WorldWideScience

Sample records for based learning inter-european

  1. A Large Scale Problem Based Learning inter-European Student Satellite Construction Project

    DEFF Research Database (Denmark)

    Nielsen, Jens Frederik Dalsgaard; Alminde, Lars; Bisgaard, Morten;

    2006-01-01

    A LARGE SCALE PROBLEM BASED LEARNING INTER-EUROPEAN STUDENT SATELLITE CONSTRUCTION PROJECT This paper describes the pedagogical outcome of a large scale PBL experiment. ESA (European Space Agency) Education Office launched January 2004 an ambitious project: Let students from all over Europe build a...... construction since the first Danish satellite Ørsted launched in 1999. In 2001 the AAU student satellite program was established. The aim of this project is to launch pico satellites (10 cm x 10 cm x 10 cm, 1 kg) developed and constructed by students every second or third year. The first satellite - Cubesat...... were conducted at the local "Houston" in Aalborg. The paper deals with the experiences from participating in a successful large scale inter cultural problem based engineering project including a variety of engineering disciplines as mechanical construction, communication system, power supply, attitude...

  2. Mobile Inquiry Based Learning

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 8 November). Mobile Inquiry Based Learning. Presentation given at the Workshop "Mobile inquiry-based learning" at the Mobile Learning Day 2012 at the Fernuniversität Hagen, Hagen, Germany.

  3. Enhanced Student Learning with Problem Based Learning

    Science.gov (United States)

    Hollenbeck, James

    2008-01-01

    Science educators define a learning environment in which the problem drives the learning as problem based learning (PBL). Problem based learning can be a learning methodology/process or a curriculum based on its application by the teacher. This paper discusses the basic premise of Problem base learning and successful applications of such learning.…

  4. Inquiry Based Science Education og den sociokulturelt forankrede dialog i naturfagsundervisningen

    DEFF Research Database (Denmark)

    Østergaard, Lars Domino

    2012-01-01

    and phenomena. In this article we will discuss dialogue in the light of sociocultural learning theories, and relate it to Inquiry Based Science Education (IBSE), as the pedagogical and didactical method, which are promoted most strongly these years (e.g. in the inter-European Pollen and Fibonacci projects...

  5. Argument based machine learning

    OpenAIRE

    Možina, Martin

    2014-01-01

    The Thesis presents a novel approach to machine learning, called ABML (argument based machine learning). This approach combines machine learning from examples with some concepts from the field of defeasible argumentation, where arguments are used together with learning examples by learning methods in the induction of a hypothesis. An argument represents a relation between the class value of a particular learning example and its attributes and can be regarded as a partial explanation of this e...

  6. Language-Based Learning Disabilities

    Science.gov (United States)

    ... Public / Speech, Language and Swallowing / Disorders and Diseases Language-Based Learning Disabilities (Reading, Spelling, and Writing) What ... a language-based learning disability ? What is a language-based learning disability? Language-based learning disabilities are ...

  7. Team-Based Learning

    Science.gov (United States)

    Michaelsen, Larry K.; Sweet, Michael

    2011-01-01

    Team-based learning (TBL), when properly implemented, includes many, if not all, of the common elements of evidence-based best practices. To explain this, a brief overview of TBL is presented. The authors examine the relationship between the best practices of evidence-based teaching and the principles that constitute team-based learning. (Contains…

  8. Problem Based Learning

    DEFF Research Database (Denmark)

    de Graaff, Erik; Guerra, Aida

    Problem-Based Learning (PBL) is an innovative method to organize the learning process in such a way that the students actively engage in finding answers by themselves. During the past 40 years PBL has evolved and diversified resulting in a multitude in variations in models and practices. However...... model and in general problem based and project based learning. We apply the principle of teach as you preach. The poster aims to outline the visitors’ workshop programme showing the results of some recent evaluations......., the key principles remain the same everywhere. Graaff & Kolmos (2003) identify the main PBL principles as follows: 1. Problem orientation 2. Project organization through teams or group work 3. Participant-directed 4. Experiental learning 5. Activity-based learning 6. Interdisciplinary learning and 7...

  9. Team Based Learning

    OpenAIRE

    ALTINTAŞ, Levent; ALİMOĞLU, Mustafa Kemal

    2012-01-01

    Team-based learning is a learner-centered instructional strategy led by an expert instructor and applied in large learner groups composed of teams including 5-7 individuals in each. The method requires some out-of-class and in-class activities and special team assignments for students to learn at individual and team level. In pure team-based learning, there are three phases: preparation, readiness assurance and application-oriented activities. Peer assessment is used to ensure desire...

  10. Problem-Based Learning

    Science.gov (United States)

    Allen, Deborah E.; Donham, Richard S.; Bernhardt, Stephen A.

    2011-01-01

    In problem-based learning (PBL), students working in collaborative groups learn by resolving complex, realistic problems under the guidance of faculty. There is some evidence of PBL effectiveness in medical school settings where it began, and there are numerous accounts of PBL implementation in various undergraduate contexts, replete with…

  11. Instance based function learning

    OpenAIRE

    Ramon, Jan; De Raedt, Luc

    1999-01-01

    The principles of instance based function learning are presented. In IBFL one is given a set of positive examples of a functional predicate. These examples are true ground facts that illustrate the input output behaviour of the predicate. The purpose is then to predict the output of the predicate given a new input. Further assumptions are that there is no background theory and that the inputs and outputs of the predicate consist of structured terms. IBFL is a novel technique that addresses th...

  12. Reinforcement Learning Based on Active Learning Method

    CERN Document Server

    Sagha, Hesam; Khasteh, Hosein; Kiaei, Ali Akbar

    2010-01-01

    In this paper, a new reinforcement learning approach is proposed which is based on a powerful concept named Active Learning Method (ALM) in modeling. ALM expresses any multi-input-single-output system as a fuzzy combination of some single-input-singleoutput systems. The proposed method is an actor-critic system similar to Generalized Approximate Reasoning based Intelligent Control (GARIC) structure to adapt the ALM by delayed reinforcement signals. Our system uses Temporal Difference (TD) learning to model the behavior of useful actions of a control system. The goodness of an action is modeled on Reward- Penalty-Plane. IDS planes will be updated according to this plane. It is shown that the system can learn with a predefined fuzzy system or without it (through random actions).

  13. Cloud-Based Mobile Learning

    Directory of Open Access Journals (Sweden)

    Alexandru BUTOI

    2013-01-01

    Full Text Available As the cloud technologies are largely studied and mobile technologies are evolving, new di-rections for development of mobile learning tools deployed on cloud are proposed.. M-Learning is treated as part of the ubiquitous learning paradigm and is a pervasive extension of E-Learning technologies. Development of such learning tools requires specific development strategies for an effective abstracting of pedagogical principles at the software design and implementation level. Current paper explores an interdisciplinary approach for designing and development of cloud based M-Learning tools by mapping a specific development strategy used for educational programs to software prototyping strategy. In order for such instruments to be user effective from the learning outcome point of view, the evaluation process must be rigorous as we propose a metric model for expressing the trainee’s overall learning experience with evaluated levels of interactivity, content presentation and graphical user interface usability.

  14. Does Artificial Tutoring Foster Inquiry Based Learning?

    Science.gov (United States)

    Schmoelz, Alexander; Swertz, Christian; Forstner, Alexandra; Barberi, Alessandro

    2014-01-01

    This contribution looks at the Intelligent Tutoring Interface for Technology Enhanced Learning, which integrates multistage-learning and inquiry-based learning in an adaptive e-learning system. Based on a common pedagogical ontology, adaptive e-learning systems can be enabled to recommend learning objects and activities, which follow inquiry-based…

  15. Personal Learning Environments for Inquiry-Based Learning

    OpenAIRE

    Mikroyannidis, Alexander; Okada, Alexandra; Scott, Peter

    2013-01-01

    Personal Learning Environments have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the tools for building their own learning environments according to their specific learning needs and aspirations. This approach enables learners to take complete control over their learning, thus becoming self-regulated and independent. This paper introduces a new European initiative for supporting and enhancing inquiry-based learning through Persona...

  16. Dimensions of problem based learning

    DEFF Research Database (Denmark)

    Nielsen, Jørgen Lerche; Andreasen, Lars Birch

    2013-01-01

    The article contributes to the literature on problem based learning and problem-oriented project work, building on and reflecting the experiences of the authors through decades of work with problem-oriented project pedagogy. The article explores different dimensions of problem based learning such...... as the exploration of problems, the project method, online collaboration, and the dialogic nature of students’ working together. A special attention is given to the historical development and theoretical roots of problem-oriented project work in Denmark. The case to be explored will be the Masters...... programme in ICT and Learning (MIL). We discuss changes in the roles of the teachers as supervisors within this learning environment, and we explore the involvement of students as active participants and co-designers of how course and project activities unfold....

  17. Characteristics of Problem-Based Learning

    DEFF Research Database (Denmark)

    Kolmos, Anette

    2003-01-01

    Problem BAsed LEarning (PBL) is widely regarded as a successful and innovative method for engineering education. The article highlights the Dutch approach of directing the learning process throuogh problem analysis and the Danish model of project-organised learning...

  18. Web-Based Instruction, Learning Effectiveness and Learning Behavior: The Impact of Relatedness

    Science.gov (United States)

    Shieh, Chich-Jen; Liao, Ying; Hu, Ridong

    2013-01-01

    This study aims to discuss the effects of Web-based Instruction and Learning Behavior on Learning Effectiveness. Web-based Instruction contains the dimensions of Active Learning, Simulation-based Learning, Interactive Learning, and Accumulative Learning; and, Learning Behavior covers Learning Approach, Learning Habit, and Learning Attitude. The…

  19. Adaptive Device Context Based Mobile Learning Systems

    Science.gov (United States)

    Pu, Haitao; Lin, Jinjiao; Song, Yanwei; Liu, Fasheng

    2011-01-01

    Mobile learning is e-learning delivered through mobile computing devices, which represents the next stage of computer-aided, multi-media based learning. Therefore, mobile learning is transforming the way of traditional education. However, as most current e-learning systems and their contents are not suitable for mobile devices, an approach for…

  20. Student's perception towards learning medical sciences: problem based learning versus lecture based learning methods

    OpenAIRE

    Padmanabha TS.; Manu G.; Madhav K. Savkar; Chandrakantha T.; Neha K.

    2016-01-01

    Background: Problem-based learning (PBL) is one of the most commonly used educational methods in medical schools of different countries. By working through this method, students think critically, generate with ideas, and acquire the knowledge and skills required to become a doctor. The objectives were, this study aimed to compare problem-based learning with lecture-based learning in the education of medical students on different disciplines but addressing the 2nd year subjects as a whole and...

  1. Problem Based Learning in Metaverse

    Science.gov (United States)

    Barry, Dana M.; Kanematsu, Hideyuki; Fukumura, Yoshimi

    2010-01-01

    Problem Based Learning (PBL) is a powerful tool for both science and engineering education in the real world. Therefore, Japanese educators/researchers (with assistance from a US educator) carried out a pilot study to determine the effectiveness of using PBL activities in Metaverse. Their project was carried out by student teams from the US and…

  2. Java problem-based learning

    OpenAIRE

    Goran P, Šimić

    2012-01-01

    The paper describes the self-directed problem-based learning system (PBL) named Java PBL. The expert module is the kernel of Java PBL. It involves a specific domain model, a problem generator and a solution generator. The overall system architecture is represented in the paper. Java PBL can act as the stand-alone system, but it is also designed to provide support to learning management systems (LMSs). This is provided by a modular design of the system. An LMS can offer th...

  3. Beliefs and Computer-Based Learning.

    Science.gov (United States)

    Chiou, Guey-Fa

    1995-01-01

    Discusses the use of beliefs to guide researchers in the development of computer-based learning. Topics include properties of beliefs; beliefs about learning; beliefs about computer technologies; directions for computer-based learning, including multimedia technology, virtual reality, and groupware; and learning rationales, including…

  4. Learning diphone-based segmentation.

    Science.gov (United States)

    Daland, Robert; Pierrehumbert, Janet B

    2011-01-01

    This paper reconsiders the diphone-based word segmentation model of Cairns, Shillcock, Chater, and Levy (1997) and Hockema (2006), previously thought to be unlearnable. A statistically principled learning model is developed using Bayes' theorem and reasonable assumptions about infants' implicit knowledge. The ability to recover phrase-medial word boundaries is tested using phonetic corpora derived from spontaneous interactions with children and adults. The (unsupervised and semi-supervised) learning models are shown to exhibit several crucial properties. First, only a small amount of language exposure is required to achieve the model's ceiling performance, equivalent to between 1 day and 1 month of caregiver input. Second, the models are robust to variation, both in the free parameter and the input representation. Finally, both the learning and baseline models exhibit undersegmentation, argued to have significant ramifications for speech processing as a whole. PMID:21428994

  5. Constructivism Based Blended Learning in Higher Education

    OpenAIRE

    Al-Huneidi, Ahmad

    2011-01-01

    Blended Learning, which is a mix of online and face-to-face learning, can combine the benefits of both, traditional classroom learning and e-learning environments.3 The aim of this thesis is to explore how to design and implement Blended Learning environment based on Constructivism theory, which focuses on students’ experience to construct the knowledge, in order to increase learning outcomes, performance, and quality in academic institutions. An affective and successful learni...

  6. LEARNING PROCESS BASED ON INTERESTS

    OpenAIRE

    Милка Ољача; Светлана Костовић

    2013-01-01

    The authors of the paper analyze the dimensions and characteristics of the learning process of adults based on interests. The research problem of this study is situated in the field of adult didac­tics. A number of relevant researches define interests of adults as beliefs and cognitive disposi­tions, as well as a psychological state of adults. This, specific psychological state is characterized by the focused attention, increased cognitive and affective functionality and readiness for efforts...

  7. The Process of Problem-Based Learning

    NARCIS (Netherlands)

    E.H.J. Yew (Elaine)

    2009-01-01

    textabstractThe theme of this thesis is how learning takes place in problem-based learning (PBL). The objectives of the studies presented were to gain insight into what and how students learn in all the phases of the PBL cycle, as well as to identify relationships between the learning activities of

  8. Foundations of Game-Based Learning

    Science.gov (United States)

    Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K.

    2015-01-01

    In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…

  9. Technology and Problem-Based Learning

    Science.gov (United States)

    Uden, Lorna; Beaumont, Chris

    2006-01-01

    Problem-based learning (PBL) has been the focus of many developments in teaching and learning facilitation in recent years. It has been claimed that PBL produces independent learners who are motivated, engaged in deep learning, work as a team, and develop effective strategies, skills and knowledge for life-long learning and professional work.…

  10. Java problem-based learning

    Directory of Open Access Journals (Sweden)

    Goran P, Šimić

    2012-01-01

    Full Text Available The paper describes the self-directed problem-based learning system (PBL named Java PBL. The expert module is the kernel of Java PBL. It involves a specific domain model, a problem generator and a solution generator. The overall system architecture is represented in the paper. Java PBL can act as the stand-alone system, but it is also designed to provide support to learning management systems (LMSs. This is provided by a modular design of the system. An LMS can offer the declarative knowledge only. Java PBL offers the procedural knowledge and the progress of the learner programming skills. The free navigation, unlimited numbers of problems and recommendations represent the main pedagogical strategies and tactics implemented into the system.

  11. Inquiry-Based Learning on the Cloud

    OpenAIRE

    Mikroyannidis, Alexander; Okada, Alexandra; Correa, Andre; Scott, Peter

    2016-01-01

    Cloud Learning Environments (CLEs) have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the cloud-based tools for building their own learning environments according to their specific learning needs and aspirations. Although CLEs bring significant benefits to educators and learners, there is still little evidence of CLEs being actively and effectively used in the teaching and learning process. This chapter addresses this issue by intr...

  12. A Time Based Blended Learning Model

    OpenAIRE

    Norberg, Anders; Dziuban, Charles D; Moskal, Patsy M

    2011-01-01

    Purpose – This paper seeks to outline a time-based strategy for blended learning that illustrates course design and delivery by framing students' learning opportunities in synchronous and asynchronous modalities. Design/methodology/approach – This paper deconstructs the evolving components of blended learning in order to identify changes induced by digital technologies for enhancing teaching and learning environments. Findings – This paper hypothesizes that blended learning may be traced back...

  13. THE EFFECTIVENESS OF PROBLEM-BASED LEARNING

    OpenAIRE

    SAGITOVA ZH; MIRZAMBETOVA ZH.; KUNGOZHANOVA A.

    2015-01-01

    This article observes problem-based learning where students engage complex, challenging problems and collaboratively work toward their resolution. Problem-based learning is about students connecting disciplinary knowledge to real-world problems - the motivation to solve a problem becomes the motivation to learn.

  14. Context based games for mobile learning

    NARCIS (Netherlands)

    Ternier, Stefaan; De Jong, Tim; Kelle, Sebastian

    2009-01-01

    Ternier, S., De Jong, T., & Kelle, S. (2009). Context based games for mobile learning. Presentation given at Symposium Mobile Learning in Context. September, 11, 2009, Heerlen, The Netherlands: Open University of the Netherlands.

  15. Constructivism Based Blended Learning in Higher Education

    OpenAIRE

    Ahmad Mhammad Al-Huneidi; Jeanne Schreurs

    2012-01-01

    This paper explain how to apply Constructivism and Conversation theories in Blended Learning environment in order to increase learning outcomes and quality. Some scenarios of Constructivism based blended learning activities are presented in this paper. In addition, a Constructivism Based Blended Learning model for “ICT Management†course, a compulsory course in Master of Management Information Systems program at Hasselt University, is proposed. The proposed model applies and combines Const...

  16. Beyond Disagreement-based Agnostic Active Learning

    OpenAIRE

    Zhang, Chicheng; Chaudhuri, Kamalika

    2014-01-01

    We study agnostic active learning, where the goal is to learn a classifier in a pre-specified hypothesis class interactively with as few label queries as possible, while making no assumptions on the true function generating the labels. The main algorithms for this problem are {\\em{disagreement-based active learning}}, which has a high label requirement, and {\\em{margin-based active learning}}, which only applies to fairly restricted settings. A major challenge is to find an algorithm which ac...

  17. Project-based learning in chemistry teaching

    OpenAIRE

    Smrdel, Tjaša

    2013-01-01

    Project-based learning is a teaching method which helps students learn by researching interesting issues and problems from everyday life. With this method students acquire and upgrade their knowledge, develop different skills, abilities and talents and strengthen their social skills. The execution of project-based learning consists of several stages, each with specific characteristics. The role of the teacher in this method is primarily directing the learning process through encouragement, gu...

  18. Learning Outcomes of Project-Based and Inquiry-Based Learning Activities

    Science.gov (United States)

    Panasan, Mookdaporn; Nuangchalerm, Prasart

    2010-01-01

    Problem statement: Organization of science learning activities is necessary to rely on various methods of organization of learning and to be appropriate to learners. Organization of project-based learning activities and inquiry-based learning activities are teaching methods which can help students understand scientific knowledge. It would be more…

  19. Students' learning processes during school-based learning and workplace learning in vocational education : a review

    NARCIS (Netherlands)

    Schaap, Harmen; Baartman, Liesbeth; Bruijn, Elly de

    2012-01-01

    This article reviews 24 articles in order to get a structured view on student's learning processes when dealing with a combination of school-based learning and workplace learning in vocational education. It focuses on six main themes: students' expertise development, students' learning styles, stude

  20. Accountability for Project-Based Collaborative Learning

    Science.gov (United States)

    Jamal, Abu-Hussain; Essawi, Mohammad; Tilchin, Oleg

    2014-01-01

    One perspective model for the creation of the learning environment and engendering students' thinking development is the Project-Based Collaborative Learning (PBCL) model. This model organizes learning by collaborative performance of various projects. In this paper we describe an approach to enhancing the PBCL model through the creation of…

  1. Web-Based Learning Design Tool

    Science.gov (United States)

    Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G.

    2012-01-01

    Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…

  2. Inquiry based learning as didactic model in distant learning

    NARCIS (Netherlands)

    Rothkrantz, L.J.M.

    2015-01-01

    Recent years many universities are involved in development of Massive Open Online Courses (MOOCs). Unfortunately an appropriate didactic model for cooperated network learning is lacking. In this paper we introduce inquiry based learning as didactic model. Students are assumed to ask themselves quest

  3. Self-Directed Learning in Problem-Based Learning Versus Traditional Lecture-Based Learning: A Meta-Analysis

    OpenAIRE

    Leary, Heather M.

    2012-01-01

    Problem-based learning is a student-centered, inquiry-based approach that builds problem-solving skills. Reviews of problem-based learning, as compared to traditional lecture-based learning, report modest positive gains in cognitive outcomes. Many metaanalyses have been conducted to analyze the effectiveness of problem-based learning, but none have examined self-directed learning in the context of problem-based learning. The purpose of this study was to conduct a meta-analysis across all disc...

  4. Building a Knowledge Base from Learning Objects

    OpenAIRE

    Fredlund, Per Kristen

    2005-01-01

    The goal of this thesis has been to investigate if it is possible to develop a knowledge structure,knowledge base, based on learning objects. In this connection a learning object is a digital unitwhich should, as a minimum, contain a picture and some text. Most likely a learning objectwould function as a container with anchors for video, animations and links to html-pages.For every learning object there exists a textual description. If we consider the learning object asan overhead presented i...

  5. Problem-based learning and radiology

    International Nuclear Information System (INIS)

    The Royal College of Radiologists recently published documents setting out guidelines to improve the teaching of radiology to medical students. These included recommendations that clinicians who teach radiology should be aware of newer educational techniques, such as problem-based learning, and should be involved in the development of curricula and assessment in medical schools. This review aims to introduce the educational theories behind problem-based learning and describe how a problem-based learning tutorial is run. The relevance of problem-based learning to radiology and the potential advantages and disadvantages are discussed

  6. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    OpenAIRE

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance educati...

  7. Problem Based Learning and sustainability

    DEFF Research Database (Denmark)

    Pizzol, Massimo; Løkke, Søren; Schmidt, Jannick Højrup

    University (AAU), Denmark, and focuses on the teaching of Life Cycle Assessment as a method for sustainability assessment. The objective is providing recommendations for future LCA teaching and learning. PBL activites performed at AAU were evaluated critically to detemine to what extent they addressed and...... challenges that the PBL model offers for developing five key competences in sustainability: (i) system thinking, (ii) interpersonal competence, (iii) anticipatory competence, (iv) strategic competence, (v) normative competences. The study draws on the experiences from PBL activities performed at Aalborg...... contributed in developing the five competences. Stenghts and areas for improvement were identified. The study is based on direct observation of activities of students and teachers and its scope is limited to the activities on the topic of LCA during the academic years 2006-2013. The study provided examples of...

  8. Work-based learning and social justice: learning to labour?

    OpenAIRE

    Avis, James

    2002-01-01

    The paper explores work-based learning in the context of current changes taking place in vocational education and training in England. It seeks to locate these within an understanding of the English economy. The paper analyses these issues, drawing upon a literature that examines the work-based experiences of young people. This allows an engagement with notions of social justice, providing an opportunity to address the rhetorical question, 'Learning to Labour', posed in the title

  9. A Learning Object Approach To Evidence based learning

    OpenAIRE

    Zabin Visram; Bruce Elson; Patricia Reynolds

    2005-01-01

    This paper describes the philosophy, development and framework of the body of elements formulated to provide an approach to evidence-based learning sustained by Learning Objects and web based technology Due to the demands for continuous improvement in the delivery of healthcare and in the continuous endeavour to improve the quality of life, there is a continuous need for practitioner's to update their knowledge by accomplishing accredited courses. The rapid advances in medical science has mea...

  10. A Web-Based Learning Support System for Inquiry-Based Learning

    Science.gov (United States)

    Kim, Dong Won; Yao, Jingtao

    The emergence of the Internet and Web technology makes it possible to implement the ideals of inquiry-based learning, in which students seek truth, information, or knowledge by questioning. Web-based learning support systems can provide a good framework for inquiry-based learning. This article presents a study on a Web-based learning support system called Online Treasure Hunt. The Web-based learning support system mainly consists of a teaching support subsystem, a learning support subsystem, and a treasure hunt game. The teaching support subsystem allows instructors to design their own inquiry-based learning environments. The learning support subsystem supports students' inquiry activities. The treasure hunt game enables students to investigate new knowledge, develop ideas, and review their findings. Online Treasure Hunt complies with a treasure hunt model. The treasure hunt model formalizes a general treasure hunt game to contain the learning strategies of inquiry-based learning. This Web-based learning support system empowered with the online-learning game and founded on the sound learning strategies furnishes students with the interactive and collaborative student-centered learning environment.

  11. Simulation and case-based learning

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Guralnick, David

    2008-01-01

    in the Workplace). The purpose of this paper is to describe the two online learning methodologies and to raise questions for future discussion. In the workshop, the organizers and participants work with and discuss differences and similarities within the two pedagogical methodologies, focusing on how......Abstract- This paper has its origin in the authors' reflection on years of practical experiences combined with literature readings in our preparation for a workshop on learn-by-doing simulation and case-based learning to be held at the ICELW 2008 conference (the International Conference on E-Learning...... they are applied in workplace related and e-learning contexts. In addition to the organizers, a small number of invited presenters will attend, giving demonstrations of their work within learn-by-doing simulation and cases-based learning, but still leaving ample of time for discussion among all...

  12. Mobile Learning System based on Cloud Computing

    Directory of Open Access Journals (Sweden)

    Meilian Chen

    2013-11-01

    Full Text Available With the mass popularity of 3G, WIFI wireless network and intelligent mobile terminal equipment (intelligent mobile phone, tablet computer, etc, mobile learning has become one of the important ways of learning. but the traditional mobile learning mode has many disadvantages, and the mobile learning based on cloud computing is a good way to overcome the disadvantages. This paper first introduces the concept and system architecture of cloud computing, then designs a structure of mobile learning system based on cloud computing and analyzes its process and function modules, realizes some function modules of the system by JAVA technology and the Android platform. It expects the system can realize the combination of new technology and advanced learning concept and promote personalized and diversified learning anytime and anyplace freely

  13. Bridging disciplines through problem based learning

    DEFF Research Database (Denmark)

    Stentoft, Diana

    2011-01-01

    how a problem based approach to learning will be implemented in the programs to support students in their engagement with the complexities of amalgamating and transgressing the disciplines of technology and anthropology. The paper is concluded by a brief discussion of problem based learning as an...

  14. Free Open Source Software: FOSS Based e-learning, Mobile Learning Systems Together with Blended Learning System

    OpenAIRE

    Kohei Arai

    2013-01-01

    Free Open Source Software: FOSS based e-learning system is proposed together with blended learning and mobile learning. Mashup search engine for e-learning contents search and content adaptation from e-learning to mobile learning content are also implemented. Through implementation of the proposed system, it is found that the system does work well for improvement of learning efficiency.

  15. A Learning Object Approach To Evidence based learning

    Directory of Open Access Journals (Sweden)

    Zabin Visram

    2005-06-01

    Full Text Available This paper describes the philosophy, development and framework of the body of elements formulated to provide an approach to evidence-based learning sustained by Learning Objects and web based technology Due to the demands for continuous improvement in the delivery of healthcare and in the continuous endeavour to improve the quality of life, there is a continuous need for practitioner's to update their knowledge by accomplishing accredited courses. The rapid advances in medical science has meant increasingly, there is a desperate need to adopt wireless schemes, whereby bespoke courses can be developed to help practitioners keep up with expanding knowledge base. Evidently, without current best evidence, practice risks becoming rapidly out of date, to the detriment of the patient. There is a need to provide a tactical, operational and effective environment, which allows professional to update their education, and complete specialised training, just-in-time, in their own time and location. Following this demand in the marketplace the information engineering group, in combination with several medical and dental schools, set out to develop and design a conceptual framework which form the basis of pioneering research, which at last, enables practitioner's to adopt a philosophy of life long learning. The body and structure of this framework is subsumed under the term Object oriented approach to Evidence Based learning, Just-in-time, via Internet sustained by Reusable Learning Objects (The OEBJIRLO Progression. The technical pillars which permit this concept of life long learning are pivoted by the foundations of object oriented technology, Learning objects, Just-in-time education, Data Mining, intelligent Agent technology, Flash interconnectivity and remote wireless technology, which allow practitioners to update their professional skills, complete specialised training which leads to accredited qualifications. This paper sets out to develop and

  16. Team-based Learning in Pharmacotherapeutics

    Science.gov (United States)

    2011-01-01

    Objective. To compare student examination performance in pharmacotherapeutics before and after implementation of team-based learning. Design. After the traditional lecture and workshop method for teaching pharmacotherapeutics was replaced with team-based learning in January 2009, students were expected to come to class having read assigned chapters in order to successfully complete an individual quiz, a group quiz, and group application exercises. Assessment. Student learning was assessed using performance on individual quizzes, group quizzes, and the examination at the end of the psychiatry module. Students performed as well on the examination at the end of the module as they did prior to team-based learning implementation. Conclusion. Substituting team-based learning for traditional lecture ensured that students prepared for class and increased student participation in class discussions. PMID:21969722

  17. Learning-Based Compressive Subsampling

    Science.gov (United States)

    Baldassarre, Luca; Li, Yen-Huan; Scarlett, Jonathan; Gozcu, Baran; Bogunovic, Ilija; Cevher, Volkan

    2016-06-01

    The problem of recovering a structured signal $\\mathbf{x} \\in \\mathbb{C}^p$ from a set of dimensionality-reduced linear measurements $\\mathbf{b} = \\mathbf {A}\\mathbf {x}$ arises in a variety of applications, such as medical imaging, spectroscopy, Fourier optics, and computerized tomography. Due to computational and storage complexity or physical constraints imposed by the problem, the measurement matrix $\\mathbf{A} \\in \\mathbb{C}^{n \\times p}$ is often of the form $\\mathbf{A} = \\mathbf{P}_{\\Omega}\\boldsymbol{\\Psi}$ for some orthonormal basis matrix $\\boldsymbol{\\Psi}\\in \\mathbb{C}^{p \\times p}$ and subsampling operator $\\mathbf{P}_{\\Omega}: \\mathbb{C}^{p} \\rightarrow \\mathbb{C}^{n}$ that selects the rows indexed by $\\Omega$. This raises the fundamental question of how best to choose the index set $\\Omega$ in order to optimize the recovery performance. Previous approaches to addressing this question rely on non-uniform \\emph{random} subsampling using application-specific knowledge of the structure of $\\mathbf{x}$. In this paper, we instead take a principled learning-based approach in which a \\emph{fixed} index set is chosen based on a set of training signals $\\mathbf{x}_1,\\dotsc,\\mathbf{x}_m$. We formulate combinatorial optimization problems seeking to maximize the energy captured in these signals in an average-case or worst-case sense, and we show that these can be efficiently solved either exactly or approximately via the identification of modularity and submodularity structures. We provide both deterministic and statistical theoretical guarantees showing how the resulting measurement matrices perform on signals differing from the training signals, and we provide numerical examples showing our approach to be effective on a variety of data sets.

  18. Comparison of Example-Based Learning and Problem-Based Learning in Engineering Domain

    Science.gov (United States)

    Sern, Lai Chee; Salleh, Kahirol Mohd; Sulaiman, Nor lisa; Mohamad, Mimi Mohaffyza; Yunos, Jailani Md

    2015-01-01

    The research was conducted to compare the impacts of problem-based learning (PBL) and example-based learning (EBL) on the learning performance in an engineering domain. The research was implemented by means of experimental design. Specifically, a two-group experiment with a pre- and post-test design was used in this research. A total of 37…

  19. Flexible Learning Itineraries Based on Conceptual Maps

    OpenAIRE

    Olga Lucía Agudelo; Jesus Salinas Ibáñez

    2015-01-01

    The use of learning itineraries based on conceptual maps is studied in order to propose a more flexible instructional design that strengthens the learning process focused on the student, generating non-linear processes, characterising its elements, setting up relationships between them and shaping a general model with specifications for each educational level. Through a methodology built on the Successive Approximation Model (SAM), this article studies learning itinerary design, implementatio...

  20. Design for game based learning platforms

    DEFF Research Database (Denmark)

    Sørensen, Birgitte Holm; Meyer, Bente

    2010-01-01

    This paper focuses on the challenges related to the design of game based learning platforms for formal learning contexts that are inspired by the pupil's leisure time related use of web 2.0. The paper is based on the project Serious Games on a Global Market Place (2007-2011) founded by the Danish...... Council for Strategic Research, in which an online game-based platform for English as a foreign language in primary school is studied. The paper presents a model for designing for game based learning platforms. This design is based on cultural and ethnographic based research on children's leisure time use...... of web 2.0 and integrates theories of learning, didactics, games, play, communication, multimodality and different pedagogical approaches. In relation to the introduced model the teacher role is discussed....

  1. A Tablet Based Learning Environment

    OpenAIRE

    Cao, Hong

    2014-01-01

    Pen computing tools such as Tablet PC, Tablet Monitors and its various supporting software tool offer another dimension to enhance our today's digitally integrated and connected classroom learning environment. This paper first reviews the various state-of-the-art pen-computing hardware and software that have been applied in the classroom setting to introduce student-centric learning, collaboration and making annotations and designing classroom activities easier. We then propose a new classroo...

  2. Toward Project-based Learning and Team Formation in Open Learning Environments

    NARCIS (Netherlands)

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter

    2014-01-01

    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based

  3. THE EFFECT OF PROBLEM-BASED LEARNING ON SELF-REGULATED LEARNING: A REVIEW OF LITERATURE

    OpenAIRE

    Tas, Yasemin; SUNGUR, SEMRA

    2012-01-01

    The purpose of this paper is threefold. Firstly, self-regulated learning is described from the social cognitive perspective and why self-regulated learning should be targeted in schools is discussed. Secondly, problem-based learning is proposed to facilitate self-regulated learning. Literature on the effects of problem-based learning on students’ self-regulated learning in K-12 science classes is reviewed. An empirical base for how particular aspects of problem-based learning can improve stud...

  4. Jigsaw Cooperative Learning: Acid-Base Theories

    Science.gov (United States)

    Tarhan, Leman; Sesen, Burcin Acar

    2012-01-01

    This study focused on investigating the effectiveness of jigsaw cooperative learning instruction on first-year undergraduates' understanding of acid-base theories. Undergraduates' opinions about jigsaw cooperative learning instruction were also investigated. The participants of this study were 38 first-year undergraduates in chemistry education…

  5. Game-Based Life-Long Learning

    OpenAIRE

    Kelle, Sebastian; Sigurðarson, Steinn; WESTERA, Wim; Specht, Marcus

    2010-01-01

    Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global.

  6. Predicting Learned Helplessness Based on Personality

    Science.gov (United States)

    Maadikhah, Elham; Erfani, Nasrollah

    2014-01-01

    Learned helplessness as a negative motivational state can latently underlie repeated failures and create negative feelings toward the education as well as depression in students and other members of a society. The purpose of this paper is to predict learned helplessness based on students' personality traits. The research is a predictive…

  7. My Journey with Inquiry-Based Learning

    Science.gov (United States)

    Gonzalez, Joseph J.

    2013-01-01

    The author chronicles his experiments with inquiry-based learning (IBL) as he applied lessons from the literature and assessed the results. He describes a difficult journey with the result that, with the help of the literature, supportive colleagues and patient, creative students, he learned how to design courses that invite undergraduates to…

  8. Evaluating Web-Based Learning Systems

    Science.gov (United States)

    Pergola, Teresa M.; Walters, L. Melissa

    2011-01-01

    Accounting educators continuously seek ways to effectively integrate instructional technology into accounting coursework as a means to facilitate active learning environments and address the technology-driven learning preferences of the current generation of students. Most accounting textbook publishers now provide interactive, web-based learning…

  9. Modeling Personalized Learning Styles in a Web-Based Learning System

    Science.gov (United States)

    Hsu, Chia-Cheng; Wang, Kun-Te; Huang, Yueh-Min

    An innovative learning mechanism for identifying learners' learning styles to improve adaptive learning is proposed. Hypermedia-learning tools are highly interactive to learners in web-based environments that have become increasingly popular in the field of education. However, these learning tools are frequently inadequate for individualize learning because accessing adaptive learning content is required for learners to achieve objectives. For predicating adaptive learning, a neuron-fuzzy inference approach is used to model the diagnosis of learning styles. Then, according to the diagnosis results, a recommendation model is constructed to help learners obtain adaptive digital content. The proposed approach has the capability of tracking learning activities on-line to correspond with learning styles. The results show that the identified model successfully classified 102 learners into groups based on learning style. The implemented learning mechanism produced a clear learning guide for learning activities, which can help an advanced learning system retrieve a well-structure learning unit.

  10. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    DEFF Research Database (Denmark)

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this...

  11. Managing the Gap between Curriculum Based and Problem Based Learning

    DEFF Research Database (Denmark)

    Bygholm, Ann; Buus, Lillian

    2009-01-01

    /or but rather both/and. In this paper we describe an approach to design and delivery of online courses in computer science which on the one hand is based on a specified curriculum and on the other hand gives room for different learning strategies, problem based learning being one of them. We discuss...

  12. Problem-based learning in astrophysics

    International Nuclear Information System (INIS)

    Problem-based learning (PBL) can be integrated into the curriculum in many different ways. We compare three examples of PBL in undergraduate astrophysics programmes, and discuss the strengths and weaknesses of the various approaches

  13. A Research on the Generative Learning Model Supported by Context-Based Learning

    Science.gov (United States)

    Ulusoy, Fatma Merve; Onen, Aysem Seda

    2014-01-01

    This study is based on the generative learning model which involves context-based learning. Using the generative learning model, we taught the topic of Halogens. This topic is covered in the grade 10 chemistry curriculum using activities which are designed in accordance with the generative learning model supported by context-based learning. The…

  14. Learning-based imaging through scattering media.

    Science.gov (United States)

    Horisaki, Ryoichi; Takagi, Ryosuke; Tanida, Jun

    2016-06-27

    We present a machine-learning-based method for single-shot imaging through scattering media. The inverse scattering process was calculated based on a nonlinear regression algorithm by learning a number of training object-speckle pairs. In the experimental demonstration, multilayer phase objects between scattering plates were reconstructed from intensity measurements. Our approach enables model-free sensing, where it is not necessary to know the sensing processes/models. PMID:27410537

  15. Development and Evaluation of a Computer-Based Learning Environment for Teachers: Assessment of Learning Strategies in Learning Journals

    OpenAIRE

    Inga Glogger; Lars Holzäpfel; Julian Kappich; Rolf Schwonke; Matthias Nückles; Alexander Renkl

    2013-01-01

    Training teachers to assess important components of self-regulated learning such as learning strategies is an important, yet somewhat neglected, aspect of the integration of self-regulated learning at school. Learning journals can be used to assess learning strategies in line with cyclical process models of self-regulated learning, allowing for rich formative feedback. Against this background, we developed a computer-based learning environment (CBLE) that trains teachers to assess learning st...

  16. Problem-Based Learning in Formal and Informal Learning Environments

    Science.gov (United States)

    Shimic, Goran; Jevremovic, Aleksandar

    2012-01-01

    Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…

  17. Constructivism Based Learning: Design and Practice

    Directory of Open Access Journals (Sweden)

    Lia Kurniawati

    2016-06-01

    Full Text Available Abstract One of many problems in the madrasahs is that learning processes less-involve students actively (teacher-centered, thus, it affects to the improvement of learning outcomes and quality of the graduates. The purposes of this study are , firstly, to analyze what type of constructivism learning models, which can be developed to overcome madrasahs’ problems. Secondly, how to design and implement a learning plan based on the developed constructivism models. This research was conducted at Private Islamic Elementary School  (Madrasah Ad-Diyanah Ciputat, South Tangerang. Research method used in this study is descriptive-qualitative research. The results showed that the active learning models based on constructivism are suitable to be developed in the Madarasah, which were the models of Problem Based Learning (PBM, Realistic Learning, Inquiry Learning and Thematic Learning and also how the development of the learning processes from the lesson plans to the learning implementation showed a paradigm shifting from teacher-centered to student-centered. Abstrak Salah satu permasalahan di madrasah-madrasah adalah proses pembelajaran yang kurang melibatkan siswa secara aktif (berpusat pada guru, sehingga hal ini mengakibatkan pada peningkatan hasil belajar dan kualitas lulusan. Tujuan dari penelitian ini adalah, pertama, untuk menganalisis jenis model pembelajaran konstruktivisme apa yang dapat dikembangkan untuk mengatasi permasalahan di madrasah. Ke dua, bagaimana merancang dan melaksanakan rencana pembelajaran berdasarkan model konstruktivisme yang dikembangkan. Penelitian ini dilaksanakan di Sekolah Dasar Swasta (madrasah Ad-Diayanah Ciputat, Tangerang Selatan. Metode penelitian yang digunakan adalah metode deskriptif-kualitatif. Hasil penelitian menunjukkan bahwa model pembelajaran aktif yang berbasis konstruktivisme sesuai untuk dikembangkan di madrasah, yakni model pembelajaran Problem Based Learning (PBL, Pembelajaran Realistis, Pembelajaran

  18. CBR BASED LEARNING IN E-AUCTIONS

    Directory of Open Access Journals (Sweden)

    Saroj Kaushik

    2007-01-01

    Full Text Available The advent of e-commerce has brought about a radical change in the process of auctions that can be achieved by using agents. One of the important capabilities of agent is learning from the environment. In this paper, the authors are proposing case based learning for agents in online e-auctions. Case-based reasoning (CBR is a problem solving paradigm based on the principle that similar problems have similar solutions has inherent learning capability. In auctions, CBR has been proposed to store past histories of similar auctions with their solutions which helps agent to learn from past experience. Proposed bidding agent that uses CBR (CBR-agent participates in the auction and performs better than those bidders who have no past knowledge about similar auctions. Empirical evaluation is done and the performance of CBR-agent is calculated by comparing its success percentage and average winning price with that of other agents participating in auctions.

  19. Yet Another Adaptive Learning Management System Based on Felder and Silverman's Learning Styles and Mashup

    Science.gov (United States)

    Chang, Yi-Hsing; Chen, Yen-Yi; Chen, Nian-Shing; Lu, You-Te; Fang, Rong-Jyue

    2016-01-01

    This study designs and implements an adaptive learning management system based on Felder and Silverman's Learning Style Model and the Mashup technology. In this system, Felder and Silverman's Learning Style model is used to assess students' learning styles, in order to provide adaptive learning to leverage learners' learning preferences.…

  20. Developing a Preference for Collaboration Using Team-Based Learning

    Science.gov (United States)

    Smart, Karl L.; Berry, Robert; Kumar, Anil; Kumar, Poonam; Scott, James P.

    2015-01-01

    Increased accountability in education has brought renewed emphasis on the assurance of learning, making certain that students meet specified learning objectives. Additional research has focused on ways individuals learn. Building upon research on learning styles, active learning, and team-based learning (TBL), this study assesses the impact of TBL…

  1. Adaptive Bases for Reinforcement Learning

    CERN Document Server

    Di Castro, Dotan

    2010-01-01

    We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.

  2. Location-Based Learning Management System for Adaptive Mobile Learning

    OpenAIRE

    Frederick Ako-Nai; Qing Tan

    2013-01-01

    E-learning and distance learning are all forms of learning that take place outside of a traditional learning environment and can be alternatives for learners who are not able to study in a traditional environment for various reasons. With advancement in technologies and increased use of smart phone, mobile learning has gained popularity as another form of learning and has enabled learners to learn anywhere and anytime. Ubiquitous learning takes mobile learning to another level by providing co...

  3. Toward Project-based Learning and Team Formation in Open Learning Environments

    OpenAIRE

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter

    2014-01-01

    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based learning and team formation services in Open Learning Environment can overcome these shortcomings. The differences between Open Learning Environments and formal learning settings, in particular wit...

  4. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    DEFF Research Database (Denmark)

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this...... transformation. The main problem is that we do not find the same self regulatoring learning effect in the group work among the off-campus students as is the case for on-campus students. Based on feedback from evaluation questionnaires and discussions with the students didactic adjustments have been made. The...

  5. Heutagogy: An alternative practice based learning approach.

    Science.gov (United States)

    Bhoyrub, John; Hurley, John; Neilson, Gavin R; Ramsay, Mike; Smith, Margaret

    2010-11-01

    Education has explored and utilised multiple approaches in attempts to enhance the learning and teaching opportunities available to adult learners. Traditional pedagogy has been both directly and indirectly affected by andragogy and transformational learning, consequently widening our understandings and approaches toward view teaching and learning. Within the context of nurse education, a major challenge has been to effectively apply these educational approaches to the complex, unpredictable and challenging environment of practice based learning. While not offered as a panacea to such challenges, heutagogy is offered in this discussion paper as an emerging and potentially highly congruent educational framework to place around practice based learning. Being an emergent theory its known conceptual underpinnings and possible applications to nurse education need to be explored and theoretically applied. Through placing the adult learner at the foreground of grasping learning opportunities as they unpredictability emerge from a sometimes chaotic environment, heutagogy can be argued as offering the potential to minimise many of the well published difficulties of coordinating practice with faculty teaching and learning. PMID:20554249

  6. The Impact of Student Learning Styles with Web-Based Learning or Instructor-Based Learning on Student Knowledge and Satisfaction

    Science.gov (United States)

    Manochehri, Nasar; Young, Jon I.

    2006-01-01

    This study compared the effects student learning styles with Web-based learning (WBL) and traditional instructor-based learning (ILB) on student knowledge and satisfaction. Learning methods (Web-based and instructor-based) and learning styles (Diverger, Converger, Assimilator, and Accommodator) were the independent variables. Student knowledge and…

  7. Incorporating Problem-Based Learning in Physical Education Teacher Education

    Science.gov (United States)

    Hushman, Glenn; Napper-Owen, Gloria

    2011-01-01

    Problem-based learning (PBL) is an educational method that identifies a problem as a context for student learning. Critical-thinking skills, deductive reasoning, knowledge, and behaviors are developed as students learn how theory can be applied to practical settings. Problem-based learning encourages self-direction, lifelong learning, and sharing…

  8. The Invisible Hand of Inquiry-Based Learning

    Science.gov (United States)

    Bennett, Mark

    2015-01-01

    The key elements of learning in a classroom remain largely invisible. Teachers cannot expect every student to learn to their fullest capacity; yet they can augment learning within a classroom through inquiry-based learning. In this article, the author describes inquiry-based learning and how to begin this process in the classroom.

  9. Game-Based Learning Theory

    Science.gov (United States)

    Laughlin, Daniel

    2008-01-01

    Persistent Immersive Synthetic Environments (PISE) are not just connection points, they are meeting places. They are the new public squares, village centers, malt shops, malls and pubs all rolled into one. They come with a sense of 'thereness" that engages the mind like a real place does. Learning starts as a real code. The code defines "objects." The objects exist in computer space, known as the "grid." The objects and space combine to create a "place." A "world" is created, Before long, the grid and code becomes obscure, and the "world maintains focus.

  10. About Web-Based Distance Learning

    OpenAIRE

    Tinatin Mshvidobadze; Tamar Gogoladze

    2012-01-01

    This paper reviews the status of natural resources distance learning programs in both the United States and China and evaluation of the feasibility for American higher education institutions to extend such programs to students in China. Computer-based learning programs were reviewed for a random sample of 300 American colleges and universities. A short fact-finding trip to China was conducted to visit 7 Chinese to obtain information.

  11. Team-Based Learning in Pharmacy Education

    OpenAIRE

    Ofstad, William; Brunner, Lane J.

    2013-01-01

    Instructors wanting to engage students in the classroom seek methods to augment the delivery of factual information and help students move from being passive recipients to active participants in their own learning. One such method that has gained interest is team-based learning. This method encourages students to be prepared before class and has students work in teams while in the classroom. Key benefits to this pedagogy are student engagement, improved communication skills, and enhanced crit...

  12. Fostering an Entrepreneurial Team Based Learning Environment

    OpenAIRE

    Blackwood, Tony; Hatt, Lucy; Pugalis, Lee; Round, Anna

    2014-01-01

    Objectives – The purpose of this paper is to present some findings from a study exploring the introduction of an innovative experiential team based learning model in an entrepreneurial setting. Prior Work – This model was introduced at Newcastle Business School in September 2013 with a new programme intended to stimulate a flexible, experiential approach to entrepreneurial learning. It differs from extant educational programmes by placing greater emphasis on participants taking full resp...

  13. Game Based Learning Improving Leadership Skills

    OpenAIRE

    Sousa, M; Costa, E

    2014-01-01

    This research intended to identify leadership skills in Game Based Learning (GBL) context that were developed in the project GREAT implementation. This project was developed within an international partnership including Portugal, Austria, Italy, Romania and Turkey and the main product was a GBL course. The course and the learning process was supported on the SimCity Social game. The trainees had to assume the Mayor role with the goal to construct and manage a city with 5000 inhabitants, assum...

  14. On the Task-based Collaborative Learning

    Institute of Scientific and Technical Information of China (English)

    曲囡囡; 马卓

    2008-01-01

    <正>Task-based language teaching(TBLT) has been a prevalent teaching practice in the TEFL field in the recent years and its momentum for striving to be the legitimate one has never ceased. The present study tries to provide a theoretical foundation for its application in the communicative learning approach of English as the second language(ESL),namely the collaborative learning mode.

  15. Learning outcomes between Socioscientific Issues-Based Learning and Conventional Learning Activities

    Directory of Open Access Journals (Sweden)

    Piyaluk Wongsri

    2010-01-01

    Full Text Available Problem statement: Socioscientific issues-based learning activity is essential for scientific reasoning skills and it could be used for analyzing problems be applied to each situation for more successful and suitable. The purposes of this research aimed to compare learning achievement, analytical thinking and moral reasoning of seventh grade students who were organized between socioscientific issues-based learning and conventional learning activities. Approach: The samples used in research were 72 of seventh grade students in the first semester of academic year 2009 at Koratpittayakom School, Muang District, Nakhonratchasima Province. The sample groups were divided into two groups by assignment for socioscientific issues-based classroom and conventional classroom. The research instruments used in this research were twelve plans for organization learning activities using socioscientific issues-based instruction and conventional instruction, an achievement test with discriminating powers (B its ranging was 0.27-0.68 and reliability was 0.85, difficulty P (ranging of analytical thinking test was 0.53-0.77 with discriminating powers ranging, 0.78-0.30 its reliability was 0.78 and discriminating powers B (ranging 0.31-0.58, moral reasoning test had reliability 0.85. Quantitative data were analyzed by using mean, standard deviation, percentage, Hotelling’s T2 and Univariate t test. Results: The results can be revealed that students who learned by socioscientific issues-based instruction had learning achievement, analytical thinking and moral reasoning than those conventional instruction at 0.05 level of significantly statistics. Conclusion: In conclusion, students who learned by socioscientific-issues-based learn showed learning achievement, analytical thinking and moral reasoning than those conventional instructions. Therefore, teachers supported to implement socioscientific issues-based instruction in science teaching for the future.

  16. Problem-Based Learning: Exploiting Knowledge of How People Learn to Promote Effective Learning

    Science.gov (United States)

    Wood, E. J.

    2004-01-01

    There is much information from educational psychology studies on how people learn. The thesis of this paper is that we should use this information to guide the ways in which we teach rather than blindly using our traditional methods. In this context, problem-based learning (PBL), as a method of teaching widely used in medical schools but…

  17. Learning Outcomes between Socioscientific Issues-Based Learning and Conventional Learning Activities

    Science.gov (United States)

    Wongsri, Piyaluk; Nuangchalerm, Prasart

    2010-01-01

    Problem statement: Socioscientific issues-based learning activity is essential for scientific reasoning skills and it could be used for analyzing problems be applied to each situation for more successful and suitable. The purposes of this research aimed to compare learning achievement, analytical thinking and moral reasoning of seventh grade…

  18. weSPOT: Inquiry based learning meets learning analytics

    OpenAIRE

    Specht, Marcus; Bedek, Michael; Duval, Erik; Held, Peter; Okada, Alexandra; Stefanov, Krassen; Parodi, Elisabetta; Kikis-Papadakis, K; Strahovnik

    2013-01-01

    weSPOT, a project supported by the European Commission, addresses several challenges to building personal knowledge, specifically in the area of science. It focuses on inquiry-based learning, in which the learner takes the role of a self-motivated explorer, and provides support for building these skills. The main problem areas weSPOT tackles are the general lack of inquiry skills in students from ages 12 to 25, the dearth of technological support to bolster students’ curiosity, linking ev...

  19. Mining Learning Social Networks for Cooperative Learning with Appropriate Learning Partners in a Problem-Based Learning Environment

    Science.gov (United States)

    Chen, Chih-Ming; Chang, Chia-Cheng

    2014-01-01

    Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments.…

  20. Team-Based Learning Practices and Principles in Comparison with Cooperative Learning and Problem-Based Learning

    Science.gov (United States)

    Michaelsen, Larry K.; Davidson, Neil; Major, Claire Howell

    2014-01-01

    The authors address three questions: (1) What are the foundational practices of team-based learning (TBL)? (2) What are the fundamental principles underlying TBL's foundational practices? and (3) In what ways are TBL's foundational practices similar to and/or different from the practices employed by problem-based learning (PBL) and…

  1. Problem Based Learning - Linking Students and Industry

    DEFF Research Database (Denmark)

    Fink, Flemming K.

    2006-01-01

    -oriented project work: students work in teams to solve externally defined problem areas in co-operation with businesses, organisations and public institutions. Project Organised Problem Based Learning (POPBL) has generated a high degree of cooperation with the society and private companies. There are all the time......WG2_G4 Problem based learning – linking students and industry: a case study from Aalborg, Denmark Flemming K. Flink ELITE Aalborg University In Aalborg University, Denmark, all study programmes are organised around inter-disciplinary project work in groups. Up to 50% of the study work is problem...... is essentially problem solving. The presentation looks into on campus POPBL and the Facilitated Work Based Learning (FBL) for continuing education. It also presents case examples of POPBL work....

  2. Prototype-based models in machine learning.

    Science.gov (United States)

    Biehl, Michael; Hammer, Barbara; Villmann, Thomas

    2016-01-01

    An overview is given of prototype-based models in machine learning. In this framework, observations, i.e., data, are stored in terms of typical representatives. Together with a suitable measure of similarity, the systems can be employed in the context of unsupervised and supervised analysis of potentially high-dimensional, complex datasets. We discuss basic schemes of competitive vector quantization as well as the so-called neural gas approach and Kohonen's topology-preserving self-organizing map. Supervised learning in prototype systems is exemplified in terms of learning vector quantization. Most frequently, the familiar Euclidean distance serves as a dissimilarity measure. We present extensions of the framework to nonstandard measures and give an introduction to the use of adaptive distances in relevance learning. PMID:26800334

  3. Trainees as Teachers in Team-Based Learning

    Science.gov (United States)

    Ravindranath, Divy; Gay, Tamara L.; Riba, Michelle B.

    2010-01-01

    Objective: Team-based learning is an active learning modality that is gaining popularity in medical education. The authors studied the effect of using trainees as facilitators of team-based learning sessions. Methods: Team-based learning modules were developed and implemented by faculty members and trainees for the third-year medical student…

  4. LEARNING WITH ERROR BASED SEARCHABLE ENCRYPTION SCHEME

    Institute of Scientific and Technical Information of China (English)

    Zhang Jiuling; Deng Beixing; Li Xing

    2012-01-01

    A learning with error problem based encryption scheme that allows secure searching over the cipher text is proposed.Both the generation of cipher text and the trapdoor of the query are based on the problem of learning with errors.By performing an operation over the trapdoor and the cipher text,it is able to tell if the cipher text is the encryption of a plaintext.The secure searchable encryption scheme is both cipher text and trapdoor indistinguishable.The probabilities of missing and failing match occurrence in searching are both exponentially small.

  5. Learning to Summarize and Summarizing for Learning: Some Computer-Based Supports

    NARCIS (Netherlands)

    Dessus, Philippe

    2008-01-01

    Dessus, P. (2008). Learning to Summarize and Summarizing for Learning: Some Computer-Based Supports. Workshop presentation at the symposium Learning networks for professional. November, 14, 2008, Heerlen, Nederland: Open Universiteit Nederland.

  6. Deep and surface learning in problem-based learning: a review of the literature

    NARCIS (Netherlands)

    D.H.J.M. Dolmans (Diana); S.M.M. Loyens (Sofie); H. Marcq (Hélène); D. Gijbels (David)

    2015-01-01

    textabstractIn problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested

  7. Producing and scrounging during Problem Based Learning

    Directory of Open Access Journals (Sweden)

    William L. Vickery

    2013-08-01

    Full Text Available When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers. We know from studies of animal behaviour (including humans that scrounging can be expected whenever animals exploit resources in groups. We also know that scrounging can have deleterious effects on the group. We can expect scrounging to occur during social learning because the exchange of information (which I will consider here as a resource is essential to social learning. This exchange can be seen as each individual scrounging from the other members of the group whenever the individual learns from the work of others. However, there is a danger if some individuals learn mostly through their own efforts while others indulge in “social loafing” relying heavily on colleagues to provide knowledge. Here I propose that game theory models developed to analyse feeding in animal societies may also apply to social learning. We know from studies of birds feeding in groups that scrounging behaviour depends on the extent to which resources can be shared. Further, when scrounging is prevalent groups tend to obtain fewer resources. By contrast, in social learning we attempt to facilitate sharing of knowledge. We thus encourage scrounging and run the risk of reducing learning within study groups. Here I analyse the role of scrounging in problem based learning. I argue that scrounging is inherent and necessary to any social learning process. However, it can have perverse effects if the acquisition of facts rather than understanding comes to dominate learning objectives. Further, disparities among individuals within a group can lead certain individuals to specialise in scrounging thus undermining the functioning of the group. I suggest that motivation, problem structure

  8. EFFECT OF PROBLEM BASED LEARNING IN COMPARISION WITH LECTURE BASED LEARNING IN FORENSIC MEDICINE

    Directory of Open Access Journals (Sweden)

    Padmakumar

    2015-09-01

    Full Text Available BACKGROUND: Problem based learning (PBL is an approach to learning and instruction in which students tackle problems in small groups under the supervision of a teacher. This style of learning assumed to foster increased retention of knowledge, improve student’s gene ral problem solving skills, enhance integration of basic science concepts in to clinical problems, foster the development of self - directed learning skills and strengthen student’s intrinsic motivation. AIM: The study was conducted to compare the effect of Problem based learning in comparison with lecture based learning. SETTING: A cross - sectional study was conducted among 2nd year MBBS students of Jubilee Mission Medical College and Research Institute, Thrissur during the period of December 2014 to March 20 15. METHODOLOGY: The batch is divided into two groups (A & B, 45 in each group. By using PBL method, blunt force injuries were taught to Group - A and sharp weapon injuries to group - B. By using lecture based learning (LBL method blunt force injuries were t aught to Group - B and sharp weapon injuries to group - A. At the end of the session a test in the form of MCQ was conducted on the students to evaluate their learning outcome. OBSERVATION AND RESU LTS: In session I, the average test score of LBL group was 8.16 and PBL group was 12. The difference was statistically significant. In session - II also 45 students has participated each in LBL and PBL classes. The average of test score of LBL group was 7.267 and PBL was 11.289, which was highly significant statistical ly . CONCLUSION: Study has proven that problem based learning is an effective teaching learning method when compared to conventional lecture based learning.

  9. Simulation-based medical teaching and learning

    Directory of Open Access Journals (Sweden)

    Abdulmohsen H Al-Elq

    2010-01-01

    Full Text Available One of the most important steps in curriculum development is the introduction of simulation- based medical teaching and learning. Simulation is a generic term that refers to an artificial representation of a real world process to achieve educational goals through experiential learning. Simulation based medical education is defined as any educational activity that utilizes simulation aides to replicate clinical scenarios. Although medical simulation is relatively new, simulation has been used for a long time in other high risk professions such as aviation. Medical simulation allows the acquisition of clinical skills through deliberate practice rather than an apprentice style of learning. Simulation tools serve as an alternative to real patients. A trainee can make mistakes and learn from them without the fear of harming the patient. There are different types and classification of simulators and their cost vary according to the degree of their resemblance to the reality, or ′fidelity′. Simulation- based learning is expensive. However, it is cost-effective if utilized properly. Medical simulation has been found to enhance clinical competence at the undergraduate and postgraduate levels. It has also been found to have many advantages that can improve patient safety and reduce health care costs through the improvement of the medical provider′s competencies. The objective of this narrative review article is to highlight the importance of simulation as a new teaching method in undergraduate and postgraduate education.

  10. An Adaptive E-Learning System Based on Students' Learning Styles: An Empirical Study

    Science.gov (United States)

    Drissi, Samia; Amirat, Abdelkrim

    2016-01-01

    Personalized e-learning implementation is recognized as one of the most interesting research areas in the distance web-based education. Since the learning style of each learner is different one must fit e-learning with the different needs of learners. This paper presents an approach to integrate learning styles into adaptive e-learning hypermedia.…

  11. A Case of Web-Based Inquiry Learning Model Using Learning Objects

    Science.gov (United States)

    Al Musawi, A.; Asan, A.; Abdelraheem, A.; Osman, M.

    2012-01-01

    This research seeks to (1) implement a model for an inquiry based learning environment using learning objects (LOs), and (2) apply the model to examine its impact on students' learning. This research showed that a well-designed learning environment can enhance students learning experiences. The proposed model was applied to an undergraduate course…

  12. Investigating the Learning-Theory Foundations of Game-Based Learning: A Meta-Analysis

    Science.gov (United States)

    Wu, W-H.; Hsiao, H-C.; Wu, P-L.; Lin, C-H.; Huang, S-H.

    2012-01-01

    Past studies on the issue of learning-theory foundations in game-based learning stressed the importance of establishing learning-theory foundation and provided an exploratory examination of established learning theories. However, we found research seldom addressed the development of the use or failure to use learning-theory foundations and…

  13. Distributing vs. Blocking Learning Questions in a Web-Based Learning Environment

    Science.gov (United States)

    Kapp, Felix; Proske, Antje; Narciss, Susanne; Körndle, Hermann

    2015-01-01

    Effective studying in web-based learning environments (web-LEs) requires cognitive engagement and demands learners to regulate their learning activities. One way to support learners in web-LEs is to provide interactive learning questions within the learning environment. Even though research on learning questions has a long tradition, there are…

  14. Study of Teaching Model based on Cooperative Learning

    OpenAIRE

    Jing-qin SU; Fei-xue HUANG

    2010-01-01

    Cooperative learning is a popular teaching method now in the world. This paper first discusses the teaching model based on cooperative learning, then analyzes the advantages of cooperative learning and at last proposes the steps of carrying out cooperative learning. It is necessary to introduce the teaching model based on cooperative learning into the teaching for training software talents of China.
    Key words: Cooperative Learning; Training Model; Teach...

  15. DKBLM—Deep Knowledge Based Learning Methodology

    Institute of Scientific and Technical Information of China (English)

    马志方

    1993-01-01

    To solve the Imperfect Theory Problem(ITP)faced by Explanation Based Generalization(EBG),this paper proposes a methodology,Deep Knowledge Based Learning Methodology(DKBLM)by name and gives an implementation of DKBLM,called Hierarchically Distributed Learning System(HDLS).As an example of HDLS's application,this paper shows a learning system(MLS)in meteorology domain and its running with a simplified example.DKBLM can acquire experiential knowledge with causality in it.It is applicable to those kinds of domains,in which experiments are relatively difficults to caryy out,and in which there exist many available knowledge systems at different levels for the same domain(such as weather forecasting).

  16. Team-Based Learning in Pharmacy Education

    Science.gov (United States)

    Ofstad, William

    2013-01-01

    Instructors wanting to engage students in the classroom seek methods to augment the delivery of factual information and help students move from being passive recipients to active participants in their own learning. One such method that has gained interest is team-based learning. This method encourages students to be prepared before class and has students work in teams while in the classroom. Key benefits to this pedagogy are student engagement, improved communication skills, and enhanced critical-thinking abilities. In most cases, student satisfaction and academic performance are also noted. This paper reviews the fundamentals of team-based learning in pharmacy education and its implementation in the classroom. Literature reports from medical, nursing, and pharmacy programs are also discussed. PMID:23716738

  17. Dialogue as base for learning professional practice

    DEFF Research Database (Denmark)

    Hansen, Birgit Heimann

    2006-01-01

    and support during this transition are a major causes of anxiety. Morover, findings highlight the importance of clinicians and academic nurses working together to ensure that students are provided with the best possible opportunities for clinical learning. This paper discusses the dialogue as base...

  18. FBL: Feedback Based Learning in Higher Education

    Science.gov (United States)

    Ghilay, Yaron; Ghilay, Ruth

    2015-01-01

    The study introduces a new model for higher education called FBL: Feedback Based Learning. It is intended to inform the lecturers regarding the progress of students through online questionnaires covering the whole course curriculum. Using technology, lecturers can make a diagnosis at the end of each main topic to find out if there are difficulties…

  19. Standardization of Game Based Learning Design

    NARCIS (Netherlands)

    Kelle, Sebastian; Klemke, Roland; Gruber, Marion; Specht, Marcus

    2011-01-01

    Kelle, S., Klemke, R., Gruber, M., & Specht, M. (2011). Standardization of Game Based Learning Design. In B. Murgante, O. Gervasi, A. Iglesias, D. Taniar, & B. O. Apduphan (Eds.), Computational Science and Its Applications - ICCSA 2011 (pp. 518-532). LNCS 6785 Berlin, Heidelberg & New York: Springer

  20. Game based learning for computer science education

    NARCIS (Netherlands)

    Schmitz, Birgit; Czauderna, André; Klemke, Roland; Specht, Marcus

    2011-01-01

    Schmitz, B., Czauderna, A., Klemke, R., & Specht, M. (2011). Game based learning for computer science education. In G. van der Veer, P. B. Sloep, & M. van Eekelen (Eds.), Computer Science Education Research Conference (CSERC '11) (pp. 81-86). Heerlen, The Netherlands: Open Universiteit.

  1. Problem Based Learning in Engineering Education

    DEFF Research Database (Denmark)

    Dahms, Mona-Lisa; Sauerbier, Gabriele; Stubbe, Korinna

    2006-01-01

    This paper describes a recent EU-project from five European Institutions. The aim was the development and implementation of a new international Master’s programme for staff development, directed towards the introduction of Problem Based Learning methods in the field of engineering education. The...

  2. Narrative Structure in Inquiry-Based Learning

    Science.gov (United States)

    Kinsey, L. Christine; Moore, Teresa E.

    2015-01-01

    Our goal with this paper is three-fold. We want to increase awareness of inquiry-based learning by presenting the strategy we use to develop and implement lessons and activities. We describe our approach to structuring lessons in mathematics in a way that engages the students by using language and constructs with which they are familiar from other…

  3. Repository Services for Outcome-based Learning

    NARCIS (Netherlands)

    Totschnig, Michael; Derntl, Michael; Gutiérrez, Israel; Najjar, Jad; Klemke, Roland; Klerkx, Joris; Duval, Erik; Müller, Franz

    2010-01-01

    Totschnig, M., Derntl, M., Gutiérrez, I., Najjar, J., Klemke, R., Klerkx, J., Duval, E., & Müller, F. (2010). Repository Services for Outcome-based Learning. Fourth International Workshop on Search and Exchange of e-le@rning Materials (SE@M’10). September, 27-28, 2010, Barcelona, Spain.

  4. Standardization of Game Based Learning Design

    OpenAIRE

    Kelle, Sebastian; Klemke, Roland; Gruber, Marion; Specht, Marcus

    2011-01-01

    Kelle, S., Klemke, R., Gruber, M., & Specht, M. (2011). Standardization of Game Based Learning Design. In B. Murgante, O. Gervasi, A. Iglesias, D. Taniar, & B. O. Apduphan (Eds.), Computational Science and Its Applications - ICCSA 2011 (pp. 518-532). LNCS 6785 Berlin, Heidelberg & New York: Springer.

  5. Producing and Scrounging during Problem Based Learning

    Science.gov (United States)

    Vickery, William L.

    2013-01-01

    When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that…

  6. Using Agents in Web-Based Constructivist Collaborative Learning System

    Institute of Scientific and Technical Information of China (English)

    刘莹; 林福宗; 王雪

    2004-01-01

    Web-based learning systems are one of the most interesting topics in the area of the application of computers to education. Collaborative learning, as an important principle in constructivist learning theory, is an important instruction mode for open and distance learning systems. Through collaborative learning, students can greatly improve their creativity, exploration capability, and social cooperation. This paper used an agent-based coordination mechanism to respond to the requirements of an efficient and motivating learning process. This coordination mechanism is based on a Web-based constructivist collaborative learning system, in which students can learn in groups and interact with each other by several kinds of communication modes to achieve their learning objectives efficiently and actively. In this learning system, artificial agents represent an active part in the collaborative learning process; they can partially replace human instructors during the multi-mode interaction of the students.

  7. 3D Game-Based Learning System for Improving Learning Achievement in Software Engineering Curriculum

    Science.gov (United States)

    Su,Chung-Ho; Cheng, Ching-Hsue

    2013-01-01

    The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning…

  8. On Task-based English Learning Method

    Institute of Scientific and Technical Information of China (English)

    朱蕾

    2010-01-01

    @@ Task-Based learning(TBL)is becoming a catchword in English circles.The new national English Curricular Syllabus also recommends the use of the TBL approach in classroom teaching.The purpose of learning a foreign language is the most direct communicative in the target language,and speaking is the most direct communicative method.In recent years,with the publication of the New Curriculum Standard by the State Education Department,the teaching reform in middle and primary schools has been being implemented step by step.

  9. Graph-based semi-supervised learning

    CERN Document Server

    Subramanya, Amarnag

    2014-01-01

    While labeled data is expensive to prepare, ever increasing amounts of unlabeled data is becoming widely available. In order to adapt to this phenomenon, several semi-supervised learning (SSL) algorithms, which learn from labeled as well as unlabeled data, have been developed. In a separate line of work, researchers have started to realize that graphs provide a natural way to represent data in a variety of domains. Graph-based SSL algorithms, which bring together these two lines of work, have been shown to outperform the state-of-the-art in many applications in speech processing, computer visi

  10. Component-Based Approach in Learning Management System Development

    Science.gov (United States)

    Zaitseva, Larisa; Bule, Jekaterina; Makarov, Sergey

    2013-01-01

    The paper describes component-based approach (CBA) for learning management system development. Learning object as components of e-learning courses and their metadata is considered. The architecture of learning management system based on CBA being developed in Riga Technical University, namely its architecture, elements and possibilities are…

  11. Automatic Knowledge Base Evolution by Learning Instances

    OpenAIRE

    Kim, Sundong

    2016-01-01

    Knowledge base is the way to store structured and unstructured data throughout the web. Since the size of the web is increasing rapidly, there are huge needs to structure the knowledge in a fully automated way. However fully-automated knowledge-base evolution on the Semantic Web is a major challenges, although there are many ontology evolution techniques available. Therefore learning ontology automatically can contribute to the semantic web society significantly. In this paper, we propose ful...

  12. Inquiry-Based Learning in China: Lesson Learned for School Science Practices

    Science.gov (United States)

    Nuangchalerm, Prasart

    2014-01-01

    Inquiry-based learning is widely considered for science education in this era. This study aims to explore inquiry-based learning in teacher preparation program and the findings will help us to understanding what inquiry-based classroom is and how inquiry-based learning are. Data were collected by qualitative methods; classroom observation,…

  13. A Team Formation and Project-based Learning Support Service for Social Learning Networks

    OpenAIRE

    Spoelstra, Howard; Van Rosmalen, Peter; Van de Vrie, Evert; Obreza, Matija; Sloep, Peter

    2014-01-01

    The Internet affords new approaches to learning. Geographically dispersed self-directed learners can learn in computer-supported communities, forming social learning networks. However, self-directed learners can suffer from a lack of continuous motivation. And surprisingly, social learning networks do not readily support effective, coherence-creating and motivating learning settings. It is argued that providing project-based learning opportunities and team formation services can help overcome...

  14. WEB BASED LEARNING OF COMPUTER NETWORK COURSE

    Directory of Open Access Journals (Sweden)

    Hakan KAPTAN

    2004-04-01

    Full Text Available As a result of developing on Internet and computer fields, web based education becomes one of the area that many improving and research studies are done. In this study, web based education materials have been explained for multimedia animation and simulation aided Computer Networks course in Technical Education Faculties. Course content is formed by use of university course books, web based education materials and technology web pages of companies. Course content is formed by texts, pictures and figures to increase motivation of students and facilities of learning some topics are supported by animations. Furthermore to help working principles of routing algorithms and congestion control algorithms simulators are constructed in order to interactive learning

  15. Mapping Students Use of Technologies in Problem Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Khalid, Md. Saifuddin; Ryberg, Thomas

    2011-01-01

    This paper aims to understand how students use technology to enhance their learning in problem-based learning environments. The research methodology is based on both qualitative and quantitative studies. The results are based on students’ interviews, a survey and students’ reflections in course......-related blog posts; they show that students have positive perceptions toward using technologies in problem-based learning environments....

  16. Learning and Design Processes in a Gamified Learning Design in which Students Create Curriculum-Based Digital Learning Games

    DEFF Research Database (Denmark)

    Weitze, Charlotte Lærke

    2016-01-01

    ’ cognitively complex learning processes, and how four parallel types of processes for designing and learning supported this gamified learning design. The experiment took place in a hybrid synchronous learning environment. The project found that the students experienced deep and motivating learning and that the......This research project experimented with a gamified learning design enabling adult learners to design digital games while implementing learning goals from their curriculum. The aim was to develop a reusable learning design for upper secondary teachers and students who are game design novices. The...... gamified learning design supported the innovative learning processes for the students, and the teacher participated as an inspirational guide for the students as they designed curriculum-based learning games. This article describes the learning design, how the teachers contributed to the students...

  17. A Survey of Technologies Supporting Virtual Project Based Learning

    DEFF Research Database (Denmark)

    Dirckinck-Holmfeld, Lone

    2002-01-01

    This paper describes a survey of technologies and to what extent they support virtual project based learning. The paper argues that a survey of learning technologies should be related to concrete learning tasks and processes. Problem oriented project pedagogy (POPP) is discussed, and a framework...... for evaluation is proposed where negotiation of meaning, coordination and resource management are identified as the key concepts in virtual project based learning. Three e-learning systems are selected for the survey, Virtual-U, Lotus Learningspace and Lotus Quickplace, as each system offers different strategies...... for e-learning. The paper concludes that virtual project based learning may benefit from facilities of all these systems....

  18. Combining Correlation-Based and Reward-Based Learning in Neural Control for Policy Improvement

    DEFF Research Database (Denmark)

    Manoonpong, Poramate; Kolodziejski, Christoph; Wörgötter, Florentin;

    2013-01-01

    associations. Based on these biological findings, we propose a new learning model to achieve successful control policies for artificial systems. This model combines correlation-based learning using input correlation learning (ICO learning) and reward-based learning using continuous actor–critic reinforcement...

  19. Patterns and Rates of Learning in Two Problem-Based Learning Courses Using Outcome Based Assessment and Elaboration Theory

    OpenAIRE

    Ted Needham; Usha Kuruganti; Pierre Zundel

    2012-01-01

    The concept of “practice makes perfect” was examined in this work in the context of effective learning. Specifically, we wanted to know how much practice was needed for students to demonstrate mastery of learning outcomes. Student learning patterns in two different university courses that use a similar education approach involving problem based learning, outcomes based assessment, and problem sequencing based on elaboration theory were examined. Learning outcomes for each course were explicit...

  20. The use of MCQs within team based learning: choosing the right approach to foster student learning

    OpenAIRE

    Brown, Venetia; Corbett, Kevin; Serroukh, Icram

    2015-01-01

    Team Based Learning (TBL) is a learning and assessment strategy that aims to foster learning through the facilitation and development of group cohesiveness which transforms small groups into effective learning teams. It is based on four principles: large teams; student accountability; use of assignments which promote learning and team development and frequent and immediate feedback. The latter two are the focus of this presentation. An outline of the how TBL operates in the classroom will be ...

  1. Measuring approaches to learning in a problem based learning context

    Directory of Open Access Journals (Sweden)

    Diana H. Dolmans

    2010-07-01

    Full Text Available Objectives: Students in Problem-Based Learning (PBL are assumed to adopt a deep learning approach and not a surface approach. This study investigated: 1 the reliability and validity of version of the Revised Study Process Questionnaire adapted to the PBL context (PBL-R-SPQ and 2 the extent to which PBL students use deep or surface approaches, and whether this differs between first and second year students. Methods: The items of the R-SPQ were reformulated to better fit with a PBL environment, resulting in the PBL-R-SPQ. In total 262 students from MaastrichtMedicalSchool responded to the PBL-R-SPQ. Results: A Confirmatory Factor Analysis (CFA demon-strated that a 9-item Deep Approach scale and a 9-item Surface Approach scale fitted the observed set of data well. Cronbach alphas for the Deep and Surface scales were 0.76 and 0.74, respectively. First year students reported signifi cantly higher Deep Approach scores (M = 3.60, SD = .48 than second year students (M = 3.40, SD = .48 (p = .001, d = .42. Conversely, second year students reported signifi-cantly higher Surface Approach scores, (M = 2.45, SD = .48 than first year students (M = 2.26, SD = .52 (p = .003, d = .38. Conclusions: The 18-item PBL-R-SPQ provides a valid and reliable tool to measure students' learning approach in PBL. In addition, PBL students tended to adopt a deep approach rather than a surface approach, which is in line with the assumptions behind PBL, although the second year students have a somewhat less deep approach than the first year students.

  2. Adding Social Elements to Game-Based Learning

    OpenAIRE

    Chien-Hung Lai; Yu-Chang Lin; Bin-Shyan Jong; Yen-Teh Hsia

    2014-01-01

    Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional strategy to enhance learning achievement. However, it is not easy to design interesting games combined with courses. In 2011, Echeverria proposed a design to combine characteristics of games with elements of courses by matching the virtual scenario...

  3. CO-OPERATIVE LEARNING: THEORETICAL BASES AND ITS TYPES

    OpenAIRE

    SUSHEEL JOSHI; SUNITA MAGRE

    2013-01-01

    This paper discuss the importance of theoretical bases of the cooperative learning strategy, and the importance of different types of cooperative learning which are used in the teaching learning process. The theoretical base helps us to understand the importance of cooperative learning strategy in developing different social skills in the students. The different types of cooperative learning types help to understand the effective of strategy on academic achievement of the students in differen...

  4. Application of Learning Strategies to Culture-Based Language Instruction

    Directory of Open Access Journals (Sweden)

    Lihui CHEN

    2014-08-01

    Full Text Available Learning strategy is one of the most important factors that determine the learning result. So, teaching learners to grasp certain kinds of strategies is a key factor which can promote the learning efficiency. This thesis discusses the learning strategies in the theoretical and pedagogical aspects, illustrates the significance of culture-based language instruction in second language teaching, and elaborates three ways to help students use appropriate strategies in their culture-based language learning.

  5. A Novel Template-Based Learning Model

    CERN Document Server

    Abolghasemi-Dahaghani, Mohammadreza; Nowroozi, Alireza

    2011-01-01

    This article presents a model which is capable of learning and abstracting new concepts based on comparing observations and finding the resemblance between the observations. In the model, the new observations are compared with the templates which have been derived from the previous experiences. In the first stage, the objects are first represented through a geometric description which is used for finding the object boundaries and a descriptor which is inspired by the human visual system and then they are fed into the model. Next, the new observations are identified through comparing them with the previously-learned templates and are used for producing new templates. The comparisons are made based on measures like Euclidean or correlation distance. The new template is created by applying onion-pealing algorithm. The algorithm consecutively uses convex hulls which are made by the points representing the objects. If the new observation is remarkably similar to one of the observed categories, it is no longer util...

  6. Producing and scrounging during Problem Based Learning

    OpenAIRE

    William L. Vickery

    2013-01-01

    When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that scrounging can be expected whenever animals exploit resources in groups. We also know that scrounging can have deleterious effects on the group. ...

  7. Repository Services for Outcome-based Learning

    OpenAIRE

    Totschnig, Michael; Derntl, Michael; Gutiérrez, Israel; Najjar, Jad; Klemke, Roland; Klerkx, Joris; Duval, Erik; Müller, Franz

    2010-01-01

    Despite the existence of numerous standards and specifications in technology-enhanced learning, there is a lack of interoperability of artifacts and services throughout the whole lifecycle of outcome-based education. In this paper we present the concept and prototypical implementation of an open architecture that aims to remedy these issues by providing a unified metadata and service layer for making key educational resources sharable, storable, findable, and interoperable. Th...

  8. Game Based Learning for Information Literacy Instruction.

    OpenAIRE

    Walsh, Andrew

    2013-01-01

    Game based learning is receiving increased attention, including from the New Media Corporation’s Consortium's 2012 Horizon Report (Johnson, Adams &and Cummins, 2012), who detail it as one of their important trends in Higher Education, with a time to adoption of two to three years. Gamification is also creeping into many areas of life outside education, paving the way for its acceptance within libraries and education. For Health and Fitness, devices such as the Fitbit and Jawbone Up allow exer...

  9. Representation of Coordination Mechanisms in IMS Learning Design to Support Group-based Learning

    OpenAIRE

    Miao, Yongwu; Burgos, Daniel; Griffiths, David; Koper, Rob

    2007-01-01

    Miao, Y., Burgos, D., Griffiths, D., & Koper, R. (2008). Representation of Coordination Mechanisms in IMS Learning Design to Support Group-based Learning. In L. Lockyer, S. Bennet, S. Agostinho & B. Harper (Eds.), Handbook of Research on Learning Design and Learning Objects: Issues, Applications and Technologies (pp. 330-351). IDEA group.

  10. Exploring the Influences of Elementary School Students' Learning Motivation on Web-Based Collaborative Learning

    Science.gov (United States)

    Chin-Fei, Huang; Chia-Ju, Liu

    2012-01-01

    The purpose of this study is to explore the influences of students' learning motivation on Web-based collaborative learning. This study conducted learning materials of Web pages about science and collaborative learning, a motivation questionnaire and interviews were used for data collection. Eighty Grade 5 students and a science teacher were…

  11. What Students Learn in Problem-Based Learning: A Process Analysis

    Science.gov (United States)

    Yew, Elaine H. J.; Schmidt, Henk G.

    2012-01-01

    This study aimed to provide an account of how learning takes place in problem-based learning (PBL), and to identify the relationships between the learning-oriented activities of students with their learning outcomes. First, the verbal interactions and computer resources studied by nine students for an entire PBL cycle were recorded. The relevant…

  12. Innovation in Open & Distance Learning: Successful Development of Online and Web-Based Learning.

    Science.gov (United States)

    Lockwood, Fred, Ed.; Gooley, Anne, Ed.

    This book contains 19 papers examining innovation in open and distance learning through development of online and World Wide Web-based learning. The following papers are included: "Innovation in Distributed Learning: Creating the Environment" (Fred Lockwood); "Innovation in Open and Distance Learning: Some Lessons from Experience and Research"…

  13. Brain emotional learning based Brain Computer Interface

    Directory of Open Access Journals (Sweden)

    Abdolreza Asadi Ghanbari

    2012-09-01

    Full Text Available A brain computer interface (BCI enables direct communication between a brain and a computer translating brain activity into computer commands using preprocessing, feature extraction and classification operations. Classification is crucial as it has a substantial effect on the BCI speed and bit rate. Recent developments of brain-computer interfaces (BCIs bring forward some challenging problems to the machine learning community, of which classification of time-varying electrophysiological signals is a crucial one. Constructing adaptive classifiers is a promising approach to deal with this problem. In this paper, we introduce adaptive classifiers for classify electroencephalogram (EEG signals. The adaptive classifier is brain emotional learning based adaptive classifier (BELBAC, which is based on emotional learning process. The main purpose of this research is to use a structural model based on the limbic system of mammalian brain, for decision making and control engineering applications. We have adopted a network model developed by Moren and Balkenius, as a computational model that mimics amygdala, orbitofrontal cortex, thalamus, sensory input cortex and generally, those parts of the brain thought responsible for processing emotions. The developed method was compared with other methods used for EEG signals classification (support vector machine (SVM and two different neural network types (MLP, PNN. The result analysis demonstrated an efficiency of the proposed approach.

  14. Adaptive Landmark-Based Navigation System Using Learning Techniques

    DEFF Research Database (Denmark)

    Zeidan, Bassel; Dasgupta, Sakyasingha; Wörgötter, Florentin;

    2014-01-01

    . Inspired by this, we develop an adaptive landmark-based navigation system based on sequential reinforcement learning. In addition, correlation-based learning is also integrated into the system to improve learning performance. The proposed system has been applied to simulated simple wheeled and more complex...

  15. Creation of Exercises for Team-Based Learning in Business

    Science.gov (United States)

    Timmerman, John E.; Morris, R. Franklin, Jr.

    2015-01-01

    Team-based learning (TBL) is an approach that builds on both the case method and problem-based learning and has been widely adopted in the sciences and healthcare disciplines. In recent years business disciplines have also discovered the value of this approach. One of the key characteristics of the team-based learning approach consists of…

  16. Towards Greater Learner Control: Web Supported Project-Based Learning

    Science.gov (United States)

    Guthrie, Cameron

    2010-01-01

    Project-based learning has been suggested as an appropriate pedagogy to prepare students in information systems for the realities of the business world. Web-based resources have been used to support such pedagogy with mixed results. The paper argues that the design of web-based learning support to cater to different learning styles may give…

  17. Beyond Problem-Based Learning: Using Dynamic PBL in Chemistry

    Science.gov (United States)

    Overton, Tina L.; Randles, Christopher A.

    2015-01-01

    This paper describes the development and implementation of a novel pedagogy, dynamic problem-based learning. The pedagogy utilises real-world problems that evolve throughout the problem-based learning activity and provide students with choice and different data sets. This new dynamic problem-based learning approach was utilised to teach…

  18. Toward an Instructionally Oriented Theory of Example-Based Learning

    Science.gov (United States)

    Renkl, Alexander

    2014-01-01

    Learning from examples is a very effective means of initial cognitive skill acquisition. There is an enormous body of research on the specifics of this learning method. This article presents an instructionally oriented theory of example-based learning that integrates theoretical assumptions and findings from three research areas: learning from…

  19. Implementing Problem Based Learning in a Science Faculty

    Science.gov (United States)

    Pepper, Coral

    2008-01-01

    Problem based learning is a successful teaching and learning strategy used to engage students in deep rather than surface learning and where the learning is student focused rather than teacher focused (Biggs, 1999; 2003). The strategy is also successful in aligning university courses with the real-life professional work which students are expected…

  20. Enhancing Social Work Education through Team-Based Learning

    Science.gov (United States)

    Gillespie, Judy

    2012-01-01

    Group learning strategies are used extensively in social work education, despite the challenges and negative outcomes regularly experienced by students and faculty. Building on principles of cooperative learning, team-based learning offers a more structured approach that maximizes the benefits of cooperative learning while also offering…

  1. CHR(PRISM)-based probabilistic logic learning

    OpenAIRE

    Sneyers, Jon; Meert, Wannes; Vennekens, Joost; Kameya, Yoshitaka; Sato, Taisuke

    2010-01-01

    PRISM is an extension of Prolog with probabilistic predicates and built-in support for expectation-maximization learning. Constraint Handling Rules (CHR) is a high-level programming language based on multi-headed multiset rewrite rules. In this paper, we introduce a new probabilistic logic formalism, called CHRiSM, based on a combination of CHR and PRISM. It can be used for high-level rapid prototyping of complex statistical models by means of "chance rules". The underlying PRISM system can t...

  2. To Cultivate Outstanding Software Engineer Based on Project-based Learning

    Institute of Scientific and Technical Information of China (English)

    LI Dong; MA Peiqun; LIU Shu

    2012-01-01

    This thesis sketches the connotation of project-based learning and introduces the basis on which project-based learning is practiced and applied in school of software as well as the plan of further practicing project-based learning. At the same time, this thesis also discusses application of project-based learning in "education and cultivation plan of excellent engineer".

  3. Project based learning for reactor engineering education

    International Nuclear Information System (INIS)

    Trial in education of nuclear engineering in Hokkaido University has proved to be quite attractive for students. It is an education system called Project Based Learning (PBL), which is not based on education by lecture only but based mostly on practice of students in the classroom. The system was adopted four years ago. In the actual class, we separated the student into several groups of the size about 6 students. In the beginning of each class room time, a brief explanations of the related theory or technical bases. Then the students discuss in their own group how to precede their design calculations and do the required calculation and evaluation. The target reactor type of each group was selected by the group members for themselves at the beginning of the semester as the first step of the project. The reactor types range from a small in house type to that for a nuclear ship. At the end of the semester, each group presents the final design. The presentation experience gives students a kind of fresh sensation. Nowadays the evaluation results of the subject by the students rank in the highest in the faculty of engineering. Based on the considerations above, we designed the framework of our PBL for reactor engineering. In this paper, we will present some lessons learned in this PBL education system from the educational points of view. The PBL education program is supported by IAE/METI in Japan for Nuclear Engineering Education. (author)

  4. Learning Dependency-Based Compositional Semantics

    CERN Document Server

    Liang, Percy; Klein, Dan

    2011-01-01

    Suppose we want to build a system that answers a natural language question by representing its semantics as a logical form and computing the answer given a structured database of facts. The core part of such a system is the semantic parser that maps questions to logical forms. Semantic parsers are typically trained from examples of questions annotated with their target logical forms, but this type of annotation is expensive. Our goal is to learn a semantic parser from question-answer pairs instead, where the logical form is modeled as a latent variable. Motivated by this challenging learning problem, we develop a new semantic formalism, dependency-based compositional semantics (DCS), which has favorable linguistic, statistical, and computational properties. We define a log-linear distribution over DCS logical forms and estimate the parameters using a simple procedure that alternates between beam search and numerical optimization. On two standard semantic parsing benchmarks, our system outperforms all existing...

  5. USING PCU-CAMEL, A WEB-BASED LEARNING ENVIRONMENT, IN EVALUATING TEACHING-LEARNING PROCESS

    OpenAIRE

    Arlinah Imam Rahardjo

    2008-01-01

    PCU-CAMEL (Petra Christian University-Computer Aided Mechanical Engineering Department Learning Environment) has been developed to integrate the use of this web-based learning environment into the traditional, face-to-face setting of class activities. This integrated learning method is designed as an effort to enrich and improve the teaching-learning process at Petra Christian University. A study was conducted to introduce the use of PCU-CAMEL as a tool in evaluating teaching learning process...

  6. Identifying and Incorporating Affective States and Learning Styles in Web-based Learning Management Systems

    OpenAIRE

    Farman Ali Khan; Sabine Graf; Edgar R. Weippl; A Min Tjoa

    2010-01-01

    Learning styles and affective states influence students’ learning. The purpose of this study is to develop a conceptual framework for identifying and integrating learning styles and affective states of a learner into web-based learning management systems and therefore provide learners with adaptive courses and additional individualized pedagogical guidance that is tailored to their learning styles and affective states. The study was carried out in three phases, the first of which was the inve...

  7. Web Services Based Learning Objects Generator for Device-Independent M-Learning

    OpenAIRE

    Akram Moh. Alkouz

    2006-01-01

    Learning objects, which are the base component of m-learning system, are usually target to modifications in contexts and formats. The device- dependent applications of hand-held devices have proven to be ineffective for creating m-learning courseware. Learning Objects Metadata (LOM) is the most popular standard specification for learning objects but lacks the ability to facilitate platforms descriptions. This paper outlines various aspects of design and implementation of Web Services Oriente...

  8. Fuzzy-logic based learning style prediction in e-learning using web interface information

    Indian Academy of Sciences (India)

    L Jegatha Deborah; R Sathiyaseelan; S Audithan; P Vijayakumar

    2015-04-01

    he e-learners' excellence can be improved by recommending suitable e-contents available in e-learning servers that are based on investigating their learning styles. The learning styles had to be predicted carefully, because the psychological balance is variable in nature and the e-learners are diversified based on the learning patterns, environment, time and their mood. Moreover, the knowledge about the learners used for learning style prediction is uncertain in nature. This paper identifies Felder–Silverman learning style model as a suitable model for learning style prediction, especially in web environments and proposes to use Fuzzy rules to handle the uncertainty in the learning style predictions. The evaluations have used the Gaussian membership function based fuzzy logic for 120 students and tested for learning of C programming language and it has been observed that the proposed model improved the accuracy in prediction significantly.

  9. An investigation of students' computer-based learning strategies

    OpenAIRE

    Di Paolo, Terry

    2002-01-01

    In recent decades, there has been a significant increase in the development and use of computer based learning technology in tertiary education. At the same time, researchers in the field of education have begun to develop an understanding of student learning in terms of learning strategies. Such constructs represent motives, behaviours and thought processes adopted by the student that are believed to mediate learning. This thesis investigates the learning strategies adopted by students using...

  10. Considering learning styles in adaptative web-based education

    OpenAIRE

    Paredes Barragán, Pedro; Rodríguez Marín, Pilar

    2002-01-01

    This paper shows a way of using some dimensions of learning styles of students in order to improve the efficiency of adaptive learning systems. Firstly, it reviews the literature and previous work related to the taxonomy of learning styles and its application to web-based education. Later, it introduces the Felder-Silverman learning style model and the procedure of extracting information about students’ learning styles from the Felder-Soloman ILS questionnaire. Then, it presents a me...

  11. Research on e-learning services based on ontology theory

    Science.gov (United States)

    Liu, Rui

    2013-07-01

    E-learning services can realize network learning resource sharing and interoperability, but they can't realize automatic discovery, implementation and integration of services. This paper proposes a framework of e-learning services based on ontology, the ontology technology is applied to the publication and discovery process of e-learning services, in order to realize accurate and efficient retrieval and utilization of e-learning services.

  12. SPAM CLASSIFICATION BASED ON SUPERVISED LEARNING USING MACHINE LEARNING TECHNIQUES

    Directory of Open Access Journals (Sweden)

    T. Hamsapriya

    2011-12-01

    Full Text Available E-mail is one of the most popular and frequently used ways of communication due to its worldwide accessibility, relatively fast message transfer, and low sending cost. The flaws in the e-mail protocols and the increasing amount of electronic business and financial transactions directly contribute to the increase in e-mail-based threats. Email spam is one of the major problems of the today’s Internet, bringing financial damage to companies and annoying individual users. Spam emails are invading users without their consent and filling their mail boxes. They consume more network capacity as well as time in checking and deleting spam mails. The vast majority of Internet users are outspoken in their disdain for spam, although enough of them respond to commercial offers that spam remains a viable source of income to spammers. While most of the users want to do right think to avoid and get rid of spam, they need clear and simple guidelines on how to behave. In spite of all the measures taken to eliminate spam, they are not yet eradicated. Also when the counter measures are over sensitive, even legitimate emails will be eliminated. Among the approaches developed to stop spam, filtering is the one of the most important technique. Many researches in spam filtering have been centered on the more sophisticated classifier-related issues. In recent days, Machine learning for spam classification is an important research issue. The effectiveness of the proposed work is explores and identifies the use of different learning algorithms for classifying spam messages from e-mail. A comparative analysis among the algorithms has also been presented.

  13. Problem-Based Learning: Student Engagement, Learning and Contextualized Problem-Solving. Occasional Paper

    Science.gov (United States)

    Mossuto, Mark

    2009-01-01

    The adoption of problem-based learning as a teaching method in the advertising and public relations programs offered by the Business TAFE (Technical and Further Education) School at RMIT University is explored in this paper. The effect of problem-based learning on student engagement, student learning and contextualised problem-solving was…

  14. Enhancing Students' Approaches to Learning: The Added Value of Gradually Implementing Case-Based Learning

    Science.gov (United States)

    Baeten, Marlies; Dochy, Filip; Struyven, Katrien

    2013-01-01

    Previous research has shown the difficulty of enhancing students' approaches to learning, in particular the deep approach, through student-centred teaching methods such as problem- and case-based learning. This study investigates whether mixed instructional methods combining case-based learning and lectures have the power to enhance students'…

  15. An Integrated Learning Management System for Location-Based Mobile Learning

    Science.gov (United States)

    Sailer, Christian; Kiefer, Peter; Raubal, Martin

    2015-01-01

    This paper discusses the relevance and challenges of a location-based learning platform that supports mobile learning in education. We present the design of an integrated management system for location-based mobile learning. Independent of the taught subject, the objective of the system is an easy-to-understand user interface for both - teachers…

  16. A Competency-Based Guided-Learning Algorithm Applied on Adaptively Guiding E-Learning

    Science.gov (United States)

    Hsu, Wei-Chih; Li, Cheng-Hsiu

    2015-01-01

    This paper presents a new algorithm called competency-based guided-learning algorithm (CBGLA), which can be applied on adaptively guiding e-learning. Computational process analysis and mathematical derivation of competency-based learning (CBL) were used to develop the CBGLA. The proposed algorithm could generate an effective adaptively guiding…

  17. Learning from the problems of problem-based learning

    Directory of Open Access Journals (Sweden)

    Epstein Richard

    2004-01-01

    Full Text Available Abstract Background The last decade has witnessed a rapid expansion of biomedical knowledge. Despite this, fashions in medical education over the same period have shifted away from factual (didactic teaching and towards contextual, or problem-based, learning (PBL. This paradigm shift has been justified by studies showing that PBL improves reasoning and communication while being associated with few if any detectable knowledge deficits. Discussion Analysis of the literature indicates that the recent rapid rise of PBL has closely paralleled the timing of the information explosion. The growing dominance of PBL could thus worsen the problems of information management in medical education via several mechanisms: first, by creating the impression that a defined spectrum of core factual knowledge suffices for clinical competence despite ongoing knowledge expansion (quality cost; second, by dissuading teachers from refining the educational utility of didactic modalities (improvement cost; and third, by reducing faculty time for developing reusable resources to impart factual knowledge more efficiently (opportunity cost. Summary These costs of PBL imply a need for strengthening the knowledge base of 21st-century medical graduates. New initiatives towards this end could include the development of more integrated cognitive techniques for facilitating the comprehension of complex data; the design of differentiated medical curricula for producing graduates with defined high-priority skill sets; and the encouragement of more cost-effective faculty teaching activities focused on the prototyping and testing of innovative commercializable educational tools.

  18. Creating Problem-Based Leadership Learning across the Curriculum

    Science.gov (United States)

    Thompson, Sara E.; Couto, Richard A.

    2016-01-01

    This chapter explores problem-based learning (PBL) as effective pedagogy to enhance leadership learning. Through institutional examples, research, and personal experiences, the authors provide a rationale for faculty and staff to utilize PBL across the curriculum.

  19. Supporting Case-Based Learning in Information Security with Web-Based Technology

    Science.gov (United States)

    He, Wu; Yuan, Xiaohong; Yang, Li

    2013-01-01

    Case-based learning has been widely used in many disciplines. As an effective pedagogical method, case-based learning is also being used to support teaching and learning in the domain of information security. In this paper, we demonstrate case-based learning in information security by sharing our experiences in using a case study to teach security…

  20. A Proposed Collaborative Computer Network-Based Learning Model for Undergraduate Students with Different Learning Styles

    OpenAIRE

    Pichai TONGDEELERT

    2003-01-01

    In this information and communication technology age, computer network-based learning is widely used for expanding learning opportunities and facilitating learning activities to students separated by time and distance as well as for delivering effective content to students and instructors interacting with each other in a face-to-face classroom. Collaborative Computer Network Based Learning (CCNBL), in particular, is appropriate for learner center, constructivist, and problems-solving activiti...

  1. Personalised learning object based on multi-agent model and learners’ learning styles

    OpenAIRE

    Noppamas Pukkhem

    2011-01-01

    A multi-agent model is proposed in which learning styles and a word analysis technique to create a learning object recommendation system are used. On the basis of a learning style-based design, a concept map combination model is proposed to filter out unsuitable learning concepts from a given course. Our learner model classifies learners into eight styles and implements compatible computational methods consisting of three recommendations: i) non-personalised, ii) preferred feature-based, and ...

  2. Natural Language Processing for Foreign Languages Learning as Computer-based Learning Tools

    OpenAIRE

    Ying Zhang; Junyan Liu

    2009-01-01

    This paper outlines a framework to use computer and natural language techniques for various levels of learners to learn foreign languages in Computer-based Learning environment. We propose some ideas for using the computer as a practical tool for learning foreign language where the most of courseware is generated automatically. We then describe how to build Computer Based Learning tools, discuss its effectiveness, and conclude with some possibilities using on-line resources.   

  3. Motivation and Performance in Learning Calculus through Problem-Based Learning

    OpenAIRE

    Mohd Zin Mokhtar; Rohani Ahmad Tarmizi; Ahmad Fauzi Mohd Ayub; Mokhtar Dato Hj Nawawi

    2013-01-01

    Problem-based learning (PBL) as a student centered and active learning strategies can be used to improve students? motivation, interests and often lead to deep level learning outcomes in calculus to enrich performance. Objectives of this study are to (i) identify students? level of motivation in learning calculus based on instruction strategies (PBL and traditional) and; (ii) establish relationship between levels of motivation and students? test achievement. A group of 42 Foundation Year engi...

  4. Knowledge formations in Problem Based Learning

    DEFF Research Database (Denmark)

    Larsen, Verner

    2013-01-01

    The paper presents some of the results from a recent completed Ph.D. program about disciplinarity and inter-disciplinarity in problem based learning (PBL). Disciplinary content in PBL-programs has been questioned during recent years, so stronger concepts of how knowledge is actually organized and...... types constitute certain ‘modalities’ of transversality. Two educational contexts, Nursing and Constructing Architect education, have been used as a case study research in order to demonstrate how institutional practices show different modalities of transversal knowledge in their PBL-courses. For the...

  5. Work-Based Learning Symposium Proceedings 2009

    OpenAIRE

    Sheridan, Irene; Linehan, Margaret

    2009-01-01

    Prof. Michael Ward Head, Department of Food Business and Development, University College Cork I am honoured to have been invited to chair this morning’s session. My day job is here in UCC where I’m the Professor and Head of the Department of Food Business and Development and the Director of the Centre for Cooperative Studies. I’ve a particular interest in this work-based learning symposium because I, with my colleagues in both the department and the centre, have been involved in Work...

  6. CHR(PRISM)-based Probabilistic Logic Learning

    CERN Document Server

    Sneyers, Jon; Vennekens, Joost; Kameya, Yoshitaka; Sato, Taisuke; 10.1017/S1471068410000207

    2010-01-01

    PRISM is an extension of Prolog with probabilistic predicates and built-in support for expectation-maximization learning. Constraint Handling Rules (CHR) is a high-level programming language based on multi-headed multiset rewrite rules. In this paper, we introduce a new probabilistic logic formalism, called CHRiSM, based on a combination of CHR and PRISM. It can be used for high-level rapid prototyping of complex statistical models by means of "chance rules". The underlying PRISM system can then be used for several probabilistic inference tasks, including probability computation and parameter learning. We define the CHRiSM language in terms of syntax and operational semantics, and illustrate it with examples. We define the notion of ambiguous programs and define a distribution semantics for unambiguous programs. Next, we describe an implementation of CHRiSM, based on CHR(PRISM). We discuss the relation between CHRiSM and other probabilistic logic programming languages, in particular PCHR. Finally we identify ...

  7. Reinforcement learning in a turn-based strategy game

    OpenAIRE

    Hyrkäs, Jarno

    2015-01-01

    Author: Hyrkäs Jarno Juha Tapio Title of the Publication: Reinforcement Learning in Turn-based Strategy Game Degree Title: Bachelor of Business Administration, Business Information Technology The goal of this Batchelor’s thesis was to study reinforcement learning in a turn based strategy game. The theoretical examination or the study includes chapters from explaining what is AI to in-depth analysis of Q-learning, which is the learning method used in the application. A genera...

  8. DLOLIS-A: Description Logic based Text Ontology Learning

    OpenAIRE

    Dasgupta, Sourish; Padia, Ankur; Shah, Kushal; KaPatel, Rupali; Majumder, Prasenjit

    2013-01-01

    Ontology Learning has been the subject of intensive study for the past decade. Researchers in this field have been motivated by the possibility of automatically building a knowledge base on top of text documents so as to support reasoning based knowledge extraction. While most works in this field have been primarily statistical (known as light-weight Ontology Learning) not much attempt has been made in axiomatic Ontology Learning (called heavy-weight Ontology Learning) from Natural Language t...

  9. Multimedia Learning Systems Based on IEEE Learning Object Metadata (LOM).

    Science.gov (United States)

    Holzinger, Andreas; Kleinberger, Thomas; Muller, Paul

    One of the "hottest" topics in recent information systems and computer science is metadata. Learning Object Metadata (LOM) appears to be a very powerful mechanism for representing metadata, because of the great variety of LOM Objects. This is on of the reasons why the LOM standard is repeatedly cited in projects in the field of eLearning Systems.…

  10. Enhancing students' learning in problem based learning: validation of a self-assessment scale for active learning and critical thinking

    NARCIS (Netherlands)

    Khoiriyah, U.; Roberts, C.; Jorm, C.; Vleuten, C.P. van der

    2015-01-01

    BACKGROUND: Problem based learning (PBL) is a powerful learning activity but fidelity to intended models may slip and student engagement wane, negatively impacting learning processes, and outcomes. One potential solution to solve this degradation is by encouraging self-assessment in the PBL tutorial

  11. Web-based Cooperative Learning in College Chemistry Teaching

    Directory of Open Access Journals (Sweden)

    Bin Jiang

    2014-03-01

    Full Text Available With the coming of information era, information process depend on internet and multi-media technology in education becomes the new approach of present teaching model reform. Web-based cooperative learning is becoming a popular learning approach with the rapid development of web technology. The paper aims to how to carry out the teaching strategy of web-based cooperative learning and applied in the foundation chemistry teaching.It was shown that with the support of modern web-based teaching environment, students' cooperative learning capacity and overall competence can be better improved and the problems of interaction in large foundation chemistry classes can be solved. Web-based cooperative learning can improve learning performance of students, what's more Web-based cooperative learning provides students with cooperative skills, communication skills, creativity, critical thinking skills and skills in information technology application.

  12. PENGEMBANGAN CASE BASE LEARNING PADA MATA KULIAH PEREKONOMIAN INDONESIA

    Directory of Open Access Journals (Sweden)

    Hastarini Dwi Atmani

    2011-05-01

    Full Text Available In this time, teacher centered learning is a methods in part of higher education in Indonsia. This method, students passively receive information.Case base learning is an instructional design model that is a variant of project oriented learning. Cases are factually-based, complex problems written to stimulate classroom discussion and collaborative analysis. This one, students construct knowledge through gathering and synthesizing information and integrating it with the general skills of inquiry, communication, critical thinking, and problem solving. Key words : active learning, case base learning.

  13. Creative Writing, Problem-Based Learning, and Game-Based Learning Principles

    Science.gov (United States)

    Trekles, Anastasia M.

    2012-01-01

    This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…

  14. A Technology-based Model for Learning

    Directory of Open Access Journals (Sweden)

    Michael Williams

    2004-12-01

    Full Text Available The Math Emporium, opened in 1997, is an open 7000-squaremeter facility with 550+ workstations arranged in an array of widely spaced hexagonal "pods", designed to support group work at the same time maintaining an academic air. We operate it 24/7 with math support personnel in attendance 12 hours per day. Students have access to online course resources at all times, from anywhere. We have used this unique asset to transform traditional classroom-based courses into technology based learning programs that have no class meetings at all. The structure of the program is very different from the conventional one, having a new set of expectations and motivations. The results include: more effective students, substantial cost savings, economies of scale and scope and a stream-lined process for creating new on-line courses.

  15. Development and Evaluation of a Computer-Based Learning Environment for Teachers: Assessment of Learning Strategies in Learning Journals

    Directory of Open Access Journals (Sweden)

    Inga Glogger

    2013-01-01

    Full Text Available Training teachers to assess important components of self-regulated learning such as learning strategies is an important, yet somewhat neglected, aspect of the integration of self-regulated learning at school. Learning journals can be used to assess learning strategies in line with cyclical process models of self-regulated learning, allowing for rich formative feedback. Against this background, we developed a computer-based learning environment (CBLE that trains teachers to assess learning strategies with learning journals. The contents of the CBLE and its instructional design were derived from theory. The CBLE was further shaped by research in a design-based manner. Finally, in two evaluation studies, student teachers (N1=44; N2=89 worked with the CBLE. We analyzed satisfaction, interest, usability, and assessment skills. Additionally, in evaluation study 2, effects of an experimental variation on motivation and assessment skills were tested. We found high satisfaction, interest, and good usability, as well as satisfying assessment skills, after working with the CBLE. Results show that teachers can be trained to assess learning strategies in learning journals. The developed CBLE offers new perspectives on how to support teachers in fostering learning strategies as central component of effective self-regulated learning at school.

  16. The Effectiveness of the Gesture-Based Learning System (GBLS and Its Impact on Learning Experience

    Directory of Open Access Journals (Sweden)

    Moamer Ali Shakroum

    2016-06-01

    Full Text Available Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS.The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive, affective outcomes, etc. at the same time when used to understand the impact of GBLS. Moreover, none of these studies considered the difference in students’ characteristics such as learning styles and spatial abilities. Therefore, a comprehensive empirical research on the impact of the GBLS mode on learning outcomes is needed. The purpose of this paper is to fill in the gap and to investigate the effectiveness of the GBLS mode on learning using Technology Mediated Learning (TML models. This study revealed that the GBLS mode has greater positive impact on students’ learning outcomes (cognitive and affective outcomes when compared with other two learning modes that are classified as Computer Simulation Software Learning (CSSL mode and conventional learning mode. In addition, this study also found that the GBLS mode is capable of serving all students with different learning styles and spatial ability levels. The results of this study revealed that the GBLS mode outperformed the existing learning methods by providing a unique learning experience that considers the differences between students. The results have also shown that the Kinect user interface can create an interactive and an enjoyable learning experience.

  17. Computer-based learning in neuroanatomy: A longitudinal study of learning, transfer, and retention

    Science.gov (United States)

    Chariker, Julia H.

    A longitudinal experiment was conducted to explore computer-based learning of neuroanatomy. Using a realistic 3D graphical model of neuroanatomy, and sections derived from the model, exploratory graphical tools were integrated into interactive computer programs so as to allow adaptive exploration. 72 participants learned either sectional anatomy alone or learned whole anatomy followed by sectional anatomy. Sectional anatomy was explored either in perceptually continuous animation or discretely, as in the use of an anatomical atlas. Learning was measured longitudinally to a high performance criterion. After learning, transfer to biomedical images and long-term retention was tested. Learning whole anatomy prior to learning sectional anatomy led to a more efficient learning experience. Learners demonstrated high levels of transfer from whole anatomy to sectional anatomy and from sectional anatomy to complex biomedical images. All learning groups demonstrated high levels of retention at 2--3 weeks.

  18. Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments

    Science.gov (United States)

    Sabourin, Jennifer L.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C.

    2013-01-01

    Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students' success in computer-based learning environments. Consequently, understanding students' self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monitoring these behaviors in real-time has…

  19. Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and

    OpenAIRE

    Burgos, Daniel; Moreno-Ger, Pablo; Sierra, José Luis; Fernández Manjón, Baltasar; Koper, Rob

    2007-01-01

    Burgos, D., Moreno-Ger, P., Sierra, J. L., Fernández Manjón, B., & Kooper, R. (2007). Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and . International Journal of Learning Technology, 3(3), 252-268.

  20. iPad Learning Ecosystem: Developing Challenge-Based Learning Using Design Thinking

    Science.gov (United States)

    Marin, Catalina; Hargis, Jace; Cavanaugh, Cathy

    2013-01-01

    In order to maximize college English language students' learning, product development, 21st Century skills and engagement with real world meaningful challenges, a course was designed to integrate Challenge Based Learning (CBL) and iPad mobile learning technology. This article describes the course design, which was grounded in design thinking,…

  1. Problem-Based Learning to Foster Deep Learning in Preservice Geography Teacher Education

    Science.gov (United States)

    Golightly, Aubrey; Raath, Schalk

    2015-01-01

    In South Africa, geography education students' approach to deep learning has received little attention. Therefore the purpose of this one-shot experimental case study was to evaluate the extent to which first-year geography education students used deep or surface learning in an embedded problem-based learning (PBL) format. The researchers…

  2. Project-based learning in organizations : towards a methodology for learning in groups

    NARCIS (Netherlands)

    Poell, R.F.; van der Krogt, F.J.

    2003-01-01

    This article introduces a methodology for employees in organizations to set up and carry out their own group learning projects. It is argued that employees can use project-based learning to make their everyday learning more systematic at times, without necessarily formalizing it. The article emphasi

  3. Designing for Inquiry-Based Learning with the Learning Activity Management System

    Science.gov (United States)

    Levy, P.; Aiyegbayo, O.; Little, S.

    2009-01-01

    This paper explores the relationship between practitioners' pedagogical purposes, values and practices in designing for inquiry-based learning in higher education, and the affordances of the Learning Activity Management System (LAMS) as a tool for creating learning designs in this context. Using a qualitative research methodology, variation was…

  4. The Effects of ePortfolio-Based Learning Model on Student Self-Regulated Learning

    Science.gov (United States)

    Nguyen, Lap Trung; Ikeda, Mitsuru

    2015-01-01

    Self-regulated learners are aware of their knowledge and skills and proactive in learning. They view learning as a controllable process and accept more responsibility for the results of this process. The research described in this article proposes, implements, and evaluates an ePortfolio-based self-regulated learning model. An ePortfolio system…

  5. Improved Characters and Student Learning Outcomes through Development of Character Education Based General Physics Learning Model

    Science.gov (United States)

    Derlina; Sabani; Mihardi, Satria

    2015-01-01

    Education Research in Indonesia has begun to lead to the development of character education and is no longer fixated on the outcomes of cognitive learning. This study purposed to produce character education based general physics learning model (CEBGP Learning Model) and with valid, effective and practical peripheral devices to improve character…

  6. E-Learning Library with Local Indexing and Adaptive Navigation Support for Web-Based Learning

    Science.gov (United States)

    Hasegawa, Shinobu; Kashihara, Akihiro; Toyoda, Jun'ichi

    2003-01-01

    Learning with existing web-based resources has become popular and important, for example, in cases where there are diverse learning resources dealing with the same learning topic. However, many resources do not have a clear description of their characteristics, which makes it difficult for learners to select appropriate resources. This article…

  7. Do Learning Approaches of Medical Students Affect Their Satisfaction with Problem-Based Learning?

    Science.gov (United States)

    Gurpinar, Erol; Kulac, Esin; Tetik, Cihat; Akdogan, Ilgaz; Mamakli, Sumer

    2013-01-01

    The aim of this research was to determine the satisfaction of medical students with problem-based learning (PBL) and their approaches to learning to investigate the effect of learning approaches on their levels of satisfaction. The study group was composed of medical students from three different universities, which apply PBL at different levels…

  8. The Effectiveness of the Gesture-Based Learning System (GBLS) and Its Impact on Learning Experience

    Science.gov (United States)

    Shakroum, Moamer; Wong, Kok Wai; Fung, Lance Chun Che

    2016-01-01

    Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS).The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive,…

  9. DEVELOPMENT MODEL OF PATISSERIE PROJECT-BASED LEARNING

    Directory of Open Access Journals (Sweden)

    Ana Ana

    2013-02-01

    Full Text Available The study aims to find a model of patisserie project-based learning with production approach that can improve effectiveness of patisserie learning. Delphi Technique, Cohen's Kappa and percentages of agreements were used to assess model of patisserie project based learning. Data collection techniques employed in the study were questionnaire, check list worksheet, observation, and interview sheets. Subjects were 13 lectures of expertise food and nutrition and 91 students of Food and Nutrition Program from UPI, UNY, UNESA and UM. The results shows that model of patisserie project based learning with production approach can be used in patisserie learning, with a fairly high level of agreement, which is 0.78 average Cohen's Kappa coefficient. The model was implemented very well, as shown by 94.77% average implementation. Thus, model of patisserie project based learning with production approach can be used to improve the quality of patisserie learning. The results shows that model of patisserie project based learning with production approach can be used in patisserie learning with a fairly high level of agreement in 0.78 average Cohen's Kappa coefficient. The model was implemented very well, as shown by 94.77% average implementation. Thus, model of patisserie project based learning with production approach can be used to improve the quality of patisserie learning.

  10. Learning for Sustainability Among Faith-Based Organizations in Kenya

    Science.gov (United States)

    Moyer, Joanne M.; Sinclair, A. John; Diduck, Alan P.

    2014-08-01

    The complex and unpredictable contexts in which environmental and development work take place require an adaptable, learning approach. Faith-based organizations (FBOs) play a significant role in sustainability work around the world, and provide a unique setting in which to study learning. This paper explores individual learning for sustainability within two FBOs engaged in sustainability work in Kenya. Learning outcomes covered a broad range of areas, including the sustainability framework, environment/conservation, skills, community work, interpersonal engagement, and personal and faith development. These outcomes were acquired through embodied experience and activity, facilitation by the workplace, interpersonal interaction, personal reflection, and Bible study and worship. Grounded categories were compared to learning domains and processes described by Mezirow's transformative learning theory. The findings indicate that for learning in the sustainability field, instrumental learning and embodied learning processes are particularly important, and consequently they require greater attention in the theory when applied in this field.

  11. An Innovative Teaching Method To Promote Active Learning: Team-Based Learning

    Science.gov (United States)

    Balasubramanian, R.

    2007-12-01

    Traditional teaching practice based on the textbook-whiteboard- lecture-homework-test paradigm is not very effective in helping students with diverse academic backgrounds achieve higher-order critical thinking skills such as analysis, synthesis, and evaluation. Consequently, there is a critical need for developing a new pedagogical approach to create a collaborative and interactive learning environment in which students with complementary academic backgrounds and learning skills can work together to enhance their learning outcomes. In this presentation, I will discuss an innovative teaching method ('Team-Based Learning (TBL)") which I recently developed at National University of Singapore to promote active learning among students in the environmental engineering program with learning abilities. I implemented this new educational activity in a graduate course. Student feedback indicates that this pedagogical approach is appealing to most students, and promotes active & interactive learning in class. Data will be presented to show that the innovative teaching method has contributed to improved student learning and achievement.

  12. Web-Based Evaluation System for Learning Management Systems

    Science.gov (United States)

    Momani, Alaa

    2010-01-01

    E-learning systems have become an issue in recent years. A learning management system (LMS) is an electronic environment helps the educational society to communicate, exchange information, manage, and schedule the learning process. This study has provided a web-based evaluation system that may help the users to choose the convenient system…

  13. Student Accountability in Team-Based Learning Classes

    Science.gov (United States)

    Stein, Rachel E.; Colyer, Corey J.; Manning, Jason

    2016-01-01

    Team-based learning (TBL) is a form of small-group learning that assumes stable teams promote accountability. Teamwork promotes communication among members; application exercises promote active learning. Students must prepare for each class; failure to do so harms their team's performance. Therefore, TBL promotes accountability. As part of the…

  14. What Is Game-Based Learning? Past, Present, and Future

    Science.gov (United States)

    Jan, Mingfong; Gaydos, Matthew

    2016-01-01

    This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…

  15. Social Networks-Based Adaptive Pairing Strategy for Cooperative Learning

    Science.gov (United States)

    Chuang, Po-Jen; Chiang, Ming-Chao; Yang, Chu-Sing; Tsai, Chun-Wei

    2012-01-01

    In this paper, we propose a grouping strategy to enhance the learning and testing results of students, called Pairing Strategy (PS). The proposed method stems from the need of interactivity and the desire of cooperation in cooperative learning. Based on the social networks of students, PS provides members of the groups to learn from or mimic…

  16. Team-Based Learning Enhances Performance in Introductory Biology

    Science.gov (United States)

    Carmichael, Jeffrey

    2009-01-01

    Given the problems associated with the traditional lecture method, the constraints associated with large classes, and the effectiveness of active learning, continued development and testing of efficient student-centered learning approaches are needed. This study explores the effectiveness of team-based learning (TBL) in a large-enrollment…

  17. Collaborative Tasks in Wiki-Based Environment in EFL Learning

    Science.gov (United States)

    Zou, Bin; Wang, Dongshuo; Xing, Minjie

    2016-01-01

    Wikis provide users with opportunities to post and edit messages to collaborate in the language learning process. Many studies have offered findings to show positive impact of Wiki-based language learning for learners. This paper explores the effect of collaborative task in error correction for English as a Foreign Language learning in an online…

  18. Designing Science Learning with Game-Based Approaches

    Science.gov (United States)

    Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina

    2014-01-01

    Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…

  19. The Global Aspects of Brain-Based Learning

    Science.gov (United States)

    Connell, J. Diane

    2009-01-01

    Brain-Based Learning (BBL) can be viewed as techniques gleaned from research in neurology and cognitive science used to enhance teacher instruction. These strategies can also be used to enhance students' ability to learn using ways in which they feel most comfortable, neurologically speaking. Jensen (1995/2000) defines BBL as "learning in…

  20. Project-Based Learning and International Business Education

    Science.gov (United States)

    Danford, Gerard L.

    2006-01-01

    Project-based Learning (PbL) mirrors that of real-world business situations. PbL engages students in real projects for real corporations. Furthermore, this is an effective learning methodology which can be easily incorporated into a dynamic and challenging learning context such as international business education. Engaging in student-corporate…

  1. Preparing Students for Flipped or Team-Based Learning Methods

    Science.gov (United States)

    Balan, Peter; Clark, Michele; Restall, Gregory

    2015-01-01

    Purpose: Teaching methods such as Flipped Learning and Team-Based Learning require students to pre-learn course materials before a teaching session, because classroom exercises rely on students using self-gained knowledge. This is the reverse to "traditional" teaching when course materials are presented during a lecture, and students are…

  2. Team-Based Learning in a Statistical Literacy Class

    Science.gov (United States)

    St. Clair, Katherine; Chihara, Laura

    2012-01-01

    Team-based learning (TBL) is a pedagogical strategy that uses groups of students working together in teams to learn course material. The main learning objective in TBL is to provide students the opportunity to "practice" course concepts during class-time. A key feature is multiple-choice quizzes that students take individually and then re-take as…

  3. Work-based Learning as Critical Social Pedagogy.

    Science.gov (United States)

    Wagner, Regine; Childs, Merilyn; Houlbrook, Mick

    2001-01-01

    Presents economic responsiveness and critical social pedagogy as the main forces in work-based learning. Describes research of Australia's Research Centre for Learning and Social Transformation, which is guided by principles of accessibility, shared knowledge production, and multidisciplinary learning. (Contains 41 references.) (SK)

  4. Robot soccer action selection based on Q learning

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    This paper researches robot soccer action selection based on Q learning . The robot learn to activate particular behavior given their current situation and reward signal. We adopt neural network to implementations of Q learning for their generalization properties and limited computer memory requirements

  5. Why Problem-Based Learning Works: Theoretical Foundations

    Science.gov (United States)

    Marra, Rose M.; Jonassen, David H.; Palmer, Betsy; Luft, Steve

    2014-01-01

    Problem-based learning (PBL) is an instructional method where student learning occurs in the context of solving an authentic problem. PBL was initially developed out of an instructional need to help medical school students learn their basic sciences knowledge in a way that would be more lasting while helping to develop clinical skills…

  6. Problem-Based Learning Supported by Semantic Techniques

    Science.gov (United States)

    Lozano, Esther; Gracia, Jorge; Corcho, Oscar; Noble, Richard A.; Gómez-Pérez, Asunción

    2015-01-01

    Problem-based learning has been applied over the last three decades to a diverse range of learning environments. In this educational approach, different problems are posed to the learners so that they can develop different solutions while learning about the problem domain. When applied to conceptual modelling, and particularly to Qualitative…

  7. Educational Data Mining and Problem-Based Learning

    Science.gov (United States)

    Walldén, Sari; Mäkinen, Erkki

    2014-01-01

    This paper considers the use of log data provided by learning management systems when studying whether students obey the problem-based learning (PBL) method. Log analysis turns out to be a valuable tool in measuring the use of the learning material of interest. It gives reliable figures concerning not only the number of use sessions but also the…

  8. Leveraging Collaborative, Thematic Problem-Based Learning to Integrate Curricula

    Science.gov (United States)

    Sroufe, Robert; Ramos, Diane P.

    2015-01-01

    This study chronicles learning from faculty who designed and delivered collaborative, problem-based learning courses that anchor a one-year MBA emphasizing sustainability. While cultivating the application of learning across the curriculum, the authors engaged MBA students in solving complex, real-world sustainability challenges using a…

  9. Efficient learning strategy of Chinese characters based on network approach

    CERN Document Server

    Yan, Xiao-Yong; Di, Zengru; Havlin, Shlomo; Wu, Jinshan

    2013-01-01

    Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful Chinese characters in less effort or time. We construct a node-weighted network of Chinese characters, where character usage frequencies are used as node weights. Using this hierarchical node-weighted network, we propose a new learning method, the distributed node weight (DNW) strategy, which is based on a new measure of nodes' importance that takes into account both the weight of the nodes and the hierarchical structure of the network. Chinese character learning strategies, particularly their learning order, are analyzed as dynamical processes over the network. We compare the efficiency of three theoretical learning methods and two commonly used methods from mainstream Chinese textbooks, one for Chinese elementary school students and the other for students learning Chinese as...

  10. Deep and surface learning in problem-based learning: a review of the literature

    OpenAIRE

    Dolmans, Diana; Loyens, Sofie; Marcq, Hélène; Gijbels, David

    2015-01-01

    textabstractIn problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested and try to understand what is being studied. This review investigates: (1) the effects of PBL on students’ deep and surface approaches to learning, (2) whether and why these effects do differ acro...

  11. E-learning to supplement and synergise practice-based learning in the emergency department

    Institute of Scientific and Technical Information of China (English)

    Fatimah Lateef

    2012-01-01

    Practice-based learning involves on- the-job learning as well as learning ‘of-the job’ in its realistic setting. It gives trainees and interns the exposure to a diversity of encounters as well as an understanding of the different workplace models, strategies and capabilities. It is now very commonly utilized in teaching and training in medical disciplines. The whole process emphasizes active learning, with collaboration between learners and supervisors, for the eventual delivery of best clinical care to patients.

  12. Image-Based Learning Approach Applied to Time Series Forecasting

    OpenAIRE

    J. C. Chimal-Eguía; K. Ramírez-Amáro

    2012-01-01

    In this paper, a new learning approach based on time-series image information is presented. In order to implementthis new learning technique, a novel time-series input data representation is also defined. This input data representation is based on information obtained by image axis division into boxes. The difference between this new input data representation and the classical is that this technique is not time-dependent. This new information is implemented in the new Image-Based Learning A...

  13. Efficient Learning Strategy of Chinese Characters Based on Network Approach

    OpenAIRE

    Yan, Xiaoyong; Fan, Ying; Di, Zengru; Havlin, Shlomo; Wu, Jinshan

    2013-01-01

    Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful Chinese characters in less effort or time. We construct a node-weighted network of Chinese characters, where character usage frequencies are used as node weights. Using this hierarchical node-weighted network, we propose a new learning method, the distributed ...

  14. The effectiveness of e-learning: Based on students’ evaluation

    OpenAIRE

    Rudaleva Irina; Kabasheva Irina; Kovaleva Elvina

    2016-01-01

    There was a survey done on the effectiveness of distance learning based on electronic educational resources of Kazan Federal University (KFU). The survey showed the attitude of the students to practical use of distance learning which came out as neutrally-positive. Most students evaluate distance learning at KFU as effective. Economic analysis showed that significant factors in the effectiveness are: timeliness of E-Learning appearance at the university, interface of Electronic Educational Re...

  15. GPIM: Google Glassware for inquiry-based learning

    OpenAIRE

    Angel Suarez; Stefaan Ternier; Marco Kalz; Marcus Specht

    2015-01-01

    Wearable technology is a new genre of technology that is appearing to enhance learning in context. This manuscript introduces a Google Glass application to support Inquiry-based Learning (IBL). Applying Google Glass to IBL, we aim to transform the learning process into a more seamless, personal and meaningful learning experience. Google Glass aids users from a first person perspective with hands-free interaction. This paper first introduces the educational background and the framework behind ...

  16. Supporting Inquiry-based Learning with Google Glass (GPIM)

    OpenAIRE

    Suarez, Angel; Ternier, Stefaan; KALZ Marco; Specht, Marcus

    2015-01-01

    Wearable technology is a new genre of technology that is appearing to enhance learning in context. This manuscript introduces a Google Glass application to support Inquiry-based Learning (IBL). Applying Google Glass to IBL, we aim to transform the learning process into a more seamless, personal and meaningful learning experience. Google Glass aids users from a first person perspective with hands-free interaction. This paper first introduces the educational background and the framework behind ...

  17. Design and implementation techniques for location-based learning games

    OpenAIRE

    Melero Gallardo, Javier

    2014-01-01

    Over the past few years the use of computer-supported games for learning purposes has reported many educational benefits in terms of students’ motivation and engagement towards learning. However, the comprehensive integration of Game-Based Learning (GBL) environments in formal learning settings is still a challenge that shapes several interdisciplinary research problems in the domain of GBL. A main problem is that for games to be relevant in formal education they need to be aligned with the c...

  18. Agency-Based View of Learning within the Multinational Corporation

    OpenAIRE

    Saka-Helmhout, A

    2009-01-01

    Organizational learning within the international management field is commonly understood as knowledge transfer. Context-based and actor-centred investigations into the aspects of the social system that shape the learning process have received less attention. This study highlights the role of agency as embedded in MNC coordination networks where knowledge is distributed across a social system to account for non-isomorphic patterns of learning. It points to the social dimension of MNC learning ...

  19. IMS-based mobile learning system

    OpenAIRE

    Qureshi, M. Rizwan Jameel

    2014-01-01

    Electronic (E) learning management system is not a novel idea in the educational domain. Learning management systems are used to deal with academic activities such as course syllabi, time table scheduling, assessments and project discussion forums. Almost, all the top universities of world are using general purpose/customized solutions to manage learning management systems like SAP, Oracle, Moodle and Blackboard. The aim of this paper i.e., Mobile (M) Learning System (MLS) is not to substitut...

  20. Deep Learning through Concept-Based Inquiry

    Science.gov (United States)

    Donham, Jean

    2010-01-01

    Learning in the library should present opportunities to enrich student learning activities to address concerns of interest and cognitive complexity, but these must be tasks that call for in-depth analysis--not merely gathering facts. Library learning experiences need to demand enough of students to keep them interested and also need to be…

  1. Does Discovery-Based Instruction Enhance Learning?

    Science.gov (United States)

    Alfieri, Louis; Brooks, Patricia J.; Aldrich, Naomi J.; Tenenbaum, Harriet R.

    2011-01-01

    Discovery learning approaches to education have recently come under scrutiny (Tobias & Duffy, 2009), with many studies indicating limitations to discovery learning practices. Therefore, 2 meta-analyses were conducted using a sample of 164 studies: The 1st examined the effects of unassisted discovery learning versus explicit instruction, and the…

  2. Designing Digital Game-Based Learning Environments

    Science.gov (United States)

    An, Yun-Jo; Bonk, Curtis J.

    2009-01-01

    With the emergence of the Web 2.0 and other technologies for learning, there are a variety of special places that did not exist previously in which to pursue learning. Not just a few dozen more but millions more. Many of these are not the physical learning spaces one might envision but entirely virtual or digital ones. As an example, the area of…

  3. A New Design Approach to game or play based learning

    DEFF Research Database (Denmark)

    Larsen, Lasse Juel

    Abstract: The present paper proposes a new design perspective for game based learning. The general idea is to abandon the long and sought after dream of designing a closed learning system, where students from elementary school to high school without teachers’ interference could learn whatever...... on collision course with of-the-shelf-commercial entertainment games. This paper wants to promote two different yet interconnected ideas. The first aims at describing a different design perspective for game based learning which in many ways will provoke not only the above mentioned latent dream of a closed...... to ground the students sense of meaning. This paper proposes another approach: using visualization in immersive 3D-worlds as documentation of learning progress while at the same time constituting a reward system which motivate further learning. The overall design idea is to build a game based learning...

  4. Learning through Interaction: Improving Practice with Design-Based Research

    Science.gov (United States)

    Voigt, Christian; Swatman, Paula M. C.

    2006-01-01

    This article presents the first stage of a design-based research project to introduce case-based learning using existing interactive technologies in a major Australian university. The paper initially outlines the relationship between case-based learning, student interaction and the study of interactions--and includes a review of research into…

  5. Inquiry based learning in physical education

    DEFF Research Database (Denmark)

    Østergaard, Lars Domino

    2014-01-01

    levels and within different subjects. In this pilot research project performed at a physical education teacher education program, qualitative methods were chosen to investigate students’ motivation and engagement within an IBL-unit in physical education and to accentuate challenges, advantages and......’ reflections and discussions (audio recorded), performance of practical exercises (video recorded) and the students’ written considerations were collected. Together with a focus group interview with six of the students, held at the end of the unit, all data were transcribed, coded and analysed in relation to......The present project is a case study founded on the decreasing motivation and engagement in physical education. The project suggests inquiry based learning (IBL) as an educational methodology. This may help to turn the trend as IBL has shown to engage and motivate students at different educational...

  6. [Discovery-based teaching and learning strategies in health: problematization and problem-based learning].

    Science.gov (United States)

    Cyrino, Eliana Goldfarb; Toralles-Pereira, Maria Lúcia

    2004-01-01

    Considering the changes in teaching in the health field and the demand for new ways of dealing with knowledge in higher learning, the article discusses two innovative methodological approaches: problem-based learning (PBL) and problematization. Describing the two methods' theoretical roots, the article attempts to identify their main foundations. As distinct proposals, both contribute to a review of the teaching and learning process: problematization, focused on knowledge construction in the context of the formation of a critical awareness; PBL, focused on cognitive aspects in the construction of concepts and appropriation of basic mechanisms in science. Both problematization and PBL lead to breaks with the traditional way of teaching and learning, stimulating participatory management by actors in the experience and reorganization of the relationship between theory and practice. The critique of each proposal's possibilities and limits using the analysis of their theoretical and methodological foundations leads us to conclude that pedagogical experiences based on PBL and/or problematization can represent an innovative trend in the context of health education, fostering breaks and more sweeping changes. PMID:15263989

  7. Personalized learning Ecologies in Problem and Project Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Ryberg, Thomas; Zander, Pär-Ola

    2012-01-01

    . Students may lose hold of them after finishing the course or the study. It takes time to build a new learning construct. Furthermore, it is becoming increasingly clear that university students inhabit complex online spaces. Apart from the institutionally provided tools, students also use different web 2...... (PLEs). Some argue that PLEs can be seen as loosely-coupled collections of personally owned and shared tools for students’ self-directed or collaborative learning. Some suggest that these sit next to the more administrative systems (Dalsgaard, 2006), whereas others have embraced PLE-portals (e.g. Elgg...

  8. Inquiry based learning with a virtual microscope

    Science.gov (United States)

    Kelley, S. P.; Sharples, M.; Tindle, A.; Villasclaras-Fernández, E.

    2012-12-01

    As part of newly funded initiative, the Wolfson OpenScience Laboratory, we are linking a tool for inquiry based learning, nQuire (http://www.nquire.org.uk) with the virtual microscope for Earth science (http://www.virtualmicroscope.co.uk) to allow students to undertake projects and gain from inquiry based study thin sections of rocks without the need for a laboratory with expensive petrological microscopes. The Virtual Microscope (VM) was developed for undergraduate teaching of petrology and geoscience, allowing students to explore rock hand specimens and thin sections in a browser window. The system is based on HTML5 application and allows students to scan and zoom the rocks in a browser window, view in ppl and xpl conditions, and rotate specific areas to view birefringence and pleochroism. Importantly the VM allows students to gain access to rare specimens such as Moon rocks that might be too precious to suffer loss or damage. Experimentation with such specimens can inspire the learners' interest in science and allows them to investigate relevant science questions. Yet it is challenging for learners to engage in scientific processes, as they may lack scientific investigation skills or have problems in planning their activities; for teachers, managing inquiry activities is a demanding task (Quintana et al., 2004). To facilitate the realization of inquiry activities, the VM is being integrated with the nQuire tool. nQuire is a web tool that guides and supports students through the inquiry process (Mulholland et al., 2011). Learners are encouraged to construct their own personally relevant hypothesis, pose scientific questions, and plan the method to answer them. Then, the system enables users to collect and analyze data, and share their conclusions. Teachers can monitor their students' progress through inquiries, and give them access to new parts of inquiries as they advance. By means of the integration of nQuire and the VM, inquiries that involve collecting data

  9. PBL3.0: Integrating Learning Analytics and Semantics in Problem-Based Learning

    DEFF Research Database (Denmark)

    Zotou, Maria; Tambouris, Efthimios; Triantafyllou, Evangelia;

    2016-01-01

    and expertise on LA, learning semantics, innovative learning tools and approaches. This aims to support transnational cooperation and mutual learning on forward-looking issues between key stakeholders to provide solutions to current challenges in education and training.......This paper presents the PBL3.0 project that aims at enhancing Problem Based Learning (PBL) with Learning Analytics (LA) and Learning Semantics (LS) in order to produce a new educational paradigm and pilot it to produce relevant policy recommendations. To this end, the project will reach...... the following objectives and corresponding specific goals: 1) Construct a new educational approach that combines a well-established learning strategy like PBL with novel technologies in learning like LA in PBL respecting legal and ethical consid-erations (PBL_LA), 2) Design a semantic model for PBL_LA, which...

  10. The quality and impact of computer supported collaborative learning (CSCL) in radiology case-based learning

    International Nuclear Information System (INIS)

    Objective: The aim of this research was to explore (1) clinical years students' perceptions about radiology case-based learning within a computer supported collaborative learning (CSCL) setting, (2) an analysis of the collaborative learning process, and (3) the learning impact of collaborative work on the radiology cases. Methods: The first part of this study focuses on a more detailed analysis of a survey study about CSCL based case-based learning, set up in the context of a broader radiology curriculum innovation. The second part centers on a qualitative and quantitative analysis of 52 online collaborative learning discussions from 5th year and nearly graduating medical students. The collaborative work was based on 26 radiology cases regarding musculoskeletal radiology. Results: The analysis of perceptions about collaborative learning on radiology cases reflects a rather neutral attitude that also does not differ significantly in students of different grade levels. Less advanced students are more positive about CSCL as compared to last year students. Outcome evaluation shows a significantly higher level of accuracy in identification of radiology key structures and in radiology diagnosis as well as in linking the radiological signs with available clinical information in nearly graduated students. No significant differences between different grade levels were found in accuracy of using medical terminology. Conclusion: Students appreciate computer supported collaborative learning settings when tackling radiology case-based learning. Scripted computer supported collaborative learning groups proved to be useful for both 5th and 7th year students in view of developing components of their radiology diagnostic approaches.

  11. Editorial - Keeping the Learning in Computer-Based Learning

    Directory of Open Access Journals (Sweden)

    William Kilbride

    2002-09-01

    Full Text Available Political rhetoric about knowledge economies and learning societies really ought to be an educationalist's dream. Add to that the revolutionary power of electronic media, and an insatiable hunger for archaeology among the public, archaeology teaching should be well placed to flourish. In England, the Department for Culture Media and Sport has just closed its call for interest in the multi-million pound Culture Online programme. The New Opportunities Fund has already spent fifty million pounds on digitisation alone, while the Heritage Lottery Fund is encouraging heritage agencies to distribute their data sets online. The JISC continues to expand its information environment, investing most recently in virtual learning environments. In Europe, the 6th Framework promises a single European Research Area, and grid technologies allow high quantities of data to empower an information society - supported by the millions of euros already invested in 'e-content'. All of these programmes, and many many more, provide openings for archaeologists to invest in training, teaching and learning. How can archaeology, in particular staff and students in our educational establishments, take best advantage of this information-rich, digitally-empowered learning society?

  12. Understanding Interorganizational Learning Based on Social Spaces and Learning Episodes

    Directory of Open Access Journals (Sweden)

    Anelise Rebelato Mozzato

    2014-07-01

    Full Text Available Different organizational settings have been gaining ground in the world economy, resulting in a proliferation of different forms of strategic alliances that translate into a growth in the number of organizations that have started to deal with interorganizational relationships with different actors. These circumstances reinforce Crossan, Lane, White and Djurfeldt (1995 and Crossan, Mauer and White (2011 in exploring what authors refer to as the fourth, interorganizational, level of learning. These authors, amongst others, suggest that the process of interorganizational learning (IOL warrants investigation, as its scope of analysis needs widening and deepening. Therefore, this theoretical essay is an attempt to understand IOL as a dynamic process found in interorganizational cooperative relationships that can take place in different structured and unstructured social spaces and that can generate learning episodes. According to this view, IOL is understood as part of an organizational learning continuum and is analyzed within the framework of practical rationality in an approach that is less cognitive and more social-behavioral.

  13. Creating a Learning Space in Problem-Based Learning

    Science.gov (United States)

    Hmelo-Silver, Cindy E.

    2013-01-01

    An important aspect of PBL problems is the affordances that they hold for engaging students in discussion of important content knowledge. In this paper, I argue that one can analyze a problem in terms of a deep problem space and a broader learning space to identify the conceptual ideas for potential engagement. The problem space refers to the…

  14. The effect of computer-based learning on distance learners self regulated learning strategies

    OpenAIRE

    Mehran Farajollahi, Mahdi Moenikia

    2011-01-01

    The present research was done to compare self regulated learning strategies (SRLS) between computer-based and print-based learning students. To do so, 53 participants as experimental group and 50 participants as control group from Payame Noor University were selected randomly. The experimental group was taught via computer and control group was taught via printed materials for 8 weeks. The instrument of this research was the self regulated learning strategies (SRLS) questionnaire modified by ...

  15. A case of web-based collaborative inquiry learning using OpenLearn technologies

    OpenAIRE

    Tractenberg, Leonel; Struchiner, Miriam; Okada, Alexandra

    2009-01-01

    We describe and discuss the implementation of “WOPP in Cyberculture”, an elective discipline of the Erasmus Mundus’ European Master Program on Work, Organization and Personnel Psychology (WOPP), offered by the Faculty of Psychology, University of Coimbra, in 2008. We adopted a web-based collaborative inquiry-learning model supported by UK Open University’s OpenLearn technologies: a community-led virtual learning environment based on Moodle called LabSpace, and a knowledge mapping software cal...

  16. Teaching-Learning Activity Modeling Based on Data Analysis

    Directory of Open Access Journals (Sweden)

    Kyungrog Kim

    2015-03-01

    Full Text Available Numerous studies are currently being carried out on personalized services based on data analysis to find and provide valuable information about information overload. Furthermore, the number of studies on data analysis of teaching-learning activities for personalized services in the field of teaching-learning is increasing, too. This paper proposes a learning style recency-frequency-durability (LS-RFD model for quantified analysis on the level of activities of learners, to provide the elements of teaching-learning activities according to the learning style of the learner among various parameters for personalized service. This is to measure preferences as to teaching-learning activity according to recency, frequency and durability of such activities. Based on the results, user characteristics can be classified into groups for teaching-learning activity by categorizing the level of preference and activity of the learner.

  17. A New Design Approach to Game-Based learning

    DEFF Research Database (Denmark)

    Larsen, Lasse Juel

    2012-01-01

    This paper puts forward a new design perspective for gamebased learning. The general idea is to abandon the long sought-after dream of designing a closed learning system, where students in both primary and secondary school could learn – without the interference of teachers – whatever subject they...... collision course with off-the-shelf, commercial entertainment games. This paper promotes two different yet interconnected ideas. The first aims to describe a new design perspective for game-based learning, which in many ways not only will provoke the abovementioned latent dream of a closed game......-based learning system, but will also confront aspects of modern learning theory, especially the notion of reference between the content of an assignment and the reality with which it should or could be connected (situated learning). The second idea promotes a way of tackling the common experience of the average...

  18. Personalization and Contextualization of Learning Experiences based on Semantics

    Directory of Open Access Journals (Sweden)

    Nicola Capuano

    2014-04-01

    Full Text Available Context-aware e-learning is an educational model that foresees the selection of learning resources to make the e-learning content more relevant and suitable for the learner in his/her situation. The purpose of this paper is to demonstrate that an ontological approach can be used to define leaning contexts and to allow contextualizing learning experiences finding out relevant topics for each context. To do that, we defined a context model able to formally describe a learning context, an ontology-based model enabling the representation of a teaching domain (including context information and a methodology to generate personalized and context-aware learning experiences starting from them. Based on these theoretical components we improved an existing system for personalized e-learning with contextualisation features and experimented it with real users in two University courses. The results obtained from this experimentation have been compared with those achieved by similar systems.

  19. Learning based in projects to promote interdisciplinarity in Secondary School

    Directory of Open Access Journals (Sweden)

    Daniela Boff

    2016-02-01

    Full Text Available The project-based learning is an active learning strategy that helps break the paradigm of traditional teaching methods. The student is involved in the learning proposal that includes the PiBL, on which one is not passive and becomes the main actor in one's own teaching learning process. Within this learning strategy, the teacher becomes a mediator between theory and practice thus each different subject interact with one another in order to develop a topic that is mutual to all areas because the learning environment is naturally interdisciplinary. The idea of this kind of learning strategy was applied during a workshop that took place with primary and secondary schoolteachers in order to help them approach the strategy in the classroom, contributing with experiences and ideas towards the interdisciplinary based project.

  20. A Study of Knowledge Mining in Web Based Learning Environment

    Directory of Open Access Journals (Sweden)

    A.Nithya Rani,M.C.A.,M.Phil., M.B.A

    2012-01-01

    Full Text Available For the past several years data mining fields hasbeen rapidly increasing and attract many researchers andusers. This reason for such rapid growth is essential need toderive the useful knowledge automatically from volume of datawhich is accumulated and shared worldwide. From thatstorage education, a web based learning environment maydevelop to offer a practical tool for instructors and learners touse the knowledge for teaching and learning. Web based openand dynamic learning environment to be personalized supportfor learners. In this paper we give a study of knowledge miningin web based learning environments

  1. The New School-Based Learning (SBL) to Work-Based Learning (WBL) Transition Module: A Practical Implementation in the Technical and Vocational Education (TVE) System in Bahrain

    OpenAIRE

    Alseddiqi, Mohamed; Mishra, Rakesh; Pislaru, Crinela

    2012-01-01

    This paper diagnoses the implementation of a new engineering course entitled „school-based learning (SBL) to work-based learning (WBL) transition module‟ in the Bahrain Technical and Vocational Education (TVE) learning environment. The module was designed to incorporate an innovative education and training approach with a variety of learning activities that are included in various learning case studies. Each case study was based on with learning objectives coupled with desired learning outcom...

  2. Challenges and Opportunities of Cloud-Based Mobile Learning

    OpenAIRE

    Dimiter G. Velev

    2014-01-01

    The paper attempts to outlines the challenges and opportunities in development and use of cloud-based mobile learning. A brief definition of the mobile learning, its components and related technologies and devices is given. The specific characteristics of social media, big data and cloud computing are summarized in relation with their integration in the mobile learning and its transformation to a cloud-based environment. The paper could be useful as initial guidelines for organizing and manag...

  3. Multi-Agent Reinforcement Learning Algorithm Based on Action Prediction

    Institute of Scientific and Technical Information of China (English)

    TONG Liang; LU Ji-lian

    2006-01-01

    Multi-agent reinforcement learning algorithms are studied. A prediction-based multi-agent reinforcement learning algorithm is presented for multi-robot cooperation task. The multi-robot cooperation experiment based on multi-agent inverted pendulum is made to test the efficency of the new algorithm, and the experiment results show that the new algorithm can achieve the cooperation strategy much faster than the primitive multiagent reinforcement learning algorithm.

  4. A Study of Knowledge Mining in Web Based Learning Environment

    OpenAIRE

    A.Nithya Rani,M.C.A.,M.Phil., M.B.A; Dr. Antony Selvdoss Davamani

    2012-01-01

    For the past several years data mining fields hasbeen rapidly increasing and attract many researchers andusers. This reason for such rapid growth is essential need toderive the useful knowledge automatically from volume of datawhich is accumulated and shared worldwide. From thatstorage education, a web based learning environment maydevelop to offer a practical tool for instructors and learners touse the knowledge for teaching and learning. Web based openand dynamic learning environment to be ...

  5. Physics-Based Learning Models for Ship Hydrodynamics

    OpenAIRE

    Weymouth, Gabriel D.; Yue, Dick K.P.

    2014-01-01

    We present the concepts of physics-based learning models (PBLM) and their relevance and application to the field of ship hydrodynamics. The utility of physics-based learning is motivated by contrasting generic learning models for regression predictions, which do not presume any knowledge of the system other than the training data provided with methods such as semi-empirical models, which incorporate physical insights along with data-fitting. PBLM provides a framework wherein intermediate mode...

  6. Scaffolding for Success in Problem-Based Learning

    OpenAIRE

    Greening, Tony

    1998-01-01

    Problem-Based Learning (PBL) is based on an alternative pedagogical model to the conventional, didactic one, and offers benefits to the quality of student learning. The approach has been adopted by many institutions. The focus of this paper is on the influence of the learning support structure in an environment (such as the typical PBL environment) that encourages student independence as one of its basic tenets. The immediate reaction might be to assume that it takes on a reduced importance i...

  7. A Professional Project-Based Learning Method in Mobile Robotics

    OpenAIRE

    Kokosy, Annemarie; Micea, Mihai; Saey, Philippe

    2014-01-01

    —Due to its high potential and encouraging results, project-based learning emerges as a highly interesting paradigm in the education systems worldwide. Moreover, robotics is an interdisciplinary field where students could learn and apply their skills in mechanics, electronics, computer science, mathematics and control engineering. This paper presents a robotics project-based learning methodology which focuses on collaborating with the industry to design, develop, evaluate, integrate and manag...

  8. Student Perceptions of Team-based Learning vs Traditional Lecture-based Learning

    Science.gov (United States)

    Frame, Tracy R.; Cailor, Stephanie M.; Chen, Aleda M.; Kiersma, Mary E.; Sheppard, Lorin

    2015-01-01

    Objective. To evaluate pharmacy student perceptions of team-based learning (TBL) vs traditional lecture-based learning formats. Methods. First professional year pharmacy students (N=111) at two universities used TBL in different courses during different semesters (fall vs spring). Students completed a 22-item team perceptions instrument before and after the fall semester. A 14-item teaching style preference instrument was completed at the end of the spring semester. Data were analyzed using Wilcoxon signed rank test and Mann-Whitney U test. Results. Students who experienced TBL in the fall and went back to traditional format in the spring reported improved perceptions of teams and preferred TBL format over a traditional format more than students who experienced a traditional format followed by TBL. Students at both universities agreed that the TBL format assists with critical-thinking, problem-solving, and examination preparation. Students also agreed that teams should consist of individuals with different personalities and learning styles. Conclusion. When building teams, faculty members should consider ways to diversify teams by considering different views, perspectives, and strengths. Offering TBL early in the curriculum prior to traditional lecture-based formats is better received by students, as evidenced by anecdotal reports from students possibly because it allows students time to realize the benefits and assist them in building teamwork-related skills. PMID:26089560

  9. Attaining High Learning Performers in Social Groups using Web-Based Cooperative Learning Environment

    Directory of Open Access Journals (Sweden)

    L Venkateswara Reddy

    2011-05-01

    Full Text Available Social groups are considered as a group of people, an organization or social individuals which are connected by social relations such as friendships, cooperative relations or informative exchange In web based cooperative environment, peer to peer inter action often suffers from difficulty due to lack of exploring useful social interaction information, so that peers cannot find appropriate learning between learners. Because of this, it can lead to poor interaction information and achievement but also lose the meaning of corporation learning. Finally, we improve the learners learning interaction and learning performance in cooperative learning environment.

  10. Temperament-based learning styles as moderators of academic achievement.

    Science.gov (United States)

    Horton, C B; Oakland, T

    1997-01-01

    Considerable interest in applications of temperament theory has led to proposals of four temperament-related learning styles. The hypothesis that achievement is higher when instructional strategies utilize methods consistent with students' preferred learning styles was tested using 417 seventh graders, the majority of whom were from minority and low SES families. The hypothesis was not supported; instead, student achievement was significantly higher with instructional strategies designed to promote personalized learning. The need to extend temperament-based learning styles by considering additional qualities that are important to learning is discussed. PMID:9105497

  11. A Competency-Based Ontology for Learning Design Repositories

    Directory of Open Access Journals (Sweden)

    Gilbert Paquette

    2014-01-01

    Full Text Available Learning designs are central resources for educational environments because they provide the organizational structure of learning activities; they are concrete instructional methods. We characterize each learning design by the competencies they target. We define competencies at the meta-knowledge level, as generic processes acting on domain-specific knowledge. We summarize a functional taxonomy of generic skills that draws upon three fields of knowledge: education, software engineering and artificial intelligence. This taxonomy provides the backbone of an ontology for learning designs, enabling the creation of a library of learning designs based on their cognitive and meta-cognitive properties.

  12. Learning Styles and Formative Assessment Strategy: Enhancing Student Achievement in Web-Based Learning

    Science.gov (United States)

    Wang, K. H.; Wang, T. H.; Wang, W. L.; Huang, S. C.

    2006-01-01

    The purpose of this research was to investigate the effects of formative assessment and learning style on student achievement in a Web-based learning environment. A quasi-experimental research design was used. Participants were 455 seventh grade students from 12 classes of six junior high schools. A Web-based course, named BioCAL, combining three…

  13. Expertness Based Cooperative Q-Learning

    OpenAIRE

    Ahmadabadi, N.M.; Asadpour, M.

    2002-01-01

    By using other agents experiences and knowledge, a learning agent may learn faster, make fewer mistakes, and create some rules for unseen situations. These benefits would be gained if the learning agent can extract proper rules out of the other agents knowledge for its own requirements. One possible way to do this is that, the learner assigns some expertness values (intelligence level values) to the other agents and uses their knowledge accordingly. In this paper, some criteria to measure the...

  14. Does Discovery-Based Instruction Enhance Learning?

    OpenAIRE

    Alfieri, L.; Brooks, PJ; Aldrich, NJ; Tenenbaum, HR

    2011-01-01

    Discovery learning approaches to education have recently come under scrutiny (Tobias & Duffy, 2009), with many studies indicating limitations to discovery learning practices. Therefore, 2 meta-analyses were conducted using a sample of 164 studies: The 1st examined the effects of unassisted discovery learning versus explicit instruction, and the 2nd examined the effects of enhanced and/or assisted discovery versus other types of instruction (e.g., explicit, unassisted discovery). Random effect...

  15. Adding Social Elements to Game-Based Learning

    Directory of Open Access Journals (Sweden)

    Chien-Hung Lai

    2014-05-01

    Full Text Available Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional strategy to enhance learning achievement. However, it is not easy to design interesting games combined with courses. In 2011, Echeverria proposed a design to combine characteristics of games with elements of courses by matching the virtual scenarios in games with proper courses. However, in the past game-based learning, students were gathered in regular places for several times of game-based learning. Students’ learning was limited by time and space. Therefore, for students’ game-based learning at any time and in any places, based on theories of design elements of online community game Aki Järvinen, this study treats Facebook as the platform of games. The development by online community game is easier, faster and cheaper than traditional video games. In 2006, Facebook allowed API program of the third party. Therefore, by Facebook, this study provides the platform for students to learn in social lives to explore students’ activities in online community games. Questionnaire survey is conducted to find out if the design of non-single user game is attractive for students to participate in game-based learning. In order to make sure that the questionnaires can be the criteria to investigate students’ intention to play games, by statistical program of social science; this study validates reliability and validity of items of questionnaire to effectively control the effect of online community games on students’ learning intention.

  16. A Web-Based Learning System for Software Test Professionals

    Science.gov (United States)

    Wang, Minhong; Jia, Haiyang; Sugumaran, V.; Ran, Weijia; Liao, Jian

    2011-01-01

    Fierce competition, globalization, and technology innovation have forced software companies to search for new ways to improve competitive advantage. Web-based learning is increasingly being used by software companies as an emergent approach for enhancing the skills of knowledge workers. However, the current practice of Web-based learning is…

  17. Teacher and Student Intrinsic Motivation in Project-Based Learning

    Science.gov (United States)

    Lam, Shui-fong; Cheng, Rebecca Wing-yi; Ma, William Y. K.

    2009-01-01

    In this study we examined the relationship between teacher and student intrinsic motivation in project-based learning. The participants were 126 Hong Kong secondary school teachers and their 631 students who completed evaluation questionnaires after a semester-long project-based learning program. Both teachers and students were asked to indicate…

  18. Problem Based Learning at the University of Colorado at Denver.

    Science.gov (United States)

    Duffield, Judith A.; Grabinger, R. Scott

    This paper provides a brief overview of Problem-Based Learning (PBL) as an instructional methodology. A description of a graduate program for practicing teachers at the University of Colorado at Denver (UCD) is also included. Problem-based learning is a student-centered instructional methodology that teaches content and skills within a knowledge…

  19. Developing Emotional Intelligence Abilities through Team-Based Learning

    Science.gov (United States)

    Clarke, Nicholas

    2010-01-01

    A few studies have appeared in the literature suggesting that team learning might be an effective means for developing emotional intelligence (EI) abilities in the workplace. This study investigated the effects of attending a one-day emotional intelligence training session followed by participating in team-based learning on ability-based measures…

  20. The Role of Inquiry-Based Learning in Entrepreneurship Education

    Science.gov (United States)

    Pittaway, Luke

    2009-01-01

    This paper introduces a course design that used history and inquiry-based learning to develop science students' understanding of invention, innovation and commercialization processes. First, it explains inquiry-based learning and then introduces a sample course design, explaining the rationale, structure and process. Following on from this…

  1. Project Based Learning in Multi-Grade Class

    Science.gov (United States)

    Ciftci, Sabahattin; Baykan, Ayse Aysun

    2013-01-01

    The purpose of this study is to evaluate project based learning in multi-grade classes. This study, based on a student-centered learning approach, aims to analyze students' and parents' interpretations. The study was done in a primary village school belonging to the Centre of Batman, already adapting multi-grade classes in their education system,…

  2. Gender-Inclusive Game-Based Learning in Secondary Education

    Science.gov (United States)

    Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert

    2014-01-01

    Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…

  3. Analysis of Navigation in a Problem-Based Learning Environment.

    Science.gov (United States)

    Williams, Douglas C.; Liu, Min; Benton, Denise

    Research has shown the potential of a problem-based approach to enhance students' learning. The interactive nature of hypermedia technology and its ability to deliver information in different media formats can provide unique capabilities for implementing problem-based learning (PBL) environments. Yet, little is known about the types of tools that…

  4. Work-Based Learning: A New Higher Education?

    Science.gov (United States)

    Boud, David, Ed.; Solomon, Nicky, Ed.

    This three-part book contains 16 chapters exploring work-based learning from a theoretical and case-study perspective in the United Kingdom. Part 1, Framing Work-based Learning, contains the following four chapters: "New Practices for New Times" (David Boud, Nicky Solomon, and Colin Symes); "Repositioning Universities and Work" (David Boud and…

  5. Adult Learning in a Computer-Based ESL Acquisition Program

    Science.gov (United States)

    Sanchez, Karen Renee

    2013-01-01

    This study explores the self-efficacy of students learning English as a Second Language on the computer-based Rosetta Stone program. The research uses a qualitative approach to explore how a readily available computer-based learning program, Rosetta Stone, can help adult immigrant students gain some English competence and so acquire a greater…

  6. Project Based Case Learning and Massive Open Online Courses

    Science.gov (United States)

    Jian, Bo; Yang, Cheng

    2015-01-01

    In this article, the authors provide a new approach to massive open online course: project based case learning. Although there are many online teaching websites, such as Coursera and Edx, most of the courses are video based. That is, students learn knowledge through watching lecture videos. This method may apply to theoretical subjects, but for…

  7. Effects of team-based learning on self-regulated online learning.

    Science.gov (United States)

    Whittaker, Alice A

    2015-01-01

    Online learning requires higher levels of self-regulation in order to achieve optimal learning outcomes. As nursing education moves further into the blended and online learning venue, new teaching/learning strategies will be required to develop and enhance self-regulated learning skills in nursing students. The purpose of this study was to compare the effectiveness of team-based learning (TBL) with traditional instructor-led (IL) learning, on self-regulated online learning outcomes, in a blended undergraduate research and evidence-based practice course. The nonrandomized sample consisted of 98 students enrolled in the IL control group and 86 students enrolled in the TBL intervention group. The percentage of total possible online viewing time was used as the measure of self-regulated online learning activity. The TBL group demonstrated a significantly higher percentage (p self-regulated learning activities than the IL control group. The TBL group scored significantly higher on the course examinations (p = 0.003). The findings indicate that TBL is an effective instructional strategy that can be used to achieve the essential outcomes of baccalaureate nursing education by increasing self-regulated learning capabilities in nursing students. PMID:25860866

  8. Personalised Learning Object System Based on Self-Regulated Learning Theories

    Directory of Open Access Journals (Sweden)

    Ali Alharbi

    2014-06-01

    Full Text Available Self-regulated learning has become an important construct in education research in the last few years. Selfregulated learning in its simple form is the learner’s ability to monitor and control the learning process. There is increasing research in the literature on how to support students become more self-regulated learners. However, the advancement in the information technology has led to paradigm changes in the design and development of educational content. The concept of learning object instructional technology has emerged as a result of this shift in educational technology paradigms. This paper presents the results of a study that investigated the potential educational effectiveness of a pedagogical framework based on the self-regulated learning theories to support the design of learning object systems to help computer science students. A prototype learning object system was developed based on the contemporary research on self-regulated learning. The system was educationally evaluated in a quasi-experimental study over two semesters in a core programming languages concepts course. The evaluation revealed that a learning object system that takes into consideration contemporary research on self-regulated learning can be an effective learning environment to support computer science education.

  9. Tool-Based Curricula and Visual Learning

    Directory of Open Access Journals (Sweden)

    Dragica Vasileska

    2013-12-01

    Full Text Available In the last twenty years nanotechnology hasrevolutionized the world of information theory, computers andother important disciplines, such as medicine, where it hascontributed significantly in the creation of more sophisticateddiagnostic tools. Therefore, it is important for people working innanotechnology to better understand basic concepts to be morecreative and productive. To further foster the progress onNanotechnology in the USA, the National Science Foundation hascreated the Network for Computational Nanotechnology (NCNand the dissemination of all the information from member andnon-member participants of the NCN is enabled by thecommunity website www.nanoHUB.org. nanoHUB’s signatureservices online simulation that enables the operation ofsophisticated research and educational simulation engines with acommon browser. No software installation or local computingpower is needed. The simulation tools as well as nano-conceptsare augmented by educational materials, assignments, and toolbasedcurricula, which are assemblies of tools that help studentsexcel in a particular area.As elaborated later in the text, it is the visual mode of learningthat we are exploiting in achieving faster and better results withstudents that go through simulation tool-based curricula. Thereare several tool based curricula already developed on thenanoHUB and undergoing further development, out of which fiveare directly related to nanoelectronics. They are: ABACUS –device simulation module; ACUTE – Computational Electronicsmodule; ANTSY – bending toolkit; and AQME – quantummechanics module. The methodology behind tool-based curriculais discussed in details. Then, the current status of each module ispresented, including user statistics and student learningindicatives. Particular simulation tool is explored further todemonstrate the ease by which students can grasp information.Representative of Abacus is PN-Junction Lab; representative ofAQME is PCPBT tool; and

  10. Learners’ Attitudes Towards Extended-Blended Learning Experience Based on the S2P Learning Model

    Directory of Open Access Journals (Sweden)

    Salah Eddine BAHJI

    2015-10-01

    Full Text Available Within the Moroccan context, the Higher Education Institutions have realized the importance of the integration of information technologies into the formal learning curriculum. However, the risks of demotivation remain large in tertiary education, even with the support of these new technologies. It is therefore essential to ensure consistently the maintenance of the learners’ motivation, which must start from the design phase by adopting real motivational strategies. Blended Learning addresses the issue of the quality of teaching and learning offering then some answers to learners’ motivation issue. So, we try to extend of the dimensions of Blended Learning to an “Extended Blended Learning (Ex-BL”, according to the S2P Model Learning designed as an integration model, arguing that knowledge and learning tools are nowadays available everywhere. This integration of educational resources takes into consideration various components: Face-to-face/online learning, Text-based Learning/Game-based Learning/Media-based Learning, Gamification, and Open Educational Resources. This paper investigates the learner perceptions of this instructional design. This includes their perceptions of learning effectiveness and its impact on their motivation during the learning experience. This investigation focused on two main points: the “Observation of learners’ behavior”, especially during online activities, as a way to gauge the degree of motivation and engagement; and the “Evaluation of the learning experience” through a survey covering the appreciation of the instructional design; the degree of satisfaction; the students’ motivation; the online platform; the extension of Ex-BL elements and their impact on learners’ motivation.

  11. SELECTIVENESS OF THE EXPOSURE-BASED PERCEPTUAL LEARNING: WHAT TO LEARN AND WHAT NOT TO LEARN

    OpenAIRE

    Choi, Hoon; Watanabe, Takeo

    2009-01-01

    How does the brain determine what to learn and what not to learn? Previous studies showed that a feature or stimulus on which subjects performed a task was learned, while the features or stimuli that were irrelevant to the task were not learned. This led some researchers to conclude that attention to a stimulus was necessary for the stimulus to be learned. This thought was challenged by the discovery of a task-irrelevant perceptual learning, in which learning occurred by mere exposure to the ...

  12. Dissimilarity-Based Multiple Instance Learning

    DEFF Research Database (Denmark)

    Sørensen, Lauge Emil Borch Laurs; Loog, Marco; Tax, David M.J.;

    2010-01-01

    In this paper, we propose to solve multiple instance learning problems using a dissimilarity representation of the objects. Once the dissimilarity space has been constructed, the problem is turned into a standard supervised learning problem that can be solved with a general purpose supervised...

  13. Teachers' Learning in School-Based Development

    Science.gov (United States)

    Postholm, May Britt; Waege, Kjersti

    2016-01-01

    Background and purpose: Many researchers agree that teachers' learning processes are social and that teachers need to be brought together to learn from each other. Researchers have also stated that intellectual and pedagogical change requires professional development activities that take place over a period of time in school. The purpose of the…

  14. Entanglement-Based Machine Learning on a Quantum Computer

    Science.gov (United States)

    Cai, X.-D.; Wu, D.; Su, Z.-E.; Chen, M.-C.; Wang, X.-L.; Li, Li; Liu, N.-L.; Lu, C.-Y.; Pan, J.-W.

    2015-03-01

    Machine learning, a branch of artificial intelligence, learns from previous experience to optimize performance, which is ubiquitous in various fields such as computer sciences, financial analysis, robotics, and bioinformatics. A challenge is that machine learning with the rapidly growing "big data" could become intractable for classical computers. Recently, quantum machine learning algorithms [Lloyd, Mohseni, and Rebentrost, arXiv.1307.0411] were proposed which could offer an exponential speedup over classical algorithms. Here, we report the first experimental entanglement-based classification of two-, four-, and eight-dimensional vectors to different clusters using a small-scale photonic quantum computer, which are then used to implement supervised and unsupervised machine learning. The results demonstrate the working principle of using quantum computers to manipulate and classify high-dimensional vectors, the core mathematical routine in machine learning. The method can, in principle, be scaled to larger numbers of qubits, and may provide a new route to accelerate machine learning.

  15. Entanglement-based machine learning on a quantum computer.

    Science.gov (United States)

    Cai, X-D; Wu, D; Su, Z-E; Chen, M-C; Wang, X-L; Li, Li; Liu, N-L; Lu, C-Y; Pan, J-W

    2015-03-20

    Machine learning, a branch of artificial intelligence, learns from previous experience to optimize performance, which is ubiquitous in various fields such as computer sciences, financial analysis, robotics, and bioinformatics. A challenge is that machine learning with the rapidly growing "big data" could become intractable for classical computers. Recently, quantum machine learning algorithms [Lloyd, Mohseni, and Rebentrost, arXiv.1307.0411] were proposed which could offer an exponential speedup over classical algorithms. Here, we report the first experimental entanglement-based classification of two-, four-, and eight-dimensional vectors to different clusters using a small-scale photonic quantum computer, which are then used to implement supervised and unsupervised machine learning. The results demonstrate the working principle of using quantum computers to manipulate and classify high-dimensional vectors, the core mathematical routine in machine learning. The method can, in principle, be scaled to larger numbers of qubits, and may provide a new route to accelerate machine learning. PMID:25839250

  16. Twelve tips for facilitating team-based learning

    Science.gov (United States)

    Gullo, Charles; Ha, Tam Cam; Cook, Sandy

    2015-01-01

    Abstract Background: Team-based learning (TBL) has become a more commonly recognized and implemented pedagogical approach in curricula of numerous disciplines. The desire to place more autonomy on the student and spend less in-class time delivering content has resulted in complete or partial adoption of this style of learning in many educational settings. Aim: Provide faculty with tools that foster a well facilitated and interactive TBL learning environment. Methods: We examined the published literature in the area of facilitation – specifically in TBL environments, and explored learning theories associated with team learning and our own experiences to create these facilitation tips. Results: We created 12 tips for TBL facilitation designed to assist faculty to achieve an effective and engaging TBL learning environment. Conclusions: Applying these twelve tips while facilitating a TBL classroom session will help to ensure maximal participation and optimal learning in a safe yet stimulating environment. PMID:25665624

  17. An E-learning System based on Affective Computing

    Science.gov (United States)

    Duo, Sun; Song, Lu Xue

    In recent years, e-learning as a learning system is very popular. But the current e-learning systems cannot instruct students effectively since they do not consider the emotional state in the context of instruction. The emergence of the theory about "Affective computing" can solve this question. It can make the computer's intelligence no longer be a pure cognitive one. In this paper, we construct an emotional intelligent e-learning system based on "Affective computing". A dimensional model is put forward to recognize and analyze the student's emotion state and a virtual teacher's avatar is offered to regulate student's learning psychology with consideration of teaching style based on his personality trait. A "man-to-man" learning environment is built to simulate the traditional classroom's pedagogy in the system.

  18. Problem Based Learning and Education for Sustainable Development

    DEFF Research Database (Denmark)

    Guerra, Aida

    2012-01-01

    problem based learning (PBL), project based learning (PjBL), case study, role play, group discussion, field work, etc. These learning approaches are capable of integrating education for sustainable development (ESD) in engineering education at different levels, and do not aim to substitute the core......An engineering education that integrates education for sustainable development (ESD) perspectives claims for a learning approach centred on students, interdisciplinary and problem oriented, and this cannot be achieve through an “add on” strategy. Example of such active learning approaches are...... scientific and technological knowledge but instead align it with the social, economic and environmental dimensions of the professional practice. It is agreed among ESD experts that PBL is a suitable learning approach to integrate ESD in the engineering curricula. This paper provides an overview of the...

  19. Vienna E-Lecturing (VEL): Learning How to Learn Self-Regulated in an Internet-Based Blended Learning Setting

    Science.gov (United States)

    Schober, Barbara; Wagner, Petra; Reimann, Ralph; Spiel, Christiane

    2008-01-01

    The article describes the "Vienna E-Lecturing" (VEL), a complex internet-based blended-learning setting developed for students at the University of Vienna (Austria). As part of the introduction to research methods in psychology, VEL aids in imparting factual knowledge regarding research methods and evaluation, as well as promotes learning skills,…

  20. When Collaborative Learning Meets Nature: Collaborative Learning as a Meaningful Learning Tool in the Ecology Inquiry Based Project

    Science.gov (United States)

    Rozenszayn, Ronit; Assaraf, Orit Ben-Zvi

    2011-01-01

    This research suggests utilizing collaborative learning among high school students for better performance on ecology inquiry-based projects. A case study of nine 12th grade students who participated in collaborative learning sessions in the open field and in class is examined. The results show that the students concentrated on discussing the…

  1. Engaging Non-Scientists in STEM Through Problem-Based Learning and Service Learning

    OpenAIRE

    Tawfik, Andrew; Trueman, Rebecca J; Lorz, Matthew M

    2014-01-01

    This study follows the evolution of a single biology course designed for non-science majors. In its original design, the course used only traditional pedagogical techniques, such as lecture and textbook homework assignments. Over several iterations of the course, the class combined problem-based learning (PBL) and service learning to better support student knowledge. For this study, our goal was for students to learn biology concepts as they engaged in a lake cleanup project within the greate...

  2. A semantic knowledge base for personal learning and cloud learning environments

    OpenAIRE

    Mikroyannidis, Alexander; Lefrere, Paul; Scott, Peter

    2010-01-01

    Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) have recently encountered a rapid growth, as a response to the rising demand of learners for multi-sourced content and environments targeting their needs and preferences. This paper introduces a semantic knowledge base that utilises a multi-layered architecture consisting of learning ontologies customized for certain aspects of PLEs and CLEs. A number of stakeholder clusters, including learners, educators, and domain...

  3. Effect of worksheet scaffolds on student learning in problem-based learning

    OpenAIRE

    Choo, Serene; Rotgans, Jerome; Yew, Elaine; Schmidt, Henk

    2011-01-01

    textabstractThe purpose of this study was to investigate the effect of worksheets as a scaffolding tool on students' learning achievement in a problem-based learning (PBL) environment. Seventeen PBL classes (N = 241) were randomly assigned to two experimental groups-one with a worksheet provided and the other without. Students' learning of the topic at hand was evaluated by comparing results from pre- and post-lesson concept recall tests. We also obtained information about students' perceptio...

  4. Active Dictionary Learning in Sparse Representation Based Classification

    OpenAIRE

    Xu, Jin; He, Haibo; Man, Hong

    2014-01-01

    Sparse representation, which uses dictionary atoms to reconstruct input vectors, has been studied intensively in recent years. A proper dictionary is a key for the success of sparse representation. In this paper, an active dictionary learning (ADL) method is introduced, in which classification error and reconstruction error are considered as the active learning criteria in selection of the atoms for dictionary construction. The learned dictionaries are caculated in sparse representation based...

  5. Robot Reinforcement Learning using EEG-based reward signals

    OpenAIRE

    Iturrate, Inaki; Montesano, Luis; Minguez, Javier

    2010-01-01

    Reinforcement learning algorithms have been successfully applied in robotics to learn how to solve tasks based on reward signals obtained during task execution. These reward signals are usually modeled by the programmer or provided by supervision. However, there are situations in which this reward is hard to encode, and so would require a supervised approach of reinforcement learning, where a user directly types the reward on each trial. This paper proposes to use brain activity recorded by a...

  6. Dynamic Distance Learning Framework using Problem Based Assessment

    OpenAIRE

    Khoja, Shakeel; Rahman, Afzal; Shaikh, Zubair

    2002-01-01

    Education is undergoing a major paradigm shift towards learning rather then teaching. Learning is no longer considered as a process transferring and distributing knowledge to the students. It is now viewed as a transformational process whereby students acquire facts, principles, and theories as conceptual tools for reasoning and problem solving in meaningful contexts. Internet is playing an important role for such student based learning. The objective of this paper is to develop an educationa...

  7. Twelve tips for facilitating team-based learning

    OpenAIRE

    Gullo, Charles; Ha, Tam Cam; Cook, Sandy

    2015-01-01

    Abstract Background: Team-based learning (TBL) has become a more commonly recognized and implemented pedagogical approach in curricula of numerous disciplines. The desire to place more autonomy on the student and spend less in-class time delivering content has resulted in complete or partial adoption of this style of learning in many educational settings. Aim: Provide faculty with tools that foster a well facilitated and interactive TBL learning environment. Methods: We examined the published...

  8. Guided and Team-Based Learning for Chemical Information Literacy

    OpenAIRE

    Loo, Jeffery L.

    2013-01-01

    This case study recounts a process of course design, conduct, and evaluation for a single-session chemical information literacy class using guided and team-based learning. This approach incorporates active learning, worked examples, process worksheets, and POGIL elements. The instruction followed an iterative cycle of learning exercises whereby (1) the instructor introduces an information problem or task through a short presentation, (2) student teams collaboratively work through process work...

  9. Deep Learning in Agent-Based Models: A Prospectus

    OpenAIRE

    Hoog, Sander van der

    2016-01-01

    A very timely issue for economic agent-based models (ABMs) is their empirical estimation. This paper describes a line of research that could resolve the issue by using machine learning techniques, using multi-layer artificial neural networks (ANNs), or so called Deep Nets. The seminal contribution by Hinton et al. (2006) introduced a fast and efficient training algorithm called Deep Learning, and there have been major breakthroughs in machine learning ever since. Economics has not yet benefit...

  10. Characteristics of Problems in Problem-based Learning

    OpenAIRE

    Sockalingam, Nachamma

    2010-01-01

    textabstractThis thesis focuses on characteristics of problems in Problem-based Learning (PBL). Problems initiate the students’ learning process in PBL. Several studies have shown that the quality of problems has a positive influence on students’ academic achievement and interest. In addition, the quality of problems has been shown to have a higher influence than the tutor’s performance and students’ prior knowledge on students’ learning. The implication of these findings is that designing go...

  11. Development of an Inquiry-Based Learning Support System Based on an Intelligent Knowledge Exploration Approach

    Science.gov (United States)

    Wu, Ji-Wei; Tseng, Judy C. R.; Hwang, Gwo-Jen

    2015-01-01

    Inquiry-Based Learning (IBL) is an effective approach for promoting active learning. When inquiry-based learning is incorporated into instruction, teachers provide guiding questions for students to actively explore the required knowledge in order to solve the problems. Although the World Wide Web (WWW) is a rich knowledge resource for students to…

  12. The Effects of Case-Based Team Learning on Students’ Learning, Self Regulation and Self Direction

    Science.gov (United States)

    Rezaee, Rita; Mosalanejad, Leili

    2015-01-01

    Introduction: The application of the best approaches to teach adults in medical education is important in the process of training learners to become and remain effective health care providers. This research aims at designing and integrating two approaches, namely team teaching and case study and tries to examine the consequences of these approaches on learning, self regulation and self direction of nursing students. Material & Methods: This is aquasi experimental study of 40 students who were taking a course on mental health. The lessons were designed by using two educational techniques: short case based study and team based learning. Data gathering was based on two valid and reliablequestionnaires: Self-Directed Readiness Scale (SDLRS) and the self-regulating questionnaire. Open ended questions were also designed for the evaluation of students’with points of view on educational methods. Results: The Results showed an increase in the students’ self directed learning based on their performance on the post-test. The results showed that the students’ self-directed learning increased after the intervention. The mean difference before and after intervention self management was statistically significant (p=0.0001). Also, self-regulated learning increased with the mean difference after intervention (p=0.001). Other results suggested that case based team learning can have significant effects on increasing students’ learning (p=0.003). Conclusion: This article may be of value to medical educators who wish to replace traditional learning with informal learning (student-centered-active learning), so as to enhance not only the students’ ’knowledge, but also the advancement of long- life learning skills. PMID:25946918

  13. Does individual learning styles influence the choice to use a web-based ECG learning programme in a blended learning setting?

    OpenAIRE

    Nilsson Mikael; Östergren Jan; Fors Uno; Rickenlund Anette; Jorfeldt Lennart; Caidahl Kenneth; Bolinder Gunilla

    2012-01-01

    Abstract Background The compressed curriculum in modern knowledge-intensive medicine demands useful tools to achieve approved learning aims in a limited space of time. Web-based learning can be used in different ways to enhance learning. Little is however known regarding its optimal utilisation. Our aim was to investigate if the individual learning styles of medical students influence the choice to use a web-based ECG learning programme in a blended learning setting. Methods The programme, wi...

  14. Web–based learning: Factors affecting students’ satisfaction and learning experience

    OpenAIRE

    Kim, Kyung–Sun; Moore, Joi

    2005-01-01

    This study investigates how students’ characteristics and behaviors affect their satisfaction and learning experience within Web–based courses. Eighty–two graduate students taking a Web–based course from a Midwest university participated in the study. Web–based questionnaires were used to collect data on student demographics as well as learning experiences and styles. Findings suggest that students’ interaction with classmates and their instructor may have an impact on their satisfaction with...

  15. Stochastic Gradient Based Extreme Learning Machines For Online Learning of Advanced Combustion Engines

    OpenAIRE

    Janakiraman, Vijay Manikandan; Nguyen, XuanLong; Assanis, Dennis

    2015-01-01

    In this article, a stochastic gradient based online learning algorithm for Extreme Learning Machines (ELM) is developed (SG-ELM). A stability criterion based on Lyapunov approach is used to prove both asymptotic stability of estimation error and stability in the estimated parameters suitable for identification of nonlinear dynamic systems. The developed algorithm not only guarantees stability, but also reduces the computational demand compared to the OS-ELM approach based on recursive least s...

  16. Learning collaborative impedance-based robot behaviors

    OpenAIRE

    Rozo, Leonel; Calinon, Sylvain; Caldwell, Darwin,; Jiménez Schlegl, Pablo; Torras, Carme

    2013-01-01

    Research in learning from demonstration has focused on transferring movements from humans to robots. However, a need is arising for robots that do not just replicate the task on their own, but that also interact with humans in a safe and natural way to accomplish tasks cooperatively. Robots with variable impedance capabilities opens the door to new challenging applications, where the learning algorithms must be extended by encapsulating force and vision information. In this paper we propose a...

  17. Discharge estimation based on machine learning

    OpenAIRE

    Jiang, Zhu; Wang, Hui-yan; Wen-wu SONG

    2013-01-01

    To overcome the limitations of the traditional stage-discharge models in describing the dynamic characteristics of a river, a machine learning method of non-parametric regression, the locally weighted regression method was used to estimate discharge. With the purpose of improving the precision and efficiency of river discharge estimation, a novel machine learning method is proposed: the clustering-tree weighted regression method. First, the training instances are clustered. Second, the k-near...

  18. Machine Learning and Content-Based Multimedia Retrieval

    OpenAIRE

    Gosselin, Philippe-Henri; Picard, David

    2013-01-01

    This paper presents an overview of popular retrieval tech- niques based on machine learning for content based multimedia retrieval. Furthermore, we also propose to highlight current gaps and required im- provement in this context. We first introduce common retrieval problems, and the usual models and assumptions made on multimedia data. Thanks to these assumptions, techniques based on machine learning can be used in many application cases. In this scope, we present popular methods for indexin...

  19. Optimal Location of TCSC Using Opposition Teaching Learning Based Optimization

    OpenAIRE

    Pranabesh Mukhopadhyay; Susanta Dutta; Provas Kumar Roy

    2015-01-01

    This paper focuses on the optimal power flow solution and the enhancement of the performance of a power system network. The paper presents a secured optimal power flow solution by integrating Thyristor controlled series compensator (TCSC) with the optimization model developed under overload condition. The Teaching Learning Based Optimization (TLBO) has been implemented here. Recently, the opposition-based learning (OBL) technique has been applied in various conventional population based techn...

  20. The Effect of Multimedia Based Learning in Chemistry Teaching and Learning on Students’ Self-Regulated Learning

    Directory of Open Access Journals (Sweden)

    Erfan Priyambodo

    2014-11-01

    Full Text Available In recent years, the uses of Multimedia Based Learning (MBL in classroom instruction increased widely. Overall, this implementation aims to improve students’ motivation and also their learning outcomes. This study was answering the effect of MBL toward students’ Self-Regulated Learning (SRL in chemistry teaching and learning. The experiment was conducted in class XI of senior high school in Yogyakarta. Researchers create some computer based media for chemistry materials and continued with expert judgement of the media. Students’ data SRL were measured using validated questionnaire. The questionnaire consists of three components, i.e. metacognitive, motivation and behavior. The results showed that there was significant differences in SRL of students before and after participating in chemistry teaching and learning which applying MBL.

  1. Mobile Learning for Higher Education in Problem-Based Learning Environments

    OpenAIRE

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective, research methodology, and current progression.

  2. The scientific learning approach using multimedia-based maze game to improve learning outcomes

    Science.gov (United States)

    Setiawan, Wawan; Hafitriani, Sarah; Prabawa, Harsa Wara

    2016-02-01

    The objective of curriculum 2013 is to improve the quality of education in Indonesia, which leads to improving the quality of learning. The scientific approach and supported empowerment media is one approach as massaged of curriculum 2013. This research aims to design a labyrinth game based multimedia and apply in the scientific learning approach. This study was conducted in one of the Vocational School in Subjects of Computer Network on 2 (two) classes of experimental and control. The method used Mix Method Research (MMR) which combines qualitative in multimedia design, and quantitative in the study of learning impact. The results of a survey showed that the general of vocational students like of network topology material (68%), like multimedia (74%), and in particular, like interactive multimedia games and flash (84%). Multimediabased maze game developed good eligibility based on media and material aspects of each value 840% and 82%. Student learning outcomes as a result of using a scientific approach to learning with a multimediabased labyrinth game increase with an average of gain index about (58%) and higher than conventional multimedia with index average gain of 0.41 (41%). Based on these results the scientific approach to learning by using multimediabased labyrinth game can improve the quality of learning and increase understanding of students. Multimedia of learning based labyrinth game, which developed, got a positive response from the students with a good qualification level (75%).

  3. Is Learning Styles-Based Instruction Effective? A Comprehensive Analysis of Recent Research on Learning Styles

    Science.gov (United States)

    Cuevas, Joshua

    2015-01-01

    In an influential publication in 2009, a group of cognitive psychologists revealed that there was a lack of empirical evidence supporting the concept of learning styles-based instruction and provided guidelines for the type of research design necessary to verify the learning styles hypothesis. This article examined the literature since 2009 to…

  4. Web-Based Teaching and Learning Approach (WBTLA) Usability in Institutions of Higher Learning in Malaysia

    Science.gov (United States)

    Nordin, Abu Bakar; Alias, Norlidah

    2013-01-01

    Today teachers in schools and lecturers in institutions of higher learning are endowed with a wide range of new teaching experiences through web-based teaching and learning approaches (WBTLA), which was not possible before through the traditional classroom approach. With the use of WBTLA emerged problems related to usability in technical,…

  5. Students' Expectations of the Learning Process in Virtual Reality and Simulation-Based Learning Environments

    Science.gov (United States)

    Keskitalo, Tuulikki

    2012-01-01

    Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…

  6. End Games? Consumer-Based Learning in Higher Education and Its Implications for Lifelong Learning

    Science.gov (United States)

    Tomlinson, Michael

    2013-01-01

    This paper outlines core features of what it terms "consumer-based learning" and relates this to the context of increasing utilitarian goals and values of higher education. It argues that this presents challenges broader than the immediate teaching and learning environment and student experience, which also potentially impacts the future…

  7. Enquiry-Based Learning: Experiences of First Year Chemistry Students Learning Spectroscopy

    Science.gov (United States)

    Lucas, Timothy; Rowley, Natalie M.

    2011-01-01

    We explored the experiences of first year chemistry students of an Enquiry-Based Learning (EBL) approach to learning spectroscopy. An investigation of how students' perceived confidences changed as a result of their experience of using EBL in the spectroscopy course was carried out. Changes in the students' perceived confidence, both in their…

  8. Learning in Virtual Forest: A Forest Ecosystem in the Web-Based Learning Environment

    Science.gov (United States)

    Jussila, Terttu; Virtanen, Viivi

    2014-01-01

    Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…

  9. Pupils' Views on an ICT-Based Learning Environment in Health Learning

    Science.gov (United States)

    Räihä, Teija; Tossavainen, Kerttu; Enkenberg, Jorma; Turunen, Hannele

    2014-01-01

    This paper presents a study that examined pupils' views on an ICT-based learning environment in health learning. The study was a part of the wider European Network of Health Promoting Schools programme (ENHPS; since 2008, Schools for Health in Europe, SHE) in Finland, and particularly its sub-project, From Puijo to the World with Health…

  10. Learning How to Design a Technology Supported Inquiry-Based Learning Environment

    Science.gov (United States)

    Hakverdi-Can, Meral; Sonmez, Duygu

    2012-01-01

    This paper describes a study focusing on pre-service teachers' experience of learning how to design a technology supported inquiry-based learning environment using the Internet. As part of their elective course, pre-service science teachers were asked to develop a WebQuest environment targeting middle school students. A WebQuest is an…

  11. Fostering Critical Thinking Skills in Students with Learning Disabilities through Online Problem-Based Learning

    Science.gov (United States)

    Flynn, Kathleen

    2014-01-01

    As a pedagogical approach, problem-based learning (PBL) has shown success for average and gifted students (HmeloSiver, 2004) and there are numerous incentives for its implementation in online learning environments (Savid-Baden, 2007; Chernobilsky, Nagarajan, & Hmelo-Silver, 2005). However, little research has been conducted regarding the…

  12. Preferences for Team Learning and Lecture-Based Learning among First-Year Undergraduate Accounting Students

    Science.gov (United States)

    Opdecam, Evelien; Everaert, Patricia; Van Keer, Hilde; Buysschaert, Fanny

    2014-01-01

    This study investigates students' "preference" for team learning and its effectiveness, compared to lecture-based learning. A quasi-experiment was set up in a financial accounting course in the first-year undergraduate of the Economics and Business Administration Program, where students had to choose between one of the two learning…

  13. Successful Group Work: Using Cooperative Learning and Team-Based Learning in the Classroom

    Science.gov (United States)

    Grant-Vallone, E. J.

    2011-01-01

    This research study examined student perceptions of group experiences in the classroom. The author used cooperative learning and team-based learning to focus on three characteristics that are critical for the success of groups: structure of activities, relationships of group members, and accountability of group members. Results indicated that…

  14. Redesigning Problem-Based Learning in the Knowledge Creation Paradigm for School Science Learning

    Science.gov (United States)

    Yeo, Jennifer; Tan, Seng Chee

    2014-01-01

    The introduction of problem-based learning into K-12 science classrooms faces the challenge of achieving the dual goal of learning science content and developing problem-solving skills. To overcome this content-process tension in science classrooms, we employed the knowledge-creation approach as a boundary object between the two seemingly…

  15. Supporting Student Self-Regulated Learning in Problem-and Project-Based Learning

    Science.gov (United States)

    English, Mary C.; Kitsantas, Anastasia

    2013-01-01

    In order to be successful in problem-or project-based learning (PBL), students must take responsibility for the learning process by setting goals, monitoring, reflecting, and sustaining their motivation from the beginning of the project until the end. However, for many students, these processes do not occur naturally or easily. Therefore, the…

  16. Mobile Learning for Higher Education in Problem-Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective...

  17. Promoting Higher Order Thinking Skills Using Inquiry-Based Learning

    Science.gov (United States)

    Madhuri, G. V.; Kantamreddi, V. S. S. N; Prakash Goteti, L. N. S.

    2012-01-01

    Active learning pedagogies play an important role in enhancing higher order cognitive skills among the student community. In this work, a laboratory course for first year engineering chemistry is designed and executed using an inquiry-based learning pedagogical approach. The goal of this module is to promote higher order thinking skills in…

  18. Project-Based Learning and the Limits of Corporate Knowledge.

    Science.gov (United States)

    Rhodes, Carl; Garrick, John

    2003-01-01

    Analysis of management discourses, especially project-based learning and knowledge management, indicates that such terms as human capital, working knowledge, and knowledge assets construe managerial workers as cogito-economic subjects. Although workplace learning should develop economically related capabilities, such discourses imply that these…

  19. Prospective Science Teachers' Conceptualizations about Project Based Learning

    Science.gov (United States)

    Turgut, Halil

    2008-01-01

    Project-based learning (PBL) consisting projects that integrate science, technology, society, history, mathematics, politics and even arts serves a productive discussion opportunity for students, fosters a student-directed inquiry of real world problems, gives them the excitement of learning and seen to be an effective teaching strategy.…

  20. Learning by Experience in the Project-Bases Organization

    NARCIS (Netherlands)

    J.R. Turner (Rodney); A. Keegan (Anne); L. Crawford

    2000-01-01

    textabstractThis paper describes how project-based organizations use structured experience to aid the learning and development of individuals, and how they capture their experience of projects to feed that back into the improved management of future projects and the experiential learning of individu

  1. Learning content-based metrics for music similarity

    OpenAIRE

    Dieleman, Sander; Schrauwen, Benjamin

    2012-01-01

    In this abstract, we propose a method to learn application-specific content-based metrics for music similarity using unsupervised feature learning and neighborhood components analysis. Multiple-timescale features extracted from music audio are embedded into a Euclidean metric space, so that the distance between songs reflects their similarity. We evaluated the method on the GTZAN and Magnatagatune datasets.

  2. Doing Outcomes-Based Collaborative Teaching and Learning in Asia

    Science.gov (United States)

    van Schalkwyk, Gertina J.

    2015-01-01

    This chapter focuses on applying the concepts of outcomes-based collaborative teaching and learning in an Asian context and with students coming from a Confucian heritage culture and explores examples of how to implement effective collaborative teaching and learning in an Asian higher education setting.

  3. Mobile Learning Application Based on RSS Feed Technology

    Science.gov (United States)

    Mohanna, Mahmoud; Capus, Laurence

    2013-01-01

    This paper presents a mobile learning application for a learning course at higher education level. Based on the RSS feed technology, the presented mobile application establishes an in-time communication channel between the instructor and his/her students to keep them up-to-date with all course important dates, instructions and information in…

  4. Exploring Students' Perceptions of Academically Based Living-Learning Communities

    Science.gov (United States)

    Wawrzynski, Matthew R.; Jessup-Anger, Jody Elizabeth; Stolz, Katherine; Helman, Cynthia; Beaulieu, Jacqueline

    2009-01-01

    This qualitative study employed focus group interviews to explore students' perceptions of three well established academically based living-learning communities at a large, land-grant university in the Midwest. Three themes merged that illustrated students' perceptions of a culture that promoted seamless learning, a scholarly environment, and an…

  5. Remote Labs and Game-Based Learning for Process Control

    Science.gov (United States)

    Zualkernan, Imran A.; Husseini, Ghaleb A.; Loughlin, Kevin F.; Mohebzada, Jamshaid G.; El Gaml, Moataz

    2013-01-01

    Social networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, students are allowed to manipulate chemical…

  6. Task-based Teaching and Learning in English Listening Class

    Institute of Scientific and Technical Information of China (English)

    鲍蓉芳

    2008-01-01

    In technical college English listening class, task-based teaching and learning method can not only create harmonious environment for students' learning, but also motivate students' enthusiasm in listening class, thus students can benefit a great deal in listening class and the listening can be carried out successfully.

  7. Rule-Based Category Learning in Down Syndrome

    Science.gov (United States)

    Phillips, B. Allyson; Conners, Frances A.; Merrill, Edward; Klinger, Mark R.

    2014-01-01

    Rule-based category learning was examined in youths with Down syndrome (DS), youths with intellectual disability (ID), and typically developing (TD) youths. Two tasks measured category learning: the Modified Card Sort task (MCST) and the Concept Formation test of the Woodcock-Johnson-III (Woodcock, McGrew, & Mather, 2001). In regression-based…

  8. Digital Game-Based Learning Once Removed: Teaching Teachers

    Science.gov (United States)

    Becker, Katrin

    2007-01-01

    In the spring of 2005, the author designed and taught a graduate-level course on digital game-based learning primarily for teachers. Teachers cannot be expected to embrace digital games as a tool for learning unless they have a sound understanding of the potential as well as the limitations, and are confident in their ability to use games…

  9. Goals and Strategies of a Problem-Based Learning Facilitator

    Science.gov (United States)

    Hmelo-Silver, Cindy E.; Barrows, Howard S.

    2006-01-01

    This paper describes an analysis of facilitation of a student-centered problem-based learning group. The focus of this analysis was to understand the goals and strategies of an expert facilitator in support of collaborative learning. This was accomplished through interaction analysis using video data and stimulated recall to examine two PBL group…

  10. Task-Based Language Teaching and Expansive Learning Theory

    Science.gov (United States)

    Robertson, Margaret

    2014-01-01

    Task-Based Language Teaching (TBLT) has become increasingly recognized as an effective pedagogy, but its location in generalized sociocultural theories of learning has led to misunderstandings and criticism. The purpose of this article is to explain the congruence between TBLT and Expansive Learning Theory and the benefits of doing so. The merit…

  11. ICT in Problem- and Project-based Learning

    DEFF Research Database (Denmark)

    Andreasen, Lars Birch; Lerche Nielsen, Jørgen

    2012-01-01

    The paper discusses how teaching and learning practices at universities can implement new information technologies, inspired by the traditions of problem- and project-based learning. The changing roles in the teacher-student relationship, and students’ development of information literacy are disc...

  12. Enhancing Student Learning with Brain-Based Research

    Science.gov (United States)

    Bonnema, Ted R.

    2009-01-01

    This paper discusses brain-based learning and its relation to classroom instruction. A rapidly growing quantity of research currently exists regarding how the brain perceives, processes, and ultimately learns new information. In order to maximize their teaching efficacy, educators should have a basic understanding of key memory functions in the…

  13. Designing a Virtual-Reality-Based, Gamelike Math Learning Environment

    Science.gov (United States)

    Xu, Xinhao; Ke, Fengfeng

    2016-01-01

    This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…

  14. Internet-based Interactive Construction Management Learning System.

    Science.gov (United States)

    Sawhney, Anil; Mund, Andre; Koczenasz, Jeremy

    2001-01-01

    Describes a way to incorporate practical content into the construction engineering and management curricula: the Internet-based Interactive Construction Management Learning System, which uses interactive and adaptive learning environments to train students in the areas of construction methods, equipment and processes using multimedia, databases,…

  15. Organisational Problem Based Learning and Social Communities for SMEs

    Science.gov (United States)

    O'Brien, Emma; Hamburg, Ileana

    2013-01-01

    This paper highlights reasons for SMEs low uptake of training and argues that current offerings are not suitable for their needs. It highlights the need to leverage the benefits of work based learning through the use of technology. Social media and web 2.0 has significantly changed the way people learn and access knowledge. The body of knowledge…

  16. Case-Based Learning, Pedagogical Innovation, and Semantic Web Technologies

    Science.gov (United States)

    Martinez-Garcia, A.; Morris, S.; Tscholl, M.; Tracy, F.; Carmichael, P.

    2012-01-01

    This paper explores the potential of Semantic Web technologies to support teaching and learning in a variety of higher education settings in which some form of case-based learning is the pedagogy of choice. It draws on the empirical work of a major three year research and development project in the United Kingdom: "Ensemble: Semantic Technologies…

  17. Implementation of Problem-Based Learning in Environmental Chemistry

    Science.gov (United States)

    Jansson, Stina; So¨derstro¨m, Hanna; Andersson, Patrik L.; Nording, Malin L.

    2015-01-01

    Environmental Chemistry covers a range of topics within the discipline of chemistry, from toxicology to legislation, which warrants interdisciplinary study. Consequently, problem-based learning (PBL), a style of student-centered learning which facilitates the integration of multiple subjects, was investigated to determine if it would be a more…

  18. Assessing the Quality of Problems in Problem-Based Learning

    Science.gov (United States)

    Sockalingam, Nachamma; Rotgans, Jerome; Schmidt, Henk

    2012-01-01

    This study evaluated the construct validity and reliability of a newly devised 32-item problem quality rating scale intended to measure the quality of problems in problem-based learning. The rating scale measured the following five characteristics of problems: the extent to which the problem (1) leads to learning objectives, (2) is familiar, (3)…

  19. A Multilevel Analysis of Problem-Based Learning Design Characteristics

    Science.gov (United States)

    Scott, Kimberly S.

    2014-01-01

    The increasing use of experience-centered approaches like problem-based learning (PBL) by learning and development practitioners and management educators has raised interest in how to design, implement and evaluate PBL in that field. Of particular interest is how to evaluate the relative impact of design characteristics that exist at the…

  20. Evaluating potentialities and constrains of Problem Based Learning curriculum

    DEFF Research Database (Denmark)

    Guerra, Aida

    2013-01-01

    This paper presents a research design to evaluate Problem Based Learning (PBL) curriculum potentialities and constrains for future changes. PBL literature lacks examples of how to evaluate and analyse established PBL learning environments to address new challenges posed. The research design...

  1. Characteristics of Problems in Problem-based Learning

    NARCIS (Netherlands)

    N. Sockalingam (Nachamma)

    2010-01-01

    textabstractThis thesis focuses on characteristics of problems in Problem-based Learning (PBL). Problems initiate the students’ learning process in PBL. Several studies have shown that the quality of problems has a positive influence on students’ academic achievement and interest. In addition, the q

  2. The Guinea Pigs of a Problem-Based Learning Curriculum

    Science.gov (United States)

    Reddy, Sarasvathie; McKenna, Sioux

    2016-01-01

    Participants in a study on learning the clinical aspects of medicine in a problem-based learning (PBL) curriculum repeatedly referred to themselves as "Guinea pigs" at the mercy of a curriculum experiment. This article interrogates and problematises the "Guinea pig" identity ascribed to and assumed by the first cohort of…

  3. ICT in Problem- and Project-based Learning

    DEFF Research Database (Denmark)

    Nielsen, Jørgen Lerche; Birch Andreasen, Lars

    2012-01-01

    The paper discusses how teaching and learning practices at universities can implement new information technologies, inspired by the traditions of problem- and project-based learning. The changing roles in the teacher-student relationship, and students’ development of information literacy are...

  4. Using Electronic Resources to Support Problem-Based Learning

    Science.gov (United States)

    Chang, Chen-Chi; Jong, Ay; Huang, Fu-Chang

    2012-01-01

    Students acquire skills in problem solving and critical thinking through the process as well as team work on problem-based learning courses. Many courses have started to involve the online learning environment and integrate these courses with electronic resources. Teachers use electronic resources in their classes. To overcome the problem of the…

  5. A comparison of conventional lecture and team-based learning methods in terms of student learning and teaching satisfaction

    OpenAIRE

    Jafari, Zahra

    2014-01-01

    Background: Team-based learning (TBL) is a structured type of cooperative learning that has growing application in medical education. This study compares levels of student learning and teaching satisfaction for a neurology course between conventional lecture and team-based learning. Methods: The study incorporated 70 students aged 19 to 22 years at the school of rehabilitation. One half of the 16 sessions of the neurology course was taught by lectures and the second half with team-based learn...

  6. Future View: Web Navigation based on Learning User's Browsing Strategy

    Science.gov (United States)

    Nagino, Norikatsu; Yamada, Seiji

    In this paper, we propose a Future View system that assists user's usual Web browsing. The Future View will prefetch Web pages based on user's browsing strategies and present them to a user in order to assist Web browsing. To learn user's browsing strategy, the Future View uses two types of learning classifier systems: a content-based classifier system for contents change patterns and an action-based classifier system for user's action patterns. The results of learning is applied to crawling by Web robots, and the gathered Web pages are presented to a user through a Web browser interface. We experimentally show effectiveness of navigation using the Future View.

  7. Web-based Cooperative Learning in College Chemistry Teaching

    OpenAIRE

    Bin Jiang

    2014-01-01

    With the coming of information era, information process depend on internet and multi-media technology in education becomes the new approach of present teaching model reform. Web-based cooperative learning is becoming a popular learning approach with the rapid development of web technology. The paper aims to how to carry out the teaching strategy of web-based cooperative learning and applied in the foundation chemistry teaching.It was shown that with the support of modern web-based teaching en...

  8. Chaos identification based on CMAC with replacing eligibility learning

    Institute of Scientific and Technical Information of China (English)

    SUN Yan-zhong

    2009-01-01

    In the conventional CMAC learning scheme, the correcting amounts of errors are equally distributed into all addressed weight, regardless the temporal credibility of those weights. In order to solve the temporal credit assignment problem of the CMAC, an improved CMAC neural network based on replacing eligibility learning concept was designed. The proposed improved leaning approach uses the replacing eligibility learning concept of the reinforcement learning to improve the prediction capability. The simulations for chaotic system identification show that the improved CMAC neural network is effective.

  9. Robot path planning in dynamic environment based on reinforcement learning

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    Proposes an adaptive learning method based on reinforcement learning for robot path planning prob lem, which enables the robot to adaptively learn and perform effective path planning, to avoid the moving obsta cles and reach the target. Thereby achieving automatic construction of path planning strategy and making the system adaptive to multi-robots system dynamic environments, and concludes from computer simulation experi ment that the method is powerful to solve the problem of multi-robot path planning, and it is a meaningful try to apply reinforcement learning techniques in multi-robot systems to develop the system's intelligence degree.

  10. The Adaptation of Mobile Learning System Based on Business Rules

    Institute of Scientific and Technical Information of China (English)

    2010-01-01

    <正>In the mobile learning system,it is important to adapt to mobile devices.Most of mobile learning systems are not quickly suitable for mobile devices.In order to provide adaptive mobile services,the approach for adaptation is proposed in this paper.Firstly,context of mobile devices and its influence on mobile learning system are analized and business rules based on these analysis are presented.Then,using the approach,the mobile learning system is constructed.The example implies this approach can adapt the mobile service to the mobile devices flexibly.

  11. Improving Workplace-Based Learning for Undergraduate Medical Students.

    Science.gov (United States)

    Sajjad, Madiha; Mahboob, Usman

    2015-01-01

    Workplace-based learning is considered as one of the most effective way of translating medical theory into clinical practice. Although employed traditionally at postgraduate level, this strategy can be used in undergraduate students coming for clerkships in clinical departments. There are many challenges to workplace learning such as, unfavorable physical environment, lack of interest by clinical staff and teachers, and lack of student motivation. Clinical teachers can help bridge this gap and improve workplace learning through individual and collaborative team effort. Knowledge of various educational theories and principles and their application at workplace can enhance student learning and motivation, for which faculty development is much needed. Different teaching and learning activities can be used and tailored according to the clinical setting. Active reflection by students and constructive feedback from the clinicians forms the backbone of effective workplace learning. PMID:26649028

  12. Standardized quality in MOOC based learning

    Directory of Open Access Journals (Sweden)

    Maiorescu Irina

    2015-04-01

    Full Text Available Quality in the field of e-learning and, particularly, in the field of MOOC( Massive Open Online Courses, is a topic of growing importance in both academic institutions and in the private sector as it has generally been proved that quality management can contribute to improving the performance of organizations, regardless of their object of activity. Despite the fact that there are standards relating to quality management in a general manner, professionals, academic staff, specialists and bodies felt the need for having a standardized approach of the quality in the sector of e-learning. Therefore, in the last years, in different countries quality guidelines have been developed and used for e-Learning or distance education (for example the ASTD criteria for e- Learning, the BLA Quality Mark, Quality Platform Learning by D-ELAN etc.. The current paper aims to give insights to this new form of online education provided by MOOC platforms using the specific quality standard approach.

  13. Towards a Personalised, Learning Style Based Collaborative Blended Learning Model with Individual Assessment

    Directory of Open Access Journals (Sweden)

    Ilona BÉRES

    2012-04-01

    Full Text Available In this paper we aim to describe the process by which our personalised web-based collaborative teaching/learning methodology (CECIP - Collaboration - Evaluation - Critical thinking - Individual assessment - learner Profile evolved originating from Vygotsky's theory and based on the (C collaborative construction of student's knowledge, (E developing evaluation and assessment skills, (C developing critical thinking skills, (I integrating individual evaluation and (P generating learner profile. Our CECIP methodology integrates individual learning style dimensions and their preferences into e-learning environment by filling out MBTI, Gardner, GEFT and Felder-Silverman questionnaires during our four-semester-research. The paper covers the theoretical foundations of Learning Styles giving analogies to preferred learning strategies. A three-part-research process is described through which the described CECIP model emerged: (1 analysing Learning Styles and Learning Management Systems that claim to support their work; (2 raising the background knowledge of students in cognitive psychology in order to improve design and evaluation methodologies of multimedia learning materials; (3 personalising tasks and assessment based on Bloom's Taxonomy.

  14. USING PCU-CAMEL, A WEB-BASED LEARNING ENVIRONMENT, IN EVALUATING TEACHING-LEARNING PROCESS

    Directory of Open Access Journals (Sweden)

    Arlinah Imam Rahardjo

    2008-01-01

    Full Text Available PCU-CAMEL (Petra Christian University-Computer Aided Mechanical Engineering Department Learning Environment has been developed to integrate the use of this web-based learning environment into the traditional, face-to-face setting of class activities. This integrated learning method is designed as an effort to enrich and improve the teaching-learning process at Petra Christian University. A study was conducted to introduce the use of PCU-CAMEL as a tool in evaluating teaching learning process. The study on this method of evaluation was conducted by using a case analysis on the integration of PCU-CAMEL to the traditional face-to-face meetings of LIS (Library Information System class at the Informatics Engineering Department of Petra Christian University. Students’ responses documented in some features of PCU-CAMEL were measured and analyzed to evaluate the effectiveness of this integrated system in developing intrinsic motivation of the LIS students of the first and second semester of 2004/2005 to learn. It is believed that intrinsic motivation can drive students to learn more. From the study conducted, it is concluded that besides its capability in developing intrinsic motivation, PCU-CAMEL as a web-based learning environment, can also serve as an effective tool for both students and instructors to evaluate the teaching-learning process. However, some weaknesses did exist in using this method of evaluating teaching-learning process. The free style and unstructured form of the documentation features of this web-based learning environment can lead to ineffective evaluation results

  15. Riding the Active Learning Wave: Using Problem-Based Learning as a Catalyst for Creating Faculty-Librarian Partnerships

    OpenAIRE

    Fosmire, Michael; Macklin, Alexius

    2002-01-01

    With higher education shifting its emphasis from teaching to learning and inputs to outcomes, active learning techniques are gaining prominence. Research has shown that students learn better when they actively engage the course content, rather than passively absorb lecture material. However, many faculty are unsure of how to take advantage of these new techniques to improve the learning outcomes for their students. For one active learning technique, problem-based learning, librarians are well...

  16. Web-based learning: pros, cons and controversies.

    Science.gov (United States)

    Cook, David A

    2007-01-01

    Advantages of web-based learning (WBL) in medical education include overcoming barriers of distance and time, economies of scale, and novel instructional methods, while disadvantages include social isolation, up-front costs, and technical problems. Web-based learning is purported to facilitate individualised instruction, but this is currently more vision than reality. More importantly, many WBL instructional designs fail to incorporate principles of effective learning, and WBL is often used for the wrong reasons (e.g., for the sake of technology). Rather than trying to decide whether WBL is superior to or equivalent to other instructional media (research addressing this question will always be confounded), we should accept it as a potentially powerful instructional tool, and focus on learning when and how to use it. Educators should recognise that high fidelity, multimedia, simulations, and even WBL itself will not always be necessary to effectively facilitate learning. PMID:17348573

  17. Switching Cognitive Gears: Problem-Based Learning and Success-Based Learning as Instructional Frameworks in Leadership Education

    Science.gov (United States)

    Schechter, Chen

    2011-01-01

    Purpose: This article aims to reinterpret principal preparatory programs to also include the collective learning-from-success process (success-based learning), thus providing a complementary instructional framework on how to prepare principals for today's public school reality. Design/methodology/approach: The discussion reviews the core…

  18. Promoting Different Kinds of Learners towards Active Learning in the Web-Based Environment

    Directory of Open Access Journals (Sweden)

    Anu HAAPALA

    2006-10-01

    Full Text Available According to many recent studies the effect of learning style on academic performance has been found to be significant and mismatch between teaching and learning styles causes learning failure and frustration. Thus balancing the teaching style and the students' learning style is very important. When emphasizing the individual learning processes, web-based learning offers a good opportunity for differentiating ways of learning. So far the aim of this study is to describe different learners (categorized by cognitive learning styles and their learning processes in relation to their learning outcomes and perceptions of learning experience on a web-based course. The results of the study showed that there were different kinds of learners, who utilized and experienced the learning material differently. The students varied both in their cognitive learning styles and in their learning processes, but not in the learning results, measured by grades. As an implication, some recommendations were presented for developing the web-based learning environment.

  19. Learning probabilistic synchronous CFGs for phrase-based translation

    NARCIS (Netherlands)

    M. Mylonakis; K. Sima'an

    2010-01-01

    Probabilistic phrase-based synchronous grammars are now considered promising devices for statistical machine translation because they can express reordering phenomena between pairs of languages. Learning these hierarchical, probabilistic devices from parallel corpora constitutes a major challenge, b

  20. New Realities and the Implications for Problem Based Learning

    DEFF Research Database (Denmark)

    Sørensen, Olav Jull

    2004-01-01

    -based learning model with the new realities of today. Three new realities are discussed, the new global realities, the new business realities, and the new realities at the individual level. The new realities challenge the problem-based learning model. Adjustments are needed in terms of closer co-operation......The background for this article is the big changes we have experienced since the idea of the problem based learning model was conceived at Aalborg University in the beginning of the 1970s. Assuming that no teaching model is context free, the challenge is to confront the basics of the problem...... with reality and thus integration between formal and experiential knowledge; more focus on creation and action (not just reflection); more possibilities for individual performance and the orchestrating of individual study programmes, and more focus on seeing the problem-based learning model in terms of long...

  1. Investigating the Effectiveness of Teaching 'Online Learning' in a Problem-based Learning Online Environment.

    OpenAIRE

    Donnelly, Roisin

    2004-01-01

    This chapter reports on the evaluation and subsequent re-design of an e-learning module that utilised a problem-based pedagogy. The module was a component of a Postgraduate Diploma in Third Level Learning and Teaching for lecturers from a range of higher education institutions in the Republic of Ireland. The online delivery took the form of using a range of electronic resources and online asynchronous and synchronous discussion to solve a problem-based learning scenario. In designing the orig...

  2. Mobile Learning Environment System (MLES): The Case of Android-based Learning Application on Undergraduates' Learning

    CERN Document Server

    Hanafi, Hafizul Fahri

    2012-01-01

    Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate the impact of such an environment enabled by android platform on the learning process among undergraduates of Sultan Idris Education University, Malaysia; in particular, this paper discusses critical aspects of the design and implementation of the android learning system. Data were collected through a survey involving 56 respondents, and these data were analyzed by using SPSS 12.0. Findings showed that the respondents were very receptive to the interactivity, accessibility, and convenience of the system, but they were quite frustrated with the occasional interruptions due to internet connectivity problems. Overall, the mobile learning system can be utilized as an inexpensive but potent learning tool that complements undergraduates' learning process.

  3. Teaching Reform of Functional Foods Course Based on Project Learning

    OpenAIRE

    Shanhong Zhu; Dajing Fang

    2015-01-01

    This study introduces Project-based learning in functional foods Teaching, adjusting and optimizing the functional foods subjects teaching to make it more operational, practical and updating the traditional teaching methods, which is of great significance with remarkable results. And it is suitable teaching method in food science. Project-based learning refers to the teaching activities through the implementation of a complete project carried out with the aim of organically combining the theo...

  4. Applications of learning based systems at AREVA group

    International Nuclear Information System (INIS)

    As part of its work on advanced information systems, AREVA is exploring the use of computerized tools based on 'machine learning' techniques. Some of these studies are being carried out by EURIWARE - continuing on from previous work done by AREVA NC - focused on the supervision of complex systems. Systems based on machine learning techniques are one of the possible solutions being investigated by AREVA: knowing that the stakes are high and involve better anticipation and control and high financial considerations. (authors)

  5. Teacher and student intrinsic motivation in project-based learning

    OpenAIRE

    Lam, SF; Cheng, RWY; Ma, WYK

    2009-01-01

    In this study we examined the relationship between teacher and student intrinsic motivation in project-based learning. The participants were 126 Hong Kong secondary school teachers and their 631 students who completed evaluation questionnaires after a semester-long project-based learning program. Both teachers and students were asked to indicate their motivation in the program, and students were also asked to report the instructional support they received from their teachers. The results of h...

  6. Recursive Similarity-Based Algorithm for Deep Learning

    OpenAIRE

    Duch, Włodzisław; Maszczyk, Tomasz

    2012-01-01

    Recursive Similarity-Based Learning algorithm (RSBL) follows the deep learning idea, exploiting similarity-based methodology to recursively generate new features. Each transformation layer is generated separately, using as inputs information from all previous layers, and as new features similarity to the k nearest neighbors scaled using Gaussian kernels. In the feature space created in this way results of various types of classifiers, including linear discrimination and dist...

  7. Environmental education and training using inquiry-based learning

    OpenAIRE

    Šinigoj, Veronika; Avsec, Stanislav

    2015-01-01

    Inquiry-based learning (IBL) as inductive teaching method has originated in late 1960's. IBL is student centred learning process where teacher is only a mentor / instructor and offers help when is needed. Individuals actively construct their knowledge by solving real and authentic problems and searching appropriate information. Students build their knowledge on the base of their prior knowledge using critical thinking, reasoning and problem solving skills. The role of teacher i...

  8. Current and Future Trends in Game-Based Learning

    Directory of Open Access Journals (Sweden)

    Carlos Vaz de Carvalho

    2014-05-01

    Full Text Available The first number of the second volume of the EAI Transactions on Serious Games focuses on the results presented on the European Conference on Game-Based Learning. This event, already on the 8th edition, has set standards in terms of presentation of research and practice and in the pointing out of new and future trends in the development of Game-Based Learning. As such, we are quite thrilled to be able to report them here.

  9. Learning-Based Nonparametric Image Super-Resolution

    OpenAIRE

    Gupta Mithun Das; Huang Thomas S; Petrovic Nemanja; Rajaram Shyamsundar

    2006-01-01

    We present a novel learning-based framework for zooming and recognizing images of digits obtained from vehicle registration plates, which have been blurred using an unknown kernel. We model the image as an undirected graphical model over image patches in which the compatibility functions are represented as nonparametric kernel densities. The crucial feature of this work is an iterative loop that alternates between super-resolution and restoration stages. A machine-learning-based framework ha...

  10. The Effect of Academic Discipline and Gender Difference on Taiwanese College Students' Learning Styles and Strategies in Web-Based Learning Environments

    Science.gov (United States)

    Ku, David Tawei; Chang, Chiung-Sui

    2011-01-01

    This paper explores students' learning styles in relation to learning strategies in web-based learning environments, and in particular, how academic discipline and gender differences affect learning styles and learning strategies in web-based learning for college students in Taiwan. The results show that regardless of learning strategy, academic…

  11. Location-Based Learning through Augmented Reality

    Science.gov (United States)

    Chou, Te-Lien; Chanlin, Lih-Juan

    2014-01-01

    A context-aware and mixed-reality exploring tool cannot only effectively provide an information-rich environment to users, but also allows them to quickly utilize useful resources and enhance environment awareness. This study integrates Augmented Reality (AR) technology into smartphones to create a stimulating learning experience at a university…

  12. Gender-based Learning Dilemmas in Organizations.

    Science.gov (United States)

    Abrahamsson, Lena

    2001-01-01

    A study of eight Swedish companies that reverted to previous forms of work organization shows how gender influences organizational change. The learning organization concept challenges gender order, but gender segregation and stereotypic gender-coding of work are strong mechanisms for reversing change and obstructing individual and organizational…

  13. Wiki Based Collaborative Learning in Interuniversity Scenarios

    Science.gov (United States)

    Katzlinger, Elisabeth; Herzog, Michael A.

    2014-01-01

    In business education advanced collaboration skills and media literacy are important for surviving in a globalized business where virtual communication between enterprises is part of the day-by-day business. To transform these global working situations into higher education, a learning scenario between two universities in Germany and Austria was…

  14. Web Services Based Learning Objects Generator for Device-Independent M-Learning

    Directory of Open Access Journals (Sweden)

    Akram Moh. Alkouz

    2006-06-01

    Full Text Available Learning objects, which are the base component of m-learning system, are usually target to modifications in contexts and formats. The device- dependent applications of hand-held devices have proven to be ineffective for creating m-learning courseware. Learning Objects Metadata (LOM is the most popular standard specification for learning objects but lacks the ability to facilitate platforms descriptions. This paper outlines various aspects of design and implementation of Web Services Oriented Rendering Architecture (WSORA which combines LOM Editor with any available published web services. This arrangement is devised in order to make a device-independent m-learning gateway between different mobile devices, such as cell phones, PDA’s, palmtops, and laptops and the vast learning objects available on the World Wide Web. The key technologies behind WSORA are extending the IEEE LOM base scheme structure, LOM Editor, device-independent LO generator, and web services. The major advantage of WSORA is thus achieved to give mobile devices of different types clean and quick access to learning objects customarily designed for desktop browsers.

  15. 4.1 Web-based interactive learning programmes.

    Science.gov (United States)

    Nattestad, Anders; Attstrom, Rolf; Mattheos, Nikos; Ramseier, Christoph; Canegallo, Lorenza; Eaton, Ken; Feeney, Luke; Goffin, Guy; Markovska, Neda; Maixner, William; Persson, Rutger; Reynolds, Patricia; Ruotoistenmaki, Juha; Schittek, Martin; Spohn, Eric; Sudzina, Mike

    2002-01-01

    In the future, the training of competent dentists will need to take advantage of up-to-date digital technologies and learning practices. In order to accomplish this, the following goals should be considered: i) the design of 'customizable' web-based curriculum matrices that accommodate the training philosophies and resources of individual dental schools; ii) the development of digital instructional modules that can be incorporated or downloaded into specific parts of a curriculum; iii) the establishment of an e-consortium, which provides peer view and guidance in the design of teaching modules, and which is responsible for the storage, maintenance, and distribution of teaching modules within the consortium; iv) the development of central human and physical resources at each dental school to enable the seamless delivery of instructional modules in a variety of learning environments; and v) the assessment and provision of ICT training to students and faculty with respect to the use of computers and related digital technologies and educational software programmes. These goals should lead to the creation of a 'virtual dental school'. Within this project summative and formative evaluations should be performed during both the production and development of teaching material (e-learning material) and the learning process. During the learning process the following aspects should be measured and evaluated: i) students' behaviour; and ii) effectiveness, retention and the transfer of e-learned material into the clinical situation. To obtain evidence of the efficacy of e-learning material a certain amount of research has to be done in the near future. It is suggested that all parameters currently known have to be implemented during the development of a learning programme. Previous workers have evaluated the following elements with e-learning: i) planning, ii) programming and technical development, iii) learning behaviours, iv) learning outcomes of both the programme and the

  16. Improving Multi agent Systems Based on Reinforcement Learning and Case Base Reasoning

    OpenAIRE

    Sara Esfandiari; Behrooz Masoumi; Mohammadreza Meybodi; Abdolkarim Niazi

    2012-01-01

    In this paper, a new algorithm based on case base reasoning and reinforcement learning is proposed to increase the rate convergence of the Selfish Q-Learning algorithms in multi-agent systems. In the propose method, we investigate how making improved action selection in reinforcement learning (RL) algorithm. In the proposed method, the new combined model using case base reasoning systems and a new optimized function has been proposed to select the action, which has led to an increase in algor...

  17. Using Problem Based Learning Methods from Engineering Education in company based development

    DEFF Research Database (Denmark)

    Kofoed, Lise Busk; Jørgensen, Frances

    2007-01-01

    This paper discusses how Problem-Based Learning (PBL) methods were used to support a Danish company in its efforts to become more of a 'learning organisation', characterized by sharing of knowledge and experiences. One of the central barriers to organisational learning in this company involved a...... motivation for sharing of experiences across organisational boundaries. The case also emphasises the importance of management involvement and support when attempting to develop a learning environment....

  18. Resource-based learning strategies: implications for students and institutions

    Directory of Open Access Journals (Sweden)

    Malcolm Ryan

    1996-12-01

    Full Text Available In its strategic plan, the University of Greenwich envisages a significant shift to resource-based learning (RBL. Enterprise in Higher Education (EHE has funded five pilot RBL projects during the past year, including one in introductory economics. The project was managed by three lecturers in the School of Social Sciences, supported by an Academic Development Officer. Learning outcomes were completely revised, and a range of assessment strategies, including computer-based tests, was identified. A resources guide was produced which identified the materials and activities that would enable students to achieve the learning outcomes. A number of innovations were adopted, including: • computer-based curriculum delivery, assessment, and student evaluation of the course; • an open approach to assessment; • abolishing lectures in favour of a diverse range of teaching and learning activities.

  19. On-line interprofessional learning: introducing constructivism through enquiry-based learning and peer review.

    Science.gov (United States)

    Hughes, Matthew; Ventura, Susie; Dando, Mark

    2004-08-01

    Interest in on-line methods of learning has accelerated in recent years. There has also been an interest in developing student-centred approaches to learning and interprofessional education. This paper illustrates the issues in designing a large (more than 700 students), on-line, inter-professional module for third year, undergraduate students drawn from nine professional healthcare courses and from four campus sites. It uses an enquiry-based learning approach. The learning theories of Piaget, Vygotsky and Schön are integrated with the on-line frameworks of Salmon and Collis et al., together with conclusions drawn from the literature and our own experiences, to produce a design that encourages students to learn through participation, re-iteration, peer-review and reflection. Consideration is given to improving student motivation and attitudes towards change, both in the design and the delivery of the module. PMID:15369969

  20. Developing a Mobile Learning Management System for Outdoors Nature Science Activities Based on 5E Learning Cycle

    Science.gov (United States)

    Lai, Ah-Fur; Lai, Horng-Yih; Chuang, Wei-Hsiang; Wu, Zih-Heng

    2015-01-01

    Traditional outdoor learning activities such as inquiry-based learning in nature science encounter many dilemmas. Due to prompt development of mobile computing and widespread of mobile devices, mobile learning becomes a big trend on education. The main purpose of this study is to develop a mobile-learning management system for overcoming the…

  1. The Benefits of Adopting a Problem-Based Learning Approach on Students' Learning Developments in Secondary Geography Lessons

    Science.gov (United States)

    Caesar, Mohd Iqbal Mohd; Jawawi, Rosmawijah; Matzin, Rohani; Shahrill, Masitah; Jaidin, Jainatul Halida; Mundia, Lawrence

    2016-01-01

    Problem-based learning (PBL) provides an appealing framework for teaching and learning not only within the subject of geography but also across other disciplines. It promotes a healthy environment for active learning with its diverse sets of activities, helping students carry out investigative inquiry in the learning processes. This study examines…

  2. Exploring the Role of Flow Experience, Learning Performance and Potential Behavior Clusters in Elementary Students' Game-Based Learning

    Science.gov (United States)

    Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse

    2016-01-01

    Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…

  3. Boundary Crossings: Cooperative Learning, Collaborative Learning, and Problem-Based Learning

    Science.gov (United States)

    Davidson, Neil; Major, Claire Howell

    2014-01-01

    Since the 1960s, there has been growing and sustained interest in small-group learning approaches at the school level and in higher education. A voluminous body of literature in this area addresses theory, research, classroom practice, and faculty development. The approaches most highly represented in the literature are cooperative learning,…

  4. SPAM CLASSIFICATION BASED ON SUPERVISED LEARNING USING MACHINE LEARNING TECHNIQUES

    OpenAIRE

    T. Hamsapriya; D. Karthika Renuka; M. Raja Chakkaravarthi

    2011-01-01

    E-mail is one of the most popular and frequently used ways of communication due to its worldwide accessibility, relatively fast message transfer, and low sending cost. The flaws in the e-mail protocols and the increasing amount of electronic business and financial transactions directly contribute to the increase in e-mail-based threats. Email spam is one of the major problems of the today’s Internet, bringing financial damage to companies and annoying individual users. Spam emails are invadin...

  5. Clustering Based Feature Learning on Variable Stars

    CERN Document Server

    Mackenzie, Cristóbal; Protopapas, Pavlos

    2016-01-01

    The success of automatic classification of variable stars strongly depends on the lightcurve representation. Usually, lightcurves are represented as a vector of many statistical descriptors designed by astronomers called features. These descriptors commonly demand significant computational power to calculate, require substantial research effort to develop and do not guarantee good performance on the final classification task. Today, lightcurve representation is not entirely automatic; algorithms that extract lightcurve features are designed by humans and must be manually tuned up for every survey. The vast amounts of data that will be generated in future surveys like LSST mean astronomers must develop analysis pipelines that are both scalable and automated. Recently, substantial efforts have been made in the machine learning community to develop methods that prescind from expert-designed and manually tuned features for features that are automatically learned from data. In this work we present what is, to our ...

  6. Discharge estimation based on machine learning

    Directory of Open Access Journals (Sweden)

    Zhu JIANG

    2013-04-01

    Full Text Available To overcome the limitations of the traditional stage-discharge models in describing the dynamic characteristics of a river, a machine learning method of non-parametric regression, the locally weighted regression method was used to estimate discharge. With the purpose of improving the precision and efficiency of river discharge estimation, a novel machine learning method is proposed: the clustering-tree weighted regression method. First, the training instances are clustered. Second, the k-nearest neighbor method is used to cluster new stage samples into the best-fit cluster. Finally, the daily discharge is estimated. In the estimation process, the interference of irrelevant information can be avoided, so that the precision and efficiency of daily discharge estimation are improved. Observed data from the Luding Hydrological Station were used for testing. The simulation results demonstrate that the precision of this method is high. This provides a new effective method for discharge estimation.

  7. Discharge estimation based on machine learning

    Institute of Scientific and Technical Information of China (English)

    Zhu JIANG; Hui-yan WANG; Wen-wu SONG

    2013-01-01

    To overcome the limitations of the traditional stage-discharge models in describing the dynamic characteristics of a river, a machine learning method of non-parametric regression, the locally weighted regression method was used to estimate discharge. With the purpose of improving the precision and efficiency of river discharge estimation, a novel machine learning method is proposed:the clustering-tree weighted regression method. First, the training instances are clustered. Second, the k-nearest neighbor method is used to cluster new stage samples into the best-fit cluster. Finally, the daily discharge is estimated. In the estimation process, the interference of irrelevant information can be avoided, so that the precision and efficiency of daily discharge estimation are improved. Observed data from the Luding Hydrological Station were used for testing. The simulation results demonstrate that the precision of this method is high. This provides a new effective method for discharge estimation.

  8. Enabling Problem Based Learning through Web 2.0 Technologies

    DEFF Research Database (Denmark)

    Tambouris, Efthimios; Panopoulou, Eleni; Tarabanis, Konstantinos;

    2012-01-01

    Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are affecting all aspects of our life: how we communicate, how we shop, how we socialise, and how we learn. Facilitating learning through the use of ICT, also known as eLearning, is a vital part of...... modern educational systems. Established pedagogical strategies, such as Problem Based Learning (PBL), are being adapted for online use in conjunction with modern Web 2.0 technologies and tools. However, even though Web 2.0 and progressive social-networking technologies are automatically associated with...... ideals such as collaboration, sharing, and active learning, it is also possible to use them in a very conservative, teacher-centred way limiting thus their impact. In this paper, we present a PBL 2.0 framework, i.e., a framework combining PBL practices with Web 2.0 technologies. More specifically, we (a...

  9. On Cognitive Style in English Web-based Autonomous Learning

    Institute of Scientific and Technical Information of China (English)

    刘茜

    2014-01-01

    Since Henry Holec first put forward the term‘Autonomy’in 1980’s, autonomous learning has been drawing the uni⁃versal attention of scholars both at home and abroad. Promoting learners’ability of self-regulated learning has been taken as one of the important goals of modern education. College English autonomous learning based on network environment does not mean free study without any restraints or monitoring, but rather involves the self-monitoring and external monitoring. Meanwhile, dif⁃ferent learners may have different cognitive styles in their learning processes, which may have an influence on the improvement of the learners’efficiency in the autonomous language learning. Proper monitoring models coordinating with the students ’differ⁃ent field cognitive styles.

  10. IS THE MOBILE BASED LEARNING CAN BE EFFECTIVE IN ACADEMIC LEARNING? A Study To Check if Mobile-Based Learning Is Desirable in Presenting Educational Workshops

    OpenAIRE

    Leili Mosalanejad; Sedighe NAJAFIPOUR; Mehdi DASTPAK

    2013-01-01

    Mobile technology has made the effective possibility of using technology to support education and learning in universities and colleges in a way that it makes better chance of e-learning. While mobile devices are becoming increasingly utilized, many researchers and practitioners have incorporated m- learning into educational environments. The aim of this study is to make a mobile-based educational design in workshop plans and investigate its effectiveness from users' point of view.

  11. Developing individuals for developing learning based systems

    OpenAIRE

    Selamat, Mohamad

    2005-01-01

    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University. This research is concerned with investigating the externalisation, sharing and making tangible of tacit knowledge in the context of organisational learning (OL). The externalisation, sharing and making tangible of tacit knowledge can provide “inputs” for Information Systems (IS) development. This process, in turn, can become a basis for the development of a system that is capable of promoting...

  12. Schema-based learning of adaptable and flexible prey- catching in anurans II. Learning after lesioning.

    Science.gov (United States)

    Corbacho, Fernando; Nishikawa, Kiisa C; Weerasuriya, Ananda; Liaw, Jim-Shih; Arbib, Michael A

    2005-12-01

    The previous companion paper describes the initial (seed) schema architecture that gives rise to the observed prey-catching behavior. In this second paper in the series we describe the fundamental adaptive processes required during learning after lesioning. Following bilateral transections of the hypoglossal nerve, anurans lunge toward mealworms with no accompanying tongue or jaw movement. Nevertheless anurans with permanent hypoglossal transections eventually learn to catch their prey by first learning to open their mouth again and then lunging their body further and increasing their head angle. In this paper we present a new learning framework, called schema-based learning (SBL). SBL emphasizes the importance of the current existent structure (schemas), that defines a functioning system, for the incremental and autonomous construction of ever more complex structure to achieve ever more complex levels of functioning. We may rephrase this statement into the language of Schema Theory (Arbib 1992, for a comprehensive review) as the learning of new schemas based on the stock of current schemas. SBL emphasizes a fundamental principle of organization called coherence maximization, that deals with the maximization of congruence between the results of an interaction (external or internal) and the expectations generated for that interaction. A central hypothesis consists of the existence of a hierarchy of predictive internal models (predictive schemas) all over the control center-brain-of the agent. Hence, we will include predictive models in the perceptual, sensorimotor, and motor components of the autonomous agent architecture. We will then show that predictive models are fundamental for structural learning. In particular we will show how a system can learn a new structural component (augment the overall network topology) after being lesioned in order to recover (or even improve) its original functionality. Learning after lesioning is a special case of structural

  13. Dimension-based statistical learning of vowels.

    Science.gov (United States)

    Liu, Ran; Holt, Lori L

    2015-12-01

    Speech perception depends on long-term representations that reflect regularities of the native language. However, listeners rapidly adapt when speech acoustics deviate from these regularities due to talker idiosyncrasies such as foreign accents and dialects. To better understand these dual aspects of speech perception, we probe native English listeners' baseline perceptual weighting of 2 acoustic dimensions (spectral quality and vowel duration) toward vowel categorization and examine how they subsequently adapt to an "artificial accent" that deviates from English norms in the correlation between the 2 dimensions. At baseline, listeners rely relatively more on spectral quality than vowel duration to signal vowel category, but duration nonetheless contributes. Upon encountering an "artificial accent" in which the spectral-duration correlation is perturbed relative to English language norms, listeners rapidly down-weight reliance on duration. Listeners exhibit this type of short-term statistical learning even in the context of nonwords, confirming that lexical information is not necessary to this form of adaptive plasticity in speech perception. Moreover, learning generalizes to both novel lexical contexts and acoustically distinct altered voices. These findings are discussed in the context of a mechanistic proposal for how supervised learning may contribute to this type of adaptive plasticity in speech perception. PMID:26280268

  14. Original science-based music and student learning

    Science.gov (United States)

    Smolinski, Keith

    American middle school student science scores have been stagnating for several years, demonstrating a need for better learning strategies to aid teachers in instruction and students in content learning. It has also been suggested by researchers that music can be used to aid students in their learning and memory. Employing the theoretical framework of brain-based learning, the purpose of this study was to examine the impact of original, science-based music on student content learning and student perceptions of the music and its impact on learning. Students in the treatment group at a public middle school learned songs with lyrics related to the content of a 4-week cells unit in science; whereas an equally sized control group was taught the same material using existing methods. The content retention and learning experiences of the students in this study were examined using a concurrent triangulation, mixed-methods study. Independent sample t test and ANOVA analyses were employed to determine that the science posttest scores of students in the treatment group (N = 93) were significantly higher than the posttest scores of students in the control group (N = 93), and that the relative gains of the boys in the treatment group exceeded those of the girls. The qualitative analysis of 10 individual interviews and 3 focus group interviews followed Patton's method of a priori coding, cross checking, and thematic analysis to examine the perceptions of the treatment group. These results confirmed that the majority of the students thought the music served as an effective learning tool and enhanced recall. This study promoted social change because students and teachers gained insight into how music can be used in science classrooms to aid in the learning of science content. Researchers could also utilize the findings for continued investigation of the interdisciplinary use of music in educational settings.

  15. Rule based systems for big data a machine learning approach

    CERN Document Server

    Liu, Han; Cocea, Mihaela

    2016-01-01

    The ideas introduced in this book explore the relationships among rule based systems, machine learning and big data. Rule based systems are seen as a special type of expert systems, which can be built by using expert knowledge or learning from real data. The book focuses on the development and evaluation of rule based systems in terms of accuracy, efficiency and interpretability. In particular, a unified framework for building rule based systems, which consists of the operations of rule generation, rule simplification and rule representation, is presented. Each of these operations is detailed using specific methods or techniques. In addition, this book also presents some ensemble learning frameworks for building ensemble rule based systems.

  16. A FRAMEWORK FOR ADOPTING BLENDED LEARNING IN TRADITIONAL SCHOOL BASED LEARNING

    Directory of Open Access Journals (Sweden)

    Aisha Othman

    2014-03-01

    Full Text Available Poor traditional learning methods have been a main concern in learning and teaching activity. These traditional methods (“talk and chalk” is being replaced by online learning, it helps students to get all the knowledge using diversified tools, it places the student at the centre of the educational process rather than the teacher, and the role of the teacher is to improve their skills, and promote research and curiosity to seek the information, and then analyse, evaluate and use it. Generally school-based learning (SBL and laboratory-based learning (LBL activities are delivered via a blended learning approach. The novel framework includes an e-learning package which enables the development and improvement of students’ ICT skills, digital age literacy, inventive and higher-order thinking before they attend the practical lab sessions. The proposed pedagogical approach will enable the current generation of students to be better prepared for a workplace where computers, the Internet and related technologies, are becoming more and more ubiquitous.

  17. Simulation-based learning: Just like the real thing

    Directory of Open Access Journals (Sweden)

    Lateef Fatimah

    2010-01-01

    Full Text Available Simulation is a technique for practice and learning that can be applied to many different disciplines and trainees. It is a technique (not a technology to replace and amplify real experiences with guided ones, often "immersive" in nature, that evoke or replicate substantial aspects of the real world in a fully interactive fashion. Simulation-based learning can be the way to develop health professionals′ knowledge, skills, and attitudes, whilst protecting patients from unnecessary risks. Simulation-based medical education can be a platform which provides a valuable tool in learning to mitigate ethical tensions and resolve practical dilemmas. Simulation-based training techniques, tools, and strategies can be applied in designing structured learning experiences, as well as be used as a measurement tool linked to targeted teamwork competencies and learning objectives. It has been widely applied in fields such aviation and the military. In medicine, simulation offers good scope for training of interdisciplinary medical teams. The realistic scenarios and equipment allows for retraining and practice till one can master the procedure or skill. An increasing number of health care institutions and medical schools are now turning to simulation-based learning. Teamwork training conducted in the simulated environment may offer an additive benefit to the traditional didactic instruction, enhance performance, and possibly also help reduce errors.

  18. Investigation of students’ intrinsic motivation in project based learning

    Directory of Open Access Journals (Sweden)

    Mehmet Akif Ocak

    2010-04-01

    Full Text Available The purpose of this research is to examine the impact of project-based learning on the students' intrinsic motivation in a college level course. Research using qualitative and quantitative techniques together was conducted within a period of 14 weeks. As a means of data collection, Kempler (2006's adaptation of the Internal Motivation Measurement Survey was used for the quantitative research. Besides, a questionnaire consisting of open-ended questions related to intrinsic motivation components were conducted for the qualitative part. Research results revealed that there was a positive and significant relationship between components of the learning environment and interest. Also, a moderate and significant relationship was found between components of the learning environment and cognitive engagement. Findings indicated that there was no meaningful relationship between components of the learning environment and academic efficacy. The important results from the study showed that courses will be treated as project-based learning needs careful design and good way of planning.  Prepared learning environment was seen as a social learning environment by the students. Academic pressure on students occurred very often and development of information exchange was observed more frequently.

  19. Investigation of college students’ intrinsic motivation in project based learning

    Directory of Open Access Journals (Sweden)

    Mehmet Akif Ocak

    2010-01-01

    Full Text Available The purpose of this research is to examine the impact of project-based learning on the students' intrinsic motivation in a college level course. Research using qualitative and quantitative techniques together was conducted within a period of 14 weeks. As a means of data collection, Kempler (2006's adaptation of the Internal Motivation Measurement Survey was used for the quantitative research. Besides, a questionnaire consisting of open-ended questions related to intrinsic motivation components were conducted for the qualitative part. Research results revealed that there was a positive and significant relationship between components of the learning environment and interest. Also, a moderate and significant relationship was found between components of the learning environment and cognitive engagement. Findings indicated that there was no meaningful relationship between components of the learning environment and academic efficacy. The important results from the study showed that courses will be treated as project-based learning needs careful design and good way of planning. Prepared learning environment was seen as a social learning environment by the students. Academic pressure on students occurred very often and development of information exchange was observed more frequently.

  20. Do domestic dogs learn words based on humans' referential behaviour?

    Directory of Open Access Journals (Sweden)

    Sebastian Tempelmann

    Full Text Available Some domestic dogs learn to comprehend human words, although the nature and basis of this learning is unknown. In the studies presented here we investigated whether dogs learn words through an understanding of referential actions by humans rather than simple association. In three studies, each modelled on a study conducted with human infants, we confronted four word-experienced dogs with situations involving no spatial-temporal contiguity between the word and the referent; the only available cues were referential actions displaced in time from exposure to their referents. We found that no dogs were able to reliably link an object with a label based on social-pragmatic cues alone in all the tests. However, one dog did show skills in some tests, possibly indicating an ability to learn based on social-pragmatic cues.

  1. Do domestic dogs learn words based on humans' referential behaviour?

    Science.gov (United States)

    Tempelmann, Sebastian; Kaminski, Juliane; Tomasello, Michael

    2014-01-01

    Some domestic dogs learn to comprehend human words, although the nature and basis of this learning is unknown. In the studies presented here we investigated whether dogs learn words through an understanding of referential actions by humans rather than simple association. In three studies, each modelled on a study conducted with human infants, we confronted four word-experienced dogs with situations involving no spatial-temporal contiguity between the word and the referent; the only available cues were referential actions displaced in time from exposure to their referents. We found that no dogs were able to reliably link an object with a label based on social-pragmatic cues alone in all the tests. However, one dog did show skills in some tests, possibly indicating an ability to learn based on social-pragmatic cues. PMID:24646732

  2. Project-Organized Problem-Based Learning in Distance Education

    DEFF Research Database (Denmark)

    Jensen, Lars Peter; Helbo, Jan; Knudsen, Morten;

    2003-01-01

    Project organized problem based learning is a successful concept for on-campus engineering education at Aalborg University. Recently this "Aalborg concept" has been used in networked distance education as well. This paper describes the experiences from two years of Internet-mediated project work in...... problems experienced with group organized project work in distance education are described, and some possible solutions are listed....... a new Master of Information Technology education. The main conclusions are, that the project work is a strong learning motivator, enhancing peer collaboration, for off-campus students as well. However, the concept cannot be directly transferred to off-campus learning. In this paper, the main...

  3. Project organized Problem-based learning in Distance Education

    DEFF Research Database (Denmark)

    Jensen, Lars Peter; Helbo, Jan; Knudsen, Morten;

    2002-01-01

    Project organized problem based learning is a successful concept for on-campus engineering education at Aalborg University. Recently this "Aalborg concept" has been used in networked distance education as well. This paper describes the experiences from two years of Internet-mediated project work in...... problems experienced with group organized project work in distance education are described, and some possible solutions are listed....... a new Master of Information Technology education. The main conclusions are, that the project work is a strong learning motivator, enhancing peer collaboration, for off-campus students as well. However, the concept cannot be directly transferred to off-campus learning. In this paper, the main...

  4. Web-Based Instruction and Learning: Analysis and Needs Assessment

    Science.gov (United States)

    Grabowski, Barbara; McCarthy, Marianne; Koszalka, Tiffany

    1998-01-01

    An analysis and needs assessment was conducted to identify kindergarten through grade 14 (K-14) customer needs with regard to using the World Wide Web (WWW) for instruction and to identify obstacles K-14 teachers face in utilizing NASA Learning Technologies products in the classroom. The needs assessment was conducted as part of the Dryden Learning Technologies Project which is a collaboration between Dryden Flight Research Center (DFRC), Edwards, California and Tne Pennsylvania State University (PSU), University Park, Pennsylvania. The overall project is a multiyear effort to conduct research in the development of teacher training and tools for Web-based science, mathematics and technology instruction and learning.

  5. Actor-Q Based Active Perception Learning System

    OpenAIRE

    Shibata, Katsunari; Nishino, Tetsuo; Okabe, Yoichi

    2001-01-01

    An active perception learning system based on reinforcement learning is proposed. A novel reinforcement###architecture, called Actor-Q, is employed in which Q-###learning and Actor-Critic are combined. The system###decides its actions according to Q-values. One of the###actions is to move its sensor, and the others are to###make an answer of its recognition result, each of which###corresponds to each pattern. When the sensor motion###is selected, the sensor moves according to the actor's###ou...

  6. SLA for E-Learning System Based on Cloud Computing

    Directory of Open Access Journals (Sweden)

    Doaa Elmatary

    2015-10-01

    Full Text Available The Service Level Agreement (SLA becomes an important issue especially over the Cloud Computing and online services that based on the ‘pay-as-you-use’ fashion. Establishing the Service level agreements (SLAs, which can be defined as a negotiation between the service provider and the user, is needed for many types of current applications as the E-Learning systems. The work in this paper presents an idea of optimizing the SLA parameters to serve any E-Learning system over the Cloud Computing platform, with defining the negotiation process, the suitable frame work, and the sequence diagram to accommodate the E-Learning systems.

  7. Using Wikis as a Support and Assessment Tool in Collaborative Digital Game-Based Learning Environments

    Science.gov (United States)

    Samur, Yavuz

    2011-01-01

    In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances…

  8. Computer-based Learning of Neuroanatomy: A Longitudinal Study of Learning, Transfer, and Retention

    OpenAIRE

    Chariker, Julia H.; Naaz, Farah; Pani, John R.

    2011-01-01

    A longitudinal experiment was conducted to evaluate the effectiveness of new methods for learning neuroanatomy with computer-based instruction. Using a 3D graphical model of the human brain, and sections derived from the model, tools for exploring neuroanatomy were developed to encourage adaptive exploration. This is an instructional method which incorporates graphical exploration in the context of repeated testing and feedback. With this approach, 72 participants learned either sectional ana...

  9. PENGARUH INQUIRY LEARNING DAN PROBLEM-BASED LEARNING TERHADAP HASIL BELAJAR PKKR DITINJAU DARI MOTIVASI BELAJAR

    OpenAIRE

    Nurcholish Arifin Handoyono; Zainal Arifin

    2016-01-01

    Penelitian ini bertujuan untuk mengetahui: (1) perbedaan hasil belajar peserta didik yang diajar dengan menggunakan metode inquiry learning, problem-based learning, dan konvensional, (2) perbedaan hasil belajar antara peserta didik bermotivasi belajar tinggi dan peserta didik bermotivasi rendah, dan (3) interaksi antara metode pembelajaran dan motivasi belajar terhadap hasil belajar. penelitian ini merupakan penelitan quasi-experiment faktorial 2x3. Teknik analisis yang digunakan untuk menguj...

  10. E-learning and teledermatology: Are web-based images good enough for learning?

    OpenAIRE

    Afroj, Shamima

    2014-01-01

    The purpose of this study is to review different papers that discuss about e-learning and teledermatology and how web based images are helping in diagnose and treatment of dermatological problems. This study is a qualitative chronicle literature review of teledermatology and e learning to evaluate the current situation of teledermatology to solve skin related problems and how modern technologies are assessing in this field. After searching process more than 200 papers have found relevant to t...

  11. Incorporation of perception-based information in robot learning using fuzzy reinforcement learning agents

    Science.gov (United States)

    Changjiu, Zhou; Qingchun, Meng; Zhongwen, Guo; Wiefen, Qu; Bo, Yin

    2002-04-01

    Robot learning in unstructured environments has been proved to be an extremely challenging problem, mainly because of many uncertainties always present in the real world. Human beings, on the other hand, seem to cope very well with uncertain and unpredictable environments, often relying on perception-based information. Furthermore, humans beings can also utilize perceptions to guide their learning on those parts of the perception-action space that are actually relevant to the task. Therefore, we conduct a research aimed at improving robot learning through the incorporation of both perception-based and measurement-based information. For this reason, a fuzzy reinforcement learning (FRL) agent is proposed in this paper. Based on a neural-fuzzy architecture, different kinds of information can be incorporated into the FRL agent to initialise its action network, critic network and evaluation feedback module so as to accelerate its learning. By making use of the global optimisation capability of GAs (genetic algorithms), a GA-based FRL (GAFRL) agent is presented to solve the local minima problem in traditional actor-critic reinforcement learning. On the other hand, with the prediction capability of the critic network, GAs can perform a more effective global search. Different GAFRL agents are constructed and verified by using the simulation model of a physical biped robot. The simulation analysis shows that the biped learning rate for dynamic balance can be improved by incorporating perception-based information on biped balancing and walking evaluation. The biped robot can find its application in ocean exploration, detection or sea rescue activity, as well as military maritime activity.

  12. Knowledge Extraction based on Evolutionary Learning (KEEL

    Directory of Open Access Journals (Sweden)

    Manju Narwal

    2012-07-01

    Full Text Available The purpose of this paper is to describe some basic concepts about keel including evolutionary learning , keel structure with dataset and analysis of genetic fuzzy system. The aim of this section is to present the KEEL framework, describing some guidelines to help a potential developer to build new methods inside the KEEL environment. The next sections will deal with the formats of the configuration files of KEEL which include data sets files, method descriptions and so on. And , the last section describes the API dataset of KEEL, which is used to handle and check the dataset files .

  13. Power, Democracy and Problem-Based Learning

    DEFF Research Database (Denmark)

    Du, Xiangyun; Stentoft, Diana; Dahms, Mona-Lisa

    2007-01-01

    interesting question is: To which extent is PBL a universally applicable approach to teaching and learning, i.e. an approach which can be implemented successfully to all times and in all societies, independent of differences in social, cultural, political and economic contexts? With this question as a......, specifically PBL, at various levels. With the discussion we do not intend to provide ready-made guidelines to the implementation of PBL, rather to raise some important questions for consideration. Finally, the last section provides an answer to the introductory question about the universality of PBL as an...

  14. Educational Change towards Problem Based Learning

    DEFF Research Database (Denmark)

    Li, Huichun

    universities which are transforming their traditional educational approaches to PBL. Specifically, this book is concerned with how managers, staff members, and students interpret PBL and its implementation. It reveals that the challenges for implementing PBL are closely linked to organizational members...... the university, depending on which strategy the mangers have employed. Further, the organizational members’ understandings of PBL are more concerned with teaching and curriculum design rather than learning, which should be highlighted within PBL context. Besides, staff members have to struggle between...... normative approaches to guarantee organizational effectiveness and the intention of giving staff more freedom to make innovations and create new possibilities....

  15. Learning Collaboration Moderator Services: Supporting Knowledge Based Collaboration

    OpenAIRE

    Choudhary A.K.; Harding J.A.; Swarnkar R.; Das B.P.; Young R.I.

    2010-01-01

    Collaboration Moderator Services (CMS) as an evolution of earlier Moderator research has emerged to address the issues relating to knowledge based collaboration by providing a set of functionalities such as raising awareness of business opportunities, problems areas, conflicts, change in the item of interests and lessons learned from collaboration. This paper presents a framework for learning CMS within the context of SYNERGY project. It has been shown that knowledge miners of CMS can be used...

  16. Simulation-based learning: Just like the real thing

    OpenAIRE

    Lateef Fatimah

    2010-01-01

    Simulation is a technique for practice and learning that can be applied to many different disciplines and trainees. It is a technique (not a technology) to replace and amplify real experiences with guided ones, often "immersive" in nature, that evoke or replicate substantial aspects of the real world in a fully interactive fashion. Simulation-based learning can be the way to develop health professionals′ knowledge, skills, and attitudes, whilst protecting patients from unnecessary risk...

  17. Problem-based learning in American medical education: an overview.

    OpenAIRE

    Donner, R S; Bickley, H

    1993-01-01

    The recent trend toward problem-based learning (PBL) in American medical education amounts to one of the most significant changes since the Flexner report motivated global university affiliation. In PBL, fundamental knowledge is mastered by the solving of problems, so basic information is learned in the same context in which it will be used. Also, the PBL curriculum employs student initiative as a driving force and supports a system of student-faculty interaction in which the student assumes ...

  18. Feature Learning based Deep Supervised Hashing with Pairwise Labels

    OpenAIRE

    Li, Wu-Jun; Wang, Sheng; Kang, Wang-Cheng

    2015-01-01

    Recent years have witnessed wide application of hashing for large-scale image retrieval. However, most existing hashing methods are based on hand-crafted features which might not be optimally compatible with the hashing procedure. Recently, deep hashing methods have been proposed to perform simultaneous feature learning and hash-code learning with deep neural networks, which have shown better performance than traditional hashing methods with hand-crafted features. Most of these deep hashing m...

  19. A Multilevel Analysis of Problem-Based Learning Design Characteristics

    OpenAIRE

    Scott, Kimberly S.

    2014-01-01

    The increasing use of experience-centered approaches like problem-based learning (PBL) by learning and development practitioners and management educators has raised interest in how to design, implement and evaluate PBL in that field. Of particular interest is how to evaluate the relative impact of design characteristics that exist at the individual and team levels of analysis. This study proposes and tests a multilevel model of PBL design characteristics. Participant perceptions of PBL design...

  20. Collaborative learning model inquiring based on digital game

    Science.gov (United States)

    Yuan, Jiugen; Xing, Ruonan

    2012-04-01

    With the development of computer education software, digital educational game has become an important part in our life, entertainment and education. Therefore how to make full use of digital game's teaching functions and educate through entertainment has become the focus of current research. The thesis make a connection between educational game and collaborative learning, the current popular teaching model, and concludes digital game-based collaborative learning model combined with teaching practice.

  1. Effects of Task-Based Instruction on Motivation to Learn

    OpenAIRE

    Efstathia Oekonomou

    2010-01-01

    The present research study examines the effectiveness of the Task-Based Learning framework, as this was proposed by J. Willis (1996) on the motivation to learn determinants, on a sample population consisting of two groups of elementary learners in the first grade of Secondary Education. The research was structured in the subsequent steps.The aspects of the motivation construct were decided upon and a Pre-TBL questionnaire was administered to the sample, providing, thus, baseline data concerni...

  2. Practical Team-Based Learning from Planning to Implementation

    OpenAIRE

    Whitley, Heather P; Bell, Edward; Eng, Marty; Fuentes, David G.; Helms, Kristen L.; Maki, Erik D; Vyas, Deepti

    2015-01-01

    Team-based learning (TBL) helps instructors develop an active teaching approach for the classroom through group work. The TBL infrastructure engages students in the learning process through the Readiness Assessment Process, problem-solving through team discussions, and peer feedback to ensure accountability. This manuscript describes the benefits and barriers of TBL, and the tools necessary for developing, implementing, and critically evaluating the technique within coursework in a user-frien...

  3. Improving Workplace-Based Learning for Undergraduate Medical Students

    OpenAIRE

    Sajjad, Madiha; Mahboob, Usman

    2015-01-01

    Workplace-based learning is considered as one of the most effective way of translating medical theory into clinical practice. Although employed traditionally at postgraduate level, this strategy can be used in undergraduate students coming for clerkships in clinical departments. There are many challenges to workplace learning such as, unfavorable physical environment, lack of interest by clinical staff and teachers, and lack of student motivation. Clinical teachers can help bridge this gap an...

  4. Mobile Learning Environment System (MLES): The Case of Android-based Learning Application on Undergraduates' Learning

    OpenAIRE

    Hafizul Fahri Hanafi; Khairulanuar Samsudin

    2012-01-01

    Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate the impact of such an environment enabled by android platform on the learning process among undergraduates of Sultan Idris Education University, Malaysia; in particular, this paper discusses critical aspects of the design and implementation of the android le...

  5. Method for Learning Effciency Improvements Based on Gaze Location Notifications on e-learning Content Screen Display

    OpenAIRE

    Kohei Arai

    2012-01-01

    Method for learning efficiency improvement based on gaze notifications on e-learning content screen display is proposed. Experimental results with e-learning two types of contents (Relatively small motion of e-learning content and e-learning content with moving picture and annotation marks) show that 0.8038 to 0.9615 of R square value are observed between duration time period of proper gaze location and achievement test score.

  6. Strengthening Web Based Learning through Software Quality Analysis

    Science.gov (United States)

    Montero, Juan Manuel; San Segundo, Ruben; de Cordoba, Ricardo; de La Barcena, Amparo Marin; Zlotnik, Alexander

    The Web is changing the way people access & exchange information. Specifically in the teaching & learning environment, we are witnessing that the traditional model of presence based magisterial classes is shifting towards Web Based Learning. This new model draws on remote access systems, knowledge sharing, and student mobility. In this context, pedagogical strategies are also changing, and for instance, Project- Based Learning (PBL) is seen as a potential driver for growth and development in this arena. This study is focused on a PBL oriented course with a Distributed Remote ACcess (DRAC) system. The objective is to analyze how quantitative methods can be leveraged to design and evaluate automatic diagnosis and feedback tools to assist students on quality-related pedagogical issues in DRAC enabled PBL courses. Main conclusions derived from this study are correlation-based and reveal that the development of automatic quality assessment and feedback requires further research.

  7. Faculty and Librarian Collaboration on Problem-based Learning

    Directory of Open Access Journals (Sweden)

    Samantha Schmehl Hines

    2012-01-01

    Full Text Available This report describes a case study using a collaborative model of problem-based learning in library instruction as an innovative alternative to traditional methods. The authors examine the use of problem-based library instruction in three courses, including an examination of the results of the assignment students were given as part of the exercise. The authors found that the problem-based learning model increased student engagement with library resources and provided a mechanism for identifying and correcting deficiencies in students’ information literacy knowledge and skills. If a specific session of library instruction is intended to provide guidance on the use of the library for a particular assignment or project, then using a problem-based learning approach in collaboration with teaching faculty is a simple way to improve library instruction.

  8. Web-Based History Learning Environments: Helping All Students Learn and Like History

    Science.gov (United States)

    Okolo, Cynthia M.; Englert, Carol Sue; Bouck, Emily C.; Heutsche, Anne M.

    2007-01-01

    This article explores the benefits of the Internet to enhance history instruction for all learners. The authors describe a Web-based learning environment, the Virtual History Museum (VHM), that helps teachers create motivating, inquiry-based history units. VHM also allows teachers to build supports for learners with disabilities or other learning…

  9. Incorporation of Perception-based Information in Robot Learning Using Fuzzy Reinforcement Learning Agents

    Institute of Scientific and Technical Information of China (English)

    ZHOU Changjiu; MENG Qingchun; GUO Zhongwen; QU Weifen; YIN Bo

    2002-01-01

    Robot learning in unstructured environments has been proved to be an extremely challenging problem, mainly because of many uncertainties always present in the real world. Human beings, on the other hand, seem to cope very well with uncertain and unpredictable environments, often relying on perception-based information. Furthermore, humans beings can also utilize perceptions to guide their learning on those parts of the perception-action space that are actually relevant to the task. Therefore, we conduct a research aimed at improving robot learning through the incorporation of both perceptionbased and measurement-based information. For this reason, a fuzzy reinforcement learning (FRL) agent is proposed in this paper. Based on a neural-fuzzy architecture, different kinds of information can be incorporated into the FRL agent to initialise its action network, critic network and evaluation feedback module so as to accelerate its learning. By making use of the global optimisation capability of GAs (genetic algorithms), a GA-based FRL (GAFRL) agent is presented to solve the local minima problem in traditional actor-critic reinforcement learning. On the other hand, with the prediction capability of the critic network, GAs can perform a more effective global search. Different GAFRL agents are constructed and verified by using the simulation model of a physical biped robot. The simulation analysis shows that the biped learning rate for dynamic balance can be improved by incorporating perception-based information on biped balancing and walking evaluation.The biped robot can find its application in ocean exploration, detection or sea rescue activity, as well as military maritime activity.

  10. Team-Based Learning: The Importance of Attendance

    Science.gov (United States)

    Jakobsen, Krisztina V.; McIlreavy, Megan; Marrs, Sarah

    2014-01-01

    Using a quasi-experimental design, the authors examined student performance (i.e., exam scores) in a traditional, lecture-based course (n = 43) and a team-based learning (TBL) course (n = 47). Students from James Madison University, USA--who were unaware that the two sections of the course were taught using different methods--self-selected into…

  11. Peer Assessment and Evaluation in Team-Based Learning

    Science.gov (United States)

    Cestone, Christina M.; Levine, Ruth E.; Lane, Derek R.

    2008-01-01

    In contrast to traditional courses, in which students are accountable only to the instructor, effective implementation of any group-based instructional format, including team-based learning (TBL), requires that students be accountable to both the instructor and their peers. Unfortunately, some instructors resist using groups because of concerns…

  12. Computer-Based Training: Capitalizing on Lessons Learned

    Science.gov (United States)

    Bedwell, Wendy L.; Salas, Eduardo

    2010-01-01

    Computer-based training (CBT) is a methodology for providing systematic, structured learning; a useful tool when properly designed. CBT has seen a resurgence given the serious games movement, which is at the forefront of integrating primarily entertainment computer-based games into education and training. This effort represents a multidisciplinary…

  13. An Active Learning Exercise for Introducing Agent-Based Modeling

    Science.gov (United States)

    Pinder, Jonathan P.

    2013-01-01

    Recent developments in agent-based modeling as a method of systems analysis and optimization indicate that students in business analytics need an introduction to the terminology, concepts, and framework of agent-based modeling. This article presents an active learning exercise for MBA students in business analytics that demonstrates agent-based…

  14. Problem-Based Learning: Outcomes Evidence from the Health Professions

    Science.gov (United States)

    Albanese, Mark A.; Dast, Laura

    2014-01-01

    Over the past 30 years, problem-based learning (PBL) has become a major force in health professions education and even in the broader educational world. This article focuses on the outcomes that have been found from using PBL in the health professions based on at least 20 reviews done since 1990. The outcomes identified in these reviews are…

  15. Customizability of visualizations in web-based learning systems

    OpenAIRE

    Díaz, Francisco Javier; Steinmetz, Ralf; El Saddik, Abdulmotaleb

    2000-01-01

    In this article, we discuss the usability and customizability issues of interactive animations and simulations in web-based learning systems. The approach presented here extended our component-based architecture to build up interactive multimedia visualization units by the use of metadata.

  16. Computer-Based Learning in Open and Distance Learning Institutions in Nigeria: Cautions on Use of Internet for Counseling

    Science.gov (United States)

    Okopi, Fidel Onjefu; Odeyemi, Olajumoke Janet; Adesina, Adewale

    2015-01-01

    The study has identified the areas of strengths and weaknesses in the current use of Computer Based Learning (CBL) tools in Open and Distance Learning (ODL) institutions in Nigeria. To achieve these objectives, the following research questions were proposed: (i) What are the computer-based learning tools (soft and hard ware) that are actually in…

  17. Using Problem Based Learning and Game Design to motivate Non-technical Students to engage in Technical Learning

    DEFF Research Database (Denmark)

    Reng, Lars; Schoenau-Fog, Henrik

    2010-01-01

    of Medialogy, we employ problem based learning and game design to engage these students in learning the technical elements. This paper will describe our approach and exemplify the method by introducing various examples of student projects, where the interest in game design combined with problem based learning...

  18. Riding the Active Learning Wave: Problem-Based Learning as a Catalyst for Creating Faculty-Librarian Instructional Partnerships.

    Science.gov (United States)

    Fosmire, Michael; Macklin, Alexius

    2002-01-01

    Discusses active learning as a technique to improve learning outcomes; describes the background and history of problem-based learning, explaining why information skills are an integral part; and relates the experiences of librarians at Purdue University in forming collaborations with subject faculty and in the development of problem-based learning…

  19. The Effects of a Concept Map-Based Support Tool on Simulation-Based Inquiry Learning

    Science.gov (United States)

    Hagemans, Mieke G.; van der Meij, Hans; de Jong, Ton

    2013-01-01

    Students often need support to optimize their learning in inquiry learning environments. In 2 studies, we investigated the effects of adding concept-map-based support to a simulation-based inquiry environment on kinematics. The concept map displayed the main domain concepts and their relations, while dynamic color coding of the concepts displayed…

  20. The effects of a concept map-based support tool on simulation-based inquiry learning

    NARCIS (Netherlands)

    Hagemans, M.G.; Meij, van der H.; Jong, de T.

    2013-01-01

    Students often need support to optimize their learning in inquiry learning environments. In 2 studies, we investigated the effects of adding concept-map-based support to a simulation-based inquiry environment on kinematics. The concept map displayed the main domain concepts and their relations, whil

  1. An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities

    Science.gov (United States)

    Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen

    2012-01-01

    This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…

  2. Applying IRT to Estimate Learning Ability and K-means Clustering in Web based Learning

    Directory of Open Access Journals (Sweden)

    Wen-Chih Chang

    2009-04-01

    Full Text Available E-learning provides a convenient and efficient way for learning and enriching people’s lives. But there is no appropriate way to estimate and diagnose people when they learning with e-learning environment/system. For learning ability estimation issue, Item Response Theory which plays an important role in modern mental test theory is applied. Besides, K-means clustering method is also applied to cluster learner’s ability for remedying courses or enhancing courses. We integrate these two theories and propose a combination methodology to solve the estimation and diagnostic issues in e-learning environment. A web-based assist system is provided as well. Experimental data is collected with forty sophomore students studying “Business Data Communication” class at Dept. of Information Management in Chung Hua University in Taiwan. We illustrated the method to observe and estimate the variation of learner’s ability. This methodology and system could make some valuable contribution in e-learning related study and society.

  3. PROBLEM BASED LEARNING: ADAPTING MODEL OF MONITORING AND ASSESSMENT TOWARDS CHANGING TO STUDENT CENTERED LEARNING

    Directory of Open Access Journals (Sweden)

    Alias Masek

    2010-05-01

    Full Text Available Exam oriented system has long time been practiced whether in the school or at higher educational level. It is common to see that students learn to rote memorization as preparation to pass in the examination. As consequences, the graduates’ ability to apply knowledge in the workplace becomes an issue to be debated. This has led to the loud calls for the new authentic learning environment that may increase students’ ability to apply knowledge, skills and at the same time promoting students’ with higher order thinking levels such as problem solving and critical thinking skills. Within this, the need on educational revamp is seem crucial, and this should be done from the grass root levels. Therefore, student centered learning using Problem Based Learning (PBL approach is suggested to be introduced in integrated living skills subject. The model will be designed to focus on monitoring and assessment methods in fostering student continuous development in three domain areas of knowledge, technical and personal skills. Moreover, this method is believed to be able to incorporate lifelong learning and self directed learning skills that helps student to sustain in our educational system. Thus, the study aims to look into the possible ways of adapting PBL monitoring and assessment methods into existing practices in lifelong learning settings in TVET.

  4. Enhancing computing skills of low-achieving students via e-learning: a design experiment of Web-based, problem-based learning and self-regulated learning.

    Science.gov (United States)

    Lee, Tsang-Hsiung; Shen, Pei-Di; Tsai, Chia-Wen

    2008-08-01

    A design experiment was conducted applying Web-based problem-based learning (PBL), self-regulated learning (SRL), or their combination to help low-achieving students improve their skills of deploying application software in a compulsory course at a vocational school in Taiwan. The effects were encouraging and mostly positive. However, students' inertia to change routines of learning inherited from a culture of taking standard tests found in e-learning practice is quite common. A teacher's awareness of these changes and associated resistance may increase likelihood of e-learning success for future trials. Some modifications of the design are thus suggested for the next round of the experiment. PMID:18721091

  5. Community-based immersive 3D-video learning games in Streetview with StreetLearn / ARLearn

    OpenAIRE

    Klemke, Roland; Ternier, Stefaan

    2012-01-01

    Klemke, R., & Ternier, S. (2012, 26 April). Community-based immersive 3D-video learning games in Streetview with StreetLearn/ARLearn. Presentation to Stichting Benjamin Foundation, Heerlen, The Netherlands.

  6. Community-based immersive 3D-video learning games in Streetview with StreetLearn/ARLearn

    OpenAIRE

    Klemke, Roland; Ternier, Stefaan

    2012-01-01

    Klemke, R., & Ternier, S. (2012, 26 April). Community-based immersive 3D-video learning games in Streetview with StreetLearn/ARLearn. Presentation to Stichting Benjamin Foundation, Heerlen, The Netherlands.

  7. DESIGNING AN M-LEARNING APPLICATION FOR A UBIQUITOUS LEARNING ENVIRONMENT IN THE ANDROID BASED MOBILE DEVICES USING WEB SERVICES

    Directory of Open Access Journals (Sweden)

    SHANMUGAPRIYA M,

    2011-02-01

    Full Text Available Educational Technology is constantly evolving and growing, and this progression will continually offer new and interesting advances in our learning environment. Traditional E-Learning systems developed for laptop and desktop computers were based on stand-alone software application or through websites and lack the ability to provide a comprehensive ubiquitous learning environment. A ubiquitous learning environment based on early days mobile phones lack the processing power of notebooks or desktop computers, low data transfer speeds and capacity. However, the ability to provide a comprehensive ubiquitous learning environment on the 3G (3rd Generation mobile device will offer powerful collaborative and interactive learning opportunities.Thus the main objective of the research work is to develop an nteractive mobile learning application based on Web Services inAndroid base mobile devices to facilitate the ubiquitous learning. This paper deals with the prototype development of an MLearning application for mobile phones running with Android platform using Web services.

  8. Informed Systems: Enabling Collaborative Evidence Based Organizational Learning

    Directory of Open Access Journals (Sweden)

    Mary M. Somerville

    2015-12-01

    Full Text Available Objective – In response to unrelenting disruptions in academic publishing and higher education ecosystems, the Informed Systems approach supports evidence based professional activities to make decisions and take actions. This conceptual paper presents two core models, Informed Systems Leadership Model and Collaborative Evidence-Based Information Process Model, whereby co-workers learn to make informed decisions by identifying the decisions to be made and the information required for those decisions. This is accomplished through collaborative design and iterative evaluation of workplace systems, relationships, and practices. Over time, increasingly effective and efficient structures and processes for using information to learn further organizational renewal and advance nimble responsiveness amidst dynamically changing circumstances. Methods – The integrated Informed Systems approach to fostering persistent workplace inquiry has its genesis in three theories that together activate and enable robust information usage and organizational learning. The information- and learning-intensive theories of Peter Checkland in England, which advance systems design, stimulate participants’ appreciation during the design process of the potential for using information to learn. Within a co-designed environment, intentional social practices continue workplace learning, described by Christine Bruce in Australia as informed learning enacted through information experiences. In addition, in Japan, Ikujiro Nonaka’s theories foster information exchange processes and knowledge creation activities within and across organizational units. In combination, these theories promote the kind of learning made possible through evolving and transferable capacity to use information to learn through design and usage of collaborative communication systems with associated professional practices. Informed Systems therein draws from three antecedent theories to create an original

  9. Development of Interactive Media for ICT Learning at Elementary School Based on Student Self Learning

    Directory of Open Access Journals (Sweden)

    Sri Huning Anwariningsih

    2013-05-01

    Full Text Available The implementation of information and comunication technology (ICT curriculum at elementary school is the educational sector development. ICT subject is a practical subject which require a direct practice to make easier in the student understanding. Therefore, a teacher is demanded to make a learning media which helps the student to understand the material of study. This research is aimed at describing the model of ICT study in elementary school and using of learning media. Moreover, the description can be bocome one of the basic from the development of interactive study model base on student self learning. Besides, the arraging of this study model is hoped to make habitual and self learning.

  10. Integrated Low-Rank-Based Discriminative Feature Learning for Recognition.

    Science.gov (United States)

    Zhou, Pan; Lin, Zhouchen; Zhang, Chao

    2016-05-01

    Feature learning plays a central role in pattern recognition. In recent years, many representation-based feature learning methods have been proposed and have achieved great success in many applications. However, these methods perform feature learning and subsequent classification in two separate steps, which may not be optimal for recognition tasks. In this paper, we present a supervised low-rank-based approach for learning discriminative features. By integrating latent low-rank representation (LatLRR) with a ridge regression-based classifier, our approach combines feature learning with classification, so that the regulated classification error is minimized. In this way, the extracted features are more discriminative for the recognition tasks. Our approach benefits from a recent discovery on the closed-form solutions to noiseless LatLRR. When there is noise, a robust Principal Component Analysis (PCA)-based denoising step can be added as preprocessing. When the scale of a problem is large, we utilize a fast randomized algorithm to speed up the computation of robust PCA. Extensive experimental results demonstrate the effectiveness and robustness of our method. PMID:26080387

  11. A Proposal of Adaptive PID Controller Based on Reinforcement Learning

    Institute of Scientific and Technical Information of China (English)

    WANG Xue-song; CHENG Yu-hu; SUN Wei

    2007-01-01

    Aimed at the lack of self-tuning PID parameters in conventional PID controllers, the structure and learning algorithm of an adaptive PID controller based on reinforcement learning were proposed. Actor-Critic learning was used to tune PID parameters in an adaptive way by taking advantage of the model-free and on-line learning properties of reinforcement learning effectively. In order to reduce the demand of storage space and to improve the learning efficiency,a single RBF neural network was used to approximate the policy function of Actor and the value function of Critic simultaneously. The inputs of RBF network are the system error, as well as the first and the second-order differences of error. The Actor can realize the mapping from the system state to PID parameters, while the Critic evaluates the outputs of the Actor and produces TD error. Based on TD error performance index and gradient descent method, the updating rules of RBF kernel function and network weights were given. Simulation results show that the proposed controller is efficient for complex nonlinear systems and it is perfectly adaptable and strongly robust, which is better than that of a conventional PID controller.

  12. UICEE Centre for Problem Based Learning (UCPBL) at Aalborg University

    DEFF Research Database (Denmark)

    Fink, Flemming Kobberøe; Enemark, Stig; Moesby, Egon

    2002-01-01

    University is considered to have a strong position in Problem-Based Learning (PBL) with many years of experience. Within engineering education co-operation with industry has also always been a field of high importance for Aalborg University and part of the PBL concept. An increasing number of universities......UICEE Centre for Problem-Based Learning (UCPBL) is a global centre for Problem-Based Learning located at Aalborg University, Denmark UCPBL is established as a partner to the UNESCO International Centre for Engineering Education (UICEE) located at Monash University, Melbourne, Australia. Aalborg...... and engineering schools worldwide are consequently seeking consultancy and cooperation with Aalborg University. The establishment of UCPBL is therefore welcomed as a possibility to merge these activities into one organisational structure and to strengthen the effort of improving engineering education...

  13. Promoting higher order thinking skills using inquiry-based learning

    Science.gov (United States)

    Madhuri, G. V.; S. S. N Kantamreddi, V.; Goteti, L. N. S. Prakash

    2012-05-01

    Active learning pedagogies play an important role in enhancing higher order cognitive skills among the student community. In this work, a laboratory course for first year engineering chemistry is designed and executed using an inquiry-based learning pedagogical approach. The goal of this module is to promote higher order thinking skills in chemistry. Laboratory exercises are designed based on Bloom's taxonomy and a just-in-time facilitation approach is used. A pre-laboratory discussion outlining the theory of the experiment and its relevance is carried out to enable the students to analyse real-life problems. The performance of the students is assessed based on their ability to perform the experiment, design new experiments and correlate practical utility of the course module with real life. The novelty of the present approach lies in the fact that the learning outcomes of the existing experiments are achieved through establishing a relationship with real-world problems.

  14. Enhancing Student Adaption to a Case Based Learning Environment

    DEFF Research Database (Denmark)

    Jensen, Lars Peter

    2010-01-01

    designed to help the students adapt to the case model. It deals with subjects like learning theory and learning styles, communication and problem solving, organisation and management of cases and a lot of experience and best praxis exchange. The subjects are presented in a combination of short lectures......INTRODUCTION Since Aalborg University (AAU) was started it has been using an educational model, where Problem Based Learning is the turning point. Each semester the students on the Engineering Educations form groups of 3-6 persons, which uses half of the study time within the semester to solve and...... groups. It appeared to be difficult for the students to adapt to two different PBL approaches at the same time, and with the project being the most popular the learning outcome of the case studies was not satisfactory after the first semester, but improved on the following semesters. In 2009 it was...

  15. Integrated Design Process in Problem-Based Learning

    DEFF Research Database (Denmark)

    Knudstrup, Mary-Ann

    2004-01-01

    This article reports and reflects on the learning achievements and the educational experiences in connection with the first years of the curriculum in Architecture at Aalborg University ?s Civil Engineer Education in Architecture & Design. In the article I will focus on the learning activity and...... process, e.g. the computer as a tool for designing and optimising the building. I will also consider the dilemma of the Integrated Design Process in Problem Based Learning that emerges when the number of courses in the learning model, as is often the case, clashes with the demand for time and scope for...... the method that are developed during the semester when working with an Integrated Design Process combining architecture, design, functional aspects, energy consumption, indoor environment, technology, and construction. I will emphasize the importance of working with different tools in the design...

  16. Problem-based learning in photonics technology education

    Science.gov (United States)

    Massa, Nicholas M.; Dischino, Michele; Donnelly, Judith; Hanes, Fenna

    2008-08-01

    Problem-based learning (PBL) is an instructional approach in which students learn by actively and collaboratively solving authentic problems encountered in real-world situations. Research demonstrates that PBL improves students' learning and retention, motivation, critical thinking and problem-solving skills, and their ability to skillfully apply knowledge in new and novel situations - skills deemed critical for lifelong learning. In this paper, we present the Photon PBL project, a three-year National Science Foundation Advanced Technological Education (NSF-ATE) project aimed at developing, in partnership with photonics industry and university partners, a comprehensive series of multimedia PBL instructional materials and training for photonics technology educators from across the US and abroad. Results from first-year pilot testing of multimedia PBL instructional materials, problem development and implementation strategies are detailed.

  17. GPIM: Google Glassware for inquiry-based learning

    Directory of Open Access Journals (Sweden)

    Angel Suarez

    2015-05-01

    Full Text Available Wearable technology is a new genre of technology that is appearing to enhance learning in context. This manuscript introduces a Google Glass application to support Inquiry-based Learning (IBL. Applying Google Glass to IBL, we aim to transform the learning process into a more seamless, personal and meaningful learning experience. Google Glass aids users from a first person perspective with hands-free interaction. This paper first introduces the educational background and the framework behind the application. Next, the Personal Inquiry Manager (PIM of the weSPOT project is introduced. The design and functionalities of Glassware PIM (GPIM are explained in detail. The paper concludes with open issues for future research, especially focused on evaluation and further developments.

  18. TRUST-TECH based Methods for Optimization and Learning

    CERN Document Server

    Reddy, Chandan K

    2007-01-01

    Many problems that arise in machine learning domain deal with nonlinearity and quite often demand users to obtain global optimal solutions rather than local optimal ones. Optimization problems are inherent in machine learning algorithms and hence many methods in machine learning were inherited from the optimization literature. Popularly known as the initialization problem, the ideal set of parameters required will significantly depend on the given initialization values. The recently developed TRUST-TECH (TRansformation Under STability-reTaining Equilibria CHaracterization) methodology systematically explores the subspace of the parameters to obtain a complete set of local optimal solutions. In this thesis work, we propose TRUST-TECH based methods for solving several optimization and machine learning problems. Two stages namely, the local stage and the neighborhood-search stage, are repeated alternatively in the solution space to achieve improvements in the quality of the solutions. Our methods were tested on ...

  19. Adopting e-Learning Standards in Health Care: Competency-based Learning in the Medical Informatics Domain

    OpenAIRE

    Hersh, William R.; Bhupatiraju, Ravi Teja; Greene, Peter S.; Smothers, Valerie; Cohen, Cheryl

    2006-01-01

    Like many forms of education, health professions education is increasingly competency-based. At the same time, there is growing use of e-learning technologies, which can be linked to competencies via emerging e-learning standards. Health care has been slow to adopt competencies and e-learning standards. We report our efforts to facilitate access to competencies and e-learning content in the medical informatics domain, linked by content-competency associations, based on standards developed by ...

  20. Effectiveness of inquiry-based learning : how do middle school students learn to maximise the efficacy of a water turbine?

    OpenAIRE

    Avsec, Stanislav; Kocijančič, Slavko

    2015-01-01

    Inquiry-based learning (IBL) is an inductive pedagogy that best enables learners to construct knowledge, to develop high level reasoning skills, and to increase interest and learning motivation with the use of the contemporary technology-based learning environments. In IBL, students’ self-directed learning is centred on multi-parametric problems that do not have a single correct answer, but they need to find the most desirable behaviour/attitude. Therefore, clear evidence of IBL h...

  1. Resiliency Based Social Learning: A Strengths Based Approach

    Science.gov (United States)

    Lietz, Cynthia A.

    2004-01-01

    Residential treatment centers have faced many changes as the involvement of managed care has led to reduced lengths of stay and increases in the severity of problems treated at this level of care. This paper discusses the development of a new theoretical framework that combines social learning theory with the research on resilience to create a…

  2. Enhancing Student Learning in Knowledge-Based Courses: Integrating Team-Based Learning in Mass Communication Theory Classes

    Science.gov (United States)

    Han, Gang; Newell, Jay

    2014-01-01

    This study explores the adoption of the team-based learning (TBL) method in knowledge-based and theory-oriented journalism and mass communication (J&MC) courses. It first reviews the origin and concept of TBL, the relevant theories, and then introduces the TBL method and implementation, including procedures and assessments, employed in an…

  3. A Dashboard to Regulate Project-Based Learning

    OpenAIRE

    Michel, Christine; Lavoué, Elise; Piétrac, Laurent

    2012-01-01

    International audience In this paper, we propose the dashboards of the Pco-Vision platform to support and enhance Project-Based Learning (PBL). Based on the assumption that Self-Regulated Learning (SRL) is a major component of PBL, we have focused our attention in the design of a dashboard to enhance SRL in PBL. We describe the characteristics of PBL and show why a dashboard can help involved SRL processes, more particularly self-monitoring and self-judgment. We provide a categorization of...

  4. Learning to Coordinate Efficiently: A Model-based Approach

    CERN Document Server

    Brafman, R I; 10.1613/jair.1154

    2011-01-01

    In common-interest stochastic games all players receive an identical payoff. Players participating in such games must learn to coordinate with each other in order to receive the highest-possible value. A number of reinforcement learning algorithms have been proposed for this problem, and some have been shown to converge to good solutions in the limit. In this paper we show that using very simple model-based algorithms, much better (i.e., polynomial) convergence rates can be attained. Moreover, our model-based algorithms are guaranteed to converge to the optimal value, unlike many of the existing algorithms.

  5. Construction of IT Based Learning System at University Level

    Science.gov (United States)

    Akiyama, Hidenori; Kozono, Kazutake

    Rapid progress of information and communication technologies has been changing the education method. In Japan, online lectures have been recognized as the credits for graduation by the change of a law since 2001. One trial to construct an IT based learning system has been done for the development of IT based higher education and training. Educational effect of online lecture taken anytime and anywhere is evaluated, and then an authoring software for online lectures is developed for educators who are not familiar to IT. A learning management system begins to be operated for whole lectures, and a wireless LAN system is equipped in whole campus of Kumamoto University.

  6. Study on Distance Learning Support Services Strategy Based on Effective Interaction

    Institute of Scientific and Technical Information of China (English)

    王文琳; 靳桂阳

    2014-01-01

    Achieving effective interaction can the students get good learning results, and enhance the quality of distance learning. The paper firstly analyzes the research on distance learning support services and the problems of distance learning interaction in or-der to clarify the significance of implementing effective interaction. Then it puts forward the learning support services strategies based on effective interaction, which means to promote distance learning interaction and enhance the students' self-learning abili-ty.

  7. Promoting Different Kinds of Learners towards Active Learning in the Web-Based Environment

    OpenAIRE

    Haapala, Anu

    2006-01-01

    According to many recent studies the effect of learning style on academic performance has been found to be significant and mismatch between teaching and learning styles causes learning failure and frustration. Thus balancing the teaching style and the students' learning style is very important. When emphasizing the individual learning processes, web-based learning offers a good opportunity for differentiating ways of learning. So far the aim of this study is to describe different learners (ca...

  8. Problem based Learning versus Design Thinking in Team based Project work

    DEFF Research Database (Denmark)

    Denise J. Stokholm, Marianne

    2014-01-01

    project based learning issues, which has caused a need to describe and compare the two models; in specific the understandings, approaches and organization of learning in project work. The PBL model viewing the process as 3 separate project stages including; problem analysis, problem solving and project......All educations at Aalborg University has since 1974 been rooted in Problem Based Learning (PBL). In 1999 a new education in Industrial design was set up, introducing Design Based Learning (DBL). Even though the two approaches have a lot in common they also hold different understandings of core...... report, with focus on problem solving through analysis. Design Based Learning viewing the process as series of integrated design spaces including; alignment, research, mission, vision, concept, product and process report, with focus on innovative ideation though integration. There is a need of renewing...

  9. Learning With l1 -Regularizer Based on Markov Resampling.

    Science.gov (United States)

    Gong, Tieliang; Zou, Bin; Xu, Zongben

    2016-05-01

    Learning with l1 -regularizer has brought about a great deal of research in learning theory community. Previous known results for the learning with l1 -regularizer are based on the assumption that samples are independent and identically distributed (i.i.d.), and the best obtained learning rate for the l1 -regularization type algorithms is O(1/√m) , where m is the samples size. This paper goes beyond the classic i.i.d. framework and investigates the generalization performance of least square regression with l1 -regularizer ( l1 -LSR) based on uniformly ergodic Markov chain (u.e.M.c) samples. On the theoretical side, we prove that the learning rate of l1 -LSR for u.e.M.c samples l1 -LSR(M) is with the order of O(1/m) , which is faster than O(1/√m) for the i.i.d. counterpart. On the practical side, we propose an algorithm based on resampling scheme to generate u.e.M.c samples. We show that the proposed l1 -LSR(M) improves on the l1 -LSR(i.i.d.) in generalization error at the low cost of u.e.M.c resampling. PMID:26011874

  10. Project Based Learning Activities in Engineering Education

    Directory of Open Access Journals (Sweden)

    Tiago Faustino Andrade

    2013-03-01

    Full Text Available In the present work, the author reports examples of his involvement in different teaching/learning methodologies during his five years of the Integrated Master Degree in Mechanical Engineering at the Faculty of Engineering of University of Porto. The aim is to explain how useful those experiences have been, allowing him to explore many techno-scientific activities within his engineering education while student as well as other transferable skills and later, up to the present, as a professional in academic environment. The author wishes to underline the excellent opportunity he had to practice reflection processes as an essential methodology of his engineering education.

  11. Confidence-Based Learning in Investment Analysis

    Science.gov (United States)

    Serradell-Lopez, Enric; Lara-Navarra, Pablo; Castillo-Merino, David; González-González, Inés

    The aim of this study is to determine the effectiveness of using multiple choice tests in subjects related to the administration and business management. To this end we used a multiple-choice test with specific questions to verify the extent of knowledge gained and the confidence and trust in the answers. The tests were performed in a group of 200 students at the bachelor's degree in Business Administration and Management. The analysis made have been implemented in one subject of the scope of investment analysis and measured the level of knowledge gained and the degree of trust and security in the responses at two different times of the course. The measurements have been taken into account different levels of difficulty in the questions asked and the time spent by students to complete the test. The results confirm that students are generally able to obtain more knowledge along the way and get increases in the degree of trust and confidence in the answers. It is confirmed as the difficulty level of the questions set a priori by the heads of the subjects are related to levels of security and confidence in the answers. It is estimated that the improvement in the skills learned is viewed favourably by businesses and are especially important for job placement of students.

  12. Inquiry-based early science teaching and learning

    OpenAIRE

    Petek, Darija

    2015-01-01

    The inquiry-based approach has become well established at all school stages, especially with regard to science and environmental education, which are inherently connected. Inquiry-based didactic approach which is based on problem-solving is perceived as one of the basic personalized learning and teaching strategies. Thus, it is a modern and fresh approach in early childhood science education in Slovenia. It is considered also in the EU guidelines on education as the IBSE model (2007). Didacti...

  13. Image transformation based on learning dictionaries across image spaces.

    Science.gov (United States)

    Jia, Kui; Wang, Xiaogang; Tang, Xiaoou

    2013-02-01

    In this paper, we propose a framework of transforming images from a source image space to a target image space, based on learning coupled dictionaries from a training set of paired images. The framework can be used for applications such as image super-resolution and estimation of image intrinsic components (shading and albedo). It is based on a local parametric regression approach, using sparse feature representations over learned coupled dictionaries across the source and target image spaces. After coupled dictionary learning, sparse coefficient vectors of training image patch pairs are partitioned into easily retrievable local clusters. For any test image patch, we can fast index into its closest local cluster and perform a local parametric regression between the learned sparse feature spaces. The obtained sparse representation (together with the learned target space dictionary) provides multiple constraints for each pixel of the target image to be estimated. The final target image is reconstructed based on these constraints. The contributions of our proposed framework are three-fold. 1) We propose a concept of coupled dictionary learning based on coupled sparse coding which requires the sparse coefficient vectors of a pair of corresponding source and target image patches to have the same support, i.e., the same indices of nonzero elements. 2) We devise a space partitioning scheme to divide the high-dimensional but sparse feature space into local clusters. The partitioning facilitates extremely fast retrieval of closest local clusters for query patches. 3) Benefiting from sparse feature-based image transformation, our method is more robust to corrupted input data, and can be considered as a simultaneous image restoration and transformation process. Experiments on intrinsic image estimation and super-resolution demonstrate the effectiveness and efficiency of our proposed method. PMID:22529324

  14. Simulation-Based Learning: The Learning-Forgetting-Relearning Process and Impact of Learning History

    Science.gov (United States)

    Davidovitch, Lior; Parush, Avi; Shtub, Avy

    2008-01-01

    The results of empirical experiments evaluating the effectiveness and efficiency of the learning-forgetting-relearning process in a dynamic project management simulation environment are reported. Sixty-six graduate engineering students performed repetitive simulation-runs with a break period of several weeks between the runs. The students used a…

  15. IPAD LEARNING ECOSYSTEM: Developing Challenge-Based Learning using Design Thinking

    Directory of Open Access Journals (Sweden)

    Catalina MARIN

    2013-04-01

    Full Text Available In order to maximize college English language students' learning, product development, 21st Century skills and engagement with real world meaningful challenges, a course was designed to integrate Challenge Based Learning (CBL and iPad mobile learning technology. This article describes the course design, which was grounded in design thinking, and provides an overview of the pilot implementation of the course. The course achieved its goals to a great extent in that learners felt that they were beginning to help build a better college community by sharing stories of their learning experience and their insights about the essential question they chose with other students and with other teachers. The course also helped the students discover the use of English as they found ways to reach out to the broader college community and held meaningful conversations with teachers, librarians, managers, and staff from different departments and other students. The course transformed the teacher/researcher into an observer of learning and a guide, thus flipping the classroom and allowing the learners to take responsibility and steer their own learning experiences. Further development is needed in the areas of CBL assessment rubric development in English Language Teaching (ELT and the analysis of student generated content through iPad applications.

  16. Team-Based Simulations: Learning Ethical Conduct in Teacher Trainee Programs

    Science.gov (United States)

    Shapira-Lishchinsky, Orly

    2013-01-01

    This study aimed to identify the learning aspects of team-based simulations (TBS) through the analysis of ethical incidents experienced by 50 teacher trainees. A four-dimensional model emerged: learning to make decisions in a "supportive-forgiving" environment; learning to develop standards of care; learning to reduce misconduct; and learning to…

  17. Do not forget: Full memory in memory-based learning of word pronunciation

    OpenAIRE

    Bosch, Antal van den; Daelemans, Walter

    1998-01-01

    Memory-based learning, keeping full memory of learning material, appears a viable approach to learning NLP tasks, and is often superior in generalisation accuracy to eager learning approaches that abstract from learning material. Here we investigate three partial memory-based learning approaches which remove from memory specific task instance types estimated to be exceptional. The three approaches each implement one heuristic function for estimating exceptionality of instance types: (i) typic...

  18. Designing Collaborative Learning Environments Using Educational Scenarios Based on SR

    Directory of Open Access Journals (Sweden)

    Fotini Paraskeva

    2009-01-01

    Full Text Available As more and more studies acknowledge that students are basic contributors to the learning process, factors such as self concept, (computer self-efficacy and self-regulation are important in enhancing human performance. Nevertheless, these learner characteristics have received little attention in the e-learning environment. This paper presents the results of a study indicating significant positive relationships between learner characteristics, such as self-concept (academic achievement and job achievement, Computer Self Efficacy (CSE and Self-Regulation (SR constructs. Acknowledging the requirement for a strong shift of students towards developing self-regulated scenarios and strategies, we suggest that collaborative e-learning environments should be designed according to the self-regulated theory and self-beliefs. As a result, in this study we present a model examining how we can design educational scenarios based on self-regulation theory in a collaborative e-learning environment. This model is a tool for conducting experiments in e-learning university courses, studying the design, development and evaluation of the collaborative learning process.

  19. Automated Decomposition of Model-based Learning Problems

    Science.gov (United States)

    Williams, Brian C.; Millar, Bill

    1996-01-01

    A new generation of sensor rich, massively distributed autonomous systems is being developed that has the potential for unprecedented performance, such as smart buildings, reconfigurable factories, adaptive traffic systems and remote earth ecosystem monitoring. To achieve high performance these massive systems will need to accurately model themselves and their environment from sensor information. Accomplishing this on a grand scale requires automating the art of large-scale modeling. This paper presents a formalization of [\\em decompositional model-based learning (DML)], a method developed by observing a modeler's expertise at decomposing large scale model estimation tasks. The method exploits a striking analogy between learning and consistency-based diagnosis. Moriarty, an implementation of DML, has been applied to thermal modeling of a smart building, demonstrating a significant improvement in learning rate.

  20. PROBLEM BASED LEARNING IN MANAGEMENT AND CLINICAL ENGINEERING COURSE

    Directory of Open Access Journals (Sweden)

    Nur Azah Hamzaid

    2012-07-01

    Full Text Available This paper addressed student perceptions and opinion of the problem based learning method, as well as the empirically collected data on students' learning outcomes on a Biomedical Engineering course, i.e. Management and Clinical Engineering. Pure lecture delivery with absence of practical intervention was deemed insufficient to provide appropriate means to achieve the course objectives. Therefore, a Mock Company assignment was introduced in this course as a problem based learning application aimed to aid the achievement of the program outcome while improving the attainment of the course objectives. The students were divided into groups to form individual mock company. Each mock company formed their organization post for each member, and came up with a business plan for a new project to be presented for fund approval by the panels, made up of the course instructors and invited lecturers from the clinical engineering industry and hospital practitioners. The company discussion progress and performance were monitored by the instructors through the formal university e- learning platform throughout the semester with occasional response and suggestions. The panels identified the expected lack of business and management knowledge but this was counteracted by the reasonably successful business plan produced independently by all companies’ At the end of the semester, through questionnaires, 69.6% of the 56 students agreed that this mock company assignment was useful in achieving the course objectives and should be conducted in the following years. Students who performed weakly in this assignment also demonstrated lower performance in all evaluations including by traditional means (p = 0.01, although there were no direct associations amongst the problem-based and the traditional evaluations (r <0.66. The students’ responses also reflected their readiness to perform more independent learning approaches, despite them expressing the lack of clear scope