业实践教学体系中存在的不足,结合哈尔滨师范大学传媒学院动画系实践经验和取得的成果,提出构建和实施动画专业实践教学体系的策略。

  15. Imaging with Kantorovich--Rubinstein Discrepancy

    KAUST Repository

    Lellmann, Jan

    2014-01-01

    © 2014 Society for Industrial and Applied Mathematics. We propose the use of the Kantorovich-Rubinstein norm from optimal transport in imaging problems. In particular, we discuss a variational regularization model endowed with a Kantorovich- Rubinstein discrepancy term and total variation regularization in the context of image denoising and cartoon-texture decomposition. We point out connections of this approach to several other recently proposed methods such as total generalized variation and norms capturing oscillating patterns. We also show that the respective optimization problem can be turned into a convex-concave saddle point problem with simple constraints and hence can be solved by standard tools. Numerical examples exhibit interesting features and favorable performance for denoising and cartoon-texture decomposition.

  16. Who is Yum-Yum?

    DEFF Research Database (Denmark)

    Åkerstrøm Andersen, Niels

    2011-01-01

    The departure of this article is a Danish public campaign called ‘Healthy through play’. The campaign is organized around a cartoon figure named Yum-Yum. Yum-Yum is the campaign’s description of itself, but it also becomes a semantic of the State. With Yum-Yum, the state is turned into a cartoon....... It is a state whose impotence consists precisely in the fact that it is state. The state would rather be (civil) society. In order to work as state and have power over the self-relation of it citizens, it has to look different than a state. The state plays that it is (not) a state and hopes that someone...

  17. Using artistic drawings to create physics problems

    Science.gov (United States)

    Planinšič, Gorazd

    2015-10-01

    Drawings, figures, and sketches are common companions of traditional physics problems. Usually, teachers use them as supplements to the text of the problem. If the text can be understood without a sketch or a drawing, many teachers would see no reason to add it. On the other hand, some teachers like to use drawings (or photos) even when this is not necessary, mostly to make handouts more attractive for the students. But drawings (cartoons, art, photos) can play a more active, or proactive (or even provocative), role in physics problems. Here we present some new suggestions of how to use drawings (cartoons, art, etc.) in physics problems. The nontraditional problems in this paper use the new types of problems introduced in a recently published textbook.

  18. Take-home video for adult literacy

    Science.gov (United States)

    Yule, Valerie

    1996-01-01

    In the past, it has not been possible to "teach oneself to read" at home, because learners could not read the books to teach them. Videos and interactive compact discs have changed that situation and challenge current assumptions of the pedagogy of literacy. This article describes an experimental adult literacy project using video technology. The language used is English, but the basic concepts apply to any alphabetic or syllabic writing system. A half-hour cartoon video can help adults and adolescents with learning difficulties. Computer-animated cartoon graphics are attractive to look at, and simplify complex material in a clear, lively way. This video technique is also proving useful for distance learners, children, and learners of English as a second language. Methods and principles are to be extended using interactive compact discs.

  19. Edge-Based Image Compression with Homogeneous Diffusion

    Science.gov (United States)

    Mainberger, Markus; Weickert, Joachim

    It is well-known that edges contain semantically important image information. In this paper we present a lossy compression method for cartoon-like images that exploits information at image edges. These edges are extracted with the Marr-Hildreth operator followed by hysteresis thresholding. Their locations are stored in a lossless way using JBIG. Moreover, we encode the grey or colour values at both sides of each edge by applying quantisation, subsampling and PAQ coding. In the decoding step, information outside these encoded data is recovered by solving the Laplace equation, i.e. we inpaint with the steady state of a homogeneous diffusion process. Our experiments show that the suggested method outperforms the widely-used JPEG standard and can even beat the advanced JPEG2000 standard for cartoon-like images.

  20. Beyond-brand effect of television food advertisements on food choice in children: The effects of weight status

    OpenAIRE

    Halford, JCG; Boyland, EJ; Hughes, GM; Stacey, L; McKean, S; Dovey, TM

    2008-01-01

    Copyright © The Authors 2007. Objective - To investigate the effect of television food advertising on children’s food intake, specifically whether childhood obesity is related to a greater susceptibility to food promotion. Design - The study was a within-subject, counterbalanced design. The children were tested on two occasions separated by two weeks. One condition involved the children viewing food advertisements followed by a cartoon, in the other condition the children viewed non-foo...

  1. Jourist Information

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    Skiing in Heilongjiang While spring has come to most parts of China, it is the best time for skiing in Heilongjiang Province. On March 17, the Eighth Heilongjiang International Skiing Festival was opened at the Jihua Skiing Ground in Harbin. At the opening ceremony, such colorful and dynamic shows as cartoon characters skiing on single skis, a ballet on snow and skiing in bathing suits showed people the romance and energy of spring skiing.

  2. Dreaming of China

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    DreamWorks plans to set up a studio in China From Disney’s Mulan in 1998 to DreamWorks’Kungfu Panda, cartoon characters originating from Chinese legends have become a trump card for the success of animation movies from Hollywood.DreamWorks CEO Jeffrey Katzenberg said their third quarter earnings were largely driven by the international box office success of Kungfu Panda 2, the number one grossing

  3. As naturalistic as it gets: subtitles in the English classroom in Norway

    OpenAIRE

    Vulchanova, Mila; Aurstad, Lisa M. G.; Kvitnes, Ingrid E. N.; Eshuis, Hendrik

    2015-01-01

    This study aimed to investigate the effects of subtitles in the context of authentic material on second language comprehension and potentially, second language acquisition for Norwegian learners of English. Participants in the study were 49 17-year-old students and 65 16-year-old students, who were all native speakers of Norwegian learning English as an L2 in high school. Both age groups were divided into three Conditions, where one group watched an episode of the American animated cartoon Fa...

  4. Profits go hand in hand with hygiene

    OpenAIRE

    Estrada, Deanne

    2009-01-01

    In Zambia, where hygiene and safety are critical issues in food processing, researchers are using a new tool to get their message across: a coloring book for kids. 'Protect Yourself With Handwashing' features three smiling youngsters in a cartoon car of citrus, melons, and vegetables in vibrant hues. Though its target audience is children of employees at food processing and distribution centers in Lundazi and Mfuwe, the book also reminds parents that good hygiene begins at home. ME (Manage...

  5. An Investigation of Age-Related Differences in Understanding of Empathy and Emotions

    OpenAIRE

    Kuske, Hannah

    2010-01-01

    The current study investigated age-related differences in social cognition, emotional understanding, Theory of Mind (ToM) and empathy. A new task assessing different aspects of social cognition (ToM, emotional understanding, knowledge/understanding of social rules) using cartoon-strip stories was applied in conjunction with established measures of emotion recognition (‘the faces task’, or FEEST), ToM (‘Reading the mind in the eyes task’), empathy (IRI) and executive functions (Bri...

  6. Establishing and explaining the impact of characters on young children’s healthy food choices

    OpenAIRE

    Valkenburg, P.M.; Buijzen, M.A.; Droog, de, S.M.

    2013-01-01

    Worldwide the number of overweight children rises dramatically. One way to prevent overweight is by creating healthy eating habits from a very young age. This dissertation explores whether and how 4- to 6-year-olds’ fruit and vegetable choices can be stimulated by using an immensely popular marketing technique: cartoon characters. It specifically looks at the impact of characters on packaging and in pictures books. The results present two relatively easy and fun ways to stimulate children’s f...

  7. Acute effect of vigorous aerobic exercise on the inhibitory control in adolescents

    OpenAIRE

    Browne, Rodrigo Alberto Vieira; Costa, Eduardo Caldas; Sales, Marcelo Magalhães; Fonteles, André Igor; Moraes, José Fernando Vila Nova de; Barros, Jônatas de França

    2016-01-01

    Abstract Objective: To assess the acute effect of vigorous aerobic exercise on the inhibitory control in adolescents. Methods: Controlled, randomized study with crossover design. Twenty pubertal individuals underwent two 30-minute sessions: (1) aerobic exercise session performed between 65% and 75% of heart rate reserve, divided into 5 min of warm-up, 20 min at the target intensity and 5 min of cool down; and (2) control session watching a cartoon. Before and after the sessions, the computeri...

  8. Feeling vs vorm. White label : Under Marie. Kuula / DJ Pickney Tiger

    Index Scriptorium Estoniae

    DJ Pickney Tiger, pseud., 1970-

    2007-01-01

    Rockansambli Chungin and the Strap-On-Faggots ja soome punkbändi Rejects kontserdist Tallinnas Reggae Baaris. Heliplaadist: Under Marie "1. What What? 2. What What?". Heliplaatidest: Zahir "Green means go", Ry Cooder "My name is Buddy", Ladysmith Black Mambazo "Warner Bros. Collection", Macy Gray "Big", Nneka "Victim of Truth", "Grinderman", Stooges "The Weirdness", "The Good, The Bad and the Queen", Marco Di Marco "In New York, My Poetry", Kaiser Chiefs "Yours Truly, Angry Mob", Mika "Life in cartoon motion"

  9. Concepts of dialogue as counterterrorism

    DEFF Research Database (Denmark)

    Gad, Ulrik Pram

    2012-01-01

    of information, partnerships and dialogue. This article analyses Danish counterterrorism policy narratives to identify the concepts of dialogue implied and the positions awarded to less-than-radical Muslim Others. This article finds that Muslims might – especially after the Danish Muhammad cartoon affair...... – in counterterrorism dialogue find a position for talking back, even if it is still a position circumscribed by control and securitisation....

  10. La satira e la storia delle emozioni. Una relazione privilegiata?

    OpenAIRE

    Dario Pasquini

    2015-01-01

    The present essay discusses interpretations of satire offered by different disciplines. Furthermore it hypothesizes that both verbal and visual satirical texts provide particularly useful evidences of the emotions related to a certain historical period or a certain context. The author analyzes sources from the satirical press, which has been the subject of his PhD research, and from the current affairs in order to proof the abovementioned hypothesis. Examples include articles and cartoons fro...

  11. Eesti film toob eestlastele tuntust idas ja läänes / Andres Laasik

    Index Scriptorium Estoniae

    Laasik, Andres, 1960-2016

    2010-01-01

    SRÜ ja Balti riikide filmifestivalil "Kinošokk 2010" Anapas sai parima naisnäitleja auhinna Helena Merzin rolli eest Marko Raadi filmis "Lumekuninganna". Oma kategoorias tulid esimeseks Jaak Kilmi ja Kiur Aarma "Disko ja tuumasõda" ning Manfred Vainokivi dokumentaalfilm "Emumäe Eedi ja Lobi küla Kristjan". Euroopa animafilmi auhinna Cartoon d'Or aasta parimale filmile pälvis Kaspar Jancise animafilm "Krokodill"

  12. The Role of Orbitofrontal Cortex in Processing Empathy Stories in 4- to 8-Year-Old Children

    OpenAIRE

    Brink, Tila Tabea; Urton, Karolina; Held, Dada; Kirilina, Evgeniya; Hofmann, Markus J.; Klann-Delius, Gisela; Jacobs, Arthur M.; Kuchinke, Lars

    2011-01-01

    This study investigates the neuronal correlates of empathic processing in children aged 4–8 years, an age range discussed to be crucial for the development of empathy. Empathy, defined as the ability to understand and share another person's inner life, consists of two components: affective (emotion-sharing) and cognitive empathy (Theory of Mind). We examined the hemodynamic responses of preschool and school children (N = 48), while they processed verbal (auditory) and non-verbal (cartoons) em...

  13. KÜLTÜREL MİRASIN ÇİZGİ FİLM SENARYOLARINDA KULLANILMASI

    OpenAIRE

    TAŞ ALİCENAP, Yrd. Doç. Dr. Çiğdem

    2015-01-01

    Products of oral culture are the sources of different narrations as they change and transform in time. These products are sometimes written and transferred into literary texts, and sometimes they are adapted to scenarios. Animation films are among fields of arts benefiting from the traditional sources of oral culture. Myths, fables, folktales, epics, lullabies and other traditional narrations generate sources of cartoon scenarios. World’s leading animation studios like Walt Disney in the West...

  14. Hentai – erotyka z mangi i anime

    OpenAIRE

    Burdzik, Tomasz

    2014-01-01

    International audience The aim of this paper is to present Japanese comics (manga) and cartoons (anime) with sexual content called hentai. I briefly review some history of Japanese art and culture, in which sexuality has always been a legitimate subject for art and which forms the cultural underpinnings of manga. I summarize the erotic themes and visions of manga with sexual content, including female and male homosexuality (yuri, yaoi), heterosexuality (ecchi, bakunyū/kyonyuu), BDSM (kinba...

  15. Placing the face in context: Cultural differences in the perception of facial emotion

    OpenAIRE

    Masuda, Takahiko; Ellsworth, Phoebe C; Mesquita, Batja; Leu, Janxin; Tanida, Shigehito; Van de Veerdonk, Ellen

    2008-01-01

    Two studies tested the hypothesis that in judging people's emotions from their facial expressions, Japanese, more than Westerners, incorporate information from the social context. In Study 1, participants viewed cartoons depicting a happy, sad, angry, or neutral person surrounded by other people expressing the same emotion as the central person or a different one. The surrounding people's emotions influenced Japanese but not Westerners' perceptions of the central person. These differences ref...

  16. SyntenyVista

    OpenAIRE

    Hunt, E.; Hanlon, N.

    2004-01-01

    Visualization of genome comparisons is an important research tool in biology, medicine and agricultural research. We present a new visualization system, SyntenyVista, which allows for interactive exploration of genome comparisons. It incorporates a novel feature called cartoon scaling designed to improve the user's ability to understand gene relationships. SyntenyVista is being deployed in the context of e-Science where it will provide an entry point to integrated data on genomes, animal mode...

  17. Domesticating the Simpsons - Four Types of Citizenship in Monitorial Democracy

    OpenAIRE

    Anker Brink Lund

    2006-01-01

    Inspired by Michael Schudson, four types of historically informed citizenship (cast in the cartoon characters of The Simpsons) are presented, developing gradually in an ongoing struggle between liberal and communitarian politics. The four types are succesive in time, but not mutually exclusive. Based on data from the MODINET project, we claim that the Danish Simpsons are somewhat more trusting and associational than their American counterparts. The Marges, Homers, ...

  18. Virginia Tech Professor Explains "The Simpsons" Influence On American Pop Culture

    OpenAIRE

    Calhoun, Annette

    2003-01-01

    "If cartoons were meant for adults, they'd put them on in prime time." -- Lisa Simpson, "The Simpsons", FOX Television Network. Three hundred prime time episodes later, "The Simpsons" is set to emerge as America's longest running sitcom. Homer, Bart, Marge, Lisa, and baby Maggie are among the most beloved dysfunctionals in television history. Their 300th show premiers on the FOX-TV network Feb. 16.

  19. Wie der Esel zum Affen wurde: eine kontrastive Beispielanalyse der englischen und deutschen Version der US-amerikanischen Kultserie "The Simpsons"

    OpenAIRE

    Abgottspon, Dajana

    2010-01-01

    Translation of humor, based on linguistic structures and cultural phenomena, is one of the most demanding tasks for translators to perform. Even more challenging is the synchronization of comic movies and TV series where media-specific restrictions have to be accommodated as well. Thus, the aim of this Master's Thesis is to analyze the translation strategies implemented in the dubbed German version of the U.S. cartoon comedy “The Simpsons”; and to furthermore investigate which elements get lo...

  20. Civic Education with The Simpsons

    OpenAIRE

    Michael Wehner; Sebastian Reinkunz; Isabel Flory

    2009-01-01

    Impudent, disrespectful and packed with slapstick comedy – this is the most prominent and most controversial cartoon family in TV history: The Simpsons. Critics complain about the decay of manners and the offensive humor of the show. There is considerable potential for civic education in the yellow universe of The Simpsons, however. On the basis of three Simpsons-episodes this article analyzes the depiction of elections and electoral races in a media democracy. This analysis aims at extractin...

  1. El diablo dijo… “¡acción!”: Hellboy en el laberinto Del Toro

    Directory of Open Access Journals (Sweden)

    Rafael Bonilla Cerezo

    2014-11-01

    Full Text Available Directed by Guillermo del Toro from the comic-book created by Mike Mignola, Hellboy (2004 is the most cherished film by the author of Pan’s Labyrinth (2006. This paper analyses the film’s literary debts –gothic narrative, Lovecraft, Machen, american pulp serials– as well as filmic homages and borrows –Spielberg, Lucas, 50’s science fiction, B movies, cartoons, manga, etc.– that enriches the deltorian imaginery.

  2. A selection of Slovenian literary heroes for the preschool period

    OpenAIRE

    Dolinar, Ana

    2014-01-01

    In preschools, Slovenian literary heroes are being displaced by foreign fantastic heroes that impress children via cartoons, magazines and video games. Slovenian heroes are an important part of our culture and can act as companions of sorts within citizenship education of youngsters. This thesis should serve as a promotion of Slovenian literary heroes for children of all ages, beginning with the preschool period. The thesis defines the selection criterion of characters; it introduces their st...

  3. Cyberpunk literature and Slovenes : too mainstream, too marginal, or simply too soon?

    Directory of Open Access Journals (Sweden)

    Mojca Krevel

    2000-12-01

    Full Text Available One of the most popular coinages of 'eighties America seems to be the notorious term "cyberpunk". The term covered everything from popular movies such as Robocop and Terminator, comics, video production and increasingly popular Japanese manga cartoons, to music from such diverse authors as Laurie Anderson and Billy Idol. But the phenomenon did not stop there: cyberpunk became a specific way of life, demanding certain behaviour, a dress code and so on.

  4. Violence: heightened brain attentional network response is selectively muted in Down syndrome

    OpenAIRE

    Anderson, Jeffrey S.; Treiman, Scott M.; Ferguson, Michael A.; Nielsen, Jared A.; Edgin, Jamie O.; Dai, Li; Gerig, Guido; Korenberg, Julie R.

    2015-01-01

    Background The ability to recognize and respond appropriately to threat is critical to survival, and the neural substrates subserving attention to threat may be probed using depictions of media violence. Whether neural responses to potential threat differ in Down syndrome is not known. Methods We performed functional MRI scans of 15 adolescent and adult Down syndrome and 14 typically developing individuals, group matched by age and gender, during 50 min of passive cartoon viewing. Brain activ...

  5. Muslims in the Netherlands: Tensions and Violent Conflict

    OpenAIRE

    Veldhuis, Tinka; Bakker, Edwin; Emerson, M

    2009-01-01

    he release of the anti-Islam movie “Fitna” by the Dutch Member of Parliament Geert Wilders, early 2008, aroused anxious fears of angry responses by Muslims communities. As happened in the Danish cartoon crisis, people expected the movie to trigger violent demonstrations, boycotts, the burning of flags and other aggressive responses by Muslim communities, both in the Netherlands and around the world. Months prior to the actual release of the movie, the Dutch prime minister already spoke of a c...

  6. The role of animation in spiritual and moral development of preschool children

    Directory of Open Access Journals (Sweden)

    Yulia Baranova

    2014-06-01

    Full Text Available Animated film has a high potential of artistic and aesthetic, moral and emotional impact on children of preschool age, as well as extensive educational and training opportunities. The author describes the experience of using animation on lessons in the system of supplementary education. In the process of artistic activity cartoons do not create only background information, but allow children to develop such values as goodness, love, family, friendship, humane attitude toward nature.

  7. 日常記憶における気分の影響とその調整 : 発達的視点からの検討

    OpenAIRE

    富山, 尚子

    2008-01-01

    This article examined how age differences among the participants influenced the mood effects on recall. Short animated cartoons were shown to 72 third-grade children and 66 undergraduates to induce positive or negative mood. Participants were asked to recall the recent events about themselves (self-referent retrieving) or their friends (other-referent retrieving). The results revealed that the third-grade children showed the same mood effects and the same possibility of mood regulation as the...

  8. DEAR READERS:

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    June 1 is International Children's Day. While we wish all children a happy holiday, we are eager to know if they are truly happy. Decades ago, when children in China did not have televisions, let alone computers, they had a special source of entertainment -reading xiaorenshu, pocket-book-sized picture-story books. These books told stories about history, society and people-through cartoons. They

  9. Social Life of Values

    OpenAIRE

    Magala, Slawomir

    2006-01-01

    textabstractThe case of the Danish “cartoon war” was a premonition of things to come: accelerated social construction of inequalities and their accelerated symbolic communication, translation and negotiation. New uses of values in organizing and managing inequalities emerge. Values lead active social life as bourgeois virtues (McCloskey, 2006), their subversive alternatives or translated “memes” of cultural history. Since social life of values went global and online, tracing their hybrid mani...

  10. Gambaran Keterpaparan Pornografi dan Perilaku Seksual Siswa Di SMA Al-Azhar Medan Tahun 2010

    OpenAIRE

    Hesarika, Adelia

    2011-01-01

    Pornography is sexuality material made by human in forms of pictures, sketch, illustration, photo, writing, voice, sound, soving pictures, animation, cartoon, poem, body movement, or form of communication measage by communication media and /or show publicily, to stimulate the sexual will and/or to break the norms in peoples. Sexual behavior is all behavior promoted by will, with co-sex or apposite sex. The goal of research is to know description of pornography and sexual behavior involving...

  11. The Simpsons: Public Choice in the Tradition of Swift and Orwell

    Science.gov (United States)

    Considine, John

    2006-01-01

    The author disagrees with Homer Simpson who claims that "...cartoons don't have any deep meaning. They're just stupid drawings that give you a cheap laugh." He argues that The Simpsons have a deep meaning in the same way as the works of Jonathan Swift and George Orwell. The message in The Simpsons, Swift, and Orwell is that those in charge do not…

  12. Shuangjiang High School Directed byCai yuee Unit 4

    Institute of Scientific and Technical Information of China (English)

    蔡玥谔

    2015-01-01

    My favourite filmTeaching PlanTeaching type: Reading comprehensionTeaching aims:1.Read the passage frequently and get the general idea,tryto retell it in their own words.2.Improve Ss' reading abilities by scanning, skimming,careful reading, generalization , inference etc.3. Pay attention to some words such as cartoon, musical,detective film, love film, science fiction, horror movie, comedy,adventure film, action movie, western movie, war film etc.

  13. Science and culture in education : a teacher training course

    OpenAIRE

    Seroglou, F.

    2009-01-01

    “Science and Culture in Education” is a teacher training course attended by pre- and in-service teachers at the School of Primary Education at the Aristotle University of Thessaloniki. The course has a design inspired by the history and philosophy of science, uses narratives (movies from the international cinema, documentary films, cartoons etc.) to bring forward the main issues for discussion and is supported by an educational wiki. The three parts of the course focus on: a) scientific event...

  14. Humor and interpersonal attraction.

    Science.gov (United States)

    Murstein, B I; Brust, R G

    1985-12-01

    A humor test composed of cartoons, comic strips, and jokes was administered to 30 college couples (26 single, 4 married) who rated them for humor. Subjects also stated how much they loved and liked their partner, their probability of marrying the partner, and filled out Rubin's Liking and Love Scales. The hypotheses were that similarity of rating of the humorous stimuli would be associated with loving, liking, and predisposition to marry. Hypotheses were confirmed. PMID:16367459

  15. Lühinägelik boamaopoiss müttab festivalidel

    Index Scriptorium Estoniae

    2007-01-01

    A Film Eesti joonisfilm "Väike lühinägelik boamadu" (loo autor Andry Ervald, režissöörid Aina Järvine ja Meelis Arulepp) on üks viiest Pulcinella auhinna 2007 nominendist Itaalia animafilmifestivalil Cartoons on the Bay. Detsembris 2006 osales film IX olümpia rahvusvahelisel laste- ja noortefilmide festivalil, kus žürii valis ta parimaks lühianimafilmiks

  16. On the subculture of animation%试论动漫产生的亚文化性

    Institute of Scientific and Technical Information of China (English)

    杨明

    2012-01-01

      Nowadays has inevitably entered an era of popular cartoon animation culture, animation culture has become a concern of subculture phenomenon. China has formed a preliminary animation industry, the audience was the influence of Europe and the United States Japan catoon caricature and cartoon culture because of various channels into China, combined with characteristics of adolescents, formed its own cartoon subculture circle. How to treat and analysis, thus further guide the ACG non-mainstream culture, is our current had to face an important issue.%  当今时代已经不可避免地进入了一个动漫文化流行的时代,动漫文化已经成为了一种令人关注的亚文化现象。中国当前已经形成了初步的动漫产业,在受众早已因为各种渠道进入的欧美日本动漫产品和动漫文化的影响下,结合当代中国青少年的特点,形成了自己的动漫亚文化圈。如何看待和分析,从而进一步引导这种动漫亚文化,是我们当前不得不面对的一个重要课题。

  17. Circulation promotion of aesthetic ability and professional skill for Secondary vocational students%中职生审美能力与职业技能循环提升研究①--以动漫音乐制作专业为例

    Institute of Scientific and Technical Information of China (English)

    胡中立

    2014-01-01

    该文响应国家动漫产业经济发展之需,结合笔者实践教学经验,以计算机动漫音乐制作为案例研究,深入剖析在计算机动漫音乐制作的专业培养中审美能力与技术技能的循环提升过程。然后以此为基础,进一步从审美能力与技术技能模块,探究了计算机动漫音乐制作专业之课程模块模式。%Combining with author’s the practical teaching experience, and taking computer making for cartoon music as a case study, improvement process between aesthetic ability and technical skills of cartoon music is deeply analyzed. Then the goal and content of integrated curriculum for computer making for cartoon music is studied, based on that improvement process. This total research process is from the construction for mechanism and case application, finally to curriculum implementation.

  18. Benchmark study of automatic annotation of MALDI-TOF N-glycan profiles.

    Science.gov (United States)

    Brito, Alejandro E; Kletter, Doron; Singhal, Mudita; Bern, Marshall

    2015-11-01

    Human experts can annotate peaks in MALDI-TOF profiles of detached N-glycans with some degree of accuracy. Even though MALDI-TOF profiles give only intact masses without any fragmentation information, expert knowledge of the most common glycans and biosynthetic pathways in the biological system can point to a small set of most likely glycan structures at the "cartoon" level of detail. Cartoonist is a recently developed, fully automatic annotation tool for MALDI-TOF glycan profiles. Here we benchmark Cartoonist's automatic annotations against human expert annotations on human and mouse N-glycan data from the Consortium for Functional Glycomics. We find that Cartoonist and expert annotations largely agree, but the expert tends to annotate more specifically, meaning fewer suggested structures per peak, and Cartoonist more comprehensively, meaning more annotated peaks. On peaks for which both Cartoonist and the expert give unique cartoons, the two cartoons agree in over 90% of all cases. This article is part of a Special Issue entitled: Computational Proteomics.

  19. Fast Single Image Super Resolution Reconstruction via Image Separation

    Directory of Open Access Journals (Sweden)

    Yichao Zhou

    2014-07-01

    Full Text Available In this work, a fast single image super resolution reconstruction (SRR approach via image separation has been proposed. Based on the assumption that the edges, corners, and textures in the image have different mathematical models, we apply different image SRR algorithms to process them individually. Thus, our approach is divided into three steps: 1 separating the given image into cartoon and texture subcomponent by nonlinear filter based image decomposition technique; 2 using improved local-self similarity model based algorithm to interpolate the cartoon subcomponent and the wavelet domain Hidden Markovian Tree (HMT model based algorithm to zoom the texture subcomponent; and 3 fusing the interpolated cartoon and texture subcomponents together to derive the recovered high-resolution images. Since the decomposition and super resolution algorithms in the proposed approach are mainly based on simple convolution and linear algebra computations, its efficiency can be guaranteed. Also, the simulated and real-life images experiments can validate the performance of our proposed algorithm when compared with some other state-of-the-art super-resolution approaches.

  20. Reklamlarda Karikatür Kullanımı: Piyale Örneği

    Directory of Open Access Journals (Sweden)

    Ayşe Binay Kurultay

    2015-08-01

    önemsellik gözetilerek gösterge bilimsel olarak değerlendirilmiştir.Anahtar Sözcükler: Karikatür, Reklam, Piyale                                          Use of Cartoons in Advertising: The Case of PiyaleAbstract            As a satirical art form with a mission to make the audience think, to teach something and to persuade, cartoons have become attractive visuals for advertisers. Cartoons express an idea in a simple yet effective manner which is the reason for being the choice of brands for their of advertisements that aim to create a behavioral change in the consumer and sell their products as well as increasing brand awareness. Advertisements using cartoons achieve this as all other advertisements do, sometimes through a slogan and other times through creating a position, a character and an identity for the brand. Cartoons have been used in advertisements for major brands in the 1960’s in Turkey, primarily for the banking industry and spaghetti.            In this study the advertisements for Piyale Spaghetti, known as “the brand that introduced spaghetti to Turkey” that use cartoons as visuals in the 1960’s were investigated. The relationship of cartoons as a form of communication and advertisements as a form of marketing was evaluated using semiotic analysis.As cartoons are woven with messages based on drawings and visuals, post-structuralist semiotic analysis was chosen as the methodology. As it is necessary for this methodology, cartoons’ symbolic universe as well as the textual universe was investigated for the importance historical period has over meaning making of signs. In this direction, in the years advertisements including cartoons, themes such as women, family, health, trust have been semiotically evaluated with periodicity in mind.Keywords: Caricature, Cartoon, Advertising, Piyale 

  1. The image of the censor in a magazine caricature of Russia XIX – early XX century

    Directory of Open Access Journals (Sweden)

    Elena S. Sonina

    2016-03-01

    Full Text Available Based on a study of 17 thin illustrated humorous and satirical magazines and a number of several digests the author investigates about 30 cartoons of 1847-1917 years dedicated to the censor of the Russian Empire (in addition, selectively – censors France, Germany, Denmark and Sweden. The author isolates the main types depicted censors. More often the Russian censors were depicted in the form of an old woman, a functionary, in the form of "pointing finger" with the amplification means at hand – a red pencil, scissors and paint. The censor’s appearance transformed especially during the First Russian Revolution. The author analyzes the cartoons with a life-like portraits and abstract images of those who are professionally limited the freedom of the press. The censorship conditions (e.g. an urgency of the work or a depending on the political situation in the country are demonstrated. All of the examples noted the prevailing negative connotations of satirical images. Of the 30 cartoons only one picture presents a censor helping writers to pass a difficult way to the Temple of Literature (1847. All other images highlight of obstructive censor’s labor. It was difficult to publish a caricature of censorship and censorship. The article presents facts from the Russian State Historical Archive about mass prohibition satirical images. Painters invented the different tricks against the vigilant guards, but it did not help. At the end of the article author makes a conclusion about the inevitability of a small number of published satirical drawings by virtue of censorship illustrated periodicals.

  2. Anomalous hypothalamic responses to humor in cataplexy.

    Directory of Open Access Journals (Sweden)

    Allan L Reiss

    Full Text Available BACKGROUND: Cataplexy is observed in a subset of patients with narcolepsy and affects approximately 1 in 2,000 persons. Cataplexy is most often triggered by strong emotions such as laughter, which can result in transient, yet debilitating, muscle atonia. The objective of this study was to examine the neural systems underlying humor processing in individuals with cataplexy. METHODOLOGY/PRINCIPAL FINDINGS: While undergoing functional Magnetic Resonance Imaging (fMRI, we showed ten narcolepsy-cataplexy patients and ten healthy controls humorous cartoons. In addition, we examined the brain activity of one subject while in a full-blown cataplectic attack. Behavioral results showed that participants with cataplexy rated significantly fewer humorous cartoons as funny compared to controls. Concurrent fMRI showed that patients, when compared to controls and in the absence of overt cataplexy symptoms, showed pronounced activity in the emotional network including the ventral striatum and hypothalamus while viewing humorous versus non-humorous cartoons. Increased activity was also observed in the right inferior frontal gyri--a core component of the inhibitory circuitry. In comparison, the one subject who experienced a cataplectic attack showed dramatic reductions in hypothalamic activity. CONCLUSIONS: These findings suggest an overdrive of the emotional circuitry and possible compensatory suppression by cortical inhibitory regions in cataplexy. Moreover, during cataplectic attacks, the hypothalamus is characterized by a marked decrease in activity similar to that observed during sleep. One possible explanation for these findings is an initial overdrive and compensatory shutdown of the hypothalamus resulting in full cataplectic symptoms.

  3. A COESÃO REFERENCIAL NAS CHARGES

    Directory of Open Access Journals (Sweden)

    Carla Regina Rachid Otavio Murad

    2012-05-01

    Full Text Available O objetivo deste trabalho foi observar a ocorrência dos mecanismos de coesão referencial em charges àluz dos estudos linguísticos de texto. Para tanto, foram selecionadas três charges produzidas na língua inglesa com atemática da morte de Bin Laden. Com base na noção de referenciação (MONDADA e DUBOIS, 2003 comocategorização simbólica em oposição à rigidez das nomenclaturas gramaticais, foi possível constatar que o recurso dereferenciação mais frequente nas charges foi a pronominalização. Com isso, a compreensão do humor se deutipicamente do plano exofórico ou contextual, o que torna a leitura desse tipo de gênero um processo relacional queexige a ativação, pelo leitor, do seu conhecimento de mundo.The objective of this work is to observe the occurrence of the mechanisms of referential cohesion inpolitical cartoons under the light of linguistic studies of texts. In this sense, three cartoons produced in English aboutBin Laden´s death were selected. Based on the notion of reference as a process (MONDADA e DUBOIS, 2003 ofsymbolic categorization in opposition to the rigidity of grammatical naming, it was possible to assure that the mostfrequent reference resource found in the selected political cartoons was the pronominalization. As a result, thecomprehension of humor occurred tipically on the exophoric or contextual plan, which makes the reading of this typeof genre a relational process that requires activation of the reader´s knowledge of the world.

  4. El fin de la sencillez: sobre el pasaje del humor visual impreso al de la imagen móvil

    Directory of Open Access Journals (Sweden)

    Oscar Steimberg

    2008-11-01

    Full Text Available Ligado inicialmente ao desenho humorí­stico e a ilustração infantil, o desenho animado se desenvolveu durante os primeiros oitenta anos de cinema, especialmente em seu segundo perí­odo, o disneyano, dentro da vertente de um esquematismo herdado da caricatura, como foi observado por Gombrich. A partir dos anos sessenta, e sobretudo, desde os oitenta, o desenho animado cresce em complexidade, variedade visual e narrativa, privilegia o componente hipertextual e metadiscursivo e elege o público infantil como alvo por causa da ausência de restrições estáveis, semânticas ou sintáticas que definam essa orientação. Palavras-chave desenho animado, caricatura, estilo de época, esquematismo, complexidade, metadiscurso Abstract Linked initially to the comic strip and children’s illustration, the animated cartoon was developed during the first eighty years of cinema, specially in its second period, the Disney era, primarily inside a schematism inherited from the caricature, according to Gombrich. From the 60’s on and specially since the 80’s, we notice a growth in complexity, visual variety and narrative, emphasis on the hypertextual component and on metadiscourse and a choice for the child public as the cartoon’s target group because of the lack of stable, semantical or syntactic restrictions that define this orientation. Key words animated cartoon, caricature, epoch style, schematism, complexity and metadiscourse

  5. Combining Graphic Arts, Hollywood and the Internet to Improve Distance Learning in Science and Math

    Science.gov (United States)

    Tso-Varela, S.; Friedberg, R.; Lipnick, D.

    We on the Navajo Reservation face the daunting problem of trying to educate a widely scattered student population over a landmass (25,000+ sq. miles) larger than all the New England states combined. Compounding this problem is the fact that English is a second language for many students and that many of our students lack basic foundation skills. One of the obvious answers is Distance Learning Programs. But, in the past Distance Learning Programs have been notably ineffective on the Navajo Reservation. An experimental Internet Astronomy that we taught last summer showed conclusively that we must specifically tailor our Distance Learning courses to a Navajo audience. As with many college level science courses, our experimental course was English intensive and there lies the crux of the problem. With the help of our colleague institutions, Los Alamos National Laboratory, University of California at Berkeley, University of New Mexico, Kennesaw State University, and New Mexico Highlands University, we undertook to replace 90% of the traditional verbiage with art, an idiom much accepted on the Navajo Reservation. We used the Walt Disney Studios as a model. Specifically, we studied the Pvt. Snafu cartoons used by the War Department in World War II. We tried to emulate their style and techniques. We developed our own cartoon characters, Astroboy, Professor Tso and Roxanne. We combined high quality graphic art, animation, cartooning, Navajo cultural elements, Internet hyperlinks and voiceovers to tell the story of Astronomy 101 Lab. In addition we have added remedial math resources and other helpful resources to our web site. We plan to test initial efforts in an experimental Internet course this summer.

  6. The “I” image like the mechanism of moral behavior regulation of preschool age children

    Directory of Open Access Journals (Sweden)

    Marina Korepanova

    2013-11-01

    Full Text Available The article is devoted to the development of 5–7-year old child experience in the regulation of ethical con-duct. The authors stress that the child's view of himself, his own “I” image justify the choice of strategy. The authors use the notion of "moral" image, which includes submission of a preschooler on his own moral qualities, features, displays, personal attitudes and prejudice the desire of children to choose and commit the moral act. The situations of pedagogical support of contact between the older preschooler with a cartoon with the purpose of forming of moral conduct are described.

  7. Hate Speech Revisited: The "Toon" Controversy

    Directory of Open Access Journals (Sweden)

    Rajeev Dhavan

    2010-01-01

    Full Text Available Examining the cartoon controversy which ignited violent protests and ban in various countries, this article examines the contours of "hate speech" in various legal systems. While broadly supporting the case of free speech the authors remind users of free speech to exercise self-restraint. Absolute bans should not be made, but time, person and place constraints may be essential. Ironically, the toon controversy also reveals the silence of the sympathetic majority. Similarly, there is a duty to speak. Even though not enforceable, it remains a duty to democracy.

  8. Prince2? a no nonsense management guide

    CERN Document Server

    Fox, Charles

    2008-01-01

    This new title by a PRINCE2 accredited trainer, Charles Fox, is designed to give those attending courses light pre-reading material so that they are familiar with concepts before the course. It also is useful for those not attending the course but needing a good overview to this popular method. Written in a straightforward way and accompanied by cartoons the text makes the method easily accessible to a wide range of those not only working directly with PRINCE2 but also with colleagues interfacing with projects run on these guidelines.

  9. The State of Comic Art Bibliography in North America

    Directory of Open Access Journals (Sweden)

    Michael Rhode

    2010-08-01

    Full Text Available Within the past two decades, several American bibliographies of comic art have been published to aid in research on comics and cartooning. Professor John Lent’s ten-volume Comic Art Bibliographies is one of the largest such projects and he began it with a self-published volume in 1986. Librarian Randy Scott published The Comic Art Collection Catalog: An Author, Artist, Title and Subject Catalog Of The Comic Art Collection, Special Collections Division, Michigan State University Libraries, whi...

  10. A “crítica ‘Mafaldiana’ ” à sociedade burguesa numa leitura marxista: HQ’s e contra-hegemonia na aula de história

    Directory of Open Access Journals (Sweden)

    Carlos Eduardo Rebuá Oliveira

    2010-12-01

    Full Text Available Starting with a critical reading of Mafalda, written by Quino, the argentinean comics writer, and based on Gramsci‟s hegemony concept, we are trying to analise the possibilities of collecting ideas against hegemony within the teaching of History, through which we call “„Mafaldian‟ criticism” to the charactheristic elements of the burgess society. Gramsci contributions to education (The dialetic relation between hegemony and education and his discussion about private means of hegemony and the war of position, are fundamental pillars of the analisys. In metodological terms, we have selected six cartoons of Mafalda, chosen from Toda Mafalda, with the purpose of reinforcing the reflections herein.

  11. Rocks Filled with Tiny Spaces Can Turn Green Growing Things Into Stuff We Use Every Day

    Energy Technology Data Exchange (ETDEWEB)

    Nikbin, Nima; Josephson, Tyler; Courtney, Timothy

    2013-07-18

    Representing the Catalysis Center for Energy Innovation (CCEI), this document is one of the entries in the Ten Hundred and One Word Challenge. As part of the challenge, the 46 Energy Frontier Research Centers were invited to represent their science in images, cartoons, photos, words and original paintings, but any descriptions or words could only use the 1000 most commonly used words in the English language, with the addition of one word important to each of the EFRCs and the mission of DOE: energy. The mission of CCEI is to design and characterize novel catalysts for the efficient conversion of the complex molecules comprising biomass into chemicals and fuels.

  12. Psychometric properties of the faces version of the Malay-modified child dental anxiety scale

    OpenAIRE

    Esa, Rashidah; Hashim, Noratikah Awang; Ayob, Yuliana; Yusof, Zamros Yuzadi Mohd

    2015-01-01

    Background To evaluate the psychometric properties of the faces version of the Modified Child Dental Anxiety Scale (MCDASf) Malay version in 5–6 and 9–12 year-old children. Methods The MCDASf was cross culturally adapted from English into Malay. The Malay version was tested for reliability and validity in 3 studies. In the Study 1, to determine test-retest reliability of MCDASf scale, 166 preschool children aged 5–6 years were asked to rank orders five cartoons faces depicting emotions from ‘...

  13. Digital media ethics

    CERN Document Server

    Ess, Charles

    2013-01-01

    This is the first textbook on the central ethical issues of digitalmedia, ranging from computers and the Internet to mobile phones. Itis also the first book of its kind to consider these issues from aglobal perspective, introducing ethical theories from multiplecultures. It further utilizes examples from around the world, suchas the publication of ""the Mohammed Cartoons""; diverseunderstandings of what ""privacy"" means in Facebook or MySpace; whypirating CDs and DVDs may be justified in developing countries; andculturally-variable perspectives on sexuality and what counts as""pornography.""

  14. Co-speech gesture in bimodal bilinguals

    OpenAIRE

    Casey, Shannon; Emmorey, Karen

    2008-01-01

    The effects of knowledge of sign language on co-speech gesture were investigated by comparing the spontaneous gestures of bimodal bilinguals (native users of American Sign Language and English; n = 13) and non-signing native English speakers (n = 12). Each participant viewed and re-told the Canary Row cartoon to a non-signer whom they did not know. Nine of the thirteen bimodal bilinguals produced at least one ASL sign, which we hypothesise resulted from a failure to inhibit ASL. Compared with...

  15. Introducing Autodesk Maya 2012

    CERN Document Server

    Derakhshani, Dariush

    2011-01-01

    A practical, step-by-step guide to Maya 2012 This book is the ideal primer to getting started with Maya, the premier 3D animation and effects software used in movies, visual effects, games, cartoons, short films, and commercials. You'll learn the Maya interface and the basics of modeling, texturing, animating, and visual effects. Professional visual effects artist and instructor Dariush Derakhshani explains the nuances of the complex software, while creative tutorials offer realistic, professional challenges for those new to 3D. You'll be up and running in no time with the world's most popular

  16. Autodesk Maya 2013 Essentials

    CERN Document Server

    Naas, Paul

    2012-01-01

    Recommnded text for those preparing for the Maya Associate exam Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects. Ma

  17. Facial Expression Design Based on Maya%基于Maya的人物面部表情设计

    Institute of Scientific and Technical Information of China (English)

    赖传可

    2014-01-01

    Maya是现在最为流行的顶级3D动画软件。本文通过对卡通人物脸部模型的构建和面部表情的制作原理研究,然后运用Maya建立人物卡通模型,并制作出卡通的表情。%Maya is one of the most widely used 3D animation design software. With the help of Maya, this pa-per, by researching corresponding principles, establishes face models, as well as facial expressions of cartoon fig-ures.

  18. Foundation Flash CS5 for Designers

    CERN Document Server

    Green, T

    2010-01-01

    Flash is one of the most engaging, innovative, and versatile technologies available - allowing the creation of anything from animated banners and simple cartoons to Rich Internet Applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better. Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more. Thi

  19. Shifting the Perspective: Artists in the Ocean

    Science.gov (United States)

    Van Dover, C. L.

    2014-12-01

    The deep ocean is to most of us a place unknown. Few of us experience the sea far from shore, fewer still dive to the seafloor at great depths. When scientists report on the outcome of deep-ocean exploration, their technical prose captures facts and insights, but fails to capture the emotional power of place and process. Through batik, watercolor illustrations, music, digital art, cartoon, and experimental video, six artists have created a portfolio of work that communicates the human experience of the deep ocean.

  20. Accommodative load from handheld game consoles in kindergarten children

    OpenAIRE

    Sakata, Toshihiro; Miyao, Masaru; Ishigaki, Hisao; Shiraiwa, Yoshio; Ishihara, Shin'ya; Furuta, Masashi; Kondo, Takaaki; Toyoshima, Hideaki

    2001-01-01

    We analyzed and compared the visual accommodation of kindergarten children who were gazing fixedly at images from three different sources: Nintendo Game Boy DMG-01TM (non-backlit type game console: NBGC), NEC PC EnginePI-TG6TM (color backlit-type game console: CBGC) and a cartoon drawing (drawing). Subjects for the experiment were 13 4- to 5-year-old kindergarten children. The contrast ratios were, in the order, 1.1 (NBGC), 3.1 (drawing), and 3.4 (CBGC). These values show that the contrast of...

  1. Transmitting deaf sign language over the telecommunications network.

    Science.gov (United States)

    Pearson, D E

    1986-11-01

    An experimental investigation is reported into the use of moving cartoon images for two-way communication by the deaf. The images are derived by special signal-processing operations on the output of a conventional television camera, according to a new theory of perceptually important human features. Calculations show that, using facsimile-type coding and digital modems, the images are capable of transmission over the Public Switched Telephone Network; in enhanced form (with more resolution and optional voice accompaniment) they could be carried on the emerging Integrated Services Digital Network or transmitted over teletext.

  2. Introducing Autodesk 3ds Max 2011

    CERN Document Server

    Derakhshani, Dariush

    2010-01-01

    An Autodesk Official Training Guide to 3ds Max 2011. 3ds Max is a popular 3D animation-and-effects software used in movies, visual effects, games, cartoons, short films, commercials, and other animation. However, it also presents a number of challenges to newcomers. This introduction to the latest version breaks down the complexities of learning 3D software and walks you through the basics of modeling, texturing, animating, and using visual effects. Real-world examples from talented beginning 3ds max users motivate you to learn the software and helpful tutorials offer realistic, professional c

  3. Effects of an Internet-Based Cognitive Behavioral Therapy (iCBT) Program in Manga Format on Improving Subthreshold Depressive Symptoms among Healthy Workers: A Randomized Controlled Trial

    OpenAIRE

    Imamura, Kotaro; Kawakami, Norito; Furukawa, Toshi A; Matsuyama, Yutaka; Shimazu, Akihito; Umanodan, Rino; Kawakami, Sonoko; Kasai, Kiyoto

    2014-01-01

    Objective The purpose of this study was to develop a new Internet-based computerized cognitive behavior therapy (iCBT) program in Manga format, the Japanese cartoon, for workers and to examine the effects of the iCBT program on improving subthreshold depression using a randomized controlled trial (RCT) design among workers employed in private companies in Japan. Method All workers in a company (n = 290) and all workers in three departments (n = 1,500) at the headquarters of another large comp...

  4. Attitudes of older adults toward shooter video games: An initial study to select an acceptable game for training visual processing.

    Science.gov (United States)

    McKay, Sandra M; Maki, Brian E

    2010-01-01

    A computer-based 'Useful Field of View' (UFOV) training program has been shown to be effective in improving visual processing in older adults. Studies of young adults have shown that playing video games can have similar benefits; however, these studies involved realistic and violent 'first-person shooter' (FPS) games. The willingness of older adults to play such games has not been established. OBJECTIVES: To determine the degree to which older adults would accept playing a realistic, violent FPS-game, compared to video games not involving realistic depiction of violence. METHODS: Sixteen older adults (ages 64-77) viewed and rated video-clip demonstrations of the UFOV program and three video-game genres (realistic-FPS, cartoon-FPS, fixed-shooter), and were then given an opportunity to try them out (30 minutes per game) and rate various features. RESULTS: The results supported a hypothesis that the participants would be less willing to play the realistic-FPS game in comparison to the less violent alternatives (p'svideo-clip demonstrations, 10 of 16 participants indicated they would be unwilling to try out the realistic-FPS game. Of the six who were willing, three did not enjoy the experience and were not interested in playing again. In contrast, all 12 subjects who were willing to try the cartoon-FPS game reported that they enjoyed it and would be willing to play again. A high proportion also tried and enjoyed the UFOV training (15/16) and the fixed-shooter game (12/15). DISCUSSION: A realistic, violent FPS video game is unlikely to be an appropriate choice for older adults. Cartoon-FPS and fixed-shooter games are more viable options. Although most subjects also enjoyed UFOV training, a video-game approach has a number of potential advantages (for instance, 'addictive' properties, low cost, self-administration at home). We therefore conclude that non-violent cartoon-FPS and fixed-shooter video games warrant further investigation as an alternative to the UFOV program

  5. El paisaje portuario en viñetas

    OpenAIRE

    Ojeda Rodríguez, Jordi

    2009-01-01

    The term “comic” is used to refer to a strip or sequence of cartoons/vignettes with or without text that tell a story (however short it might be) in which at least one character appears in more than one vignette. The comic is recognised as the ninth art form, and there are a great variety of types and names, depending on the source and the format: historieta, tebeo, manga, bande dessinée, banda desenhado, fumetti or comic-book, amongst others. Virtually every country h...

  6. A Walk Through an American Classic

    OpenAIRE

    Emma Gage

    2012-01-01

    The music of Walt Disney’s classic films was written by a number of hand-picked composers who, working with Disney, ingeniously crafted the music to fit animation and bring musical inspiration to the homes of viewers leaving America and the world with a beloved legacy. Though Walt Disney was a cartoonist and not a musician, music was given a distinct, almost central, role in the creation of his cartoons. Special techniques such as Mickey-mousing or the click track were developed by composers ...

  7. Passaporte para a cidadania: a comunicao comunitária na construção de uma política sindical na área da saúde e segurança no trabalho

    Directory of Open Access Journals (Sweden)

    Rozinaldo Antonio Miani

    2012-12-01

    Full Text Available As part of a political union in the health and safety at work, the Feticom/SP has developed the campaign "Not a Pawn, Citizen". Among the actions taken, we would like to mention the production of the booklet "Passport to citizenship" which synthesizes through cartoons, the contents of the Regulatory Norm 18 (NR-18 that regulates the rights of workers in the construction sector. The present work aims to analyze the production process of the booklet "Passport to citizenship", produced from the Community communication important assumptions, and analyze its strategic importance in forming a political union that points to citizenship and the political education of workers.

  8. Quino e o mito de Narciso

    Directory of Open Access Journals (Sweden)

    Eduardo Peñuela Cañizal

    1987-10-01

    Full Text Available El presente trabajo se vale de un modelo isotópico inspirado en la teoria greimasiana para establecer un corpus que se compone de varios cartoons de Quino. El análisis de ese corpus tiene como principal objetivo la elaboración de un itinerário de lectura que nos pueda revelar que Ias marcas de Ia enunciación no sem sencillamente signos dei narcisismo secundário, sino, esencialmente en los mensajes especulares, vestigios de algo que, en la teoria freudiana, se relaciona con los procesos dei narcisismo primário.

  9. Students’ Opinions on the Light Pollution Application

    OpenAIRE

    Cengiz Özyürek; Güliz Aydın

    2015-01-01

    The purpose of this study is to determine the impact of computer-animated concept cartoons and outdoor science activities on creating awareness among seventh graders about light pollution. It also aims to identify the views of the students on the activities that were carried out. This study used one group pre-test/post-test experimental design model with 30 seventh graders. The data in the study were collected via open-ended questions on light pollution and semi-structured interview questions...

  10. Media and Public Culture: Media Whitewashing

    OpenAIRE

    Rinchen, Kinley

    2007-01-01

    Today in Bhutan we can no longer see children and young ones gathered around their family elders listening to stories and fables, or many elders on their favourite pastimes like Khuru, Dego, Sogsum and Jidhum, which were prominent about one and a half decades ago. Rather we see, most of the time, families gathered around a TV show with a conflict over channels, women fighting for Indian serials and children for the cartoon network. The catchy chat topics of those characters in TV serials are ...

  11. Introducing ZBrush 4

    CERN Document Server

    Keller, Eric

    2011-01-01

    Introducing ZBrush 4 launches readers head-on into fulfilling their artistic potential for sculpting realistic creature, cartoon, and hard surface models in ZBrush. ZBrush's innovative technology and interface can be intimidating to both digital-art beginners as well as veterans who are used to a more conventional modeling environment. This book dispels myths about the difficulty of ZBrush with a thorough tour and exploration of the program's interface. Engaging projects also allow the reader to become comfortable with digital sculpting in with a relaxed and fun book atmosphere. Introducing ZB

  12. The Corrupting Sea, Technology and Devalued Life in Sergio Leone’s Spaghetti Westerns

    OpenAIRE

    Campbell, Timothy

    2010-01-01

    In much that is written about Sergio Leone’s “spaghetti westerns” – that genre of Italian cinema characterized by hyper-violence or cartoon-like formal properties or both – most critics invoke an Italian cultural rubric for deciding the films’ ultimate meaning. From the earliest critical readings of the “spaghetti western” that focused on Leone’s films as derived, cut-out copies of the mythic American westerns of Ford, Hawks, and Anthony Mann to the more recent attempts to locate Leone’s cine...

  13. Introducing ZBrush 3rd Edition

    CERN Document Server

    Keller, Eric

    2012-01-01

    Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpt

  14. Practising French grammar a workbook

    CERN Document Server

    Dr Roger Hawkins; Towell, Richard

    2015-01-01

    This new edition of Practising French Grammar offers a set of varied and accessible exercises for developing a practical awareness of French as it is spoken and written today. The lively examples and authentic texts and cartoons have been updated to reflect current usage. A new companion website provides a wealth of additional interactive exercises to help consolidate challenging grammar points. Practising French Grammar provides concise summaries of key grammatical points at the beginning of each exercise, as well as model answers to the exercises and translations of difficult words, making i

  15. Chinese Animation Market: Monkey King vs. Mickey Mouse

    Institute of Scientific and Technical Information of China (English)

    QIAOTIANBI

    2005-01-01

    THE First China International Animation Festival and Exposition was held in Hangzhou, capital of Zhejiang Province from the 1st to the 5th of June this year. One of Disney's most popular cartoons, Mulan, was adapted from an old Chinese folk story, and hauled in more than US $300 million at the boxoffice.Spurred on by this success,Disney followed it up with the sequel, Mulan 11, released in 2004. Mulan was fortunate, in that of the thousands of Chinese folk tales, it was selected by one of the world's largest moviemakers.

  16. The “animalized humans” – the reformulated body

    DEFF Research Database (Denmark)

    Buhl, Mie

    2016-01-01

    The paper will discuss the phenomenon of Japanese Catgirls who practice cat behavior as a counterpart to Disney's cartoon in which animals have a human character. Furthermore, the role of this Japanese phenomenon in a Danish pedagogical context is addressed. The discussion's theoretical approaches...... draw on performativity, social aesthetics and visual culture. In the final discussion the humanized animal is related to symmetrical anthropology, brought about by the contradictory position between the humanized animal character and a non-humanized social practice in which humans’ attribute themselves...... with animal behaviors....

  17. Providing affinity

    DEFF Research Database (Denmark)

    Guglielmi, Michel; Johannesen, Hl

    2004-01-01

    and potential situations but also virtual events that calls for an undeterminated process of resolution. This process is activated by the user who co-produces the actualisation as an answer to a virtual reality that we defined at the first place. The potential situations or the possible it is a fantomatic real...... of belonging to people sharing deterritorialized synchronic experiences. But at the same time, the immersion experience is highly low tech and desperately analog, mainly based on fabulation, cartoons, and mushrooms growing in local forests. It ultimately appeals to the experienced sense of tangible reality....

  18. Emotion Chat: A Web Chatroom with Emotion Regulation for E-Learners

    Science.gov (United States)

    Zheng, Deli; Tian, Feng; Liu, Jun; Zheng, Qinghua; Qin, Jiwei

    In order to compensate for lack of emotion communication between teachers and students in e-learning systems, we have designed and implemented the EmotionChat -- a web chatroom with emotion regulation. EmotionChat perceives e-learners' emotional states based on interactive text. And it recommends resources such as music, cartoons, and mottos to an e-learner when it detects negative emotional states. Meanwhile, it recommends emotion regulation cases to the e-learner's listeners and teachers. The result of our initial experiment shows that EmotionChat can recommend valuable emotion regulation policies for e-learners.

  19. Algebra Survival Guide A Conversational Handbook for the Thoroughly Befuddled

    CERN Document Server

    Rappaport, Josh

    2011-01-01

    If you think algebra has to be boring, confusing and unrelated to anything in the real world, think again! Written in a humorous, conversational style, this book gently nudges students toward success in pre-algebra and Algebra I. With its engaging question/answer format and helpful practice problems, glossary and index, it is ideal for homeschoolers, tutors and students striving for classroom excellence. It features funky icons and lively cartoons by award-winning Santa Fe artist Sally BlakemoreThe Algebra Survival Guide is the winner of a Paretns' Choice award, and it meets the Standards 2000

  20. Get a grip on physics

    CERN Document Server

    Gribbin, John

    2011-01-01

    What do Newton's falling apple and the moon's orbit have in common? How does relativity theory apply to everyday life, what's a quantum leap, and why is Schrödinger's cat inside that box? The answers lie within your grasp! John Gribbin, a physicist and author of bestselling popular-science books, offers down-to-earth discussions of technical topics. Playful engravings and cartoons illustrate his imaginative accounts of the workings of string theory, black holes, superfluidity, and other cosmic oddities. Readers of all ages will appreciate these memorable explanations of the laws of physics and

  1. Danielle Bassett: Opening Up the Brain with Network Science.

    Science.gov (United States)

    Campbell, Sarah

    2016-01-01

    Here's the drill. Upon waking, count down from 100 to one as quickly as possible. Next, recite the alphabet, giving each letter a corresponding word partner (A, antler; B, bargain; C, cartoon, for example). After that, crank out several lists, numbering each of the items: 20 men's names, 20 women's names, 20 food items, 20 words beginning with the same letter. When you're done, close your eyes, count to 20, and open them. Your mind, according to Mental Aerobics: Exercises for a Stronger, Healthier Mind [1], is now warmed up and ready to face the day. PMID:27414627

  2. A boy asked his Mom about energy

    Energy Technology Data Exchange (ETDEWEB)

    Mutolo, Paul F.; Muller, David; O' Dea, James; Abruña, Héctor D.; Muhlback, Alice

    2013-07-18

    Representing the Energy Materials Center (EMC), this document is one of the entries in the Ten Hundred and One Word Challenge. As part of the challenge, the 46 Energy Frontier Research Centers were invited to represent their science in images, cartoons, photos, words and original paintings, but any descriptions or words could only use the 1000 most commonly used words in the English language, with the addition of one word important to each of the EFRCs and the mission of DOE energy. The mission of EMC is advancing the science of energy conversion and storage by understanding and exploiting fundamental properties of active materials and their interfaces.

  3. Domesticating the Simpsons - Four Types of Citizenship in Monitorial Democracy

    Directory of Open Access Journals (Sweden)

    Anker Brink Lund

    2006-09-01

    Full Text Available Inspired by Michael Schudson, four types of historically informed citizenship (cast in the cartoon characters of The Simpsons are presented, developing gradually in an ongoing struggle between liberal and communitarian politics. The four types are succesive in time, but not mutually exclusive. Based on data from the MODINET project, we claim that the Danish Simpsons are somewhat more trusting and associational than their American counterparts. The Marges, Homers, Lisas, and Barts of Denmark live together in a relatively peaceful Institution of Citizens' Affairs (ICA, supplemen- ting one another rather than struggling between communitarian and liberal codes of conduct. Public service media has played an important part in these processes.

  4. Reception Shop Special Stand

    CERN Multimedia

    Education and Technology Transfer Unit/ETT-EC

    2004-01-01

    Friday 15.10.2004 CERN 50th Anniversary articles will be sold in the Main Building, ground floor on Friday 15th October from 10h00 to 16h00. T-shirt, (S, M, L, XL) 20.- K-way (M, L, XL) 20.- Silk tie (2 models) 30.- Einstein tie 45.- Umbrella 20.- Caran d'Ache pen 5.- 50th Anniversary Pen 5.- Kit of Cartoon Album & Crayons 10.- All the articles are also available at the Reception Shop in Building 33 from Monday to Saturday between 08.30 and 17.00 hrs. Education and Technology Transfer Unit/ETT-EC

  5. The use and image of mature adults in health care advertising (1954-1989).

    Science.gov (United States)

    Balazs, A L

    1995-01-01

    Health care professionals who treat older (over 65) patients are influenced by the journals they read. Advertising directed at health care professionals during the period 1954 to 1989 was subjected to a content analysis. Advertising in health care journals was expected to reflect the demographic changes in American society with increasing numbers of older models and to present positive images of older people. Contrary to content analyses of magazine cartoons (Smith 1979) and general readership magazines (Bramlett-Solomon and Wilson 1989; Gantz, Gartenberg, and Rainbow 1980; Ursic, Ursic, and Ursic 1986), this study did find a significant use of older people in health care advertising and positive role portrayal.

  6. "The Tiger's Eyes Are Like My Own": Depictions of Japaneseness in Contemporary American Movies

    Directory of Open Access Journals (Sweden)

    Laemmerhirt, Iris-Aya

    2007-01-01

    Full Text Available In our world today, different nations and cultures are interconnected via media technologies like films, television and the Internet. In this context, Sociologist Arjun Appadurai discussed the influence of the media in our global present and suggested a new role for the imagination. Japanese electronic entertainment products and anime cartoons are well known in the U.S. today and Hollywood is shifting away from representing outdated, negative stereotypes in more recent movies like Lost in Translation (2003 and The Last Samurai (2003.

  7. [From bluestocking to vamp; images reflecting the view on female doctors after 1850].

    Science.gov (United States)

    Gijselhart, J P

    2008-10-01

    The rise of the female doctor can be read as a post-modern sociological story in pictures. Questions about designing medical practice, professional pleasure and combining work with other activities could only emerge after women had fought the right to become doctor in all medical disciplines. Various photographs, drawings and cartoons reflect society's changing perspective on female physicians. However, it is uncertain in what way this long-standing debate will benefit female doctors. The call for change in the medical profession remains undiminished.

  8. THE IMPACT OF THE 21ST CENTURY FOOD MARKETING ON CHILDREN'S BEHAVIOUR

    OpenAIRE

    Olar Ana - Elena; Tarcza Teodora Mihaela

    2011-01-01

    This paper aims to raise a question mark regarding children's food habits in the last decades in Romania, and how globalization, marketing and advertising influenced and changed our old romanian food prefferences. We will highlight that children spent a lot of time watching TV, choosing a cartoon character, or an advertising star on the same age as him/her as a model, and then copying their behaviour, and acting like them. So, they have the idea that they will gain their parents' love and the...

  9. Make children grow up happy and healthy in reading%让幼儿在阅读中快乐健康成长

    Institute of Scientific and Technical Information of China (English)

    陆英明

    2014-01-01

    Throughout ancient and modern, many celebrities Chester start reading from an early age and like to read. But today our young children indulge on television cartoons and online games .Not only they lack interest in reading, but especially tired of reading books in the acceptance of information materials. In contrast, young children more will to accept images from TV cartoons and online games. The main reason for the formation of their childhood habits are different ways to receive information from outside .Children are growing in television cartoons and online games, accompanied .So they are more willing to get information and data through the TV cartoon network games. Not like to get information by reading the information, changing the way children live and learn which can stimulate children's interest in reading. Form good reading habits, thus, young children's life laid the foundation for a lifetime benefit children, promote the development of peoples and nations.%纵观古今中外,许多名人志士,从小就开始阅读,并喜欢阅读。而当今的青少年儿童却沉醉在电视卡通和网络游戏上,他们不仅缺乏阅读的兴趣,而且特别厌倦接受阅读读物里的信息资料。相反,更乐于接受来自电视卡通和网络游戏的图片资料。形成的主要原因是他们从小习惯接受外界信息的方式不同,幼儿是在电视卡通和网络游戏的陪伴下成长,所以,他们更乐于通过电视卡通和网络游戏来获得信息资料,而不喜欢通过阅读获得信息资料。改变幼儿生活和学习方式,可以激发幼儿对阅读的兴趣,形成良好的阅读习惯。从而,对幼儿的人生奠定基础,对幼儿终生受益,促进民族和国家的发展。

  10. Contra les conspiracions fetes de silenci: dos textos que parlen de l'abús sexual a nenes

    Directory of Open Access Journals (Sweden)

    Meri Torras

    2010-06-01

    Full Text Available This article focuses on the silence surrounding child abuse in contemporary society. The invisibility of girls abuse is placed in the wider context of violence against women and in its diverse forms of expression. A claim is made for a new language that helps to articulate the different institutional spheres implicated: educational, social, legal and medical. Two texts that break away with this conspiracy of silence are analysed: the comic book by Bryan Talbot History of a Bat Rat (1999 and the short cartoon film Le chapeau/The Hat (1999 by Michèle de Cournoyer.

  11. Os quartos das criancas como território de eleicão

    OpenAIRE

    Winther, Ida Wentzel

    2007-01-01

      A boy lies on his bed reading cartoons. On a shelf above his bed lies a pile of books, some DVDs, an alarm clock and other bits and pieces. The shelf is blue, one of the walls is yellow, the other white. On the yellow wall one can just make out a map of the world, along with some green stars and something that look like a diploma. The sheets are checked. What is this boy doing aside from reading? He is in bed. Making himself comfortable. Doing nothing. He is in his room, in bed. Making ...

  12. Print media coverage of California's smokefree bar law

    OpenAIRE

    Magzamen, S.; Charlesworth, A.; Glantz, S

    2001-01-01

    OBJECTIVE—To assess the print media coverage of California's smokefree bar law in the state of California.
DESIGN—Content analysis of newspaper, trade journal, and magazine items.
SUBJECTS—Items regarding the smokefree bar law published seven months before and one year following the implementation of the smokefree bar law (June 1997 to December 1998). Items consisted of news articles (n = 446), opinion editorials (n = 31), editorials (n = 104), letters to the editor (n = 240), and cartoons (n...

  13. The algorithms and principles of non-photorealistic graphics

    CERN Document Server

    Geng, Weidong

    2011-01-01

    ""The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation"" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures f

  14. Keine Panik vor Thermodynamik! Erfolg und Spaß im klassischen „Dickbrettbohrerfach“ des Ingenieurstudiums

    CERN Document Server

    Labuhn, Dirk

    2009-01-01

    Der Begleiter durch das klassische „Dickbrettbohrerfach“ des Ingenieurstudiums. Thema des Buches sind die Grundlagen der Thermodynamik, wie sie im ingenieurwissenschaftlichen Grundstudium behandelt werden. Die Thermodynamik, neben Mechanik und Mathematik eine der wichtigsten Grundlagendisziplinen in den Ingenieurwissenschaften, verkörpert den „warmen“ Maschinenbau, wo es dampft, blubbert und zischt. In diesem Buch wird das gefürchtete „Durchfallfach Thermo“ in unkonventioneller, alternativer und humorvoller Weise mittels Cartoons und Beschreibungen alltäglicher Beobachtungen behandelt. Trotz der lockeren Darstellungsweise bleibt auch in diesem Buch die Korrektheit des Inhalts nicht auf der Strecke.

  15. The Annoying Difference

    DEFF Research Database (Denmark)

    Hervik, Peter

    The Muhammad cartoon crisis of 2005−2006 in Denmark caught the world by surprise as the growing hostilities toward Muslims had not been widely noticed. Through the methodologies of media anthropology, cultural studies, and communication studies, this book brings together more than thirteen years...... of research on three significant historical media events in order to show the drastic changes and emerging fissures in Danish society and to expose the politicization of Danish news journalism, which has consequences for the political representation and everyday lives of ethnic minorities in Denmark...

  16. Perception of aggressive humor in relation to gelotophobia, gelotophilia, and katagelasticism

    Directory of Open Access Journals (Sweden)

    Andrea C. Samson

    2010-06-01

    Full Text Available The present study investigates humor appreciation of aggressive cartoons in relation to gelotophobia, gelotophilia, and katagelasticism. These traits were described to have a peculiar relation to laughter-related phenomena, in particular to disparagement humor. 185 participants rated highly aggressive and non-aggressive humorous stimuli for funniness and aversiveness and their scores on the gelotophobia, gelotophilia and katagelasticism scales were measured. The cartoons were controlled for their structural basis, i.e., incongruity-resolution and nonsense humor, as these two types of humor strongly influence the appreciation of humorous stimuli. The results revealed that high scores on gelotophobia lead to higher aversion to aggressive humor, whereas high scores on katagelasticism lead to more enjoyment of aggressive humor with less aversion. Gelotophobia and katagelasticism lead to sensitivity to aggression in humor, which fits the overt behavior of reacting sensitively towards laughter (gelotophobia and enjoying to laugh at others (katagelasticism. Gelotophilia did not predict reactions to either aggressive or non-aggressive humor but did predict more amusement in general: High scorers on gelotophilia seem to be relaxed towards any form of humor, even if it has an aggressive note. This study confirms the three dimensions to have peculiar responses to aggressive types of humor and opens up several questions to be explored in future research.

  17. From Antagonism to Cooperation: Pop-Culture as Reflected in Protestant Theology

    Directory of Open Access Journals (Sweden)

    Olga Mikhelson

    2014-02-01

    Full Text Available The author examines how theologians, especially Protestants, have changed their attitude to pop-culture. A veritable evolution has taken place. At one time, Protestant theologians refused to even acknowledge the existence of the phenomenon, while today some of these theologians employ examples drawn from pop-culture even in their lessons of theology. The author studies this contemporary development and offers some reasons for why it has come about. One ofthese theologians, a certain Gordon Lynch, has become a convinced apologist for pop-culture and analyses it on the basis of his threefold theory of the levels of the functionality of religion: sociological, existential (hermeneutic, and transcendental. In Lynch’s opinion, pop-culture has taken over the role of religion in many cases. He cites the popular cartoon The Simpsons as one prominent example. Religion plays an important part in this cartoon series and Protestant theologians have begun to take notice an opposite change of attitude towards religion in pop-culture, viewing the development in a positive way. Though pop-cultural products may be used in pastoral ministry and are also being evaluated by theologians, this analysis cannot be called scientific in the strictest sense, since generally it remains within the scope of only theological approach.

  18. Teaching vs. Preaching: Complex Climate Shown Simply

    Science.gov (United States)

    Unger, M.; Besser, N.

    2013-12-01

    Stepping outside of traditional educational venues to reach people in ways they can relate to is critical in engaging the public in topics that are complex and subtle, particularly those that have become polarized and misunderstood. The National Center for Atmospheric Research (NCAR) recently designed a visitor center for its new supercomputing facility that incorporates a variety of elements intended to draw visitors in, pique their curiosity, and invite them to explore the world of climate science from a fresh perspective. We made use of video storytelling, highlighting the people at the heart of the research, to present information in a conversational tone while captivating visitors with stunning images and music. We also designed interactive games to illustrate concepts like parallel processing, and how those, in turn, apply to understanding climate. And in addition to more traditional kinesthetic displays, we are exploring ways to use social media as a means of interacting with our audiences. One of the newer modes of communication we've adopted has been cartoon storytelling. Two dimensional cartoon animation has strong cultural connotations of levity and fun. For this reason it has proven to be a particularly useful tool in communicating climate science as it disarms the viewer from the apprehension of trying to understand a great deal of scientific jargon. By crafting key concepts into scripts and using appropriate metaphors with a dash of humor we have been able to reach a far broader audience without sacrificing the science or the message.

  19. Aspects of social cognition in anorexia nervosa: affective and cognitive theory of mind.

    Science.gov (United States)

    Russell, Tamara Anne; Schmidt, Ulrike; Doherty, Liz; Young, Vicky; Tchanturia, Kate

    2009-08-15

    Although social functioning is clearly impaired in anorexia nervosa (AN), there has been limited empirical assessment of this domain in this illness. This study assesses social cognition in AN by examining performance on two 'theory of mind' (ToM) tasks; Baron-Cohen's "Reading the mind in the Eyes" task (RME) and Happé's cartoon task. These tasks probe affective and cognitive ToM, respectively. Forty-four female participants were recruited (AN N=22; healthy controls N=22) and completed both tasks, with concurrent clinical and intellectual functioning assessment. Compared with healthy controls, AN performed significantly worse on both the RME and the Cartoon task (both conditions). The mental state condition did not facilitate performance in the AN group, as it did in the healthy controls. The findings broadly replicate limited previous work [Tchanturia, K., Happé, F., Godley, J., Bara-Carill, N., Treasure, J., Schmidt, U., 2004. Theory of mind in AN. European Eating Disorders Review 12, 361-366] but in addition demonstrate abnormalities on a task requiring affective ToM interpretation. More detailed information about the components of ToM and the ToM difficulties demonstrated in AN sufferers may inform our understanding of the disorder as well as future social-cognitive based treatments.

  20. GPU-accelerated visualization of protein dynamics in ribbon mode

    Science.gov (United States)

    Wahle, Manuel; Birmanns, Stefan

    2011-01-01

    Proteins are biomolecules present in living organisms and essential for carrying out vital functions. Inherent to their functioning is folding into different spatial conformations, and to understand these processes, it is crucial to visually explore the structural changes. In recent years, significant advancements in experimental techniques and novel algorithms for post-processing of protein data have routinely revealed static and dynamic structures of increasing sizes. In turn, interactive visualization of the systems and their transitions became more challenging. Therefore, much research for the efficient display of protein dynamics has been done, with the focus being space filling models, but for the important class of abstract ribbon or cartoon representations, there exist only few methods for an efficient rendering. Yet, these models are of high interest to scientists, as they provide a compact and concise description of the structure elements along the protein main chain. In this work, a method was developed to speed up ribbon and cartoon visualizations. Separating two phases in the calculation of geometry allows to offload computational work from the CPU to the GPU. The first phase consists of computing a smooth curve along the protein's main chain on the CPU. In the second phase, conducted independently by the GPU, vertices along that curve are moved to set up the final geometrical representation of the molecule.