WorldWideScience

Sample records for agentes virtuales inteligentes

  1. Agente Virtual Inteligente Aplicado a un Entorno Educativo

    Directory of Open Access Journals (Sweden)

    Celia Gómez Róspide

    2012-10-01

    Full Text Available El presente artículo presenta el desarrollo de un agente virtual inteligente o chatbot cuyo dominio de conocimiento se corresponde con el temario de una asignatura académica, con el objetivo de lograr su interacción con el alumno y resolver sus dudas sobre la materia, supo-niendo, así, un refuerzo en su proceso de aprendizaje.

  2. Agentes inteligentes. Aplicación a la realidad virtual

    Directory of Open Access Journals (Sweden)

    Yuniesky Coca Bergolla

    2011-10-01

    Full Text Available Se pretende con este trabajo realizar una introducción al tema de agentes y sistemas multiagentes, mostrar sus principales características y tipologías, además de mostrar las principales metodologías utilizadas actualmente para su desarrollo y los lenguajes de programación que soportan esta nueva manera de concebir nuestra vida para ser llevada a las ciencias de la computación; todos los temas dirigidos a su aplicación a la realidad virtual donde se han desarrollado trabajos que se ajustan a este paradigma, pero nunca con una visión integral del mismo.

  3. Modelo de un Personaje en un Entorno Virtual Inteligente Character Model in an Intelligent Virtual Environment

    Directory of Open Access Journals (Sweden)

    Sandra P Mateus

    2012-01-01

    Full Text Available Este artículo propone un modelo de referencia de un personaje, con base en su percepción y razonamiento, con el fin de alcanzar un realismo visual en un Entorno Virtual Inteligente (EVI. Las etapas propuestas para llegar a la obtención del modelo son: i caracterización de objetos y el personaje de un EVI; ii diseño del modelo del EVI; iii especificación de la técnica de Inteligencia Artificial (IA; iv definición del nivel de física y creación del sistema semántico para la integración del personaje con el entorno; v validación del modelo propuesto mediante un prototipo; y vi evaluación de resultados. El modelo propuesto permite generar un dinamismo adecuado entre el personaje y los elementos de un entorno virtual, requerido en diversas aplicaciones.In this paper, a character reference model, based on its perception and reasoning, with the objective of achieving visual realism in an Intelligent Virtual Environment (IVE is proposed. The necessary steps for obtaining the model are: i to identify the characteristics of the objects and of the virtual character of the IVE; ii design of the IVE model; iii specification of the Artificial Intelligence technique (AI; iv defining the physical level and semantic system for the integration of the character with the environment; v validation of the proposed model in a prototype; and vi evaluation of the results. The proposed model allows generating an appropriate dynamics between the character en the elements of the virtual environment, which is required in several applications.

  4. ESTADO DEL ARTE EN MONITORIZACIÓN DE SALUD ESTRUCTURAL: UN ENFOQUE BASADO EN AGENTES INTELIGENTES

    Directory of Open Access Journals (Sweden)

    Andrés Felipe Quintero Parra

    2010-01-01

    Full Text Available Este artículo presenta una revisión del estado del arte reportado en literatura sobre las técnicas utilizadas en Monitorización de Salud Estructural para detectar y localizar daños, así como los dispositivos electrónicos que se usan para efectuarla. Además, incluye una revisión de las aplicaciones de los agentes inteligentes en diferentes áreas de la ingeniería para solucionar problemas con información distribuida. Por último, revisa las aplicaciones de los sistemas de multiagentes inteligentes en Monitorización de Salud Estructural, con el fin de encontrar las tendencias de los sistemas de monitorización y determinar los problemas que no han sido solucionados en esta área.

  5. Reconhecimento de Voz para Automação Residencial baseado em Agentes Inteligentes

    Directory of Open Access Journals (Sweden)

    Marília A. Amaral

    2004-06-01

    Full Text Available A utilização de agentes inteligentes é cada vez mais difundida no meio computacional, principalmente nas áreas de interfaces, gerenciamento de redes, recuperação de informação, sistemas distribuídos e automação. Porém, a discussão sobre a definição de agentes inteligentes é muito ampla. Basicamente um agente possui autonomia e executa tarefas, estando sempre vinculado a uma ação disparada automaticamente ou a uma ação externa manual a ser executada. Este artigo relata o desenvolvimento de um Software de Reconhecimento de Voz para Automação Residencial que utiliza arquitetura baseada em agentes inteligentes. O objetivo desta aplicação é auxiliar e proporcionar mais independência a pessoas portadoras de necessidades especiais, como pacientes que possuem um alto grau de lesão, com movimentos apenas acima do pescoço. O sistema desenvolvido é composto de dois programas, um para reconhecimento de voz e o outro para controle do processo de automação residencial. Os programas são interligados por meio de uma interface de software, e o sistema todo possui um circuito acoplado à saída paralela do computador. Este circuito ativa ou desativa oito pontos que estão conectados a qualquer aparelho eletroeletrônico, através de comando de voz.

  6. Los agentes de software inteligentes y la respuesta didáctica a la diversidad

    OpenAIRE

    Bautista Vallejo, José Manuel

    2007-01-01

    Resumen: Este artículo recoge las contribuciones dentro del ámbito de la tiflotecnología que el estudio de los Agentes de Software Inteligentes aporta en el terreno de la atención educativa a la diversidad conocida comúnmente como atención a la diversidad. El objetivo es abrir un poco más el campo de la tecnología y su juego en el futuro prometedor de la cognición asistida en individuos con problemas índole psicobiológica. Se destacan aportaciones como las de Kautz, en donde la inteligencia a...

  7. Modelo de agente inteligente para interpretar el lenguaje de sellas argentino

    OpenAIRE

    Recabarren, Armando Alberto

    1999-01-01

    Se presentan las consideraciones que llevaron a la propuesta y las primeras investigaciones para el desarrollo de un agente inteligente que pennita la interpretación del Lenguaje de Señas. La comunidad sorda ha desarrollado un lenguaje de señas que esta reconocido como un lenguaje natural por la comunidad científica. Como tal admite ser tratado con las mismas herramientas disponibles para cualquier lenguaje natural, sin embargo el hecho de ser fundamentalmente gesto-visual requiere de proceso...

  8. Agentes inteligentes: caso práctica desde la academia

    OpenAIRE

    Pardo Contreras, Diana Carolina

    2007-01-01

    This article presents three (3) prototypes of what an agent could be through the practice and different strategies for information retrieval. It is important to point out that while it does not correspond to an exact definition of what an intelligent agent is, it is an approach and a tool to improve efectiveness for information retrieval. In the same way they are free software so anyone could take advantage of these services, whithout any additional cost trying in this way to become a guide i...

  9. Agentes inteligentes aplicados a la gestión de información para la investigación

    OpenAIRE

    1999-01-01

    Se presentan diferentes aplicaciones de los agentes inteligentes para la gestión de información científica, técnica y comercial. Se estudian los diferentes servicios existentes y se analizan algunas herramientas que pueden contribuir el desarrollo de servicios de información especializados.

  10. Los agentes de software inteligentes y la respuesta didáctica a la diversidad

    Directory of Open Access Journals (Sweden)

    Bautista Vallejo, José Manuel

    2007-04-01

    Full Text Available Resumen: Este artículo recoge las contribuciones dentro del ámbito de la tiflotecnología que el estudio de los Agentes de Software Inteligentes aporta en el terreno de la atención educativa a la diversidad conocida comúnmente como atención a la diversidad. El objetivo es abrir un poco más el campo de la tecnología y su juego en el futuro prometedor de la cognición asistida en individuos con problemas índole psicobiológica. Se destacan aportaciones como las de Kautz, en donde la inteligencia artificial permite un mayor grado de autonomía a determinadas personas.Abstract: This article focuses on contributions made by the study of Intelligent Agents of Software, in the context of tiflotechnology, to the field of Attention to Diversity in Education, more commonly known as Attention to Diversity. The objective is to make more use of technology in the promising future of assisted cognition in individuals with psychobiological problems. There is special emphasis on contributions like those of Kautz which point out how artificial intelligence can increase the autonomy of certain people.

  11. Interfaces inteligentes para resolución de problemas en entornos virtuales

    OpenAIRE

    Aguirre, Guillermo

    2001-01-01

    Los entornos virtuales basados en texto, MOOs (MUD Object Oriented) originan comunidades con distintos intereses. Este trabajo propone una interfaz de usuario para usar con los MOO en tareas educativas. Estas interfaces deben contar con la inteligencia necesaria como para regular un buen uso del entorno, de los canales de comunicación y de los elementos dispuestos en esos entornos. La posibilidad de incorporar agentes de interfaz, capaces de asistir a los usuarios, para resolver problemas jun...

  12. Mejora de la accesibilidad web mediante el uso de agentes inteligentes

    Directory of Open Access Journals (Sweden)

    María Gabriela Miranda

    2014-06-01

    Full Text Available La Web 2.0 propone nuevos desafíos para asegurar la “Accesibilidad Universal.” Los diferentes tipos de usuarios Web se enfrentan con numerosas barreras de accesibilidad cuando interactúan con los diferentes tipos de sitios y aplicaciones que coexisten hoy en la Web 2.0, desde los denominados Simple Web Presence hasta las Rich Internet Applications o las Mobile Web Applications. En este escenario, la Accesibilidad Web es un atributo de calidad clave para propiciar el acceso a la información y a los servicios Web y proveer beneficios en el desarrollo de productos para la Web tales como la optimización de motores de búsqueda y la escalabilidad de aplicaciones multi-dispositivo. Los enfoques que asisten a la evaluación de la Accesibilidad de productos Web existentes, son semi-automáticos y requieren de la intervención humana en la detección de “falsos positivos”/“falsos negativos” y en la corrección de errores comprobados automática y manualmente. Para simplificar el proceso de toma de decisiones y reducir la intervención humana, las herramientas de evaluación, reparación, transformación y filtrado incorporan técnicas de automatización basadas en conceptos de inteligencia artificial. En este trabajo, se presentan y describen los enfoques y/o herramientas basados en agentes inteligentes y luego se propone una comparativa para analizar las contribuciones que estos hacen a la mejora de la accesibilidad, ya sea aplicando técnicas propias o las Web Content Accessibility Guidelines propuestas por el consorcio W3C.

  13. Agentes inteligentes en ambientes dinámicos: análisis de opinión

    OpenAIRE

    Roger, Sandra; Kogan, Pablo

    2013-01-01

    La meta fundamental de este proyecto está puesto tanto en los formalismos de planificación y razonamiento rebatible para la creación y control de agentes inteligentes, como en el impacto que tienen las tecnologías del lenguaje humano (TLH) en la inclusión social. En estos escenarios, el razonamiento, la toma de decisiones, la planificación de acciones y el aprendizaje ocurren bajo restricciones de tiempo críticas y en intensa interacción con el usuario. Esta línea de investigación se ce...

  14. What makes virtual agents believable?

    Science.gov (United States)

    Bogdanovych, Anton; Trescak, Tomas; Simoff, Simeon

    2016-01-01

    In this paper we investigate the concept of believability and make an attempt to isolate individual characteristics (features) that contribute to making virtual characters believable. As the result of this investigation we have produced a formalisation of believability and based on this formalisation built a computational framework focused on simulation of believable virtual agents that possess the identified features. In order to test whether the identified features are, in fact, responsible for agents being perceived as more believable, we have conducted a user study. In this study we tested user reactions towards the virtual characters that were created for a simulation of aboriginal inhabitants of a particular area of Sydney, Australia in 1770 A.D. The participants of our user study were exposed to short simulated scenes, in which virtual agents performed some behaviour in two different ways (while possessing a certain aspect of believability vs. not possessing it). The results of the study indicate that virtual agents that appear resource bounded, are aware of their environment, own interaction capabilities and their state in the world, agents that can adapt to changes in the environment and exist in correct social context are those that are being perceived as more believable. Further in the paper we discuss these and other believability features and provide a quantitative analysis of the level of contribution for each such feature to the overall perceived believability of a virtual agent.

  15. La realidad virtual inmersiva en ambientes inteligentes de aprendizaje. Un caso en la educación superior

    Directory of Open Access Journals (Sweden)

    Alma Lilia González Aspera

    2011-05-01

    Full Text Available La actividad docente ha sido replanteada al encontrarse de frente con una ola de cambios entre los cuales la tecnología informática obliga a buscar nuevas formas y entornos de aprendizaje, permitiendo al profesor establecer estratégias y recursos que favorecen el proceso educativo. La elaboración de instrumentos pedagógicos que integren el uso de Realidad Virtual (RV pueden lograr una comunicación multisensorial efectiva en las aulas, considerando que los alumnos tienen diversas habilidades de aprendizaje: Visuales, Auditivas, de lectura y Kinestesicas (VARK y éste trabajo propone el aprovechamiento de las mismas por medio de un banco de escenarios de RV unido a un sistema de administración, este sistema trabaja bajo un ambiente inmersivo e inteligente con la utilización de cabinas, guantes y visores, de manera que el sistema detecta de forma natural la presencia del alumno que porta en su credencial una etiqueta de identificación por radiofrecuencia (RFDI y una vez identificado el sistema de información le provee de recursos de RV acorde a sus habilidades de aprendizaje. En este artículo describe los aspectos en los que se basa el proyecto y los resultados obtenidos en su aplicación.

  16. Research on Virtual Agent Perception Model

    Institute of Scientific and Technical Information of China (English)

    FENG Xiu-fang; GAO Bao-lu

    2006-01-01

    An intelligent virtual environment is described for training users in the operation of complex engineering systems. After analyzing the original model of virtual environment, a virtual agent perception model was put forward. The information layer was inserted into original virtual environment. The model classifies all kinds of information and offers a way for knowledge description of virtual environment, and contributes to set up feeling model for the Virtual Agent within virtual environment.

  17. Urbana Inteligente

    Directory of Open Access Journals (Sweden)

    Mercedes Ferrer

    2006-01-01

    Full Text Available El artículo presenta la estrategia diseñada para evaluar el potencial de transformación del Programa Ciudadanía Plena (PCP en política urbana inteligente. La evaluación se realiza a partir del análisis del modelo de gestión implantado en Maracaibo (Venezuela, que integra actores públicos, privados y comunitarios. El PCP es un programa promovido inicialmente desde la Universidad del Zulia para superar la pobreza urbana actuando sobre la precariedad del hábitat y la ausencia de ciudadanía plena, mediante la formación ciudadana y el otorgamiento de microcréditos para mejorar el hábitat urbano -viviendas y crear o fortalecer microempresas-, contribuyendo al desarrollo local sostenible. El potencial transformador del PCP se establece a partir de las variables que caracterizan una política urbana inteligente: emponderamiento y cohesión ciudadana, legitimación del alcalde (desempeño, compromiso multiactoral y gobernabilidad. Dos conclusiones destacan de la investigación: la estrategia diseñada permitirá evaluar el grado de apropiación del PCP como esfuerzo colectivo, el logro de objetivos y proponer acciones para garantizar su permanencia en la agenda -aspectos que potencian su transformación en política-. El PCP asumido como política urbana inteligente viabilizará la emergencia de una nueva “ciudadanía” fundada en valores y nuevas capacidades de gestión local -coordinación transversal multiactoral y multidisciplinar-, como vía hacia la sostenibilidad de Maracaibo y la superación de la pobreza urbana.

  18. Animated BDP agents in virtual environments

    NARCIS (Netherlands)

    Nijholt, A.; Egges, A.; Akker, op den H.J.A.; Zwiers, J.; Krose, B.; de Rijke, M.; Schreiber, G.; van Someren, M.

    2001-01-01

    We introduce a Believes, Desires and Plans (BDP) agent that acts in a virtual environment using multi-modal interaction with the user. The environment is our virtual theatre environment. In this environment different agents have been introduced. In order to obtain a more uniform framework for agent

  19. Agentes inteligentes: recuperación automática de información en la web

    Directory of Open Access Journals (Sweden)

    Berrocal, José L.

    2003-03-01

    Full Text Available The problem of information retrieval in the Web can be raised from different points of view, with mechanisms like the feedback by relevance, the use of thesauri, the study of the hyperconnections, or the application of neuronal networks, among others. All these mechanisms are applied on great data bases constructed from the previous exploration of more or less broad sectors of the Web.The experience has demonstrated that the precision of these systems is low, and the recall is relativized to the explored sector. Another approach to the problem tries to obtain much more precise results, although without persecuting discharges rates of recall, and is based on the use of intelligent agents who track the network according to the informative needs of the user. The characteristics of the agents are indicated and some of the properties and desirable abilities for those agents dedicated to the information retrieval in the Web are analyzed.

    El problema de la recuperación de información en la web se puede plantear desde diferentes puntos de vista, con mecanismos como la realimentación por relevancia, la utilización de tesauros, el estudio de los hiperenlaces, o la aplicación de redes neuronales, entre otros. Todos estos mecanismos se aplican sobre grandes bases de datos construidas a partir de la exploración previa de sectores más o menos amplios de la web. La experiencia ha demostrado que la precisión de estos sistemas es baja, y la exhaustividad está relativizada al sector explorado. Existe sin embargo otra aproximación al problema que pretende obtener resultados mucho más precisos, aunque sin perseguir altas tasas de exhaustividad, basándose en el uso de agentes inteligentes que rastreen la red según las necesidades informativas del usuario. Se indican las características de los agentes y se analizan algunas de las propiedades y habilidades deseables para aquellos agentes dedicados a la recuperación de información en la web.

  20. Solución de un problema Job Shop con un agente inteligente Job Shop problem solution with an intelligent agent

    Directory of Open Access Journals (Sweden)

    Omar Danilo Castrillón

    2009-12-01

    Full Text Available En el presente trabajo se define una nueva y efectiva metodología, basada en agentes inteligentes, para la secuenciación de la producción en ambientes Job Shop; especialmente, para pequeñas y medianas empresas del sector metalmecánico, donde estas técnicas no han sido muy empleadas; debido a la alta resistencia al cambio. Este trabajo se desarrolla en dos fases. En la primera, se definen las diferentes técnicas utilizadas. En la segunda, se ejecutan las pruebas estadísticas con el fin de determinar el porcentaje de aproximación de estas soluciones a la solución óptima o subóptima. El resultado de este trabajo muestra que las técnicas basadas en agentes inteligentes, no siempre producen un resultado óptimo; pero en unos pocos segundos, estas técnicas pueden encontrar una solución subóptima con una aproximación del 97,81% y 90,43% a la solución óptima o subóptima, en las variables tiempo total de proceso y tiempo total muerto, respectivamente. Esto contrasta con la poca efectividad encontrada en las técnicas tradicionales.In this paper, is defines a new and effective methodology based on intelligent agents for production sequencing Job Shop Environments; especially for small and medium enterprises in the metal mechanics sector, where these techniques have not been employed , due to the high resistance to change. This work is developed in two phases. In the first one, the different techniques used are defined. In the second step, statistical tests are executed in order to determine the approximation percentage solutions’ to the optimal or sub optimal solution. This work’s results show that the intelligent agents techniques don’t produce an optimal result every single time; but in few seconds, these techniques, can find sub optimal solutions with an approximation of 97.81% and 90.43%, to the optimal or sub optimal solution, in the variables total time process and total idle time, respectively. This contrasts with the

  1. Virtual agents in a simulated virtual training environment

    Science.gov (United States)

    Achorn, Brett; Badler, Norman L.

    1993-01-01

    A drawback to live-action training simulations is the need to gather a large group of participants in order to train a few individuals. One solution to this difficulty is the use of computer-controlled agents in a virtual training environment. This allows a human participant to be replaced by a virtual, or simulated, agent when only limited responses are needed. Each agent possesses a specified set of behaviors and is capable of limited autonomous action in response to its environment or the direction of a human trainee. The paper describes these agents in the context of a simulated hostage rescue training session, involving two human rescuers assisted by three virtual (computer-controlled) agents and opposed by three other virtual agents.

  2. Towards Culturally-Aware Virtual Agent Systems

    DEFF Research Database (Denmark)

    Endrass, Birgit; André, Elisabeth; Rehm, Matthias

    2010-01-01

    of different systems using virtual agents need to be considered. Therefore, the authors reflect in this chapter on how virtual agents can help to learn about culture, scan definitions of culture from the social sciences, give an overview on how multiagent systems developed over time and classify the state...... of the art that integrates culture in multiagent systems. In addition, an approach of simulating culture-specific behavior using such a multiagent system is introduced and future trends in enculturating virtual agent systems are outlined....

  3. Agentes inteligentes : definición y tipología : los agentes de la información

    OpenAIRE

    Hípola, Pedro; Vargas-Quesada, Benjamín

    1999-01-01

    The distribution of online information resources, especially via WWW, far from being the long awaited dream, is turning into a nightmare in the form of an information avalanche. Unskilled users rarely obtain satisfactory results when conducting searches, and even experts tend to commit mistakes when using search tools. The solution to the problems of information retrieval in this area might be found in intelligent information agents. The objective of the this article is to identify, define an...

  4. UTBot: A Virtual Agent Platform for Teaching Agent System Design

    Directory of Open Access Journals (Sweden)

    In-Cheol Kim

    2007-02-01

    Full Text Available We introduce UTBot, a virtual agent platform for teaching agent system design. UTBot implements a client for the Unreal Tournament game server and Gamebots system. It provides students with the basic functionality required to start developing their own intelligent virtual agents to play autonomously UT games. UTBot includes a generic agent architecture, CAA (Context-sensitive Agent Architecture, a domain-specific world model, a visualization tool, several basic strategies (represented by internal modes and internal behaviors, and skills (represented by external behaviors. The CAA architecture can support complex long-term behaviors as well as reactive short-term behaviors. It also realizes high context-sensitivity of behaviors. We also discuss our experience using UTBot as a pedagogical tool for teaching agent system design in undergraduate Artificial Intelligence course.

  5. Intersystem Communications between Virtualized Agents

    Directory of Open Access Journals (Sweden)

    Ovidiu Gherman

    2015-12-01

    Full Text Available This paper presents an analysis of the main problems associated with data and command communications in virtualized environments. This aspect is very important in determining the performance and functionality of such systems. In this regard, an effective data communication brings obvious advantages for volume data transfer (images, backups, checkpointing information. If we are to refer to resource administration overhead, we can notice that direct connectivity - although important - is not the only factor which defines the performance of data transfers; resource administration, resource loading and load balancing are also extremely important. Furthermore, a command structure is very important to expand the capabilities of underlying software (platform. Even if a platform supports various functions, the system should have the capability to discover, asses, command, deploy and monitor various dynamic virtualized resources in order to correctly (and efficiently use those resources, either via predefined protocols or via a set of mission-defined parameters that are transferred and intelligently parsed and processed.

  6. Social communication with virtual agents

    DEFF Research Database (Denmark)

    Marschner, Linda; Pannasch, Sebastian; Schulz, Johannes

    2015-01-01

    In social communication, the gaze direction of other persons provides important information to perceive and interpret their emotional response. Previous research investigated the influence of gaze by manipulating mutual eye contact. Therefore, gaze and body direction has been changed as a whole...... response, and emotional experience to agents of different gender and facial expressions were investigated. Eye movement data revealed longer fixation durations, i.e. a stronger allocation of attention, when gaze and body direction were not congruent with each other or when both were directed towards...

  7. Intelligent Virtual Agents Architecture in Unknown Environment

    Directory of Open Access Journals (Sweden)

    Jiangfan Feng

    2012-11-01

    Full Text Available As the contemporary performing behavior in the reciprocity of virtual agents is glazed excessively and can't satisfy complex unknown environment, the research of Intelligent Virtual Agents (IVA with active learning and local apperception must be accelerated. In this paper, we design and implement a new IVA system architecture, for which active learning and local apperceive interaction were approached. Active learning using knowledge acquisition and knowledge evolution improved the self-regulation of behavior mechanism significantly, while local apperceive interaction could sense disturbances of the simulated environment and interactively communicate with other simulated agents within perception dimension effectively. Ultimately, the experimental result provides effectiveness and practicability of the performance in our prototype IVA system.

  8. Training simulators for power plant operation based in multimedia, intelligent tutorials and virtual reality; Simuladores para entrenamiento en la operacion de centrales basados en multimedia, tutores inteligentes y realidad virtual

    Energy Technology Data Exchange (ETDEWEB)

    Rossano Roman, Miguel; Tavira Mondragon, Jose A.; Romero Jimenez, Guillermo; Buenabad Arias, Maria de los Angeles [Instituto de Investigaciones Electricas, Cuernavaca (Mexico)

    1997-12-31

    The possibility of utilizing simulators to support the fossil fuel power plants operation personnel training, is analyzed. These simulators can be based in multimedia, intelligent tutorials and virtual reality. The software and hardware advances of these technologies are analyzed and it is concluded that the simulators development for operators training supported in the fore mentioned technologies represents a new alternative for the instruction of personnel of this type of power stations that has to be analyzed and evaluated, since one of the disadvantages of this type of technologies is the equipment and software investment cost [Espanol] Se analiza la posibilidad de utilizar simuladores para ayudar al entrenamiento del personal en la operacion de centrales termoelectricas, dichos simuladores pueden estar basados en multimedia, tutores inteligentes y realidad virtual. Se describen los avances en software y hardware de estas tecnologias y se concluye en que el desarrollo de simuladores para el entrenamiento de operadores apoyados con las tecnologias antes mencionadas representa una nueva alternativa para la instruccion del personal de este tipo de centrales, que hay que analizar y evaluar, ya que una de las desventajas de este tipo de tecnologias es el costo de inversion en equipo y software

  9. Gerencia de organizaciones inteligentes

    OpenAIRE

    Carlos Eduardo Martínez Fajardo

    2000-01-01

    En el presente artículo se analiza el concepto de gerencia de organizaciones inteligentes centrado en tres factores esenciales seleccionados por el autor y que enfocan la capacidad gerencial de las organizaciones hacia el autoaprendizaje y la innovación del conocimiento: Una estructura inteligente capaz de producir bienes, servicios y conocimientos con calidad y costos eficientes. Entorno ambivalente conectado a la estructura interna mediante procesos de realimentación que originan conocimien...

  10. Gerencia de organizaciones inteligentes

    OpenAIRE

    2011-01-01

    En el presente artículo se analiza el concepto de gerencia de organizaciones inteligentes centrado en tres factores esenciales seleccionados por el autor y que enfocan la capacidad gerencial de las organizaciones hacia el autoaprendizaje y la innovación del conocimiento: Una estructura inteligente capaz de producir bienes, servicios y conocimientos con calidad y costos eficientes. Entorno ambivalente conectado a la estructura interna mediante procesos de realimentación que originan conocimien...

  11. Contextos educativos inteligentes

    Directory of Open Access Journals (Sweden)

    Daiana Yamila Rigo

    2014-02-01

    Full Text Available Inteligencia y educación son dos constructos complejos. En el presente trabajo nos interrogamos acerca de ¿Cómo crear contextos educativos inteligentes? y ofrecemos algunas respuestas interesantes reconociendo las nuevas concepciones sobre inteligencia y su implicancia en educación. El escrito presenta desde un enfoque socio-constructivista las características que se le reconocen a los contextos educativos para ser pensados como inteligentes y el entramado de consideraciones que se realiza desde la psicología educacional y cultural para el desarrollo de nuevos enfoques de aprendizajes cuando se asume la importancia del contexto y del sujeto de aprendizaje. Asimismo, se describen las características que las tareas académicas y las evaluaciones adquieren cuando se busca construir contextos educativos inteligentes

  12. Permission and Authorization in Policies for Virtual Communities of Agents

    NARCIS (Netherlands)

    Boella, G.; Torre, L.W.N. van der

    2005-01-01

    We study the design of policies for virtual communities of agents based on peer-to-peer systems or the grid infrastructure. In a virtual community agents can play both the role of resource consumers and the role of resource providers. Moreover, the agents remain in control of their resources, and th

  13. Un modelo de control inteligente para sistemas de manufactura basado en los paradigmas holónico y multi-agente

    OpenAIRE

    2010-01-01

    Los Sistemas de control Inteligente de Manufactura son organizaciones altamente distribuidas, que toman ventaja de las tecnologías de la información y las comunicaciones, de las técnicas de inteligencia artificial y de la teoría moderna de control, integrándolas en estos sistemas que compiten en un medio altamente dinámico y de economías agiles. En estas circunstancias, el desafío se ha centrado en desarrollar sistemas de control inteligente con capacidades de autonomía, cooperación y de inte...

  14. Validating agent based models through virtual worlds.

    Energy Technology Data Exchange (ETDEWEB)

    Lakkaraju, Kiran; Whetzel, Jonathan H.; Lee, Jina; Bier, Asmeret Brooke; Cardona-Rivera, Rogelio E.; Bernstein, Jeremy Ray Rhythm

    2014-01-01

    As the US continues its vigilance against distributed, embedded threats, understanding the political and social structure of these groups becomes paramount for predicting and dis- rupting their attacks. Agent-based models (ABMs) serve as a powerful tool to study these groups. While the popularity of social network tools (e.g., Facebook, Twitter) has provided extensive communication data, there is a lack of ne-grained behavioral data with which to inform and validate existing ABMs. Virtual worlds, in particular massively multiplayer online games (MMOG), where large numbers of people interact within a complex environ- ment for long periods of time provide an alternative source of data. These environments provide a rich social environment where players engage in a variety of activities observed between real-world groups: collaborating and/or competing with other groups, conducting battles for scarce resources, and trading in a market economy. Strategies employed by player groups surprisingly re ect those seen in present-day con icts, where players use diplomacy or espionage as their means for accomplishing their goals. In this project, we propose to address the need for ne-grained behavioral data by acquiring and analyzing game data a commercial MMOG, referred to within this report as Game X. The goals of this research were: (1) devising toolsets for analyzing virtual world data to better inform the rules that govern a social ABM and (2) exploring how virtual worlds could serve as a source of data to validate ABMs established for analogous real-world phenomena. During this research, we studied certain patterns of group behavior to compliment social modeling e orts where a signi cant lack of detailed examples of observed phenomena exists. This report outlines our work examining group behaviors that underly what we have termed the Expression-To-Action (E2A) problem: determining the changes in social contact that lead individuals/groups to engage in a particular behavior

  15. Cognitive Agents in Virtual Worlds : a Middleware Design Approach

    NARCIS (Netherlands)

    van Oijen, Joost

    2014-01-01

    In the past decade, significant advances have been made in the technologies for creating virtual worlds. These advances are accompanied with the need for intelligent, human-like characters to populate these virtual worlds. Such characters are also known as intelligent virtual agents (IVAs). IVAs are

  16. Implementing Virtual Agents: a HABA-Based Approach

    Directory of Open Access Journals (Sweden)

    Alejandro Garcés

    2010-11-01

    Full Text Available In recent years developments in gaming technology have focused on Massively Multi-User PersistentWorlds. This virtual communities host thousands of users interacting with each other through the Internetin real time. Such communities require new distributed programming paradigms for implementing thevirtual life management. In this work we present a practical methodology to add Virtual Agents toMassively Multi-User Persistent Worlds. To demonstrate the use of our methodology we present a realworldapplication. It adds a set of virtual agents to a 3D chat. The agents survey the users to obtain datato evaluate the processes and components of the virtual world.

  17. Intelligent Virtual Agents, 9th International Conference, IVA 2009

    NARCIS (Netherlands)

    Ruttkay, Z.M.; Kipp, M.; Nijholt, A.; Vilhjalmsson, H.H.

    2009-01-01

    Welcome to the Proceedings of the 9th International Conference on Intelligent Virtual Agents, held 14-16 September, 2009 in Amsterdam, The Netherlands. Intelligent Virtual Agents (IVAs) are interactive characters that exhibit humanlike qualities and communicate with humans or with each other using n

  18. A dialogue agent for navigation support in virtual reality

    NARCIS (Netherlands)

    Luin, van J.; Akker, op den H.J.A.; Nijholt, A.; Jacko, J.; Sears, A.

    2001-01-01

    We describe our work on designing a natural language accessible navigation agent for a virtual reality (VR) environment. The agent is part of an agent framework, which means that it can communicate with other agents. Its navigation task consists of guiding the visitors in the environment and to answ

  19. Las organizaciones inteligentes

    OpenAIRE

    León, Roger; Tejada, Eberth; Yataco, Marco

    2003-01-01

    En este trabajo se aborda la teoría de las organizaciones abiertas al aprendizaje y los conceptos sobre la construcción de visiones compartidas, dominio personal, modelos mentales, aprendizaje en equipo y el pensamiento sistémico; estableciéndose la organización inteligente como un producto de la innovación en ingeniería.

  20. Gerencia de organizaciones inteligentes

    Directory of Open Access Journals (Sweden)

    Carlos Eduardo Martínez Fajardo

    2000-06-01

    Full Text Available En el presente articulo se analiza el concepto de gerencia de organizaciones inteligentes centrado en tres factores esenciales seleccionados por el autor y que enfocan la capacidad gerendal de las organizaciones hacia el autoaprendizaje y la innovación del conocimiento: Una estructura inteligente capaz de producir bienes, servicios y conocimientos con calidad y costos eficientes. Entorno ambivalente conectado a la estructura interna mediante procesos de realimentación que originan conocimiento nuevo. Un sistema de incentivos de aprendizaje y autoaprendizaje. Se analizan los tres factores señalados en relación con la calidad del sistema de educación institucional, la posibilidad de mejorar los sistemas de capacitación en las empresas y los sistemas de incentivos organizaciónales. Finalmente se establecen algunas recomendaciones para el mejoramiento de las políticas gubernamentales, el papel del sistema universitario y la acción de la gerencia de organizaciones inteligentes en función de la capacidad para producir conocimiento y llegar a ser más competitivos

  1. Multi-Agent Framework for Virtual Learning Spaces.

    Science.gov (United States)

    Sheremetov, Leonid; Nunez, Gustavo

    1999-01-01

    Discussion of computer-supported collaborative learning, distributed artificial intelligence, and intelligent tutoring systems focuses on the concept of agents, and describes a virtual learning environment that has a multi-agent system. Describes a model of interactions in collaborative learning and discusses agents for Web-based virtual…

  2. Intelligent web agents for a 3D virtual community

    Science.gov (United States)

    Dave, T. M.; Zhang, Yanqing; Owen, G. S. S.; Sunderraman, Rajshekhar

    2003-08-01

    In this paper, we propose an Avatar-based intelligent agent technique for 3D Web based Virtual Communities based on distributed artificial intelligence, intelligent agent techniques, and databases and knowledge bases in a digital library. One of the goals of this joint NSF (IIS-9980130) and ACM SIGGRAPH Education Committee (ASEC) project is to create a virtual community of educators and students who have a common interest in comptuer graphics, visualization, and interactive techniqeus. In this virtual community (ASEC World) Avatars will represent the educators, students, and other visitors to the world. Intelligent agents represented as specially dressed Avatars will be available to assist the visitors to ASEC World. The basic Web client-server architecture of the intelligent knowledge-based avatars is given. Importantly, the intelligent Web agent software system for the 3D virtual community is implemented successfully.

  3. A virtual therapeutic environment with user projective agents.

    Science.gov (United States)

    Ookita, S Y; Tokuda, H

    2001-02-01

    Today, we see the Internet as more than just an information infrastructure, but a socializing place and a safe outlet of inner feelings. Many personalities develop aside from real world life due to its anonymous environment. Virtual world interactions are bringing about new psychological illnesses ranging from netaddiction to technostress, as well as online personality disorders and conflicts in multiple identities that exist in the virtual world. Presently, there are no standard therapy models for the virtual environment. There are very few therapeutic environments, or tools especially made for virtual therapeutic environments. The goal of our research is to provide the therapy model and middleware tools for psychologists to use in virtual therapeutic environments. We propose the Cyber Therapy Model, and Projective Agents, a tool used in the therapeutic environment. To evaluate the effectiveness of the tool, we created a prototype system, called the Virtual Group Counseling System, which is a therapeutic environment that allows the user to participate in group counseling through the eyes of their Projective Agent. Projective Agents inherit the user's personality traits. During the virtual group counseling, the user's Projective Agent interacts and collaborates to recover and increase their psychological growth. The prototype system provides a simulation environment where psychologists can adjust the parameters and customize their own simulation environment. The model and tool is a first attempt toward simulating online personalities that may exist only online, and provide data for observation.

  4. Touching virtual agents: embodiment and mind

    NARCIS (Netherlands)

    Huisman, Gijs; Bruijnes, Merijn; Kolkmeier, Jan; Jung, Merel; Darriba Frederiks, Aduén; Rybarczyk, Yves

    2014-01-01

    In this paper we outline the design and development of an embodied conversational agent setup that incorporates an augmented reality screen and tactile sleeve. With this setup the agent can visually and physically touch the user. We provide a literature overview of embodied conversational agents, as

  5. The highly intelligent virtual agents for modeling financial markets

    Science.gov (United States)

    Yang, G.; Chen, Y.; Huang, J. P.

    2016-02-01

    Researchers have borrowed many theories from statistical physics, like ensemble, Ising model, etc., to study complex adaptive systems through agent-based modeling. However, one fundamental difference between entities (such as spins) in physics and micro-units in complex adaptive systems is that the latter are usually with high intelligence, such as investors in financial markets. Although highly intelligent virtual agents are essential for agent-based modeling to play a full role in the study of complex adaptive systems, how to create such agents is still an open question. Hence, we propose three principles for designing high artificial intelligence in financial markets and then build a specific class of agents called iAgents based on these three principles. Finally, we evaluate the intelligence of iAgents through virtual index trading in two different stock markets. For comparison, we also include three other types of agents in this contest, namely, random traders, agents from the wealth game (modified on the famous minority game), and agents from an upgraded wealth game. As a result, iAgents perform the best, which gives a well support for the three principles. This work offers a general framework for the further development of agent-based modeling for various kinds of complex adaptive systems.

  6. Een navigatie-agent in virtual reality

    NARCIS (Netherlands)

    Nijholt, A.; Luin, van J.; Akker, op den H.J.A.

    2002-01-01

    We geven een korte beschrijving van ons werk gericht op het ontwerpen van een navigatie-agent voor een virtuele werled die met natuurlijke taal aangesproken kan worden. Het project is gestart als afstudeerwerk van de tweede auteur. Dit artikel beschrijft voornamelijk zijn werk. Het werk wordt op dit

  7. Distributed formation stabilization for mobile agents using virtual tensegrity structures

    NARCIS (Netherlands)

    Yang, Qingkai; Cao, Ming; Fang, Hao; Chen, Jie

    2015-01-01

    This paper investigates the distributed formation control problem for a group of mobile Euler-Lagrange agents to achieve global stabilization by using virtual tensegrity structures. Firstly, a systematic approach to design tensegrity frameworks is elaborately explained to confine the interaction rel

  8. Towards the Automatic Generation of Virtual Presenter Agents

    NARCIS (Netherlands)

    Nijholt, Anton

    2006-01-01

    There are many ways to present information to visitors and users of 2D and 3D interface environments. In these virtual environments we can provide visitors with simulations of real environments, including simulations of presenters in such environments (a lecturer, a sales agent, a receptionist, a mu

  9. An Intelligent Agent Based on Virtual Geographic Environment System

    Institute of Scientific and Technical Information of China (English)

    SHEN Dayong; LIN Hui; GONG Jianhua; ZHAO Yibin; FANG Zhaobao; GUO Zhongyang

    2004-01-01

    On the basis of previous work, this paper designs an intelligent agent based on virtual geographic environment (VGE) system that is characterized by huge data, rapid computation, multi-user, multi-thread and intelligence and issues challenges to traditional GIS models and algorithms. The new advances in software and hardware technology lay a reliable basis for system design, development and application.

  10. Camino al hogar inteligente

    Directory of Open Access Journals (Sweden)

    Ferreira Gili, Marco

    2004-12-01

    Full Text Available Today there are many projects related to intelligent houses such as Casa Internet, Madrid 2001 or its british equivalent in Watford, and most recently the Solar Decathlon´s project. Thanks to these proposals the domotic market gently opens to one day become what we could call as the intelligent “home”. Thought out the last few years, huge technological improvements have provided the buildings with brand new senses. However ,the idea of a comfortable home where the coffee maker would notice our awakening or the entrance door would suggest it’s closure after we leave, is still far away. A new path is opening in front of us, one that won’t end until all the necessary steps will be taken in the same direction, the merging of interfaces in the field of domotics.There are many domotic tendencies and possibilities discussed in this article, many options for one very same goal, control. Or even better, the capability of decision of tiny parts or hour home or office for a better and richer living experience.En la actualidad ya se conocen numerosos proyectos de casas inteligentes como Casa Internet en Madrid [1] o su homónimo británico en Watford [2] , y más actual el proyecto Solar Decathlon [3]. Gracias a estas propuestas, el mercado de la domótica, poco a poco, se abre paso para llegar a ser lo que un día podríamos llegar a llamar, el “hogar” inteligente. Si bien es cierto que en los últimos años el crecimiento y avances tecnológicos han dotado a los edificios de nuevos sentidos, queda lejos la visión de un confortable hogar donde la cafetera advierta nuestro despertar o la puerta de entrada sugiera su cierre tras nuestra marcha. Un camino por recorrer se abre ante nosotros, que no terminará hasta que todos los pasos se tomen en una misma dirección.Existen muchas tendencias y posibilidades domóticas que desgranaremos en este artículo. Múltiples opciones para un mismo fin. El control, o, mejor dicho, la

  11. Comprehension and engagement in survey interviews with virtual agents.

    Science.gov (United States)

    Conrad, Frederick G; Schober, Michael F; Jans, Matt; Orlowski, Rachel A; Nielsen, Daniel; Levenstein, Rachel

    2015-01-01

    This study investigates how an onscreen virtual agent's dialog capability and facial animation affect survey respondents' comprehension and engagement in "face-to-face" interviews, using questions from US government surveys whose results have far-reaching impact on national policies. In the study, 73 laboratory participants were randomly assigned to respond in one of four interviewing conditions, in which the virtual agent had either high or low dialog capability (implemented through Wizard of Oz) and high or low facial animation, based on motion capture from a human interviewer. Respondents, whose faces were visible to the Wizard (and videorecorded) during the interviews, answered 12 questions about housing, employment, and purchases on the basis of fictional scenarios designed to allow measurement of comprehension accuracy, defined as the fit between responses and US government definitions. Respondents answered more accurately with the high-dialog-capability agents, requesting clarification more often particularly for ambiguous scenarios; and they generally treated the high-dialog-capability interviewers more socially, looking at the interviewer more and judging high-dialog-capability agents as more personal and less distant. Greater interviewer facial animation did not affect response accuracy, but it led to more displays of engagement-acknowledgments (verbal and visual) and smiles-and to the virtual interviewer's being rated as less natural. The pattern of results suggests that a virtual agent's dialog capability and facial animation differently affect survey respondents' experience of interviews, behavioral displays, and comprehension, and thus the accuracy of their responses. The pattern of results also suggests design considerations for building survey interviewing agents, which may differ depending on the kinds of survey questions (sensitive or not) that are asked.

  12. The Ghost in the Shell Paradigm for Virtual Agents and Users in Collaborative Virtual Environments for Training

    OpenAIRE

    Lopez, Thomas; Nouviale, Florian; Gouranton, Valérie; Arnaldi, Bruno

    2013-01-01

    International audience; In Collaborative Virtual Environment for Training (CVET), different roles need to be played by actors, i.e. virtual agents or users. We introduce in this paper a new entity, the Shell, which aims at abstracting an actor from its embodiment in the virtual world. Thus, using this entity, users and virtual agents are able to collaborate in the same manner during the training. In addition to the embodiment's control, the Shell gathers and carries knowledge and provides int...

  13. Comprehension and Engagement in Survey Interviews with Virtual Agents

    Directory of Open Access Journals (Sweden)

    Frederick eConrad

    2015-10-01

    Full Text Available This study investigates how an onscreen virtual agent's dialog capability and facial animation affect survey respondents' comprehension and engagement in face-to-face interviews, using questions from US government surveys whose results have far-reaching impact on national policies. In the study, 73 laboratory participants were randomly assigned to respond in one of four interviewing conditions, in which the virtual agent had either high or low dialog capability (implemented through Wizard of Oz and high or low facial animation, based on motion capture from a human interviewer. Respondents, whose faces were visible to the Wizard (and videorecorded during the interviews, answered 12 questions about housing, employment, and purchases on the basis of fictional scenarios designed to allow measurement of comprehension accuracy, defined as the fit between responses and US government definitions. Respondents answered more accurately with the high-dialog-capability agents, requesting clarification more often particularly for ambiguous scenarios; and they generally treated the high-dialog-capability interviewers more socially, looking at the interviewer more and judging high-dialog-capability agents as more personal and less distant. Greater interviewer facial animation did not affect response accuracy, but it led to more displays of engagement—acknowledgements (verbal and visual and smiles—and to the virtual interviewer's being rated as less natural. The pattern of results suggests that a virtual agent’s dialog capability and facial animation differently affect survey respondents' experience of interviews, behavioral displays, and comprehension, and thus the accuracy of their responses. The pattern of results also suggests design considerations for building survey interviewing agents, which may differ depending on the kinds of survey questions (sensitive or not that are asked.

  14. MATRIX-AGENT FRAMEWORK:A VIRTUAL PLATFORM FOR MULTI-AGENTS

    Institute of Scientific and Technical Information of China (English)

    Hao Lan ZHANG; Clement H.C. LEUNG; Gitesh K. RAIKUNDALIA

    2006-01-01

    Multi-agent technology has been applied extensively to many areas, including Decision Support Systems (DSS). However, the applications of multi-agent technology in DSS are still very preliminary.Most of the current agent frameworks, such as middle-agent-based or agent-facilitator-based frameworks, are basically agent-to-agent model. These agent-based frameworks often neglect the living environment for agents and they suffer from: (i) inability to adapt to the environment, (ii)inability to self-upgrade, and (iii) inefficiency in information acquisition. Here, we introduce a recently proposed multi-agent framework, namely Agent-based Open Connectivity for Decision Support Systems (AOCD). In this new framework, the communication and cooperation between agents are through a key component, the Matrix, which provides a virtual platform for agents. We use a unified Matrices framework to solve the bottleneck problem in the AOCD framework. Our experimental results based on different agent network topologies indicate that the hybrid topology presents superior performance compared with the centralised and decentralised topologies.

  15. Younger and Older Users’ Recognition of Virtual Agent Facial Expressions

    Science.gov (United States)

    Beer, Jenay M.; Smarr, Cory-Ann; Fisk, Arthur D.; Rogers, Wendy A.

    2015-01-01

    As technology advances, robots and virtual agents will be introduced into the home and healthcare settings to assist individuals, both young and old, with everyday living tasks. Understanding how users recognize an agent’s social cues is therefore imperative, especially in social interactions. Facial expression, in particular, is one of the most common non-verbal cues used to display and communicate emotion in on-screen agents (Cassell, Sullivan, Prevost, & Churchill, 2000). Age is important to consider because age-related differences in emotion recognition of human facial expression have been supported (Ruffman et al., 2008), with older adults showing a deficit for recognition of negative facial expressions. Previous work has shown that younger adults can effectively recognize facial emotions displayed by agents (Bartneck & Reichenbach, 2005; Courgeon et al. 2009; 2011; Breazeal, 2003); however, little research has compared in-depth younger and older adults’ ability to label a virtual agent’s facial emotions, an import consideration because social agents will be required to interact with users of varying ages. If such age-related differences exist for recognition of virtual agent facial expressions, we aim to understand if those age-related differences are influenced by the intensity of the emotion, dynamic formation of emotion (i.e., a neutral expression developing into an expression of emotion through motion), or the type of virtual character differing by human-likeness. Study 1 investigated the relationship between age-related differences, the implication of dynamic formation of emotion, and the role of emotion intensity in emotion recognition of the facial expressions of a virtual agent (iCat). Study 2 examined age-related differences in recognition expressed by three types of virtual characters differing by human-likeness (non-humanoid iCat, synthetic human, and human). Study 2 also investigated the role of configural and featural processing as a

  16. Agents as Agents: A Virtual Assistant for Self-bookings in Travel

    OpenAIRE

    Anckar, Bill; Olofsson, Svante; Walden, Pirkko

    2000-01-01

    Anckar, B., Olofsson, S., and Walden, P. (2000), ?Agents as Agents: A Virtual Assistant for Self-bookings in Travel?. IAMSR Research Report 4/2000. Institute for Advanced Management Systems Research, ?bo Akademi University. The cutting edge for travel industry today is turning towards electronic commerce. It is one of the industries where business is conducted successfully on the Internet already today, and where the importance of electronic commerce is likely to grow. Consumers are offered g...

  17. Intelligent Virtual Agents as Language Trainers Facilitate Multilingualism

    Directory of Open Access Journals (Sweden)

    Manuela eMacedonia

    2014-04-01

    Full Text Available In this paper we introduce a new generation of language trainers: intelligent virtual agents (IVAs with human appearance and the capability to teach foreign language vocabulary. We report results from studies that we have conducted with Billie, an IVA employed as a vocabulary trainer, as well as research findings on the acceptance of the agent as a trainer by adults and children. The results show that Billie can train humans as well as a human teacher can and that both adults and children accept the IVA as a trainer. The advantages of IVAs are multiple. First, their teaching methods can be based on neuropsychological research findings concerning memory and learning practice. Second, virtual teachers can provide individualized training. Third, they coach users during training, are always supportive, and motivate learners to train. Fourth, agents will reside in the user’s mobile devices and thus be at the user’s disposal everywhere and anytime. Agents in apps will make foreign language training accessible to anybody at low cost. This will enable people around the world, including physically, financially and geographically disadvantaged persons, to learn a foreign language and help to facilitate multilingualism.

  18. A Mobile Agent-Based Prototype of Heterogeneous Distributed Virtual Environment Systems

    Institute of Scientific and Technical Information of China (English)

    2000-01-01

    Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) sys tem, and describes the architecture of heterogeneous computer's distributed virtual environment system (HCNVES) designed to populate some mobile agents as well as stationary agents. Finally, the paper introduces how heterogeneous computer network communication is to be realized.

  19. Diseño de un Sistema Tutor Inteligente Multiagente

    Directory of Open Access Journals (Sweden)

    Elizabeth Jiménez Rey

    2006-08-01

    Full Text Available Se presentó en una publicación previa la primera etapa de una línea de investigación dentro del Proyecto de Investigación Acreditado I015 “Manufactura Integrada por Computadora en Sistemas Complejos para el Desarrollo Social, Industrial y de Tecnología”. Se ilustraron en un marco teórico los temas básicos que pretende aunar dicho trabajo: los Sistemas Tutores Inteligentes (STI y los Sistemas Multiagentes (SMA. La creación de Sistemas Inteligentes Educativos (SIE se enfoca más como una herramienta complementaria de la enseñanza y del aprendizaje que permite aumentar la calidad del aprendizaje, que como una herramienta que sustituye en sí todo un sistema clásico de enseñanza y de aprendizaje. En este trabajo se describe los aspectos esenciales que se deben considerar en el modelado de un sistema tutor inteligente utilizando la tecnología de agentes y se propone el diseño de uno en particular, especialmente su modelo de datos.

  20. Moving attractive virtual agent improves interpersonal coordination stability.

    Science.gov (United States)

    Zhao, Zhong; Salesse, Robin N; Gueugnon, Mathieu; Schmidt, Richard C; Marin, Ludovic; Bardy, Benoît G

    2015-06-01

    Interpersonal motor coordination is influenced not only by biomechanical factors such as coordination pattern, oscillating frequency, and individual differences, but also by psychosocial factor such as likability and social competences. Based on the social stereotype of "what is beautiful is good", the present study aimed at investigating whether people coordinate differently with physically attractive people compared to less attractive people. 34 participants were engaged in an interpersonal coordination task with different looking (virtual) agents while performing at the same time a reaction time task. Results showed that participants had more stable motor coordination with the moving attractive than with the less attractive agent, and that the difference in motor coordination could not be interpreted by a specific attention allocation strategy. Our findings provide the evidence that physical attractiveness genuinely affects how people interact with another person, and that the temporal-spatial coordinated movement varies with the partner's psychosocial characteristics. The study broadens the perspective of exploring the effect of additional psychosocial factors on social motor coordination.

  1. Simulating Interactive Learning Scenarios with Intelligent Pedagogical Agents in a Virtual World through BDI-Based Agents

    Directory of Open Access Journals (Sweden)

    Mohamed Soliman

    2013-04-01

    Full Text Available Intelligent Pedagogical Agents (IPAs are designed for pedagogical purposes to support learning in 3D virtual learning environments. Several benefits of IPAs have been found adding to support learning effectiveness. Pedagogical agents can be thought of as a central point of interaction between the learner and the learning environment. And hence, the intelligent behavior and functional richness of pedagogical agents have the potential to reward back into increased engagement and learning effectiveness. However, the realization of those agents remains to be a challenge based on intelligent agents in virtual worlds. This paper reports the challenging reasons and most importantly an approach for simplification. A simulation based on BDI agents is introduced opening the road for several extensions and experimentation before implementation of IPAs in a virtual world can take place. The simulation provides a proof-of concept based on three intelligent agents to represent an IPA, a learner, and learning object implemented in JACK and Jadex intelligent agent platforms. To that end, the paper exhibits the difficulties, resolutions, and decisions made when designing and implementing the learning scenario in both domains of the virtual world and the agent-based simulation while comparing the two agent platforms.

  2. Supply Chain Management System Model of Virtual Enterprises Based on Multi-Agent

    Institute of Scientific and Technical Information of China (English)

    LI Zhen; ZHANG Pei-pei

    2008-01-01

    Based on the analysis of a virtual enterprise and the development of supply chain management, their integration is proposed. Then, the difference between multi-agent system modeling method and the traditional modeling method is analyzed, and a method based on Java agent framework for multi-agent systems(JAFMAS) is proposed. By using this method the virtual enterprise's supply chain management system model is established.

  3. The use of agents and objects to integrate virtual enterprises

    Energy Technology Data Exchange (ETDEWEB)

    Pancerella, C.M.

    1998-01-01

    The manufacturing complex for the Department of Energy (DOE) is distributed: design laboratories, manufacturing facilities, and industrial partners. Designers must have a concurrent engineering environment to support all aspects of the cradle-to-grave product realization process across the distributed sites. Engineers must be able to analyze and simulate processes, retrieve and process heterogeneous information, both archived and current, and access multiple databases. Manufacturers must be able to coordinate activities of various manufacturing centers, which may involve a negotiation process. Furthermore, Sandia must be able to export manufacturing capabilities, such as on-machine acceptance, to outside suppliers. A key element to making this a reality is a flexible information architecture. The DOE information architecture must support a wide-area virtual enterprise, with distributed intelligent software components. The architecture must provide for asynchronous communication; multiple programming languages and operating systems; incorporation of geographically distributed manufacturing services; various hardware platforms; and heterogeneous workstations, PC`s, machine tool controllers, and special-purpose compute engines. Further, it is critical that manufacturing facilities are not isolated from design, planning, and other business activities and that information flows easily and bidirectionally between these activities. To accomplish this seamlessly, heterogeneous knowledge must be exchanged across both domain and organizational boundaries. Distributed object and software agent technologies are two methods for connecting such engineering and manufacturing systems. The two technologies have overlapping goals - interoperability and architectural support for integrating software components - though to date little or no integration of the two technologies has been made.

  4. EMOTION RECOGNITION OF VIRTUAL AGENTS FACIAL EXPRESSIONS: THE EFFECTS OF AGE AND EMOTION INTENSITY

    Science.gov (United States)

    Beer, Jenay M.; Fisk, Arthur D.; Rogers, Wendy A.

    2014-01-01

    People make determinations about the social characteristics of an agent (e.g., robot or virtual agent) by interpreting social cues displayed by the agent, such as facial expressions. Although a considerable amount of research has been conducted investigating age-related differences in emotion recognition of human faces (e.g., Sullivan, & Ruffman, 2004), the effect of age on emotion identification of virtual agent facial expressions has been largely unexplored. Age-related differences in emotion recognition of facial expressions are an important factor to consider in the design of agents that may assist older adults in a recreational or healthcare setting. The purpose of the current research was to investigate whether age-related differences in facial emotion recognition can extend to emotion-expressive virtual agents. Younger and older adults performed a recognition task with a virtual agent expressing six basic emotions. Larger age-related differences were expected for virtual agents displaying negative emotions, such as anger, sadness, and fear. In fact, the results indicated that older adults showed a decrease in emotion recognition accuracy for a virtual agent's emotions of anger, fear, and happiness. PMID:25552896

  5. Virtual customer service agents: using social presence and personalization to shape online service encounters

    NARCIS (Netherlands)

    Verhagen, T.; van Nes, J; Feldberg, F; van Dolen, W.

    2014-01-01

    By performing tasks traditionally fulfilled by service personnel and having a humanlike appearance, virtual customer service agents bring classical service elements to the web, which may positively influence customer satisfaction through eliciting social responses and feelings of personalization. Th

  6. Intelligent buildings vs. bioclimatic design; Edificios inteligentes vs. diseno bioclimatico

    Energy Technology Data Exchange (ETDEWEB)

    Aguayo Gonzalez, Ricardo [Tecnologico de Monterrey (Mexico)

    2006-10-15

    Present the form of intelligent buildings designing is the article purpose. Those kinds of edifications take advantage of climatic conditions which allow the users comfort and the efficient electric power use, avoiding the polluting agents. It also shows the four next following stages to design an intelligent building to know: the dry weather and relative dampness schedule variations during a year in the building location; the predominant winds direction, intensity and schedule frequency; the cloudiness, rain, etc and how to use the Givoni diagram to obtain the natural air-conditioning strategies and reach the thermal comfort. [Spanish] El proposito de este articulo es presentar la forma de disenar edificios Inteligentes, los cuales aprovechan las condiciones climaticas que permiten el confort de los usuarios y el uso eficiente de la energia electrica, evitando asi la emision de agentes contaminantes. Tambien menciona los siguientes cuatro pasos para el diseno de un edificio inteligente: conocer las variaciones horarias de temperatura seca y humedad relativa durante un ano en el lugar donde estara el edificio, saber la direccion, intensidad y frecuencia horaria de los vientos dominantes, tener conocimiento de la nubosidad, lluvia, etc. y utilizar el diagrama de Givoni para obtener las estrategias de climatizacion natural para obtener el confort termico.

  7. Integrando redes sociales y agentes de software en entornos educativos

    OpenAIRE

    Kuz, Antonieta; Giandini, Roxana Silvia; Nahuel, Leopoldo

    2013-01-01

    El objetivo de esta propuesta es realizar actividades de investigación y desarrollo en temas relacionados con Análisis de Redes Sociales (ARS) en conjunción con Agentes de Software inteligentes, aplicados a Entornos Educativos virtuales. Específicamente se pretende proveer una metodología con soporte tecnológico (basada en ARS y Agentes de Software) que ayude al profesor a evaluar cualitativamente los distintos lazos internos del alumnado y tomar decisiones pedagógicas más precisas, a trav...

  8. Flocking of Multi-agent Systems Following Virtual Leader with Time-Varying Velocity

    Institute of Scientific and Technical Information of China (English)

    YANG Ji-Chen; LU Qi-Shao

    2009-01-01

    We consider the collective dynamics for a multi-agent system with a virtual leader. The velocity of the leader is time-varying and the interconnection topology of position network is switching based on the distances between agents. To track the leader in flocking, a neighbour-based local piecewise smooth controller is proposed for each agent. Using the control method, all agent velocities asymptotically approach the desired velocity while collisions can be avoided between agents. Some simulation results are provided to demonstrate the theoretical results.

  9. Desenvolvimento de uma arquitetura embarcada reativa para agentes autônomos inteligentes, aplicada ao futebol de robôs = Development of an onboard reactive architecture for intelligent autonomous agents, applied to robot soccer

    Directory of Open Access Journals (Sweden)

    Claudio Jose Biazus

    2009-01-01

    Full Text Available Dentre as principais dificuldades encontradas para a construção de sistemas multiagentes em que existe a disponibilidade de um sistema de visão local, como é o caso de algumas categorias de futebol de robôs, destacam-se: necessidade de resposta em tempo realpara identificação dos objetos em cena, conhecimento do ambiente, distribuição das competências de controle entre os comportamentos reativos a cargo de cada agente. O presente artigo descreve a implementação de uma arquitetura embarcada reativa paracontrole de Sistemas Multiagentes equipados com sistema de visão local e dotados de sensores, e sua aplicação em ambientes de futebol de robôs. Neste trabalho, foram descritas as técnicas de processamento digital de imagens e a arquitetura proposta para satisfazer às restrições relacionadas ao problema.There are a lot of difficulties that must be faced during the development of multi-agent systems equipped with local vision, as is the case of some robotic soccer leagues, such as: the real-time constraints for recognition of scene objects, acquisition of environment knowledge, and the distribution and allocation ofcontrol competencies among reactive behaviors under the responsibility of each agent. This article describes the implementation of an onboard reactive control architecture for a multiagent system, equipped with local vision camera and local sensors. This multiple agent system is applied in robot soccer environments. The work describes the digital image processing techniques as well as the proposed control architecture that satisfy the constraints related with this kind of application.

  10. Better Models for Agile Virtual Enterprises - the Enterprise and its Constituents as Hybrid Agents

    DEFF Research Database (Denmark)

    Bernus, Peter; Baltrusch, Rob; Tølle, Martin

    2003-01-01

    The article proposes a way to improve reference models for the management of virtual enterprises. The pattern of management roles is based on enveloping each decision centre into an agent wrapper, using the same tools and algorithms. Using this approach enterprises (organization, networks, virtua...

  11. TSI-Enhanced Pedagogical Agents to Engage Learners in Virtual Worlds

    Science.gov (United States)

    Leung, Steve; Virwaney, Sandeep; Lin, Fuhua; Armstrong, AJ; Dubbelboer, Adien

    2013-01-01

    Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that involves learning theories, application development framework, and mediated communication theories. This paper presents a project that integrates game-based learning, multi-agent system architecture (MAS), and the theory of Transformed Social Interaction…

  12. Demand Response Integration Through Agent-Based Coordination of Consumers in Virtual Power Plants

    DEFF Research Database (Denmark)

    Clausen, Anders; Umair, Aisha; Ma, Zheng;

    2016-01-01

    The transition towards an electricity grid based on renewable energy production induces fluctuation in electricity generation. This challenges the existing electricity grid design, where generation is expected to follow demand for electricity. In this paper, we propose a multi-agent based Virtual...

  13. With us or against us: simulated social touch by virtual agents in a cooperative or competitive setting

    NARCIS (Netherlands)

    Huisman, Gijs; Kolkmeier, Jan; Heylen, Dirk; Bickmore, Timothy; Marsella, Stacy; Sidner, Candance

    2014-01-01

    In this paper we examine how simulated social touch by a virtual agent in a cooperative or competitive augmented reality game influences the perceived trustworthiness, warmth and politeness of the agent. Before and after the game, participants interact with two agents whereby one agent touches the p

  14. Emotional recognition from the speech signal for a virtual education agent

    Science.gov (United States)

    Tickle, A.; Raghu, S.; Elshaw, M.

    2013-06-01

    This paper explores the extraction of features from the speech wave to perform intelligent emotion recognition. A feature extract tool (openSmile) was used to obtain a baseline set of 998 acoustic features from a set of emotional speech recordings from a microphone. The initial features were reduced to the most important ones so recognition of emotions using a supervised neural network could be performed. Given that the future use of virtual education agents lies with making the agents more interactive, developing agents with the capability to recognise and adapt to the emotional state of humans is an important step.

  15. Sistemas interactivos inteligentes de ayuda al aprendizaje de destrezas físicas.

    OpenAIRE

    Aguirre-Ortuzar, A. (Aitor); Lozano-Rodero, A. (Alberto); Matey-Muñoz, L. (Luis)

    2014-01-01

    XI La combinación de Sistemas Interactivos basados en Realidad Virtual con la Inteligencia Artificial educativa ha resultado de gran utilidad en muchos ámbitos de formación. Estos sistemas, también denominados como Sistemas Interactivos Inteligentes de Ayuda al Aprendizaje (SIIAA) suelen ofrecer un amplio abanico de funcionalidades educativas. Sin embargo, es difícil encontrar SIIAA que sean capaces de ofrecer asistencia a la hora de entrenar destrezas físicas. Este proyecto de tesis pres...

  16. Modelo de sistemas tutores inteligentes multiagente

    OpenAIRE

    Ferrer, Alejandro; Vallejos, Félix Anibal; Jiménez Rey, Elizabeth Miriam; Grossi, María Delia; Servetto, Arturo Carlos; Perichinsky, Gregorio

    2006-01-01

    Se presenta una línea de investigación del Proyecto de la Facultad de Ingeniería de la Universidad de Buenos Aires I015: Manufactura Integrada por Computadora en Sistemas Complejos para el Desarrollo Social, Industrial y de Tecnología. Se introduce conceptos básicos de los campos en los que incursiona esta línea de investigación: Sistemas Tutores Inteligentes (STI) y Sistemas Multiagentes (SMA). Se describe los aspectos esenciales que se deben considerar en el modelado de un sistema ...

  17. Use of virtual simulator for agent training in radiation protection actions in major events

    Energy Technology Data Exchange (ETDEWEB)

    Passos, Claudio Azevedo, E-mail: cpassos.cp2@gmail.com [Universidade Federal do Rio de Janeiro (CCMN/NCE/UFRJ), Rio de Janeiro, RJ (Brazil); Mol, Antonio Carlos A.; Carvalho, Paulo V.R., E-mail: mol@ien.gov.br, E-mail: paulov@ien.gov.br [nstituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil); Lima, Fabio Almeida; Rocha, Tiago Lima, E-mail: profantoniocarlosmol@gmail.com, E-mail: falmeida@unicarioca.edu.br, E-mail: tlrtiago@gmail.com [Centro Universitario Carioca (Unicarioca), Rio de Janeiro, RJ (Brazil)

    2015-07-01

    With the proximity of the events of the Olympic Games, Brazil can become a great place of visibility for running dirty bombs or any other radiation mode proliferation by terrorists. Aware of these problems, the government and the organizations created managements of emergencies to ensure that these events elapse in an orderly and safe manner. The management of emergency situations at an event is a complex problem, which involves dynamic, unforeseen and unintended situations, emphasizing the potential complexity of the contexts in which organizations operate and, as a consequence, the people involved in the execution of multiple tasks from activities that require intense cognitive effort, are often challenged to adapt dynamically to maintain the productivity of the organization at satisfactory levels of performance usually impedes these people reflect on the results of their actions and learn from them. Therefore, it is extremely important to create tools that address the methods and techniques of Cognitive Task Analysis (CTA) to assist in the previous training of the security agents, for example, detection and approaches of people who carry radioactive elements. One of the possible ways to accomplish this training is through the use of virtual reality. Virtual environments bring some advantages like reducing costs and risks. The aim of this paper is to present a virtual simulator to evaluate the use in training agents in major events. As a case study, the Maracana and the agents of the National Nuclear Energy Commission (CNEN) was chosen. (author)

  18. Computational Scientific Inquiry with Virtual Worlds and Agent-Based Models: New Ways of Doing Science to Learn Science

    Science.gov (United States)

    Jacobson, Michael J.; Taylor, Charlotte E.; Richards, Deborah

    2016-01-01

    In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual world for students to experience virtual biological fieldwork in conjunction with using an agent-based…

  19. Tele-Immersive Interaction with Intelligent Virtual Agents Based on Real-Time 3D Modeling

    Directory of Open Access Journals (Sweden)

    Shujun Zhang

    2012-02-01

    Full Text Available To enable intelligent agents interacting smoothly with human users, researchers have been deploying novel interaction modalities (e.g. non-verbal cue, vision and touch in addition to agents’ conversational skills. Models of multi-modality interaction can enhance agents’ real-time perception, cognition and reaction towards the user. In this paper we report a novel tele-immersive interaction system developed using real-time 3D modelling techniques. In such system user’s full body is reconstructed using multi-view cameras and CUDA based visual hull reconstruction algorithm. User’s mesh model is then loaded into a virtual environment for interacting with an autonomous agent. Technical details and initial results of the system are illustrated in this paper. Following that a novel interaction scenario is proposed which links the virtual agent with a remote physical robot who takes the role of mediating interactions between two geographically separated users. Finally we discuss in depth the implications of such human-agent interaction and possible future improvements and directions.

  20. Gestión Pública Inteligente

    OpenAIRE

    Cuéllar Martín, Eloy; Díaz Méndez, Antonio

    2007-01-01

    Capítulo marco del libro: ADMINISTRACIÓN INTELIGENTE Las diferentes aportaciones que se han producido en los últimos años en el ámbito de la gestión, requieren de una visión integradora que vaya más allá de la descripción de herramientas y trate de proporcionar un enfoque renovado. Es este un periodo en el que la sociedad y por ende la Administración Pública están sometidas a grandes cambios. La publicación trata de poner de relieve la importancia de que estos cambios, necesarios en la ges...

  1. Vodka: A Data Keeping-Up Agent for the Virtual Observatory

    Science.gov (United States)

    Laurino, O.; Smareglia, R.

    2011-07-01

    Currently, Virtual Observatory (VO) users interact with the VO infrastructure as the main actors. In particular, each time they want to fetch data from the VO they have to choose an application and trigger it. Vodka (VO Data Keeping-up Agent) is a new VO actor which monitors the state of the VO seeking for changes in services and datasets and notifying users for those changes and updates. These snapshots are persistent so that users can manage them and, when new interesting data are found, download them.

  2. How the human brain goes virtual: distinct cortical regions of the person-processing network are involved in self-identification with virtual agents.

    Science.gov (United States)

    Ganesh, Shanti; van Schie, Hein T; de Lange, Floris P; Thompson, Evan; Wigboldus, Daniël H J

    2012-07-01

    Millions of people worldwide engage in online role-playing with their avatar, a virtual agent that represents the self. Previous behavioral studies have indicated that many gamers identify more strongly with their avatar than with their biological self. Through their avatar, gamers develop social networks and learn new social-cognitive skills. The cognitive neurosciences have yet to identify the neural processes that underlie self-identification with these virtual agents. We applied functional neuroimaging to 22 long-term online gamers and 21 nongaming controls, while they rated personality traits of self, avatar, and familiar others. Strikingly, neuroimaging data revealed greater avatar-referential cortical activity in the left inferior parietal lobe, a region associated with self-identification from a third-person perspective. The magnitude of this brain activity correlated positively with the propensity to incorporate external body enhancements into one's bodily identity. Avatar-referencing furthermore recruited greater activity in the rostral anterior cingulate gyrus, suggesting relatively greater emotional self-involvement with one's avatar. Post-scanning behavioral data revealed superior recognition memory for avatar relative to others. Interestingly, memory for avatar positively covaried with play duration. These findings significantly advance our knowledge about the brain's plasticity to self-identify with virtual agents and the human cognitive-affective potential to live and learn in virtual worlds.

  3. Una aplicación de la tecnología de multiagentes a los sistemas tutores inteligentes: enseñanza de computación en carreras de ingeniería

    OpenAIRE

    Jiménez Rey, Elizabeth Miriam; Grossi, María Delia; Perichinsky, Gregorio

    2005-01-01

    Se presenta la primera etapa de una línea de investigación dentro del Proyecto de Investigación Acreditado I015 “Manufactura Integrada por Computadora en Sistemas Complejos para el Desarrollo Social, Industrial y de Tecnología”. Se ilustran en un marco teórico los temas básicos que pretende aunar este trabajo: los Sistemas Tutores Inteligentes (STI) y los Sistemas MultiAgentes (SMA). Se describen las características de los Sistemas Tutores Inteligentes y de los Sistemas MultiAgentes y s...

  4. Desenvolvimento de uma arquitetura embarcada reativa para agentes autônomos inteligentes, aplicada ao futebol de robôs - DOI: 10.4025/actascitechnol.v31i2.371

    Directory of Open Access Journals (Sweden)

    Claudio Jose Biazus

    2009-06-01

    Full Text Available Dentre as principais dificuldades encontradas para a construção de sistemas multiagentes em que existe a disponibilidade de um sistema de visão local, como é o caso de algumas categorias de futebol de robôs, destacam-se: necessidade de resposta em tempo real para identificação dos objetos em cena, conhecimento do ambiente, distribuição das competências de controle entre os comportamentos reativos a cargo de cada agente. O presente artigo descreve a implementação de uma arquitetura embarcada reativa para controle de Sistemas Multiagentes equipados com sistema de visão local e dotados de sensores, e sua aplicação em ambientes de futebol de robôs. Neste trabalho, foram descritas as técnicas de processamento digital de imagens e a arquitetura proposta para satisfazer às restrições relacionadas ao problema.

  5. Changing crops in response to climate: virtual Nang Rong, Thailand in an agent based simulation.

    Science.gov (United States)

    Malanson, George P; Verdery, Ashton M; Walsh, Stephen J; Sawangdee, Yothin; Heumann, Benjamin W; McDaniel, Philip M; Frizzelle, Brian G; Williams, Nathalie E; Yao, Xiaozheng; Entwisle, Barbara; Rindfuss, Ronald R

    2014-09-01

    The effects of extended climatic variability on agricultural land use were explored for the type of system found in villages of northeastern Thailand. An agent based model developed for the Nang Rong district was used to simulate land allotted to jasmine rice, heavy rice, cassava, and sugar cane. The land use choices in the model depended on likely economic outcomes, but included elements of bounded rationality in dependence on household demography. The socioeconomic dynamics are endogenous in the system, and climate changes were added as exogenous drivers. Villages changed their agricultural effort in many different ways. Most villages reduced the amount of land under cultivation, primarily with reduction in jasmine rice, but others did not. The variation in responses to climate change indicates potential sensitivity to initial conditions and path dependence for this type of system. The differences between our virtual villages and the real villages of the region indicate effects of bounded rationality and limits on model applications.

  6. Multi-agent evolutionary systems for the generation of complex virtual worlds

    Directory of Open Access Journals (Sweden)

    J. Kruse

    2016-01-01

    Full Text Available Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering, compositing and animation have been streamlined to accommodate increasing demands, modelling complex models is still a laborious task. This paper introduces the computational benefits of an Interactive Genetic Algorithm (IGA to computer graphics modelling while compensating the effects of user fatigue, a common issue with Interactive Evolutionary Computation. An intelligent agent is used in conjunction with an IGA that offers the potential to reduce the effects of user fatigue by learning from the choices made by the human designer and directing the search accordingly. This workflow accelerates the layout and distribution of basic elements to form complex models. It captures the designer’s intent through interaction, and encourages playful discovery.

  7. A multi-agent system model to integrate Virtual Learning Environments and Intelligent Tutoring Systems

    Directory of Open Access Journals (Sweden)

    Giuffra P.

    2013-03-01

    Full Text Available Virtual learning environments (VLEs are used in distance learning and classroom teaching as teachers and students support tools in the teaching–learning process, where teachers can provide material, activities and assessments for students. However, this process is done in the same way for all the students, regardless of their differences in performance and behavior in the environment. The purpose of this work is to develop an agent-based intelligent learning environment model inspired by intelligent tutoring to provide adaptability to distributed VLEs, using Moodle as a case study and taking into account students’ performance on tasks and activities proposed by the teacher, as well as monitoring his/her study material access.

  8. Las comunicaciones móviles en los edificios inteligentes

    OpenAIRE

    Reyes Muñoz, María Angélica

    2011-01-01

    Este trabajo presenta una plataforma de red móvil aplicada a los entornos de edificios inteligentes. En primer lugar, los edificios inteligentes han sido definidos como “aquellos que utilizan la tecnología computacional para gestionar de manera autónoma todos los servicios que ofrece un entorno de un edificio tales como optimizar el confort del usuario, el consumo de energía y la seguridad” [Callaghan 00].Desde el punto de vista de las telecomunicaciones específicamente desde e...

  9. Goal-based communication using BDI agents as virtual humans in training: An ontology driven dialogue system

    NARCIS (Netherlands)

    Oijen, J. van; Doesburg, W. van; Dignum, F.

    2011-01-01

    Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managing a crisis. In this paper, we present a goal-based dialogue system which has been applied t

  10. A Systematic Framework of Virtual Laboratories Using Mobile Agent and Design Pattern Technologies

    Science.gov (United States)

    Li, Yi-Hsung; Dow, Chyi-Ren; Lin, Cheng-Min; Chen, Sheng-Chang; Hsu, Fu-Wei

    2009-01-01

    Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing approaches for the development of virtual laboratories. Further, developing a virtual laboratory…

  11. COLLISION AVOIDANCE DECISION- MAKING MODEL OF MULTI-AGENTS IN VIRTUAL DRIVING ENVIRONMENT WITH ANALYTIC HIERARCHY PROCESS

    Institute of Scientific and Technical Information of China (English)

    LU Hong; YI Guodong; TAN Jianrong; LIU Zhenyu

    2008-01-01

    Collision avoidance decision-making models of multiple agents in virtual driving environ- ment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making in real life driving, delphi approach and mathematical statistics method are introduced to construct pair-wise comparison judgment matrix of collision avoidance decision choices to each collision situation. Analytic hierarchy process (AHP) is adopted to establish the agents' collision avoidance decision-making model. To simulate drivers' characteristics, driver factors are added to categorize driving modes into impatient mode, normal mode, and the cautious mode. The results show that this model can simulate human's thinking process, and the agents in the virtual environment can deal with collision situations and make decisions to avoid collisions without intervention. The model can also reflect diversity and uncertainty of real life driving behaviors, and solves the multi-objective, multi-choice ranking priority problem in multi-vehicle collision scenarios. This collision avoidance model of multi-agents model is feasible and effective, and can provide richer and closer-to-life virtual scene for driving simulator, reflecting real-life traffic environment more truly, this model can also promote the practicality of driving simulator.

  12. SCAFFOLDING TUTORING STRATEGY ON VIRTUAL ENVIRONMENTS FOR TRAINING SCAFFOLDING COMO ESTRATEGIA DE TUTORIA EN ENTORNOS VIRTUALES DE ENTRENAMIENTO

    Directory of Open Access Journals (Sweden)

    Angélica de Antonio Jiménez

    2008-06-01

    un paradigma instruccional y cada se utiliza más en aplicaciones educativas soportadas por computadores. Por supuesto, la aplicación de scaffolding en entornos virtuales de entrenamiento es muy diferente de su concepción original y de su aplicación en la sala de clases. Las características de los entornos virtuales, la personificación del agente pedagógico y sus posibilidades de interacción virtual con el alumno hacen posible la utilización de esta estrategia caracterizada, entre otras cosas, por su adaptación al rendimiento del aprendiz y su utilización dinámica de las herramientas disponibles. Este artículo presenta las ventajas de utilizar scaffolding en entornos virtuales de entrenamiento como estrategia de tutoría para agentes pedagógicos, centrándose en las características claves de scaffolding y en como éstas pueden ser aplicadas en las actividades del agente pedagógico. Para modelar la estrategia, se utiliza la Teoría de la Actividad, así como los roles y objetos de aprendizaje reutilizables diseñados por contrato. Finalmente, se presenta una propuesta para aplicar scaffolding como estrategia de tutoría para agentes pedagógicos en entornos virtuales de entrenamiento utilizando el denominado "Modelo para la Aplicación de Entornos Virtuales Inteligentes a la Formación".

  13. How and why affective and reactive virtual agents will bring new insights on social cognitive disorders in schizophrenia? An illustration with a virtual card game paradigm

    Directory of Open Access Journals (Sweden)

    Ali eOker

    2015-03-01

    Full Text Available In recent decades, many studies have shown that schizophrenia is associated with severe social cognitive impairments affecting key components, such as the recognition of emotions, theory of mind, attributional style and metacognition. Most studies investigated each construct separately, precluding analysis of the interactive and immersive nature of real-life situation. Specialized batteries of tests are under investigation to assess social cognition which is thought now as a link between neurocognitive disorders and impaired functioning. However, this link accounts for a limited part of the variance of real life functioning. To fill this gap, advances in virtual reality and affective computing have made it possible to carry out experimental investigations of naturalistic social cognition, in controlled conditions, with good reproducibility. This approach is illustrated with the description of a new paradigm based on an original virtual card game in which subjects interpret emotional displays from a female virtual agent, and decipher her helping intentions. Independent variables concerning emotional expression in terms of valence and intensity were manipulated. We show how several useful dependant variables, ranging from classic experimental psychology data to metacognition or subjective experiences records, may be extracted from a single experiment. Methodological issues about the immersion into a simulated intersubjective situation are considered. The example of this new flexible experimental setting with regards to the many constructs recognized in social neurosciences, constitutes a rationale for focusing on this potential intermediate link between standardized tests and real life functioning, and also for using it as an innovative media for cognitive remediation.

  14. On Weighted Regions and Social Crowds : Autonomous-agent Navigation in Virtual Worlds

    NARCIS (Netherlands)

    Jaklin, N.S.

    2016-01-01

    Virtual environments have gained in importance in many aspects of the world we live in today. Immersive virtual worlds are ubiquitous in modern movies, video games, and online communities. They are also important in non-entertainment applications such as training and education software, simulations

  15. Virtual Learning Spaces in the Web: An Agent-Based Architecture of Personalized Collaborative Learning Environment.

    Science.gov (United States)

    Nunez Esquer, Gustavo; Sheremetov, Leonid

    This paper reports on the results and future research work within the paradigm of Configurable Collaborative Distance Learning, called Espacios Virtuales de Apredizaje (EVA). The paper focuses on: (1) description of the main concepts, including virtual learning spaces for knowledge, collaboration, consulting, and experimentation, a…

  16. SISTEMA DE CONTROL INTELIGENTE PARA UN GRUPO DE ELEVADORES

    Directory of Open Access Journals (Sweden)

    Andrés Enrique Rosso Mateus

    2008-01-01

    Full Text Available En este artículo se trata el problema del tráfico vertical en edificios de gran altura y se describe el análisis, diseño y evaluación de un sistema de control para un grupo elevadores que busca mejorar el desempeño respecto a un sistema de control tradicional. El controlador propuesto busca asignar de una forma inteligente las llamadas que se generan a los ascensores que hacen parte del grupo, el desempeño del sistema se traduce en una reducción de los tiempos de servicio y de la energía que invierte el sistema. El controlador propuesto está basado en lógica difusa y las reglas de inferencia expresan el conocimiento de un experto orientado hacia la obtención de los objetivos mencionados. El controlador inteligente se evalúa en un simulador gráfico desarrollado para este fin, este simulador permite ingresar parámetros de configuración para que se adapte y represente una edificación real. Se corrieron dos simulaciones, una usando un controlador convencional y otra usando el controlador inteligente, esto con el fin de comparar su desempeño y cuantificar valores como tiempo de esperar de los usuarios y energía consumida por el sistema.

  17. El mercadeo social como herramienta gerencial en las organizaciones inteligentes

    Directory of Open Access Journals (Sweden)

    Lucía Urdaneta

    2014-01-01

    Full Text Available El propósito fundamental de este artículo fue analizar el mercadeo social como herramienta gerencial en las organizaciones inteligentes basándose en los criterios de Senge (2006, Benavides (2001, Siliceo (2001, Pérez (2004 entre otros. Se realizó un estudio descriptivo documental, orientado a estudiar la importancia de transformar las prácticas gerenciales actuales inmersas en un entorno competitivo lo cual ha conllevado a asumir innovadoras herramientas mercadológicas para aumentar su participación, posicionamiento, entre otros en el mercado y lograr el cumplimiento de todas las actividades necesarias en el logro de los objetivos de toda organización inteligente en apoyo a la consolidación del proyecto de vida empresarial.Palabras Clave: Mercadeo Social; Gerencia; Organizaciones Inteligentes. The social marketing like managerial tool in the inteligents organizationsAbstractThe fundamental purpose of this article is to analyze Social Marketing as a managerial tool in intelligent organizations, based on criteria developed by Senge (2006, Benavides (2001, Siliceo (2001, Perez (2004, among others. A descriptive study of documentary evidence was carried out to study the importance of transforming the current managerial practices in a competitive environment. This has brought about the creation of innovative marketing tools in order to increase market share and positioning, and therefore perform all the necessary activities that an intelligent organization requires to consolidate its entrepreneurial project.Keywords: Social Marketing; Management; Intelligent Organizations.

  18. Modelling and Simulating of Risk Behaviours in Virtual Environments Based on Multi-Agent and Fuzzy Logic

    Directory of Open Access Journals (Sweden)

    Linqin Cai

    2013-11-01

    Full Text Available Due to safety and ethical issues, traditional experimental approaches to modelling underground risk behaviours can be costly, dangerous and even impossible to realize. Based on multi-agent technology, a virtual coalmine platform for risk behaviour simulation is presented to model and simulate the human-machine- environment related risk factors in underground coalmines. To reveal mine workers’ risk behaviours, a fuzzy emotional behaviour model is proposed to simulate underground miners’ responding behaviours to potential hazardous events based on cognitive appraisal theories and fuzzy logic techniques. The proposed emotion model can generate more believable behaviours for virtual miners according to personalized emotion states, internal motivation needs and behaviour selection thresholds. Finally, typical accident cases of underground hazard spotting and locomotive transport were implemented. The behaviour believability of virtual miners was evaluated with a user assessment method. Experimental results show that the proposed models can create more realistic and reasonable behaviours in virtual coalmine environments, which can improve miners’ risk awareness and further train miners’ emergent decision-making ability when facing unexpected underground situations.

  19. Norm regulation in collaborative virtual environments by normative multi-agent systems

    NARCIS (Netherlands)

    Stam, Sven

    2011-01-01

    Different types of research have been done on multi-agent systems regarding normative systems. This research addresses the enforcement of norms by a multi-agent system. More specifically this thesis investigates the question whether or not it is possible for a normative multi-agent system to regulat

  20. Intelligent Virtual Agent: Creating a Multi-modal 3D Avatar Interface

    OpenAIRE

    Dunne, Mark; Mac Namee, Brian; Kelleher, John

    2009-01-01

    Human-computer interactions can be greatly enhanced by the use of 3D avatars, representing both human users and computer systems in 3D virtual spaces. This allows the human user to interface with the computer system in a natural and intuitive human-to-human dialog (human face-to-face conversation). Hence, continuing to blur the boundaries between the real and virtual worlds. This proposed avatar system will go a step further and will use a camera to track the user’s head and eye movements dur...

  1. SISTEMAS TUTORES INTELIGENTES COMO APOYO EN EL PROCESO DE APRENDIZAJE

    Directory of Open Access Journals (Sweden)

    Edwin Eduardo Millan Rojas

    2015-09-01

    Full Text Available El objetivo principal de este artículo es la identificación de las principales características de los tutores inteligentes, su origen y evolución los cuales pueden ofrecer elementos para la formulación de nuevos proyectos de investigación relacionados con la educación y el uso de los tutores. El método utilizado es el descriptivo y sistémico, los cuales permiten recopilar los datos necesarios, la información presentada ha sido adquirida de bases de datos especializadas como IEEE, Redalyc, ACM y Science Direct, además de artículos de revistas de universidades internacionales y de proyectos de investigación descargados de Google Académico. Los Sistemas Tutores Inteligentes surgieron al combinar técnicas de inteligencia artificial (IA con los métodos clásicos de enseñanza. Estos son sistemas de software que generan un ambiente idóneo para la interacción y satisfacción de las necesidades del estudiante, adaptable a los conocimientos previos y a la capacidad de evolución de cada alumno respecto a un área del conocimiento. El funcionamiento de los STI se basa en la relación entre tres principales módulos (tutor, estudiante y dominio, para presentar al usuario la información de manera estructurada. La investigación llevada a cabo permitió reunir los aspectos más relevantes de los Sistemas Tutores Inteligentes (STI y presentarlos como una herramienta óptima para llevar a cabo un proceso de aprendizaje.

  2. Sistema Inteligente para el álgebra lineal

    OpenAIRE

    Casas, Laura; Pérez, Olga; Docampo, Lisandra; Mota, Yailé; Coello, Lenniet; González, Isabel; Martín, Ángela

    2013-01-01

    El trabajo describe la concepción del Sistema Inteligente para el Algebra Lineal (SIAL), el cual fue creado por los autores de la investigación. Sus fundamentos teóricos están relacionados con las técnicas de Inteligencia Artificial para clasificar, utilizando el clasificador k-vecinos más cercanos K-NN (Caballero, 2010), así como los cinco problemas tipos del Álgebra Lineal (Yordi, 2004). El SIAL se creó con el objetivo de apoyar al estudiante durante su estudio independiente para brindarle ...

  3. Virtual Screening and Pharmacophore Design for a Novel Theoretical Inhibitor of Macrophage Stimulating Factor as a Metastatic Agent

    Directory of Open Access Journals (Sweden)

    Ibrahim Torktaz

    2013-09-01

    Full Text Available Introduction: Metastasis is a crucial aspect of cancer. Macrophage stimulating protein (MSP is a single chain protein and can be cleaved by serum proteases. MSP has several roles in metastasis. In this in silico study, MSP as a metastatic agent was considered as a drug target. Methods: Crystallographic structure of MSP was retrieved from protein data bank. To find a chemical inhibitor of MSP, a library of KEGG compounds was screened and 1000 shape complemented ligands were retrieved with FindSite algorithm. Molegro Virtual Docker (MVD software was used for docking simulation of shape complemented ligands against MSP. Moldock score was used as scoring function for virtual screening and potential inhibitors with more negative binding energy were obtained. PLANS scoring function was used for revaluation of virtual screening data. Results: The top found chemical had binding affinity of -183.55 based on MolDock score and equal to -66.733 PLANTs score to MSP structure. Conclusion: Based on pharmacophore model of potential inhibitor, this study suggests that the chemical which was found in this research and its derivate can be used for subsequent laboratory studies.

  4. A cognitive model for social role compliant behavior of virtual agents

    NARCIS (Netherlands)

    Man, J. de; Heuvelink, A.; Bosch, K. van den

    2012-01-01

    This paper presents research on how to model the characteristics of social groups into the constituent members of that group. A (virtual) person can belong to different social groups simultaneously (e.g. family, religious community; war tribe, etc.). Each group has their own characteristics, such as

  5. Towards a Transcription System of Sign Language for 3D Virtual Agents

    Science.gov (United States)

    Do Amaral, Wanessa Machado; de Martino, José Mario

    Accessibility is a growing concern in computer science. Since virtual information is mostly presented visually, it may seem that access for deaf people is not an issue. However, for prelingually deaf individuals, those who were deaf since before acquiring and formally learn a language, written information is often of limited accessibility than if presented in signing. Further, for this community, signing is their language of choice, and reading text in a spoken language is akin to using a foreign language. Sign language uses gestures and facial expressions and is widely used by deaf communities. To enabling efficient production of signed content on virtual environment, it is necessary to make written records of signs. Transcription systems have been developed to describe sign languages in written form, but these systems have limitations. Since they were not originally designed with computer animation in mind, in general, the recognition and reproduction of signs in these systems is an easy task only to those who deeply know the system. The aim of this work is to develop a transcription system to provide signed content in virtual environment. To animate a virtual avatar, a transcription system requires explicit enough information, such as movement speed, signs concatenation, sequence of each hold-and-movement and facial expressions, trying to articulate close to reality. Although many important studies in sign languages have been published, the transcription problem remains a challenge. Thus, a notation to describe, store and play signed content in virtual environments offers a multidisciplinary study and research tool, which may help linguistic studies to understand the sign languages structure and grammar.

  6. Músculos Inteligentes en Robots Biológicamente Inspirados: Modelado, Control y Actuación

    OpenAIRE

    Colorado Montaño, Julián; Barrientos Cruz, Antonio; Rossi, Claudio

    2011-01-01

    Las aleaciones metálicas que exhiben una propiedad conocida como efecto de memoria de forma, pertenecen a la clase de materiales inteligentes cuya aplicación más notable en el campo de la robótica se refleja en el uso de actuadores musculares artificiales, ó músculos inteligentes. Estos materiales tienen una estructura cristalina uniforme que cambia radicalmente en función de su temperatura de transición, causando su deformación. Se les denomina materiales inteligentes por la capacidad de rec...

  7. Virtual force field based obstacle avoidance and agent based intelligent mobile robot

    Science.gov (United States)

    Sarkar, Saurabh; Reynolds, Scott; Hall, Ernest

    2007-09-01

    This paper presents a modified virtual force based obstacle avoidance approach suited for laser range finder. The modified method takes advantage of the polar coordinate based data sent by the laser sensor by mapping the environment in a polar coordinate system. The method also utilizes a Gaussian function based certainty values to detect obstacle. The method successfully navigates through complex obstacles and reaches target GPS waypoints.

  8. Modelo de sostenibilidad para Centros Comunitarios Inteligentes de Costa Rica

    Directory of Open Access Journals (Sweden)

    Susan Chen Mok

    2015-11-01

    Full Text Available Este artículo presenta un modelo de trabajo que permitirá dar sostenibilidad a los Centros Comunitarios Inteligentes (CECI, con el fin de continuar con los procesos de apropiación de la tecnología por parte de las comunidades en donde se ubican, y por lo tanto disminuir la brecha digital. Antes de presentar el modelo, se ofrecen los antecedentes conceptuales que fundamentan el proyecto de CECI. Para la creación del modelo, en el 2014 se realizó un diagnóstico del funcionamiento y administración de algunos CECI existentes en el Cantón Central de Puntarenas, que se encuentran en un radio máximo de 12 km de la Sede de Pacífico de la Universidad de Costa Rica, y se indagó sobre los actores locales que podrían intervenir. Se considera que el modelo es replicable para todos los Centros Comunitarios Inteligentes existentes en todo el país, con la diferencia de las necesidades propias de cada comunidad en donde estos se encuentran.

  9. Sistema para el control inteligente de un robot manipulador

    Directory of Open Access Journals (Sweden)

    Sergio O. Boudy González

    2011-01-01

    Full Text Available El presente trabajo muestra el desarrollo de una aplicación para el control inteligente de un robot manipulador de seis grados de libertad, a partir de técnicas de visión artificial, para la identificación inteligente de objetos mediante reconocimiento de patrones utilizando redes neuronales artificiales. Se implementó el método de segmentación de imágenes basado en el crecimiento de regiones por agrupación de pixeles, para la detección de los objetos. Para resolver el problema cinemático inverso del robot, fue desarrollado un modelo matemático apropiado basado en un método trigonométrico alternativo. El sistema fue probado de forma satisfactoria, identificando diferentes tipos de objetos con un alto porcentaje de certeza y determinando su ubicación en el área de trabajo del robot.

  10. An agent-based peer-to-peer architecture for semantic discovery of manufacturing services across virtual enterprises

    Science.gov (United States)

    Zhang, Wenyu; Zhang, Shuai; Cai, Ming; Jian, Wu

    2015-04-01

    With the development of virtual enterprise (VE) paradigm, the usage of serviceoriented architecture (SOA) is increasingly being considered for facilitating the integration and utilisation of distributed manufacturing resources. However, due to the heterogeneous nature among VEs, the dynamic nature of a VE and the autonomous nature of each VE member, the lack of both sophisticated coordination mechanism in the popular centralised infrastructure and semantic expressivity in the existing SOA standards make the current centralised, syntactic service discovery method undesirable. This motivates the proposed agent-based peer-to-peer (P2P) architecture for semantic discovery of manufacturing services across VEs. Multi-agent technology provides autonomous and flexible problemsolving capabilities in dynamic and adaptive VE environments. Peer-to-peer overlay provides highly scalable coupling across decentralised VEs, each of which exhibiting as a peer composed of multiple agents dealing with manufacturing services. The proposed architecture utilises a novel, efficient, two-stage search strategy - semantic peer discovery and semantic service discovery - to handle the complex searches of manufacturing services across VEs through fast peer filtering. The operation and experimental evaluation of the prototype system are presented to validate the implementation of the proposed approach.

  11. Novel Hybrid Virtual Screening Protocol Based on Molecular Docking and Structure-Based Pharmacophore for Discovery of Methionyl-tRNA Synthetase Inhibitors as Antibacterial Agents

    Directory of Open Access Journals (Sweden)

    Cheng Peng

    2013-07-01

    Full Text Available Methione tRNA synthetase (MetRS is an essential enzyme involved in protein biosynthesis in all living organisms and is a potential antibacterial target. In the current study, the structure-based pharmacophore (SBP-guided method has been suggested to generate a comprehensive pharmacophore of MetRS based on fourteen crystal structures of MetRS-inhibitor complexes. In this investigation, a hybrid protocol of a virtual screening method, comprised of pharmacophore model-based virtual screening (PBVS, rigid and flexible docking-based virtual screenings (DBVS, is used for retrieving new MetRS inhibitors from commercially available chemical databases. This hybrid virtual screening approach was then applied to screen the Specs (202,408 compounds database, a structurally diverse chemical database. Fifteen hit compounds were selected from the final hits and shifted to experimental studies. These results may provide important information for further research of novel MetRS inhibitors as antibacterial agents.

  12. Intelligent use of the energy; Uso inteligente de la energia

    Energy Technology Data Exchange (ETDEWEB)

    Dominguez Ahedo, Carlos [Director General de la Comision Nacional para el Ahorro de Energia (CONAE), Mexico D. F. (Mexico)

    2005-07-01

    Comision Nacional para el Ahorro de Energia (CONAE) is an administrative agency independent of the Secretaria de Energia that serves as a technical agency for consultancy in matters of efficient use of energy and advantageous use of renewable energies. This document searches to inform the population how to satisfy the necessity of energy in an intelligent way. For this purpose some useful actions to be performed were detected: the making of a balance between the supply and the energy demand, the consultancy on how the saving of energy is performed in order to reduce its waste, to count on equipment and efficient systems, to use domestic renewable energies and to use the solar energy and the biomass. [Spanish] La Comision Nacional para el Ahorro de Energia (CONAE) es el organo administrativo desconcentrado de la Secretaria de Energia que funge como organismo tecnico de consulta en materia de ahorro y uso eficiente de energia y aprovechamiento de energias renovables. Este documento busca informar a la poblacion acerca de como satisfacer la necesidad de energia a cambio de su utilizacion de manera inteligente, para ello se detectaron areas de oportunidad como: un balance entre la oferta y la demanda energetica, informar a la gente sobre como se efectua el ahorro de energia para con ello reducir el desperdicio de esta, contar con equipos y sistemas eficientes, usar energias renovables domesticas y utilizar la energia solar y la biomasa.

  13. Diseño de un sistema tutorial inteligente

    Directory of Open Access Journals (Sweden)

    Rosa María Rodríguez Aguilar

    2013-04-01

    Full Text Available Los problemas de aprendizaje en la matemática a nivel licenciatura se reflejan en el bajo rendimiento escolar o, en el peor de los casos, en el truncamiento de una carrera, por no acreditar asignaturas relacionadas con ésta. Un alto porcentaje de alumnos no cumplen con los requerimientos mínimos en su aprendizaje y, conforme aumentan su complejidad, ocurre su rezago e incremento del índice de reprobación, lo que ocasiona en el alumnado angustia y frustración. La investigación se desarrolla en la Unidad Académica Profesional Nezahualcóyotl (UAP-Nezahualcóyotl de la Universidad Autónoma del Estado de México (UAEM, con el objetivo de identificar los problemas en el aprendizaje de la matemática en los alumnos de nivel licenciatura y obtener, así, el modelo del sistema tutorial inteligente en matemáticas con la implementación de los diferentes estilos de aprendizaje.

  14. Tutor Inteligente para Propuestas de Investigación

    Directory of Open Access Journals (Sweden)

    Jesús Miguel García Gorrostieta

    2014-01-01

    Full Text Available Estudiantes de Nivel Licenciatura llevan a cabo proyec tos de final de curso en los cuales se solicita la estructuración de un trabajo de investigación. Con el fin de mejorar la calidad de dicha tarea y guiar en el desarrollo de este tipo de trabajo, se implementó un Sistema Tutor para ayudar a los estudiantes. En este artículo se presenta un Tutor Inteligente basado en la web para proporcionar asesoramiento a los estudiantes en la estructuración de borradores de proyectos de investigación. Proponemos un modelo del estudiante basado en una red para seguir el progreso de cada estudiante en el desarrollo del proyecto, así como una retroalimentación personalizada en cada evaluación. El tutor incluye un módulo para evaluar la riqueza léxica, que se realiza en términos de densidad léxica, diversidad léxica y sofisticación. Se presentan los resultados de un estudio piloto con estudiantes que usaron el sistema, además de un análisis del cuestionario con el cual se realizó la evaluación empírica, en la cual se muestra que los estudiantes encontraban a la herramienta útil para mejorar sus escri tos.

  15. PROPOSICIÓN Y SIMULACIÓN DE UN ALGORITMO ADAPTATIVO PARA SISTEMAS DE ANTENAS INTELIGENTES

    OpenAIRE

    Espinosa Díaz,Perla; Villarroel González,Carlos

    2007-01-01

    En este trabajo se describen brevemente los sistemas de antenas inteligentes. Se presentan algunos algoritmos adaptativos que hacen que el sistema sea inteligente. Los algoritmos que se presentan son LMS y el RLS y serán sometidos a un análisis matemático para su posterior simulación vía MatLab. Éstos se escogen por su relación con un algoritmo híbrido desarrollado. Cada algoritmo será evaluado respecto a diferentes parámetros tales como convergencia, rapidez, estabilidad, etc

  16. Un sistema de inteligencia interno para la organización inteligente

    OpenAIRE

    2010-01-01

    Este artículo resume la investigación que se realizó en el marco del Trabajo de Graduación titulado "La Organización Inteligente: diseño de una propuesta para un Sistema de Inteligencia Interno"en Administración de Empresas con énfasis en Gestión Organizacional de la Universidad Estatal a Distancia (UNED). La propuesta presenta un marco metodológico para el desarrollo de un Sistema de Inteligencia Interno de aplicación práctica, para orientarse a una estructura de Organización Inteligente....

  17. Introducción de aspectos de geolocalización en una vivienda inteligente

    OpenAIRE

    2015-01-01

    [ES] En este trabajo se van a introducir aspectos de geolocalización de los habitantes de una vivienda inteligente para mejorar el comportamiento de ésta y fomentar el ahorro energético. Para tal fin se va a desarrollar una aplicación móvil en Android que enviará la posición de cada habitante al servidor de la vivienda inteligente mediante peticiones REST y así pueda activar o desactivar los distintos dispositivos de la casa, como puede ser la climatización; además, avisará al ...

  18. 智能虚拟环境中基于MAS的智能Agent体系结构%Agent Architecture for Intelligent Virtual Environment Base on MAS

    Institute of Scientific and Technical Information of China (English)

    张铮

    2014-01-01

    Intelligent Virtual Environment is an outcome of Artificial Intelligence and Virtual Environment. Due to its features:scalable, autonomous, proactive, reconfigurable, agile, the Multi-Agent Systems (MAS) has been the most interesting AI technique. This paper presents a new Agent architecture for Intelligent Virtual Environment base on MAS, concentrates on the internal mecha-nism research and design of intelligent Agent, and promotes the whole performance of the system by Agent’s internal mechanism.%智能虚拟环境是人工智能和虚拟现实相结合的产物。由于多Agent系统具有可扩展性、自治性、主动性、可重构性和敏捷性等特点,已成为目前最感兴趣的AI技术之一。本文提出一种IVE中基于多Agent系统的智能Agent体系结构,着重于智能Agent内部机制的研究与设计,通过Agent的内部机制来提升系统的整体性能。

  19. ARTIFICIAL INTELLIGENCE PLANNING TECHNIQUES FOR ADAPTIVE VIRTUAL COURSE CONSTRUCTION

    Directory of Open Access Journals (Sweden)

    NÉSTOR DARÍO DUQUE

    2011-01-01

    Full Text Available El artículo tiene como objetivo proponer un modelo de planificación para la adaptación de cursos virtuales, basado en técnicas de inteligencia artificial, en particular usando el enfoque de sistema multi-agente (SMA y métodos de planificación en inteligencia artificial. El diseño y la implementación por medio de un SMA pedagógico y la definición de un framework para especificar la estrategia de adaptación permiten incorporar diversos enfoques pedagógicos y tecnológicos, de acuerdo a los puntos de vista del equipo de trabajo, lo cual resulta en una implementación e instalación concreta. Se incorpora un novedoso pre-planificador que permite la transparencia y la neutralidad en el modelo propuesto y también ofrece soporte para traducir los elementos del curso a las especificaciones de un problema de planificación. La última sección muestra la plataforma experimental SICAD + (Sistema Inteligente de Cursos ADaptativos, a través de un enfoque multiagente, que valida el modelo propuesto.

  20. Corporación Villa Jazz Festival: una organización inteligente

    OpenAIRE

    2013-01-01

    Este proyecto consiste en una consultoría para la transformación y fortalecimiento gerencial de la Corporación Villa Jazz Festival. Dicha consultoría apunta a convertir a la Corporación en una organización inteligente.

  1. MODALIDAD DE LA RETROALIMENTACIÓN Y COMPORTAMIENTO INTELIGENTE EN ESTUDIANTES UNIVERSITARIOS

    Directory of Open Access Journals (Sweden)

    Mauricio Ortega

    2014-01-01

    Full Text Available El comportamiento inteligente se caracteriza por ser una conducta efectiva que se ajusta a las situaciones novedosas. La retroalimentación, un factor de actualización del comportamiento inteligente, puede asumir diferentes modalidades sensoriales. El presente trabajo evaluó los efectos de proporcionar diferentes modalidades de retroalimentación en el desarrollo de comportamiento inteligente de universitarios en tareas de igualación de la muestra sobre el porcentaje de respuestas correctas. Participaron 43 estu diantes de Psicología. Se definieron cuatro grupos en función del tipo de retroalimentación (visual, auditiva, táctil o autónoma proporcionada a las respuestas correctas e incorrectas durante las sesiones de entrenamiento. Se programaron ensayos con relaciones de identidad, semejanza y diferencia. En la prueba de transferencia se agregaron ens a yos con relaciones y no se proporcionó retroalimentación. El grupo con retroaliment ación visual y autónoma alcanz ó los porcentajes de aciertos más altos en el entrenamiento. Los resultados sugieren que la modalidad sensorial de retroalimentación afecta diferencialmente el comportamiento inteligente.

  2. Investigación en Progreso: Estudio y Evaluación de Tecnologías de la Información y la Comunicación para el Desarrollo de Ciudades Inteligentes

    Directory of Open Access Journals (Sweden)

    Hector Luis Vivas

    2013-08-01

    Full Text Available Los avances tecnológicos, la globalización, la demanda social para poder disponer de diversos servicios, la evolución en las comunicaciones, y el impulso político, han provocado que nos encontremos frente a una sociedad en la cual se generan cambios significativos en la forma de trabajar, de aprender, de pensar, de comunicarse y de vivir afectando a los ciudadanos a todos los niveles. Por esto, la forma en la que concebimos a las ciudades tradicionales se encuentra cambiando a lo que se conoce como ciudades inteligentes; las ciudades ahora comienzan a ser vistas como medios innovadores que ayudan al desarrollo y al progreso de las regiones e inclusive del país del que forman parte, logrando así una integración de las diversas áreas urbanas hacia la Sociedad de la Información. En nuestra región (Provincia de Rio Negro – Argentina se ha podido identificar la necesidad de contar con desarrollos innovadores de tecnología para transformar dichas áreas urbanas en ciudades inteligentes. Esta evolución se verá apalancada por el aprovechamiento de las siguientes tecnologías: Televisión Digital Terrestre (TDT, Soluciones móviles, Internet de las Cosas (M2M, Plataformas Educativas Virtuales (PEV. El desafío de este proyecto es construir capacidades y herramientas de software para ciudades inteligentes, maximizando los beneficios en la aplicación correcta y eficiente de las citadas tecnologías. Como, así también, la aplicación de marcos referenciales de planificación y calidad durante el proceso de desarrollo y apropiación de dichos recursos.

  3. LA CULTURA ORGANIZACIONAL EN EL DESARROLLO DE EMPRESAS INTELIGENTES. FUNDAMENTOS: VALORES, COMUNICACIÓN Y LIDERAZGO

    Directory of Open Access Journals (Sweden)

    Patricia Gillezeau

    1999-07-01

    Full Text Available El propósito del estudio es establecer la presencia de valores compartidos, una comunicación humanizada, un liderazgo transformacional y el grado de satisfacción de clientes externos y proveedores en la cultura de empresas inteligentes. Para ellos, se utilizó la metodología cualitativo - interpretativo, método de medición cuando se involucra al ser humano. Del análisis realizado se concluyó que la cultura enraizada en valores, regula los factores expresivos, afectivos y de comportamiento en las organizaciones. Su comprensión y aplicación dependerá de una red comunicación humanizada, un liderazgo transformacional y un alto grado de satisfacción e involucramiento de clientes y proveedores. Elementos inteligentes.

  4. Diseño de un sistema de estabilización utilizando sensores inteligentes

    OpenAIRE

    2015-01-01

    Diseño de un sistema de estabilización utilizando sensores inteligentes. This final project proposes the development of an intelligent sensor system low cost based on accelerometers and PICs to create a stabilization system for detecting tilt of a platform. This system will maintain the platform in an equilibrium position, regardless of the movement of the brackets that supports it. Hence, the system will be able to interpret and process the data output by the accelerometer detecting chang...

  5. Comparative molecular surface analysis (CoMSA) for virtual combinatorial library screening of styrylquinoline HIV-1 blocking agents.

    Science.gov (United States)

    Niedbala, Halina; Polanski, Jaroslaw; Gieleciak, Rafal; Musiol, Robert; Tabak, Dominik; Podeszwa, Barbara; Bak, Andrzej; Palka, Anna; Mouscadet, Jean-Francois; Gasteiger, Johann; Le Bret, Marc

    2006-12-01

    We used comparative molecular surface analysis to design molecules for the synthesis as part of the search for new HIV-1 integrase inhibitors. We analyzed the virtual combinatorial library (VCL) constituted from various moieties of styrylquinoline and styrylquinazoline inhibitors. Since imines can be applied in a strategy of dynamic combinatorial chemistry (DCC), we also tested similar compounds in which the -C=N- or -N=C- linker connected the heteroaromatic and aromatic moieties. We then used principal component analysis (PCA) or self-organizing maps (SOM), namely, the Kohonen neural networks to obtain a clustering plot analyzing the diversity of the VCL formed. Previously synthesized compounds of known activity, used as molecular probes, were projected onto this plot, which provided a set of promising virtual drugs. Moreover, we further modified the above mentioned VCL to include the single bond linker -C-N- or -N-C-. This allowed increasing compound stability but expanded also the diversity between the available molecular probes and virtual targets. The application of the CoMSA with SOM indicated important differences between such compounds and active molecular probes. We synthesized such compounds to verify the computational predictions.

  6. Arquitectura de Software de Referencia para Objetos Inteligentes en Internet de las Cosas

    Directory of Open Access Journals (Sweden)

    Ariel Alejandro Segura

    2016-06-01

    Full Text Available La evolución de los sistemas embebidos, que tuvo lugar junto al bajo costo y ubicuidad de internet, ha tenido como resultado el paradigma Internet de las Cosas. El objetivo de este paradigma es convertir los objetos que nos rodean en objetos inteligentes de forma tal que, comunicándose a través de Internet, puedan percibir lo que sucede en su entorno y poder reaccionar frente a ello. Se han llevado a cabo numerosos trabajos en materia de estandarización para este paradigma como, por ejemplo, protocolos de comunicación, topologías de red y arquitecturas software de alto nivel que consideran, por sobre todas las cosas, cómo integrar todas las piezas de una solución de Internet de las Cosas en un solo sistema. Sin embargo, no se han identificado arquitecturas de software para la construcción del software de un objeto inteligente que describa los componentes básicos que se deben incluir. En este trabajo se propone una arquitectura de referencia para la construcción de objetos inteligentes en Internet de las Cosas cuyo objetivo es que los ingenieros de software tengan una estructura en la cual basarse y poder reutilizar.

  7. La toma de decisiones en los Sistemas Tutoriales Inteligentes utilizando el agrupamiento conceptual

    Directory of Open Access Journals (Sweden)

    Yunia Reyes González

    2014-05-01

    Full Text Available Las técnicas de Inteligencia Artificial son válidas para enfrentar la construcción de un Sistema Tutorial Inteligente dado por sus aspectos afines. Éstas utilizan conocimiento sobre un dominio específico para inferir una solución similar a la obtenida por una persona experimentada en el dominio del problema. Por su parte los Sistemas Tutoriales Inteligentes utilizan la información almacenada sobre las características del estudiante para adaptar el proceso de enseñanza-aprendizaje del mismo a la materia a enseñar. No todos los paradigmas de la Inteligencia Artificial facilitan la concepción de este tipo de sistemas de enseñanza-aprendizaje, donde lo fundamental para su desarrollo es determinar cómo representar el conocimiento requerido para sus módulos y a partir de dicho conocimiento realizar una prescripción del estudiante para que el sistema se adapte a sus características. Sin embargo, similitudes del modelado del estudiante en un Sistema Tutorial Inteligente y los algoritmos de agrupamiento conceptual son factores a estudiar para concebir un diagnóstico adecuado del qué y cómo enseñar dependiendo del estudiante.

  8. Sinergia natural en la globalización: Suite ofimática y organizaciones flexibles e inteligentes

    Directory of Open Access Journals (Sweden)

    Alix Aguirre Andrade

    2009-01-01

    Full Text Available Los servicios que presta la suite ofimática facilitan los procesos en las organizaciones, realizándolos en el espacio virtual, superando las limitaciones que impone la contextualización física. Las nuevas formas de emprender tareas utilizando componentes de la suite ofimática, incentivan la aplicación de las tecnologías de la información y comunicación como instrumentos estratégicos en suministrar respuestas a las organizaciones, en sectores públicos y privados. El objetivo de este artículo es analizar la suite ofimática y su aporte en el desarrollo de las organizaciones y el crecimiento del talento humano apuntalando la interrelación de las personas en la sociedad de la información y comunicación. La investigación es descriptiva y se utiliza la técnica de la observación documental con revisión de textos impresos y electrónicos para el análisis de las argumentaciones expuestas. Los resultados permiten afirmar que actualmente, en época de globalización, las organizaciones requieren de la suite ofimática para su desarrollo y el crecimiento del talento humano. Se concluye que, debido a la utilización de los componentes de la suite ofimática, ésta ofrece una valiosa colaboración en la prestación de diferentes servicios, debido a que constituye una moderna y efectiva vía para el desarrollo de organizaciones flexibles e inteligentes.

  9. Enabling virtual screening of potent and safer antimicrobial agents against noma: mtk-QSBER model for simultaneous prediction of antibacterial activities and ADMET properties.

    Science.gov (United States)

    Speck-Planche, Alejandro; Cordeiro, M N D S

    2015-01-01

    Neglected diseases are infections that thrive mainly among underdeveloped countries, particularly those belonging to regions found in Asia, Africa, and America. One of the most complex diseases is noma, a dangerous health condition characterized by a polymicrobial and opportunistic nature. The search for potent and safer antibacterial agents against this disease is therefore a goal of particular interest. Chemoinformatics can be used to rationalize the discovery of drug candidates, diminishing time and financial resources. However, in the case of noma, there is no in silico model available for its use in the discovery of efficacious antibacterial agents. This work is devoted to report the first mtk-QSBER model, which integrates dissimilar kinds of chemical and biological data. The model was generated with the aim of simultaneously predicting activity against bacteria present in noma, and ADMET (absorption, distribution, metabolism, elimination, toxicity) parameters. The mtk-QSBER model was constructed by employing a large and heterogeneous dataset of chemicals and displayed accuracies higher than 90% in both training and prediction sets. We confirmed the practical applicability of the model by predicting multiple profiles of the investigational antibacterial drug delafloxacin, and the predictions converged with the experimental reports. To date, this is the first model focused on the virtual search for desirable anti-noma agents.

  10. Propuesta de cambio para el desarrollo de una organización inteligente verde de TI Bancaria, basada en redes inteligentes ecológicas, banca móvil y ética organizacional para la Banca Universal

    OpenAIRE

    2011-01-01

    Esta investigación presenta una propuesta de cambio para el desarrollo de una organización inteligente verde de TI Bancaria, basada en redes inteligentes ecológicas, banca móvil y ética organizacional para la Banca Universal. La metodología es de tipo exploratoria y a su vez descriptiva. Se concluye que la Banca Universal debe asegurar la participación activa del sector financiero con los gobiernos y las organizaciones no gubernamentales para desarrollar y perfeccionar las leyes y los estánda...

  11. SDK para desarrollo de aplicaciones en el manejo de sistemas de seguridad en casas inteligentes basado en SNMP

    OpenAIRE

    2001-01-01

    Proyecto de Graduación (Maestría en Computación Énfasis en Ciencias de la Computación) Instituto Tecnológico de Costa Rica. Escuela de Ingeniería en Costa Rica, 2001. Una casa inteligente involucra la aplicación de tecnologías modernas dentro del ambiente del hogar, de modo que se automaticen muchas tareas, se faciliten otras y en general, se viva con mayor comodidad y seguridad. Actualmente, existe mucha tecnología alrededor de las casas inteligentes y muchas empresas desarrollan ...

  12. Recent progress in the identification and development of anti-malarial agents using virtual screening based approaches.

    Science.gov (United States)

    Shah, Priyanka; Tiwari, Sunita; Siddiqi, Mohammad Imran

    2015-01-01

    Malaria has continued to be one of the most perplexing diseases for biological science community around the world due to its prevalent devastating nature and quick developing resistance against the frontline drugs. Artimisinin-based combination therapy (ACT) has been so far found to be among the best therapies against Plasmodium pathogens but alarming emergence of resistance in parasites against every known chemotherapy has prompted the scientific community to step up all the efforts towards development of new and affordable anti-malarial drugs. Computer-aided approaches have received enormous attention in recent years in the field of identification and design of novel drugs. In this review, we summarize recently published research concerning the identification and development of anti-malarial compounds using virtual screening approaches. It would be admirable to discern the successful application of in silico studies for anti-malarial drug discovery hitherto and would certainly help in generating new avenues for pursuing integrated studies between the experimentalists and computational chemists in a systematic manner as a time and cost efficient alternative for future antimalarial drug discovery projects.

  13. CIUDADES INTELIGENTES COMO ESPACIOS DE INTEGRACIÓN PARA INDIVIDUOS CON CAPACIDADES DIVERSAS

    Directory of Open Access Journals (Sweden)

    Luisenia Fernández O.

    2014-07-01

    Full Text Available Hoy en día las Tecnologías de Información y Comunicación (TIC penetran en el entramado social y sobre él se configura la sociedad. Esta investigación describe el uso de las TIC en ciudades que distan desemejarse de la urbe tradicional gracias al empleo racional de las tecnologías que hacen los entornos más inteligentes, logrando cerrarlas brechas existentes entre sus usuario; generando el confort de aquellos cuyas capacidades son diversas en la diversidad o con capacidades disminuidas. Es decir, estas ciudades ponen a disposición de sus pobladores todos sus recursos tecnológicos disponibles y sus aportes al servicio de sus habitantes. La metodología utilizada para esta investigación fue de tipo exploratorio- descriptivo en la cual se intenta mostrar el uso de las tecnologías (TIC y la transformación del entorno, así como sus bondades en pro de la incorporación de los ciudadanos con capacidades diversas como ciudadanos de primera, a través de la construcción de espacios que aprovechan las aportaciones de las TIC para hacer del medio ambiente un espacio inteligente para la inclusión de los vulnerables cuyo fin último no es otro que el bienestar común. Se concluye que las denominadas ciudades inteligentes son hoy en día urbes que combinan la interconectividad de redes para la confortabilidad del ciudadano con capacidades diversas; éstas procuran el equilibrio, el desarrollo, la inclusión y el bienestar de los todos individuos con capacidades disímiles en la diversidad.

  14. HERRAMIENTA PARA LA CLASIFICACIÓN DE PROBLEMAS EN SISTEMAS TUTORIALES INTELIGENTES

    Directory of Open Access Journals (Sweden)

    Marcelo Sandi Pinheiro

    2002-05-01

    Full Text Available

    El trabajo tiene como objetivo diseñar un conjunto de enunciados que asociados a un sistema tutorial inteligente, permita satisfacer las necesidades intelectuales de los estudiantes y estimule paso a paso su deseo de investigar. Por otra parte, el trabajo contribuye al desarrollo de una metodología de resolución de problemas que posibilite transitar, desde los problemas más simples a los problemas más complejos. Para alcanzar ese objetivo se precisa clasificar los problemas de forma adecuada en diferentes niveles de complejidad de forma tal, que el alumno pueda, con la ayuda y guía del sistema tutorial inteligente, incrementar sus habilidades y conocimientos en la resolución de problemas. Sin duda, el proceso de diseño de sistemas tutoriales inteligentes multimedia, de ahora en adelante denominado STIM, posee una estrecha relación con el problema general de clasificación de objetos y problemas de enunciado a partir de los parámetros fundamentales definidos para cada uno de ellos. Sin embargo, esa clasificación es una actividad compleja, laboriosa y no está exenta de evaluaciones subjetivas. Por todo lo anterior, los autores proponen un método de cálculo y una herramienta de cómputo para la clasificación automática de problemas de enunciado en el proceso de enseñanza y aprendizaje utilizando la computadora.

  15. LA CULTURA ORGANIZACIONAL EN EL DESARROLLO DE EMPRESAS INTELIGENTES. FUNDAMENTOS: VALORES, COMUNICACIÓN Y LIDERAZGO

    OpenAIRE

    1999-01-01

    El propósito del estudio es establecer la presencia de valores compartidos, una comunicación humanizada, un liderazgo transformacional y el grado de satisfacción de clientes externos y proveedores en la cultura de empresas inteligentes. Para ellos, se utilizó la metodología cualitativo - interpretativo, método de medición cuando se involucra al ser humano. Del análisis realizado se concluyó que la cultura enraizada en valores, regula los factores expresivos, afectivos y de comportamiento en l...

  16. La accesibilidad espacial en la definición de territorios inteligentes

    OpenAIRE

    Ortiz Chao, Claudia; Garnica Monroy, Rubén

    2008-01-01

    Las ciudades contemporáneas enfrentan grandes retos como el de ser territorios inteligentes. Esto implica cambios que conduzcan hacia ciudades más sustentables: económicamente competitivas, conscientes de su influencia en la conservación del medio ambiente, con menos diferencias sociales y más participación ciudadana. En las últimas décadas, las transformaciones físicas y sociales importantes que han sufrido las grandes ciudades han sido generadas por la sociedad y consolidadas...

  17. Polímeros Inteligentes y Aplicaciones. Informe de vigilancia tecnológica

    OpenAIRE

    Cano Serrano, Encarnación; Urbina Fraile, Marina

    2009-01-01

    Este informe de Vigilancia Tecnológica ha sido cofinanciado con Fondos FEDER y se ha realizado dentro del marco del Contrato Programa suscrito entre la Dirección General de Universidades e Investigación de la Comunidad de Madrid y la Universidad Carlos III de Madrid, con la colaboración del Parque Científico de Leganés que gestiona el Círculo de Innovación en Materiales, Tecnología Aeroespacial y Nanotecnología. El campo de los materiales inteligentes es amplio y variado, no sólo respecto ...

  18. Plataforma para robótica cooperativa soportada por teléfonos inteligentes android

    OpenAIRE

    2015-01-01

    Un teléfono inteligente ofrece muchas funcionalidades útiles dentro de un proyecto de robótica, especialmente robótica móvil. En este contexto, en este trabajo se presenta el diseño y desarrollo de un conjunto de herramientas para desarrollar proyectos de robótica, específicamente robótica cooperativa, que utilicen dispositivos con sistema operativo Android. La primera herramienta es una biblioteca desarrollada para Android que encapsula tareas comunes en robótica cooperativa como requerimien...

  19. Ventajas competitivas de ser una organización inteligente; el caso de Cemex

    OpenAIRE

    2005-01-01

    Los sistemas dinámicos a los cuales se enfrenta toda empresa llevan a la necesidad de contar con organizaciones inteligentes, las cuales (normalmente) se insertan en la globalización y en la dinámica competitiva, liderada por empresas que tienen en su forma de competir un enfoque sistémico. La estrategia seguida por CEMEX muestra la realización de varios elementos señalados; la formación del pensamiento sistémico dentro de la organización está presente en sus estrategias a nivel mundial, ya q...

  20. Modelo para la búsqueda de metadatos con características semi-inteligentes

    OpenAIRE

    Enrique Luna Ramírez; Jorge H. Dzul Bermejo; Aarón Rangel Villalobos

    2006-01-01

    En este proyecto de investigación se propone el diseño de un modelo para la búsqueda de metadatos con características semi-inteligentes, orientado a recuperar los metadatos asociados a un data warehouse de una manera rápida, flexible y confiable. El modelo incluye un conjunto de funcionalidades distintivas consistentes en el almacenamiento temporal de los metadatos de uso frecuente en un almacén distinto al almacén global de los metadatos de un data warehouse y en el uso de procesos de contro...

  1. Análisis de la propuesta de Beatriz Valderrama sobre motivación inteligente

    OpenAIRE

    San Bartolomé Amanuma, Jessica Riki; Vega Espinoza, Julissa Paola

    2015-01-01

    La presente investigación tuvo como objetivo analizar la propuesta sobre la motivación inteligente que propone Beatriz Valderrama y su aplicabilidad en las empresas formales limeñas, así como proponer un sistema de recompensas o sistema de motivación basado en el análisis realizado. Hemos diseñado una estructura que a partir de la comprensión de los factores que definen la personalidad del ser humano, se pueda entender a la motivación como el motor que impulsa el comportamiento de las persona...

  2. Smart microgrids in refineries, Mexico case; Microrredes inteligentes en refinerias, caso Mexico

    Energy Technology Data Exchange (ETDEWEB)

    Estrada Garcia, Javier Alejandro; Linan Garcia, Roberto; Picasso Blanquel, Cuitlahuac; Silva Farias, Jose Luis [Instituto de Investigaciones Electricas, Cuernavaca, Morelos (Mexico)

    2013-03-01

    In this paper we present the technological trends on smart microgrids for refineries, case Mexico. Distributed generation on refineries is a model of microgrid with great challenges to solve, considering renewable energy. Also it discusses the scenario in bidirectional connection from refineries to the utility supergrid Comision Federal de Electricidad (CFE by its acronym in Spanish) and how to reach the development of a smart microgrid. We look different scenarios in power systems refineries, and the feasibility to achieve and develop the technology concepts in smart grid, such as: demand response in real time, exchange of energy between microgrid with supergrid-CFE and viceversa, energy efficiency, microgrid automation, selfhealing/real time autorecovery fault in power systems, storage energy and its application on power systems blackout in refineries. Finally we discussed the concepts that represent the greatest challenges to be solved on the smart microgrids and consider obtaining alternatives solution in medium or long term. [Spanish] En este documento se presentan las tendencias tecnologicas en micro redes inteligentes para refinerias, en el caso de Mexico. La generacion distribuida en refinerias es un modelo de micro red con grandes desafios por resolver, considerando la energia renovable. Se analiza tambien el escenario en conexion bidireccional de refinerias a la super red de la Comision Federal de Electricidad (CFE), la empresa electrica mexicana, y como lograr el desarrollo de una micro red inteligente. Se consideran diferentes escenarios en refinerias de sistemas de potencia, y la factibilidad de alcanzar y desarrollar los conceptos de tecnologia en una red inteligente, tales como: respuesta de demanda en tiempo real, intercambio de energia entre la micro red con la super red de la CFE y viceversa, eficiencia de energia, automatizacion de micro redes, autorrecuperacion de fallas en autoarreglo/tiempo real. En sistemas de potencia, almacenamiento de

  3. Polímeros inteligentes. Informe de vigilancia tecnológica

    OpenAIRE

    Cano Serrano, Encarnación; Urbina Fraile, Marina

    2008-01-01

    Este informe de Vigilancia Tecnológica ha sido cofinanciado con Fondos FEDER y se ha realizado dentro del marco del Contrato Programa suscrito entre la Dirección General de Universidades e Investigación de la Comunidad de Madrid y la Universidad Carlos III de Madrid, con la colaboración del Parque Científico de Leganés que gestiona el Círculo de Innovación en Materiales, Tecnología Aeroespacial y Nanotecnología. Los sistemas poliméricos inteligentes o polímeros sensibles al estímulo son...

  4. Plataforma autónoma inteligente para fútbol robot

    Directory of Open Access Journals (Sweden)

    Cesar Hernán Rodríguez Garavito

    2010-04-01

    Full Text Available This article presents the design, implementation, virtual simulation and test results for a hardware-software platform for robot soccer. The platform consists of a soccer field, a software-controlled mobile agent (AMC, a user-controlled mobile agent (MCU, a golf ball, an image sensor system and a path-planning controller. The problem for agent AMC is to sense the environment and move to a kicking position to score while avoiding opponents in its way. The soccer field is a bounded area of 1.5m x 2m in which mobile agents move following differential robot kinematics at 25.7cm/s speed; each robot has a kicking system which can speed up a golf ball at 1.43m/s velocity. A position sensor was implemented and optimised in three stages: capturing the soccer field image, converting to HSI format and applying digital filters and calculating the Cartesian components from colour patterns for identifying the mobile robots and the golf ball. Image sensor system processing speed is 30 frames per second. Robot path planning is controlled by a hybrid strategy based on two linearly combined fuzzy logic controllers; one takes agent AMC to the goal position and the other avoids obstacles while it moves to the goal position.

  5. SECCIÓN TEMÁTICA - 6. PARTICIPACIÓN CIUDADANA ONLINE Y MULTITUDES INTELIGENTES // ONLINE CIVIC PARTICIPATION AND SMART MOBS

    Directory of Open Access Journals (Sweden)

    María Cristina Menéndez

    2012-06-01

    Full Text Available El artículo analiza los efectos de la convergencia entre Internet y la telefonía móvil sobre la visión vertical de la política a partir del surgimiento de multitudes inteligentes conectadas en el ciberespacio a través de comunidades virtuales y redes sociales.Como antecedentes presenta casos internacionales de participación ciudadana online en situaciones de conflicto, y desarrolla el estudio de casos argentinos en contextos críticos y de cooperación.Se trata de una investigación cualitativa basada en el estudio de casos argentinos.Como conclusión valida la conexión entre participación online y la aparición de nuevos canales para la presentación de demandas en situaciones políticas críticas pero no se observa una directa vinculación entre participación ciudadana online y política en situaciones de cooperación.

  6. Integration of design and manufacturing in a virtual enterprise using enterprise rules, intelligent agents, STEP, and work flow

    Science.gov (United States)

    Gilman, Charles R.; Aparicio, Manuel; Barry, J.; Durniak, Timothy; Lam, Herman; Ramnath, Rajiv

    1997-12-01

    An enterprise's ability to deliver new products quickly and efficiently to market is critical for competitive success. While manufactureres recognize the need for speed and flexibility to compete in this market place, companies do not have the time or capital to move to new automation technologies. The National Industrial Information Infrastructure Protocols Consortium's Solutions for MES Adaptable Replicable Technology (NIIIP SMART) subgroup is developing an information infrastructure to enable the integration and interoperation among Manufacturing Execution Systems (MES) and Enterprise Information Systems within an enterprise or among enterprises. The goal of these developments is an adaptable, affordable, reconfigurable, integratable manufacturing system. Key innovative aspects of NIIIP SMART are: (1) Design of an industry standard object model that represents the diverse aspects of MES. (2) Design of a distributed object network to support real-time information sharing. (3) Product data exchange based on STEP and EXPRESS (ISO 10303). (4) Application of workflow and knowledge management technologies to enact manufacturing and business procedures and policy. (5) Application of intelligent agents to support emergent factories. This paper illustrates how these technologies have been incorporated into the NIIIP SMART system architecture to enable the integration and interoperation of existing tools and future MES applications in a 'plug and play' environment.

  7. High throughput virtual screening and in silico ADMET analysis for rapid and efficient identification of potential PAP248-286 aggregation inhibitors as anti-HIV agents

    Science.gov (United States)

    Malik, Ruchi; Bunkar, Devendra; Choudhary, Bhanwar Singh; Srivastava, Shubham; Mehta, Pakhuri; Sharma, Manish

    2016-10-01

    Human semen is principal vehicle for transmission of HIV-1 and other enveloped viruses. Several endogenous peptides present in semen, including a 39-amino acid fragments of prostatic acid phosphatase (PAP248-286) assemble into amyloid fibrils named as semen-derived enhancer of viral infection (SEVI) that promote virion attachment to target cells which dramatically enhance HIV virus infection by up to 105-fold. Epigallocatechin-3-gallate (EGCG), a polyphenolic compound, is the major catechin found in green tea which disaggregates existing SEVI fibers, and inhibits the formation of SEVI fibers. The aim of this study was to screen a number of relevant polyphenols to develop a rational approach for designing PAP248-286 aggregation inhibitors as potential anti-HIV agents. The molecular docking based virtual screening results showed that polyphenolic compounds 2-6 possessed good docking score and interacted well with the active site residues of PAP248-286. Amino acid residues of binding site namely; Lys255, Ser256, Leu258 and Asn265 are involved in binding of these compounds. In silico ADMET prediction studies on these hits were also found to be promising. Polyphenolic compounds 2-6 identified as hits may act as novel leads for inhibiting aggregation of PAP248-286 into SEVI.

  8. Organizaciones Virtuales Organizaciones Virtuales

    Directory of Open Access Journals (Sweden)

    Gladis Cecilia Villegas Arias

    2003-06-01

    Full Text Available Virtual Organizations are new organizational forms originated from both the replacementof face to face communications by remote communications supported by electronic means,and from the accesibility of real time information about the operation of the company, forall employees.This article pursues the following goals: 1 To define virtual organization, review its sociotechnical antecedents and propose a preliminary classification into inter-organizationaland intra-organizational forms.  2 To discuss the characteristics of virtual organizationsand their impact on organizational design, and 3 To compare virtual organizations toother organizational forms.Las organizaciones virtuales son formas organizativas nuevas, que resultan de: primero, reemplazar las interacciones cara a cara con interacciones remotas, soportadas por comunicaciones electrónicas y segundo,  proveer acceso en tiempo real a toda la información de la empresa para todos los trabajadores.En este artículo se busca: 1 Definir organización virtual, revisar sus antecedentes y proponeruna clasificación básica preliminar de las mismas  2 Discutir las características de las organizaciones virtuales y sus implicaciones para el diseño organizativo 3 Comparar estaforma organizativa a las formas organizativas no virtuales.

  9. De Instituciones a Organizaciones Educativas Inteligentes. A Propósito del Libro Calidad de la Educación y Organizaciones Escolares Inteligentes

    Directory of Open Access Journals (Sweden)

    Francisco Javier Vásquez De la Hoz

    2015-10-01

    Full Text Available En el libro reseñado aquí, Rodolfo Posada Álvarez plantea una serie de ideas de crucial importancia para el sistema educativo de nuestra región Caribe colombiana. Aborda, así, las condiciones de la calidad educativa tomando como referentes las estadísticas proporcionadas por algunas entidades nacionales e internacionales, pero también fundamentándose en los resultados de sus propias investigaciones, en las que indagó sobre las percepciones que tienen las comunidades educativas de distintas partes de la Región sobre la calidad de la educación, diseñando y aplicando luego una compleja matriz de autoevaluación que denominó Sistema de Indicadores de Calidad para Organizaciones Escolares Inteligentes (SICOEI, como una posible alternativa de solución a las precarias condiciones de calidad educativa que hoy por hoy la caracterizan.

  10. Modelo de evaluación del conocimiento en un Sistema Tutorial Inteligente

    Directory of Open Access Journals (Sweden)

    Huapaya, Constanza

    2007-01-01

    Full Text Available El presente trabajo propone modificaciones de los modelos del instructor y del estudiante de un Sistema Tutorial Inteligente a fin de incorporar un nuevo método evaluativo del progreso del estudiante. Para tal fin, se integra un modelo basado en la distancia semántica (método DistSem para mejorar el entendimiento del sistema computacional, sobre los logros del estudiante de ingeniería de los primeros años. El docente puede interactuar con el sistema computacional a fin de proponer pruebas de evaluación y visualizar resultados de exámenes diagnósticos, formativos o acumulativos tanto de grupos de estudiantes o de estudiantes en forma individual.

  11. Modelo para la búsqueda de metadatos con características semi-inteligentes

    Directory of Open Access Journals (Sweden)

    Enrique Luna Ramírez

    2006-01-01

    Full Text Available En este proyecto de investigación se propone el diseño de un modelo para la búsqueda de metadatos con características semi-inteligentes, orientado a recuperar los metadatos asociados a un data warehouse de una manera rápida, flexible y confiable. El modelo incluye un conjunto de funcionalidades distintivas consistentes en el almacenamiento temporal de los metadatos de uso frecuente en un almacén distinto al almacén global de los metadatos de un data warehouse y en el uso de procesos de control para recuperar información de ambos almacenes mediante alias de conceptos

  12. UN-SEEGSI: un sistema inteligente de informacion gerencial con aprendizaje dual: hombre-maquina

    Directory of Open Access Journals (Sweden)

    Alfonso Pérez Gama

    2011-01-01

    Full Text Available Ha llegado a su madurez la V Generación y con ello sus expresiones: la inteligencia artificial (1-2, los sistemas con el apoyo de conocimientos (3 y la ingeniería de software (4. En Colombia poca acogida parece tener. Es que los conocimientos constituyen un salto paradigmático hacia un nuevo orden mundial: el paso de la Sociedad de la Información a la Sociedad del Conocimiento. No es difícil de colegir la implicación de nuevas generaciones de sistemas de información y aunque la inmensa mayoría de gerentes no quieren saber de nuevos lenguajes ni reprogramaciones, aquí describiremos cómo es posible desarrollar e implementar un sistema inteligente de información gerencia. El concepto de "inteligente" se refiere a la viabilidad de tener un determinado grado de autonomía decisional, un evidente mejor desempeño, una capacidad real de adaptarse a las condiciones particulares de un usuario, el reconocer y generar un plan de trabajo al ejecutivo y en especial por el soporte a las decisiones, lo cual no significa la posibilidad de "reemplazar" al ejecutivo en esta labor, sino por el contrario constituirse en un sistema asistente del ejecutivo. Una innovación en esta arquitectura la constituye la tutoría experta en línea, que constituye un espacio para posibilitar el "entrenamiento gerencial" in situ y además la incorporación de técnicas de aprendizaje maquinal que funcionen en la práctica. Lo anterior significa que UN-SEEGSI pretende ser un ambiente de aprendizaje dual: donde se debe dar un aprendizaje vivencial por parte del usuario y donde debe aprender la máquina en forma subrepticia.

  13. APROXIMACIONES TEÓRICAS PARA ABORDAR LA RELACIÓN ENTRE POLÍTICA, COMUNICACIÓN Y ORGANIZACIONES INTELIGENTES

    Directory of Open Access Journals (Sweden)

    Bladimir Díaz Borges

    2012-07-01

    Full Text Available El objetivo de este trabajo se centra en describir algunas aproximaciones teóricas para abordar la relación entre la política, la comunicación y las organizaciones inteligentes. Se basa en una revisión teórica con base en una búsqueda bibliográfica, documental y en línea. Se aborda la descripción de los modelos políticos, comunicacionales e inteligentes para comprender la actualidad, robusteciendo una visión compuesta por escenarios complejos para su entendimiento. Se espera que la propuesta sirva para mejorar los resultados en los distintos escenarios de la vida institucional y organizacional.

  14. LA GESTIÓN EMPRESARIAL BAJO EL ENFOQUE DE LAS ORGANIZACIONES INTELIGENTES EN LA SOCIEDAD DE LA INFORMACIÓN

    Directory of Open Access Journals (Sweden)

    Jaime José Gil Domínguez

    2007-04-01

    Full Text Available El presente artículo se centra en develar a través de una investigación documental, los fundamentos teóricos en los que se sustenta el enfoque de las Organizaciones Inteligentes. Se inicia con una descripción del entorno en el que están inmersas las organizaciones hoy en día, en la llamada era de la sociedad de la información. Luego, se presentan los principios y estructuras conceptuales que sirven de base a este enfoque. Finalmente, destaca su confluencia sobre otras filosofías y modelos de gestión empresarial, buscando una aproximación en como ésta puede concebirse en el modelo de una Organización Inteligente. La construcción de este marco teórico, pretende propiciar discusiones que gener

  15. Agentes de software móviles

    Directory of Open Access Journals (Sweden)

    Crisman Martínez Barrera

    2001-10-01

    Full Text Available Los agentes móviles son programas de software inteligentes que realizan un objetivo que involucran desarrollos soportados en técnicas de Inteligencia Artificial, los cuales pretenden facilitar la interoperabilidad de sistemas. Este artículo define las disciplinas, plataformas y herramientas necesarias para el desarrollo de agentes móviles, sus características principales y las arquitecturas predominantes de éstas; presenta además una evaluación de sus perspectivas futuras.Mobile agents are intelligent software programs that can obtain an objective that involucrates developments supported in Artificial Intelligence techniques. These pretend to facilitate the interoperability of systems. This article defines disciplines, platforms and tools necessary for the development of mobile agents, their principal characteristics and the predominant architectures of these. A final evaluation and future perspectives are offered.

  16. ADAPTATION AND DISABILITY ASPECTS IN A VIRTUAL LEARNING ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    DIANA LANCHEROS CUESTA

    2012-01-01

    Full Text Available Este artículo presenta los principales aspectos que se deben tener en cuenta en el diseño de ambientes virtuales de aprendizaje como por ejemplo, los tutores inteligentes. La mayoría de estos sistemas virtuales de aprendizaje se concentran en la actividad del tutor y se utilizan técnicas de inteligencia artificial. Los sistemas que se relacionan a continuación permitieron la generación de un modelo que, dadas las preferencias y estilos de aprendizaje de un estudiante, realiza un proceso de recuperación de información con el fin de adaptar el despliegue y la manera en la que se muestra el contenido a un estudiante dadas las características particulares del mismo (estilos de aprendizaje, comportamiento y desempeño en el sistema y si tiene una discapacidad.

  17. El framework jWebSocket y su interfaz de aplicaciones para el trabajo con Tarjetas Inteligentes

    Directory of Open Access Journals (Sweden)

    Ander Sánchez Jardines

    2013-09-01

    Full Text Available El jWebSocket es un marco de trabajo y a la vez un servidor de aplicaciones para la plataforma Java orientado al desarrollo de soluciones basadas en WebSockets, que gocen de altos niveles de velocidad, escalabilidad y seguridad. Sus grandes potencialidades en cuanto al soporte concurrente y su licencia de software libre hacen que sea adoptado por una gran comunidad de desarrolladores. El API[1] de tarjetas inteligentes es una extensión para el marco de trabajo jWebSocket, que le permite a este último soportar los requerimientos necesarios para desarrollar software empresarial y realizar disímiles operaciones con las  tarjetas inteligentes, obteniendo resultados favorables para el uso de cualquier navegador y brindando flexibilidad y tiempo real, características que distinguen a la web. El presente artículo expone un conjunto de ventajas y características del marco de trabajo jWebSocket y de su API para el intercambio con las tarjetas inteligentes, explicando conceptos relacionados con el tema, revelando las soluciones más destacadas en el mundo.[1] Interfaz de programación de aplicaciones (IPA o API (Application Programming Interface es el conjunto de funciones y procedimientos (o métodos, en la programación orientada a objetos que ofrece cierta biblioteca para ser utilizado por otro software como una capa de abstracción.

  18. Virtual colonoscopy

    Science.gov (United States)

    Colonoscopy - virtual; CT colonography; Computed tomographic colonography; Colography - virtual ... Differences between virtual and conventional colonoscopy include: VC can view the colon from many different angles. This is not as easy ...

  19. Argumentación rebatible en agentes adaptativos de escenarios dinámicos

    OpenAIRE

    Torres, Juan Manuel; Martínez, Diego C.; Simari, Guillermo Ricardo

    2013-01-01

    Un agente inteligente es una entidad computacional que se desenvuelve en un entorno mediante sensores y efectores, capaz de actuar sin intervención de otros agentes o humanos. Un agente adaptativo es aquel que tiene especial preparación para reaccionar a variaciones inesperadas en su entorno. En este contexto, el área de Juegos Generales se enfoca en la creación de agentes capaces de aceptar las reglas formales de un juego estratégico y utilizarlas para aprender a jugar. Esto potencia el avan...

  20. Sistema Inteligente de Detección y Orientación de usuarios en Bibliotecas

    Directory of Open Access Journals (Sweden)

    Castaño, Bonifacio

    2013-03-01

    Full Text Available Since the late nineties, Radio Frequency IDentification (RFID manages library catalogs, loans, returns and security. RFID, with a moderate investment, improve the capabilities of both, librarian and user. This paper presents a new use for RFID to determine where a book is located and the shortest route to it in libraries with multiple levels and rooms. An application named SIGUEME (Sistema Inteligente de GUiado para Entornos Multiusuario Extensos; Intelligent System to Guide for Multiuser Extensive Environments was implemented experimentally in the Meco’s public library (Madrid. The system allows people detection and customized guiding in the building thanks to different screen placed in strategic points. We have developed a wireless communications system based on Zigbee technology that eliminates the need of wires.

    Los dispositivos de identificación por radiofrecuencia (Radio Frequency IDentification, en adelante RFID son usados desde finales de los años noventa en el entorno de bibliotecas para la gestión del inventario, control de catálogos, seguridad, préstamo y devolución. Durante este tiempo han demostrado ser un componente que, con una inversión moderada, mejora multitud de capacidades tanto para el bibliotecario como para el usuario. En este artículo se expone una nueva funcionalidad con RFID para bibliotecas que ha sido implantada de forma experimental en la Biblioteca Municipal de Meco (Madrid. Su objetivo es abordar un problema común que sufren los usuarios en bibliotecas con diferentes alturas y múltiples espacios: la correcta localización de los libros y la orientación por el edificio. Para solventar este problema se ha desarrollado una aplicación bautizada como SIGUEME (Sistema Inteligente de GUiado para Entornos Multiusuario Extensos. El sistema permite la detección de las personas por el edificio y el guiado personalizado por el mismo gracias a la visualización de la información en pantallas. Para evitar

  1. Users, Bystanders and Agents

    DEFF Research Database (Denmark)

    Krummheuer, Antonia Lina

    2015-01-01

    Human-agent interaction (HAI), especially in the field of embodied conversational agents (ECA), is mainly construed as dyadic communication between a human user and a virtual agent. This is despite the fact that many application scenarios for future ECAs involve the presence of others. This paper...

  2. Creating Real-Time Embodied Autonomous Agents

    Institute of Scientific and Technical Information of China (English)

    2000-01-01

    @@ A challenging research area for computer graphics and virtual environments (VE) is training interpersonal interactions. In such a system, at least one person is the VE participant, while several more virtual human agents (represented by human-like, embodied models) are engaged in activities in the same virtual space. The participants, whether live or virtual, should interact as if all were real. This means that the virtual agents must have several characteristics afforded to real people, including the following:

  3. Smart transmission grids - benefits and risks; Redes de transmision inteligente. Beneficios y riesgos

    Energy Technology Data Exchange (ETDEWEB)

    Velasco-Ramirez, E.; Angeles-Camacho, C. [Universidad Nacional Autonoma de Mexico, Mexico, D.F. (Mexico)]. E-mails: TVelascoR@iingen.unam.mx; CAngelesC@ii.unam.mx; Garcia-Martinez, M. [Instituto Tecnologico de Toluca, Estado de Mexico (Mexico)]. E-mail: mgarciam@ittoluca.edu.mx

    2013-01-15

    Nowadays the Power Systems are working near their stability limits, for this reason it is necessary and essential a transition to new transmission systems that ensure efficient delivery of electrical energy, with the objective to prevent blackouts that cause significant losses in the economy of any country in the world. This paper analyzes important elements to consider having a healthy and efficient transition from a power grid vertically integrated into a smart transmission grid. A comparative analysis in the model, development, benefits and risks of the implementation of these systems, between two of the main marc of references of smart grids, the EU and the USA is presented. [Spanish] Actualmente los sistemas electricos operan cada vez mas cercanos a sus limites de estabilidad, es por ello que se hace necesaria y primordial la transicion hacia nuevos sistemas de transmision que garanticen la eficiente entrega de la energia electrica, evitando con ello cortes de energia que generan importantes perdidas en la economia de cualquier pais del mundo. En este documento se realiza un analisis de los elementos necesarios para una sana y eficiente transicion de una red de transmision electrica verticalmente, integrada hacia una red de transmision inteligente. Se presenta un analisis comparativo entre dos de los marcos de referencia mas importantes, el de la UE y el de EUA, en el modelo, desarrollo, beneficios y riesgos en la implementacion de estos sistemas.

  4. EFECTO DE DIFERENTES MODALIDADES DE RETROALIMENTACIÓN EN EL COMPORTAMIENTO INTELIGENTE EN ESTUDIANTES DE PRIMARIA

    Directory of Open Access Journals (Sweden)

    Mauricio Ortega

    2012-01-01

    Full Text Available La retroalimentación es un factor que posibilita el desarrollo del comportamiento inteligente. El presente trabajo evaluó los efectos de proporcionar distintas modalidades de retroalimentación (visual, auditiva, táctil y autónoma sobre el porcentaje de respuestas correctas en tareas de igualación de la muestra de segundo orden. Participaron 54 estudiantes de primaria, los que, dependiendo del tipo de retroalimentación proporcionada en el entrenamiento, fueron asignados a uno de cuatro grupos: visual, auditivo, táctil y autónomo. Las relaciones programadas fueron de identidad, semejanza y diferencia. En la transferencia se agregaron relaciones de inclusión, exclusión y mayor que. Los estudiantes del grupo visual obtuvieron los porcentajes de aciertos más altos en entrenamiento y pruebas. Se discute y comparan los resultados con el desempeño alcanzado por universitarios en tareas similares.

  5. Investigación en Progreso: Sistemas Inteligentes en Arquitecturas de Motores para Videojuegos

    Directory of Open Access Journals (Sweden)

    Hernan Merlino

    2013-02-01

    Full Text Available La industria de productos lúdicos informatizados (más conocidos como videojuegos es una de las actividades económicas de mayor crecimiento en los últimos años. Durante el 2006, en los Estados Unidos los ingresos por videojuegos excedieron por primera vez en la historia a los del cine. Sin embargo, a pesar del auge en este mercado, todavía existen más ofertas de empleo que personas preparadas para ocuparlos. Para lograr el desarrollo de un videojuego se requiere de diversos conocimientos, como ser, diseño multimedial, manejo de lenguajes de programación especifica, uso de plataformas de actividades lúdicas, entre otros; sumado a estas actividades es necesario dotar al videojuego con un grado de inteligencia que lo haga no determinista; logrando que los jugadores mantengan durante una mayor cantidad de tiempo el interés por el mismo, pues de no ser así, los jugadores solo lo utilizarían hasta llegar hasta comprender la lógica de funcionamiento y perderian el interés por el videojuego. Es por esto que es de interés para la industria del video juego el desarrollo de motores basados en sistemas inteligentes tomando la experiencia adquirida en otros dominios, como ser, robótica, minería de datos y control de procesos, haciendo las adaptaciones necesarias al dominio en cuestión..

  6. La profecía de la Administración inteligente

    Directory of Open Access Journals (Sweden)

    Óscar del Álamo

    2008-02-01

    Full Text Available Las nuevas tecnologías de la información, en especial Internet, han tenido durante los últimos años un papel fundamental en la reformulación de la actividad de la Administración pública así como de su relación con los ciudadanos. En un futuro próximo se abren nuevos caminos para que ambos aspectos mejoren bajo lo que ha empezado a denominarse "Administración inteligente". Entendiendo ésta como el paso siguiente a la actual Administración electrónica, el texto analiza las posibilidades de la i-Administración en España sugiriendo los parámetros básicos sobre los que debe desarrollarse, presentando las iniciativas actuales más relevantes dentro del territorio español y descifrando cómo los pasos desarrollados desde el mundo empresarial privado pueden ser válidos para un sector público en plena transformación. Asimismo, se ofrece una reflexión sobre las posibilidades de éxito de estos cambios ante la complejidad que supone conjugar el modelo empresarial privado con el público y ante la progresiva adaptación de la Administración tanto al nuevo entorno tecnológico como a las nuevas exigencias y necesidades procedentes de la sociedad civil.

  7. El debate sobre los territorios inteligentes: el caso del área metropolitana de Sevilla

    Directory of Open Access Journals (Sweden)

    INMACULADA CARAVACA BARROSO

    2009-08-01

    Full Text Available Los cambios profundos y rápidos que están experimentando las sociedades, las economías y las lógicas territoriales durante las últimas décadas, demandan nuevas lecturas e interpretaciones por parte de los investigadores y nuevas respuestas de los responsables públicos para poder hacer frente a los problemas y retos que ahora se perfilan. En este contexto general de referencia, el objetivo de este artículo es participar en el debate sobre el concepto de territorio inteligente, aunando la perspectiva economicista con aquella otra más ligada a la idea de desarrollo territorial integrado. Ello, a través del análisis de la evolución experimentada por el área metropolitana de Sevilla, realizado con esta doble mirada.The fast and deep transformations experienced by the societies, the economies and the spatial patterns during the last decades, demands that researchers make new interpretations and public managers come up with new answers to face the current problems and challenges. In this general context, the purpose of this article is to participate of the debate about the concept of intelligent territory, combining economicist approaches with others ones related to the idea of integrated territorial development. In order to achieve this aim the evolution experienced by the metropolitan area of Sevilla will be analyzed, using this double approach.

  8. Towards a Reactive Virtual Trainer

    NARCIS (Netherlands)

    Ruttkay, Zsófia; Zwiers, Job; Welbergen, van Herwin; Reidsma, Dennis; Gratch, J.; Young, M.; Aylett, R.; Ballin, D.; Olivier, P.

    2006-01-01

    A Reactive Virtual Trainer (RVT) is an Intelligent Virtual Agent (IVA) capable of presenting physical exercises that are to be performed by a human, monitoring the user and providing feedback at different levels. Depending on the motivation and the application context, the exercises may be general o

  9. The effect of virtual sales agent (VSA) gender – product gender congruence on product advice credibility, trust in VSA and online vendor, and purchase intention

    NARCIS (Netherlands)

    Beldad, Ardion; Hegner, Sabrina; Hoppen, Jip

    2016-01-01

    Online vendors are increasingly using virtual sales assistants (VSA), either in the form of an animated picture or a photograph of a real person, to help customers with their product-related information needs. Currently, what is known is that the use of a VSA in an online web shop results in positiv

  10. Técnicas metaheurísticas y redes de sensores: monitorización de edificios inteligentes y diseño y optimización inteligente de redes de sensores inalámbricas

    OpenAIRE

    2015-01-01

    El proyecto abarca una temática muy innovadora en el área de la informática como los sistemas inteligentes y las redes de sensores. Dichas temáticas se están utilizando en el ámbito de la investigación para resolver todo tipo de problemas donde se requiera optimizar algún o varios recursos en simultáneo y monitorización de espacios físicos respectivamente. Las aplicaciones más importantes se han dado en varias ramas de la ciencia como en medicina, redes de computadoras, redes vehiculares, tel...

  11. Alice - The Virtual Secretary

    DEFF Research Database (Denmark)

    Hansen, Thomas K.

    2009-01-01

    Animated Agents are increasingly finding their way into computer applications and websites. They create life on the screen for us, attempt to personalize our communication and rather than us being forced to read long website introductions, they can verbally introduce us to the content. One...... in order to create Alice – The virtual secretary....

  12. Tres competencias esenciales de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir

    OpenAIRE

    Gabriela García Licea; Alejandra Olvera Willes; Manuel Medina Elizondo; Sandra López Chavarría

    2013-01-01

    El presente artículo describe los resultados de la aplicación de una metodología para la Gestión personal y profesional de tres competencias de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir en una muestra de ejecutivos de mandos medios de diferentes organizaciones y sectores productivos, que participaron en diplomados y/o cursos formales de Administración y Alta dirección, realizados en el periodo de agosto de 2011 a agosto de 2012, en la Región...

  13. La enseñanza de la resolución algebraica de problemas verbales mediante un sistema tutorial inteligente

    OpenAIRE

    González-Calero Somoza, José Antonio

    2014-01-01

    La tecnología se ha considerado habitualmente (quizá con frecuencia, sin una base teórica sólida) un instrumento facilitador del aprendizaje en prácticamente cualquier ámbito educativo. En este sentido, los sistemas tutoriales inteligentes (en adelante, STI) destacan por las grandes expectativas que generaron en su nacimiento, basadas en las posibilidades didácticas que ofrecen la situaciones de enseñanza uno a uno (un profesor para un estudiante). El campo de la enseñanza de la resolución al...

  14. Diagtur ambiente inteligente para análise de inventários turísticos

    OpenAIRE

    Fernandes, Anita Maria da Rocha

    2000-01-01

    Tese (doutorado) - Universidade Federal de Santa Catarina, Centro Tecnológico. O objetivo deste trabalho é desenvolver um ambiente inteligente com base em redes neurais artificiais e análise multicritério, para auxiliar a tomada de decisão em investimentos turísticos. Para isto utilizou-se técnicas de inteligência artificial tais como redes neurais e análise multicritério difusa, pois para satisfazer as novas necessidades do mercado, as empresas têm que recorrer aos avanços tecnológicos q...

  15. Virtual box

    DEFF Research Database (Denmark)

    Stougaard, Malthe Kirkhoff

    2007-01-01

    . This paper reports on the design, implementation and initial evaluation of Virtual Box. Virtual Box attempts to create a physical and engaging context in order to support reciprocal interactions with expressive content. An implemented version of Virtual Box is evaluated in a location-aware environment...

  16. Emprego racional da Biomecânica em Ortodontia: "arcos inteligentes" Biomechanics in Orthodontics: "smart archwires"

    Directory of Open Access Journals (Sweden)

    Marcio Rodrigues de Almeida

    2006-02-01

    Full Text Available A versatilidade biomecânica propiciada pelos "arcos inteligentes" ("smart archwires" permite estratégias para cada tipo de má oclusão, diferenciada por nuances terapêuticas, que por sua vez geram um melhor controle do caso clínico. Os arcos multifuncionais (Arco de intrusão de nitinol CIA® e arco de retração Mushroom Loop® foram idealizados no intuito de simplificar o atendimento clínico do ortodontista que, municiado de recursos diagnósticos apropriados e sólidos, os utiliza como uma ótima alternativa entre as disponíveis para a resolução dos problemas e expectativas dos pacientes. Com o presente artigo procurou-se demonstrar que os arcos de intrusão de nitinol (CIA® e o arco de retração Mushroom Loop® são ferramentas poderosas no tratamento de pacientes com extrações dentárias que requerem um controle de ancoragem mais apropriado, bem como uma retração mais eficaz.The versatility of Biomechanics with the use of "smart wires" allows different strategies in order to achieve a better control in orthodontic cases. Multifunctional orthodontic wires (nickel-titanium intrusion arch-CIA® and M-loop® archwires were developed in order to provide advantages in clinical management for the orthodontists. Since the force system, along with the side effects, of theses wires is well understood it becomes easier to use noncompliance mechanics. The present paper showed the clinical applications of the "smart wires" (nickel-titanium intrusion arch and M-loop archwires capable of simultaneously performing different orthodontic movements in extraction cases which minimize the need for high anchorage control.

  17. Propuesta de cambio para el desarrollo de una organización inteligente verde de TI Bancaria, basada en redes inteligentes ecológicas, banca móvil y ética organizacional para la Banca Universal

    Directory of Open Access Journals (Sweden)

    Carlos A. Fernández Bravo

    2011-11-01

    Full Text Available Esta investigación presenta una propuesta de cambio para el desarrollo de una organización inteligente verde de TI Bancaria, basada en redes inteligentes ecológicas, banca móvil y ética organizacional para la Banca Universal. La metodología es de tipo exploratoria y a su vez descriptiva. Se concluye que la Banca Universal debe asegurar la participación activa del sector financiero con los gobiernos y las organizaciones no gubernamentales para desarrollar y perfeccionar las leyes y los estándares ambientales tanto en leyes nacionales como en acuerdos internacionales. Así mismo, promover el desarrollo de iniciativas voluntarias que incluyan aspectos sociales, ambientales y económicos del desarrollo sostenible y que tengan por objetivo fundamental mejorar la calidad de vida. Se plantean lineamientos estratégicos que enfatizan la necesidad de una adecuada gestión de tecnología de información y comunicación, para integrar a las estrategias ecológicas, sustentadas en ética y herramientas verdes que proporcionen vida a la humanidad

  18. Wireless virtualization

    CERN Document Server

    Wen, Heming; Le-Ngoc, Tho

    2013-01-01

    This SpringerBriefs is an overview of the emerging field of wireless access and mobile network virtualization. It provides a clear and relevant picture of the current virtualization trends in wireless technologies by summarizing and comparing different architectures, techniques and technologies applicable to a future virtualized wireless network infrastructure. The readers are exposed to a short walkthrough of the future Internet initiative and network virtualization technologies in order to understand the potential role of wireless virtualization in the broader context of next-generation ubiq

  19. DE LA EMPRESA TRADICIONAL A LA EMPRESA VIRTUAL: valores transformativos

    Directory of Open Access Journals (Sweden)

    José Rubén Calderas

    2010-11-01

    Full Text Available Las nuevas tecnologías de la información y de las telecomunicaciones han configurado el nuevo contexto en el que se desarrollan las organizaciones, caracterizado por la globalización, la complejidad y el cambio rápido y constante. De hecho, la gestión eficaz del conocimiento requiere a su vez nuevas formas y estructuras organizativas más flexibles e inteligentes las cuales potencien el aprendizaje individual y colectivo, y el desarrollo del talento de las personas, de allí que adquiere un gran relieve la empresa virtual especialmente cuando se trata de empresas de la nueva economía. Este artículo pretende demarcar aspectos inherentes a las nuevas estructuras organizativas y virtualización de empresas existentes para adaptarlas a las exigencias del contexto actual de la nueva economía.

  20. Study on Human-Computer Interaction in Immersive Virtual Environment

    Institute of Scientific and Technical Information of China (English)

    段红; 黄柯棣

    2002-01-01

    Human-computer interaction is one of the most important issues in research of Virtual Environments. This paper introduces interaction software developed for a virtual operating environment for space experiments. Core components of the interaction software are: an object-oriented database for behavior management of virtual objects, a software agent called virtual eye for viewpoint control, and a software agent called virtual hand for object manipulation. Based on the above components, some instance programs for object manipulation have been developed. The user can observe the virtual environment through head-mounted display system, control viewpoint by head tracker and/or keyboard, and select and manipulate virtual objects by 3D mouse.

  1. Screening virtual basado en topología molecular: una nueva metodología en el descubrimiento de agentes anticonvulsivos

    OpenAIRE

    Talevi, Alan

    2007-01-01

    La presente tesis se dividirá en dos partes. La primera de ellas, de carácter introductoria, versará sobre las motivaciones y los fundamentos del trabajo de tesis, describiendo la epilepsia y el estado actual de su terapéutica y proporcionando el marco teórico para comprender las bases y los alcances de los estudios QSAR, la Topología Molecular y las técnicas de Screening Virtual (SV). En la segunda se expondrán los resultados obtenidos mediante aplicación de estas metodologías en la búsqueda...

  2. Virtual coaches for healthy lifestyle

    NARCIS (Netherlands)

    Akker, op den H.J.A.; Klaassen, R.; Nijholt, A.; Esposito, Anna; Jain, Lakhmi C.

    2016-01-01

    Since the introduction of the idea of the software interface agent the question recurs whether these agents should be personified and graphically visualized in the interface. In this chapter we look at the use of virtual humans in the interface of healthy lifestyle coaching systems. Based on theory

  3. Agente inteligente para la identificación automática de perfiles de usuarios de turismo

    OpenAIRE

    Aciar, Silvana; Castro, Leandro; Aballay, Laura N.; Cortez, Franco; Cesar A Collazos; Ruiz, Susana; Ferrarini Oliver, Cintia; Romagnano, María Gema

    2012-01-01

    El dominio de turismo es un ambiente muy dinámico, los productos (paquetes turísticos) cambian continuamente, como así también los intereses de los clientes (turistas). Por ejemplo, las preferencias sobre un tipo de lectura son más estables y constantes que las preferencias sobre las visitas turísticas. Las diferentes fuentes de información para poder predecir preferencias más completas, como así también la consideración de múltiples variables para poder realizar las recomendaciones, son los ...

  4. Virtual colonoscopy.

    Science.gov (United States)

    Vining, D J

    1997-04-01

    A new method for colon examination, virtual colonoscopy, has been created by combining spiral computed tomography and virtual reality computer technology. If virtual colonoscopy proves equal to or superior to traditional colonoscopy in sensitivity and specificity for cancer screening, it would yield significant clinical and public health benefits because of its potential for increased acceptance among patients as well as its considerably lower cost and risks.

  5. Virtual reality

    OpenAIRE

    Zheng, JM; Chan, KW; Gibson, I.

    1998-01-01

    Virtual reality is still in its infancy. However, many contemporary applications already have proven virtual reality to be indispensable to everyday life. For instance, the technology of virtual product design and manufacturing makes the new products better and cheaper. The applications of VR in medicine allow doctors to diagnose a disease more accurately. Without a doubt, it has and will foster more innovative research and applications. High-resolution, low-lag and low-price systems will be ...

  6. Virtual Reflexes

    OpenAIRE

    2014-01-01

    Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including emotions, gaze, and keeping distance. The behavior must be realistic and real-time. Current approaches consist of four steps: 1) trainee social signal detection, 2) cognitive-affective interpretation, 3) determination of the appropriate bodily responses, and...

  7. Model of collaborative production scheduling in virtual enterprise cluster based on multi-agent systems%基于多智能体的虚拟企业群协同生产调度模式研究

    Institute of Scientific and Technical Information of China (English)

    李芳; 单大亚; 马婷

    2013-01-01

    In order to realize collaborative production scheduling in virtual enterprise cluster,raise its operation ability,this paper established a production model on the multi-agent for virtual enterprise cluster manufacture enterprises,meanwhile detailedly analyzed productive plan scheduling and information dispatch.This paper proposed the selection process based on the multi-agents and the price consultation supplier in enterprise coordination layer,especially emphasized the partner primary election process.Based on the EDD + SCR rule combination,it determined enterprise objective assignment,and definited all order form with date of delivery.Every workshop layer carried on the workshop production scheduling arrangement according to the enterprise layer productive plan.Finally,the case simulation was carried by using the Swarm simulation software platform.The analysis simulation result views that supplies chain coordination production scheduling is possible to effectively enhance the enterprise workshop load factor,and enables the workshop load factor to keep the steady state in a short time.The resource of the virtual enterprise cluster is used rationally and effectively.%为了实现虚拟企业群的协同生产调度,提高企业群整体运作水平,建立了基于多智能体的虚拟企业群制造企业生产调度模型,分析了生产计划调度及信息交互作用.在企业协同层,提出了基于多目标和价格协商的供应商选择过程,确定了合作伙伴的初选过程方法,企业层采用了基于EDD+ SCR规则组合确定企业任务分配,并为所有订单任务确定交货期,各车间层则根据企业层的生产计划进行车间生产调度安排.最后,运用Swarm仿真软件平台对案例进行仿真分析,验证了提出的生产调度模式可以有效提高各企业的车间负载率,并使车间负载率在短时间内达到稳定状态,从而合理有效地利用企业资源.

  8. Virtual Laboratories and Virtual Worlds

    CERN Document Server

    Hut, Piet

    2007-01-01

    Since we cannot put stars in a laboratory, astrophysicists had to wait till the invention of computers before becoming laboratory scientists. For half a century now, we have been conducting experiments in our virtual laboratories. However, we ourselves have remained behind the keyboard, with the screen of the monitor separating us from the world we are simulating. Recently, 3D on-line technology, developed first for games but now deployed in virtual worlds like Second Life, is beginning to make it possible for astrophysicists to enter their virtual labs themselves, in virtual form as avatars. This has several advantages, from new possibilities to explore the results of the simulations to a shared presence in a virtual lab with remote collaborators on different continents. I will report my experiences with the use of Qwaq Forums, a virtual world developed by a new company (see http://www.qwaq.com)

  9. Virtual Labs and Virtual Worlds

    Science.gov (United States)

    Boehler, Ted

    2006-12-01

    Virtual Labs and Virtual Worlds Coastline Community College has under development several virtual lab simulations and activities that range from biology, to language labs, to virtual discussion environments. Imagine a virtual world that students enter online, by logging onto their computer from home or anywhere they have web access. Upon entering this world they select a personalized identity represented by a digitized character (avatar) that can freely move about, interact with the environment, and communicate with other characters. In these virtual worlds, buildings, gathering places, conference rooms, labs, science rooms, and a variety of other “real world” elements are evident. When characters move about and encounter other people (players) they may freely communicate. They can examine things, manipulate objects, read signs, watch video clips, hear sounds, and jump to other locations. Goals of critical thinking, social interaction, peer collaboration, group support, and enhanced learning can be achieved in surprising new ways with this innovative approach to peer-to-peer communication in a virtual discussion world. In this presentation, short demos will be given of several online learning environments including a virtual biology lab, a marine science module, a Spanish lab, and a virtual discussion world. Coastline College has been a leader in the development of distance learning and media-based education for nearly 30 years and currently offers courses through PDA, Internet, DVD, CD-ROM, TV, and Videoconferencing technologies. Its distance learning program serves over 20,000 students every year. sponsor Jerry Meisner

  10. Virtual projects

    DEFF Research Database (Denmark)

    Svejvig, Per; Commisso, Trine Hald

    2012-01-01

    Virtual projects are common with global competition, market development, and not least the financial crisis forcing organizations to reduce their costs drastically. Organizations therefore have to place high importance on ways to carry out virtual projects and consider appropriate practices...... for performing these projects. This paper compares best practices with practiced practices for virtual projects and discusses ways to bridge the gap between them. We have studied eleven virtual projects in five Danish organizations and compared them with a predefined list of best practices compiled from...... that the best practice knowledge has not permeated sufficiently to the practice. Furthermore, the appropriate application of information and communication technology (ICT) remains a big challenge, and finally project managers are not sufficiently trained in organizing and conducting virtual projects...

  11. Virtual Exploratories

    DEFF Research Database (Denmark)

    Jensen, Sisse Siggaard

    2006-01-01

    This paper proposes the notion of activity-systems to denote a virtual frame of activity that requires mutually coordinated action. The underlying assumption is that such framings may support the informal learning and reflective practices of actors, and especially so, when they are provoking...... and challenging. It is suggested that the prevailing ‘traditions’ of collaborative learning and knowledge sharing need to be challenged and complemented, if we are to be able to support the variety and the diversity in the repertoires of virtual learning activities. In order to conceptualize such activity......-systems, the paper introduces the designing strategy referred to as virtual exploratories. Some of the advanced virtual worlds may inspire the design of such provoking and challenging virtual exploratories, and especially the Massively Multi-User Online Role-Playing Games (MMORPGS). However, if we have to learn from...

  12. Casas, Carros e Cidades Inteligentes: um estudo do enquadramento midiático da internet das coisas

    Directory of Open Access Journals (Sweden)

    Talyta Singer

    2013-12-01

    Full Text Available Desde a segunda metade dos anos 2000, notícias sobre sensores, etiquetas inteligentes e grandes redes de troca de informação entre objetos passaram a ser pauta da imprensa. Conhecida como Internet das Coisas, esse tipo de tecnologia envolve coleta e transmissão de informação com ou sem participação humana. Nosso estudo procura pelo enquadramento midiático do termo na imprensa nacional e estrangeira e se preocupa em avaliar quais os tipos de aplicações noticiadas, fontes consultadas e recursos visuais utilizados. Os resultados apontam para uma visão caricata e futurista da tecnologia.

  13. Tres competencias esenciales de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir

    Directory of Open Access Journals (Sweden)

    Gabriela García Licea

    2013-06-01

    Full Text Available El presente artículo describe los resultados de la aplicación de una metodología para la Gestión personal y profesional de tres competencias de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir en una muestra de ejecutivos de mandos medios de diferentes organizaciones y sectores productivos, que participaron en diplomados y/o cursos formales de Administración y Alta dirección, realizados en el periodo de agosto de 2011 a agosto de 2012, en la Región Lagunera del Estado de Coahuila, México. La metodología permitió indagar sistemáticamente la presencia y nivel de una o más habilidades que definen una gama de funciones de gestión y liderazgo, utilizando instrumentos de auto-diagnóstico de Competencias Gerenciales, Estilos de Liderazgo y Competencias de la Empleabilidad, cuyos datos alimentaron las matrices de significados y habilidades que, a su vez, permitieron identificar las habilidades y oportunidades de formación de profesionales inteligentes relacionadas con el conocimiento y la comprensión necesaria. Esto, con el fin de llevar a cabo eficazmente la gestión de diversas funciones de liderazgo de los grupos estudiados: la Autogestión y habilidades personales, a las que le siguen el Logro de Resultados y el Uso de Recursos, destacando las fortalezas de planeación y la comunicación.

  14. Tres competencias esenciales de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir

    Directory of Open Access Journals (Sweden)

    Gabriela García Licea

    2013-07-01

    Full Text Available El presente artículo describe los resultados de la aplicación de una metodología para la Gestión personal y profesional de tres competencias de los profesionales inteligentes: advertir y responder, combinar y conectar, y crear y producir en una muestra de ejecutivos de mandos medios de diferentes organizaciones y sectores productivos, que participaron en diplomados y/o cursos formales de Administración y Alta dirección, realizados en el periodo de agosto de 2011 a agosto de 2012, en la Región Lagunera del Estado de Coahuila, México. La metodología permitió indagar sistemáticamente la presencia y nivel de una o más habilidades que definen una gama de funciones de gestión y liderazgo, utilizando instrumentos de auto-diagnóstico de Competencias Gerenciales, Estilos de Liderazgo y Competencias de la Empleabilidad, cuyos datos alimentaron las matrices de significados y habilidades que, a su vez, permitieron identificar las habilidades y oportunidades de formación de profesionales inteligentes relacionadas con el conocimiento y la comprensión necesaria. Esto, con el fin de llevar a cabo eficazmente la gestión de diversas funciones de liderazgo de los grupos estudiados: la Autogestión y habilidades personales, a las que le siguen el Logro de Resultados y el Uso de Recursos, destacando las fortalezas de planeación y la comunicación.

  15. Per-residue energy decomposition pharmacophore model to enhance virtual screening in drug discovery: a study for identification of reverse transcriptase inhibitors as potential anti-HIV agents.

    Science.gov (United States)

    Cele, Favourite N; Ramesh, Muthusamy; Soliman, Mahmoud Es

    2016-01-01

    A novel virtual screening approach is implemented herein, which is a further improvement of our previously published "target-bound pharmacophore modeling approach". The generated pharmacophore library is based only on highly contributing amino acid residues, instead of arbitrary pharmacophores, which are most commonly used in the conventional approaches in literature. Highly contributing amino acid residues were distinguished based on free binding energy contributions obtained from calculation from molecular dynamic (MD) simulations. To the best of our knowledge; this is the first attempt in the literature using such an approach; previous approaches have relied on the docking score to generate energy-based pharmacophore models. However, docking scores are reportedly unreliable. Thus, we present a model for a per-residue energy decomposition, constructed from MD simulation ensembles generating a more trustworthy pharmacophore model, which can be applied in drug discovery workflow. This work is aimed at introducing a more rational approach to the field of drug design, rather than comparing the validity of this approach against those previously reported. We recommend additional computational and experimental work to further validate this approach. This approach was used to screen for potential reverse transcriptase inhibitors using the pharmacophoric features of compound GSK952. The complex was subjected to docking, thereafter, MD simulation confirmed the stability of the system. Experimentally determined inhibitors with known HIV-reverse transcriptase inhibitory activity were used to validate the protocol. Two potential hits (ZINC46849657 and ZINC54359621) showed a significant potential with regard to free binding energy. Reported results obtained from this work confirm that this new approach is favorable in the future of the drug design industry.

  16. A Virtual Laboratory for Digital Signal Processing

    Science.gov (United States)

    Dow, Chyi-Ren; Li, Yi-Hsung; Bai, Jin-Yu

    2006-01-01

    This work designs and implements a virtual digital signal processing laboratory, VDSPL. VDSPL consists of four parts: mobile agent execution environments, mobile agents, DSP development software, and DSP experimental platforms. The network capability of VDSPL is created by using mobile agent and wrapper techniques without modifying the source code…

  17. REDES DE COMUNICACIÓN Y AUTOMATIZACIÓN DE SISTEMAS DE POTENCIA - UN PASO HACIA LA TECNOLOGÍA DE LAS REDES INTELIGENTES SMART GRIDS

    Directory of Open Access Journals (Sweden)

    Hernán Arturo Santana

    2013-01-01

    Full Text Available Con la continua aceptación en el sector eléctrico del estándar para las redes de comunicación y automatización de sistemas de potencia IEC 61850, es importante contar con un conocimiento básico, de porque es catalogado con el eslabón apropiado para la estandarización de la comunicación en los sistemas de potencia eléctrica, revisándolo desde su objetivos de creación, hasta los beneficios que aporta para poder contar en un futuro con redes inteligentes “Smart Grid”, igualmente describiendo cuales son los requerimientos funcionales con que debe contar una subestación eléctrica en el área de las telecomunicaciones para que pueda aportar a una red inteligente.

  18. Ciudad Inteligente (Smart City), Gandía. Propuestas para un plan de actuación en el sector turístico

    OpenAIRE

    AVELLANA DOMENECH, EVA

    2015-01-01

    El concepto de ciudad inteligente todavía no es muy conocido, nació en la década de los 90, pero hoy en día acoge más importancia gracias a los rápidos avances tecnológicos. Mediante este estudio exploratorio se pretende avanzar un paso más hacia lo que supone convertir la ciudad de Gandía en una ciudad inteligente o, como es más conocido, en smart city dentro del sector turístico. Después de haber estudiado a fondo el concepto, la situación turística actual de Gandía, las v...

  19. Virtual care

    DEFF Research Database (Denmark)

    Kamp, Annette; Aaløkke Ballegaard, Stinne

    of retrenchment, promising better quality, empowerment of citizens and work that is smarter and more qualified. Through ethnographic field studies we study the introduction of virtual home care in Danish elderly care, focusing on the implications for relational work and care relations. Virtual home care entails...... and professionals, and they instigate change in organization and professional identities. Studies, which more specifically deal with telecare, stress how virtualization alters the character of the observations care workers are able to make, and how the validity of the patients’ own measurements and observations...... point out how issues of trust and surveillance, which are always negotiated in care relations, are in fact accentuated in this kind of virtual care work. Moreover, we stress that the contemporary institutional context, organization and time schedules have a vast impact on the practices developed....

  20. Virtual Savannah

    DEFF Research Database (Denmark)

    Eskildsen, Søren; Rodil, Kasper; Rehm, Matthias

    2012-01-01

    It is a daunting task to visualize square kilometers of African savannah and currently in zoos it is impossible to present true African ecology to visitors. Virtual Savannah is a dynamic virtual world that introduces school children to a 3D representation of the wildlife sanctuaries Serengeti...... and Masai Mara. The objective is to substitute supplementary textual information currently used in schools and provide the teacher with information about each pupil. The Virtual Savannah was tested in situ on 19 pupils age 10-11 with the purpose of logging all interaction with animals, GUI...... and the navigation. The test depicted how they managed to search the virtual world for answers in patterns related to restrictions in the system and using graphical points of interest as reference points. Collecting information about the complete interaction provides teachers with a tool to assess the individual...

  1. Virtual Workshop

    DEFF Research Database (Denmark)

    Buus, Lillian; Bygholm, Ann

    In relation to the Tutor course in the Mediterranean Virtual University (MVU) project, a virtual workshop “Getting experiences with different synchronous communication media, collaboration, and group work” was held with all partner institutions in January 2006. More than 25 key-tutors within MVU...... participated from different institutions in the workshop. The result of the workshop was experiences with different communication tools and media. Facing the difficulties and possibilities in collaborateting virtually concerned around group work and development of a shared presentation. All based on getting...... experiences for the learning design of MVU courses. The workshop intented to give the participants the possibility to draw their own experiences with issues on computer supported collaboration, group work in a virtual environment, synchronous and asynchronous communication media, and different perspectives...

  2. Virtual Teams.

    Science.gov (United States)

    Geber, Beverly

    1995-01-01

    Virtual work teams scattered around the globe are becoming a feature of corporate workplaces. Although most people prefer face-to-face meetings and interactions, reality often requires telecommuting. (JOW)

  3. Virtual reality and virtual bodies

    Science.gov (United States)

    Richards, Catherine; Korba, Larry W.; Shaw, Christopher D.; Green, Mark

    1994-04-01

    There are many ways to produce the sense of `presence' or telepresence in the user of virtual reality. For example attempting to increase the realism of the visual environment is a commonly accepted strategy. In contrast, this paper explores a way for the user to feel present in an unrealistic virtual body. It investigates an unusual approach, proprioceptive illusions. Proprioceptive or body illusions are used to generate and explore the experience of virtuality and presence outside of the normal body limits. These projects are realized in art installations.

  4. Relational agents: A critical review

    DEFF Research Database (Denmark)

    Campbell, Robert H.; Grimshaw, Mark Nicholas; Green, Gill

    2009-01-01

    Relationships between people who meet in virtual worlds are common and these relationships can be long term, in some cases lasting a life-time. Although relationships formed in virtual worlds have invited a lot of recent interest, surprisingly little work has been done on developing computer agents...

  5. Virtual Specimens

    Science.gov (United States)

    de Paor, D. G.

    2009-12-01

    Virtual Field Trips have been around almost as long as the Worldwide Web itself yet virtual explorers do not generally return to their desktops with folders full of virtual hand specimens. Collection of real specimens on fields trips for later analysis in the lab (or at least in the pub) has been an important part of classical field geoscience education and research for generations but concern for the landscape and for preservation of key outcrops from wanton destruction has lead to many restrictions. One of the author’s favorite outcrops was recently vandalized presumably by a geologist who felt the need to bash some of the world’s most spectacular buckle folds with a rock sledge. It is not surprising, therefore, that geologists sometimes leave fragile localities out of field trip itineraries. Once analyzed, most specimens repose in drawers or bins, never to be seen again. Some end up in teaching collections but recent pedagogical research shows that undergraduate students have difficulty relating specimens both to their collection location and ultimate provenance in the lithosphere. Virtual specimens can be created using 3D modeling software and imported into virtual globes such as Google Earth (GE) where, they may be linked to virtual field trip stops or restored to their source localities on the paleo-globe. Sensitive localities may be protected by placemark approximation. The GE application program interface (API) has a distinct advantage over the stand-alone GE application when it comes to viewing and manipulating virtual specimens. When instances of the virtual globe are embedded in web pages using the GE plug-in, Collada models of specimens can be manipulated with javascript controls residing in the enclosing HTML, permitting specimens to be magnified, rotated in 3D, and sliced. Associated analytical data may be linked into javascript and localities for comparison at various points on the globe referenced by ‘fetching’ KML. Virtual specimens open up

  6. Virtual Reality in Psychology

    Directory of Open Access Journals (Sweden)

    Nigel Foreman

    2009-01-01

    Full Text Available The benefits of using virtual environments (VEs in psychology arise from the fact that movements in virtual space, and accompanying perceptual changes, are treated by the brain in much the same way as those in equivalent real space. The research benefits of using VEs, in areas of psychology such as spatial learning and cognition, include interface flexibility, the reproducibility of virtual experience, and the opportunity for on-line monitoring of performance. Applications of VEs are many and varied, but are especially beneficial where experience can be tailored via augmentation, and where dangerous training situations can be avoided. The use of programmable agents has great future potential in relation to training and interpersonal skill development, also perhaps in clinical diagnosis and therapy. Progress in VE usage in psychological education is limited by cost and availability, though VEs are being used increasingly in classroom and laboratory teaching exercises. Virtual Reality was said to be “an answer waiting for a question”, but questions are being recognized, so that applications of VEs within the behavioural sciences are likely to multiply.

  7. Plataforma autónoma inteligente para fútbol robot

    OpenAIRE

    Cesar Hernán Rodríguez Garavito; Jesús Alberto Delgado Rivera

    2010-01-01

    Este artículo presenta el diseño, la implementación y los resultados obtenidos, confrontados con simulación, de una plataforma hardware-software para fútbol robot en un entorno artificial que consta de un campo o arena de juego, un agente móvil controlado por la aplicación (AMC), un agente móvil controlado por usuario (MCU), una bola de golf, un sensor para capturar el estado del entorno y un controlador de trayectoria. El problema que enfrenta el a-gente AMC en su entorno es la búsqueda de u...

  8. Virtual Touch

    DEFF Research Database (Denmark)

    Stenslie, Ståle

    Erotogod. The third chapter investigates the foundations of touch through a physiological and psychological approach. Chapter four presents an alternative haptic history of Virtual Realities through the presentation and discussion of several technological and artistic works that are computer...... is the analysis and conclusion of my experiments. The problems addressed concern how it feels to touch and be touched in multimodal environments, or so called Virtual Realities. Firstly how haptic, corporeal interaction influence the overall experience of a given interactive human-to-computer system. Secondly...... and the psychophysically-contextualized work of art The main results and applications of the study are firstly that haptic technologies bridge the gap between the real (corporeal) and the virtual (immaterial) world, supporting the assumption that the distinction between the ‘virtual’ and the ‘real’ is not convincing...

  9. Virtual Tower

    Energy Technology Data Exchange (ETDEWEB)

    Wayne, R.A. [Sandia National Labs., Albuquerque, NM (United States). Security Engineering Dept.

    1997-08-01

    The primary responsibility of an intrusion detection system (IDS) operator is to monitor the system, assess alarms, and summon and coordinate the response team when a threat is acknowledged. The tools currently provided to the operator are somewhat limited: monitors must be switched, keystrokes must be entered to call up intrusion sensor data, and communication with the response force must be maintained. The Virtual tower is an operator interface assembled from low-cost commercial-off-the-shelf hardware and software; it enables large amounts of data to be displayed in a virtual manner that provides instant recognition for the operator and increases assessment accuracy in alarm annunciator and control systems. This is accomplished by correlating and fusing the data into a 360-degree visual representation that employs color, auxiliary attributes, video, and directional audio to prompt the operator. The Virtual Tower would be a valuable low-cost enhancement to existing systems.

  10. Virtual Sustainability

    Directory of Open Access Journals (Sweden)

    William Sims Bainbridge

    2010-09-01

    Full Text Available In four ways, massively multiplayer online role-playing games may serve as tools for advancing sustainability goals, and as laboratories for developing alternatives to current social arrangements that have implications for the natural environment. First, by moving conspicuous consumption and other usually costly status competitions into virtual environments, these virtual worlds might reduce the need for physical resources. Second, they provide training that could prepare individuals to be teleworkers, and develop or demonstrate methods for using information technology to replace much transportation technology, notably in commuting. Third, virtual worlds and online games build international cooperation, even blending national cultures, thereby inching us toward not only the world consciousness needed for international agreements about the environment, but also toward non-spatial government that cuts across archaic nationalisms. Finally, realizing the potential social benefits of this new technology may urge us to reconsider a number of traditional societal institutions.

  11. Virtual Violence.

    Science.gov (United States)

    2016-08-01

    In the United States, exposure to media violence is becoming an inescapable component of children's lives. With the rise in new technologies, such as tablets and new gaming platforms, children and adolescents increasingly are exposed to what is known as "virtual violence." This form of violence is not experienced physically; rather, it is experienced in realistic ways via new technology and ever more intense and realistic games. The American Academy of Pediatrics continues to be concerned about children's exposure to virtual violence and the effect it has on their overall health and well-being. This policy statement aims to summarize the current state of scientific knowledge regarding the effects of virtual violence on children's attitudes and behaviors and to make specific recommendations for pediatricians, parents, industry, and policy makers.

  12. Avatars, Affordances, and Interfaces: Virtual Reality Tools for Learning.

    Science.gov (United States)

    McLellan, Hilary

    Virtual reality technology offers the promise of interaction with a computer-based environment that engages visual, auditory, and tactile perception. Three interrelated virtual reality design topics are particularly relevant to visual literacy. The first is the concept of avatars. Avatars are agents that appear in a virtual world representing the…

  13. Virtual Expo

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    The online version of the 2010 Shanghai Expo shows the future glory The 2010 Shanghai Expo is now open and letting visitors explore almost all its pavilions and exhib-its-virtually. The website for the World Expo launched on November 12,

  14. Virtual Classroom

    DEFF Research Database (Denmark)

    Christensen, Ove

    2013-01-01

    In the Scandinavian countries: Sweden, Norway and Denmark, the project GNU (Grænseoverskridende Nordisk Undervisning, i.e. Transnational Nordic Teaching) is experimenting with ways of conducting teaching across the borders in the elementary schools. The cloud classes are organised with one class ...... and benefits in regard to learning and pedagogy with virtual classroom....

  15. Virtual Savannah

    DEFF Research Database (Denmark)

    Rodil, Kasper; Eskildsen, Søren; Rehm, Matthias

    2012-01-01

    Virtual Savannah is constructed to visualize parts of a curriculum, which the educational service at Aalborg Zoo has difficulties in teaching children visiting the zoo. It contains rich media like audio, text, video and picture galleries about African ecology, but some of this episodic information...

  16. Virtual Reality.

    Science.gov (United States)

    Newby, Gregory B.

    1993-01-01

    Discusses the current state of the art in virtual reality (VR), its historical background, and future possibilities. Highlights include applications in medicine, art and entertainment, science, business, and telerobotics; and VR for information science, including graphical display of bibliographic data, libraries and books, and cyberspace.…

  17. Virtual patrolling

    NARCIS (Netherlands)

    Vlist, van der M.; Wismans, L.J.J.; Beek, van P.; Suijs, L.C.W.

    2016-01-01

    Approximately 25 per cent of all congestion on motorways is caused by incidents. By virtual patrolling, incidents e.g. queues, accidents and car breakdowns on a road network, can be predicted or detected in an early stage. This early detection and prediction of an incident likely to happen, offers t

  18. Virtually There.

    Science.gov (United States)

    Lanier, Jaron

    2001-01-01

    Describes tele-immersion, a new medium for human interaction enabled by digital technologies. It combines the display and interaction techniques of virtual reality with new vision technologies that transcend the traditional limitations of a camera. Tele-immersion stations observe people as moving sculptures without favoring a single point of view.…

  19. Architecture design of a virtualized embedded system

    Directory of Open Access Journals (Sweden)

    A.Sbaa

    2013-01-01

    Full Text Available Nowadays, embedded systems have become a major driver of technological developments particularly in the industrial sector. In an embedded system, the hardware and software components are so intertwined that evolution is often a big issue. Thanks to the contributions of virtualization it is possible to design more flexible and scalable embedded systems. In fact, virtualization adds an abstraction layer between the hardware and the software to make it less intimately dependent. In this paper we propose system architecture based on embedded virtualization that will be modeled by the multi-agent systems. In the first part, we will discuss the state of the art with respect to embedded systems, multi-agent systems and the concept of virtualization. In the second part, we explain theissues related to traditional embedded systems and the constraints associated with their architecture. Subsequently, we propose a virtualization based architecture for embedded systems. In the last part we will showcase this architecture through a prototype.

  20. Nuevo enfoque para desarrollar sistemas de enseñanza-aprendizaje inteligentes usando mapas conceptuales y razonamiento basado en casos

    Directory of Open Access Journals (Sweden)

    Zenaida García Valdivia

    2011-10-01

    Full Text Available El uso de métodos pedagógicos con tecnologías de la información y las comunicaciones produce una cualidad nueva que favorece la tarea de generar, transmitir y compartir el conocimiento. Tal es el caso de la fortaleza pedagógica del empleo de los Mapas Conceptuales, que constituyen una herramienta para la gestión del conocimiento, por la posibilidad que estos ofrecen de personalizar el aprendizaje, compartir conocimiento, y para aprender a aprender. En este trabajo se expone un nuevo enfoque para elaborar Sistemas de Enseñanza-Aprendizaje Inteligentes, donde se combinan las técnicas de diagramas conceptuales e Inteligencia Artificial, usando el Razonamiento Basado en Casos como marco teórico para el modelado del alumno. El modelo propuesto se ha implementado en el sistema computacional HESEI, el cual ha sido aplicado exitosamente en la toma de decisiones en tareas de enseñanza-aprendizaje, por personas no expertas en el campo informático.

  1. Intelligent agent supported training in virtual simulations

    NARCIS (Netherlands)

    Heuvelink, A.; Bosch, K. van den; Doesburg, W.A. van; Harbers, M.

    2009-01-01

    Simulation-based training in military decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Usually humans are used to play these roles to ensure varied behavior required for the training of such tasks. However, there is growing conviction and evide

  2. Virtual Coaching Agent for Team Training

    Science.gov (United States)

    2009-03-01

    AETC) White Paper On Learning: The Future of Air Force Education and Training describes " Millenial " airmen as technologically-savvy, "Digital... Millenial Generation might suggest. Hence, it is imperative that simulations are thoroughly tested prior to full-scale integration into an

  3. Agent—oriented Virtual Environment Modeling

    Institute of Scientific and Technical Information of China (English)

    HEYulin; ZHENGTaixion

    2002-01-01

    Virtual environment has been widely applied in scientific research and considered as an important tool of exploring science.But constructing a real virtual environment is rather difficult.The difficulty cannot be compared with developing general software,It has a high demand for sofware technology,Obviously traditional methods are not competent for the job.Fortunately with the development of agent-oriented technologies ,all problems seem to be solved.By classifying a virtual environment into four layers corresponding with real world and considering it as a collection of agents,the virtual objects can be mapped into agents and an agent model can be designed.Based on the idea that the state change of a system is caused by that of in dividuals and the mutual effect among them,a theory of agent behavior driven by event and belief is put for ward.Such agent-oriented modeling method can cope with the demand for handling multi-dimension information.It is an effective technique for constructing a large and complex virtual environment.

  4. Virtual anthropology.

    Science.gov (United States)

    Weber, Gerhard W

    2015-02-01

    Comparative morphology, dealing with the diversity of form and shape, and functional morphology, the study of the relationship between the structure and the function of an organism's parts, are both important subdisciplines in biological research. Virtual anthropology (VA) contributes to comparative morphology by taking advantage of technological innovations, and it also offers new opportunities for functional analyses. It exploits digital technologies and pools experts from different domains such as anthropology, primatology, medicine, paleontology, mathematics, statistics, computer science, and engineering. VA as a technical term was coined in the late 1990s from the perspective of anthropologists with the intent of being mostly applied to biological questions concerning recent and fossil hominoids. More generally, however, there are advanced methods to study shape and size or to manipulate data digitally suitable for application to all kinds of primates, mammals, other vertebrates, and invertebrates or to issues regarding plants, tools, or other objects. In this sense, we could also call the field "virtual morphology." The approach yields permanently available virtual copies of specimens and data that comprehensively quantify geometry, including previously neglected anatomical regions. It applies advanced statistical methods, supports the reconstruction of specimens based on reproducible manipulations, and promotes the acquisition of larger samples by data sharing via electronic archives. Finally, it can help identify new, hidden traits, which is particularly important in paleoanthropology, where the scarcity of material demands extracting information from fragmentary remains. This contribution presents a current view of the six main work steps of VA: digitize, expose, compare, reconstruct, materialize, and share. The VA machinery has also been successfully used in biomechanical studies which simulate the stress and strains appearing in structures. Although

  5. Virtual teams

    OpenAIRE

    Sanders, David

    2010-01-01

    This paper describes some early results from observing and interviewing groups working to achieve intellectually complex tasks that required the use of computers, WWW and other research resources. Three groups were virtual (they were working at a distance and rarely meeting face to face) and two groups were simple control groups They were real groups (working in relatively close proximity so that face to face contact was possible most of the time). All five teams completed their tasks but a s...

  6. Sensorial Virtualization: Coupling Gaming and Virtual Environment

    NARCIS (Netherlands)

    Garbaya, S.; Miraoui, C.; Wendrich, R.E.; Lim, T.; Stanescu, I.A.; Hauge, J.B.

    2014-01-01

    Virtual reality and virtualization are currently used to design complex systems and demonstrate that they represent the functionalities of real systems. However, the design refinement of the virtual environment (VE) and distributed virtual environment (DVE) are still time consuming and costly, as it

  7. Investigación en Progreso: Desarrollo de Modelos y Algoritmos del Campo de la Robótica Basado en un Enfoque de Tecnologías Inteligentes

    Directory of Open Access Journals (Sweden)

    Alejandro Hossian

    2014-12-01

    Full Text Available La propuesta del presente proyecto es el desarrollo de distintas arquitecturas de software ejecutándose en diversas plataformas de hardware que permitan definir los comportamientos de robots autónomos y manipuladores en base a un enfoque cognitivo. Se pretende que el robot posea un comportamiento deseado en función a las prestaciones requeridas al mismo. Este comportamiento deseado podrá evaluarse a través de distintos indicadores que reflejarán la aptitud del agente robótico para llevar a cabo las tareas y conductas que le son requeridas, en particular cuando interactúa en entornos dinámicos y cambiantes. Con el objeto de lograr este propósito de relacionar adecuadamente arquitecturas software y plataformas de hardware con distintos ambientes y comportamientos deseados en función de las prestaciones requeridas, se explorará el uso de diferentes recursos tecnológicos para el diseño de la estructura cognitiva del robot. Entre los soluciones tecnológicas a emplear en el diseño del cerebro del robot se encuentran Redes Neuronales Artificiales, Lógica Difusa, Sistemas Expertos, Aprendizaje Automático, algoritmos genéticos. Asimismo, el proyecto explorará el diseño de arquitecturas cognitivas híbridas que combinen e integren adecuadamante las tecnologías previamente enunciadas, procurando brindar recomendaciones para la construcción de un módulo inteligente de robot que optimice su comportamiento global en términos de las prestaciones requeridas, para determinadas plataformas de hardware y para distintas configuraciones de entornos de navegación robótica tanto estáticos como dinámicos.

  8. ESTRATEGIAS PARA FORTALECER EL DOMINIO PERSONAL BASADO EN EL ENFOQUE DE LAS ORGANIZACIONES INTELIGENTES, EN LAS CORPORACIONES LOCALES, DE LA COSTA ORIENTAL DEL LAGO DE MARACAIBO

    Directory of Open Access Journals (Sweden)

    Niria Quintero

    2009-11-01

    Full Text Available El propósito del estudio es diseñar estrategias gerenciales basadas en el enfoque de las organizaciones inteligentes para la eficiencia y eficacia de la gerencia pública en la administración del talento humano, a través del fortalecimiento de la disciplina, dominio personal en las corporaciones locales de la Costa Oriental del Lago. La investigación es descriptiva, campo no experimental, n=110, con un cuestionario de 28 ítemes tipo Likert. Se  concluye que este estudio contribuye con el diseño de innovadoras formas de administrar el personal.

  9. "La división Centro Occidente de la Comisión Federal de Electricidad: Una organización inteligente"

    OpenAIRE

    2011-01-01

    En el presente trabajo se define qué es una Organización Inteligente, qué se entiende por conocimiento y aprendizaje, desde elpunto de vista individual y grupal; en que consisten los procesos de apendizaje organizacional y generación de conocimiento, y cuales son las estrategias organizacionales que proponen varios autores (Peter Senge, Ikujiro Nonaka, entre otros) para hacer que el aprendizaje organizacional sea una opción real. Así mismo documenta el estudio asociado al rol del conocimiento...

  10. Ambientes Inteligentes: middleware de soporte para la captura, almacenamiento y publicación de datos de una red de sensores inalámbricos

    OpenAIRE

    Godoy, Diego Alberto; Sosa, Eduardo Omar; Neis, Raúl; Díaz Redondo, Rebeca

    2014-01-01

    En este trabajo se presenta un middleware para la captura, almacenamiento y publicación de datos obtenidos de redes de sensores inalámbricos para su utilización en aplicaciones de Ambientes Inteligentes e Internet de las Cosas. Se ha desarrollado un framework para abstraer las tareas de captura, almacenamiento y Publicación. Se han llevado a cabo pruebas de la utilización del framework en cuanto a su funcionalidad y versatilidad de consultas de los distintos datos generados por la red de sens...

  11. Observatorio en turismo: organismo inteligente para la toma de decisiones en el destino

    OpenAIRE

    Blasco Franch, Daniel; Cuevas Contreras, Tomás Jesús

    2013-01-01

    Un observatorio turístico es una herramienta de inteligencia turística estable, encargada de observar la realidad, analizar la dinámica, y proveer los resultados a todos los agentes de un destino. La aparente necesidad de organismos de inteligencia contrasta con la escasez de estas herramientas en los destinos turísticos contemporáneos. El presente artículo tiene por objeto analizar uno de los principales retos a los que se enfrentan los destinos turísticos en la actualidad: la incorporación ...

  12. Sistema Inteligente ?gil de Processo Evolutivo - SIAPE: um prot?tipo brasileiro de sistemas EPS

    OpenAIRE

    Amaral, Hiram Carlos Costa

    2016-01-01

    Paradigmas emergentes de fabrica??o t?m sido usados na tentativa de solucionar o problema da customiza??o, isto ?, a manufatura de produtos em lotes baixos e com elevados n?veis de variedades de produtos. Notadamente os Evolvable Production Systems (EPS) tem conseguido tratar o problema atrav?s do conceito de agentes mecatr?nicos e de uma invers?o do local de onde a intelig?ncia do processo produtivo est? dentro do sistema de manufatura. Entretanto, ainda h? v?rias lacunas e ba...

  13. Redes de organizaciones inteligentes: capacidades dinámicas para la generación de conocimiento.

    Directory of Open Access Journals (Sweden)

    Diego Fernando Cardona Madariaga

    2013-04-01

    Full Text Available Las redes conformadas por organizaciones, desarrollan intuitivamente nuevos modelos de interacción que generan pequeños mundos, autorganizados con un conjunto de reglas, costumbres, acuerdos, formas de negociación, intercambios de información y de recursos, precios, costos y trueques, entre otros, potenciando la capacidad de la Red hacia la satisfacción de necesidades de los grupos de interés, y procreando entornos mucho más sanos; esto facilita la reacción, el funcionamiento, la flexibilidad y la cooperación en la Red, frente a la inestabilidad que hoy en día prevalece en el contexto mundial. El objetivo de este trabajo, es describir la razón de lo que posiblemente ocurre, concentrándose en la capacidad de transferencia que tienen las Organizaciones para desplegar su conocimiento a la formulación y ejecución de la estrategia organizacional en la Red, evolucionando a esta última a un organismo dinámico e inteligente, que ayuda a potenciar dicho proceso de despliegue de información, energía y recursos en el ecosistema (entorno & contexto, así como a potenciar los ciclos de retroalimentación requeridos por las Organizaciones, para que realicen un repliegue hacia su interior, con la suficiente carga de conocimiento del ecosistema, y de esta forma, permitirle que inicie los ajustes y el fortalecimiento de procesos y bucles, que fomentan la innovación y el desarrollo de cada Organizaciones, de la red y su estrategia.

  14. Virtual Reality

    Directory of Open Access Journals (Sweden)

    Bhavana Gupta

    2012-10-01

    Full Text Available An artificial environment created with co mputer hardware and software and presented to the user in such a way that it appears and feels like a real environment. To "enter" a virtual reality, a user does special gloves, earphones, and goggles, all of which receive their input from the computer system. In this way, at least three of the five senses are controlled by the computer. In addition to feeding sensory input to the user, the devices also monitor the user's actions

  15. Método para la construcción del modelo de dominio en un Tutor Inteligente de Programación

    Directory of Open Access Journals (Sweden)

    Enrique José Altuna Castillo

    2014-10-01

    Full Text Available La generación de retroalimentación es un elemento fundamental para garantizar las ganancias de aprendizaje que se obtienen del uso de Sistemas Tutores Inteligentes. En la enseñanza de la programación los métodos tradicionales necesitan de un exhaustivo análisis de las soluciones correctas e incorrectas, produciendo tiempos de autoría de las actividades entre 200 y 300 horas. Las alternativas reducen el tiempo a cambio de una disminución en la efectividad de la retroalimentación. El objetivo del presente trabajo es desarrollar un método para la construcción del modelo de dominio para un Sistema Tutor Inteligente de programación que contribuya a la reducción del tiempo de autoría de forma que se genere retroalimentación efectiva para las actividades de ejercitación de tipo implementación. Se realiza la exposición de la propuesta de solución y se realiza un estudio para comprobar que esta cumple con las características deseadas.

  16. PROPOSICIÓN Y SIMULACIÓN DE UN ALGORITMO ADAPTATIVO PARA SISTEMAS DE ANTENAS INTELIGENTES PROPOSAL AND SIMULATION OF A ADAPTIVE ALGORITHMS FOR SMART ANTENNA SYSTEMS

    Directory of Open Access Journals (Sweden)

    Perla Espinosa Díaz

    2007-12-01

    Full Text Available En este trabajo se describen brevemente los sistemas de antenas inteligentes. Se presentan algunos algoritmos adaptativos que hacen que el sistema sea inteligente. Los algoritmos que se presentan son LMS y el RLS y serán sometidos a un análisis matemático para su posterior simulación vía MatLab. Éstos se escogen por su relación con un algoritmo híbrido desarrollado. Cada algoritmo será evaluado respecto a diferentes parámetros tales como convergencia, rapidez, estabilidad, etcThis paper briefly describes intelligent antenna systems. Some adaptive algorithms that render the system intelligent are presented. LMS and RLS algorithms are introduced and subject to mathematical analysis in order to allow simulation by using MatLab. The algorithms are chosen according to their relationship with the hybrid algorithm developed by the authors. Each algorithm is evaluated with reference to parameters such as convergence, speed, stability, etc

  17. OBSERVATORIO EN TURISMO: ORGANISMO INTELIGENTE PARA LA TOMA DE DECISIONES EN EL DESTINO

    Directory of Open Access Journals (Sweden)

    Dani Blasco Franch

    2014-02-01

    Full Text Available Un observatorio turístico es una herramienta de inteligencia turística estable, encargada de observar la realidad, analizar la dinámica, y proveer los resultados a todos los agentes de un destino. La aparente necesidad de organismos de inteligencia contrasta con la escasez de estas herramientas en los destinos turísticos contemporáneos. El presente artículo tiene por objeto analizar uno de los principales retos a los que se enfrentan los destinos turísticos en la actualidad: la incorporación de los Observatorios Turísticos. En el caso de Ciudad Juárez, Chihuahua – México, a pesar del episodio crítico derivado de la mala imagen asociada a la violencia en la ciudad, la realidad es que el volumen de cruces por los puentes internacionales asciende a más de 22 millones anuales, pero todavía no existe un conocimiento del perfil y los deseos de estos visitantes. En el presente artículo se desarrolla el estudio del caso del Observatorio Turístico para Ciudad Juárez, y se debaten las cuestiones siguientes: la estructura orgánica que debería tener un modelo de observatorio para la ciudad, los estudios que se deberían desarrollar, y los agentes que facultan la toma de decisiones para la empresa y los organismos de la actividad turística.

  18. Virtual screening of virtual libraries.

    Science.gov (United States)

    Green, Darren V S

    2003-01-01

    Virtual screening of virtual libraries (VSVL) is a rapidly changing area of research. Great efforts are being made to produce better algorithms, selection methods and infrastructure. Yet, the number of successful examples in the literature is not impressive, although the quality of work certainly is high. Why is this? One reason is that these methods tend to be applied at the lead generation stage and therefore there is a large lead-time before successful examples appear in the literature. However, any computational chemist would confirm that these methods are successful and there exists a glut of start-up companies specialising in virtual screening. Moreover, the scientific community would not be focussing so much attention on this area if it were not yielding results. Even so, the paucity of literature data is certainly a hindrance to the development of better methods. The VSVL process is unique within the discovery process, in that it is the only method that can screen the > 10(30) genuinely novel molecules out there. Already, some VSVL methods are evaluating 10(13) compounds, a capacity that high throughput screening can only dream of. There is a huge potential advantage for the company that develops efficient and effective methods, for lead generation, lead hopping and optimization of both potency and ADME properties. To do this, it requires more than the software, it requires confidence to exploit the methodology, to commit synthesis on the basis of it, and to build this approach into the medicinal chemistry strategy. It is a fact that these tools remain quite daunting for the majority of scientists working at the bench. The routine use of these methods is not simply a matter of education and training. Integration of these methods into accessible and robust end user software, without dilution of the science, must be a priority. We have reached a coincidence, where several technologies have the required level of maturity predictive computational chemistry

  19. Trust and virtual worlds

    DEFF Research Database (Denmark)

    Ess, Charles; Thorseth, May

    2011-01-01

    We collect diverse philosophical analyses of the issues and problems clustering around trust online with specific attention to establishing trust in virtual environments. The book moves forward important discussions of how virtual worlds and virtuality are to be defined and understood; the role...... by virtuality, such as virtual child pornography. The introduction further develops a philosophical anthropology, rooted in Kantian ethics, phenomenology, virtue ethics, and feminist perspectives, that grounds a specific approach to ethical issues in virtual environments....

  20. Realidad virtual y materialidad

    OpenAIRE

    Pérez Herranz, Fernando Miguel

    2009-01-01

    1. Fenomenología de partida: Real / Simbólico / Imaginario 2. Realidad 3. Virtual 3.1. Virtual / real / posible / probable 3.2. Los contextos de la realidad virtual A) REALIDAD VIRTUAL INMERSIVA B) REALIDAD VIRTUAL NO INMERSIVA C) REALIDAD VIRTUAL Y DIGITALIZACIÓN 3.3. Cruce virtual / real 3.4. Cuestiones filosóficas 4. Materialidad 5. Materialidad y descentramiento 5.1. Ejemplos de descentramiento en los contextos de Realidad Virtual A’) DUALISMO CARTESIANO, CUERPO Y «CIBORG » B’) EL ESPÍRIT...

  1. Virtual materiality

    DEFF Research Database (Denmark)

    Søndergaard, Dorte Marie

    to bullying practices in school. The theoretical question concerns the conceptual challenges that arise from empirical data which contain 1. children’s narratives about matter and meaning as they intertwine in their nightly dreams, 2. the observations of children’s’ computer gaming practices as well...... the character and effects of the skeleton army, which came across the sea to drown the boys in Phillip’s school class: a central scene in one of the dreams he recounted? Are the boat and the water in that dream materialities? Discourse? Part of some kind of enacted subjectivity? How will our decision of which......, experiences etc. Among these many interacting forces technologies play a crucial part – as do bodies, whether they are fighting, playing, dreaming, loving or hating bodies. And as do weapons - whether in the shape of virtual weapons of the computer games (as in e.g. Battlefield, Counter Strike, Grand Theft...

  2. Virtual Laboratories

    CERN Document Server

    Hut, P

    2006-01-01

    At the frontier of most areas in science, computer simulations play a central role. The traditional division of natural science into experimental and theoretical investigations is now completely outdated. Instead, theory, simulation, and experimentation form three equally essential aspects, each with its own unique flavor and challenges. Yet, education in computational science is still lagging far behind, and the number of text books in this area is minuscule compared to the many text books on theoretical and experimental science. As a result, many researchers still carry out simulations in a haphazard way, without properly setting up the computational equivalent of a well equipped laboratory. The art of creating such a virtual laboratory, while providing proper extensibility and documentation, is still in its infancy. A new approach is described here, Open Knowledge, as an extension of the notion of Open Source software. Besides open source code, manuals, and primers, an open knowledge project provides simul...

  3. Developing Enculturated Agents

    DEFF Research Database (Denmark)

    Rehm, Matthias

    2010-01-01

    Embodied Conversational Agents (ECAs) are complex multimodal systems with rich verbal and nonverbal repertoires. There human-like appearance raises severe expectations regarding natural communicative behaviors on the side of the user. But what is regarded as “natural” is to a large degree dependent...... on our cultural profiles that provide us with heuristics of behavior and interpretation. Thus, integrating cultural aspects of communicative behaviors in virtual agents and thus enculturating such systems seems to be inevitable. But culture is a multi-defined domain and thus a number of pitfalls arise...

  4. Intelligent Virtual Patients for Training Clinical Skills

    Directory of Open Access Journals (Sweden)

    Thomas D. Parsons

    2011-09-01

    Full Text Available The article presents the design process of intelligent virtual human patients that are used for the enhancement of clinical skills. The description covers the development from conceptualization and character creation to technical components and the application in clinical research and training. The aim is to create believable social interactions with virtual agents that help the clinician to develop skills in symptom and ability assessment, diagnosis, interview techniques and interpersonal communication. The virtual patient fulfills the requirements of a standardized patient producing consistent, reliable and valid interactions in portraying symptoms and behaviour related to a specific clinical condition.

  5. Microsoft Virtualization Master Microsoft Server, Desktop, Application, and Presentation Virtualization

    CERN Document Server

    Olzak, Thomas; Boomer, Jason; Keefer, Robert M

    2010-01-01

    Microsoft Virtualization helps you understand and implement the latest virtualization strategies available with Microsoft products. This book focuses on: Server Virtualization, Desktop Virtualization, Application Virtualization, and Presentation Virtualization. Whether you are managing Hyper-V, implementing desktop virtualization, or even migrating virtual machines, this book is packed with coverage on all aspects of these processes. Written by a talented team of Microsoft MVPs, Microsoft Virtualization is the leading resource for a full installation, migration, or integration of virtual syste

  6. Mando a distancia virtual usable para la interacción con la televisión ubicua

    Directory of Open Access Journals (Sweden)

    Francisco Javier Burón Fernández

    2013-09-01

    Full Text Available La televisión interactiva es ya una realidad, por lo que sea hace necesario crear nuevas formas de interacción más intuitivas y transparentes al usuario final. En el presente trabajo se propone un nuevo modelo de interacción para mandos a distancia virtuales utilizando teléfonos inteligentes (smartphones y tabletas. El modelo sigue un diseño centrado en el usuario, intuitivo y que permite una comunicación transparente entre el usuario y la televisión en un entorno de doble pantalla. Para medir el grado de usabilidad de los prototipos desarrollados, se realizaron pruebas reales con usuarios en un contexto de tiempo relajado. Estas sesiones fueron grabadas para generar indicadores cualitativos mediante observaciones empíricas, encuesta y entrevistas.

  7. Virtual Laboratories

    Science.gov (United States)

    Hut, P.

    At the frontier of most areas in science, computer simulations playa central role. The traditional division of natural science into experimental and theoretical investigations is now completely outdated. Instead, theory, simulation, and experimentation form three equally essential aspects, each with its own unique flavor and challenges. Yet, education in computational science is still lagging far behind, and the number of text books in this area is minuscule compared to the many text books on theoretical and experimental science. As a result, many researchers still carry out simulations in a haphazard way, without properly setting up the computational equivalent of a well equipped laboratory. The art of creating such a virtual laboratory, while providing proper extensibility and documentation, is still in its infancy. A new approach is described here, Open Knowledge, as an extension of the notion of Open Source software. Besides open source code, manuals, and primers, an open knowledge project provides simulated dialogues between code developers, thus sharing not only the code, but also the motivations behind the code.

  8. A crise da potência inteligente: os EUA e a grande estratégia de acomodação no governo Obama

    Directory of Open Access Journals (Sweden)

    Diego Santos Vieira de Jesus

    2014-06-01

    Full Text Available Os objetivos do artigo são explicar (i a adoção da grande estratégia de acomodação, pelos Estados Unidos da América (EUA, durante a administração de Barack Obama, para lidar com as principais ameaças a tal Estado no nível internacional e (ii examinar os efeitos da crise econômico-financeira internacional iniciada em 2008 sobre a atuação internacional dos EUA. Foi desenvolvido, a partir da perspectiva analítica de Joseph S. Nye Jr. acerca do conceito de "poder inteligente", um estudo qualitativo no qual se buscou sustentar três argumentos centrais: (i a adoção da grande estratégia de acomodação mostrou-se relacionada ao conceito de "poder inteligente" que informa as posições da administração Obama; (ii a crise não provocou um desafio fundamental à posição predominante dos EUA no sistema internacional, mas confirmou a necessidade de reajuste da grande estratégia de tal Estado na direção da acomodação dos interesses de grandes potências, economias emergentes e Estados hostis aos EUA; (iii o reajuste da grande estratégia norte-americana não atingiu plenamente os resultados almejados por tal administração em face da cooperação limitada por parte de outras grandes potências, economias emergentes e Estados hostis aos EUA. As principais conclusões apontam que os EUA podem reforçar sua posição de "potência inteligente" se investirem mais em bens públicos globais, oferecendo o que povos e governos ao redor do mundo desejam, mas não conseguem sozinhos. Ao complementarem seu poder militar e econômico com um investimento maior em seu poder brando, os EUA poderiam reconstruir a estrutura necessária para lidar com desafios globais.

  9. Virtual goods recommendations in virtual worlds.

    Science.gov (United States)

    Chen, Kuan-Yu; Liao, Hsiu-Yu; Chen, Jyun-Hung; Liu, Duen-Ren

    2015-01-01

    Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies' intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others' homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users' buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment's data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods.

  10. Virtual Goods Recommendations in Virtual Worlds

    Directory of Open Access Journals (Sweden)

    Kuan-Yu Chen

    2015-01-01

    Full Text Available Virtual worlds (VWs are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies’ intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others’ homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users’ buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment’s data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods.

  11. Educating Avatars: On Virtual Worlds and Pedagogical Intent

    Science.gov (United States)

    Wang, Tsung Juang

    2011-01-01

    Virtual world technology is now being incorporated into various higher education programs, often with enthusiastic claims about the improvement of students' abilities to experience learning problems and tasks in computer-mediated virtual reality through the use of computer-generated personal agents or avatars. The interactivity of the avatars with…

  12. Beyond the Beat: Modelling Intentions in a Virtual Conductor

    NARCIS (Netherlands)

    Maat, ter Mark; Ebbers, Rob M.; Reidsma, Dennis; Nijholt, Anton

    2008-01-01

    We describe our research on designing and implementing a Virtual Conductor. That is, a virtual human (embodied agent) that acts like a human conductor in its interaction with a real, human orchestra. We reported previously on a first version that used a digital musical score to lead an orchestra. Th

  13. DESEMPEÑO GERENCIAL DE LAS ALCALDÍAS DE LA COSTA ORIENTAL DEL LAGO DE MARACAIBO ENFOCADO EN LAS ORGANIZACIONES INTELIGENTES

    Directory of Open Access Journals (Sweden)

    Niria Meli Quintero de Faría

    2012-07-01

    Full Text Available La presente investigación tuvo como objetivo analizar el desempeño gerencial de las alcaldías de la Costa Oriental del Lago, enfocándose en las organizaciones inteligentes.Metodológicamente el estudio fue de tipo descriptivo según (Hernández, Fernández y Baptista, 2006, porque se orientó a recolectar y medir información relacionada con el estudio de las personas u objetos, es de campo porque los datos se recogieron directamente de la realidad. El modelo desarrollado está referido a las Alcaldías de Cabimas, Santa Rita, Simón Bolívar, Miranda, Lagunillas, Valmore Rodríguez y Baralt. A su vez, estuvo enmarcado en la acción gerencial apoyado en las disciplinas de (Senge, 2005.

  14. ENFOQUE SISTÉMICO EN LOS SISTEMAS TUTORIALES INTELIGENTES MULTIMEDIA PARA LA ENSEÑANZA DE LA MODELACIÓN MATEMÁTICA

    Directory of Open Access Journals (Sweden)

    Miguel Garay Garcell

    2002-05-01

    Full Text Available

    Desde tiempos remotos, el hombre ha utilizado modelos como un medio para el estudio de los fenómenos físicos, productivos y otros. La modelación constituye un importante método del conocimiento científico. Sin embargo, los procesos y los mecanismos que dirigen al hombre hacia la formulación de los modelos matemáticos siguen teniendo carácter no estructurado y en general han sido poco estudiados. En el presente trabajo se plantea el problema del perfeccionamiento del proceso de entrenamiento de los estudiantes en la formulación de modelos matemáticos, se analiza la importancia de resolver los problemas a partir de los conceptos de la multimedia e hipermedia, internet, enseñanza problémica, de la cibernética y de la teoría de sistemas, y finalmente, se propone un novedoso método de solución basado en las ideas de los sistemas tutoriales inteligentes multimedia para el entrenamiento de estudiantes en la identificación de problemas y del método de solución más racional. El sistema actúa como un tutor inteligente que auxilia al estudiante en la identificación de los problemas y métodos de solución.

  15. Virtual Trackballs Revisited

    DEFF Research Database (Denmark)

    Henriksen, Knud; Sporring, Jon; Hornbæk, Kasper

    2004-01-01

    Rotation of three-dimensional objects by a two-dimensional mouse is a typical task in computer-aided design, operation simulations, and desktop virtual reality. The most commonly used rotation technique is a virtual trackball surrounding the object and operated by the mouse pointer. This article...... reviews and provides a mathematical foundation for virtual trackballs. The first, but still popular, virtual trackball was described by Chen et al. [CHECK END OF SENTENCE]. We show that the virtual trackball by Chen et al. does not rotate the object along the intended great circular arc on the virtual...... trackball and we give a correction. Another popular virtual trackball is Shoemake's quaternion implementation [CHECK END OF SENTENCE], which we show to be a special case of the virtual trackball by Chen et al.. Shoemake extends the scope of the virtual trackball to the full screen. Unfortunately, Shoemake...

  16. Odor Classification using Agent Technology

    Directory of Open Access Journals (Sweden)

    Sigeru OMATU

    2014-03-01

    Full Text Available In order to measure and classify odors, Quartz Crystal Microbalance (QCM can be used. In the present study, seven QCM sensors and three different odors are used. The system has been developed as a virtual organization of agents using an agent platform called PANGEA (Platform for Automatic coNstruction of orGanizations of intElligent Agents. This is a platform for developing open multi-agent systems, specifically those including organizational aspects. The main reason for the use of agents is the scalability of the platform, i.e. the way in which it models the services. The system models functionalities as services inside the agents, or as Service Oriented Approach (SOA architecture compliant services using Web Services. This way the adaptation of the odor classification systems with new algorithms, tools and classification techniques is allowed.

  17. Designing normative open virtual enterprises

    Science.gov (United States)

    Garcia, Emilia; Giret, Adriana; Botti, Vicente

    2016-03-01

    There is an increasing interest on developing virtual enterprises in order to deal with the globalisation of the economy, the rapid growth of information technologies and the increase of competitiveness. In this paper we deal with the development of normative open virtual enterprises (NOVEs). They are systems with a global objective that are composed of a set of heterogeneous entities and enterprises that exchange services following a specific normative context. In order to analyse and design systems of this kind the multi-agent paradigm seems suitable because it offers a specific solution for supporting the social and contractual relationships between enterprises and for formalising their business processes. This paper presents how the Regulated Open Multi-agent systems (ROMAS) methodology, an agent-oriented software methodology, can be used to analyse and design NOVEs. ROMAS offers a complete development process that allows identifying and formalising of the structure of NOVEs, their normative context and the interactions among their members. The use of ROMAS is exemplified by means of a case study that represents an automotive supply chain.

  18. A Virtual Class Calculus

    DEFF Research Database (Denmark)

    Ernst, Erik; Ostermann, Klaus; Cook, William Randall

    2006-01-01

    Virtual classes are class-valued attributes of objects. Like virtual methods, virtual classes are defined in an object's class and may be redefined within subclasses. They resemble inner classes, which are also defined within a class, but virtual classes are accessed through object instances......, not as static components of a class. When used as types, virtual classes depend upon object identity - each object instance introduces a new family of virtual class types. Virtual classes support large scale program composition techniques, including higher-order hierarchies and family polymorphism. The original...... definition of virtual classes in BETA left open the question of static type safety, since some type errors were not caught until runtime. Later the languages Caesar and gbeta have used a more strict static analysis in order to ensure static type safety. However, the existence of a sound, statically typed...

  19. Virtual reference services

    OpenAIRE

    Márdero Arellano, Miguel Ángel

    2001-01-01

    Analysis of virtual reference services, their standandars and new technologies that have changed the tradicional practice at the library’s reference desk. Major American virtual reference services initiatives and their characteristics are described.

  20. Enlace Oferta-Demanda de Consumidor a Consumidor en Comercio Electrónico basado en Agentes Inteligentes-Única

    OpenAIRE

    Silva Palacios, Beatriz Eugenia

    1999-01-01

    Notas del catalogo: Dado el desarrollo del Comercio Electrónico basado en la extensa cobertura mundial de Internet, los consumidores tienen la oportunidad de contactar a muchos vendedores buscando cubrir sus necesidades al menor costo y mayor satisfacci.... Bibliografía: h. 107-109. Desc. física: x, 110 h. : il. ; 28 cm

  1. Intelligent investment; Inversion inteligente

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2007-06-15

    In this presentation the company called Energia Renovable De Mexico SA de CV (ERDM), shows not only its obtained objectives but also its wanted objectives. This company is manufacturer and consultant of photovoltaic modules. In the first part, it is given a description of the following issues: the beginnings the company, the implemented marketing strategy, the signed agreement between ERDM and Q-CELLS AG in German, the construction of the San Andres Tuxtla's office as well as the PV module, the reasons why this company is considered a leader not only in Mexico but also in Latin America. Then, It is briefly explained the company's mission, which is mainly focused on the network-connected system that are currently allowed according to the Mexican laws. Besides, there are mentioned the key pieces that have made possible the success of this company. At the same time, there are briefly explained the plans for Mexico, in which there are found the use of both photovoltaic systems and wind turbines in order to feed the electric network. Such plans have as targets to reduce the energy cost in Mexico and to open the profitable market to potential investors. Finally, there are mentioned the future plans that are going to help the company's expansion and to improve some issues related to the energy. [Spanish] En esta presentacion la compania Energia Renovable De Mexico S.A. de C.V. (ERDM), describe tanto los objetivos alcanzados como los que desean alcanzar en el futuro, fungiendo no solo como fabricantes sino tambien como consultores de modulos fotovoltaicos. En la primera parte, se da una descripcion de: los inicios de la compania, las estrategias mercadologicas utilizadas, el acuerdo con Q-CELLS, Alemania; la construccion de la oficina de San Andres Tuxtla y del modulo PV, las causas que la han llevado a ser una empresa lider. Enseguida, se explica escuetamente la mision de la compania; ademas, se mencionan las piezas clave que la han llevado al exito. Asimismo, se explica brevemente los planes que se tienen para Mexico, entre los que se encuentran: el uso de alimentacion a la red con sistemas fotovoltaicos y turbinas de viento. Esto es con el fin de reducir el costo de la energia en esta region y de abrir el rentable mercado a inversionistas potenciales. Finalmente, se mencionan los planes a futuro que ayudaran a la expansion de la empresa y a la mejora de ciertas cuestiones relacionadas con la energia.

  2. Sistemas inteligentes de transporte

    OpenAIRE

    Jesus, Isabel Maria de Sousa de

    2013-01-01

    Dissertação apresentada para obtenção do grau de Mestre em Engenharia Electrotécnica e de Computadores, na Faculdade de Engenharia da Universidade do Porto, sob a orientação do Prof. Doutor José António Tenreiro Machado

  3. The Virtual Lab System

    Institute of Scientific and Technical Information of China (English)

    2003-01-01

    A virtual lab system is the simulation of real devices and experiments using computer and network tech-nology. It can make users do experiments easily, observe experiment phenomena and results through the remote termi-nal. Consequently, users can get final results to verify relative theory. The article analyses the features of virtual labsystems. A real virtual lab system named "Multimedia Virtual Lab for Digital Circuit Logic Design (MVLDCLD) "which has been developed by the authors and their group is also presented.

  4. Virtual reality exposure therapy

    OpenAIRE

    Rothbaum, BO; Hodges, L; Kooper, R

    1997-01-01

    It has been proposed that virtual reality (VR) exposure may be an alternative to standard in vivo exposure. Virtual reality integrates real-time computer graphics, body tracking devices, visual displays, and other sensory input devices to immerse a participant in a computer- generated virtual environment. Virtual reality exposure is potentially an efficient and cost-effective treatment of anxiety disorders. VR exposure therapy reduced the fear of heights in the first control...

  5. Virtual Reality: An Overview.

    Science.gov (United States)

    Franchi, Jorge

    1994-01-01

    Highlights of this overview of virtual reality include optics; interface devices; virtual worlds; potential applications, including medicine and archaeology; problems, including costs; current research and development; future possibilities; and a listing of vendors and suppliers of virtual reality products. (Contains 11 references.) (LRW)

  6. Virtual Reference Services.

    Science.gov (United States)

    Brewer, Sally

    2003-01-01

    As the need to access information increases, school librarians must create virtual libraries. Linked to reliable reference resources, the virtual library extends the physical collection and library hours and lets students learn to use Web-based resources in a protected learning environment. The growing number of virtual schools increases the need…

  7. Needs, Pains, and Motivations in Autonomous Agents.

    Science.gov (United States)

    Starzyk, Janusz A; Graham, James; Puzio, Leszek

    2016-08-17

    This paper presents the development of a motivated learning (ML) agent with symbolic I/O. Our earlier work on the ML agent was enhanced, giving it autonomy for interaction with other agents. Specifically, we equipped the agent with drives and pains that establish its motivations to learn how to respond to desired and undesired events and create related abstract goals. The purpose of this paper is to explore the autonomous development of motivations and memory in agents within a simulated environment. The ML agent has been implemented in a virtual environment created within the NeoAxis game engine. Additionally, to illustrate the benefits of an ML-based agent, we compared the performance of our algorithm against various reinforcement learning (RL) algorithms in a dynamic test scenario, and demonstrated that our ML agent learns better than any of the tested RL agents.

  8. Virtual World Security Inspection

    Directory of Open Access Journals (Sweden)

    Nicholas Charles Patterson

    2012-06-01

    Full Text Available Virtual property theft is a serious problem that exists in virtual worlds. Legitimate users of these worlds invest considerable amounts of time, effort and real-world money into obtaining virtual property, but unfortunately, are becoming victims of theft in high numbers. It is reported that there are over 1 billion registered users of virtual worlds containing virtual property items worth an estimated US$50 billion dollars. The problem of virtual property theft is complex, involving many legal, social and technological issues. The software used to access virtual worlds is of great importance as they form the primary interface to these worlds and as such the primary interface to conduct virtual property theft. The security vulnerabilities of virtual world applications have not, to date, been examined. This study aims to use the process of software inspection to discover security vulnerabilities that may exist within virtual world software – vulnerabilities that enable virtual property theft to occur. Analyzing three well know virtual world applications World of Warcraft, Guild Wars and Entropia Universe, this research utilized security analysis tools and scenario testing with focus on authentication, trading, intruder detection and virtual property recovery. It was discovered that all three examples were susceptible to keylogging, mail and direct trade methods were the most likely method for transferring stolen items, intrusion detection is of critical concern to all VWEs tested, stolen items were unable to be recovered in all cases and lastly occurrences of theft were undetectable in all cases. The results gained in this study present the key problem areas which need to be addressed to improve security and reduce the occurrence of virtual property theft.

  9. Foreign language learning in immersive virtual environments

    Science.gov (United States)

    Chang, Benjamin; Sheldon, Lee; Si, Mei; Hand, Anton

    2012-03-01

    Virtual reality has long been used for training simulations in fields from medicine to welding to vehicular operation, but simulations involving more complex cognitive skills present new design challenges. Foreign language learning, for example, is increasingly vital in the global economy, but computer-assisted education is still in its early stages. Immersive virtual reality is a promising avenue for language learning as a way of dynamically creating believable scenes for conversational training and role-play simulation. Visual immersion alone, however, only provides a starting point. We suggest that the addition of social interactions and motivated engagement through narrative gameplay can lead to truly effective language learning in virtual environments. In this paper, we describe the development of a novel application for teaching Mandarin using CAVE-like VR, physical props, human actors and intelligent virtual agents, all within a semester-long multiplayer mystery game. Students travel (virtually) to China on a class field trip, which soon becomes complicated with intrigue and mystery surrounding the lost manuscript of an early Chinese literary classic. Virtual reality environments such as the Forbidden City and a Beijing teahouse provide the setting for learning language, cultural traditions, and social customs, as well as the discovery of clues through conversation in Mandarin with characters in the game.

  10. Intelligent tutorial system for selftraining in tuning of control systems; Sistema tutorial inteligente para el autoentrenamiento en sintonizacion de sistemas de control

    Energy Technology Data Exchange (ETDEWEB)

    Romero Jimenez, Guillermo; Perez Ocampo, Maria Concepcion [Instituto de Investigaciones Electricas, Temixco, Morelos (Mexico)

    1999-07-01

    In this paper the design, development and validation of an intelligent tutorial system oriented to the instruction of techniques of tuning of control systems is described. This system is based on systems previously developed in the Simulation Unit of the Instituto de Investigaciones Electricas (IIE). The designed system accounts with four modules: of knowledge, the student model, of tutor and of interface, basic characteristics that allows to locate this system in the context of the intelligent tutorial systems. In this system in particular, the knowledge module was only modified, because advantage is taken of the existing structure to incorporate a new dominion of application: the one of the techniques of tuning of control systems. The system maintains the characteristic that it can also be used as a consultation system. In addition to the design and validation of the tutorial system, when following the methodology of processing the degree of generality of the developed system, was evaluated, taking into account the evaluation and quantification of metrics that the engineering software proposes. [Spanish] En este trabajo se describen el diseno, el desarrollo y la validacion de un sistema tutorial inteligente orientado a la instruccion de tecnicas de sintonizacion de sistemas de control. Este sistema esta basado en sistemas desarrollados anteriormente en la Unidad de Simulacion del Instituto de Investigaciones Electricas (IIE). El sistema disenado cuenta con cuatro modulos: de conocimiento, del modelo del estudiante, de tutor y de interfaz, caracteristica principal que permite ubicar a este sistema en el contexto de los sistemas tutoriales inteligentes. En este sistema en particular solo se modifica el modulo de conocimiento, pues se aprovecha la estructura existente para incorporar un nuevo dominio de aplicacion: el de las tecnicas de sintonizacion de sistemas de control. El sistema mantiene la caracteristica de que tambien puede utilizarse como un sistema de

  11. Pivotal Technology Research of Grid Based on Mobile Agent

    Institute of Scientific and Technical Information of China (English)

    CHEN Hong-wei; WANG Ru-chuan

    2004-01-01

    Grid Based on Mobile Agent is a new grid scheme. The purpose of the paper is to solve the pivotal technology of Grid Based on Mobile Agent ( GBMA) combined with thought of Virtual Organization ( VO). In GBMA, virtual organization is viewed as the basic management unit of the grid, and mobile agent is regarded as an important interactive means. Grid architecture, grid resource management and grid task management are the core technology problem of GBMA. The simulation results show that Inter- VO pattern has the obvious advantage because it can make full use of resources from other virtual organizations in GBMA environment.

  12. Virtual Campus in the Context of an Educational Virtual City

    Science.gov (United States)

    Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Morozov, Mikhail; Gerasimov, Alexey

    2011-01-01

    This paper is focused on virtual campuses, i.e. virtual worlds representing real educational institutions that are based on the metaphor of a university and provide users with different learning tools. More specifically, the idea of integrating a virtual campus into the context of a virtual city is suggested. Such a virtual city, where students…

  13. Sinergia natural en la globalización: Suite ofimática y organizaciones flexibles e inteligentes

    OpenAIRE

    Alix Aguirre Andrade; Nelly Manasía Fernández

    2009-01-01

    Los servicios que presta la suite ofimática facilitan los procesos en las organizaciones, realizándolos en el espacio virtual, superando las limitaciones que impone la contextualización física. Las nuevas formas de emprender tareas utilizando componentes de la suite ofimática, incentivan la aplicación de las tecnologías de la información y comunicación como instrumentos estratégicos en suministrar respuestas a las organizaciones, en sectores públicos y privados. El objetivo de este artículo e...

  14. Transforming Virtual Teams

    DEFF Research Database (Denmark)

    Bjørn, Pernille

    2005-01-01

    Investigating virtual team collaboration in industry using grounded theory this paper presents the in-dept analysis of empirical work conducted in a global organization of 100.000 employees where a global virtual team with participants from Sweden, United Kingdom, Canada, and North America were...... studied. The research question investigated is how collaboration is negotiated within virtual teams? This paper presents findings concerning how collaboration is negotiated within a virtual team and elaborate the difficulties due to invisible articulation work and managing multiple communities...... in transforming the virtual team into a community. It is argued that translucence in communication structures within the virtual team and between team and management is essential for engaging in a positive transformation process of trustworthiness supporting the team becoming a community, managing the immanent...

  15. Virtual reality for engineering

    CERN Document Server

    De Gennaro, Silvano; CERN. Geneva

    1996-01-01

    Virtual Reality for Engineers. Virtual Reality is a very powerful visualization technique for 3D data, which can bring enormous benefits to engineering design. CAD models can be exported to a VR application and used as "Virtual Prototypes". Virtual Prototypes are an ideal replacement for wooden models as they can be generated automatically from most CAD products. They are totally reliable, they can be updated in a matter of minutes, and they allow designers to explore them from inside, on a one-to-one scale and using a 3D-stereo vision. Navigation can be performed using a number of instinctive tools, such as joysticks, spaceballs, VR helmets and 3D mice. The lectures will cover today's Virtual Reality products and methods, and describe how to transform CAD models into Virtual Prototypes. A "hands on" VR experience featuring the LHC detectors models can be organized for people interested.

  16. Virtual reality exposure therapy.

    Science.gov (United States)

    Rothbaum, B O; Hodges, L; Kooper, R

    1997-01-01

    It has been proposed that virtual reality (VR) exposure may be an alternative to standard in vivo exposure. Virtual reality integrates real-time computer graphics, body tracking devices, visual displays, and other sensory input devices to immerse a participant in a computer-generated virtual environment. Virtual reality exposure is potentially an efficient and cost-effective treatment of anxiety disorders. VR exposure therapy reduced the fear of heights in the first controlled study of virtual reality in treatment of a psychiatric disorder. A case study supported the efficacy of VR exposure therapy for the fear of flying. The potential for virtual reality exposure treatment for these and other disorders is explored, and therapeutic issues surrounding the delivery of VR exposure are discussed.

  17. VEM: Virtual Enterprise Methodology

    DEFF Research Database (Denmark)

    Tølle, Martin; Vesterager, Johan

    2003-01-01

    This chapter presents a virtual enterprise methodology (VEM) that outlines activities to consider when setting up and managing virtual enterprises (VEs). As a methodology the VEM helps companies to ask the right questions when preparing for and setting up an enterprise network, which works...... as a breeding ground for setting up VEs. The VEM applies the Virtual Enterprise Reference Architecture (VERA) as an underlying structure. Both VEM and VERA are developed as a part of the GLOBEMEN project....

  18. Virtual Campus Hub technology

    DEFF Research Database (Denmark)

    Vercoulen, Frank; Badger, Merete; Monaco, Lucio;

    This deliverable briefly describes which technological components have been delivered for the Virtual Campus Hub and how they can be used. A detailed discussion of the technical details of the components, how they were realized and how they fit the VCH concept can be found in deliverables D5.......4. Virtual Campus Hub Technology Evaluation Report and D6.7 The Virtual Campus Hub Concept....

  19. Managing global virtual teams

    OpenAIRE

    Saarinen, Johanna

    2016-01-01

    Advances in technology-enabled communication and a constant search for economic advantage have led global organizations to rely on virtual collaboration. Together with rapid changes in working life, virtuality has also altered the context for leadership and has had a significant impact on the work of managers. This study addresses managerial work in global virtual teams. In my study, I give voice to the managers themselves with the aim of enhancing our understanding of what the work of virtua...

  20. Wireless Virtual Joystick

    OpenAIRE

    Hu, Yuning

    2013-01-01

    Wireless Virtual Joystick is an Android application which enables users to use their Android mobile device act like a real joystick. It provides a solution to establish a wireless connection between Android mobile device and server computer. Whenever the server receives correct message, the server will simulate a virtual joystick input signal. Wireless Virtual Joystick does not worry about the small space, wires jam or USB port limitation. The objective of this thesis project is to develop a ...

  1. Conceptual Design Scheme for Virtual Characters

    Science.gov (United States)

    Brunetti, Gino; Servidio, Rocco

    The aim of this paper is to describe some theoretical considerations about virtual character design. In recent years, many prototypes of cognitive and behavioral architectures have been developed to simulate human behavior in artificial agents. Analyzing recent studies, we assume that there exists a variety of computational models and methods in order to increase the cognitive abilities of the virtual characters. In our opinion, it is necessary to perform a synthesis of these approaches in order to improve the existing models and avoiding the application of new approaches. Considering these aspects, in this paper we describe a taxonomy that explores the principal cognitive and computational parameters involved in the design, development and evaluation of a virtual character.

  2. Spacebody actual virtual

    DEFF Research Database (Denmark)

    Kjøbek, Jytte; Sørensen, Gert

    2005-01-01

    DVD som indeholder filmen 'spacebody actual virtual' . Videoen er værkdelen af forskningsprojektet Arkitektur og skikkelse, spacebody actual virtual. Foruden DVD'en indeholder projektet et reflekterende materiale på hjemmesiden www.spacebody.dk Fysisk medie: DVD......DVD som indeholder filmen 'spacebody actual virtual' . Videoen er værkdelen af forskningsprojektet Arkitektur og skikkelse, spacebody actual virtual. Foruden DVD'en indeholder projektet et reflekterende materiale på hjemmesiden www.spacebody.dk Fysisk medie: DVD...

  3. Virtual Machine Introspection

    Directory of Open Access Journals (Sweden)

    S C Rachana

    2015-11-01

    Full Text Available Cloud computing is an Internet-based computing solution which provides the resources in an effective manner. A very serious issue in cloud computing is security which is a major obstacle for the adoption of cloud. The most important threats of cloud computing are Multitenancy, Availability, Loss of control, Loss of Data, outside attacks, DOS attacks, malicious insiders, etc. Among many security issues in cloud, the Virtual Machine Security is one of the very serious issues. Thus, monitoring of virtual machine is essential. The paper proposes a Virtual Network Introspection [VMI] System to secure the Virtual machines from Distributed Denial of Service [DDOS] and Zombie attacks.

  4. Virtual Machine Introspection

    Directory of Open Access Journals (Sweden)

    S C Rachana

    2014-06-01

    Full Text Available Cloud computing is an Internet-based computing solution which provides the resources in an effective manner. A very serious issue in cloud computing is security which is a major obstacle for the adoption of cloud. The most important threats of cloud computing are Multitenancy, Availability, Loss of control, Loss of Data, outside attacks, DOS attacks, malicious insiders, etc. Among many security issues in cloud, the Virtual Machine Security is one of the very serious issues. Thus, monitoring of virtual machine is essential. The paper proposes a Virtual Network Introspection [VMI] System to secure the Virtual machines from Distributed Denial of Service [DDOS] and Zombie attacks.

  5. Virtual Training Devices Laboratory

    Data.gov (United States)

    Federal Laboratory Consortium — The Virtual Training Devices (VTD) Laboratory at the Life Cycle Software Engineering Center, Picatinny Arsenal, provides a software testing and support environment...

  6. Virtual Reality Laboratory

    Data.gov (United States)

    Federal Laboratory Consortium — FUNCTION: Performs basic and applied research in interactive 3D computer graphics, including visual analytics, virtual environments, and augmented reality (AR). The...

  7. VIRTUAL FUEL-PUMP DESIGN

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    Some concepts of virtual product are discussed. The key technologies of virtual fuel-pump development are in detail analysed, which include virtual fuel-pump product modeling, intelligent simulation, distributed design environment, and virtual assembly. The virtual fuel-pump development prototype system considers requirement analysis, concept design, injection preferment analysis, detailed design, and assembly analysis.

  8. Investigación en Progreso: Método de Evaluación Dinámica de Planes en Sistemas Inteligentes Autónomos

    Directory of Open Access Journals (Sweden)

    Ezequiel González

    2013-12-01

    Full Text Available El modelo LOPE es un sistema inteligente autónomo con aprendizaje basado en formación y ponderación de teorías. En los últimos años, se han elaborado varias modificaciones al modelo que han mejorado el rendimiento de su aprendizaje y de su planificación. Sin embargo, hay ciertos aspectos que aún no han sido abordados y cuyo diseño e implementación se cree incrementaría la convergencia de aprendizaje del modelo. Ellos son: (a el proceso de aprendizaje sólo se produce en la fase de observación, perdiendo la oportunidad de aprender a partir de la evaluación del resultado de los planes ejecutados, (b el índice utilizado para medir la calidad de los planes antes de ser ejecutados es un parámetro fijo, dejando abierta la posibilidad de que se ejecute una alta cantidad de planes condenados al fracaso. Este proyecto se propone desarrollar modificaciones o extensiones al modelo con el fin de mejorar estos aspectos e incrementar la curva de aprendizaje del sistema.

  9. Método de Evaluación Dinámica de Planes en Sistemas Inteligentes Autónomos

    Directory of Open Access Journals (Sweden)

    Ezequiel González

    2015-05-01

    Full Text Available La característica principal de los sistemas inteligentes autónomos es que son capaces de auto proponerse planes, de ejecutarlos y de retroalimentar su base de conocimiento a partir de la información que extraen del entorno. En este trabajo se presenta una revisión de los métodos de aprendizaje y planificación de dichos sistemas, para luego centrar la investigación sobre la arquitectura LOPE. Aunque publicaciones posteriores implementaron modificaciones y extensiones que lograron mejorar su rendimiento, se han identificado ciertos aspectos del modelo que aún no han sido abordados. Por tal motivo, se proponen mejoras para ser aplicadas dentro de los módulos de planificación y aprendizaje, como también refinamientos al proceso de control y ejecución. Además, se elabora un indicador que permite una evaluación integral de la arquitectura y una comparación objetiva de los resultados alcanzados con las distintas mejoras aplicadas, en relación al diseño original.

  10. STI-I: SISTEMAS TUTORIAIS INTELIGENTES QUE INTEGRAM COGNIÇÃO, EMOÇÃO E MOTIVAÇÃO

    Directory of Open Access Journals (Sweden)

    Lúbia Mara Lopes Rodrigues

    2009-06-01

    Full Text Available Os Sistemas Tutoriais Inteligentes (STI tradicionais são geralmente focados nos aspectos cognitivos, não dando a atenção devida aos aspectos emocionais e motivacionais do processo de aprendizado. Este trabalho propõe extensões aos conceitos tradicionais de STIs, descrevendo as bases teóricas e práticas do modelo STI-I, que busca integrar todas essas questões em um modelo único. O STI-I objetiva assistir individualmente os estudantes no processo de aprendizagem, considerando-os como seres integrais. Para atingir esse objetivo são capturadas informações durante o processo de tutoria, para suprir as estruturas de inferências do modelo integrado do estudante com os dados necessários. O modelo é usado pelo Módulo de Diagnóstico para prescrever as atividades de ensino e aprendizagem para o estudante, além de indicar ações visando manter o nível adequado de motivação. A arquitetura proposta para o STI-I foi implementada em um protótipo computacional denominado ECoM, o que tornou possível avaliar experimentalmente os conceitos e práticas propostos. O presente trabalho descreve os fundamentos da pesquisa, a arquitetura proposta, o experimento e seus resultados.

  11. Planejamento de ações para automação inteligente da manufatura Action planning for intelligent manufacturing automation

    Directory of Open Access Journals (Sweden)

    Flavio Tonidandel

    2002-12-01

    Full Text Available Este artigo investiga o uso do sistema FAR-OFF na área da Automação da Manufatura. O sistema FAR-OFF possui característica similar aos sistemas de planejamento baseado em busca heurística, os quais têm apresentado excelentes resultados nos últimos anos na área de planejamento. Entretanto, em vez de ser um sistema generativo, o FAR-OFF é um sistema de planejamento baseado em casos que garante estabilidade para solucionar problemas em tempo aceitável. Os resultados apresentados pelo sistema no domínio de logística mostram que este é um sistema promissor para automação inteligente.This paper investigates the use of the FAR-OFF system in the Manufacturing Automation field. The FAR-OFF system has the feature of heuristic search based systems, which have been presenting excellent results over the last years in the planning area. However, instead of being a generative planning system, the FAR-OFF system is a case-based planner that can guarantee stability to solve problems in a reasonable amount of time. The results presented by its application in the logistic domain show that it is a promising system for intelligent automation.

  12. Virtual Seminar Room

    DEFF Research Database (Denmark)

    Forchhammer, Søren Otto; Fosgerau, Anders; Hansen, Peter Søren Kirk

    1999-01-01

    The initial design considerations and research goals for an ATM network based virtual seminar room with 5 sites are presented.......The initial design considerations and research goals for an ATM network based virtual seminar room with 5 sites are presented....

  13. Virtual Company and Modelbank

    DEFF Research Database (Denmark)

    Thorsteinsson, Uffe

    1996-01-01

    Ansøgning til Socrates programmet vedr. Tematisk netværk inden for området Virtual Company and Modelbank......Ansøgning til Socrates programmet vedr. Tematisk netværk inden for området Virtual Company and Modelbank...

  14. Designing Virtual Learning Environments

    DEFF Research Database (Denmark)

    Veirum, Niels Einar

    2003-01-01

    The main objective of this working paper is to present a conceptual model for media integrated communication in virtual learning environments. The model for media integrated communication is very simple and identifies the necessary building blocks for virtual place making in a synthesis of methods...

  15. Virtual Pediatric Hospital

    Science.gov (United States)

    ... Digital Storytelling System for Teaching Common Pediatric Problems Virtual Pediatric Hospital is the Apprentice's Assistant™ Last revised ... pediatric resources: GeneralPediatrics.com | PediatricEducation.org | SearchingPediatrics.com Virtual Pediatric Hospital is curated by Donna M. D' ...

  16. Virtual School Counseling

    Science.gov (United States)

    Osborn, Debra S.; Peterson, Gary W.; Hale, Rebecca R.

    2015-01-01

    The advent of virtual schools opens doors to opportunity for delivery of student services via the Internet. Through the use of structured interviews with four practicing Florida virtual school counselors, and a follow-up survey, the authors examined the experiences and reflections of school counselors who are employed full time in a statewide…

  17. Digging the Virtual Past

    Science.gov (United States)

    Polymeropoulou, Panagiota

    2014-01-01

    In this paper we will investigate the way that the technological progress and the Informatics contributed greatly to the field of Archaeology. There will be analyzed the terms of virtual archaeology and virtual reality in archaeology and there will be an extended reference to the applications and the computer graphics that archaeologists could use…

  18. OVERLAPPING VIRTUAL CADASTRAL DOCUMENTATION

    Directory of Open Access Journals (Sweden)

    Madalina - Cristina Marian

    2013-12-01

    Full Text Available Two cadastrale plans of buildings, can overlap virtual. Overlap is highlighted when digital reception. According to Law no. 7/1996 as amended and supplemented, to solve these problems is by updating the database graphs, the repositioning. This paper addresses the issue of overlapping virtual cadastre in the history of the period 1999-2012.

  19. Virtual Auditory Displays

    Science.gov (United States)

    2000-01-01

    timbre , intensity, distance, room modeling, radio communication Virtual Environments Handbook Chapter 4 Virtual Auditory Displays Russell D... musical note “A” as a pure sinusoid, there will be 440 condensations and rarefactions per second. The distance between two adjacent condensations or...and complexity are pitch, loudness, and timbre respectively. This distinction between physical and perceptual measures of sound properties is an

  20. Virtual Trackballs Revisited

    DEFF Research Database (Denmark)

    Henriksen, Knud; Sporring, Jon; Hornbæk, Kasper

    2004-01-01

    Rotation of three-dimensional objects by a two-dimensional mouse is a typical task in computer-aided design, operation simulations, and desktop virtual reality. The most commonly used rotation technique is a virtual trackball surrounding the object and operated by the mouse pointer. This article...

  1. Taxation of virtual currency

    NARCIS (Netherlands)

    Bal, Aleksandra Marta

    2014-01-01

    The Information Age has created a new concept of money – virtual currencies existing solely in the cyberspace in the form of intangible computer code. The most prominent virtual currency scheme, Bitcoin, grabbed the public attention as its value skyrocketed at the beginning of 2012. Whereas Bitcoin

  2. Virtual Schools. Literature Review

    Science.gov (United States)

    Blazer, Christie

    2009-01-01

    The majority of school districts in the U.S. are providing some form of online learning for their students. In the past, virtual schools primarily targeted advanced students who didn't have access to certain courses in their regular schools. Recently, however, many virtual schools have shifted their focus to credit recovery as a way to provide…

  3. Incorporación de Proactividad a los Agentes en un Observatorio Tecnológico

    Directory of Open Access Journals (Sweden)

    Yahima Hadfeg-Fernández

    2014-12-01

    Full Text Available Uno de los paradigmas utilizados para desarrollar Observatorios Tecnológicos es el paradigma de agentes, debidos a las múltiples funcionalidades que estos brindan. Una de las características más tentadoras que tienen los agentes es la capacidad de adquirir conocimiento, ya que pueden ser provistos de proactividad. De esta forma pueden ejecutar mecanismos inteligentes para actuar en el entorno donde se encuentran y socializar con los demás agentes, incrementando sus prestaciones y acercándolos más a las necesidades reales de las personas. En este trabajo se presentan mecanismos para dotar de conocimiento a los agentes que forma parte de la arquitectura de un Observatorio Tecnológico. Esto se logró mediante el uso de métodos empíricos (encuesta, el motor de reglas Jadex–Rules y técnicas de Minería de Datos, apoyándose en la herramienta Knime para la extracción de reglas permitiendo incorporarle un cierto grado de proactividad a los agentes del Observatorio Tecnológico.

  4. The issue of virtual teams

    OpenAIRE

    Fleiberková, Šárka

    2012-01-01

    The aim of this diploma thesis is the introduction of teamwork and virtual teams. The theoretical part of this work describes the birth of teamwork, its definition, properties, advantages and disadvantages. Next part of diploma thesis is dedicated to the virtual team. It describes the difference among virtual and traditional team, definition and characteristics of virtual team as well as tools that are used in virtual team. The second, practical, unit is focused on virtual teams at universiti...

  5. A posthuman liturgy? Virtual worlds, robotics, and human flourishing.

    Science.gov (United States)

    Shatzer, Jacob

    2013-01-01

    In order to inspire a vision of biotechnology that affirms human dignity and human flourishing, the author poses questions about virtual reality and the use of robotics in health care. Using the concept of 'liturgy' and an anthropology of humans as lovers, the author explores how virtual reality and robotics in health care shape human moral agents, and how such shaping could influence the way we do or do not pursue a 'posthuman' future.

  6. Designing Virtual Worlds

    DEFF Research Database (Denmark)

    Gürsimsek, Remzi Ates

    2014-01-01

    The online social platforms known as virtual worlds present their users various affordances for avatar based co-presence, social interaction and provide tools for collaborative content creation, including objects, textures and animations. The users of these worlds navigate their avatars as personal...... mediators in 3D virtual space to collaborate and co-design the digital content. These co-designers are also the residents of these worlds, as they socialize by building inworld friendships. This article presents a social semiotic analysis of the three-dimensional virtual places and artifacts in the virtual...... the audio-visual characteristics of designing in multi-user virtual environments generate experiential, interpersonal and textual meaning potentials....

  7. Intelligent virtual teacher

    Science.gov (United States)

    Takács, Ondřej; Kostolányová, Kateřina

    2016-06-01

    This paper describes the Virtual Teacher that uses a set of rules to automatically adapt the way of teaching. These rules compose of two parts: conditions on various students' properties or learning situation; conclusions that specify different adaptation parameters. The rules can be used for general adaptation of each subject or they can be specific to some subject. The rule based system of Virtual Teacher is dedicated to be used in pedagogical experiments in adaptive e-learning and is therefore designed for users without education in computer science. The Virtual Teacher was used in dissertation theses of two students, who executed two pedagogical experiments. This paper also describes the phase of simulating and modeling of the theoretically prepared adaptive process in the modeling tool, which has all the required parameters and has been created especially for the occasion. The experiments are being conducted on groups of virtual students and by using a virtual study material.

  8. Realization of Reconfigurable Virtual Environments for Virtual Testing

    Institute of Scientific and Technical Information of China (English)

    Wen-Yan Wu; Zheng-Xu Zhao

    2005-01-01

    This paper presents the design and implementation of reconfigurable virtual environments (VEs) for virtual testing. It proposes a hybrid design approach that is derived from a so-called integration and composition of the reconfiguration strategy. The designing process has thus evolved from binding virtual objects using reconfiguration rules within the context of virtual testing scenarios. Therefore reconfigurable virtual environments are established with improved flexibility and scalability, tailored to a wide range of virtual testing applications. Those virtual environments integrate virtual testing scenarios, data acquisition, databases, rule mapping and application interfaces, which yield modular testing functions and an open-ended system architecture with a set of extensible interface tools to realize data exchange within reconfigurable VEs.This enables virtual testing scenarios to be reconfigured interactively based on real time data and communication between virtual environments and real environments. A virtual testing application has been implemented using reconfigurable VEs.

  9. The 15M Movement: construction of urban space by smart mob action Movimiento 15M: construcción del espacio urbano a través de la acción de Multitudes Inteligentes

    Directory of Open Access Journals (Sweden)

    Sergio Martínez Roldán

    2011-11-01

    Full Text Available Smart Mobs are groups of individuals that emerge when
    communication and computing technologies amplify human talents for cooperation. Although these mobs have been studied from their impact in social and political structures –with mobilizations like the one that toppled President of the Philippines Joseph Estrada in 2001–, their role in the production of urban space has not been deeply analyzed. From this spatial approach, this research aims to unravel practices and meanings that Smart Mobs attributes to urban space. From this point of view we have studied one of the most important Smart Mob’s mobilizations in recent history: the 15M Movement.Las Multitudes Inteligentes son grupos de individuos que desarrollan movilizaciones colectivas gracias a las potencialidades que ofrecen las nuevas tecnologías de la información.  Aunque la acción de estas multitudes ha sido objeto de estudio principalmente por su incidencia político-social -con movilizaciones como la que derrocó en 2001 al presidente filipino Joseph Estrada- no se ha analizado en profundidad su capacidad para influir en la construcción del espacio urbano en el que se movilizan. Desde un enfoque espacial, la presente investigación pretende desentrañar las lógicas, prácticas y significados que la acción colectiva de las Multitudes Inteligentes realiza y otorga en y al espacio urbano.

    Para ello hemos estudiado una de las movilizaciones de Multitudes Inteligentes más importantes de últimos años: el Movimiento 15.

  10. [Uricosuric agent].

    Science.gov (United States)

    Ohno, Iwao

    2008-04-01

    Urate lowering treatment is indicated in patients with recurrent acute attacks, tophi, gouty arthropathy, radiographic changes of gout, multiple joint involvement, or associated uric acid nephrolithiasis. Uricosuric agents like benzbromarone and probenecid are very useful to treat hyperuricemia as well as allopurinol (xanthine oxidase inhibitor). Uricosuric agents act the urate lowering effect through blocking the URAT1, an urate transporter, in brush border of renal proximal tubular cells. In order to avoid the nephrotoxicity and urolithiasis due to increasing of urinary urate excretion by using uricosuric agents, the proper urinary tract management (enough urine volume and correction of aciduria) should be performed.

  11. Evaluación de la aplicación de un juego serio para la mejora de la motivación en el aprendizaje de los sistemas automáticos en edificios inteligentes

    OpenAIRE

    2016-01-01

    Formato artículo para difundir los resultados del proyecto de innovación, titulado "APLICACIÓN DE UN JUEGO SERIO PARA LA MEJORA DEL RENDIMIENTO EN EL APRENDIZAJE DE LOS SISTEMAS AUTOMÁTICOS EN EDIFICIOS INTELIGENTES". El trabajo se enmarca en la búsqueda de alternativas para la docencia práctica en este campo, que permitan al alumno el acceso y manipulación de una instalación domótica simulada en condiciones de hiperrealismo, y habiliten el trabajo en operaciones de optimización de la eficien...

  12. Estudio y mejora de la eficiencia energética de la casa de cultura de Peralta (Navarra) mediante la implantación de un sistema inteligente de control

    OpenAIRE

    2010-01-01

    El objetivo de este proyecto es estudiar los sistemas eléctricos y de climatización existentes en la casa de cultura de Peralta (Navarra) y realizar una mejora de la eficiencia energética mediante la implantación de un sistema de control inteligente. Además se buscará obtener ventajas adicionales mediante la implantación de nuevas funcionalidades como el control de accesos, alarmas técnicas, gestión centralizada, etc. Como fin último se estimará el ahorro tanto energético como económico...

  13. Gestión de tecnologías de información y comunicación: soportes para la innovación en las Organizaciones Inteligentes

    OpenAIRE

    2004-01-01

    El objetivo del presente artículo, es determinar el impacto de las tecnologías de información y comunicación TIC, en el proceso de innovación y desarrollo en las organizaciones inteligentes. Para tal fin, se formulan planteamientos relacionados con los cambios y transformaciones que asumen éstas organizaciones, específicamente las del sector de educación superior, quienes soportan el desarrollo de sus procesos y productos en forma permanente y sistemática, a través de la generación de valor a...

  14. La interfaz como contexto de comunicación en el diseño de los teléfonos móviles inteligentes desde 1998 hasta 2009

    OpenAIRE

    Furnica Slusaru, Ioana Aida

    2016-01-01

    Esta tesis doctoral centra su estudio en la interfaz como objeto de diseño y espacio de comunicación útil y estética, en el caso de los teléfonos móviles inteligentes desde 1998 hasta 2009. La interfaz representa la identidad del objeto, el contexto que da lugar al entendimiento entre el este y el sujeto, el aspecto comunicante del objeto con el mundo a través de un lenguaje propio. Así como las personas tenemos nuestro idioma para comunicarnos, cada objeto tiene una interfaz propia según la...

  15. Virtual CIM and Digital Manufacturing

    Institute of Scientific and Technical Information of China (English)

    Sev V.Nagalingam; Grier C.I.Lin

    2006-01-01

    Manufacturing enterprises play an important role in improving the economic environment of a country.Today, the capability to produce high quality products with shorter delivery time and the ability to produce according to the diverse customer requirements has become the characteristics of successful manufacturing industries. Application of intelligent manufacturing systems and Computer integrated manufacturing (CIM) are the most effective methods for overcoming the issues faced by present day manufactures while retaining the employment level and revenue of a country in today's highly competitive global market. With the developments taking place in CIM and its related technologies, the application of CIM in manufacturing enterprises has become a reality from the dream. This paper highlights the historical developments towards automation and the need for CIM systems. Furthermore, it analyses some new terms such as agile manufacturing, digital manufacturing, agent-based manufacturing and others, which have been emerging recently, and argues all these new technologies are the subsystems of CIM. In addition, this paper provides a new direction in CIM to fulfil the emerging challenges in today's global market and to satisfy the emerging need of virtual enterprises in the form of Virtual CIM.

  16. High availability using virtualization

    CERN Document Server

    Calzolari, Federico

    2009-01-01

    High availability has always been one of the main problems for a data center. Till now high availability was achieved by host per host redundancy, a highly expensive method in terms of hardware and human costs. A new approach to the problem can be offered by virtualization. Using virtualization, it is possible to achieve a redundancy system for all the services running on a data center. This new approach to high availability allows to share the running virtual machines over the servers up and running, by exploiting the features of the virtualization layer: start, stop and move virtual machines between physical hosts. The system (3RC) is based on a finite state machine with hysteresis, providing the possibility to restart each virtual machine over any physical host, or reinstall it from scratch. A complete infrastructure has been developed to install operating system and middleware in a few minutes. To virtualize the main servers of a data center, a new procedure has been developed to migrate physical to virtu...

  17. Antibiotic Agents

    Science.gov (United States)

    ... Superbugs and Drugs" Home | Contact Us General Background: Antibiotic Agents What is an antibacterial and how are ... with the growth and reproduction of bacteria. While antibiotics and antibacterials both attack bacteria, these terms have ...

  18. Vasoactive Agents

    OpenAIRE

    Husedzinovic, Ino; Bradic, Nikola; Goranovic, Tanja

    2006-01-01

    This article is a short review of vasoactive drugs which are in use in todays clinical practice. In the past century, development of vasoactive drugs went through several phases. All of these drugs are today divided into several groups, depending on their place of action, pharmacological pathways and/or effects on target organ or organ system. Hence, many different agents are today in clinical practice, we have shown comparison between them. These agents provide new directions in the treatmen...

  19. The Virtual Dressing Room

    DEFF Research Database (Denmark)

    Holte, Michael Boelstoft; Gao, Yi; Petersson, Eva

    2015-01-01

    This paper presents the design and evaluation of a usability and user experience test of a virtual dressing room. First, we motivate and introduce our recent developed prototype of a virtual dressing room. Next, we present the research and test design grounded in related usability and user...... experience studies. We give a description of the experimental setup and the execution of the designed usability and user experience test. To this end, we report interesting results and discuss the results with respect to user-centered design and development of a virtual dressing room....

  20. The Virtual Dressing Room

    DEFF Research Database (Denmark)

    Holte, Michael Boelstoft

    2013-01-01

    This paper presents a review of recent developments and future perspectives, addressing the problem of creating a virtual dressing room. First, we review the current state-of-the-art of exiting solutions and discuss their applicability and limitations. We categorize the exiting solutions into three...... kinds: (1) virtual real-time 2D image/video techniques, where the consumer gets to superimpose the clothes on their real-time video to visualize themselves wearing the clothes. (2) 2D and 3D mannequins, where a web-application uses the body measurements provided by the customer, to superimpose...... and their demands to a virtual dressing room....

  1. Virtual Reality Musical Instruments

    DEFF Research Database (Denmark)

    Serafin, Stefania; Erkut, Cumhur; Kojs, Juraj

    2016-01-01

    The rapid development and availability of low-cost technologies have created a wide interest in virtual reality. In the field of computer music, the term “virtual musical instruments” has been used for a long time to describe software simulations, extensions of existing musical instruments......, and ways to control them with new interfaces for musical expression. Virtual reality musical instruments (VRMIs) that include a simulated visual component delivered via a head-mounted display or other forms of immersive visualization have not yet received much attention. In this article, we present a field...

  2. Virtually Abelian quantum walks

    Science.gov (United States)

    Mauro D'Ariano, Giacomo; Erba, Marco; Perinotti, Paolo; Tosini, Alessandro

    2017-01-01

    We study discrete-time quantum walks on Cayley graphs of non-Abelian groups, focusing on the easiest case of virtually Abelian groups. We present a technique to reduce the quantum walk to an equivalent one on an Abelian group with coin system having larger dimension. This method allows one to extend the notion of wave-vector to the virtually Abelian case and study analytically the walk dynamics. We apply the technique in the case of two quantum walks on virtually Abelian groups with planar Cayley graphs, finding the exact solution in terms of dispersion relation.

  3. The virtual Haken conjecture

    CERN Document Server

    Agol, Ian; Manning, Jason

    2012-01-01

    We prove that cubulated hyperbolic groups are virtually special. The proof relies on results of Haglund and Wise which also imply that they are linear groups, and quasi-convex subgroups are separable. A consequence is that closed hyperbolic 3-manifolds have finite-sheeted Haken covers, which resolves the virtual Haken question of Waldhausen and Thurston's virtual fibering question. An appendix to this paper by Agol, Groves, and Manning proves a generalization of the main result of "Residual finiteness, QCERF and fillings of hyperbolic groups".

  4. Sistemas inteligentes de embalagens utilizando filmes de quitosana como indicador colorimétrico de temperatura Alternative intelligent material for packaging using chitosan films as colorimetric temperature indicators

    Directory of Open Access Journals (Sweden)

    Vinícius B. V. Maciel

    2012-01-01

    Full Text Available Clorofila, um pigmento natural termossensível, foi incorporado à matriz de filmes de quitosana visando a obter sistemas inteligentes de indicação de variação de temperatura. A quitosana é um polímero biodegradável que forma filmes flexíveis com eficiente barreira ao oxigênio, podendo ser alternativa ao uso de polímeros sintéticos. Clorofila foi adicionada (0,25 g/100 g à suspensão de quitosana (2,00 g/100 g formando filmes inteligentes de quitosana (FIQ. Os efeitos da temperatura (10 °C a 50 °C e luminosidade (0 a 1000 lx foram estudados utilizando um planejamento experimental, avaliando os parâmetros de cor (L*, a*, b* e propriedades mecânicas. As suspensões de quitosana contendo clorofila foram aplicadas como revestimento em superfície de papel cartão formando o sistema de material flexível filme-papel cartão (S-FP, reduzindo significativamente o tempo de secagem. Os filmes caracterizaram-se pela homogeneidade, flexibilidade, coloração esverdeada e fácil manuseio. A variação de cor foi visualmente observada no sistema S-FP, alterando irreversivelmente de verde para amarelo quando submetido a temperaturas acima de 50 °C, independentemente da luminosidade. Desta forma, o sistema proposto tem potencial de aplicação como indicador colorimétrico de temperatura na faixa de 50 °C a 75 °C, com a vantagem de simples fabricação, biodegradabilidade e uso de materiais seguros para aplicação em contato direto com alimentos e fármacos, além do baixo custo.Chlorophyll was incorporated into chitosan films, forming intelligent systems able to detect variations in temperature. Chitosan is a biodegradable polymer that forms flexible, resistant films with an efficient oxygen barrier. Chlorophyll was added (0.25 g/100 g into chitosan suspension (2.00 g/100 g and intelligent films (FIQ were cast. The effects of temperature (10 °C to 50 °C and luminosity (0 to 1000 lx on the films were studied using an experimental design

  5. Intelligent support system online for the operation of fossil fuel units; Sistema inteligente de ayuda en linea para la operacion de unidades termoelectricas

    Energy Technology Data Exchange (ETDEWEB)

    Quintero R, Agustin; Suarez C, Dionisio A; Sanchez L, Jose Alfredo [Instituto de Investigaciones Electricas, Cuernavaca, Morelos (Mexico)

    2006-07-01

    The purpose of this publication is to present a support system online for the operation (SAO) of fossil fuel units, having as objective to support the operator of fossil fuel units when handling guidelines and essential information to carry out the starting and shutdown in a safe and efficient way, reducing the consumption of the useful life of the steam generator and the turbine, as well as the operational cost. Here are presented the intelligent systems for the support of the operation and are described the main characteristics in the dominion of application for the support system, its architecture and functionality, as well as the results obtained in the system assessment performed with the aid of total reach simulator of a fossil fuel unit and a pilot unit. [Spanish] Es motivo de esta publicacion, la presentacion de un sistema de ayuda en linea para la operacion (SAO) de unidades termoelectricas que tiene como objetivo asistir al operador de una unidad termoelectrica con guias de manejo e informacion esencial para llevar a cabo el arranque o paro en forma segura y eficiente, reducir el consumo de vida util del generador de vapor y la turbina, asi como el costo de operacion. Aqui se presentan los sistemas inteligentes de ayuda a la operacion y se describen las caracteristicas principales del dominio de aplicacion para el sistema de ayuda, su arquitectura y funcionalidad, asi como los resultados obtenidos de la evaluacion del sistema realizada con la ayuda de un simulador de alcance total de una unidad termoelectrica y una unidad piloto.

  6. Agentes Peer-To-Peer Baseados Em Ontologias Como Mediadores Em Processos Comunitários De Partilha E Aprendizagem

    Directory of Open Access Journals (Sweden)

    G. A. Giménez-Lugo

    2009-06-01

    Full Text Available Este artigo tenta realçar a importância do desenvolvimento de sistemas voltados ao aprendizado baseados em agentes inteligentes estruturados como sistemas P2P (peer-to-peer – entre pares. Como parte deste esforço é apresentado um modelo no qual conceitos pertencentes a ontologias são estendidos com informação organizacional para representar de forma explícita as situações sociais nas quais foram aprendidas e utilizadas. Uma aplicação P2P usando o modelo é descrita. Parte-se de um modelo organizacional específico, MOISE+, brevemente apresentado. Uma ponte sócio-organizacional poderá agora auxiliar a interligar e reconciliar visões diferentes de conhecimento para facilitar o aprendizado coletivo.

  7. [Inotropic agents].

    Science.gov (United States)

    Sasayama, Shigetake

    2003-05-01

    Depression of myocardial contractility plays an important role in the development of heart failure and many inotropic agents were developed to improve the contractile function of the failing heart. Agents that increase cyclic AMP, either by increasing its synthesis or reducing its degradation, exerted dramatic short-term hemodynamic benefits, but these acute effects were not extrapolated into long-term improvement of the clinical outcome of heart failure patients. Administration of these agents to an energy starved failing heart would be expected to increase myocardial energy use and could accelerate disease progression. The role of digitalis in the management of heart failure has been controversial, however, the recent large scale clinical trial has ironically proved that digoxin reduced the rate of hospitalization both overall and for worsening heart failure. More recently, attention was paid to other inotropic agents that have a complex and diversified mechanism. These agents have some phosphodiesterase-inhibitory action but also possess additional effects, including cytokine inhibitors, immunomodulators, or calcium sensitizers. In the Western Societies these agents were again shown to increase mortality of patients with severe heart failure in a dose dependent manner with the long-term administration. However, it may not be the case in the Japanese population in whom mortality is relatively low. Chronic treatment with inotropic agent may be justified in Japanese, as it allows optimal care in the context of relief of symptoms and an improved quality of life. Therefore, each racial group should obtain specific evidence aimed at developing its own guidelines for therapy rather than translating major guidelines developed for other populations.

  8. Virtual Museums as Educational Tool

    DEFF Research Database (Denmark)

    2007-01-01

    Virtual Museums as Educational Tool On this web site you will find a collection of resources on virtual museums. The web site is meant to be a knowledge base for people with interest in museums, virtuality and education, and how virtual museums may contribute to adult education and lifelong...

  9. The Virtual Reference Librarian's Handbook.

    Science.gov (United States)

    Lipow, Anne Grodzins

    This book is a practical guide to librarians and their administrators who are thinking about or in the early stages of providing virtual reference service. Part 1, "The Decision to Go Virtual," provides a context for thinking about virtual reference, including the benefits and problems, getting in the virtual frame of mind, and shopping…

  10. Virtual neutron scattering experiments

    DEFF Research Database (Denmark)

    Overgaard, Julie Hougaard; Bruun, Jesper; May, Michael

    2017-01-01

    We describe how virtual experiments can be utilized in a learning design that prepares students for hands-on experiments at large-scale facilities. We illustrate the design by showing how virtual experiments are used at the Niels Bohr Institute in a master level course on neutron scattering....... In the last week of the course, students travel to a large-scale neutron scattering facility to perform real neutron scattering experiments. Through student interviews and survey answers, we argue, that the virtual training prepares the students to engage more fruitfully with experiments by letting them focus...... on physics and data rather than the overwhelming instrumentation. We argue that this is because they can transfer their virtual experimental experience to the real-life situation. However, we also find that learning is still situated in the sense that only knowledge of particular experiments is transferred...

  11. Virtual Project Teams

    DEFF Research Database (Denmark)

    Bjørn, Pernille

    methods used, the empirical cases conducted, the research field on virtual teams and, last, it relates the findings and results across cases and papers in respect to the two main lines of investigation: organisational issues of groupware adaptation and the challenges of establishing and developing...... technology in six real-life virtual teams, two in industry and four in education, applying interpretative research and action research methods. Two main lines of investigation are pursued: the first involves an examination of the organisational issues related to groupware adaptation in virtual project teams...... in virtual project teams whose members are spread across various geographical locations. The aim is to understand the specific factors, conditions and challenges underpinning such situations. This thesis describes, analyses and discusses three in-depth empirical studies on the practices and use of groupware...

  12. VIRTUALIZATION TECHNOLOGY FOR SMB

    Directory of Open Access Journals (Sweden)

    Adriana BARNOSCHI

    2009-10-01

    Full Text Available Data is growing at an alarming rate. Storage administrators are struggling to handle a spiraling volume of documents, images, audio and video files and large emails. Virtualization is a general term that could be applied to: storage systems, databases and networks. In this article, I present an overview of server virtualization architecture. I also specify the goals and benefits of virtualization for a SMB. The article points out some issues about server virtualization: definition, implementing problems and security features. In case of major calamity, you need a disaster recovery plan. The article lists a series of differences and similar parts of DR planning and business continuity plan. I give some ideas that guide you to protect yourself against disaster, what to back up and how backups should work.

  13. Virtual Factory Testbed

    Data.gov (United States)

    Federal Laboratory Consortium — The Virtual Factory Testbed (VFT) is comprised of three physical facilities linked by a standalone network (VFNet). The three facilities are the Smart and Wireless...

  14. Development of Networked Virtual Experiment System Based on Virtual Campus

    Directory of Open Access Journals (Sweden)

    Tian-tai Guo

    2009-10-01

    Full Text Available China’s higher education has been going through a period of rapid expansion in undergraduate population,and this means a much heavier demand on teaching resources such as laboratories, experiments, teaching staff,etc., which cannot possibly be made available all of a sudden.To deal with this situation, we found virtual reality (VR technology very helpful. Virtual reality (VR has found many applications in education; and the resources of virtual education such as virtual campus, virtual laboratory etc. are used more and more widely, especially in the field of higher education. But so far virtual campus was mainly regarded as a means of image exhibition, and virtual laboratories were no more than 2D display of experimental processes and equipments. To make better use of these resources, this paper puts forward the concept of networked virtual experiment systems based on virtual campus by combining the virtual laboratory and virtual campus with the technique of LAN (Local area network, and establishes its theoretical model. Finally, a networked virtual experiment system based on virtual campus is developed using VRML and 3DSMAX. Networked virtual experiment system based on virtual campus has a promising future for various applications in higher education.

  15. Quantum Virtual Machine (QVM)

    Energy Technology Data Exchange (ETDEWEB)

    2016-11-18

    There is a lack of state-of-the-art HPC simulation tools for simulating general quantum computing. Furthermore, there are no real software tools that integrate current quantum computers into existing classical HPC workflows. This product, the Quantum Virtual Machine (QVM), solves this problem by providing an extensible framework for pluggable virtual, or physical, quantum processing units (QPUs). It enables the execution of low level quantum assembly codes and returns the results of such executions.

  16. Virtual screening against obesity.

    Science.gov (United States)

    Markt, P; Herdlinger, S; Schuster, D

    2011-01-01

    The development of novel drugs against obesity is one of the top priorities of worldwide drug research. In recent years, it has been facilitated by the application of virtual screening methods. In this review, we give a short introduction into obesity-related protein targets and computer-aided drug design techniques. Furthermore, we highlight the most successful virtual screening studies, outline their results, and provide suggestions for future anti-obesity drug development.

  17. Emotional Agents need Formal Models of Emotion

    NARCIS (Netherlands)

    Broekens, Joost; DeGroot, Doug

    2005-01-01

    Embedding a computational model of emotion in virtual agents is beneficial in a variety of domains. These domains include gaming, VR training, HCI and electronic tutors. Although these domains have different motives for embedding such a model, they share the same overall approach. Once the requireme

  18. Sunscreening Agents

    Science.gov (United States)

    Martis, Jacintha; Shobha, V; Sham Shinde, Rutuja; Bangera, Sudhakar; Krishnankutty, Binny; Bellary, Shantala; Varughese, Sunoj; Rao, Prabhakar; Naveen Kumar, B.R.

    2013-01-01

    The increasing incidence of skin cancers and photodamaging effects caused by ultraviolet radiation has increased the use of sunscreening agents, which have shown beneficial effects in reducing the symptoms and reoccurrence of these problems. Many sunscreen compounds are in use, but their safety and efficacy are still in question. Efficacy is measured through indices, such as sun protection factor, persistent pigment darkening protection factor, and COLIPA guidelines. The United States Food and Drug Administration and European Union have incorporated changes in their guidelines to help consumers select products based on their sun protection factor and protection against ultraviolet radiation, whereas the Indian regulatory agency has not yet issued any special guidance on sunscreening agents, as they are classified under cosmetics. In this article, the authors discuss the pharmacological actions of sunscreening agents as well as the available formulations, their benefits, possible health hazards, safety, challenges, and proper application technique. New technologies and scope for the development of sunscreening agents are also discussed as well as the role of the physician in patient education about the use of these agents. PMID:23320122

  19. Recuperação inteligente da informação e ontologias: um levantamento na área da Ciência da Informação

    Directory of Open Access Journals (Sweden)

    Gleisy Regina Bories Fachin

    2009-04-01

    Full Text Available Este artigo identifica a aplicação de mecanismos de Recuperação Inteligente da Informação que use Ontologia como recurso na recuperação precisa e eficaz da informação. Discorre sobre a recuperação da informação como recurso possível e concreto do encontro entre uma pergunta formulada, uma informação armazenada e o retorno preciso e eficaz ao usuário. Igualmente, disserta sobre ontologia como a representação de uma conceituação, de um conjunto de conceitos estudados, analisados e especificados sobre uma determinada área de domínio. Efetua-se uma investigação no Portal de Periódicos da CAPES, visando a uma expressão de busca “recuperação inteligente da informação e ontologia” no contexto da Ciência da Informação, apresentando resultados e discussão. Concluiu-se que a recuperação foi positiva em quatro artigos, confirmando a necessidade de implementação e atualização dos mecanismos de buscas em portais, diretórios e base de dados e futuros estudos.

  20. Intelligent Organization in a Learning Environment: an Exploration of its General Aspects La organización inteligente en un ambiente de aprendizaje: una exploración de sus aspectos generales

    Directory of Open Access Journals (Sweden)

    Noé Chávez Hernández

    2012-12-01

    Full Text Available This article provides an overview of the important aspects to be considered within learning organizations focused on continuous learning at the individual, group and organizational level, in order to develop the necessary competences and face their environment in a competitive way. This article aims to present several topics covered, from its introduction and identification of knowledge attributes and learning, until what is an intelligent organization, the structural design to be adopted as well as the skills of management to be implemented. The intention of this paper is to contribute to the stock of current theoretical information that serves as a reference for the practical research of the academics.Este artículo es un estudio de los aspectos que deben ser considerados dentro de las organizaciones inteligentes cuyo enfoque se centra en el aprendizaje constante (tanto individual como organizacional como una estrategia para desarrollar las competencias que les permitan enfrentar el entorno de una manera competitiva. Al exponer dichas temáticas, desde la presentación e identificación de las características del conocimiento y el aprendizaje dentro de una organización inteligente, hasta el diseño estructural a adoptar y las habilidades de gestión gerencial a ejecutar, nuestra intención es contribuir a la aplicación del conocimiento dentro del ámbito de la gestión empresarial.

  1. Mobile Agents

    Science.gov (United States)

    Satoh, Ichiro

    Mobile agents are autonomous programs that can travel from computer to computer in a network, at times and to places of their own choosing. The state of the running program is saved, by being transmitted to the destination. The program is resumed at the destination continuing its processing with the saved state. They can provide a convenient, efficient, and robust framework for implementing distributed applications and smart environments for several reasons, including improvements to the latency and bandwidth of client-server applications and reducing vulnerability to network disconnection. In fact, mobile agents have several advantages in the development of various services in smart environments in addition to distributed applications.

  2. Persuasive Conversational Agent with Persuasion Tactics

    Science.gov (United States)

    Narita, Tatsuya; Kitamura, Yasuhiko

    Persuasive conversational agents persuade people to change their attitudes or behaviors through conversation, and are expected to be applied as virtual sales clerks in e-shopping sites. As an approach to create such an agent, we have developed a learning agent with the Wizard of Oz method in which a person called Wizard talks to the user pretending to be the agent. The agent observes the conversations between the Wizard and the user, and learns how to persuade people. In this method, the Wizard has to reply to most of the user's inputs at the beginning, but the burden gradually falls because the agent learns how to reply as the conversation model grows.

  3. Design and Implementation of an Intelligent Virtual Environment for Improving Speaking and Listening Skills

    Science.gov (United States)

    Hassani, Kaveh; Nahvi, Ali; Ahmadi, Ali

    2016-01-01

    In this paper, we present an intelligent architecture, called intelligent virtual environment for language learning, with embedded pedagogical agents for improving listening and speaking skills of non-native English language learners. The proposed architecture integrates virtual environments into the Intelligent Computer-Assisted Language…

  4. A Model Supported Interactive Virtual Environment for Natural Resource Sharing in Environmental Education

    Science.gov (United States)

    Barbalios, N.; Ioannidou, I.; Tzionas, P.; Paraskeuopoulos, S.

    2013-01-01

    This paper introduces a realistic 3D model supported virtual environment for environmental education, that highlights the importance of water resource sharing by focusing on the tragedy of the commons dilemma. The proposed virtual environment entails simulations that are controlled by a multi-agent simulation model of a real ecosystem consisting…

  5. Agent Assistance: From Problem Solving to Music Teaching

    NARCIS (Netherlands)

    Nijholt, A.; Beer, M.; Whatley, J.

    2001-01-01

    We report on our research on agents that act and behave in a web learning environment. This research is part of a general approach to agents acting and behaving in virtual environments where they are involved in providing information, performing transactions, demonstrating products and, more general

  6. Virtual Library: An essential component of virtual education

    Directory of Open Access Journals (Sweden)

    M zarghani

    2015-06-01

    Full Text Available Abstract Introduction: Library is one of the essential elements of universities which provide some important educational needs of students. Virtual education can not be exempted and virtual libraries are important support for virtual training programs. The purpose of this study is to evaluate the viewpoint of administrators and students in virtual education centers about the virtual library, its role and resources. Methods: This study was a descriptive survey. The research instrument was a researcher made questionnaire that its validity and reliability was confirmed. The study population consisted of 19 virtual training centers in Tehran city. Out of 19 centers, simple randomized sampling was done in five Centers. The sample size was 360 students. Data collection was conducted online and descriptive statistics using SPSS 18 and Excel software were used. Results: The results showed that viewpoints of administrators and students about the mission and services of virtual libraries in some cases were similar and in some cases were different. One of the administrators’ reasons for setting up a virtual learning system was lifelong learning, and lack of knowledge about virtual libraries was the reason for inadequate use of virtual libraries. The best format of virtual library from the administrators’ and students’ viewpoint, was portal document format (PDF. Conclusion: One of the most important function of a virtual library, is lifelong learning and empowering users to provide information and educational needs. The main reason for not setting up a virtual library is t lack of knowledge about it.

  7. HARDWARE IN THE LOOP SIMULATOR FOR MULTI AGENT UNMANNED AERIAL VEHICLES ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    Kamal S. Ali

    2013-01-01

    Full Text Available This study describes a Multi-Agent Hardware In the Loop Simulator (HILS for Unmanned Aerial Vehicles’ (UAV autopilots. This HILS system allows multiple autopilots to fly multiple virtual airframes in the same virtual environment allowing these agents to interact as a swarm. This system makes the exploration and evaluation of Multi Agent Systems (MAS possible at minimal cost.

  8. Towards virtual communities on the Web: Actors and audience

    NARCIS (Netherlands)

    Nijholt, A.; Naghdy, F.; Kurfess, F.; Ogata, H.; Szczerbicki, E.; Bothe, H.; Tianfield, H.

    2000-01-01

    We report about ongoing research in a virtual reality environment where visitors can interact with agents that help them to obtain information, to perform certain transactions and to collaborate with them in order to get some tasks done. Our environment models a theatre in our hometown. We discuss a

  9. Crowd simulation influenced by agent's socio-psychological state

    CERN Document Server

    Cherif, F

    2010-01-01

    The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the virtual agent animation to the natural human behavior. In order to accomplish this task, our agent must be capable to interact with the environment, interacting with objects and other agents. The virtual agent needs to act as real person, so he should be capable to extract semantic information from the geometric model of the world where he is inserted, based on his own perception, and he realizes his own decision. The movement of the individuals is representing by the combination of two approaches of movement which are, the social force model and the based-rule model. These movements are influenced by a set of socio-psychological rules to give a more realistic result.

  10. Interactive Embodied Agents for Cultural Heritage and Archaeological presentations

    Directory of Open Access Journals (Sweden)

    F. Seron

    2010-04-01

    Full Text Available In this paper, Maxine, a powerful engine to develop applications with embodied animated agents is presented. The engine, based on the use of open source libraries, enables multimodal real-time interaction with the user: via text, voice, images and gestures. Maxine virtual agents can establish emotional communication with the user through their facial expressions, the modulation of the voice and expressing the answers of the agents according to the information gathered by the system: noise level in the room, observer’s position, emotional state of the observer, etc. Moreover, the user’s emotions are considered and captured through images. For the moment, Maxine virtual agents have been used as virtual presenters for Cultural Heritage and Archaeological shows.

  11. Virtual team collaboration

    DEFF Research Database (Denmark)

    Bjørn, Pernille; Ngwenyama, Ojelanki

    2009-01-01

    misunderstandings and a lack of shared meaning between participants. In this paper, we address the complexity of building shared meaning. We examine the communication breakdowns that occurred in two globally distributed virtual teams by providing an analytical distinction of the organizational context...... as the foundation for building shared meaning at three levels. Also we investigate communication breakdowns that can be attributed to differences in lifeworld structures, organizational structures, and work process structures within a virtual team. We find that all communication breakdowns are manifested...... and experienced by the participants at the work process level; however, resolving breakdowns may require critical reflection at other levels. Where previous research argues that face-to-face interaction is an important variable for virtual team performance, our empirical observations reveal that communication...

  12. Pulsar virtual observatory

    CERN Document Server

    Keith, M; Lyne, A; Brooke, J

    2007-01-01

    The Pulsar Virtual Observatory will provide a means for scientists in all fields to access and analyze the large data sets stored in pulsar surveys without specific knowledge about the data or the processing mechanisms. This is achieved by moving the data and processing tools to a grid resource where the details of the processing are seen by the users as abstract tasks. By developing intelligent scheduling middle-ware the issues of interconnecting tasks and allocating resources are removed from the user domain. This opens up large sets of radio time-series data to a wider audience, enabling greater cross field astronomy, in line with the virtual observatory concept. Implementation of the Pulsar Virtual Observatory is underway, utilising the UK National Grid Service as the principal grid resource.

  13. ATLAS Virtual Visits

    CERN Document Server

    Goldfarb, Steven; The ATLAS collaboration

    2015-01-01

    ATLAS Virtual Visits is a project initiated in 2011 for the Education & Outreach program of the ATLAS Experiment at CERN. Its goal is to promote public appreciation of the LHC physics program and particle physics, in general, through direct dialogue between ATLAS physicists and remote audiences. A Virtual Visit is an IP-based videoconference, coupled with a public webcast and video recording, between ATLAS physicists and remote locations around the world, that typically include high school or university classrooms, Masterclasses, science fairs, or other special events, usually hosted by collaboration members. Over the past two years, more than 10,000 people, from all of the world’s continents, have actively participated in ATLAS Virtual Visits, with many more enjoying the experience from the publicly available webcasts and recordings. We present an overview of our experience and discuss potential development for the future.

  14. Centros Educativos Inteligentes. Luces y sombras sobre las políticas de transferencia de tecnología y las prácticas docentes

    Directory of Open Access Journals (Sweden)

    Ángel San Martín Alonso

    2014-01-01

    Full Text Available El presente trabajo se inscribe en el marco de una investigación de ámbito nacional sobre el Programa Escuela 2.0. Centramos la atención en el análisis de la implementación, en la Comunidad Valenciana, del programa Centros Educativos Inteligentes (CEI. Es la alternativa a la Escuela 2.0 y la idea central es facilitar el acceso, desde cualquier lugar del centro, a las TIC como recurso de apoyo en el proceso de enseñanza y aprendizaje. En coherencia con el proyecto CEI, tomamos metodológicamente al centro escolar como unidad de análisis en el trabajo de campo. El cuestionario se pasó a los 18 centros implicados y en 4 de ellos realizamos el estudio de casos: dos de educación Infantil/Primaria y dos de Secundaria. La metodología utilizada en la recogida y tratamiento de datos combina técnicas cuantitativas y cualitativas para dar respuesta al objetivo principal de la investigación. Dicho objetivo se focaliza en analizar cómo a través de las políticas de transferencia de tecnologías al sistema escolar se transforma la organización en la que se desarrolla la práctica docente.Los resultados destacan aspectos relacionados con la contribución de las TIC a la modernización de la educación. El profesorado valora positivamente el programa CEI, porque con estas tecnologías pueden aproximarse más a lo que hoy demanda el alumnado así como a los sus diferentes ritmos de aprendizaje. Sin embargo, los encuestados muestran reticencias ante las políticas que sustentan el programa que se limita a la dotación de medios. De los casos analizados se desprende que las interacciones en el seno organizativo interfieren y determinan.

  15. UTILIZACIÓN DE TARJETAS INTELIGENTES PARA ESTIMAR MATRICES ORIGEN-DESTINO. APLICACIÓN AL SISTEMA MEGABÚS, PEREIRA

    Directory of Open Access Journals (Sweden)

    Marvin Luis Jiménez Narváez

    2016-01-01

    Full Text Available E n la planificación operativa de los sistemas de transporte es fundamental contar con una caracterización de la demanda del servicio por medio de una matriz origen- destino (OD de viajes. Esta matriz es estimada frecuentemente mediante técnicas de muestreo estadístico que ofrecen resultados de gran calidad pero requieren diseño e implementación compleja y de alto costo. Así, se hace pertinente aprovechar la información de los registros de las tarjetas inteligentes usadas como medios de pago en los sistemas que tienen esta tecnología. Esta fuente de información permite obtener estimaciones de matrices OD de gran calidad con un costo bajo. En este trabajo se implementa una metodología para la estimación de una matriz origen-destino entre estaciones de buses en el sistema de transporte público de Megabús en la ciudad de Pereira. La metodología permite depurar la base de datos teniendo en cuenta las particularidades del sistema, como las formas de ingreso, tipo de tarjeta, reventa de pasajes, y además considera la posibilidad de que un usuario pueda decidir bajarse en una estación intermedia cercana a su estación destino mediante la parametrización de un factor de penalización que está asociado con el tiempo de viaje caminando en la función objetivo. La inclusión del factor no influye significativamente en el porcentaje total de viajes estimados pero sí ajusta algunos valores de la matriz origen-destino, al considerar los descensos en estaciones intermedias. El método posibilita estimar matrices OD para diferentes ventanas de tiempo de cualquier día de la semana y distintas épocas del año.

  16. Radioprotective Agents

    Science.gov (United States)

    1982-01-01

    claimed to be effective are gallic acid derivatives, eg, sodium gallate 12053-21-61 (295-297) and propyl gallate 1121-79-91 (298). p...inhibition of a-adrenergic receptors can be achieved through the use of the antiradiation agents 2-(5-aminopentylamino)ethanephos- phorothioic acid ...tissue was ap- preciated immediately as a potential medical set, and they were put to use en- thusiastically. Early workers did notice an erythematous

  17. Virtual realities and education

    Directory of Open Access Journals (Sweden)

    Curcio Igor D.D.

    2016-12-01

    Full Text Available The purpose of this article is to highlight the state of the art of virtual reality, augmented reality, mixed reality technologies and their applications in formal education. We also present a selected list of case studies that prove the utility of these technologies in the context of formal education. Furthermore, as byproduct, the mentioned case studies show also that, although the industry is able to develop very advanced virtual environment technologies, their pedagogical implications are strongly related to a well-designed theoretical framework.

  18. Virtual Acts of Balance!

    DEFF Research Database (Denmark)

    Madsen, Anders Koed

    2013-01-01

    improve 'knowledge-democracy' in different ways. The paper denotes such portals 'virtual technologies of knowledge management' and it uses the documental data as a window to analyze and discuss the infrastructural choices of such portals. The analysis is grounded in theories related to 'Social....... It is especially emphasized how technical web-ontologies implicitly carries with them deeper philosophical ontologies about phanomena such as 'politic', 'scientific intentionality' and 'freedom'. The compromise between these technical influences and the social intentions is described as a 'virtual act of balance...

  19. The virtual knife

    DEFF Research Database (Denmark)

    Hansen, Mads Fogtmann

    and order books. The Danish Meat Research Institute (DMRI) is currently constructing a representative database of virtual representations of pigs using X-ray Computed Tomography (CT). The database will serve as the foundation for the diversity modeling of pigs and for extracting predictors of quality...... and optimal use. This thesis integrates well-known techniques from the medical image analysis into the development of tools for automated analysis of the morphology of pigs. E.g. elastic image matching has been applied to establish spatial correspondence between the virtual representations of pigs...

  20. Oftalmologia e realidade virtual

    Directory of Open Access Journals (Sweden)

    Jânio Araruna Carvalho

    2012-02-01

    Full Text Available OBJETIVO: Identificar como os simuladores estão sendo usados para ensino, treinamento, terapia e exames na medicina, com destaque para oftalmologia. A realidade virtual surgiu como uma ferramenta auxiliar no ensino e treinamento médico. Na oftalmologia, o progresso dessa técnica tem sido publicado em algumas revistas de saúde. Baseado nessas fontes, investigamos como a Oftalmologia tem interagido com a Realidade Virtual, essa ferramenta que veio para auxiliar o ensino da Medicina. MÉTODOS: Revisão sistemática de artigos das principais revistas, além de livros sobre o assunto entre 1995 e 2010. Revisamos a literatura publicada dos últimos quinze anos baseados em referências mencionadas em várias revistas, como exemplo podemos citar a Medical Education, Journal of the American College of Surgeon, Computers & Graphics, New England Journal of Medicine, Proceedingof the IEEE no período de 1990 a 2010. RESULTADOS: Após a revisão de 200 artigos encontrados sobre o tema educação médica e realidade virtual publicados em revistas nacionais e internacionais entre os anos de 1995 e 2010, percebemos as diferenças entre as áreas da medicina, no que se refere ao uso da realidade virtual (RV. Apenas 10 artigos explicitam com algum aprofundamento os simuladores oftalmológicos. CONCLUSÃO: A oftalmologia é uma das áreas que menos interagem com a realidade virtual, devido a dificuldades de montagem de imagens para serem aplicadas no simulador. Mas é uma das áreas que mais precisa, devido à delicadeza da estrutura de trabalho, olho humano. Assim, a Realidade Virtual (RV tem aparecido na otoscopia virtual e na formação dos atlas virtuais. Na cirurgia, os simuladores ainda são poucos, mas provavelmente será a área mais promissora, devido as vantagens do treinamento virtual. Assim, a RV tem surgido junto aos serious games, ensino e treinamento de oftalmologia, além de terapia de fobias.

  1. The Virtual Future

    CERN Document Server

    Bainbridge, William Sims

    2011-01-01

    The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online gameworlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs thro

  2. A VIRTUAL OPERATING SYSTEM

    Energy Technology Data Exchange (ETDEWEB)

    Hall, Dennis E.; Scherrer, Deborah K.; Sventek, Joseph S.

    1980-05-01

    Significant progress toward disentangling computing environments from their under lying operating systern has been made. An approach is presented that achieves inter-system uniformity at all three levels of user interface - virtual machine, utilities, and command language. Under specifiable conditions, complete uniformity is achievable without disturbing the underlying operating system. The approach permits accurate computation of the cost to move both people and software to a new system. The cost of moving people is zero, and the cost of moving software is equal to the cost of implementing a virtual machine. Efficiency is achieved through optimization of the primitive functions.

  3. Virtual Test Bed

    Science.gov (United States)

    2016-06-07

    SEP 1999 2. REPORT TYPE 3. DATES COVERED 00-00-1999 to 00-00-1999 4. TITLE AND SUBTITLE Virtual Test Bed 5a. CONTRACT NUMBER 5b. GRANT...Virtual Test Bed Donald T. Resio U.S. Army Engineer Research and Development Center Coastal and Hydraulics Laboratory Vicksburg, MS 39180-6199 Phone...into three parts: 1) assembly of field and laboratory data sets for testing ; 2) set-up of a benchmark system; and 3) exercising the benchmark system

  4. Virtual water: Virtuous impact? : the unsteady state of virtual water

    NARCIS (Netherlands)

    Roth, D.; Warner, J.F.

    2008-01-01

    Virtual water,” water needed for crop production, is now being mainstreamed in the water policy world. Relying on virtual water in the form of food imports is increasingly recommended as good policy for water-scarce areas. Virtual water globalizes discussions on water scarcity, ecological sustainab

  5. Agent-based Cloud service composition

    OpenAIRE

    Sim, Kwang Mong; Gutierrez-Garcia, J. Octavio

    2013-01-01

    Service composition in multi-Cloud environments\\ud must coordinate self-interested participants, automate\\ud service selection, (re)configure distributed services, and deal\\ud with incomplete information about Cloud providers and\\ud their services. This work proposes an agent-based approach\\ud to compose services in multi-Cloud environments for different\\ud types of Cloud services: one-time virtualized services,\\ud e.g., processing a rendering job, persistent virtualized services,\\ud e.g., in...

  6. Audiencias en revolución, usos y consumos de las aplicaciones de los medios de comunicación en tabletas y teléfonos inteligentes 

    Directory of Open Access Journals (Sweden)

    F Ortega

    2015-10-01

    Full Text Available Presentamos en este artículo los resultados de una investigación realizada en la Universidad de Salamanca desde el Observatorio de Contenidos Audiovisuales en el año 2014. El objetivo de este estudio es el de analizar los usos y consumos de aplicaciones de los medios de comunicación entre los estudiantes de la Universidad de Salamanca. La investigación realizó entrevistas cara a cara a alumnos de la Universidad de Salamanca seleccionados aleatoriamente mediante la utilización de un cuestionario C-TAPI, Computer or Tablet Assisted Personal Interview. Presentamos un contraste de las hipótesis de investigación, resultados y conclusiones que nos permiten describir los usos y consumos de los estudiantes de la Universidad de Salamanca en su interacción con las aplicaciones de los medios de comunicación. Analizamos la asignación del tiempo y espacios de consumo a la hora de utilizar tabletas y teléfonos inteligentes. Este trabajo nos permite identificar las tendencias más significativas que se consolidan entre los usuarios más jóvenes. Los medios de comunicación se están adaptando progresivamente a la migración que la audiencia está realizando hacia renovados modos y usos del dónde, cuándo y cómo desea consumir contenidos audiovisuales. Gracias a las nuevas pantallas inteligentes los usuarios pueden consumir televisión-vídeo desde cualquier dispositivo que tenga acceso a la red. Los grupos de comunicación están adaptando la tradicional cadena de valor del audiovisual, de la televisión, de la radio y de la prensa a las nuevas demandas de una audiencia joven multipantalla e hiper-conectada que se encuentra cada vez más vinculada en su ocio y consumo con dispositivos cada vez más interactivos e inteligentes.

  7. Universidades virtuales: ¿aprendizaje real?

    OpenAIRE

    Valenzuela González, Jaime Ricardo

    2015-01-01

    1. Introducción; 2. Modalidades educativas; 3. Concepto y características de las universidades virtuales; 4. Un modelo de universidad virtual; 5. Universidades virtuales ¿aprendizaje real?; 6. Tensiones de las universidades virtuales; 7. Referencias

  8. A summary of virtualization techniques

    OpenAIRE

    Rodríguez Haro, Fernando; Freitag, Fèlix; Navarro Moldes, Leandro; Hernández Sánchez, Efraín; Farías Mendoza, Nicandro; Guerrero Ibáñez, Juan Antonio; González Potes, Apolinar

    2012-01-01

    Nowadays, virtualization is a technology that is applied for sharing the capabilities of physical computers by splitting the resources among OSs. The concept of Virtual Machines (VMs) started back in 1964 with a IBM project called CP/CMS system. Currently, there are several virtualization techniques that can be used for supporting the execution of entire operating systems. We classify the virtualization techniques from the OS view. First, we discuss two techniques that executes modified gu...

  9. Exploiting Reputation in Distributed Virtual Environments

    CERN Document Server

    Quattrociocchi, Walter

    2011-01-01

    The cognitive research on reputation has shown several interesting properties that can improve both the quality of services and the security in distributed electronic environments. In this paper, the impact of reputation on decision-making under scarcity of information will be shown. First, a cognitive theory of reputation will be presented, then a selection of simulation experimental results from different studies will be discussed. Such results concern the benefits of reputation when agents need to find out good sellers in a virtual market-place under uncertainty and informational cheating.

  10. Virtual Crowds Methods, Simulation, and Control

    CERN Document Server

    Pelechano, Nuria; Allbeck, Jan

    2008-01-01

    There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline o

  11. Adapting Virtual Camera Behaviour

    DEFF Research Database (Denmark)

    Burelli, Paolo

    2013-01-01

    In a three-dimensional virtual environment aspects such as narrative and interaction completely depend on the camera since the camera defines the player’s point of view. Most research works in automatic camera control aim to take the control of this aspect from the player to automatically gen...

  12. Virtual Interactive Space (VIS)

    DEFF Research Database (Denmark)

    Brooks, Anthony Lewis

    2015-01-01

    This paper shares code that enables the making of a Virtual Interactive Space (VIS) where the skin of the invisible active sensor area is dynamically responsive to the velocity of a limb e.g. hand. Used in proprioception training of movement the patch is at the core of the author’s Reafferentation...

  13. Virtual Environments 2005

    DEFF Research Database (Denmark)

    This book contains the proceedings of the joint 9th International Immersive Projection Technologies Workshop and the 11th EUROGRAPHICS Virtual Environments Workshop (IPTEGVE). The event was held in Aalborg, Denmark the 6. and 7. October 2005. It was organized at the VR Media Lab, Aalborg University...

  14. User programmable virtualized networks

    NARCIS (Netherlands)

    Meijer, R.J.; Strijkers, R.J.; Gommans, L.; Laat, C.de

    2006-01-01

    This paper introduces the concept of a User Programmable Virtualized Network, which allows networks to deliver application specific services using network element components that developers can program as part of a users application. The use of special tokens in data or control packets is the basis

  15. Rethinking Virtual Reference

    Science.gov (United States)

    Tenopir, Carol

    2004-01-01

    Virtual reference services seem a natural extension of libraries digital collections and the emphasis on access to the library anytime, anywhere. If patrons use the library from home, it makes sense to provide them with person-to-person online reference. The Library of Congress (LC), OCLC, and several large library systems have developed and…

  16. Definition of Virtual Levels.

    Science.gov (United States)

    Shore, Bruce W.

    1979-01-01

    Presents an examination of graphical displays of solutions to time-dependent Schrodinger equation modeling a laser-excited three-level atom. It suggests that an energy level may be regarded as virtual when it is detuned from resonance by more than two Rabi frequencies. (Author/HM)

  17. Virtual temporal bone

    Institute of Scientific and Technical Information of China (English)

    QIU Ming-guo; ZHANG Shao-xiang; LIU Zheng-jin; TAN Li-wen; WANG Yu-su; DENG Jun-hui; TANG Ze-sheng

    2002-01-01

    Objective:To provide the virtual model of the temporal bone for improving 3-dimension (3D) visualization of the inner ear. Methods: Plastination technique was used to make equidistant serial thin sections 1.0 mm in thickness. On SGI workstation, a Contours+Marching Cubes algorithm was selected to reconstruct the temporal bone and intratemporal structures in 3D, then to view the middle ear, inner ear, and intratemporal structures which imitate the scenes observed by the traditional endoscopy. Results: The virtual model of the temporal bone was successfully constructed, with all reconstructed structures being represented individually or jointly and being rotated continuously in any plane. Virtual endoscopy improved 3D visualization of the middle ear, inner ear, and intratemporal structures. Conclusion: The reconstructed model can be used for the medical students to rehearse or review the surgeries on this part and for the surgeons to develop a new approach for operation. Virtual otoscopy stands as a promising new visualization technique for elucidating the structure and relation of the middle ear, inner ear, and intratemporal structures.

  18. Virtual manufacturing in reality

    Science.gov (United States)

    Papstel, Jyri; Saks, Alo

    2000-10-01

    SMEs play an important role in manufacturing industry. But from time to time there is a shortage in resources to complete the particular order in time. Number of systems is introduced to produce digital information in order to support product and process development activities. Main problem is lack of opportunity for direct data transition within design system modules when needed temporary extension of design capacity (virtuality) or to implement integrated concurrent product development principles. The planning experience in the field is weakly used as well. The concept of virtual manufacturing is a supporting idea to solve this problem. At the same time a number of practical problems should be solved like information conformity, data transfer, unified technological concepts acceptation etc. In the present paper the proposed ways to solve the practical problems of virtual manufacturing are described. General objective is to introduce the knowledge-based CAPP system as missing module for Virtual Manufacturing in the selected product domain. Surface-centered planning concept based on STEP- based modeling principles, and knowledge-based process planning methodology will be used to gain the objectives. As a result the planning module supplied by design data with direct access, and supporting advising environment is expected. Mould producing SME would be as test basis.

  19. A realidade do virtual

    Directory of Open Access Journals (Sweden)

    Eduardo Simonini Lopes

    2005-06-01

    Full Text Available O presente trabalho propõe discutir o conceito de virtual, tendocomo apoio as obras de Pierre Lévy, Jean Baudrillard e Gilles Deleuze.Entendemos que diferentes propostas de realidade do virtualsurgem baseando-se na abordagem de cada um desses autores. E cadauma dessas propostas abre novas perspectivas para o pensamentode enxergar e manipular o conceito de virtual. Partimos, então,neste trabalho, do entendimento do virtual conquanto entidadedesterritorializada (Lévy, 1998, seguindo até sua compreensãoenquanto espaço de potência (Deleuze, 1996. Cada uma dessasabordagens produz um modo de pensar, e, enquanto Lévy situa ovirtual como o espaço de representação da consciência humana,Deleuze já o trabalha como dimensão de intensidades não representacionais, promotora de contínua diferença. Construímos, assim, uma reflexão sobre o modo como alguns pensadores têm trabalhadoo conceito de virtual: utilizando-o como recognição e ignorandoseu entendimento como potência.

  20. Growing Virtual Communities

    Science.gov (United States)

    Garber, Debbie

    2004-01-01

    As online collaborative technologies become easier to use, an increasing range of "virtual communities" are being established, often for educational purposes. This report stresses that an efficient technology is only part of the process underlying a successful online community. It considers the social process on which an online learning community…

  1. Generalized conventional and intelligent supervisory control system for combined cycle generation power plants; Sistema de control supervisorio generalizado convencional e inteligente para centrales de generacion de ciclo combinado

    Energy Technology Data Exchange (ETDEWEB)

    Martinez Morales, Miguel Angel

    2004-12-15

    (conventional or intelligent) is possible to get more power generation than if we use the automatic methods based on feedback MW control. Consequently, the financial benefit due to the MW generated along a period of 2 months, is equivalent to return the investment required if the CCPP would had been repowered. Test also showed that with the fuzzy based SGC is possible to get a 'little more' power generation than if we use the PID based SGC. The development and implementation of the SGC was made in three phases: First Phase: Upgrading of the simulation dynamic mathematical model and implementation in a new software platform based on LabWindows/CVI. Second Phase: Design, implementation and testing of the PID based SGC. Third Phase: Design and implementation and testing of the Intelligent SGC, based in fuzzy logic. [Spanish] El programa de obras de generacion de la Comision Federal de Electricidad (CFE) del ano 2004 al ano 2008 esta caracterizado por el dominio del proceso de ciclo combinado para la expansion de generacion de energia en Mexico [CFE, 2000]. De acuerdo con los datos presentados por esta fuente, el incremento estimado en la capacidad de generacion de potencia electrica es de 12876 MW, de los cuales las centrales de ciclo combinado aportaran 10655 MW, lo que representa el 82.75%. Bajo estas expectativas de expansion de generacion de energia en Mexico, en este trabajo de tesis se desarrollo un sistema de control supervisorio generalizado (CSG) convencional (PID) e inteligente (logica difusa) para una central de generacion de ciclo combinado, el cual permite lograr la operacion optima de la planta a traves del arranque automatico de las unidades generadoras y obtener la maxima cantidad posible de potencia electrica en forma automatica y segura. Para el desarrollo del CSG se implanto un lazo de control por temperatura para el sistema de turbina de gas (TG) y un lazo de control por presion estrangulada para la turbina de vapor (TV). El diseno de estos sistemas

  2. Sexual attraction and inter-sexual dominance among virtual agents

    NARCIS (Netherlands)

    Hemelrijk, C.K.; Moss, S.; Davidsson, P.

    2001-01-01

    In many group-living primates, males are dominant over females, but despite this dominance, they allow females access to resources during the period when females are sexually attractive - but only then and not otherwise. Conventionally, such male 'courtesy' is explained as a special strategy to gain

  3. Evolving Visually Guided Behaviour in Hovering’ Virtual Agents

    Science.gov (United States)

    2007-11-02

    functional structure of visual processing empirically in ontogeny and phylogeny (Lotto and Purves, 1999, 2000, 2001; Purves and Lotto, 2003). The premise...artificial fish to facilitate “…active vision re- search”. While the above visual A-Life models were useful in their own right, they did not, nor

  4. Robotic and Virtual Reality BCIs Using Spatial Tactile and Auditory Oddball Paradigms

    Science.gov (United States)

    Rutkowski, Tomasz M.

    2016-01-01

    The paper reviews nine robotic and virtual reality (VR) brain–computer interface (BCI) projects developed by the author, in collaboration with his graduate students, within the BCI–lab research group during its association with University of Tsukuba, Japan. The nine novel approaches are discussed in applications to direct brain-robot and brain-virtual-reality-agent control interfaces using tactile and auditory BCI technologies. The BCI user intentions are decoded from the brainwaves in realtime using a non-invasive electroencephalography (EEG) and they are translated to a symbiotic robot or virtual reality agent thought-based only control. A communication protocol between the BCI output and the robot or the virtual environment is realized in a symbiotic communication scenario using an user datagram protocol (UDP), which constitutes an internet of things (IoT) control scenario. Results obtained from healthy users reproducing simple brain-robot and brain-virtual-agent control tasks in online experiments support the research goal of a possibility to interact with robotic devices and virtual reality agents using symbiotic thought-based BCI technologies. An offline BCI classification accuracy boosting method, using a previously proposed information geometry derived approach, is also discussed in order to further support the reviewed robotic and virtual reality thought-based control paradigms. PMID:27999538

  5. Robotic and Virtual Reality BCIs Using Spatial Tactile and Auditory Oddball Paradigms

    Directory of Open Access Journals (Sweden)

    Tomasz Maciej Rutkowski

    2016-12-01

    Full Text Available The paper reviews nine robotic and virtual reality (VR brain-computer interface (BCI projects developed by the author, in collaboration with his graduate students, within the BCI-lab research group during its association with University of Tsukuba, Japan. The nine novel approaches are discussed in applications to direct brain-robot and brain-virtual-reality-agent control interfaces using tactile and auditory BCI technologies. The BCI user intentions are decoded from the brainwaves in realtime using a non-invasive electroencephalography (EEG and they are translated to a symbiotic robot or virtual reality agent thought-based only control. A communication protocol between the BCI output and the robot or the virtual environment is realized in a symbiotic communication scenario using an user datagram protocol (UDP, which constitutes an internet of things (IoT control scenario. Results obtained from healthy users reproducing simple brain-robot and brain-virtual-agent control tasks in online experiments support the research goal of a possibility to interact with robotic devices and virtual reality agents using symbiotic thought-based BCI technologies. An offline BCI classification accuracy boosting method, using a previously proposed information geometry derived approach, is also discussed in order to further support the reviewed robotic and virtual reality thought-based control paradigms.

  6. Ethnography in a Virtual World

    Science.gov (United States)

    Shumar, Wesley; Madison, Nora

    2013-01-01

    This article situates the discussion of virtual ethnography within the larger political/economic changes of twenty-first century consumer capitalism and suggests that increasingly our entire social world is a virtual world and that there were very particular utopian and dystopian framings of virtual community growing out of that history. The…

  7. Virtual Reality in the Classroom.

    Science.gov (United States)

    Pantelidis, Veronica S.

    1993-01-01

    Considers the concept of virtual reality; reviews its history; describes general uses of virtual reality, including entertainment, medicine, and design applications; discusses classroom uses of virtual reality, including a software program called Virtus WalkThrough for use with a computer monitor; and suggests future possibilities. (34 references)…

  8. Virtual Orienteering Game For Smartphones

    OpenAIRE

    Sainio, Kari

    2015-01-01

    Orienteering is a relatively famous sports activity in Nordic countries. Today technology provides attractive means for transition from traditional orienteering to virtual orienteering. Virtual orienteering can be thought as orienteering without using a traditional printed map and compass. On the other hand smartphones contain technology for implementing virtual orienteering. There are different smartphone platforms and types, making application development challenging because several cod...

  9. Trading Agents

    CERN Document Server

    Wellman, Michael

    2011-01-01

    Automated trading in electronic markets is one of the most common and consequential applications of autonomous software agents. Design of effective trading strategies requires thorough understanding of how market mechanisms operate, and appreciation of strategic issues that commonly manifest in trading scenarios. Drawing on research in auction theory and artificial intelligence, this book presents core principles of strategic reasoning that apply to market situations. The author illustrates trading strategy choices through examples of concrete market environments, such as eBay, as well as abst

  10. 9th KES Conference on Agent and Multi-Agent Systems : Technologies and Applications

    CERN Document Server

    Howlett, Robert; Jain, Lakhmi

    2015-01-01

    Agents and multi-agent systems are related to a modern software paradigm which has long been recognized as a promising technology for constructing autonomous, complex and intelligent systems. The topics covered in this volume include agent-oriented software engineering, agent co-operation, co-ordination, negotiation, organization and communication, distributed problem solving, specification of agent communication languages, agent privacy, safety and security, formalization of ontologies and conversational agents. The volume highlights new trends and challenges in agent and multi-agent research and includes 38 papers classified in the following specific topics: learning paradigms, agent-based modeling and simulation, business model innovation and disruptive technologies, anthropic-oriented computing, serious games and business intelligence, design and implementation of intelligent agents and multi-agent systems, digital economy, and advances in networked virtual enterprises. Published p...

  11. Virtual Sensor Test Instrumentation

    Science.gov (United States)

    Wang, Roy

    2011-01-01

    Virtual Sensor Test Instrumentation is based on the concept of smart sensor technology for testing with intelligence needed to perform sell-diagnosis of health, and to participate in a hierarchy of health determination at sensor, process, and system levels. A virtual sensor test instrumentation consists of five elements: (1) a common sensor interface, (2) microprocessor, (3) wireless interface, (4) signal conditioning and ADC/DAC (analog-to-digital conversion/ digital-to-analog conversion), and (5) onboard EEPROM (electrically erasable programmable read-only memory) for metadata storage and executable software to create powerful, scalable, reconfigurable, and reliable embedded and distributed test instruments. In order to maximize the efficient data conversion through the smart sensor node, plug-and-play functionality is required to interface with traditional sensors to enhance their identity and capabilities for data processing and communications. Virtual sensor test instrumentation can be accessible wirelessly via a Network Capable Application Processor (NCAP) or a Smart Transducer Interlace Module (STIM) that may be managed under real-time rule engines for mission-critical applications. The transducer senses the physical quantity being measured and converts it into an electrical signal. The signal is fed to an A/D converter, and is ready for use by the processor to execute functional transformation based on the sensor characteristics stored in a Transducer Electronic Data Sheet (TEDS). Virtual sensor test instrumentation is built upon an open-system architecture with standardized protocol modules/stacks to interface with industry standards and commonly used software. One major benefit for deploying the virtual sensor test instrumentation is the ability, through a plug-and-play common interface, to convert raw sensor data in either analog or digital form, to an IEEE 1451 standard-based smart sensor, which has instructions to program sensors for a wide variety of

  12. A virtual diary companion

    NARCIS (Netherlands)

    Nijholt, Anton; Meijerink, Ferdi; Maanen, van Peter-Paul; Wilks, Y.

    2008-01-01

    Chatbots and embodied conversational agents show turn based conversation behaviour. In current research we almost always assume that each utterance of a human conversational partner should be followed by an intelligent and/or empathetic reaction of chatbot or embodied agent. They are assumed to be a

  13. Enfoque de las organizaciones inteligentes en la implementación de nuevas técnicas de dirección en las pequeñas y medianas empresas (PYMEs

    Directory of Open Access Journals (Sweden)

    César A. Valecillos

    2007-01-01

    Full Text Available Este artículo tiene como propósito destacar los aportes que ofrece el Enfoque de las Organizaciones Inteligentes en relación al cambio y al manejo de las resistencias involucrados en la implementación de técnicas de dirección en las PYMES. El método empleado se basó en el análisis de planteamientos de autores de literatura vinculada con el tema. Entre los factores encontrados que operan negativamente para invertir en nuevas herramientas de dirección, cabe destacar: el enfoque de gestión tradicional que prevalece en el sistema de creencias de los propietarios, la cultura organizacional y el desconocimiento de una metodología adecuada para el diagnóstico y administración de los cambios implícitos en la implementación de nuevas tecnologías. Se concluye que entre las respuestas que ofrece el enfoque de las organizaciones inteligentes, resaltan: facilitar procesos de aprendizaje organizacional en el dueño y líderes para involucrar y crear los compromisos necesarios para modelar e impulsar las nuevas tecnologías, intervenir en el sistema humano cultural de manera que el cambio no se perciba como una amenaza sino como una oportunidad para el crecimiento personal y el desarrollo organizacional y considerar la metodología de análisis de flujos para el diagnóstico, planificación y seguimiento de los cambios asociados en la implementación.

  14. Aplicación de Tecnologías Inteligentes para el Estudio de Conductas de Robots Móviles en Ambientes de Trabajo con Obstáculos Fijos

    Directory of Open Access Journals (Sweden)

    Alejandro Hossian

    2015-11-01

    Full Text Available La Inteligencia Artificial (IA encuentra sus raíces en distintos mitos y leyendas a lo largo de la historia de la humanidad. De manera tal que con el transcurso del tiempo, la IA se ha ido nutriendo de un variopinto espectro de tecnologías; las cuales han sido y siguen siendo de suma utilidad en distintas áreas disciplinares. A tal efecto, y este es el caso del presente artículo, corresponde citar el área de estudio de la navegación de robots móviles, cuyos tópicos de investigación constituyen un aporte sustancial en distintos sectores del desarrollo (industriales, medicinales, seguridad, aeroespacial, entre otros. El presente trabajo centra su análisis en el comportamiento que registran los robots móviles en ambientes de navegación estructurados, en los cuales los obstáculos permanecen fijos mientras el robot realiza las acciones requeridas por el usuario. Los primeros experimentos tuvieron como soporte la aplicación de las Tecnologías Inteligentes de las Redes Neuronales Artificiales (RNA, los cuales se focalizaron en la implementación del algoritmo de aprendizaje supervisado de retropropagación del error (backpropagation. Actualmente, y con el propósito de mejorar la performance del vehículo robótico con la tecnología aplicada, se realizan experimentos mediante la aplicación de algoritmos inteligentes de carácter deliberativo, los cuales se orientan hacia la planificación de las tareas que el robot debe realizar dentro de su entorno de operación.

  15. A Review on Virtual Reality

    Directory of Open Access Journals (Sweden)

    Pallavi Halarnkar

    2012-11-01

    Full Text Available Virtual Reality is a major asset and aspect of our future. It is the key to experiencing, feeling and touching the past, present and the future. It is the medium of creating our own world, our own customized reality. It could range from creating a video game to having a virtual stroll around the universe, from walking through our own dream house to experiencing a walk on an alien planet. With virtual reality, we can experience the most intimidating and gruelling situations by playing safe and with a learning perspective. In this review paper, we present our survey about virtual reality: the levels of virtual reality, the components used, the factors affecting the virtual environment, its origin, future and the challenges to overcome in order to obtain an impeccable virtual reality experience.

  16. Virtual Class Support at the Virtual Machine Level

    DEFF Research Database (Denmark)

    Nielsen, Anders Bach; Ernst, Erik

    2009-01-01

    conflict with the design choices of the virtual machine.  For instance, there is a non-trivial mismatch between the main-stream virtual machines mentioned above and dynamically typed languages.  One language concept that creates an even greater mismatch is virtual classes, in particular because fully......This paper describes how virtual classes can be supported in a virtual machine.  Main-stream virtual machines such as the Java Virtual Machine and the .NET platform dominate the world today, and many languages are being executed on these virtual machines even though their embodied design choices...... general support for virtual classes requires generation of new classes at run-time by mixin composition.  Languages like CaesarJ and ObjectTeams can express virtual classes restricted to the subset that does not require run-time generation of classes, because of the restrictions imposed by the Java...

  17. The Herbert Virtual Museum

    Directory of Open Access Journals (Sweden)

    Panagiotis Petridis

    2013-01-01

    Full Text Available In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context, for example, as a virtual museum or exhibition, particularly over the Internet. Modern cultural heritage exhibitions have evolved from static to dynamic exhibitions and challenging explorations. This paper presents two different applications developed for the Herbert Museum and Art Gallery that make the user’s experience more immersive, engaging, and interactive. The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum environments focusing on the younger visitors.

  18. Curating Virtual Data Collections

    Science.gov (United States)

    Lynnes, Chris; Leon, Amanda; Ramapriyan, Hampapuram; Tsontos, Vardis; Shie, Chung-Lin; Liu, Zhong

    2015-01-01

    NASAs Earth Observing System Data and Information System (EOSDIS) contains a rich set of datasets and related services throughout its many elements. As a result, locating all the EOSDIS data and related resources relevant to particular science theme can be daunting. This is largely because EOSDIS data's organizing principle is affected more by the way they are produced than around the expected end use. Virtual collections oriented around science themes can overcome this by presenting collections of data and related resources that are organized around the user's interest, not around the way the data were produced. Virtual collections consist of annotated web addresses (URLs) that point to data and related resource addresses, thus avoiding the need to copy all of the relevant data to a single place. These URL addresses can be consumed by a variety of clients, ranging from basic URL downloaders (wget, curl) and web browsers to sophisticated data analysis programs such as the Integrated Data Viewer.

  19. Reality in Virtual Learning

    DEFF Research Database (Denmark)

    Lindberg, Frank; Pettersson, Michael

    and develop understandings of what it might mean to be a student when learning occurs within a virtual problem based learning landscape. When students are used to the traditional classroom, challenges appear in the twilight zone between two pedagogical practices. How do the students cope with challenges...... that a new virtual program demands, and what paradoxes and ambiguities appear when old learning processes do not work anymore? The present focus reflects an existential-phenomenological point of departure. This perspective is based on the philosophical writings of Søren Kierkegaard and Martin Heidegger (1927....../1996; "Being and Time"), and the successors Hans-Georg Gadamer and Paul Ricoeur. The work is also inspired of the father of culturalism - Jerome Bruner (1996) and Wenger's (1998) community of practice. Thompson (1997) is an inspiration through his initiator of hermeneutical endeavor within consumer research...

  20. Virtual reality at work

    Science.gov (United States)

    Brooks, Frederick P., Jr.

    1991-01-01

    The utility of virtual reality computer graphics in telepresence applications is not hard to grasp and promises to be great. When the virtual world is entirely synthetic, as opposed to real but remote, the utility is harder to establish. Vehicle simulators for aircraft, vessels, and motor vehicles are proving their worth every day. Entertainment applications such as Disney World's StarTours are technologically elegant, good fun, and economically viable. Nevertheless, some of us have no real desire to spend our lifework serving the entertainment craze of our sick culture; we want to see this exciting technology put to work in medicine and science. The topics covered include the following: testing a force display for scientific visualization -- molecular docking; and testing a head-mounted display for scientific and medical visualization.

  1. Mexican Virtual Solar Observatory

    Science.gov (United States)

    Santillan, A.; Hernandez-Cervantes, L.; Gonzalez-Ponce, A.; Hill, F.; Blanco-Cano, X.

    2007-12-01

    The Virtual Solar Observatory (VSO) concept contains software tools for searching, manipulating, and analyzing data from archives of solar data at many different observatories around the world (Hill 2000). The VSO not only provides fast and reliable access to the existing solar data, but also represents a powerful and unique machinery to perform numerical simulations for the evolution of a variety of different phenomena associated with solar activity. Two Mexican Universities, Universidad Nacional Autónoma de México and the Universidad de Sonora, are working together to create the Mexican Virtual Solar Observatory (MVSO) that will be part of a wider National effort. In this work we present a general description of the MVSO project, as well as the advances obtained in the development of Graphical User Interfaces (GUI) to Remotely Perform Numerical Simulation of the Evolution of Coronal Mass Ejection in the Interplanetary Medium.

  2. Material and Virtuality

    DEFF Research Database (Denmark)

    Kruse Aagaard, Anders

    2015-01-01

    world and a physical world can interchange. The paper suggest an approach where an overlapping of virtuality and the tangible material output from digital fabrication machines create a method of using materialisation tools as instruments to connect the reality of materials and to an exploring process....... In this paper investigations in sheet steel form a substance of concrete experiments. The experiments set up shuttling processes in between different domains. Through those processes connections and intermingling between information from digital drawing and materiality is created. The dialogues established...... through these experiments is both tangible and directly connected to real actions in digital drawing or material processing but also the base for theoretical contemplations of the relation between virtual and actual and control and uncertainty....

  3. Cuenca, realidad virtual

    Directory of Open Access Journals (Sweden)

    Concepción Rodríguez Ruza

    2012-11-01

    Full Text Available This project, Cuenca, realidad virtual, was created so that the key periods of the historical evolution of Cuenca could be explained, where the Islamic Cuenca, Christian Cuenca and Cuenca in the 18th Century are comprised. The reconstruction of these different ages is represented by different routes through a threedimensional environment by means of this application .In order to be put into practice, 3D geometries, 3D polygon models, texturin, 3D illumination and threedimensional geometries animation of all of these elements have been implemented. Virtual visits are introduced by some texts, hearings, plans, archive and current pictures. These routes allow the visitor to get to know the past of this town through a recreational and easy going method

  4. DESIGN OF A SOFTWARE AGENT FOR BUSINESS GAMING SIMULATION

    Institute of Scientific and Technical Information of China (English)

    Yuji SHINODA; Mina RYOKE; Takao TERANO; Yoshiteru NAKAMORI

    2006-01-01

    This paper introduces a software agent as a virtual player of the business game called Bakery Game.The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations.

  5. Virtual Environments Overview

    Science.gov (United States)

    2009-04-01

    Mind’s Hidden Complexities. New York : Basic Books. Fujita, M., Krugman , P., Venables, A. (1999). The Spatial Economy: Cities, Regions and...facilitated our entry into the virtual world arena: Neale Barrett, Doug McDavid, Jean Paul Jacob, Cheryl Kieliszewski and, until he left for Linden Lab...Dave Kamalsky. Also, we are very grateful for the tremendous support from our colleagues in the Almaden Services Research department, especially Paul

  6. Material and Virtuality

    DEFF Research Database (Denmark)

    Kruse Aagaard, Anders

    2015-01-01

    Through tangible experiments this paper discusses the dialogues between digital architectural drawing and the process of materialisation. The paper sets op the spans between virtual and actual and control and uncertainty making these oppositions a combined spaces where information between a digital....... In this paper investigations in sheet steel form a substance of concrete experiments. The experiments set up shuttling processes in between different domains. Through those processes connections and intermingling between information from digital drawing and materiality is created. The dialogues established...

  7. Droni e turismo virtuale

    Directory of Open Access Journals (Sweden)

    Valeria Minucciani

    2015-08-01

    Full Text Available Virtual tourism has been through at least three generations.The first is a special form of e-commerce, and no doubt it has much changed the way you plan your travel. Second generation of virtual tourism has exploited georeference: the user can know the services offered nearby and, with appropriate apps and augmented reality, receive information about places.An important contribution has been made in this field by social media (see Flickr, as well as Tripadvisor. The third generation of virtual tourism even replaces the travel experience: first proposing visits in virtual worlds, then in the real world. That allows tourism to social classes that are excluded.The goal is to send in the real place an "avatar", that can perform what tourist wants. Some experiments have been recently performed with robots, here a visit by drones is proposed. In particular, indoor visits are difficult because it is necessary to re-create a microgeodetic reference system in a closed and confined environment, to allow remote control and to ensure the protection of the cultural property. It has also to be considered the issue of the size of the drone, its autonomy and shooting video (which must be 360 degrees and high definition.The real experience is irreplaceable, but this form of tourism can find many interesting applications and strengthen real tourism.In conclusion, we believe that not only this performances are now within the reach of our technical capabilities, but  they also represent an effective response to certain social and cultural issues. 

  8. Virtual Quantum Subsystems

    OpenAIRE

    Zanardi, Paolo

    2001-01-01

    The physical resources available to access and manipulate the degrees of freedom of a quantum system define the set $\\cal A$ of operationally relevant observables. The algebraic structure of $\\cal A$ selects a preferred tensor product structure i.e., a partition into subsystems. The notion of compoundness for quantum system is accordingly relativized. Universal control over virtual subsystems can be achieved by using quantum noncommutative holonomies

  9. Virtual quantum subsystems.

    Science.gov (United States)

    Zanardi, P

    2001-08-13

    The physical resources available to access and manipulate the degrees of freedom of a quantum system define the set A of operationally relevant observables. The algebraic structure of A selects a preferred tensor product structure, i.e., a partition into subsystems. The notion of compoundness for quantum systems is accordingly relativized. Universal control over virtual subsystems can be achieved by using quantum noncommutative holonomies

  10. Virtual nuclear weapons

    Energy Technology Data Exchange (ETDEWEB)

    Pilat, J.F.

    1997-08-01

    The term virtual nuclear weapons proliferation and arsenals, as opposed to actual weapons and arsenals, has entered in recent years the American lexicon of nuclear strategy, arms control, and nonproliferation. While the term seems to have an intuitive appeal, largely due to its cyberspace imagery, its current use is still vague and loose. The author believes, however, that if the term is clearly delineated, it might offer a promising approach to conceptualizing certain current problems of proliferation. The first use is in a reference to an old problem that has resurfaced recently: the problem of growing availability of weapon-usable nuclear materials in civilian nuclear programs along with materials made `excess` to defense needs by current arms reduction and dismantlement. It is argued that the availability of these vast materials, either by declared nuclear-weapon states or by technologically advanced nonweapon states, makes it possible for those states to rapidly assemble and deploy nuclear weapons. The second use has quite a different set of connotations. It is derived conceptually from the imagery of computer-generated reality. In this use, one thinks of virtual proliferation and arsenals not in terms of the physical hardware required to make the bomb but rather in terms of the knowledge/experience required to design, assemble, and deploy the arsenal. Virtual weapons are a physics reality and cannot be ignored in a world where knowledge, experience, materials, and other requirements to make nuclear weapons are widespread, and where dramatic army reductions and, in some cases, disarmament are realities. These concepts are useful in defining a continuum of virtual capabilities, ranging from those at the low end that derive from general technology diffusion and the existence of nuclear energy programs to those at the high end that involve conscious decisions to develop or maintain militarily significant nuclear-weapon capabilities.

  11. Volumetric Virtual Environments

    Institute of Scientific and Technical Information of China (English)

    HE Taosong

    2000-01-01

    Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VR system, specifically the modeling, rendering, and manipulations of a volumetric scene.Techniques such as voxel-based object simplification, accelerated volume rendering,fast stereo volume rendering, and volumetric "collision detection" are introduced and improved, with the idea of demonstrating the possibilities and potential benefits of incorporating volumetric models into VR systems.

  12. Virtual blood bank.

    Science.gov (United States)

    Wong, Kit Fai

    2011-01-24

    Virtual blood bank is the computer-controlled, electronically linked information management system that allows online ordering and real-time, remote delivery of blood for transfusion. It connects the site of testing to the point of care at a remote site in a real-time fashion with networked computers thus maintaining the integrity of immunohematology test results. It has taken the advantages of information and communication technologies to ensure the accuracy of patient, specimen and blood component identification and to enhance personnel traceability and system security. The built-in logics and process constraints in the design of the virtual blood bank can guide the selection of appropriate blood and minimize transfusion risk. The quality of blood inventory is ascertained and monitored, and an audit trail for critical procedures in the transfusion process is provided by the paperless system. Thus, the virtual blood bank can help ensure that the right patient receives the right amount of the right blood component at the right time.

  13. Virtual blood bank

    Directory of Open Access Journals (Sweden)

    Kit Fai Wong

    2011-01-01

    Full Text Available Virtual blood bank is the computer-controlled, electronically linked information management system that allows online ordering and real-time, remote delivery of blood for transfusion. It connects the site of testing to the point of care at a remote site in a real-time fashion with networked computers thus maintaining the integrity of immunohematology test results. It has taken the advantages of information and communication technologies to ensure the accuracy of patient, specimen and blood component identification and to enhance personnel traceability and system security. The built-in logics and process constraints in the design of the virtual blood bank can guide the selection of appropriate blood and minimize transfusion risk. The quality of blood inventory is ascertained and monitored, and an audit trail for critical procedures in the transfusion process is provided by the paperless system. Thus, the virtual blood bank can help ensure that the right patient receives the right amount of the right blood component at the right time.

  14. The virtual articulator.

    Science.gov (United States)

    Bisler, A; Bockholt, U; Kordass, B; Suchan, M; Voss, G

    2002-01-01

    The virtual articulator (VA) is intended for use as a tool for the analysis fo the complex static and dynamic occlusal relations. Its chief application is in individual diagnosis and the simulation of the mechanical articulator. As entry data, the VA requires digital, 3-dimensional representations of the jaws and patient-specific data on jaw movement. It then simulates jaw movement and provides a dynamic visualization of the occlusal contacts. If no patient-specific data are available, the modus operandi of the mechanical articulator can be simulated. Virtual reality (VR) techniques applied in computer-aided diagnosis are revolutionizing medical routine in many disciplines. Particularly in the field of dental engineering, VR combined with CAD/CAM technology has great potential in implant planning and design in terms of greater precision and shorter treatment duration. The geometry of teeth can be digitized, the implant models can be designed with specialized CAD systems, and the final implants can be manufactured with a CNC machine. In this context, the virtual articulator completes the digital manufacturing process.

  15. Medical Virtual Public Services

    Directory of Open Access Journals (Sweden)

    Iulia SURUGIU

    2008-01-01

    Full Text Available The healthcare enterprises are very disconnected. This paper intends to propose a solution that will provide citizens, businesses and medical enterprises with improved access to medical virtual public services. Referred medical services are based on existing national medical Web services and which support medically required services provided by physicians and supplementary health care practitioners, laboratory services and diagnostic procedures, clinics and hospitals’ services. Requirements and specific rules of these medical services are considered, and personalization of user preferences will to be supported. The architecture is based on adaptable process management technologies, allowing for virtual services which are dynamically combined from existing national medical services. In this way, a comprehensive workflow process is set up, allowing for service-level agreements, an audit trail and explanation of the process to the end user. The process engine operates on top of a virtual repository, providing a high-level semantic view of information retrieved from heterogeneous information sources, such as national sources of medical services. The system relies on a security framework to ensure all high-level security requirements are met. System’s architecture is business oriented: it focuses on Service Oriented Architecture - SOA concepts, asynchronously combining Web services, Business Process Management – BPM rules and BPEL standards.

  16. A Virtual Environment Using Virtual Reality and Artificial Neural Network

    OpenAIRE

    Abdul Rahaman Wahab Sait; Mohammad Nazim Raza

    2011-01-01

    In this paper we describe a model, which gives a virtual environment to a group of people who uses it. The model is integrated with an Immersible Virtual Reality (IVR) design with an Artificial Neural Network (ANN) interface which runs on internet. A user who wants to participate in the virtual environment should have the hybrid IVR and ANN model with internet connection. IVR is the advanced technology used in the model to give an experience to the people to feel a virtual environment as a re...

  17. Realistic Visualization of Virtual Views and Virtual Cinema

    DEFF Research Database (Denmark)

    Livatino, Salvatore

    2005-01-01

    Realistic Virtual View Visualization is a new field of research which has received increasing attention in recent years. It is strictly related to the increased popularity of virtual reality and the spread of its applications, among which virtual photography and cinematography. The use of computer...... is then gaining consensus: the augmented actor. Fundamental concepts and examples of methods proposed for realistic view synthesis, based on the transfer of photorealism from reference photographs to novel views, will be presented. The application of methods for realistic image synthesis to virtual cinematography...

  18. Robótica inteligente

    OpenAIRE

    Delgado, Alberto

    2010-01-01

    El artículo muestra cómo el comportamiento y estructura de los organismos biológicos están influyendo en el desarrollo de nuevos tipos de máquinas como: robots programables, robots BEAM y robots cibernéticos. En los robots programables se incorporan algoritmos que aprenden y resuelven problemas de cierta complejidad. Los robots BEAM toman los insectos como modelo de éxito evolutivo y los robots cibernéticos incorporan dispositivos electromecánicos en seres vivos.

  19. 10th KES Conference on Agent and Multi-Agent Systems : Technologies and Applications

    CERN Document Server

    Chen-Burger, Yun-Heh; Howlett, Robert; Jain, Lakhmi

    2016-01-01

    The modern economy is driven by technologies and knowledge. Digital technologies can free, shift and multiply choices, often intruding on the space of other industries, by providing new ways of conducting business operations and creating values for customers and companies. The topics covered in this volume include software agents, multi-agent systems, agent modelling, mobile and cloud computing, big data analysis, business intelligence, artificial intelligence, social systems, computer embedded systems and nature inspired manufacturing, etc. that contribute to the modern Digital Economy. This volume highlights new trends and challenges in agent, new digital and knowledge economy research and includes 28 papers classified in the following specific topics: business process management, agent-based modeling and simulation, anthropic-oriented computing, learning paradigms, business informatics and gaming, digital economy, and advances in networked virtual enterprises. Published papers were selected for presentatio...

  20. Diagnostic accuracy in virtual dermatopathology

    DEFF Research Database (Denmark)

    Mooney, E.; Kempf, W.; Jemec, G.B.E.;

    2012-01-01

    Background Virtual microscopy is used for teaching medical students and residents and for in-training and certification examinations in the United States. However, no existing studies compare diagnostic accuracy using virtual slides and photomicrographs. The objective of this study was to compare...... slides and photomicrographs with corresponding clinical photographs and information in a self-assessment examination format. Descriptive data analysis and comparison of groups were performed using a chi-square test. Results Diagnostic accuracy in dermatopathology using virtual dermatopathology...... represented a useful tool for learning; 90% felt that virtual dermatopathology is useful tool for teaching dermatopathology. Conclusion No significant difference was observed in diagnostic accuracy using virtual dermatopathology compared to photomicrographs. Most participants felt virtual dermatopathology...

  1. Virtual reality technology and applications

    CERN Document Server

    Mihelj, Matjaž; Beguš, Samo

    2014-01-01

    As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of diff...

  2. The ethnography of virtual reality

    Directory of Open Access Journals (Sweden)

    Gavrilović Ljiljana 1

    2004-01-01

    Full Text Available This paper discusses possible application of ethnographic research in the realm of virtual reality, especially in the relationship between cultures in virtual communities. This represents an entirely new area of ethnographic research and therefore many adjustments in the research design are needed for example, a development of a specific method of data gathering and tools for their verification. A virtual, cyber space is a version of social space more or less synchronous with it, but without the, "real", that is, physical presence of the people who create it. This virtual reality, defined and bounded by virtual space, is in fact real - and though we are not able to observe real, physical parameters of its existence, we can perceive its consequences. In sum, an innovative ethnographic research method is fully applicable for exploring the realm of virtual reality; in order to do so we need to expand, in addition to the new research design and methods, the field of science itself.

  3. Virtual Reality and Special Needs

    Directory of Open Access Journals (Sweden)

    Tara L. Jeffs

    2009-01-01

    Full Text Available The use of virtual environments for special needs is as diverse as the field of Special Educationitself and the individuals it serves. Individuals with special needs often face challenges withattention, language, spatial abilities, memory, higher reasoning and knowledge acquisition.Research in the use of Virtual Learning Environments (VLE targets both cognition and behavior(Rizzo, et.al, 2001. Virtual environments encourage interactive learning and provide avariety of opportunities for the learner to have control over the learning process (Pantelidis,1993. Virtual reality technology is an exciting tool that involves a safe and supportive environmentto transfer knowledge between virtual and real worlds. Through such technology,individuals with special needs can look carefully at their own strengths, abilities, and learningpreferences in comparison to the required learning task and expected learning outcome. Thisarticle reviews relevant research that explores the use of virtual reality for individuals withspecial needs.

  4. The Time Factor: Leveraging Intelligent Agents and Directed Narratives in Online Learning Environments

    Science.gov (United States)

    Jones, Greg; Warren, Scott

    2009-01-01

    Using video games, virtual simulations, and other digital spaces for learning can be a time-consuming process; aside from technical issues that may absorb class time, students take longer to achieve gains in learning in virtual environments. Greg Jones and Scott Warren describe how intelligent agents, in-game characters that respond to the context…

  5. Virtual Field Geologic Trip System

    Institute of Scientific and Technical Information of China (English)

    Jian Wang; Linfu Xue; Xiaojun Zhou

    2003-01-01

    Virtual Field Geologic Trip System (VFGTS) constructed by the technique of visualization can efficiently present geologic field information and widely used in the field of geologic education. This paper introduces the developing thinking of VFGTS and discusses the main implement processes. Building VFGTS mainly includes systemically gathering of field geological data, the building of virtual geological world, and displaying of virtual geologic world and human-computer interaction.

  6. Virtual Mentor Cataract Surgery Trainer

    Science.gov (United States)

    2010-09-01

    TITLE: Virtual Mentor Cataract Surgery Trainer PRINCIPAL INVESTIGATOR: Principal Investigator: John I. Loewenstein MD Co-Investigator: Bonnie A...AND SUBTITLE Virtual Mentor Cataract Surgery Trainer 5a. CONTRACT NUMBER 5b. GRANT NUMBER W81XWH-08-1-0531 5c. PROGRAM ELEMENT NUMBER...AVAILABILITY STATEMENT Approved for public release; distribution unlimited 13. SUPPLEMENTARY NOTES 14. ABSTRACT The Virtual Mentor Cataract Surgery

  7. Feature Recognition for Virtual Machining

    OpenAIRE

    Xú, Shixin; Anwer, Nabil; Qiao, Lihong

    2014-01-01

    International audience; Virtual machining uses software tools to simulate machining processes in virtual environments ahead of actual production. This paper proposes that feature recognition techniques can be applied in the course of virtual machining, such as identifying some process problems, and presenting corresponding correcting advices. By comparing with the original CAD model, form errors of the machining features can be found. And then corrections are suggested to process designers. T...

  8. The ethnography of virtual reality

    OpenAIRE

    2004-01-01

    This paper discusses possible application of ethnographic research in the realm of virtual reality, especially in the relationship between cultures in virtual communities. This represents an entirely new area of ethnographic research and therefore many adjustments in the research design are needed for example, a development of a specific method of data gathering and tools for their verification. A virtual, cyber space is a version of social space more or less synchronous with it, but without ...

  9. Planning of Creative Commercial Components Virtual Warehouse Platform

    Directory of Open Access Journals (Sweden)

    Wang Yantao

    2013-07-01

    Full Text Available In this study, through the analysis of actual goods warehouse application, creative commercial components virtual warehouse platform over the networks is proposed to support the complex mechanical product commercial work mode. This platform may play an important role during the collaborative commodity design process, especially the geometrical model to the commercial model. First, the framework of commercial design process was described detailed with the supporting of virtual components warehouse platform. Then, those platform features such as networks-based, agent-oriented and enterprises alliance-served were discussed. The platform application modes, on-line stocking and inquiring were also classified. Finally, the planning framework of the commercial components virtual warehouse platform was studied detailed.

  10. Constructing the Virtual Production Line

    Institute of Scientific and Technical Information of China (English)

    孙连胜; 宁汝新

    2003-01-01

    In order to study the constructing technology of virtual production line, the structure model of virtual production line was presented, and the object-oriented technique was used to establish its basic classes and relevant models, including solid model, behavior model and object-oriented Petri net based control model, and based on this, the constructing of virtual production line was realized. The application proved that the virtual production line had many good characteristics, such as visualization, interaction, multi-layer and reusability, and it's an efficient tool of analyzing and modeling for layout planning and rapidly reconfiguring of production line.

  11. Virtual corporations, enterprise and organisation

    Directory of Open Access Journals (Sweden)

    Carmen RÃDUT

    2009-06-01

    Full Text Available Virtual organisation is a strategic paradigm that is centred on the use of information and ICT to create value. Virtual organisation is presented as a metamanagement strategy that has application in all value oriented organisations. Within the concept of Virtual organisation, the business model is an ICT based construct that bridges and integrates enterprise strategic and operational concerns. Firms try to ameliorate the impacts of risk and product complexity by forming alliances and partnerships with others to spread the risk of new products and new ventures and to increase organisational competence. The result is a networked virtual organization.

  12. The Virtual Monte Carlo

    CERN Document Server

    Hrivnacova, I; Berejnov, V V; Brun, R; Carminati, F; Fassò, A; Futo, E; Gheata, A; Caballero, I G; Morsch, Andreas

    2003-01-01

    The concept of Virtual Monte Carlo (VMC) has been developed by the ALICE Software Project to allow different Monte Carlo simulation programs to run without changing the user code, such as the geometry definition, the detector response simulation or input and output formats. Recently, the VMC classes have been integrated into the ROOT framework, and the other relevant packages have been separated from the AliRoot framework and can be used individually by any other HEP project. The general concept of the VMC and its set of base classes provided in ROOT will be presented. Existing implementations for Geant3, Geant4 and FLUKA and simple examples of usage will be described.

  13. Mobile Virtual Private Networking

    Science.gov (United States)

    Pulkkis, Göran; Grahn, Kaj; Mårtens, Mathias; Mattsson, Jonny

    Mobile Virtual Private Networking (VPN) solutions based on the Internet Security Protocol (IPSec), Transport Layer Security/Secure Socket Layer (SSL/TLS), Secure Shell (SSH), 3G/GPRS cellular networks, Mobile IP, and the presently experimental Host Identity Protocol (HIP) are described, compared and evaluated. Mobile VPN solutions based on HIP are recommended for future networking because of superior processing efficiency and network capacity demand features. Mobile VPN implementation issues associated with the IP protocol versions IPv4 and IPv6 are also evaluated. Mobile VPN implementation experiences are presented and discussed.

  14. Next Generation Virtual Observatories

    Science.gov (United States)

    Fox, P.; McGuinness, D. L.

    2008-12-01

    Virtual Observatories (VO) are now being established in a variety of geoscience disciplines beyond their origins in Astronomy and Solar Physics. Implementations range from hydrology and environmental sciences to solid earth sciences. Among the goals of VOs are to provide search/ query, access and use of distributed, heterogeneous data resources. With many of these goals being met and usage increasing, new demands and requirements are arising. In particular there are two of immediate and pressing interest. The first is use of VOs by non-specialists, especially for information products that go beyond the usual data, or data products that are sought for scientific research. The second area is citation and attribution of artifacts that are being generated by VOs. In some sense VOs are re-publishing (re-packaging, or generating new synthetic) data and information products. At present only a few VOs address this need and it is clear that a comprehensive solution that includes publishers is required. Our work in VOs and related semantic data framework and integration areas has lead to a view of the next generation of virtual observatories which the two above-mentioned needs as well as others that are emerging. Both of the needs highlight a semantic gap, i.e. that the meaning and use for a user or users beyond the original design intention is very often difficult or impossible to bridge. For example, VOs created for experts with complex, arcane or jargon vocabularies are not accessible to the non-specialist and further, information products the non-specialist may use are not created or considered for creation. In the second case, use of a (possibly virtual) data or information product (e.g. an image or map) as an intellectual artifact that can be accessed as part of the scientific publication and review procedure also introduces terminology gaps, as well as services that VOs may need to provide. Our supposition is that formalized methods in semantics and semantic web

  15. Curso virtual de epilepsia

    OpenAIRE

    García Orjuela, Jemmy Xiomara

    2011-01-01

    El curso virtual de epilepsia es una herramienta informática dirigida a los estudiantes de pregrado de medicina de la Universidad Nacional de Colombia de sexto y séptimo semestre, resultado de la experiencia de la Liga Central Contra la Epilepsia y el esfuerzo mancomunado de los docentes del Departamento de Medicina Interna con la Unidad de Neurología, sus residentes e internos, y su finalidad es facilitar el autoaprendizaje y complementar los conceptos en el área en mención. Siendo de acces...

  16. Analizar las interacciones virtuales

    Directory of Open Access Journals (Sweden)

    Luis Gómez Encinas

    2003-11-01

    Full Text Available El propósito de este artículo es abordar una serie de cuestiones relacionadas con las interacciones virtuales. En concreto, nos centraremos en el IRC, los comúnmente llamados chats, para a partir de una crítica a ciertos posicionamientos analíticos, expresar la necesidad de indagar en esa faceta del ciberespacio desde el punto de vista de las relaciones sociales. Nuevas relaciones sociales, que acontecen en un espacio nuevo, y que por tanto se desarrollan bajo reglas y motivaciones que desbordan los viejos esquemas de observación.

  17. Grids, Clouds and Virtualization

    CERN Document Server

    Cafaro, Massimo

    2011-01-01

    Research into grid computing has been driven by the need to solve large-scale, increasingly complex problems for scientific applications. Yet the applications of grid computing for business and casual users did not begin to emerge until the development of the concept of cloud computing, fueled by advances in virtualization techniques, coupled with the increased availability of ever-greater Internet bandwidth. The appeal of this new paradigm is mainly based on its simplicity, and the affordable price for seamless access to both computational and storage resources. This timely text/reference int

  18. MOBILE AGENT: EMERGING TECHNOLOGY

    OpenAIRE

    RAJGURU P. V. DR. DESHMUKH S. D

    2011-01-01

    Mobile agent technology has been promoted as an emerging technology that makes it much easier to design, implement, and maintain distributed systems, introduction to basic concepts of mobile agents like agent mobility, agent types and places and agent communication. Then benefits of the usage of mobile agents are summarized and illustrated by selected applications. The next section lists requirements and desirable properties for mobile agent languages and systems. We study the main features, ...

  19. Ações Coletivas e Tecnologia da Informação: Efeitos Indutores à Configuração dos Coletivos Inteligentes

    Directory of Open Access Journals (Sweden)

    Jefferson David Araujo Sales

    2014-07-01

    Full Text Available Communities of Practice (CoP are appropriate settings for the emergence of intelligent collective spaces that are meant for interaction contexts. The case shown in this study exemplifies how the National Council of Internet Service Provider Entities (CONAPSI has similar aspects to a CoP. This soon found a guiding purpose of analyzing how collective actions supported by information technology are characterized as inducing CoPs to become intelligent collectives. To support the case study, the theoretical foundation included definitions and characteristics of communities of practice, intelligent communities and information technologies that support groups. Research consisted of conducting document analysis of online discussion threads, treated with descriptive statistics, and interviews with Council representatives, interpreted using content analysis. Results demonstrate that the use of electronic discussion drives the emergence of virtual living spaces and consequently intelligent virtual communities.

  20. Tours in Virtual Globes

    Science.gov (United States)

    Treves, R.

    2009-12-01

    The most significant new feature to appear in Google Earth 5.0 in February was the tour feature, it can produce eye catching and appealing animations as was shown by the Apollo 11 Tour which shows a model of the lunar module descending to the surface of the moon. It allows users to record themselves navigating around Google Earth switching elements on and off. The use of the tour functionality goes beyond exciting animations, it has important applications as a way of; introducing users to a larger data set presented in a Virtual Globe, offering an alternative to PowerPoint as a platform to support presentations and as a quick way to produce powerful visualizations for education purposes. In this talk I will explore how best to use to tours to present a range of spatial data and examine how the Google Earth tour compares to similar functionality that is appearing in other Virtual Globes and other 3D environments such as Second Life.

  1. Curating Virtual Data Collections

    Science.gov (United States)

    Lynnes, C.; Ramapriyan, H.; Leon, A.; Tsontos, V. M.; Liu, Z.; Shie, C. L.

    2015-12-01

    NASA's Earth Observing System Data and Information System (EOSDIS) contains a rich set of datasets and related services throughout its many elements. As a result, locating all the EOSDIS data and related resources relevant to particular science theme can be daunting. This is largely because EOSDIS data's organizing principle is affected more by the way they are produced than around the expected end use.Virtual collections oriented around science themes can overcome this by presenting collections of data and related resources that are organized around the user's interest, not around the way the data were produced. Science themes can be: Specific applications (uses) of the data, e.g., landslide prediction Geophysical events (e.g., Hurricane Sandy) A specific science research problem Virtual collections consist of annotated web addresses (URLs) that point to data and related resource addresses, thus avoiding the need to copy all of the relevant data to a single place. These URL addresses can be consumed by a variety of clients, ranging from basic URL downloaders (wget, curl) and web browsers to sophisticated data analysis programs such as the Integrated Data Viewer. Eligible resources include anything accessible via URL: data files: data file URLs data subsets: OPeNDAP, webification or Web Coverage Service URLs data visualizations: Web Map Service data search results: OpenSearch Atom response custom analysis workflows: e.g., Giovanni analysis URL

  2. Virtual Optical Comparator

    Energy Technology Data Exchange (ETDEWEB)

    Thompson, Greg

    2008-10-20

    The Virtual Optical Comparator, VOC, was conceived as a result of the limitations of conventional optical comparators and vision systems. Piece part designs for mechanisms have started to include precision features on the face of parts that must be viewed using a reflected image rather than a profile shadow. The VOC concept uses a computer generated overlay and a digital camera to measure features on a video screen. The advantage of this system is superior edge detection compared to traditional systems. No vinyl charts are procured or inspected. The part size and expensive fixtures are no longer a concern because of the range of the X-Y table of the Virtual Optical Comparator. Product redesigns require only changes to the CAD image overlays; new vinyl charts are not required. The inspection process is more ergonomic by allowing the operator to view the part sitting at a desk rather than standing over a 30 inch screen. The procurement cost for the VOC will be less than a traditional comparator with a much smaller footprint with less maintenance and energy requirements.

  3. Realidad Virtual: Potencial Educativo

    Directory of Open Access Journals (Sweden)

    Luz Santamaría Granados

    2013-08-01

    Full Text Available El grupo GIBRANT centró sus esfuerzos en la investigación de realidad virtual, al experimentar en el uso de herramientas del consorcio Web3D (VRML y X3D, para el diseño y modelamiento de mundos virtuales en 3D, así pudo evidenciar el trabajo de estudiantes y docentes en el proyecto USTA en 3D; como tambien en algunas prácticas de formación en colegios de educación media, que involucran el uso de TIC, en el desarrollo de competencias de ubicación espacial, trigonométrica y rotación de objetos; y la construcción de escenaios que afianzan el proceso de enseñanza - aprendizaje en cuanquier área del saber. Este articulo quiere hacer ver la facilidad y la potencialidad de las MTIC e invita a la comunidad de educacion básica y media a apropiarse de estas tecnologías para su propio beneficio.

  4. Virtual anthropology meets biomechanics.

    Science.gov (United States)

    Weber, Gerhard W; Bookstein, Fred L; Strait, David S

    2011-05-17

    A meeting in Vienna in October 2010 brought together researchers using Virtual Anthropology (VA) and Finite Element Analysis (FEA) in order to explore the benefits and problems facing a collaboration between the two fields. FEA is used to test mechanical hypotheses in functional anatomy and VA complements and augments this process by virtue of its tools for acquiring data, for segmenting and preparing virtual specimens, and for generating reconstructions and artificial forms. This represents a critical methodological advance because geometry is one of the crucial inputs of FEA and is often the variable of interest in functional anatomy. However, we currently lack tools that quantitatively relate differences in geometry to differences in stress and strain, or that evaluate the impact on FEA of variation within and between biological samples. Thus, when comparing models of different geometry, we do not currently obtain sufficiently informative answers to questions such as "How different are these models, and in what manner are they different? Are they different in some anatomical regions but not others?" New methodologies must be developed in order to maximize the potential of FEA to address questions in comparative and evolutionary biology. In this paper we review these and other important issues that were raised during our Vienna meeting.

  5. The virtual group identification process: a virtual educational community case.

    Science.gov (United States)

    Yu, Chia-Ping; Young, Mei-Lein

    2008-02-01

    Because the Internet provides an alternative forum for the social interaction of professional groups, understanding how these groups form as virtual communities (VCs) in cyberspace is crucial. In this study, we observe the social interactions of teachers belonging to the largest VC in Taiwan and analyze discourse on an important educational policy, using content analysis to ascertain how virtual group identity is established. Our primary findings show that among the seven identity categories characterizing professional virtual group identity, both alliance and kinship types of identities are the main forces behind the formation of a virtual group. In contrast, the affection, attachment, bonding, closeness, and nostalgia types of identities show minimal effect. Moreover, leadership of the virtual group plays a critical role in the group setting, and participants play a part in restoring a positive sense of self or in shaping the group identity as they encounter threats in this dynamic environment.

  6. A Virtual Environment Using Virtual Reality and Artificial Neural Network

    Directory of Open Access Journals (Sweden)

    Abdul Rahaman Wahab Sait

    2011-12-01

    Full Text Available In this paper we describe a model, which gives a virtual environment to a group of people who uses it. The model is integrated with an Immersible Virtual Reality (IVR design with an Artificial Neural Network (ANN interface which runs on internet. A user who wants to participate in the virtual environment should have the hybrid IVR and ANN model with internet connection. IVR is the advanced technology used in the model to give an experience to the people to feel a virtual environment as a real one and ANN used to give a shape for the characters in the virtual environment (VE. This model actually gives an illusion to the user that as if they are in the real communication environment.

  7. Virtual qubits, virtual temperatures, and the foundations of thermodynamics

    CERN Document Server

    Brunner, Nicolas; Popescu, Sandu; Skrzypczyk, Paul

    2011-01-01

    We argue that thermal machines can be understood from the perspective of `virtual qubits' at `virtual temperatures': The relevant way to view the two heat baths which drive a thermal machine is as a composite system. Virtual qubits are two-level subsystems of this composite, and their virtual temperatures can take on any value, positive or negative. Thermal machines act upon an external system by placing it in thermal contact with a well-selected range of virtual qubits and temperatures. We demonstrate these claims by studying the smallest thermal machines. We show further that this perspective provides a powerful way to view thermodynamics, by analysing a number of phenomena. This includes approaching Carnot efficiency (where we find that all machines do so essentially by becoming equivalent to the smallest thermal machines), entropy production in irreversible machines, and a way to view work in terms of negative temperature and population inversion. Moreover we introduce the idea of "genuine" thermal machin...

  8. Product Modeling Based on Knowledge Fusion in Virtual Environment

    Institute of Scientific and Technical Information of China (English)

    邹湘军; 孙健; 何汉武

    2004-01-01

    Following researches on the knowledge-based product design, product modeling based on knowledge fusion is studied in a virtual environment. Knowledge fusion is the energy sources of product innovation designs. Because a knowledge representation method is the main content of knowledge fusion, production rule way, semantic network, predicate, object-oriented and case-based representations are discussed. Using agents with object-oriented method, the knowledge can be represented as a set. The product knowledge set is divided into two subset: text knowledge and knowledge of engineering graphics that is a different form. Manipulation of the subset knowledge and fusion method is described. The paper also describes a six-tuple function in an agent data structure. A virtual environment computation model is proposed, and a practical example given.

  9. Using Mobile Agents and Overlay Networks to Secure Electrical Networks

    Energy Technology Data Exchange (ETDEWEB)

    Dawes, Neal A.; Prosser, Bryan J.; Fulp, Errin W.; McKinnon, Archibald D.

    2013-02-11

    ABSTRACT The use of wandering, mobile agents can provide a robust approach for managing, monitoring, and securing electrical distribution networks. However, the topological structure of electrical networks can affect system performance. For example, if the multi-agent system relies on a regular inspection rate (on average, points of interest are inspected with equal frequency), then locations that are not well connected will on average be inspected less frequently. This paper discusses creation and use of overlay networks that create a virtual grid graph can provide faster coverage and a more uniform average agent sampling rate. Using overlays agents wander a virtual neighborhood consisting of only points of interest that are interconnected in a regular fashion (each point has the same number of neighbors). Experimental results will show that an overlay can often provide better network coverage and a more uniform inspection rate, which can improve cyber security by providing a faster detection of threats.

  10. Using Mobile Agents and Overlay Networks to Secure Electrical Netoworks

    Energy Technology Data Exchange (ETDEWEB)

    Dawes, Neal A.; Prosser, Bryan J.; Fulp, Errin W.; McKinnon, Archibald D.

    2013-04-01

    ABSTRACT The use of wandering, mobile agents can provide a robust approach for managing, monitoring, and securing electrical distribution networks. However, the topological structure of electrical networks can affect system performance. For example, if the multi-agent system relies on a regular inspection rate (on average, points of interest are inspected with equal frequency), then locations that are not well connected will on average be inspected less frequently. This paper discusses creation and use of overlay networks that create a virtual grid graph can provide faster coverage and a more uniform average agent sampling rate. Using overlays agents wander a virtual neighborhood consisting of only points of interest that are interconnected in a regular fashion (each point has the same number of neighbors). Experimental results will show that an overlay can often provide better network coverage and a more uniform inspection rate, which can improve cyber security by providing a faster detection of threats

  11. Dynnikov coordinates on virtual braid groups

    CERN Document Server

    Bardakov, Valerij G; Wiest, Bert

    2011-01-01

    We define Dynnikov coordinates on virtual braid groups. We prove that they are faithful invariants of virtual 2-braids, and present evidence that they are also very powerful invariants for general virtual braids.

  12. Networked 3D Virtual Museum System

    Institute of Scientific and Technical Information of China (English)

    2003-01-01

    Virtual heritage has become increasingly important in the conservation, preservation, and interpretation of our cultural and natural history. Moreover, rapid advances in digital technologies in recent years offer virtual heritage new direction. This paper introduces our approach toward a networked 3D virtual museum system, especially, how to model, manage, present virtual heritages and furthermore how to use computer network for the share of virtual heritage in the networked virtual environment. This paper first addresses a 3D acquisition and processing technique for virtual heritage modeling and shows some illustrative examples. Then, this paper describes a management of virtual heritage assets that are composed by various rich media. This paper introduces our schemes to present the virtual heritages, which include 3D virtual heritage browser system, CAVE system, and immersive VR theater. Finally, this paper presents the new direction of networked 3D virtual museum of which main idea is remote guide of the virtual heritage using the mixed reality technique.

  13. Virtual Reality: The Promise of the Future.

    Science.gov (United States)

    Lanier, Jaron

    1992-01-01

    Defines virtual reality and describes the equipment or clothing necessary to achieve the illusion of being in a virtual world. Recent developments with this technology and current virtual reality applications are discussed, including experiential prototyping, telepresence, and educational applications. (MES)

  14. Virtual Realities and the Future of Text.

    Science.gov (United States)

    Marcus, Stephen

    1992-01-01

    Discusses issues surrounding virtual reality and "virtual books." Suggests that those who are exploring the territory of virtual realities are already helping to expand and enrich expectations and visions for integrating technology into reading and writing. (RS)

  15. Has your greenhouse gone virtual?

    Science.gov (United States)

    Virtual Grower is a free decision-support software program available from USDA-ARS that allows growers to build a virtual greenhouse. It was initially designed to help greenhouse growers estimate heating costs and conduct simple simulations to figure out where heat savings could be achieved. Featu...

  16. Virtual Technologies Trends in Education

    Science.gov (United States)

    Martín-Gutiérrez, Jorge; Mora, Carlos Efrén; Añorbe-Díaz, Beatriz; González-Marrero, Antonio

    2017-01-01

    Virtual reality captures people's attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it…

  17. Reconciling Virtual Classes with Genericity

    DEFF Research Database (Denmark)

    Ernst, Erik

    2006-01-01

    classes. As a result, a kind of type parameters have been introduced, but they are simple and only used where they excel. Conversely, final definitions of virtual classes have been re- moved from the language, thus making virtual classes more flexible. The result- ing language presents a clearer and more...

  18. The Power of Virtual Coaching

    Science.gov (United States)

    Rock, Marcia L.; Zigmond, Naomi P.; Gregg, Madeleine; Gable, Robert A.

    2011-01-01

    Amid budget cuts in U.S. public schools, the spotlight is on how to make less effective teachers more effective--fast. The authors describe virtual coaching--in which a coach interacts electronically with a teacher as a lesson unfolds--as a promising way to help teachers with weak teaching skills. Virtual coaching uses online and mobile technology…

  19. Dedicated online virtual reference instruction.

    Science.gov (United States)

    Guillot, Ladonna; Stahr, Beth; Plaisance, Louise

    2005-01-01

    To facilitate nursing students' information literacy skills and enhance traditional library user services, academic librarians have developed synchronous (real-time) online virtual reference instruction in nursing research classes. The authors discuss collaborative efforts of nursing and library faculty in planning, implementing, and evaluating a discipline-specific virtual reference pilot program.

  20. Knowledge Navigation for Virtual Vehicles

    Science.gov (United States)

    Gomez, Julian E.

    2004-01-01

    A virtual vehicle is a digital model of the knowledge surrounding a potentially real vehicle. Knowledge consists not only of the tangible information, such as CAD, but also what is known about the knowledge - its metadata. This paper is an overview of technologies relevant to building a virtual vehicle, and an assessment of how to bring those technologies together.

  1. Virtual visualization of La Quintilla

    Directory of Open Access Journals (Sweden)

    Mariano Flores Gutiérrez

    2013-11-01

    Full Text Available In this article we give an overview of the production process of the virtual reconstrucción virtual archeology. While Referring to the Roman town of Lorca Limerick show the proper steps virtualizatión purchase.

  2. The metaphors of virtual worlds

    DEFF Research Database (Denmark)

    Reinhard, CarrieLynn D.

    The analysis of recollections of experiencing two types of virtual worlds where the recollections were in the form of metaphors.......The analysis of recollections of experiencing two types of virtual worlds where the recollections were in the form of metaphors....

  3. Developing Trust in Virtual Teams

    Science.gov (United States)

    Germain, Marie-Line

    2011-01-01

    Rapid globalization, advances in technology, flatter organizational structures, synergistic cooperation among firms, and a shift to knowledge work environments have led to the increasing use of virtual teams in organizations. Selecting, training, and socializing employees in virtual teamwork has therefore become an important human resource…

  4. Enhancing Spiritualism in Virtual World

    Science.gov (United States)

    Dangwal, Kiran Lata; Singh, Shireesh Pal

    2012-01-01

    Spiritualism is one word which puts man on the highest plinth of life. Spirituality is the way we find meaning, hope, comfort and inner peace in life. Spirituality in the virtual World is generally known as Virtual Spirituality. A goldmine of wisdom from all kinds of religious and spiritual philosophies, traditions and practices can be found in…

  5. Virtual Schools. Trends and Issues.

    Science.gov (United States)

    Hadderman, Margaret

    This article looks at a rapidly growing form of distance education: virtual schools. Also known as cyber schools, these Internet-based programs enroll fewer than 50,000 students nationwide, but more and more companies are entering this market. Some examples of these virtual schools are the Willoway CyberSchool, which was founded by a former…

  6. Multi-stakeholder Virtual Dialogue

    DEFF Research Database (Denmark)

    Kornum, Niels; Mühlbacher, Hans

    2013-01-01

    This article introduces the special issue on multi-stakeholder virtual dialogue. Research as well as managerial practice in marketing has traditionally focused on single stakeholders and a one-way communication perspective. This special issue takes a novel approach by directing attention to the s......This article introduces the special issue on multi-stakeholder virtual dialogue. Research as well as managerial practice in marketing has traditionally focused on single stakeholders and a one-way communication perspective. This special issue takes a novel approach by directing attention...... success. While marketing literature increasingly recognizes that divers stakeholders have an impact on a company''s success, little is known about how virtual multi-stakeholder dialogue changes marketing research and management. This special issue provides insights on what roles stakeholders may play...... with what impact in virtual company-related interaction. The introductory article reviews seven articles and discusses their contributions to stakeholder marketing and virtual stakeholder interaction....

  7. Marshall Engineers Use Virtual Reality

    Science.gov (United States)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall Spce Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  8. Virtualized Traffic at Metropolitan Scales

    Directory of Open Access Journals (Sweden)

    David eWilkie

    2015-05-01

    Full Text Available Few phenomena are more ubiquitous than traffic, and few are more significant economically, socially, or environmentally. Any virtual reality system, including virtual globes and immersive multi-player worlds that are set in a modern or futuristic setting feature traffic systems. Virtual reality models can also aid in addressing the challenges of real-world traffic systems, the ever-present gridlock and congestion in cities worldwide: traffic engineers and planners can diagnose system instabilities and explore control strategies in virtual worlds reconstructed from available sensor data. To create these systems, road network models need to be created and represented. Traffic needs to be realistically and efficiently simulated. To analyze real-world scenarios, the traffic conditions need to be estimated and reconstructed. To create virtual scenarios, such as simulated cities, traffic needs to be intelligently and efficiently routed.

  9. Modelling Virtual Environments for Geovisualization

    DEFF Research Database (Denmark)

    Bodum, Lars

    2005-01-01

    and use of virtual environments has developed form being a rather sophisticated type of visualization that demanded extreme computer resources to become an integral part of the software on every desktop computer. This chapter addresses both philosophical and technical issues regarding the modelling......The use of virtual environments in geovisualization has become a major topic within the last few years. The main reason for this interest in the growing use of 3D models and visual realizations in a wide range of applications concerned with the geographic element of information. The implementation...... of virtual environments. It specifically focuses on different representational aspects to be taken into consideration when a virtual environment is created. These aspects are data modelling, 3D modelling and level-of-detail. A range of different approaches can be taken to visualize a virtual environment...

  10. A virtual team group process.

    Science.gov (United States)

    Bell, Marnie; Robertson, Della; Weeks, Marlene; Yu, Deborah

    2002-01-01

    Virtual teams are a phenomenon of the Information Era and their existence in health care is anticipated to increase with technology enhancements such as telehealth and groupware. The mobilization and support of high performing virtual teams are important for leading knowledge-based health professionals in the 21st century. Using an adapted McGrath group development model, the four staged maturation process of a virtual team consisting of four masters students is explored in this paper. The team's development is analyzed addressing the interaction of technology with social and task dynamics. Throughout the project, leadership competencies of value to the group that emerged were demonstrated and incorporated into the development of a leadership competency assessment instrument. The demonstration of these competencies illustrated how they were valued and internalized by the group. In learning about the work of this virtual team, the reader will gain understanding of how leadership impacts virtual team performance.

  11. Virtual commissioning of automated micro-optical assembly

    Science.gov (United States)

    Schlette, Christian; Losch, Daniel; Haag, Sebastian; Zontar, Daniel; Roßmann, Jürgen; Brecher, Christian

    2015-02-01

    In this contribution, we present a novel approach to enable virtual commissioning for process developers in micro-optical assembly. Our approach aims at supporting micro-optics experts to effectively develop assisted or fully automated assembly solutions without detailed prior experience in programming while at the same time enabling them to easily implement their own libraries of expert schemes and algorithms for handling optical components. Virtual commissioning is enabled by a 3D simulation and visualization system in which the functionalities and properties of automated systems are modeled, simulated and controlled based on multi-agent systems. For process development, our approach supports event-, state- and time-based visual programming techniques for the agents and allows for their kinematic motion simulation in combination with looped-in simulation results for the optical components. First results have been achieved for simply switching the agents to command the real hardware setup after successful process implementation and validation in the virtual environment. We evaluated and adapted our system to meet the requirements set by industrial partners-- laser manufacturers as well as hardware suppliers of assembly platforms. The concept is applied to the automated assembly of optical components for optically pumped semiconductor lasers and positioning of optical components for beam-shaping

  12. Interacting agents in finance

    NARCIS (Netherlands)

    C. Hommes

    2008-01-01

    Interacting agents in finance represent a behavioural, agent-based approach in which financial markets are viewed as complex adaptive systems consisting of many boundedly rational agents interacting through simple heterogeneous investment strategies, constantly adapting their behaviour in response t

  13. Riot Control Agents

    Science.gov (United States)

    ... Submit What's this? Submit Button Facts About Riot Control Agents Interim document Recommend on Facebook Tweet Share Compartir FACT SHEET What riot control agents are Riot control agents (sometimes referred to ...

  14. Primitive Virtual Negative Charge

    CERN Document Server

    Kim, Kiyoung

    2008-01-01

    Physical fields, such as gravity and electromagnetic field, are interpreted as results from rearrangement of vacuum particles to get the equilibrium of net charge density and net mass density in 4-dimensional complex space. Then, both fields should interact to each other in that physical interaction is considered as a field-to-field interaction. Hence, Mass-Charge interaction is introduced with primitive-virtual negative charge defined for the mass. With the concept of Mass-Charge interaction electric equilibrium of the earth is discussed, especially about the electric field and magnetic field of the earth. For unsettled phenomena related with the earth's gravity, such as antigravity phenomenon, gravity anomalies during the solar eclipses, the connection between geomagnetic storms and earthquakes, etc., possible explanations are discussed.

  15. Virtual World Astrosociology

    Science.gov (United States)

    Bainbridge, William Sims

    2010-01-01

    This essay introduces the opportunity for theory development and even empirical research on some aspects of astrosociology through today's online virtual worlds. The examples covered present life on other planets or in space itself, in a manner that can be experienced by the user and where the user's reactions may simulate to some degree future human behavior in real extraterrestrial environments: Tabula Rasa, Anarchy Online, Entropia Universe, EVE Online, StarCraft and World of Warcraft. Ethnographic exploration of these computerized environments raises many questions about the social science both of space exploration and of direct contact with extraterrestrials. The views expressed in this essay do not necessarily represent the views of the National Science Foundation or the United States.

  16. VIRTUAL REALITY HYPNOSIS.

    Science.gov (United States)

    Askay, Shelley Wiechman; Patterson, David R; Sharar, Sam R

    2009-03-01

    Scientific evidence for the viability of hypnosis as a treatment for pain has flourished over the past two decades (Rainville, Duncan, Price, Carrier and Bushnell, 1997; Montgomery, DuHamel and Redd, 2000; Lang and Rosen, 2002; Patterson and Jensen, 2003). However its widespread use has been limited by factors such as the advanced expertise, time and effort required by clinicians to provide hypnosis, and the cognitive effort required by patients to engage in hypnosis.The theory in developing virtual reality hypnosis was to apply three-dimensional, immersive, virtual reality technology to guide the patient through the same steps used when hypnosis is induced through an interpersonal process. Virtual reality replaces many of the stimuli that the patients have to struggle to imagine via verbal cueing from the therapist. The purpose of this paper is to explore how virtual reality may be useful in delivering hypnosis, and to summarize the scientific literature to date. We will also explore various theoretical and methodological issues that can guide future research.In spite of the encouraging scientific and clinical findings, hypnosis for analgesia is not universally used in medical centres. One reason for the slow acceptance is the extensive provider training required in order for hypnosis to be an effective pain management modality. Training in hypnosis is not commonly offered in medical schools or even psychology graduate curricula. Another reason is that hypnosis requires far more time and effort to administer than an analgesic pill or injection. Hypnosis requires training, skill and patience to deliver in medical centres that are often fast-paced and highly demanding of clinician time. Finally, the attention and cognitive effort required for hypnosis may be more than patients in an acute care setting, who may be under the influence of opiates and benzodiazepines, are able to impart. It is a challenge to make hypnosis a standard part of care in this environment

  17. The Virtual Observatory Registry

    CERN Document Server

    Demleitner, Markus; Sidaner, Pierre Le; Plante, Raymond L

    2014-01-01

    In the Virtual Observatory (VO), the Registry provides the mechanism with which users and applications discover and select resources -- typically, data and services -- that are relevant for a particular scientific problem. Even though the VO adopted technologies in particular from the bibliographic community where available, building the Registry system involved a major standardisation effort, involving about a dozen interdependent standard texts. This paper discusses the server-side aspects of the standards and their application, as regards the functional components (registries), the resource records in both format and content, the exchange of resource records between registries (harvesting), as well as the creation and management of the identifiers used in the system based on the notion of authorities. Registry record authors, registry operators or even advanced users thus receive a big picture serving as a guideline through the body of relevant standard texts. To complete this picture, we also mention comm...

  18. Augmented Virtual Reality Laboratory

    Science.gov (United States)

    Tully-Hanson, Benjamin

    2015-01-01

    Real time motion tracking hardware has for the most part been cost prohibitive for research to regularly take place until recently. With the release of the Microsoft Kinect in November 2010, researchers now have access to a device that for a few hundred dollars is capable of providing redgreenblue (RGB), depth, and skeleton data. It is also capable of tracking multiple people in real time. For its original intended purposes, i.e. gaming, being used with the Xbox 360 and eventually Xbox One, it performs quite well. However, researchers soon found that although the sensor is versatile, it has limitations in real world applications. I was brought aboard this summer by William Little in the Augmented Virtual Reality (AVR) Lab at Kennedy Space Center to find solutions to these limitations.

  19. Virtual turning points

    CERN Document Server

    Honda, Naofumi; Takei, Yoshitsugu

    2015-01-01

    The discovery of a virtual turning point truly is a breakthrough in WKB analysis of higher order differential equations. This monograph expounds the core part of its theory together with its application to the analysis of higher order Painlevé equations of the Noumi–Yamada type and to the analysis of non-adiabatic transition probability problems in three levels. As M.V. Fedoryuk once lamented, global asymptotic analysis of higher order differential equations had been thought to be impossible to construct. In 1982, however, H.L. Berk, W.M. Nevins, and K.V. Roberts published a remarkable paper in the Journal of Mathematical Physics indicating that the traditional Stokes geometry cannot globally describe the Stokes phenomena of solutions of higher order equations; a new Stokes curve is necessary.

  20. Fullerton Virtual Twin Study.

    Science.gov (United States)

    Segal, Nancy L

    2006-12-01

    Virtual twins (VTs; same-age unrelated siblings reared together from early infancy) have been studied at California State University (CSU), Fullerton since 1991. The current sample includes over 130 pairs. Past and current research have research have focused on siblings' similarities and differences in general intelligence and body size. Future research in these areas will continue as new pairs continue to be identified. These studies will be supplemented by analyses of personality, social relations and adjustment using monozygotic (MZ) twins, dizygotic (DZ) twins, full siblings and friends, as well as new VTs, who have participated in Twins, Adoptees, Peers and Siblings (TAPS), a collaborative project conducted between CSU Fullerton and the University of San Francisco, from 2002 to 2006.

  1. The virtual observatory registry

    Science.gov (United States)

    Demleitner, M.; Greene, G.; Le Sidaner, P.; Plante, R. L.

    2014-11-01

    In the Virtual Observatory (VO), the Registry provides the mechanism with which users and applications discover and select resources-typically, data and services-that are relevant for a particular scientific problem. Even though the VO adopted technologies in particular from the bibliographic community where available, building the Registry system involved a major standardisation effort, involving about a dozen interdependent standard texts. This paper discusses the server-side aspects of the standards and their application, as regards the functional components (registries), the resource records in both format and content, the exchange of resource records between registries (harvesting), as well as the creation and management of the identifiers used in the system based on the notion of authorities. Registry record authors, registry operators or even advanced users thus receive a big picture serving as a guideline through the body of relevant standard texts. To complete this picture, we also mention common usage patterns and open issues as appropriate.

  2. Geomatics and virtual tourism

    Directory of Open Access Journals (Sweden)

    Valeria Minucciani

    2013-09-01

    Full Text Available The most recent technological revolution, concerning web and “ICT”, not only changed individual and collective behaviors, but also allowed experiences no possible before: a real time communication, regardless of the distances; an extended access to disjointed data and sources; the shift in different realities – missing or entirely imaginary. Nowadays, we can think about a new concept of museum, much more inclusive than “objects container”: now the museum involves entire countries, entire ecosystems, entire regions. We can speak of “museum outside of the museum”, to extend museum “storytelling” to a regional scale, beyond the walls of the traditional museum. On a regional scale experiments entirely convincing have not yet been carried out, but from this point of view cultural lands can be visited as great open air museums, to find objects, artworks or signs: the whole land is a “collection” to be preserved, to be presented and to be interpreted. Thus the visit allows to elicit outstanding objects, to read into landscapes with different filters. Both the physical and virtual visit seem to be a “tour” (Minucciani and Garnero, 2013. To create a virtual tourism prototypal station, we need several and unconventional geometrical data (shared geographic databases, DTMs, digital orthoimages and angle shots, modeling with spherical cameras, ..., thematic data (related to cultural content and no conventional input units to move and to observe how and where the observer prefers. Authors report here their experience to carry out a prototypal station, able to relate geomatics references to cultural content and to offer a whole experience, involving users also from the sensory point of view. That’s nowadays a specific purpose of new technologies applied to cultural heritage.

  3. Multi-agents Based Modelling for Distribution Network Operation with Electric Vehicle Integration

    DEFF Research Database (Denmark)

    Hu, Junjie; Morais, Hugo; Zong, Yi

    2014-01-01

    Electric vehicles (EV) can become integral part of a smart grid because instead of just consuming power they are capable of providing valuable services to power systems. To integrate EVs smoothly into the power systems, a multi-agents system (MAS) with hierarchical organization structure...... is proposed in this paper. The proposed MAS system consists of three types of agents: distribution system operator agent (DSO agent), electric vehicle fleet operator agent (EV FO agent or alternatively called virtual power plant agent) and EV agent. A DSO agent belongs to the top level of the hierarchy...... and its role is to manage the distribution network safely by avoiding grid congestions and using congestion prices to coordinate the energy schedule of VPPs. VPP agents belong to the middle level and their roles are to manage the charge periods of the EVs. EV agents sit in the bottom level...

  4. The Virtual Tablet: Virtual Reality as a Control System

    Science.gov (United States)

    Chronister, Andrew

    2016-01-01

    In the field of human-computer interaction, Augmented Reality (AR) and Virtual Reality (VR) have been rapidly growing areas of interest and concerted development effort thanks to both private and public research. At NASA, a number of groups have explored the possibilities afforded by AR and VR technology, among which is the IT Advanced Concepts Lab (ITACL). Within ITACL, the AVR (Augmented/Virtual Reality) Lab focuses on VR technology specifically for its use in command and control. Previous work in the AVR lab includes the Natural User Interface (NUI) project and the Virtual Control Panel (VCP) project, which created virtual three-dimensional interfaces that users could interact with while wearing a VR headset thanks to body- and hand-tracking technology. The Virtual Tablet (VT) project attempts to improve on these previous efforts by incorporating a physical surrogate which is mirrored in the virtual environment, mitigating issues with difficulty of visually determining the interface location and lack of tactile feedback discovered in the development of previous efforts. The physical surrogate takes the form of a handheld sheet of acrylic glass with several infrared-range reflective markers and a sensor package attached. Using the sensor package to track orientation and a motion-capture system to track the marker positions, a model of the surrogate is placed in the virtual environment at a position which corresponds with the real-world location relative to the user's VR Head Mounted Display (HMD). A set of control mechanisms is then projected onto the surface of the surrogate such that to the user, immersed in VR, the control interface appears to be attached to the object they are holding. The VT project was taken from an early stage where the sensor package, motion-capture system, and physical surrogate had been constructed or tested individually but not yet combined or incorporated into the virtual environment. My contribution was to combine the pieces of

  5. Price Prediction in a Trading Agent Competition

    CERN Document Server

    Lochner, K M; Vorobeychik, Y; Wellman, M P; 10.1613/jair.1333

    2011-01-01

    The 2002 Trading Agent Competition (TAC) presented a challenging market game in the domain of travel shopping. One of the pivotal issues in this domain is uncertainty about hotel prices, which have a significant influence on the relative cost of alternative trip schedules. Thus, virtually all participants employ some method for predicting hotel prices. We survey approaches employed in the tournament, finding that agents apply an interesting diversity of techniques, taking into account differing sources of evidence bearing on prices. Based on data provided by entrants on their agents' actual predictions in the TAC-02 finals and semifinals, we analyze the relative efficacy of these approaches. The results show that taking into account game-specific information about flight prices is a major distinguishing factor. Machine learning methods effectively induce the relationship between flight and hotel prices from game data, and a purely analytical approach based on competitive equilibrium analysis achieves equal ac...

  6. Enhancing training by using agents with a theory of mind

    NARCIS (Netherlands)

    Harbers, M.; Bosch, K. van den; Meyer, J.J.C.

    2009-01-01

    Virtual training systems with intelligent agents are often used to prepare people who have to act in incidents or crisis situations. Literature tells that typical human mistakes in incidents and crises involve situations in which people make false assumptions about other people's knowledge or intent

  7. Desktop Virtualization Solutions-A Comprehensive Survey

    Directory of Open Access Journals (Sweden)

    Vasuprada Vijayakumar

    2013-09-01

    Full Text Available Virtualization has become apparent in the 1960s as a practice to enhance the use of expensive computing hardware. Virtualization targets to reduce the complexity associated with deployment and maintenance of client devices, which eventually helps IT Companies to reduce system management costs. In this paper, we propose the virtualization concept expanding into many aspects of IT world. There are various virtualization technologies which include storage, desktop virtual platforms, server consolidation, virtual desktop infrastructure and application virtualization. This is the basic prerequisite for cloud computing and its applications. This paper highlights the benefits of virtualization and provides a comparative study on the various products that have been derived from it. This paper also describes how to create a virtualization strategy introducing comprehensive desktop-virtualization solutions, thereby providing a high-level guidance to help develop a desktop-virtualization strategy.

  8. Virtual Reference Interferometry: Theory & Experiment

    Science.gov (United States)

    Galle, Michael Anthony

    This thesis introduces the idea that a simulated interferogram can be used as a reference for an interferometer. This new concept represents a paradigm shift from the conventional thinking, where a reference is the phase of a wavefront that traverses a known path. The simulated interferogram used as a reference is called a virtual reference. This thesis develops the theory of virtual reference interferometry and uses it for the characterization of chromatic dispersion in short length (virtual reference combines the advantages of these techniques so that it is both accurate and easy to operate. Chromatic dispersion measurements based on virtual reference interferometry have similar accuracy as the best conventional measurement techniques due to the ability to measure first and second order dispersion directly from the interference pattern. Unique capabilities of virtual reference interferometry are demonstrated, followed by a derivation of the operational constraints and system parameters. The technique is also applied to the characterization of few-mode fibers, a hot topic in telecommunications research where mode division multiplexing promises to expand network bandwidth. Also introduced is the theory of dispersive virtual reference interferometry, which can be used to overcome the bandwidth limitations associated with the measurement of near-zero dispersion-length optical components via compression of the interference pattern. Additionally, a method for utilizing the virtual reference interferometer in a low-coherence setup is introduced, enabling characterization in new wavelength ranges and further reducing the cost of characterization.

  9. ABSTRACT MODELS FOR SYSTEM VIRTUALIZATION

    Directory of Open Access Journals (Sweden)

    M. G. Koveshnikov

    2015-05-01

    Full Text Available The paper is dedicated to issues of system objects securing (system files and user system or application configuration files against unauthorized access including denial of service attacks. We have suggested the method and developed abstract system virtualization models, which are used toresearch attack scenarios for different virtualization modes. Estimation for system tools virtualization technology effectiveness is given. Suggested technology is based on redirection of access requests to system objects shared among access subjects. Whole and partial system virtualization modes have been modeled. The difference between them is the following: in the whole virtualization mode all copies of access system objects are created whereon subjects’ requests are redirected including corresponding application objects;in the partial virtualization mode corresponding copies are created only for part of a system, for example, only system objects for applications. Alternative solutions effectiveness is valued relating to different attack scenarios. We consider proprietary and approved technical solution which implements system virtualization method for Microsoft Windows OS family. Administrative simplicity and capabilities of correspondingly designed system objects security tools are illustrated on this example. Practical significance of the suggested security method has been confirmed.

  10. Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping

    CERN Document Server

    Rennuit, Antoine; Andriot, Claude; Guillaume, François; Chevassus, Nicolas; Chablat, Damien; Chedmail, Patrick

    2007-01-01

    In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will focus on control. Thanks to algorithms newly introduced in recent research papers, we think we can provide an implementation, which even widens, and simplifies the animation capacities of virtual manikins. In order to do so, we are going to express the industrial expectations as for Virtual Humans, without considering feasibility (not to bias the issue). The second part will show that no commercial application provides the tools that perfectly meet the needs. Thus we propose a new animation framework that better answers the problem. Our contribution is the integration - driven by need ~ of available new scientific techniques to animate Virtual Humans, in a new control scheme that better answers industrial expectations.

  11. EIT based on virtual instrument

    Directory of Open Access Journals (Sweden)

    Ma Jun

    2013-01-01

    Full Text Available Design of a electrical impedance tomography system based on virtual instrument, the author firstly introduced the virtual instrument into the electrical impedance imaging from the perspective of hardware and software. The system use DAQ of NI to simplify the hardware structure and improve the stability. Software of system combines the advantages of LABVIEW and MATLAB, and verify some algorithms. Using NI virtual instrument, the system has strong expansion and do good basis for enhancing the performance of electrical impedance imaging system.

  12. Virtual Teams and Knowledge Communication

    DEFF Research Database (Denmark)

    Lehtonen, Miikka; Kampf, Constance Elizabeth

    2014-01-01

    How does culture affect virtual teams and the knowledge communication processes in which they engage? As virtual spaces are increasingly used to support teams and establish collaboration in cross-cultural projects, the notion of cross-cultural communication can be understood as shifting from...... contextual perspective to a semiotic perspective. That is to say, although the team members are using the same vocabulary they might attach different meanings to and have different knowledge about them thus highlighting the importance of approaching virtual teams and collaboration from a semiotic perspective...

  13. Virtual Khovanov homology using cobordisms

    DEFF Research Database (Denmark)

    Tubbenhauer, Daniel

    2014-01-01

    We give a geometric interpretation of the Khovanov complex for virtual links. Geometric interpretation means that we use a cobordism structure like D. Bar-Natan, but we allow non orientable cobordisms. Like D. Bar-Natans geometric complex our construction should work for virtual tangles too....... This geometric complex allows, in contrast to the geometric version of V. Turaev and P. Turner, a direct extension of the classical Khovanov complex (h=t=0) and of the variant of Lee (h=0,t=1). Furthermore we give a classification of all unoriented TQFTs which can be used to define virtual link homologies...

  14. FRAUDULENT ACTIVITIES USING VIRTUAL MEETINGS

    Directory of Open Access Journals (Sweden)

    Anne James

    2013-05-01

    Full Text Available This paper investigates fraudulent and illegal activities that take place through virtual meeting systems. The first section gives an introduction to the problem. Section two describes some cases of fraudulent activity using virtual meeting systems. Section three explores some means of capturing such fraudulent activities so thatcriminals can be brought to justice. Section four provides a solution for capturing virtual meeting conversations in a way that could be admissible in court. Section five discusses tell-tale signs that indicates that a conversation maybe fraudulent. Section six discusses Artificial Intelligence (AI techniques that might be used to detectvirtual meeting crime. Section seven discusses the conclusion to the paper.

  15. Virtual materiality, potentiality and subjctivity

    DEFF Research Database (Denmark)

    Søndergaard, Dorte Marie

    2013-01-01

    -activity of such elements in children’s night dreams? These are some of the questions discussed in this text. I bring together Karen Barad’s agential realism and Giorgi Agamben’s concept of potentiality to enable and refine an analytical approach to real-virtual enactments, thereby questioning the potentialities of gaming......How do we conceptualize virtual materiality, in terms of for instance avatars and weapons in computer games, virtual discourse and subjectivity as phenomena intra-acting with real life materiality, discourse and subjectivity in children’s everyday lives? How do we understand the intra...

  16. The Virtual Campus Hub Concept

    DEFF Research Database (Denmark)

    Badger, Merete; Prag, Sidsel-Marie Winther; Monaco, Lucio

    of Technology in Sweden, Politecnico di Torino in Italy, and Eindhoven University of Technology in the Netherlands. The project is partially funded by the European Commission under the 7th Framework Programme (project no. RI-283746). This report describes the final concept of Virtual Campus Hub. It gives...... an overview of the project achievements and recommends best practices for the use of the Virtual Campus Hub elements: a series of applications for online teaching and collaboration which are connected to a technical platform, the Virtual Campus Hub portal, using the European research infrastructure Géant/eduGAIN....

  17. Human Activity Behavior and Gesture Generation in Virtual Worlds for Long- Duration Space Missions. Chapter 8

    Science.gov (United States)

    Sierhuis, Maarten; Clancey, William J.; Damer, Bruce; Brodsky, Boris; vanHoff, Ron

    2007-01-01

    A virtual worlds presentation technique with embodied, intelligent agents is being developed as an instructional medium suitable to present in situ training on long term space flight. The system combines a behavioral element based on finite state automata, a behavior based reactive architecture also described as subsumption architecture, and a belief-desire-intention agent structure. These three features are being integrated to describe a Brahms virtual environment model of extravehicular crew activity which could become a basis for procedure training during extended space flight.

  18. Game-Based Virtual Worlds as Decentralized Virtual Activity Systems

    Science.gov (United States)

    Scacchi, Walt

    There is widespread interest in the development and use of decentralized systems and virtual world environments as possible new places for engaging in collaborative work activities. Similarly, there is widespread interest in stimulating new technological innovations that enable people to come together through social networking, file/media sharing, and networked multi-player computer game play. A decentralized virtual activity system (DVAS) is a networked computer supported work/play system whose elements and social activities can be both virtual and decentralized (Scacchi et al. 2008b). Massively multi-player online games (MMOGs) such as World of Warcraft and online virtual worlds such as Second Life are each popular examples of a DVAS. Furthermore, these systems are beginning to be used for research, deve-lopment, and education activities in different science, technology, and engineering domains (Bainbridge 2007, Bohannon et al. 2009; Rieber 2005; Scacchi and Adams 2007; Shaffer 2006), which are also of interest here. This chapter explores two case studies of DVASs developed at the University of California at Irvine that employ game-based virtual worlds to support collaborative work/play activities in different settings. The settings include those that model and simulate practical or imaginative physical worlds in different domains of science, technology, or engineering through alternative virtual worlds where players/workers engage in different kinds of quests or quest-like workflows (Jakobsson 2006).

  19. Estimation of Virtual View Synthesis Distortion Toward Virtual View Position.

    Science.gov (United States)

    Fang, Lu; Xiang, Yijian; Cheung, Ngai-Man; Wu, Feng

    2016-05-01

    We propose an analytical model to estimate the depth-error-induced virtual view synthesis distortion (VVSD) in 3D video, taking the distance between reference and virtual views (virtual view position) into account. In particular, we start with a comprehensive preanalysis and discussion over several possible VVSD scenarios. Taking intrinsic characteristic of each scenario into consideration, we specifically classify them into four clusters: 1) overlapping region; 2) disocclusion and boundary region; 3) edge region; and 4) infrequent region. We propose to model VVSD as the linear combination of the distortion under different scenarios (DDSs) weighted by the probability under different scenarios (PDSs). We show analytically that DDS and PDS can be related to the virtual view position using quadratic/biquadratic models and linear models, respectively. Experimental results verify that the proposed model is capable of estimating the relationship between VVSD and the distance between reference and virtual views. Therefore, our model can be used to inform a reference view setup for capturing, or distortion at certain virtual view positions, when depth information is compressed.

  20. Investigación en Progreso: Gestión de la Educación Superior en Contextos de Masividad Basada en Tecnologías Inteligentes de Transformación de Información

    Directory of Open Access Journals (Sweden)

    Laura Cecilia Diaz

    2014-08-01

    Full Text Available El propósito de esta investigación -tesis actualmente en desarrrollo para la Carrera de Doctorado en Administración y Política Públicas de la Universidad Nacional de Córdoba- es contribuir a facilitar la apropiación del conocimiento en Educación Superior en contextos de masividad. Se espera que esta contribución resulte novedosa, tanto en las interpretaciones sobre la información del estudiante que emerjan de las acciones previstas, como en la construcción de un diseño metodológico aplicable en las muy diversas prácticas de este escenario. La propuesta considera el uso de Tecnologías Inteligentes de Explotación de la Información y otras herramientas del campo de la Inteligencia Computacional para construir categorías y enriquecer teorías a la luz del Paradigma Interpretativo de investigación en las Ciencias Sociales. En particular, a partir de la experiencia piloto, se proporcionará un mejor conocimiento del estudiante de cursos masivos de esta Universidad en sus características socio-económicas y de rendimiento académico.