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Sample records for brain-computer interface bci

  1. Affective Brain-Computer Interfaces (aBCI 2011)

    NARCIS (Netherlands)

    Mühl, C.; Nijholt, Antinus; Allison, Brandan; Dunne, Stephen; Heylen, Dirk K.J.; D' Mello, Sidney; Graesser, Arthur; Schuller, Björn; Martin, Jean-Claude

    2011-01-01

    Recently, many groups (see Zander and Kothe. Towards passive brain–computer interfaces: applying brain–computer interface technology to human–machine systems in general. J. Neural Eng., 8, 2011) have worked toward expanding brain-computer interface (BCI) systems to include not only active control, b

  2. An MEG-based brain-computer interface (BCI).

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    Mellinger, Jürgen; Schalk, Gerwin; Braun, Christoph; Preissl, Hubert; Rosenstiel, Wolfgang; Birbaumer, Niels; Kübler, Andrea

    2007-07-01

    Brain-computer interfaces (BCIs) allow for communicating intentions by mere brain activity, not involving muscles. Thus, BCIs may offer patients who have lost all voluntary muscle control the only possible way to communicate. Many recent studies have demonstrated that BCIs based on electroencephalography (EEG) can allow healthy and severely paralyzed individuals to communicate. While this approach is safe and inexpensive, communication is slow. Magnetoencephalography (MEG) provides signals with higher spatiotemporal resolution than EEG and could thus be used to explore whether these improved signal properties translate into increased BCI communication speed. In this study, we investigated the utility of an MEG-based BCI that uses voluntary amplitude modulation of sensorimotor mu and beta rhythms. To increase the signal-to-noise ratio, we present a simple spatial filtering method that takes the geometric properties of signal propagation in MEG into account, and we present methods that can process artifacts specifically encountered in an MEG-based BCI. Exemplarily, six participants were successfully trained to communicate binary decisions by imagery of limb movements using a feedback paradigm. Participants achieved significant mu rhythm self control within 32 min of feedback training. For a subgroup of three participants, we localized the origin of the amplitude modulated signal to the motor cortex. Our results suggest that an MEG-based BCI is feasible and efficient in terms of user training.

  3. Proprioceptive feedback and brain computer interface (BCI based neuroprostheses.

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    Ander Ramos-Murguialday

    Full Text Available Brain computer interface (BCI technology has been proposed for motor neurorehabilitation, motor replacement and assistive technologies. It is an open question whether proprioceptive feedback affects the regulation of brain oscillations and therefore BCI control. We developed a BCI coupled on-line with a robotic hand exoskeleton for flexing and extending the fingers. 24 healthy participants performed five different tasks of closing and opening the hand: (1 motor imagery of the hand movement without any overt movement and without feedback, (2 motor imagery with movement as online feedback (participants see and feel their hand, with the exoskeleton moving according to their brain signals, (3 passive (the orthosis passively opens and closes the hand without imagery and (4 active (overt movement of the hand and rest. Performance was defined as the difference in power of the sensorimotor rhythm during motor task and rest and calculated offline for different tasks. Participants were divided in three groups depending on the feedback receiving during task 2 (the other tasks were the same for all participants. Group 1 (n = 9 received contingent positive feedback (participants' sensorimotor rhythm (SMR desynchronization was directly linked to hand orthosis movements, group 2 (n = 8 contingent "negative" feedback (participants' sensorimotor rhythm synchronization was directly linked to hand orthosis movements and group 3 (n = 7 sham feedback (no link between brain oscillations and orthosis movements. We observed that proprioceptive feedback (feeling and seeing hand movements improved BCI performance significantly. Furthermore, in the contingent positive group only a significant motor learning effect was observed enhancing SMR desynchronization during motor imagery without feedback in time. Furthermore, we observed a significantly stronger SMR desynchronization in the contingent positive group compared to the other groups during active and

  4. A development architecture for serious games using BCI (brain computer interface) sensors.

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    Sung, Yunsick; Cho, Kyungeun; Um, Kyhyun

    2012-11-12

    Games that use brainwaves via brain-computer interface (BCI) devices, to improve brain functions are known as BCI serious games. Due to the difficulty of developing BCI serious games, various BCI engines and authoring tools are required, and these reduce the development time and cost. However, it is desirable to reduce the amount of technical knowledge of brain functions and BCI devices needed by game developers. Moreover, a systematic BCI serious game development process is required. In this paper, we present a methodology for the development of BCI serious games. We describe an architecture, authoring tools, and development process of the proposed methodology, and apply it to a game development approach for patients with mild cognitive impairment as an example. This application demonstrates that BCI serious games can be developed on the basis of expert-verified theories.

  5. The Berlin Brain-Computer Interface: Non-Medical Uses of BCI Technology

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    Benjamin Blankertz

    2010-12-01

    Full Text Available Brain-Computer Interfacing (BCI is a steadily growing area ofresearch. While initially BCI research was focused on applicationsfor paralyzed patients, increasingly more alternative applications inhealthy human subjects are proposed and investigated. In particular,monitoring of mental states and decoding of covert user states haveseen a strong rise of interest. Here, we present some examples ofsuch novel applications which provide evidence for the promisingpotential of BCI technology for non-medical uses. Furthermore, wediscuss distinct methodological improvements required to bringnon-medical applications of BCI technology to a diversity of laypersontarget groups, e.g., ease of use, minimal training, general usability,short control latencies.

  6. sBCI-Headset—Wearable and Modular Device for Hybrid Brain-Computer Interface

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    Tatsiana Malechka

    2015-02-01

    Full Text Available Severely disabled people, like completely paralyzed persons either with tetraplegia or similar disabilities who cannot use their arms and hands, are often considered as a user group of Brain Computer Interfaces (BCI. In order to achieve high acceptance of the BCI by this user group and their supporters, the BCI system has to be integrated into their support infrastructure. Critical disadvantages of a BCI are the time consuming preparation of the user for the electroencephalography (EEG measurements and the low information transfer rate of EEG based BCI. These disadvantages become apparent if a BCI is used to control complex devices. In this paper, a hybrid BCI is described that enables research for a Human Machine Interface (HMI that is optimally adapted to requirements of the user and the tasks to be carried out. The solution is based on the integration of a Steady-state visual evoked potential (SSVEP-BCI, an Event-related (de-synchronization (ERD/ERS-BCI, an eye tracker, an environmental observation camera, and a new EEG head cap for wearing comfort and easy preparation. The design of the new fast multimodal BCI (called sBCI system is described and first test results, obtained in experiments with six healthy subjects, are presented. The sBCI concept may also become useful for healthy people in cases where a “hands-free” handling of devices is necessary.

  7. Why standard brain-computer interface (BCI) training protocols should be changed: an experimental study

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    Jeunet, Camille; Jahanpour, Emilie; Lotte, Fabien

    2016-06-01

    Objective. While promising, electroencephaloraphy based brain-computer interfaces (BCIs) are barely used due to their lack of reliability: 15% to 30% of users are unable to control a BCI. Standard training protocols may be partly responsible as they do not satisfy recommendations from psychology. Our main objective was to determine in practice to what extent standard training protocols impact users’ motor imagery based BCI (MI-BCI) control performance. Approach. We performed two experiments. The first consisted in evaluating the efficiency of a standard BCI training protocol for the acquisition of non-BCI related skills in a BCI-free context, which enabled us to rule out the possible impact of BCIs on the training outcome. Thus, participants (N = 54) were asked to perform simple motor tasks. The second experiment was aimed at measuring the correlations between motor tasks and MI-BCI performance. The ten best and ten worst performers of the first study were recruited for an MI-BCI experiment during which they had to learn to perform two MI tasks. We also assessed users’ spatial ability and pre-training μ rhythm amplitude, as both have been related to MI-BCI performance in the literature. Main results. Around 17% of the participants were unable to learn to perform the motor tasks, which is close to the BCI illiteracy rate. This suggests that standard training protocols are suboptimal for skill teaching. No correlation was found between motor tasks and MI-BCI performance. However, spatial ability played an important role in MI-BCI performance. In addition, once the spatial ability covariable had been controlled for, using an ANCOVA, it appeared that participants who faced difficulty during the first experiment improved during the second while the others did not. Significance. These studies suggest that (1) standard MI-BCI training protocols are suboptimal for skill teaching, (2) spatial ability is confirmed as impacting on MI-BCI performance, and (3) when faced

  8. Brain-computer interface (BCI) evaluation in people with amyotrophic lateral sclerosis

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    McCane, Lynn M.; Sellers, Eric W.; Mcfarland, Dennis J.; Mak, Joseph N.; Carmack, C. Steve; Zeitlin, Debra; Wolpaw, Jonathan R.; Vaughan, Theresa M.

    2015-01-01

    Brain-computer interfaces (BCIs) might restore communication to people severely disabled by amyotrophic lateral sclerosis (ALS) or other disorders. We sought to: 1) define a protocol for determining whether a person with ALS can use a visual P300-based BCI; 2) determine what proportion of this population can use the BCI; and 3) identify factors affecting BCI performance. Twenty-five individuals with ALS completed an evaluation protocol using a standard 6 × 6 matrix and parameters selected by stepwise linear discrimination. With an 8-channel EEG montage, the subjects fell into two groups in BCI accuracy (chance accuracy 3%). Seventeen averaged 92 (± 3)% (range 71–100%), which is adequate for communication (G70 group). Eight averaged 12 (± 6)% (range 0–36%), inadequate for communication (L40 subject group). Performance did not correlate with disability: 11/17 (65%) of G70 subjects were severely disabled (i.e. ALSFRS-R < 5). All L40 subjects had visual impairments (e.g. nystagmus, diplopia, ptosis). P300 was larger and more anterior in G70 subjects. A 16-channel montage did not significantly improve accuracy. In conclusion, most people severely disabled by ALS could use a visual P300-based BCI for communication. In those who could not, visual impairment was the principal obstacle. For these individuals, auditory P300-based BCIs might be effective. PMID:24555843

  9. A vision-free brain-computer interface (BCI) paradigm based on auditory selective attention.

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    Kim, Do-Won; Cho, Jae-Hyun; Hwang, Han-Jeong; Lim, Jeong-Hwan; Im, Chang-Hwan

    2011-01-01

    Majority of the recently developed brain computer interface (BCI) systems have been using visual stimuli or visual feedbacks. However, the BCI paradigms based on visual perception might not be applicable to severe locked-in patients who have lost their ability to control their eye movement or even their vision. In the present study, we investigated the feasibility of a vision-free BCI paradigm based on auditory selective attention. We used the power difference of auditory steady-state responses (ASSRs) when the participant modulates his/her attention to the target auditory stimulus. The auditory stimuli were constructed as two pure-tone burst trains with different beat frequencies (37 and 43 Hz) which were generated simultaneously from two speakers located at different positions (left and right). Our experimental results showed high classification accuracies (64.67%, 30 commands/min, information transfer rate (ITR) = 1.89 bits/min; 74.00%, 12 commands/min, ITR = 2.08 bits/min; 82.00%, 6 commands/min, ITR = 1.92 bits/min; 84.33%, 3 commands/min, ITR = 1.12 bits/min; without any artifact rejection, inter-trial interval = 6 sec), enough to be used for a binary decision. Based on the suggested paradigm, we implemented a first online ASSR-based BCI system that demonstrated the possibility of materializing a totally vision-free BCI system.

  10. A Generalizable Brain-Computer Interface (BCI Using Machine Learning for Feature Discovery.

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    Ewan S Nurse

    Full Text Available This work describes a generalized method for classifying motor-related neural signals for a brain-computer interface (BCI, based on a stochastic machine learning method. The method differs from the various feature extraction and selection techniques employed in many other BCI systems. The classifier does not use extensive a-priori information, resulting in reduced reliance on highly specific domain knowledge. Instead of pre-defining features, the time-domain signal is input to a population of multi-layer perceptrons (MLPs in order to perform a stochastic search for the best structure. The results showed that the average performance of the new algorithm outperformed other published methods using the Berlin BCI IV (2008 competition dataset and was comparable to the best results in the Berlin BCI II (2002-3 competition dataset. The new method was also applied to electroencephalography (EEG data recorded from five subjects undertaking a hand squeeze task and demonstrated high levels of accuracy with a mean classification accuracy of 78.9% after five-fold cross-validation. Our new approach has been shown to give accurate results across different motor tasks and signal types as well as between subjects.

  11. A high-speed brain-computer interface (BCI) using dry EEG electrodes

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    Spüler, Martin

    2017-01-01

    Recently, brain-computer interfaces (BCIs) based on visual evoked potentials (VEPs) have been shown to achieve remarkable communication speeds. As they use electroencephalography (EEG) as non-invasive method for recording neural signals, the application of gel-based EEG is time-consuming and cumbersome. In order to achieve a more user-friendly system, this work explores the usability of dry EEG electrodes with a VEP-based BCI. While the results show a high variability between subjects, they also show that communication speeds of more than 100 bit/min are possible using dry EEG electrodes. To reduce performance variability and deal with the lower signal-to-noise ratio of the dry EEG electrodes, an averaging method and a dynamic stopping method were introduced to the BCI system. Those changes were shown to improve performance significantly, leading to an average classification accuracy of 76% with an average communication speed of 46 bit/min, which is equivalent to a writing speed of 8.8 error-free letters per minute. Although the BCI system works substantially better with gel-based EEG, dry EEG electrodes are more user-friendly and still allow high-speed BCI communication. PMID:28225794

  12. Decoding Sensorimotor Rhythms during Robotic-Assisted Treadmill Walking for Brain Computer Interface (BCI Applications.

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    Eliana García-Cossio

    Full Text Available Locomotor malfunction represents a major problem in some neurological disorders like stroke and spinal cord injury. Robot-assisted walking devices have been used during rehabilitation of patients with these ailments for regaining and improving walking ability. Previous studies showed the advantage of brain-computer interface (BCI based robot-assisted training combined with physical therapy in the rehabilitation of the upper limb after stroke. Therefore, stroke patients with walking disorders might also benefit from using BCI robot-assisted training protocols. In order to develop such BCI, it is necessary to evaluate the feasibility to decode walking intention from cortical patterns during robot-assisted gait training. Spectral patterns in the electroencephalogram (EEG related to robot-assisted active and passive walking were investigated in 10 healthy volunteers (mean age 32.3±10.8, six female and in three acute stroke patients (all male, mean age 46.7±16.9, Berg Balance Scale 20±12.8. A logistic regression classifier was used to distinguish walking from baseline in these spectral EEG patterns. Mean classification accuracies of 94.0±5.4% and 93.1±7.9%, respectively, were reached when active and passive walking were compared against baseline. The classification performance between passive and active walking was 83.4±7.4%. A classification accuracy of 89.9±5.7% was achieved in the stroke patients when comparing walking and baseline. Furthermore, in the healthy volunteers modulation of low gamma activity in central midline areas was found to be associated with the gait cycle phases, but not in the stroke patients. Our results demonstrate the feasibility of BCI-based robotic-assisted training devices for gait rehabilitation.

  13. Decoding Sensorimotor Rhythms during Robotic-Assisted Treadmill Walking for Brain Computer Interface (BCI) Applications.

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    García-Cossio, Eliana; Severens, Marianne; Nienhuis, Bart; Duysens, Jacques; Desain, Peter; Keijsers, Nöel; Farquhar, Jason

    2015-01-01

    Locomotor malfunction represents a major problem in some neurological disorders like stroke and spinal cord injury. Robot-assisted walking devices have been used during rehabilitation of patients with these ailments for regaining and improving walking ability. Previous studies showed the advantage of brain-computer interface (BCI) based robot-assisted training combined with physical therapy in the rehabilitation of the upper limb after stroke. Therefore, stroke patients with walking disorders might also benefit from using BCI robot-assisted training protocols. In order to develop such BCI, it is necessary to evaluate the feasibility to decode walking intention from cortical patterns during robot-assisted gait training. Spectral patterns in the electroencephalogram (EEG) related to robot-assisted active and passive walking were investigated in 10 healthy volunteers (mean age 32.3±10.8, six female) and in three acute stroke patients (all male, mean age 46.7±16.9, Berg Balance Scale 20±12.8). A logistic regression classifier was used to distinguish walking from baseline in these spectral EEG patterns. Mean classification accuracies of 94.0±5.4% and 93.1±7.9%, respectively, were reached when active and passive walking were compared against baseline. The classification performance between passive and active walking was 83.4±7.4%. A classification accuracy of 89.9±5.7% was achieved in the stroke patients when comparing walking and baseline. Furthermore, in the healthy volunteers modulation of low gamma activity in central midline areas was found to be associated with the gait cycle phases, but not in the stroke patients. Our results demonstrate the feasibility of BCI-based robotic-assisted training devices for gait rehabilitation.

  14. Semantic classical conditioning and brain-computer interface (BCI control: Encoding of affirmative and negative thinking

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    Carolin A. Ruf

    2013-03-01

    Full Text Available The aim of the study was to investigate conditioned electroencephalographic (EEG responses to factually correct and incorrect statements in order to enable binary communication by means of a brain-computer interface (BCI. In two experiments with healthy participants true and false statements (serving as conditioned stimuli, CSs were paired with two different tones which served as unconditioned stimuli (USs. The features of the USs were varied and tested for their effectiveness to elicit differentiable conditioned reactions (CRs. After acquisition of the CRs, these CRs to true and false statements were classified offline using a radial basis function kernel support vector machine. A mean single-trial classification accuracy of 50.5% was achieved for differentiating conditioned yes versus no thinking and mean accuracies of 65.4% for classification of yes and 68.8% for no thinking (both relative to baseline were found using the best US. Analysis of the area under the curve of the conditioned EEG responses revealed significant differences between conditioned yes and no answers. Even though improvements are necessary, these first results indicate that the semantic conditioning paradigm could be a useful basis for further research regarding BCI communication in patients with complete locked-in syndrome (CLIS.

  15. A Development Architecture for Serious Games Using BCI (Brain Computer Interface Sensors

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    Kyhyun Um

    2012-11-01

    Full Text Available Games that use brainwaves via brain–computer interface (BCI devices, to improve brain functions are known as BCI serious games. Due to the difficulty of developing BCI serious games, various BCI engines and authoring tools are required, and these reduce the development time and cost. However, it is desirable to reduce the amount of technical knowledge of brain functions and BCI devices needed by game developers. Moreover, a systematic BCI serious game development process is required. In this paper, we present a methodology for the development of BCI serious games. We describe an architecture, authoring tools, and development process of the proposed methodology, and apply it to a game development approach for patients with mild cognitive impairment as an example. This application demonstrates that BCI serious games can be developed on the basis of expert-verified theories.

  16. Electroencephalography (EEG)-based neurofeedback training for brain-computer interface (BCI).

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    Choi, Kyuwan

    2013-11-01

    Electroencephalography has become a popular tool in basic brain research, but in recent years, several practical limitations have been highlighted. Some of the drawbacks pertain to the offline analyses of the neural signal that prevent the subjects from engaging in real-time error correction during learning. Other limitations include the complex nature of the visual stimuli, often inducing fatigue and introducing considerable delays, possibly interfering with spontaneous performance. By replacing the complex external visual input with internally driven motor imagery, we can overcome some delay problems, at the expense of losing the ability to precisely parameterize features of the input stimulus. To address these issues, we here introduce a nontrivial modification to brain-computer Interfaces (BCI). We combine the fast signal processing of motor imagery with the ability to parameterize external visual feedback in the context of a very simple control task: attempting to intentionally control the direction of an external cursor on command. By engaging the subject in motor imagery while providing real-time visual feedback on their instantaneous performance, we can take advantage of positive features present in both externally- and internally driven learning. We further use a classifier that automatically selects the cortical activation features that most likely maximize the performance accuracy. Under this closed loop coadaptation system, we saw a progression of the cortical activation that started in sensorymotor areas, when at chance performance motor imagery was explicitly used, migrated to BA6 under deliberate control and ended in the more frontal regions of prefrontal cortex, when at maximal performance accuracy, the subjects reportedly developed spontaneous mental control of the instructed direction. We discuss our results in light of possible applications of this simple BCI paradigm to study various cognitive phenomena involving the deliberate control of a

  17. EEG correlates of P300-based brain-computer interface (BCI) performance in people with amyotrophic lateral sclerosis

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    Mak, Joseph N.; McFarland, Dennis J.; Vaughan, Theresa M.; McCane, Lynn M.; Tsui, Phillippa Z.; Zeitlin, Debra J.; Sellers, Eric W.; Wolpaw, Jonathan R.

    2012-04-01

    The purpose of this study was to identify electroencephalography (EEG) features that correlate with P300-based brain-computer interface (P300 BCI) performance in people with amyotrophic lateral sclerosis (ALS). Twenty people with ALS used a P300 BCI spelling application in copy-spelling mode. Three types of EEG features were found to be good predictors of P300 BCI performance: (1) the root-mean-square amplitude and (2) the negative peak amplitude of the event-related potential to target stimuli (target ERP) at Fz, Cz, P3, Pz, and P4; and (3) EEG theta frequency (4.5-8 Hz) power at Fz, Cz, P3, Pz, P4, PO7, PO8 and Oz. A statistical prediction model that used a subset of these features accounted for >60% of the variance in copy-spelling performance (p < 0.001, mean R2 = 0.6175). The correlations reflected between-subject, rather than within-subject, effects. The results enhance understanding of performance differences among P300 BCI users. The predictors found in this study might help in: (1) identifying suitable candidates for long-term P300 BCI operation; (2) assessing performance online. Further work on within-subject effects needs to be done to establish whether P300 BCI user performance could be improved by optimizing one or more of these EEG features.

  18. A Brain-Computer Interface (BCI) system to use arbitrary Windows applications by directly controlling mouse and keyboard.

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    Spuler, Martin

    2015-08-01

    A Brain-Computer Interface (BCI) allows to control a computer by brain activity only, without the need for muscle control. In this paper, we present an EEG-based BCI system based on code-modulated visual evoked potentials (c-VEPs) that enables the user to work with arbitrary Windows applications. Other BCI systems, like the P300 speller or BCI-based browsers, allow control of one dedicated application designed for use with a BCI. In contrast, the system presented in this paper does not consist of one dedicated application, but enables the user to control mouse cursor and keyboard input on the level of the operating system, thereby making it possible to use arbitrary applications. As the c-VEP BCI method was shown to enable very fast communication speeds (writing more than 20 error-free characters per minute), the presented system is the next step in replacing the traditional mouse and keyboard and enabling complete brain-based control of a computer.

  19. How many people are able to control a P300-based brain-computer interface (BCI)?

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    Guger, Christoph; Daban, Shahab; Sellers, Eric; Holzner, Clemens; Krausz, Gunther; Carabalona, Roberta; Gramatica, Furio; Edlinger, Guenter

    2009-10-02

    An EEG-based brain-computer system can be used to control external devices such as computers, wheelchairs or Virtual Environments. One of the most important applications is a spelling device to aid severely disabled individuals with communication, for example people disabled by amyotrophic lateral sclerosis (ALS). P300-based BCI systems are optimal for spelling characters with high speed and accuracy, as compared to other BCI paradigms such as motor imagery. In this study, 100 subjects tested a P300-based BCI system to spell a 5-character word with only 5 min of training. EEG data were acquired while the subject looked at a 36-character matrix to spell the word WATER. Two different versions of the P300 speller were used: (i) the row/column speller (RC) that flashes an entire column or row of characters and (ii) a single character speller (SC) that flashes each character individually. The subjects were free to decide which version to test. Nineteen subjects opted to test both versions. The BCI system classifier was trained on the data collected for the word WATER. During the real-time phase of the experiment, the subject spelled the word LUCAS, and was provided with the classifier selection accuracy after each of the five letters. Additionally, subjects filled out a questionnaire about age, sex, education, sleep duration, working duration, cigarette consumption, coffee consumption, and level of disturbance that the flashing characters produced. 72.8% (N=81) of the subjects were able to spell with 100% accuracy in the RC paradigm and 55.3% (N=38) of the subjects spelled with 100% accuracy in the SC paradigm. Less than 3% of the subjects did not spell any character correctly. People who slept less than 8h performed significantly better than other subjects. Sex, education, working duration, and cigarette and coffee consumption were not statistically related to differences in accuracy. The disturbance of the flashing characters was rated with a median score of 1 on a

  20. Design and simulation of virtual telephone keypad control based on brain computer interface (BCI with very high transfer rates

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    Rehab B. Ashari

    2011-03-01

    Full Text Available Brain Computer Interface (BCI is a communication and control mechanism, which does not rely on any kind of muscular response to send a message to the external world. This technique is used to help the paralyzed people with spinal cord injury to have the ability to communicate with the external world. In this paper we emphasize to increase the BCI System bit rate for controlling a virtual telephone keypad. To achieve the proposed algorithm, a simulated virtual telephone keypad based on Steady State Visual Evoked Potential (SSVEP BCI system is developed. Dynamic programming technique with specifically modified Longest Common Subsequence (LCS algorithm is used. By comparing the paralyzed user selection with the recent, and then the rest, of the stored records in the file of the telephone, the user can save the rest of his choices for controlling the keypad and thence improving the overall performance of the BCI system. This axiomatic approach, which is used in searching the web pages for increasing the performance of the searching, is urgent to be used for the paralyzed people rather than the normal user.

  1. The Development of control system via Brain Computer Interface (BCI - Functional Electrical Stimulation (FES for paraplegic subject

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    K. A. A. Rahman

    2012-12-01

    Full Text Available Brain is known to be one of the powerful systems in human body because of its ability to give command and communicate throughout the body. The spinal cord is the pathway for impulses from the brain to the body as well as from the body to the brain. However, the bounty of this pathway could be lost due to spinal cord injury (SCI and that results in a loss of function especially mobility. A combination of Brain Computer Interface (BCI and Functional Electrical Stimulation (FES is among one of the technique to regain the mobility function of human body which will be the focused area of this research. In this study, Electroencephalography (EEG system will be used to capture the brain signal which will then drive the FES. A paraplegic subject will be involved in this study. The subject will be required to move the knee joint with involvement few muscle contraction. Overall, in this paper the combination of BCI-FES methods for development of rehabilitation system will be proposed. From this preliminary study, it can be summarized that the combination between BCI and FES potentially would provide a better rehabilitation system for SCI patient in comparison to the conventional FES system.

  2. A novel Morse code-inspired method for multiclass motor imagery brain-computer interface (BCI) design.

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    Jiang, Jun; Zhou, Zongtan; Yin, Erwei; Yu, Yang; Liu, Yadong; Hu, Dewen

    2015-11-01

    Motor imagery (MI)-based brain-computer interfaces (BCIs) allow disabled individuals to control external devices voluntarily, helping us to restore lost motor functions. However, the number of control commands available in MI-based BCIs remains limited, limiting the usability of BCI systems in control applications involving multiple degrees of freedom (DOF), such as control of a robot arm. To address this problem, we developed a novel Morse code-inspired method for MI-based BCI design to increase the number of output commands. Using this method, brain activities are modulated by sequences of MI (sMI) tasks, which are constructed by alternately imagining movements of the left or right hand or no motion. The codes of the sMI task was detected from EEG signals and mapped to special commands. According to permutation theory, an sMI task with N-length allows 2 × (2(N)-1) possible commands with the left and right MI tasks under self-paced conditions. To verify its feasibility, the new method was used to construct a six-class BCI system to control the arm of a humanoid robot. Four subjects participated in our experiment and the averaged accuracy of the six-class sMI tasks was 89.4%. The Cohen's kappa coefficient and the throughput of our BCI paradigm are 0.88 ± 0.060 and 23.5bits per minute (bpm), respectively. Furthermore, all of the subjects could operate an actual three-joint robot arm to grasp an object in around 49.1s using our approach. These promising results suggest that the Morse code-inspired method could be used in the design of BCIs for multi-DOF control. Copyright © 2015 Elsevier Ltd. All rights reserved.

  3. Connections that Count: Brain-Computer Interface Enables the Profoundly Paralyzed to Communicate

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    ... Current Issue Past Issues Connections that Count: Brain-Computer Interface Enables the Profoundly Paralyzed to Communicate Past ... this page please turn Javascript on. A brain-computer interface (BCI) system This brain-computer interface (BCI) ...

  4. Brain-Computer Interfacing and Games

    NARCIS (Netherlands)

    Plass-Oude Bos, Danny; Reuderink, Boris; Laar, van de Bram; Gürkök, Hayrettin; Mühl, Christian; Poel, Mannes; Nijholt, Anton; Heylen, Dirk; Tan, D.; Nijholt, A.

    2010-01-01

    Recently research into Brain-Computer Interfacing (BCI) applications for healthy users, such as games, has been initiated. But why would a healthy person use a still-unproven technology such as BCI for game interaction? BCI provides a combination of information and features that no other input modal

  5. Robust brain-computer interfaces

    NARCIS (Netherlands)

    Reuderink, Boris

    2011-01-01

    A brain-computer interface (BCI) enables direct communication from the brain to devices, bypassing the traditional pathway of peripheral nerves and muscles. Current BCIs aimed at patients require that the user invests weeks, or even months, to learn the skill to intentionally modify their brain sign

  6. Online adaptation of a c-VEP Brain-computer Interface(BCI) based on error-related potentials and unsupervised learning.

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    Spüler, Martin; Rosenstiel, Wolfgang; Bogdan, Martin

    2012-01-01

    The goal of a Brain-Computer Interface (BCI) is to control a computer by pure brain activity. Recently, BCIs based on code-modulated visual evoked potentials (c-VEPs) have shown great potential to establish high-performance communication. In this paper we present a c-VEP BCI that uses online adaptation of the classifier to reduce calibration time and increase performance. We compare two different approaches for online adaptation of the system: an unsupervised method and a method that uses the detection of error-related potentials. Both approaches were tested in an online study, in which an average accuracy of 96% was achieved with adaptation based on error-related potentials. This accuracy corresponds to an average information transfer rate of 144 bit/min, which is the highest bitrate reported so far for a non-invasive BCI. In a free-spelling mode, the subjects were able to write with an average of 21.3 error-free letters per minute, which shows the feasibility of the BCI system in a normal-use scenario. In addition we show that a calibration of the BCI system solely based on the detection of error-related potentials is possible, without knowing the true class labels.

  7. A comparative study: use of a Brain-computer Interface (BCI device by people with cerebral palsy in interaction with computers

    Directory of Open Access Journals (Sweden)

    Regina O. Heidrich

    2015-12-01

    Full Text Available ABSTRACT This article presents a comparative study among people with cerebral palsy and healthy controls, of various ages, using a Brain-computer Interface (BCI device. The research is qualitative in its approach. Researchers worked with Observational Case Studies. People with cerebral palsy and healthy controls were evaluated in Portugal and in Brazil. The study aimed to develop a study for product evaluation in order to perceive whether people with cerebral palsy could interact with the computer and compare whether their performance is similar to that of healthy controls when using the Brain-computer Interface. Ultimately, it was found that there are no significant differences between people with cerebral palsy in the two countries, as well as between populations without cerebral palsy (healthy controls.

  8. Classification of binary intentions for individuals with impaired oculomotor function: ‘eyes-closed’ SSVEP-based brain-computer interface (BCI)

    Science.gov (United States)

    Lim, Jeong-Hwan; Hwang, Han-Jeong; Han, Chang-Hee; Jung, Ki-Young; Im, Chang-Hwan

    2013-04-01

    Objective. Some patients suffering from severe neuromuscular diseases have difficulty controlling not only their bodies but also their eyes. Since these patients have difficulty gazing at specific visual stimuli or keeping their eyes open for a long time, they are unable to use the typical steady-state visual evoked potential (SSVEP)-based brain-computer interface (BCI) systems. In this study, we introduce a new paradigm for SSVEP-based BCI, which can be potentially suitable for disabled individuals with impaired oculomotor function. Approach. The proposed electroencephalography (EEG)-based BCI system allows users to express their binary intentions without needing to open their eyes. A pair of glasses with two light emitting diodes flickering at different frequencies was used to present visual stimuli to participants with their eyes closed, and we classified the recorded EEG patterns in the online experiments conducted with five healthy participants and one patient with severe amyotrophic lateral sclerosis (ALS). Main results. Through offline experiments performed with 11 participants, we confirmed that human SSVEP could be modulated by visual selective attention to a specific light stimulus penetrating through the eyelids. Furthermore, the recorded EEG patterns could be classified with accuracy high enough for use in a practical BCI system. After customizing the parameters of the proposed SSVEP-based BCI paradigm based on the offline analysis results, binary intentions of five healthy participants were classified in real time. The average information transfer rate of our online experiments reached 10.83 bits min-1. A preliminary online experiment conducted with an ALS patient showed a classification accuracy of 80%. Significance. The results of our offline and online experiments demonstrated the feasibility of our proposed SSVEP-based BCI paradigm. It is expected that our ‘eyes-closed’ SSVEP-based BCI system can be potentially used for communication of

  9. Performance evaluation of a motor-imagery-based EEG-Brain computer interface using a combined cue with heterogeneous training data in BCI-Naive subjects

    Directory of Open Access Journals (Sweden)

    Lee Youngbum

    2011-10-01

    Full Text Available Abstract Background The subjects in EEG-Brain computer interface (BCI system experience difficulties when attempting to obtain the consistent performance of the actual movement by motor imagery alone. It is necessary to find the optimal conditions and stimuli combinations that affect the performance factors of the EEG-BCI system to guarantee equipment safety and trust through the performance evaluation of using motor imagery characteristics that can be utilized in the EEG-BCI testing environment. Methods The experiment was carried out with 10 experienced subjects and 32 naive subjects on an EEG-BCI system. There were 3 experiments: The experienced homogeneous experiment, the naive homogeneous experiment and the naive heterogeneous experiment. Each experiment was compared in terms of the six audio-visual cue combinations and consisted of 50 trials. The EEG data was classified using the least square linear classifier in case of the naive subjects through the common spatial pattern filter. The accuracy was calculated using the training and test data set. The p-value of the accuracy was obtained through the statistical significance test. Results In the case in which a naive subject was trained by a heterogeneous combined cue and tested by a visual cue, the result was not only the highest accuracy (p Conclusions We propose the use of this measuring methodology of a heterogeneous combined cue for training data and a visual cue for test data by the typical EEG-BCI algorithm on the EEG-BCI system to achieve effectiveness in terms of consistence, stability, cost, time, and resources management without the need for a trial and error process.

  10. The Role of the Interplay between Stimulus Type and Timing in Explaining BCI-Illiteracy for Visual P300-Based Brain-Computer Interfaces

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    Roberta Carabalona

    2017-06-01

    Full Text Available Visual P300-based Brain-Computer Interface (BCI spellers enable communication or interaction with the environment by flashing elements in a matrix and exploiting consequent changes in end-user's brain activity. Despite research efforts, performance variability and BCI-illiteracy still are critical issues for real world applications. Moreover, there is a quite unaddressed kind of BCI-illiteracy, which becomes apparent when the same end-user operates BCI-spellers intended for different applications: our aim is to understand why some well performers can become BCI-illiterate depending on speller type. We manipulated stimulus type (factor STIM: either characters or icons, color (factor COLOR: white, green and timing (factor SPEED: fast, slow. Each BCI session consisted of training (without feedback and performance phase (with feedback, both in copy-spelling. For fast flashing spellers, we observed a performance worsening for white icon-speller. Our findings are consistent with existing results reported on end-users using identical white×fast spellers, indicating independence of worsening trend from users' group. The use of slow stimulation timing shed a new light on the perceptual and cognitive phenomena related to the use of a BCI-speller during both the training and the performance phase. We found a significant STIM main effect for the N1 component on Pz and PO7 during the training phase and on PO8 during the performance phase, whereas in both phases neither the STIM×COLOR interaction nor the COLOR main effect was statistically significant. After collapsing data for factor COLOR, it emerged a statistically significant modulation of N1 amplitude depending to the phase of BCI session: N1 was more negative for icons than for characters both on Pz and PO7 (training, whereas the opposite modulation was observed for PO8 (performance. Results indicate that both feedback and expertise with respect to the stimulus type can modulate the N1 component and

  11. Tools for Brain-Computer Interaction: a general concept for a hybrid BCI (hBCI

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    Gernot R. Mueller-Putz

    2011-11-01

    Full Text Available The aim of this work is to present the development of a hybrid Brain-Computer Interface (hBCI which combines existing input devices with a BCI. Thereby, the BCI should be available if the user wishes to extend the types of inputs available to an assistive technology system, but the user can also choose not to use the BCI at all; the BCI is active in the background. The hBCI might decide on the one hand which input channel(s offer the most reliable signal(s and switch between input channels to improve information transfer rate, usability, or other factors, or on the other hand fuse various input channels. One major goal therefore is to bring the BCI technology to a level where it can be used in a maximum number of scenarios in a simple way. To achieve this, it is of great importance that the hBCI is able to operate reliably for long periods, recognizing and adapting to changes as it does so. This goal is only possible if many different subsystems in the hBCI can work together. Since one research institute alone cannot provide such different functionality, collaboration between institutes is necessary. To allow for such a collaboration, a common software framework was investigated.

  12. Brain Computer Interfaces, a Review

    Science.gov (United States)

    Nicolas-Alonso, Luis Fernando; Gomez-Gil, Jaime

    2012-01-01

    A brain-computer interface (BCI) is a hardware and software communications system that permits cerebral activity alone to control computers or external devices. The immediate goal of BCI research is to provide communications capabilities to severely disabled people who are totally paralyzed or ‘locked in’ by neurological neuromuscular disorders, such as amyotrophic lateral sclerosis, brain stem stroke, or spinal cord injury. Here, we review the state-of-the-art of BCIs, looking at the different steps that form a standard BCI: signal acquisition, preprocessing or signal enhancement, feature extraction, classification and the control interface. We discuss their advantages, drawbacks, and latest advances, and we survey the numerous technologies reported in the scientific literature to design each step of a BCI. First, the review examines the neuroimaging modalities used in the signal acquisition step, each of which monitors a different functional brain activity such as electrical, magnetic or metabolic activity. Second, the review discusses different electrophysiological control signals that determine user intentions, which can be detected in brain activity. Third, the review includes some techniques used in the signal enhancement step to deal with the artifacts in the control signals and improve the performance. Fourth, the review studies some mathematic algorithms used in the feature extraction and classification steps which translate the information in the control signals into commands that operate a computer or other device. Finally, the review provides an overview of various BCI applications that control a range of devices. PMID:22438708

  13. Brain computer interfaces, a review.

    Science.gov (United States)

    Nicolas-Alonso, Luis Fernando; Gomez-Gil, Jaime

    2012-01-01

    A brain-computer interface (BCI) is a hardware and software communications system that permits cerebral activity alone to control computers or external devices. The immediate goal of BCI research is to provide communications capabilities to severely disabled people who are totally paralyzed or 'locked in' by neurological neuromuscular disorders, such as amyotrophic lateral sclerosis, brain stem stroke, or spinal cord injury. Here, we review the state-of-the-art of BCIs, looking at the different steps that form a standard BCI: signal acquisition, preprocessing or signal enhancement, feature extraction, classification and the control interface. We discuss their advantages, drawbacks, and latest advances, and we survey the numerous technologies reported in the scientific literature to design each step of a BCI. First, the review examines the neuroimaging modalities used in the signal acquisition step, each of which monitors a different functional brain activity such as electrical, magnetic or metabolic activity. Second, the review discusses different electrophysiological control signals that determine user intentions, which can be detected in brain activity. Third, the review includes some techniques used in the signal enhancement step to deal with the artifacts in the control signals and improve the performance. Fourth, the review studies some mathematic algorithms used in the feature extraction and classification steps which translate the information in the control signals into commands that operate a computer or other device. Finally, the review provides an overview of various BCI applications that control a range of devices.

  14. Brain Computer Interfaces, a Review

    Directory of Open Access Journals (Sweden)

    Luis Fernando Nicolas-Alonso

    2012-01-01

    Full Text Available A brain-computer interface (BCI is a hardware and software communications system that permits cerebral activity alone to control computers or external devices. The immediate goal of BCI research is to provide communications capabilities to severely disabled people who are totally paralyzed or ‘locked in’ by neurological neuromuscular disorders, such as amyotrophic lateral sclerosis, brain stem stroke, or spinal cord injury. Here, we review the state-of-the-art of BCIs, looking at the different steps that form a standard BCI: signal acquisition, preprocessing or signal enhancement, feature extraction, classification and the control interface. We discuss their advantages, drawbacks, and latest advances, and we survey the numerous technologies reported in the scientific literature to design each step of a BCI. First, the review examines the neuroimaging modalities used in the signal acquisition step, each of which monitors a different functional brain activity such as electrical, magnetic or metabolic activity. Second, the review discusses different electrophysiological control signals that determine user intentions, which can be detected in brain activity. Third, the review includes some techniques used in the signal enhancement step to deal with the artifacts in the control signals and improve the performance. Fourth, the review studies some mathematic algorithms used in the feature extraction and classification steps which translate the information in the control signals into commands that operate a computer or other device. Finally, the review provides an overview of various BCI applications that control a range of devices.

  15. Brain-Computer Interface Games: Towards a Framework.

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Nijholt, Antinus; Poel, Mannes; Herrlich, Marc; Malaka, Rainer; Masuch, Maic

    2012-01-01

    The brain-computer interface (BCI) community started to consider games as potential applications while the games community started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. In this paper, we propose a preliminary BCI

  16. Brain-Computer Interface Games: Towards a Framework

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Nijholt, Anton; Poel, Mannes; Herrlich, Marc; Malaka, Rainer; Masuch, Maic

    2012-01-01

    The brain-computer interface (BCI) community started to consider games as potential applications while the games community started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. In this paper, we propose a preliminary BCI

  17. Brain-computer interfaces and neurorehabilitation.

    Science.gov (United States)

    Carabalona, Roberta; Castiglioni, Paolo; Gramatica, Furio

    2009-01-01

    A brain-computer interface (BCI) directly uses brain-activity signals to allow users to operate the environment without any muscular activation. Thanks to this feature, BCI systems can be employed not only as assistive devices, but also as neurorehabilitation tools in clinical settings. However, several critical issues need to be addressed before using BCI in neurorehabilitation, issues ranging from signal acquisition and selection of the proper BCI paradigm to the evaluation of the affective state, cognitive load and system acceptability of the users. Here we discuss these issues, illustrating how a rehabilitation program can benefit from BCI sessions, and summarize the results obtained so far in this field. Also provided are experimental data concerning two important topics related to BCI usability in rehabilitation: the possibility of using dry electrodes for EEG acquisition, and the monitoring of psychophysiological effects during BCI tasks.

  18. Researches of Key Techniques on Brain-Computer Interface (BCI)%脑机接口关键技术研究

    Institute of Scientific and Technical Information of China (English)

    杨帮华; 颜国正; 丁国清; 于莲芝

    2005-01-01

    脑机接口(brain-computer interface,BCI)利用脑电信号实现人脑与计算机或其他电子设备的通讯和控制,是一种新的人机接口方式.它在康复医学和控制工程等领域有应用前景.本文介绍了BCIs系统的工作原理,从系统设计、数据获取及处理方法两方面论述了BCIs系统设计中的关键技术,最后指出了BCIs存在的主要问题和发展趋势.这些探讨为BCIs的设计与研究提供了指导.

  19. Post-stroke Rehabilitation Training with a Motor-Imagery-Based Brain-Computer Interface (BCI-Controlled Hand Exoskeleton: A Randomized Controlled Multicenter Trial

    Directory of Open Access Journals (Sweden)

    Alexander A. Frolov

    2017-07-01

    Full Text Available Repeated use of brain-computer interfaces (BCIs providing contingent sensory feedback of brain activity was recently proposed as a rehabilitation approach to restore motor function after stroke or spinal cord lesions. However, there are only a few clinical studies that investigate feasibility and effectiveness of such an approach. Here we report on a placebo-controlled, multicenter clinical trial that investigated whether stroke survivors with severe upper limb (UL paralysis benefit from 10 BCI training sessions each lasting up to 40 min. A total of 74 patients participated: median time since stroke is 8 months, 25 and 75% quartiles [3.0; 13.0]; median severity of UL paralysis is 4.5 points [0.0; 30.0] as measured by the Action Research Arm Test, ARAT, and 19.5 points [11.0; 40.0] as measured by the Fugl-Meyer Motor Assessment, FMMA. Patients in the BCI group (n = 55 performed motor imagery of opening their affected hand. Motor imagery-related brain electroencephalographic activity was translated into contingent hand exoskeleton-driven opening movements of the affected hand. In a control group (n = 19, hand exoskeleton-driven opening movements of the affected hand were independent of brain electroencephalographic activity. Evaluation of the UL clinical assessments indicated that both groups improved, but only the BCI group showed an improvement in the ARAT's grasp score from 0 [0.0; 14.0] to 3.0 [0.0; 15.0] points (p < 0.01 and pinch scores from 0.0 [0.0; 7.0] to 1.0 [0.0; 12.0] points (p < 0.01. Upon training completion, 21.8% and 36.4% of the patients in the BCI group improved their ARAT and FMMA scores respectively. The corresponding numbers for the control group were 5.1% (ARAT and 15.8% (FMMA. These results suggests that adding BCI control to exoskeleton-assisted physical therapy can improve post-stroke rehabilitation outcomes. Both maximum and mean values of the percentage of successfully decoded imagery-related EEG activity, were higher

  20. Post-stroke Rehabilitation Training with a Motor-Imagery-Based Brain-Computer Interface (BCI)-Controlled Hand Exoskeleton: A Randomized Controlled Multicenter Trial.

    Science.gov (United States)

    Frolov, Alexander A; Mokienko, Olesya; Lyukmanov, Roman; Biryukova, Elena; Kotov, Sergey; Turbina, Lydia; Nadareyshvily, Georgy; Bushkova, Yulia

    2017-01-01

    Repeated use of brain-computer interfaces (BCIs) providing contingent sensory feedback of brain activity was recently proposed as a rehabilitation approach to restore motor function after stroke or spinal cord lesions. However, there are only a few clinical studies that investigate feasibility and effectiveness of such an approach. Here we report on a placebo-controlled, multicenter clinical trial that investigated whether stroke survivors with severe upper limb (UL) paralysis benefit from 10 BCI training sessions each lasting up to 40 min. A total of 74 patients participated: median time since stroke is 8 months, 25 and 75% quartiles [3.0; 13.0]; median severity of UL paralysis is 4.5 points [0.0; 30.0] as measured by the Action Research Arm Test, ARAT, and 19.5 points [11.0; 40.0] as measured by the Fugl-Meyer Motor Assessment, FMMA. Patients in the BCI group (n = 55) performed motor imagery of opening their affected hand. Motor imagery-related brain electroencephalographic activity was translated into contingent hand exoskeleton-driven opening movements of the affected hand. In a control group (n = 19), hand exoskeleton-driven opening movements of the affected hand were independent of brain electroencephalographic activity. Evaluation of the UL clinical assessments indicated that both groups improved, but only the BCI group showed an improvement in the ARAT's grasp score from 0 [0.0; 14.0] to 3.0 [0.0; 15.0] points (p < 0.01) and pinch scores from 0.0 [0.0; 7.0] to 1.0 [0.0; 12.0] points (p < 0.01). Upon training completion, 21.8% and 36.4% of the patients in the BCI group improved their ARAT and FMMA scores respectively. The corresponding numbers for the control group were 5.1% (ARAT) and 15.8% (FMMA). These results suggests that adding BCI control to exoskeleton-assisted physical therapy can improve post-stroke rehabilitation outcomes. Both maximum and mean values of the percentage of successfully decoded imagery-related EEG activity, were higher than chance

  1. Biased feedback in brain-computer interfaces

    Directory of Open Access Journals (Sweden)

    Barbero Álvaro

    2010-07-01

    Full Text Available Abstract Even though feedback is considered to play an important role in learning how to operate a brain-computer interface (BCI, to date no significant influence of feedback design on BCI-performance has been reported in literature. In this work, we adapt a standard motor-imagery BCI-paradigm to study how BCI-performance is affected by biasing the belief subjects have on their level of control over the BCI system. Our findings indicate that subjects already capable of operating a BCI are impeded by inaccurate feedback, while subjects normally performing on or close to chance level may actually benefit from an incorrect belief on their performance level. Our results imply that optimal feedback design in BCIs should take into account a subject's current skill level.

  2. Beyond maximum speed—a novel two-stimulus paradigm for brain-computer interfaces based on event-related potentials (P300-BCI)

    Science.gov (United States)

    Kaufmann, Tobias; Kübler, Andrea

    2014-10-01

    Objective. The speed of brain-computer interfaces (BCI), based on event-related potentials (ERP), is inherently limited by the commonly used one-stimulus paradigm. In this paper, we introduce a novel paradigm that can increase the spelling speed by a factor of 2, thereby extending the one-stimulus paradigm to a two-stimulus paradigm. Two different stimuli (a face and a symbol) are presented at the same time, superimposed on different characters and ERPs are classified using a multi-class classifier. Here, we present the proof-of-principle that is achieved with healthy participants. Approach. Eight participants were confronted with the novel two-stimulus paradigm and, for comparison, with two one-stimulus paradigms that used either one of the stimuli. Classification accuracies (percentage of correctly predicted letters) and elicited ERPs from the three paradigms were compared in a comprehensive offline analysis. Main results. The accuracies slightly decreased with the novel system compared to the established one-stimulus face paradigm. However, the use of two stimuli allowed for spelling at twice the maximum speed of the one-stimulus paradigms, and participants still achieved an average accuracy of 81.25%. This study introduced an alternative way of increasing the spelling speed in ERP-BCIs and illustrated that ERP-BCIs may not yet have reached their speed limit. Future research is needed in order to improve the reliability of the novel approach, as some participants displayed reduced accuracies. Furthermore, a comparison to the most recent BCI systems with individually adjusted, rapid stimulus timing is needed to draw conclusions about the practical relevance of the proposed paradigm. Significance. We introduced a novel two-stimulus paradigm that might be of high value for users who have reached the speed limit with the current one-stimulus ERP-BCI systems.

  3. Brain-Computer Interface Games: Towards a Framework

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Nijholt, Antinus; Poel, Mannes; Nakatsu, Ryohei; Rauterberg, Matthias; Ciancarini, Paolo

    2015-01-01

    The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload

  4. Brain-Computer Interface Games: Towards a Framework

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Nijholt, Anton; Poel, Mannes; Nakatsu, Ryohei; Rauterberg, Matthias; Ciancarini, Paolo

    2015-01-01

    The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. This not only adds to the workload

  5. Quality parameters for a multimodal EEG/EMG/kinematic brain-computer interface (BCI) aiming to suppress neurological tremor in upper limbs

    Science.gov (United States)

    Grimaldi, Giuliana; Manto, Mario; Jdaoudi, Yassin

    2014-01-01

    Tremor is the most common movement disorder encountered during daily neurological practice. Tremor in the upper limbs causes functional disability and social inconvenience, impairing daily life activities. The response of tremor to pharmacotherapy is variable. Therefore, a combination of drugs is often required. Surgery is considered when the response to medications is not sufficient. However, about one third of patients are refractory to current treatments. New bioengineering therapies are emerging as possible alternatives. Our study was carried out in the framework of the European project “Tremor” (ICT-2007-224051). The main purpose of this challenging project was to develop and validate a new treatment for upper limb tremor based on the combination of functional electrical stimulation (FES; which has been shown to reduce upper limb tremor) with a brain-computer interface (BCI). A BCI-driven detection of voluntary movement is used to trigger FES in a closed-loop approach. Neurological tremor is detected using a matrix of EMG electrodes and inertial sensors embedded in a wearable textile. The identification of the intentionality of movement is a critical aspect to optimize this complex system. We propose a multimodal detection of the intentionality of movement by fusing signals from EEG, EMG and kinematic sensors (gyroscopes and accelerometry). Parameters of prediction of movement are extracted in order to provide global prediction plots and trigger FES properly. In particular, quality parameters (QPs) for the EEG signals, corticomuscular coherence and event-related desynchronization/synchronization (ERD/ERS) parameters are combined in an original algorithm which takes into account the refractoriness/responsiveness of tremor. A simulation study of the relationship between the threshold of ERD/ERS of artificial EEG traces and the QPs is also provided. Very interestingly, values of QPs were much greater than those obtained for the corticomuscular module alone

  6. A brain-computer interface (BCI) for the locked-in: comparison of different EEG classifications for the thought translation device.

    Science.gov (United States)

    Hinterberger, Thilo; Kübler, Andrea; Kaiser, Jochen; Neumann, Nicola; Birbaumer, Niels

    2003-03-01

    The Thought Translation Device (TTD) for brain-computer interaction was developed to enable totally paralyzed patients to communicate. Patients learn to regulate slow cortical potentials (SCPs) voluntarily with feedback training to select letters. This study reports the comparison of different methods of electroencephalographic (EEG) analysis to improve spelling accuracy with the TTD on a data set of 6,650 trials of a severely paralyzed patient. Selections of letters occurred by exceeding a certain SCP amplitude threshold. To enhance the patient's control of an additional event-related cortical potential, a filter with two filter characteristics ('mixed filter') was developed and applied on-line. To improve performance off-line the criterion for threshold-related decisions was varied. Different types of discriminant analysis were applied to the EEG data set as well as on wavelet transformed EEG data. The mixed filter condition increased the patients' performance on-line compared to the SCP filter alone. A threshold, based on the ratio between required selections and rejections, resulted in a further improvement off-line. Discriminant analysis of both time-series SCP data and wavelet transformed data increased the patient's correct response rate off-line. It is possible to communicate with event-related potentials using the mixed filter feedback method. As wavelet transformed data cannot be fed back on-line before the end of a trial, they are applicable only if immediate feedback is not necessary for a brain-computer interface (BCI). For future BCIs, wavelet transformed data should serve for BCIs without immediate feedback. A stepwise wavelet transformation would even allow immediate feedback.

  7. Decoding P300 evoked potentials for Brain Computer Interfaces (BCI) aimed at assisting potential end-users at home

    OpenAIRE

    Corralejo Palacios, Rebeca

    2016-01-01

    La presente Tesis Doctoral propone el empleo de potenciales evocados P300 como señal de control en sistemas BCI diseñados para usuarios finales, es decir, para personas con grave discapacidad. La atención selectiva a estímulos específicos e infrecuentes evoca una actividad cerebral específica conocida como P300. Esta respuesta aparece en las zonas central y parietal de la corteza cerebral unos 300 ms después de la presentación del estímulo. En este estudio, se ha investigado una nueva herrami...

  8. An Educative Brain-Computer Interface

    CERN Document Server

    Sorudeykin, Kirill A

    2010-01-01

    In this paper we will describe all necessary parts of Brain-Computer Interface (BCI), such as source of signals, hardware, software, analysis, architectures of complete system. We also will go along various applications of BCI, view some subject fields and their specifics. After preface we will consider the main point of this work-concepts of using BCI in education. Represented direction of BCI development has not been reported prior. In this work a computer system, currently being elaborated in author's laboratory, will be specified. A purpose of it is to determine a degree of clearness of studied information for certain user according to their indications of brain electrical signals. On the basis of this information the system is able to find an optimal approach to interact with each single user. Feedback individualization leads to learning effectiveness increasing. Stated investigations will be supplemented by author's analytical reasoning on the nature of thinking process.

  9. Towards psychologically adaptive brain-computer interfaces

    Science.gov (United States)

    Myrden, A.; Chau, T.

    2016-12-01

    Objective. Brain-computer interface (BCI) performance is sensitive to short-term changes in psychological states such as fatigue, frustration, and attention. This paper explores the design of a BCI that can adapt to these short-term changes. Approach. Eleven able-bodied individuals participated in a study during which they used a mental task-based EEG-BCI to play a simple maze navigation game while self-reporting their perceived levels of fatigue, frustration, and attention. In an offline analysis, a regression algorithm was trained to predict changes in these states, yielding Pearson correlation coefficients in excess of 0.45 between the self-reported and predicted states. Two means of fusing the resultant mental state predictions with mental task classification were investigated. First, single-trial mental state predictions were used to predict correct classification by the BCI during each trial. Second, an adaptive BCI was designed that retrained a new classifier for each testing sample using only those training samples for which predicted mental state was similar to that predicted for the current testing sample. Main results. Mental state-based prediction of BCI reliability exceeded chance levels. The adaptive BCI exhibited significant, but practically modest, increases in classification accuracy for five of 11 participants and no significant difference for the remaining six despite a smaller average training set size. Significance. Collectively, these findings indicate that adaptation to psychological state may allow the design of more accurate BCIs.

  10. Perspectives on User Experience Evaluation of Brain-Computer Interfaces

    NARCIS (Netherlands)

    Laar, van de Bram; Gürkök, Hayrettin; Plass-Oude Bos, Danny; Nijboer, Femke; Nijholt, Anton; Stephanidis, Constantine

    2011-01-01

    The research on brain-computer interfaces (BCIs) is pushing hard to bring technologies out of the lab and into society and onto the market. The nascent merge between the field of BCI and human-computer interaction (HCI) is paving the way for new applications such as BCI-controlled gaming. The evalua

  11. Concept of software interface for BCI systems

    Science.gov (United States)

    Svejda, Jaromir; Zak, Roman; Jasek, Roman

    2016-06-01

    Brain Computer Interface (BCI) technology is intended to control external system by brain activity. One of main part of such system is software interface, which carries about clear communication between brain and either computer or additional devices connected to computer. This paper is organized as follows. Firstly, current knowledge about human brain is briefly summarized to points out its complexity. Secondly, there is described a concept of BCI system, which is then used to build an architecture of proposed software interface. Finally, there are mentioned disadvantages of sensing technology discovered during sensing part of our research.

  12. Brain-computer interface after nervous system injury.

    Science.gov (United States)

    Burns, Alexis; Adeli, Hojjat; Buford, John A

    2014-12-01

    Brain-computer interface (BCI) has proven to be a useful tool for providing alternative communication and mobility to patients suffering from nervous system injury. BCI has been and will continue to be implemented into rehabilitation practices for more interactive and speedy neurological recovery. The most exciting BCI technology is evolving to provide therapeutic benefits by inducing cortical reorganization via neuronal plasticity. This article presents a state-of-the-art review of BCI technology used after nervous system injuries, specifically: amyotrophic lateral sclerosis, Parkinson's disease, spinal cord injury, stroke, and disorders of consciousness. Also presented is transcending, innovative research involving new treatment of neurological disorders.

  13. A Hybrid Brain-Computer Interface-Based Mail Client

    Directory of Open Access Journals (Sweden)

    Tianyou Yu

    2013-01-01

    Full Text Available Brain-computer interface-based communication plays an important role in brain-computer interface (BCI applications; electronic mail is one of the most common communication tools. In this study, we propose a hybrid BCI-based mail client that implements electronic mail communication by means of real-time classification of multimodal features extracted from scalp electroencephalography (EEG. With this BCI mail client, users can receive, read, write, and attach files to their mail. Using a BCI mouse that utilizes hybrid brain signals, that is, motor imagery and P300 potential, the user can select and activate the function keys and links on the mail client graphical user interface (GUI. An adaptive P300 speller is employed for text input. The system has been tested with 6 subjects, and the experimental results validate the efficacy of the proposed method.

  14. Hardware enhance of brain computer interfaces

    Science.gov (United States)

    Wu, Jerry; Szu, Harold; Chen, Yuechen; Guo, Ran; Gu, Xixi

    2015-05-01

    The history of brain-computer interfaces (BCIs) starts with Hans Berger's discovery of the electrical activity of the human brain and the development of electroencephalography (EEG). Recent years, BCI researches are focused on Invasive, Partially invasive, and Non-invasive BCI. Furthermore, EEG can be also applied to telepathic communication which could provide the basis for brain-based communication using imagined speech. It is possible to use EEG signals to discriminate the vowels and consonants embedded in spoken and in imagined words and apply to military product. In this report, we begin with an example of using high density EEG with high electrode density and analysis the results by using BCIs. The BCIs in this work is enhanced by A field-programmable gate array (FPGA) board with optimized two dimension (2D) image Fast Fourier Transform (FFT) analysis.

  15. Brain computer interface for operating a robot

    Science.gov (United States)

    Nisar, Humaira; Balasubramaniam, Hari Chand; Malik, Aamir Saeed

    2013-10-01

    A Brain-Computer Interface (BCI) is a hardware/software based system that translates the Electroencephalogram (EEG) signals produced by the brain activity to control computers and other external devices. In this paper, we will present a non-invasive BCI system that reads the EEG signals from a trained brain activity using a neuro-signal acquisition headset and translates it into computer readable form; to control the motion of a robot. The robot performs the actions that are instructed to it in real time. We have used the cognitive states like Push, Pull to control the motion of the robot. The sensitivity and specificity of the system is above 90 percent. Subjective results show a mixed trend of the difficulty level of the training activities. The quantitative EEG data analysis complements the subjective results. This technology may become very useful for the rehabilitation of disabled and elderly people.

  16. Affective brain-computer interfaces: neuroscientific approaches to affect detection

    NARCIS (Netherlands)

    Mühl, C.; Heylen, Dirk K.J.; Nijholt, Antinus; Calvo, Rafael; D'Mello, Sidney K.; Gratch, Jonathan; Kappas, Arvid

    The brain is involved in the registration, evaluation, and representation of emotional events and in the subsequent planning and execution of appropriate actions. Novel interface technologies—so-called affective brain-computer interfaces (aBCI)—can use this rich neural information, occurring in

  17. Robot Control Through Brain Computer Interface For Patterns Generation

    Science.gov (United States)

    Belluomo, P.; Bucolo, M.; Fortuna, L.; Frasca, M.

    2011-09-01

    A Brain Computer Interface (BCI) system processes and translates neuronal signals, that mainly comes from EEG instruments, into commands for controlling electronic devices. This system can allow people with motor disabilities to control external devices through the real-time modulation of their brain waves. In this context an EEG-based BCI system that allows creative luminous artistic representations is here presented. The system that has been designed and realized in our laboratory interfaces the BCI2000 platform performing real-time analysis of EEG signals with a couple of moving luminescent twin robots. Experiments are also presented.

  18. Robot Animals Based on Brain-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    Yang Xia; Lei Lei; Tie-Jun Liu; De-Zhong Yao

    2009-01-01

    The study of robot animals based on brain-computer interface (BCI) technology is an important field in robots and neuroscience at present.In this paper,the development status at home and abroad of the motion control of robot based on BCI and principle of robot animals are introduced,then a new animals' behavior control method by photostimulation is presented.At last,the application prospect is provided.

  19. Brain emotional learning based Brain Computer Interface

    Directory of Open Access Journals (Sweden)

    Abdolreza Asadi Ghanbari

    2012-09-01

    Full Text Available A brain computer interface (BCI enables direct communication between a brain and a computer translating brain activity into computer commands using preprocessing, feature extraction and classification operations. Classification is crucial as it has a substantial effect on the BCI speed and bit rate. Recent developments of brain-computer interfaces (BCIs bring forward some challenging problems to the machine learning community, of which classification of time-varying electrophysiological signals is a crucial one. Constructing adaptive classifiers is a promising approach to deal with this problem. In this paper, we introduce adaptive classifiers for classify electroencephalogram (EEG signals. The adaptive classifier is brain emotional learning based adaptive classifier (BELBAC, which is based on emotional learning process. The main purpose of this research is to use a structural model based on the limbic system of mammalian brain, for decision making and control engineering applications. We have adopted a network model developed by Moren and Balkenius, as a computational model that mimics amygdala, orbitofrontal cortex, thalamus, sensory input cortex and generally, those parts of the brain thought responsible for processing emotions. The developed method was compared with other methods used for EEG signals classification (support vector machine (SVM and two different neural network types (MLP, PNN. The result analysis demonstrated an efficiency of the proposed approach.

  20. The Asilomar Survey: Stakeholders’ Opinions on Ethical Issues Related to Brain-Computer Interfacing

    NARCIS (Netherlands)

    Nijboer, F.; Clausen, J.; Allison, B.Z.; Haselager, W.F.G.

    2011-01-01

    Brain-Computer Interface (BCI) research and (future) applications raise important ethical issues that need to be addressed to promote societal acceptance and adequate policies. Here we report on a survey we conducted among 145 BCI researchers at the 4th International BCI conference, which took place

  1. The Asilomar Survey: Stakeholders' Opinions on Ethical Issues Related to Brain-Computer Interfacing

    NARCIS (Netherlands)

    Nijboer, Femke; Clausen, Jens; Allison, Brendan Z.; Haselager, Pim

    2011-01-01

    Brain-Computer Interface (BCI) research and (future) applications raise important ethical issues that need to be addressed to promote societal acceptance and adequate policies. Here we report on a survey we conducted among 145 BCI researchers at the 4th International BCI conference, which took place

  2. Brain-computer interface

    DEFF Research Database (Denmark)

    2014-01-01

    A computer-implemented method of providing an interface between a user and a processing unit, the method comprising : presenting one or more stimuli to a user, each stimulus varying at a respective stimulation frequency, each stimulation frequency being associated with a respective user......-selectable input; receiving at least one signal indicative of brain activity of the user; and determining, from the received signal, which of the one or more stimuli the user attends to and selecting the user-selectable input associated with the stimulation frequency of the determined stimuli as being a user...

  3. Affective Brain-Computer Interfaces: Special Issue Editorial

    NARCIS (Netherlands)

    Mühl, C.; Allison, Brandan; Nijholt, Antinus; Chanel, Guillaume

    2014-01-01

    Over the last several years, brain-computer interface (BCI) research has grown well beyond initial efforts to provide basic communication for people with severe disabilities that prevent them from communicating otherwise. Since BCIs rely on direct measures of brain activity, users do not have to mov

  4. Affective Brain-Computer Interfaces: Special Issue Editorial

    NARCIS (Netherlands)

    Mühl, C.; Allison, Brandan; Nijholt, Antinus; Chanel, Guillaume

    2014-01-01

    Over the last several years, brain-computer interface (BCI) research has grown well beyond initial efforts to provide basic communication for people with severe disabilities that prevent them from communicating otherwise. Since BCIs rely on direct measures of brain activity, users do not have to

  5. Affective Brain-Computer Interfaces: Special Issue Editorial

    NARCIS (Netherlands)

    Mühl, Christian; Allison, Brandan; Nijholt, Anton; Chanel, Guillaume

    2014-01-01

    Over the last several years, brain-computer interface (BCI) research has grown well beyond initial efforts to provide basic communication for people with severe disabilities that prevent them from communicating otherwise. Since BCIs rely on direct measures of brain activity, users do not have to mov

  6. Control-display mapping in brain-computer interfaces

    NARCIS (Netherlands)

    Thurlings, M.E.; Erp, J.B.F. van; Brouwer, A.-M.; Blankertz, B.; Werkhoven, P.J.

    2012-01-01

    Event-related potential (ERP) based brain-computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. When using a tactile ERP-BCI for navigation, mapping is required between navigation directions on a visual display and unambiguously corresponding tactile

  7. Tutorial: Signal Processing in Brain-Computer Interfaces

    NARCIS (Netherlands)

    Garcia Molina, G.

    2010-01-01

    Research in Electroencephalogram (EEG) based Brain-Computer Interfaces (BCIs) has been considerably expanding during the last few years. Such an expansion owes to a large extent to the multidisciplinary and challenging nature of BCI research. Signal processing undoubtedly constitutes an essential co

  8. Brain-computer interfacing under distraction: an evaluation study

    DEFF Research Database (Denmark)

    Brandl, Stephanie; Frølich, Laura; Höhne, Johannes;

    2016-01-01

    Objective. While motor-imagery based brain-computer interfaces (BCIs) have been studied over many years by now, most of these studies have taken place in controlled lab settings. Bringing BCI technology into everyday life is still one of the main challenges in this field of research. Approach...

  9. Control-display mapping in brain-computer interfaces

    NARCIS (Netherlands)

    Thurlings, M.E.; Erp, J.B.F. van; Brouwer, A.-M.; Blankertz, B.; Werkhoven, P.J.

    2012-01-01

    Event-related potential (ERP) based brain-computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. When using a tactile ERP-BCI for navigation, mapping is required between navigation directions on a visual display and unambiguously corresponding tactile stimu

  10. Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

    NARCIS (Netherlands)

    Nijholt, Anton; Reuderink, Boris; Oude Bos, Danny; Nijholt, A.; Reidsma, D.; Hondorp, G.H.W.

    2009-01-01

    In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeeedback games. There have hardl

  11. Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

    NARCIS (Netherlands)

    Nijholt, Anton; Oude Bos, Danny; Reuderink, Boris

    2009-01-01

    In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen proof-of-concepts where a single BCI paradigm is demonstrated to work as a simple control mechanism, as a measurem

  12. Noninvasive brain-computer interface driven hand orthosis.

    Science.gov (United States)

    King, Christine E; Wang, Po T; Mizuta, Masato; Reinkensmeyer, David J; Do, An H; Moromugi, Shunji; Nenadic, Zoran

    2011-01-01

    Neurological conditions, such as stroke, can leave the affected individual with hand motor impairment despite intensive treatments. Novel technologies, such as brain-computer interface (BCI), may be able to restore or augment impaired motor behaviors by engaging relevant cortical areas. Here, we developed and tested an electroencephalogram (EEG) based BCI system for control of hand orthosis. An able-bodied subject performed contralateral hand grasping to achieve continuous online control of the hand orthosis, suggesting that the integration of a noninvasive BCI with a hand orthosis is feasible. The adoption of this technology to stroke survivors may provide a novel neurorehabilitation therapy for hand motor impairment in this population.

  13. The Graz Brain-Computer Interface

    Science.gov (United States)

    Pfurtscheller, Gert; Brunner, Clemens; Leeb, Robert; Scherer, Reinhold; Müller-Putz, Gernot R.; Neuper, Christa

    Brain-computer interface (BCI) research at the Graz University of Technology started with the classification of event-related desynchronization (ERD) [36, 38] of single-trial electroencephalographic (EEG) data during actual (overt) and imagined (covert) hand movement [9, 18, 40]. At the beginning of our BCI research activities we had a cooperation with the Wadsworth Center in Albany, New York State, USA, with the common interest to control one-dimensional cursor movement on a monitor through mental activity [69]. With such a cursor control it is in principle possible to select letters of the alphabet, create words and sentences and realize a thought-based spelling system for patients in a complete or incomplete "locked-in" state [68]. At that time we already analyzed 64-channel EEG data from three patients who had accomplished a number of training sessions with the aim to search for optimal electrode positions and frequency components [38]. Using the distinction sensitive learning vector quantizer (DSLVQ) [54] it was found that for each subject there exist optimal electrode positions and frequency components for on-line EEG-based cursor control. This was confirmed recently by BCI studies in untrained subjects [2, 58].

  14. Brain-Computer Interfaces and Quantum Robots

    CERN Document Server

    Pessa, Eliano

    2009-01-01

    The actual (classical) Brain-Computer Interface attempts to use brain signals to drive suitable actuators performing the actions corresponding to subject's intention. However this goal is not fully reached, and when BCI works, it does only in particular situations. The reason of this unsatisfactory result is that intention cannot be conceived simply as a set of classical input-output relationships. It is therefore necessary to resort to quantum theory, allowing the occurrence of stable coherence phenomena, in turn underlying high-level mental processes such as intentions and strategies. More precisely, within the context of a dissipative Quantum Field Theory of brain operation it is possible to introduce generalized coherent states associated, within the framework of logic, to the assertions of a quantum metalanguage. The latter controls the quantum-mechanical computing corresponding to standard mental operation. It thus become possible to conceive a Quantum Cyborg in which a human mind controls, through a qu...

  15. Prediction of brain-computer interface aptitude from individual brain structure

    OpenAIRE

    Halder, S.; Varkuti, B.; Bogdan, M.; Kübler, A; Rosenstiel, W.; R. Sitaram; Birbaumer, N.

    2013-01-01

    Objective: Brain-computer interface (BCI) provide a non-muscular communication channel for patients with impairments of the motor system. A significant number of BCI users is unable to obtain voluntary control of a BCI-system in proper time. This makes methods that can be used to determine the aptitude of a user necessary. Methods: We hypothesized that integrity and connectivity of involved white matter connections may serve as a predictor of individual BCI-performance. Therefore, we analy...

  16. Control-display mapping in brain-computer interfaces.

    Science.gov (United States)

    Thurlings, Marieke E; van Erp, Jan B F; Brouwer, Anne-Marie; Blankertz, Benjamin; Werkhoven, Peter

    2012-01-01

    Event-related potential (ERP) based brain-computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. When using a tactile ERP-BCI for navigation, mapping is required between navigation directions on a visual display and unambiguously corresponding tactile stimuli (tactors) from a tactile control device: control-display mapping (CDM). We investigated the effect of congruent (both display and control horizontal or both vertical) and incongruent (vertical display, horizontal control) CDMs on task performance, the ERP and potential BCI performance. Ten participants attended to a target (determined via CDM), in a stream of sequentially vibrating tactors. We show that congruent CDM yields best task performance, enhanced the P300 and results in increased estimated BCI performance. This suggests a reduced availability of attentional resources when operating an ERP-BCI with incongruent CDM. Additionally, we found an enhanced N2 for incongruent CDM, which indicates a conflict between visual display and tactile control orientations. Incongruency in control-display mapping reduces task performance. In this study, brain responses, task and system performance are related to (in)congruent mapping of command options and the corresponding stimuli in a brain-computer interface (BCI). Directional congruency reduces task errors, increases available attentional resources, improves BCI performance and thus facilitates human-computer interaction.

  17. EXPERIMENTAL AND THEORETICAL FOUNDATIONS AND PRACTICAL IMPLEMENTATION OF TECHNOLOGY BRAIN-COMPUTER INTERFACE

    National Research Council Canada - National Science Library

    A. Ya. Kaplan; A. G. Kochetova; S. L. Shishkin; I. A. Basyul; I. P. Ganin; A. N. Vasilev; S. P. Liburkina

    2013-01-01

    Technology brain-computer interface (BCI) allow saperson to learn how to control external devices via thevoluntary regulation of own EEG directly from the brain without the involvement in the process of nerves and muscles...

  18. Brain Computer Interface on Track to Home

    Directory of Open Access Journals (Sweden)

    Felip Miralles

    2015-01-01

    Full Text Available The novel BackHome system offers individuals with disabilities a range of useful services available via brain-computer interfaces (BCIs, to help restore their independence. This is the time such technology is ready to be deployed in the real world, that is, at the target end users’ home. This has been achieved by the development of practical electrodes, easy to use software, and delivering telemonitoring and home support capabilities which have been conceived, implemented, and tested within a user-centred design approach. The final BackHome system is the result of a 3-year long process involving extensive user engagement to maximize effectiveness, reliability, robustness, and ease of use of a home based BCI system. The system is comprised of ergonomic and hassle-free BCI equipment; one-click software services for Smart Home control, cognitive stimulation, and web browsing; and remote telemonitoring and home support tools to enable independent home use for nonexpert caregivers and users. BackHome aims to successfully bring BCIs to the home of people with limited mobility to restore their independence and ultimately improve their quality of life.

  19. Brain Computer Interface Boulevard of Smarter Thoughts

    Directory of Open Access Journals (Sweden)

    Sumit Ghulyani

    2012-10-01

    Full Text Available The Brain Computer Interface is a major breakthrough for the technical industry, medical world, military and the society on a whole. It is concerned with the control of devices around us such as computing gears & even automobiles in the near future without really the physical intervention of the user. It helps bridge the communication gap between the society and the disabled. This mainly lays its focus on people suffering from brainstem stroke, going through a spinal cord injury or even blindness. BCI helps such patients to retain or restore communication with the outside world through intelligent signals from the brain due to the high risk of paralysis under such circumstances. This is achieved by a signal acquisition technique and converting these signals available from the sensors placed on the scalp into real-time computer commands that can be visually operated and understood. It has nothing to do with the natural neural transmission of brain signals but extracts them with the help of sensors to be processed and direct the outputs to an external device. This may also prove to be a major military gadget where troops may communicate their thoughts in highly stressed situations without breaking the hush. But, as every technology have some merits and demerits, so does BCI.

  20. Brain-computer interfaces current trends and applications

    CERN Document Server

    Azar, Ahmad

    2015-01-01

    The success of a BCI system depends as much on the system itself as on the user’s ability to produce distinctive EEG activity. BCI systems can be divided into two groups according to the placement of the electrodes used to detect and measure neurons firing in the brain. These groups are: invasive systems, electrodes are inserted directly into the cortex are used for single cell or multi unit recording, and electrocorticography (EcoG), electrodes are placed on the surface of the cortex (or dura); noninvasive systems, they are placed on the scalp and use electroencephalography (EEG) or magnetoencephalography (MEG) to detect neuron activity. The book is basically divided into three parts. The first part of the book covers the basic concepts and overviews of Brain Computer Interface. The second part describes new theoretical developments of BCI systems. The third part covers views on real applications of BCI systems.

  1. Towards passive brain-computer interfaces: applying brain-computer interface technology to human-machine systems in general

    Science.gov (United States)

    Zander, Thorsten O.; Kothe, Christian

    2011-04-01

    Cognitive monitoring is an approach utilizing realtime brain signal decoding (RBSD) for gaining information on the ongoing cognitive user state. In recent decades this approach has brought valuable insight into the cognition of an interacting human. Automated RBSD can be used to set up a brain-computer interface (BCI) providing a novel input modality for technical systems solely based on brain activity. In BCIs the user usually sends voluntary and directed commands to control the connected computer system or to communicate through it. In this paper we propose an extension of this approach by fusing BCI technology with cognitive monitoring, providing valuable information about the users' intentions, situational interpretations and emotional states to the technical system. We call this approach passive BCI. In the following we give an overview of studies which utilize passive BCI, as well as other novel types of applications resulting from BCI technology. We especially focus on applications for healthy users, and the specific requirements and demands of this user group. Since the presented approach of combining cognitive monitoring with BCI technology is very similar to the concept of BCIs itself we propose a unifying categorization of BCI-based applications, including the novel approach of passive BCI.

  2. Quality parameters for a multimodal EEG/EMG/kinematic brain-computer interface (BCI aiming to suppress neurological tremor in upper limbs [v2; ref status: indexed, http://f1000r.es/3aq

    Directory of Open Access Journals (Sweden)

    Giuliana Grimaldi

    2014-04-01

    Full Text Available Tremor is the most common movement disorder encountered during daily neurological practice. Tremor in the upper limbs causes functional disability and social inconvenience, impairing daily life activities. The response of tremor to pharmacotherapy is variable. Therefore, a combination of drugs is often required. Surgery is considered when the response to medications is not sufficient. However, about one third of patients are refractory to current treatments. New bioengineering therapies are emerging as possible alternatives. Our study was carried out in the framework of the European project “Tremor” (ICT-2007-224051. The main purpose of this challenging project was to develop and validate a new treatment for upper limb tremor based on the combination of functional electrical stimulation (FES; which has been shown to reduce upper limb tremor with a brain-computer interface (BCI. A BCI-driven detection of voluntary movement is used to trigger FES in a closed-loop approach. Neurological tremor is detected using a matrix of EMG electrodes and inertial sensors embedded in a wearable textile. The identification of the intentionality of movement is a critical aspect to optimize this complex system. We propose a multimodal detection of the intentionality of movement by fusing signals from EEG, EMG and kinematic sensors (gyroscopes and accelerometry. Parameters of prediction of movement are extracted in order to provide global prediction plots and trigger FES properly. In particular, quality parameters (QPs for the EEG signals, corticomuscular coherence and event-related desynchronization/synchronization (ERD/ERS parameters are combined in an original algorithm which takes into account the refractoriness/responsiveness of tremor. A simulation study of the relationship between the threshold of ERD/ERS of artificial EEG traces and the QPs is also provided. Very interestingly, values of QPs were much greater than those obtained for the corticomuscular

  3. Probabilistic Methods in Multi-Class Brain-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    Ping Yang; Xu Lei; Tie-Jun Liu; Peng Xu; De-Zhong Yao

    2009-01-01

    Two probabilistic methods are extended to research multi-class motor imagery of brain-computer interface (BCI):support vector machine (SVM) with posteriori probability (PSVM) and Bayesian linear dis-criminant analysis with probabilistic output (PBLDA).A comparative evaluation of these two methods is conducted.The results shows that:1) probabilistic information can improve the performance of BCI for subjects with high kappa coefficient,and 2) PSVM usually results in a stable kappa coefficient whereas PBLDA is more efficient in estimating the model parameters.

  4. Brain-computer interface systems: progress and prospects.

    Science.gov (United States)

    Allison, Brendan Z; Wolpaw, Elizabeth Winter; Wolpaw, Jonathan R

    2007-07-01

    Brain-computer interface (BCI) systems support communication through direct measures of neural activity without muscle activity. BCIs may provide the best and sometimes the only communication option for users disabled by the most severe neuromuscular disorders and may eventually become useful to less severely disabled and/or healthy individuals across a wide range of applications. This review discusses the structure and functions of BCI systems, clarifies terminology and addresses practical applications. Progress and opportunities in the field are also identified and explicated.

  5. Effect of mindfulness meditation on brain-computer interface performance

    OpenAIRE

    Tan, Lee-Fan; Dienes, Zoltan; Jansari, Ashok S.; Goh, Sing-Yau

    2014-01-01

    Electroencephalogram based Brain-Computer Interfaces (BCIs) enable stroke and motor\\ud neuron disease patients to communicate and control devices. Mindfulness meditation has\\ud been claimed to enhance metacognitive regulation. The current study explores whether\\ud mindfulness meditation training can thus improve the performance of BCI users. To eliminate\\ud the possibility of expectation of improvement influencing the results, we introduced a music\\ud training condition. A norming study found...

  6. A Review of Hybrid Brain-Computer Interface Systems

    Directory of Open Access Journals (Sweden)

    Setare Amiri

    2013-01-01

    Full Text Available Increasing number of research activities and different types of studies in brain-computer interface (BCI systems show potential in this young research area. Research teams have studied features of different data acquisition techniques, brain activity patterns, feature extraction techniques, methods of classifications, and many other aspects of a BCI system. However, conventional BCIs have not become totally applicable, due to the lack of high accuracy, reliability, low information transfer rate, and user acceptability. A new approach to create a more reliable BCI that takes advantage of each system is to combine two or more BCI systems with different brain activity patterns or different input signal sources. This type of BCI, called hybrid BCI, may reduce disadvantages of each conventional BCI system. In addition, hybrid BCIs may create more applications and possibly increase the accuracy and the information transfer rate. However, the type of BCIs and their combinations should be considered carefully. In this paper, after introducing several types of BCIs and their combinations, we review and discuss hybrid BCIs, different possibilities to combine them, and their advantages and disadvantages.

  7. Visuospatial attention based brain-computer interfacing using real-time fMRI

    NARCIS (Netherlands)

    Andersson, J.P.

    2012-01-01

    Despite all the literature showing that brain-computer interfacing (BCI) is achievable in a research setting, reports of paralyzed people utilizing the proposed systems are few. The performances of the BCI systems must most likely improve before they will move from research and become an assistive t

  8. Efficient neuroplasticity induction in chronic stroke patients by an associative brain-computer interface

    DEFF Research Database (Denmark)

    Mrachacz-Kersting, Natalie; Jiang, Ning; Stevenson, Andrew James Thomas

    2016-01-01

    Brain-computer interfaces (BCIs) have the potential to improve functionality in chronic stoke patients when applied over a large number of sessions. Here, we evaluate the effect and the underlying mechanisms of three BCI training sessions in a double-blind-sham-controlled design. The applied BCI ...

  9. Review: Human Intracortical recording and neural decoding for brain-computer interfaces.

    Science.gov (United States)

    Brandman, David M; Cash, Sydney S; Hochberg, Leigh R

    2017-03-02

    Brain Computer Interfaces (BCIs) use neural information recorded from the brain for voluntary control of external devices. The development of BCI systems has largely focused on improving functional independence for individuals with severe motor impairments, including providing tools for communication and mobility. In this review, we describe recent advances in intracortical BCI technology and provide potential directions for further research.

  10. Toward affective brain-computer interfaces : exploring the neurophysiology of affect during human media interaction

    NARCIS (Netherlands)

    Mühl, Christian

    2012-01-01

    Affective Brain-Computer Interfaces (aBCI), the sensing of emotions from brain activity, seems a fantasy from the realm of science fiction. But unlike faster-than-light travel or teleportation, aBCI seems almost within reach due to novel sensor technologies, the advancement of neuroscience, and the

  11. A multi-purpose brain-computer interface output device.

    Science.gov (United States)

    Thompson, David E; Huggins, Jane E

    2011-10-01

    While brain-computer interfaces (BCIs) are a promising alternative access pathway for individuals with severe motor impairments, many BCI systems are designed as stand-alone communication and control systems, rather than as interfaces to existing systems built for these purposes. An individual communication and control system may be powerful or flexible, but no single system can compete with the variety of options available in the commercial assistive technology (AT) market. BCls could instead be used as an interface to these existing AT devices and products, which are designed for improving access and agency of people with disabilities and are highly configurable to individual user needs. However, interfacing with each AT device and program requires significant time and effort on the part of researchers and clinicians. This work presents the Multi-Purpose BCI Output Device (MBOD), a tool to help researchers and clinicians provide BCI control of many forms of AT in a plug-and-play fashion, i.e., without the installation of drivers or software on the AT device, and a proof-of-concept of the practicality of such an approach. The MBOD was designed to meet the goals of target device compatibility, BCI input device compatibility, convenience, and intuitive command structure. The MBOD was successfully used to interface a BCI with multiple AT devices (including two wheelchair seating systems), as well as computers running Windows (XP and 7), Mac and Ubuntu Linux operating systems.

  12. Prediction of brain-computer interface aptitude from individual brain structure

    OpenAIRE

    Sebastian eHalder; Balint eVarkuti; Martin eBogdan; Andrea eKübler; Wolfgang eRosenstiel; Ranganatha eSitaram; Niels eBirbaumer

    2013-01-01

    Objective: Brain-computer interfaces (BCIs) provide a non-muscular communication channel for patients with impairments of the motor system. A significant number of BCI users is unable to obtain voluntary control of a BCI-system in proper time. This makes methods that can be used to determine the aptitude of a user necessary.Methods: We hypothesized that integrity and connectivity of involved white matter connections may serve as a predictor of individual BCI-performance. Therefore, we analyze...

  13. Effect of mindfulness meditation on brain-computer interface performance.

    Science.gov (United States)

    Tan, Lee-Fan; Dienes, Zoltan; Jansari, Ashok; Goh, Sing-Yau

    2014-01-01

    Electroencephalogram based brain-computer interfaces (BCIs) enable stroke and motor neuron disease patients to communicate and control devices. Mindfulness meditation has been claimed to enhance metacognitive regulation. The current study explores whether mindfulness meditation training can thus improve the performance of BCI users. To eliminate the possibility of expectation of improvement influencing the results, we introduced a music training condition. A norming study found that both meditation and music interventions elicited clear expectations for improvement on the BCI task, with the strength of expectation being closely matched. In the main 12 week intervention study, seventy-six healthy volunteers were randomly assigned to three groups: a meditation training group; a music training group; and a no treatment control group. The mindfulness meditation training group obtained a significantly higher BCI accuracy compared to both the music training and no-treatment control groups after the intervention, indicating effects of meditation above and beyond expectancy effects.

  14. Design of an EEG Preamplifier for Brain-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    Xian-Jie Pu; Tie-Jun Liu; De-Zhong Yao

    2009-01-01

    As a non-invasive neurophysiological index for brain-computer interface (BCI),electro-encephalogram (EEG) attracts much attention at present.In order to have a portable BCI,a simple and efficient pre-amplifier is crucial in practice.In this work,a preamplifier based on the characteristics of EEG signals is designed,which consists of a highly symmetrical input stage,low-pass filter,50 Hz notch filter and a post amplifier.A prototype of this EEG module is fabricated and EEG data are obtained through an actual experiment.The results demonstrate that the EEG preamplifier will be a promising unit for BCI in the future.

  15. Brain-Computer Interfaces Revolutionizing Human-Computer Interaction

    CERN Document Server

    Graimann, Bernhard; Allison, Brendan

    2010-01-01

    A brain-computer interface (BCI) establishes a direct output channel between the human brain and external devices. BCIs infer user intent via direct measures of brain activity and thus enable communication and control without movement. This book, authored by experts in the field, provides an accessible introduction to the neurophysiological and signal-processing background required for BCI, presents state-of-the-art non-invasive and invasive approaches, gives an overview of current hardware and software solutions, and reviews the most interesting as well as new, emerging BCI applications. The book is intended not only for students and young researchers, but also for newcomers and other readers from diverse backgrounds keen to learn about this vital scientific endeavour.

  16. Evaluation of LDA Ensembles Classifiers for Brain Computer Interface

    Science.gov (United States)

    Arjona, Cristian; Pentácolo, José; Gareis, Iván; Atum, Yanina; Gentiletti, Gerardo; Acevedo, Rubén; Rufiner, Leonardo

    2011-12-01

    The Brain Computer Interface (BCI) translates brain activity into computer commands. To increase the performance of the BCI, to decode the user intentions it is necessary to get better the feature extraction and classification techniques. In this article the performance of a three linear discriminant analysis (LDA) classifiers ensemble is studied. The system based on ensemble can theoretically achieved better classification results than the individual counterpart, regarding individual classifier generation algorithm and the procedures for combine their outputs. Classic algorithms based on ensembles such as bagging and boosting are discussed here. For the application on BCI, it was concluded that the generated results using ER and AUC as performance index do not give enough information to establish which configuration is better.

  17. Papers from the Fifth International Brain-Computer Interface Meeting

    Science.gov (United States)

    Huggins, Jane E.; Wolpaw, Jonathan R.

    2014-06-01

    Brain-computer interfaces (BCIs), also known as brain-machine interfaces (BMIs), translate brain activity into new outputs that replace, restore, enhance, supplement or improve natural brain outputs. BCI research and development has grown rapidly for the past two decades. It is beginning to provide useful communication and control capacities to people with severe neuromuscular disabilities; and it is expanding into new areas such as neurorehabilitation that may greatly increase its clinical impact. At the same time, significant challenges remain, particularly in regard to translating laboratory advances into clinical use. The papers in this special section report some of the work presented at the Fifth International BCI Meeting held on 3-7 June 2013 at the Asilomar Conference Center in Pacific Grove, California, USA. Like its predecessors over the past 15 years, this meeting was supported by the National Institutes of Health, the National Science Foundation, and a variety of other governmental and private sponsors [1]. This fifth meeting was organized and managed by a program committee of BCI researchers from throughout the world [2]. It retained the distinctive retreat-style format developed by the Wadsworth Center researchers who organized and managed the first four meetings. The 301 attendees came from 165 research groups in 29 countries; 37% were students or postdoctoral fellows. Of more than 200 extended abstracts submitted for peer review, 25 were selected for oral presentation [3], and 181 were presented as posters [4] and published in the open-access conference proceedings [5]. The meeting featured 19 highly interactive workshops [6] covering the broad spectrum of BCI research and development, as well as many demonstrations of BCI systems and associated technology. Like the first four meetings, this one included attendees and embraced topics from across the broad spectrum of disciplines essential to effective BCI research and development, including

  18. Language Model Applications to Spelling with Brain-Computer Interfaces

    Directory of Open Access Journals (Sweden)

    Anderson Mora-Cortes

    2014-03-01

    Full Text Available Within the Ambient Assisted Living (AAL community, Brain-Computer Interfaces (BCIs have raised great hopes as they provide alternative communication means for persons with disabilities bypassing the need for speech and other motor activities. Although significant advancements have been realized in the last decade, applications of language models (e.g., word prediction, completion have only recently started to appear in BCI systems. The main goal of this article is to review the language model applications that supplement non-invasive BCI-based communication systems by discussing their potential and limitations, and to discern future trends. First, a brief overview of the most prominent BCI spelling systems is given, followed by an in-depth discussion of the language models applied to them. These language models are classified according to their functionality in the context of BCI-based spelling: the static/dynamic nature of the user interface, the use of error correction and predictive spelling, and the potential to improve their classification performance by using language models. To conclude, the review offers an overview of the advantages and challenges when implementing language models in BCI-based communication systems when implemented in conjunction with other AAL technologies.

  19. Improving players' control over the NeuroSky brain-computer interface

    OpenAIRE

    Kristín Guðmundsdóttir 1972

    2011-01-01

    Abstract In mid-2009, NeuroSky released the first consumer brain-computer interface (BCI). MindGames, since that time, has been developing games which players control with their powers of concentration and relaxation via consumer brain-computer interfaces. At present, all users of these novel interfaces are inexperienced, and have trouble controlling them. Therefore MindGames would like to develop a method for helping as people to learn as quickly as possible to activate the "relaxation" a...

  20. Student teaching and research laboratory focusing on brain-computer interface paradigms--A creative environment for computer science students.

    Science.gov (United States)

    Rutkowski, Tomasz M

    2015-08-01

    This paper presents an applied concept of a brain-computer interface (BCI) student research laboratory (BCI-LAB) at the Life Science Center of TARA, University of Tsukuba, Japan. Several successful case studies of the student projects are reviewed together with the BCI Research Award 2014 winner case. The BCI-LAB design and project-based teaching philosophy is also explained. Future teaching and research directions summarize the review.

  1. EEG processing and its application in brain-computer interface

    Institute of Scientific and Technical Information of China (English)

    Wang Jing; Xu Guanghua; Xie Jun; Zhang Feng; Li Lili; Han Chengcheng; Li Yeping; Sun Jingjing

    2013-01-01

    Electroencephalogram (EEG) is an efficient tool in exploring human brains.It plays a very important role in diagnosis of disorders related to epilepsy and development of new interaction techniques between machines and human beings,namely,brain-computer interface (BCI).The purpose of this review is to illustrate the recent researches in EEG processing and EEG-based BCI.First,we outline several methods in removing artifacts from EEGs,and classical algorithms for fatigue detection are discussed.Then,two BCI paradigms including motor imagery and steady-state motion visual evoked potentials (SSMVEP) produced by oscillating Newton' s rings are introduced.Finally,BCI systems including wheelchair controlling and electronic car navigation are elaborated.As a new technique to control equipments,BCI has promising potential in rehabilitation of disorders in central nervous system,such as stroke and spinal cord injury,treatment of attention deficit hyperactivity disorder (ADHD) in children and development of novel games such as brain-controlled auto racings.

  2. EXPERIMENTAL AND THEORETICAL FOUNDATIONS AND PRACTICAL IMPLEMENTATION OF TECHNOLOGY BRAIN-COMPUTER INTERFACE

    Directory of Open Access Journals (Sweden)

    A. Ya. Kaplan

    2013-01-01

    Full Text Available Technology brain-computer interface (BCI allow saperson to learn how to control external devices via thevoluntary regulation of own EEG directly from the brain without the involvement in the process of nerves and muscles. At the beginning the main goal of BCI was to replace or restore motor function to people disabled by neuromuscular disorders. Currently, the task of designing the BCI increased significantly, more capturing different aspects of life a healthy person. This article discusses the theoretical, experimental and technological base of BCI development and systematized critical fields of real implementation of these technologies.

  3. Implants and Decoding for Intracortical Brain Computer Interfaces

    Science.gov (United States)

    Homer, Mark L.; Nurmikko, Arto V.; Donoghue, John P.; Hochberg, Leigh R.

    2014-01-01

    Intracortical brain computer interfaces (iBCIs) are being developed to enable a person to drive an output device, such as a computer cursor, directly from their neural activity. One goal of the technology is to help people with severe paralysis or limb loss. Key elements of an iBCI are the implanted sensor that records the neural signals and the software which decodes the user’s intended movement from those signals. Here, we focus on recent advances in these two areas, with special attention being placed on contributions that are or may soon be adopted by the iBCI research community. We discuss how these innovations increase the technology’s capability, accuracy, and longevity, all important steps that are expanding the range of possible future clinical applications. PMID:23862678

  4. Sensors and decoding for intracortical brain computer interfaces.

    Science.gov (United States)

    Homer, Mark L; Nurmikko, Arto V; Donoghue, John P; Hochberg, Leigh R

    2013-01-01

    Intracortical brain computer interfaces (iBCIs) are being developed to enable people to drive an output device, such as a computer cursor, directly from their neural activity. One goal of the technology is to help people with severe paralysis or limb loss. Key elements of an iBCI are the implanted sensor that records the neural signals and the software that decodes the user's intended movement from those signals. Here, we focus on recent advances in these two areas, placing special attention on contributions that are or may soon be adopted by the iBCI research community. We discuss how these innovations increase the technology's capability, accuracy, and longevity, all important steps that are expanding the range of possible future clinical applications.

  5. Towards perception awareness: Perceptual event detection for Brain computer interfaces.

    Science.gov (United States)

    Nejati, Hossein; Tsourides, Kleovoulos; Pomponiu, Victor; Ehrenberg, Evan C; Ngai-Man Cheung; Sinha, Pawan

    2015-08-01

    Brain computer interface (BCI) technology is becoming increasingly popular in many domains such as entertainment, mental state analysis, and rehabilitation. For robust performance in these domains, detecting perceptual events would be a vital ability, enabling adaptation to and act on the basis of user's perception of the environment. Here we present a framework to automatically mine spatiotemporal characteristics of a given perceptual event. As this "signature" is derived directly from subject's neural behavior, it can serve as a representation of the subject's perception of the targeted scenario, which in turn allows a BCI system to gain a new level of context awareness: perception awareness. As a proof of concept, we show the application of the proposed framework on MEG signal recordings from a face perception study, and the resulting temporal and spatial characteristics of the derived neural signature, as well as it's compatibility with the neuroscientific literature on face perception.

  6. Improved Classification Methods for Brain Computer Interface System

    Directory of Open Access Journals (Sweden)

    YI Fang

    2012-03-01

    Full Text Available Brain computer interface (BCI aims at providing a new communication way without brain’s normal output through nerve and muscle. The electroencephalography (EEG has been widely used for BCI system because it is a non-invasive approach. For the EEG signals of left and right hand motor imagery, the event-related desynchronization (ERD and event-related synchronization(ERS are used as classification features in this paper. The raw data are transformed by nonlinear methods and classified by Fisher classifier. Compared with the linear methods, the classification accuracy can get an obvious increase to 86.25%. Two different nonlinear transform were arised and one of them is under the consideration of the relativity of two channels of EEG signals. With these nonlinear transform, the performance are also stable with the balance of two misclassifications.

  7. Brain-computer interfaces as new brain output pathways.

    Science.gov (United States)

    Wolpaw, Jonathan R

    2007-03-15

    Brain-computer interfaces (BCIs) can provide non-muscular communication and control for people with severe motor disabilities. Current BCIs use a variety of invasive and non-invasive methods to record brain signals and a variety of signal processing methods. Whatever the recording and processing methods used, BCI performance (e.g. the ability of a BCI to control movement of a computer cursor) is highly variable and, by the standards applied to neuromuscular control, could be described as ataxic. In an effort to understand this imperfection, this paper discusses the relevance of two principles that underlie the brain's normal motor outputs. The first principle is that motor outputs are normally produced by the combined activity of many CNS areas, from the cortex to the spinal cord. Together, these areas produce appropriate control of the spinal motoneurons that activate muscles. The second principle is that the acquisition and life-long preservation of motor skills depends on continual adaptive plasticity throughout the CNS. This plasticity optimizes the control of spinal motoneurons. In the light of these two principles, a BCI may be viewed as a system that changes the outcome of CNS activity from control of spinal motoneurons to, instead, control of the cortical (or other) area whose signals are used by the BCI to determine the user's intent. In essence, a BCI attempts to assign to cortical neurons the role normally performed by spinal motoneurons. Thus, a BCI requires that the many CNS areas involved in producing normal motor actions change their roles so as to optimize the control of cortical neurons rather than spinal motoneurons. The disconcerting variability of BCI performance may stem in large part from the challenge presented by the need for this unnatural adaptation. This difficulty might be reduced, and BCI development might thereby benefit, by adopting a 'goal-selection' rather than a 'process- control' strategy. In 'process control', a BCI manages all

  8. P300 brain computer interface: current challenges and emerging trends

    Directory of Open Access Journals (Sweden)

    Reza eFazel-Rezai

    2012-07-01

    Full Text Available A brain-computer interface (BCI enables communication without movement based on brain signals measured with electroencephalography (EEG. BCIs usually rely on one of three types of signals: the P300 and other components of the event-related potential (ERP, steady state visual evoked potential (SSVEP, or event related desynchronization (ERD. Although P300 BCIs were introduced over twenty years ago, the past few years have seen a strong increase in P300 BCI research. This closed-loop BCI approach relies on the P300 and other components of the event-related potential (ERP, based on an oddball paradigm presented to the subject. In this paper, we overview the current status of P300 BCI technology, and then discuss new directions: paradigms for eliciting P300s; signal processing methods; applications; and hybrid BCIs. We conclude that P300 BCIs are quite promising, as several emerging directions have not yet been fully explored and could lead to improvements in bit rate, reliability, usability, and flexibility.

  9. Comparing Different Classifiers in Sensory Motor Brain Computer Interfaces.

    Directory of Open Access Journals (Sweden)

    Hossein Bashashati

    Full Text Available A problem that impedes the progress in Brain-Computer Interface (BCI research is the difficulty in reproducing the results of different papers. Comparing different algorithms at present is very difficult. Some improvements have been made by the use of standard datasets to evaluate different algorithms. However, the lack of a comparison framework still exists. In this paper, we construct a new general comparison framework to compare different algorithms on several standard datasets. All these datasets correspond to sensory motor BCIs, and are obtained from 21 subjects during their operation of synchronous BCIs and 8 subjects using self-paced BCIs. Other researchers can use our framework to compare their own algorithms on their own datasets. We have compared the performance of different popular classification algorithms over these 29 subjects and performed statistical tests to validate our results. Our findings suggest that, for a given subject, the choice of the classifier for a BCI system depends on the feature extraction method used in that BCI system. This is in contrary to most of publications in the field that have used Linear Discriminant Analysis (LDA as the classifier of choice for BCI systems.

  10. Comparing Different Classifiers in Sensory Motor Brain Computer Interfaces.

    Science.gov (United States)

    Bashashati, Hossein; Ward, Rabab K; Birch, Gary E; Bashashati, Ali

    2015-01-01

    A problem that impedes the progress in Brain-Computer Interface (BCI) research is the difficulty in reproducing the results of different papers. Comparing different algorithms at present is very difficult. Some improvements have been made by the use of standard datasets to evaluate different algorithms. However, the lack of a comparison framework still exists. In this paper, we construct a new general comparison framework to compare different algorithms on several standard datasets. All these datasets correspond to sensory motor BCIs, and are obtained from 21 subjects during their operation of synchronous BCIs and 8 subjects using self-paced BCIs. Other researchers can use our framework to compare their own algorithms on their own datasets. We have compared the performance of different popular classification algorithms over these 29 subjects and performed statistical tests to validate our results. Our findings suggest that, for a given subject, the choice of the classifier for a BCI system depends on the feature extraction method used in that BCI system. This is in contrary to most of publications in the field that have used Linear Discriminant Analysis (LDA) as the classifier of choice for BCI systems.

  11. TOPICAL REVIEW: The brain-computer interface cycle

    Science.gov (United States)

    Gerven, Marcel van; Farquhar, Jason; Schaefer, Rebecca; Vlek, Rutger; Geuze, Jeroen; Nijholt, Anton; Ramsey, Nick; Haselager, Pim; Vuurpijl, Louis; Gielen, Stan; Desain, Peter

    2009-08-01

    Brain-computer interfaces (BCIs) have attracted much attention recently, triggered by new scientific progress in understanding brain function and by impressive applications. The aim of this review is to give an overview of the various steps in the BCI cycle, i.e., the loop from the measurement of brain activity, classification of data, feedback to the subject and the effect of feedback on brain activity. In this article we will review the critical steps of the BCI cycle, the present issues and state-of-the-art results. Moreover, we will develop a vision on how recently obtained results may contribute to new insights in neurocognition and, in particular, in the neural representation of perceived stimuli, intended actions and emotions. Now is the right time to explore what can be gained by embracing real-time, online BCI and by adding it to the set of experimental tools already available to the cognitive neuroscientist. We close by pointing out some unresolved issues and present our view on how BCI could become an important new tool for probing human cognition.

  12. Brain-computer interfacing under distraction: an evaluation study

    Science.gov (United States)

    Brandl, Stephanie; Frølich, Laura; Höhne, Johannes; Müller, Klaus-Robert; Samek, Wojciech

    2016-10-01

    Objective. While motor-imagery based brain-computer interfaces (BCIs) have been studied over many years by now, most of these studies have taken place in controlled lab settings. Bringing BCI technology into everyday life is still one of the main challenges in this field of research. Approach. This paper systematically investigates BCI performance under 6 types of distractions that mimic out-of-lab environments. Main results. We report results of 16 participants and show that the performance of the standard common spatial patterns (CSP) + regularized linear discriminant analysis classification pipeline drops significantly in this ‘simulated’ out-of-lab setting. We then investigate three methods for improving the performance: (1) artifact removal, (2) ensemble classification, and (3) a 2-step classification approach. While artifact removal does not enhance the BCI performance significantly, both ensemble classification and the 2-step classification combined with CSP significantly improve the performance compared to the standard procedure. Significance. Systematically analyzing out-of-lab scenarios is crucial when bringing BCI into everyday life. Algorithms must be adapted to overcome nonstationary environments in order to tackle real-world challenges.

  13. A bidirectional brain-computer interface for effective epilepsy control

    Institute of Scientific and Technical Information of China (English)

    Yu QI; Fei-qiang MA; Ting-ting GE; Yue-ming WANG; Jun-ming ZHU; Jian-min ZHANG; Xiao-xiang ZHENG; Zhao-hui WU

    2014-01-01

    Brain-computer interfaces (BCIs) can provide direct bidirectional communication between the brain and a machine. Recently, the BCI technique has been used in seizure control. Usually, a closed-loop system based on BCI is set up which delivers a therapic electrical stimulus only in response to seizure onsets. In this way, the side effects of neurostimulation can be greatly reduced. In this paper, a new BCI-based responsive stimulation system is proposed. With an efficient morphology-based seizure detector, seizure events can be identifi ed in the early stages which trigger electrical stimulations to be sent to the cortex of the brain. The proposed system was tested on rats with penicillin-induced epileptic seizures. Online experiments show that 83%of the seizures could be detected successfully with a short average time delay of 3.11 s. With the therapy of the BCI-based seizure control system, most seizures were suppressed within 10 s. Compared with the control group, the average seizure duration was reduced by 30.7%. Therefore, the proposed system can control epileptic seizures effectively and has potential in clinical applications.

  14. A brain-computer interface to support functional recovery.

    Science.gov (United States)

    Kjaer, Troels W; Sørensen, Helge B

    2013-01-01

    Brain-computer interfaces (BCI) register changes in brain activity and utilize this to control computers. The most widely used method is based on registration of electrical signals from the cerebral cortex using extracranially placed electrodes also called electroencephalography (EEG). The features extracted from the EEG may, besides controlling the computer, also be fed back to the patient for instance as visual input. This facilitates a learning process. BCI allow us to utilize brain activity in the rehabilitation of patients after stroke. The activity of the cerebral cortex varies with the type of movement we imagine, and by letting the patient know the type of brain activity best associated with the intended movement the rehabilitation process may be faster and more efficient. The focus of BCI utilization in medicine has changed in recent years. While we previously focused on devices facilitating communication in the rather few patients with locked-in syndrome, much interest is now devoted to the therapeutic use of BCI in rehabilitation. For this latter group of patients, the device is not intended to be a lifelong assistive companion but rather a 'teacher' during the rehabilitation period. Copyright © 2013 S. Karger AG, Basel.

  15. The Brain-Computer Interface Cycle

    NARCIS (Netherlands)

    Gerven, Marcel; Farquhar, Jason; Schaefer, Rebecca; Vlek, Rutger; Geuze, Jeroen; Nijholt, Antinus; Ramsay, Nick; Haselager, Pim; Vuurpijl, Louis; Gielen, Stan; Desain, Peter

    2009-01-01

    Brain–computer interfaces (BCIs) have attracted much attention recently, triggered by new scientific progress in understanding brain function and by impressive applications. The aim of this review is to give an overview of the various steps in the BCI cycle, i.e., the loop from the measurement of

  16. A Review of EEG-Based Brain-Computer Interfaces as Access Pathways for Individuals with Severe Disabilities

    Science.gov (United States)

    Moghimi, Saba; Kushki, Azadeh; Guerguerian, Anne Marie; Chau, Tom

    2013-01-01

    Electroencephalography (EEG) is a non-invasive method for measuring brain activity and is a strong candidate for brain-computer interface (BCI) development. While BCIs can be used as a means of communication for individuals with severe disabilities, the majority of existing studies have reported BCI evaluations by able-bodied individuals.…

  17. A clinical screening protocol for the RSVP Keyboard brain-computer interface.

    Science.gov (United States)

    Fried-Oken, Melanie; Mooney, Aimee; Peters, Betts; Oken, Barry

    2015-01-01

    To propose a screening protocol that identifies requisite sensory, motor, cognitive and communication skills for people with locked-in syndrome (PLIS) to use the RSVP Keyboard™ brain-computer interface (BCI). A multidisciplinary clinical team of seven individuals representing five disciplines identified requisite skills for the BCI RSVP Keyboard™. They chose questions and subtests from existing standardized instruments for auditory comprehension, reading and spelling, modified them to accommodate nonverbal response modalities, and developed novel tasks to screen visual perception, sustained visual attention and working memory. Questions were included about sensory skills, positioning, pain interference and medications. The result is a compilation of questions, adapted subtests and original tasks designed for this new BCI system. It was administered to 12 PLIS and 6 healthy controls. Administration required 1 h or less. Yes/no choices and eye gaze were adequate response modes for PLIS. Healthy controls and 9 PLIS were 100% accurate on all tasks; 3 PLIS missed single items. The RSVP BCI screening protocol is a brief, repeatable technique for patients with different levels of LIS to identify the presence/absence of skills for BCI use. Widespread adoption of screening methods should be a clinical goal and will help standardize BCI implementation for research and intervention. Implications for Rehabilitation People with locked-in syndrome must have certain sensory, motor, cognitive and communication skills to successfully use a brain-computer interface (BCI) for communication. A screening profile would be useful in identifying potentially suitable candidates for BCI.

  18. Guest Editorial Brain-Computer Interface: Today and Tomorrow

    Institute of Scientific and Technical Information of China (English)

    De-Zhong Yao

    2009-01-01

    @@ As the invited editor of this special issue on brain- computer nterface (BCI), I am pleased to give a comment on the state-of-the-art with the introduction of recent advances made at the Chengdu BCI Group, University of Electronic Science and Technology of China (UESTC).

  19. Experiencing Brain-Computer Interface Control

    NARCIS (Netherlands)

    Laar, van de B.L.A.

    2016-01-01

    Brain-Computer Interfaces (BCIs) are systems that extract information from the user’s brain activity and employ it in some way in an interactive system. While historically BCIs were mainly catered towards paralyzed or otherwise physically handicapped users, the last couple of years applications with

  20. Affective Brain-Computer Interfaces: Preface

    NARCIS (Netherlands)

    Mühl, Christian; Heylen, Dirk; Nijholt, Anton; Mühl, Christian; Heylen, Dirk; Nijholt, Anton

    2009-01-01

    These are the proceedings of ABCI 2009, Affective Brain Computer Interfaces, a workshop that was organized in conjunction with ACII 2009, the International Conference on Affective Computation and Intelligent Interaction, held in Amsterdam, The Netherlands, September 2009. The workshop took place on

  1. Affective Brain-Computer Interfaces: Preface

    NARCIS (Netherlands)

    Unknown, [Unknown; Muhl, C.; Mühl, C.; Heylen, Dirk K.J.; Heylen, D.K.J.; Nijholt, A.; Nijholt, Antinus

    2009-01-01

    These are the proceedings of ABCI 2009, Affective Brain Computer Interfaces, a workshop that was organized in conjunction with ACII 2009, the International Conference on Affective Computation and Intelligent Interaction, held in Amsterdam, The Netherlands, September 2009. The workshop took place on

  2. Tactile event-related potentials in amyotrophic lateral sclerosis (ALS): Implications for brain-computer interface

    NARCIS (Netherlands)

    Silvoni, S.; Konicar, L.; Prats-Sedano, M.A.; Garcia Cossio, E.; Genna, C.; Volpato, C.; Cavinato, M.; Paggiaro, A.; Veser, S.; De Massari, D.; Birbaumer, N.

    2016-01-01

    Objective We investigated neurophysiological brain responses elicited by a tactile event-related potential paradigm in a sample of ALS patients. Underlying cognitive processes and neurophysiological signatures for brain-computer interface (BCI) are addressed. Methods We stimulated the palm of the

  3. Detection of User Independent Single Trial ERPs in Brain Computer Interfaces: An Adaptive Spatial Filtering Approach

    DEFF Research Database (Denmark)

    Leza, Cristina; Puthusserypady, Sadasivan

    2017-01-01

    Brain Computer Interfaces (BCIs) use brain signals to communicate with the external world. The main challenges to address are speed, accuracy and adaptability. Here, a novel algorithm for P300 based BCI spelling system is presented, specifically suited for single-trial detection of Event...

  4. Brain-computer interface using P300 and virtual reality: A gaming approach for treating ADHD

    DEFF Research Database (Denmark)

    Rohani, Darius Adam; Sørensen, Helge Bjarup Dissing; Puthusserypady, Sadasivan

    2014-01-01

    This paper presents a novel brain-computer interface (BCI) system aiming at the rehabilitation of attention-deficit/hyperactive disorder in children. It uses the P300 potential in a series of feedback games to improve the subjects' attention. We applied a support vector machine (SVM) using temporal...

  5. Decoding the acts of language production for controlling brain computer interfaces

    NARCIS (Netherlands)

    Bleichner, M.G.

    2014-01-01

    Implantable brain computer interfaces (BCIs) promise to re-establish communication for severely paralyzed people. This thesis argues that decoding the acts of language production is a promising strategy for BCI control. Using high-field functional magnetic resonance imaging (fMRI) and high-density

  6. Design requirements and potential target users for brain-computer interfaces – recommendations from rehabilitation professionals

    NARCIS (Netherlands)

    Nijboer, F.; Plass-Oude Bos, D.; Blokland, Y.M.; Wijk, R. van; Farquhar, J.D.R.

    2014-01-01

    It is an implicit assumption in the field of brain-computer interfacing (BCI) that BCIs can be satisfactorily used to access augmentative and alternative communication (AAC) methods by people with severe physical disabilities. A one-day workshop and focus group interview was held to investigate this

  7. Semi-supervised adaptation in ssvep-based brain-computer interface using tri-training

    DEFF Research Database (Denmark)

    Bender, Thomas; Kjaer, Troels W.; Thomsen, Carsten E.;

    2013-01-01

    This paper presents a novel and computationally simple tri-training based semi-supervised steady-state visual evoked potential (SSVEP)-based brain-computer interface (BCI). It is implemented with autocorrelation-based features and a Naïve-Bayes classifier (NBC). The system uses nine characters...

  8. Multi-modal affect induction for affective brain-computer interfaces

    NARCIS (Netherlands)

    Mühl, C.; Broek, E.L. van den; Brouwer, A.M.; Nijboer, F.; Wouwe, N.C. van; Heylen, D.

    2011-01-01

    Reliable applications of affective brain-computer interfaces (aBCI) in realistic, multi-modal environments require a detailed understanding of the processes involved in emotions. To explore the modalityspecific nature of affective responses, we studied neurophysiological responses (i.e., EEG) of 24

  9. Multi-modal affect induction for affective brain-computer interfaces

    NARCIS (Netherlands)

    Mühl, C.; Broek, E.L. van den; Brouwer, A.M.; Nijboer, F.; Wouwe, N.C. van; Heylen, D.

    2011-01-01

    Reliable applications of affective brain-computer interfaces (aBCI) in realistic, multi-modal environments require a detailed understanding of the processes involved in emotions. To explore the modalityspecific nature of affective responses, we studied neurophysiological responses (i.e., EEG) of 24

  10. Brain-computer interfacing using modulations of alpha activity induced by covert shifts of attention

    NARCIS (Netherlands)

    Treder, M.S.; Bahramisharif, A.; Schmidt, N.M.; Gerven, M.A.J. van; Blankertz, B.

    2011-01-01

    Background Visual brain-computer interfaces (BCIs) often yield high performance only when targets are fixated with the eyes. Furthermore, many paradigms use intense visual stimulation, which can be irritating especially in long BCI sessions. However, BCIs can more directly directly tap the neural pr

  11. Modern Electrophysiological Methods for Brain-Computer Interfaces

    Directory of Open Access Journals (Sweden)

    Rolando Grave de Peralta Menendez

    2007-01-01

    Full Text Available Modern electrophysiological studies in animals show that the spectrum of neural oscillations encoding relevant information is broader than previously thought and that many diverse areas are engaged for very simple tasks. However, EEG-based brain-computer interfaces (BCI still employ as control modality relatively slow brain rhythms or features derived from preselected frequencies and scalp locations. Here, we describe the strategy and the algorithms we have developed for the analysis of electrophysiological data and demonstrate their capacity to lead to faster accurate decisions based on linear classifiers. To illustrate this strategy, we analyzed two typical BCI tasks. (1 Mu-rhythm control of a cursor movement by a paraplegic patient. For this data, we show that although the patient received extensive training in mu-rhythm control, valuable information about movement imagination is present on the untrained high-frequency rhythms. This is the first demonstration of the importance of high-frequency rhythms in imagined limb movements. (2 Self-paced finger tapping task in three healthy subjects including the data set used in the BCI-2003 competition. We show that by selecting electrodes and frequency ranges based on their discriminative power, the classification rates can be systematically improved with respect to results published thus far.

  12. Adaptive Offset Correction for Intracortical Brain Computer Interfaces

    Science.gov (United States)

    Homer, Mark L.; Perge, János A.; Black, Michael J.; Harrison, Matthew T.; Cash, Sydney S.; Hochberg, Leigh R.

    2014-01-01

    Intracortical brain computer interfaces (iBCIs) decode intended movement from neural activity for the control of external devices such as a robotic arm. Standard approaches include a calibration phase to estimate decoding parameters. During iBCI operation, the statistical properties of the neural activity can depart from those observed during calibration, sometimes hindering a user’s ability to control the iBCI. To address this problem, we adaptively correct the offset terms within a Kalman filter decoder via penalized maximum likelihood estimation. The approach can handle rapid shifts in neural signal behavior (on the order of seconds) and requires no knowledge of the intended movement. The algorithm, called MOCA, was tested using simulated neural activity and evaluated retrospectively using data collected from two people with tetraplegia operating an iBCI. In 19 clinical research test cases, where a nonadaptive Kalman filter yielded relatively high decoding errors, MOCA significantly reduced these errors (10.6 ±10.1%; p<0.05, pairwise t-test). MOCA did not significantly change the error in the remaining 23 cases where a nonadaptive Kalman filter already performed well. These results suggest that MOCA provides more robust decoding than the standard Kalman filter for iBCIs. PMID:24196868

  13. Multiresolution analysis over simple graphs for brain computer interfaces

    Science.gov (United States)

    Asensio-Cubero, J.; Gan, J. Q.; Palaniappan, R.

    2013-08-01

    Objective. Multiresolution analysis (MRA) offers a useful framework for signal analysis in the temporal and spectral domains, although commonly employed MRA methods may not be the best approach for brain computer interface (BCI) applications. This study aims to develop a new MRA system for extracting tempo-spatial-spectral features for BCI applications based on wavelet lifting over graphs. Approach. This paper proposes a new graph-based transform for wavelet lifting and a tailored simple graph representation for electroencephalography (EEG) data, which results in an MRA system where temporal, spectral and spatial characteristics are used to extract motor imagery features from EEG data. The transformed data is processed within a simple experimental framework to test the classification performance of the new method. Main Results. The proposed method can significantly improve the classification results obtained by various wavelet families using the same methodology. Preliminary results using common spatial patterns as feature extraction method show that we can achieve comparable classification accuracy to more sophisticated methodologies. From the analysis of the results we can obtain insights into the pattern development in the EEG data, which provide useful information for feature basis selection and thus for improving classification performance. Significance. Applying wavelet lifting over graphs is a new approach for handling BCI data. The inherent flexibility of the lifting scheme could lead to new approaches based on the hereby proposed method for further classification performance improvement.

  14. Optimization of Electrode Channels in Brain Computer Interfaces

    Science.gov (United States)

    Kamrunnahar, M.; Dias, N. S.; Schiff, S. J.

    2010-01-01

    What is the optimal number of electrodes one can use in discrimination of tasks for a Brain Computer Interface(BCI)? To address this question, the number and location of scalp electrodes in the acquisition of human electroencephalography (EEG) and discrimination of motor imagery tasks were optimized by using a systematic optimization approach. The systematic analysis results in the most reliable procedure in electrode optimization as well as a validating means for the other feature selection techniques. We acquired human scalp EEG in response to cue-based motor imagery tasks. We employed a systematic analysis by using all possible combinations of the channels and calculating task discrimination errors for each of these combinations by using linear discriminant analysis (LDA) for feature classification. Channel combination that resulted in the smallest discrimination error was selected as the optimum number of channels to be used in BCI applications. Results from the systematic analysis were compared with another feature selection algorithm: forward stepwise feature selection combined with LDA feature classification. Our results demonstrate the usefulness of the fully optimized technique for a reliable selection of scalp electrodes in BCI applications. PMID:19964437

  15. Toward unsupervised adaptation of LDA for brain-computer interfaces.

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    Vidaurre, C; Kawanabe, M; von Bünau, P; Blankertz, B; Müller, K R

    2011-03-01

    There is a step of significant difficulty experienced by brain-computer interface (BCI) users when going from the calibration recording to the feedback application. This effect has been previously studied and a supervised adaptation solution has been proposed. In this paper, we suggest a simple unsupervised adaptation method of the linear discriminant analysis (LDA) classifier that effectively solves this problem by counteracting the harmful effect of nonclass-related nonstationarities in electroencephalography (EEG) during BCI sessions performed with motor imagery tasks. For this, we first introduce three types of adaptation procedures and investigate them in an offline study with 19 datasets. Then, we select one of the proposed methods and analyze it further. The chosen classifier is offline tested in data from 80 healthy users and four high spinal cord injury patients. Finally, for the first time in BCI literature, we apply this unsupervised classifier in online experiments. Additionally, we show that its performance is significantly better than the state-of-the-art supervised approach.

  16. Control of a mobile robot through brain computer interface

    Directory of Open Access Journals (Sweden)

    Robinson Jimenez Moreno

    2015-07-01

    Full Text Available This paper poses a control interface to command the movement of a mobile robot according to signals captured from the user's brain. These signals are acquired and interpreted by Emotiv EPOC device, a 14-electrode type sensor which captures electroencephalographic (EEG signals with high resolution, which, in turn, are sent to a computer for processing. One brain-computer interface (BCI was developed based on the Emotiv software and SDK in order to command the mobile robot from a distance. Functionality tests are performed with the sensor to discriminate shift intentions of a user group, as well as with a fuzzy controller to hold the direction in case of concentration loss. As conclusion, it was possible to obtain an efficient system for robot movements by brain commands.

  17. Current trends in hardware and software for brain-computer interfaces (BCIs).

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    Brunner, P; Bianchi, L; Guger, C; Cincotti, F; Schalk, G

    2011-04-01

    A brain-computer interface (BCI) provides a non-muscular communication channel to people with and without disabilities. BCI devices consist of hardware and software. BCI hardware records signals from the brain, either invasively or non-invasively, using a series of device components. BCI software then translates these signals into device output commands and provides feedback. One may categorize different types of BCI applications into the following four categories: basic research, clinical/translational research, consumer products, and emerging applications. These four categories use BCI hardware and software, but have different sets of requirements. For example, while basic research needs to explore a wide range of system configurations, and thus requires a wide range of hardware and software capabilities, applications in the other three categories may be designed for relatively narrow purposes and thus may only need a very limited subset of capabilities. This paper summarizes technical aspects for each of these four categories of BCI applications. The results indicate that BCI technology is in transition from isolated demonstrations to systematic research and commercial development. This process requires several multidisciplinary efforts, including the development of better integrated and more robust BCI hardware and software, the definition of standardized interfaces, and the development of certification, dissemination and reimbursement procedures.

  18. Performance Measurement for Brain-Computer or Brain-Machine Interfaces: A Tutorial

    Science.gov (United States)

    Thompson, David E.; Quitadamo, Lucia R.; Mainardi, Luca; Laghari, Khalil ur Rehman; Gao, Shangkai; Kindermans, Pieter-Jan; Simeral, John D.; Fazel-Rezai, Reza; Matteucci, Matteo; Falk, Tiago H.; Bianchi, Luigi; Chestek, Cynthia A.; Huggins, Jane E.

    2014-01-01

    Objective Brain-Computer Interfaces (BCIs) have the potential to be valuable clinical tools. However, the varied nature of BCIs, combined with the large number of laboratories participating in BCI research, makes uniform performance reporting difficult. To address this situation, we present a tutorial on performance measurement in BCI research. Approach A workshop on this topic was held at the 2013 International BCI Meeting at Asilomar Conference Center in Pacific Grove, California. This manuscript contains the consensus opinion of the workshop members, refined through discussion in the following months and the input of authors who were unable to attend the workshop. Main Results Checklists for methods reporting were developed for both discrete and continuous BCIs. Relevant metrics are reviewed for different types of BCI research, with notes on their application to encourage uniform application between laboratories. Significance Graduate students and other researchers new to BCI research may find this tutorial a helpful introduction to performance measurement in the field. PMID:24838070

  19. DARPA-funded efforts in the development of novel brain-computer interface technologies.

    Science.gov (United States)

    Miranda, Robbin A; Casebeer, William D; Hein, Amy M; Judy, Jack W; Krotkov, Eric P; Laabs, Tracy L; Manzo, Justin E; Pankratz, Kent G; Pratt, Gill A; Sanchez, Justin C; Weber, Douglas J; Wheeler, Tracey L; Ling, Geoffrey S F

    2015-04-15

    The Defense Advanced Research Projects Agency (DARPA) has funded innovative scientific research and technology developments in the field of brain-computer interfaces (BCI) since the 1970s. This review highlights some of DARPA's major advances in the field of BCI, particularly those made in recent years. Two broad categories of DARPA programs are presented with respect to the ultimate goals of supporting the nation's warfighters: (1) BCI efforts aimed at restoring neural and/or behavioral function, and (2) BCI efforts aimed at improving human training and performance. The programs discussed are synergistic and complementary to one another, and, moreover, promote interdisciplinary collaborations among researchers, engineers, and clinicians. Finally, this review includes a summary of some of the remaining challenges for the field of BCI, as well as the goals of new DARPA efforts in this domain.

  20. fNIRS-based brain-computer interfaces: a review.

    Science.gov (United States)

    Naseer, Noman; Hong, Keum-Shik

    2015-01-01

    A brain-computer interface (BCI) is a communication system that allows the use of brain activity to control computers or other external devices. It can, by bypassing the peripheral nervous system, provide a means of communication for people suffering from severe motor disabilities or in a persistent vegetative state. In this paper, brain-signal generation tasks, noise removal methods, feature extraction/selection schemes, and classification techniques for fNIRS-based BCI are reviewed. The most common brain areas for fNIRS BCI are the primary motor cortex and the prefrontal cortex. In relation to the motor cortex, motor imagery tasks were preferred to motor execution tasks since possible proprioceptive feedback could be avoided. In relation to the prefrontal cortex, fNIRS showed a significant advantage due to no hair in detecting the cognitive tasks like mental arithmetic, music imagery, emotion induction, etc. In removing physiological noise in fNIRS data, band-pass filtering was mostly used. However, more advanced techniques like adaptive filtering, independent component analysis (ICA), multi optodes arrangement, etc. are being pursued to overcome the problem that a band-pass filter cannot be used when both brain and physiological signals occur within a close band. In extracting features related to the desired brain signal, the mean, variance, peak value, slope, skewness, and kurtosis of the noised-removed hemodynamic response were used. For classification, the linear discriminant analysis method provided simple but good performance among others: support vector machine (SVM), hidden Markov model (HMM), artificial neural network, etc. fNIRS will be more widely used to monitor the occurrence of neuro-plasticity after neuro-rehabilitation and neuro-stimulation. Technical breakthroughs in the future are expected via bundled-type probes, hybrid EEG-fNIRS BCI, and through the detection of initial dips.

  1. fNIRS-based brain-computer interfaces: a review

    Directory of Open Access Journals (Sweden)

    Noman eNaseer

    2015-01-01

    Full Text Available A brain-computer interface (BCI is a communication system that allows the use of brain activity to control computers or other external devices. It can, by bypassing the peripheral nervous system, provide a means of communication for people suffering from severe motor disabilities or in a persistent vegetative state. In this paper, brain-signal generation tasks, noise removal methods, feature extraction/selection schemes, and classification techniques for fNIRS-based BCI are reviewed. The most common brain areas for fNIRS BCI are the primary motor cortex and the prefrontal cortex. In relation to the motor cortex, motor imagery tasks were preferred to motor execution tasks since possible proprioceptive feedback could be avoided. In relation to the prefrontal cortex, fNIRS showed a significant advantage due to no hair in detecting the cognitive tasks like mental arithmetic, music imagery, emotion induction, etc. In removing physiological noise in fNIRS data, band-pass filtering was mostly used. However, more advanced techniques like adaptive filtering, independent component analysis, multi optodes arrangement, etc. are being pursued to overcome the problem that a band-pass filter cannot be used when both brain and physiological signals occur within a close band. In extracting features related to the desired brain signal, the mean, variance, peak value, slope, skewness, and kurtosis of the noised-removed hemodynamic response were used. For classification, the linear discriminant analysis method provided simple but good performance among others: support vector machine, hidden Markov model, artificial neural network, etc. fNIRS will be more widely used to monitor the occurrence of neuro-plasticity after neuro-rehabilitation and neuro-stimulation. Technical breakthroughs in the future are expected via bundled-type probes, hybrid EEG-fNIRS BCI, and through the detection of initial dips.

  2. Brain computer interface learning for systems based on electrocorticography and intracortical microelectrode arrays.

    Science.gov (United States)

    Hiremath, Shivayogi V; Chen, Weidong; Wang, Wei; Foldes, Stephen; Yang, Ying; Tyler-Kabara, Elizabeth C; Collinger, Jennifer L; Boninger, Michael L

    2015-01-01

    A brain-computer interface (BCI) system transforms neural activity into control signals for external devices in real time. A BCI user needs to learn to generate specific cortical activity patterns to control external devices effectively. We call this process BCI learning, and it often requires significant effort and time. Therefore, it is important to study this process and develop novel and efficient approaches to accelerate BCI learning. This article reviews major approaches that have been used for BCI learning, including computer-assisted learning, co-adaptive learning, operant conditioning, and sensory feedback. We focus on BCIs based on electrocorticography and intracortical microelectrode arrays for restoring motor function. This article also explores the possibility of brain modulation techniques in promoting BCI learning, such as electrical cortical stimulation, transcranial magnetic stimulation, and optogenetics. Furthermore, as proposed by recent BCI studies, we suggest that BCI learning is in many ways analogous to motor and cognitive skill learning, and therefore skill learning should be a useful metaphor to model BCI learning.

  3. Brain Computer Interface Learning for Systems Based on Electrocorticography and Intracortical Microelectrode Arrays

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    Shivayogi V Hiremath

    2015-06-01

    Full Text Available A brain-computer interface (BCI system transforms neural activity into control signals for external devices in real time. A BCI user needs to learn to generate specific cortical activity patterns to control external devices effectively. We call this process BCI learning, and it often requires significant effort and time. Therefore, it is important to study this process and develop novel and efficient approaches to accelerate BCI learning. This article reviews major approaches that have been used for BCI learning, including computer-assisted learning, co-adaptive learning, operant conditioning, and sensory feedback. We focus on BCIs based on electrocorticography and intracortical microelectrode arrays for restoring motor function. This article also explores the possibility of brain modulation techniques in promoting BCI learning, such as electrical cortical stimulation, transcranial magnetic stimulation, and optogenetics. Furthermore, as proposed by recent BCI studies, we suggest that BCI learning is in many ways analogous to motor and cognitive skill learning, and therefore skill learning should be a useful metaphor to model BCI learning.

  4. Increased motor cortex excitability during motor imagery in brain-computer interface trained subjects

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    Olesya eMokienko

    2013-11-01

    Full Text Available Background: Motor imagery (MI is the mental performance of movement without muscle activity. It is generally accepted that MI and motor performance have similar physiological mechanisms.Purpose: To investigate the activity and excitability of cortical motor areas during MI in subjects who were previously trained with an MI-based brain-computer interface (BCI.Subjects and methods: Eleven healthy volunteers without neurological impairments (mean age, 36 years; range: 24–68 years were either trained with an MI-based BCI (BCI-trained, n = 5 or received no BCI training (n = 6, controls. Subjects imagined grasping in a blocked paradigm task with alternating rest and task periods. For evaluating the activity and excitability of cortical motor areas we used functional MRI and navigated transcranial magnetic stimulation (nTMS.Results: fMRI revealed activation in Brodmann areas 3 and 6, the cerebellum, and the thalamus during MI in all subjects. The primary motor cortex was activated only in BCI-trained subjects. The associative zones of activation were larger in non-trained subjects. During MI, motor evoked potentials recorded from two of the three targeted muscles were significantly higher only in BCI-trained subjects. The motor threshold decreased (median = 17% during MI, which was also observed only in BCI-trained subjects.Conclusion: Previous BCI training increased motor cortex excitability during MI. These data may help to improve BCI applications, including rehabilitation of patients with cerebral palsy.

  5. Encoder-decoder optimization for brain-computer interfaces.

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    Josh Merel

    2015-06-01

    Full Text Available Neuroprosthetic brain-computer interfaces are systems that decode neural activity into useful control signals for effectors, such as a cursor on a computer screen. It has long been recognized that both the user and decoding system can adapt to increase the accuracy of the end effector. Co-adaptation is the process whereby a user learns to control the system in conjunction with the decoder adapting to learn the user's neural patterns. We provide a mathematical framework for co-adaptation and relate co-adaptation to the joint optimization of the user's control scheme ("encoding model" and the decoding algorithm's parameters. When the assumptions of that framework are respected, co-adaptation cannot yield better performance than that obtainable by an optimal initial choice of fixed decoder, coupled with optimal user learning. For a specific case, we provide numerical methods to obtain such an optimized decoder. We demonstrate our approach in a model brain-computer interface system using an online prosthesis simulator, a simple human-in-the-loop pyschophysics setup which provides a non-invasive simulation of the BCI setting. These experiments support two claims: that users can learn encoders matched to fixed, optimal decoders and that, once learned, our approach yields expected performance advantages.

  6. Reducing Dataset Size in Frequency Domain for Brain Computer Interface Motor Imagery Classification

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    Ch.Aparna

    2010-12-01

    Full Text Available Brain computer interface is an emerging area of research where the BCI system is able to detect and interpret the mental activity into computer interpretable signals opening a wide area of applications where activities can be completed without using muscular movement. In Brain Computer Interface research, for classification of EEG signals the raw signals captured has to undergo some preprocessing, to obtain the right attributes for classification. In this paper, we present a system which allows for classification of mental tasks based on a statistical data obtained in frequency domain using Discrete cosine transform and extracting useful frequencies from the same with application of decision tree algorithms for classification.

  7. Adaptive multiclass classification for brain computer interfaces.

    Science.gov (United States)

    Llera, A; Gómez, V; Kappen, H J

    2014-06-01

    We consider the problem of multiclass adaptive classification for brain-computer interfaces and propose the use of multiclass pooled mean linear discriminant analysis (MPMLDA), a multiclass generalization of the adaptation rule introduced by Vidaurre, Kawanabe, von Bünau, Blankertz, and Müller (2010) for the binary class setting. Using publicly available EEG data sets and tangent space mapping (Barachant, Bonnet, Congedo, & Jutten, 2012) as a feature extractor, we demonstrate that MPMLDA can significantly outperform state-of-the-art multiclass static and adaptive methods. Furthermore, efficient learning rates can be achieved using data from different subjects.

  8. Stationary common spatial patterns for brain-computer interfacing

    Science.gov (United States)

    Samek, Wojciech; Vidaurre, Carmen; Müller, Klaus-Robert; Kawanabe, Motoaki

    2012-04-01

    Classifying motion intentions in brain-computer interfacing (BCI) is a demanding task as the recorded EEG signal is not only noisy and has limited spatial resolution but it is also intrinsically non-stationary. The non-stationarities in the signal may come from many different sources, for instance, electrode artefacts, muscular activity or changes of task involvement, and often deteriorate classification performance. This is mainly because features extracted by standard methods like common spatial patterns (CSP) are not invariant to variations of the signal properties, thus should also change over time. Although many extensions of CSP were proposed to, for example, reduce the sensitivity to noise or incorporate information from other subjects, none of them tackles the non-stationarity problem directly. In this paper, we propose a method which regularizes CSP towards stationary subspaces (sCSP) and show that this increases classification accuracy, especially for subjects who are hardly able to control a BCI. We compare our method with the state-of-the-art approaches on different datasets, show competitive results and analyse the reasons for the improvement.

  9. A Wearable Channel Selection-Based Brain-Computer Interface for Motor Imagery Detection.

    Science.gov (United States)

    Lo, Chi-Chun; Chien, Tsung-Yi; Chen, Yu-Chun; Tsai, Shang-Ho; Fang, Wai-Chi; Lin, Bor-Shyh

    2016-02-06

    Motor imagery-based brain-computer interface (BCI) is a communication interface between an external machine and the brain. Many kinds of spatial filters are used in BCIs to enhance the electroencephalography (EEG) features related to motor imagery. The approach of channel selection, developed to reserve meaningful EEG channels, is also an important technique for the development of BCIs. However, current BCI systems require a conventional EEG machine and EEG electrodes with conductive gel to acquire multi-channel EEG signals and then transmit these EEG signals to the back-end computer to perform the approach of channel selection. This reduces the convenience of use in daily life and increases the limitations of BCI applications. In order to improve the above issues, a novel wearable channel selection-based brain-computer interface is proposed. Here, retractable comb-shaped active dry electrodes are designed to measure the EEG signals on a hairy site, without conductive gel. By the design of analog CAR spatial filters and the firmware of EEG acquisition module, the function of spatial filters could be performed without any calculation, and channel selection could be performed in the front-end device to improve the practicability of detecting motor imagery in the wearable EEG device directly or in commercial mobile phones or tablets, which may have relatively low system specifications. Finally, the performance of the proposed BCI is investigated, and the experimental results show that the proposed system is a good wearable BCI system prototype.

  10. A Wearable Channel Selection-Based Brain-Computer Interface for Motor Imagery Detection

    Directory of Open Access Journals (Sweden)

    Chi-Chun Lo

    2016-02-01

    Full Text Available Motor imagery-based brain-computer interface (BCI is a communication interface between an external machine and the brain. Many kinds of spatial filters are used in BCIs to enhance the electroencephalography (EEG features related to motor imagery. The approach of channel selection, developed to reserve meaningful EEG channels, is also an important technique for the development of BCIs. However, current BCI systems require a conventional EEG machine and EEG electrodes with conductive gel to acquire multi-channel EEG signals and then transmit these EEG signals to the back-end computer to perform the approach of channel selection. This reduces the convenience of use in daily life and increases the limitations of BCI applications. In order to improve the above issues, a novel wearable channel selection-based brain-computer interface is proposed. Here, retractable comb-shaped active dry electrodes are designed to measure the EEG signals on a hairy site, without conductive gel. By the design of analog CAR spatial filters and the firmware of EEG acquisition module, the function of spatial filters could be performed without any calculation, and channel selection could be performed in the front-end device to improve the practicability of detecting motor imagery in the wearable EEG device directly or in commercial mobile phones or tablets, which may have relatively low system specifications. Finally, the performance of the proposed BCI is investigated, and the experimental results show that the proposed system is a good wearable BCI system prototype.

  11. Novel hold-release functionality in a P300 brain-computer interface

    Science.gov (United States)

    Alcaide-Aguirre, R. E.; Huggins, J. E.

    2014-12-01

    Assistive technology control interface theory describes interface activation and interface deactivation as distinct properties of any control interface. Separating control of activation and deactivation allows precise timing of the duration of the activation. Objective. We propose a novel P300 brain-computer interface (BCI) functionality with separate control of the initial activation and the deactivation (hold-release) of a selection. Approach. Using two different layouts and off-line analysis, we tested the accuracy with which subjects could (1) hold their selection and (2) quickly change between selections. Main results. Mean accuracy across all subjects for the hold-release algorithm was 85% with one hold-release classification and 100% with two hold-release classifications. Using a layout designed to lower perceptual errors, accuracy increased to a mean of 90% and the time subjects could hold a selection was 40% longer than with the standard layout. Hold-release functionality provides improved response time (6-16 times faster) over the initial P300 BCI selection by allowing the BCI to make hold-release decisions from very few flashes instead of after multiple sequences of flashes. Significance. For the BCI user, hold-release functionality allows for faster, more continuous control with a P300 BCI, creating new options for BCI applications.

  12. Combining Brain-Computer Interfaces and Assistive Technologies: State-of-the-Art and Challenges

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    José del R. Millán

    2010-09-01

    Full Text Available In recent years, new research has brought the field of EEG-based Brain-Computer Interfacing (BCI out of its infancy and into a phase of relative maturity through many demonstrated prototypes such as brain-controlled wheelchairs, keyboards, and computer games. With this proof-of-concept phase in the past, the time is now ripe to focus on the development of practical BCI technologies that can be brought out of the lab and into real-world applications. In particular, we focus on the prospect of improving the lives of countless disabled individuals through a combination of BCI technology with existing assistive technologies (AT. In pursuit of more practical BCIs for use outside of the lab, in this paper, we identify four application areas where disabled individuals could greatly benefit from advancements in BCI technology, namely,“Communication & Control”, “Motor Substitution”, “Entertainment”, and “Motor Recovery”. We review the current state of the art and possible future developments, while discussing the main research issues in these four areas. In particular, we expect the most progress in the development of technologies such as hybrid BCI architectures, user-machine adaptation algorithms, the exploitation of users’ mental states for BCI reliability and confidence measures, the incorporation of principles in human-computer interaction (HCI to improve BCI usability, and the development of novel BCI technology including better EEG devices.

  13. Combining Brain-Computer Interfaces and Assistive Technologies: State-of-the-Art and Challenges.

    Science.gov (United States)

    Millán, J D R; Rupp, R; Müller-Putz, G R; Murray-Smith, R; Giugliemma, C; Tangermann, M; Vidaurre, C; Cincotti, F; Kübler, A; Leeb, R; Neuper, C; Müller, K-R; Mattia, D

    2010-01-01

    In recent years, new research has brought the field of electroencephalogram (EEG)-based brain-computer interfacing (BCI) out of its infancy and into a phase of relative maturity through many demonstrated prototypes such as brain-controlled wheelchairs, keyboards, and computer games. With this proof-of-concept phase in the past, the time is now ripe to focus on the development of practical BCI technologies that can be brought out of the lab and into real-world applications. In particular, we focus on the prospect of improving the lives of countless disabled individuals through a combination of BCI technology with existing assistive technologies (AT). In pursuit of more practical BCIs for use outside of the lab, in this paper, we identify four application areas where disabled individuals could greatly benefit from advancements in BCI technology, namely, "Communication and Control", "Motor Substitution", "Entertainment", and "Motor Recovery". We review the current state of the art and possible future developments, while discussing the main research issues in these four areas. In particular, we expect the most progress in the development of technologies such as hybrid BCI architectures, user-machine adaptation algorithms, the exploitation of users' mental states for BCI reliability and confidence measures, the incorporation of principles in human-computer interaction (HCI) to improve BCI usability, and the development of novel BCI technology including better EEG devices.

  14. Feasibility of a Hybrid Brain-Computer Interface for Advanced Functional Electrical Therapy

    Directory of Open Access Journals (Sweden)

    Andrej M. Savić

    2014-01-01

    Full Text Available We present a feasibility study of a novel hybrid brain-computer interface (BCI system for advanced functional electrical therapy (FET of grasp. FET procedure is improved with both automated stimulation pattern selection and stimulation triggering. The proposed hybrid BCI comprises the two BCI control signals: steady-state visual evoked potentials (SSVEP and event-related desynchronization (ERD. The sequence of the two stages, SSVEP-BCI and ERD-BCI, runs in a closed-loop architecture. The first stage, SSVEP-BCI, acts as a selector of electrical stimulation pattern that corresponds to one of the three basic types of grasp: palmar, lateral, or precision. In the second stage, ERD-BCI operates as a brain switch which activates the stimulation pattern selected in the previous stage. The system was tested in 6 healthy subjects who were all able to control the device with accuracy in a range of 0.64–0.96. The results provided the reference data needed for the planned clinical study. This novel BCI may promote further restoration of the impaired motor function by closing the loop between the “will to move” and contingent temporally synchronized sensory feedback.

  15. Low-latency multi-threaded processing of neuronal signals for brain-computer interfaces

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    Jörg eFischer

    2014-01-01

    Full Text Available Brain-computer interfaces (BCIs require demanding numerical computations to transfer brain signals into control signals driving an external actuator. Increasing the computational performance of the BCI algorithms carrying out these calculations enables faster reaction to user inputs and allows using more demanding decoding algorithms. Here we introduce a modular and extensible software architecture with a multi-threaded signal processing pipeline suitable for BCI applications. The computational load and latency (the time that the system needs to react to user input are measured for different pipeline implementations in typical BCI applications with realistic parameter settings. We show that BCIs can benefit substantially from the proposed parallelization: firstly, by reducing the latency and secondly, by increasing the amount of recording channels and signal features that can be used for decoding beyond the amount which can be handled by a single thread. The proposed software architecture provides a simple, yet flexible solution for BCI applications.

  16. Brain-computer interfaces for dissecting cognitive processes underlying sensorimotor control.

    Science.gov (United States)

    Golub, Matthew D; Chase, Steven M; Batista, Aaron P; Yu, Byron M

    2016-04-01

    Sensorimotor control engages cognitive processes such as prediction, learning, and multisensory integration. Understanding the neural mechanisms underlying these cognitive processes with arm reaching is challenging because we currently record only a fraction of the relevant neurons, the arm has nonlinear dynamics, and multiple modalities of sensory feedback contribute to control. A brain-computer interface (BCI) is a well-defined sensorimotor loop with key simplifying advantages that address each of these challenges, while engaging similar cognitive processes. As a result, BCI is becoming recognized as a powerful tool for basic scientific studies of sensorimotor control. Here, we describe the benefits of BCI for basic scientific inquiries and review recent BCI studies that have uncovered new insights into the neural mechanisms underlying sensorimotor control. Copyright © 2015 Elsevier Ltd. All rights reserved.

  17. Write, read and answer emails with a dry 'n' wireless brain-computer interface system.

    Science.gov (United States)

    Pinegger, Andreas; Deckert, Lisa; Halder, Sebastian; Barry, Norbert; Faller, Josef; Käthner, Ivo; Hintermüller, Christoph; Wriessnegger, Selina C; Kübler, Andrea; Müller-Putz, Gernot R

    2014-01-01

    Brain-computer interface (BCI) users can control very complex applications such as multimedia players or even web browsers. Therefore, different biosignal acquisition systems are available to noninvasively measure the electrical activity of the brain, the electroencephalogram (EEG). To make BCIs more practical, hardware and software are nowadays designed more user centered and user friendly. In this paper we evaluated one of the latest innovations in the area of BCI: A wireless EEG amplifier with dry electrode technology combined with a web browser which enables BCI users to use standard webmail. With this system ten volunteers performed a daily life task: Write, read and answer an email. Experimental results of this study demonstrate the power of the introduced BCI system.

  18. fMRI Brain-Computer Interface: A Tool for Neuroscientific Research and Treatment

    Directory of Open Access Journals (Sweden)

    Ranganatha Sitaram

    2007-01-01

    Full Text Available Brain-computer interfaces based on functional magnetic resonance imaging (fMRI-BCI allow volitional control of anatomically specific regions of the brain. Technological advancement in higher field MRI scanners, fast data acquisition sequences, preprocessing algorithms, and robust statistical analysis are anticipated to make fMRI-BCI more widely available and applicable. This noninvasive technique could potentially complement the traditional neuroscientific experimental methods by varying the activity of the neural substrates of a region of interest as an independent variable to study its effects on behavior. If the neurobiological basis of a disorder (e.g., chronic pain, motor diseases, psychopathy, social phobia, depression is known in terms of abnormal activity in certain regions of the brain, fMRI-BCI can be targeted to modify activity in those regions with high specificity for treatment. In this paper, we review recent results of the application of fMRI-BCI to neuroscientific research and psychophysiological treatment.

  19. Non-invasive Brain-Computer Interfaces for Semi-autonomous Assistive Devices

    Science.gov (United States)

    Graimann, Bernhard; Allison, Brendan; Mandel, Christian; Lüth, Thorsten; Valbuena, Diana; Gräser, Axel

    A brain-computer interface (BCI) transforms brain activity into commands that can control computers and other technologies. Because brain signals recorded non-invasively from the scalp are difficult to interpret, robust signal processing methods have to be applied. Although state-of-the-art signal processing methods are used in BCI research, the output of a BCI is still unreliable, and the information transfer rates are very small compared with conventional human interaction interfaces. Therefore, BCI applications have to compensate for the unreliability and low information content of the BCI output. Controlling a wheelchair or a robotic arm would be slow, frustrating, or even dangerous if it solely relied on BCI output. Intelligent devices, however, such as a wheelchair that can automatically avoid collisions and dangerous situations or a service robot that can autonomously conduct goal-directed tasks and independently detect and resolve safety issues, are much more suitable for being controlled by an "unreliable" control signal like that provided by a BCI.

  20. Towards a user-friendly brain-computer interface: initial tests in ALS and PLS patients.

    Science.gov (United States)

    Bai, Ou; Lin, Peter; Huang, Dandan; Fei, Ding-Yu; Floeter, Mary Kay

    2010-08-01

    Patients usually require long-term training for effective EEG-based brain-computer interface (BCI) control due to fatigue caused by the demands for focused attention during prolonged BCI operation. We intended to develop a user-friendly BCI requiring minimal training and less mental load. Testing of BCI performance was investigated in three patients with amyotrophic lateral sclerosis (ALS) and three patients with primary lateral sclerosis (PLS), who had no previous BCI experience. All patients performed binary control of cursor movement. One ALS patient and one PLS patient performed four-directional cursor control in a two-dimensional domain under a BCI paradigm associated with human natural motor behavior using motor execution and motor imagery. Subjects practiced for 5-10min and then participated in a multi-session study of either binary control or four-directional control including online BCI game over 1.5-2h in a single visit. Event-related desynchronization and event-related synchronization in the beta band were observed in all patients during the production of voluntary movement either by motor execution or motor imagery. The online binary control of cursor movement was achieved with an average accuracy about 82.1+/-8.2% with motor execution and about 80% with motor imagery, whereas offline accuracy was achieved with 91.4+/-3.4% with motor execution and 83.3+/-8.9% with motor imagery after optimization. In addition, four-directional cursor control was achieved with an accuracy of 50-60% with motor execution and motor imagery. Patients with ALS or PLS may achieve BCI control without extended training, and fatigue might be reduced during operation of a BCI associated with human natural motor behavior. The development of a user-friendly BCI will promote practical BCI applications in paralyzed patients. Copyright 2010 International Federation of Clinical Neurophysiology. All rights reserved.

  1. An efficient ERP-based brain-computer interface using random set presentation and face familiarity.

    Directory of Open Access Journals (Sweden)

    Seul-Ki Yeom

    Full Text Available Event-related potential (ERP-based P300 spellers are commonly used in the field of brain-computer interfaces as an alternative channel of communication for people with severe neuro-muscular diseases. This study introduces a novel P300 based brain-computer interface (BCI stimulus paradigm using a random set presentation pattern and exploiting the effects of face familiarity. The effect of face familiarity is widely studied in the cognitive neurosciences and has recently been addressed for the purpose of BCI. In this study we compare P300-based BCI performances of a conventional row-column (RC-based paradigm with our approach that combines a random set presentation paradigm with (non- self-face stimuli. Our experimental results indicate stronger deflections of the ERPs in response to face stimuli, which are further enhanced when using the self-face images, and thereby improving P300-based spelling performance. This lead to a significant reduction of stimulus sequences required for correct character classification. These findings demonstrate a promising new approach for improving the speed and thus fluency of BCI-enhanced communication with the widely used P300-based BCI setup.

  2. Real-Time Brain-Computer Interface System Based on Motor Imagery

    Institute of Scientific and Technical Information of China (English)

    Tie-Jun Liu; Ping Yang; Xu-Yong Peng; Yu Huang; De-Zhong Yao

    2009-01-01

    A brain-computer interface (BCI) real-time system based on motor imagery translates the user's motor intention into a real-time control signal for peripheral equipments.A key problem to be solved for practical applications is real-time data collection and processing.In this paper,a real-time BCI system is implemented on computer with electroencephalogram amplifier.In our implementation,the on-line voting method is adopted for feedback control strategy,and the voting results are used to control the cursor horizontal movement.Three subjects take part in the experiment.The results indicate that the best accuracy is 90%.

  3. Brain-computer interface research a state-of-the-art summary 3

    CERN Document Server

    Guger, Christoph; Allison, Brendan

    2014-01-01

    This book provides a cutting-edge overview of the latest developments in Brain-Computer-Interfaces (BCIs), reported by leading research groups. As the reader will discover, BCI research is moving ahead rapidly, with many new ideas, research initiatives, and improved technologies, e.g. BCIs that enable people to communicate just by thinking - without any movement at all. Several different groups are helping severely disabled users communicate using BCIs, and BCI technology is also being extended to facilitate recovery from stroke, epilepsy, and other conditions. Each year, hundreds of the top

  4. Hybrid EEG-EOG brain-computer interface system for practical machine control.

    Science.gov (United States)

    Punsawad, Yunyong; Wongsawat, Yodchanan; Parnichkun, Manukid

    2010-01-01

    Practical issues such as accuracy with various subjects, number of sensors, and time for training are important problems of existing brain-computer interface (BCI) systems. In this paper, we propose a hybrid framework for the BCI system that can make machine control more practical. The electrooculogram (EOG) is employed to control the machine in the left and right directions while the electroencephalogram (EEG) is employed to control the forword, no action, and complete stop motions of the machine. By using only 2-channel biosignals, the average classification accuracy of more than 95% can be achieved.

  5. [Research of controlling of smart home system based on P300 brain-computer interface].

    Science.gov (United States)

    Wang, Jinjia; Yang, Chengjie

    2014-08-01

    Using electroencephalogram (EEG) signal to control external devices has always been the research focus in the field of brain-computer interface (BCI). This is especially significant for those disabilities who have lost capacity of movements. In this paper, the P300-based BCI and the microcontroller-based wireless radio frequency (RF) technology are utilized to design a smart home control system, which can be used to control household appliances, lighting system, and security devices directly. Experiment results showed that the system was simple, reliable and easy to be populirised.

  6. Improving the accessibility at home: implementation of a domotic application using a p300-based brain computer interface system

    OpenAIRE

    Corraleja Palacios, Rebeca; Hornero Sánchez, Roberto; Álvarez González, Daniel; Martín González, Laura

    2012-01-01

    The aim of this study was to develop a Brain Computer Interface (BCI) application to control domotic devices usually present at home. Previous studies have shown that people with severe disabilities, both physical and cognitive ones, do not achieve high accuracy results using motor imagery-based BCIs. To overcome this limitation, we propose the implementation of a BCI application using P300 evoked potentials, because neither extensive training nor extremely high concentration level are requir...

  7. Prediction of auditory and visual p300 brain-computer interface aptitude.

    Directory of Open Access Journals (Sweden)

    Sebastian Halder

    Full Text Available OBJECTIVE: Brain-computer interfaces (BCIs provide a non-muscular communication channel for patients with late-stage motoneuron disease (e.g., amyotrophic lateral sclerosis (ALS or otherwise motor impaired people and are also used for motor rehabilitation in chronic stroke. Differences in the ability to use a BCI vary from person to person and from session to session. A reliable predictor of aptitude would allow for the selection of suitable BCI paradigms. For this reason, we investigated whether P300 BCI aptitude could be predicted from a short experiment with a standard auditory oddball. METHODS: Forty healthy participants performed an electroencephalography (EEG based visual and auditory P300-BCI spelling task in a single session. In addition, prior to each session an auditory oddball was presented. Features extracted from the auditory oddball were analyzed with respect to predictive power for BCI aptitude. RESULTS: Correlation between auditory oddball response and P300 BCI accuracy revealed a strong relationship between accuracy and N2 amplitude and the amplitude of a late ERP component between 400 and 600 ms. Interestingly, the P3 amplitude of the auditory oddball response was not correlated with accuracy. CONCLUSIONS: Event-related potentials recorded during a standard auditory oddball session moderately predict aptitude in an audiory and highly in a visual P300 BCI. The predictor will allow for faster paradigm selection. SIGNIFICANCE: Our method will reduce strain on patients because unsuccessful training may be avoided, provided the results can be generalized to the patient population.

  8. Beyond intuitive anthropomorphic control: recent achievements using brain computer interface technologies

    Science.gov (United States)

    Pohlmeyer, Eric A.; Fifer, Matthew; Rich, Matthew; Pino, Johnathan; Wester, Brock; Johannes, Matthew; Dohopolski, Chris; Helder, John; D'Angelo, Denise; Beaty, James; Bensmaia, Sliman; McLoughlin, Michael; Tenore, Francesco

    2017-05-01

    Brain-computer interface (BCI) research has progressed rapidly, with BCIs shifting from animal tests to human demonstrations of controlling computer cursors and even advanced prosthetic limbs, the latter having been the goal of the Revolutionizing Prosthetics (RP) program. These achievements now include direct electrical intracortical microstimulation (ICMS) of the brain to provide human BCI users feedback information from the sensors of prosthetic limbs. These successes raise the question of how well people would be able to use BCIs to interact with systems that are not based directly on the body (e.g., prosthetic arms), and how well BCI users could interpret ICMS information from such devices. If paralyzed individuals could use BCIs to effectively interact with such non-anthropomorphic systems, it would offer them numerous new opportunities to control novel assistive devices. Here we explore how well a participant with tetraplegia can detect infrared (IR) sources in the environment using a prosthetic arm mounted camera that encodes IR information via ICMS. We also investigate how well a BCI user could transition from controlling a BCI based on prosthetic arm movements to controlling a flight simulator, a system with different physical dynamics than the arm. In that test, the BCI participant used environmental information encoded via ICMS to identify which of several upcoming flight routes was the best option. For both tasks, the BCI user was able to quickly learn how to interpret the ICMSprovided information to achieve the task goals.

  9. A reductionist approach to the analysis of learning in brain-computer interfaces.

    Science.gov (United States)

    Danziger, Zachary

    2014-04-01

    The complexity and scale of brain-computer interface (BCI) studies limit our ability to investigate how humans learn to use BCI systems. It also limits our capacity to develop adaptive algorithms needed to assist users with their control. Adaptive algorithm development is forced offline and typically uses static data sets. But this is a poor substitute for the online, dynamic environment where algorithms are ultimately deployed and interact with an adapting user. This work evaluates a paradigm that simulates the control problem faced by human subjects when controlling a BCI, but which avoids the many complications associated with full-scale BCI studies. Biological learners can be studied in a reductionist way as they solve BCI-like control problems, and machine learning algorithms can be developed and tested in closed loop with the subjects before being translated to full BCIs. The method is to map 19 joint angles of the hand (representing neural signals) to the position of a 2D cursor which must be piloted to displayed targets (a typical BCI task). An investigation is presented on how closely the joint angle method emulates BCI systems; a novel learning algorithm is evaluated, and a performance difference between genders is discussed.

  10. Decoding of intended saccade direction in an oculomotor brain-computer interface

    Science.gov (United States)

    Jia, Nan; Brincat, Scott L.; Salazar-Gómez, Andrés F.; Panko, Mikhail; Guenther, Frank H.; Miller, Earl K.

    2017-08-01

    Objective. To date, invasive brain-computer interface (BCI) research has largely focused on replacing lost limb functions using signals from the hand/arm areas of motor cortex. However, the oculomotor system may be better suited to BCI applications involving rapid serial selection from spatial targets, such as choosing from a set of possible words displayed on a computer screen in an augmentative and alternative communication (AAC) application. Here we aimed to demonstrate the feasibility of a BCI utilizing the oculomotor system. Approach. We developed a chronic intracortical BCI in monkeys to decode intended saccadic eye movement direction using activity from multiple frontal cortical areas. Main results. Intended saccade direction could be decoded in real time with high accuracy, particularly at contralateral locations. Accurate decoding was evident even at the beginning of the BCI session; no extensive BCI experience was necessary. High-frequency (80-500 Hz) local field potential magnitude provided the best performance, even over spiking activity, thus simplifying future BCI applications. Most of the information came from the frontal and supplementary eye fields, with relatively little contribution from dorsolateral prefrontal cortex. Significance. Our results support the feasibility of high-accuracy intracortical oculomotor BCIs that require little or no practice to operate and may be ideally suited for ‘point and click’ computer operation as used in most current AAC systems.

  11. Brain-computer-interfaces in their ethical, social and cultural contexts

    CERN Document Server

    Grübler, Gerd

    2014-01-01

    This volume summarizes the ethical, social and cultural contexts of interfacing brains and computers. It is intended for the interdisciplinary community of BCI stakeholders. Insofar, engineers, neuroscientists, psychologists, physicians, care-givers and also users and their relatives are concerned. For about the last twenty years brain-computer-interfaces (BCIs) have been investigated with increasing intensity and have in principle shown their potential to be useful tools in diagnostics, rehabilitation and assistive technology. The central promise of BCI technology is enabling severely impaired people in mobility, grasping, communication, and entertainment. Successful applications are for instance communication devices enabling locked-in patients in staying in contact with their environment, or prostheses enabling paralysed people in reaching and grasping. In addition to this, it serves as an introduction to the whole field of BCI for any interested reader.

  12. A review of brain-computer interface games and an opinion survey from researchers, developers and users.

    Science.gov (United States)

    Ahn, Minkyu; Lee, Mijin; Choi, Jinyoung; Jun, Sung Chan

    2014-08-11

    In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attracted considerable interest, and BCI games are especially popular. This study reviews the current status of, and describes future directions, in the field of BCI games. To this end, we conducted a literature search and found that BCI control paradigms using electroencephalographic signals (motor imagery, P300, steady state visual evoked potential and passive approach reading mental state) have been the primary focus of research. We also conducted a survey of nearly three hundred participants that included researchers, game developers and users around the world. From this survey, we found that all three groups (researchers, developers and users) agreed on the significant influence and applicability of BCI and BCI games, and they all selected prostheses, rehabilitation and games as the most promising BCI applications. User and developer groups tended to give low priority to passive BCI and the whole head sensor array. Developers gave higher priorities to "the easiness of playing" and the "development platform" as important elements for BCI games and the market. Based on our assessment, we discuss the critical point at which BCI games will be able to progress from their current stage to widespread marketing to consumers. In conclusion, we propose three critical elements important for expansion of the BCI game market: standards, gameplay and appropriate integration.

  13. A Review of Brain-Computer Interface Games and an Opinion Survey from Researchers, Developers and Users

    Directory of Open Access Journals (Sweden)

    Minkyu Ahn

    2014-08-01

    Full Text Available In recent years, research on Brain-Computer Interface (BCI technology for healthy users has attracted considerable interest, and BCI games are especially popular. This study reviews the current status of, and describes future directions, in the field of BCI games. To this end, we conducted a literature search and found that BCI control paradigms using electroencephalographic signals (motor imagery, P300, steady state visual evoked potential and passive approach reading mental state have been the primary focus of research. We also conducted a survey of nearly three hundred participants that included researchers, game developers and users around the world. From this survey, we found that all three groups (researchers, developers and users agreed on the significant influence and applicability of BCI and BCI games, and they all selected prostheses, rehabilitation and games as the most promising BCI applications. User and developer groups tended to give low priority to passive BCI and the whole head sensor array. Developers gave higher priorities to “the easiness of playing” and the “development platform” as important elements for BCI games and the market. Based on our assessment, we discuss the critical point at which BCI games will be able to progress from their current stage to widespread marketing to consumers. In conclusion, we propose three critical elements important for expansion of the BCI game market: standards, gameplay and appropriate integration.

  14. An auditory brain-computer interface evoked by natural speech

    Science.gov (United States)

    Lopez-Gordo, M. A.; Fernandez, E.; Romero, S.; Pelayo, F.; Prieto, Alberto

    2012-06-01

    Brain-computer interfaces (BCIs) are mainly intended for people unable to perform any muscular movement, such as patients in a complete locked-in state. The majority of BCIs interact visually with the user, either in the form of stimulation or biofeedback. However, visual BCIs challenge their ultimate use because they require the subjects to gaze, explore and shift eye-gaze using their muscles, thus excluding patients in a complete locked-in state or under the condition of the unresponsive wakefulness syndrome. In this study, we present a novel fully auditory EEG-BCI based on a dichotic listening paradigm using human voice for stimulation. This interface has been evaluated with healthy volunteers, achieving an average information transmission rate of 1.5 bits min-1 in full-length trials and 2.7 bits min-1 using the optimal length of trials, recorded with only one channel and without formal training. This novel technique opens the door to a more natural communication with users unable to use visual BCIs, with promising results in terms of performance, usability, training and cognitive effort.

  15. 뇌-컴퓨터 쿸터페쿴스 (Brain-Computer Interfaces) 기술엿 대한 국내·외 연구개발 뿙향 조사 (Research and Development in Brain-Computer Interfacing Technology: A Comprehensive Technical Review). Final Report.

    NARCIS (Netherlands)

    Nam, Chang Soo; Kim, Sung-Phil; Krusienkki, Dean; Nijholt, Antinus

    2015-01-01

    This report commisioned by the Korean American Scientists and Engineers Association (KSEA) and written with the support of the Korea Federation of Science and Technology Societies (KOFST) surveys research and development trends in the area of brain-computer interface (Brain-Computer Interfaces, BCI)

  16. 뇌-컴퓨터 인터페이스 (Brain-Computer Interfaces) 기술에 대한 국내·외 연구개발 동향 조사 (Research and Development in Brain-Computer Interfacing Technology: A Comprehensive Technical Review). Final Report.

    NARCIS (Netherlands)

    Nam, Chang Soo; Kim, Sung-Phil; Krusienkki, Dean; Nijholt, Anton

    2015-01-01

    This report commisioned by the Korean American Scientists and Engineers Association (KSEA) and written with the support of the Korea Federation of Science and Technology Societies (KOFST) surveys research and development trends in the area of brain-computer interface (Brain-Computer Interfaces, BCI)

  17. A Brain Computer Interface for Robust Wheelchair Control Application Based on Pseudorandom Code Modulated Visual Evoked Potential

    DEFF Research Database (Denmark)

    Mohebbi, Ali; Engelsholm, Signe K.D.; Puthusserypady, Sadasivan

    2015-01-01

    In this pilot study, a novel and minimalistic Brain Computer Interface (BCI) based wheelchair control application was developed. The system was based on pseudorandom code modulated Visual Evoked Potentials (c-VEPs). The visual stimuli in the scheme were generated based on the Gold code...

  18. Brain-Computer Interfaces and User Experience Evaluation

    NARCIS (Netherlands)

    Laar, van de Bram; Gürkök, Hayrettin; Plass-Oude Bos, Danny; Nijboer, Femke; Nijholt, Anton; Allison, Brendan Z.; Dunne, Stephen; Leeb, Robert; R. Millán, del José; Nijholt, Anton

    2012-01-01

    The research on brain–computer interfaces (BCIs) is pushing hard to bring technologies out of the lab, into society and onto the market. The newly developing merge of the field of BCI with human–computer interaction (HCI) is paving the way for new applications such as BCI-controlled games. The evalu

  19. IpsiHand Bravo: an improved EEG-based brain-computer interface for hand motor control rehabilitation.

    Science.gov (United States)

    Holmes, Charles Damian; Wronkiewicz, Mark; Somers, Thane; Liu, Jenny; Russell, Elizabeth; Kim, DoHyun; Rhoades, Colleen; Dunkley, Jason; Bundy, David; Galboa, Elad; Leuthardt, Eric

    2012-01-01

    Stroke and other nervous system injuries can damage or destroy hand motor control and greatly upset daily activities. Brain computer interfaces (BCIs) represent an emerging technology that can bypass damaged nerves to restore basic motor function and provide more effective rehabilitation. A wireless BCI system was implemented to realize these goals using electroencephalographic brain signals, machine learning techniques, and a custom designed orthosis. The IpsiHand Bravo BCI system is designed to reach a large demographic by using non-traditional brain signals and improving on past BCI system pitfalls.

  20. Towards Development of a 3-State Self-Paced Brain-Computer Interface

    Directory of Open Access Journals (Sweden)

    Ali Bashashati

    2007-01-01

    the presence of a right- or a left-hand movement and the second classifies the detected movement as a right or a left one. In an offline analysis of the EEG data collected from four able-bodied individuals, the 3-state brain-computer interface shows a comparable performance with a 2-state system and significant performance improvement if used as a 2-state BCI, that is, in detecting the presence of a right- or a left-hand movement (regardless of the type of movement. It has an average true positive rate of 37.5% and 42.8% (at false positives rate of 1% in detecting right- and left-hand extensions, respectively, in the context of a 3-state self-paced BCI and average detection rate of 58.1% (at false positive rate of 1% in the context of a 2-state self-paced BCI.

  1. Towards Practical Brain-Computer Interfaces Bridging the Gap from Research to Real-World Applications

    CERN Document Server

    Dunne, Stephen; Leeb, Robert; Millán, José; Nijholt, Anton

    2013-01-01

    Brain-computer interfaces (BCIs) are devices that enable people to communicate via thought alone. Brain signals can be directly translated into messages or commands. Until recently, these devices were used primarily to help people who could not move. However, BCIs are now becoming practical tools for a wide variety of people, in many different situations. What will BCIs in the future be like? Who will use them, and why? This book, written by many of the top BCI researchers and developers, reviews the latest progress in the different components of BCIs. Chapters also discuss practical issues in an emerging BCI enabled community. The book is intended both for professionals and for interested laypeople who are not experts in BCI research.

  2. Z-score linear discriminant analysis for EEG based brain-computer interfaces.

    Directory of Open Access Journals (Sweden)

    Rui Zhang

    Full Text Available Linear discriminant analysis (LDA is one of the most popular classification algorithms for brain-computer interfaces (BCI. LDA assumes Gaussian distribution of the data, with equal covariance matrices for the concerned classes, however, the assumption is not usually held in actual BCI applications, where the heteroscedastic class distributions are usually observed. This paper proposes an enhanced version of LDA, namely z-score linear discriminant analysis (Z-LDA, which introduces a new decision boundary definition strategy to handle with the heteroscedastic class distributions. Z-LDA defines decision boundary through z-score utilizing both mean and standard deviation information of the projected data, which can adaptively adjust the decision boundary to fit for heteroscedastic distribution situation. Results derived from both simulation dataset and two actual BCI datasets consistently show that Z-LDA achieves significantly higher average classification accuracies than conventional LDA, indicating the superiority of the new proposed decision boundary definition strategy.

  3. Z-score linear discriminant analysis for EEG based brain-computer interfaces.

    Science.gov (United States)

    Zhang, Rui; Xu, Peng; Guo, Lanjin; Zhang, Yangsong; Li, Peiyang; Yao, Dezhong

    2013-01-01

    Linear discriminant analysis (LDA) is one of the most popular classification algorithms for brain-computer interfaces (BCI). LDA assumes Gaussian distribution of the data, with equal covariance matrices for the concerned classes, however, the assumption is not usually held in actual BCI applications, where the heteroscedastic class distributions are usually observed. This paper proposes an enhanced version of LDA, namely z-score linear discriminant analysis (Z-LDA), which introduces a new decision boundary definition strategy to handle with the heteroscedastic class distributions. Z-LDA defines decision boundary through z-score utilizing both mean and standard deviation information of the projected data, which can adaptively adjust the decision boundary to fit for heteroscedastic distribution situation. Results derived from both simulation dataset and two actual BCI datasets consistently show that Z-LDA achieves significantly higher average classification accuracies than conventional LDA, indicating the superiority of the new proposed decision boundary definition strategy.

  4. Toward development of a two-state brain-computer interface based on mental tasks

    Science.gov (United States)

    Faradji, Farhad; Ward, Rabab K.; Birch, Gary E.

    2011-08-01

    A recently collected EEG dataset is analyzed and processed in order to evaluate the performance of a previously designed brain-computer interface (BCI) system. The EEG signals are collected from 29 channels distributed over the scalp. Four subjects completed three sessions each by performing four different mental tasks during each session. The BCI is designed in such a way that only one of the mental tasks can activate it. One important advantage of this BCI is its simplicity, since autoregressive modeling and quadratic discriminant analysis are used for feature extraction and classification, respectively. The autoregressive order which yields the best overall performance is obtained during a fivefold nested cross-validation process. The results are promising as the false positive rates are zero while the true positive rates are sufficiently high (67.26% average).

  5. [Research on magnetoencephalography-brain computer interface based on the PCA and LDA data reduction].

    Science.gov (United States)

    Wang, Jinjia; Zhou, Lina

    2011-12-01

    The magnetoencephalography (MEG) can be used as a control signal for brain computer interface (BCI). The BCI also includes the pattern information of the direction of hand movement. In the MEG signal classification, the feature extraction based on signal processing and linear classification is usually used. But the recognition rate has been difficult to improve. In the present paper, a principal component analysis (PCA) and linear discriminant analysis (LDA) method has been proposed for the feature extraction, and the non-linear nearest neighbor classification is introduced for the classifier. The confusion matrix is analyzed based on the results. The experimental results show that the PCA + LDA method is effective in the analysis of multi-channel MEG signals, improves the recognition rate to the extent of the average recognition rate 55.7%, which is better than the recognition rate 46.9% in the BCI competition IV.

  6. Beamforming in noninvasive brain-computer interfaces.

    Science.gov (United States)

    Grosse-Wentrup, Moritz; Liefhold, Christian; Gramann, Klaus; Buss, Martin

    2009-04-01

    Spatial filtering (SF) constitutes an integral part of building EEG-based brain-computer interfaces (BCIs). Algorithms frequently used for SF, such as common spatial patterns (CSPs) and independent component analysis, require labeled training data for identifying filters that provide information on a subject's intention, which renders these algorithms susceptible to overfitting on artifactual EEG components. In this study, beamforming is employed to construct spatial filters that extract EEG sources originating within predefined regions of interest within the brain. In this way, neurophysiological knowledge on which brain regions are relevant for a certain experimental paradigm can be utilized to construct unsupervised spatial filters that are robust against artifactual EEG components. Beamforming is experimentally compared with CSP and Laplacian spatial filtering (LP) in a two-class motor-imagery paradigm. It is demonstrated that beamforming outperforms CSP and LP on noisy datasets, while CSP and beamforming perform almost equally well on datasets with few artifactual trials. It is concluded that beamforming constitutes an alternative method for SF that might be particularly useful for BCIs used in clinical settings, i.e., in an environment where artifact-free datasets are difficult to obtain.

  7. Affective brain-computer music interfacing

    Science.gov (United States)

    Daly, Ian; Williams, Duncan; Kirke, Alexis; Weaver, James; Malik, Asad; Hwang, Faustina; Miranda, Eduardo; Nasuto, Slawomir J.

    2016-08-01

    Objective. We aim to develop and evaluate an affective brain-computer music interface (aBCMI) for modulating the affective states of its users. Approach. An aBCMI is constructed to detect a user's current affective state and attempt to modulate it in order to achieve specific objectives (for example, making the user calmer or happier) by playing music which is generated according to a specific affective target by an algorithmic music composition system and a case-based reasoning system. The system is trained and tested in a longitudinal study on a population of eight healthy participants, with each participant returning for multiple sessions. Main results. The final online aBCMI is able to detect its users current affective states with classification accuracies of up to 65% (3 class, p\\lt 0.01) and modulate its user's affective states significantly above chance level (p\\lt 0.05). Significance. Our system represents one of the first demonstrations of an online aBCMI that is able to accurately detect and respond to user's affective states. Possible applications include use in music therapy and entertainment.

  8. SSVEP and ANN based optimal speller design for Brain Computer Interface

    Directory of Open Access Journals (Sweden)

    Irshad Ahmad Ansari

    2015-07-01

    Full Text Available This work put forwards an optimal BCI (Brain Computer Interface speller design based on Steady State Visual Evoked Potentials (SSVEP and Artificial Neural Network (ANN in order to help the people with severe motor impairments. This work is carried out to enhance the accuracy and communication rate of  BCI system. To optimize the BCI system, the work has been divided into two steps: First, designing of an encoding technique to choose characters from the speller interface and the second is the development and implementation of feature extraction algorithm to acquire optimal features, which is used to train the BCI system for classification using neural network. Optimization of speller interface is focused on representation of character matrix and its designing parameters. Then again, a lot of deliberations made in order to optimize selection of features and user’s time window. Optimized system works nearly the same with the new user and gives character per minute (CPM of 13 ± 2 with an average accuracy of 94.5% by choosing first two harmonics of power spectral density as the feature vectors and using the 2 second time window for each selection. Optimized BCI performs better with experienced users with an average accuracy of 95.1%. Such a good accuracy has not been reported before in account of fair enough CPM.DOI: 10.15181/csat.v2i2.1059

  9. Dose-response relationships using brain-computer interface technology impact stroke rehabilitation.

    Science.gov (United States)

    Young, Brittany M; Nigogosyan, Zack; Walton, Léo M; Remsik, Alexander; Song, Jie; Nair, Veena A; Tyler, Mitchell E; Edwards, Dorothy F; Caldera, Kristin; Sattin, Justin A; Williams, Justin C; Prabhakaran, Vivek

    2015-01-01

    Brain-computer interfaces (BCIs) are an emerging novel technology for stroke rehabilitation. Little is known about how dose-response relationships for BCI therapies affect brain and behavior changes. We report preliminary results on stroke patients (n = 16, 11 M) with persistent upper extremity motor impairment who received therapy using a BCI system with functional electrical stimulation of the hand and tongue stimulation. We collected MRI scans and behavioral data using the Action Research Arm Test (ARAT), 9-Hole Peg Test (9-HPT), and Stroke Impact Scale (SIS) before, during, and after the therapy period. Using anatomical and functional MRI, we computed Laterality Index (LI) for brain activity in the motor network during impaired hand finger tapping. Changes from baseline LI and behavioral scores were assessed for relationships with dose, intensity, and frequency of BCI therapy. We found that gains in SIS Strength were directly responsive to BCI therapy: therapy dose and intensity correlated positively with increased SIS Strength (p ≤ 0.05), although no direct relationships were identified with ARAT or 9-HPT scores. We found behavioral measures that were not directly sensitive to differences in BCI therapy administration but were associated with concurrent brain changes correlated with BCI therapy administration parameters: therapy dose and intensity showed significant (p ≤ 0.05) or trending (0.05 stroke rehabilitation, therapy frequency may be less important than dose and intensity.

  10. Motivation modulates the P300 amplitude during brain-computer interface use.

    Science.gov (United States)

    Kleih, S C; Nijboer, F; Halder, S; Kübler, A

    2010-07-01

    This study examined the effect of motivation as a possible psychological influencing variable on P300 amplitude and performance in a brain-computer interface (BCI) controlled by event-related potentials (ERP). Participants were instructed to copy spell a sentence by attending to cells of a randomly flashing 7*7 matrix. Motivation was manipulated by monetary reward. In two experimental groups participants received 25 (N=11) or 50 (N=11) Euro cent for each correctly selected character; the control group (N=11) was not rewarded. BCI performance was defined as the overall percentage of correctly selected characters (correct response rate=CRR). Participants performed at an average of 99%. At electrode location Cz the P300 amplitude was positively correlated to self-rated motivation. The P300 amplitude of the most motivated participants was significantly higher than that of the least motivated participants. Highly motivated participants were able to communicate correctly faster with the ERP-BCI than less motivated participants. Motivation modulates the P300 amplitude in an ERP-BCI. Motivation may contribute to variance in BCI performance and should be monitored in BCI settings. Copyright 2010 International Federation of Clinical Neurophysiology. Published by Elsevier Ireland Ltd. All rights reserved.

  11. A vibrotactile p300-based brain-computer interface for consciousness detection and communication.

    Science.gov (United States)

    Lugo, Zulay R; Rodriguez, Javi; Lechner, Alexander; Ortner, Rupert; Gantner, Ithabi S; Laureys, Steven; Noirhomme, Quentin; Guger, Christoph

    2014-01-01

    Brain-computer interface (BCI) has been used for many years for communication in severely disabled patients. BCI based on electrophysiological signals has enabled communication, using auditory or visual stimuli to elicit event-related potentials (ERPs). The aim of this study was to determine whether patients with locked-in syndrome (LIS) could elicit a P300 wave, using a vibrotactile oddball paradigm for establishing somatosensory BCI-based communication. Six chronic LIS patients performed 2 electroencephalography (EEG)-based vibrotactile P300 oddball tasks. After a simple mental counting task of the target stimuli, participants were instructed to answer 5 questions by counting the vibration on either the right wrist for "yes" or the left wrist for "no." All participants were able to elicit a P300 wave using the vibrotactile oddball paradigm BCI task. In the counting task, 4 patients got accuracies of 100% (average above chance). In the communication task, one patient achieved 100% accuracy (average above chance). We have shown the feasibility of eliciting a P300 response using vibrotactile stimulation in patients with LIS. The present study provides evidence that this approach can be used for EEG-based BCI communications in this patient group. This is the first study to prove the feasibility of a BCI based on somatosensory (vibratory) stimulation in a group of brain-injured patients. Furthermore, this approach could be used for the detection of consciousness in non-communicating patients due to severe brain injuries.

  12. Evaluation of a Compact Hybrid Brain-Computer Interface System

    Directory of Open Access Journals (Sweden)

    Jaeyoung Shin

    2017-01-01

    Full Text Available We realized a compact hybrid brain-computer interface (BCI system by integrating a portable near-infrared spectroscopy (NIRS device with an economical electroencephalography (EEG system. The NIRS array was located on the subjects’ forehead, covering the prefrontal area. The EEG electrodes were distributed over the frontal, motor/temporal, and parietal areas. The experimental paradigm involved a Stroop word-picture matching test in combination with mental arithmetic (MA and baseline (BL tasks, in which the subjects were asked to perform either MA or BL in response to congruent or incongruent conditions, respectively. We compared the classification accuracies of each of the modalities (NIRS or EEG with that of the hybrid system. We showed that the hybrid system outperforms the unimodal EEG and NIRS systems by 6.2% and 2.5%, respectively. Since the proposed hybrid system is based on portable platforms, it is not confined to a laboratory environment and has the potential to be used in real-life situations, such as in neurorehabilitation.

  13. Vibrotactile Feedback for Brain-Computer Interface Operation

    Directory of Open Access Journals (Sweden)

    Febo Cincotti

    2007-01-01

    Full Text Available To be correctly mastered, brain-computer interfaces (BCIs need an uninterrupted flow of feedback to the user. This feedback is usually delivered through the visual channel. Our aim was to explore the benefits of vibrotactile feedback during users' training and control of EEG-based BCI applications. A protocol for delivering vibrotactile feedback, including specific hardware and software arrangements, was specified. In three studies with 33 subjects (including 3 with spinal cord injury, we compared vibrotactile and visual feedback, addressing: (I the feasibility of subjects' training to master their EEG rhythms using tactile feedback; (II the compatibility of this form of feedback in presence of a visual distracter; (III the performance in presence of a complex visual task on the same (visual or different (tactile sensory channel. The stimulation protocol we developed supports a general usage of the tactors; preliminary experimentations. All studies indicated that the vibrotactile channel can function as a valuable feedback modality with reliability comparable to the classical visual feedback. Advantages of using a vibrotactile feedback emerged when the visual channel was highly loaded by a complex task. In all experiments, vibrotactile feedback felt, after some training, more natural for both controls and SCI users.

  14. Brain computer interface to enhance episodic memory in human participants

    Directory of Open Access Journals (Sweden)

    John F Burke

    2015-01-01

    Full Text Available Recent research has revealed that neural oscillations in the theta (4-8 Hz and alpha (9-14 Hz bands are predictive of future success in memory encoding. Because these signals occur before the presentation of an upcoming stimulus, they are considered stimulus-independent in that they correlate with enhanced memory encoding independent of the item being encoded. Thus, such stimulus-independent activity has important implications for the neural mechanisms underlying episodic memory as well as the development of cognitive neural prosthetics. Here, we developed a brain computer interface (BCI to test the ability of such pre-stimulus activity to modulate subsequent memory encoding. We recorded intracranial electroencephalography (iEEG in neurosurgical patients as they performed a free recall memory task, and detected iEEG theta and alpha oscillations that correlated with optimal memory encoding. We then used these detected oscillatory changes to trigger the presentation of items in the free recall task. We found that item presentation contingent upon the presence of prestimulus theta and alpha oscillations modulated memory performance in more sessions than expected by chance. Our results suggest that an electrophysiological signal may be causally linked to a specific behavioral condition, and contingent stimulus presentation has the potential to modulate human memory encoding.

  15. Flexibility and practicality graz brain-computer interface approach.

    Science.gov (United States)

    Scherer, Reinhold; Müller-Putz, Gernot R; Pfurtscheller, Gert

    2009-01-01

    "Graz brain-computer interface (BCI)" transforms changes in oscillatory electroencephalogram (EEG) activity into control signals for external devices and feedback. Steady-state evoked potentials (SSEPs) and event-related desynchronization (ERD) are employed to encode user messages. User-specific setup and training are important issues for robust and reliable classification. Furthermore, in order to implement small and thus affordable systems, focus is put on the minimization of the number of EEG sensors. The system also supports the self-paced operation mode, that is, users have on-demand access to the system at any time and can autonomously initiate communication. Flexibility, usability, and practicality are essential to increase user acceptance. Here, we illustrate the possibilities offered by now from EEG-based communication. Results of several studies with able-bodied and disabled individuals performed inside the laboratory and in real-world environments are presented; their characteristics are shown and open issues are mentioned. The applications include the control of neuroprostheses and spelling devices, the interaction with Virtual Reality, and the operation of off-the-shelf software such as Google Earth.

  16. Brain-Computer Interfaces : Beyond Medical Applications

    NARCIS (Netherlands)

    Erp, J.B.F. van; Lotte, F.; Tangermann, M.

    2012-01-01

    Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.

  17. Brain-Computer Interfaces : Beyond Medical Applications

    NARCIS (Netherlands)

    Erp, J.B.F. van; Lotte, F.; Tangermann, M.

    2012-01-01

    Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.

  18. A co-adaptive brain-computer interface for end users with severe motor impairment.

    Directory of Open Access Journals (Sweden)

    Josef Faller

    Full Text Available Co-adaptive training paradigms for event-related desynchronization (ERD based brain-computer interfaces (BCI have proven effective for healthy users. As of yet, it is not clear whether co-adaptive training paradigms can also benefit users with severe motor impairment. The primary goal of our paper was to evaluate a novel cue-guided, co-adaptive BCI training paradigm with severely impaired volunteers. The co-adaptive BCI supports a non-control state, which is an important step toward intuitive, self-paced control. A secondary aim was to have the same participants operate a specifically designed self-paced BCI training paradigm based on the auto-calibrated classifier. The co-adaptive BCI analyzed the electroencephalogram from three bipolar derivations (C3, Cz, and C4 online, while the 22 end users alternately performed right hand movement imagery (MI, left hand MI and relax with eyes open (non-control state. After less than five minutes, the BCI auto-calibrated and proceeded to provide visual feedback for the MI task that could be classified better against the non-control state. The BCI continued to regularly recalibrate. In every calibration step, the system performed trial-based outlier rejection and trained a linear discriminant analysis classifier based on one auto-selected logarithmic band-power feature. In 24 minutes of training, the co-adaptive BCI worked significantly (p = 0.01 better than chance for 18 of 22 end users. The self-paced BCI training paradigm worked significantly (p = 0.01 better than chance in 11 of 20 end users. The presented co-adaptive BCI complements existing approaches in that it supports a non-control state, requires very little setup time, requires no BCI expert and works online based on only two electrodes. The preliminary results from the self-paced BCI paradigm compare favorably to previous studies and the collected data will allow to further improve self-paced BCI systems for disabled users.

  19. User-centered design in brain-computer interfaces-a case study.

    Science.gov (United States)

    Schreuder, Martijn; Riccio, Angela; Risetti, Monica; Dähne, Sven; Ramsay, Andrew; Williamson, John; Mattia, Donatella; Tangermann, Michael

    2013-10-01

    The array of available brain-computer interface (BCI) paradigms has continued to grow, and so has the corresponding set of machine learning methods which are at the core of BCI systems. The latter have evolved to provide more robust data analysis solutions, and as a consequence the proportion of healthy BCI users who can use a BCI successfully is growing. With this development the chances have increased that the needs and abilities of specific patients, the end-users, can be covered by an existing BCI approach. However, most end-users who have experienced the use of a BCI system at all have encountered a single paradigm only. This paradigm is typically the one that is being tested in the study that the end-user happens to be enrolled in, along with other end-users. Though this corresponds to the preferred study arrangement for basic research, it does not ensure that the end-user experiences a working BCI. In this study, a different approach was taken; that of a user-centered design. It is the prevailing process in traditional assistive technology. Given an individual user with a particular clinical profile, several available BCI approaches are tested and - if necessary - adapted to him/her until a suitable BCI system is found. Described is the case of a 48-year-old woman who suffered from an ischemic brain stem stroke, leading to a severe motor- and communication deficit. She was enrolled in studies with two different BCI systems before a suitable system was found. The first was an auditory event-related potential (ERP) paradigm and the second a visual ERP paradigm, both of which are established in literature. The auditory paradigm did not work successfully, despite favorable preconditions. The visual paradigm worked flawlessly, as found over several sessions. This discrepancy in performance can possibly be explained by the user's clinical deficit in several key neuropsychological indicators, such as attention and working memory. While the auditory paradigm relies

  20. Testing the Self-Similarity Exponent to Feature Extraction in Motor Imagery Based Brain Computer Interface Systems

    Science.gov (United States)

    Rodríguez-Bermúdez, Germán; Sánchez-Granero, Miguel Ángel; García-Laencina, Pedro J.; Fernández-Martínez, Manuel; Serna, José; Roca-Dorda, Joaquín

    2015-12-01

    A Brain Computer Interface (BCI) system is a tool not requiring any muscle action to transmit information. Acquisition, preprocessing, feature extraction (FE), and classification of electroencephalograph (EEG) signals constitute the main steps of a motor imagery BCI. Among them, FE becomes crucial for BCI, since the underlying EEG knowledge must be properly extracted into a feature vector. Linear approaches have been widely applied to FE in BCI, whereas nonlinear tools are not so common in literature. Thus, the main goal of this paper is to check whether some Hurst exponent and fractal dimension based estimators become valid indicators to FE in motor imagery BCI. The final results obtained were not optimal as expected, which may be due to the fact that the nature of the analyzed EEG signals in these motor imagery tasks were not self-similar enough.

  1. Brain-Computer Interfaces for HCI and Games

    NARCIS (Netherlands)

    Nijholt, Anton; Tan, Desney; Allison, Brandan; Millán, Jose del R.; Graimann, Bernhard; Jackson, Melody Moore

    2008-01-01

    We study the research themes and the state-of-the-art of brain-computer interaction. Brain-computer interface research has seen much progress in the medical domain, for example for prosthesis control or as biofeedback therapy for the treatment of neurological disorders. Here, however, we look at bra

  2. Brain-computer interface devices for patients with paralysis and amputation: a meeting report

    Science.gov (United States)

    Bowsher, K.; Civillico, E. F.; Coburn, J.; Collinger, J.; Contreras-Vidal, J. L.; Denison, T.; Donoghue, J.; French, J.; Getzoff, N.; Hochberg, L. R.; Hoffmann, M.; Judy, J.; Kleitman, N.; Knaack, G.; Krauthamer, V.; Ludwig, K.; Moynahan, M.; Pancrazio, J. J.; Peckham, P. H.; Pena, C.; Pinto, V.; Ryan, T.; Saha, D.; Scharen, H.; Shermer, S.; Skodacek, K.; Takmakov, P.; Tyler, D.; Vasudevan, S.; Wachrathit, K.; Weber, D.; Welle, C. G.; Ye, M.

    2016-04-01

    Objective. The Food and Drug Administration’s (FDA) Center for Devices and Radiological Health (CDRH) believes it is important to help stakeholders (e.g., manufacturers, health-care professionals, patients, patient advocates, academia, and other government agencies) navigate the regulatory landscape for medical devices. For innovative devices involving brain-computer interfaces, this is particularly important. Approach. Towards this goal, on 21 November, 2014, CDRH held an open public workshop on its White Oak, MD campus with the aim of fostering an open discussion on the scientific and clinical considerations associated with the development of brain-computer interface (BCI) devices, defined for the purposes of this workshop as neuroprostheses that interface with the central or peripheral nervous system to restore lost motor or sensory capabilities. Main results. This paper summarizes the presentations and discussions from that workshop. Significance. CDRH plans to use this information to develop regulatory considerations that will promote innovation while maintaining appropriate patient protections. FDA plans to build on advances in regulatory science and input provided in this workshop to develop guidance that provides recommendations for premarket submissions for BCI devices. These proceedings will be a resource for the BCI community during the development of medical devices for consumers.

  3. Implementation of an Embedded Web Server Application for Wireless Control of Brain Computer Interface Based Home Environments.

    Science.gov (United States)

    Aydın, Eda Akman; Bay, Ömer Faruk; Güler, İnan

    2016-01-01

    Brain Computer Interface (BCI) based environment control systems could facilitate life of people with neuromuscular diseases, reduces dependence on their caregivers, and improves their quality of life. As well as easy usage, low-cost, and robust system performance, mobility is an important functionality expected from a practical BCI system in real life. In this study, in order to enhance users' mobility, we propose internet based wireless communication between BCI system and home environment. We designed and implemented a prototype of an embedded low-cost, low power, easy to use web server which is employed in internet based wireless control of a BCI based home environment. The embedded web server provides remote access to the environmental control module through BCI and web interfaces. While the proposed system offers to BCI users enhanced mobility, it also provides remote control of the home environment by caregivers as well as the individuals in initial stages of neuromuscular disease. The input of BCI system is P300 potentials. We used Region Based Paradigm (RBP) as stimulus interface. Performance of the BCI system is evaluated on data recorded from 8 non-disabled subjects. The experimental results indicate that the proposed web server enables internet based wireless control of electrical home appliances successfully through BCIs.

  4. Describing different brain computer interface systems through a unique model: a UML implementation.

    Science.gov (United States)

    Quitadamo, Lucia Rita; Marciani, Maria Grazia; Cardarilli, Gian Carlo; Bianchi, Luigi

    2008-01-01

    All the protocols currently implemented in brain computer interface (BCI) experiments are characterized by different structural and temporal entities. Moreover, due to the lack of a unique descriptive model for BCI systems, there is not a standard way to define the structure and the timing of a BCI experimental session among different research groups and there is also great discordance on the meaning of the most common terms dealing with BCI, such as trial, run and session. The aim of this paper is to provide a unified modeling language (UML) implementation of BCI systems through a unique dynamic model which is able to describe the main protocols defined in the literature (P300, mu-rhythms, SCP, SSVEP, fMRI) and demonstrates to be reasonable and adjustable according to different requirements. This model includes a set of definitions of the typical entities encountered in a BCI, diagrams which explain the structural correlations among them and a detailed description of the timing of a trial. This last represents an innovation with respect to the models already proposed in the literature. The UML documentation and the possibility of adapting this model to the different BCI systems built to date, make it a basis for the implementation of new systems and a mean for the unification and dissemination of resources. The model with all the diagrams and definitions reported in the paper are the core of the body language framework, a free set of routines and tools for the implementation, optimization and delivery of cross-platform BCI systems.

  5. Flaws in current human training protocols for spontaneous Brain-Computer Interfaces: lessons learned from instructional design

    Directory of Open Access Journals (Sweden)

    Fabien eLotte

    2013-09-01

    Full Text Available While recent research on Brain-Computer Interfaces (BCI has highlighted their potential for many applications, they remain barely used outside laboratories. The main reason is their lack of robustness. Indeed, with current BCI, mental state recognition is usually slow and often incorrect. Spontaneous BCI (i.e., mental imagery-based BCI often rely on mutual learning efforts by the user and the machine, with BCI users learning to produce stable EEG patterns (spontaneous BCI control being widely acknowledged as a skill while the computer learns to automatically recognize these EEG patterns, using signal processing. Most research so far was focused on signal processing, mostly neglecting the human in the loop. However, how well the user masters the BCI skill is also a key element explaining BCI robustness. Indeed, if the user is not able to produce stable and distinct EEG patterns, then no signal processing algorithm would be able to recognize them. Unfortunately, despite the importance of BCI training protocols, they have been scarcely studied so far, and used mostly unchanged for years.In this paper, we advocate that current human training approaches for spontaneous BCI are most likely inappropriate. We notably study instructional design literature in order to identify the key requirements and guidelines for a successful training procedure that promotes a good and efficient skill learning. This literature study highlights that current spontaneous BCI user training procedures satisfy very few of these requirements and hence are likely to be suboptimal. We therefore identify the flaws in BCI training protocols according to instructional design principles, at several levels: in the instructions provided to the user, in the tasks he/she has to perform, and in the feedback provided. For each level, we propose new research directions that are theoretically expected to address some of these flaws and to help users learn the BCI skill more efficiently.

  6. EDITORIAL: Special issue containing contributions from the Fourth International Brain-Computer Interface Meeting Special issue containing contributions from the Fourth International Brain-Computer Interface Meeting

    Science.gov (United States)

    Vaughan, Theresa M.; Wolpaw, Jonathan R.

    2011-04-01

    This special issue of Journal of Neural Engineering is a result of the Fourth International Brain-Computer Interface Meeting, which was held at the Asilomar Conference Center in Monterey, California, USA from 31 May to 4 June, 2010. The meeting was sponsored by the National Institutes of Health, The National Science Foundation and the Department of Defense, and was organized by the Wadsworth Center of the New York State Department of Health. It attracted over 260 participants from 17 countries—including many graduate students and postdoctoral fellows—and featured 19 workshops, platform presentations from 26 research groups, 170 posters, multiple brain-computer interface (BCI) demonstrations, and a keynote address by W Zev Rymer of the Rehabilitation Institute of Chicago. The number of participants and the diversity of the topics covered greatly exceeded those of the previous meeting in 2005, and testified to the continuing rapid expansion and growing sophistication of this exciting and still relatively new research field. BCI research focuses primarily on using brain signals to replace or restore the motor functions that people have lost due to amyotrophic lateral sclerosis (ALS), a brainstem stroke, or some other devastating neuromuscular disorder. In the last few years, attention has also turned towards using BCIs to improve rehabilitation after a stroke, and beyond that to enhancing or supplementing the capabilities of even those without disabilities. These diverse interests were represented in the wide range of topics covered in the workshops. While some workshops addressed broad traditional topics, such as signal acquisition, feature extraction and translation, and software development, many addressed topics that were entirely new or focused sharply on areas that have become important only recently. These included workshops on optimizing P300-based BCIs; improving the mutual adaptations of the BCI and the user; BCIs that can control neuroprostheses

  7. A tactile P300 brain-computer interface

    NARCIS (Netherlands)

    Brouwer, A.M.; Erp, J.B.F. van

    2010-01-01

    De werking van de eerste Brain-Computer-Interface gebaseerd op tactiele EEG response wordt gedemonstreerd en het effect van het aantal gebruikte vibro-tactiele tactoren en stimulus-timing parameters wordt onderzocht

  8. A tactile P300 brain-computer interface

    NARCIS (Netherlands)

    Brouwer, A.M.; Erp, J.B.F. van

    2010-01-01

    De werking van de eerste Brain-Computer-Interface gebaseerd op tactiele EEG response wordt gedemonstreerd en het effect van het aantal gebruikte vibro-tactiele tactoren en stimulus-timing parameters wordt onderzocht

  9. BCI using imaginary movements

    DEFF Research Database (Denmark)

    Rohani, Darius Adam; Henning, William S.; Thomsen, Carsten E.

    2013-01-01

    Over the past two decades, much progress has been made in the rapidly evolving field of Brain Computer Interface (BCI). This paper presents a novel concept: a BCI-simulator, which has been developed for the Hex-O-Spell interface, using the sensory motor rhythms (SMR) paradigm. With the simulator...

  10. Subject Combination and Electrode Selection in Cooperative Brain-Computer Interface Based on Event Related Potentials

    Directory of Open Access Journals (Sweden)

    Hubert Cecotti

    2014-04-01

    Full Text Available New paradigms are required in Brain-Computer Interface (BCI systems for the needs and expectations of healthy people. To solve this issue, we explore the emerging field of cooperative BCIs, which involves several users in a single BCI system. Contrary to classical BCIs that are dependent on the unique subject’s will, cooperative BCIs are used for problem solving tasks where several people shall be engaged by sharing a common goal. Similarly as combining trials over time improves performance, combining trials across subjects can significantly improve performance compared with when only a single user is involved. Yet, cooperative BCIs may only be used in particular settings, and new paradigms must be proposed to efficiently use this approach. The possible benefits of using several subjects are addressed, and compared with current single-subject BCI paradigms. To show the advantages of a cooperative BCI, we evaluate the performance of combining decisions across subjects with data from an event-related potentials (ERP based experiment where each subject observed the same sequence of visual stimuli. Furthermore, we show that it is possible to achieve a mean AUC superior to 0.95 with 10 subjects and 3 electrodes on each subject, or with 4 subjects and 6 electrodes on each subject. Several emerging challenges and possible applications are proposed to highlight how cooperative BCIs could be efficiently used with current technologies and leverage BCI applications.

  11. Bispectrum-based feature extraction technique for devising a practical brain-computer interface

    Science.gov (United States)

    Shahid, Shahjahan; Prasad, Girijesh

    2011-04-01

    The extraction of distinctly separable features from electroencephalogram (EEG) is one of the main challenges in designing a brain-computer interface (BCI). Existing feature extraction techniques for a BCI are mostly developed based on traditional signal processing techniques assuming that the signal is Gaussian and has linear characteristics. But the motor imagery (MI)-related EEG signals are highly non-Gaussian, non-stationary and have nonlinear dynamic characteristics. This paper proposes an advanced, robust but simple feature extraction technique for a MI-related BCI. The technique uses one of the higher order statistics methods, the bispectrum, and extracts the features of nonlinear interactions over several frequency components in MI-related EEG signals. Along with a linear discriminant analysis classifier, the proposed technique has been used to design an MI-based BCI. Three performance measures, classification accuracy, mutual information and Cohen's kappa have been evaluated and compared with a BCI using a contemporary power spectral density-based feature extraction technique. It is observed that the proposed technique extracts nearly recording-session-independent distinct features resulting in significantly much higher and consistent MI task detection accuracy and Cohen's kappa. It is therefore concluded that the bispectrum-based feature extraction is a promising technique for detecting different brain states.

  12. Brain computer interface using a simplified functional near-infrared spectroscopy system

    Science.gov (United States)

    Coyle, Shirley M.; Ward, Tomás E.; Markham, Charles M.

    2007-09-01

    A brain-computer interface (BCI) is a device that allows a user to communicate with external devices through thought processes alone. A novel signal acquisition tool for BCIs is near-infrared spectroscopy (NIRS), an optical technique to measure localized cortical brain activity. The benefits of using this non-invasive modality are safety, portability and accessibility. A number of commercial multi-channel NIRS system are available; however we have developed a straightforward custom-built system to investigate the functionality of a fNIRS-BCI system. This work describes the construction of the device, the principles of operation and the implementation of a fNIRS-BCI application, 'Mindswitch' that harnesses motor imagery for control. Analysis is performed online and feedback of performance is presented to the user. Mindswitch presents a basic 'on/off' switching option to the user, where selection of either state takes 1 min. Initial results show that fNIRS can support simple BCI functionality and shows much potential. Although performance may be currently inferior to many EEG systems, there is much scope for development particularly with more sophisticated signal processing and classification techniques. We hope that by presenting fNIRS as an accessible and affordable option, a new avenue of exploration will open within the BCI research community and stimulate further research in fNIRS-BCIs.

  13. Toward brain-computer interface based wheelchair control utilizing tactually-evoked event-related potentials

    Science.gov (United States)

    2014-01-01

    Background People with severe disabilities, e.g. due to neurodegenerative disease, depend on technology that allows for accurate wheelchair control. For those who cannot operate a wheelchair with a joystick, brain-computer interfaces (BCI) may offer a valuable option. Technology depending on visual or auditory input may not be feasible as these modalities are dedicated to processing of environmental stimuli (e.g. recognition of obstacles, ambient noise). Herein we thus validated the feasibility of a BCI based on tactually-evoked event-related potentials (ERP) for wheelchair control. Furthermore, we investigated use of a dynamic stopping method to improve speed of the tactile BCI system. Methods Positions of four tactile stimulators represented navigation directions (left thigh: move left; right thigh: move right; abdomen: move forward; lower neck: move backward) and N = 15 participants delivered navigation commands by focusing their attention on the desired tactile stimulus in an oddball-paradigm. Results Participants navigated a virtual wheelchair through a building and eleven participants successfully completed the task of reaching 4 checkpoints in the building. The virtual wheelchair was equipped with simulated shared-control sensors (collision avoidance), yet these sensors were rarely needed. Conclusion We conclude that most participants achieved tactile ERP-BCI control sufficient to reliably operate a wheelchair and dynamic stopping was of high value for tactile ERP classification. Finally, this paper discusses feasibility of tactile ERPs for BCI based wheelchair control. PMID:24428900

  14. Subject combination and electrode selection in cooperative brain-computer interface based on event related potentials.

    Science.gov (United States)

    Cecotti, Hubert; Rivet, Bertrand

    2014-04-30

    New paradigms are required in Brain-Computer Interface (BCI) systems for the needs and expectations of healthy people. To solve this issue, we explore the emerging field of cooperative BCIs, which involves several users in a single BCI system. Contrary to classical BCIs that are dependent on the unique subject's will, cooperative BCIs are used for problem solving tasks where several people shall be engaged by sharing a common goal. Similarly as combining trials over time improves performance, combining trials across subjects can significantly improve performance compared with when only a single user is involved. Yet, cooperative BCIs may only be used in particular settings, and new paradigms must be proposed to efficiently use this approach. The possible benefits of using several subjects are addressed, and compared with current single-subject BCI paradigms. To show the advantages of a cooperative BCI, we evaluate the performance of combining decisions across subjects with data from an event-related potentials (ERP) based experiment where each subject observed the same sequence of visual stimuli. Furthermore, we show that it is possible to achieve a mean AUC superior to 0.95 with 10 subjects and 3 electrodes on each subject, or with 4 subjects and 6 electrodes on each subject. Several emerging challenges and possible applications are proposed to highlight how cooperative BCIs could be efficiently used with current technologies and leverage BCI applications.

  15. Comparison of dry and gel based electrodes for P300 brain-computer interfaces

    Directory of Open Access Journals (Sweden)

    Christoph eGuger

    2012-05-01

    Full Text Available Most brain-computer interfaces (BCI rely on one of three types of signals in the electroencephalogram (EEG: P300s, steady-state visually evoked potentials (SSVEP, and event-related desynchronization (ERD. EEG is typically recorded non-invasively with electrodes mounted on the human scalp using conductive electrode gel for optimal impedance and data quality. The use of electrode gel entails serious problems that are especially pronounced in real-world settings when experts are not available. Some recent work has introduced dry electrode systems that do not require gel, but often introduce new problems such as comfort and signal quality. The principal goal of this study was to assess a new dry electrode BCI system in a very common task: spelling with a P300 BCI. A total of 23 subjects used a P300 BCI to spell the word LUCAS while receiving realtime, closed-loop feedback. The dry system yielded classification accuracies that were similar to those obtained with gel systems. All subjects completed a questionnaire after data recording, and all subjects stated that the dry system was not uncomfortable. This is the first field validation of a dry electrode P300 BCI system, and paves the way for new research and development with EEG recording systems that are much more practical and convenient in field settings than conventional systems.

  16. Brain-computer interface: changes in performance using virtual reality techniques.

    Science.gov (United States)

    Ron-Angevin, Ricardo; Díaz-Estrella, Antonio

    2009-01-09

    The ability to control electroencephalographic (EEG) signals when different mental tasks are carried out would provide a method of communication for people with serious motor function problems. This system is known as a brain-computer interface (BCI). Due to the difficulty of controlling one's own EEG signals, a suitable training protocol is required to motivate subjects, as it is necessary to provide some type of visual feedback allowing subjects to see their progress. Conventional systems of feedback are based on simple visual presentations, such as a horizontal bar extension. However, virtual reality is a powerful tool with graphical possibilities to improve BCI-feedback presentation. The objective of the study is to explore the advantages of the use of feedback based on virtual reality techniques compared to conventional systems of feedback. Sixteen untrained subjects, divided into two groups, participated in the experiment. A group of subjects was trained using a BCI system, which uses conventional feedback (bar extension), and another group was trained using a BCI system, which submits subjects to a more familiar environment, such as controlling a car to avoid obstacles. The obtained results suggest that EEG behaviour can be modified via feedback presentation. Significant differences in classification error rates between both interfaces were obtained during the feedback period, confirming that an interface based on virtual reality techniques can improve the feedback control, specifically for untrained subjects.

  17. Single-trial EEG classification using in-phase average for brain-computer interface

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    Communication signals should be estimated by a single trial in a brain-computer interface.Since the relativity of visual evoked potentials from different sites should be stronger than those of the spontaneous electro encephalogram(EEG),this paper adopted the time-lock averaged signals from multi-channels as features.200 trials of EEG recordings evoked by target or non-target stimuli were classified by the support vector machine(SVM).Results show that a classification accuracy of higher than 97% can be obtained by merely using the 250-550 ms time section of the averaged signals with channel Cz and Pz as features.It suggests that a possible approach to boost communication speed and simplify the designation of the brain-computer interface(BCI)system is worthy of an attempt in this way.

  18. Brain-computer interface controlled functional electrical stimulation system for ankle movement.

    Science.gov (United States)

    Do, An H; Wang, Po T; King, Christine E; Abiri, Ahmad; Nenadic, Zoran

    2011-08-26

    Many neurological conditions, such as stroke, spinal cord injury, and traumatic brain injury, can cause chronic gait function impairment due to foot-drop. Current physiotherapy techniques provide only a limited degree of motor function recovery in these individuals, and therefore novel therapies are needed. Brain-computer interface (BCI) is a relatively novel technology with a potential to restore, substitute, or augment lost motor behaviors in patients with neurological injuries. Here, we describe the first successful integration of a noninvasive electroencephalogram (EEG)-based BCI with a noninvasive functional electrical stimulation (FES) system that enables the direct brain control of foot dorsiflexion in able-bodied individuals. A noninvasive EEG-based BCI system was integrated with a noninvasive FES system for foot dorsiflexion. Subjects underwent computer-cued epochs of repetitive foot dorsiflexion and idling while their EEG signals were recorded and stored for offline analysis. The analysis generated a prediction model that allowed EEG data to be analyzed and classified in real time during online BCI operation. The real-time online performance of the integrated BCI-FES system was tested in a group of five able-bodied subjects who used repetitive foot dorsiflexion to elicit BCI-FES mediated dorsiflexion of the contralateral foot. Five able-bodied subjects performed 10 alternations of idling and repetitive foot dorsifiexion to trigger BCI-FES mediated dorsifiexion of the contralateral foot. The epochs of BCI-FES mediated foot dorsifiexion were highly correlated with the epochs of voluntary foot dorsifiexion (correlation coefficient ranged between 0.59 and 0.77) with latencies ranging from 1.4 sec to 3.1 sec. In addition, all subjects achieved a 100% BCI-FES response (no omissions), and one subject had a single false alarm. This study suggests that the integration of a noninvasive BCI with a lower-extremity FES system is feasible. With additional modifications

  19. Brain-Computer Interface Controlled Functional Electrical Stimulation System for Ankle Movement

    Directory of Open Access Journals (Sweden)

    King Christine E

    2011-08-01

    Full Text Available Abstract Background Many neurological conditions, such as stroke, spinal cord injury, and traumatic brain injury, can cause chronic gait function impairment due to foot-drop. Current physiotherapy techniques provide only a limited degree of motor function recovery in these individuals, and therefore novel therapies are needed. Brain-computer interface (BCI is a relatively novel technology with a potential to restore, substitute, or augment lost motor behaviors in patients with neurological injuries. Here, we describe the first successful integration of a noninvasive electroencephalogram (EEG-based BCI with a noninvasive functional electrical stimulation (FES system that enables the direct brain control of foot dorsiflexion in able-bodied individuals. Methods A noninvasive EEG-based BCI system was integrated with a noninvasive FES system for foot dorsiflexion. Subjects underwent computer-cued epochs of repetitive foot dorsiflexion and idling while their EEG signals were recorded and stored for offline analysis. The analysis generated a prediction model that allowed EEG data to be analyzed and classified in real time during online BCI operation. The real-time online performance of the integrated BCI-FES system was tested in a group of five able-bodied subjects who used repetitive foot dorsiflexion to elicit BCI-FES mediated dorsiflexion of the contralateral foot. Results Five able-bodied subjects performed 10 alternations of idling and repetitive foot dorsifiexion to trigger BCI-FES mediated dorsifiexion of the contralateral foot. The epochs of BCI-FES mediated foot dorsifiexion were highly correlated with the epochs of voluntary foot dorsifiexion (correlation coefficient ranged between 0.59 and 0.77 with latencies ranging from 1.4 sec to 3.1 sec. In addition, all subjects achieved a 100% BCI-FES response (no omissions, and one subject had a single false alarm. Conclusions This study suggests that the integration of a noninvasive BCI with a lower

  20. User-customized brain computer interfaces using Bayesian optimization

    Science.gov (United States)

    Bashashati, Hossein; Ward, Rabab K.; Bashashati, Ali

    2016-04-01

    Objective. The brain characteristics of different people are not the same. Brain computer interfaces (BCIs) should thus be customized for each individual person. In motor-imagery based synchronous BCIs, a number of parameters (referred to as hyper-parameters) including the EEG frequency bands, the channels and the time intervals from which the features are extracted should be pre-determined based on each subject’s brain characteristics. Approach. To determine the hyper-parameter values, previous work has relied on manual or semi-automatic methods that are not applicable to high-dimensional search spaces. In this paper, we propose a fully automatic, scalable and computationally inexpensive algorithm that uses Bayesian optimization to tune these hyper-parameters. We then build different classifiers trained on the sets of hyper-parameter values proposed by the Bayesian optimization. A final classifier aggregates the results of the different classifiers. Main Results. We have applied our method to 21 subjects from three BCI competition datasets. We have conducted rigorous statistical tests, and have shown the positive impact of hyper-parameter optimization in improving the accuracy of BCIs. Furthermore, We have compared our results to those reported in the literature. Significance. Unlike the best reported results in the literature, which are based on more sophisticated feature extraction and classification methods, and rely on prestudies to determine the hyper-parameter values, our method has the advantage of being fully automated, uses less sophisticated feature extraction and classification methods, and yields similar or superior results compared to the best performing designs in the literature.

  1. Visuo-motor coordination ability predicts performance with brain-computer interfaces controlled by modulation of sensorimotor rhythms (SMR

    Directory of Open Access Journals (Sweden)

    Eva Maria Hammer

    2014-08-01

    Full Text Available Modulation of sensorimotor rhythms (SMR was suggested as a control signal for brain-computer interfaces (BCI. Yet, there is a population of users estimated between 10 to 50% not able to achieve reliable control and only about 20% of users achieve high (80-100% performance. Predicting performance prior to BCI use would facilitate selection of the most feasible system for an individual, thus constitute a practical benefit for the user, and increase our knowledge about the correlates of BCI control. In a recent study, we predicted SMR-BCI performance from psychological variables that were assessed prior to the BCI sessions and BCI control was supported with machine-learning techniques. We described two significant psychological predictors, namely the visuo-motor coordination ability and the ability to concentrate on the task. The purpose of the current study was to replicate these results thereby validating these predictors within a neurofeedback based SMR-BCI that involved no machine learning. Thirty-three healthy BCI novices participated in a calibration session and three further neurofeedback training sessions. Two variables were related with mean SMR-BCI performance: (1 A measure for the accuracy of fine motor skills, i.e. a trade for a person’s visuo-motor control ability and (2 subject’s attentional impulsivity. In a linear regression they accounted for almost 20% in variance of SMR-BCI performance, but predictor (1 failed significance. Nevertheless, on the basis of our prior regression model for sensorimotor control ability we could predict current SMR-BCI performance with an average prediction error of M = 12.07%. In more than 50% of the participants, the prediction error was smaller than 10%. Hence, psychological variables played a moderate role in predicting SMR-BCI performance in a neurofeedback approach that involved no machine learning. Future studies are needed to further consolidate (or reject the present predictors.

  2. A comparison study of visually stimulated brain-computer and eye-tracking interfaces

    Science.gov (United States)

    Suefusa, Kaori; Tanaka, Toshihisa

    2017-06-01

    Objective. Brain-computer interfacing (BCI) based on visual stimuli detects the target on a screen on which a user is focusing. The detection of the gazing target can be achieved by tracking gaze positions with a video camera, which is called eye-tracking or eye-tracking interfaces (ETIs). The two types of interface have been developed in different communities. Thus, little work on a comprehensive comparison between these two types of interface has been reported. This paper quantitatively compares the performance of these two interfaces on the same experimental platform. Specifically, our study is focused on two major paradigms of BCI and ETI: steady-state visual evoked potential-based BCIs and dwelling-based ETIs. Approach. Recognition accuracy and the information transfer rate were measured by giving subjects the task of selecting one of four targets by gazing at it. The targets were displayed in three different sizes (with sides 20, 40 and 60 mm long) to evaluate performance with respect to the target size. Main results. The experimental results showed that the BCI was comparable to the ETI in terms of accuracy and the information transfer rate. In particular, when the size of a target was relatively small, the BCI had significantly better performance than the ETI. Significance. The results on which of the two interfaces works better in different situations would not only enable us to improve the design of the interfaces but would also allow for the appropriate choice of interface based on the situation. Specifically, one can choose an interface based on the size of the screen that displays the targets.

  3. Brain-computer interface research a state-of-the-art summary

    CERN Document Server

    Allison, Brendan; Edlinger, Günter; Leuthardt, E C

    Brain-computer interfaces (BCIs) are rapidly developing into a mainstream, worldwide research endeavor. With so many new groups and projects, it can be difficult to identify the best ones. This book summarizes ten leading projects from around the world. About 60 submissions were received in 2011 for the highly competitive BCI Research Award, and an international jury selected the top ten. This Brief gives a concise but carefully illustrated and fully up-to-date description of each of these projects, together with an introduction and concluding chapter by the editors.

  4. Steady State Visual Evoked Potential Based Brain-Computer Interface for Cognitive Assessment

    DEFF Research Database (Denmark)

    Westergren, Nicolai; Bendtsen, Rasmus L.; Kjær, Troels W.;

    2016-01-01

    decline is important. Cognitive decline may be detected using fullyautomated computerized assessment. Such systems will provide inexpensive and widely available screenings of cognitive ability. The aim of this pilot study is to develop a real time steady state visual evoked potential (SSVEP) based brain-computer...... interface (BCI) for neurological cognitive assessment. It is intended for use by patients who suffer from diseases impairing their motor skills, but are still able to control their gaze. Results are based on 11 healthy test subjects. The system performance have an average accuracy of 100% ± 0%. The test...

  5. An efficient approach of EEG feature extraction and classification for brain computer interface

    Institute of Scientific and Technical Information of China (English)

    Wu Ting; Yan Guozheng; Yang Banghua

    2009-01-01

    In the study of brain-computer interfaces, a method of feature extraction and classification used for two kinds of imaginations is proposed. It considers Euclidean distance between mean traces recorded from the channels with two kinds of imaginations as a feature, and determines imagination classes using threshold value. It analyzed the background of experiment and theoretical foundation referring to the data sets of BCI 2003, and compared the classification precision with the best result of the competition. The result shows that the method has a high precision and is advantageous for being applied to practical systems.

  6. Semi-supervised adaptation in ssvep-based brain-computer interface using tri-training

    DEFF Research Database (Denmark)

    Bender, Thomas; Kjaer, Troels W.; Thomsen, Carsten E.

    2013-01-01

    This paper presents a novel and computationally simple tri-training based semi-supervised steady-state visual evoked potential (SSVEP)-based brain-computer interface (BCI). It is implemented with autocorrelation-based features and a Naïve-Bayes classifier (NBC). The system uses nine characters...... presented on a 100 Hz CRT-monitor, three scalp electrodes for signal acquisition, a gUSB-amp for preamplification and two PCs for data-processing and stimulus control respectively. Preliminary test results of the system on nine healthy subjects, with and without tri-training, indicates that the accuracy...... improves as a result of tri-training....

  7. Critical issues in state-of-the-art brain-computer interface signal processing.

    Science.gov (United States)

    Krusienski, Dean J; Grosse-Wentrup, Moritz; Galán, Ferran; Coyle, Damien; Miller, Kai J; Forney, Elliott; Anderson, Charles W

    2011-04-01

    This paper reviews several critical issues facing signal processing for brain-computer interfaces (BCIs) and suggests several recent approaches that should be further examined. The topics were selected based on discussions held during the 4th International BCI Meeting at a workshop organized to review and evaluate the current state of, and issues relevant to, feature extraction and translation of field potentials for BCIs. The topics presented in this paper include the relationship between electroencephalography and electrocorticography, novel features for performance prediction, time-embedded signal representations, phase information, signal non-stationarity, and unsupervised adaptation.

  8. As We May Think and Be: Brain-computer interfaces to expand the substrate of mind

    Directory of Open Access Journals (Sweden)

    Mijail Demian Serruya

    2015-04-01

    Full Text Available Over a half-century ago, the scientist Vannevar Bush explored the conundrum of how to tap the exponentially rising sea of human knowledge for the betterment of humanity. In his description of a hypothetical electronic library he dubbed the memex, he anticipated internet search and online encyclopedias (Bush, 1945. By blurring the boundary between brain and computer, brain-computer interfaces (BCI could lead to more efficient use of electronic resources (Schalk, 2008. We could expand the substrate of the mind itself rather than merely interfacing it to external computers. Components of brain-computer interfaces could be re-arranged to create brain-brain interfaces, or tightly interconnected links between a person’s brain and ectopic neural modules. Such modules – whether sitting in a bubbling Petri dish, rendered in reciprocally linked integrated circuits, or implanted in our belly – would mark the first step on to a path of breaking out of the limitations imposed by our phylogenetic past Novel BCI architectures could generate novel abilities to navigate and access information that might speed translational science efforts and push the boundaries of human knowledge in an unprecedented manner.

  9. TOPICAL REVIEW: A survey of signal processing algorithms in brain computer interfaces based on electrical brain signals

    Science.gov (United States)

    Bashashati, Ali; Fatourechi, Mehrdad; Ward, Rabab K.; Birch, Gary E.

    2007-06-01

    Brain computer interfaces (BCIs) aim at providing a non-muscular channel for sending commands to the external world using the electroencephalographic activity or other electrophysiological measures of the brain function. An essential factor in the successful operation of BCI systems is the methods used to process the brain signals. In the BCI literature, however, there is no comprehensive review of the signal processing techniques used. This work presents the first such comprehensive survey of all BCI designs using electrical signal recordings published prior to January 2006. Detailed results from this survey are presented and discussed. The following key research questions are addressed: (1) what are the key signal processing components of a BCI, (2) what signal processing algorithms have been used in BCIs and (3) which signal processing techniques have received more attention?

  10. Improving the accessibility at home: implementation of a domotic application using a p300-based brain computer interface system

    Directory of Open Access Journals (Sweden)

    Rebeca Corralejo Palacios

    2012-05-01

    Full Text Available The aim of this study was to develop a Brain Computer Interface (BCI application to control domotic devices usually present at home. Previous studies have shown that people with severe disabilities, both physical and cognitive ones, do not achieve high accuracy results using motor imagery-based BCIs. To overcome this limitation, we propose the implementation of a BCI application using P300 evoked potentials, because neither extensive training nor extremely high concentration level are required for this kind of BCIs. The implemented BCI application allows to control several devices as TV, DVD player, mini Hi-Fi system, multimedia hard drive, telephone, heater, fan and lights. Our aim is that potential users, i.e. people with severe disabilities, are able to achieve high accuracy. Therefore, this domotic BCI application is useful to increase

  11. Control of a brain-computer interface using stereotactic depth electrodes in and adjacent to the hippocampus

    Science.gov (United States)

    Krusienski, D. J.; Shih, J. J.

    2011-04-01

    A brain-computer interface (BCI) is a device that enables severely disabled people to communicate and interact with their environments using their brain waves. Most research investigating BCI in humans has used scalp-recorded electroencephalography or intracranial electrocorticography. The use of brain signals obtained directly from stereotactic depth electrodes to control a BCI has not previously been explored. In this study, event-related potentials (ERPs) recorded from bilateral stereotactic depth electrodes implanted in and adjacent to the hippocampus were used to control a P300 Speller paradigm. The ERPs were preprocessed and used to train a linear classifier to subsequently predict the intended target letters. The classifier was able to predict the intended target character at or near 100% accuracy using fewer than 15 stimulation sequences in the two subjects tested. Our results demonstrate that ERPs from hippocampal and hippocampal adjacent depth electrodes can be used to reliably control the P300 Speller BCI paradigm.

  12. Single-trial detection of visual evoked potentials by common spatial patterns and wavelet filtering for brain-computer interface.

    Science.gov (United States)

    Tu, Yiheng; Huang, Gan; Hung, Yeung Sam; Hu, Li; Hu, Yong; Zhang, Zhiguo

    2013-01-01

    Event-related potentials (ERPs) are widely used in brain-computer interface (BCI) systems as input signals conveying a subject's intention. A fast and reliable single-trial ERP detection method can be used to develop a BCI system with both high speed and high accuracy. However, most of single-trial ERP detection methods are developed for offline EEG analysis and thus have a high computational complexity and need manual operations. Therefore, they are not applicable to practical BCI systems, which require a low-complexity and automatic ERP detection method. This work presents a joint spatial-time-frequency filter that combines common spatial patterns (CSP) and wavelet filtering (WF) for improving the signal-to-noise (SNR) of visual evoked potentials (VEP), which can lead to a single-trial ERP-based BCI.

  13. EEG Signal Denoising and Feature Extraction Using Wavelet Transform in Brain Computer Interface

    Institute of Scientific and Technical Information of China (English)

    WU Ting; YAN Guo-zheng; YANG Bang-hua; SUN Hong

    2007-01-01

    Electroencephalogram (EEG) signal preprocessing is one of the most important techniques in brain computer interface (BCI). The target is to increase signal-to-noise ratio and make it more favorable for feature extraction and pattern recognition. Wavelet transform is a method of multi-resolution time-frequency analysis, it can decompose the mixed signals which consist of different frequencies into different frequency band. EEG signal is analyzed and denoised using wavelet transform. Moreover, wavelet transform can be used for EEG feature extraction. The energies of specific sub-bands and corresponding decomposition coefficients which have maximal separability according to the Fisher distance criterion are selected as features. The eigenvector for classification is obtained by combining the effective features from different channels. The performance is evaluated by separability and pattern recognition accuracy using the data set of BCI 2003 Competition, the final classification results have proved the effectiveness of this technology for EEG denoising and feature extraction.

  14. The Berlin Brain-Computer Interface: Progress Beyond Communication and Control

    Directory of Open Access Journals (Sweden)

    Benjamin Blankertz

    2016-11-01

    Full Text Available The combined effect of fundamental results about neurocognitive processes and advancements in decoding mental states from ongoing brain signals has brought forth a whole range of potential neurotechnological applications. In this article, we review our developments in this area and put them into perspective. These examples cover a wide range of maturity levels with respect to their applicability. While we assume we are still a long way away from integrating Brain-Computer Interface (BCI technology in general interaction with computers, or from implementing neurotechnological measures in safety-critical workplaces, results have already now been obtained involving a BCI as research tool. In this article, we discuss the reasons why, in some of the prospective application domains, considerable effort is still required to make the systems ready to deal with the full complexity of the real world.

  15. Motor prediction in Brain-Computer Interfaces for controlling mobile robots.

    Science.gov (United States)

    Geng, Tao; Gan, John Q

    2008-01-01

    EEG-based Brain-Computer Interface (BCI) can be regarded as a new channel for motor control except that it does not involve muscles. Normal neuromuscular motor control has two fundamental components: (1) to control the body, and (2) to predict the consequences of the control command, which is called motor prediction. In this study, after training with a specially designed BCI paradigm based on motor imagery, two subjects learnt to predict the time course of some features of the EEG signals. It is shown that, with this newly-obtained motor prediction skill, subjects can use motor imagery of feet to directly control a mobile robot to avoid obstacles and reach a small target in a time-critical scenario.

  16. Ensemble regularized linear discriminant analysis classifier for P300-based brain-computer interface.

    Science.gov (United States)

    Onishi, Akinari; Natsume, Kiyohisa

    2013-01-01

    This paper demonstrates a better classification performance of an ensemble classifier using a regularized linear discriminant analysis (LDA) for P300-based brain-computer interface (BCI). The ensemble classifier with an LDA is sensitive to the lack of training data because covariance matrices are estimated imprecisely. One of the solution against the lack of training data is to employ a regularized LDA. Thus we employed the regularized LDA for the ensemble classifier of the P300-based BCI. The principal component analysis (PCA) was used for the dimension reduction. As a result, an ensemble regularized LDA classifier showed significantly better classification performance than an ensemble un-regularized LDA classifier. Therefore the proposed ensemble regularized LDA classifier is robust against the lack of training data.

  17. Time sparsification of EEG signals in motor-imagery based brain computer interfaces.

    Science.gov (United States)

    Higashi, Hiroshi; Tanaka, Toshihisa

    2012-01-01

    We propose a method of sparsifying EEG signals in the time domain for common spatial patterns (CSP) which are often used for feature extraction in brain computer interfaces (BCI). For accurate classification, it is important to analyze the period of time when a BCI user performs a mental task. We address this problem by optimizing the CSP cost with a time sparsification that removes unnecessary samples from the classification. We design a cost function that has CSP spatial weights and time window as optimization parameters. To find these parameters, we use alternating optimization. In an experiment on classification of motor-imagery EEG signals, the proposed method increased classification accuracy by 6% averaged over five subjects.

  18. Coordinated control of an intelligent wheelchair based on a brain-computer interface and speech recognition

    Institute of Scientific and Technical Information of China (English)

    Hong-tao WANG; Yuan-qing LI; Tian-you YU

    2014-01-01

    An intelligent wheelchair is devised, which is controlled by a coordinated mechanism based on a brain-computer interface (BCI) and speech recognition. By performing appropriate activities, users can navigate the wheelchair with four steering behaviors (start, stop, turn left, and turn right). Five healthy subjects participated in an indoor experiment. The results demonstrate the efficiency of the coordinated control mechanism with satisfactory path and time optimality ratios, and show that speech recognition is a fast and accurate supplement for BCI-based control systems. The proposed intelligent wheelchair is especially suitable for patients suffering from paralysis (especially those with aphasia) who can learn to pronounce only a single sound (e.g.,‘ah’).

  19. Brain Computer Interface for Micro-controller Driven Robot Based on Emotiv Sensors

    Directory of Open Access Journals (Sweden)

    Parth Gargava

    2017-08-01

    Full Text Available A Brain Computer Interface (BCI is developed to navigate a micro-controller based robot using Emotiv sensors. The BCI system has a pipeline of 5 stages- signal acquisition, pre-processing, feature extraction, classification and CUDA inter- facing. It shall aid in serving a prototype for physical movement of neurological patients who are unable to control or operate on their muscular movements. All stages of the pipeline are designed to process bodily actions like eye blinks to command navigation of the robot. This prototype works on features learning and classification centric techniques using support vector machine. The suggested pipeline, ensures successful navigation of a robot in four directions in real time with accuracy of 93 percent.

  20. [Design and implementation of controlling smart car systems using P300 brain-computer interface].

    Science.gov (United States)

    Wang, Jinjia; Yang, Chengjie; Hu, Bei

    2013-04-01

    Using human electroencephalogram (EEG) to control external devices in order to achieve a variety of functions has been focus of the field of brain-computer interface (BCI) research. P300 is experiments which stimulate the eye to produce EEG by using letters flashing, and then identify the corresponding letters. In this paper, some improvements based on the P300 experiments were made??. Firstly, the matrix of flashing letters were modified into words which represent a certain sense. Secondly, the BCI2000 procedures were added with the corresponding source code. Thirdly, the smart car systems were designed using the radiofrequency signal. Finally it was realized that the evoked potentials were used to control the state of the smart car.

  1. Brain-computer interface using P300 and virtual reality: a gaming approach for treating ADHD.

    Science.gov (United States)

    Rohani, Darius Adam; Sorensen, Helge B D; Puthusserypady, Sadasivan

    2014-01-01

    This paper presents a novel brain-computer interface (BCI) system aiming at the rehabilitation of attention-deficit/hyperactive disorder in children. It uses the P300 potential in a series of feedback games to improve the subjects' attention. We applied a support vector machine (SVM) using temporal and template-based features to detect these P300 responses. In an experimental setup using five subjects, an average error below 30% was achieved. To make it more challenging the BCI system has been embedded inside an immersive 3D virtual reality (VR) classroom with simulated distractions, which was created by combining a low-cost infrared camera and an "off-axis perspective projection" algorithm. This system is intended for kids by operating with four electrodes, as well as a non-intrusive VR setting. With the promising results, and considering the simplicity of the scheme, we hope to encourage future studies to adapt the techniques presented in this study.

  2. The WIN-Speller: A new Intuitive Auditory Brain-Computer Interface Spelling Application

    Directory of Open Access Journals (Sweden)

    Sonja C Kleih

    2015-10-01

    Full Text Available The objective of this study was to test the usability of a new auditory Brain-Computer Interface (BCI application for communication. We introduce a word based, intuitive auditory spelling paradigm the WIN-speller. In the WIN-speller letters are grouped by words, such as the word KLANG representing the letters A, G, K, L and N. Thereby, the decoding step between perceiving a code and translating it to the stimuli it represents becomes superfluous. We tested 11 healthy volunteers and 4 end-users with motor impairment in the copy spelling mode. Spelling was successful with an average accuracy of 84% in the healthy sample. Three of the end-users communicated with average accuracies of 80% or higher while one user was not able to communicate reliably. Even though further evaluation is required, the WIN-speller represents a potential alternative for BCI based communication in end-users.

  3. An independent brain-computer interface based on covert shifts of non-spatial visual attention.

    Science.gov (United States)

    Zhang, Dan; Gao, Xiaorong; Gao, Shangkai; Engel, Andreas K; Maye, Alexander

    2009-01-01

    Modulation of steady-state visual evoked potential (SSVEP) by directing gaze to targets flickering at different frequencies has been utilized in many brain-computer interface (BCI) studies. However, this paradigm may not work with patients suffering from complete locked-in syndrome or other severe motor disabilities that do not allow conscious control of gaze direction. In this paper, we present a novel, independent BCI paradigm based on covert shift of non-spatial visual selective attention. Subjects viewed a display consisting of two spatially overlapping sets of randomly positioned dots. The two dot sets differed in color, motion and flickering frequency. Two types of motion, rotation and linear motion, were investigated. Both, the SSVEP amplitude and phase response were modulated by selectively attending to one of the two dot sets. Offline analysis revealed a predicted online classification accuracy of 69.3+/-10.2% for the rotating dots, and 80.7+/-10.4% for the linearly moving dots.

  4. Flashing characters with famous faces improves ERP-based brain-computer interface performance

    Science.gov (United States)

    Kaufmann, T.; Schulz, S. M.; Grünzinger, C.; Kübler, A.

    2011-10-01

    Currently, the event-related potential (ERP)-based spelling device, often referred to as P300-Speller, is the most commonly used brain-computer interface (BCI) for enhancing communication of patients with impaired speech or motor function. Among numerous improvements, a most central feature has received little attention, namely optimizing the stimulus used for eliciting ERPs. Therefore we compared P300-Speller performance with the standard stimulus (flashing characters) against performance with stimuli known for eliciting particularly strong ERPs due to their psychological salience, i.e. flashing familiar faces transparently superimposed on characters. Our results not only indicate remarkably increased ERPs in response to familiar faces but also improved P300-Speller performance due to a significant reduction of stimulus sequences needed for correct character classification. These findings demonstrate a promising new approach for improving the speed and thus fluency of BCI-enhanced communication with the widely used P300-Speller.

  5. The Self-Paced Graz Brain-Computer Interface: Methods and Applications

    Directory of Open Access Journals (Sweden)

    Reinhold Scherer

    2007-01-01

    Full Text Available We present the self-paced 3-class Graz brain-computer interface (BCI which is based on the detection of sensorimotor electroencephalogram (EEG rhythms induced by motor imagery. Self-paced operation means that the BCI is able to determine whether the ongoing brain activity is intended as control signal (intentional control or not (non-control state. The presented system is able to automatically reduce electrooculogram (EOG artifacts, to detect electromyographic (EMG activity, and uses only three bipolar EEG channels. Two applications are presented: the freeSpace virtual environment (VE and the Brainloop interface. The freeSpace is a computer-game-like application where subjects have to navigate through the environment and collect coins by autonomously selecting navigation commands. Three subjects participated in these feedback experiments and each learned to navigate through the VE and collect coins. Two out of the three succeeded in collecting all three coins. The Brainloop interface provides an interface between the Graz-BCI and Google Earth.

  6. Multimodal and Multi-Brain Computer Interfaces: A Review

    NARCIS (Netherlands)

    Nijholt, Antinus

    2015-01-01

    In this short paper we survey recent research views in non-traditional brain-computer interfaces. That is, interfaces that can process brain activity input, but that are designed for non-clinical purposes, that are meant to be used by ‘healthy’ users, that process other user input as well, and that

  7. Multimodal and Multi-Brain Computer Interfaces: A Review

    NARCIS (Netherlands)

    Nijholt, Anton

    2015-01-01

    In this short paper we survey recent research views in non-traditional brain-computer interfaces. That is, interfaces that can process brain activity input, but that are designed for non-clinical purposes, that are meant to be used by ‘healthy’ users, that process other user input as well, and that

  8. Simulation of a real-time brain computer interface for detecting a self-paced hitting task

    DEFF Research Database (Denmark)

    Hammad, Sofyan H.; Kamavuako, Ernest N.; Farina, Dario;

    2016-01-01

    on a single feature. However, the duration of the window length was not statistically significant (p = 0.5). CONCLUSION: Our results showed the feasibility of detecting a motor task in real time in a less restricted environment compared to environments commonly applied within invasive BCI research......OBJECTIVES: An invasive brain-computer interface (BCI) is a promising neurorehabilitation device for severely disabled patients. Although some systems have been shown to work well in restricted laboratory settings, their utility must be tested in less controlled, real-time environments. Our...

  9. A Fuzzy Integral Ensemble Method in Visual P300 Brain-Computer Interface

    Directory of Open Access Journals (Sweden)

    Francesco Cavrini

    2016-01-01

    Full Text Available We evaluate the possibility of application of combination of classifiers using fuzzy measures and integrals to Brain-Computer Interface (BCI based on electroencephalography. In particular, we present an ensemble method that can be applied to a variety of systems and evaluate it in the context of a visual P300-based BCI. Offline analysis of data relative to 5 subjects lets us argue that the proposed classification strategy is suitable for BCI. Indeed, the achieved performance is significantly greater than the average of the base classifiers and, broadly speaking, similar to that of the best one. Thus the proposed methodology allows realizing systems that can be used by different subjects without the need for a preliminary configuration phase in which the best classifier for each user has to be identified. Moreover, the ensemble is often capable of detecting uncertain situations and turning them from misclassifications into abstentions, thereby improving the level of safety in BCI for environmental or device control.

  10. The Use of a Brain Computer Interface Remote Control to Navigate a Recreational Device

    Directory of Open Access Journals (Sweden)

    Shih Chung Chen

    2013-01-01

    Full Text Available People suffering from paralysis caused by serious neural disorder or spinal cord injury also need to be given a means of recreation other than general living aids. Although there have been a proliferation of brain computer interface (BCI applications, developments for recreational activities are scarcely seen. The objective of this study is to develop a BCI-based remote control integrated with commercial devices such as the remote controlled Air Swimmer. The brain is visually stimulated using boxes flickering at preprogrammed frequencies to activate a brain response. After acquiring and processing these brain signals, the frequency of the resulting peak, which corresponds to the user’s selection, is determined by a decision model. Consequently, a command signal is sent from the computer to the wireless remote controller via a data acquisition (DAQ module. A command selection training (CST and simulated path test (SPT were conducted by 12 subjects using the BCI control system and the experimental results showed a recognition accuracy rate of 89.51% and 92.31% for the CST and SPT, respectively. The fastest information transfer rate demonstrated a response of 105 bits/min and 41.79 bits/min for the CST and SPT, respectively. The BCI system was proven to be able to provide a fast and accurate response for a remote controller application.

  11. Performance predictors of brain-computer interfaces in patients with amyotrophic lateral sclerosis

    Science.gov (United States)

    Geronimo, A.; Simmons, Z.; Schiff, S. J.

    2016-04-01

    Objective. Patients with amyotrophic lateral sclerosis (ALS) may benefit from brain-computer interfaces (BCI), but the utility of such devices likely will have to account for the functional, cognitive, and behavioral heterogeneity of this neurodegenerative disorder. Approach. In this study, a heterogeneous group of patients with ALS participated in a study on BCI based on the P300 event related potential and motor-imagery. Results. The presence of cognitive impairment in these patients significantly reduced the quality of the control signals required to use these communication systems, subsequently impairing performance, regardless of progression of physical symptoms. Loss in performance among the cognitively impaired was accompanied by a decrease in the signal-to-noise ratio of task-relevant EEG band power. There was also evidence that behavioral dysfunction negatively affects P300 speller performance. Finally, older participants achieved better performance on the P300 system than the motor-imagery system, indicating a preference of BCI paradigm with age. Significance. These findings highlight the importance of considering the heterogeneity of disease when designing BCI augmentative and alternative communication devices for clinical applications.

  12. A P300-based brain computer interface system for words typing.

    Science.gov (United States)

    Akram, Faraz; Han, Hee-Sok; Kim, Tae-Seong

    2014-02-01

    P300 is an event related potential of the brain in response to oddball events. Brain Computer Interface (BCI) utilizing P300 is known as a P300 BCI system. A conventional P300 BCI system for character spelling is composed of a paradigm that displays flashing characters and a classification scheme which identifies target characters. To type a word a user has to spell each character of the word: this spelling process is slow and it can take several minutes to type a word. In this study, we propose a new word typing scheme by integrating a word suggestion mechanism with a dictionary search into the conventional P300-based speller. Our new P300-based word typing system consists of an initial character spelling paradigm, a dictionary unit to give suggestions of possible words and the second word selection paradigm to select a word out of the suggestions. Our proposed methodology reduces typing time significantly and makes word typing easy via a P300 BCI system. We have tested our system with ten subjects and our results demonstrate an average word typing time of 1.91 min whereas the conventional took 3.36 min for the same words.

  13. P300-based brain-computer interface for environmental control: an asynchronous approach

    Science.gov (United States)

    Aloise, F.; Schettini, F.; Aricò, P.; Leotta, F.; Salinari, S.; Mattia, D.; Babiloni, F.; Cincotti, F.

    2011-04-01

    Brain-computer interface (BCI) systems allow people with severe motor disabilities to communicate and interact with the external world. The P300 potential is one of the most used control signals for EEG-based BCIs. Classic P300-based BCIs work in a synchronous mode; the synchronous control assumes that the user is constantly attending to the stimulation, and the number of stimulation sequences is fixed a priori. This issue is an obstacle for the use of these systems in everyday life; users will be engaged in a continuous control state, their distractions will cause misclassification and the speed of selection will not take into account users' current psychophysical condition. An efficient BCI system should be able to understand the user's intentions from the ongoing EEG instead. Also, it has to refrain from making a selection when the user is engaged in a different activity and it should increase or decrease its speed of selection depending on the current user's state. We addressed these issues by introducing an asynchronous BCI and tested its capabilities for effective environmental monitoring, involving 11 volunteers in three recording sessions. Results show that this BCI system can increase the bit rate during control periods while the system is proved to be very efficient in avoiding false negatives when the users are engaged in other tasks.

  14. A Study on a Brain-Computer Interface for Motor Assist by Prefrontal Cortex

    Science.gov (United States)

    Misawa, Tadanobu; Takano, Shinya; Shimokawa, Tetsuya; Hirobayashi, Shigeki

    In recent times, considerable research has been conducted on the development of brain-computer interfaces (BCIs). Although there have been several reports on BCIs that assist motor functions by measurement of brain activity in the motor cortex, only a few studies have reported on BCI that assist motor functions by measurement of activity in areas other than the motor cortex. In this study, we experimentally develop a BCI that assists motor functions on the basis of brain activity in the prefrontal cortex. In this BCI system, subjects are shown the labyrinth problem. Concretely, brain activity is measured using fNIRS and the data are acquired in real time. The signal processing module implements low pass filtering of these signals. Further, the pattern classification module used in this system currently is a support vector machine. 22 subjects, both male and female, volunteered to participate in this experiment. 8 of these 22 subjects were able to solve the labyrinth problem. In this experiment, we could not obtain a high distinction. However, these results show that it is possible to develop BCI systems that assist motor functions using information from the prefrontal cortex.

  15. Reinforcement learning for adaptive threshold control of restorative brain-computer interfaces: a Bayesian simulation.

    Science.gov (United States)

    Bauer, Robert; Gharabaghi, Alireza

    2015-01-01

    Restorative brain-computer interfaces (BCI) are increasingly used to provide feedback of neuronal states in a bid to normalize pathological brain activity and achieve behavioral gains. However, patients and healthy subjects alike often show a large variability, or even inability, of brain self-regulation for BCI control, known as BCI illiteracy. Although current co-adaptive algorithms are powerful for assistive BCIs, their inherent class switching clashes with the operant conditioning goal of restorative BCIs. Moreover, due to the treatment rationale, the classifier of restorative BCIs usually has a constrained feature space, thus limiting the possibility of classifier adaptation. In this context, we applied a Bayesian model of neurofeedback and reinforcement learning for different threshold selection strategies to study the impact of threshold adaptation of a linear classifier on optimizing restorative BCIs. For each feedback iteration, we first determined the thresholds that result in minimal action entropy and maximal instructional efficiency. We then used the resulting vector for the simulation of continuous threshold adaptation. We could thus show that threshold adaptation can improve reinforcement learning, particularly in cases of BCI illiteracy. Finally, on the basis of information-theory, we provided an explanation for the achieved benefits of adaptive threshold setting.

  16. Extracting Rhythmic Brain Activity for Brain-Computer Interfacing through Constrained Independent Component Analysis

    Directory of Open Access Journals (Sweden)

    Suogang Wang

    2007-01-01

    Full Text Available We propose a technique based on independent component analysis (ICA with constraints, applied to the rhythmic electroencephalographic (EEG data recorded from a brain-computer interfacing (BCI system. ICA is a technique that can decompose the recorded EEG into its underlying independent components and in BCI involving motor imagery, the aim is to isolate rhythmic activity over the sensorimotor cortex. We demonstrate that, through the technique of spectrally constrained ICA, we can learn a spatial filter suited to each individual EEG recording. This can effectively extract discriminatory information from two types of single-trial EEG data. Through the use of the ICA algorithm, the classification accuracy is improved by about 25%, on average, compared to the performance on the unpreprocessed data. This implies that this ICA technique can be reliably used to identify and extract BCI-related rhythmic activity underlying the recordings where a particular filter is learned for each subject. The high classification rate and low computational cost make it a promising algorithm for application to an online BCI system.

  17. A Novel Audiovisual Brain-Computer Interface and Its Application in Awareness Detection.

    Science.gov (United States)

    Wang, Fei; He, Yanbin; Pan, Jiahui; Xie, Qiuyou; Yu, Ronghao; Zhang, Rui; Li, Yuanqing

    2015-06-30

    Currently, detecting awareness in patients with disorders of consciousness (DOC) is a challenging task, which is commonly addressed through behavioral observation scales such as the JFK Coma Recovery Scale-Revised. Brain-computer interfaces (BCIs) provide an alternative approach to detect awareness in patients with DOC. However, these patients have a much lower capability of using BCIs compared to healthy individuals. This study proposed a novel BCI using temporally, spatially, and semantically congruent audiovisual stimuli involving numbers (i.e., visual and spoken numbers). Subjects were instructed to selectively attend to the target stimuli cued by instruction. Ten healthy subjects first participated in the experiment to evaluate the system. The results indicated that the audiovisual BCI system outperformed auditory-only and visual-only systems. Through event-related potential analysis, we observed audiovisual integration effects for target stimuli, which enhanced the discriminability between brain responses for target and nontarget stimuli and thus improved the performance of the audiovisual BCI. This system was then applied to detect the awareness of seven DOC patients, five of whom exhibited command following as well as number recognition. Thus, this audiovisual BCI system may be used as a supportive bedside tool for awareness detection in patients with DOC.

  18. Comparison of dry and gel based electrodes for p300 brain-computer interfaces.

    Science.gov (United States)

    Guger, Christoph; Krausz, Gunther; Allison, Brendan Z; Edlinger, Guenter

    2012-01-01

    Most brain-computer interfaces (BCIs) rely on one of three types of signals in the electroencephalogram (EEG): P300s, steady-state visually evoked potentials, and event-related desynchronization. EEG is typically recorded non-invasively with electrodes mounted on the human scalp using conductive electrode gel for optimal impedance and data quality. The use of electrode gel entails serious problems that are especially pronounced in real-world settings when experts are not available. Some recent work has introduced dry electrode systems that do not require gel, but often introduce new problems such as comfort and signal quality. The principal goal of this study was to assess a new dry electrode BCI system in a very common task: spelling with a P300 BCI. A total of 23 subjects used a P300 BCI to spell the word "LUCAS" while receiving real-time, closed-loop feedback. The dry system yielded classification accuracies that were similar to those obtained with gel systems. All subjects completed a questionnaire after data recording, and all subjects stated that the dry system was not uncomfortable. This is the first field validation of a dry electrode P300 BCI system, and paves the way for new research and development with EEG recording systems that are much more practical and convenient in field settings than conventional systems.

  19. Evaluation of different EEG acquisition systems concerning their suitability for building a brain-computer interface

    Directory of Open Access Journals (Sweden)

    Andreas Pinegger

    2016-09-01

    Full Text Available One important aspect in non-invasive brain-computer interface (BCI research is to acquire the electroencephalogram (EEG in a proper way. From an end-user perspective this means with maximum comfort and without any extra inconveniences (e.g., washing the hair. Whereas from a technical perspective, the signal quality has to be optimal to make the BCI work effectively and efficiently.In this work we evaluated three different commercially available EEG acquisition systems that differ in the type of electrode (gel-, water-, and dry-based, the amplifier technique, and the data transmission method. Every system was tested regarding three different aspects, namely, technical, BCI effectiveness and efficiency (P300 communication and control, and user satisfaction (comfort.We found that the water-based system had the lowest short circuit noise level, the hydrogel-based system had the highest P300 spelling accuracies, and the dry electrode system caused the least inconveniences.Therefore, building a reliable BCI is possible with all evaluated systems and it is on the user to decide which system meets the given requirements best.

  20. A P300 brain-computer interface based on a modification of the mismatch negativity paradigm.

    Science.gov (United States)

    Jin, Jing; Sellers, Eric W; Zhou, Sijie; Zhang, Yu; Wang, Xingyu; Cichocki, Andrzej

    2015-05-01

    The P300-based brain-computer interface (BCI) is an extension of the oddball paradigm, and can facilitate communication for people with severe neuromuscular disorders. It has been shown that, in addition to the P300, other event-related potential (ERP) components have been shown to contribute to successful operation of the P300 BCI. Incorporating these components into the classification algorithm can improve the classification accuracy and information transfer rate (ITR). In this paper, a single character presentation paradigm was compared to a presentation paradigm that is based on the visual mismatch negativity. The mismatch negativity paradigm showed significantly higher classification accuracy and ITRs than a single character presentation paradigm. In addition, the mismatch paradigm elicited larger N200 and N400 components than the single character paradigm. The components elicited by the presentation method were consistent with what would be expected from a mismatch paradigm and a typical P300 was also observed. The results show that increasing the signal-to-noise ratio by increasing the amplitude of ERP components can significantly improve BCI speed and accuracy. The mismatch presentation paradigm may be considered a viable option to the traditional P300 BCI paradigm.

  1. A brain-computer interface based attention training program for treating attention deficit hyperactivity disorder.

    Directory of Open Access Journals (Sweden)

    Choon Guan Lim

    Full Text Available UNLABELLED: Attention deficit hyperactivity disorder (ADHD symptoms can be difficult to treat. We previously reported that a 20-session brain-computer interface (BCI attention training programme improved ADHD symptoms. Here, we investigated a new more intensive BCI-based attention training game system on 20 unmedicated ADHD children (16 males, 4 females with significant inattentive symptoms (combined and inattentive ADHD subtypes. This new system monitored attention through a head band with dry EEG sensors, which was used to drive a feed forward game. The system was calibrated for each user by measuring the EEG parameters during a Stroop task. Treatment consisted of an 8-week training comprising 24 sessions followed by 3 once-monthly booster training sessions. Following intervention, both parent-rated inattentive and hyperactive-impulsive symptoms on the ADHD Rating Scale showed significant improvement. At week 8, the mean improvement was -4.6 (5.9 and -4.7 (5.6 respectively for inattentive symptoms and hyperactive-impulsive symptoms (both p<0.01. Cohen's d effect size for inattentive symptoms was large at 0.78 at week 8 and 0.84 at week 24 (post-boosters. Further analysis showed that the change in the EEG based BCI ADHD severity measure correlated with the change ADHD Rating Scale scores. The BCI-based attention training game system is a potential new treatment for ADHD. TRIAL REGISTRATION: ClinicalTrials.gov NCT01344044.

  2. Reinforcement learning for adaptive threshold control of restorative brain-computer interfaces: a Bayesian simulation

    Directory of Open Access Journals (Sweden)

    Robert eBauer

    2015-02-01

    Full Text Available Restorative brain-computer interfaces (BCI are increasingly used to provide feedback of neuronal states in a bid to normalize pathological brain activity and achieve behavioral gains. However, patients and healthy subjects alike often show a large variability, or even inability, of brain self-regulation for BCI control, known as BCI illiteracy. Although current co-adaptive algorithms are powerful for assistive BCIs, their inherent class switching clashes with the operant conditioning goal of restorative BCIs. Moreover, due to the treatment rationale, the classifier of restorative BCIs usually has a constrained feature space, thus limiting the possibility of classifier adaptation.In this context, we applied a Bayesian model of neurofeedback and reinforcement learning for different threshold selection strategies to study the impact of threshold adaptation of a linear classifier on optimizing restorative BCIs. For each feedback iteration, we first determined the thresholds that result in minimal action entropy and maximal instructional efficiency. We then used the resulting vector for the simulation of continuous threshold adaptation. We could thus show that threshold adaptation can improve reinforcement learning, particularly in cases of BCI illiteracy. Finally, on the basis of information-theory, we provided an explanation for the achieved benefits of adaptive threshold setting.

  3. Broad-Band Visually Evoked Potentials: Re(convolution in Brain-Computer Interfacing.

    Directory of Open Access Journals (Sweden)

    Jordy Thielen

    Full Text Available Brain-Computer Interfaces (BCIs allow users to control devices and communicate by using brain activity only. BCIs based on broad-band visual stimulation can outperform BCIs using other stimulation paradigms. Visual stimulation with pseudo-random bit-sequences evokes specific Broad-Band Visually Evoked Potentials (BBVEPs that can be reliably used in BCI for high-speed communication in speller applications. In this study, we report a novel paradigm for a BBVEP-based BCI that utilizes a generative framework to predict responses to broad-band stimulation sequences. In this study we designed a BBVEP-based BCI using modulated Gold codes to mark cells in a visual speller BCI. We defined a linear generative model that decomposes full responses into overlapping single-flash responses. These single-flash responses are used to predict responses to novel stimulation sequences, which in turn serve as templates for classification. The linear generative model explains on average 50% and up to 66% of the variance of responses to both seen and unseen sequences. In an online experiment, 12 participants tested a 6 × 6 matrix speller BCI. On average, an online accuracy of 86% was reached with trial lengths of 3.21 seconds. This corresponds to an Information Transfer Rate of 48 bits per minute (approximately 9 symbols per minute. This study indicates the potential to model and predict responses to broad-band stimulation. These predicted responses are proven to be well-suited as templates for a BBVEP-based BCI, thereby enabling communication and control by brain activity only.

  4. Multiple frequencies sequential coding for SSVEP-based brain-computer interface.

    Directory of Open Access Journals (Sweden)

    Yangsong Zhang

    Full Text Available BACKGROUND: Steady-state visual evoked potential (SSVEP-based brain-computer interface (BCI has become one of the most promising modalities for a practical noninvasive BCI system. Owing to both the limitation of refresh rate of liquid crystal display (LCD or cathode ray tube (CRT monitor, and the specific physiological response property that only a very small number of stimuli at certain frequencies could evoke strong SSVEPs, the available frequencies for SSVEP stimuli are limited. Therefore, it may not be enough to code multiple targets with the traditional frequencies coding protocols, which poses a big challenge for the design of a practical SSVEP-based BCI. This study aimed to provide an innovative coding method to tackle this problem. METHODOLOGY/PRINCIPAL FINDINGS: In this study, we present a novel protocol termed multiple frequencies sequential coding (MFSC for SSVEP-based BCI. In MFSC, multiple frequencies are sequentially used in each cycle to code the targets. To fulfill the sequential coding, each cycle is divided into several coding epochs, and during each epoch, certain frequency is used. Obviously, different frequencies or the same frequency can be presented in the coding epochs, and the different epoch sequence corresponds to the different targets. To show the feasibility of MFSC, we used two frequencies to realize four targets and carried on an offline experiment. The current study shows that: 1 MFSC is feasible and efficient; 2 the performance of SSVEP-based BCI based on MFSC can be comparable to some existed systems. CONCLUSIONS/SIGNIFICANCE: The proposed protocol could potentially implement much more targets with the limited available frequencies compared with the traditional frequencies coding protocol. The efficiency of the new protocol was confirmed by real data experiment. We propose that the SSVEP-based BCI under MFSC might be a promising choice in the future.

  5. Sensorimotor rhythm-based brain-computer interface training: the impact on motor cortical responsiveness

    Science.gov (United States)

    Pichiorri, F.; De Vico Fallani, F.; Cincotti, F.; Babiloni, F.; Molinari, M.; Kleih, S. C.; Neuper, C.; Kübler, A.; Mattia, D.

    2011-04-01

    The main purpose of electroencephalography (EEG)-based brain-computer interface (BCI) technology is to provide an alternative channel to support communication and control when motor pathways are interrupted. Despite the considerable amount of research focused on the improvement of EEG signal detection and translation into output commands, little is known about how learning to operate a BCI device may affect brain plasticity. This study investigated if and how sensorimotor rhythm-based BCI training would induce persistent functional changes in motor cortex, as assessed with transcranial magnetic stimulation (TMS) and high-density EEG. Motor imagery (MI)-based BCI training in naïve participants led to a significant increase in motor cortical excitability, as revealed by post-training TMS mapping of the hand muscle's cortical representation; peak amplitude and volume of the motor evoked potentials recorded from the opponens pollicis muscle were significantly higher only in those subjects who develop a MI strategy based on imagination of hand grasping to successfully control a computer cursor. Furthermore, analysis of the functional brain networks constructed using a connectivity matrix between scalp electrodes revealed a significant decrease in the global efficiency index for the higher-beta frequency range (22-29 Hz), indicating that the brain network changes its topology with practice of hand grasping MI. Our findings build the neurophysiological basis for the use of non-invasive BCI technology for monitoring and guidance of motor imagery-dependent brain plasticity and thus may render BCI a viable tool for post-stroke rehabilitation.

  6. An enhanced probabilistic LDA for multi-class brain computer interface.

    Directory of Open Access Journals (Sweden)

    Peng Xu

    Full Text Available BACKGROUND: There is a growing interest in the study of signal processing and machine learning methods, which may make the brain computer interface (BCI a new communication channel. A variety of classification methods have been utilized to convert the brain information into control commands. However, most of the methods only produce uncalibrated values and uncertain results. METHODOLOGY/PRINCIPAL FINDINGS: In this study, we presented a probabilistic method "enhanced BLDA" (EBLDA for multi-class motor imagery BCI, which utilized Bayesian linear discriminant analysis (BLDA with probabilistic output to improve the classification performance. EBLDA builds a new classifier that enlarges training dataset by adding test samples with high probability. EBLDA is based on the hypothesis that unlabeled samples with high probability provide valuable information to enhance learning process and generate a classifier with refined decision boundaries. To investigate the performance of EBLDA, we first used carefully designed simulated datasets to study how EBLDA works. Then, we adopted a real BCI dataset for further evaluation. The current study shows that: 1 Probabilistic information can improve the performance of BCI for subjects with high kappa coefficient; 2 With supplementary training samples from the test samples of high probability, EBLDA is significantly better than BLDA in classification, especially for small training datasets, in which EBLDA can obtain a refined decision boundary by a shift of BLDA decision boundary with the support of the information from test samples. CONCLUSIONS/SIGNIFICANCE: The proposed EBLDA could potentially reduce training effort. Therefore, it is valuable for us to realize an effective online BCI system, especially for multi-class BCI systems.

  7. An online brain-computer interface based on shifting attention to concurrent streams of auditory stimuli

    Science.gov (United States)

    Hill, N. J.; Schölkopf, B.

    2012-04-01

    We report on the development and online testing of an electroencephalogram-based brain-computer interface (BCI) that aims to be usable by completely paralysed users—for whom visual or motor-system-based BCIs may not be suitable, and among whom reports of successful BCI use have so far been very rare. The current approach exploits covert shifts of attention to auditory stimuli in a dichotic-listening stimulus design. To compare the efficacy of event-related potentials (ERPs) and steady-state auditory evoked potentials (SSAEPs), the stimuli were designed such that they elicited both ERPs and SSAEPs simultaneously. Trial-by-trial feedback was provided online, based on subjects' modulation of N1 and P3 ERP components measured during single 5 s stimulation intervals. All 13 healthy subjects were able to use the BCI, with performance in a binary left/right choice task ranging from 75% to 96% correct across subjects (mean 85%). BCI classification was based on the contrast between stimuli in the attended stream and stimuli in the unattended stream, making use of every stimulus, rather than contrasting frequent standard and rare ‘oddball’ stimuli. SSAEPs were assessed offline: for all subjects, spectral components at the two exactly known modulation frequencies allowed discrimination of pre-stimulus from stimulus intervals, and of left-only stimuli from right-only stimuli when one side of the dichotic stimulus pair was muted. However, attention modulation of SSAEPs was not sufficient for single-trial BCI communication, even when the subject's attention was clearly focused well enough to allow classification of the same trials via ERPs. ERPs clearly provided a superior basis for BCI. The ERP results are a promising step towards the development of a simple-to-use, reliable yes/no communication system for users in the most severely paralysed states, as well as potential attention-monitoring and -training applications outside the context of assistive technology.

  8. A Comparison of Two Spelling Brain-Computer Interfaces Based on Visual P3 and SSVEP in Locked-In Syndrome

    OpenAIRE

    Adrien Combaz; Camille Chatelle; Arne Robben; Gertie Vanhoof; Ann Goeleven; Vincent Thijs; Van Hulle, Marc M.; Steven Laureys

    2013-01-01

    OBJECTIVES: We study the applicability of a visual P3-based and a Steady State Visually Evoked Potentials (SSVEP)-based Brain-Computer Interfaces (BCIs) for mental text spelling on a cohort of patients with incomplete Locked-In Syndrome (LIS). METHODS: Seven patients performed repeated sessions with each BCI. We assessed BCI performance, mental workload and overall satisfaction for both systems. We also investigated the effect of the quality of life and level of motor impairment on the perfor...

  9. Pre-frontal control of closed-loop limbic neurostimulation by rodents using a brain-computer interface

    Science.gov (United States)

    Widge, Alik S.; Moritz, Chet T.

    2014-04-01

    Objective. There is great interest in closed-loop neurostimulators that sense and respond to a patient's brain state. Such systems may have value for neurological and psychiatric illnesses where symptoms have high intraday variability. Animal models of closed-loop stimulators would aid preclinical testing. We therefore sought to demonstrate that rodents can directly control a closed-loop limbic neurostimulator via a brain-computer interface (BCI). Approach. We trained rats to use an auditory BCI controlled by single units in prefrontal cortex (PFC). The BCI controlled electrical stimulation in the medial forebrain bundle, a limbic structure involved in reward-seeking. Rigorous offline analyses were performed to confirm volitional control of the neurostimulator. Main results. All animals successfully learned to use the BCI and neurostimulator, with closed-loop control of this challenging task demonstrated at 80% of PFC recording locations. Analysis across sessions and animals confirmed statistically robust BCI control and specific, rapid modulation of PFC activity. Significance. Our results provide a preliminary demonstration of a method for emotion-regulating closed-loop neurostimulation. They further suggest that activity in PFC can be used to control a BCI without pre-training on a predicate task. This offers the potential for BCI-based treatments in refractory neurological and mental illness.

  10. Towards Effective Non-Invasive Brain-Computer Interfaces Dedicated to Gait Rehabilitation Systems

    Directory of Open Access Journals (Sweden)

    Thierry Castermans

    2013-12-01

    Full Text Available In the last few years, significant progress has been made in the field of walk rehabilitation. Motor cortex signals in bipedal monkeys have been interpreted to predict walk kinematics. Epidural electrical stimulation in rats and in one young paraplegic has been realized to partially restore motor control after spinal cord injury. However, these experimental trials are far from being applicable to all patients suffering from motor impairments. Therefore, it is thought that more simple rehabilitation systems are desirable in the meanwhile. The goal of this review is to describe and summarize the progress made in the development of non-invasive brain-computer interfaces dedicated to motor rehabilitation systems. In the first part, the main principles of human locomotion control are presented. The paper then focuses on the mechanisms of supra-spinal centers active during gait, including results from electroencephalography, functional brain imaging technologies [near-infrared spectroscopy (NIRS, functional magnetic resonance imaging (fMRI, positron-emission tomography (PET, single-photon emission-computed tomography (SPECT] and invasive studies. The first brain-computer interface (BCI applications to gait rehabilitation are then presented, with a discussion about the different strategies developed in the field. The challenges to raise for future systems are identified and discussed. Finally, we present some proposals to address these challenges, in order to contribute to the improvement of BCI for gait rehabilitation.

  11. Maps managing interface design for a mobile robot navigation governed by a BCI

    Energy Technology Data Exchange (ETDEWEB)

    Auat Cheein, Fernando A [Institute of Automatic, National University of San Juan. San Martin, 1109 - Oeste 5400 San Juan (Argentina); Carelli, Ricardo [Institute of Automatic, National University of San Juan. San Martin, 1109 - Oeste 5400 San Juan (Argentina); Celeste, Wanderley Cardoso [Electrical Engineering Department, Federal University of Espirito Santo. Fernando Ferrari, 514 29075-910 Vitoria-ES (Brazil); Freire Bastos, Teodiano [Electrical Engineering Department, Federal University of Espirito Santo. Fernando Ferrari, 514 29075-910 Vitoria-ES (Brazil); Di Sciascio, Fernando [Institute of Automatic, National University of San Juan. San Martin, 1109 - Oeste 5400 San Juan (Argentina)

    2007-11-15

    In this paper, a maps managing interface is proposed. This interface is governed by a Brain Computer Interface (BCI), which also governs a mobile robot's movements. If a robot is inside a known environment, the user can load a map from the maps managing interface in order to navigate it. Otherwise, if the robot is in an unknown environment, a Simultaneous Localization and Mapping (SLAM) algorithm is released in order to obtain a probabilistic grid map of that environment. Then, that map is loaded into the map database for future navigations. While slamming, the user has a direct control of the robot's movements via the BCI. The complete system is applied to a mobile robot and can be also applied to an autonomous wheelchair, which has the same kinematics. Experimental results are also shown.

  12. Convolutional neural networks for P300 detection with application to brain-computer interfaces.

    Science.gov (United States)

    Cecotti, Hubert; Gräser, Axel

    2011-03-01

    A Brain-Computer Interface (BCI) is a specific type of human-computer interface that enables the direct communication between human and computers by analyzing brain measurements. Oddball paradigms are used in BCI to generate event-related potentials (ERPs), like the P300 wave, on targets selected by the user. A P300 speller is based on this principle, where the detection of P300 waves allows the user to write characters. The P300 speller is composed of two classification problems. The first classification is to detect the presence of a P300 in the electroencephalogram (EEG). The second one corresponds to the combination of different P300 responses for determining the right character to spell. A new method for the detection of P300 waves is presented. This model is based on a convolutional neural network (CNN). The topology of the network is adapted to the detection of P300 waves in the time domain. Seven classifiers based on the CNN are proposed: four single classifiers with different features set and three multiclassifiers. These models are tested and compared on the Data set II of the third BCI competition. The best result is obtained with a multiclassifier solution with a recognition rate of 95.5 percent, without channel selection before the classification. The proposed approach provides also a new way for analyzing brain activities due to the receptive field of the CNN models.

  13. Brain-Computer Interfacing for Intelligent Systems

    NARCIS (Netherlands)

    Nijholt, Anton; Tan, Desney; Pfurtscheller, Gert; Brunner, Clemens; R. Millán, del José; Allison, Brandan; Graimann, Bernhard; Popescu, Florin; Blankertz, Benjamin; Müller, Klaus-R.

    2008-01-01

    Advances in cognitive neuroscience and brain-imaging technologies give us the unprecedented ability to interface directly with brain activity. These technologies let us monitor physical processes in the brain that correspond with certain forms of thought. Researchers have begun using these technolog

  14. Brain-computer interfaces for arts

    NARCIS (Netherlands)

    Gürkök, H.; Nijholt, A.; Nijholt, A.; D'Mello, S.; Pantic, M.

    2013-01-01

    We experience positive emotions when our hedonic needs, such as virtuosity or relatedness, are satisfied. Creating art is one way of satisfying these needs, so artistic computer applications can be considered as ‘affective’. Artistic braincomputer interfaces (BCIs), which allow people to create art

  15. Touch-based Brain Computer Interfaces: State of the art

    NARCIS (Netherlands)

    Erp, J.B.F. van; Brouwer, A.M.

    2014-01-01

    Brain Computer Interfaces (BCIs) rely on the user's brain activity to control equipment or computer devices. Many BCIs are based on imagined movement (called active BCIs) or the fact that brain patterns differ in reaction to relevant or attended stimuli in comparison to irrelevant or unattended

  16. An associative Brain-Computer-Interface for acute stroke patients

    DEFF Research Database (Denmark)

    Mrachacz-Kersting, Natalie; Stevenson, Andrew James Thomas; Aliakbaryhosseinabadi, Susan

    2016-01-01

    An efficient innovative Brain-Computer-Interface system that empowers chronic stroke patients to control an artificial activation of their lower limb muscle through task specific motor intent has been tested in the past. In the current study it was applied to acute stroke patients. The system...

  17. Competing and collaborating brains: multi-brain computer interfacing

    NARCIS (Netherlands)

    Nijholt, Antinus; Hassanieu, Aboul Ella; Azar, Ahmad Taher

    2015-01-01

    In this chapter we survey the possibilities of brain-computer interface applications that assume two or more users, where at least one of the users’ brain activity is used as input to the application. Such ‘applications’ were already explored by artists who introduced artistic EEG applications in

  18. Touch-based Brain Computer Interfaces: State of the art

    NARCIS (Netherlands)

    Erp, J.B.F. van; Brouwer, A.M.

    2014-01-01

    Brain Computer Interfaces (BCIs) rely on the user's brain activity to control equipment or computer devices. Many BCIs are based on imagined movement (called active BCIs) or the fact that brain patterns differ in reaction to relevant or attended stimuli in comparison to irrelevant or unattended stim

  19. Competing and collaborating brains: multi-brain computer interfacing

    NARCIS (Netherlands)

    Nijholt, Anton; Hassanieu, Aboul Ella; Azar, Ahmad Taher

    2015-01-01

    In this chapter we survey the possibilities of brain-computer interface applications that assume two or more users, where at least one of the users’ brain activity is used as input to the application. Such ‘applications’ were already explored by artists who introduced artistic EEG applications in th

  20. Detecting Glaucoma With a Portable Brain-Computer Interface for Objective Assessment of Visual Function Loss.

    Science.gov (United States)

    Nakanishi, Masaki; Wang, Yu-Te; Jung, Tzyy-Ping; Zao, John K; Chien, Yu-Yi; Diniz-Filho, Alberto; Daga, Fabio B; Lin, Yuan-Pin; Wang, Yijun; Medeiros, Felipe A

    2017-06-01

    The current assessment of visual field loss in diseases such as glaucoma is affected by the subjectivity of patient responses and the lack of portability of standard perimeters. To describe the development and initial validation of a portable brain-computer interface (BCI) for objectively assessing visual function loss. This case-control study involved 62 eyes of 33 patients with glaucoma and 30 eyes of 17 healthy participants. Glaucoma was diagnosed based on a masked grading of optic disc stereophotographs. All participants underwent testing with a BCI device and standard automated perimetry (SAP) within 3 months. The BCI device integrates wearable, wireless, dry electroencephalogram and electrooculogram systems and a cellphone-based head-mounted display to enable the detection of multifocal steady state visual-evoked potentials associated with visual field stimulation. The performances of global and sectoral multifocal steady state visual-evoked potentials metrics to discriminate glaucomatous from healthy eyes were compared with global and sectoral SAP parameters. The repeatability of the BCI device measurements was assessed by collecting results of repeated testing in 20 eyes of 10 participants with glaucoma for 3 sessions of measurements separated by weekly intervals. Receiver operating characteristic curves summarizing diagnostic accuracy. Intraclass correlation coefficients and coefficients of variation for assessing repeatability. Among the 33 participants with glaucoma, 19 (58%) were white, 12 (36%) were black, and 2 (6%) were Asian, while among the 17 participants with healthy eyes, 9 (53%) were white, 8 (47%) were black, and none were Asian. The receiver operating characteristic curve area for the global BCI multifocal steady state visual-evoked potentials parameter was 0.92 (95% CI, 0.86-0.96), which was larger than for SAP mean deviation (area under the curve, 0.81; 95% CI, 0.72-0.90), SAP mean sensitivity (area under the curve, 0.80; 95% CI, 0

  1. Assessing motor imagery in brain-computer interface training: Psychological and neurophysiological correlates.

    Science.gov (United States)

    Vasilyev, Anatoly; Liburkina, Sofya; Yakovlev, Lev; Perepelkina, Olga; Kaplan, Alexander

    2017-02-04

    Motor imagery (MI) is considered to be a promising cognitive tool for improving motor skills as well as for rehabilitation therapy of movement disorders. It is believed that MI training efficiency could be improved by using the brain-computer interface (BCI) technology providing real-time feedback on person's mental attempts. While BCI is indeed a convenient and motivating tool for practicing MI, it is not clear whether it could be used for predicting or measuring potential positive impact of the training. In this study, we are trying to establish whether the proficiency in BCI control is associated with any of the neurophysiological or psychological correlates of motor imagery, as well as to determine possible interrelations among them. For that purpose, we studied motor imagery in a group of 19 healthy BCI-trained volunteers and performed a correlation analysis across various quantitative assessment metrics. We examined subjects' sensorimotor event-related EEG events, corticospinal excitability changes estimated with single-pulse transcranial magnetic stimulation (TMS), BCI accuracy and self-assessment reports obtained with specially designed questionnaires and interview routine. Our results showed, expectedly, that BCI performance is dependent on the subject's capability to suppress EEG sensorimotor rhythms, which in turn is correlated with the idle state amplitude of those oscillations. Neither BCI accuracy nor the EEG features associated with MI were found to correlate with the level of corticospinal excitability increase during motor imagery, and with assessed imagery vividness. Finally, a significant correlation was found between the level of corticospinal excitability increase and kinesthetic vividness of imagery (KVIQ-20 questionnaire). Our results suggest that two distinct neurophysiological mechanisms might mediate possible effects of motor imagery: the non-specific cortical sensorimotor disinhibition and the focal corticospinal excitability increase

  2. A dry EEG-system for scientific research and brain-computer interfaces

    Directory of Open Access Journals (Sweden)

    Thorsten Oliver Zander

    2011-05-01

    Full Text Available Although it ranks among the oldest tools in neuroscientific research, electroencephalography (EEG still forms the method of choice in a wide variety of clinical and research applications. In the context of Brain-Computer Interfacing (BCI, EEG recently has become a tool to enhance Human-Machine Interaction (HMI. EEG could be employed in a wider range of environments, especially for the use of BCI systems in a clinical context or at the homes of patients. However, the application of EEG in these contexts is impeded by the cumbersome preparation of the electrodes with conductive gel that is necessary to lower the impedance between electrodes and scalp. Dry electrodes could provide a solution to this barrier and allow for EEG applications outside the laboratory. In addition, dry electrodes may reduce the time needed for neurological exams in clinical practice. This study evaluates a prototype of a three-channel dry electrode EEG system, comparing it to state-of-the-art conventional EEG electrodes. Two experimental paradigms were used: first, Event-Related Potentials (ERP were investigated with a variant of the oddball paradigm. Second, features of the frequency domain were compared by a paradigm inducing occipital alpha. Furthermore, both paradigms were used to evaluate BCI classification accuracies of both EEG systems. Amplitude and temporal structure of ERPs as well as features in the frequency domain did not differ significantly between the EEG systems. BCI classification accuracies were equally high in both systems when the frequency domain was considered. With respect to the oddball classification accuracy, there were slight differences between the wet and dry electrode systems. We conclude that the tested dry electrodes were capable to detect EEG signals with good quality and that these signals can be used for research or BCI applications. Easy to handle electrodes may help to foster the use of EEG among a wider range of potential users.

  3. Whatever works: a systematic user-centered training protocol to optimize brain-computer interfacing individually.

    Directory of Open Access Journals (Sweden)

    Elisabeth V C Friedrich

    Full Text Available This study implemented a systematic user-centered training protocol for a 4-class brain-computer interface (BCI. The goal was to optimize the BCI individually in order to achieve high performance within few sessions for all users. Eight able-bodied volunteers, who were initially naïve to the use of a BCI, participated in 10 sessions over a period of about 5 weeks. In an initial screening session, users were asked to perform the following seven mental tasks while multi-channel EEG was recorded: mental rotation, word association, auditory imagery, mental subtraction, spatial navigation, motor imagery of the left hand and motor imagery of both feet. Out of these seven mental tasks, the best 4-class combination as well as most reactive frequency band (between 8-30 Hz was selected individually for online control. Classification was based on common spatial patterns and Fisher's linear discriminant analysis. The number and time of classifier updates varied individually. Selection speed was increased by reducing trial length. To minimize differences in brain activity between sessions with and without feedback, sham feedback was provided in the screening and calibration runs in which usually no real-time feedback is shown. Selected task combinations and frequency ranges differed between users. The tasks that were included in the 4-class combination most often were (1 motor imagery of the left hand (2, one brain-teaser task (word association or mental subtraction (3, mental rotation task and (4 one more dynamic imagery task (auditory imagery, spatial navigation, imagery of the feet. Participants achieved mean performances over sessions of 44-84% and peak performances in single-sessions of 58-93% in this user-centered 4-class BCI protocol. This protocol is highly adjustable to individual users and thus could increase the percentage of users who can gain and maintain BCI control. A high priority for future work is to examine this protocol with severely

  4. Whatever works: a systematic user-centered training protocol to optimize brain-computer interfacing individually.

    Science.gov (United States)

    Friedrich, Elisabeth V C; Neuper, Christa; Scherer, Reinhold

    2013-01-01

    This study implemented a systematic user-centered training protocol for a 4-class brain-computer interface (BCI). The goal was to optimize the BCI individually in order to achieve high performance within few sessions for all users. Eight able-bodied volunteers, who were initially naïve to the use of a BCI, participated in 10 sessions over a period of about 5 weeks. In an initial screening session, users were asked to perform the following seven mental tasks while multi-channel EEG was recorded: mental rotation, word association, auditory imagery, mental subtraction, spatial navigation, motor imagery of the left hand and motor imagery of both feet. Out of these seven mental tasks, the best 4-class combination as well as most reactive frequency band (between 8-30 Hz) was selected individually for online control. Classification was based on common spatial patterns and Fisher's linear discriminant analysis. The number and time of classifier updates varied individually. Selection speed was increased by reducing trial length. To minimize differences in brain activity between sessions with and without feedback, sham feedback was provided in the screening and calibration runs in which usually no real-time feedback is shown. Selected task combinations and frequency ranges differed between users. The tasks that were included in the 4-class combination most often were (1) motor imagery of the left hand (2), one brain-teaser task (word association or mental subtraction) (3), mental rotation task and (4) one more dynamic imagery task (auditory imagery, spatial navigation, imagery of the feet). Participants achieved mean performances over sessions of 44-84% and peak performances in single-sessions of 58-93% in this user-centered 4-class BCI protocol. This protocol is highly adjustable to individual users and thus could increase the percentage of users who can gain and maintain BCI control. A high priority for future work is to examine this protocol with severely disabled users.

  5. True zero-training brain-computer interfacing--an online study.

    Directory of Open Access Journals (Sweden)

    Pieter-Jan Kindermans

    Full Text Available Despite several approaches to realize subject-to-subject transfer of pre-trained classifiers, the full performance of a Brain-Computer Interface (BCI for a novel user can only be reached by presenting the BCI system with data from the novel user. In typical state-of-the-art BCI systems with a supervised classifier, the labeled data is collected during a calibration recording, in which the user is asked to perform a specific task. Based on the known labels of this recording, the BCI's classifier can learn to decode the individual's brain signals. Unfortunately, this calibration recording consumes valuable time. Furthermore, it is unproductive with respect to the final BCI application, e.g. text entry. Therefore, the calibration period must be reduced to a minimum, which is especially important for patients with a limited concentration ability. The main contribution of this manuscript is an online study on unsupervised learning in an auditory event-related potential (ERP paradigm. Our results demonstrate that the calibration recording can be bypassed by utilizing an unsupervised trained classifier, that is initialized randomly and updated during usage. Initially, the unsupervised classifier tends to make decoding mistakes, as the classifier might not have seen enough data to build a reliable model. Using a constant re-analysis of the previously spelled symbols, these initially misspelled symbols can be rectified posthoc when the classifier has learned to decode the signals. We compare the spelling performance of our unsupervised approach and of the unsupervised posthoc approach to the standard supervised calibration-based dogma for n = 10 healthy users. To assess the learning behavior of our approach, it is unsupervised trained from scratch three times per user. Even with the relatively low SNR of an auditory ERP paradigm, the results show that after a limited number of trials (30 trials, the unsupervised approach performs comparably to a classic

  6. Novel semi-dry electrodes for brain-computer interface applications

    Science.gov (United States)

    Wang, Fei; Li, Guangli; Chen, Jingjing; Duan, Yanwen; Zhang, Dan

    2016-08-01

    Objectives. Modern applications of brain-computer interfaces (BCIs) based on electroencephalography rely heavily on the so-called wet electrodes (e.g. Ag/AgCl electrodes) which require gel application and skin preparation to operate properly. Recently, alternative ‘dry’ electrodes have been developed to increase ease of use, but they often suffer from higher electrode-skin impedance and signal instability. In the current paper, we have proposed a novel porous ceramic-based ‘semi-dry’ electrode. The key feature of the semi-dry electrodes is that their tips can slowly and continuously release a tiny amount of electrolyte liquid to the scalp, which provides an ionic conducting path for detecting neural signals. Approach. The performance of the proposed electrode was evaluated by simultaneous recording of the wet and semi-dry electrodes pairs in five classical BCI paradigms: eyes open/closed, the motor imagery BCI, the P300 speller, the N200 speller and the steady-state visually evoked potential-based BCI. Main results. The grand-averaged temporal cross-correlation was 0.95 ± 0.07 across the subjects and the nine recording positions, and these cross-correlations were stable throughout the whole experimental protocol. In the spectral domain, the semi-dry/wet coherence was greater than 0.80 at all frequencies and greater than 0.90 at frequencies above 10 Hz, with the exception of a dip around 50 Hz (i.e. the powerline noise). More importantly, the BCI classification accuracies were also comparable between the two types of electrodes. Significance. Overall, these results indicate that the proposed semi-dry electrode can effectively capture the electrophysiological responses and is a feasible alternative to the conventional dry electrode in BCI applications.

  7. A Dry EEG-System for Scientific Research and Brain-Computer Interfaces.

    Science.gov (United States)

    Zander, Thorsten Oliver; Lehne, Moritz; Ihme, Klas; Jatzev, Sabine; Correia, Joao; Kothe, Christian; Picht, Bernd; Nijboer, Femke

    2011-01-01

    Although it ranks among the oldest tools in neuroscientific research, electroencephalography (EEG) still forms the method of choice in a wide variety of clinical and research applications. In the context of brain-computer interfacing (BCI), EEG recently has become a tool to enhance human-machine interaction. EEG could be employed in a wider range of environments, especially for the use of BCI systems in a clinical context or at the homes of patients. However, the application of EEG in these contexts is impeded by the cumbersome preparation of the electrodes with conductive gel that is necessary to lower the impedance between electrodes and scalp. Dry electrodes could provide a solution to this barrier and allow for EEG applications outside the laboratory. In addition, dry electrodes may reduce the time needed for neurological exams in clinical practice. This study evaluates a prototype of a three-channel dry electrode EEG system, comparing it to state-of-the-art conventional EEG electrodes. Two experimental paradigms were used: first, event-related potentials (ERP) were investigated with a variant of the oddball paradigm. Second, features of the frequency domain were compared by a paradigm inducing occipital alpha. Furthermore, both paradigms were used to evaluate BCI classification accuracies of both EEG systems. Amplitude and temporal structure of ERPs as well as features in the frequency domain did not differ significantly between the EEG systems. BCI classification accuracies were equally high in both systems when the frequency domain was considered. With respect to the oddball classification accuracy, there were slight differences between the wet and dry electrode systems. We conclude that the tested dry electrodes were capable to detect EEG signals with good quality and that these signals can be used for research or BCI applications. Easy to handle electrodes may help to foster the use of EEG among a wider range of potential users.

  8. The influence of psychological state and motivation on Brain-computer interface performance in patients with amyotrophic lateral sclerosis - a longitudinal study

    NARCIS (Netherlands)

    Nijboer, Femke; Pfurtscheller, G; Birbaumer, Niels; Kübler, Andrea

    2010-01-01

    The current study investigated the effects of psychological well-being measured as quality of life, depression, current mood and motivation on brain-computer interface (BCI) performance in amyotrophic lateral sclerosis (ALS). Six participants with most advanced ALS were trained either for a block of

  9. Using BCI2000 in BCI Research

    Science.gov (United States)

    Mellinger, Jürgen; Schalk, Gerwin

    BCI2000 is a general-purpose system for brain-computer interface (BCI) research. It can also be used for data acquisition, stimulus presentation, and brain monitoring applications [18,27]. The mission of the BCI2000 project is to facilitate research and applications in these areas. BCI2000 has been in development since 2000 in a collaboration between the Wadsworth Center of the New York State Department of Health in Albany, New York, and the Institute of Medical Psychology and Behavioral Neurobiology at the University of Tübingen, Germany. Many other individuals at different institutions world-wide have contributed to this project.

  10. Review of brain-computer interface technology based on virtual reality environment%基于虚拟现实环境的脑机接口技术研究进展

    Institute of Scientific and Technical Information of China (English)

    孔丽文; 薛召军; 陈龙; 何峰; 綦宏志; 万柏坤; 明东

    2015-01-01

    Virtual reality based brain-computer interface ( BCI-VR ) , which combines brain-computer interface ( BCI) and virtual reality ( VR) technology, is a new BCI application that appears in the field of multimedia and entertainment.The advantages of both BCI and VR are embodied and promoted in BCI-VR, which provides wide prospect for the BCI-VR application.This paper reviews BCI-VR researches in recently years from many aspects, such as the basic system structure, the influence between BCI and VR and so on.It also summarizes the current difficulty and future trend of BCI-VR study, hoping to exchange ideas with readers to promote the fast development of BCI-VR technology.%将脑-机接口(brain-computer interface,BCI)技术与虚拟现实(virtual reality,VR)相结合构成基于虚拟现实的脑-机接口( BCI-VR)新技术是最近在多媒体和娱乐领域出现的一种BCI应用新模式。 BCI-VR兼取两者优势互补,同时又相互促进创新,显示出广阔应用前景。本文从BCI-VR系统基本构成、BCI对VR控制和VR对BCI影响等方面,较详细介绍了近年来BCI-VR的主要研究方法、研究进展和成就,并根据作者体会小结了目前存在的难点与未来的可能发展动向,以与读者交流、共同促进BCI-VR新技术的快速发展。

  11. An Efficient Framework for EEG Analysis with Application to Hybrid Brain Computer Interfaces Based on Motor Imagery and P300

    Directory of Open Access Journals (Sweden)

    Jinyi Long

    2017-01-01

    Full Text Available The hybrid brain computer interface (BCI based on motor imagery (MI and P300 has been a preferred strategy aiming to improve the detection performance through combining the features of each. However, current methods used for combining these two modalities optimize them separately, which does not result in optimal performance. Here, we present an efficient framework to optimize them together by concatenating the features of MI and P300 in a block diagonal form. Then a linear classifier under a dual spectral norm regularizer is applied to the combined features. Under this framework, the hybrid features of MI and P300 can be learned, selected, and combined together directly. Experimental results on the data set of hybrid BCI based on MI and P300 are provided to illustrate competitive performance of the proposed method against other conventional methods. This provides an evidence that the method used here contributes to the discrimination performance of the brain state in hybrid BCI.

  12. A review of past and future near-infrared spectroscopy brain computer interface research at the PRISM lab.

    Science.gov (United States)

    Schudlo, Larissa C; Weyand, Sabine; Chau, Tom

    2014-01-01

    Single-trial classification of near-infrared spectroscopy (NIRS) signals for brain-computer interface (BCI) applications has recently gained much attention. This paper reviews research in this area conducted at the PRISM lab (University of Toronto) to date, as well as directions for future work. Thus far, research has included classification of hemodynamic changes induced by the performance of various mental tasks in both offline and online settings, as well as offline classification of cortical changes evoked by different affective states. The majority of NIRS-BCI work has only involved able-bodied individuals. However, preliminary work involving individuals from target BCI-user populations is also underway. In addition to further testing with users with severe disabilities, ongoing and future research will focus on enhancing classification accuracies, communication speed and user experience.

  13. An Efficient Framework for EEG Analysis with Application to Hybrid Brain Computer Interfaces Based on Motor Imagery and P300

    Science.gov (United States)

    Wang, Jue; Yu, Tianyou

    2017-01-01

    The hybrid brain computer interface (BCI) based on motor imagery (MI) and P300 has been a preferred strategy aiming to improve the detection performance through combining the features of each. However, current methods used for combining these two modalities optimize them separately, which does not result in optimal performance. Here, we present an efficient framework to optimize them together by concatenating the features of MI and P300 in a block diagonal form. Then a linear classifier under a dual spectral norm regularizer is applied to the combined features. Under this framework, the hybrid features of MI and P300 can be learned, selected, and combined together directly. Experimental results on the data set of hybrid BCI based on MI and P300 are provided to illustrate competitive performance of the proposed method against other conventional methods. This provides an evidence that the method used here contributes to the discrimination performance of the brain state in hybrid BCI. PMID:28316617

  14. The investigation of brain-computer interface for motor imagery and execution using functional near-infrared spectroscopy

    Science.gov (United States)

    Zhang, Zhen; Jiao, Xuejun; Xu, Fengang; Jiang, Jin; Yang, Hanjun; Cao, Yong; Fu, Jiahao

    2017-01-01

    Functional near-infrared spectroscopy (fNIRS), which can measure cortex hemoglobin activity, has been widely adopted in brain-computer interface (BCI). To explore the feasibility of recognizing motor imagery (MI) and motor execution (ME) in the same motion. We measured changes of oxygenated hemoglobin (HBO) and deoxygenated hemoglobin (HBR) on PFC and Motor Cortex (MC) when 15 subjects performing hand extension and finger tapping tasks. The mean, slope, quadratic coefficient and approximate entropy features were extracted from HBO as the input of support vector machine (SVM). For the four-class fNIRS-BCI classifiers, we realized 87.65% and 87.58% classification accuracy corresponding to hand extension and finger tapping tasks. In conclusion, it is effective for fNIRS-BCI to recognize MI and ME in the same motion.

  15. Context-aware brain-computer interfaces: exploring the information space of user, technical system and environment

    Science.gov (United States)

    Zander, T. O.; Jatzev, S.

    2012-02-01

    Brain-computer interface (BCI) systems are usually applied in highly controlled environments such as research laboratories or clinical setups. However, many BCI-based applications are implemented in more complex environments. For example, patients might want to use a BCI system at home, and users without disabilities could benefit from BCI systems in special working environments. In these contexts, it might be more difficult to reliably infer information about brain activity, because many intervening factors add up and disturb the BCI feature space. One solution for this problem would be adding context awareness to the system. We propose to augment the available information space with additional channels carrying information about the user state, the environment and the technical system. In particular, passive BCI systems seem to be capable of adding highly relevant context information—otherwise covert aspects of user state. In this paper, we present a theoretical framework based on general human-machine system research for adding context awareness to a BCI system. Building on that, we present results from a study on a passive BCI, which allows access to the covert aspect of user state related to the perceived loss of control. This study is a proof of concept and demonstrates that context awareness could beneficially be implemented in and combined with a BCI system or a general human-machine system. The EEG data from this experiment are available for public download at www.phypa.org. Parts of this work have already been presented in non-journal publications. This will be indicated specifically by appropriate references in the text.

  16. The utility metric: a novel method to assess the overall performance of discrete brain-computer interfaces.

    Science.gov (United States)

    Dal Seno, Bernardo; Matteucci, Matteo; Mainardi, Luca T

    2010-02-01

    A relevant issue in a brain-computer interface (BCI) is the capability to efficiently convert user intentions into correct actions, and how to properly measure this efficiency. Usually, the evaluation of a BCI system is approached through the quantification of the classifier performance, which is often measured by means of the information transfer rate (ITR). A shortcoming of this approach is that the control interface design is neglected, and hence a poor description of the overall performance is obtained for real systems. To overcome this limitation, we propose a novel metric based on the computation of BCI Utility. The new metric can accurately predict the overall performance of a BCI system, as it takes into account both the classifier and the control interface characteristics. It is therefore suitable for design purposes, where we have to select the best options among different components and different parameters setup. In the paper, we compute Utility in two scenarios, a P300 speller and a P300 speller with an error correction system (ECS), for different values of accuracy of the classifier and recall of the ECS. Monte Carlo simulations confirm that Utility predicts the performance of a BCI better than ITR.

  17. Improving the performance of brain-computer interface through meditation practicing.

    Science.gov (United States)

    Eskandari, Parvaneh; Erfanian, Abbas

    2008-01-01

    Cognitive tasks using motor imagery have been used for generating and controlling EEG activity in most brain-computer interface (BCI). Nevertheless, during the performance of a particular mental task, different factors such as concentration, attention, level of consciousness and the difficulty of the task, may be affecting the changes in the EEG activity. Accordingly, training the subject to consistently and reliably produce and control the changes in the EEG signals is a critical issue in developing a BCI system. In this work, we used meditation practice to enhance the mind controllability during the performance of a mental task in a BCI system. The mental states to be discriminated are the imaginative hand movement and the idle state. The experiments were conducted on two groups of subject, meditation group and control group. The time-frequency analysis of EEG signals for meditation practitioners showed an event-related desynchronization (ERD) of beta rhythm before imagination during resting state. In addition, a strong event-related synchronization (ERS) of beta rhythm was induced in frequency around 25 Hz during hand motor imagery. The results demonstrated that the meditation practice can improve the classification accuracy of EEG patterns. The average classification accuracy was 88.73% in the meditation group, while it was 70.28% in the control group. An accuracy as high as 98.0% was achieved in the meditation group.

  18. Evaluation of Methods for Estimating Fractal Dimension in Motor Imagery-Based Brain Computer Interface

    Directory of Open Access Journals (Sweden)

    Chu Kiong Loo

    2011-01-01

    Full Text Available A brain computer interface BCI enables direct communication between a brain and a computer translating brain activity into computer commands using preprocessing, feature extraction, and classification operations. Feature extraction is crucial, as it has a substantial effect on the classification accuracy and speed. While fractal dimension has been successfully used in various domains to characterize data exhibiting fractal properties, its usage in motor imagery-based BCI has been more recent. In this study, commonly used fractal dimension estimation methods to characterize time series Katz's method, Higuchi's method, rescaled range method, and Renyi's entropy were evaluated for feature extraction in motor imagery-based BCI by conducting offline analyses of a two class motor imagery dataset. Different classifiers fuzzy k-nearest neighbours FKNN, support vector machine, and linear discriminant analysis were tested in combination with these methods to determine the methodology with the best performance. This methodology was then modified by implementing the time-dependent fractal dimension TDFD, differential fractal dimension, and differential signals methods to determine if the results could be further improved. Katz's method with FKNN resulted in the highest classification accuracy of 85%, and further improvements by 3% were achieved by implementing the TDFD method.

  19. The Human Factors and Ergonomics of P300-Based Brain-Computer Interfaces

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    J. Clark Powers

    2015-08-01

    Full Text Available Individuals with severe neuromuscular impairments face many challenges in communication and manipulation of the environment. Brain-computer interfaces (BCIs show promise in presenting real-world applications that can provide such individuals with the means to interact with the world using only brain waves. Although there has been a growing body of research in recent years, much relates only to technology, and not to technology in use—i.e., real-world assistive technology employed by users. This review examined the literature to highlight studies that implicate the human factors and ergonomics (HFE of P300-based BCIs. We assessed 21 studies on three topics to speak directly to improving the HFE of these systems: (1 alternative signal evocation methods within the oddball paradigm; (2 environmental interventions to improve user performance and satisfaction within the constraints of current BCI systems; and (3 measures and methods of measuring user acceptance. We found that HFE is central to the performance of P300-based BCI systems, although researchers do not often make explicit this connection. Incorporation of measures of user acceptance and rigorous usability evaluations, increased engagement of disabled users as test participants, and greater realism in testing will help progress the advancement of P300-based BCI systems in assistive applications.

  20. Robust EEG Channel Selection across Subjects for Brain-Computer Interfaces

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    Lal Thomas Navin

    2005-01-01

    Full Text Available Most EEG-based brain-computer interface (BCI paradigms come along with specific electrode positions, for example, for a visual-based BCI, electrode positions close to the primary visual cortex are used. For new BCI paradigms it is usually not known where task relevant activity can be measured from the scalp. For individual subjects, Lal et al. in 2004 showed that recording positions can be found without the use of prior knowledge about the paradigm used. However it remains unclear to what extent their method of recursive channel elimination (RCE can be generalized across subjects. In this paper we transfer channel rankings from a group of subjects to a new subject. For motor imagery tasks the results are promising, although cross-subject channel selection does not quite achieve the performance of channel selection on data of single subjects. Although the RCE method was not provided with prior knowledge about the mental task, channels that are well known to be important (from a physiological point of view were consistently selected whereas task-irrelevant channels were reliably disregarded.

  1. Stimulus Specificity of Brain-Computer Interfaces Based on Code Modulation Visual Evoked Potentials.

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    Qingguo Wei

    Full Text Available A brain-computer interface (BCI based on code modulated visual evoked potentials (c-VEP is among the fastest BCIs that have ever been reported, but it has not yet been given a thorough study. In this study, a pseudorandom binary M sequence and its time lag sequences are utilized for modulation of different stimuli and template matching is adopted as the method for target recognition. Five experiments were devised to investigate the effect of stimulus specificity on target recognition and we made an effort to find the optimal stimulus parameters for size, color and proximity of the stimuli, length of modulation sequence and its lag between two adjacent stimuli. By changing the values of these parameters and measuring classification accuracy of the c-VEP BCI, an optimal value of each parameter can be attained. Experimental results of ten subjects showed that stimulus size of visual angle 3.8°, white, spatial proximity of visual angle 4.8° center to center apart, modulation sequence of length 63 bits and the lag of 4 bits between adjacent stimuli yield individually superior performance. These findings provide a basis for determining stimulus presentation of a high-performance c-VEP based BCI system.

  2. Manipulating attention via mindfulness induction improves P300-based brain-computer interface performance

    Science.gov (United States)

    Lakey, Chad E.; Berry, Daniel R.; Sellers, Eric W.

    2011-04-01

    In this study, we examined the effects of a short mindfulness meditation induction (MMI) on the performance of a P300-based brain-computer interface (BCI) task. We expected that MMI would harness present-moment attentional resources, resulting in two positive consequences for P300-based BCI use. Specifically, we believed that MMI would facilitate increases in task accuracy and promote the production of robust P300 amplitudes. Sixteen-channel electroencephalographic data were recorded from 18 subjects using a row/column speller task paradigm. Nine subjects participated in a 6 min MMI and an additional nine subjects served as a control group. Subjects were presented with a 6 × 6 matrix of alphanumeric characters on a computer monitor. Stimuli were flashed at a stimulus onset asynchrony (SOA) of 125 ms. Calibration data were collected on 21 items without providing feedback. These data were used to derive a stepwise linear discriminate analysis classifier that was applied to an additional 14 items to evaluate accuracy. Offline performance analyses revealed that MMI subjects were significantly more accurate than control subjects. Likewise, MMI subjects produced significantly larger P300 amplitudes than control subjects at Cz and PO7. The discussion focuses on the potential attentional benefits of MMI for P300-based BCI performance.

  3. Spectral Transfer Learning using Information Geometry for a User-Independent Brain-Computer Interface

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    Nicholas Roy Waytowich

    2016-09-01

    Full Text Available Recent advances in signal processing and machine learning techniques have enabled the application of Brain-Computer Interface (BCI technologies to fields such as medicine, industry and recreation. However, BCIs still suffer from the requirement of frequent calibration sessions due to the intra- and inter- individual variability of brain-signals, which makes calibration suppression through transfer learning an area of increasing interest for the development of practical BCI systems. In this paper, we present an unsupervised transfer method (spectral transfer using information geometry, STIG, which ranks and combines unlabeled predictions from an ensemble of information geometry classifiers built on data from individual training subjects. The STIG method is validated in both offline and real-time feedback analysis during a rapid serial visual presentation task (RSVP. For detection of single-trial, event-related potentials (ERPs, the proposed method can significantly outperform existing calibration-free techniques as well as outperform traditional within-subject calibration techniques when limited data is available. This method demonstrates that unsupervised transfer learning for single-trial detection in ERP-based BCIs can be achieved without the requirement of costly training data, representing a step-forward in the overall goal of achieving a practical user-independent BCI system.

  4. Self-calibration algorithm in an asynchronous P300-based brain-computer interface

    Science.gov (United States)

    Schettini, F.; Aloise, F.; Aricò, P.; Salinari, S.; Mattia, D.; Cincotti, F.

    2014-06-01

    Objective. Reliability is a desirable characteristic of brain-computer interface (BCI) systems when they are intended to be used under non-experimental operating conditions. In addition, their overall usability is influenced by the complex and frequent procedures that are required for configuration and calibration. Earlier studies examined the issue of asynchronous control in P300-based BCIs, introducing dynamic stopping and automatic control suspension features. This report proposes and evaluates an algorithm for the automatic recalibration of the classifier's parameters using unsupervised data. Approach. Ten healthy subjects participated in five P300-based BCI sessions throughout a single day. First, we examined whether continuous adaptation of control parameters improved the accuracy of the asynchronous system over time. Then, we assessed the performance of the self-calibration algorithm with respect to the no-recalibration and supervised calibration conditions with regard to system accuracy and communication efficiency. Main results. Offline tests demonstrated that continuous adaptation of the control parameters significantly increased the communication efficiency of asynchronous P300-based BCIs. The self-calibration algorithm correctly assigned labels to unsupervised data with 95% accuracy, effecting communication efficiency that was comparable with that of supervised repeated calibration. Significance. Although additional online tests that involve end-users under non-experimental conditions are needed, these preliminary results are encouraging, from which we conclude that the self-calibration algorithm is a promising solution to improve P300-based BCI usability and reliability.

  5. Learning from feedback training data at a self-paced brain-computer interface

    Science.gov (United States)

    Zhang, Haihong; Liyanage, Sidath Ravindra; Wang, Chuanchu; Guan, Cuntai

    2011-08-01

    Inherent changes that appear in brain signals when transferring from calibration to feedback sessions are a challenging but critical issue in brain-computer interface (BCI) applications. While previous studies have mostly focused on the adaptation of classifiers, in this paper we study the feasibility and the importance of the adaptation of feature extraction in a self-paced BCI paradigm. First, we conduct calibration and feedback training on able-bodied naïve subjects using a new self-paced motor imagery BCI including the idle state. The online results suggest that the feature space constructed from calibration data may become ineffective during feedback sessions. Hence, we propose a new supervised method that learns from a feedback session to construct a more appropriate feature space, on the basis of the maximum mutual information principle between feedback signal, target signal and EEG. Specifically, we formulate the learning objective as maximizing a kernel-based mutual information estimate with respect to the spatial-spectral filtering parameters. We then derive a gradient-based optimization algorithm for the learning task. An experimental study is conducted using offline simulation. The results show that the proposed method is able to construct effective feature spaces to capture the discriminative information in feedback training data and, consequently, the prediction error can be significantly reduced using the new features.

  6. An N100-P300 Spelling Brain-Computer Interface with Detection of Intentional Control

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    Hikaru Sato

    2016-12-01

    Full Text Available A brain-computer interface (BCI is a tool to communicate with a computer via brain signals without the user making any physical movements, thus enabling disabled people to communicate with their environment and with others. P300-based ERP spellers are a widely used spelling visual BCI using the P300 component of event-related potential (ERP. However, they have a technical problem in that at least 2 N flashes are required to present N characters. This prevents the improvement of accuracy and restricts the typing speed. To address this issue, we propose a method that uses N100 in addition to P300. We utilize novel stimulus images to detect the user’s gazing position by using N100. By using both P300 and N100, the proposed visual BCI reduces the number of flashes and improves the accuracy of the P300 speller. We also propose using N100 to classify non-control (NC and intentional control (IC states. In our experiments, the detection accuracy of N100 was significantly higher than that of P300 and the proposed method exhibited a higher information transfer rate (ITR than the P300 speller.

  7. Incorporating modern neuroscience findings to improve brain-computer interfaces: tracking auditory attention

    Science.gov (United States)

    Wronkiewicz, Mark; Larson, Eric; Lee, Adrian KC

    2016-10-01

    Objective. Brain-computer interface (BCI) technology allows users to generate actions based solely on their brain signals. However, current non-invasive BCIs generally classify brain activity recorded from surface electroencephalography (EEG) electrodes, which can hinder the application of findings from modern neuroscience research. Approach. In this study, we use source imaging—a neuroimaging technique that projects EEG signals onto the surface of the brain—in a BCI classification framework. This allowed us to incorporate prior research from functional neuroimaging to target activity from a cortical region involved in auditory attention. Main results. Classifiers trained to detect attention switches performed better with source imaging projections than with EEG sensor signals. Within source imaging, including subject-specific anatomical MRI information (instead of using a generic head model) further improved classification performance. This source-based strategy also reduced accuracy variability across three dimensionality reduction techniques—a major design choice in most BCIs. Significance. Our work shows that source imaging provides clear quantitative and qualitative advantages to BCIs and highlights the value of incorporating modern neuroscience knowledge and methods into BCI systems.

  8. An Asynchronous P300-Based Brain-Computer Interface Web Browser for Severely Disabled People.

    Science.gov (United States)

    Martinez-Cagigal, Victor; Gomez-Pilar, Javier; Alvarez, Daniel; Hornero, Roberto

    2016-10-31

    This paper presents an electroencephalographic (EEG) P300-based brain-computer interface (BCI) Internet browser. The system uses the "odd-ball" row-col paradigm for generating the P300 evoked potentials on the scalp of the user, which are immediately processed and translated into web browser commands. There were previous approaches for controlling a BCI web browser. However, to the best of our knowledge, none of them was focused on an assistive context, failing to test their applications with a suitable number of end users. In addition, all of them were synchronous applications, where it was necessary to introduce a "read-mode" command in order to avoid a continuous command selection. Thus, the aim of this study is twofold: (i) to test our web browser with a population of multiple sclerosis (MS) patients in order to assess the usefulness of our proposal to meet their daily communication needs; and (ii) to overcome the aforementioned limitation by adding a threshold that discerns between control and non-control states, allowing the user to calmly read the web page without undesirable selections. The browser was tested with sixteen MS patients and five healthy volunteers. Both quantitative and qualitative metrics were obtained. MS participants reached an average accuracy of 84.14%, whereas 95.75% was achieved by control subjects. Results show that MS patients can successfully control the BCI web browser, improving their personal autonomy.

  9. An independent brain-computer interface using covert non-spatial visual selective attention

    Science.gov (United States)

    Zhang, Dan; Maye, Alexander; Gao, Xiaorong; Hong, Bo; Engel, Andreas K.; Gao, Shangkai

    2010-02-01

    In this paper, a novel independent brain-computer interface (BCI) system based on covert non-spatial visual selective attention of two superimposed illusory surfaces is described. Perception of two superimposed surfaces was induced by two sets of dots with different colors rotating in opposite directions. The surfaces flickered at different frequencies and elicited distinguishable steady-state visual evoked potentials (SSVEPs) over parietal and occipital areas of the brain. By selectively attending to one of the two surfaces, the SSVEP amplitude at the corresponding frequency was enhanced. An online BCI system utilizing the attentional modulation of SSVEP was implemented and a 3-day online training program with healthy subjects was carried out. The study was conducted with Chinese subjects at Tsinghua University, and German subjects at University Medical Center Hamburg-Eppendorf (UKE) using identical stimulation software and equivalent technical setup. A general improvement of control accuracy with training was observed in 8 out of 18 subjects. An averaged online classification accuracy of 72.6 ± 16.1% was achieved on the last training day. The system renders SSVEP-based BCI paradigms possible for paralyzed patients with substantial head or ocular motor impairments by employing covert attention shifts instead of changing gaze direction.

  10. Affective Aspects of Perceived Loss of Control and Potential Implications for Brain-Computer Interfaces

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    Sebastian Grissmann

    2017-07-01

    Full Text Available Most brain-computer interfaces (BCIs focus on detecting single aspects of user states (e.g., motor imagery in the electroencephalogram (EEG in order to use these aspects as control input for external systems. This communication can be effective, but unaccounted mental processes can interfere with signals used for classification and thereby introduce changes in the signal properties which could potentially impede BCI classification performance. To improve BCI performance, we propose deploying an approach that potentially allows to describe different mental states that could influence BCI performance. To test this approach, we analyzed neural signatures of potential affective states in data collected in a paradigm where the complex user state of perceived loss of control (LOC was induced. In this article, source localization methods were used to identify brain dynamics with source located outside but affecting the signal of interest originating from the primary motor areas, pointing to interfering processes in the brain during natural human-machine interaction. In particular, we found affective correlates which were related to perceived LOC. We conclude that additional context information about the ongoing user state might help to improve the applicability of BCIs to real-world scenarios.

  11. Enhanced Z-LDA for Small Sample Size Training in Brain-Computer Interface Systems

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    Dongrui Gao

    2015-01-01

    Full Text Available Background. Usually the training set of online brain-computer interface (BCI experiment is small. For the small training set, it lacks enough information to deeply train the classifier, resulting in the poor classification performance during online testing. Methods. In this paper, on the basis of Z-LDA, we further calculate the classification probability of Z-LDA and then use it to select the reliable samples from the testing set to enlarge the training set, aiming to mine the additional information from testing set to adjust the biased classification boundary obtained from the small training set. The proposed approach is an extension of previous Z-LDA and is named enhanced Z-LDA (EZ-LDA. Results. We evaluated the classification performance of LDA, Z-LDA, and EZ-LDA on simulation and real BCI datasets with different sizes of training samples, and classification results showed EZ-LDA achieved the best classification performance. Conclusions. EZ-LDA is promising to deal with the small sample size training problem usually existing in online BCI system.

  12. Brain-computer interface with language model-electroencephalography fusion for locked-in syndrome.

    Science.gov (United States)

    Oken, Barry S; Orhan, Umut; Roark, Brian; Erdogmus, Deniz; Fowler, Andrew; Mooney, Aimee; Peters, Betts; Miller, Meghan; Fried-Oken, Melanie B

    2014-05-01

    Some noninvasive brain-computer interface (BCI) systems are currently available for locked-in syndrome (LIS) but none have incorporated a statistical language model during text generation. To begin to address the communication needs of individuals with LIS using a noninvasive BCI that involves rapid serial visual presentation (RSVP) of symbols and a unique classifier with electroencephalography (EEG) and language model fusion. The RSVP Keyboard was developed with several unique features. Individual letters are presented at 2.5 per second. Computer classification of letters as targets or nontargets based on EEG is performed using machine learning that incorporates a language model for letter prediction via Bayesian fusion enabling targets to be presented only 1 to 4 times. Nine participants with LIS and 9 healthy controls were enrolled. After screening, subjects first calibrated the system, and then completed a series of balanced word generation mastery tasks that were designed with 5 incremental levels of difficulty, which increased by selecting phrases for which the utility of the language model decreased naturally. Six participants with LIS and 9 controls completed the experiment. All LIS participants successfully mastered spelling at level 1 and one subject achieved level 5. Six of 9 control participants achieved level 5. Individuals who have incomplete LIS may benefit from an EEG-based BCI system, which relies on EEG classification and a statistical language model. Steps to further improve the system are discussed.

  13. A multi-signature brain-computer interface: use of transient and steady-state responses

    Science.gov (United States)

    Severens, Marianne; Farquhar, Jason; Duysens, Jacques; Desain, Peter

    2013-04-01

    Objective. The aim of this paper was to increase the information transfer in brain-computer interfaces (BCI). Therefore, a multi-signature BCI was developed and investigated. Stimuli were designed to simultaneously evoke transient somatosensory event-related potentials (ERPs) and steady-state somatosensory potentials (SSSEPs) and the ERPs and SSSEPs in isolation. Approach. Twelve subjects participated in two sessions. In the first session, the single and combined stimulation conditions were compared on these somatosensory responses and on the classification performance. In the second session the on-line performance with the combined stimulation was evaluated while subjects received feedback. Furthermore, in both sessions, the performance based on ERP and SSSEP features was compared. Main results. No difference was found in the ERPs and SSSEPs between stimulation conditions. The combination of ERP and SSSEP features did not perform better than with ERP features only. In both sessions, the classification performances based on ERP and combined features were higher than the classification based on SSSEP features. Significance. Although the multi-signature BCI did not increase performance, it also did not negatively impact it. Therefore, such stimuli could be used and the best performing feature set could then be chosen individually.

  14. Non-target adjacent stimuli classification improves performance of classical ERP-based brain computer interface

    Science.gov (United States)

    Ceballos, G. A.; Hernández, L. F.

    2015-04-01

    Objective. The classical ERP-based speller, or P300 Speller, is one of the most commonly used paradigms in the field of Brain Computer Interfaces (BCI). Several alterations to the visual stimuli presentation system have been developed to avoid unfavorable effects elicited by adjacent stimuli. However, there has been little, if any, regard to useful information contained in responses to adjacent stimuli about spatial location of target symbols. This paper aims to demonstrate that combining the classification of non-target adjacent stimuli with standard classification (target versus non-target) significantly improves classical ERP-based speller efficiency. Approach. Four SWLDA classifiers were trained and combined with the standard classifier: the lower row, upper row, right column and left column classifiers. This new feature extraction procedure and the classification method were carried out on three open databases: the UAM P300 database (Universidad Autonoma Metropolitana, Mexico), BCI competition II (dataset IIb) and BCI competition III (dataset II). Main results. The inclusion of the classification of non-target adjacent stimuli improves target classification in the classical row/column paradigm. A gain in mean single trial classification of 9.6% and an overall improvement of 25% in simulated spelling speed was achieved. Significance. We have provided further evidence that the ERPs produced by adjacent stimuli present discriminable features, which could provide additional information about the spatial location of intended symbols. This work promotes the searching of information on the peripheral stimulation responses to improve the performance of emerging visual ERP-based spellers.

  15. Rehabilitation of hand in subacute tetraplegic patients based on brain computer interface and functional electrical stimulation: a randomised pilot study

    Science.gov (United States)

    Osuagwu, Bethel C. A.; Wallace, Leslie; Fraser, Mathew; Vuckovic, Aleksandra

    2016-12-01

    Objective. To compare neurological and functional outcomes between two groups of hospitalised patients with subacute tetraplegia. Approach. Seven patients received 20 sessions of brain computer interface (BCI) controlled functional electrical stimulation (FES) while five patients received the same number of sessions of passive FES for both hands. The neurological assessment measures were event related desynchronization (ERD) during movement attempt, Somatosensory evoked potential (SSEP) of the ulnar and median nerve; assessment of hand function involved the range of motion (ROM) of wrist and manual muscle test. Main results. Patients in both groups initially had intense ERD during movement attempt that was not restricted to the sensory-motor cortex. Following the treatment, ERD cortical activity restored towards the activity in able-bodied people in BCI-FES group only, remaining wide-spread in FES group. Likewise, SSEP returned in 3 patients in BCI-FES group, having no changes in FES group. The ROM of the wrist improved in both groups. Muscle strength significantly improved for both hands in BCI-FES group. For FES group, a significant improvement was noticed for right hand flexor muscles only. Significance. Combined BCI-FES therapy results in better neurological recovery and better improvement of muscle strength than FES alone. For spinal cord injured patients, BCI-FES should be considered as a therapeutic tool rather than solely a long-term assistive device for the restoration of a lost function.

  16. Factores psicológicos en la implementación de sistemas de interfaces cerebro-ordenador (BCI)

    OpenAIRE

    Da Silva-Sauer, Leandro

    2014-01-01

    Un sistema BCI (Brain Computer Interface) es una interfaz entre el cerebro humano y un sistema artificial, tal como un ordenador, y se basa principalmente en el análisis de las señales electroencefalográficas (EEG). Estas interfaces BCI permiten al cerebro usar un nuevo canal no muscular para enviar mensajes y órdenes al mundo exterior. Estos sistemas permiten mejorar la calidad de vida de pacientes con severas discapacidades y pueden representar un canal viable para interac...

  17. Spatial co-adaptation of cortical control columns in a micro-ECoG brain-computer interface

    Science.gov (United States)

    Rouse, A. G.; Williams, J. J.; Wheeler, J. J.; Moran, D. W.

    2016-10-01

    Objective. Electrocorticography (ECoG) has been used for a range of applications including electrophysiological mapping, epilepsy monitoring, and more recently as a recording modality for brain-computer interfaces (BCIs). Studies that examine ECoG electrodes designed and implanted chronically solely for BCI applications remain limited. The present study explored how two key factors influence chronic, closed-loop ECoG BCI: (i) the effect of inter-electrode distance on BCI performance and (ii) the differences in neural adaptation and performance when fixed versus adaptive BCI decoding weights are used. Approach. The amplitudes of epidural micro-ECoG signals between 75 and 105 Hz with 300 μm diameter electrodes were used for one-dimensional and two-dimensional BCI tasks. The effect of inter-electrode distance on BCI control was tested between 3 and 15 mm. Additionally, the performance and cortical modulation differences between constant, fixed decoding using a small subset of channels versus adaptive decoding weights using the entire array were explored. Main results. Successful BCI control was possible with two electrodes separated by 9 and 15 mm. Performance decreased and the signals became more correlated when the electrodes were only 3 mm apart. BCI performance in a 2D BCI task improved significantly when using adaptive decoding weights (80%-90%) compared to using constant, fixed weights (50%-60%). Additionally, modulation increased for channels previously unavailable for BCI control under the fixed decoding scheme upon switching to the adaptive, all-channel scheme. Significance. Our results clearly show that neural activity under a BCI recording electrode (which we define as a ‘cortical control column’) readily adapts to generate an appropriate control signal. These results show that the practical minimal spatial resolution of these control columns with micro-ECoG BCI is likely on the order of 3 mm. Additionally, they show that the combination and

  18. Towards brain-computer music interfaces: progress and challenges

    OpenAIRE

    Miranda, E. R.; Durrant, Simon; Anders, T.

    2008-01-01

    Brain-Computer Music Interface (BCMI) is a new research area that is emerging at the cross roads of neurobiology,engineering sciences and music. This research involves three major challenging problems: the extraction of meaningful control information from signals emanating directly from the brain, the design of generative music techniques that respond to such information, and the training of subjects to use the system. We have implemented a proof-of-concept BCMI system that is able to use ...

  19. Real-Time Control of an Articulatory-Based Speech Synthesizer for Brain Computer Interfaces

    Science.gov (United States)

    Bocquelet, Florent; Hueber, Thomas; Girin, Laurent; Savariaux, Christophe; Yvert, Blaise

    2016-01-01

    Restoring natural speech in paralyzed and aphasic people could be achieved using a Brain-Computer Interface (BCI) controlling a speech synthesizer in real-time. To reach this goal, a prerequisite is to develop a speech synthesizer producing intelligible speech in real-time with a reasonable number of control parameters. We present here an articulatory-based speech synthesizer that can be controlled in real-time for future BCI applications. This synthesizer converts movements of the main speech articulators (tongue, jaw, velum, and lips) into intelligible speech. The articulatory-to-acoustic mapping is performed using a deep neural network (DNN) trained on electromagnetic articulography (EMA) data recorded on a reference speaker synchronously with the produced speech signal. This DNN is then used in both offline and online modes to map the position of sensors glued on different speech articulators into acoustic parameters that are further converted into an audio signal using a vocoder. In offline mode, highly intelligible speech could be obtained as assessed by perceptual evaluation performed by 12 listeners. Then, to anticipate future BCI applications, we further assessed the real-time control of the synthesizer by both the reference speaker and new speakers, in a closed-loop paradigm using EMA data recorded in real time. A short calibration period was used to compensate for differences in sensor positions and articulatory differences between new speakers and the reference speaker. We found that real-time synthesis of vowels and consonants was possible with good intelligibility. In conclusion, these results open to future speech BCI applications using such articulatory-based speech synthesizer. PMID:27880768

  20. Self-paced brain-computer interface control of ambulation in a virtual reality environment

    Science.gov (United States)

    Wang, Po T.; King, Christine E.; Chui, Luis A.; Do, An H.; Nenadic, Zoran

    2012-10-01

    Objective. Spinal cord injury (SCI) often leaves affected individuals unable to ambulate. Electroencephalogram (EEG) based brain-computer interface (BCI) controlled lower extremity prostheses may restore intuitive and able-body-like ambulation after SCI. To test its feasibility, the authors developed and tested a novel EEG-based, data-driven BCI system for intuitive and self-paced control of the ambulation of an avatar within a virtual reality environment (VRE). Approach. Eight able-bodied subjects and one with SCI underwent the following 10-min training session: subjects alternated between idling and walking kinaesthetic motor imageries (KMI) while their EEG were recorded and analysed to generate subject-specific decoding models. Subjects then performed a goal-oriented online task, repeated over five sessions, in which they utilized the KMI to control the linear ambulation of an avatar and make ten sequential stops at designated points within the VRE. Main results. The average offline training performance across subjects was 77.2±11.0%, ranging from 64.3% (p = 0.001 76) to 94.5% (p = 6.26×10-23), with chance performance being 50%. The average online performance was 8.5±1.1 (out of 10) successful stops and 303±53 s completion time (perfect = 211 s). All subjects achieved performances significantly different than those of random walk (p ambulation after only 10 minutes training. The ability to achieve such BCI control with minimal training indicates that the implementation of future BCI-lower extremity prosthesis systems may be feasible.

  1. Real-Time Control of an Articulatory-Based Speech Synthesizer for Brain Computer Interfaces.

    Directory of Open Access Journals (Sweden)

    Florent Bocquelet

    2016-11-01

    Full Text Available Restoring natural speech in paralyzed and aphasic people could be achieved using a Brain-Computer Interface (BCI controlling a speech synthesizer in real-time. To reach this goal, a prerequisite is to develop a speech synthesizer producing intelligible speech in real-time with a reasonable number of control parameters. We present here an articulatory-based speech synthesizer that can be controlled in real-time for future BCI applications. This synthesizer converts movements of the main speech articulators (tongue, jaw, velum, and lips into intelligible speech. The articulatory-to-acoustic mapping is performed using a deep neural network (DNN trained on electromagnetic articulography (EMA data recorded on a reference speaker synchronously with the produced speech signal. This DNN is then used in both offline and online modes to map the position of sensors glued on different speech articulators into acoustic parameters that are further converted into an audio signal using a vocoder. In offline mode, highly intelligible speech could be obtained as assessed by perceptual evaluation performed by 12 listeners. Then, to anticipate future BCI applications, we further assessed the real-time control of the synthesizer by both the reference speaker and new speakers, in a closed-loop paradigm using EMA data recorded in real time. A short calibration period was used to compensate for differences in sensor positions and articulatory differences between new speakers and the reference speaker. We found that real-time synthesis of vowels and consonants was possible with good intelligibility. In conclusion, these results open to future speech BCI applications using such articulatory-based speech synthesizer.

  2. Keeping Disability in Mind: A Case Study in Implantable Brain-Computer Interface Research.

    Science.gov (United States)

    Sullivan, Laura Specker; Klein, Eran; Brown, Tim; Sample, Matthew; Pham, Michelle; Tubig, Paul; Folland, Raney; Truitt, Anjali; Goering, Sara

    2017-06-22

    Brain-Computer Interface (BCI) research is an interdisciplinary area of study within Neural Engineering. Recent interest in end-user perspectives has led to an intersection with user-centered design (UCD). The goal of user-centered design is to reduce the translational gap between researchers and potential end users. However, while qualitative studies have been conducted with end users of BCI technology, little is known about individual BCI researchers' experience with and attitudes towards UCD. Given the scientific, financial, and ethical imperatives of UCD, we sought to gain a better understanding of practical and principled considerations for researchers who engage with end users. We conducted a qualitative interview case study with neural engineering researchers at a center dedicated to the creation of BCIs. Our analysis generated five themes common across interviews. The thematic analysis shows that participants identify multiple beneficiaries of their work, including other researchers, clinicians working with devices, device end users, and families and caregivers of device users. Participants value experience with device end users, and personal experience is the most meaningful type of interaction. They welcome (or even encourage) end-user input, but are skeptical of limited focus groups and case studies. They also recognize a tension between creating sophisticated devices and developing technology that will meet user needs. Finally, interviewees espouse functional, assistive goals for their technology, but describe uncertainty in what degree of function is "good enough" for individual end users. Based on these results, we offer preliminary recommendations for conducting future UCD studies in BCI and neural engineering.

  3. On the control of brain-computer interfaces by users with cerebral palsy.

    Science.gov (United States)

    Daly, Ian; Billinger, Martin; Laparra-Hernández, José; Aloise, Fabio; García, Mariano Lloria; Faller, Josef; Scherer, Reinhold; Müller-Putz, Gernot

    2013-09-01

    Brain-computer interfaces (BCIs) have been proposed as a potential assistive device for individuals with cerebral palsy (CP) to assist with their communication needs. However, it is unclear how well-suited BCIs are to individuals with CP. Therefore, this study aims to investigate to what extent these users are able to gain control of BCIs. This study is conducted with 14 individuals with CP attempting to control two standard online BCIs (1) based upon sensorimotor rhythm modulations, and (2) based upon steady state visual evoked potentials. Of the 14 users, 8 are able to use one or other of the BCIs, online, with a statistically significant level of accuracy, without prior training. Classification results are driven by neurophysiological activity and not seen to correlate with occurrences of artifacts. However, many of these users' accuracies, while statistically significant, would require either more training or more advanced methods before practical BCI control would be possible. The results indicate that BCIs may be controlled by individuals with CP but that many issues need to be overcome before practical application use may be achieved. This is the first study to assess the ability of a large group of different individuals with CP to gain control of an online BCI system. The results indicate that six users could control a sensorimotor rhythm BCI and three a steady state visual evoked potential BCI at statistically significant levels of accuracy (SMR accuracies; mean ± STD, 0.821 ± 0.116, SSVEP accuracies; 0.422 ± 0.069). Copyright © 2013 International Federation of Clinical Neurophysiology. Published by Elsevier Ireland Ltd. All rights reserved.

  4. Efficient neuroplasticity induction in chronic stroke patients by an associative brain-computer interface.

    Science.gov (United States)

    Mrachacz-Kersting, Natalie; Jiang, Ning; Stevenson, Andrew James Thomas; Niazi, Imran Khan; Kostic, Vladimir; Pavlovic, Aleksandra; Radovanovic, Sasa; Djuric-Jovicic, Milica; Agosta, Federica; Dremstrup, Kim; Farina, Dario

    2016-03-01

    Brain-computer interfaces (BCIs) have the potential to improve functionality in chronic stoke patients when applied over a large number of sessions. Here we evaluated the effect and the underlying mechanisms of three BCI training sessions in a double-blind sham-controlled design. The applied BCI is based on Hebbian principles of associativity that hypothesize that neural assemblies activated in a correlated manner will strengthen synaptic connections. Twenty-two chronic stroke patients were divided into two training groups. Movement-related cortical potentials (MRCPs) were detected by electroencephalography during repetitions of foot dorsiflexion. Detection triggered a single electrical stimulation of the common peroneal nerve timed so that the resulting afferent volley arrived at the peak negative phase of the MRCP (BCIassociative group) or randomly (BCInonassociative group). Fugl-Meyer motor assessment (FM), 10-m walking speed, foot and hand tapping frequency, diffusion tensor imaging (DTI) data, and the excitability of the corticospinal tract to the target muscle [tibialis anterior (TA)] were quantified. The TA motor evoked potential (MEP) increased significantly after the BCIassociative intervention, but not for the BCInonassociative group. FM scores (0.8 ± 0.46 point difference, P = 0.01), foot (but not finger) tapping frequency, and 10-m walking speed improved significantly for the BCIassociative group, indicating clinically relevant improvements. Corticospinal tract integrity on DTI did not correlate with clinical or physiological changes. For the BCI as applied here, the precise coupling between the brain command and the afferent signal was imperative for the behavioral, clinical, and neurophysiological changes reported. This association may become the driving principle for the design of BCI rehabilitation in the future. Indeed, no available BCIs can match this degree of functional improvement with such a short intervention.

  5. Detecting awareness in patients with disorders of consciousness using a hybrid brain-computer interface

    Science.gov (United States)

    Pan, Jiahui; Xie, Qiuyou; He, Yanbin; Wang, Fei; Di, Haibo; Laureys, Steven; Yu, Ronghao; Li, Yuanqing

    2014-10-01

    Objective. The bedside detection of potential awareness in patients with disorders of consciousness (DOC) currently relies only on behavioral observations and tests; however, the misdiagnosis rates in this patient group are historically relatively high. In this study, we proposed a visual hybrid brain-computer interface (BCI) combining P300 and steady-state evoked potential (SSVEP) responses to detect awareness in severely brain injured patients. Approach. Four healthy subjects, seven DOC patients who were in a vegetative state (VS, n = 4) or minimally conscious state (MCS, n = 3), and one locked-in syndrome (LIS) patient attempted a command-following experiment. In each experimental trial, two photos were presented to each patient; one was the patient's own photo, and the other photo was unfamiliar. The patients were instructed to focus on their own or the unfamiliar photos. The BCI system determined which photo the patient focused on with both P300 and SSVEP detections. Main results. Four healthy subjects, one of the 4 VS, one of the 3 MCS, and the LIS patient were able to selectively attend to their own or the unfamiliar photos (classification accuracy, 66-100%). Two additional patients (one VS and one MCS) failed to attend the unfamiliar photo (50-52%) but achieved significant accuracies for their own photo (64-68%). All other patients failed to show any significant response to commands (46-55%). Significance. Through the hybrid BCI system, command following was detected in four healthy subjects, two of 7 DOC patients, and one LIS patient. We suggest that the hybrid BCI system could be used as a supportive bedside tool to detect awareness in patients with DOC.

  6. Expanding the (kaleido)scope: exploring current literature trends for translating electroencephalography (EEG) based brain-computer interfaces for motor rehabilitation in children

    Science.gov (United States)

    Kinney-Lang, E.; Auyeung, B.; Escudero, J.

    2016-12-01

    Rehabilitation applications using brain-computer interfaces (BCI) have recently shown encouraging results for motor recovery. Effective BCI neurorehabilitation has been shown to exploit neuroplastic properties of the brain through mental imagery tasks. However, these applications and results are currently restricted to adults. A systematic search reveals there is essentially no literature describing motor rehabilitative BCI applications that use electroencephalograms (EEG) in children, despite advances in such applications with adults. Further inspection highlights limited literature pursuing research in the field, especially outside of neurofeedback paradigms. Then the question naturally arises, do current literature trends indicate that EEG based BCI motor rehabilitation applications could be translated to children? To provide further evidence beyond the available literature for this particular topic, we present an exploratory survey examining some of the indirect literature related to motor rehabilitation BCI in children. Our goal is to establish if evidence in the related literature supports research on this topic and if the related studies can help explain the dearth of current research in this area. The investigation found positive literature trends in the indirect studies which support translating these BCI applications to children and provide insight into potential pitfalls perhaps responsible for the limited literature. Careful consideration of these pitfalls in conjunction with support from the literature emphasize that fully realized motor rehabilitation BCI applications for children are feasible and would be beneficial. • BCI intervention has improved motor recovery in adult patients and offer supplementary rehabilitation options to patients. • A systematic literature search revealed that essentially no research has been conducted bringing motor rehabilitation BCI applications to children, despite advances in BCI. • Indirect studies discovered

  7. The influence of psychological state and motivation on brain-computer interface performance in patients with amyotrophic lateral sclerosis - a longitudinal study

    Directory of Open Access Journals (Sweden)

    Femke Nijboer

    2010-07-01

    Full Text Available The current study investigated the effects of psychological well-being measured as quality of life, depression, current mood and motivation on brain-computer interface (BCI performance in amyotrophic lateral sclerosis (ALS. Six participants with most advanced ALS were trained either for a block of 20 sessions with a BCI based on sensorimotor rhythms (SMR or a block of 10 sessions with a BCI based on event-related potentials (ERP, or both. Questionnaires assessed quality of life and severity of depressive symptoms before each training block and mood and motivation before each training session. The SMR-BCI required more training than the P300-BCI. The information transfer rate was higher with the P300-BCI (3.25 bits/minute than with the SMR-BCI (1.16 bits/minute. Mood and motivation were related to the number of BCI sessions. Motivational factors, specifically challenge and mastery confidence, were positively related to BCI performance (controlled for the number of sessions in tow participants, while incompetence fear was negatively related with performance in one participant. BCI performance was not related to motivational factors in three other participants nor to mood in any of the six participants. We conclude that motivational factors may be related to BCI performance in individual subjects and suggest that motivational factors and well-being should be assessed in standard BCI protocols. We also recommend using P300-based BCI as first choice in severely paralysed patients who present with a P300 evoked potential.

  8. The influence of psychological state and motivation on brain-computer interface performance in patients with amyotrophic lateral sclerosis - a longitudinal study.

    Science.gov (United States)

    Nijboer, Femke; Birbaumer, Niels; Kübler, Andrea

    2010-01-01

    The current study investigated the effects of psychological well-being measured as quality of life (QoL), depression, current mood and motivation on brain-computer interface (BCI) performance in amyotrophic lateral sclerosis (ALS). Six participants with most advanced ALS were trained either for a block of 20 sessions with a BCI based on sensorimotor rhythms (SMR) or a block of 10 sessions with a BCI based on event-related potentials, or both. Questionnaires assessed QoL and severity of depressive symptoms before each training block and mood and motivation before each training session. The SMR-BCI required more training than the P300-BCI. The information transfer rate was higher with the P300-BCI (3.25 bits/min) than with the SMR-BCI (1.16 bits/min). Mood and motivation were related to the number of BCI sessions. Motivational factors, specifically challenge and mastery confidence, were positively related to BCI performance (controlled for the number of sessions) in tow participants, while incompetence fear was negatively related with performance in one participant. BCI performance was not related to motivational factors in three other participants nor to mood in any of the six participants. We conclude that motivational factors may be related to BCI performance in individual subjects and suggest that motivational factors and well-being should be assessed in standard BCI protocols. We also recommend using P300-based BCI as first choice in severely paralyzed patients who present with a P300 evoked potential.

  9. Improvements of a Brain-Computer Interface Applied to a Robotic Wheelchair

    Science.gov (United States)

    Ferreira, André; Bastos-Filho, Teodiano Freire; Sarcinelli-Filho, Mário; Sánchez, José Luis Martín; García, Juan Carlos García; Quintas, Manuel Mazo

    Two distinct signal features suitable to be used as input to a Support-Vector Machine (SVM) classifier in an application involving hands motor imagery and the correspondent EEG signal are evaluated in this paper. Such features are the Power Spectral Density (PSD) components and the Adaptive Autoregressive (AAR) parameters. The best result (an accuracy of 97.1%) is obtained when using PSD components, while the AAR parameters generated an accuracy of 91.4%. The results also demonstrate that it is possible to use only two EEG channels (bipolar configuration around C 3 and C 4), discarding the bipolar configuration around C z . The algorithms were tested with a proprietary EEG data set involving 4 individuals and with a data set provided by the University of Graz (Austria) as well. The resulting classification system is now being implemented in a Brain-Computer Interface (BCI) used to guide a robotic wheelchair.

  10. Model based generalization analysis of common spatial pattern in brain computer interfaces

    Science.gov (United States)

    Liu, Guangquan; Meng, Jianjun; Zhang, Dingguo; Zhu, Xiangyang

    2010-01-01

    In the motor imagery based Brain Computer Interface (BCI) research, Common Spatial Pattern (CSP) algorithm is used widely as a spatial filter on multi-channel electroencephalogram (EEG) recordings. Recently the overfitting effect of CSP has been gradually noticed, but what influence the overfitting is still unclear. In this work, the generalization of CSP is investigated by a simple linear mixing model. Several factors in this model are discussed, and the simulation results indicate that channel numbers and the correlation between signals influence the generalization of CSP significantly. A larger number of training trials and a longer time length of the trial would prevent overfitting. The experiments on real data also verify our conclusion. PMID:21886674

  11. Comparison of Classification Methods for P300 Brain-Computer Interface on Disabled Subjects

    Directory of Open Access Journals (Sweden)

    Nikolay V. Manyakov

    2011-01-01

    Full Text Available We report on tests with a mind typing paradigm based on a P300 brain-computer interface (BCI on a group of amyotrophic lateral sclerosis (ALS, middle cerebral artery (MCA stroke, and subarachnoid hemorrhage (SAH patients, suffering from motor and speech disabilities. We investigate the achieved typing accuracy given the individual patient's disorder, and how it correlates with the type of classifier used. We considered 7 types of classifiers, linear as well as nonlinear ones, and found that, overall, one type of linear classifier yielded a higher classification accuracy. In addition to the selection of the classifier, we also suggest and discuss a number of recommendations to be considered when building a P300-based typing system for disabled subjects.

  12. A brain-computer interface as input channel for a standard assistive technology software.

    Science.gov (United States)

    Zickler, Claudia; Riccio, Angela; Leotta, Francesco; Hillian-Tress, Sandra; Halder, Sebastian; Holz, Elisa; Staiger-Sälzer, Pit; Hoogerwerf, Evert-Jan; Desideri, Lorenzo; Mattia, Donatella; Kübler, Andrea

    2011-10-01

    Recently brain-computer interface (BCI) control was integrated into the commercial assistive technology product QualiWORLD (QualiLife Inc., Paradiso-Lugano, CH). Usability of the first prototype was evaluated in terms of effectiveness (accuracy), efficiency (information transfer rate and subjective workload/NASA Task Load Index) and user satisfaction (Quebec User Evaluation of Satisfaction with assistive Technology, QUEST 2.0) by four end-users with severe disabilities. Three assistive technology experts evaluated the device from a third person perspective. The results revealed high performance levels in communication and internet tasks. Users and assistive technology experts were quite satisfied with the device. However, none could imagine using the device in daily life without improvements. Main obstacles were the EEG-cap and low speed.

  13. 脑-机接口技术综述%Review of brain-computer interface technology

    Institute of Scientific and Technical Information of China (English)

    沈敏

    2007-01-01

    脑-机接口(brain computer interface,BCI)是在人脑与计算机或其它电子设备之间建立的直接的交流和控制通道,通过这种通道,人就可以直接通过脑来表达想法或操纵设备,而不需要语言或动作.脑-机接口是一种全新的通讯和控制技术.对脑-机接口技术的发展、研究现状、工作原理以及涉及的关键技术进行了较为详细地综述.

  14. Common Spatial Pattern Ensemble Classifier and Its Application in Brain-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    Xu Lei; Ping Yang; Peng Xu; Tie-Jun Liu; De-Zhong Yao

    2009-01-01

    Common spatial pattern (CSP) algorithm is a successful tool in feature estimate of brain-computer interface (BCI).However,CSP is sensitive to outlier and may result in poor outcomes since it is based on pooling the covariance matrices of trials.In this paper,we propose a simple yet effective approach,named common spatial pattern ensemble (CSPE) classifier,to improve CSP performance.Through division of recording channels,multiple CSP filters are constructed.By projection,log-operation,and subtraction on the original signal,an ensemble classifier,majority voting,is achieved and outlier contaminations are alleviated.Experiment results demonstrate that the proposed CSPE classifier is robust to various artifacts and can achieve an average accuracy of 83.02%.

  15. An online brain-computer interface based on shifting attention to concurrent streams of auditory stimuli

    Science.gov (United States)

    Hill, N J; Schölkopf, B

    2012-01-01

    We report on the development and online testing of an EEG-based brain-computer interface (BCI) that aims to be usable by completely paralysed users—for whom visual or motor-system-based BCIs may not be suitable, and among whom reports of successful BCI use have so far been very rare. The current approach exploits covert shifts of attention to auditory stimuli in a dichotic-listening stimulus design. To compare the efficacy of event-related potentials (ERPs) and steady-state auditory evoked potentials (SSAEPs), the stimuli were designed such that they elicited both ERPs and SSAEPs simultaneously. Trial-by-trial feedback was provided online, based on subjects’ modulation of N1 and P3 ERP components measured during single 5-second stimulation intervals. All 13 healthy subjects were able to use the BCI, with performance in a binary left/right choice task ranging from 75% to 96% correct across subjects (mean 85%). BCI classification was based on the contrast between stimuli in the attended stream and stimuli in the unattended stream, making use of every stimulus, rather than contrasting frequent standard and rare “oddball” stimuli. SSAEPs were assessed offline: for all subjects, spectral components at the two exactly-known modulation frequencies allowed discrimination of pre-stimulus from stimulus intervals, and of left-only stimuli from right-only stimuli when one side of the dichotic stimulus pair was muted. However, attention-modulation of SSAEPs was not sufficient for single-trial BCI communication, even when the subject’s attention was clearly focused well enough to allow classification of the same trials via ERPs. ERPs clearly provided a superior basis for BCI. The ERP results are a promising step towards the development of a simple-to-use, reliable yes/no communication system for users in the most severely paralysed states, as well as potential attention-monitoring and -training applications outside the context of assistive technology. PMID:22333135

  16. Quadcopter control in three-dimensional space using a noninvasive motor imagery-based brain-computer interface

    Science.gov (United States)

    LaFleur, Karl; Cassady, Kaitlin; Doud, Alexander; Shades, Kaleb; Rogin, Eitan; He, Bin

    2013-08-01

    Objective. At the balanced intersection of human and machine adaptation is found the optimally functioning brain-computer interface (BCI). In this study, we report a novel experiment of BCI controlling a robotic quadcopter in three-dimensional (3D) physical space using noninvasive scalp electroencephalogram (EEG) in human subjects. We then quantify the performance of this system using metrics suitable for asynchronous BCI. Lastly, we examine the impact that the operation of a real world device has on subjects' control in comparison to a 2D virtual cursor task. Approach. Five human subjects were trained to modulate their sensorimotor rhythms to control an AR Drone navigating a 3D physical space. Visual feedback was provided via a forward facing camera on the hull of the drone. Main results. Individual subjects were able to accurately acquire up to 90.5% of all valid targets presented while travelling at an average straight-line speed of 0.69 m s-1. Significance. Freely exploring and interacting with the world around us is a crucial element of autonomy that is lost in the context of neurodegenerative disease. Brain-computer interfaces are systems that aim to restore or enhance a user's ability to interact with the environment via a computer and through the use of only thought. We demonstrate for the first time the ability to control a flying robot in 3D physical space using noninvasive scalp recorded EEG in humans. Our work indicates the potential of noninvasive EEG-based BCI systems for accomplish complex control in 3D physical space. The present study may serve as a framework for the investigation of multidimensional noninvasive BCI control in a physical environment using telepresence robotics.

  17. A brain-computer interface based on self-regulation of gamma-oscillations in the superior parietal cortex

    Science.gov (United States)

    Grosse-Wentrup, Moritz; Schölkopf, Bernhard

    2014-10-01

    Objective. Brain-computer interface (BCI) systems are often based on motor- and/or sensory processes that are known to be impaired in late stages of amyotrophic lateral sclerosis (ALS). We propose a novel BCI designed for patients in late stages of ALS that only requires high-level cognitive processes to transmit information from the user to the BCI. Approach. We trained subjects via EEG-based neurofeedback to self-regulate the amplitude of gamma-oscillations in the superior parietal cortex (SPC). We argue that parietal gamma-oscillations are likely to be associated with high-level attentional processes, thereby providing a communication channel that does not rely on the integrity of sensory- and/or motor-pathways impaired in late stages of ALS. Main results. Healthy subjects quickly learned to self-regulate gamma-power in the SPC by alternating between states of focused attention and relaxed wakefulness, resulting in an average decoding accuracy of 70.2%. One locked-in ALS patient (ALS-FRS-R score of zero) achieved an average decoding accuracy significantly above chance-level though insufficient for communication (55.8%). Significance. Self-regulation of gamma-power in the SPC is a feasible paradigm for brain-computer interfacing and may be preserved in late stages of ALS. This provides a novel approach to testing whether completely locked-in ALS patients retain the capacity for goal-directed thinking.

  18. Virtual and Actual Humanoid Robot Control with Four-Class Motor-Imagery-Based Optical Brain-Computer Interface

    Directory of Open Access Journals (Sweden)

    Alyssa M. Batula

    2017-01-01

    Full Text Available Motor-imagery tasks are a popular input method for controlling brain-computer interfaces (BCIs, partially due to their similarities to naturally produced motor signals. The use of functional near-infrared spectroscopy (fNIRS in BCIs is still emerging and has shown potential as a supplement or replacement for electroencephalography. However, studies often use only two or three motor-imagery tasks, limiting the number of available commands. In this work, we present the results of the first four-class motor-imagery-based online fNIRS-BCI for robot control. Thirteen participants utilized upper- and lower-limb motor-imagery tasks (left hand, right hand, left foot, and right foot that were mapped to four high-level commands (turn left, turn right, move forward, and move backward to control the navigation of a simulated or real robot. A significant improvement in classification accuracy was found between the virtual-robot-based BCI (control of a virtual robot and the physical-robot BCI (control of the DARwIn-OP humanoid robot. Differences were also found in the oxygenated hemoglobin activation patterns of the four tasks between the first and second BCI. These results corroborate previous findings that motor imagery can be improved with feedback and imply that a four-class motor-imagery-based fNIRS-BCI could be feasible with sufficient subject training.

  19. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem.

    Science.gov (United States)

    McClay, Wilbert A; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T; Nagarajan, Srikantan S

    2015-09-30

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user's intent for specific keyboard strikes or mouse button presses. The BCI's data analytics OPEN ACCESS Brain. Sci. 2015, 5 420 of a subject's MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse.

  20. Usability and Performance Measure of a Consumer-grade Brain Computer Interface System for Environmental Control by Neurological Patients

    Directory of Open Access Journals (Sweden)

    Farzin Deravi

    2015-07-01

    Full Text Available With the increasing incidence and prevalence of chronic brain injury patients and the current financial constraints in healthcare budgets, there is a need for a more intelligent way to realise the current practice of neuro-rehabilitation service provision. Brain-computer Interface (BCI systems have the potential to address this issue to a certain extent only if carefully designed research can demonstrate that these systems are accurate, safe, cost-effective, are able to increase patient/carer satisfaction and enhance their quality of life. Therefore, one of the objectives of the proposed study was to examine whether participants (patients with brain injury and a sample of reference population were able to use a low cost BCI system (Emotiv EPOC to interact with a computer and to communicate via spelling words. Patients participated in the study did not have prior experience in using BCI headsets so as to measure the user experience in the first-exposure to BCI training. To measure emotional arousal of participants we used an ElectroDermal Activity Sensor (Qsensor by Affectiva. For the signal processing and feature extraction of imagery controls the Cognitive Suite of Emotiv's Control Panel was used. Our study reports the key findings based on data obtained from a group of patients and a sample reference population and presents the implications for the design and development of a BCI system for communication and control. The study also evaluates the performance of the system when used practically in context of an acute clinical environment

  1. Omitting the intra-session calibration in EEG-based brain computer interface used for stroke rehabilitation.

    Science.gov (United States)

    Arvaneh, Mahnaz; Guan, Cuntai; Ang, Kai Keng; Quek, Chai

    2012-01-01

    Brain-computer interface (BCI) as a rehabilitation tool has been used in restoring motor functions in patients with moderate to sever stroke impairments. To achieve the best possible outcome in such an application, it is highly desirable to have a stable and accurate operation of BCI. However, since electroencephalogram (EEG) signals considerably vary between sessions of even the same user, typically a long calibration session is recorded at the beginning of each session. This process is time-consuming and inconvenient for stroke patients who undergo long-term BCI sessions with repeating same mental tasks. This paper investigates the possibility of omitting the intra-session calibration for BCI-based stroke rehabilitation when large data recorded from the same user are available. For this purpose, a large dataset of EEG signals from 11 stroke patients performing 12 BCI-based stroke rehabilitation sessions over one month is used. Our offline results suggest that after recording a number of stroke rehabilitation sessions, the patient does not require calibration any more. The experimental results show that combining 11 sessions, which each session comprises minimum 60 trials per class, yields a model that averagely outperforms the standard calibration model trained by the data recorded directly before the test session.

  2. Implanted miniaturized antenna for brain computer interface applications: analysis and design.

    Science.gov (United States)

    Zhao, Yujuan; Rennaker, Robert L; Hutchens, Chris; Ibrahim, Tamer S

    2014-01-01

    Implantable Brain Computer Interfaces (BCIs) are designed to provide real-time control signals for prosthetic devices, study brain function, and/or restore sensory information lost as a result of injury or disease. Using Radio Frequency (RF) to wirelessly power a BCI could widely extend the number of applications and increase chronic in-vivo viability. However, due to the limited size and the electromagnetic loss of human brain tissues, implanted miniaturized antennas suffer low radiation efficiency. This work presents simulations, analysis and designs of implanted antennas for a wireless implantable RF-powered brain computer interface application. The results show that thin (on the order of 100 micrometers thickness) biocompatible insulating layers can significantly impact the antenna performance. The proper selection of the dielectric properties of the biocompatible insulating layers and the implantation position inside human brain tissues can facilitate efficient RF power reception by the implanted antenna. While the results show that the effects of the human head shape on implanted antenna performance is somewhat negligible, the constitutive properties of the brain tissues surrounding the implanted antenna can significantly impact the electrical characteristics (input impedance, and operational frequency) of the implanted antenna. Three miniaturized antenna designs are simulated and demonstrate that maximum RF power of up to 1.8 milli-Watts can be received at 2 GHz when the antenna implanted around the dura, without violating the Specific Absorption Rate (SAR) limits.

  3. Multi-class motor imagery EEG decoding for brain-computer interfaces

    Directory of Open Access Journals (Sweden)

    Deng eWang

    2012-10-01

    Full Text Available Recent studies show that scalp electroencephalography (EEG as a non-invasive interface has great potential for brain-computer interfaces (BCIs. However, one factor that has limited practical applications for EEG-based BCI so far is the difficulty to decode brain signals in a reliable and efficient way. This paper proposes a new robust processing framework for decoding of multi-class motor imagery (MI that is based on five main processing steps. (i Raw EEG segmentation without the need of visual artifact inspection. (ii Considering that EEG recordings are often contaminated not just by electrooculography (EOG but also other types of artifacts, we propose to first implement an automatic artifact correction method that combines regression analysis with independent component analysis (ICA for recovering the original source signals. (iii The significant difference between frequency components based on event-related (de- synchronization and sample entropy is then used to find non-continuous discriminating rhythms. After spectral filtering using the discriminating rhythms, a channel selection algorithm is used to select only relevant channels. (iv Feature vectors are extracted based on the inter-class diversity and time-varying dynamic characteristics of the signals. (v Finally, a support vector machine (SVM is employed for four-class classification. We tested our proposed algorithm on experimental data that was obtained from dataset 2a of BCI competition IV (2008. The overall four-class kappa values (between 0.41 and 0.80 were comparable to other models but without requiring any artifact-contaminated trial removal. The performance showed that multi-class MI tasks can be reliably discriminated using artifact-contaminated EEG recordings from a few channels. This may be a promising avenue for online robust EEG-based BCI applications.

  4. Non invasive Brain-Computer Interface system: towards its application as assistive technology

    Science.gov (United States)

    Cincotti, Febo; Mattia, Donatella; Aloise, Fabio; Bufalari, Simona; Schalk, Gerwin; Oriolo, Giuseppe; Cherubini, Andrea; Marciani, Maria Grazia; Babiloni, Fabio

    2010-01-01

    The quality of life of people suffering from severe motor disabilities can benefit from the use of current assistive technology capable of ameliorating communication, house-environment management and mobility, according to the user's residual motor abilities. Brain Computer Interfaces (BCIs) are systems that can translate brain activity into signals that control external devices. Thus they can represent the only technology for severely paralyzed patients to increase or maintain their communication and control options. Here we report on a pilot study in which a system was implemented and validated to allow disabled persons to improve or recover their mobility (directly or by emulation) and communication within the surrounding environment. The system is based on a software controller that offers to the user a communication interface that is matched with the individual's residual motor abilities. Patients (n=14) with severe motor disabilities due to progressive neurodegenerative disorders were trained to use the system prototype under a rehabilitation program carried out in a house-like furnished space. All users utilized regular assistive control options (e.g., microswitches or head trackers). In addition, four subjects learned to operate the system by means of a non-invasive EEG-based BCI. This system was controlled by the subjects' voluntary modulations of EEG sensorimotor rhythms recorded on the scalp; this skill was learnt even though the subjects have not had control over their limbs for a long time. We conclude that such a prototype system, which integrates several different assistive technologies including a BCI system, can potentially facilitate the translation from pre-clinical demonstrations to a clinical useful BCI. PMID:18394526

  5. A low-cost EEG system-based hybrid brain-computer interface for humanoid robot navigation and recognition.

    Science.gov (United States)

    Choi, Bongjae; Jo, Sungho

    2013-01-01

    This paper describes a hybrid brain-computer interface (BCI) technique that combines the P300 potential, the steady state visually evoked potential (SSVEP), and event related de-synchronization (ERD) to solve a complicated multi-task problem consisting of humanoid robot navigation and control along with object recognition using a low-cost BCI system. Our approach enables subjects to control the navigation and exploration of a humanoid robot and recognize a desired object among candidates. This study aims to demonstrate the possibility of a hybrid BCI based on a low-cost system for a realistic and complex task. It also shows that the use of a simple image processing technique, combined with BCI, can further aid in making these complex tasks simpler. An experimental scenario is proposed in which a subject remotely controls a humanoid robot in a properly sized maze. The subject sees what the surrogate robot sees through visual feedback and can navigate the surrogate robot. While navigating, the robot encounters objects located in the maze. It then recognizes if the encountered object is of interest to the subject. The subject communicates with the robot through SSVEP and ERD-based BCIs to navigate and explore with the robot, and P300-based BCI to allow the surrogate robot recognize their favorites. Using several evaluation metrics, the performances of five subjects navigating the robot were quite comparable to manual keyboard control. During object recognition mode, favorite objects were successfully selected from two to four choices. Subjects conducted humanoid navigation and recognition tasks as if they embodied the robot. Analysis of the data supports the potential usefulness of the proposed hybrid BCI system for extended applications. This work presents an important implication for the future work that a hybridization of simple BCI protocols provide extended controllability to carry out complicated tasks even with a low-cost system.

  6. A high performance sensorimotor beta rhythm-based brain computer interface associated with human natural motor behavior

    Science.gov (United States)

    Bai, Ou; Lin, Peter; Vorbach, Sherry; Floeter, Mary Kay; Hattori, Noriaki; Hallett, Mark

    2008-03-01

    To explore the reliability of a high performance brain-computer interface (BCI) using non-invasive EEG signals associated with human natural motor behavior does not require extensive training. We propose a new BCI method, where users perform either sustaining or stopping a motor task with time locking to a predefined time window. Nine healthy volunteers, one stroke survivor with right-sided hemiparesis and one patient with amyotrophic lateral sclerosis (ALS) participated in this study. Subjects did not receive BCI training before participating in this study. We investigated tasks of both physical movement and motor imagery. The surface Laplacian derivation was used for enhancing EEG spatial resolution. A model-free threshold setting method was used for the classification of motor intentions. The performance of the proposed BCI was validated by an online sequential binary-cursor-control game for two-dimensional cursor movement. Event-related desynchronization and synchronization were observed when subjects sustained or stopped either motor execution or motor imagery. Feature analysis showed that EEG beta band activity over sensorimotor area provided the largest discrimination. With simple model-free classification of beta band EEG activity from a single electrode (with surface Laplacian derivation), the online classifications of the EEG activity with motor execution/motor imagery were: >90%/~80% for six healthy volunteers, >80%/~80% for the stroke patient and ~90%/~80% for the ALS patient. The EEG activities of the other three healthy volunteers were not classifiable. The sensorimotor beta rhythm of EEG associated with human natural motor behavior can be used for a reliable and high performance BCI for both healthy subjects and patients with neurological disorders. Significance: The proposed new non-invasive BCI method highlights a practical BCI for clinical applications, where the user does not require extensive training.

  7. Hybrid EEG-fNIRS Asynchronous Brain-Computer Interface for Multiple Motor Tasks.

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    Alessio Paolo Buccino

    Full Text Available Non-invasive Brain-Computer Interfaces (BCI have demonstrated great promise for neuroprosthetics and assistive devices. Here we aim to investigate methods to combine Electroencephalography (EEG and functional Near-Infrared Spectroscopy (fNIRS in an asynchronous Sensory Motor rhythm (SMR-based BCI. We attempted to classify 4 different executed movements, namely, Right-Arm-Left-Arm-Right-Hand-Left-Hand tasks. Previous studies demonstrated the benefit of EEG-fNIRS combination. However, since normally fNIRS hemodynamic response shows a long delay, we investigated new features, involving slope indicators, in order to immediately detect changes in the signals. Moreover, Common Spatial Patterns (CSPs have been applied to both EEG and fNIRS signals. 15 healthy subjects took part in the experiments and since 25 trials per class were available, CSPs have been regularized with information from the entire population of participants and optimized using genetic algorithms. The different features have been compared in terms of performance and the dynamic accuracy over trials shows that the introduced methods diminish the fNIRS delay in the detection of changes.

  8. Affective Interaction with a Virtual Character through an fNIRS Brain-Computer Interface

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    Gabor Aranyi

    2016-07-01

    Full Text Available Affective Brain-Computer Interfaces (BCI harness Neuroscience knowledge to develop affective interaction from first principles. In this paper, we explore affective engagement with a virtual agent through Neurofeedback (NF. We report an experiment where subjects engage with a virtual agent by expressing positive attitudes towards her under a NF paradigm. We use for affective input the asymmetric activity in the dorsolateral prefrontal cortex (DL-PFC, which has been previously found to be related to the high-level affective-motivational dimension of approach/avoidance. The magnitude of left-asymmetric DL-PFC activity, measured using fNIRS and treated as a proxy for approach, is mapped onto a control mechanism for the virtual agent’s facial expressions, in which Action Units are activated through a neural network. We carried out an experiment with 18 subjects, which demonstrated that subjects are able to successfully engage with the virtual agent by controlling their mental disposition through NF, and that they perceived the agent’s responses as realistic and consistent with their projected mental disposition. This interaction paradigm is particularly relevant in the case of affective BCI as it facilitates the volitional activation of specific areas normally not under conscious control. Overall, our contribution reconciles a model of affect derived from brain metabolic data with an ecologically valid, yet computationally controllable, virtual affective communication environment.

  9. Overlapped partitioning for ensemble classifiers of P300-based brain-computer interfaces.

    Science.gov (United States)

    Onishi, Akinari; Natsume, Kiyohisa

    2014-01-01

    A P300-based brain-computer interface (BCI) enables a wide range of people to control devices that improve their quality of life. Ensemble classifiers with naive partitioning were recently applied to the P300-based BCI and these classification performances were assessed. However, they were usually trained on a large amount of training data (e.g., 15300). In this study, we evaluated ensemble linear discriminant analysis (LDA) classifiers with a newly proposed overlapped partitioning method using 900 training data. In addition, the classification performances of the ensemble classifier with naive partitioning and a single LDA classifier were compared. One of three conditions for dimension reduction was applied: the stepwise method, principal component analysis (PCA), or none. The results show that an ensemble stepwise LDA (SWLDA) classifier with overlapped partitioning achieved a better performance than the commonly used single SWLDA classifier and an ensemble SWLDA classifier with naive partitioning. This result implies that the performance of the SWLDA is improved by overlapped partitioning and the ensemble classifier with overlapped partitioning requires less training data than that with naive partitioning. This study contributes towards reducing the required amount of training data and achieving better classification performance.

  10. Overlapped partitioning for ensemble classifiers of P300-based brain-computer interfaces.

    Directory of Open Access Journals (Sweden)

    Akinari Onishi

    Full Text Available A P300-based brain-computer interface (BCI enables a wide range of people to control devices that improve their quality of life. Ensemble classifiers with naive partitioning were recently applied to the P300-based BCI and these classification performances were assessed. However, they were usually trained on a large amount of training data (e.g., 15300. In this study, we evaluated ensemble linear discriminant analysis (LDA classifiers with a newly proposed overlapped partitioning method using 900 training data. In addition, the classification performances of the ensemble classifier with naive partitioning and a single LDA classifier were compared. One of three conditions for dimension reduction was applied: the stepwise method, principal component analysis (PCA, or none. The results show that an ensemble stepwise LDA (SWLDA classifier with overlapped partitioning achieved a better performance than the commonly used single SWLDA classifier and an ensemble SWLDA classifier with naive partitioning. This result implies that the performance of the SWLDA is improved by overlapped partitioning and the ensemble classifier with overlapped partitioning requires less training data than that with naive partitioning. This study contributes towards reducing the required amount of training data and achieving better classification performance.

  11. Time-Shift Correlation Algorithm for P300 Event Related Potential Brain-Computer Interface Implementation

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    Ju-Chi Liu

    2016-01-01

    Full Text Available A high efficient time-shift correlation algorithm was proposed to deal with the peak time uncertainty of P300 evoked potential for a P300-based brain-computer interface (BCI. The time-shift correlation series data were collected as the input nodes of an artificial neural network (ANN, and the classification of four LED visual stimuli was selected as the output node. Two operating modes, including fast-recognition mode (FM and accuracy-recognition mode (AM, were realized. The proposed BCI system was implemented on an embedded system for commanding an adult-size humanoid robot to evaluate the performance from investigating the ground truth trajectories of the humanoid robot. When the humanoid robot walked in a spacious area, the FM was used to control the robot with a higher information transfer rate (ITR. When the robot walked in a crowded area, the AM was used for high accuracy of recognition to reduce the risk of collision. The experimental results showed that, in 100 trials, the accuracy rate of FM was 87.8% and the average ITR was 52.73 bits/min. In addition, the accuracy rate was improved to 92% for the AM, and the average ITR decreased to 31.27 bits/min. due to strict recognition constraints.

  12. sw-SVM: sensor weighting support vector machines for EEG-based brain-computer interfaces.

    Science.gov (United States)

    Jrad, N; Congedo, M; Phlypo, R; Rousseau, S; Flamary, R; Yger, F; Rakotomamonjy, A

    2011-10-01

    In many machine learning applications, like brain-computer interfaces (BCI), high-dimensional sensor array data are available. Sensor measurements are often highly correlated and signal-to-noise ratio is not homogeneously spread across sensors. Thus, collected data are highly variable and discrimination tasks are challenging. In this work, we focus on sensor weighting as an efficient tool to improve the classification procedure. We present an approach integrating sensor weighting in the classification framework. Sensor weights are considered as hyper-parameters to be learned by a support vector machine (SVM). The resulting sensor weighting SVM (sw-SVM) is designed to satisfy a margin criterion, that is, the generalization error. Experimental studies on two data sets are presented, a P300 data set and an error-related potential (ErrP) data set. For the P300 data set (BCI competition III), for which a large number of trials is available, the sw-SVM proves to perform equivalently with respect to the ensemble SVM strategy that won the competition. For the ErrP data set, for which a small number of trials are available, the sw-SVM shows superior performances as compared to three state-of-the art approaches. Results suggest that the sw-SVM promises to be useful in event-related potentials classification, even with a small number of training trials.

  13. Challenges in clinical applications of brain computer interfaces in individuals with spinal cord injury

    Directory of Open Access Journals (Sweden)

    Rüdiger eRupp

    2014-09-01

    Full Text Available Brain computer interfaces (BCIs are devices that measure brain activities and translate them into control signals used for a variety of applications. Among them are systems for communication, environmental control, neuroprostheses, exoskeletons or restorative therapies. Over the last years the technology of BCIs has reached a level of matureness allowing them to be used not only in research experiments supervised by scientists, but also in clinical routine with patients with neurological impairments supervised by clinical personnel or caregivers. However, clinicians and patients face many challenges in the application of BCIs. This particularly applies to high spinal cord injured patients, in whom artificial ventilation, autonomic dysfunctions, neuropathic pain or the inability to achieve a sufficient level of control during a short-term training may limit the successful use of a BCI. Additionally, spasmolytic medication and the acute stress reaction with associated episodes of depression may have a negative influence on the modulation of brain waves and therefore the ability to concentrate over an extended period of time. Although BCIs seem to be a promising assistive technology for individuals with high spinal cord injury systematic investigations are highly needed to obtain realistic estimates of the percentage of users that for any reason may not be able to operate a BCI in a clinical setting.

  14. Adaptive Stacked Generalization for Multiclass Motor Imagery-Based Brain Computer Interfaces.

    Science.gov (United States)

    Nicolas-Alonso, Luis F; Corralejo, Rebeca; Gomez-Pilar, Javier; Álvarez, Daniel; Hornero, Roberto

    2015-07-01

    Practical motor imagery-based brain computer interface (MI-BCI) applications are limited by the difficult to decode brain signals in a reliable way. In this paper, we propose a processing framework to address non-stationarity, as well as handle spectral, temporal, and spatial characteristics associated with execution of motor tasks. Stacked generalization is used to exploit the power of classifier ensembles for combining information coming from multiple sources and reducing the existing uncertainty in EEG signals. The outputs of several regularized linear discriminant analysis (RLDA) models are combined to account for temporal, spatial, and spectral information. The resultant algorithm is called stacked RLDA (SRLDA). Additionally, an adaptive processing stage is introduced before classification to reduce the harmful effect of intersession non-stationarity. The benefits of the proposed method are evaluated on the BCI Competition IV dataset 2a. We demonstrate its effectiveness in binary and multiclass settings with four different motor imagery tasks: left-hand, right-hand, both feet, and tongue movements. The results show that adaptive SRLDA outperforms the winner of the competition and other approaches tested on this multiclass dataset.

  15. Challenges in clinical applications of brain computer interfaces in individuals with spinal cord injury.

    Science.gov (United States)

    Rupp, Rüdiger

    2014-01-01

    Brain computer interfaces (BCIs) are devices that measure brain activities and translate them into control signals used for a variety of applications. Among them are systems for communication, environmental control, neuroprostheses, exoskeletons, or restorative therapies. Over the last years the technology of BCIs has reached a level of matureness allowing them to be used not only in research experiments supervised by scientists, but also in clinical routine with patients with neurological impairments supervised by clinical personnel or caregivers. However, clinicians and patients face many challenges in the application of BCIs. This particularly applies to high spinal cord injured patients, in whom artificial ventilation, autonomic dysfunctions, neuropathic pain, or the inability to achieve a sufficient level of control during a short-term training may limit the successful use of a BCI. Additionally, spasmolytic medication and the acute stress reaction with associated episodes of depression may have a negative influence on the modulation of brain waves and therefore the ability to concentrate over an extended period of time. Although BCIs seem to be a promising assistive technology for individuals with high spinal cord injury systematic investigations are highly needed to obtain realistic estimates of the percentage of users that for any reason may not be able to operate a BCI in a clinical setting.

  16. Brain-Computer Interface-Based Communication in the Completely Locked-In State.

    Science.gov (United States)

    Chaudhary, Ujwal; Xia, Bin; Silvoni, Stefano; Cohen, Leonardo G; Birbaumer, Niels

    2017-01-01

    Despite partial success, communication has remained impossible for persons suffering from complete motor paralysis but intact cognitive and emotional processing, a state called complete locked-in state (CLIS). Based on a motor learning theoretical context and on the failure of neuroelectric brain-computer interface (BCI) communication attempts in CLIS, we here report BCI communication using functional near-infrared spectroscopy (fNIRS) and an implicit attentional processing procedure. Four patients suffering from advanced amyotrophic lateral sclerosis (ALS)-two of them in permanent CLIS and two entering the CLIS without reliable means of communication-learned to answer personal questions with known answers and open questions all requiring a "yes" or "no" thought using frontocentral oxygenation changes measured with fNIRS. Three patients completed more than 46 sessions spread over several weeks, and one patient (patient W) completed 20 sessions. Online fNIRS classification of personal questions with known answers and open questions using linear support vector machine (SVM) resulted in an above-chance-level correct response rate over 70%. Electroencephalographic oscillations and electrooculographic signals did not exceed the chance-level threshold for correct communication despite occasional differences between the physiological signals representing a "yes" or "no" response. However, electroencephalogram (EEG) changes in the theta-frequency band correlated with inferior communication performance, probably because of decreased vigilance and attention. If replicated with ALS patients in CLIS, these positive results could indicate the first step towards abolition of complete locked-in states, at least for ALS.

  17. Semantic Classical Conditioning and Brain-Computer Interface Control: Encoding of Affirmative and Negative Thinking

    Science.gov (United States)

    Ruf, Carolin A.; De Massari, Daniele; Furdea, Adrian; Matuz, Tamara; Fioravanti, Chiara; van der Heiden, Linda; Halder, Sebastian; Birbaumer, Niels

    2013-01-01

    The aim of the study was to investigate conditioned electroencephalography (EEG) responses to factually correct and incorrect statements in order to enable binary communication by means of a brain-computer interface (BCI). In two experiments with healthy participants true and false statements (serving as conditioned stimuli, CSs) were paired with two different tones which served as unconditioned stimuli (USs). The features of the USs were varied and tested for their effectiveness to elicit differentiable conditioned reactions (CRs). After acquisition of the CRs, these CRs to true and false statements were classified offline using a radial basis function kernel support vector machine. A mean single-trial classification accuracy of 50.5% was achieved for differentiating conditioned “yes” versus “no” thinking and mean accuracies of 65.4% for classification of “yes” and 68.8% for “no” thinking (both relative to baseline) were found using the best US. Analysis of the area under the curve of the conditioned EEG responses revealed significant differences between conditioned “yes” and “no” answers. Even though improvements are necessary, these first results indicate that the semantic conditioning paradigm could be a useful basis for further research regarding BCI communication in patients in the complete locked-in state. PMID:23471568

  18. Time-Shift Correlation Algorithm for P300 Event Related Potential Brain-Computer Interface Implementation.

    Science.gov (United States)

    Liu, Ju-Chi; Chou, Hung-Chyun; Chen, Chien-Hsiu; Lin, Yi-Tseng; Kuo, Chung-Hsien

    2016-01-01

    A high efficient time-shift correlation algorithm was proposed to deal with the peak time uncertainty of P300 evoked potential for a P300-based brain-computer interface (BCI). The time-shift correlation series data were collected as the input nodes of an artificial neural network (ANN), and the classification of four LED visual stimuli was selected as the output node. Two operating modes, including fast-recognition mode (FM) and accuracy-recognition mode (AM), were realized. The proposed BCI system was implemented on an embedded system for commanding an adult-size humanoid robot to evaluate the performance from investigating the ground truth trajectories of the humanoid robot. When the humanoid robot walked in a spacious area, the FM was used to control the robot with a higher information transfer rate (ITR). When the robot walked in a crowded area, the AM was used for high accuracy of recognition to reduce the risk of collision. The experimental results showed that, in 100 trials, the accuracy rate of FM was 87.8% and the average ITR was 52.73 bits/min. In addition, the accuracy rate was improved to 92% for the AM, and the average ITR decreased to 31.27 bits/min. due to strict recognition constraints.

  19. Emulation of computer mouse control with a noninvasive brain computer interface

    Science.gov (United States)

    McFarland, Dennis J.; Krusienski, Dean J.; Sarnacki, William A.; Wolpaw, Jonathan R.

    2008-06-01

    Brain-computer interface (BCI) technology can provide nonmuscular communication and control to people who are severely paralyzed. BCIs can use noninvasive or invasive techniques for recording the brain signals that convey the user's commands. Although noninvasive BCIs are used for simple applications, it has frequently been assumed that only invasive BCIs, which use electrodes implanted in the brain, will be able to provide multidimensional sequential control of a robotic arm or a neuroprosthesis. The present study shows that a noninvasive BCI using scalp-recorded electroencephalographic (EEG) activity and an adaptive algorithm can provide people, including people with spinal cord injuries, with two-dimensional cursor movement and target selection. Multiple targets were presented around the periphery of a computer screen, with one designated as the correct target. The user's task was to use EEG to move a cursor from the center of the screen to the correct target and then to use an additional EEG feature to select the target. If the cursor reached an incorrect target, the user was instructed not to select it. Thus, this task emulated the key features of mouse operation. The results indicate that people with severe motor disabilities could use brain signals for sequential multidimensional movement and selection.

  20. Using the electrocorticographic speech network to control a brain-computer interface in humans

    Science.gov (United States)

    Leuthardt, Eric C.; Gaona, Charles; Sharma, Mohit; Szrama, Nicholas; Roland, Jarod; Freudenberg, Zac; Solis, Jamie; Breshears, Jonathan; Schalk, Gerwin

    2011-06-01

    Electrocorticography (ECoG) has emerged as a new signal platform for brain-computer interface (BCI) systems. Classically, the cortical physiology that has been commonly investigated and utilized for device control in humans has been brain signals from the sensorimotor cortex. Hence, it was unknown whether other neurophysiological substrates, such as the speech network, could be used to further improve on or complement existing motor-based control paradigms. We demonstrate here for the first time that ECoG signals associated with different overt and imagined phoneme articulation can enable invasively monitored human patients to control a one-dimensional computer cursor rapidly and accurately. This phonetic content was distinguishable within higher gamma frequency oscillations and enabled users to achieve final target accuracies between 68% and 91% within 15 min. Additionally, one of the patients achieved robust control using recordings from a microarray consisting of 1 mm spaced microwires. These findings suggest that the cortical network associated with speech could provide an additional cognitive and physiologic substrate for BCI operation and that these signals can be acquired from a cortical array that is small and minimally invasive.

  1. Selection of Optimal Frequency Bands of the Electroencephalogram Signal in Brain-Computer Interface

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    P. I. Sotnikov

    2015-01-01

    Full Text Available This article proposes a new method to increase the performance of brain-computer interface (BCI taking into account the individual characteristics of users. The idea of the method consists in the automatic selection of the most informative frequency bands of the electroencep halogram (EEG signal. As a measure of information content we use the accuracy of the imagery movement classes’ separation. The first part of the article explores differences in sensorimotor rhythms of the EEG signal between users. The second part provides a mathematical formulation of the optimal frequency bands selection problem, which is considered as a one-criterion optimization task. Boundaries of the frequency bands are considered as the variable parameters while the assessment of the classification accuracy acts as an objective function. In the following sections we propose to find a solution of the optimization task using a genetic algorithm. In the last section we compare the efficiency of the described method with other ones, including the algorithm based on the estimation of the EEG signal energy in the classical frequency bands. As a test data we use EEG recordings submitted to BCI Competition IV. In conclusion the main results and future lines of research are discussed.

  2. Binary Color Classification For Brain Computer Interface Using Neural Networks And Support Vector Machines

    Directory of Open Access Journals (Sweden)

    Charmi Sunil Mehta

    2014-04-01

    Full Text Available As the power of modern computers grows alongside our understanding of the human brain, we move a step closer in transforming some pretty spectacular science fiction into reality. The advent of Brain Computer Interface (BCI is indeed leading us to a burgeoning era of complete automation empowering our interaction with computer not only with robustness but with also a gift of intelligence. For the fraction of our society suffering from severe motor disabilities BCI has offered a novel solution of overcoming the problems faced in communicating and environment control. Thus the purpose of our current research is to harness the brain‟s ability to generate Visually Evoked Potentials (VEPs by capturing the response of the brain to the transitions of color from grey to green and grey to red. Our prime focus is to explore EEG-based signal processing techniques in order to classify two colors; which can be further deployed in future by coupling the actuators so as to perform few basic tasks. The extracted EEG features are classified using Support Vector Machines (SVM and Artificial Neural Networks (ANN. We recorded 100% accuracy on testing the model after training and validation process. Moreover, we obtained 90% accuracy on re-testing the model with all samples acquired for the task using Quadratic SVM classifier.

  3. Asynchronous P300 classification in a reactive brain-computer interface during an outlier detection task

    Science.gov (United States)

    Krumpe, Tanja; Walter, Carina; Rosenstiel, Wolfgang; Spüler, Martin

    2016-08-01

    Objective. In this study, the feasibility of detecting a P300 via an asynchronous classification mode in a reactive EEG-based brain-computer interface (BCI) was evaluated. The P300 is one of the most popular BCI control signals and therefore used in many applications, mostly for active communication purposes (e.g. P300 speller). As the majority of all systems work with a stimulus-locked mode of classification (synchronous), the field of applications is limited. A new approach needs to be applied in a setting in which a stimulus-locked classification cannot be used due to the fact that the presented stimuli cannot be controlled or predicted by the system. Approach. A continuous observation task requiring the detection of outliers was implemented to test such an approach. The study was divided into an offline and an online part. Main results. Both parts of the study revealed that an asynchronous detection of the P300 can successfully be used to detect single events with high specificity. It also revealed that no significant difference in performance was found between the synchronous and the asynchronous approach. Significance. The results encourage the use of an asynchronous classification approach in suitable applications without a potential loss in performance.

  4. Comparison of Classifiers and Statistical Analysis for EEG Signals Used in Brain Computer Interface Motor Task Paradigm

    Directory of Open Access Journals (Sweden)

    Oana Diana Eva

    2015-01-01

    Full Text Available Using the EEG Motor Movement/Imagery database there is proposed an off-line analysis for a brain computer interface (BCI paradigm. The purpose of the quantitative research is to compare classifiers in order to determinate which of them has highest rates of classification. The power spectral density method is used to evaluated the (desynchronizations that appear on Mu rhythm. The features extracted from EEG signals are classified using linear discriminant classifier (LDA, quadratic classifier (QDA and classifier based on Mahalanobis distance (MD. The differences between LDA, QDA and MD are small, but the superiority of QDA was sustained by analysis of variance (ANOVA.

  5. A Review of the Brain - computer Interface Technology%脑-机接口技术研究概况

    Institute of Scientific and Technical Information of China (English)

    赵慧; 李远清

    2006-01-01

    脑-机接口(BCI-Brain-Computer Interface)是一种全新的通讯和控制技术.首先介绍BCI的定义和工作原理;从输入信号的类型选择、预处理、特征的提取、分类方法等方面论述了BCI系统设计中的关键技术;最后对BCI的应用及在未来的发展作了介绍.

  6. 脑机接口技术研究%The study of brain-computer interface technology

    Institute of Scientific and Technical Information of China (English)

    杨瑞霞

    2009-01-01

    脑机接口(Brain-Computer Interface,BCI)是在人脑和外界之间建立不依赖于常规大脑信息输出通路(外周神经和肌肉组织)的一种通讯系统.该文概述了基于脑电信号(EEG)的BCI技术的基本原理、研究方法、类型、研究现状,并分析了目前存在的问题与应用前景.

  7. 脑机接口技术研究概述%A Review of Brain-Computer Interface Technology

    Institute of Scientific and Technical Information of China (English)

    朱文明; 高诺

    2008-01-01

    脑机接口(Brain-Computer Interface, BCI)是在人脑和外界之间建立不依赖于常规大脑信息输出通路(外周神经和肌肉组织)的一种通讯系统.本文概述了基于脑电信号(EEG)的BCI技术的基本原理、研究方法、类型、研究现状,并分析了目前存在的问题与应用前景.

  8. Modulation of the inter-hemispheric asymmetry of motor-related brain activity using brain-computer interfaces.

    Science.gov (United States)

    Pereira, Michael; Sobolewski, Aleksander; Millan, Jose Del R

    2015-01-01

    Non-invasive brain stimulation has shown promising results in neurorehabilitation for motor-impaired stroke patients, by rebalancing the relative involvement of each hemisphere in movement generation. Similarly, brain-computer interfaces have been used to successfully facilitate movement-related brain activity spared by the infarct. We propose to merge both approaches by using BCI to train stroke patients to rebalance their motor-related brain activity during motor tasks, through the use of online feedback. In this pilot study, we report results showing that some healthy subjects were able to learn to spontaneously up- and/or down-regulate their ipsilateral brain activity during a single session.

  9. Improving zero-training brain-computer interfaces by mixing model estimators

    Science.gov (United States)

    Verhoeven, T.; Hübner, D.; Tangermann, M.; Müller, K. R.; Dambre, J.; Kindermans, P. J.

    2017-06-01

    Objective. Brain-computer interfaces (BCI) based on event-related potentials (ERP) incorporate a decoder to classify recorded brain signals and subsequently select a control signal that drives a computer application. Standard supervised BCI decoders require a tedious calibration procedure prior to every session. Several unsupervised classification methods have been proposed that tune the decoder during actual use and as such omit this calibration. Each of these methods has its own strengths and weaknesses. Our aim is to improve overall accuracy of ERP-based BCIs without calibration. Approach. We consider two approaches for unsupervised classification of ERP signals. Learning from label proportions (LLP) was recently shown to be guaranteed to converge to a supervised decoder when enough data is available. In contrast, the formerly proposed expectation maximization (EM) based decoding for ERP-BCI does not have this guarantee. However, while this decoder has high variance due to random initialization of its parameters, it obtains a higher accuracy faster than LLP when the initialization is good. We introduce a method to optimally combine these two unsupervised decoding methods, letting one method’s strengths compensate for the weaknesses of the other and vice versa. The new method is compared to the aforementioned methods in a resimulation of an experiment with a visual speller. Main results. Analysis of the experimental results shows that the new method exceeds the performance of the previous unsupervised classification approaches in terms of ERP classification accuracy and symbol selection accuracy during the spelling experiment. Furthermore, the method shows less dependency on random initialization of model parameters and is consequently more reliable. Significance. Improving the accuracy and subsequent reliability of calibrationless BCIs makes these systems more appealing for frequent use.

  10. Exploring combinations of auditory and visual stimuli for gaze-independent brain-computer interfaces.

    Directory of Open Access Journals (Sweden)

    Xingwei An

    Full Text Available For Brain-Computer Interface (BCI systems that are designed for users with severe impairments of the oculomotor system, an appropriate mode of presenting stimuli to the user is crucial. To investigate whether multi-sensory integration can be exploited in the gaze-independent event-related potentials (ERP speller and to enhance BCI performance, we designed a visual-auditory speller. We investigate the possibility to enhance stimulus presentation by combining visual and auditory stimuli within gaze-independent spellers. In this study with N = 15 healthy users, two different ways of combining the two sensory modalities are proposed: simultaneous redundant streams (Combined-Speller and interleaved independent streams (Parallel-Speller. Unimodal stimuli were applied as control conditions. The workload, ERP components, classification accuracy and resulting spelling speed were analyzed for each condition. The Combined-speller showed a lower workload than uni-modal paradigms, without the sacrifice of spelling performance. Besides, shorter latencies, lower amplitudes, as well as a shift of the temporal and spatial distribution of discriminative information were observed for Combined-speller. These results are important and are inspirations for future studies to search the reason for these differences. For the more innovative and demanding Parallel-Speller, where the auditory and visual domains are independent from each other, a proof of concept was obtained: fifteen users could spell online with a mean accuracy of 87.7% (chance level <3% showing a competitive average speed of 1.65 symbols per minute. The fact that it requires only one selection period per symbol makes it a good candidate for a fast communication channel. It brings a new insight into the true multisensory stimuli paradigms. Novel approaches for combining two sensory modalities were designed here, which are valuable for the development of ERP-based BCI paradigms.

  11. Flight simulation using a Brain-Computer Interface: A pilot, pilot study.

    Science.gov (United States)

    Kryger, Michael; Wester, Brock; Pohlmeyer, Eric A; Rich, Matthew; John, Brendan; Beaty, James; McLoughlin, Michael; Boninger, Michael; Tyler-Kabara, Elizabeth C

    2017-01-01

    As Brain-Computer Interface (BCI) systems advance for uses such as robotic arm control it is postulated that the control paradigms could apply to other scenarios, such as control of video games, wheelchair movement or even flight. The purpose of this pilot study was to determine whether our BCI system, which involves decoding the signals of two 96-microelectrode arrays implanted into the motor cortex of a subject, could also be used to control an aircraft in a flight simulator environment. The study involved six sessions in which various parameters were modified in order to achieve the best flight control, including plane type, view, control paradigm, gains, and limits. Successful flight was determined qualitatively by evaluating the subject's ability to perform requested maneuvers, maintain flight paths, and avoid control losses such as dives, spins and crashes. By the end of the study, it was found that the subject could successfully control an aircraft. The subject could use both the jet and propeller plane with different views, adopting an intuitive control paradigm. From the subject's perspective, this was one of the most exciting and entertaining experiments she had performed in two years of research. In conclusion, this study provides a proof-of-concept that traditional motor cortex signals combined with a decoding paradigm can be used to control systems besides a robotic arm for which the decoder was developed. Aside from possible functional benefits, it also shows the potential for a new recreational activity for individuals with disabilities who are able to master BCI control. Copyright © 2016 Elsevier Inc. All rights reserved.

  12. Using brain-computer interfaces and brain-state dependent stimulation as tools in cognitive neuroscience

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    Ole eJensen

    2011-05-01

    Full Text Available Large efforts are currently being made to develop and improve online analysis of brain activity which can be used e.g. for brain-computer interfacing (BCI. A BCI allows a subject to control a device by willfully changing his/her own brain activity. BCI therefore holds the promise as a tool for aiding the disabled and for augmenting human performance. While technical developments obviously are important, we will here argue that new insight gained from cognitive neuroscience can be used to identify signatures of neural activation which reliably can be modulated by the subject at will. This review will focus mainly on oscillatory activity in the alpha band which is strongly modulated by changes in covert attention. Besides developing BCIs for their traditional purpose, they might also be used as a research tool for cognitive neuroscience. There is currently a strong interest in how brain state fluctuations impact cognition. These state fluctuations are partly reflected by ongoing oscillatory activity. The functional role of the brain state can be investigated by introducing stimuli in real time to subjects depending on the actual state of the brain. This principle of brain-state dependent stimulation may also be used as a practical tool for augmenting human behavior. In conclusion, new approaches based on online analysis of ongoing brain activity are currently in rapid development. These approaches are amongst others informed by new insight gained from EEG/MEG studies in cognitive neuroscience and hold the promise of providing new ways for investigating the brain at work.

  13. Brain-computer interfacing using modulations of alpha activity induced by covert shifts of attention

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    Schmidt Nico M

    2011-05-01

    Full Text Available Abstract Background Visual brain-computer interfaces (BCIs often yield high performance only when targets are fixated with the eyes. Furthermore, many paradigms use intense visual stimulation, which can be irritating especially in long BCI sessions. However, BCIs can more directly directly tap the neural processes underlying visual attention. Covert shifts of visual attention induce changes in oscillatory alpha activity in posterior cortex, even in the absence of visual stimulation. The aim was to investigate whether different pairs of directions of attention shifts can be reliably differentiated based on the electroencephalogram. To this end, healthy participants (N = 8 had to strictly fixate a central dot and covertly shift visual attention to one out of six cued directions. Results Covert attention shifts induced a prolonged alpha synchronization over posterior electrode sites (PO and O electrodes. Spectral changes had specific topographies so that different pairs of directions could be differentiated. There was substantial variation across participants with respect to the direction pairs that could be reliably classified. Mean accuracy for the best-classifiable pair amounted to 74.6%. Furthermore, an alpha power index obtained during a relaxation measurement showed to be predictive of peak BCI performance (r = .66. Conclusions Results confirm posterior alpha power modulations as a viable input modality for gaze-independent EEG-based BCIs. The pair of directions yielding optimal performance varies across participants. Consequently, participants with low control for standard directions such as left-right might resort to other pairs of directions including top and bottom. Additionally, a simple alpha index was shown to predict prospective BCI performance.

  14. High performance communication by people with paralysis using an intracortical brain-computer interface.

    Science.gov (United States)

    Pandarinath, Chethan; Nuyujukian, Paul; Blabe, Christine H; Sorice, Brittany L; Saab, Jad; Willett, Francis R; Hochberg, Leigh R; Shenoy, Krishna V; Henderson, Jaimie M

    2017-02-21

    Brain-computer interfaces (BCIs) have the potential to restore communication for people with tetraplegia and anarthria by translating neural activity into control signals for assistive communication devices. While previous pre-clinical and clinical studies have demonstrated promising proofs-of-concept (Serruya et al., 2002; Simeral et al., 2011; Bacher et al., 2015; Nuyujukian et al., 2015; Aflalo et al., 2015; Gilja et al., 2015; Jarosiewicz et al., 2015; Wolpaw et al., 1998; Hwang et al., 2012; Spüler et al., 2012; Leuthardt et al., 2004; Taylor et al., 2002; Schalk et al., 2008; Moran, 2010; Brunner et al., 2011; Wang et al., 2013; Townsend and Platsko, 2016; Vansteensel et al., 2016; Nuyujukian et al., 2016; Carmena et al., 2003; Musallam et al., 2004; Santhanam et al., 2006; Hochberg et al., 2006; Ganguly et al., 2011; O'Doherty et al., 2011; Gilja et al., 2012), the performance of human clinical BCI systems is not yet high enough to support widespread adoption by people with physical limitations of speech. Here we report a high-performance intracortical BCI (iBCI) for communication, which was tested by three clinical trial participants with paralysis. The system leveraged advances in decoder design developed in prior pre-clinical and clinical studies (Gilja et al., 2015; Kao et al., 2016; Gilja et al., 2012). For all three participants, performance exceeded previous iBCIs (Bacher et al., 2015; Jarosiewicz et al., 2015) as measured by typing rate (by a factor of 1.4-4.2) and information throughput (by a factor of 2.2-4.0). This high level of performance demonstrates the potential utility of iBCIs as powerful assistive communication devices for people with limited motor function.Clinical Trial No: NCT00912041.

  15. Towards a symbiotic brain-computer interface: exploring the application-decoder interaction

    Science.gov (United States)

    Verhoeven, T.; Buteneers Wiersema, P., Jr.; Dambre, J.; Kindermans, PJ

    2015-12-01

    Objective. State of the art brain-computer interface (BCI) research focuses on improving individual components such as the application or the decoder that converts the user’s brain activity to control signals. In this study, we investigate the interaction between these components in the P300 speller, a BCI for communication. We introduce a synergistic approach in which the stimulus presentation sequence is modified to enhance the machine learning decoding. In this way we aim for an improved overall BCI performance. Approach. First, a new stimulus presentation paradigm is introduced which provides us flexibility in tuning the sequence of visual stimuli presented to the user. Next, an experimental setup in which this paradigm is compared to other paradigms uncovers the underlying mechanism of the interdependence between the application and the performance of the decoder. Main results. Extensive analysis of the experimental results reveals the changing requirements of the decoder concerning the data recorded during the spelling session. When few data is recorded, the balance in the number of target and non-target stimuli shown to the user is more important than the signal-to-noise rate (SNR) of the recorded response signals. Only when more data has been collected, the SNR becomes the dominant factor. Significance. For BCIs in general, knowing the dominant factor that affects the decoder performance and being able to respond to it is of utmost importance to improve system performance. For the P300 speller, the proposed tunable paradigm offers the possibility to tune the application to the decoder’s needs at any time and, as such, fully exploit this application-decoder interaction.

  16. High performance communication by people with paralysis using an intracortical brain-computer interface

    Science.gov (United States)

    Pandarinath, Chethan; Nuyujukian, Paul; Blabe, Christine H; Sorice, Brittany L; Saab, Jad; Willett, Francis R; Hochberg, Leigh R

    2017-01-01

    Brain-computer interfaces (BCIs) have the potential to restore communication for people with tetraplegia and anarthria by translating neural activity into control signals for assistive communication devices. While previous pre-clinical and clinical studies have demonstrated promising proofs-of-concept (Serruya et al., 2002; Simeral et al., 2011; Bacher et al., 2015; Nuyujukian et al., 2015; Aflalo et al., 2015; Gilja et al., 2015; Jarosiewicz et al., 2015; Wolpaw et al., 1998; Hwang et al., 2012; Spüler et al., 2012; Leuthardt et al., 2004; Taylor et al., 2002; Schalk et al., 2008; Moran, 2010; Brunner et al., 2011; Wang et al., 2013; Townsend and Platsko, 2016; Vansteensel et al., 2016; Nuyujukian et al., 2016; Carmena et al., 2003; Musallam et al., 2004; Santhanam et al., 2006; Hochberg et al., 2006; Ganguly et al., 2011; O’Doherty et al., 2011; Gilja et al., 2012), the performance of human clinical BCI systems is not yet high enough to support widespread adoption by people with physical limitations of speech. Here we report a high-performance intracortical BCI (iBCI) for communication, which was tested by three clinical trial participants with paralysis. The system leveraged advances in decoder design developed in prior pre-clinical and clinical studies (Gilja et al., 2015; Kao et al., 2016; Gilja et al., 2012). For all three participants, performance exceeded previous iBCIs (Bacher et al., 2015; Jarosiewicz et al., 2015) as measured by typing rate (by a factor of 1.4–4.2) and information throughput (by a factor of 2.2–4.0). This high level of performance demonstrates the potential utility of iBCIs as powerful assistive communication devices for people with limited motor function. Clinical Trial No: NCT00912041 DOI: http://dx.doi.org/10.7554/eLife.18554.001 PMID:28220753

  17. Neural network classification of autoregressive features from electroencephalogram signals for brain computer interface design

    Science.gov (United States)

    Huan, Nai-Jen; Palaniappan, Ramaswamy

    2004-09-01

    In this paper, we have designed a two-state brain-computer interface (BCI) using neural network (NN) classification of autoregressive (AR) features from electroencephalogram (EEG) signals extracted during mental tasks. The main purpose of the study is to use Keirn and Aunon's data to investigate the performance of different mental task combinations and different AR features for BCI design for individual subjects. In the experimental study, EEG signals from five mental tasks were recorded from four subjects. Different combinations of two mental tasks were studied for each subject. Six different feature extraction methods were used to extract the features from the EEG signals: AR coefficients computed with Burg's algorithm, AR coefficients computed with a least-squares (LS) algorithm and adaptive autoregressive (AAR) coefficients computed with a least-mean-square (LMS) algorithm. All the methods used order six applied to 125 data points and these three methods were repeated with the same data but with segmentation into five segments in increments of 25 data points. The multilayer perceptron NN trained by the back-propagation algorithm (MLP-BP) and linear discriminant analysis (LDA) were used to classify the computed features into different categories that represent the mental tasks. We compared the classification performances among the six different feature extraction methods. The results showed that sixth-order AR coefficients with the LS algorithm without segmentation gave the best performance (93.10%) using MLP-BP and (97.00%) using LDA. The results also showed that the segmentation and AAR methods are not suitable for this set of EEG signals. We conclude that, for different subjects, the best mental task combinations are different and proper selection of mental tasks and feature extraction methods are essential for the BCI design.

  18. Neural correlates of user-initiated motor success and failure - A brain-computer interface perspective.

    Science.gov (United States)

    Yazmir, Boris; Reiner, Miriam

    2016-11-02

    Any motor action is, by nature, potentially accompanied by human errors. In order to facilitate development of error-tailored Brain-Computer Interface (BCI) correction systems, we focused on internal, human-initiated errors, and investigated EEG correlates of user outcome successes and errors during a continuous 3D virtual tennis game against a computer player. We used a multisensory, 3D, highly immersive environment. Missing and repelling the tennis ball were considered, as 'error' (miss) and 'success' (repel). Unlike most previous studies, where the environment "encouraged" the participant to perform a mistake, here errors happened naturally, resulting from motor-perceptual-cognitive processes of incorrect estimation of the ball kinematics, and can be regarded as user internal, self-initiated errors. Results show distinct and well-defined Event-Related Potentials (ERPs), embedded in the ongoing EEG, that differ across conditions by waveforms, scalp signal distribution maps, source estimation results (sLORETA) and time-frequency patterns, establishing a series of typical features that allow valid discrimination between user internal outcome success and error. The significant delay in latency between positive peaks of error- and success-related ERPs, suggests a cross-talk between top-down and bottom-up processing, represented by an outcome recognition process, in the context of the game world. Success-related ERPs had a central scalp distribution, while error-related ERPs were centro-parietal. The unique characteristics and sharp differences between EEG correlates of error/success provide the crucial components for an improved BCI system. The features of the EEG waveform can be used to detect user action outcome, to be fed into the BCI correction system.

  19. Eye-gaze independent EEG-based brain-computer interfaces for communication

    Science.gov (United States)

    Riccio, A.; Mattia, D.; Simione, L.; Olivetti, M.; Cincotti, F.

    2012-08-01

    The present review systematically examines the literature reporting gaze independent interaction modalities in non-invasive brain-computer interfaces (BCIs) for communication. BCIs measure signals related to specific brain activity and translate them into device control signals. This technology can be used to provide users with severe motor disability (e.g. late stage amyotrophic lateral sclerosis (ALS); acquired brain injury) with an assistive device that does not rely on muscular contraction. Most of the studies on BCIs explored mental tasks and paradigms using visual modality. Considering that in ALS patients the oculomotor control can deteriorate and also other potential users could have impaired visual function, tactile and auditory modalities have been investigated over the past years to seek alternative BCI systems which are independent from vision. In addition, various attentional mechanisms, such as covert attention and feature-directed attention, have been investigated to develop gaze independent visual-based BCI paradigms. Three areas of research were considered in the present review: (i) auditory BCIs, (ii) tactile BCIs and (iii) independent visual BCIs. Out of a total of 130 search results, 34 articles were selected on the basis of pre-defined exclusion criteria. Thirteen articles dealt with independent visual BCIs, 15 reported on auditory BCIs and the last six on tactile BCIs, respectively. From the review of the available literature, it can be concluded that a crucial point is represented by the trade-off between BCI systems/paradigms with high accuracy and speed, but highly demanding in terms of attention and memory load, and systems requiring lower cognitive effort but with a limited amount of communicable information. These issues should be considered as priorities to be explored in future studies to meet users’ requirements in a real-life scenario.

  20. Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment

    Directory of Open Access Journals (Sweden)

    Burke R

    2005-01-01

    Full Text Available This paper presents the application of an effective EEG-based brain-computer interface design for binary control in a visually elaborate immersive 3D game. The BCI uses the steady-state visual evoked potential (SSVEP generated in response to phase-reversing checkerboard patterns. Two power-spectrum estimation methods were employed for feature extraction in a series of offline classification tests. Both methods were also implemented during real-time game play. The performance of the BCI was found to be robust to distracting visual stimulation in the game and relatively consistent across six subjects, with 41 of 48 games successfully completed. For the best performing feature extraction method, the average real-time control accuracy across subjects was 89%. The feasibility of obtaining reliable control in such a visually rich environment using SSVEPs is thus demonstrated and the impact of this result is discussed.

  1. Design and implementation of a P300-based brain-computer interface for controlling an internet browser.

    Science.gov (United States)

    Mugler, Emily M; Ruf, Carolin A; Halder, Sebastian; Bensch, Michael; Kubler, Andrea

    2010-12-01

    An electroencephalographic (EEG) brain-computer interface (BCI) internet browser was designed and evaluated with 10 healthy volunteers and three individuals with advanced amyotrophic lateral sclerosis (ALS), all of whom were given tasks to execute on the internet using the browser. Participants with ALS achieved an average accuracy of 73% and a subsequent information transfer rate (ITR) of 8.6 bits/min and healthy participants with no prior BCI experience over 90% accuracy and an ITR of 14.4 bits/min. We define additional criteria for unrestricted internet access for evaluation of the presented and future internet browsers, and we provide a review of the existing browsers in the literature. The P300-based browser provides unrestricted access and enables free web surfing for individuals with paralysis.

  2. Brain-computer interface driven functional electrical stimulation system for overground walking in spinal cord injury participant.

    Science.gov (United States)

    King, Christine E; Wang, Po T; McCrimmon, Colin M; Chou, Cathy C Y; Do, An H; Nenadic, Zoran

    2014-01-01

    The current treatment for ambulation after spinal cord injury (SCI) is to substitute the lost behavior with a wheelchair; however, this can result in many co-morbidities. Thus, novel solutions for the restoration of walking, such as brain-computer interfaces (BCI) and functional electrical stimulation (FES) devices, have been sought. This study reports on the first electroencephalogram (EEG) based BCI-FES system for overground walking, and its performance assessment in an individual with paraplegia due to SCI. The results revealed that the participant was able to purposefully operate the system continuously in real time. If tested in a larger population of SCI individuals, this system may pave the way for the restoration of overground walking after SCI.

  3. Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment

    Science.gov (United States)

    Lalor, E. C.; Kelly, S. P.; Finucane, C.; Burke, R.; Smith, R.; Reilly, R. B.; McDarby, G.

    2005-12-01

    This paper presents the application of an effective EEG-based brain-computer interface design for binary control in a visually elaborate immersive 3D game. The BCI uses the steady-state visual evoked potential (SSVEP) generated in response to phase-reversing checkerboard patterns. Two power-spectrum estimation methods were employed for feature extraction in a series of offline classification tests. Both methods were also implemented during real-time game play. The performance of the BCI was found to be robust to distracting visual stimulation in the game and relatively consistent across six subjects, with 41 of 48 games successfully completed. For the best performing feature extraction method, the average real-time control accuracy across subjects was 89%. The feasibility of obtaining reliable control in such a visually rich environment using SSVEPs is thus demonstrated and the impact of this result is discussed.

  4. Freeze the BCI until the user is ready: a pilot study of a BCI inhibitor

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    George, Laurent; Lécuyer, Anatole

    2011-01-01

    In this paper we introduce the concept of Brain-Computer Interface (BCI) inhibitor, which is meant to standby the BCI until the user is ready, in order to improve the overall performance and usability of the system. BCI inhibitor can be defined as a system that monitors user's state and inhibits BCI interaction until specific requirements (e.g. brain activity pattern, user attention level) are met. In this pilot study, a hybrid BCI is designed and composed of a classic synchronous BCI system based on motor imagery and a BCI inhibitor. The BCI inhibitor initiates the control period of the BCI when requirements in terms of brain activity are reached (i.e. stability in the beta band). Preliminary results with four participants suggest that BCI inhibitor system can improve BCI performance.

  5. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem

    Directory of Open Access Journals (Sweden)

    Wilbert A. McClay

    2015-09-01

    Full Text Available Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user’s intent for specific keyboard strikes or mouse button presses. The BCI’s data analytics OPEN ACCESS Brain. Sci. 2015, 5 420 of a subject’s MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse.

  6. Brain-Computer Interface Controlled Cyborg: Establishing a Functional Information Transfer Pathway from Human Brain to Cockroach Brain.

    Science.gov (United States)

    Li, Guangye; Zhang, Dingguo

    2016-01-01

    An all-chain-wireless brain-to-brain system (BTBS), which enabled motion control of a cyborg cockroach via human brain, was developed in this work. Steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) was used in this system for recognizing human motion intention and an optimization algorithm was proposed in SSVEP to improve online performance of the BCI. The cyborg cockroach was developed by surgically integrating a portable microstimulator that could generate invasive electrical nerve stimulation. Through Bluetooth communication, specific electrical pulse trains could be triggered from the microstimulator by BCI commands and were sent through the antenna nerve to stimulate the brain of cockroach. Serial experiments were designed and conducted to test overall performance of the BTBS with six human subjects and three cockroaches. The experimental results showed that the online classification accuracy of three-mode BCI increased from 72.86% to 78.56% by 5.70% using the optimization algorithm and the mean response accuracy of the cyborgs using this system reached 89.5%. Moreover, the results also showed that the cyborg could be navigated by the human brain to complete walking along an S-shape track with the success rate of about 20%, suggesting the proposed BTBS established a feasible functional information transfer pathway from the human brain to the cockroach brain.

  7. On the need to better specify the concept of control in brain-computer-interfaces/neurofeedback research

    Directory of Open Access Journals (Sweden)

    Guilherme eWood

    2014-09-01

    Full Text Available Aiming at a better specification of the concept of control in brain-computer-interfaces (BCI and neurofeedback research, we propose to distinguish self-control of brain activity from the broader concept of BCI control, since the first describes a neurocognitive phenomenon and is only one of the many components of BCI control. Based on this distinction, we developed a framework based on dual-processes theory that describes the cognitive determinants of self-control of brain activity as the interplay of automatic vs. controlled information processing. Further, we distinguish between cognitive processes that are necessary and sufficient to achieve a given level of self-control of brain activity and those which are not. We discuss that those cognitive processes which are not necessary for the learning process can hamper self-control because they cannot be completely turned-off at any time. This framework aims at a comprehensive description of the cognitive determinants of the acquisition of self-control of brain activity underlying those classes of BCI which require the user to achieve regulation of brain activity as well as neurofeedback learning.

  8. Changes in functional brain organization and behavioral correlations after rehabilitative therapy using a brain-computer interface

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    Brittany Mei Young

    2014-07-01

    Full Text Available This study aims to examine the changes in task-related brain activity induced by rehabilitative therapy using brain-computer interface (BCI technologies and whether these changes are relevant to functional gains achieved through the use of these therapies. Stroke patients with persistent upper-extremity motor deficits received interventional rehabilitation therapy using a closed-loop neurofeedback BCI device (n=8 or no therapy (n=6. Behavioral assessments using the Stroke Impact Scale, the Action Research Arm Test, and the Nine-Hole Peg Test as well as task-based fMRI scans were conducted before, during, after, and one month after therapy administration or at analogous intervals in the absence of therapy. Laterality Index (LI during finger tapping of each hand were calculated for each time point and assessed for correlation with behavioral outcomes. Brain activity during finger tapping of each hand shifted over the course of BCI therapy but not in the absence of therapy to greater involvement of the non-lesioned hemisphere (and lesser involvement of the stroke-lesioned hemisphere as measured by LI. Moreover, changes from baseline LI values during finger tapping of the impaired hand were correlated with gains in both objective and subjective behavioral measures. These findings suggest that the administration of interventional BCI therapy can induce differential changes in brain activity patterns between the lesioned and nonlesioned hemisphere and that these brain changes are associated with changes in specific motor functions.

  9. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem

    Science.gov (United States)

    McClay, Wilbert A.; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T.; Nagarajan, Srikantan S.

    2015-01-01

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user’s intent for specific keyboard strikes or mouse button presses. The BCI’s data analytics of a subject’s MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse. PMID:26437432

  10. Event-related potentials in a moving matrix modification of the P300 brain-computer interface paradigm.

    Science.gov (United States)

    Shishkin, Sergei L; Ganin, Ilya P; Kaplan, Alexander Ya

    2011-06-01

    In the standard design of the brain-computer interfaces (BCI) based on the P300 component of the event-related potentials (ERP), target and non-target stimuli are presented at fixed positions in a motionless matrix. Can we let this matrix be moving (e.g., if attached to a robot) without loosing the efficiency of BCI? We assessed changes of the positive peak at Pz in the time interval 300-500 ms after the stimulus onset (P300) and the negative peak at the occipital electrodes in the range 140-240 ms (N1), both important for the operation of the P300 BCI, during fixating a target cell of a moving matrix in healthy participants (n=12). N1 amplitude in the difference (target-non-target) waveforms decreased with the velocity, although remained high (M=-4.3, SD=2.1) even at highest velocity (20°/s). In general, the amplitudes and latencies of these ERP components were remarkably stable in studied types of matrix movement and all velocities of horizontal movement (5, 10 and 20°/s) comparing to matrix in fixed position. These data suggest that, for the users controlling their gaze, the P300 BCI design can be extended to modifications requiring stimuli matrix motion.

  11. Brain-Computer Interface Controlled Cyborg: Establishing a Functional Information Transfer Pathway from Human Brain to Cockroach Brain.

    Directory of Open Access Journals (Sweden)

    Guangye Li

    Full Text Available An all-chain-wireless brain-to-brain system (BTBS, which enabled motion control of a cyborg cockroach via human brain, was developed in this work. Steady-state visual evoked potential (SSVEP based brain-computer interface (BCI was used in this system for recognizing human motion intention and an optimization algorithm was proposed in SSVEP to improve online performance of the BCI. The cyborg cockroach was developed by surgically integrating a portable microstimulator that could generate invasive electrical nerve stimulation. Through Bluetooth communication, specific electrical pulse trains could be triggered from the microstimulator by BCI commands and were sent through the antenna nerve to stimulate the brain of cockroach. Serial experiments were designed and conducted to test overall performance of the BTBS with six human subjects and three cockroaches. The experimental results showed that the online classification accuracy of three-mode BCI increased from 72.86% to 78.56% by 5.70% using the optimization algorithm and the mean response accuracy of the cyborgs using this system reached 89.5%. Moreover, the results also showed that the cyborg could be navigated by the human brain to complete walking along an S-shape track with the success rate of about 20%, suggesting the proposed BTBS established a feasible functional information transfer pathway from the human brain to the cockroach brain.

  12. An automated and fast approach to detect single-trial visual evoked potentials with application to brain-computer interface.

    Science.gov (United States)

    Tu, Yiheng; Hung, Yeung Sam; Hu, Li; Huang, Gan; Hu, Yong; Zhang, Zhiguo

    2014-12-01

    This study aims (1) to develop an automated and fast approach for detecting visual evoked potentials (VEPs) in single trials and (2) to apply the single-trial VEP detection approach in designing a real-time and high-performance brain-computer interface (BCI) system. The single-trial VEP detection approach uses common spatial pattern (CSP) as a spatial filter and wavelet filtering (WF) a temporal-spectral filter to jointly enhance the signal-to-noise ratio (SNR) of single-trial VEPs. The performance of the joint spatial-temporal-spectral filtering approach was assessed in a four-command VEP-based BCI system. The offline classification accuracy of the BCI system was significantly improved from 67.6±12.5% (raw data) to 97.3±2.1% (data filtered by CSP and WF). The proposed approach was successfully implemented in an online BCI system, where subjects could make 20 decisions in one minute with classification accuracy of 90%. The proposed single-trial detection approach is able to obtain robust and reliable VEP waveform in an automatic and fast way and it is applicable in VEP based online BCI systems. This approach provides a real-time and automated solution for single-trial detection of evoked potentials or event-related potentials (EPs/ERPs) in various paradigms, which could benefit many applications such as BCI and intraoperative monitoring. Copyright © 2014 International Federation of Clinical Neurophysiology. Published by Elsevier Ireland Ltd. All rights reserved.

  13. Brain-Computer Interface with somatosensory feedback improves functional recovery from severe hemiplegia due to chronic stroke

    Directory of Open Access Journals (Sweden)

    Takashi eOno

    2014-07-01

    Full Text Available Recent studies have shown that scalp electroencephalogram (EEG based brain-computer interface (BCI has a great potential for motor rehabilitation in stroke patients with severe hemiplegia. However, key elements in BCI architecture for functional recovery has yet to be clear. We in this study focused on the type of feedback to the patients, which is given contingently to their motor-related EEG in a BCI context. The efficacy of visual and somatosensory feedbacks was compared by a two-group study with the chronic stroke patients who are suffering with severe motor hemiplegia. All the patients were asked an attempt of finger opening in the affected side repeatedly, and the event-related desynchronization (ERD in EEG of alpha and beta rhythms was monitored over bilateral parietal regions. Six patients were received a simple visual feedback in which the hand open/grasp picture on screen was animated at eye level, following significant ERD. Eight patients were received a somatosensory feedback in which the motor-driven orthosis was triggered to extend the paralyzed fingers from 90 to 50 degrees. All the participants received 1-h BCI treatment with 12-20 training days. After the training period, while no changes in clinical scores and electromyographic (EMG activity were observed in visual feedback group after training, voluntary EMG activity was newly observed in the affected finger extensors in 4 cases and the clinical score of upper limb function in the affected side was also improved in 5 participants in somatosensory feedback group. Although the present study was conducted with a limited number of patients, these results imply that BCI training with somatosensory feedback could be more effective for rehabilitation than with visual feedback. This pilot trial positively encouraged further clinical BCI research using a controlled design.

  14. On the use of brain-computer interfaces outside scientific laboratories toward an application in domotic environments.

    Science.gov (United States)

    Babiloni, F; Cincotti, F; Marciani, M; Salinari, S; Astolfi, L; Aloise, F; De Vico Fallani, F; Mattia, D

    2009-01-01

    Brain-computer interface (BCI) applications were initially designed to provide final users with special capabilities, like writing letters on a screen, to communicate with others without muscular effort. In these last few years, the BCI scientific community has been interested in bringing BCI applications outside the scientific laboratories, initially to provide useful applications in everyday life and in future in more complex environments, such as space. Recently, we implemented a control of a domestic environment realized with BCI applications. In the present chapter, we analyze the methodological approach employed to allow the interaction between subjects and domestic devices by use of noninvasive EEG recordings. In particular, we analyze whether the cortical activity estimated from noninvasive EEG recordings could be useful in detecting mental states related to imagined limb movements. We estimate cortical activity from high-resolution EEG recordings in a group of healthy subjects by using realistic head models. Such cortical activity was estimated in a region of interest associated with the subjects' Brodmann areas by use of depth-weighted minimum norm solutions. Results show that the use of the estimated cortical activity instead of unprocessed EEG improves the recognition of the mental states associated with limb-movement imagination in a group of healthy subjects. The BCI methodology here presented has been used in a group of disabled patients to give them suitable control of several electronic devices disposed in a three-room environment devoted to neurorehabilitation. Four of six patients were able to control several electronic devices in the domotic context with the BCI system, with a percentage of correct responses averaging over 63%.

  15. Contralesional Brain-Computer Interface Control of a Powered Exoskeleton for Motor Recovery in Chronic Stroke Survivors.

    Science.gov (United States)

    Bundy, David T; Souders, Lauren; Baranyai, Kelly; Leonard, Laura; Schalk, Gerwin; Coker, Robert; Moran, Daniel W; Huskey, Thy; Leuthardt, Eric C

    2017-07-01

    There are few effective therapies to achieve functional recovery from motor-related disabilities affecting the upper limb after stroke. This feasibility study tested whether a powered exoskeleton driven by a brain-computer interface (BCI), using neural activity from the unaffected cortical hemisphere, could affect motor recovery in chronic hemiparetic stroke survivors. This novel system was designed and configured for a home-based setting to test the feasibility of BCI-driven neurorehabilitation in outpatient environments. Ten chronic hemiparetic stroke survivors with moderate-to-severe upper-limb motor impairment (mean Action Research Arm Test=13.4) used a powered exoskeleton that opened and closed the affected hand using spectral power from electroencephalographic signals from the unaffected hemisphere associated with imagined hand movements of the paretic limb. Patients used the system at home for 12 weeks. Motor function was evaluated before, during, and after the treatment. Across patients, our BCI-driven approach resulted in a statistically significant average increase of 6.2 points in the Action Research Arm Test. This behavioral improvement significantly correlated with improvements in BCI control. Secondary outcomes of grasp strength, Motricity Index, and the Canadian Occupational Performance Measure also significantly improved. The findings demonstrate the therapeutic potential of a BCI-driven neurorehabilitation approach using the unaffected hemisphere in this uncontrolled sample of chronic stroke survivors. They also demonstrate that BCI-driven neurorehabilitation can be effectively delivered in the home environment, thus increasing the probability of future clinical translation. URL: http://www.clinicaltrials.gov. Unique identifier: NCT02552368. © 2017 The Authors.

  16. Players' opinions on control and playability of a BCI game

    NARCIS (Netherlands)

    Gürkök, Hayrettin; van de Laar, B.L.A.; Plass - Oude Bos, D.; Poel, Mannes; Nijholt, Antinus; Stephanidis, C; Antona, M.

    2014-01-01

    Brain-computer interface (BCI) games can satisfy our need for competence by providing us with challenges that we should enjoy tackling. However, many BCI games that claim to provide enjoyable challenges fail to do so. Some common fallacies and pitfalls about BCI games play a role in this failure and

  17. User Experience Evaluation in BCI: Filling the Gap

    NARCIS (Netherlands)

    Gürkök, H.; Plass-Oude Bos, D.; Laar, van der B.L.A; Nijboer, F.; Nijholt, A.

    2011-01-01

    Brain-computer interface (BCI) systems can improve the user experience (UX) when used in entertainment technologies. Improved UX can enhance user acceptance, improve quality of life and also increase the system performance of a BCI system. Therefore, the evaluation of UX is essential in BCI research

  18. User Experience Evaluation in BCI: Filling the Gap

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Plass - Oude Bos, D.; van de Laar, B.L.A.; Nijboer, Femke; Nijholt, Antinus

    2011-01-01

    Brain-computer interface (BCI) systems can improve the user experience (UX) when used in entertainment technologies. Improved UX can enhance user acceptance, improve quality of life and also increase the system performance of a BCI system. Therefore, the evaluation of UX is essential in BCI

  19. BrainGain: BCI for HCI and Games

    NARCIS (Netherlands)

    Nijholt, Antinus; van Erp, Johannes Bernardus Fransiscus; Heylen, Dirk K.J.; Nasuto, S.J.; Hwang, F.

    2008-01-01

    In this position paper we describe part of the Dutch BrainGain research project on Brain Computer Interfacing (BCI) and our planned research in this project. We focus on BCI research for healthy users. In the BrainGain project our task is to look at Human Factors aspects of BCI applications, to look

  20. Players' opinions on control and playability of a BCI game

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Laar, van de Bram; Plass-Oude Bos, Danny; Poel, Mannes; Nijholt, Anton; Stephanidis, C.; Antona, M.

    2014-01-01

    Brain-computer interface (BCI) games can satisfy our need for competence by providing us with challenges that we should enjoy tackling. However, many BCI games that claim to provide enjoyable challenges fail to do so. Some common fallacies and pitfalls about BCI games play a role in this failure and

  1. Towards Brain-Computer Interface Control of a 6-Degree-of-Freedom Robotic Arm Using Dry EEG Electrodes

    Directory of Open Access Journals (Sweden)

    Alexander Astaras

    2013-01-01

    Full Text Available Introduction. Development of a robotic arm that can be operated using an exoskeletal position sensing harness as well as a dry electrode brain-computer interface headset. Design priorities comprise an intuitive and immersive user interface, fast and smooth movement, portability, and cost minimization. Materials and Methods. A robotic arm prototype capable of moving along 6 degrees of freedom has been developed, along with an exoskeletal position sensing harness which was used to control it. Commercially available dry electrode BCI headsets were evaluated. A particular headset model has been selected and is currently being integrated into the hybrid system. Results and Discussion. The combined arm-harness system has been successfully tested and met its design targets for speed, smooth movement, and immersive control. Initial tests verify that an operator using the system can perform pick and place tasks following a rather short learning curve. Further evaluation experiments are planned for the integrated BCI-harness hybrid setup. Conclusions. It is possible to design a portable robotic arm interface comparable in size, dexterity, speed, and fluidity to the human arm at relatively low cost. The combined system achieved its design goals for intuitive and immersive robotic control and is currently being further developed into a hybrid BCI system for comparative experiments.

  2. A Modular Framework for EEG Web Based Binary Brain Computer Interfaces to Recover Communication Abilities in Impaired People.

    Science.gov (United States)

    Placidi, Giuseppe; Petracca, Andrea; Spezialetti, Matteo; Iacoviello, Daniela

    2016-01-01

    A Brain Computer Interface (BCI) allows communication for impaired people unable to express their intention with common channels. Electroencephalography (EEG) represents an effective tool to allow the implementation of a BCI. The present paper describes a modular framework for the implementation of the graphic interface for binary BCIs based on the selection of symbols in a table. The proposed system is also designed to reduce the time required for writing text. This is made by including a motivational tool, necessary to improve the quality of the collected signals, and by containing a predictive module based on the frequency of occurrence of letters in a language, and of words in a dictionary. The proposed framework is described in a top-down approach through its modules: signal acquisition, analysis, classification, communication, visualization, and predictive engine. The framework, being modular, can be easily modified to personalize the graphic interface to the needs of the subject who has to use the BCI and it can be integrated with different classification strategies, communication paradigms, and dictionaries/languages. The implementation of a scenario and some experimental results on healthy subjects are also reported and discussed: the modules of the proposed scenario can be used as a starting point for further developments, and application on severely disabled people under the guide of specialized personnel.

  3. Advanced Technology in Brain-computer Interface%无创高通讯速率的实时脑-机接口系统

    Institute of Scientific and Technical Information of China (English)

    高上凯

    2007-01-01

    @@ 脑-机接口(brain computer interface,简称BCI)是通过实时记录人脑的脑电波,在一定程度上解读人的简单思维,并将其翻译成控制命令,来实现对计算机、家用电器、机器人等设备的控制(参见图1).

  4. Review of Sparse Representation-Based Classification Methods on EEG Signal Processing for Epilepsy Detection, Brain-Computer Interface and Cognitive Impairment

    OpenAIRE

    Wen, Dong; Jia, Peilei; Lian, Qiusheng; Zhou, Yanhong; Lu, Chengbiao

    2016-01-01

    At present, the sparse representation-based classification (SRC) has become an important approach in electroencephalograph (EEG) signal analysis, by which the data is sparsely represented on the basis of a fixed dictionary or learned dictionary and classified based on the reconstruction criteria. SRC methods have been used to analyze the EEG signals of epilepsy, cognitive impairment and brain computer interface (BCI), which made rapid progress including the improvement in computational accura...

  5. EDITORIAL: Special section on gaze-independent brain-computer interfaces Special section on gaze-independent brain-computer interfaces

    Science.gov (United States)

    Treder, Matthias S.

    2012-08-01

    Restoring the ability to communicate and interact with the environment in patients with severe motor disabilities is a vision that has been the main catalyst of early brain-computer interface (BCI) research. The past decade has brought a diversification of the field. BCIs have been examined as a tool for motor rehabilitation and their benefit in non-medical applications such as mental-state monitoring for improved human-computer interaction and gaming has been confirmed. At the same time, the weaknesses of some approaches have been pointed out. One of these weaknesses is gaze-dependence, that is, the requirement that the user of a BCI system voluntarily directs his or her eye gaze towards a visual target in order to efficiently operate a BCI. This not only contradicts the main doctrine of BCI research, namely that BCIs should be independent of muscle activity, but it can also limit its real-world applicability both in clinical and non-medical settings. It is only in a scenario devoid of any motor activity that a BCI solution is without alternative. Gaze-dependencies have surfaced at two different points in the BCI loop. Firstly, a BCI that relies on visual stimulation may require users to fixate on the target location. Secondly, feedback is often presented visually, which implies that the user may have to move his or her eyes in order to perceive the feedback. This special section was borne out of a BCI workshop on gaze-independent BCIs held at the 2011 Society for Applied Neurosciences (SAN) Conference and has then been extended with additional contributions from other research groups. It compiles experimental and methodological work that aims toward gaze-independent communication and mental-state monitoring. Riccio et al review the current state-of-the-art in research on gaze-independent BCIs [1]. Van der Waal et al present a tactile speller that builds on the stimulation of the fingers of the right and left hand [2]. H¨ohne et al analyze the ergonomic aspects

  6. Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems

    Science.gov (United States)

    Abu-Alqumsan, Mohammad; Ebert, Felix; Peer, Angelika

    2017-06-01

    Objective. This work proposes principled strategies for self-adaptations in EEG-based Brain-computer interfaces (BCIs) as a way out of the bandwidth bottleneck resulting from the considerable mismatch between the low-bandwidth interface and the bandwidth-hungry application, and a way to enable fluent and intuitive interaction in embodiment systems. The main focus is laid upon inferring the hidden target goals of users while navigating in a remote environment as a basis for possible adaptations. Approach. To reason about possible user goals, a general user-agnostic Bayesian update rule is devised to be recursively applied upon the arrival of evidences, i.e. user input and user gaze. Experiments were conducted with healthy subjects within robotic embodiment settings to evaluate the proposed method. These experiments varied along three factors: the type of the robot/environment (simulated and physical), the type of the interface (keyboard or BCI), and the way goal recognition (GR) is used to guide a simple shared control (SC) driving scheme. Main results. Our results show that the proposed GR algorithm is able to track and infer the hidden user goals with relatively high precision and recall. Further, the realized SC driving scheme benefits from the output of the GR system and is able to reduce the user effort needed to accomplish the assigned tasks. Despite the fact that the BCI requires higher effort compared to the keyboard conditions, most subjects were able to complete the assigned tasks, and the proposed GR system is additionally shown able to handle the uncertainty in user input during SSVEP-based interaction. The SC application of the belief vector indicates that the benefits of the GR module are more pronounced for BCIs, compared to the keyboard interface. Significance. Being based on intuitive heuristics that model the behavior of the general population during the execution of navigation tasks, the proposed GR method can be used without prior tuning for the

  7. Optimizing event-related potential based brain-computer interfaces: a systematic evaluation of dynamic stopping methods

    Science.gov (United States)

    Schreuder, Martijn; Höhne, Johannes; Blankertz, Benjamin; Haufe, Stefan; Dickhaus, Thorsten; Tangermann, Michael

    2013-06-01

    Objective. In brain-computer interface (BCI) research, systems based on event-related potentials (ERP) are considered particularly successful and robust. This stems in part from the repeated stimulation which counteracts the low signal-to-noise ratio in electroencephalograms. Repeated stimulation leads to an optimization problem, as more repetitions also cost more time. The optimal number of repetitions thus represents a data-dependent trade-off between the stimulation time and the obtained accuracy. Several methods for dealing with this have been proposed as ‘early stopping’, ‘dynamic stopping’ or ‘adaptive stimulation’. Despite their high potential for BCI systems at the patient's bedside, those methods are typically ignored in current BCI literature. The goal of the current study is to assess the benefit of these methods. Approach. This study assesses for the first time the existing methods on a common benchmark of both artificially generated data and real BCI data of 83 BCI sessions, allowing for a direct comparison between these methods in the context of text entry. Main results. The results clearly show the beneficial effect on the online performance of a BCI system, if the trade-off between the number of stimulus repetitions and accuracy is optimized. All assessed methods work very well for data of good subjects, and worse for data of low-performing subjects. Most methods, however, are robust in the sense that they do not reduce the performance below the baseline of a simple no stopping strategy. Significance. Since all methods can be realized as a module between the BCI and an application, minimal changes are needed to include these methods into existing BCI software architectures. Furthermore, the hyperparameters of most methods depend to a large extend on only a single variable—the discriminability of the training data. For the convenience of BCI practitioners, the present study proposes linear regression coefficients for directly estimating

  8. Clinical usefulness of brain-computer interface-controlled functional electrical stimulation for improving brain activity in children with spastic cerebral palsy: a pilot randomized controlled trial

    Science.gov (United States)

    Kim, Tae-Woo; Lee, Byoung-Hee

    2016-01-01

    [Purpose] Evaluating the effect of brain-computer interface (BCI)-based functional electrical stimulation (FES) training on brain activity in children with spastic cerebral palsy (CP) was the aim of this study. [Subjects and Methods] Subjects were randomized into a BCI-FES group (n=9) and a functional electrical stimulation (FES) control group (n=9). Subjects in the BCI-FES group received wrist and hand extension training with FES for 30 minutes per day, 5 times per week for 6 weeks under the BCI-based program. The FES group received wrist and hand extension training with FES for the same amount of time. Sensorimotor rhythms (SMR) and middle beta waves (M-beta) were measured in frontopolar regions 1 and 2 (Fp1, Fp2) to determine the effects of BCI-FES training. [Results] Significant improvements in the SMR and M-beta of Fp1 and Fp2 were seen in the BCI-FES group. In contrast, significant improvement was only seen in the SMR and M-beta of Fp2 in the control group. [Conclusion] The results of the present study suggest that BCI-controlled FES training may be helpful in improving brain activity in patients with cerebral palsy and may be applied as effectively as traditional FES training. PMID:27799677

  9. Brain computer interfaces for neurorehabilitation – its current status as a rehabilitation strategy post-stroke.

    Science.gov (United States)

    van Dokkum, L E H; Ward, T; Laffont, I

    2015-02-01

    The idea of using brain computer interfaces (BCI) for rehabilitation emerged relatively recently. Basically, BCI for neurorehabilitation involves the recording and decoding of local brain signals generated by the patient, as he/her tries to perform a particular task (even if imperfect), or during a mental imagery task. The main objective is to promote the recruitment of selected brain areas involved and to facilitate neural plasticity. The recorded signal can be used in several ways: (i) to objectify and strengthen motor imagery-based training, by providing the patient feedback on the imagined motor task, for example, in a virtual environment; (ii) to generate a desired motor task via functional electrical stimulation or rehabilitative robotic orthoses attached to the patient's limb – encouraging and optimizing task execution as well as "closing" the disrupted sensorimotor loop by giving the patient the appropriate sensory feedback; (iii) to understand cerebral reorganizations after lesion, in order to influence or even quantify plasticity-induced changes in brain networks. For example, applying cerebral stimulation to re-equilibrate inter-hemispheric imbalance as shown by functional recording of brain activity during movement may help recovery. Its potential usefulness for a patient population has been demonstrated on various levels and its diverseness in interface applications makes it adaptable to a large population. The position and status of these very new rehabilitation systems should now be considered with respect to our current and more or less validated traditional methods, as well as in the light of the wide range of possible brain damage. The heterogeneity in post-damage expression inevitably complicates the decoding of brain signals and thus their use in pathological conditions, asking for controlled clinical trials.

  10. Automatic artefact removal in a self-paced hybrid brain- computer interface system

    Directory of Open Access Journals (Sweden)

    Yong Xinyi

    2012-07-01

    Full Text Available Abstract Background A novel artefact removal algorithm is proposed for a self-paced hybrid brain-computer interface (BCI system. This hybrid system combines a self-paced BCI with an eye-tracker to operate a virtual keyboard. To select a letter, the user must gaze at the target for at least a specific period of time (dwell time and then activate the BCI by performing a mental task. Unfortunately, electroencephalogram (EEG signals are often contaminated with artefacts. Artefacts change the quality of EEG signals and subsequently degrade the BCI’s performance. Methods To remove artefacts in EEG signals, the proposed algorithm uses the stationary wavelet transform combined with a new adaptive thresholding mechanism. To evaluate the performance of the proposed algorithm and other artefact handling/removal methods, semi-simulated EEG signals (i.e., real EEG signals mixed with simulated artefacts and real EEG signals obtained from seven participants are used. For real EEG signals, the hybrid BCI system’s performance is evaluated in an online-like manner, i.e., using the continuous data from the last session as in a real-time environment. Results With semi-simulated EEG signals, we show that the proposed algorithm achieves lower signal distortion in both time and frequency domains. With real EEG signals, we demonstrate that for dwell time of 0.0s, the number of false-positives/minute is 2 and the true positive rate (TPR achieved by the proposed algorithm is 44.7%, which is more than 15.0% higher compared to other state-of-the-art artefact handling methods. As dwell time increases to 1.0s, the TPR increases to 73.1%. Conclusions The proposed artefact removal algorithm greatly improves the BCI’s performance. It also has the following advantages: a it does not require additional electrooculogram/electromyogram channels, long data segments or a large number of EEG channels, b it allows real-time processing, and c it reduces signal distortion.

  11. Asynchronous P300 BCI

    DEFF Research Database (Denmark)

    Panicker, Rajesh; Puthusserypady, Sadasivan; Sun, Ying

    2010-01-01

    An asynchronous hybrid brain-computer interface (BCI) system combining the P300 and steady-state visually evoked potentials (SSVEP) paradigms is introduced. A P300 base system is used for information transfer, and is augmented to include SSVEP for control state detection. The proposed system has...

  12. A comparison of two spelling Brain-Computer Interfaces based on visual P3 and SSVEP in Locked-In Syndrome.

    Directory of Open Access Journals (Sweden)

    Adrien Combaz

    Full Text Available OBJECTIVES: We study the applicability of a visual P3-based and a Steady State Visually Evoked Potentials (SSVEP-based Brain-Computer Interfaces (BCIs for mental text spelling on a cohort of patients with incomplete Locked-In Syndrome (LIS. METHODS: Seven patients performed repeated sessions with each BCI. We assessed BCI performance, mental workload and overall satisfaction for both systems. We also investigated the effect of the quality of life and level of motor impairment on the performance. RESULTS: All seven patients were able to achieve an accuracy of 70% or more with the SSVEP-based BCI, compared to 3 patients with the P3-based BCI, showing a better performance with the SSVEP BCI than with the P3 BCI in the studied cohort. Moreover, the better performance of the SSVEP-based BCI was accompanied by a lower mental workload and a higher overall satisfaction. No relationship was found between BCI performance and level of motor impairment or quality of life. CONCLUSION: Our results show a better usability of the SSVEP-based BCI than the P3-based one for the sessions performed by the tested population of locked-in patients with respect to all the criteria considered. The study shows the advantage of developing alternative BCIs with respect to the traditional matrix-based P3 speller using different designs and signal modalities such as SSVEPs to build a faster, more accurate, less mentally demanding and more satisfying BCI by testing both types of BCIs on a convenience sample of LIS patients.

  13. A comparison of two spelling Brain-Computer Interfaces based on visual P3 and SSVEP in Locked-In Syndrome.

    Science.gov (United States)

    Combaz, Adrien; Chatelle, Camille; Robben, Arne; Vanhoof, Gertie; Goeleven, Ann; Thijs, Vincent; Van Hulle, Marc M; Laureys, Steven

    2013-01-01

    We study the applicability of a visual P3-based and a Steady State Visually Evoked Potentials (SSVEP)-based Brain-Computer Interfaces (BCIs) for mental text spelling on a cohort of patients with incomplete Locked-In Syndrome (LIS). Seven patients performed repeated sessions with each BCI. We assessed BCI performance, mental workload and overall satisfaction for both systems. We also investigated the effect of the quality of life and level of motor impairment on the performance. All seven patients were able to achieve an accuracy of 70% or more with the SSVEP-based BCI, compared to 3 patients with the P3-based BCI, showing a better performance with the SSVEP BCI than with the P3 BCI in the studied cohort. Moreover, the better performance of the SSVEP-based BCI was accompanied by a lower mental workload and a higher overall satisfaction. No relationship was found between BCI performance and level of motor impairment or quality of life. Our results show a better usability of the SSVEP-based BCI than the P3-based one for the sessions performed by the tested population of locked-in patients with respect to all the criteria considered. The study shows the advantage of developing alternative BCIs with respect to the traditional matrix-based P3 speller using different designs and signal modalities such as SSVEPs to build a faster, more accurate, less mentally demanding and more satisfying BCI by testing both types of BCIs on a convenience sample of LIS patients.

  14. Brain computer

    Directory of Open Access Journals (Sweden)

    Sarah N. Abdulkader

    2015-07-01

    Full Text Available Brain computer interface technology represents a highly growing field of research with application systems. Its contributions in medical fields range from prevention to neuronal rehabilitation for serious injuries. Mind reading and remote communication have their unique fingerprint in numerous fields such as educational, self-regulation, production, marketing, security as well as games and entertainment. It creates a mutual understanding between users and the surrounding systems. This paper shows the application areas that could benefit from brain waves in facilitating or achieving their goals. We also discuss major usability and technical challenges that face brain signals utilization in various components of BCI system. Different solutions that aim to limit and decrease their effects have also been reviewed.

  15. Asynchronous P300-based brain-computer interface to control a virtual environment: initial tests on end users.

    Science.gov (United States)

    Aloise, Fabio; Schettini, Francesca; Aricò, Pietro; Salinari, Serenella; Guger, Christoph; Rinsma, Johanna; Aiello, Marco; Mattia, Donatella; Cincotti, Febo

    2011-10-01

    Motor disability and/or ageing can prevent individuals from fully enjoying home facilities, thus worsening their quality of life. Advances in the field of accessible user interfaces for domotic appliances can represent a valuable way to improve the independence of these persons. An asynchronous P300-based Brain-Computer Interface (BCI) system was recently validated with the participation of healthy young volunteers for environmental control. In this study, the asynchronous P300-based BCI for the interaction with a virtual home environment was tested with the participation of potential end-users (clients of a Frisian home care organization) with limited autonomy due to ageing and/or motor disabilities. System testing revealed that the minimum number of stimulation sequences needed to achieve correct classification had a higher intra-subject variability in potential end-users with respect to what was previously observed in young controls. Here we show that the asynchronous modality performed significantly better as compared to the synchronous mode in continuously adapting its speed to the users' state. Furthermore, the asynchronous system modality confirmed its reliability in avoiding misclassifications and false positives, as previously shown in young healthy subjects. The asynchronous modality may contribute to filling the usability gap between BCI systems and traditional input devices, representing an important step towards their use in the activities of daily living.

  16. Influence of P300 latency jitter on event related potential-based brain-computer interface performance

    Science.gov (United States)

    Aricò, P.; Aloise, F.; Schettini, F.; Salinari, S.; Mattia, D.; Cincotti, F.

    2014-06-01

    Objective. Several ERP-based brain-computer interfaces (BCIs) that can be controlled even without eye movements (covert attention) have been recently proposed. However, when compared to similar systems based on overt attention, they displayed significantly lower accuracy. In the current interpretation, this is ascribed to the absence of the contribution of short-latency visual evoked potentials (VEPs) in the tasks performed in the covert attention modality. This study aims to investigate if this decrement (i) is fully explained by the lack of VEP contribution to the classification accuracy; (ii) correlates with lower temporal stability of the single-trial P300 potentials elicited in the covert attention modality. Approach. We evaluated the latency jitter of P300 evoked potentials in three BCI interfaces exploiting either overt or covert attention modalities in 20 healthy subjects. The effect of attention modality on the P300 jitter, and the relative contribution of VEPs and P300 jitter to the classification accuracy have been analyzed. Main results. The P300 jitter is higher when the BCI is controlled in covert attention. Classification accuracy negatively correlates with jitter. Even disregarding short-latency VEPs, overt-attention BCI yields better accuracy than covert. When the latency jitter is compensated offline, the difference between accuracies is not significant. Significance. The lower temporal stability of the P300 evoked potential generated during the tasks performed in covert attention modality should be regarded as the main contributing explanation of lower accuracy of covert-attention ERP-based BCIs.

  17. Neurological rehabilitation of stroke patients via motor imaginary-based brain-computer interface technology

    Institute of Scientific and Technical Information of China (English)

    Hongyu Sun; Yang Xiang; Mingdao Yang

    2011-01-01

    The present study utilized motor imaginary-based brain-computer interface technology combined with rehabilitation training in 20 stroke patients. Results from the Berg Balance Scale and the Holden Walking Classification were significantly greater at 4 weeks after treatment (P < 0.01), which suggested that motor imaginary-based brain-computer interface technology improved balance and walking in stroke patients.

  18. Investigating the role of combined acoustic-visual feedback in one-dimensional synchronous brain computer interfaces, a preliminary study

    Directory of Open Access Journals (Sweden)

    Gargiulo GD

    2012-09-01

    Full Text Available Gaetano D Gargiulo,1–3 Armin Mohamed,1 Alistair L McEwan,1 Paolo Bifulco,2 Mario Cesarelli,2 Craig T Jin,1 Mariano Ruffo,2 Jonathan Tapson,3 André van Schaik31School of Electrical and Information Engineering, The University of Sydney, New South Wales, Australia; 2Dipartimento di Ingegneria Elettronica e delle Telecomunicazioni "Federico II" University of Naples, Naples, Italy; 3BENS Laboratory, MARCS Institute, The University of Western Sydney, New South Wales, AustraliaAbstract: Feedback plays an important role when learning to use a brain computer interface (BCI, particularly in the case of synchronous feedback that relies on the interaction subject. In this preliminary study, we investigate the role of combined auditory-visual feedback during synchronous µ rhythm-based BCI sessions to help the subject to remain focused on the selected imaginary task. This new combined feedback, now integrated within the general purpose BCI2000 software, has been tested on eight untrained and three trained subjects during a monodimensional left-right control task. In order to reduce the setup burden and maximize subject comfort, an electroencephalographic device suitable for dry electrodes that required no skin preparation was used. Quality and index of improvement was evaluated based on a personal self-assessment questionnaire from each subject and quantitative data based on subject performance. Results for this preliminary study show that the combined feedback was well tolerated by the subjects and improved performance in 75% of the naïve subjects compared with visual feedback alone.Keywords: brain computer interface, dry electrodes, subject feedback

  19. Adaptive Laplacian filtering for sensorimotor rhythm-based brain-computer interfaces

    Science.gov (United States)

    Lu, Jun; McFarland, Dennis J.; Wolpaw, Jonathan R.

    2013-02-01

    Objective. Sensorimotor rhythms (SMRs) are 8-30 Hz oscillations in the electroencephalogram (EEG) recorded from the scalp over sensorimotor cortex that change with movement and/or movement imagery. Many brain-computer interface (BCI) studies have shown that people can learn to control SMR amplitudes and can use that control to move cursors and other objects in one, two or three dimensions. At the same time, if SMR-based BCIs are to be useful for people with neuromuscular disabilities, their accuracy and reliability must be improved substantially. These BCIs often use spatial filtering methods such as common average reference (CAR), Laplacian (LAP) filter or common spatial pattern (CSP) filter to enhance the signal-to-noise ratio of EEG. Here, we test the hypothesis that a new filter design, called an ‘adaptive Laplacian (ALAP) filter’, can provide better performance for SMR-based BCIs. Approach. An ALAP filter employs a Gaussian kernel to construct a smooth spatial gradient of channel weights and then simultaneously seeks the optimal kernel radius of this spatial filter and the regularization parameter of linear ridge regression. This optimization is based on minimizing the leave-one-out cross-validation error through a gradient descent method and is computationally feasible. Main results. Using a variety of kinds of BCI data from a total of 22 individuals, we compare the performances of ALAP filter to CAR, small LAP, large LAP and CSP filters. With a large number of channels and limited data, ALAP performs significantly better than CSP, CAR, small LAP and large LAP both in classification accuracy and in mean-squared error. Using fewer channels restricted to motor areas, ALAP is still superior to CAR, small LAP and large LAP, but equally matched to CSP. Significance. Thus, ALAP may help to improve the accuracy and robustness of SMR-based BCIs.

  20. Task-dependent signal variations in EEG error-related potentials for brain-computer interfaces

    Science.gov (United States)

    Iturrate, I.; Montesano, L.; Minguez, J.

    2013-04-01

    Objective. A major difficulty of brain-computer interface (BCI) technology is dealing with the noise of EEG and its signal variations. Previous works studied time-dependent non-stationarities for BCIs in which the user’s mental task was independent of the device operation (e.g., the mental task was motor imagery and the operational task was a speller). However, there are some BCIs, such as those based on error-related potentials, where the mental and operational tasks are dependent (e.g., the mental task is to assess the device action and the operational task is the device action itself). The dependence between the mental task and the device operation could introduce a new source of signal variations when the operational task changes, which has not been studied yet. The aim of this study is to analyse task-dependent signal variations and their effect on EEG error-related potentials.Approach. The work analyses the EEG variations on the three design steps of BCIs: an electrophysiology study to characterize the existence of these variations, a feature distribution analysis and a single-trial classification analysis to measure the impact on the final BCI performance.Results and significance. The results demonstrate that a change in the operational task produces variations in the potentials, even when EEG activity exclusively originated in brain areas related to error processing is considered. Consequently, the extracted features from the signals vary, and a classifier trained with one operational task presents a significant loss of performance for other tasks, requiring calibration or adaptation for each new task. In addition, a new calibration for each of the studied tasks rapidly outperforms adaptive techniques designed in the literature to mitigate the EEG time-dependent non-stationarities.

  1. An independent SSVEP-based brain-computer interface in locked-in syndrome

    Science.gov (United States)

    Lesenfants, D.; Habbal, D.; Lugo, Z.; Lebeau, M.; Horki, P.; Amico, E.; Pokorny, C.; Gómez, F.; Soddu, A.; Müller-Putz, G.; Laureys, S.; Noirhomme, Q.

    2014-06-01

    Objective. Steady-state visually evoked potential (SSVEP)-based brain-computer interfaces (BCIs) allow healthy subjects to communicate. However, their dependence on gaze control prevents their use with severely disabled patients. Gaze-independent SSVEP-BCIs have been designed but have shown a drop in accuracy and have not been tested in brain-injured patients. In the present paper, we propose a novel independent SSVEP-BCI based on covert attention with an improved classification rate. We study the influence of feature extraction algorithms and the number of harmonics. Finally, we test online communication on healthy volunteers and patients with locked-in syndrome (LIS). Approach. Twenty-four healthy subjects and six LIS patients participated in this study. An independent covert two-class SSVEP paradigm was used with a newly developed portable light emitting diode-based ‘interlaced squares' stimulation pattern. Main results. Mean offline and online accuracies on healthy subjects were respectively 85 ± 2% and 74 ± 13%, with eight out of twelve subjects succeeding to communicate efficiently with 80 ± 9% accuracy. Two out of six LIS patients reached an offline accuracy above the chance level, illustrating a response to a command. One out of four LIS patients could communicate online. Significance. We have demonstrated the feasibility of online communication with a covert SSVEP paradigm that is truly independent of all neuromuscular functions. The potential clinical use of the presented BCI system as a diagnostic (i.e., detecting command-following) and communication tool for severely brain-injured patients will need to be further explored.

  2. Brain-Computer Interface Therapy after Stroke Affects Patterns of Brain-Behavior Relationships in Corticospinal Motor Fibers

    Directory of Open Access Journals (Sweden)

    Brittany Mei Young

    2016-09-01

    Full Text Available Background. Brain-computer interface (BCI devices are being investigated for their application in stroke rehabilitation, but little is known about how structural changes in the motor system relate to behavioral measures with the use of these systems. Objective. This study examined relationships among diffusion tensor imaging (DTI-derived metrics and with behavioral changes in stroke patients with and without BCI training. Methods. Stroke patients (n=19 with upper extremity motor impairment were assessed using Stroke Impact Scale (SIS, Action Research Arm Test (ARAT, Nine-Hole Peg Test (9-HPT, and DTI scans. Ten subjects completed four assessments over a control period during which no training was administered. Seventeen subjects, including eight who completed the control period, completed four assessments over an experimental period during which subjects received interventional BCI training. Fractional anisotropy (FA values were extracted from each corticospinal tract (CST and transcallosal motor fibers for each scan. Results. No significant group by time interactions were identified at the group level in DTI or behavioral measures. During the control period, increases in contralesional CST FA and in asymmetric FA (aFA correlated with poorer scores on SIS and 9-HPT. During the experimental period (with BCI training, increases in contralesional CST FA were correlated with improvements in 9-HPT while increases in aFA correlated with improvements in ARAT but with worsening 9-HPT performance; changes in transcallosal motor fibers positively correlated with those in the contralesional CST. All correlations p<0.05 corrected. Conclusions. These findings suggest that the integrity of the contralesional CST may be used to track individual behavioral changes observed with BCI training after stroke.

  3. Some Computational Aspects of the Brain Computer Interfaces Based on Inner Music

    Science.gov (United States)

    Klonowski, Wlodzimierz; Duch, Wlodzisław; Perovic, Aleksandar; Jovanovic, Aleksandar

    2009-01-01

    We discuss the BCI based on inner tones and inner music. We had some success in the detection of inner tones, the imagined tones which are not sung aloud. Rather easily imagined and controlled, they offer a set of states usable for BCI, with high information capacity and high transfer rates. Imagination of sounds or musical tunes could provide a multicommand language for BCI, as if using the natural language. Moreover, this approach could be used to test musical abilities. Such BCI interface could be superior when there is a need for a broader command language. Some computational estimates and unresolved difficulties are presented. PMID:19503802

  4. Brain-computer interface supported collaborative work: Implications for rehabilitation.

    Science.gov (United States)

    Nam, C S; Lee, J; Bahn, S

    2013-01-01

    Working together and collaborating in a group can provide greater benefits for people with severe motor disability. However, it is still not clear how collaboration should be supported by BCI systems. The present study explored BCI-supported collaborative work by investigating differences in performance and brain activity between when a pair of users performs a task jointly with each other and when they do alone only through means of their brain activity. We found differences in performance and brain activity between different work conditions. The results of this research should provide fundamental knowledge of BCI-supported cooperative work.

  5. High-resolution EEG techniques for brain-computer interface applications.

    Science.gov (United States)

    Cincotti, Febo; Mattia, Donatella; Aloise, Fabio; Bufalari, Simona; Astolfi, Laura; De Vico Fallani, Fabrizio; Tocci, Andrea; Bianchi, Luigi; Marciani, Maria Grazia; Gao, Shangkai; Millan, Jose; Babiloni, Fabio

    2008-01-15

    High-resolution electroencephalographic (HREEG) techniques allow estimation of cortical activity based on non-invasive scalp potential measurements, using appropriate models of volume conduction and of neuroelectrical sources. In this study we propose an application of this body of technologies, originally developed to obtain functional images of the brain's electrical activity, in the context of brain-computer interfaces (BCI). Our working hypothesis predicted that, since HREEG pre-processing removes spatial correlation introduced by current conduction in the head structures, by providing the BCI with waveforms that are mostly due to the unmixed activity of a small cortical region, a more reliable classification would be obtained, at least when the activity to detect has a limited generator, which is the case in motor related tasks. HREEG techniques employed in this study rely on (i) individual head models derived from anatomical magnetic resonance images, (ii) distributed source model, composed of a layer of current dipoles, geometrically constrained to the cortical mantle, (iii) depth-weighted minimum L(2)-norm constraint and Tikhonov regularization for linear inverse problem solution and (iv) estimation of electrical activity in cortical regions of interest corresponding to relevant Brodmann areas. Six subjects were trained to learn self modulation of sensorimotor EEG rhythms, related to the imagination of limb movements. Off-line EEG data was used to estimate waveforms of cortical activity (cortical current density, CCD) on selected regions of interest. CCD waveforms were fed into the BCI computational pipeline as an alternative to raw EEG signals; spectral features are evaluated through statistical tests (r(2) analysis), to quantify their reliability for BCI control. These results are compared, within subjects, to analogous results obtained without HREEG techniques. The processing procedure was designed in such a way that computations could be split into a

  6. The Brain Computer Interface Future: Time for a Strategy

    Science.gov (United States)

    2013-02-14

    necessary to enable the future BCI use by the United States Armed Forces. BCI, Innovation Mercantilism and United States Strategy 17 Global...innovation competition has become increasing intense. In the Winter 2011 Issues in Science and Technology article “Fighting Innovation Mercantilism ...more concentrated on mercantilism than technologic innovation. This is evident by China’s persistent control of capital, and every day it is

  7. A maximum mutual information approach for constructing a 1D continuous control signal at a self-paced brain-computer interface

    Science.gov (United States)

    Zhang, Haihong; Guan, Cuntai

    2010-10-01

    This paper addresses an important issue in a self-paced brain-computer interface (BCI): constructing subject-specific continuous control signal. To this end, we propose an alternative to the conventional regression/classification-based mechanism for building the transformation from EEG features into a univariate control signal. Based on information theory, the mechanism formulates the optimum transformation as maximizing the mutual information between the control signal and the mental state. We introduce a non-parametric mutual information estimate for general output distribution, and then develop a gradient-based algorithm to optimize the transformation using training data. We conduct an offline simulation study using motor imagery data from the BCI Competition IV Data Set I. The results show that the learning algorithm converged quickly, and the proposed method yielded significantly higher BCI performance than the conventional mechanism.

  8. Clinical feasibility of brain-computer interface based on steady-state visual evoked potential in patients with locked-in syndrome: Case studies.

    Science.gov (United States)

    Hwang, Han-Jeong; Han, Chang-Hee; Lim, Jeong-Hwan; Kim, Yong-Wook; Choi, Soo-In; An, Kwang-Ok; Lee, Jun-Hak; Cha, Ho-Seung; Hyun Kim, Seung; Im, Chang-Hwan

    2017-03-01

    Although the feasibility of brain-computer interface (BCI) systems based on steady-state visual evoked potential (SSVEP) has been extensively investigated, only a few studies have evaluated its clinical feasibility in patients with locked-in syndrome (LIS), who are the main targets of BCI technology. The main objective of this case report was to share our experiences of SSVEP-based BCI experiments involving five patients with LIS, thereby providing researchers with useful information that can potentially help them to design BCI experiments for patients with LIS. In our experiments, a four-class online SSVEP-based BCI system was implemented and applied to four of five patients repeatedly on multiple days to investigate its test-retest reliability. In the last experiments with two of the four patients, the practical usability of our BCI system was tested using a questionnaire survey. All five patients showed clear and distinct SSVEP responses at all four fundamental stimulation frequencies (6, 6.66, 7.5, 10 Hz), and responses at harmonic frequencies were also observed in three patients. Mean classification accuracy was 76.99% (chance level = 25%). The test-retest reliability experiments demonstrated stable performance of our BCI system over different days even when the initial experimental settings (e.g., electrode configuration, fixation time, visual angle) used in the first experiment were used without significant modifications. Our results suggest that SSVEP-based BCI paradigms might be successfully used to implement clinically feasible BCI systems for severely paralyzed patients. © 2016 Society for Psychophysiological Research.

  9. Comparison of tactile, auditory, and visual modality for brain-computer interface use: a case study with a patient in the locked-in state.

    Science.gov (United States)

    Kaufmann, Tobias; Holz, Elisa M; Kübler, Andrea

    2013-01-01

    This paper describes a case study with a patient in the classic locked-in state, who currently has no means of independent communication. Following a user-centered approach, we investigated event-related potentials (ERP) elicited in different modalities for use in brain-computer interface (BCI) systems. Such systems could provide her with an alternative communication channel. To investigate the most viable modality for achieving BCI based communication, classic oddball paradigms (1 rare and 1 frequent stimulus, ratio 1:5) in the visual, auditory and tactile modality were conducted (2 runs per modality). Classifiers were built on one run and tested offline on another run (and vice versa). In these paradigms, the tactile modality was clearly superior to other modalities, displaying high offline accuracy even when classification was performed on single trials only. Consequently, we tested the tactile paradigm online and the patient successfully selected targets without any error. Furthermore, we investigated use of the visual or tactile modality for different BCI systems with more than two selection options. In the visual modality, several BCI paradigms were tested offline. Neither matrix-based nor so-called gaze-independent paradigms constituted a means of control. These results may thus question the gaze-independence of current gaze-independent approaches to BCI. A tactile four-choice BCI resulted in high offline classification accuracies. Yet, online use raised various issues. Although performance was clearly above chance, practical daily life use appeared unlikely when compared to other communication approaches (e.g., partner scanning). Our results emphasize the need for user-centered design in BCI development including identification of the best stimulus modality for a particular user. Finally, the paper discusses feasibility of EEG-based BCI systems for patients in classic locked-in state and compares BCI to other AT solutions that we also tested during the

  10. Brain-computer interfaces and disability: extending embodiment, reducing stigma?

    Science.gov (United States)

    Aas, Sean; Wasserman, David

    2016-01-01

    Brain-Computer Interfaces (BCIs) now enable an individual without limb function to "move" a detached mechanical arm to perform simple actions, such as feeding herself. This technology may eventually offer almost everyone a way to move objects at a distance, by exercising cognitive control of a mechanical device. At that point, BCIs may be seen less as an assistive technology for disabled people, and more as a tool, like the internet, which can benefit all users. We will argue that BCIs will have a significant but uncertain impact on attitudes toward disabilities and on norms of bodily form and function. It may be liberating, oppressive, or both. Its impact, we argue, will depend - though not in any simple way - on whether BCIs come to be seen as parts of the body itself or as external tools. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/

  11. Sequence detection analysis based on canonical correlation for steady-state visual evoked potential brain computer interfaces.

    Science.gov (United States)

    Cao, Lei; Ju, Zhengyu; Li, Jie; Jian, Rongjun; Jiang, Changjun

    2015-09-30

    Steady-state visual evoked potential (SSVEP) has been widely applied to develop brain computer interface (BCI) systems. The essence of SSVEP recognition is to recognize the frequency component of target stimulus focused by a subject significantly present in EEG spectrum. In this paper, a novel statistical approach based on sequence detection (SD) is proposed for improving the performance of SSVEP recognition. This method uses canonical correlation analysis (CCA) coefficients to observe SSVEP signal sequence. And then, a threshold strategy is utilized for SSVEP recognition. The result showed the classification performance with the longer duration of time window achieved the higher accuracy for most subjects. And the average time costing per trial was lower than the predefined recognition time. It was implicated that our approach could improve the speed of BCI system in contrast to other methods. Comparison with existing method(s): In comparison with other resultful algorithms, experimental accuracy of SD approach was better than those using a widely used CCA-based method and two newly proposed algorithms, least absolute shrinkage and selection operator (LASSO) recognition model as well as multivariate synchronization index (MSI) method. Furthermore, the information transfer rate (ITR) obtained by SD approach was higher than those using other three methods for most participants. These conclusions demonstrated that our proposed method was promising for a high-speed online BCI. Copyright © 2015 Elsevier B.V. All rights reserved.

  12. Investigating the role of combined acoustic-visual feedback in one-dimensional synchronous brain computer interfaces, a preliminary study

    Science.gov (United States)

    Gargiulo, Gaetano D; Mohamed, Armin; McEwan, Alistair L; Bifulco, Paolo; Cesarelli, Mario; Jin, Craig T; Ruffo, Mariano; Tapson, Jonathan; van Schaik, André

    2012-01-01

    Feedback plays an important role when learning to use a brain computer interface (BCI), particularly in the case of synchronous feedback that relies on the interaction subject. In this preliminary study, we investigate the role of combined auditory-visual feedback during synchronous μ rhythm-based BCI sessions to help the subject to remain focused on the selected imaginary task. This new combined feedback, now integrated within the general purpose BCI2000 software, has been tested on eight untrained and three trained subjects during a monodimensional left-right control task. In order to reduce the setup burden and maximize subject comfort, an electroencephalographic device suitable for dry electrodes that required no skin preparation was used. Quality and index of improvement was evaluated based on a personal self-assessment questionnaire from each subject and quantitative data based on subject performance. Results for this preliminary study show that the combined feedback was well tolerated by the subjects and improved performance in 75% of the naïve subjects compared with visual feedback alone. PMID:23152713

  13. A semi-supervised support vector machine approach for parameter setting in motor imagery-based brain computer interfaces

    Science.gov (United States)

    Long, Jinyi; Yu, Zhuliang

    2010-01-01

    Parameter setting plays an important role for improving the performance of a brain computer interface (BCI). Currently, parameters (e.g. channels and frequency band) are often manually selected. It is time-consuming and not easy to obtain an optimal combination of parameters for a BCI. In this paper, motor imagery-based BCIs are considered, in which channels and frequency band are key parameters. First, a semi-supervised support vector machine algorithm is proposed for automatically selecting a set of channels with given frequency band. Next, this algorithm is extended for joint channel-frequency selection. In this approach, both training data with labels and test data without labels are used for training a classifier. Hence it can be used in small training data case. Finally, our algorithms are applied to a BCI competition data set. Our data analysis results show that these algorithms are effective for selection of frequency band and channels when the training data set is small. PMID:21886673

  14. Endogenous Sensory Discrimination and Selection by a Fast Brain Switch for a High Transfer Rate Brain-Computer Interface.

    Science.gov (United States)

    Xu, Ren; Jiang, Ning; Dosen, Strahinja; Lin, Chuang; Mrachacz-Kersting, Natalie; Dremstrup, Kim; Farina, Dario

    2016-08-01

    In this study, we present a novel multi-class brain-computer interface (BCI) for communication and control. In this system, the information processing is shared by the algorithm (computer) and the user (human). Specifically, an electro-tactile cycle was presented to the user, providing the choice (class) by delivering timely sensory input. The user discriminated these choices by his/her endogenous sensory ability and selected the desired choice with an intuitive motor task. This selection was detected by a fast brain switch based on real-time detection of movement-related cortical potentials from scalp EEG. We demonstrated the feasibility of such a system with a four-class BCI, yielding a true positive rate of  ∼ 80% and  ∼ 70%, and an information transfer rate of  ∼ 7 bits/min and  ∼ 5 bits/min, for the movement and imagination selection command, respectively. Furthermore, when the system was extended to eight classes, the throughput of the system was improved, demonstrating the capability of accommodating a large number of classes. Combining the endogenous sensory discrimination with the fast brain switch, the proposed system could be an effective, multi-class, gaze-independent BCI system for communication and control applications.

  15. Random forests in non-invasive sensorimotor rhythm brain-computer interfaces: a practical and convenient non-linear classifier.

    Science.gov (United States)

    Steyrl, David; Scherer, Reinhold; Faller, Josef; Müller-Putz, Gernot R

    2016-02-01

    There is general agreement in the brain-computer interface (BCI) community that although non-linear classifiers can provide better results in some cases, linear classifiers are preferable. Particularly, as non-linear classifiers often involve a number of parameters that must be carefully chosen. However, new non-linear classifiers were developed over the last decade. One of them is the random forest (RF) classifier. Although popular in other fields of science, RFs are not common in BCI research. In this work, we address three open questions regarding RFs in sensorimotor rhythm (SMR) BCIs: parametrization, online applicability, and performance compared to regularized linear discriminant analysis (LDA). We found that the performance of RF is constant over a large range of parameter values. We demonstrate - for the first time - that RFs are applicable online in SMR-BCIs. Further, we show in an offline BCI simulation that RFs statistically significantly outperform regularized LDA by about 3%. These results confirm that RFs are practical and convenient non-linear classifiers for SMR-BCIs. Taking into account further properties of RFs, such as independence from feature distributions, maximum margin behavior, multiclass and advanced data mining capabilities, we argue that RFs should be taken into consideration for future BCIs.

  16. Paralyzed subject controls telepresence mobile robot using novel sEMG brain-computer interface: case study.

    Science.gov (United States)

    Lyons, Kenneth R; Joshi, Sanjay S

    2013-06-01

    Here we demonstrate the use of a new singlesignal surface electromyography (sEMG) brain-computer interface (BCI) to control a mobile robot in a remote location. Previous work on this BCI has shown that users are able to perform cursor-to-target tasks in two-dimensional space using only a single sEMG signal by continuously modulating the signal power in two frequency bands. Using the cursor-to-target paradigm, targets are shown on the screen of a tablet computer so that the user can select them, commanding the robot to move in different directions for a fixed distance/angle. A Wifi-enabled camera transmits video from the robot's perspective, giving the user feedback about robot motion. Current results show a case study with a C3-C4 spinal cord injury (SCI) subject using a single auricularis posterior muscle site to navigate a simple obstacle course. Performance metrics for operation of the BCI as well as completion of the telerobotic command task are developed. It is anticipated that this noninvasive and mobile system will open communication opportunities for the severely paralyzed, possibly using only a single sensor.

  17. Control of a Wheelchair in an Indoor Environment Based on a Brain-Computer Interface and Automated Navigation.

    Science.gov (United States)

    Zhang, Rui; Li, Yuanqing; Yan, Yongyong; Zhang, Hao; Wu, Shaoyu; Yu, Tianyou; Gu, Zhenghui

    2016-01-01

    The concept of controlling a wheelchair using brain signals is promising. However, the continuous control of a wheelchair based on unstable and noisy electroencephalogram signals is unreliable and generates a significant mental burden for the user. A feasible solution is to integrate a brain-computer interface (BCI) with automated navigation techniques. This paper presents a brain-controlled intelligent wheelchair with the capability of automatic navigation. Using an autonomous navigation system, candidate destinations and waypoints are automatically generated based on the existing environment. The user selects a destination using a motor imagery (MI)-based or P300-based BCI. According to the determined destination, the navigation system plans a short and safe path and navigates the wheelchair to the destination. During the movement of the wheelchair, the user can issue a stop command with the BCI. Using our system, the mental burden of the user can be substantially alleviated. Furthermore, our system can adapt to changes in the environment. Two experiments based on MI and P300 were conducted to demonstrate the effectiveness of our system.

  18. Optimized stimulus presentation patterns for an event-related potential EEG-based brain-computer interface.

    Science.gov (United States)

    Jin, Jing; Allison, Brendan Z; Sellers, Eric W; Brunner, Clemens; Horki, Petar; Wang, Xingyu; Neuper, Christa

    2011-02-01

    P300 brain-computer interface (BCI) systems typically use a row/column (RC) approach. This article presents a P300 BCI based on a 12 x 7 matrix and new paradigmatic approaches to flashing characters designed to decrease the number of flashes needed to identify a target character. Using an RC presentation, a 12 x 7 matrix requires 19 flashes to present all items twice (12 columns and seven rows) per trial. A 12 x 7 matrix contains 84 elements (characters). To identify a target character in 12 x 7 matrix using the RC pattern, 19 flashes (sub-trials) are necessary. In each flash, the selected characters (one column or one row in the RC pattern) are flashing. We present four new paradigms and compare the performance to the RC paradigm. These paradigms present quasi-random groups of characters using 9, 12, 14 and 16 flashes per trial to identify a target character. The 12-, 14- and 16-flash patterns were optimized so that the same character never flashed twice in succession. We assessed the practical bit rate and classification accuracy of the 9-, 12-, 14-, 16- and RC (19-flash) pattern conditions in an online experiment and with offline simulations. The results indicate that 16-flash pattern is better than other patterns and performance of an online P300 BCI can be significantly improved by selecting the best presentation paradigm for each subject.

  19. Toward more intuitive brain-computer interfacing: classification of binary covert intentions using functional near-infrared spectroscopy

    Science.gov (United States)

    Hwang, Han-Jeong; Choi, Han; Kim, Jeong-Youn; Chang, Won-Du; Kim, Do-Won; Kim, Kiwoong; Jo, Sungho; Im, Chang-Hwan

    2016-09-01

    In traditional brain-computer interface (BCI) studies, binary communication systems have generally been implemented using two mental tasks arbitrarily assigned to "yes" or "no" intentions (e.g., mental arithmetic calculation for "yes"). A recent pilot study performed with one paralyzed patient showed the possibility of a more intuitive paradigm for binary BCI communications, in which the patient's internal yes/no intentions were directly decoded from functional near-infrared spectroscopy (fNIRS). We investigated whether such an "fNIRS-based direct intention decoding" paradigm can be reliably used for practical BCI communications. Eight healthy subjects participated in this study, and each participant was administered 70 disjunctive questions. Brain hemodynamic responses were recorded using a multichannel fNIRS device, while the participants were internally expressing "yes" or "no" intentions to each question. Different feature types, feature numbers, and time window sizes were tested to investigate optimal conditions for classifying the internal binary intentions. About 75% of the answers were correctly classified when the individual best feature set was employed (75.89% ±1.39 and 74.08% ±2.87 for oxygenated and deoxygenated hemoglobin responses, respectively), which was significantly higher than a random chance level (68.57% for pcommunication systems for patients with motor disabilities.

  20. EEG-based Brain-Computer Interface to support post-stroke motor rehabilitation of the upper limb.

    Science.gov (United States)

    Cincotti, F; Pichiorri, F; Aricò, P; Aloise, F; Leotta, F; de Vico Fallani, F; Millán, J del R; Molinari, M; Mattia, D

    2012-01-01

    Brain-Computer Interfaces (BCIs) process brain activity in real time, and mediate non-muscular interaction between and individual and the environment. The subserving algorithms can be used to provide a quantitative measurement of physiological or pathological cognitive processes - such as Motor Imagery (MI) - and feed it back the user. In this paper we propose the clinical application of a BCI-based rehabilitation device, to promote motor recovery after stroke. The BCI-based device and the therapy exploiting its use follow the same principles that drive classical neuromotor rehabilitation, and (i) provides the physical therapist with a monitoring instrument, to assess the patient's participation in the rehabilitative cognitive exercise; (ii) assists the patient in the practice of MI. The device was installed in the ward of a rehabilitation hospital and a group of 29 patients were involved in its testing. Among them, eight have already undergone a one-month training with the device, as an add-on to the regular therapy. An improved system, which includes analysis of Electromyographic (EMG) patterns and Functional Electrical Stimulation (FES) of the arm muscles, is also under clinical evaluation. We found that the rehabilitation exercise based on BCI-mediated neurofeedback mechanisms enables a better engagement of motor areas with respect to motor imagery alone and thus it can promote neuroplasticity in brain regions affected by a cerebrovascular accident. Preliminary results also suggest that the functional outcome of motor rehabilitation may be improved by the use of the proposed device.

  1. Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors

    Directory of Open Access Journals (Sweden)

    Liao Lun-De

    2012-01-01

    Full Text Available Abstract A brain-computer interface (BCI is a communication system that can help users interact with the outside environment by translating brain signals into machine commands. The use of electroencephalographic (EEG signals has become the most common approach for a BCI because of their usability and strong reliability. Many EEG-based BCI devices have been developed with traditional wet- or micro-electro-mechanical-system (MEMS-type EEG sensors. However, those traditional sensors have uncomfortable disadvantage and require conductive gel and skin preparation on the part of the user. Therefore, acquiring the EEG signals in a comfortable and convenient manner is an important factor that should be incorporated into a novel BCI device. In the present study, a wearable, wireless and portable EEG-based BCI device with dry foam-based EEG sensors was developed and was demonstrated using a gaming control application. The dry EEG sensors operated without conductive gel; however, they were able to provide good conductivity and were able to acquire EEG signals effectively by adapting to irregular skin surfaces and by maintaining proper skin-sensor impedance on the forehead site. We have also demonstrated a real-time cognitive stage detection application of gaming control using the proposed portable device. The results of the present study indicate that using this portable EEG-based BCI device to conveniently and effectively control the outside world provides an approach for researching rehabilitation engineering.

  2. Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors.

    Science.gov (United States)

    Liao, Lun-De; Chen, Chi-Yu; Wang, I-Jan; Chen, Sheng-Fu; Li, Shih-Yu; Chen, Bo-Wei; Chang, Jyh-Yeong; Lin, Chin-Teng

    2012-01-28

    A brain-computer interface (BCI) is a communication system that can help users interact with the outside environment by translating brain signals into machine commands. The use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability and strong reliability. Many EEG-based BCI devices have been developed with traditional wet- or micro-electro-mechanical-system (MEMS)-type EEG sensors. However, those traditional sensors have uncomfortable disadvantage and require conductive gel and skin preparation on the part of the user. Therefore, acquiring the EEG signals in a comfortable and convenient manner is an important factor that should be incorporated into a novel BCI device. In the present study, a wearable, wireless and portable EEG-based BCI device with dry foam-based EEG sensors was developed and was demonstrated using a gaming control application. The dry EEG sensors operated without conductive gel; however, they were able to provide good conductivity and were able to acquire EEG signals effectively by adapting to irregular skin surfaces and by maintaining proper skin-sensor impedance on the forehead site. We have also demonstrated a real-time cognitive stage detection application of gaming control using the proposed portable device. The results of the present study indicate that using this portable EEG-based BCI device to conveniently and effectively control the outside world provides an approach for researching rehabilitation engineering.

  3. Effects of Brain-Computer Interface-controlled Functional Electrical Stimulation Training on Shoulder Subluxation for Patients with Stroke: A Randomized Controlled Trial.

    Science.gov (United States)

    Jang, Yun Young; Kim, Tae Hoon; Lee, Byoung Hee

    2016-06-01

    The purpose of this study was to investigate the effects of brain-computer interface (BCI)-controlled functional electrical stimulation (FES) training on shoulder subluxation of patients with stroke. Twenty subjects were randomly divided into two groups: the BCI-FES group (n = 10) and the FES group (n = 10). Patients in the BCI-FES group were administered conventional therapy with the BCI-FES on the shoulder subluxation area of the paretic upper extremity, five times per week during 6 weeks, while the FES group received conventional therapy with FES only. All patients were assessed for shoulder subluxation (vertical distance, VD; horizontal distance, HD), pain (visual analogue scale, VAS) and the Manual Function Test (MFT) at the time of recruitment to the study and after 6 weeks of the intervention. The BCI-FES group demonstrated significant improvements in VD, HD, VAS and MFT after the intervention period, while the FES group demonstrated significant improvements in HD, VAS and MFT. There were also significant differences in the VD and two items (shoulder flexion and abduction) of the MFT between the two groups. The results of this study suggest that BCI-FES training may be effective in improving shoulder subluxation of patients with stroke by facilitating motor recovery. Copyright © 2016 John Wiley & Sons, Ltd. Copyright © 2016 John Wiley & Sons, Ltd.

  4. A subject-independent pattern-based Brain-Computer Interface

    Directory of Open Access Journals (Sweden)

    Andreas Markus Ray

    2015-10-01

    Full Text Available While earlier Brain-Computer Interface (BCI studies have mostly focused on modulating specific brain regions or signals, new developments in pattern classification of brain states are enabling real-time decoding and modulation of an entire functional network. The present study proposes a new method for real-time pattern classification and neurofeedback of brain states from electroencephalographic (EEG signals. It involves the creation of a fused classification model based on the method of Common Spatial Patterns (CSPs from data of several healthy individuals. The subject-independent model is then used to classify EEG data in real-time and provide feedback to new individuals. In a series of offline experiments involving training and testing of the classifier with individual data from 27 healthy subjects, a mean classification accuracy of 75.30% was achieved, demonstrating that the classification system at hand can reliably decode two types of imagery used in our experiments, i.e. happy emotional imagery and motor imagery. In a subsequent experiment it is shown that the classifier can be used to provide neurofeedback to new subjects, and that these subjects learn to match their brain pattern to that of the fused classification model in a few days of neurofeedback training. This finding can have important implications for future studies on neurofeedback and its clinical applications on neuropsychiatric disorders.

  5. A subject-independent pattern-based Brain-Computer Interface

    Science.gov (United States)

    Ray, Andreas M.; Sitaram, Ranganatha; Rana, Mohit; Pasqualotto, Emanuele; Buyukturkoglu, Korhan; Guan, Cuntai; Ang, Kai-Keng; Tejos, Cristián; Zamorano, Francisco; Aboitiz, Francisco; Birbaumer, Niels; Ruiz, Sergio

    2015-01-01

    While earlier Brain-Computer Interface (BCI) studies have mostly focused on modulating specific brain regions or signals, new developments in pattern classification of brain states are enabling real-time decoding and modulation of an entire functional network. The present study proposes a new method for real-time pattern classification and neurofeedback of brain states from electroencephalographic (EEG) signals. It involves the creation of a fused classification model based on the method of Common Spatial Patterns (CSPs) from data of several healthy individuals. The subject-independent model is then used to classify EEG data in real-time and provide feedback to new individuals. In a series of offline experiments involving training and testing of the classifier with individual data from 27 healthy subjects, a mean classification accuracy of 75.30% was achieved, demonstrating that the classification system at hand can reliably decode two types of imagery used in our experiments, i.e., happy emotional imagery and motor imagery. In a subsequent experiment it is shown that the classifier can be used to provide neurofeedback to new subjects, and that these subjects learn to “match” their brain pattern to that of the fused classification model in a few days of neurofeedback training. This finding can have important implications for future studies on neurofeedback and its clinical applications on neuropsychiatric disorders. PMID:26539089

  6. Understanding entangled cerebral networks: A prerequisite for restoring brain function with brain-computer interfaces

    Directory of Open Access Journals (Sweden)

    Emmanuel eMandonnet

    2014-05-01

    Full Text Available Historically, cerebral processing has been conceptualized as a framework based on statically localized functions. However, a growing amount of evidence supports a hodotopical (delocalized and flexible organization. A number of studies have reported absence of a permanent neurological deficit after massive surgical resections of eloquent brain tissue. These results highlight the tremendous plastic potential of the brain. Understanding anatomo-functional correlates underlying this cerebral reorganization is a prerequisite to restore brain functions through brain-computer interfaces (BCIs in patients with cerebral diseases, or even to potentiate brain functions in healthy individuals. Here, we review current knowledge of neural networks that could be utilized in the BCIs that enable movements and language. To this end, intraoperative electrical stimulation in awake patients provides valuable information on the cerebral functional maps, their connectomics and plasticity. Overall, these studies indicate that the complex cerebral circuitry that underpins interactions between action, cognition and behavior should be throughly investigated before progress in BCI approaches can be achieved.

  7. A new (semantic) reflexive brain-computer interface: in search for a suitable classifier.

    Science.gov (United States)

    Furdea, A; Ruf, C A; Halder, S; De Massari, D; Bogdan, M; Rosenstiel, W; Matuz, T; Birbaumer, N

    2012-01-15

    The goal of the current study is to find a suitable classifier for electroencephalogram (EEG) data derived from a new learning paradigm which aims at communication in paralysis. A reflexive semantic classical (Pavlovian) conditioning paradigm is explored as an alternative to the operant learning paradigms, currently used in most brain-computer interfaces (BCIs). Comparable with a lie-detection experiment, subjects are presented with true and false statements. The EEG activity following true and false statements was classified with the aim to separate covert 'yes' from covert 'no' responses. Four classification algorithms are compared for classifying off-line data collected from a group of 14 healthy participants: (i) stepwise linear discriminant analysis (SWLDA), (ii) shrinkage linear discriminant analysis (SLDA), (iii) linear support vector machine (LIN-SVM) and (iv) radial basis function kernel support vector machine (RBF-SVM). The results indicate that all classifiers perform at chance level when separating conditioned 'yes' from conditioned 'no' responses. However, single conditioned reactions could be successfully classified on a single-trial basis (single conditioned reaction against a baseline interval). All of the four investigated classification methods achieve comparable performance, however results with RBF-SVM show the highest single-trial classification accuracy of 68.8%. The results suggest that the proposed paradigm may allow affirmative and negative (disapproving negative) communication in a BCI experiment.

  8. A submatrix-based P300 brain-computer interface stimulus presentation paradigm

    Institute of Scientific and Technical Information of China (English)

    Jin-he SHI; Ji-zhong SHEN; Yu JI; Feng-lei DU

    2012-01-01

    The P300 event-related potential (ERP),with advantages of high stability and no need for initial training,is one of the most commonly used responses in brain-computer interface (BCI) applications.The row/column paradigm (RCP) that flashes an entire colunm or row of a visual matrix has been used successfully to help patients to spell words.However,RCP remains subject to errors that slow down communication,such as adjacency-distraction and double-flash errors.In this paper,a new visual stimulus presentation paradigm called the submatrix-based paradigm (SBP) is proposed.SBP divides a 6×6 matrix into several submatrices.Each submatrix flashes in single cell paradigm (SCP) mode and separately performs an ensemble averaging method according to the sequences.The parameter of sequence number is used to improve further the accuracy and information transfer rate (ITR).SBP has advantages of flexibility in division of the matrix and better expansion capability,which were confirmed with different divisions of the 6×6 matrix and expansion to a 6x9 matrix.Stimulation results show that SBP is superior to RCP in performance and user acceptability.

  9. Research of brain computer interface technology%脑-机接口技术研究

    Institute of Scientific and Technical Information of China (English)

    洪杰; 秦现生; 谭小群; 王文杰; 牛军龙

    2014-01-01

    脑-机接口是在人脑与计算机或其他电子设备之间建立直接的交流和控制的通道,它直接通过脑来表达想法,而不需要语言和动作,为思维正常但有严重运动障碍的患者提供了与外界交流和控制的途径,提高了他们的生活质量.本文对脑-机接口(brain computer interface,BCI)技术、研究方法、分类以及涉及的关键技术、应用领域等进行了较为详细的综述,并在此基础上分析目前BCI存在的问题,最后指出该领域的发展趋势.

  10. A 3D learning playground for potential attention training in ADHD: A brain computer interface approach.

    Science.gov (United States)

    Ali, Abdulla; Puthusserypady, Sadasivan

    2015-01-01

    This paper presents a novel brain-computer-interface (BCI) system that could potentially be used for enhancing the attention ability of subjects with attention deficit hyperactivity disorder (ADHD). It employs the steady state visual evoked potential (SSVEP) paradigm. The developed system consists of a 3D classroom environment with active 3D distractions and 2D games executed on the blackboard. The system is concealed as a game (with stages of varying difficulty) with an underlying story to motivate the subjects. It was tested on eleven healthy subjects and the results undeniably establish that by moving to a higher stage in the game where the 2D environment is changed to 3D along with the added 3D distractions, the difficulty level in keeping attention on the main task increases for the subjects. Results also show a mean accuracy of 92.26 ± 7.97% and a mean average selection time of 3.07 ± 1.09 seconds.

  11. Classification of EEG with structural feature dictionaries in a brain computer interface.

    Science.gov (United States)

    Göksu, Fikri; Ince, Nuri Firat; Tadipatri, Vijay Aditya; Tewfik, Ahmed H

    2008-01-01

    We present a new method for the classification of EEG in a brain computer interface by adapting subject specific features in spectral, temporal and spatial domain. For this particular purpose we extend our previous work on ECoG classification based on structural feature dictionary and apply it to extract the spectro-temporal patterns of multichannel EEG recordings related to a motor imagery task. The construction of the feature dictionary based on undecimated wavelet packet transform is extended to block FFT. We evaluate several subset selection algorithms to select a small number of features for final classification. We tested our proposed approach on five subjects of BCI Competition 2005 dataset- IVa. By adapting the wavelet filter for each subject, the algorithm achieved an average classification accuracy of 91.4% The classification results and characteristic of selected features indicate that the proposed algorithm can jointly adapt to EEG patterns in spectro-spatio-temporal domain and provide classification accuracies as good as existing methods used in the literature.

  12. Automated selection of brain regions for real-time fMRI brain-computer interfaces

    Science.gov (United States)

    Lührs, Michael; Sorger, Bettina; Goebel, Rainer; Esposito, Fabrizio

    2017-02-01

    Objective. Brain-computer interfaces (BCIs) implemented with real-time functional magnetic resonance imaging (rt-fMRI) use fMRI time-courses from predefined regions of interest (ROIs). To reach best performances, localizer experiments and on-site expert supervision are required for ROI definition. To automate this step, we developed two unsupervised computational techniques based on the general linear model (GLM) and independent component analysis (ICA) of rt-fMRI data, and compared their performances on a communication BCI. Approach. 3 T fMRI data of six volunteers were re-analyzed in simulated real-time. During a localizer run, participants performed three mental tasks following visual cues. During two communication runs, a letter-spelling display guided the subjects to freely encode letters by performing one of the mental tasks with a specific timing. GLM- and ICA-based procedures were used to decode each letter, respectively using compact ROIs and whole-brain distributed spatio-temporal patterns of fMRI activity, automatically defined from subject-specific or group-level maps. Main results. Letter-decoding performances were comparable to supervised methods. In combination with a similarity-based criterion, GLM- and ICA-based approaches successfully decoded more than 80% (average) of the letters. Subject-specific maps yielded optimal performances. Significance. Automated solutions for ROI selection may help accelerating the translation of rt-fMRI BCIs from research to clinical applications.

  13. Improving brain computer interface research through user involvement - The transformative potential of integrating civil society organisations in research projects

    Science.gov (United States)

    Wakunuma, Kutoma; Rainey, Stephen; Hansen, Christian

    2017-01-01

    Research on Brain Computer Interfaces (BCI) often aims to provide solutions for vulnerable populations, such as individuals with diseases, conditions or disabilities that keep them from using traditional interfaces. Such research thereby contributes to the public good. This contribution to the public good corresponds to a broader drive of research and funding policy that focuses on promoting beneficial societal impact. One way of achieving this is to engage with the public. In practical terms this can be done by integrating civil society organisations (CSOs) in research. The open question at the heart of this paper is whether and how such CSO integration can transform the research and contribute to the public good. To answer this question the paper describes five detailed qualitative case studies of research projects including CSOs. The paper finds that transformative impact of CSO integration is possible but by no means assured. It provides recommendations on how transformative impact can be promoted. PMID:28207882

  14. Individually adapted imagery improves brain-computer interface performance in end-users with disability.

    Directory of Open Access Journals (Sweden)

    Reinhold Scherer

    Full Text Available Brain-computer interfaces (BCIs translate oscillatory electroencephalogram (EEG patterns into action. Different mental activities modulate spontaneous EEG rhythms in various ways. Non-stationarity and inherent variability of EEG signals, however, make reliable recognition of modulated EEG patterns challenging. Able-bodied individuals who use a BCI for the first time achieve - on average - binary classification performance of about 75%. Performance in users with central nervous system (CNS tissue damage is typically lower. User training generally enhances reliability of EEG pattern generation and thus also robustness of pattern recognition. In this study, we investigated the impact of mental tasks on binary classification performance in BCI users with central nervous system (CNS tissue damage such as persons with stroke or spinal cord injury (SCI. Motor imagery (MI, that is the kinesthetic imagination of movement (e.g. squeezing a rubber ball with the right hand, is the "gold standard" and mainly used to modulate EEG patterns. Based on our recent results in able-bodied users, we hypothesized that pair-wise combination of "brain-teaser" (e.g. mental subtraction and mental word association and "dynamic imagery" (e.g. hand and feet MI tasks significantly increases classification performance of induced EEG patterns in the selected end-user group. Within-day (How stable is the classification within a day? and between-day (How well does a model trained on day one perform on unseen data of day two? analysis of variability of mental task pair classification in nine individuals confirmed the hypothesis. We found that the use of the classical MI task pair hand vs. feed leads to significantly lower classification accuracy - in average up to 15% less - in most users with stroke or SCI. User-specific selection of task pairs was again essential to enhance performance. We expect that the gained evidence will significantly contribute to make imagery-based BCI

  15. EEG Subspace Analysis and Classification Using Principal Angles for Brain-Computer Interfaces

    Science.gov (United States)

    Ashari, Rehab Bahaaddin

    Brain-Computer Interfaces (BCIs) help paralyzed people who have lost some or all of their ability to communicate and control the outside environment from loss of voluntary muscle control. Most BCIs are based on the classification of multichannel electroencephalography (EEG) signals recorded from users as they respond to external stimuli or perform various mental activities. The classification process is fraught with difficulties caused by electrical noise, signal artifacts, and nonstationarity. One approach to reducing the effects of similar difficulties in other domains is the use of principal angles between subspaces, which has been applied mostly to video sequences. This dissertation studies and examines different ideas using principal angles and subspaces concepts. It introduces a novel mathematical approach for comparing sets of EEG signals for use in new BCI technology. The success of the presented results show that principal angles are also a useful approach to the classification of EEG signals that are recorded during a BCI typing application. In this application, the appearance of a subject's desired letter is detected by identifying a P300-wave within a one-second window of EEG following the flash of a letter. Smoothing the signals before using them is the only preprocessing step that was implemented in this study. The smoothing process based on minimizing the second derivative in time is implemented to increase the classification accuracy instead of using the bandpass filter that relies on assumptions on the frequency content of EEG. This study examines four different ways of removing outliers that are based on the principal angles and shows that the outlier removal methods did not help in the presented situations. One of the concepts that this dissertation focused on is the effect of the number of trials on the classification accuracies. The achievement of the good classification results by using a small number of trials starting from two trials only

  16. fMRI-BCI: a Review

    Institute of Scientific and Technical Information of China (English)

    Da-Huan Li; Qin Gao; Wei-Shuai Lü; Hua-Fu Chen

    2009-01-01

    Functional magnetic resonance imaging (fMRI) is a new tool for brain-computer interface (BCI).This paper presents an overview to fMRI-BCI.Our attention is mainly put on the methods of signal acquisition,signal preprocessing,and signal analysis of basic fMRI-BCI structure.The available softwares and the applications of fMRI-BCI are briefly introduced.At last,we suggest focusing on some technologies to make fMRI-BCI more perfect.

  17. Electroencephalogram-based brain-computer interface system%基于脑电的脑-机接口系统

    Institute of Scientific and Technical Information of China (English)

    任亚莉

    2011-01-01

    BACKGROUND: Brain-computer interfaces (BCI) provide a direct communication and control channel for sending messages and instructions from brain to external computers or other electronic devices. Using the non-muscular channel, subjects with severe neuromuscular dysfunction can directly express their thought and manipulate the external devices without using human language and actions. This greatly enhances the ability of these subjects to manage external event and improves their quality of life.OBJECTIVE: To summarize latest research advances and problems in the BCI and discuss the research direction of BCI.METHODS: The literatures on BCI were searched on the PubMed database published from January 1990 to December 2009 with the key words "brain-computer interface, rehabilitation" in English. In addition, the related articles were also searched on CNKI-KNS published between January 1990 and December 2009 with the key words "brain-computer interface, signal processing and electroencephalography" in Chinese.RESULTS AND CONCLUSION: Researches of BCI system is still at a developing stage. There are some disadvantages, such as low rate of communications instability, especially for algorithm improvement and selection of signal processing.%背景:脑-机接口是在人脑与计算机或其它电子设备之间建立的直接交流和控制通道,通过这种通道,人就可以直接通过脑来表达想法或操纵设备,而不需要语言或动作,这可以有效增强身体严重残疾的患者与外界交流或控制外部环境的能力,以提高患者的生活质量.目的:总结近年来国内外有关脑-机接口系统的研究进展及存在的问题,探讨该领域进一步发展的方向.方法:应用计算机检索PubMed数据库中1990-01/2009-12脑-机接口方面的文献,检索词"brain-computer interface,Rehabilitatian",并限定语言为English;同时检索CNKI-KNS 1990-01/2009-12脑-机接口方面的文献,检索词为"脑-机接口,信号处理,脑电

  18. Comparison of tactile, auditory and visual modality for brain-computer interface use: A case study with a patient in the locked-in state

    Directory of Open Access Journals (Sweden)

    Tobias eKaufmann

    2013-07-01

    Full Text Available This paper describes a case study with a patient in the classic locked-in state, who currently has no means of independent communication. Following a user-centered approach, we investigated event-related potentials elicited in different modalities for use in brain-computer interface systems. Such systems could provide her with an alternative communication channel. To investigate the most viable modality for achieving BCI based communication, classic oddball paradigms (1 rare and 1 frequent stimulus, ratio 1:5 in the visual, auditory and tactile modality were conducted (2 runs per modality. Classifiers were built on one run and tested offline on another run (and vice versa. In these paradigms, the tactile modality was clearly superior to other modalities, displaying high offline accuracy even when classification was performed on single trials only. Consequently, we tested the tactile paradigm online and the patient successfully selected targets without any error. Furthermore, we investigated use of the visual or tactile modality for different BCI systems with more than two selection options. In the visual modality, several BCI paradigms were tested offline. Neither matrix-based nor so-called gaze-independent paradigms constituted a means of control. These results may thus question the gaze-independence of current gaze-independent approaches to BCI. A tactile four-choice BCI resulted in high offline classification accuracies. Yet, online use raised various issues. Although performance was clearly above chance, practical daily life use appeared unlikely when compared to other communication approaches (e.g. partner scanning. Our results emphasize the need for user-centered design in BCI development including identification of the best stimulus modality for a particular user. Finally, the paper discusses feasibility of EEG-based BCI systems for patients in classic locked-in state and compares BCI to other AT solutions that we also tested during the

  19. Towards a multimodal brain-computer interface: combining fNIRS and fTCD measurements to enable higher classification accuracy.

    Science.gov (United States)

    Faress, Ahmed; Chau, Tom

    2013-08-15

    Previous brain-computer interface (BCI) research has largely focused on single neuroimaging modalities such as near-infrared spectroscopy (NIRS) or transcranial Doppler ultrasonography (TCD). However, multimodal brain-computer interfaces, which combine signals from different brain modalities, have been suggested as a potential means of improving the accuracy of BCI systems. In this paper, we compare the classification accuracies attainable using NIRS signals alone, TCD signals alone, and a combination of NIRS and TCD signals. Nine able-bodied subjects (mean age=25.7) were recruited and simultaneous measurements were made with NIRS and TCD instruments while participants were prompted to perform a verbal fluency task or to remain at rest, within the context of a block-stimulus paradigm. Using Linear Discriminant Analysis, the verbal fluency task was classified at mean accuracies of 76.1±9.9%, 79.4±10.3%, and 86.5±6.0% using NIRS, TCD, and NIRS-TCD systems respectively. In five of nine participants, classification accuracies with the NIRS-TCD system were significantly higher (paccuracy of future brain-computer interfaces. Copyright © 2013 Elsevier Inc. All rights reserved.

  20. Characterizing relationships of DTI, fMRI, and motor recovery in stroke rehabilitation utilizing brain-computer interface technology.

    Science.gov (United States)

    Song, Jie; Young, Brittany M; Nigogosyan, Zack; Walton, Leo M; Nair, Veena A; Grogan, Scott W; Tyler, Mitchell E; Farrar-Edwards, Dorothy; Caldera, Kristin E; Sattin, Justin A; Williams, Justin C; Prabhakaran, Vivek

    2014-01-01

    The relationship of the structural integrity of white matter tracts and cortical activity to motor functional outcomes in stroke patients is of particular interest in understanding mechanisms of brain structural and functional changes while recovering from stroke. This study aims to probe these underlying mechanisms using diffusion tensor imaging (DTI) and fMRI measures. We examined the structural integrity of the posterior limb of the internal capsule (PLIC) using DTI and corticomotor activity using motor-task fMRI in stroke patients who completed up to 15 sessions of rehabilitation therapy using Brain-Computer Interface (BCI) technology. We hypothesized that (1) the structural integrity of PLIC and corticomotor activity are affected by stroke; (2) changes in structural integrity and corticomotor activity following BCI intervention are related to motor recovery; (3) there is a potential relationship between structural integrity and corticomotor activity. We found that (1) the ipsilesional PLIC showed significantly decreased fractional anisotropy (FA) values when compared to the contralesional PLIC; (2) lower ipsilesional PLIC-FA values were significantly associated with worse motor outcomes (i.e., ipsilesional PLIC-FA and motor outcomes were positively correlated.); (3) lower ipsilesional PLIC-FA values were significantly associated with greater ipsilesional corticomotor activity during impaired-finger-tapping-task fMRI (i.e., ipsilesional PLIC-FA and ipsilesional corticomotor activity were negatively correlated), with an overall bilateral pattern of corticomotor activity observed; and (4) baseline FA values predicted motor recovery assessed after BCI intervention. These findings suggest that (1) greater vs. lesser microstructural integrity of the ipsilesional PLIC may contribute toward better vs. poor motor recovery respectively in the stroke-affected limb and demand lesser vs. greater cortical activity respectively from the ipsilesional motor cortex; and that (2

  1. Switching between manual control and brain-computer interface using long term and short term quality measures

    Directory of Open Access Journals (Sweden)

    Alex eKreilinger

    2012-01-01

    Full Text Available Assistive devices for persons with limited motor control translateor amplify remaining functions to allow otherwise impossible actions.These assistive devices usually rely on just one type of input signalwhich can be derived from residual muscle functions or any other kindof biosignal. When only one signal is used, the functionality of theassistive device can be reduced as soon as the quality of the providedsignal is impaired. The quality can decrease in case of fatigue, lack ofconcentration, high noise, spasms, tremors, depending on the type ofsignal. To overcome this dependency on one input signal, a combination of more inputs should be feasible. This work presents a hybridBrain-Computer Interface (hBCI approach where two different inputsignals (joystick and BCI were monitored and only one of them waschosen as a control signal at a time. Users could move a car in agame-like feedback application to collect coins and avoid obstacles viaeither joystick or BCI control. Both control types were constantlymonitored with four different long term quality measures to evaluate the current state of the signals. As soon as the quality droppedbelow a certain threshold, a monitoring system would switch to theother control mode and vice versa. Additionally, short term qualitymeasures were applied to check for strong artifacts that could rendervoluntary control impossible. These measures were used to prohibitactions carried out during times when highly uncertain signals wererecorded. The switching possibility allowed more functionality for theusers. Moving the car was still possible even after one control modewas not working any more. The proposed system serves as a basisthat shows how BCI can be used as an assistive device, especially incombination with other assistive technology.

  2. A brain-computer interface to support functional recovery

    DEFF Research Database (Denmark)

    Kjaer, Troels W; Sørensen, Helge Bjarup Dissing

    2013-01-01

    of movement we imagine, and by letting the patient know the type of brain activity best associated with the intended movement the rehabilitation process may be faster and more efficient. The focus of BCI utilization in medicine has changed in recent years. While we previously focused on devices facilitating...

  3. Wyrm: A Brain-Computer Interface Toolbox in Python.

    Science.gov (United States)

    Venthur, Bastian; Dähne, Sven; Höhne, Johannes; Heller, Hendrik; Blankertz, Benjamin

    2015-10-01

    In the last years Python has gained more and more traction in the scientific community. Projects like NumPy, SciPy, and Matplotlib have created a strong foundation for scientific computing in Python and machine learning packages like scikit-learn or packages for data analysis like Pandas are building on top of it. In this paper we present Wyrm ( https://github.com/bbci/wyrm ), an open source BCI toolbox in Python. Wyrm is applicable to a broad range of neuroscientific problems. It can be used as a toolbox for analysis and visualization of neurophysiological data and in real-time settings, like an online BCI application. In order to prevent software defects, Wyrm makes extensive use of unit testing. We will explain the key aspects of Wyrm's software architecture and design decisions for its data structure, and demonstrate and validate the use of our toolbox by presenting our approach to the classification tasks of two different data sets from the BCI Competition III. Furthermore, we will give a brief analysis of the data sets using our toolbox, and demonstrate how we implemented an online experiment using Wyrm. With Wyrm we add the final piece to our ongoing effort to provide a complete, free and open source BCI system in Python.

  4. Editorial: Arts and Brain-Computer Interfaces (BCIs)

    NARCIS (Netherlands)

    Nijholt, Antinus; Nam, Chang S.

    2015-01-01

    The primary goal of this special issue is to address contemporary challenges involved in designing BCI applications related to the creation and experience of art. This involves a low level artistic audification and visualization of brain activity patterns, a higher level musification and animation,

  5. Editorial: Arts and Brain-Computer Interfaces (BCIs)

    NARCIS (Netherlands)

    Nijholt, Anton; Nam, Chang S.

    2015-01-01

    The primary goal of this special issue is to address contemporary challenges involved in designing BCI applications related to the creation and experience of art. This involves a low level artistic audification and visualization of brain activity patterns, a higher level musification and animation,

  6. Towards user-friendly spelling with an auditory brain-computer interface: the CharStreamer paradigm.

    Directory of Open Access Journals (Sweden)

    Johannes Höhne

    Full Text Available Realizing the decoding of brain signals into control commands, brain-computer interfaces (BCI aim to establish an alternative communication pathway for locked-in patients. In contrast to most visual BCI approaches which use event-related potentials (ERP of the electroencephalogram, auditory BCI systems are challenged with ERP responses, which are less class-discriminant between attended and unattended stimuli. Furthermore, these auditory approaches have more complex interfaces which imposes a substantial workload on their users. Aiming for a maximally user-friendly spelling interface, this study introduces a novel auditory paradigm: "CharStreamer". The speller can be used with an instruction as simple as "please attend to what you want to spell". The stimuli of CharStreamer comprise 30 spoken sounds of letters and actions. As each of them is represented by the sound of itself and not by an artificial substitute, it can be selected in a one-step procedure. The mental mapping effort (sound stimuli to actions is thus minimized. Usability is further accounted for by an alphabetical stimulus presentation: contrary to random presentation orders, the user can foresee the presentation time of the target letter sound. Healthy, normal hearing users (n = 10 of the CharStreamer paradigm displayed ERP responses that systematically differed between target and non-target sounds. Class-discriminant features, however, varied individually from the typical N1-P2 complex and P3 ERP components found in control conditions with random sequences. To fully exploit the sequential presentation structure of CharStreamer, novel data analysis approaches and classification methods were introduced. The results of online spelling tests showed that a competitive spelling speed can be achieved with CharStreamer. With respect to user rating, it clearly outperforms a control setup with random presentation sequences.

  7. Towards User-Friendly Spelling with an Auditory Brain-Computer Interface: The CharStreamer Paradigm

    Science.gov (United States)

    Höhne, Johannes; Tangermann, Michael

    2014-01-01

    Realizing the decoding of brain signals into control commands, brain-computer interfaces (BCI) aim to establish an alternative communication pathway for locked-in patients. In contrast to most visual BCI approaches which use event-related potentials (ERP) of the electroencephalogram, auditory BCI systems are challenged with ERP responses, which are less class-discriminant between attended and unattended stimuli. Furthermore, these auditory approaches have more complex interfaces which imposes a substantial workload on their users. Aiming for a maximally user-friendly spelling interface, this study introduces a novel auditory paradigm: “CharStreamer”. The speller can be used with an instruction as simple as “please attend to what you want to spell”. The stimuli of CharStreamer comprise 30 spoken sounds of letters and actions. As each of them is represented by the sound of itself and not by an artificial substitute, it can be selected in a one-step procedure. The mental mapping effort (sound stimuli to actions) is thus minimized. Usability is further accounted for by an alphabetical stimulus presentation: contrary to random presentation orders, the user can foresee the presentation time of the target letter sound. Healthy, normal hearing users (n = 10) of the CharStreamer paradigm displayed ERP responses that systematically differed between target and non-target sounds. Class-discriminant features, however, varied individually from the typical N1-P2 complex and P3 ERP components found in control conditions with random sequences. To fully exploit the sequential presentation structure of CharStreamer, novel data analysis approaches and classification methods were introduced. The results of online spelling tests showed that a competitive spelling speed can be achieved with CharStreamer. With respect to user rating, it clearly outperforms a control setup with random presentation sequences. PMID:24886978

  8. Real-time fMRI brain computer interfaces: self-regulation of single brain regions to networks.

    Science.gov (United States)

    Ruiz, Sergio; Buyukturkoglu, Korhan; Rana, Mohit; Birbaumer, Niels; Sitaram, Ranganatha

    2014-01-01

    With the advent of brain computer interfaces based on real-time fMRI (rtfMRI-BCI), the possibility of performing neurofeedback based on brain hemodynamics has become a reality. In the early stage of the development of this field, studies have focused on the volitional control of activity in circumscribed brain regions. However, based on the understanding that the brain functions by coordinated activity of spatially distributed regions, there have recently been further developments to incorporate real-time feedback of functional connectivity and spatio-temporal patterns of brain activity. The present article reviews the principles of rtfMRI neurofeedback, its applications, benefits and limitations. A special emphasis is given to the discussion of novel developments that have enabled the use of this methodology to achieve self-regulation of the functional connectivity between different brain areas and of distributed brain networks, anticipating new and exciting applications for cognitive neuroscience and for the potential alleviation of neuropsychiatric disorders.

  9. A Novel Mu Rhythm-based Brain Computer Interface Design that uses a Programmable System on Chip.

    Science.gov (United States)

    Joshi, Rohan; Saraswat, Prateek; Gajendran, Rudhram

    2012-01-01

    This paper describes the system design of a portable and economical mu rhythm based Brain Computer Interface which employs Cypress Semiconductors Programmable System on Chip (PSoC). By carrying out essential processing on the PSoC, the use of an extra computer is eliminated, resulting in considerable cost savings. Microsoft Visual Studio 2005 and PSoC Designer 5.01 are employed in developing the software for the system, the hardware being custom designed. In order to test the usability of the BCI, preliminary testing is carried out by training three subjects who were able to demonstrate control over their electroencephalogram by moving a cursor present at the center of the screen towards the indicated direction with an average accuracy greater than 70% and a bit communication rate of up to 7 bits/min.

  10. A wavelet-based time frequency analysis approach for classification of motor imagery for brain computer interface applications

    Science.gov (United States)

    Qin, Lei; He, Bin

    2005-12-01

    Electroencephalogram (EEG) recordings during motor imagery tasks are often used as input signals for brain-computer interfaces (BCIs). The translation of these EEG signals to control signals of a device is based on a good classification of various kinds of imagination. We have developed a wavelet-based time-frequency analysis approach for classifying motor imagery tasks. Time-frequency distributions (TFDs) were constructed based on wavelet decomposition and event-related (de)synchronization patterns were extracted from symmetric electrode pairs. The weighted energy difference of the electrode pairs was then compared to classify the imaginary movement. The present method has been tested in nine human subjects and reached an averaged classification rate of 78%. The simplicity of the present technique suggests that it may provide an alternative method for EEG-based BCI applications.

  11. A comparison of regression techniques for a two-dimensional sensorimotor rhythm-based brain-computer interface

    Science.gov (United States)

    Fruitet, Joan; McFarland, Dennis J.; Wolpaw, Jonathan R.

    2010-02-01

    People can learn to control electroencephalogram (EEG) features consisting of sensorimotor-rhythm amplitudes and use this control to move a cursor in one, two or three dimensions to a target on a video screen. This study evaluated several possible alternative models for translating these EEG features into two-dimensional cursor movement by building an offline simulation using data collected during online performance. In offline comparisons, support-vector regression (SVM) with a radial basis kernel produced somewhat better performance than simple multiple regression, the LASSO or a linear SVM. These results indicate that proper choice of a translation algorithm is an important factor in optimizing brain-computer interface (BCI) performance, and provide new insight into algorithm choice for multidimensional movement control.

  12. A hybrid three-class brain-computer interface system utilizing SSSEPs and transient ERPs

    Science.gov (United States)

    Breitwieser, Christian; Pokorny, Christoph; Müller-Putz, Gernot R.

    2016-12-01

    Objective. This paper investigates the fusion of steady-state somatosensory evoked potentials (SSSEPs) and transient event-related potentials (tERPs), evoked through tactile simulation on the left and right-hand fingertips, in a three-class EEG based hybrid brain-computer interface. It was hypothesized, that fusing the input signals leads to higher classification rates than classifying tERP and SSSEP individually. Approach. Fourteen subjects participated in the studies, consisting of a screening paradigm to determine person dependent resonance-like frequencies and a subsequent online paradigm. The whole setup of the BCI system was based on open interfaces, following suggestions for a common implementation platform. During the online experiment, subjects were instructed to focus their attention on the stimulated fingertips as indicated by a visual cue. The recorded data were classified during runtime using a multi-class shrinkage LDA classifier and the outputs were fused together applying a posterior probability based fusion. Data were further analyzed offline, involving a combined classification of SSSEP and tERP features as a second fusion principle. The final results were tested for statistical significance applying a repeated measures ANOVA. Main results. A significant classification increase was achieved when fusing the results with a combined classification compared to performing an individual classification. Furthermore, the SSSEP classifier was significantly better in detecting a non-control state, whereas the tERP classifier was significantly better in detecting control states. Subjects who had a higher relative band power increase during the screening session also achieved significantly higher classification results than subjects with lower relative band power increase. Significance. It could be shown that utilizing SSSEP and tERP for hBCIs increases the classification accuracy and also that tERP and SSSEP are not classifying control- and non

  13. Playing with your Brain: Brain-Computer Interfaces and Games

    NARCIS (Netherlands)

    Nijholt, Antinus; Tan, Desney; Bernhaupt, R.; Tscheligi, M.

    2007-01-01

    In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is consciously controlled and directed by the user or just recorded in order to obtain information about the user’s affective

  14. Playing with your Brain: Brain-Computer Interfaces and Games

    NARCIS (Netherlands)

    Nijholt, Anton; Tan, Desney; Bernhaupt, R.; Tscheligi, M.

    2007-01-01

    In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is consciously controlled and directed by the user or just recorded in order to obtain information about the user’s affective

  15. Toward a brain-computer interface for Alzheimer's disease patients by combining classical conditioning and brain state classification.

    Science.gov (United States)

    Liberati, Giulia; Dalboni da Rocha, Josué Luiz; van der Heiden, Linda; Raffone, Antonino; Birbaumer, Niels; Olivetti Belardinelli, Marta; Sitaram, Ranganatha

    2012-01-01

    Brain-computer interfaces (BCIs) provide alternative methods for communicating and acting on the world, since messages or commands are conveyed from the brain to an external device without using the normal output pathways of peripheral nerves and muscles. Alzheimer's disease (AD) patients in the most advanced stages, who have lost the ability to communicate verbally, could benefit from a BCI that may allow them to convey basic thoughts (e.g., "yes" and "no") and emotions. There is currently no report of such research, mostly because the cognitive deficits in AD patients pose serious limitations to the use of traditional BCIs, which are normally based on instrumental learning and require users to self-regulate their brain activation. Recent studies suggest that not only self-regulated brain signals, but also involuntary signals, for instance related to emotional states, may provide useful information about the user, opening up the path for so-called "affective BCIs". These interfaces do not necessarily require users to actively perform a cognitive task, and may therefore be used with patients who are cognitively challenged. In the present hypothesis paper, we propose a paradigm shift from instrumental learning to classical conditioning, with the aim of discriminating "yes" and "no" thoughts after associating them to positive and negative emotional stimuli respectively. This would represent a first step in the development of a BCI that could be used by AD patients, lending a new direction not only for communication, but also for rehabilitation and diagnosis.

  16. Current challenges facing the translation of brain computer interfaces from preclinical trials to use in human patients

    Directory of Open Access Journals (Sweden)

    Maxwell D. Murphy

    2016-01-01

    Full Text Available Current research in brain computer interface (BCI technology is advancing beyond preclinical studies, with trials beginning in human patients. To date, these trials have been carried out with several different types of recording interfaces. The success of these devices has varied widely, but different factors such as the level of invasiveness, timescale of recorded information, and ability to maintain stable functionality of the device over a long period of time all must be considered in addition to accuracy in decoding intent when assessing the most practical type of device moving forward. Here, we discuss various approaches to BCIs, distinguishing between devices focusing on control of operations extrinsic to the subject (e.g., prosthetic limbs, computer cursors and those focusing on control of operations intrinsic to the brain (e.g. using stimulation or external feedback, including closed-loop or adaptive devices. In this discussion, we consider the current challenges facing the translation of various types of BCI technology to eventual human application.

  17. Current Challenges Facing the Translation of Brain Computer Interfaces from Preclinical Trials to Use in Human Patients.

    Science.gov (United States)

    Murphy, Maxwell D; Guggenmos, David J; Bundy, David T; Nudo, Randolph J

    2015-01-01

    Current research in brain computer interface (BCI) technology is advancing beyond preclinical studies, with trials beginning in human patients. To date, these trials have been carried out with several different types of recording interfaces. The success of these devices has varied widely, but different factors such as the level of invasiveness, timescale of recorded information, and ability to maintain stable functionality of the device over a long period of time all must be considered in addition to accuracy in decoding intent when assessing the most practical type of device moving forward. Here, we discuss various approaches to BCIs, distinguishing between devices focusing on control of operations extrinsic to the subject (e.g., prosthetic limbs, computer cursors) and those focusing on control of operations intrinsic to the brain (e.g., using stimulation or external feedback), including closed-loop or adaptive devices. In this discussion, we consider the current challenges facing the translation of various types of BCI technology to eventual human application.

  18. Control of a two-dimensional movement signal by a noninvasive brain-computer interface in humans

    Science.gov (United States)

    Wolpaw, Jonathan R.; McFarland, Dennis J.

    2004-12-01

    Brain-computer interfaces (BCIs) can provide communication and control to people who are totally paralyzed. BCIs can use noninvasive or invasive methods for recording the brain signals that convey the user's commands. Whereas noninvasive BCIs are already in use for simple applications, it has been widely assumed that only invasive BCIs, which use electrodes implanted in the brain, can provide multidimensional movement control of a robotic arm or a neuroprosthesis. We now show that a noninvasive BCI that uses scalp-recorded electroencephalographic activity and an adaptive algorithm can provide humans, including people with spinal cord injuries, with multidimensional point-to-point movement control that falls within the range of that reported with invasive methods in monkeys. In movement time, precision, and accuracy, the results are comparable to those with invasive BCIs. The adaptive algorithm used in this noninvasive BCI identifies and focuses on the electroencephalographic features that the person is best able to control and encourages further improvement in that control. The results suggest that people with severe motor disabilities could use brain signals to operate a robotic arm or a neuroprosthesis without needing to have electrodes implanted in their brains. brain-machine interface | electroencephalography

  19. Progress and prospects in neurorehabilitation: clinical applications of stem cells and brain-computer interface for spinal cord lesions.

    Science.gov (United States)

    Gongora, Mariana; Peressutti, Caroline; Machado, Sergio; Teixeira, Silmar; Velasques, Bruna; Ribeiro, Pedro

    2013-04-01

    Spinal cord injury (SCI) is a disease that affects millions of people worldwide, causing a temporary or permanent impairment of neuromotor functions. Mostly associated to traumatic lesions, but also to other forms of disease, the appropriate treatment is still unsure. In this review, several ongoing studies are presented that aim to provide methods of prevention that ensure quality of life, and rehabilitation trends to patients who suffer from this injury. Stem cell research, highlighted in this review, seeks to reduce damage caused to the tissue, as also provide spinal cord regeneration through the application of several types of stem cells. On the other hand, research using brain-computer interface (BCI) technology proposes the development of interfaces based on the interaction of neural networks with artificial tools to restore motor control and full mobility of the injured area. PubMed, MEDLINE and SciELO data basis analyses were performed to identify studies published from 2000 to date, which describe the link between SCI with stem cells and BCI technology.

  20. Real-time brain computer interface using imaginary movements

    DEFF Research Database (Denmark)

    El-Madani, Ahmad; Sørensen, Helge Bjarup Dissing; Kjær, Troels W.

    2015-01-01

    , the implementation of a 2-class real-time BCI system based on the event related desynchronization (ERD) of the sensorimotor rhythms (SMR) is described. Methods: Off-line measurements were conducted on 12 healthy test subjects with 3 different feedback systems (cross, basket and bars). From the collected...... classifier (BLC) was developed and used for signal classification. These three subject-specific settings were preserved for the on-line experiments with the same feedback systems. Results: Six of the 12 subjects were qualified for the on-line experiments based on their high off-line classification accuracies...... (CAs > 75 %). The overall mean on-line accuracy was found to be 80%. Conclusions: The subject-specific settings applied on the feedback systems have resulted in the development of a successful real-time BCI system with high accuracies...

  1. The Role of Visual Noise in Influencing Mental Load and Fatigue in a Steady-State Motion Visual Evoked Potential-Based Brain-Computer Interface.

    Science.gov (United States)

    Xie, Jun; Xu, Guanghua; Luo, Ailing; Li, Min; Zhang, Sicong; Han, Chengcheng; Yan, Wenqiang

    2017-08-14

    As a spatial selective attention-based brain-computer interface (BCI) paradigm, steady-state visual evoked potential (SSVEP) BCI has the advantages of high information transfer rate, high tolerance to artifacts, and robust performance across users. However, its benefits come at the cost of mental load and fatigue occurring in the concentration on the visual stimuli. Noise, as a ubiquitous random perturbation with the power of randomness, may be exploited by the human visual system to enhance higher-level brain functions. In this study, a novel steady-state motion visual evoked potential (SSMVEP, i.e., one kind of SSVEP)-based BCI paradigm with spatiotemporal visual noise was used to investigate the influence of noise on the compensation of mental load and fatigue deterioration during prolonged attention tasks. Changes in α, θ, θ + α powers, θ/α ratio, and electroencephalography (EEG) properties of amplitude, signal-to-noise ratio (SNR), and online accuracy, were used to evaluate mental load and fatigue. We showed that presenting a moderate visual noise to participants could reliably alleviate the mental load and fatigue during online operation of visual BCI that places demands on the attentional processes. This demonstrated that noise could provide a superior solution to the implementation of visual attention controlling-based BCI applications.

  2. Challenges of implementing a personalized mental task near-infrared spectroscopy brain-computer interface for a non-verbal young adult with motor impairments.

    Science.gov (United States)

    Weyand, Sabine; Chau, Tom

    2017-02-01

    Near-infrared spectroscopy brain-computer interfaces (NIRS-BCIs) have been proposed as potential motor-free communication pathways. This paper documents the challenges of implementing an NIRS-BCI with a non-verbal, severely and congenitally impaired, but cognitively intact young adult. A 5-session personalized mental task NIRS-BCI training paradigm was invoked, whereby participant-specific mental tasks were selected either by the researcher or by the user, on the basis of prior performance or user preference. Although the personalized mental task selection and training framework had been previously demonstrated with able-bodied participants, the participant was not able to exceed chance-level accuracies. Challenges to the acquisition of BCI control may have included disinclination to BCI training, structural or functional brain atypicalities, heightened emotional arousal and confounding haemodynamic patterns associated with novelty and reward processing. Overall, we stress the necessity for further clinical NIRS-BCI research involving non-verbal individuals with severe motor impairments.

  3. Are we there yet? Evaluating commercial grade brain-computer interface for control of computer applications by individuals with cerebral palsy.

    Science.gov (United States)

    Taherian, Sarvnaz; Selitskiy, Dmitry; Pau, James; Claire Davies, T

    2017-02-01

    Using a commercial electroencephalography (EEG)-based brain-computer interface (BCI), the training and testing protocol for six individuals with spastic quadriplegic cerebral palsy (GMFCS and MACS IV and V) was evaluated. A customised, gamified training paradigm was employed. Over three weeks, the participants spent two sessions exploring the system, and up to six sessions playing the game which focussed on EEG feedback of left and right arm motor imagery. The participants showed variable inconclusive results in the ability to produce two distinct EEG patterns. Participant performance was influenced by physical illness, motivation, fatigue and concentration. The results from this case study highlight the infancy of BCIs as a form of assistive technology for people with cerebral palsy. Existing commercial BCIs are not designed according to the needs of end-users. Implications for Rehabilitation Mood, fatigue, physical illness and motivation influence the usability of a brain-computer interface. Commercial brain-computer interfaces are not designed for practical assistive technology use for people with cerebral palsy. Practical brain-computer interface assistive technologies may need to be flexible to suit individual needs.

  4. Communication and control by listening: toward optimal design of a two-class auditory streaming brain-computer interface.

    Science.gov (United States)

    Hill, N Jeremy; Moinuddin, Aisha; Häuser, Ann-Katrin; Kienzle, Stephan; Schalk, Gerwin

    2012-01-01

    Most brain-computer interface (BCI) systems require users to modulate brain signals in response to visual stimuli. Thus, they may not be useful to people with limited vision, such as those with severe paralysis. One important approach for overcoming this issue is auditory streaming, an approach whereby a BCI system is driven by shifts of attention between two simultaneously presented auditory stimulus streams. Motivated by the long-term goal of translating such a system into a reliable, simple yes-no interface for clinical usage, we aim to answer two main questions. First, we asked which of two previously published variants provides superior performance: a fixed-phase (FP) design in which the streams have equal period and opposite phase, or a drifting-phase (DP) design where the periods are unequal. We found FP to be superior to DP (p = 0.002): average performance levels were 80 and 72% correct, respectively. We were also able to show, in a pilot with one subject, that auditory streaming can support continuous control and neurofeedback applications: by shifting attention between ongoing left and right auditory streams, the subject was able to control the position of a paddle in a computer game. Second, we examined whether the system is dependent on eye movements, since it is known that eye movements and auditory attention may influence each other, and any dependence on the ability to move one's eyes would be a barrier to translation to paralyzed users. We discovered that, despite instructions, some subjects did make eye movements that were indicative of the direction of attention. However, there was no correlation, across subjects, between the reliability of the eye movement signal and the reliability of the BCI system, indicating that our system was configured to work independently of eye movement. Together, these findings are an encouraging step forward toward BCIs that provide practical communication and control options for the most severely paralyzed users.

  5. Communication and control by listening: towards optimal design of a two-class auditory streaming brain-computer interface

    Directory of Open Access Journals (Sweden)

    N. Jeremy Hill

    2012-12-01

    Full Text Available Most brain-computer interface (BCI systems require users to modulate brain signals in response to visual stimuli. Thus, they may not be useful to people with limited vision, such as those with severe paralysis. One important approach for overcoming this issue is auditory streaming, an approach whereby a BCI system is driven by shifts of attention between two dichotically presented auditory stimulus streams. Motivated by the long-term goal of translating such a system into a reliable, simple yes-no interface for clinical usage, we aim to answer two main questions. First, we asked which of two previously-published variants provides superior performance: a fixed-phase (FP design in which the streams have equal period and opposite phase, or a drifting-phase (DP design where the periods are unequal. We found FP to be superior to DP (p = 0.002: average performance levels were 80% and 72% correct, respectively. We were also able to show, in a pilot with one subject, that auditory streaming can support continuous control and neurofeedback applications: by shifting attention between ongoing left and right auditory streams, the subject was able to control the position of a paddle in a computer game. Second, we examined whether the system is dependent on eye movements, since it is known that eye movements and auditory attention may influence each other, and any dependence on the ability to move one’s eyes would be a barrier to translation to paralyzed users. We discovered that, despite instructions, some subjects did make eye movements that were indicative of the direction of attention. However, there was no correlation, across subjects, between the reliability of the eye movement signal and the reliability of the BCI system, indicating that our system was configured to work independently of eye movement. Together, these findings are an encouraging step forward toward BCIs that provide practical communication and control options for the most severely

  6. An optimized ERP brain-computer interface based on facial expression changes

    Science.gov (United States)

    Jin, Jing; Daly, Ian; Zhang, Yu; Wang, Xingyu; Cichocki, Andrzej

    2014-06-01

    Objective. Interferences from spatially adjacent non-target stimuli are known to evoke event-related potentials (ERPs) during non-target flashes and, therefore, lead to false positives. This phenomenon was commonly seen in visual attention-based brain-computer interfaces (BCIs) using conspicuous stimuli and is known to adversely affect the performance of BCI systems. Although users try to focus on the target stimulus, they cannot help but be affected by conspicuous changes of the stimuli (such as flashes or presenting images) which were adjacent to the target stimulus. Furthermore, subjects have reported that conspicuous stimuli made them tired and annoyed. In view of this, the aim of this study was to reduce adjacent interference, annoyance and fatigue using a new stimulus presentation pattern based upon facial expression changes. Our goal was not to design a new pattern which could evoke larger ERPs than the face pattern, but to design a new pattern which could reduce adjacent interference, annoyance and fatigue, and evoke ERPs as good as those observed during the face pattern. Approach. Positive facial expressions could be changed to negative facial expressions by minor changes to the original facial image. Although the changes are minor, the contrast is big enough to evoke strong ERPs. In this paper, a facial expression change pattern between positive and negative facial expressions was used to attempt to minimize interference effects. This was compared against two different conditions, a shuffled pattern containing the same shapes and colours as the facial expression change pattern, but without the semantic content associated with a change in expression, and a face versus no face pattern. Comparisons were made in terms of classification accuracy and information transfer rate as well as user supplied subjective measures. Main results. The results showed that interferences from adjacent stimuli, annoyance and the fatigue experienced by the subjects could be

  7. Long-term independent brain-computer interface home use improves quality of life of a patient in the locked-in state: a case study.

    Science.gov (United States)

    Holz, Elisa Mira; Botrel, Loic; Kaufmann, Tobias; Kübler, Andrea

    2015-03-01

    Despite intense brain-computer interface (BCI) research for >2 decades, BCIs have hardly been established at patients' homes. The current study aimed at demonstrating expert independent BCI home use by a patient in the locked-in state and the effect it has on quality of life. In this case study, the P300 BCI-controlled application Brain Painting was facilitated and installed at the patient's home. Family and caregivers were trained in setting up the BCI system. After every BCI session, the end user indicated subjective level of control, loss of control, level of exhaustion, satisfaction, frustration, and enjoyment. To monitor BCI home use, evaluation data of every session were automatically sent and stored on a remote server. Satisfaction with the BCI as an assistive device and subjective workload was indicated by the patient. In accordance with the user-centered design, usability of the BCI was evaluated in terms of its effectiveness, efficiency, and satisfaction. The influence of the BCI on quality of life of the end user was assessed. At the patient's home. A 73-year-old patient with amyotrophic lateral sclerosis in the locked-in state. Not applicable. The BCI has been used by the patient independent of experts for >14 months. The patient painted in about 200 BCI sessions (1-3 times per week) with a mean painting duration of 81.86 minutes (SD=52.15, maximum: 230.41). BCI improved quality of life of the patient. In most of the BCI sessions the end user's satisfaction was high (mean=7.4, SD=3.24; range, 0-10). Dissatisfaction occurred mostly because of technical problems at the beginning of the study or varying BCI control. The subjective workload was moderate (mean=40.61; range, 0-100). The end user was highy satisfied with all components of the BCI (mean 4.42-5.0; range, 1-5). A perfect match between the user and the BCI technology was achieved (mean: 4.8; range, 1-5). Brain Painting had a positive impact on the patient's life on all three dimensions: competence

  8. 脑计算机接口技术与应用前景%Technology and Appl ication Prospect of Brain-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    贾花萍; 赵俊龙

    2015-01-01

    Brain-Computer interface (BCI)technology is a communication system between human brain and computer or other electronic equipments,the system understands the people's thinking through the EEG signal record,then controls the computer,equipments,intelli-gent household or unmanned vehicles by thinking.The technology involves in neuroscience,psychology of cognitive science,rehabilitation engineering,biomedical engineering and computer science and so on.Currently,brain-computer interface system is becoming a hot re-search,the paper introduces the structure,working principle,problems and prospect of brain-computer interface system.%脑计算机接口(Brain-Computer Interface,BCI)技术是在人脑和计算机或其他电子设备之间建立通信系统,该系统通过记录人的脑电信号来了解人的思维,用思维来控制计算机,操纵设备、智能家居、无人驾驶交通工具等。该技术涉及神经科学、心理认知科学、康复工程、生物医学工程和计算机科学等多种学科。目前,脑计算机接口系统正在成为研究热点,本文介绍了脑计算机接口系统的结构、工作原理、存在问题及发展前景。

  9. Preface (to: Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction)

    NARCIS (Netherlands)

    Tan, Desney; Tan, Desney S.; Nijholt, Antinus

    2010-01-01

    The advances in cognitive neuroscience and brain imaging technologies provide us with the increasing ability to interface directly with activity in the brain. Researchers have begun to use these technologies to build brain-computer interfaces. Originally, these interfaces were meant to allow

  10. Perception and cognition of cues used in synchronous brain-computer interfaces modify electroencephalographic patterns of control tasks

    Directory of Open Access Journals (Sweden)

    Luz Maria eAlonso Valerdi

    2015-11-01

    Full Text Available A motor imagery (MI based brain computer interface (BCI is a system that enables humans to interact with their environment by translating their brain signals into control commands for a target device. In particular, synchronous BCI systems make use of cues to trigger the motor activity of interest. So far, it has been shown that Electroencephalographic (EEG patterns before and after cue onset can reveal the user cognitive state and enhance the discrimination of MI related control tasks. However, there has been no detailed investigation of the nature of those EEG patterns. We, therefore, propose to study the cue effects on MI related control tasks by selecting EEG patterns that best discriminate such control tasks, and analysing where those patterns are coming from. The study was carried out under two methods: standard and all-embracing. The standard method was based on sources (recording sites, frequency bands and time windows, where the modulation of EEG signals due to motor activity is typically detected. The all-embracing method included a wider variety of sources, where not only motor activity is reflected. The findings of this study showed that the classification accuracy of MI related control tasks did not depend on the type of cue in use. However, EEG patterns which best differentiated those control tasks emerged from sources well defined by the perception and cognition of the cue in use. An implication of this study is the possibility of obtaining different control commands that could be detected with the same accuracy. Since different cues trigger control tasks that yield similar classification accuracies, and those control tasks produce EEG patterns differentiated by the cue nature, this leads to accelerate the brain-computer communication by having a wider variety of detectable control commands. This is an important issue for Neuroergonimcs research because neural activity could not only be used to monitor the human mental state as is

  11. Hybrid brain-computer interface for biomedical cyber-physical system application using wireless embedded EEG systems.

    Science.gov (United States)

    Chai, Rifai; Naik, Ganesh R; Ling, Sai Ho; Nguyen, Hung T

    2017-01-07

    One of the key challenges of the biomedical cyber-physical system is to combine cognitive neuroscience with the integration of physical systems to assist people with disabilities. Electroencephalography (EEG) has been explored as a non-invasive method of providing assistive technology by using brain electrical signals. This paper presents a unique prototype of a hybrid brain computer interface (BCI) which senses a combination classification of mental task, steady state visual evoked potential (SSVEP) and eyes closed detection using only two EEG channels. In addition, a microcontroller based head-mounted battery-operated wireless EEG sensor combined with a separate embedded system is used to enhance portability, convenience and cost effectiveness. This experiment has been conducted with five healthy participants and five patients with tetraplegia. Generally, the results show comparable classification accuracies between healthy subjects and tetraplegia patients. For the offline artificial neural network classification for the target group of patients with tetraplegia, the hybrid BCI system combines three mental tasks, three SSVEP frequencies and eyes closed, with average classification accuracy at 74% and average information transfer rate (ITR) of the system of 27 bits/min. For the real-time testing of the intentional signal on patients with tetraplegia, the average success rate of detection is 70% and the speed of detection varies from 2 to 4 s.

  12. Toward brain-actuated car applications: Self-paced control with a motor imagery-based brain-computer interface.

    Science.gov (United States)

    Yu, Yang; Zhou, Zongtan; Yin, Erwei; Jiang, Jun; Tang, Jingsheng; Liu, Yadong; Hu, Dewen

    2016-10-01

    This study presented a paradigm for controlling a car using an asynchronous electroencephalogram (EEG)-based brain-computer interface (BCI) and presented the experimental results of a simulation performed in an experimental environment outside the laboratory. This paradigm uses two distinct MI tasks, imaginary left- and right-hand movements, to generate a multi-task car control strategy consisting of starting the engine, moving forward, turning left, turning right, moving backward, and stopping the engine. Five healthy subjects participated in the online car control experiment, and all successfully controlled the car by following a previously outlined route. Subject S1 exhibited the most satisfactory BCI-based performance, which was comparable to the manual control-based performance. We hypothesize that the proposed self-paced car control paradigm based on EEG signals could potentially be used in car control applications, and we provide a complementary or alternative way for individuals with locked-in disorders to achieve more mobility in the future, as well as providing a supplementary car-driving strategy to assist healthy people in driving a car. Copyright © 2016 Elsevier Ltd. All rights reserved.

  13. Towards an optimization of stimulus parameters for brain-computer interfaces based on steady state visual evoked potentials.

    Directory of Open Access Journals (Sweden)

    Anna Duszyk

    Full Text Available Efforts to construct an effective brain-computer interface (BCI system based on Steady State Visual Evoked Potentials (SSVEP commonly focus on sophisticated mathematical methods for data analysis. The role of different stimulus features in evoking strong SSVEP is less often considered and the knowledge on the optimal stimulus properties is still fragmentary. The goal of this study was to provide insight into the influence of stimulus characteristics on the magnitude of SSVEP response. Five stimuli parameters were tested: size, distance, colour, shape, and presence of a fixation point in the middle of each flickering field. The stimuli were presented on four squares on LCD screen, with each square highlighted by LEDs flickering with different frequencies. Brighter colours and larger dimensions of flickering fields resulted in a significantly stronger SSVEP response. The distance between stimulation fields and the presence or absence of the fixation point had no significant effect on the response. Contrary to a popular belief, these results suggest that absence of the fixation point does not reduce the magnitude of SSVEP response. However, some parameters of the stimuli such as colour and the size of the flickering field play an important role in evoking SSVEP response, which indicates that stimuli rendering is an important factor in building effective SSVEP based BCI systems.

  14. Brain Painting: first evaluation of a new brain-computer interface application with ALS patients and healthy volunteers.

    Directory of Open Access Journals (Sweden)

    Jana I. Muenssinger

    2010-11-01

    Full Text Available Brain-computer interfaces (BCI enabl