WorldWideScience

Sample records for big game habitat

  1. Big Game Reporting Stations

    Data.gov (United States)

    Vermont Center for Geographic Information — Point locations of big game reporting stations. Big game reporting stations are places where hunters can legally report harvested deer, bear, or turkey. These are...

  2. Big game hunting practices, meanings, motivations and constraints: a survey of Oregon big game hunters

    Science.gov (United States)

    Suresh K. Shrestha; Robert C. Burns

    2012-01-01

    We conducted a self-administered mail survey in September 2009 with randomly selected Oregon hunters who had purchased big game hunting licenses/tags for the 2008 hunting season. Survey questions explored hunting practices, the meanings of and motivations for big game hunting, the constraints to big game hunting participation, and the effects of age, years of hunting...

  3. Habitat use and implications for avian species in Sambisa game ...

    African Journals Online (AJOL)

    Habitat use and implications for avian species in Sambisa game reserve, Borno state, Nigeria. ... avian species diversity and abundance in Sambisa Game Reserve in Borno State, Sudano-Sahelian vegetation. ... AJOL African Journals Online.

  4. Big Game Management Units, New Mexico Department of Game and Fish 2010

    Data.gov (United States)

    Earth Data Analysis Center, University of New Mexico — GMUs are based on New Mexico Department of Game and Fish Big Game Management Units and Game Management Sub-units as described in Title 19 Chapter 30 Part 4 ofThe New...

  5. Forest Stakeholder Participation in Improving Game Habitat in Swedish Forests

    Directory of Open Access Journals (Sweden)

    Eugene E. Ezebilo

    2012-07-01

    Full Text Available Although in Sweden the simultaneous use of forests for timber production and game hunting are both of socioeconomic importance it often leads to conflicting interests. This study examines forest stakeholder participation in improving game habitat to increase hunting opportunities as well as redistribute game activities in forests to help reduce browsing damage in valuable forest stands. The data for the study were collected from a nationwide survey that involved randomly selected hunters and forest owners in Sweden. An ordered logit model was used to account for possible factors influencing the respondents’ participation in improving game habitat. The results showed that on average, forest owning hunters were more involved in improving game habitat than non-hunting forest owners. The involvement of non-forest owning hunters was intermediate between the former two groups. The respondents’ participation in improving game habitat were mainly influenced by factors such as the quantity of game meat obtained, stakeholder group, forests on hunting grounds, the extent of risk posed by game browsing damage to the economy of forest owners, importance of bagging game during hunting, and number of hunting days. The findings will help in designing a more sustainable forest management strategy that integrates timber production and game hunting in forests.

  6. The migration game in habitat network: the case of tuna

    DEFF Research Database (Denmark)

    Mariani, Patrizio; Krivan, Vlastimil; MacKenzie, Brian

    2016-01-01

    migration in direction of increasing fitness should lead to the ideal free distribution (IFD) which is the evolutionary stable strategy of the habitat selection game. We introduce a migration game which focuses on migrating dynamics leading to the IFD for age-structured populations and in time varying...

  7. Game, cloud architecture and outreach for The BIG Bell Test

    Science.gov (United States)

    Abellan, Carlos; Tura, Jordi; Garcia, Marta; Beduini, Federica; Hirschmann, Alina; Pruneri, Valerio; Acin, Antonio; Marti, Maria; Mitchell, Morgan

    The BIG Bell test uses the input from the Bellsters, self-selected human participants introducing zeros and ones through an online videogame, to perform a suite of quantum physics experiments. In this talk, we will explore the videogame, the data infrastructure and the outreach efforts of the BIG Bell test collaboration. First, we will discuss how the game was designed so as to eliminate possible feedback mechanisms that could influence people's behavior. Second, we will discuss the cloud architecture design for scalability as well as explain how we sent each individual bit from the users to the labs. Also, and using all the bits collected via the BIG Bell test interface, we will show a data analysis on human randomness, e.g. are younger Bellsters more random than older Bellsters? Finally, we will talk about the outreach and communication efforts of the BIG Bell test collaboration, exploring both the social media campaigns as well as the close interaction with teachers and educators to bring the project into classrooms.

  8. 77 FR 5628 - Requested Administrative Waiver of the Coastwise Trade Laws: Vessel BIG GAME; Invitation for...

    Science.gov (United States)

    2012-02-03

    ... Administrative Waiver of the Coastwise Trade Laws: Vessel BIG GAME; Invitation for Public Comments AGENCY....gov . SUPPLEMENTARY INFORMATION: As described by the applicant the intended service of the vessel BIG GAME is: Intended Commercial Use of Vessel: ``Fishing charter boat.'' Geographic Region: ``Rhode Island...

  9. Addictive Use Due to Personality: Focused on Big Five Personality Traits and Game Addiction

    OpenAIRE

    Eui Jun Jeong; Hye Rim Lee

    2015-01-01

    This study examined whether big five personality traits affect game addiction with control of psychological, social, and demographic factors. Specifically, using data from a survey of 789 game users in Korea, we conducted a regression analysis to see the associations of psychological (loneliness/depression), social (activities with family/friends), self-efficacy (game/general), gaming (daily gaming time/perception), demographic (age/gender), and personality traits (extrav...

  10. Hellsgate Big Game Winter Range Wildlife Mitigation Project : Annual Report 2008.

    Energy Technology Data Exchange (ETDEWEB)

    Whitney, Richard P.; Berger, Matthew T.; Rushing, Samuel; Peone, Cory

    2009-01-01

    The Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) was proposed by the Confederated Tribes of the Colville Reservation (CTCR) as partial mitigation for hydropower's share of the wildlife losses resulting from Chief Joseph and Grand Coulee Dams. At present, the Hellsgate Project protects and manages 57,418 acres (approximately 90 miles2) for the biological requirements of managed wildlife species; most are located on or near the Columbia River (Lake Rufus Woods and Lake Roosevelt) and surrounded by Tribal land. To date we have acquired about 34,597 habitat units (HUs) towards a total 35,819 HUs lost from original inundation due to hydropower development. In addition to the remaining 1,237 HUs left unmitigated, 600 HUs from the Washington Department of Fish and Wildlife that were traded to the Colville Tribes and 10 secure nesting islands are also yet to be mitigated. This annual report for 2008 describes the management activities of the Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) during the past year.

  11. Cooperation enhanced by habitat destruction in Prisoner's Dilemma Games

    Science.gov (United States)

    Yang, Xiqing; Wang, Wanxiong; Zhang, Feng; Qiao, Hongqiang

    2017-11-01

    The emergence and maintenance of cooperation is a fundamental problem within groups of selfish individuals, whereby we introduce a model of replicator equations based on the Prisoner's Dilemma game. In the present work, the effect of habitat destruction on the evolution of cooperation will be taken into account. Our results show that cooperators can receive the biggest boost for a moderate value of habitat destruction, and more serious habitat destruction will lead to lower levels of cooperation until zero. Moreover, we also reach the conclusion that the cooperation level decreases monotonously with the increasing of the ratio of cooperative cost to benefit but increases monotonously with the increasing of the encounter probability. Our findings can help to further understand the evolution of cooperation under the harsh external environment.

  12. Successful social games and their super-power: Big data analytics

    OpenAIRE

    Ioana Roxana STIRCU

    2017-01-01

    This article is a short presentation of big data analysis and game analysis. The paper describes the case of social games, and observes the huge improvement that big data analysis has on social games and their success. It also contains a presentation of Pokemon GO, and its evolution on the market, from launch until today. A set of metrics and algorithms are proposed, that can be used to improve game features and monetization. In the last section, I apply a Naive Bayes classifier, using WEKA, ...

  13. Developing a Big Game for Financial Education Using Service Design Approach

    Science.gov (United States)

    Kang, Myunghee; Yoon, Seonghye; Kang, Minjeng; Jang, JeeEun; Lee, Yujung

    2018-01-01

    The purpose of this study was to design and develop an educational game which facilitates building adolescents' knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experience-based triple-diamond instructional design model…

  14. “I am a rogue night elf”: Avatars, gaming and The Big Bang Theory

    Directory of Open Access Journals (Sweden)

    Theo Plothe

    2014-03-01

    Full Text Available CBS’s The Big Bang Theory (TBBT frequently exhibits elements of video games and gaming culture. The author uses subculture theory to consider the representation of video games, gamers, and their avatars within popular culture. This paper investigates the representation of avatars within the characterization of gaming subculture on the TBBT. The author performed a content analysis of the program’s six seasons, examining the relationship between the show’s video game playing characters and their avatars. This investigation found that almost half of the scenes that contained video gaming activities contained some aspect of avatars. TBBT reifies gaming as a subculture through the relationship between the characters and their avatars. Examining the representation of these relationships is essential to understanding the representation of the gaming subculture in the mass media and within culture at large.

  15. Successful social games and their super-power: Big data analytics

    Directory of Open Access Journals (Sweden)

    Ioana Roxana STIRCU

    2017-07-01

    Full Text Available This article is a short presentation of big data analysis and game analysis. The paper describes the case of social games, and observes the huge improvement that big data analysis has on social games and their success. It also contains a presentation of Pokemon GO, and its evolution on the market, from launch until today. A set of metrics and algorithms are proposed, that can be used to improve game features and monetization. In the last section, I apply a Naive Bayes classifier, using WEKA, on a set of data collected from social media networks, to predict how using a game that implies walking influences the amount of daily steps a player makes.

  16. Big men playing football: Money, politics and foul play in the African game

    OpenAIRE

    Pannenborg, A.R.C.

    2012-01-01

    While the skills of players can be observed on pitches throughout Africa, the actions of those who run the game's administrative side are less visible. Based on anthropological fieldwork in Ghana and Cameroon, this study's main characters are rich and powerful men who take up positions within clubs and football associations. Through their involvement in football, these African "Big Men" convert symbolic, social and economic capital. In other words, they transform the game's popularity into st...

  17. Sexual dimorphism in relation to big-game hunting and economy in modern human populations.

    Science.gov (United States)

    Collier, S

    1993-08-01

    Postcranial skeletal data from two recent Eskimo populations are used to test David Frayer's model of sexual dimorphism reduction in Europe between the Upper Paleolithic and Mesolithic. Frayer argued that a change from big-game hunting and adoption of new technology in the Mesolithic reduced selection for large body size in males and led to a reduction in skeletal sexual dimorphism. Though aspects of Frayer's work have been criticized in the literature, the association of big-game hunting and high sexual dimorphism is untested. This study employs univariate and multivariate analysis to test that association by examining sexual dimorphism of cranial and postcranial bones of two recent Alaskan Eskimo populations, one being big-game (whale and other large marine mammal) hunting people, and the second being salmon fishing, riverine people. While big-game hunting influences skeletal robusticity, it cannot be said to lead to greater sexual dimorphism generally. The two populations had different relative sexual dimorphism levels for different parts of the body. Notably, the big-game hunting (whaling) Eskimos had the lower multivariate dimorphism in the humerus, which could be expected to be the structure under greatest exertion by such hunting in males. While the exertions of the whale hunting economic activities led to high skeletal robusticity, as predicted by Frayer's model, this was true of the females as well as the males, resulting in low sexual dimorphism in some features. Females are half the sexual dimorphism equation, and they cannot be seen as constants in any model of economic behavior.

  18. Restoring Anadromous Fish Habitat in Big Canyon Creek Watershed, 2004-2005 Annual Report.

    Energy Technology Data Exchange (ETDEWEB)

    Rasmussen, Lynn (Nez Perce Soil and Conservation District, Lewiston, ID)

    2006-07-01

    The ''Restoring Anadromous Fish Habitat in the Big Canyon Creek Watershed'' is a multi-phase project to enhance steelhead trout in the Big Canyon Creek watershed by improving salmonid spawning and rearing habitat. Habitat is limited by extreme high runoff events, low summer flows, high water temperatures, poor instream cover, spawning gravel siltation, and sediment, nutrient and bacteria loading. Funded by the Bonneville Power Administration (BPA) as part of the Northwest Power Planning Council's Fish and Wildlife Program, the project assists in mitigating damage to steelhead runs caused by the Columbia River hydroelectric dams. The project is sponsored by the Nez Perce Soil and Water Conservation District. Target fish species include steelhead trout (Oncorhynchus mykiss). Steelhead trout within the Snake River Basin were listed in 1997 as threatened under the Endangered Species Act. Accomplishments for the contract period September 1, 2004 through October 31, 2005 include; 2.7 riparian miles treated, 3.0 wetland acres treated, 5,263.3 upland acres treated, 106.5 riparian acres treated, 76,285 general public reached, 3,000 students reached, 40 teachers reached, 18 maintenance plans completed, temperature data collected at 6 sites, 8 landowner applications received and processed, 14 land inventories completed, 58 habitat improvement project designs completed, 5 newsletters published, 6 habitat plans completed, 34 projects installed, 2 educational workshops, 6 displays, 1 television segment, 2 public service announcements, a noxious weed GIS coverage, and completion of NEPA, ESA, and cultural resources requirements.

  19. EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the Conterminous United States

    Data.gov (United States)

    U.S. Environmental Protection Agency — This EnviroAtlas dataset includes the total number of recreational days per year demanded by people ages 18 and over for big game hunting by location in the...

  20. Population and harvest trends of big game and small game species: a technical document supporting the USDA Forest Service Interim Update of the 2000 RPA Assessment

    Science.gov (United States)

    Curtis H. Flather; Michael S. Knowles; Stephen J. Brady

    2009-01-01

    This technical document supports the Forest Service's requirement to assess the status of renewable natural resources as mandated by the Forest and Rangeland Renewable Resources Planning Act of 1974 (RPA). It updates past reports on national and regional trends in population and harvest estimates for species classified as big game and small game. The trends...

  1. Diel vertical migration arising in a habitat selection game

    DEFF Research Database (Denmark)

    Sainmont, Julie; Thygesen, Uffe Høgsbro; Visser, Andre

    2013-01-01

    , avoiding their predator during their peak performance by finding refuge in deep layers during daylight hours and feeding at the surface during the night. Due to the duality of the interaction between prey and predator, we used a game theory approach to investigate whether DVM can be a suitable strategy...

  2. The migration game in habitat network: the case of tuna

    Czech Academy of Sciences Publication Activity Database

    Mariani, P.; Křivan, Vlastimil; MacKenzie, B. R.; Mullon, C.

    2016-01-01

    Roč. 9, č. 2 (2016), s. 219-232 ISSN 1874-1738 Institutional support: RVO:60077344 Keywords : structured population * ideal free distribution * game theory Subject RIV: EH - Ecology, Behaviour Impact factor: 1.221, year: 2016 http://link.springer.com/article/10.1007%2Fs12080-015-0290-8

  3. Oil and gas development influences big-game hunting in Wyoming

    Science.gov (United States)

    Dorning, Monica; Garman, Steven L.; Diffendorfer, James E.; Semmens, Darius J.; Hawbaker, Todd J.; Bagstad, Kenneth J.

    2017-01-01

    Development from extracting oil and gas resources can have unintended effects on multiple ecosystem functions, with cascading effects on wildlife, ecosystem services, and local economies. Big-game hunting opportunities may be closely related to these effects, but empirical analyses of impacts of energy development on hunting are limited. We examined the influence of oil and gas development density on harvest efficiency, or harvest per unit of hunter effort, within all hunt areas in Wyoming, USA, from 2008 to 2014 for 3 big-game species: elk (Cervus canadensis), mule deer (Odocoileus hemionus), and pronghorn (Antilocapra americana). Using harvest/hunter day as the response variable, we compared linear mixed-effects models for each species that included total well density (i.e., all wells constructed up to the year of record), active well density (i.e., only those wells currently producing oil or gas in that year), or neither as a predictor variable. We used well densities as indicators of development in the absence of data specifying the locations of other oil and gas infrastructure (e.g., roads, well pads). Models also accounted for the fixed effects of road density, hunter density, proportion of the area that is public land with unrestricted hunter access, proportion of the area that is forested, year of observation, and random effects of variation among hunt areas nested within associated game herd units. Presence of oil and gas wells had a positive influence on harvest efficiency for elk and mule deer. Although there was no overall effect to pronghorn, there was a negative influence of wells on juvenile pronghorn harvest efficiency. Changes in harvest efficiency due to expanding oil and gas development could alter the time spent hunting by hunters and their chances of harvesting an animal. This could have subsequent impacts on hunter satisfaction, game populations, and economic revenue generated from recreational hunters.

  4. Importance of tracks on habitat use characterization of Medium and Big mammals in Los Mangos Forest (Puerto Lopez, Meta, Colombia)

    International Nuclear Information System (INIS)

    Guzman Lenis, Angelica; Camargo Sanabria, Angela

    2004-01-01

    Tracks and signs are very useful for detecting medium and big mammals, which usually are out of sight. These are helpful tools on field investigation, provide detailed information on the identity and activities of an animal in a place, and can provide us indications of their habitat use (Aranda, 1981a; Navarro and Munoz, 2000; Villalba and Yanosky, 2000). In this paper we characterize the habitat use of medium and big land mammals in Los Mangos Forest. We use an observation and track tramp transect, and a modification of the Habitat Suitability Index (HSI) for evaluating habitat suitability. We detect six burrows, four footprints and five Seje palm (Oenocarpus batagua) feeding places, in addition to ten tracks compiled along the other days of field investigation. We recognized ten species of mammals, which belong to five orders, using tracks and bitted fruits. The HSI calculated was 7.30 on inner forest, indicating that the habitat is appropriate for animals, which use burrows. Resources like food (insects, fruits and preys), refuge, water and resting places converges generating favorable environment for immigration and residence of insectivore, frugivore and carnivore mammals. The fertile plane forest is an important habitat of this area because present there. It offers quality resources to the animal species in there

  5. Home Range and Habitat Use of Male Rafinesque's Big-Eared Bats (Corynorhinus rafinesquii)

    Energy Technology Data Exchange (ETDEWEB)

    Menzel, M.A.; Menzel, J.M.; Ford, W.M.; Edwards, J.W.; Carter, T.C.; Churchill, J.B.; Kilgo, J.C.

    2000-03-13

    We examined home range size and habitat use of four reproductively active male Rafinesque Big-eared bats in the upper Coastal Plain of South Carolina during August and September of 1999. Most foraging activity occurred during the first 4 hours after sunset and the first two hours before sunrise. Mean home range size was 93.1 hectares. Most foraging activity occurred in young pines even though large tracks of bottomland hardwood were available. Only 9% of foraging occurred in bottomland hardwoods.

  6. Habitat Evaluation Procedures (HEP) Report; Big Island - The McKenzie River, Technical Report 1998-2001.

    Energy Technology Data Exchange (ETDEWEB)

    Sieglitz, Greg

    2001-03-01

    The Big Island site is located in the McKenzie River flood plain, containing remnant habitats of what was once more common in this area. A diverse array of flora and fauna, representing significant wildlife habitats, is present on the site. Stands of undisturbed forested wetlands, along with riparian shrub habitats and numerous streams and ponds, support a diversity of wildlife species, including neotropical migratory songbirds, raptors, mammals, reptiles, and amphibians (including two State-listed Sensitive Critical species). The project is located in eastern Springfield, Oregon (Figure 1). The project area encompasses 187 acres under several ownerships in Section 27 of Township 17S, Range 2W. Despite some invasion of non-native species, the site contains large areas of relatively undisturbed wildlife habitat. Over several site visits, a variety of wildlife and signs of wildlife were observed, including an active great blue heron rookery, red-Legged frog egg masses, signs of beaver, and a bald eagle, Wildlife habitat values resulting from the purchase of this site will contribute toward the goal of mitigating for habitat lost as outlined in the Bonneville Power Administration's (BPA) Mitigation and Enhancement Plan for the Willamette River Basin. Under this Plan, mitigation goals and objectives were developed as a result of the loss of wildlife habitat due to the construction of Federal hydroelectric facilities in the Willamette River Basin. Results of the Habitat Evaluation Procedures (HEP) will be used to: (1) determine the current habitat status of the study area and habitat enhancement potential of the site consistent with wildlife mitigation goals and objectives; and (2) develop a management plan for the area.

  7. Habitat factors influencing the distribution of Cymbopogon validus in ...

    African Journals Online (AJOL)

    Habitat factors influencing the distribution of Cymbopogon validus in Mkambati Game Reserve, Transkei. ... disturbance; game reserve; grassland; grasslands; habitat conditions; habitat factors; mkambati game ... AJOL African Journals Online.

  8. Big Breasts and Bad Guys: Depictions of Gender and Race in Video Games

    Science.gov (United States)

    Dickerman, Charles; Christensen, Jeff; Kerl-McClain, Stella Beatriz

    2008-01-01

    Video games have become a powerful force in the culture. Depictions of women in video games are scarce and highly stereotypical. Women are usually minor characters, are seen as victims rather than heroines, and are depicted in highly sexualized ways. Whereas early games had only a few representations of people of color, people of color were often…

  9. Roost selection by Rafinesque’s big-eared bats (Corynorhinus rafinesquii) in a pristine habitat at three spatial scales

    Science.gov (United States)

    Lucas, Jessica S.; Loeb, Susan C.; Jodice, Patrick G.R.

    2015-01-01

    Although several studies have described roost use by Rafinesque's big-eared bats (Corynorhinus rafinesquii), few studies have examined roost selection. We examined roost use and selection by Rafinesque's big-eared bat at the tree, stand, and landscape scales during the maternity season in pristine old-growth habitat in the Coastal Plain of South Carolina. We located 43 roosts (14 maternity, 29 solitary) through cavity searches and radio-telemetry. Maternity colonies and solitary individuals selected roosts based on similar characteristics. The best model explaining roost selection by all bats included tree and stand characteristics; landscape factors had little influence on roost use. Bats selected large diameter trees in areas with a high density of trees with cavities in the surrounding area. Most roosts (67.4%) were in water tupelo (Nyssa aquatica) in semi-permanently flooded and saturated areas. Half of maternity roost cavities had upper bole openings whereas only 25.8% of solitary roosts had upper bole openings. Bats that roosted with maternity groups stayed in roosts for significantly shorter periods of time (1.3 ± 0.1 days) and used significantly more roost trees (5.0 ± 0.6 roosts) than adult males (3.8 ± 1.10 days, 2.3 ± 0.4 roosts, respectively). Maternity colony use of cavities with upper bole openings and shorter residency times suggest that predator avoidance may have been an important factor governing roosting behavior of maternity colonies in this area. Our results suggest that retention of large diameter, hollow trees in wetland areas will benefit Rafinesque's big-eared bat individuals and maternity colonies in this area.

  10. Hellsgate Big Game Winter Range Wildlife Mitigation Site Specific Management Plan for the Hellsgate Project.

    Energy Technology Data Exchange (ETDEWEB)

    Berger, Matthew T.; Judd, Steven L.

    1999-01-01

    This report contains a detailed site-specific management plan for the Hellsgate Winter Range Wildlife Mitigation Project. The report provides background information about the mitigation process, the review process, mitigation acquisitions, Habitat Evaluation Procedures (HEP) and mitigation crediting, current habitat conditions, desired future habitat conditions, restoration/enhancements efforts and maps.

  11. Economic value of big game habitat production from natural and prescribed fire

    Science.gov (United States)

    Armando Gonzalez-Caban; John B. Loomis; Dana Griffin; Elen Wu; Daniel McCollum; Jane McKeever; Diane Freeman

    2003-01-01

    A macro time-series model and a micro GIS model were used to estimate a production function relating deer harvest response to prescribed fire, holding constant other environmental variables. The macro time-series model showed a marginal increase in deer harvested of 33 for an increase of 1,100 acres of prescribed burn. The marginal deer increase for the micro GIS model...

  12. EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the Conterminous United States

    Science.gov (United States)

    This EnviroAtlas dataset includes the total number of recreational days per year demanded by people ages 18 and over for big game hunting by location in the contiguous United States. Big game includes deer, elk, bear, and wild turkey. These values are based on 2010 population distribution, 2011 U.S. Fish and Wildlife Service (FWS) Fish, Hunting, and Wildlife-Associated Recreation (FHWAR) survey data, and 2011 U.S. Department of Agriculture (USDA) Forest Service National Visitor Use Monitoring program data, and have been summarized by 12-digit hydrologic unit code (HUC). This dataset was produced by the US EPA to support research and online mapping activities related to the EnviroAtlas. EnviroAtlas (https://www.epa.gov/enviroatlas) allows the user to interact with a web-based, easy-to-use, mapping application to view and analyze multiple ecosystem services for the contiguous United States. The dataset is available as downloadable data (https://edg.epa.gov/data/Public/ORD/EnviroAtlas) or as an EnviroAtlas map service. Additional descriptive information about each attribute in this dataset can be found in its associated EnviroAtlas Fact Sheet (https://www.epa.gov/enviroatlas/enviroatlas-fact-sheets).

  13. The importance of hunting and hunting grounds for big and small game for tourism development in the basin of Crna Reka the Republic of Macedonia

    OpenAIRE

    Koteski, Cane; Jakovlev, Zlatko; Mitreva, Elizabeta; Angelkova, Tanja; Kitanov, Vladimir

    2012-01-01

    To show the hunting and hunting grounds for big and small game, the structure of the areas of certain hunting, fishing, fishing water objects, fish species, fishponds up to 20 years shown by municipalities and individual farms with ponds in the basin of Crna Reka.

  14. Big Men playing football : money, politics and foul play in the African game

    NARCIS (Netherlands)

    Pannenborg, A.

    2012-01-01

    While the skills of players can be observed on pitches throughout Africa, the actions of those who run the game's administrative side are less visible. Based on anthropological fieldwork in Ghana and Cameroon, this study's main characters are rich and powerful men who take up positions within clubs

  15. FBSAB Recruit Fish Habitat Use Surveys at Hawaii Island (Big Island), Main Hawaiian Islands, 2009 (NODC Accession 0073870)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Recruit-habitat relations (habitat use by recruits) were surveyed at 1 to ~5 m depths based on all "Encounters" of singletons and "groups" (where a group comprised...

  16. Collecting, analyzing and assessing big land use data: Results from the cropland capture game

    Science.gov (United States)

    Salk, C.; Sturn, T.; Fritz, S.; See, L. M.; McCallum, I.; Fuss, S.; Perger, C.; Duerauer, M.; Obersteiner, M.

    2014-12-01

    The International Institute for Applied Systems Analysis (IIASA) has developed a number of tools for assessing the socioeconomic benefit of Earth Observation such as quantifying the monetary benefit of improved land cover information for mitigation policies. Recently, IIASA has been assessing the benefit of an improved global carbon observation system in the GEOCARBON Project. Because traditional ground-based land cover validation is expensive, IIASA has developed crowdsourcing projects such as Geo-Wiki which to contribute to land-cover validation. A recent activity is the 'Cropland Capture' game which can be played in a browser or mobile device. It can be downloaded or played online at http://www.geo-wiki.org/games/croplandcapture/. In the game, players see an image (from a satellite or ground-based camera) and are asked if they see any cropland in it. They can answer "yes", "no" or "maybe" if they are unsure. The game had over 3,000 players who made about 4,500,000 classifications on 190,000 unique images. The benefits delivered by crowdsourcing relative to conventional data acquisition depends critically on the quality of the data received. Players' rating quality was compared by assessing their agreement with the crowd, consistency on images rated more than once, and agreement with expert validators. These metrics were compared with one another and with potential predictors of user quality: the total number of images rated by a player, and their professional background in land-cover science. Individual users' agreement with the crowd and self-agreement were highly positively correlated. The frequency of admitting uncertainty about an image was a good measure of user caution, showing a negative relationship with self-contradiction rate. Many users were more reliable in either identifying cropland or non-cropland, and these two skills were uncorrelated. Overall, user reliability increased with number of images rated, although among the top decile of users, this

  17. Roost selection by big brown bats in forests of Arkansas: importance of pine snags and open forest habitats to males

    Science.gov (United States)

    Roger W. Perry; Ronald E. Thill

    2008-01-01

    Although Eptesicus fuscus (Big Brown Bat) has been widely studied, information on tree-roosting in forests by males is rare, and little information is available on tree roosting in the southeastern United States. Our objectives were to characterize diurnal summer roosts, primarily for male Big Brown Bats, and to determine relationships between forest...

  18. Lead exposure through consumption of big game meat in Quebec, Canada: risk assessment and perception.

    Science.gov (United States)

    Fachehoun, Richard Coovi; Lévesque, Benoit; Dumas, Pierre; St-Louis, Antoine; Dubé, Marjolaine; Ayotte, Pierre

    2015-01-01

    Game meat from animals killed by lead ammunition may expose consumers to lead. We assessed the risk related to lead intake from meat consumption of white-tailed deer and moose killed by lead ammunition and documented the perception of hunters and butchers regarding this potential contamination. Information on cervid meat consumption and risk perception were collected using a mailed self-administrated questionnaire which was addressed to a random sample of Quebec hunters. In parallel, 72 samples of white-tailed deer (n = 35) and moose (n = 37) meats were collected from voluntary hunters and analysed for lead content using inductively coupled plasma-mass spectrometry. A risk assessment for people consuming lead shot game meat was performed using Monte Carlo simulations. Mean lead levels in white-tailed deer and moose killed by lead ammunition were 0.28 and 0.17 mg kg(-1) respectively. Risk assessment based on declared cervid meat consumption revealed that 1.7% of the surveyed hunters would exceed the dose associated with a 1 mmHg increase in systolic blood pressure (SBP). For consumers of moose meat once, twice or three times a week, simulations predicted that 0.5%, 0.9% and 1.5% of adults would be exposed to a dose associated with a 1 mmHg increase in SBP, whereas 0.9%, 1.9% and 3.3% of children would be exposed to a dose associated with 1 point intelligence quotient (IQ) decrease, respectively. For consumers of deer meat once, twice or three times a week, the proportions were 1.6%, 2.9% and 4% for adults and 2.9%, 5.8% and 7.7% for children, respectively. The consumption of meat from cervids killed with lead ammunition may increase lead exposure and its associated health risks. It would be important to inform the population, particularly hunters, about this potential risk and promote the use of lead-free ammunition.

  19. Large carnivores response to recreational big game hunting along the Yellowstone National Park and Absaroka-Beartooth Wilderness boundary

    Science.gov (United States)

    Ruth, T.E.; Smith, D.W.; Haroldson, M.A.; Buotte, P.C.; Schwartz, C.C.; Quigley, H.B.; Cherry, S.; Tyres, D.; Frey, K.

    2003-01-01

    The Greater Yellowstone Ecosystem contains the rare combination of an intact guild of native large carnivores, their prey, and differing land management policies (National Park versus National Forest; no hunting versus hunting). Concurrent field studies on large carnivores allowed us to investigate activities of humans and carnivores on Yellowstone National Park's (YNP) northern boundary. Prior to and during the backcountry big-game hunting season, we monitored movements of grizzly bears (Ursus arctos), wolves (Canis lupus), and cougars (Puma concolor) on the northern boundary of YNP. Daily aerial telemetry locations (September 1999), augmented with weekly telemetry locations (August and October 1999), were obtained for 3 grizzly bears, 7 wolves in 2 groups of 1 pack, and 3 cougars in 1 family group. Grizzly bears were more likely located inside the YNP boundary during the pre-hunt period and north of the boundary once hunting began. The cougar family tended to be found outside YNP during the pre-hunt period and moved inside YNP when hunting began. Wolves did not significantly change their movement patterns during the pre-hunt and hunting periods. Qualitative information on elk (Cervus elaphus) indicated they moved into YNP once hunting started, suggesting that cougars followed living prey or responded to hunting activity, grizzly bears focused on dead prey (e.g., gut piles, crippled elk), and wolves may have taken advantage of both. Measures of association (Jacob's Index) were positive within carnivore species but inconclusive among species. Further collaborative research and the use of new technologies such as Global Positioning System (GPS) telemetry collars will advance our ability to understand these species, the carnivore community and its interactions, and human influences on carnivores.

  20. FBSAD Reef Fish-Habitat Quadrat Surveys at Hawaii Island (Big Island), Main Hawaiian Islands, 2005 (NODC Accession 0046935)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Habitat quadrats were surveyed at 8-13 m depths using shore-based transects swum at 3 longshore sites on the leeward coast (North and South Kohala districts) of the...

  1. The Importance of Hunting and Hunting Areas for Big and Small Game (Food) for the Tourism Development in the Crna River Basin in the Republic of Macedonia

    OpenAIRE

    Koteski, Cane; Josheski, Dushko; Jakovlev, Zlatko; Bardarova, Snezana; Serafimova, Mimoza

    2014-01-01

    The Crna River is a river in the Republic of Macedonia, right tributary to Vardar. Its source is in the mountains of Western Macedonia, west of Krusevo. It flows through the village of Sopotnica, and southwards through the plains east of Bitola. The name means “black river” in Macedonian, which is translation for its former Thracian name. The purpose of this paper is to show the hunting and hunting areas for big and small Game (food), the structure of the areas of certain hunting, fi...

  2. [The Big Data Game : On the Ludic Constitution of the Collaborative Production of Knowledge in High-Energy Physics at CERN].

    Science.gov (United States)

    Dippel, Anne

    2017-12-01

    This article looks at how games and play contribute to the big data-driven production of knowledge in High-Energy Physics, with a particular focus on the Large Hadron Collider (LHC) at the European Organization for Nuclear Research (CERN), where the author has been conducting anthropological fieldwork since 2014. The ludic (playful) aspect of knowledge production is analyzed here in three different dimensions: the Symbolic, the Ontological, and the Epistemic. The first one points towards CERN as place where a cosmological game of probability is played with the help of Monte-Carlo simulations. The second one can be seen in the agonistic infrastructures of competing experimental collaborations. The third dimension unfolds in ludic platforms, such as online Challenges and citizen science games, which contribute to the development of machine learning algorithms, whose function is necessary in order to process the huge amount of data gathered from experimental events. Following Clifford Geertz, CERN itself is characterized as a site of deep play, a concept that contributes to understanding wider social and cultural orders through the analysis of ludic collective phenomena. The article also engages with Peter Galison's idea of the trading zone, proposing to comprehend it in the age of big data as a Playground. Thus the author hopes to contribute to a wider discussion in the historiographical and social study of science and technology, as well as in cultural anthropology, by recognizing the ludic in science as a central element of understanding collaborative knowledge production.

  3. Investigating risk factors for Internet gaming disorder: a comparison of patients with addictive gaming, pathological gamblers and healthy controls regarding the big five personality traits.

    Science.gov (United States)

    Müller, K W; Beutel, M E; Egloff, B; Wölfling, K

    2014-01-01

    Engaging in online games has become increasingly important as a part of leisure activity in adolescents and adults. While the majority of people use these games in a healthy way, epidemiological studies show that some develop excessive use and symptoms that are related to those of substance-related addictions. Despite increasing research concerning the epidemiology of internet gaming disorder (IGD), predisposing factors have been examined to a lesser extent. Knowing about specific risk factors would help clarify the nosological features of IGD and enhance prevention and intervention. This study aimed to evaluate the relationships between personality traits and IGD. A total of 115 patients meeting the criteria for IGD were compared to 167 control subjects displaying either regular or intense use of online games. Additionally, 115 patients meeting diagnostic criteria for pathological gambling were included. IGD was associated with higher neuroticism, decreased conscientiousness and low extraversion. The comparisons to pathological gamblers indicate that low conscientiousness and low extraversion in particular are characteristic of IGD. An integration of personality variables into an etiopathological model describing presumable mechanisms fostering and maintaining addictive online gaming is proposed. This model could be helpful for the theoretical understanding of addictive gaming, public health campaigns and psychoeducation within therapeutic settings. © 2013 S. Karger AG, Basel.

  4. Gaming

    CERN Document Server

    Duke, Richard D

    2014-01-01

    Als Richard Duke sein Buch ""Gaming: The Future's Language"" 1974 veröffentlichte, war er ein Pionier für die Entwicklung und Anwendung von Planspielen in Politik, Strategieentwicklung und Management. Das Buch wurde zu einem viel zitierten Standardwerk. 2014 feiert die von Richard D. Duke gegründete International Simulation and Gaming Association (ISAGA) ihr 45-jähriges Bestehen. Gleichzeitig legt Richard D. Duke eine überarbeitete Auflage seines Klassikers vor.   Inhaltsverzeichnis TABLE OF CONTENTSAcknowledgments Preface SECTION I1. The ProblemSECTION II2. Modes of Human Communication3. Mode

  5. Some Characterizations of Convex Interval Games

    NARCIS (Netherlands)

    Brânzei, R.; Tijs, S.H.; Alparslan-Gok, S.Z.

    2008-01-01

    This paper focuses on new characterizations of convex interval games using the notions of exactness and superadditivity. We also relate big boss interval games with concave interval games and obtain characterizations of big boss interval games in terms of exactness and subadditivity.

  6. Consumption of Big Game Remains by Scavengers: A Potential Risk as Regards Disease Transmission in Central Spain

    Directory of Open Access Journals (Sweden)

    Ricardo Carrasco-Garcia

    2018-03-01

    Full Text Available Understanding the role that facultative scavenger species may play in spreading infectious pathogens, and even becoming reservoirs for humans, domestic and wild ungulates or, on the contrary, preventing the spread of disease, requires a prior understanding of the pattern of carrion scavenging in specific scenarios. The objectives of this paper are (i to describe the guild of vertebrate scavengers and (ii to study the species-specific, habitat, and management-related factors involved in the usage of gut piles in South Central Spain (SCS, a tuberculosis (TB endemic area. We used camera trapping at 18 hunting piles on seven hunting estates. A total of eight bird and five mammal taxa were detected at the remains of hunting piles. The most frequently detected species in terms of number of gut piles visited (78% and scavenged (61% was the red fox Vulpes vulpes, followed by the griffon vulture Gyps fulvus (56% as regards both presence and scavenging and the raven Corvus corax (61 and 39% as regards presence and scavenging, respectively. We evidenced that griffon vultures accounted for most of the scavenging activity in open habitats, while facultative mammal scavengers, red fox, and wild boar Sus scrofa made the highest contribution to scavenging in vegetation-covered habitats. In the case of wild boar, the gut piles deposited during the evening and night favored higher rates of scavenging, while the opposite pattern was observed for griffons. Overall, our findings suggest that when disposing of hunting remains in areas of risk as regards disease transmission it is particularly important to consider the access that facultative mammals, and especially wild boar, have to material, while the presence of the resource needs to be safeguarded to protect specialist scavengers of conservation value. These results are of particular relevance in the case of wild boar in the current context of re-emerging TB and emerging African swine fever (ASF in Europe.

  7. Big sagebrush in pinyon-juniper woodlands: Using forest inventory and analysis data as a management tool for quantifying and monitoring mule deer habitat

    Science.gov (United States)

    Chris Witt; Paul L. Patterson

    2011-01-01

    We used Interior West Forest Inventory and Analysis (IW-FIA) data to identify conditions where pinyon-juniper woodlands provide security cover, thermal cover, and suitable amounts of big sagebrush (Artemisia tridentata spp.) forage to mule deer in Utah. Roughly one quarter of Utah's pinyon-juniper woodlands had a big sagebrush component in their understory....

  8. Species diversity, habitat utilization and blood parasites of amphibians in and around Ndumo Game Reserve / Edward Charles Netherlands

    OpenAIRE

    Netherlands, Edward Charles

    2014-01-01

    Ndumo Game Reserve is the only officially protected area within the Phongolo Floodplain; an area in the northern parts of KwaZulu-­‐Natal known to boast a rich diversity of amphibians, thus becoming one of the focal areas for this study. The study’s aim was to monitor and record amphibian diversity, as well as associated blood parasi...

  9. Fishery Biology and Stock Assessment Division (FBSAD) Recruit Reef Fish Belt Transect and Habitat Quadrat Surveys at Hawaii Island (Big Island), Main Hawaiian Islands, 2005 (NODC Accession 0046935)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Shore-based belt transects were conducted at 8-13 m depths at 3 longshore sites on the leeward coast (North and South Kohala districts) of the Big Island (Hawaii...

  10. Benefícios da atividade marítima turística de Big Game Fishing : uma análise empírica para a ilha de S. Miguel

    OpenAIRE

    Antunes, Marcos Paulo Carolino

    2016-01-01

    Dissertação de Mestrado, Ciências Económicas e Empresariais, 8 de Janeiro de 2016, Universidade dos Açores. Esta dissertação estuda os benefícios económicos da atividade Marítimo Turística Big Game Fishing na ilha de São Miguel, mais particularmente as receitas geradas, baseando-se num conjunto de inquéritos a turistas que se deslocaram à ilha para pescar, no ano de 2014. É utilizado um modelo tipo dos gastos efetuados pelos turistas, tendo variáveis específicas, usualmente utilizadas na l...

  11. Big Data Revisited

    DEFF Research Database (Denmark)

    Kallinikos, Jannis; Constantiou, Ioanna

    2015-01-01

    We elaborate on key issues of our paper New games, new rules: big data and the changing context of strategy as a means of addressing some of the concerns raised by the paper’s commentators. We initially deal with the issue of social data and the role it plays in the current data revolution...... and the technological recording of facts. We further discuss the significance of the very mechanisms by which big data is produced as distinct from the very attributes of big data, often discussed in the literature. In the final section of the paper, we qualify the alleged importance of algorithms and claim...... that the structures of data capture and the architectures in which data generation is embedded are fundamental to the phenomenon of big data....

  12. FBSAD Reef Fish-HABITAT Quadrat Surveys at Hawaii Island (Big Island, Main Hawaiian Islands), 2008; and Midway Atoll (Northwestern Hawaiian Islands), 2008 (NODC Accession 0067519)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Habitat quadrats were surveyed at 1 to ~5 m depths using transects conducted at a total four (4) sites: (1-2) at 2 longshore sites on the leeward coast (South Kohala...

  13. The big squeeze: ecosystem change and contraction of habitat for newly discovered deep-water reefs off the U.S. West Coast

    Science.gov (United States)

    Wickes, L.; Etnoyer, P. J.; Lauermann, A.; Rosen, D.

    2016-02-01

    Cold-water reefs are fragile, complex ecosystems that extend into the bathyal depths of the ocean, creating three dimensional structure and habitat for a diversity of deep-water invertebrates and fishes. The cold waters of the California Current support a diverse assemblage of these corals at relatively shallow depths close to shore. At these depths and locations the communities face a multitude of stressors, including low carbonate saturations, hypoxia, changing temperature, and coastal pollution. The current study employed ROV surveys (n=588, 2003-2015) to document the distribution of deep-sea corals in the Southern California Bight, including the first description of a widespread reef-building coral in the naturally acidified waters off the U.S. West Coast. We provide empirical evidence of species survival in the corrosive waters (Ωarag 0.67-1.86), but find loss of reef integrity. Recent publications have implied acclimation, resistance, and resilience of cold-water reef-building corals to ocean acidification, but results of this study indicate a cost to skeletal framework development with a subsequent loss of coral habitat. While ocean acidification and declines in oxygen are expected to further impinge on Lophelia at depth (𝑥̅=190 m), surface warming and coastal polution may affect shallower populations and mesophotic reef assemblages, resulting in a contraction of available coral habitat. Recent observations of die offs of gorgonians and antipatharians from surveys in shallow (50 m) and deep water (500 m) provide compelling evidence of ongoing ecosystem changes. Concurrent losses in habitat quality in deep and mesophotic waters suggest that corals may be "squeezed" into a more restricted depth range. New monitoring efforts aim to characterize the health and condition of deep corals with respect to gradients in carbonate chemistry, coastal pollution and changing temperatures, to assess vulnerability and both current and future habitat suitability.

  14. Big universe, big data

    DEFF Research Database (Denmark)

    Kremer, Jan; Stensbo-Smidt, Kristoffer; Gieseke, Fabian Cristian

    2017-01-01

    , modern astronomy requires big data know-how, in particular it demands highly efficient machine learning and image analysis algorithms. But scalability is not the only challenge: Astronomy applications touch several current machine learning research questions, such as learning from biased data and dealing......, and highlight some recent methodological advancements in machine learning and image analysis triggered by astronomical applications....

  15. Big data, big responsibilities

    Directory of Open Access Journals (Sweden)

    Primavera De Filippi

    2014-01-01

    Full Text Available Big data refers to the collection and aggregation of large quantities of data produced by and about people, things or the interactions between them. With the advent of cloud computing, specialised data centres with powerful computational hardware and software resources can be used for processing and analysing a humongous amount of aggregated data coming from a variety of different sources. The analysis of such data is all the more valuable to the extent that it allows for specific patterns to be found and new correlations to be made between different datasets, so as to eventually deduce or infer new information, as well as to potentially predict behaviours or assess the likelihood for a certain event to occur. This article will focus specifically on the legal and moral obligations of online operators collecting and processing large amounts of data, to investigate the potential implications of big data analysis on the privacy of individual users and on society as a whole.

  16. Work for Play: Careers in Video Game Development

    Science.gov (United States)

    Liming, Drew; Vilorio, Dennis

    2011-01-01

    Video games are not only for play; they also provide work. Making video games is a serious--and big--business. Creating these games is complex and requires the collaboration of many developers, who perform a variety of tasks, from production to programming. They work for both small and large game studios to create games that can be played on many…

  17. Mathematical games, abstract games

    CERN Document Server

    Neto, Joao Pedro

    2013-01-01

    User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

  18. Big science

    CERN Multimedia

    Nadis, S

    2003-01-01

    " "Big science" is moving into astronomy, bringing large experimental teams, multi-year research projects, and big budgets. If this is the wave of the future, why are some astronomers bucking the trend?" (2 pages).

  19. Healthy Gaming - Video Game Design to promote Health.

    Science.gov (United States)

    Brox, E; Fernandez-Luque, L; Tøllefsen, T

    2011-01-01

    There is an increasing interest in health games including simulation tools, games for specific conditions, persuasive games to promote a healthy life style or exergames where physical exercise is used to control the game. The objective of the article is to review current literature about available health games and the impact related to game design principles as well as some educational theory aspects. Literature from the big databases and known sites with games for health has been searched to find articles about games for health purposes. The focus has been on educational games, persuasive games and exergames as well as articles describing game design principles. The medical objectives can either be a part of the game theme (intrinsic) or be totally dispatched (extrinsic), and particularly persuasive games seem to use extrinsic game design. Peer support is important, but there is only limited research on multiplayer health games. Evaluation of health games can be both medical and technical, and the focus will depend on the game purpose. There is still not enough evidence to conclude which design principles work for what purposes since most of the literature in health serious games does not specify design methodologies, but it seems that extrinsic methods work in persuasion. However, when designing health care games it is important to define both the target group and main objective, and then design a game accordingly using sound game design principles, but also utilizing design elements to enhance learning and persuasion. A collaboration with health professionals from an early design stage is necessary both to ensure that the content is valid and to have the game validated from a clinical viewpoint. Patients need to be involved, especially to improve usability. More research should be done on social aspects in health games, both related to learning and persuasion.

  20. Healthy Gaming – Video Game Design to promote Health

    Science.gov (United States)

    Brox, E.; Fernandez-Luque, L.; Tøllefsen, T.

    2011-01-01

    Background There is an increasing interest in health games including simulation tools, games for specific conditions, persuasive games to promote a healthy life style or exergames where physical exercise is used to control the game. Objective The objective of the article is to review current literature about available health games and the impact related to game design principles as well as some educational theory aspects. Methods Literature from the big databases and known sites with games for health has been searched to find articles about games for health purposes. The focus has been on educational games, persuasive games and exergames as well as articles describing game design principles. Results The medical objectives can either be a part of the game theme (intrinsic) or be totally dispatched (extrinsic), and particularly persuasive games seem to use extrinsic game design. Peer support is important, but there is only limited research on multiplayer health games. Evaluation of health games can be both medical and technical, and the focus will depend on the game purpose. Conclusion There is still not enough evidence to conclude which design principles work for what purposes since most of the literature in health serious games does not specify design methodologies, but it seems that extrinsic methods work in persuasion. However, when designing health care games it is important to define both the target group and main objective, and then design a game accordingly using sound game design principles, but also utilizing design elements to enhance learning and persuasion. A collaboration with health professionals from an early design stage is necessary both to ensure that the content is valid and to have the game validated from a clinical viewpoint. Patients need to be involved, especially to improve usability. More research should be done on social aspects in health games, both related to learning and persuasion. PMID:23616865

  1. The Hopelessly Compromised: Independent Games as a Movement against Mainstream AAA Video Games

    DEFF Research Database (Denmark)

    Juul, Jesper

    2016-01-01

    The last 10-15 years have seen the rise of a loosely defined independent games movement, often promoted as a more authentic type of video game than mainstream big budget video games (Juul 2014). For example, developer Dan Cook claims that “Indie games let me be a fan who is cheering on someone...... of the design and values of mainstream video games. As such, mainstream video games play the role of the morally and aesthetically compromised other, an other from which video games must be saved; an other that independent games are assumed to be rebelling against. In this paper I will analyze independent games...... as a number of specific (and sometimes contradictory) rejections of particular aspects of mainstream video game design. I am examining the game design of selected high-profile independent games, as well as game reviews and developer statement about their games. Here I am presenting general results...

  2. Habitat preference of Roan Antelope (Hippotragus equinus ...

    African Journals Online (AJOL)

    Key words: Habitat Preference, Roan Antelope, Seasons. INTRODUCTION. Habitat quality and quantity have been identified as the primary limiting factors that influence animal population dynamics. (Jansen et al., 2001). Habitat influences the presence, abundance, distribution, movement and behavior of game animals.

  3. Cooperation or Competition: An Evolutionary Game Study between Commercial Banks and Big Data-Based E-Commerce Financial Institutions in China

    OpenAIRE

    Yi Zhao; Dong Li; Liqiang Pan

    2015-01-01

    On the premise of participants’ bounded rationality and information asymmetry, this paper focuses on the cooperation or competition relationship between Chinese e-commerce financial institutions and commercial banks from the perspective of dynamic game. Theoretical mathematical model is built to analyze an evolutionary stable strategy under different conditions. We adopt real-life data set collected in Alibaba’s network credit loan business case and Jingdong’s supply chain financing business ...

  4. Urbanising Big

    DEFF Research Database (Denmark)

    Ljungwall, Christer

    2013-01-01

    Development in China raises the question of how big a city can become, and at the same time be sustainable, writes Christer Ljungwall of the Swedish Agency for Growth Policy Analysis.......Development in China raises the question of how big a city can become, and at the same time be sustainable, writes Christer Ljungwall of the Swedish Agency for Growth Policy Analysis....

  5. Big Argumentation?

    Directory of Open Access Journals (Sweden)

    Daniel Faltesek

    2013-08-01

    Full Text Available Big Data is nothing new. Public concern regarding the mass diffusion of data has appeared repeatedly with computing innovations, in the formation before Big Data it was most recently referred to as the information explosion. In this essay, I argue that the appeal of Big Data is not a function of computational power, but of a synergistic relationship between aesthetic order and a politics evacuated of a meaningful public deliberation. Understanding, and challenging, Big Data requires an attention to the aesthetics of data visualization and the ways in which those aesthetics would seem to depoliticize information. The conclusion proposes an alternative argumentative aesthetic as the appropriate response to the depoliticization posed by the popular imaginary of Big Data.

  6. Big data

    DEFF Research Database (Denmark)

    Madsen, Anders Koed; Flyverbom, Mikkel; Hilbert, Martin

    2016-01-01

    is to outline a research agenda that can be used to raise a broader set of sociological and practice-oriented questions about the increasing datafication of international relations and politics. First, it proposes a way of conceptualizing big data that is broad enough to open fruitful investigations......The claim that big data can revolutionize strategy and governance in the context of international relations is increasingly hard to ignore. Scholars of international political sociology have mainly discussed this development through the themes of security and surveillance. The aim of this paper...... into the emerging use of big data in these contexts. This conceptualization includes the identification of three moments contained in any big data practice. Second, it suggests a research agenda built around a set of subthemes that each deserve dedicated scrutiny when studying the interplay between big data...

  7. How Big Is Too Big?

    Science.gov (United States)

    Cibes, Margaret; Greenwood, James

    2016-01-01

    Media Clips appears in every issue of Mathematics Teacher, offering readers contemporary, authentic applications of quantitative reasoning based on print or electronic media. This issue features "How Big is Too Big?" (Margaret Cibes and James Greenwood) in which students are asked to analyze the data and tables provided and answer a…

  8. Market Oversight Games

    NARCIS (Netherlands)

    Schinkel, Maarten Pieter

    2011-01-01

    Big business plays cat & mouse with market regulators. Market participants try to avoid the competitive pressures that the regulators are working to keep up. Only if the latter play these games at least as cleverly as the former can we reap all the fruits of competition. A case in point is the

  9. Market oversight games

    NARCIS (Netherlands)

    Schinkel, M.P.

    2010-01-01

    Big business plays cat & mouse with market regulators. Market participants try to avoid the competitive pressures that the regulators are working to keep up. Only if the latter play these games at least as cleverly as the former can we reap all the fruits of competition. A case in point is the

  10. What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills

    Science.gov (United States)

    Siderius, Jennifer A.

    2011-01-01

    Stepping into a school library today reveals the dramatic changes in educational games since the author's elementary school days. Many current school libraries now boast computer- and video-based games, as well as geocaching, big games, or large-scale scavenger hunts that pit teams against each other in timed races to find clues about a…

  11. Wind power project. Investigation of the habitat use of selected native small game species in the vicinity of wind power systems. Final report; Projekt Windkraftanlagen. Untersuchungen zur Raumnutzung ausgewaehlter heimischer Niederwildarten im Bereich von Windkraftanlagen. Abschlussbericht

    Energy Technology Data Exchange (ETDEWEB)

    Pohlmeyer, K.; Menzel, C.

    2001-04-01

    Acting on behalf of the State Hunting Association of Lower Saxony the Game Research Institute (IWFo) of Hannover Veterinary University carried out a three-year study from April 1998 through March 2001 on the habitat use of selected native small game species in the vicinity of aerogenerators. This final report depicts the animals' preferred places, use of agricultural land, avoidance radius, if any, their activities and exposure to predator pressure. The target species were roe deer, hare, red fox, partridge and carrion crow. The study was carried out in Lower Saxony and Bremen on a total study area of 22.3 km{sup 2}, comprising four areas with running aerogenerators and five control areas without an aerogenerator. All parameters were studied in terms of a comparison between aerogenerator and control areas. The objective was to identify differences in population, use of space and habitat and in behaviour. [German] Am Institut fuer Wildtierforschung an der Tieraerztlichen Hochschule Hannover (IWFo) wurde im Auftrag der Landesjaegerschaft Niedersachsen (LJN) in einer dreijaehrigen Studie von April 1998 bis Maerz 2001 die Raumnutzung ausgewaehlter heimischer Niederwildarten im Bereich von Windkraftanlagen (WKA) untersucht. Im Weiteren wurden Aufenthaltspraeferenzen, Nutzung der landwirtschaftlichen Flaechen, moegliche Naeherungslimits und Aktivitaeten der Wildarten sowie der Beutegreiferdruck dargestellt. Zielarten der Studie waren Rehwild, Feldhase, Rotfuchs, Rebhuhn und Rabenkraehen. Die Untersuchungen wurden in vier Gebieten mit in Betrieb befindlichen WKA sowie in fuenf Referenzgebieten ohne WKA in Niedersachsen und Bremen auf einer Flaeche von insgesamt 22,3 km{sup 2} durchgefuehrt. Alle Parameter wurden vergleichend fuer die WKA- und Referenzgebiete betrachtet. Moegliche Unterschiede im Besatz bzw. Bestand, in Raum- und Habitatnutzung sowie im Verhalten wurden herausgearbeitet. (orig.)

  12. Cooperation or Competition: An Evolutionary Game Study between Commercial Banks and Big Data-Based E-Commerce Financial Institutions in China

    Directory of Open Access Journals (Sweden)

    Yi Zhao

    2015-01-01

    Full Text Available On the premise of participants’ bounded rationality and information asymmetry, this paper focuses on the cooperation or competition relationship between Chinese e-commerce financial institutions and commercial banks from the perspective of dynamic game. Theoretical mathematical model is built to analyze an evolutionary stable strategy under different conditions. We adopt real-life data set collected in Alibaba’s network credit loan business case and Jingdong’s supply chain financing business case to verify the evolution process of cooperation and competition relationship. The results show that (cooperation, cooperation is bound to be the evolutionary stable strategy (ESS and cooperation tends to be increasingly in-depth and expansive for commercial banks as well as e-commerce financial institutions in China. The complementarity of participants’ core competitiveness is explored as the root of cooperation. Finally, strategic suggestions are put forward on cooperation between e-commerce financial institutions and commercial banks.

  13. habitat are of special scientific, educative and

    African Journals Online (AJOL)

    Dr Osondu

    Over 50% of all sightings were achieved in the matured forest. Keywords: ... hotspots, eco- tourism potential for game viewing, ... conservation is the increasing rate of habitat loss or ... to relatively undisturbed natural areas for educational,.

  14. Online Games

    OpenAIRE

    Kerr, Aphra; Ivory, James D.

    2015-01-01

    When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games. With networked consoles and smartphones it is becoming harder and harder to find players in the wealthy industrialized countries who play “offline” digital games. Most games developers now include ...

  15. Big Surveys, Big Data Centres

    Science.gov (United States)

    Schade, D.

    2016-06-01

    Well-designed astronomical surveys are powerful and have consistently been keystones of scientific progress. The Byurakan Surveys using a Schmidt telescope with an objective prism produced a list of about 3000 UV-excess Markarian galaxies but these objects have stimulated an enormous amount of further study and appear in over 16,000 publications. The CFHT Legacy Surveys used a wide-field imager to cover thousands of square degrees and those surveys are mentioned in over 1100 publications since 2002. Both ground and space-based astronomy have been increasing their investments in survey work. Survey instrumentation strives toward fair samples and large sky coverage and therefore strives to produce massive datasets. Thus we are faced with the "big data" problem in astronomy. Survey datasets require specialized approaches to data management. Big data places additional challenging requirements for data management. If the term "big data" is defined as data collections that are too large to move then there are profound implications for the infrastructure that supports big data science. The current model of data centres is obsolete. In the era of big data the central problem is how to create architectures that effectively manage the relationship between data collections, networks, processing capabilities, and software, given the science requirements of the projects that need to be executed. A stand alone data silo cannot support big data science. I'll describe the current efforts of the Canadian community to deal with this situation and our successes and failures. I'll talk about how we are planning in the next decade to try to create a workable and adaptable solution to support big data science.

  16. Feeding niches of four large herbivores in the Hluhluwe Game ...

    African Journals Online (AJOL)

    Feeding niches of four large herbivores in the Hluhluwe Game Reserve, Natal. ... equus burchelli burchelli; feeding; grass; grasses; habitat; herbivores; hluhluwe game reserve; kwazulu-natal; large herbivores; ... AJOL African Journals Online.

  17. Big Opportunities and Big Concerns of Big Data in Education

    Science.gov (United States)

    Wang, Yinying

    2016-01-01

    Against the backdrop of the ever-increasing influx of big data, this article examines the opportunities and concerns over big data in education. Specifically, this article first introduces big data, followed by delineating the potential opportunities of using big data in education in two areas: learning analytics and educational policy. Then, the…

  18. Big Dreams

    Science.gov (United States)

    Benson, Michael T.

    2015-01-01

    The Keen Johnson Building is symbolic of Eastern Kentucky University's historic role as a School of Opportunity. It is a place that has inspired generations of students, many from disadvantaged backgrounds, to dream big dreams. The construction of the Keen Johnson Building was inspired by a desire to create a student union facility that would not…

  19. Big Science

    Energy Technology Data Exchange (ETDEWEB)

    Anon.

    1986-05-15

    Astronomy, like particle physics, has become Big Science where the demands of front line research can outstrip the science budgets of whole nations. Thus came into being the European Southern Observatory (ESO), founded in 1962 to provide European scientists with a major modern observatory to study the southern sky under optimal conditions.

  20. Productive Gaming

    OpenAIRE

    Brandstätter , Ulrich; Sommerer , Christa

    2016-01-01

    Part 4: Short Papers; International audience; Video games can be appropriated for productive purposes. Commercial games and game engines are often used for video productions, and game development companies provide development kits and modding environments to gaming communities and independent developers. With gamification, game principles are deployed in non-game contexts for benefits beyond pure entertainment. Most approaches are more focused on using games and their design elements rather t...

  1. Big Egos in Big Science

    DEFF Research Database (Denmark)

    Andersen, Kristina Vaarst; Jeppesen, Jacob

    In this paper we investigate the micro-mechanisms governing structural evolution and performance of scientific collaboration. Scientific discovery tends not to be lead by so called lone ?stars?, or big egos, but instead by collaboration among groups of researchers, from a multitude of institutions...

  2. Big Data and Big Science

    OpenAIRE

    Di Meglio, Alberto

    2014-01-01

    Brief introduction to the challenges of big data in scientific research based on the work done by the HEP community at CERN and how the CERN openlab promotes collaboration among research institutes and industrial IT companies. Presented at the FutureGov 2014 conference in Singapore.

  3. Big inquiry

    Energy Technology Data Exchange (ETDEWEB)

    Wynne, B [Lancaster Univ. (UK)

    1979-06-28

    The recently published report entitled 'The Big Public Inquiry' from the Council for Science and Society and the Outer Circle Policy Unit is considered, with especial reference to any future enquiry which may take place into the first commercial fast breeder reactor. Proposals embodied in the report include stronger rights for objectors and an attempt is made to tackle the problem that participation in a public inquiry is far too late to be objective. It is felt by the author that the CSS/OCPU report is a constructive contribution to the debate about big technology inquiries but that it fails to understand the deeper currents in the economic and political structure of technology which so influence the consequences of whatever formal procedures are evolved.

  4. Big Data

    OpenAIRE

    Bútora, Matúš

    2017-01-01

    Cieľom bakalárskej práca je popísať problematiku Big Data a agregačné operácie OLAP pre podporu rozhodovania, ktoré sú na ne aplikované pomocou technológie Apache Hadoop. Prevažná časť práce je venovaná popisu práve tejto technológie. Posledná kapitola sa zaoberá spôsobom aplikovania agregačných operácií a problematikou ich realizácie. Nasleduje celkové zhodnotenie práce a možnosti využitia výsledného systému do budúcna. The aim of the bachelor thesis is to describe the Big Data issue and ...

  5. Supermodular Games and Potential Games

    NARCIS (Netherlands)

    Brânzei, R.; Mallozzi, L.; Tijs, S.H.

    2001-01-01

    Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and

  6. BIG DATA

    OpenAIRE

    Abhishek Dubey

    2018-01-01

    The term 'Big Data' portrays inventive methods and advances to catch, store, disseminate, oversee and break down petabyte-or bigger estimated sets of data with high-speed & diverted structures. Enormous information can be organized, non-structured or half-organized, bringing about inadequacy of routine information administration techniques. Information is produced from different distinctive sources and can touch base in the framework at different rates. With a specific end goal to handle this...

  7. Olympic Games Bids

    OpenAIRE

    Dichter, Heather L.

    2017-01-01

    Hosting international sport events, from world championships for a single sport to mega-events such as the Olympic Games or the FIFA World Cup, have become big business over the past few decades. These events have grown tremendously since their early incarnations in the late nineteenth and early twentieth centuries. The popularity and appeal of sport make hosting sporting events desirable for both local politicians and national sport leaders who work together to convince the public and the i...

  8. Keynote: Big Data, Big Opportunities

    OpenAIRE

    Borgman, Christine L.

    2014-01-01

    The enthusiasm for big data is obscuring the complexity and diversity of data in scholarship and the challenges for stewardship. Inside the black box of data are a plethora of research, technology, and policy issues. Data are not shiny objects that are easily exchanged. Rather, data are representations of observations, objects, or other entities used as evidence of phenomena for the purposes of research or scholarship. Data practices are local, varying from field to field, individual to indiv...

  9. Networking for big data

    CERN Document Server

    Yu, Shui; Misic, Jelena; Shen, Xuemin (Sherman)

    2015-01-01

    Networking for Big Data supplies an unprecedented look at cutting-edge research on the networking and communication aspects of Big Data. Starting with a comprehensive introduction to Big Data and its networking issues, it offers deep technical coverage of both theory and applications.The book is divided into four sections: introduction to Big Data, networking theory and design for Big Data, networking security for Big Data, and platforms and systems for Big Data applications. Focusing on key networking issues in Big Data, the book explains network design and implementation for Big Data. It exa

  10. Game theory : Noncooperative games

    NARCIS (Netherlands)

    van Damme, E.E.C.; Wright, J.

    2015-01-01

    We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as

  11. Differential games

    CERN Document Server

    Friedman, Avner

    2006-01-01

    This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion, the computation of saddle points, games of survival, and games with restricted phase coordinates. Final chapters cover selected topics (including capturability and games with delayed information) and N-person games.Geared toward graduate students, Differential Games will be of particular interest

  12. Fisheries Biology and Stock Assessment Division (FBSAD) Recruit and Predator Reef Fish Belt Transect and Habitat Surveys at Big Island (Hawaii Island) in May-June 2009 (NODC Accession 0073870)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Shore-based belt transects were conducted at 1 to ~ 5 m depths at a total two (2) sites: at 2 longshore sites on the leeward coast (South Kohala district) of the Big...

  13. Big Data

    DEFF Research Database (Denmark)

    Aaen, Jon; Nielsen, Jeppe Agger

    2016-01-01

    Big Data byder sig til som en af tidens mest hypede teknologiske innovationer, udråbt til at rumme kimen til nye, værdifulde operationelle indsigter for private virksomheder og offentlige organisationer. Mens de optimistiske udmeldinger er mange, er forskningen i Big Data i den offentlige sektor...... indtil videre begrænset. Denne artikel belyser, hvordan den offentlige sundhedssektor kan genanvende og udnytte en stadig større mængde data under hensyntagen til offentlige værdier. Artiklen bygger på et casestudie af anvendelsen af store mængder sundhedsdata i Dansk AlmenMedicinsk Database (DAMD......). Analysen viser, at (gen)brug af data i nye sammenhænge er en flerspektret afvejning mellem ikke alene økonomiske rationaler og kvalitetshensyn, men også kontrol over personfølsomme data og etiske implikationer for borgeren. I DAMD-casen benyttes data på den ene side ”i den gode sags tjeneste” til...

  14. Big data analytics turning big data into big money

    CERN Document Server

    Ohlhorst, Frank J

    2012-01-01

    Unique insights to implement big data analytics and reap big returns to your bottom line Focusing on the business and financial value of big data analytics, respected technology journalist Frank J. Ohlhorst shares his insights on the newly emerging field of big data analytics in Big Data Analytics. This breakthrough book demonstrates the importance of analytics, defines the processes, highlights the tangible and intangible values and discusses how you can turn a business liability into actionable material that can be used to redefine markets, improve profits and identify new business opportuni

  15. Convex games versus clan games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2008-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each monotonic

  16. Convex Games versus Clan Games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2006-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games.We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.Furthermore, each monotonic

  17. Game on! : Evaluation malaria games

    NARCIS (Netherlands)

    Rob Willems

    2014-01-01

    The goal of GameOn! is to develop a serious video game. The object: to develop a serious game that aims to change behavior through awareness. The setup A multidisciplinary group which unites expertise from didactic and game production backgrounds produces an educational game for an international

  18. Game mechanics : advanced game design

    NARCIS (Netherlands)

    Adams, Ernest; Dormans, Joris

    2012-01-01

    Game Mechanics is aimed at game design students and industry professionals who want to improve their understanding of how to design, build, and test the mechanics of a game. Game Mechanics will show you how to design, test, and tune the core mechanics of a game—any game, from a huge role-playing

  19. A Collar for Marking Big Game Animals

    Science.gov (United States)

    Robert L. Phillips

    1970-01-01

    A Simple, inexpensive collar made of Armor-tite (a vinyl-coated nylon fabric) was designed for marking white-tailed deer (Odocoileus virginianus) and moose (Alces alces). Field tests showed that the material is easily seen and extrememly durable. It may be suitable for use on other large mammals. The collar can be quickly fitted to individual animals under field...

  20. 2D flight shooting game design and implementation

    Institute of Scientific and Technical Information of China (English)

    Luo Yunqing

    2016-01-01

    The game, which is already one of the most popular entertainment, brings us a lot of fun.A lot of big games are great (plot, graphics, sound effects, etc.), but it takes time. So a simple, playable game is also very popular.This game is in Windows 7, with Visual Studio 2013 as the editor, in c + + as the scripting language, and a flying shooter game designed by the Unity3D game engine. Mainly implements a simple flight shooting, recruit, UI text display function, but not too much pains in the interface and the picture and sound effects, can realize the basic function of the game, and game for hardware requirement is not high also, entertainment and games also is beter. It's a casual game that is simple and fun to play, and it's a great way to bring happiness to people.

  1. Fisheries Biology and Stock Assessment Division (FBSAD) Recruit and Predator Reef Fish Belt Transect and Habitat Quadrat Surveys at Hawaii Island (Big Island), Main Hawaiian Islands, 2008; and Midway Atoll, Northwestern Hawaiian Islands (NWHI), 2008 (NODC Accession 0067519)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Shore-based belt transects were conducted and habitat quadrats were surveyed using transects at 1 to ~ 5 m depths at a total four (4) sites: at (1-2) 2 longshore...

  2. FBSAD Reef Fish-HABITAT Quadrat Surveys at Hawaii Island (Big Island, Main Hawaiian Islands), 2006 and 2007; Kaneohe Bay (Oahu, Main Hawaiian Islands), 2007 only; and Midway Atoll (Northwestern Hawaiian Islands), 2006 and 2007 (NODC Accession 0056602)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Habitat quadrats were surveyed at 1 to 5 m depths using transects conducted at a total seven (7) sites: (1-2) at 2 longshore sites on the leeward coast (South Kohala...

  3. Personalised gaming

    NARCIS (Netherlands)

    Bakkes, S.; Tan, C.T.; Pisan, Y.

    2012-01-01

    This article focuses on personalised games, which we define as games that utilise player models for the purpose of tailoring the game experience to the individual player. The main contribution of the article is a motivation for personalised gaming, supported by an extensive overview of scientific

  4. Game Studies

    NARCIS (Netherlands)

    Raessens, J.F.F.

    2016-01-01

    This entry describes game studies as a dynamic interdisciplinary field of academic study and research that focuses on digital games and play in a wide variety of social and cultural contexts. It examines the history of game studies from its prehistory, when games were looked at as part of other

  5. Game theory

    DEFF Research Database (Denmark)

    Hendricks, Vincent F.

    Game Theory is a collection of short interviews based on 5 questions presented to some of the most influential and prominent scholars in game theory. We hear their views on game theory, its aim, scope, use, the future direction of game theory and how their work fits in these respects....

  6. Our cosmic habitat

    CERN Document Server

    Rees, Martin

    2001-01-01

    Our universe seems strangely 'biophilic,' or hospitable to life. Is this providence or coincidence? According to Martin Rees, the answer depends on the answer to another question, the one posed by Einstein's famous remark: 'What interests me most is whether God could have made the world differently.' This highly engaging book centres on the fascinating consequences of the answer being 'yes'. Rees explores the notion that our universe is just part of a vast 'multiverse,' or ensemble of universes, in which most of the other universes are lifeless. What we call the laws of nature would then be local by laws, imposed in the aftermath of our own Big Bang. In this scenario, our cosmic habitat would be a special, possibly unique universe where the prevailing laws of physics allowed life to emerge.

  7. Writerly Gaming: Political Gaming

    DEFF Research Database (Denmark)

    Andersen, Christian Ulrik

    2007-01-01

    software for private entertainment (looking/feeling real) or they can be pragmatic software used for training of professionals (affecting soldiers’, pilots’, etc. perception of the real). A third, and less debated game-reality relationship, based on public awareness and typically a socio-political agenda...

  8. (ludo) game

    African Journals Online (AJOL)

    Dr Obe

    participants make decisions with or without the intervention of ... formulation of game theory started in 1944 with the publication of the book ... Nearly all games require seeing patterns, making plans, searching ..... utility/ outcome. •. Players will ...

  9. [Game addiction].

    Science.gov (United States)

    Mori, Akio; Iwadate, Masako; Minakawa, Nahoko T; Kawashima, Satoshi

    2015-09-01

    The purpose of this article is to analyze the South Korea and China of computer game research, and the current state of research in Japan. Excessive game actions were analyzed by PET-MRI, MRI, fMRI, NIRS, EEG. These results showed that the prefrontal cortical activity decreased during game play. Also, game addiction causes damage to the prefrontal cortex. The NIRS-EEG and simultaneous recording, during game play correspond well with the decrease of β band and oxygen-hemoglobin. The α band did not change with game play. However, oxygen-hemoglobin decreased during game play. South Korea, game addiction measures have been analyzed since 2002, but in Japan the research is recent.

  10. Big Data, Big Problems: A Healthcare Perspective.

    Science.gov (United States)

    Househ, Mowafa S; Aldosari, Bakheet; Alanazi, Abdullah; Kushniruk, Andre W; Borycki, Elizabeth M

    2017-01-01

    Much has been written on the benefits of big data for healthcare such as improving patient outcomes, public health surveillance, and healthcare policy decisions. Over the past five years, Big Data, and the data sciences field in general, has been hyped as the "Holy Grail" for the healthcare industry promising a more efficient healthcare system with the promise of improved healthcare outcomes. However, more recently, healthcare researchers are exposing the potential and harmful effects Big Data can have on patient care associating it with increased medical costs, patient mortality, and misguided decision making by clinicians and healthcare policy makers. In this paper, we review the current Big Data trends with a specific focus on the inadvertent negative impacts that Big Data could have on healthcare, in general, and specifically, as it relates to patient and clinical care. Our study results show that although Big Data is built up to be as a the "Holy Grail" for healthcare, small data techniques using traditional statistical methods are, in many cases, more accurate and can lead to more improved healthcare outcomes than Big Data methods. In sum, Big Data for healthcare may cause more problems for the healthcare industry than solutions, and in short, when it comes to the use of data in healthcare, "size isn't everything."

  11. Stalin's Big Fleet Program

    National Research Council Canada - National Science Library

    Mauner, Milan

    2002-01-01

    Although Dr. Milan Hauner's study 'Stalin's Big Fleet program' has focused primarily on the formation of Big Fleets during the Tsarist and Soviet periods of Russia's naval history, there are important lessons...

  12. Big Data Semantics

    NARCIS (Netherlands)

    Ceravolo, Paolo; Azzini, Antonia; Angelini, Marco; Catarci, Tiziana; Cudré-Mauroux, Philippe; Damiani, Ernesto; Mazak, Alexandra; van Keulen, Maurice; Jarrar, Mustafa; Santucci, Giuseppe; Sattler, Kai-Uwe; Scannapieco, Monica; Wimmer, Manuel; Wrembel, Robert; Zaraket, Fadi

    2018-01-01

    Big Data technology has discarded traditional data modeling approaches as no longer applicable to distributed data processing. It is, however, largely recognized that Big Data impose novel challenges in data and infrastructure management. Indeed, multiple components and procedures must be

  13. L-Reactor Habitat Mitigation Study

    International Nuclear Information System (INIS)

    1988-02-01

    The L-Reactor Fish and Wildlife Resource Mitigation Study was conducted to quantify the effects on habitat of the L-Reactor restart and to identify the appropriate mitigation for these impacts. The completed project evaluated in this study includes construction of a 1000 acre reactor cooling reservoir formed by damming Steel Creek. Habitat impacts identified include a loss of approximately 3,700 average annual habitat units. This report presents a mitigation plan, Plan A, to offset these habitat losses. Plan A will offset losses for all species studied, except whitetailed deer. The South Carolina Wildlife and Marine Resources Department strongly recommends creation of a game management area to provide realistic mitigation for loss of deer habitats. 10 refs., 5 figs., 3 tabs

  14. Casual Games

    DEFF Research Database (Denmark)

    Hansen, Ole Ertløv

    2015-01-01

    Casual games have become a widespread activity that fills our leisure time. This article introduces to the phenomenon casual games – their definition and the history. Furthermore the article presents and discusses the experience of and engagement or immersion in playing these games as it is put...... forward by recent research. The theoretical approach is based on media psychology, phenomenology and reversal theory. Finally it is argued that playing casual games is fundamental pleasurable to both paratelic as well as telic metamotivational states....

  15. Big Data Analytics Solutions: The Implementation Challenges in the Financial Services Industry

    Science.gov (United States)

    Ojo, Michael O.

    2016-01-01

    The challenges of Big Data (BD) and Big Data Analytics (BDA) have attracted disproportionately less attention than the overwhelmingly espoused benefits and game-changing promises. While many studies have examined BD challenges across multiple industry verticals, very few have focused on the challenges of implementing BDA solutions. Fewer of these…

  16. Characterizing Big Data Management

    OpenAIRE

    Rogério Rossi; Kechi Hirama

    2015-01-01

    Big data management is a reality for an increasing number of organizations in many areas and represents a set of challenges involving big data modeling, storage and retrieval, analysis and visualization. However, technological resources, people and processes are crucial to facilitate the management of big data in any kind of organization, allowing information and knowledge from a large volume of data to support decision-making. Big data management can be supported by these three dimensions: t...

  17. Seed bank and big sagebrush plant community composition in a range margin for big sagebrush

    Science.gov (United States)

    Martyn, Trace E.; Bradford, John B.; Schlaepfer, Daniel R.; Burke, Ingrid C.; Laurenroth, William K.

    2016-01-01

    The potential influence of seed bank composition on range shifts of species due to climate change is unclear. Seed banks can provide a means of both species persistence in an area and local range expansion in the case of increasing habitat suitability, as may occur under future climate change. However, a mismatch between the seed bank and the established plant community may represent an obstacle to persistence and expansion. In big sagebrush (Artemisia tridentata) plant communities in Montana, USA, we compared the seed bank to the established plant community. There was less than a 20% similarity in the relative abundance of species between the established plant community and the seed bank. This difference was primarily driven by an overrepresentation of native annual forbs and an underrepresentation of big sagebrush in the seed bank compared to the established plant community. Even though we expect an increase in habitat suitability for big sagebrush under future climate conditions at our sites, the current mismatch between the plant community and the seed bank could impede big sagebrush range expansion into increasingly suitable habitat in the future.

  18. Game Spaces

    DEFF Research Database (Denmark)

    Kristiansen, Erik

    2015-01-01

    , called “pervasive games.” These are games that are based on computer technology, but use a physical space as the game space as opposed to video games. Coupling spatial configuration with performance theory of rituals as liminal phenomena, I put forward a model and a new understanding of the magic circle......When we play games of any kind, from tennis to board games, it is easy to notice that games seem to be configured in space, often using stripes or a kind of map on a board. Some games are clearly performed within this marked border, while it may be difficult to pinpoint such a border in games like...... hide-and-seek, but even these games are still spatially configured. The border (visible or not) both seem to separate and uphold the game that it is meant for. This chapter sets out to analyse the possible border that separates a game from the surrounding world. Johan Huizinga noted this “separateness...

  19. Social big data mining

    CERN Document Server

    Ishikawa, Hiroshi

    2015-01-01

    Social Media. Big Data and Social Data. Hypotheses in the Era of Big Data. Social Big Data Applications. Basic Concepts in Data Mining. Association Rule Mining. Clustering. Classification. Prediction. Web Structure Mining. Web Content Mining. Web Access Log Mining, Information Extraction and Deep Web Mining. Media Mining. Scalability and Outlier Detection.

  20. Online Crowdfunding Campaign for an Independent Video Game

    OpenAIRE

    Kivikangas, Inessa

    2014-01-01

    Over the past several years online reward-model crowdfunding platforms have become a popular tool for raising funds among independent game developers. Big success of several brilliant indie titles brought to the online crowdfunding platforms Kickstarter and Indiegogo hundreds of hopeful independent developers. However, apart from creating an excellent game indie developers have to be able to reach out to their audience and capture attention of potential supporters and gaming media. Time and e...

  1. Game theory.

    Science.gov (United States)

    Dufwenberg, Martin

    2011-03-01

    Game theory is a toolkit for examining situations where decision makers influence each other. I discuss the nature of game-theoretic analysis, the history of game theory, why game theory is useful for understanding human psychology, and why game theory has played a key role in the recent explosion of interest in the field of behavioral economics. WIREs Cogni Sci 2011 2 167-173 DOI: 10.1002/wcs.119 For further resources related to this article, please visit the WIREs website. Copyright © 2010 John Wiley & Sons, Ltd.

  2. Video games.

    Science.gov (United States)

    Funk, Jeanne B

    2005-06-01

    The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content. This article describes some of the currently popular video games, as well as developments that are on the horizon, and discusses the status of research on the positive and negative impacts of playing video games. Recommendations are made to help parents ensure that children play games that are consistent with their values.

  3. 75 FR 63897 - Endangered and Threatened Wildlife and Plants; Revised Designation of Critical Habitat for Bull...

    Science.gov (United States)

    2010-10-18

    ... climate impacts; it provides a big picture view that is probably a lot more apocalyptic than might... Office of Species Conservation, and Idaho Department of Fish and Game related to biological information...

  4. Big data computing

    CERN Document Server

    Akerkar, Rajendra

    2013-01-01

    Due to market forces and technological evolution, Big Data computing is developing at an increasing rate. A wide variety of novel approaches and tools have emerged to tackle the challenges of Big Data, creating both more opportunities and more challenges for students and professionals in the field of data computation and analysis. Presenting a mix of industry cases and theory, Big Data Computing discusses the technical and practical issues related to Big Data in intelligent information management. Emphasizing the adoption and diffusion of Big Data tools and technologies in industry, the book i

  5. Microsoft big data solutions

    CERN Document Server

    Jorgensen, Adam; Welch, John; Clark, Dan; Price, Christopher; Mitchell, Brian

    2014-01-01

    Tap the power of Big Data with Microsoft technologies Big Data is here, and Microsoft's new Big Data platform is a valuable tool to help your company get the very most out of it. This timely book shows you how to use HDInsight along with HortonWorks Data Platform for Windows to store, manage, analyze, and share Big Data throughout the enterprise. Focusing primarily on Microsoft and HortonWorks technologies but also covering open source tools, Microsoft Big Data Solutions explains best practices, covers on-premises and cloud-based solutions, and features valuable case studies. Best of all,

  6. Attempting to restore herbaceous understories in Wyoming big sagebrush communities with mowing and seeding

    Science.gov (United States)

    Shrub steppe communities with depleted perennial herbaceous understories need to be restored to increase resilience, provide quality wildlife habitat, and improve ecosystem function. Mowing has been applied to Wyoming big sagebrush (Artemisia tridentata Nutt. ssp. wyomingensis Beetle &Young) steppe...

  7. Characterizing Big Data Management

    Directory of Open Access Journals (Sweden)

    Rogério Rossi

    2015-06-01

    Full Text Available Big data management is a reality for an increasing number of organizations in many areas and represents a set of challenges involving big data modeling, storage and retrieval, analysis and visualization. However, technological resources, people and processes are crucial to facilitate the management of big data in any kind of organization, allowing information and knowledge from a large volume of data to support decision-making. Big data management can be supported by these three dimensions: technology, people and processes. Hence, this article discusses these dimensions: the technological dimension that is related to storage, analytics and visualization of big data; the human aspects of big data; and, in addition, the process management dimension that involves in a technological and business approach the aspects of big data management.

  8. Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit

    Directory of Open Access Journals (Sweden)

    Rizka Lukmana Afif

    2014-06-01

    Full Text Available The development of hardware increasing rapidly has made game developers take advantage of a variety of new resources that can improve their games. Epic games is a mature game developer who managed to make thousands game and delivered to the hands of gamers . A game engine called Unreal Engine is a big secret behind the success of Epic Games . The game engine is free if you just want to learn or just want to create a personal project and the game is not to be in comercial purposes . It is unfortunate that many students don’t even know of the existence of unreal engine , most of them make use of simpler game engine like game maker , rpg maker , fps creator , and so on. Though unreal engine is superior in any aspect other than the game engine , be it graphics , tools , mechanisms of development , flexible in export-import assets , etc . Based on this information , the author had the idea to make a first person shooter game using the unreal engine as the engine game. Before doing the develpment process, the next step is studying the literature of unreal engine and other supporting software such as 3d studio max to create 3D assets , adobe flash to create the menus , adobe photoshop to create a 2D texture and speedtree assets to create the foliage elements . The next thing is to go into the design phase of scenarios , maps, missions , characters and items that will be placed in the game. The next stage is the development and testing phase to test the game that has finished .The results of the design of this game is the realization of a first person shooter game application using unreal engine with features that can support the player 's interest in playing the game . It’s also introducing unreal engine to students who are interested in designing games.

  9. Positional games

    CERN Document Server

    Hefetz, Dan; Stojaković, Miloš; Szabó, Tibor

    2014-01-01

    This text serves as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two-player perfect information games. These range from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.

  10. Emotional Gaming

    OpenAIRE

    Madeira, Filipa; Arriaga, Patrícia; Adrião, Joana; Lopes, Ricardo; Esteves, Francisco

    2013-01-01

    In recent years, research on the psychology of gaming has examined the negative and positive outcomes of playing video games. Thus far, a variety of affective phenomena have been investigated. In this chapter we will continue this exploration by examining the emotions elicited by the act of playing video games. Because the study of emotions must rely on different type of methods, including subjective self-reports (e.g., description of feelings), neuropsychophysiological measurements ...

  11. Simulation games

    OpenAIRE

    Giddings, S.

    2013-01-01

    This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they articulate ideas, processes, and phenomena between their virtual worlds and the actual world. It has been argued that simulations generate and communicate knowledge and events quite differently from the long-­dominant cultural mode of narrative. Th...

  12. HARNESSING BIG DATA VOLUMES

    Directory of Open Access Journals (Sweden)

    Bogdan DINU

    2014-04-01

    Full Text Available Big Data can revolutionize humanity. Hidden within the huge amounts and variety of the data we are creating we may find information, facts, social insights and benchmarks that were once virtually impossible to find or were simply inexistent. Large volumes of data allow organizations to tap in real time the full potential of all the internal or external information they possess. Big data calls for quick decisions and innovative ways to assist customers and the society as a whole. Big data platforms and product portfolio will help customers harness to the full the value of big data volumes. This paper deals with technical and technological issues related to handling big data volumes in the Big Data environment.

  13. Game physics

    CERN Document Server

    Eberly, David H

    2010-01-01

    ""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to ""Game Physics"", all this informa

  14. Serious Games

    DEFF Research Database (Denmark)

    Andersen, Christian Ulrik

    2006-01-01

    T hese days one of the buzzwords in computer game industry and research is ‘Serious Games’ – games where the actions of the player are not limited to the virtual world but are somehow related to the real world. Computer games can be strong environments for learning and training skills in the real...... world. Computer games can also be persuasive – they can be used for advertising (‘adver-gaming’) and induce the players to buy a particular product in the real world or they can propagate a particular political viewpoint or a critique of the real world. The area of ‘serious gaming’ is vast and varied....

  15. Design Games

    DEFF Research Database (Denmark)

    Johansson, Martin Wetterstrand

    2007-01-01

    In this paper design games are discussed as an approach to managing design sessions. The focus is on the collaborative design session and more particular on how to set up the collaboration and reinsure progress. Design games have the advantage of framing the collaborative assignment at hand....... Experiments can be set up to explore possible futures and design games has the qualities of elegantly focus the work at the same time as it lessens the burden for the process facilitator. The present paper goes into detail about how design games can be set up to facilitate collaboration and how the design...

  16. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  17. The big bang

    International Nuclear Information System (INIS)

    Chown, Marcus.

    1987-01-01

    The paper concerns the 'Big Bang' theory of the creation of the Universe 15 thousand million years ago, and traces events which physicists predict occurred soon after the creation. Unified theory of the moment of creation, evidence of an expanding Universe, the X-boson -the particle produced very soon after the big bang and which vanished from the Universe one-hundredth of a second after the big bang, and the fate of the Universe, are all discussed. (U.K.)

  18. Summary big data

    CERN Document Server

    2014-01-01

    This work offers a summary of Cukier the book: "Big Data: A Revolution That Will Transform How we Live, Work, and Think" by Viktor Mayer-Schonberg and Kenneth. Summary of the ideas in Viktor Mayer-Schonberg's and Kenneth Cukier's book: " Big Data " explains that big data is where we use huge quantities of data to make better predictions based on the fact we identify patters in the data rather than trying to understand the underlying causes in more detail. This summary highlights that big data will be a source of new economic value and innovation in the future. Moreover, it shows that it will

  19. Data: Big and Small.

    Science.gov (United States)

    Jones-Schenk, Jan

    2017-02-01

    Big data is a big topic in all leadership circles. Leaders in professional development must develop an understanding of what data are available across the organization that can inform effective planning for forecasting. Collaborating with others to integrate data sets can increase the power of prediction. Big data alone is insufficient to make big decisions. Leaders must find ways to access small data and triangulate multiple types of data to ensure the best decision making. J Contin Educ Nurs. 2017;48(2):60-61. Copyright 2017, SLACK Incorporated.

  20. A Big Video Manifesto

    DEFF Research Database (Denmark)

    Mcilvenny, Paul Bruce; Davidsen, Jacob

    2017-01-01

    and beautiful visualisations. However, we also need to ask what the tools of big data can do both for the Humanities and for more interpretative approaches and methods. Thus, we prefer to explore how the power of computation, new sensor technologies and massive storage can also help with video-based qualitative......For the last few years, we have witnessed a hype about the potential results and insights that quantitative big data can bring to the social sciences. The wonder of big data has moved into education, traffic planning, and disease control with a promise of making things better with big numbers...

  1. Epistemic Games

    Science.gov (United States)

    Shaffer, David Williamson

    2005-01-01

    In an article in this issue of "Innovate", Jim Gee asks the question "What would a state of the art instructional video game look like?" Based on the game "Full Spectrum Warrior", he concludes that one model is "to pick [a] domain of authentic professionalism well, intelligently select the skills and knowledge to…

  2. The Habitat Connection.

    Science.gov (United States)

    Naturescope, 1987

    1987-01-01

    Consists of activities which address the causes of habitat destruction and the effects of habitat loss on animals and plants. Identifies habitat loss as the major reason for the endangerment and extinction of plant and animal species. (ML)

  3. PERSONALITY AND CHARACTER PREFERENCE IN ROLE-PLAYING GAMES

    Directory of Open Access Journals (Sweden)

    Pedro José Ramos-Villagrasa

    2010-11-01

    Full Text Available In role-playing games players perform participative and episodic stories. Personality is a psychological construct associated with decision processes in many aspects of life. In this study, we analyzed if Big Five Personality Factors were related to game character preferences in the role-playing game “Dungeons & Dragons”. Results show that Personality is related only in the decision of character’s class. We also study the relationship between Personality and plots in role-playing games (action, intrigue, mystery, and personal relationships. Finally, recommendations to further investigation were given.

  4. Marketing analytics for Free-to-Play Games

    OpenAIRE

    Kuokka, Ari

    2013-01-01

    This thesis deals with free to play marketing analytics in the light of mobile iOS games. Other platforms will be also discussed as well as mobile marketing aspects such as user acquisition, big data and metrics. The case company is a Finnish game startup which is about to release their first game The Supernauts. The objective of this thesis was to research what kind of analytics and metrics are needed in the marketing of free-to-play games as well as to examine what are the best practices...

  5. Bliver big data til big business?

    DEFF Research Database (Denmark)

    Ritter, Thomas

    2015-01-01

    Danmark har en digital infrastruktur, en registreringskultur og it-kompetente medarbejdere og kunder, som muliggør en førerposition, men kun hvis virksomhederne gør sig klar til næste big data-bølge.......Danmark har en digital infrastruktur, en registreringskultur og it-kompetente medarbejdere og kunder, som muliggør en førerposition, men kun hvis virksomhederne gør sig klar til næste big data-bølge....

  6. Dual of big bang and big crunch

    International Nuclear Information System (INIS)

    Bak, Dongsu

    2007-01-01

    Starting from the Janus solution and its gauge theory dual, we obtain the dual gauge theory description of the cosmological solution by the procedure of double analytic continuation. The coupling is driven either to zero or to infinity at the big-bang and big-crunch singularities, which are shown to be related by the S-duality symmetry. In the dual Yang-Mills theory description, these are nonsingular as the coupling goes to zero in the N=4 super Yang-Mills theory. The cosmological singularities simply signal the failure of the supergravity description of the full type IIB superstring theory

  7. Habitat Evaluation Procedures (HEP) Report : Hellsgate Project, 1999-2000 Technical Report.

    Energy Technology Data Exchange (ETDEWEB)

    Berger, Matthew

    2000-05-01

    A Habitat Evaluation Procedure (HEP) study was conducted on lands acquired and/or managed (4,568 acres total) by the Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate project) to mitigate some of the losses associated with the original construction and operation of Grand Coulee Dam and inundation of habitats behind the dams. Three separate properties, totaling 2,224 acres were purchased in 1998. One property composed of two separate parcels, mostly grassland lies southeast of the town of Nespelem in Okanogan County (770 acres) and was formerly called the Hinman property. The former Hinman property lies within an area the Tribes have set aside for the protection and preservation of the sharp-tailed grouse (Agency Butte unit). This special management area minus the Hinman acquisition contains 2,388 acres in a long-term lease with the Tribes. The second property lies just south of the Silver Creek turnoff (Ferry County) and is bisected by the Hellsgate Road (part of the Friedlander unit). This parcel contains 60 acres of riparian and conifer forest cover. The third property (now named the Sand Hills unit) acquired for mitigation (1,394 acres) lies within the Hellsgate Reserve in Ferry County. This new acquisition links two existing mitigation parcels (the old Sand Hills parcels and the Lundstrum Flat parcel, all former Kuehne purchases) together forming one large unit. HEP team members included individuals from the Colville Confederated Tribes Fish and Wildlife Department (CTCR), Washington Department of Fish and Wildlife (WDFW), and Bureau of Land Management (BLM). The HEP team conducted a baseline habitat survey using the following HEP species models: mule deer (Odocoileus hemionus), mink (Mustela vison), downy woodpecker (Picoides pubescens), bobcat (Lynx rufus), yellow warbler (Dendroica petechia), and sharp-tailed grouse (Tympanuchus phasianellus columbianus). HEP analysis and results are discussed within the body of the text. The cover types

  8. Bat habitat research. Final technical report

    Energy Technology Data Exchange (ETDEWEB)

    Keller, B.L.; Bosworth, W.R.; Doering, R.W.

    1993-12-31

    This progress report describes activities over the current reporting period to characterize the habitats of bats on the INEL. Research tasks are entitled Monitoring bat habitation of caves on the INEL to determine species present, numbers, and seasons of use; Monitor bat use of man-made ponds at the INEL to determine species present and rates of use of these waters; If the Big Lost River is flowing on the INEL and/or if the Big Lost River sinks contain water, determine species present, numbers and seasons of use; Determine the habitat requirement of Townsend`s big-eared bats, including the microclimate of caves containing Townsend`s big-eared bats as compared to other caves that do not contain bats; Determine and describe an economical and efficient bat census technique to be used periodically by INEL scientists to determine the status of bats on the INEL; and Provide a suggestive management and protective plan for bat species on the INEL that might, in the future, be added to the endangered and sensitive list;

  9. Big Data and Neuroimaging.

    Science.gov (United States)

    Webb-Vargas, Yenny; Chen, Shaojie; Fisher, Aaron; Mejia, Amanda; Xu, Yuting; Crainiceanu, Ciprian; Caffo, Brian; Lindquist, Martin A

    2017-12-01

    Big Data are of increasing importance in a variety of areas, especially in the biosciences. There is an emerging critical need for Big Data tools and methods, because of the potential impact of advancements in these areas. Importantly, statisticians and statistical thinking have a major role to play in creating meaningful progress in this arena. We would like to emphasize this point in this special issue, as it highlights both the dramatic need for statistical input for Big Data analysis and for a greater number of statisticians working on Big Data problems. We use the field of statistical neuroimaging to demonstrate these points. As such, this paper covers several applications and novel methodological developments of Big Data tools applied to neuroimaging data.

  10. Big data for health.

    Science.gov (United States)

    Andreu-Perez, Javier; Poon, Carmen C Y; Merrifield, Robert D; Wong, Stephen T C; Yang, Guang-Zhong

    2015-07-01

    This paper provides an overview of recent developments in big data in the context of biomedical and health informatics. It outlines the key characteristics of big data and how medical and health informatics, translational bioinformatics, sensor informatics, and imaging informatics will benefit from an integrated approach of piecing together different aspects of personalized information from a diverse range of data sources, both structured and unstructured, covering genomics, proteomics, metabolomics, as well as imaging, clinical diagnosis, and long-term continuous physiological sensing of an individual. It is expected that recent advances in big data will expand our knowledge for testing new hypotheses about disease management from diagnosis to prevention to personalized treatment. The rise of big data, however, also raises challenges in terms of privacy, security, data ownership, data stewardship, and governance. This paper discusses some of the existing activities and future opportunities related to big data for health, outlining some of the key underlying issues that need to be tackled.

  11. From Big Data to Big Business

    DEFF Research Database (Denmark)

    Lund Pedersen, Carsten

    2017-01-01

    Idea in Brief: Problem: There is an enormous profit potential for manufacturing firms in big data, but one of the key barriers to obtaining data-driven growth is the lack of knowledge about which capabilities are needed to extract value and profit from data. Solution: We (BDBB research group at C...

  12. Big data, big knowledge: big data for personalized healthcare.

    Science.gov (United States)

    Viceconti, Marco; Hunter, Peter; Hose, Rod

    2015-07-01

    The idea that the purely phenomenological knowledge that we can extract by analyzing large amounts of data can be useful in healthcare seems to contradict the desire of VPH researchers to build detailed mechanistic models for individual patients. But in practice no model is ever entirely phenomenological or entirely mechanistic. We propose in this position paper that big data analytics can be successfully combined with VPH technologies to produce robust and effective in silico medicine solutions. In order to do this, big data technologies must be further developed to cope with some specific requirements that emerge from this application. Such requirements are: working with sensitive data; analytics of complex and heterogeneous data spaces, including nontextual information; distributed data management under security and performance constraints; specialized analytics to integrate bioinformatics and systems biology information with clinical observations at tissue, organ and organisms scales; and specialized analytics to define the "physiological envelope" during the daily life of each patient. These domain-specific requirements suggest a need for targeted funding, in which big data technologies for in silico medicine becomes the research priority.

  13. Big Data in industry

    Science.gov (United States)

    Latinović, T. S.; Preradović, D. M.; Barz, C. R.; Latinović, M. T.; Petrica, P. P.; Pop-Vadean, A.

    2016-08-01

    The amount of data at the global level has grown exponentially. Along with this phenomena, we have a need for a new unit of measure like exabyte, zettabyte, and yottabyte as the last unit measures the amount of data. The growth of data gives a situation where the classic systems for the collection, storage, processing, and visualization of data losing the battle with a large amount, speed, and variety of data that is generated continuously. Many of data that is created by the Internet of Things, IoT (cameras, satellites, cars, GPS navigation, etc.). It is our challenge to come up with new technologies and tools for the management and exploitation of these large amounts of data. Big Data is a hot topic in recent years in IT circles. However, Big Data is recognized in the business world, and increasingly in the public administration. This paper proposes an ontology of big data analytics and examines how to enhance business intelligence through big data analytics as a service by presenting a big data analytics services-oriented architecture. This paper also discusses the interrelationship between business intelligence and big data analytics. The proposed approach in this paper might facilitate the research and development of business analytics, big data analytics, and business intelligence as well as intelligent agents.

  14. Big data a primer

    CERN Document Server

    Bhuyan, Prachet; Chenthati, Deepak

    2015-01-01

    This book is a collection of chapters written by experts on various aspects of big data. The book aims to explain what big data is and how it is stored and used. The book starts from  the fundamentals and builds up from there. It is intended to serve as a review of the state-of-the-practice in the field of big data handling. The traditional framework of relational databases can no longer provide appropriate solutions for handling big data and making it available and useful to users scattered around the globe. The study of big data covers a wide range of issues including management of heterogeneous data, big data frameworks, change management, finding patterns in data usage and evolution, data as a service, service-generated data, service management, privacy and security. All of these aspects are touched upon in this book. It also discusses big data applications in different domains. The book will prove useful to students, researchers, and practicing database and networking engineers.

  15. Recht voor big data, big data voor recht

    NARCIS (Netherlands)

    Lafarre, Anne

    Big data is een niet meer weg te denken fenomeen in onze maatschappij. Het is de hype cycle voorbij en de eerste implementaties van big data-technieken worden uitgevoerd. Maar wat is nu precies big data? Wat houden de vijf V's in die vaak genoemd worden in relatie tot big data? Ter inleiding van

  16. DAMAGE BY GAME ANIMALS IN AGRICULTURAL CROPS

    Directory of Open Access Journals (Sweden)

    Monika Sporek

    2014-06-01

    Full Text Available In the recent years the damage caused by the game animals to the agricultural crops has increased considerably. An immediate cause of this situation is an expanding population of big game, especially wild boar. This increase is primarily due to the changes in agrocenoses, dominated by large area maize cropping. The crop damage is compensated by hunting associations leasing the specific areas. The aim of this paper was to present the costs of the compensation incurred by the lease-holders of the hunting grounds. A cause - effect relationship between greater game damage and increased harvest of the game animals was demonstrated. The analysis was based on the data provided in the Statistical Yearbooks of the Central Statistical Office for 2000-2013. The study also indicated a problem of a decline in roe deer population, caused by more intense harvest resulting from farmer compensation claims.

  17. Systematizing game learning analytics for serious games

    NARCIS (Netherlands)

    Alonso-Fernandez, Cristina; Calvo Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar

    2017-01-01

    Applying games in education provides multiple benefits clearly visible in entertainment games: their engaging, goal-oriented nature encourages students to improve while they play. Educational games, also known as Serious Games (SGs) are video games designed with a main purpose other than

  18. Assessing Big Data

    DEFF Research Database (Denmark)

    Leimbach, Timo; Bachlechner, Daniel

    2015-01-01

    In recent years, big data has been one of the most controversially discussed technologies in terms of its possible positive and negative impact. Therefore, the need for technology assessments is obvious. This paper first provides, based on the results of a technology assessment study, an overview...... of the potential and challenges associated with big data and then describes the problems experienced during the study as well as methods found helpful to address them. The paper concludes with reflections on how the insights from the technology assessment study may have an impact on the future governance of big...... data....

  19. Big bang nucleosynthesis

    International Nuclear Information System (INIS)

    Boyd, Richard N.

    2001-01-01

    The precision of measurements in modern cosmology has made huge strides in recent years, with measurements of the cosmic microwave background and the determination of the Hubble constant now rivaling the level of precision of the predictions of big bang nucleosynthesis. However, these results are not necessarily consistent with the predictions of the Standard Model of big bang nucleosynthesis. Reconciling these discrepancies may require extensions of the basic tenets of the model, and possibly of the reaction rates that determine the big bang abundances

  20. Big data for dummies

    CERN Document Server

    Hurwitz, Judith; Halper, Fern; Kaufman, Marcia

    2013-01-01

    Find the right big data solution for your business or organization Big data management is one of the major challenges facing business, industry, and not-for-profit organizations. Data sets such as customer transactions for a mega-retailer, weather patterns monitored by meteorologists, or social network activity can quickly outpace the capacity of traditional data management tools. If you need to develop or manage big data solutions, you'll appreciate how these four experts define, explain, and guide you through this new and often confusing concept. You'll learn what it is, why it m

  1. Big Data, indispensable today

    Directory of Open Access Journals (Sweden)

    Radu-Ioan ENACHE

    2015-10-01

    Full Text Available Big data is and will be used more in the future as a tool for everything that happens both online and offline. Of course , online is a real hobbit, Big Data is found in this medium , offering many advantages , being a real help for all consumers. In this paper we talked about Big Data as being a plus in developing new applications, by gathering useful information about the users and their behaviour.We've also presented the key aspects of real-time monitoring and the architecture principles of this technology. The most important benefit brought to this paper is presented in the cloud section.

  2. Natural games

    Science.gov (United States)

    Anttila, Jani; Annila, Arto

    2011-10-01

    A course of a game is formulated as a physical process that will consume free energy in the least time. Accordingly, the rate of entropy increase is the payoff function that will subsume all forms of free energy that motivate diverse decisions. Also other concepts of game theory are related to their profound physical counterparts. When the physical portrayal of behavior is mathematically analyzed, the course of a game is found to be inherently unpredictable because each move affects motives in the future. Despite the non-holonomic character of the natural process, the objective of consuming free energy in the least time will direct an extensive-form game toward a Lyapunov-stable point that satisfies the minimax theorem.

  3. Golden Games

    Institute of Scientific and Technical Information of China (English)

    LI XIAO

    2010-01-01

    @@ China is not expected to sweep the Vancouver 2010 Olympic Winter Games the way it dominated the 2008 Beijing Summer Olympics.However,it has made Chinese Olympic history after winning three gold medals when the Games passed the halfway point of scheduled competition on February 20.On that day,18-year-old Zhou Yang overcame three South Korean rivals to win the women's short-track speed skating 1,500-meter final.

  4. Playing Games with Timed Games

    DEFF Research Database (Denmark)

    David, Alexandre; Larsen, Kim Guldstrand; Chatain, Thomas

    2009-01-01

    In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. Following the example of timed simulation between timed automata, we define timed alternating simulation as a preorder between timed game automata......, which preserves controllability. We define a method to reduce the timed alternating simulation problem to a safety game. We show how timed alternating simulation can be used to control efficiently a partially observable system. This method is illustrated by a generic case study....

  5. Natural games

    International Nuclear Information System (INIS)

    Anttila, Jani; Annila, Arto

    2011-01-01

    A course of a game is formulated as a physical process that will consume free energy in the least time. Accordingly, the rate of entropy increase is the payoff function that will subsume all forms of free energy that motivate diverse decisions. Also other concepts of game theory are related to their profound physical counterparts. When the physical portrayal of behavior is mathematically analyzed, the course of a game is found to be inherently unpredictable because each move affects motives in the future. Despite the non-holonomic character of the natural process, the objective of consuming free energy in the least time will direct an extensive-form game toward a Lyapunov-stable point that satisfies the minimax theorem. -- Highlights: → Behavior in the context of game theory is described as a natural process. → The rate of entropy increase, derived from statistical physics of open systems, is identified as the payoff function. → Entropy as the payoff function also clarifies motives of collaboration and subjective nature of decision making. → Evolutionary equation of motion that accounts for the course of a game is inherently unpredictable.

  6. Big Data in der Cloud

    DEFF Research Database (Denmark)

    Leimbach, Timo; Bachlechner, Daniel

    2014-01-01

    Technology assessment of big data, in particular cloud based big data services, for the Office for Technology Assessment at the German federal parliament (Bundestag)......Technology assessment of big data, in particular cloud based big data services, for the Office for Technology Assessment at the German federal parliament (Bundestag)...

  7. Small Big Data Congress 2017

    NARCIS (Netherlands)

    Doorn, J.

    2017-01-01

    TNO, in collaboration with the Big Data Value Center, presents the fourth Small Big Data Congress! Our congress aims at providing an overview of practical and innovative applications based on big data. Do you want to know what is happening in applied research with big data? And what can already be

  8. Cryptography for Big Data Security

    Science.gov (United States)

    2015-07-13

    Cryptography for Big Data Security Book Chapter for Big Data: Storage, Sharing, and Security (3S) Distribution A: Public Release Ariel Hamlin1 Nabil...Email: arkady@ll.mit.edu ii Contents 1 Cryptography for Big Data Security 1 1.1 Introduction...48 Chapter 1 Cryptography for Big Data Security 1.1 Introduction With the amount

  9. Big data opportunities and challenges

    CERN Document Server

    2014-01-01

    This ebook aims to give practical guidance for all those who want to understand big data better and learn how to make the most of it. Topics range from big data analysis, mobile big data and managing unstructured data to technologies, governance and intellectual property and security issues surrounding big data.

  10. Game development tool essentials

    CERN Document Server

    Berinstein, Paula; Ardolino, Alessandro; Franco, Simon; Herubel, Adrien; McCutchan, John; Nedelcu, Nicusor; Nitschke, Benjamin; Olmstead, Don; Robinet, Fabrice; Ronchi, Christian; Turkowski, Rita; Walter, Robert; Samour, Gustavo

    2014-01-01

    Offers game developers new techniques for streamlining the critical game tools pipeline. Inspires game developers to share their secrets and improve the productivity of the entire industry. Helps game industry practitioners compete in a hyper-competitive environment.

  11. Big Data as Governmentality

    DEFF Research Database (Denmark)

    Flyverbom, Mikkel; Madsen, Anders Koed; Rasche, Andreas

    This paper conceptualizes how large-scale data and algorithms condition and reshape knowledge production when addressing international development challenges. The concept of governmentality and four dimensions of an analytics of government are proposed as a theoretical framework to examine how big...... data is constituted as an aspiration to improve the data and knowledge underpinning development efforts. Based on this framework, we argue that big data’s impact on how relevant problems are governed is enabled by (1) new techniques of visualizing development issues, (2) linking aspects...... shows that big data problematizes selected aspects of traditional ways to collect and analyze data for development (e.g. via household surveys). We also demonstrate that using big data analyses to address development challenges raises a number of questions that can deteriorate its impact....

  12. The Big Bang Singularity

    Science.gov (United States)

    Ling, Eric

    The big bang theory is a model of the universe which makes the striking prediction that the universe began a finite amount of time in the past at the so called "Big Bang singularity." We explore the physical and mathematical justification of this surprising result. After laying down the framework of the universe as a spacetime manifold, we combine physical observations with global symmetrical assumptions to deduce the FRW cosmological models which predict a big bang singularity. Next we prove a couple theorems due to Stephen Hawking which show that the big bang singularity exists even if one removes the global symmetrical assumptions. Lastly, we investigate the conditions one needs to impose on a spacetime if one wishes to avoid a singularity. The ideas and concepts used here to study spacetimes are similar to those used to study Riemannian manifolds, therefore we compare and contrast the two geometries throughout.

  13. BigDansing

    KAUST Repository

    Khayyat, Zuhair; Ilyas, Ihab F.; Jindal, Alekh; Madden, Samuel; Ouzzani, Mourad; Papotti, Paolo; Quiané -Ruiz, Jorge-Arnulfo; Tang, Nan; Yin, Si

    2015-01-01

    of the underlying distributed platform. BigDansing takes these rules into a series of transformations that enable distributed computations and several optimizations, such as shared scans and specialized joins operators. Experimental results on both synthetic

  14. Boarding to Big data

    Directory of Open Access Journals (Sweden)

    Oana Claudia BRATOSIN

    2016-05-01

    Full Text Available Today Big data is an emerging topic, as the quantity of the information grows exponentially, laying the foundation for its main challenge, the value of the information. The information value is not only defined by the value extraction from huge data sets, as fast and optimal as possible, but also by the value extraction from uncertain and inaccurate data, in an innovative manner using Big data analytics. At this point, the main challenge of the businesses that use Big data tools is to clearly define the scope and the necessary output of the business so that the real value can be gained. This article aims to explain the Big data concept, its various classifications criteria, architecture, as well as the impact in the world wide processes.

  15. Big Creek Pit Tags

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The BCPITTAGS database is used to store data from an Oncorhynchus mykiss (steelhead/rainbow trout) population dynamics study in Big Creek, a coastal stream along the...

  16. Scaling Big Data Cleansing

    KAUST Repository

    Khayyat, Zuhair

    2017-01-01

    on top of general-purpose distributed platforms. Its programming inter- face allows users to express data quality rules independently from the requirements of parallel and distributed environments. Without sacrificing their quality, BigDans- ing also

  17. Reframing Open Big Data

    DEFF Research Database (Denmark)

    Marton, Attila; Avital, Michel; Jensen, Tina Blegind

    2013-01-01

    Recent developments in the techniques and technologies of collecting, sharing and analysing data are challenging the field of information systems (IS) research let alone the boundaries of organizations and the established practices of decision-making. Coined ‘open data’ and ‘big data......’, these developments introduce an unprecedented level of societal and organizational engagement with the potential of computational data to generate new insights and information. Based on the commonalities shared by open data and big data, we develop a research framework that we refer to as open big data (OBD......) by employing the dimensions of ‘order’ and ‘relationality’. We argue that these dimensions offer a viable approach for IS research on open and big data because they address one of the core value propositions of IS; i.e. how to support organizing with computational data. We contrast these dimensions with two...

  18. Environmental effects of the Big Rapids dam remnant removal, Big Rapids, Michigan, 2000-02

    Science.gov (United States)

    Healy, Denis F.; Rheaume, Stephen J.; Simpson, J. Alan

    2003-01-01

    The U.S. Geological Survey (USGS), in cooperation with the city of Big Rapids, investigated the environmental effects of removal of a dam-foundation remnant and downstream cofferdam from the Muskegon River in Big Rapids, Mich. The USGS applied a multidiscipline approach, which determined the water quality, sediment character, and stream habitat before and after dam removal. Continuous water-quality data and discrete water-quality samples were collected, the movement of suspended and bed sediment were measured, changes in stream habitat were assessed, and streambed elevations were surveyed. Analyses of water upstream and downstream from the dam showed that the dam-foundation remnant did not affect water quality. Dissolved-oxygen concentrations downstream from the dam remnant were depressed for a short period (days) during the beginning of the dam removal, in part because of that removal effort. Sediment transport from July 2000 through March 2002 was 13,800 cubic yards more at the downstream site than the upstream site. This increase in sediment represents the remobilized sediment upstream from the dam, bank erosion when the impoundment was lowered, and contributions from small tributaries between the sites. Five habitat reaches were monitored before and after dam-remnant removal. The reaches consisted of a reference reach (A), upstream from the effects of the impoundment; the impoundment (B); and three sites below the impoundment where habitat changes were expected (C, D, and E, in downstream order). Stream-habitat assessment reaches varied in their responses to the dam-remnant removal. Reference reach A was not affected. In impoundment reach B, Great Lakes and Environmental Assessment Section (GLEAS) Procedure 51 ratings went from fair to excellent. For the three downstream reaches, reach C underwent slight habitat degradation, but ratings remained good; reach D underwent slight habitat degradation with ratings changing from excellent to good; and, in an area

  19. Conociendo Big Data

    Directory of Open Access Journals (Sweden)

    Juan José Camargo-Vega

    2014-12-01

    Full Text Available Teniendo en cuenta la importancia que ha adquirido el término Big Data, la presente investigación buscó estudiar y analizar de manera exhaustiva el estado del arte del Big Data; además, y como segundo objetivo, analizó las características, las herramientas, las tecnologías, los modelos y los estándares relacionados con Big Data, y por último buscó identificar las características más relevantes en la gestión de Big Data, para que con ello se pueda conocer todo lo concerniente al tema central de la investigación.La metodología utilizada incluyó revisar el estado del arte de Big Data y enseñar su situación actual; conocer las tecnologías de Big Data; presentar algunas de las bases de datos NoSQL, que son las que permiten procesar datos con formatos no estructurados, y mostrar los modelos de datos y las tecnologías de análisis de ellos, para terminar con algunos beneficios de Big Data.El diseño metodológico usado para la investigación fue no experimental, pues no se manipulan variables, y de tipo exploratorio, debido a que con esta investigación se empieza a conocer el ambiente del Big Data.

  20. Big Bang baryosynthesis

    International Nuclear Information System (INIS)

    Turner, M.S.; Chicago Univ., IL

    1983-01-01

    In these lectures I briefly review Big Bang baryosynthesis. In the first lecture I discuss the evidence which exists for the BAU, the failure of non-GUT symmetrical cosmologies, the qualitative picture of baryosynthesis, and numerical results of detailed baryosynthesis calculations. In the second lecture I discuss the requisite CP violation in some detail, further the statistical mechanics of baryosynthesis, possible complications to the simplest scenario, and one cosmological implication of Big Bang baryosynthesis. (orig./HSI)

  1. Minsky on "Big Government"

    Directory of Open Access Journals (Sweden)

    Daniel de Santana Vasconcelos

    2014-03-01

    Full Text Available This paper objective is to assess, in light of the main works of Minsky, his view and analysis of what he called the "Big Government" as that huge institution which, in parallels with the "Big Bank" was capable of ensuring stability in the capitalist system and regulate its inherently unstable financial system in mid-20th century. In this work, we analyze how Minsky proposes an active role for the government in a complex economic system flawed by financial instability.

  2. Game mechanics engine

    OpenAIRE

    Magnusson, Lars V

    2011-01-01

    Game logic and game rules exists in all computer games, but they are created di erently for all game engines. This game engine dependency exists because of how the internal object model is implemented in the engine, as a place where game logic data is intermingled with the data needed by the low- level subsystems. This thesis propose a game object model design, based on existing theory, that removes this dependency and establish a general game logic framework. The thesis the...

  3. Big data need big theory too.

    Science.gov (United States)

    Coveney, Peter V; Dougherty, Edward R; Highfield, Roger R

    2016-11-13

    The current interest in big data, machine learning and data analytics has generated the widespread impression that such methods are capable of solving most problems without the need for conventional scientific methods of inquiry. Interest in these methods is intensifying, accelerated by the ease with which digitized data can be acquired in virtually all fields of endeavour, from science, healthcare and cybersecurity to economics, social sciences and the humanities. In multiscale modelling, machine learning appears to provide a shortcut to reveal correlations of arbitrary complexity between processes at the atomic, molecular, meso- and macroscales. Here, we point out the weaknesses of pure big data approaches with particular focus on biology and medicine, which fail to provide conceptual accounts for the processes to which they are applied. No matter their 'depth' and the sophistication of data-driven methods, such as artificial neural nets, in the end they merely fit curves to existing data. Not only do these methods invariably require far larger quantities of data than anticipated by big data aficionados in order to produce statistically reliable results, but they can also fail in circumstances beyond the range of the data used to train them because they are not designed to model the structural characteristics of the underlying system. We argue that it is vital to use theory as a guide to experimental design for maximal efficiency of data collection and to produce reliable predictive models and conceptual knowledge. Rather than continuing to fund, pursue and promote 'blind' big data projects with massive budgets, we call for more funding to be allocated to the elucidation of the multiscale and stochastic processes controlling the behaviour of complex systems, including those of life, medicine and healthcare.This article is part of the themed issue 'Multiscale modelling at the physics-chemistry-biology interface'. © 2015 The Authors.

  4. Big Data and medicine: a big deal?

    Science.gov (United States)

    Mayer-Schönberger, V; Ingelsson, E

    2018-05-01

    Big Data promises huge benefits for medical research. Looking beyond superficial increases in the amount of data collected, we identify three key areas where Big Data differs from conventional analyses of data samples: (i) data are captured more comprehensively relative to the phenomenon under study; this reduces some bias but surfaces important trade-offs, such as between data quantity and data quality; (ii) data are often analysed using machine learning tools, such as neural networks rather than conventional statistical methods resulting in systems that over time capture insights implicit in data, but remain black boxes, rarely revealing causal connections; and (iii) the purpose of the analyses of data is no longer simply answering existing questions, but hinting at novel ones and generating promising new hypotheses. As a consequence, when performed right, Big Data analyses can accelerate research. Because Big Data approaches differ so fundamentally from small data ones, research structures, processes and mindsets need to adjust. The latent value of data is being reaped through repeated reuse of data, which runs counter to existing practices not only regarding data privacy, but data management more generally. Consequently, we suggest a number of adjustments such as boards reviewing responsible data use, and incentives to facilitate comprehensive data sharing. As data's role changes to a resource of insight, we also need to acknowledge the importance of collecting and making data available as a crucial part of our research endeavours, and reassess our formal processes from career advancement to treatment approval. © 2017 The Association for the Publication of the Journal of Internal Medicine.

  5. Big data uncertainties.

    Science.gov (United States)

    Maugis, Pierre-André G

    2018-07-01

    Big data-the idea that an always-larger volume of information is being constantly recorded-suggests that new problems can now be subjected to scientific scrutiny. However, can classical statistical methods be used directly on big data? We analyze the problem by looking at two known pitfalls of big datasets. First, that they are biased, in the sense that they do not offer a complete view of the populations under consideration. Second, that they present a weak but pervasive level of dependence between all their components. In both cases we observe that the uncertainty of the conclusion obtained by statistical methods is increased when used on big data, either because of a systematic error (bias), or because of a larger degree of randomness (increased variance). We argue that the key challenge raised by big data is not only how to use big data to tackle new problems, but to develop tools and methods able to rigorously articulate the new risks therein. Copyright © 2016. Published by Elsevier Ltd.

  6. Drinking Game Studies

    DEFF Research Database (Denmark)

    Debus, Michael S.

    2016-01-01

    The paper examines research on drinking game participation from a game studies ontological perspective, covering definition, classification and problems with the, in the studies implied, underlying ontology of drinking games.......The paper examines research on drinking game participation from a game studies ontological perspective, covering definition, classification and problems with the, in the studies implied, underlying ontology of drinking games....

  7. Gamers on Games and Gaming : Implications for Educational Game Design

    NARCIS (Netherlands)

    Van Staalduinen, J.P.

    2012-01-01

    In the past two decades, there has been a steadily increasing interest in the use of games for educational purposes. This has led to an increased design, use and study of educational games; games where the players learn through playing. However, experiments with the educational use of games have not

  8. Contracting Around Privacy: The (Behavioral) Law and Economics of Consent and Big Data

    OpenAIRE

    Hermstrüwer, Yoan

    2017-01-01

    European privacy law rests on the implicit assumption that consent to the processing of personal data and the analysis of Big Data is a purely individual choice. Accordingly, privacy lawyers mainly focus on how to empower users to make free and informed choices, for instance through debiasing and nudging. However, a game theoretical analysis suggests that strategic considerations may be a driving force of consent under certain conditions. In environments relying on the use of Big Data, consen...

  9. The Big Data Tools Impact on Development of Simulation-Concerned Academic Disciplines

    Directory of Open Access Journals (Sweden)

    A. A. Sukhobokov

    2015-01-01

    Full Text Available The article gives a definition of Big Data on the basis of 5V (Volume, Variety, Velocity, Veracity, Value as well as shows examples of tasks that require using Big Data tools in a diversity of areas, namely: health, education, financial services, industry, agriculture, logistics, retail, information technology, telecommunications and others. An overview of Big Data tools is delivered, including open source products, IBM Bluemix and SAP HANA platforms. Examples of architecture of corporate data processing and management systems using Big Data tools are shown for big Internet companies and for enterprises in traditional industries. Within the overview, a classification of Big Data tools is proposed that fills gaps of previously developed similar classifications. The new classification contains 19 classes and allows embracing several hundreds of existing and emerging products.The uprise and use of Big Data tools, in addition to solving practical problems, affects the development of scientific disciplines concerning the simulation of technical, natural or socioeconomic systems and the solution of practical problems based on developed models. New schools arise in these disciplines. These new schools decide peculiar to each discipline tasks, but for systems with a much bigger number of internal elements and connections between them. Characteristics of the problems to be solved under new schools, not always meet the criteria for Big Data. It is suggested to identify the Big Data as a part of the theory of sorting and searching algorithms. In other disciplines the new schools are called by analogy with Big Data: Big Calculation in numerical methods, Big Simulation in imitational modeling, Big Management in the management of socio-economic systems, Big Optimal Control in the optimal control theory. The paper shows examples of tasks and methods to be developed within new schools. The educed tendency is not limited to the considered disciplines: there are

  10. General game playing

    CERN Document Server

    Genesereth, Michael

    2014-01-01

    General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intell

  11. Serious Games

    DEFF Research Database (Denmark)

    Christensen, Jens

    Serious Games er et nyt it-forretningsområde, der siden årtusindskiftet er vokset frem, først i USA og dernæst i Vesteuropa og and i-lande. Til forskel fra computerspil er serious games ikke underholdning, men tænkt som et værktøj til støtte for statens og erhvervslivets forskellige funktioner. Det...... amerikanske militær har været fødselshjælper for den nye teknologi. Herfra har serious games bredt sig til andre sektorer og og i-lande, inkl. Danmark. Bogen skildrer, hvordan det nye forretningsområde er i færd med at blive udkrystalliseret af en række beslægtede industrigrene, og hvordan udviklingen er...

  12. Serious Games

    DEFF Research Database (Denmark)

    Salovaara-Moring, Inka

    There has recently been considerable attention paid to the gamification of digital journalism. Where the current technological and social affordances of web 2.0 storytelling have proved less attractive to younger users, the persuasive features of game logics have added new dimensions to interactive......, participatory journalism. This notion refers to realitybased news games that can act both as an independent medium for news content and as a supplement to traditional forms of coverage. Simultaneously, persuasive logics of gamification offer new ways to engage actuality through media space’s augmented reality....... This paper1 explores the new spatio-epistemological realities of two journalistic games, asking how the spatial, operational, and procedural realities of storytelling change through ‘gamification’. It reflects on the spatial dimension of digital journalism in order to challenge the traditional, generic...

  13. Investigating Seed Longevity of Big Sagebrush (Artemisia tridentata)

    Science.gov (United States)

    Wijayratne, Upekala C.; Pyke, David A.

    2009-01-01

    The Intermountain West is dominated by big sagebrush communities (Artemisia tridentata subspecies) that provide habitat and forage for wildlife, prevent erosion, and are economically important to recreation and livestock industries. The two most prominent subspecies of big sagebrush in this region are Wyoming big sagebrush (A. t. ssp. wyomingensis) and mountain big sagebrush (A. t. ssp. vaseyana). Increased understanding of seed bank dynamics will assist with sustainable management and persistence of sagebrush communities. For example, mountain big sagebrush may be subjected to shorter fire return intervals and prescribed fire is a tool used often to rejuvenate stands and reduce tree (Juniperus sp. or Pinus sp.) encroachment into these communities. A persistent seed bank for mountain big sagebrush would be advantageous under these circumstances. Laboratory germination trials indicate that seed dormancy in big sagebrush may be habitat-specific, with collections from colder sites being more dormant. Our objective was to investigate seed longevity of both subspecies by evaluating viability of seeds in the field with a seed retrieval experiment and sampling for seeds in situ. We chose six study sites for each subspecies. These sites were dispersed across eastern Oregon, southern Idaho, northwestern Utah, and eastern Nevada. Ninety-six polyester mesh bags, each containing 100 seeds of a subspecies, were placed at each site during November 2006. Seed bags were placed in three locations: (1) at the soil surface above litter, (2) on the soil surface beneath litter, and (3) 3 cm below the soil surface to determine whether dormancy is affected by continued darkness or environmental conditions. Subsets of seeds were examined in April and November in both 2007 and 2008 to determine seed viability dynamics. Seed bank samples were taken at each site, separated into litter and soil fractions, and assessed for number of germinable seeds in a greenhouse. Community composition data

  14. BigDansing

    KAUST Repository

    Khayyat, Zuhair

    2015-06-02

    Data cleansing approaches have usually focused on detecting and fixing errors with little attention to scaling to big datasets. This presents a serious impediment since data cleansing often involves costly computations such as enumerating pairs of tuples, handling inequality joins, and dealing with user-defined functions. In this paper, we present BigDansing, a Big Data Cleansing system to tackle efficiency, scalability, and ease-of-use issues in data cleansing. The system can run on top of most common general purpose data processing platforms, ranging from DBMSs to MapReduce-like frameworks. A user-friendly programming interface allows users to express data quality rules both declaratively and procedurally, with no requirement of being aware of the underlying distributed platform. BigDansing takes these rules into a series of transformations that enable distributed computations and several optimizations, such as shared scans and specialized joins operators. Experimental results on both synthetic and real datasets show that BigDansing outperforms existing baseline systems up to more than two orders of magnitude without sacrificing the quality provided by the repair algorithms.

  15. Biodiversity Conservation: Why Local Inhabitants Destroy Habitat In ...

    African Journals Online (AJOL)

    This review identifies some intrinsic and extrinsic factors that tend to drive the destruction of habitat, game poaching and unsustainable utilization of plants products by communities surrounding many protected areas around the world, leading to wildlife and plant species decline. Intrinsic factors are basic needs of the locals; ...

  16. Hypersexualism in video games as determinant or deterrent of game play

    DEFF Research Database (Denmark)

    Reinhard, CarrieLynn D.

    A long held, and research supported, contention about video and computer games purports that men play more games, more often, and of a wider variety, than women. Reasons for this gendered gap range from socialization to cognitive capacity. The hypothesized reason explored in this study focuses...... on the sexualized portrayal of female game characters. Portraying women as sexual objects may dissuade women from identifying and wanting to engage with them while enticing men to engage with them. In a 2x3 between-subjects experimental design, this study investigated how men and women perceive and react to female...... avatars that embody the hypersexualism body shape of big breasts, thin waist, and long, thin limbs, making the portrayal the composite of more naturally voluptuous and thin body shapes. Contrary to industry and academic arguments, it was found that men indicated more engagement with the game when playing...

  17. Coastal Critical Habitat Designations

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The Endangered Species Act (ESA) requires the Federal government to designate critical habitat, areas of habitat essential to the species' conservation, for ESA...

  18. California Condor Critical Habitat

    Data.gov (United States)

    California Natural Resource Agency — These Data identify (in general) the areas where critical habitat for the California Condor occur. Critical habitat for the species consists of the following 10...

  19. Indicators: Physical Habitat Complexity

    Science.gov (United States)

    Physical habitat complexity measures the amount and variety of all types of cove at the water’s edge in lakes. In general, dense and varied shoreline habitat is able to support more diverse communities of aquatic life.

  20. Big data challenges

    DEFF Research Database (Denmark)

    Bachlechner, Daniel; Leimbach, Timo

    2016-01-01

    Although reports on big data success stories have been accumulating in the media, most organizations dealing with high-volume, high-velocity and high-variety information assets still face challenges. Only a thorough understanding of these challenges puts organizations into a position in which...... they can make an informed decision for or against big data, and, if the decision is positive, overcome the challenges smoothly. The combination of a series of interviews with leading experts from enterprises, associations and research institutions, and focused literature reviews allowed not only...... framework are also relevant. For large enterprises and startups specialized in big data, it is typically easier to overcome the challenges than it is for other enterprises and public administration bodies....

  1. Thick-Big Descriptions

    DEFF Research Database (Denmark)

    Lai, Signe Sophus

    The paper discusses the rewards and challenges of employing commercial audience measurements data – gathered by media industries for profitmaking purposes – in ethnographic research on the Internet in everyday life. It questions claims to the objectivity of big data (Anderson 2008), the assumption...... communication systems, language and behavior appear as texts, outputs, and discourses (data to be ‘found’) – big data then documents things that in earlier research required interviews and observations (data to be ‘made’) (Jensen 2014). However, web-measurement enterprises build audiences according...... to a commercial logic (boyd & Crawford 2011) and is as such directed by motives that call for specific types of sellable user data and specific segmentation strategies. In combining big data and ‘thick descriptions’ (Geertz 1973) scholars need to question how ethnographic fieldwork might map the ‘data not seen...

  2. Big data in biomedicine.

    Science.gov (United States)

    Costa, Fabricio F

    2014-04-01

    The increasing availability and growth rate of biomedical information, also known as 'big data', provides an opportunity for future personalized medicine programs that will significantly improve patient care. Recent advances in information technology (IT) applied to biomedicine are changing the landscape of privacy and personal information, with patients getting more control of their health information. Conceivably, big data analytics is already impacting health decisions and patient care; however, specific challenges need to be addressed to integrate current discoveries into medical practice. In this article, I will discuss the major breakthroughs achieved in combining omics and clinical health data in terms of their application to personalized medicine. I will also review the challenges associated with using big data in biomedicine and translational science. Copyright © 2013 Elsevier Ltd. All rights reserved.

  3. Big data bioinformatics.

    Science.gov (United States)

    Greene, Casey S; Tan, Jie; Ung, Matthew; Moore, Jason H; Cheng, Chao

    2014-12-01

    Recent technological advances allow for high throughput profiling of biological systems in a cost-efficient manner. The low cost of data generation is leading us to the "big data" era. The availability of big data provides unprecedented opportunities but also raises new challenges for data mining and analysis. In this review, we introduce key concepts in the analysis of big data, including both "machine learning" algorithms as well as "unsupervised" and "supervised" examples of each. We note packages for the R programming language that are available to perform machine learning analyses. In addition to programming based solutions, we review webservers that allow users with limited or no programming background to perform these analyses on large data compendia. © 2014 Wiley Periodicals, Inc.

  4. Serious Games: Video Games for Good?

    Science.gov (United States)

    Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah

    2015-01-01

    As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…

  5. Global Games

    NARCIS (Netherlands)

    van Bottenburg, Maarten

    2001-01-01

    Why is soccer the sport of choice in South America, while baseball has soared to popularity in the Carribean? How did cricket become India's national sport, while China is a stronghold of table tennis? In Global Games, Maarten van Bottenburg asserts that it is the 'hidden competition' of social and

  6. Urban Games

    DEFF Research Database (Denmark)

    Nielsen, Rune; Løssing, Tobias

    2004-01-01

    Games, er ikke produktudvikling i traditionel forstand, men derimod en reflekteret designproces, der forsøger at optage spilteoretiske og HCI-relaterede problemstillinger. I denne artikel vil vi koncentrere os om udvalgte principielle overvejelser i udviklingen af især forhandlings- og debatspil, som...

  7. Gaming conservation

    NARCIS (Netherlands)

    Fletcher, Robert

    2017-01-01

    This article explores the role of digital (video and computer) games in the rise of what Büscher (2014) calls "nature 2.0": new web-related media that allow users to move beyond passive voyeurism to actively "co-create" or "prosume" the images and processes promoted by organizations committed to

  8. [Lecture Games] Python programming game

    OpenAIRE

    Johnsen, Andreas Lyngstad; Ushakov, Georgy

    2011-01-01

    Pythia is a programming game that allows the player to change pieces of theirenvironment through use of the programming language Python. The idea is that thegame could be used as a part of teaching simple programming to first year universitystudents. The game should be fun enough for the students to keep playing, teachenough for it to earn a place as a teaching tool, and it should be usable by allstudents. It should also be possible for a teacher to create their own content for theg...

  9. Development and Evaluation of MOOSES games in Flash/Macromedia

    OpenAIRE

    Ekse, Magnus Førland

    2010-01-01

    Video games are very popular today and the electronic entertainment industry is in many areas equal to the more mature entertainment industries like film and music in terms of usage and revenues. The MOOSES (Multiplayer On One Screen Entertainment System) allows players to play on one big screen together with the use of their mobile phone as a game controller. The framework was designed for easy development of multiplayer games in Java and C++.Flash is a very popular technology on the Interne...

  10. It Security Issues Within the Video Game Industry

    OpenAIRE

    STEPHEN MOHR; SYED (SHAWON) RAHMAN,

    2011-01-01

    IT security issues are an important aspect for each and every organization within the video game industry. Within the video game industry alone, you might not normally think of security risks being an issue. But as we can and have seen in recent news, no company is immune to security risks no matter how big or how small. While each of these organizations will never be exactly the same as the next, there are common security issues that can and do affect each and every video game company. In or...

  11. A game is a game is a game

    DEFF Research Database (Denmark)

    Jørgensen, Ida Kathrine Hammeleff

    2017-01-01

    Recently self-referentiality have occurred as a trend among game designers and have also enjoyed sporadic attention in academia. However, in academia, discussions of self-referential games often rest on proceduralist arguments and a too exclusive focus on the game object. This paper draws...... on the typology of meta-pictures developed by art historian J.W.T. Mitchell. Based on this typology, this paper discusses the notion of meta-games and suggest a broad conception of such games that includes not only the game object, but also the player and the discourse in which it is interpreted....

  12. Long-Term Changes in Game Species Over a Long Period of Transformation in the Iberian Mediterranean Landscape

    Science.gov (United States)

    Delibes-Mateos, Miguel; Farfán, Miguel Ángel; Olivero, Jesús; Márquez, Ana Luz; Vargas, Juan Mario

    2009-06-01

    Agricultural change has transformed large areas of traditional farming landscapes, leading to important changes in the species community assemblages in most European countries. We suspect that the drastic changes in land-use that have occurred in Andalusia (southern Spain) over recent decades, may have affected the distribution and abundance of game species in this region. This article compares the distribution of the main game species in Andalusia during the 1960s and 1990s, using data from maps available from the Mainland Spanish Fish, Game and National Parks Service and from recent datasets on hunting yield distributions, respectively. Big-game and small-game species were significantly segregated in southern Spain during the 1990s, as two clearly independent chorotypes (groups of species whose abundances are similarly distributed) were obtained from the classification analysis. In contrast, big-game and small-game species were not significantly segregated several decades ago, when there was only one chorotype consisting of small-game species and wild boar. The other three ungulates did not constitute a significant chorotype, as they showed positive correlations with some species in the group mentioned above. These changes seem to be a consequence of the transformations that have occurred in the Iberian Mediterranean landscape over the last few decades. The abandoning of traditional activities, and the consequent formation of dense scrubland and woodland, has led to an expansion of big-game species, and a decrease of small-game species in mountain areas. Moreover, agricultural intensification has apparently depleted small-game species populations in some agricultural areas. On the other hand, the increasingly intensive hunting management could be artificially boosting this segregation between small-game and big-game species. Our results suggest that the conservation and regeneration of traditional agricultural landscapes (like those predominating in the 1960s

  13. Notes on the Diet of Reproductively Active Male Rafinesque's Big Eared Bats

    Energy Technology Data Exchange (ETDEWEB)

    Menzel, M.A.; Carter, T.C.; Menzel, J.M.; Edwards, J.W.; Ford, W.M.

    2002-01-01

    Diet examination through the use of fecal samples, of five reproductively active male Rafinesque's big-eared bats from the Upper Coastal Plain of South Carolina during August and September 1999. Diets of these individuals in upland pine stands were similar to diets of Rafinesque's big-eared bats in bottomland and upland hardwood habitats. Although fecal samples had three insect orders, the diet consisted primarily of lepidopterans.

  14. Notes on the Diet of Reproductively Active Male Rafinesque's Big Eared Bats

    International Nuclear Information System (INIS)

    Menzel, M.A.; Carter, T.C.; Menzel, J.M.; Edwards, J.W.; Ford, W.M.

    2002-01-01

    Diet examination through the use of fecal samples, of five reproductively active male Rafinesque's big-eared bats from the Upper Coastal Plain of South Carolina during August and September 1999. Diets of these individuals in upland pine stands were similar to diets of Rafinesque's big-eared bats in bottomland and upland hardwood habitats. Although fecal samples had three insect orders, the diet consisted primarily of lepidopterans

  15. Defining Game Mechanics

    DEFF Research Database (Denmark)

    Sicart (Vila), Miguel Angel

    2008-01-01

    This article defins game mechanics in relation to rules and challenges. Game mechanics are methods invoked by agents for interacting with the game world. I apply this definition to a comparative analysis of the games Rez, Every Extend Extra and Shadow of the Colossus that will show the relevance...... of a formal definition of game mechanics. Udgivelsesdato: Dec 2008...

  16. Models and games

    NARCIS (Netherlands)

    Väänänen, J.

    2011-01-01

    This gentle introduction to logic and model theory is based on a systematic use of three important games in logic: the semantic game; the Ehrenfeucht–Fraïssé game; and the model existence game. The third game has not been isolated in the literature before but it underlies the concepts of Beth

  17. Teaching Using Computer Games

    Science.gov (United States)

    Miller, Lee Dee; Shell, Duane; Khandaker, Nobel; Soh, Leen-Kiat

    2011-01-01

    Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…

  18. Alena Lidzhieva, About Games

    OpenAIRE

    Dovurkaev, Karu; Churyumov, Anton

    2015-01-01

    Alena talks about traditional games, including khorma khotn, tsagan monda, mongn bus, nyarn shinj, and games played with ankle bones. Tsagan monda was a game played at night by several people. The rule is simple: A ball made of white cow skin is pushed into a hole. Games with ankle bones were reserved only for boys. Girls did not play such games. Arcadia

  19. Big Java late objects

    CERN Document Server

    Horstmann, Cay S

    2012-01-01

    Big Java: Late Objects is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a two-semester first course in programming for computer science students.

  20. Big ideas: innovation policy

    OpenAIRE

    John Van Reenen

    2011-01-01

    In the last CentrePiece, John Van Reenen stressed the importance of competition and labour market flexibility for productivity growth. His latest in CEP's 'big ideas' series describes the impact of research on how policy-makers can influence innovation more directly - through tax credits for business spending on research and development.

  1. Big Data ethics

    NARCIS (Netherlands)

    Zwitter, Andrej

    2014-01-01

    The speed of development in Big Data and associated phenomena, such as social media, has surpassed the capacity of the average consumer to understand his or her actions and their knock-on effects. We are moving towards changes in how ethics has to be perceived: away from individual decisions with

  2. Big data in history

    CERN Document Server

    Manning, Patrick

    2013-01-01

    Big Data in History introduces the project to create a world-historical archive, tracing the last four centuries of historical dynamics and change. Chapters address the archive's overall plan, how to interpret the past through a global archive, the missions of gathering records, linking local data into global patterns, and exploring the results.

  3. The Big Sky inside

    Science.gov (United States)

    Adams, Earle; Ward, Tony J.; Vanek, Diana; Marra, Nancy; Hester, Carolyn; Knuth, Randy; Spangler, Todd; Jones, David; Henthorn, Melissa; Hammill, Brock; Smith, Paul; Salisbury, Rob; Reckin, Gene; Boulafentis, Johna

    2009-01-01

    The University of Montana (UM)-Missoula has implemented a problem-based program in which students perform scientific research focused on indoor air pollution. The Air Toxics Under the Big Sky program (Jones et al. 2007; Adams et al. 2008; Ward et al. 2008) provides a community-based framework for understanding the complex relationship between poor…

  4. Moving Another Big Desk.

    Science.gov (United States)

    Fawcett, Gay

    1996-01-01

    New ways of thinking about leadership require that leaders move their big desks and establish environments that encourage trust and open communication. Educational leaders must trust their colleagues to make wise choices. When teachers are treated democratically as leaders, classrooms will also become democratic learning organizations. (SM)

  5. A Big Bang Lab

    Science.gov (United States)

    Scheider, Walter

    2005-01-01

    The February 2005 issue of The Science Teacher (TST) reminded everyone that by learning how scientists study stars, students gain an understanding of how science measures things that can not be set up in lab, either because they are too big, too far away, or happened in a very distant past. The authors of "How Far are the Stars?" show how the…

  6. New 'bigs' in cosmology

    International Nuclear Information System (INIS)

    Yurov, Artyom V.; Martin-Moruno, Prado; Gonzalez-Diaz, Pedro F.

    2006-01-01

    This paper contains a detailed discussion on new cosmic solutions describing the early and late evolution of a universe that is filled with a kind of dark energy that may or may not satisfy the energy conditions. The main distinctive property of the resulting space-times is that they make to appear twice the single singular events predicted by the corresponding quintessential (phantom) models in a manner which can be made symmetric with respect to the origin of cosmic time. Thus, big bang and big rip singularity are shown to take place twice, one on the positive branch of time and the other on the negative one. We have also considered dark energy and phantom energy accretion onto black holes and wormholes in the context of these new cosmic solutions. It is seen that the space-times of these holes would then undergo swelling processes leading to big trip and big hole events taking place on distinct epochs along the evolution of the universe. In this way, the possibility is considered that the past and future be connected in a non-paradoxical manner in the universes described by means of the new symmetric solutions

  7. The Big Bang

    CERN Multimedia

    Moods, Patrick

    2006-01-01

    How did the Universe begin? The favoured theory is that everything - space, time, matter - came into existence at the same moment, around 13.7 thousand million years ago. This event was scornfully referred to as the "Big Bang" by Sir Fred Hoyle, who did not believe in it and maintained that the Universe had always existed.

  8. Big Data Analytics

    Indian Academy of Sciences (India)

    The volume and variety of data being generated using computersis doubling every two years. It is estimated that in 2015,8 Zettabytes (Zetta=1021) were generated which consistedmostly of unstructured data such as emails, blogs, Twitter,Facebook posts, images, and videos. This is called big data. Itis possible to analyse ...

  9. Identifying Dwarfs Workloads in Big Data Analytics

    OpenAIRE

    Gao, Wanling; Luo, Chunjie; Zhan, Jianfeng; Ye, Hainan; He, Xiwen; Wang, Lei; Zhu, Yuqing; Tian, Xinhui

    2015-01-01

    Big data benchmarking is particularly important and provides applicable yardsticks for evaluating booming big data systems. However, wide coverage and great complexity of big data computing impose big challenges on big data benchmarking. How can we construct a benchmark suite using a minimum set of units of computation to represent diversity of big data analytics workloads? Big data dwarfs are abstractions of extracting frequently appearing operations in big data computing. One dwarf represen...

  10. Big Data and Chemical Education

    Science.gov (United States)

    Pence, Harry E.; Williams, Antony J.

    2016-01-01

    The amount of computerized information that organizations collect and process is growing so large that the term Big Data is commonly being used to describe the situation. Accordingly, Big Data is defined by a combination of the Volume, Variety, Velocity, and Veracity of the data being processed. Big Data tools are already having an impact in…

  11. Scaling Big Data Cleansing

    KAUST Repository

    Khayyat, Zuhair

    2017-07-31

    Data cleansing approaches have usually focused on detecting and fixing errors with little attention to big data scaling. This presents a serious impediment since identify- ing and repairing dirty data often involves processing huge input datasets, handling sophisticated error discovery approaches and managing huge arbitrary errors. With large datasets, error detection becomes overly expensive and complicated especially when considering user-defined functions. Furthermore, a distinctive algorithm is de- sired to optimize inequality joins in sophisticated error discovery rather than na ̈ıvely parallelizing them. Also, when repairing large errors, their skewed distribution may obstruct effective error repairs. In this dissertation, I present solutions to overcome the above three problems in scaling data cleansing. First, I present BigDansing as a general system to tackle efficiency, scalability, and ease-of-use issues in data cleansing for Big Data. It automatically parallelizes the user’s code on top of general-purpose distributed platforms. Its programming inter- face allows users to express data quality rules independently from the requirements of parallel and distributed environments. Without sacrificing their quality, BigDans- ing also enables parallel execution of serial repair algorithms by exploiting the graph representation of discovered errors. The experimental results show that BigDansing outperforms existing baselines up to more than two orders of magnitude. Although BigDansing scales cleansing jobs, it still lacks the ability to handle sophisticated error discovery requiring inequality joins. Therefore, I developed IEJoin as an algorithm for fast inequality joins. It is based on sorted arrays and space efficient bit-arrays to reduce the problem’s search space. By comparing IEJoin against well- known optimizations, I show that it is more scalable, and several orders of magnitude faster. BigDansing depends on vertex-centric graph systems, i.e., Pregel

  12. Riverine habitat dynamics

    Science.gov (United States)

    Jacobson, R.B.

    2013-01-01

    The physical habitat template is a fundamental influence on riverine ecosystem structure and function. Habitat dynamics refers to the variation in habitat through space and time as the result of varying discharge and varying geomorphology. Habitat dynamics can be assessed at spatial scales ranging from the grain (the smallest resolution at which an organism relates to its environment) to the extent (the broadest resolution inclusive of all space occupied during its life cycle). In addition to a potentially broad range of spatial scales, assessments of habitat dynamics may include dynamics of both occupied and nonoccupied habitat patches because of process interactions among patches. Temporal aspects of riverine habitat dynamics can be categorized into hydrodynamics and morphodynamics. Hydrodynamics refers to habitat variation that results from changes in discharge in the absence of significant change of channel morphology and at generally low sediment-transport rates. Hydrodynamic assessments are useful in cases of relatively high flow exceedance (percent of time a flow is equaled or exceeded) or high critical shear stress, conditions that are applicable in many studies of instream flows. Morphodynamics refers to habitat variation resulting from changes to substrate conditions or channel/floodplain morphology. Morphodynamic assessments are necessary when channel and floodplain boundary conditions have been significantly changed, generally by relatively rare flood events or in rivers with low critical shear stress. Morphodynamic habitat variation can be particularly important as disturbance mechanisms that mediate population growth or for providing conditions needed for reproduction, such as channel-migration events that erode cutbanks and provide new pointbar surfaces for germination of riparian trees. Understanding of habitat dynamics is increasing in importance as societal goals shift toward restoration of riverine ecosystems. Effective investment in restoration

  13. Big Canyon Creek Ecological Restoration Strategy.

    Energy Technology Data Exchange (ETDEWEB)

    Rasmussen, Lynn; Richardson, Shannon

    2007-10-01

    He-yey, Nez Perce for steelhead or rainbow trout (Oncorhynchus mykiss), are a culturally and ecologically significant resource within the Big Canyon Creek watershed; they are also part of the federally listed Snake River Basin Steelhead DPS. The majority of the Big Canyon Creek drainage is considered critical habitat for that DPS as well as for the federally listed Snake River fall chinook (Oncorhynchus tshawytscha) ESU. The Nez Perce Soil and Water Conservation District (District) and the Nez Perce Tribe Department of Fisheries Resources Management-Watershed (Tribe), in an effort to support the continued existence of these and other aquatic species, have developed this document to direct funding toward priority restoration projects in priority areas for the Big Canyon Creek watershed. In order to achieve this, the District and the Tribe: (1) Developed a working group and technical team composed of managers from a variety of stakeholders within the basin; (2) Established geographically distinct sub-watershed areas called Assessment Units (AUs); (3) Created a prioritization framework for the AUs and prioritized them; and (4) Developed treatment strategies to utilize within the prioritized AUs. Assessment Units were delineated by significant shifts in sampled juvenile O. mykiss (steelhead/rainbow trout) densities, which were found to fall at fish passage barriers. The prioritization framework considered four aspects critical to determining the relative importance of performing restoration in a certain area: density of critical fish species, physical condition of the AU, water quantity, and water quality. It was established, through vigorous data analysis within these four areas, that the geographic priority areas for restoration within the Big Canyon Creek watershed are Big Canyon Creek from stream km 45.5 to the headwaters, Little Canyon from km 15 to 30, the mainstem corridors of Big Canyon (mouth to 7km) and Little Canyon (mouth to 7km). The District and the Tribe

  14. Authoring of digital games via card games

    DEFF Research Database (Denmark)

    Valente, Andrea; Marchetti, Emanuela

    2014-01-01

    Literature and previous studies show that creative play is easy to emerge when children interact with tangible, low-tech toys and games than with digital games. This paradoxical situation is linked to the long-standing problem of end-users (or players) authoring of digital contents and systems. We...... are to show how card games can represent digital games, how playful play can emerge in card games and digital games, and to begin defining a new way to express game behavior without the use of universal programming languages....... propose a new scenario in which trading card games help making sense and re-design computer games, to support players express themselves aesthetically and in a highly creative way. Our aim is to look for a middle ground between players becoming programmers and simply editing levels. The main contributions...

  15. Flow Game

    DEFF Research Database (Denmark)

    Olsen, Jesper Lind

    2003-01-01

    Flow Game er et dialogspil, der kan bruges som ledelsesværktøj, ledertræning, samtaletræning, coachingtræning og ideudvikling m.m. Gennem dilemmakort provokeres en dialog og teori-U inspireret afklaring- og udviklingsproces, hvor der enten arbejdes på en gruppes eller et individs vision/innovatio......Flow Game er et dialogspil, der kan bruges som ledelsesværktøj, ledertræning, samtaletræning, coachingtræning og ideudvikling m.m. Gennem dilemmakort provokeres en dialog og teori-U inspireret afklaring- og udviklingsproces, hvor der enten arbejdes på en gruppes eller et individs vision...

  16. The Game of Tri

    Science.gov (United States)

    Haggard, Gary; Schonberger, Ann Koch

    1977-01-01

    The paper-and-pencil game "Tri" is described. The authors argue that students gain logical skills by playing the game, and that the game lends itself to the introduction of diverse mathematical ideas. (SD)

  17. Play the MRI Game

    Science.gov (United States)

    ... Teachers' Questionnaire MRI Play MRI the Magnetic Miracle Game About the game In the MRI imaging technique, strong magnets and ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  18. Play the Electrocardiogram Game

    Science.gov (United States)

    ... and Work Teachers' Questionnaire Electrocardiogram Play the ECG Game About the game ECG is used for diagnosing heart conditions by ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  19. How Big Are "Martin's Big Words"? Thinking Big about the Future.

    Science.gov (United States)

    Gardner, Traci

    "Martin's Big Words: The Life of Dr. Martin Luther King, Jr." tells of King's childhood determination to use "big words" through biographical information and quotations. In this lesson, students in grades 3 to 5 explore information on Dr. King to think about his "big" words, then they write about their own…

  20. Serious computing, big fun

    CERN Multimedia

    Lohr, S

    2002-01-01

    Butterfly.net Inc company plans to announce today its Butterfly Grid, software development tools and a network for so-called massively multiplayer video games, which can be played by thousands of people at a time. One of the first applications of Grid technology outside of scientific data analysis and research (1/2 page).

  1. Big Data, Small Media

    Directory of Open Access Journals (Sweden)

    Grant Bollmer

    2014-08-01

    Andrew Dubber Radio in the Digital Age Polity, Cambridge, 2013   Charles Ess Digital Media Ethics, Second Edition Polity, Cambridge, 2014   Graeme Kirkpatrick Computer Games and the Social Imaginary Polity, Cambridge, 2013   Dhiraj Murthy Twitter: Social Communication in the Twitter Age Polity, Cambrige, 2013   Jill Walker Rettberg Blogging, Second Edition Polity, Cambridge, 2014

  2. Negotiation Games

    OpenAIRE

    Philipp Hoffmann

    2015-01-01

    Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced by J. Desel and J. Esparza. We initiate the study of games for this model. We study coalition problems: can a given coalition of agents force that a negotiation terminates (resp. block the negotiation so that it goes on forever)?; can the coalition force a given outcome of the negotiation? We show that for arbitrary negotiations the problems are EXPTIME-complete. Then we show that for...

  3. Sovereignty Games

    DEFF Research Database (Denmark)

    Gammeltoft-Hansen, Thomas

    This book offers an in-depth examination of the strategic use of State sovereignty in contemporary European and international affairs and the consequences of this for authority relations in Europe and beyond. It suggests a new approach to the study of State sovereignty, proposing to understand th...... the use of sovereignty as games where States are becoming more instrumental in their claims to sovereignty and skilled in adapting it to the challenges that they face....

  4. Board game

    International Nuclear Information System (INIS)

    Brennan, N.S.

    1982-01-01

    A board game comprises a board, a number of counters and two dice. The board is marked to provide a central area, representing the nucleus of an atom, and six or more annular rings extending concentrically around the central area, the rings being divided into 2,8,18,32,48 and 72 squares. Each ring represents an electron shell, and some of the squares are numbered, the number representing the atomic number of different elements. (author)

  5. 76 FR 67130 - Bridger-Teton National Forest; Big Piney Ranger District; Wyoming; Environmental Impact Statement...

    Science.gov (United States)

    2011-10-31

    ... management actions, and (2) minimize food and other types of habituation and bear/human conflicts. Updated... project area is within the DFC 10 (Simultaneous Development of Resources, Opportunities for Human Experiences and Support for Big-game and a Wide Variety of Wildlife Species. Approximately five percent of the...

  6. A game magically circling

    DEFF Research Database (Denmark)

    Ejsing-Duun, Stine

    2011-01-01

    This chapter analyses the relationship between players, the game world, and the ordinary world in alternative reality games (ARGs) and location-based games (LBGs). These games use technology to create a game world in the everyday scene. The topic of this chapter is the concept of the 'magic circle......', which defines the relationship between play and the ordinary world, and how this concept relates to a new kind of game....

  7. Computer Games and Instruction

    Science.gov (United States)

    Tobias, Sigmund, Ed.; Fletcher, J. D., Ed.

    2011-01-01

    There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…

  8. PROOF BY GAMES

    Science.gov (United States)

    2016-03-01

    Robot, in order to explore automated strategies ). The Game Client receives level data from the Game Server and implements the game as the player sees...formal verification domain. If formal verification problems could be turned into entertaining video games , those games could be crowd- sourced to a large...style gates that would destroy the Circuitbots. As the game evolved we found no good strategies for constraint ordering that worked significantly

  9. Mechanizing Exploratory Game Design

    OpenAIRE

    Smith, Adam Marshall

    2012-01-01

    Game design is an art form that deals with inherently interactive artifacts. Game designers craft games (assembled from rule systems and content), but they really seek to manipulate play: the interaction between games and players. When developing new games that are similar to past games, a designer may rely on previous experience with related designs and relatively easy access to players familiar with conventional design choices. When exploratorily venturing into uncharted territory, uncoveri...

  10. Game engines: a survey

    Directory of Open Access Journals (Sweden)

    A. Andrade

    2015-11-01

    Full Text Available Due to hardware limitations at the origin of the video game industry, each new game was generally coded from the ground up. Years later, from the evolution of hardware and the need for quick game development cycles, spawned the concept of game engine. A game engine is a reusable software layer allowing the separation of common game concepts from the game assets (levels, graphics, etc.. This paper surveys fourteen different game engines relevant today, ranging from the industry-level to the newcomer-friendlier ones.

  11. Games, theory and applications

    CERN Document Server

    Thomas, L C

    2011-01-01

    Anyone with a knowledge of basic mathematics will find this an accessible and informative introduction to game theory. It opens with the theory of two-person zero-sum games, two-person non-zero sum games, and n-person games, at a level between nonmathematical introductory books and technical mathematical game theory books. Succeeding sections focus on a variety of applications - including introductory explanations of gaming and meta games - that offer nonspecialists information about new areas of game theory at a comprehensible level. Numerous exercises appear with full solutions, in addition

  12. The mathematics of games

    CERN Document Server

    Beasley, John D

    2006-01-01

    ""Mind-exercising and thought-provoking.""-New ScientistIf playing games is natural for humans, analyzing games is equally natural for mathematicians. Even the simplest of games involves the fundamentals of mathematics, such as figuring out the best move or the odds of a certain chance event. This entertaining and wide-ranging guide demonstrates how simple mathematical analysis can throw unexpected light on games of every type-games of chance, games of skill, games of chance and skill, and automatic games.Just how random is a card shuffle or a throw of the dice? Is bluffing a valid poker strat

  13. Big Data-Survey

    Directory of Open Access Journals (Sweden)

    P.S.G. Aruna Sri

    2016-03-01

    Full Text Available Big data is the term for any gathering of information sets, so expensive and complex, that it gets to be hard to process for utilizing customary information handling applications. The difficulties incorporate investigation, catch, duration, inquiry, sharing, stockpiling, Exchange, perception, and protection infringement. To reduce spot business patterns, anticipate diseases, conflict etc., we require bigger data sets when compared with the smaller data sets. Enormous information is hard to work with utilizing most social database administration frameworks and desktop measurements and perception bundles, needing rather enormously parallel programming running on tens, hundreds, or even a large number of servers. In this paper there was an observation on Hadoop architecture, different tools used for big data and its security issues.

  14. Finding the big bang

    CERN Document Server

    Page, Lyman A; Partridge, R Bruce

    2009-01-01

    Cosmology, the study of the universe as a whole, has become a precise physical science, the foundation of which is our understanding of the cosmic microwave background radiation (CMBR) left from the big bang. The story of the discovery and exploration of the CMBR in the 1960s is recalled for the first time in this collection of 44 essays by eminent scientists who pioneered the work. Two introductory chapters put the essays in context, explaining the general ideas behind the expanding universe and fossil remnants from the early stages of the expanding universe. The last chapter describes how the confusion of ideas and measurements in the 1960s grew into the present tight network of tests that demonstrate the accuracy of the big bang theory. This book is valuable to anyone interested in how science is done, and what it has taught us about the large-scale nature of the physical universe.

  15. Big Data as Governmentality

    DEFF Research Database (Denmark)

    Flyverbom, Mikkel; Klinkby Madsen, Anders; Rasche, Andreas

    data is constituted as an aspiration to improve the data and knowledge underpinning development efforts. Based on this framework, we argue that big data’s impact on how relevant problems are governed is enabled by (1) new techniques of visualizing development issues, (2) linking aspects......This paper conceptualizes how large-scale data and algorithms condition and reshape knowledge production when addressing international development challenges. The concept of governmentality and four dimensions of an analytics of government are proposed as a theoretical framework to examine how big...... of international development agendas to algorithms that synthesize large-scale data, (3) novel ways of rationalizing knowledge claims that underlie development efforts, and (4) shifts in professional and organizational identities of those concerned with producing and processing data for development. Our discussion...

  16. Big nuclear accidents

    International Nuclear Information System (INIS)

    Marshall, W.; Billingon, D.E.; Cameron, R.F.; Curl, S.J.

    1983-09-01

    Much of the debate on the safety of nuclear power focuses on the large number of fatalities that could, in theory, be caused by extremely unlikely but just imaginable reactor accidents. This, along with the nuclear industry's inappropriate use of vocabulary during public debate, has given the general public a distorted impression of the risks of nuclear power. The paper reviews the way in which the probability and consequences of big nuclear accidents have been presented in the past and makes recommendations for the future, including the presentation of the long-term consequences of such accidents in terms of 'loss of life expectancy', 'increased chance of fatal cancer' and 'equivalent pattern of compulsory cigarette smoking'. The paper presents mathematical arguments, which show the derivation and validity of the proposed methods of presenting the consequences of imaginable big nuclear accidents. (author)

  17. Big Bounce and inhomogeneities

    International Nuclear Information System (INIS)

    Brizuela, David; Mena Marugan, Guillermo A; Pawlowski, Tomasz

    2010-01-01

    The dynamics of an inhomogeneous universe is studied with the methods of loop quantum cosmology, via a so-called hybrid quantization, as an example of the quantization of vacuum cosmological spacetimes containing gravitational waves (Gowdy spacetimes). The analysis of this model with an infinite number of degrees of freedom, performed at the effective level, shows that (i) the initial Big Bang singularity is replaced (as in the case of homogeneous cosmological models) by a Big Bounce, joining deterministically two large universes, (ii) the universe size at the bounce is at least of the same order of magnitude as that of the background homogeneous universe and (iii) for each gravitational wave mode, the difference in amplitude at very early and very late times has a vanishing statistical average when the bounce dynamics is strongly dominated by the inhomogeneities, whereas this average is positive when the dynamics is in a near-vacuum regime, so that statistically the inhomogeneities are amplified. (fast track communication)

  18. Big Data and reality

    Directory of Open Access Journals (Sweden)

    Ryan Shaw

    2015-11-01

    Full Text Available DNA sequencers, Twitter, MRIs, Facebook, particle accelerators, Google Books, radio telescopes, Tumblr: what do these things have in common? According to the evangelists of “data science,” all of these are instruments for observing reality at unprecedentedly large scales and fine granularities. This perspective ignores the social reality of these very different technological systems, ignoring how they are made, how they work, and what they mean in favor of an exclusive focus on what they generate: Big Data. But no data, big or small, can be interpreted without an understanding of the process that generated them. Statistical data science is applicable to systems that have been designed as scientific instruments, but is likely to lead to confusion when applied to systems that have not. In those cases, a historical inquiry is preferable.

  19. Really big numbers

    CERN Document Server

    Schwartz, Richard Evan

    2014-01-01

    In the American Mathematical Society's first-ever book for kids (and kids at heart), mathematician and author Richard Evan Schwartz leads math lovers of all ages on an innovative and strikingly illustrated journey through the infinite number system. By means of engaging, imaginative visuals and endearing narration, Schwartz manages the monumental task of presenting the complex concept of Big Numbers in fresh and relatable ways. The book begins with small, easily observable numbers before building up to truly gigantic ones, like a nonillion, a tredecillion, a googol, and even ones too huge for names! Any person, regardless of age, can benefit from reading this book. Readers will find themselves returning to its pages for a very long time, perpetually learning from and growing with the narrative as their knowledge deepens. Really Big Numbers is a wonderful enrichment for any math education program and is enthusiastically recommended to every teacher, parent and grandparent, student, child, or other individual i...

  20. Big Bang Circus

    Science.gov (United States)

    Ambrosini, C.

    2011-06-01

    Big Bang Circus is an opera I composed in 2001 and which was premiered at the Venice Biennale Contemporary Music Festival in 2002. A chamber group, four singers and a ringmaster stage the story of the Universe confronting and interweaving two threads: how early man imagined it and how scientists described it. Surprisingly enough fancy, myths and scientific explanations often end up using the same images, metaphors and sometimes even words: a strong tension, a drumskin starting to vibrate, a shout…

  1. Big Bang 5

    CERN Document Server

    Apolin, Martin

    2007-01-01

    Physik soll verständlich sein und Spaß machen! Deshalb beginnt jedes Kapitel in Big Bang mit einem motivierenden Überblick und Fragestellungen und geht dann von den Grundlagen zu den Anwendungen, vom Einfachen zum Komplizierten. Dabei bleibt die Sprache einfach, alltagsorientiert und belletristisch. Der Band 5 RG behandelt die Grundlagen (Maßsystem, Größenordnungen) und die Mechanik (Translation, Rotation, Kraft, Erhaltungssätze).

  2. Big Bang 8

    CERN Document Server

    Apolin, Martin

    2008-01-01

    Physik soll verständlich sein und Spaß machen! Deshalb beginnt jedes Kapitel in Big Bang mit einem motivierenden Überblick und Fragestellungen und geht dann von den Grundlagen zu den Anwendungen, vom Einfachen zum Komplizierten. Dabei bleibt die Sprache einfach, alltagsorientiert und belletristisch. Band 8 vermittelt auf verständliche Weise Relativitätstheorie, Kern- und Teilchenphysik (und deren Anwendungen in der Kosmologie und Astrophysik), Nanotechnologie sowie Bionik.

  3. Big Bang 6

    CERN Document Server

    Apolin, Martin

    2008-01-01

    Physik soll verständlich sein und Spaß machen! Deshalb beginnt jedes Kapitel in Big Bang mit einem motivierenden Überblick und Fragestellungen und geht dann von den Grundlagen zu den Anwendungen, vom Einfachen zum Komplizierten. Dabei bleibt die Sprache einfach, alltagsorientiert und belletristisch. Der Band 6 RG behandelt die Gravitation, Schwingungen und Wellen, Thermodynamik und eine Einführung in die Elektrizität anhand von Alltagsbeispielen und Querverbindungen zu anderen Disziplinen.

  4. Big Bang 7

    CERN Document Server

    Apolin, Martin

    2008-01-01

    Physik soll verständlich sein und Spaß machen! Deshalb beginnt jedes Kapitel in Big Bang mit einem motivierenden Überblick und Fragestellungen und geht dann von den Grundlagen zu den Anwendungen, vom Einfachen zum Komplizierten. Dabei bleibt die Sprache einfach, alltagsorientiert und belletristisch. In Band 7 werden neben einer Einführung auch viele aktuelle Aspekte von Quantenmechanik (z. Beamen) und Elektrodynamik (zB Elektrosmog), sowie die Klimaproblematik und die Chaostheorie behandelt.

  5. Big Bang Darkleosynthesis

    OpenAIRE

    Krnjaic, Gordan; Sigurdson, Kris

    2014-01-01

    In a popular class of models, dark matter comprises an asymmetric population of composite particles with short range interactions arising from a confined nonabelian gauge group. We show that coupling this sector to a well-motivated light mediator particle yields efficient darkleosynthesis , a dark-sector version of big-bang nucleosynthesis (BBN), in generic regions of parameter space. Dark matter self-interaction bounds typically require the confinement scale to be above ΛQCD , which generica...

  6. Big³. Editorial.

    Science.gov (United States)

    Lehmann, C U; Séroussi, B; Jaulent, M-C

    2014-05-22

    To provide an editorial introduction into the 2014 IMIA Yearbook of Medical Informatics with an overview of the content, the new publishing scheme, and upcoming 25th anniversary. A brief overview of the 2014 special topic, Big Data - Smart Health Strategies, and an outline of the novel publishing model is provided in conjunction with a call for proposals to celebrate the 25th anniversary of the Yearbook. 'Big Data' has become the latest buzzword in informatics and promise new approaches and interventions that can improve health, well-being, and quality of life. This edition of the Yearbook acknowledges the fact that we just started to explore the opportunities that 'Big Data' will bring. However, it will become apparent to the reader that its pervasive nature has invaded all aspects of biomedical informatics - some to a higher degree than others. It was our goal to provide a comprehensive view at the state of 'Big Data' today, explore its strengths and weaknesses, as well as its risks, discuss emerging trends, tools, and applications, and stimulate the development of the field through the aggregation of excellent survey papers and working group contributions to the topic. For the first time in history will the IMIA Yearbook be published in an open access online format allowing a broader readership especially in resource poor countries. For the first time, thanks to the online format, will the IMIA Yearbook be published twice in the year, with two different tracks of papers. We anticipate that the important role of the IMIA yearbook will further increase with these changes just in time for its 25th anniversary in 2016.

  7. Recent big flare

    International Nuclear Information System (INIS)

    Moriyama, Fumio; Miyazawa, Masahide; Yamaguchi, Yoshisuke

    1978-01-01

    The features of three big solar flares observed at Tokyo Observatory are described in this paper. The active region, McMath 14943, caused a big flare on September 16, 1977. The flare appeared on both sides of a long dark line which runs along the boundary of the magnetic field. Two-ribbon structure was seen. The electron density of the flare observed at Norikura Corona Observatory was 3 x 10 12 /cc. Several arc lines which connect both bright regions of different magnetic polarity were seen in H-α monochrome image. The active region, McMath 15056, caused a big flare on December 10, 1977. At the beginning, several bright spots were observed in the region between two main solar spots. Then, the area and the brightness increased, and the bright spots became two ribbon-shaped bands. A solar flare was observed on April 8, 1978. At first, several bright spots were seen around the solar spot in the active region, McMath 15221. Then, these bright spots developed to a large bright region. On both sides of a dark line along the magnetic neutral line, bright regions were generated. These developed to a two-ribbon flare. The time required for growth was more than one hour. A bright arc which connects two ribbons was seen, and this arc may be a loop prominence system. (Kato, T.)

  8. Big Data Technologies

    Science.gov (United States)

    Bellazzi, Riccardo; Dagliati, Arianna; Sacchi, Lucia; Segagni, Daniele

    2015-01-01

    The so-called big data revolution provides substantial opportunities to diabetes management. At least 3 important directions are currently of great interest. First, the integration of different sources of information, from primary and secondary care to administrative information, may allow depicting a novel view of patient’s care processes and of single patient’s behaviors, taking into account the multifaceted nature of chronic care. Second, the availability of novel diabetes technologies, able to gather large amounts of real-time data, requires the implementation of distributed platforms for data analysis and decision support. Finally, the inclusion of geographical and environmental information into such complex IT systems may further increase the capability of interpreting the data gathered and extract new knowledge from them. This article reviews the main concepts and definitions related to big data, it presents some efforts in health care, and discusses the potential role of big data in diabetes care. Finally, as an example, it describes the research efforts carried on in the MOSAIC project, funded by the European Commission. PMID:25910540

  9. Design of Game Space

    DEFF Research Database (Denmark)

    Kristiansen, Erik

    2011-01-01

    Playing games of any kind, from tennis to board games, it is easy to notice that games are configured in space, often using stripes or a kind of map on a board. Some games are clearly performed within this marked border, while it may be difficult to pinpoint such a visual border in a game like hide....... This makes sense, but also demands that play and non-play can be easily separated. I will examine how games make use of space, and show that the magic circle not only is a viable, though criticized, concept but should be understood as a spatial concept. In order to do this several games are examined, leading...... to introduce a spatial model of the game performance comprising a primary and secondary game space. I will show how new game genres can profit from using this model when designing new games....

  10. Stratification of habitats for identifying habitat selection by Merriam's turkeys

    Science.gov (United States)

    Mark A. Rumble; Stanley H. Anderson

    1992-01-01

    Habitat selection patterns of Merriam’s Turkeys were compared in hierarchical analyses of three levels of habitat stratification. Habitat descriptions in first-level analyses were based on dominant species of vegetation. Habitat descriptions in second-level analyses were based on dominant species of vegetation and overstory canopy cover. Habitat descriptions in third-...

  11. The standard set game of a cooperative game

    NARCIS (Netherlands)

    Bumb, A.F.; Hoede, C.

    2003-01-01

    We show that for every cooperative game a corresponding set game can be defined, called the standard set game. Values for set games can be applied to this standard game and determine allocations for the cooperative game. On the other hand, notions for cooperative games, like the Shapley value, the

  12. Big bang and big crunch in matrix string theory

    OpenAIRE

    Bedford, J; Papageorgakis, C; Rodríguez-Gómez, D; Ward, J

    2007-01-01

    Following the holographic description of linear dilaton null Cosmologies with a Big Bang in terms of Matrix String Theory put forward by Craps, Sethi and Verlinde, we propose an extended background describing a Universe including both Big Bang and Big Crunch singularities. This belongs to a class of exact string backgrounds and is perturbative in the string coupling far away from the singularities, both of which can be resolved using Matrix String Theory. We provide a simple theory capable of...

  13. Surface Habitat Systems

    Science.gov (United States)

    Kennedy, Kriss J.

    2009-01-01

    The Surface Habitat Systems (SHS) Focused Investment Group (FIG) is part of the National Aeronautics and Space Administration (NASA) Johnson Space Center (JSC) effort to provide a focused direction and funding to the various projects that are working on human surface habitat designs and technologies for the planetary exploration missions. The overall SHS-FIG effort focuses on directing and guiding those projects that: 1) develop and demonstrate new surface habitat system concepts, innovations, and technologies to support human exploration missions, 2) improve environmental systems that interact with human habitats, 3) handle and emplace human surface habitats, and 4) focus on supporting humans living and working in habitats on planetary surfaces. The activity areas of the SHS FIG described herein are focused on the surface habitat project near-term objectives as described in this document. The SHS-FIG effort focuses on mitigating surface habitat risks (as identified by the Lunar Surface Systems Project Office (LSSPO) Surface Habitat Element Team; and concentrates on developing surface habitat technologies as identified in the FY08 gap analysis. The surface habitat gap assessment will be updated annually as the surface architecture and surface habitat definition continues to mature. These technologies are mapped to the SHS-FIG Strategic Development Roadmap. The Roadmap will bring to light the areas where additional innovative efforts are needed to support the development of habitat concepts and designs and the development of new technologies to support of the LSSPO Habitation Element development plan. Three specific areas of development that address Lunar Architecture Team (LAT)-2 and Constellation Architecture Team (CxAT) Lunar habitat design issues or risks will be focused on by the SHS-FIG. The SHS-FIG will establish four areas of development that will help the projects prepare in their planning for surface habitat systems development. Those development areas are

  14. Verified Gaming

    DEFF Research Database (Denmark)

    Kiniry, Joseph Roland; Zimmerman, Daniel

    2011-01-01

    ---falls every year and any mention of mathematics in the classroom seems to frighten students away. So the question is: How do we attract new students in computing to the area of dependable software systems? Over the past several years at three universities we have experimented with the use of computer games......In recent years, several Grand Challenges (GCs) of computing have been identified and expounded upon by various professional organizations in the U.S. and England. These GCs are typically very difficult problems that will take many hundreds, or perhaps thousands, of man-years to solve. Researchers...

  15. Game as a bioindicator of the radiocontamination

    International Nuclear Information System (INIS)

    Mihaljev, Z.; Veskovicj, M.; Djuricj, G.

    1990-01-01

    Natural and artificially produced radionuclides were determined in meat and bones of deer, boar and wild hare on hunting areas in Vojvodina (Serbia). Seven natural radionuclides and three fission products ( 235 U, 238 U, 232 Th, 7 Be, 144 Ce, 40 K, 106 Ru, 134 Cs, 137 Cs, 90 Sr) were identified in the investigated game samples. The highest contents of the radionuclides were found in bones and meat of boars and the lowes in the bones of fallow-deer. The predominant radionuclides were 40 K and 90 Sr, for all of the investigated animals and their contents depended strongly upon the game species, organ type and the age of the animal. The examined breeding sites did not appear to have any effect on the radionuclide contents in game, which indicates that the radionuclides were uniformly distributed over the habitat. (author) 5 refs.; 3 tabs

  16. Game as a bioindicator of the radiocontamination

    Energy Technology Data Exchange (ETDEWEB)

    Mihaljev, Z [Novi Sad Univ. (Yugoslavia). Veterinarski Institut; Veskovicj, M [Novi Sad Univ. (Yugoslavia). Institut za fiziku; Djuricj, G [Belgrade Univ. (Yugoslavia). Veterinarski Fakultet

    1990-01-01

    Natural and artificially produced radionuclides were determined in meat and bones of deer, boar and wild hare on hunting areas in Vojvodina (Serbia). Seven natural radionuclides and three fission products ({sup 235}U, {sup 238}U, {sup 232}Th, {sup 7}Be, {sup 144}Ce, {sup 40}K, {sup 106}Ru, {sup 134}Cs, {sup 137}Cs, {sup 90}Sr) were identified in the investigated game samples. The highest contents of the radionuclides were found in bones and meat of boars and the lowes in the bones of fallow-deer. The predominant radionuclides were {sup 40}K and {sup 90}Sr, for all of the investigated animals and their contents depended strongly upon the game species, organ type and the age of the animal. The examined breeding sites did not appear to have any effect on the radionuclide contents in game, which indicates that the radionuclides were uniformly distributed over the habitat. (author) 5 refs.; 3 tabs.

  17. Black Hole Safari: Tracking Populations and Hunting Big Game

    Science.gov (United States)

    McConnell, N. J.

    2013-10-01

    Understanding the physical connection, or lack thereof, between the growth of galaxies and supermassive black holes is a key challenge in extragalactic astronomy. Dynamical studies of nearby galaxies are building a census of black hole masses across a broad range of galaxy types and uncovering statistical correlations between galaxy bulge properties and black hole masses. These local correlations provide a baseline for studying galaxies and black holes at higher redshifts. Recent measurements have probed the extremes of the supermassive black hole population and introduced surprises that challenge simple models of black hole and galaxy co-evolution. Future advances in the quality and quantity of dynamical black hole mass measurements will shed light upon the growth of massive galaxies and black holes in different cosmic environments.

  18. Disaggregating asthma: Big investigation versus big data.

    Science.gov (United States)

    Belgrave, Danielle; Henderson, John; Simpson, Angela; Buchan, Iain; Bishop, Christopher; Custovic, Adnan

    2017-02-01

    We are facing a major challenge in bridging the gap between identifying subtypes of asthma to understand causal mechanisms and translating this knowledge into personalized prevention and management strategies. In recent years, "big data" has been sold as a panacea for generating hypotheses and driving new frontiers of health care; the idea that the data must and will speak for themselves is fast becoming a new dogma. One of the dangers of ready accessibility of health care data and computational tools for data analysis is that the process of data mining can become uncoupled from the scientific process of clinical interpretation, understanding the provenance of the data, and external validation. Although advances in computational methods can be valuable for using unexpected structure in data to generate hypotheses, there remains a need for testing hypotheses and interpreting results with scientific rigor. We argue for combining data- and hypothesis-driven methods in a careful synergy, and the importance of carefully characterized birth and patient cohorts with genetic, phenotypic, biological, and molecular data in this process cannot be overemphasized. The main challenge on the road ahead is to harness bigger health care data in ways that produce meaningful clinical interpretation and to translate this into better diagnoses and properly personalized prevention and treatment plans. There is a pressing need for cross-disciplinary research with an integrative approach to data science, whereby basic scientists, clinicians, data analysts, and epidemiologists work together to understand the heterogeneity of asthma. Copyright © 2016 The Authors. Published by Elsevier Inc. All rights reserved.

  19. Mobile Game for Learning Bacteriology

    Science.gov (United States)

    Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi

    2014-01-01

    This paper treats serious games. Recently, one of the game genres called serious game has become popular, which has other purposes besides enjoyments like education, training and so on. Especially, learning games of the serious games seem very attractive for the age of video games so that the authors developed a mobile game for learning…

  20. Game-Based Teaching

    DEFF Research Database (Denmark)

    Hanghøj, Thorkild

    2013-01-01

    This chapter outlines theoretical and empirical perspectives on how Game-Based Teaching can be integrated within the context of formal schooling. Initially, this is done by describing game scenarios as models for possible actions that need to be translated into curricular knowledge practices...... approaches to game-based teaching, which may or may not correspond with the pedagogical models of particular games....

  1. Games for Learning

    Science.gov (United States)

    Gee, James Paul

    2013-01-01

    Today there is a great deal of interest in and a lot of hype about using video games in schools. Video games are a new silver bullet. Games can create good learning because they teach in powerful ways. The theory behind game-based learning is not really new, but a traditional and well-tested approach to deep and effective learning, often…

  2. Nested Potential Games

    OpenAIRE

    Hiroshi Uno

    2007-01-01

    This paper proposes a new class of potential games, the nested potential games, which generalize the potential games defined in Monderer and Shapley (1996), as well as the pseudo-potential games defined in Dubey et al. (2006). We show that each maximizer of a nested potential is a Nash equilibrium.

  3. Patience of matrix games

    DEFF Research Database (Denmark)

    Hansen, Kristoffer Arnsfelt; Ibsen-Jensen, Rasmus; Podolskii, Vladimir V.

    2013-01-01

    For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for image win–lose–draw games (i.e. image matrix games) nonzero probabilities smaller than image are never needed. We also construct an explicit image win–lose game such that the unique optimal...

  4. Learning with Calculator Games

    Science.gov (United States)

    Frahm, Bruce

    2013-01-01

    Educational games provide a fun introduction to new material and a review of mathematical algorithms. Specifically, games can be designed to assist students in developing mathematical skills as an incidental consequence of the game-playing process. The programs presented in this article are adaptations of board games or television shows that…

  5. Play the Mosquito Game

    Science.gov (United States)

    ... and Work Teachers' Questionnaire Malaria Play the Mosquito Game Play the Parasite Game About the games Malaria is one of the world's most common ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  6. Wildlife Habitat Evaluation Handbook.

    Science.gov (United States)

    Neilson, Edward L., Jr.; Benson, Delwin E.

    The National 4-H Wildlife Invitational is a competitive event to teach youth about the fundamentals of wildlife management. Youth learn that management for wildlife means management of wildlife habitat and providing for the needs of wildlife. This handbook provides information about wildlife habitat management concepts in both urban and rural…

  7. Wildlife habitat considerations

    Science.gov (United States)

    Helen Y. Smith

    2000-01-01

    Fire, insects, disease, harvesting, and precommercial thinning all create mosaics on Northern Rocky Mountain landscapes. These mosaics are important for faunal habitat. Consequently, changes such as created openings or an increase in heavily stocked areas affect the water, cover, and food of forest habitats. The “no action” alternative in ecosystem management of low...

  8. Critical Habitat :: NOAA Fisheries

    Science.gov (United States)

    occupied by the species at the time of listing, if they contain physical or biological features essential essential for conservation. Critical Habitat Maps NOTE: The critical habitat maps provided here are for Data Leatherback Turtle (U.S. West Coast) » Biological Report » Economic Report 2012 77 FR 4170 Go to

  9. Big data and educational research

    OpenAIRE

    Beneito-Montagut, Roser

    2017-01-01

    Big data and data analytics offer the promise to enhance teaching and learning, improve educational research and progress education governance. This chapter aims to contribute to the conceptual and methodological understanding of big data and analytics within educational research. It describes the opportunities and challenges that big data and analytics bring to education as well as critically explore the perils of applying a data driven approach to education. Despite the claimed value of the...

  10. The trashing of Big Green

    International Nuclear Information System (INIS)

    Felten, E.

    1990-01-01

    The Big Green initiative on California's ballot lost by a margin of 2-to-1. Green measures lost in five other states, shocking ecology-minded groups. According to the postmortem by environmentalists, Big Green was a victim of poor timing and big spending by the opposition. Now its supporters plan to break up the bill and try to pass some provisions in the Legislature

  11. Marketing in Game Design

    OpenAIRE

    Nurminen, Emilia

    2013-01-01

    In my thesis, Marketing in Game Design, I wanted to inspect how developing a game from a purely commercial perspective affects on the game design. The purpose of this thesis is to define the valid aspects of product marketing for games, how they are perceived in game industry and how those aspects affect to the game design. The question I am asking is how to make marketing a fluent part of indie game development process. Through my thesis project, Puzzleplatform, I study how the marketing asp...

  12. Computer Games and Art

    Directory of Open Access Journals (Sweden)

    Anton Sukhov

    2015-10-01

    Full Text Available This article devoted to the search of relevant sources (primary and secondary and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic illusion”, interactivity. In general, modern computer games can be attributed to commercial art and popular culture (blockbuster games and to elite forms of contemporary media art (author’s games, visionary games.

  13. Big data in fashion industry

    Science.gov (United States)

    Jain, S.; Bruniaux, J.; Zeng, X.; Bruniaux, P.

    2017-10-01

    Significant work has been done in the field of big data in last decade. The concept of big data includes analysing voluminous data to extract valuable information. In the fashion world, big data is increasingly playing a part in trend forecasting, analysing consumer behaviour, preference and emotions. The purpose of this paper is to introduce the term fashion data and why it can be considered as big data. It also gives a broad classification of the types of fashion data and briefly defines them. Also, the methodology and working of a system that will use this data is briefly described.

  14. Big Data Analytics An Overview

    Directory of Open Access Journals (Sweden)

    Jayshree Dwivedi

    2015-08-01

    Full Text Available Big data is a data beyond the storage capacity and beyond the processing power is called big data. Big data term is used for data sets its so large or complex that traditional data it involves data sets with sizes. Big data size is a constantly moving target year by year ranging from a few dozen terabytes to many petabytes of data means like social networking sites the amount of data produced by people is growing rapidly every year. Big data is not only a data rather it become a complete subject which includes various tools techniques and framework. It defines the epidemic possibility and evolvement of data both structured and unstructured. Big data is a set of techniques and technologies that require new forms of assimilate to uncover large hidden values from large datasets that are diverse complex and of a massive scale. It is difficult to work with using most relational database management systems and desktop statistics and visualization packages exacting preferably massively parallel software running on tens hundreds or even thousands of servers. Big data environment is used to grab organize and resolve the various types of data. In this paper we describe applications problems and tools of big data and gives overview of big data.

  15. Was there a big bang

    International Nuclear Information System (INIS)

    Narlikar, J.

    1981-01-01

    In discussing the viability of the big-bang model of the Universe relative evidence is examined including the discrepancies in the age of the big-bang Universe, the red shifts of quasars, the microwave background radiation, general theory of relativity aspects such as the change of the gravitational constant with time, and quantum theory considerations. It is felt that the arguments considered show that the big-bang picture is not as soundly established, either theoretically or observationally, as it is usually claimed to be, that the cosmological problem is still wide open and alternatives to the standard big-bang picture should be seriously investigated. (U.K.)

  16. How Big is Earth?

    Science.gov (United States)

    Thurber, Bonnie B.

    2015-08-01

    How Big is Earth celebrates the Year of Light. Using only the sunlight striking the Earth and a wooden dowel, students meet each other and then measure the circumference of the earth. Eratosthenes did it over 2,000 years ago. In Cosmos, Carl Sagan shared the process by which Eratosthenes measured the angle of the shadow cast at local noon when sunlight strikes a stick positioned perpendicular to the ground. By comparing his measurement to another made a distance away, Eratosthenes was able to calculate the circumference of the earth. How Big is Earth provides an online learning environment where students do science the same way Eratosthenes did. A notable project in which this was done was The Eratosthenes Project, conducted in 2005 as part of the World Year of Physics; in fact, we will be drawing on the teacher's guide developed by that project.How Big Is Earth? expands on the Eratosthenes project by providing an online learning environment provided by the iCollaboratory, www.icollaboratory.org, where teachers and students from Sweden, China, Nepal, Russia, Morocco, and the United States collaborate, share data, and reflect on their learning of science and astronomy. They are sharing their information and discussing their ideas/brainstorming the solutions in a discussion forum. There is an ongoing database of student measurements and another database to collect data on both teacher and student learning from surveys, discussions, and self-reflection done online.We will share our research about the kinds of learning that takes place only in global collaborations.The entrance address for the iCollaboratory is http://www.icollaboratory.org.

  17. Privacy and Big Data

    CERN Document Server

    Craig, Terence

    2011-01-01

    Much of what constitutes Big Data is information about us. Through our online activities, we leave an easy-to-follow trail of digital footprints that reveal who we are, what we buy, where we go, and much more. This eye-opening book explores the raging privacy debate over the use of personal data, with one undeniable conclusion: once data's been collected, we have absolutely no control over who uses it or how it is used. Personal data is the hottest commodity on the market today-truly more valuable than gold. We are the asset that every company, industry, non-profit, and government wants. Pri

  18. Visualizing big energy data

    DEFF Research Database (Denmark)

    Hyndman, Rob J.; Liu, Xueqin Amy; Pinson, Pierre

    2018-01-01

    Visualization is a crucial component of data analysis. It is always a good idea to plot the data before fitting models, making predictions, or drawing conclusions. As sensors of the electric grid are collecting large volumes of data from various sources, power industry professionals are facing th...... the challenge of visualizing such data in a timely fashion. In this article, we demonstrate several data-visualization solutions for big energy data through three case studies involving smart-meter data, phasor measurement unit (PMU) data, and probabilistic forecasts, respectively....

  19. Big Data Challenges

    Directory of Open Access Journals (Sweden)

    Alexandru Adrian TOLE

    2013-10-01

    Full Text Available The amount of data that is traveling across the internet today, not only that is large, but is complex as well. Companies, institutions, healthcare system etc., all of them use piles of data which are further used for creating reports in order to ensure continuity regarding the services that they have to offer. The process behind the results that these entities requests represents a challenge for software developers and companies that provide IT infrastructure. The challenge is how to manipulate an impressive volume of data that has to be securely delivered through the internet and reach its destination intact. This paper treats the challenges that Big Data creates.

  20. Big data naturally rescaled

    International Nuclear Information System (INIS)

    Stoop, Ruedi; Kanders, Karlis; Lorimer, Tom; Held, Jenny; Albert, Carlo

    2016-01-01

    We propose that a handle could be put on big data by looking at the systems that actually generate the data, rather than the data itself, realizing that there may be only few generic processes involved in this, each one imprinting its very specific structures in the space of systems, the traces of which translate into feature space. From this, we propose a practical computational clustering approach, optimized for coping with such data, inspired by how the human cortex is known to approach the problem.

  1. A Matrix Big Bang

    OpenAIRE

    Craps, Ben; Sethi, Savdeep; Verlinde, Erik

    2005-01-01

    The light-like linear dilaton background represents a particularly simple time-dependent 1/2 BPS solution of critical type IIA superstring theory in ten dimensions. Its lift to M-theory, as well as its Einstein frame metric, are singular in the sense that the geometry is geodesically incomplete and the Riemann tensor diverges along a light-like subspace of codimension one. We study this background as a model for a big bang type singularity in string theory/M-theory. We construct the dual Matr...

  2. The Uses of Teaching Games in Game Theory Classes and Some Experimental Games.

    Science.gov (United States)

    Shubik, Martin

    2002-01-01

    Discusses the use of lightly controlled games, primarily in classes in game theory. Considers the value of such games from the viewpoint of both teaching and experimentation and discusses context; control; pros and cons of games in teaching; experimental games; and games in class, including cooperative game theory. (Author/LRW)

  3. Restoring big sagebrush after controlling encroaching western juniper with fire: aspect and subspecies effects

    Science.gov (United States)

    The need for restoration of shrubs is increasingly recognized around the world. In the western USA, restoration of mountain big sagebrush (Artemisia tridentata Nutt. ssp. vaseyana (Rydb.) Beetle) after controlling encroaching conifers is a priority to improve sagebrush-associated wildlife habitat. ...

  4. Deterministic Graphical Games Revisited

    DEFF Research Database (Denmark)

    Andersson, Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2008-01-01

    We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical...... games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem....

  5. Habitat Blocks and Wildlife Corridors

    Data.gov (United States)

    Vermont Center for Geographic Information — Habitat blocks are areas of contiguous forest and other natural habitats that are unfragmented by roads, development, or agriculture. Vermonts habitat blocks are...

  6. Games on Games. Game Design as Critical Reflexive Practice

    OpenAIRE

    Giovanni Caruso; Riccardo Fassone; Gabriele Ferri; Stefano Gualeni; Mauro Salvador

    2016-01-01

    Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle for the presentation of certain kinds of knowledge, in the same way in which papers, conference presentations, and books are? What Ratto defines as critical making (2011), the practice of producing artifacts of different sorts in order to supple...

  7. BIG Data - BIG Gains? Understanding the Link Between Big Data Analytics and Innovation

    OpenAIRE

    Niebel, Thomas; Rasel, Fabienne; Viete, Steffen

    2017-01-01

    This paper analyzes the relationship between firms’ use of big data analytics and their innovative performance for product innovations. Since big data technologies provide new data information practices, they create new decision-making possibilities, which firms can use to realize innovations. Applying German firm-level data we find suggestive evidence that big data analytics matters for the likelihood of becoming a product innovator as well as the market success of the firms’ product innovat...

  8. BIG data - BIG gains? Empirical evidence on the link between big data analytics and innovation

    OpenAIRE

    Niebel, Thomas; Rasel, Fabienne; Viete, Steffen

    2017-01-01

    This paper analyzes the relationship between firms’ use of big data analytics and their innovative performance in terms of product innovations. Since big data technologies provide new data information practices, they create novel decision-making possibilities, which are widely believed to support firms’ innovation process. Applying German firm-level data within a knowledge production function framework we find suggestive evidence that big data analytics is a relevant determinant for the likel...

  9. [Big data in imaging].

    Science.gov (United States)

    Sewerin, Philipp; Ostendorf, Benedikt; Hueber, Axel J; Kleyer, Arnd

    2018-04-01

    Until now, most major medical advancements have been achieved through hypothesis-driven research within the scope of clinical trials. However, due to a multitude of variables, only a certain number of research questions could be addressed during a single study, thus rendering these studies expensive and time consuming. Big data acquisition enables a new data-based approach in which large volumes of data can be used to investigate all variables, thus opening new horizons. Due to universal digitalization of the data as well as ever-improving hard- and software solutions, imaging would appear to be predestined for such analyses. Several small studies have already demonstrated that automated analysis algorithms and artificial intelligence can identify pathologies with high precision. Such automated systems would also seem well suited for rheumatology imaging, since a method for individualized risk stratification has long been sought for these patients. However, despite all the promising options, the heterogeneity of the data and highly complex regulations covering data protection in Germany would still render a big data solution for imaging difficult today. Overcoming these boundaries is challenging, but the enormous potential advances in clinical management and science render pursuit of this goal worthwhile.

  10. Big bang nucleosynthesis

    International Nuclear Information System (INIS)

    Fields, Brian D.; Olive, Keith A.

    2006-01-01

    We present an overview of the standard model of big bang nucleosynthesis (BBN), which describes the production of the light elements in the early universe. The theoretical prediction for the abundances of D, 3 He, 4 He, and 7 Li is discussed. We emphasize the role of key nuclear reactions and the methods by which experimental cross section uncertainties are propagated into uncertainties in the predicted abundances. The observational determination of the light nuclides is also discussed. Particular attention is given to the comparison between the predicted and observed abundances, which yields a measurement of the cosmic baryon content. The spectrum of anisotropies in the cosmic microwave background (CMB) now independently measures the baryon density to high precision; we show how the CMB data test BBN, and find that the CMB and the D and 4 He observations paint a consistent picture. This concordance stands as a major success of the hot big bang. On the other hand, 7 Li remains discrepant with the CMB-preferred baryon density; possible explanations are reviewed. Finally, moving beyond the standard model, primordial nucleosynthesis constraints on early universe and particle physics are also briefly discussed

  11. Negotiation Games

    Directory of Open Access Journals (Sweden)

    Philipp Hoffmann

    2015-09-01

    Full Text Available Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced by J. Desel and J. Esparza. We initiate the study of games for this model. We study coalition problems: can a given coalition of agents force that a negotiation terminates (resp. block the negotiation so that it goes on forever?; can the coalition force a given outcome of the negotiation? We show that for arbitrary negotiations the problems are EXPTIME-complete. Then we show that for sound and deterministic or even weakly deterministic negotiations the problems can be solved in PTIME. Notice that the input of the problems is a negotiation, which can be exponentially more compact than its state space.

  12. Game Changers

    DEFF Research Database (Denmark)

    Helms, Niels Henrik

    2012-01-01

    at forsøge at beskrive nogle af de mekanismer, som gør, at nogle af disse kreative industrier bliver netop kreative og innovative, at de ikke alene kan klare sig, men også ændre og udvikle både indhold, form og organisering – at de bliver det der på managementsprog hedder game changers.......Den kreative industri er en statistisk kategori, der omfatter virksomheder, der beskæftiger sig med produktion af krea- tive produkter. Det kan være film, computerspil, grafisk de- sign etc. Men det er ikke nødvendigvis virksomheder, som er særligt kreative. Det, der er anliggendet her, er...

  13. The $-game

    Science.gov (United States)

    Vitting Andersen, J.; Sornette, D.

    2003-01-01

    We propose a payoff function extending Minority Games (MG) that captures the competition between agents to make money. In contrast with previous MG, the best strategies are not always targeting the minority but are shifting opportunistically between the minority and the majority. The emergent properties of the price dynamics and of the wealth of agents are strikingly different from those found in MG. As the memory of agents is increased, we find a phase transition between a self-sustained speculative phase in which a ``stubborn majority'' of agents effectively collaborate to arbitrage a market-maker for their mutual benefit and a phase where the market-maker always arbitrages the agents. A subset of agents exhibit a sustained non-equilibrium risk-return profile.

  14. Nursing Needs Big Data and Big Data Needs Nursing.

    Science.gov (United States)

    Brennan, Patricia Flatley; Bakken, Suzanne

    2015-09-01

    Contemporary big data initiatives in health care will benefit from greater integration with nursing science and nursing practice; in turn, nursing science and nursing practice has much to gain from the data science initiatives. Big data arises secondary to scholarly inquiry (e.g., -omics) and everyday observations like cardiac flow sensors or Twitter feeds. Data science methods that are emerging ensure that these data be leveraged to improve patient care. Big data encompasses data that exceed human comprehension, that exist at a volume unmanageable by standard computer systems, that arrive at a velocity not under the control of the investigator and possess a level of imprecision not found in traditional inquiry. Data science methods are emerging to manage and gain insights from big data. The primary methods included investigation of emerging federal big data initiatives, and exploration of exemplars from nursing informatics research to benchmark where nursing is already poised to participate in the big data revolution. We provide observations and reflections on experiences in the emerging big data initiatives. Existing approaches to large data set analysis provide a necessary but not sufficient foundation for nursing to participate in the big data revolution. Nursing's Social Policy Statement guides a principled, ethical perspective on big data and data science. There are implications for basic and advanced practice clinical nurses in practice, for the nurse scientist who collaborates with data scientists, and for the nurse data scientist. Big data and data science has the potential to provide greater richness in understanding patient phenomena and in tailoring interventional strategies that are personalized to the patient. © 2015 Sigma Theta Tau International.

  15. Making a Big Bang on the small screen

    Science.gov (United States)

    Thomas, Nick

    2010-01-01

    While the quality of some TV sitcoms can leave viewers feeling cheated out of 30 minutes of their lives, audiences and critics are raving about the science-themed US comedy The Big Bang Theory. First shown on the CBS network in 2007, the series focuses on two brilliant postdoc physicists, Leonard and Sheldon, who are totally absorbed by science. Adhering to the stereotype, they also share a fanatical interest in science fiction, video-gaming and comic books, but unfortunately lack the social skills required to connect with their 20-something nonacademic contemporaries.

  16. Big Sky Carbon Sequestration Partnership

    Energy Technology Data Exchange (ETDEWEB)

    Susan Capalbo

    2005-12-31

    has significant potential to sequester large amounts of CO{sub 2}. Simulations conducted to evaluate mineral trapping potential of mafic volcanic rock formations located in the Idaho province suggest that supercritical CO{sub 2} is converted to solid carbonate mineral within a few hundred years and permanently entombs the carbon. Although MMV for this rock type may be challenging, a carefully chosen combination of geophysical and geochemical techniques should allow assessment of the fate of CO{sub 2} in deep basalt hosted aquifers. Terrestrial carbon sequestration relies on land management practices and technologies to remove atmospheric CO{sub 2} where it is stored in trees, plants, and soil. This indirect sequestration can be implemented today and is on the front line of voluntary, market-based approaches to reduce CO{sub 2} emissions. Initial estimates of terrestrial sinks indicate a vast potential for increasing and maintaining soil Carbon (C) on rangelands, and forested, agricultural, and reclaimed lands. Rangelands can store up to an additional 0.05 mt C/ha/yr, while the croplands are on average four times that amount. Estimates of technical potential for soil sequestration within the region in cropland are in the range of 2.0 M mt C/yr over 20 year time horizon. This is equivalent to approximately 7.0 M mt CO{sub 2}e/yr. The forestry sinks are well documented, and the potential in the Big Sky region ranges from 9-15 M mt CO{sub 2} equivalent per year. Value-added benefits include enhanced yields, reduced erosion, and increased wildlife habitat. Thus the terrestrial sinks provide a viable, environmentally beneficial, and relatively low cost sink that is available to sequester C in the current time frame. The Partnership recognizes the critical importance of measurement, monitoring, and verification technologies to support not only carbon trading but all policies and programs that DOE and other agencies may want to pursue in support of GHG mitigation. The efforts

  17. Was the big bang hot

    International Nuclear Information System (INIS)

    Wright, E.L.

    1983-01-01

    The author considers experiments to confirm the substantial deviations from a Planck curve in the Woody and Richards spectrum of the microwave background, and search for conducting needles in our galaxy. Spectral deviations and needle-shaped grains are expected for a cold Big Bang, but are not required by a hot Big Bang. (Auth.)

  18. Ethische aspecten van big data

    NARCIS (Netherlands)

    N. (Niek) van Antwerpen; Klaas Jan Mollema

    2017-01-01

    Big data heeft niet alleen geleid tot uitdagende technische vraagstukken, ook gaat het gepaard met allerlei nieuwe ethische en morele kwesties. Om verantwoord met big data om te gaan, moet ook over deze kwesties worden nagedacht. Want slecht datagebruik kan nadelige gevolgen hebben voor

  19. Fremtidens landbrug bliver big business

    DEFF Research Database (Denmark)

    Hansen, Henning Otte

    2016-01-01

    Landbrugets omverdensforhold og konkurrencevilkår ændres, og det vil nødvendiggøre en udvikling i retning af “big business“, hvor landbrugene bliver endnu større, mere industrialiserede og koncentrerede. Big business bliver en dominerende udvikling i dansk landbrug - men ikke den eneste...

  20. Human factors in Big Data

    NARCIS (Netherlands)

    Boer, J. de

    2016-01-01

    Since 2014 I am involved in various (research) projects that try to make the hype around Big Data more concrete and tangible for the industry and government. Big Data is about multiple sources of (real-time) data that can be analysed, transformed to information and be used to make 'smart' decisions.

  1. Passport to the Big Bang

    CERN Multimedia

    De Melis, Cinzia

    2013-01-01

    Le 2 juin 2013, le CERN inaugure le projet Passeport Big Bang lors d'un grand événement public. Affiche et programme. On 2 June 2013 CERN launches a scientific tourist trail through the Pays de Gex and the Canton of Geneva known as the Passport to the Big Bang. Poster and Programme.

  2. Equivalence between quantum simultaneous games and quantum sequential games

    OpenAIRE

    Kobayashi, Naoki

    2007-01-01

    A framework for discussing relationships between different types of games is proposed. Within the framework, quantum simultaneous games, finite quantum simultaneous games, quantum sequential games, and finite quantum sequential games are defined. In addition, a notion of equivalence between two games is defined. Finally, the following three theorems are shown: (1) For any quantum simultaneous game G, there exists a quantum sequential game equivalent to G. (2) For any finite quantum simultaneo...

  3. Introduction to game theory

    Institute of Scientific and Technical Information of China (English)

    2003-01-01

    The basic ideas of game theory were originated from the problems of maximum and minimum given by J.Yon Neumann in 1928. Later, wars accelerated the study of game theory, there are many developments that contributed to the advancement of game theory, many problems of optimum appeared in economic development process. Scientists applied mathematic methods to studying game theory to make the theory more profound and perfect. The axiomatic structure of game theory was nearly complete in 1944. The path of the development of game theory started from finite to infinite, from two players to many players, from expressing gains with quantity to showing the ending of game theory with abstract result, and from certainty problems to random problems. Thus development of game theory is closely related to the economic development. In recent years, the research on the non-differentiability of Shapley value posed by Belgian Mertens is one of the advanced studies in game theory.

  4. Applications of Big Data in Education

    OpenAIRE

    Faisal Kalota

    2015-01-01

    Big Data and analytics have gained a huge momentum in recent years. Big Data feeds into the field of Learning Analytics (LA) that may allow academic institutions to better understand the learners' needs and proactively address them. Hence, it is important to have an understanding of Big Data and its applications. The purpose of this descriptive paper is to provide an overview of Big Data, the technologies used in Big Data, and some of the applications of Big Data in educa...

  5. Exploring complex and big data

    Directory of Open Access Journals (Sweden)

    Stefanowski Jerzy

    2017-12-01

    Full Text Available This paper shows how big data analysis opens a range of research and technological problems and calls for new approaches. We start with defining the essential properties of big data and discussing the main types of data involved. We then survey the dedicated solutions for storing and processing big data, including a data lake, virtual integration, and a polystore architecture. Difficulties in managing data quality and provenance are also highlighted. The characteristics of big data imply also specific requirements and challenges for data mining algorithms, which we address as well. The links with related areas, including data streams and deep learning, are discussed. The common theme that naturally emerges from this characterization is complexity. All in all, we consider it to be the truly defining feature of big data (posing particular research and technological challenges, which ultimately seems to be of greater importance than the sheer data volume.

  6. Designated Critical Habitat

    Data.gov (United States)

    Kansas Data Access and Support Center — Critical habitats include those areas documented as currently supporting self-sustaining populations of any threatened or endangered species of wildlife as well as...

  7. VT Wildlife Linkage Habitat

    Data.gov (United States)

    Vermont Center for Geographic Information — (Link to Metadata) The Wildlife Linkage Habitat Analysis uses landscape scale data to identify or predict the location of potentially significant wildlife linkage...

  8. Deep Space Habitat Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The Deep Space Habitat was closed out at the end of Fiscal Year 2013 (September 30, 2013). Results and select content have been incorporated into the new Exploration...

  9. Smalltooth Sawfish Critical Habitat

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — These data represent the critical habitat for smalltooth sawfish (Pristis pectinatat) as designated by 74 FR 45353, September 2, 2009, Rules and Regulations.

  10. Right Whale Critical Habitat

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — These data represent the critical habitat for Right Whale as designated by Federal Register Vol. 59, No. 28805, May 19, 1993, Rules and Regulations.

  11. Johnsons Seagrass Critical Habitat

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — These data represent the critical habitat for Johnson's Seagrass as designated by Federal Register Vol. 65, No. 66, Wednesday, April 5, 2000, Rules and Regulations.

  12. Green Turtle Critical Habitat

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — These data represent the critical habitat for green turtle as designated by Federal Register Vol. 63, No. 46701, September 2, 1998, Rules and Regulations.

  13. Habitat Mapping Camera (HABCAM)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset entails imagery collected using the HabCam towed underwater vehicle and annotated data on objects or habitats in the images and notes on image...

  14. Games on Games. Game Design as Critical Reflexive Practice

    Directory of Open Access Journals (Sweden)

    Giovanni Caruso

    2016-11-01

    Full Text Available Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle for the presentation of certain kinds of knowledge, in the same way in which papers, conference presentations, and books are? What Ratto defines as critical making (2011, the practice of producing artifacts of different sorts in order to supplement and extend critical reflection, may apply to video games as well. Forms of research through design (Zimmerman, Forlizzi and Evenson, 2007, of carpentry (Bogost, 2012, and speculative design (Dunne and Raby, 2013 have been analyzed, discussed, and maybe most importantly, put into practice in different fields of cultural and scientific production. To address this gap and to map the current (and future state of self-reflexive games, we asked both researchers and designers to imagine an application of these concepts to video games. Paraphrasing Zimmerman, Forlizzi and Evenson, what does research through game design might mean? What epistemological insights can we derive from the act of designing, making and playing video games?

  15. Pro Android Games

    CERN Document Server

    Silva, Vladimir

    2010-01-01

    Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development:

  16. What games do

    DEFF Research Database (Denmark)

    Jessen, Jari Due; Jessen, Carsten

    2014-01-01

    When interacting with computer games, users are forced to follow the rules of the game in return of the excitement, joy, fun, or other pursued experiences. In this paper, we investigate how games achieve these experiences in the perspective of Actor Network Theory (ANT). Based on a qualitative...... study we conclude that both board games and computer games are actors that produce experiences by exercising power over the user’s abilities, for example their cognitive functions. Games are designed to take advantage of the characteristics of the human players....

  17. Introduction: Changing the Game

    DEFF Research Database (Denmark)

    Drachen, Anders; Seif El-Nasr, M.; Canossa, Alessandro

    2013-01-01

    measures in user-oriented game research, has caused a paradigm shift. Historically, game development has not been data-driven, but this is changing as the benefits of adopting and adapting analytics to inform decision making across all levels of the industry are becoming generally known and accepted.......Game Analytics has gained a tremendous amount of attention in game development and game research in recent years. The widespread adoption of data-driven business intelligence practices at operational, tactical and strategic levels in the game industry, combined with the integration of quantitative...

  18. Social Network Gaming Trends

    Directory of Open Access Journals (Sweden)

    Michael Gathwright

    2010-01-01

    Full Text Available The purpose of this project was to determine how long the social network game Scratch-Offs, created by game development company Spice Rack Media, will remain financially viable. The game Scratch-Offs is a freeware game (users pay nothing for the actual software and is funded through micro transactions (users must pay small amounts of money to play actual games. This implies a relationship between total games played and revenue earned. Using data provided by Spice Rack, we were able to develop an exponential equation that accurately depicts usage trends over time. This equation was used to determine the date Scratch-Offs will no longer be profitable.

  19. Ageing and digital games

    DEFF Research Database (Denmark)

    Iversen, Sara Mosberg

    Digital games are still to a great degree considered a medium mainly for young boys. However, available statistics on Western media use show that this is far from the case. Increasingly, people of all ages and genders play digital games, also older adults in their early 60s and beyond. The aim...... of the book is to examine, analyse and discuss: 1) What older adults do with digital games and what meanings the use of digital games take on in the everyday life of older adults; 2) How older adults are perceived by society in relation to digital games; 3) How play and games can be used both...

  20. Quantum repeated games revisited

    International Nuclear Information System (INIS)

    Frąckiewicz, Piotr

    2012-01-01

    We present a scheme for playing quantum repeated 2 × 2 games based on Marinatto and Weber’s approach to quantum games. As a potential application, we study the twice repeated Prisoner’s Dilemma game. We show that results not available in the classical game can be obtained when the game is played in the quantum way. Before we present our idea, we comment on the previous scheme of playing quantum repeated games proposed by Iqbal and Toor. We point out the drawbacks that make their results unacceptable. (paper)

  1. The big data telescope

    International Nuclear Information System (INIS)

    Finkel, Elizabeth

    2017-01-01

    On a flat, red mulga plain in the outback of Western Australia, preparations are under way to build the most audacious telescope astronomers have ever dreamed of - the Square Kilometre Array (SKA). Next-generation telescopes usually aim to double the performance of their predecessors. The Australian arm of SKA will deliver a 168-fold leap on the best technology available today, to show us the universe as never before. It will tune into signals emitted just a million years after the Big Bang, when the universe was a sea of hydrogen gas, slowly percolating with the first galaxies. Their starlight illuminated the fledgling universe in what is referred to as the “cosmic dawn”.

  2. The Big Optical Array

    International Nuclear Information System (INIS)

    Mozurkewich, D.; Johnston, K.J.; Simon, R.S.

    1990-01-01

    This paper describes the design and the capabilities of the Naval Research Laboratory Big Optical Array (BOA), an interferometric optical array for high-resolution imaging of stars, stellar systems, and other celestial objects. There are four important differences between the BOA design and the design of Mark III Optical Interferometer on Mount Wilson (California). These include a long passive delay line which will be used in BOA to do most of the delay compensation, so that the fast delay line will have a very short travel; the beam combination in BOA will be done in triplets, to allow measurement of closure phase; the same light will be used for both star and fringe tracking; and the fringe tracker will use several wavelength channels

  3. Big nuclear accidents

    International Nuclear Information System (INIS)

    Marshall, W.

    1983-01-01

    Much of the debate on the safety of nuclear power focuses on the large number of fatalities that could, in theory, be caused by extremely unlikely but imaginable reactor accidents. This, along with the nuclear industry's inappropriate use of vocabulary during public debate, has given the general public a distorted impression of the safety of nuclear power. The way in which the probability and consequences of big nuclear accidents have been presented in the past is reviewed and recommendations for the future are made including the presentation of the long-term consequences of such accidents in terms of 'reduction in life expectancy', 'increased chance of fatal cancer' and the equivalent pattern of compulsory cigarette smoking. (author)

  4. Nonstandard big bang models

    International Nuclear Information System (INIS)

    Calvao, M.O.; Lima, J.A.S.

    1989-01-01

    The usual FRW hot big-bang cosmologies have been generalized by considering the equation of state ρ = Anm +(γ-1) -1 p, where m is the rest mass of the fluid particles and A is a dimensionless constant. Explicit analytic solutions are given for the flat case (ε=O). For large cosmological times these extended models behave as the standard Einstein-de Sitter universes regardless of the values of A and γ. Unlike the usual FRW flat case the deceleration parameter q is a time-dependent function and its present value, q≅ 1, obtained from the luminosity distance versus redshift relation, may be fitted by taking, for instance, A=1 and γ = 5/3 (monatomic relativistic gas with >> k B T). In all cases the universe cools obeying the same temperature law of the FRW models and it is shown that the age of the universe is only slightly modified. (author) [pt

  5. The Last Big Bang

    Energy Technology Data Exchange (ETDEWEB)

    McGuire, Austin D. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Meade, Roger Allen [Los Alamos National Lab. (LANL), Los Alamos, NM (United States)

    2016-09-13

    As one of the very few people in the world to give the “go/no go” decision to detonate a nuclear device, Austin “Mac” McGuire holds a very special place in the history of both the Los Alamos National Laboratory and the world. As Commander of Joint Task Force Unit 8.1.1, on Christmas Island in the spring and summer of 1962, Mac directed the Los Alamos data collection efforts for twelve of the last atmospheric nuclear detonations conducted by the United States. Since data collection was at the heart of nuclear weapon testing, it fell to Mac to make the ultimate decision to detonate each test device. He calls his experience THE LAST BIG BANG, since these tests, part of Operation Dominic, were characterized by the dramatic displays of the heat, light, and sounds unique to atmospheric nuclear detonations – never, perhaps, to be witnessed again.

  6. A matrix big bang

    International Nuclear Information System (INIS)

    Craps, Ben; Sethi, Savdeep; Verlinde, Erik

    2005-01-01

    The light-like linear dilaton background represents a particularly simple time-dependent 1/2 BPS solution of critical type-IIA superstring theory in ten dimensions. Its lift to M-theory, as well as its Einstein frame metric, are singular in the sense that the geometry is geodesically incomplete and the Riemann tensor diverges along a light-like subspace of codimension one. We study this background as a model for a big bang type singularity in string theory/M-theory. We construct the dual Matrix theory description in terms of a (1+1)-d supersymmetric Yang-Mills theory on a time-dependent world-sheet given by the Milne orbifold of (1+1)-d Minkowski space. Our model provides a framework in which the physics of the singularity appears to be under control

  7. A matrix big bang

    Energy Technology Data Exchange (ETDEWEB)

    Craps, Ben [Instituut voor Theoretische Fysica, Universiteit van Amsterdam, Valckenierstraat 65, 1018 XE Amsterdam (Netherlands); Sethi, Savdeep [Enrico Fermi Institute, University of Chicago, Chicago, IL 60637 (United States); Verlinde, Erik [Instituut voor Theoretische Fysica, Universiteit van Amsterdam, Valckenierstraat 65, 1018 XE Amsterdam (Netherlands)

    2005-10-15

    The light-like linear dilaton background represents a particularly simple time-dependent 1/2 BPS solution of critical type-IIA superstring theory in ten dimensions. Its lift to M-theory, as well as its Einstein frame metric, are singular in the sense that the geometry is geodesically incomplete and the Riemann tensor diverges along a light-like subspace of codimension one. We study this background as a model for a big bang type singularity in string theory/M-theory. We construct the dual Matrix theory description in terms of a (1+1)-d supersymmetric Yang-Mills theory on a time-dependent world-sheet given by the Milne orbifold of (1+1)-d Minkowski space. Our model provides a framework in which the physics of the singularity appears to be under control.

  8. DPF Big One

    International Nuclear Information System (INIS)

    Anon.

    1993-01-01

    At its latest venue at Fermilab from 10-14 November, the American Physical Society's Division of Particles and Fields meeting entered a new dimension. These regular meetings, which allow younger researchers to communicate with their peers, have been gaining popularity over the years (this was the seventh in the series), but nobody had expected almost a thousand participants and nearly 500 requests to give talks. Thus Fermilab's 800-seat auditorium had to be supplemented with another room with a video hookup, while the parallel sessions were organized into nine bewildering streams covering fourteen major physics topics. With the conventionality of the Standard Model virtually unchallenged, physics does not move fast these days. While most of the physics results had already been covered in principle at the International Conference on High Energy Physics held in Dallas in August (October, page 1), the Fermilab DPF meeting had a very different atmosphere. Major international meetings like Dallas attract big names from far and wide, and it is difficult in such an august atmosphere for young researchers to find a receptive audience. This was not the case at the DPF parallel sessions. The meeting also adopted a novel approach, with the parallels sandwiched between an initial day of plenaries to set the scene, and a final day of summaries. With the whole world waiting for the sixth ('top') quark to be discovered at Fermilab's Tevatron protonantiproton collider, the meeting began with updates from Avi Yagil and Ronald Madaras from the big detectors, CDF and DO respectively. Although rumours flew thick and fast, the Tevatron has not yet reached the top, although Yagil could show one intriguing event of a type expected from the heaviest quark

  9. DPF Big One

    Energy Technology Data Exchange (ETDEWEB)

    Anon.

    1993-01-15

    At its latest venue at Fermilab from 10-14 November, the American Physical Society's Division of Particles and Fields meeting entered a new dimension. These regular meetings, which allow younger researchers to communicate with their peers, have been gaining popularity over the years (this was the seventh in the series), but nobody had expected almost a thousand participants and nearly 500 requests to give talks. Thus Fermilab's 800-seat auditorium had to be supplemented with another room with a video hookup, while the parallel sessions were organized into nine bewildering streams covering fourteen major physics topics. With the conventionality of the Standard Model virtually unchallenged, physics does not move fast these days. While most of the physics results had already been covered in principle at the International Conference on High Energy Physics held in Dallas in August (October, page 1), the Fermilab DPF meeting had a very different atmosphere. Major international meetings like Dallas attract big names from far and wide, and it is difficult in such an august atmosphere for young researchers to find a receptive audience. This was not the case at the DPF parallel sessions. The meeting also adopted a novel approach, with the parallels sandwiched between an initial day of plenaries to set the scene, and a final day of summaries. With the whole world waiting for the sixth ('top') quark to be discovered at Fermilab's Tevatron protonantiproton collider, the meeting began with updates from Avi Yagil and Ronald Madaras from the big detectors, CDF and DO respectively. Although rumours flew thick and fast, the Tevatron has not yet reached the top, although Yagil could show one intriguing event of a type expected from the heaviest quark.

  10. Big bang and big crunch in matrix string theory

    International Nuclear Information System (INIS)

    Bedford, J.; Ward, J.; Papageorgakis, C.; Rodriguez-Gomez, D.

    2007-01-01

    Following the holographic description of linear dilaton null cosmologies with a big bang in terms of matrix string theory put forward by Craps, Sethi, and Verlinde, we propose an extended background describing a universe including both big bang and big crunch singularities. This belongs to a class of exact string backgrounds and is perturbative in the string coupling far away from the singularities, both of which can be resolved using matrix string theory. We provide a simple theory capable of describing the complete evolution of this closed universe

  11. Designing the user experience of game development tools

    CERN Document Server

    Lightbown, David

    2015-01-01

    The Big Green Button My Story Who Should Read this Book? Companion Website and Twitter Account Before we BeginWelcome to Designing the User Experience of Game Development ToolsWhat Will We Learn in This Chapter?What Is This Book About?Defining User ExperienceThe Value of Improving the User Experience of Our ToolsParallels Between User Experience and Game DesignHow Do People Benefit From an Improved User Experience?Finding the Right BalanceWrapping UpThe User-Centered Design ProcessWhat Will We

  12. Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns

    OpenAIRE

    Soo-Hyun Paik; Hyun Cho; Ji-Won Chun; Jo-Eun Jeong; Dai-Jin Kim

    2017-01-01

    Gaming behaviors have been significantly influenced by smartphones. This study was designed to explore gaming behaviors and clinical characteristics across different gaming device usage patterns and the role of the patterns on Internet gaming disorder (IGD). Responders of an online survey regarding smartphone and online game usage were classified by different gaming device usage patterns: (1) individuals who played only computer games; (2) individuals who played computer games more than smart...

  13. Play, Create, Share? Console Gaming, Player Production and Agency

    Directory of Open Access Journals (Sweden)

    Olli Sotamaa

    2010-07-01

    Full Text Available Digital games have been frequently used to illustrate the new organisational frameworks that are based on persuading users to carry out tasks and assignments not traditionally associated with them. However coined, ‘user-innovation’ (von Hippel, 2005, ‘crowdsourcing’ (Howe, 2008 or ‘pro-am revolution’ (Leadbeater and Miller, 2004, contemporary examples of this phenomena always include digital games. A closer look at the recent open innovation manifestos reveals that the oft-cited examples come almost entirely from PC games while console games remain mostly non-existent in these texts. It is clear that PC and console games differ both in use and in the cultures they create (Taylor, 2007. Equally, the technological and economic backgrounds of the market sectors have their differences (Kerr, 2006.The concept of LittleBigPlanet, a console game inherently dependent on player production, challenges the neat binary of some much cited arguments about tethered appliances. The first set of research questions rises from this observation. What are the technical and economic constraints and affordances the console as a platform uses to position the productive activities of players? How do these differ from the forms of player production typical of PC gaming (see Sotamaa, 2007a; and Sotamaa, 2007b?

  14. BigOP: Generating Comprehensive Big Data Workloads as a Benchmarking Framework

    OpenAIRE

    Zhu, Yuqing; Zhan, Jianfeng; Weng, Chuliang; Nambiar, Raghunath; Zhang, Jinchao; Chen, Xingzhen; Wang, Lei

    2014-01-01

    Big Data is considered proprietary asset of companies, organizations, and even nations. Turning big data into real treasure requires the support of big data systems. A variety of commercial and open source products have been unleashed for big data storage and processing. While big data users are facing the choice of which system best suits their needs, big data system developers are facing the question of how to evaluate their systems with regard to general big data processing needs. System b...

  15. Habitats: A Simple Way to Bridge Artifacts, Professions, and Theories in Ubiquitous Design

    DEFF Research Database (Denmark)

    Brynskov, Martin; Kramp, Gunnar

    2007-01-01

    and comparing two empirical case-studies, one about life and death (emergency response at major incidents) and one about playfulness (children’s pervasive play and gaming), and (3) discussing the usefulness of using habitats. The result is a number of real-world examples where we argue that using habitats...... as a simple common ground seems to be useful for professionals coming from quite different traditions....

  16. Gaias Game

    Directory of Open Access Journals (Sweden)

    Niklas Schrape

    2014-09-01

    Full Text Available James Lovelock’s vision of Earth as a living cybernetic system is popular again. The surprising new preacher of Gaia is Bruno Latour. He uses the concept to refer to a holistic understanding of Earth, in which mankind is situated as integral part. Gaia becomes the catalyst and fundament for his philosophical attempt to design a new believe-system in the time of ecological crisis. But the concept of Gaia is characterised by a tension between the idea of a powerful but indifferent nature and a grandiose vision of total control over it. This tension reveals itself to be deeply rooted in cybernetic thought. It is not only apparent in Lovelock’s own writing, but also in simulation programs based on the Gaia hypothesis such as the Daisyworld model and the computer game “SimEarth: The Living Planet” (1991. The article will distinguish Lovelock’s from Latour’s concept of Gaia and relate them to first- and second order cybernetics as well as to two different approaches to computer simulation: system dynamics and cellular automata.

  17. Exact Algorithms for Solving Stochastic Games

    DEFF Research Database (Denmark)

    Hansen, Kristoffer Arnsfelt; Koucky, Michal; Lauritzen, Niels

    2012-01-01

    Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games....

  18. Stinging Insect Matching Game

    Science.gov (United States)

    ... for Kids ▸ Stinging Insect Matching Game Share | Stinging Insect Matching Game Stinging insects can ruin summer fun for those who are ... the difference between the different kinds of stinging insects in order to keep your summer safe and ...

  19. Polymorphic Evolutionary Games.

    Science.gov (United States)

    Fishman, Michael A

    2016-06-07

    In this paper, I present an analytical framework for polymorphic evolutionary games suitable for explicitly modeling evolutionary processes in diploid populations with sexual reproduction. The principal aspect of the proposed approach is adding diploid genetics cum sexual recombination to a traditional evolutionary game, and switching from phenotypes to haplotypes as the new game׳s pure strategies. Here, the relevant pure strategy׳s payoffs derived by summing the payoffs of all the phenotypes capable of producing gametes containing that particular haplotype weighted by the pertinent probabilities. The resulting game is structurally identical to the familiar Evolutionary Games with non-linear pure strategy payoffs (Hofbauer and Sigmund, 1998. Cambridge University Press), and can be analyzed in terms of an established analytical framework for such games. And these results can be translated into the terms of genotypic, and whence, phenotypic evolutionary stability pertinent to the original game. Copyright © 2016 Elsevier Ltd. All rights reserved.

  20. Game development with Swift

    CERN Document Server

    Haney, Stephen

    2015-01-01

    If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.

  1. Designing an Educational Game

    DEFF Research Database (Denmark)

    Bjørner, Thomas; Hansen, Charina Benedikte Søgaard

    2010-01-01

    When designing games with learning purposes used in a classroom, there often occur problems about the lack of learning content or the lack of game contents. Other disadvantages of existing educational games are the difficulty to provide a continual balance between the challenge and the pupils......’ skill to control and solve the given task. In this paper we suggest three different perspectives that need to be communicated across in order to design a useful educational game: teachers, pupils and game designers. It is our intention with this paper to suggest some design principles for educational...... games, and to integrate teachers, pupils and game designers needs and requirements. To set up these design principles for educational games we have used a holistic perspective. This means that the design principles must be seen in coherence within the social and physical environment. The design...

  2. Games in Science Education

    DEFF Research Database (Denmark)

    Magnussen, Rikke

    2014-01-01

    , 2007). Some of these newer formats are developed in partnerships between research and education institutions and game developers and are based on learning theory as well as game design methods. Games well suited for creating narrative framework or simulations where students gain first-hand experience......This paper presents a categorisation of science game formats in relation to the educational possibilities or limitations they offer in science education. This includes discussion of new types of science game formats and gamification of science. Teaching with the use of games and simulations...... in science education dates back to the 1970s and early 80s were the potentials of games and simulations was discussed extensively as the new teaching tool ( Ellington et al. , 1981). In the early 90s the first ITC -based games for exploration of science and technical subjects was developed (Egenfeldt...

  3. Design Games to Learn

    DEFF Research Database (Denmark)

    Marchetti, Emanuela; Valente, Andrea

    2014-01-01

    In this paper we argue that there is a need for digital games that could be easy to alter by young learners. Unfortunately it was found that digital games do not enable children to express their creativity at full, in contrast with low-fidelity prototypes and non-digital toys (such as card or table...... top games). Therefore, we propose here a middle ground between digital and traditional table top games, so to grant children more freedom to express themselves, articulate their understanding and difficulties individually or socially; this approach is an alternative to the current trend of associating...... programming with digital creativity. In our preliminary study we transposed a digital game into a card game and observed students while shifting between playing and design thinking. Results from this study suggest that the notion of altering a digital game through a card-based transposition of the same game...

  4. Serious Games Network

    Directory of Open Access Journals (Sweden)

    Carlos Vaz de Carvalho

    2013-11-01

    Full Text Available “Serious games” can be defined as (digital games used for purposes other than mere entertainment. Serious Games can be applied to a broad spectrum of areas, e.g. educational, healthcare, training in hazardous environments or situations. Game-based Learning, one aspect of Serious Games, are also more and more explored for all levels of education in different subjects, such as Ancient History. The SEGAN (SErious GAmes Network will create a Community of Practice on the Serious Games subject. The main objective is to create a stable (but expanding consortium to exchange ideas and experiences related to Serious Games. The SEGAN Network invites the people of the community of Archaeology, Cultural Heritage and Ancient History interested in Serious Games to join the net and to participate in their activities.

  5. Robot Games for Elderly

    DEFF Research Database (Denmark)

    Hansen, Søren Tranberg

    2011-01-01

    improve a person’s overall health, and this thesis investigates how games based on an autonomous, mobile robot platform, can be used to motivate elderly to move physically while playing. The focus of the investigation is on the development of games for an autonomous, mobile robot based on algorithms using...... spatio-temporal information about player behaviour - more specifically, I investigate three types of games each using a different control strategy. The first game is based on basic robot control which allows the robot to detect and follow a person. A field study in a rehabilitation centre and a nursing....... The robot facilitates interaction, and the study suggests that robot based games potentially can be used for training balance and orientation. The second game consists in an adaptive game algorithm which gradually adjusts the game challenge to the mobility skills of the player based on spatio...

  6. Quantum signaling game

    International Nuclear Information System (INIS)

    Frackiewicz, Piotr

    2014-01-01

    We present a quantum approach to a signaling game; a special kind of extensive game of incomplete information. Our model is based on quantum schemes for games in strategic form where players perform unitary operators on their own qubits of some fixed initial state and the payoff function is given by a measurement on the resulting final state. We show that the quantum game induced by our scheme coincides with a signaling game as a special case and outputs nonclassical results in general. As an example, we consider a quantum extension of the signaling game in which the chance move is a three-parameter unitary operator whereas the players' actions are equivalent to classical ones. In this case, we study the game in terms of Nash equilibria and refine the pure Nash equilibria adapting to the quantum game the notion of a weak perfect Bayesian equilibrium. (paper)

  7. Play the Tuberculosis Game

    Science.gov (United States)

    ... Questionnaire Tuberculosis Play Tuberculosis Experiments & Discoveries About the game Discover and experience some of the classic methods ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  8. From big bang to big crunch and beyond

    International Nuclear Information System (INIS)

    Elitzur, Shmuel; Rabinovici, Eliezer; Giveon, Amit; Kutasov, David

    2002-01-01

    We study a quotient Conformal Field Theory, which describes a 3+1 dimensional cosmological spacetime. Part of this spacetime is the Nappi-Witten (NW) universe, which starts at a 'big bang' singularity, expands and then contracts to a 'big crunch' singularity at a finite time. The gauged WZW model contains a number of copies of the NW spacetime, with each copy connected to the preceding one and to the next one at the respective big bang/big crunch singularities. The sequence of NW spacetimes is further connected at the singularities to a series of non-compact static regions with closed timelike curves. These regions contain boundaries, on which the observables of the theory live. This suggests a holographic interpretation of the physics. (author)

  9. Google BigQuery analytics

    CERN Document Server

    Tigani, Jordan

    2014-01-01

    How to effectively use BigQuery, avoid common mistakes, and execute sophisticated queries against large datasets Google BigQuery Analytics is the perfect guide for business and data analysts who want the latest tips on running complex queries and writing code to communicate with the BigQuery API. The book uses real-world examples to demonstrate current best practices and techniques, and also explains and demonstrates streaming ingestion, transformation via Hadoop in Google Compute engine, AppEngine datastore integration, and using GViz with Tableau to generate charts of query results. In addit

  10. Empathy and the Big Five

    OpenAIRE

    Paulus, Christoph

    2016-01-01

    Del Barrio et al. (2004) haben vor mehr als 10 Jahren versucht, eine direkte Beziehung zwischen Empathie und den Big Five herzustellen. Im Mittel hatten in ihrer Stichprobe Frauen höhere Werte in der Empathie und auf den Big Five-Faktoren mit Ausnahme des Faktors Neurotizismus. Zusammenhänge zu Empathie fanden sie in den Bereichen Offenheit, Verträglichkeit, Gewissenhaftigkeit und Extraversion. In unseren Daten besitzen Frauen sowohl in der Empathie als auch den Big Five signifikant höhere We...

  11. "Big data" in economic history.

    Science.gov (United States)

    Gutmann, Myron P; Merchant, Emily Klancher; Roberts, Evan

    2018-03-01

    Big data is an exciting prospect for the field of economic history, which has long depended on the acquisition, keying, and cleaning of scarce numerical information about the past. This article examines two areas in which economic historians are already using big data - population and environment - discussing ways in which increased frequency of observation, denser samples, and smaller geographic units allow us to analyze the past with greater precision and often to track individuals, places, and phenomena across time. We also explore promising new sources of big data: organically created economic data, high resolution images, and textual corpora.

  12. Big Data as Information Barrier

    Directory of Open Access Journals (Sweden)

    Victor Ya. Tsvetkov

    2014-07-01

    Full Text Available The article covers analysis of ‘Big Data’ which has been discussed over last 10 years. The reasons and factors for the issue are revealed. It has proved that the factors creating ‘Big Data’ issue has existed for quite a long time, and from time to time, would cause the informational barriers. Such barriers were successfully overcome through the science and technologies. The conducted analysis refers the “Big Data” issue to a form of informative barrier. This issue may be solved correctly and encourages development of scientific and calculating methods.

  13. Homogeneous and isotropic big rips?

    CERN Document Server

    Giovannini, Massimo

    2005-01-01

    We investigate the way big rips are approached in a fully inhomogeneous description of the space-time geometry. If the pressure and energy densities are connected by a (supernegative) barotropic index, the spatial gradients and the anisotropic expansion decay as the big rip is approached. This behaviour is contrasted with the usual big-bang singularities. A similar analysis is performed in the case of sudden (quiescent) singularities and it is argued that the spatial gradients may well be non-negligible in the vicinity of pressure singularities.

  14. Big Data in Space Science

    OpenAIRE

    Barmby, Pauline

    2018-01-01

    It seems like “big data” is everywhere these days. In planetary science and astronomy, we’ve been dealing with large datasets for a long time. So how “big” is our data? How does it compare to the big data that a bank or an airline might have? What new tools do we need to analyze big datasets, and how can we make better use of existing tools? What kinds of science problems can we address with these? I’ll address these questions with examples including ESA’s Gaia mission, ...

  15. Rate Change Big Bang Theory

    Science.gov (United States)

    Strickland, Ken

    2013-04-01

    The Rate Change Big Bang Theory redefines the birth of the universe with a dramatic shift in energy direction and a new vision of the first moments. With rate change graph technology (RCGT) we can look back 13.7 billion years and experience every step of the big bang through geometrical intersection technology. The analysis of the Big Bang includes a visualization of the first objects, their properties, the astounding event that created space and time as well as a solution to the mystery of anti-matter.

  16. Experimenting on how to create a sustainable gamified learning design that supports adult students when learning through designing learning games

    DEFF Research Database (Denmark)

    Weitze, Charlotte Lærke

    2014-01-01

    digital learning games (small games) in cross‐disciplinary subject matters. The experiment has focused on creating a game‐based learning design that enables the students to implement the learning goals into their games, and on making the game design process motivating and engaging. Another focus......This paper presents and discusses the first iteration of a design‐based research experiment focusing on how to create an overall gamified learning design (big Game) facilitating the learning process for adult students by letting them be their own learning designers through designing their own...... of the study has been to create a sustainable learning design that supports the learning game design process and gives teachers the ability to evaluate whether the students have been successful in learning their subject matter through this learning game design process. The findings are that this initial...

  17. Players Off the Field. How Jim Delany and Roy Kramer Took over Big-Time College Sports.

    Science.gov (United States)

    Suggs, Welch

    2000-01-01

    Traces the history of the college football bowl system and describes the movement toward replacing the bowl game system with a national championship playoff system. Focuses on the roles of J. Delany, commission of the Big Ten Conference and R. Kramer, commissioner of the Southeastern Conference, in perpetuating the current college football bowl…

  18. Quantum game theory

    Science.gov (United States)

    Stohler, Michael Lehman

    2002-01-01

    Non-cooperative quantum games have received much attention recently. This thesis defines and divides current works into two major categories of gaming techniques with close attention paid to Nash equilibria, form and possibilities for the payoff functions, and the benefits of using a quantum strategy. In addition to comparing and contrasting these techniques, new applications and calculations are discussed. Finally, the techniques are expanded into 3 x 3 games which allows the study of non-transitive strategies in quantum games.

  19. Storytelling in serious games

    DEFF Research Database (Denmark)

    Kampa, Antonia; Haake, Susanne; Burelli, Paolo

    2015-01-01

    This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling...... is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject....

  20. Cooperative Trust Games

    Science.gov (United States)

    2013-01-01

    the more widely recognized competitive (non-cooperative) game theory. Cooperative game theory focuses on what groups of self-interested agents can...provides immediate justification for using non-cooperative game theory as the basis for modeling the purely competitive agents. 2.4. Superadditive...the competitive and altruistic contributions of the subset team. Definition: Given a payoff function ( ) in a subset team game , the total marginal

  1. COMPUTER GAMES AND EDUCATION

    OpenAIRE

    Sukhov, Anton

    2018-01-01

    This paper devoted to the research of educational resources and possibilities of modern computer games. The “internal” educational aspects of computer games include educational mechanism (a separate or integrated “tutorial”) and representation of a real or even fantastic educational process within virtual worlds. The “external” dimension represents educational opportunities of computer games for personal and professional development in different genres of computer games (various transport, so...

  2. In-game marketing

    OpenAIRE

    Neuheisl, Lukáš

    2017-01-01

    The bachelor's thesis is dedicated to the in-game marketing: marketing in digital games. Apart from usual mechanics, such as microtransactions, monthly membership payments, paid downloadable content or in-game advertising this thesis describes the game as a marketing tool and problems related to cybersecurity and persuasive microtransactions. The theoretical part contains recent and distinctive examples of described mechanics. The thesis also contains the evaluation of the questionnaire resea...

  3. Computer games addiction

    OpenAIRE

    Nejepínský, Adam

    2010-01-01

    This bachelor thesis deals with the problem of computer games addiction. The attention is paid mainly to on-line games for more players. The purpose of this thesis was to describe this problem and to check - through questionnaire investigation - if the addiction to computer games and the impacts connected with the games really deserve excessive experts and laics attention. The thesis has two parts -- theoretical and practical ones. The theoretical part describes the possibilities of diagnosin...

  4. Big Data is invading big places as CERN

    CERN Multimedia

    CERN. Geneva

    2017-01-01

    Big Data technologies are becoming more popular with the constant grow of data generation in different fields such as social networks, internet of things and laboratories like CERN. How is CERN making use of such technologies? How machine learning is applied at CERN with Big Data technologies? How much data we move and how it is analyzed? All these questions will be answered during the talk.

  5. The ethics of big data in big agriculture

    OpenAIRE

    Carbonell (Isabelle M.)

    2016-01-01

    This paper examines the ethics of big data in agriculture, focusing on the power asymmetry between farmers and large agribusinesses like Monsanto. Following the recent purchase of Climate Corp., Monsanto is currently the most prominent biotech agribusiness to buy into big data. With wireless sensors on tractors monitoring or dictating every decision a farmer makes, Monsanto can now aggregate large quantities of previously proprietary farming data, enabling a privileged position with unique in...

  6. Convex Interval Games

    NARCIS (Netherlands)

    Alparslan-Gok, S.Z.; Brânzei, R.; Tijs, S.H.

    2008-01-01

    In this paper, convex interval games are introduced and some characterizations are given. Some economic situations leading to convex interval games are discussed. The Weber set and the Shapley value are defined for a suitable class of interval games and their relations with the interval core for

  7. German War Gaming

    Science.gov (United States)

    2012-07-01

    This game became known as ajedrez in Spanish, xadres in Portuguese, and zatrikion in Greek. The game was introduced to Western Europe generally by...six companies, one or two cavalry squadrons, and a quarter or a half of a battery.59 A large game en - compassed the tactical exercise of forces up

  8. Protective Behavior in Games

    OpenAIRE

    Fiestras-Janeiro, G.; Borm, P.E.M.; van Megen, F.J.C.

    1996-01-01

    This paper introduces the notion of protective equilibrium in the context of fin ite games in strategic form.It shows that for matrix games the set of protective equilibria equals the set of proper equilibria.Moreover, in the context of bima trix games, the notion of protective behaviour is used as a refinement tool.

  9. Playing the Cell Game.

    Science.gov (United States)

    Madrazo, Gerry M., Jr.; Wood, Carol A.

    1980-01-01

    Discusses the use of games to facilitate learning scientific concepts and principles. Describes the Cell Game, which simulates plant and animal cells; the Energy Quest, which requires players to buy property that generates largest amounts of electricity; the Blood Flow Game, which illustrates circulation of blood through the human body. (CS)

  10. Being a Game Changer

    Science.gov (United States)

    Herrig, Brian; Taranto, Greg

    2012-01-01

    One of the key features that draws many people to play video games is the fact that they are interactive. Video games allow the user to be actively engaged and in control of the action (Prensky, 2006). Seventh grade students at Canonsburg Middle School are actively engaging in the creation of video games. The students are engaged at a much deeper…

  11. An Extended Duopoly Game.

    Science.gov (United States)

    Eckalbar, John C.

    2002-01-01

    Illustrates how principles and intermediate microeconomic students can gain an understanding for strategic price setting by playing a relatively large oligopoly game. Explains that the game extends to a continuous price space and outlines appropriate applications. Offers the Mathematica code to instructors so that the assumptions of the game can…

  12. Protective Behavior in Games

    NARCIS (Netherlands)

    Fiestras-Janeiro, G.; Borm, P.E.M.; van Megen, F.J.C.

    1996-01-01

    This paper introduces the notion of protective equilibrium in the context of fin ite games in strategic form.It shows that for matrix games the set of protective equilibria equals the set of proper equilibria.Moreover, in the context of bima trix games, the notion of protective behaviour is used as

  13. Games and Platform Decisions

    DEFF Research Database (Denmark)

    Hansen, Poul H. Kyvsgård; Mikkola, Juliana Hsuan

    2007-01-01

    is the application of on-line games in order to provide training for decision makers and in order to generate overview over the implications of platform decisions. However, games have to be placed in a context with other methods and we argue that a mixture of games, workshops, and simulations can provide improved...

  14. Online Strategy Games.

    Science.gov (United States)

    Dye, Bryan

    2002-01-01

    A strategy game is an online interactive game that requires thinking in order to be played at its best and whose winning strategy is not obvious. Provides information on strategy games that are written in Java or JavaScript and freely available on the web. (KHR)

  15. Dynamic Gaming Platform (DGP)

    Science.gov (United States)

    2009-04-01

    GAMING PLATFORM (DGP) Lockheed Martin Corporation...YYYY) APR 09 2. REPORT TYPE Final 3. DATES COVERED (From - To) Jul 07 – Mar 09 4. TITLE AND SUBTITLE DYNAMIC GAMING PLATFORM (DGP) 5a...CMU Carnegie Mellon University DGP Dynamic Gaming Platform GA Genetic Algorithm IARPA Intelligence Advanced Research Projects Activity LM ATL Lockheed Martin Advanced Technology Laboratories PAINT ProActive INTelligence

  16. Implementing Game Cinematography

    DEFF Research Database (Denmark)

    Burelli, Paolo

    2015-01-01

    Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera handling in computer games is managed primarily through custom scripts and anim...

  17. Semantic Game Worlds

    NARCIS (Netherlands)

    Tutenel, T.

    2012-01-01

    The visual quality of game worlds increased massively in the last three decades. However, the closer game worlds depict reality, the more noticeable it is for gamers when objects do not behave accordingly. An important problem is that the data of a game world is often scattered across different

  18. GameSalad essentials

    CERN Document Server

    DeQuadros, Miguel

    2015-01-01

    If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

  19. Learning Mathematics through Games

    Science.gov (United States)

    Gough, John

    2015-01-01

    When considering the use of games for teaching mathematics, educators should distinguish between an "activity" and a "game". Gough (1999) states that "A 'game' needs to have two or more players, who take turns, each competing to achieve a 'winning' situation of some kind, each able to exercise some choice about how to move…

  20. Understanding Video Games

    DEFF Research Database (Denmark)

    Heide Smith, Jonas; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon

    the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider...

  1. Game theory in philosophy

    NARCIS (Netherlands)

    de Bruin, B.P.

    2005-01-01

    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals

  2. Brain Games for Babies.

    Science.gov (United States)

    Silberg, Jackie

    2001-01-01

    Presents games for caregivers to use with infants to enhance brain development. Includes games that develop trust and security, language skills, and fine motor skills, as well as games that are fun or stimulate vision. Includes videotape references for parents and caregivers. (KB)

  3. Educational Games for Learning

    Science.gov (United States)

    Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos

    2014-01-01

    The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…

  4. The Game Experience Questionnaire

    NARCIS (Netherlands)

    IJsselsteijn, W.A.; de Kort, Y.A.W.; Poels, K.

    2013-01-01

    This document contains the English version of the Game Experience Questionnaire. The development and testing of the Game Experience Questionnaire is described in project Deliverable 3.3. The Game Experience Questionnaire has a modular structure and consists of : 1. The core questionnaire 2. The

  5. Game Literacy, Gaming Cultures and Media Education

    Science.gov (United States)

    Partington, Anthony

    2010-01-01

    This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…

  6. Big climate data analysis

    Science.gov (United States)

    Mudelsee, Manfred

    2015-04-01

    The Big Data era has begun also in the climate sciences, not only in economics or molecular biology. We measure climate at increasing spatial resolution by means of satellites and look farther back in time at increasing temporal resolution by means of natural archives and proxy data. We use powerful supercomputers to run climate models. The model output of the calculations made for the IPCC's Fifth Assessment Report amounts to ~650 TB. The 'scientific evolution' of grid computing has started, and the 'scientific revolution' of quantum computing is being prepared. This will increase computing power, and data amount, by several orders of magnitude in the future. However, more data does not automatically mean more knowledge. We need statisticians, who are at the core of transforming data into knowledge. Statisticians notably also explore the limits of our knowledge (uncertainties, that is, confidence intervals and P-values). Mudelsee (2014 Climate Time Series Analysis: Classical Statistical and Bootstrap Methods. Second edition. Springer, Cham, xxxii + 454 pp.) coined the term 'optimal estimation'. Consider the hyperspace of climate estimation. It has many, but not infinite, dimensions. It consists of the three subspaces Monte Carlo design, method and measure. The Monte Carlo design describes the data generating process. The method subspace describes the estimation and confidence interval construction. The measure subspace describes how to detect the optimal estimation method for the Monte Carlo experiment. The envisaged large increase in computing power may bring the following idea of optimal climate estimation into existence. Given a data sample, some prior information (e.g. measurement standard errors) and a set of questions (parameters to be estimated), the first task is simple: perform an initial estimation on basis of existing knowledge and experience with such types of estimation problems. The second task requires the computing power: explore the hyperspace to

  7. Hey, big spender

    Energy Technology Data Exchange (ETDEWEB)

    Cope, G.

    2000-04-01

    Business to business electronic commerce is looming large in the future of the oil industry. It is estimated that by adopting e-commerce the industry could achieve bottom line savings of between $1.8 to $ 3.4 billion a year on annual gross revenues in excess of $ 30 billion. At present there are several teething problems to overcome such as inter-operability standards, which are at least two or three years away. Tying in electronically with specific suppliers is also an expensive proposition, although the big benefits are in fact in doing business with the same suppliers on a continuing basis. Despite these problems, 14 of the world's largest energy and petrochemical companies joined forces in mid-April to create a single Internet procurement marketplace for the industry's complex supply chain. The exchange was designed by B2B (business-to-business) software provider, Commerce One Inc., ; it will leverage the buying clout of these industry giants (BP Amoco, Royal Dutch Shell Group, Conoco, Occidental Petroleum, Phillips Petroleum, Unocal Corporation and Statoil among them), currently about $ 125 billion on procurement per year; they hope to save between 5 to 30 per cent depending on the product and the region involved. Other similar schemes such as Chevron and partners' Petrocosm Marketplace, Network Oil, a Houston-based Internet portal aimed at smaller petroleum companies, are also doing business in the $ 10 billion per annum range. e-Energy, a cooperative project between IBM Ericson and Telus Advertising is another neutral, virtual marketplace targeted at the oil and gas sector. PetroTRAX, a Calgary-based website plans to take online procurement and auction sales a big step forward by establishing a portal to handle any oil company's asset management needs. There are also a number of websites targeting specific needs: IndigoPool.com (acquisitions and divestitures) and WellBid.com (products related to upstream oil and gas operators) are just

  8. Hey, big spender

    International Nuclear Information System (INIS)

    Cope, G.

    2000-01-01

    Business to business electronic commerce is looming large in the future of the oil industry. It is estimated that by adopting e-commerce the industry could achieve bottom line savings of between $1.8 to $ 3.4 billion a year on annual gross revenues in excess of $ 30 billion. At present there are several teething problems to overcome such as inter-operability standards, which are at least two or three years away. Tying in electronically with specific suppliers is also an expensive proposition, although the big benefits are in fact in doing business with the same suppliers on a continuing basis. Despite these problems, 14 of the world's largest energy and petrochemical companies joined forces in mid-April to create a single Internet procurement marketplace for the industry's complex supply chain. The exchange was designed by B2B (business-to-business) software provider, Commerce One Inc., ; it will leverage the buying clout of these industry giants (BP Amoco, Royal Dutch Shell Group, Conoco, Occidental Petroleum, Phillips Petroleum, Unocal Corporation and Statoil among them), currently about $ 125 billion on procurement per year; they hope to save between 5 to 30 per cent depending on the product and the region involved. Other similar schemes such as Chevron and partners' Petrocosm Marketplace, Network Oil, a Houston-based Internet portal aimed at smaller petroleum companies, are also doing business in the $ 10 billion per annum range. e-Energy, a cooperative project between IBM Ericson and Telus Advertising is another neutral, virtual marketplace targeted at the oil and gas sector. PetroTRAX, a Calgary-based website plans to take online procurement and auction sales a big step forward by establishing a portal to handle any oil company's asset management needs. There are also a number of websites targeting specific needs: IndigoPool.com (acquisitions and divestitures) and WellBid.com (products related to upstream oil and gas operators) are just two examples. All in

  9. Headwater Stream Management Dichotomies: Local Amphibian Habitat vs. Downstream Fish Habitat

    Science.gov (United States)

    Jackson, C. R.

    2002-12-01

    , specifically the role of woody debris in habitat formation, documented for larger streams do not apply to headwater streams. Relatively small wood (diameters between 10 and 40 cm), inorganic material, and organic debris (diameters less than 10 cm) were major step-forming agents while big woody debris pieces (> 40 cm dia.) created less than 10% of steps. Streams in virgin and managed stands did not differ in relative importance of very large woody debris. Due to low fluvial power, pool habitat was rare. These streams featured mostly step-riffle morphology, not step-pool, indicating insufficient flow for pool-scour. Stream power and unit stream power were dominant channel shaping factors.

  10. Habitat selection of Tragulus napu and Tragulus javanicus using MaxEnt analysis

    Science.gov (United States)

    Taher, Taherah Mohd; Lihan, Tukimat; Mustapha, Muzzneena Ahmad; Nor, Shukor Mohd

    2018-04-01

    Large areas are converted into commercial land use such as agriculture and urban as a result from the increasing economic and population demand. This situation is largely affecting wildlife and its habitat. Malaysia as one of the largest oil palm-producing countries, should take precaution into conserving its forest and wildlife diversity. Although big mammal such as elephant and tiger are significant for wildlife diversity, medium and small mammals also contribute to the biological richness in Malaysia. This study aims to predict suitable habitat of medium mammal, Tragulus napu and Tragulus javanicus in the study area and identify its habitat characteristics. The method applied in this study uses maximum entropy (MaxEnt) modeling which utilized species distribution data and selected environmental variables to alienate potential habitat in the study area. The characteristic of the habitat was identified from the result of MaxEnt analysis. This method of habitat modeling shows different extent of predicted suitable habitat in the study area of both species in which Tragulus napu has a limited distribution compared to Tragulus javanicus. However, some characteristics are similar in both habitats. The knowledge on species habitat characteristics is important to predict wildlife habitat in order to make best decision on land use management and conservation.

  11. Designing Game Analytics For A City-Builder Game

    OpenAIRE

    Korppoo, Karoliina

    2015-01-01

    The video game industry continues to grow. Competition is tough as games become more and more popular and easier for the users to get, thanks to digital distribution and social media platforms that support games. Thanks to the readily available internet connections and games using them, data of player behaviour can be acquired. This is where game analytics come in. What sort of player actions provide meaningful information that can be used to iterate the game? Typically game analytics is appl...

  12. Methods and tools for big data visualization

    OpenAIRE

    Zubova, Jelena; Kurasova, Olga

    2015-01-01

    In this paper, methods and tools for big data visualization have been investigated. Challenges faced by the big data analysis and visualization have been identified. Technologies for big data analysis have been discussed. A review of methods and tools for big data visualization has been done. Functionalities of the tools have been demonstrated by examples in order to highlight their advantages and disadvantages.

  13. Measuring the Promise of Big Data Syllabi

    Science.gov (United States)

    Friedman, Alon

    2018-01-01

    Growing interest in Big Data is leading industries, academics and governments to accelerate Big Data research. However, how teachers should teach Big Data has not been fully examined. This article suggests criteria for redesigning Big Data syllabi in public and private degree-awarding higher education establishments. The author conducted a survey…

  14. Population Games, Stable Games, and Passivity

    Directory of Open Access Journals (Sweden)

    Michael J. Fox

    2013-10-01

    Full Text Available The class of “stable games”, introduced by Hofbauer and Sandholm in 2009, has the attractive property of admitting global convergence to equilibria under many evolutionary dynamics. We show that stable games can be identified as a special case of the feedback-system-theoretic notion of a “passive” dynamical system. Motivated by this observation, we develop a notion of passivity for evolutionary dynamics that complements the definition of the class of stable games. Since interconnections of passive dynamical systems exhibit stable behavior, we can make conclusions about passive evolutionary dynamics coupled with stable games. We show how established evolutionary dynamics qualify as passive dynamical systems. Moreover, we exploit the flexibility of the definition of passive dynamical systems to analyze generalizations of stable games and evolutionary dynamics that include forecasting heuristics as well as certain games with memory.

  15. The BigBOSS Experiment

    Energy Technology Data Exchange (ETDEWEB)

    Schelgel, D.; Abdalla, F.; Abraham, T.; Ahn, C.; Allende Prieto, C.; Annis, J.; Aubourg, E.; Azzaro, M.; Bailey, S.; Baltay, C.; Baugh, C.; /APC, Paris /Brookhaven /IRFU, Saclay /Marseille, CPPM /Marseille, CPT /Durham U. / /IEU, Seoul /Fermilab /IAA, Granada /IAC, La Laguna

    2011-01-01

    BigBOSS will obtain observational constraints that will bear on three of the four 'science frontier' questions identified by the Astro2010 Cosmology and Fundamental Phyics Panel of the Decadal Survey: Why is the universe accelerating; what is dark matter and what are the properties of neutrinos? Indeed, the BigBOSS project was recommended for substantial immediate R and D support the PASAG report. The second highest ground-based priority from the Astro2010 Decadal Survey was the creation of a funding line within the NSF to support a 'Mid-Scale Innovations' program, and it used BigBOSS as a 'compelling' example for support. This choice was the result of the Decadal Survey's Program Priorization panels reviewing 29 mid-scale projects and recommending BigBOSS 'very highly'.

  16. Biophotonics: the big picture

    Science.gov (United States)

    Marcu, Laura; Boppart, Stephen A.; Hutchinson, Mark R.; Popp, Jürgen; Wilson, Brian C.

    2018-02-01

    The 5th International Conference on Biophotonics (ICOB) held April 30 to May 1, 2017, in Fremantle, Western Australia, brought together opinion leaders to discuss future directions for the field and opportunities to consider. The first session of the conference, "How to Set a Big Picture Biophotonics Agenda," was focused on setting the stage for developing a vision and strategies for translation and impact on society of biophotonic technologies. The invited speakers, panelists, and attendees engaged in discussions that focused on opportunities and promising applications for biophotonic techniques, challenges when working at the confluence of the physical and biological sciences, driving factors for advances of biophotonic technologies, and educational opportunities. We share a summary of the presentations and discussions. Three main themes from the conference are presented in this position paper that capture the current status, opportunities, challenges, and future directions of biophotonics research and key areas of applications: (1) biophotonics at the nano- to microscale level; (2) biophotonics at meso- to macroscale level; and (3) biophotonics and the clinical translation conundrum.

  17. Big Data, Small Sample.

    Science.gov (United States)

    Gerlovina, Inna; van der Laan, Mark J; Hubbard, Alan

    2017-05-20

    Multiple comparisons and small sample size, common characteristics of many types of "Big Data" including those that are produced by genomic studies, present specific challenges that affect reliability of inference. Use of multiple testing procedures necessitates calculation of very small tail probabilities of a test statistic distribution. Results based on large deviation theory provide a formal condition that is necessary to guarantee error rate control given practical sample sizes, linking the number of tests and the sample size; this condition, however, is rarely satisfied. Using methods that are based on Edgeworth expansions (relying especially on the work of Peter Hall), we explore the impact of departures of sampling distributions from typical assumptions on actual error rates. Our investigation illustrates how far the actual error rates can be from the declared nominal levels, suggesting potentially wide-spread problems with error rate control, specifically excessive false positives. This is an important factor that contributes to "reproducibility crisis". We also review some other commonly used methods (such as permutation and methods based on finite sampling inequalities) in their application to multiple testing/small sample data. We point out that Edgeworth expansions, providing higher order approximations to the sampling distribution, offer a promising direction for data analysis that could improve reliability of studies relying on large numbers of comparisons with modest sample sizes.

  18. Big bang darkleosynthesis

    Directory of Open Access Journals (Sweden)

    Gordan Krnjaic

    2015-12-01

    Full Text Available In a popular class of models, dark matter comprises an asymmetric population of composite particles with short range interactions arising from a confined nonabelian gauge group. We show that coupling this sector to a well-motivated light mediator particle yields efficient darkleosynthesis, a dark-sector version of big-bang nucleosynthesis (BBN, in generic regions of parameter space. Dark matter self-interaction bounds typically require the confinement scale to be above ΛQCD, which generically yields large (≫MeV/dark-nucleon binding energies. These bounds further suggest the mediator is relatively weakly coupled, so repulsive forces between dark-sector nuclei are much weaker than Coulomb repulsion between standard-model nuclei, which results in an exponential barrier-tunneling enhancement over standard BBN. Thus, darklei are easier to make and harder to break than visible species with comparable mass numbers. This process can efficiently yield a dominant population of states with masses significantly greater than the confinement scale and, in contrast to dark matter that is a fundamental particle, may allow the dominant form of dark matter to have high spin (S≫3/2, whose discovery would be smoking gun evidence for dark nuclei.

  19. Predicting big bang deuterium

    Energy Technology Data Exchange (ETDEWEB)

    Hata, N.; Scherrer, R.J.; Steigman, G.; Thomas, D.; Walker, T.P. [Department of Physics, Ohio State University, Columbus, Ohio 43210 (United States)

    1996-02-01

    We present new upper and lower bounds to the primordial abundances of deuterium and {sup 3}He based on observational data from the solar system and the interstellar medium. Independent of any model for the primordial production of the elements we find (at the 95{percent} C.L.): 1.5{times}10{sup {minus}5}{le}(D/H){sub {ital P}}{le}10.0{times}10{sup {minus}5} and ({sup 3}He/H){sub {ital P}}{le}2.6{times}10{sup {minus}5}. When combined with the predictions of standard big bang nucleosynthesis, these constraints lead to a 95{percent} C.L. bound on the primordial abundance deuterium: (D/H){sub best}=(3.5{sup +2.7}{sub {minus}1.8}){times}10{sup {minus}5}. Measurements of deuterium absorption in the spectra of high-redshift QSOs will directly test this prediction. The implications of this prediction for the primordial abundances of {sup 4}He and {sup 7}Li are discussed, as well as those for the universal density of baryons. {copyright} {ital 1996 The American Astronomical Society.}

  20. Big bang darkleosynthesis

    Science.gov (United States)

    Krnjaic, Gordan; Sigurdson, Kris

    2015-12-01

    In a popular class of models, dark matter comprises an asymmetric population of composite particles with short range interactions arising from a confined nonabelian gauge group. We show that coupling this sector to a well-motivated light mediator particle yields efficient darkleosynthesis, a dark-sector version of big-bang nucleosynthesis (BBN), in generic regions of parameter space. Dark matter self-interaction bounds typically require the confinement scale to be above ΛQCD, which generically yields large (≫MeV /dark-nucleon) binding energies. These bounds further suggest the mediator is relatively weakly coupled, so repulsive forces between dark-sector nuclei are much weaker than Coulomb repulsion between standard-model nuclei, which results in an exponential barrier-tunneling enhancement over standard BBN. Thus, darklei are easier to make and harder to break than visible species with comparable mass numbers. This process can efficiently yield a dominant population of states with masses significantly greater than the confinement scale and, in contrast to dark matter that is a fundamental particle, may allow the dominant form of dark matter to have high spin (S ≫ 3 / 2), whose discovery would be smoking gun evidence for dark nuclei.

  1. The role of big laboratories

    CERN Document Server

    Heuer, Rolf-Dieter

    2013-01-01

    This paper presents the role of big laboratories in their function as research infrastructures. Starting from the general definition and features of big laboratories, the paper goes on to present the key ingredients and issues, based on scientific excellence, for the successful realization of large-scale science projects at such facilities. The paper concludes by taking the example of scientific research in the field of particle physics and describing the structures and methods required to be implemented for the way forward.

  2. The role of big laboratories

    International Nuclear Information System (INIS)

    Heuer, R-D

    2013-01-01

    This paper presents the role of big laboratories in their function as research infrastructures. Starting from the general definition and features of big laboratories, the paper goes on to present the key ingredients and issues, based on scientific excellence, for the successful realization of large-scale science projects at such facilities. The paper concludes by taking the example of scientific research in the field of particle physics and describing the structures and methods required to be implemented for the way forward. (paper)

  3. Challenges of Big Data Analysis.

    Science.gov (United States)

    Fan, Jianqing; Han, Fang; Liu, Han

    2014-06-01

    Big Data bring new opportunities to modern society and challenges to data scientists. On one hand, Big Data hold great promises for discovering subtle population patterns and heterogeneities that are not possible with small-scale data. On the other hand, the massive sample size and high dimensionality of Big Data introduce unique computational and statistical challenges, including scalability and storage bottleneck, noise accumulation, spurious correlation, incidental endogeneity, and measurement errors. These challenges are distinguished and require new computational and statistical paradigm. This article gives overviews on the salient features of Big Data and how these features impact on paradigm change on statistical and computational methods as well as computing architectures. We also provide various new perspectives on the Big Data analysis and computation. In particular, we emphasize on the viability of the sparsest solution in high-confidence set and point out that exogeneous assumptions in most statistical methods for Big Data can not be validated due to incidental endogeneity. They can lead to wrong statistical inferences and consequently wrong scientific conclusions.

  4. Learn Grammar in Games

    Institute of Scientific and Technical Information of China (English)

    孟静

    2007-01-01

    Grammar learning has often been regarded as a structure based activity .Grammar games which are worth paying attention to and implementing in the classroom can help learner to learn and recall a grammar material in a pleasant, entertaining way and motivate learners,promote the communicative competence and generate the fluency. In this essay, the author compares the use of games in learning grammar with some traditional techniques for grammar presentation and revision, in order to find the advantages of using games. Also the author discusses how to choose appropriate games and when to use games.

  5. Clockwork game design

    CERN Document Server

    Burgun, Keith

    2015-01-01

    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it.Filled with examples and exe

  6. Serious games: design and development

    OpenAIRE

    Barbosa, André Filipe Santos

    2011-01-01

    With the growth of the video game industry, interest in video game research has increased, leading to the study of Serious Games. Serious Games are generally perceived as games that use the video games’ capabilities to emerge players, for other purposes besides entertainment. These purposes include education and training, among others. By using Serious Games for education, teachers could capture the students’ attention in the same way that video games often do, thus the learning proc...

  7. Shapley's value for fuzzy games

    Directory of Open Access Journals (Sweden)

    Raúl Alvarado Sibaja

    2009-02-01

    Full Text Available This is the continuation of a previous article titled "Fuzzy Games", where I defined a new type of games based on the Multilinear extensions f, of characteristic functions and most of standard theorems for cooperative games also hold for this new type of games: The fuzzy games. Now we give some other properties and the extension of the definition of Shapley¨s Value for Fuzzy Games Keywords: game theory, fuzzy sets, multiattribute decisions.

  8. Generalized formal model of Big Data

    OpenAIRE

    Shakhovska, N.; Veres, O.; Hirnyak, M.

    2016-01-01

    This article dwells on the basic characteristic features of the Big Data technologies. It is analyzed the existing definition of the “big data” term. The article proposes and describes the elements of the generalized formal model of big data. It is analyzed the peculiarities of the application of the proposed model components. It is described the fundamental differences between Big Data technology and business analytics. Big Data is supported by the distributed file system Google File System ...

  9. Simulation gaming in nursing education.

    Science.gov (United States)

    Ulione, M S

    1983-10-01

    Simulation games can be used in nursing education to promote problem solving or to impart information. Most games focus upon one of the two areas: cognitive knowledge or affective knowledge. We call these types of games content games and process games, respectively. Simulation games of both types are used in nursing education. Since simulation gaming in nursing education is a relatively new teaching strategy much of its use has been haphazard. In order for a simulation game to be an effective teaching strategy; there must be a "fit" between the game and the instructional objectives. The game operator should analyze the components of each game used prior to playing the game, so he will be able to use the game appropriately. One disadvantage of gaming is that there is a risk of experiencing untoward reactions in the gaming experience. For this reason, the operator should support all the participants throughout the game. Finally, the game operator should assess the effectiveness of the gaming process through the debriefing session and through research. To extend our knowledge of the effects of simulation games, game operators can research the effect of simulation gaming on student motivation, cognitive learning, and affective learning.

  10. Modelling the costs of natural hazards in games

    Science.gov (United States)

    Bostenaru-Dan, M.

    2012-04-01

    City are looked for today, including a development at the University of Torino called SimTorino, which simulates the development of the city in the next 20 years. The connection to another games genre as video games, the board games, will be investigated, since there are games on construction and reconstruction of a cathedral and its tower and a bridge in an urban environment of the middle ages based on the two novels of Ken Follett, "Pillars of the Earth" and "World Without End" and also more recent games, such as "Urban Sprawl" or the Romanian game "Habitat", dealing with the man-made hazard of demolition. A review of these games will be provided based on first hand playing experience. In games like "World without End" or "Pillars of the Earth", just like in the recently popular games of Zynga on social networks, construction management is done through providing "building" an item out of stylised materials, such as "stone", "sand" or more specific ones as "nail". Such approach could be used also for retrofitting buildings for earthquakes, in the series of "upgrade", not just for extension as it is currently in games, and this is what our research is about. "World without End" includes a natural disaster not so analysed today but which was judged by the author as the worst of manhood: the Black Death. The Black Death has effects and costs as well, not only modelled through action cards, but also on the built environment, by buildings remaining empty. On the other hand, games such as "Habitat" rely on role playing, which has been recently recognised as a way to bring games theory to decision making through the so-called contribution of drama, a way to solve conflicts through balancing instead of weighting, and thus related to Analytic Hierarchy Process. The presentation aims to also give hints on how to design a game for the problem of earthquake retrofit, translating the aims of the actors in such a process into role playing. Games are also employed in teaching of urban

  11. Another frame, another game? : Explaining framing effects in economic games

    NARCIS (Netherlands)

    Gerlach, Philipp; Jaeger, B.; Hopfensitz, A.; Lori, E.

    2016-01-01

    Small changes in the framing of games (i.e., the way in which the game situation is described to participants) can have large effects on players' choices. For example, referring to a prisoner's dilemma game as the "Community Game" as opposed to the "Wall Street Game" can double the cooperation rate

  12. GAME FPS DENGAN MENGGUNAKAN MULTIPLAYER GAME

    Directory of Open Access Journals (Sweden)

    Ida Bagus Made Oka Widharma

    2016-08-01

    Full Text Available Perkembangan game saat ini sangat pesat sehingga banyak orang yang tertarik untuk memainkannya bahkan sampai lupa waktu,suatu game akan membuat orang tertarik dan penasaran karena didalam nya terdapat AI (artificial intelegent. Tujuan pengembangan kecerdasan buatan adalah untuk membuat aksi dan reaksi otonom agen atau NPC (Non-Player Character dari game. Dua NPC bisa saling membantu dalam menjalankan strategi menyerang terhadap musuh. penelitian  ini menjelaskan tentang bagaimana orang dapat bermain game secara bersama-sama dengan menggunakan jaringan computer atau jaringan internet . Dua NPC yang dimaksud  adalahNPC Scout yang bertugas memancing serangan musuh, dan NPC Sniper yang bertugas memberikan back up serangan dari jarak jauh.. Perilaku yangdimaksud adalah menyerang brutal, menyerang, bertahan dan melarikan diri. Masing-masing perilaku diujicobakan dalam game First Person Shooter menggunakan unity engine. Dalam simulasi game terjadi respon perubahan perilaku masing-masing NPC terhadap kondisi yang dihadapi dengan mengetahui respon dari NPC maka akan dapat menentukan strategi dalam game tersebut.

  13. Game animals as bioindicators of environmental contamination by mercury

    International Nuclear Information System (INIS)

    Gasparova, Katarina

    2002-01-01

    The article deals with determination of Hg in the biological materials (furred game), which comes from 9 districts in Slovak Republic. In the fur there were determined the mercury contents, in μg·kg -1 , as follows: roe deer game - Lucenec District, 12.3; Poltar Dis., 12.8; Prievidza Dis., 42.6; Revuca Dis., 23.5; Rimavska Sobota Dis., 16.7; Spisska Nova Ves Dis., 262.5; Veliky Krtis Dis., 20.3; Zarnovica Dis., 11.5; Ziar nad Hronom Dis., 15.5; red deer game - Lucenec Dis., 13.6; Poltar Dis., 16.2; Rimavska Sobota Dis., 22.1; Zarnovica Dis., 9.6; fallow deer game - Poltar Dis., 41.9; boar game - Prievidza Dis., 257.6. The measurements were carried out by atomic absorption spectrometry using an AMA 254 instrument. The investigated animals were hunted during the hunting period in the year 1999. The biological samples were taken from healthy game without any strange changes of its behavior or colour. High mercury content in fur of roe deer game in Spisska Nova Ves District and also in fur of boar game in Prievidza District shows big air pollution in these districts, caused mainly by intensive industry, mining, reprocessing and energy technologies used in these districts. We can suppose that because of the environmental contamination there is also a high content of mercury in game internal organs. It would be useful to continue with analyzing the content of Hg in the biological material and environmental as well. (author)

  14. Saproxylic Hemiptera Habitat Associations

    Science.gov (United States)

    Michael D. Ulyshen; James L. Hanula; Robert L. Blinn; Gene. Kritsky

    2012-01-01

    Understanding the habitat requirements of organisms associated with dead wood is important in order to conserve them in managed forests. Unfortunately, many of the less diverse saproxylic taxa, including Hemiptera, remain largely unstudied. An effort to rear insects from dead wood taken from two forest types (an upland pine-dominated and a bottomland mixed hardwood),...

  15. Minority Games

    International Nuclear Information System (INIS)

    Metzler, R

    2005-01-01

    New branches of scientific disciplines often have a few paradigmatic models that serve as a testing ground for theories and a starting point for new inquiries. In the late 1990s, one of these models found fertile ground in the growing field of econophysics: the Minority Game (MG), a model for speculative markets that combined conceptual simplicity with interesting emergent behaviour and challenging mathematics. The two basic ingredients were the minority mechanism (a large number of players have to choose one of two alternatives in each round, and the minority wins) and limited rationality (each player has a small set of decision rules, and chooses the more successful ones). Combining these, one observes a phase transition between a crowded and an inefficient market phase, fat-tailed price distributions at the transition, and many other nontrivial effects. Now, seven years after the first paper, three of the key players-Damien Challet, Matteo Marsili and Yi-Cheng Zhang-have published a monograph that summarizes the current state of the science. The book consists of two parts: a 100-page overview of the various aspects of the MG, and reprints of many essential papers. The first chapters of Part I give a well-written description of the motivation and the history behind the MG, and then go into the phenomenology and the mathematical treatment of the model. The authors emphasize the 'physics' underlying the behaviour and give coherent, intuitive explanations that are difficult to extract from the original papers. The mathematics is outlined, but calculations are not carried out in great detail (maybe they could have been included in an appendix). Chapter 4 then discusses how and why the MG is a model for speculative markets, how it can be modified to give a closer fit to observed market statistics (in particular, reproducing the 'stylized facts' of fat-tailed distributions and volatility clustering), and what conclusions one can draw from the behaviour of the MG when

  16. Sex, Lies and Video Games

    Science.gov (United States)

    Kearney, Paul; Pivec, Maja

    2007-01-01

    Sex and violence in video games is a social issue that confronts us all, especially as many commercial games are now being introduced for game-based learning in schools, and as such this paper polls teenage players about the rules their parents and teachers may or may not have, and surveys the gaming community, ie, game developers to parents, to…

  17. 77 FR 5566 - Indian Gaming

    Science.gov (United States)

    2012-02-03

    ... up to 900 gaming devices, any banking or percentage card games, and any devices or games authorized... DEPARTMENT OF THE INTERIOR Bureau of Indian Affairs Indian Gaming AGENCY: Bureau of Indian Affairs, Interior. ACTION: Notice of Tribal--State Class III Gaming Compact Taking Effect. SUMMARY: This publishes...

  18. NEPR Benthic Habitat Map 2015

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This benthic habitat map was created from a semi-automated habitat mapping process, using a combination of bathymetry, satellite imagery, aerial imagery and...

  19. NORTHWOODS Wildlife Habitat Data Base

    Science.gov (United States)

    Mark D. Nelson; Janine M. Benyus; Richard R. Buech

    1992-01-01

    Wildlife habitat data from seven Great Lakes National Forests were combined into a wildlife-habitat matrix named NORTHWOODS. Several electronic file formats of NORTHWOODS data base and documentation are available on floppy disks for microcomputers.

  20. Does Wyoming's Core Area Policy Protect Winter Habitats for Greater Sage-Grouse?

    Science.gov (United States)

    Smith, Kurt T.; Beck, Jeffrey L.; Pratt, Aaron C.

    2016-10-01

    Conservation reserves established to protect important habitat for wildlife species are used world-wide as a wildlife conservation measure. Effective reserves must adequately protect year-round habitats to maintain wildlife populations. Wyoming's Sage-Grouse Core Area policy was established to protect breeding habitats for greater sage-grouse ( Centrocercus urophasianus). Protecting only one important seasonal habitat could result in loss or degradation of other important habitats and potential declines in local populations. The purpose of our study was to identify the timing of winter habitat use, the extent which individuals breeding in Core Areas used winter habitats, and develop resource selection functions to assess effectiveness of Core Areas in conserving sage-grouse winter habitats in portions of 5 Core Areas in central and north-central Wyoming during winters 2011-2015. We found that use of winter habitats occured over a longer period than current Core Area winter timing stipulations and a substantial amount of winter habitat outside of Core Areas was used by individuals that bred in Core Areas, particularly in smaller Core Areas. Resource selection functions for each study area indicated that sage-grouse were selecting habitats in response to landscapes dominated by big sagebrush and flatter topography similar to other research on sage-grouse winter habitat selection. The substantial portion of sage-grouse locations and predicted probability of selection during winter outside small Core Areas illustrate that winter requirements for sage-grouse are not adequately met by existing Core Areas. Consequently, further considerations for identifying and managing important winter sage-grouse habitats under Wyoming's Core Area Policy are warranted.

  1. Back translation reliability of TEOSQ in team game, individual game ...

    African Journals Online (AJOL)

    Back translation reliability of TEOSQ in team game, individual game and gender category. ... team and individual game with a specific focus to the dispositional approach on the athlete's performance in task and ... AJOL African Journals Online.

  2. [Big data in official statistics].

    Science.gov (United States)

    Zwick, Markus

    2015-08-01

    The concept of "big data" stands to change the face of official statistics over the coming years, having an impact on almost all aspects of data production. The tasks of future statisticians will not necessarily be to produce new data, but rather to identify and make use of existing data to adequately describe social and economic phenomena. Until big data can be used correctly in official statistics, a lot of questions need to be answered and problems solved: the quality of data, data protection, privacy, and the sustainable availability are some of the more pressing issues to be addressed. The essential skills of official statisticians will undoubtedly change, and this implies a number of challenges to be faced by statistical education systems, in universities, and inside the statistical offices. The national statistical offices of the European Union have concluded a concrete strategy for exploring the possibilities of big data for official statistics, by means of the Big Data Roadmap and Action Plan 1.0. This is an important first step and will have a significant influence on implementing the concept of big data inside the statistical offices of Germany.

  3. GEOSS: Addressing Big Data Challenges

    Science.gov (United States)

    Nativi, S.; Craglia, M.; Ochiai, O.

    2014-12-01

    In the sector of Earth Observation, the explosion of data is due to many factors including: new satellite constellations, the increased capabilities of sensor technologies, social media, crowdsourcing, and the need for multidisciplinary and collaborative research to face Global Changes. In this area, there are many expectations and concerns about Big Data. Vendors have attempted to use this term for their commercial purposes. It is necessary to understand whether Big Data is a radical shift or an incremental change for the existing digital infrastructures. This presentation tries to explore and discuss the impact of Big Data challenges and new capabilities on the Global Earth Observation System of Systems (GEOSS) and particularly on its common digital infrastructure called GCI. GEOSS is a global and flexible network of content providers allowing decision makers to access an extraordinary range of data and information at their desk. The impact of the Big Data dimensionalities (commonly known as 'V' axes: volume, variety, velocity, veracity, visualization) on GEOSS is discussed. The main solutions and experimentation developed by GEOSS along these axes are introduced and analyzed. GEOSS is a pioneering framework for global and multidisciplinary data sharing in the Earth Observation realm; its experience on Big Data is valuable for the many lessons learned.

  4. Official statistics and Big Data

    Directory of Open Access Journals (Sweden)

    Peter Struijs

    2014-07-01

    Full Text Available The rise of Big Data changes the context in which organisations producing official statistics operate. Big Data provides opportunities, but in order to make optimal use of Big Data, a number of challenges have to be addressed. This stimulates increased collaboration between National Statistical Institutes, Big Data holders, businesses and universities. In time, this may lead to a shift in the role of statistical institutes in the provision of high-quality and impartial statistical information to society. In this paper, the changes in context, the opportunities, the challenges and the way to collaborate are addressed. The collaboration between the various stakeholders will involve each partner building on and contributing different strengths. For national statistical offices, traditional strengths include, on the one hand, the ability to collect data and combine data sources with statistical products and, on the other hand, their focus on quality, transparency and sound methodology. In the Big Data era of competing and multiplying data sources, they continue to have a unique knowledge of official statistical production methods. And their impartiality and respect for privacy as enshrined in law uniquely position them as a trusted third party. Based on this, they may advise on the quality and validity of information of various sources. By thus positioning themselves, they will be able to play their role as key information providers in a changing society.

  5. Big data for bipolar disorder.

    Science.gov (United States)

    Monteith, Scott; Glenn, Tasha; Geddes, John; Whybrow, Peter C; Bauer, Michael

    2016-12-01

    The delivery of psychiatric care is changing with a new emphasis on integrated care, preventative measures, population health, and the biological basis of disease. Fundamental to this transformation are big data and advances in the ability to analyze these data. The impact of big data on the routine treatment of bipolar disorder today and in the near future is discussed, with examples that relate to health policy, the discovery of new associations, and the study of rare events. The primary sources of big data today are electronic medical records (EMR), claims, and registry data from providers and payers. In the near future, data created by patients from active monitoring, passive monitoring of Internet and smartphone activities, and from sensors may be integrated with the EMR. Diverse data sources from outside of medicine, such as government financial data, will be linked for research. Over the long term, genetic and imaging data will be integrated with the EMR, and there will be more emphasis on predictive models. Many technical challenges remain when analyzing big data that relates to size, heterogeneity, complexity, and unstructured text data in the EMR. Human judgement and subject matter expertise are critical parts of big data analysis, and the active participation of psychiatrists is needed throughout the analytical process.

  6. Game-XP: Action Games as Experimental Paradigms for Cognitive Science.

    Science.gov (United States)

    Gray, Wayne D

    2017-04-01

    Why games? How could anyone consider action games an experimental paradigm for Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive Science, Allen Newell exhorted us to "accept a single complex task and do all of it." More specifically, he told us that rather than taking an "experimental psychology as usual approach," we should "focus on a series of experimental and theoretical studies around a single complex task" so as to demonstrate that our theories of human cognition were powerful enough to explain "a genuine slab of human behavior" with the studies fitting into a detailed theoretical picture. Action games represent the type of experimental paradigm that Newell was advocating and the current state of programming expertise and laboratory equipment, along with the emergence of Big Data and naturally occurring datasets, provide the technologies and data needed to realize his vision. Action games enable us to escape from our field's regrettable focus on novice performance to develop theories that account for the full range of expertise through a twin focus on expertise sampling (across individuals) and longitudinal studies (within individuals) of simple and complex tasks. Copyright © 2017 Cognitive Science Society, Inc.

  7. Learning and Motivational Processes When Students Design Curriculum-Based Digital Learning Games

    DEFF Research Database (Denmark)

    Weitze, Charlotte Lærke

    2015-01-01

    This design-based research (DBR) project has developed an overall gamified learning design (big Game) to facilitate the learning process for adult students by inviting them to be their own learning designers through designing digital learning games (small games) in cross-disciplinary subject...... matters. The DBR project has investigated and experimented with which elements, methods, and processes are important when aiming at creating a cognitive complex (Anderson and Krathwohl, 2001) and motivating learning process within a reusable game-based learning design. This project took place in a co......, or programming provide a rich context for learning, since the construction of artefacts, in this case learning games, enables reflection and new ways of thinking. The students learned from reflection and interaction with the tools alone as well as in collaboration with peers. After analysing the students...

  8. Quantum fields in a big-crunch-big-bang spacetime

    International Nuclear Information System (INIS)

    Tolley, Andrew J.; Turok, Neil

    2002-01-01

    We consider quantum field theory on a spacetime representing the big-crunch-big-bang transition postulated in ekpyrotic or cyclic cosmologies. We show via several independent methods that an essentially unique matching rule holds connecting the incoming state, in which a single extra dimension shrinks to zero, to the outgoing state in which it reexpands at the same rate. For free fields in our construction there is no particle production from the incoming adiabatic vacuum. When interactions are included the particle production for fixed external momentum is finite at the tree level. We discuss a formal correspondence between our construction and quantum field theory on de Sitter spacetime

  9. Poker Player Behavior After Big Wins and Big Losses

    OpenAIRE

    Gary Smith; Michael Levere; Robert Kurtzman

    2009-01-01

    We find that experienced poker players typically change their style of play after winning or losing a big pot--most notably, playing less cautiously after a big loss, evidently hoping for lucky cards that will erase their loss. This finding is consistent with Kahneman and Tversky's (Kahneman, D., A. Tversky. 1979. Prospect theory: An analysis of decision under risk. Econometrica 47(2) 263-292) break-even hypothesis and suggests that when investors incur a large loss, it might be time to take ...

  10. Turning big bang into big bounce: II. Quantum dynamics

    Energy Technology Data Exchange (ETDEWEB)

    Malkiewicz, Przemyslaw; Piechocki, Wlodzimierz, E-mail: pmalk@fuw.edu.p, E-mail: piech@fuw.edu.p [Theoretical Physics Department, Institute for Nuclear Studies, Hoza 69, 00-681 Warsaw (Poland)

    2010-11-21

    We analyze the big bounce transition of the quantum Friedmann-Robertson-Walker model in the setting of the nonstandard loop quantum cosmology (LQC). Elementary observables are used to quantize composite observables. The spectrum of the energy density operator is bounded and continuous. The spectrum of the volume operator is bounded from below and discrete. It has equally distant levels defining a quantum of the volume. The discreteness may imply a foamy structure of spacetime at a semiclassical level which may be detected in astro-cosmo observations. The nonstandard LQC method has a free parameter that should be fixed in some way to specify the big bounce transition.

  11. Sound solutions for habitat monitoring

    Science.gov (United States)

    Mary M. Rowland; Lowell H. Suring; Christina D. Vojta

    2015-01-01

    For agencies and organizations to effectively manage wildlife, knowledge about the status and trend of wildlife habitat is critical. Traditional wildlife monitoring, however, has focused on populations rather than habitat, because ultimately population status drives long-term species viability. Still, habitat loss has contributed to the decline of nearly all at-risk...

  12. Game Analytics for Game User Research, Part 1

    DEFF Research Database (Denmark)

    Seif El-Nasr, Magy; Desurvire, Heather; Aghabeigi, Bardia

    2013-01-01

    The emerging field of game user research (GUR) investigates interaction between players and games and the surrounding context of play. Game user researchers have explored methods from, for example, human-computer interaction, psychology, interaction design......The emerging field of game user research (GUR) investigates interaction between players and games and the surrounding context of play. Game user researchers have explored methods from, for example, human-computer interaction, psychology, interaction design...

  13. Gender and computer games / video games : girls’ perspective orientation

    OpenAIRE

    Yan, Jingjing

    2010-01-01

    The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rapid development in technology and popularization of computers all around the world, computer games have already become a kind of common entertainment. Because computer games were designed especially for boys at the very beginning, there are still some remaining barriers when training female game designers and expanding game markets among female players.This thesis is mainly based on two studies ...

  14. Big Data Analytics in Medicine and Healthcare.

    Science.gov (United States)

    Ristevski, Blagoj; Chen, Ming

    2018-05-10

    This paper surveys big data with highlighting the big data analytics in medicine and healthcare. Big data characteristics: value, volume, velocity, variety, veracity and variability are described. Big data analytics in medicine and healthcare covers integration and analysis of large amount of complex heterogeneous data such as various - omics data (genomics, epigenomics, transcriptomics, proteomics, metabolomics, interactomics, pharmacogenomics, diseasomics), biomedical data and electronic health records data. We underline the challenging issues about big data privacy and security. Regarding big data characteristics, some directions of using suitable and promising open-source distributed data processing software platform are given.

  15. Minority Games

    Energy Technology Data Exchange (ETDEWEB)

    Metzler, R [Institut fuer Theoretische Physik, Universitaet Wuerzburg, Am Hubland, D-97074 Wuerzburg (Germany)

    2005-02-25

    New branches of scientific disciplines often have a few paradigmatic models that serve as a testing ground for theories and a starting point for new inquiries. In the late 1990s, one of these models found fertile ground in the growing field of econophysics: the Minority Game (MG), a model for speculative markets that combined conceptual simplicity with interesting emergent behaviour and challenging mathematics. The two basic ingredients were the minority mechanism (a large number of players have to choose one of two alternatives in each round, and the minority wins) and limited rationality (each player has a small set of decision rules, and chooses the more successful ones). Combining these, one observes a phase transition between a crowded and an inefficient market phase, fat-tailed price distributions at the transition, and many other nontrivial effects. Now, seven years after the first paper, three of the key players-Damien Challet, Matteo Marsili and Yi-Cheng Zhang-have published a monograph that summarizes the current state of the science. The book consists of two parts: a 100-page overview of the various aspects of the MG, and reprints of many essential papers. The first chapters of Part I give a well-written description of the motivation and the history behind the MG, and then go into the phenomenology and the mathematical treatment of the model. The authors emphasize the 'physics' underlying the behaviour and give coherent, intuitive explanations that are difficult to extract from the original papers. The mathematics is outlined, but calculations are not carried out in great detail (maybe they could have been included in an appendix). Chapter 4 then discusses how and why the MG is a model for speculative markets, how it can be modified to give a closer fit to observed market statistics (in particular, reproducing the 'stylized facts' of fat-tailed distributions and volatility clustering), and what conclusions one can draw from the

  16. Habitat Use Database - Groundfish Essential Fish Habitat (EFH) Habitat Use Database (HUD)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The Habitat Use Database (HUD) was specifically designed to address the need for habitat-use analyses in support of groundfish EFH, HAPCs, and fishing and nonfishing...

  17. Combinatorial optimization games

    Energy Technology Data Exchange (ETDEWEB)

    Deng, X. [York Univ., North York, Ontario (Canada); Ibaraki, Toshihide; Nagamochi, Hiroshi [Kyoto Univ. (Japan)

    1997-06-01

    We introduce a general integer programming formulation for a class of combinatorial optimization games, which immediately allows us to improve the algorithmic result for finding amputations in the core (an important solution concept in cooperative game theory) of the network flow game on simple networks by Kalai and Zemel. An interesting result is a general theorem that the core for this class of games is nonempty if and only if a related linear program has an integer optimal solution. We study the properties for this mathematical condition to hold for several interesting problems, and apply them to resolve algorithmic and complexity issues for their cores along the line as put forward in: decide whether the core is empty; if the core is empty, find an imputation in the core; given an imputation x, test whether x is in the core. We also explore the properties of totally balanced games in this succinct formulation of cooperative games.

  18. Learning via Game Design

    DEFF Research Database (Denmark)

    Marchetti, Emanuela; Valente, Andrea

    2015-01-01

    In this paper we consider the problem of making design of digital games accessible to primary school children and their teachers, and we argue for the need of digital games that are easy to alter by young learners. We know from previous research projects that digital games do not enable children...... to express their creativity at full, in contrast with low-fidelity prototypes and non-digital toys (such as card or table top games). Therefore, we propose here a novel approach that serves as a middle ground between digital and traditional table top games, and grants children more freedom to express...... themselves, articulate their understanding and difficulties both individually and socially. This approach, called card-based model for digital game design, is an alternative to the current trend of associating programming with digital creativity. A preliminary study was conducted by transposing a digital...

  19. Archetypal Game Recommender Systems

    DEFF Research Database (Denmark)

    Sifa, Rafet; Bauckhage, C.; Drachen, Anders

    2014-01-01

    Contemporary users (players, consumers) of digital games have thousands of products to choose from, which makes nding games that t their interests challenging. Towards addressing this challenge, in this paper two dierent formulations of Archetypal Analysis for Top-L recommender tasks using implicit...... feedback are presented: factor- and neighborhood-oriented models. These form the rst application of rec- ommender systems to digital games. Both models are tested on a dataset of 500,000 users of the game distribution platform Steam, covering game ownership and playtime data across more than 3000 games....... Compared to four other recommender models (nearest neighbor, two popularity mod- els, random baseline), the archetype based models provide the highest recall rates showing that Archetypal Analysis can be successfully applied for Top-L recommendation purposes...

  20. Game theory, alive

    CERN Document Server

    Karlin, Anna R

    2016-01-01

    This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields, such as computer science, economics, social choice, biology, and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. Game theory's influence is felt in a wide range of disciplines, and the authors deliver masterfully on the challenge of presenting both the breadth and coherence of its underlying ...

  1. An Adaptive Robot Game

    DEFF Research Database (Denmark)

    Hansen, Søren Tranberg; Svenstrup, Mikael; Dalgaard, Lars

    2010-01-01

    The goal of this paper is to describe an adaptive robot game, which motivates elderly people to do a regular amount of physical exercise while playing. One of the advantages of robot based games is that the initiative to play can be taken autonomously by the robot. In this case, the goal is to im......The goal of this paper is to describe an adaptive robot game, which motivates elderly people to do a regular amount of physical exercise while playing. One of the advantages of robot based games is that the initiative to play can be taken autonomously by the robot. In this case, the goal...... is to improve the mental and physical state of the user by playing a physical game with the robot. Ideally, a robot game should be simple to learn but difficult to master, providing an appropriate degree of challenge for players with different skills. In order to achieve that, the robot should be able to adapt...

  2. Context effects in games

    Directory of Open Access Journals (Sweden)

    Ivo Vlaev

    2007-12-01

    Full Text Available We report an experiment exploring sequential context effects on strategy choices in one-shot Prisoner's Dilemma (PD game. Rapoport and Chammah (1965 have shown that some PDs are cooperative and lead to high cooperation rate, whereas others are uncooperative. Participants played very cooperative and very uncooperative games, against anonymous partners. The order in which these games were played affected their cooperation rate by producing perceptual contrast, which appeared only between the trials, but not between two separate sequences of games. These findings suggest that people may not have stable perceptions of absolute cooperativeness. Instead, they judge the cooperativeness of each fresh game only in relation to the previous game. The observed effects suggest that the principles underlying judgments about highly abstract magnitudes such as cooperativeness may be similar to principles governing the perception of sensory magnitudes.

  3. Concerned with computer games

    DEFF Research Database (Denmark)

    Chimiri, Niklas Alexander; Andersen, Mads Lund; Jensen, Tine

    2018-01-01

    In this chapter, we focus on a particular matter of concern within computer gaming practices: the concern of being or not being a gamer. This matter of concern emerged from within our collective investigations of gaming practices across various age groups. The empirical material under scrutiny...... was generated across a multiplicity of research projects, predominantly conducted in Denmark. The question of being versus not being a gamer, we argue, exemplifies interesting enactments of how computer game players become both concerned with and concerned about their gaming practices. As a collective...... of researchers writing from the field of psychology and inspired by neo-materialist theories, we are particularly concerned with (human) subjectivity and processes of social and subjective becoming. Our empirical examples show that conerns/worries about computer games and being engaged with computer game...

  4. Quantum correlation games

    International Nuclear Information System (INIS)

    Iqbal, Azhar; Weigert, Stefan

    2004-01-01

    A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of correlations, i.e. without reference to classical or quantum mechanics. Classical bi-matrix games are reproduced if the input states are classical and perfectly anti-correlated, that is, for a classical correlation game. However, for a quantum correlation game, with an entangled singlet state as input, qualitatively different solutions are obtained. For example, the Prisoners' Dilemma acquires a Nash equilibrium if both players apply a mixed strategy. It appears to be conceptually impossible to reproduce the properties of quantum correlation games within the framework of classical games

  5. Big Data Analytics in Healthcare.

    Science.gov (United States)

    Belle, Ashwin; Thiagarajan, Raghuram; Soroushmehr, S M Reza; Navidi, Fatemeh; Beard, Daniel A; Najarian, Kayvan

    2015-01-01

    The rapidly expanding field of big data analytics has started to play a pivotal role in the evolution of healthcare practices and research. It has provided tools to accumulate, manage, analyze, and assimilate large volumes of disparate, structured, and unstructured data produced by current healthcare systems. Big data analytics has been recently applied towards aiding the process of care delivery and disease exploration. However, the adoption rate and research development in this space is still hindered by some fundamental problems inherent within the big data paradigm. In this paper, we discuss some of these major challenges with a focus on three upcoming and promising areas of medical research: image, signal, and genomics based analytics. Recent research which targets utilization of large volumes of medical data while combining multimodal data from disparate sources is discussed. Potential areas of research within this field which have the ability to provide meaningful impact on healthcare delivery are also examined.

  6. The challenges of big data.

    Science.gov (United States)

    Mardis, Elaine R

    2016-05-01

    The largely untapped potential of big data analytics is a feeding frenzy that has been fueled by the production of many next-generation-sequencing-based data sets that are seeking to answer long-held questions about the biology of human diseases. Although these approaches are likely to be a powerful means of revealing new biological insights, there are a number of substantial challenges that currently hamper efforts to harness the power of big data. This Editorial outlines several such challenges as a means of illustrating that the path to big data revelations is paved with perils that the scientific community must overcome to pursue this important quest. © 2016. Published by The Company of Biologists Ltd.

  7. Play the Blood Typing Game

    Science.gov (United States)

    ... Nobel's Life and Work Teachers' Questionnaire The Blood Typing Game What happens if you get a blood ... learn about human blood types! Play the Blood Typing Game 28 September 2017 The mission based game ...

  8. Quantum games with decoherence

    International Nuclear Information System (INIS)

    Flitney, A P; Abbott, D

    2005-01-01

    A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is also considered. As expected, the advantage that a quantum player achieves over a player restricted to classical strategies is diminished for increasing decoherence but only vanishes in the limit of maximum decoherence

  9. Video Design Games

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Christensen, Kasper Skov; Iversen, Ole Sejer

    We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participants observe, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop...... in which 25 educators as part of a digital fabrication and design program were able to critically reflect on their teaching practice....

  10. Games and Creativity Learning

    DEFF Research Database (Denmark)

    Henriksen, Thomas Duus

    2006-01-01

    Learning games are facing a new challenge if it is to meet the educational demand for creativity training. In the article, it is argued that reflection is the key to teach creativity, and that we have to reconsider our current approach to creating educational role-playing games in order to meet...... this demand. The article presents a number of challenges to accomplishing this, as well as a number of tools for designing and using creativity facilitating games....

  11. Predictive Game Theory

    Science.gov (United States)

    Wolpert, David H.

    2005-01-01

    Probability theory governs the outcome of a game; there is a distribution over mixed strat.'s, not a single "equilibrium". To predict a single mixed strategy must use our loss function (external to the game's players. Provides a quantification of any strategy's rationality. Prove rationality falls as cost of computation rises (for players who have not previously interacted). All extends to games with varying numbers of players.

  12. Game-based telerehabilitation.

    Science.gov (United States)

    Lange, B; Flynn, Sheryl M; Rizzo, A A

    2009-03-01

    This article summarizes the recent accomplishments and current challenges facing game-based virtual reality (VR) telerehabilitation. Specifically this article addresses accomplishments relative to realistic practice scenarios, part to whole practice, objective measurement of performance and progress, motivation, low cost, interaction devices and game design. Furthermore, a description of the current challenges facing game based telerehabilitation including the packaging, internet capabilities and access, data management, technical support, privacy protection, seizures, distance trials, scientific scrutiny and support from insurance companies.

  13. Concurrent assessment of fish and habitat in warmwater streams in Wyoming

    Science.gov (United States)

    Quist, M.C.; Hubert, W.A.; Rahel, F.J.

    2006-01-01

    Fisheries research and management in North America have focused largely on sport fishes, but native non-game fishes have attracted increased attention due to their declines. The Warmwater Stream Assessment (WSA) was developed to evaluate simultaneously both fish and habitat in Wyoming streams by a process that includes three major components: (1) stream-reach selection and accumulation of existing information, (2) fish and habitat sampling and (3) summarisation and evaluation of fish and habitat information. Fish are sampled by electric fishing or seining and habitat is measured at reach and channel-unit (i.e. pool, run, riffle, side channel, or backwater) scales. Fish and habitat data are subsequently summarised using a data-matrix approach. Hierarchical decision trees are used to assess critical habitat requirements for each fish species expected or found in the reach. Combined measurements of available habitat and the ecology of individual species contribute to the evaluation of the observed fish assemblage. The WSA incorporates knowledge of the fish assemblage and habitat features to enable inferences of factors likely influencing both the fish assemblage and their habitat. The WSA was developed for warmwater streams in Wyoming, but its philosophy, process and conceptual basis may be applied to environmental assessments in other geographical areas. ?? 2006 Blackwell Publishing Ltd.

  14. Big Book of Windows Hacks

    CERN Document Server

    Gralla, Preston

    2008-01-01

    Bigger, better, and broader in scope, the Big Book of Windows Hacks gives you everything you need to get the most out of your Windows Vista or XP system, including its related applications and the hardware it runs on or connects to. Whether you want to tweak Vista's Aero interface, build customized sidebar gadgets and run them from a USB key, or hack the "unhackable" screensavers, you'll find quick and ingenious ways to bend these recalcitrant operating systems to your will. The Big Book of Windows Hacks focuses on Vista, the new bad boy on Microsoft's block, with hacks and workarounds that

  15. Sosiaalinen asiakassuhdejohtaminen ja big data

    OpenAIRE

    Toivonen, Topi-Antti

    2015-01-01

    Tässä tutkielmassa käsitellään sosiaalista asiakassuhdejohtamista sekä hyötyjä, joita siihen voidaan saada big datan avulla. Sosiaalinen asiakassuhdejohtaminen on terminä uusi ja monille tuntematon. Tutkimusta motivoi aiheen vähäinen tutkimus, suomenkielisen tutkimuksen puuttuminen kokonaan sekä sosiaalisen asiakassuhdejohtamisen mahdollinen olennainen rooli yritysten toiminnassa tulevaisuudessa. Big dataa käsittelevissä tutkimuksissa keskitytään monesti sen tekniseen puoleen, eikä sovellutuk...

  16. Do big gods cause anything?

    DEFF Research Database (Denmark)

    Geertz, Armin W.

    2014-01-01

    Dette er et bidrag til et review symposium vedrørende Ara Norenzayans bog Big Gods: How Religion Transformed Cooperation and Conflict (Princeton University Press 2013). Bogen er spændende men problematisk i forhold til kausalitet, ateisme og stereotyper om jægere-samlere.......Dette er et bidrag til et review symposium vedrørende Ara Norenzayans bog Big Gods: How Religion Transformed Cooperation and Conflict (Princeton University Press 2013). Bogen er spændende men problematisk i forhold til kausalitet, ateisme og stereotyper om jægere-samlere....

  17. Big Data and Social Media

    CERN Multimedia

    CERN. Geneva

    2018-01-01

    A critical analysis of the "keep everything" Big Data era, the impact on our lives of the information, at first glance "convenient for future use" that we make known about ourselves on the network. NB! The lecture will be recorded like all Academic Training lectures. Lecturer's biography: Father of the Internet, see https://internethalloffame.org/inductees/vint-cerf or https://en.wikipedia.org/wiki/Vint_Cerf The video on slide number 9 is from page https://www.gapminder.org/tools/#$state$time$value=2018&value;;&chart-type=bubbles   Keywords: Big Data, Internet, History, Applications, tools, privacy, technology, preservation, surveillance, google, Arpanet, CERN, Web  

  18. Baryon symmetric big bang cosmology

    International Nuclear Information System (INIS)

    Stecker, F.W.

    1978-01-01

    It is stated that the framework of baryon symmetric big bang (BSBB) cosmology offers our greatest potential for deducting the evolution of the Universe because its physical laws and processes have the minimum number of arbitrary assumptions about initial conditions in the big-bang. In addition, it offers the possibility of explaining the photon-baryon ratio in the Universe and how galaxies and galaxy clusters are formed. BSBB cosmology also provides the only acceptable explanation at present for the origin of the cosmic γ-ray background radiation. (author)

  19. Release plan for Big Pete

    International Nuclear Information System (INIS)

    Edwards, T.A.

    1996-11-01

    This release plan is to provide instructions for the Radiological Control Technician (RCT) to conduct surveys for the unconditional release of ''Big Pete,'' which was used in the removal of ''Spacers'' from the N-Reactor. Prior to performing surveys on the rear end portion of ''Big Pete,'' it shall be cleaned (i.e., free of oil, grease, caked soil, heavy dust). If no contamination is found, the vehicle may be released with the permission of the area RCT Supervisor. If contamination is found by any of the surveys, contact the cognizant Radiological Engineer for decontamination instructions

  20. Small quarks make big nuggets

    International Nuclear Information System (INIS)

    Deligeorges, S.

    1985-01-01

    After a brief recall on the classification of subatomic particles, this paper deals with quark nuggets, particle with more than three quarks, a big bag, which is called ''nuclearite''. Neutron stars, in fact, are big sacks of quarks, gigantic nuggets. Now, physicists try to calculate which type of nuggets of strange quark matter is stable, what has been the influence of quark nuggets on the primordial nucleosynthesis. At the present time, one says that if these ''nuggets'' exist, and in a large proportion, they may be candidates for the missing mass [fr

  1. [Big Data- challenges and risks].

    Science.gov (United States)

    Krauß, Manuela; Tóth, Tamás; Hanika, Heinrich; Kozlovszky, Miklós; Dinya, Elek

    2015-12-06

    The term "Big Data" is commonly used to describe the growing mass of information being created recently. New conclusions can be drawn and new services can be developed by the connection, processing and analysis of these information. This affects all aspects of life, including health and medicine. The authors review the application areas of Big Data, and present examples from health and other areas. However, there are several preconditions of the effective use of the opportunities: proper infrastructure, well defined regulatory environment with particular emphasis on data protection and privacy. These issues and the current actions for solution are also presented.

  2. Towards a big crunch dual

    Energy Technology Data Exchange (ETDEWEB)

    Hertog, Thomas E-mail: hertog@vulcan2.physics.ucsb.edu; Horowitz, Gary T

    2004-07-01

    We show there exist smooth asymptotically anti-de Sitter initial data which evolve to a big crunch singularity in a low energy supergravity limit of string theory. This opens up the possibility of using the dual conformal field theory to obtain a fully quantum description of the cosmological singularity. A preliminary study of this dual theory suggests that the big crunch is an endpoint of evolution even in the full string theory. We also show that any theory with scalar solitons must have negative energy solutions. The results presented here clarify our earlier work on cosmic censorship violation in N=8 supergravity. (author)

  3. The Inverted Big-Bang

    OpenAIRE

    Vaas, Ruediger

    2004-01-01

    Our universe appears to have been created not out of nothing but from a strange space-time dust. Quantum geometry (loop quantum gravity) makes it possible to avoid the ominous beginning of our universe with its physically unrealistic (i.e. infinite) curvature, extreme temperature, and energy density. This could be the long sought after explanation of the big-bang and perhaps even opens a window into a time before the big-bang: Space itself may have come from an earlier collapsing universe tha...

  4. A Narrative Theory of Games

    DEFF Research Database (Denmark)

    Aarseth, Espen

    2012-01-01

    In this article I present a narrative theory of games, building on standard narra-tology, as a solution to the conundrum that has haunted computer game studies from the start: How to approach software that combines games and stories?......In this article I present a narrative theory of games, building on standard narra-tology, as a solution to the conundrum that has haunted computer game studies from the start: How to approach software that combines games and stories?...

  5. Mobile Game Probes

    DEFF Research Database (Denmark)

    Borup Lynggaard, Aviaja

    2006-01-01

    This paper will examine how probes can be useful for game designers in the preliminary phases of a design process. The work is based upon a case study concerning pervasive mobile phone games where Mobile Game Probes have emerged from the project. The new probes are aimed towards a specific target...... group and the goal is to specify the probes so they will cover the most relevant areas for our project. The Mobile Game Probes generated many interesting results and new issues occurred, since the probes came to be dynamic and favorable for the process in new ways....

  6. Validation of Serious Games

    Directory of Open Access Journals (Sweden)

    Katinka van der Kooij

    2015-09-01

    Full Text Available The application of games for behavioral change has seen a surge in popularity but evidence on the efficacy of these games is contradictory. Anecdotal findings seem to confirm their motivational value whereas most quantitative findings from randomized controlled trials (RCT are negative or difficult to interpret. One cause for the contradictory evidence could be that the standard RCT validation methods are not sensitive to serious games’ effects. To be able to adapt validation methods to the properties of serious games we need a framework that can connect properties of serious game design to the factors that influence the quality of quantitative research outcomes. The Persuasive Game Design model [1] is particularly suitable for this aim as it encompasses the full circle from game design to behavioral change effects on the user. We therefore use this model to connect game design features, such as the gamification method and the intended transfer effect, to factors that determine the conclusion validity of an RCT. In this paper we will apply this model to develop guidelines for setting up validation methods for serious games. This way, we offer game designers and researchers handles on how to develop tailor-made validation methods.

  7. Advances in Dynamic Games

    CERN Document Server

    Breton, Michele

    2011-01-01

    This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. The selected contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 13th International Symposium of Dynamic Games and Applications held in WrocACaw. The book covers a variety of topics, ranging from theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as

  8. Deterministic Graphical Games Revisited

    DEFF Research Database (Denmark)

    Andersson, Klas Olof Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2012-01-01

    Starting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them......, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm...

  9. Pro Android games

    CERN Document Server

    Nardone, Massimo

    2016-01-01

    Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in e

  10. Game user experience evaluation

    CERN Document Server

    Bernhaupt, Regina

    2015-01-01

    Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologi

  11. Digital Experience: Serious Games

    DEFF Research Database (Denmark)

    2006-01-01

    hese days one of the buzzwords in computer game industry and research is ‘Serious Games’ – games where the actions of the player are not limited to the virtual world but are somehow related to the real world. Computer games can be strong environments for learning and training skills in the real...... world. Computer games can also be persuasive – they can be used for advertising (‘adver-gaming’) and induce the players to buy a particular product in the real world or they can propagate a particular political viewpoint or a critique of the real world. The area of ‘serious gaming’ is vast and varied....

  12. Anger, fear and games

    DEFF Research Database (Denmark)

    Mortensen, Torill

    2016-01-01

    The event known as #GamerGate (GG) emphasized the need to take the study of game culture seriously and pursue it across several platforms. It demonstrated how seemingly ephemeral media created echo chambers of anger, and how the outbursts of hypermasculine aggression exemplified by hooligans also...... can connect to games and play. Starting from how GG gained popular attention, this article outlines and discusses the nature of GG, the relation to the victims, the sense of victimization among the participants, and how it may have been provoked by the long-standing, general disregard of games...... the image of game culture as mainly a culture of isolated consumption...

  13. Game, Player, Ethics

    DEFF Research Database (Denmark)

    Vila, Miguel Angel Sicart

    2005-01-01

    turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the ethical nature of computer games, in order to understand better the ways we can evaluate their morality in western cultures providing...... a framework to understand some of these concerns. This paper poses questions about the ontology of games and their ethical meaning, in an attempt to give ethical theory a word in the analysis of computer games....

  14. Action Investment Energy Games

    DEFF Research Database (Denmark)

    Larsen, Kim Guldstrand; Laursen, Simon; Srba, Jiri

    2012-01-01

    We introduce the formalism of action investment energy games where we study the trade-off between investments limited by given budgets and resource constrained (energy) behavior of the underlying system. More specifically, we consider energy games extended with costs of enabling actions and fixed...... budgets for each player. We ask the question whether for any Player 2 investment there exists a Player 1 investment such that Player 1 wins the resulting energy game. We study the action investment energy game for energy intervals with both upper and lower bounds, and with a lower bound only, and give...

  15. Categorizing Video Game Audio

    DEFF Research Database (Denmark)

    Westerberg, Andreas Rytter; Schoenau-Fog, Henrik

    2015-01-01

    they can use audio in video games. The conclusion of this study is that the current models' view of the diegetic spaces, used to categorize video game audio, is not t to categorize all sounds. This can however possibly be changed though a rethinking of how the player interprets audio.......This paper dives into the subject of video game audio and how it can be categorized in order to deliver a message to a player in the most precise way. A new categorization, with a new take on the diegetic spaces, can be used a tool of inspiration for sound- and game-designers to rethink how...

  16. Works of Game

    DEFF Research Database (Denmark)

    Sharp, John

    and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games...... and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including...

  17. Challenges of serious games

    Directory of Open Access Journals (Sweden)

    B. Fernández-Manjón

    2015-11-01

    Full Text Available Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in three main dimensions: socio-cultural, educational and technological. Once the challenges are identified, some possible measures are suggested to address or reduce these problems so that the use of educational games may be widespread.

  18. Big Cities, Big Problems: Reason for the Elderly to Move?

    NARCIS (Netherlands)

    Fokkema, T.; de Jong-Gierveld, J.; Nijkamp, P.

    1996-01-01

    In many European countries, data on geographical patterns of internal elderly migration show that the elderly (55+) are more likely to leave than to move to the big cities. Besides emphasising the attractive features of the destination areas (pull factors), it is often assumed that this negative

  19. Big-Eyed Bugs Have Big Appetite for Pests

    Science.gov (United States)

    Many kinds of arthropod natural enemies (predators and parasitoids) inhabit crop fields in Arizona and can have a large negative impact on several pest insect species that also infest these crops. Geocoris spp., commonly known as big-eyed bugs, are among the most abundant insect predators in field c...

  20. Determining tissue-lead levels in large game mammals harvested with lead bullets: human health concerns.

    Science.gov (United States)

    Tsuji, L J S; Wainman, B C; Jayasinghe, R K; VanSpronsen, E P; Liberda, E N

    2009-04-01

    Recently, the use of lead isotope ratios has definitively identified lead ammunition as a source of lead exposure for First Nations people, but the isotope ratios for lead pellets and bullets were indistinguishable. Thus, lead-contaminated meat from game harvested with lead bullets may also be contributing to the lead body burden; however, few studies have determined if lead bullet fragments are present in big game carcasses. We found elevated tissue-lead concentrations (up to 5,726.0 microg/g ww) in liver (5/9) and muscle (6/7) samples of big game harvested with lead bullets and radiographic evidence of lead fragments. Thus, we would advise that the tissue surrounding the wound channel be removed and discarded, as this tissue may be contaminated by lead bullet fragments.