WorldWideScience

Sample records for storytelling character development

  1. Storytelling

    DEFF Research Database (Denmark)

    Hansen, Heidi

    2015-01-01

    Dette kapitel introducerer til storytelling som kommunikationsdisciplin. Der præsenteres dels en teoretisk forståelse af, hvordan mennesket tænker i og skaber mening gennem historier, dels en række praktiske værktøjer til arbejdet med storytelling.

  2. Storytelling.

    Science.gov (United States)

    Mitty, Ethel

    2010-01-01

    Storytelling can be therapeutic. For the person, it is both validating and valuing--as nothing else can do. There is a connection between old age and spirituality and a quest for transcendence--to express one's self as part of the human condition. This article seeks to describe the links among spirituality, nursing care, and patient/resident storytelling, and includes suggestions on how to help older adults tell their stories, even if they are cognitively challenged by memory and language loss. It describes a worldview as expressed in several of the new nursing theories as "humanness": a life cycle of continuous growth leading, perhaps, to "self-transcendence." Storytelling can be peacemaking and transformative. The voice of the "wounded storyteller" and how nurses can make that voice heard might be the takeaway message. PMID:20159355

  3. Developing Voice in Digital Storytelling Through Creativity, Narrative and Multimodality

    OpenAIRE

    Monica Nilsson

    2010-01-01

    For Simon, who is nine years old, reading and writing are obstacles rather than tools. However, when offered the opportunity to create digital stories, Simon becomes deeply engaged. He creates complex stories within different genres based on a variety of subjects. He both expresses and creates meaning through his digital storytelling. He develops what Elbow calls ´voice.´ In the paper I argue that digital storytelling became a resource for Simon which triggered his interest in literacy becaus...

  4. Developing Voice in Digital Storytelling Through Creativity, Narrative and Multimodality

    Directory of Open Access Journals (Sweden)

    Monica Nilsson

    2010-06-01

    Full Text Available For Simon, who is nine years old, reading and writing are obstacles rather than tools. However, when offered the opportunity to create digital stories, Simon becomes deeply engaged. He creates complex stories within different genres based on a variety of subjects. He both expresses and creates meaning through his digital storytelling. He develops what Elbow calls ´voice.´ In the paper I argue that digital storytelling became a resource for Simon which triggered his interest in literacy because of two specific features: multimodality and narrative. Vygotsky’s work on development of literacy and creativity comprise a theoretical point of departure and I claim that new media has the potential to play a significant role in this realm.

  5. Developing a tangible interface for storytelling

    OpenAIRE

    Sylla, Cristina; Branco, Pedro; Coutinho, Clara Pereira

    2011-01-01

    This paper describes a first study of a paper based interface, consisting of a large format book and a set of picture cards that children can use to create stories. The handling of the picture cards has shown to be highly motivating and engaging, helping children to build a storyline creating logical relations among different characters and objects. The interface has shown to be an experimental space where children can play with the language and simultaneously reflect over it, in a collaborat...

  6. TOK : developing a tangible platform for storytelling

    OpenAIRE

    Sylla, Cristina; Coutinho, Clara Pereira; Branco, Pedro; Zagalo, Nelson; Coquet, Eduarda, coord.; Škaroupka, David

    2011-01-01

    This paper describes a first study of a tangible interface, consisting of a platform and a set of picture cards that children can use to create stories. The handling of the picture cards has shown to be highly motivating and engaging, helping children to build a storyline creating logical relations among different characters and objects. The interface works like an experimental space where children can play with the language and simultaneously reflect over it, individually or in a collaborati...

  7. Graphic Storytelling

    Science.gov (United States)

    Thompson, John

    2009-01-01

    Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

  8. Building Research and Development Bridges : Connecting Interactive Digital Storytelling Research with the Game Industry and Media Content Producers

    DEFF Research Database (Denmark)

    Schoenau-Fog, Henrik; Reng, Lars

    2015-01-01

    This workshop aims at building bridges between the Interactive Digital Storytelling community, the game technology industry sector and interactive media content producers. The goal is to initiate collaborative projects and to create a foundation for an international community of researchers, industry and practitioners in the field of Interactive Digital Storytelling. The workshop will thus invite participants to present and discuss the challenges related to the research, design, development and evaluation of interactive digital storytelling artifacts, experiments and products.

  9. A Critique of “Moral and Character Development”

    OpenAIRE

    Liu, Ping

    2009-01-01

    A critique was made in this essay about William G. Huitt’s ?2004?article titled “Moral and Character Development”. The strong points of his article were discussed with his conclusion that social and cultural values influence the formation of children’s character traits, while school should play its own role as a sub-social unit to develop their characters and morality based on the cognitive, affective, conative and behavioral principles. The obvious weakness was presented by ignoring politics...

  10. Creating Dialogue by Storytelling

    Science.gov (United States)

    Passila, Anne; Oikarinen, Tuija; Kallio, Anne

    2013-01-01

    Purpose: The objective of this paper is to develop practice and theory from Augusto Boal's dialogue technique (Image Theatre) for organisational use. The paper aims to examine how the members in an organisation create dialogue together by using a dramaturgical storytelling framework where the dialogue emerges from storytelling facilitated by…

  11. Developing Individual and Team Character in Sport

    Science.gov (United States)

    Gaines, Stacey A.

    2012-01-01

    The idea that participation in sport builds character is a long-standing one. Advocates of sport participation believe that sport provides an appropriate context for the learning of social skills such as cooperation and the development of prosocial behavior (Weiss, Smith, & Stuntz, 2008). Research in sport regarding character development has…

  12. Character Development: Renewing an Old Commitment.

    Science.gov (United States)

    Wynne, Edward

    1986-01-01

    Growing public concern with student discipline, increases in student suicide rates, homicides, and high pregnancy rates of teenage girls are causing educators to give renewed attention to the concept of "character development" in public education. (MD)

  13. Character animation fundamentals developing skills for 2D and 3D character animation

    CERN Document Server

    Roberts, Steve

    2012-01-01

    Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality w

  14. Defining moments in leadership character development.

    Science.gov (United States)

    Bleich, Michael R

    2015-06-01

    Critical moments in life define one's character and clarify true values. Reflective leadership is espoused as an important practice for transformational leaders. Professional development educators can help surface and explore defining moments, strengthen leadership behavior with defining moments as a catalyst for change, and create safe spaces for leaders to expand their leadership capacity. PMID:26057159

  15. Towards an Empathizing and Adaptive Storyteller System

    DEFF Research Database (Denmark)

    Bae, Byung Chull; Brunete, Alberto

    2012-01-01

    This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listener’s responses which are monitored in real time, in order to deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in two ways: first, through a survey questionnaire analysis based on the participant’s subjective ratings; second, through automated video analysis based on the participant’s emotional facial expression and eye blinking. The survey questionnaire results show that male participants have a tendency of more empathizing with a story character when a virtual storyteller is present, as compared to audio-only narration. The video analysis results show that the number of eye blinking of the participants is thought to be reciprocal to their attention.

  16. INERTIAL CHARACTER OF HIGHER EDUCATION DEVELOPMENT

    Directory of Open Access Journals (Sweden)

    M. Terovanesov

    2012-09-01

    Full Text Available The research of the development of higher education is conditioned by the difficult modern state of education in Ukraine. In modern world, education has become one of the most extensive areas of human activity. The debate over the correct choice of the higher education development at the present stage of human existence is being continued. This is due to the fact that society has entered a new phase of evolution associated with computerization, globalization and the achievements of scientific and technological progress. The answer to the question of the extent to which higher education will cope with the tasks on the formation of scientific ideas and training of qualified personnel, appropriate level of the society development, assumes the knowledge of the character of higher education development.The authors investigated that throughout the history of society in different countries, the development of higher education had been influenced by various external factors, which include: internal and external state policy, level of economic development, scientific and technological progress and social policy. Today the most important factors are: global competition of high schools, increasing importance of information and interactive technologies, international integration in education (the national educational systems interaction, which is amplified. The observation of the educational crisis doesn’t allow to speak about the identity crisis in education and economic systems. The article states that the crisis in education is a manifestation of the inherent properties of higher education character – its inertia. Investigation of inertial character of higher education is an urgent task that will help to optimize managerial decisions in educational sphere.

  17. Playing with the team: The Development of Communities of Practice in a Digital Storytelling Project

    OpenAIRE

    Peter John Westman

    2012-01-01

    Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF), a digital storytelling project that aims to celebrategrassroots cricket in the UK through t...

  18. Interactive Storytelling

    DEFF Research Database (Denmark)

    2015-01-01

    This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections on theoretical and design foundations, technical advances, analyses and eva...

  19. "Playing with the Team": The Development of Communities of Practice in a Digital Storytelling Project

    Science.gov (United States)

    Westman, Peter John

    2012-01-01

    Since its emergence in the early 1990's, digital storytelling has been variously identified as a new media practice, a consumer and community-led movement, and a textual system. However, given its relative nascent status, there remains the need for further academic research focusing on the different forms it has assumed. During the spring/summer…

  20. The Anatomy of Coaching: Coaching through Storytelling

    Science.gov (United States)

    Blackstone, Phyllis A.

    2007-01-01

    In this article, the author posits that storytelling can be used as a method for developing positive interpersonal relationships between coaches and classroom teachers. The author argues that developing interpersonal relationships is a necessary but challenging aspect of successful coaching, and that storytelling offers a mechanism for greater…

  1. Organizational Storytelling for Librarians: Using Stories for Effective Leadership

    Science.gov (United States)

    Marek, Kate

    2011-01-01

    Just as literature can be used for learning, the power of storytelling can be very effective when applied to leadership and management. Library expert and author Marek shows readers how they can use storytelling to communicate vision and values with: (1) A primer on how to develop storytelling skills; (2) Tips on how to use narratives to navigate…

  2. Language, Literacy, Literature: Using Storytelling in the Languages Classroom

    Science.gov (United States)

    Morgan, Anne-Marie

    2011-01-01

    Stories and storytelling have been used for millennia to entertain, challenge and educate. As a shared form of language interaction, storytelling has engaged communities in developing and perpetuating common understandings of both language and culture, as critical foundations to harmonious societies. Stories and storytelling provide a rich source…

  3. Character Development: Putting It into Practice in Admissions and Instruction

    Science.gov (United States)

    Sternberg, Robert J.

    2013-01-01

    The most important knowledge and skills a college education should develop in young people are those underlying good character, such as integrity, responsibility, work ethic, intellectual curiosity, mental flexibility, and wisdom. When leaders fail, most frequently it is because of issues of character, not lack of knowledge or intellectual…

  4. Signs, Systems and Complexity of Transmedia Storytelling

    Directory of Open Access Journals (Sweden)

    Renira Rampazzo Gambarato

    2012-12-01

    Full Text Available This article addresses key concepts such as sign, system and complexity in order to approach transmedia storytelling and better understand its intricate nature. The theoretical framework chosen to investigate transmedia storytelling meanders is Semiotics by Charles Sanders Peirce (1839-1914 and General Systems Theory by Mario Bunge (1919-. The complexity of transmedia storytelling is not simply the one of the signs of the works included in a transmedia franchise. It also includes the complexity of the dispositions of users/consumers/players as interpreters of semiotic elements (e.g. characters, themes, environments, events and outcomes presented by transmedia products. It extends further to the complexity of social, cultural, economical and political constructs. The German transmedia narrative The Ultimate SuperHero-Blog by Stefan Gieren and So?a’s Diary, a Portuguese multiplatform production by BeActive, are presented as examples of closed and open system transmedia storytelling respectively.

  5. Multi-Sensory Storytelling for Persons with Profound Intellectual and Multiple Disabilities: An Analysis of the Development, Content and Application in Practice

    Science.gov (United States)

    ten Brug, Annet; van der Putten, Annette; Penne, Anneleen; Maes, Bea; Vlaskamp, Carla

    2012-01-01

    Background: Multi-sensory storytelling (MSST) books are individualized stories, which involve sensory stimulation in addition to verbal text. Despite the frequent use of MSST in practice, little research is conducted into its structure, content and effectiveness. This study aims at the analysis of the development, content and application in…

  6. Playing with the team: The Development of Communities of Practice in a Digital Storytelling Project

    Directory of Open Access Journals (Sweden)

    Peter John Westman

    2012-12-01

    Full Text Available Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF, a digital storytelling project that aims to celebrategrassroots cricket in the UK through the construction of stories by village andcounty-level clubs. In contrast to most previous projects that aim to have theparticipants “speak” by constructing their own stories, TTF stories are researchedand constructed by project staff with the assistance of the clubs.My research centers on the experiences of two clubs in the project, Blaina CC andSpondon CC, through interviews and elicitation techniques with club andcommunity members using the completed stories and the artifacts used in theirconstruction. Through the theoretical framework of Gell's anthropology of art, Iconsider how digital stories act as objects that mediate social agency during theircreation and how the structure of this type of project contributes to the formationof communities of practice in the 'performance' of collective identity.

  7. How to Develop Character Education of Madrassa Students in Indonesia

    Directory of Open Access Journals (Sweden)

    Lukman Abu

    2015-02-01

    Full Text Available In the last decades, the  teachers criticized for failing to integrate the knowledge in the behavior of virtue. Therefore the character education is always considered in every design education, including in madrassas. The character education is the deliberate attempt to influence the behavior of students through customizing repeatedly. making it easy to do virtue and avoid crime. The research has focused on the approach to character education at madrassa. The qualitative method by interviewing, observation, and focus groups have been used in this study.A total of 16 teachers at four madrassas in South Sulawesi has been selected through purposive Sampling. The  research suggest: Madrassa teachers have not managed to practice the concept of teaching character. Both conceptually and contextually. The failure of conceptually caused teachers do not embed character values are extracted from the behavior of student’s virtue. While the failure of the contextually is has caused teachers failed in an attempt to develop character values, such as social relationships, honesty, and discipline. In addition, the teachers are not managed to practice courteous and not empowered to detain students of behavior lie.

  8. The Character Strengths Rating Form (CSRF): Development and initial assessment of a 24-item rating scale to assess character strengths

    OpenAIRE

    Ruch, Willibald; Martínez-Martí, María Luisa; Proyer, Rene T; Harzer, Claudia

    2014-01-01

    Character strengths are morally, positively, valued traits that are related to several positive life outcomes. In this study, the Character Strengths Rating Form (CSRF), a 24-item rating form of character strengths based on the classification proposed by Peterson and Seligman (2004), was developed using the data of 211 German-speaking adults. The CSRF yielded good convergence with Peterson and Seligman’s Values in Action Inventory of Strengths (VIA-IS) in terms of descriptive statistics, rela...

  9. Indigenous Storytelling in Namibia

    DEFF Research Database (Denmark)

    Rodil, Kasper; Winschiers-Theophilus, Heike

    2015-01-01

    Oral storytelling predates the written word and computer code by millennia and in passing it is easy to forget that oral storytelling has been part of all pasts of contemporary communities. While narratives and plots can take place in the metaphysical world, be presented with humor and seem like fairytales to outsiders with little relevance to the physical world, they are very functional and foundational for communities where storytelling is enacted. This paper debates concepts related to indige...

  10. Development of Comprehensive Devnagari Numeral and Character Database for Offline Handwritten Character Recognition

    OpenAIRE

    Vikas J. Dongre; Mankar, Vijay H

    2013-01-01

    In handwritten character recognition, benchmark database plays an important role in evaluating the performance of various algorithms and the results obtained by various researchers. In Devnagari script, there is lack of such official benchmark. This paper focuses on the generation of offline benchmark database for Devnagari handwritten numerals and characters. The present work generated 5137 and 20305 isolated samples for numeral and character database, respectively, from 75...

  11. Experiments in Web Storytelling

    Science.gov (United States)

    Levine, Alan

    2011-01-01

    Recognized as one of our oldest yet still vital forms of communication, storytelling offers new opportunity when it takes place on the web. Even our every day activities of writing email, creating presentations, or participating in social media can become more dynamic when considered stories. A digital storyteller from outside the museum field…

  12. Environmental Education Project for Developing Supersphere Characters in Children's Books

    Science.gov (United States)

    Vasconcelos, G. F.

    2014-12-01

    To raise awareness and provide basic knowledge about the environment, three children's books have been created to explain, in a simplified language, the basic processes of formation of the Earth, the origin of the universe, the planets and the moon, volcanism, rock formation and the appearance of water, the earliest life forms and their evolution and the main elements of Earth. These phenomena are represented through the main characters who are super heroes or designated Superspheres, such as Hydrosphere (water), Lithosphere (rocks), Biosphere (Polite, a stromatolite and Sarite, the mineral dolomite), Atmosphere (air), which are the 4 components of the Earth System, and the Pyrosphere(fire), which supplies the energy to drive the Earth System through volcanic activity. The characters have each developed super powers that evolved over geological time as they are transformed. They are the basic elements of nature and appear in a specific chronological order. With the emergence of ancient life in the seas, the Biosphere begins to use the energy of the sun, through of the photosynthetic activity of stromatolites, one of the friends of the superheroes, to produce the oxygen for the Atmosphere. Over a vast period of time, the evolution of life continues with the formation of the supercontinent Gondwana. With the arrival of man and his interaction with the Earth, the villain appears in the book as the "Homo incorrectus" (incorrect man), who abuses and tries to destroy the super heroes, the "Superspheres". The importance of these characters for the living Earth is emphasized, creating a connection between children and the characters. The aim of the story is to create a greater ecological conscience in the children and showing them that they should be helping to save the "Superspheres", who are in danger and need to be preserved. Projects for primary schools in the State of Rio de Janeiro have been designed and implemented around these characters, focusing on the rescue of each of these "Superspheres" and their importance for the local geological heritage of the region.

  13. The Development of the Chinese Character Knowledge in Hong Kong Cantonese-speaking Children

    OpenAIRE

    Emily Yee Man CHEUNG

    2011-01-01

    This paper reports a study on the development of the Chinese character recognition knowledge in 2 942 Hong Kong Cantonese-speaking elementary school children. 2 357 Chinese characters in the Revised Chinese Character List (2007) for Hong Kong Cantonese-speaking elementary school children were divided into 36 versions of test booklets to test the school children’s character recognition knowledge. Each test booklet consisted of a list of 130 to 132 character items, with 50% of linkage to the ne...

  14. Community-Based Indigenous Digital Storytelling with Elders and Youth

    Science.gov (United States)

    Iseke, Judy; Moore, Sylvia

    2011-01-01

    Indigenous digital storytelling and research are as much about the process of community relationships as they are about the development of digital products and research outcomes. Indigenous researchers, digital storytelling producers, and academics work in different communities with research collaborators who are indigenous community members,…

  15. Oral Storytelling: Building Community through Dialogue, Engagement, and Problem Solving

    Science.gov (United States)

    Berkowitz, Doriet

    2011-01-01

    Oral storytelling supports young children's learning and development differently than stories read aloud from picture books. It gives children an opportunity to exercise their imagination, communicate effectively, enhance their social literacy, and build community in a different way. Oral storytelling encourages a heightened and more sophisticated…

  16. Storytelling as Research/Research as Storytelling

    Science.gov (United States)

    Lewis, Patrick J.

    2011-01-01

    If story is central to human meaning why, in the research world, is there not more storytelling? Walter Benjamin (1973) noted that, "a story is different. It does not expend itself. It preserves and concentrates its strength and is capable of releasing it even after a long time" (p. 90). How might research not expend itself, but preserve and…

  17. Towards a Postcolonial-storytelling Theory of Management and Organization

    DEFF Research Database (Denmark)

    JØrgensen, Kenneth MØlbjerg; Strand, Anete Mikkala Camille

    2013-01-01

    A contribution to management philosophy is made here by the development of a postcolonial-storytelling theory, created by drawing together parallel developments in quantum physics and tribal peoples’ storytelling. We argue that these developments resituate the hegemonic relationship of discursive representationalism over material storytelling practices. Implications are two-fold. First, this dissolves inherent dualisms presumed in the concept of interaction among entities like actor–structure, subject–object and discursive–nondiscursive in favour of a profound ontology of entanglement and intra-action of materiality and discourse, where storytelling is a domain of this discourse. Second, postcolonial phenomena are understood as results of entangled genealogies in which plural voices are present. This implies an understanding and awareness of the intra-action of imperial narratives and material storytelling and antenarrative resistance, and thus the resistance and contestation to imperial and colonising monologic narratives of spatial and temporal alignment.

  18. Development of automatic nuclear fuel rod character recognition system based on image processing technique

    International Nuclear Information System (INIS)

    Numeric characters are printed at the end part of nuclear fuel rod containing nuclear pellets. Fuel rods are discriminated and managed systematically by these characters in the process of producing fuel assembly. The characters are also used to examine manufacturing process of fuel rods in the survey of burnup efficiency as well as in inspection of irradiated fuel rod. Therefore automatic character recognition is one of the most important technologies in automatic manufacture of fuel assembly. In this study, character recognition system is developed. In the developed system, mesh feature value stored in database, and the character is thus identified. In the result of experiment, 95, 83 percent recognition rate is achievable. (Author)

  19. Digital Storytelling in Higher Education

    Science.gov (United States)

    McLellan, Hilary

    2007-01-01

    Digital storytelling is a promising instructional strategy as well as an emerging field of study in higher education. Courses on digital storytelling are offered in communications and creative writing programs at a number of universities. However, the potential for digital storytelling extends far beyond the fields of communication and media…

  20. ????????????? A Study of Influence of Storytelling toward Organizational Memory

    Directory of Open Access Journals (Sweden)

    Pin-Han Chen

    2008-06-01

    Full Text Available ?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????Retention facilities??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????During the era of knowledge-based economy, knowledge management is important to organizations. Organization members’ knowledge can be stored and then information or knowledge can be shared by KM. Organizational memory is one of intangible assets of one organization; it stores past experience and knowledge, supports organization strategy, and improves organization effectiveness. Accordingly, it is important to establishment and development of organizational memory for KM. Organizational culture can be stored by story, and it is one of retention facilities of organizational memory. For this reason, we can’t ignore the influence of storytelling on organizational memory. Besides, universities are important in the era of knowledge-based economy because of the influence of organizational memory on thinking, behavior, and attitude of members. The idea, spirit, and culture of universities can be passed down by storytelling. Shih Hsin university is the subject in this study. Based on the literature review and in-depth interview, this study explores the importance of storytelling to organization, the influence of storytelling on organizational memory, and organization value can be or can not be conveyed and established effectively by storytelling. The results of this study indicate that: 1. The importance of storytelling: Through storytelling, organization members emotionally connect to their organization and then identify their organization; 2. Storytelling can store organizational culture, convey experience and knowledge, and improve acquisition, retention, and maintenance of process of organizational memory management; 3. Organization value and spirit can be conveyed effectively by storytelling. Meanwhile, it is positive to employees. The results of this study explore the influence of storytelling on organizational memory and could be the reference to establishment and development of organizational memory in such enterprise and higher education organization.

  1. Cinematic Citizenship: Developing Citizens of Character with Film

    Science.gov (United States)

    Russell, William Benedict, III; Waters, Stewart

    2010-01-01

    This article examines how film can be used to engage students in critical thinking, and it offers a framework for using film to build citizens of character. We argue that the use of film in the classroom can help students analyze their values and decision making for the purpose of becoming effective citizens. A brief history of character education…

  2. Fundamentals of Interactive Storytelling

    Directory of Open Access Journals (Sweden)

    Barbaros BOSTAN

    2012-08-01

    Full Text Available The focus of interactive storytelling should not only be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but also on the computer-mediated communication processes, such as the relatedness of transmitted messages with previous exchanges of information, the number of attributes to be manipulated by the player, or the level of player control on the messages. It is argued that an approach to maximize player enjoyment in a computer game is to customize/personalize the gaming experience and the associated computer-mediated communication processes. To this aim and to provide answers to “how” and “what” should be customized, the article first explores the problematic notions of interactivity and then frame the discussion in the context of interactive storytelling systems. Secondly, it analyses table-top role-playing games (RPGs - the live counterpart of computerized interactive storytelling systems – in an attempt to find “what” to customize. In particular, it focuses on the Dungeon Master whose role in co-ordinating human-to-human communication process of interactive storytelling provides valuable insights into how to handle the human-to-machine/game communication process. Finally, the article proposes a framework to explain “how” to customize for maximum player enjoyment and optimal game experience within an interactive storytelling system.

  3. Investigating the Activities of Children toward a Smart Storytelling Toy

    Science.gov (United States)

    Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

    2013-01-01

    This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and…

  4. The Effects of Storytelling versus Story Reading on Comprehension and Vocabulary Knowledge of British Primary School Children.

    Science.gov (United States)

    Trostle, Susan; Hicks, Sandy Jean

    1998-01-01

    Compares effects of storytelling versus story reading on comprehension and vocabulary development of 32 British primary children. States one group listened to stories in storytelling style, the other group listened to stories read by a student teacher. Finds children who witnessed storytelling scored higher on comprehension/vocabulary measures…

  5. Promoting Health through the Use of Storytelling.

    Science.gov (United States)

    Moody, Linda E.; Laurent, Mary

    1984-01-01

    Storytelling can be used to motivate people toward good health behaviors. When Seminole Indians were told health-related folktales, they became more aware of obesity and diabetes problems. Suggestions for developing stories and questions are listed along with recommendations and conclusions. (DF)

  6. Development and Validation of Scales to Measure Environmental Responsibility, Character Development, and Attitudes toward School

    Science.gov (United States)

    Powell, Robert Baxter; Stern, Marc J.; Krohn, Brian D.; Ardoin, Nicole

    2011-01-01

    This investigation examines the use of structural equation modeling (SEM) procedures to develop and validate scales to measure environmental responsibility, character development and leadership, and attitudes toward school for environmental education programs servicing middle school children. The scales represent outcomes commonly of interest to…

  7. Forensic fictions: science, television production, and modern storytelling.

    Science.gov (United States)

    Kirby, David A

    2013-03-01

    This essay uses interviews with television creators, writers, and producers to examine how media practitioners utilise, negotiate and transform forensic science in the production of televisual stories including the creation of unique visuals, character exploration, narrative progression, plot complication, thematic development, and adding a sense of authenticity. Television as a medium has its own structures and conventions, including adherence to a show's franchise, which put constraints on how stories are told. I demonstrate how television writers find forensic science to be an ideal tool in navigating television's narrative constraints by using forensics to create conflicts, new obstacles, potential solutions, and final solutions in their stories. I show how television writers utilise forensic science to provide the scientific certainty their characters require to catch the criminal, but also how uncertainty is introduced in a story through the interpretation of the forensics by the show's characters. I also argue that televisual storytellers maintain a flexible notion of scientific realism based on the notion of possibility that puts them at odds with scientists who take a more demanding conception of scientific accuracy based on the concept of probability. PMID:23017272

  8. Character Development and Critical Democratic Education in Ontario, Canada

    Science.gov (United States)

    Winton, Sue

    2010-01-01

    Ontario, Canada's new character education policy is analyzed to determine how it supports and undermines critical democratic commitments to diversity, dialogue, equity, critical mindedness, and social justice. While policies are always open to interpretation, recent reform policies requiring evidence of continual improvement in students' academic…

  9. Utilizing traditional storytelling to promote wellness in American Indian communities.

    Science.gov (United States)

    Hodge, Felicia Schanche; Pasqua, Anna; Marquez, Carol A; Geishirt-Cantrell, Betty

    2002-01-01

    Utilizing storytelling to transmit educational messages is a traditional pedagogical method practiced by many American Indian tribes. American Indian stories are effective because they present essential ideas and values in a simple, entertaining form. Different story characters show positive and negative behaviors. The stories illustrate consequences of behaviors and invite listeners to come to their own conclusions after personal reflection. Because stories have been passed down through tribal communities for generations, listeners also have the opportunity to reconnect and identify with past tribal realities. This article reports on a research intervention that is unique in promoting health and wellness through the use of storytelling. The project utilized stories to help motivate tribal members to once more adopt healthy, traditional life-styles and practices. The authors present and discuss the stories selected, techniques used in their telling, the preparation and setting for the storytelling, and the involvement and interaction of the group. PMID:11776018

  10. Rough ground of character: a philosophical investigation into character development, examining a wilderness expedition case study through a virtue ethical lens

    OpenAIRE

    Stonehouse, Victor Paul

    2012-01-01

    There is a long-held assumption that Outdoor Adventure Education (OAE) can develop character. However, little research has explored this belief. While many practitioners, and some scholars, remain committed to character development through OAE, the literature also reveals a growing body of discomfort and suspicion surrounding this assumption. This dissent centres on the vague nature of the term “character,” and the moral philosophical complexities surrounding the concept of ...

  11. Boundary crossing and learning identities – digital storytelling in primary schools

    OpenAIRE

    Anne Mette Bjørgen

    2010-01-01

    This article contributes to academic discussions on how digital storytelling inan educational setting may have potential to build and develop learningidentities, agency and digital competences. With a socio-cultural frameworkon learning and identity as a point of departure, the article sets out to studythese issues approached as boundary crossing between the intersectingcontexts of leisure time and school. The analysis draws on three examples ofdigital storytelling among 5th - 7th graders in ...

  12. The Hadia story:digital storytelling in election campaigns

    OpenAIRE

    Øyvind Kalnes; Eva Bakøy

    2010-01-01

    Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released duri...

  13. The Effects of Athletic Competition on Character Development in College Student Athletes

    Science.gov (United States)

    Stoll, Sharon Kay

    2012-01-01

    This article argues that there are inherent problems in athletic competition relating to character development in college student athletes. A review of the research supports the claim that athletic competitions do not build character. The author proposes ways to address this problem and provides personal observations and published research to…

  14. Leaders as Storytellers: Finding Waldo

    Science.gov (United States)

    Forman, Janis

    2007-01-01

    The notion of storytelling is a compelling framework for students, perhaps because people appear to be "hardwired" for stories. Communication theorist Fisher (1987) sees humans as storytellers and believes that "all forms of human communication need to be seen fundamentally as stories--symbolic interpretations of aspects of the world, occurring in…

  15. Towards an Empathizing and Adaptive Storyteller System

    DEFF Research Database (Denmark)

    Bae, Byung Chull; Brunete, Alberto; Malik, Usman; Dimara, Evanthia; Jermsurawong, Jermsak; Mavridis, Nikolaos

    2012-01-01

    This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listener’s responses which are monitored in real time, in order to deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in two ways: first, through a survey questionnaire analysis based on the participant’s subjective ratings; s...

  16. Utilizing Traditional Storytelling to Promote Wellness in American Indian Communities

    OpenAIRE

    HODGE, FELICIA SCHANCHE; Pasqua, Anna; MARQUEZ, CAROL A.; Geishirt-Cantrell, Betty

    2002-01-01

    Utilizing storytelling to transmit educational messages is a traditional pedagogical method practiced by many American Indian tribes. American Indian stories are effective because they present essential ideas and values in a simple, entertaining form. Different story characters show positive and negative behaviors. The stories illustrate consequences of behaviors and invite listeners to come to their own conclusions after personal reflection. Because stories have been passed down through trib...

  17. Technology Integration in the Form of Digital Storytelling: Mapping the Concerns of Four Malaysian ESL Instructors

    Science.gov (United States)

    Thang, Siew Ming; Lin, Luck Kee; Mahmud, Najihah; Ismail, Kemboja; Zabidi, Noraza Ahmad

    2014-01-01

    Digital storytelling, which combines the art of storytelling with a variety of digital audio, video, and multimedia images, has been increasingly used as a language learning tool as research studies have shown it to be effective in enhancing the development of language skills as well as related language learning skills, such as autonomy,…

  18. Storytelling – EDU: Educational - Digital – Unlimited?

    OpenAIRE

    Theo Hug

    2012-01-01

    It is undisputed that storytelling is one of the oldest practices of humankind and has been ever-present in social life. This traditional role of narrating has gained new and unexpected topicality in the last decades in various fields and in many respects. Today, 'digital storytelling' is widely established as an umbrella term. Related phenomena are being discussed in terms of mediation, mediatization, multimodal forms of narration and others. As to educational issues, the situation seems to ...

  19. Character Development in Business Education: A Comparison of Coeducational and Single-Sex Environments

    Science.gov (United States)

    Davis, James H.; Ruhe, John; Lee, Monle; Rajadhyaksha, Ujvala

    2011-01-01

    This study questions the widely held assumption, particularly in the United States, that coeducation is best. Previous research supports the development of single-sex education for both female and male students. This study examines how the learning climate of the coeducation environment seems to affect the character development of female business…

  20. Storytelling – EDU: Educational - Digital – Unlimited?

    Directory of Open Access Journals (Sweden)

    Theo Hug

    2012-04-01

    Full Text Available It is undisputed that storytelling is one of the oldest practices of humankind and has been ever-present in social life. This traditional role of narrating has gained new and unexpected topicality in the last decades in various fields and in many respects. Today, 'digital storytelling' is widely established as an umbrella term. Related phenomena are being discussed in terms of mediation, mediatization, multimodal forms of narration and others. As to educational issues, the situation seems to be rather ambivalent. On the one hand, digital storytelling offers enhancements of learning experiences, chances for meaningful learning and democratization, and also for bridging formal and informal contexts. On the other hand, we can observe a persistent adherence of educational institutions to "writing" as the dominant medium in many countries, thus negating media ecologies and the multimedia environment. Especially regular schools are widely conceptualized as "monomedial provinces" (J. Böhme, thus being justified as "literal countercultures" in which it is imperative to defend literality as the foremost achievement in the process of civilization, whereas otherwise calls for "new literacies" cannot go unnoticed. The contribution reflects on various understandings of 'digital storytelling' and underestimated dimensions in this regard. It aims at pointing out conceptual problems, and it sounds out limitations of the utilization of digital storytelling in educational contexts.

  1. The Living Values-Based Contextual Learning to Develop the Students' Character

    Directory of Open Access Journals (Sweden)

    Kokom Komalasari

    2012-01-01

    Full Text Available Problem statement: University has an important role in the process of young generation character education. The character education should be integrated through the living values-based contextual learning model in order to be easier internalized and implemented. This study aimed at describing: (1 the living values-based contextual learning model conceptually in lecturing; (2 the implementation of the living values-based contextual learning model in lecturing and (3 the effect of the living values-based contextual learning model on students? character improvement. Approach: This study used Research and Development design. The technique of data collection used observation, documentation, Focus Group Discussion and questionnaire. The analysis of qualitative data used data collection, data reduction, data presentation and conclusion stages. Meanwhile, quantitative data analysis used correlation and regression analysis. The subjects of study were 98 students of Civic Education Study Program, Indonesia University of Education of academic year 2011/2012. Results: The finding showed that: (1 the living values-based contextual learning model conceptually in lecturing was the integration of living values into material, method, media, learning source and lecturing evaluation conceptually; (2 the living values-based contextual learning model was implemented through value learning variation in contextual learning (problem-based learning, cooperative learning, project-based learning, service learning and work-based learning; (3 the implementation of the living values-based contextual learning model had an effect by 26% on the students? character development Conclusion: The living values-based contextual learning is an alternative of character education integration model in university learning process. This model can be applied in lecturing to develop the students? characters including religious, honest, tolerant, well-mannered, discipline, hard working, creative, independent, democratic, homeland love, respecting achievement, collaborating and responsible.

  2. What educators should know about teaching digital storytelling

    Directory of Open Access Journals (Sweden)

    Bernard R. Robin

    2012-12-01

    Full Text Available In this paper, the authors present some of the most important lessons they havelearned from teaching courses, conducting workshops, writing articles, andsupervising graduate student research on the educational uses of digitalstorytelling. The guidelines described here are categorized within the ADDIEinstructional design framework and are presented as starting points thateducators should consider when they begin to integrate digital storytelling in theirclassrooms. The guidelines provide useful information that will help educatorsteach students all phases of the digital storytelling process, including analysis,design, development, implementation and evaluation of digital storytellingprojects that focus on educationally meaningful topics.

  3. MicroCulture : Interactive storytelling and learning in the museum

    DEFF Research Database (Denmark)

    Marchetti, Emanuela

    2012-01-01

    This paper proposes a playful learning scenario, to enhance children’s museum experience, and the design of MicroCulture, a new learning platform. MicroCulture has been developed through a participatory design process, involving around 25 children. The perspective proposed in this paper is focused on enhancing existing storytelling practices, so to provide a more tangible grounding to the communication of historical processes and to elicit a lively dialogue between children and guides. In this perspective, it is proposed to turn storytelling, as a museum learning practice, into a more dialogic and playful mode of communication.

  4. Educational Uses of Transmedia Storytelling: "The Ancestral Letter"

    Science.gov (United States)

    Rodriguez-Illera, Jose Luis; Castells, Nuria Molas

    2014-01-01

    The idea that different media can work in conjunction to transmit a story, understood as a distributed narrative, is a new one and has partly been developed as a result of the technological evolution of media. On a basic level, it has been applied in education in a similar way for a long time. However, transmedia storytelling based on digital…

  5. Entrepreneurship Development Course to Foster Character Merchandise in Support Economic Growth

    OpenAIRE

    Waspodo Tjipto Subroto

    2013-01-01

    This analysis focuses on the entrepreneurship education and economic growth to welfare in the nation. Development of learning and teaching activities aim to build a spirit of human creativity, innovation, sportsmanship and self-employment. These learning need to be followed up with efforts to integrate character education classes, education, creative economy, and entrepreneurship education into the college curriculum. These program is a very important to economic growth, and more important t...

  6. Poetic reflection through digital storytelling – a methodology to foster professional health worker identity in students

    OpenAIRE

    Jamissen, Grete; Skou, Goro

    2010-01-01

    In the field of digital storytelling research there is a focus on personal narratives, multimedia and the creative process in developing identity and voice. The project introduced in this paper has identified contexts in higher education where digital storytelling may be used as a promising tool to support students’ learning, assisting them to combine theory and practical experience in their field of study. Students in the health professions need to develop a professional identity based on bo...

  7. Critical Narrative Inquiry : Storytelling, Sustainability and Power

    DEFF Research Database (Denmark)

    2014-01-01

    While organizations have become central for thinking and structuring contemporary social action, existing perspectives on what they are and how to deal with them are still rooted in modern ideas about the foundations of society. The chapters in this volume take critical narrative inquiry — inspired by postmodern or post-human approaches to organizations — as a broad range of research and development strategies that challenge the dominant perspectives prevalent in the organizational literature. The purpose of the volume is three-fold. Firstly, a critical reading of organizations foregrounding notions of power and ethics is presented. Secondly, a new framework for understanding and analyzing organizational action based on critical notions of storytelling and sustainability is unfolded. Thirdly, the framework is deployed through innovative concepts and learning methodologies for leadership, organizational, or community development. The authors engage in philosophical and theoretical reflections on the ways contemporary organizations work. They also present and analyze case studies of power, storytelling and learning in organizations. As a whole the book provides examples of what can be done to make organizations work in more appropriate ways in the future.

  8. Visual Storytelling – Knowledge and Understanding in Education

    Directory of Open Access Journals (Sweden)

    Linnéa Stenliden

    2012-10-01

    Full Text Available This paper presents an ongoing research project of use and learning with geographic information visualization and Visual Storytelling (geovisual analytics in education. The fully developed study will be applied in school settings in order to 1 customize the application for educational purpose, 2 improve the teaching in social science and 3 study teachers and students experiences and learning. - The application "Open Statistics eXplorer" will be used to improve the students knowledge and understanding of sophisticated statistical relations, - Teachers will be able to, individually and together, develop a dynamic teaching material through storytelling, through the web, - Students will be able to, with help of powerful geographical statistics, explore statistical relations on their own. A better understanding of how educators and their students can elicit deeper user understanding and participation by exploiting dynamic web-enabled statistics visualization is of importance. Results from an usability study in this project are promising. Together with the associated science of perception in learning in relation to the use of multidimensional spatio-temporal statistical data this research will contribute to the research fields of geovisual analytics as well as educational science.

  9. Digital storytelling as an emerging documentary form

    Directory of Open Access Journals (Sweden)

    Ana Luisa Sanchez-Laws

    2010-11-01

    Full Text Available This contribution presents the idea that digital storytelling can be fruitfully studied using concepts and perspectives from documentary theory. Two definitions of digital storytelling are analysed and compared to how documentary filmmaking has been characterized. From this comparison, it is possible to argue that digital storytelling works within a contextual contract similar to that of documentary filmmaking, especially in regard to the positioning of the audience and the media product. The study of digital storytelling might accordingly benefit from the ongoing discussions in documentary theory about authorial responsibility and claims of realism and truthfulness

  10. Storytelling: A Path to Imagination and Creativity in the Primary English Class

    OpenAIRE

    Barreto Correa Gloria

    2002-01-01

    Storytelling has been used as a means to help students of a private school improve their communicative skills. To achieve this goal, we have designed activities that enable students to use English actively and at the same time get in touch with literature. We expect to change students¿ attitudes towards English and to motivate them to develop proficiency in the foreign language through storytelling. In doing so, we are innovating our teaching practices by incorporating a tool that can provide...

  11. Transmedia storytelling and the creation of a converging space of educational practices

    OpenAIRE

    Rodrigues, Patrícia; Bidarra, José

    2014-01-01

    As the media landscape evolves, educators are tapping into learning opportunities that meet the needs of 21st century learners. This paper provides an entry point to a relevant social problem related to education with Trans- media Storytelling, a story that crosses multiple forms of media, and each delivers a unique or specific contribution to the story experience. This study aims to contribute to the development and application of Transmedia Storytelling in educational settings. For this pur...

  12. Interactive Narrator in Ludic Space : A Dynamic Story Plot underneath the Framework of MMORPGs Storytelling System

    OpenAIRE

    Nobaew, Banphot; Ryberg, Thomas

    2012-01-01

    For decades, the development of digital interactive storytelling in games has been of interest to many researchers. Some scholars have studied the expert system which dynamically creates plots for players, while other scholars investigate the story structure. However, the latter mostly focuses on the micro story level of storytelling structure (Begin-Middle-End). This paper describes the framework for a games writer in MMORPGs as a non-linear narrative, in which a gameplayer takes the role of...

  13. Story-telling, Earth-Sciences and Geoethics

    Science.gov (United States)

    Bohle, Martin; Sibilla, Anna; Graells, Robert Casals i.

    2015-04-01

    People are engineers, even the artist. People like stories, even the engineers. Engineering shapes the intersections of humans and their environments including with the geosphere. Geoethics considers values upon which to base practices how to intersect the geosphere. Story-telling is a skilful human practice to describe perception of values in different contexts to influence their application. Traditional earth-centric narrations of rural communities have been lost in the global urbanisation process. These former-time narrations related to the "sacrum" - matters not possible to be explained with reasoning. Science and technology, industrialisation and global urbanisation require an other kind of earth-centric story-telling. Now at the fringe of the Anthropocene, humans can base their earth-centricity on knowledge and scientific thinking. We argue that modern story-telling about the functioning of Earth's systems and the impact of humankind's activities on these systems is needed, also in particular because citizens rarely can notice how the geosphere intersects with their daily dealings; putting weather and disasters aside. Modern earth-centric story-telling would offer citizens opportunities to develop informed position towards humankind's place within earth-systems. We argue that such "earth-science story-lines" should be part of the public discourse to engage citizens who have more or less "expert-knowledge". Understanding the functioning of the Earth is needed for economy and values suitable for an anthropophil society. Multi-faceted discussion of anthropogenic global change and geoengineering took off recently; emerging from discussions about weather and hazard mitigation. Going beyond that example; we illustrate opportunities for rich story-telling on intersections of humans' activities and the geosphere. These 'modern narrations' can weave science, demographics, linguistics and cultural histories into earth-centric stories around daily dealings of citizens. Such earth-science narrations could convene value statements on how humankind activities intersect the geosphere; and thus, they are narrations on geoethics.

  14. Media aesthetics based multimedia storytelling.

    OpenAIRE

    Obrador Espinosa, Pere

    2011-01-01

    Since the earliest of times, humans have been interested in recording their life experiences, for future reference and for storytelling purposes. This task of recording experiences --i.e., both image and video capture-- has never before in history been as easy as it is today. This is creating a digital information overload that is becoming a great concern for the people that are trying to preserve their life experiences. As high-resolution digital still and video cameras become increasing...

  15. Mechanism for the development of anisotropic grain boundary character distributions during normal grain growth

    International Nuclear Information System (INIS)

    Grain boundaries in polycrystalline magnesia-doped alumina and yttrium aluminum garnet were classified as growing in area or shrinking in area on the basis of topology and curvature considerations. Measurements of dihedral angles at grain boundary thermal grooves were used to determine that the energies of the growing boundaries are, on average, lower than the energies of the shrinking boundaries. The observations also show that the length of a boundary is inversely correlated to its energy. The findings suggest that anisotropic grain boundary character distributions, which influence the properties of polycrystals, develop because higher-energy grain boundaries are preferentially eliminated from the network during grain growth

  16. Digital Storytelling for Transformative Global Citizenship Education

    Science.gov (United States)

    Truong-White, Hoa; McLean, Lorna

    2015-01-01

    This article explores how digital storytelling offers the potential to support transformative global citizenship education (TGCE) through a case study of the Bridges to Understanding program that connected middle and high school students globally using digital storytelling. Drawing on a TGCE framework, this research project probed the curriculum…

  17. Believable Characters

    Science.gov (United States)

    El-Nasr, Magy Seif; Bishko, Leslie; Zammitto, Veronica; Nixon, Michael; Vasiliakos, Athanasios V.; Wei, Huaxin

    The interactive entertainment industry is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported 2.6 billion in sales revenue, this figure has more than tripled in 2007 yielding 9.5 billion in revenues [1]. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 year old male to include women, Hispanics, and African Americans [2]. This trend has been observed in several markets, including Japan, China, Korea, and India, who has just published their first international AAA title (defined as high quality games with high budget), a 3D third person action game: Ghajini - The Game [3]. The topic of believable characters is becoming a central issue when designing and developing games for today's game industry. While narrative and character were considered secondary to game mechanics, games are currently evolving to integrate characters, narrative, and drama as part of their design. One can see this pattern through the emergence of games like Assassin's Creed (published by Ubisoft 2008), Hotel Dusk (published by Nintendo 2007), and Prince of Persia series (published by Ubisoft), which emphasized character and narrative as part of their design.

  18. DIGITAL STORYTELLING, EDUCAÇÃO SUPERIOR E LITERACIA DIGITAL

    Directory of Open Access Journals (Sweden)

    Josias Ricardo Hack

    2013-05-01

    Full Text Available This paper offers a critical review of the relevant literature in English and Portuguese on the production of audiovisual material such as Digital Storytelling to be used in higher education and produced by those involved in the teaching and learning process. The aim is to reflect on some characteristics needed to develop a contextualized experience through short audiovisual stories.The research methodology used in this study is based on vast literature search inseveral databases at Nottingham Trent University (England and the UniversidadeFederal de Santa Catarina (Brazil. The study results indicate that certain skills,for example, ability to construct a coherent narrative, and image, video and soundediting are required of those involved in higher education due to the insertion ofmultiple digital technologies in peoples’ everyday life. Thus, it is argued that thepractical experience of audiovisual education might enhance the digital literacyof students by the production of audiovisual pieces for the collaborative learningprocess of adults.

  19. The development of character education by improving student motivation in science

    International Nuclear Information System (INIS)

    The goal of this study is, first to provide students with better comprehension skills in Science field by encouraging them to raise an interest in Science by applying convenient teaching methods, systems, and tools. Therefore, to use the positive environment developed through motivation consciously and build desired and expected behaviours in the society by means of character education. Appropriate character education is to be carried out by relating Science topics to the current daily life.The field of this study was V.K.V. Koc School. Applications were occurred with 666 students from K1 to K5 levels. Measurements and evaluation field was limited with K4 and K5 levels, who joined the Science Laboratory Activities periodically. The study has been applied between 2000 autumn term and 2002 spring term. Additionally, there is a comparative adaptation on the study of 2002-2003 education year, which was adapted to the American K8 level students at Lake Stevens Middle School, Seattle, Washington, USA

  20. Threats of natural character, factors affecting sustainable development of territories and their prevention

    Directory of Open Access Journals (Sweden)

    Guskova N.D.

    2013-01-01

    Full Text Available XXI century is characterized by globalization of socio-economic processes, economic growth, and excessive consumption of natural resources that leads to imbalance in socio-economic systems. Significant threats to the sustainable development of territories are natural and anthropogenic disasters, the extent and severity of which significantly increased in recent decades. They do great damage to economy and environment, often accompanied by loss of human lives. Russia with its broad territory, significant difference in climate conditions, is exposed to the wide range of natural hazards and disasters. The most dangerous are earthquakes, floods, forest fires. About 20 % of the Russian Federation is situated in zones of high risk, which are inhabited by more than 20 million people. Area of flooding as a result of floods can reach over 400 km2. Annually in the forests appear from 100 to 300 thousand of fires on the total area of 1.5 - 2.5 million hectares. The impact of natural disasters on the sustainable development of territory is considered in the article as an example of one of the Russian regions - the Republic of Mordovia. It was analyzed the dynamics of emergencies for the period of 2000 - 2012 years, paid attention to natural emergencies (forest fires and floods. Despite the fact that occurrence of emergency and catastrophic situations of natural character happens spontaneously, size of damage they do largely determined by timeliness and accuracy of the prediction and adoption of adequate preventive measures. In this regard, the article provides recommendations to reduce threats of natural character for the sustainable development of the Republic of Mordovia. They cover a range of activities on monitoring of natural phenomena, protection of the population from emergency situations to minimize potential damage, training of population in the face of natural disasters, development of economic policy in the region and training of personnel in the sphere of environmental management.

  1. ‘Share your experience’. Digital storytelling in English for tourism

    OpenAIRE

    María Alcantud-Díaz; Alicia Ricart Vayá; Carmen Gregori-Signes

    2014-01-01

    The main purpose of this article is to describe the experience achieved when implementing practical classes of English for Tourism so as to bridge the gap between the professional world of the tourism industry and what students learn at university. In this article we will first introduce the concept of “digital storytelling” (Lambert, 2006; Gregori-Signes, 2008a, 2008b & 2010; Alcantud-Díaz, 2008 & 2011) and briefly describe some of the projects that have already been developed at the Univers...

  2. Development of a Multi-User Recognition Engine for Handwritten Bangla Basic Characters and Digits

    OpenAIRE

    Rakshit, Sandip; Ghosal, Debkumar; Das, Tanmoy; Dutta, Subhrajit; Basu, Subhadip

    2010-01-01

    The objective of the paper is to recognize handwritten samples of basic Bangla characters using Tesseract open source Optical Character Recognition (OCR) engine under Apache License 2.0. Handwritten data samples containing isolated Bangla basic characters and digits were collected from different users. Tesseract is trained with user-specific data samples of document pages to generate separate user-models representing a unique language-set. Each such language-set recognizes i...

  3. Digital storytelling a creator's guide to interactive entertainment

    CERN Document Server

    Miller, Carolyn Handler

    2014-01-01

    Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: educat...

  4. Poetic reflection through digital storytelling – a methodology to foster professional health worker identity in students

    Directory of Open Access Journals (Sweden)

    Grete Jamissen, Goro Skou

    2010-06-01

    Full Text Available In the field of digital storytelling research there is a focus on personal narratives, multimedia and the creative process in developing identity and voice. The project introduced in this paper has identified contexts in higher education where digital storytelling may be used as a promising tool to support students’ learning, assisting them to combine theory and practical experience in their field of study. Students in the health professions need to develop a professional identity based on both social and technical competencies. Technical competencies concord with what students expect to be taught in a university college. The development of social competence and professional identity, however, requires a different approach, involving students reflecting on their experiences from working in health institutions. We suggest that a particular mode of reflection, a poetic mode, exemplified by digital storytelling, may serve as a tool for students in this process of learning from practice. Three characteristics of digital storytelling are discussed: the narrative approach, multimodality and creativity, all in search of defining characteristics of a personal professional story. A model is described through a three cycle development project, illustrated by the terms pioneers and pathfinders for the first two cohorts of students and digital storytellers for the changes planned for the third cohort in the light of our experiences.

  5. Transmedia storytelling and Lost path to success

    OpenAIRE

    Matsunaga Sasaki, Daniella

    2012-01-01

    This thesis analyses the transmedia storytelling strategy applied to promote the TV series Lost. As transmedia storytelling one may understand it as a story told throughout different media, with exclusive content pointing back to the main narrative, working as a potential new audience entry-point. “Which transmedia elements of the Lost formula could be transferable to other cases?” is the research question proposed and in order to answer it, all Lost transmedia events and other marketing elem...

  6. Natura: storytelling persuasivo na propaganda de cosméticos

    Directory of Open Access Journals (Sweden)

    Márcia Valéria Alves Gomes

    2010-07-01

    Full Text Available This article aims to apply the concept of storytelling, defined by author Christian Salmon as a kind of narrative format that seeks thoughts and will power and profit of the person uses. Relate this concept to the advertising company Natura, is used as a corpus analysis of three advertisements of the company, which were conveyed in different media means. Our objective was to demonstrate the existence of storytelling in all ads analyzed.

  7. Parent-child Shared Reading Meets Information Technology: Revealing Links Between Parenting and Children’s Character Development

    Directory of Open Access Journals (Sweden)

    Hung-Chung Lee

    2013-01-01

    Full Text Available The influence of integrated information technology on various facets of modern day life is immense. Over the past decade, it has also influenced early childhood education-be it from an academic perspective or be it from the perspective of character education. The study aims to investigate how integrated information technology with parent-child shared reading would have a major impact on family education, especially from parenting and character education perspectives. The study first collects the data from some relative questionnaires with randomly sampling to distribute for 500 preschool children’s parents in Southern Taiwan. The data are then analyzed by using SPSS statistical tool with factor analysis, regression analysis and also Hierarchical regression. The results of analysis are concluded as follows: (1 Parenting style reveals partially notably positive correlations with young children’s character development, (2 Parent-child shared reading within information technology application presents partially significantly positive correlations with parenting style, (3 Parent-child shared reading within information technology application appears partially remarkably positive correlations with young children’s character development, (4 Parent-child shared reading within information technology application shows partially significantly moderating effects between parenting style and children’s character development. Based on the research outcomes, it is expected that some suggestions and references would be very useful for preschool children’s parents to appropriately integrate information technology within their shared reading and parenting with children.

  8. Storytelling as a communication tool for health consumers: development of an intervention for parents of children with croup. Stories to communicate health information

    Directory of Open Access Journals (Sweden)

    Hartling Lisa

    2010-09-01

    Full Text Available Abstract Background Stories may be an effective tool to communicate with and influence patients because of their ability to engage the reader. The objective of this paper is to describe the development of a story-based intervention for delivery of health evidence to parents of children with croup for use in a randomized controlled trial. Methods A creative writer interviewed parents of children with croup presenting to the pediatric emergency department (ED and drafted stories. We revised the stories based on written participant feedback and edited the stories to incorporate research evidence and health information. An illustrator and graphic designer developed story booklets which were evaluated through focus groups. Results Ten participants provided feedback on the five stories drafted by the creative writer. Participants liked the concept but found the writing overly sophisticated and wanted more character development and more medical/health information. Participants highlighted specific story content that they liked and disliked. The revised stories were evaluated through focus groups involving eight individuals. Feedback was generally positive; one participant questioned the associated costs. Participants liked the graphics and layout; felt that they could identify with the stories; and felt that it was easier to get information compared to a standard medical information sheet. Participants provided feedback on the story content, errors and inconsistencies, and preferences of writing style and booklet format. Feedback on how to package the stories was provided by attendees at a national meeting of pediatric emergency researchers. Conclusions Several challenges arose during the development of the stories including: staying true to the story versus being evidence based; addressing the use of the internet by consumers as a source of health information; balancing the need to be comprehensive and widely applicable while being succinct; considerations such as story length, reading level, narrative mode, representation of different demographics and illness experiences, graphics and layout. The process was greatly informed by feedback from the end-user group. This allowed us to shape our products to ensure accuracy, credibility, and relevance. Our experience is valuable for further work in the area of stories and narratives, as well as more broadly for identifying and developing communication strategies for healthcare consumers.

  9. Development of a Multi-User Recognition Engine for Handwritten Bangla Basic Characters and Digits

    CERN Document Server

    Rakshit, Sandip; Das, Tanmoy; Dutta, Subhrajit; Basu, Subhadip

    2010-01-01

    The objective of the paper is to recognize handwritten samples of basic Bangla characters using Tesseract open source Optical Character Recognition (OCR) engine under Apache License 2.0. Handwritten data samples containing isolated Bangla basic characters and digits were collected from different users. Tesseract is trained with user-specific data samples of document pages to generate separate user-models representing a unique language-set. Each such language-set recognizes isolated basic Bangla handwritten test samples collected from the designated users. On a three user model, the system is trained with 919, 928 and 648 isolated handwritten character and digit samples and the performance is tested on 1527, 14116 and 1279 character and digit samples, collected form the test datasets of the three users respectively. The user specific character/digit recognition accuracies were obtained as 90.66%, 91.66% and 96.87% respectively. The overall basic character-level and digit level accuracy of the system is observe...

  10. Digital storytelling teaching robotics basics

    Directory of Open Access Journals (Sweden)

    Michele Scandola

    2013-01-01

    Full Text Available Digital Storytelling (DST is a powerful tool for teaching complex concepts. DSTs are typically used in the humanities but several papers have shown that they are also a wonderful tool for the sciences because they are more involving, contextualized and can easily lead to deeper understanding. In the classical use of DST the story is thecontent, while the digital medium is the way of telling it. Our approach is slightly different: the story is not the content but a glue for the main contents, while the digital medium remains the way to tell the story. We propose the use of DST as a means to teach surgeons the basics of robotic surgery, by using a story that should be involving forthem, i.e. a surgical operation, within which we will illustrate specific concepts onrobotics in surgery.

  11. The Living Values-Based Contextual Learning to Develop the Students' Character

    OpenAIRE

    Kokom Komalasari

    2012-01-01

    Problem statement: University has an important role in the process of young generation character education. The character education should be integrated through the living values-based contextual learning model in order to be easier internalized and implemented. This study aimed at describing: (1) the living values-based contextual learning model conceptually in lecturing; (2) the implementation of the living values-based contextual learning model in lecturing and (3) the effect of the living...

  12. Storytelling and Videogames. An interdisciplinary appro- ach to interactive multimedia models for children

    Directory of Open Access Journals (Sweden)

    Anna Antoniazzi

    2013-10-01

    Full Text Available Although scientific literature, since long time, underlines the importance of storytelling and games as essential cognitive and educational moments, current studies and researches are largely resting over a separate analysis of games and storytelling, establishing a hierarchy among them which crowns one or the other likewise from time to time. It is therefore necessary developing and tuning up methods and educational model that will allow us to develop the natural attitude of human mind to place all information inside one context and one set.

  13. Storytelling: A Path to Imagination and Creativity in the Primary English Class

    Directory of Open Access Journals (Sweden)

    Barreto Correa Gloria

    2002-08-01

    Full Text Available Storytelling has been used as a means to help students of a private school improve their communicative skills. To achieve this goal, we have designed activities that enable students to use English actively and at the same time get in touch with literature. We expect to change students¿ attitudes towards English and to motivate them to develop proficiency in the foreign language through storytelling. In doing so, we are innovating our teaching practices by incorporating a tool that can provide students with both the means and the motivation for using the language and thus develop their communicative skills.

  14. Developing a Parenting Training Model of Character Education for Young Learners from Poor Families by Using Transformative Learning Approach

    Science.gov (United States)

    Rasyad, Ach.

    2015-01-01

    This research is aiming at developing a parenting training model using a character education for young learners from the poor families. The data obtained were qualitative data drawn from open answers and Focus Group Discussion. The data were analyzed by using domain analysis and taxonomy. The research findings showed that there were some problems…

  15. "The Storyteller: Reflections on the Works of Nikolai Leskov."

    Science.gov (United States)

    International Journal of Oral History, 1981

    1981-01-01

    Presents 11 selections from Walter Benjamin's essay "The Storyteller" which illustrate how the work milieu and the significance of death are incorporated into stories. Benjamin compares historiography to traditional storytelling, and discusses the effect of the storyteller's need to maintain the listener's interest upon the story's style and…

  16. Digital Storytelling: How to Get the Best Results

    Science.gov (United States)

    Sheneman, Laura

    2010-01-01

    Digital storytelling embraces the art of traditional storytelling and reconfigures it using modern digital mediums. More specifically, "Digital storytelling is the practice of combining narrative with digital content, including images, sound, and video, to create a short movie, typically with a strong emotional component." There are a multitude of…

  17. Entrepreneurship Development Course to Foster Character Merchandise in Support Economic Growth

    Directory of Open Access Journals (Sweden)

    Waspodo Tjipto Subroto

    2013-06-01

    Full Text Available This analysis focuses on the entrepreneurship education and economic growth to welfare in the nation. Development of learning and teaching activities aim to build a spirit of human creativity, innovation, sportsmanship and self-employment. These learning need to be followed up with efforts to integrate character education classes, education, creative economy, and entrepreneurship education into the college curriculum. These program is a very important to economic growth, and more important than the object that is emphasized in most economic education. The image is an impression that a poor country because people do not have program entrepreneurship education with effective and eficience so perceptions received by a person when he saw, heard and used in the national industry to generate economic value. The image must be built in a planned and measured so as to discover the presence of a positive impact on the nation. The economic structure of the creative assets that have the potential to increase of economic growth. World transformed rapidly with economic growth, from the SDA-based human resource-based, from the agricultural era to the industrial era and the views of economic development based on the flow of ideas. Wave of creative economy is a stream that has been accepted as the flow of the new economy in the economic civilization. previous waves, among others: the wave of agricultural economics, industrial economics wave, and wave information economy. Creative economy as a recent surge in economic growth, entrepreneurship needs to be invested in the lecture so that they can optimally support its economic growth.

  18. Promoting Action on Climate Change through Scientific Storytelling and the Green Ninja Film Academy

    Science.gov (United States)

    Cordero, E.; Metzger, E. P.; Smith, G.

    2013-12-01

    Encouraging student interest on the challenges and opportunities associated with our changing climate can both promote science literacy and enable future reductions in carbon emissions. The goal of the Green Ninja Project is to affect youth culture in ways that promote informed action on climate change. The character and story of the Green Ninja are communicated in a series of quirky short films on YouTube, which focus on actions to reduce human impact. To complement the related underlying science, the films are designed in parallel with a set of engagement experiences that encourage young people to take action on climate change. One such experience is the Green Ninja Film Academy, a classroom experience where students use scientific storytelling to make their own Green Ninja films. Student filmmakers are asked to tell a story related to climate science for a particular audience using the Green Ninja as a storyline. In July 2013, a group of 24 teachers attended a workshop to develop experience using filmmaking to engage their students in climate science topics. The filmmaking experience is designed to promote integrated learning in the sciences, language arts, and technology fields. Students will have the opportunity to submit their films to the Green Ninja Film Festival for possible public screening and awards. Student films will also receive coaching from a panel of scientists and filmmakers. An initial analysis of the effectiveness of this project in engaging student action on climate change will be discussed.

  19. Character Recognition Using Neural Network

    OpenAIRE

    Ankit Sharma#1 ,Dipti R Chaudhary

    2013-01-01

    In the present paper, we are use the neural network to recognize the character. In this paper it is developed 0ff-line strategies for the isolated handwritten English character (A TO Z) and (0 to 9).This method improves the character recognition method. Preprocessing of the Character is used binarization, thresolding and segmentation method .The proposed method is based on the use of feed forward back propagation method to classify the characters.The ANN is trained using the Back Propagationa...

  20. Development of Near Isogenic Lines of Wheat Carrying Different Spike Branching Genes and Their Agronomic and Spike Characters

    OpenAIRE

    Weidong Zhang; Anfei Li; Jichun Tian; Lanfei Zhao

    2012-01-01

    The branched spike introduced from T. turgidum in common wheat was controlled by two recessive genes (sb1 and sb2). The effect of specific sb on the development and spike characters can be accurately determined by using isogenic lines (NILs), which, however, were not usually available. In this study, four genotypes having different combinations of the two sb genes with a common genetic background cv. Taishan were produced by continuous backcrossing and determined by crossing and test-crossing...

  1. Storytelling to Teach Cultural Awareness: The Right Story at the Right Time

    Science.gov (United States)

    Baldasaro, Mary McCullum; Maldonado, Nancy; Baltes, Beate

    2014-01-01

    Stories contain the wisdom of the world, teaching cultural values. Story builds community, celebrates cultural diversity, and preserves cultural identity. Where truth has been suppressed, story is an instrument of epiphany; story builds literacy skills and develops metaphorical understanding. A storytelling center in Ontario, Canada, had been a…

  2. Storytelling as a Strategy for Understanding Concepts of Electricity and Electromagnetism

    Science.gov (United States)

    Kokkotas, Panos; Rizaki, Aikaterini; Malamitsa, Katerina

    2010-01-01

    In our research, we investigated whether students will develop inquiry skills, such as hypothesis exploration and formulation and interpretation, and metacognitive skills, such as comprehension of new knowledge, as a result of a storytelling strategy employed during teaching. We also investigated whether students will utilize the skills and…

  3. Collaborative Storytelling Experiences in Social Media: Influence of Peer-Assistance Mechanisms

    Science.gov (United States)

    Liu, Chen-Chung; Liu, Kuo-Ping; Chen, Wei-Hong; Lin, Chiu-Pin; Chen, Gwo-Dong

    2011-01-01

    Collaborative storytelling activities in social media environments are generally developed in a linear way in which all participants collaborate on a shared story as it is passed from one to another in a relay form. Difficulties with this linear approach arise when collecting the contributions of participants in to a coherent story. This study…

  4. Trickster tropes : Female storytelling and the re-imagination of social orders in four nineteenth-century southern African communities

    OpenAIRE

    Pieterse, Jimmy

    2010-01-01

    Women in nineteenth century southern Africa used storytelling, especially tales in which tricksters were the central characters, in order to make sense of – and often to critique – rapidly changing social and political orders. The stories they told constitute an underutilised historical source. This article draws from four anthologies compiled by men engaged in missionary endeavours in the region to explore these points. I argue that these tales complicate our understanding of ...

  5. Influence of Sports, Physical Education and Health Teacher Professionalism in Developing Students’ Character

    OpenAIRE

    Bafirman Bafirman

    2014-01-01

    Character education through a variety of subjects including the Sports, Physical Education and Health in school has recently includes the introduction of norms or values, however the internalization of those norms are yet to be seen through actions in daily living. Professionalism of Sports, Physical Education and Health teachers is crucial for effective and efficient learning to occurs. Sports, Physical Education and Health teachers requires a series of professional courses to become teacher...

  6. Exploring Rural Contexts with Digital Storytelling

    Science.gov (United States)

    Wake, Donna G.

    2012-01-01

    This article describes rural middle school students' exploration of their identity and their rural contexts through the vehicle of digital storytelling. Participants included 40 7th and 40 9th grade students at two rural schools in the Southeast United States. Students worked in shared writing groups to create digital stories expressing their…

  7. Zen and the Art of Storytelling

    Science.gov (United States)

    Bai, Heesoon; Cohen, Avraham

    2014-01-01

    This paper explores the contribution of Zen storytelling to moral education. First, an understanding of Zen practice, what it is and how it is achieved, is established. Second, the connection between Zen practice and ethics is shown in terms of the former's ability to cultivate moral emotions and actions. It is shown that Zen practice works…

  8. The Development of Character Education Model Based on Strengthening Social Capital for Students of State Islamic University (UIN) Sunan Kalijaga

    Science.gov (United States)

    Sumarni, Sri M.; Dardiri, Achmad; Zuchdi, Darmiyati

    2015-01-01

    The purpose of the study is to find out the concept of character education model that is appropriate for students to build character of students of UIN Sunan Kalijaga and also to find out the teaching materials design of character education based on social capital to build character of students of UIN Sunan Kalijaga. This research is motivated by…

  9. Implementing Digital Storytelling as a Technology Integration Approach with Primary School Children

    Directory of Open Access Journals (Sweden)

    Nuala Sweeney-Burt

    2014-06-01

    Full Text Available Irish educational policy acknowledges the importance of integrating technology meaningfully into teaching and learning at the primary level. Much remains to be done, however, in terms of developing, practically implementing and evaluating the use of technology in the Irish primary classroom. This paper describes a study on the use of a structured approach to digital storytelling as a tool for meaningful technology integration with children at primary level. In this study, the researcher developed a structured approach for implementing digital storytelling with primary school children, and collaborated with a class teacher in an Irish primary school to prepare to implement the approach. Multiple qualitative methods were used to evaluate the implementation, including interviews with the teacher, classroom observation, and focus group interviews with participating children. The results suggested that this structured approach to digital storytelling has the potential to be used successfully as a meaningful technology integration approach with this cohort. The findings also explored implications for the implementation of digital storytelling at primary level, and identified aspects on which further research should be undertaken to enhance and extend the approach that was used.

  10. The Hadia Story: Digital Storytelling in Election Campaigns

    Directory of Open Access Journals (Sweden)

    Øyvind Kalnes

    2010-06-01

    Full Text Available Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released during the 2009 parliamentary election campaign and the reactions they evoked on the net and in the traditional media during the same (time period.During the 2009 electoral campaign Tajik moved from being a relatively unknown politician to becoming a political household name and the only member of the new Parliament with a migrant background. The digital stories were instrumental in this development for numerous reasons, the most important probably being that they gave her prime time television coverage. Norwegian news media have in general been very concerned with Web 2.0 and Tajik’s videos were regarded as an innovative kind of political communication. The videos also functioned as an effective marketing tool on the net. As an integral part of her extensive viral network, they attracted numerous views and they were with a few exceptions met with positive reactions. This was probably due to their relatively high production values and their catch-all communication strategy that downplayed her ethnic, educational and political background and emphasized her universal human qualities.

  11. Development and character observation of autotetraploid polyembryonic mutant rice induced by ion beam implantation

    International Nuclear Information System (INIS)

    Autotetraploid rice IR36-4X was treated with ion implantation of low energy nitrogen ion beams and a polyembryonic seedling mutant IR36-Shuang was identified in M2 generation. The major agronomic characters, morphology and the genetic stability of polyembryonic seedling of the mutant line were systematically investigated. The results are as follows. The agronomic characters of IR36-Shuang were obvious different with its parent IR36-4X. The plant height, panicle length, 1000 grain weight and the setting rate of the IR36-Shuang were lower than that of its parent by 35.41%, 5.08%, 15.72% and 12.39%, respectively. The morphology of polyembryonic rice IR36-Shuang could be differentiated into 2 types: uncomplete twin seedlings and complete twin seedlings. There were 2 types in uncomplete twin seedlings, i.e. twin seedlings with single plumule axis and single radicle and twin seedlings with single radicle and twin plumule axis. The complete twin seedlings also included 2 types, i.e. normal and abnormal twin seedlings. In IR36-Shuang materials, the rate of twin seedlings with single radicle and single plumule axis was higher than that in other types. The several generations observation showed that the polyembryonic trait was inherited and stable. (authors)

  12. Animation of Mapped Photo Collections for Storytelling

    Science.gov (United States)

    Fujita, Hideyuki; Arikawa, Masatoshi

    Our research goal is to facilitate the sharing of stories with digital photographs. Some map websites now collect stories associated with peoples' relationships to places. Users map collections of places and include their intangible emotional associations with each location along with photographs, videos, etc. Though this framework of mapping stories is important, it is not sufficiently expressive to communicate stories in a narrative fashion. For example, when the number of the mapped collections of places is particularly large, it is neither easy for viewers to interpret the map nor is it easy for the creator to express a story as a series of events in the real world. This is because each narrative, in the form of a sequence of textual narratives, a sequence of photographs, a movie, or audio is mapped to just one point. As a result, it is up to the viewer to decide which points on the map must be read, and in what order. The conventional framework is fairly suitable for mapping and expressing fragments or snapshots of a whole story and not for conveying the whole story as a narrative using the entire map as the setting. We therefore propose a new framework, Spatial Slideshow, for mapping personal photo collections and representing them as stories such as route guidances, sightseeing guidances, historical topics, fieldwork records, personal diaries, and so on. It is a fusion of personal photo mapping and photo storytelling. Each story is conveyed through a sequence of mapped photographs, presented as a synchronized animation of a map and an enhanced photo slideshow. The main technical novelty of this paper is a method for creating three-dimensional animations of photographs that induce the visual effect of motion from photo to photo. We believe that the proposed framework may have considerable significance in facilitating the grassroots development of spatial content driven by visual communication concerning real-world locations or events.

  13. Corporate Storytelling as an Effective Internal Public Relations Strategy

    OpenAIRE

    Rob Gill

    2011-01-01

    Corporate storytelling can be an engaging and effective means of internal public relations. The characteristics of internal storytelling make it an excellent medium for an organisation to engage with staff on a more personal level and strengthen employee loyalty. This integrated literature review explores the use of storytelling as an effective tool for internal communication and employee engagement, a key internal public relations responsibilities, which can build internal loyalty a...

  14. Storytelling, behavior planning, and language evolution in context

    OpenAIRE

    McBride, Glen

    2014-01-01

    An attempt is made to specify the structure of the hominin bands that began steps to language. Storytelling could evolve without need for language yet be strongly subject to natural selection and could provide a major feedback process in evolving language. A storytelling model is examined, including its effects on the evolution of consciousness and the possible timing of language evolution. Behavior planning is presented as a model of language evolution from storytelling. The behavior program...

  15. Constructing leadership by storytelling the meaning of trust and narratives

    OpenAIRE

    Auvinen, Tommi; Aaltio, Iiris; Blomqvist, Kirsimarja

    2013-01-01

    Purpose – This paper approaches manager's storytelling as a means for promoting organizational aims and for constructing leadership, and examines the intentions of managers in this process. We focus on the context of storytelling and the content of the stories told by managers in order to identify areas of influence on subordinates. Storytelling in relation to building a narrative identity for the manager is also studied. Design/methodology/approach – This is an exploratory empirical stu...

  16. Meshing the Personal with the Professional: Digital Storytelling in Higher Education

    Directory of Open Access Journals (Sweden)

    Mary F. Wright

    2010-06-01

    Full Text Available This paper chronicles a yearlong journey of learning about digital storytelling and leading the creation of five digital stories within a higher education community. We bring two complementary perspectives to guide this inquiry: as a faculty member in teacher education and as the University of Wisconsin system representative for the Learning Technology Development Council as well as director of our educational technology center. Our passion for the arts, aesthetics and education bring us to extend an inquiry into teacher identity and reflection by connecting our colleagues’ stories with the art of digital storytelling. We see its place and value in an academic environment; although not always currently clear, the roots of personal insight permeate the lives of professionals within the academy. Digital storytelling spans the artificial divide between the experiences of the past and our professional identities. The myriad uses of digital storytelling in higher education are explored as a reflective tool for practice, to highlight academic projects, interests or initiatives, and most importantly, to simply reflect on how we are shaped by the stories we live and how we in turn share our diverse identities.

  17. Development and character of gap states on alkali doping of molecular films

    International Nuclear Information System (INIS)

    Here we study the alkali metal induced effects on an ordered and aligned sexiphenyl monolayer on Cu(110) with angle-resolved UV spectroscopy (ARUPS). The caesium (Cs) induced gap states could clearly be identified by orbital tomography, a method based on ARUPS, which allows both the orbital character of these states and the molecular orientation to be determined. We show that with increasing alkali metal dose, doping proceeds in three distinct steps. Initially, Cs decouples the molecular monolayer from the substrate, with emptying of the lowest unoccupied molecular orbital (LUMO) that had been filled on hybridization with the substrate. Further Cs exposure refills the LUMO. Finally a filling of the LUMO + 1 by charge transfer from the alkali metal occurs. Remarkably, although long range order is not preserved and the molecular planes tilt away from the surface, the molecules remain aligned parallel to the [1 1-bar 0] azimuth during the whole doping process. (paper)

  18. Irradiation effect on growth development and offsprings character of millet in the stratosphere

    International Nuclear Information System (INIS)

    A significant influence on vegetative growth and character variation in offsprings of millet by irradiation in the stratosphere were investigated. The experimental results showed that germinating viability increased by 21.1%, plant height reduced 6.8 cm compared with control. The dynamics growth pattern of leaf length was a double-peak curve. The difference in length and width of leaves between control and treatment was shown as a sine-linear curve. Spike weight, spike length and flay leaf size were obviously higher than those of control. Various mutants with recessive traits in SP2 were found. The strains with larger spike were stable in SP3. Significant variations in spike length, spike weight, protein content and fatty acid content were observed

  19. Developing Local Wisdom Based Science Learning Design to Establish Positive Character in Elementary School

    Directory of Open Access Journals (Sweden)

    B. Subali

    2015-09-01

    Full Text Available This study aims to design a science learning program based on the local wisdom and apply it in elementary school. Mixed method research was use to gain the significance improvement from the design. There were 35 elementary science teachers from 16 elementary schools chosen by using purposive random sampling. The previous research revealed that there are about 80% of the teachers who were recognized the local wisdoms in their environment, but none of them have a capability to use it as a part of their science program in the classroom. To overcome this constrain, Review(R, Task(T, Solution(S, Reflection(R, and Evaluation(E design was proposed in elementary school science learning. By implementing the design in two elementary schools, 11 positive characters expected were indicated from students’ performance. But characters of honest, disciplined, conscientious, diligent, careful, responsibility, and caring environment, are most significant. Tujuan dari penelitian ini adalah mengembangkan desain pembelajaran sains berbasis kearifan lokal pada tingkat sekolah dasar. Metode penelitian campuran (mixed method digunakan untuk melihat signifikasi capaian pengembangan desain. Penelitian ini melibatkan 35 guru dari 16 sekolah dasar yang dipilih secara acak dari sekolah-sekolah yang memenuhi kriteria yang telah ditetapkan. Dari penelitian sebelumnya diperoleh hasil bahwa sekitar 80% dari sampel telah mengenali kearifan lokal di lingkungan sekolah masing-masing. Namun, tidak satupun dari sampel yang memiliki kapasitas untuk mengaplikasikan kearifan lokal tersebut ke dalam kurikulum sains mereka. Untuk mengatasi kendala ini, maka digagaslah desain Review(R, Task(T, Solution(S, Reflection(R, dan Evaluation(E ini. Dua sekolah dipilih secara purposive sampling sebagai kelas eksperimen. Dengan mengkombinasikan dari kualitatif hasil RnD desain dan data kuantitatif nilai tes, diperoleh informasi bahwa 11 karakter positif terindikasi pada performan siswa. Dari kesebelas karakter tersebut, kejujuran, keingintahuan, jujur, hati-hati, tanggung jawab, dan peduli lingkungan yang paling meningkat secara signifikan.  

  20. Facing Violence and Conflict with Communication : Possibilities and limitations of storytelling and entertainment-education

    DEFF Research Database (Denmark)

    Tufte, Thomas

    2012-01-01

    In this essay the focus is around the material conditions of poverty, anxiety, social instability and insecurity faced by many around the globe. I articulate a communication theory and practical model that can address the aggression and desperation, which are embedded in violent practices and conflicts. My assertion is that many communicative disconnects lie in between the constructs of anxiety, insecurity and instability faced by many individuals in the world today and the inadequate way in which governments and other authorities communicate with their publics. My claim is that the communication practices commonly used often times are disempowering. I thus draw on Clemencia Rodriguez' proposal for a 'communication for peace' to make the point that communication is a poorly exploited resource in society. I thus describe a communication strategy that can empower individuals and counter the negative forces such as aggression, desperation, violence and conflicts. Particularly, I explore the power of storytelling as a communicative strategy. I focus on the principles of empathy, dialogue and diversity inherent in the communication model that anchors storytelling methodology. I argue that storytelling forms such as entertainment-education, which can embody the above principles, can prove beneficial in building trust and awareness. I furthermore argue that they can facilitate social mobilisation and provide a space for the disempowered to articulate their voices. Thus, it is possible for storytelling forms to contribute positively to creating agency among the marginalised and thus develop supportive and nurturing social and communicative environments. The potentially empowering qualities of storytelling through entertainment-education can contribute to building a positive sense of agency among ordinary citizens, and in so doing can develop supportive socio-communicative environments. I end by calling for an alternative communication paradigm, where principles of open access to the media, voice and visibility in the media, recognition of each others' differences, and room and time for dialogue and debate should guilde our communication practice.

  1. Madness in Shakespeare's Characters

    Directory of Open Access Journals (Sweden)

    Nuno Borja-Santos

    2014-10-01

    Full Text Available This paper begins with an introduction where the aims are explained: a psychopathological analysis of a Shakespearean character - Othello – followed by the discussion of the English dramatist’s importance in helping us understand madness in the emergent world of Renaissance. The main characteristics of Othello’s personality, which allowed the development of his jealousy delusion, are described. Finally, the conclusions underline the overlap of the symptoms developed by the character with the DSM-IV classification.

  2. Character education in Portugal

    OpenAIRE

    Lopes, João A.; Oliveira, Célia; Reed, Lauren; Gable, Robert A.

    2013-01-01

    Around the world, children who can exercise their right to attend school spend a significant part of their lives within the education environment. Therefore, schools have a great deal of influence on children’s development beyond the academic realm. Given this accessibility to children, schools have opportunities to help children develop positive character traits. Each community must determine what role schools will play in providing character education and what conten...

  3. Wayang Authoring: A Web-based Authoring Tool for Visual Storytelling for Children

    OpenAIRE

    Widjajanto, R. Julius Bambang Wahju Agung

    2011-01-01

    This research focuses on the development of the Wayang Authoring tool as it aims to assist children in creating and performing stories, developing an appreciation for cultural artifacts, and enhancing intercultural empathy while building a young storyteller community in a virtual world. This study seeks a framework of interaction design of an authoring media which is appropriate to support children s narrative development. The concept of the tool is based on the narrative element of the ancie...

  4. Computational Approaches to Storytelling and Creativity

    OpenAIRE

    Gervas, Pablo; Universidad Complutense de Madrid

    2009-01-01

    This paper deals with computational approaches to storytelling, or the production of stories by computers, with a particular attention on the way human creativity is modelled or emulated, also in computational terms. Features relevant to creativity and to stories are analysed, and existing systems are reviewed under the light of that analysis.The extent to which they implement the key features proposed in recent models of computational creativity is discussed. Limitations, avenues of future r...

  5. Digital Storytelling: The Arts and Preservice Teachers

    Directory of Open Access Journals (Sweden)

    Vito M. Dipinto

    2012-10-01

    Full Text Available In this presentation, the authors describe a journey of teachers in a graduate Fine Arts Methods course. The journey began with conversations about what art is and the nature of collections in exploring this question. Elements of visual literacy, storytelling and music were investigated. The final product was a Digital Story incorporating all of these elements into a teaching artifact that integrated the Arts into other content areas for K-8 students.

  6. Zen and the Art of Storytelling

    OpenAIRE

    Bai, Heesoon; Cohen, Avraham

    2014-01-01

    This paper explores the contribution of Zen storytelling to moral education. First, an understanding of Zen practice, what it is and how it is achieved, is established. Second, the connection between Zen practice and ethics is shown in terms of the former’s ability to cultivate moral emotions and actions. It is shown that Zen practice works at the roots of consciousness where, according to the fundamental tenets of Buddhism, the possibility of human goodness, known as bodhicitta (awakened hea...

  7. Bridging storytelling traditions with digital technology

    Directory of Open Access Journals (Sweden)

    Melany Cueva

    2013-08-01

    Full Text Available Objective. The purpose of this project was to learn how Community Health Workers (CHWs in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods. Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012 in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behaviour as a result of the experience. Conclusions. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs to increase their cancer knowledge, facilitate patient and community cancer conversations, and promote cancer awareness and wellness.

  8. Storytelling and the Therapeutic Process: The Teller's Trance.

    Science.gov (United States)

    Johnson, Scott

    1991-01-01

    Discusses the therapeutic effect of storytelling on the one who tells the tale. Looks at brief examples of storytelling from the work of Hermann Hesse, a student paper, and one of the author's poems. Raises questions about their autotherapeutic effect. (SR)

  9. Sites of Possibility: Applied Theatre and Digital Storytelling with Youth

    Science.gov (United States)

    Alrutz, Megan

    2013-01-01

    As a process for engaging marginalised voices in the social/cultural economy of the media, digital storytelling has garnered much attention from media artists, community organisers and scholars since the early 1990s. The practice of digital storytelling, or the making and sharing of personal narratives through recorded voice-overs, digital…

  10. Storytelling as a communication tool for health consumers: development of an intervention for parents of children with croup. Stories to communicate health information

    OpenAIRE

    Hartling Lisa; Scott Shannon; Pandya Rena; Johnson David; Bishop Ted; Klassen Terry P

    2010-01-01

    Abstract Background Stories may be an effective tool to communicate with and influence patients because of their ability to engage the reader. The objective of this paper is to describe the development of a story-based intervention for delivery of health evidence to parents of children with croup for use in a randomized controlled trial. Methods A creative writer interviewed parents of children with croup presenting to the pediatric emergency department (ED) and drafted stories. We revised th...

  11. Indigenous Storytelling in Namibia : sketching concepts for digitization

    DEFF Research Database (Denmark)

    Rodil, Kasper; Winschiers-Theophilus, Heike

    2015-01-01

    Oral storytelling predates the written word and computer code by millennia and in passing it is easy to forget that oral storytelling has been part of all pasts of contemporary communities. While narratives and plots can take place in the metaphysical world, be presented with humor and seem like fairytales to outsiders with little relevance to the physical world, they are very functional and foundational for communities where storytelling is enacted. This paper debates concepts related to indigenous storytelling and its relevance to knowledge and learning for indigenous youths. In an attempt to understand indigenous youths’ own conception of storytelling the paper presents empirical data from a study with indigenous Khoisan children in Namibia. This is followed by a discussion of an effort of digitizing indigenous intangible cultural heritage in relation to technologies’ embodied bias and perspectives.

  12. Transmedia Storytelling and the Creation of a Converging Space of Educational Practices

    Directory of Open Access Journals (Sweden)

    Patrícia Rodrigues

    2014-12-01

    Full Text Available As the media landscape evolves, educators are tapping into learning opportunities that meet the needs of 21st century learners. This paper provides an entry point to a relevant social problem related to education with Transmedia Storytelling, a story that crosses multiple forms of media, and each delivers a unique or specific contribution to the story experience. This study aims to contribute to the development and application of Transmedia Storytelling in educational settings. For this purpose a set of frameworks and educational models were selected based on research that points to the widespread use of transmedia learning experiences that are authentic, engaging, immersive, as well as support the development of new literacies. Ultimately, we attempt to demonstrate how the creation of a transmedia learning environment will allow the learner to develop and thrive in the digital age.

  13. Our Purposes: Personal Reflections on Character Development and Social Responsibility in Higher Education

    Science.gov (United States)

    Chickering, Arthur W.

    2010-01-01

    Recognition of the importance of outcomes related to moral and ethical development, other dimensions of personal development, and civic engagement is a result of decades of educational reform. But have colleges and universities succeeded in helping students achieve these outcomes? In this article, the author shares his personal reflections on…

  14. Organizational (auto)-ethnography : an interaction analysis of identity work through the study of other-orientation and storytelling practices in a leadership development forum

    DEFF Research Database (Denmark)

    Bager, Ann

    Contemporary organizations feature what can be said to be the absence of boundaries and is increasingly defined by loose couplings, pluri-vocality and network configurations. What Foucault (1995) addressed as a former society of discipline is transformed and replaced into what Deleuze (1995) refines as a society of control that incorporates its subjects into new and ever-changing lines of subjectification. This transformation of dispositifs (Deleuze, 1992; Foucault, 1980) and authoritative discourses (Bakhtin, 1982) that compose (and is composed of) a contemporary way to live out society induces in other words new types of embodied organizational knowledge and ways of organizing, which have consequences for how subject positions are (re)configured in everyday corporate lives. Such identity work is rarely studied in local discursive practices of today’s modern and emergent corporations. The aspiration in present article is precisely to scrutinize local practices in a dialogue based leadership development forumin university settings. This provides insights into the lived lives and identity work in Aalborg University representing a temporary, polyphonic and cross-disciplinary research project in a modern corporation. The project was an example of a loose-coupled and temporary arrangement/organization that invited a diverse group of participants to engage in the co-production of knowledge in/on leadership communicative practices. The participants involved professional leaders from diverse organizations in the North of Jutland together with researchers and candidate students from the study programs of communication and philosophy at Aalborg University.

  15. Organizational ethnography : an interaction analysis of identity work through the study of other-orientation and storytelling practices in a leadership development forum

    DEFF Research Database (Denmark)

    Bager, Ann

    2015-01-01

    Contemporary organizations feature what can be said to be the absence of boundaries and is increasingly defined by loose couplings, pluri-vocality and network configurations. What Foucault (1995) addressed as a former society of discipline is transformed and replaced into what Deleuze (1995) refines as a society of control that incorporates its subjects into new and ever-changing lines of subjectification. This transformation of dispositifs (Deleuze, 1992; Foucault, 1980) and authoritative discourses (Bakhtin, 1982) that compose (and is composed of) a contemporary way to live out society induces in other words new types of embodied organizational knowledge and ways of organizing, which have consequences for how subject positions are (re)configured in everyday corporate lives. Such identity work is rarely studied in local discursive practices of today’s modern and emergent corporations. The aspiration in present article is precisely to scrutinize local practices in a dialogue based leadership development forum in university settings. This provides insights into the lived lives and identity work in Aalborg University representing a temporary, polyphonic and cross-disciplinary research project in a modern corporation. The project was an example of a loose-coupled and temporary arrangement/organization that invited a diverse group of participants to engage in the co-production of knowledge in/on leadership communicative practices. The participants involved professional leaders from diverse organizations in the North of Jutland together with researchers and candidate students from the study programs of communication and philosophy at Aalborg University.

  16. Quantum Organizational World-Making through Material Emobided Storytelling Practices

    DEFF Research Database (Denmark)

    Svane, Marita

    2014-01-01

    In recent years, the social construction approach to strategy, organization, culture, management and learning has increasingly been criticized for ignoring the active role of the materiality of the social world (Barad 2007, Ingold 2012, Nicolini 2012, Taguchi 2009). Thus in the aftermath of the lin-guistic, discursive, and narrative turn, the quantum, material turn has emerged as one of the most recent research approaches to the study of organizational life. However, the quantum approach to organizational studies still needs scholarly discussions of the active agential role of body and of materiality in world-making phenomena. In this article, organizational development and change are viewed as world-making phenomena that emerge from material, embodied, storytelling practices and are dissipated in the organization through the living story web in fractal, rhizomatic organizing processes. Diffractively reading pri-marily Boje, Barad, Ingold, Heidegger, Bakhtin, and Deleuze and Guattari through each other, a quantum storytelling framework is proposed for better understanding organizing processes towards the future. Special attention is paid to the prospective, sense-shaping role of agential rhizomatic antenarratives in these processes (Boje 2011b, Boje 2014a). The practical contribution of the article is to heighten the awareness of practitioners towards the tensed interplay between centripetal, narrative stories of organized practices “in place”, the dynam-ics of living stories of lifeworlds “in movement”, and the sense-shaping, organizing antenarratives of an “unsettling” world in its becoming. The theoretical contribution is to further enrich our con-ceptual understanding of the entanglement between lifeworld living stories and agential materiality in world-making phenomena, as we move from inter-action to intra-action (Barad 2007, Barad 2003). The implication is to view organizational development and change from within-the-phenomena.

  17. Producing digital storytelling to improve foreign language learning : a multimodal and intersemiotic approach

    OpenAIRE

    Jesus, Anabela Gomes de; Carvalho, Ana Amélia Amorim

    2011-01-01

    This paper reports the findings of a case study conducted on a 6th level classroom in a formal learning setting during the school year 2009/2010. The study aimed to contribute to a deeper understanding of the real potential of digital storytelling as a learning multimodal methodology. Several research instruments were developed for data gathering: two questionnaires; a focus group interview; a grid to evaluate the written productions; a grid to evaluate the digital stories and ...

  18. Mediatization or mediation? Alternative understandings of the emergent space of digital storytelling

    OpenAIRE

    Couldry, Nick

    2008-01-01

    This article reviews the social potential of digital storytelling, and in particular its potential to contribute to the strengthening of democracy. Through answering this question, it seeks to test out the relative strengths and weaknesses of two competing concepts for grasping the wider consequences of media for the social world: the concept of mediatization and the concept of mediation. It is argued that mediatization (developed, for example, by Stig Hjarvard and Winfried Schulz) is stronge...

  19. Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling

    DEFF Research Database (Denmark)

    Bevensee, S.H.; Boisen, Kasper Alexander Dahlsgaard; Olsen, Mikael Peter; Schoenau-Fog, Henrik; Bruni, Luis Emilio

    2012-01-01

    This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to c...

  20. Meshing the Personal with the Professional: Digital Storytelling in Higher Education

    OpenAIRE

    Mary F. Wright; Karen Ryan

    2010-01-01

    This paper chronicles a yearlong journey of learning about digital storytelling and leading the creation of five digital stories within a higher education community. We bring two complementary perspectives to guide this inquiry: as a faculty member in teacher education and as the University of Wisconsin system representative for the Learning Technology Development Council as well as director of our educational technology center. Our passion for the arts, aesthetics and education bring us to e...

  1. The character of abnormalities found in eye development of quail embruos exposed under space flight conditions

    Science.gov (United States)

    Grigoryan, E.; Dadheva, O.; Polinskaya, V.; Guryeva, T.

    The avian embryonic eye is used as a model system for studies on the environmental effects on central nervous system development. Here we present results of qualitative investigation of the eye development in quail embryos incubated in micro-"g" environment. In this study we used eyes of Japanese quail (Coturnix coturnix Japonica) embryos "flown" onboard biosatellite Kosmos-1129 and on Mir station within the framework of Mir-NASA Program. Eyes obtained from embryos ranging in age from 3-12 days (E3-E12) were prepared histologically and compared with those of the synchronous and laboratory gound controls. Ther most careful consideration was given to finding and analysis of eye developmental abnormalities. Then they were compared with those already described by experimental teratology for birds and mammals. At the stage of the "eye cup" (E3) we found the case of invalid formation of the inner retina. The latter was represented by disorganized neuroblasts occupying whole posterior chamber of the eye. On the 7th day of quail eye development, at the period of cellular growth activation some cases of small eyes with many folds of overgrowing neural and pigmented retinal layers were detected. In retinal folds of these eyes the normal layering was disturbed as well as the formation of aqueous body and pecten oculi. At this time point the changes were also found in the anterior part of the eye. The peculiarities came out of the bigger width of the cornea and separation of its layers, but were found in synchronous control as well. Few embryos of E10 had also eyes with the abnormities described for E7 but this time they were more vivid because of the completion of eye tissue differentiation. At the stage E12 we found the case evaluated as microphthalmia attending by overgrowth of anterior pigmented tissues - iris and ciliary body attached with the cornea. Most, but not all, of abnormalities we found in eye morphogeneses belonged to the birds "flown" aboard Kosmos- 1129 and were likely induced by specific conditions of that flight. All sorts of disturbances we observed in eye development were similar with dom inated types found in birds and mammals on ground and could be induced by factors we intend to discuss in our report.

  2. Development of Plant Mutant Resources with an useful characters by Radiation Fusion Technology

    International Nuclear Information System (INIS)

    A mutation breeding is to use physical or chemical mutagens to induce mutagenesis, followed by individual selections with favorable traits. The mutation breeding has many advantages over other breeding methods, which include the usefulness for improving one or two inferior characteristics, applications to broad species with different reproductive systems or to diverse plant materials, native or plant introduction with narrow genetic background, time and cost-effectiveness, and valuable mutant resources for genomics researches. Recent applications of the radiation breeding techniques to developments of flowering plants or food crops with improved functional constituents heightened the public's interests in agriculture and in our genetic resources and seed industries. The goals of this project, therefore, include achieving advances in domestic seed industries and agricultural productivities by developing and using new radiation mutants with favored traits, protecting an intellectual property right of domestic seeds or germplasms, and sharing the valuable mutants and mutated gene information for the genomics and biotech researches that eventually leads to economic benefits

  3. Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling

    DEFF Research Database (Denmark)

    Bevensee, S.H.; Boisen, Kasper Alexander Dahlsgaard

    2012-01-01

    This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues in an immersive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.

  4. Digital Storytelling: Bringing Humanistic Inquiry to Management Studies

    Science.gov (United States)

    Nesteruk, Jeffrey

    2015-01-01

    This essay recounts how a teaching experiment with digital storytelling unexpectedly revealed how this humanistic genre enabled by contemporary technology might contribute to a more creative integration of business study with the liberal arts.

  5. Parent-child Shared Reading Meets Information Technology: Revealing Links Between Parenting and Children’s Character Development

    OpenAIRE

    Hung-Chung Lee; Mei-Ju Chou; Yi-Chan Tu

    2013-01-01

    The influence of integrated information technology on various facets of modern day life is immense. Over the past decade, it has also influenced early childhood education-be it from an academic perspective or be it from the perspective of character education. The study aims to investigate how integrated information technology with parent-child shared reading would have a major impact on family education, especially from parenting and character education perspectives. The study first collects ...

  6. Towards professional participatory storytelling in journalism and advertising

    OpenAIRE

    Deuze, Mark

    2005-01-01

    The Internet — specifically its graphic interface, the World Wide Web — has had a major impact on all levels of (information) societies throughout the world. For media professionals whose work has primarily been defined as creative storytelling — whether in advertising, journalism, public relations or related fields — this poses fascinating opportunities as well as vexing dilemmas. The central question seems to be to what extent storytelling can be content– or connectivity–based, and what lev...

  7. The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience

    OpenAIRE

    Bostan, Barbaros; Marsh, Tim

    2010-01-01

    In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basi...

  8. Storytelling : A Study of Marketing Communication in the Hospitality Industry

    OpenAIRE

    Ågren, Maria; Ölund, Martina

    2007-01-01

    There is an information surplus in the marketplace today and finding marketing resources that are both effective and affordable is difficult. As quantity and price has lost its competitive power and quality and symbolic meaning has become increasingly important, storytelling as a marketing mean can be one concept to apply, especially in the service sector. The hospitality industry is one of the largest service sectors, facing fierce competition. Many hotels have a story to share and storytell...

  9. Is Entrepreneurship for You? Effects of Storytelling on Entrepreneurial Intention

    OpenAIRE

    Amel Hamrouni Dakoumi; Yosra Abdelwahed

    2014-01-01

    Storytelling is an important means of communication for young people which allows them to be future leadersand also provides them a vision and new ideas. The purpose of this study is to determine how storytelling caninfluence the individual’s intention, based on Ajzen’s theory of planned behavior. This research has been basedon a sample of engineering students. A total of 251 completed questionnaires have been used for the dataanalysis. The research model has been tested with structural equat...

  10. [Unique ecosystem characters and ecological principles for development in the ecotones between agriculture and pasture in north China].

    Science.gov (United States)

    Cheng, Xu

    2002-11-01

    Based on the fact that its ecological deterioration, a rethinking on the former definition of 'transitional zone between agriculture and grassland' was proposed. It was recognized that this zone has been gradually and dynamically formed under the specific circumstances of history and anthroponomy in China. It should thus be re-defined as 'ecotone between agriculture and pasture', instead of just focusing on its features of geography, ecology, and vegetation separately, as well as its character of transition. More attention should be put on its nature of complex system of ecology, society and economy, and then, derive relevant abating measures. Boreal ecotone has the functions of life support for a relatively dense population, as well as ecosystem services. Under the premise of unable copying the models for arid and semiarid areas in abroad, in particular developed countries, an unique strategy of capable of compromising both above-mentioned functions, as well as ecological reconstruction, which is embodied in readjusting agro-structure, rationally utilizing and conserving resources, and establishing 'polar' industries, such as grasses and livestock, should be the center of an interdisciplinary study approach. PMID:12625018

  11. Storytelling in Earth sciences: The eight basic plots

    Science.gov (United States)

    Phillips, Jonathan

    2012-11-01

    Reporting results and promoting ideas in science in general, and Earth science in particular, is treated here as storytelling. Just as in literature and drama, storytelling in Earth science is characterized by a small number of basic plots. Though the list is not exhaustive, and acknowledging that multiple or hybrid plots and subplots are possible in a single piece, eight standard plots are identified, and examples provided: cause-and-effect, genesis, emergence, destruction, metamorphosis, convergence, divergence, and oscillation. The plots of Earth science stories are not those of literary traditions, nor those of persuasion or moral philosophy, and deserve separate consideration. Earth science plots do not conform those of storytelling more generally, implying that Earth scientists may have fundamentally different motivations than other storytellers, and that the basic plots of Earth Science derive from the characteristics and behaviors of Earth systems. In some cases preference or affinity to different plots results in fundamentally different interpretations and conclusions of the same evidence. In other situations exploration of additional plots could help resolve scientific controversies. Thus explicit acknowledgement of plots can yield direct scientific benefits. Consideration of plots and storytelling devices may also assist in the interpretation of published work, and can help scientists improve their own storytelling.

  12. Digital storytelling and community branding

    DEFF Research Database (Denmark)

    Rasmussen, Tove Arendt; Kofoed, Peter

    Based on experiences from a research and development project on user-generated audiovisual content and broadband, our paper will present and discuss a number of videos created by two very different groups of users - young people aged approx. 15 years and a group of people of 60 - 75 years old. The aim of the user involvement project was to investigate the newest trends of user-generated content on sites such as YouTube and BBC Video Nation and test possibilities of local or regional user involvement in creating a platform for local, audiovisual user-generated content.

  13. The Potential Role of Schools and Teachers in the Character Development of Young People in England: Perspectives from Pupils and Teachers

    Science.gov (United States)

    See, Beng Huat; Arthur, James

    2011-01-01

    This paper considers the potential role of schools and teachers in the character development of pupils aged 10-19. It is based largely on the views of 5207 pupils in England, drawn from 25 state schools, including five primaries. Data include document contents, interviews and surveys with pupils and their teachers. Pupil accounts suggest that…

  14. Tent-Poles of the Blockbuster : How Transmedia Storytelling can Spin off a Mainstream Blockbuster

    DEFF Research Database (Denmark)

    Vistisen, Peter; Jensen, Thessa

    In 2005 the first book in the ‘Twilight’ series by Stephanie Meyer was released. The series consists of four books, the last one ‘Breaking Dawn’ published in 2008. The series were developed into four movies, the last one released in late 2012. In 2011 E. L. James published her trilogy ‘Fifty Shades of Grey’, a spin-of the Twilight series and originally written as a fanfiction story on fanfiction.net. Both stories became so-called blockbusters, the latter even more successful than the original story (fastest selling novel ever as of 2012). While Meyer’s story tells the love story of Bella, a human, and Edward, a vampire, James’ story is about Ana, a newly graduated college student, and Christian Grey, a millionaire. Meyer’s story evolves around the problematic relationship between a human and a vampire, while the fulcrum of James’ story is the developing BDSM relationship between the two main characters, creating the notion of housewife porn. In the article the authors take a look into how transmedia storytelling, in the form of fanfiction, inspired by a blockbuster, Twilight, becomes the basis of another blockbuster, Fifty Shades of Grey. The hypothesis of the article being transmedia in the form of social media and the tightly knit communities of fanfiction writers and commenters are able to become co-creators and thus stakeholders of a given story, telling and retelling it, and thus creating a larger audience and attention through the use of media like tumblr, twitter, facebook, and the like, and in the process expanding the possible tie-ins and spin-offs from the original story’s tentpole. The article will explain the intricacies of fanfiction and the special target group, women, as well as the impact of social media on changing customers into co-creators and stakeholders, leaving the original producer with a limited power as to what is distributed on the Internet, giving the co-creator the possibility to use bridges and tie-ins from the original source to develop their own blockbuster. Other perspectives on the above will be provided by delving into the terms of ‘suspension of disbelief’, ‘world-building’, and ‘subcreation’, as well as the ethical aspects of co-creating – both with respect to the original work as opposed to fanfiction, as well as the co-creational aspects in beta’ing and commenting on work in progress in a fanfiction community.

  15. Project Aporia : An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario

    DEFF Research Database (Denmark)

    Bevensee, S. H; Boisen, Kasper Alexander Dahlsgaard

    2012-01-01

    The genre of interactive narratives in computer games has been researched extensively in the past. However, it still seems that there is a potential for investigating how a narrative can be conveyed solely through environmental storytelling. This paper reports an experimental study which examines the understanding of a pre-written story which is mediated without the use of characters, dialogue, or words and only through the environment in the prototypical game 'Aporia'. The evaluation of the story construction in Aporia analyses and quantifies written open-ended answers and compares them to the pre-defined elements of the story. The findings indicate that Aporia mediates a narrative potential, which generates emergent narratives among users rather than mediating an embedded and evoked narrative. © 2012 Springer-Verlag Berlin Heidelberg.

  16. The Language of Revolution and the Power of Storytelling in The Pregnant Widow

    Directory of Open Access Journals (Sweden)

    Alaa Alghamdi

    2014-01-01

    Full Text Available Martin Amis uses the language of revolution to describe the newly altered social circumstances at the height of the sexual revolution in his semi-autobiographical novel The Pregnant Widow. The concept of a ‘language of revolution’ as well as second- and third-wave feminist scholarship is applied to a textual analysis of the novel. Amis’s brand of satire creates a sense of displacement and challenges existing perceptions about gender, culture and sexuality, exposing them as constructed and changeable norms. Moreover, it becomes clear that the author is skeptical about the benefits of the sexual revolution for either gender, and that he views its liberating aspects as unfulfilled, particularly for women. Given that Amis names one of his characters Scheherazade, evoking the legendary heroine of The Arabian Nights, the importance of storytelling in the novel is also examined and found to be a potentially redeeming force.Keywords: Martin Amis, sexual revolution, feminism, satire, gender, revolution

  17. Restriction of characters and products of characters

    CERN Document Server

    Adan-Bante, Edith

    2007-01-01

    Let G be a finite p-group, for some prime p, and $\\psi, \\theta \\in \\Irr(G)$ be irreducible complex characters of G. It has been proved that if, in addition, $\\psi,\\theta$ are faithful characters, then the product $\\psi\\theta$ is a multiple of an irreducible or it is the nontrivial linear combination of at least $\\frac{p+1}{2}$ distinct irreducible characters of G. We show that if we do not require the characters to be faithful, then given any integer k>0, we can always find a p-group G and irreducible characters $\\Psi$ and $\\Theta$ such that $\\Psi\\Theta$ is the nontrivial combination of exactly k distinct irreducible characters. We do this by translating examples of decompositions of restrictions of characters into decompositions of products of characters.

  18. Engaging Post-Secondary Students and Older Adults in an Intergenerational Digital Storytelling Course

    Science.gov (United States)

    Hewson, Jennifer; Danbrook, Claire; Sieppert, Jackie

    2015-01-01

    A five day Digital Storytelling course was offered to Social Work students, integrating a three day workshop with older adult storytellers who shared stories related to the theme stories of home. A course evaluation was conducted exploring the Digital Storytelling experience and learning in an intergenerational setting. Findings from surveys…

  19. Storytelling as an Active Learning Tool to Engage Students in a Genetics Classroom

    Directory of Open Access Journals (Sweden)

    Karobi Moitra

    2014-08-01

    Full Text Available Storytelling is an ancient art that originated long before the written word. Storytelling interspersed with traditional lectures has been used as a teaching tool in an Introductory Genetics course. Students have eagerly responded to the storytelling pedagogy, suggesting that it can be leveraged to help students grasp complicated theories, engage students, and help improve student retention in STEM fields.

  20. Children's Books as a Source of Influence on Gender Role Development: Analysis of Female Characters Using Jung's Four Archetypes

    Science.gov (United States)

    Mills, Shirley J.; Pankake, Anita; Schall, Janine

    2010-01-01

    The purpose of the study was to answer this question: "Do children when choosing a book to read for pleasure receive a stereotypical impression of the female role as opposed to the male role as defined by the literature?" A qualitative study reviewed main female characters of the Children's Choice books of 2008 with Jung's archetypes (Great Good…

  1. Character Recognition Using Neural Network

    Directory of Open Access Journals (Sweden)

    Ankit Sharma#1 ,Dipti R Chaudhary

    2013-04-01

    Full Text Available In the present paper, we are use the neural network to recognize the character. In this paper it is developed 0ff-line strategies for the isolated handwritten English character (A TO Z and (0 to 9.This method improves the character recognition method. Preprocessing of the Character is used binarization, thresolding and segmentation method .The proposed method is based on the use of feed forward back propagation method to classify the characters.The ANN is trained using the Back Propagationalgorithm. In the proposed system, English nue-merical letter is represented by binary numbers that are used as input then they are fed to an ANN. Neural network followed by the Back Propagation Algorithm whichcompromises Training

  2. Remembering Who We Are : Memories of Identity through Storytelling

    DEFF Research Database (Denmark)

    Humle, Didde Maria

    2014-01-01

    This article contributes to the on-going debate among scholars of organizational identity on collective and polyphonic identity formation processes. The article explores the interplay between individual and organizational storytelling by conceptualizing organizational identity construction processes as a web of storytelling practices, a memory system evoking a sense of coherence and nostalgia among organizational members. By drawing on the results of a narrative and ethnographic case study of a consultancy, the article aims to unfold the web of stories and storytelling practices in a single case organization. The analysis explores how members of this organization, through their everyday storytelling practices, created shared understandings of being members of a fantastic company while simultaneously telling critical counterstories. The analysis shows how organizational members learned to shape not only their stories of success but also their counterstories in ways that made them harmonize with the storytelling traditions of the organization. Furthermore, the concept of personal polyphony is suggested to describe how everyday work stories are antenarrative in the sense that the construction of self, work and the organization is never finished; it is an ongoing process of negotiating and handling many potential and sometimes contradictory storylines simultaneously.

  3. Interactive Narrator in Ludic Space : A Dynamic Story Plot underneath the Framework of MMORPGs Storytelling System

    DEFF Research Database (Denmark)

    Nobaew, Banphot; Ryberg, Thomas

    2012-01-01

    For decades, the development of digital interactive storytelling in games has been of interest to many researchers. Some scholars have studied the expert system which dynamically creates plots for players, while other scholars investigate the story structure. However, the latter mostly focuses on the micro story level of storytelling structure (Begin-Middle-End). This paper describes the framework for a games writer in MMORPGs as a non-linear narrative, in which a gameplayer takes the role of a digital story writer in a magic cycle. It proposes an extended storytelling framework to a games writer. The framework is developed based on 3 prior theoretical notions: the Story structure, Dramatic structure (Freytag's Pyramid), and Hero’s Journey model (Campbell). The story structure is founded by Aristotle in his Poetics (c. 335 BC), but is now considered the basis of digital narrative. Hero’s Journey model is the basic of three structure story proposed by Cambel. Developing the framework, the study investigated forty Quests (quest stories) from players during gameplay in World of Warcraft, and employed the plot analysis to deconstruct game storylines. This framework is deeply focusing on the plot point of game-story and develops further to the multi-plot point structure. To analyze the gameplay data in this study, the emotional experience and learning content are considered for the plot investigation. This study is sets out to examine the assumption that, when players play games in a semiotic domain of visual grammar, they simultaneously interpret meaning and produce the storyline per se. The result shows that (1) gameplayers create distinctive story plots which are shown by the story graphs in a freedom of Ludic space, (2) each quest has the different of story plot patterns; although, it has likewise a storyline pattern. To summarize, from the results, the paper proposes the multi-plot point framework which creates the concept of the game story movement for applying in game-story design for learning purposes.

  4. Digital Storytelling as a Gateway to Computer Science

    Directory of Open Access Journals (Sweden)

    Amy Csizmar Dalal

    2008-09-01

    Full Text Available Computer science departments continually look for ways to make computer science more relevant to a wider population of students, to attract more students to the major and combat declining enrollments. This article describes the initial offering of a digital storytelling course within a computer science department at a small liberal arts college. The course was offered as a freshman seminar during the fall of 2006 to a group of thirteen students of widely varying technical backgrounds. Students explored elements of effective storytelling within the context of several genres: text, images, video, and computer programming. We discuss how the course utilized elements of storytelling to introduce key computer science concepts and to foster critical thinking. We dissect what activities worked especially well and how the instructor plans on evolving the course in the future, as well as the benefits and limitations to offering such a course within the context of a freshman seminar.

  5. The Pedagogy of Digital Storytelling in the College Classroom

    Directory of Open Access Journals (Sweden)

    Rachel Raimist

    2010-06-01

    Full Text Available In the fall of 2008, Rachel Raimist and Walter Jacobs collaborativelydesigned and taught the course “Digital Storytelling in and withCommunities of Color” to 18 undergraduate students from a variety ofdisciplines. Candance Doerr-Stevens audited the class as a graduate student.This article examines the media making processes of the students in thecourse, asking how participants used digital storytelling to engage withthemselves and the media through content creation that both mimicked andcritiqued current media messages. In particular, students used the medium ofdigital storytelling to build and revise identities for purposes of rememory,reinvention, and cultural remixing. We provide a detailed online account ofthe digital stories and composing processes of the students through the samemultimedia genre that the students were asked to use, that of digitalstorytelling.

  6. Geohazards storytelling between reality and representation

    Science.gov (United States)

    Musacchio, Gemma; Candela, Andrea; Canel, Samanta; Roi, Cinzia

    2015-04-01

    Ethics towards geohazards might start at early age and it might radicate on narratives occuring in the media, as disfuctional ideas and perception are passed from school or society to children. In this paper we study the representations and imaginaries of natural hazards as they are in the media and how they are passed on chidren and laypeople. The investigation is led on an experimental basis on primary schools in Northern Italy (Varese province), where data concerning school education are collected. The approach is that of the storytelling that allow evaluation of children perception of hazard and risk. Narratives (news, rhetorics, images and pictures, symbols, metaphores and interpretations) that mass media and education generally used in order to explain and represent geohazards (earthquakes, volcanoes, hydrogeological instability, climate change and so on) are also analysed. They are responsible for certain individual and collective perceptions, indeed. The research has attempted to analyze how imaginaries and common "wrong" ideas can influence environmental education and public communication of natural hazards. A better understanding of feelings (fears and hopes), and all cultural behaviours included in the social construction of collective narratives and representations of environmental emergencies could be useful in order to re-orient education and communication strategies on the basis of more targeted and participatory approaches.

  7. From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames

    Science.gov (United States)

    Delmas, Guylain; Champagnat, Ronan; Augeraud, Michel

    Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player's actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example.

  8. Evaluating a Personal Learning Environment for Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Nikolaos Marianos

    2011-10-01

    Full Text Available The evaluation of flexible and personal learning environments is extremely challenging. It should not be limited to the assessment of products, but should address the quality of educative experience with close monitoring. The evaluation of a PLE using digital storytelling is even more complicated, due to the unpredictability of the usage scenarios. This paper presents an evaluation methodology for PLEs using digital storytelling, using a participatory design approach. The results from an open validation trial indicate that this methodology is able to incorporate all necessary factors and that the selected evaluation tools are appropriate for addressing the quality of educative experience.

  9. The value of storytelling in the science classroom

    Science.gov (United States)

    Isabelle, Aaron David

    The "traditional science classroom" asks students, "What do we know in science?," and ignores the question, "How do we know what we know?" The purpose of this research is to combine the powerful structure of narrative with the history of science in junior high school science classrooms. This study investigates whether history-of-science-based stories have advantages over traditional, lecture-style presentations. The storytelling approach aims to present science concepts in a meaningful and memorable context and in a coherent and connected manner. The research program employed parallel curricula: science concepts were taught through novel stories and through lectures, at different times, to eight different groups of seventh and eighth grade students at Holy Name Junior High School in Worcester, Massachusetts. Students were assessed with pre- and post-tests and through individual interviews: Before, immediately after, and two weeks after the lessons, students were given short-answer questionnaires. Two weeks after each lesson, individual interviews were also conducted with a sampling of the students. The questionnaires were coded according to a clear set of written standards and the interviews were transformed into concept maps. Student learning and retention levels, gender differences, and alternate conceptions were quantitatively analyzed. The results reveal that the students who were taught through stories learned the science concepts, on the average, 21% better and retained close to 48% more than the students who were taught through traditional lessons. Fewer alternate conceptions were expressed after story lessons than after lectures. Investigation of gender differences in learning science through the two methods revealed that boys profited more than girls did from the story lessons. The union of narrative with the history of science in the form of story lessons seems natural since the spatiotemporal structure of a narrative mirrors the unfolding of actions in the history of science. This combination proved to be an effective science teaching method with these junior high students. In general, the story lessons helped the students better understand and retain the science concept than the traditional lessons did. The reason for the girls' smaller story gains are not clear, but may include a lack of female characters in the stories used. The over-all results are quite convincing in the sample of students studied and suggest a more generalized applicability. This line of research is well worth pursuing further.

  10. Innovative Technique for Character Recognition

    OpenAIRE

    Sumant Raj Chauhan; Punit Soni

    2010-01-01

    Development of OCRs for Indian script is an active area of activity today. Optical character recognition (OCR) is the mechanical or electronic translation of images of handwritten, typewritten or printed text (usually captured by a scanner) into machine-editable text. In simple words OCR is a visual recognition process that turns printed or written text into an electronic character based file. OCR is a field of research in pattern recognition, artificial intelligence and machine vision. India...

  11. Skin Detection of Animation Characters

    OpenAIRE

    Siddiqui, Kazi Tanvir Ahmed; Wasif, Abu

    2015-01-01

    The increasing popularity of animes makes it vulnerable to unwanted usages like copyright violations and pornography. That is why, we need to develop a method to detect and recognize animation characters. Skin detection is one of the most important steps in this way. Though there are some methods to detect human skin color, but those methods do not work properly for anime characters. Anime skin varies greatly from human skin in color, texture, tone and in different kinds of ...

  12. STORYTELLING AS A COMMUNICATIVE ACT / LA NARRACIÓN ORAL COMO ACTO DE COMUNICACIÓN

    Directory of Open Access Journals (Sweden)

    María Nela Barba Téllez

    2013-04-01

    Full Text Available The material presented discloses a topic of great value and current importance in the context of Pedagogy and Educative Psychology: the storytelling for children. It is intended for those teachers, who before the imminence and fast pace of daily life, are aware of the value of the communication, participation and conversation as resources that enhance the imagination. The purpose of this material is to stimulate the reflection and creativity of teachers to enable the development of storytelling skill in groups of boys and girls, based on the communicative approach, through which is acknowledged that in the storytelling, as a communicative act, the communicative elements that are involved in communication are present. They are essentially a code, a message, a channel, a transmitter, a receiver and the communicative situation. RESUMEN: El material que se presenta se adentra en un tema de gran valor y actualidad en el contexto actual de la Pedagogía y la Psicología Educativa: la narración (oral para/con niñas y niños. Va dirigido a aquellos maestros que ante la inmediatez y el ritmo acelerado de la vida cotidiana, toman conciencia del valor de la comunicación, la participación y el diálogo, como recursos que potencian la dinámica de la narración oral. La intención es despertar la reflexividad y la creatividad de los maestros para favorecer el desarrollo de la narración en grupos de niñas y niños, desde la óptica del enfoque comunicativo, donde se reconoce que en la narración oral como acto de comunicación están presentes los elementos que intervienen en el acto comunicativo. Estos son esencialmente un código, un mensaje, un canal; un emisor, un interlocutor y la situación comunicativa.

  13. What educators should know about teaching digital storytelling

    OpenAIRE

    Bernard R. Robin; Sara G. McNeil

    2012-01-01

    In this paper, the authors present some of the most important lessons they havelearned from teaching courses, conducting workshops, writing articles, andsupervising graduate student research on the educational uses of digitalstorytelling. The guidelines described here are categorized within the ADDIEinstructional design framework and are presented as starting points thateducators should consider when they begin to integrate digital storytelling in theirclassrooms. The guidelines provide usefu...

  14. What Educators Should Know about Teaching Digital Storytelling

    Science.gov (United States)

    Robin, Bernard R.; McNeil, Sara G.

    2012-01-01

    In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…

  15. The New Digital Storytelling Creating Narratives with New Media

    CERN Document Server

    Alexander, Bryan

    2011-01-01

    People have been creating digital stories since before the Web began, but only recently have so many powerful mediums for sharing these stories become available to the general population. Today's digital storytelling is not just for tech-savvy individuals; anyone with a desire to express their creativity can learn to use modern technology to share their experiences.

  16. History, Dreams and Reality: Storytelling Programs in Malaysia.

    Science.gov (United States)

    Saad, Mohd Sharif Mohd

    Storytelling, a powerful means of providing children and adults with life-enhancing mental images, has been a tradition practiced by most cultures throughout the world. Passed on from one generation to another, the stories freed the imagination and stretched the capacity for such feelings of joy, sorrow, sympathy, and hope. The stories usually…

  17. Storytelling as Pedagogy: An Unexpected Outcome of Narrative Inquiry

    Science.gov (United States)

    Coulter, Cathy; Michael, Charles; Poynor, Leslie

    2007-01-01

    This study examines how the use of narrative research methods can serve as pedagogical strategies in preservice teacher education. In this study, we see the intersection of narrative inquiry and storytelling-as-pedagogy. The two often intersect, but rarely has that intersection been examined in a systematic manner. This study examines data…

  18. Corporate Storytelling as an Effective Internal Public Relations Strategy

    Directory of Open Access Journals (Sweden)

    Rob Gill

    2011-09-01

    Full Text Available

    Corporate storytelling can be an engaging and effective means of internal public relations. The characteristics of internal storytelling make it an excellent medium for an organisation to engage with staff on a more personal level and strengthen employee loyalty. This integrated literature review explores the use of storytelling as an effective tool for internal communication and employee engagement, a key internal public relations responsibilities, which can build internal loyalty and strengthen the organisation’s brand and reputation.
    Literature reviewed in this paper demonstrates employees who are more engaged with, and have a deep trust for, their employer are more likely to feel buoyant about their work and conduct themselves in a constructive manner, which may translate into stronger internal and external reputation. The use of corporate stories as an internal PR communication strategy can strengthen the likelihood of employees becoming reputation champions for their organisation.

    Key words: Corporate storytelling; Employer engagement; Employer-emeployee relationships; Internal
    communication

  19. Resilience in language learners and the relationship to storytelling

    Directory of Open Access Journals (Sweden)

    Kate Nguyen

    2015-12-01

    Full Text Available International students, who study a foreign language abroad, experience more adversities than their domestic peers. The social challenges they face include problems with immigration status, isolation, difficulty speaking a new language, and learning unfamiliar customs. There is limited research focused on the coping strategies of these individuals. A growing body of research suggests storytelling may provide an important role in promoting resilience, defined as an individual’s ability to bounce back or recover from stress. The study investigated possible relationships between experiencing storytelling as a child and adult resilience. The sample consisted of 21 international college students studying Chinese or English. Students were examined with a survey, a narrative interview, and the brief resilience scale. Data were analyzed quantitatively and qualitatively. The quantitative results produced significant correlations between resilience scores and the survey scores for adults who reported using storytelling in their own teaching of a second language to peers and children. Qualitative results identified five protective factors for resilience: (1 social competence, (2 problem-solving skills, (3 autonomy, (4 sense of purpose, and (5 use of storytelling. Implications of the findings for research and intervention are discussed.

  20. Storytelling as Scholarship: A Writerly Approach to Research

    Science.gov (United States)

    Perl, Sondra; Counihan, Beth; McCormack, Tim; Schnee, Emily

    2007-01-01

    What does it mean to take a writerly approach to research? Sondra Perl and her co-authors have pondered this question over the past five years as they have each worked with her to design and draft dissertations that combine their work as literacy researchers with their love of writing. Each of them has moved toward storytelling as a compelling and…

  1. Indigenous Digital Storytelling in Video: Witnessing with Alma Desjarlais

    Science.gov (United States)

    Iseke, Judy M.

    2011-01-01

    Indigenous digital storytelling in video is a way of witnessing the stories of Indigenous communities and Elders, including what has happened and is happening in the lives and work of Indigenous peoples. Witnessing includes acts of remembrance in which we look back to reinterpret and recreate our relationship to the past in order to understand the…

  2. Using narratives and storytelling to communicate science with nonexpert audiences

    OpenAIRE

    Dahlstrom, Michael F.

    2014-01-01

    Although storytelling often has negative connotations within science, narrative formats of communication should not be disregarded when communicating science to nonexpert audiences. Narratives offer increased comprehension, interest, and engagement. Nonexperts get most of their science information from mass media content, which is itself already biased toward narrative formats. Narratives are also intrinsically persuasive, which offers science communicators tactics for persuading otherwise re...

  3. SKIN DETECTION OF ANIMATION CHARACTERS

    Directory of Open Access Journals (Sweden)

    Kazi Tanvir Ahmed Siddiqui

    2015-02-01

    Full Text Available The increasing popularity of animes makes it vulnerable to unwanted usages like copyright violations and pornography. That’s why, we need to develop a method to detect and recognize animation characters. Skin detection is one of the most important steps in this way. Though there are some methods to detect human skin color, but those methods do not work properly for anime characters. Anime skin varies greatly from human skin in color, texture, tone and in different kinds of lighting. They also vary greatly among themselves. Moreover, many other things (for example leather, shirt, hair etc., which are not skin, can have color similar to skin. In this paper, we have proposed three methods that can identify an anime character’s skin more successfully as compared with Kovac, Swift, Saleh and Osman methods, which are primarily designed for human skin detection. Our methods are based on RGB values and their comparative relations.

  4. Printed Arabic optical character segmentation

    Science.gov (United States)

    Mohammad, Khader; Ayyesh, Muna; Qaroush, Aziz; Tumar, Iyad

    2015-03-01

    A considerable progress in recognition techniques for many non-Arabic characters has been achieved. In contrary, few efforts have been put on the research of Arabic characters. In any Optical Character Recognition (OCR) system the segmentation step is usually the essential stage in which an extensive portion of processing is devoted and a considerable share of recognition errors is attributed. In this research, a novel segmentation approach for machine Arabic printed text with diacritics is proposed. The proposed method reduces computation, errors, gives a clear description for the sub-word and has advantages over using the skeleton approach in which the data and information of the character can be lost. Both of initial evaluation and testing of the proposed method have been developed using MATLAB and shows 98.7% promising results.

  5. VEHICLE LICENSE PLATE CHARACTER SEGMENTATION – A VEHICLE LICENSE PLATE CHARACTER SEGMENTATION – A STUDY

    Directory of Open Access Journals (Sweden)

    V. Karthi Keyan

    2013-02-01

    Full Text Available License plate recognition (LPR plays a major role in this busy world, as the number of vehicles increases day by day, theft of vehicles, breaking traffic rules, entering restricted area are also increases linearly, so to block this act license plate recognition system is designed. License Plate Recognition (LPR systems basically consist of 3 main processing steps such as: Detection of number plate, Segmentation of plate characters and Recognition of each character. Among this, character segmentation is a most challenging task, as the accuracy of the character recognition relies on the accuracy of the character segmentation. Problems of different lighting condition, adhesion, fracture, rivet, rotation degrades the accuracy of the character segmentation. So in order to overcome these problems and uplift the accuracy of character segmentation various algorithms are developed for this work. Purpose of this paper is to categorize the vehicle plate character and recognize the segmented characters.

  6. HETEROSIS AND COMBINING ABILITY FOR YIELD AND YIELD COMPONENT CHARACTERS OF NEWLY DEVELOPED CASTOR (RICINUS COMMUNIS L. HYBRID

    Directory of Open Access Journals (Sweden)

    M RAMESH

    2013-12-01

    Full Text Available The estimates of the components of genetic variation were worked out by Kempthorne method from a Line x Tester analysis in castor for fourteen plant type related traits. The analysis for combining ability revealed significant mean sum of squares of both general combining ability (GCA and specific combining ability (SCA for all the characters which indicated the presence of both additive and non-additive gene actions. The ratio of GCA variance and SCA variance ratio revealed the predominance of non-additive gene action for all the traits except plant height up to primary spike, no. of nodes up to primary spike, no. of capsules/primary spike and total spike length of secondary. JP-87 was good general combiner for most of the characters including seed yield. The line DCS-106 was also a good general combiner for early flowering, days to maturity and number of capsules on secondary spike. Cross JP-87 × RG-1740/A was a good specific combiner for seed yield per plant and for other yield component. The hybrid DPC-9 × RG-156 with good specific combining ability for days to maturity can be used for yield improvement in castor. In general for yield and other yield attributing traits the promising hybrids with high heterosis were JP-87 × RG-1740/A, JP-87 × DCS-106, DPC-17 × RG-156, DPC-17 × DCS-106 and DPC-17 × DCS-107 were on par with the check. These cross combinations could be utilized for further use in breeding programme for improvement in yield of castor.

  7. Handprinted Forms and Characters

    Science.gov (United States)

    NIST Handprinted Forms and Characters (PC database for purchase)   NIST Special Database 19 contains NIST's entire corpus of training materials for handprinted document and character recognition. It supersedes NIST Special Databases 3 and 7.

  8. Notes on character sheaves

    OpenAIRE

    Lusztig, G.

    2008-01-01

    In the first section we study a functor of Bezrukavnikov, Finkelberg and Ostrik defined on character sheaves; we compute it in a Grothendieck group taking weights into account. In the second section we enlarge the class of character sheaves to a larger class of simple perverse sheaves which behaves well under tensor product (unlike the character sheaves themselves).

  9. GeoStoryteller: Taking grey literature to the streets of New York

    OpenAIRE

    Rabina, Debbie L. (Pratt); Cocciolo, Anthony (Pratt); GreyNet, Grey Literature Network Service

    2011-01-01

    In this paper, we briefly describe the design and implementation of the GeoStoryteller project, with particular emphasis on the resources used to create the digital narratives that are the core of the application. GeoStoryteller is a project where learners engage with archival photos and multimedia narratives in historically relevant places using a combination of augmented reality technology and web-based delivery via mobile devices. The initial application of GeoStoryteller is in partnership...

  10. Slaget ved Vejle og andre fortællinger fra Jyske Bank : Storytelling som retorisk ledelsesværktøj

    DEFF Research Database (Denmark)

    Albrechtsen, Charlotte

    2005-01-01

    Storytelling som ledelsesværktøj er en form for retorik idet formålet med at bruge fortællinger i kommunikationen fra ledelse til medarbejdere er at påvirke modtagerne/medarbejderne. Imidlertid er refleksioner over modtagerinstansen så godt som fraværende både i den populære debat om storytelling og i den eksisterende forskning i emnet. Foruden at introducere til forskningen i storytelling præsenterer artiklens forfatter, som er ph.d.-studerende, en modtagerorienteret analyse af en fortælling fra Jyske Bank.

  11. The Process of Remembering with the Forgotten Australians: Digital Storytelling and Marginalized Groups

    OpenAIRE

    Hancox, Donna

    2012-01-01

    Digital storytelling projects have proliferated in Australia since the early 2000s, and have been theorized as a means to disseminate the stories and voices of “ordinary” people. In this paper I examine through the case study of a 2009 digital storytelling project between the Australasian Centre for Interactive Design and a group identifying as Forgotten Australian whether digital storytelling in its predominant workshop-based format is able to meet the needs of profoundly marginalized and tr...

  12. Transmedia Storytelling in Science Communication: One Subject, Multiple Media, Multiple Stories

    Science.gov (United States)

    Unger, M.; Moloney, K.

    2012-12-01

    Each communication medium has particular storytelling strengths. For example, video is particularly good at illustrating a progression of events, text at background and context, and games at describing systems. In what USC's Prof. Henry Jenkins described as "transmedia storytelling," multiple media are used simultaneously, in an expansive rather than repetitive way, to better tell a single, complex story. The audience is given multiple entry points to the story, and the story is exposed to diverse and dispersed audiences, ultimately engaging a broader public. We will examine the effectiveness of a transmedia approach to communicating scientific and other complex concepts to a broad and diverse audience. Using the recently developed Educational Visitor Center at the NCAR-Wyoming Supercomputing Center as a case study, we will evaluate the reach of various means of presenting information about the geosciences, climate change and computational science. These will include an assessment of video, mechanical and digital interactive elements, animated movie segments, web-based content, photography, scientific visualizations, printed material and docent-led activities.

  13. A preliminary study on the application of storytelling among hospice care interest group

    Directory of Open Access Journals (Sweden)

    Yu Liu

    2014-03-01

    Conclusions: Students reflected that the storytelling helped them recognize the importance of relieving the suffering, respecting and understanding, communicating, team working, and family supporting in the hospice care.

  14. Character Education, New Media, and Political Spectacle

    Science.gov (United States)

    Winton, Sue

    2010-01-01

    Ontario's new Character Development Initiative is analyzed to determine whether it can be characterized as political spectacle. Examination of official policy texts, media reports, speeches, web pages, webcasts, and events at the Character Development Symposium suggests that the Initiative contains many elements of political spectacle; however,…

  15. Moral character in the workplace.

    Science.gov (United States)

    Cohen, Taya R; Panter, A T; Turan, Nazli; Morse, Lily; Kim, Yeonjeong

    2014-11-01

    Using two 3-month diary studies and a large cross-sectional survey, we identified distinguishing features of adults with low versus high levels of moral character. Adults with high levels of moral character tend to: consider the needs and interests of others and how their actions affect other people (e.g., they have high levels of Honesty-Humility, empathic concern, guilt proneness); regulate their behavior effectively, specifically with reference to behaviors that have positive short-term consequences but negative long-term consequences (e.g., they have high levels of Conscientiousness, self-control, consideration of future consequences); and value being moral (e.g., they have high levels of moral identity-internalization). Cognitive moral development, Emotionality, and social value orientation were found to be relatively undiagnostic of moral character. Studies 1 and 2 revealed that employees with low moral character committed harmful work behaviors more frequently and helpful work behaviors less frequently than did employees with high moral character, according to their own admissions and coworkers' observations. Study 3 revealed that adults with low moral character committed more delinquent behavior and had more lenient attitudes toward unethical negotiation tactics than did adults with high moral character. By showing that individual differences have consistent, meaningful effects on employees' behaviors, after controlling for demographic variables (e.g., gender, age, income) and basic attributes of the work setting (e.g., enforcement of an ethics code), our results contest situationist perspectives that deemphasize the importance of personality. Moral people can be identified by self-reports in surveys, and these self-reports predict consequential behaviors months after the initial assessment. PMID:25133716

  16. Business Storytelling and Leadership in the Insurance Companies from Romania

    Directory of Open Access Journals (Sweden)

    Viorica P?u?

    2013-12-01

    Full Text Available The research addresses a new concept introduced into the managerial practice of the insurance industry from Romania and it aims to test the hypothesis that success, performance and competitiveness of the organizations in the insurance industry depend also on the quality of the leadership and the leaders’ ability to use storytelling, taking into account the intangibility of the insurance products. The main tool that this exploratory, qualitative research has used is the structured interview with three target groups, which we considered to be relevant: CEOs/managers of insurance companies and insurance brokerage firms, public relations specialists and economic journalists. The results of our research endeavours may be of interest for both the managers, employees and communication specialists in the insurance industry and the business world in general, for which the introduction of storytelling in the leadership practices might increase the attractiveness not only for employees, but also for stakeholders and customers.

  17. Table-Top Gaming Narratology for Digital Interactive Storytelling

    Science.gov (United States)

    van Velsen, Martin; Williams, Josh; Verhulsdonck, Gustav

    In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems.

  18. Business Storytelling and Leadership in the Insurance Companies from Romania

    OpenAIRE

    Viorica P?u?; Dana Dobre

    2013-01-01

    The research addresses a new concept introduced into the managerial practice of the insurance industry from Romania and it aims to test the hypothesis that success, performance and competitiveness of the organizations in the insurance industry depend also on the quality of the leadership and the leaders’ ability to use storytelling, taking into account the intangibility of the insurance products. The main tool that this exploratory, qualitative research has used is the structured interview wi...

  19. Digital Storytelling as a Gateway to Computer Science

    OpenAIRE

    Amy Csizmar Dalal

    2008-01-01

    Computer science departments continually look for ways to make computer science more relevant to a wider population of students, to attract more students to the major and combat declining enrollments. This article describes the initial offering of a digital storytelling course within a computer science department at a small liberal arts college. The course was offered as a freshman seminar during the fall of 2006 to a group of thirteen students of widely varying technical backgrounds. Student...

  20. NewsPad: Designing for Collaborative Storytelling in Neighborhoods

    OpenAIRE

    Matias, J. Nathan; Monroy-Hernández, Andrés

    2015-01-01

    This paper introduces design explorations in neighborhood collaborative storytelling. We focus on blogs and citizen journalism, which have been celebrated as a means to meet the reporting needs of small local communities. These bloggers have limited capacity and social media feeds seldom have the context or readability of news stories. We present NewsPad, a content editor that helps communities create structured stories, collaborate in real time, recruit contributors, and sy...

  1. Storytelling in Jazz Improvisation: Implications of a Rich Intermedial Metaphor

    OpenAIRE

    Bjerstedt, Sven

    2014-01-01

    The phenomenon of intermedial conceptual loans is central to our understanding of the time-based arts. This thesis focuses on the usage of the term storytelling with regard to jazz improvisation. The aim of the investigation is to clarify how this concept is used by Swedish jazz practitioners. The framework of the study includes theories of narrativity and of metaphor as well as educational and sociological perspectives. The study aims at an exploration of a multivariety of perspectiv...

  2. Reimagining a Writer’s Process Through Digital Storytelling

    OpenAIRE

    Troy Hicks; Kristen Turner; Jodi Stratton

    2013-01-01

    Building on Hillocks' (1995) concepts of the declarative and procedural knowledge that writers need in order to craft effective writing, this article explores the writing process of one pre-service teacher as she moved from a personal narrative to an essay to a digital story. The authors argue that digital writers--in addition to needing declarative and procedural knowledge--must also understand knowledge of technology in order to more fully realize the potential of digital storytelling. Impl...

  3. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    Science.gov (United States)

    Bou-Franch, Patricia

    2012-01-01

    As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant…

  4. Preschoolers' Causal Reasoning during Shared Picture Book Storytelling: A Cross-Case Comparison Descriptive Study

    Science.gov (United States)

    Reed, Helen C.; Hurks, Petra P. M.; Kirschner, Paul A.; Jolles, Jelle

    2015-01-01

    This study investigates how shared picture book storytelling within a peer-group setting could stimulate causal reasoning in children aged 4½ to 6 years. Twenty-eight children from preschool classes of three schools were allocated to one of six groups (four to five children per group). Each group participated in six storytelling sessions over a…

  5. The Way of the S/Word: Storytelling as Emerging Liminal

    Science.gov (United States)

    Josephs, Caroline

    2008-01-01

    The paper focuses on oral storytelling and transformation through the significance of the liminal zone as thresholding. Involving the reader-listener in an experiential and performative approach, the article draws on all of the senses, using a wide range of data such as dreams, drawing, writing, as well as the act of (sacred) oral storytelling and…

  6. Storytelling, Values and Perceived Resilience among Chinese, Vietnamese, American and German Prospective Teachers

    Science.gov (United States)

    Stanley, Nile; Nguyen, Kate; Wilson, Hope; Stanley, Laurel; Rank, Astrid; Wang, Yonghui

    2015-01-01

    Numerous qualitative studies, mostly with English speaking Westerners, have shown the important role of storytelling and values in promoting resilience. However, this quantitative study helps fill the gaps in the research, by investigating the mediator effects of storytelling on values and resilience of American, German, Chinese, and Vietnamese…

  7. Integrating Storytelling into the Mindset of Prospective Teachers of American Indian Students: A Grounded Theory

    Science.gov (United States)

    Cheeseman, Gary W.; Gapp, Susan C.

    2012-01-01

    This study is part of a larger project that explored the use of storytelling as a learning tool in schools in the United States. Here the authors examine storytelling as a pedagogical tool for prospective teachers of American Indian children to enhance classroom learning. The specific intention is to illuminate the pedagogical methodology of…

  8. Understanding the Role of Storytelling in the Transformation of Female Cocaine Addicts in Narcotics Anonymous

    Science.gov (United States)

    Ventresca, Melissa Weida

    2012-01-01

    The purpose of this qualitative study was to understand the role of storytelling in the transformation of female cocaine addicts in Narcotics Anonymous. For this research the primary investigator utilized a theoretical orientation of transformative learning theory and storytelling. The rationale for employing transformative learning theory is that…

  9. Life Planning by Digital Storytelling in a Primary School in Rural Tanzania

    Science.gov (United States)

    Duveskog, Marcus; Tedre, Matti; Sedano, Carolina Islas; Sutinen, Erkki

    2012-01-01

    Storytelling is one of the earliest forms of knowledge transfer, and parents often use it for teaching their children values and knowledge. Formal schooling, however, is less inclined to use storytelling as a vehicle for knowledge transfer, and even less as a vehicle for modern self-directed, student-centered, and constructionist pedagogy.…

  10. The Use of Digital Storytelling for ESP in a Technical English Course for Aerospace Engineers

    Science.gov (United States)

    Sevilla-Pavón, Ana; Serra-Cámara, Belén; Gimeno-Sanz, Ana

    2012-01-01

    Digital Storytelling is a powerful pedagogical tool for both students and educators, which started to be used for teaching and learning purposes a few years ago, becoming more and more popular over time. The use of digital storytelling in non-specific language learning contexts has been widely explored, as shown in the literature. However, its use…

  11. Digital Storytelling in Writing: A Case Study of Student Teacher Attitudes toward Teaching with Technology

    Science.gov (United States)

    Bumgarner, Barri L.

    2012-01-01

    This case study investigated how preservice teachers taught digital storytelling to students who often possessed more technology skills than the teachers. During the spring semester of 2011, two secondary-level language arts teaching interns and their cooperating teachers taught a digital storytelling project. The participants and their students…

  12. Specific Character of Linguistic Personality Development in Mono- and Poly-ethnic Environment (the Kabardino-Balkarian Republic Case Study

    Directory of Open Access Journals (Sweden)

    Madina B. Bezrokova

    2013-01-01

    Full Text Available This article generalizes the results of sociolinguistic poll, conducted in the Kabardino-Balkarian Republic, which enabled to determine the features of linguistic personality development in mono- and poly-ethnic environment. Linguistic personality development is affected by many linguistic and extra-linguistic factors, playing significant role in the process of his/her formation. These include primary extra-linguistic factors, such as sex, age, place of residence and place of birth, ethnicity, social status, family and secondary factors, such as educational institution, communication environment, etc. These factors, along with the linguistic factors, play significant role in the linguistic personality preparedness for verbal and cogitative activity.

  13. DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3

    Directory of Open Access Journals (Sweden)

    Kevin YEE

    2012-01-01

    Full Text Available Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009. Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009, or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply including a narrative component may provide enough creative ammunition for students to feel that a particular assignment can be more interesting (Clark 2010, if their work is to be wrapped around a narrative format, such as a short story in favor of an essay or formal writing. But there are numerous free technology tools available today that take the process one step further, by injecting different editing options and high-end production values. Students do not merely assemble a story in words. They can now do it primarily with images, and many of the slideshow services online allow for text captions, dynamic transitions, special effects, and relevant animations. Students become videographers and directors as much as they function as storytellers. The slideshow builders thus do a better job than “old fashioned” essay/short story assignments at meeting the need of 21st century students, many of whom arrive at institutions of higher learning with at least an already-ingrained interest in such tools, if not explicit experience.Kizoa (www.kizoa.com offers a simple menu-driven, Flash-based interface for users to craft slideshows with uploaded images, added text, transitions, animations, special effects, and music selected from their limited online repository or uploaded in mp3 format. Users drag images and any desired effects onto a timeline at the bottom of the screen, in a workflow reminiscent of most software used to edit home movies. The service is free, but much of the content (transitions, effects provided are classified as premium content; to actually use or share a slideshow using that content, the user would need to upgrade to a paid account. If the slideshow was built using only the free content (which is a more limited selection, the slideshow can be shared on Facebook, or a URL can be sent by email. Once on the webpage, a user will also find code for embedding the slideshow into a blog or webpage. The Flash-based product cannot be downloaded; it must be kept current at Kizoa and linked to for the intended audience to view.

  14. Innovative Technique for Character Recognition

    Directory of Open Access Journals (Sweden)

    Sumant Raj Chauhan

    2010-10-01

    Full Text Available Development of OCRs for Indian script is an active area of activity today. Optical character recognition (OCR is the mechanical or electronic translation of images of handwritten, typewritten or printed text (usually captured by a scanner into machine-editable text. In simple words OCR is a visual recognition process that turns printed or written text into an electronic character based file. OCR is a field of research in pattern recognition, artificial intelligence and machine vision. Indian scripts present great challenges to an OCR designer due to the large number of letters in the alphabet, the sophisticated ways in which they combine, and the complicated graphemes they result in. The problem is compounded by the unstructured manner in which popular fonts are designed. There is a lot of common structure in the different Indian scripts. All existing OCR systems developed for various Indian scripts do not provide sufficient efficiency due to various factors. The objective of this paper is to discuss a more efficient character recognition technique. This paper introduces a new technical approach to recognize Indian script characters which are unpredictable due to different problems in other OCR’s.

  15. Optical Science: Deploying Technical Concepts and Engaging Participation through Digital Storytelling

    Science.gov (United States)

    Thomas, R. G.; Berry, K.; Arrigo, J.; Hooper, R. P.

    2013-12-01

    Technical 'hands-on' training workshops are designed to bring together scientists, technicians, and program managers from universities, government agencies, and the private sector to discuss methods used and advances made in instrumentation and data analysis. Through classroom lectures and discussions combined with a field-day component, hands-on workshop participants get a 'full life cycle' perspective from instrumentation concepts and deployment to data analysis. Using film to document this process is becoming increasingly more popular, allowing scientists to add a story-telling component to their research. With the availability of high-quality and low priced professional video equipment and editing software, scientists are becoming digital storytellers. The science video developed from the 'hands-on' workshop, Optical Water Quality Sensors for Nutrients: Concepts, Deployment, and Analysis, encapsulates the objectives of technical training workshops for participants. Through the use of still photography, video, interviews, and sound, the short video, An Introduction to CUAHSI's Hands-on Workshops, produced by a co-instructor of the workshop acts as a multi-purpose tool. The 10-minute piece provides an overview of workshop field day activities and works to bridge the gap between classroom learning, instrumentation application and data analysis. CUAHSI 'hands-on' technical workshops have been collaboratively executed with faculty from several universities and with the U.S. Geological Survey. The video developed was designed to attract new participants to these professional development workshops, to stimulate a connection with the environment, to act as a workshop legacy resource, and also serve as a guide for prospective hands-on workshop organizers. The effective use of film and short videos in marketing scientific programs, such as technical trainings, allows scientists to visually demonstrate the technologies currently being employed and to provide a more intriguing perspective on scientific research.

  16. A pediatric digital storytelling system for third year medical students: The Virtual Pediatric Patients

    Directory of Open Access Journals (Sweden)

    D'Alessandro Michael P

    2004-07-01

    Full Text Available Abstract Background Computer-based patient simulations (CBPS are common, effective, instructional methods for medical students, but have limitations. The goal of this project was to describe the development of a CBPS designed to overcome some of these limitations and to perform an online evaluation. Methods In 1996, patients and families experiencing a common pediatric problem were interviewed, photographed and a chart review completed. A digital storytelling template was developed: 1. patient's story, evaluation and clinical course, 2. problem-based approach to the evaluation, and 3. discussion of disease process. The media was digitized and placed onto the Internet. The digital stories and a 10-question online survey were pilot tested. Online survey responses were collected from 1999–2003. Overall use of the digital stories was measured by computer server logs and by the number of hyperlinks to the CBPS. Results Eight stories were created using this system. Over 4.5 years, 814,148 digital story pages were read by 362,351 users. Hyperlink citations from other websites to the CBPS were 108. Online survey respondents (N = 393 described the overall quality as excellent or very good (88.4%. The stores were clearly written (92% at an appropriate level (91.4%. Respondents felt they could begin to evaluate a similar case presentation (95.4%, and would remember the case in the future (91%. Conclusions A new type of CBPS, the digital storytelling system, has been developed and evaluated which and appears to be successful in overcoming some of the limitations of earlier CBPS by featuring patient's stories in their own words, by focusing on problems rather than diseases, and by having stories that are quick for students to work through.

  17. Exploring new ways of media construction of citizenship in schools: from «Antigone» to transmedia storytelling

    Directory of Open Access Journals (Sweden)

    Gonzalo JOVER

    2015-06-01

    Full Text Available  Recent movements of citizen participation have found on the Internet and the Social Networks a favorable environment for development, which should lead us to a pedagogical reflection about the potential of virtual spaces for citizenship education. This article presents the theoretical basis and the pilot project of a school work which allows us to promote a concept of digital literacy that includes digital and civic competence. From the classic Antigone, conceived as the first act of civil disobedience, we explore the categories of public and private, which are perceived on this narration as opposite areas. Then we propose to understand the school as a space of conversation between both contexts. For this task, the project brings together the provocative capacity of classic literature and the potential of transmedia storytelling, where pupils are not only consumers but also critical participants before the social reality.y.

  18. Post-embryonic development of Camallanus cotti (Nematoda: Camallanidae), with emphasis on growth of some taxonomically important somatic characters.

    Science.gov (United States)

    Levsen, Arne; Berland, Bjørn

    2002-01-01

    In this paper, the quantitative post-embryonic development of the Asian freshwater fish nematode Camallanus cotti Fujita, 1927, is described. Larval and adult morphometrics were obtained by following the parasite's life cycle experimentally using copepods Macrocyclops albidus (Jurine) as intermediate host and guppies Poecilia reticulata (Peters), southern platyfish Xiphophorus maculatus (Günther) and paradise fish Macropodus opercularis (L.) as definitive host. Additionally, adult worms were obtained from heavily infected paradise fish imported from Singapore. It is suggested that the gradual change in proportions of the worm's somatic body parts reflects the specific ecological role of each developmental stage. The free-living infective first-stage larva seems to be adapted for transmission, as indicated by its relatively long tail, designed to generate host-attracting movements, and its non-functional intestine. The second- and third-stage larvae from the copepod intermediate host seem mainly to invest in trophic functionality, i.e., the development of the buccal capsule and the oesophagus, which are crucial structures for the worm's successful establishment in the definitive fish host. Once in the fish intestine, the larvae enter a period of considerable growth. After the fourth (i.e., last) moult, a 72% increase in average female body length occurs. This is accompanied by doubling the average vulva-tail tip distance and the average tail length. The length of the female hind body expands in an accelerating allometric fashion, and seems to be closely linked to the posterior-wards expansion of the uterus. In the males however, growth seems to cease after the final moult. We conclude that female post-maturational body size, but especially the length of the hind body and the tail, are closely related to reproductive state, i.e., the developmental stage of the offspring in the uterus, and, probably, the worms' age. Any future taxonomical studies of camallanids in general, and C. cotti in particular, should thus be aware of the reproductive state of the females used. PMID:12418817

  19. Tent-Poles of the Bestseller : How Cross-media Storytelling can spin off a Mainstream Bestseller

    DEFF Research Database (Denmark)

    Jensen, Thessa; Vistisen, Peter

    2013-01-01

    This article proposes a framework for understanding and analysing how the passive audience of a media event turns into active stakeholders. The starting point is the cross-media content quadrant (Jensen and Vistisen, 2012), which shows how the producer’s control is distributed on social media platforms, while storytelling evolves around a tent-pole, for example, a bestseller or blockbuster. To further explain how the audience engages, a three-step rhetoric model largely based on Bitzer (1998) and Tolkien (1971) is developed and explained.

  20. Characters as Someonewhos.

    Czech Academy of Sciences Publication Activity Database

    Pokorný, Martin

    London : College Publications, 2012 - (Currie, G.; Ko?átko, P.; Pokorný, M.), s. 132-177 ISBN 978-1-84890-056-1 Institutional support: RVO:67985955 Keywords : fictional characters * general types Subject RIV: AA - Philosophy ; Religion

  1. Apseudopsis adami, a new species of tanaidacean (Crustacea: Peracarida) from the NW Iberian Peninsula: postmarsupial development and remarks on morphological characters

    Science.gov (United States)

    Esquete, P.; Bamber, R. N.; Moreira, J.; Troncoso, J. S.

    2012-12-01

    A new species of apseudomorph tanaidacean, Apseudopsis adami sp. nov., is described, including intraspecific variation, from specimens collected in the seagrass meadows of O Grove inlet (NW Iberian Peninsula, NE Atlantic). The new species is characterized by the unique combination of the following characters: pointed rostrum with rounded shoulders, four ventral propodal spines on pereopod 1, and posterolateral pointed apophyses on pereonites 2-5, regardless of the developmental stage of the individual. Two juvenile stages were identified before reaching maturity; early juvenile limbs are scarcely ornamented in comparison to the adults. Advanced juveniles represent the vast majority of the studied population, and the limb ornamentation is similar to that of the adults. Males show two different cheliped morphologies. After a preparatory stage, females pass through a sequence of copulatory instars followed by intermediate stages in which the female loses the ovisac after manca release. The number of segments of the antennular and antennal flagella and uropod endopods, as well as the development and ornamentation of the mandibular palp, are meristic changes that occur during development and allow rapid identification of the developmental instar.

  2. Animated low poly characters

    OpenAIRE

    Jolma, Valtteri

    2014-01-01

    This thesis deals with the creation of animated low poly game characters. The models in question are very low resolution and so are mostly used in mobile games. The goal of the paper is to specify information that is most essential to each process. The stages under closer scrutiny are modeling, rigging and animation. Each section focuses on providing information needed to create functioning and believeable characters instead of actual mechanics of the process. Studying these was done in B...

  3. Storytelling and Repetitive Narratives for Design Empathy : Case Suomenlinna

    DEFF Research Database (Denmark)

    Fritsch, Jonas; Judice, Andrea

    2007-01-01

    Today it is widely established in design research that empathy is an important part of creating a true understanding of user experience as a resource for design. A typical challenge is how to transmit the feeling of empathy acquired by user studies to designers who have not participated in the user study. In this paper, we show how we attained an empathic understanding through storytelling and aroused empathy to others using repetitive narratives in an experimental presentation bringing forth factual, reflective and experiential aspects of the user information. Taking as a starting point our experiences with the design project Suomenlinna Seclusive, we conclude with the potential of using narratives for invoking design empathy.

  4. Using narratives and storytelling to communicate science with nonexpert audiences.

    Science.gov (United States)

    Dahlstrom, Michael F

    2014-09-16

    Although storytelling often has negative connotations within science, narrative formats of communication should not be disregarded when communicating science to nonexpert audiences. Narratives offer increased comprehension, interest, and engagement. Nonexperts get most of their science information from mass media content, which is itself already biased toward narrative formats. Narratives are also intrinsically persuasive, which offers science communicators tactics for persuading otherwise resistant audiences, although such use also raises ethical considerations. Future intersections of narrative research with ongoing discussions in science communication are introduced. PMID:25225368

  5. Reimagining a Writer’s Process Through Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Troy Hicks

    2013-06-01

    Full Text Available Building on Hillocks' (1995 concepts of the declarative and procedural knowledge that writers need in order to craft effective writing, this article explores the writing process of one pre-service teacher as she moved from a personal narrative to an essay to a digital story. The authors argue that digital writers--in addition to needing declarative and procedural knowledge--must also understand knowledge of technology in order to more fully realize the potential of digital storytelling. Implications for teachers and teacher educators are discussed in relation to Mishra and Koehler's (2008 "technological pedagogical content knowledge," or TPACK.

  6. Character Education and Students Social Behavior

    Directory of Open Access Journals (Sweden)

    Syamsu A. Kamaruddin

    2012-09-01

    Full Text Available In an educational environment, in the form of character education program has been done both formally and informally. It's intended as one of the supporting ideas for follow-up in the form of design activities. Character education should basically refers to the vision and mission of the institution concerned. It shows the orientation of the two things in the character of the students are: aspects of human character and individual learners hallmark institution. In this paper, these two aspects is the author trying to ideas by referring to some other writings. The end result, the authors expect the birth of a design patent as early referral to spearhead a character development program learners.

  7. Character Education and Students Social Behavior

    Directory of Open Access Journals (Sweden)

    Syamsu A. Kamaruddin

    2012-09-01

    Full Text Available

    In an educational environment, in the form of character education program has been done both formally and informally. It's intended as one of the supporting ideas for follow-up in the form of design activities. Character education should basically refers to the vision and mission of the institution concerned. It shows the orientation of the two things in the character of the students are: aspects of human character and individual learners hallmark institution. In this paper, these two aspects is the author trying to ideas by referring to some other writings. The end result, the authors expect the birth of a design patent as early referral to spearhead a character development program learners.

  8. The trickster wink: storytelling and resistance in Tomson Highway's Kiss of the Fur Queen

    Directory of Open Access Journals (Sweden)

    Rubelise Cunha

    2010-11-01

    Full Text Available This essay explores how Tomson Highway uses the narrative genre as a space to perform a speech act of resistance against colonialism through an approach that departs from contemporary discussions on genre theory and theories of storytelling. Highway´s novel Kiss of the Fur Queen reaffirms the process of adaptation that is intrinsic to Indigenous cultures and to the survival of the Trickster and promotes a healing experience through the recovery of Cree storytelling. John Frow's concept of genre as a performative structure that shapes the world in the very process of putting it into speech contributes to the focus on Indigenous storytelling rather than on Western literary categories.

  9. Fairy Grandmothers: Images of Storytelling Events in Nineteenth-Century Germany

    Directory of Open Access Journals (Sweden)

    Willem de Blécourt

    2010-12-01

    Full Text Available Typical nineteenth?century German images of elderly female storytellers capture them in the act of relating Märchen to young children. When these images reached a mass public, they reinforced the idea of a timeless female oral tradition. As researchers of oral tales hardly ever recorded any actual female storytellers, the images belonged for the most part to a romantic myth of Germany?s past. Towards the end of the century, artists started to produce more realistic paintings of female storytellers. This coincided with the growing popularity of fairy?tale books which were indeed mostly read to children by women.

  10. Teachers' Perceptions of School Organizational Climate as Predictors of Dosage and Quality of Implementation of a Social-Emotional and Character Development Program.

    Science.gov (United States)

    Malloy, Margaret; Acock, Alan; DuBois, David L; Vuchinich, Samuel; Silverthorn, Naida; Ji, Peter; Flay, Brian R

    2015-11-01

    Organizational climate has been proposed as a factor that might influence a school's readiness to successfully implement school-wide prevention programs. The aim of this study was to evaluate the influence of teachers' perceptions of three dimensions of school organizational climate on the dosage and quality of teacher implementation of Positive Action, a social-emotional and character development (SECD) program. The dimensions measured were teachers' perceptions of (a) the school's openness to innovation, (b) the extent to which schools utilize participatory decision-making practices, and (c) the existence of supportive relationships among teachers (teacher-teacher affiliation). Data from 46 teachers in seven schools enrolled in the treatment arm of a longitudinal, cluster-randomized, controlled trial were analyzed. Teacher perceptions of a school's tendency to be innovative was associated with a greater number of lessons taught and self-reported quality of delivery, and teacher-teacher affiliation was associated with a higher use of supplementary activities. The findings suggest that perceptions of a school's organizational climate impact teachers' implementation of SECD programs and have implications for school administrators and technical assistance providers as they work to implement and sustain prevention programs in schools. PMID:25468408

  11. Character Recognition Using Genetically Trained Neural Networks

    Energy Technology Data Exchange (ETDEWEB)

    Diniz, C.; Stantz, K.M.; Trahan, M.W.; Wagner, J.S.

    1998-10-01

    Computationally intelligent recognition of characters and symbols addresses a wide range of applications including foreign language translation and chemical formula identification. The combination of intelligent learning and optimization algorithms with layered neural structures offers powerful techniques for character recognition. These techniques were originally developed by Sandia National Laboratories for pattern and spectral analysis; however, their ability to optimize vast amounts of data make them ideal for character recognition. An adaptation of the Neural Network Designer soflsvare allows the user to create a neural network (NN_) trained by a genetic algorithm (GA) that correctly identifies multiple distinct characters. The initial successfid recognition of standard capital letters can be expanded to include chemical and mathematical symbols and alphabets of foreign languages, especially Arabic and Chinese. The FIN model constructed for this project uses a three layer feed-forward architecture. To facilitate the input of characters and symbols, a graphic user interface (GUI) has been developed to convert the traditional representation of each character or symbol to a bitmap. The 8 x 8 bitmap representations used for these tests are mapped onto the input nodes of the feed-forward neural network (FFNN) in a one-to-one correspondence. The input nodes feed forward into a hidden layer, and the hidden layer feeds into five output nodes correlated to possible character outcomes. During the training period the GA optimizes the weights of the NN until it can successfully recognize distinct characters. Systematic deviations from the base design test the network's range of applicability. Increasing capacity, the number of letters to be recognized, requires a nonlinear increase in the number of hidden layer neurodes. Optimal character recognition performance necessitates a minimum threshold for the number of cases when genetically training the net. And, the amount of noise significantly degrades character recognition efficiency, some of which can be overcome by adding noise during training and optimizing the form of the network's activation fimction.

  12. Memory between old and new media. Rethinking storytelling as a performative practice to process, assess and create awareness of change in the world of secondary orality

    Directory of Open Access Journals (Sweden)

    Elena LAMBERTI

    2012-01-01

    Full Text Available Storytelling is old, but in our digital age its means are new. When an event of huge cultural significance occurs (such as the sinking of the Costa Concordia, the “Occupy Wall Street” Protest, or the coming of Boat-People to Europe stories ricochet from TV to Internet, from cell phone to text message with a speed and proliferation unknown even a decade ago. We need new and effective ways to understand the making of cultural processes in a multi-media environment in order to learn and develop strategies to make sense of cultural shifts in a reduced and very limited span of time. My essay draws on research in both Memory Studies, Literary Studies and Media Ecology to open up the study of storytelling to old and new media psycho-dynamics so to start to develop a methodology of investigation that will facilitate a deeper understanding of the role of multimedia storytelling in the ways in which both individuals and groups cognitively and emotionally navigate profound cultural shift, as well as in the ways in which they create and preserve their memories through time and technological change.

  13. Cinematography and character depiction

    Directory of Open Access Journals (Sweden)

    William Francis Nicholson

    2011-08-01

    Full Text Available This essay investigates the ways in which cinematography can be used in depicting characters effectively in the motion picture medium. Since an aspiring filmmaker may be overwhelmed by the expansive field of cinematography, this essay aims to demystify and systematise this aspect of filmmaking. It combines information from written sources (mostly text books on filmmaking and cinematography with observations made from viewing recent and older feature films. The knowledge is organised under the three main headings of lighting, camera view point and the camera’s mode of perception. The outcome is an accessible and systematised foundation for film makers to consult as an entry point into understanding the relationship between character depiction and cinematography:
    “Cinematography captures and expresses what a character is
    feeling – their attitude towards the rest of the world, their interior state” Ian Gabriel, director of Forgiveness (2004 [personal interview 2009].

  14. Video Game Characters. Theory and Analysis

    Directory of Open Access Journals (Sweden)

    Felix Schröter

    2014-06-01

    Full Text Available This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration, simulation, and communication as three modes of representation particularly salient for contemporary video games and the characters they represent, second, between narrative, ludic, and social experience as three ways in which players perceive video game characters and their representations, and, third, between three dimensions of video game characters as ‘intersubjective constructs’, which usually are to be analyzed not only as fictional beings with certain diegetic properties but also as game pieces with certain ludic properties and, in those cases in which they function as avatars in the social space of a multiplayer game, as representations of other players. Having established these basic distinctions, we proceed to analyze their realization and interrelation by reference to the character of Martin Walker from the third-person shooter Spec Ops: The Line (Yager Development 2012, the highly customizable player-controlled characters from the role-playing game The Elder Scrolls V: Skyrim (Bethesda 2011, and the complex multidimensional characters in the massively multiplayer online role-playing game Star Wars: The Old Republic (BioWare 2011-2014.

  15. Optical Character Recognition

    Directory of Open Access Journals (Sweden)

    Ms. Nilam Divekar

    2013-03-01

    Full Text Available The Optical Character Recognition is a mobileapplication. It uses smart mobile phones of android platform. Thispaper combines the functionality of Optical CharacterRecognition and speech synthesizer. The objective is to developuser friendly application which performs image to speechconversion system using android phones. The OCR takes image asthe input, gets text from that image and then converts it intospeech. This system can be useful in various applications likebanking, legal industry, other industries, and home and officeautomation. It mainly designed for people who are unable to readany type of text documents. In this paper, the characterrecognition method is presented by using OCR technology andandroid phone with higher quality camera.

  16. How Can a Character's Personality be Conveyed Visually, through Shape

    OpenAIRE

    Ekström, Hanna

    2013-01-01

    The aim with this study was to further understand the art of character design, in order to get a better understanding of how visual attributes - especially shape - can be purposely used in order to communicate aspects of a character's personality. The first step was to investigate the subject of character design through relevant material and literature. From this investigation, a total of four character designs have been developed - two"good" and two "evil" - within two different game titles ...

  17. I See, Please Tell Me More : Exploring Virtual Agents as Interactive Storytellers

    DEFF Research Database (Denmark)

    Lindholm, David; Petersson, Eva

    2013-01-01

    This study explored the effect of a virtual agent, used as a storyteller in an interactive story, with the purpose of distributing information to leaders at the municipal government of Esbjerg, Denmark. The aim was to investigate the influence an agent might have on the user experience, when comparing it to a story with no agent. A simple story was implemented where the user could choose which parts to read. A test was held where ten participants went through the story with and without an agent as a storyteller, and took part in a focus group discussion. Data on story choices and time was saved and analysed along with the focus group data. From the overall findings it can be concluded that a storyteller agent has a positive impact on the experience. Furthermore, that interactive storytelling requires care in placement of important information, so as to avoid it being missed.

  18. Distortion Analysis Of Tamil Language Characters Recognition

    Directory of Open Access Journals (Sweden)

    Gowri N.

    2011-01-01

    Full Text Available This research work demonstrates how character recognition can be done with a back propagation network and shows how to implement this using the MATLAB Neural Network toolbox. This is a slightly enhanced version of the character recognition application based on the MATLAB Neural Network toolbox. In this research article we are focusing on the distortion analysis of Tamil Language Characters in order to recognize them effectively using the neural network we have developed. We have used the commonly used representation method for recognizing digits and uppercase English letters as suggested by Guyon et.al to start with and built a method for Tamil language letters over it.

  19. Character theory of infinite wreath products

    Directory of Open Access Journals (Sweden)

    Robert Boyer

    2005-07-01

    Full Text Available The representation theory of infinite wreath product groups is developed by means of the relationship between their group algebras and conjugacy classes with those of the infinite symmetric group. Further, since these groups are inductive limits of finite groups, their finite characters can be classified as limits of normalized irreducible characters of prelimit finite groups. This identification is called the “asymptotic character formula.” The K0-invariant of the group C∗-algebra is also determined.

  20. A case study to evaluate the effectiveness of digital storytelling as a narrative writing tool.

    OpenAIRE

    Garrard, Doireann

    2011-01-01

    This study aims to evaluate the effectiveness of digital storytelling as a narrative writing tool. The case study was conducted with a sixth class group in a primary school in the south west of Ireland. The study also looks at digital storytelling as an example of good practice in the use of information and communications technology. Both qualitative and quantitative methods of research were employed for the purpose of this study. An evaluation rubric was designed in order to a...

  1. Digital Storytelling in Study Abroad: Toward a Counter-Catalogic Experience

    OpenAIRE

    Karen Rodriguez

    2010-01-01

    This article examines a pilot project incorporating digital storytelling into a short-term study abroad program in the small city of Guanajuato, Mexico. After contextualizing the project’s pedagogical and theoretical concerns, the article examines the resulting stories, underscoring their potential for helping students pay attention to specific sites, to think beyond the usual images one is bombarded with and to spark critical thought. It argues that digital storytelling allows both students ...

  2. MAKING TIME FOR STORYTELLING; THE CHALLENGES OF COMMUNITY BUILDING AND ACTIVISM IN A RURAL LOCALE

    OpenAIRE

    Sarah Copeland, Clodagh Miskelly

    2010-01-01

    The uneven projection of voices from or within a community can be addressed, in part, by methods such as digital storytelling in a technology and media-savvy society. Whilst the use of digital storytelling to facilitate constructive dialogue has proved successful for those who participate, instilling a sense of motivation to become involved at the outset can pose a challenge. Members of different types of community groups, whether geo-physical or practice-based, will not necessarily be drawn ...

  3. Storytelling and Communal Singing: Effective Forms of Appropriation to Destabilize White Supremacy

    OpenAIRE

    Weiqiang Mao

    2010-01-01

    Community features importantly both in the assertion of Afro-Americans’ selfhood and the rehabilitation of their culture once lost in slavery. Toni Morrison believes that appropriation in the form of community storytelling and communal singing within black community is an effective instrument to destabilize white supremacy. This paper examines how community storytelling and communal singing works in Morrison’s novel Beloved to rebuild African Americans’ communal solidarity and start a discurs...

  4. Storytelling and Communal Singing: Effective Forms of Appropriation to Destabilize White Supremacy

    Directory of Open Access Journals (Sweden)

    Weiqiang Mao

    2010-11-01

    Full Text Available Community features importantly both in the assertion of Afro-Americans’ selfhood and the rehabilitation of their culture once lost in slavery. Toni Morrison believes that appropriation in the form of community storytelling and communal singing within black community is an effective instrument to destabilize white supremacy. This paper examines how community storytelling and communal singing works in Morrison’s novel Beloved to rebuild African Americans’ communal solidarity and start a discursive practice of cultural reconstruction.

  5. Digital storytelling, media research and democracy: conceptual choices and alternative futures

    OpenAIRE

    Couldry, Nick

    2008-01-01

    Recent years have seen amateur personal stories, focusing on «me», flourish on social networking sites and in digital storytelling workshops. The resulting digital stories could be called «mediatized stories». This book deals with these self-representational stories, aiming to understand the transformations in the age-old practice of storytelling that have become possible with the new, digital media. Its approach is interdisciplinary, exploring how the mediation or mediatization processes of ...

  6. Digital Storytelling as a Pedagogical Tool within a Didactic Sequence in Foreign Language Teaching

    OpenAIRE

    Agustín Reyes; Eva Pich Ponce; MªDolores García Pastor

    2012-01-01

    Digital storytelling constitutes a pedagogical tool for teachers to work on differentlinguistic skills while generating students’ interest and attention. This studyanalyses the usefulness of including digital storytelling within a didactic sequencein order to work on linguistic routines such as greetings and leave-takings inEnglish as a foreign language. To this aim, we have worked with first yearstudents in the Faculty of Education at the Universitat de València to improve theirability to ad...

  7. Empowering the Learner through Digital Animated Storytelling

    DEFF Research Database (Denmark)

    Gjedde, Lisa

    2012-01-01

    The advent of new media offer potentials for multimodal learning [1] to the learners. This also calls for new learning designs that fully make use of digital media and explore how they can be used to create a motivating and meaningful learning environment that addresses the learner’s individual needs and different preferences for expression. With the old norms for authority based on teacher centric classrooms changing, there is a need to develop ways that can engage, motivate and empower the lea...

  8. Acquisition of Chinese characters: the effects of character properties and individual differences among second language learners

    Science.gov (United States)

    Kuo, Li-Jen; Kim, Tae-Jin; Yang, Xinyuan; Li, Huiwen; Liu, Yan; Wang, Haixia; Hyun Park, Jeong; Li, Ying

    2015-01-01

    In light of the dramatic growth of Chinese learners worldwide and a need for cross-linguistic research on Chinese literacy development, this study drew upon theories of visual complexity effect (Su and Samuels, 2010) and dual-coding processing (Sadoski and Paivio, 2013) and investigated (a) the effects of character properties (i.e., visual complexity and radical presence) on character acquisition and (b) the relationship between individual learner differences in radical awareness and character acquisition. Participants included adolescent English-speaking beginning learners of Chinese in the U.S. Following Kuo et al. (2014), a novel character acquisition task was used to investigate the process of acquiring the meaning of new characters. Results showed that (a) characters with radicals and with less visual complexity were easier to acquire than characters without radicals and with greater visual complexity; and (b) individual differences in radical awareness were associated with the acquisition of all types of characters, but the association was more pronounced with the acquisition of characters with radicals. Theoretical and practical implications of the findings were discussed. PMID:26379562

  9. Acquisition of Chinese characters: the effects of character properties and individual differences among second language learners.

    Science.gov (United States)

    Kuo, Li-Jen; Kim, Tae-Jin; Yang, Xinyuan; Li, Huiwen; Liu, Yan; Wang, Haixia; Hyun Park, Jeong; Li, Ying

    2015-01-01

    In light of the dramatic growth of Chinese learners worldwide and a need for cross-linguistic research on Chinese literacy development, this study drew upon theories of visual complexity effect (Su and Samuels, 2010) and dual-coding processing (Sadoski and Paivio, 2013) and investigated (a) the effects of character properties (i.e., visual complexity and radical presence) on character acquisition and (b) the relationship between individual learner differences in radical awareness and character acquisition. Participants included adolescent English-speaking beginning learners of Chinese in the U.S. Following Kuo et al. (2014), a novel character acquisition task was used to investigate the process of acquiring the meaning of new characters. Results showed that (a) characters with radicals and with less visual complexity were easier to acquire than characters without radicals and with greater visual complexity; and (b) individual differences in radical awareness were associated with the acquisition of all types of characters, but the association was more pronounced with the acquisition of characters with radicals. Theoretical and practical implications of the findings were discussed. PMID:26379562

  10. Optical Character Recognition.

    Science.gov (United States)

    Converso, L.; Hocek, S.

    1990-01-01

    This paper describes computer-based optical character recognition (OCR) systems, focusing on their components (the computer, the scanner, the OCR, and the output device); how the systems work; and features to consider in selecting a system. A list of 26 questions to ask to evaluate systems for potential purchase is included. (JDD)

  11. Use of Splines in Handwritten Character Recognition

    Directory of Open Access Journals (Sweden)

    Sunil Kumar

    2010-10-01

    Full Text Available Handwritten Character Recognition is software used to identify the handwritten characters and receive and interpret intelligible andwritten input from sources such as manuscript documents. The recent past several years has seen the development of many systems which are able to simulate the human brain actions. Among the many, the neural networks and the artificial intelligence are the most two important paradigms used. In this paper we propose a new algorithm for recognition of handwritten texts based on the spline function and neural network is proposed. In this approach the converse order of thehandwritten character structure task is used to recognize the character. The spline function and the steepest descent methodsare applied on the optimal notes to interpolate and approximatecharacter shape. The sampled data of the handwritten text are used to obtain these optimal notes. Each character model is constructed by training the sequence of optimal notes using the neural network. Lastly the unknown input character is compared by all characters models to get the similitude scores.

  12. English Character Recognition using Artificial Neural Network

    OpenAIRE

    Dash, Tirtharaj; Nayak, Tanistha

    2013-01-01

    This work focuses on development of a Offline Hand Written English Character Recognition algorithm based on Artificial Neural Network (ANN). The ANN implemented in this work has single output neuron which shows whether the tested character belongs to a particular cluster or not. The implementation is carried out completely in 'C' language. Ten sets of English alphabets (small-26, capital-26) were used to train the ANN and 5 sets of English alphabets were used to test the net...

  13. Identity, storytelling and the philanthropic journey

    Science.gov (United States)

    Maclean, Mairi; Harvey, Charles; Gordon, Jillian; Shaw, Eleanor

    2015-01-01

    This article develops theoretical understanding of the involvement of wealthy entrepreneurs in socially transformative projects by offering a foundational theory of philanthropic identity narratives. We show that these narratives are structured according to the metaphorical framework of the journey, through which actors envision and make sense of personal transformation. The journey provides a valuable metaphor for conceptualizing narrative identities in entrepreneurial careers as individuals navigate different social landscapes, illuminating identities as unfolding through a process of wayfinding in response to events, transitions and turning-points. We delineate the journey from entrepreneurship to philanthropy, and propose a typology of rewards that entrepreneurs claim to derive from giving. We add to the expanding literature on narrative identities by suggesting that philanthropic identity narratives empower wealthy entrepreneurs to generate a legacy of the self that is both self- and socially oriented, these ‘generativity scripts’ propelling their capacity for action while ensuring the continuation of their journeys.

  14. Building Research and Development Bridges

    DEFF Research Database (Denmark)

    Schoenau-Fog, Henrik; Reng, Lars

    2015-01-01

    This workshop aims at building bridges between the Interactive Digital Storytelling community, the game technology industry sector and interactive media content producers. The goal is to initiate collaborative projects and to create a foundation for an international community of researchers, industry and practitioners in the field of Interactive Digital Storytelling. The workshop will thus invite participants to present and discuss the challenges related to the research, design, development and ...

  15. The experience of Occupational Therapy with storytelling in an educational institution

    Directory of Open Access Journals (Sweden)

    José Henrique da Silva Cunha

    2015-03-01

    Full Text Available Stories are important tools in the educational process and daily lives of children, because they contribute to the teaching practice in early education and to child development in many aspects, especially in learning. The purpose of this report is to present the experience of a storytelling group in an educational institution in the municipality of Uberaba, Minas Gerais state, during an internship supervised by the Occupational Therapy Course - Federal University of Triângulo Mineiro. The group developed strategies to improve psychomotor and cognitive aspects and expressive abilities of the students. Twelve one-hour weekly meetings were held during the morning, and the public were students aged 6 to 12 years old that stayed in school the whole day. In the workshop, entitled “Living the Story”, the group developed actions aimed at the creation and telling of stories, the confection of resources that were linked to the stories, and the concepts of experiences related to psychomotor aspects. As a result, it was possible to observe improvements in cognitive skills, emotional regulation, attention and concentration, problem solving, and general psychomotor aspects. Therefore, it is possible to point out that creating and listening to stories stimulate the imagination, educate, instruct, develop cognitive skills, facilitate the process of reading and writing, and enhance children’s communication skills

  16. Cinematography and character depiction

    OpenAIRE

    William Francis Nicholson

    2011-01-01

    This essay investigates the ways in which cinematography can be used in depicting characters effectively in the motion picture medium. Since an aspiring filmmaker may be overwhelmed by the expansive field of cinematography, this essay aims to demystify and systematise this aspect of filmmaking. It combines information from written sources (mostly text books on filmmaking and cinematography) with observations made from viewing recent and older feature films. The knowledge is organised under th...

  17. How iconic are Chinese characters?

    OpenAIRE

    Bialystok, Ellen; Luk, Gigi

    1999-01-01

    The study explores the notion that some Chinese characters contain pictorial indications of meanings that can be used to help retrieve the referent. Thirty adults with no prior knowledge of Chinese guessed the meanings of twenty Chinese characters by choosing between one of two photographs. Half of the characters were considered to be iconic and the other half was considered to be arbitrary. The proportion of correct guesses for iconic characters was high, but the proportion for arbitrary cha...

  18. Genetics of Sesame Street Characters.

    Science.gov (United States)

    Raye, Susan

    2001-01-01

    Teaches genetics and inheritance using the characters from Sesame Street. Asks students to create a gene map of their favorite character and determine those genes passing to the next generation. Includes a genetics activity sheet and genetic information on the characters. (YDS)

  19. Periods of Hecke characters

    CERN Document Server

    Schappacher, Norbert

    1988-01-01

    The starting point of this Lecture Notes volume is Deligne's theorem about absolute Hodge cycles on abelian varieties. Its applications to the theory of motives with complex multiplication are systematically reviewed. In particular, algebraic relations between values of the gamma function, the so-called formula of Chowla and Selberg and its generalization and Shimura's monomial relations among periods of CM abelian varieties are all presented in a unified way, namely as the analytic reflections of arithmetic identities beetween Hecke characters, with gamma values corresponding to Jacobi sums. The last chapter contains a special case in which Deligne's theorem does not apply.

  20. The typeface character

    DEFF Research Database (Denmark)

    Beier, Sofie

    2015-01-01

    Research from the fields of neuroscience and psychology, shows that typefaces can carry different semantic associations. However, to be able to read a text, the reader can no longer focus on the character of the typeface, as the human mind is incapable of simultaneously giving full attention to different matters. This results in the inherent conflict of typefaces that they on one hand need to draw attention to themselves, and on the other hand need to let go of this attention for the content to ...

  1. Modeling the Semiotic Structure of Player-Characters

    DEFF Research Database (Denmark)

    Vella, Daniel

    2014-01-01

    When game studies has tackled the player-character, it has tended to do so by means of an opposition to the notion of the avatar, with the result that the ontological and semiotic nature of the character in itself has not been given due attention. This paper draws on understandings of character from the fields of narratology and literary theory to highlight the double-layered ontology of character as both a possible individual and as a semiotic construction. Uri Margolin’s narratological model of character signification is used as the basis for developing a semiotic-structural model of the player-character that addresses its specific medialities and formal nature – a task which is performed through illustrative close examinations of the player-characters in The Last of Us (Naughty Dog 2013) and Gone Home (The Fullbright Company 2013).

  2. "Relaaax, I Remember the Recession in the Early 1980s...": Organizational Storytelling as a Crisis Management Tool

    Science.gov (United States)

    Kopp, David M.; Nikolovska, Irena; Desiderio, Katie P.; Guterman, Jeffrey T.

    2011-01-01

    In this conceptual paper, we consider organizational storytelling as a communications tool in which stories are used to reduce the stress and anxiety of organizational members during a crisis. While there is much consensus among organizational scholars detailing storytelling's active role in such processes as organizational learning and…

  3. The Use of Humor and Storytelling with African American Men: Innovative Therapeutic Strategies for Success in Counseling

    Science.gov (United States)

    Vereen, Linwood G.; Hill, Nicole R.; Butler, S. Kent

    2013-01-01

    In recent years, the use of culturally appropriate humor as a tool for change within the parameters of counseling has grown within the literature. In comparison, the art of storytelling has had little attention within the literature as a tool for strategic change. This article outlines a framework for the use of humor and storytelling as…

  4. A Novel Technique to Read Small and Capital Handwritten Character

    Directory of Open Access Journals (Sweden)

    Ekta Tiwari

    2012-06-01

    Full Text Available A system has been developed for text writing systems using Support Vector Machines (SVM is called Handwritten Character Recognition (HCR. The main challenge in handwritten character recognition for Small and Capital letter is to build a system that is able to distinguish between variation in writing the same stroke (when the same stroke is written by different writers or the same writer at different times and minor variation in similar characters in the script. Other issues faced can be attributed to the large number of character and stroke classes. Some Indian scripts have character modifiers occurring in multiple non-overlapping horizontal units which are positioned on one or both sides of the main consonant. In such cases, we may also need to keep track of the sequence of horizontal units as they are written. The main problem in handwritten character recognition is recognition for Small and Capital letter is to build a system that is able to distinguish between variation in writing the same stroke and minor variation in similar characters in the script. Handwritten character recognition is not a new technology but it not gained public attention. The various features that are considered for classification are the character height, character width, the number of horizontal lines (long and short, image centroid and special dots. In this research paper extracted features were passed to a Support Vector Machine (SVM where the characters are classified by Supervised Learning Algorithm. These classes are mapped onto for recognition. Then the text is reconstructed using fonts.

  5. Using Storytelling to Communicate Science to the Public

    Science.gov (United States)

    Calderazzo, J.

    2014-12-01

    "Science is the greatest of all adventure stories," says physicist Brian Greene, author of The Elegant Universe. "It's been unfolding for thousands of years as we have sought to understand ourselves and our surroundings . . . and needs to be communicated in a manner that captures this drama." Carl Sagan and Neil deGrasse Tyson, the old and new storytelling hosts of Cosmos, would agree. So would Rachel Carson, who used one of the oldest and simplest of all story forms, the fable, to coax her readers into a complicated tale of pesticides, chemistry, and ecological succession. Silent Spring may well be the most influential science book of the last fifty years. More than ever, scientists need to communicate clearly and passionately to the public, the media, and decision-makers. Not everyone can be as articulate as a Jane Goodall or an Alan Rabinowitz. But humans are storytelling animals, and recent communications research suggests that information conveyed in story form activates more parts of the brain than when it is conveyed by bullet point or other non-narrative ways. Even a shy and retiring researcher can easily learn to use, at minimum, small and subtle techniques to find common ground with an audience who will not forget the message. Additionally, much recent communications research suggests strongly that the most memorable and effective way to coomunicate with the public is by conveying shared values or common ground. Stories--common to virtually every human society over time--inherently do that. As a literary and nonfiction writer for 40 years, and a university teacher of nonfiction and science/nature wiritng for the last 30, I know this first hand as well as through core scholarship about literature and narrative theory. Among other things, my talk will explore how some of the above science communication stars have used these sometimes-buried communication strategies--and how others can, too. Not crucial, but a brief interactive excerise I could conduct would help drive home some of these points.

  6. Educational uses of digital storytelling: an experience of m-learning for the emotional education

    Directory of Open Access Journals (Sweden)

    Víctor Socas Guerra

    2013-08-01

    Full Text Available 0 0 1 79 436 USAL 3 1 514 14.0 Normal 0 21 false false false ES JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:Calibri; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-ansi-language:ES; mso-fareast-language:EN-US;} This paper presents an educational innovative experience developed in an art school in the cycle of Language and Audiovisual Media. In this experience different techniques have been applied: a computer-supported collaborative learning for teaching social skills, b digital storytelling for teaching emotional skills c use of mobile devices for teaching specific subject's skills in audiovisual creation and technological skills. This paper describes the design of this educational experience and their results.

  7. TV JOURNALISM IN THE DIGITAL AGE: ASPECTS OF TRANSMEDIA STORYTELLING ON PAPER TELEVISION

    Directory of Open Access Journals (Sweden)

    Elaide Martins

    2013-06-01

    Full Text Available This paper proposes a reflection on audiovisual journalism from the perspective of transmedia storytelling (NT, a term coined by Henry Jenkins (2009a in his research on the culture of convergence. How has media convergence affected the language and aesthetics of audiovisual journalism? And what of the routine and profile of its professionals? Or the relationship with the audience? What are the new paradigms and what has changed in their production processes as regards the use of new media? To reflect on these and other issues, it is necessary to identify and analyze aspects of transmedia storytelling on TV Folha, an audiovisual program inspired by printing, which began as a private channel on the web and is today shown by a public broadcaster. It is a product which seems to indicate that transmedia storytelling is beginning to establish a firm place in Brazilian audiovisual journalism based on its relationship with new information platforms.

  8. The passion and the peril: storytelling in medicine.

    Science.gov (United States)

    Ofri, Danielle

    2015-08-01

    Medical caregivers are always telling stories because stories provide meaning to much of their working lives. Although there is surely an element of shock value in the stories that medical professionals choose to share, the compulsion to tell a story is largely motivated by the profound emotions kindled by the clinical experience. This impulse needs to be recognized by the profession, even nurtured. However, as Wells and colleagues highlight in this issue, social media adds a new twist to storytelling. Exponential amplification combined with lack of space for nuance is a toxic brew. This needs to be explicitly emphasized with medical trainees. Although privacy rules already exist, the meaning of professionalism is to cleave to the spirit of the law, not just the letter of the law. Caregivers' primary duty is toward patients, not to writing careers or to online following. Consent should be obtained wherever possible. Identifying characteristics must be changed. Any story that might be damaging, hurtful, or embarrassing to a patient does not belong in the public sphere. Nevertheless, those in medicine need to recognize that the impulse to tell a story is innate in the human race, especially so in the caregiving professions. Experienced caregivers need to help students understand that stories provide depth and meaning to medicine but, when broadcast inappropriately, can cause harm. PMID:25692561

  9. Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas

    DEFF Research Database (Denmark)

    Madsen, Sabine; Nielsen, Lene

    2010-01-01

    This paper explores the persona-scenario method by investigating how the method can support project participants in generating shared understandings and design ideas. As persona-scenarios are stories we draw on narrative theory to define what a persona-scenario is and which narrative elements it should consist of. Based on an empirical study a key finding is that despite our inherent human ability to construct, tell, and interpret stories it is not easy to write and present a good, coherent, and design-oriented story without methodical support. The paper therefore contributes with guidelines that delineate a) what a design-oriented persona-scenario should consist of (product) and b) how to write it (procedure) in order to generate and validate as many, new, and shared understandings and design ideas as possible (purpose). The purpose of the guidelines is to facilitate the construction of persona-scenarios as good, coherent stories, which make sense to the storytellers and to the audience – and which thereforegenerate many, new, and shared understandings and design ideas.

  10. Cost Effective Evaluation of Companies' Storytelling on the Web

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; VendelØ, Morten Thanning

    2004-01-01

    Abstract: In this paper we present a cost effective and simple procedure for evaluating company web sites. Our assumption is that such sites are places for companies' self-presentation and that customers are readers of these texts. Web site texts with narrative qualities, e.g. scenes, actors, acts, initiate the customers' imagination and narrative mind and hence their decision making. These ideas are investigated in a qualitative study of two companies' self-presentation as future work places for students. The results demonstrate that the students choose the company that has a web site with rich narrative qualities above the company that has a web site with good graphical appearance, but poor narrative qualities. In conclusion, we suggest that user centred evaluation of commercial web sites by using the suggested method can pay attention to deep, narrative structures in both the company's self-presentation and the customers' reading of the web site texts.Keywords: Competitive advantage, decision-making, dramas, imagination, narratives, storytelling, web-design.

  11. Exploring the use of storytelling in quantitative research fields using a multiple case study method

    Science.gov (United States)

    Matthews, Lori N. Hamlet

    The purpose of this study was to explore the emerging use of storytelling in quantitative research fields. The focus was not on examining storytelling in research, but rather how stories are used in various ways within the social context of quantitative research environments. In-depth interviews were conducted with seven professionals who had experience using storytelling in their work and my personal experience with the subject matter was also used as a source of data according to the notion of researcher-as-instrument. This study is qualitative in nature and is guided by two supporting theoretical frameworks, the sociological perspective and narrative inquiry. A multiple case study methodology was used to gain insight about why participants decided to use stories or storytelling in a quantitative research environment that may not be traditionally open to such methods. This study also attempted to identify how storytelling can strengthen or supplement existing research, as well as what value stories can provide to the practice of research in general. Five thematic findings emerged from the data and were grouped under two headings, "Experiencing Research" and "Story Work." The themes were found to be consistent with four main theoretical functions of storytelling identified in existing scholarly literature: (a) sense-making; (b) meaning-making; (c) culture; and (d) communal function. The five thematic themes that emerged from this study and were consistent with the existing literature include: (a) social context; (b) quantitative versus qualitative; (c) we think and learn in terms of stories; (d) stories tie experiences together; and (e) making sense and meaning. Recommendations are offered in the form of implications for various social contexts and topics for further research are presented as well.

  12. La política relatada: el Storytelling de Barack Obama en el marco de la Operación Gerónimo / Politics Reported: Barack Obama's Storytelling Within the Frame of Operation Geronimo / A política relatada: o storytelling de Barack Obama no âmbito da Operação Gerônimo

    Scientific Electronic Library Online (English)

    Alberto Pedro, López-Hermida-Russo; Josefina, Vargas-Monardes.

    2013-04-01

    Full Text Available A quantidade de informação na qual nos movemos atualmente exige que o político, bem como outros líderes que quiserem transmitir uma mensagem, compita com inumeráveis telas e dados. O storytelling surge nos últimos anos como técnica efetiva para que a mensagem proveniente do líder social conquiste o [...] bem mais valioso no mundo da comunicação total: o tempo do cidadão. Nestas linhas, introduz-se esta ferramenta discursiva, suas condições e elementos e, por meio de uma análise qualitativa, expõe-se sua presença na galeria de imagens que a Casa Branca publicou assim que matou a Osama bin Laden. Abstract in spanish El caudal de información en el que nos movemos actualmente exige que el político, como otros líderes que quieran transmitir un mensaje, deba competir con innumerables pantallas y datos. El storytelling surge en los últimos años como técnica efectiva para que el mensaje proveniente del líder social l [...] ogre conquistar el bien más preciado en el mundo de la comunicación actual: el tiempo del ciudadano. En estas líneas se introduce esta herramienta discursiva, sus condiciones y elementos y, por medio de un análisis cualitativo, se expone su presencia en la galería de imágenes que la Casa Blanca publicó luego de matar a Osama bin Laden. Abstract in english The gush of information reaching us today requires politicians and any other leaders intending to communicate to compete against a countless amount of screens and data. In the past few years, storytelling has swelled as an effective technique with which social leaders intending to communicate can co [...] nquer the most important asset in communication today: the citizens' time. These lines introduce the conditions and fundamentals of storytelling as a tool, revealing its presence through a qualitative analysis in a gallery of photographs published by the White House in the aftermath of Bin Laden's assassination.

  13. Raymond Andrews as Griot: Privileging Southern Black Communities through Oral Storytelling and Cultural History

    Directory of Open Access Journals (Sweden)

    Brennan Collins

    2012-01-01

    Full Text Available Raymond Andrews’ novels celebrate rural Black life by focusing on the customs and traditions of Southern African American communities. Critical to this celebration are the rhetorical strategies Andrews uses that privilege oral over literary storytelling. Using Geneva Smitherman’s discussion of the griot and Henry Louis Gates, Jr.’s concept of the speakerly text in the context of John Miles Foley’s work on comparative oral traditions, this essay explores the possibility and implications of describing Andrews’ written work as a form of oral storytelling.

  14. Musical performance as storytelling: Memory, European integration, and the Baltic youth philharmonic ?rchestra?

    Directory of Open Access Journals (Sweden)

    Ramnarine Tina K.

    2014-01-01

    Full Text Available Storytelling has been theorized as a performative, narrative practice, but it has not been employed often as a trope in studies of musical performance. This article outlines a theoretical context for exploring the possibilities of such a conceptual move within musicology by referring to the anthropological and performance studies approaches of Turner and Schechner. Benjamin’s reflection on the storyteller as a narrator of memory and history frames the presentation of a case-study on the Baltic Youth Philharmonic Orchestra.

  15. Synthetic biology character and impact

    CERN Document Server

    Pade, Christian; Wigger, Henning; Gleich, Arnim

    2015-01-01

    Synthetic Biology is already an object of intensive debate. However, to a great extent the discussion to date has been concerned with fundamental ethical, religious and philosophical questions. By contrast, based on an investigation of the field’s scientific and technological character, this book focuses on new functionalities provided by synthetic biology and explores the associated opportunities and risks. Following an introduction to the subject and a discussion of the most central paradigms and methodologies, the book provides an overview of the structure of this field of science and technology. It informs the reader about the current stage of development, as well as topical problems and potential opportunities in important fields of application. But not only the science itself is in focus. In order to investigate its broader impact, ecological as well as ethical implications will be considered, paving the way for a discussion of responsibilities in the context of a field at a transitional crossroads be...

  16. Fostering and Measuring Skills: Interventions That Improve Character and Cognition

    OpenAIRE

    Heckman, James J; Kautz, Tim

    2013-01-01

    This paper reviews the recent literature on measuring and boosting cognitive and noncognitive skills. The literature establishes that achievement tests do not adequately capture character skills ? personality traits, goals, motivations, and preferences that are valued in the labor market, in school, and in many other domains. Their predictive power rivals that of cognitive skills. Reliable measures of character have been developed. All measures of character and cognition are measures of perfo...

  17. A Novel Technique to Read Small and Capital Handwritten Character

    OpenAIRE

    Ms. Ekta Tiwari; Dr. Maneesh Shreevastava

    2012-01-01

    A system has been developed for text writing systems using Support Vector Machines (SVM) is called Handwritten Character Recognition (HCR). The main challenge in handwritten character recognition for Small and Capital letter is to build a system that is able to distinguish between variation in writing the same stroke (when the same stroke is written by different writers or the same writer at different times) and minor variation in similar characters in the script. Other issues faced can be at...

  18. Maya Studio Projects Photorealistic Characters

    CERN Document Server

    Palamar, Todd

    2011-01-01

    Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support fi

  19. Efficient learning strategy of Chinese characters based on network approach

    CERN Document Server

    Yan, Xiao-Yong; Di, Zengru; Havlin, Shlomo; Wu, Jinshan

    2013-01-01

    Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful Chinese characters in less effort or time. We construct a node-weighted network of Chinese characters, where character usage frequencies are used as node weights. Using this hierarchical node-weighted network, we propose a new learning method, the distributed node weight (DNW) strategy, which is based on a new measure of nodes' importance that takes into account both the weight of the nodes and the hierarchical structure of the network. Chinese character learning strategies, particularly their learning order, are analyzed as dynamical processes over the network. We compare the efficiency of three theoretical learning methods and two commonly used methods from mainstream Chinese textbooks, one for Chinese elementary school students and the other for students learning Chinese as...

  20. Dynamics on Wild Character Varieties

    OpenAIRE

    Paul, Emmanuel; Ramis, Jean-Pierre

    2015-01-01

    In the present paper, we will first present briefly a general research program about the study of the "natural dynamics" on character varieties and wild character varieties. Afterwards, we will illustrate this program in the context of the Painlev\\'e differential equations $P_{\\rm VI}$ and $P_{\\rm V}$.

  1. Character sums over Bohr sets

    OpenAIRE

    Hanson, Brandon

    2014-01-01

    We prove character sum estimates for additive Bohr subsets modulo a prime. These estimates are analogous to classical character sum bounds of Polya-Vinogradov and Burgess. These estimates are applied to obtain results on recurrence mod $p$ by special elements.

  2. Storytelling Supported by Technology: An Alternative for EFL Children with Learning Difficulties

    Science.gov (United States)

    Lee, Sy-ying

    2012-01-01

    This action research aims to investigate how technology improves the conditions of storytelling to help enhance the learning attitude and motivation of EFL children with learning difficulty using power point designs and an online recording system--VoiceThread (http://voicethread.com/). The use of power point designs is to assure children of clear…

  3. Digital Storytelling as a genre of mediatized self-representations: an introduction

    Directory of Open Access Journals (Sweden)

    Barry Pennoch-Speck

    2012-12-01

    Full Text Available This article provides a critical review of some of the most relevant studies ondigital storytelling and proposes a genre typology that allows an initialclassification of digital storytelling into two main types: educational and social.Digital storytelling is a multimodal emergent genre characterised by its versatilityand flexibility which has resulted in a series of subgenres. However, the mainpremise here is that differentiating between social and educational– although onedoes not exclude the other– and bearing in mind that most digital stories may lieat the intersection of both, is the most useful way to start labeling the massiveproduction of digital stories available nowadays on the Internet. The articlesincluded in this number are mostly educational (Ramírez-Verdugo & SotomayorGrande, and Reyes, Pich & García, Londoño-Monroy but they all include sometraces of the social type. Thus, Bou-Franch is an example of how studentsinterpret certain events that had social impact and that are part of history whileWestman’s article involves the creation of communities of practice among thosewho share the same interests. Finally, Herreros-Navarro, although educational inessence, describes a social act in which students intentionally choose a way topresent their own identity to society using digital storytelling

  4. Listening to Narratives: An Experimental Examination of Storytelling in the Classroom

    Science.gov (United States)

    Glonek, Katie L.; King, Paul E.

    2014-01-01

    In an age of PowerPoint, much everyday public communication is semantically organized as an expository presentation. This contrasts with traditional approaches such as storytelling that are episodically organized and presented as narratives. The constructivist theory of narrative comprehension, along with other theoretical perspectives, suggests…

  5. MAKING TIME FOR STORYTELLING; THE CHALLENGES OF COMMUNITY BUILDING AND ACTIVISM IN A RURAL LOCALE

    Directory of Open Access Journals (Sweden)

    Sarah Copeland, Clodagh Miskelly

    2010-06-01

    Full Text Available The uneven projection of voices from or within a community can be addressed, in part, by methods such as digital storytelling in a technology and media-savvy society. Whilst the use of digital storytelling to facilitate constructive dialogue has proved successful for those who participate, instilling a sense of motivation to become involved at the outset can pose a challenge. Members of different types of community groups, whether geo-physical or practice-based, will not necessarily be drawn to involvement in social action through group workshops without prior personal engagement. This paper considers which other participatory media techniques can be employed to encourage involvement in community digital storytelling workshops to inspire activism, and examines barriers to participation, with emphasis on the necessity of mandate, for project success. To help answer these issues, one particular workshop in a case study in North Yorkshire, UK will be used to identify the importance of place and incorporation of methods when undertaking community digital storytelling.

  6. Pre-Service Students' Perceptions and Experiences of Digital Storytelling in Diverse Classrooms

    Science.gov (United States)

    Condy, Janet; Chigona, Agnes; Gachago, Daniela; Ivala, Eunice; Chigona, Agnes

    2012-01-01

    The purpose of this paper is to analyse an innovative teaching and learning practice in which pre-service student teachers at the CPUT used digital stories to reflect on their experiences of diversity in their classroom. Managing diverse classrooms is one of the main challenges for all teachers. Digital storytelling can help manage such…

  7. "Tales from the Brazilian Jungle": Antonio Rocha, Storyteller. Cue Sheet for Teachers.

    Science.gov (United States)

    Rees, Elizabeth

    This performance guide is designed for teachers to use with students before and after a performance of "Tales from the Brazilian Jungle" with storyteller Antonio Rocha. The guide, called a "Cuesheet," contains four sheets for use in class. The first, "About the Performance," prepares students for understanding references to the Amazon rainforest,…

  8. The Historical Ideal-Type as a Heuristic Device for Academic Storytelling by Sport Scholars

    Science.gov (United States)

    Tutka, Patrick; Seifried, Chad

    2015-01-01

    The goal of this research endeavor is to take the previous calls of sport scholars to expand into alternative research approaches (e.g., history, case study, law reviews, philosophy, etc.) and to show how storytelling can be an effective tool through the use of a heuristic device. The present analysis attempts to focus on the usage of the…

  9. Enhancing Sequential Time Perception and Storytelling Ability of Deaf and Hard of Hearing Children

    Science.gov (United States)

    Ingber, Sara; Eden, Sigal

    2011-01-01

    A 3-month intervention was conducted to enhance the sequential time perception and storytelling ability of young children with hearing loss. The children were trained to arrange pictorial episodes of temporal scripts and tell the stories they created. Participants (N = 34, aged 4-7 years) were divided into 2 groups based on whether their…

  10. A Digital Storytelling Study Project on Mathematics Course with Preschool Pre-Service Teachers

    Science.gov (United States)

    Inan, Cemil

    2015-01-01

    Digital storytelling technique is based on a presentation of course content in a story form using multimedia tools. In this study, digital stories were designed for mathematics instruction with preschool pre-service teachers. At the end of the six-week study, preschool students viewed the digital stories created. The study aimed to determine the…

  11. Putting Multiliteracies into Practice: Digital Storytelling for Multilingual Adolescents in a Summer Program

    Science.gov (United States)

    Angay-Crowder, Tuba; Choi, Jayoung; Yi, Youngjoo

    2013-01-01

    In this article we demonstrate how we created a context in which digital storytelling was designed and implemented to teach multilingual middle school students in the summer program sponsored by a local nonprofit organization, the Latin American Association, in a city in the southeastern United States. While implementing the notion of…

  12. A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot

    Science.gov (United States)

    Sugimoto, Masanori

    2011-01-01

    This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…

  13. Improving Technology Competency and Disposition of Beginning Pre-Service Teachers with Digital Storytelling

    Science.gov (United States)

    Heo, Misook

    2011-01-01

    This study examined the effects of the digital storytelling experience of beginning pre-service teachers on their self-efficacy in educational technology and disposition toward change with regard to new technological approaches to teaching. A total of 76 freshmen participated in the study. After participating in a brief tutorial session, the…

  14. Digital Storytelling Revisited: An Educator's Use of an Innovative Literacy Practice

    Science.gov (United States)

    Shelby-Caffey, Crystal; Úbéda, Edwin; Jenkins, Bethany

    2014-01-01

    Digital storytelling has emerged as an innovative practice that allows students deeper engagement with content while encouraging the use of critical thinking and technological skills needed to navigate the ever changing digital terrain of the 21st century. The integration of traditional and new literacy practices is evident throughout the process…

  15. Staff Interactive Style during Multisensory Storytelling with Persons with Profound Intellectual and Multiple Disabilities

    Science.gov (United States)

    Penne, A.; ten Brug, A.; Munde, V.; van der Putten, A.; Vlaskamp, C.; Maes, B.

    2012-01-01

    Background: Multisensory storytelling (MSST) is an individualised activity for people with profound intellectual and multiple disabilities (PIMD) in which a story is being told with an emphasis on sensory experiences and social interaction. MSST is a promising approach, but needs more empirical research evidence. In general, there is a lack of…

  16. Integrity and virtue: The forming of good character.

    Science.gov (United States)

    Mitchell, Louise A

    2015-05-01

    Moral character is formed by one's actions. The habits, actions, and emotional responses of the person of good character all are united and directed toward the moral and the good. Because human beings are body/soul unities, actions of the body are actions of the self, that is, human beings are self-possessing, self-governing, and self-determining. In order to be of good character, one must know the good, act in morally good ways, and be disposed and inclined toward the good through the development of virtues. Character and action are intertwined so intimately that one's professional duties, or even what is perceived by others as one's duties, cannot override one's conscience without negatively affecting (and changing) one's character. For the physician to be of good character, it is vital that he or she follow his or her conscience in all things: in private life and also in his or her profession, i.e., in the treatment of patients. Lay summary: Character cannot be separated from the person. To be of good character means that one's habits, actions, and emotional responses all are united and directed toward the moral and the good. In this, public actions cannot be separated from private actions. Both sets of actions affect one's character. For example, a physician believes use of contraceptives to be immoral yet prescribes them in the office because he or she feels a duty to provide what the patient asks for, or a pharmacist who believes abortion to be immoral fills prescriptions for the abortifacient RU-486. These public acts affect one's character even if one's private belief is the opposite of the action. They leave traces on one's character. Not only do actions reflect the goodness or badness of one's character, one's actions also change one's character. The more one does an immoral action or recommends an immoral action for others, the more it becomes part of one's character to be the type of person who condones that immoral action. In order to be of good character one must not only know and desire the good, one must also pursue it in both private and public actions. Virtue is an aid in this; it is the act of good character. Growing in the virtues, especially prudence (knowing what to seek and what to avoid) forms good character. What is at stake is the integrity of the person. The physician who believes that use of contraception is immoral must also act in ways that display that belief and avoid actions that promote contraception use by his or her patients. PMID:25999613

  17. Neuroses and character disorders.

    Science.gov (United States)

    Blau, D; Berezin, M A

    1982-01-01

    This paper emphasizes the importance of understanding and treating the aged with neuroses and character disorders. Although they are often neglected by mental health workers, the aged with these emotional problems form a far larger group than the psychotic aged who receive a greater share of attention. Stereotyped attitudes and commonly accepted myths regarding the aged encourage an attitude of therapeutic nihilism and pessimism. The unconscious motivation for ignoring the obvious distress of older people is discussed. Certain specific myths, such as the "rigidity" of the aged and the tendency to "wastebasket" and to view all pathology as organic or caused by aging alone, are discussed. The fear of the devouring older person is also explored, as well as the myth of "family rejection." A number of clinical examples are given of the types of emotional problems frequently seen among the noninstitutionalized older population. Each case is described from the standpoint of dynamic understanding and management. A trial of observation and psychotherapy is recommended in all situations, since even "organic" signs may be reversed. Generalizations concerning the aged as a group are avoided in the belief that they lead to further stereotyping and the discouragement of scientific investigation. Individual assessment and understanding are emphasized. The persistence of unconscious attitudes, fantasies, and wishes from childhood is pointed out, but it is emphasized that they may not always carry the same value and meaning throughout life. Certain patients achieve insight through treatment, along with a greater capacity to enjoy life than they had before. Others are comforted by the relationship with the therapist for both its "real" and unconscious meanings. Some require assistance in accepting and tolerating more regressive behavior, while others need help in accepting and assimilating their changing feelings about their goals, objects, and sexuality in old age. Reminiscences are emphasized as important sources of elevating self-esteem. Concerns about death and common countertransference problems in work with the aged are examined. The need to be flexible but not to "lean over backward" is emphasized. Patients understand a genuine offer of involvement and concern as the most precious gift. PMID:7169519

  18. Molecular Identification of Atlantic Bluefin Tuna (Thunnus thynnus, Scombridae) Larvae and Development of a DNA Character-Based Identification Key for Mediterranean Scombrids.

    Science.gov (United States)

    Puncher, Gregory Neils; Arrizabalaga, Haritz; Alemany, Francisco; Cariani, Alessia; Oray, Isik K; Karakulak, F Saadet; Basilone, Gualtiero; Cuttitta, Angela; Mazzola, Salvatore; Tinti, Fausto

    2015-01-01

    The Atlantic bluefin tuna, Thunnus thynnus, is a commercially important species that has been severely over-exploited in the recent past. Although the eastern Atlantic and Mediterranean stock is now showing signs of recovery, its current status remains very uncertain and as a consequence their recovery is dependent upon severe management informed by rigorous scientific research. Monitoring of early life history stages can inform decision makers about the health of the species based upon recruitment and survival rates. Misidentification of fish larvae and eggs can lead to inaccurate estimates of stock biomass and productivity which can trigger demands for increased quotas and unsound management conclusions. Herein we used a molecular approach employing mitochondrial and nuclear genes (CO1 and ITS1, respectively) to identify larvae (n = 188) collected from three spawning areas in the Mediterranean Sea by different institutions working with a regional fisheries management organization. Several techniques were used to analyze the genetic sequences (sequence alignments using search algorithms, neighbour joining trees, and a genetic character-based identification key) and an extensive comparison of the results is presented. During this process various inaccuracies in related publications and online databases were uncovered. Our results reveal important differences in the accuracy of the taxonomic identifications carried out by different ichthyoplanktologists following morphology-based methods. While less than half of larvae provided were bluefin tuna, other dominant taxa were bullet tuna (Auxis rochei), albacore (Thunnus alalunga) and little tunny (Euthynnus alletteratus). We advocate an expansion of expertise for a new generation of morphology-based taxonomists, increased dialogue between morphology-based and molecular taxonomists and increased scrutiny of public sequence databases. PMID:26147931

  19. Trickster tropes: female storytelling and the re-imagination of social orders in four nineteenth-century southern African communities / Truukster-trope: vroulike storievertelling en die her-verbeelding van sosiale ordes in vier negentiende-eeuse suider-Afrikaanse gemeenskappe

    Scientific Electronic Library Online (English)

    Jimmy, Pieterse.

    2010-05-01

    Full Text Available Women in nineteenth century southern Africa used storytelling, especially tales in which tricksters were the central characters, in order to make sense of -and often to critique -rapidly changing social and political orders. The stories they told constitute an underutilised historical source. This a [...] rticle draws from four anthologies compiled by men engaged in missionary endeavours in the region to explore these points. I argue that these tales complicate our understanding of ethnic and gendered identity construction during the period and promise to cast new light on contemporary understandings of social reproduction, especially during times of societal upheaval.

  20. The Importance of Data Visualization: Incorporating Storytelling into the Scientific Presentation

    Science.gov (United States)

    Babiak-Vazquez, A.; Cornett, A. N.; Wear, M. L.; Sams, C.

    2014-01-01

    From its inception in 2000, one of the primary tasks of the Biomedical Data Reduction Analysis (BDRA) group has been translation of large amounts of data into information that is relevant to the audience receiving it. BDRA helps translate data into an integrated model that supports both operational and research activities. This data integrated model and subsequent visual data presentations have contributed to BDRA's success in delivering the message (i.e., the story) that its customers have needed to communicate. This success has led to additional collaborations among groups that had previously not felt they had much in common until they worked together to develop solutions in an integrated fashion. As more emphasis is placed on working with "big data" and on showing how NASA's efforts contribute to the greater good of the American people and of the world, it becomes imperative to visualize the story of our data to communicate the greater message we need to share. METHODS To create and expand its data integrated model, BDRA has incorporated data from many different collaborating partner labs and other sources. Data are compiled from the repositories of the Lifetime Surveillance of Astronaut Health and the Life Sciences Data Archive, and from the individual laboratories at Johnson Space Center that support collection of data from medical testing, environmental monitoring, and countermeasures, as designated in the Medical Requirements Integration Documents. Ongoing communication with the participating collaborators is maintained to ensure that the message and story of the data are retained as data are translated into information and visual data presentations are delivered in different venues and to different audiences. RESULTS We will describe the importance of storytelling through an integrated model and of subsequent data visualizations in today's scientific presentations and discuss the collaborative methods used. We will illustrate the discussion with examples of graphs from BDRA's past work supporting operations and/or research efforts.

  1. Stein's Method and Random Character Ratios

    CERN Document Server

    Fulman, J

    2005-01-01

    Stein's method is used to prove limit theorems for random character ratios. Tools are developed for four types of structures: finite groups, Gelfand pairs, twisted Gelfand pairs, and association schemes. As one example an error term is obtained for a central limit theorem of Kerov on the spectrum of the Cayley graph of the symmetric group generated by i-cycles, or equivalently for the character ratio of a Plancherel distributed representation on an i-cycle. Other main examples include an error term for a central limit theorem of Ivanov on character ratios of random projective representations of the symmetric group, and a new central limit theorem for the spectrum of certain graphs whose vertices are the set of perfect matchings on 2n symbols. The error terms in the resulting limit theorems are typically O(n^{-1/4}) or better. The results are obtained with remarkably little information: a character formula for a single representation close to the trivial representation and estimates on two step transition prob...

  2. Temperament and Character in Psychosomatic Disorders

    Directory of Open Access Journals (Sweden)

    Medine Yazici Gulec

    2009-09-01

    Full Text Available Personality takes an important role in etiology of psychosomatic disorders. The studies conducted with Temperament and Character Inventory which investigates the personality according to psychobiological model is considered to have a major role in understanding the relationship between personality and psychosomatic disorders. In order to emphasize the previous studies on this subject, we have done database search in Pubmed and Turk Psikiyatri Dizini (Turkish Psychiatry Directory for the time period between 1991 and 2009 to determine and evaluate the articles conducted among somatization, dermatologic illness, headache, physical medicine, angina, irritable bowel syndrome and asthma patients using Temperament and Character Inventory. The most significant consistent result of these studies was elevated harm avoid-ance scores. Harm avoidance scores still remain high even after controlling for the effect of depression and anxiety. Thus this temperament dimension is possibly an important state and trait feature for development of psychosomatic illnesses. These findings also confirmed that serotonergic systems get involved in the process of psychosomatic organization. In many studies, the mean scores of self direction sub-dimension of Temperament and Character Inventory which has been considered as the fundamental dimension to achieve mature personality, was found to be lower in psychosomatic patient groups than normal healthy control. This result hence supports the notion that process of illness affects the personality among these patients. Detailed evaluation of temparement and character profiles of psychosomatic patients would contribute much into understanding the etiology of these disorders.

  3. Computational Design of Animated Mechanical Characters

    Science.gov (United States)

    Coros, Stelian; Thomaszewski, Bernhard; DRZ Team Team

    2014-03-01

    A factor key to the appeal of modern CG movies and video-games is that the virtual worlds they portray place no bounds on what can be imagined. Rapid manufacturing devices hold the promise of bringing this type of freedom to our own world, by enabling the fabrication of physical objects whose appearance, deformation behaviors and motions can be precisely specified. In order to unleash the full potential of this technology however, computational design methods that create digital content suitable for fabrication need to be developed. In recent work, we presented a computational design system that allows casual users to create animated mechanical characters. Given an articulated character as input, the user designs the animated character by sketching motion curves indicating how they should move. For each motion curve, our framework creates an optimized mechanism that reproduces it as closely as possible. The resulting mechanisms are attached to the character and then connected to each other using gear trains, which are created in a semi-automated fashion. The mechanical assemblies generated with our system can be driven with a single input driver, such as a hand-operated crank or an electric motor, and they can be fabricated using rapid prototyping devices.

  4. Character Education in Portugal

    Science.gov (United States)

    Lopes, João; Oliveira, Célia; Reed, Lauren; Gable, Robert A.

    2013-01-01

    Around the world, children who can exercise their right to attend school spend a significant part of their lives within the education environment. Therefore, schools have a great deal of influence on children's development beyond the academic realm. Given this accessibility to children, schools have opportunities to help children develop…

  5. The Death of the Storyteller and the Poetics of (Un)Containment: Juan Rulfo’s El llano en llamas

    OpenAIRE

    Bell, LAJ

    2012-01-01

    Critics have often read Juan Rulfo's El Llano en llamas (1953) as a return to the oral storytelling tradition. My contention, however, is that his short stories constitute an eminently modern break from cultural, narrative tradition—or what Ángel Rama has termed transculturation. I first explore how the death of the storyteller, prophesied by Walter Benjamin (1936), is staged within Rulfo's stories; and second, how Rulfo uses fragmentation as a literary device, which in turn potentiates furth...

  6. Sketching garments for virtual characters

    OpenAIRE

    Turquin, Emmanuel; Cani, Marie-Paule; Hughes, John

    2004-01-01

    We present a method for simply and interactively creating basic garments for dressing virtual characters in applications like video games. The user draws an outline of the front or back of the garment, and the system makes reasonable geometric inferences about the overall shape of the garment (ignoring constraints arising from physics and from the material of the garment). Thus both the garment's shape and the way the character is wearing it are determined at once. We use the distance from th...

  7. About the Chinese Character of “Ri”(“?”)

    OpenAIRE

    Xu-wu HUANG

    2006-01-01

    The Chinese character of “Ri”(“?” )is a typical pictographic character. Given the fact that it reflects natural objects, it is very easy for it to be noticed by ancient people in the beginning of the Chinese character formation. Therefore, the examination of the character of “Ri”(“?” ) is of great significance to the study of Chinese characters. In the meantime, by examining the close ties between the character of...

  8. Handwritten chinese character recognition using eigenspace decomposition

    OpenAIRE

    Long, Hui; Zhang, Xiaochen; Kuruoglu, Ercan Engin

    2012-01-01

    In this paper, we mainly describe a new approach of Handwritten Chinese Character Recognition (HCCR), which is based on eigen-character extraction. The procedure of the eigen-character extraction method is explained including initialization, eigen character extraction (or eigen spaces generation) and character recognition. Two different methods are presented to do eigen character recognition respectively. Besides, k Nearest Neighbor (kNN) is implemented to improve the recognition rate of the ...

  9. The character strengths of class clowns

    OpenAIRE

    Ruch, Willibald; Platt, Tracey; Hofmann, Jennifer

    2014-01-01

    Class clowns traditionally were studied as a type concept and identified via sociometric procedures. In the present study a variable-centered approach was favored and class clown behaviors were studied in the context of character strengths, orientations to happiness and satisfaction with life. A sample of 672 Swiss children and adolescents filled in an 18 item self-report instrument depicting class clown behaviors. A hierarchical model of class clown behaviors was developed distinguishing a g...

  10. The pedagogical character of Janez Kuhar

    OpenAIRE

    Mohar, Jožica

    2011-01-01

    The diploma thesis attempts to provide theoretical and empirical evidence that the pedagogical character of a teacher and his/her attitude towards music education represents, in addition to motivation, an important factor in comprehensive development of the pupil/student. The theoretical part of the thesis includes a detailed description of the teacher and his/her personality and education structure. This involves in particular the teacher’s pedagogical instinct and systematic planning of mus...

  11. Recognition of handprinted characters for automated cartography A progress report

    Science.gov (United States)

    Lybanon, M.; Brown, R. M.; Gronmeyer, L. K.

    1980-01-01

    A research program for developing handwritten character recognition techniques is reported. The generation of cartographic/hydrographic manuscripts is overviewed. The performance of hardware/software systems is discussed, along with future research problem areas and planned approaches.

  12. The Relationship Between Personalities and Faces of Manga Characters

    Directory of Open Access Journals (Sweden)

    Ming-Hung Chen

    2015-06-01

    Full Text Available Mangaka(manga artists are limited to portraying the personalities of characters through static images and limited changes in facial expression. It is imperative that the personality and appearance of a character complement each other. In this study, we found that participants rely heavily on facial features to identify the personalities of characters. However, we also found that their first impressions are inclined towards two out of a total of sixteen specific personality types. This preference for specific personality types may be a unique feature of manga. Perhaps because readers are entirely reliant on the visual presentation of manga, facial features provide a relatively rich source of information when determining the personality of a character. The physical appearance of characters is somewhat limited by the stylization typical of manga. Possibly the facial features of characters have become restricted to a few select types, enforcing stereotypical images in the minds of readers. This encapsulation of personalities is important to the development of manga. Simplifying personality types helps readers to identify with characters and understand the plot. However, over-simplification can make characters dull or indistinguishable from each other

  13. Video Installation, Memory and Storytelling: the viewer as narrator

    Directory of Open Access Journals (Sweden)

    Diane Charleson

    2011-05-01

    Full Text Available

    Abstract: Much has been written about memory and its link with the visual where memory is likened to our recollection of vignettes or visual traces. Conway (1999 tells us that the brain takes in experience as word and image.  Gibson (2002 suggests that “imagistic cognition” is a process whereby we run image sequences through our heads while trying to make sense of experience. He links this psychological phenomenon with notions of film editing theory and practice. He goes on to suggest that the power of the cinema is linked to this primal experience of remembering that elicits the intense pleasures of childhood and access to a means of navigating the self. This paper will explore the role video installation can play in creating an open, enticing, non-threatening and immersive environment, where viewers can transcend the everyday, reflect on their own memories and recall their personal stories. I will argue that there is a symbiotic link between what I will call the viewer as flâneur and the producer of the work such that a new form of storytelling can be created through this relationship.

    Résumé: Il existe une littérature abondante sur les liens entre la mémoire et l'image, notamment en ce qui concerne le traitement de traces visuelles par les fonctions mémorielles. Conway (1999 insiste quant à lui sur le fait que le cerveau assimile l'expérience à la fois sous forme de mots et d'images. Gibosn (2002 quant à lui souligne que la "cognition visuelle" est un processus qui nous fait défiler des séquences d'images dans notre esprit au moment où nous tentons de donner une signification à ce que nous vivions. Il rattache ce phénomène psychologique à certains aspects théoriques et pratiques du montage cinématographique, jusqu'à suggérer que le pouvoir du cinéma est lié à nos expériences mémorielles les plus profondes, en rapport avec les plaisirs les plus forts de l'enfance et avec la possibilité d'explorer sa propre identité. Cet article analyse le rôle que les installations vidéo peuvent jouer dans la création d'un contexte ouvert, attrayant, non-menaçant et immersif où les spectateurs peuvent dépasser le quotidien, réfléchir sur leurs propres souvenirs et se rappeler leurs propres histoires personnelles. Selon moi, il existe un lien symbiotique entre le spectateur comme flâneur et le producteur de l'œuvre, qui rend possible une nouvelle façon de raconter une histoire à travers de nouveaux types de rapports.

  14. Slaying Literature: Metaphor and Characters in Buffy the Vampire Slayer

    OpenAIRE

    Óskar Örn Eggertsson 1986

    2010-01-01

    Joss Whedon is a storyteller who created Buffy the Vampires Slayer, a television series about a young girl who is chosen to fight the supernatural evil. She makes friends who help her when she needs it, and enemies who are frequently demonic and generally evil. Whedon uses many metaphors in the series, most notably one where the demonic adversaries are metaphors for personal struggles. As a storyteller, Whedon created a world – similar to what the audience recognizes – in which his fantas...

  15. Creating Legitimacy across International Contexts: The Role of Storytelling for International New Ventures

    DEFF Research Database (Denmark)

    Andersen, Poul Houman; Rask, Morten

    2014-01-01

    This paper considers the legitimacy-creating efforts of Better Place, an international new venture (INV) providing infrastructure services linking electrical vehicles and power grid networks. We analyze the debate on Better Place’s attempts to communicate its business idea to constituents in Denmark, Israel, Canada, and Australia using expert interviews as well as content analysis of newspaper articles and other secondary sources. Storytelling, which is found to be central to the legitimacy-creating efforts of international business ventures, interacts with existing discourses in the diverse contexts in which it occurs. Furthermore, our study demonstrates how constituents pick up specific elements as they become attuned to conversations concerning transportation energy use and sustainability. We believe that this study contributes conceptually, methodologically, empirically, and theoretically to the growing literature on INVs and on institutions in international business. For practice, our aim is to improve managers’ awareness and understanding of the importance of storytelling in the market contexts they seek to enter.

  16. Digital Storytelling in Study Abroad: Toward a Counter-Catalogic Experience

    Directory of Open Access Journals (Sweden)

    Karen Rodriguez

    2010-06-01

    Full Text Available This article examines a pilot project incorporating digital storytelling into a short-term study abroad program in the small city of Guanajuato, Mexico. After contextualizing the project’s pedagogical and theoretical concerns, the article examines the resulting stories, underscoring their potential for helping students pay attention to specific sites, to think beyond the usual images one is bombarded with and to spark critical thought. It argues that digital storytelling allows both students and host community members to become authors and representers of their experiences, thus creating a “counter-catalogic” study abroad experience, i.e. one that goes beyond the staid images used to market these experiences abroad. Digital stories afford an exciting mode for thinking about how to create critical, intimate and dialogic encounters with others

  17. Digital Storytelling as a Pedagogical Tool within a Didactic Sequence in Foreign Language Teaching

    Directory of Open Access Journals (Sweden)

    Agustín Reyes

    2012-12-01

    Full Text Available Digital storytelling constitutes a pedagogical tool for teachers to work on differentlinguistic skills while generating students’ interest and attention. This studyanalyses the usefulness of including digital storytelling within a didactic sequencein order to work on linguistic routines such as greetings and leave-takings inEnglish as a foreign language. To this aim, we have worked with first yearstudents in the Faculty of Education at the Universitat de València to improve theirability to adapt their language skills to specific situations within common dailyinteraction. We have designed a didactic sequence consisting of differentworkshops that have been put into practice in class. The sequence ends with afinal project in which students are expected to produce their own digital stories,showing thus what they have learnt. This final production has highlighted a clearimprovement in the use of linguistic routines, as well as in the use of morecomplex structures and of varied expressions used to open and close aconversation.

  18. Is Storytelling Effective in Improving the English Vocabulary Learning among Iranian Children in Kindergartens?

    Directory of Open Access Journals (Sweden)

    Maasumeh Abasi

    2014-07-01

    Full Text Available The aim of this study is to investigate the effectiveness of storytelling in improving English vocabulary learning among children in kindergarten. Twenty Iranian children (9 boys and 11 girls in a private kindergarten in Kerman, Iran, were the participants of the study. All of the children were five years old and were taught English with the same teacher in a class in a kindergarten. The design of the study was one group pre-test post-test quasi experimental design. Both pre and post-tests included 20 vocabulary picture items taken from a story book teaching in the kindergarten. The statistical analysis revealed that storytelling was effective in increasing vocabulary learning among kindergarten children. 

  19. Fortælling og fortolkning i Jyske Bank : Strategisk storytelling i intern organisationskommunikation

    DEFF Research Database (Denmark)

    Albrechtsen, Charlotte

    2006-01-01

    Afhandlingen præsenterer en undersøgelse af et konkret eksempel på storytelling brugt som strategisk ledelses- og kommunikationsredskab i en organisations interne kommunikation. Eksemplet er fortællingen "Slaget ved Vejle", som stammer fra Jyske Bank og udgør under afhandlingens case. De overordnede spørgsmål, som caseundersøgelsen skal besvare, er: 1) Hvilke betingelser sætter den specifikke fortælling og måden, den er fortalt på, for reception heraf? 2) Hvordan oplever og fortolker organisationens medarbejdere fortællingen? På baggrund af undersøgelsen konkluderes det blandt andet, at medarbejderne forholder sig reflekteret, nuanceret og kritisk til den strategiske fortælling, og at der er stor diversitet i deres oplevelser, fortolkninger og vurderinger af fortællingen. Desuden ser afhandlingen nærmere på hvad begrebet "storytelling" dækker over, og hvordan der hidtil er forsket i fortællinger i organisationers interne kommunikation.

  20. Storytelling, narrativas de campaña. Campañas electorales para la presidencia en Colombia, 2010

    Directory of Open Access Journals (Sweden)

    Eugénie Richard

    2011-11-01

    Full Text Available El artículo presenta el storytelling como una nueva herramienta de comunicación estratégica para los candidatos en campaña, que permite conectar y convencer a los votantes mediante la narración de una historia que se basa en los imaginarios colectivos y los invita a compartirla mediante las redes sociales. Hace un análisis de la historia que contó el expresidente Uribe y que sentó las bases de las narraciones que se iban a contar durante la campaña presidencial de 2010 en Colombia. Se muestra cómo Antanas Mockus fue el candidato que mejor supo aprovechar los recursos del storytelling, con una utilización adecuada de la storyline de su historia, del framing y del networking, pero que presentó déficit en el timing de la narración.

  1. Exploring ecology in Alaska: Reflective storytelling as a model for environmental education

    Science.gov (United States)

    Shoemaker, Kay Warren

    This professional project is formatted as a book that was written as a part of a qualitativeparticipatory action research study exploring best practices for diverse communities in Alaska to access reflective storytelling method as environmental education. Non-invasive assessment was utilized with participants in the form of talking circles, where program leaders and educators met in small groups with youth to practice sharing and reflecting on their experiential education activity. Youth voice and educator opinions were gathered in structured and unstructured interviews. Along with interviews, standard practice methods for a qualitative research project were utilized, including: participant observation, non-participant observation, field notes, reflexive journals, and analysis of documents and materials. The current book project was designed as a tool to assist with the implementation of the Alaska Natural Resource and Environmental Literacy Plan. Through place-based curriculum and experiential learning techniques, it shares examples of a unique method of teaching outdoor environmental education through storytelling.

  2. Font generation of personal handwritten Chinese characters

    Science.gov (United States)

    Lin, Jeng-Wei; Wang, Chih-Yin; Ting, Chao-Lung; Chang, Ray-I.

    2014-01-01

    Today, digital multimedia messages have drawn more and more attention due to the great achievement of computer and network techniques. Nevertheless, text is still the most popular media for people to communicate with others. Many fonts have been developed so that product designers can choose unique fonts to demonstrate their idea gracefully. It is commonly believed that handwritings can reflect one's personality, emotion, feeling, education level, and so on. This is especially true in Chinese calligraphy. However, it is not easy for ordinary users to customize a font of their personal handwritings. In this study, we performed a process reengineering in font generation. We present a new method to create font in a batch mode. Rather than to create glyphs of characters one by one according to their codepoints, people create glyphs incrementally in an on-demand manner. A Java Implementation is developed to read a document image of user handwritten Chinese characters, and make a vector font of these handwritten Chinese characters. Preliminary experiment result shows that the proposed method can help ordinary users create their personal handwritten fonts easily and quickly.

  3. Linear characters and block algebra

    CERN Document Server

    Zeng, Jiwen

    2011-01-01

    This paper will prove that: 1. $G$ has a block only having linear ordinary characters if and only if $G$ is a $p$-nilpotent group with an abelian Sylow $p$-subgroup; 2. $G$ has a block only having linear Brauer characters if and only if $O_{p'}(G)\\leq O_{p'p}(G)=HO_{p'}(G)= \\textrm{Ker}(B_{0}^{*}) \\leq O_{p'pp'}=G$, where $H=G^{'}O^{p'}(G), \\textrm{Ker}(B_{0}^{*})=\\bigcap_{\\lambda \\in \\textrm{IBr}(B_{0})} \\textrm{Ker}(V_{\\lambda}), B_{0}$ is the principal block of $G$ and $V_{\\lambda}$ is the $F[G]$-module affording the Brauer character $\\lambda$; 3. if $G$ satisfies the conditions above, then for any block algebra $B$ of $G$, we have

  4. An Introduction to the RCETJ Special Issue on Multimedia, Media Convergence, and Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Gordon J. Murray

    2008-09-01

    Full Text Available Individual scholars have always been among the first to experiment with particular technologies if they hold promise for a practical or theoretical application. In short, researchers are not waiting. In this special edition of the journal, you will meet a few of these individuals and glimpse some of the ways multimedia, media convergence, and digital storytelling processes are beginning to shape the way we think.

  5. Storytelling as Methodology: Colombia’s Social Studies Textbooks after La Constitución de 1991

    OpenAIRE

    Stephanie L. Daza

    2013-01-01

    This article posits the concept-metaphor of “storytelling as methodology” for reading a Colombian social studies textbook after the country ratified a new constitution in 1991. It examines temporal interplay and the interplay between visual and written texts in the textbook in order to analyze US imperialism, race/difference, and the discourse of progress. At the same time, the article draws on the theoretical perspectives of Gayatri Spivak in its attempt to perform transnational academic wor...

  6. Story and science: How providers and parents can utilize storytelling to combat anti-vaccine misinformation

    OpenAIRE

    Shelby, Ashley; Ernst, Karen

    2013-01-01

    With little or no evidence-based information to back up claims of vaccine danger, anti-vaccine activists have relied on the power of storytelling to infect an entire generation of parents with fear of and doubt about vaccines. These parent accounts of perceived vaccine injury, coupled with Andrew Wakefield’s fraudulent research study linking the MMR vaccine to autism, created a substantial amount of vaccine hesitancy in new parents, which manifests in both vaccine refusal and the adoption of ...

  7. Raymond Andrews as Griot: Privileging Southern Black Communities through Oral Storytelling and Cultural History

    OpenAIRE

    Brennan Collins

    2012-01-01

    Raymond Andrews’ novels celebrate rural Black life by focusing on the customs and traditions of Southern African American communities. Critical to this celebration are the rhetorical strategies Andrews uses that privilege oral over literary storytelling. Using Geneva Smitherman’s discussion of the griot and Henry Louis Gates, Jr.’s concept of the speakerly text in the context of John Miles Foley’s work on comparative oral traditions, this essay explores the possibility and implications of des...

  8. Digital storytelling in sex education: avoiding the pitfalls of building a 'haram' website

    OpenAIRE

    Christa de Graaf; Joke Hermes; Pauline Borghuis

    2010-01-01

    This article discusses a participant design research project. The project aimed to provide information about sex and sexuality to groups considered to be vulnerable due to lack of knowledge and cultural barriers. The researchers worked with their students (from highly diverse cultural background) to gather interview material that in turn was used by these students to write ‘life stories’. Although not digital storytelling as it is usually defined, the group for whom the website was built did ...

  9. Exploring new communication strategies for a global brand :transmedia storytelling and gamification

    OpenAIRE

    Brieger, Christian

    2013-01-01

    Marketing is changing and companies or brands try to find new ways to engage consumers and involve them in their advertising efforts. There are two new communication strategies that might be able to lead the way into a new area of advertising and marketing: transmedia storytelling and gamification. The research questions were how to use such strategies in the communication or branding environment and how to use them when a global brand wants to communicate across cultures while adapting the a...

  10. Once Upon a Time on Twitter : Storytelling and Narrative Elements on a Social Media Platform

    OpenAIRE

    Persson Högdahl, Jesper

    2013-01-01

    In this thesis the structure and usage of narrative within a social media platform isexplored, with Twitter as the chosen social media network. Narrative and storytellingwithin a social media sphere such as Twitter primarily focuses on bringing a certaincharacterization and voice to a user account with story and narrative generally coming insecond place. By studying and comparing real-life cases of storytelling on twitter I havecome to the conclusion that a narrative structure that combines a...

  11. Channeling Identity: A Study of Storytelling in Conversations Between Introverted and Extraverted Friends

    OpenAIRE

    Thorne, Avril; Korobov, Neill; Morgan, Elizabeth M.

    2007-01-01

    This narrative study examined the process of personal storytelling between college-age friends who were similarly introverted or extraverted. Participants were 19 introverted and 20 extraverted same-sex pairs (49 percent female) who had been friends for an average of 18 months. Stories emerged spontaneously during 10-minute catch-up conversations. Extraverted friends more often told stories that changed the topic, and more often co-constructed story plots. Introverted friends more often told ...

  12. How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game?

    Science.gov (United States)

    Wong, Lung-Hsiang; Hsu, Ching-Kun; Sun, Jizhen; Boticki, Ivica

    2013-01-01

    This paper reports the impacts of spontaneous student grouping to develop young students' orthographic awareness in the process of learning Chinese characters. A mobile-assisted Chinese character forming game is used to assign each student a Chinese character component on their smartphones through a wireless network. Fifteen Singaporean…

  13. Korean and Japanese as Chinese-Characters Cultural Spheres

    Directory of Open Access Journals (Sweden)

    Takuya OKIMORI

    2014-12-01

    Full Text Available Korea and Japan belong to Chinese-characters cultural spheres. In the time of Han Dynasty and thereafter, tributary states connected with the monarchy of Chinese Kingdom and its surrounding countries. They imported Chinese state regulations, accepted and developed many thoughts and cultures by bringing in Chinese characters of Chinese classics. However, there have been some different points in the treatment of Chinese characters in each nation. The Korean modern writing system does not use Chinese characters in general, while on the contrary in Japanese, there is a tendency to increase the number of regularly-used Chinese characters, for example in the official list of j?y? kanji ???? announced by the Ministry of Education, with the latest increase in 2010. Therefore, it is necessary to observe more about some aspects of the languages to know why this different treatment occurred. The oldest Korean document is the History of the Three Kingdoms, Samguk Sagi ?????? that contains geographical proper names. The Buyeo-Kingdom languages were recorded there, including place names. It is no doubt that the use of Chinese characters of Silla have significantly affected Goguryeo and Paekche. The Silla and Buyeo-Kingdom languages have closed syllables with a consonant at the end of each syllable, while in Japanese, the syllables end with vowels as open syllables. There are further phonological characteristics as well. This article discusses how each language encountered Chinese characters, and how they related to their specific languages, and also how Chinese characters particularly reflected syllable structures of different languages. It can be said that the use of Chinese characters in proper names estranged the futures of Korean and Japanese in history. Focus is laid on the history of Korean and Japanese through Chinese characters, with their falsely similar language dispositions.

  14. Introducing Character Animation with Blender

    CERN Document Server

    Mullen, Tony

    2011-01-01

    Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their

  15. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Patricia Bou-Franch

    2012-12-01

    Full Text Available As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant research examining digital narratives from a discourse-analytic perspective.This paper addresses this gap in the literature and, in line with the belief that individuals make meaning through a range of semiotic devices, including, among others, language, sound, graphics and text, it aims to examine discourse strategies of factuality and subjectivity in historical-cultural digital narratives and their multimodal realisations (Kress & Van Leeuwen 2001; Patrona 2005. To carry out this study a corpus of 16 digital stories was compiled and analysed from a multidisciplinary framework which draws from studies on digital storytelling, computer-mediated communication, media studies, and multimodal discourse analysis. Results show that students/digital story tellers resort to a number of varied multimodal discursive strategies which are constitutive of their identity as capable students in an educational setting.

  16. Authoring experience: the significance and performance of storytelling in Socratic dialogue with rehabilitating cancer patients.

    Science.gov (United States)

    Knox, Jeanette Bresson Ladegaard; Svendsen, Mette Nordahl

    2015-08-01

    This article examines the storytelling aspect in philosophizing with rehabilitating cancer patients in small Socratic dialogue groups (SDG). Recounting an experience to illustrate a philosophical question chosen by the participants is the traditional point of departure for the dialogical exchange. However, narrating is much more than a beginning point or the skeletal framework of events and it deserves more scholarly attention than hitherto given. Storytelling pervades the whole Socratic process and impacts the conceptual analysis in a SDG. In this article we show how the narrative aspect became a rich resource for the compassionate bond between participants and how their stories cultivated the abstract reflection in the group. In addition, the aim of the article is to reveal the different layers in the performance of storytelling, or of authoring experience. By picking, poking and dissecting an experience through a collaborative effort, most participants had their initial experience existentially refined and the chosen concept of which the experience served as an illustration transformed into a moral compass to be used in self-orientation post cancer. PMID:25894237

  17. Readers' Experiences of Characters' Goals and Actions

    Science.gov (United States)

    Egidi, Giovanna; Gerrig, Richard J.

    2006-01-01

    In this article, the authors examined readers' sensitivity to the match between characters' goals and characters' actions. In Experiment 1, readers integrated actions consistent with characters' goals more easily when there was a match between the extremeness of the actions and the urgency of the goals. In Experiments 2 and 3, characters

  18. Values of characters sums for finite unitary groups

    OpenAIRE

    Thiem, Nathaniel; Vinroot, C. Ryan

    2007-01-01

    A known result for the finite general linear group $\\GL(n,\\FF_q)$ and for the finite unitary group $\\U(n,\\FF_{q^2})$ posits that the sum of the irreducible character degrees is equal to the number of symmetric matrices in the group. Fulman and Guralnick extended this result by considering sums of irreducible characters evaluated at an arbitrary conjugacy class of $\\GL(n,\\FF_q)$. We develop an explicit formula for the value of the permutation character of $\\U(2n,\\FF_{q^2})$ o...

  19. Comparative Analysis of PSO and GA in Geom-Statistical Character Features Selection for Online Character Recognition

    Directory of Open Access Journals (Sweden)

    Fenwa O.D

    2015-08-01

    Full Text Available Online handwriting recognition today has special interest due to increased usage of the hand held devices and it has become a difficult problem because of the high variability and ambiguity in the character shapes written by individuals. One major problem encountered by researchers in developing character recognition system is selection of efficient features (optimal features. In this paper, a feature extraction technique for online character recognition system was developed using hybrid of geometrical and statistical (Geom-statistical features. Thus, through the integration of geometrical and statistical features, insights were gained into new character properties, since these types of features were considered to be complementary. Several optimization techniques have been used in literature for feature selection in character recognition such as; Ant Colony Optimization Algorithm (ACO, Genetic Algorithm (GA, Particle Swarm Optimization (PSO and Simulated Annealing but comparative analysis of GA and PSO in online character has not been carried out. In this paper, a comparative analysis of performance was made between the GA and PSO in optimizing the Geom-statistical features in online character recognition using Modified Optical Backpropagation (MOBP as classifier. Simulation of the system was done and carried out on Matlab 7.10a. The results generated show that PSO is a well-accepted optimization algorithm in selection of optimal features as it outperforms the GA in terms of number of features selected, training time and recognition accuracy.

  20. Moral Character and Student Aid

    Science.gov (United States)

    Flint, Thomas A.

    2012-01-01

    Thirty years after the creation of federal student financial aid programs through the Higher Education Act of 1965, the link between moral character and student financial aid programs is once again influencing the public policy debate. A careful look at the debate, though, shows that the nature of concerns has shifted. In the past, the question…

  1. Character Toys as Psychological Tools

    Science.gov (United States)

    Smirnova, Elena O.

    2011-01-01

    The main characteristic of children's play is its mental aspect--the fact that it is based on thoughts and feelings and not on objective reality. During imaginary play, children go beyond the limits of reality, and toys are tools that help them to do this. Children need character toys--toys that play the role of companion or partner--in the early…

  2. Burgess's Bounds for Character Sums

    CERN Document Server

    Heath-Brown, Roger

    2012-01-01

    We prove that Burgess's bound gives an estimate not just for a single character sum but for a mean value of many such sums. Even in the case of the Polya-Vinogradov inequality this seems not to have been previously observed.

  3. Shakespeare Live! and Character Counts.

    Science.gov (United States)

    Brookshire, Cathy A.

    This paper discusses a live production of Shakespeare's "Macbeth" (in full costume but with no sets) for all public middle school and high school students in Harrisonburg and Rockingham, Virginia. The paper states that the "Character Counts" issues that are covered in the play are: decision making, responsibility and citizenship, trustworthiness,…

  4. Histórias de dor e de vida: oficinas de contadores de histórias / Stories of life and pain: storytellers workshops

    Scientific Electronic Library Online (English)

    Stela Nazareth, Meneghel; Olga, Farina; Luciano Bairros da, Silva; Leandro, Walter; Sarita Gisele, Brito; Lucilda, Selli; Vânia, Schneider.

    2008-06-01

    Full Text Available Esta pesquisa foi uma intervenção com grupos de sujeitos soropositivos, realizada na cidade de São Leopoldo/RS, município da região metropolitana de Porto Alegre que apresenta a terceira prevalência de Hiv/Aids no Estado. O objetivo da pesquisa foi organizar oficinas de contadores de histórias e mot [...] ivar os participantes a atuar como multiplicadores. A oficina de que trata este artigo foi realizada na ONG Apoio, Solidariedade e Prevenção à Aids (ASPA), desenvolvida em cinco encontros, nos quais os sujeitos contaram as histórias de vida e inventaram um ritual ancorado na religiosidade popular. O grupo era composto por oito usuários e dois trabalhadores voluntários, todos soropositivos; com predomínio de mulheres de baixa renda e chefes de família. Foi utilizado o referencial das práticas discursivas para analisar o material produzido na oficina. No percurso do trabalho emergiram dois temas principais: o preconceito a que estão submetidos os sujeitos soropositivos e a religiosidade como estratégia de resistência usada pela população na luta contra a Aids. Enfatiza-se a importância de atividades como a de contar histórias na promoção da saúde da população. Abstract in english The present research is a result of an intervention with HIV-positive individuals carried out in the city of São Leopoldo (Brazil, state of Rio Grande do Sul), a municipality located in the Porto Alegre metropolitan area with the third highest number of HIV/Aids cases in the region. The aim of the r [...] esearch was to organize workshops for storytellers and motivate the participants to spread the word. The workshop described in this article took place at the NGO Apoio, Solidariedade e Prevenção à Aids (ASPA - Aids Prevention, Solidarity and Support), and was developed throughout five meetings when the participants told life stories and created a ritual based on popular religiosity. The group was composed of eight users and two volunteer workers, all of them HIV-positive; the majority were female, with a low income, living in areas of difficult access and heading their households. As for the theoretical framework, we used discourse practices in order to analyze the material produced in the workshops. Throughout the activity, two main themes emerged: the prejudice imposed upon HIV-positive individuals and religiosity as a strategy for confronting Aids. Emphasis is given to the importance of storytellers workshops in the promotion of the health of the population.

  5. Histórias de dor e de vida: oficinas de contadores de histórias Stories of life and pain: storytellers workshops

    Directory of Open Access Journals (Sweden)

    Stela Nazareth Meneghel

    2008-06-01

    Full Text Available Esta pesquisa foi uma intervenção com grupos de sujeitos soropositivos, realizada na cidade de São Leopoldo/RS, município da região metropolitana de Porto Alegre que apresenta a terceira prevalência de Hiv/Aids no Estado. O objetivo da pesquisa foi organizar oficinas de contadores de histórias e motivar os participantes a atuar como multiplicadores. A oficina de que trata este artigo foi realizada na ONG Apoio, Solidariedade e Prevenção à Aids (ASPA, desenvolvida em cinco encontros, nos quais os sujeitos contaram as histórias de vida e inventaram um ritual ancorado na religiosidade popular. O grupo era composto por oito usuários e dois trabalhadores voluntários, todos soropositivos; com predomínio de mulheres de baixa renda e chefes de família. Foi utilizado o referencial das práticas discursivas para analisar o material produzido na oficina. No percurso do trabalho emergiram dois temas principais: o preconceito a que estão submetidos os sujeitos soropositivos e a religiosidade como estratégia de resistência usada pela população na luta contra a Aids. Enfatiza-se a importância de atividades como a de contar histórias na promoção da saúde da população.The present research is a result of an intervention with HIV-positive individuals carried out in the city of São Leopoldo (Brazil, state of Rio Grande do Sul, a municipality located in the Porto Alegre metropolitan area with the third highest number of HIV/Aids cases in the region. The aim of the research was to organize workshops for storytellers and motivate the participants to spread the word. The workshop described in this article took place at the NGO Apoio, Solidariedade e Prevenção à Aids (ASPA - Aids Prevention, Solidarity and Support, and was developed throughout five meetings when the participants told life stories and created a ritual based on popular religiosity. The group was composed of eight users and two volunteer workers, all of them HIV-positive; the majority were female, with a low income, living in areas of difficult access and heading their households. As for the theoretical framework, we used discourse practices in order to analyze the material produced in the workshops. Throughout the activity, two main themes emerged: the prejudice imposed upon HIV-positive individuals and religiosity as a strategy for confronting Aids. Emphasis is given to the importance of storytellers workshops in the promotion of the health of the population.

  6. Storytelling Slide Shows to Improve Diabetes and High Blood Pressure Knowledge and Self-Efficacy: Three-Year Results among Community Dwelling Older African Americans

    Science.gov (United States)

    Bertera, Elizabeth M.

    2014-01-01

    This study combined the African American tradition of oral storytelling with the Hispanic medium of "Fotonovelas." A staggered pretest posttest control group design was used to evaluate four Storytelling Slide Shows on health that featured community members. A total of 212 participants were recruited for the intervention and 217 for the…

  7. Unexpected Self-Expression and the Limits of Narrative Inquiry: Exploring Unconscious Dynamics in a Community-Based Digital Storytelling Workshop

    Science.gov (United States)

    Brushwood Rose, Chloe; Granger, Colette A.

    2013-01-01

    This study explores the tension between self-knowledge and self-expression, and how it manifests in the processes of storytelling that unfold in digital storytelling workshops offered to new immigrant women living in Toronto, Canada. Both in their multi-modal complexity and in the significant shifts from their original telling, the digital stories…

  8. Segmentation of Handwritten Text Document Written in Devanagri Script for Simple character, skewed character and broken character

    Directory of Open Access Journals (Sweden)

    Vneeta Rani

    2013-06-01

    Full Text Available OCR (optical character recognition is a technology that is commonly used for recognizing patterns artificial intelligence & computer machine. With the help of OCR we can convert scanned document into editable documents which can be further used in various research areas. In this paper, we are presenting a character segmentation technique that can segment simple characters, skewed characters as well as broken characters. Character segmentation is very important phase in any OCR process because output of this phase will be served as input to various other phase like character recognition phase etc. If there is some problem in character segmentation phase then recognition of the corresponding character is very difficult or nearly impossible.

  9. Mobile Urban Drama - Interactive Storytelling in Real World Environments

    DEFF Research Database (Denmark)

    Hansen, Frank Allan; Kortbek, Karen Johanne

    2012-01-01

    This article presents methods and tools for producing location-based Mobile Urban Dramas. In a Mobile Urban Drama, the user becomes the main character in a play that is presented as a multimedia production (through audio, images, animations and videos) on the user's mobile phone and in the physical surroundings. The media files are linked via tags (2D barcodes/RFID) or GPS to the real world set as the stage of the drama. The dramaturgical concept is described, and a narrative architecture is introduced. It supports a rich variety of plot graphs implemented in a software framework that supports producing Mobile Urban Dramas. Dramas produced with the framework may span from pure art pieces to structured learning experiences, for example, biology learning framed in a thriller. Experiences from six dramas produced with the framework by a Danish theatre group are discussed. The results are general findings on the concept, the narrative structure, scenographic effects and tools for technical production

  10. The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling

    Directory of Open Access Journals (Sweden)

    Tim Hetland

    2012-02-01

    Full Text Available The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to empower the player not just as an avatar in a gameworld but also as a co-author of that gameworld, alongside the game’s original designers. Location-aware interfaces allow players to implicate places in the physical world as part of their gameworld (and vice versa for the first time. In addition to empowering the player as a co-author in the process of constructing a compelling gameworld, then, mobile games eschew linear narrative structures in favor of a cooperative storytelling process that is reliant in part on the player’s experience of place. While such an author-player “worldmaking” approach to storytelling is not new, mobile games evolve the process beyond what has yet been possible within the technical and physical constraints of the traditional video gaming format. Location-aware interfaces allow mobile games to extend the worldmaking process beyond the screen and into the physical world, co-opting the player’s sensory experiences of real-world places as potential storytelling tools. In our essay, we theorize the unique storytelling potential of mobile games while describing our experience attempting to harness that potential through the design and implementation of our hybrid-reality game University of Death.

  11. Evolution of the placenta and associated reproductive characters in bats

    DEFF Research Database (Denmark)

    Carter, Anthony M; Mess, Andrea

    2008-01-01

    Recent advances in molecular phylogenetics indicate that the order Chiroptera is monophyletic and that one of four lineages of microbats (Rhinolophoidea) shares a common origin with megabats. Against this background we undertook a comprehensive analysis of placental evolution in bats. We defined a range of characters and character states associated with female reproduction, early development, placentation and the neonate. These were then mapped on a pre-existing hypothesis of bat relationships t...

  12. SIMMAP: Stochastic character mapping of discrete traits on phylogenies

    OpenAIRE

    Bollback Jonathan P

    2006-01-01

    Abstract Background Character mapping on phylogenies has played an important, if not critical role, in our understanding of molecular, morphological, and behavioral evolution. Until very recently we have relied on parsimony to infer character changes. Parsimony has a number of serious limitations that are drawbacks to our understanding. Recent statistical methods have been developed that free us from these limitations enabling us to overcome the problems of parsimony by accommodating uncertai...

  13. Character recognition using a neural network model with fuzzy representation

    Science.gov (United States)

    Tavakoli, Nassrin; Seniw, David

    1992-01-01

    The degree to which digital images are recognized correctly by computerized algorithms is highly dependent upon the representation and the classification processes. Fuzzy techniques play an important role in both processes. In this paper, the role of fuzzy representation and classification on the recognition of digital characters is investigated. An experimental Neural Network model with application to character recognition was developed. Through a set of experiments, the effect of fuzzy representation on the recognition accuracy of this model is presented.

  14. Citizens of Character - The Values and Character Dispositions of 14-16 Year Olds in the Hodge Hill Constituency

    OpenAIRE

    Arthur, James; Harding, Robert; Godfrey, Ray

    2009-01-01

    Citizens of Character explores the attitudes, dispositions, and values of 14-16 year old students in a particular urban environment - the six schools of the Hodge Hill constituency in Birmingham - and the extent to which the education system and the local environment advance or inhibit their sense of self, their values and their character development. These students constituted a heterogeneous group of religious and non-religious individuals. This project goes beyond the normal explo...

  15. The monoidal center and the character algebra

    OpenAIRE

    Shimizu, Kenichi

    2015-01-01

    For a pivotal finite tensor category $\\mathcal{C}$ over an algebraically closed field $k$, we define the algebra $\\mathsf{CF}(\\mathcal{C})$ of class functions and the internal character $\\mathrm{ch}(X) \\in \\mathsf{CF}(\\mathcal{C})$ for an object $X \\in \\mathcal{C}$ by using an adjunction between $\\mathcal{C}$ and its monoidal center $\\mathcal{Z}(\\mathcal{C})$. We also develop the integral theory in a unimodular finite tensor category by using the same adjunction. By utilizin...

  16. HERITABILITY OF STING CHARACTERS IN AFRICANIZED HONEYBEES

    Directory of Open Access Journals (Sweden)

    A. MELO

    1997-01-01

    Full Text Available In this paper we proposed to estimate the heritability of seven morphological characters that compose the sting apparatus of the Africanized honeybee workers. An experimental design to estimate genetic parameters was based on the method developed by Oldroyd and Moran(9. This method was modified to eliminate within-colony environmental effects associated with the additive genetic variance. The estimated h values ranged from 0.17 ± 0.11 (maximum width of bulb of sting stylet and height of the valve of right lancet to 0.74 ± 0.30 (length of the lancet.

  17. HERITABILITY OF STING CHARACTERS IN AFRICANIZED HONEYBEES

    Scientific Electronic Library Online (English)

    A., MELO; O., MALASPINA; J. A. F., DINIZ-FILHO.

    Full Text Available In this paper we proposed to estimate the heritability of seven morphological characters that compose the sting apparatus of the Africanized honeybee workers. An experimental design to estimate genetic parameters was based on the method developed by Oldroyd and Moran(9). This method was modified to [...] eliminate within-colony environmental effects associated with the additive genetic variance. The estimated h values ranged from 0.17 ± 0.11 (maximum width of bulb of sting stylet and height of the valve of right lancet) to 0.74 ± 0.30 (length of the lancet).

  18. Delicious words – Assessing the impact of short storytelling messages on consumer preferences for variations of a new processed meat product

    DEFF Research Database (Denmark)

    Fenger, Morten H. J.; Aschemann-Witzel, Jessica

    2015-01-01

    Continuous food product improvements require communication that induces consumers to test the new products. The paper presents an experiment that investigated the characteristics of consumers who reacted positively to variations of a new meat product, and explores the effect of short storytelling messages on choice. 1087 Danish consumers were presented with binary choice sets consisting of conventional and new variations of a cubed ham product; half of the respondents in addition saw short storytelling messages. It was found that while some consumers – especially those characterized by values related to stimulation seeking and hedonism and with a tendency towards variety seeking – reacted positively to the new product, others were less interested. The introduction of elements of storytelling, however, had a favorable effect on choice for the segment previously less interested. Thus, the results suggest that consumers who otherwise were not open for the new food product became more positive when storytellingwas introduced.

  19. Topographic Feature Extraction for Bengali and Hindi Character Images

    CERN Document Server

    Bag, Soumen; 10.5121/sipij.2011.2215

    2011-01-01

    Feature selection and extraction plays an important role in different classification based problems such as face recognition, signature verification, optical character recognition (OCR) etc. The performance of OCR highly depends on the proper selection and extraction of feature set. In this paper, we present novel features based on the topography of a character as visible from different viewing directions on a 2D plane. By topography of a character we mean the structural features of the strokes and their spatial relations. In this work we develop topographic features of strokes visible with respect to views from different directions (e.g. North, South, East, and West). We consider three types of topographic features: closed region, convexity of strokes, and straight line strokes. These features are represented as a shape-based graph which acts as an invariant feature set for discriminating very similar type characters efficiently. We have tested the proposed method on printed and handwritten Bengali and Hindi...

  20. Karaktersterktes herontdek in die sielkunde / Character strengths rediscovered in psychology

    Scientific Electronic Library Online (English)

    Chrizanne, van Eeden; Marié P., Wissing.

    Full Text Available In this article, we analyze the constructs "character" and "character strengths" as important concepts in psychology in general and positive psychology in particular. The character concept has had a long history in psychology since the 1920's, but lost its theoretical and empirical importance some d [...] ecades thereafter in favour of the concept of personality. The (moral-philosophical) concept "character" has evaded empirical scrutiny in the early years of psychology as a discipline and this has led to its exclusion from mainstream psychology. The emerging perspective of positive psychology however, has resurrected the character concept and operationalized it in terms of character strengths. The character strengths model of Peterson and Seligman (2004), introduces 24 manifestations of character, clustered into six groups of virtues namely, wisdom, courage, humanity, justice, temperance and transcendence. Peterson and Seligman (2004), developed the Values in Action Classification of Strengths as a system in which distinctions are made between virtues, strengths and enabling themes. Virtues are core characteristics valued by moral philosophers universally and strengths are less abstract psychological characteristics that serve as routes for achieving virtues. Enabling themes are factors that lead people to manifest given character strengths in given situations and hence contribute to virtues. Talents and abilities (e.g. intelligence) and characteristics not valued across cultures, were excluded from the classification system (Carr, 2004). The 24 strengths associated with 6 virtues can be assessed with the Values in Action Inventory of Strengths (VIA-IS) or the VIA-IS for youth (VIA-Y), both self report questionnaires. The VIA-IS can be accessed at http://www.positive-psychology.org/viastrengthsinventory.htm. The character strength subscales of the VIA-IS all have good reliability in USA-studies, and the inventory is in further validation. The character strengths idea plays an important role in the new domain of positive psychology, and holds much promise for practice and research aimed at understanding and promoting psychological well-being and fulfilment of individuals and communities. According to Peterson and Seligman (2004), their research found a remarkable similarity in the relative endorsement of the 24 character strengths by adults around the world and from the USA. The most commonly endorsed strengths in 54 countries are kindness, fairness, authenticity, gratitude and open-mindedness, and the lesser strengths consistently include prudence, modesty and self-regulation. The correlations of the rankings from nation to nation, are strong (0.80+), - indicating more cultural, ethnic, religious and economic similarities than differences, and seemingly points to a universality of human nature as manifested by character strengths. In South Africa however, a more emic factor pattern emerged indicating an African collective-cultural system. Further research on this model and validation of measures thereof, is necessary in the South African context that includes cultural diversities not previously taken into account. As far as practical application is concerned the character strengths model could enhance the practice fields of developmental- and child psychology, clinical- and therapeutic psychology, educational psychology, industrial- and organizational psychology, health psychology, geriatric psychology, forensic psychology, pastoral- and community psychology and social psychology. Of the three pillars of positive psychology namely, positive subjective experiences (happiness, pleasure, gratification, fulfilment); positive individual traits (strengths of character, talents, interests, values) and positive institutions (families, schools, businesses, communities, societies) (Seligman & Csikszentmihalyi, 2000), the second one presents the application context for the development and enhancement of character strengths. Constructs included in the character strengths model, for example gratitude, hope, self-

  1. Recognition of isolated handprinted characters

    DEFF Research Database (Denmark)

    Martins, Bo

    1996-01-01

    Handprinted characters are of unequal complexity and a common description of all alphabet symbols seems therefore unobtainable. However, letters which confuse human beings and man-made OCR systems usually have approximately the same appearance and may therefore be modeled jointly. We part the set of bitmaps into types, where each type has its unique feature space. The bitmaps belonging to some types are modeled independently from bitmaps belonging to other types. The feature vector of a bitmap i...

  2. SIMMAP: Stochastic character mapping of discrete traits on phylogenies

    Directory of Open Access Journals (Sweden)

    Bollback Jonathan P

    2006-02-01

    Full Text Available Abstract Background Character mapping on phylogenies has played an important, if not critical role, in our understanding of molecular, morphological, and behavioral evolution. Until very recently we have relied on parsimony to infer character changes. Parsimony has a number of serious limitations that are drawbacks to our understanding. Recent statistical methods have been developed that free us from these limitations enabling us to overcome the problems of parsimony by accommodating uncertainty in evolutionary time, ancestral states, and the phylogeny. Results SIMMAP has been developed to implement stochastic character mapping that is useful to both molecular evolutionists, systematists, and bioinformaticians. Researchers can address questions about positive selection, patterns of amino acid substitution, character association, and patterns of morphological evolution. Conclusion Stochastic character mapping, as implemented in the SIMMAP software, enables users to address questions that require mapping characters onto phylogenies using a probabilistic approach that does not rely on parsimony. Analyses can be performed using a fully Bayesian approach that is not reliant on considering a single topology, set of substitution model parameters, or reconstruction of ancestral states. Uncertainty in these quantities is accommodated by using MCMC samples from their respective posterior distributions.

  3. Peningkatan Kemampuan Menyimak Isi Cerita dengan Menggunakan Media Audio Storytelling Terekam di Kelas V SDN 3 Panarung Palangka Raya

    Directory of Open Access Journals (Sweden)

    Carolina Fransiska

    2014-06-01

    Full Text Available Penelitian ini dilakukan untuk menjelaskan tentang aktivitas pembelajaran dan hasil pembela-jaran menyimak di Kelas V SDN Panarung-3 Palangka Raya dalam hubungannya dengan penggunaan media Strorytelling Terekam. Pendekatan yang digunakan dalam penelitian ini adalah Penelitian Tin-dakan Kelas yang melibatkan 30 siswa. Data penelitian dikumpulkan dengan lembar observasi dan tes hasil belajar. Hasil penelitian menunjukan bahwa: pengelolaan pembelajaran, proses pembelajaran, dan hasil pembelajaran menyimak Kelas V SDN Panarung-3 Palangka Raya setelah menggunakan media Storytelling Terekam menunjukkan peningkatan yang berarti.Kata kunci: media, storytelling, terekam

  4. Seafloor character--Offshore of Bolinas, California

    Data.gov (United States)

    U.S. Geological Survey, Department of the Interior — This part of DS 781 presents the seafloor-character map Offshore of Bolinas, California (raster data file is included in "SeafloorCharacter_OffshoreBolinas.zip,"...

  5. Velocity based controllers for dynamic character animation

    OpenAIRE

    Lligadas Rodríguez, Xavier; Susín Sánchez, Antonio; Ramírez, Jorge E.

    2010-01-01

    Dynamic character animation is a technique used to create character movements based on physics laws. Proportional derivative (PD) controllers are one of the preferred techniques in real time character simulations for driving the state of the character from its current state to a new target-state. In this paper is presented an alternative approach named velocity based controllers that are able to introduce into the dynamical system desired limbs relative velocitie...

  6. Algebraic Approach to q,t-Characters

    OpenAIRE

    Hernandez, David

    2002-01-01

    Frenkel and Reshetikhin introduced q-characters to study finite dimensional representations of quantum affine algebras. In the simply laced case Nakajima defined deformations of q-characters called q,t-characters. The definition is combinatorial but the proof of the existence uses the geometric theory of quiver varieties which holds only in the simply laced case. In this article we propose an algebraic general (non necessarily simply laced) new approach to q,t-characters mot...

  7. Artificial Neural Network Based Optical Character Recognition

    OpenAIRE

    Vivek Shrivastava*; Navdeep Sharma

    2012-01-01

    Optical Character Recognition deals in recognition and classification of characters from an image. For the recognition to be accurate, certain topological and geometrical properties are calculated, based on which a character is classified and recognized. Also, the Human psychology perceives characters by its overall shape and features such as strokes, curves, protrusions, enclosures etc. These properties, also called Features are extracted from the image by means of spatial ...

  8. Hilditchs Algorithm Based Tamil Character Recognition

    OpenAIRE

    Karthikeyan, V

    2013-01-01

    Character identification plays a vital role in the contemporary world of Image processing. It can solve many composite problems and makes humans work easier. An instance is Handwritten Character detection. Handwritten recognition is not a novel expertise, but it has not gained community notice until Now. The eventual aim of designing Handwritten Character recognition structure with an accurateness rate of 100% is pretty illusionary. Tamil Handwritten Character recognition sy...

  9. Character Recognition using RCS with Neural Network

    OpenAIRE

    Sureshkumar, C; T. Ravichandran

    2010-01-01

    Hand written Tamil Character recognition refers to the process of conversion of handwritten Tamil character into Unicode Tamil character. The scanned image is segmented into paragraphs using spatial space detection technique, paragraphs into lines using vertical histogram, lines into words using horizontal histogram, and words into character image glyphs using horizontal histogram. The extracted features considered for recognition are given to Support Vector Machine, Self Organizing Map, RCS,...

  10. Online Character Recognition of Handwritten Cursive Script

    OpenAIRE

    Muthumani .I; Uma Kumari C.R

    2012-01-01

    Text recognition is an area of pattern recognition that has been the subject of considerable interest during the last five decades. Handwritten text show wide stylistic variations. In this paper cursive characters have been recognized. Segmentation of words into characters is performed by feature extractor method. The segmented characters is then given as the input to template matching algorithm in which an incoming input is re-sized and each and every character in it is extracted. Then the e...

  11. A Review of Virtual Character's Emotion Model

    Science.gov (United States)

    Liu, Zhen

    2008-11-01

    Emotional virtual characters are essential to digital entertainment, an emotion is related to virtual environment and a virtual character's inner variables, emotion model of virtual character is a hot topic in many fields, domain knowledge is very important for modeling emotion, and the current research of emotion expression in the world was also summarized, and some new research directions of emotion model are presented.

  12. Exploring Good Character and Citizenship in England

    Science.gov (United States)

    Arthur, James; Harrison, Tom

    2012-01-01

    Citizenship, character and the virtues that constitute both are increasingly concerns of public policy in the UK. This article understands character to encompass the morally valuable, reason-response and education part of personality, and understands virtues as states of character concerned with praiseworthy feelings and conduct in specific…

  13. Rapid Naming Speed and Chinese Character Recognition

    Science.gov (United States)

    Liao, Chen-Huei; Georgiou, George K.; Parrila, Rauno

    2008-01-01

    We examined the relationship between rapid naming speed (RAN) and Chinese character recognition accuracy and fluency. Sixty-three grade 2 and 54 grade 4 Taiwanese children were administered four RAN tasks (colors, digits, Zhu-Yin-Fu-Hao, characters), and two character recognition tasks. RAN tasks accounted for more reading variance in grade 4 than…

  14. Using the story-telling technique in the qualitative research of national identity

    Directory of Open Access Journals (Sweden)

    ?andru, C.

    2011-01-01

    Full Text Available This paper contains the main results of a qualitative research onRomanians national identity. The research proposes a new approach to the national identity based on two methodological elements: the patriotic songs as a stimulus for reflection on national identity and the presentation of data in the form of story-telling. The theoretical background integrates the social identity theory and the theory of social representations. The main conclusionof the research is that Romanians have nowadays a negative social identity in relation with their own country and the political class is seen as the main culprit for the country’s bad situation.

  15. Strategic Spatial Planning as Persuasive Storytelling : The Case of Loop City

    DEFF Research Database (Denmark)

    Olesen, Kristian

    2015-01-01

    The paper analyses how the spatial vision of the Loop City for the Øresund Region has played an important persuasive role in legitimizing and mobilizing local and national political support for a light rail link along the outer ring road in the Greater Copenhagen Area. The paper discusses the persuasive power of spatial concepts and supportive storylines in bringing transport infrastructure projects onto the national policy agenda. In conclusion, the paper calls for critical attention to the rationalities underpinning practices of persuasive storytelling in contemporary strategic spatial planning.

  16. Understanding digital storytelling: individual ‘voice’ and community-building in youth media programs

    OpenAIRE

    Dr Craig Campbell; Dr Aneta Podkalicka

    2010-01-01

    Digital storytelling (DST) has been widely used as a means of empowerment for marginalised voices across community-based projects worldwide. This paper discusses uses but also limitations of the practice in the context of a Melbourne-based youth media program for ‘youth at risk’ called YouthWorx. Based on our ongoing, long-term ethnographic research, we explore the cultural production of digital stories as a co-creative process that exposes a range of controversies to do with the politics of ...

  17. The character strengths of class clowns.

    Science.gov (United States)

    Ruch, Willibald; Platt, Tracey; Hofmann, Jennifer

    2014-01-01

    Class clowns traditionally were studied as a type concept and identified via sociometric procedures. In the present study a variable-centered approach was favored and class clown behaviors were studied in the context of character strengths, orientations to happiness and satisfaction with life. A sample of 672 Swiss children and adolescents filled in an 18 item self-report instrument depicting class clown behaviors. A hierarchical model of class clown behaviors was developed distinguishing a general factor and the four positively correlated dimensions of "identified as a class clown," "comic talent," "disruptive rule-breaker," and "subversive joker." Analysis of the general factor showed that class clowns were primarily male, and tended to be seen as class clowns by the teacher. Analyses of the 24 character strengths of the VIA-Youth (Park and Peterson, 2006) showed that class clowns were high in humor and leadership, and low in strengths like prudence, self-regulation, modesty, honesty, fairness, perseverance, and love of learning. An inspection of signature strengths revealed that 75% of class clowns had humor as a signature strength. Furthermore, class clown behaviors were generally shown by students indulging in a life of pleasure, but low life of engagement. The four dimensions yielded different character strengths profiles. While all dimensions of class clowns behaviors were low in temperance strengths, the factors "identified as the class clown" and "comic talent" were correlated with leadership strengths and the two negative factors ("disruptive rule-breaker," "subversive joker") were low in other directed strengths. The disruptive rule breaking class clown was additionally low in intellectual strengths. While humor predicted life satisfaction, class clowning tended to go along with diminished satisfaction with life. It is concluded that different types of class clowns need to be kept apart and need different attention by teachers. PMID:25324796

  18. Character selecting advisor for a role-playing game

    Science.gov (United States)

    Redfield, Carol L.; Berlanga, Felicia

    1994-01-01

    Role-playing games have been a source of much pleasure and merriment for people of all ages. The process of developing a character for a role-playing game is usually very, very time consuming, delaying what many players consider the most entertaining part of the game. An expert system has been written to assist a player in creating a character by guiding the player through a series of questions. This paper discusses the selection of this topic, the knowledge engineering, the software development, and the resulting program that cuts the time of character development from about 4 hours to 30 minutes. The program was written on a PC and an Apollo in CLIPS 4.3 and currently runs on the Apollo.

  19. A note on generalized characters

    CERN Document Server

    Bhatt, S J

    2005-01-01

    For a compactly generated LCA group $G$, it is shown that the set $H(G)$ of all generalized characters on $G$ equipped with the compact-open topology is a LCA group and $H(G) = \\dg$ (the dual group of $G$) if and only if $G$ is compact. Both results fail for arbitrary LCA groups. Further, if $G$ is second countable, then the Gel'fand space of the commutative convolution algebra $\\ccg$ equipped with the inductive limit topology is topologically homeomorphic to $\\hg$.

  20. A Note on Generalized Characters

    Indian Academy of Sciences (India)

    S J Bhatt; H V Dedania

    2005-11-01

    For a compactly generated LCA group , it is shown that the set $H(G)$ of all generalized characters on equipped with the compact-open topology is a LCA group and $H(G)=\\hat{G}$ (the dual group of ) if and only if is compact. Both results fail for arbitrary LCA groups. Further, if is second countable, then the Gel’fand space of the commutative convolution algebra $C_c(G)$ equipped with the inductive limit topology is topologically homeomorphic to $H(G)$.

  1. The nuclear fuel rod character recognition system based on neural network technique

    International Nuclear Information System (INIS)

    The nuclear fuel rods should be discriminated and managed systematically by numeric characters which are printed at the end part of each rod in the process of producing fuel assembly. The characters are used to examine manufacturing process of the fuel rods in the inspection process of irradiated fuel rod. Therefore automatic character recognition is one of the most important technologies to establish automatic manufacturing process of fuel assembly. In the developed character recognition system, mesh feature set extracted from each character written in the fuel rod is employed to train a neural network based on back-propagation algorithm as a classifier for character recognition system. Performance evaluation has been achieved on a test set which is not included in a training character set. (author)

  2. Spectral Analysis of Projection Histogram for Enhancing Close matching character Recognition in Malayalam

    CERN Document Server

    Divakaran, Sajilal

    2012-01-01

    The success rates of Optical Character Recognition (OCR) systems for printed Malayalam documents is quite impressive with the state of the art accuracy levels in the range of 85-95% for various. However for real applications, further enhancement of this accuracy levels are required. One of the bottle necks in further enhancement of the accuracy is identified as close-matching characters. In this paper, we delineate the close matching characters in Malayalam and report the development of a specialised classifier for these close-matching characters. The output of a state of the art of OCR is taken and characters falling into the close-matching character set is further fed into this specialised classifier for enhancing the accuracy. The classifier is based on support vector machine algorithm and uses feature vectors derived out of spectral coefficients of projection histogram signals of close-matching characters.

  3. Character Formation and Service: A Millennial Student's Experience

    Science.gov (United States)

    Okumu, Jacob O.

    2012-01-01

    The author, a millennial college student, describes how his international service experiences positively influenced his social and moral development. He suggests ways educators may inspire students to develop core character values. He also argues that promoting these core values has been a primary purpose of the academy in the United States since…

  4. Data set for Tifinagh handwriting character recognition.

    Science.gov (United States)

    Bencharef, Omar; Chihab, Younes; Mousaid, Nouredine; Oujaoura, Mustapha

    2015-09-01

    The Tifinagh alphabet-IRCAM is the official alphabet of the Amazigh language widely used in North Africa [1]. It includes thirty-one basic letter and two letters each composed of a base letter followed by the sign of labialization. Normalized only in 2003 (Unicode) [2], ICRAM-Tifinagh is a young character repertoire. Which needs more work on all levels. In this context we propose a data set for handwritten Tifinagh characters composed of 1376 image; 43 Image For Each character. The dataset can be used to train a Tifinagh character recognition system, or to extract the meaning characteristics of each character. PMID:26217753

  5. Group discriminatory power of handwritten characters

    Science.gov (United States)

    Tomai, Catalin I.; Kshirsagar, Devika M.; Srihari, Sargur N.

    2003-12-01

    Using handwritten characters we address two questions (i) what is the group identification performance of different alphabets (upper and lower case) and (ii) what are the best characters for the verification task (same writer/different writer discrimination) knowing demographic information about the writer such as ethnicity, age or sex. The Bhattacharya distance is used to rank different characters by their group discriminatory power and the k-nn classifier to measure the individual performance of characters for group identification. Given the tasks of identifying the correct gender/age/ethnicity or handedness, the accumulated performance of characters varies between 65% and 85%.

  6. Body Language Advanced 3D Character Rigging

    CERN Document Server

    Allen, Eric; Fong, Jared; Sidwell, Adam G

    2011-01-01

    Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

  7. Teaching Virtual Characters to use Body Language

    OpenAIRE

    Friedman, Doron; Gillies, Marco

    2005-01-01

    Non-verbal communication, or “body language”, is a critical component in constructing believable virtual characters. Most often, body language is implemented by a set of ad-hoc rules.We propose a new method for authors to specify and refine their character’s body-language responses. Using our method, the author watches the character acting in a situation, and provides simple feedback on-line. The character then learns to use its body language to maximize the rewards, based on a reinforcement ...

  8. System and method for character recognition

    Science.gov (United States)

    Hong, J. P. (inventor)

    1974-01-01

    A character recognition system is disclosed in which each character in a retina, defining a scanning raster, is scanned with random lines uniformly distributed over the retina. For each type of character to be recognized the system stores a probability density function (PDF) of the random line intersection lengths and/or a PDF of the random line number of intersections. As an unknown character is scanned, the random line intersection lengths and/or the random line number of intersections are accumulated and based on a comparison with the prestored PDFs a classification of the unknown character is performed.

  9. Data set for Tifinagh handwriting character recognition

    Science.gov (United States)

    Bencharef, Omar; Chihab, Younes; Mousaid, Nouredine; Oujaoura, Mustapha

    2015-01-01

    The Tifinagh alphabet-IRCAM is the official alphabet of the Amazigh language widely used in North Africa [1]. It includes thirty-one basic letter and two letters each composed of a base letter followed by the sign of labialization. Normalized only in 2003 (Unicode) [2], ICRAM-Tifinagh is a young character repertoire. Which needs more work on all levels. In this context we propose a data set for handwritten Tifinagh characters composed of 1376 image; 43 Image For Each character. The dataset can be used to train a Tifinagh character recognition system, or to extract the meaning characteristics of each character. PMID:26217753

  10. Storytelling – in our minds and in the classroom : a narratological and didactic analysis of Sherman Alexie’s The Lone Ranger and Tonto fistfight in heaven (1993).

    OpenAIRE

    Dromnes, Tanja

    2010-01-01

    Once upon a time, in a secondary world, long, or not so long ago… This might have been an appropriate introduction to this thesis, reflecting its main concern, namely storytelling. Atlantic Monthly Press claims on the cover of The Lone Ranger and Tonto Fistfight in Heaven (1993) that Sherman Alexie is a modern mythmaker, and I strongly agree; he is a storyteller with a firm belief in the power of storytelling. They furthermore write that what is explored in The Lone Ranger is the “distance b...

  11. Marvel and DC Characters Inspired by Arachnids

    Directory of Open Access Journals (Sweden)

    Elidiomar Ribeiro Da-Silva

    2014-12-01

    Full Text Available This article compares arachnid-based Marvel and DC comics characters. The composition of a comic book character often has interesting ‘real-life’ influences. Given the strong connection between arachnids (especially spiders, scorpions and mites, all belonging to the zoological class Arachnida and human beings it is not surprising that they have inspired many fictional characters.We recorded 84 Marvel Comics characters and 40 DC Comics characters, detailed in the dataset that accompanies the article (Da-Silva 2014. Most characters have been created recently, since the 1990s. Marvel has significantly more arachnid characters than DC. As for taxonomic classification, the characters were based mostly on spiders (zoological order Araneae. Of the total characters, the majority are human beings, but an overwhelming number have at least some typical arachnid features. Villains (60.91% of total are significantly more numerous, considering the sum of the two publishers. Arachnids have bad reputation for being dangerous (Thorp and Woodson 1976; Ruppert and Barnes 1996. Since the public usually considers spiders, scorpions and mites “harmful” in general, we expected a larger contingent of villains. However, there was no statistical difference between the amount of villains and heroes in Marvel characters. It did not happen probably due to the success of one character: the Amazing Spider-Man.

  12. Mother-Child Book-Sharing and Children's Storytelling Skills in Ethnically Diverse, Low-Income Families

    Science.gov (United States)

    Luo, Rufan; Tamis-LeMonda, Catherine S.; Kuchirko, Yana; Ng, Florrie F.; Liang, Eva

    2014-01-01

    The present study examined book-sharing interactions between mothers and their 4-year-old children from African American (n?=?62), Dominican (n?=?67), Mexican (n?=?59) and Chinese (n?=?82) low-income U.S. families, and children's independent storytelling skills one year later. Mothers' book-sharing style was analysed in terms of…

  13. Effects on the Technological Pedagogical Content Knowledge of Early Childhood Teacher Candidates Using Digital Storytelling to Teach Mathematics

    Science.gov (United States)

    Kildan, Abdullah Oguzhan; Incikabi, Lutfi

    2015-01-01

    This study aimed to present early childhood teacher candidates' experiences preparing digital stories and to reveal the resulting changes, if any, in self-reported technological pedagogical content knowledge (TPACK). This study was quasi-experimental and indicated that teacher candidates' evaluations of digital storytelling were affected by their…

  14. Extract an essential skeleton of a character as a graph from a character image

    OpenAIRE

    Fujita, Kazuhisa

    2015-01-01

    This paper aims to make a graph representing an essential skeleton of a character from an image that includes a machine printed or a handwritten character using the growing neural gas (GNG) method and the relative neighborhood graph (RNG) algorithm. The visual system in our brain can recognize printed characters and handwritten characters easily, robustly, and precisely. How can our brains robustly recognize characters? In the visual processing in our brain, essential featur...

  15. Story and science: how providers and parents can utilize storytelling to combat anti-vaccine misinformation.

    Science.gov (United States)

    Shelby, Ashley; Ernst, Karen

    2013-08-01

    With little or no evidence-based information to back up claims of vaccine danger, anti-vaccine activists have relied on the power of storytelling to infect an entire generation of parents with fear of and doubt about vaccines. These parent accounts of perceived vaccine injury, coupled with Andrew Wakefield's fraudulent research study linking the MMR vaccine to autism, created a substantial amount of vaccine hesitancy in new parents, which manifests in both vaccine refusal and the adoption of delayed vaccine schedules. The tools used by the medical and public health communities to counteract the anti-vaccine movement include statistics, research, and other evidence-based information, often delivered verbally or in the form of the CDC's Vaccine Information Statements. This approach may not be effective enough on its own to convince vaccine-hesitant parents that vaccines are safe, effective, and crucial to their children's health. Utilizing some of the storytelling strategies used by the anti-vaccine movement, in addition to evidence-based vaccine information, could potentially offer providers, public health officials, and pro-vaccine parents an opportunity to mount a much stronger defense against anti-vaccine messaging. PMID:23811786

  16. Digital storytelling: a tool for health promotion and cancer awareness in rural Alaskan communities

    Directory of Open Access Journals (Sweden)

    Melany Cueva

    2015-09-01

    Full Text Available Background: The purpose of this study was to learn community members’ perspectives about digital storytelling after viewing a digital story created by a Community Health Aide/Practitioner (CHA/P. Methods: Using a qualitative research design, we explored digital storytelling likeability as a health-messaging tool, health information viewers reported learning and, if viewing, cancer-related digital stories facilitated increased comfort in talking about cancer. In addition, we enquired if the digital stories affected how viewers felt about cancer, as well as if viewing the digital stories resulted in health behaviour change or intent to change health behaviour. Findings: A total of 15 adult community members participated in a 30–45 minute interview, 1–5 months post-viewing of a CHA/P digital story. The majority (13 of viewers interviewed were female, all were Alaska Native and they ranged in age from 25 to 54 years with the average age being 40 years. Due to the small size of communities, which ranged in population from 160 to 2,639 people, all viewers knew the story creator or knew of the story creator. Viewers reported digital stories as an acceptable, emotionally engaging way to increase their cancer awareness and begin conversations. These conversations often served as a springboard for reflection, insight, and cancer-prevention and risk-reduction activities.

  17. The Impact of Digital Storytelling on EFL Learners' Oracy Skills and Motivation

    Directory of Open Access Journals (Sweden)

    Abdorreza Tahriri

    2015-05-01

    Full Text Available The present study was conducted to investigate the impact of digital storytelling (DST on EFL learners' oracy skills and their motivation towards the use of DST instruction. Thirty intermediate EFL learners were selected based on their performance on an Oxford Placement Test (OPT and were randomly assigned into two groups (one control and one experimental group each containing 15 participants. Three instruments, listening and speaking tests as pre-post tests, and a motivation questionnaire, were utilized to assess the participants’ oracy skills prior to and after the experiment. To analyze the data, Analysis of covariance (ANCOVA and multivariate analysis of covariance (MANCOVA were run. According to the findings of the study, DST participants outperformed the control group in terms of oracy skills and motivation after the treatment. The findings highlighted the need for instruction through the implementation of digital software as a vital component of language instruction that is recommended to be taken into consideration in EFL curriculum.Keywords: Computer-Assisted Language Learning, Digital Storytelling, Oracy Skills, Motivation

  18. Supporting the Narrative Development of Young Children

    Science.gov (United States)

    Stadler, Marie A.; Ward, Gay Cuming

    2005-01-01

    This article presents the developmental continuum of children's storytelling skills and provides examples at each of five levels: labeling, listing, connecting, sequencing and narrating. The authors connect these developing narrative skills to communication, literacy and cognition. Strategies to facilitate development from one level to another are…

  19. Character-specific homeostasis dominates fluctuating asymmetries in the medfly (Diptera: Tephritidae)

    International Nuclear Information System (INIS)

    Fluctuating asymmetry (FA) indicate random variation in size of bilaterally-produced traits, which occurs during development, and hence measures the degree of developmental instability. Whole-individual homeostasis has been assumed responsible for the negative correlation that has often been found between FA of many sexually selected traits and their size. We show that, theoretically, character-specific homeostasis can provide an equally convincing explanation for this correlation. Furthermore, we tested these two hypotheses for (1) a sexually dimorphic character and (2) sexually monomorphic characters of the male Mediterranean fruit fly, Ceratitis capitata, by manipulating density during larval development. Our results clearly support character-specific homeostasis. (author)

  20. The Influence of Chinese Character Handwriting Diagnosis and Remedial Instruction System on Learners of Chinese as a Foreign Language

    Science.gov (United States)

    Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Chen, Chiao-Jia; Wu, Chia-Hou; Lin, Chien-Yu

    2015-01-01

    This study designed and developed a Chinese character handwriting diagnosis and remedial instruction (CHDRI) system to improve Chinese as a foreign language (CFL) learners' ability to write Chinese characters. The CFL learners were given two tests based on the CHDRI system. One test focused on Chinese character handwriting to diagnose the CFL…

  1. Bowery to Broadway. The American Irish in Classic Hollywood Cinema (Christopher Shannon & New Irish Storytellers. Narrative Strategies in Film (Díóg O’Connell

    Directory of Open Access Journals (Sweden)

    Carlos Menéndez-Otero

    2011-03-01

    Full Text Available Reseñas de los libros de cine Bowery to Broadway. The American Irish in Classic Hollywood Cinema (Christopher Shannon 2010 & New Irish Storytellers. Narrative Strategies in Film (Díóg O’Connell 2010

  2. Bowery to Broadway. The American Irish in Classic Hollywood Cinema (Christopher Shannon) & New Irish Storytellers. Narrative Strategies in Film (Díóg O’Connell)

    OpenAIRE

    Carlos Menéndez-Otero

    2011-01-01

    Reseñas de los libros de cine Bowery to Broadway. The American Irish in Classic Hollywood Cinema (Christopher Shannon 2010) & New Irish Storytellers. Narrative Strategies in Film (Díóg O’Connell 2010)

  3. Character localization and recognition application for Smartphone

    Directory of Open Access Journals (Sweden)

    Snehal Charjan, R. V. Mante, P. N. Chatur

    2012-12-01

    Full Text Available Smart Phones have Internet access anywhere. The automatic text localization and recognition of text within a natural image is very useful for many problems. Once identified, the text can be used for many purposes. User can get current information about the product, place or boards. More exciting applications can be developed over the text extraction method with a high performance while also being computationally inexpensive. There are various methods proposed for Text Localization, text area segmentation, sign recognition and translation, Optical Character Recognition. In this paper we have described these methods. We have also compared all methods on the basis of performance and accuracy. Finally we concluded some good methods for Smartphone OCR application.

  4. Media Storytelling, Curriculum, and the Next 100 Years

    Science.gov (United States)

    Lipschultz, Jeremy Harris

    2012-01-01

    Journalism as an academic field in the United States has frequently changed and grown through new professions and new industries coming under its umbrella (sometimes but not always driven by technological and/or economic changes) and academic developments such as cultural studies and media studies. But journalism is still rooted in good…

  5. The Magic World of Storytelling: Some Points for Reflection

    Directory of Open Access Journals (Sweden)

    Castro Martha

    2002-08-01

    Full Text Available There are many ways to get students involved in the English learning process. Telling stories is one of the most effective ones. This article attempts to gather some pedagogical and psychological reasons why this kind of activity is important, not only to improve students vocabulary and make them achieve a feeling of self confidence but to let them develop social values.

  6. Inner Strength of Female Characters in Loitering with Intent and The Public Image by Muriel Spark

    OpenAIRE

    Rogali?ska, Monika

    2011-01-01

    Women characters in Muriel Spark’s novels are diverse, some strong and powerful, some weak and unable to make decisions. And there are characters who develop throughout the novel and learn from their own mistakes. From being passive, they gradually start acting and making their own choices. Loitering with Intent and The Public Image present women characters who go through metamorphosis, from being dependent on others into living their own lives and freeing themselves from former influences. S...

  7. Recognition of Ancient Tamil Handwritten Characters in Palm Manuscripts Using Genetic Algorithm

    OpenAIRE

    E. K. Vellingiriraj; Balasubramanie, P.

    2013-01-01

    The objective of this research is to develop computer software that can recognize the Ancient Tamil handwritten characters by using the genetic algorithm technique (RATHCPM). The system consists of 5 main modules, which are: 1) image acquisition module, 2) image preprocessing module, 3) feature extraction module, 4) character recognition module, and 5) display result module. Each module has the following details. First, the image acquisition module collects an unknown input character from a u...

  8. Recognition of Handwritten Character of Manipuri Script

    OpenAIRE

    Tangkeshwar Thokchom; P. K. Bansal; Renu Vig; Seema Bawa

    2010-01-01

    In this paper a backpropagation neural network based handwritten characters (Mapum Mayek ) recognition system of Manipuri Script is investigated. This paper presents various steps involved in the recognition process. It begins with thresholding of gray level image into binarised image, then from the binarised image the character pattern is segmented using connected component analysis and from the resized character matrix, its probabilistic features and fuzzy features are extracted. Using thes...

  9. Gaze Behaviors for Virtual Crowd Characters

    OpenAIRE

    Grillon, Helena; Yersin, Barbara; Maim, Jonathan; Thalmann, Daniel

    2009-01-01

    Nowadays, crowds of virtual characters are used in many domains such as neurosciences, psychology, and computer sciences. Since as human beings, we are natural experts in human being representation and movement, it makes it that much harder to correctly model and animate virtual characters. This becomes even more challenging when considering crowds of virtual characters. Indeed, in addition to the representation and animation, there is the mandatory trade-off between rich, realistic behaviors...

  10. Kannada Character Recognition System A Review

    OpenAIRE

    Indira, K.; Selvi, S. Sethu

    2010-01-01

    Intensive research has been done on optical character recognition ocr and a large number of articles have been published on this topic during the last few decades. Many commercial OCR systems are now available in the market, but most of these systems work for Roman, Chinese, Japanese and Arabic characters. There are no sufficient number of works on Indian language character recognition especially Kannada script among 12 major scripts in India. This paper presents a review of...

  11. Topographic Feature Extraction for Bengali and Hindi Character Images

    Directory of Open Access Journals (Sweden)

    Soumen Bag

    2011-09-01

    Full Text Available Feature selection and extraction plays an important role in different classification based problems such as face recognition, signature verification, optical character recognition (OCR etc. The performance of OCR highly depends on the proper selection and extraction of feature set. In this paper, we present novel features based on the topography of a character as visible from different viewing directions on a 2D plane. By topography of a character we mean the structural features of the strokes and their spatial relations. In this work we develop topographic features of strokes visible with respect to views from different directions (e.g. North, South, East, and West. We consider three types of topographic features: closed region, convexity of strokes, and straight line strokes. These features are represented as a shapebased graph which acts as an invariant feature set for discriminating very similar type characters efficiently. We have tested the proposed method on printed and handwritten Bengali and Hindi character images. Initial results demonstrate the efficacy of our approach.

  12. TOPOGRAPHIC FEATURE EXTRACTION FOR BENGALI AND HINDI CHARACTER IMAGES

    Directory of Open Access Journals (Sweden)

    Soumen Bag

    2011-06-01

    Full Text Available Feature selection and extraction plays an important role in different classification based problems such as face recognition, signature verification, optical character recognition (OCR etc. The performance of OCR highly depends on the proper selection and extraction of feature set. In this paper, we present novel features based on the topography of a character as visible from different viewing directions on a 2D plane. By topography of a character we mean the structural features of the strokes and their spatial relations. In this work we develop topographic features of strokes visible with respect to views from different directions (e.g. North, South, East, and West. We consider three types of topographic features: closed region, convexity of strokes, and straight line strokes. These features are represented as a shapebased graph which acts as an invariant feature set for discriminating very similar type characters efficiently. We have tested the proposed method on printed and handwritten Bengali and Hindi character images. Initial results demonstrate the efficacy of our approach.

  13. The Uncanny Valley and Nonverbal Communication in Virtual Characters

    DEFF Research Database (Denmark)

    Tinwell, Angela; Grimshaw, Mark Nicholas

    2014-01-01

    This chapter provides an overview of a current research project investigating the Uncanny Valley phenomenon in realistic, human-like virtual characters. !e research methods used in this Work include a retrospective of both empirical studies and philosophical writings on the Uncanny. No other research has explored the notion that realistic, human-like, virtual characters are regarded less favorably due to a perceived diminished degree of responsiveness in facial expression, specifically, nonverbal communication (NVC) in the upper face region. So far, this research project has provided the first empirical evidence to test the Uncanny Valley phenomenon in the domain of animated video game characters with speech, as opposed to just still, unresponsive images, as used in previous studies. Based on the results of these experiments, a conceptual framework of the Uncanny Valley in virtual characters has been authored to allow developers to design either for or against the uncanny for antipathetic or empathetic-type characters. This research is relevant to embodied conversational agents used in a wider context such as therapeutic and e-learning applications and has an outreach to the disciplines of psychology, social psychology, game studies, animation and graphics, and human computer interaction.

  14. Character strengths of adolescent survivors of childhood cancer

    Scientific Electronic Library Online (English)

    Tharina, Guse; Gloria, Eracleous.

    Full Text Available There is increased interest in possible positive outcomes for survivors of childhood cancer. This study investigated the manifestation of character strengths in adolescents who have survived cancer compared to that seen in healthy adolescents. The aim was to establish whether specific character stre [...] ngths may be more prominent in adolescents who have survived cancer than in healthy adolescents. Two groups of participants, consisting of adolescents who have survived childhood cancer (n = 21) and a group of healthy adolescents (n = 21), were obtained through convenience sampling. They completed the Values in Action Inventory for Youth (VIA-Youth) (Park & Peterson 2006) as a measure of character strengths. No significant differences were found between the character strengths of adolescents who have survived cancer and their healthy peers, unlike the findings of a similar earlier study with adults (Peterson, Park & Seligman 2006). It is concluded that the experience of serious illness such as cancer neither hindered nor enhanced the development of character strengths in this group of adolescent survivors. More research is needed to understand positive psychological functioning in the aftermath of childhood cancer.

  15. High fidelity simulations of infrared imagery with animated characters

    Science.gov (United States)

    Näsström, F.; Persson, A.; Bergström, D.; Berggren, J.; Hedström, J.; Allvar, J.; Karlsson, M.

    2012-06-01

    High fidelity simulations of IR signatures and imagery tend to be slow and do not have effective support for animation of characters. Simplified rendering methods based on computer graphics methods can be used to overcome these limitations. This paper presents a method to combine these tools and produce simulated high fidelity thermal IR data of animated people in terrain. Infrared signatures for human characters have been calculated using RadThermIR. To handle multiple character models, these calculations use a simplified material model for the anatomy and clothing. Weather and temperature conditions match the IR-texture used in the terrain model. The calculated signatures are applied to the animated 3D characters that, together with the terrain model, are used to produce high fidelity IR imagery of people or crowds. For high level animation control and crowd simulations, HLAS (High Level Animation System) has been developed. There are tools available to create and visualize skeleton based animations, but tools that allow control of the animated characters on a higher level, e.g. for crowd simulation, are usually expensive and closed source. We need the flexibility of HLAS to add animation into an HLA enabled sensor system simulation framework.

  16. Onomatopoeia characters extraction from comic images using constrained Delaunay triangulation

    Science.gov (United States)

    Liu, Xiangping; Shoji, Kenji; Mori, Hiroshi; Toyama, Fubito

    2014-02-01

    A method for extracting onomatopoeia characters from comic images was developed based on stroke width feature of characters, since they nearly have a constant stroke width in a number of cases. An image was segmented with a constrained Delaunay triangulation. Connected component grouping was performed based on the triangles generated by the constrained Delaunay triangulation. Stroke width calculation of the connected components was conducted based on the altitude of the triangles generated with the constrained Delaunay triangulation. The experimental results proved the effectiveness of the proposed method.

  17. DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3

    OpenAIRE

    Kevin YEE; Hargis, Jace

    2012-01-01

    Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008). The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009). Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009), or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including ...

  18. Recognition Of Hand Written Arabic Characters

    Science.gov (United States)

    Al-Yousefi, H.; Udpa, S. S.

    1988-12-01

    This paper introduces a novel statistical approach for recognizing handwritten Arabic characters. The proposed method involves, as a first step, digitization of the segmented character. The secondary characters are then isolated and identified separately thereby reducing the recognition issue to a 20 class problem. The moments of the horizontal and vertical projections of the remaining primary characters are estimated and normalized with respect to the zero order moment. Simple measures of shape are obtained from the normalized moments and incorporated into a feature vector. Classification is accomplished using quadratic discriminant functions. Results confirming that the method show considerable merit are presented.

  19. Large Sieve Inequalities for Characters to Square Moduli

    OpenAIRE

    Zhao, Liangyi

    2005-01-01

    In this paper, we develop a large sieve type inequality with characters to square moduli. One expects that the result should be weaker than the classical inequality, but, conjecturally at least, not by much. The method is generalizable to higher power moduli.

  20. Character-driven Theme Analysis in Pride and Prejudice

    Directory of Open Access Journals (Sweden)

    Xiaoping Yu

    2010-09-01

    Full Text Available This paper aims to reveal Jane Austen’s creative style of realism through an analysis of the major characters in Pride and Prejudice, which develops as the clue to the theme of a love story. Its essence as an entanglement of "rationality" and "emotionality" embodies the author’s view of love and the voice of women’s liberation.

  1. Pema’s Tale: Intercultural Communication as Storytelling

    Directory of Open Access Journals (Sweden)

    Ellen Rose

    2011-01-01

    Full Text Available Intercultural communication is typically conceptualized in terms of business-oriented models that focus on the binary differences between cultural groups. Beginning with Edward Hall, the foundational premise is that the basis of effective communication with people of cultures other than our own is a thorough understanding of the disparities between cultural groups. This paper argues that intercultural communication should entail not merely the business-like, efficient exchange of information with different others but the crucial development of a feeling of connection and an appreciation for diverse ways of being in the world. Building upon the work of Jerome Bruner, it further suggests that the focus on dissimilarities which traditional models enforce obscures a true understanding of how intercultural communications can be enabled by a fundamental similarity: the human impulse to make sense of the world through narrative.

  2. Story-Telling for Science: One Scientist's Story

    Science.gov (United States)

    Alley, R. B.

    2014-12-01

    Science is the most successful way humans have developed to understand the world, and application of the knowledge gained has been essential in allowing a few million hunter-gatherers become a few billion grower-builders. Yet, at least anecdotally, there is a growing tendency for many people to reject science without knowing what they are rejecting, and the ranks of scientists are thinned by having so many students arrive at our universities neither prepared to study science nor open to the possibility of doing so. This growing gap represents a growing opportunity for scientists to use their expertise in the service of humanity. Based on my experience, the biggest requirement for scientists to do so is simply to engage, but engagement is more successful in teamwork with experienced communicators and unexpected voices, and using narrative and history.

  3. Recognition of Ancient Tamil Handwritten Characters in Palm Manuscripts Using Genetic Algorithm

    Directory of Open Access Journals (Sweden)

    E. K. Vellingiriraj

    2013-05-01

    Full Text Available The objective of this research is to develop computer software that can recognize the Ancient Tamil handwritten characters by using the genetic algorithm technique (RATHCPM. The system consists of 5 main modules, which are: 1 image acquisition module, 2 image preprocessing module, 3 feature extraction module, 4 character recognition module, and 5 display result module. Each module has the following details. First, the image acquisition module collects an unknown input character from a user. Second, the input image is transformed into a suitable image for the feature extraction module. Third, the system extracts character features from the image. There are 3 main features of Tamil characters which are stroke, loop and location of loop and stroke connection. Fourth, the extracted character information is kept in the form of bits string chromosome in a genetic algorithm. Finally, the system displays the best fitness chromosome for the recognition result.

  4. Character and Effective Leadership of the Knowledge Worker

    Energy Technology Data Exchange (ETDEWEB)

    Khoury, A E

    2005-04-20

    Ulrich in the forward to the Zenger and Folkman (2002) book, ''The Extraordinary Leader'', wrote about the importance of character in leadership stating, ''Everything about great leaders radiates from character. Character improves the probability of exhibiting strong interpersonal skill. Some of this perceived character is innate . . . but more is driven by the leader's self-awareness and interactions with others'' (p. ix). The purpose of this study was to explore the relationship between leadership effectiveness and character using leader-managers of knowledge workers as the subject sample. Findings indicated that character, particularly those factors associated with honesty, setting the example, and valuing and strengthening others, were what set the most effective leader-managers apart from their peers. Technical competence and self-efficacy were found to be common characteristics of the study sample as was a drive for results. Who a leader-manager is, his/her substance, was found in this study to differentiate the ''best'' leader-managers at the Lawrence Livermore National Laboratory. By their character, leader-managers establish the environment in which knowledge workers contribute and grow. As found by Pfeiffer (2000), Leaders of companies that experience smaller gaps between what they know and what they do (to turn knowledge into action), understand that their most important task is not necessarily to make strategic decisions, or, for that matter any decisions at all. Their task is to help build systems of practice that produce a more reliable transformation of knowledge into action. Leaders create environments, reinforce norms, and help set expectations through what they do. (p. 261) In other words, as confirmed by this research study, their task is to model the way. Study results also confirmed Ulrich's (1996) supposition that to create the ''air'' in which employees work, leaders have the personal characteristics that engender trust and commitment. In other words, as study results confirmed, the most effective leader-managers establish trusting relationships and strengthen others--they enable others; and, are just, fair, sincere, and recognize contributions--they encourage the heart. Based on study findings, the leadership development model proposed was founded on the premise that character can be developed, particularly if done so through assessment and challenging assignments, with coaching, mentoring, and peer network support. However, development of character requires a shift in our leadership development programs. What causes this shift is a focus on learning by doing through challenging assignments and teaching others rather than learning through event focused assessment and course work. Character cannot be learned in the classroom; it needs to be developed through experience and then learned by feedback, reflection, coaching, and teaching others. Study findings indicated that knowledge workers want to be encouraged, believed in and lead by those they trust to inspire them to accomplish the goals and objectives of the organization. To cause a workforce to generate intellectual capital for the organization, study findings found that the leader-manager's ''character'' does make a difference.

  5. Adaptive Storyworlds : Utilizing the Space-Time Continuum in Interactive Digital Storytelling

    DEFF Research Database (Denmark)

    Schoenau-Fog, Henrik

    2015-01-01

    One of the challenges of interactive digital storytelling systems is to support the users’ experience of being able to freely roam open sandbox-like storyworlds, while at the same time maintaining control over the distribution and order of events in the mediated narrative. However, although several investigations into how to address this challenge have been conducted, there seems to be a lack of focused research into the possibilities of using the concept of space-time continuum to organize the mediation of events. This paper will thus describe ideas, concepts and examples of how space-time may be used to organize events while maintaining narrative engagement, by introducing a suggestion for a framework, which exploits the possibilities of space-time.

  6. Online interaction. Effects of storytelling in an internet breast cancer support group

    DEFF Research Database (Denmark)

    HØybye, Mette Terp; Johansen, Christoffer

    2005-01-01

    The internet provides new ways of forming social relationships among people with breast cancer and is increasingly used for this purpose. This qualitative study, using ethnographic case-study method, aimed to explore how support groups on the internet can break the social isolation that follows cancer and chronic pain, by analysing the storytelling emerging on the Scandinavian Breast Cancer Mailing list. Using participant observation and face-to-face or online interviews of participants, we investigated the motivations of 15 women who chose the internet to counteract social isolation after breast cancer. The results showed that the women were empowered by the exchanges of knowledge and experience within the support group. The internet was considered a means for finding ways of living with breast cancer. Our study suggests that internet support groups have important potential for the rehabilitation of cancer patients.

  7. About the Chinese Character of “Ri”(“?”

    Directory of Open Access Journals (Sweden)

    Xu-wu HUANG

    2006-06-01

    Full Text Available The Chinese character of “Ri”(“?” is a typical pictographic character. Given the fact that it reflects natural objects, it is very easy for it to be noticed by ancient people in the beginning of the Chinese character formation. Therefore, the examination of the character of “Ri”(“?” is of great significance to the study of Chinese characters. In the meantime, by examining the close ties between the character of “Ri”(“?” and the Chinese culture, we will be able to provide ways of thinking to understand the cultural and psychological dimension of Chinese characters.
    Keywords: the character of “Ri”(“?”, pictographic, characteristic culture
    Résumé Le caractère « soleil » est un idéogramme typique. Comme il reflète la nature, les créateurs des caractères chinois de l’Antiquité pensèrent facilement à lui. Donc l’étude de ce caractère revêtit une portée universelle pour la recherche du caractère chinois. En même temps, l’investigation sur les liens étroits entre ce caractère et la culture contribue à compréhendre la formation de la psychologie culturelles des caractères chinois. Mots-clés : « soleil », idéogramme, emblème spécial, culture
    ?? “?”??????????????????????????????????????????“?”???????????????????????“?”???????????????????????????????
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  8. A character relationship on $GL_n$

    OpenAIRE

    Prasad, Dipendra

    2014-01-01

    In this paper we consider the character of a finite dimensional algebraic representation of $GL_{mn}({\\mathbb C})$ restricted to a particular disconnected component of the normalizer of the Levi subgroup $GL_m({\\mathbb C})^n$ of $GL_{mn}(\\mathbb C)$, generalizing a theorem of Kostant on the character values at the Coxeter element.

  9. Cursive Character Recognition by Learning Vector Quantization

    OpenAIRE

    Camastra, Francesco; Vinciarelli, Alessandro

    2000-01-01

    This paper presents a cursive character recognizer embedded in an off-line cursive script recognition system. The recognizer is composed of two modules: the first one is a feature extractor, the second one an LVQ. The selected feature set was compared to Zernike polynomials using the same classifier. Experiments are reported on a database of about 49000 isolated characters.

  10. Storytelling and environmental information: connecting schoolchildren and herpetofauna in Morocco.

    Science.gov (United States)

    Fanini, Lucia; Fahd, Soumia

    2009-06-01

    Northwestern Morocco is undergoing a sudden change in the level of infrastructure growth and pressure on the environment from increased tourism. The ongoing changes are raising questions about how the ecosystem will react, and the relevant drivers of these changes. The Oued Laou valley in north-west Morocco hosts high landscape, species and human cultural diversity. The Talassemtane National Park has been established to preserve the environment in this region; however, what information tools are available to children regarding this environment? The ecosystem is illustrated here using three components: herpetofauna (representing ecosystem components), problems related to water quantity and quality (representing interactions within ecosystem components) and Talassemtane National Park (representing a case of ecosystem management). A children's book was written on this topic, and when the book was delivered to pupils, a questionnaire was included, aimed at determining their sources of environmental information. The results identified major changes in the sources of information utilized by children in this part of Morocco, a clear role of schools in explaining ecosystem components, and an increasing role of TV in environmental information supply. The role of the family was found to be less important than TV or school. Another major source of pupils' environmental knowledge is personal observation and hands-on experience, both for rural and urban children. Children are willing to discover and understand complex systems, and researchers should be encouraged to supply children with correct and up-to-date information on environmental systems, focusing at first on the local environment, as a background for sustainable development. PMID:21392289

  11. The Psychobiological Theory of Temperament and Character: Comment on Farmer and Goldberg (2008)

    Science.gov (United States)

    Cloninger, C. Robert

    2008-01-01

    The revised Temperament and Character Inventory (TCI-R) is the third stage of development of a widely used multiscale personality inventory that began with the Tridimensional Personality Questionnaire (TPQ) and then the Temperament and Character Inventory (TCI). The author describes the third stage of the psychobiological theory of temperament and…

  12. On the skew-symmetric character of the couple-stress tensor

    OpenAIRE

    Hadjesfandiari, Ali R.

    2013-01-01

    In this paper, the skew-symmetric character of the couple-stress tensor is established as the result of arguments from tensor analysis. Consequently, the couple-stress pseudo-tensor has a true vectorial character. The fundamental step in this development is that the isotropic couple-stress tensor cannot exist.

  13. Low-Budget, Cost-Effective OCR: Optical Character Recognition for MS-DOS Micros.

    Science.gov (United States)

    Perez, Ernest

    1990-01-01

    Discusses optical character recognition (OCR) for use with MS-DOS microcomputers. Cost effectiveness is considered, three types of software approaches to character recognition are explained, hardware and operation requirements are described, possible library applications are discussed, future OCR developments are suggested, and a list of OCR…

  14. Narrative Survival. The Power of Personal Narration, Discussed through the Personal Story-Telling of Fictional Characters, Particularly Those Created by Margaret Atwood.

    Science.gov (United States)

    Shepherd, Valerie

    1995-01-01

    Examines the component parts of personal narrative, the sort of language resources they consist of, and the respective roles they can play in turning sense into experience. People share in the making of their stories, evaluating them creatively with the help of their hearers. To survive in a complex world of meanings, a narrator must constantly…

  15. Delicious words – Assessing the impact of short storytelling messages on consumer preferences for variations of a new processed meat product

    DEFF Research Database (Denmark)

    Fenger, Morten H. J.; Aschemann-Witzel, Jessica; Hansen, Flemming; Grunert, Klaus G

    2015-01-01

    Continuous food product improvements require communication that induces consumers to test the new products. The paper presents an experiment that investigated the characteristics of consumers who reacted positively to variations of a new meat product, and explores the effect of short storytelling messages on choice. 1087 Danish consumers were presented with binary choice sets consisting of conventional and new variations of a cubed ham product; half of the respondents in addition saw short story...

  16. Storytelling as a strategy for integrating technologies into the curriculum : an empirical study with post-graduate teachers

    OpenAIRE

    Coutinho, Clara Pereira

    2010-01-01

    Digital Storytelling (DS) is a creative combination of images and sound that allows the production of pedagogical resources with high potential for teaching and learning. Recent research shows that teachers´ familiarity, confidence and skills in integrating technology into the curriculum are dependent on education programs that provide technology-rich experiences throughout all aspects of the training. Aware of this reality and responsible for preparing digitally wise teachers,...

  17. Digital Narrative and the Humanities: An Evaluation of the Use of Digital Storytelling in an Australian Undergraduate Literary Studies Program

    OpenAIRE

    Robert Garth Hipkins Clarke; Sharon Thomas

    2012-01-01

    A growing number of university teachers advocate the benefits of multimedia and digital technologies in their classrooms. Such technologies are promoted: as a means to ensure the relevance of subject disciplines; and, as tools of engagement to assist students to meet their learning outcomes. Digital storytelling or narration is one example of how educators can utilise technology to introduce innovative teaching methods. In its broadest sense, digital narration involves using digital resources...

  18. Morphological Characters of Some Exotic Sugarcane Varieties

    OpenAIRE

    Maqbool Akhtar; Nosheen Noor Elahi; Ashraf, M

    2001-01-01

    Six exotic varieties of sugarcane (CP84-1198, CP85-1491, CP88-1165, CP77-400, CP89-846, TCP86-3368) planted at the National Agricultural Research Centre during 1998-99 were described for their morphological characters. All the varieties greatly varied in different characters. Mean leaf length, number of green leaves and width of leaf lamina/blade was different in different varieties. These varieties also differed in leaf sheath colour, carriage, and other leaf characters. Shape of the dewlap,...

  19. Segmentation of Touching Hand written Telugu Characters by using Drop Fall Algorithm

    Directory of Open Access Journals (Sweden)

    V B Sandeep

    2012-10-01

    Full Text Available Recognition of Indian language scripts is a challenging problem. Work for the development of complete OCR systems for Indian language scripts is still in infancy. Complete OCR systems have recently been developed for Devanagri and Bangla scripts. Research in the field of recognition of Telugu script faces major problems mainly related to the touching and overlapping of characters. Segmentation of touching Telugu characters is a difficult task for recognizing individual characters.  In this paper, the proposed algorithm is for the segmentation of   touching Hand written Telugu characters. The proposed method using Drop-fall algorithm is based on the moving of a marble on either side of the touching characters for selection of the point from where the cutting of the fused components should take place. This method improvers the segmentation accuracy higher than the existing one.

  20. Segmentation of Touching Hand written Telugu Characters by using Drop Fall Algorithm

    Directory of Open Access Journals (Sweden)

    Adabala Venkata Srinivasa Rao

    2012-11-01

    Full Text Available Recognition of Indian language scripts is a challenging problem. Work for the development of complete OCR systems for Indian language scripts is still in infancy. Complete OCR systems have recently been developed for Devanagri and Bangla scripts. Research in the field of recognition of Telugu script faces major problems mainly related to the touching and overlapping of characters. Segmentation of touching Telugu characters is a difficult task for recognizing individual characters.  In this paper, the proposed algorithm is for the segmentation of   touching Hand written Telugu characters. The proposed method using Drop-fall algorithm is based on the moving of a marble on either side of the touching characters for selection of the point from where the cutting of the fused components should take place. This method improvers the segmentation accuracy higher than the existing one.

  1. Seafloor character--Offshore of Pacifica, California

    Data.gov (United States)

    U.S. Geological Survey, Department of the Interior — This part of DS 781 presents the seafloor-character map Offshore of Pacifica, California. The raster data file is included in "SFC_OffshorePacifica.zip," which is...

  2. Recognition of Handwritten Character of Manipuri Script

    Directory of Open Access Journals (Sweden)

    Tangkeshwar Thokchom

    2010-10-01

    Full Text Available In this paper a backpropagation neural network based handwritten characters (Mapum Mayek recognition system of Manipuri Script is investigated. This paper presents various steps involved in the recognition process. It begins with thresholding of gray level image into binarised image, then from the binarised image the character pattern is segmented using connected component analysis and from the resized character matrix, its probabilistic features and fuzzy features are extracted. Using these features the network is trained and recognition tests are performed. Experiments indicate that the proposed recognition system performs well with the combined features and is robust to the writing variations that exist between persons and for a single person at different instances, thus being promising for user independent character recognition.

  3. Seafloor character--Offshore of Carpinteria, California

    Data.gov (United States)

    U.S. Geological Survey, Department of the Interior — This part of SIM 3261 presents data for the seafloor-character map (see sheet 5, SIM 3261) of the Offshore of Carpinteria map area, California. The raster data file...

  4. Seafloor character--Offshore of Ventura, California

    Data.gov (United States)

    U.S. Geological Survey, Department of the Interior — This part of SIM 3254 presents data for the seafloor-character map (see sheet 7, SIM 3254) of the Offshore of Ventura map area, California. The raster data file is...

  5. La Narración oral: Alternativa para el desarrollo de una experiencia educativa con perspectivas de género / The oral Storytelling: An alternative for the development of an educational experience with gender perspectives / A Narrativa oral: Alternativa para o desenvolvimento de uma experiência educativa com perspectivas de gênero

    Scientific Electronic Library Online (English)

    Marianela Rosa, Peña Lora.

    2015-01-01

    Full Text Available O presente trabalho explica o caráter de experiência pedagógica realizada na Universidade de Ciências Médicas de Santiago de Cuba, em referência à criação de uma Cátedra de Oralidade com enfoque de gênero, que tem como objetivo contribuir com a gestão e desenvolvimento de práticas e processos sociai [...] s de caráter educativo/comunicacional e os processos formativos que dele se derivam; assim como desenvolver uma reflexão crítica sobre o papel da mulher na experiência narrativa da vida cotidiana e no resgate da palavra em diferentes contextos educativos e socioculturais. Naimplementação da Cátedra, organizada nas Áreas de Desenvolvimento: "História da Universidade de Ciências Médicas"; "A narrativa oral e a relação interdisciplinar"; "A medicina narrativa"; "A narração oral como arte e conduta expressivo-comunicativa", a transversalidade do enfoque de gênero aparece como uma estratégia metodológica que desde uma apresentação sistêmica vislumbra todo o processo educativo que possibilita o desenvolvimento das habilidades básicas do pensamento e comunicação baseadas na narração oral. Na conclusão se expressa como o êxito destes objetivos transcorreram, por um conjunto de atividades nas esferas da docência, pesquisa e extensão, em que além de abordar os aspectos teóricos, se realizou uma reflexão compartilhada como construção e experiência sociocultural que permitiu uma troca de saberes, experiências e participação por meio da narração oral, a qual se projetou como espaço aberto para a aprendizagem, experiência essencialmente humana e estratégia para a pesquisa. Abstract in spanish El trabajo que se presenta explica el carácter de la experiencia pedagógica realizada en la Universidad de Ciencias Médicas de Santiago de Cuba, referida a la creación de una Cátedra de Oralidad con enfoque de género, que tiene como objetivo contribuir a la gestión y desarrollo de prácticas y proces [...] os sociales de carácter educativo/comunicacional y a los procesos formativos que de ello se derivan, así como desarrollar una reflexión crítica sobre el papel de la mujer en la experiencia narrativa de la vida cotidiana y en el rescate de la palabra en diferentes contextos educativos y socioculturales. En la implementación de la cátedra, organizada en áreas de desarrollo: "Historia de la Universidad de Ciencias Médicas"; "La narrativa oral y la relación interdisciplinaria"; "La medicina narrativa"; "La narración oral como arte y conducta ex-presivo-comunicativa", la transversali-dad del enfoque de género aparece como una estrategia metodológica que desde un planteamiento sistémico vislumbra todo el proceso educativo que posibilita el desarrollo de las habilidades básicas del pensamiento y comunicación basadas en la narración oral. En las conclusiones se expresa cómo el logro de estos objetivos ha transcurrido por un conjunto de actividades en las esferas de la docencia, investigación y extensión, donde además de abordar los aspectos teóricos, se ha realizado una reflexión compartida como construcción y experiencia sociocultural que permitió un intercambio de saberes, experiencias y participación a través de la narración oral, la cual se ha proyectado como espacio abierto para el aprendizaje, experiencia esencialmente humana y estrategia para la investigación. Abstract in english The work presented here explains the nature of teaching experience in the University of Medical Sciences of Santiago de Cuba, referring to the creation of an orality official chair with a focus on gender. It aimed to contribute to the management and development of practices and social processes of e [...] ducation/communication and the educational processes resulting from this; as well as develop a critical reflection on the role of women in the narrative experience of everyday life and in the rescue of the word in different educational and sociocultural contexts. During the implementation of the official Chairs organized by the development fields: "History o

  6. Visual Character Recognition using Artificial Neural Networks

    OpenAIRE

    Araokar, Shashank

    2005-01-01

    The recognition of optical characters is known to be one of the earliest applications of Artificial Neural Networks, which partially emulate human thinking in the domain of artificial intelligence. In this paper, a simplified neural approach to recognition of optical or visual characters is portrayed and discussed. The document is expected to serve as a resource for learners and amateur investigators in pattern recognition, neural networking and related disciplines.

  7. ECONOMIC ETHICS: APPLIED AND PROFESSIONAL CHARACTER

    Directory of Open Access Journals (Sweden)

    Ella Gordova

    2012-01-01

    Full Text Available In given article economic ethics are considered as set of norms of behavior of the businessman, the requirements shown by a cultural society to its style of work, to character of dialogue between participants of business, to their social shape. The conclusion becomes that economic ethics have applied character in relation to theoretical, to obschenormativnoy ethics, hence, represent section of applied ethics. On the other hand, the specific standard maintenance characterizes economic ethics as ethics professional.

  8. Democratic Theory and the Question of Character

    OpenAIRE

    Nitsch, Michael

    2012-01-01

    This dissertation uses the history of political thought to shed light on the disconnect between the prominent place of judgments about the character in American democratic life, and the marginalized place of those judgments in contemporary democratic theory. By tracing the origins of that disconnect back into the history of political philosophy, and by locating an alternative approach to questions of character in the political and ethical writings of Aristotle, the dissertation brings out imp...

  9. Non-verbal Communication for Correlational Characters

    OpenAIRE

    Gillies, M.; Slater, M(School of Physics and Astronomy, University of Birmingham, Birmingham, UK)

    2005-01-01

    Social interaction is a key element of modern virtual environments. This paper discusses how non-verbal communication (or body language) is vital to real world social interaction, and how it is important to carry it over to virtual environments. It is not sufficient for a character to passively exhibit non-verbal communication; non-verbal communication should be a genuine interaction between a real and virtual person. To this aim the behaviour of the character should correlate realistically w...

  10. Rapid Feature Extraction for Optical Character Recognition

    OpenAIRE

    Hossain, M. Zahid; Amin, M. Ashraful; Yan, Hong

    2012-01-01

    Feature extraction is one of the fundamental problems of character recognition. The performance of character recognition system is depends on proper feature extraction and correct classifier selection. In this article, a rapid feature extraction method is proposed and named as Celled Projection (CP) that compute the projection of each section formed through partitioning an image. The recognition performance of the proposed method is compared with other widely used feature ex...

  11. Online Farsi Character Recognition Using Structural Features

    OpenAIRE

    Vahid Ghods; Ehsanollah Kabir

    2012-01-01

    In this paper, grouping and recognition of online Farsi discrete characters are presented according to their structural features. The letters are divided into 9 groups based on the form and structure of their main bodies. After feature extraction, grouping is performed using a decision tree. Final recognition of letters is carried out in each group by delayed strokes. The proposed method is a rapid method in character recognition because time-consuming methods have not been used. Our proposed...

  12. Character Recognition based on DTW-Radon

    OpenAIRE

    K.C., Santosh

    2011-01-01

    The paper presents a method for isolated off-line character recognition using radon features. The key characteristic of the method is to use DTW algorithm to match corresponding pairs of radon histograms at every projecting angle. Thanks to DTW, it avoids compressing feature matrix into a single vector which may miss information. Comparison has been made with the state-of-the-art of shape descriptors over several different character as well as numeral datasets from different scripts.

  13. Recognition of Telugu characters using neural networks.

    Science.gov (United States)

    Sukhaswami, M B; Seetharamulu, P; Pujari, A K

    1995-09-01

    The aim of the present work is to recognize printed and handwritten Telugu characters using artificial neural networks (ANNs). Earlier work on recognition of Telugu characters has been done using conventional pattern recognition techniques. We make an initial attempt here of using neural networks for recognition with the aim of improving upon earlier methods which do not perform effectively in the presence of noise and distortion in the characters. The Hopfield model of neural network working as an associative memory is chosen for recognition purposes initially. Due to limitation in the capacity of the Hopfield neural network, we propose a new scheme named here as the Multiple Neural Network Associative Memory (MNNAM). The limitation in storage capacity has been overcome by combining multiple neural networks which work in parallel. It is also demonstrated that the Hopfield network is suitable for recognizing noisy printed characters as well as handwritten characters written by different "hands" in a variety of styles. Detailed experiments have been carried out using several learning strategies and results are reported. It is shown here that satisfactory recognition is possible using the proposed strategy. A detailed preprocessing scheme of the Telugu characters from digitized documents is also described. PMID:8589867

  14. Understanding Islamic Ethics and Its Significance on the Character Building

    Directory of Open Access Journals (Sweden)

    Adibah Binti Abdul Rahim

    2013-11-01

    Full Text Available The most critical challenge facing Muslim today is the lack of the spiritual ethical dimension of life, and one of the most powerful means to overcome this problem is the adherence to the code of ethics. This paper attempts at clarifying the concept of Islamic ethics as a basic pillar for a healthy society. It explains about the need of ethics for the development of individual and society, and its significance on the character building. The author tries to present ethics as the counter part of other sciences, such as, law, politics, science, economics, and others for such sciences become soulless or insignificant if detached from ethics. The paper concludes that Muslim character should develop along with Islamic ethics and its application into daily affairs of Muslims’ lives should be given its due attention.

  15. Effect of laser irradiation on the productive characters of hemp

    International Nuclear Information System (INIS)

    Laboratory and field investigations were made of assessing the effect produced by laser irradiation on hump productive characters. Four variants of laser treatment were tested - hellium-neon laser with 632,8 nm for 15 and 30 min, and nitrogen laser with 225 and 450 impulses. Laser treatment improved the sowing qualities of the seeds, the plants were more vigorous and the phases of development were shorter. Both seed and stem yields increased considerably

  16. VEHICLE LICENSE PLATE CHARACTER SEGMENTATION – A VEHICLE LICENSE PLATE CHARACTER SEGMENTATION – A STUDY

    OpenAIRE

    V. Karthi Keyan; R. Sindhu; K.ANUSHA; D.S. Vijith

    2013-01-01

    License plate recognition (LPR) plays a major role in this busy world, as the number of vehicles increases day by day, theft of vehicles, breaking traffic rules, entering restricted area are also increases linearly, so to block this act license plate recognition system is designed. License Plate Recognition (LPR) systems basically consist of 3 main processing steps such as: Detection of number plate, Segmentation of plate characters and Recognition of each character. Among this, character se...

  17. Cryptographic Securityby New Character Signs

    Directory of Open Access Journals (Sweden)

    Priyanka Gupta

    2014-12-01

    Full Text Available The cryptography is the art and science of encrypting the image in such a way that no-one apart from the sender and intended recipient even realizes the original image, a form of security through obscurity.In present times, the protection of multimedia data is becoming very important. The protection of this multimedia data can be done with encryption.Inrapid development and wide use of Internet, information transmission faces a big challenge of security

  18. An investigation of career change using a narrative and story-telling inquiry

    Directory of Open Access Journals (Sweden)

    Willie T. Chinyamurindi

    2012-12-01

    Full Text Available Orientation: The role of the career change experience has been investigated in this research. Understanding career change will assist with organisational interventions for the support and retention of employees.Research purpose: The study explores the factors that influence career change amongst a sample of distance learners.Motivation for the study: Distance learning is becoming popular in South Africa as individuals can work and learn simultaneously. Some people use distance learning to facilitate career change.Research design, approach and method: A narrative and storytelling inquiry was used. Data was obtained through unstructured interviews by purposive sampling.Main findings: Sources of career change included personal growth and ambition, and structural changes in relation to current work. The career change experience was found through participants’ stories and narratives to influence individual well-being. Finally, distance learning was favoured as a vehicle for career change for its flexibility and low cost.Practical/managerial implications: Organisations will benefit from an understanding of employee career change experiences as identified in this study. Arising from this, support and retention interventions can be put in place.Contribution/value-add: The research study shifts attention to career change as part of the career decision-making process. This focus is an emerging area of inquiry in the careers literature. This adds to the body of knowledge by identifying, in a South African context, the factors influencing career change and the impact of this on the individual. Interventions for individuals and organisations are suggested.

  19. An investigation of career change using a narrative and story-telling inquiry

    Directory of Open Access Journals (Sweden)

    Willie T. Chinyamurindi

    2012-02-01

    Full Text Available Orientation: The role of the career change experience has been investigated in this research. Understanding career change will assist with organisational interventions for the support and retention of employees.Research purpose: The study explores the factors that influence career change amongst a sample of distance learners.Motivation for the study: Distance learning is becoming popular in South Africa as individuals can work and learn simultaneously. Some people use distance learning to facilitate career change.Research design, approach and method: A narrative and storytelling inquiry was used. Data was obtained through unstructured interviews by purposive sampling.Main findings: Sources of career change included personal growth and ambition, and structural changes in relation to current work. The career change experience was found through participants’ stories and narratives to influence individual well-being. Finally, distance learning was favoured as a vehicle for career change for its flexibility and low cost.Practical/managerial implications: Organisations will benefit from an understanding of employee career change experiences as identified in this study. Arising from this, support and retention interventions can be put in place.Contribution/value-add: The research study shifts attention to career change as part of the career decision-making process. This focus is an emerging area of inquiry in the careers literature. This adds to the body of knowledge by identifying, in a South African context, the factors influencing career change and the impact of this on the individual. Interventions for individuals and organisations are suggested.

  20. Visual storytelling in 2D and stereoscopic 3D video: effect of blur on visual attention

    Science.gov (United States)

    Huynh-Thu, Quan; Vienne, Cyril; Blondé, Laurent

    2013-03-01

    Visual attention is an inherent mechanism that plays an important role in the human visual perception. As our visual system has limited capacity and cannot efficiently process the information from the entire visual field, we focus our attention on specific areas of interest in the image for detailed analysis of these areas. In the context of media entertainment, the viewers' visual attention deployment is also influenced by the art of visual storytelling. To this date, visual editing and composition of scenes in stereoscopic 3D content creation still mostly follows those used in 2D. In particular, out-of-focus blur is often used in 2D motion pictures and photography to drive the viewer's attention towards a sharp area of the image. In this paper, we study specifically the impact of defocused foreground objects on visual attention deployment in stereoscopic 3D content. For that purpose, we conducted a subjective experiment using an eyetracker. Our results bring more insights on the deployment of visual attention in stereoscopic 3D content viewing, and provide further understanding on visual attention behavior differences between 2D and 3D. Our results show that a traditional 2D scene compositing approach such as the use of foreground blur does not necessarily produce the same effect on visual attention deployment in 2D and 3D. Implications for stereoscopic content creation and visual fatigue are discussed.

  1. Understanding digital storytelling: individual ‘voice’ and community-building in youth media programs

    Directory of Open Access Journals (Sweden)

    Dr Craig Campbell

    2010-06-01

    Full Text Available Digital storytelling (DST has been widely used as a means of empowerment for marginalised voices across community-based projects worldwide. This paper discusses uses but also limitations of the practice in the context of a Melbourne-based youth media program for ‘youth at risk’ called YouthWorx. Based on our ongoing, long-term ethnographic research, we explore the cultural production of digital stories as a co-creative process that exposes a range of controversies to do with the politics of ‘voice’, genre’s communicative potential and ethical considerations. Concrete examples from YouthWorx’s pedagogical work serve to illustrate the values of self-expression (‘voice’, critical reflection and collaboration that form part of broader social transformations generated by these creative practices. The critique of DST practice offered here connects with existing studies concerned with the socially contextualised processes of media education, and the theoretical shift beyond ‘the right to speak’ towards ‘the right to be understood’ (Husband, 2009. The paper recommends more analytical attention be paid to a dynamic social process of learning (of media, interpersonal competencies and community-building, extending beyond the immediate DST situation, rather than narrowing the focus on end-result atomised media products.

  2. Fusion algebras and characters of rational conformal field theories

    CERN Document Server

    Eholzer, W

    1995-01-01

    We introduce the notion of (nondegenerate) strongly-modular fusion algebras. Here strongly-modular means that the fusion algebra is induced via Verlinde's formula by a representation of the modular group whose kernel contains a congruence subgroup. Furthermore, nondegenerate means that the conformal dimensions of possibly underlying rational conformal field theories do not differ by integers. Our first main result is the classification of all strongly-modular fusion algebras of dimension two, three and four and the classification of all nondegenerate strongly-modular fusion algebras of dimension less than 24. Secondly, we show that the conformal characters of various rational models of W-algebras can be determined from the mere knowledge of the central charge and the set of conformal dimensions. We also describe how to actually construct conformal characters by using theta series associated to certain lattices. On our way we develop several tools for studying representations of the modular group on spaces of ...

  3. Reading Character in Children's Literature A Character Trait Study of Newbery Medal Books.

    Science.gov (United States)

    Leal, Dorothy J.; Glascock, Catherine H.; Mitchell, Deirdre; Wasserman, Darlene

    2000-01-01

    Selects and evaluates a sampling of great children's literature to ascertain what values and character messages were being communicated to readers. Indicates that Newbery books are indeed "a compelling vision of the goodness of goodness itself." Notes that character trait analysis and discussion can be a fruitful forum for increased awareness of…

  4. Online Handwritten Character Recognition of Devanagari and Telugu Characters using Support Vector Machines

    OpenAIRE

    Swethalakshmi, H.; Jayaraman, Anitha; Chakravarthy, V Srinivasa; Sekhar, C. Chandra

    2006-01-01

    A system for recognition of online handwritten characters has been presented for Indian writing systems. A handwritten character is represented as a sequence of strokes whose features are extracted and classied. Support vector machines have been used for constructing the stroke recognition engine. The results have been presented after testing the system on Devanagari and Telugu scripts.

  5. Detecting DNS Tunnels Using Character Frequency Analysis

    CERN Document Server

    Born, Kenton

    2010-01-01

    High-bandwidth covert channels pose significant risks to sensitive and proprietary information inside company networks. Domain Name System (DNS) tunnels provide a means to covertly infiltrate and exfiltrate large amounts of information passed network boundaries. This paper explores the possibility of detecting DNS tunnels by analyzing the unigram, bigram, and trigram character frequencies of domains in DNS queries and responses. It is empirically shown how domains follow Zipf's law in a similar pattern to natural languages, whereas tunneled traffic has more evenly distributed character frequencies. This approach allows tunnels to be detected across multiple domains, whereas previous methods typically concentrate on monitoring point to point systems. Anomalies are quickly discovered when tunneled traffic is compared to the character frequency fingerprint of legitimate domain traffic.

  6. Trivalent graphs, volume conjectures and character varieties

    CERN Document Server

    Nawata, Satoshi; Zodinmawia,

    2014-01-01

    The generalized volume conjecture and the AJ conjecture (a.k.a. the quantum volume conjecture) are extended to $U_q(sl_2)$ colored quantum invariants of trivalent graphs. The SL(2,C) character variety of the fundamental group of the complement of a trivalent graph with $E$ edges in $S^3$ is a Lagrangian subvariety of the Hitchin moduli space over the Riemann surface of genus $g=E/3+1$. The configuration of the character variety is locally determined by large color asymptotics of the quantum invariants of the trivalent graph in terms of complex Fenchel-Nielsen coordinates. Moreover, the q-holonomic difference equation of the quantum invariants provides the quantization of the character variety. In particular, we investigate both the conjectures for the theta and tetrahedron graphs.

  7. Trivalent Graphs, Volume Conjectures and Character Varieties

    Science.gov (United States)

    Nawata, Satoshi; Pichai, Ramadevi; Zodinmawia

    2014-10-01

    The generalized volume conjecture and the AJ conjecture (a.k.a. the quantum volume conjecture) are extended to colored quantum invariants of the theta and tetrahedron graph. The character variety of the fundamental group of the complement of a trivalent graph with E edges in S 3 is a Lagrangian subvariety of the Hitchin moduli space over the Riemann surface of genus g = E/3 + 1. For the theta and tetrahedron graph, we conjecture that the configuration of the character variety is locally determined by large color asymptotics of the quantum invariants of the trivalent graph in terms of complex Fenchel-Nielsen coordinates. Moreover, the q-holonomic difference equation of the quantum invariants provides the quantization of the character variety.

  8. A Brief Analysis of Errors and Their Causes of Indonesian Students Learning Chinese Characters

    Directory of Open Access Journals (Sweden)

    Lydia Anggreani

    2015-08-01

    Full Text Available Chinese characters are symbols of written notation system. It is the carrier of heritage and development of Chinese cultural. Teaching Chinese as a foreign language is a new discipline that has rapidly developed, but Chinese characters are difficult to be taught and write. For bahasa Indonesia doesn't have any relation with Mandarin, it is easy to make mistake in learning Mandarin. When Indonesian students learned Chinese characters, they found that Chinese characters were one of the difficulties. Some of the students realized the importance of Chinese characters. They had learned every day, but the results were not ideal. Because some of the students did not learn very well in Chinese word, it affected their improvement in their listening, speaking, reading, and writing skill, also it affected their interest in learning Chinese. Nevertheless, some students found that Chinese characters were very hard so it pushed them to try harder in learning Mandarin and this kind of effort made them get good result; hence, it actually had some psychology effect. Research was done on Indonesian born Chinese that study abroad. Data collection was gathered from students exercises, homeworks, and exams. The result of the research is that Indonesian born Chinese usually didn't follow the right stroke in when learning Chinese characters.

  9. Rapid Feature Extraction for Optical Character Recognition

    CERN Document Server

    Hossain, M Zahid; Yan, Hong

    2012-01-01

    Feature extraction is one of the fundamental problems of character recognition. The performance of character recognition system is depends on proper feature extraction and correct classifier selection. In this article, a rapid feature extraction method is proposed and named as Celled Projection (CP) that compute the projection of each section formed through partitioning an image. The recognition performance of the proposed method is compared with other widely used feature extraction methods that are intensively studied for many different scripts in literature. The experiments have been conducted using Bangla handwritten numerals along with three different well known classifiers which demonstrate comparable results including 94.12% recognition accuracy using celled projection.

  10. An Optical Character Recognition for Handwritten Devanagari Script

    Directory of Open Access Journals (Sweden)

    Trupti R. Zalke

    2015-01-01

    Full Text Available Optical Character Recognition is process of recognition of character from scanned document and lots of OCR now available in the market. But most of these systems work for Roman, Chinese, Japanese and Arabic characters . There are no sufficient number of work on Indian language script like Devanagari so this paper present a review on optical character recognition on handwritten Devanagari script.

  11. A Phonetic-Inductive Approach to Chinese Character Recognition

    Science.gov (United States)

    Astor, Wally G.

    1970-01-01

    Outlines a method for teaching Chinese character recognition which relies on the grouping of those characters with a common phonetic element that has the same modern pronunciation in all characters in which it occurs and which may thus give some ideas as to the meaning of the characters in which it occurs. Sample lessons are included. (FB)

  12. Oral storytelling and national kinship: Reflections on the oral narrative performance in the Kenya Schools and Colleges Drama Festivals

    Scientific Electronic Library Online (English)

    Rose A., Opondo.

    2014-01-01

    Full Text Available The story, in the form of the oral narrative, has always been a communalizing genre in the traditional African setting. It then functioned as a tool that brings together not only the artist and the particular audience, but also the entire community within which the performances are derived and perfo [...] rmed. However, postcolonial, modern and global situations have greatly impacted on the traditional kinship structures in Africa and kinship fostering tools like the African oral narrative have not been spared. The introduction of the oral storytelling onto the proscenium stage in the Kenya Schools and Colleges Drama Festivals (KSCDF) has contributed to perpetuate the performance of this genre to significant degrees. This move has not only recalled attention to oral narratives, but also has revolutionized the performance and functional aspects of oral storytelling. Various aspects of the oral narrative genre have changed, from the multi-ethnic audience to the elaborate narrative structures and the varying orientations of the oral artists in KSCDF. The dramatic elements of the narrative have also been enhanced to justify its inclusion within the wider dramatic genre. This article investigates the structural and thematic reorientations of the contemporary Kenyan oral narrative and how it influences the reorientations of kinship in a postcolonial reality characterized by heterogeneous consumer audience and the need for national commonality. The aim is to understand the reorientations of oral storytelling and its scripted machinations of multi-ethnicity woven into the narrative as part of its contemporarily requisite features; the question is whether or not these reorientations enable the ideological adoption of some form of kinship across the diverse ethnic groups in Kenya

  13. Research on micro-blog character analysis based on Naïve Bayes

    Science.gov (United States)

    Liu, Yun; Liu, Tong; Wang, Yanbo J.

    2015-07-01

    With the development of Information Technology, people have entered the era of Big Data, and the demand for intelligent information is more intense. How to make computer provide more personalized and efficient service for all walks of life, is something worth exploring. In this paper, we aim to predict user's character by analyzing the textual content of his/her micro-blog, which is the foundation of Personalized Service. Our study describes the method of creating a prediction model about user's character by using Bayesian algorithms. Experimental results show that the Naïve Bayes approach is a valid and promoted analytic method in micro-blog character analysis.

  14. Design of an Optical Character Recognition System for Camera-based Handheld Devices

    CERN Document Server

    Mollah, Ayatullah Faruk; Basu, Subhadip; Nasipuri, Mita

    2011-01-01

    This paper presents a complete Optical Character Recognition (OCR) system for camera captured image/graphics embedded textual documents for handheld devices. At first, text regions are extracted and skew corrected. Then, these regions are binarized and segmented into lines and characters. Characters are passed into the recognition module. Experimenting with a set of 100 business card images, captured by cell phone camera, we have achieved a maximum recognition accuracy of 92.74%. Compared to Tesseract, an open source desktop-based powerful OCR engine, present recognition accuracy is worth contributing. Moreover, the developed technique is computationally efficient and consumes low memory so as to be applicable on handheld devices.

  15. The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling

    OpenAIRE

    Tim Hetland; Jacob Hughes; Ben S. Bunting

    2012-01-01

    The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to empower the player not just as an avatar in a gameworld but also as a co-author of that gameworld, alongside the game’s original designers. Location-aware interfaces allow players to implicate places in the physical world as part of their gam...

  16. Individuality and Contextual Variation of Character Behaviour for Interactive Narrative

    OpenAIRE

    Gillies, M.; Ballin, D.; Crabtree, I. B.

    2006-01-01

    This paper presents a system for generating non-verbal communication behaviour suitable for characters in interactive narrative. It is possible to customise the behaviour of individual character using a system of character profiles. This allows characters to have a strong individuality and personality. These same profiles also allow the characters’ behaviour to be altered in different contexts, allowing for suitably changing behaviour as the story unfolds.

  17. Handwritten Nushu Character Recognition Based on Hidden Markov Model

    OpenAIRE

    Jiangqing Wang; Rongbo Zhu

    2010-01-01

    This paper proposes a statistical-structural character learning algorithm based on hidden Markov model for handwritten Nushu character recognition. The stroke relationships of a Nushu character reflect its structure, which can be statistically represented by the hidden markov model. Based on the prior knowledge of character structures, we design an adaptive statisticalstructural character learning algorithm that accounts for the most important stroke relationships, which aims to improve the r...

  18. Linear discriminant analysis of character sequences using occurrences of words

    KAUST Repository

    Dutta, Subhajit

    2014-02-01

    Classification of character sequences, where the characters come from a finite set, arises in disciplines such as molecular biology and computer science. For discriminant analysis of such character sequences, the Bayes classifier based on Markov models turns out to have class boundaries defined by linear functions of occurrences of words in the sequences. It is shown that for such classifiers based on Markov models with unknown orders, if the orders are estimated from the data using cross-validation, the resulting classifier has Bayes risk consistency under suitable conditions. Even when Markov models are not valid for the data, we develop methods for constructing classifiers based on linear functions of occurrences of words, where the word length is chosen by cross-validation. Such linear classifiers are constructed using ideas of support vector machines, regression depth, and distance weighted discrimination. We show that classifiers with linear class boundaries have certain optimal properties in terms of their asymptotic misclassification probabilities. The performance of these classifiers is demonstrated in various simulated and benchmark data sets.

  19. Live texturing of augmented reality characters from colored drawings.

    Science.gov (United States)

    Magnenat, Stéphane; Ngo, Dat Tien; Zünd, Fabio; Ryffel, Mattia; Noris, Gioacchino; Rothlin, Gerhard; Marra, Alessia; Nitti, Maurizio; Fua, Pascal; Gross, Markus; Sumner, Robert W

    2015-11-01

    Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child's coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience. PMID:26340776

  20. Alexithymia, Temperament and Character Characteristics in Women with bromyalgia Syndrome

    Directory of Open Access Journals (Sweden)

    Ali Hikmet Kayar

    2010-10-01

    Full Text Available Objective: Somatic and psychic symptoms are seen in the fibromyalgia syndrome. And it is suggested that these psychic factors plays an important role in the clinical presentation of this syndrome. This study was planned to understand fibromyalgia through investigating the role of alexthymia, temperemant and character in the clinic of this illness. Materials and Methods: This study was carried out in the Physical Therapy and Rehabilitation outpatient clinic on 36 women with fibromyalgia syndrome and 34 healthy women. The subjects were evaluated by the Temperament and Character Inventory, the 20-item Toronto Alexithymia Scale, Fibromyalgia Impact Questionnaire, Beck Depression Scale, and sociodemographic data form.Results: These two groups were similar to each other in terms of age, years of education, and marital and economical status. Harm avoidance subscale, persistence, depression and alexithymia scores were higher in the fibromyalgia syndrome group compared to the healthy control group. A statistically significant correlation was detected between harm avoidance scores and depression scores in the fibromyalgia group.Conclusion: After determination of character and temperament characteristics of patients with fibromyalgia, pharmacological agents especially increasing the serotonin levels should be used in the treatment of fibromyalgia. At the same time, the prevalence of alexithymic personality should be kept in mind, and coping strategies for strengthening the patient’s vocabulary and revealing his/her emotions should be developed. Turk J Phys Med Rehab 2010;56:105-10.

  1. Characters, Settings and Theme in Wuthering Heights

    Directory of Open Access Journals (Sweden)

    Jingrui HUI

    2015-02-01

    Full Text Available This paper rereads Wuthering Heights and analyzes the characters, settings and the relation between these elements and the theme. The paper points out that the greatness of the novel lies in that Emily Bronte picks up a broader theme, that is, human nature to deal with.

  2. Honesty, Cheating, and Character in College

    Science.gov (United States)

    Miller, Christian

    2013-01-01

    Most college faculty care about the characters of their students, especially when it comes to questions of honesty. But can students today be trusted not to cheat when completing papers and exams, and not to do so for the right reasons? In section one of this article, the author reviews some of the leading research on cheating behavior, and in…

  3. Theoretical reflections on Wilhelm Reich's Character Analysis.

    Science.gov (United States)

    Shapiro, David

    2002-01-01

    The ideas contained in Wilhelm Reich's Character Analysis, while very influential, have not been thoroughly exploited in psychoanalysis and psychotherapy. These ideas, aimed particularly at producing genuine change rather than mere intellectual understanding, are reexamined. Further implications of them are discussed. PMID:12400201

  4. Character and Moral Education: A Reader

    Science.gov (United States)

    DeVitis, Joseph L., Ed.; Yu, Tianlong, Ed.

    2011-01-01

    Against a formidable national discourse that emphasizes academic standardization, accountability, and high-stakes testing in educational policy, "Character and Moral Education: A Reader" seeks to re-introduce and revive the moral mission of education in public conversation and practices in America's schools. With contributions from a prominent…

  5. The inaccuracy of national character stereotypes.

    Czech Academy of Sciences Publication Activity Database

    McCrae, R. R.; Chan, W.; Jussim, L.; De Fruyt, F.; Löckenhoff, C.E.; De Bolle, M.; Costa Jr., P.T.; H?ebí?ková, Martina; Graf, Sylvie; Realo, A.; Allik, J.; Nakazato, K.; Shimonaka, Y.; Yik, M.; Ficková, E.; Brunner-Sciarra, M.; Reátigui, N.; Leibovich de Figueroa, N.; Schmidt, V.; Ahn, Ch.; Ahn, H.; Aguilar-Vafaie, M.E.; Siuta, J.; Szmigielska, B.; Cain, T.R.; Crawford, J.T.; Mastor, K.A.; Rolland, J. P.; Nansubuga, F.; Miramontez, D.R.; Benet-Martínez, V.; Rossier, J.; Bratko, D.; Maruši?, I.; Halberstadt, J.; Yamaguchi, N.; Kneževi?, G.; Puri?, D.; Martin, T. A.; Gheorghiu, M.; Smith, P.B.; Barbaranelli, C.; Wang, L.; Shakespeare-Finch, J.; Lima, M.P.; Klinkosz, W.; Sekowski, A.; Alcalay, L.; Simonetti, F.; Avdeyeva, T.V.; Pramila, V.S.; Terracciano, A.

    2013-01-01

    Ro?. 47, ?. 6 (2013), s. 831-842. ISSN 0092-6566 R&D Projects: GA ?R GA13-25656S Institutional support: RVO:68081740 Keywords : national character * stereotypes * Five-Factor Model of Personality Subject RIV: AN - Psychology Impact factor: 2.011, year: 2013

  6. Convolutional Codes Derived From Group Character Codes

    OpenAIRE

    La Guardia, Giuliano G.

    2012-01-01

    New families of unit memory as well as multi-memory convolutional codes are constructed algebraically in this paper. These convolutional codes are derived from the class of group character codes. The proposed codes have basic generator matrices, consequently, they are non catastrophic. Additionally, the new code parameters are better than the ones available in the literature.

  7. Students’ Reaction Towards Nation Characters Education and the Impacts on the Practice of Nationalist Characters

    Directory of Open Access Journals (Sweden)

    Hambali

    2015-01-01

    Full Text Available The study aimed to explore students' reactions on the implementation of Nation Characters Education to inculcate nationalist characters in high schools of Pekanbaru district, Riau, Indonesia. The study focused on students' reactions and their acceptance towards the nationalist elements inculcated by teachers in the classrooms, school programs and co-curriculum activities. This research involved 836 students from 22 secondary schools of Pekanbaru, Riau, Indonesia. Data was analyzed by conducting descriptive analysis of the mean and percentage, whereas inferential analysis was done through MANOVA and SEM. The study found that students' reaction on the implementation of Nation Characters Education particularly the nationalist elements showed significant differences based on gender. The results also indicated a good level of reactions towards the implementation in the classrooms, school environment and extra-curricular activities. The findings also showed that there was a significant contribution of the National Character Education particularly the elements of the nationalist characters in strengthening nation building. The implications of the study found character and identity buildings among students need practices and proper guidance from teachers to internalize them as a self-image. This finding reveals the importance of integrated and holistic implementation of Nation Character Education across curriculum, through school programs and co-curricular activities.

  8. Corruption, corporate character-formation and "value-strategy"

    Directory of Open Access Journals (Sweden)

    Fati? Aleksandar

    2013-01-01

    Full Text Available While most discussions of corruption focus on administration, institutions, the law and public policy, little attention in the debate about societal reform is paid to the “internalities” of anti-corruption efforts, specifically to character-formation and issues of personal and corporate integrity. While the word “integrity” is frequently mentioned as the goal to be achieved through institutional reforms, even in criminal prosecutions, the specifically philosophical aspects of character-formation and the development of corporate and individual virtues in a rational and systematic way tend to be neglected. This paper focuses on the “internalities” of anti-corruption work with special emphasis on the pre-requisites that need to be ensured on behalf of the social elites in order for proper individual and collective character-formation to take place throughout the society. The author argues that a systematic pursuit of socially recognized virtues, both those pertaining to society as a whole and those specific to particular professions and social groups, is the most comprehensive and strategically justified way of pursuing anti-corruption policy, while institutional and penal policies can only serve an auxiliary role. The pursuit of institutional and criminal justice policies against corruption in a society that is subject to increasing relativism with regard to values and morality is at best ineffective, and at worst socially destructive. Thus the paper suggests a re-examination of the social discourse on the level of what the author calls “value strategy” and the gradual building of a plan to create and solidify specifically designed features of “corporate character” for key sectors of the society. This approach can serve as the main long-term strategy to improve the public profile of integrity and reinforce morality in both the public and civil sectors.

  9. RECOGNITION OF HANDWRITTEN CHARACTER BASED ON WREDF AND NEURAL NETWORK CLASSIFIERS

    OpenAIRE

    SUROJIT SAHA,; Dr. RANJAN PAREKH,

    2011-01-01

    In this paper, efforts have been made to develop Automatic Handwritten Character Recognition System with high recognition accuracy, minimum training and classification time. The proposed approach consists of two stages: i) Extraction of Relative Energy Distribution Feature based on wavelet transform, ii) classification of different handwritten characters using Back Propagation Neural Network. Experimental results show that the proposed approach gives the high recognition accuracy, minimum tra...

  10. RECOGNITION OF HANDWRITTEN CHARACTER BASED ON WREDF AND NEURAL NETWORK CLASSIFIERS

    Directory of Open Access Journals (Sweden)

    SUROJIT SAHA,

    2011-06-01

    Full Text Available In this paper, efforts have been made to develop Automatic Handwritten Character Recognition System with high recognition accuracy, minimum training and classification time. The proposed approach consists of two stages: i Extraction of Relative Energy Distribution Feature based on wavelet transform, ii classification of different handwritten characters using Back Propagation Neural Network. Experimental results show that the proposed approach gives the high recognition accuracy, minimum training and classification time.

  11. The effect of inpatient cognitive-behavioral therapy for eating disorders on temperament and character

    OpenAIRE

    FASSINO, Secondo; ABBATE DAGA, Giovanni

    2007-01-01

    Personality traits seem to have an important role in the development, clinical expression, course, and treatment response in eating disorders (EDs). We investigated the effects of an inpatient cognitive-behavioral treatment (CBT) on the measures of temperament and character (Temperament and Character Inventory (TCI)) in 149 consecutive patients with EDs. Baseline assessment included anthropometry, the Eating Disorder Examination (EDE), the Beck Depression Inventory (BDI), and the TCI. Treatme...

  12. Recognition of Ancient Tamil Handwritten Characters in Palm Manuscripts Using Genetic Algorithm

    OpenAIRE

    E. K. Vellingiriraj, P. Balasubramanie

    2013-01-01

    The objective of this research is to develop computer software that can recognize the Ancient Tamil handwritten characters by using the genetic algorithm technique (RATHCPM). The system consists of 5 main modules, which are: 1) image acquisition module, 2) image preprocessing module, 3) feature extraction module, 4) character recognition module, and 5) display result module. Each module has the following details. First, the image acquisition module collects an unkn...

  13. CHARACTER RECOGNITION USING DEMPSTER-SHAFER THEORY-COMBINING DIFFERENT DISTANCE MEASUREMENT METHODS

    OpenAIRE

    T.Sitamahalakshmi; Dr. A.Vinay Babu; M.Jagadeesh

    2010-01-01

    Telugu is one of the most predominantly spoken languages in India by millions of people. However, not much work has been reported on the developments of handwritten character recognition methodologies in most Indian languages. Earlier the recognition of offline handwritten characters was done under certain constrained domains. Then several distance measurement methods like similarity, hamming, linear orrelation, cross-correlation, nearest neighbor were used to find the distance between the c...

  14. An Online Character Recognition System to Convert Grantha Script to Malayalam

    OpenAIRE

    Sreeraj M; Sumam Mary Idicula

    2012-01-01

    This paper presents a novel approach to recognize Grantha, an ancient script in South India and converting it to Malayalam, a prevalent language in South India using online character recognition mechanism. The motivation behind this work owes its credit to (i) developing a mechanism to recognize Grantha script in this modern world and (ii) affirming the strong connection among Grantha and Malayalam. A framework for the recognition of Grantha script using online character rec...

  15. Unnoticed and unloved: The indigenous storyteller and public theology in a postcolonial age

    Directory of Open Access Journals (Sweden)

    Edward P. Wimberly

    2011-06-01

    Full Text Available The purpose of this paper was to present a commentary on my longstanding practice, as an African-American pastoral theologian, of utilising the ethnographic qualitative research approach centring on Black masculinity and violence. My goal was to comment on what I experienced, learned, practiced and published about violence as an African-American man who happens to be a pastor, pastoral counsellor, licensed marriage and family therapist, and teacher of pastoral care and counselling for over 40 years. My method of data collection for my research and writing has been ethnographic listening to the stories of African-Americans within families and small groups, and in churches, workshops and classrooms. There is a major limitation to this approach because ethnographic research is socially and culturally located and confined to the United States of America and to the African community. Yet, my published reflections as a pastoral theologian on violence over the years were presented to stimulate conversation and discussions in the cross-cultural contexts of students, faculty and interested publics within seminaries universities and churches, particularly in South Africa, Zimbabwe and Ethiopia where I have lectured and taught.Violence in this paper was understood as being adversarial, behavioural, physical, verbal and nonverbal, exploitive and combative reactions to very powerful economic and socio-cultural values which exist globally. These values recruit and reduce all human beings from all social strata into commodity-orientated and commercialised economic definitions of human worth. Human identity and dignity are defined exclusively by the possession of wealth, social status, privileged position, power and prestige. Those who lack such so-called honourable designations and characteristics are deemed worthless, invisible and unlovable. To be poor in this orientation means to be completely worthless and valueless. Therefore, the paper proposed an indigenous narrative storytelling model which could be used to orientate people publicly to the appropriate source of human worth and dignity.

  16. Unnoticed and unloved: The indigenous storyteller and public theology in a postcolonial age

    Scientific Electronic Library Online (English)

    Edward P., Wimberly.

    Full Text Available The purpose of this paper was to present a commentary on my longstanding practice, as an African-American pastoral theologian, of utilising the ethnographic qualitative research approach centring on Black masculinity and violence. My goal was to comment on what I experienced, learned, practiced and [...] published about violence as an African-American man who happens to be a pastor, pastoral counsellor, licensed marriage and family therapist, and teacher of pastoral care and counselling for over 40 years. My method of data collection for my research and writing has been ethnographic listening to the stories of African-Americans within families and small groups, and in churches, workshops and classrooms. There is a major limitation to this approach because ethnographic research is socially and culturally located and confined to the United States of America and to the African community. Yet, my published reflections as a pastoral theologian on violence over the years were presented to stimulate conversation and discussions in the cross-cultural contexts of students, faculty and interested publics within seminaries universities and churches, particularly in South Africa, Zimbabwe and Ethiopia where I have lectured and taught. Violence in this paper was understood as being adversarial, behavioural, physical, verbal and nonverbal, exploitive and combative reactions to very powerful economic and socio-cultural values which exist globally. These values recruit and reduce all human beings from all social strata into commodity-orientated and commercialised economic definitions of human worth. Human identity and dignity are defined exclusively by the possession of wealth, social status, privileged position, power and prestige. Those who lack such so-called honourable designations and characteristics are deemed worthless, invisible and unlovable. To be poor in this orientation means to be completely worthless and valueless. Therefore, the paper proposed an indigenous narrative storytelling model which could be used to orientate people publicly to the appropriate source of human worth and dignity.

  17. Evaluation Model of the Entrepreneurial Character in EU Countries

    Directory of Open Access Journals (Sweden)

    Sebastian Madalin Munteanu

    2015-02-01

    Full Text Available The evidence of entrepreneurship development as a factor of sustainable growth at national and regional level frequently calls for the interest of theorists and practitioners on identifying and outlining the best conditions and economic essential prerequisites for supporting the entrepreneurial initiatives on the long term. In this context, the objective of the present research is to analyse and measure the entrepreneurial character of the European Union member countries in an integrated manner, by developing an innovative model for proposing specific action lines and objectively evaluating the entrepreneurship development in the investigated states. Our model is based on a synthesis variable of the entrepreneurial national character, which was developed by sequential application of principal component analysis, while the initial variables are from secondary sources with good conceptual representativeness. Depending on the objective relevance of the three model components (cultural, economic and administrative, and entrepreneurial education components, the achieved results confirm the importance of a favourable cultural and economic and administrative background for entrepreneurship development and they reiterate the inefficiency of isolated entrepreneurial education unless supported by good entrepreneurial culture or adequate economic and administrative infrastructure. The case of Romania, in relation with the European Union member countries, is presented in detail.

  18. Komm, Lass dir was erzahlen. Versuch einer Methodologie zum Geschichtenerzahlen fur Deutsch (A Methodology for Storytelling in the German Language Classroom).

    Science.gov (United States)

    Wicke, Rainer E.

    A methodology is presented for storytelling in the elementary school German language classroom. Intended for the instructor in Alberta, this guide is illustrated with examples of types of activities and techniques useful for teaching German to the elementary school student. (JC)

  19. Impact of Participation in TimeSlips, a Creative Group-Based Storytelling Program, on Medical Student Attitudes toward Persons with Dementia: A Qualitative Study

    Science.gov (United States)

    George, Daniel R.; Stuckey, Heather L.; Dillon, Caroline F.; Whitehead, Megan M.

    2011-01-01

    Purpose: To evaluate whether medical student participation in TimeSlips (TS), a creative group-based storytelling program, with persons affected by dementia would improve student attitudes toward this patient population. Design and Methods: Fifteen fourth-year medical students from Penn State College of Medicine participated in a month-long…

  20. "Language Speaking the Subject Speaking the Arts": New Possibilities for Interdisciplinarity in Arts/English Education--Explorations in Three-Dimensional Storytelling

    Science.gov (United States)

    Anae, Nicole

    2014-01-01

    This paper presents a theorised classroom-based account discussing the author's interdisciplinary approach to engaging first-year teacher-education students in self-critical inquiry using creative writing techniques as an entry point into Arts-based three-dimensional storytelling. Via an interpretation of Lacan's "speaking…