WorldWideScience
 
 
1

Harry Truman and the Atomic Bomb: An Excursion into Character Education through Storytelling  

Science.gov (United States)

This article asserts the importance of character education through the utilization of historical storytelling in the social studies classroom. After briefly noting the value of the historical story in this regard, a specific, ready-made example is provided concerning Truman's decision to use the atomic bomb and includes a crucial set of follow-up…

Sanchez, Tony R.

2006-01-01

2

Design and Development of a Smart Storytelling Toy  

Science.gov (United States)

Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards…

Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

2014-01-01

3

The Story of the Boston Massacre: A Storytelling Opportunity for Character Education  

Science.gov (United States)

With character education a continuing objective of social studies teaching, effective educators address that challenge by first understanding the principles of their discipline and the opportunities for examining character values. Next, strategy comes to the forefront as teachers directly focus on the men and women of history as a major ingredient…

Sanchez, Tony

2005-01-01

4

A Critique of “Moral and Character Development”  

Digital Repository Infrastructure Vision for European Research (DRIVER)

A critique was made in this essay about William G. Huitt’s ?2004?article titled “Moral and Character Development”. The strong points of his article were discussed with his conclusion that social and cultural values influence the formation of children’s character traits, while school should play its own role as a sub-social unit to develop their characters and morality based on the cognitive, affective, conative and behavioral principles. The obvious weakness was presented by ignor...

Liu, Ping

2009-01-01

5

Developing Individual and Team Character in Sport  

Science.gov (United States)

The idea that participation in sport builds character is a long-standing one. Advocates of sport participation believe that sport provides an appropriate context for the learning of social skills such as cooperation and the development of prosocial behavior (Weiss, Smith, & Stuntz, 2008). Research in sport regarding character development has…

Gaines, Stacey A.

2012-01-01

6

Promoting positive youth development and highlighting reasons for living in Northwest Alaska through digital storytelling.  

Science.gov (United States)

Using a positive youth development framework, this article describes how a 3-year digital storytelling project and the 566 digital stories produced from it in Northwest Alaska promote protective factors in the lives of Alaska Native youth and serve as digital "hope kits," a suicide prevention approach that emphasizes young people's reasons for living. Digital stories are short, participant-produced videos that combine photos, music, and voice. We present process data that indicate the ways that digital stories serve as a platform for youth to reflect on and represent their lives, important relationships and achievements. In so doing, youth use the digital storytelling process to identify and highlight encouraging aspects of their lives, and develop more certain and positive identity formations. These processes are correlated with positive youth health outcomes. In addition, the digital stories themselves serve as reminders of the young people's personal assets--their reasons for living--after the workshop ends. Young people in this project often showed their digital stories to those who were featured positively within as a way to strengthen these interpersonal relationships. Evaluation data from the project show that digital storytelling workshops and outputs are a promising positive youth development approach. The project and the qualitative data demonstrate the need for further studies focusing on outcomes related to suicide prevention. PMID:23099660

Wexler, Lisa; Gubrium, Aline; Griffin, Megan; DiFulvio, Gloria

2013-07-01

7

Empowering the Learner through Digital Animated Storytelling : Developing Innovative Learning Designs for the Multimodal Classroom  

DEFF Research Database (Denmark)

The advent of new media offer potentials for multimodal learning [1] to the learners. This also calls for new learning designs that fully make use of digital media and explore how they can be used to create a motivating and meaningful learning environment that addresses the learnerâ??s individual needs and different preferences for expression. With the old norms for authority based on teacher centric classrooms changing, there is a need to develop ways that can engage, motivate and empower the learners to take part in learning activities that are inherently meaningful to each student. Storytelling and narrative is fundamental to the process of meaning making according to the seminal works of cultural psychologist Jerome Bruner [2]. .As the Canadian educational theorist Kieran Egan [3] suggests, there is an important relationship between storytelling and imagination because it is â?central to the general ability to make meaning out of experience.â? One way to design for narrative multimodal learning isto introduce the learners to the tools to make digital animated stories as a way to work with literacies in the classroom. In this way it may offer the learners a platform for meaningful involvement in the school, where they are intrinsically motivated to perform task that they feel are relevant in the context of the narrative universes they are creating, fostering selfefficacy and a sense of empowerment, which may be important to further learning experiences.

Gjedde, Lisa

2012-01-01

8

StoryBank: Mobile Digital Storytelling in a Development Context  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The paper reports a new paradigm for audiovisual information sharing in developing communities with low levels of textual and computer literacy. This was informed by ethnographic studies of a community radio station in Budikote village, India and involves the creation of audiophoto narrative stories on a mobile phone which are shared through a physical community repository (or ‘Story-bank’). The paper reports the design and evaluation of the sociotechnical system in a trial, laying the fo...

2009-01-01

9

Towards an Empathizing and Adaptive Storyteller System  

DEFF Research Database (Denmark)

This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listenerâ??s responses which are monitored in real time, in order to deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in two ways: first, through a survey questionnaire analysis based on the participantâ??s subjective ratings; second, through automated video analysis based on the participantâ??s emotional facial expression and eye blinking. The survey questionnaire results show that male participants have a tendency of more empathizing with a story character when a virtual storyteller is present, as compared to audio-only narration. The video analysis results show that the number of eye blinking of the participants is thought to be reciprocal to their attention.

Bae, Byung Chull; Brunete, Alberto

2012-01-01

10

Developing Optical Character Recoginition for Ethiopic Scripts  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The Amharic language is the Official language of over 70 million people mainly in Ethiopia. An extensive literature survey and the government report reveal no single Amharic character recognition is found in the country. The Amharic script has 33 basic characters each with seven orders giving 310 distinct characters, including numbers and punctuation symbols. The characters are visually similar; there is a typeface, but no capitalization. Beside this there is no any standard font to use the l...

Demissie, Fitsum

2011-01-01

11

Leadership, character and its development: A qualitative exploration  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The purpose of this study was to explore (1) what organisational leaders consider to be character elements of leaders within the workplace, (2) what influences leaders’ character development, and (3) how an organisation can continue the process of character development. The literature review and findings revealed that leadership, integrity, industriousness, empathy, loyalty, optimism, fairness and compassion are the most sought after character elements within leaders in the workplace. Leade...

Roslyn de Braine; Derek Verrier

2007-01-01

12

Organizational Storytelling for Librarians: Using Stories for Effective Leadership  

Science.gov (United States)

Just as literature can be used for learning, the power of storytelling can be very effective when applied to leadership and management. Library expert and author Marek shows readers how they can use storytelling to communicate vision and values with: (1) A primer on how to develop storytelling skills; (2) Tips on how to use narratives to navigate…

Marek, Kate

2011-01-01

13

Signs, Systems and Complexity of Transmedia Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available This article addresses key concepts such as sign, system and complexity in order to approach transmedia storytelling and better understand its intricate nature. The theoretical framework chosen to investigate transmedia storytelling meanders is Semiotics by Charles Sanders Peirce (1839-1914 and General Systems Theory by Mario Bunge (1919-. The complexity of transmedia storytelling is not simply the one of the signs of the works included in a transmedia franchise. It also includes the complexity of the dispositions of users/consumers/players as interpreters of semiotic elements (e.g. characters, themes, environments, events and outcomes presented by transmedia products. It extends further to the complexity of social, cultural, economical and political constructs. The German transmedia narrative The Ultimate SuperHero-Blog by Stefan Gieren and So?a’s Diary, a Portuguese multiplatform production by BeActive, are presented as examples of closed and open system transmedia storytelling respectively.

Renira Rampazzo Gambarato

2012-12-01

14

Storytelling and reading fairytales  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The thesis is divided into three main parts: theoretical, practical and empirical. In the theoretical part I defined the story with the help of classification and highlighted storytelling as the main technique of relating a narrative. As storytelling for children is being conducted in public libraries, I presented the purpose, preparation and the course of a story-telling session. In order to offer assistance in the selection of stories for reading and storytelling the collection Knjiga pred ...

Urs?ic?, Natas?a

2013-01-01

15

Directing value-driven artificial characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper we introduce the notion of character's values to mediate between agents and story direction in storytelling systems. By relating characters' goals with their values, the activation of goals depends on the values that are put at stake by the story incidents. Based on this framework, we propose a reference architecture for value-based interactive storytelling.

Lombardo, Vincenzo; Damiano, Rossana

2010-01-01

16

Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach  

Digital Repository Infrastructure Vision for European Research (DRIVER)

1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of game design and cinematic storytelling for the understanding and making of future learning and entertainment applications. The paper shall present formal design models that provide a conceptual bridge between both traditional linear narrative techniques as well as agent-based emergent conversations with virtual characters. In summary, a theoretical classification of thinking models for authors ...

Spierling, Ulrike

2005-01-01

17

VIRTUALLY SPEAKING: HOW DIGITAL STORYTELLING CAN FACILITATE ORGANIZATIONAL LEARNING  

Directory of Open Access Journals (Sweden)

Full Text Available Digital storytelling can be used as a tool in participatory action research. An organization developed to enhance teaching and learning in high schools used this method as a way to collect narratives from the rural community it served. The staff and students who participated in digital storytelling became researchers focused on the personal narrative. Digital storytelling was used to give voice to community members and also to explain policy initiatives that directly affected the community. Digital storytelling was a way for the organization to engage its members in a way that would benefit all stakeholders.

Matthew MILITELLO

2013-01-01

18

Towards a Postcolonial-storytelling Theory of Management and Organization  

DEFF Research Database (Denmark)

A contribution to management philosophy is made here by the development of a postcolonial-storytelling theory, created by drawing together parallel developments in quantum physics and tribal peoplesâ?? storytelling. We argue that these developments resituate the hegemonic relationship of discursive representationalism over material storytelling practices. Implications are two-fold. First, this dissolves inherent dualisms presumed in the concept of interaction among entities like actorâ??structure, subjectâ??object and discursiveâ??nondiscursive in favour of a profound ontology of entanglement and intra-action of materiality and discourse, where storytelling is a domain of this discourse. Second, postcolonial phenomena are understood as results of entangled genealogies in which plural voices are present. This implies an understanding and awareness of the intra-action of imperial narratives and material storytelling and antenarrative resistance, and thus the resistance and contestation to imperial and colonising monologic narratives of spatial and temporal alignment.

Jørgensen, Kenneth Mølbjerg; Strand, Anete Mikkala Camille

2013-01-01

19

The Development of the Chinese Character Knowledge in Hong Kong Cantonese-speaking Children  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper reports a study on the development of the Chinese character recognition knowledge in 2 942 Hong Kong Cantonese-speaking elementary school children. 2 357 Chinese characters in the Revised Chinese Character List (2007) for Hong Kong Cantonese-speaking elementary school children were divided into 36 versions of test booklets to test the school children’s character recognition knowledge. Each test booklet consisted of a list of 130 to 132 character items, with 50% of linkage to the ...

2011-01-01

20

????????????? A Study of Influence of Storytelling toward Organizational Memory  

Directory of Open Access Journals (Sweden)

Full Text Available ?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????Retention facilities??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????During the era of knowledge-based economy, knowledge management is important to organizations. Organization members’ knowledge can be stored and then information or knowledge can be shared by KM. Organizational memory is one of intangible assets of one organization; it stores past experience and knowledge, supports organization strategy, and improves organization effectiveness. Accordingly, it is important to establishment and development of organizational memory for KM. Organizational culture can be stored by story, and it is one of retention facilities of organizational memory. For this reason, we can’t ignore the influence of storytelling on organizational memory. Besides, universities are important in the era of knowledge-based economy because of the influence of organizational memory on thinking, behavior, and attitude of members. The idea, spirit, and culture of universities can be passed down by storytelling. Shih Hsin university is the subject in this study. Based on the literature review and in-depth interview, this study explores the importance of storytelling to organization, the influence of storytelling on organizational memory, and organization value can be or can not be conveyed and established effectively by storytelling. The results of this study indicate that: 1. The importance of storytelling: Through storytelling, organization members emotionally connect to their organization and then identify their organization; 2. Storytelling can store organizational culture, convey experience and knowledge, and improve acquisition, retention, and maintenance of process of organizational memory management; 3. Organization value and spirit can be conveyed effectively by storytelling. Meanwhile, it is positive to employees. The results of this study explore the influence of storytelling on organizational memory and could be the reference to establishment and development of organizational memory in such enterprise and higher education organization.

Pin-Han Chen

2008-06-01

 
 
 
 
21

Fundamentals of Interactive Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available The focus of interactive storytelling should not only be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but also on the computer-mediated communication processes, such as the relatedness of transmitted messages with previous exchanges of information, the number of attributes to be manipulated by the player, or the level of player control on the messages. It is argued that an approach to maximize player enjoyment in a computer game is to customize/personalize the gaming experience and the associated computer-mediated communication processes. To this aim and to provide answers to “how” and “what” should be customized, the article first explores the problematic notions of interactivity and then frame the discussion in the context of interactive storytelling systems. Secondly, it analyses table-top role-playing games (RPGs - the live counterpart of computerized interactive storytelling systems – in an attempt to find “what” to customize. In particular, it focuses on the Dungeon Master whose role in co-ordinating human-to-human communication process of interactive storytelling provides valuable insights into how to handle the human-to-machine/game communication process. Finally, the article proposes a framework to explain “how” to customize for maximum player enjoyment and optimal game experience within an interactive storytelling system.

Barbaros BOSTAN

2012-08-01

22

Character Development and its Utilization for Convergent Media Formats  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The thesis caters to the demands of the creative industries for products and contents which can be utilized for convergent media usage and cross-marketing strategies. In this regard character design serves as an important element of entertainment franchises since it is a means to produce media content with high recognition value. However, numerous character adaptations in different media formats illustrate that characters who are successful in one medium are not necessarily as successful in a...

Haglund, Vira

2012-01-01

23

THE CHARACTER CONTEXT IN THE DEVELOPMENT OF JAYENGRONO PARK  

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Full Text Available The aim of the research is to examine the context of the Willemsplein development. Willemsplein was a public urban-square in Dutch c¬o¬lonial era (plein at Jembatan Merah area. Willemsplein, which in the following time became Surabaya urban heritage, changes into a private me¬¬mo¬rial park which is known as Taman Jayeng¬rono (Jayengrono Park. The context of this park is the most important aspect in the urban-square de¬¬velopment be¬cause the attainment of the suitability and continuity of the visual-formal, memory, and meaning of the urban-square arrangement implicitely shows certain character. The research method is a qualitative des¬crip¬tive method which is implied to analyze the comparation of the arrangement of Jayengrono Park in the past and at present in three phases. The first phase is the identification of the chronological formation of Jayengrono Park by using the analysis technique of the historical period suitability (diachronic reading towards the phy¬sical arrangement (synchronic reading. The second phase is the identification of the proportion of Jayengrono Park by using the analysis technique of the measurement of the square-proportion ratio. The last phase is the iden¬tification of the place by using the analysis technique of simulation. The research shows that the Willems¬ple¬in arrangement combines the classical European open-square arrangement of the two development centers in Italy and France through the usage of the sequences of streets, rivers and bridges and the usage of the street axes as the mathematical result of the square proportion. The deletion of the intagible identitiy in Willemsplein shows that the character context cannot be attained; or it can be interpreted as the loss of the identity of the cu¬l¬tural reservation in the development of Jayengrono Park. Concurrently, it means that the development of Ja¬yeng¬rono Park is merely as an urban green open-square.

Aldrin Yusuf Firmansyah

2009-01-01

24

Storytelling on the Internet to develop weak-link networks. Two case studies Artistoria  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Is there an opportunity with Internet to build new weak-link networks for sharing knowledge and developing innovation? This article describes the research carried out in a French Regional Chamber of Trade and Crafts. Our work consisted of establishing two successive interactive portals collecting stories: about the experiences of craftsmen using ICT and about the experiences of collaborative spouses at work. Finally we propose a discussion of the weak links concept, in order to understand the...

Fallery, Bernard; Marti, Carole; Brunetto, Gerald

2007-01-01

25

The Hadia story:digital storytelling in election campaigns  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article isan analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released durin...

Bakøy, Eva; Kalnes, Øyvind

2010-01-01

26

The Hadia story:digital storytelling in election campaigns  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released duri...

Bakøy, Eva; Kalnes, Øyvind

2010-01-01

27

Storytelling across the Primary Curriculum  

Science.gov (United States)

Starting from the question "what is a story?" "Storytelling Across the Primary Curriculum" leads the reader through the theory and practise of storytelling as an educational method--a method taught by the author over the last ten years through Primary English teaching programmes. This practical book gives teachers the skills and confidence to use…

Daniel, Alastair K.

2011-01-01

28

Loci Communes Functions in Storytellers’ Creative Process  

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Full Text Available The article determines loci communes role in the processes of education, storage and reproduction of folk texts and in the course of storytellers’ improvisation and texts contamination. Loci communes are, first of all, means of storyteller’s epic memory storage. They helped to preserve and hand down the art of the storytelling. On the other hand, with the help of loci communes storytellers joined in collective tradition

Sagymbay Zhumagulov

2013-01-01

29

Visual Storytelling – Knowledge and Understanding in Education  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper presents an ongoing research project of use and learning with geographic information visualization and Visual Storytelling (geovisual analytics) in education. The fully developed study will be applied in school settings in order to 1) customize the application for educational purpose, 2) improve the teaching in social science and 3) study teachers and students experiences and learning. - The application "Open Statistics eXplorer" will be used to improve the students knowledge and u...

Stenliden, Linn A.; Mikael Jern

2012-01-01

30

Utilizing Traditional Storytelling to Promote Wellness in American Indian Communities  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Utilizing storytelling to transmit educational messages is a traditional pedagogical method practiced by many American Indian tribes. American Indian stories are effective because they present essential ideas and values in a simple, entertaining form. Different story characters show positive and negative behaviors. The stories illustrate consequences of behaviors and invite listeners to come to their own conclusions after personal reflection. Because stories have been passed down through trib...

2002-01-01

31

Telling With, Not Telling To: Interactive Storytelling and At-Risk Children.  

Science.gov (United States)

Although the value of reading to children has been well established, the merit of storytelling has only recently been recognized as a powerful means of developing language skills, self-concept, and self-esteem in children. Interactive, or participative storytelling, enables participants to tap into their creativity, enhance their powers of memory,…

Tallant, Carole

32

Storytelling – EDU: Educational - Digital – Unlimited?  

Directory of Open Access Journals (Sweden)

Full Text Available It is undisputed that storytelling is one of the oldest practices of humankind and has been ever-present in social life. This traditional role of narrating has gained new and unexpected topicality in the last decades in various fields and in many respects. Today, 'digital storytelling' is widely established as an umbrella term. Related phenomena are being discussed in terms of mediation, mediatization, multimodal forms of narration and others. As to educational issues, the situation seems to be rather ambivalent. On the one hand, digital storytelling offers enhancements of learning experiences, chances for meaningful learning and democratization, and also for bridging formal and informal contexts. On the other hand, we can observe a persistent adherence of educational institutions to "writing" as the dominant medium in many countries, thus negating media ecologies and the multimedia environment. Especially regular schools are widely conceptualized as "monomedial provinces" (J. Böhme, thus being justified as "literal countercultures" in which it is imperative to defend literality as the foremost achievement in the process of civilization, whereas otherwise calls for "new literacies" cannot go unnoticed. The contribution reflects on various understandings of 'digital storytelling' and underestimated dimensions in this regard. It aims at pointing out conceptual problems, and it sounds out limitations of the utilization of digital storytelling in educational contexts.

Theo Hug

2012-04-01

33

Promoting Health Literacy Through Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available Patient education is becoming increasingly important in today’s healthcare environment as chronic conditions become more prevalent. Yet even when education is provided, patients may fail to follow recommendations given by healthcare providers because they do not understand the information provided to them. This article encourages the use of storytelling to present healthcare information in an easily understandable and captivating manner. After discussing health literacy concepts, the author compares the linear and experiential ways of learning and describes how storytelling can be an especially effective way of teaching experiential learners.

Vivian Day

2009-09-01

34

Character Development in Business Education: A Comparison of Coeducational and Single-Sex Environments  

Science.gov (United States)

This study questions the widely held assumption, particularly in the United States, that coeducation is best. Previous research supports the development of single-sex education for both female and male students. This study examines how the learning climate of the coeducation environment seems to affect the character development of female business…

Davis, James H.; Ruhe, John; Lee, Monle; Rajadhyaksha, Ujvala

2011-01-01

35

Using Values to Turn Agents into Characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Systems for interactive storytelling and drama rely on agent theories to model characters, and adopt various techniques to cope with non-determinism at the story level, such as story models, combining them according to sophisticate architectural designs. However, a consolidated approach has not emerged yet, that fully reconciles these two dimensions. In this paper, we propose a unifying framework to accommodate the tension between story control and character behavior. By using a model of agen...

Lombardo, Vincenzo; Damiano, Rossana

2010-01-01

36

The IRIS Network of Excellence: Future Directions in Interactive Storytelling  

Science.gov (United States)

The IRIS Network of Excellence started its work in January 2009. In this paper we highlight some new research directions developing within the network: one is revisiting narrative formalisation through the use of Linear Logic and the other is challenging the conventional framework of basing Interactive Storytelling on computer graphics to explore the content-based recombination of video sequences.

Cavazza, Marc; Champagnat, Ronan; Leonardi, Riccardo

37

Main biological characters of series of mutant waxy rices developed from irradiation-induced mutation  

International Nuclear Information System (INIS)

The main biological characters of the waxy male sterile lines, maintainer lines, restorer lines and waxy hybrids which had been developed by radiation-induced mutation were studied, and the grain quality of the waxy hybrids were analyzed as well. Sesults indicated that the mutant waxy rice had the same growth duration, similar agronomic characters, panicle and spikelet traits as parent. The waxy male-sterile line had the same pollen sterility characteristic as its parent male-sterile line. The waxy hybrid rice retained the yield potential as original hybrid rice, and the grain quality of the waxy hybrids was similar to the conventional waxy rice Ejinnuo 6. (authors)

2008-10-01

38

Character Education: Students Develop "The Kindness Company" to Benefit Local Charities  

Science.gov (United States)

One can develop a family and consumer sciences (FCS) course that teaches character education, and allows students to experience the good feelings that come from helping others through The Kindness Company. The Kindness Company is a simulated company that produces items for donation to local charitable organizations. Students get management…

Blanton, Dorothy

2004-01-01

39

Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Research on Interactive Storytelling has mainly focused on the opposition between a discourse point of view and a character point of view for a story. In this paper, we propose an approach to model Interactive Storytelling using Linear Logic, which is a support for reasoning on both points of view. Then we give an example on an educational game that shows the possibility of validating a scenario of a story, by applying the proof graph of a Linear Logic sequent. Finally we discuss about issues...

Dang, Kim Dung; Champagnat, Ronan; Augeraud, Michel

2010-01-01

40

A discourse on organizational storytelling : Creating Enduring Values in a High-Tech Company by Storytelling  

DEFF Research Database (Denmark)

This dissertation is concerned with organizational storytelling. It focuses on both formal and informal stories' role and function in the organization. It provides a framework for working with storytelling in organizations. Storytelling is seen as an important part of valuebased management, and a comprehensive example is given based on the case Hewlett-Packard

Nymark, Søren R.

1999-01-01

 
 
 
 
41

Visual Storytelling – Knowledge and Understanding in Education  

Directory of Open Access Journals (Sweden)

Full Text Available This paper presents an ongoing research project of use and learning with geographic information visualization and Visual Storytelling (geovisual analytics in education. The fully developed study will be applied in school settings in order to 1 customize the application for educational purpose, 2 improve the teaching in social science and 3 study teachers and students experiences and learning. - The application "Open Statistics eXplorer" will be used to improve the students knowledge and understanding of sophisticated statistical relations, - Teachers will be able to, individually and together, develop a dynamic teaching material through storytelling, through the web, - Students will be able to, with help of powerful geographical statistics, explore statistical relations on their own. A better understanding of how educators and their students can elicit deeper user understanding and participation by exploiting dynamic web-enabled statistics visualization is of importance. Results from an usability study in this project are promising. Together with the associated science of perception in learning in relation to the use of multidimensional spatio-temporal statistical data this research will contribute to the research fields of geovisual analytics as well as educational science.

Linnéa Stenliden

2012-10-01

42

Interactional convergence in conversational storytelling: when reported speech is a cue of alignment and/or affiliation  

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Full Text Available This paper investigates how and when interactional convergence is established by participants in conversation. We analyze sequences of storytelling using an original method which combines Conversation Analysis and a corpus-based approach. In storytelling, the participant in the position of “listener” is expected to produce either generic or specific responses adapted to the storyteller’s narrative. The listener’s behavior produced within the current activity, is a cue of his or her interactional alignment. We show here that the listener can produce a specific type of (aligned response which we term a reported speech utterance in echo. The participant who is not telling the story is nonetheless able to animate the characters, while reversing the usual asymmetric roles of storyteller and listener. The use of this device is a way for the listener to display a stance toward the events told by the storyteller. If the listener’s stance is congruent with that of the storyteller, this reveals a high degree of affiliation between the participants. We present seventeen extracts from a collection of 94 instances of echo reported speech which we examined using the concepts of alignment and affiliation in order to show how different kinds of convergent sequences are constructed. We demonstrate that this phenomenon is mainly used by the listener in order to align and affiliate with the storyteller by means of reformulative or overbidding Echo Reported Speech. We also show that in affiliative sequences, reported speech can be used by the listener in a humorous way in order to temporarily disalign. This disalignment constitutes a potential starting point for an oblique sequence, which, if accepted and continued by the storyteller, gives rise to a highly convergent sequence.

MathildeGuardiola

2013-10-01

43

Poetic reflection through digital storytelling – a methodology to foster professional health worker identity in students  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In the field of digital storytelling research there is a focus on personal narratives, multimedia and the creative process in developing identity and voice. The project introduced in this paper has identified contexts in higher education where digital storytelling may be used as a promising tool to support students’ learning, assisting them to combine theory and practical experience in their field of study. Students in the health professions need to develop a professional identity based on ...

Grete Jamissen, Goro Skou

2010-01-01

44

Interactive Narrator in Ludic Space : A Dynamic Story Plot underneath the Framework of MMORPGs Storytelling System  

Digital Repository Infrastructure Vision for European Research (DRIVER)

For decades, the development of digital interactive storytelling in games has been of interest to many researchers. Some scholars have studied the expert system which dynamically creates plots for players, while other scholars investigate the story structure. However, the latter mostly focuses on the micro story level of storytelling structure (Begin-Middle-End). This paper describes the framework for a games writer in MMORPGs as a non-linear narrative, in which a gameplayer takes the role of...

Nobaew, Banphot; Ryberg, Thomas

2012-01-01

45

Entrepreneurship Development Course to Foster Character Merchandise in Support Economic Growth  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This analysis focuses on the entrepreneurship education and economic growth to welfare in the nation. Development of learning and teaching activities aim to build a spirit of human creativity, innovation, sportsmanship and self-employment. These learning need to be followed up with efforts to integrate character education classes, education, creative economy, and entrepreneurship education into the college curriculum. These program is a very important to economic growth, and more important t...

2013-01-01

46

“Don’t Keep It To Yourself!”: Digital Storytelling with South African Youth  

Directory of Open Access Journals (Sweden)

Full Text Available As resources become available, the tools of digital storytelling are being introduced into a wide variety of contexts, with new projects involving youth emerging in increasingly remote areas throughout the developing world. In 2008, the Sonke Gender Justice Network teamed up with the Center for Digital Storytelling’s Silence Speaks initiative to work with a group of rural youth in Eastern Cape, South Africa. The results of this project are eight digital stories by young Xhosa people that capture the challenges they face and the futures they yearn for in post-apartheid South Africa. By exploring the success and challenges of the project, we show the potential that thoughtfully designed digital storytelling efforts offer as both a psychological outlet and a tool for community education and social activism with marginalized youth.

Amber Reed

2010-06-01

47

Interactive Storytelling: Scaffolding Children's Early Narratives.  

Science.gov (United States)

Shares the experiences of telling stories to three-year-old Tim, who began to take over parts of the stories to tell himself. Suggests that, by making storytelling an interactive event, adults can help children feel comfortable enough in storytelling to be confident of their own emergent narrative ability. (MG)

Trousdale, Ann M.

1990-01-01

48

Foundations of character: methodological aspects of a study of character development in three- to six-year-old children with a focus on sharing behaviours  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This article focuses on methodological issues arising in a study of character development, using illustrations of ‘sharing behaviours.’ Based primarily in six early years settings in southeast England the research records naturalistic observations of peer interactions for 55 children aged three to six years. Applying grounded theory to the processes of observing, analysing and interpreting evidence required a cautious and collectively reflective approach. The methodology sought to moderat...

Arthur, James; Powell, Sacha; Lin, Hsing-chiung

2012-01-01

49

HIP-storytelling : hand interactive projection for storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

We have created an interactive storytelling system for public spaces that is collaborative, easy and entertaining to use, and allows for a natural inte-raction. The system consists of a table, a ceiling mounted projector that projects onto the table, and a 3D camera for tracking hands and for object recognition. The main feature of the system is the projection on top of the palm of the hand of the users; thus, the hand becomes also a viewing surface. This allows for very natural gestural inte...

Melo, Narciso; Salgado, Pedro; Iurgel, Ido; Branco, Pedro

2011-01-01

50

DIGITAL STORYTELLING, EDUCAÇÃO SUPERIOR E LITERACIA DIGITAL  

Directory of Open Access Journals (Sweden)

Full Text Available This paper offers a critical review of the relevant literature in English and Portuguese on the production of audiovisual material such as Digital Storytelling to be used in higher education and produced by those involved in the teaching and learning process. The aim is to reflect on some characteristics needed to develop a contextualized experience through short audiovisual stories.The research methodology used in this study is based on vast literature search inseveral databases at Nottingham Trent University (England and the UniversidadeFederal de Santa Catarina (Brazil. The study results indicate that certain skills,for example, ability to construct a coherent narrative, and image, video and soundediting are required of those involved in higher education due to the insertion ofmultiple digital technologies in peoples’ everyday life. Thus, it is argued that thepractical experience of audiovisual education might enhance the digital literacyof students by the production of audiovisual pieces for the collaborative learningprocess of adults.

Josias Ricardo Hack

2013-05-01

51

Believable Characters  

Science.gov (United States)

The interactive entertainment industry is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported 2.6 billion in sales revenue, this figure has more than tripled in 2007 yielding 9.5 billion in revenues [1]. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 year old male to include women, Hispanics, and African Americans [2]. This trend has been observed in several markets, including Japan, China, Korea, and India, who has just published their first international AAA title (defined as high quality games with high budget), a 3D third person action game: Ghajini - The Game [3]. The topic of believable characters is becoming a central issue when designing and developing games for today's game industry. While narrative and character were considered secondary to game mechanics, games are currently evolving to integrate characters, narrative, and drama as part of their design. One can see this pattern through the emergence of games like Assassin's Creed (published by Ubisoft 2008), Hotel Dusk (published by Nintendo 2007), and Prince of Persia series (published by Ubisoft), which emphasized character and narrative as part of their design.

El-Nasr, Magy Seif; Bishko, Leslie; Zammitto, Veronica; Nixon, Michael; Vasiliakos, Athanasios V.; Wei, Huaxin

52

Mechanism for the development of anisotropic grain boundary character distributions during normal grain growth  

International Nuclear Information System (INIS)

Grain boundaries in polycrystalline magnesia-doped alumina and yttrium aluminum garnet were classified as growing in area or shrinking in area on the basis of topology and curvature considerations. Measurements of dihedral angles at grain boundary thermal grooves were used to determine that the energies of the growing boundaries are, on average, lower than the energies of the shrinking boundaries. The observations also show that the length of a boundary is inversely correlated to its energy. The findings suggest that anisotropic grain boundary character distributions, which influence the properties of polycrystals, develop because higher-energy grain boundaries are preferentially eliminated from the network during grain growth

2009-01-01

53

The development of character education by improving student motivation in science  

International Nuclear Information System (INIS)

The goal of this study is, first to provide students with better comprehension skills in Science field by encouraging them to raise an interest in Science by applying convenient teaching methods, systems, and tools. Therefore, to use the positive environment developed through motivation consciously and build desired and expected behaviours in the society by means of character education. Appropriate character education is to be carried out by relating Science topics to the current daily life.The field of this study was V.K.V. Koc School. Applications were occurred with 666 students from K1 to K5 levels. Measurements and evaluation field was limited with K4 and K5 levels, who joined the Science Laboratory Activities periodically. The study has been applied between 2000 autumn term and 2002 spring term. Additionally, there is a comparative adaptation on the study of 2002-2003 education year, which was adapted to the American K8 level students at Lake Stevens Middle School, Seattle, Washington, USA

2005-09-13

54

Threats of natural character, factors affecting sustainable development of territories and their prevention  

Directory of Open Access Journals (Sweden)

Full Text Available XXI century is characterized by globalization of socio-economic processes, economic growth, and excessive consumption of natural resources that leads to imbalance in socio-economic systems. Significant threats to the sustainable development of territories are natural and anthropogenic disasters, the extent and severity of which significantly increased in recent decades. They do great damage to economy and environment, often accompanied by loss of human lives. Russia with its broad territory, significant difference in climate conditions, is exposed to the wide range of natural hazards and disasters. The most dangerous are earthquakes, floods, forest fires. About 20 % of the Russian Federation is situated in zones of high risk, which are inhabited by more than 20 million people. Area of flooding as a result of floods can reach over 400 km2. Annually in the forests appear from 100 to 300 thousand of fires on the total area of 1.5 - 2.5 million hectares. The impact of natural disasters on the sustainable development of territory is considered in the article as an example of one of the Russian regions - the Republic of Mordovia. It was analyzed the dynamics of emergencies for the period of 2000 - 2012 years, paid attention to natural emergencies (forest fires and floods. Despite the fact that occurrence of emergency and catastrophic situations of natural character happens spontaneously, size of damage they do largely determined by timeliness and accuracy of the prediction and adoption of adequate preventive measures. In this regard, the article provides recommendations to reduce threats of natural character for the sustainable development of the Republic of Mordovia. They cover a range of activities on monitoring of natural phenomena, protection of the population from emergency situations to minimize potential damage, training of population in the face of natural disasters, development of economic policy in the region and training of personnel in the sphere of environmental management.

Guskova N.D.

2013-01-01

55

Character First  

Directory of Open Access Journals (Sweden)

Full Text Available The fundamental task of education is to cultivate talents. Our students are supposed to acquire knowledge and more importantly they should learn to be people with good character. Focusing on the cultivation of students’ moral development and stimulation of their high self-discipline are the cornerstones of their life. In the current waves of globalization, good character can direct to a meaningful and fruitful life.
Key words: character; education; cultivation

Résumé: La tâche fondamentale de l'éducation est de cultiver les talents. Nos élèves sont censés de pourvoir acquérir des connaissances et, surtout, ils devraient apprendre à être des gens avec un bon caractère. L'accent mis sur la cultivation du développement moral des élèves et la stimulation d'une haute autodiscipline sont les pierres de soubassement de leur vie. Dans la vague actuelle de mondialisation, un bon caractère peut les diriger vers une vie significative et fructueuse.
Mots-Clés: caractère; education; cultivation

Xiao-chuan REN

2010-03-01

56

3 Presentations on Storytelling in Bhutan  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Video recording of the National Storytelling Conference, Bhutan June 2009. The first presentation is the end of Dr James R King's talk on 'Culturally-Sensitive Cottage and Small Enterprise Training: A Framework for an Oral Storytelling.' Followed by Dasho Passang Wangdi narrating 'Ap Wang Drugey.' This is followed by music from Jigme Drukpa and the beginning of the narration of 'Sey Jatru Tshewang' by Meme Lobzang Yeshey.

2009-01-01

57

Poetic reflection through digital storytelling – a methodology to foster professional health worker identity in students  

Directory of Open Access Journals (Sweden)

Full Text Available In the field of digital storytelling research there is a focus on personal narratives, multimedia and the creative process in developing identity and voice. The project introduced in this paper has identified contexts in higher education where digital storytelling may be used as a promising tool to support students’ learning, assisting them to combine theory and practical experience in their field of study. Students in the health professions need to develop a professional identity based on both social and technical competencies. Technical competencies concord with what students expect to be taught in a university college. The development of social competence and professional identity, however, requires a different approach, involving students reflecting on their experiences from working in health institutions. We suggest that a particular mode of reflection, a poetic mode, exemplified by digital storytelling, may serve as a tool for students in this process of learning from practice. Three characteristics of digital storytelling are discussed: the narrative approach, multimodality and creativity, all in search of defining characteristics of a personal professional story. A model is described through a three cycle development project, illustrated by the terms pioneers and pathfinders for the first two cohorts of students and digital storytellers for the changes planned for the third cohort in the light of our experiences.

Grete Jamissen, Goro Skou

2010-06-01

58

Development of a Multi-User Recognition Engine for Handwritten Bangla Basic Characters and Digits  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The objective of the paper is to recognize handwritten samples of basic Bangla characters using Tesseract open source Optical Character Recognition (OCR) engine under Apache License 2.0. Handwritten data samples containing isolated Bangla basic characters and digits were collected from different users. Tesseract is trained with user-specific data samples of document pages to generate separate user-models representing a unique language-set. Each such language-set recognizes i...

Rakshit, Sandip; Ghosal, Debkumar; Das, Tanmoy; Dutta, Subhrajit; Basu, Subhadip

2010-01-01

59

Digital storytelling teaching robotics basics  

Directory of Open Access Journals (Sweden)

Full Text Available Digital Storytelling (DST is a powerful tool for teaching complex concepts. DSTs are typically used in the humanities but several papers have shown that they are also a wonderful tool for the sciences because they are more involving, contextualized and can easily lead to deeper understanding. In the classical use of DST the story is thecontent, while the digital medium is the way of telling it. Our approach is slightly different: the story is not the content but a glue for the main contents, while the digital medium remains the way to tell the story. We propose the use of DST as a means to teach surgeons the basics of robotic surgery, by using a story that should be involving forthem, i.e. a surgical operation, within which we will illustrate specific concepts onrobotics in surgery.

Michele Scandola

2013-01-01

60

The Art of Storytelling: Reshaping and Preserving Traditions  

Science.gov (United States)

According to Simon Ortiz (Acoma Pueblo), storytelling is as much about education as entertainment. It is through storytelling that each tribe's history, moral precepts, and spirituality are passed down from one generation to the next. This attention to the holistic value of storytelling and its link to community is understood by Kevin "Hoch"…

Sorensen, Barbara Ellen

2012-01-01

 
 
 
 
61

Development of a Multi-User Recognition Engine for Handwritten Bangla Basic Characters and Digits  

CERN Document Server

The objective of the paper is to recognize handwritten samples of basic Bangla characters using Tesseract open source Optical Character Recognition (OCR) engine under Apache License 2.0. Handwritten data samples containing isolated Bangla basic characters and digits were collected from different users. Tesseract is trained with user-specific data samples of document pages to generate separate user-models representing a unique language-set. Each such language-set recognizes isolated basic Bangla handwritten test samples collected from the designated users. On a three user model, the system is trained with 919, 928 and 648 isolated handwritten character and digit samples and the performance is tested on 1527, 14116 and 1279 character and digit samples, collected form the test datasets of the three users respectively. The user specific character/digit recognition accuracies were obtained as 90.66%, 91.66% and 96.87% respectively. The overall basic character-level and digit level accuracy of the system is observe...

Rakshit, Sandip; Das, Tanmoy; Dutta, Subhrajit; Basu, Subhadip

2010-01-01

62

Storytelling and Videogames. An interdisciplinary appro- ach to interactive multimedia models for children  

Directory of Open Access Journals (Sweden)

Full Text Available Although scientific literature, since long time, underlines the importance of storytelling and games as essential cognitive and educational moments, current studies and researches are largely resting over a separate analysis of games and storytelling, establishing a hierarchy among them which crowns one or the other likewise from time to time. It is therefore necessary developing and tuning up methods and educational model that will allow us to develop the natural attitude of human mind to place all information inside one context and one set.

Anna Antoniazzi

2013-10-01

63

Storytelling as a communication tool for health consumers: development of an intervention for parents of children with croup. Stories to communicate health information  

Directory of Open Access Journals (Sweden)

Full Text Available Abstract Background Stories may be an effective tool to communicate with and influence patients because of their ability to engage the reader. The objective of this paper is to describe the development of a story-based intervention for delivery of health evidence to parents of children with croup for use in a randomized controlled trial. Methods A creative writer interviewed parents of children with croup presenting to the pediatric emergency department (ED and drafted stories. We revised the stories based on written participant feedback and edited the stories to incorporate research evidence and health information. An illustrator and graphic designer developed story booklets which were evaluated through focus groups. Results Ten participants provided feedback on the five stories drafted by the creative writer. Participants liked the concept but found the writing overly sophisticated and wanted more character development and more medical/health information. Participants highlighted specific story content that they liked and disliked. The revised stories were evaluated through focus groups involving eight individuals. Feedback was generally positive; one participant questioned the associated costs. Participants liked the graphics and layout; felt that they could identify with the stories; and felt that it was easier to get information compared to a standard medical information sheet. Participants provided feedback on the story content, errors and inconsistencies, and preferences of writing style and booklet format. Feedback on how to package the stories was provided by attendees at a national meeting of pediatric emergency researchers. Conclusions Several challenges arose during the development of the stories including: staying true to the story versus being evidence based; addressing the use of the internet by consumers as a source of health information; balancing the need to be comprehensive and widely applicable while being succinct; considerations such as story length, reading level, narrative mode, representation of different demographics and illness experiences, graphics and layout. The process was greatly informed by feedback from the end-user group. This allowed us to shape our products to ensure accuracy, credibility, and relevance. Our experience is valuable for further work in the area of stories and narratives, as well as more broadly for identifying and developing communication strategies for healthcare consumers.

Hartling Lisa

2010-09-01

64

Parent-child Shared Reading Meets Information Technology: Revealing Links Between Parenting and Children’s Character Development  

Directory of Open Access Journals (Sweden)

Full Text Available The influence of integrated information technology on various facets of modern day life is immense. Over the past decade, it has also influenced early childhood education-be it from an academic perspective or be it from the perspective of character education. The study aims to investigate how integrated information technology with parent-child shared reading would have a major impact on family education, especially from parenting and character education perspectives. The study first collects the data from some relative questionnaires with randomly sampling to distribute for 500 preschool children’s parents in Southern Taiwan. The data are then analyzed by using SPSS statistical tool with factor analysis, regression analysis and also Hierarchical regression. The results of analysis are concluded as follows: (1 Parenting style reveals partially notably positive correlations with young children’s character development, (2 Parent-child shared reading within information technology application presents partially significantly positive correlations with parenting style, (3 Parent-child shared reading within information technology application appears partially remarkably positive correlations with young children’s character development, (4 Parent-child shared reading within information technology application shows partially significantly moderating effects between parenting style and children’s character development. Based on the research outcomes, it is expected that some suggestions and references would be very useful for preschool children’s parents to appropriately integrate information technology within their shared reading and parenting with children.

Hung-Chung Lee

2013-01-01

65

Development of Character Input System Based on Head Tilting and Breathing Actions  

Directory of Open Access Journals (Sweden)

Full Text Available This paper describes support-equipment of operating a personal computer for users whohave an obstacle on the regions of upper limb. The user wears a head set device with an angle sensor,and holds a plastic pipe connected to a pressure sensor in his or her mouth. Tilting his or her head andbreathing are used for mouse cursor operation and characters input. Considering user's body conditions,the voluntary angle range of head tilting and strength of breathing are memorized to the controllerbeforehand, and obtained information is reflected for operations without fatigue. The characterdisplay board is used to indicate the Japanese characters and input options such as Back Space orEnter. Tilting motions change the indicated character and breathing actions can select and input theilluminated functions on the character display board. In test trial, it is confirmed that Japanese charactersincluding Kanji and Katakana can be input with head tilting and breathing, instead of a generalkeyboard.

Kou Yamada

2011-09-01

66

Biological Characters of Root Border Cells Development in Maize (Zea mays  

Directory of Open Access Journals (Sweden)

Full Text Available The new inbred line Xiaohuangbaogu was used to investigate biological characters of root Border Cells (BCs development in maize. The results showed that, maize border cells adnated on the 1-2 mm region of root cap, the shape was various, round, elliptical, bacilliform and so forth. The root cap PME activity, BCs number and viability varied with the primary root elongation and the general variation trend of the three traits was first up and then down. The PME activity was highest at 28.23 ?mol H+ root cap-1 h-1 when the primary root was 1 cm long. Root border cells developed synchronously with radicle growing, the number increased with primary root elongation, when the root was 2 cm length, the number reached a maximum of 4367, the maximum viability was about 90% when the root was 1.0 cm in length, the average viability was 76.16%. The aerial root border cells were smaller and fewer, but the viability was higher, the average BCs number was 2092 when the root was 1-4 cm in length and the average viability was 86.21%; low temperature was beneficial to maintain the detached BCs activity, the relative viabilities were both higher than 97% if the detached BCs were standing at 5 or 10°C for one day, while it was significantly different 4 days later, the relative viability at 5°C was still high up to 46.05% 5 days later, but at 10°C was as low as 13.50%. The 20/25°C was suitable for maize BCs redevelopment, high temperature 30°C promoted border cells to regenerate rapidly in 12-24 h. BCs number increased if root suffered from drought stress, but there was no obvious change in viability. It is possible that the increased border cells play an important role in reducing adversity damage to roots while maize is suffering from low temperature or drought stress.

Zhang Yan

2014-01-01

67

How Is Character Development the Same or Different in International Settings?  

Science.gov (United States)

This article explores the purposes and impact of internationalization in higher education, with a particular focus on the impact of adopting Western models. The authors provide two examples that reflect different perspectives of character--examples that illuminate the need to contextualize and adapt Western assumptions and practices. If…

Roberts, Dennis C.; Roberts, Darbi L.

2011-01-01

68

Dangers on the Web--Pornography, Hate, the Internet, and the Character Development of America's Youth.  

Science.gov (United States)

Cautions that with growing access to new technologies, the expansion of Internet pornography and hate sites is fast becoming a danger for students, teachers, parents, and communities. Discusses technological possibilities for regulating Internet use available at school and at home. Relates Internet regulation with the goals of character education.…

Hoj, John

1998-01-01

69

Dylan Pritchett, Storyteller. Cue Sheet for Students.  

Science.gov (United States)

Designed to be used before and after attending a storytelling performance by Dylan Pritchett, this cue sheet presents information about the performance and suggests activities that can be done with classmates, friends, or family members. The cue sheet discusses where and why people tell stories, what makes a story good for telling, what makes a…

Evans, Karen L. B.

70

Art, Storytelling, and the Digital Economy  

Science.gov (United States)

A digital story can be anything that uses digital technology to construct narrative. It comes in many forms, including short movies and documentaries, using still images, voice-over narration, and music. It can be academic, abstract, or highly personal. Digital storytelling provides a powerful media literacy opportunity, as students are required…

Ohier, Jason

2007-01-01

71

The Effectiveness of Storytelling on Adult Learning  

Science.gov (United States)

Purpose: As two doctoral students and adult learners, the authors strongly believe that story telling can be a great tool for educators working with adult learners. The purpose of this paper is to increase awareness of how effective storytelling can be for adult learners. Design/methodology/approach: The approach of this paper is one of gathering…

Caminotti, Enzo; Gray, Jeremy

2012-01-01

72

Interactive Storytelling: From the Book of Genesis  

Science.gov (United States)

Keith Park, advisory teacher for Sense (the National Deafblind Rubella Association) in Greenwich and Lewisham, London, has written about his approach to interactive storytelling for BJSE before. This article describes a series of poetry workshops based on chapters 37 to 45 of the Book of Genesis (the story of Joseph and his family) using the text…

Park, Keith

2004-01-01

73

Storytelling Dramas as a Community Building Activity in an Early Childhood Classroom  

Science.gov (United States)

Healthy social-emotional development is promoted by building a safe, secure and respectful environment in an early childhood setting with positive and consistent relationships among adults, children, and their peers. This study explored storytelling dramas as an opportunity to build community within the context of one early childhood classroom.…

Wright, Cheryl; Diener, Marissa L.; Kemp, Jacqueline Lindsay

2013-01-01

74

Building trust in times of crisis: : Storytelling and change communication in an airline company  

DEFF Research Database (Denmark)

Abstract Purpose â?? This paper aims to argue for and apply a polyphonic approach to corporate storytelling and organisational change communication. A participatory action research project demonstrates how recently developed inclusive methodologies that seek to create employee participation have been applied in a case company. Design/methodology/approach â?? Case study based on a constructionist approach and four methodological foundations: participatory action research, co-productive methods (such as organisational photography), appreciative inquiry and strategic change communication teams. Findings â?? Results of the organisational change process in the case company show that the application of a polyphonic approach to organisational change communication and storytelling, appreciative inquiry and strategic change communication teams created involvement in and enactment of organisational change based on employees, own values and stories in the case company. Research limitations/implications â?? Further research is needed that applies the methodological foundations of this study in other organisational contexts and under different circumstances. Practical implications â?? The methodologies and approaches applied in this case cannot be transferred to other organisations directly, but the paper seeks to inspire practitioners with regard to inclusive and empowering approaches to change communication and storytelling. Originality/value â?? Argues theoretically, presents and applies recently developed constructionist approaches and co-productive methods. Keywords Change management, Storytelling, Corporate communications, Organizational culture, Airlines Paper type Research paper

Langer, Roy; Thorup, Signe

2006-01-01

75

The Hadia Story: Digital Storytelling in Election Campaigns  

Directory of Open Access Journals (Sweden)

Full Text Available Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released during the 2009 parliamentary election campaign and the reactions they evoked on the net and in the traditional media during the same (time period.During the 2009 electoral campaign Tajik moved from being a relatively unknown politician to becoming a political household name and the only member of the new Parliament with a migrant background. The digital stories were instrumental in this development for numerous reasons, the most important probably being that they gave her prime time television coverage. Norwegian news media have in general been very concerned with Web 2.0 and Tajik’s videos were regarded as an innovative kind of political communication. The videos also functioned as an effective marketing tool on the net. As an integral part of her extensive viral network, they attracted numerous views and they were with a few exceptions met with positive reactions. This was probably due to their relatively high production values and their catch-all communication strategy that downplayed her ethnic, educational and political background and emphasized her universal human qualities.

Øyvind Kalnes

2010-06-01

76

Meshing the Personal with the Professional: Digital Storytelling in Higher Education  

Directory of Open Access Journals (Sweden)

Full Text Available This paper chronicles a yearlong journey of learning about digital storytelling and leading the creation of five digital stories within a higher education community. We bring two complementary perspectives to guide this inquiry: as a faculty member in teacher education and as the University of Wisconsin system representative for the Learning Technology Development Council as well as director of our educational technology center. Our passion for the arts, aesthetics and education bring us to extend an inquiry into teacher identity and reflection by connecting our colleagues’ stories with the art of digital storytelling. We see its place and value in an academic environment; although not always currently clear, the roots of personal insight permeate the lives of professionals within the academy. Digital storytelling spans the artificial divide between the experiences of the past and our professional identities. The myriad uses of digital storytelling in higher education are explored as a reflective tool for practice, to highlight academic projects, interests or initiatives, and most importantly, to simply reflect on how we are shaped by the stories we live and how we in turn share our diverse identities.

Mary F. Wright

2010-06-01

77

Development and character observation of autotetraploid polyembryonic mutant rice induced by ion beam implantation  

International Nuclear Information System (INIS)

Autotetraploid rice IR36-4X was treated with ion implantation of low energy nitrogen ion beams and a polyembryonic seedling mutant IR36-Shuang was identified in M2 generation. The major agronomic characters, morphology and the genetic stability of polyembryonic seedling of the mutant line were systematically investigated. The results are as follows. The agronomic characters of IR36-Shuang were obvious different with its parent IR36-4X. The plant height, panicle length, 1000 grain weight and the setting rate of the IR36-Shuang were lower than that of its parent by 35.41%, 5.08%, 15.72% and 12.39%, respectively. The morphology of polyembryonic rice IR36-Shuang could be differentiated into 2 types: uncomplete twin seedlings and complete twin seedlings. There were 2 types in uncomplete twin seedlings, i.e. twin seedlings with single plumule axis and single radicle and twin seedlings with single radicle and twin plumule axis. The complete twin seedlings also included 2 types, i.e. normal and abnormal twin seedlings. In IR36-Shuang materials, the rate of twin seedlings with single radicle and single plumule axis was higher than that in other types. The several generations observation showed that the polyembryonic trait was inherited and stable. (authors)

2007-02-01

78

Visual Analytics and Storytelling through Video  

Energy Technology Data Exchange (ETDEWEB)

This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.

Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim

2005-10-31

79

Digital Storytelling: The Arts and Preservice Teachers  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this presentation, the authors describe a journey of teachers in a graduate Fine Arts Methods course. The journey began with conversations about what art is and the nature of collections in exploring this question. Elements of visual literacy, storytelling and music were investigated. The final product was a Digital Story incorporating all of these elements into a teaching artifact that integrated the Arts into other content areas for K-8 students.

Dipinto, Vito M.; Kaki Dipinto; Jennifer Rios

2012-01-01

80

Bridging storytelling traditions with digital technology  

Directory of Open Access Journals (Sweden)

Full Text Available Objective. The purpose of this project was to learn how Community Health Workers (CHWs in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods. Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012 in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behaviour as a result of the experience. Conclusions. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs to increase their cancer knowledge, facilitate patient and community cancer conversations, and promote cancer awareness and wellness.

Melany Cueva

2013-08-01

 
 
 
 
81

Interactive Storytelling Systems for Children: Using Technology To Explore Language and Identity.  

Science.gov (United States)

Discusses storytelling as a medium for learning about identity and communication. Presents an approach to interactive storytelling called SAGE (Storytelling Agent Generation Environment), an authoring environment for children to create their own storytellers to interact with. Results from empirical studies with fourth and fifth graders are…

Bers, Marina Umaschi; Cassell, Justine

1998-01-01

82

Digital Storytelling in Australia: Academic Perspectives and Reflections  

Science.gov (United States)

This project explored the experiences of a small sample (N = 6) of Australian academics with the use of digital storytelling as a pedagogical tool in higher education contexts. This article describes two case studies of academic uses of digital storytelling, along with interpretive analysis of six semi-structured interviews of academics working…

Clarke, Robert; Adam, Andrea

2012-01-01

83

Digital Storytelling as a Signature Pedagogy for the New Humanities  

Science.gov (United States)

This essay argues that digital storytelling is a hybrid, multimedia narrative form that enables critical and creative theorizing. As an assets-based social pedagogy, digital storytelling constructs a safe and empowering space for cross-cultural collaboration and learning. As illustration, the essay analyzes in detail one student story, using as…

Benmayor, Rina

2008-01-01

84

The Roles of Participants in a Storytelling Event  

Directory of Open Access Journals (Sweden)

Full Text Available In the paper the roles adopted during the storytelling event by individual participants are discussed. During field research carried out in the Bovec area in the northwest part of Slovenia, whole storytelling meetings, at which a number of folklore events (complete stories occurred, were audio-recorded. Phonetic transcriptions of these meetings were made from the recorded material, including next to the stories also the participants’ conversations in-between the stories. On the basis of the functions of active interventions in the storytelling process, it is possible to categorise recipients under six roles: motivator, assistant, inquirer, yea-sayer/nay-sayer, complementor and commentator. A higherdiversity of roles of the participants is obvious in groups of three or more participants, particularly if there is at least one recipient who knows the storyteller’s repertoire.

Barbara Ivan?i? Kutin

2007-01-01

85

Living in a Box, or a Genie in a Bottle? Archives as a Backbone for Corporate Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available Corporate storytelling can be an instrument for evidence-based management. This requires that the prevailing stories are built upon verifiable facts. Archival records are perhaps the best source for identifying these. A sound culture for storytelling should be built upon good archives actively used to verify and develop narratives about the company. As an example this article presents a short analysis of multimodal texts from the Norwegian oil company Statoil based on common theories of texts and narratives. We found that archival records from Statoil’s first years of activity give evidence that the company has been living up to its value statements. The company’s current values; open, courageous, hands-on & caring, thus seem to be well founded in the corporate history. The value statements therefore may be regarded as suitable guiding concepts for robust corporate storytelling.

Ine Fintland

2013-08-01

86

Bridge-Builders and Storytellers: Anne M. Dunn, Ojibwe Storyteller, Shares in the Revival of Teaching and Learning Stories.  

Science.gov (United States)

Based on her belief that all of our lives are stories that are pieces to a puzzle forming the truth behind the sacredness of life, Anne Dunn--Ojibwe storyteller and author--seeks to build bridges between cultures, between generations, and between oral and written storytelling. Includes a review of her book "When Beaver Was Very Great." (SV)

Merritt, Judy

1995-01-01

87

Direct and Mediated Effects of a Social-Emotional and Character Development Program on Adolescent Substance Use  

Directory of Open Access Journals (Sweden)

Full Text Available Mitigating and preventing substance use among adolescents requires approaches that address the multitude of factors that influence this behavior. Such approaches must be tested, not only for evidence of empirical effectiveness, but also to determine the mechanisms by which they are successful. The aims of the present study were twofold: 1 To determine the effectiveness of a school-based social-emotional and character development (SECD program, Positive Action (PA, in reducing substance use (SU among a sample of U.S. youth living in a low-income, urban environment, and 2 to test one mechanism by which the program achieves its success. We used longitudinal mediation analysis to test the hypotheses that: 1 students attending PA intervention schools engage in significantly less SU than students attending control schools, 2 students attending PA intervention schools show significantly better change in SECD than students attending control schools, and 3 the effect of the PA intervention on SU is mediated by the change in SECD. Analyses revealed program effects on both SECD and SU, a relationship between SECD and SU, and the effects of PA on SU were completely mediated by changes in SECD. Future research directions and implications for school-based social-emotional and character development efforts and substance use prevention are addressed.

Kendra M. Lewis

2012-04-01

88

Bruno Braunerde und die Bodentypen - The German-speaking friends of the Scottish soil characters  

Science.gov (United States)

Cartoon figures of soil profiles with faces, legs, arms and funny names: the Scottish soil characters Rusty (Cambisol), Heather (Podzol), Pete (Histosol) and five others were developed at the James Hutton Institute in Aberdeen for outreach activities. They represent eight soil types that are common in Scotland. Recently they have become movie stars in an animated film, where they speak with a Scottish accent. The Scottish soil characters are a true soil science communication success story and it would be great if they had friends in many places to tell some stories from the underground in the respective native languages. This contribution will introduce the draft for 13 German-speaking soil characters that represent the most common soil types in Austria, Germany and Switzerland. Each name is a play on words with respect to German soil classification terms and serves as a mnemonic for typical characteristics of these soils. The 'hair' shows detailed vegetation and the context with common land use. For non-soil scientists the soil characters can be used as story-tellers, e.g. about their life (soil evolution), home (spatial distribution), job (function), fears (threats) and joys (best-practice land use, restoration). Because the International Year of Soil (2015) is an excellent opportunity for new outreach activities, the aim is to publish the German-speaking soil characters as a collaboration of the Austrian, German and Swiss Soil Science Societies. The soil characters could be used in print or online formats, and even - as can be seen in Aberdeen - as human-sized walking soil profiles.

Hofmann, Anett

2014-05-01

89

Storytelling and Science Under the Stars  

Science.gov (United States)

This summer the Aspen Center for Physics and the Aspen Science Center collaborated with a small team of astrophysicists to host a joint stargazing, storytelling, ask an astronomer, and ice cream social event. The team consisted of staff members from the ACP and the ASC, four visting professional astrophysicists, and professional storytellers from the international organization "Spellbinders" (including the two founders). The event kicked off with liquid nitrogen ice cream making, which was a big hit with the more than 150 people in attendance. At dusk we divided into 4 groups and teams of two (a Spellbinder and an astrophysicist) circulated from group to group telling stories about the sky from all over the world, and answering questions about planets, stars, galaxies, and black holes. Three small telescopes focused on Saturn and lines formed after it finally got dark. I'll discuss how we put this event together, why it is important to join science and culture in order to engage the public, and how fantastic the stars are for creating this union.

Haggard, Daryl

2013-01-01

90

Aporia â?? Exploring Continuation Desire in a Game focused on Environmental Storytelling  

DEFF Research Database (Denmark)

This paper is a reflective description of the development and the evaluation of the experimental game â??Aporiaâ??. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues in an immersive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game.

Bevensee, S.H.; Boisen, Kasper Alexander Dahlsgaard

2012-01-01

91

The character of abnormalities found in eye development of quail embruos exposed under space flight conditions  

Science.gov (United States)

The avian embryonic eye is used as a model system for studies on the environmental effects on central nervous system development. Here we present results of qualitative investigation of the eye development in quail embryos incubated in micro-"g" environment. In this study we used eyes of Japanese quail (Coturnix coturnix Japonica) embryos "flown" onboard biosatellite Kosmos-1129 and on Mir station within the framework of Mir-NASA Program. Eyes obtained from embryos ranging in age from 3-12 days (E3-E12) were prepared histologically and compared with those of the synchronous and laboratory gound controls. Ther most careful consideration was given to finding and analysis of eye developmental abnormalities. Then they were compared with those already described by experimental teratology for birds and mammals. At the stage of the "eye cup" (E3) we found the case of invalid formation of the inner retina. The latter was represented by disorganized neuroblasts occupying whole posterior chamber of the eye. On the 7th day of quail eye development, at the period of cellular growth activation some cases of small eyes with many folds of overgrowing neural and pigmented retinal layers were detected. In retinal folds of these eyes the normal layering was disturbed as well as the formation of aqueous body and pecten oculi. At this time point the changes were also found in the anterior part of the eye. The peculiarities came out of the bigger width of the cornea and separation of its layers, but were found in synchronous control as well. Few embryos of E10 had also eyes with the abnormities described for E7 but this time they were more vivid because of the completion of eye tissue differentiation. At the stage E12 we found the case evaluated as microphthalmia attending by overgrowth of anterior pigmented tissues - iris and ciliary body attached with the cornea. Most, but not all, of abnormalities we found in eye morphogeneses belonged to the birds "flown" aboard Kosmos- 1129 and were likely induced by specific conditions of that flight. All sorts of disturbances we observed in eye development were similar with dom inated types found in birds and mammals on ground and could be induced by factors we intend to discuss in our report.

Grigoryan, E.; Dadheva, O.; Polinskaya, V.; Guryeva, T.

92

The characters and developments of therapy and research of neutron-induced acute radiation sickness  

International Nuclear Information System (INIS)

Neutron radiation will exert seriously lesions on body and lead to acute radiation sickness (ARS). Neutron induced ARS is characterized by complicated symptoms of gastrointestinal, high earlier death rate and lacking of specially therapeutic approaches. The primarily curable method is to treat patients with comprehensive means such as anti-infection, anti-bleeding and blood infusion, et. Cytokines can improve the hematopoietic functions of bone marrow. With the rapid development of the molecular biology and the emergence of cytokines such as recombinant human interleukin-11 that could help the regeneration of the gastrointestinal mucosa, neutron-induced ARS will be treated with new methods

2003-08-01

93

Development of Plant Mutant Resources with an useful characters by Radiation Fusion Technology  

International Nuclear Information System (INIS)

A mutation breeding is to use physical or chemical mutagens to induce mutagenesis, followed by individual selections with favorable traits. The mutation breeding has many advantages over other breeding methods, which include the usefulness for improving one or two inferior characteristics, applications to broad species with different reproductive systems or to diverse plant materials, native or plant introduction with narrow genetic background, time and cost-effectiveness, and valuable mutant resources for genomics researches. Recent applications of the radiation breeding techniques to developments of flowering plants or food crops with improved functional constituents heightened the public's interests in agriculture and in our genetic resources and seed industries. The goals of this project, therefore, include achieving advances in domestic seed industries and agricultural productivities by developing and using new radiation mutants with favored traits, protecting an intellectual property right of domestic seeds or germplasms, and sharing the valuable mutants and mutated gene information for the genomics and biotech researches that eventually leads to economic benefits

2009-01-01

94

Designing attractive gamification features for collaborative storytelling websites.  

Science.gov (United States)

Gamification design is considered as the predictor of collaborative storytelling websites' success. Although aforementioned studies have mentioned a broad range of factors that may influence gamification, they neither depicted the actual design features nor relative attractiveness among them. This study aims to identify attractive gamification features for collaborative storytelling websites. We first constructed a hierarchical system structure of gamification design of collaborative storytelling websites and conducted a focus group interview with eighteen frequent users to identify 35gamification features. After that, this study determined the relative attractiveness of these gamification features by administrating an online survey to 6333 collaborative storytelling websites users. The results indicated that the top 10 most attractive gamification features could account for more than 50% of attractiveness among these 35 gamification features. The feature of unpredictable time pressure is important to website users, yet not revealed in previous relevant studies. Implications of the findings were discussed. PMID:23438264

Hsu, Shang Hwa; Chang, Jen-Wei; Lee, Chun-Chia

2013-06-01

95

Reported Speech in Conversational Storytelling During Nursing Shift Handover Meetings  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Shift handovers in nursing units involve formal transmission of information and informal conversation about non-routine events. Informal conversation often involves telling stories. Direct reported speech (DRS) was studied in handover storytelling in two nursing care units. The study goal is to contribute to a better understanding of conversation in handover and use of DRS in storytelling in institutional contexts. Content analysis revealed that the most frequent sources quoted were oneself a...

Bangerter, Adrian; Mayor, Eric; Pekarek Doehler, Simona

2012-01-01

96

Digitales Storytelling Eine Einführung in neue Formen des Qualitätsjournalismus  

CERN Document Server

Das Buch gibt einen Einblick in die neuen Erzählweisen des digitalen Journalismus. Es untersucht die Auswirkungen der Digitalisierung auf die Medienbranche und den mit ihr verbundenen Wandel journalistischer Darstellungsformen. Dabei geht es auch um die Möglichkeiten des journalistischen Storytellings auf mobilen Endgeräten wie Tablet-Computern. Es wird eine neuartige Typologie von Darstellungsformen entwickelt, die u¨ber die klassischen Text-, Audio- und Fernsehformate hinaus digitales Storytelling ermöglicht.

Sturm, Simon

2013-01-01

97

Leveraging storytelling in visual analytics by redesigning the user interface  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Storytelling is a way of packaging the knowledge and insights gained from analyzing statistical data. The knowledge is transformed into a format that lends itself to be understood by non-experts more easily. The story with links to interactive diagrams. The purpose of this design study was to improve the interaction design of the storytelling feature. The target audience for the new design was intermediate users. Evaluation of the current design by interviewing and observing beginner and inte...

Kusoffsky, Madeleine

2013-01-01

98

Storytelling : A Study of Marketing Communication in the Hospitality Industry  

Digital Repository Infrastructure Vision for European Research (DRIVER)

There is an information surplus in the marketplace today and finding marketing resources that are both effective and affordable is difficult. As quantity and price has lost its competitive power and quality and symbolic meaning has become increasingly important, storytelling as a marketing mean can be one concept to apply, especially in the service sector. The hospitality industry is one of the largest service sectors, facing fierce competition. Many hotels have a story to share and storytell...

A?gren, Maria; O?lund, Martina

2007-01-01

99

Towards professional participatory storytelling in journalism and advertising  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The Internet — specifically its graphic interface, the World Wide Web — has had a major impact on all levels of (information) societies throughout the world. For media professionals whose work has primarily been defined as creative storytelling — whether in advertising, journalism, public relations or related fields — this poses fascinating opportunities as well as vexing dilemmas. The central question seems to be to what extent storytelling can be content– or connectivity–based, ...

Deuze, Mark

2005-01-01

100

Digital storytelling and community branding  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Based on experiences from a research and development project on user-generated audiovisual content and broadband, our paper will present and discuss a number of videos created by two very different groups of users - young people aged approx. 15 years and a group of people of 60 - 75 years old. The aim of the user involvement project was to investigate the newest trends of user-generated content on sites such as YouTube and BBC Video Nation and test possibilities of local or regional user invo...

Rasmussen, Tove Arendt; Kofoed, Peter

2008-01-01

 
 
 
 
101

Character Education Effectiveness.  

Science.gov (United States)

An action research project developed a program for implementing character education to improve behavior, particularly as related to respect and responsibility and to reduce inappropriate behavioral choices. Targeted population consisted of junior high and high school students at three sites in a community located in a Midwestern suburban…

Duer, Marg; Parisi, Adam; Valintis, Mark

102

[Storytelling: discursive practices and gender violence].  

Science.gov (United States)

This paper analyzes a storytelling workshop, an intervention based on the referential elements of oral narratives, held at an NGO in São Leopoldo, Rio Grande do Sul State, Brazil. The workshop was divided into three different stages: narration of a story with a focus on gender violence, a discussion based on the narrative, and an activity with body painting. The theoretical framework was based on discursive practices, and when workshop participants' discourse was assessed, at least two interpretive repertories were identified: one based on the gender category and the other on everyday life and recollections from participants' life stories. There was also considerable variety in the arguments, manifested in the contradictions and incongruence permeating the discourse. Narratives used as tools to work with abused women (especially for public health interventions) have received little attention thus far. In the current study, stories were analyzed as possible strategies to deal with gender inequalities, a powerful analytical tool for evaluating public health actions. PMID:17653399

Meneghel, Stela Nazareth; Iñiguez, Lupicínio

2007-08-01

103

Parent-child Shared Reading Meets Information Technology: Revealing Links Between Parenting and Children’s Character Development  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The influence of integrated information technology on various facets of modern day life is immense. Over the past decade, it has also influenced early childhood education-be it from an academic perspective or be it from the perspective of character education. The study aims to investigate how integrated information technology with parent-child shared reading would have a major impact on family education, especially from parenting and character education perspectives. The study first collects ...

2013-01-01

104

Storytelling with Sign Language Interpretation as a Multimodal Literacy Event: Implications for Deaf and Hearing Children  

Science.gov (United States)

This article examines storytelling events for children in a library and a children's bookstore in which storytellers are accompanied by sign language interpreters. The result is that both hearing and Deaf children participate in a literacy event in which storyteller and interpreter produce a multilingual, multimodal and multimedial narrative.…

Poveda, David; Pulido, Laura; Morgade, Marta; Messina, Claudia; Hedlova, Zuzana

2008-01-01

105

Tent-Poles of the Blockbuster : How Transmedia Storytelling can Spin off a Mainstream Blockbuster  

DEFF Research Database (Denmark)

In 2005 the first book in the â??Twilightâ?? series by Stephanie Meyer was released. The series consists of four books, the last one â??Breaking Dawnâ?? published in 2008. The series were developed into four movies, the last one released in late 2012. In 2011 E. L. James published her trilogy â??Fifty Shades of Greyâ??, a spin-of the Twilight series and originally written as a fanfiction story on fanfiction.net. Both stories became so-called blockbusters, the latter even more successful than the original story (fastest selling novel ever as of 2012). While Meyerâ??s story tells the love story of Bella, a human, and Edward, a vampire, Jamesâ?? story is about Ana, a newly graduated college student, and Christian Grey, a millionaire. Meyerâ??s story evolves around the problematic relationship between a human and a vampire, while the fulcrum of Jamesâ?? story is the developing BDSM relationship between the two main characters, creating the notion of housewife porn. In the article the authors take a look into how transmedia storytelling, in the form of fanfiction, inspired by a blockbuster, Twilight, becomes the basis of another blockbuster, Fifty Shades of Grey. The hypothesis of the article being transmedia in the form of social media and the tightly knit communities of fanfiction writers and commenters are able to become co-creators and thus stakeholders of a given story, telling and retelling it, and thus creating a larger audience and attention through the use of media like tumblr, twitter, facebook, and the like, and in the process expanding the possible tie-ins and spin-offs from the original storyâ??s tentpole. The article will explain the intricacies of fanfiction and the special target group, women, as well as the impact of social media on changing customers into co-creators and stakeholders, leaving the original producer with a limited power as to what is distributed on the Internet, giving the co-creator the possibility to use bridges and tie-ins from the original source to develop their own blockbuster. Other perspectives on the above will be provided by delving into the terms of â??suspension of disbeliefâ??, â??world-buildingâ??, and â??subcreationâ??, as well as the ethical aspects of co-creating â?? both with respect to the original work as opposed to fanfiction, as well as the co-creational aspects in betaâ??ing and commenting on work in progress in a fanfiction community.

Vistisen, Peter; Jensen, Thessa

106

THE ENIGMATIC ORDER; THE ORDER OF THE STAR OF SOUTH AFRICA ITS ORIGINS, DEVELOPMENT, CHARACTER AND PROBLEMS!  

Directory of Open Access Journals (Sweden)

Full Text Available The Order of the Star of South Africa is the Republic's premier order. It superseded the Star of South Africa (instituted in 1952, which was formally classed as a decoration (and awarded in one class only. For students of the South African award structure it is pivotal, in two major respects. First, it has exhibited an undeniable restlessness and instability since its inception in 1975; having experienced two major phases of reorganization and restructuring, its final form, to date, appearing in 1988. In this respect, it is clearly symptomatic of the unstable and continually fluctuating character of the South African award structure, a theme that has been explored in several published sources, written by the author of the present article.2 Most importantly, the source of this instability is encapsulated in the Order: viz the departure from sound and firmly anchored precedents, established over several centuries. Second, the Order points to the manner in which a medal pantheon forms an index of political-social-cultural development in a nation's history. For the development of the Order of the Star of South Africa has coincided with a period in which the SADF has occupied an extremely high and aggressive profile in the collective consciousness of the South African public.3 Thus, the institution of the Order of the Star of South Africa in 1975 was the fountainhead, so to speak, of a veritable plethora of either new or reconstituted awards. The year 1975 also witnessed the institution of the: Honoris Crux Decoration - Gold (HCG, Silver (HCS and Decoration (HC; Southern Cross Medal; Pro Merito Medal; Southern Cross Decoration (SD, Pro Merito Decoration (PM D: South African Defence Force Good Service Medal (Gold, Silver, Bronze - for 30, 20 and 10 years meritorious service in the Permanent Force/Citizen Force/Commandos respectively; and SADF Champion Shot Medal.

S Monick

2012-02-01

107

Bal?kesir Masal Anlat?c?lar?n?n Dil ve Üslubu (The Language And Style of The Story-Tellers from Bal?kesir  

Directory of Open Access Journals (Sweden)

Full Text Available The Language And Style of The Story-Tellers from Bal?kesirThe Basis of the Research: Tales/stories are important items of our heritage. Like our other oral products, tales have a function which perpetuates our culture in its structure and also reflects and carries it to the coming generation.As is known, tales have a specific and visible structures and forms. When tales are transferred to the coming generations, this structure maintains itself and does not change. In tales, the usage of these factors, which we call it as formal, shows or contains some differences according to the story-tellers’ proficiency or mastery. In addition to these differences, some sayings, which the teller adds to the tale /story by himself /herself related to his (or her character and the atmosphere which he (or she was grown up are effective factors in formation of the language and style of the tale /story.The Aim of the Research: To stabilize the language and style of the tale that is generally an oral literature product by using the language and the style of the story-tellers from Balikesir.Data Sources: The tales which are compiled from Balikesir.Discussion and Result: One story-teller must maintain the formal structure that the tradition/ custom requires while he (or she is spinning a yarn. Moreover, the story-teller includes the surprising expressions, the style of address or vocative sayings to the listeners who are across him/her, such feelings as anger and love, which they show the heroes of the tale, in the structure of the story /tale. Finally, the tradition / custom and the story-teller determine the language and style of the tale. In this notice, the language and the style by the story-tellers in Balikesir, which the tradition of the story or tale requires and which is separately formed as a result of some factors / components being added to the story involuntarily afterwards while telling the story, will be emphasized.

Sat? Kumarta?l?o?lu

2009-06-01

108

Children's Books as a Source of Influence on Gender Role Development: Analysis of Female Characters Using Jung's Four Archetypes  

Science.gov (United States)

The purpose of the study was to answer this question: "Do children when choosing a book to read for pleasure receive a stereotypical impression of the female role as opposed to the male role as defined by the literature?" A qualitative study reviewed main female characters of the Children's Choice books of 2008 with Jung's archetypes (Great Good…

Mills, Shirley J.; Pankake, Anita; Schall, Janine

2010-01-01

109

A Comprehensive Approach in Developing "akhlaq": A Case Study on the Implementation of Character Education at Pondok Pesantren Darunnajah  

Science.gov (United States)

Purpose: The purpose of this paper is to describe how a unique Islamic education system, named Pondok Pesantren, implemented and contributed substantially to the character education of its students. Design/methodology/approach: In total, 12 teachers and 24 students of Pondok Pesantren Darunnajah, Indonesia were interviewed, participated in focus…

Izfanna, Duna; Hisyam, Nik Ahmad

2012-01-01

110

The Pedagogy of Digital Storytelling in the College Classroom  

Directory of Open Access Journals (Sweden)

Full Text Available In the fall of 2008, Rachel Raimist and Walter Jacobs collaborativelydesigned and taught the course “Digital Storytelling in and withCommunities of Color” to 18 undergraduate students from a variety ofdisciplines. Candance Doerr-Stevens audited the class as a graduate student.This article examines the media making processes of the students in thecourse, asking how participants used digital storytelling to engage withthemselves and the media through content creation that both mimicked andcritiqued current media messages. In particular, students used the medium ofdigital storytelling to build and revise identities for purposes of rememory,reinvention, and cultural remixing. We provide a detailed online account ofthe digital stories and composing processes of the students through the samemultimedia genre that the students were asked to use, that of digitalstorytelling.

Rachel Raimist

2010-06-01

111

Interactive Narrator in Ludic Space : A Dynamic Story Plot underneath the Framework of MMORPGs Storytelling System  

DEFF Research Database (Denmark)

For decades, the development of digital interactive storytelling in games has been of interest to many researchers. Some scholars have studied the expert system which dynamically creates plots for players, while other scholars investigate the story structure. However, the latter mostly focuses on the micro story level of storytelling structure (Begin-Middle-End). This paper describes the framework for a games writer in MMORPGs as a non-linear narrative, in which a gameplayer takes the role of a digital story writer in a magic cycle. It proposes an extended storytelling framework to a games writer. The framework is developed based on 3 prior theoretical notions: the Story structure, Dramatic structure (Freytag's Pyramid), and Heroâ??s Journey model (Campbell). The story structure is founded by Aristotle in his Poetics (c. 335 BC), but is now considered the basis of digital narrative. Heroâ??s Journey model is the basic of three structure story proposed by Cambel. Developing the framework, the study investigated forty Quests (quest stories) from players during gameplay in World of Warcraft, and employed the plot analysis to deconstruct game storylines. This framework is deeply focusing on the plot point of game-story and develops further to the multi-plot point structure. To analyze the gameplay data in this study, the emotional experience and learning content are considered for the plot investigation. This study is sets out to examine the assumption that, when players play games in a semiotic domain of visual grammar, they simultaneously interpret meaning and produce the storyline per se. The result shows that (1) gameplayers create distinctive story plots which are shown by the story graphs in a freedom of Ludic space, (2) each quest has the different of story plot patterns; although, it has likewise a storyline pattern. To summarize, from the results, the paper proposes the multi-plot point framework which creates the concept of the game story movement for applying in game-story design for learning purposes.

Nobaew, Banphot; Ryberg, Thomas

2012-01-01

112

Character Recognition Using Neural Network  

Directory of Open Access Journals (Sweden)

Full Text Available In the present paper, we are use the neural network to recognize the character. In this paper it is developed 0ff-line strategies for the isolated handwritten English character (A TO Z and (0 to 9.This method improves the character recognition method. Preprocessing of the Character is used binarization, thresolding and segmentation method .The proposed method is based on the use of feed forward back propagation method to classify the characters.The ANN is trained using the Back Propagationalgorithm. In the proposed system, English nue-merical letter is represented by binary numbers that are used as input then they are fed to an ANN. Neural network followed by the Back Propagation Algorithm whichcompromises Training

Ankit Sharma#1 ,Dipti R Chaudhary

2013-04-01

113

Evaluating a Personal Learning Environment for Digital Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available The evaluation of flexible and personal learning environments is extremely challenging. It should not be limited to the assessment of products, but should address the quality of educative experience with close monitoring. The evaluation of a PLE using digital storytelling is even more complicated, due to the unpredictability of the usage scenarios. This paper presents an evaluation methodology for PLEs using digital storytelling, using a participatory design approach. The results from an open validation trial indicate that this methodology is able to incorporate all necessary factors and that the selected evaluation tools are appropriate for addressing the quality of educative experience.

Nikolaos Marianos

2011-10-01

114

From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames  

Science.gov (United States)

Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player's actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example.

Delmas, Guylain; Champagnat, Ronan; Augeraud, Michel

115

Learning by Telling: Storytelling Workshops as an Organizational Learning Intervention.  

Science.gov (United States)

Views organizational learning as a collective and relational process in which groups of people gain knowledge and appreciation of issues through stories and an ongoing dialogue between stories. Identifies and implements an organizational learning intervention to facilitate learning through storytelling workshops. Illustrates the value of these…

Abma, Tineke A.

2003-01-01

116

Corporate Storytelling as an Effective Internal Public Relations Strategy  

Directory of Open Access Journals (Sweden)

Full Text Available

Corporate storytelling can be an engaging and effective means of internal public relations. The characteristics of internal storytelling make it an excellent medium for an organisation to engage with staff on a more personal level and strengthen employee loyalty. This integrated literature review explores the use of storytelling as an effective tool for internal communication and employee engagement, a key internal public relations responsibilities, which can build internal loyalty and strengthen the organisation’s brand and reputation.
Literature reviewed in this paper demonstrates employees who are more engaged with, and have a deep trust for, their employer are more likely to feel buoyant about their work and conduct themselves in a constructive manner, which may translate into stronger internal and external reputation. The use of corporate stories as an internal PR communication strategy can strengthen the likelihood of employees becoming reputation champions for their organisation.

Key words: Corporate storytelling; Employer engagement; Employer-emeployee relationships; Internal
communication

Rob Gill

2011-09-01

117

Literary Voices in Interaction in Urban Storytelling Events for Children  

Science.gov (United States)

Telling stories to children has been the focus of much research conducted mostly in schools and families while other settings where these practices also take place have been ignored. This article presents an analysis of storytelling events for children in three urban informal contexts: a library, a park and a children's bookstore in the city of…

Casla, Marta; Poveda, David; Rujas, Irene; Cuevas, Isabel

2008-01-01

118

Reported Speech in Conversational Storytelling during Nursing Shift Handover Meetings  

Science.gov (United States)

Shift handovers in nursing units involve formal transmission of information and informal conversation about non-routine events. Informal conversation often involves telling stories. Direct reported speech (DRS) was studied in handover storytelling in two nursing care units. The study goal is to contribute to a better understanding of conversation…

Bangerter, Adrian; Mayor, Eric; Pekarek Doehler, Simona

2011-01-01

119

Reframing the Praxis of School Leadership Preparation through Digital Storytelling  

Science.gov (United States)

This article introduces a social innovation that contributes to the formation of educational leaders. Digital storytelling is employed as a process for data creation, analysis, and synthesis. Emerging educational leaders are guided through a process to better understand the experiences and social constructs that inform their identity. Through a…

Guajardo, Miguel; Oliver, John A.; Rodriguez, Gregory; Valadez, Monica M.; Cantu, Yvette; Guajardo, Francisco

2011-01-01

120

Teaching Elementary Students First-Aid Skills via Interactive Storytelling.  

Science.gov (United States)

Storytelling scenarios are suggested for teaching basic first-aid skills to children (ages 4-9) who have mild to severe disabilities. The method involves four steps: assembling materials; identifying skills and conducting task analyses; teaching the skills; and assessing discrimination among different types of injuries, generalization to new…

Marchand-Martella, Nancy E.; And Others

1991-01-01

 
 
 
 
121

Engaging Gender: Student Application of Theory through Digital Storytelling  

Science.gov (United States)

Enabling students' engagement with gender theory can be a difficult task. One of the best ways to help students learn difficult conceptual material, such as theoretical texts, is to provide them with opportunities to state and restate those ideas in multiple ways and through multiple means. Digital storytelling provides an effective pedagogy that…

Coventry, Michael

2008-01-01

122

Characters of prime degree  

CERN Document Server

Let $G$ be a finite nilpotent group, $\\chi$ and $\\psi$ be irreducible complex characters of $G$ of prime degree. Assume that $\\chi(1)=p$. Then either the product $\\chi\\psi$ is a multiple of an irreducible character or $\\chi\\psi$ is the linear combination of at least $\\frac{p+1}{2}$ distinct irreducible characters.

Adan-Bante, Edith

2008-01-01

123

HETEROSIS AND COMBINING ABILITY FOR YIELD AND YIELD COMPONENT CHARACTERS OF NEWLY DEVELOPED CASTOR (RICINUS COMMUNIS L. HYBRID  

Directory of Open Access Journals (Sweden)

Full Text Available The estimates of the components of genetic variation were worked out by Kempthorne method from a Line x Tester analysis in castor for fourteen plant type related traits. The analysis for combining ability revealed significant mean sum of squares of both general combining ability (GCA and specific combining ability (SCA for all the characters which indicated the presence of both additive and non-additive gene actions. The ratio of GCA variance and SCA variance ratio revealed the predominance of non-additive gene action for all the traits except plant height up to primary spike, no. of nodes up to primary spike, no. of capsules/primary spike and total spike length of secondary. JP-87 was good general combiner for most of the characters including seed yield. The line DCS-106 was also a good general combiner for early flowering, days to maturity and number of capsules on secondary spike. Cross JP-87 × RG-1740/A was a good specific combiner for seed yield per plant and for other yield component. The hybrid DPC-9 × RG-156 with good specific combining ability for days to maturity can be used for yield improvement in castor. In general for yield and other yield attributing traits the promising hybrids with high heterosis were JP-87 × RG-1740/A, JP-87 × DCS-106, DPC-17 × RG-156, DPC-17 × DCS-106 and DPC-17 × DCS-107 were on par with the check. These cross combinations could be utilized for further use in breeding programme for improvement in yield of castor.

M RAMESH

2013-12-01

124

GeoStoryteller: Taking grey literature to the streets of New York  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper, we briefly describe the design and implementation of the GeoStoryteller project, with particular emphasis on the resources used to create the digital narratives that are the core of the application. GeoStoryteller is a project where learners engage with archival photos and multimedia narratives in historically relevant places using a combination of augmented reality technology and web-based delivery via mobile devices. The initial application of GeoStoryteller is in partnership...

Rabina, Debbie L.; Cocciolo, Anthony; Greynet, Grey Literature Network Service

2011-01-01

125

From personalization to adaptivity. Creating immersive visits through interactive digital storytelling at the Acropolis Museum  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Storytelling has recently become a popular way to guide museum visitors, replacing traditional exhibit-centric descriptions by story-centric cohesive narrations with references to the exhibits and multimedia content. This work presents the fundamental elements of the CHESS project approach, the goal of which is to provide adaptive, personalized, interactive storytelling for museum visits. We shortly present the CHESS project and its background, we detail the proposed storytelling and user mod...

Pujol, Laia; Katifori, Akrivi; Vayanou, Maria; Roussou, Maria; Karvounis, Manos; Kyriakidi, Marialena; Eleftheratou, Stamatia; Ioannidis, Yannis

2013-01-01

126

Plot, Spectacle, and Experience : Contributions to the Design and Evaluation of Interactive Storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Interactive storytelling is a new form of storytelling emerging in the crossroads of many scholarly, artistic, and industrial traditions. In interactive stories the reader/spectator moves from being a receiver of a story to an active participant. By allowing participants to influence the progression and outcome of the story new experiences will arise. This thesis has worked on three aspects of interactive storytelling: plot, spectacle, and experience. The first aspect is concerned with findin...

Laaksolahti, Jarmo

2008-01-01

127

Transmedia Storytelling in Science Communication: One Subject, Multiple Media, Multiple Stories  

Science.gov (United States)

Each communication medium has particular storytelling strengths. For example, video is particularly good at illustrating a progression of events, text at background and context, and games at describing systems. In what USC's Prof. Henry Jenkins described as "transmedia storytelling," multiple media are used simultaneously, in an expansive rather than repetitive way, to better tell a single, complex story. The audience is given multiple entry points to the story, and the story is exposed to diverse and dispersed audiences, ultimately engaging a broader public. We will examine the effectiveness of a transmedia approach to communicating scientific and other complex concepts to a broad and diverse audience. Using the recently developed Educational Visitor Center at the NCAR-Wyoming Supercomputing Center as a case study, we will evaluate the reach of various means of presenting information about the geosciences, climate change and computational science. These will include an assessment of video, mechanical and digital interactive elements, animated movie segments, web-based content, photography, scientific visualizations, printed material and docent-led activities.

Unger, M.; Moloney, K.

2012-12-01

128

Business Storytelling and Leadership in the Insurance Companies from Romania  

Directory of Open Access Journals (Sweden)

Full Text Available The research addresses a new concept introduced into the managerial practice of the insurance industry from Romania and it aims to test the hypothesis that success, performance and competitiveness of the organizations in the insurance industry depend also on the quality of the leadership and the leaders’ ability to use storytelling, taking into account the intangibility of the insurance products. The main tool that this exploratory, qualitative research has used is the structured interview with three target groups, which we considered to be relevant: CEOs/managers of insurance companies and insurance brokerage firms, public relations specialists and economic journalists. The results of our research endeavours may be of interest for both the managers, employees and communication specialists in the insurance industry and the business world in general, for which the introduction of storytelling in the leadership practices might increase the attractiveness not only for employees, but also for stakeholders and customers.

Viorica P?u?

2013-12-01

129

Innovating a business model for services with storytelling  

DEFF Research Database (Denmark)

In recent years, the notion of business models has been able to innovate the way companies create new business opportunities. However, because business models most often constitute on a complex interplay of several actors, there is a need to be able to explore the nature of a business model. This paper will propose to describe a business model by means of storytelling. In addition the paper will introduce the concept of archetypes of business models with the aim to seek a pat- tern in the light of the numerous business models available. Two cases will illustrate and dis- cuss storytelling and archetypes, and lead to the conclusion that they represent a valuable ap- proach to understanding and innovating business models.

Lund, Morten

2014-01-01

130

Table-Top Gaming Narratology for Digital Interactive Storytelling  

Science.gov (United States)

In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems.

van Velsen, Martin; Williams, Josh; Verhulsdonck, Gustav

131

Strategy Formation In The Family Business : The Role Of Storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper takes an interest in the past, as depicted by family business owners, and how it is reflected in the governance of the firm. The purpose of this paper is to explore how family business owners express and perceive their family business story and the implications for the strategy formation of the firm. Through the storytelling from 20 cases, we conclude that they embrace their past through different degrees of adoption and their promotion or prevention focus. We construct four typolo...

Brundin, Ethel; Kjellander, Bjo?rn

2010-01-01

132

A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Debugging is one of the main requirements for Interactive Storytelling (IS) authoring tools. During the authoring phase, authors have to specify large numbers of rules and actions as well as consider many possible paths. As a consequence, flaws may happen and finding them "by hand" is complex. Therefore the validation of an IS becomes a crucial issue and automatic assistance in this process is needful. Originated from those requirements, we propose, within the framework of this paper, a metho...

Dang, Kim Dung; Champagnat, Ronan; Augeraud, Michel

2012-01-01

133

Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling Control  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The games are typical interactive applications where the system has to react to user actions and behavior with respect to some predefined rules established by the designer. The storytelling allows the interactive system to unfold the scenario of the game story according to these inputs and constraints. In order to improve system's behavior, the scenario should be structured and the system's control should be validated. In this paper, we deal with these two issues. We first show how to validat...

Dang, Kim Dung; Pham, Phuong Thao; Champagnat, Ronan; Rabah, Mourad

2013-01-01

134

Mixed reality interactive storytelling : acting with gestures and facial expressions/  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This thesis aims to answer the following question : "How could gestures and facial expressions be used to control the behavior of an interactive entertaining application?". An answer to this question is presented and illustrated in the context of mixed reality interactive storytelling. The first part focuses on the description of the Artificial Intelligence (AI) mechanisms that are used to model and control the behavior of the application. We present an efficient real-time hierarchical planni...

Martin, Olivier

2007-01-01

135

Enhancing Student Engagement with Their Studies: A Digital Storytelling Approach  

Directory of Open Access Journals (Sweden)

Full Text Available Higher education institutions in South Africa are faced with low throughput rates, and the need to enhance students’ interest in their studies is a key objective for higher education institutions. Student engagement is one of the factors shown empirically to enhance student success at higher education institutions. The paper reports on the potential of digital storytelling in enhancing student engagement with their studies, amongst 29 final year pre-service student teachers at a large University of Technology in South Africa, as part of their assessment in their final year professional course. The reason for doing this research was due to the limited adoption of digital storytelling in conventional educational settings globally and the fact that little research has been done internationally and particularly in South Africa, into how digital storytelling can be a vehicle for expanding learning. The study was framed around the engagement construct involving qualitative methods of collecting data. Focus group interviews were conducted with the students and the facilitators of the project to elicit whether the production of digital stories led to student engagement. Focus group interviews were analyzed using inductive strategy. Results showed that the production of digital stories enhanced student engagement with their studies which led to high levels of reflection on the subject matter, which as a result led to a deep understanding of the subject matter. Findings of this study will contribute knowledge in the field which may be valuable in increasing student engagement with their studies.

Eunice Ivala

2013-09-01

136

Digital Storytelling in the Middle Childhood Special Education Classroom: A Teacher's Story of Adaptations  

Science.gov (United States)

This article chronicles one special educator's process of implementing adaptive instructional strategies in her middle school language arts classroom. Paige Michalski crafted adaptations for her students with disabilities in the curricular area of digital storytelling (Banaszewski, 2002; Dunn, 2000). Digital storytelling involves telling stories…

Michalski, Paige; Hodges, Dodi; Banister, Savilla

2005-01-01

137

More than One Way to Tell a Story: Integrating Storytelling into Your Law Course  

Science.gov (United States)

Storytelling has been used in diverse educational settings. It is employed at all educational levels, from elementary schools to graduate schools. Approximately twenty years ago, law school professors began writing about the application of storytelling to various law school subjects as an alternative to the traditional case method. Legal scholars…

Steslow, Donna M.; Gardner, Carolyn

2011-01-01

138

The Way of the S/Word: Storytelling as Emerging Liminal  

Science.gov (United States)

The paper focuses on oral storytelling and transformation through the significance of the liminal zone as thresholding. Involving the reader-listener in an experiential and performative approach, the article draws on all of the senses, using a wide range of data such as dreams, drawing, writing, as well as the act of (sacred) oral storytelling and…

Josephs, Caroline

2008-01-01

139

Digital Storytelling as a Pedagogical Tool within a Didactic Sequence in Foreign Language Teaching  

Science.gov (United States)

Digital storytelling constitutes a pedagogical tool for teachers to work on different linguistic skills while generating students' interest and attention. This study analyses the usefulness of including digital storytelling within a didactic sequence in order to work on linguistic routines such as greetings and leave-takings in English as a…

Torres, Agustin Reyes; Ponce, Eva Pich; Pastor, Ma Dolores Garcia

2012-01-01

140

Slowing Down, Talking Back, and Moving Forward: Some Reflections on Digital Storytelling in the Humanities Curriculum  

Science.gov (United States)

Humanities teachers in higher education strive to locate and implement pedagogical approaches that allow our students to deepen their inquiry, to make significant intellectual connections, and to carry those questions and insights across the curriculum. Digital storytelling is one of those pedagogical approaches. Digital storytelling can create an…

Leon, Sharon M.

2008-01-01

 
 
 
 
141

The Fundamentals of Character Education.  

Science.gov (United States)

Defines character education as the intentional teaching of ethical reasoning and analysis, the nurturing of moral emotions, and the encouragement of, and insistence upon, moral behavior. Maintains that schools, parents, and communities are all responsible for the moral development of children. Briefly discusses the work of the Ethics Resource…

Close, Frederick

1997-01-01

142

DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3  

Directory of Open Access Journals (Sweden)

Full Text Available Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009. Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009, or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply including a narrative component may provide enough creative ammunition for students to feel that a particular assignment can be more interesting (Clark 2010, if their work is to be wrapped around a narrative format, such as a short story in favor of an essay or formal writing. But there are numerous free technology tools available today that take the process one step further, by injecting different editing options and high-end production values. Students do not merely assemble a story in words. They can now do it primarily with images, and many of the slideshow services online allow for text captions, dynamic transitions, special effects, and relevant animations. Students become videographers and directors as much as they function as storytellers. The slideshow builders thus do a better job than “old fashioned” essay/short story assignments at meeting the need of 21st century students, many of whom arrive at institutions of higher learning with at least an already-ingrained interest in such tools, if not explicit experience.Kizoa (www.kizoa.com offers a simple menu-driven, Flash-based interface for users to craft slideshows with uploaded images, added text, transitions, animations, special effects, and music selected from their limited online repository or uploaded in mp3 format. Users drag images and any desired effects onto a timeline at the bottom of the screen, in a workflow reminiscent of most software used to edit home movies. The service is free, but much of the content (transitions, effects provided are classified as premium content; to actually use or share a slideshow using that content, the user would need to upgrade to a paid account. If the slideshow was built using only the free content (which is a more limited selection, the slideshow can be shared on Facebook, or a URL can be sent by email. Once on the webpage, a user will also find code for embedding the slideshow into a blog or webpage. The Flash-based product cannot be downloaded; it must be kept current at Kizoa and linked to for the intended audience to view.

Kevin YEE

2012-01-01

143

Distortion Analysis Of Tamil Language Characters Recognition  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This research work demonstrates how character recognition can be done with a back propagation network and shows how to implement this using the MATLAB Neural Network toolbox. This is a slightly enhanced version of the character recognition application based on the MATLAB Neural Network toolbox. In this research article we are focusing on the distortion analysis of Tamil Language Characters in order to recognize them effectively using the neural network we have developed. We have used the comm...

Gowri N.; Bhaskaran, R.

2011-01-01

144

Linking Character Education and Global Understanding through Children's Picture Books  

Science.gov (United States)

Character education has been part of the educational and societal landscape for millennia. Through consensus, school communities teach and model traits that influence the character and moral development of children. Children learn character traits from others--both good and bad--whether that is intended or not. To avoid leaving character education…

Helterbran, Valeri R.

2009-01-01

145

Fairy Grandmothers: Images of Storytelling Events in Nineteenth-Century Germany Fairy Grandmothers: Images of Storytelling Events in Nineteenth-Century Germany  

Directory of Open Access Journals (Sweden)

Full Text Available Typical nineteenth?century German images of elderly female storytellers capture them in the act of relating Märchen to young children. When these images reached a mass public, they reinforced the idea of a timeless female oral tradition. As researchers of oral tales hardly ever recorded any actual female storytellers, the images belonged for the most part to a romantic myth of Germany?s past. Towards the end of the century, artists started to produce more realistic paintings of female storytellers. This coincided with the growing popularity of fairy?tale books which were indeed mostly read to children by women.Typical nineteenth?century German images of elderly female storytellers capture them in the act of relating Märchen to young children. When these images reached a mass public, they reinforced the idea of a timeless female oral tradition. As researchers of oral tales hardly ever recorded any actual female storytellers, the images belonged for the most part to a romantic myth of Germany?s past. Towards the end of the century, artists started to produce more realistic paintings of female storytellers. This coincided with the growing popularity of fairy?tale books which were indeed mostly read to children by women.

Willem de Blécourt

2010-12-01

146

Specific Character of Linguistic Personality Development in Mono- and Poly-ethnic Environment (the Kabardino-Balkarian Republic Case Study  

Directory of Open Access Journals (Sweden)

Full Text Available This article generalizes the results of sociolinguistic poll, conducted in the Kabardino-Balkarian Republic, which enabled to determine the features of linguistic personality development in mono- and poly-ethnic environment. Linguistic personality development is affected by many linguistic and extra-linguistic factors, playing significant role in the process of his/her formation. These include primary extra-linguistic factors, such as sex, age, place of residence and place of birth, ethnicity, social status, family and secondary factors, such as educational institution, communication environment, etc. These factors, along with the linguistic factors, play significant role in the linguistic personality preparedness for verbal and cogitative activity.

Madina B. Bezrokova

2013-01-01

147

Telling stories about story-tellers  

Directory of Open Access Journals (Sweden)

Full Text Available There are people who leave us with a text as their legacy. Their text. Sometimes it is a masterpiece, or a huge amount of work, a fertile and essential one. But there are people who leave us with something more, too: their words, their life. Rex Stainton-Rogers is one of them. An excessive, brilliant, entrepreneur, alive… human being. His words are our inheritance. His legacy are some of the most relevant social scientists from the new, emergent, generation, mostly in Great Britain, who are people trained, formed, by this exceptional character. His work, beyond the texts we’ve inherited, consisted on showing us life, truly the laboratory where knowledge is really given shape. So, those who shared with him a piece of his life, have had the privilege of being in contact with what makes knowledge passionate, what makes it useful, what which intoxicates you with pleasure. Rex died in February 1999 as he lived, free and splendid. A year later, her companion, Wendy Stainton-Rogers, organised a symposium to celebrate him, his life and his words with some of the people who owe the most to Rex life. Here you have the contribution we made that day.

Ibáñez Gracia, Tomás

2002-05-01

148

Optical Science: Deploying Technical Concepts and Engaging Participation through Digital Storytelling  

Science.gov (United States)

Technical 'hands-on' training workshops are designed to bring together scientists, technicians, and program managers from universities, government agencies, and the private sector to discuss methods used and advances made in instrumentation and data analysis. Through classroom lectures and discussions combined with a field-day component, hands-on workshop participants get a 'full life cycle' perspective from instrumentation concepts and deployment to data analysis. Using film to document this process is becoming increasingly more popular, allowing scientists to add a story-telling component to their research. With the availability of high-quality and low priced professional video equipment and editing software, scientists are becoming digital storytellers. The science video developed from the 'hands-on' workshop, Optical Water Quality Sensors for Nutrients: Concepts, Deployment, and Analysis, encapsulates the objectives of technical training workshops for participants. Through the use of still photography, video, interviews, and sound, the short video, An Introduction to CUAHSI's Hands-on Workshops, produced by a co-instructor of the workshop acts as a multi-purpose tool. The 10-minute piece provides an overview of workshop field day activities and works to bridge the gap between classroom learning, instrumentation application and data analysis. CUAHSI 'hands-on' technical workshops have been collaboratively executed with faculty from several universities and with the U.S. Geological Survey. The video developed was designed to attract new participants to these professional development workshops, to stimulate a connection with the environment, to act as a workshop legacy resource, and also serve as a guide for prospective hands-on workshop organizers. The effective use of film and short videos in marketing scientific programs, such as technical trainings, allows scientists to visually demonstrate the technologies currently being employed and to provide a more intriguing perspective on scientific research.

Thomas, R. G.; Berry, K.; Arrigo, J.; Hooper, R. P.

2013-12-01

149

"They may be pixels, but they're MY pixels:" developing a metric of character attachment in role-playing video games.  

Science.gov (United States)

This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a video game character. Results of construct validity analyses indicate that the proposed CA scale has a significant relationship with self-esteem, addiction, game enjoyment, and time spent playing games; all of these relationships are predicted by theory. Additionally, CA levels for role-playing games differ significantly from CA levels of other character-driven games. PMID:18721102

Lewis, Melissa L; Weber, René; Bowman, Nicholas David

2008-08-01

150

Culture Industry with the Concepts of Walter Benjamin: “Aura”, “Storyteller” and “Flâneur”  

Directory of Open Access Journals (Sweden)

Full Text Available The thoughts of Walter Benjamin ?one of the leading philosopher of the twentieth century? correspond a period (the first quarter of 1900’s in which the technical developments changed the shape of people’s perception and mass culture grew rapidly. According to the Benjamin, within the context of the culture industry, being in the state of dream (phantasmagoria would be easier for the people who is reduced to the merchandise, entertainment would be welcomed, but many difficulties would be appeared against becoming free. With the appearance of the merchandise and entertainment ambience the artist would achieve the quality of “flaneur”. According to this context, benefiting from “aura”, “storyteller”, “flaneur”, which are assumed to be the basic concepts of Benjamin, seems to be very unavoidable.

Bilgen Ayd?n SEV?M

2010-04-01

151

Learn Chinese Characters  

Science.gov (United States)

Zhongwen.com is a valuable online resource for individuals just beginning to learn Chinese, as well as those who want to learn more. The site contains the complete on line text of "Chinese Character: A Genealogy and Dictionary". All the Chinese characters are hyperlinked so that users of the site can quickly decipher new and unfamiliar characters in English. Additionally, the site has readings about Chinese culture written in Chinese such as the "Art of War" and "Mao Sayings". Finally, for those who may just have basic questions about the Chinese language there is a frequently asked questions section that addresses common questions such as "Why are characters so complicated?" and "Are they pictures?"

Harbaugh, Rick

2007-02-04

152

Reimagining a Writer’s Process Through Digital Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available Building on Hillocks' (1995 concepts of the declarative and procedural knowledge that writers need in order to craft effective writing, this article explores the writing process of one pre-service teacher as she moved from a personal narrative to an essay to a digital story. The authors argue that digital writers--in addition to needing declarative and procedural knowledge--must also understand knowledge of technology in order to more fully realize the potential of digital storytelling. Implications for teachers and teacher educators are discussed in relation to Mishra and Koehler's (2008 "technological pedagogical content knowledge," or TPACK.

Troy Hicks

2013-06-01

153

Absence as Presence, Presence as Absence: Museological Storytelling in Berlin  

Directory of Open Access Journals (Sweden)

Full Text Available This article examines a long history of objects’ use in “telling stories,” and speculates on how museums and other art forms might encourage “narrations” while leaving story-telling to visitors or viewers. David Chipperfield’s 2009 “restoration” of Berlin’s Neues Museum made great efforts to preserve traces not only of the objects displayed inside, but to present an open-ended “narrative” of the building’s own history. Attempts at making historical sites “tell” stories have, meanwhile, also extended into other visual arts in Germany, of which the article examines several, discussing them in relation with the concept of “postmemory” and national narratives of identity.

Joshua Parker

2013-01-01

154

Different patterns and development characteristics of processing written logographic characters and alphabetic words: an ALE meta-analysis.  

Science.gov (United States)

The neural systems for phonological processing of written language have been well identified now, while models based on these neural systems are different for different language systems or age groups. Although each of such models is mostly concordant across different experiments, the results are sensitive to the experiment design and intersubject variability. Activation likelihood estimation (ALE) meta-analysis can quantitatively synthesize the data from multiple studies and minimize the interstudy or intersubject differences. In this study, we performed two ALE meta-analysis experiments: one was to examine the neural activation patterns of the phonological processing of two different types of written languages and the other was to examine the development characteristics of such neural activation patterns based on both alphabetic language and logographic language data. The results of our first meta-analysis experiment were consistent with the meta-analysis which was based on the studies published before 2005. And there were new findings in our second meta-analysis experiment, where both adults and children groups showed great activation in the left frontal lobe, the left superior/middle temporal gyrus, and the bilateral middle/superior occipital gyrus. However, the activation of the left middle/inferior frontal gyrus was found increase with the development, and the activation was found decrease in the following areas: the right claustrum and inferior frontal gyrus, the left inferior/medial frontal gyrus, the left middle/superior temporal gyrus, the right cerebellum, and the bilateral fusiform gyrus. It seems that adults involve more phonological areas, whereas children involve more orthographic areas and semantic areas. PMID:24105858

Zhu, Linlin; Nie, Yaoxin; Chang, Chunqi; Gao, Jia-Hong; Niu, Zhendong

2014-06-01

155

Cinematography and character depiction  

Directory of Open Access Journals (Sweden)

Full Text Available This essay investigates the ways in which cinematography can be used in depicting characters effectively in the motion picture medium. Since an aspiring filmmaker may be overwhelmed by the expansive field of cinematography, this essay aims to demystify and systematise this aspect of filmmaking. It combines information from written sources (mostly text books on filmmaking and cinematography with observations made from viewing recent and older feature films. The knowledge is organised under the three main headings of lighting, camera view point and the camera’s mode of perception. The outcome is an accessible and systematised foundation for film makers to consult as an entry point into understanding the relationship between character depiction and cinematography:
“Cinematography captures and expresses what a character is
feeling – their attitude towards the rest of the world, their interior state” Ian Gabriel, director of Forgiveness (2004 [personal interview 2009].

William Francis Nicholson

2011-08-01

156

Macromolecular character of amber  

Energy Technology Data Exchange (ETDEWEB)

Measurements are reported of anelastic and dielectric loss of various ambers and copals. They show spectra typical of synthetic polymers. This similarity permits description of the macromolecular character of amber which was not possible from previous studies of chemical composition. Measurements on amber of several origins and geological ages show generally similar character, but also differences in detail. These may be caused by differences in chemistry of the original resin and the geological age and history of the amber, reflecting differences in degree of polymerization. Also reported are elastic constants measured at high frequency.

Wert, C.A.; Weller, M.; Schlee, D.; Ledbetter, H.

1989-03-15

157

Apseudopsis adami, a new species of tanaidacean (Crustacea: Peracarida) from the NW Iberian Peninsula: postmarsupial development and remarks on morphological characters  

Science.gov (United States)

A new species of apseudomorph tanaidacean, Apseudopsis adami sp. nov., is described, including intraspecific variation, from specimens collected in the seagrass meadows of O Grove inlet (NW Iberian Peninsula, NE Atlantic). The new species is characterized by the unique combination of the following characters: pointed rostrum with rounded shoulders, four ventral propodal spines on pereopod 1, and posterolateral pointed apophyses on pereonites 2-5, regardless of the developmental stage of the individual. Two juvenile stages were identified before reaching maturity; early juvenile limbs are scarcely ornamented in comparison to the adults. Advanced juveniles represent the vast majority of the studied population, and the limb ornamentation is similar to that of the adults. Males show two different cheliped morphologies. After a preparatory stage, females pass through a sequence of copulatory instars followed by intermediate stages in which the female loses the ovisac after manca release. The number of segments of the antennular and antennal flagella and uropod endopods, as well as the development and ornamentation of the mandibular palp, are meristic changes that occur during development and allow rapid identification of the developmental instar.

Esquete, P.; Bamber, R. N.; Moreira, J.; Troncoso, J. S.

2012-12-01

158

I See, Please Tell Me More : Exploring Virtual Agents as Interactive Storytellers  

DEFF Research Database (Denmark)

This study explored the effect of a virtual agent, used as a storyteller in an interactive story, with the purpose of distributing information to leaders at the municipal government of Esbjerg, Denmark. The aim was to investigate the influence an agent might have on the user experience, when comparing it to a story with no agent. A simple story was implemented where the user could choose which parts to read. A test was held where ten participants went through the story with and without an agent as a storyteller, and took part in a focus group discussion. Data on story choices and time was saved and analysed along with the focus group data. From the overall findings it can be concluded that a storyteller agent has a positive impact on the experience. Furthermore, that interactive storytelling requires care in placement of important information, so as to avoid it being missed.

Lindholm, David; Petersson, Eva

2013-01-01

159

The Hero’s Journey - Template-Based Storytelling for Ubiquitous Multimedia Management  

Directory of Open Access Journals (Sweden)

Full Text Available Professional communities in research domains including much fieldwork and mobile multimedia acquisition such as the domain of cultural heritage management lack support to create, access, organize and share multimedia within their communities. Digital storytelling is an excellent means to share knowledge represented by ubiquitous multimedia in communities. However, it is not easy for those professional communities to tell and share good digital stories, since they are amateurs in storytelling in many cases. This paper proposes the application of professional story templates to enhance (non-linear digital storytelling with a template engine allowing users’ collaborative design, adaptation and mashing up of story templates. A prototype of the template engine YouTell TE was integrated in a community storytelling platform. A set of case studies demonstrates the usefulness of this approachadsf

Matthias Jarke

2011-04-01

160

Living Storytelling as an Impetus for Organizational Change: Towards Connective Observing and Writing  

Directory of Open Access Journals (Sweden)

Full Text Available This paper examines how to use storytelling as impetus for organizational change. A saying goes that “lasting change starts with me, not with someone else.” The problem of many change processes is that a change agent writes a change report but the actual implementation by actors in the organization fails. The question becomes how a researcher can relate to participants in an organization in such a way that the change process becomes their process. For many change agents, storytelling is a powerful way for exploring an organizational setting and for putting ideas into an organization. In this paper, I elaborate some aspects of a relational inquiry stand (McNamee & Hosking, 2012, in which I use storytelling as an intervention method. As a consequence, participants are activated; “connective observing” and “connective writing” emerge. It opens the possibility for multi-layeredness and “living storytelling.” Will the researcher and active participants in the change process exchange positions?

Alexander Maas

2012-11-01

 
 
 
 
161

Promoting Character Education  

Science.gov (United States)

In many school districts, teachers of all subjects are asked to incorporate teaching values. In trying to incorporate Character Education into the art classroom, this teacher chose three areas to work with: art history, art production, and classroom procedures. These three areas are described in this article.

Wales, Andrew

2004-01-01

162

Convolution of almost characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper we show that the convolution product of "almost characters" of a connected reductive group over a finite field is given by "structure constants" whose leading coefficients can be interpreted in K-theoretic terms and in particular are natural numbers.

Lusztig, G.

2003-01-01

163

Dirichlet Character Difference Graphs  

Directory of Open Access Journals (Sweden)

Full Text Available We define Dirichlet character difference graphs and describe their basic properties, including the enumeration of triangles. In the case where the modulus is an odd prime, we exploit the spectral properties of such graphs in order to provide meaningful upper bounds for their diameter.

M. Budden

2013-01-01

164

Equivariant Cohomological Chern Characters  

CERN Document Server

We construct for an equivariant cohomology theory for proper equivariant CW-complexes an equivariant Chern character, provided that certain conditions about the coefficients are satisfied. These conditions are fulfilled if the coefficients of the equivariant cohomology theory possess a Mackey structure. Such a structure is present in many interesting examples.

Lück, W

2004-01-01

165

Storytelling and Communal Singing: Effective Forms of Appropriation to Destabilize White Supremacy  

Directory of Open Access Journals (Sweden)

Full Text Available Community features importantly both in the assertion of Afro-Americans’ selfhood and the rehabilitation of their culture once lost in slavery. Toni Morrison believes that appropriation in the form of community storytelling and communal singing within black community is an effective instrument to destabilize white supremacy. This paper examines how community storytelling and communal singing works in Morrison’s novel Beloved to rebuild African Americans’ communal solidarity and start a discursive practice of cultural reconstruction.

Weiqiang Mao

2010-11-01

166

Storytelling and Communal Singing: Effective Forms of Appropriation to Destabilize White Supremacy  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Community features importantly both in the assertion of Afro-Americans’ selfhood and the rehabilitation of their culture once lost in slavery. Toni Morrison believes that appropriation in the form of community storytelling and communal singing within black community is an effective instrument to destabilize white supremacy. This paper examines how community storytelling and communal singing works in Morrison’s novel Beloved to rebuild African Americans’ communal solidarity and start a d...

Weiqiang Mao

2010-01-01

167

Digital storytelling, media research and democracy: conceptual choices and alternative futures  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Recent years have seen amateur personal stories, focusing on «me», flourish on social networking sites and in digital storytelling workshops. The resulting digital stories could be called «mediatized stories». This book deals with these self-representational stories, aiming to understand the transformations in the age-old practice of storytelling that have become possible with the new, digital media. Its approach is interdisciplinary, exploring how the mediation or mediatization processes...

2008-01-01

168

Scaffolding children's collaborative story-telling through constructive and interactive story-making  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The main aim of this research was to investigate how children's collaborative storytelling could be scaffolded through technologically mediated resources and how these resources can be made more effective by scaffolding around them. The benefits of providing children with resources, encouraging them to construct their own representations and to interact with each other while they make their story were investigated with respect to the quality of their subsequent storytelling.

Gelmini-hornsby, Giulia

2012-01-01

169

The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience  

Science.gov (United States)

A conceptual account to the quality of the user experience that interactive storytelling intends to facilitate is introduced. Building on socialscientific research from 'old' entertainment media, the experiential qualities of curiosity, suspense, aesthetic pleasantness, self-enhancement, and optimal task engagement ("flow") are proposed as key elements of a theory of user experience in interactive storytelling. Perspectives for the evolution of the model, research and application are briefly discussed.

Roth, Christian; Vorderer, Peter; Klimmt, Christoph

170

Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party  

Science.gov (United States)

This paper presents the Interactive Space for Digital Storytelling (ISDS) which enables spatial interaction between the audience and the "media-actors" (i.e., recorded video clips of actors). The system features interaction modules to handle the response of the "spect-actor" (the participant) and manage the progress of the story, titled The Cocktail Party. Demonstration of the system proved its potential as a new interactive storytelling platform.

Kim, Yoonji; Chun, Taeksoo; Chae, Gunho; Ji, Hojoon; Yeo, Woon Seung

171

The Role of Non-linear Methods in Teaching English for Medicine: Example of Storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The aim of the current study was to compare storytelling, a non-linear teaching method of medical education, with a traditional linear method of teaching technical English to the students of medicine. Fifty six students of medicine were randomly divided into two groups and two English for Specific Purposes (ESP) teachers were assigned to teach them: one using the traditional method (class A), the other the storytelling strategy (class B). Everything else being equal, the mean differences betw...

Ataollah Maleki; Samad Sajjadi

2012-01-01

172

Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice  

Science.gov (United States)

Introducing multiple interaction devices into an interactive story provides certain advantages to the system: it fosters collaboration in multi-user settings, increases user involvement, and addresses more perception channels and user senses. It is a challenging task for designers to introduce multiple interaction devices into an interactive storytelling (IS) system. In this paper we report on our experiences with the design and evaluation of an IS system, called ORIENT. The system was created for multi-user settings; it embeds various interaction devices, such as mobile phones, a dance pad, a Wiimote, and RFID tags. We report on user feedback and derive design challenges that should be considered when creating interaction devices for IS systems.

Kurdyukova, Ekaterina; André, Elisabeth; Leichtenstern, Karin

173

Anorectic family dynamics: temperament and character data.  

Science.gov (United States)

Modern psychobiologic research conceptualizes personality as a complex adaptive system involving a bidirectional interaction between heritable neurobiologic dispositions (temperament) and social learning (character). In this study, we evaluated temperament and character traits of patients with anorexia nervosa and their mothers and fathers, and we analyzed the correlation of temperament and character traits among family members in anorectic families. Finally, we tested the ability of the Temperament and Character Inventory (TCI) to discriminate between normal controls and anorectic subjects, their parents, and their families. Temperament and character features of 50 restricter anorectic patients and their parents (23 fathers and 25 mothers) were analyzed and then compared with a control group of 60 women and their 20 fathers and 20 mothers using the TCI. Data suggest that both temperament and character factors are involved in anorexia nervosa (AN). Anorectic individuals were high in harm avoidance (HA), low in novelty seeking (NS), and high in persistence (P) ("obsessive temperament type"). Their character was remarkable for low self-directedness (SD). Their mothers were distinguished by low SD. The fathers were high in HA, but also low in P, and high in reward dependence (RD). Again, they were low in SD. The anorectic family had low SD as a common denominator observed in all family members. This finding indicates that the psychopathology of AN extends beyond obsessiveness, but combines obsessiveness with low character development. None of the above temperament and character profiles is pathognomic of restricter anorectics. The observation that both temperament and character have an important role in the etiopathogenesis of AN has important treatment ramifications. The TCI was useful in discriminating between normal controls and anorectic subjects, their parents, and the whole anorectic family. PMID:11893989

Fassino, Secondo; Svrakic, Dragan; Abbate-Daga, Giovanni; Leombruni, Paolo; Amianto, Federico; Stanic, Stana; Rovera, Giovanni Giacomo

2002-01-01

174

Distortion Analysis Of Tamil Language Characters Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available This research work demonstrates how character recognition can be done with a back propagation network and shows how to implement this using the MATLAB Neural Network toolbox. This is a slightly enhanced version of the character recognition application based on the MATLAB Neural Network toolbox. In this research article we are focusing on the distortion analysis of Tamil Language Characters in order to recognize them effectively using the neural network we have developed. We have used the commonly used representation method for recognizing digits and uppercase English letters as suggested by Guyon et.al to start with and built a method for Tamil language letters over it.

Gowri N.

2011-01-01

175

Use of Splines in Handwritten Character Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available Handwritten Character Recognition is software used to identify the handwritten characters and receive and interpret intelligible andwritten input from sources such as manuscript documents. The recent past several years has seen the development of many systems which are able to simulate the human brain actions. Among the many, the neural networks and the artificial intelligence are the most two important paradigms used. In this paper we propose a new algorithm for recognition of handwritten texts based on the spline function and neural network is proposed. In this approach the converse order of thehandwritten character structure task is used to recognize the character. The spline function and the steepest descent methodsare applied on the optimal notes to interpolate and approximatecharacter shape. The sampled data of the handwritten text are used to obtain these optimal notes. Each character model is constructed by training the sequence of optimal notes using the neural network. Lastly the unknown input character is compared by all characters models to get the similitude scores.

Sunil Kumar

2010-10-01

176

Applying Adult Learning Theory through a Character Analysis  

Science.gov (United States)

The purpose of this study is to analyze the behavior of a character, Celie, in a movie, 'The Color Purple," through the lens of two adult learning theorists to determine the relationships the character has with each theory. The development and portrayal of characters in movies can be explained and understood by the analysis of adult learning…

Baskas, Richard S.

2011-01-01

177

Periods of Hecke characters  

CERN Document Server

The starting point of this Lecture Notes volume is Deligne's theorem about absolute Hodge cycles on abelian varieties. Its applications to the theory of motives with complex multiplication are systematically reviewed. In particular, algebraic relations between values of the gamma function, the so-called formula of Chowla and Selberg and its generalization and Shimura's monomial relations among periods of CM abelian varieties are all presented in a unified way, namely as the analytic reflections of arithmetic identities beetween Hecke characters, with gamma values corresponding to Jacobi sums. The last chapter contains a special case in which Deligne's theorem does not apply.

Schappacher, Norbert

1988-01-01

178

Twining Characters and Orbit Lie Algebras.  

Science.gov (United States)

We associate to outer automorphisms of generalized Kac-Moody algebras generalized character-valued indices, the twining characters. A character formula for twining characters is derived which shows that they coincide with the ordinary characters of some o...

J. Fuchs U. Ray B. Schellekens C. Schweigert

1996-01-01

179

Genetics of Sesame Street Characters.  

Science.gov (United States)

Teaches genetics and inheritance using the characters from Sesame Street. Asks students to create a gene map of their favorite character and determine those genes passing to the next generation. Includes a genetics activity sheet and genetic information on the characters. (YDS)

Raye, Susan

2001-01-01

180

Courage, Friendship and Character Education.  

Science.gov (United States)

This document explores the way in which courage, as a central virtue, and friendship, as a valued human state, have a significant place within the view of the education of character. Education of character is determined to bridge the gap between moral judgment and moral action. This paper has five sections. First, the need for character education…

Sockett, Hugh; Alston, Kal

 
 
 
 
181

2008-2009 Davis Digital Storytelling Challenge: Showcasing 21st-Century Learning in the Art Classroom  

Science.gov (United States)

Digital storytelling is the art of using digital content--still images, video clips, voiceovers, sound effects and music--to create short and compelling narrative movies. As an expressive medium in the art classroom, digital storytelling can be used to integrate subject matter knowledge and skills from many years of the school curriculum. If one…

Hutcheson, Brian

2008-01-01

182

"Relaaax, I Remember the Recession in the Early 1980s...": Organizational Storytelling as a Crisis Management Tool  

Science.gov (United States)

In this conceptual paper, we consider organizational storytelling as a communications tool in which stories are used to reduce the stress and anxiety of organizational members during a crisis. While there is much consensus among organizational scholars detailing storytelling's active role in such processes as organizational learning and…

Kopp, David M.; Nikolovska, Irena; Desiderio, Katie P.; Guterman, Jeffrey T.

2011-01-01

183

?????????????? A Survey of the Research on License Plate Character Segmentation  

Directory of Open Access Journals (Sweden)

Full Text Available ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????License plate recognition based on machine vision, one of the key technologies of intelligent transportation system, has been paid much attention to. Character segmentation plays an important role in license plate recognition and its aim is to divide the character string in license plate into single characters which are easier to be recognized. Gener- ally, character segmentation is composed of binarization and segmentation. After introducing research achievements of related methods for these two parts, we analyze the merits and drawbacks of each method and look into the develop- ment trends of character segmentation in this paper.

???

2013-02-01

184

Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas  

DEFF Research Database (Denmark)

This paper explores the persona-scenario method by investigating how the method can support project participants in generating shared understandings and design ideas. As persona-scenarios are stories we draw on narrative theory to define what a persona-scenario is and which narrative elements it should consist of. Based on an empirical study a key finding is that despite our inherent human ability to construct, tell, and interpret stories it is not easy to write and present a good, coherent, and design-oriented story without methodical support. The paper therefore contributes with guidelines that delineate a) what a design-oriented persona-scenario should consist of (product) and b) how to write it (procedure) in order to generate and validate as many, new, and shared understandings and design ideas as possible (purpose). The purpose of the guidelines is to facilitate the construction of persona-scenarios as good, coherent stories, which make sense to the storytellers and to the audience â?? and which thereforegenerate many, new, and shared understandings and design ideas.

Madsen, Sabine; Nielsen, Lene

2010-01-01

185

The Memory of a Tree; An Interactive Visual Storytelling Installation  

Directory of Open Access Journals (Sweden)

Full Text Available

Over the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology continue to inspire innovation in each other. A contemporary example of this process is evident in interactive art era; this article covers this topic focusing on tangible interface pieces. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area.

Hyunjoo Oh

2012-12-01

186

Automatic synthesis of contrast controlled grayscale characters with component-based parametrisable fonts  

Digital Repository Infrastructure Vision for European Research (DRIVER)

A few years ago, a perceptually-tuned grayscale character generation technique was developed in order to automatically synthesize grayscale characters looking like manually-tuned pixmap characters. Weight and contrast controlled grayscale characters are obtained by grid-fitting the scaled character contours. However, this technique requires that hinting information be added to the outline font description. Adding hinting information to each outline character generally requires a considerable ...

Hu, Changyuan; Hersch, R. D.

1999-01-01

187

Raymond Andrews as Griot: Privileging Southern Black Communities through Oral Storytelling and Cultural History  

Directory of Open Access Journals (Sweden)

Full Text Available Raymond Andrews’ novels celebrate rural Black life by focusing on the customs and traditions of Southern African American communities. Critical to this celebration are the rhetorical strategies Andrews uses that privilege oral over literary storytelling. Using Geneva Smitherman’s discussion of the griot and Henry Louis Gates, Jr.’s concept of the speakerly text in the context of John Miles Foley’s work on comparative oral traditions, this essay explores the possibility and implications of describing Andrews’ written work as a form of oral storytelling.

Brennan Collins

2012-01-01

188

Digital storytelling: a tool for expressing emotions - with instituionalised adolescents of paimio, Finland  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The use of digital storytelling as a tool for expressing emotions among adolescents under custody is a relatively new concept in the field of mental health care. Digital Storytelling uses media such as video, sound, and still images in order to tell a narrative. This mode can also be utilized within the field of mental health care as a vessel for mental health service users to express the illness experience in a more engaging manner. Additionally, it can help service providers to better unde...

Kharel, Sarada

2012-01-01

189

Asymmetry in Reproductive Character Displacement  

Digital Repository Infrastructure Vision for European Research (DRIVER)

A commonly held view in studies of character displacement is that character states of both speciesare shifted in areas of sympatry. This view has been confirmed in an overwhelming number of cases for ecologicalcharacter displacement. Excluding species pairs in which one of the two interacting species is found onlywithin the distribution of the other species and species displaying gynogenesis, the pattern of reproductivecharacter displacement is asymmetrical in that the shift in character stat...

2008-01-01

190

Depth-zero Character Sheaves  

CERN Document Server

In this paper we provide a geometric framework for the study of characters of depth-zero representations of unramified groups over local fields with finite residue fields which is built directly on Lusztig's theory of character sheaves for groups over finite fields. We introduce \\emph{depth-zero character sheaves}, which are coefficient systems of $\\ell$-adic sheaves on Bruhat-Tits buildings for $p$-adic groups ($\\ell\

Aubert, A M; Aubert, Anne-Marie; Cunningham, Clifton

2005-01-01

191

Maya Studio Projects Photorealistic Characters  

CERN Document Server

Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support fi

Palamar, Todd

2011-01-01

192

Character witness. Walking the talk on euthanasia.  

Science.gov (United States)

Our response to the euthanasia movement brings us to the depths of moral character and spirituality. Character bears witness to the true significance of our Catholic convictions about the dignity of persons, the value of life, our dependence on God, and our interdependence on one another. To be credible players in public debates on euthanasia and assisted suicide, we have to bear convincing witness, personally and corporately, to the ways we care first for ourselves and for those who are not as fortunate as we--the sick, the elderly, the indigent, and the dying. Who we will be in the face of death will have a lot to do with what we have come to believe about life, with the values we have upheld, with the attitudes we have taken, and with the habits of thought and behavior we have formed. So we need not be victims of what dying has in store for us. Rather, we can engage our dying by developing those habits of the heart which will make a difference in the way we adapt to unwanted circumstances and endure what we cannot change. We cannot develop strength of character if we are not nurtured by a community of character. In addition to personal character, we also need to be a community that gives witness to those fundamental religious and moral convictions which shape our living and dying in ways that would make euthanasia unthinkable. PMID:10139333

Gula, R M

1995-01-01

193

Digital Storytelling in a Science Curriculum: The Process of Digital Storytelling to Help the Needs of Fourth Grade Students Understand the Concepts of Food Chains  

Science.gov (United States)

In this study I investigate if digital storytelling process will help the needs of the fourth grade students in an elementary school setting learn science concepts, specifically food chains. I focused on three students who varied in social and academic skills/behaviors to investigate their process in working on a digital story. My findings proved that digital storytelling scripts, storyboards, and graphic organizers helped students create a story telling about what happened in their food chain but students couldn't retain the information on food chains to help them in taking their post test. The graphic organizers were able to scaffold and help organize students' thinking. The digital scripts allowed students to comprehend science concepts and explain them to peers.

Titus, Una-Bellelinda

194

Algebraic description of character varieties  

CERN Document Server

We find finite, reasonably small, generator sets of the coordinate rings of G-character varieties of finitely generated groups for all classical groups G. This result together with the method of Grobner basis gives an algorithm for describing character varieties by explicit polynomial equations.

Sikora, Adam S

2011-01-01

195

Character Education: Frill or Foundation?  

Science.gov (United States)

Proof of academic performance often serves as the litmus test for maintaining instructional practices and programs. Just as the national focus on academic improvement has gained momentum, so too has another movement calling for character education. Educators find themselves caught in the middle, questioning whether character education is just…

Schwartz, Merle J.; Beatty, Alexandra; Dachnowicz, Eileen

2006-01-01

196

Character and handwriting recognition expanding frontiers  

CERN Document Server

Character and handwriting recognition by computers is attracting much attention particularly because of its potential for application in many areas such as office automation, bank check processing, recognition of postal addresses and ZIP Codes, signature verification, and document and text recognition. Over the past four decades, many methods have been proposed, developed and tested for computers to recognize characters, and they have been reported in a variety of publications. The present volume is a coherent and integrated publication containing papers which give new research results in this

Wang, P S P

1991-01-01

197

ELECTRONIC HANDWRITING CHARACTER RECOGNITION (E-HWCR  

Directory of Open Access Journals (Sweden)

Full Text Available With the advancement of electronics, the different technologies used in computer vision, helps to recognize a hand written character more effectively and yields a reliable output. Password protection is acurrent challenge and it has various methods involved in it. On-line hand writing character recognition using accelerometers is the basic proto-type for all the latest technologies. In this project, the recognition process is done by using a micro-electromechanical device (MEMS Accelerometer and Microcontroller within built ADC and using I2C interface. The system uses processor to store the characters and it is interfaced to the computer for recognizing the data with any of Integrated Development Interface (IDE as Visual Basic. There are advance techniques in research of password by studying blood veins of a person’s palm, such as bio-metric techniques works on accelerometers in built.

Priyanka.M

2013-06-01

198

Storytelling As a Method of Communicating Information About Other Cultures; An Experimental Study.  

Science.gov (United States)

A study was devised to test the effectiveness of storytelling in transmitting information about other cultures. A story containing information about marriage customs and burial traditions in India was presented either by a class instructor, on audio tape, or on video tape to the 47 undergraduate students who served as subjects. Analyses of gains…

Ferguson, Mavis B.

199

Enhancing Sequential Time Perception and Storytelling Ability of Deaf and Hard of Hearing Children  

Science.gov (United States)

A 3-month intervention was conducted to enhance the sequential time perception and storytelling ability of young children with hearing loss. The children were trained to arrange pictorial episodes of temporal scripts and tell the stories they created. Participants (N = 34, aged 4-7 years) were divided into 2 groups based on whether their…

Ingber, Sara; Eden, Sigal

2011-01-01

200

Humanizing the Teaching of Physics through Storytelling: The Case of Current Electricity  

Science.gov (United States)

The main purpose of this article is to discuss the potential role of storytelling in the teaching and learning of physics. I first present the main historical events concerning the discovery of current electricity by focusing on the Galvani-Volta controversy and the work of Michael Faraday. Then I outline a planning framework for teaching through…

Hadzigeorgiou, Yannis

2006-01-01

 
 
 
 
201

Basic Language Skills and Young Children's Understanding of Causal Connections during Storytelling  

Science.gov (United States)

The current study examined the role of basic language skills for individual differences in preschoolers' understanding of causal connections. Assessments of basic language skills, expressive vocabulary, phonological processing, and receptive language comprehension were examined in relation to the production of causal connections in a storytelling…

Brown, Danielle D.; Lile, Jacquelyn; Burns, Barbara M.

2011-01-01

202

The Simultaneity of Experience: Cultural Identity, Magical Realism and the Artefactual in Digital Storytelling  

Science.gov (United States)

This paper explores how students, as multimodal storytellers, can weave powerful narratives blending modes, genres, artefacts and literary conventions to represent the real and imagined in their lives. Part of a larger ethnographic case study of student writing in a middle years class for immigrant students learning English as an additional…

Honeyford, Michelle A.

2013-01-01

203

MAKING TIME FOR STORYTELLING; THE CHALLENGES OF COMMUNITY BUILDING AND ACTIVISM IN A RURAL LOCALE  

Directory of Open Access Journals (Sweden)

Full Text Available The uneven projection of voices from or within a community can be addressed, in part, by methods such as digital storytelling in a technology and media-savvy society. Whilst the use of digital storytelling to facilitate constructive dialogue has proved successful for those who participate, instilling a sense of motivation to become involved at the outset can pose a challenge. Members of different types of community groups, whether geo-physical or practice-based, will not necessarily be drawn to involvement in social action through group workshops without prior personal engagement. This paper considers which other participatory media techniques can be employed to encourage involvement in community digital storytelling workshops to inspire activism, and examines barriers to participation, with emphasis on the necessity of mandate, for project success. To help answer these issues, one particular workshop in a case study in North Yorkshire, UK will be used to identify the importance of place and incorporation of methods when undertaking community digital storytelling.

Sarah Copeland, Clodagh Miskelly

2010-06-01

204

Liberating the Arts: Promoting IT Fluency through the Pedagogy of Digital Storytelling  

Science.gov (United States)

Fluency in information technology (IT Fluency) is a component of life-long learning necessary for a Liberal Arts student's post-graduate success in the global and digital economy. While challenging, promoting IT fluency at Liberal Arts colleges can be achieved through the integration of digital storytelling pedagogy in existing humanities…

Warren, Kenneth Xavier, Jr.

2011-01-01

205

Digital Storytelling and American Studies: Critical Trajectories from the Emotional to the Epistemological  

Science.gov (United States)

In recent years, digital storytelling has emerged as an alternative medium of knowledge production for students in American studies. A growing number of faculty are creating assignments which combine methodological markers of American studies and reinvented notions of critical pedagogy in a multimedia learning environment. Based on an analysis of…

Oppermann, Matthias

2008-01-01

206

Character and Culture: Towards a Man of Character—The Relevance of Traditional Igbo Family Values  

Directory of Open Access Journals (Sweden)

Full Text Available Character and culture describe man both as an active and a passive agent in life. It is by being fashioned by culture that man cultivates character and by the use of this character so acquired that he develops and upgrades his culture; for culture is dynamic, that is elastic; as such there is need for eternal vigilance on the part of man to see his culture evolve and become better at every point in time. This can come about either spontaneously or through an agency; it is the duty of an agency to act upon what is given, required to produce a good result, in our instance to act on Igbo-African family values. This entails a dialogue of man and his milieu, for character grows form a healthy and salutary agent, so knowledge of, belief in and application of values is indeed a precondition.

Paul Ikechukwu Ogugua

2013-02-01

207

Fostering and Measuring Skills: Interventions That Improve Character and Cognition  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper reviews the recent literature on measuring and boosting cognitive and noncognitive skills. The literature establishes that achievement tests do not adequately capture character skills ? personality traits, goals, motivations, and preferences that are valued in the labor market, in school, and in many other domains. Their predictive power rivals that of cognitive skills. Reliable measures of character have been developed. All measures of character and cognition are measures of ...

2013-01-01

208

Perceptually-tuned grayscale characters based on parametrisable component fonts  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Our component-based parametrisable font system is a newly developed font description and reproduction technology. It incorporates for each basic character shape a software method responsible for the synthesis of an instance of that character. A given font is synthesized by providing appropriate font parameters to these character synthesis methods. Numerous concrete fonts can be derived by simply varying the parameters. Such variations offer high flexibility for synthesizing derived fonts (var...

Hu, C.; Hersch, R. D.

2004-01-01

209

Performance of English Character Recognition with and without Noise  

Directory of Open Access Journals (Sweden)

Full Text Available Character recognition has been one of the most interesting and challenging research areas in the recent years. Many researchers develop scripts based on the different approaches used for the design of character recognition system. This paper provides a survey and classification of various character recognition techniques and describes a technique for converting textual content from a paper document into machine readable form.

Priya Sharma#1 , Randhir Singh

2013-03-01

210

Narrating and Reading Folktales and Picture Books: Storytelling Techniques and Approaches with Preschool Children  

Directory of Open Access Journals (Sweden)

Full Text Available This article examines the approaches to storytelling used by Greek parents with their preschool children. The first part of the article discusses the types of stories chosen and the reading approaches employed by the parents. The second part examines the extratextual interactions between parents and children related to content during storytelling. One hundred twelve stories were chosen by parents and told to their preschool children in one-to-one settings in their homes. These sessions were recorded by students and later analyzed. The families chose the stories, and no recommendation was made to parents about the type of story or approach they would use to tell the story. The stories were classified as narration, which involved telling stories to children without using books, or story reading, which involved reading books. Results indicate that the way in which a story was told and the characteristics of the extratextual interactions between parents and children depended on a parent’s educational status. Almost all parents with a higher educational background employed story reading, whereas parents with a lower educational background mostly preferred narration. The quantity and quality of verbal exchanges between adults and children during storytelling were also affected by the approach used and the educational status of the parents. Reading stories motivated more verbal exchanges than narrating stories. Extratextual interactions during storytelling were more common among parents with a higher educational background than among parents with a lower educational background; however, of the total number of extratextual interactions, only a small percentage were categorized as high-level abstraction (bridging, elaboration, and predicting. Most extratextual interactions were described as low-level abstraction (children's feedback, asking for label, intervention for drawing attention, and clarifying, regardless of the approach employed by the parents or their educational status. Results suggest that for the Greek families involved in this research, storytelling is a child-centered activity that meets the entertainment needs of the child.

Triantafillia Natsiopoulou

2006-01-01

211

Character of Silver Lining.  

Science.gov (United States)

A study has been done to characterize the structures developed in thin silver coatings deposited by the hot-hollow cathode method. The two variables examined were substrate temperature and deposition rate. Three different structural zones were seen at the...

1985-01-01

212

Theory of Mind and Mental State Discourse during Book Reading and Story-Telling Tasks  

Science.gov (United States)

This article presents three studies conducted in Canada and Australia that relate theory of mind (ToM) development to mental state discourse. In Study 1, mental state discourse was examined while parents and their 5-7-year-old children jointly read a storybook which had a surprise ending about the identity of the main character. Comments specific…

Symons, Douglas K.; Peterson, Candida C.; Slaughter, Virginia; Roche, Jackie; Doyle, Emily

2005-01-01

213

Framework for evaluating believability of non-player characters in games  

Digital Repository Infrastructure Vision for European Research (DRIVER)

We present a framework for evaluating believability of characters in first-person shooter (FPS) games and look into the development of non-player character’s user-perceived believability. The used framework is composed of two aspects: firstly, character movement and animation, secondly, behavior. Examination of three different FPS games yields that the newer the game was, the better the believability of characters in the game. Moreover, the results from both the aspects of the f...

Hinkkanen, Tero; Kurhila, Jaakko; Pasanen, Tomi A.

2008-01-01

214

Trickster tropes: female storytelling and the re-imagination of social orders in four nineteenth-century southern African communities / Truukster-trope: vroulike storievertelling en die her-verbeelding van sosiale ordes in vier negentiende-eeuse suider-Afrikaanse gemeenskappe  

Scientific Electronic Library Online (English)

Full Text Available SciELO South Africa | Language: English Abstract in english Women in nineteenth century southern Africa used storytelling, especially tales in which tricksters were the central characters, in order to make sense of -and often to critique -rapidly changing social and political orders. The stories they told constitute an underutilised historical source. This a [...] rticle draws from four anthologies compiled by men engaged in missionary endeavours in the region to explore these points. I argue that these tales complicate our understanding of ethnic and gendered identity construction during the period and promise to cast new light on contemporary understandings of social reproduction, especially during times of societal upheaval.

Pieterse, Jimmy.

215

Temperament and Character in Psychosomatic Disorders  

Directory of Open Access Journals (Sweden)

Full Text Available Personality takes an important role in etiology of psychosomatic disorders. The studies conducted with Temperament and Character Inventory which investigates the personality according to psychobiological model is considered to have a major role in understanding the relationship between personality and psychosomatic disorders. In order to emphasize the previous studies on this subject, we have done database search in Pubmed and Turk Psikiyatri Dizini (Turkish Psychiatry Directory for the time period between 1991 and 2009 to determine and evaluate the articles conducted among somatization, dermatologic illness, headache, physical medicine, angina, irritable bowel syndrome and asthma patients using Temperament and Character Inventory. The most significant consistent result of these studies was elevated harm avoid-ance scores. Harm avoidance scores still remain high even after controlling for the effect of depression and anxiety. Thus this temperament dimension is possibly an important state and trait feature for development of psychosomatic illnesses. These findings also confirmed that serotonergic systems get involved in the process of psychosomatic organization. In many studies, the mean scores of self direction sub-dimension of Temperament and Character Inventory which has been considered as the fundamental dimension to achieve mature personality, was found to be lower in psychosomatic patient groups than normal healthy control. This result hence supports the notion that process of illness affects the personality among these patients. Detailed evaluation of temparement and character profiles of psychosomatic patients would contribute much into understanding the etiology of these disorders.

Medine Yazici Gulec

2009-09-01

216

Digital Storytelling and Reflection in Higher Education: A Case of Pre-service Student Teachers and Their Lecturers at a University of Technology  

Directory of Open Access Journals (Sweden)

Full Text Available Employers in South Africa are calling for students graduating from higher education institutions (HEIs to exhibit the capacity for reflection. However, many tertiary institutions fall short in allowing opportunities for reflection. As a result, HEIs are grappling to find ways of fostering reflection amongst their students. This paper argues that digital storytelling if implemented properly is one of the ways which can be used to help HEIs in this accomplishment. It documents results of production of digital stories by 29 final-year pre-service student teachers at the Cape Peninsula University of Technology (CPUT, South Africa, as part of their assessment in their professional development course. The study was informed by structuration theory and levels of reflection and cognitive processing to help the researchers understand the potential of digital storytelling in enhancing reflection. Qualitative methods of collecting data were utilized. Focus group interviews were conducted with the students and their facilitators to elicit whether production of digital stories led to reflection. Findings showed that the production of digital stories promoted the three levels of reflection and thus deep learning and higher-order thinking skills.

Eunice Ivala

2013-10-01

217

Studying Characters in "Romeo and Juliet."  

Science.gov (United States)

Describes an activity in which high school students who are reading "Romeo and Juliet" compile information on major characters and create a collection of cards similar to sports cards, to help them understand each character and that character's motives. (SR)

Guinhawa, Wilhelmina

1994-01-01

218

Handwritten chinese character recognition using eigenspace decomposition  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper, we mainly describe a new approach of Handwritten Chinese Character Recognition (HCCR), which is based on eigen-character extraction. The procedure of the eigen-character extraction method is explained including initialization, eigen character extraction (or eigen spaces generation) and character recognition. Two different methods are presented to do eigen character recognition respectively. Besides, k Nearest Neighbor (kNN) is implemented to improve the recognition rate of the ...

Long, Hui; Zhang, Xiaochen; Kuruoglu, Ercan Engin

2012-01-01

219

Digital storytelling in sex education. Avoiding the pitfalls of building a ‘haram’ website  

Directory of Open Access Journals (Sweden)

Full Text Available This article discusses a participant design research project. The project aimed to provide information about sex and sexuality to groups considered to be vulnerable due to lack of knowledge and cultural barriers. The researchers worked with their students (from highly diverse cultural background to gather interview material that in turn was used by these students to write ‘life stories’. Although not digital storytelling as it is usually defined, the group for whom the website was built did not author their own stories directly, participant design can be understood as a form of ‘digital storytelling light’. In regard of presenting information about sexuality in an acceptable manner, this combined design and research method worked well. The article provides examples from the interview material, the life stories and reactions posted on the websites that were built on internet for a for Moroccan and Turkish-Dutch youngsters, the intended audience.

Christa de Graaf

2010-06-01

220

Digital Storytelling in Study Abroad: Toward a Counter-Catalogic Experience  

Directory of Open Access Journals (Sweden)

Full Text Available This article examines a pilot project incorporating digital storytelling into a short-term study abroad program in the small city of Guanajuato, Mexico. After contextualizing the project’s pedagogical and theoretical concerns, the article examines the resulting stories, underscoring their potential for helping students pay attention to specific sites, to think beyond the usual images one is bombarded with and to spark critical thought. It argues that digital storytelling allows both students and host community members to become authors and representers of their experiences, thus creating a “counter-catalogic” study abroad experience, i.e. one that goes beyond the staid images used to market these experiences abroad. Digital stories afford an exciting mode for thinking about how to create critical, intimate and dialogic encounters with others

Karen Rodriguez

2010-06-01

 
 
 
 
221

Linear characters and block algebra  

CERN Document Server

This paper will prove that: 1. $G$ has a block only having linear ordinary characters if and only if $G$ is a $p$-nilpotent group with an abelian Sylow $p$-subgroup; 2. $G$ has a block only having linear Brauer characters if and only if $O_{p'}(G)\\leq O_{p'p}(G)=HO_{p'}(G)= \\textrm{Ker}(B_{0}^{*}) \\leq O_{p'pp'}=G$, where $H=G^{'}O^{p'}(G), \\textrm{Ker}(B_{0}^{*})=\\bigcap_{\\lambda \\in \\textrm{IBr}(B_{0})} \\textrm{Ker}(V_{\\lambda}), B_{0}$ is the principal block of $G$ and $V_{\\lambda}$ is the $F[G]$-module affording the Brauer character $\\lambda$; 3. if $G$ satisfies the conditions above, then for any block algebra $B$ of $G$, we have

Zeng, Jiwen

2011-01-01

222

Factorized Combinations of Virasoro Characters  

CERN Document Server

We investigate linear combinations of characters for minimal Virasoro models which are representable as a products of several basic blocks. Our analysis is based on consideration of asymptotic behaviour of the characters in the quasi-classical limit. In particular, we introduce a notion of the secondary effective central charge. We find all possible cases for which factorization occurs on the base of the Gauss-Jacobi or the Watson identities. Exploiting these results, we establish various types of identities between different characters. In particular, we present several identities generalizing the Rogers-Ramanujan identities. Applications to quasi-particle representations, modular invariant partition functions, super-conformal theories and conformal models with boundaries are briefly discussed.

Bytsko, A G

2000-01-01

223

Digital storytelling in sex education. Avoiding the pitfalls of building a ‘haram’ website  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This article discusses a participant design research project. The project aimed to provide information about sex and sexuality to groups considered to be vulnerable due to lack of knowledge and cultural barriers. The researchers worked with their students (from highly diverse cultural background) to gather interview material that in turn was used by these students to write ‘life stories’. Although not digital storytelling as it is usually defined, the group for whom the website was built ...

2010-01-01

224

Digital storytelling in sex education: avoiding the pitfalls of building a 'haram' website  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This article discusses a participant design research project. The project aimed to provide information about sex and sexuality to groups considered to be vulnerable due to lack of knowledge and cultural barriers. The researchers worked with their students (from highly diverse cultural background) to gather interview material that in turn was used by these students to write ‘life stories’. Although not digital storytelling as it is usually defined, the group for whom the website was built ...

2010-01-01

225

Exploring new communication strategies for a global brand :transmedia storytelling and gamification  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Marketing is changing and companies or brands try to find new ways to engage consumers and involve them in their advertising efforts. There are two new communication strategies that might be able to lead the way into a new area of advertising and marketing: transmedia storytelling and gamification. The research questions were how to use such strategies in the communication or branding environment and how to use them when a global brand wants to communicate across cultures while adapting the a...

Brieger, Christian

2013-01-01

226

Story-telling strategies employed in three Northern Sothodetective short stories  

Digital Repository Infrastructure Vision for European Research (DRIVER)

A short introduction will be given to the history of literary writing in Northern Sotho until the 1950s when the first example of detective writing appeared in Ramaila’s volume of short stories, Molomatsebe. Subsequently, the story-telling strategies used by three Northern Sotho authors, namely Ramaila, Matlala and Lebopa (appearing in the anthology Makhura’ lefehlo compiled by Mampuru, 1991) will be followed in their respective detective short stories published in 1951, 1969 ...

Joubert, Annekie

2010-01-01

227

A Methodology to Derive a Valid Scenario of an Interactive Storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In previous works, we showed how to use Linear Logic to model an Interactive Storytelling (IS). Proceeding from the achieved results, this paper introduces a methodology for authors to derive a valid scenario of an IS. In the paper, we will explain the implementation of the methodology via a detailed presentation of the steps in the process of IS modeling and illustrate those with a concrete example.

Dang, Kim Dung; Champagnat, Ronan; Augeraud, Michel

2011-01-01

228

A Methodology to Derive a Valid Scenario of an Interactive Storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In previous works, we showed how to use Linear Logic to model an Interactive Storytelling (IS). Proceeding from the achieved results, this paper introduces a methodology for authors to derive a valid scenario of an IS. In the paper, we will explain the implementation of the methodology via a detailed presentation of the steps in the process of IS modeling and illustrate those with a concrete example.

Dang, Kim Dung; Champagnat, Ronan; Augeraud, Michel

2012-01-01

229

An Introduction to the RCETJ Special Issue on Multimedia, Media Convergence, and Digital Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available Individual scholars have always been among the first to experiment with particular technologies if they hold promise for a practical or theoretical application. In short, researchers are not waiting. In this special edition of the journal, you will meet a few of these individuals and glimpse some of the ways multimedia, media convergence, and digital storytelling processes are beginning to shape the way we think.

Gordon J. Murray

2008-09-01

230

Introducing Character Animation with Blender  

CERN Document Server

Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their

Mullen, Tony

2011-01-01

231

AWARENESS AND COGNITIVE LOAD LEVELS OF TEACHER CANDIDATES TOWARDS STUDENT PRODUCTS MADE BY DIGITAL STORYTELLING  

Directory of Open Access Journals (Sweden)

Full Text Available The purpose of this research is to assess the student products created by digital storytelling, and to determine the awareness towards learning the topic and the cognitive loads of students during the process. Research was performed with a total of 52 teacher candidates attending 2nd class at “Classroom Teacher” department of Mersin University Faculty of Education in 2012-2013 education years. General scanning model was used to determine the cognitive loads and awareness of student products, created by teacher candidates through digital storytelling, for learning the topic. As a result of the Research, we reached the conclusion that the awareness related to basic concepts and program created by digital storytelling increased, and there was not a cognitive overload. Also, students’ opinions were taken on the process and according to acquired data, it was concluded that the students were pleased with the process, their awareness increased, and they made plans to improve what they learned and use them in the future. In line with acquired findings, it was suggested that experimental studies should be made on this topic. -

Figen KILIC

2014-07-01

232

Relative differential K-characters  

Directory of Open Access Journals (Sweden)

Full Text Available We define a group of relative differential K-characters associated with a smooth map between two smooth compact manifolds. We show that this group fits into a short exact sequence as in the non-relative case. Some secondary geometric invariants are expressed in this theory.

Mohamed Maghfoul

2008-03-01

233

Relative differential K-characters  

CERN Document Server

We define a group of relative differential K-characters associated with a smooth map between two smooth compact manifolds. We show that this group fits into a short exact sequence as in the non-relative case. Some secondary geometric invariants are expressed in this theory.

Maghfoul, Mohamed

2008-01-01

234

Lefschetz-Pontrjagin duality for differential characters  

Directory of Open Access Journals (Sweden)

Full Text Available A theory of differential characters is developed for manifolds with boundary. This is done from both the Cheeger-Simons and the deRham-Federer viewpoints. The central result of the paper is the formulation and proof of a Lefschetz-Pontrjagin Duality Theorem, which asserts that the pairing given by (alpha, beta (alpha * beta [X] induces isomorphisms onto the smooth Pontrjagin duals. In particular, and are injective with dense range in the group of all continuous homomorphisms into the circle. A coboundary map is introduced which yields a long sequence for the character groups associated to the pair (X, X. The relation of the sequence to the duality mappings is analyzed.

HARVEY REESE

2001-01-01

235

Font generation of personal handwritten Chinese characters  

Science.gov (United States)

Today, digital multimedia messages have drawn more and more attention due to the great achievement of computer and network techniques. Nevertheless, text is still the most popular media for people to communicate with others. Many fonts have been developed so that product designers can choose unique fonts to demonstrate their idea gracefully. It is commonly believed that handwritings can reflect one's personality, emotion, feeling, education level, and so on. This is especially true in Chinese calligraphy. However, it is not easy for ordinary users to customize a font of their personal handwritings. In this study, we performed a process reengineering in font generation. We present a new method to create font in a batch mode. Rather than to create glyphs of characters one by one according to their codepoints, people create glyphs incrementally in an on-demand manner. A Java Implementation is developed to read a document image of user handwritten Chinese characters, and make a vector font of these handwritten Chinese characters. Preliminary experiment result shows that the proposed method can help ordinary users create their personal handwritten fonts easily and quickly.

Lin, Jeng-Wei; Wang, Chih-Yin; Ting, Chao-Lung; Chang, Ray-I.

2014-01-01

236

The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to empower the player not just as an avatar in a gameworld but also as a co-author of that gameworld, alongside the game’s original designers. Location-aware interfaces allow players to implicate places in the physical world as part of their gameworld (and vice versa for the first time. In addition to empowering the player as a co-author in the process of constructing a compelling gameworld, then, mobile games eschew linear narrative structures in favor of a cooperative storytelling process that is reliant in part on the player’s experience of place. While such an author-player “worldmaking” approach to storytelling is not new, mobile games evolve the process beyond what has yet been possible within the technical and physical constraints of the traditional video gaming format. Location-aware interfaces allow mobile games to extend the worldmaking process beyond the screen and into the physical world, co-opting the player’s sensory experiences of real-world places as potential storytelling tools. In our essay, we theorize the unique storytelling potential of mobile games while describing our experience attempting to harness that potential through the design and implementation of our hybrid-reality game University of Death.

Tim Hetland

2012-02-01

237

Mobile Urban Drama - Interactive Storytelling in Real World Environments  

DEFF Research Database (Denmark)

This article presents methods and tools for producing location-based Mobile Urban Dramas. In a Mobile Urban Drama, the user becomes the main character in a play that is presented as a multimedia production (through audio, images, animations and videos) on the user's mobile phone and in the physical surroundings. The media files are linked via tags (2D barcodes/RFID) or GPS to the real world set as the stage of the drama. The dramaturgical concept is described, and a narrative architecture is introduced. It supports a rich variety of plot graphs implemented in a software framework that supports producing Mobile Urban Dramas. Dramas produced with the framework may span from pure art pieces to structured learning experiences, for example, biology learning framed in a thriller. Experiences from six dramas produced with the framework by a Danish theatre group are discussed. The results are general findings on the concept, the narrative structure, scenographic effects and tools for technical production

Hansen, Frank Allan; Kortbek, Karen Johanne

2012-01-01

238

Twining characters and orbit Lie algebras  

CERN Document Server

We associate to outer automorphisms of generalized Kac-Moody algebras generalized character-valued indices, the twining characters. A character formula for twining characters is derived which shows that they coincide with the ordinary characters of some other generalized Kac-Moody algebra, the so-called orbit Lie algebra. Some applications to problems in conformal field theory, algebraic geometry and the theory of sporadic simple groups are sketched.

Fuchs, J; Schellekens, Adrian Norbert; Schweigert, C

1996-01-01

239

Memorable characters in illustrated children's literature  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This thesis is about characters and characterisation in illustrated children's literature. More specifically it deals with memorable character depiction, within textual and visual narrative. There are many successful, extraordinary and unforgettable character portrayals in children's literature. However, at the same time, one can find a plethora of characters that are quite forgettable. The objective of this thesis is to find out, what are the qualities that make a children's book character s...

Kajavo, Nina

2013-01-01

240

Handwritten Tamil Character Recognition Using SVM  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Hand written Tamil Character recognition refers to the process of conversion of handwritten Tamil character into Unicode Tamil character. The scanned image is segmented into paragraphs using spatial space detection technique, paragraphs into lines using vertical histogram, lines into words using horizontal histogram, and words into character image glyphs using horizontal histogram. Each image glyph is subjected to feature extraction procedure, which extracts the features such as character hei...

2009-01-01

 
 
 
 
241

The Binary Perfect Phylogeny with Persistent characters  

CERN Multimedia

The near-perfect phylogeny over binary set of characters has been proposed as an extension of the too restrictive model of the perfect phylogeny in order to model biological events such as homoplasy. However the model appears to be too general to model some situations and is computationally inefficient on some instances. In this paper we consider the problem of reconstructing a near-perfect phylogeny where only a type of homoplasy is allowed in the tree: we consider back mutations according to notion of {\\em persistency}, that is characters can be gained and lost at most once. The notion of persistency leads to the problem of the Persistent Perfect Phylogeny (referred as P-PPH). By exploring combinatorial properties of the problem we develop an exact algorithm for solving the P-PPH problem that in the worst case runs in time that is exponential in the number of characters, but is polynomial in the number of species. Indeed, we show that the P-PPH problem can be restated as a special case of the Incomplete Per...

Braghin, Chiara; Trucco, Gabriella; Bonizzoni, Paola

2011-01-01

242

Video-Based Character Animation  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper we introduce a video-based representation for free viewpoint visualization and motion control of 3D character models created from multiple view video sequences of real people. Previous approaches to video-based rendering provide no control of scene dynamics to manipulate, retarget, and create new 3D content from captured scenes. Here we contribute a new approach, combining image based reconstruction and video-based animation to allow controlled animation of people from captured ...

2005-01-01

243

Temperament and character in eating disorders: ten years of studies  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In recent years a number of studies of personality have been performed in subjects with Eating Disorders (EDs) to investigate the clinical differences between controls and ED patients and among EDs subtypes, and its role in the development and course of symptoms. The Tridimensional Personality Questionnaire (TPQ) and the Temperament and Character Inventory (TCI) have been widely used at this purpose, allowing the description of specific temperament and character profiles for EDs. High Harm Av...

Fassino, Secondo; Abbate Daga, Giovanni

2004-01-01

244

HERITABILITY OF STING CHARACTERS IN AFRICANIZED HONEYBEES  

Directory of Open Access Journals (Sweden)

Full Text Available In this paper we proposed to estimate the heritability of seven morphological characters that compose the sting apparatus of the Africanized honeybee workers. An experimental design to estimate genetic parameters was based on the method developed by Oldroyd and Moran(9. This method was modified to eliminate within-colony environmental effects associated with the additive genetic variance. The estimated h values ranged from 0.17 ± 0.11 (maximum width of bulb of sting stylet and height of the valve of right lancet to 0.74 ± 0.30 (length of the lancet.

A. MELO

1997-01-01

245

HERITABILITY OF STING CHARACTERS IN AFRICANIZED HONEYBEES  

Scientific Electronic Library Online (English)

Full Text Available SciELO Brazil | Language: English Abstract in english In this paper we proposed to estimate the heritability of seven morphological characters that compose the sting apparatus of the Africanized honeybee workers. An experimental design to estimate genetic parameters was based on the method developed by Oldroyd and Moran(9). This method was modified to [...] eliminate within-colony environmental effects associated with the additive genetic variance. The estimated h values ranged from 0.17 ± 0.11 (maximum width of bulb of sting stylet and height of the valve of right lancet) to 0.74 ± 0.30 (length of the lancet).

A., MELO; O., MALASPINA; J. A. F., DINIZ-FILHO.

246

Mechanisms within cross media stories : An analytical framework combining cross media phenomena with storytelling elements  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Cross media is a still emerging research field and as we learn and adapt to using more devices it gets harder to define what cross media is. This paper studied two fields, cross media and storytelling in order to answer the question; which mechanisms are the bases of a cross media story? This was done by highlighting vital mechanisms within each field and used such mechanisms to construct a framework. The framework was then applied in a case study where productions with cross medial and inter...

Ode?n, Niklas

2013-01-01

247

Using the story-telling technique in the qualitative research of national identity  

Directory of Open Access Journals (Sweden)

Full Text Available This paper contains the main results of a qualitative research onRomanians national identity. The research proposes a new approach to the national identity based on two methodological elements: the patriotic songs as a stimulus for reflection on national identity and the presentation of data in the form of story-telling. The theoretical background integrates the social identity theory and the theory of social representations. The main conclusionof the research is that Romanians have nowadays a negative social identity in relation with their own country and the political class is seen as the main culprit for the country’s bad situation.

?andru, C.

2011-01-01

248

Character varieties of mutative 3--manifolds  

Digital Repository Infrastructure Vision for European Research (DRIVER)

We describe a birational map between subvarieties in the character varieties of mutative 3-manifolds. By studying the birational map, one can decide in certain circumstances whether a mutation surface is detected by an ideal point of the character variety.

Tillmann, Stephan

2003-01-01

249

Character customization in video games as symbolic consumption - how characters are customized  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Objective of the study The objective of this study is to develop an understanding of how symbolic consumption takes place in video games as video game players customize their character. In real life products serve as symbols of their consumers and help consumers locate themselves in the society, but to this date the consumption in video games has not been studied largely. One recognized way to use customization is to display one’s favorite brands. Existing studies based on other types o...

Mertsalmi, Juhani

2010-01-01

250

Character Recognition using RCS with Neural Network  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Hand written Tamil Character recognition refers to the process of conversion of handwritten Tamil character into Unicode Tamil character. The scanned image is segmented into paragraphs using spatial space detection technique, paragraphs into lines using vertical histogram, lines into words using horizontal histogram, and words into character image glyphs using horizontal histogram. The extracted features considered for recognition are given to Support Vector Machine, Self Organizing Map, RCS,...

Sureshkumar, C.; Ravichandran, T.

2010-01-01

251

Format-Preserving Encryption for Character Data  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper presents FPE (Formatpreserving Encryption) for character data in both fixed-width and variable-width encoding. Previous researches only studied FPE for fixed-width character data. In this paper, FPE for character data is categorized into NPE (Number-preserving Encryption) and LPE (Length-preserving Encryption). The schemes related to NPE and LPE are proposed to encrypt fixed-width and variable-width character data, respectively. Furthermore, the paper provides a general solution fo...

Min Li; Zheli Liu; Jingwei Li; Chunfu Jia

2012-01-01

252

A arte de contar histórias, integrada a outras linguagens de arte: uma prática pedagógica na educação básica / The art of storytelling integrated to other languages of art: an educational practice in primary education  

Scientific Electronic Library Online (English)

Full Text Available SciELO Brazil | Language: Portuguese Abstract in portuguese Este artigo tem por objetivo discutir a relevância da arte de contar histórias, integrada a outras linguagens de arte e expressão enquanto prática pedagógica desencadeadora de processos criativos e de autoconhecimento no âmbito da educação básica. O artigo está organizado em duas partes: a primeira [...] aborda as bases conceituais da arte-educação e da arte de contar histórias; e a segunda relata experiências profissionais de um dos autores, desenvolvidas entre 1998 e 2006, no âmbito da chamada "Oficina Escola de Arte Granada", envolvendo atividades complementares à escola com alunos e professores de escolas públicas no município de Nova Friburgo, Rio de Janeiro. Tais experiências reforçam a importância de buscar alternativas pedagógicas para o desenvolvimento de escolas criativas e transformadoras da realidade, que estimulem alunos mais autônomos e futuros cidadãos. Abstract in english This article discusses the relevance of the art of storytelling integrated to other art languages and expressions As a teaching practice which can promote creative and self-knowledge processes in the context of basic education. The article is organized in two parts: firstly we approach the conceptua [...] l bases of art-education and the art of storytelling; secondly we explain some professional experiences developed by one of the authors between 1998 and 2006 related to the "Granada School of Art", an educational organization dedicated to art education and storytelling, involving complementary activities to formal education with students and teachers from public schools in the municipality of Nova Friburgo, Rio de Janeiro State. Such experiences reinforce the importance of looking for pedagogic alternatives to the development of creative and engaged schools that generate autonomy and citizenship among students.

Marina Tarnowski, Fasanello; Marcelo Firpo de Souza, Porto.

253

Exploring Good Character and Citizenship in England  

Science.gov (United States)

Citizenship, character and the virtues that constitute both are increasingly concerns of public policy in the UK. This article understands character to encompass the morally valuable, reason-response and education part of personality, and understands virtues as states of character concerned with praiseworthy feelings and conduct in specific…

Arthur, James; Harrison, Tom

2012-01-01

254

The Phonetic Aspect of Character Simplification  

Science.gov (United States)

Examination of the simplified characters adopted in the People's Republic of China shows that all such characters have been created based on phonetic, graphic or semantic principles. This paper discusses phonetic simplification and lists characters followed by their simpler forms. (CHK)

Ng, Sally M.

1976-01-01

255

Character induction in p-groups  

Directory of Open Access Journals (Sweden)

Full Text Available Let G be a finite p-group and let χ be an irreducible character of G. Then χ is monomial; that is, χ=λG, where λ is a linear character of some subgroup of G. We are interested in locating subgroups of G which induce the character χ.

Teresa L. Santa Coloma

1986-09-01

256

A study of the impact of a supplemental storytelling (oral narrative) strategy on fourth-grade students' understanding of the physics of sound  

Science.gov (United States)

In this study the effect of story-telling (oral-narrative) strategies on student understanding of ideas about the physics of sound was investigated. A midwestern 4th grade sample of convenience was selected for this study. An experienced elementary science teacher with a special interest and talent for the oral tradition of storytelling taught a commercially available sound unit to two separate groups of students. In one group (the treatment, n = 27), he complemented the hands-on activities prescribed for the unit with special oral narrative activities; in the second group (the comparison, n = 27), he used only the prescribed hands-on activities. The treatment was designed to determine the extent to which students change in science understanding through narrative practice, and to determine the extent to which students can incorporate increasingly complex science content into narratives. Students in both groups wrote individual directed journals containing explanations of the science ideas encountered in the lessons. The only difference was that the treatment group had an opportunity to incorporate the unit science concepts with the narrative during the morning literacy program. An analysis of student responses to an open-ended question focusing on the big ideas of the sound unit prior to the start of the unit showed that the treatment and comparison groups were equivalent in their understanding of the big ideas. Four oral narratives were told, one pre-unit oral narrative and one oral narrative following each of the three science lessons. Special rubrics were developed to generate quantitative data on the students' pre- unit and post-unit assessing, journal writing, story boarding, concept listing, concept mapping, and story telling performance. A t-test analysis of a post-unit test of student understanding showed students in the treatment group outperformed students in the comparison group (p story telling activity scores on the final story scores showed that performance on the story telling activities predicted final story complexity.

Ollerenshaw, Jo Anne

257

Storytelling – in our minds and in the classroom : a narratological and didactic analysis of Sherman Alexie’s The Lone Ranger and Tonto fistfight in heaven (1993).  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Once upon a time, in a secondary world, long, or not so long ago… This might have been an appropriate introduction to this thesis, reflecting its main concern, namely storytelling. Atlantic Monthly Press claims on the cover of The Lone Ranger and Tonto Fistfight in Heaven (1993) that Sherman Alexie is a modern mythmaker, and I strongly agree; he is a storyteller with a firm belief in the power of storytelling. They furthermore write that what is explored in The Lone Ranger is the “distan...

Dromnes, Tanja

2010-01-01

258

Storytelling – in our minds and in the classroom :a narratological and didactic analysis of Sherman Alexie’s The Lone Ranger and Tonto fistfight in heaven (1993).  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Once upon a time, in a secondary world, long, or not so long ago… This might have been an appropriate introduction to this thesis, reflecting its main concern, namely storytelling. Atlantic Monthly Press claims on the cover of The Lone Ranger and Tonto Fistfight in Heaven (1993) that Sherman Alexie is a modern mythmaker, and I strongly agree; he is a storyteller with a firm belief in the power of storytelling. They furthermore write that what is explored in The Lone Ranger is the “distan...

Dromnes, Tanja

2010-01-01

259

Story and science: how providers and parents can utilize storytelling to combat anti-vaccine misinformation.  

Science.gov (United States)

With little or no evidence-based information to back up claims of vaccine danger, anti-vaccine activists have relied on the power of storytelling to infect an entire generation of parents with fear of and doubt about vaccines. These parent accounts of perceived vaccine injury, coupled with Andrew Wakefield's fraudulent research study linking the MMR vaccine to autism, created a substantial amount of vaccine hesitancy in new parents, which manifests in both vaccine refusal and the adoption of delayed vaccine schedules. The tools used by the medical and public health communities to counteract the anti-vaccine movement include statistics, research, and other evidence-based information, often delivered verbally or in the form of the CDC's Vaccine Information Statements. This approach may not be effective enough on its own to convince vaccine-hesitant parents that vaccines are safe, effective, and crucial to their children's health. Utilizing some of the storytelling strategies used by the anti-vaccine movement, in addition to evidence-based vaccine information, could potentially offer providers, public health officials, and pro-vaccine parents an opportunity to mount a much stronger defense against anti-vaccine messaging. PMID:23811786

Shelby, Ashley; Ernst, Karen

2013-08-01

260

Character evolution in Hydrozoa (phylum Cnidaria).  

Science.gov (United States)

The diversity of hydrozoan life cycles, as manifested in the wide range of polyp, colony, and medusa morphologies, has been appreciated for centuries. Unraveling the complex history of characters involved in this diversity is critical for understanding the processes driving hydrozoan evolution. In this study, we use a phylogenetic approach to investigate the evolution of morphological characters in Hydrozoa. A molecular phylogeny is reconstructed using ribosomal DNA sequence data. Several characters involving polyp, colony, and medusa morphology are coded in the terminal taxa. These characters are mapped onto the phylogeny and then the ancestral character states are reconstructed. This study confirms the complex evolutionary history of hydrozoan morphological characters. Many of the characters involving polyp, colony, and medusa morphology appear as synapomorphies for major hydrozoan clades, yet homoplasy is commonplace. PMID:21558215

Cartwright, Paulyn; Nawrocki, Annalise M

2010-09-01

 
 
 
 
261

Mediated Character of Economic Interactions  

Directory of Open Access Journals (Sweden)

Full Text Available Abstract: Economic interactions are conducted between economic agents - individuals and collectives, through exchange of natural or artificial entities - goods, services and money, in a myriad of combinations. In this article we adopt a microscopic point of view, concentrate on the exchanged entities, and extract their relevant attributes as seen from structurally simple economic processes. Following that, we approach the interpretation of the economic interactions with their mediated character emphasized. Mediators of the interaction are locally available environment units. They are locally recognized and appropriately interpreted in a given value set as goods and money. The overall intensity of economic interactions considered is related to mediators' spatial and temporal characteristics. Extracted characteristics of mediators and economic processes are compacted in the set of formal rules. The approach is connected with similar approaches in economy and physics.

Josip Kasac

2003-06-01

262

Actual use scene of Han-Character for proper name and coded character set  

Science.gov (United States)

This article discusses the following two issues. One is overview of standardization of Han-Character in coded character set including Universal coded character set (ISO/IEC 10646), with the relation to Japanese language policy of the government. The other is the difference and particularity of Han-Character usage for proper name and difficulty to implement in ICT systems.

Kobayashi, Tatsuo

263

Children' s storytelling in the second age group  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Speech is a complex and intensive process that is being developed from prenatal era till the adulthood. Speech is a very important resource in human life as it serves for the establishment of contacts and communication with the surroundings. Our duty is to provide children optimal environment for the development of speech, guide and encourage them to speak and enable them a variety of activities that encourage verbal and non-verbal communication.

Kamnar, Katja

2013-01-01

264

Bowery to Broadway. The American Irish in Classic Hollywood Cinema (Christopher Shannon & New Irish Storytellers. Narrative Strategies in Film (Díóg O’Connell  

Directory of Open Access Journals (Sweden)

Full Text Available Reseñas de los libros de cine Bowery to Broadway. The American Irish in Classic Hollywood Cinema (Christopher Shannon 2010 & New Irish Storytellers. Narrative Strategies in Film (Díóg O’Connell 2010

Carlos Menéndez-Otero

2011-03-01

265

School Culture Before Character Education: A Model for Change.  

Science.gov (United States)

Discusses Alfie Kohn's argument that developing caring, thoughtful citizens via character education is preferable to creating the obedient, unreflective workers cultivated by many programs. Suggests focusing not only on classroom culture, but also on school culture, describing a New York City model for developing caring and reflective communities…

Goldsmith-Conley, Elizabeth

1998-01-01

266

Digital Storytelling: Kizoa, Animoto, and Photo Story 3  

Science.gov (United States)

Educators know that students create better projects when they are personally invested in the material. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects. One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply…

Yee, Kevin; Hargis, Jace

2012-01-01

267

RECOGNITION OF OFFLINE HANDWRITTEN ISOLATED URDU CHARACTER  

Directory of Open Access Journals (Sweden)

Full Text Available This paper presents an approach for recognition of offline handwritten isolated Urdu character based on Invariant Moments. Handwritten Urdu character recognition is lagging behind due to segmentation dilemma and complexity of Urdu letter writing. An attempt is made to apply Moment Invariant technique followed by Primary and secondary component separation. The Urdu letters were grouped into single component and multi-component characters. If letter is multi-component then Secondary component were separated from primary component. SVM is adopted for classification and position of secondary component (Above, Below and middle is considered for recognition. For each of 46 characters 200 image samples were used for training and 600 for testing respectively. In this manner overall 36800 handwritten characters were used to apply the technique. Overall performance rate is found to be 93.59% for all offline handwritten isolated Urdu characters. It is possible to enhance the accuracy of system by combining more structural and statistical features.

Imran Khan Pathan, Abdulbari Ahmed Ali and Ramteke R.J.

2012-03-01

268

Online Character Recognition of Handwritten Cursive Script  

Directory of Open Access Journals (Sweden)

Full Text Available Text recognition is an area of pattern recognition that has been the subject of considerable interest during the last five decades. Handwritten text show wide stylistic variations. In this paper cursive characters have been recognized. Segmentation of words into characters is performed by feature extractor method. The segmented characters is then given as the input to template matching algorithm in which an incoming input is re-sized and each and every character in it is extracted. Then the extracted character is matched against the standard templates. Here pixel by pixel matching takes place for recognition. Recognition of unconstrained handwritten text is very difficult because characters cannot be reliably isolated especially when the text is cursive handwriting. But it is implemented in this project with high accuracy.

Muthumani .I

2012-05-01

269

Local volume preservation for skinned characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned characters. As usual, the character is defined by a skin mesh at some rest pose and an animation skeleton. At each animation step, skin deformations are first computed using standard SSD. Our method then corrects the result using a set of local deformations which model the fold-over-free, constant volume behavior of...

Rohmer, Damien; Hahmann, Stefanie; Cani, Marie-paule

2008-01-01

270

Algebraic Characters for Harish-Chandra modules  

CERN Document Server

We give a purely cohomological treatment of a character theory for (g,K)-modules. This leads to a beautiful formalism extending to large categories of (g,K)-modules. Due to results of Hecht-Schmid and Vogan the classical results of Harish-Chandra's global character theory extend to this setting. This algebraic approach reduces (not necessarily admissible) discretely decomposable branching problems to finiteness statements about multiplicities of composition factors and appropriate character formulas.

Januszewski, Fabian

2012-01-01

271

Anorectic family dynamics: temperament and character data.  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Modern psychobiologic research conceptualizes personality as a complex adaptive system involving a bidirectional interaction between heritable neurobiologic dispositions (temperament) and social learning (character). In this study, we evaluated temperament and character traits of patients with anorexia nervosa and their mothers and fathers, and we analyzed the correlation of temperament and character traits among family members in anorectic families. Finally, we tested the ability of the Temp...

Fassino, Secondo; Leombruni, Paolo; Abbate Daga, Giovanni; Amianto, Federico

2002-01-01

272

DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008). The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009). Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009), or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including ...

2012-01-01

273

Character localization and recognition application for Smartphone  

Directory of Open Access Journals (Sweden)

Full Text Available Smart Phones have Internet access anywhere. The automatic text localization and recognition of text within a natural image is very useful for many problems. Once identified, the text can be used for many purposes. User can get current information about the product, place or boards. More exciting applications can be developed over the text extraction method with a high performance while also being computationally inexpensive. There are various methods proposed for Text Localization, text area segmentation, sign recognition and translation, Optical Character Recognition. In this paper we have described these methods. We have also compared all methods on the basis of performance and accuracy. Finally we concluded some good methods for Smartphone OCR application.

Snehal Charjan, R. V. Mante, P. N. Chatur

2012-12-01

274

Character and Caricature, Virtual and Real  

Directory of Open Access Journals (Sweden)

Full Text Available Character, as personality, is formed through biology and culture. But the influence these forces have and the actual processes involved are not really known. Technology, as an important and always changing part of culture, offers us a window on the construc-tion of character especially in that strange new place: cyberspace. The virtual world allows people to play with their character in ways that are very diffi-cult “in real life.” This play reveals a great deal about what is biologically immutable and what isn’t after all. In particular gender, race, and embodiment in general are treated quite differently on-line then in the flesh. And character/caricature formation in the MUDS and MOOS and other cyber-places throws light on the processes of character, such as the roles of evocative technologies, the feedback loops of will and non-will (addiction, and the potentiality of fan-tasies actualized. In particular political participation on the internet reveals the limits of what real char-acter can be manifested in a simulated environment. It seems cyborgian character is more plastic in some ways than most observers would have predicted; but character, as integrity, will still determine how far the role of caricature will go in supplanting charac-ter

Chris Hables Gray

2004-12-01

275

Rank-frequency relation for Chinese characters  

Science.gov (United States)

We show that the Zipf's law for Chinese characters perfectly holds for sufficiently short texts (few thousand different characters). The scenario of its validity is similar to the Zipf's law for words in short English texts. For long Chinese texts (or for mixtures of short Chinese texts), rank-frequency relations for Chinese characters display a two-layer, hierarchic structure that combines a Zipfian power-law regime for frequent characters (first layer) with an exponential-like regime for less frequent characters (second layer). For these two layers we provide different (though related) theoretical descriptions that include the range of low-frequency characters (hapax legomena). We suggest that this hierarchic structure of the rank-frequency relation connects to semantic features of Chinese characters (number of different meanings and homographies). The comparative analysis of rank-frequency relations for Chinese characters versus English words illustrates the extent to which the characters play for Chinese writers the same role as the words for those writing within alphabetical systems.

Deng, Weibing; Allahverdyan, Armen E.; Li, Bo; Wang, Qiuping A.

2014-02-01

276

Format-Preserving Encryption for Character Data  

Directory of Open Access Journals (Sweden)

Full Text Available This paper presents FPE (Formatpreserving Encryption for character data in both fixed-width and variable-width encoding. Previous researches only studied FPE for fixed-width character data. In this paper, FPE for character data is categorized into NPE (Number-preserving Encryption and LPE (Length-preserving Encryption. The schemes related to NPE and LPE are proposed to encrypt fixed-width and variable-width character data, respectively. Furthermore, the paper provides a general solution for both data types. The security and efficiency of these schemes are analyzed and verified.   

Min Li

2012-08-01

277

Game Character Creation with Blender and Unity  

CERN Document Server

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a po

Totten, Chris

2012-01-01

278

An interactive platform for collaborative storytelling - The storybroad system  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Drawing inspiration for writing good stories has always been a common problem among authors. In this thesis we will design, implement and evaluate a platform which aims to help authors or group of authors in the difficult process of writing creative and interesting plots. The concept on which the whole system is based is the one of nonlinear history: starting from a root node, which is the beginning of the story, the plot develops in many directions forming a treelike structure. Each child in...

Mauri, Fabio

2011-01-01

279

Online interaction. Effects of storytelling in an internet breast cancer support group  

DEFF Research Database (Denmark)

The internet provides new ways of forming social relationships among people with breast cancer and is increasingly used for this purpose. This qualitative study, using ethnographic case-study method, aimed to explore how support groups on the internet can break the social isolation that follows cancer and chronic pain, by analysing the storytelling emerging on the Scandinavian Breast Cancer Mailing list. Using participant observation and face-to-face or online interviews of participants, we investigated the motivations of 15 women who chose the internet to counteract social isolation after breast cancer. The results showed that the women were empowered by the exchanges of knowledge and experience within the support group. The internet was considered a means for finding ways of living with breast cancer. Our study suggests that internet support groups have important potential for the rehabilitation of cancer patients.

Høybye, Mette Terp; Johansen, Christoffer

2005-01-01

280

Speaking truth to power: Indigenous storytelling as an act of living resistance  

Directory of Open Access Journals (Sweden)

Full Text Available In our preparation for this issue, we had particular expectations and beliefs about what it meant to theorize and map out decolonization. We saw decolonization as under theorized and needing more attention. What the authors of this issue reminded us of is that decolonization does not fit the demands and expectations of the Western Euroversity – it is alive and vibrant, being theorized and enacted in Indigenous communities around the globe through practices such as story telling. In this editorial we examine the role that Indigenous storytelling plays as resurgence and insurgence, as Indigenous knowledge production, and as disruptive of Eurocentric, colonial norms of ‘objectivity’ and knowledge. As the authors in this issue explore the specific and located knowledges that work to decolonization, we finish by asking what the role of the reader is in bearing witness to these profound, powerful, and complex articulations of decolonization and Indigenous being.

Aman Sium

2013-05-01

 
 
 
 
281

[Drugs in Kamigata Rakugo (a traditional style of Japanese story-telling in Osaka)].  

Science.gov (United States)

Rakugo, traditional Japanese story-telling, has a history of over 300 years. The stories consist of jokes, anecdotes, and funny messages. The content often includes critical points of view from the perspective of normal people. Some of the targets of criticism are physicians and druggists. This study looked at the number of medical and medicinal items mentioned in kamigata rakugo (rakugo in Osaka). There were ten occasions in which medical/medicinal items were used for practical purposes in scenarios and 27 occasions in which they were simply mentioned. Some of the uses show us the medical and pharmaceutical situation in the 18-19th century in a humorous way. For example, mentions of kyu:moxibustion, biwayoutou:loquat herb tea, and ninjin:ginseng. PMID:21032893

Goino, Masahiko

2010-01-01

282

Storytelling that moves people. A conversation with screenwriting coach Robert McKee.  

Science.gov (United States)

When executives need to persuade an audience, most try to build a case with facts, statistics, and some quotes from authorities. In other words, they resort to "companyspeak," the tools of rhetoric they have been trained to use. In this conversation with HBR, Robert McKee, the world's best-known screenwriting lecturer, argues that executives can engage people in a much deeper--and ultimately more convincing--way if they toss out their Power-Point slides and memos and learn to tell good stories. As human beings, we make sense of our experiences through stories. But becoming a good storyteller is hard. It requires imagination and an understanding of what makes a story worth telling. All great stories deal with the conflict between subjective expectations and an uncooperative objective reality. They show a protagonist wrestling with antagonizing forces, not a rosy picture of results meeting expectations--which no one ends up believing. Consider the CEO of a biotech start-up that has discovered a chemical compound to prevent heart attacks. He could make a pitch to investors by offering up market projections, the business plan, and upbeat, hypothetical scenarios. Or he could captivate them by telling the story of his father, who died of a heart attack, and of the CEO's subsequent struggle against various antagonists--nature, the FDA, potential rivals--to bring to market the effective, low-cost test that might have prevented his father's death. Good storytellers are not necessarily good leaders, but they do share certain traits. Both are self-aware, and both are skeptics who realize that all people--and institutions--wear masks. Compelling stories can be found behind those masks. PMID:12800716

McKee, Robert

2003-06-01

283

About the Chinese Character of “Ri”(“?”  

Directory of Open Access Journals (Sweden)

Full Text Available The Chinese character of “Ri”(“?” is a typical pictographic character. Given the fact that it reflects natural objects, it is very easy for it to be noticed by ancient people in the beginning of the Chinese character formation. Therefore, the examination of the character of “Ri”(“?” is of great significance to the study of Chinese characters. In the meantime, by examining the close ties between the character of “Ri”(“?” and the Chinese culture, we will be able to provide ways of thinking to understand the cultural and psychological dimension of Chinese characters.
Keywords: the character of “Ri”(“?”, pictographic, characteristic culture
Résumé Le caractère « soleil » est un idéogramme typique. Comme il reflète la nature, les créateurs des caractères chinois de l’Antiquité pensèrent facilement à lui. Donc l’étude de ce caractère revêtit une portée universelle pour la recherche du caractère chinois. En même temps, l’investigation sur les liens étroits entre ce caractère et la culture contribue à compréhendre la formation de la psychologie culturelles des caractères chinois. Mots-clés : « soleil », idéogramme, emblème spécial, culture
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????“?”?????????

Xu-wu HUANG

2006-06-01

284

The Ten Commandments of Character Education.  

Science.gov (United States)

Applies 18th-century educator Horace Webster McGuffey's "Ten Commandments of Character Education" to contemporary schools. Educators shall set a good example, inspire staff, use the formal and hidden curricula, regard parents as partners, stick to basics, use moral language, walk their talk, reward good character, and have a clear mandate. (MLH)

Ryan, Kevin

1995-01-01

285

Children Characters in Rumi’s Masnavi  

Directory of Open Access Journals (Sweden)

Full Text Available In this paper we focus on the stories of Masnavi in which the children have the main role. The aim is to consider children’s attitudes as the elements of the story. The subjects we are going to work on are as follows: To consider carefully the apparent, spiritual, mental and environmental connections, to identify the static and dynamic character, and the protagonist and antagonist of mentioned children. Rumi has selected child character in 26 stories in Masnavi. All children are described based on gender, name, age and social class. The characters in Masnavi can be divided in two groups as human (men, women, and children and non-human (God, angels, fairies, animals and etc. characters. Almost all of the characters in Rumi’s stories do not have a special name and they are called with words that determine their gender or age. Gender is an important feature in characters especially in babies. Of course spiritual and mental features and the environment where they have been grown are mentioned and the words are coordinated with mental and social levels. Rumi’s skill is consistency between characters and environment. Babies’ character has consistency with their environment. All these factors will show the mature period, and need behaviors. There descriptions help the reader for deep understanding.

Maryam Jalali

2009-07-01

286

Improving Social Competence through Character Education  

Science.gov (United States)

Character education is supposed to meet early adolescents' need (i.e., eighth and ninth graders) for strengthening social competence. Moreover, adolescents' engagement in character education is integral to their learning from the education. The engagement and deficit in social competence are therefore plausible conditions for the effectiveness of…

Cheung, Chau-kiu; Lee, Tak-yan

2010-01-01

287

Ancestral character estimation under the threshold model from quantitative genetics.  

Science.gov (United States)

Evolutionary biology is a study of life's history on Earth. In researching this history, biologists are often interested in attempting to reconstruct phenotypes for the long extinct ancestors of living species. Various methods have been developed to do this on a phylogeny from the data for extant taxa. In the present article, I introduce a new approach for ancestral character estimation for discretely valued traits. This approach is based on the threshold model from evolutionary quantitative genetics. Under the threshold model, the value exhibited by an individual or species for a discrete character is determined by an underlying, unobserved continuous trait called "liability." In this new method for ancestral state reconstruction, I use Bayesian Markov chain Monte Carlo (MCMC) to sample the liabilities of ancestral and tip species, and the relative positions of two or more thresholds, from their joint posterior probability distribution. Using data simulated under the model, I find that the method has very good performance in ancestral character estimation. Use of the threshold model for ancestral state reconstruction relies on a priori specification of the order of the discrete character states along the liability axis. I test the use of a Bayesian MCMC information theoretic criterion based approach to choose among different hypothesized orderings for the discrete character. Finally, I apply the method to the evolution of feeding mode in centrarchid fishes. PMID:24152239

Revell, Liam J

2014-03-01

288

Deligne-Lusztig characters for finite reductive monoids  

Science.gov (United States)

The theory of reductive monoids has been well developed by Renner and the author, cf. [8, 13]. This paper concerns the finite reductive monoids MF where M is a reductive monoid and F[ratio]M[rightward arrow]M is a Frobenius map. We show that the Deligne-Lusztig characters RT, [theta] of finite reductive groups GF have natural extensions to MF. We accomplish this by first showing that the action of a finite monoid (by partial transformations) on an algebraic variety gives rise to a virtual character of the monoid via étale cohomology. We then find the correct analogue of the algebraic set L[minus sign]1(U) (where L is the Lang map) for M. The action of MF on this algebraic variety gives rise to virtual characters RT¯, [theta] where T is an F-stable maximal torus of G, T¯ the Zariski closure of T in M and [theta] an irreducible character of the finite commutative monoid T¯F. We go on to show that any irreducible character of MF is a component of some RT¯, [theta].

Putcha, Mohan S.

1997-11-01

289

Character-specific homeostasis dominates fluctuating asymmetries in the medfly (Diptera: Tephritidae)  

International Nuclear Information System (INIS)

Fluctuating asymmetry (FA) indicate random variation in size of bilaterally-produced traits, which occurs during development, and hence measures the degree of developmental instability. Whole-individual homeostasis has been assumed responsible for the negative correlation that has often been found between FA of many sexually selected traits and their size. We show that, theoretically, character-specific homeostasis can provide an equally convincing explanation for this correlation. Furthermore, we tested these two hypotheses for (1) a sexually dimorphic character and (2) sexually monomorphic characters of the male Mediterranean fruit fly, Ceratitis capitata, by manipulating density during larval development. Our results clearly support character-specific homeostasis. (author)

2002-03-01

290

Twining characters, orbit Lie algebras, and fixed point resolution  

CERN Document Server

We describe the resolution of field identification fixed points in coset conformal field theories in terms of representation spaces of the coset chiral algebra. A necessary ingredient from the representation theory of Kac Moody algebras is the recently developed theory of twining characters and orbit Lie algebras, as applied to automorphisms representing identification currents.

Fuchs, J; Schweigert, C; Schellekens, Bert; Schweigert, Christoph

1995-01-01

291

Character-driven Theme Analysis in Pride and Prejudice  

Directory of Open Access Journals (Sweden)

Full Text Available This paper aims to reveal Jane Austen’s creative style of realism through an analysis of the major characters in Pride and Prejudice, which develops as the clue to the theme of a love story. Its essence as an entanglement of "rationality" and "emotionality" embodies the author’s view of love and the voice of women’s liberation.

Xiaoping Yu

2010-09-01

292

Character-driven Theme Analysis in Pride and Prejudice  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper aims to reveal Jane Austen’s creative style of realism through an analysis of the major characters in Pride and Prejudice, which develops as the clue to the theme of a love story. Its essence as an entanglement of "rationality" and "emotionality" embodies the author’s view of love and the voice of women’s liberation.

Xiaoping Yu

2010-01-01

293

Multimedia storytelling  

Science.gov (United States)

Multimedia video presentations, which integrate still photographs with video clips, audio interviews, ambient sounds, and music, are an effective and engaging way to tell science stories. In July 2009, Linder joined professors and undergraduates on an expedition to the Kolyma River in northeastern Siberia. This IPY science project, called The Polaris Project (http://www.thepolarisproject.org), is an undergraduate research experience where students and faculty work together to increase our understanding of climate change impacts, including thawing permafrost, in this remote corner of the world. During the summer field season, Linder conducted dozens of interviews, captured over 20,000 still photographs and hours of ambient audio and video clips. Following the 2009 expedition, Linder blended this massive archive of visual and audio information into a 10-minute overview video and five student vignettes. In 2010, Linder again traveled to Siberia as part of the Polaris Project, this time mentoring an environmental journalism student who will lead the production of a video about the 2010 field season. Using examples from the Polaris productions, we will present tips, tools, and techniques for creating compelling multimedia science stories.

Linder, C. A.; Wilbert, M.; Holmes, R. M.

2010-12-01

294

Digital Storytelling  

Science.gov (United States)

Much current debate in 21st century education centers on the relevance of the humanities because of the emphasis on science, technology, engineering, and math (STEM) disciplines and their role in workforce preparation. For the educators the question becomes, What can the humanities offer students in the 21st century? This is the generation that…

King, Michael D.

2012-01-01

295

Probabilistic Artificial Neural Network For Recognizing the Arabic Hand Written Characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The objective of this study was to present a new technique assists in developing a recognition system for handling the Arabic Hand Written text. The proposed system is called Arabic Hand Written Optical Character Recognition (AHOCR). AHOCR was concerned with recognition of hand written Alphanumeric Arabic characters. In the present work, extracted characters are represented by using geometric moment invariant of order three. The advantage of using moment invariant for pattern classification a...

Khalaf khatatneh; El Emary, Ibrahiem M. M.; Rifai, Basem A.

2006-01-01

296

Recognition of Ancient Tamil Handwritten Characters in Palm Manuscripts Using Genetic Algorithm  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The objective of this research is to develop computer software that can recognize the Ancient Tamil handwritten characters by using the genetic algorithm technique (RATHCPM). The system consists of 5 main modules, which are: 1) image acquisition module, 2) image preprocessing module, 3) feature extraction module, 4) character recognition module, and 5) display result module. Each module has the following details. First, the image acquisition module collects an unknown input character from a u...

2013-01-01

297

The Public Library and Intangible Cultural Heritage: The Storyteller-in-Residence Program of the Cape Breton Regional Library  

Directory of Open Access Journals (Sweden)

Full Text Available In June 2011, the Cape Breton Regional Library Board appointed Ken Chisholm as its Storyteller-in-Residence, the first such appointment for a public library system in Nova Scotia. The board was also one of the first public bodies in Canada to make a program decision that specifically cited the UNESCO Convention on the Intangible Cultural Heritage. The part-time position was created following local and external research and consultations, and the establishment of a formal selection and advisory process. This article briefly highlights the other “library laureate” programs that were studied and presents an overview of the process adopted by the Cape Breton Regional Library. The Storyteller-in-Residence is a permanent program, although the successful candidate is named to a two-year term. The Storyteller-in-Residence helps communities to preserve memories and oral traditions, serves as an ambassador for the library, and assists with activities in the library’s 13 branches and two bookmobiles.

Tom Urbaniak

2012-01-01

298

Morphological Characters of Some Exotic Sugarcane Varieties  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Six exotic varieties of sugarcane (CP84-1198, CP85-1491, CP88-1165, CP77-400, CP89-846, TCP86-3368) planted at the National Agricultural Research Centre during 1998-99 were described for their morphological characters. All the varieties greatly varied in different characters. Mean leaf length, number of green leaves and width of leaf lamina/blade was different in different varieties. These varieties also differed in leaf sheath colour, carriage, and other leaf characters. Shape of the dewlap,...

Maqbool Akhtar; Nosheen Noor Elahi; Ashraf, M.

2001-01-01

299

Survey and Classification of Character Recognition System  

Directory of Open Access Journals (Sweden)

Full Text Available Variation in handwriting among different writers occurs since each writer possesses own speed of writing, different styles, sizes or positions for characters or text. Variation in handwriting styles also exists within individual person’s handwriting. This variation may take place due to: writing in various situations that may or may not be comfortable to writer; different moods of writer; style of writing same characters with different shapes in different situations or as a part of different words; using different kinds of hardware for handwriting. This paper provides a survey, and classification of various character recognition techniques.

Priya Sharma#1 , Randhir Singh

2013-03-01

300

Coset Construction and Character Sumrules for the Doubly Extended $N=4$ Superconformal Algebras  

CERN Document Server

Character sumrules associated with the realization of the $N=4$ superconformal algebra $\\At$ on manifolds corresponding to the group cosets $SU(3)_{\\ktp }/U(1)$ are derived and developed as an important tool in obtaining the modular properties of $\\At$ characters as well as information on certain extensions of that algebra. Their structure strongly suggests the existence of rational conformal field theories with central charges in the range $1 \\le c\\le 4$. The corresponding characters appear in the massive sector of the sumrules and are completely specified in terms of the characters for the parafermionic theory $SU(3)/(SU(2)\\times U(1))$ and in terms of the branching functions of massless $\\At$ characters into $SU(2)_{\\ktp }\\times SU(2)_1$ characters.

Petersen, J L

1993-01-01

 
 
 
 
301

Building character: a model for reflective practice.  

Science.gov (United States)

In 1950, Harrison and colleagues proposed that the physician's ultimate and sufficient destiny should be to "build an enduring edifice of character." Recent work in philosophy underscores the importance of character ethics (virtue ethics) as a complement to ethical systems based on duty (deontology) or results (consequentialism). Recent work in psychology suggests that virtues and character strengths can, to at least some extent, be analyzed and taught. Building character might be enhanced by promoting among students, residents, and faculty a four-step method of reflective practice that includes (1) the details of a situation, (2) the relevant virtues, (3) the relevant principles, values, and ethical frameworks, and (4) the range of acceptable courses of action. Exercises using such a model bring together the major goals of ethics education in U.S. medical schools--teaching the set of skills needed for resolving ethical dilemmas and promoting virtue and professionalism among physicians. PMID:19707072

Bryan, Charles S; Babelay, Allison M

2009-09-01

302

Interactive Character Posing by Sparse Coding  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on numerical solutions often suffer from the under-determination problem and can not guarantee naturalness. Existing data-driven methods address this problem by learning from motion capture data. When facing a large variety of poses however, these m...

Lai, Ranch Y. Q.; Yuen, Pong C.; Lee, K. W.; Lai, J. H.

2012-01-01

303

Optical Character Recognition Techniques: A survey  

Directory of Open Access Journals (Sweden)

Full Text Available This paper presents a literature review on EnglishOCR techniques. English OCR system is compulsory to convertnumerous published books of English into editable computertext files. Latest research in this area has been able to grownsome new methodologies to overcome the complexity of Englishwriting style. Still these algorithms have not been tested forcomplete characters of English Alphabet. Hence, a system isrequired which can handle all classes of English text andidentify characters among these classes.

Sukhpreet Singh

2013-06-01

304

ECONOMIC ETHICS: APPLIED AND PROFESSIONAL CHARACTER  

Directory of Open Access Journals (Sweden)

Full Text Available In given article economic ethics are considered as set of norms of behavior of the businessman, the requirements shown by a cultural society to its style of work, to character of dialogue between participants of business, to their social shape. The conclusion becomes that economic ethics have applied character in relation to theoretical, to obschenormativnoy ethics, hence, represent section of applied ethics. On the other hand, the specific standard maintenance characterizes economic ethics as ethics professional.

Ella Gordova

2012-01-01

305

Injury Assessment for Physics-Based Characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Determining injury levels for virtual characters is an important aspect of many games. For characters that are animated using simulated physics, it is possible assess injury levels based on physical properties, such as accelerations and forces. We have constructed a model for injury assessment that relates results from research on human injury response to parameters in physics-based animation systems. We describe a set of different normalized injury measures for individual body parts, which c...

Geijtenbeek, T.; Vasilescu, D.; Egges, A.

2011-01-01

306

Managing emergent character-based narrative  

DEFF Research Database (Denmark)

In this paper, we consider the role of narrative management in a character-based emergent narrative framework. The paper defines the problem and considers related work. It evaluates the role of the Game Master in non computer-based role-playing games and presents two initial implementations of a story facilitator within a character-based system using the FAtiMA agent architecture. Finally it considers what further work is required.

Aylett, Ruth; Louchart, Sandy

2008-01-01

307

Non-verbal Communication for Correlational Characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Social interaction is a key element of modern virtual environments. This paper discusses how non-verbal communication (or body language) is vital to real world social interaction, and how it is important to carry it over to virtual environments. It is not sufficient for a character to passively exhibit non-verbal communication; non-verbal communication should be a genuine interaction between a real and virtual person. To this aim the behaviour of the character should correlate realistically w...

Gillies, M.; Slater, M.

2005-01-01

308

Recognition of Telugu characters using neural networks.  

Science.gov (United States)

The aim of the present work is to recognize printed and handwritten Telugu characters using artificial neural networks (ANNs). Earlier work on recognition of Telugu characters has been done using conventional pattern recognition techniques. We make an initial attempt here of using neural networks for recognition with the aim of improving upon earlier methods which do not perform effectively in the presence of noise and distortion in the characters. The Hopfield model of neural network working as an associative memory is chosen for recognition purposes initially. Due to limitation in the capacity of the Hopfield neural network, we propose a new scheme named here as the Multiple Neural Network Associative Memory (MNNAM). The limitation in storage capacity has been overcome by combining multiple neural networks which work in parallel. It is also demonstrated that the Hopfield network is suitable for recognizing noisy printed characters as well as handwritten characters written by different "hands" in a variety of styles. Detailed experiments have been carried out using several learning strategies and results are reported. It is shown here that satisfactory recognition is possible using the proposed strategy. A detailed preprocessing scheme of the Telugu characters from digitized documents is also described. PMID:8589867

Sukhaswami, M B; Seetharamulu, P; Pujari, A K

1995-09-01

309

Individuality and Contextual Variation of Character Behaviour for Interactive Narrative.  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper presents a system for generating non-verbal communication behaviour suitable for characters in interactive narrative. It is possible to customise the behaviour of individual character using a system of character profiles. This allows characters to have a strong individuality and personality. These same profiles also allow the characters’ behaviour to be altered in different contexts, allowing

Gillies, M.; Ballin, D.; Crabtree, I. B.

2006-01-01

310

Challenging Gender Stereotypes through Literature: Picture Books with Strong Female Characters.  

Science.gov (United States)

Discusses the importance of using picture books to encourage development of gender role equity. Provides guidelines for selection of children's literature with capable female characters. Includes examples from recently published picture books. Presents discussion questions that teachers might use to help students focus on female character…

Chick, Kay A.

2002-01-01

311

A thermogenic secondary sexual character in male sea lamprey  

Science.gov (United States)

Secondary sexual characters in animals are exaggerated ornaments or weapons for intrasexual competition. Unexpectedly, we found that a male secondary sexual character in sea lamprey (Petromyzon marinus ) is a thermogenic adipose tissue that instantly increases its heat production during sexual encounters. This secondary sexual character, developed in front of the anterior dorsal fin of mature males, is a swollen dorsal ridge known as the ‘rope’ tissue. It contains nerve bundles, multivacuolar adipocytes and interstitial cells packed with small lipid droplets and mitochondria with dense and highly organized cristae. The fatty acid composition of the rope tissue is rich in unsaturated fatty acids. The cytochrome c oxidase activity is high but the ATP concentration is very low in the mitochondria of the rope tissue compared with those of the gill and muscle tissues. The rope tissue temperature immediately rose up to 0.3°C when the male encountered a conspecific. Mature males generated more heat in the rope and muscle tissues when presented with a mature female than when presented with a male (paired t-test, P-3 more heat than the muscle in 10 min. Transcriptome analyses revealed that genes involved in fat cell differentiation are upregulated whereas those involved in oxidative-phosphorylation-coupled ATP synthesis are downregulated in the rope tissue compared with the gill and muscle tissues. Sexually mature male sea lamprey possess the only known thermogenic secondary sexual character that shows differential heat generation toward individual conspecifics.

Chung-Davidson, Yu-Wen; Priess, M. Cody; Yeh, Chu-Yin; Brant, Cory O.; Johnson, Nicholas S.; Li, Ke; Nanlohy, Kaben G.; Bryan, Mara B.; Brown, C. Titus; Choi, Jongeun; Li, Weiming

2013-01-01

312

An investigation of career change using a narrative and story-telling inquiry  

Directory of Open Access Journals (Sweden)

Full Text Available Orientation: The role of the career change experience has been investigated in this research. Understanding career change will assist with organisational interventions for the support and retention of employees.Research purpose: The study explores the factors that influence career change amongst a sample of distance learners.Motivation for the study: Distance learning is becoming popular in South Africa as individuals can work and learn simultaneously. Some people use distance learning to facilitate career change.Research design, approach and method: A narrative and storytelling inquiry was used. Data was obtained through unstructured interviews by purposive sampling.Main findings: Sources of career change included personal growth and ambition, and structural changes in relation to current work. The career change experience was found through participants’ stories and narratives to influence individual well-being. Finally, distance learning was favoured as a vehicle for career change for its flexibility and low cost.Practical/managerial implications: Organisations will benefit from an understanding of employee career change experiences as identified in this study. Arising from this, support and retention interventions can be put in place.Contribution/value-add: The research study shifts attention to career change as part of the career decision-making process. This focus is an emerging area of inquiry in the careers literature. This adds to the body of knowledge by identifying, in a South African context, the factors influencing career change and the impact of this on the individual. Interventions for individuals and organisations are suggested.

Willie T. Chinyamurindi

2012-12-01

313

Segmentation of Touching Hand written Telugu Characters by using Drop Fall Algorithm  

Directory of Open Access Journals (Sweden)

Full Text Available Recognition of Indian language scripts is a challenging problem. Work for the development of complete OCR systems for Indian language scripts is still in infancy. Complete OCR systems have recently been developed for Devanagri and Bangla scripts. Research in the field of recognition of Telugu script faces major problems mainly related to the touching and overlapping of characters. Segmentation of touching Telugu characters is a difficult task for recognizing individual characters.  In this paper, the proposed algorithm is for the segmentation of   touching Hand written Telugu characters. The proposed method using Drop-fall algorithm is based on the moving of a marble on either side of the touching characters for selection of the point from where the cutting of the fused components should take place. This method improvers the segmentation accuracy higher than the existing one.

V B Sandeep

2012-10-01

314

Understanding Islamic Ethics and Its Significance on the Character Building  

Directory of Open Access Journals (Sweden)

Full Text Available The most critical challenge facing Muslim today is the lack of the spiritual ethical dimension of life, and one of the most powerful means to overcome this problem is the adherence to the code of ethics. This paper attempts at clarifying the concept of Islamic ethics as a basic pillar for a healthy society. It explains about the need of ethics for the development of individual and society, and its significance on the character building. The author tries to present ethics as the counter part of other sciences, such as, law, politics, science, economics, and others for such sciences become soulless or insignificant if detached from ethics. The paper concludes that Muslim character should develop along with Islamic ethics and its application into daily affairs of Muslims’ lives should be given its due attention.

Adibah Binti Abdul Rahim

2013-11-01

315

Detecting DNS Tunnels Using Character Frequency Analysis  

CERN Document Server

High-bandwidth covert channels pose significant risks to sensitive and proprietary information inside company networks. Domain Name System (DNS) tunnels provide a means to covertly infiltrate and exfiltrate large amounts of information passed network boundaries. This paper explores the possibility of detecting DNS tunnels by analyzing the unigram, bigram, and trigram character frequencies of domains in DNS queries and responses. It is empirically shown how domains follow Zipf's law in a similar pattern to natural languages, whereas tunneled traffic has more evenly distributed character frequencies. This approach allows tunnels to be detected across multiple domains, whereas previous methods typically concentrate on monitoring point to point systems. Anomalies are quickly discovered when tunneled traffic is compared to the character frequency fingerprint of legitimate domain traffic.

Born, Kenton

2010-01-01

316

Online Farsi Character Recognition Using Structural Features  

Directory of Open Access Journals (Sweden)

Full Text Available In this paper, grouping and recognition of online Farsi discrete characters are presented according to their structural features. The letters are divided into 9 groups based on the form and structure of their main bodies. After feature extraction, grouping is performed using a decision tree. Final recognition of letters is carried out in each group by delayed strokes. The proposed method is a rapid method in character recognition because time-consuming methods have not been used. Our proposed method was tested on TMU-OFS dataset, and a recognition rate of 94% and 92% was achieved for character grouping and recognition, respectively. The mean processing time for recognizing a letter was 3ms.

Vahid Ghods

2012-04-01

317

Trivalent graphs, volume conjectures and character varieties  

CERN Document Server

The generalized volume conjecture and the AJ conjecture (a.k.a. the quantum volume conjecture) are extended to $U_q(sl_2)$ colored quantum invariants of trivalent graphs. The SL(2,C) character variety of the fundamental group of the complement of a trivalent graph with $E$ edges in $S^3$ is a Lagrangian subvariety of the Hitchin moduli space over the Riemann surface of genus $g=E/3+1$. The configuration of the character variety is locally determined by large color asymptotics of the quantum invariants of the trivalent graph in terms of complex Fenchel-Nielsen coordinates. Moreover, the q-holonomic difference equation of the quantum invariants provides the quantization of the character variety. In particular, we investigate both the conjectures for the theta and tetrahedron graphs.

Nawata, Satoshi; Zodinmawia,

2014-01-01

318

The Efficiency of Being Scientific Value Focused Character  

Directory of Open Access Journals (Sweden)

Full Text Available The value of being scientific is taken place among direct values in 7th grade Social Studies curriculum and in this study, it was aimed to determinate the effect of the social studies inte-grated character education program on being scientific value. In this study, pretest-posttest quasi-experimental design was used and a character education program and a measurement tool were developed in connection with social studies course aims. In this context, a course schedule was prepared for 12 hours and to measure the effect of this program on being scientific value, 5 point Likert scale was developed. Besides, to de-termine the reasons of the students’s choices, a semi-structured interview form was developed. After those preliminaries, the researcher began to the implementation phase. The im-plementation phase was fulfilled in spring term of 2008, in Umraniye district of Istanbul and in a state school.Before the implementation phase, a class was determined as experimental group while another was chosen as control group. Equivalance of the groups was determined through statistical procedures. The social studies integrated character education program which is focus on being scientific value was implemented to the experimental group and the normal program was implemented to the control group. The implementation phase was proceeded throughout 12 hours and 3 hours each week. After this, it was found that being scientific value supported character education program had statistically meaningful effect on students’ development level of being scientific.

Ahmet Kat?lm??

2010-05-01

319

The Character to Seek Justice: Showing Fairness to Diverse Visions of Character Education.  

Science.gov (United States)

Alfie Kohn's article in the February 1997 "Kappan," which questioned the world views informing character education, was disappointing. His criticisms of habit formation were misdirected, and he failed to reconcile the various world views held by parents and children. Character, like other human endeavors, requires vigorous training in unsafe…

Glanzer, Perry L.

1998-01-01

320

Online Handwritten Character Recognition of Devanagari and Telugu Characters using Support Vector Machines  

Digital Repository Infrastructure Vision for European Research (DRIVER)

A system for recognition of online handwritten characters has been presented for Indian writing systems. A handwritten character is represented as a sequence of strokes whose features are extracted and classied. Support vector machines have been used for constructing the stroke recognition engine. The results have been presented after testing the system on Devanagari and Telugu scripts.

Swethalakshmi, H.; Jayaraman, Anitha; Chakravarthy, V. Srinivasa; Sekhar, C. Chandra

2006-01-01

 
 
 
 
321

Paths, Virasoro characters and fermionic expressions  

International Nuclear Information System (INIS)

Baxter's corner transfer matrix method enables the one-point functions of certain 2D statistical models to be expressed as generating functions of weighted paths. In the case of the Forrester-Baxter models, the generating functions are Virasoro characters associated with the conformal minimal models M(p, p'). By combinatorially manipulating the paths, we obtain a quasiparticle description of the ensemble of paths. This directly leads to fermionic expressions for the Virasoro characters, and thence to interesting q-series identities

2006-02-28

322

Irreducible characters of GSp(4, Fq)  

CERN Document Server

Admissible non-supercuspidal representations of GSp(4,F), where F is a local field of characteristic zero with an odd-ordered residue field Fq, have finite dimensional spaces of fixed vectors under the action of principal congruence subgroups. We can say precisely what these dimensions are for nearly all local fields and principal congruence subgroups of level p by understanding the non-cuspidal representation theory of the finite group GSp(4,Fq). The conjugacy classes and the list of irreducible characters of this group are given. Genericity and cuspidality of the irreducible characters are also determined.

Breeding, Jeffery

2011-01-01

323

Rapid Feature Extraction for Optical Character Recognition  

CERN Document Server

Feature extraction is one of the fundamental problems of character recognition. The performance of character recognition system is depends on proper feature extraction and correct classifier selection. In this article, a rapid feature extraction method is proposed and named as Celled Projection (CP) that compute the projection of each section formed through partitioning an image. The recognition performance of the proposed method is compared with other widely used feature extraction methods that are intensively studied for many different scripts in literature. The experiments have been conducted using Bangla handwritten numerals along with three different well known classifiers which demonstrate comparable results including 94.12% recognition accuracy using celled projection.

Hossain, M Zahid; Yan, Hong

2012-01-01

324

Oral storytelling and national kinship: Reflections on the oral narrative performance in the Kenya Schools and Colleges Drama Festivals  

Scientific Electronic Library Online (English)

Full Text Available SciELO South Africa | Language: English Abstract in english The story, in the form of the oral narrative, has always been a communalizing genre in the traditional African setting. It then functioned as a tool that brings together not only the artist and the particular audience, but also the entire community within which the performances are derived and perfo [...] rmed. However, postcolonial, modern and global situations have greatly impacted on the traditional kinship structures in Africa and kinship fostering tools like the African oral narrative have not been spared. The introduction of the oral storytelling onto the proscenium stage in the Kenya Schools and Colleges Drama Festivals (KSCDF) has contributed to perpetuate the performance of this genre to significant degrees. This move has not only recalled attention to oral narratives, but also has revolutionized the performance and functional aspects of oral storytelling. Various aspects of the oral narrative genre have changed, from the multi-ethnic audience to the elaborate narrative structures and the varying orientations of the oral artists in KSCDF. The dramatic elements of the narrative have also been enhanced to justify its inclusion within the wider dramatic genre. This article investigates the structural and thematic reorientations of the contemporary Kenyan oral narrative and how it influences the reorientations of kinship in a postcolonial reality characterized by heterogeneous consumer audience and the need for national commonality. The aim is to understand the reorientations of oral storytelling and its scripted machinations of multi-ethnicity woven into the narrative as part of its contemporarily requisite features; the question is whether or not these reorientations enable the ideological adoption of some form of kinship across the diverse ethnic groups in Kenya

Rose A., Opondo.

325

The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to empower the player not just as an avatar in a gameworld but also as a co-author of that gameworld, alongside the game’s original designers. Location-aware interfaces allow players to implicate places in the physical world as part of their g...

2012-01-01

326

Chinese Character Decoding: A Semantic Bias?  

Science.gov (United States)

The effects of semantic and phonetic radicals on Chinese character decoding were examined. Our results suggest that semantic and phonetic radicals are each available for access when a corresponding task emphasizes one or the other kind of radical. But in a more neutral lexical recognition task, the semantic radical is more informative. Semantic…

Williams, Clay; Bever, Thomas

2010-01-01

327

Character Inner Amenability of Certain Banach Algebras  

CERN Document Server

Character inner amenability for certain class of Banach algebras consist of projective tensor product $A\\hat{\\otimes}B$, Lau product $A\\times_\\theta B$ and module extension $A\\oplus X$ are investigated. Some illuminating examples are also included.

Vishki, H R Ebrahimi

2010-01-01

328

How Not To Discuss Character Education.  

Science.gov (United States)

In his February 1977 article in "Kappan," Alfie Kohn criticizes nearly everyone involved in character education, asserting that the values taught in American classrooms are based on the "ideological legs of behaviorism, conservatism, and religion." Kohn should partake of humility, a commonly taught virtue. Fair treatment for everyone is a…

Etzioni, Amitai

1998-01-01

329

Orbits of finite solvable groups on characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

We prove that if a solvable group A acts coprimely on a solvable group G, then A has a "large" orbit in its corresponding action on the set of ordinary complex irreducible characters of G. This extends (at the cost of a weaker bound) a 2005 result of A. Moreto who obtained such a bound in case that A is a p-group.

Keller, Thomas Michael; Yang, Yong

2012-01-01

330

Morphological Characters and Histology of Pheretima darnleiensis  

Directory of Open Access Journals (Sweden)

Full Text Available Pheretima darnleiensis is a native earthworm of Southeast Asia, India, and Japan. Although it is commonly found in Indonesia, the earthworm has never been studied well. This study was aimed to examine the morphological characters and structure of its several organs for an identification purpose, which is important for the earthworm culture. Earthworms were collected in a plot of 55-150 x 55-150 cm width and 20 cm depth at Bogor Agricultural University in Darmaga and Baranangsiang Campuses by hand sorting method. Examinations were carried out on its external as well as internal characters. The histology of the organs was studied using paraffin method. The observed characters on P. darnleiensis were the presence of prostate gland, one pair of male pores on segment XVIII, a cylindrical body with perichaetine setae, caeca on segment XXVII, copulatory pouches without diverticula and stalked glands, bithecal spermatheca with nephridia, and the first spermathecal pore on segment 4/5. In addition, other characters found on P. darnleiensis were the presence of an annular clitellum on segment XIV-XVI, an epilobus prostomium with open base, approximately 40 single pointed setae on segment XIII, one midventral female pore on segment XIV, one pair of lateroventral male pores on segment XVIII, four pairs of lateroventral spermathecal pores on segment 4/5, 5/6, 6/7, 7/8, and the first middorsal dorsal pore on segment 12/13. The histology of P. darnleiensis showed basic structure as found in other earthworms.

ANDY DARMAWAN

2012-03-01

331

Character Counts: Don't Leave Home without It!  

Science.gov (United States)

Orrs Elementary School in Griffin-Spalding County, Georgia, was selected as a 2010 National School of Character by the Character Education Partnership (CEP) and was honored at the National Forum of Character Education awards ceremony in San Francisco, California. According to Principal Dexter Martin, character education is more than a phrase or a…

Education Digest: Essential Readings Condensed for Quick Review, 2011

2011-01-01

332

Unnoticed and unloved: The indigenous storyteller and public theology in a postcolonial age  

Directory of Open Access Journals (Sweden)

Full Text Available The purpose of this paper was to present a commentary on my longstanding practice, as an African-American pastoral theologian, of utilising the ethnographic qualitative research approach centring on Black masculinity and violence. My goal was to comment on what I experienced, learned, practiced and published about violence as an African-American man who happens to be a pastor, pastoral counsellor, licensed marriage and family therapist, and teacher of pastoral care and counselling for over 40 years. My method of data collection for my research and writing has been ethnographic listening to the stories of African-Americans within families and small groups, and in churches, workshops and classrooms. There is a major limitation to this approach because ethnographic research is socially and culturally located and confined to the United States of America and to the African community. Yet, my published reflections as a pastoral theologian on violence over the years were presented to stimulate conversation and discussions in the cross-cultural contexts of students, faculty and interested publics within seminaries universities and churches, particularly in South Africa, Zimbabwe and Ethiopia where I have lectured and taught.Violence in this paper was understood as being adversarial, behavioural, physical, verbal and nonverbal, exploitive and combative reactions to very powerful economic and socio-cultural values which exist globally. These values recruit and reduce all human beings from all social strata into commodity-orientated and commercialised economic definitions of human worth. Human identity and dignity are defined exclusively by the possession of wealth, social status, privileged position, power and prestige. Those who lack such so-called honourable designations and characteristics are deemed worthless, invisible and unlovable. To be poor in this orientation means to be completely worthless and valueless. Therefore, the paper proposed an indigenous narrative storytelling model which could be used to orientate people publicly to the appropriate source of human worth and dignity.

Edward P. Wimberly

2011-06-01

333

Segmentation of Touching Hand written Telugu Characters by using Drop Fall Algorithm  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Recognition of Indian language scripts is a challenging problem. Work for the development of complete OCR systems for Indian language scripts is still in infancy. Complete OCR systems have recently been developed for Devanagri and Bangla scripts. Research in the field of recognition of Telugu script faces major problems mainly related to the touching and overlapping of characters. Segmentation of touching Telugu characters is a difficult task for recogniz...

Adabala Venkata Srinivasa Rao; Sandeep, D. R.; Sandeep, V. B.; Dhanam Jaya, S.

2012-01-01

334

Digital Narrative and the Humanities: An Evaluation of the Use of Digital Storytelling in an Australian Undergraduate Literary Studies Program  

Directory of Open Access Journals (Sweden)

Full Text Available A growing number of university teachers advocate the benefits of multimedia and digital technologies in their classrooms. Such technologies are promoted: as a means to ensure the relevance of subject disciplines; and, as tools of engagement to assist students to meet their learning outcomes. Digital storytelling or narration is one example of how educators can utilise technology to introduce innovative teaching methods. In its broadest sense, digital narration involves using digital resources in learning environments for the production by students of multimedia narratives. This paper reports on the results, over a two-year period, of an evaluation of the use of digital narratives in an advanced undergraduate unit on contemporary Australian literature in one Australian university. The evaluation explored students’ and the teacher’s experiences of digital storytelling. In particular, it examined participants’ satisfaction with and anxieties about the use of digital narratives. It also considered the issues that the use of digital narratives raises vis-à-vis the constructive alignment with the themes, aims, and objectives of the unit, as well as the kinds and levels of technical training and assistance required to support students and staff. The results of this evaluation will be of interest to academics considering the use of multimedia technologies in their undergraduate classes.

Robert Garth Hipkins Clarke

2012-07-01

335

Alexithymia, Temperament and Character Characteristics in Women with bromyalgia Syndrome  

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Full Text Available Objective: Somatic and psychic symptoms are seen in the fibromyalgia syndrome. And it is suggested that these psychic factors plays an important role in the clinical presentation of this syndrome. This study was planned to understand fibromyalgia through investigating the role of alexthymia, temperemant and character in the clinic of this illness. Materials and Methods: This study was carried out in the Physical Therapy and Rehabilitation outpatient clinic on 36 women with fibromyalgia syndrome and 34 healthy women. The subjects were evaluated by the Temperament and Character Inventory, the 20-item Toronto Alexithymia Scale, Fibromyalgia Impact Questionnaire, Beck Depression Scale, and sociodemographic data form.Results: These two groups were similar to each other in terms of age, years of education, and marital and economical status. Harm avoidance subscale, persistence, depression and alexithymia scores were higher in the fibromyalgia syndrome group compared to the healthy control group. A statistically significant correlation was detected between harm avoidance scores and depression scores in the fibromyalgia group.Conclusion: After determination of character and temperament characteristics of patients with fibromyalgia, pharmacological agents especially increasing the serotonin levels should be used in the treatment of fibromyalgia. At the same time, the prevalence of alexithymic personality should be kept in mind, and coping strategies for strengthening the patient’s vocabulary and revealing his/her emotions should be developed. Turk J Phys Med Rehab 2010;56:105-10.

Ali Hikmet Kayar

2010-10-01

336

Standard sister clade comparison fails when testing derived character States.  

Science.gov (United States)

Comparing species richness in sister clades that differ in a character state is one of the ways to study factors influencing diversification. While most of its applications have focussed on traits that increase diversification, some have been used to study the association of a trait with lower species richness, e.g., the occurrence of dioecy in flowering plants. We show here, using simulations and an analytical model, that the null expectation of equal species richness that is generally used in sister clade comparisons is wrong in the case of a derived trait occurring independently from speciation: one should expect fewer species in the clade with the derived character state when there is no difference in diversification rates. This is due to the waiting time for the derived state to appear, which causes it to occur more often on longer branches. This has the important implication that the probability for a clade to possess the derived state depends on the tree geometry, and thus on species richness: species-poorer clades are more likely to possess the derived state. We develop a statistical test for sister clade comparisons to study the effect of a derived character state. Applying it to a data set of dioecious clades, we find that we cannot confirm earlier work that concluded that dioecy decreases diversification; on the contrary, it seems to be associated to higher species richness than expected. [angiosperms; dioecy; diversification; sister clades; species richness.]. PMID:24671619

Käfer, Jos; Mousset, Sylvain

2014-07-01

337

Influence of presowing laser radiation on spring wheat characters  

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Full Text Available The objective of the research was to determine the effect of two methods (D and R and 6 doses of laser treatment on 10 genotypes of spring wheat in the conditions of 2-factor field experiment. The method of randomised blocks with the use of point sowing was applied. During the vegetation the phases of development were observed in both the control plants and the plants exposed to different doses of laser rays. The fully mature plants were harvested. The plants chosen randomly from each individual field were evaluated in terms of 11 morphological characters determining the yield of a grain crop: plant height, total and productive tillering, ear length and ear density, number of spikletes, plant yield (number and weight of grain, ear yield and 1000 grain weight. The obtained results were analysed statistically. The variance analysis showed significant differences among cultivars, and the dose interaction with such morphological characters as the ear length and its density. The Duncan test was applied in order to determine homogeneous groups. The method of exposure to the laser light D (4x10-3J/cm2 significantly increased the ear length of the treated plants vs. the ear length of the control plants, whereas the method R (4x10-5J/cm2 significantly shortened the length of an ear. The D method largely lowered the value of ear density whereas the R method increased the ear density of the exposed plants vs. the same character of the control plants. The reaction of cultivars for both characters, ear length and ear density, was differentiated.

Szajsner H.

1999-03-01

338

A thermogenic secondary sexual character in male sea lamprey.  

Science.gov (United States)

Secondary sexual characters in animals are exaggerated ornaments or weapons for intrasexual competition. Unexpectedly, we found that a male secondary sexual character in sea lamprey (Petromyzon marinus) is a thermogenic adipose tissue that instantly increases its heat production during sexual encounters. This secondary sexual character, developed in front of the anterior dorsal fin of mature males, is a swollen dorsal ridge known as the 'rope' tissue. It contains nerve bundles, multivacuolar adipocytes and interstitial cells packed with small lipid droplets and mitochondria with dense and highly organized cristae. The fatty acid composition of the rope tissue is rich in unsaturated fatty acids. The cytochrome c oxidase activity is high but the ATP concentration is very low in the mitochondria of the rope tissue compared with those of the gill and muscle tissues. The rope tissue temperature immediately rose up to 0.3°C when the male encountered a conspecific. Mature males generated more heat in the rope and muscle tissues when presented with a mature female than when presented with a male (paired t-test, P<0.05). On average, the rope generated 0.027±0.013 W cm(-3) more heat than the muscle in 10 min. Transcriptome analyses revealed that genes involved in fat cell differentiation are upregulated whereas those involved in oxidative-phosphorylation-coupled ATP synthesis are downregulated in the rope tissue compared with the gill and muscle tissues. Sexually mature male sea lamprey possess the only known thermogenic secondary sexual character that shows differential heat generation toward individual conspecifics. PMID:23804672

Chung-Davidson, Yu-Wen; Priess, M Cody; Yeh, Chu-Yin; Brant, Cory O; Johnson, Nicholas S; Li, Ke; Nanlohy, Kaben G; Bryan, Mara B; Brown, C Titus; Choi, Jongeun; Li, Weiming

2013-07-15

339

Temperament and character profile of eating disorders: a controlled study with the Temperament and Character Inventory.  

Digital Repository Infrastructure Vision for European Research (DRIVER)

OBJECTIVE: The question whether anorexia nervosa (AN) and bulimia nervosa (BN) are different disorders or the extremes of a psychopathologic spectrum still has no definite answer. A way to face this problem is to examine the personality traits underlying these disorders. METHOD: The Temperament and Character Inventory (TCI) was administered to 141 anorectics (70 Restrictor and 71 Binge-purging), to 102 bulimics, and to 100 controls. The Temperament and Character Inventory main scales are Nove...

Fassino, Secondo; Leombruni, Paolo; Abbate Daga, Giovanni; Amianto, Federico

2002-01-01

340

A feature extraction technique based on character geometry for character recognition  

CERN Document Server

This paper describes a geometry based technique for feature extraction applicable to segmentation-based word recognition systems. The proposed system extracts the geometric features of the character contour. This features are based on the basic line types that forms the character skeleton. The system gives a feature vector as its output. The feature vectors so generated from a training set, were then used to train a pattern recognition engine based on Neural Networks so that the system can be benchmarked.

Gaurav, Dinesh Dileep

2012-01-01

 
 
 
 
341

Leaf Characters Within Tribe Trifolieae (Family Leguminosae  

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Full Text Available Leaf macro- and micro-morphological characters in 31 species distributed over four genera belonging to tibe trifolieae have been studied by both light and scanning microscope. Six groups have been distinguished according to type of leaves, trichome presence and type of hairs. All the studied species are amphistomatic with either paracytic, diacytic or anomocytic stomata. Brachyparacytic has been recorded in Ononis pubescens only. The epidermal cells are isodiametric or elongated with straight, undulated or wavy anticlinal walls. The data obtained support the separation of the genera Ononis and Trifolium each in a group of its own. Trigonella species are all glabrous and become very easily recognized by their leaf characters.

Wafaa K. Taia

2004-01-01

342

Character displacement of Cercopithecini primate visual signals.  

Science.gov (United States)

Animal visual signals have the potential to act as an isolating barrier to prevent interbreeding of populations through a role in species recognition. Within communities of competing species, species recognition signals are predicted to undergo character displacement, becoming more visually distinctive from each other; however, this pattern has rarely been identified. Using computational face recognition algorithms to model primate face processing, we demonstrate that the face patterns of guenons (tribe: Cercopithecini) have evolved under selection to become more visually distinctive from those of other guenon species with whom they are sympatric. The relationship between the appearances of sympatric species suggests that distinguishing conspecifics from other guenon species has been a major driver of diversification in guenon face appearance. Visual signals that have undergone character displacement may have had an important role in the tribe's radiation, keeping populations that became geographically separated reproductively isolated on secondary contact. PMID:24967517

Allen, William L; Stevens, Martin; Higham, James P

2014-01-01

343

Character pattern recognition and communications apparatus  

Energy Technology Data Exchange (ETDEWEB)

This patent describes a method of communicating, utilizing a signal-generating keyboard where at least some of the keys represent two or more alphabetical characters, comprising the steps of: inputting a word into the keyboard bhy depressing a single key for each alphabetical character of the word; transmitting signals generated by the key depressions; receiving the transmitted signals and decoding the signals into binary code; matching the binary code with one or more pre-programmed codes, each pre-programmed code being representative of a syllabic element; forming a representation of the word from the one or more syllabic elements represented by the matched one or more pre-programmed codes; and outputting the word representation in a form perceptible to the user.

Kondraske, G.V.; Shennib, A.

1987-06-16

344

Frankenrigs: building character rigs from multiple sources.  

Science.gov (United States)

We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our system can automatically scan through the database to find the best-fitting body parts, tailor them to match the target mesh, and transfer their skinning information onto the new character. For the cases where our automatic procedure fails, we provide an intuitive set of tools to fix the problems. When used fully automatically, the system can generate results of much higher quality than a standard smooth bind, and with some user interaction, it can create rigs approaching the quality of artist-created manual rigs in a small fraction of the time. PMID:21301025

Miller, Christian; Arikan, Okan; Fussell, Don

2011-08-01

345

Mathieu twining characters for K3  

CERN Document Server

The analogue of the McKay-Thompson series for the proposed Mathieu group action on the elliptic genus of K3 is analysed. The corresponding NS-sector twining characters have good modular properties and satisfy remarkable replication identities. These observations provide strong support for the conjecture that the elliptic genus of K3 carries indeed an action of the Mathieu group M24.

Gaberdiel, Matthias R; Volpato, Roberto

2010-01-01

346

Teaching Bayesian Behaviours to Video Game Characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.

2004-01-01

347

Spectral Identification of Lighting Type and Character  

Digital Repository Infrastructure Vision for European Research (DRIVER)

We investigated the optimal spectral bands for the identification of lighting types and the estimation of four major indices used to measure the efficiency or character of lighting. To accomplish these objectives we collected high-resolution emission spectra (350 to 2,500 nm) for forty-three different lamps, encompassing nine of the major types of lamps used worldwide. The narrow band emission spectra were used to simulate radiances in eight spectral bands including the human eye photorecepto...

Elvidge, Christopher D.; Keith, David M.; Tuttle, Benjamin T.; Baugh, Kimberly E.

2010-01-01

348

On the Quantitative Genetics of Mixture Characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Finite mixture models are helpful for uncovering heterogeneity due to hidden structure. Quantitative genetics issues of continuous characters having a finite mixture of Gaussian components as statistical distribution are explored in this article. The partition of variance in a mixture, the covariance between relatives under the supposition of an additive genetic model, and the offspring–parent regression are derived. Formulas for assessing the effect of mass selection operating on a mixture...

Gianola, Daniel; Heringstad, Bjorg; Odegaard, Jorgen

2006-01-01

349

Interactive Character Posing by Sparse Coding  

CERN Multimedia

Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on numerical solutions often suffer from the under-determination problem and can not guarantee naturalness. Existing data-driven methods address this problem by learning from motion capture data. When facing a large variety of poses however, these methods may not be able to capture the pose styles or be applicable in real-time environment. Inspired from the low-rank motion de-noising and completion model in \\cite{lai2011motion}, we propose a novel model for character posing based on sparse coding. Unlike conventional approaches, our model directly captures the pose styles in Euclidean space to provide intuitive training error measurements and facilitate pose synthesis. A pose dictionary is learned in training stage and based on it natural poses are synthesized to satisfy users' const...

Lai, Ranch Y Q; Lee, K W; Lai, J H

2012-01-01

350

'An Absolute Monarch in His School': Images of Teacher Authority in the Seventeenth-Century English Character Literature.  

Science.gov (United States)

Discusses the development of the British educational system and perceptions of teacher's classroom roles. Focuses on pedagogical teaching methods of 17th century English character literature in character education development. Concludes that this era of teachers demonstrated an interest in the complexities of the learning process. (KDR)

Christen, Richard S.

2001-01-01

351

Contadores de histórias: práticas discursivas e violência de gênero Storytelling: discursive practices and gender violence  

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Full Text Available Este artigo analisa uma oficina de contadores de histórias, uma intervenção fundamentada nos referenciais das narrativas orais, que ocorreu em uma organização não governamental sediada no Município de São Leopoldo, Rio Grande do Sul, Brasil. A oficina foi construída em três momentos, compreendendo: a narração de uma história com o foco em violência de gênero, a discussão da narrativa e a realização de pinturas corporais. O referencial usado foi o das práticas discursivas e, nas falas dos oficineiros, foram identificados pelo menos dois repertórios interpretativos: um deles pautado na categoria gênero e o outro, ancorado na cotidianidade e na rememoração das histórias de vida dos participantes. Além dos repertórios, ressaltamos a variabilidade manifesta nas contradições e nas incongruências que permearam os diálogos presentes nas argumentações. As narrativas, enquanto ferramentas para trabalhar com mulheres em situação de violência, têm sido pouco exploradas, sobretudo como possibilidade de intervenção em saúde coletiva. Nesta pesquisa, as histórias foram analisadas como possíveis estratégias para enfrentar as desigualdades de gênero, mostrando-se uma ferramenta analítica poderosa para avaliar ações de saúde coletiva.This paper analyzes a storytelling workshop, an intervention based on the referential elements of oral narratives, held at an NGO in São Leopoldo, Rio Grande do Sul State, Brazil. The workshop was divided into three different stages: narration of a story with a focus on gender violence, a discussion based on the narrative, and an activity with body painting. The theoretical framework was based on discursive practices, and when workshop participants' discourse was assessed, at least two interpretive repertories were identified: one based on the gender category and the other on everyday life and recollections from participants' life stories. There was also considerable variety in the arguments, manifested in the contradictions and incongruence permeating the discourse. Narratives used as tools to work with abused women (especially for public health interventions have received little attention thus far. In the current study, stories were analyzed as possible strategies to deal with gender inequalities, a powerful analytical tool for evaluating public health actions.

Stela Nazareth Meneghel

2007-08-01

352

Beyond the deficit model: bullying and trajectories of character virtues in adolescence.  

Science.gov (United States)

Previous work on peer victimization has focused primarily on academic outcomes and negative indicators of youth involved in bullying. Few studies have taken a strength-based approach to examine attributes associated with bullies and victims of bullying. As such, we examined developmental trajectories of moral, performance, and civic character components, and their links to bully status using data from 713 youth (63 % female) who participated in Wave 3 (approximately Grade 7) through Wave 6 (approximately Grade 10) of the 4-H Study of Positive Youth Development. Latent growth curve analyses indicated that moral character was stable across waves, whereas civic character increased slightly by Wave 6. Trajectories for performance character varied; some youth alternatively displayed positive versus negative growth. Youth who reported bullying behavior reported lower initial levels of moral, performance, and civic character as compared to youth not involved in bullying. Bully-victims reported lower initial levels of moral and civic character as compared to youth not involved in bullying. Implications for future work examining character-related components in the context of peer victimization are discussed. PMID:24531881

Hilliard, Lacey J; Bowers, Edmond P; Greenman, Kathleen N; Hershberg, Rachel M; Geldhof, G John; Glickman, Samantha A; Lerner, Jacqueline V; Lerner, Richard M

2014-06-01

353

Psychometric properties of a French version of the junior temperament and character inventory  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Abstract The junior temperament and character inventory (JTCI) has been developed for the assessment of temperament and character dimensions in childhood based on Cloninger’s model of personality. We evaluated the psychometric proprieties of a French child and parent-rated version of the JTCI based on a previous German version, and assessed the correlations between the JTCI dimension scores and the scores on the child behavior checklist (CBCL) in a community sample of Frenc...

2009-01-01

354

Psychometric properties of a French version of the junior temperament and character inventory  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The junior temperament and character inventory (JTCI) has been developed for the assessment of temperament and character dimensions in childhood based on Cloninger's model of personality. We evaluated the psychometric proprieties of a French child and parent-rated version of the JTCI based on a previous German version, and assessed the correlations between the JTCI dimension scores and the scores on the child behavior checklist (CBCL) in a community sample of French children and adolescents a...

Cortese, S.; Perez Diaz, F.; Pelissolo, A.; Aubron, V.; Orejarena, S.; Acquaviva, E.; Mouren, Marie-christine; Michel, G.; Gorwood, P.; Purper-ouakil, D.

2009-01-01

355

The effect of inpatient cognitive-behavioral therapy for eating disorders on temperament and character  

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Personality traits seem to have an important role in the development, clinical expression, course, and treatment response in eating disorders (EDs). We investigated the effects of an inpatient cognitive-behavioral treatment (CBT) on the measures of temperament and character (Temperament and Character Inventory (TCI)) in 149 consecutive patients with EDs. Baseline assessment included anthropometry, the Eating Disorder Examination (EDE), the Beck Depression Inventory (BDI), and the TCI. Treatme...

Fassino, Secondo; Abbate Daga, Giovanni

2007-01-01

356

A Comparative Study using Wavelet and SVM for Devanagri Characters Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available This paper presents a wavelet-based approach for recognizing handwritten and printed Devnagari characters. In this paper we have used wavelet for feature extraction of the character. We have developed six handwritten data feature sets and six printed data feature set ,each dataset is divided in four part for our experimentation. We have also used wavelet kernels and regular kernels in SVM classification. Each SVM kernel is applied on total 12 x4=48 feature datasets.

Anil Kumar N. Holambe

2010-12-01

357

The power of character : Middle-class masculinities, 1800–1900  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This is a study of continuity and change in middle-class conceptions of ideal manhood. My theoretical cues are the notions of the male as an unproblematised and genderless norm, masculinity as homosocial, and George L. Mosse’s use of countertypes. Notions of passions, youth, and character were important throughout the century. If young men could learn to master the dangerous passions especially in the precarious period of youth, they would develop character. If men instead gave in to the pa...

Tjeder, David

2003-01-01

358

Coset Construction and Character Sumrules for the Doubly Extended $N=4$ Superconformal Algebras  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Character sumrules associated with the realization of the $N=4$ superconformal algebra $\\At$ on manifolds corresponding to the group cosets $SU(3)_{\\ktp }/U(1)$ are derived and developed as an important tool in obtaining the modular properties of $\\At$ characters as well as information on certain extensions of that algebra. Their structure strongly suggests the existence of rational conformal field theories with central charges in the range $1 \\le c\\le 4$. The corresponding ...

Petersen, J. L.; Taormina, A.

1992-01-01

359

Differential equation for genus-two characters in arbitrary rational conformal field theories  

Energy Technology Data Exchange (ETDEWEB)

We develop a general method for deriving ordinary differential equations for the genus-two ''characters'' of an arbitrary rational conformal field theory using the hyperelliptic representation of the genus-two moduli space. We illustrate our method by explicitly deriving the character differential equations for k=1 SU(2), G/sub 2/, and F/sub 4/ WZW models. Our method provides an intrinsic definition of conformal field theories on higher genus Riemann surfaces.

Mathur, S.D.; Sen, A.

1989-02-16

360

Supersymmetric QFT, Super Loop Spaces and Bismut-Chern Character  

CERN Multimedia

We construct the Bismut-Chern character form associated to a complex vector bundle with connection over a smooth manifold in the framework of supersymmetric quantum field theories developed by Stolz and Teichner [ST04]. We show that this differential form comes up via a loop-deloop process when one goes from $1|1$D theory over a manifold to $0|1$D theory over its loop space by crossing with the standard circle. The super loop space is used in our construction.

Han, Fei

2007-01-01

 
 
 
 
361

Waddington's widget: Hsp90 and the inheritance of acquired characters.  

Science.gov (United States)

Conrad Waddington published an influential model for evolution in his 1942 paper, Canalization of Development and Inheritance of Acquired Characters. In this classic, albeit controversial, paper, he proposed that an unknown mechanism exists that conceals phenotypic variation until the organism is stressed. Recent studies have proposed that the highly conserved chaperone Hsp90 could function as a "capacitor," or an "adaptively inducible canalizer," that masks silent phenotypic variation of either genetic or epigenetic origin. This review will discuss evidence for, and arguments against, the role of Hsp90 as a capacitor for morphological evolution, and as a key component of what we call "Waddington's widget." PMID:14986860

Ruden, Douglas M; Garfinkel, Mark D; Sollars, Vincent E; Lu, Xiangyi

2003-10-01

362

The Wisdom of the heart: "These fragments have I stored..." (T. S. Eliot, The wasteland) - The power of storytelling in the growth of Italian-American women writers  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Storytelling appears to have become a fundamental element in the personal and psychological growth of Italian American women writers for it has the power to enrich one's innermost being with the wisdom, the faith, and the tales their foremothers passed dawn to them. As Will Eisner states: "Storytelling lies deep in the social behaviour of human groups: ancient and modern. Stories are used to teach behaviour within the community, to discuss morals and values, or to satisfy curiosity"....

2007-01-01

363

Tectonic Storytelling with Open Source and Digital Object Identifiers - a case study about Plate Tectonics and the Geopark Bergstraße-Odenwald  

Science.gov (United States)

The communication of advances in research to the common public for both education and decision making is an important aspect of scientific work. An even more crucial task is to gain recognition within the scientific community, which is judged by impact factor and citation counts. Recently, the latter concepts have been extended from textual publications to include data and software publications. This paper presents a case study for science communication and data citation. For this, tectonic models, Free and Open Source Software (FOSS), best practices for data citation and a multimedia online-portal for scientific content are combined. This approach creates mutual benefits for the stakeholders: Target audiences receive information on the latest research results, while the use of Digital Object Identifiers (DOI) increases the recognition and citation of underlying scientific data. This creates favourable conditions for every researcher as DOI names ensure citeability and long term availability of scientific research. In the developed application, the FOSS tool for tectonic modelling GPlates is used to visualise and manipulate plate-tectonic reconstructions and associated data through geological time. These capabilities are augmented by the Science on a Halfsphere project (SoaH) with a robust and intuitive visualisation hardware environment. The tectonic models used for science communication are provided by the AGH University of Science and Technology. They focus on the Silurian to Early Carboniferous evolution of Central Europe (Bohemian Massif) and were interpreted for the area of the Geopark Bergstraße Odenwald based on the GPlates/SoaH hardware- and software stack. As scientific story-telling is volatile by nature, recordings are a natural means of preservation for further use, reference and analysis. For this, the upcoming portal for audiovisual media of the German National Library of Science and Technology TIB is expected to become a critical service infrastructure. It allows complex search queries, including metadata such as DOI and media fragment identifiers (MFI), thereby linking data citation and science communication.

Löwe, Peter; Barmuta, Jan; Klump, Jens; Neumann, Janna; Plank, Margret

2014-05-01

364

Effects of prenatal litter size in inbred mice on morphometric characters with different developmental patterns.  

Science.gov (United States)

Prenatal litter size effects were assessed in two inbred, cross-fostered strains of house mice (A/J and C57BL/10J) in order to see whether they differed among morphometric characters with different developmental histories. Three characters were used: body size, which exhibits both prenatal and postnatal development; the width of the second mandibular molar (M2), which exhibits mostly prenatal development; and the width of the third mandibular molar (M3), which exhibits all postnatal development. Prenatal litter size regressions differed significantly between fostered and non-fostered groups for each of the three characters in at least one of the two inbred strains, and as hypothesized, tended to be more negative in sign for the M2 versus the M3. Prenatal litter size differences accounted for 19% of the total variation in body size, but just 5% in both molar widths. Prenatal litter size also significantly affected the covariation among the characters, and in a direction consistent with their developmental histories. It was concluded that prenatal litter size can significantly affect a number of morphometric characters and that the magnitude and nature of these effects may be related to the developmental patterns of the characters. PMID:8454388

Leamy, L; Zhang, Z

1993-01-01

365

E(5 Characters to 100-Ru Isotope  

Directory of Open Access Journals (Sweden)

Full Text Available The positive and negative parity states of 100Ru isotope are studied within the frame work of the interacting boson approximation model (IBA ? 1. The calculated levels energy, potential energy surfaces, V(?, ?, and the electromagnetic transition probabilities, B(E1 and B(E2, show that 100Ru isotope has E(5 Characters. Staggering effect, ?I=1, has been observed between the positive and negative parity states. The electric monopole strength, X(E0/E2, has been calculated. All calculated values are compared to the available experimental, theoretical data and reasonable agreement has been obtained.

Diab S. M.

2013-04-01

366

ZBrush Character Creation Advanced Digital Sculpting  

CERN Multimedia

A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Or

Spencer, Scott

2011-01-01

367

Characters of the W3 algebra  

CERN Document Server

Traces of powers of the zero mode in the W3 Algebra have recently been found to be of interest, for example in relation to Black Hole thermodynamics, and arise as the terms in an expansion of the full characters of the algebra. We calculate the first few such powers in two cases. Firstly, we find the traces in the 3-state Potts model by using null vectors to derive modular differential equations for the traces. Secondly, we calculate the exact results for Verma module representations. We compare our two methods with each other and the result of brute-force diagonalisation for low levels and find complete agreement.

Iles, Nicholas J

2013-01-01

368

A Muscle Model for Enhanced Character Skinning  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper presents a novel method for deforming the skin of 3D characters in real-time using an underlying set of muscles. We use a geometric model based on parametric curves to generate the various shapes of the muscles. Our new model includes tension under isometric and isotonic contractions, a volume preservation approximation as well as a visually accurate sliding movement of the skin over the muscles. The deformation of the skin is done in two steps: first, a skeleton subspace deformati...

Ramos, Juan; Larboulette, Caroline

2013-01-01

369

Using Character Recognition for Plate Localization  

Directory of Open Access Journals (Sweden)

Full Text Available In this paper, the “character recognition” approach to recognizing a vehicle license plate is used forlocalizing Saudi license plates. The proposed algorithm filters out all possible objects from the license plate image and focuses on the resulting objects. The coordinates of the center point of the bounding box for these objects is calculated and then possible alignments between these objects are checked. After finding the aligned objects, the recognition algorithms are applied to differentiate the numbers from the letters in the plate.

Lama Hamandi

2012-11-01

370

The Methodological Character of Symmetry Principles  

Directory of Open Access Journals (Sweden)

Full Text Available In this paper, I argue that symmetry principles in physics (in particular, in quantum mechanicshave a methodological character, rather than an ontological or an epistemological one. First, Iprovide a framework to address three related issues regarding the notion of symmetry: (i how thenotion can be characterized; (ii one way of discussing the nature of symmetry principles, and (iiia tentative account of some types of symmetry in physics. To illustrate how the frameworkfunctions, I then consider the case of the early formulation of quantum mechanics, examining thedifferent roles played by symmetry in this context. Finally, I raise difficulties for ontological andpurely epistemological interpretations of symmetry principles, and offer a methodologicalalternative.

Otávio Bueno

2006-12-01

371

Arithmetic harmonic analysis on character and quiver varieties II  

CERN Document Server

We study connections between the topology of generic character varieties of fundamental groups of punctured Riemann surfaces, Macdonald polynomials, quiver representations, Hilbert schemes on surfaces, modular forms and multiplicities in tensor products of irreducible characters of finite general linear groups.

Hausel, Tamas; Rodriguez-Villegas, Fernando

2011-01-01

372

Equivalence theorems and an explicit formula for the biquantization character  

CERN Multimedia

We prove that the biquantization character of Cattaneo-Torossian for the reduction algebra is the character of the Penney eigendistribution from harmonic analysis on Lie groups. Part of the author's PhD thesis at University Paris 7, 2009.

Batakidis, Panagiotis

2011-01-01

373

Higher Dirac cohomology of modules with generalized infinitesimal character  

Digital Repository Infrastructure Vision for European Research (DRIVER)

We modify the definition of Dirac cohomology in such a way that the standard properties of the usual Dirac cohomology, valid for modules with infinitesimal character, become valid also for modules with only generalized infinitesimal character.

Pandz?ic?, Pavle; Somberg, Petr

2013-01-01

374

Handwritten Devanagari Character Recognition using Artificial Neural Network  

Directory of Open Access Journals (Sweden)

Full Text Available The reading skills of computer are still way behind that of human beings. Most character recognition systems cannot read degraded documents and handwritten characters or words. Devanagari, an alphabetic script, is used by over 500 million people all over the world. In this study, we are presenting a Devanagari handwritten character recognition system using Artificial Neural Network. Up to 96% recognition rate is achieved for certain characters.

P.B. Khanale

2011-01-01

375

The variety of characters in PSL(2,C)  

CERN Multimedia

We study some basic properties of the variety of characters in PSL(2,C) of a finitely generated group. In particular we give an interpretation of its points as characters of representations. We construct 3-manifolds whose variety of characters has arbitrarily many components that do not lift to SL(2,C). We also study the singular locus of the variety of characters of a free group.

Heusener, M; Heusener, Michael; Porti, Joan

2003-01-01

376

Handwritten Tamil Character Recognition and Conversion using Neural Network  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Hand written Tamil Character recognition refers to the process of conversion of handwritten Tamil character into Unicode Tamil character. The scanned image is segmented into paragraphs using spatial space detection technique, paragraphs into lines using vertical histogram, lines into words using horizontal histogram, and words into character image glyphs using horizontal histogram. The extracted features considered for recognition are given to Support Vector Machine, Self Organizing Map, RCS,...

2010-01-01

377

Perceptual Coherence of Chinese Characters: Orthographic Satiation and Disorganization  

Digital Repository Infrastructure Vision for European Research (DRIVER)

After prolonged viewing of a Chinese character, most native Chinese speakers have experienced the loss of perceptual coherence of the whole character, known as orthographic satiation. This phenomenon, which only occurs in Chinese characters and Japanese kanji, has been sparsely researched (e.g., Cheng & Wu, 1994; Ninose & Gyoba, 1996, 2002). In the present study, we used left-right phonetic compounds (SP and PS characters; see Hsiao & Shillcock, 2005a) to explore the orthographic satiation ef...

Lee, Nien-chen

2007-01-01

378

Effect of Ghost Character Theory on Arabic Script Based Languages Character Recognition  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Arabic script is used by more than 1/4th population of the world in the form of different languages like Arabic, Persian, Urdu, Sindhi, Pashto etc but each language have its own words meaning. The set of ?has 58 alphabets. Arabic script based languages character recognition is difficult task due to complexities involved in this script not exist in other script. The analysis of the Arabic script is very complicated due to its use of diacritical marks associated with each character and written...

Razzak, Mohamed Imran; Belai?d, Abdel; Hussain, Syed Afaq

2009-01-01

379

Culture or Disability? Examining Deaf Characters in Children's Book Illustrations  

Science.gov (United States)

Picture books can influence how children perceive those from backgrounds and cultures different from their own. Studies have been conducted examining how the text of children's literature portrays multicultural characters or characters with disabilities. However, few have looked specifically at the portrayal of characters through illustrations,…

Golos, Debbie B.; Moses, Annie M.; Wolbers, Kimberly A.

2012-01-01

380

Principally specialized characters of sl(m|1)^-modules  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper, we calculate a series of principally specialized characters of the $\\hat{\\mathfrak{sl}}(m|1)$-modules of level 1. In particular, we show that the principally specialized characters of the basic modules $L(\\Lambda_0)$ is expressed as an infinite product. And we deduce the specialized character formula of ``quasiparticle'' type.

Murakami, Takuya

2001-01-01

 
 
 
 
381

Direct Measures of Character Mislocalizations with Masked/Unmasked Exposures.  

Science.gov (United States)

Butler (1980) compared errors representing intrusions and mislocalizations on 3x3 letter displays under pattern-mask versus no-mask conditions and found that pattern masking increased character mislocalization errors (naming a character in the display but not in the target position as being the target) over intrusion errors (naming a character not…

Chastain, Garvin; And Others

382

Offline Handwritten Character Recognition Using Improved Back- Propagation Algorithm  

Digital Repository Infrastructure Vision for European Research (DRIVER)

A neural network is a machine designed tomodel the way in which the brain performs a particulartask. Character recognition techniques help inrecognizing the characters written on paper documentsand converting it in digital form. Character recognitionis gaining interest and importance in the modern worlddue to its application in various fields. Handwrittencharacter recognition is a very difficult problem due togreat variation of writing style, di...

Ashok Kumar

2013-01-01

383

The Deprofessionalisation Thesis, Accountability and Professional Character  

Directory of Open Access Journals (Sweden)

Full Text Available It is said that the deprofessionalisation of social work and other welfare occupations reduces workers' professional discretion and autonomy, and thus their capacity to act in the best interests of their client. Without necessarily regarding the deprofessionalisation thesis as conclusive, this paper will ask how the state's control of the role and task of social workers impacts on their role-implicated obligations as professionals. If workers are reduced (as claimed to the status of mere functionaries in systems they neither approve of nor control, does this exonerate them from bad outcomes or service failures? How should we view the dramatic increase in formal regulation now seen in the UK - as professionalisation or deprofessionalisation? The paper will argue that whatever the drift of policy, workers remain in some measure personally accountable. Service failures imply faults of practical reason that are partly attributable to the moral and intellectual character of professionals as individuals. It is therefore up to professionals, and their organisations, to attend to the improvement of professional character.

2005-11-01

384

Explicit computation of the Chern character forms  

CERN Document Server

We propose a method for explicit computation of the Chern character form of a holomorphic Hermitian vector bundle $(E,h)$ over a complex manifold $X$ in a local holomorphic frame. First, we use the descent equations arising in the double complex of $(p,q)$-forms on $X$ and find explicit degree decomposition of the Chern-Simons form $\\mathrm{cs}_{k}$ associated to the Chern character form $\\mathrm{ch}_{k}$ of $(E,h)$. Second, we introduce the `ascent' equations that start from the $(2k-1,0)$ component of $\\mathrm{cs}_{k}$, and use Cholesky decomposition of the Hermitian metric $h$ to represent the Chern-Simons form, modulo $d$-exact forms, as a $\\partial$-exact form. This yields a formula for the Bott-Chern form $\\mathrm{bc}_{k}$ of type $(k-1,k-1)$ such that $\\mathrm{ch}_{k}=\\frac{\\sqrt{-1}}{2\\pi}\\bar{\\partial}\\partial\\,\\mathrm{bc}_{k}$. Explicit computation is presented for the cases $k=2$ and $3$.

Takhtajan, Leon A

2014-01-01

385

On the quantitative genetics of mixture characters.  

Science.gov (United States)

Finite mixture models are helpful for uncovering heterogeneity due to hidden structure. Quantitative genetics issues of continuous characters having a finite mixture of Gaussian components as statistical distribution are explored in this article. The partition of variance in a mixture, the covariance between relatives under the supposition of an additive genetic model, and the offspring-parent regression are derived. Formulas for assessing the effect of mass selection operating on a mixture are given. Expressions for the genetic and phenotypic correlations between mixture and Gaussian traits and between two mixture traits are presented. It is found that, if there is heterogeneity in a population at the genetic or environmental level, then genetic parameters based on theory treating distributions as homogeneous can lead to misleading interpretations. Some peculiarities of mixture characters are: heritability depends on the mean values of the component distributions, the offspring-parent regression is nonlinear, and genetic or phenotypic correlations cannot be interpreted devoid of the mixture proportions and of the parameters of the distributions mixed. PMID:16624917

Gianola, Daniel; Heringstad, Bjorg; Odegaard, Jorgen

2006-08-01

386

Happy cows and unhappy consumers : Cognitive and affective effects of storytelling related to the production process of food products  

DEFF Research Database (Denmark)

Food products are increasingly positioned by parameters that are related to the production process. In addition to labeling products as organic or local, many products are marketed by telling stories about the origins and production process â?? where the product comes from, facts about the terroir, raising of animals, details about feed or growing process, origins of ingredients used, roots in traditional and artisanal food production, ethical claims about animal welfare and fair trade. Such parameters have mostly been discussed as extensions of the classical aspects of perceived food quality (taste, health, convenience), and their effects on purchase intentions and purchases have often been analyzed by measuring the inferences consumers make from such information with regard to perceived product quality. However, recent research suggests that this cognitive mediation of the effects of storytelling in the food area may be only half of the story. In addition, such information on food products may also also elicit spontaneous (positive) affect in the consumer mind, leading to a positive impact on purchase intentions that is not cognitively mediated. To the extent that such intentions actually lead to purchases, it raises the question how consumer experience with the product lives up to expectations that consist of both cognitive and affective components. This presentation will a) demonstrate the parallel existence of cognitively mediated and spontaneous affective effects of storytelling on purchase intentions, b) discuss new ways of measuring both cognitive and affective components, and c) discus the theoretical implications in terms of theories of consumer quality perception, consumer satisfaction and the Food Kansei approach.

Grunert, Klaus G

387

Decompositions of hybrid characters in terms of orbit functions  

CERN Document Server

The characters of irreducible finite dimensional representations of compact simple Lie group G are invariant with respect to the action of the Weyl group W(G) of G. The defining property of the new character-like function ('hybrid characters') is the fact that W(G) acts differently on the character term corresponding to the long roots than on those corresponding to the short roots. Therefore the hybrid characters are defined for the simple Lie groups with two different lengths of their roots. Dominant weight multiplicities for the hybrid characters are determined. The formulas for 'hybrid dimensions' are also found for all cases as zero degree term in power expansion of the 'hybrid characters'.

Lemire, Francis W; Szajewska, Marzena

2012-01-01

388

Consciousness and abilities of dream characters observed during lucid dreaming.  

Science.gov (United States)

A description of several phenomenological experiments is given. These were done to investigate of which cognitive accomplishments dream characters are capable in lucid dreams. Nine male experienced lucid dreamers participated as subjects. They were directed to set different tasks to dream characters they met while lucid dreaming. Dream characters were asked to draw or write, to name unknown words, to find rhyme words, to make verses, and to solve arithmetic problems. Part of the dream characters actually agreed to perform the tasks and were successful, although the arithmetic accomplishments were poor. From the phenomenological findings, nothing contradicts the assumption that dream characters have consciousness in a specific sense. Herefrom the conclusion was drawn, that in lucid dream therapy communication with dream characters should be handled as if they were rational beings. Finally, several possibilities of assessing the question, whether dream characters possess consciousness, can be examined with the aid of psychophysiological experiments. PMID:2717365

Tholey, P

1989-04-01

389

Character sums for primitive root densities  

CERN Multimedia

It follows from the work of Artin and Hooley that, under assumption of the generalized Riemann hypothesis, the density of the set of primes $q$ for which a given non-zero rational number $r$ is a primitive root modulo $q$ can be written as an infinite product $\\prod_p \\delta_p$ of local factors $\\delta_p$ reflecting the degree of the splitting field of $X^p-r$ at the primes $p$, multiplied by a somewhat complicated factor that corrects for the `entanglement' of these splitting fields. We show how the correction factors arising in Artin's original primitive root problem and some of its generalizations can be interpreted as character sums describing the nature of the entanglement. The resulting description in terms of local contributions is so transparent that it greatly facilitates explicit computations, and naturally leads to non-vanishing criteria for the correction factors.

Lenstra, H W; Stevenhagen, P

2011-01-01

390

[About physicians as characters in Norwegian literature].  

Science.gov (United States)

A journey has been made through Norwegian literature of the last century for the purpose of presenting to the readers of this journal what is to be found of literature describing doctors. The purpose was also to find literary interpretations of the historical evolution of the doctor's role. A characteristic common to all the doctors in the study is that they all suffer from various personal problems such as neuroses, drug abuse, overindulgence in alcohol, family problems, loneliness, maltreatment of children, suicide or murder. A closer study of the description of six local doctors shows small changes in work structure and social relations during the century, but more popular behaviour is found in the portrayal of more modern characters. Good and rich portraits of doctors in Norwegian literature are rare. Those that are found have been created to describe personal or social problems rather than to tell especially what it is like to be a doctor. PMID:8539751

Nørstebø, E

1995-12-10

391

Photoluminescence character of Xe ion irradiated sapphire  

International Nuclear Information System (INIS)

In the present work the photoluminescence (PL) character of sapphire implanted with 180 keV Xe and irradiated with 308 MeV Xe ions was studied. The virgin, implanted and irradiated samples were investigated by PL and Fourier transform infrared (FTIR) spectra measurements. The obtained PL spectra showed the maximum emission bands at 2.75, 3.0 and 3.26 eV for the implanted fluence of 1.0 x 1015 ions/cm2 and at 2.4 and 3.47 eV for the irradiated fluence of 1.0 x 1013 ions/cm2. The FTIR spectra showed a broaden absorption band between 460 and 630 cm-1, indicating that strong damaged region formed in Al2O3

2008-06-01

392

Macrocyclic protease inhibitors with reduced Peptide character.  

Science.gov (United States)

There is a real need for simple structures that define a ?-strand conformation, a secondary structure that is central to peptide-protein interactions. For example, protease substrates and inhibitors almost universally adopt this geometry on active site binding. A planar pyrrole is used to replace two amino acids of a peptide backbone to generate a simple macrocycle that retains the required geometry for active site binding. The resulting ?-strand templates have reduced peptide character and provide potent protease inhibitors with the attachment of an appropriate amino aldehyde to the C-terminus. Picomolar inhibitors of cathepsin L and S are reported and the mode of binding of one example to the model protease chymotrypsin is defined by X-ray crystallography. PMID:24903745

Chua, Krystle C H; Pietsch, Markus; Zhang, Xiaozhou; Hautmann, Stephanie; Chan, Hon Y; Bruning, John B; Gütschow, Michael; Abell, Andrew D

2014-07-21

393

Inheritance of morphological characters in sorghum  

Directory of Open Access Journals (Sweden)

Full Text Available Sorghum (Sorghum bicolor is an important food andfodder crop in India and the world. It has a number ofadvantages which have made it the traditional staplecereal crop in subsistence or low-resource agriculture inthe hot semi-arid regions. Morphological variants withdistinct phenotypic expression can be used to establishlinkages and for indirect selection if found associatedwith useful traits. However, for constructing linkagemaps, a sufficiently large number of distinct morphologicaltraits is required. Several morphological variants fordifferent plant parts, such as leaf, stem, spike, grainpeduncle, etc have been reported in sorghum (IBPGRand ICRISAT 1993. Among the many traits, brown andpithy leaf midrib, presence of awn, type of glumes in thepanicles and plant color, ie, anthocyanin pigmentation ofleaf sheath have been found to be useful as markers sincethey are associated with one or the other economicallyimportant traits such as increased fodder quality (brownmidrib (Porter et al. 1978 and resistance to bird damage(presence of awns (Kullaiswamy and Goud 1983. Closedglume type panicles have advantage over open typepanicles in offering resistance to grain mold infection(Murty 2000 and tan-colored plants are most preferredin seed industry as they exhibit immunity to variousfungal diseases (Melake-Berhan et al. 1996. A recentreport on the effects of plant color on agronomiccharacters of sorghum showed lower grain yields from agroup of tan hybrids compared to pigmented hybrids(Williams-Alanis et al. 1995. Further, such traits are moreimportant from the point of identification of cultivar,which is much needed in the present era of plant varietyprotection (Roy et al. 2004. In view of the importance ofthese characters in sorghum, an attempt has been made tostudy the inheritance of these characters using a set ofcultivars.

R Nagaraja Reddy

2008-12-01

394

Once Upon a Time: How Jewish Children's Stories Impact Moral Development  

Science.gov (United States)

Research studies demonstrate the efficacy of the story-sharing experience on children's moral development. This article explores how the triadic relationship between a Jewish children's story, the child, and the parent storyteller can impact the youngster's moral growth. Using examples from two leading projects in Jewish…

Deitcher, Howard

2013-01-01

395

Temperament and character in eating disorders: ten years of studies.  

Science.gov (United States)

In recent years a number of studies of personality have been performed in subjects with Eating Disorders (EDs) to investigate the clinical differences between controls and ED patients and among EDs subtypes, and its role in the development and course of symptoms. The Tridimensional Personality Questionnaire (TPQ) and the Temperament and Character Inventory (TCI) have been widely used at this purpose, allowing the description of specific temperament and character profiles for EDs. High Harm Avoidance (HA) and low Self-Directedness (SD) are shared by all EDs. Slight differences on some facets have been found among ED subgroups. Nevertheless, HA is influenced by mood and both high HA and low SD are personality traits shared by many mental disorders, whose specificity is rather low. Restrictor anorectics are characterized by high Persistence (P) and a relatively higher SD, and bulimics by higher Novelty Seeking (NS) and the lowest SD, while binge/purging and purging anorectics share some traits with anorexia and some with bulimia. Though current data justify the discrimination among anorexia subtypes, they are not in contrast with the thesis of a continuum in ED personality traits. Since some personality traits display a prognostic value with regard to therapy and clinical outcome, further studies are needed on treatments and prognostic factors in EDs. Moreover, studies attempting to define the neurobiological and genetic correlates of temperament should be supported by clinical pharmacological trials. PMID:15330074

Fassino, S; Amianto, F; Gramaglia, C; Facchini, F; Abbate Daga, G

2004-06-01

396

The influence of media characters on children's food choices.  

Science.gov (United States)

Two experiments were conducted to assess the role of media characters in influencing children's food choices; the first focused on children's self-reported preference, whereas the second focused on actual choice. The results of the experiments suggest that popular characters can make a difference in encouraging children to select one food over another. In the first experiment, children were more likely to indicate a preference for one food over another when one was associated with characters that they liked and with whom they were familiar. This effect was particularly strong when a sugary or salty snack branded by a favored character was competing with a healthier option branded by an unknown character or no character. Alternatively, when children were asked to choose between a healthy food and a sugary or salty snack, branding of the healthy food with a favored character did not significantly change appeal of that healthy snack. However, when foods within the same category (i.e., 2 vegetables, 2 fruits, or 2 grains) were asked to compete against each other, character branding strongly influenced children's food choice. Findings from the second experiment suggest that children are more willing to try more pieces of a healthy food if a favored character, in comparison with an unknown character, is promoting that food. PMID:22475307

Kotler, Jennifer A; Schiffman, Jennifer M; Hanson, Katherine G

2012-01-01

397

The effect of the spaceship carrying on the biological characters and sod activity of eggplant  

International Nuclear Information System (INIS)

The effects of the space shuttle carrying on the growth and biological characters of eggplant SP1 population were studied. The results showed that the effect of space shuttle carrying on the growth and development of eggplant SP1 were very significant on the characters such as the plant height, reproductive development, leaf size, fruit length, fruit quality and fruiting rate etc, especially on the plant development and the fruit size, and it is hopeful to select some good eggplant germplasm or cultivars from the population. The SOD activity showed that the SOD level in the mutant-1 plant was one time more than that in control plant, indicating that the space shuttle carrying may increase the expression of some genes and lead to the great change in morphological characters

2004-08-01

398

Hidden geometric character of relativistic quantum mechanics  

International Nuclear Information System (INIS)

Geometry can be an unsuspected source of equations with physical relevance, as everybody is aware since Einstein formulated the general theory of relativity. However, efforts to extend a similar type of reasoning to other areas of physics, namely, electrodynamics, quantum mechanics, and particle physics, usually had very limited success; particularly in quantum mechanics the standard formalism is such that any possible relation to geometry is impossible to detect; other authors have previously trod the geometric path to quantum mechanics, some of that work being referred to in the text. In this presentation we will follow an alternate route to show that quantum mechanics has indeed a strong geometric character. The paper makes use of geometric algebra, also known as Clifford algebra, in five-dimensional space-time. The choice of this space is given the character of first principle, justified solely by the consequences that can be derived from such choice and their consistency with experimental results. Given a metric space of any dimension, one can define monogenic functions, the natural extension of analytic functions to higher dimensions; such functions have null vector derivative and have previously been shown by other authors to play a decisive role in lower dimensional spaces. All monogenic functions have null Laplacian by consequence; in a hyperbolic space this fact leads inevitably to a wave equation with planelike solutions. This is also true for five-dimensional space-time and we will explore those solutions, establishing a parallel with the solutions of the free particle Dirac equation. For this purpose we will invoke the isomorphism between the complex algebra of 4x4 matrices, also known as Dirac's matrices. There is one problem with this isomorphism, because the solutions to Dirac's equation are usually known as spinors (column matrices) that do not belong to the 4x4 matrix algebra and as such are excluded from the isomorphism. We will show that a solution in terms of Dirac spinors is equivalent to a plane wave solution. Just as one finds in the standard formulation, monogenic functions can be naturally split into positive/negative energy together with left/right ones. This split is provided by geometric projectors and we will show that there is a second set of projectors providing an alternate fourfold split. The possible implications of this alternate split are not yet fully understood and are presently the subject of profound research

2007-01-01

399

Investigating a Fuzzy Approach for Handwritten Sinhala Character Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available Much effort has been made in recognizing both online and off-line characters automatically. Although many approaches have been proposed most of them focus on characters of the English Language. A little attention has been given for Asian languages such as Sinhala and Tamil. This paper observes the existing approaches and presents a new approach for off-line Sinhala character recognition. To facilitate the recognition a Fuzzy logic based segmentation approach is used. A subset of the Sinhala alphabet written by different persons is chosen for the study. The set includes smoothly written characters, similar shaped characters with slight differences and characters not written smoothly. On the average, the proposed system achieves 65% accuracy.

S. R. Kodituwakku

2010-11-01

400

Modules with Demazure Flags and Character Formulae  

Science.gov (United States)

In this paper we study a family of finite-dimensional graded representations of the current algebra of {sl}_2 which are indexed by partitions. We show that these representations admit a flag where the successive quotients are Demazure modules which occur in a level ?-integrable module for A_1^1 as long as ? is large. We associate to each partition and to each ? an edge-labeled directed graph which allows us to describe in a combinatorial way the graded multiplicity of a given level ?-Demazure module in the filtration. In the special case of the partition 1^s and ?=2, we give a closed formula for the graded multiplicity of level two Demazure modules in a level one Demazure module. As an application, we use our result along with the results of Naoi and Lenart et al., to give the character of a {g}-stable level one Demazure module associated to B_n^1 as an explicit combination of suitably specialized Macdonald polynomials. In the case of {sl}_2, we also study the filtration of the level two Demazure module by level three Demazure modules and compute the numerical filtration multiplicities and show that the graded multiplicites are related to (variants of) partial theta series.

Chari, Vyjayanthi; Schneider, Lisa; Shereen, Peri; Wand, Jeffrey

2014-03-01

 
 
 
 
401

Non-malleable extractors via character sums  

CERN Document Server

In studying how to communicate over a public channel with an active adversary, Dodis and Wichs introduced the notion of a non-malleable extractor. A non-malleable extractor dramatically strengthens the notion of a strong extractor. A strong extractor takes two inputs, a weakly-random x and a uniformly random seed y, and outputs a string which appears uniform, even given y. For a non-malleable extractor Ext, the output Ext(x,y) should appear uniform given y as well as Ext(x,A(y)), where A is an arbitrary function with A(y) not equal to y. We show that an extractor introduced by Chor and Goldreich is non-malleable when the entropy rate is above half. It outputs a linear number of bits when the entropy rate is 1/2 + Omega(1). Previously, no nontrivial parameters were known for any non-malleable extractor. To achieve a polynomial running time when outputting many bits, we rely on a widely-believed conjecture about the distribution of prime numbers in arithmetic progressions. Our analysis involves a character sum ...

Wooley, Trevor D

2011-01-01

402

A sketch-based interface for clothing virtual characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

We present a new method for interactively creating garments for dressing virtual characters. The user draws an outline of the front and back of the garment, and the system makes reasonable geometric inferences about the overall shape of the garment (ignoring constraints arising from physics). Both the garment's shape and the way the character is wearing it are determined at once. We use the distance from the 2D garment silhouette to the character model to infer the variations of the distance ...

2007-01-01

403

Barbauld's Richardson and the canonisation of personal character  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In The Correspondence of Samuel Richardson (1804), Anna Letitia Barbauld set out to assure readers that the novelist’s personal character (as displayed in his letters) corresponded to his authorial moral character (as inferred through his novels) in order to present him as an appropriate father of the modern British novel – a process I call the “canonisation of private character.” To that end, Barbauld’s editorial work presented Richardson as a benevolent patriarchal figure whose mo...

Hammerschmidt, So?ren

2012-01-01

404

Topographic Feature Extraction for Bengali and Hindi Character Images  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Feature selection and extraction plays an important role in different classification based problems such as face recognition, signature verification, optical character recognition (OCR) etc. The performance of OCR highly depends on the proper selection and extraction of feature set. In this paper, we present novel features based on the topography of a character as visible from different viewing directions on a 2D plane. By topography of a character we mean the structural fea...

Bag, Soumen; Harit, Gaurav

2011-01-01

405

Dual Quaternion Blending Algorithm and Its Application in Character Animation  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper we generalize established techniques and blending algorithm for quaternions to dual quaternions to include all rigid transformations, and implement real-time character animation with dual quaternions under the platform of OpenGL. Classical quaternions are restricted to the representation of rotations although combination of matrix calculation and quaternions operator has been a popular tool in character animation since 1990s. In character animation and some other applications of...

Xiang Feng; Wanggen Wan

2013-01-01

406

Sex determination in glosssy Ibis chicks based on morphological characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

[ENG ] Sex determination in glossy ibis chicks based on morphological characters. Aims: We derived two discriminant equations to sex glossy ibis Plegadis falcinellus chicks (2 - 5 we- eks old) based on morphological characters. Location: Doñana, South-West Spain. Methods: Wing length and tarsus length and width of 198 individuals were measured in the 2002 and 2003 breeding seasons. Results: Tarsus width was the most discriminant character and in combination with wing length al...

Figuerola, Jordi; Garci?a, Luis; Green, Andy J.; Iba?n?ez, Fernando; Ma?n?ez, Manuel; Del Valle, Jose? Luis; Garrido, He?ctor; Arroyo, Jose? Luis; Rodri?guez, Ru?ben

2006-01-01

407

On Jordan Decomposition of Characters for SU(n,q)  

CERN Multimedia

As shown by Bonnaf\\'e, a step in proving a Jordan decomposition of characters of finite special linear groups is the parametrization of unipotent characters of centralizers of semi-simple elements in projective linear groups. We show the same kind of result in the case of finite special unitary groups. The proof leads to a mild adaptation of Bonnaf\\'e's methods expounded in [B99]. The outcome is a Jordan decomposition of characters compatible with Lusztig's twisted induction.

Cabanes, Marc

2011-01-01

408

Investigating a Fuzzy Approach for Handwritten Sinhala Character Recognition  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Much effort has been made in recognizing both online and off-line characters automatically. Although many approaches have been proposed most of them focus on characters of the English Language. A little attention has been given for Asian languages such as Sinhala and Tamil. This paper observes the existing approaches and presents a new approach for off-line Sinhala character recognition. To facilitate the recognition a Fuzzy logic based segmentation approach is used. A subset of the Sinhala a...

2010-01-01

409

Background and Foreground Human Character Segments for Video Object Segmentation  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper present the single human being character segmentation in video of foreground objects using genetic algorithm. The genetic algorithm is used to discover the foreground objects of single human character; this is occurred in video of moving time. Here our work is segment the single human character in video of moving or unmoving time. Then this paper segments the living things and non-living thingsusing the k-means algorithm. And the background object is segmented in the video. This...

2013-01-01

410

Mixed-Myanmar and English Character Recognition with Formatting  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper proposed Myanmar and English typeface Character Recognition with their related format. The system converts Portable Document Format (.pdf) to Machine Editable Word Document (.doc). It includes two parts; recognition and formatting. The recognition of Myanmar and English character can be done by MICR (Myanmar Intelligent Character Recognition) which is one kind of ICR. Statistical and semantic information is used in MICR. Final decision of is made by voting system. MICR has become s...

Yadana Thein; Cherry Maung

2010-01-01

411

Deep Self-Taught Learning for Handwritten Character Recognition  

CERN Multimedia

Recent theoretical and empirical work in statistical machine learning has demonstrated the importance of learning algorithms for deep architectures, i.e., function classes obtained by composing multiple non-linear transformations. Self-taught learning (exploiting unlabeled examples or examples from other distributions) has already been applied to deep learners, but mostly to show the advantage of unlabeled examples. Here we explore the advantage brought by {\\em out-of-distribution examples}. For this purpose we developed a powerful generator of stochastic variations and noise processes for character images, including not only affine transformations but also slant, local elastic deformations, changes in thickness, background images, grey level changes, contrast, occlusion, and various types of noise. The out-of-distribution examples are obtained from these highly distorted images or by including examples of object classes different from those in the target test set. We show that {\\em deep learners benefit more...

Bastien, Frédéric; Bergeron, Arnaud; Boulanger-Lewandowski, Nicolas; Breuel, Thomas; Chherawala, Youssouf; Cisse, Moustapha; Côté, Myriam; Erhan, Dumitru; Eustache, Jeremy; Glorot, Xavier; Muller, Xavier; Lebeuf, Sylvain Pannetier; Pascanu, Razvan; Rifai, Salah; Savard, Francois; Sicard, Guillaume

2010-01-01

412

Temperament and character of Japanese eating disorder patients.  

Science.gov (United States)

Previous studies consistently reported a link between bulimic behaviors and high Novelty Seeking (NS), as measured by the Temperament and Character Inventory (TCI). However, it remains unclear whether this relationship is universal and occurs in different environments. Subjects of the present study consisted of 66 patients with anorexia nervosa restricting type (AN-R), 59 patients with anorexia nervosa binge eating/ purging type (AN-BP), 101 patients with bulimia nervosa purging type (BN), and 75 controls. NS score in AN-R patients was significantly lower than that in controls, although NS in BN patients did not differ from that in controls. The temperament of AN-R patients seems to be universal, even in different environments. Conversely, something other than temperament might be important in the development of bulimia nervosa in Japan. PMID:12658623

Nagata, Toshihiko; Oshima, Jun; Wada, Akira; Yamada, Hisashi; Iketani, Toshiya; Kiriike, Nobuo

2003-01-01

413

Simulation of xenon poison characters for ship nuclear reactor  

International Nuclear Information System (INIS)

According to the characters of nuclear reactor used in boat, the simulation software for square fuel assembly nuclear reactor used in power plant was transplanted and reworked, and a simulation software for ship hexagon fuel assembly uncleaned nuclear reactor was developed. It was used to simulate the xenon poison in ship nuclear reactor with the burnup of 30 MW · d, and the simulated results were compared with that from point model. It is found that the simulated results of point model are smaller. Besides the deviation between simulated and actual equilibrium xenon reactivities is -0.8%, the deviation is -4.3% for maximum xenon reactivities, and the deviation is -0.5% for iodine well reactivities. The simulated results from present software accurately indicate the characteristics of xenon poison for a ship nuclear reactor. (authors)

2006-01-01

414

Handwritten Character Recognition of South Indian Scripts: A Review  

CERN Document Server

Handwritten character recognition is always a frontier area of research in the field of pattern recognition and image processing and there is a large demand for OCR on hand written documents. Even though, sufficient studies have performed in foreign scripts like Chinese, Japanese and Arabic characters, only a very few work can be traced for handwritten character recognition of Indian scripts especially for the South Indian scripts. This paper provides an overview of offline handwritten character recognition in South Indian Scripts, namely Malayalam, Tamil, Kannada and Telungu.

Jomy, John; Kannan, Balakrishnan

2011-01-01

415

Winter Tourism Product Development In Rovaniemi For Lapland Safaris  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In our thesis, we integrated the different theories of tourism product development with the current practice of the several products/services offered in Lapland Safaris. The first part of our thesis was the theoretical analysis of the available studies done in tourism product development. We discovered four new approaches to tourism product development: Co-creation, Story-telling, Authenticity and Meaningful experience. We also used one of the results: Holistic tourism product co-creation...

Joseph, Sunday; H Ariyananda, Osmund

2010-01-01

416

The Proximate Unit in Chinese Handwritten Character Production  

Directory of Open Access Journals (Sweden)

Full Text Available In spoken word production, a proximate unit is the first phonological unit at the sublexical level that is selectable for production (O’Seaghdha, Chen, & Chen, 2010. The present study investigated whether the proximate unit in Chinese handwritten word production is the stroke, the radical, or something in between. A written version of the form preparation task was adopted. Chinese participants learned sets of two-character words, later were cued with the first character of each word, and had to write down the second character (the target. Response times were measured from the onset of a cue character to the onset of a written response. In Experiment 1, the target characters within a block shared (homogeneous or did not share (heterogeneous the first stroke. In Experiment 2, the first two strokes were shared in the homogeneous blocks. Response times in the homogeneous blocks and in the heterogeneous blocks were comparable in both experiments (Exp. 1: 687 ms vs. 684 ms, Exp. 2: 717 vs. 716. In Experiment 3 and 4, the target characters within a block shared or did not share the first radical. Response times in the homogeneous blocks were significantly faster than those in the heterogeneous blocks (Exp. 3: 685 vs. 704, Exp. 4: 594 vs. 650. In Experiment 5 and 6, the shared component was a Gestalt-like form that is more than a stroke, constitutes a portion of the target character, can be a stand-alone character itself, can be a radical of another character but is not a radical of the target character (e.g., ?in?, ?, ?, ?; called a logographeme. Response times in the homogeneous blocks were significantly faster than those in the heterogeneous blocks (Exp. 5: 576 vs. 625, Exp. 6: 586 vs. 620. These results suggest a model of Chinese handwritten character production in which the stroke is not a functional unit, the radical plays the role of a morpheme, and the logographeme is the proximate unit.

Jenn-YeuChen

2013-08-01

417

Literacy Development in Kindergarten  

Directory of Open Access Journals (Sweden)

Full Text Available This project was conducted in order to motivate students of transition grade in Hispanoamericano Conde Ansurez School to read through the use of strategies for story-telling. As the sample for this study, the five students who had the lowest language proficiency were selected. According to the results, students improved their English, evidenced understanding of stories read in class and expressed more interest in reading. However, the process has to be continued because reading skills under development need constant practice.

Vanegas Rodríguez Flor Alba

2001-08-01

418

Characters on the Full Group of the Odometer  

CERN Multimedia

Let $X$ be the space of all infinite $0,1$-sequences and $T$ be the odometer on $X$. In this paper we introduce a dense subgroup $S(2^\\infty)$ of the full group $[T]$ and describe all indecomposable characters on $S(2^\\infty)$. As result we obtain a description of indecomposable characters on $[T]$.

Dudko, Artem

2010-01-01

419

Representations of Deaf Characters in Children's Picture Books  

Science.gov (United States)

Picture books can influence how children perceive people of different backgrounds, including people with disabilities whose cultures differ from their own. Researchers have examined the portrayal of multicultural characters with disabilities in children's literature. However, few have specifically considered the portrayal of deaf characters

Golos, Debbie B.; Moses, Annie M.

2011-01-01

420

An Improved Handwritten Tamil Character Recognition System using Octal Graph  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Problem Statement: Handwriting recognition has attracted voluminous research in recent times. The segmentation and recognition of the characters from handwritten scripts incorporates considerable overhead. Almost all the existing handwritten character recognition techniques use neural network approach, which requires lot of preprocessing and hence accomplishing these problems using neural network is a tedious task. Approach: In this study we propose a novel solution for perform...

Kannan, R. J.; Prabhakar, R.

2008-01-01

 
 
 
 
421

Rachel's Challenge: A Moral Compass for Character Education  

Science.gov (United States)

Though American life in 1923 was significantly different than the present day, authors John Dewey and Diana Brannon share similar concerns about character. Historically, educators as far back as the 1800s have felt an obligation to the community to transcend the primary purpose for schooling by including character education in their curricula.…

Hollingshead, Barbara; Crump, Christi; Eddy, Rochelle; Rowe, Dina

2009-01-01

422

Learning from Fantasy and Real Characters in Preschool and Kindergarten  

Science.gov (United States)

In three experiments, 3 1/2- to 6-year-old children were presented with analogical problems in which the protagonists were either real people or fantasy characters. Children were more likely to transfer solutions from the stories about real people rather than the stories about fantasy characters. These results suggest that the use of a fantasy…

Richert, Rebekah A.; Shawber, Alison B.; Hoffman, Ruth E.; Taylor, Marjorie

2009-01-01

423

The Choice of Traditional vs. Simplified Characters in US Classrooms  

Science.gov (United States)

Which form of Chinese characters should be taught in Chinese language classes: traditional or simplified? The results of a questionnaire distributed to sections at the University of Florida show the reasons for students' preferences for one or the other form. In view of the students' awareness that traditional characters are more beneficial to…

Deng, Shi-zhong

2009-01-01

424

Toward a Mackey formula for compact restriction of character sheaves  

CERN Document Server

We generalize a result by Cunningham-Salmasian to a Mackey-type formula for the compact restriction of a semisimple perverse sheaf produced by parabolic induction from a character sheaf, under certain conditions on the parahoric group used to define compact restriction. This provides new tools for matching character sheaves with admissible representations.

Achar, Pramod N

2010-01-01

425

Number Plate Recognition Based on Multi Feature and Character Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available Intelligent transportation system has become an integral part of the transportation system and it consists of number plate recognition. A recognition system implemented to control the payment of fees in parking areas, highways, airport or harbour cargo control etc. There are considered an approach to identify the vehicle through recognizing of its license plate using multi feature recognition and neural network techniques. Multi feature recognition is to enhance several features of for target. The proposed method use improved character recognition by through setting proper numbers of hidden layers in the character kinds. This method can improve the efficiency and accuracy of vehicle number plate recognition. Multi pattern recognition is an algorithm for recognition of multi feature concept into the information. Proposed method solves the number plate with colour features as well as texture features and back ground features. By using multi feature concept problem of the ambiguity of character recognition can be solved. After using multi feature concept for number plate positioning, it can be obtained the projection of histogram mainly through a threshold. The result of number plate recognition is to change the plate character in to text character. Using back propagation of neural networks to resolve complex characters number plate and defective characters, and avoid heavy data analysis and mathematical modelling works. Recognition problems of automobile number plate such as character kinds, the numbers, and confusing of words can also be solved

S. Thanojkumar

2013-05-01

426

Keeping in Character: A Time-Tested Solution.  

Science.gov (United States)

Refutes Alfie Kohn's criticisms of modern character education programs in the February 1997 "Kappan." The basic structure of true "for character" education relies on an approach relevant for students of all ages, has been time-tested over 2,500 years, has broad public support, and has a valid research base. Kohn advocates developmental principles…

Benninga, Jaques S.; Wynne, Edward A.

1998-01-01

427

Leading the Effort to Teach Character in Schools.  

Science.gov (United States)

Character education builds community by establishing a set of core values that match a school's ideals. Character-education proponents should inspire teachers to discuss ethics in their daily activities and model transformational/transactional leadership styles. Leaders must know their environment, formalize an infrastructure, involve others, and…

Harned, Patricia J.

1999-01-01

428

The character tables of Weyl Group of $E_8$ IV  

CERN Multimedia

To classify the finite dimensional pointed Hopf algebras with Weyl group $G$ of $E_8$, we obtain the representatives of conjugacy classes of $G$ and all character tables of centralizers of these representatives by means of software GAP. In this paper we only list character table 65--94.

Zhang, Shouchuan; Cheng, Jing; Yang, Hui

2008-01-01

429

Maturity and change in personality: developmental trends of temperament and character in adulthood.  

Science.gov (United States)

We studied the developmental trends of temperament and character in a longitudinal population-based sample of Finnish men and women aged 20-45 years using the Temperament and Character Inventory model of personality. Personality was assessed in 1997, 2001, and 2007 (n = 2,104, 2,095, and 2,056, respectively). Mean-level changes demonstrated qualitatively distinct developmental patterns for character (self-directedness, cooperativeness, and self-transcendence) and temperament (novelty seeking, harm avoidance, reward dependence, and persistence). Character developed toward greater maturity, although self-transcendence decreased with age. However, self-transcendence was the strongest predictor of overall personality change. Cohort effects indicated lower level of self-transcendence and higher level of self-directedness and cooperativeness in younger birth cohorts. Regarding temperament, novelty seeking decreased and persistence increased slightly with age. Both high novelty seeking and high persistence predicted overall personality change. These findings suggest that temperament and character traits follow different kinds of developmental trajectories. PMID:23880387

Josefsson, Kim; Jokela, Markus; Cloninger, C Robert; Hintsanen, Mirka; Salo, Johanna; Hintsa, Taina; Pulkki-Råback, Laura; Keltikangas-Järvinen, Liisa

2013-08-01

430

Syntactic/semantic techniques for feature description and character recognition  

Energy Technology Data Exchange (ETDEWEB)

The Pattern Analysis Branch, Mapping, Charting and Geodesy (MC/G) Division, of the Naval Ocean Research and Development Activity (NORDA) has been involved over the past several years in the development of algorithms and techniques for computer recognition of free-form handprinted symbols as they appear on the Defense Mapping Agency (DMA) maps and charts. NORDA has made significant contributions to the automation of MC/G through advancing the state of the art in such information extraction techniques. In particular, new concepts in character (symbol) skeletonization, rugged feature measurements, and expert system-oriented decision logic have allowed the development of a very high performance Handprinted Symbol Recognition (HSR) system for identifying depth soundings from naval smooth sheets (accuracies greater than 99.5%). The study reported in this technical note is part of NORDA's continuing research and development in pattern and shape analysis as it applies to Navy and DMA ocean/environment problems. The issue addressed in this technical note deals with emerging areas of syntactic and semantic techniques in pattern recognition as they might apply to the free-form symbol problem.

Gonzalez, R.C.

1983-01-01

431

Efficient Lossless Colour Image Compression Using Run Length Encoding and Special Character Replacement  

Directory of Open Access Journals (Sweden)

Full Text Available Image compression, in the present context of heavy network traffic, is going through major5 research and development. The lossless compression techniques, presently in practise, follow three basicparadigms – character repetition removal, frequency measurement-encoding and dictionary maintenance. In the proposed method, the character repetition removal and dictionary maintenance concepts were incorporated together. The output encoded file had yielded comparably better results than standard lossless image compression techniques. The proposed method had been tested on a series of continuous and discreet tone standard test images.

Debashis Chakraborty,

2011-07-01

432

Spectral Identification of Lighting Type and Character  

Directory of Open Access Journals (Sweden)

Full Text Available We investigated the optimal spectral bands for the identification of lighting types and the estimation of four major indices used to measure the efficiency or character of lighting. To accomplish these objectives we collected high-resolution emission spectra (350 to 2,500 nm for forty-three different lamps, encompassing nine of the major types of lamps used worldwide. The narrow band emission spectra were used to simulate radiances in eight spectral bands including the human eye photoreceptor bands (photopic, scotopic, and “meltopic” plus five spectral bands in the visible and near-infrared modeled on bands flown on the Landsat Thematic Mapper (TM. The high-resolution continuous spectra are superior to the broad band combinations for the identification of lighting type and are the standard for calculation of Luminous Efficacy of Radiation (LER, Correlated Color Temperature (CCT and Color Rendering Index (CRI. Given the high cost that would be associated with building and flying a hyperspectral sensor with detection limits low enough to observe nighttime lights we conclude that it would be more feasible to fly an instrument with a limited number of broad spectral bands in the visible to near infrared. The best set of broad spectral bands among those tested is blue, green, red and NIR bands modeled on the band set flown on the Landsat Thematic Mapper. This set provides low errors on the identification of lighting types and reasonable estimates of LER and CCT when compared to the other broad band set tested. None of the broad band sets tested could make reasonable estimates of Luminous Efficacy (LE or CRI. The photopic band proved useful for the estimation of LER. However, the three photoreceptor bands performed poorly in the identification of lighting types when compared to the bands modeled on the Landsat Thematic Mapper. Our conclusion is that it is feasible to identify lighting type and make reasonable estimates of LER and CCT using four or more spectral bands with minimal spectral overlap spanning the 0.4 to 1.0 um region.

Christopher D. Elvidge

2010-04-01

433

A Medial Axis Based Thinning Strategy for Character Images  

CERN Document Server

Thinning of character images is a big challenge. Removal of strokes or deformities in thinning is a difficult problem. In this paper, we have proposed a medial axis based thinning strategy used for performing skeletonization of printed and handwritten character images. In this method, we have used shape characteristics of text to get skeleton of nearly same as the true character shape. This approach helps to preserve the local features and true shape of the character images. The proposed algorithm produces one pixel width thin skeleton. As a by-product of our thinning approach, the skeleton also gets segmented into strokes in vector form. Hence further stroke segmentation is not required. Experiment is done on printed English and Bengali characters and we obtain less spurious branches comparing with other thinning methods without any post processing.

Bag, Soumen

2011-01-01

434

Handwritten Farsi Character Recognition using Artificial Neural Network  

CERN Document Server

Neural Networks are being used for character recognition from last many years but most of the work was confined to English character recognition. Till date, a very little work has been reported for Handwritten Farsi Character recognition. In this paper, we have made an attempt to recognize handwritten Farsi characters by using a multilayer perceptron with one hidden layer. The error backpropagation algorithm has been used to train the MLP network. In addition, an analysis has been carried out to determine the number of hidden nodes to achieve high performance of backpropagation network in the recognition of handwritten Farsi characters. The system has been trained using several different forms of handwriting provided by both male and female participants of different age groups. Finally, this rigorous training results an automatic HCR system using MLP network. In this work, the experiments were carried out on two hundred fifty samples of five writers. The results showed that the MLP networks trained by the err...

Ahangar, Reza Gharoie

2009-01-01

435

A LITERATURE REVIEW ON HAND WRITTEN CHARACTER RECOGNITION  

Directory of Open Access Journals (Sweden)

Full Text Available Nowadays character recognition has gained lot of attention in the field of pattern recognition due to its application in various fields. Optical Character Recognition (OCR and Handwritten Character Recognition (HCR has specific domain to apply. OCR system is most suitable for the applications like multi choice examinations, printed postal address resolution etc. While application of HCR is wider compare to OCR. HCR is useful in cheque processing in banks; almost all kind of form processing systems, handwritten postal address resolution and many more. In coming days, character recognition system might serve as a key factor to create paperless environment by digitizing and processing existing paper documents. In this paper, we have provided the detail study on existing methods for handwritten character recognition.

MANSI SHAH

2013-03-01

436

Off-line Handwritten Malayalam Character Recognition Using Gabor Filters  

Directory of Open Access Journals (Sweden)

Full Text Available Handwritten character recognition is the ability of a Computer to receive and interpret handwritten input.Computers may find difficultly in deciphering many kinds of printed characters which is of different fonts and styles or handwritten characters. This paper focuses on the recognition of handwritten Malayalam characters. The proposed system consists of image acquisition, preprocessing, segmentation, feature extraction, classification & recognition. Here spatialGabor filters are used to extract the Spatial Gabor based features and also ratios of grid values in horizontal and vertical directions are considered as additional features. The proposed system was tested with different handwritings and better recognition rates obtained. These results are comparable and better than published work in the same area. The experimental results indicate the effectiveness of this method for practical handwritten Malayalam character recognition.

Nusaibath C#1, Ameera Mol P M

2013-08-01

437

Mixed-Myanmar and English Character Recognition with Formatting  

Directory of Open Access Journals (Sweden)

Full Text Available This paper proposed Myanmar and English typeface Character Recognition with their related format. The system converts Portable Document Format (.pdf to Machine Editable Word Document (.doc. It includes two parts; recognition and formatting. The recognition of Myanmar and English character can be done by MICR (Myanmar Intelligent Character Recognition which is one kind of ICR. Statistical and semantic information is used in MICR. Final decision of is made by voting system. MICR has become successful in character recognition area recent years. MICR can produce character recognition with high accuracy rate and faster speed. Table classification is used for the recognition of table format. Hough Transformation is used to detect lines in table recognition. This system can perform not only paragraph format but also text format. Paragraph format includes alignment (left, right and center. Text format includes font color, font size and bold, etc. The system use image processing and Matlab programming.

Yadana Thein

2010-11-01

438

CHARACTER RECOGNITION USING DEMPSTER-SHAFER THEORY-COMBINING DIFFERENT DISTANCE MEASUREMENT METHODS  

Directory of Open Access Journals (Sweden)

Full Text Available Telugu is one of the most predominantly spoken languages in India by millions of people. However, not much work has been reported on the developments of handwritten character recognition methodologies in most Indian languages. Earlier the recognition of offline handwritten characters was done under certain constrained domains. Then several distance measurement methods like similarity, hamming, linear orrelation, cross-correlation, nearest neighbor were used to find the distance between the characters. Out of which the results from nearestneighbor have been found to be the most outstanding. In this paper we propose a method to combine the results of the different distance measurement methods using the Damster-Shafer theory .This idea enables us to obtain a single precision result. It was observed that the combination of these results ultimately enhanced the success rate.

T.Sitamahalakshmi

2010-05-01

439

Emotion & Motivation System (EMS) for characters in the computer game "Twilight"  

DEFF Research Database (Denmark)

"According to cognitive emotion theory, human action is directed by the human emotional and motivational system. Research into this field guides the design of characters in the game "Twilight", functioning as a showcase for the research- and development project "OpenGame". Using this project as a case, a prototypical model for the AI will be described."

Hyldig, Nikolaj

2005-01-01

440

Action, Consciousness and Theory of Mind: Children's Ability to Coordinate Story Characters' Actions and Thoughts  

Science.gov (United States)

This study reports on an analysis of the relation between kindergarten children's developing theory of mind and their understanding of characters' actions and consciousness in story narrative, based on Bruner's (1986) notion of the dual landscapes of action and consciousness. Wordless picture books were used to model these two aspects of…

Pelletier, Janette; Astington, Janet Wilde

2004-01-01

 
 
 
 
441

Shaping the Bamboo from the Shoot: Elementary Level Character Education in Malaysia  

Science.gov (United States)

This article emphasizes the importance of introducing/providing character education during the early years of child development in order to raise morally responsive citizens. Noting the rampant acts of violence and malicious crime at a time marked with deep global turmoil in many societies, the authors argue for an exhaustive study of the recently…

Thambusamy, Roslind; Elier, Adzura Ahmad

2013-01-01

442

International Children's Trade Books: Building Blocks for Character Education  

Science.gov (United States)

The importance of character education has been emphasized since ancient times across cultures and religions as a way to develop morals and values of the younger generations. In this article, the authors highlight several award-winning international children's trade books that reflect the core values recurring in literature and scriptures…

Young, Terrell A.; Hadaway, Nancy L.; Ward, Barbara A.

2013-01-01

443

Educating for Character. How Our Schools Can Teach Respect and Responsibility.  

Science.gov (United States)

Drawing from research, this book examines the current state of moral education, and asks how schools can foster the moral development of children. Following a preface, the book is divided into three parts. The first part is entitled "Educating for Values and Character" and contains four chapters: (1) The Case for Values Education; (2) Educating…

Lickona, Thomas

444

A Proposed Hybrid Technique for Recognizing Arabic Characters  

Directory of Open Access Journals (Sweden)

Full Text Available Optical character recognition systems improve human-machine interaction and are urgently required for many governmental and commercial departments. A considerable progress in the recognition techniques of Latin and Chinese characters has been achieved. By contrast, Arabic Optical Character Recognition (AOCR is still lagging although the interest and research in this area is becoming more intensive than before. This is because the Arabic is a cursive language, written from right to left, each character has two to four different forms according to its position in the word, and most characters are associated with complementary parts above, below, or inside the character. The process of Arabic character recognition passes through several stages; the most serious and error-prone of which are segmentation, and feature extraction & classification. This research focuses on the feature extraction and classification stage, being as important as the segmentation stage. Features can be classified into two categories; Local features, which are usually geometric, and Global features, which are either topological or statistical. Four approaches related to the statistical category are to be investigated, namely: Moment Invariants, Gray Level Co-occurrence Matrix, Run Length Matrix, and Statistical Properties of Intensity Histogram. The paper aims at fusing the features of these methods to get the most representative feature vector that maximizes the recognition rate.

S F Bahgat

2012-07-01

445

Handwritten Nushu Character Recognition Based on Hidden Markov Model  

Directory of Open Access Journals (Sweden)

Full Text Available

This paper proposes a statistical-structural character learning algorithm based on hidden Markov model for handwritten Nushu character recognition. The stroke relationships of a Nushu character reflect its structure, which can be statistically represented by the hidden markov model. Based on the prior knowledge of character structures, we design an adaptive statisticalstructural character learning algorithm that accounts for the most important stroke relationships, which aims to improve the recognition rate by adapting selecting correct character to the current handwritten character condition. We penalize the structurally mismatched stroke relationships using the prior clique potentials and derive the likelihood clique potentials from Gaussian mixture models. Theoretic analysis proves the convergence of the proposed algorithm. The experimental results show that the proposed method successfully detected and reflected the stroke relationships that seemed intuitively important. And the overall recognition rate is 93.7 percent, which confirms the effectiveness of the proposed methods.

Rongbo Zhu

2010-05-01

446

Handwritten Tamil Character Recognition and Conversion using Neural Network  

Directory of Open Access Journals (Sweden)

Full Text Available Hand written Tamil Character recognition refers to the process of conversion of handwritten Tamil character into Unicode Tamil character. The scanned image is segmented into paragraphs using spatial space detection technique, paragraphs into lines using vertical histogram, lines into words using horizontal histogram, and words into character image glyphs using horizontal histogram. The extracted features considered for recognition are given to Support Vector Machine, Self Organizing Map, RCS, Fuzzy Neural Network and Radial Basis Network. Where the characters are classified using supervised learning algorithm. These classes are mapped onto Unicode for recognition. Then the text is reconstructed using Unicode fonts.This character recognition finds applications in document analysis where the handwritten document can be converted to editable printed document. This approach can be extended to recognition and reproduction of hand written documents in South Indian languages. In the training set, a recognition rate of 100% was achieved and in the test set the recognized speed for each character is 0.1sec and accuracy is 97%. Understandably, the training set produced much higher recognition rate than the test set. Structure analysis suggested that the proposed system of RCS with back propagation network is given higher recognition rate.

C.Sureshkumar

2010-10-01

447

Handwritten Characters Extraction from Form Based on Line Shape Characteristics  

Directory of Open Access Journals (Sweden)

Full Text Available Problem statement: Data entry form is a convenient and successful tool for information collection by filling in the sheets using pen and handwriting. One of the most important fields in these forms is the data filled boxes. Extracting the handwriting from the data entry forms is important for many purposes such as in documenting and archiving. The extraction process is also important in situations such as when it is necessary to the handwritten recognition process. Approach: A simple and effective approach is presented to extract handwritten characters, including digits and letters of any language from data filled boxes of data entry form and to deal with cases of overlaps between the handwritten characters and boxes? lines. The proposed approach is based on line shape characteristic by detecting and removing the vertical and horizontal straight boxes? lines, while preserving the curved lines which represent the handwritten characters. The problem of the handwritten characters overlapping with the data filled boxes? line is solved using morphology dilation to reconstruct the broken characters after the removal of the boxes? lines. Results: Experimental results have demonstrated that the proposed approach can extract handwriting from data filled boxes with overall 94.052% for data collection of 150 forms. Conclusion: The proposed algorithm has been successfully implemented and tested to achieve the objectives of handwritten extraction of any language from data filled boxes. However, this work could not deal with situations whereby the characters touch other immediate characters.

Ali Q. Al-Faris

2011-01-01

448

Incremental learning for recognizing handwritten characters using neural networks  

Energy Technology Data Exchange (ETDEWEB)

Artificial Neural Networks (ANNs) are parallel distributed processing machines. The unique characteristics of ANNs are: Fault tolerance, robustness, plasticity and generalization. These offer great potential in many AI applications such as character recognition. Handwritten character recognition is an intrinsically interesting problem, but the difficulties of this task are the many variations in the characters. A robust new incremental learning method, which combines supervised and unsupervised learning paradigms implemented by the Functional Link Net, is illustrated with experimental results. Clustering, based on unsupervised learning, classifies the input data into several categories. The supervised learning paradigm then further classifies the data in the clustered categories.

Klassen, M.

1989-01-01

449

Female Characters’ Productivity in William Faulkner’s Novels  

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Full Text Available Female characters play an important role in William Faulkner’s novels to display his own argument with the judgment imposed on women by his society. This paper explores female characters’ productivity Faulkner created in The Sound and the Fury and The Mansion, from the aspects of their influence on manhood establishment, their maternal power, and their ability to talk in the male- dominating Yoknapatawpha society, to support that Faulkner holds a positive attitudes towards women.
Key words: Female Character; Productivity; William Faulkner

Shuo CAO

2011-06-01

450

Application of Statistical Features in Handwritten Devnagari Character Recognition  

CERN Document Server

In this paper a scheme for offline Handwritten Devnagari Character Recognition is proposed, which uses different feature extraction methodologies and recognition algorithms. The proposed system assumes no constraints in writing style or size. First the character is preprocessed and features namely : Chain code histogram and moment invariant features are extracted and fed to Multilayer Perceptrons as a preliminary recognition step. Finally the results of both MLP's are combined using weighted majority scheme. The proposed system is tested on 1500 handwritten devnagari character database collected from different people. It is observed that the proposed system achieves recognition rates 98.03% for top 5 results and 89.46% for top 1 result.

Arora, S; Nasipuri, M; Basu, D K; Kundu, M

2010-01-01

451

Motivic proof of a character formula for SL(2)  

CERN Document Server

We give a motivic proof of a character formula for depth zero supercuspidal representations of $p$-adic SL(2). We begin by finding the virtual Chow motives for the character values of all depth zero supercuspidal representations of $p$-adic SL(2), at topologically unipotent elements. Then we find the virtual Chow motives for the values of the Fourier transform of all regular elliptic orbital integrals with depth zero in their Cartan subalgebra, at topologically nilpotent elements. Finally, we prove a character formula for depth zero supercuspidal representations by showing that the formula corresponds to three identities in the ring of virtual Chow motives over $\\mathbb{Q}$.

Cunningham, C; Cunningham, Clifton; Gordon, Julia

2006-01-01

452

Media violence and the self : the impact of personalized gaming characters in aggressive video games on aggressive behavior  

Digital Repository Infrastructure Vision for European Research (DRIVER)

A recent development in video games is that players can design and personalize their own in-game characters. It was predicted that this innovation could lead to elevations in the intensity of the psychological effects of video games. The present study confirmed this hypothesis, revealing that participants who played an aggressive video game using their own, personalized character exhibited higher levels of aggressive behavior than participants who played an aggressive game with a non-personal...

Fischer, Peter; Kastenmu?ller, Andreas; Greitemeyer, Tobias

2009-01-01

453

Objective and character of safety culture  

International Nuclear Information System (INIS)

The main topics of the lecture include: (1) concepts of safety culture introduced in INSAG-4, (2) stages of development of safety culture, (3) general practises to develop organizational effectiveness as a means of implementing and improving safety culture, (4) specific practises to develop safety culture applying to all stages of a nuclear installation's life cycle, (5) suggestions on assessing the progress of development of safety culture in an organization and on evaluating the influence of major environmental and internal organizational factors on that culture, and (6) guidance on the detection of incipient weaknesses in safety culture that may be of particular interest to regulators and those responsible for self-assessment in organization

2005-01-01

454

De protagonista a coadjuvante: o ônus das virtudes de Narizinho From main character to secondary character: the burden of Narizinho's virtues  

Directory of Open Access Journals (Sweden)

Full Text Available A partir da análise de algumas das obras infantis de Monteiro Lobato, este artigo propõe uma reflexão sobre a mudança de status da personagem Narizinho na dinâmica de funcionamento do universo lobatiano. São focalizados aqui aspectos de sua trajetória de heroína dos textos reunidos em Reinações de Narizinho e sua transformação em coadjuvante nas aventuras e cenários posteriores, a partir da hipótese de que as concepções de infância, de gênero, bem como as demandas sociais e seus efeitos no mercado editorial da época teriam influenciado o autor na construção e desenvolvimento da personagem. A personagem Narizinho é a mais próxima dos adultos do Sítio e também a que mais legitima suas normas e valores, ao evocá-los constantemente e transgredi-los com moderação. A intensidade de sua participação em várias histórias e sua ausência em algumas ocorrem em oposição principalmente à atuação de Emília, personagem que se singulariza e agiganta-se ao longo da obra. Nesse contexto, Narizinho e suas virtudes parecem resquícios de uma tradição utilitarista de literatura para crianças, de caráter basicamente pedagógico, tendência esta que, no Brasil, Monteiro Lobato foi o primeiro a superar.Following the analysis of several of Monteiro Lobato's children's works, this article proposes a rethinking on the status of the character named Narizinho as it pertains to the development and dynamics of the "Lobato Universe". The hypothesis emphasizes that Narizinho's journey as a main character and heroine in the compilation of stories "Reinações de Narizinho" and her metamorphoses into a secondary character in the later plots and adventures are a direct result of the changes in Childhood conceptions, style, as well as in social demands and their effect on the literary market at the time. All the above factors have had a direct influence on the author's creation and development of Narizinho. Narizinho is the one character who is the closest to the adult world and she is also the one who validates its norms and values as she constantly recites them and seldom infringes on them. The frequency with which Narizinho appears in several stories and her absence in some are in direct contrast with the rise of the character named Emilia, who later becomes a larger than life character. In this context, Narizinho and her virtues seem to be remnants of a literature for children which make use of pedagogical utilitarian characteristics as a base, a trend in Brazil that was first surpassed by Monteiro Lobato himself.

Adriana