WorldWideScience

Sample records for agentes virtuales inteligentes

  1. Agentes inteligentes. Aplicación a la realidad virtual

    OpenAIRE

    Yuniesky Coca Bergolla

    2011-01-01

    Se pretende con este trabajo realizar una introducción al tema de agentes y sistemas multiagentes, mostrar sus principales características y tipologías, además de mostrar las principales metodologías utilizadas actualmente para su desarrollo y los lenguajes de programación que soportan esta nueva manera de concebir nuestra vida para ser llevada a las ciencias de la computación; todos los temas dirigidos a su aplicación a la realidad virtual donde se han desarrollado trabajos que se ajustan a ...

  2. Agentes inteligentes. Aplicación a la realidad virtual

    Directory of Open Access Journals (Sweden)

    Yuniesky Coca Bergolla

    2011-10-01

    Full Text Available Se pretende con este trabajo realizar una introducción al tema de agentes y sistemas multiagentes, mostrar sus principales características y tipologías, además de mostrar las principales metodologías utilizadas actualmente para su desarrollo y los lenguajes de programación que soportan esta nueva manera de concebir nuestra vida para ser llevada a las ciencias de la computación; todos los temas dirigidos a su aplicación a la realidad virtual donde se han desarrollado trabajos que se ajustan a este paradigma, pero nunca con una visión integral del mismo.

  3. La plataforma EDUCAGENT: agentes conversacionales inteligentes y entornos virtuales aplicados a la docencia

    OpenAIRE

    Griol, David; José M. Molina; Callejas, Zoraida; López-Cózar, Ramón

    2011-01-01

    El desarrollo de la Web 2.0 y el gran interés alcanzado por las redes sociales ha posibilitado la introducción de un gran número de aplicaciones y entornos educativos que posibilitan nuevas formas de comunicación e interacción entre sus usuarios. En este contexto, los mundos virtuales y los agentes conversacionales facilitan la creación de entornos educativos que intensifican la percepción entre sus usuarios y que proporcionan una comunicación más natural y adaptada a las características y pr...

  4. Agentes inteligentes en ambientes dinámicos

    OpenAIRE

    Trevisani, Daniel; Braun, Germán; Moya, Mario; Kogan, Pablo; Roger, Sandra; Cecchi, Laura; Parra, Gerardo

    2015-01-01

    El proyecto de investigación Agentes inteligentes en ambientes dinámicos que esta financiado por la Universidad Nacional del Comahue, tiene como objetivo general el estudio y desarrollo de técnicas de Inteligencia Artificial para dotar de inteligencia y conocimiento a agentes inmersos en mundos virtuales, interactivos y dinámicos. Nuestro interés se centra en formalismos que resuelvan problemas en escenarios que cuentan con restricciones críticas de tiempo e intensa interacción con otros u...

  5. Edificios Inteligentes: el enfoque multi-agente

    OpenAIRE

    Errecalde, Marcelo Luis; Lasso, Marta; Villagra, A.; Pandolfi, Daniel; San Pedro, María Eugenia de

    2006-01-01

    Este artículo describe, en forma resumida, parte de los trabajos de investigación y desarrollo que recientemente han comenzado en el Laboratorio de Tecnologías Emergentes (LabTEm) con la colaboración de la línea “Agentes y Sistemas Multi-Agente"del Laboratorio de Investigación y Desarrollo en Inteligencia Computacional (LIDIC). El objetivo de este trabajo es abordar la problemática general de la Administración de Edificios y ambientes Inteligentes mediante el uso de Sistemas Multi-agente. Par...

  6. PROGRAMAÇÃO DE AGENTES INTELIGENTES COM JAVA

    Directory of Open Access Journals (Sweden)

    Walison José de Deus

    2010-12-01

    Full Text Available Atualmente o desenvolvimento de aplicações baseadas em agentes inteligentes vem se disseminando entre os mais variados ambientes de desenvolvimento, inclusive na Internet . Dessa forma, este minicurso objetiva através de uma abordagem prática a apresentação dos conceitos primordiais ao desenvolvimento de aplicações baseadas em agentes. Dentre estes conceitos, se destacam a definição e caracterização de um agente inteligente[1] e a apresentação do framework JADE[2][3][4] como ambiente de desenvolvimento dos agentes. A abordagem prática conta com um conjunto de exemplos reais de aplicações baseadas em agentes que vão desde a simples execução de um agente até a troca de mensagens entre dois agentes. Assim, este minicurso objetiva a apresentação de um novo paradigma de desenvolvimento, onde a busca por aplicações com um nível maior de autonomia e interativa se torna uma necessidade.

  7. Modelo de un Personaje en un Entorno Virtual Inteligente Character Model in an Intelligent Virtual Environment

    Directory of Open Access Journals (Sweden)

    Sandra P Mateus

    2012-01-01

    Full Text Available Este artículo propone un modelo de referencia de un personaje, con base en su percepción y razonamiento, con el fin de alcanzar un realismo visual en un Entorno Virtual Inteligente (EVI. Las etapas propuestas para llegar a la obtención del modelo son: i caracterización de objetos y el personaje de un EVI; ii diseño del modelo del EVI; iii especificación de la técnica de Inteligencia Artificial (IA; iv definición del nivel de física y creación del sistema semántico para la integración del personaje con el entorno; v validación del modelo propuesto mediante un prototipo; y vi evaluación de resultados. El modelo propuesto permite generar un dinamismo adecuado entre el personaje y los elementos de un entorno virtual, requerido en diversas aplicaciones.In this paper, a character reference model, based on its perception and reasoning, with the objective of achieving visual realism in an Intelligent Virtual Environment (IVE is proposed. The necessary steps for obtaining the model are: i to identify the characteristics of the objects and of the virtual character of the IVE; ii design of the IVE model; iii specification of the Artificial Intelligence technique (AI; iv defining the physical level and semantic system for the integration of the character with the environment; v validation of the proposed model in a prototype; and vi evaluation of the results. The proposed model allows generating an appropriate dynamics between the character en the elements of the virtual environment, which is required in several applications.

  8. Mediating Performance Through Virtual Agents

    OpenAIRE

    Giannachi, Gabriella; Gillies, Marco; Kaye, Nick; Swapp, David

    2009-01-01

    This paper presents the process of creation of virtual agents used in a virtual reality performance. The performance aimed to investigate how drama and performance could inform the creation of virtual agents and also how virtual reality could raise questions for drama and performance. The virtual agents were based on the performance of 2 actors. This paper describes the process of preparing the actors, capturing their performances and transferring them to the virtual agents. A second set of a...

  9. Agentes inteligentes aplicados a la gestión de información para la investigación

    OpenAIRE

    Martínez Usero, José Ángel

    1999-01-01

    Se presentan diferentes aplicaciones de los agentes inteligentes para la gestión de información científica, técnica y comercial. Se estudian los diferentes servicios existentes y se analizan algunas herramientas que pueden contribuir el desarrollo de servicios de información especializados.

  10. Agent Chameleons: Virtual Agents Real Intelligence

    OpenAIRE

    O'Hare, Gregory; Duffy, Brian; Schoen-Phelan, Bianca; Martin, Alan; Bradley, John

    2003-01-01

    Agent Chameleons provides virtual agents powered by real intelligence, delivering next generation autonomic entities that can seamlessly migrate, mutate and evolve on their journey between and within physical and digital information spaces.

  11. Modelo adaptativo para cursos virtuales basado en técnicas de planificación inteligente

    OpenAIRE

    DUQUE M., NÉSTOR D.; OVALLE C., DEMETRIO A.; JIMÉNEZ B., JOVANI A.

    2009-01-01

    Este artículo presenta un modelo par a la adaptatividad de cursos virtuales orientado por metas, que se personaliza según las características propias de cada estudiante, en particular al perfil psicopedagógico y a los logros obtenidos previamente, expresados en términos de Objetivos Educativos. El proceso de generación de los cursos es construido aplicando técnicas de inteligencia artificial, específicamente de planificación inteligente. Al final se presenta la plataforma experimental SICA...

  12. Desenvolvimento de uma arquitetura de comunicação de um agente pedagógico inteligente em Java

    Directory of Open Access Journals (Sweden)

    Alisson Oldoni

    2007-06-01

    Full Text Available O projeto “Sistemas Virtuais de Ensino Baseados na Internet para Suporte à Educação e Treinamento na Área de Saúde”, coordenado pelo Instituto de Engenharia Biomédica da Universidade Federal de Santa Catarina, engloba o desenvolvimento de um Sistema Tutor Inteligente de neurofisiologia que utiliza a tecnologia de agentes pedagógicos inteligentes. O estudo realizado para a escolha da ferramenta de sistema especialista baseado em regras a ser utilizada na inteligência do agente não é uma tarefa trivial e constituiu uma das partes mais fundamentais da modelagem do projeto. Este artigo apresenta este estudo das ferramentas, a ferramenta escolhida e a arquitetura de comunicação desenvolvida.

  13. Los agentes de software inteligentes y la respuesta didáctica a la diversidad

    Directory of Open Access Journals (Sweden)

    Bautista Vallejo, José Manuel

    2007-04-01

    Full Text Available Resumen: Este artículo recoge las contribuciones dentro del ámbito de la tiflotecnología que el estudio de los Agentes de Software Inteligentes aporta en el terreno de la atención educativa a la diversidad conocida comúnmente como atención a la diversidad. El objetivo es abrir un poco más el campo de la tecnología y su juego en el futuro prometedor de la cognición asistida en individuos con problemas índole psicobiológica. Se destacan aportaciones como las de Kautz, en donde la inteligencia artificial permite un mayor grado de autonomía a determinadas personas.Abstract: This article focuses on contributions made by the study of Intelligent Agents of Software, in the context of tiflotechnology, to the field of Attention to Diversity in Education, more commonly known as Attention to Diversity. The objective is to make more use of technology in the promising future of assisted cognition in individuals with psychobiological problems. There is special emphasis on contributions like those of Kautz which point out how artificial intelligence can increase the autonomy of certain people.

  14. Especificación e implementación de agentes inteligentes para el soporte a la toma de decisiones

    OpenAIRE

    Budán, Maximiliano; Simari, Guillermo Ricardo

    2012-01-01

    El objetivo general de esta línea de investigación es estudiar en el contexto de un sistema multi-agente (MAS), la problemática asociada con la especificación e implementación de un agente inteligente deliberativo con la capacidad de brindar apoyo a la toma de decisiones. Es importante tener en cuenta que las bases de conocimientos que manejaran los agentes podrían variar en el tiempo y ser influenciadas o afectadas por distintas fuerzas que gobiernan el mundo real, e.g. la confiabilidad d...

  15. Especificación e implementación de agentes inteligentes para el soporte a la toma de decisiones

    OpenAIRE

    Budán, Maximiliano; Simari, Guillermo Ricardo; Costaguta, Rosanna

    2011-01-01

    El objetivo general de esta línea de investigación es estudiar en el contexto de un sistema multi-agente (MAS), la problemática asociada con la especificación e implementación de un agente inteligente deliberativo con la capacidad de brindar apoyo a la toma de decisiones. Uno de los objetivos particulares es el diseño y la realización computacional de una arquitectura para un agente autónomo con la capacidad de contribuir a la toma de decisiones en un entorno MAS colaborativo.

  16. Interfaces inteligentes para resolución de problemas en entornos virtuales

    OpenAIRE

    Aguirre, Guillermo

    2001-01-01

    Los entornos virtuales basados en texto, MOOs (MUD Object Oriented) originan comunidades con distintos intereses. Este trabajo propone una interfaz de usuario para usar con los MOO en tareas educativas. Estas interfaces deben contar con la inteligencia necesaria como para regular un buen uso del entorno, de los canales de comunicación y de los elementos dispuestos en esos entornos. La posibilidad de incorporar agentes de interfaz, capaces de asistir a los usuarios, para resolver problemas jun...

  17. Mejora de la accesibilidad web mediante el uso de agentes inteligentes

    Directory of Open Access Journals (Sweden)

    María Gabriela Miranda

    2014-06-01

    Full Text Available La Web 2.0 propone nuevos desafíos para asegurar la “Accesibilidad Universal.” Los diferentes tipos de usuarios Web se enfrentan con numerosas barreras de accesibilidad cuando interactúan con los diferentes tipos de sitios y aplicaciones que coexisten hoy en la Web 2.0, desde los denominados Simple Web Presence hasta las Rich Internet Applications o las Mobile Web Applications. En este escenario, la Accesibilidad Web es un atributo de calidad clave para propiciar el acceso a la información y a los servicios Web y proveer beneficios en el desarrollo de productos para la Web tales como la optimización de motores de búsqueda y la escalabilidad de aplicaciones multi-dispositivo. Los enfoques que asisten a la evaluación de la Accesibilidad de productos Web existentes, son semi-automáticos y requieren de la intervención humana en la detección de “falsos positivos”/“falsos negativos” y en la corrección de errores comprobados automática y manualmente. Para simplificar el proceso de toma de decisiones y reducir la intervención humana, las herramientas de evaluación, reparación, transformación y filtrado incorporan técnicas de automatización basadas en conceptos de inteligencia artificial. En este trabajo, se presentan y describen los enfoques y/o herramientas basados en agentes inteligentes y luego se propone una comparativa para analizar las contribuciones que estos hacen a la mejora de la accesibilidad, ya sea aplicando técnicas propias o las Web Content Accessibility Guidelines propuestas por el consorcio W3C.

  18. What makes virtual agents believable?

    Science.gov (United States)

    Bogdanovych, Anton; Trescak, Tomas; Simoff, Simeon

    2016-01-01

    In this paper we investigate the concept of believability and make an attempt to isolate individual characteristics (features) that contribute to making virtual characters believable. As the result of this investigation we have produced a formalisation of believability and based on this formalisation built a computational framework focused on simulation of believable virtual agents that possess the identified features. In order to test whether the identified features are, in fact, responsible for agents being perceived as more believable, we have conducted a user study. In this study we tested user reactions towards the virtual characters that were created for a simulation of aboriginal inhabitants of a particular area of Sydney, Australia in 1770 A.D. The participants of our user study were exposed to short simulated scenes, in which virtual agents performed some behaviour in two different ways (while possessing a certain aspect of believability vs. not possessing it). The results of the study indicate that virtual agents that appear resource bounded, are aware of their environment, own interaction capabilities and their state in the world, agents that can adapt to changes in the environment and exist in correct social context are those that are being perceived as more believable. Further in the paper we discuss these and other believability features and provide a quantitative analysis of the level of contribution for each such feature to the overall perceived believability of a virtual agent.

  19. Research on Virtual Agent Perception Model

    Institute of Scientific and Technical Information of China (English)

    FENG Xiu-fang; GAO Bao-lu

    2006-01-01

    An intelligent virtual environment is described for training users in the operation of complex engineering systems. After analyzing the original model of virtual environment, a virtual agent perception model was put forward. The information layer was inserted into original virtual environment. The model classifies all kinds of information and offers a way for knowledge description of virtual environment, and contributes to set up feeling model for the Virtual Agent within virtual environment.

  20. Interactividad en un entorno virtual inteligente: Manejo de dispositivos de realidad virtual y gestión de interacciones

    OpenAIRE

    Rodríguez Juárez, Raúl

    2004-01-01

    A lo largo de estas páginas se han planteado las bases de un posible modelo de diseño para la gestión de dispositivos de realidad virtual de diferentes características y su integración en el desarrollo de entornos virtuales. Sin embargo, la continua investigación en esta área hace que, en absoluto, el trabajo pueda ser dado por concluido.

  1. Participant responses to virtual agents in immersive virtual environments.

    OpenAIRE

    Vinayagamoorthy, V

    2006-01-01

    This thesis is concerned with interaction between people and virtual humans in the context of highly immersive virtual environments (VEs). Empirical studies have shown that virtual humans (agents) with even minimal behavioural capabilities can have a significant emotional impact on participants of immersive virtual environments (IVEs) to the extent that these have been used in studies of mental health issues such as social phobia and paranoia. This thesis focuses on understanding the impact o...

  2. Virtual Knowledge Communities for Semantic Agents

    OpenAIRE

    Subercaze, Julien; Maret, Pierre

    2011-01-01

    International audience Virtual Knowledge Communities are a well suited paradigm for decentralized knowldege exchanges and they have been applied in several domains. In this paper we investigate the implementation of virtual knowledge communities with se- mantic agents. Using the SAM (Semantic Agent Modeling) approach, we show that agents can exchange community re- lated concepts (in OWL) and behavior (in SWRL). Agents can then learn and adapt new community-related behavior, which is useful...

  3. Solución de un problema Job Shop con un agente inteligente Job Shop problem solution with an intelligent agent

    Directory of Open Access Journals (Sweden)

    Omar Danilo Castrillón

    2009-12-01

    Full Text Available En el presente trabajo se define una nueva y efectiva metodología, basada en agentes inteligentes, para la secuenciación de la producción en ambientes Job Shop; especialmente, para pequeñas y medianas empresas del sector metalmecánico, donde estas técnicas no han sido muy empleadas; debido a la alta resistencia al cambio. Este trabajo se desarrolla en dos fases. En la primera, se definen las diferentes técnicas utilizadas. En la segunda, se ejecutan las pruebas estadísticas con el fin de determinar el porcentaje de aproximación de estas soluciones a la solución óptima o subóptima. El resultado de este trabajo muestra que las técnicas basadas en agentes inteligentes, no siempre producen un resultado óptimo; pero en unos pocos segundos, estas técnicas pueden encontrar una solución subóptima con una aproximación del 97,81% y 90,43% a la solución óptima o subóptima, en las variables tiempo total de proceso y tiempo total muerto, respectivamente. Esto contrasta con la poca efectividad encontrada en las técnicas tradicionales.In this paper, is defines a new and effective methodology based on intelligent agents for production sequencing Job Shop Environments; especially for small and medium enterprises in the metal mechanics sector, where these techniques have not been employed , due to the high resistance to change. This work is developed in two phases. In the first one, the different techniques used are defined. In the second step, statistical tests are executed in order to determine the approximation percentage solutions’ to the optimal or sub optimal solution. This work’s results show that the intelligent agents techniques don’t produce an optimal result every single time; but in few seconds, these techniques, can find sub optimal solutions with an approximation of 97.81% and 90.43%, to the optimal or sub optimal solution, in the variables total time process and total idle time, respectively. This contrasts with the

  4. Urbana Inteligente

    Directory of Open Access Journals (Sweden)

    Mercedes Ferrer

    2006-01-01

    Full Text Available El artículo presenta la estrategia diseñada para evaluar el potencial de transformación del Programa Ciudadanía Plena (PCP en política urbana inteligente. La evaluación se realiza a partir del análisis del modelo de gestión implantado en Maracaibo (Venezuela, que integra actores públicos, privados y comunitarios. El PCP es un programa promovido inicialmente desde la Universidad del Zulia para superar la pobreza urbana actuando sobre la precariedad del hábitat y la ausencia de ciudadanía plena, mediante la formación ciudadana y el otorgamiento de microcréditos para mejorar el hábitat urbano -viviendas y crear o fortalecer microempresas-, contribuyendo al desarrollo local sostenible. El potencial transformador del PCP se establece a partir de las variables que caracterizan una política urbana inteligente: emponderamiento y cohesión ciudadana, legitimación del alcalde (desempeño, compromiso multiactoral y gobernabilidad. Dos conclusiones destacan de la investigación: la estrategia diseñada permitirá evaluar el grado de apropiación del PCP como esfuerzo colectivo, el logro de objetivos y proponer acciones para garantizar su permanencia en la agenda -aspectos que potencian su transformación en política-. El PCP asumido como política urbana inteligente viabilizará la emergencia de una nueva “ciudadanía” fundada en valores y nuevas capacidades de gestión local -coordinación transversal multiactoral y multidisciplinar-, como vía hacia la sostenibilidad de Maracaibo y la superación de la pobreza urbana.

  5. Towards Culturally-Aware Virtual Agent Systems

    DEFF Research Database (Denmark)

    Endrass, Birgit; André, Elisabeth; Rehm, Matthias

    2010-01-01

    game-like environment in a more interesting way than for example learning with a textbook. The authors support the idea that virtual agents are a great opportunity for teaching cultural awareness. Realizing this, the concept of culture needs to be translated into computational models and the advantages...... of different systems using virtual agents need to be considered. Therefore, the authors reflect in this chapter on how virtual agents can help to learn about culture, scan definitions of culture from the social sciences, give an overview on how multiagent systems developed over time and classify the...

  6. Modeling culture in intelligent virtual agents

    OpenAIRE

    Mascarenhas, S.; Degens, N.; Paiva, A; Prada, R.; Hofstede, G.J.; Beulens, A.J.M.; Aylett, R.

    2015-01-01

    This work addresses the challenge of creating virtual agents that are able to portray culturally appropriate behavior when interacting with other agents or humans. Because culture influences how people perceive their social reality it is important to have agent models that explicitly consider social elements, such as existing relational factors. We addressed this necessity by integrating culture into a novel model for simulating human social behavior. With this model, we operationalized a par...

  7. UTBot: A Virtual Agent Platform for Teaching Agent System Design

    Directory of Open Access Journals (Sweden)

    In-Cheol Kim

    2007-02-01

    Full Text Available We introduce UTBot, a virtual agent platform for teaching agent system design. UTBot implements a client for the Unreal Tournament game server and Gamebots system. It provides students with the basic functionality required to start developing their own intelligent virtual agents to play autonomously UT games. UTBot includes a generic agent architecture, CAA (Context-sensitive Agent Architecture, a domain-specific world model, a visualization tool, several basic strategies (represented by internal modes and internal behaviors, and skills (represented by external behaviors. The CAA architecture can support complex long-term behaviors as well as reactive short-term behaviors. It also realizes high context-sensitivity of behaviors. We also discuss our experience using UTBot as a pedagogical tool for teaching agent system design in undergraduate Artificial Intelligence course.

  8. Agentes inteligentes en ambientes dinámicos: minería de opiniones sobre en twitter

    OpenAIRE

    Kogan, Pablo; Buccella, Fernando; Roger, Sandra

    2014-01-01

    El objetivo general de este Proyecto de Investigación es el estudio y desarrollo de técnicas de Inteligencia Artificial para dotar de inteligencia y conocimiento a agentes inmersos en mundos virtuales, interactivos y dinámicos, así como también el impacto que tienen las tecnologías del lenguaje humano (TLH) en la inclusión social. En estos escenarios, el razonamiento, la toma de decisiones, la planificación de acciones y el aprendizaje ocurren bajo restricciones de tiempo críticas y en intens...

  9. Intelligent Virtual Agents Architecture in Unknown Environment

    Directory of Open Access Journals (Sweden)

    Jiangfan Feng

    2012-11-01

    Full Text Available As the contemporary performing behavior in the reciprocity of virtual agents is glazed excessively and can't satisfy complex unknown environment, the research of Intelligent Virtual Agents (IVA with active learning and local apperception must be accelerated. In this paper, we design and implement a new IVA system architecture, for which active learning and local apperceive interaction were approached. Active learning using knowledge acquisition and knowledge evolution improved the self-regulation of behavior mechanism significantly, while local apperceive interaction could sense disturbances of the simulated environment and interactively communicate with other simulated agents within perception dimension effectively. Ultimately, the experimental result provides effectiveness and practicability of the performance in our prototype IVA system.

  10. Training simulators for power plant operation based in multimedia, intelligent tutorials and virtual reality; Simuladores para entrenamiento en la operacion de centrales basados en multimedia, tutores inteligentes y realidad virtual

    Energy Technology Data Exchange (ETDEWEB)

    Rossano Roman, Miguel; Tavira Mondragon, Jose A.; Romero Jimenez, Guillermo; Buenabad Arias, Maria de los Angeles [Instituto de Investigaciones Electricas, Cuernavaca (Mexico)

    1997-12-31

    The possibility of utilizing simulators to support the fossil fuel power plants operation personnel training, is analyzed. These simulators can be based in multimedia, intelligent tutorials and virtual reality. The software and hardware advances of these technologies are analyzed and it is concluded that the simulators development for operators training supported in the fore mentioned technologies represents a new alternative for the instruction of personnel of this type of power stations that has to be analyzed and evaluated, since one of the disadvantages of this type of technologies is the equipment and software investment cost [Espanol] Se analiza la posibilidad de utilizar simuladores para ayudar al entrenamiento del personal en la operacion de centrales termoelectricas, dichos simuladores pueden estar basados en multimedia, tutores inteligentes y realidad virtual. Se describen los avances en software y hardware de estas tecnologias y se concluye en que el desarrollo de simuladores para el entrenamiento de operadores apoyados con las tecnologias antes mencionadas representa una nueva alternativa para la instruccion del personal de este tipo de centrales, que hay que analizar y evaluar, ya que una de las desventajas de este tipo de tecnologias es el costo de inversion en equipo y software

  11. Constructing Agent Model for Virtual Training Systems

    Science.gov (United States)

    Murakami, Yohei; Sugimoto, Yuki; Ishida, Toru

    Constructing highly realistic agents is essential if agents are to be employed in virtual training systems. In training for collaboration based on face-to-face interaction, the generation of emotional expressions is one key. In training for guidance based on one-to-many interaction such as direction giving for evacuations, emotional expressions must be supplemented by diverse agent behaviors to make the training realistic. To reproduce diverse behavior, we characterize agents by using a various combinations of operation rules instantiated by the user operating the agent. To accomplish this goal, we introduce a user modeling method based on participatory simulations. These simulations enable us to acquire information observed by each user in the simulation and the operating history. Using these data and the domain knowledge including known operation rules, we can generate an explanation for each behavior. Moreover, the application of hypothetical reasoning, which offers consistent selection of hypotheses, to the generation of explanations allows us to use otherwise incompatible operation rules as domain knowledge. In order to validate the proposed modeling method, we apply it to the acquisition of an evacuee's model in a fire-drill experiment. We successfully acquire a subject's model corresponding to the results of an interview with the subject.

  12. Validating agent based models through virtual worlds.

    Energy Technology Data Exchange (ETDEWEB)

    Lakkaraju, Kiran; Whetzel, Jonathan H.; Lee, Jina; Bier, Asmeret Brooke; Cardona-Rivera, Rogelio E.; Bernstein, Jeremy Ray Rhythm

    2014-01-01

    As the US continues its vigilance against distributed, embedded threats, understanding the political and social structure of these groups becomes paramount for predicting and dis- rupting their attacks. Agent-based models (ABMs) serve as a powerful tool to study these groups. While the popularity of social network tools (e.g., Facebook, Twitter) has provided extensive communication data, there is a lack of ne-grained behavioral data with which to inform and validate existing ABMs. Virtual worlds, in particular massively multiplayer online games (MMOG), where large numbers of people interact within a complex environ- ment for long periods of time provide an alternative source of data. These environments provide a rich social environment where players engage in a variety of activities observed between real-world groups: collaborating and/or competing with other groups, conducting battles for scarce resources, and trading in a market economy. Strategies employed by player groups surprisingly re ect those seen in present-day con icts, where players use diplomacy or espionage as their means for accomplishing their goals. In this project, we propose to address the need for ne-grained behavioral data by acquiring and analyzing game data a commercial MMOG, referred to within this report as Game X. The goals of this research were: (1) devising toolsets for analyzing virtual world data to better inform the rules that govern a social ABM and (2) exploring how virtual worlds could serve as a source of data to validate ABMs established for analogous real-world phenomena. During this research, we studied certain patterns of group behavior to compliment social modeling e orts where a signi cant lack of detailed examples of observed phenomena exists. This report outlines our work examining group behaviors that underly what we have termed the Expression-To-Action (E2A) problem: determining the changes in social contact that lead individuals/groups to engage in a particular behavior

  13. Contextos educativos inteligentes

    Directory of Open Access Journals (Sweden)

    Daiana Yamila Rigo

    2014-02-01

    Full Text Available Inteligencia y educación son dos constructos complejos. En el presente trabajo nos interrogamos acerca de ¿Cómo crear contextos educativos inteligentes? y ofrecemos algunas respuestas interesantes reconociendo las nuevas concepciones sobre inteligencia y su implicancia en educación. El escrito presenta desde un enfoque socio-constructivista las características que se le reconocen a los contextos educativos para ser pensados como inteligentes y el entramado de consideraciones que se realiza desde la psicología educacional y cultural para el desarrollo de nuevos enfoques de aprendizajes cuando se asume la importancia del contexto y del sujeto de aprendizaje. Asimismo, se describen las características que las tareas académicas y las evaluaciones adquieren cuando se busca construir contextos educativos inteligentes

  14. Un modelo de integración de sistemas tutoriales inteligentes y ambientes colaborativos de aprendizaje bajo el esquema de universidad virtual

    OpenAIRE

    JIMÉNEZ BUILES, JOVANI ALBERTO

    2001-01-01

    Resumen: En este trabajo se presentan las principales teorías en que se fundamenta el aprendizaje basado en los computadores. Luego hace una descripción de los Sistemas Tutoriales Inteligentes (Intelligent Tutoring Systems) y de los Ambientes Colaborativos de Aprendizaje (Computer Supported Collaborative Learning) para finalmente, proponer modelo que permita la integración de ambos. El modelo de integración propuesto permite al alumno recibir enseñanza en forma individualizada, tal como l...

  15. Touch perception and emotional appraisal for a virtual agent

    OpenAIRE

    Nguyen, Nhung; Wachsmuth, Ipke; Kopp, Stefan

    2007-01-01

    Building virtual agents that are able to perceive and appraise touch increase the lifelikeness and interaction possibilities in human computer interaction. In this paper we introduce work on how a sense of touch was realized for the virtual human Max and how he can emotionally react to it by appraising the different kinds of tactile sensation.

  16. Gerencia de organizaciones inteligentes

    Directory of Open Access Journals (Sweden)

    Carlos Eduardo Martínez Fajardo

    2000-06-01

    Full Text Available En el presente articulo se analiza el concepto de gerencia de organizaciones inteligentes centrado en tres factores esenciales seleccionados por el autor y que enfocan la capacidad gerendal de las organizaciones hacia el autoaprendizaje y la innovación del conocimiento: Una estructura inteligente capaz de producir bienes, servicios y conocimientos con calidad y costos eficientes. Entorno ambivalente conectado a la estructura interna mediante procesos de realimentación que originan conocimiento nuevo. Un sistema de incentivos de aprendizaje y autoaprendizaje. Se analizan los tres factores señalados en relación con la calidad del sistema de educación institucional, la posibilidad de mejorar los sistemas de capacitación en las empresas y los sistemas de incentivos organizaciónales. Finalmente se establecen algunas recomendaciones para el mejoramiento de las políticas gubernamentales, el papel del sistema universitario y la acción de la gerencia de organizaciones inteligentes en función de la capacidad para producir conocimiento y llegar a ser más competitivos

  17. Avatars, Pedagogical Agents, and Virtual Environments: Social Learning Systems Online

    Science.gov (United States)

    Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat

    2009-01-01

    This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…

  18. The highly intelligent virtual agents for modeling financial markets

    Science.gov (United States)

    Yang, G.; Chen, Y.; Huang, J. P.

    2016-02-01

    Researchers have borrowed many theories from statistical physics, like ensemble, Ising model, etc., to study complex adaptive systems through agent-based modeling. However, one fundamental difference between entities (such as spins) in physics and micro-units in complex adaptive systems is that the latter are usually with high intelligence, such as investors in financial markets. Although highly intelligent virtual agents are essential for agent-based modeling to play a full role in the study of complex adaptive systems, how to create such agents is still an open question. Hence, we propose three principles for designing high artificial intelligence in financial markets and then build a specific class of agents called iAgents based on these three principles. Finally, we evaluate the intelligence of iAgents through virtual index trading in two different stock markets. For comparison, we also include three other types of agents in this contest, namely, random traders, agents from the wealth game (modified on the famous minority game), and agents from an upgraded wealth game. As a result, iAgents perform the best, which gives a well support for the three principles. This work offers a general framework for the further development of agent-based modeling for various kinds of complex adaptive systems.

  19. Diseño de Sistemas Tutores Inteligentes con Tecnología de Agentes: Los Agentes Docentes en el Módulo Tutor

    OpenAIRE

    Zulma Cataldi; Patricia Calvo; Salgueiro, Fernando A.; Lage, Fernando J.

    2007-01-01

    A partir de un esquema básico, de interacción del alumno con los docentes, se estudian las diferentes características de los agentes para llevar a cabo una sesión de aprendizajes de tipo “uno a uno”. Se propone un modelo de agente docente en el módulo tutor, y se reconoce a la herramienta a utilizar para el diseño de este sistema en el campo de los agentes, a fin de continuar con la siguiente etapa en la investigación. A partir de un esquema básico, de interacción del alumno con los docentes,...

  20. Hacia el consumo inteligente

    OpenAIRE

    Gajitos, Marisun

    2006-01-01

    El mundo de la moda está normalmente asociado con estar de moda y gastar mucho dinero para comprar ropa, zapatos y accesorios que están en boga. Los jóvenes y los profesionales son la clientela del mercado. Pero un nuevo hábito -más bien actitud- está lenta -y seguramente- cambiando del consumismo al consumo inteligente, por lo menos en los países del norte de Europa, y en particular en Finlandia. El enfoque está en la calidad más que en la cantidad: materiales duraderos y diseño perenne. Y é...

  1. A Formal Framework of Virtual Organisations as Agent Societies

    Directory of Open Access Journals (Sweden)

    Jarred McGinnis

    2010-01-01

    Full Text Available We propose a formal framework that supports a model of agent-based Virtual Organisations (VOs for service grids and provides an associated operational model for the creation of VOs. The framework is intended to be used for describing different service grid applications based on multiple agents and, as a result, it abstracts away from any realisation choices of the service grid application, the agents involved to support the applications and their interactions. Within the proposed framework VOs are seen as emerging from societies of agents, where agents are abstractly characterised by goals and roles they can play within VOs. In turn, VOs are abstractly characterised by the agents participating in them with specific roles, as well as the workflow of services and corresponding contracts suitable for achieving the goals of the participating agents. We illustrate the proposed framework with an earth observation scenario.

  2. Younger and Older Users’ Recognition of Virtual Agent Facial Expressions

    OpenAIRE

    Beer, Jenay M.; Smarr, Cory-Ann; Fisk, Arthur D.; Rogers, Wendy A.

    2015-01-01

    As technology advances, robots and virtual agents will be introduced into the home and healthcare settings to assist individuals, both young and old, with everyday living tasks. Understanding how users recognize an agent’s social cues is therefore imperative, especially in social interactions. Facial expression, in particular, is one of the most common non-verbal cues used to display and communicate emotion in on-screen agents (Cassell, Sullivan, Prevost, & Churchill, 2000). Age is important ...

  3. Educational Interface Agents as Social Models in Virtual Learning Environments

    Directory of Open Access Journals (Sweden)

    Ramazan YILMAZ

    2011-12-01

    Full Text Available The increase in the number of students and the amount of information, the complexity of the content, lifelong learning‟s and individual education‟s becoming more of an issue, learners‟ desire to receive education without limitation of time and place led virtual learning environments to become widespread. In spite of the fact that virtual learning environments have a lot of advantages, there are also some disadvantages. One of them is the limitations experienced in providing social interaction with the learners. The studies carried out in recent years predict that some parts of problems the learners experienced in virtual learning environments about social interaction could be resolved by means of “educational interface agents”. In this article, educational interface agents and the importance of them in terms of virtual learning environments are dealt. Information presented in the article was obtained via field survey. Definition of educational interface agents, their characteristics, role and functions, and the use of educational interface agents in virtual learning environments are mentioned in the article.

  4. A study into preferred explanations of virtual agent behavior

    NARCIS (Netherlands)

    Harbers, M.; Bosch, K. van den; Meyer, J.J.C.

    2009-01-01

    Virtual training systems provide an effective means to train people for complex, dynamic tasks such as crisis management or firefighting. Intelligent agents are often used to play the characters with whom a trainee interacts. To increase the trainee's understanding of played scenarios, several accou

  5. Distributed formation stabilization for mobile agents using virtual tensegrity structures

    NARCIS (Netherlands)

    Yang, Qingkai; Cao, Ming; Fang, Hao; Chen, Jie

    2015-01-01

    This paper investigates the distributed formation control problem for a group of mobile Euler-Lagrange agents to achieve global stabilization by using virtual tensegrity structures. Firstly, a systematic approach to design tensegrity frameworks is elaborately explained to confine the interaction rel

  6. Intelligent Generation and Control of Interactive Virtual Worlds

    OpenAIRE

    Trescak, Tomás

    2012-01-01

    Esta tesis aboga por el uso de los mundos virtuales como una tecnología de futuro en el dominio de los mundos virtuales serios, en particular en aplicaciones e-­‐* (e-­‐learning, e-­‐commerce, e-­‐ government) y en simulaciones sociales. En estas aplicaciones, el entorno virtual 3D está poblado por un gran número de habitantes que pueden ser humanos o avatares controlados por agentes virtuales inteligentes que se involucran en interacciones complejas con su entorno y con los demás participant...

  7. Generating Culture-Specific Gestures for Virtual Agent Dialogs

    DEFF Research Database (Denmark)

    Endrass, Birgit; Damian, Ionut; Huber, Peter;

    2010-01-01

    Integrating culture into the behavioral model of virtual agents has come into focus lately. When investigating verbal aspects of behavior, nonverbal behaviors are desirably added automatically, driven by the speech-act. In this paper, we present a corpus driven approach of generating gestures...... in a culture-specific way that accompany agent dialogs. The frequency of gestures and gesture-types, the correlation of gesture-types and speech-acts as well as the expressivity of gestures have been analyzed in the two cultures of Germany and Japan and integrated into a demonstrator....

  8. Implementation and Evaluation of an Virtual Intelligent Agent

    OpenAIRE

    Moore, Mary; Ahmed, Terry

    2003-01-01

    Reference librarians at the National Library of Medicine answer over 100,000 client questions annually. Although many answers are the NLM Web, clients may have difficulty finding them. Using intelligent virtual agent software, the NLM launched Cosmo, the Customer Service Owl (http://wwwns.nlm.nih.gov/). Cosmo uses natural language pattern matching to answer common questions. Early evaluation shows Cosmo can answer 25% of questions asked, but some users mistake the service for chat reference o...

  9. Camino al hogar inteligente

    Directory of Open Access Journals (Sweden)

    Ferreira Gili, Marco

    2004-12-01

    Full Text Available Today there are many projects related to intelligent houses such as Casa Internet, Madrid 2001 or its british equivalent in Watford, and most recently the Solar Decathlon´s project. Thanks to these proposals the domotic market gently opens to one day become what we could call as the intelligent “home”. Thought out the last few years, huge technological improvements have provided the buildings with brand new senses. However ,the idea of a comfortable home where the coffee maker would notice our awakening or the entrance door would suggest it’s closure after we leave, is still far away. A new path is opening in front of us, one that won’t end until all the necessary steps will be taken in the same direction, the merging of interfaces in the field of domotics.There are many domotic tendencies and possibilities discussed in this article, many options for one very same goal, control. Or even better, the capability of decision of tiny parts or hour home or office for a better and richer living experience.En la actualidad ya se conocen numerosos proyectos de casas inteligentes como Casa Internet en Madrid [1] o su homónimo británico en Watford [2] , y más actual el proyecto Solar Decathlon [3]. Gracias a estas propuestas, el mercado de la domótica, poco a poco, se abre paso para llegar a ser lo que un día podríamos llegar a llamar, el “hogar” inteligente. Si bien es cierto que en los últimos años el crecimiento y avances tecnológicos han dotado a los edificios de nuevos sentidos, queda lejos la visión de un confortable hogar donde la cafetera advierta nuestro despertar o la puerta de entrada sugiera su cierre tras nuestra marcha. Un camino por recorrer se abre ante nosotros, que no terminará hasta que todos los pasos se tomen en una misma dirección.Existen muchas tendencias y posibilidades domóticas que desgranaremos en este artículo. Múltiples opciones para un mismo fin. El control, o, mejor dicho, la

  10. Intelligent Virtual Agents as Language Trainers Facilitate Multilingualism

    Directory of Open Access Journals (Sweden)

    Manuela eMacedonia

    2014-04-01

    Full Text Available In this paper we introduce a new generation of language trainers: intelligent virtual agents (IVAs with human appearance and the capability to teach foreign language vocabulary. We report results from studies that we have conducted with Billie, an IVA employed as a vocabulary trainer, as well as research findings on the acceptance of the agent as a trainer by adults and children. The results show that Billie can train humans as well as a human teacher can and that both adults and children accept the IVA as a trainer. The advantages of IVAs are multiple. First, their teaching methods can be based on neuropsychological research findings concerning memory and learning practice. Second, virtual teachers can provide individualized training. Third, they coach users during training, are always supportive, and motivate learners to train. Fourth, agents will reside in the user’s mobile devices and thus be at the user’s disposal everywhere and anytime. Agents in apps will make foreign language training accessible to anybody at low cost. This will enable people around the world, including physically, financially and geographically disadvantaged persons, to learn a foreign language and help to facilitate multilingualism.

  11. A Mobile Agent-Based Prototype of Heterogeneous Distributed Virtual Environment Systems

    Institute of Scientific and Technical Information of China (English)

    2000-01-01

    Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) sys tem, and describes the architecture of heterogeneous computer's distributed virtual environment system (HCNVES) designed to populate some mobile agents as well as stationary agents. Finally, the paper introduces how heterogeneous computer network communication is to be realized.

  12. SOCIEDADE DO CONHECIMENTO E TERRITÓRIOS INTELIGENTES: O SISTEMA DE CONHECIMENTO DE COIMBRA

    OpenAIRE

    Fernandes, Ricardo; Gama, Rui

    2014-01-01

    No actual contexto, os territórios adquirem uma nova dimensão intangível, centrada no conhecimento, nas novas tecnologias de informação e comunicação e na integração das dimensões digital e inteligente, numa coabitação entre os espaços físico e virtual. Para realizar uma leitura acerca daquilo a que denominamos de territórios inteligentes, é essencial focalizar a análise num estudo de caso que considere a escala local (Coimbra), atendendo às suas especificidades e potencialidades no quadro do...

  13. EMOTION RECOGNITION OF VIRTUAL AGENTS FACIAL EXPRESSIONS: THE EFFECTS OF AGE AND EMOTION INTENSITY

    OpenAIRE

    Beer, Jenay M.; Fisk, Arthur D.; Rogers, Wendy A.

    2009-01-01

    People make determinations about the social characteristics of an agent (e.g., robot or virtual agent) by interpreting social cues displayed by the agent, such as facial expressions. Although a considerable amount of research has been conducted investigating age-related differences in emotion recognition of human faces (e.g., Sullivan, & Ruffman, 2004), the effect of age on emotion identification of virtual agent facial expressions has been largely unexplored. Age-related differences in emoti...

  14. Moving attractive virtual agent improves interpersonal coordination stability.

    Science.gov (United States)

    Zhao, Zhong; Salesse, Robin N; Gueugnon, Mathieu; Schmidt, Richard C; Marin, Ludovic; Bardy, Benoît G

    2015-06-01

    Interpersonal motor coordination is influenced not only by biomechanical factors such as coordination pattern, oscillating frequency, and individual differences, but also by psychosocial factor such as likability and social competences. Based on the social stereotype of "what is beautiful is good", the present study aimed at investigating whether people coordinate differently with physically attractive people compared to less attractive people. 34 participants were engaged in an interpersonal coordination task with different looking (virtual) agents while performing at the same time a reaction time task. Results showed that participants had more stable motor coordination with the moving attractive than with the less attractive agent, and that the difference in motor coordination could not be interpreted by a specific attention allocation strategy. Our findings provide the evidence that physical attractiveness genuinely affects how people interact with another person, and that the temporal-spatial coordinated movement varies with the partner's psychosocial characteristics. The study broadens the perspective of exploring the effect of additional psychosocial factors on social motor coordination. PMID:25854798

  15. Diseño de un Sistema Tutor Inteligente Multiagente

    Directory of Open Access Journals (Sweden)

    Elizabeth Jiménez Rey

    2006-08-01

    Full Text Available Se presentó en una publicación previa la primera etapa de una línea de investigación dentro del Proyecto de Investigación Acreditado I015 “Manufactura Integrada por Computadora en Sistemas Complejos para el Desarrollo Social, Industrial y de Tecnología”. Se ilustraron en un marco teórico los temas básicos que pretende aunar dicho trabajo: los Sistemas Tutores Inteligentes (STI y los Sistemas Multiagentes (SMA. La creación de Sistemas Inteligentes Educativos (SIE se enfoca más como una herramienta complementaria de la enseñanza y del aprendizaje que permite aumentar la calidad del aprendizaje, que como una herramienta que sustituye en sí todo un sistema clásico de enseñanza y de aprendizaje. En este trabajo se describe los aspectos esenciales que se deben considerar en el modelado de un sistema tutor inteligente utilizando la tecnología de agentes y se propone el diseño de uno en particular, especialmente su modelo de datos.

  16. Simulating Interactive Learning Scenarios with Intelligent Pedagogical Agents in a Virtual World through BDI-Based Agents

    Directory of Open Access Journals (Sweden)

    Mohamed Soliman

    2013-04-01

    Full Text Available Intelligent Pedagogical Agents (IPAs are designed for pedagogical purposes to support learning in 3D virtual learning environments. Several benefits of IPAs have been found adding to support learning effectiveness. Pedagogical agents can be thought of as a central point of interaction between the learner and the learning environment. And hence, the intelligent behavior and functional richness of pedagogical agents have the potential to reward back into increased engagement and learning effectiveness. However, the realization of those agents remains to be a challenge based on intelligent agents in virtual worlds. This paper reports the challenging reasons and most importantly an approach for simplification. A simulation based on BDI agents is introduced opening the road for several extensions and experimentation before implementation of IPAs in a virtual world can take place. The simulation provides a proof-of concept based on three intelligent agents to represent an IPA, a learner, and learning object implemented in JACK and Jadex intelligent agent platforms. To that end, the paper exhibits the difficulties, resolutions, and decisions made when designing and implementing the learning scenario in both domains of the virtual world and the agent-based simulation while comparing the two agent platforms.

  17. Flocking in Multi-Agent Systems with Multiple Virtual Leaders Based Only on Position Measurements

    International Nuclear Information System (INIS)

    Most existing flocking algorithms assume one single virtual leader and rely on information on both relative positions and relative velocities among neighboring agents. In this paper, the problem of controlling a flock of mobile autonomous agents to follow multiple virtual leaders is investigated by using only position information in the sense that agents with the same virtual leader asymptotically attain the same velocity and track the corresponding virtual leader based on only position measurements. A flocking algorithm is proposed under which every agent asymptotically attains its desired velocity, collision between agents can be avoided, and the final tight formation minimizes all agents' global potentials. A simulation example is presented to verify and illustrate the theoretical results. (general)

  18. Supply Chain Management System Model of Virtual Enterprises Based on Multi-Agent

    Institute of Scientific and Technical Information of China (English)

    LI Zhen; ZHANG Pei-pei

    2008-01-01

    Based on the analysis of a virtual enterprise and the development of supply chain management, their integration is proposed. Then, the difference between multi-agent system modeling method and the traditional modeling method is analyzed, and a method based on Java agent framework for multi-agent systems(JAFMAS) is proposed. By using this method the virtual enterprise's supply chain management system model is established.

  19. The use of agents and objects to integrate virtual enterprises

    Energy Technology Data Exchange (ETDEWEB)

    Pancerella, C.M.

    1998-01-01

    The manufacturing complex for the Department of Energy (DOE) is distributed: design laboratories, manufacturing facilities, and industrial partners. Designers must have a concurrent engineering environment to support all aspects of the cradle-to-grave product realization process across the distributed sites. Engineers must be able to analyze and simulate processes, retrieve and process heterogeneous information, both archived and current, and access multiple databases. Manufacturers must be able to coordinate activities of various manufacturing centers, which may involve a negotiation process. Furthermore, Sandia must be able to export manufacturing capabilities, such as on-machine acceptance, to outside suppliers. A key element to making this a reality is a flexible information architecture. The DOE information architecture must support a wide-area virtual enterprise, with distributed intelligent software components. The architecture must provide for asynchronous communication; multiple programming languages and operating systems; incorporation of geographically distributed manufacturing services; various hardware platforms; and heterogeneous workstations, PC`s, machine tool controllers, and special-purpose compute engines. Further, it is critical that manufacturing facilities are not isolated from design, planning, and other business activities and that information flows easily and bidirectionally between these activities. To accomplish this seamlessly, heterogeneous knowledge must be exchanged across both domain and organizational boundaries. Distributed object and software agent technologies are two methods for connecting such engineering and manufacturing systems. The two technologies have overlapping goals - interoperability and architectural support for integrating software components - though to date little or no integration of the two technologies has been made.

  20. Flocking in Multi-Agent Systems with Multiple Virtual Leaders Based Only on Position Measurements

    Institute of Scientific and Technical Information of China (English)

    苏厚胜

    2012-01-01

    Most existing flocking algorithms assume one single virtual leader and rely on information on both relative positions and relative velocities among neighboring agents.In this paper,the problem of controlling a flock of mobile autonomous agents to follow multiple virtual leaders is investigated by using only position information in the sense that agents with the same virtual leader asymptotically attain the same velocity and track the corresponding virtual leader based on only position measurements.A flocking algorithm is proposed under which every agent asymptotically attains its desired velocity,collision between agents can be avoided,and the final tight formation minimizes all agents' global potentials.A simulation example is presented to verify and illustrate the theoretical results.

  1. Virtual customer service agents: using social presence and personalization to shape online service encounters

    NARCIS (Netherlands)

    T. Verhagen; J van Nes; F Feldberg; W. van Dolen

    2014-01-01

    By performing tasks traditionally fulfilled by service personnel and having a humanlike appearance, virtual customer service agents bring classical service elements to the web, which may positively influence customer satisfaction through eliciting social responses and feelings of personalization. Th

  2. Multi-agent swarm control in virtual worlds

    OpenAIRE

    Rydell, Andreas

    2014-01-01

    Flocking birds in a virtual world through adaption of Craig Reynolds, Boids algorithm. In this paper I will demonstrate how I adapted the Boids algorithm to an already existing code to create a flocking behaviour and discuss options to the solutions. I have been given a virtual world with existing birds that is moving around based on random elements that in a way mimics flying.

  3. Educational Interface Agents as Social Models in Virtual Learning Environments

    OpenAIRE

    YILMAZ, Ramazan; Ebru KILIÇ ÇAKMAK

    2011-01-01

    The increase in the number of students and the amount of information, the complexity of the content, lifelong learning‟s and individual education‟s becoming more of an issue, learners‟ desire to receive education without limitation of time and place led virtual learning environments to become widespread. In spite of the fact that virtual learning environments have a lot of advantages, there are also some disadvantages. One of them is the limitations experienced in providing social interaction...

  4. Un modelo de planificación instruccional usando razonamiento basado en casos en sistemas multi-agente para entornos integrados de sistemas tutoriales inteligentes y ambientes colaborativos de aprendizaje

    OpenAIRE

    JIMÉNEZ BUILES, JOVANI ALBERTO

    2006-01-01

    La Inteligencia Artificial en la Educación es un área interdisciplinar en la que se mezclan investigadores con diversas formaciones y objetivos. Principalmente, trabajan en ella personas interesadas en diferentes campos como: la pedagogía, psicología, informática entre otros. Cada una de ellas aporta desde su perspectiva a la construcción de la disciplina con el propósito de aplicar diversas técnicas al desarrollo de sistemas de enseñanza / aprendizaje de manera inteligente. El término “intel...

  5. A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models

    Czech Academy of Sciences Publication Activity Database

    Brom, C.; Vyhnánek, J.; Lukavský, Jiří; Waller, D.; Kadlec, R.

    17-18, JUL-AUG 2012 (2012), s. 1-24. ISSN 1389-0417 Institutional research plan: CEZ:AV0Z70250504 Keywords : spatial cognition * disorientation effect * intelligent virtual agent Subject RIV: AN - Psychology Impact factor: 0.750, year: 2012

  6. Information Security Approach in Open Distributed Multi-Agent Virtual Learning Environment

    Directory of Open Access Journals (Sweden)

    Dr. Zahi A.M. Abu Sarhan

    2014-02-01

    Full Text Available This paper presented the main information, security problems and threats in open multi-agent distributed e-learning information systems and Proposed various approaches to solve information security attacks in virtual learning environment using service oriented architecture which based on multi-agent information systems architecture, the solution on the multi-agent learning information system implementation based on the implementation of two types of systems the first system with the centralized mobile agent information security management and the second system with decentralized mobile agents security management, and proposed the migration behavior simulation for their active software components (software agents .

  7. Integrando redes sociales y agentes de software en entornos educativos

    OpenAIRE

    Kuz, Antonieta; Giandini, Roxana Silvia; Nahuel, Leopoldo

    2013-01-01

    El objetivo de esta propuesta es realizar actividades de investigación y desarrollo en temas relacionados con Análisis de Redes Sociales (ARS) en conjunción con Agentes de Software inteligentes, aplicados a Entornos Educativos virtuales. Específicamente se pretende proveer una metodología con soporte tecnológico (basada en ARS y Agentes de Software) que ayude al profesor a evaluar cualitativamente los distintos lazos internos del alumnado y tomar decisiones pedagógicas más precisas, a trav...

  8. Intelligent buildings vs. bioclimatic design; Edificios inteligentes vs. diseno bioclimatico

    Energy Technology Data Exchange (ETDEWEB)

    Aguayo Gonzalez, Ricardo [Tecnologico de Monterrey (Mexico)

    2006-10-15

    Present the form of intelligent buildings designing is the article purpose. Those kinds of edifications take advantage of climatic conditions which allow the users comfort and the efficient electric power use, avoiding the polluting agents. It also shows the four next following stages to design an intelligent building to know: the dry weather and relative dampness schedule variations during a year in the building location; the predominant winds direction, intensity and schedule frequency; the cloudiness, rain, etc and how to use the Givoni diagram to obtain the natural air-conditioning strategies and reach the thermal comfort. [Spanish] El proposito de este articulo es presentar la forma de disenar edificios Inteligentes, los cuales aprovechan las condiciones climaticas que permiten el confort de los usuarios y el uso eficiente de la energia electrica, evitando asi la emision de agentes contaminantes. Tambien menciona los siguientes cuatro pasos para el diseno de un edificio inteligente: conocer las variaciones horarias de temperatura seca y humedad relativa durante un ano en el lugar donde estara el edificio, saber la direccion, intensidad y frecuencia horaria de los vientos dominantes, tener conocimiento de la nubosidad, lluvia, etc. y utilizar el diagrama de Givoni para obtener las estrategias de climatizacion natural para obtener el confort termico.

  9. Virtual Generation of Agents against Mycobacterium tuberculosis. A QSAR Study

    Czech Academy of Sciences Publication Activity Database

    Besalú, E.; Ponec, Robert; de Julián-Ortiz, J. V.

    2003-01-01

    Roč. 6, - (2003), s. 107-120. ISSN 1381-1991 Institutional research plan: CEZ:AV0Z4072921 Keywords : cross-validation * linear models * virtual molecular libraries Subject RIV: CF - Physical ; Theoretical Chemistry Impact factor: 4.444, year: 2001

  10. Information Security Approach in Open Distributed Multi-Agent Virtual Learning Environment

    OpenAIRE

    Dr. Zahi A.M. Abu Sarhan; As'ad Mahmoud As'ad Alnaser

    2014-01-01

    This paper presented the main information, security problems and threats in open multi-agent distributed e-learning information systems and Proposed various approaches to solve information security attacks in virtual learning environment using service oriented architecture which based on multi-agent information systems architecture, the solution on the multi-agent learning information system implementation based on the implementation of two types of systems the first system with t...

  11. Social robotics: reality and virtuality in agent-based robotics

    OpenAIRE

    Duffy, Brian R.; Collier, Rem; O'Hare, G. M. P.; Rooney, Colm, (Thesis); O'Donoghue, Ruadhan

    1999-01-01

    This paper advocates the application of multi-agent techniques in the realisation of social robotic behaviour. We present the Social Robot Architecture, which integrates the key elements of agenthood and robotics in a coherent and systematic manner. This architecture seamlessly integrates real world robots, multi-agent development tools, and VRML visualisation tools into a coherent whole. peer-reviewed

  12. Flocking of Multi-agent Systems Following Virtual Leader with Time-Varying Velocity

    Institute of Scientific and Technical Information of China (English)

    YANG Ji-Chen; LU Qi-Shao

    2009-01-01

    We consider the collective dynamics for a multi-agent system with a virtual leader. The velocity of the leader is time-varying and the interconnection topology of position network is switching based on the distances between agents. To track the leader in flocking, a neighbour-based local piecewise smooth controller is proposed for each agent. Using the control method, all agent velocities asymptotically approach the desired velocity while collisions can be avoided between agents. Some simulation results are provided to demonstrate the theoretical results.

  13. Social and visual style in virtual pedagogical agents

    OpenAIRE

    Gulz, Agneta; Haake, Magnus

    2005-01-01

    The paper addresses aspects of virtual pedagogical agents’ visual style (realism – iconization) in relation to their social style (task oriented – relation oriented). Two studies are presented that investigate which visual and social styles users prefer and how they articulate their preferences. The first study involved 42 university students; the second study involved 90 elementary school children. Special emphasis was put upon two hypotheses, grounded in cognitive theory: (i) iconized visua...

  14. Internet del futuro y ciudades inteligentes

    OpenAIRE

    Sosa, Eduardo Omar; Godoy, Diego Alberto; Neis, Raúl; Motta, Gabriel; Luft, Raúl; Sosa, Darío; Bareiro, Hernán; Quiñones, Paola

    2013-01-01

    En este documento se presentan los avances de una serie de trabajos en proceso en el marco de proyectos de investigación desarrollados tanto en la Universidad Nacional de Misiones como en la Universidad Gastón Dachary relacionados con la Internet del Futuro y Ambientes Inteligentes. Los trabajos presentados son: Simulación de Redes de Sensores Remotos mediante interfaz basada en la Web, Contribución a la Gestión de Residuos Domiciliarios como una Aplicación en Ciudades Inteligentes y una Plat...

  15. MINERVA: Modelo Integral para Entornos de Realidad Virtual y Agentes

    OpenAIRE

    López García, Gabriel

    2014-01-01

    Uno de los problemas más importantes en los sistemas de realidad virtual es la diversidad de los dispositivos visuales y de interacción que existen en la actualidad. Junto a esto, la heterogeneidad de los motores gráficos, los motores físicos y los motores de inteligencia artificial, propicia que no exista un modelo que aúne todos estos aspectos de una forma integral y coherente. Con el objetivo de unificar toda esta diversidad, presentamos un modelo formal que afronta de forma integral el pr...

  16. Desenvolvimento de uma arquitetura embarcada reativa para agentes autônomos inteligentes, aplicada ao futebol de robôs = Development of an onboard reactive architecture for intelligent autonomous agents, applied to robot soccer

    Directory of Open Access Journals (Sweden)

    Claudio Jose Biazus

    2009-01-01

    Full Text Available Dentre as principais dificuldades encontradas para a construção de sistemas multiagentes em que existe a disponibilidade de um sistema de visão local, como é o caso de algumas categorias de futebol de robôs, destacam-se: necessidade de resposta em tempo realpara identificação dos objetos em cena, conhecimento do ambiente, distribuição das competências de controle entre os comportamentos reativos a cargo de cada agente. O presente artigo descreve a implementação de uma arquitetura embarcada reativa paracontrole de Sistemas Multiagentes equipados com sistema de visão local e dotados de sensores, e sua aplicação em ambientes de futebol de robôs. Neste trabalho, foram descritas as técnicas de processamento digital de imagens e a arquitetura proposta para satisfazer às restrições relacionadas ao problema.There are a lot of difficulties that must be faced during the development of multi-agent systems equipped with local vision, as is the case of some robotic soccer leagues, such as: the real-time constraints for recognition of scene objects, acquisition of environment knowledge, and the distribution and allocation ofcontrol competencies among reactive behaviors under the responsibility of each agent. This article describes the implementation of an onboard reactive control architecture for a multiagent system, equipped with local vision camera and local sensors. This multiple agent system is applied in robot soccer environments. The work describes the digital image processing techniques as well as the proposed control architecture that satisfy the constraints related with this kind of application.

  17. Wi-Fi inteligente vs Interferencia RF

    OpenAIRE

    Sancho Vallejo Andrea Paulina

    2011-01-01

    La interferencia es el principal problema en los sistemas inalámbricos. Se han implementado soluciones que de una u otra forma alivian el problema, sin embargo no son 100% eficaces. Es por ello que la tendencia son los sistemas inteligentes, que sin la intervención humana sean capaces de solucionar este problema.

  18. Virtual organization support through electronic institutions and normative multi-agent systems

    OpenAIRE

    Henrique Lopes Cardoso; Ana Paula Rocha; Eugénio Oliveira

    2006-01-01

    The multi-agent system (MAS) paradigm has become a prominent approach in distributed artificial intelligence. Many real-world applications of MAS require ensuring cooperative outcomes in scenarios populated with self-interested agents. Following this concern, a strong research emphasis has been given recently to normative MAS. A major application area of MAS technology is e-business automation, including the establishment and operation of business relationships and the formation of virtual or...

  19. Desenvolvimento de uma arquitetura embarcada reativa para agentes autônomos inteligentes, aplicada ao futebol de robôs = Development of an onboard reactive architecture for intelligent autonomous agents, applied to robot soccer

    OpenAIRE

    Claudio Jose Biazus; Mauro Roisenberg

    2009-01-01

    Dentre as principais dificuldades encontradas para a construção de sistemas multiagentes em que existe a disponibilidade de um sistema de visão local, como é o caso de algumas categorias de futebol de robôs, destacam-se: necessidade de resposta em tempo realpara identificação dos objetos em cena, conhecimento do ambiente, distribuição das competências de controle entre os comportamentos reativos a cargo de cada agente. O presente artigo descreve a implementação de uma arquitetura embarcada re...

  20. Modeling and simulation of virtual human's coordination based on multi-agent systems

    Science.gov (United States)

    Zhang, Mei; Wen, Jing-Hua; Zhang, Zu-Xuan; Zhang, Jian-Qing

    2006-10-01

    The difficulties and hotspots researched in current virtual geographic environment (VGE) are sharing space and multiusers operation, distributed coordination and group decision-making. The theories and technologies of MAS provide a brand-new environment for analysis, design and realization of distributed opening system. This paper takes cooperation among virtual human in VGE which multi-user participate in as main researched object. First we describe theory foundation truss of VGE, and present the formalization description of Multi-Agent System (MAS). Then we detailed analyze and research arithmetic of collectivity operating behavior learning of virtual human based on best held Genetic Algorithm(GA), and establish dynamics action model which Multi-Agents and object interact dynamically and colony movement strategy. Finally we design a example which shows how 3 evolutional Agents cooperate to complete the task of colony pushing column box, and design a virtual world prototype of virtual human pushing box collectively based on V-Realm Builder 2.0, moreover we make modeling and dynamic simulation with Simulink 6.

  1. Multi-agent Oriented Policy-based Management System for Virtual Enterprise

    Directory of Open Access Journals (Sweden)

    Jun Hu

    2012-10-01

    Full Text Available Virtual enterprise is a temporary organization consists of some independent enterprises, aiming to share technology, cost and other resource. It is predicted to be the most important business organizational patterns in the 21st century. To up speed the development of virtual enterprise, this paper presented a policy-based multi-agent management system to simulate the manipulation of virtual enterprise. Firstly, a hierarchical policy specification is proposed to control the behavior of agent.  Secondly, the detection algorithms and resolution strategies are described for the conflicts that may be brought about by hierarchical policy. Thirdly, a policy admin tool to simplify the operations of policies is presented. Each enterprise registered in this tool is assigned an agent; policies made by enterprises are executed by agents correspondingly. Subdivision of application level and representation scope of policy leads to that policy-based mechanism not only provides good system control on autonomy agents, but also ensures the flexibility of agents; and gives the solution for policy conflicts at the same time. Finally, the main characteristics of this system are discussed by an example.  

  2. TSI-Enhanced Pedagogical Agents to Engage Learners in Virtual Worlds

    Science.gov (United States)

    Leung, Steve; Virwaney, Sandeep; Lin, Fuhua; Armstrong, AJ; Dubbelboer, Adien

    2013-01-01

    Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that involves learning theories, application development framework, and mediated communication theories. This paper presents a project that integrates game-based learning, multi-agent system architecture (MAS), and the theory of Transformed Social Interaction…

  3. Better Models for Agile Virtual Enterprises - the Enterprise and its Constituents as Hybrid Agents

    DEFF Research Database (Denmark)

    Bernus, Peter; Baltrusch, Rob; Tølle, Martin;

    2003-01-01

    The article proposes a way to improve reference models for the management of virtual enterprises. The pattern of management roles is based on enveloping each decision centre into an agent wrapper, using the same tools and algorithms. Using this approach enterprises (organization, networks, virtua...

  4. Behavior believability in virtual worlds: agents acting when they need to.

    Science.gov (United States)

    Avradinis, Nikos; Panayiotopoulos, Themis; Anastassakis, George

    2013-12-01

    Believability has been a perennial goal for the intelligent virtual agent community. One important aspect of believability largely consists in demonstrating autonomous behavior, consistent with the agent's personality and motivational state, as well as the world conditions. Autonomy, on behalf of the agent, implies the existence of an internal structure and mechanism that allows the agent to have its own needs and interests, based on which the agent will dynamically select and generate goals that will in turn lead to self-determined behavior. Intrinsic motivation allows the agent to function and demonstrate behavior, even when no external stimulus is present, due to the constant change of its internal emotional and physiological state. The concept of motivation has already been investigated by research works on intelligent agents, trying to achieve autonomy. The current work presents an architecture and model to represent and manage internal driving factors in intelligent virtual agents, using the concept of motivations. Based on Maslow and Alderfer's bio-psychological needs theories, we present a motivational approach to represent human needs and produce emergent behavior through motivation synthesis. Particular attention is given to basic, physiological level needs, which are the basis of behavior and can produce tendency to action even when there is no other interaction with the environment. PMID:23853745

  5. Emotional recognition from the speech signal for a virtual education agent

    Science.gov (United States)

    Tickle, A.; Raghu, S.; Elshaw, M.

    2013-06-01

    This paper explores the extraction of features from the speech wave to perform intelligent emotion recognition. A feature extract tool (openSmile) was used to obtain a baseline set of 998 acoustic features from a set of emotional speech recordings from a microphone. The initial features were reduced to the most important ones so recognition of emotions using a supervised neural network could be performed. Given that the future use of virtual education agents lies with making the agents more interactive, developing agents with the capability to recognise and adapt to the emotional state of humans is an important step.

  6. Aplicaciones de agentes pedagógicos en entornos virtuales para la enseñanza

    OpenAIRE

    Troncoso Pantoja, Brunny

    2005-01-01

    Un Agente Pedagógico (AP) es una aplicación de agentes de software en entornos de aprendizaje de algún dominio de conocimientos específico. Esencialmente, un AP actúa como la personificación de un tutor en un entorno virtual de aprendizaje, entorno que puede ser textual, bidimensional o tridimensional (de escritorio o de inmersión). La personificación de este tutor puede o no ser humana, pero resulta vital que posea características antropomorfas que permitan la comunicación verbal y no-verbal...

  7. A multi-agent system model to integrate Virtual Learning Environments and Intelligent Tutoring Systems

    OpenAIRE

    Giuffra P.; Cecilia E.; Silveira Ricardo A.

    2013-01-01

    Virtual learning environments (VLEs) are used in distance learning and classroom teaching as teachers and students support tools in the teaching–learning process, where teachers can provide material, activities and assessments for students. However, this process is done in the same way for all the students, regardless of their differences in performance and behavior in the environment. The purpose of this work is to develop an agent-based intelligent learning environment model inspired by int...

  8. Use of virtual simulator for agent training in radiation protection actions in major events

    International Nuclear Information System (INIS)

    With the proximity of the events of the Olympic Games, Brazil can become a great place of visibility for running dirty bombs or any other radiation mode proliferation by terrorists. Aware of these problems, the government and the organizations created managements of emergencies to ensure that these events elapse in an orderly and safe manner. The management of emergency situations at an event is a complex problem, which involves dynamic, unforeseen and unintended situations, emphasizing the potential complexity of the contexts in which organizations operate and, as a consequence, the people involved in the execution of multiple tasks from activities that require intense cognitive effort, are often challenged to adapt dynamically to maintain the productivity of the organization at satisfactory levels of performance usually impedes these people reflect on the results of their actions and learn from them. Therefore, it is extremely important to create tools that address the methods and techniques of Cognitive Task Analysis (CTA) to assist in the previous training of the security agents, for example, detection and approaches of people who carry radioactive elements. One of the possible ways to accomplish this training is through the use of virtual reality. Virtual environments bring some advantages like reducing costs and risks. The aim of this paper is to present a virtual simulator to evaluate the use in training agents in major events. As a case study, the Maracana and the agents of the National Nuclear Energy Commission (CNEN) was chosen. (author)

  9. Use of virtual simulator for agent training in radiation protection actions in major events

    Energy Technology Data Exchange (ETDEWEB)

    Passos, Claudio Azevedo, E-mail: cpassos.cp2@gmail.com [Universidade Federal do Rio de Janeiro (CCMN/NCE/UFRJ), Rio de Janeiro, RJ (Brazil); Mol, Antonio Carlos A.; Carvalho, Paulo V.R., E-mail: mol@ien.gov.br, E-mail: paulov@ien.gov.br [nstituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil); Lima, Fabio Almeida; Rocha, Tiago Lima, E-mail: profantoniocarlosmol@gmail.com, E-mail: falmeida@unicarioca.edu.br, E-mail: tlrtiago@gmail.com [Centro Universitario Carioca (Unicarioca), Rio de Janeiro, RJ (Brazil)

    2015-07-01

    With the proximity of the events of the Olympic Games, Brazil can become a great place of visibility for running dirty bombs or any other radiation mode proliferation by terrorists. Aware of these problems, the government and the organizations created managements of emergencies to ensure that these events elapse in an orderly and safe manner. The management of emergency situations at an event is a complex problem, which involves dynamic, unforeseen and unintended situations, emphasizing the potential complexity of the contexts in which organizations operate and, as a consequence, the people involved in the execution of multiple tasks from activities that require intense cognitive effort, are often challenged to adapt dynamically to maintain the productivity of the organization at satisfactory levels of performance usually impedes these people reflect on the results of their actions and learn from them. Therefore, it is extremely important to create tools that address the methods and techniques of Cognitive Task Analysis (CTA) to assist in the previous training of the security agents, for example, detection and approaches of people who carry radioactive elements. One of the possible ways to accomplish this training is through the use of virtual reality. Virtual environments bring some advantages like reducing costs and risks. The aim of this paper is to present a virtual simulator to evaluate the use in training agents in major events. As a case study, the Maracana and the agents of the National Nuclear Energy Commission (CNEN) was chosen. (author)

  10. Tele-Immersive Interaction with Intelligent Virtual Agents Based on Real-Time 3D Modeling

    Directory of Open Access Journals (Sweden)

    Shujun Zhang

    2012-02-01

    Full Text Available To enable intelligent agents interacting smoothly with human users, researchers have been deploying novel interaction modalities (e.g. non-verbal cue, vision and touch in addition to agents’ conversational skills. Models of multi-modality interaction can enhance agents’ real-time perception, cognition and reaction towards the user. In this paper we report a novel tele-immersive interaction system developed using real-time 3D modelling techniques. In such system user’s full body is reconstructed using multi-view cameras and CUDA based visual hull reconstruction algorithm. User’s mesh model is then loaded into a virtual environment for interacting with an autonomous agent. Technical details and initial results of the system are illustrated in this paper. Following that a novel interaction scenario is proposed which links the virtual agent with a remote physical robot who takes the role of mediating interactions between two geographically separated users. Finally we discuss in depth the implications of such human-agent interaction and possible future improvements and directions.

  11. Open multi-agent control architecture to support virtual-reality-based man-machine interfaces

    Science.gov (United States)

    Freund, Eckhard; Rossmann, Juergen; Brasch, Marcel

    2001-10-01

    Projective Virtual Reality is a new and promising approach to intuitively operable man machine interfaces for the commanding and supervision of complex automation systems. The user interface part of Projective Virtual Reality heavily builds on latest Virtual Reality techniques, a task deduction component and automatic action planning capabilities. In order to realize man machine interfaces for complex applications, not only the Virtual Reality part has to be considered but also the capabilities of the underlying robot and automation controller are of great importance. This paper presents a control architecture that has proved to be an ideal basis for the realization of complex robotic and automation systems that are controlled by Virtual Reality based man machine interfaces. The architecture does not just provide a well suited framework for the real-time control of a multi robot system but also supports Virtual Reality metaphors and augmentations which facilitate the user's job to command and supervise a complex system. The developed control architecture has already been used for a number of applications. Its capability to integrate sensor information from sensors of different levels of abstraction in real-time helps to make the realized automation system very responsive to real world changes. In this paper, the architecture will be described comprehensively, its main building blocks will be discussed and one realization that is built based on an open source real-time operating system will be presented. The software design and the features of the architecture which make it generally applicable to the distributed control of automation agents in real world applications will be explained. Furthermore its application to the commanding and control of experiments in the Columbus space laboratory, the European contribution to the International Space Station (ISS), is only one example which will be described.

  12. Desarrollo de sistemas inteligentes aplicados a redes eléctricas industriales

    OpenAIRE

    Krapf, Andrés; Casali, Ana

    2007-01-01

    Este trabajo sintetiza el desarrollo de un Sistema Inteligente de Control (SIC) para la Automatización de Sistemas Eléctricos de Potencia (SEPs) del tipo industrial. Las tareas automatizadas son detección y aislación de fallas, y automatización de métodos de back-up que soporten posibles pérdidas de integridad en los componentes involucrados. Para este sistema se propone una arquitectura multiagente altamente escalable y flexible, y se describen los agentes necesarios para realizar las distin...

  13. Gestión Pública Inteligente

    OpenAIRE

    Cuéllar Martín, Eloy; Díaz Méndez, Antonio

    2007-01-01

    Las diferentes aportaciones que se han producido en los últimos años en el ámbito de la gestión, requieren de una visión integradora que vaya más allá de la descripción de herramientas y trate de proporcionar un enfoque renovado. Es este un periodo en el que la sociedad y por ende la Administración Pública están sometidas a grandes cambios. La publicación trata de poner de relieve la importancia de que estos cambios, necesarios en la gestión pública, se realicen de manera inteligente....

  14. Nuevas técnicas para la animación del comportamiento de agentes virtuales autónomos

    OpenAIRE

    Luengo González, Franciso Alberto

    2006-01-01

    RESUMEN: En el ámbito de la Vida Artificial, el termino de agentes virtuales autónomos (AVA) es utilizado para definir personajes que habitan en un mundo virtual 3D, y cuya apariencia y comportamiento intentan imitar las de seres vivientes reales, con la intención de crear la ilusión de que ellos también lo son. Pero para que un personaje virtual resulte convincente, no solo debe parecer real, sino también comportarse de manera real. El presente trabajo hace un aporte al desarrollo de sistema...

  15. A multi-agent system model to integrate Virtual Learning Environments and Intelligent Tutoring Systems

    Directory of Open Access Journals (Sweden)

    Giuffra P.

    2013-03-01

    Full Text Available Virtual learning environments (VLEs are used in distance learning and classroom teaching as teachers and students support tools in the teaching–learning process, where teachers can provide material, activities and assessments for students. However, this process is done in the same way for all the students, regardless of their differences in performance and behavior in the environment. The purpose of this work is to develop an agent-based intelligent learning environment model inspired by intelligent tutoring to provide adaptability to distributed VLEs, using Moodle as a case study and taking into account students’ performance on tasks and activities proposed by the teacher, as well as monitoring his/her study material access.

  16. Field tests applying multi-agent technology for distributed control. Virtual power plants and wind energy

    International Nuclear Information System (INIS)

    Multi-agent technology is state of the art ICT. It is not yet widely applied in power control systems. However, it has a large potential for bottom-up, distributed control of a network with large-scale renewable energy sources (RES) and distributed energy resources (DER) in future power systems. At least two major European R and D projects (MicroGrids and CRISP) have investigated its potential. Both grid-related as well as market-related applications have been studied. This paper will focus on two field tests, performed in the Netherlands, applying multi-agent control by means of the PowerMatcher concept. The first field test focuses on the application of multi-agent technology in a commercial setting, i.e. by reducing the need for balancing power in the case of intermittent energy sources, such as wind energy. In this case the flexibility is used of demand and supply of industrial and residential consumers and producers. Imbalance reduction rates of over 40% have been achieved applying the PowerMatcher, and with a proper portfolio even larger rates are expected. In the second field test the multi-agent technology is used in the design and implementation of a virtual power plant (VPP). This VPP digitally connects a number of micro-CHP units, installed in residential dwellings, into a cluster that is controlled to reduce the local peak demand of the common low-voltage grid segment the micro-CHP units are connected to. In this way the VPP supports the local distribution system operator (DSO) to defer reinforcements in the grid infrastructure (substations and cables)

  17. Goal-based communication using BDI agents as virtual humans in training: An ontology driven dialogue system

    NARCIS (Netherlands)

    Oijen, J. van; Doesburg, W. van; Dignum, F.

    2011-01-01

    Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managing a crisis. In this paper, we present a goal-based dialogue system which has been applied t

  18. COLLISION AVOIDANCE DECISION- MAKING MODEL OF MULTI-AGENTS IN VIRTUAL DRIVING ENVIRONMENT WITH ANALYTIC HIERARCHY PROCESS

    Institute of Scientific and Technical Information of China (English)

    LU Hong; YI Guodong; TAN Jianrong; LIU Zhenyu

    2008-01-01

    Collision avoidance decision-making models of multiple agents in virtual driving environ- ment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making in real life driving, delphi approach and mathematical statistics method are introduced to construct pair-wise comparison judgment matrix of collision avoidance decision choices to each collision situation. Analytic hierarchy process (AHP) is adopted to establish the agents' collision avoidance decision-making model. To simulate drivers' characteristics, driver factors are added to categorize driving modes into impatient mode, normal mode, and the cautious mode. The results show that this model can simulate human's thinking process, and the agents in the virtual environment can deal with collision situations and make decisions to avoid collisions without intervention. The model can also reflect diversity and uncertainty of real life driving behaviors, and solves the multi-objective, multi-choice ranking priority problem in multi-vehicle collision scenarios. This collision avoidance model of multi-agents model is feasible and effective, and can provide richer and closer-to-life virtual scene for driving simulator, reflecting real-life traffic environment more truly, this model can also promote the practicality of driving simulator.

  19. Using a cVEP-Based Brain-Computer Interface to Control a Virtual Agent.

    Science.gov (United States)

    Riechmann, Hannes; Finke, Andrea; Ritter, Helge

    2016-06-01

    Brain-computer interfaces provide a means for controlling a device by brain activity alone. One major drawback of noninvasive BCIs is their low information transfer rate, obstructing a wider deployment outside the lab. BCIs based on codebook visually evoked potentials (cVEP) outperform all other state-of-the-art systems in that regard. Previous work investigated cVEPs for spelling applications. We present the first cVEP-based BCI for use in real-world settings to accomplish everyday tasks such as navigation or action selection. To this end, we developed and evaluated a cVEP-based on-line BCI that controls a virtual agent in a simulated, but realistic, 3-D kitchen scenario. We show that cVEPs can be reliably triggered with stimuli in less restricted presentation schemes, such as on dynamic, changing backgrounds. We introduce a novel, dynamic repetition algorithm that allows for optimizing the balance between accuracy and speed individually for each user. Using these novel mechanisms in a 12-command cVEP-BCI in the 3-D simulation results in ITRs of 50 bits/min on average and 68 bits/min maximum. Thus, this work supports the notion of cVEP-BCIs as a particular fast and robust approach suitable for real-world use. PMID:26469340

  20. Una aproximación metodológica para la construcción de sistemas tutoriales adaptativos multi-agente con énfasis en el modelo pedagógico

    OpenAIRE

    ARIAS S., FRANCISCO J.; JIMÉNEZ B., JOVANI A.; OVALLE C., DEMETRIO A.

    2009-01-01

    En este artículo se presenta una aproximación metodológica par a la construcción de Sistemas Multi-Agente (SMA) Pedagógicos, fundamentada en la arquitectura básica que poseen los Sistemas Tutoriales Inteligentes (STI) la cual se compone de 3 modelos específicos: Modelo del Dominio, Modelo del Estudiante y Modelo Pedagógico. Dicha aproximación metodológica permitirá ofrecer cursos virtuales adaptados a las características que posee cada estudiante (perfil del estudiante individualizado) con é...

  1. Semantic Web,Agent and Network-Virtual Society%Semantic Web、Agent和网络虚拟社会

    Institute of Scientific and Technical Information of China (English)

    戴欣; 申瑞民; 张同珍

    2003-01-01

    This paper tries to discuss one realizable mode of SW(Semantic Web). It is called NVS(Network-Virtual Society). SW is regarded as the next-generation Web. By adding semantics into Web,SW provides interoperability between applications and facilities to enable automated processing of Web resources. Agent will be the executer in the automated process. After analyzing relational theories and technologies, we put forward the concept and mode of NVS,and gives our reason.

  2. Social communication with virtual agents: The effects of body and gaze direction on attention and emotional responding in human observers.

    Science.gov (United States)

    Marschner, Linda; Pannasch, Sebastian; Schulz, Johannes; Graupner, Sven-Thomas

    2015-08-01

    In social communication, the gaze direction of other persons provides important information to perceive and interpret their emotional response. Previous research investigated the influence of gaze by manipulating mutual eye contact. Therefore, gaze and body direction have been changed as a whole, resulting in only congruent gaze and body directions (averted or directed) of another person. Here, we aimed to disentangle these effects by using short animated sequences of virtual agents posing with either direct or averted body or gaze. Attention allocation by means of eye movements, facial muscle response, and emotional experience to agents of different gender and facial expressions were investigated. Eye movement data revealed longer fixation durations, i.e., a stronger allocation of attention, when gaze and body direction were not congruent with each other or when both were directed towards the observer. This suggests that direct interaction as well as incongruous signals increase the demands of attentional resources in the observer. For the facial muscle response, only the reaction of muscle zygomaticus major revealed an effect of body direction, expressed by stronger activity in response to happy expressions for direct compared to averted gaze when the virtual character's body was directed towards the observer. Finally, body direction also influenced the emotional experience ratings towards happy expressions. While earlier findings suggested that mutual eye contact is the main source for increased emotional responding and attentional allocation, the present results indicate that direction of the virtual agent's body and head also plays a minor but significant role. PMID:26004021

  3. How and why affective and reactive virtual agents will bring new insights on social cognitive disorders in schizophrenia? An illustration with a virtual card game paradigm.

    Science.gov (United States)

    Oker, Ali; Prigent, Elise; Courgeon, Matthieu; Eyharabide, Victoria; Urbach, Mathieu; Bazin, Nadine; Amorim, Michel-Ange; Passerieux, Christine; Martin, Jean-Claude; Brunet-Gouet, Eric

    2015-01-01

    In recent decades, many studies have shown that schizophrenia is associated with severe social cognitive impairments affecting key components, such as the recognition of emotions, theory of mind, attributional style, and metacognition. Most studies investigated each construct separately, precluding analysis of the interactive and immersive nature of real-life situation. Specialized batteries of tests are under investigation to assess social cognition, which is thought now as a link between neurocognitive disorders and impaired functioning. However, this link accounts for a limited part of the variance of real-life functioning. To fill this gap, advances in virtual reality and affective computing have made it possible to carry out experimental investigations of naturalistic social cognition, in controlled conditions, with good reproducibility. This approach is illustrated with the description of a new paradigm based on an original virtual card game in which subjects interpret emotional displays from a female virtual agent, and decipher her helping intentions. Independent variables concerning emotional expression in terms of valence and intensity were manipulated. We show how several useful dependant variables, ranging from classic experimental psychology data to metacognition or subjective experiences records, may be extracted from a single experiment. Methodological issues about the immersion into a simulated intersubjective situation are considered. The example of this new flexible experimental setting, with regards to the many constructs recognized in social neurosciences, constitutes a rationale for focusing on this potential intermediate link between standardized tests and real-life functioning, and also for using it as an innovative media for cognitive remediation. PMID:25870549

  4. How and why affective and reactive virtual agents will bring new insights on social cognitive disorders in schizophrenia? An illustration with a virtual card game paradigm

    Directory of Open Access Journals (Sweden)

    Ali eOker

    2015-03-01

    Full Text Available In recent decades, many studies have shown that schizophrenia is associated with severe social cognitive impairments affecting key components, such as the recognition of emotions, theory of mind, attributional style and metacognition. Most studies investigated each construct separately, precluding analysis of the interactive and immersive nature of real-life situation. Specialized batteries of tests are under investigation to assess social cognition which is thought now as a link between neurocognitive disorders and impaired functioning. However, this link accounts for a limited part of the variance of real life functioning. To fill this gap, advances in virtual reality and affective computing have made it possible to carry out experimental investigations of naturalistic social cognition, in controlled conditions, with good reproducibility. This approach is illustrated with the description of a new paradigm based on an original virtual card game in which subjects interpret emotional displays from a female virtual agent, and decipher her helping intentions. Independent variables concerning emotional expression in terms of valence and intensity were manipulated. We show how several useful dependant variables, ranging from classic experimental psychology data to metacognition or subjective experiences records, may be extracted from a single experiment. Methodological issues about the immersion into a simulated intersubjective situation are considered. The example of this new flexible experimental setting with regards to the many constructs recognized in social neurosciences, constitutes a rationale for focusing on this potential intermediate link between standardized tests and real life functioning, and also for using it as an innovative media for cognitive remediation.

  5. How and Why Affective and Reactive Virtual Agents Will Bring New Insights on Social Cognitive Disorders in Schizophrenia? An Illustration with a Virtual Card Game Paradigm

    Science.gov (United States)

    Oker, Ali; Prigent, Elise; Courgeon, Matthieu; Eyharabide, Victoria; Urbach, Mathieu; Bazin, Nadine; Amorim, Michel-Ange; Passerieux, Christine; Martin, Jean-Claude; Brunet-Gouet, Eric

    2015-01-01

    In recent decades, many studies have shown that schizophrenia is associated with severe social cognitive impairments affecting key components, such as the recognition of emotions, theory of mind, attributional style, and metacognition. Most studies investigated each construct separately, precluding analysis of the interactive and immersive nature of real-life situation. Specialized batteries of tests are under investigation to assess social cognition, which is thought now as a link between neurocognitive disorders and impaired functioning. However, this link accounts for a limited part of the variance of real-life functioning. To fill this gap, advances in virtual reality and affective computing have made it possible to carry out experimental investigations of naturalistic social cognition, in controlled conditions, with good reproducibility. This approach is illustrated with the description of a new paradigm based on an original virtual card game in which subjects interpret emotional displays from a female virtual agent, and decipher her helping intentions. Independent variables concerning emotional expression in terms of valence and intensity were manipulated. We show how several useful dependant variables, ranging from classic experimental psychology data to metacognition or subjective experiences records, may be extracted from a single experiment. Methodological issues about the immersion into a simulated intersubjective situation are considered. The example of this new flexible experimental setting, with regards to the many constructs recognized in social neurosciences, constitutes a rationale for focusing on this potential intermediate link between standardized tests and real-life functioning, and also for using it as an innovative media for cognitive remediation. PMID:25870549

  6. SCAFFOLDING TUTORING STRATEGY ON VIRTUAL ENVIRONMENTS FOR TRAINING SCAFFOLDING COMO ESTRATEGIA DE TUTORIA EN ENTORNOS VIRTUALES DE ENTRENAMIENTO

    Directory of Open Access Journals (Sweden)

    Angélica de Antonio Jiménez

    2008-06-01

    un paradigma instruccional y cada se utiliza más en aplicaciones educativas soportadas por computadores. Por supuesto, la aplicación de scaffolding en entornos virtuales de entrenamiento es muy diferente de su concepción original y de su aplicación en la sala de clases. Las características de los entornos virtuales, la personificación del agente pedagógico y sus posibilidades de interacción virtual con el alumno hacen posible la utilización de esta estrategia caracterizada, entre otras cosas, por su adaptación al rendimiento del aprendiz y su utilización dinámica de las herramientas disponibles. Este artículo presenta las ventajas de utilizar scaffolding en entornos virtuales de entrenamiento como estrategia de tutoría para agentes pedagógicos, centrándose en las características claves de scaffolding y en como éstas pueden ser aplicadas en las actividades del agente pedagógico. Para modelar la estrategia, se utiliza la Teoría de la Actividad, así como los roles y objetos de aprendizaje reutilizables diseñados por contrato. Finalmente, se presenta una propuesta para aplicar scaffolding como estrategia de tutoría para agentes pedagógicos en entornos virtuales de entrenamiento utilizando el denominado "Modelo para la Aplicación de Entornos Virtuales Inteligentes a la Formación".

  7. On Weighted Regions and Social Crowds : Autonomous-agent Navigation in Virtual Worlds

    NARCIS (Netherlands)

    Jaklin, N.S.

    2016-01-01

    Virtual environments have gained in importance in many aspects of the world we live in today. Immersive virtual worlds are ubiquitous in modern movies, video games, and online communities. They are also important in non-entertainment applications such as training and education software, simulations

  8. MODALIDAD DE LA RETROALIMENTACIÓN Y COMPORTAMIENTO INTELIGENTE EN ESTUDIANTES UNIVERSITARIOS

    OpenAIRE

    Mauricio Ortega; Virginia Pacheco

    2014-01-01

    El comportamiento inteligente se caracteriza por ser una conducta efectiva que se ajusta a las situaciones novedosas. La retroalimentación, un factor de actualización del comportamiento inteligente, puede asumir diferentes modalidades sensoriales. El presente trabajo evaluó los efectos de proporcionar diferentes modalidades de retroalimentación en el desarrollo de comportamiento inteligente de universitarios en tareas de igualación de la muestra sobre el porcentaje de respuestas correctas. Pa...

  9. Modelling and Simulating of Risk Behaviours in Virtual Environments Based on Multi-Agent and Fuzzy Logic

    Directory of Open Access Journals (Sweden)

    Linqin Cai

    2013-11-01

    Full Text Available Due to safety and ethical issues, traditional experimental approaches to modelling underground risk behaviours can be costly, dangerous and even impossible to realize. Based on multi-agent technology, a virtual coalmine platform for risk behaviour simulation is presented to model and simulate the human-machine- environment related risk factors in underground coalmines. To reveal mine workers’ risk behaviours, a fuzzy emotional behaviour model is proposed to simulate underground miners’ responding behaviours to potential hazardous events based on cognitive appraisal theories and fuzzy logic techniques. The proposed emotion model can generate more believable behaviours for virtual miners according to personalized emotion states, internal motivation needs and behaviour selection thresholds. Finally, typical accident cases of underground hazard spotting and locomotive transport were implemented. The behaviour believability of virtual miners was evaluated with a user assessment method. Experimental results show that the proposed models can create more realistic and reasonable behaviours in virtual coalmine environments, which can improve miners’ risk awareness and further train miners’ emergent decision-making ability when facing unexpected underground situations.

  10. On Weighted Regions and Social Crowds : Autonomous-agent Navigation in Virtual Worlds

    OpenAIRE

    Jaklin, N.S.

    2016-01-01

    Virtual environments have gained in importance in many aspects of the world we live in today. Immersive virtual worlds are ubiquitous in modern movies, video games, and online communities. They are also important in non-entertainment applications such as training and education software, simulations of mass events, evacuation scenarios, human factor analysis, and urban city planning. Training and education software itself comprises various application areas, ranging from teaching children with...

  11. ORASELE INTELIGENTE: PERSPECTIVA DE ANSAMBLU SI IMPLICATII POLITICE

    OpenAIRE

    Mihaela PACESILA; Sofia Elena COLESCA

    2007-01-01

    Termenul de oras inteligent se refera la abilitatea administratiei orasului de a colabora cu stakeholderii din mediul urban in scopul obtinerii unor beneficii reciproce. Aparitia oraselor inteligente necesita o colaborare intensa intre municipalitate si sectorul public, dar si intre aceasta si cel privat cu scopul de a facilita adoptarea deciziilor si de a face progrese in modul de initiere a politicilor publice la nivel local, precum si pentru imbunatatirea relatiei cu cetatenii, mediul de a...

  12. El mercadeo social como herramienta gerencial en las organizaciones inteligentes

    Directory of Open Access Journals (Sweden)

    Lucía Urdaneta

    2014-01-01

    Full Text Available El propósito fundamental de este artículo fue analizar el mercadeo social como herramienta gerencial en las organizaciones inteligentes basándose en los criterios de Senge (2006, Benavides (2001, Siliceo (2001, Pérez (2004 entre otros. Se realizó un estudio descriptivo documental, orientado a estudiar la importancia de transformar las prácticas gerenciales actuales inmersas en un entorno competitivo lo cual ha conllevado a asumir innovadoras herramientas mercadológicas para aumentar su participación, posicionamiento, entre otros en el mercado y lograr el cumplimiento de todas las actividades necesarias en el logro de los objetivos de toda organización inteligente en apoyo a la consolidación del proyecto de vida empresarial.Palabras Clave: Mercadeo Social; Gerencia; Organizaciones Inteligentes. The social marketing like managerial tool in the inteligents organizationsAbstractThe fundamental purpose of this article is to analyze Social Marketing as a managerial tool in intelligent organizations, based on criteria developed by Senge (2006, Benavides (2001, Siliceo (2001, Perez (2004, among others. A descriptive study of documentary evidence was carried out to study the importance of transforming the current managerial practices in a competitive environment. This has brought about the creation of innovative marketing tools in order to increase market share and positioning, and therefore perform all the necessary activities that an intelligent organization requires to consolidate its entrepreneurial project.Keywords: Social Marketing; Management; Intelligent Organizations.

  13. Ethological evaluation of Human-Robot Interaction: are children more efficient and motivated with computer, virtual agent or robots?

    OpenAIRE

    Jost, Céline; André, Vanessa; Le Pévédic, Brigitte; Lemasson, Alban; Hausberger, Martine; Duhaut, Dominique

    2012-01-01

    Nowadays, robots and virtual agents become companions for humans. They seem to have distinct roles in the Human-Machine Interaction. Thus, when developing a new application, it is judicious to wonder which the better is. In the Robadom project, a homecare robot has to assist elderly at home. The robot provides cognitive stimulation game. We developed StimCards, a cognitive card-based game. The principle question is: is the robot the best interlocutor in this context? This paper presents an ev...

  14. Laugh-aware virtual agent and its impact on user amusement

    OpenAIRE

    Niewiadomski, Radosław; Hofmann, Jennifer; Urbain, Jérôme; Platt, Tracey; Wagner, Johannes; Bilal, Piot

    2013-01-01

    In this paper we present a complete interactive system en- abled to detect human laughs and respond appropriately, by integrating the information of the human behavior and the context. Furthermore, the impact of our autonomous laughter-aware agent on the humor experience of the user and interaction between user and agent is evaluated by sub- jective and objective means. Preliminary results show that the laughter-aware agent increases the humor experience (i.e., felt amusement of the user and ...

  15. Virtual Learning Environments as Sociomaterial Agents in the Network of Teaching Practice

    Science.gov (United States)

    Johannesen, Monica; Erstad, Ola; Habib, Laurence

    2012-01-01

    This article presents findings related to the sociomaterial agency of educators and their practice in Norwegian education. Using actor-network theory, we ask how Virtual Learning Environments (VLEs) negotiate the agency of educators and how they shape their teaching practice. Since the same kinds of VLE tools have been widely implemented…

  16. Multi-Agent Modelling of Earth's Dynamics: Towards a Virtual Laboratory of Plate Tectonics

    OpenAIRE

    Combes, Manuel; Grigné, C.; Tisseau, Chantal; Le Yaouanq, Sébastien; Parenthoën, Marc; Tisseau, Jacques

    2012-01-01

    Symposium GEOCEAN en hommage à Jean Francheteau MACMA (Multi-Agent Convective MAntle) is a new tool developed to simulate plate tectonics and mantle convection in a 2-D cylindrical geometry (Combes et al., 2012).

  17. The usage of Inteliligent Agents in Applications of E-commerce: Virtual Assistants

    OpenAIRE

    Karolina Kuligowska

    2007-01-01

    Intelligent agents-a large family of computer applications-allow to automatize a certain amount of tasks carried out starting from an easy macro in Excel or Word and as far as complex systems of artificial intelligence capable of learning while being used, detecting problems and formulating appropriate solutions for them. Electronic agents are software performing specific tasks and possessing necessary knowledge to perform them, they can also cooperate with their surroundings as well as commu...

  18. Talking topically to artificial dialog partners: Emulating humanlike topic awareness in a virtual agent

    OpenAIRE

    Breuing, Alexa; Wachsmuth, Ipke; Filipe, Joaquim; Fred, Ana

    2013-01-01

    During dialog, humans are able to track ongoing topics, to detect topical shifts, to refer to topics via labels, and to decide on the appropriateness of potential dialog topics. As a result, they interactionally produce coherent sequences of spoken utterances assigning a thematic structure to the whole conversation. Accordingly, an artificial agent that is intended to engage in natural and sophisticated human-agent dialogs should be endowed with similar conversational abilities. This paper pr...

  19. SISTEMAS TUTORES INTELIGENTES COMO APOYO EN EL PROCESO DE APRENDIZAJE

    Directory of Open Access Journals (Sweden)

    Edwin Eduardo Millan Rojas

    2015-09-01

    Full Text Available El objetivo principal de este artículo es la identificación de las principales características de los tutores inteligentes, su origen y evolución los cuales pueden ofrecer elementos para la formulación de nuevos proyectos de investigación relacionados con la educación y el uso de los tutores. El método utilizado es el descriptivo y sistémico, los cuales permiten recopilar los datos necesarios, la información presentada ha sido adquirida de bases de datos especializadas como IEEE, Redalyc, ACM y Science Direct, además de artículos de revistas de universidades internacionales y de proyectos de investigación descargados de Google Académico. Los Sistemas Tutores Inteligentes surgieron al combinar técnicas de inteligencia artificial (IA con los métodos clásicos de enseñanza. Estos son sistemas de software que generan un ambiente idóneo para la interacción y satisfacción de las necesidades del estudiante, adaptable a los conocimientos previos y a la capacidad de evolución de cada alumno respecto a un área del conocimiento. El funcionamiento de los STI se basa en la relación entre tres principales módulos (tutor, estudiante y dominio, para presentar al usuario la información de manera estructurada. La investigación llevada a cabo permitió reunir los aspectos más relevantes de los Sistemas Tutores Inteligentes (STI y presentarlos como una herramienta óptima para llevar a cabo un proceso de aprendizaje.

  20. An agent-based peer-to-peer architecture for semantic discovery of manufacturing services across virtual enterprises

    Science.gov (United States)

    Zhang, Wenyu; Zhang, Shuai; Cai, Ming; Jian, Wu

    2015-04-01

    With the development of virtual enterprise (VE) paradigm, the usage of serviceoriented architecture (SOA) is increasingly being considered for facilitating the integration and utilisation of distributed manufacturing resources. However, due to the heterogeneous nature among VEs, the dynamic nature of a VE and the autonomous nature of each VE member, the lack of both sophisticated coordination mechanism in the popular centralised infrastructure and semantic expressivity in the existing SOA standards make the current centralised, syntactic service discovery method undesirable. This motivates the proposed agent-based peer-to-peer (P2P) architecture for semantic discovery of manufacturing services across VEs. Multi-agent technology provides autonomous and flexible problemsolving capabilities in dynamic and adaptive VE environments. Peer-to-peer overlay provides highly scalable coupling across decentralised VEs, each of which exhibiting as a peer composed of multiple agents dealing with manufacturing services. The proposed architecture utilises a novel, efficient, two-stage search strategy - semantic peer discovery and semantic service discovery - to handle the complex searches of manufacturing services across VEs through fast peer filtering. The operation and experimental evaluation of the prototype system are presented to validate the implementation of the proposed approach.

  1. Un electrocardiógrafo inteligente de bajo coste

    OpenAIRE

    Mariel Mendiguren, Alexander

    2014-01-01

    Castellano: A lo largo de este proyecto se ha desarrollado un sistema de bajo coste para la tomade electrocardiogramas y posterior visualización de los mismos en un dispositivo Android. Además se ha creado un módulo inteligente capaz de realizar un diagnóstico de manera automática y razonada sobre los datos recogidos. El proyecto se ha realizado principalmente sobre tecnologías abiertas: Arduino como componente central del sistema electrónico, Android para visualizar datos en una plataforma m...

  2. Sistema de enseñanza/aprendizaje inteligente para grafos

    OpenAIRE

    Martínez, Natalia; Ferreira, Gheisa; García, Zoila Zenaida

    2007-01-01

    La teoría de grafos es un tema de estudio de la Matemática Discreta que por su importancia está presente en asignaturas de la carrera Ciencia de la Computación. Dificultades presentadas con respecto a su aprendizaje, han conducido al diseño e implementación de un Sistema de Enseñanza/Aprendizaje Inteligente (SEAI) que aborde esta temática. Los SEAI se caracterizan por aplicar técnicas de Inteligencia Artificial (IA) al desarrollo de sistemas de enseñanza asistida por computadoras, donde el té...

  3. Sistema Inteligente para el álgebra lineal

    OpenAIRE

    Casas, Laura; Pérez, Olga; Docampo, Lisandra; Mota, Yailé; Coello, Lenniet; González, Isabel; Martín, Ángela

    2013-01-01

    El trabajo describe la concepción del Sistema Inteligente para el Algebra Lineal (SIAL), el cual fue creado por los autores de la investigación. Sus fundamentos teóricos están relacionados con las técnicas de Inteligencia Artificial para clasificar, utilizando el clasificador k-vecinos más cercanos K-NN (Caballero, 2010), así como los cinco problemas tipos del Álgebra Lineal (Yordi, 2004). El SIAL se creó con el objetivo de apoyar al estudiante durante su estudio independiente para brindarle ...

  4. Modelo de sostenibilidad para Centros Comunitarios Inteligentes de Costa Rica

    Directory of Open Access Journals (Sweden)

    Susan Chen Mok

    2015-11-01

    Full Text Available Este artículo presenta un modelo de trabajo que permitirá dar sostenibilidad a los Centros Comunitarios Inteligentes (CECI, con el fin de continuar con los procesos de apropiación de la tecnología por parte de las comunidades en donde se ubican, y por lo tanto disminuir la brecha digital. Antes de presentar el modelo, se ofrecen los antecedentes conceptuales que fundamentan el proyecto de CECI. Para la creación del modelo, en el 2014 se realizó un diagnóstico del funcionamiento y administración de algunos CECI existentes en el Cantón Central de Puntarenas, que se encuentran en un radio máximo de 12 km de la Sede de Pacífico de la Universidad de Costa Rica, y se indagó sobre los actores locales que podrían intervenir. Se considera que el modelo es replicable para todos los Centros Comunitarios Inteligentes existentes en todo el país, con la diferencia de las necesidades propias de cada comunidad en donde estos se encuentran.

  5. Sistema para el control inteligente de un robot manipulador

    Directory of Open Access Journals (Sweden)

    Sergio O. Boudy González

    2011-01-01

    Full Text Available El presente trabajo muestra el desarrollo de una aplicación para el control inteligente de un robot manipulador de seis grados de libertad, a partir de técnicas de visión artificial, para la identificación inteligente de objetos mediante reconocimiento de patrones utilizando redes neuronales artificiales. Se implementó el método de segmentación de imágenes basado en el crecimiento de regiones por agrupación de pixeles, para la detección de los objetos. Para resolver el problema cinemático inverso del robot, fue desarrollado un modelo matemático apropiado basado en un método trigonométrico alternativo. El sistema fue probado de forma satisfactoria, identificando diferentes tipos de objetos con un alto porcentaje de certeza y determinando su ubicación en el área de trabajo del robot.

  6. Usuarios inteligentes y la web semántica Intelligent users and semantic web

    Directory of Open Access Journals (Sweden)

    Félix Oscar Fernández Peña

    2012-05-01

    Full Text Available En la inmensa mayoría de las aplicaciones desarrolladas en institucionesdonde usuarios inteligentes(que poseen conocimiento del contenido de la información que van agestionar,interactúan con aplicaciones web basadas en la semántica de su información para procesar los datos, no se aprovecha al 100% a los usuarios como agentes inteligentes, o sea, no resaltan sus capacidades cognitivas a la hora de interactuar con la aplicación; por el contrario, lo que se hace generalmente es a partir de datos interrelacionados se le brinda al usuario todo lo que el sistema informático sea capaz de inferir.La presente investigación describe algunos de los escenarios que se pueden implementar en una aplicación web semántica donde el conocimiento del usuario tiene el papel protagónico, garantizando así concretizar la información recuperada. Se presenta además un requerimiento funcional que caracteriza la web semántica: brindarle al usuario recomendaciones proactivas, garantizando de esta forma mayor eficacia y disminución del tiempo de búsqueda en los proceso de recuperación de información.In the vast majority of applications developed in institutions where intelligent users (who have knowledge of the contents of the information they manage, interact with web applications based on semantic information to process your data is not exploited at 100% users as intelligent agents, or, they do not highlight their cognitive abilities when interacting with the application, on the contrary, what is usually inter-related data from the user gives you everything the computer system be able to infer. The present investigation describes some scenarios that can be implemented in a semantic web application where the user's knowledge has the lead role, ensuring to concretize the information retrieved. It also features a functional requirement that characterizes the semantic web: the user provide proactive recommendations, thus ensuring greater efficiency and

  7. Intelligent users and semantic web Usuarios inteligentes y la web semántica

    Directory of Open Access Journals (Sweden)

    Yudit Ponce Toste

    2012-05-01

    Full Text Available In the vast majority of applications developed in institutions where intelligent users (who have knowledge of the contents of the information they manage, interact with web applications based on semantic information to process your data is not exploited at 100% users as intelligent agents, or, they do not highlight their cognitive abilities when interacting with the application, on the contrary, what is usually inter-related data from the user gives you everything the computer system be able to infer. The present investigation describes some scenarios that can be implemented in a semantic web application where the user's knowledge has the lead role, ensuring to concretize the information retrieved. It also features a functional requirement that characterizes the semantic web: the user provide proactive recommendations, thus ensuring greater efficiency and reduced search time in the retrieval process. En la inmensa mayoría de las aplicaciones desarrolladas en institucionesdonde usuarios inteligentes(que poseen conocimiento del contenido de la información que van agestionar,interactúan con aplicaciones web basadas en la semántica de su información para procesar los datos, no se aprovecha al 100% a los usuarios como agentes inteligentes, o sea, no resaltan sus capacidades cognitivas a la hora de interactuar con la aplicación; por el contrario, lo que se hace generalmente es a partir de datos interrelacionados se le brinda al usuario todo lo que el sistema informático sea capaz de inferir.La presente investigación describe algunos de los escenarios que se pueden implementar en una aplicación web semántica donde el conocimiento del usuario tiene el papel protagónico, garantizando así concretizar la información recuperada. Se presenta además un requerimiento funcional que caracteriza la web semántica: brindarle al usuario recomendaciones proactivas, garantizando de esta forma mayor eficacia y disminución del tiempo de búsqueda en los

  8. Changing crops in response to climate: virtual Nang Rong, Thailand in an agent based simulation

    OpenAIRE

    Malanson, George P.; Verdery, Ashton M.; Walsh, Stephen J.; Sawangdee, Yothin; Heumann, Benjamin W.; McDaniel, Philip M.; Frizzelle, Brian G.; Williams, Nathalie E.; Yao, Xiaozheng; Entwisle, Barbara; Rindfuss, Ronald R.

    2014-01-01

    The effects of extended climatic variability on agricultural land use were explored for the type of system found in villages of northeastern Thailand. An agent based model developed for the Nang Rong district was used to simulate land allotted to jasmine rice, heavy rice, cassava, and sugar cane. The land use choices in the model depended on likely economic outcomes, but included elements of bounded rationality in dependence on household demography. The socioeconomic dynamics are endogenous i...

  9. The Virtual Anatomy Lab: an eDemonstrator pedagogical agent can simulate student-faculty interaction and promote student engagement

    Directory of Open Access Journals (Sweden)

    Jonathan Weber

    2012-07-01

    Full Text Available As medical curricula evolve, many universities have adopted a clinical case-centered medical curriculum with a strong focus on small group learning and reduction of traditional lectures such that anatomy has become a self-taught subject supported by e-learning modules. One caveat of this approach is decreased student-faculty interaction and reduced student engagement. Thus use of e-learning must be balanced with the need for continued student-faculty interaction to promote healthy student engagement. To both support self-directed learning of anatomy and to simulate student-faculty interaction, we created the Virtual Anatomy Lab (VAL that features a human pedagogical agent, called the eDemonstrator, who guides student navigation through the available learning resources. The VAL was evaluated using a mixed methods approach (usage statistics and focus groups by two medical student populations at the University of Ottawa: first year medical students in a revised curriculum where anatomy lectures were abolished and laboratory sessions were self-taught, and second year medical students in the former curriculum in which anatomy lectures were given in advance of each laboratory session. We conclude that online modules such as the VAL, well designed with a human pedagogical agent, can be used within the curriculum without negatively impacting student engagement. Ethical Approval for this study was obtained from the Ottawa Hospital Research Ethics Board (protocol number #2009055-01H.

  10. Agent-Based Simulation of Business Processes in a Virtual World

    Czech Academy of Sciences Publication Activity Database

    Bošanský, Branislav; Brom, C.

    Berlin: Springer, 2008 - (Corchado, E.; Abraham, A.; Pedrycz, W.), s. 86-94. (Lecture Notes in Artficial Intelligence . 5271). ISBN 978-3-540-87655-7. [HIAS. International Workshop /3./. Burgos (ES), 24.09.2008-26.09.2008] R&D Projects: GA MŠk(CZ) 1M06014; GA AV ČR 1ET100300517 Institutional research plan: CEZ:AV0Z10300504 Keywords : agent-based simulations * business process simulation * business process modelling Subject RIV: IN - Informatics, Computer Science

  11. Animated pedagogical agents: How the presence and nonverbal communication of a virtual instructor affect perceptions and learning outcomes in a computer-based environment about basic physics concepts

    Science.gov (United States)

    Frechette, M. Casey

    One important but under-researched area of instructional technology concerns the effects of animated pedagogical agents (APAs), or lifelike characters designed to enhance learning in computer-based environments. This research sought to broaden what is currently known about APAs' instructional value by investigating the effects of agents' visual presence and nonverbal communication. A theoretical framework based on APA literature published in the past decade guided the design of the study. This framework sets forth that APAs impact learning through their presence and communication. The communication displayed by an APA involves two distinct kinds of nonverbal cues: cognitive (hand and arm gestures) and affective (facial expressions). It was predicted that the presence of an agent would enhance learning and that nonverbal communication would amplify these effects. The research utilized a between-subjects experimental design. Participants were randomly assigned to treatment conditions in a controlled lab setting, and group means were compared with a MANCOVA. Participants received (1) a non-animated agent, (2) an agent with hand and arm gestures, (3) an agent with facial expressions, or (4) a fully animated agent. The agent appeared in a virtual learning environment focused on Kepler's laws of planetary motion. A control group did not receive the visual presence of an agent. Two effects were studied: participants' perceptions and their learning outcomes. Perceptions were measured with an attitudinal survey with five subscales. Learning outcomes were measured with an open-ended recall test, a multiple choice comprehension test, and an open-ended transfer test. Learners presented with an agent with affective nonverbal communication comprehended less than learners exposed to a non-animated agent. No significant differences were observed when a group exposed to a fully animated agent was compared to a group with a non-animated agent. Adding both nonverbal communication

  12. ARTIFICIAL INTELLIGENCE PLANNING TECHNIQUES FOR ADAPTIVE VIRTUAL COURSE CONSTRUCTION

    Directory of Open Access Journals (Sweden)

    NÉSTOR DARÍO DUQUE

    2011-01-01

    Full Text Available El artículo tiene como objetivo proponer un modelo de planificación para la adaptación de cursos virtuales, basado en técnicas de inteligencia artificial, en particular usando el enfoque de sistema multi-agente (SMA y métodos de planificación en inteligencia artificial. El diseño y la implementación por medio de un SMA pedagógico y la definición de un framework para especificar la estrategia de adaptación permiten incorporar diversos enfoques pedagógicos y tecnológicos, de acuerdo a los puntos de vista del equipo de trabajo, lo cual resulta en una implementación e instalación concreta. Se incorpora un novedoso pre-planificador que permite la transparencia y la neutralidad en el modelo propuesto y también ofrece soporte para traducir los elementos del curso a las especificaciones de un problema de planificación. La última sección muestra la plataforma experimental SICAD + (Sistema Inteligente de Cursos ADaptativos, a través de un enfoque multiagente, que valida el modelo propuesto.

  13. Tutor Inteligente para Propuestas de Investigación

    Directory of Open Access Journals (Sweden)

    Jesús Miguel García Gorrostieta

    2014-01-01

    Full Text Available Estudiantes de Nivel Licenciatura llevan a cabo proyec tos de final de curso en los cuales se solicita la estructuración de un trabajo de investigación. Con el fin de mejorar la calidad de dicha tarea y guiar en el desarrollo de este tipo de trabajo, se implementó un Sistema Tutor para ayudar a los estudiantes. En este artículo se presenta un Tutor Inteligente basado en la web para proporcionar asesoramiento a los estudiantes en la estructuración de borradores de proyectos de investigación. Proponemos un modelo del estudiante basado en una red para seguir el progreso de cada estudiante en el desarrollo del proyecto, así como una retroalimentación personalizada en cada evaluación. El tutor incluye un módulo para evaluar la riqueza léxica, que se realiza en términos de densidad léxica, diversidad léxica y sofisticación. Se presentan los resultados de un estudio piloto con estudiantes que usaron el sistema, además de un análisis del cuestionario con el cual se realizó la evaluación empírica, en la cual se muestra que los estudiantes encontraban a la herramienta útil para mejorar sus escri tos.

  14. Intelligent use of the energy; Uso inteligente de la energia

    Energy Technology Data Exchange (ETDEWEB)

    Dominguez Ahedo, Carlos [Director General de la Comision Nacional para el Ahorro de Energia (CONAE), Mexico D. F. (Mexico)

    2005-07-01

    Comision Nacional para el Ahorro de Energia (CONAE) is an administrative agency independent of the Secretaria de Energia that serves as a technical agency for consultancy in matters of efficient use of energy and advantageous use of renewable energies. This document searches to inform the population how to satisfy the necessity of energy in an intelligent way. For this purpose some useful actions to be performed were detected: the making of a balance between the supply and the energy demand, the consultancy on how the saving of energy is performed in order to reduce its waste, to count on equipment and efficient systems, to use domestic renewable energies and to use the solar energy and the biomass. [Spanish] La Comision Nacional para el Ahorro de Energia (CONAE) es el organo administrativo desconcentrado de la Secretaria de Energia que funge como organismo tecnico de consulta en materia de ahorro y uso eficiente de energia y aprovechamiento de energias renovables. Este documento busca informar a la poblacion acerca de como satisfacer la necesidad de energia a cambio de su utilizacion de manera inteligente, para ello se detectaron areas de oportunidad como: un balance entre la oferta y la demanda energetica, informar a la gente sobre como se efectua el ahorro de energia para con ello reducir el desperdicio de esta, contar con equipos y sistemas eficientes, usar energias renovables domesticas y utilizar la energia solar y la biomasa.

  15. Diseño de un sistema tutorial inteligente

    Directory of Open Access Journals (Sweden)

    Rosa María Rodríguez Aguilar

    2013-04-01

    Full Text Available Los problemas de aprendizaje en la matemática a nivel licenciatura se reflejan en el bajo rendimiento escolar o, en el peor de los casos, en el truncamiento de una carrera, por no acreditar asignaturas relacionadas con ésta. Un alto porcentaje de alumnos no cumplen con los requerimientos mínimos en su aprendizaje y, conforme aumentan su complejidad, ocurre su rezago e incremento del índice de reprobación, lo que ocasiona en el alumnado angustia y frustración. La investigación se desarrolla en la Unidad Académica Profesional Nezahualcóyotl (UAP-Nezahualcóyotl de la Universidad Autónoma del Estado de México (UAEM, con el objetivo de identificar los problemas en el aprendizaje de la matemática en los alumnos de nivel licenciatura y obtener, así, el modelo del sistema tutorial inteligente en matemáticas con la implementación de los diferentes estilos de aprendizaje.

  16. Sistema de soporte a decisiones grupales para organizaciones no gubernamentales inteligentes

    OpenAIRE

    Álvarez, María Silvina; Herrera, Susana I.; Figueroa, Liliana Maria

    2005-01-01

    En este artículo se presenta el resultado de un proyecto de investigación y desarrollo referido a los Sistemas de Soporte a la Decisión Grupal (SSDG). El mismo aborda el rol estratégico de este tipo de sistemas en el proceso de transformación de una Organización No Gubernamental (ONG) tradicional en una ONG Inteligente . Para ello se estudia la relación existente entre las variables: comunicación -una de las bases que sustentan el concepto de Organización Inteligente- y los SSDG -tecnologí...

  17. Un sistema de inteligencia interno para la organización inteligente

    OpenAIRE

    Fallas Navarro, Stephanie Lorena

    2010-01-01

    Este artículo resume la investigación que se realizó en el marco del Trabajo de Graduación titulado "La Organización Inteligente: diseño de una propuesta para un Sistema de Inteligencia Interno"en Administración de Empresas con énfasis en Gestión Organizacional de la Universidad Estatal a Distancia (UNED). La propuesta presenta un marco metodológico para el desarrollo de un Sistema de Inteligencia Interno de aplicación práctica, para orientarse a una estructura de Organización Inteligente....

  18. Polímeros Inteligentes y Aplicaciones. Informe de vigilancia tecnológica

    OpenAIRE

    Cano Serrano, Encarnación; Urbina Fraile, Marina

    2009-01-01

    El campo de los materiales inteligentes es amplio y variado, no sólo respecto a la terminología empleada, sino también en referencia a sus aspectos técnicos y aplicaciones. A través de este informe de vigilancia tecnológica se pretende dar una visión general de los polímeros inteligentes y explicar qué son, cómo funcionan, cómo clasificarlos y sus aplicaciones en distintos sectores de actividad, teniendo siempre en cuenta que debido a la complejidad del tema, se han seleccionado determinadas ...

  19. Aplicação de têxteis inteligentes na arquitetura de interiores

    OpenAIRE

    Matos, Chaiane Kist

    2013-01-01

    O emprego de têxteis inteligentes na arquitetura é ainda escassa, quando trata-se da área de Interiores pode-se dizer que é praticamente nula. Porém o mercado da construção civil, já está a perceber que a aplicação destes tecidos pode trazer muitos benefícios, pois possuem a capacidade de agregar valor, uma vez que possuem funcionalidade que não são encontradas nos materiais convencionais disponíveis no mercado. A aplicação de materiais inteligentes na arquitetura reflete a mud...

  20. Introducción de aspectos de geolocalización en una vivienda inteligente

    OpenAIRE

    Calabuig Monerris, Lorena

    2015-01-01

    [ES] En este trabajo se van a introducir aspectos de geolocalización de los habitantes de una vivienda inteligente para mejorar el comportamiento de ésta y fomentar el ahorro energético. Para tal fin se va a desarrollar una aplicación móvil en Android que enviará la posición de cada habitante al servidor de la vivienda inteligente mediante peticiones REST y así pueda activar o desactivar los distintos dispositivos de la casa, como puede ser la climatización; además, avisará al ...

  1. Organizaciones inteligentes : Sustentabilidad de la Gestión Informática del Conocimiento

    OpenAIRE

    Tripodi, Gustavo; Illescas, Gustavo; Xodo, Daniel

    2008-01-01

    Para cambiar el rumbo de una organización y orientarla en el camino de una Organización Inteligente, que aprenda y trabaje sobre la mejora continua es imprescindible tener un plan de acción basado en transformar la cultura y revisar el estado en que se encuentra. Podemos definir tres estados posibles y consecutivos de la Organización con respecto al paradigma de Organización Inteligente: implantación, consolidación y sustentación. En este trabajo se abordará la implantación con propuestas ...

  2. MODALIDAD DE LA RETROALIMENTACIÓN Y COMPORTAMIENTO INTELIGENTE EN ESTUDIANTES UNIVERSITARIOS

    Directory of Open Access Journals (Sweden)

    Mauricio Ortega

    2014-01-01

    Full Text Available El comportamiento inteligente se caracteriza por ser una conducta efectiva que se ajusta a las situaciones novedosas. La retroalimentación, un factor de actualización del comportamiento inteligente, puede asumir diferentes modalidades sensoriales. El presente trabajo evaluó los efectos de proporcionar diferentes modalidades de retroalimentación en el desarrollo de comportamiento inteligente de universitarios en tareas de igualación de la muestra sobre el porcentaje de respuestas correctas. Participaron 43 estu diantes de Psicología. Se definieron cuatro grupos en función del tipo de retroalimentación (visual, auditiva, táctil o autónoma proporcionada a las respuestas correctas e incorrectas durante las sesiones de entrenamiento. Se programaron ensayos con relaciones de identidad, semejanza y diferencia. En la prueba de transferencia se agregaron ens a yos con relaciones y no se proporcionó retroalimentación. El grupo con retroaliment ación visual y autónoma alcanz ó los porcentajes de aciertos más altos en el entrenamiento. Los resultados sugieren que la modalidad sensorial de retroalimentación afecta diferencialmente el comportamiento inteligente.

  3. Virtual fetal pig dissection as an agent of knowledge acquisition and attitudinal change in female high school biology students

    Science.gov (United States)

    Maloney, Rebecca Scudari

    One way to determine if all students can learn through the use of computers is to introduce a lesson taught completely via computers and compare the results with those gained when the same lesson is taught in a traditional manner. This study attempted to determine if a virtual fetal pig dissection can be used as a viable alternative for an actual dissection for females enrolled in high school biology classes by comparing the knowledge acquisition and attitudinal change between the experimental (virtual dissection) and control (actual dissection) groups. Two hundred and twenty-four students enrolled in biology classes in a suburban all-girl parochial high school participated in this study. Female students in an all-girl high school were chosen because research shows differences in science competency and computer usage between the genders that may mask the performance of females on computer-based tasks in a science laboratory exercise. Students who completed the virtual dissection scored significantly higher on practical test and objective tests that were used to measure knowledge acquisition. Attitudinal change was measured by examining the students' attitudes toward dissections, computer usage in the classroom, and toward biology both before and after the dissections using pre and post surveys. Significant results in positive gain scores were found in the virtual dissection group's attitude toward dissections, and their negative gain score toward virtual dissections. Attitudinal changes toward computers and biology were not significant. A purposefully selected sample of the students were interviewed, in addition to gathering a sample of the students' daily dissection journals, as data highlighting their thoughts and feelings about their dissection experience. Further research is suggested to determine if a virtual laboratory experience can be a substitute for actual dissections, or may serve as an enhancement to an actual dissection.

  4. Smart: sistemas multi-agente robótico

    OpenAIRE

    JOVANI ALBERTO JIMÉNEZ BUILES; DEMETRIO ARTURO OVALLE CARRANZA; JOHN FREDY OCHOA GÓMEZ

    2008-01-01

    El siguiente artículo busca dar una visión global de los Sistemas Multi-Agentes Robóticos (MARS) mediante una explicación de las áreas relacionadas con el tema para luego presentar el Sistema Multi-Agente Robótico (SMART). SMART es un enjambre inteligente conformado por un robot nodriza y tres robot tipo baliza (guías) que navegan de manera colaborativa un escenario estructurado.

  5. Agent, autonomous

    OpenAIRE

    Luciani, Annie

    2007-01-01

    The expression autonomous agents, widely used in virtual reality, computer graphics, artificial intelligence and artificial life, corresponds to the simulation of autonomous creatures, virtual (i.e. totally computed by a program), or embodied in a physical envelope, as done in autonomous robots.

  6. Comparative molecular surface analysis (CoMSA) for virtual combinatorial library screening of styrylquinoline HIV-1 blocking agents.

    Science.gov (United States)

    Niedbala, Halina; Polanski, Jaroslaw; Gieleciak, Rafal; Musiol, Robert; Tabak, Dominik; Podeszwa, Barbara; Bak, Andrzej; Palka, Anna; Mouscadet, Jean-Francois; Gasteiger, Johann; Le Bret, Marc

    2006-12-01

    We used comparative molecular surface analysis to design molecules for the synthesis as part of the search for new HIV-1 integrase inhibitors. We analyzed the virtual combinatorial library (VCL) constituted from various moieties of styrylquinoline and styrylquinazoline inhibitors. Since imines can be applied in a strategy of dynamic combinatorial chemistry (DCC), we also tested similar compounds in which the -C=N- or -N=C- linker connected the heteroaromatic and aromatic moieties. We then used principal component analysis (PCA) or self-organizing maps (SOM), namely, the Kohonen neural networks to obtain a clustering plot analyzing the diversity of the VCL formed. Previously synthesized compounds of known activity, used as molecular probes, were projected onto this plot, which provided a set of promising virtual drugs. Moreover, we further modified the above mentioned VCL to include the single bond linker -C-N- or -N-C-. This allowed increasing compound stability but expanded also the diversity between the available molecular probes and virtual targets. The application of the CoMSA with SOM indicated important differences between such compounds and active molecular probes. We synthesized such compounds to verify the computational predictions. PMID:17168681

  7. Agentes de software móviles

    OpenAIRE

    Crisman Martínez Barrera

    2001-01-01

    Los agentes móviles son programas de software inteligentes que realizan un objetivo que involucran desarrollos soportados en técnicas de Inteligencia Artificial, los cuales pretenden facilitar la interoperabilidad de sistemas. Este artículo define las disciplinas, plataformas y herramientas necesarias para el desarrollo de agentes móviles, sus características principales y las arquitecturas predominantes de éstas; presenta además una evaluación de sus perspectivas futuras.Mobile agents are in...

  8. Investigación en Progreso: Estudio y Evaluación de Tecnologías de la Información y la Comunicación para el Desarrollo de Ciudades Inteligentes

    Directory of Open Access Journals (Sweden)

    Hector Luis Vivas

    2013-08-01

    Full Text Available Los avances tecnológicos, la globalización, la demanda social para poder disponer de diversos servicios, la evolución en las comunicaciones, y el impulso político, han provocado que nos encontremos frente a una sociedad en la cual se generan cambios significativos en la forma de trabajar, de aprender, de pensar, de comunicarse y de vivir afectando a los ciudadanos a todos los niveles. Por esto, la forma en la que concebimos a las ciudades tradicionales se encuentra cambiando a lo que se conoce como ciudades inteligentes; las ciudades ahora comienzan a ser vistas como medios innovadores que ayudan al desarrollo y al progreso de las regiones e inclusive del país del que forman parte, logrando así una integración de las diversas áreas urbanas hacia la Sociedad de la Información. En nuestra región (Provincia de Rio Negro – Argentina se ha podido identificar la necesidad de contar con desarrollos innovadores de tecnología para transformar dichas áreas urbanas en ciudades inteligentes. Esta evolución se verá apalancada por el aprovechamiento de las siguientes tecnologías: Televisión Digital Terrestre (TDT, Soluciones móviles, Internet de las Cosas (M2M, Plataformas Educativas Virtuales (PEV. El desafío de este proyecto es construir capacidades y herramientas de software para ciudades inteligentes, maximizando los beneficios en la aplicación correcta y eficiente de las citadas tecnologías. Como, así también, la aplicación de marcos referenciales de planificación y calidad durante el proceso de desarrollo y apropiación de dichos recursos.

  9. LA CULTURA ORGANIZACIONAL EN EL DESARROLLO DE EMPRESAS INTELIGENTES. FUNDAMENTOS: VALORES, COMUNICACIÓN Y LIDERAZGO

    Directory of Open Access Journals (Sweden)

    Patricia Gillezeau

    1999-07-01

    Full Text Available El propósito del estudio es establecer la presencia de valores compartidos, una comunicación humanizada, un liderazgo transformacional y el grado de satisfacción de clientes externos y proveedores en la cultura de empresas inteligentes. Para ellos, se utilizó la metodología cualitativo - interpretativo, método de medición cuando se involucra al ser humano. Del análisis realizado se concluyó que la cultura enraizada en valores, regula los factores expresivos, afectivos y de comportamiento en las organizaciones. Su comprensión y aplicación dependerá de una red comunicación humanizada, un liderazgo transformacional y un alto grado de satisfacción e involucramiento de clientes y proveedores. Elementos inteligentes.

  10. Virtual materiality

    DEFF Research Database (Denmark)

    Søndergaard, Dorte Marie

    There are two questions that feed the curiosity of this paper: a theoretical question connected to the conceptualization of materiality across the real/virtual divide and an empirical question connected to the understanding of virtual experiences in children’s lives when studied in relation to...... recounts of them and 3. the consumption of other media products like movies, reality shows, YouTube videos etc. How do we theorize ‘matter’ in such dimensions? Is it possible to theorize virtual matter as ‘materiality’ in line with any real life materiality? What conceptualization will help us understand...... is a field that begs for new theorizing and new analytical tools. (Søndergaard 2008, 2009a) It is a field that deals with children’s individual and collective processes of becoming, of materializing and of entering in and as agentic part(ner)s of the human and non-human world. But current theoretical...

  11. La toma de decisiones en los Sistemas Tutoriales Inteligentes utilizando el agrupamiento conceptual

    Directory of Open Access Journals (Sweden)

    Yunia Reyes González

    2014-05-01

    Full Text Available Las técnicas de Inteligencia Artificial son válidas para enfrentar la construcción de un Sistema Tutorial Inteligente dado por sus aspectos afines. Éstas utilizan conocimiento sobre un dominio específico para inferir una solución similar a la obtenida por una persona experimentada en el dominio del problema. Por su parte los Sistemas Tutoriales Inteligentes utilizan la información almacenada sobre las características del estudiante para adaptar el proceso de enseñanza-aprendizaje del mismo a la materia a enseñar. No todos los paradigmas de la Inteligencia Artificial facilitan la concepción de este tipo de sistemas de enseñanza-aprendizaje, donde lo fundamental para su desarrollo es determinar cómo representar el conocimiento requerido para sus módulos y a partir de dicho conocimiento realizar una prescripción del estudiante para que el sistema se adapte a sus características. Sin embargo, similitudes del modelado del estudiante en un Sistema Tutorial Inteligente y los algoritmos de agrupamiento conceptual son factores a estudiar para concebir un diagnóstico adecuado del qué y cómo enseñar dependiendo del estudiante.

  12. 基于多智体多库协同的一种虚拟现实仿真界面构建技术%Multi-Agent and Multi-Base-Cooperation based Virtual Reality Simulation Interface Generating Technology

    Institute of Scientific and Technical Information of China (English)

    彭力; 李稳; 娄国焕

    2002-01-01

    An automatic generating method about a kind of virtual reality simulation interface is deeply investigated in his paper. The problem on distributed database cooperation with multi agent system is discussed. A virtral reality system based on these intelligent bases is set up at last. Then a simulation interface by using this system above is got and good result is achieved.

  13. Simulación asistida por agentes para sistemas de fabricación inteligentes.

    OpenAIRE

    Ruíz Vega, Nancy

    2010-01-01

    En el área de la fabricación, la simulación es una herramienta esencial para la validación de métodos y arquitecturas antes de aplicarlos en un Entorno de Fabricación. Las herramientas de simulación actuales llevan a cabo la simulación de entornos de fabricación basándose en modelos estáticos que hacen uso de la programación de procesos de fabricación secuenciales y centralizados tradicionales, donde los mecanismos de planificación y control ofrecen una flexibilidad insuficiente p...

  14. Agentes móviles inteligentes para la web semántica

    OpenAIRE

    Mateos, Cristian M.

    2003-01-01

    La Web de hoy ha sido diseñada principalmente para uso e interpretación por parte del humano [1]. Sin embargo, existe la necesidad de automatizar la interoperabilidad de los servicios que ofrece la Web, especialmente en aplicaciones Business to Business y de comercio electrónico. Generalmente, esta interoperabilidad se realiza a través de programas específicos que localizan y extraen información Web e invocan servicios accesibles vía Web. Esta alternativa resulta poco útil ya que depende d...

  15. Modelo de toma de decisiones en Agentes Inteligentes, mejorando el esquema BDI

    OpenAIRE

    Medellín Moncada, Daniel Eduardo

    2015-01-01

    El presente Trabajo Final de Maestría parte de la relación que existe entre dos teorías: el modelo de Belief, Desires, Intentions (BDI) propuesto por Michael Bratman, y la Teoría Clásica de Racionalidad y sus debilidades caracterizadas por Jhon Searle. Estas proposiciones analizan el pensamiento humano y buscan caracterizar los orígenes de la racionalidad y la toma de decisiones desde una perspectiva filosófica y psicológica. El Modelo BDI ha sido llevado ampliamente a la implementación de si...

  16. Integration of design and manufacturing in a virtual enterprise using enterprise rules, intelligent agents, STEP, and work flow

    Science.gov (United States)

    Gilman, Charles R.; Aparicio, Manuel; Barry, J.; Durniak, Timothy; Lam, Herman; Ramnath, Rajiv

    1997-12-01

    An enterprise's ability to deliver new products quickly and efficiently to market is critical for competitive success. While manufactureres recognize the need for speed and flexibility to compete in this market place, companies do not have the time or capital to move to new automation technologies. The National Industrial Information Infrastructure Protocols Consortium's Solutions for MES Adaptable Replicable Technology (NIIIP SMART) subgroup is developing an information infrastructure to enable the integration and interoperation among Manufacturing Execution Systems (MES) and Enterprise Information Systems within an enterprise or among enterprises. The goal of these developments is an adaptable, affordable, reconfigurable, integratable manufacturing system. Key innovative aspects of NIIIP SMART are: (1) Design of an industry standard object model that represents the diverse aspects of MES. (2) Design of a distributed object network to support real-time information sharing. (3) Product data exchange based on STEP and EXPRESS (ISO 10303). (4) Application of workflow and knowledge management technologies to enact manufacturing and business procedures and policy. (5) Application of intelligent agents to support emergent factories. This paper illustrates how these technologies have been incorporated into the NIIIP SMART system architecture to enable the integration and interoperation of existing tools and future MES applications in a 'plug and play' environment.

  17. Estudio de técnicas de resolución de usuarios para incluir antenas inteligentes en sistemas WLAN

    OpenAIRE

    Tarrason Morón, Miguel Angel; Alarcón García, Oscar

    2005-01-01

    El presente proyecto se engloba dentro del ámbito de las comunicaciones inalámbricas, concretamente en las redes WLAN utilizando antenas inteligentes. Las antenas inteligentes proporcionan un aumento del rango de cobertura de WLANs y una reducción de las interferencias. Este tipo de antenas puedan orientarse hacia una dirección según convenga para trabajar en modo direccional y tener así un mayor alcance, así como no interferir en direcciones donde no es necesario enviar ...

  18. HERRAMIENTA PARA LA CLASIFICACIÓN DE PROBLEMAS EN SISTEMAS TUTORIALES INTELIGENTES

    Directory of Open Access Journals (Sweden)

    Marcelo Sandi Pinheiro

    2002-05-01

    Full Text Available

    El trabajo tiene como objetivo diseñar un conjunto de enunciados que asociados a un sistema tutorial inteligente, permita satisfacer las necesidades intelectuales de los estudiantes y estimule paso a paso su deseo de investigar. Por otra parte, el trabajo contribuye al desarrollo de una metodología de resolución de problemas que posibilite transitar, desde los problemas más simples a los problemas más complejos. Para alcanzar ese objetivo se precisa clasificar los problemas de forma adecuada en diferentes niveles de complejidad de forma tal, que el alumno pueda, con la ayuda y guía del sistema tutorial inteligente, incrementar sus habilidades y conocimientos en la resolución de problemas. Sin duda, el proceso de diseño de sistemas tutoriales inteligentes multimedia, de ahora en adelante denominado STIM, posee una estrecha relación con el problema general de clasificación de objetos y problemas de enunciado a partir de los parámetros fundamentales definidos para cada uno de ellos. Sin embargo, esa clasificación es una actividad compleja, laboriosa y no está exenta de evaluaciones subjetivas. Por todo lo anterior, los autores proponen un método de cálculo y una herramienta de cómputo para la clasificación automática de problemas de enunciado en el proceso de enseñanza y aprendizaje utilizando la computadora.

  19. Plataforma autónoma inteligente para fútbol robot

    Directory of Open Access Journals (Sweden)

    Cesar Hernán Rodríguez Garavito

    2010-04-01

    Full Text Available This article presents the design, implementation, virtual simulation and test results for a hardware-software platform for robot soccer. The platform consists of a soccer field, a software-controlled mobile agent (AMC, a user-controlled mobile agent (MCU, a golf ball, an image sensor system and a path-planning controller. The problem for agent AMC is to sense the environment and move to a kicking position to score while avoiding opponents in its way. The soccer field is a bounded area of 1.5m x 2m in which mobile agents move following differential robot kinematics at 25.7cm/s speed; each robot has a kicking system which can speed up a golf ball at 1.43m/s velocity. A position sensor was implemented and optimised in three stages: capturing the soccer field image, converting to HSI format and applying digital filters and calculating the Cartesian components from colour patterns for identifying the mobile robots and the golf ball. Image sensor system processing speed is 30 frames per second. Robot path planning is controlled by a hybrid strategy based on two linearly combined fuzzy logic controllers; one takes agent AMC to the goal position and the other avoids obstacles while it moves to the goal position.

  20. Hacia una propuesta de EaD en ambientes colaborativos inteligentes

    OpenAIRE

    Chiarani, Marcela Cristina; Lucero, María Margarita

    2001-01-01

    Mediante el presente se comunican los resultados obtenidos de la aplicación de la Modalidad Semipresencial del Profesorado en Ciencias de la Computación, como una de las etapas consideradas fundamentales para avanzar hacia la organización de ofertas de estudios a distancia, en el diseño de plataformas como así también en la creación de ambientes colaborativos inteligentes (Proyecto de Ciencia y Técnica), que coadyuven a la optimización de las TIC en su aplicación educativa. Se realiza adem...

  1. Smart cities, movilidad inteligente y protección de los datos personales

    OpenAIRE

    Mantelero, Alessandro

    2015-01-01

    En este artículo el autor afronta las cuestiones relativas a la protección de datos en el contexto de amplios proyectos de movilidad territorial. En la primera parte, se describen brevemente los sistemas de movilidad inteligente y los problemas que de ellos se derivan, con especial atención a su incidencia sobre la dimensión individual y colectiva de la protección de datos. La segunda parte del artículo analiza cómo se han afrontado estos aspectos en Italia en el ámbito de un proyecto piloto ...

  2. CRITERIOS TECNOLÓGICOSPARA EL DISEÑO DE EDIFICIOS INTELIGENTES

    Directory of Open Access Journals (Sweden)

    Luz Marina Arciniegas Peña

    2005-07-01

    Full Text Available La introducción de nuevas tecnologías de información ha traído como consecuencia la necesidad de adaptar el hábitat del hombre, a objeto de brindarle mayores niveles de seguridad, confort y economía, así como facilitarle el proceso de integración comunicacional con el entorno. Con el propósito de establecer los criterios tecnológicos necesarios para el diseño de las edificaciones inteligentes se determinó la problemática actual de los edificios, se estudiaron las características de los edificios inteligentes así como sus aplicaciones y los grados de inteligencia que pueden alcanzar. Esta determinación a nivel de la ciudad de Maracaibo, se llevó a cabo utilizando cuestionarios aplicados a un censo poblacional de 18 expertos en el área de las telecomunicaciones y de la arquitectura, así como acudiendo a revisión bibliográfica. El tipo de investigación es descriptiva de campo, y el diseño de la misma es no experimental de tipo transeccional descriptivo. Los resultados obtenidos indican que la seguridad es el problema prioritario a resolver y que a su vez constituye la característica primordial sobre la cual se diseñan edificios inteligentes, seguido de la economía, el confort y las comunicaciones. A su vez se determinó que prácticamente todos los espacios habitables son susceptibles de aplicaciones domóticas, sin embargo el uso comercial-administrativo, residencial y salud ocuparon los primeros puestos en la preferencia de los expertos. Por último se determinó la necesidad de hacer una subdivisión adicional de grados de inteligencia para acercar a la ciudad a las posibilidades de desarrollo de los edificios, transformando la escala de tres grados a cuatro grados de inteligencia. Por tanto se llega al hecho de que el diseño de edificios inteligentes es una alternativa a la problemática del hábitat contemporáneo valorando las posibilidades que esta tecnología brinda al mejoramiento de la calidad de vida de los

  3. Smart microgrids in refineries, Mexico case; Microrredes inteligentes en refinerias, caso Mexico

    Energy Technology Data Exchange (ETDEWEB)

    Estrada Garcia, Javier Alejandro; Linan Garcia, Roberto; Picasso Blanquel, Cuitlahuac; Silva Farias, Jose Luis [Instituto de Investigaciones Electricas, Cuernavaca, Morelos (Mexico)

    2013-03-01

    In this paper we present the technological trends on smart microgrids for refineries, case Mexico. Distributed generation on refineries is a model of microgrid with great challenges to solve, considering renewable energy. Also it discusses the scenario in bidirectional connection from refineries to the utility supergrid Comision Federal de Electricidad (CFE by its acronym in Spanish) and how to reach the development of a smart microgrid. We look different scenarios in power systems refineries, and the feasibility to achieve and develop the technology concepts in smart grid, such as: demand response in real time, exchange of energy between microgrid with supergrid-CFE and viceversa, energy efficiency, microgrid automation, selfhealing/real time autorecovery fault in power systems, storage energy and its application on power systems blackout in refineries. Finally we discussed the concepts that represent the greatest challenges to be solved on the smart microgrids and consider obtaining alternatives solution in medium or long term. [Spanish] En este documento se presentan las tendencias tecnologicas en micro redes inteligentes para refinerias, en el caso de Mexico. La generacion distribuida en refinerias es un modelo de micro red con grandes desafios por resolver, considerando la energia renovable. Se analiza tambien el escenario en conexion bidireccional de refinerias a la super red de la Comision Federal de Electricidad (CFE), la empresa electrica mexicana, y como lograr el desarrollo de una micro red inteligente. Se consideran diferentes escenarios en refinerias de sistemas de potencia, y la factibilidad de alcanzar y desarrollar los conceptos de tecnologia en una red inteligente, tales como: respuesta de demanda en tiempo real, intercambio de energia entre la micro red con la super red de la CFE y viceversa, eficiencia de energia, automatizacion de micro redes, autorrecuperacion de fallas en autoarreglo/tiempo real. En sistemas de potencia, almacenamiento de

  4. Estrategias metodológicas para el diseño de sistemas tutores inteligentes

    OpenAIRE

    Cataldi, Zulma; Lage, Fernando Javier; Perichinsky, Gregorio; García Martínez, Ramón

    2004-01-01

    Esta línea de investigación se basa en la concreción de una estrategia metodológica para el desarrollo de ambientes de trabajo interactivos del tipo Sistemas Tutores Inteligentes (STI) (Giraffa, 1997; Casas, 1999) que puedan proveer a los estudiantes de un entorno de aprendizaje adaptable (Waern, 2001) de acuerdo a sus conocimientos previos y a su capacidad de evolución, con base en los principios de la ingeniería de software (Pressman, 2002; Pfleeger, 2002; Sommerville, 2002) y de los sistem...

  5. Aplicación de la web de las cosas a una vivienda inteligente

    OpenAIRE

    ESTEVE FERRER, RAMON

    2015-01-01

    [ES] En este proyecto se diseñará una solución basada en la Internet de las Cosas (IoT) para construir una capa de accesibilidad e interoperabilidad a los dispositivos (luces, persianas, sensores de luz, de movimiento, de lluvia, etc.) de una vivienda inteligente. En concreto, se seguirá un enfoque basado en la Web de las Cosas (WoT) para hacer accesibles de manera universal estos recursos, implementados usando servicios web REST. El objetivo del proyecto será pues construir esta capa de ...

  6. Algoritmos evolutivos aplicados al diseño inteligente de parques eólicos

    OpenAIRE

    Bilbao, Martín; Alba, Enrique

    2011-01-01

    En este documento se muestran dos tipos de algoritmos metaheurísticos aplicados al diseño inteligente de un parque eólico, la idea básica es utilizar CHC y algoritmos genéticos para obtener una buena configuración de molinos dentro del parque de tal manera que maximicen la energía total producida y minimicen la cantidad de molinos utilizados. En este trabajo analizaremos dos casos de estudios con una distribución real de vientos de la patagonia argentina, un terreno irregular con restriccione...

  7. Profesorado y coordinador TIC : dinámicas y cambios en un Centro Educativo Inteligente

    OpenAIRE

    Romero Rodrigo, Mercedes; Peirats Chacón, José; San Martín Alonso, Ángel; Gallardo Fernández, Isabel María

    2013-01-01

    La presente comunicación analiza las percepciones del profesorado y del coordinador TIC de un centro educativo sobre las interacciones que se producen entre ellos como consecuencia de la participación en el programa de Centros Educativos Inteligentes (CEI) de la Comunidad Valenciana. Iniciativa de integración de las TIC, desarrollada en esta comunidad autónoma, al no suscribir el convenio de colaboración para la implantación del programa Escuela 2.0. Los resultados que aquí presentamos forman...

  8. Técnicas avanzadas de Protección de Redes Eléctricas Inteligentes

    OpenAIRE

    Moreno García, Isabel María

    2015-01-01

    Existen diferentes ideas sobre lo que es una Smart Grid o red inteligente y así, mientras que unos la definen como un sistema basado en redes locales cuasi autónomas, otros se plantean una red de este tipo como una entrega de electricidad desde la parte de generación hasta el consumidor usando la tecnología digital para ahorrar energía, reducir costos e incrementar la fiabilidad. Básicamente, el objetivo de Smart Grid es aumentar la eficiencia en los sistemas de generación, tra...

  9. Virtual colonoscopy

    Science.gov (United States)

    Colonoscopy - virtual; CT colonography; Computed tomographic colonography; Colography - virtual ... Virtual colonoscopy is different from regular colonoscopy . Regular colonoscopy uses a long, lighted tool called a colonoscope that is ...

  10. Interacting with a Virtual Conductor

    NARCIS (Netherlands)

    Bos, P.; Reidsma, D.; Ruttkay, Z.M.; Nijholt, A.; Harper, R.; Rauterberg, M.; Combetto, M.

    2006-01-01

    This paper presents a virtual embodied agent that can conduct musicians in a live performance. The virtual conductor conducts music specified by a MIDI file and uses input from a microphone to react to the tempo of the musicians. The current implementation of the virtual conductor can interact with

  11. SECCIÓN TEMÁTICA - 6. PARTICIPACIÓN CIUDADANA ONLINE Y MULTITUDES INTELIGENTES // ONLINE CIVIC PARTICIPATION AND SMART MOBS

    Directory of Open Access Journals (Sweden)

    María Cristina Menéndez

    2012-06-01

    Full Text Available El artículo analiza los efectos de la convergencia entre Internet y la telefonía móvil sobre la visión vertical de la política a partir del surgimiento de multitudes inteligentes conectadas en el ciberespacio a través de comunidades virtuales y redes sociales.Como antecedentes presenta casos internacionales de participación ciudadana online en situaciones de conflicto, y desarrolla el estudio de casos argentinos en contextos críticos y de cooperación.Se trata de una investigación cualitativa basada en el estudio de casos argentinos.Como conclusión valida la conexión entre participación online y la aparición de nuevos canales para la presentación de demandas en situaciones políticas críticas pero no se observa una directa vinculación entre participación ciudadana online y política en situaciones de cooperación.

  12. Effective affective communication in virtual environments

    OpenAIRE

    Johnson, Colin G.; Jones, Gareth J.F.

    1999-01-01

    Studies of communication between entities in virtual environments have tended to focus on the relevant technical issues and its social impact impact. An important component of human communication is the conveying of affective information via voice, facial expression and gestures and other body language. Virtual environments may be populated by representations of human or virtual agent participants. Communications may be between person-person, agent-agent or person-agent. This paper explores t...

  13. Organizaciones Virtuales Organizaciones Virtuales

    Directory of Open Access Journals (Sweden)

    Gladis Cecilia Villegas Arias

    2003-06-01

    Full Text Available Virtual Organizations are new organizational forms originated from both the replacementof face to face communications by remote communications supported by electronic means,and from the accesibility of real time information about the operation of the company, forall employees.This article pursues the following goals: 1 To define virtual organization, review its sociotechnical antecedents and propose a preliminary classification into inter-organizationaland intra-organizational forms.  2 To discuss the characteristics of virtual organizationsand their impact on organizational design, and 3 To compare virtual organizations toother organizational forms.Las organizaciones virtuales son formas organizativas nuevas, que resultan de: primero, reemplazar las interacciones cara a cara con interacciones remotas, soportadas por comunicaciones electrónicas y segundo,  proveer acceso en tiempo real a toda la información de la empresa para todos los trabajadores.En este artículo se busca: 1 Definir organización virtual, revisar sus antecedentes y proponeruna clasificación básica preliminar de las mismas  2 Discutir las características de las organizaciones virtuales y sus implicaciones para el diseño organizativo 3 Comparar estaforma organizativa a las formas organizativas no virtuales.

  14. Social communication with virtual agents

    DEFF Research Database (Denmark)

    Marschner, Linda; Pannasch, Sebastian; Schulz, Johannes;

    2015-01-01

    In social communication, the gaze direction of other persons provides important information to perceive and interpret their emotional response. Previous research investigated the influence of gaze by manipulating mutual eye contact. Therefore, gaze and body direction has been changed as a whole...

  15. Agentes de software móviles

    Directory of Open Access Journals (Sweden)

    Crisman Martínez Barrera

    2001-10-01

    Full Text Available Los agentes móviles son programas de software inteligentes que realizan un objetivo que involucran desarrollos soportados en técnicas de Inteligencia Artificial, los cuales pretenden facilitar la interoperabilidad de sistemas. Este artículo define las disciplinas, plataformas y herramientas necesarias para el desarrollo de agentes móviles, sus características principales y las arquitecturas predominantes de éstas; presenta además una evaluación de sus perspectivas futuras.Mobile agents are intelligent software programs that can obtain an objective that involucrates developments supported in Artificial Intelligence techniques. These pretend to facilitate the interoperability of systems. This article defines disciplines, platforms and tools necessary for the development of mobile agents, their principal characteristics and the predominant architectures of these. A final evaluation and future perspectives are offered.

  16. Computation lithography: Virtual reality and virtual virtuality

    OpenAIRE

    Lam, EY; Wong, AKK

    2009-01-01

    Computation lithography is enabled by a combination of physical understanding, mathematical abstraction, and implementation simplification. An application in the virtual world of computation lithography can be a virtual reality or a virtual virtuality depending on its engineering sensible-ness and technical feasibility. Examples under consideration include design-for- manufacturability and inverse lithography. © 2009 Optical Society of America.

  17. Modelo para la búsqueda de metadatos con características semi-inteligentes

    Directory of Open Access Journals (Sweden)

    Enrique Luna Ramírez

    2006-01-01

    Full Text Available En este proyecto de investigación se propone el diseño de un modelo para la búsqueda de metadatos con características semi-inteligentes, orientado a recuperar los metadatos asociados a un data warehouse de una manera rápida, flexible y confiable. El modelo incluye un conjunto de funcionalidades distintivas consistentes en el almacenamiento temporal de los metadatos de uso frecuente en un almacén distinto al almacén global de los metadatos de un data warehouse y en el uso de procesos de control para recuperar información de ambos almacenes mediante alias de conceptos

  18. REVISIÓN DE SOLUCIONES DE TECNOLÓGICAS INTELIGENTES EN BIOLOGÍA

    OpenAIRE

    Mariño, Sonia; Dematteis, Massimiliano

    2014-01-01

    En este trabajo de tipo documental se analizaron los contenidos teóricos, metodológicos y prácticos de los resúmenes de 43 artículos en revistas científicas publicados en la Web y presentados en el periodo 1975-2012 con la finalidad de valorar la aplicación de tecnologías inteligentes artificiales en el área de las ciencias biológicas. Se evaluaron los títulos y resúmenes, para posteriormente realizar un análisis exhaustivo de cada uno de ellos. El trabajo está estructurado mediante la distri...

  19. ADAPTATION AND DISABILITY ASPECTS IN A VIRTUAL LEARNING ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    DIANA LANCHEROS CUESTA

    2012-01-01

    Full Text Available Este artículo presenta los principales aspectos que se deben tener en cuenta en el diseño de ambientes virtuales de aprendizaje como por ejemplo, los tutores inteligentes. La mayoría de estos sistemas virtuales de aprendizaje se concentran en la actividad del tutor y se utilizan técnicas de inteligencia artificial. Los sistemas que se relacionan a continuación permitieron la generación de un modelo que, dadas las preferencias y estilos de aprendizaje de un estudiante, realiza un proceso de recuperación de información con el fin de adaptar el despliegue y la manera en la que se muestra el contenido a un estudiante dadas las características particulares del mismo (estilos de aprendizaje, comportamiento y desempeño en el sistema y si tiene una discapacidad.

  20. UN-SEEGSI: un sistema inteligente de informacion gerencial con aprendizaje dual: hombre-maquina

    Directory of Open Access Journals (Sweden)

    Alfonso Pérez Gama

    2011-01-01

    Full Text Available Ha llegado a su madurez la V Generación y con ello sus expresiones: la inteligencia artificial (1-2, los sistemas con el apoyo de conocimientos (3 y la ingeniería de software (4. En Colombia poca acogida parece tener. Es que los conocimientos constituyen un salto paradigmático hacia un nuevo orden mundial: el paso de la Sociedad de la Información a la Sociedad del Conocimiento. No es difícil de colegir la implicación de nuevas generaciones de sistemas de información y aunque la inmensa mayoría de gerentes no quieren saber de nuevos lenguajes ni reprogramaciones, aquí describiremos cómo es posible desarrollar e implementar un sistema inteligente de información gerencia. El concepto de "inteligente" se refiere a la viabilidad de tener un determinado grado de autonomía decisional, un evidente mejor desempeño, una capacidad real de adaptarse a las condiciones particulares de un usuario, el reconocer y generar un plan de trabajo al ejecutivo y en especial por el soporte a las decisiones, lo cual no significa la posibilidad de "reemplazar" al ejecutivo en esta labor, sino por el contrario constituirse en un sistema asistente del ejecutivo. Una innovación en esta arquitectura la constituye la tutoría experta en línea, que constituye un espacio para posibilitar el "entrenamiento gerencial" in situ y además la incorporación de técnicas de aprendizaje maquinal que funcionen en la práctica. Lo anterior significa que UN-SEEGSI pretende ser un ambiente de aprendizaje dual: donde se debe dar un aprendizaje vivencial por parte del usuario y donde debe aprender la máquina en forma subrepticia.

  1. LA GESTIÓN EMPRESARIAL BAJO EL ENFOQUE DE LAS ORGANIZACIONES INTELIGENTES EN LA SOCIEDAD DE LA INFORMACIÓN

    Directory of Open Access Journals (Sweden)

    Jaime José Gil Domínguez

    2007-04-01

    Full Text Available El presente artículo se centra en develar a través de una investigación documental, los fundamentos teóricos en los que se sustenta el enfoque de las Organizaciones Inteligentes. Se inicia con una descripción del entorno en el que están inmersas las organizaciones hoy en día, en la llamada era de la sociedad de la información. Luego, se presentan los principios y estructuras conceptuales que sirven de base a este enfoque. Finalmente, destaca su confluencia sobre otras filosofías y modelos de gestión empresarial, buscando una aproximación en como ésta puede concebirse en el modelo de una Organización Inteligente. La construcción de este marco teórico, pretende propiciar discusiones que gener

  2. Enseñanza de la Ingeniería con Sistemas Tutoriales Inteligentes Engineering Instruction with Intelligent Tutorial Systems

    Directory of Open Access Journals (Sweden)

    C.R. Huapaya

    2005-01-01

    Full Text Available El artículo presenta un nuevo enfoque en la enseñanza de la Ingeniería. Se propone el uso de los Sistemas Tutoriales Inteligentes a fin de mejorar la interacción del estilo de enseñanza del profesor y las preferencias de aprendizaje de los estudiantes. El enfoque de los Sistemas Tutoriales Inteligentes es utilizarlos como complemento de la actividad educativa. Estos sistemas computacionales se caracterizan por poseer el material instruccional separado de la especificación de cómo y cuando puede ser usado y re-usado de manera múltiple. El sistema consta de tres modelos para representar y manipular el dominio, el comportamiento del estudiante y el conocimiento pedagógico. La interacción de estos tres modelos crea el comportamiento inteligente del sistema. Un Sistema Tutorial Inteligente para resolver problemas de ingeniería usando métodos numéricos se encuentra actualmente en pleno desarrollo.This article presents a new approach to the teaching of engineering. It is proposed here the use of Intelligent Tutorial Systems in order to improve interactions between the teacher’s style and the students’ preferences. The focus with the Intelligent Tutorial Systems is to use them as a complement to educational activity. These computational systems are characterized by having the instructional material separate from the specification of how and when it can be used and re-used in a multiple manner. The system is composed of three models in order to represent and manipulate the domain, the behavior of the student and the pedagogical knowledge. The interaction among these three models creates the system’s intelligent behavior. An Intelligent Tutorial System is currently being developed for use in numerical analysis for engineering problem solving.

  3. Los ambientes web en educación : Una aproximación a los ambientes colaborativos inteligentes

    OpenAIRE

    Lucero, María Margarita; Chiarani, Marcela Cristina; Manzur, Lilian; Pianucci, Irma Guadalupe

    2002-01-01

    Mediante el presente se comunican los avances en la aplicación de la Modalidad Semipresencial del Profesorado en Ciencias de la Computación, como una de las etapas consideradas fundamentales, dentro del Proyecto “Ambientes Colaborativos Inteligentes (Proyecto de Ciencia y Técnica), como insumo para con los objetivos del mismo. Se consideran fundamentalmente los aportes para el avance y mejora del Sistema.

  4. Interacting with virtual worlds

    Science.gov (United States)

    Zeltzer, David

    1991-01-01

    What tools should we provide the user for defining and interacting with objects and agents in virtual environments at varying levels of complexity? Understanding the appropriate simplifications to make is critical for modeling nontrivial environments and agents with varying levels of autonomy. I describe a set of abstraction mechanisms appropriate for constructing and interacting with virtual worlds, and I discuss how programming, and direct manipulation of guiding techniques, can be used to afford users interactive access to graphical simulations at appropriate levels of abstraction.

  5. El framework jWebSocket y su interfaz de aplicaciones para el trabajo con Tarjetas Inteligentes

    Directory of Open Access Journals (Sweden)

    Ander Sánchez Jardines

    2013-09-01

    Full Text Available El jWebSocket es un marco de trabajo y a la vez un servidor de aplicaciones para la plataforma Java orientado al desarrollo de soluciones basadas en WebSockets, que gocen de altos niveles de velocidad, escalabilidad y seguridad. Sus grandes potencialidades en cuanto al soporte concurrente y su licencia de software libre hacen que sea adoptado por una gran comunidad de desarrolladores. El API[1] de tarjetas inteligentes es una extensión para el marco de trabajo jWebSocket, que le permite a este último soportar los requerimientos necesarios para desarrollar software empresarial y realizar disímiles operaciones con las  tarjetas inteligentes, obteniendo resultados favorables para el uso de cualquier navegador y brindando flexibilidad y tiempo real, características que distinguen a la web. El presente artículo expone un conjunto de ventajas y características del marco de trabajo jWebSocket y de su API para el intercambio con las tarjetas inteligentes, explicando conceptos relacionados con el tema, revelando las soluciones más destacadas en el mundo.[1] Interfaz de programación de aplicaciones (IPA o API (Application Programming Interface es el conjunto de funciones y procedimientos (o métodos, en la programación orientada a objetos que ofrece cierta biblioteca para ser utilizado por otro software como una capa de abstracción.

  6. Creating Real-Time Embodied Autonomous Agents

    Institute of Scientific and Technical Information of China (English)

    2000-01-01

    @@ A challenging research area for computer graphics and virtual environments (VE) is training interpersonal interactions. In such a system, at least one person is the VE participant, while several more virtual human agents (represented by human-like, embodied models) are engaged in activities in the same virtual space. The participants, whether live or virtual, should interact as if all were real. This means that the virtual agents must have several characteristics afforded to real people, including the following:

  7. The effect of virtual sales agent (VSA) gender – product gender congruence on product advice credibility, trust in VSA and online vendor, and purchase intention

    NARCIS (Netherlands)

    Beldad, Ardion; Hegner, Sabrina; Hoppen, Jip

    2016-01-01

    Online vendors are increasingly using virtual sales assistants (VSA), either in the form of an animated picture or a photograph of a real person, to help customers with their product-related information needs. Currently, what is known is that the use of a VSA in an online web shop results in positiv

  8. Virtual Worlds

    OpenAIRE

    Novák, František

    2009-01-01

    The bachelor's thesis is focused on highlighting the development of virtual worlds. The paper summarizes the evolution of virtual reality. Current virtual worlds are compared in fundamental aspects, such as sociology, economics and education. Social sphere describes the interaction in virtual reality and its specialities. Economical sphere is focused on comparison of real and virtual economies, including their economic indicators. Educational sphere describes the sciences, which are best usea...

  9. Programación de agentes y argumentación

    OpenAIRE

    Gottifredi, Sebastián; García, Alejandro Javier; Simari, Guillermo Ricardo

    2008-01-01

    Esta línea de investigación involucra programación de agentes y argumentación. En particular, en este trabajo se presentan las motivaciones y las investigaciones en curso. El principal objetivo de esta linea, es el desarrollo de herramientas que permitan una programación declarativa de agentes inteligentes. En especial, agentes que utilizan razonamiento no monótono y de sentido común. Particularmente, se buscan herramientas que cuenten con mecanismos de argumentación para el razonamiento d...

  10. Uma arquitetura para coordenar a interação de agentes na Internet

    OpenAIRE

    Cazella, Silvio César; Alvares, Luis Otávio Campos

    1997-01-01

    O grande salto tecnológico ocorrido nos últimos decênios em áreas como a informática e as telecomunicações já começa a causar uma verdadeira revolução social. Com o advento da Internet, a possibilidade de substituir a presença física de pessoas por assistentes inteligentes ou agentes é uma realidade que começa a tomar forma. O objetivo principal deste trabalho é apresentar como deve ser feita a interação entre agentes, nas sociedades de agentes dentro da Internet. Para tanto, é apresentada...

  11. Sistema Inteligente de Detección y Orientación de usuarios en Bibliotecas

    Directory of Open Access Journals (Sweden)

    Castaño, Bonifacio

    2013-03-01

    Full Text Available Since the late nineties, Radio Frequency IDentification (RFID manages library catalogs, loans, returns and security. RFID, with a moderate investment, improve the capabilities of both, librarian and user. This paper presents a new use for RFID to determine where a book is located and the shortest route to it in libraries with multiple levels and rooms. An application named SIGUEME (Sistema Inteligente de GUiado para Entornos Multiusuario Extensos; Intelligent System to Guide for Multiuser Extensive Environments was implemented experimentally in the Meco’s public library (Madrid. The system allows people detection and customized guiding in the building thanks to different screen placed in strategic points. We have developed a wireless communications system based on Zigbee technology that eliminates the need of wires.

    Los dispositivos de identificación por radiofrecuencia (Radio Frequency IDentification, en adelante RFID son usados desde finales de los años noventa en el entorno de bibliotecas para la gestión del inventario, control de catálogos, seguridad, préstamo y devolución. Durante este tiempo han demostrado ser un componente que, con una inversión moderada, mejora multitud de capacidades tanto para el bibliotecario como para el usuario. En este artículo se expone una nueva funcionalidad con RFID para bibliotecas que ha sido implantada de forma experimental en la Biblioteca Municipal de Meco (Madrid. Su objetivo es abordar un problema común que sufren los usuarios en bibliotecas con diferentes alturas y múltiples espacios: la correcta localización de los libros y la orientación por el edificio. Para solventar este problema se ha desarrollado una aplicación bautizada como SIGUEME (Sistema Inteligente de GUiado para Entornos Multiusuario Extensos. El sistema permite la detección de las personas por el edificio y el guiado personalizado por el mismo gracias a la visualización de la información en pantallas. Para evitar

  12. Alice - The Virtual Secretary

    DEFF Research Database (Denmark)

    Hansen, Thomas K.

    2009-01-01

    of the primary ideas behind using animated agents is, quoting Wik and Granström (2007), to transform the well-known desktop metaphor of the PC, into a more human metaphor, thereby increasing the authenticity of our interaction with technology. At Knowledge Lab we have combined three different technologies...... in order to create Alice – The virtual secretary....

  13. Per-residue energy decomposition pharmacophore model to enhance virtual screening in drug discovery: a study for identification of reverse transcriptase inhibitors as potential anti-HIV agents

    OpenAIRE

    Cele FN; Ramesh M; Soliman ME

    2016-01-01

    Favourite N Cele, Muthusamy Ramesh, Mahmoud ES Soliman Molecular Modelling and Drug Design Research Group, School of Health Sciences, University of KwaZulu-Natal, Durban, South Africa Abstract: A novel virtual screening approach is implemented herein, which is a further improvement of our previously published “target-bound pharmacophore modeling approach”. The generated pharmacophore library is based only on highly contributing amino acid residues, instead of arbitrary pharmacop...

  14. Smart transmission grids - benefits and risks; Redes de transmision inteligente. Beneficios y riesgos

    Energy Technology Data Exchange (ETDEWEB)

    Velasco-Ramirez, E.; Angeles-Camacho, C. [Universidad Nacional Autonoma de Mexico, Mexico, D.F. (Mexico)]. E-mails: TVelascoR@iingen.unam.mx; CAngelesC@ii.unam.mx; Garcia-Martinez, M. [Instituto Tecnologico de Toluca, Estado de Mexico (Mexico)]. E-mail: mgarciam@ittoluca.edu.mx

    2013-01-15

    Nowadays the Power Systems are working near their stability limits, for this reason it is necessary and essential a transition to new transmission systems that ensure efficient delivery of electrical energy, with the objective to prevent blackouts that cause significant losses in the economy of any country in the world. This paper analyzes important elements to consider having a healthy and efficient transition from a power grid vertically integrated into a smart transmission grid. A comparative analysis in the model, development, benefits and risks of the implementation of these systems, between two of the main marc of references of smart grids, the EU and the USA is presented. [Spanish] Actualmente los sistemas electricos operan cada vez mas cercanos a sus limites de estabilidad, es por ello que se hace necesaria y primordial la transicion hacia nuevos sistemas de transmision que garanticen la eficiente entrega de la energia electrica, evitando con ello cortes de energia que generan importantes perdidas en la economia de cualquier pais del mundo. En este documento se realiza un analisis de los elementos necesarios para una sana y eficiente transicion de una red de transmision electrica verticalmente, integrada hacia una red de transmision inteligente. Se presenta un analisis comparativo entre dos de los marcos de referencia mas importantes, el de la UE y el de EUA, en el modelo, desarrollo, beneficios y riesgos en la implementacion de estos sistemas.

  15. Investigación en Progreso: Sistemas Inteligentes en Arquitecturas de Motores para Videojuegos

    Directory of Open Access Journals (Sweden)

    Hernan Merlino

    2013-02-01

    Full Text Available La industria de productos lúdicos informatizados (más conocidos como videojuegos es una de las actividades económicas de mayor crecimiento en los últimos años. Durante el 2006, en los Estados Unidos los ingresos por videojuegos excedieron por primera vez en la historia a los del cine. Sin embargo, a pesar del auge en este mercado, todavía existen más ofertas de empleo que personas preparadas para ocuparlos. Para lograr el desarrollo de un videojuego se requiere de diversos conocimientos, como ser, diseño multimedial, manejo de lenguajes de programación especifica, uso de plataformas de actividades lúdicas, entre otros; sumado a estas actividades es necesario dotar al videojuego con un grado de inteligencia que lo haga no determinista; logrando que los jugadores mantengan durante una mayor cantidad de tiempo el interés por el mismo, pues de no ser así, los jugadores solo lo utilizarían hasta llegar hasta comprender la lógica de funcionamiento y perderian el interés por el videojuego. Es por esto que es de interés para la industria del video juego el desarrollo de motores basados en sistemas inteligentes tomando la experiencia adquirida en otros dominios, como ser, robótica, minería de datos y control de procesos, haciendo las adaptaciones necesarias al dominio en cuestión..

  16. La profecía de la Administración inteligente

    Directory of Open Access Journals (Sweden)

    Óscar del Álamo

    2008-02-01

    Full Text Available Las nuevas tecnologías de la información, en especial Internet, han tenido durante los últimos años un papel fundamental en la reformulación de la actividad de la Administración pública así como de su relación con los ciudadanos. En un futuro próximo se abren nuevos caminos para que ambos aspectos mejoren bajo lo que ha empezado a denominarse "Administración inteligente". Entendiendo ésta como el paso siguiente a la actual Administración electrónica, el texto analiza las posibilidades de la i-Administración en España sugiriendo los parámetros básicos sobre los que debe desarrollarse, presentando las iniciativas actuales más relevantes dentro del territorio español y descifrando cómo los pasos desarrollados desde el mundo empresarial privado pueden ser válidos para un sector público en plena transformación. Asimismo, se ofrece una reflexión sobre las posibilidades de éxito de estos cambios ante la complejidad que supone conjugar el modelo empresarial privado con el público y ante la progresiva adaptación de la Administración tanto al nuevo entorno tecnológico como a las nuevas exigencias y necesidades procedentes de la sociedad civil.

  17. Aplicación móvil para la captura desatendida de datos de sensores en teléfonos inteligentes

    OpenAIRE

    Jiménez Fontenla, José Luis

    2016-01-01

    Con el tiempo, el uso de los móviles ha sufrido grandes cambios sobre todo de funcionalidad y uso; dispositivos que en un principio estaban pensados para realizar llamadas o enviar mensajes de texto, hoy en día esa solo es la mínima parte de las características que pueden tener los llamados Smartphones o teléfonos inteligentes actuales. Inteligentes ya que, gracias a la tecnología que incorporan como por ejemplo los sensores, pueden reaccionar ante cambios que se producen e...

  18. Computational Emotion Model for Virtual Characters

    OpenAIRE

    Liu, Zhen

    2008-01-01

    Emotion is related to stimulus and cognitive appraisal. Emotion is very important for modern computer game. Emotion model of virtual characters is a challenging branch of computer science. A believable character should be provided with emotion and perception. In general, a virtual character is regarded as an autonomous agent with sense, perception, emotion behavior and action. A computational emotion model of virtual characters is presented in this chapter. The method is to construct virtual ...

  19. Wireless virtualization

    CERN Document Server

    Wen, Heming; Le-Ngoc, Tho

    2013-01-01

    This SpringerBriefs is an overview of the emerging field of wireless access and mobile network virtualization. It provides a clear and relevant picture of the current virtualization trends in wireless technologies by summarizing and comparing different architectures, techniques and technologies applicable to a future virtualized wireless network infrastructure. The readers are exposed to a short walkthrough of the future Internet initiative and network virtualization technologies in order to understand the potential role of wireless virtualization in the broader context of next-generation ubiq

  20. Virtual marketing in virtual enterprises

    OpenAIRE

    Ale Ebrahim, Nader; Fattahi, Hamaid Ali; Golnam, Arash

    2008-01-01

    Virtualization caused tremendous evolution in the economics of marketing channels, patterns of physical distribution and the structure of distributors and developed a new concept that is known as virtual marketing (VM). VM combines the powerful technologies of interactive marketing and virtual reality. Virtual enterprise (VE) refers to an organization not having a clear physical locus. In other words, VE is an organization distributed geographically and whose work is coordinated through e...

  1. Virtual coaches for healthy lifestyle

    NARCIS (Netherlands)

    Akker, op den H.J.A.; Klaassen, R.; Nijholt, A.; Esposito, Anna; Jain, Lakhmi C.

    2016-01-01

    Since the introduction of the idea of the software interface agent the question recurs whether these agents should be personified and graphically visualized in the interface. In this chapter we look at the use of virtual humans in the interface of healthy lifestyle coaching systems. Based on theory

  2. Estudio y evaluación de aplicaciones para el desarrollo de ciudades inteligentes en Río Negro

    OpenAIRE

    Britos, Paola Verónica; Vivas, Héctor Luis; Cambarieri, Mauro; García Martínez, Nicolás; Petroff, Marcelo; Muñoz Abbate, Horacio

    2015-01-01

    La forma en la que concebimos a las ciudades tradicionales se encuentra cambiando también a lo que se conoce como ciudades inteligentes; las ciudades ahora comienzan a ser vistas como medios innovadores que ayudan al desarrollo y al progreso de las regiones e inclusive del país del que forman parte, logrando así una integración del mismo hacia la Sociedad de la Información; sociedad en la que se comienza a competir por un lugar en una red global que conduce, según Castells (1996), a un espaci...

  3. LA GESTIÓN EMPRESARIAL BAJO EL ENFOQUE DE LAS ORGANIZACIONES INTELIGENTES EN LA SOCIEDAD DE LA INFORMACIÓN

    OpenAIRE

    Jaime José Gil Domínguez

    2007-01-01

    El presente artículo se centra en develar a través de una investigación documental, los fundamentos teóricos en los que se sustenta el enfoque de las Organizaciones Inteligentes. Se inicia con una descripción del entorno en el que están inmersas las organizaciones hoy en día, en la llamada era de la sociedad de la información. Luego, se presentan los principios y estructuras conceptuales que sirven de base a este enfoque. Finalmente, destaca su confluencia sobre otras filosofías y modelos de ...

  4. El framework jWebSocket y su interfaz de aplicaciones para el trabajo con Tarjetas Inteligentes

    OpenAIRE

    Ander Sánchez Jardines; Alexander López Pupo; Marta Rodríguez Freire

    2013-01-01

    El jWebSocket es un marco de trabajo y a la vez un servidor de aplicaciones para la plataforma Java orientado al desarrollo de soluciones basadas en WebSockets, que gocen de altos niveles de velocidad, escalabilidad y seguridad. Sus grandes potencialidades en cuanto al soporte concurrente y su licencia de software libre hacen que sea adoptado por una gran comunidad de desarrolladores. El API[1] de tarjetas inteligentes es una extensión para el marco de trabajo jWebSocket, que le permite a est...

  5. La enseñanza de la resolución algebraica de problemas verbales mediante un sistema tutorial inteligente

    OpenAIRE

    González-Calero Somoza, José Antonio

    2014-01-01

    La tecnología se ha considerado habitualmente (quizá con frecuencia, sin una base teórica sólida) un instrumento facilitador del aprendizaje en prácticamente cualquier ámbito educativo. En este sentido, los sistemas tutoriales inteligentes (en adelante, STI) destacan por las grandes expectativas que generaron en su nacimiento, basadas en las posibilidades didácticas que ofrecen la situaciones de enseñanza uno a uno (un profesor para un estudiante). El campo de la enseñanza de la resolución al...

  6. Aplicação de Internet of Things em casas inteligentes: Serviços de Rede

    OpenAIRE

    Pereira, Vasco Rafael Figueiredo

    2014-01-01

    O foco principal no estudo da Internet of Things tem sido a integração de dispositivos digitais com o mundo físico e vice-versa. Os dispositivos inteligentes têm vindo a ganhar uma forte presença na nossa vida diária e cada vez mais, tendem a integrar o sistema de uma casa, automatizando processos comuns como o controlo de temperatura ambiente ou mesmo a percentagem de luminosidade de uma divisão. A visão da IoT contempla um mundo interconectado, recolhendo informações de forma automática e p...

  7. Study on Human-Computer Interaction in Immersive Virtual Environment

    Institute of Scientific and Technical Information of China (English)

    段红; 黄柯棣

    2002-01-01

    Human-computer interaction is one of the most important issues in research of Virtual Environments. This paper introduces interaction software developed for a virtual operating environment for space experiments. Core components of the interaction software are: an object-oriented database for behavior management of virtual objects, a software agent called virtual eye for viewpoint control, and a software agent called virtual hand for object manipulation. Based on the above components, some instance programs for object manipulation have been developed. The user can observe the virtual environment through head-mounted display system, control viewpoint by head tracker and/or keyboard, and select and manipulate virtual objects by 3D mouse.

  8. Virtual projects

    DEFF Research Database (Denmark)

    Svejvig, Per; Commisso, Trine Hald

    2012-01-01

    Virtual projects are common with global competition, market development, and not least the financial crisis forcing organizations to reduce their costs drastically. Organizations therefore have to place high importance on ways to carry out virtual projects and consider appropriate practices for p...... overall implications for research and practice are to acknowledge virtual project management as very different to traditional project management and to address this difference.......Virtual projects are common with global competition, market development, and not least the financial crisis forcing organizations to reduce their costs drastically. Organizations therefore have to place high importance on ways to carry out virtual projects and consider appropriate practices for...... performing these projects. This paper compares best practices with practiced practices for virtual projects and discusses ways to bridge the gap between them. We have studied eleven virtual projects in five Danish organizations and compared them with a predefined list of best practices compiled from the...

  9. REVISIÓN DE SOLUCIONES DE TECNOLÓGICAS INTELIGENTES EN BIOLOGÍA

    Directory of Open Access Journals (Sweden)

    Mariño, Sonia

    2014-01-01

    Full Text Available En este trabajo de tipo documental se analizaron los contenidos teóricos, metodológicos y prácticos de los resúmenes de 43 artículos en revistas científicas publicados en la Web y presentados en el periodo 1975-2012 con la finalidad de valorar la aplicación de tecnologías inteligentes artificiales en el área de las ciencias biológicas. Se evaluaron los títulos y resúmenes, para posteriormente realizar un análisis exhaustivo de cada uno de ellos. El trabajo está estructurado mediante la distribución en cuatro secciones. En la primera sección se hacen las generalidades y se introduce al tema de estudio. En la segunda se presenta la metodología empleada para el desarrollo del mismo y finalmente en la tercera sección se exponen los resultados obtenidos del estudio. Finalmente, se presentan derivadas del estudio realizado. La determinación de utilizar las tecnologías de información y comunicación en el campo de la botánica permitió identificar las bases de la investigación científica, a los efectos de facilitar futuros desarrollos conceptuales y tecnológicos para apoyar con las TIC esta área del conocimiento. Los resultados indicarían la necesidad de difundir el uso de las tecnologías de la inteligencia artificial en la comunidad científica, académica y profesional, tanto de la biología como de la botánica, atendiendo a la multiplicidad de aplicaciones y trabajos interdisciplinarios que podrían derivarse y nuevas formas de presentar el tratamiento de los datos.

  10. Virtual Reflexes

    OpenAIRE

    Jonker, Catholijn; Broekens, Joost; Plaat, Aske

    2014-01-01

    Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including emotions, gaze, and keeping distance. The behavior must be realistic and real-time. Current approaches consist of four steps: 1) trainee social signal detection, 2) cognitive-affective interpretation, 3) determination of the appropriate bodily responses, and...

  11. Estudios sobre sistemas adaptativos con aplicaciones en la robótica autónoma y los agentes inteligentes

    OpenAIRE

    Martín Hernández, José Antonio

    2009-01-01

    Resumen Inteligencia, Racionalidad, Aprendizaje, Anticipación y Adaptación son términos que han estado y permanecen aún en el foco principal de las ciencias de la computación. Estos términos delimitan áreas de estudio, pero están tan interrelacionados que estudiarlos por separado es una aventura que parece poco factible. Cada término busca delimitar un determinado fenómeno, sin embargo las complicadas interrelaciones no lineales entre estos procesos hace que sus fronteras sean difusas y en oc...

  12. Dual- energy computed tomography arthrography of the shoulder joint using virtual monochromatic spectral imaging: Optimal dose of contrast agent and monochromatic energy level

    International Nuclear Information System (INIS)

    To optimize the dose of contrast agent and the level of energy for dual-energy computed tomography (DECT) arthrography of the shoulder joint and to evaluate the benefits of the optimized imaging protocol. Dual-energy scans with monochromatic spectral imaging mode and conventional single energy scans were performed on a shoulder phantom with 10 concentrations from 0 to 210 mg/mL of iodinated contrast medium at intervals of 15 or 30 mg/mL. Image noise, tissue contrast, and beam hardening artifacts were assessed to determine the optimum dose of contrast agent and the level of monochromatic energy for DECT shoulder arthrography in terms of the lowest image noise and the least beam hardening artifacts while good tissue contrast was maintained. Material decomposition (MD) imaging for bone-iodine differentiation was qualitatively assessed. The optimized protocol was applied and evaluated in 23 patients. The optimal contrast dose and energy level were determined by the phantom study at 60 mg/mL and 72 keV, respectively. This optimized protocol for human study reduced the image noise and the beam-hardening artifacts by 35.9% and 44.5%, respectively. Bone-iodine differentiation by MD imaging was not affected by the iodine concentration or level of energy. Dual-energy scan with monochromatic spectral imaging mode results in reduced image noise and beam hardening artifacts.

  13. Virtual Labs and Virtual Worlds

    Science.gov (United States)

    Boehler, Ted

    2006-12-01

    Virtual Labs and Virtual Worlds Coastline Community College has under development several virtual lab simulations and activities that range from biology, to language labs, to virtual discussion environments. Imagine a virtual world that students enter online, by logging onto their computer from home or anywhere they have web access. Upon entering this world they select a personalized identity represented by a digitized character (avatar) that can freely move about, interact with the environment, and communicate with other characters. In these virtual worlds, buildings, gathering places, conference rooms, labs, science rooms, and a variety of other “real world” elements are evident. When characters move about and encounter other people (players) they may freely communicate. They can examine things, manipulate objects, read signs, watch video clips, hear sounds, and jump to other locations. Goals of critical thinking, social interaction, peer collaboration, group support, and enhanced learning can be achieved in surprising new ways with this innovative approach to peer-to-peer communication in a virtual discussion world. In this presentation, short demos will be given of several online learning environments including a virtual biology lab, a marine science module, a Spanish lab, and a virtual discussion world. Coastline College has been a leader in the development of distance learning and media-based education for nearly 30 years and currently offers courses through PDA, Internet, DVD, CD-ROM, TV, and Videoconferencing technologies. Its distance learning program serves over 20,000 students every year. sponsor Jerry Meisner

  14. Virtual Exploratories

    DEFF Research Database (Denmark)

    Jensen, Sisse Siggaard

    2006-01-01

    -systems, the paper introduces the designing strategy referred to as virtual exploratories. Some of the advanced virtual worlds may inspire the design of such provoking and challenging virtual exploratories, and especially the Massively Multi-User Online Role-Playing Games (MMORPGS). However, if we have to...... pursued in an ongoing empirical research project ‘Actors and Avatars Communicating in Virtual Worlds’ [1]. This paper presents some of the preliminary findings that exemplify this ongoing empirical research and the methodological approach is briefly introduced......) are introduced. [1] The research project: Actors and Avatars Communicating in Virtual Worlds – an Empirical Analysis of Actors’ Sense-making Strategies When Based on a Communication Theoretical Approach’ (2006...

  15. Per-residue energy decomposition pharmacophore model to enhance virtual screening in drug discovery: a study for identification of reverse transcriptase inhibitors as potential anti-HIV agents.

    Science.gov (United States)

    Cele, Favourite N; Ramesh, Muthusamy; Soliman, Mahmoud Es

    2016-01-01

    A novel virtual screening approach is implemented herein, which is a further improvement of our previously published "target-bound pharmacophore modeling approach". The generated pharmacophore library is based only on highly contributing amino acid residues, instead of arbitrary pharmacophores, which are most commonly used in the conventional approaches in literature. Highly contributing amino acid residues were distinguished based on free binding energy contributions obtained from calculation from molecular dynamic (MD) simulations. To the best of our knowledge; this is the first attempt in the literature using such an approach; previous approaches have relied on the docking score to generate energy-based pharmacophore models. However, docking scores are reportedly unreliable. Thus, we present a model for a per-residue energy decomposition, constructed from MD simulation ensembles generating a more trustworthy pharmacophore model, which can be applied in drug discovery workflow. This work is aimed at introducing a more rational approach to the field of drug design, rather than comparing the validity of this approach against those previously reported. We recommend additional computational and experimental work to further validate this approach. This approach was used to screen for potential reverse transcriptase inhibitors using the pharmacophoric features of compound GSK952. The complex was subjected to docking, thereafter, MD simulation confirmed the stability of the system. Experimentally determined inhibitors with known HIV-reverse transcriptase inhibitory activity were used to validate the protocol. Two potential hits (ZINC46849657 and ZINC54359621) showed a significant potential with regard to free binding energy. Reported results obtained from this work confirm that this new approach is favorable in the future of the drug design industry. PMID:27114700

  16. Per-residue energy decomposition pharmacophore model to enhance virtual screening in drug discovery: a study for identification of reverse transcriptase inhibitors as potential anti-HIV agents

    Science.gov (United States)

    Cele, Favourite N; Ramesh, Muthusamy; Soliman, Mahmoud ES

    2016-01-01

    A novel virtual screening approach is implemented herein, which is a further improvement of our previously published “target-bound pharmacophore modeling approach”. The generated pharmacophore library is based only on highly contributing amino acid residues, instead of arbitrary pharmacophores, which are most commonly used in the conventional approaches in literature. Highly contributing amino acid residues were distinguished based on free binding energy contributions obtained from calculation from molecular dynamic (MD) simulations. To the best of our knowledge; this is the first attempt in the literature using such an approach; previous approaches have relied on the docking score to generate energy-based pharmacophore models. However, docking scores are reportedly unreliable. Thus, we present a model for a per-residue energy decomposition, constructed from MD simulation ensembles generating a more trustworthy pharmacophore model, which can be applied in drug discovery workflow. This work is aimed at introducing a more rational approach to the field of drug design, rather than comparing the validity of this approach against those previously reported. We recommend additional computational and experimental work to further validate this approach. This approach was used to screen for potential reverse transcriptase inhibitors using the pharmacophoric features of compound GSK952. The complex was subjected to docking, thereafter, MD simulation confirmed the stability of the system. Experimentally determined inhibitors with known HIV-reverse transcriptase inhibitory activity were used to validate the protocol. Two potential hits (ZINC46849657 and ZINC54359621) showed a significant potential with regard to free binding energy. Reported results obtained from this work confirm that this new approach is favorable in the future of the drug design industry. PMID:27114700

  17. Per-residue energy decomposition pharmacophore model to enhance virtual screening in drug discovery: a study for identification of reverse transcriptase inhibitors as potential anti-HIV agents

    Directory of Open Access Journals (Sweden)

    Cele FN

    2016-04-01

    Full Text Available Favourite N Cele, Muthusamy Ramesh, Mahmoud ES Soliman Molecular Modelling and Drug Design Research Group, School of Health Sciences, University of KwaZulu-Natal, Durban, South Africa Abstract: A novel virtual screening approach is implemented herein, which is a further improvement of our previously published “target-bound pharmacophore modeling approach”. The generated pharmacophore library is based only on highly contributing amino acid residues, instead of arbitrary pharmacophores, which are most commonly used in the conventional approaches in literature. Highly contributing amino acid residues were distinguished based on free binding energy contributions obtained from calculation from molecular dynamic (MD simulations. To the best of our knowledge; this is the first attempt in the literature using such an approach; previous approaches have relied on the docking score to generate energy-based pharmacophore models. However, docking scores are reportedly unreliable. Thus, we present a model for a per-residue energy decomposition, constructed from MD simulation ensembles generating a more trustworthy pharmacophore model, which can be applied in drug discovery workflow. This work is aimed at introducing a more rational approach to the field of drug design, rather than comparing the validity of this approach against those previously reported. We recommend additional computational and experimental work to further validate this approach. This approach was used to screen for potential reverse transcriptase inhibitors using the pharmacophoric features of compound GSK952. The complex was subjected to docking, thereafter, MD simulation confirmed the stability of the system. Experimentally determined inhibitors with known HIV-reverse transcriptase inhibitory activity were used to validate the protocol. Two potential hits (ZINC46849657 and ZINC54359621 showed a significant potential with regard to free binding energy. Reported results obtained from

  18. A Virtual Tour of Virtual Schools.

    Science.gov (United States)

    Joiner, Lottie L.

    2002-01-01

    Briefly describes the eight virtual schools in the United States: Kentucky Virtual High School; Illinois Virtual High School; Florida Virtual School; CCS Web Academy in Fayetteville, North Carolina; The Virtual High School in Hudson, Massachusetts; Basehor-Linwood Virtual Charter School in Kansas; Monte Vista Online Academy in Colorado; and…

  19. Relational agents: A critical review

    DEFF Research Database (Denmark)

    Campbell, Robert H.; Grimshaw, Mark Nicholas; Green, Gill

    2009-01-01

    and non-player characters that can actively participate in such relationships. The focus of this review is relational agents, agents that can build long term socioemotional relationships with users. In virtual worlds, such agents are just starting to emerge; they are more common in other environments...... but remain few and far between. This review critically assesses the progress of relational agent development and research since their inception in 2005, proposes new areas of research and considers the potential for their exploitation in virtual worlds....

  20. Sistema inteligente de monitoreo para el consumo de energía de redes inalámbricas ad hoc

    OpenAIRE

    Maldonado Alarcón, Jairo Orlando

    2013-01-01

    En esta tesis se desarrolla un sistema inteligente por medio de la lógica difusa que permite el monitoreo del consumo de energía en redes móviles ad hoc (MANET), se determinan los criterios de rendimiento del consumo energético en este tipo de redes por medio de la simulación de métricas que permiten estimar el consumo energético. Se realizó un análisis y selección de las métricas que determinan el consumo de energía de una MANET con lo que se buscó determinar las ecuaciones con las cuales...

  1. Virtual Workshop

    DEFF Research Database (Denmark)

    Buus, Lillian; Bygholm, Ann

    In relation to the Tutor course in the Mediterranean Virtual University (MVU) project, a virtual workshop “Getting experiences with different synchronous communication media, collaboration, and group work” was held with all partner institutions in January 2006. More than 25 key-tutors within MVU...... participated from different institutions in the workshop. The result of the workshop was experiences with different communication tools and media. Facing the difficulties and possibilities in collaborateting virtually concerned around group work and development of a shared presentation. All based on getting...... experiences for the learning design of MVU courses. The workshop intented to give the participants the possibility to draw their own experiences with issues on computer supported collaboration, group work in a virtual environment, synchronous and asynchronous communication media, and different perspectives...

  2. Virtual Savannah

    DEFF Research Database (Denmark)

    Eskildsen, Søren; Rodil, Kasper; Rehm, Matthias

    2012-01-01

    It is a daunting task to visualize square kilometers of African savannah and currently in zoos it is impossible to present true African ecology to visitors. Virtual Savannah is a dynamic virtual world that introduces school children to a 3D representation of the wildlife sanctuaries Serengeti and...... navigation. The test depicted how they managed to search the virtual world for answers in patterns related to restrictions in the system and using graphical points of interest as reference points. Collecting information about the complete interaction provides teachers with a tool to assess the individual...... Masai Mara. The objective is to substitute supplementary textual information currently used in schools and provide the teacher with information about each pupil. The Virtual Savannah was tested in situ on 19 pupils age 10-11 with the purpose of logging all interaction with animals, GUI and the...

  3. Virtual data

    Energy Technology Data Exchange (ETDEWEB)

    Bjorklund, E.

    1993-11-01

    In the 1970`s, when computers were memory limited, operating system designers created the concept of ``virtual memory`` which gave users the ability to address more memory than physically existed. In the 1990s, many large control systems have the potential for becoming data limited. We propose that many of the principles behind virtual memory systems (working sets, locality, caching, and clustering) can also be applied to data-limited systems - creating, in effect, ``virtual data systems.`` At the Los Alamos National Laboratory`s Clinton P. Anderson Meson Physics Facility (LAMPF), we have applied these principles to a moderately sized (10,000 data points) data acquisition and control system. To test the principles, we measured the system`s performance during tune-up, production, and maintenance periods. In this paper, we present a general discussion of the principles of a virtual data system along with some discussion of our own implementation and the results of our performance measurements.

  4. Virtual Reality

    Directory of Open Access Journals (Sweden)

    Dan L. Lacrãmã

    2007-01-01

    Full Text Available This paper is focused on the presentation of Virtual Reality principles together with the main implementation methods and techniques. An overview of the main development directions is included.

  5. Virtual Colonoscopy

    Science.gov (United States)

    ... Node Mapping for Breast Cancer Staging Image-Guided Brain Surgery Imaging Clinical Trials Basics Patient Information Virtual Colonoscopy Print ... Colonoscopy fact sheet from the National Institute of Diabetes and Digestive and Kidney Diseases (NIDDK). Advantages of ...

  6. Virtual polytopes

    Science.gov (United States)

    Panina, G. Yu; Streinu, I.

    2015-12-01

    Originating in diverse branches of mathematics, from polytope algebra and toric varieties to the theory of stressed graphs, virtual polytopes represent a natural algebraic generalization of convex polytopes. Introduced as elements of the Grothendieck group associated to the semigroup of convex polytopes, they admit a variety of geometrizations. The present survey connects the theory of virtual polytopes with other geometrical subjects, describes a series of geometrizations together with relations between them, and gives a selection of applications. Bibliography: 50 titles.

  7. Tres competencias esenciales de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir

    Directory of Open Access Journals (Sweden)

    Gabriela García Licea

    2013-07-01

    Full Text Available El presente artículo describe los resultados de la aplicación de una metodología para la Gestión personal y profesional de tres competencias de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir en una muestra de ejecutivos de mandos medios de diferentes organizaciones y sectores productivos, que participaron en diplomados y/o cursos formales de Administración y Alta dirección, realizados en el periodo de agosto de 2011 a agosto de 2012, en la Región Lagunera del Estado de Coahuila, México. La metodología permitió indagar sistemáticamente la presencia y nivel de una o más habilidades que definen una gama de funciones de gestión y liderazgo, utilizando instrumentos de auto-diagnóstico de Competencias Gerenciales, Estilos de Liderazgo y Competencias de la Empleabilidad, cuyos datos alimentaron las matrices de significados y habilidades que, a su vez, permitieron identificar las habilidades y oportunidades de formación de profesionales inteligentes relacionadas con el conocimiento y la comprensión necesaria. Esto, con el fin de llevar a cabo eficazmente la gestión de diversas funciones de liderazgo de los grupos estudiados: la Autogestión y habilidades personales, a las que le siguen el Logro de Resultados y el Uso de Recursos, destacando las fortalezas de planeación y la comunicación.

  8. Tres competencias esenciales de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir

    Directory of Open Access Journals (Sweden)

    Gabriela García Licea

    2013-06-01

    Full Text Available El presente artículo describe los resultados de la aplicación de una metodología para la Gestión personal y profesional de tres competencias de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir en una muestra de ejecutivos de mandos medios de diferentes organizaciones y sectores productivos, que participaron en diplomados y/o cursos formales de Administración y Alta dirección, realizados en el periodo de agosto de 2011 a agosto de 2012, en la Región Lagunera del Estado de Coahuila, México. La metodología permitió indagar sistemáticamente la presencia y nivel de una o más habilidades que definen una gama de funciones de gestión y liderazgo, utilizando instrumentos de auto-diagnóstico de Competencias Gerenciales, Estilos de Liderazgo y Competencias de la Empleabilidad, cuyos datos alimentaron las matrices de significados y habilidades que, a su vez, permitieron identificar las habilidades y oportunidades de formación de profesionales inteligentes relacionadas con el conocimiento y la comprensión necesaria. Esto, con el fin de llevar a cabo eficazmente la gestión de diversas funciones de liderazgo de los grupos estudiados: la Autogestión y habilidades personales, a las que le siguen el Logro de Resultados y el Uso de Recursos, destacando las fortalezas de planeación y la comunicación.

  9. Modeling agents with a theory of mind

    NARCIS (Netherlands)

    Harbers, M.; Bosch, K. van den; Meyer, J.J.C.

    2009-01-01

    Training systems with intelligent virtual agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. Virtual agents provide more adequate behavior and explanations if they not only take their own goals and beliefs into account, but also the a

  10. Virtual Reality in Psychology

    Directory of Open Access Journals (Sweden)

    Nigel Foreman

    2009-01-01

    Full Text Available The benefits of using virtual environments (VEs in psychology arise from the fact that movements in virtual space, and accompanying perceptual changes, are treated by the brain in much the same way as those in equivalent real space. The research benefits of using VEs, in areas of psychology such as spatial learning and cognition, include interface flexibility, the reproducibility of virtual experience, and the opportunity for on-line monitoring of performance. Applications of VEs are many and varied, but are especially beneficial where experience can be tailored via augmentation, and where dangerous training situations can be avoided. The use of programmable agents has great future potential in relation to training and interpersonal skill development, also perhaps in clinical diagnosis and therapy. Progress in VE usage in psychological education is limited by cost and availability, though VEs are being used increasingly in classroom and laboratory teaching exercises. Virtual Reality was said to be “an answer waiting for a question”, but questions are being recognized, so that applications of VEs within the behavioural sciences are likely to multiply.

  11. REDES DE COMUNICACIÓN Y AUTOMATIZACIÓN DE SISTEMAS DE POTENCIA - UN PASO HACIA LA TECNOLOGÍA DE LAS REDES INTELIGENTES SMART GRIDS

    Directory of Open Access Journals (Sweden)

    Hernán Arturo Santana

    2013-01-01

    Full Text Available Con la continua aceptación en el sector eléctrico del estándar para las redes de comunicación y automatización de sistemas de potencia IEC 61850, es importante contar con un conocimiento básico, de porque es catalogado con el eslabón apropiado para la estandarización de la comunicación en los sistemas de potencia eléctrica, revisándolo desde su objetivos de creación, hasta los beneficios que aporta para poder contar en un futuro con redes inteligentes “Smart Grid”, igualmente describiendo cuales son los requerimientos funcionales con que debe contar una subestación eléctrica en el área de las telecomunicaciones para que pueda aportar a una red inteligente.

  12. Interação social entre agentes em ambientes de recursos limitados

    OpenAIRE

    Bastos, Hélder Filipe de Oliveira

    2015-01-01

    O estudo da interação social entre agentes inteligentes é cada vez mais um tema central da investigação em inteligência artificial. Atualmente inseridos numa realidade onde veículos navegam autonomamente, não é difícil imaginar cenários onde estas máquinas poderão trabalhar em conjunto, maximizando as suas capacidades e tornando-se mais eficientes na utilização de recursos e na concretização dos respetivos objetivos. Devido à elevada complexidade computacional dos seus processos internos, ...

  13. Virtual Touch

    DEFF Research Database (Denmark)

    Stenslie, Ståle

    psychophysically-contextualized work of art The main results and applications of the study are firstly that haptic technologies bridge the gap between the real (corporeal) and the virtual (immaterial) world, supporting the assumption that the distinction between the ‘virtual’ and the ‘real’ is not convincing in...... sensory resolution adds to the sense of being immersed in a physically ‘real’ virtual world. Important for future studies is the way my research indicates new possibilities of haptic expressions that can form general expressions to be used in future forms of haptic storytelling. Further the thesis...... Erotogod. The third chapter investigates the foundations of touch through a physiological and psychological approach. Chapter four presents an alternative haptic history of Virtual Realities through the presentation and discussion of several technological and artistic works that are computer-based. In...

  14. Virtual Violence.

    Science.gov (United States)

    2016-08-01

    In the United States, exposure to media violence is becoming an inescapable component of children's lives. With the rise in new technologies, such as tablets and new gaming platforms, children and adolescents increasingly are exposed to what is known as "virtual violence." This form of violence is not experienced physically; rather, it is experienced in realistic ways via new technology and ever more intense and realistic games. The American Academy of Pediatrics continues to be concerned about children's exposure to virtual violence and the effect it has on their overall health and well-being. This policy statement aims to summarize the current state of scientific knowledge regarding the effects of virtual violence on children's attitudes and behaviors and to make specific recommendations for pediatricians, parents, industry, and policy makers. PMID:27432848

  15. Virtual Tower

    International Nuclear Information System (INIS)

    The primary responsibility of an intrusion detection system (IDS) operator is to monitor the system, assess alarms, and summon and coordinate the response team when a threat is acknowledged. The tools currently provided to the operator are somewhat limited: monitors must be switched, keystrokes must be entered to call up intrusion sensor data, and communication with the response force must be maintained. The Virtual tower is an operator interface assembled from low-cost commercial-off-the-shelf hardware and software; it enables large amounts of data to be displayed in a virtual manner that provides instant recognition for the operator and increases assessment accuracy in alarm annunciator and control systems. This is accomplished by correlating and fusing the data into a 360-degree visual representation that employs color, auxiliary attributes, video, and directional audio to prompt the operator. The Virtual Tower would be a valuable low-cost enhancement to existing systems

  16. Users, Bystanders and Agents

    DEFF Research Database (Denmark)

    Krummheuer, Antonia Lina

    2015-01-01

    Human-agent interaction (HAI), especially in the field of embodied conversational agents (ECA), is mainly construed as dyadic communication between a human user and a virtual agent. This is despite the fact that many application scenarios for future ECAs involve the presence of others. This paper...... the construction of the agent’s identity, and (3) how HAI, as a mediated interaction, is framed by an asymmetric participation framework. The paper concludes by suggesting various participation roles, which may inform development of ECAs....

  17. Algunas lógicas modales asociadas al razonamiento de agentes inteligentes Some modal logics associated to the reasoning of intelligent agents

    Directory of Open Access Journals (Sweden)

    Gloria Rúa M.

    2008-06-01

    Full Text Available Se presentan las jerarquías de sistemas SCR–nT4, SCR–nT5 y SCR–nD45 con n > 3, en las cuales se formaliza la noción de creencia en el sentido de creencia justificada, de conocimiento y de convicción respectivamente, dando como resultado sistemas de lógicas doxásticas y epistémicas en los cuales el problema de la omnisciencia lógica puede ser parcialmente controlado. Los sistemas son caracterizados con sem´anticas al estilo Kripke, en las cuales, la longitud de las cadenas de mundos posibles se encuentra restringida en función del tipo de razonador. Así, la profundidad de un modelo corresponde a la longitud máxima de las cadenas de mundos posibles que figuren en el modelo, resultando que los modelos de profundidad n se encuentran asociados a los sistemas deductivos SCR–nT4, SCR–nT5 y SCR–nD45.The hierarchies of systems SCR–nT4, SCR–nT5 and SCR–nD45 with n > 3 are presented. In these systems the belief notion is formalized in the sense of justified belief, of knowledge and of conviction respectively, giving systems of doxastic and epistemic logics as a result where the problem of the logical omniscience can be partially controlled. The systems are characterized with Kripke-style semantics. In these semantics, the length of the possible world chains is restricted in function of reasoner’s type. Moreover, the depth of a model corresponds to the maxim length of the possible world chains that they figure in the model, being that the models of depth n are associated to the deductive systems SCR-nT4, SCR-nT5 and SCR-nD45.

  18. Virtual Labs.

    Science.gov (United States)

    Russo, Ruth

    1997-01-01

    Discusses the potential of computers in teaching laboratories to spare the lives of animals; however, it is felt that in areas of physiology education, virtual labs are not as desirable a learning experience for advanced students as live animal labs. (Author/AIM)

  19. Virtual Expo

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    The online version of the 2010 Shanghai Expo shows the future glory The 2010 Shanghai Expo is now open and letting visitors explore almost all its pavilions and exhib-its-virtually. The website for the World Expo launched on November 12,

  20. Virtual Classroom

    DEFF Research Database (Denmark)

    Christensen, Ove

    2013-01-01

    In the Scandinavian countries: Sweden, Norway and Denmark, the project GNU (Grænseoverskridende Nordisk Undervisning, i.e. Transnational Nordic Teaching) is experimenting with ways of conducting teaching across the borders in the elementary schools. The cloud classes are organised with one class ...... benefits in regard to learning and pedagogy with virtual classroom....

  1. Virtual Reality.

    Science.gov (United States)

    Newby, Gregory B.

    1993-01-01

    Discusses the current state of the art in virtual reality (VR), its historical background, and future possibilities. Highlights include applications in medicine, art and entertainment, science, business, and telerobotics; and VR for information science, including graphical display of bibliographic data, libraries and books, and cyberspace.…

  2. Virtual Savannah

    DEFF Research Database (Denmark)

    Rodil, Kasper; Eskildsen, Søren; Rehm, Matthias

    2012-01-01

    Virtual Savannah is constructed to visualize parts of a curriculum, which the educational service at Aalborg Zoo has difficulties in teaching children visiting the zoo. It contains rich media like audio, text, video and picture galleries about African ecology, but some of this episodic information...

  3. Autonomous virtual instruments: A foray into musical metacreation

    OpenAIRE

    Overstall, Simon

    2015-01-01

    Autonomous Virtual Instruments is a musical metacreation project which models music making as a social activity in a multi-agent system. The agents control simple instruments in visually rendered virtual space with two integrated physics simulations: one for classical motion (a physics engine) and one for sound synthesis (physical modelling synthesis). The work is presented as an audio-visual installation.

  4. Architecture design of a virtualized embedded system

    Directory of Open Access Journals (Sweden)

    A.Sbaa

    2013-01-01

    Full Text Available Nowadays, embedded systems have become a major driver of technological developments particularly in the industrial sector. In an embedded system, the hardware and software components are so intertwined that evolution is often a big issue. Thanks to the contributions of virtualization it is possible to design more flexible and scalable embedded systems. In fact, virtualization adds an abstraction layer between the hardware and the software to make it less intimately dependent. In this paper we propose system architecture based on embedded virtualization that will be modeled by the multi-agent systems. In the first part, we will discuss the state of the art with respect to embedded systems, multi-agent systems and the concept of virtualization. In the second part, we explain theissues related to traditional embedded systems and the constraints associated with their architecture. Subsequently, we propose a virtualization based architecture for embedded systems. In the last part we will showcase this architecture through a prototype.

  5. Intelligent agent supported training in virtual simulations

    NARCIS (Netherlands)

    Heuvelink, A.; Bosch, K. van den; Doesburg, W.A. van; Harbers, M.

    2009-01-01

    Simulation-based training in military decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Usually humans are used to play these roles to ensure varied behavior required for the training of such tasks. However, there is growing conviction and evide

  6. Agent—oriented Virtual Environment Modeling

    Institute of Scientific and Technical Information of China (English)

    HEYulin; ZHENGTaixion

    2002-01-01

    Virtual environment has been widely applied in scientific research and considered as an important tool of exploring science.But constructing a real virtual environment is rather difficult.The difficulty cannot be compared with developing general software,It has a high demand for sofware technology,Obviously traditional methods are not competent for the job.Fortunately with the development of agent-oriented technologies ,all problems seem to be solved.By classifying a virtual environment into four layers corresponding with real world and considering it as a collection of agents,the virtual objects can be mapped into agents and an agent model can be designed.Based on the idea that the state change of a system is caused by that of in dividuals and the mutual effect among them,a theory of agent behavior driven by event and belief is put for ward.Such agent-oriented modeling method can cope with the demand for handling multi-dimension information.It is an effective technique for constructing a large and complex virtual environment.

  7. Nuevas formas de accesibilidad a través de aplicaciones con realidad virtual y aumentada en el museo marítimo de Barcelona: proyecto PATRAC, subproyecto 3

    OpenAIRE

    Marambio Castillo, Alejandro Esteban; Corso Sarmiento, Juan Manuel; Lucena Salas, Jennifer; Roca Cladera, Josep

    2010-01-01

    Esta contribución presenta una aproximación a la aplicación desarrollada dentro del subproyecto 3: Entornos inteligentes y sistemas de control de patrimonio del proyecto PATRAC2, en el que se describe la metodología de trabajo desarrollada desde el levantamiento con escáner láser terrestre del Museo Marítimo de Barcelona, la creación del modelo 3d, y la incorporación de aplicaciones de realidad virtual y aumentada para la mejora de la accesibilidad y la experiencia museística d...

  8. Nuevas formas de accesibilidad a través de aplicaciones con realidad virtual y aumentada en el museo marítimo de Barcelona: proyecto PATRAC, subproyecto 3

    OpenAIRE

    Marambio Castillo, Alejandro; Corso Sarmiento, Juan Manuel; Lucena Salas, Jennifer; Roca Cladera, Josep

    2010-01-01

    Esta contribución presenta una aproximación a la aplicación desarrollada dentro del subproyecto 3: Entornos inteligentes y sistemas de control de patrimonio del proyecto PATRAC2, en el que se describe la metodología de trabajo desarrollada desde el levantamiento con escáner láser terrestre del Museo Marítimo de Barcelona, la creación del modelo 3d, y la incorporación de aplicaciones de realidad virtual y aumentada para la mejora de la accesibilidad y la experiencia museística de un usuario en...

  9. Virtual impactor

    Science.gov (United States)

    Yeh, Hsu-Chi; Chen, Bean T.; Cheng, Yung-Sung; Newton, George J.

    1988-08-30

    A virtual impactor having improved efficiency and low wall losses in which a core of clean air is inserted into the aerosol flow while aerosol flow is maintained adjacent inner wall surfaces of the focusing portion of the impactor. The flow rate of the core and the length of the throat of the impactor's collection probe, as well as the dimensional relationships of other components of the impactor adjacent the separation region of the impactor, are selected to optimize separation efficiency.

  10. Virtual teams

    OpenAIRE

    Sanders, David

    2010-01-01

    This paper describes some early results from observing and interviewing groups working to achieve intellectually complex tasks that required the use of computers, WWW and other research resources. Three groups were virtual (they were working at a distance and rarely meeting face to face) and two groups were simple control groups They were real groups (working in relatively close proximity so that face to face contact was possible most of the time). All five teams completed their tasks but a s...

  11. Virtual teams

    OpenAIRE

    Sichrovský, Jan

    2013-01-01

    Virtual environment is part of the newly forming area, which is becoming more and more attractive for businesses to use its own potential. Even though it is a very dynamic issue, the goals of this work is providing a detailed description of the aspects of team work in these unusual conditions. The result is a material that not only summarizes the current knowledge, but try to move forward, including many practical views and experiences. The first part focuses on the general definition of ...

  12. Virtual Presenters: Towards Interactive Virtual Presentations

    NARCIS (Netherlands)

    Nijholt, A.; Cappellini, V.; Hemsley, J.

    2005-01-01

    We discuss having virtual presenters in virtual environments that present information to visitors of these environments. Some current research is surveyed and we will look in particular to our research in the context of a virtual meeting room where a virtual presenter uses speech, gestures, pointing

  13. Nuevo enfoque para desarrollar sistemas de enseñanza-aprendizaje inteligentes usando mapas conceptuales y razonamiento basado en casos

    Directory of Open Access Journals (Sweden)

    Zenaida García Valdivia

    2011-10-01

    Full Text Available El uso de métodos pedagógicos con tecnologías de la información y las comunicaciones produce una cualidad nueva que favorece la tarea de generar, transmitir y compartir el conocimiento. Tal es el caso de la fortaleza pedagógica del empleo de los Mapas Conceptuales, que constituyen una herramienta para la gestión del conocimiento, por la posibilidad que estos ofrecen de personalizar el aprendizaje, compartir conocimiento, y para aprender a aprender. En este trabajo se expone un nuevo enfoque para elaborar Sistemas de Enseñanza-Aprendizaje Inteligentes, donde se combinan las técnicas de diagramas conceptuales e Inteligencia Artificial, usando el Razonamiento Basado en Casos como marco teórico para el modelado del alumno. El modelo propuesto se ha implementado en el sistema computacional HESEI, el cual ha sido aplicado exitosamente en la toma de decisiones en tareas de enseñanza-aprendizaje, por personas no expertas en el campo informático.

  14. Virtual Goods Recommendations in Virtual Worlds

    OpenAIRE

    Kuan-Yu Chen; Hsiu-Yu Liao; Jyun-Hung Chen; Duen-Ren Liu

    2015-01-01

    Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies' intelligence resources, but also makes it difficult for users to find suitable v...

  15. Virtual machines for virtual worlds

    OpenAIRE

    Sanatinia, Amirali; Oliver, Iain Angus; Miller, Alan Henry David; Allison, Colin

    2012-01-01

    Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are significant computational demands on the processes that render the different avatar-centric views of the world for each participant, which change with every movement or interaction each participant makes. Maintaining quality of experience can be difficult when the density of a...

  16. Gestión turística y tecnologías de la información y la comunicación (TIC) : el nuevo enfoque de los destinos inteligentes

    OpenAIRE

    Ivars Baidal, Josep A.; Solsona Monzonís, F. Javier; Giner Sánchez, David

    2016-01-01

    Este artículo analiza el nuevo enfoque de los destinos inteligentes para la gestión turística a escala local. Se estudia su génesis y se realiza una propuesta de conceptualización desde una perspectiva sistémica, que se contrasta con la gestión turística actual mediante una encuesta a municipios turísticos de la Comunidad Valenciana. Los resultados ponen de relieve que no se ha asumido como objetivo de gestión el enfoque de los destinos inteligentes, el cual requiere un proyecto global que in...

  17. Investigación en Progreso: Desarrollo de Modelos y Algoritmos del Campo de la Robótica Basado en un Enfoque de Tecnologías Inteligentes

    Directory of Open Access Journals (Sweden)

    Alejandro Hossian

    2014-12-01

    Full Text Available La propuesta del presente proyecto es el desarrollo de distintas arquitecturas de software ejecutándose en diversas plataformas de hardware que permitan definir los comportamientos de robots autónomos y manipuladores en base a un enfoque cognitivo. Se pretende que el robot posea un comportamiento deseado en función a las prestaciones requeridas al mismo. Este comportamiento deseado podrá evaluarse a través de distintos indicadores que reflejarán la aptitud del agente robótico para llevar a cabo las tareas y conductas que le son requeridas, en particular cuando interactúa en entornos dinámicos y cambiantes. Con el objeto de lograr este propósito de relacionar adecuadamente arquitecturas software y plataformas de hardware con distintos ambientes y comportamientos deseados en función de las prestaciones requeridas, se explorará el uso de diferentes recursos tecnológicos para el diseño de la estructura cognitiva del robot. Entre los soluciones tecnológicas a emplear en el diseño del cerebro del robot se encuentran Redes Neuronales Artificiales, Lógica Difusa, Sistemas Expertos, Aprendizaje Automático, algoritmos genéticos. Asimismo, el proyecto explorará el diseño de arquitecturas cognitivas híbridas que combinen e integren adecuadamante las tecnologías previamente enunciadas, procurando brindar recomendaciones para la construcción de un módulo inteligente de robot que optimice su comportamiento global en términos de las prestaciones requeridas, para determinadas plataformas de hardware y para distintas configuraciones de entornos de navegación robótica tanto estáticos como dinámicos.

  18. Virtual Reality

    Directory of Open Access Journals (Sweden)

    Bhavana Gupta

    2012-10-01

    Full Text Available An artificial environment created with co mputer hardware and software and presented to the user in such a way that it appears and feels like a real environment. To "enter" a virtual reality, a user does special gloves, earphones, and goggles, all of which receive their input from the computer system. In this way, at least three of the five senses are controlled by the computer. In addition to feeding sensory input to the user, the devices also monitor the user's actions

  19. Usos de la realidad aumentada en conjunción con objetos inteligentes y wearables en las tecnologías de asistencia a la vida cotidiana

    OpenAIRE

    Lanza López, Borja Javier

    2015-01-01

    Este trabajo se centra en analizar las ventajas de la realidad aumentada en conjunción con objetos inteligentes y wearables para facilitar la interacción dentro de un sistema dotado de inteligencia ambiental y la visualización de alertas por parte de usuarios con discapacidades sensoriales en el campo de las tecnologías de la asistencia a la vida cotidiana. Aquest treball es centra en analitzar els avantatges de la realitat augmentada en conjunció amb objectes intel·ligents i wearables per...

  20. Localización de robots móviles en espacios inteligentes utilizando cámaras externas y marcas naturales

    OpenAIRE

    Pizarro Pérez, Daniel

    2008-01-01

    En el presente trabajo de tesis se aborda el problema de la obtención de la pose de un robot móvil mediante cámaras estáticas ubicadas en el entorno. El enfoque presentado se basa en el concepto de ?Espacio Inteligente?, en el que un sistema distribuido de procesamiento controla las cámaras y el robot. Los antecedentes de posicionamiento de robots mediante cámaras inciden en el uso de balizamiento artificial de los robots. En esta tesis se propone un enfoque que minimiza el conocimiento previ...

  1. ESTRATEGIAS PARA FORTALECER EL DOMINIO PERSONAL BASADO EN EL ENFOQUE DE LAS ORGANIZACIONES INTELIGENTES, EN LAS CORPORACIONES LOCALES, DE LA COSTA ORIENTAL DEL LAGO DE MARACAIBO

    Directory of Open Access Journals (Sweden)

    Niria Quintero

    2009-11-01

    Full Text Available El propósito del estudio es diseñar estrategias gerenciales basadas en el enfoque de las organizaciones inteligentes para la eficiencia y eficacia de la gerencia pública en la administración del talento humano, a través del fortalecimiento de la disciplina, dominio personal en las corporaciones locales de la Costa Oriental del Lago. La investigación es descriptiva, campo no experimental, n=110, con un cuestionario de 28 ítemes tipo Likert. Se  concluye que este estudio contribuye con el diseño de innovadoras formas de administrar el personal.

  2. ESTRATEGIAS PARA FORTALECER EL DOMINIO PERSONAL BASADO EN EL ENFOQUE DE LAS ORGANIZACIONES INTELIGENTES, EN LAS CORPORACIONES LOCALES, DE LA COSTA ORIENTAL DEL LAGO DE MARACAIBO

    OpenAIRE

    Niria Quintero; Cesar Valecillos; Gladis Hernández

    2009-01-01

    El propósito del estudio es diseñar estrategias gerenciales basadas en el enfoque de las organizaciones inteligentes para la eficiencia y eficacia de la gerencia pública en la administración del talento humano, a través del fortalecimiento de la disciplina, dominio personal en las corporaciones locales de la Costa Oriental del Lago. La investigación es descriptiva, campo no experimental, n=110, con un cuestionario de 28 ítemes tipo Likert. Se  concluye que este estudio contribuye con el diseñ...

  3. Ambientes Inteligentes: middleware de soporte para la captura, almacenamiento y publicación de datos de una red de sensores inalámbricos

    OpenAIRE

    Godoy, Diego Alberto; Sosa, Eduardo Omar; Neis, Raúl; Díaz Redondo, Rebeca

    2014-01-01

    En este trabajo se presenta un middleware para la captura, almacenamiento y publicación de datos obtenidos de redes de sensores inalámbricos para su utilización en aplicaciones de Ambientes Inteligentes e Internet de las Cosas. Se ha desarrollado un framework para abstraer las tareas de captura, almacenamiento y Publicación. Se han llevado a cabo pruebas de la utilización del framework en cuanto a su funcionalidad y versatilidad de consultas de los distintos datos generados por la red de sens...

  4. Introducción de aspectos de seguridad en la Internet de las cosas en el ámbito de las viviendas inteligentes

    OpenAIRE

    BALLESTIN PEREZ, ALBERTO

    2016-01-01

    [ES] Introducción: En la era de la información en que nos encontramos, existen múltiples problemas de seguridad en el ámbito del IoT. Nosotros abordamos una solución centrada en un dominio concreto de las viviendas inteligentes. Desarrollo: Realizando un diseño e implementación para asignar permisos con los que controlar objetos ofrecidos por la IoT. Desarrollando un framework de seguridad con mecanismos para autenticar a los usuarios y autorizarlos para utilizar los servicios ...

  5. Modelo y diseño de interacción basado en confianza para espacios inteligentes orientados a la eSalud

    OpenAIRE

    Vega Barbas, Mario; Valero Duboy, Miguel Ángel

    2013-01-01

    La computación ubicua se ha convertido en un paradigma de referencia para el diseño de espacios inteligentes y los desarrollos actuales en el campo de la inteligencia ambiental están cada vez más relacionados con el concepto de Internet de las Cosas y la Internet del Futuro. A pesar de que este paradigma ofrece soluciones verdaderamente rentables en los ámbitos de la Teleasistencia, la sanidad y Ambient Assisted Living, no proporciona al usuario final un rol claramente defi?nido en el desarro...

  6. Centros educativos inteligentes: luces y sombras sobre las pol??ticas de transferencia de tecnolog??a y las pr??cticas docentes

    OpenAIRE

    San Mart??n Alonso, ??ngel; Peirats Chac??n, Jos??; Gallardo Fern??ndez, Isabel Mar??a

    2014-01-01

    El presente trabajo se inscribe en el marco de una investigaci??n de ??mbito nacional sobre el Programa Escuela 2.0. Centramos la atenci??n en el an??lisis de la implementaci??n, en la Comunidad Valenciana, del programa Centros Educativos Inteligentes (CEI). Es la alternativa a la Escuela 2.0 y la idea central es facilitar el acceso, desde cualquier lugar del centro, a las TIC como recurso de apoyo en el proceso de ense??anza y aprendizaje. En coherencia con el proyecto CEI, tomamos metodol??...

  7. Centros educativos inteligentes. Luces y sombras sobre las políticas de transferencia de tecnología y las prácticas docentes

    OpenAIRE

    Ángel San Martín Alonso; José Peirats Chacón; Isabel María Gallardo Fernández

    2014-01-01

    El presente trabajo se inscribe en el marco de una investigación de ámbito nacional sobre el Programa Escuela 2.0. Centramos la atención en el análisis de la implementación, en la Comunidad Valenciana, del programa Centros Educativos Inteligentes (CEI). Es la alternativa al Escuela 2.0 y la idea central es facilitar el acceso, desde cualquier lugar del centro, a las TIC como recurso de apoyo en el proceso de enseñanza y aprendizaje. En coherencia con el proyecto CEI, tomamos metodológicamente...

  8. COLONOSCOPIA VIRTUAL

    Directory of Open Access Journals (Sweden)

    Manuel Fernández A

    2006-01-01

    Full Text Available Desde la primera publicación sobre colonoscopía virtual o colonografía por tomografía computada (TC esta técnica ha tenido un explosivo crecimiento especialmente dado por el desarrollo en el hardware, específicamente por la introducción de la TC multicorte que ha permitido obtener mejores imágenes gracias a la mayor velocidad que ha obviado los artefactos dados por el movimiento respiratorio y el peristaltismo intestinal. Otro factor importante en su desarrollo ha sido el gran avance en los programas computacionales (software que han automatizado la técnica obteniendo recons-trucciones 3D de mejor calidad y en menor tiempo. El notable desarrollo tecnológico sumado a la estandarización de la técnica y la mayor experiencia lograda en diferentes centros ha hecho que en la actualidad la sensibilidad y especificidad de la colonografía sobrepasen el 85 y 95% para los pólipos menores y mayores de 1 cm, respectivamente. Todo esto, sumado a la estandarización de la técnica ha llevado a posicionarla como una alternativa válida y en estrecha competencia con la fibrocolonoscopía en la pesquisa de los pólipos de colonSince the first report in 1994 virtual colonoscopy or CT colonography has had an explosive development due to the improvement in hardware and software. The multidetector CT has allowed faster studies with better images due to better multiplanar reconstructions and its speed avoiding the artifact of the breathing or bowel peristalsis. The new software has allowed to obtain better 3D images and faster reconstruction with shorter interpretation. This development, the use of standarized protocol plus the experience of trained radiologists have obtained sensitivity and specificity over 85% and 95% in polyps smaller and larger than 10 mm respectively. These results and the lower price of virtual colonoscopy in the United States compared with fibrocolonoscopy has done this technique a real alternative for the screening of colorectal

  9. Virtual World Security Inspection

    OpenAIRE

    Nicholas Charles Patterson; Michael Hobbs

    2012-01-01

    Virtual property theft is a serious problem that exists in virtual worlds. Legitimate users of these worlds invest considerable amounts of time, effort and real-world money into obtaining virtual property, but unfortunately, are becoming victims of theft in high numbers. It is reported that there are over 1 billion registered users of virtual worlds containing virtual property items worth an estimated US$50 billion dollars. The problem of virtual property theft is complex, involving many lega...

  10. Observatorio en turismo: organismo inteligente para la toma de decisiones en el destino

    OpenAIRE

    Blasco Franch, Daniel; Cuevas Contreras, Tomás Jesús

    2013-01-01

    Un observatorio turístico es una herramienta de inteligencia turística estable, encargada de observar la realidad, analizar la dinámica, y proveer los resultados a todos los agentes de un destino. La aparente necesidad de organismos de inteligencia contrasta con la escasez de estas herramientas en los destinos turísticos contemporáneos. El presente artículo tiene por objeto analizar uno de los principales retos a los que se enfrentan los destinos turísticos en la actualidad: la incorporación ...

  11. Virtual Laboratories

    CERN Document Server

    Hut, P

    2006-01-01

    At the frontier of most areas in science, computer simulations play a central role. The traditional division of natural science into experimental and theoretical investigations is now completely outdated. Instead, theory, simulation, and experimentation form three equally essential aspects, each with its own unique flavor and challenges. Yet, education in computational science is still lagging far behind, and the number of text books in this area is minuscule compared to the many text books on theoretical and experimental science. As a result, many researchers still carry out simulations in a haphazard way, without properly setting up the computational equivalent of a well equipped laboratory. The art of creating such a virtual laboratory, while providing proper extensibility and documentation, is still in its infancy. A new approach is described here, Open Knowledge, as an extension of the notion of Open Source software. Besides open source code, manuals, and primers, an open knowledge project provides simul...

  12. Redes de organizaciones inteligentes: capacidades dinámicas para la generación de conocimiento.

    Directory of Open Access Journals (Sweden)

    Diego Fernando Cardona Madariaga

    2013-04-01

    Full Text Available Las redes conformadas por organizaciones, desarrollan intuitivamente nuevos modelos de interacción que generan pequeños mundos, autorganizados con un conjunto de reglas, costumbres, acuerdos, formas de negociación, intercambios de información y de recursos, precios, costos y trueques, entre otros, potenciando la capacidad de la Red hacia la satisfacción de necesidades de los grupos de interés, y procreando entornos mucho más sanos; esto facilita la reacción, el funcionamiento, la flexibilidad y la cooperación en la Red, frente a la inestabilidad que hoy en día prevalece en el contexto mundial. El objetivo de este trabajo, es describir la razón de lo que posiblemente ocurre, concentrándose en la capacidad de transferencia que tienen las Organizaciones para desplegar su conocimiento a la formulación y ejecución de la estrategia organizacional en la Red, evolucionando a esta última a un organismo dinámico e inteligente, que ayuda a potenciar dicho proceso de despliegue de información, energía y recursos en el ecosistema (entorno & contexto, así como a potenciar los ciclos de retroalimentación requeridos por las Organizaciones, para que realicen un repliegue hacia su interior, con la suficiente carga de conocimiento del ecosistema, y de esta forma, permitirle que inicie los ajustes y el fortalecimiento de procesos y bucles, que fomentan la innovación y el desarrollo de cada Organizaciones, de la red y su estrategia.

  13. Realidad virtual y materialidad

    OpenAIRE

    Pérez Herranz, Fernando Miguel

    2009-01-01

    1. Fenomenología de partida: Real / Simbólico / Imaginario 2. Realidad 3. Virtual 3.1. Virtual / real / posible / probable 3.2. Los contextos de la realidad virtual A) REALIDAD VIRTUAL INMERSIVA B) REALIDAD VIRTUAL NO INMERSIVA C) REALIDAD VIRTUAL Y DIGITALIZACIÓN 3.3. Cruce virtual / real 3.4. Cuestiones filosóficas 4. Materialidad 5. Materialidad y descentramiento 5.1. Ejemplos de descentramiento en los contextos de Realidad Virtual A’) DUALISMO CARTESIANO, CUERPO Y «CIBORG » B’) EL ESPÍRIT...

  14. Virtual exploration

    Energy Technology Data Exchange (ETDEWEB)

    Milwood-Hargrave, M.; Francis, A.M. (Ikon Geoscience, Twickenham, Middlesex (United Kingdom))

    1993-09-01

    With the now commonplace implementation of interactive interpretation workstations, the process of generating a time model for a prospect has been simplified and accelerated. This paper shows that for many structural traps, the critical interpretation steps are in subsequently generating a valid depth model, evaluating the depth structure, and being able to realistically assess confidence limits of the model. The development of a comprehensive velocity model is a key element of any depth conversion. Lateral velocity variations across an area are capable of generating structures where the time interpretation is flat. An example is shown in this paper, and the effect of altering the velocity field and the resulting changes to the structure are described. Forward and inverse modeling are used to show that the structure is more favorable than was first expected from the depth conversion. From this example, the idea of sensitivity testing of a number of simple structures is developed. A fully interactive ray trace modeling system integrated with an interpretation workstation allows different confidence limits to be rapidly tested and evaluated. By extending the model into the third dimension, specific scenarios can be constructed in three-dimension (3-D) and uncertainty limits tested on a complete reservoir. Further than this, the construction of type models in 3-D allows the concept of [open quotes]virtual exploration[close quotes] to be realized, whereby specific exploration concepts can be investigated and tested. The virtual exploration model, and its associated seismic data set, form an ideal educational, planning, and training tool for all levels of geophysicists and geologists.

  15. Intelligent Virtual Patients for Training Clinical Skills

    Directory of Open Access Journals (Sweden)

    Thomas D. Parsons

    2011-09-01

    Full Text Available The article presents the design process of intelligent virtual human patients that are used for the enhancement of clinical skills. The description covers the development from conceptualization and character creation to technical components and the application in clinical research and training. The aim is to create believable social interactions with virtual agents that help the clinician to develop skills in symptom and ability assessment, diagnosis, interview techniques and interpersonal communication. The virtual patient fulfills the requirements of a standardized patient producing consistent, reliable and valid interactions in portraying symptoms and behaviour related to a specific clinical condition.

  16. Collaborative Educational Systems in the Virtual Environment

    Directory of Open Access Journals (Sweden)

    Cristian CIUREA

    2012-01-01

    Full Text Available The work leads to an original approach to the construction of collaborative systems metrics. The approach is based both on research already conducted by the author, on the experimental results obtained, and the foundation taken from the specific literature. The collaborative systems in knowledge-based economy are formalized and their characteristics are identified. The virtual campus structure is described and a comparison with the classical university is achieved. The architecture of virtual is designed and the categories of agents in virtual campus are analyzed.

  17. Virtual Reality and the Virtual Library.

    Science.gov (United States)

    Oppenheim, Charles

    1993-01-01

    Explains virtual reality, including proper and improper uses of the term, and suggests ways that libraries might be affected by it. Highlights include elements of virtual reality systems; possible virtual reality applications, including architecture, the chemical industry, transport planning, armed forces, and entertainment; and the virtual…

  18. Cidades inteligentes como nova prática para o gerenciamento dos serviços e infraestruturas urbanos: a experiência da cidade de Porto Alegre

    Directory of Open Access Journals (Sweden)

    Marcos Cesar Weiss

    2015-09-01

    Full Text Available Este artigo tem por objetivo discutir a experiência da cidade de Porto Alegre relativamente à materialização do conceito de cidade inteligente. Para tanto, utilizou-se uma abordagem metodológica de caráter qualitativo e exploratório, baseada em estudo de caso, com coleta de dados em fontes primárias e secundárias realizada em 2013. Os resultados mostram que a implementação de inovações em tecnologias da informação e comunicação (TICs na prestação dos serviços públicos proporcionou maior eficiência nas atividades que envolvem a gestão da cidade, com importantes resultados em favor dos atores que ali se inserem. Pretendeu-se com este trabalho contribuir com a agenda de pesquisas e discussões sobre a gestão dos espaços urbanos, trazendo o conceito de cidade inteligente como uma prática viabilizadora do desenvolvimento sustentável das cidades brasileiras.

  19. Microsoft Virtualization Master Microsoft Server, Desktop, Application, and Presentation Virtualization

    CERN Document Server

    Olzak, Thomas; Boomer, Jason; Keefer, Robert M

    2010-01-01

    Microsoft Virtualization helps you understand and implement the latest virtualization strategies available with Microsoft products. This book focuses on: Server Virtualization, Desktop Virtualization, Application Virtualization, and Presentation Virtualization. Whether you are managing Hyper-V, implementing desktop virtualization, or even migrating virtual machines, this book is packed with coverage on all aspects of these processes. Written by a talented team of Microsoft MVPs, Microsoft Virtualization is the leading resource for a full installation, migration, or integration of virtual syste

  20. Locating Agents in RFID Architectures

    OpenAIRE

    Abdel-Naby, Sameh; Giorgini, Paolo

    2006-01-01

    The use of software agents can create an “intelligent” interface between users’ preferences and the back‐end systems. Agents are now able to interact and communicate with each other, forming a virtual community and feeding back the user with suggestions. Innovative systems related to Asset Tracking, Inventory and Shelving architectures are more often involving advanced communication techniques (e.g., RFID); these systems are responsible for user authentication and objects verification. RFID s...

  1. Mando a distancia virtual usable para la interacción con la televisión ubicua

    Directory of Open Access Journals (Sweden)

    Francisco Javier Burón Fernández

    2013-09-01

    Full Text Available La televisión interactiva es ya una realidad, por lo que sea hace necesario crear nuevas formas de interacción más intuitivas y transparentes al usuario final. En el presente trabajo se propone un nuevo modelo de interacción para mandos a distancia virtuales utilizando teléfonos inteligentes (smartphones y tabletas. El modelo sigue un diseño centrado en el usuario, intuitivo y que permite una comunicación transparente entre el usuario y la televisión en un entorno de doble pantalla. Para medir el grado de usabilidad de los prototipos desarrollados, se realizaron pruebas reales con usuarios en un contexto de tiempo relajado. Estas sesiones fueron grabadas para generar indicadores cualitativos mediante observaciones empíricas, encuesta y entrevistas.

  2. Controlling and Assisting Activities in Social Virtual Worlds

    OpenAIRE

    Rodriguez, I; Puig, A.; Esteva, M.

    2010-01-01

    In this paper we have presented a system that merges multi-agent systems and virtual environments in order to model roles, activities and norms characterizing a social virtual world. We contribute with an intelligent object framework to enforce established norms and provide feedback and guide the participants on their activities. We propose a generic behaviour management for these objects populating a virtual world. We get behaviour handling out of the VW platform so that it is performed in a...

  3. Realidad aumentada para teléfonos inteligentes en las misiones jesuíticas guaraníes

    OpenAIRE

    La Red Martínez, David L.; Brys, Carlos R.

    2015-01-01

    La Realidad Aumentada (RA) es el término que se usa para definir una experiencia de visualización del mundo real, la que se complementa con elementos virtuales con el fin último de crear una realidad mixta en tiempo real. La RA puede considerarse una evolución tecnológica de la Realidad Virtual, ya que si bien comparten algunas características comunes como ser la inclusión de información y objetos gráficos en el campo visual del observador, la RA no reemplaza el mundo real por uno virtual,...

  4. Odor Classification using Agent Technology

    Directory of Open Access Journals (Sweden)

    Sigeru OMATU

    2014-03-01

    Full Text Available In order to measure and classify odors, Quartz Crystal Microbalance (QCM can be used. In the present study, seven QCM sensors and three different odors are used. The system has been developed as a virtual organization of agents using an agent platform called PANGEA (Platform for Automatic coNstruction of orGanizations of intElligent Agents. This is a platform for developing open multi-agent systems, specifically those including organizational aspects. The main reason for the use of agents is the scalability of the platform, i.e. the way in which it models the services. The system models functionalities as services inside the agents, or as Service Oriented Approach (SOA architecture compliant services using Web Services. This way the adaptation of the odor classification systems with new algorithms, tools and classification techniques is allowed.

  5. Virtual goods recommendations in virtual worlds.

    Science.gov (United States)

    Chen, Kuan-Yu; Liao, Hsiu-Yu; Chen, Jyun-Hung; Liu, Duen-Ren

    2015-01-01

    Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies' intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others' homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users' buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment's data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods. PMID:25834837

  6. Physical priors in virtual colonoscopy

    Science.gov (United States)

    Rivaz, Hassan; Shinagawa, Yoshihisa; Liang, Jianming

    2009-02-01

    Electronic colon cleansing (ECC) aims to remove the contrast agent from the CT abdominal images so that a virtual model of the colon can be constructed. Virtual colonoscopy requires either liquid or solid preparation of the colon before CT imaging. This paper has two parts to address ECC in both preparation methods. In the first part, meniscus removal in the liquid preparation is studied. The meniscus is the curve seen at the top of a liquid in response to its container. Left on the colon wall, the meniscus can decrease the sensitivity and specificity of virtual colonoscopy. We state the differential equation that governs the profile of the meniscus and propose an algorithm for calculating the boundary of the contrast agent. We compute the surface tension of the liquid-colon wall contact using in-vivo CT data. Our results show that the surface tension can be estimated with an acceptable degree of uncertainty. Such an estimate, along with the meniscus profile differential equation will be used as an a priori knowledge to aid meniscus segmentation. In the second part, we study ECC in solid preparation of colon. Since the colon is pressurized with air before acquisition of the CT images, a prior on the shape of the colon wall can be obtained. We present such prior and investigate it using patient data. We show the shape prior is held in certain parts of the colon and propose a method that uses this prior to ease pseudoenhancement correction.

  7. Educating Avatars: On Virtual Worlds and Pedagogical Intent

    Science.gov (United States)

    Wang, Tsung Juang

    2011-01-01

    Virtual world technology is now being incorporated into various higher education programs, often with enthusiastic claims about the improvement of students' abilities to experience learning problems and tasks in computer-mediated virtual reality through the use of computer-generated personal agents or avatars. The interactivity of the avatars with…

  8. Designing normative open virtual enterprises

    Science.gov (United States)

    Garcia, Emilia; Giret, Adriana; Botti, Vicente

    2016-03-01

    There is an increasing interest on developing virtual enterprises in order to deal with the globalisation of the economy, the rapid growth of information technologies and the increase of competitiveness. In this paper we deal with the development of normative open virtual enterprises (NOVEs). They are systems with a global objective that are composed of a set of heterogeneous entities and enterprises that exchange services following a specific normative context. In order to analyse and design systems of this kind the multi-agent paradigm seems suitable because it offers a specific solution for supporting the social and contractual relationships between enterprises and for formalising their business processes. This paper presents how the Regulated Open Multi-agent systems (ROMAS) methodology, an agent-oriented software methodology, can be used to analyse and design NOVEs. ROMAS offers a complete development process that allows identifying and formalising of the structure of NOVEs, their normative context and the interactions among their members. The use of ROMAS is exemplified by means of a case study that represents an automotive supply chain.

  9. ENFOQUE SISTÉMICO EN LOS SISTEMAS TUTORIALES INTELIGENTES MULTIMEDIA PARA LA ENSEÑANZA DE LA MODELACIÓN MATEMÁTICA

    Directory of Open Access Journals (Sweden)

    Miguel Garay Garcell

    2002-05-01

    Full Text Available

    Desde tiempos remotos, el hombre ha utilizado modelos como un medio para el estudio de los fenómenos físicos, productivos y otros. La modelación constituye un importante método del conocimiento científico. Sin embargo, los procesos y los mecanismos que dirigen al hombre hacia la formulación de los modelos matemáticos siguen teniendo carácter no estructurado y en general han sido poco estudiados. En el presente trabajo se plantea el problema del perfeccionamiento del proceso de entrenamiento de los estudiantes en la formulación de modelos matemáticos, se analiza la importancia de resolver los problemas a partir de los conceptos de la multimedia e hipermedia, internet, enseñanza problémica, de la cibernética y de la teoría de sistemas, y finalmente, se propone un novedoso método de solución basado en las ideas de los sistemas tutoriales inteligentes multimedia para el entrenamiento de estudiantes en la identificación de problemas y del método de solución más racional. El sistema actúa como un tutor inteligente que auxilia al estudiante en la identificación de los problemas y métodos de solución.

  10. Feasibility study on use of virtual collaborator for remote NPP control

    International Nuclear Information System (INIS)

    In this paper, we study the feasibility of Virtual Collaborator for Remote NPP Control as long-term research theme. And we present similar and related researches that are fulfilled at I and C laboratory in nuclear department of KAIST. Yoshikawa's laboratory, Kyoto University in Japan, is developing 'virtual collaborator', agent robot, which realized in virtual reality. Virtual Collaborator is a new type of human-machine interface which works as 'intelligent interface agent' to help machine operators manipulating large scale machine system such as power plant. The Virtual Collaborator is a sort of 'virtual robot' which behaves as if an intelligent agent robot in virtual space, who can communicate naturally with human like humans do with each other

  11. Virtual reference services

    OpenAIRE

    Márdero Arellano, Miguel Ángel

    2001-01-01

    Analysis of virtual reference services, their standandars and new technologies that have changed the tradicional practice at the library’s reference desk. Major American virtual reference services initiatives and their characteristics are described.

  12. Network virtualization and programmability

    OpenAIRE

    Colle, Didier; Jooris, Bart; Gurzi, Pasquale; Pickavet, Mario; Demeester, Piet

    2010-01-01

    We present network virtualization (building virtual or logical networks over a physical infrastructure) and network programmability (allowing the network operator to at least control the network but more fundamentally to define its behavior) concepts.

  13. VMM - Virtual Machine Monitors

    OpenAIRE

    2006-01-01

    This research addresses the problem of implementing secure Virtual Machine Monitors (VMM) on the Intel Pentium architecture. A VMM allows multiple operating systems to run concurrently under virtual machines on a single workstation.

  14. The Virtual Lab System

    Institute of Scientific and Technical Information of China (English)

    2003-01-01

    A virtual lab system is the simulation of real devices and experiments using computer and network tech-nology. It can make users do experiments easily, observe experiment phenomena and results through the remote termi-nal. Consequently, users can get final results to verify relative theory. The article analyses the features of virtual labsystems. A real virtual lab system named "Multimedia Virtual Lab for Digital Circuit Logic Design (MVLDCLD) "which has been developed by the authors and their group is also presented.

  15. Virtual reality exposure therapy

    OpenAIRE

    Rothbaum, BO; Hodges, L; Kooper, R

    1997-01-01

    It has been proposed that virtual reality (VR) exposure may be an alternative to standard in vivo exposure. Virtual reality integrates real-time computer graphics, body tracking devices, visual displays, and other sensory input devices to immerse a participant in a computer- generated virtual environment. Virtual reality exposure is potentially an efficient and cost-effective treatment of anxiety disorders. VR exposure therapy reduced the fear of heights in the first control...

  16. Security consideration for virtualization

    OpenAIRE

    Gebhardt, Carl

    2008-01-01

    Virtualization is not a new technology, but has recently experienced a resurgence of interest among industry and research. New products and technologies are emerging quickly, and are being deployed with little considerations to security concerns. It is vital to understand that virtualization does not improve security by default. Hence, any aspect of virtualization needs to undergo constant security analysis and audit. Virtualization is a changeable and very dynamic field wit...

  17. Virtual currencies- Real opportunities?

    OpenAIRE

    Selldahl, Sara

    2013-01-01

    The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issued and usually controlled by its developers, and used and accepted among the members of a specific virtual community.” (European Central Bank, 2012, p. 5) The interest in virtual currencies has increased immensely over the last few years as they become increasingly prevalent in our society across many different industries. Up until now, the field of virtual currencies has been mainly uncharted ...

  18. Agent engineering

    CERN Document Server

    Liu, Jiming; Zhong, Ning; Wang, Patrick S P

    2001-01-01

    Agent engineering concerns the development of autonomous computational or physical entities capable of perceiving, reasoning, adapting, learning, cooperating and delegating in a dynamic environment. It is one of the most promising areas of research and development in information technology, computer science and engineering. This book addresses some of the key issues in agent engineering: What is meant by "autonomous agents"? How can we build agents with autonomy? What are the desirable capabilities of agents with respect to surviving (they will not die) and living (they will furthermore enjoy

  19. Effective Corpus Virtualization

    OpenAIRE

    Jakubíček Miloš; Rychlý Pavel; Kilgarriff Adam

    2014-01-01

    In this paper we describe an implementation of corpus virtualization within the Manatee corpus management system. Under corpus virtualization we understand logical manipulation with corpora or their parts grouping them into new (virtual) corpora. We discuss the motivation for such a setup in detail and show space and time efficiency of this approach evaluated on a 11 billion word corpus of Spanish.

  20. Trust and virtual worlds

    DEFF Research Database (Denmark)

    Ess, Charles; Thorseth, May

    2011-01-01

    We collect diverse philosophical analyses of the issues and problems clustering around trust online with specific attention to establishing trust in virtual environments. The book moves forward important discussions of how virtual worlds and virtuality are to be defined and understood; the role o...

  1. Virtual Worlds? "Outlook Good"

    Science.gov (United States)

    Kelton, AJ

    2008-01-01

    Many people believed that virtual worlds would end up like the eight-track audiotape: a memory of something no longer used (or useful). Yet today there are hundreds of higher education institutions represented in three-dimensional (3D) virtual worlds such as Active Worlds and Second Life. The movement toward the virtual realm as a viable teaching…

  2. A Virtual Class Calculus

    DEFF Research Database (Denmark)

    Ernst, Erik; Ostermann, Klaus; Cook, William Randall

    2006-01-01

    , statically typed model for virtual classes has been a long-standing open question. This paper presents a virtual class calculus, vc, that captures the essence of virtual classes in these full-fledged programming languages. The key contributions of the paper are a formalization of the dynamic and static...

  3. Virtual Trackballs Revisited

    DEFF Research Database (Denmark)

    Henriksen, Knud; Sporring, Jon; Hornbæk, Kasper

    2004-01-01

    trackball and we give a correction. Another popular virtual trackball is Shoemake's quaternion implementation [CHECK END OF SENTENCE], which we show to be a special case of the virtual trackball by Chen et al.. Shoemake extends the scope of the virtual trackball to the full screen. Unfortunately, Shoemake...

  4. Towards More Human-Like Episodic Memory for More Human-Like Agents

    Czech Academy of Sciences Publication Activity Database

    Brom, C.; Lukavský, Jiří

    Berlín: Springer, 2009, s. 484-485. (Intelligent Virtual Agents. 5773). ISBN 978-3-642-04379-6. [International Conference: Intelligent Virtual Agents 2009 /9./. Amsterodam (NL), 14.09.2009-16.09.2009] R&D Projects: GA AV ČR 1ET100300517 Institutional research plan: CEZ:AV0Z70250504 Keywords : episodic memory * intelligent virtual agents * memory model Subject RIV: AN - Psychology

  5. How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents

    Czech Academy of Sciences Publication Activity Database

    Brom, C.; Korenko, T.; Lukavský, Jiří

    Berlín: Springer, 2009, s. 42-48. (Intelligent Virtual Agents. 5773). ISBN 978-3-642-04379-6. [International Conference: Intelligent Virtual Agents 2009 /9./. Amsterodam (NL), 14.09.2009-16.09.2009] R&D Projects: GA AV ČR 1ET100300517 Institutional research plan: CEZ:AV0Z70250504 Keywords : episodic memory * intelligent virtual agents * memory model Subject RIV: AN - Psychology

  6. METRIC OF VIRTUAL WORLDS

    OpenAIRE

    Trunev A. P.

    2013-01-01

    We investigate the hypothesis of a plurality of parallel and virtual worlds. It is assumed that sentient beings in each virtual world reach a stage of development that can create a virtual world to simulate the history of their own development. In this case, the virtual worlds are nested within each other, which put a severe restriction on the possible geometry of space-time. Discussed the draft geometry virtual worlds consistently displayed from one world to another. It is shown that in this...

  7. Pivotal Technology Research of Grid Based on Mobile Agent

    Institute of Scientific and Technical Information of China (English)

    CHEN Hong-wei; WANG Ru-chuan

    2004-01-01

    Grid Based on Mobile Agent is a new grid scheme. The purpose of the paper is to solve the pivotal technology of Grid Based on Mobile Agent ( GBMA) combined with thought of Virtual Organization ( VO). In GBMA, virtual organization is viewed as the basic management unit of the grid, and mobile agent is regarded as an important interactive means. Grid architecture, grid resource management and grid task management are the core technology problem of GBMA. The simulation results show that Inter- VO pattern has the obvious advantage because it can make full use of resources from other virtual organizations in GBMA environment.

  8. Virtual World Security Inspection

    Directory of Open Access Journals (Sweden)

    Nicholas Charles Patterson

    2012-06-01

    Full Text Available Virtual property theft is a serious problem that exists in virtual worlds. Legitimate users of these worlds invest considerable amounts of time, effort and real-world money into obtaining virtual property, but unfortunately, are becoming victims of theft in high numbers. It is reported that there are over 1 billion registered users of virtual worlds containing virtual property items worth an estimated US$50 billion dollars. The problem of virtual property theft is complex, involving many legal, social and technological issues. The software used to access virtual worlds is of great importance as they form the primary interface to these worlds and as such the primary interface to conduct virtual property theft. The security vulnerabilities of virtual world applications have not, to date, been examined. This study aims to use the process of software inspection to discover security vulnerabilities that may exist within virtual world software – vulnerabilities that enable virtual property theft to occur. Analyzing three well know virtual world applications World of Warcraft, Guild Wars and Entropia Universe, this research utilized security analysis tools and scenario testing with focus on authentication, trading, intruder detection and virtual property recovery. It was discovered that all three examples were susceptible to keylogging, mail and direct trade methods were the most likely method for transferring stolen items, intrusion detection is of critical concern to all VWEs tested, stolen items were unable to be recovered in all cases and lastly occurrences of theft were undetectable in all cases. The results gained in this study present the key problem areas which need to be addressed to improve security and reduce the occurrence of virtual property theft.

  9. Foreign language learning in immersive virtual environments

    Science.gov (United States)

    Chang, Benjamin; Sheldon, Lee; Si, Mei; Hand, Anton

    2012-03-01

    Virtual reality has long been used for training simulations in fields from medicine to welding to vehicular operation, but simulations involving more complex cognitive skills present new design challenges. Foreign language learning, for example, is increasingly vital in the global economy, but computer-assisted education is still in its early stages. Immersive virtual reality is a promising avenue for language learning as a way of dynamically creating believable scenes for conversational training and role-play simulation. Visual immersion alone, however, only provides a starting point. We suggest that the addition of social interactions and motivated engagement through narrative gameplay can lead to truly effective language learning in virtual environments. In this paper, we describe the development of a novel application for teaching Mandarin using CAVE-like VR, physical props, human actors and intelligent virtual agents, all within a semester-long multiplayer mystery game. Students travel (virtually) to China on a class field trip, which soon becomes complicated with intrigue and mystery surrounding the lost manuscript of an early Chinese literary classic. Virtual reality environments such as the Forbidden City and a Beijing teahouse provide the setting for learning language, cultural traditions, and social customs, as well as the discovery of clues through conversation in Mandarin with characters in the game.

  10. Las computadoras inteligentes

    OpenAIRE

    Lara-Rojo, Fernando

    1991-01-01

    Se habla de la inteligencia artificial como un campo de la ciencia de computación que tiene por objetivo construir computadoras capaces de hacerse cargo de tareas para cuya realización se supone que es necesario contar con cierto grado de “inteligencia”. Se explora el panorama tecnológico y de investigación, y se plantean algunas de las dificultades a enfrentar. Incluye obra fotográfica de Durruty de alba, Rigo Moreno y Pablo Araiza, reproducida en blanco y negro.

  11. Camino al hogar inteligente

    OpenAIRE

    Ferreira Gili, Marco

    2004-01-01

    Today there are many projects related to intelligent houses such as Casa Internet, Madrid 2001 or its british equivalent in Watford, and most recently the Solar Decathlon´s project. Thanks to these proposals the domotic market gently opens to one day become what we could call as the intelligent “home”. Thought out the last few years, huge technological improvements have provided the buildings with brand new senses. However ,the idea of a comfortabl...

  12. Intelligent investment; Inversion inteligente

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2007-06-15

    In this presentation the company called Energia Renovable De Mexico SA de CV (ERDM), shows not only its obtained objectives but also its wanted objectives. This company is manufacturer and consultant of photovoltaic modules. In the first part, it is given a description of the following issues: the beginnings the company, the implemented marketing strategy, the signed agreement between ERDM and Q-CELLS AG in German, the construction of the San Andres Tuxtla's office as well as the PV module, the reasons why this company is considered a leader not only in Mexico but also in Latin America. Then, It is briefly explained the company's mission, which is mainly focused on the network-connected system that are currently allowed according to the Mexican laws. Besides, there are mentioned the key pieces that have made possible the success of this company. At the same time, there are briefly explained the plans for Mexico, in which there are found the use of both photovoltaic systems and wind turbines in order to feed the electric network. Such plans have as targets to reduce the energy cost in Mexico and to open the profitable market to potential investors. Finally, there are mentioned the future plans that are going to help the company's expansion and to improve some issues related to the energy. [Spanish] En esta presentacion la compania Energia Renovable De Mexico S.A. de C.V. (ERDM), describe tanto los objetivos alcanzados como los que desean alcanzar en el futuro, fungiendo no solo como fabricantes sino tambien como consultores de modulos fotovoltaicos. En la primera parte, se da una descripcion de: los inicios de la compania, las estrategias mercadologicas utilizadas, el acuerdo con Q-CELLS, Alemania; la construccion de la oficina de San Andres Tuxtla y del modulo PV, las causas que la han llevado a ser una empresa lider. Enseguida, se explica escuetamente la mision de la compania; ademas, se mencionan las piezas clave que la han llevado al exito. Asimismo, se explica brevemente los planes que se tienen para Mexico, entre los que se encuentran: el uso de alimentacion a la red con sistemas fotovoltaicos y turbinas de viento. Esto es con el fin de reducir el costo de la energia en esta region y de abrir el rentable mercado a inversionistas potenciales. Finalmente, se mencionan los planes a futuro que ayudaran a la expansion de la empresa y a la mejora de ciertas cuestiones relacionadas con la energia.

  13. Antibiotic Agents

    Science.gov (United States)

    ... either as public health or as non-public health antimicrobial agents. What is the difference between bacteriostats, sanitizers, disinfectants ... bacteria, however, there is considerable controversy surrounding their health benefits. The ... producing agents (Table of Antibacterials) have been used for many ...

  14. Interactive Virtual Cinematography

    DEFF Research Database (Denmark)

    Burelli, Paolo

    A virtual camera represents the point-of-view of the player through which she perceives the game world and gets feedback on her actions. Thus, the virtual camera plays a vital role in 3D computer games and aects player experience and enjoyability in games. Interactive virtual cinematography is the...... process of visualising the content of a virtual environment by positioning and animating the virtual camera in the context of interactive applications such as a computer game. Camera placement and animation in games are usually directly controlled by the player or statically predened by designers. Direct....... The camera controller should dynamically and eciently translate these rules into camera positions and movements before (or while) the player plays the game. Automatically controlling the camera in virtual 3D dynamic environments is an open research problem and a challenging task. From an optimisation...

  15. Transforming Virtual Teams

    DEFF Research Database (Denmark)

    Bjørn, Pernille

    2005-01-01

    studied. The research question investigated is how collaboration is negotiated within virtual teams? This paper presents findings concerning how collaboration is negotiated within a virtual team and elaborate the difficulties due to invisible articulation work and managing multiple communities in......Investigating virtual team collaboration in industry using grounded theory this paper presents the in-dept analysis of empirical work conducted in a global organization of 100.000 employees where a global virtual team with participants from Sweden, United Kingdom, Canada, and North America were...... transforming the virtual team into a community. It is argued that translucence in communication structures within the virtual team and between team and management is essential for engaging in a positive transformation process of trustworthiness supporting the team becoming a community, managing the immanent...

  16. Survivable Virtual Network Embedding

    OpenAIRE

    Rahman, Muntasir Raihan; Aib, Issam; Boutaba, Raouf

    2010-01-01

    International audience Network virtualization can offer more flexibility and better manageability for the future Internet by allowing multiple heterogeneous virtual networks (VN) to coexist on a shared infrastructure provider (InP) network. A major challenge in this respect is the VN embedding problem that deals with the efficient mapping of virtual resources on InP network resources. Previous research focused on heuristic algorithms for the VN embedding problem assuming that the InP netwo...

  17. Virtual Reality in Psychology

    OpenAIRE

    Nigel Foreman

    2009-01-01

    The benefits of using virtual environments (VEs) in psychology arise from the fact that movements in virtual space, and accompanying perceptual changes, are treated by the brain in much the same way as those in equivalent real space. The research benefits of using VEs, in areas of psychology such as spatial learning and cognition, include interface flexibility, the reproducibility of virtual experience, and the opportunity for on-line monitoring of performance. Applications of VEs are many an...

  18. Wireless Virtual Joystick

    OpenAIRE

    Hu, Yuning

    2013-01-01

    Wireless Virtual Joystick is an Android application which enables users to use their Android mobile device act like a real joystick. It provides a solution to establish a wireless connection between Android mobile device and server computer. Whenever the server receives correct message, the server will simulate a virtual joystick input signal. Wireless Virtual Joystick does not worry about the small space, wires jam or USB port limitation. The objective of this thesis project is to develop a ...

  19. Virtual currencies : Real opportunities?

    OpenAIRE

    Selldahl, Sara

    2013-01-01

    AbstractThe European Central Bank defines virtual currencies as ”unregulated, digital money, which is issued and usuallycontrolled by its developers, and used and accepted among the members of a specific virtual community.”(European Central Bank, 2012, p. 5) The interest in virtual currencies has increased immensely over the last fewyears as they become increasingly prevalent in our society across many different industries. Up until now, the field ofvirtual currencies has been mainly uncharte...

  20. Virtual Machine Introspection

    Directory of Open Access Journals (Sweden)

    S C Rachana

    2015-11-01

    Full Text Available Cloud computing is an Internet-based computing solution which provides the resources in an effective manner. A very serious issue in cloud computing is security which is a major obstacle for the adoption of cloud. The most important threats of cloud computing are Multitenancy, Availability, Loss of control, Loss of Data, outside attacks, DOS attacks, malicious insiders, etc. Among many security issues in cloud, the Virtual Machine Security is one of the very serious issues. Thus, monitoring of virtual machine is essential. The paper proposes a Virtual Network Introspection [VMI] System to secure the Virtual machines from Distributed Denial of Service [DDOS] and Zombie attacks.

  1. Oxford handbook of virtuality

    CERN Document Server

    Grimshaw, Mark

    2013-01-01

    As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied. Our conceptualizations and applications of virtuality are multiple, as contributors demonstrate across the nine sections of the book that move from philosophy to technologies and applications before returning to philosoph

  2. Virtual Reality Laboratory

    Data.gov (United States)

    Federal Laboratory Consortium — FUNCTION: Performs basic and applied research in interactive 3D computer graphics, including visual analytics, virtual environments, and augmented reality (AR). The...

  3. Virtual Training Devices Laboratory

    Data.gov (United States)

    Federal Laboratory Consortium — The Virtual Training Devices (VTD) Laboratory at the Life Cycle Software Engineering Center, Picatinny Arsenal, provides a software testing and support environment...

  4. VIRTUAL FUEL-PUMP DESIGN

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    Some concepts of virtual product are discussed. The key technologies of virtual fuel-pump development are in detail analysed, which include virtual fuel-pump product modeling, intelligent simulation, distributed design environment, and virtual assembly. The virtual fuel-pump development prototype system considers requirement analysis, concept design, injection preferment analysis, detailed design, and assembly analysis.

  5. Intelligent tutorial system for selftraining in tuning of control systems; Sistema tutorial inteligente para el autoentrenamiento en sintonizacion de sistemas de control

    Energy Technology Data Exchange (ETDEWEB)

    Romero Jimenez, Guillermo; Perez Ocampo, Maria Concepcion [Instituto de Investigaciones Electricas, Temixco, Morelos (Mexico)

    1999-07-01

    In this paper the design, development and validation of an intelligent tutorial system oriented to the instruction of techniques of tuning of control systems is described. This system is based on systems previously developed in the Simulation Unit of the Instituto de Investigaciones Electricas (IIE). The designed system accounts with four modules: of knowledge, the student model, of tutor and of interface, basic characteristics that allows to locate this system in the context of the intelligent tutorial systems. In this system in particular, the knowledge module was only modified, because advantage is taken of the existing structure to incorporate a new dominion of application: the one of the techniques of tuning of control systems. The system maintains the characteristic that it can also be used as a consultation system. In addition to the design and validation of the tutorial system, when following the methodology of processing the degree of generality of the developed system, was evaluated, taking into account the evaluation and quantification of metrics that the engineering software proposes. [Spanish] En este trabajo se describen el diseno, el desarrollo y la validacion de un sistema tutorial inteligente orientado a la instruccion de tecnicas de sintonizacion de sistemas de control. Este sistema esta basado en sistemas desarrollados anteriormente en la Unidad de Simulacion del Instituto de Investigaciones Electricas (IIE). El sistema disenado cuenta con cuatro modulos: de conocimiento, del modelo del estudiante, de tutor y de interfaz, caracteristica principal que permite ubicar a este sistema en el contexto de los sistemas tutoriales inteligentes. En este sistema en particular solo se modifica el modulo de conocimiento, pues se aprovecha la estructura existente para incorporar un nuevo dominio de aplicacion: el de las tecnicas de sintonizacion de sistemas de control. El sistema mantiene la caracteristica de que tambien puede utilizarse como un sistema de

  6. Taxation of virtual currency

    NARCIS (Netherlands)

    Bal, Aleksandra Marta

    2014-01-01

    The Information Age has created a new concept of money – virtual currencies existing solely in the cyberspace in the form of intangible computer code. The most prominent virtual currency scheme, Bitcoin, grabbed the public attention as its value skyrocketed at the beginning of 2012. Whereas Bitcoin

  7. Notes on Pervasive Virtuality

    OpenAIRE

    Valente, Luis; Feijo, Bruno; Silva, Alexandre Ribeiro; Clua, Esteban

    2016-01-01

    This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore this new area by proposing a set of features that we identified as important or helpful to realize pervasive virtuality in games and entertainment applications.

  8. VEM: Virtual Enterprise Methodology

    DEFF Research Database (Denmark)

    Tølle, Martin; Vesterager, Johan

    2003-01-01

    This chapter presents a virtual enterprise methodology (VEM) that outlines activities to consider when setting up and managing virtual enterprises (VEs). As a methodology the VEM helps companies to ask the right questions when preparing for and setting up an enterprise network, which works as a b...

  9. Virtual Seminar Room

    DEFF Research Database (Denmark)

    Forchhammer, Søren Otto; Fosgerau, Anders; Hansen, Peter Søren Kirk;

    1999-01-01

    The initial design considerations and research goals for an ATM network based virtual seminar room with 5 sites are presented.......The initial design considerations and research goals for an ATM network based virtual seminar room with 5 sites are presented....

  10. OVERLAPPING VIRTUAL CADASTRAL DOCUMENTATION

    Directory of Open Access Journals (Sweden)

    Madalina - Cristina Marian

    2013-12-01

    Full Text Available Two cadastrale plans of buildings, can overlap virtual. Overlap is highlighted when digital reception. According to Law no. 7/1996 as amended and supplemented, to solve these problems is by updating the database graphs, the repositioning. This paper addresses the issue of overlapping virtual cadastre in the history of the period 1999-2012.

  11. Virtual Company and Modelbank

    DEFF Research Database (Denmark)

    Thorsteinsson, Uffe

    1996-01-01

    Ansøgning til Socrates programmet vedr. Tematisk netværk inden for området Virtual Company and Modelbank......Ansøgning til Socrates programmet vedr. Tematisk netværk inden for området Virtual Company and Modelbank...

  12. Virtual School Counseling

    Science.gov (United States)

    Osborn, Debra S.; Peterson, Gary W.; Hale, Rebecca R.

    2015-01-01

    The advent of virtual schools opens doors to opportunity for delivery of student services via the Internet. Through the use of structured interviews with four practicing Florida virtual school counselors, and a follow-up survey, the authors examined the experiences and reflections of school counselors who are employed full time in a statewide…

  13. Designing Virtual Learning Environments

    DEFF Research Database (Denmark)

    Veirum, Niels Einar

    2003-01-01

    The main objective of this working paper is to present a conceptual model for media integrated communication in virtual learning environments. The model for media integrated communication is very simple and identifies the necessary building blocks for virtual place making in a synthesis of methods...

  14. Virtual Learning Environments.

    Science.gov (United States)

    Follows, Scott B.

    1999-01-01

    Illustrates the possibilities and educational benefits of virtual learning environments (VLEs), based on experiences with "Thirst for Knowledge," a VLE that simulates the workplace of a major company. While working in this virtual office world, students walk through the building, attend meetings, read reports, receive e-mail, answer the telephone,…

  15. A posthuman liturgy? Virtual worlds, robotics, and human flourishing.

    Science.gov (United States)

    Shatzer, Jacob

    2013-01-01

    In order to inspire a vision of biotechnology that affirms human dignity and human flourishing, the author poses questions about virtual reality and the use of robotics in health care. Using the concept of 'liturgy' and an anthropology of humans as lovers, the author explores how virtual reality and robotics in health care shape human moral agents, and how such shaping could influence the way we do or do not pursue a 'posthuman' future. PMID:24707596

  16. METRIC OF VIRTUAL WORLDS

    Directory of Open Access Journals (Sweden)

    Trunev A. P.

    2013-11-01

    Full Text Available We investigate the hypothesis of a plurality of parallel and virtual worlds. It is assumed that sentient beings in each virtual world reach a stage of development that can create a virtual world to simulate the history of their own development. In this case, the virtual worlds are nested within each other, which put a severe restriction on the possible geometry of space-time. Discussed the draft geometry virtual worlds consistently displayed from one world to another. It is shown that in this case, the metric should be universal, depending only on the fundamental constants. There are examples of universal metrics obtained in Einstein's theory of gravitation and Yang-Mills theory

  17. VEM: Virtual Enterprise Methodology

    DEFF Research Database (Denmark)

    Tølle, Martin; Vesterager, Johan

    2003-01-01

    This chapter presents a virtual enterprise methodology (VEM) that outlines activities to consider when setting up and managing virtual enterprises (VEs). As a methodology the VEM helps companies to ask the right questions when preparing for and setting up an enterprise network, which works as a b...... breeding ground for setting up VEs. The VEM applies the Virtual Enterprise Reference Architecture (VERA) as an underlying structure. Both VEM and VERA are developed as a part of the GLOBEMEN project.......This chapter presents a virtual enterprise methodology (VEM) that outlines activities to consider when setting up and managing virtual enterprises (VEs). As a methodology the VEM helps companies to ask the right questions when preparing for and setting up an enterprise network, which works as a...

  18. Intelligent virtual teacher

    Science.gov (United States)

    Takács, Ondřej; Kostolányová, Kateřina

    2016-06-01

    This paper describes the Virtual Teacher that uses a set of rules to automatically adapt the way of teaching. These rules compose of two parts: conditions on various students' properties or learning situation; conclusions that specify different adaptation parameters. The rules can be used for general adaptation of each subject or they can be specific to some subject. The rule based system of Virtual Teacher is dedicated to be used in pedagogical experiments in adaptive e-learning and is therefore designed for users without education in computer science. The Virtual Teacher was used in dissertation theses of two students, who executed two pedagogical experiments. This paper also describes the phase of simulating and modeling of the theoretically prepared adaptive process in the modeling tool, which has all the required parameters and has been created especially for the occasion. The experiments are being conducted on groups of virtual students and by using a virtual study material.

  19. A distributed framework for inter-domain virtual network embedding

    Science.gov (United States)

    Wang, Zihua; Han, Yanni; Lin, Tao; Tang, Hui

    2013-03-01

    Network virtualization has been a promising technology for overcoming the Internet impasse. A main challenge in network virtualization is the efficient assignment of virtual resources. Existing work focused on intra-domain solutions whereas inter-domain situation is more practical in realistic setting. In this paper, we present a distributed inter-domain framework for mapping virtual networks to physical networks which can ameliorate the performance of the virtual network embedding. The distributed framework is based on a Multi-agent approach. A set of messages for information exchange is defined. We design different operations and IPTV use scenarios to validate the advantages of our framework. Use cases shows that our framework can solve the inter-domain problem efficiently.

  20. The issue of virtual teams

    OpenAIRE

    Fleiberková, Šárka

    2012-01-01

    The aim of this diploma thesis is the introduction of teamwork and virtual teams. The theoretical part of this work describes the birth of teamwork, its definition, properties, advantages and disadvantages. Next part of diploma thesis is dedicated to the virtual team. It describes the difference among virtual and traditional team, definition and characteristics of virtual team as well as tools that are used in virtual team. The second, practical, unit is focused on virtual teams at universiti...

  1. Modeling agents with a theory of mind : Theory-theory versus simulation theory

    NARCIS (Netherlands)

    Harbers, M.; Bosch, K. van den; Meyer, J.J.C.

    2012-01-01

    Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s perform

  2. Método de Evaluación Dinámica de Planes en Sistemas Inteligentes Autónomos

    Directory of Open Access Journals (Sweden)

    Ezequiel González

    2015-05-01

    Full Text Available La característica principal de los sistemas inteligentes autónomos es que son capaces de auto proponerse planes, de ejecutarlos y de retroalimentar su base de conocimiento a partir de la información que extraen del entorno. En este trabajo se presenta una revisión de los métodos de aprendizaje y planificación de dichos sistemas, para luego centrar la investigación sobre la arquitectura LOPE. Aunque publicaciones posteriores implementaron modificaciones y extensiones que lograron mejorar su rendimiento, se han identificado ciertos aspectos del modelo que aún no han sido abordados. Por tal motivo, se proponen mejoras para ser aplicadas dentro de los módulos de planificación y aprendizaje, como también refinamientos al proceso de control y ejecución. Además, se elabora un indicador que permite una evaluación integral de la arquitectura y una comparación objetiva de los resultados alcanzados con las distintas mejoras aplicadas, en relación al diseño original.

  3. Investigación en Progreso: Método de Evaluación Dinámica de Planes en Sistemas Inteligentes Autónomos

    Directory of Open Access Journals (Sweden)

    Ezequiel González

    2013-12-01

    Full Text Available El modelo LOPE es un sistema inteligente autónomo con aprendizaje basado en formación y ponderación de teorías. En los últimos años, se han elaborado varias modificaciones al modelo que han mejorado el rendimiento de su aprendizaje y de su planificación. Sin embargo, hay ciertos aspectos que aún no han sido abordados y cuyo diseño e implementación se cree incrementaría la convergencia de aprendizaje del modelo. Ellos son: (a el proceso de aprendizaje sólo se produce en la fase de observación, perdiendo la oportunidad de aprender a partir de la evaluación del resultado de los planes ejecutados, (b el índice utilizado para medir la calidad de los planes antes de ser ejecutados es un parámetro fijo, dejando abierta la posibilidad de que se ejecute una alta cantidad de planes condenados al fracaso. Este proyecto se propone desarrollar modificaciones o extensiones al modelo con el fin de mejorar estos aspectos e incrementar la curva de aprendizaje del sistema.

  4. Realization of Reconfigurable Virtual Environments for Virtual Testing

    Institute of Scientific and Technical Information of China (English)

    Wen-Yan Wu; Zheng-Xu Zhao

    2005-01-01

    This paper presents the design and implementation of reconfigurable virtual environments (VEs) for virtual testing. It proposes a hybrid design approach that is derived from a so-called integration and composition of the reconfiguration strategy. The designing process has thus evolved from binding virtual objects using reconfiguration rules within the context of virtual testing scenarios. Therefore reconfigurable virtual environments are established with improved flexibility and scalability, tailored to a wide range of virtual testing applications. Those virtual environments integrate virtual testing scenarios, data acquisition, databases, rule mapping and application interfaces, which yield modular testing functions and an open-ended system architecture with a set of extensible interface tools to realize data exchange within reconfigurable VEs.This enables virtual testing scenarios to be reconfigured interactively based on real time data and communication between virtual environments and real environments. A virtual testing application has been implemented using reconfigurable VEs.

  5. Virtual Organizations: Beyond Network Organization

    Directory of Open Access Journals (Sweden)

    Liviu Gabriel CRETU

    2006-01-01

    Full Text Available One of the most used buzz-words in (e-business literature of the last decade is virtual organization. The term "virtual" can be identified in all sorts of combinations regarding the business world. From virtual products to virtual processes or virtual teams, everything that is “touched” by the computer’s processing power instantly becomes virtual. Moreover, most of the literature treats virtual and network organizations as being synonyms. This paper aims to draw a much more distinctive line between the two concepts. Providing a more coherent description of what virtual organization might be is also one of our intentions.

  6. Cousins Virtual Jane and Virtual Joe, extraordinary virtual helpers

    OpenAIRE

    Blignaut, Anita S; Lynette Nagel

    2009-01-01

    Higher education institutions deliver web-based learning with varied success. The success rate of distributed online courses remains low. Factors such as ineffective course facilitation and insufficient communication contribute to the unfulfilled promises of web-based learning. Students consequently feel unmotivated. Instructor control and in the course room further isolates students, whereas success rate increases when students unite in virtual communities. King (2002) increased student part...

  7. A Model of Russia’s "Virtual Economy"

    OpenAIRE

    Ericson, R. E.; Ickes, B. W.

    2000-01-01

    The Russian Economy has evolved into a hybrid form, a partially monetized quasi-market system that has been called the virtual economy. In the virtual economy, barter and non-monetary transactions play a key role in transferring value from the productive activities to the loss-making sectors of the economy. We show how this transfer takes place, and how it can be consistent with the incentives of economic agents. We analyze a simple partial-equilibrium model of the virtual economy, and show h...

  8. Virtual Worlds, Virtual Literacy: An Educational Exploration

    Science.gov (United States)

    Stoerger, Sharon

    2008-01-01

    Virtual worlds enable students to learn through seeing, knowing, and doing within visually rich and mentally engaging spaces. Rather than reading about events, students become part of the events through the adoption of a pre-set persona. Along with visual feedback that guides the players' activities and the development of visual skills, visual…

  9. Virtual CIM and Digital Manufacturing

    Institute of Scientific and Technical Information of China (English)

    Sev V.Nagalingam; Grier C.I.Lin

    2006-01-01

    Manufacturing enterprises play an important role in improving the economic environment of a country.Today, the capability to produce high quality products with shorter delivery time and the ability to produce according to the diverse customer requirements has become the characteristics of successful manufacturing industries. Application of intelligent manufacturing systems and Computer integrated manufacturing (CIM) are the most effective methods for overcoming the issues faced by present day manufactures while retaining the employment level and revenue of a country in today's highly competitive global market. With the developments taking place in CIM and its related technologies, the application of CIM in manufacturing enterprises has become a reality from the dream. This paper highlights the historical developments towards automation and the need for CIM systems. Furthermore, it analyses some new terms such as agile manufacturing, digital manufacturing, agent-based manufacturing and others, which have been emerging recently, and argues all these new technologies are the subsystems of CIM. In addition, this paper provides a new direction in CIM to fulfil the emerging challenges in today's global market and to satisfy the emerging need of virtual enterprises in the form of Virtual CIM.

  10. Virtual Machine Logbook - Enabling virtualization for ATLAS

    International Nuclear Information System (INIS)

    ATLAS software has been developed mostly on CERN linux cluster lxplus or on similar facilities at the experiment Tier 1 centers. The fast rise of virtualization technology has the potential to change this model, turning every laptop or desktop into an ATLAS analysis platform. In the context of the CernVM project we are developing a suite of tools and CernVM plug-in extensions to promote the use of virtualization for ATLAS analysis and software development. The Virtual Machine Logbook (VML), in particular, is an application to organize work of physicists on multiple projects, logging their progress, and speeding up ''context switches'' from one project to another. An important feature of VML is the ability to share with a single 'click' the status of a given project with other colleagues. VML builds upon the save and restore capabilities of mainstream virtualization software like VMware, and provides a technology-independent client interface to them. A lot of emphasis in the design and implementation has gone into optimizing the save and restore process to makepractical to store many VML entries on a typical laptop disk or to share a VML entry over the network. At the same time, taking advantage of CernVM's plugin capabilities, we are extending the CernVM platform to help increase the usability of ATLAS software. For example, we added the ability to start the ATLAS event display on any computer running CernVM simply by clicking a button in a web browser. We want to integrate seamlessly VML with CernVM unique file system design to distribute efficiently ATLAS software on every physicist computer. The CernVM File System (CVMFS) download files on-demand via HTTP, and cache it locally for future use. This reduces by one order of magnitude the download sizes, making practical for a developer to work with multiple software releases on a virtual machine.

  11. Trust in Virtual Universities

    Directory of Open Access Journals (Sweden)

    Asghar A. Hastiani

    2008-01-01

    Full Text Available The number of students enrolled at Iranian virtual Universities during 2004-2007 years, annually accounted for less than 0.5% of traditional Iranian universities enrolment. The low rate of virtual Universities enrolment might be due to a low level of student's trust in this type of educational institution. Students with low trust in virtual universities may be less likely to enroll in distant learning courses. Many factors contribute to student's trust level, including perceptions of the virtual university's quality of education, teacher's skills, academic reputation, etc...We examined five factors (academic reputation, administrative efficacy, size of institution, fairly tuition and Suitable environmental Conditions as antecedents and three factors (student's attitude, willingness and risk taking as consequences of student's trust. The relationships among factors were determined using a structural equations model and path analysis. Our analysis suggests that the academic reputation and the Suitable environmental Conditions for activity a virtual university is the most important determinants of student's trust. Furthermore, the student's trust level significantly affects student's willingness to study in virtual universities. Our results have implications for the development of theories as well as policies for the virtual universities.

  12. High availability using virtualization

    CERN Document Server

    Calzolari, Federico

    2009-01-01

    High availability has always been one of the main problems for a data center. Till now high availability was achieved by host per host redundancy, a highly expensive method in terms of hardware and human costs. A new approach to the problem can be offered by virtualization. Using virtualization, it is possible to achieve a redundancy system for all the services running on a data center. This new approach to high availability allows to share the running virtual machines over the servers up and running, by exploiting the features of the virtualization layer: start, stop and move virtual machines between physical hosts. The system (3RC) is based on a finite state machine with hysteresis, providing the possibility to restart each virtual machine over any physical host, or reinstall it from scratch. A complete infrastructure has been developed to install operating system and middleware in a few minutes. To virtualize the main servers of a data center, a new procedure has been developed to migrate physical to virtu...

  13. Design and evaluation of explainable BDI agents

    NARCIS (Netherlands)

    Harbers, M.; Bosch, K. van den; Meyer, J.J.C.

    2010-01-01

    It is widely acknowledged that providing explanations is an important capability of intelligent systems. Explanation capabilities are useful, for example, in scenario-based training systems with intelligent virtual agents. Trainees learn more from scenario-based training when they understand why the

  14. Virtual Law -- Will real and virtual identity converge or diverge?

    OpenAIRE

    Dave Birch

    2003-01-01

    Some of the differences (conflicts, even) between real and virtual identity are thrown into sharp relief in the world of online games, where vast virtual worlds are already inhabited by millions of virtual characters. While they might be ÒonlyÓ games, they may contain some real insights into the future relationship between real and virtual identities.

  15. Virtual Human Project

    International Nuclear Information System (INIS)

    This paper describes the development of a comprehensive human modeling environment, the Virtual Human, which will be used initially to model the human respiratory system for purposes of predicting pulmonary disease or injury using lung sounds. The details of the computational environment, including the development of a Virtual Human Thorax, a database for storing models, model parameters, and experimental data, and a Virtual Human web interface are outlined. Preliminary progress in developing this environment will be presented. A separate paper at the conference describes the modeling of sound generation using computational fluid dynamics and the modeling of sound propagation in the human respiratory system

  16. The virtual Haken conjecture

    CERN Document Server

    Agol, Ian; Manning, Jason

    2012-01-01

    We prove that cubulated hyperbolic groups are virtually special. The proof relies on results of Haglund and Wise which also imply that they are linear groups, and quasi-convex subgroups are separable. A consequence is that closed hyperbolic 3-manifolds have finite-sheeted Haken covers, which resolves the virtual Haken question of Waldhausen and Thurston's virtual fibering question. An appendix to this paper by Agol, Groves, and Manning proves a generalization of the main result of "Residual finiteness, QCERF and fillings of hyperbolic groups".

  17. High availability using virtualization

    OpenAIRE

    Calzolari, Federico

    2009-01-01

    High availability has always been one of the main problems for a data center. Till now high availability was achieved by host per host redundancy, a highly expensive method in terms of hardware and human costs. A new approach to the problem can be offered by virtualization. Using virtualization, it is possible to achieve a redundancy system for all the services running on a data center. This new approach to high availability allows to share the running virtual machines over the servers up and...

  18. The Virtual Dressing Room

    DEFF Research Database (Denmark)

    Holte, Michael Boelstoft; Gao, Yi; Petersson, Eva

    2015-01-01

    This paper presents the design and evaluation of a usability and user experience test of a virtual dressing room. First, we motivate and introduce our recent developed prototype of a virtual dressing room. Next, we present the research and test design grounded in related usability and user...... experience studies. We give a description of the experimental setup and the execution of the designed usability and user experience test. To this end, we report interesting results and discuss the results with respect to user-centered design and development of a virtual dressing room....

  19. The 15M Movement: construction of urban space by smart mob action Movimiento 15M: construcción del espacio urbano a través de la acción de Multitudes Inteligentes

    Directory of Open Access Journals (Sweden)

    Sergio Martínez Roldán

    2011-11-01

    Full Text Available Smart Mobs are groups of individuals that emerge when
    communication and computing technologies amplify human talents for cooperation. Although these mobs have been studied from their impact in social and political structures –with mobilizations like the one that toppled President of the Philippines Joseph Estrada in 2001–, their role in the production of urban space has not been deeply analyzed. From this spatial approach, this research aims to unravel practices and meanings that Smart Mobs attributes to urban space. From this point of view we have studied one of the most important Smart Mob’s mobilizations in recent history: the 15M Movement.Las Multitudes Inteligentes son grupos de individuos que desarrollan movilizaciones colectivas gracias a las potencialidades que ofrecen las nuevas tecnologías de la información.  Aunque la acción de estas multitudes ha sido objeto de estudio principalmente por su incidencia político-social -con movilizaciones como la que derrocó en 2001 al presidente filipino Joseph Estrada- no se ha analizado en profundidad su capacidad para influir en la construcción del espacio urbano en el que se movilizan. Desde un enfoque espacial, la presente investigación pretende desentrañar las lógicas, prácticas y significados que la acción colectiva de las Multitudes Inteligentes realiza y otorga en y al espacio urbano.

    Para ello hemos estudiado una de las movilizaciones de Multitudes Inteligentes más importantes de últimos años: el Movimiento 15.

  20. Modelado del estudiante para ambientes virtuales de aprendizaje en Web

    OpenAIRE

    Rafael Morales Gamboa

    2007-01-01

    En este artículo se proporciona un análisis de la migración del proceso de modelado del estudiante desde los sistemas tutores inteligentes al contexto de la educación en la virtualidad (e-learning), de las implicaciones para las plataformas de educación en la virtualidad en términos de adaptaciones para apoyar el proceso de modelado del estudiante y de la funcionalidad esperada en una nueva generación de ambientes inteligentes de aprendizaje. Dicho análisis está basado en mi experiencia recie...

  1. Working Group Reports and Presentations: Virtual Worlds and Virtual Exploration

    Science.gov (United States)

    LAmoreaux, Claudia

    2006-01-01

    Scientists and engineers are continually developing innovative methods to capitalize on recent developments in computational power. Virtual worlds and virtual exploration present a new toolset for project design, implementation, and resolution. Replication of the physical world in the virtual domain provides stimulating displays to augment current data analysis techniques and to encourage public participation. In addition, the virtual domain provides stakeholders with a low cost, low risk design and test environment. The following document defines a virtual world and virtual exploration, categorizes the chief motivations for virtual exploration, elaborates upon specific objectives, identifies roadblocks and enablers for realizing the benefits, and highlights the more immediate areas of implementation (i.e. the action items). While the document attempts a comprehensive evaluation of virtual worlds and virtual exploration, the innovative nature of the opportunities presented precludes completeness. The authors strongly encourage readers to derive additional means of utilizing the virtual exploration toolset.

  2. SG-SM - Smart Grid San Martin : Red de Distribución y Generación de Energía Inteligente en Ciudad Gral San Martin – Mendoza

    OpenAIRE

    Mercado, Gustavo; Peña, José Manuel Da; Stasi, Raúl; López, Gabriel; Burlot, Alejandro; Vivone, Gian Carlo; Amstutz, Carolina; Barnabo, Laura; De Paolo, Julieta; Ledda, Marcelo; Cáceres, Roberto; Taffernaberry, Juan Carlos; Pérez, Santiago; Álvarez, Luis; Fernández, Jorge

    2015-01-01

    Diseño, implementación y análisis de resultados de un proyecto piloto de redes inteligentes y mejoramiento de la eficiencia de la redes de distribución en un área urbano - rural de la zona de concesión de EDESTE SA, en el departamento de Gral. San Martín - Mendoza, que abastece aproximadamente 5000 usuarios de tipo residencial, comercial e industrial, donde se desarrollarán los siguientes aspectos: telemedición y control (Smart Grid) de usuarios finales, telegestión de subestaciones transform...

  3. "Administración de Sistemas de Información sustentados en tarjetas inteligentes en el sector financiero, caso Caja de Ahorro Popular Santiaguito S.C. de R.L."

    OpenAIRE

    Ramos Ortiz, Bruno

    2011-01-01

    En el mundo globalizado, herramientas estratégicas como la administración del conocimiento y la toma de decisiones en tiempo real, han ofrecido las bases fundamentales para construir las empresas del nuevo milenio. Ante esta tendencia, las Tecnologías de Información, se han convertido en uno de los eslabones elementales para obtener la meta fijada. El presente trabajo de tesis aborda detalladamente dos de esas tecnologías - Sistemas de Información, Tarjetas Inteligentes - amalgándolas bajo un...

  4. Sistema de monitoreo inteligente como ayuda en niños con síndrome de down para la interpretación de caracteres numéricos y alfabéticos

    OpenAIRE

    Vega, Oscar Andrés; Correa, Nelson Becerra

    2011-01-01

    Este artículo abarca el concepto de sistema de monitoreo inteligente constituido por un conjunto de entidades que coordinan sus habilidades para la resolución de problemas individuales o globales generando diagnósticos y sus correspondientes terapias. Igualmente, se muestran todos los aspectos relacionados a cómo la informática puede ayudar a tratar a niños con síndrome de Down y dar la posibilidad de que ellos, mediante diferentes actividades con el uso de un computador, puedan llegar a inte...

  5. Virtual Trondheim: A Virtual Environment for Tourism and Education

    OpenAIRE

    Jose, Dawn Alphonse

    2015-01-01

    The purpose of this study is to investigate whether educational activities in tourism can be supported by virtual reality technologies, using virtual world frameworks. Settings of virtual world of SecondLife and a recent Virtual Reality technology known as Oculus Rift were used in the thesis work with the city of Trondheim as the main context. Theoretical studies on Virtual Reality systems were conducted and data for the research were obtained through empirical studies condu...

  6. Temperature-aware virtual machine in Para Virtualization Cloud Environment

    OpenAIRE

    Vikas Kumar

    2013-01-01

    This paper describes the Para virtualization which involves modification of a guest operating system (OS). Today this method is only supported for open source operating systems, limiting its applicability. However, par virtualization provides higher performance than full virtualization in performance because it does not need to trap and translate every OS call. Here temperature aware virtual machine can be implemented in Para virtualized cloud environment and provides the details of hardware a...

  7. Designing Virtual Worlds

    DEFF Research Database (Denmark)

    Gürsimsek, Remzi Ates

    2014-01-01

    The online social platforms known as virtual worlds present their users various affordances for avatar based co-presence, social interaction and provide tools for collaborative content creation, including objects, textures and animations. The users of these worlds navigate their avatars as personal...... mediators in 3D virtual space to collaborate and co-design the digital content. These co-designers are also the residents of these worlds, as they socialize by building inworld friendships. This article presents a social semiotic analysis of the three-dimensional virtual places and artifacts in the virtual...... world known as Second Life by the collaborative efforts of its so-called residents. The social semiotic perspective is used to develop a multimodal analytical framework and to analyze the co-creation of meaning potentials by various social actors who use the available semiotic resources as mediational...

  8. Virtual Project Teams

    DEFF Research Database (Denmark)

    Bjørn, Pernille

    technology in six real-life virtual teams, two in industry and four in education, applying interpretative research and action research methods. Two main lines of investigation are pursued: the first involves an examination of the organisational issues related to groupware adaptation in virtual project teams...... methods used, the empirical cases conducted, the research field on virtual teams and, last, it relates the findings and results across cases and papers in respect to the two main lines of investigation: organisational issues of groupware adaptation and the challenges of establishing and developing the...... virtual project teams whose members are spread across various geographical locations. The aim is to understand the specific factors, conditions and challenges underpinning such situations. This thesis describes, analyses and discusses three in-depth empirical studies on the practices and use of groupware...

  9. VIRTUALIZATION TECHNOLOGY FOR SMB

    Directory of Open Access Journals (Sweden)

    Adriana BARNOSCHI

    2009-10-01

    Full Text Available Data is growing at an alarming rate. Storage administrators are struggling to handle a spiraling volume of documents, images, audio and video files and large emails. Virtualization is a general term that could be applied to: storage systems, databases and networks. In this article, I present an overview of server virtualization architecture. I also specify the goals and benefits of virtualization for a SMB. The article points out some issues about server virtualization: definition, implementing problems and security features. In case of major calamity, you need a disaster recovery plan. The article lists a series of differences and similar parts of DR planning and business continuity plan. I give some ideas that guide you to protect yourself against disaster, what to back up and how backups should work.

  10. Virtual Factory Testbed

    Data.gov (United States)

    Federal Laboratory Consortium — The Virtual Factory Testbed (VFT) is comprised of three physical facilities linked by a standalone network (VFNet). The three facilities are the Smart and Wireless...

  11. Setting up virtual private network

    International Nuclear Information System (INIS)

    Setting up virtual private network for business enterprise provides a low cost network foundation, increases enterprise's network function and enlarges its private scope. The text introduces virtual private network's principal, privileges and protocols that use in virtual private network. At last, this paper introduces several setting up virtual private network's technologies which based on LAN

  12. Setting up virtual private network

    International Nuclear Information System (INIS)

    Setting up virtual private network for business enterprise provides a low cost network foundation, increases enterprise network function and enlarges its private scope. This text introduces virtual private network principal, privileges and protocols applied in virtual private network. At last, this paper introduces several setting up virtual private network technologies which is based on LAN

  13. Virtual Museums as Educational Tool

    DEFF Research Database (Denmark)

    Illeris, Helene; Andreasen, Lars Birch

    2007-01-01

    Virtual Museums as Educational Tool On this web site you will find a collection of resources on virtual museums. The web site is meant to be a knowledge base for people with interest in museums, virtuality and education, and how virtual museums may contribute to adult education and lifelong...

  14. Development of Networked Virtual Experiment System Based on Virtual Campus

    Directory of Open Access Journals (Sweden)

    Tian-tai Guo

    2009-10-01

    Full Text Available China’s higher education has been going through a period of rapid expansion in undergraduate population,and this means a much heavier demand on teaching resources such as laboratories, experiments, teaching staff,etc., which cannot possibly be made available all of a sudden.To deal with this situation, we found virtual reality (VR technology very helpful. Virtual reality (VR has found many applications in education; and the resources of virtual education such as virtual campus, virtual laboratory etc. are used more and more widely, especially in the field of higher education. But so far virtual campus was mainly regarded as a means of image exhibition, and virtual laboratories were no more than 2D display of experimental processes and equipments. To make better use of these resources, this paper puts forward the concept of networked virtual experiment systems based on virtual campus by combining the virtual laboratory and virtual campus with the technique of LAN (Local area network, and establishes its theoretical model. Finally, a networked virtual experiment system based on virtual campus is developed using VRML and 3DSMAX. Networked virtual experiment system based on virtual campus has a promising future for various applications in higher education.

  15. VIRTUALIZATION IN CLOUD COMPUTING

    OpenAIRE

    LAKSHAY MALHOTRA; DEVYANI AGARWAL; ARUNIMA JAISWAL

    2014-01-01

    Cloud computing technology is one of the biggest milestones in leading us to next generation technology and booming up business and IT field. It helps to overcome the problems of data loss, accessing data whenever needed and data security. This technology is mainly service oriented and focuses on cost reduction, hardware reduction and pay just for service concept. Virtualization in cloud computing is making a virtual image of the storage devices, servers or network resources so that they can ...

  16. Identification with virtual teams

    OpenAIRE

    Hakonen, Marko

    2010-01-01

    Virtual teams, that is groups of people striving toward a common goal, dispersed across many locations, and communicating with each other predominantly via information and communication technology have become increasingly common forms of organizing work. Globalization, the need to be near customers and the rapid development of technology have enabled and driven this development. The number of studies on virtual teams is increasing but many phenomena are still understudied, especially in real-...

  17. The Herbert Virtual Museum

    OpenAIRE

    Panagiotis Petridis; Ian Dunwell; Fotis Liarokapis; George Constantinou; Sylvester Arnab; Sara de Freitas; Maurice Hendrix

    2013-01-01

    In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context, for example, as a virtual museum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that ...

  18. Virtual Learning Environments

    OpenAIRE

    Dillenbourg, Pierre; Schneider, Daniel; Synteta, Paraskevi

    2002-01-01

    Is the concept of 'virtual learning environment' just a popular label to describe any educational software? No, the concept includes several interesting features that justify the use of a specific label. We review these features in the first part of our contribution. Do these features guarantee pedagogical effects? No, we review in the second some potential contributions of virtual learning environments.Turning potential effects into actual outcomes is the challenge of designers.

  19. Interoperability in virtual world

    OpenAIRE

    Tibola, Leandro Rosniak; Tarouco, Liane Margarida Rockenbach

    2013-01-01

    Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in"...

  20. Virtual facial expressions of emotions: An initial concomitant and construct validity study.

    OpenAIRE

    Christian eJoyal; Laurence eJacob; Marie-Hélène eCigna; Jean-Pierre eGuay; Patrice eRENAUD

    2014-01-01

    Abstract. Background. Facial expressions of emotions represent classic stimuli for the study of social cognition. Developing virtual dynamic facial expressions of emotions, however, would open-up possibilities, both for fundamental and clinical research. For instance, virtual faces allow real-time Human-Computer retroactions between physiological measures and the virtual agent. Objectives. The goal of this study was to initially assess concomitant and construct validity of a newly developed s...

  1. Virtual Machine in Automation Projects

    OpenAIRE

    Xing, Xiaoyuan

    2010-01-01

    Virtual machine, as an engineering tool, has recently been introduced into automation projects in Tetra Pak Processing System AB. The goal of this paper is to examine how to better utilize virtual machine for the automation projects. This paper designs different project scenarios using virtual machine. It analyzes installability, performance and stability of virtual machine from the test results. Technical solutions concerning virtual machine are discussed such as the conversion with physical...

  2. Availability Model for Virtualized Platforms

    OpenAIRE

    Jiri Hlavacek; Robert Bestak

    2013-01-01

    Network virtualization is a method of providing virtual instances of physical networks. Virtualized networks are widely used with virtualized servers, forming a powerful dynamically reconfigurable platform. In this paper we discuss the impact of network virtualization on the overall system availability. We describe a system reflecting the network architecture usually deployed in today’s data centres. The proposed system is modelled using Markov chains and fault trees. We compare the availabil...

  3. Sobre objetos y experiencias virtuales

    OpenAIRE

    Pacho, Julián

    2009-01-01

    This paper analyses basic onto-epistemological properties of the virtual reality and suggests these theses. First, the virtual reality establishes a new nature; its essential feature is to be an organic world of emancipated techno-theories. Second, the virtual reality doesn’t substitutes the traditional book; it substitutes the world. Third, the experience of the world in the virtual reality excludes the natural world experience. Fourth, the ontology of virtual reality is build without an act...

  4. Virtualization Technologies for the Business

    OpenAIRE

    Sabina POPESCU

    2011-01-01

    There is a new trend of change in today's IT industry. It's called virtualization. In datacenter virtualization can occur on several levels, but the type of virtualization has created this trend change is the operating system offered or server virtualization. OS virtualization technologies come in two forms. First, there is a software component that is used to simulate a natural machine that has total control of an operating system operating on the host equipment. The second is a hypervisor, ...

  5. Sistemas inteligentes de embalagens utilizando filmes de quitosana como indicador colorimétrico de temperatura Alternative intelligent material for packaging using chitosan films as colorimetric temperature indicators

    Directory of Open Access Journals (Sweden)

    Vinícius B. V. Maciel

    2012-01-01

    Full Text Available Clorofila, um pigmento natural termossensível, foi incorporado à matriz de filmes de quitosana visando a obter sistemas inteligentes de indicação de variação de temperatura. A quitosana é um polímero biodegradável que forma filmes flexíveis com eficiente barreira ao oxigênio, podendo ser alternativa ao uso de polímeros sintéticos. Clorofila foi adicionada (0,25 g/100 g à suspensão de quitosana (2,00 g/100 g formando filmes inteligentes de quitosana (FIQ. Os efeitos da temperatura (10 °C a 50 °C e luminosidade (0 a 1000 lx foram estudados utilizando um planejamento experimental, avaliando os parâmetros de cor (L*, a*, b* e propriedades mecânicas. As suspensões de quitosana contendo clorofila foram aplicadas como revestimento em superfície de papel cartão formando o sistema de material flexível filme-papel cartão (S-FP, reduzindo significativamente o tempo de secagem. Os filmes caracterizaram-se pela homogeneidade, flexibilidade, coloração esverdeada e fácil manuseio. A variação de cor foi visualmente observada no sistema S-FP, alterando irreversivelmente de verde para amarelo quando submetido a temperaturas acima de 50 °C, independentemente da luminosidade. Desta forma, o sistema proposto tem potencial de aplicação como indicador colorimétrico de temperatura na faixa de 50 °C a 75 °C, com a vantagem de simples fabricação, biodegradabilidade e uso de materiais seguros para aplicação em contato direto com alimentos e fármacos, além do baixo custo.Chlorophyll was incorporated into chitosan films, forming intelligent systems able to detect variations in temperature. Chitosan is a biodegradable polymer that forms flexible, resistant films with an efficient oxygen barrier. Chlorophyll was added (0.25 g/100 g into chitosan suspension (2.00 g/100 g and intelligent films (FIQ were cast. The effects of temperature (10 °C to 50 °C and luminosity (0 to 1000 lx on the films were studied using an experimental design

  6. Design and Implementation of an Intelligent Virtual Environment for Improving Speaking and Listening Skills

    Science.gov (United States)

    Hassani, Kaveh; Nahvi, Ali; Ahmadi, Ali

    2016-01-01

    In this paper, we present an intelligent architecture, called intelligent virtual environment for language learning, with embedded pedagogical agents for improving listening and speaking skills of non-native English language learners. The proposed architecture integrates virtual environments into the Intelligent Computer-Assisted Language…

  7. Developing virtual actors inspired by real actors’ practice

    OpenAIRE

    Silva, Rogério E. da; Santos, Manuel Filipe; Iurgel, Ido

    2011-01-01

    Autonomous Digital Actors represent the next step in animating 3D characters. How to create such virtual actors remains an open question. This work presents and discusses an agent architecture derived from how real actors learn their art from acting schools. The knowledge base relies on a rule-based system where each rule encodes explicit knowledge into a classification vector which allows agents to suggest performances even for unforeseen situations, and to adjust their ...

  8. ARTIFICIAL INTELLIGENCE PLANNING TECHNIQUES FOR ADAPTIVE VIRTUAL COURSE CONSTRUCTION

    OpenAIRE

    NÉSTOR DARÍO DUQUE; DEMETRIO ARTURO OVALLE

    2011-01-01

    This paper aims at presenting a planning model for adapting the behavior of virtual courses based on artificial intelligence techniques, in particular using not only a multi-agent system approach, but also artificial intelligence planning methods. The design and implementation of the system by means of a pedagogical multi-agent approach and the definition of a framework to specify the adaptation strategy allow us to incorporate several pedagogical and technological approaches that are in acco...

  9. Intelligent support system online for the operation of fossil fuel units; Sistema inteligente de ayuda en linea para la operacion de unidades termoelectricas

    Energy Technology Data Exchange (ETDEWEB)

    Quintero R, Agustin; Suarez C, Dionisio A; Sanchez L, Jose Alfredo [Instituto de Investigaciones Electricas, Cuernavaca, Morelos (Mexico)

    2006-07-01

    The purpose of this publication is to present a support system online for the operation (SAO) of fossil fuel units, having as objective to support the operator of fossil fuel units when handling guidelines and essential information to carry out the starting and shutdown in a safe and efficient way, reducing the consumption of the useful life of the steam generator and the turbine, as well as the operational cost. Here are presented the intelligent systems for the support of the operation and are described the main characteristics in the dominion of application for the support system, its architecture and functionality, as well as the results obtained in the system assessment performed with the aid of total reach simulator of a fossil fuel unit and a pilot unit. [Spanish] Es motivo de esta publicacion, la presentacion de un sistema de ayuda en linea para la operacion (SAO) de unidades termoelectricas que tiene como objetivo asistir al operador de una unidad termoelectrica con guias de manejo e informacion esencial para llevar a cabo el arranque o paro en forma segura y eficiente, reducir el consumo de vida util del generador de vapor y la turbina, asi como el costo de operacion. Aqui se presentan los sistemas inteligentes de ayuda a la operacion y se describen las caracteristicas principales del dominio de aplicacion para el sistema de ayuda, su arquitectura y funcionalidad, asi como los resultados obtenidos de la evaluacion del sistema realizada con la ayuda de un simulador de alcance total de una unidad termoelectrica y una unidad piloto.

  10. Modeling agents with a theory of mind : Theory-theory versus simulation theory

    OpenAIRE

    Harbers, M.; Bosch, K. van den; Meyer, J.J.C.

    2012-01-01

    Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s performance and give useful explanations about their behavior. Agents can provide more believable behavior and explanations if they, besides their own, take the assumed knowledge and intentions of other p...

  11. Interactive Embodied Agents for Cultural Heritage and Archaeological presentations

    Directory of Open Access Journals (Sweden)

    F. Seron

    2010-04-01

    Full Text Available In this paper, Maxine, a powerful engine to develop applications with embodied animated agents is presented. The engine, based on the use of open source libraries, enables multimodal real-time interaction with the user: via text, voice, images and gestures. Maxine virtual agents can establish emotional communication with the user through their facial expressions, the modulation of the voice and expressing the answers of the agents according to the information gathered by the system: noise level in the room, observer’s position, emotional state of the observer, etc. Moreover, the user’s emotions are considered and captured through images. For the moment, Maxine virtual agents have been used as virtual presenters for Cultural Heritage and Archaeological shows.

  12. Crowd simulation influenced by agent's socio-psychological state

    CERN Document Server

    Cherif, F

    2010-01-01

    The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the virtual agent animation to the natural human behavior. In order to accomplish this task, our agent must be capable to interact with the environment, interacting with objects and other agents. The virtual agent needs to act as real person, so he should be capable to extract semantic information from the geometric model of the world where he is inserted, based on his own perception, and he realizes his own decision. The movement of the individuals is representing by the combination of two approaches of movement which are, the social force model and the based-rule model. These movements are influenced by a set of socio-psychological rules to give a more realistic result.

  13. Affective Interaction with a Virtual Character through an fNIRS Brain-Computer Interface

    OpenAIRE

    Aranyi, Gabor; Pecune, Florian; Charles, Fred; Pelachaud, Catherine; Cavazza, Marc

    2016-01-01

    Affective brain-computer interfaces (BCI) harness Neuroscience knowledge to develop affective interaction from first principles. In this article, we explore affective engagement with a virtual agent through Neurofeedback (NF). We report an experiment where subjects engage with a virtual agent by expressing positive attitudes towards her under a NF paradigm. We use for affective input the asymmetric activity in the dorsolateral prefrontal cortex (DL-PFC), which has been previously found to be ...

  14. Haptic Communication for a 2-D Pointing Task in a Virtual Environment

    OpenAIRE

    Takač, Boris; Chellali, Amine; Dumas, Cédric; Milleville-Pennel, Isabelle; Grosdemouge, Cristol; Caroline, Cao

    2011-01-01

    This paper examines the properties of haptic communication between two human operators using kinesthetic haptic devices in a collaborative task in a virtual environment. Twenty subjects, divided into 10 dyads, participated in a 2D pointing task. Each dyad consisted of a supervisor and an acting agent. The supervisor's role was to guide the acting agent towards a target in the virtual environment through either verbal or haptic communication only. Verbal communication was found to be the most ...

  15. Virtual Data in CMS Production

    CERN Document Server

    Arbree, A; Bourilkov, D; Cavanaugh, R J; Graham, G; Katageri, S; Rodríguez, J; Voeckler, J; Wilde, M

    2003-01-01

    Initial applications of the GriPhyN Chimera Virtual Data System have been performed within the context of CMS Production of Monte Carlo Simulated Data. The GriPhyN Chimera system consists of four primary components: 1) a Virtual Data Language, which is used to describe virtual data products, 2) a Virtual Data Catalog, which is used to store virtual data entries, 3) an Abstract Planner, which resolves all dependencies of a particular virtual data product and forms a location and existence independent plan, 4) a Concrete Planner, which maps an abstract, logical plan onto concrete, physical grid resources accounting for staging in/out files and publishing results to a replica location service. A CMS Workflow Planner, MCRunJob, is used to generate virtual data products using the Virtual Data Language. Subsequently, a prototype workflow manager, known as WorkRunner, is used to schedule the instantiation of virtual data products across a grid.

  16. Virtual data in CMS production

    Energy Technology Data Exchange (ETDEWEB)

    Arbree, A. et al.

    2004-08-26

    Initial applications of the GriPhyN Chimera Virtual Data System have been performed within the context of CMS Production of Monte Carlo Simulated Data. The GriPhyN Chimera system consists of four primary components: (1) a Virtual Data Language, which is used to describe virtual data products, (2) a Virtual Data Catalog, which is used to store virtual data entries, (3) an Abstract Planner, which resolves all dependencies of a particular virtual data product and forms a location and existence independent plan, (4) a Concrete Planner, which maps an abstract, logical plan onto concrete, physical grid resources accounting for staging in/out files and publishing results to a replica location service. A CMS Workflow Planner, MCRunJob, is used to generate virtual data products using the Virtual Data Language. Subsequently, a prototype workflow manager, known as WorkRunner, is used to schedule the instantiation of virtual data products across a grid.

  17. Intelligent Organization in a Learning Environment: an Exploration of its General Aspects La organización inteligente en un ambiente de aprendizaje: una exploración de sus aspectos generales

    Directory of Open Access Journals (Sweden)

    Noé Chávez Hernández

    2012-12-01

    Full Text Available This article provides an overview of the important aspects to be considered within learning organizations focused on continuous learning at the individual, group and organizational level, in order to develop the necessary competences and face their environment in a competitive way. This article aims to present several topics covered, from its introduction and identification of knowledge attributes and learning, until what is an intelligent organization, the structural design to be adopted as well as the skills of management to be implemented. The intention of this paper is to contribute to the stock of current theoretical information that serves as a reference for the practical research of the academics.Este artículo es un estudio de los aspectos que deben ser considerados dentro de las organizaciones inteligentes cuyo enfoque se centra en el aprendizaje constante (tanto individual como organizacional como una estrategia para desarrollar las competencias que les permitan enfrentar el entorno de una manera competitiva. Al exponer dichas temáticas, desde la presentación e identificación de las características del conocimiento y el aprendizaje dentro de una organización inteligente, hasta el diseño estructural a adoptar y las habilidades de gestión gerencial a ejecutar, nuestra intención es contribuir a la aplicación del conocimiento dentro del ámbito de la gestión empresarial.

  18. Antifungal agents.

    Science.gov (United States)

    Ryder, N S

    1999-12-01

    At this year's ICAAC Meeting, new data on approximately 20 different antifungal agents were presented, while no new agents were disclosed. Drugs in late development include the triazoles, voriconazole (Pfizer Ltd) and Sch-56592 (Schering-Plough Corp), and the echinocandins, caspofungin (Merck & Co Inc) and FK-463 (Fujisawa Pharmaceutical Co Ltd). In contrast to previous years, presentations on these and earlier developmental compounds were relatively modest in scope, with few significant new data. Little new information appeared on the most recent novel class of agents, the sordarins (Glaxo Wellcome plc). Early clinical results were presented for FK-463, showing acceptable tolerability and dose-dependent efficacy in AIDS-associated esophageal candidiasis. A new liposomal formulation of nystatin (Nyotran; Aronex Pharmaceuticals Inc) was shown to be equivalent to conventional amphotericin B in empiric therapy of presumed fungal infection in neutropenic patients, but with reduced toxicity. Intravenous itraconazole (Janssen Pharmaceutica NV) was an effective prophylactic therapy in invasive pulmonary aspergillosis, while oral itraconazole was discussed as a treatment for fungal infection in heart and liver transplant patients. The allylamine compound, terbinafine (Novartis AG), showed good clinical efficacy against fungal mycetoma, a serious tropical infection. A major highlight was the first presentation of inhibitors of fungal efflux pumps as a strategy for overcoming resistance. MC-510027 (milbemycin alpha-9; Microcide Pharmaceuticals Inc) and its derivatives, potentiated the antifungal activity of triazoles and terbinafine in a number of Candida spp. Another pump inhibitor, MC-005172 (Microcide Pharmaceuticals Inc) showed in vivo potentiation of fluconazole in a mouse kidney infection model. Microcide Pharmaceuticals Inc also presented inhibitors of bacterial efflux pumps. PMID:16113946

  19. Timing in episodic memory: virtual characters in action

    Czech Academy of Sciences Publication Activity Database

    Burkert, O.; Brom, C.; Kadlec, R.; Lukavský, Jiří

    Brighton: Society for the Study of Artificial Intelligence and Simulation of Behaviour, 2010, s. 1-8. [Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB’10) /36./. Leicester (GB), 29.03.2010-01.04.2010] Institutional research plan: CEZ:AV0Z70250504 Keywords : episodic memory * virtual agents * timing Subject RIV: AN - Psychology

  20. Less is more: Restructuring decisions to improve agent search

    OpenAIRE

    Sarne, David; Geva, Moti; Grosz, Barbara J.; Elmalech, Avshalom

    2011-01-01

    In many settings and for various reasons, people fail to make optimal decisions. These factors also influence the agents people design to act on their behalf in such virtual environments as eCommerce and distributed operating systems, so that the agents also act sub-optimally despite their greater computational capabilities. In some decision-making situations it is theoretically possible to supply the optimal strategy to people or their agents, but this optimal strategy may be non-intuitive, ...

  1. Trading Agents

    CERN Document Server

    Wellman, Michael

    2011-01-01

    Automated trading in electronic markets is one of the most common and consequential applications of autonomous software agents. Design of effective trading strategies requires thorough understanding of how market mechanisms operate, and appreciation of strategic issues that commonly manifest in trading scenarios. Drawing on research in auction theory and artificial intelligence, this book presents core principles of strategic reasoning that apply to market situations. The author illustrates trading strategy choices through examples of concrete market environments, such as eBay, as well as abst

  2. A new electronic colon cleansing method for virtual colonoscopy

    Science.gov (United States)

    Li, Lihong; Wang, Su; Wang, Jing; Eremina, Daria; Wei, Xinzhou; Liang, Zhengrong

    2007-03-01

    Virtual colonoscopy has been developed as a non-invasive, safe, and low-cost method to evaluate colon polyps. Implementation and efficiency of virtual colonoscopy requires rigorous cleansing of colon prior to the examination. Electronic colon cleansing is a new technology that virtually clean stool residues tagged with contrast agents from the obtained computed tomography (CT) images. From our previous studies on electronic colon cleansing, we found that residual stool and fluid are often problematic for optimal viewing of colon. In this paper, we focus on developing a model-based approach to correct both non-uniformity and partial volume effects appearing in regions of bone and tagged stool residues. A statistical method for maximum a posterior probability (MAP) was developed to identify and virtually clean the tagged stool residuals. In calculating the solution, the well-known expectation maximization (EM) algorithm is employed. Experimental results of electronic colon cleansing are promising.

  3. Episodic memory for human-like agents and human-like agents for episodic memory

    Czech Academy of Sciences Publication Activity Database

    Brom, C.; Lukavský, Jiří; Kadlec, R.

    2010-01-01

    Roč. 2, č. 2 (2010), s. 227-244. ISSN 1793-8473 Institutional research plan: CEZ:AV0Z70250504 Keywords : episodic memory * virtual agent * modelling Subject RIV: AN - Psychology http://www.worldscinet.com/ijmc/02/0202/S1793843010000461.html

  4. 9th KES Conference on Agent and Multi-Agent Systems : Technologies and Applications

    CERN Document Server

    Howlett, Robert; Jain, Lakhmi

    2015-01-01

    Agents and multi-agent systems are related to a modern software paradigm which has long been recognized as a promising technology for constructing autonomous, complex and intelligent systems. The topics covered in this volume include agent-oriented software engineering, agent co-operation, co-ordination, negotiation, organization and communication, distributed problem solving, specification of agent communication languages, agent privacy, safety and security, formalization of ontologies and conversational agents. The volume highlights new trends and challenges in agent and multi-agent research and includes 38 papers classified in the following specific topics: learning paradigms, agent-based modeling and simulation, business model innovation and disruptive technologies, anthropic-oriented computing, serious games and business intelligence, design and implementation of intelligent agents and multi-agent systems, digital economy, and advances in networked virtual enterprises. Published p...

  5. Material and Virtuality

    DEFF Research Database (Denmark)

    Kruse Aagaard, Anders

    2015-01-01

    world and a physical world can interchange. The paper suggest an approach where an overlapping of virtuality and the tangible material output from digital fabrication machines create a method of using materialisation tools as instruments to connect the reality of materials and to an exploring process......Through tangible experiments this paper discusses the dialogues between digital architectural drawing and the process of materialisation. The paper sets op the spans between virtual and actual and control and uncertainty making these oppositions a combined spaces where information between a digital...... established through these experiments is both tangible and directly connected to real actions in digital drawing or material processing but also the base for theoretical contemplations of the relation between virtual and actual and control and uncertainty....

  6. Virtual-World Naturalism

    Directory of Open Access Journals (Sweden)

    Daniel Reynolds

    2010-07-01

    Full Text Available Sometimes a player will stray from the path described by a game, moving into new spaces, developing new possible modes of interaction, and often discovering the rougher edges of the game world, where physics models break down, textures become incongruous, and the pieces don’t quite fit together. Gameplay that seeks out these spaces and these phenomena, that searches for such clues to the underlying construction of the virtual environment, is a kind of virtual-world naturalism, at once a return to an investigative urge that has been subsumed to the exhaustive mapping and description of the real world and a form of resistance to the very idea of pre-defined paths of action, of externally imposed limits, in virtual worlds as well as in our own.

  7. Reality in Virtual Learning

    DEFF Research Database (Denmark)

    Lindberg, Frank; Pettersson, Michael

    -cultural framework. Due to its novel characteristics of the program, however, it is particularly interesting to investigate the role that virtual studying serves in the construction of reality and meaning. Furthermore, as it is assumed that experiences cannot be separated from who one is (being-in-the world), the......-time educational logic. There are fewer attempts to use ICT according to a different pedagogical perspective than the old professor authoritarian model. The purpose of this paper is to illuminate some challenges virtual students experience when facing a new ICT-based learning situation. We will try to explore and...... develop understandings of what it might mean to be a student when learning occurs within a virtual problem based learning landscape. When students are used to the traditional classroom, challenges appear in the twilight zone between two pedagogical practices. How do the students cope with challenges that...

  8. The Virtual Diphoton Excess

    CERN Document Server

    Stolarski, Daniel

    2016-01-01

    Interpreting the excesses around 750 GeV in the diphoton spectra to be the signal of a new heavy scalar decaying to photons, we point out the possibility of looking for correlated signals with virtual photons. In particular, we emphasize that the effective operator that generates the diphoton decay will also generate decays to two leptons and a photon, as well as to four leptons, independently of the new resonance couplings to $Z\\gamma$ and $ZZ$. Depending on the relative sizes of these effective couplings, we show that the virtual diphoton component can make up a sizable, and sometimes dominant, contribution to the total $2\\ell \\gamma$ and $4\\ell$ partial widths. We also discuss modifications to current experimental cuts in order to maximize the sensitivity to these virtual photon effects. Finally, we briefly comment on prospects for channels involving other Standard Model fermions as well as more exotic decay possibilities of the putative resonance.

  9. Virtual team collaboration

    DEFF Research Database (Denmark)

    Bjørn, Pernille; Ngwenyama, Ojelanki

    2009-01-01

    experienced by the participants at the work process level; however, resolving breakdowns may require critical reflection at other levels. Where previous research argues that face-to-face interaction is an important variable for virtual team performance, our empirical observations reveal that communication...... misunderstandings and a lack of shared meaning between participants. In this paper, we address the complexity of building shared meaning. We examine the communication breakdowns that occurred in two globally distributed virtual teams by providing an analytical distinction of the organizational context as the...... foundation for building shared meaning at three levels. Also we investigate communication breakdowns that can be attributed to differences in lifeworld structures, organizational structures, and work process structures within a virtual team. We find that all communication breakdowns are manifested and...

  10. ATLAS Virtual Visits

    CERN Document Server

    Goldfarb, Steven; The ATLAS collaboration

    2015-01-01

    ATLAS Virtual Visits is a project initiated in 2011 for the Education & Outreach program of the ATLAS Experiment at CERN. Its goal is to promote public appreciation of the LHC physics program and particle physics, in general, through direct dialogue between ATLAS physicists and remote audiences. A Virtual Visit is an IP-based videoconference, coupled with a public webcast and video recording, between ATLAS physicists and remote locations around the world, that typically include high school or university classrooms, Masterclasses, science fairs, or other special events, usually hosted by collaboration members. Over the past two years, more than 10,000 people, from all of the world’s continents, have actively participated in ATLAS Virtual Visits, with many more enjoying the experience from the publicly available webcasts and recordings. We present an overview of our experience and discuss potential development for the future.

  11. First Indico Virtual Event

    CERN Document Server

    CERN. Geneva

    2014-01-01

    The first Indico virtual event will take place on February 4th 15:00 and will focus on two main topics The release of Indico v1.2 The migration of the OO Indico backend database (ZODB) to a more standard DBMS It will be fully virtual using the CERN Vidyo service and will foster discussions between developers and administrators of Indico servers worldwide. Connections to the virtual room will be open, but attendees are encouraged to register to the event, in order to be informed of any changes in the organisation if any. If you would like to add a topic of discussion or propose yourself a contribution, please let us know at indico-team@cern.ch. Connection to Vidyo Vidyo connection details are available here CERN Vidyo service documentation can be found here First-time users are encouraged to try the service before connecting to the real event

  12. Botiga virtual Cosmeticlandia

    OpenAIRE

    Muñoz Sorolla, Xavier

    2012-01-01

    Projecte que desenvolupa en l'arquitectura J2EE una aplicació de comerç electrònic virtual basat en una botiga de cosmètics amb accés per usuaris, gestió administrativa i cistell de la compra. Proyecto que desarrolla en la arquitectura J2EE una aplicación de comercio electrónico virtual basado en una tienda de cosméticos con acceso para usuarios, gestión administrativa y cesta de la compra.

  13. A VIRTUAL OPERATING SYSTEM

    Energy Technology Data Exchange (ETDEWEB)

    Hall, Dennis E.; Scherrer, Deborah K.; Sventek, Joseph S.

    1980-05-01

    Significant progress toward disentangling computing environments from their under lying operating systern has been made. An approach is presented that achieves inter-system uniformity at all three levels of user interface - virtual machine, utilities, and command language. Under specifiable conditions, complete uniformity is achievable without disturbing the underlying operating system. The approach permits accurate computation of the cost to move both people and software to a new system. The cost of moving people is zero, and the cost of moving software is equal to the cost of implementing a virtual machine. Efficiency is achieved through optimization of the primitive functions.

  14. Oftalmologia e realidade virtual

    Directory of Open Access Journals (Sweden)

    Jânio Araruna Carvalho

    2012-02-01

    Full Text Available OBJETIVO: Identificar como os simuladores estão sendo usados para ensino, treinamento, terapia e exames na medicina, com destaque para oftalmologia. A realidade virtual surgiu como uma ferramenta auxiliar no ensino e treinamento médico. Na oftalmologia, o progresso dessa técnica tem sido publicado em algumas revistas de saúde. Baseado nessas fontes, investigamos como a Oftalmologia tem interagido com a Realidade Virtual, essa ferramenta que veio para auxiliar o ensino da Medicina. MÉTODOS: Revisão sistemática de artigos das principais revistas, além de livros sobre o assunto entre 1995 e 2010. Revisamos a literatura publicada dos últimos quinze anos baseados em referências mencionadas em várias revistas, como exemplo podemos citar a Medical Education, Journal of the American College of Surgeon, Computers & Graphics, New England Journal of Medicine, Proceedingof the IEEE no período de 1990 a 2010. RESULTADOS: Após a revisão de 200 artigos encontrados sobre o tema educação médica e realidade virtual publicados em revistas nacionais e internacionais entre os anos de 1995 e 2010, percebemos as diferenças entre as áreas da medicina, no que se refere ao uso da realidade virtual (RV. Apenas 10 artigos explicitam com algum aprofundamento os simuladores oftalmológicos. CONCLUSÃO: A oftalmologia é uma das áreas que menos interagem com a realidade virtual, devido a dificuldades de montagem de imagens para serem aplicadas no simulador. Mas é uma das áreas que mais precisa, devido à delicadeza da estrutura de trabalho, olho humano. Assim, a Realidade Virtual (RV tem aparecido na otoscopia virtual e na formação dos atlas virtuais. Na cirurgia, os simuladores ainda são poucos, mas provavelmente será a área mais promissora, devido as vantagens do treinamento virtual. Assim, a RV tem surgido junto aos serious games, ensino e treinamento de oftalmologia, além de terapia de fobias.

  15. Applied virtual reality

    International Nuclear Information System (INIS)

    To reduce plant down time during irradiated fuel cell dismantling at Torness Power Station, a new visualisation technique has been used for the manipulator. Complex computer graphics packages were used to provide a ''Virtual Reality'' environment which allowed the Irradiated Fuel Dismantling Cell to be simulated. Significant cost savings have been achieved due to reductions in lost output. The virtual reality environment is at present being extended to the design and deployment of a new manipulator for in-vessel inspection of the boiler. (UK)

  16. Autopoiesis in Virtual Organizations

    OpenAIRE

    Malgorzata PAMKOWSKA

    2008-01-01

    Virtual organizations continuously gain popularity because of the benefits created by them. Generally, they are defined as temporal adhocracies, project oriented, knowledge-based network organizations. The goal of this paper is to present the hypothesis that knowledge system developed by virtual organization is an autopoietic system. The term “autopoiesis†was introduced by Maturana for self-productive systems. In this paper, Wikipedia is described as an example of an autopoietic sys...

  17. The Virtual Future

    CERN Document Server

    Bainbridge, William Sims

    2011-01-01

    The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online gameworlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs thro

  18. Droni e turismo virtuale

    OpenAIRE

    Valeria Minucciani; Gabriele Garnero

    2015-01-01

    Virtual tourism has been through at least three generations.The first is a special form of e-commerce, and no doubt it has much changed the way you plan your travel. Second generation of virtual tourism has exploited georeference: the user can know the services offered nearby and, with appropriate apps and augmented reality, receive information about places.An important contribution has been made in this field by social media (see Flickr, as well as Tripadvisor). The third generation of virtu...

  19. Virtual water: Virtuous impact? : the unsteady state of virtual water

    OpenAIRE

    Roth, D; Warner, J F

    2008-01-01

    Virtual water,” water needed for crop production, is now being mainstreamed in the water policy world. Relying on virtual water in the form of food imports is increasingly recommended as good policy for water-scarce areas. Virtual water globalizes discussions on water scarcity, ecological sustainability, food security and consumption. Presently the concept is creating much noise in the water and food policy world, which contributes to its politicization. We will argue that the virtual water ...

  20. Multi-agent based simulator with high fidelity virtual sensors

    NARCIS (Netherlands)

    Papp, Z.; Thean, A.H.C.; Elk, M.G. van; Dorrepaal, M.

    2003-01-01

    Nowadays the distributed implementation of measurement/data processing/control systems is gaining importance. This process is driven by application domain needs. Wide variety of applications (e.g. mobile-robotic, intelligent vehicle, autonomous-guided-vehicle systems) can be modelled as a collection

  1. Evolutionary Intelligence and Communication in Societies of Virtually Embodied Agents

    Science.gov (United States)

    Nguyen, Binh; Skabar, Andrew

    In order to overcome the knowledge bottleneck problem, AI researchers have attempted to develop systems that are capable of automated knowledge acquisition. However, learning in these systems is hindered by context (i.e., symbol-grounding) problems, which are caused by the systems lacking the unifying structure of bodies, situations and needs that typify human learning. While the fields of Embodied Artificial Intelligence and Artificial Life have come a long way towards demonstrating how artificial systems can develop knowledge of the physical and social worlds, the focus in these areas has been on low level intelligence, and it is not clear how, such systems can be extended to deal with higher-level knowledge. In this paper, we argue that we can build towards a higher level intelligence by framing the problem as one of stimulating the development of culture and language. Specifically, we identify three important limitations that face the development of culture and language in AI systems, and propose how these limitations can be overcome. We will do this through borrowing ideas from the evolutionary sciences, which have explored how interactions between embodiment and environment have shaped the development of human intelligence and knowledge.

  2. Radioprotective Agents

    Directory of Open Access Journals (Sweden)

    Ilker Kelle

    2008-01-01

    Full Text Available Since1949, a great deal of research has been carried out on the radioprotective activity of various chemical substances. Thiol compounds, compounds which contain –SH radical, different classes of pharmacological agents and other compounds such as vitamine C and WR-2721 have been shown to reduce mortality when administered prior to exposure to a lethal dose of radiation. Recently, honey bee venom as well as that of its components melittin and histamine have shown to be valuable in reduction of radiation-induced damage and also provide prophylactic alternative treatment for serious side effects related with radiotherapy. It has been suggested that the radioprotective activity of bee venom components is related with the stimulation of the hematopoetic system.

  3. Exploiting Reputation in Distributed Virtual Environments

    CERN Document Server

    Quattrociocchi, Walter

    2011-01-01

    The cognitive research on reputation has shown several interesting properties that can improve both the quality of services and the security in distributed electronic environments. In this paper, the impact of reputation on decision-making under scarcity of information will be shown. First, a cognitive theory of reputation will be presented, then a selection of simulation experimental results from different studies will be discussed. Such results concern the benefits of reputation when agents need to find out good sellers in a virtual market-place under uncertainty and informational cheating.

  4. Virtual Crowds Methods, Simulation, and Control

    CERN Document Server

    Pelechano, Nuria; Allbeck, Jan

    2008-01-01

    There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline o

  5. Virtual Displacement in Lagrangian Dynamics

    CERN Document Server

    Ray, S; Ray, Subhankar

    2004-01-01

    The confusion and ambiguity encountered by students, in understanding virtual displacement and virtual work, is addressed in this article. A definition of virtual displacement is presented that allows one to express them explicitly for both time independent and time dependent constraints. It is observed that for time independent constraints the virtual displacements are the displacements allowed by the constraints. However this is not so for a general time dependent case. For simple physical systems, it is shown that, the work done on virtual displacements by the constraint forces is zero in both the situations. For allowed displacements however, this is not always true. It is also demonstrated that when constraint forces do zero work on virtual displacement, as defined here, we have a solvable mechanical problem. We identify this special class of constraints, physically realized and solvable, as the ideal constraints. The concept of virtual displacement and the principle of zero virtual work by constraint fo...

  6. Virtual Power Players Internal Negotiation and Management in MASCEM

    DEFF Research Database (Denmark)

    Santos, Gabriel; Pinto, Tiago; Vale, Zita; Praca, Isabel; Morais, Hugo

    2013-01-01

    Electricity Markets are not only a new reality but an evolving one as the involved players and rules change at a relatively high rate. Multi-agent simulation combined with Artificial Intelligence techniques may result in very helpful sophisticated tools. This paper presents a new methodology for...... the management of coalitions in electricity markets. This approach is tested using the multi-agent market simulator MASCEM (Multi-Agent Simulator of Competitive Electricity Markets), taking advantage of its ability to provide the means to model and simulate Virtual Power Players (VPP). VPPs are...

  7. Virtual Environments 2005

    DEFF Research Database (Denmark)

    This book contains the proceedings of the joint 9th International Immersive Projection Technologies Workshop and the 11th EUROGRAPHICS Virtual Environments Workshop (IPTEGVE). The event was held in Aalborg, Denmark the 6. and 7. October 2005. It was organized at the VR Media Lab, Aalborg University...

  8. Virtual Interactive Space (VIS)

    DEFF Research Database (Denmark)

    Brooks, Anthony Lewis

    2015-01-01

    This paper shares code that enables the making of a Virtual Interactive Space (VIS) where the skin of the invisible active sensor area is dynamically responsive to the velocity of a limb e.g. hand. Used in proprioception training of movement the patch is at the core of the author’s Reafferentation...

  9. Virtual First Impressions

    Science.gov (United States)

    Bergren, Martha Dewey

    2005-01-01

    Frequently, a nurse's first and only contact with a graduate school, legislator, public health official, professional organization, or school nursing colleague is made through e-mail. The format, the content, and the appearance of the e-mail create a virtual first impression. Nurses can manage their image and the image of the profession by…

  10. Navigation in virtual environments

    Science.gov (United States)

    Arthur, Erik; Hancock, Peter A.; Telke, Susan

    1996-06-01

    Virtual environments show great promise in the area of training. ALthough such synthetic environments project homeomorphic physical representations of real- world layouts, it is not known how individuals develop models to match such environments. To evaluate this process, the present experiment examined the accuracy of triadic representations of objects having learned them previously under different conditions. The layout consisted of four different colored spheres arranged on a flat plane. These objects could be viewed in either a free navigation virtual environment condition (NAV) or a single body position virtual environment condition. The first condition allowed active exploration of the environment while the latter condition allowed the participant only a passive opportunity to observe form a single viewpoint. These viewing conditions were a between-subject variable with ten participants randomly assigned to each condition. Performance was assessed by the response latency to judge the accuracy of a layout of three objects over different rotations. Results showed linear increases in response latency as the rotation angle increased from the initial perspective in SBP condition. The NAV condition did not show a similar effect of rotation angle. These results suggest that the spatial knowledge acquisition from virtual environments through navigation is similar to actual navigation.

  11. Virtual Museum Learning

    Science.gov (United States)

    Prosser, Dominic; Eddisford, Susan

    2004-01-01

    This paper examines children's and adults' attitudes to virtual representations of museum objects. Drawing on empirical research data gained from two web-based digital learning environments. The paper explores the characteristics of on-line learning activities that move children from a sense of wonder into meaningful engagement with objects and…

  12. Toward virtual ceramic composites

    OpenAIRE

    Genet, Martin; LADEVEZE, Pierre; LUBINEAU, Gilles

    2016-01-01

    A first step toward a multi-scale and multi-physic model --a virtual material-- for self-healing ceramic matrix composites is presented. Each mechanism --mechanical, chemical-- that act on the material's lifetime at a given scale --fibre, yarn-- is introduced in a single modeling framework, aimed at providing powerful prediction tools.

  13. Virtually enhanced sculpture

    OpenAIRE

    Meden, Blaž; Jeršan , Blaž; Rajar, Gorazd; Solina, Franc

    2015-01-01

    The article describes how a simulation environment for pro- jecting virtual water droplets trickling over slanted surfaces was imple- mented. The motivation for this work was to enrich a stone sculpture by introducing a dynamic dimension into the usual static environment. The 3D shape of the projection surface on the sculpture was captured by the Kinect range scanner.

  14. Experiments in Virtual Supervision.

    Science.gov (United States)

    Walker, Rob

    This paper examines the use of First Class conferencing software to create a virtual culture among research students and as a vehicle for supervision and advising. Topics discussed include: computer-mediated communication and research; entry to cyberculture, i.e., research students' induction into the research community; supervision and the…

  15. Virtual Libraries: Service Realities.

    Science.gov (United States)

    Novak, Jan

    2002-01-01

    Discussion of changes in society that have resulted from information and communication technologies focuses on changes in libraries and a new market for library services with new styles of clients. Highlights client service issues to be considered when transitioning to a virtual library situation. (Author/LRW)

  16. Virtual Campus Tours.

    Science.gov (United States)

    Jarrell, Andrea

    1999-01-01

    College campus "tours" offered online have evolved to include 360-degree views, live video, animation, talking tour guides, interactive maps with photographic links, and detailed information about buildings, departments, and programs. Proponents feel they should enhance, not replace, real tours. The synergy between the virtual tour and other…

  17. CMS Virtual Tour Greece

    CERN Document Server

    CERN. Geneva

    2014-01-01

    More than 500 high-school students from 7 locations in Greece visit virtually the CMS experiment. Read more about this record-breaking event here: http://home.web.cern.ch/students-educators/updates/2014/02/students-visit-heart-cms-detector

  18. Virtual Compton Scattering

    Energy Technology Data Exchange (ETDEWEB)

    Helene Fonvieille

    2003-05-01

    Virtual Compton Scattering off the proton: {gamma}^+p --> {gamma}p is a new field of investigation of nucleon structure. Several dedicated experiments have been performed at low c.m. energy and various momentum transfers, yielding specific information on the proton. This talk reviews the concept of nucleon Generalized Polarizabilities and the present experimental status.

  19. Literacy in Virtual Worlds

    Science.gov (United States)

    Merchant, Guy

    2009-01-01

    Introducing new digital literacies into classroom settings is an important and challenging task, and one that is encouraged by both policy-makers and educators. This paper draws on a case study of a 3D virtual world which aimed to engage and motivate primary school children in an immersive and literacy-rich on-line experience. Planning decisions,…

  20. The Virtual Classroom.

    Science.gov (United States)

    Roach, Ronald

    1997-01-01

    Increasingly, college teachers and instructional designers are exploring use of the technology of virtual reality to enhance student learning in math, science, and the social sciences. It is found particularly useful for teaching psychomotor skills and may have potential to make scientific concepts and abstract subjects more accessible to…

  1. Virtual worlds in computing education

    OpenAIRE

    Crellin, Jonathan; Duke-Williams, Emma; Chandler, Jane; Collinson, Timothy

    2009-01-01

    This paper reports on the use of a virtual world (Second Life) in computing education,and identifies the precursors of current virtual world systems. The paper reviews the potential for virtual worlds as tools in computing education. It describes three areas where Second Life has been used in computing education: as a development environment; as a collaboration tool, and to provide a environment for simulation. The benefits of virtual worlds for computing education (with a particular emphasis...

  2. Corporate Training in Virtual Worlds

    Directory of Open Access Journals (Sweden)

    Charles Nebolsky

    2004-12-01

    Full Text Available This paper presents virtual training worlds that are relatively low-cost distributed collaborative learning environments suitable for corporate training. A virtual training world allows a facilitator, experts and trainees communicating and acting in the virtual environment for practicing skills during collaborative problem solving. Using these environments is beneficial to both trainees and corporations. Two system prototypes – the sales training and the leadership training virtual worlds – are described. The leadership training course design is discussed in details.

  3. Corporate Training in Virtual Worlds

    OpenAIRE

    Charles Nebolsky; Nicholas K. Yee; Valery A. Petrushin; Anatole V. Gershman

    2004-01-01

    This paper presents virtual training worlds that are relatively low-cost distributed collaborative learning environments suitable for corporate training. A virtual training world allows a facilitator, experts and trainees communicating and acting in the virtual environment for practicing skills during collaborative problem solving. Using these environments is beneficial to both trainees and corporations. Two system prototypes – the sales training and the leadership training virtual worl...

  4. Universidades virtuales: ¿aprendizaje real?

    OpenAIRE

    Valenzuela González, Jaime Ricardo

    2000-01-01

    1. Introducción; 2. Modalidades educativas; 3. Concepto y características de las universidades virtuales; 4. Un modelo de universidad virtual; 5. Universidades virtuales ¿aprendizaje real?; 6. Tensiones de las universidades virtuales; 7. Referencias

  5. Universidades virtuales: ¿aprendizaje real?

    OpenAIRE

    Valenzuela González, Jaime Ricardo

    2015-01-01

    1. Introducción; 2. Modalidades educativas; 3. Concepto y características de las universidades virtuales; 4. Un modelo de universidad virtual; 5. Universidades virtuales ¿aprendizaje real?; 6. Tensiones de las universidades virtuales; 7. Referencias

  6. Agent Community based Peer-to-Peer Information Retrieval

    Science.gov (United States)

    Mine, Tsunenori; Matsuno, Daisuke; Amamiya, Makoto

    This paper proposes an agent community based information retrieval method, which uses agent communities to manage and look up information related to users. An agent works as a delegate of its user and searches for information that the user wants by communicating with other agents. The communication between agents is carried out in a peer-to-peer computing architecture. In order to retrieve information related to a user query, an agent uses two histories : a query/retrieved document history(Q/RDH) and a query/sender agent history(Q/SAH). The former is a list of pairs of a query and retrieved documents, where the queries were sent by the agent itself. The latter is a list of pairs of a query and sender agents and shows ``who sent what query to the agent''. This is useful to find a new information source. Making use of the Q/SAH is expected to cause a collaborative filtering effect, which gradually creates virtual agent communities, where agents with the same interests stay together. Our hypothesis is that a virtual agent community reduces communication loads to perform a search. As an agent receives more queries, then more links to new knowledge are achieved. From this behavior, a ``give and take''(or positive feedback) effect for agents seems to emerge. We implemented this method with Multi-Agents Kodama which has been developed in our laboratory, and conducted preliminary experiments to test the hypothesis. The empirical results showed that the method was much more efficient than a naive method employing 'broadcast' techniques only to look up a target agent.

  7. Virtual Worlds in Computing Education

    Science.gov (United States)

    Crellin, Jonathan; Duke-Williams, Emma; Chandler, Jane; Collinson, Timothy

    2009-01-01

    This article reports on the use of a virtual world ("Second Life") in computing education, and identifies the precursors of current virtual world systems. The article reviews the potential for virtual worlds as tools in computing education. It describes two areas where "Second Life" has been used in computing education: as a development…

  8. World Reaction to Virtual Space

    Science.gov (United States)

    1999-01-01

    DRaW Computing developed virtual reality software for the International Space Station. Open Worlds, as the software has been named, can be made to support Java scripting and virtual reality hardware devices. Open Worlds permits the use of VRML script nodes to add virtual reality capabilities to the user's applications.

  9. Ethnography in a Virtual World

    Science.gov (United States)

    Shumar, Wesley; Madison, Nora

    2013-01-01

    This article situates the discussion of virtual ethnography within the larger political/economic changes of twenty-first century consumer capitalism and suggests that increasingly our entire social world is a virtual world and that there were very particular utopian and dystopian framings of virtual community growing out of that history. The…

  10. Virtual Orienteering Game For Smartphones

    OpenAIRE

    Sainio, Kari

    2015-01-01

    Orienteering is a relatively famous sports activity in Nordic countries. Today technology provides attractive means for transition from traditional orienteering to virtual orienteering. Virtual orienteering can be thought as orienteering without using a traditional printed map and compass. On the other hand smartphones contain technology for implementing virtual orienteering. There are different smartphone platforms and types, making application development challenging because several cod...

  11. Temperature-aware virtual machine in Para Virtualization Cloud Environment

    Directory of Open Access Journals (Sweden)

    Vikas Kumar

    2013-06-01

    Full Text Available This paper describes the Para virtualization which involves modification of a guest operating system (OS. Today this method is only supported for open source operating systems, limiting its applicability. However, par virtualization provides higher performance than full virtualization in performance because it does not need to trap and translate every OS call. Here temperature aware virtual machine can be implemented in Para virtualized cloud environment and provides the details of hardware and software tools which can be used in implementation. At last to demonstrate feasibility of our approach from a performance perspective we have shown quantitative results.

  12. Bridging humans via agent networks

    International Nuclear Information System (INIS)

    Recent drastic advance in telecommunication networks enabled the human organization of new class, teleorganization, which differ from any existing organization in that the organization which is easy to create by using telecommunication networks is virtual and remote, that people can join multiple organizations simultaneously, and that the organization can involve people who may not know each other. In order to enjoy the recent advance in telecommunication, the agent networks to help people organize themselves are needed. In this paper, an architecture of agent networks, in which each agent learns the preference or the utility functioin of the owner, and acts on behalf of the owner in maintaining the organization, is proposed. When an agent networks supports a human organization, the conventional human interface is divided into personal and social interfaces. The functionalities of the social interface in teleconferencing and telelearning were investigated. In both cases, the existence of B-ISDN is assumed, and the extension to the business meeting scheduling using personal handy phone (PHS) networks with personal digital assistant (PDA) terminals is expected. These circumstances are described. Mutual selection protocols (MSP) and their dynamic properties are explained. (K.I.)

  13. Centros Educativos Inteligentes. Luces y sombras sobre las políticas de transferencia de tecnología y las prácticas docentes

    Directory of Open Access Journals (Sweden)

    Ángel San Martín Alonso

    2014-01-01

    Full Text Available El presente trabajo se inscribe en el marco de una investigación de ámbito nacional sobre el Programa Escuela 2.0. Centramos la atención en el análisis de la implementación, en la Comunidad Valenciana, del programa Centros Educativos Inteligentes (CEI. Es la alternativa a la Escuela 2.0 y la idea central es facilitar el acceso, desde cualquier lugar del centro, a las TIC como recurso de apoyo en el proceso de enseñanza y aprendizaje. En coherencia con el proyecto CEI, tomamos metodológicamente al centro escolar como unidad de análisis en el trabajo de campo. El cuestionario se pasó a los 18 centros implicados y en 4 de ellos realizamos el estudio de casos: dos de educación Infantil/Primaria y dos de Secundaria. La metodología utilizada en la recogida y tratamiento de datos combina técnicas cuantitativas y cualitativas para dar respuesta al objetivo principal de la investigación. Dicho objetivo se focaliza en analizar cómo a través de las políticas de transferencia de tecnologías al sistema escolar se transforma la organización en la que se desarrolla la práctica docente.Los resultados destacan aspectos relacionados con la contribución de las TIC a la modernización de la educación. El profesorado valora positivamente el programa CEI, porque con estas tecnologías pueden aproximarse más a lo que hoy demanda el alumnado así como a los sus diferentes ritmos de aprendizaje. Sin embargo, los encuestados muestran reticencias ante las políticas que sustentan el programa que se limita a la dotación de medios. De los casos analizados se desprende que las interacciones en el seno organizativo interfieren y determinan.

  14. DESIGN OF A SOFTWARE AGENT FOR BUSINESS GAMING SIMULATION

    Institute of Scientific and Technical Information of China (English)

    Yuji SHINODA; Mina RYOKE; Takao TERANO; Yoshiteru NAKAMORI

    2006-01-01

    This paper introduces a software agent as a virtual player of the business game called Bakery Game.The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations.

  15. An agent framework for dynamic agent retraining: Agent academy

    OpenAIRE

    Mitkas, P.; A. Symeonidis; Kechagias, D.; Athanasiadis, I.N.; Laleci, G.; KURT, G.; Kabak, Y.; Acar, A.; Dogac, A.

    2004-01-01

    Agent Academy (AA) aims to develop a multi-agent society that can train new agents for specific or general tasks, while constantly retraining existing agents in a recursive mode. The system is based on collecting information both from the environment and the behaviors of the acting agents and their related successes/failures to generate a body of data, stored in the Agent Use Repository, which is mined by the Data Miner module, in order to generate useful knowledge about the application domai...

  16. The Virtual Mission Operations Center

    Science.gov (United States)

    Moore, Mike; Fox, Jeffrey

    1994-01-01

    Spacecraft management is becoming more human intensive as spacecraft become more complex and as operations costs are growing accordingly. Several automation approaches have been proposed to lower these costs. However, most of these approaches are not flexible enough in the operations processes and levels of automation that they support. This paper presents a concept called the Virtual Mission Operations Center (VMOC) that provides highly flexible support for dynamic spacecraft management processes and automation. In a VMOC, operations personnel can be shared among missions, the operations team can change personnel and their locations, and automation can be added and removed as appropriate. The VMOC employs a form of on-demand supervisory control called management by exception to free operators from having to actively monitor their system. The VMOC extends management by exception, however, so that distributed, dynamic teams can work together. The VMOC uses work-group computing concepts and groupware tools to provide a team infrastructure, and it employs user agents to allow operators to define and control system automation.

  17. Opportunistic Behavior in Motivated Learning Agents.

    Science.gov (United States)

    Graham, James; Starzyk, Janusz A; Jachyra, Daniel

    2015-08-01

    This paper focuses on the novel motivated learning (ML) scheme and opportunistic behavior of an intelligent agent. It extends previously developed ML to opportunistic behavior in a multitask situation. Our paper describes the virtual world implementation of autonomous opportunistic agents learning in a dynamically changing environment, creating abstract goals, and taking advantage of arising opportunities to improve their performance. An opportunistic agent achieves better results than an agent based on ML only. It does so by minimizing the average value of all need signals rather than a dominating need. This paper applies to the design of autonomous embodied systems (robots) learning in real-time how to operate in a complex environment. PMID:25291798

  18. A Review on Virtual Reality

    Directory of Open Access Journals (Sweden)

    Pallavi Halarnkar

    2012-11-01

    Full Text Available Virtual Reality is a major asset and aspect of our future. It is the key to experiencing, feeling and touching the past, present and the future. It is the medium of creating our own world, our own customized reality. It could range from creating a video game to having a virtual stroll around the universe, from walking through our own dream house to experiencing a walk on an alien planet. With virtual reality, we can experience the most intimidating and gruelling situations by playing safe and with a learning perspective. In this review paper, we present our survey about virtual reality: the levels of virtual reality, the components used, the factors affecting the virtual environment, its origin, future and the challenges to overcome in order to obtain an impeccable virtual reality experience.

  19. Generalized conventional and intelligent supervisory control system for combined cycle generation power plants; Sistema de control supervisorio generalizado convencional e inteligente para centrales de generacion de ciclo combinado

    Energy Technology Data Exchange (ETDEWEB)

    Martinez Morales, Miguel Angel

    2004-12-15

    (conventional or intelligent) is possible to get more power generation than if we use the automatic methods based on feedback MW control. Consequently, the financial benefit due to the MW generated along a period of 2 months, is equivalent to return the investment required if the CCPP would had been repowered. Test also showed that with the fuzzy based SGC is possible to get a 'little more' power generation than if we use the PID based SGC. The development and implementation of the SGC was made in three phases: First Phase: Upgrading of the simulation dynamic mathematical model and implementation in a new software platform based on LabWindows/CVI. Second Phase: Design, implementation and testing of the PID based SGC. Third Phase: Design and implementation and testing of the Intelligent SGC, based in fuzzy logic. [Spanish] El programa de obras de generacion de la Comision Federal de Electricidad (CFE) del ano 2004 al ano 2008 esta caracterizado por el dominio del proceso de ciclo combinado para la expansion de generacion de energia en Mexico [CFE, 2000]. De acuerdo con los datos presentados por esta fuente, el incremento estimado en la capacidad de generacion de potencia electrica es de 12876 MW, de los cuales las centrales de ciclo combinado aportaran 10655 MW, lo que representa el 82.75%. Bajo estas expectativas de expansion de generacion de energia en Mexico, en este trabajo de tesis se desarrollo un sistema de control supervisorio generalizado (CSG) convencional (PID) e inteligente (logica difusa) para una central de generacion de ciclo combinado, el cual permite lograr la operacion optima de la planta a traves del arranque automatico de las unidades generadoras y obtener la maxima cantidad posible de potencia electrica en forma automatica y segura. Para el desarrollo del CSG se implanto un lazo de control por temperatura para el sistema de turbina de gas (TG) y un lazo de control por presion estrangulada para la turbina de vapor (TV). El diseno de estos sistemas

  20. Virtual Class Support at the Virtual Machine Level

    DEFF Research Database (Denmark)

    Nielsen, Anders Bach; Ernst, Erik

    2009-01-01

    This paper describes how virtual classes can be supported in a virtual machine.  Main-stream virtual machines such as the Java Virtual Machine and the .NET platform dominate the world today, and many languages are being executed on these virtual machines even though their embodied design choices...... conflict with the design choices of the virtual machine.  For instance, there is a non-trivial mismatch between the main-stream virtual machines mentioned above and dynamically typed languages.  One language concept that creates an even greater mismatch is virtual classes, in particular because fully...... general support for virtual classes requires generation of new classes at run-time by mixin composition.  Languages like CaesarJ and ObjectTeams can express virtual classes restricted to the subset that does not require run-time generation of classes, because of the restrictions imposed by the Java...

  1. Navigation in Virtual Environment

    Czech Academy of Sciences Publication Activity Database

    Mikeš, Stanislav; Haindl, Michal; Holub, Radek

    Vienna: Austrian Computer Society, 2008 - (R. Sablatnig and J. Hemsley and P. Krammerer and E. Zolda and J. Stockinger), s. 111-118 ISBN 978-3-85403-238-0. [2nd International Conference EVA. Vienna (AT), 25.08.2008-28.08.2008] R&D Projects: GA AV ČR 1ET400750407; GA MŠk 1M0572; GA ČR GA102/08/0593 Grant ostatní: GA MŠk(CZ) 2C06019 Institutional research plan: CEZ:AV0Z10750506 Keywords : Virtual Reality * Navigation Subject RIV: BD - Theory of Information http://library.utia.cas.cz/separaty/2008/RO/mikes-haindl-holub-navigation%20in%20virtual%20environment.pdf

  2. The virtual knife

    DEFF Research Database (Denmark)

    Hansen, Mads Fogtmann

    Since post World War II and until 2008 the Danish pig producing industry (DPPI) has been in a continuing state of growth. In spite of an ever fiercer competition DPPI has managed to protect its position as export leader by maintaining a focus on research and development. Today, DPPI is in a state...... potential yield and order books. The Danish Meat Research Institute (DMRI) is currently constructing a representative database of virtual representations of pigs using X-ray Computed Tomography (CT). The database will serve as the foundation for the diversity modeling of pigs and for extracting predictors...... of quality and optimal use. This thesis integrates well-known techniques from the medical image analysis into the development of tools for automated analysis of the morphology of pigs. E.g. elastic image matching has been applied to establish spatial correspondence between the virtual representations...

  3. Applied virtual reality

    International Nuclear Information System (INIS)

    An early experience in deploying a manipulator to the Irradiated Fuel Dismantling Cell at Torness Power Station, quickly highlighted that special visualisation techniques were required to achieve a successful deployment and reduce plant system down time. This visualisation was later realised through the IGRIP software pakcage operating on a Silicon Graphics computing engine, which provides a 'Non-Immersive' Virtual Reality environment. Within this environment, models of the Irradiated Fuel Dismantling cell were generated along with a model of the manipulator, allowing manipulator deployment to the Irradiated Fuel Dismantling Cell be modelled. It is estimated that the first use of this new environment provided a significant saving to Scottish Nuclear in potential lost output. The use of this virtual reality environment is currently being extended into the design and deployment of a new manipulator for Torness in vessel inspection, the Boiler Inspection Manipulator. (author)

  4. Realidad Virtual: Potencial Educativo

    OpenAIRE

    Luz Santamaría Granados; Juan Francisco Mendoza Moreno

    2013-01-01

    El grupo GIBRANT centró sus esfuerzos en la investigación de realidad virtual, al experimentar en el uso de herramientas del consorcio Web3D (VRML y X3D), para el diseño y modelamiento de mundos virtuales en 3D, así pudo evidenciar el trabajo de estudiantes y docentes en el proyecto USTA en 3D; como tambien en algunas prácticas de formación en colegios de educación media, que involucran el uso de TIC, en el desarrollo de competencias de ubicación espacial, trigonométrica y rotación de objetos...

  5. The Herbert Virtual Museum

    Directory of Open Access Journals (Sweden)

    Panagiotis Petridis

    2013-01-01

    Full Text Available In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context, for example, as a virtual museum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that make the user’s experience more immersive, engaging, and interactive. The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum environments focusing on the younger visitors.

  6. Virtual images and billiards

    CERN Document Server

    Moore, J Christopher; Thompson, Cody V

    2011-01-01

    Students in introductory physics courses struggle to understand virtual image formation by a plane mirror and the proper construction of ray diagrams. This difficulty, if not sufficiently addressed, results in further problems throughout the study of geometric optics. Specifically, students fail to apply proper graphical representation of light rays during investigations of the formation of real images by converging lenses and concave mirrors. We present a guided-inquiry activity based on the research-verified Physics by Inquiry text that incorporates a small and inexpensive billiards table, with billiard balls acting as "light". In this way, we approach the abstract concept of virtual images by relation to the concrete concept of physical reflection.

  7. 10th KES Conference on Agent and Multi-Agent Systems : Technologies and Applications

    CERN Document Server

    Chen-Burger, Yun-Heh; Howlett, Robert; Jain, Lakhmi

    2016-01-01

    The modern economy is driven by technologies and knowledge. Digital technologies can free, shift and multiply choices, often intruding on the space of other industries, by providing new ways of conducting business operations and creating values for customers and companies. The topics covered in this volume include software agents, multi-agent systems, agent modelling, mobile and cloud computing, big data analysis, business intelligence, artificial intelligence, social systems, computer embedded systems and nature inspired manufacturing, etc. that contribute to the modern Digital Economy. This volume highlights new trends and challenges in agent, new digital and knowledge economy research and includes 28 papers classified in the following specific topics: business process management, agent-based modeling and simulation, anthropic-oriented computing, learning paradigms, business informatics and gaming, digital economy, and advances in networked virtual enterprises. Published papers were selected for presentatio...

  8. Virtual nuclear weapons

    Energy Technology Data Exchange (ETDEWEB)

    Pilat, J.F.

    1997-08-01

    The term virtual nuclear weapons proliferation and arsenals, as opposed to actual weapons and arsenals, has entered in recent years the American lexicon of nuclear strategy, arms control, and nonproliferation. While the term seems to have an intuitive appeal, largely due to its cyberspace imagery, its current use is still vague and loose. The author believes, however, that if the term is clearly delineated, it might offer a promising approach to conceptualizing certain current problems of proliferation. The first use is in a reference to an old problem that has resurfaced recently: the problem of growing availability of weapon-usable nuclear materials in civilian nuclear programs along with materials made `excess` to defense needs by current arms reduction and dismantlement. It is argued that the availability of these vast materials, either by declared nuclear-weapon states or by technologically advanced nonweapon states, makes it possible for those states to rapidly assemble and deploy nuclear weapons. The second use has quite a different set of connotations. It is derived conceptually from the imagery of computer-generated reality. In this use, one thinks of virtual proliferation and arsenals not in terms of the physical hardware required to make the bomb but rather in terms of the knowledge/experience required to design, assemble, and deploy the arsenal. Virtual weapons are a physics reality and cannot be ignored in a world where knowledge, experience, materials, and other requirements to make nuclear weapons are widespread, and where dramatic army reductions and, in some cases, disarmament are realities. These concepts are useful in defining a continuum of virtual capabilities, ranging from those at the low end that derive from general technology diffusion and the existence of nuclear energy programs to those at the high end that involve conscious decisions to develop or maintain militarily significant nuclear-weapon capabilities.

  9. Virtual private network (VPN)

    International Nuclear Information System (INIS)

    A virtual private network (VPN) is the essential security feature that allows remote monitoring systems to take advantage of the low communications cost of the internet. This paper introduces the VPN concept and summarizes the networking and security principles. The mechanics of security, for example, types of encryption and protocols for exchange of keys between partners, are explained. Important issues for partners in different countries include the interoperability and mutual accreditations of systems. (author)

  10. Medical Virtual Public Services

    OpenAIRE

    Iulia SURUGIU; Manole VELICANU

    2008-01-01

    The healthcare enterprises are very disconnected. This paper intends to propose a solution that will provide citizens, businesses and medical enterprises with improved access to medical virtual public services. Referred medical services are based on existing national medical Web services and which support medically required services provided by physicians and supplementary health care practitioners, laboratory services and diagnostic procedures, clinics and hospitals’ services. Requireme...

  11. Immersive Virtual Product Development

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    Immersive virtual product development is a new desi gn , developing and evaluation method of integrated product and processing tragedie s, which using VR, multi-discipline simulation and scientific visualization tec hnologies. Users may have the experiences of being part of a cyberspace environm ent with the ability to navigate and manipulate objects which have properties an d behaviors that correspond to those of the real world objects. We present a fra mework and prototype system of an immerse VPD (IVPD) ...

  12. Volumetric Virtual Environments

    Institute of Scientific and Technical Information of China (English)

    HE Taosong

    2000-01-01

    Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VR system, specifically the modeling, rendering, and manipulations of a volumetric scene.Techniques such as voxel-based object simplification, accelerated volume rendering,fast stereo volume rendering, and volumetric "collision detection" are introduced and improved, with the idea of demonstrating the possibilities and potential benefits of incorporating volumetric models into VR systems.

  13. Virtual Radio Engine

    OpenAIRE

    Hossain, Riyadh

    2008-01-01

    Software Defined Radio (SDR) hardware platforms use parallel architectures. Current concepts of developing applications (such as WLAN) for these platforms are complex, because developers describe an application with hardware-specifics that are relevant to parallelism such as mapping and scheduling. To reduce this complexity, we have developed a new programming approach for SDR applications, called Virtual Radio Engine (VRE). VRE defines a language for describing applications, and a tool chain...

  14. Primitive Virtual Negative Charge

    OpenAIRE

    Kim, Kiyoung

    2008-01-01

    Physical fields, such as gravity and electromagnetic field, are interpreted as results from rearrangement of vacuum particles to get the equilibrium of net charge density and net mass density in 4-dimensional complex space. Then, both fields should interact to each other in that physical interaction is considered as a field-to-field interaction. Hence, Mass-Charge interaction is introduced with primitive-virtual negative charge defined for the mass. With the concept of Mass-Charge interaction...

  15. A virtual art museum

    OpenAIRE

    Jorge Eduardo Ortíz Triviño; Rodolfo Cipagauta

    2010-01-01

    This paper presents some indispensable technical aspects for designing an art museum based on virtual reality (YR) technology. A YR setting can be produced which is able to submerge users having a basic immersion level in a didactic, entertaining, cultural and artistic experience. Specialised tools, oblect-orientated programming language and low-cost peripheral equipment are suggested so that the YR experience can be developed and executed on reasonably-priced computers. The YR concept, ch...

  16. Virtual personal assistant

    OpenAIRE

    Imrie, Peter; Bednar, Peter

    2013-01-01

    Abstract This report discusses ways in which new technology could be harnessed to create an intelligent Virtual Personal Assistant (VPA) with a focus on user-based information. It will look at examples of intelligent programs with natural language processing that are currently available, with different categories of support, and examine the potential usefulness of one specific piece of software as a VPA. This engages the ability to communicate socially through natural language processing, hol...

  17. Droni e turismo virtuale

    Directory of Open Access Journals (Sweden)

    Valeria Minucciani

    2015-08-01

    Full Text Available Virtual tourism has been through at least three generations.The first is a special form of e-commerce, and no doubt it has much changed the way you plan your travel. Second generation of virtual tourism has exploited georeference: the user can know the services offered nearby and, with appropriate apps and augmented reality, receive information about places.An important contribution has been made in this field by social media (see Flickr, as well as Tripadvisor. The third generation of virtual tourism even replaces the travel experience: first proposing visits in virtual worlds, then in the real world. That allows tourism to social classes that are excluded.The goal is to send in the real place an "avatar", that can perform what tourist wants. Some experiments have been recently performed with robots, here a visit by drones is proposed. In particular, indoor visits are difficult because it is necessary to re-create a microgeodetic reference system in a closed and confined environment, to allow remote control and to ensure the protection of the cultural property. It has also to be considered the issue of the size of the drone, its autonomy and shooting video (which must be 360 degrees and high definition.The real experience is irreplaceable, but this form of tourism can find many interesting applications and strengthen real tourism.In conclusion, we believe that not only this performances are now within the reach of our technical capabilities, but  they also represent an effective response to certain social and cultural issues. 

  18. Virtualization possibilities and principles

    OpenAIRE

    Pezl, Kamil

    2011-01-01

    The aim of the thesis is to propose a solution for the virtualisation and consolidation of server environments in small to medium companies using freeware software for the virtualisation and transfer of physical servers into a virtual environment. The thesis includes a description of selected freeware software - from a point of view of positives and negatives and justification of the concrete software selected. It follows on with the characteristics of the necessary hardware with regard to si...

  19. Virtual Quantum Subsystems

    CERN Document Server

    Zanardi, P

    2001-01-01

    The physical resources available to access and manipulate the degrees of freedom of a quantum system define the set $\\cal A$ of operationally relevant observables. The algebraic structure of $\\cal A$ selects a preferred tensor product structure . i.e., a partition into subsystems. The notion of compoundness for quantum system is accordingly relativized. Universal control over virtual subsystems can be achieved by using quantum noncommutative holonomies

  20. Analysis Bitcoin virtual currency

    OpenAIRE

    Potužník, Jan

    2014-01-01

    The goal of the submitted thesis “Analysis Bitcoin virtual currency” is to analyze the first decentralized digital currency called Bitcoin and become an active member of the mining process. The thesis is also supposed to analyze different decentralized digital currencies that were created based on Bitcoin and compare these currencies to Bitcoin. The practical part of this bachelor thesis is focused on the detailed description of how to become an active member of the mining process and if mini...

  1. Medical Virtual Public Services

    Directory of Open Access Journals (Sweden)

    Iulia SURUGIU

    2008-01-01

    Full Text Available The healthcare enterprises are very disconnected. This paper intends to propose a solution that will provide citizens, businesses and medical enterprises with improved access to medical virtual public services. Referred medical services are based on existing national medical Web services and which support medically required services provided by physicians and supplementary health care practitioners, laboratory services and diagnostic procedures, clinics and hospitals’ services. Requirements and specific rules of these medical services are considered, and personalization of user preferences will to be supported. The architecture is based on adaptable process management technologies, allowing for virtual services which are dynamically combined from existing national medical services. In this way, a comprehensive workflow process is set up, allowing for service-level agreements, an audit trail and explanation of the process to the end user. The process engine operates on top of a virtual repository, providing a high-level semantic view of information retrieved from heterogeneous information sources, such as national sources of medical services. The system relies on a security framework to ensure all high-level security requirements are met. System’s architecture is business oriented: it focuses on Service Oriented Architecture - SOA concepts, asynchronously combining Web services, Business Process Management – BPM rules and BPEL standards.

  2. Virtual black holes

    Science.gov (United States)

    Hawking, S. W.

    1996-03-01

    One would expect spacetime to have a foamlike structure on the Planck scale with a very high topology. If spacetime is simply connected (which is assumed in this paper), the nontrivial homology occurs in dimension two, and spacetime can be regarded as being essentially the topological sum of S2×S2 and K3 bubbles. Comparison with the instantons for pair creation of black holes shows that the S2×S2 bubbles can be interpreted as closed loops of virtual black holes. It is shown that scattering in such topological fluctuations leads to loss of quantum coherence, or in other words, to a superscattering matrix S/ that does not factorize into an S matrix and its adjoint. This loss of quantum coherence is very small at low energies for everything except scalar fields, leading to the prediction that we may never observe the Higgs particle. Another possible observational consequence may be that the θ angle of QCD is zero without having to invoke the problematical existence of a light axion. The picture of virtual black holes given here also suggests that macroscopic black holes will evaporate down to the Planck size and then disappear in the sea of virtual black holes.

  3. The Theoretical Virtual Observatory

    Science.gov (United States)

    White, Simon

    A functioning virtual observatory will require easy and transparent access not only to diverse observational databases but also to the tools needed to analyse visualise and interpret them. For the large statistical datasets produced by modern multiwavelength surveys this almost always requires the use of equally large artificially generated ""mock"" surveys. These are used to calibrate observational biases introduced for example by flux or resolution limits and to study how differing physical effects are manifest in the observational plane (for example how the observable clustering of galaxies is affected by merging by collision-induced starbursts by harassment etc). Such mock catalogues are almost always produced from large-scale supercomputer simulations so the ""virtual observer"" of the future will need access to such theoretical datasets or to the computer codes and resources needed to create them. At the MPA and within the Virgo Supercomputing Consortium we have for several years publically released both supercomputer code and large simulated datasets. I will review how this eperience can help in the design of the theoretical component of a virtual observatory.

  4. Virtual blood bank

    Directory of Open Access Journals (Sweden)

    Kit Fai Wong

    2011-01-01

    Full Text Available Virtual blood bank is the computer-controlled, electronically linked information management system that allows online ordering and real-time, remote delivery of blood for transfusion. It connects the site of testing to the point of care at a remote site in a real-time fashion with networked computers thus maintaining the integrity of immunohematology test results. It has taken the advantages of information and communication technologies to ensure the accuracy of patient, specimen and blood component identification and to enhance personnel traceability and system security. The built-in logics and process constraints in the design of the virtual blood bank can guide the selection of appropriate blood and minimize transfusion risk. The quality of blood inventory is ascertained and monitored, and an audit trail for critical procedures in the transfusion process is provided by the paperless system. Thus, the virtual blood bank can help ensure that the right patient receives the right amount of the right blood component at the right time.

  5. Telerobotic virtual control system

    Science.gov (United States)

    Zhai, Shumin; Milgram, Paul

    1992-03-01

    A project to develop a telerobotic `virtual control' capability, currently underway at the University of Toronto, is described. The project centers on a new mode of interactive telerobotic control based on the technology of combining computer generated stereographic images with remotely transmitted stereoscopic video images. A virtual measurement technique, in conjunction with a basic level of digital image processing, comprising zooming, parallax adjustment, edge enhancement, and edge detection has been developed to assist the human operator in visualization of the remote environment and in spatial reasoning. The aim is to maintain target recognition, tactical planning, and high-level control functions in the hands of the human operator with the computer performing low-level computation and control. Control commands initiated by the operator are implemented through manipulation of a virtual image of the robot system, merged with a live video image of the remote scene. This paper discusses the philosophy and objectives of the project, with emphasis on the underlying human factor considerations in the design, and reports the progress made to date in this effort.

  6. Recuperação inteligente da informação e ontologias: um levantamento na área da Ciência da Informação

    OpenAIRE

    Gleisy Regina Bories Fachin

    2009-01-01

    Este artigo identifica a aplicação de mecanismos de Recuperação Inteligente da Informação que use Ontologia como recurso na recuperação precisa e eficaz da informação. Discorre sobre a recuperação da informação como recurso possível e concreto do encontro entre uma pergunta formulada, uma informação armazenada e o retorno preciso e eficaz ao usuário. Igualmente, disserta sobre ontologia como a representação de uma conceituação, de um conjunto de conceitos estudados, analisados e especificados...

  7. El concepto ciencia en la hipótesis del diseño inteligente, según la sentencia Tammy Kitzmiller et al. vs. Dover Area School District

    OpenAIRE

    Claramonte Sanz, Vicente

    2010-01-01

    PLANTEAMIENTO Esta tesis doctoral propone una discusión crítica sobre si la hipótesis del diseño inteligente puede ser calificada, desde un punto de vista técnico-filosófico, como un discurso científico, o por el contrario pseudocientífico. Los parámetros de la discusión caen dentro del área de Filosofía de la Ciencia y subárea de Filosofía de la Biología, tratando de señalar las inconsistencias teóricas y empíricas del antievolucionismo, en el marco del debate entre evoluci...

  8. On Virtual Displacement and Virtual Work in Lagrangian Dynamics

    CERN Document Server

    Ray, S; Ray, Subhankar

    2006-01-01

    The confusion and ambiguity encountered by students, in understanding virtual displacement and virtual work, is discussed in this article. A definition of virtual displacement is presented that allows one to express them explicitly for holonomic (velocity independent), non-holonomic (velocity dependent), scleronomous (time independent) and rheonomous (time dependent) constraints. It is observed that for holonomic, scleronomous constraints, the virtual displacements are the displacements allowed by the constraints. However, this is not so for a general class of constraints. For simple physical systems, it is shown that, the work done by the constraint forces on virtual displacements is zero. This motivates Lagrange's extension of d'Alembert's principle to system of particles in constrained motion. However a similar zero work principle does not hold for the allowed displacements. It is also demonstrated that d'Alembert's principle of zero virtual work is necessary for the solvability of a constrained mechanical...

  9. Multi-agents Based Modelling for Distribution Network Operation with Electric Vehicle Integration

    DEFF Research Database (Denmark)

    Hu, Junjie; Morais, Hugo; Zong, Yi;

    2014-01-01

    and they represent EV owners and operate the charging behaviour of EVs. To simulate this collaborative (all agents contribute to achieving an optimized global performance) but also competitive environment (each agent will try to increase its utilities or reduce its costs), a multi-agent platform was developed......Electric vehicles (EV) can become integral part of a smart grid because instead of just consuming power they are capable of providing valuable services to power systems. To integrate EVs smoothly into the power systems, a multi-agents system (MAS) with hierarchical organization structure...... is proposed in this paper. The proposed MAS system consists of three types of agents: distribution system operator agent (DSO agent), electric vehicle fleet operator agent (EV FO agent or alternatively called virtual power plant agent) and EV agent. A DSO agent belongs to the top level of the hierarchy...

  10. Aplicación de Tecnologías Inteligentes para el Estudio de Conductas de Robots Móviles en Ambientes de Trabajo con Obstáculos Fijos

    Directory of Open Access Journals (Sweden)

    Alejandro Hossian

    2015-11-01

    Full Text Available La Inteligencia Artificial (IA encuentra sus raíces en distintos mitos y leyendas a lo largo de la historia de la humanidad. De manera tal que con el transcurso del tiempo, la IA se ha ido nutriendo de un variopinto espectro de tecnologías; las cuales han sido y siguen siendo de suma utilidad en distintas áreas disciplinares. A tal efecto, y este es el caso del presente artículo, corresponde citar el área de estudio de la navegación de robots móviles, cuyos tópicos de investigación constituyen un aporte sustancial en distintos sectores del desarrollo (industriales, medicinales, seguridad, aeroespacial, entre otros. El presente trabajo centra su análisis en el comportamiento que registran los robots móviles en ambientes de navegación estructurados, en los cuales los obstáculos permanecen fijos mientras el robot realiza las acciones requeridas por el usuario. Los primeros experimentos tuvieron como soporte la aplicación de las Tecnologías Inteligentes de las Redes Neuronales Artificiales (RNA, los cuales se focalizaron en la implementación del algoritmo de aprendizaje supervisado de retropropagación del error (backpropagation. Actualmente, y con el propósito de mejorar la performance del vehículo robótico con la tecnología aplicada, se realizan experimentos mediante la aplicación de algoritmos inteligentes de carácter deliberativo, los cuales se orientan hacia la planificación de las tareas que el robot debe realizar dentro de su entorno de operación.

  11. The Time Factor: Leveraging Intelligent Agents and Directed Narratives in Online Learning Environments

    Science.gov (United States)

    Jones, Greg; Warren, Scott

    2009-01-01

    Using video games, virtual simulations, and other digital spaces for learning can be a time-consuming process; aside from technical issues that may absorb class time, students take longer to achieve gains in learning in virtual environments. Greg Jones and Scott Warren describe how intelligent agents, in-game characters that respond to the context…

  12. Developing a Virtual Book – Material for Virtual Learning Environments

    OpenAIRE

    Morten Fahlvik; Anne Karin Larsen; Grete Oline Hole

    2007-01-01

    This article describes the process of, and considerations taken when Virtual Learning Materials were developed for an international study in Comparative Social Work arranged by the VIRCLASS project. The steps taken and the elements included in the Virtual Book – A Guide to Social Work in Europe are presented in details to inform others who are planning to make virtual learning materials. Students from 11 countries in Europe participated, and their reception of this material and learning outco...

  13. A virtual network computer's optical storage virtualization scheme

    Science.gov (United States)

    Wang, Jianzong; Hu, Huaixiang; Wan, Jiguang; Wang, Peng

    2008-12-01

    In this paper, we present the architecture and implementation of a virtual network computers' (VNC) optical storage virtualization scheme called VOSV. Its task is to manage the mapping of virtual optical storage to physical optical storage, a technique known as optical storage virtualization. The design of VOSV aims at the optical storage resources of different clients and servers that have high read-sharing patterns. VOSV uses several schemes such as a two-level Cache mechanism, a VNC server embedded module and the iSCSI protocols to improve the performance. The results measured on the prototype are encouraging, and indicating that VOSV provides the high I/O performance.

  14. THE USE OF VIRTUAL ETHNOGRAPHY THE USE OF VIRTUAL ETHNOGRAPHY

    OpenAIRE

    Kadriye UZUN; C. Hakan AYDIN

    2012-01-01

    3D virtual worlds can and have been used as a meeting place for distance education courses. Virtual worlds allow for group learning of the kind enjoyed by students gathered in a virtual classroom, where they know they are in a communal space, they are aware of the social process of learning and are affected by the presence and behaviour of their fellow students and tutor.Traditional ethnography has been adjusted to virtual environments and much research on this issue has been carried out unde...

  15. Virtual reality technology and applications

    CERN Document Server

    Mihelj, Matjaž; Beguš, Samo

    2014-01-01

    As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of diff...

  16. Virtual Reality and Special Needs

    Directory of Open Access Journals (Sweden)

    Tara L. Jeffs

    2009-01-01

    Full Text Available The use of virtual environments for special needs is as diverse as the field of Special Educationitself and the individuals it serves. Individuals with special needs often face challenges withattention, language, spatial abilities, memory, higher reasoning and knowledge acquisition.Research in the use of Virtual Learning Environments (VLE targets both cognition and behavior(Rizzo, et.al, 2001. Virtual environments encourage interactive learning and provide avariety of opportunities for the learner to have control over the learning process (Pantelidis,1993. Virtual reality technology is an exciting tool that involves a safe and supportive environmentto transfer knowledge between virtual and real worlds. Through such technology,individuals with special needs can look carefully at their own strengths, abilities, and learningpreferences in comparison to the required learning task and expected learning outcome. Thisarticle reviews relevant research that explores the use of virtual reality for individuals withspecial needs.

  17. The ethnography of virtual reality

    Directory of Open Access Journals (Sweden)

    Gavrilović Ljiljana 1

    2004-01-01

    Full Text Available This paper discusses possible application of ethnographic research in the realm of virtual reality, especially in the relationship between cultures in virtual communities. This represents an entirely new area of ethnographic research and therefore many adjustments in the research design are needed for example, a development of a specific method of data gathering and tools for their verification. A virtual, cyber space is a version of social space more or less synchronous with it, but without the, "real", that is, physical presence of the people who create it. This virtual reality, defined and bounded by virtual space, is in fact real - and though we are not able to observe real, physical parameters of its existence, we can perceive its consequences. In sum, an innovative ethnographic research method is fully applicable for exploring the realm of virtual reality; in order to do so we need to expand, in addition to the new research design and methods, the field of science itself.

  18. Virtual Field Geologic Trip System

    Institute of Scientific and Technical Information of China (English)

    Jian Wang; Linfu Xue; Xiaojun Zhou

    2003-01-01

    Virtual Field Geologic Trip System (VFGTS) constructed by the technique of visualization can efficiently present geologic field information and widely used in the field of geologic education. This paper introduces the developing thinking of VFGTS and discusses the main implement processes. Building VFGTS mainly includes systemically gathering of field geological data, the building of virtual geological world, and displaying of virtual geologic world and human-computer interaction.

  19. Virtual learning: possibilities and realization

    OpenAIRE

    Nurassyl, Kerimbayev

    2013-01-01

    The virtual learning in University Education is the learning which is presented by set of integrated information and pedagogical technologies, in a process of interaction between subjects and objects as the virtual educational resources. This interaction characterize as the set of dialectically interconnected fields of human activity (intellectual, emotional and figurative, cultural, social). The virtual educational resources, possibility of their adaptation to student subjectivity, and reali...

  20. Diagnostic accuracy in virtual dermatopathology

    DEFF Research Database (Denmark)

    Mooney, E.; Kempf, W.; Jemec, G.B.E.;

    2012-01-01

    slides and photomicrographs with corresponding clinical photographs and information in a self-assessment examination format. Descriptive data analysis and comparison of groups were performed using a chi-square test. Results Diagnostic accuracy in dermatopathology using virtual dermatopathology or...... diagnostic accuracy of dermatopathologists and pathologists using photomicrographs vs. digitized images, through a self-assessment examination, and to elucidate assessment of virtual dermatopathology. Methods Forty-five dermatopathologists and pathologists received a randomized combination of 15 virtual...