Ljubica Marjanovič Umek
Full Text Available Storytelling is an important aspect of child's language competence, which largely depends on her/his understanding and expression of a decontextualised content and develops rapidly in the period between the second and sixth year of life. The purpose of this study was to examine age differences in children's storytelling in the period between the third and sixth year of age. In addition, we considered the effect of gender on storytelling of children of different ages. The sample included 156 children aged from 3 to 6 years, who were divided into 3 age groups, namely children, aged 3, 4 and 5 years. Child's storytelling competence was assessed with the Little Glove Storytelling Test. Children's stories told by a standard set of illustrations, were analyzed in terms of criteria, designed to assess the developmental level of the stories. The criteria refer to the words, included in the story, the grammatical structure and the content of the story. The obtained results suggested that several important changes in the development of storytelling occur within the period of early childhood. The 5-years-old children told longer stories with a more complex grammatical structure and a coherent content as the 3-years-old children. Children's achievements on the individual criteria for assessing the developmental level of the stories progressed relatively steadily through all three age groups. The results also showed that gender had no significant effect on the storytelling of children of different ages.
Dette kapitel introducerer til storytelling som kommunikationsdisciplin. Der præsenteres dels en teoretisk forståelse af, hvordan mennesket tænker i og skaber mening gennem historier, dels en række praktiske værktøjer til arbejdet med storytelling.......Dette kapitel introducerer til storytelling som kommunikationsdisciplin. Der præsenteres dels en teoretisk forståelse af, hvordan mennesket tænker i og skaber mening gennem historier, dels en række praktiske værktøjer til arbejdet med storytelling....
Sanchez, Tony R.
This article asserts the importance of character education through the utilization of historical storytelling in the social studies classroom. After briefly noting the value of the historical story in this regard, a specific, ready-made example is provided concerning Truman's decision to use the atomic bomb and includes a crucial set of follow-up…
Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat
Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards…
Full Text Available For Simon, who is nine years old, reading and writing are obstacles rather than tools. However, when offered the opportunity to create digital stories, Simon becomes deeply engaged. He creates complex stories within different genres based on a variety of subjects. He both expresses and creates meaning through his digital storytelling. He develops what Elbow calls ´voice.´ In the paper I argue that digital storytelling became a resource for Simon which triggered his interest in literacy because of two specific features: multimodality and narrative. Vygotsky’s work on development of literacy and creativity comprise a theoretical point of departure and I claim that new media has the potential to play a significant role in this realm.
Moura, João Garcia de Lima de
This dissertation aims to study and deepen the understanding of Visual Development and the way it is used towards storytelling. In animated feature and short films every element is studied and created in order to help the viewer understand the story. We will study concepts like color and light to understand how they are used in order to create an emotional connection between the animation and the viewer. The animated film ‘Beauty and the Beast’ (1991) from Walt Disney studio...
Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…
Marjanovic-Umek, Ljubica; Fekonja-Peklaj, Urska; Podlesek, Anja
Storytelling represents an aspect of children's general language competence. The characteristics of the home literacy environment, especially joint reading between parents and children, have a significant effect on children's storytelling. The purpose of this study was to explore the age differences in the storytelling of three- to six-year-old…
Hu Li Ling; Tseng Shian Shyong
Mathematics is a very important learning subject. Mathematical knowledge can be learned by traditional or distance learning, but the mathematical problem solving ability is hard to improve without experiences through practice. Therefore, developing an interesting learning game to enhance students problem solving ability is the major concern in this paper. Since the storytelling strategy has been proved to be useful to enhance the students thinking ability, we develop a storytelling-based arit...
Kirk, Maggie; Tonkin, Emma; Skirton, Heather; McDonald, Kevin; Cope, Buddug; Morgan, Rhian
Advances in genetics are bringing unprecedented opportunities for understanding health and disease, developing new therapies and changes in healthcare practice. Many nurses and midwives lack competence and confidence in integrating genetics into professional practice. One approach to enhance understanding of genetics is to simulate clinical exposure through storytelling. Stories are acknowledged as a powerful learning tool, being understandable and memorable, stimulating critical thinking, and linking theory to practice. Telling Stories, Understanding Real Life Genetics is a freely accessible website that sets people's stories within an education framework. The links between the stories and professional practice are made explicit and additional features support learning and teaching. Care of the storytellers within an ethical framework is of paramount importance. Storytellers are viewed as partners in the project. The challenges encountered include preserving the authentic voice and dignity of the storyteller. Project team members have also experienced 'professional shame' when negative experiences have been recounted, and the stories have had an impact on the team. The experience of working with storytellers has been positive. The storytellers want to be heard so that others will benefit from their stories. They serve as a reminder of why this work is important. PMID:22197414
Sharer, Valerie Anne
Literacy development is greatly presented and reinforced at school with emphasis on language exposure and exceptional modeling from teachers. However, many deaf students do not get enough exposure to storytelling and reading aloud due to insufficient classroom time and even professional experience in storytelling in the classroom. This becomes an ongoing issue in classroom due to educational standards and lack of investment especially in storytelling. My curriculum strongly focuses on promoti...
Hu Li Ling
Full Text Available Mathematics is a very important learning subject. Mathematical knowledge can be learned by traditional or distance learning, but the mathematical problem solving ability is hard to improve without experiences through practice. Therefore, developing an interesting learning game to enhance students problem solving ability is the major concern in this paper. Since the storytelling strategy has been proved to be useful to enhance the students thinking ability, we develop a storytelling-based arithmetic card game to encourage and guide students to speak out their thinking process of problem solving, where the e-Project-Based Learning (e-PBL platform has been applied to brainstorm the characteristics of the game and construct the storytelling script. Thus, the misconceptions can be easily diagnosed. To evaluate the performance of our approach, 40 5-grade primary school students have participated in the storytelling-based arithmetic card game experiment. The experimental result shows that the storytelling-based learning can enhance the mathematical problem solving ability via playing the game.
Ljubica Marjanovič Umek
Full Text Available Both in developmental psychology and in linguistics, the child's storytelling is an interesting topic of research from the point of view of evaluating the child's level of speech development, especially of its pragmatic component, and from the point of view of teaching and learning in the preschool period. In the present study, children's storytelling in different situational contexts was analyzed and evaluated: with a picture book without any text, after listening to a text from a picture book, and after a suggested story beginning (ie., with the introductory sentence given to them. The sample included children of three age groups, approximately 4, 6 and 8 years; each age group had approximately the same numbers of boys and girls. A total of over 300 stories were collected, which were subsequently analyzed and evaluated using a set of story developmental level criteria. Two key criteria were used: story coherence and cohesion. Comparisons by age and gender, as well as by context of storytelling, show significant developmental differences in story content and structure for different age groups, and the important role of storytelling context. Differences in storytelling between boys and girls did not prove statistically significant. The findings also suggest new options and approaches for further stimulations of speech development within preschool and primary school curricula might be considered.
Kirk, Maggie; Tonkin, Emma; Skirton, Heather; Mcdonald, Kevin; Cope, Buddug; Morgan, Rhian
Summary Advances in genetics are bringing unprecedented opportunities for understanding health and disease, developing new therapies and changes in healthcare practice. Many nurses and midwives lack competence and confidence in integrating genetics into professional practice. One approach to enhance understanding of genetics is to simulate clinical exposure through storytelling. Stories are acknowledged as a powerful learning tool, being understandable and memorable, stimulating critical thin...
Clegg, Tamara; Ahn, June; Yip, Jason C.; Bonsignore, Elizabeth; Pauw, Daniel
This article provides an overview of several studies in which the authors draw on social media, storytelling, and mobile apps to help children playfully develop their own approaches to science. The authors detail their efforts to strike a balance between the structure needed to promote science learning and the flexibility needed to nurture…
Gaines, Stacey A.
The idea that participation in sport builds character is a long-standing one. Advocates of sport participation believe that sport provides an appropriate context for the learning of social skills such as cooperation and the development of prosocial behavior (Weiss, Smith, & Stuntz, 2008). Research in sport regarding character development has…
Chung, Sheng Kuan
The application of digital storytelling to art education is an interdisciplinary, inquiry-based, hands-on project that integrates the arts, education, local communities, technology, and storytelling. Through digital storytelling, students develop and apply multiliteracy skills, aesthetic sensitivities, and critical faculties to address greater…
Passila, Anne; Oikarinen, Tuija; Kallio, Anne
Purpose: The objective of this paper is to develop practice and theory from Augusto Boal's dialogue technique (Image Theatre) for organisational use. The paper aims to examine how the members in an organisation create dialogue together by using a dramaturgical storytelling framework where the dialogue emerges from storytelling facilitated by…
Growing public concern with student discipline, increases in student suicide rates, homicides, and high pregnancy rates of teenage girls are causing educators to give renewed attention to the concept of "character development" in public education. (MD)
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality w
Bleich, Michael R
Critical moments in life define one's character and clarify true values. Reflective leadership is espoused as an important practice for transformational leaders. Professional development educators can help surface and explore defining moments, strengthen leadership behavior with defining moments as a catalyst for change, and create safe spaces for leaders to expand their leadership capacity. PMID:26057159
Linde, R. van der; J. Jansen
De training Digital Storytelling en opleiding tot trainer Digital Storytelling worden door het lectoraat Vernieuwende Opleidingsmethodiek en -didactiek van de Faculteit Educatie van de Hogeschool Utrecht samen met de Faculteit Maatschappij en Recht van de Hogeschool Utrecht uitgewerkt tot een multimediale methode voor pedagogen, docenten, coaches, opleiders, leraren en social workers.
Eggink, Wouter; Albert de la Bruhèze, Adri
There are different ways to tell stories with design. This paper shows possibilities of telling stories by envisioning the future. Overall, design has the very ability to envision, visualize and express things that do not exist yet. We introduce the Future Scenario Development Design methodology as a process for research through design. This methodology consists of a six step scenario development approach, combined with a general conceptual design phase. The scenario of a (plausible and think...
Since online educational technology can support a ubiquitous language learning environment, there are many ways to develop English learners' autonomy through self-access learning. This study investigates whether English as a second language (ESL) learners can improve their oral proficiency through independent study by using online self-study…
Tyler, Jo A.
Human resource development (HRD) practitioners are adding storytelling to their box of tactical and strategic tools. This qualitative research study investigates how HRD practitioners in for-profit settings apply storytelling as a means of advancing organizational goals. The primary focus of practitioners is on instrumental application of stories…
In this article, the author describes the development of a storytelling unit she introduced to her school. She got the idea for the storytelling unit from the National Storytelling Festival she had attended several years ago in Jonesboro, Tennessee. When she proposed her idea of a storytelling unit culminating in a festival modeled on the national…
Destani, Fitni; Hannon, James C.; Podlog, Leslie; Brusseau, Timothy A.
Character development has become an important component of physical education that contributes directly to the affective learning domain. However, teaching character development can be challenging. The purpose of this article is to suggest that character development be promoted through the teaching of wrestling, due to the unique moral development…
Derlina; Sabani; Mihardi, Satria
Education Research in Indonesia has begun to lead to the development of character education and is no longer fixated on the outcomes of cognitive learning. This study purposed to produce character education based general physics learning model (CEBGP Learning Model) and with valid, effective and practical peripheral devices to improve character…
Telling their tale through digital media, digital storytellers harness technology to share their experiences and communicate their values. Three community groups in Massachusetts are employing this concept and using digital stories to support their larger community building efforts.
Peter John Westman
Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF), a digital storytelling project that aims to celebrategrassroots cricket in the UK through t...
This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, and...
Schoenau-Fog, Henrik; Reng, Lars
This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, an...... 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections on theoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications....
Bryant, Lonnie; Harris, Renard
The use of storytelling allows lecturers to engage students in a dynamic and enthusiastic way while encouraging students to develop a higher order of thinking and recollection. Storytelling allows the lecturer to show their interest in the material and in the students. Lectures can utilize the art of storytelling to communicate expertise and…
Stories and storytelling have been used for millennia to entertain, challenge and educate. As a shared form of language interaction, storytelling has engaged communities in developing and perpetuating common understandings of both language and culture, as critical foundations to harmonious societies. Stories and storytelling provide a rich source…
Just as literature can be used for learning, the power of storytelling can be very effective when applied to leadership and management. Library expert and author Marek shows readers how they can use storytelling to communicate vision and values with: (1) A primer on how to develop storytelling skills; (2) Tips on how to use narratives to navigate…
Renira Rampazzo Gambarato
Full Text Available This article addresses key concepts such as sign, system and complexity in order to approach transmedia storytelling and better understand its intricate nature. The theoretical framework chosen to investigate transmedia storytelling meanders is Semiotics by Charles Sanders Peirce (1839-1914 and General Systems Theory by Mario Bunge (1919-. The complexity of transmedia storytelling is not simply the one of the signs of the works included in a transmedia franchise. It also includes the complexity of the dispositions of users/consumers/players as interpreters of semiotic elements (e.g. characters, themes, environments, events and outcomes presented by transmedia products. It extends further to the complexity of social, cultural, economical and political constructs. The German transmedia narrative The Ultimate SuperHero-Blog by Stefan Gieren and Soﬁa’s Diary, a Portuguese multiplatform production by BeActive, are presented as examples of closed and open system transmedia storytelling respectively.
Følelsesmarkedet er både nyt og gammelt. Nyt, fordi mikroøkonomien først i det seneste årti har fået øjnene op for følelsers rolle i almindelige beslutningsprocesser. Ældgammelt, fordi markedsføring i mere end hundrede år har handlet om at kommunikere og iscenesætte, så det appellerer til følelse...... følelserne. Artiklen forklarer, hvordan denne velkendte appel kan få et nyt virkemiddel: nemlig ved at spille ind på forbrugeres ønske om at være medproducent af ikke kun mening, men også varen. Der gives et eksempel på "personlig storytelling". ...
Full Text Available In the last decades, the teachers criticized for failing to integrate the knowledge in the behavior of virtue. Therefore the character education is always considered in every design education, including in madrassas. The character education is the deliberate attempt to influence the behavior of students through customizing repeatedly. making it easy to do virtue and avoid crime. The research has focused on the approach to character education at madrassa. The qualitative method by interviewing, observation, and focus groups have been used in this study.A total of 16 teachers at four madrassas in South Sulawesi has been selected through purposive Sampling. The research suggest: Madrassa teachers have not managed to practice the concept of teaching character. Both conceptually and contextually. The failure of conceptually caused teachers do not embed character values are extracted from the behavior of student’s virtue. While the failure of the contextually is has caused teachers failed in an attempt to develop character values, such as social relationships, honesty, and discipline. In addition, the teachers are not managed to practice courteous and not empowered to detain students of behavior lie.
Peter John Westman
Full Text Available Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF, a digital storytelling project that aims to celebrategrassroots cricket in the UK through the construction of stories by village andcounty-level clubs. In contrast to most previous projects that aim to have theparticipants “speak” by constructing their own stories, TTF stories are researchedand constructed by project staff with the assistance of the clubs.My research centers on the experiences of two clubs in the project, Blaina CC andSpondon CC, through interviews and elicitation techniques with club andcommunity members using the completed stories and the artifacts used in theirconstruction. Through the theoretical framework of Gell's anthropology of art, Iconsider how digital stories act as objects that mediate social agency during theircreation and how the structure of this type of project contributes to the formationof communities of practice in the 'performance' of collective identity.
Jones, Robert E.
This article explores the value of storytelling in English language learning. Strong emphasis is placed on the role that stories of personal experience play in human interaction and how these natural conversations foster a better language learning experience. The author outlines a four-step approach to help students develop conversational skills…
Full Text Available eveloping a character assessment scale is the more distal goal of the author. In this paper I aim to present a sequence of this psychometric process, namely exploring the factorial structure of a character assessment scale. In order to achieve this aim, we first explored the psychological factors relevant for a moral character. We also explored the moral standards that are valued in the main life contexts of an individual: family, workplace, close relationships and public context. These theoretical endeavors were important for the item writing process, as they provided the content of the scale. Furthermore, the item development phase was empirically supported through some piloting studies, which highlighted the direction of the scale to assess instances of moral character failure, generically recognized as proofs of a bad character. The present paper focuses on the results obtained after performing an exploratory factor analysis on a sample of 300 participants. The results suggest that the 21-item scale best fits a four-factor structures that cumulatively explain 42.45% of the variance. The factors are: evilness, ill-tempered behavior, dishonesty, upstartness. The scale reveals the moral profile of an individual in all four life contexts.
Jørgensen, Kenneth Mølbjerg; Strand, Anete Mikkala Camille; Boje, David
A contribution to management philosophy is made here by the development of a postcolonial-storytelling theory, created by drawing together parallel developments in quantum physics and tribal peoples’ storytelling. We argue that these developments resituate the hegemonic relationship of discursive representationalism over material storytelling practices. Implications are two-fold. First, this dissolves inherent dualisms presumed in the concept of interaction among entities like actor–structure...
1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of game design and cinematic storytelling for the understanding and making of future learning and entertainment applications. The paper shall present formal design models that provide a conceptual bridge between both traditional linear narrative techniques as well as agent-based emergent conversations with virtual characters. In summary, a theoretical classification of thinking models for authors ...
Brown, Jean E.
Notes that when Carol Fenner died in February 2002, she left a slim, yet remarkably rich, collection of work that introduces readers to unforgettable characters who are embroiled in dynamic situations. Concludes that as a storyteller, Carol Fenner's greatest strength was her ability to create characters who demonstrate their vulnerabilities…
Palacios, Janelle F; Salem, Benissa; Hodge, Felicia Schanche; Albarrán, Cyndi R; Anaebere, Ann; Hayes-Bautista, Teodocia Maria
Storytelling is a basic cultural phenomenon that has recently been recognized as a valuable method for collecting research data and developing multidisciplinary interventions. The purpose of this article is to present a collection of nursing scholarship wherein the concept of storytelling, underpinned by cultural phenomena, is explored for data collection and intervention. A conceptual analysis of storytelling reveals key variables. Following a brief review of current research focused on storytelling used within health care, three case studies among three vulnerable populations (American Indian teen mothers, American Indian cancer survivors, and African American women at risk for HIV/AIDS) demonstrate the uses of storytelling for data collection and intervention. Implications for transcultural nursing regarding storytelling are discussed. PMID:24829264
Puppetry is an ancient art form that exists in cultures throughout the world. The Indonesian island of Java is known for its ancient folk theater which blends religion, storytelling, music, art, and theater through puppetry. This traditional form of storytelling, known as "Wayang Kulit," dates back 1,000 years and continues to be a popular form of…
Recognized as one of our oldest yet still vital forms of communication, storytelling offers new opportunity when it takes place on the web. Even our every day activities of writing email, creating presentations, or participating in social media can become more dynamic when considered stories. A digital storyteller from outside the museum field…
This essay explores the role that storytelling might play in the professional learning of English teachers. It begins by reflecting on the ways that stories shape our everyday lives, and then considers how the meaning-making potential of storytelling might enable us to gain insights into our work as educators. This is in contradistinction to the…
This essay explores the role that storytelling might play in the professional learning of English teachers. It begins by reflecting on the ways that stories shape our everyday lives, and then considers how the meaning-making potential of storytelling might enable us to gain insights into our work as educators. This is in contradistinction to the…
Fazel Ebrihiam Freeks
Full Text Available The present world is in a moral crisis and it seems as though educational institutions experience both challenges and enormous behavioural problems. Statistics prove that there is a drastic decline in morals, values, standards, ethics, character and behaviour and schools, where colleges and even universities seem to indulge in crisis after crisis. It is perceived that behavioural problems such as substance and drug abuse, violence, theft, vandalism, bullying, aggression, immorality, examination fraud, amongst others, are increasing among students. The goal of this article is to determine how college students' lives are influenced by involved role-players in character-development and in character-building. Value and character education provides the building blocks for the inherent preservation of a healthy society. It is the art of life that keeps the environment friendly, free and safe, allowing earth's inhabitants to work, live and play together in peace. The influence of relevant role-players and institutions with regard to values and character-developmentare likely to be able to ensure the provision of a successful life and future for South African college students. The conclusions arrived at in this research indicate parents, lecturers and other specific individuals to be important role-players when it comes to character-development and character-building.
Langer, Richard; Hall, M. Elizabeth Lewis; McMartin, Jason
Although character formation has always been a central goal of education, efforts to promote character education in schools have, in the last century, always been hampered by an inability to adequately define character. We offer the concept of the flourishing life as the appropriate context for defining and developing character. This concept,…
Jørgensen, Kenneth Mølbjerg; Strand, Anete Mikkala Camille; Boje, David
A contribution to management philosophy is made here by the development of a postcolonial-storytelling theory, created by drawing together parallel developments in quantum physics and tribal peoples’ storytelling. We argue that these developments resituate the hegemonic relationship of discursive...
Vasconcelos, G. F.
To raise awareness and provide basic knowledge about the environment, three children's books have been created to explain, in a simplified language, the basic processes of formation of the Earth, the origin of the universe, the planets and the moon, volcanism, rock formation and the appearance of water, the earliest life forms and their evolution and the main elements of Earth. These phenomena are represented through the main characters who are super heroes or designated Superspheres, such as Hydrosphere (water), Lithosphere (rocks), Biosphere (Polite, a stromatolite and Sarite, the mineral dolomite), Atmosphere (air), which are the 4 components of the Earth System, and the Pyrosphere(fire), which supplies the energy to drive the Earth System through volcanic activity. The characters have each developed super powers that evolved over geological time as they are transformed. They are the basic elements of nature and appear in a specific chronological order. With the emergence of ancient life in the seas, the Biosphere begins to use the energy of the sun, through of the photosynthetic activity of stromatolites, one of the friends of the superheroes, to produce the oxygen for the Atmosphere. Over a vast period of time, the evolution of life continues with the formation of the supercontinent Gondwana. With the arrival of man and his interaction with the Earth, the villain appears in the book as the "Homo incorrectus" (incorrect man), who abuses and tries to destroy the super heroes, the "Superspheres". The importance of these characters for the living Earth is emphasized, creating a connection between children and the characters. The aim of the story is to create a greater ecological conscience in the children and showing them that they should be helping to save the "Superspheres", who are in danger and need to be preserved. Projects for primary schools in the State of Rio de Janeiro have been designed and implemented around these characters, focusing on the rescue of
Takagi, Toshio; Hoshi, Kazuki; 高木, 俊雄; 星,和樹; 法経学部准教授; 愛知産業大学講師
In recent years, research on storytelling has developed in organization studies, particularly on how storytelling is used in organization change. However, storytelling in the organization is not merely an innovation tool. Instead, there are various stories withinthe organization, and the reality of the organization occurs from that. Therefore, in this paper, we explain storytelling in the organization from a viewpoint different from that of established studies.
Cangelosi, Pamela R; Whitt, Karen J
Many new faculty are being hired to fill the ever-increasing vacancies created by the attrition of current faculty members. To meet the diverse demands of today's educational climate, new faculty must develop an understanding of a variety of learning environments and skill in traditional and contemporary teaching strategies. This article presents storytelling as one strategy for educating potential new faculty in online instruction in an undergraduate nursing research course. PMID:16646945
Rodil, Kasper; Winschiers-Theophilus, Heike
fairytales to outsiders with little relevance to the physical world, they are very functional and foundational for communities where storytelling is enacted. This paper debates concepts related to indigenous storytelling and its relevance to knowledge and learning for indigenous youths. In an attempt to...... understand indigenous youths’ own conception of storytelling the paper presents empirical data from a study with indigenous Khoisan children in Namibia. This is followed by a discussion of an effort of digitizing indigenous intangible cultural heritage in relation to technologies’ embodied bias and...
Animation industry in the new period had achieved optimized development, which is stimulating to transform animation character modeling design thought, forming more diversified animation industry pattern. Animation industry in China must adhere to the road of reform and innovation so that it could realize upgrading of industrial structure and sustainable development., The early characters style is necessarily to be changed from design stage which as the beginning of the reform in order to promote the transform of variety of new characters style. This paper aims to analyze animation character style design concept, summarize future character style design development trend, and put forward feasible character style design plans.
Davies-Gibson, Miriam R.
Communication scholars are uniquely suited to developing and implementing mechanisms that will promote a multicultural dialogue and build community. Storytelling is one such mechanism. Storytelling can be beneficial to the spiritual psyche on both the individual and universal levels. The folktale "The Princess Who Wanted to See G-d" demonstrates…
Liu, Chen-Chung; Chen, Holly S. L.; Shih, Ju-Ling; Huang, Guo-Ting; Liu, Baw-Jhiune
Storytelling is an imperative and innovative pathway to enhance learning due to the fact that such activity prompts learners to reflect to construct meaning based on their observations and knowledge. Therefore, to develop and enhance students' storytelling ability has become an important issue for both educators and researchers. Since storytelling…
Fekonja-Peklaj, Urska; Marjanovic-Umek, Ljubica; Kranjc, Simona
Storytelling reflects children's pragmatic language ability, which develops rapidly in early childhood and is related to various characteristics of the child's environment. This study examines the effect of preschool, maternal education and quality of the home environment on children's storytelling skills. The sample included 229 Slovenian…
This study shows how a group of English language lecturers use storytelling as a form of professional dialogue. The aim of the study is to highlight the dialogic role of storytelling in supporting the construction of lecturers' professional knowledge and not to identify lecturers' professional knowledge. In a professional development project, 12…
Kumar, Deept; Ramakrishnan, Naren; Helm, Richard; Potts, Malcolm
We formulate a new data mining problem called "storytelling" as a generalization of redescription mining. In traditional redescription mining, we are given a set of objects and a collection of subsets defined over these objects. The goal is to view the set system as a vocabulary and identify two expressions in this vocabulary that induce the same set of objects. Storytelling, on the other hand, aims to explicitly relate object sets that are disjoint (and hence, maximally dissimilar) by findin...
Seider, Scott; Novick, Sarah; Gomez, Jessica
This study compared the effects of emphasizing moral character development or performance character development at three high-performing, high-poverty urban middle schools. Performance character consists of the qualities that allow individuals to regulate their thoughts and actions in ways that support achievement in a particular endeavor. Moral…
Aldrin Yusuf Firmansyah
Full Text Available The aim of the research is to examine the context of the Willemsplein development. Willemsplein was a public urban-square in Dutch c¬o¬lonial era (plein at Jembatan Merah area. Willemsplein, which in the following time became Surabaya urban heritage, changes into a private me¬¬mo¬rial park which is known as Taman Jayeng¬rono (Jayengrono Park. The context of this park is the most important aspect in the urban-square de¬¬velopment be¬cause the attainment of the suitability and continuity of the visual-formal, memory, and meaning of the urban-square arrangement implicitely shows certain character. The research method is a qualitative des¬crip¬tive method which is implied to analyze the comparation of the arrangement of Jayengrono Park in the past and at present in three phases. The first phase is the identification of the chronological formation of Jayengrono Park by using the analysis technique of the historical period suitability (diachronic reading towards the phy¬sical arrangement (synchronic reading. The second phase is the identification of the proportion of Jayengrono Park by using the analysis technique of the measurement of the square-proportion ratio. The last phase is the iden¬tification of the place by using the analysis technique of simulation. The research shows that the Willems¬ple¬in arrangement combines the classical European open-square arrangement of the two development centers in Italy and France through the usage of the sequences of streets, rivers and bridges and the usage of the street axes as the mathematical result of the square proportion. The deletion of the intagible identitiy in Willemsplein shows that the character context cannot be attained; or it can be interpreted as the loss of the identity of the cu¬l¬tural reservation in the development of Jayengrono Park. Concurrently, it means that the development of Ja¬yeng¬rono Park is merely as an urban green open-square.
Nymark, Søren R.
This dissertation is concerned with organizational storytelling. It focuses on both formal and informal stories' role and function in the organization. It provides a framework for working with storytelling in organizations. Storytelling is seen as an important part of valuebased management, and a...
Carey, George B; Curlin, Farr A.; Yoon, John D.
Background Recently United States (US) medical schools have implemented curricular reforms to address issues of character in medical education. Very few studies have examined students’ opinions about the importance of character development in medical school. This cross-sectional study assessed US medical students’ opinions regarding character-focused education and their experiences receiving character feedback from educators. We mailed a questionnaire to 960 third year medical students from 2...
Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat
This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and…
En proposant une réflexion sur le transmedia storytelling, ce dossier de la revue Terminal envisage d'explorer les modalités et les enjeux de cette stratégie des industries culturelles et médiatiques, à partir des recherches de Henry Jenkins. En 2003, Henry Jenkins a proposé une définition du transmedia storytelling après avoir analysé les dispositifs, numériques ou non numériques, d'extension de la narration autour de la trilogie des films Matrix. Pour lui, ces films représentaient, du fait ...
Moody, Linda E.; Laurent, Mary
Storytelling can be used to motivate people toward good health behaviors. When Seminole Indians were told health-related folktales, they became more aware of obesity and diabetes problems. Suggestions for developing stories and questions are listed along with recommendations and conclusions. (DF)
Karakoyun, Ferit; Yapici, I. Ümit
With the technological developments in the 21st century, it is now necessary to integrate technological renovations effectively into teaching-learning environments. There are several approaches that allow integration of technology into teaching-learning environments. One of these approaches is digital storytelling. The purpose of this study was to…
Stonehouse, Victor Paul
There is a long-held assumption that Outdoor Adventure Education (OAE) can develop character. However, little research has explored this belief. While many practitioners, and some scholars, remain committed to character development through OAE, the literature also reveals a growing body of discomfort and suspicion surrounding this assumption. This dissent centres on the vague nature of the term “character,” and the moral philosophical complexities surrounding the concept of ...
Lynch, Alicia Doyle; Ferris, Kaitlyn A; Burkhard, Brian; Wang, Jun; Hershberg, Rachel M; Lerner, Richard M
We examined links among three dimensions of youth involvement (intensity, duration, and engagement) in Boy Scouts of America (BSA), an international out-of-school time (OST) youth development program designed to promote moral and performance character in boys. Using data from 737 youth and their parents who participated in one of 40 BSA program sites (commonly referred to as "packs"), we first considered how individual- and pack-level measures of program involvement were differentially linked with character development. Next, we examined whether pack-level involvement characteristics moderate individual-level involvement characteristics, hypothesizing that highly involved packs would serve to further enhance the positive effects of high levels of individual involvement. Results indicated engagement was the strongest, most frequent predictor of increases in both moral and performance character. Although there were no direct effects of pack-level intensity, duration, or engagement, the effects of individual-level engagement were moderated by pack-level engagement, suggesting that the largest increases in moral and performance character occurred among highly engaged youth who were enrolled in highly engaged packs. These results highlight the need to examine multiple dimensions of OST program involvement simultaneously, and suggest that strengthening youth engagement in programming may provide a means for enhancing the positive effects of high-quality youth programming. PMID:27217313
Stoll, Sharon Kay
This article argues that there are inherent problems in athletic competition relating to character development in college student athletes. A review of the research supports the claim that athletic competitions do not build character. The author proposes ways to address this problem and provides personal observations and published research to…
Susilana, Rudi; Asra
The purpose of national education is to develop skills and build dignified national character and civilization in educating nation life (Act No. 20, 2003). The paper describes a system of quality assurance in culture and character education in primary education. This study employs the six sigma model which consists of the formula DMAIC (Define,…
Scroggie, Ann; Dargay, Ap Tshewang; Unknown
Video footage from the National Storytelling Conference in Bhutan. Recording of Ann M. Scroggie (Santa Fe College) giving a presentation on preserving traditions and enhancing learning through storytelling, followed by a question and answer session. A speaker then introduces the talks that are to follow. This is followed by the beginning of the narration of 'Bu Ma Nyen Tashi' by Ap Tshewang Dargay, Bumthang.
Øyvind Kalnes; Eva Bakøy
Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released d...
Full Text Available These research notes concern what anthropologists currently do, and can do, with stories. Although pleas for narrative have become increasingly widespread in contemporary anthropology, an anthropologist of storytelling cannot but recognise that all anthropological production is to a certain extent a story. A question ensues: what kind of story is an ethnography? These research notes propose an answer by providing, first, a working definition of story tailored to this specific purpose. Secondly, they propound a brief illustration of the three main thematic interests of the anthropology of storytelling: the relational dynamics between the people involved in the storytelling situation; the content of the story, and the storytelling techniques. Thirdly, these aspects are examined in order to claim that an anthropology of storytelling among contemporary anthropologists is a necessary condition to respond concretely to the above-mentioned plea for narrative.
Hunter, Lauren P; Hunter, Linda A
This article describes the use of purposive storytelling as a creative teaching strategy in the nurse-midwifery education program at San Diego State University and the University of California, San Diego. Student evaluations over a 4-year period showed overwhelming support for the inclusion of storytelling into a weekly didactic midwifery course. Benefits, such as increased cognitive learning, enhanced role transition, and emotional clarification were identified in the students' comments. The students' comments further supported the efficacy of incorporating storytelling into midwifery education. A review of the literature confirms the growing popularity of storytelling in both health care and education, and a conceptual framework is also provided. Further research is needed to examine the benefits of this worthwhile technique in promoting learning, stimulating interest, and facilitating the development of critical thinking. PMID:16814222
The notion of storytelling is a compelling framework for students, perhaps because people appear to be "hardwired" for stories. Communication theorist Fisher (1987) sees humans as storytellers and believes that "all forms of human communication need to be seen fundamentally as stories--symbolic interpretations of aspects of the world, occurring in…
Daniel, Alastair K.
Starting from the question "what is a story?" "Storytelling Across the Primary Curriculum" leads the reader through the theory and practise of storytelling as an educational method--a method taught by the author over the last ten years through Primary English teaching programmes. This practical book gives teachers the skills and confidence to use…
Weaver, Michael A.
CIVINS This paper develops the case for an emphasis on character development in the workplace. A practical training program is described that has helped other businesses overcome surface problems of absenteeism, violence, theft, dishonesty, high turnover, and excessive workers' compensation claims by training the work force in character development. A discussion of motivational aspects affecting the physical, emotional and mental work environment follows several success stories for the cha...
Deutsch, Rachel; Woolner, Leah; Byington, Carol-Lynne
Storytelling is a way of dealing with trauma. For many of those who have experienced trauma, sharing one's own experiences, in the form of a personal narrative, can help to develop new meaning on past events. "Now I See It" was a storytelling project that resulted in a collection of photographs taken by members of the urban Aboriginal…
Johnson, Michael C.
The goals of higher education often entail the development of students' character. Rarely, however, are these character development goals connected to the unique design and delivery of distance education programs. Additionally, the research literature that explores the character development aspects of distance education is sparse. Thus the purpose…
Thang, Siew Ming; Lin, Luck Kee; Mahmud, Najihah; Ismail, Kemboja; Zabidi, Noraza Ahmad
Digital storytelling, which combines the art of storytelling with a variety of digital audio, video, and multimedia images, has been increasingly used as a language learning tool as research studies have shown it to be effective in enhancing the development of language skills as well as related language learning skills, such as autonomy,…
Many cultures share and pass on norms through storytelling. Extension as a culture also creates and shares stories to pass on history, provide information about Extension work and experiences, and develop the organization. However, Extension as a culture less frequently uses storytelling to enhance meaning and catalyze related change. This article…
Davis, James H.; Ruhe, John; Lee, Monle; Rajadhyaksha, Ujvala
This study questions the widely held assumption, particularly in the United States, that coeducation is best. Previous research supports the development of single-sex education for both female and male students. This study examines how the learning climate of the coeducation environment seems to affect the character development of female business…
Elias, Maurice J.; DeFini, Jennifer; Bergmann, Jennifer
Many schools attempt to implement multiple programs to promote positive young adolescent development; however, these programs are often fragmented and lack coordination. The authors describe an initiative designed to help schools coordinate their social-emotional and character development (SECD) efforts to improve school climate and help students…
Tan, Michael; Lee, Shu-Shing; Hung, David W.
While storytelling pedagogy presents novel perspectives and affordances to educators, a fundamental question that bears attention is the match between storytelling pedagogy and the nature of knowledge. Quite simply, the problem may be posed thus: is storytelling the optimum means for teaching all forms of knowledge? While rather obvious matches…
Chinese Storytelling; Gem of theWorld Oral HeritageAccording to historical records, storytelling,or "Shuoshu", had already become a professionsince the Song Dynasty (960-1279). In theprocess of the increasing urbanization ever since,the storyteller was regarded as an integral part
Full Text Available Problem statement: University has an important role in the process of young generation character education. The character education should be integrated through the living values-based contextual learning model in order to be easier internalized and implemented. This study aimed at describing: (1 the living values-based contextual learning model conceptually in lecturing; (2 the implementation of the living values-based contextual learning model in lecturing and (3 the effect of the living values-based contextual learning model on students character improvement. Approach: This study used Research and Development design. The technique of data collection used observation, documentation, Focus Group Discussion and questionnaire. The analysis of qualitative data used data collection, data reduction, data presentation and conclusion stages. Meanwhile, quantitative data analysis used correlation and regression analysis. The subjects of study were 98 students of Civic Education Study Program, Indonesia University of Education of academic year 2011/2012. Results: The finding showed that: (1 the living values-based contextual learning model conceptually in lecturing was the integration of living values into material, method, media, learning source and lecturing evaluation conceptually; (2 the living values-based contextual learning model was implemented through value learning variation in contextual learning (problem-based learning, cooperative learning, project-based learning, service learning and work-based learning; (3 the implementation of the living values-based contextual learning model had an effect by 26% on the students character development Conclusion: The living values-based contextual learning is an alternative of character education integration model in university learning process. This model can be applied in lecturing to develop the students characters including religious, honest, tolerant, well-mannered, discipline, hard working
Quinlan, Kathleen M.
What aspects of student character are expected to be developed through disciplinary curricula? This paper examines the UK written curriculum through an analysis of the Quality Assurance Agency's subject benchmark statements for the most popular subjects studied in the UK. It explores the language, principles and intended outcomes that suggest…
Barch, Jon C.; Harris, Rachel; Bonsall, David L.
Developing character, ethical values, social responsibility, and productive citizenship is identified in the mission of many colleges and universities. However, accomplishing and measuring such growth in students is often questionable. This article describes Northern Michigan University's Student Leader Fellowship Program, discusses development…
Constructing a policy web of relationships is proposed as a useful way to identify and understand complex relationships between policies and their contexts. In Canada, the province of Ontario's "Character Development Initiative" (CDI) and its relationships to student achievement, citizenship education, and safe schools policies provide an…
In 1982, Alice Walker's The Color Purple, was published and became one of the best sellers. As the novel progressed, Celie's acquiescent behavior transformed into one of resilience and dignity. By incorporating the literary techniques of tone, symbolism, and juxtaposition into her novel, Alice Walker was able to develop Celie's character, emphasizing her progression from subservience to independence.
Total Physical Response Storytelling(TPRS) is a language teaching method built around the coordination of speech and action:it attempts to teach language through physical activity.Developed in the 1990’s by Blaine Ray of Bakersfield,California,it draws on several traditions including developmental psychology,learning theory,and humanistic pedagogy.It provides the critical vehicle of storytelling;_-to utilize andéxpand ’acquired vocabulary by contextualizing it in high-interest,stories which students can hear,see,act out,retell,revise and rewrite.
Bernard R. Robin
Full Text Available In this paper, the authors present some of the most important lessons they havelearned from teaching courses, conducting workshops, writing articles, andsupervising graduate student research on the educational uses of digitalstorytelling. The guidelines described here are categorized within the ADDIEinstructional design framework and are presented as starting points thateducators should consider when they begin to integrate digital storytelling in theirclassrooms. The guidelines provide useful information that will help educatorsteach students all phases of the digital storytelling process, including analysis,design, development, implementation and evaluation of digital storytellingprojects that focus on educationally meaningful topics.
Bae, Byung Chull; Brunete, Alberto; Malik, Usman;
This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listener’s responses which are monitored in real time, in order to...... deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in two ways: first, through a survey questionnaire analysis based on the participant’s subjective ratings; second, through automated video analysis based on the participant’s emotional facial expression and...
School librarians can assume an important role in preserving and perpetuating the oral tradition. The same skills and techniques when telling a personal story can be transmitted to telling various kinds of stories from literature and history. For school librarians to be successful storytellers, they need to select stories that they like and enjoy…
In a collaborative unit on pueblo storytelling figures involving art, music, language arts, and physical education, a teacher describes how she helped second graders understand the Pueblo pottery tradition by reading aloud literature covering the past and present. Lists folklore, fiction, poetry, nonfiction, professional resources, videos, CDs,…
Tobin, Maryann Tatum
New literacies in reading research demand the study of comprehension skills using multiple modalities through a more complex, multi-platform view of reading. Taking into account the robust roll of technology in our daily lives, this article presents an update to the traditional literature circle lesson to include digital storytelling and…
In today’s world, one of the most limited resources is leadership talent capable of continuously leading organizations towards success, despite the uncertainty and challenges of tomorrow. Given the significance and demanding character of the first leadership role, it is crucial to be aware of the challenges first-time leaders face in order to help them overcome those challenges and enhance their knowledge and competencies. The main objective of the thesis is to analyze learning and develop...
Rodriguez-Illera, Jose Luis; Castells, Nuria Molas
The idea that different media can work in conjunction to transmit a story, understood as a distributed narrative, is a new one and has partly been developed as a result of the technological evolution of media. On a basic level, it has been applied in education in a similar way for a long time. However, transmedia storytelling based on digital…
Billings, Diane M
Storytelling--a narrative of events related to nursing and linked to evidence--provides a context for learning, particularly for learners who require a rich context to understand and integrate concepts related to patient care. This article offers suggestions for developing and using stories in nursing education. PMID:26934074
Mikhail L. Skoptsov
Full Text Available Following the April 1990 debut of Twin Peaks on ABC, the vision - a sequence of images that relates information of the narrative future or past – has become a staple of numerous network, basic cable and premium cable serials, including Buffy the Vampire Slayer (WB, Battlestar Galactica (SyFy and Game of Thrones (HBO. This paper argues that Peaks in effect had introduced a mode of storytelling called “visio-narrative,” which draws on ancient epic poetry by focusing on main characters that receive knowledge from enigmatic, god-like figures that control his world. Their visions disrupt linear storytelling, allowing a series to embrace the formal aspects of the medium and create the impression that its disparate episodes constitute a singular whole. This helps them qualify as ‘quality TV’, while disguising instances of authorial manipulation evident within the texts as products of divine internal causality.As a result, all narrative events, no matter how coincidental or inconsequential, become part of a grand design. Close examination of Twin Peaks and Carnivàle will demonstrate how the mode operates, why it is popular among modern storytellers and how it can elevate a show’s cultural status.
Lawrence, Randee Lipson; Paige, Dennis Swiftdeer
The art of storytelling is traced from its roots in indigenous cultural societies. Storytelling in education is described as a participatory learning process that promotes community and understanding.
Mikhail L. Skoptsov
Following the April 1990 debut of Twin Peaks on ABC, the vision - a sequence of images that relates information of the narrative future or past – has become a staple of numerous network, basic cable and premium cable serials, including Buffy the Vampire Slayer (WB), Battlestar Galactica (SyFy) and Game of Thrones (HBO). This paper argues that Peaks in effect had introduced a mode of storytelling called “visio-narrative,” which draws on ancient epic poetry by focusing on main characters that r...
Renira Rampazzo Gambarato
This article addresses key concepts such as sign, system and complexity in order to approach transmedia storytelling and better understand its intricate nature. The theoretical framework chosen to investigate transmedia storytelling meanders is Semiotics by Charles Sanders Peirce (1839-1914) and General Systems Theory by Mario Bunge (1919-). The complexity of transmedia storytelling is not simply the one of the signs of the works included in a transmedia franchise. It also includes the comple...
Ana Luisa Sanchez-Laws
This contribution presents the idea that digital storytelling can be fruitfully studied using concepts and perspectives from documentary theory. Two definitions of digital storytelling are analysed and compared to how documentary filmmaking has been characterized. From this comparison, it is possible to argue that digital storytelling works within a contextual contract similar to that of documentary filmmaking, especially in regard to the positioning of the audience and the media product. The...
Ana Luisa Sanchez-Laws
Full Text Available This contribution presents the idea that digital storytelling can be fruitfully studied using concepts and perspectives from documentary theory. Two definitions of digital storytelling are analysed and compared to how documentary filmmaking has been characterized. From this comparison, it is possible to argue that digital storytelling works within a contextual contract similar to that of documentary filmmaking, especially in regard to the positioning of the audience and the media product. The study of digital storytelling might accordingly benefit from the ongoing discussions in documentary theory about authorial responsibility and claims of realism and truthfulness
El-Nasr, Magy Seif; Bishko, Leslie; Zammitto, Veronica; Nixon, Michael; Vasiliakos, Athanasios V.; Wei, Huaxin
The interactive entertainment industry is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported 2.6 billion in sales revenue, this figure has more than tripled in 2007 yielding 9.5 billion in revenues . In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 year old male to include women, Hispanics, and African Americans . This trend has been observed in several markets, including Japan, China, Korea, and India, who has just published their first international AAA title (defined as high quality games with high budget), a 3D third person action game: Ghajini - The Game . The topic of believable characters is becoming a central issue when designing and developing games for today's game industry. While narrative and character were considered secondary to game mechanics, games are currently evolving to integrate characters, narrative, and drama as part of their design. One can see this pattern through the emergence of games like Assassin's Creed (published by Ubisoft 2008), Hotel Dusk (published by Nintendo 2007), and Prince of Persia series (published by Ubisoft), which emphasized character and narrative as part of their design.
Adolfo Baltar Moreno
Full Text Available Travel stories form part of a great tradition inside Western Culture which has served historically to describe, to understand and to imagine other cul - tures and communities, far or near, being constituted into a real narra - tive genre. This type of story has been and is a reflection of the perception of the world based on the imaginary worlds created by the travelling narrators. How do modern authors of travel stories take advantage of the opportunities offered by transmedia storytelling? The present article explores the potential of these types of stories as a privileged object of study for transmedia storytelling studies, from the analysis of a sample of 80 narrative productions based on experiences of travel and presented in diverse editions of the Festival Le Grand Bivouac (France. It also shows the existence of a new contemporary trend inside this narrative form that transcends its literary nature.
'The art of storytelling in the modern age is fundamentally important. So, how we create stories for a screen-based culture is vitally important to master' (Hegarty, 2011, p.96-97). This paper explores the potential benefit of fusing aspects of creative writing with the curriculum of the BA Creative Advertising programme (BACAP) at Leeds College of Art (LCA) in order to address Sir John Hegarty's assertion. In particular it will focus on the characteristics of the 'classical paradigms' us...
Patrícia Rodrigues; José Bidarra
As the media landscape evolves, educators are tapping into learning opportunities that meet the needs of 21st century learners. This paper provides an entry point to a relevant social problem related to education with Transmedia Storytelling, a story that crosses multiple forms of media, and each delivers a unique or specific contribution to the story experience. This study aims to contribute to the development and application of Transmedia Storytelling in educational settings. For this pu...
Scolari, Carlos Alberto
Many concepts have been developed to describe the convergence of media, languages, and formats in contemporary media systems. This article is a theoretical reflection on ???transmedia storytelling??? from a perspective that integrates semiotics and narratology in the context of media studies. After dealing with the conceptual chaos around transmedia storytelling, the article analyzes how these new multimodal narrative structures create different implicit consumers and construct a narrative wo...
Bohle, Martin; Sibilla, Anna; Graells, Robert Casals i.
People are engineers, even the artist. People like stories, even the engineers. Engineering shapes the intersections of humans and their environments including with the geosphere. Geoethics considers values upon which to base practices how to intersect the geosphere. Story-telling is a skilful human practice to describe perception of values in different contexts to influence their application. Traditional earth-centric narrations of rural communities have been lost in the global urbanisation process. These former-time narrations related to the "sacrum" - matters not possible to be explained with reasoning. Science and technology, industrialisation and global urbanisation require an other kind of earth-centric story-telling. Now at the fringe of the Anthropocene, humans can base their earth-centricity on knowledge and scientific thinking. We argue that modern story-telling about the functioning of Earth's systems and the impact of humankind's activities on these systems is needed, also in particular because citizens rarely can notice how the geosphere intersects with their daily dealings; putting weather and disasters aside. Modern earth-centric story-telling would offer citizens opportunities to develop informed position towards humankind's place within earth-systems. We argue that such "earth-science story-lines" should be part of the public discourse to engage citizens who have more or less "expert-knowledge". Understanding the functioning of the Earth is needed for economy and values suitable for an anthropophil society. Multi-faceted discussion of anthropogenic global change and geoengineering took off recently; emerging from discussions about weather and hazard mitigation. Going beyond that example; we illustrate opportunities for rich story-telling on intersections of humans' activities and the geosphere. These 'modern narrations' can weave science, demographics, linguistics and cultural histories into earth-centric stories around daily dealings of citizens
Hibbin, Rebecca Alison
The oral re-telling of traditional tales, modelled by a storyteller and taught to children in school, can be understood as ‘non-instrumental’ practice in speaking and listening that emphasises oral language over the reading and writing of stories. While oral storytelling has significant benefits to children’s education and development, it is under-utilised within Primary Education in the UK. This interview and library-based study explores participant perceptions of oral storytelling and the b...
Jewell, Michael O.; Hooper, Clare J.
With online location-aware smart phones in more and more pockets, storytelling is moving to the streets. Simultane- ously, an increasing abundance of Linked Data is being made available, complete with geographical information. In this paper, we review the state of the art and suggest approaches to, and issues with, a storytelling system that combines these two technologies.
Truong-White, Hoa; McLean, Lorna
This article explores how digital storytelling offers the potential to support transformative global citizenship education (TGCE) through a case study of the Bridges to Understanding program that connected middle and high school students globally using digital storytelling. Drawing on a TGCE framework, this research project probed the curriculum…
This thesis deals with storytelling in video games. The frame of reference as well as theoretical basis for the report is based on Interactive Storytelling-course offered by University of Turku as well as ICIDS-research papers International Conference on Interactive Digital Storytelling). This study focuses on the importance of storytelling and narrative immersion in video games. It first covers the principals and narrative structure of storytelling in a way that the reader gains a clear o...
Baykent, Derya; Eşme, Isa
This is a discussion paper in order to show the importance of cognition, metacognition and motivation in an individual's character development through Science. Two studies were illustrated for this reason. By means of the first study it is aimed to provide students with better comprehension skills in Science field by encouraging them to raise an interest in Science and, using this positive environment developed through motivation, build desired and expected behaviors in the society. The study has been applied to 660 students between 2000-2002 at VKV Koc School, Turkey. The other study examined how an individual reacts to questions about self-recognition of that individual's unique selfhood; that individual's feeling fulfilled; that individual's realizing the importance of his impact on his global society. For this, an online survey was conducted. There were 93-submissions gathered from different countries with different education levels and age groups. This study was conducted in the spring 2006.
Hu, Xiaolu; Korllos, Thomas S.
This paper presents data gathered from a sample of mainland Chinese university students to test some assumptions about social control theory. According to theory dating back to Durkheim, the most important mechanism for exerting social control in a population is the process of development of moral character. While political socialization is the dominant influence in the People's Republic of China, the family, the media, and particularly the educational system are used to play important roles in the creation of model members of that society. Findings from questions on morality, modernity and the influence of schooling indicate the formation of strong moral views and the apparent absorption of state values. While the limitations of the data do not permit wider generalization, the results suggest the success of the state in transferring central values to at the least the younger age group.
Kim, Jong Hyeong; Ryu, Young Kee; Cho, Hyung Suck
Motion tracking method is being issued as essential part of the entertainment, medical, sports, education and industry with the development of 3-D virtual reality. Virtual human character in the digital animation and game application has been controlled by interfacing devices; mouse, joysticks, midi-slider, and so on. Those devices could not enable virtual human character to move smoothly and naturally. Furthermore, high-end human motion capture systems in commercial market are expensive and complicated. In this paper, we proposed a practical and fast motion capturing system consisting of optic sensors, and linked the data with 3-D game character with real time. The prototype experiment setup is successfully applied to a boxing game which requires very fast movement of human character.
In the thesis we study the method of digital story-telling. The method is appropriate for development of students’ skills and knowledge as creative and systematic thinking, algorithmic thinking, problem solving and collaborative learning, which are the foundation of modern pedagogical approaches. The method has been tested during the class of optional subject Computer science among students in third triad of elementary school. Program environment Mama has been chosen for method introduction. ...
Death of a Salesman depicts an unsuccessful salesman who is driven from craze to death by all social and family circumstances.It isla new perspective to analyze the relationship of the characters,from which we can map out Willy's desperate path to ruin and find out the root cause of the salesman's death-his flawed character.
Miller, Carolyn Handler
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: educat...
Rakshit, Sandip; Das, Tanmoy; Dutta, Subhrajit; Basu, Subhadip
The objective of the paper is to recognize handwritten samples of basic Bangla characters using Tesseract open source Optical Character Recognition (OCR) engine under Apache License 2.0. Handwritten data samples containing isolated Bangla basic characters and digits were collected from different users. Tesseract is trained with user-specific data samples of document pages to generate separate user-models representing a unique language-set. Each such language-set recognizes isolated basic Bangla handwritten test samples collected from the designated users. On a three user model, the system is trained with 919, 928 and 648 isolated handwritten character and digit samples and the performance is tested on 1527, 14116 and 1279 character and digit samples, collected form the test datasets of the three users respectively. The user specific character/digit recognition accuracies were obtained as 90.66%, 91.66% and 96.87% respectively. The overall basic character-level and digit level accuracy of the system is observe...
A powerful tool that leaders and educators can use to engage the listeners-both staff and learners-is storytelling. Stories demonstrate important points, valuable lessons, and the behaviors that are preferred by the leader. PMID:26057160
Nathaniel Hawthorne is a famous American writer in perspective of his unique style of metaphor and symbolism.His work usually creates an atmosphere of fear,depression,dark,death and hatred.The Scarlet Letter,which was widely considered to be his master piece,is no doubt the representative of this writing style.In it,the author created several characters; both made their first appearance naturally and without much suspension,yet with the development of the plot and Hawthorne’s exquisite depiction of the miens and actions of characters,the struggle,the mutual relation and all the complicated emotions,the book revealed a magnificent series of story-telling pictures in front of the readers.This paper intends to look into Hawthorne’s art of using metaphors and other writing techniques,and finds it is truly a good textbook for people learning how to write a good piece of work.
The oral re-telling of traditional tales, modelled by a storyteller and taught to children in school, can be understood as "non-instrumental" practice in speaking and listening that emphasises oral language over the reading and writing of stories. While oral storytelling has significant benefits to children's education and development,…
This thesis investigates the use of storytelling in advertising applications and its influence on the instigation of social activity as measured by online views and social activity generated for advertisements broadcast during the 2016 Super Bowl. The thesis aims at identifying those elements of storytelling that are found in these advertisements and relating these characteristics to the success of the promotion in terms of immediate engagement of the viewing audience. The thesis present...
Sernrot, Eric; Gabrielsson, Alexander
This paper contains a study where we apply cross media and storytelling into the design process of a practical commercial campaign. The purpose is to learn more and deeper by using cross media and the ideal of storytelling practical. We applied a qualitative method for research of the project to provide a high-quality empirical work. The result shows that by using well-structured story early in the design process you will easily succeed with your cross media design.
Matsunaga Sasaki, Daniella
This thesis analyses the transmedia storytelling strategy applied to promote the TV series Lost. As transmedia storytelling one may understand it as a story told throughout different media, with exclusive content pointing back to the main narrative, working as a potential new audience entry-point. “Which transmedia elements of the Lost formula could be transferable to other cases?” is the research question proposed and in order to answer it, all Lost transmedia events and other marketing elem...
The grand storytelling fair held in Majie Township, Hebei Province every year, has a history of more than 400 years. ● Most of the stories used to be based on ancient legends and folk stories. Nowadays, there are also many newly-written pieces about people’s lives in modern times. ● Every year, the grand storytelling performance attracts hundreds and thousands of locals and visitors from several neigh-boring provinces.
Problem statement: University has an important role in the process of young generation character education. The character education should be integrated through the living values-based contextual learning model in order to be easier internalized and implemented. This study aimed at describing: (1) the living values-based contextual learning model conceptually in lecturing; (2) the implementation of the living values-based contextual learning model in lecturing and (3) the effect of the living...
Full Text Available Digital Storytelling (DST is a powerful tool for teaching complex concepts. DSTs are typically used in the humanities but several papers have shown that they are also a wonderful tool for the sciences because they are more involving, contextualized and can easily lead to deeper understanding. In the classical use of DST the story is thecontent, while the digital medium is the way of telling it. Our approach is slightly different: the story is not the content but a glue for the main contents, while the digital medium remains the way to tell the story. We propose the use of DST as a means to teach surgeons the basics of robotic surgery, by using a story that should be involving forthem, i.e. a surgical operation, within which we will illustrate specific concepts onrobotics in surgery.
Eric W Brunskill
Full Text Available BACKGROUND: The podocyte is a remarkable cell type, which encases the capillaries of the kidney glomerulus. Although mesodermal in origin it sends out axonal like projections that wrap around the capillaries. These extend yet finer projections, the foot processes, which interdigitate, leaving between them the slit diaphragms, through which the glomerular filtrate must pass. The podocytes are a subject of keen interest because of their key roles in kidney development and disease. METHODOLOGY/PRINCIPAL FINDINGS: In this report we identified and characterized a novel transgenic mouse line, MafB-GFP, which specifically marked the kidney podocytes from a very early stage of development. These mice were then used to facilitate the fluorescent activated cell sorting based purification of podocytes from embryos at E13.5 and E15.5, as well as adults. Microarrays were then used to globally define the gene expression states of podocytes at these different developmental stages. A remarkable picture emerged, identifying the multiple sets of genes that establish the neuronal, muscle, and phagocytic properties of podocytes. The complete combinatorial code of transcription factors that create the podocyte was characterized, and the global lists of growth factors and receptors they express were defined. CONCLUSIONS/SIGNIFICANCE: The complete molecular character of the in vivo podocyte is established for the first time. The active molecular functions and biological processes further define their unique combination of features. The results provide a resource atlas of gene expression patterns of developing and adult podocytes that will help to guide further research of these incredible cells.
Mayora, Oscar; Costa, Cristina; Papliatseyeu, Andrei
In this paper we present preliminary work on iTheater, an interactive integrated system for story-creation and storytelling, dedicated to young children. Based on the analogy with hand puppets’ theatre, the system aims to create an interactive environment where children will be able to give life to their imaginary characters by creating, editing and recording computer animations in a simple and exciting way, through the movement and tactile manipulation of traditional hand puppets. The system merges the familiarity of use of physical objects with the engaging richness of expression of sounds, images and animations. The iTheater is conceived as a creative flexible toolkit to create and tell stories, taking advantage of the new opportunities based on the multimedia and interactive technologies.
This research is aiming at developing a parenting training model using a character education for young learners from the poor families. The data obtained were qualitative data drawn from open answers and Focus Group Discussion. The data were analyzed by using domain analysis and taxonomy. The research findings showed that there were some problems…
The study focuses on storytelling among Mexican families, documenting the frequency of storytelling in the homes of working and middle class Mexican families, the range of topics of the stories, characteristics and genres of stories, and intergenerational continuity of storytelling practices. Also examined are potential associations between storytelling practices and children’s performance on language and early reading tasks. This qualitative study draws from interview data with 30 families, ...
Full Text Available Abstract Background Stories may be an effective tool to communicate with and influence patients because of their ability to engage the reader. The objective of this paper is to describe the development of a story-based intervention for delivery of health evidence to parents of children with croup for use in a randomized controlled trial. Methods A creative writer interviewed parents of children with croup presenting to the pediatric emergency department (ED and drafted stories. We revised the stories based on written participant feedback and edited the stories to incorporate research evidence and health information. An illustrator and graphic designer developed story booklets which were evaluated through focus groups. Results Ten participants provided feedback on the five stories drafted by the creative writer. Participants liked the concept but found the writing overly sophisticated and wanted more character development and more medical/health information. Participants highlighted specific story content that they liked and disliked. The revised stories were evaluated through focus groups involving eight individuals. Feedback was generally positive; one participant questioned the associated costs. Participants liked the graphics and layout; felt that they could identify with the stories; and felt that it was easier to get information compared to a standard medical information sheet. Participants provided feedback on the story content, errors and inconsistencies, and preferences of writing style and booklet format. Feedback on how to package the stories was provided by attendees at a national meeting of pediatric emergency researchers. Conclusions Several challenges arose during the development of the stories including: staying true to the story versus being evidence based; addressing the use of the internet by consumers as a source of health information; balancing the need to be comprehensive and widely applicable while being succinct
Anderson, Kate T.; Chua, Puay Hoe
Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…
The study focuses on storytelling among Mexican families, documenting the frequency of storytelling in the homes of working- and middle-class Mexican families, the range of topics of the stories, characteristics and genres of stories, and intergenerational continuity of storytelling practices. Also examined are potential associations between…
Rossiter, Marsha; Garcia, Penny A.
Digital storytelling is a dynamic and beautiful marriage of narrative and technology that is proving to be a potent force in educational practice. Interest in the multiple applications of digital storytelling has burgeoned in recent years. A growing body of literature has explored the ways in which digital storytelling is being employed in various…
Campbell, Terry; Hlusek, Michelle
In the classroom experiences described in this article, grade three students were introduced to storytelling through the interactive read aloud of a mentor text and a storytelling demonstration, followed by daily collaborative activities involving listening, speaking, reading, and writing, culminating in dramatic storytelling performances. The…
Sorensen, Barbara Ellen
According to Simon Ortiz (Acoma Pueblo), storytelling is as much about education as entertainment. It is through storytelling that each tribe's history, moral precepts, and spirituality are passed down from one generation to the next. This attention to the holistic value of storytelling and its link to community is understood by Kevin "Hoch"…
Cautions that with growing access to new technologies, the expansion of Internet pornography and hate sites is fast becoming a danger for students, teachers, parents, and communities. Discusses technological possibilities for regulating Internet use available at school and at home. Relates Internet regulation with the goals of character education.…
Nymark, Søren R.
This dissertation is concerned with organizational storytelling. It focuses on both formal and informal stories' role and function in the organization. It provides a framework for working with storytelling in organizations. Storytelling is seen as an important part of valuebased management, and a comprehensive example is given based on the case Hewlett-Packard
Emma Louise Parfitt
Full Text Available This article explores whether traditional oral storytelling can be used to provide insights into the way in which young people of 12-14 years identify and understand the language of emotion and behaviour. Following the preliminary analysis, I propose that storytelling may trigger sharing conversations. My research attempts to extend the social and historical perspectives of Jack Zipes, on fairy tales, into a sociological analysis of young people’s lives today. I seek to investigate the extent that the storytelling space offers potential benefits as a safe place for young people to share emotions and experiences, and learn from one another. My research analysis involved NVivo coding of one hour storytelling and focus group sessions, held over five weeks. In total, there were six groups of four children, of mixed ethnicity, gender, ability, and socio-economic background, from three schools within Warwickshire. The results confirmed that the beneficial effects of the storytelling space include a safe area for sharing emotions and experiences, and in general for supporting young people outside formal learning settings.
Kim M. Anderson
Full Text Available This article address the challenges and opportunities of implementing a web-based Digital Storytelling (DS curriculum to supplement the trauma narrative component of Trauma-Focused Cognitive Behavioral Therapy (TF-CBT for traumatized youth, ages 9-17, receiving mental health services at a rural domestic violence (DV agency. Digital storytelling, as the term suggests, combines storytelling with technology that integrates a mixture of digital images, text, audio narration, and music. Ultimately, implementing the DS curriculum empowered youth to process and develop their trauma stories in a multi-sensory, accessible and coherent manner. In doing so, they gained tools (writing, narrating, illustrating, and ultimately assembling their own stories to form adaptive responses regarding their family violence experiences in its immediate aftermath and possibly over time. Agency implications are discussed regarding training, technical, and confidentiality issues related to the implementation of a web-based DS curriculum.
Lee, Hyunju; Chang, Hyunsook; Choi, Kyunghee; Kim, Sung-Won; Zeidler, Dana L.
Character and values are the essential driving forces that serve as general guides or points of reference for individuals to support decision-making and to act responsibly about global socioscientific issues (SSIs). Based on this assumption, we investigated to what extent pre-service science teachers (PSTs) of South Korea possess character and values as global citizens; these values include ecological worldview, socioscientific accountability, and social and moral compassion. Eighteen PSTs participated in the SSI programs focusing on developing character and values through dialogical and reflective processes. SSIs were centered on the use of nuclear power generation, climate change, and embryonic stem cell research. The results indicated that PSTs showed three key elements of character and values, but failed to apply consistent moral principles on the issues and demonstrated limited global perspectives. While they tended to approach the issues with emotion and sympathy, they nonetheless failed to perceive themselves as major moral agents who are able to actively resolve large-scale societal issues. This study also suggests that the SSI programs can facilitate socioscientific reasoning to include abilities such as recognition of the complexity of SSIs, examine issues from multiple perspectives, and exhibit skepticism about information.
-making phenomena. In this article, organizational development and change are viewed as world-making phenomena that emerge from material, embodied, storytelling practices and are dissipated in the organization through the living story web in fractal, rhizomatic organizing processes. Diffractively reading pri...... intra-action (Barad 2007, Barad 2003). The implication is to view organizational development and change from within-the-phenomena.......In recent years, the social construction approach to strategy, organization, culture, management and learning has increasingly been criticized for ignoring the active role of the materiality of the social world (Barad 2007, Ingold 2012, Nicolini 2012, Taguchi 2009). Thus in the aftermath of the lin...
Sumarni, Sri M.; Dardiri, Achmad; Zuchdi, Darmiyati
The purpose of the study is to find out the concept of character education model that is appropriate for students to build character of students of UIN Sunan Kalijaga and also to find out the teaching materials design of character education based on social capital to build character of students of UIN Sunan Kalijaga. This research is motivated by…
M. A. Malek
Full Text Available Brassica napus was synthesized by hybridization between its diploid progenitor species B. rapa and B. oleracea followed by chromosome doubling. Cross with B. rapa as a female parent was only successful. Among three colchicine treatments (0.10, 0.15, and 0.20%, 0.15% gave the highest success (86% of chromosome doubling in the hybrids (AC; 2=19. Synthetic B. napus (AACC, 2=38 was identified with bigger petals, fertile pollens and seed setting. Synthetic B. napus had increased growth over parents and exhibited wider ranges with higher coefficients of variations than parents for morphological and yield contributing characters, and yield per plant. Siliqua length as well as beak length in synthetic B. napus was longer than those of the parents. Number of seeds per siliqua, 1000-seed weight and seed yield per plant in synthetic B. napus were higher than those of the parents. Although flowering time in synthetic B. napus was earlier than both parents, however the days to maturity was little higher over early maturing B. rapa parent. The synthesized B. napus has great potential to produce higher seed yield. Further screening and evaluation is needed for selection of desirable genotypes having improved yield contributing characters and higher seed yield.
Autotetraploid rice IR36-4X was treated with ion implantation of low energy nitrogen ion beams and a polyembryonic seedling mutant IR36-Shuang was identified in M2 generation. The major agronomic characters, morphology and the genetic stability of polyembryonic seedling of the mutant line were systematically investigated. The results are as follows. The agronomic characters of IR36-Shuang were obvious different with its parent IR36-4X. The plant height, panicle length, 1000 grain weight and the setting rate of the IR36-Shuang were lower than that of its parent by 35.41%, 5.08%, 15.72% and 12.39%, respectively. The morphology of polyembryonic rice IR36-Shuang could be differentiated into 2 types: uncomplete twin seedlings and complete twin seedlings. There were 2 types in uncomplete twin seedlings, i.e. twin seedlings with single plumule axis and single radicle and twin seedlings with single radicle and twin plumule axis. The complete twin seedlings also included 2 types, i.e. normal and abnormal twin seedlings. In IR36-Shuang materials, the rate of twin seedlings with single radicle and single plumule axis was higher than that in other types. The several generations observation showed that the polyembryonic trait was inherited and stable. (authors)
Bai, Heesoon; Cohen, Avraham
This paper explores the contribution of Zen storytelling to moral education. First, an understanding of Zen practice, what it is and how it is achieved, is established. Second, the connection between Zen practice and ethics is shown in terms of the former's ability to cultivate moral emotions and actions. It is shown that Zen practice works…
Capuano, Nicola; De Maio, Carmen; Gaeta, Angelo; Mangione, Giuseppina Rita; Salerno, Saverio; Fratesi, Eleonora
The purpose of this paper is to describe a learning model based on "Storytelling" and its application in the context of legal education helping build challenging training resources that explain, to common citizens with little or no background about legal topics, concepts related to "Legal Mediation" in general and in specific…
Hamilton, Martha; Weiss, Mitch
Explains how to teach children to be storytellers, including retelling stories, choosing the story, learning the story, voice factors, facial expressions, audience participation, and stage fright. A sidebar lists sources for stories that are suitable for young children to retell. (LRW)
Fritsch, Jonas; Judice, Andrea; Soini, Katja;
study. In this paper, we show how we attained an empathic understanding through storytelling and aroused empathy to others using repetitive narratives in an experimental presentation bringing forth factual, reflective and experiential aspects of the user information. Taking as a starting point our...
Caminotti, Enzo; Gray, Jeremy
Purpose: As two doctoral students and adult learners, the authors strongly believe that story telling can be a great tool for educators working with adult learners. The purpose of this paper is to increase awareness of how effective storytelling can be for adult learners. Design/methodology/approach: The approach of this paper is one of gathering…
The "Cour des Contes" storytelling festival will take place in Plan-les-Ouates (Geneva) from 6 to 15 May 2011. This year, for the first time, stories will be told in English at 11 a.m. on Sunday, 15 May, at the "La Julienne" arts and culture centre. More information
Kokkotas, Panos; Rizaki, Aikaterini; Malamitsa, Katerina
In our research, we investigated whether students will develop inquiry skills, such as hypothesis exploration and formulation and interpretation, and metacognitive skills, such as comprehension of new knowledge, as a result of a storytelling strategy employed during teaching. We also investigated whether students will utilize the skills and…
Quayle, Amy; Sonn, Christopher; Kasat, Pilar
Community Arts and Cultural Development (CACD) is a form of public pedagogy that seeks to intervene into the reproduction of meaning in public spaces. In this article, we explore the Bush Babies and Elders portrait project that sought to contribute to the empowerment of Aboriginal participants through counter-storytelling. Drawing on interview and…
Wright, Cheryl; Diener, Marissa L.; Kemp, Jacqueline Lindsay
Healthy social-emotional development is promoted by building a safe, secure and respectful environment in an early childhood setting with positive and consistent relationships among adults, children, and their peers. This study explored storytelling dramas as an opportunity to build community within the context of one early childhood classroom.…
Baldasaro, Mary McCullum; Maldonado, Nancy; Baltes, Beate
Stories contain the wisdom of the world, teaching cultural values. Story builds community, celebrates cultural diversity, and preserves cultural identity. Where truth has been suppressed, story is an instrument of epiphany; story builds literacy skills and develops metaphorical understanding. A storytelling center in Ontario, Canada, had been a…
Here we study the alkali metal induced effects on an ordered and aligned sexiphenyl monolayer on Cu(110) with angle-resolved UV spectroscopy (ARUPS). The caesium (Cs) induced gap states could clearly be identified by orbital tomography, a method based on ARUPS, which allows both the orbital character of these states and the molecular orientation to be determined. We show that with increasing alkali metal dose, doping proceeds in three distinct steps. Initially, Cs decouples the molecular monolayer from the substrate, with emptying of the lowest unoccupied molecular orbital (LUMO) that had been filled on hybridization with the substrate. Further Cs exposure refills the LUMO. Finally a filling of the LUMO + 1 by charge transfer from the alkali metal occurs. Remarkably, although long range order is not preserved and the molecular planes tilt away from the surface, the molecules remain aligned parallel to the [1 1-bar 0] azimuth during the whole doping process. (paper)
Sartorius, Tara Cady
They say first impressions can be deceiving. The difficulty of getting to know someone increases when that person is mostly fictional. Whatever the author writes is all readers can know. Whatever they read about the character is all they have to go on. Now take it another step back, and imagine a portrait drawing, painting or print of that…
Full Text Available This paper begins with an introduction where the aims are explained: a psychopathological analysis of a Shakespearean character - Othello – followed by the discussion of the English dramatist’s importance in helping us understand madness in the emergent world of Renaissance. The main characteristics of Othello’s personality, which allowed the development of his jealousy delusion, are described. Finally, the conclusions underline the overlap of the symptoms developed by the character with the DSM-IV classification.
Full Text Available Irish educational policy acknowledges the importance of integrating technology meaningfully into teaching and learning at the primary level. Much remains to be done, however, in terms of developing, practically implementing and evaluating the use of technology in the Irish primary classroom. This paper describes a study on the use of a structured approach to digital storytelling as a tool for meaningful technology integration with children at primary level. In this study, the researcher developed a structured approach for implementing digital storytelling with primary school children, and collaborated with a class teacher in an Irish primary school to prepare to implement the approach. Multiple qualitative methods were used to evaluate the implementation, including interviews with the teacher, classroom observation, and focus group interviews with participating children. The results suggested that this structured approach to digital storytelling has the potential to be used successfully as a meaningful technology integration approach with this cohort. The findings also explored implications for the implementation of digital storytelling at primary level, and identified aspects on which further research should be undertaken to enhance and extend the approach that was used.
John F. Barber
Full Text Available At first thought, combining storytelling, digital tools, and humanities seems improbable. For example, digital storytelling is characterized by interactivity, nonlinearity, flexible outcomes, user participation, even co-creation. Such affordances may be disruptive to traditional humanities scholars accustomed to working alone, with physical objects, and following established theoretical guidelines. However, they may be quite appealing to those seeking new opportunities for cross-disciplinary, iterative approaches to practice-based humanities scholarship and pedagogy. This essay defines digital storytelling as a combination of storytelling techniques, digital affordances, and humanities foci, describes several forms of digital storytelling, outlines frameworks and outcomes associated with their use, and promotes digital storytelling as providing new opportunities for humanities scholarship and teaching, especially with regard to critical thinking, communication, digital literacy, and civic engagement.
Full Text Available This paper presents an ongoing research project of use and learning with geographic information visualization and Visual Storytelling (geovisual analytics in education. The fully developed study will be applied in school settings in order to 1 customize the application for educational purpose, 2 improve the teaching in social science and 3 study teachers and students experiences and learning. - The application "Open Statistics eXplorer" will be used to improve the students knowledge and understanding of sophisticated statistical relations, - Teachers will be able to, individually and together, develop a dynamic teaching material through storytelling, through the web, - Students will be able to, with help of powerful geographical statistics, explore statistical relations on their own. A better understanding of how educators and their students can elicit deeper user understanding and participation by exploiting dynamic web-enabled statistics visualization is of importance. Results from an usability study in this project are promising. Together with the associated science of perception in learning in relation to the use of multidimensional spatio-temporal statistical data this research will contribute to the research fields of geovisual analytics as well as educational science.
Full Text Available Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released during the 2009 parliamentary election campaign and the reactions they evoked on the net and in the traditional media during the same (time period.During the 2009 electoral campaign Tajik moved from being a relatively unknown politician to becoming a political household name and the only member of the new Parliament with a migrant background. The digital stories were instrumental in this development for numerous reasons, the most important probably being that they gave her prime time television coverage. Norwegian news media have in general been very concerned with Web 2.0 and Tajik’s videos were regarded as an innovative kind of political communication. The videos also functioned as an effective marketing tool on the net. As an integral part of her extensive viral network, they attracted numerous views and they were with a few exceptions met with positive reactions. This was probably due to their relatively high production values and their catch-all communication strategy that downplayed her ethnic, educational and political background and emphasized her universal human qualities.
Přibil, Jiří; Přibilová, Anna; Ďuračková, Daniela
In the development of the voice conversion and personification of the text-to-speech (TTS) systems, it is very necessary to have feedback information about the users' opinion on the resulting synthetic speech quality. Therefore, the main aim of the experiments described in this paper was to find out whether the classifier based on Gaussian mixture models (GMM) could be applied for evaluation of different storytelling voices created by transformation of the sentences generated by the Czech and Slovak TTS system. We suppose that it is possible to combine this GMM-based statistical evaluation with the classical one in the form of listening tests or it can replace them. The results obtained in this way were in good correlation with the results of the conventional listening test, so they confirm practical usability of the developed GMM classifier. With the help of the performed analysis, the optimal setting of the initial parameters and the structure of the input feature set for recognition of the storytelling voices was finally determined.
As professor Amia Lieblich has said, "People are story tellers by nature" (Lieblich et al., 1988). Storytelling technique is well-founded in narrative theory, phenomenology, psychoanalytic theory, trauma studies and aesthetics. Both my own research and my Art Therapy practice have been enriched by the use of narrative and storytelling as therapy interventions. Storytelling ability emanates from narrative knowledge. Notably, it is reframed as the patient's ability to use cognitive, symbolic an...
Parkinson, David; Bohemia, Erik; Yee, Joyce; Smith, Neil
This paper explores the relationship between design process and organisational strategy through a storytelling perspective by providing a literature review; firstly, in relation to society in general; establishing a contextual background to the research. Secondly, by relating this to a) how designers and design researchers examine storytelling within design process, and b) how organisational strategists theorise storytelling. Then finally, through comparing and contrasting the literature, une...
Auvinen, Tommi; Aaltio, Iiris; Blomqvist, Kirsimarja
Purpose – This paper approaches manager's storytelling as a means for promoting organizational aims and for constructing leadership, and examines the intentions of managers in this process. We focus on the context of storytelling and the content of the stories told by managers in order to identify areas of influence on subordinates. Storytelling in relation to building a narrative identity for the manager is also studied. Design/methodology/approach – This is an exploratory empirical stu...
Addiction research has demonstrated how recovering individuals need narratives that make sense of past drug use and enable constructions of future, non-addict identities. However, there has not been much investigation into how these recovery narratives actually develop moment-to-moment in drug treatment. Building on the sociology of storytelling and ethnographic fieldwork conducted at two drug treatment institutions for young people in Denmark, this article argues that studying stories in the context of their telling brings forth novel insights. Through a narrative analysis of both 'the whats' (story content) and 'the hows' (storying process) the article presents four findings: (1) stories of change function locally as an institutional requirement; (2) professional drug treatment providers edit young people's storytelling through different techniques; (3) the narrative environment of the drug treatment institution shapes how particular stories make sense of the past, present and future; and (4) storytelling in drug treatment is an interactive achievement. A fine-grained analysis illuminates in particular how some stories on gender and drug use are silenced, while others are encouraged. The demonstration of how local narrative environments shape stories contributes to the general understanding of interactive storytelling in encounters between professionals and clients in treatment settings. PMID:25664499
Full Text Available Partnerships are used as strategy in various sectors of society, especially in order to reach goals which are unattainable for independent individuals, institutions or academic disciplines. The complexity of community-specific creative writing and storytelling projects (including the variety of languages, literacy levels and socio-economic issues in the country, as well as practical aspects such as funding, access to communities et cetera means that such projects cannot easily be run by individual persons or organisations but that collaboration is needed. The aim of this overview article is to investigate multidisciplinary partnerships in community projects which promote community-specific writing and storytelling, focusing on one such project in particular. As background the situation in South Africa with regard to writing and storytelling in communities is sketched. The focus then shifts to multidisciplinary partnerships. A case study is discussed to highlight the complexity of such partnerships. This article addresses the dearth of research on partnerships in the context of creative writing or storytelling projects in communities. Although multidisciplinary partnerships do have their challenges, the article concludes that they can bring balance and wealth to community development previously unexplored.
Kendra M. Lewis
Full Text Available Mitigating and preventing substance use among adolescents requires approaches that address the multitude of factors that influence this behavior. Such approaches must be tested, not only for evidence of empirical effectiveness, but also to determine the mechanisms by which they are successful. The aims of the present study were twofold: 1 To determine the effectiveness of a school-based social-emotional and character development (SECD program, Positive Action (PA, in reducing substance use (SU among a sample of U.S. youth living in a low-income, urban environment, and 2 to test one mechanism by which the program achieves its success. We used longitudinal mediation analysis to test the hypotheses that: 1 students attending PA intervention schools engage in significantly less SU than students attending control schools, 2 students attending PA intervention schools show significantly better change in SECD than students attending control schools, and 3 the effect of the PA intervention on SU is mediated by the change in SECD. Analyses revealed program effects on both SECD and SU, a relationship between SECD and SU, and the effects of PA on SU were completely mediated by changes in SECD. Future research directions and implications for school-based social-emotional and character development efforts and substance use prevention are addressed.
The advent of new media offer potentials for multimodal learning  to the learners. This also calls for new learning designs that fully make use of digital media and explore how they can be used to create a motivating and meaningful learning environment that addresses the learner’s individual....... Storytelling and narrative is fundamental to the process of meaning making according to the seminal works of cultural psychologist Jerome Bruner . .As the Canadian educational theorist Kieran Egan  suggests, there is an important relationship between storytelling and imagination because it is ”central...... to the general ability to make meaning out of experience.” One way to design for narrative multimodal learning is to introduce the learners to the tools to make digital animated stories as a way to work with literacies in the classroom. In this way it may offer the learners a platform for meaningful involvement...
Cartoon figures of soil profiles with faces, legs, arms and funny names: the Scottish soil characters Rusty (Cambisol), Heather (Podzol), Pete (Histosol) and five others were developed at the James Hutton Institute in Aberdeen for outreach activities. They represent eight soil types that are common in Scotland. Recently they have become movie stars in an animated film, where they speak with a Scottish accent. The Scottish soil characters are a true soil science communication success story and it would be great if they had friends in many places to tell some stories from the underground in the respective native languages. This contribution will introduce the draft for 13 German-speaking soil characters that represent the most common soil types in Austria, Germany and Switzerland. Each name is a play on words with respect to German soil classification terms and serves as a mnemonic for typical characteristics of these soils. The 'hair' shows detailed vegetation and the context with common land use. For non-soil scientists the soil characters can be used as story-tellers, e.g. about their life (soil evolution), home (spatial distribution), job (function), fears (threats) and joys (best-practice land use, restoration). Because the International Year of Soil (2015) is an excellent opportunity for new outreach activities, the aim is to publish the German-speaking soil characters as a collaboration of the Austrian, German and Swiss Soil Science Societies. The soil characters could be used in print or online formats, and even - as can be seen in Aberdeen - as human-sized walking soil profiles.
Full Text Available Objective. The purpose of this project was to learn how Community Health Workers (CHWs in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods. Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012 in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behaviour as a result of the experience. Conclusions. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs
Vito M. Dipinto
Full Text Available In this presentation, the authors describe a journey of teachers in a graduate Fine Arts Methods course. The journey began with conversations about what art is and the nature of collections in exploring this question. Elements of visual literacy, storytelling and music were investigated. The final product was a Digital Story incorporating all of these elements into a teaching artifact that integrated the Arts into other content areas for K-8 students.
Bai, Heesoon; Cohen, Avraham
This paper explores the contribution of Zen storytelling to moral education. First, an understanding of Zen practice, what it is and how it is achieved, is established. Second, the connection between Zen practice and ethics is shown in terms of the former’s ability to cultivate moral emotions and actions. It is shown that Zen practice works at the roots of consciousness where, according to the fundamental tenets of Buddhism, the possibility of human goodness, known as bodhicitta (awakened hea...
Reframing 1968 and its cinematographic storytelling The present paper proposes an analysis of the representation of violence in recent films on 1968, the year that in Italy lasted a decade. It will explore: - the visualization of violence - the representation of histocial key events (protest movements & terrorism) - the role of perpetrators and victions in the film and its audience - the polarization of Right/Left-wing movements - the representation of its members and interpersonal r...
Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim
This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.
Cut Nora Azizah
Full Text Available This paper reports on an ongoing project that develops a learning material for preschool children. The concepts of courseware and digital storytelling (DST are combined to deliver learning contents to students. The Multiple Intelligence is mapped into the developed learning material, which is called Preschool DST, in complementing the existing technologies such as books and courseware. The paper starts with some discussions on the background of the study, followed with the techniques used in the study. Then, lengthy discussions on the design and development of the Preschool DST follow, and finally the paper concludes by addressing the next step to perform. This study found that the Preschool DST is able to grab children’s interest and engaging them during the learning process.
Bers, Marina Umaschi; Cassell, Justine
Discusses storytelling as a medium for learning about identity and communication. Presents an approach to interactive storytelling called SAGE (Storytelling Agent Generation Environment), an authoring environment for children to create their own storytellers to interact with. Results from empirical studies with fourth and fifth graders are…
Dewi, Sri Terta
Penelitian dilakukan di Perpustakaan Soeman Hs Provinsi Riau. Tujuan dari penelitian adalah untuk mengetahui: persiapan kegiatan storytelling, proses kegiatan storytelling saat berlangsung dan setelah kegiatan dilakukan, teknik-teknik yang digunakan dalam kegiatan storytelling, dan minat baca anak setelah mengikuti kegiatan storytelling yang dilakukan di Perpustakaan Soeman Hs Provinsi Riau Metode yang digunakan adalah deskriptif. responden penelitian adalah guru-guru yang mendampingi anak...
This paper examines the impact of storytelling in educational venues. Specifically, the paper compares data and findings from four ethnographic, qualitative, arts-based studies that examined either students' or teachers' reactions to oral narration in classroom settings. It suggests that, through stories and storytelling, people are exposed to…
McDonald, Jason K.
Good instructional storytelling engages students' attention and cognitive abilities to the end of more effective learning, and instructional researchers have discussed whether the principles of storytelling could lead to the same or similar results if applied to educational situations beyond only telling traditional stories. But despite this…
Hernandez-Serrano, Julian; Stefanou, Spiro E.
There is plenty of evidence in many fields of knowledge that storytelling is a bona fide human activity for problem-solving. We believe that a storytelling model for problem-solving can be constructed to organize this discourse. To that end, we carried out a qualitative study using the Grounded Theory tradition to build such a model always mindful…
Kabisch, Eric Alan
This dissertation investigates the relationship between storytelling and information in the narration of geographic space. While storytelling has historically shaped our understanding of geography, modern practices in data collection, cartography, and geographic visualization enable one-way forms of representation that remove the negotiation and…
This essay argues that digital storytelling is a hybrid, multimedia narrative form that enables critical and creative theorizing. As an assets-based social pedagogy, digital storytelling constructs a safe and empowering space for cross-cultural collaboration and learning. As illustration, the essay analyzes in detail one student story, using as…
Storytelling is considered an ancient cultural practice whereby storytellers bring events to life through some combination of words, sounds, and images. Stories are typically used to teach, such as in an educational or religious setting, and to entertain. Children often grow up hearing stories about their family history from their parents and…
As a process for engaging marginalised voices in the social/cultural economy of the media, digital storytelling has garnered much attention from media artists, community organisers and scholars since the early 1990s. The practice of digital storytelling, or the making and sharing of personal narratives through recorded voice-overs, digital…
Mu, M.; Simpson, S.; Race, N.; Niamut, O.A.; Koot, G.; Kaptein, A.M.; Taal, J.; Mori, L.
An online multimedia storytelling ecosystem comprised of user applications, a collaborative storyauthoring engine, social context integration, and socially aware media services offers a mdium for inormation sharing and social storytelling about live events. User-generated audio-visual content is bec
Vining, Christine B.
Understanding how young children are socialized to the process and products of storytelling as part of everyday family life is important for language and literacy instruction. A language socialization framework was used to understand storytelling practices on the Navajo Nation. This study examined how three young English-speaking Navajo children,…
Clarke, Robert; Adam, Andrea
This project explored the experiences of a small sample (N = 6) of Australian academics with the use of digital storytelling as a pedagogical tool in higher education contexts. This article describes two case studies of academic uses of digital storytelling, along with interpretive analysis of six semi-structured interviews of academics working…
Chickering, Arthur W.
Recognition of the importance of outcomes related to moral and ethical development, other dimensions of personal development, and civic engagement is a result of decades of educational reform. But have colleges and universities succeeded in helping students achieve these outcomes? In this article, the author shares his personal reflections on…
本文介绍了在Linux系统中开发字符设备驱动程序的过程，包括驱动模块的加载卸载、字符设备号的分配释放，字符设备的注册注销、结构体file_operations中相关的操作等。最后给出验证字符设备驱动程序是否成功运行的一种方法。%This paper introduces the development of character device based on Linux, including loading and unloading of the driver module, allocation and release of character device number, registration and unregistration of character device, related operation of struct file_operations etc..Finally, a method of checking the character device driver is provided.
Full Text Available As the media landscape evolves, educators are tapping into learning opportunities that meet the needs of 21st century learners. This paper provides an entry point to a relevant social problem related to education with Transmedia Storytelling, a story that crosses multiple forms of media, and each delivers a unique or specific contribution to the story experience. This study aims to contribute to the development and application of Transmedia Storytelling in educational settings. For this purpose a set of frameworks and educational models were selected based on research that points to the widespread use of transmedia learning experiences that are authentic, engaging, immersive, as well as support the development of new literacies. Ultimately, we attempt to demonstrate how the creation of a transmedia learning environment will allow the learner to develop and thrive in the digital age.
Grigoryan, E.; Dadheva, O.; Polinskaya, V.; Guryeva, T.
The avian embryonic eye is used as a model system for studies on the environmental effects on central nervous system development. Here we present results of qualitative investigation of the eye development in quail embryos incubated in micro-"g" environment. In this study we used eyes of Japanese quail (Coturnix coturnix Japonica) embryos "flown" onboard biosatellite Kosmos-1129 and on Mir station within the framework of Mir-NASA Program. Eyes obtained from embryos ranging in age from 3-12 days (E3-E12) were prepared histologically and compared with those of the synchronous and laboratory gound controls. Ther most careful consideration was given to finding and analysis of eye developmental abnormalities. Then they were compared with those already described by experimental teratology for birds and mammals. At the stage of the "eye cup" (E3) we found the case of invalid formation of the inner retina. The latter was represented by disorganized neuroblasts occupying whole posterior chamber of the eye. On the 7th day of quail eye development, at the period of cellular growth activation some cases of small eyes with many folds of overgrowing neural and pigmented retinal layers were detected. In retinal folds of these eyes the normal layering was disturbed as well as the formation of aqueous body and pecten oculi. At this time point the changes were also found in the anterior part of the eye. The peculiarities came out of the bigger width of the cornea and separation of its layers, but were found in synchronous control as well. Few embryos of E10 had also eyes with the abnormities described for E7 but this time they were more vivid because of the completion of eye tissue differentiation. At the stage E12 we found the case evaluated as microphthalmia attending by overgrowth of anterior pigmented tissues - iris and ciliary body attached with the cornea. Most, but not all, of abnormalities we found in eye morphogeneses belonged to the birds "flown" aboard Kosmos- 1129 and
A mutation breeding is to use physical or chemical mutagens to induce mutagenesis, followed by individual selections with favorable traits. The mutation breeding has many advantages over other breeding methods, which include the usefulness for improving one or two inferior characteristics, applications to broad species with different reproductive systems or to diverse plant materials, native or plant introduction with narrow genetic background, time and cost-effectiveness, and valuable mutant resources for genomics researches. Recent applications of the radiation breeding techniques to developments of flowering plants or food crops with improved functional constituents heightened the public's interests in agriculture and in our genetic resources and seed industries. The goals of this project, therefore, include achieving advances in domestic seed industries and agricultural productivities by developing and using new radiation mutants with favored traits, protecting an intellectual property right of domestic seeds or germplasms, and sharing the valuable mutants and mutated gene information for the genomics and biotech researches that eventually leads to economic benefits
Josias Ricardo Hack
Full Text Available This paper offers a critical review of the relevant literature in English and Portuguese on the production of audiovisual material such as Digital Storytelling to be used in higher education and produced by those involved in the teaching and learning process. The aim is to reflect on some characteristics needed to develop a contextualized experience through short audiovisual stories.The research methodology used in this study is based on vast literature search inseveral databases at Nottingham Trent University (England and the UniversidadeFederal de Santa Catarina (Brazil. The study results indicate that certain skills,for example, ability to construct a coherent narrative, and image, video and soundediting are required of those involved in higher education due to the insertion ofmultiple digital technologies in peoples’ everyday life. Thus, it is argued that thepractical experience of audiovisual education might enhance the digital literacyof students by the production of audiovisual pieces for the collaborative learningprocess of adults.
Almerico, Gina M.
Character education is described as curriculum specifically developed to teach children about the quality and traits of good character. One means in which children can learn about good character is through the pages of high quality children's literature. In this study, the author defines the characteristics of an effective character development…
The paper analyses how the spatial vision of the Loop City for the Øresund Region has played an important persuasive role in legitimizing and mobilizing local and national political support for a light rail project along the outer ring road in the Greater Copenhagen Area. The paper discusses the ...... persuasive power of spatial concepts in bringing transport infrastructure projects onto the national political agenda. In conclusion, the paper calls for critical attention to the rationalities underpinning practices of persuasive storytelling in contemporary strategic spatial planning....
María Nela Barba Téllez
The material presented discloses a topic of great value and current importance in the context of Pedagogy and Educative Psychology: the storytelling for children. It is intended for those teachers, who before the imminence and fast pace of daily life, are aware of the value of the communication, participation and conversation as resources that enhance the imagination. The purpose of this material is to stimulate the reflection and creativity of teachers to enable the development of storytelli...
Sylla, Cristina; Coutinho, Clara Pereira; Branco, Pedro; Müller, Wolfgang
Research has identified a need for design of interactive products for children, as well as long-term studies that investigate the effects of its use in the classroom environment. Following the design and development of a digital manipulative system for storytelling, which involved preschool children and teachers, the investigation presented here reports findings from a four-month evaluation of the system that was carried in a Portuguese preschool involving 24 pairs of children. During the fou...
Killick, Steve; Bowkett, Steve
This article describes a "Reading and Storytelling Group" that ran at an adolescent inpatient unit and outlines how fictional stories, both read and told, can develop psychological insights such as mentalization and emotional literacy. The structure of the group is described, and some of the activities and responses of the young people are illustrated. How activities such as this can have therapeutic benefits without being ostensibly "therapy" are discussed. PMID:24917263
Ribiero, Sandre P. M.
Higher Education mirrors the shifting nature of society and work. Mobility may provide unparalleled learning opportunities for all stakeholders; however, in order to live and work in plural societies as socially responsible and intercultural knowledgeable citizens, intercultural awareness and intercultural communication skills need to be mastered.…
Bevensee, S.H.; Boisen, Kasper Alexander Dahlsgaard; Olsen, Mikael Peter;
This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer...... game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues in an...... immersive, atmospheric and aesthetic environment. The findings suggest that Aporia appears as a non-linear emergent narrative experience with a high level of engagement facilitating a desire to continue playing the game....
Hung-Chung Lee; Mei-Ju Chou; Yi-Chan Tu
The influence of integrated information technology on various facets of modern day life is immense. Over the past decade, it has also influenced early childhood education-be it from an academic perspective or be it from the perspective of character education. The study aims to investigate how integrated information technology with parent-child shared reading would have a major impact on family education, especially from parenting and character education perspectives. The study first collects ...
Wilhelm, Gretchen M.; Firmin, Michael W.
Character is defined broadly by leading authorities, including concepts such as practicing apt behavior and teaching right from wrong. Virtue and moral undertones tend to pervade most experts' use of character, although in secular settings, the notion of ethics is more prominent. Overall, developing in students a desire for the good is how most…
Hsu, Shang Hwa; Chang, Jen-Wei; Lee, Chun-Chia
Gamification design is considered as the predictor of collaborative storytelling websites' success. Although aforementioned studies have mentioned a broad range of factors that may influence gamification, they neither depicted the actual design features nor relative attractiveness among them. This study aims to identify attractive gamification features for collaborative storytelling websites. We first constructed a hierarchical system structure of gamification design of collaborative storytelling websites and conducted a focus group interview with eighteen frequent users to identify 35gamification features. After that, this study determined the relative attractiveness of these gamification features by administrating an online survey to 6333 collaborative storytelling websites users. The results indicated that the top 10 most attractive gamification features could account for more than 50% of attractiveness among these 35 gamification features. The feature of unpredictable time pressure is important to website users, yet not revealed in previous relevant studies. Implications of the findings were discussed. PMID:23438264
This essay recounts how a teaching experiment with digital storytelling unexpectedly revealed how this humanistic genre enabled by contemporary technology might contribute to a more creative integration of business study with the liberal arts.
The dominant construction of masculinty suggests men are unable or unwilling to speak from their hearts with emotion. This paper suggests storytelling techniques for working to engage men in intimate conversations on their lives.
This thesis investigates Jane Austen s references to food and meals in her novels, and how these references can participate in developing her characters. The characters are of paramount importance in this kind of novel, and the more information we have about them, the better we can understand their actions and comments, and hence the novel. The reader is often too carried away with the actions and conversations which these meals frame to notice that the meal itself is often used as a tool, an...
Márcia Valéria Alves Gomes; Rosana Utida Papassoni Salvador; Adenil Alfeu Domingos
This article aims to apply the concept of storytelling, defined by author Christian Salmon as a kind of narrative format that seeks thoughts and will power and profit of the person uses. Relate this concept to the advertising company Natura, is used as a corpus analysis of three advertisements of the company, which were conveyed in different media means. Our objective was to demonstrate the existence of storytelling in all ads analyzed.
paper will propose to describe a business model by means of storytelling. In addition the paper will introduce the concept of archetypes of business models with the aim to seek a pat- tern in the light of the numerous business models available. Two cases will illustrate and dis- cuss storytelling and...... archetypes, and lead to the conclusion that they represent a valuable ap- proach to understanding and innovating business models....
The Internet — specifically its graphic interface, the World Wide Web — has had a major impact on all levels of (information) societies throughout the world. For media professionals whose work has primarily been defined as creative storytelling — whether in advertising, journalism, public relations or related fields — this poses fascinating opportunities as well as vexing dilemmas. The central question seems to be to what extent storytelling can be content– or connectivity–based, and what lev...
Amel Hamrouni Dakoumi; Yosra Abdelwahed
Storytelling is an important means of communication for young people which allows them to be future leadersand also provides them a vision and new ideas. The purpose of this study is to determine how storytelling caninfluence the individual’s intention, based on Ajzen’s theory of planned behavior. This research has been basedon a sample of engineering students. A total of 251 completed questionnaires have been used for the dataanalysis. The research model has been tested with structural equat...
Scolari, Carlos Alberto, 1963-; Ibrus, Indrek
A decade has passed since the introduction of ???transmedia storytelling,??? a concept that refers to forms of multiplatform and collaborative storytelling. This special section opens an avenue for critical accounts of the associated narrative phenomena, social experiences, and conceptual positions. It suggests that it is time to move away from celebrating instances of transmedia productions as poetically fascinating outcomes of contemporary media changes, or as enablers of new economic possi...
Friis Hansen, Kasper
This thesis engages with the concept of transmedia. The object of interest is the concept of transmedia and its relation to storytelling and gameplay. The main approach is a theoretical investigation of transmedia aesthetics through logics of storytelling, fiction, and gameplay and their relation to describing and thus also designing transmedia experiences. An exemplary case analysis of Pandemic 1.0 is used to illustrate the theory and limit the investigations of a complex multidisciplinary s...
Scolari, Carlos Alberto, 1963-
The objective of this article is to analyze Lost from the perspective of transmedia storytelling and to propose a taxonomy of transmedia expansion/compression strategies. In the first section, the article presents the basic components of transmedia storytelling from a theoretical point of view that combines narratology and semiotics. After describing the most important components of Lost's transmedia fictional universe in the second section, the article presents a general description and taxo...
Yang, Binbin; Zisiadis, Miltiadis
The term transmedia storytelling describes an interactive narrative that exists in multiple platforms. This phenomenon allows active audience participation as a part of the narrative creation process. Part of the prior research on transmedia focuses on how to create a transmedia narrative. However there is a dearth of literature examining the merit that transmedia narratives create in Marketing. In order to answer the research question “How can transmedia storytelling be used to create value ...
Der Artikel analysiert den möglichen Nutzen von Storytelling und parasozialem Design als Motivationshilfe in digitalen Lernspielen. Hierzu werden zunächst Zusammenhänge zwischen Storytelling, parasozialer Interaktion und Lernmotivation in Computerspielen beschrieben, darauf folgen einige Empfehlungen zur Gestaltung der Struktur von lernmotivierenden Erzählungen für digitale Lernspiele. Abschliessend werden zwei Beispiele zur Umsetzung einiger dieser Empfehlungen gegeben.
Full Text Available The Order of the Star of South Africa is the Republic's premier order. It superseded the Star of South Africa (instituted in 1952, which was formally classed as a decoration (and awarded in one class only. For students of the South African award structure it is pivotal, in two major respects. First, it has exhibited an undeniable restlessness and instability since its inception in 1975; having experienced two major phases of reorganization and restructuring, its final form, to date, appearing in 1988. In this respect, it is clearly symptomatic of the unstable and continually fluctuating character of the South African award structure, a theme that has been explored in several published sources, written by the author of the present article.2 Most importantly, the source of this instability is encapsulated in the Order: viz the departure from sound and firmly anchored precedents, established over several centuries. Second, the Order points to the manner in which a medal pantheon forms an index of political-social-cultural development in a nation's history. For the development of the Order of the Star of South Africa has coincided with a period in which the SADF has occupied an extremely high and aggressive profile in the collective consciousness of the South African public.3 Thus, the institution of the Order of the Star of South Africa in 1975 was the fountainhead, so to speak, of a veritable plethora of either new or reconstituted awards. The year 1975 also witnessed the institution of the: Honoris Crux Decoration - Gold (HCG, Silver (HCS and Decoration (HC; Southern Cross Medal; Pro Merito Medal; Southern Cross Decoration (SD, Pro Merito Decoration (PM D: South African Defence Force Good Service Medal (Gold, Silver, Bronze - for 30, 20 and 10 years meritorious service in the Permanent Force/Citizen Force/Commandos respectively; and SADF Champion Shot Medal.
Osguthorpe, Richard D.
Background/Context: The claim of a relationship between a teacher's moral character and a student's moral development has its roots in a rich philosophical tradition. It is a tradition that maintains that the young acquire virtue by associating with virtuous people in a virtuous community. In this way, it is assumed virtue is acquired by example…
Pyle, D. M.; Cook, A.
Oxford Sparks is a portal that launched in 2012, with the aim of bringing together resources that have been created across the University of Oxford and elsewhere for the purpose of wider engagement with science. To bring attention to this site, Oxford Sparks developed a set of high-quality short animations, each designed to tell a story relating to a current area of science. These animations have been launched on YouTube, and will shortly be available on iTunesU, and have covered broad areas of science from subduction zones (';Underwater Volcano Disaster'), through the early history of the solar system (';Rogue Planet') to the workings of the Large Hadron Collider (';A quick look around the LHC'). The animations have each been developed in close collaboration with researchers, created by a team with experience of education, engagement and outreach. The two minute scripts are intended to be both widely accessible and viewable as ';stand alone' stories. To this end, the scripts are humorous; while the animations are delightfully quirky, and created by professional animator with a degree-level science background. The animations are also intended to be used as ';lesson starters' in school, and educational activities graded for different age groups are being developed in parallel with the animations. They have been used, successfully, on pre-university summer schools, and in university classes. We are gathering both quantitative (analytics) and qualitative (school teacher and student focus group) feedback to monitor the success of the project, and to understand the strengths and weaknesses of the approach. In the first year since launch, Oxford Sparks animations were viewed over 80,000 times on YouTube, in part due to the surge of interest in the Large Hadron Collider animation after the discovery of the Higgs Boson.
Rasmussen, Tove Arendt; Kofoed, Peter
Based on experiences from a research and development project on user-generated audiovisual content and broadband, our paper will present and discuss a number of videos created by two very different groups of users - young people aged approx. 15 years and a group of people of 60 - 75 years old. Th....... The aim of the user involvement project was to investigate the newest trends of user-generated content on sites such as YouTube and BBC Video Nation and test possibilities of local or regional user involvement in creating a platform for local, audiovisual user-generated content....
Nathaniel Hawthorne is a famous American writer in perspective of his unique style of metaphor and symbolism.His work usually creates an atmosphere of fear,depression,dark,death and hatred.The Scarlet Letter,which was widely considered to be his master piece,is no doubt the representative of this writing style.In it,the author created several characters;both made their first appearance naturally and without much suspension,yet with the development of the plot and Hawthorne’s exquisite depiction of the miens and actions of characters,the struggle,the mutual relation and all the complicated emotions,the book revealed a magnificent series of story-telling pictures in front of the readers.This paper intends to look into Hawthorne’s art of using metaphors and other writing techniques,and finds it is truly a good textbook for people learning how to write a good piece of work.
Full Text Available The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. This paper adapts critical frameworks of narrative space and narrative time drawn from other media and demonstrates their application in the understanding of game narratives. In order to do this we incorporate fundamental concepts from the field of game studies to build a game-specific framework for analyzing the design of narrative time and narrative space. The paper applies this framework against a case analysis in order to demonstrate its operation and utility. This process grounds the understanding of game narrative space and narrative time in broader traditions of narrative discourse and analysis.
Full Text Available As scientists we are often unprepared and unwilling to communicate our passion for what we do to those outside our professional circles. Scientific literature can also be difficult or unattractive to those without a professional interest in research. Storytelling can be a successful approach to enable readers to engage with the challenges faced by scientists. In an effort to convey to the public what it means to be a field biologist, 18 Portuguese biologists came together to write a book titled “BIOgraphies: The lives of those who study life”, in the original Portuguese “BIOgrafias: Vidas de quem estuda a vida”. This book is a collection of 35 field stories that became career landmarks for those who lived them. We discuss the obstacles and opportunities of the publishing process and reflect on the lessons learned for future outreach efforts.
Mills, Shirley J.; Pankake, Anita; Schall, Janine
The purpose of the study was to answer this question: "Do children when choosing a book to read for pleasure receive a stereotypical impression of the female role as opposed to the male role as defined by the literature?" A qualitative study reviewed main female characters of the Children's Choice books of 2008 with Jung's archetypes (Great Good…
Izfanna, Duna; Hisyam, Nik Ahmad
Purpose: The purpose of this paper is to describe how a unique Islamic education system, named Pondok Pesantren, implemented and contributed substantially to the character education of its students. Design/methodology/approach: In total, 12 teachers and 24 students of Pondok Pesantren Darunnajah, Indonesia were interviewed, participated in focus…
Fawcett, Stanley E; Fawcett, Amydee M.
Storytelling has always been a powerful form of teaching and continues to be a compelling way to build and communicate theory. Storytelling brings learning to life, helping students grasp the intricacies and nuances of today's challenging decision-making environment. One form of classroom storytelling involves the use of guest speakers. Carefully…
Full Text Available Storytelling is an ancient art that originated long before the written word. Storytelling interspersed with traditional lectures has been used as a teaching tool in an Introductory Genetics course. Students have eagerly responded to the storytelling pedagogy, suggesting that it can be leveraged to help students grasp complicated theories, engage students, and help improve student retention in STEM fields.
Storytelling is an ancient art that originated long before the written word. Storytelling interspersed with traditional lectures has been used as a teaching tool in an Introductory Genetics course. Students have eagerly responded to the storytelling pedagogy, suggesting that it can be leveraged to help students grasp complicated theories, engage students, and help improve student retention in STEM fields.
Hewson, Jennifer; Danbrook, Claire; Sieppert, Jackie
A five day Digital Storytelling course was offered to Social Work students, integrating a three day workshop with older adult storytellers who shared stories related to the theme stories of home. A course evaluation was conducted exploring the Digital Storytelling experience and learning in an intergenerational setting. Findings from surveys…
Cater, Earl F.
Using semiotics theories as a guide, the qualitative examination of storytelling literature and current storytelling practitioners provides research support for a list of storytelling components. Analysis of story building components discovered from literature in comparison to the results from research questionnaire responses by current…
Lwin, Soe Marlar
Although many studies have been done on the benefits of parent/teacher-child interactions during shared storybook reading or read'aloud sessions, very few have examined the potential of professional storytellers' oral discourse to support children's vocabulary learning. In those storytelling sessions conducted by professional storytellers, the…
Du Zhaoheng; Hu Xiaofeng; Wei Ming; Wang Lei
Electrostatic sensor is the most important equipment in aero-engine exhaust electrostatic character research. By comparing a variety of sensor test programs, the coaxial speaker-like noncontact electrostatic sensor program is proposed. Numerical simulation analysis indicates the electric field distribution of electrostatic sensor, the influence principle of gap width, outer diameter, center diameter, angle and other factors on the sensor capacitance values which identify the key indicators of...
Gonçalves, Rita Maria Pinto do Souto Pinto
Mestrado em Marketing Esta tese é uma reflexão teórica e prática sobre a presença do storytelling na comunicação corporativa, numa perspectiva que compreende a semiótica e a narratologia num contexto de comunicação estratégica de marketing. Analisamos a junção entre os conceitos de storytelling corporativo, storytelling da marca, storytelling do consumidor e storytelling digital, uma vez que todos se reúnem num diálogo da marca, entre a empresa e o consumidor. O estudo exploratório assento...
Sumant Raj Chauhan; Punit Soni
Development of OCRs for Indian script is an active area of activity today. Optical character recognition (OCR) is the mechanical or electronic translation of images of handwritten, typewritten or printed text (usually captured by a scanner) into machine-editable text. In simple words OCR is a visual recognition process that turns printed or written text into an electronic character based file. OCR is a field of research in pattern recognition, artificial intelligence and machine vision. India...
Full Text Available Project organizations face the problems to manage knowledge embedded in various projects because of the uniqueness and short-term orientation of most projects. Therefore, project knowledge management is regarded as an important approach to building competitive advantages. This paper aimed to examine the application of storytelling as an effective and inexpensive mechanism for managing project knowledge. The study was conducted with the project management office from the Tax Administration and Reform Automation (TARA program in Iran. A questionnaire survey was used to analyze the storytelling applications in the projects of the TARA program. Based on the result, a conceptual framework of storytelling was proposed for integration into the project management lifecycle.
Full Text Available In the fall of 2008, Rachel Raimist and Walter Jacobs collaborativelydesigned and taught the course “Digital Storytelling in and withCommunities of Color” to 18 undergraduate students from a variety ofdisciplines. Candance Doerr-Stevens audited the class as a graduate student.This article examines the media making processes of the students in thecourse, asking how participants used digital storytelling to engage withthemselves and the media through content creation that both mimicked andcritiqued current media messages. In particular, students used the medium ofdigital storytelling to build and revise identities for purposes of rememory,reinvention, and cultural remixing. We provide a detailed online account ofthe digital stories and composing processes of the students through the samemultimedia genre that the students were asked to use, that of digitalstorytelling.
Full Text Available Electrostatic sensor is the most important equipment in aero-engine exhaust electrostatic character research. By comparing a variety of sensor test programs, the coaxial speaker-like noncontact electrostatic sensor program is proposed. Numerical simulation analysis indicates the electric field distribution of electrostatic sensor, the influence principle of gap width, outer diameter, center diameter, angle and other factors on the sensor capacitance values which identify the key indicators of electrostatic sensor. The experiment test shows that the simulation analysis is in good agreement with the experimental results.
Musacchio, Gemma; Candela, Andrea; Canel, Samanta; Roi, Cinzia
Ethics towards geohazards might start at early age and it might radicate on narratives occuring in the media, as disfuctional ideas and perception are passed from school or society to children. In this paper we study the representations and imaginaries of natural hazards as they are in the media and how they are passed on chidren and laypeople. The investigation is led on an experimental basis on primary schools in Northern Italy (Varese province), where data concerning school education are collected. The approach is that of the storytelling that allow evaluation of children perception of hazard and risk. Narratives (news, rhetorics, images and pictures, symbols, metaphores and interpretations) that mass media and education generally used in order to explain and represent geohazards (earthquakes, volcanoes, hydrogeological instability, climate change and so on) are also analysed. They are responsible for certain individual and collective perceptions, indeed. The research has attempted to analyze how imaginaries and common "wrong" ideas can influence environmental education and public communication of natural hazards. A better understanding of feelings (fears and hopes), and all cultural behaviours included in the social construction of collective narratives and representations of environmental emergencies could be useful in order to re-orient education and communication strategies on the basis of more targeted and participatory approaches.
Our perception of agency may be inherently fallible, and this may explain not only our general awareness of actors when engaged in fictional characters but also the specific case of paradoxical characters...
Full Text Available The evaluation of flexible and personal learning environments is extremely challenging. It should not be limited to the assessment of products, but should address the quality of educative experience with close monitoring. The evaluation of a PLE using digital storytelling is even more complicated, due to the unpredictability of the usage scenarios. This paper presents an evaluation methodology for PLEs using digital storytelling, using a participatory design approach. The results from an open validation trial indicate that this methodology is able to incorporate all necessary factors and that the selected evaluation tools are appropriate for addressing the quality of educative experience.