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1

Harry Truman and the Atomic Bomb: An Excursion into Character Education through Storytelling  

Science.gov (United States)

This article asserts the importance of character education through the utilization of historical storytelling in the social studies classroom. After briefly noting the value of the historical story in this regard, a specific, ready-made example is provided concerning Truman's decision to use the atomic bomb and includes a crucial set of follow-up…

Sanchez, Tony R.

2006-01-01

2

Supporting Character Development.  

Science.gov (United States)

Identifies strategies early childhood educators can use to create an environment that encourages character development in young children. Provides reflective checklists for specific areas of character development and character education addressed: (1) content; (2) communication; (3) clarification; (4) community; (5) critical thinking; (6) context;…

Janas, Monica; Nabors, Martha C.

2002-01-01

3

Design and Development of a Smart Storytelling Toy  

Science.gov (United States)

Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards…

Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

2014-01-01

4

Character Development. Does Sport Affect Character Development in Athletes?  

Science.gov (United States)

Examines the impact of sport on character development, noting that historically British and American schools have valued sports for helping develop social character and citizenship. The paper discusses research on sport as a character builder, suggesting that the effect of sport on character depends on the positive or negative social contextual…

Sage, George

1998-01-01

5

Developing Voice in Digital Storytelling Through Creativity, Narrative and Multimodality  

Directory of Open Access Journals (Sweden)

Full Text Available For Simon, who is nine years old, reading and writing are obstacles rather than tools. However, when offered the opportunity to create digital stories, Simon becomes deeply engaged. He creates complex stories within different genres based on a variety of subjects. He both expresses and creates meaning through his digital storytelling. He develops what Elbow calls ´voice.´ In the paper I argue that digital storytelling became a resource for Simon which triggered his interest in literacy because of two specific features: multimodality and narrative. Vygotsky’s work on development of literacy and creativity comprise a theoretical point of departure and I claim that new media has the potential to play a significant role in this realm.

Monica Nilsson

2010-06-01

6

Graphic Storytelling  

Science.gov (United States)

Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

Thompson, John

2009-01-01

7

Developing Individual and Team Character in Sport  

Science.gov (United States)

The idea that participation in sport builds character is a long-standing one. Advocates of sport participation believe that sport provides an appropriate context for the learning of social skills such as cooperation and the development of prosocial behavior (Weiss, Smith, & Stuntz, 2008). Research in sport regarding character development has…

Gaines, Stacey A.

2012-01-01

8

Creating Dialogue by Storytelling  

Science.gov (United States)

Purpose: The objective of this paper is to develop practice and theory from Augusto Boal's dialogue technique (Image Theatre) for organisational use. The paper aims to examine how the members in an organisation create dialogue together by using a dramaturgical storytelling framework where the dialogue emerges from storytelling facilitated by…

Passila, Anne; Oikarinen, Tuija; Kallio, Anne

2013-01-01

9

Character Development: Renewing an Old Commitment.  

Science.gov (United States)

Growing public concern with student discipline, increases in student suicide rates, homicides, and high pregnancy rates of teenage girls are causing educators to give renewed attention to the concept of "character development" in public education. (MD)

Wynne, Edward

1986-01-01

10

A Critique of “Moral and Character Development”  

Directory of Open Access Journals (Sweden)

Full Text Available A critique was made in this essay about William G. Huitt’s ?2004?article titled “Moral and Character Development”. The strong points of his article were discussed with his conclusion that social and cultural values influence the formation of children’s character traits, while school should play its own role as a sub-social unit to develop their characters and morality based on the cognitive, affective, conative and behavioral principles. The obvious weakness was presented by ignoring politics to be a vital factor influencing moral development. This essay aims to discuss why moral principles can be taught in school and how moral education can be practiced in classroom. It proposes what approaches are supposed to be significantly effective. Keywords: Moral education; Character development; Behavioral principles; Cognition; Psychological approaches

Ping LIU

2009-12-01

11

Promoting positive youth development and highlighting reasons for living in Northwest Alaska through digital storytelling.  

Science.gov (United States)

Using a positive youth development framework, this article describes how a 3-year digital storytelling project and the 566 digital stories produced from it in Northwest Alaska promote protective factors in the lives of Alaska Native youth and serve as digital "hope kits," a suicide prevention approach that emphasizes young people's reasons for living. Digital stories are short, participant-produced videos that combine photos, music, and voice. We present process data that indicate the ways that digital stories serve as a platform for youth to reflect on and represent their lives, important relationships and achievements. In so doing, youth use the digital storytelling process to identify and highlight encouraging aspects of their lives, and develop more certain and positive identity formations. These processes are correlated with positive youth health outcomes. In addition, the digital stories themselves serve as reminders of the young people's personal assets--their reasons for living--after the workshop ends. Young people in this project often showed their digital stories to those who were featured positively within as a way to strengthen these interpersonal relationships. Evaluation data from the project show that digital storytelling workshops and outputs are a promising positive youth development approach. The project and the qualitative data demonstrate the need for further studies focusing on outcomes related to suicide prevention. PMID:23099660

Wexler, Lisa; Gubrium, Aline; Griffin, Megan; DiFulvio, Gloria

2013-07-01

12

Character animation fundamentals developing skills for 2D and 3D character animation  

CERN Document Server

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality w

Roberts, Steve

2012-01-01

13

Center for Digital Storytelling  

Science.gov (United States)

There are many ways to tell stories about communities and individuals, and new developments in multimedia offer some rather compelling ways to do just that. One such organization interested in these types of projects is The Center for Digital Storytelling. In their work they offer workshops for organizations and individuals, along with providing a clearinghouse of information about resources on storytelling and new media. At the site, visitors can read about the center's work and view a number of case studies that exemplify the approach adopted and promoted there. These case studies include work done with the BBC, the W.K.K. Kellogg Foundation, and the Kansas City Symphony. The site also includes some other materials on the process of digital storytelling, including several helpful interviews with practitioners in the field and newspaper articles on digital storytelling.

14

INERTIAL CHARACTER OF HIGHER EDUCATION DEVELOPMENT  

Directory of Open Access Journals (Sweden)

Full Text Available The research of the development of higher education is conditioned by the difficult modern state of education in Ukraine. In modern world, education has become one of the most extensive areas of human activity. The debate over the correct choice of the higher education development at the present stage of human existence is being continued. This is due to the fact that society has entered a new phase of evolution associated with computerization, globalization and the achievements of scientific and technological progress. The answer to the question of the extent to which higher education will cope with the tasks on the formation of scientific ideas and training of qualified personnel, appropriate level of the society development, assumes the knowledge of the character of higher education development.The authors investigated that throughout the history of society in different countries, the development of higher education had been influenced by various external factors, which include: internal and external state policy, level of economic development, scientific and technological progress and social policy. Today the most important factors are: global competition of high schools, increasing importance of information and interactive technologies, international integration in education (the national educational systems interaction, which is amplified. The observation of the educational crisis doesn’t allow to speak about the identity crisis in education and economic systems. The article states that the crisis in education is a manifestation of the inherent properties of higher education character – its inertia. Investigation of inertial character of higher education is an urgent task that will help to optimize managerial decisions in educational sphere.

M. Terovanesov

2012-09-01

15

Empowering the Learner through Digital Animated Storytelling : Developing Innovative Learning Designs for the Multimodal Classroom  

DEFF Research Database (Denmark)

The advent of new media offer potentials for multimodal learning [1] to the learners. This also calls for new learning designs that fully make use of digital media and explore how they can be used to create a motivating and meaningful learning environment that addresses the learner’s individual needs and different preferences for expression. With the old norms for authority based on teacher centric classrooms changing, there is a need to develop ways that can engage, motivate and empower the learners to take part in learning activities that are inherently meaningful to each student. Storytelling and narrative is fundamental to the process of meaning making according to the seminal works of cultural psychologist Jerome Bruner [2]. .As the Canadian educational theorist Kieran Egan [3] suggests, there is an important relationship between storytelling and imagination because it is ”central to the general ability to make meaning out of experience.” One way to design for narrative multimodal learning isto introduce the learners to the tools to make digital animated stories as a way to work with literacies in the classroom. In this way it may offer the learners a platform for meaningful involvement in the school, where they are intrinsically motivated to perform task that they feel are relevant in the context of the narrative universes they are creating, fostering selfefficacy and a sense of empowerment, which may be important to further learning experiences.

Gjedde, Lisa

2012-01-01

16

Developing Autonomous Learning for Oral Proficiency Using Digital Storytelling  

Science.gov (United States)

Since online educational technology can support a ubiquitous language learning environment, there are many ways to develop English learners' autonomy through self-access learning. This study investigates whether English as a second language (ESL) learners can improve their oral proficiency through independent study by using online self-study…

Kim, SoHee

2014-01-01

17

Towards an Empathizing and Adaptive Storyteller System  

DEFF Research Database (Denmark)

This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listener’s responses which are monitored in real time, in order to deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in two ways: first, through a survey questionnaire analysis based on the participant’s subjective ratings; second, through automated video analysis based on the participant’s emotional facial expression and eye blinking. The survey questionnaire results show that male participants have a tendency of more empathizing with a story character when a virtual storyteller is present, as compared to audio-only narration. The video analysis results show that the number of eye blinking of the participants is thought to be reciprocal to their attention.

Bae, Byung Chull; Brunete, Alberto

2012-01-01

18

Anatomy Digital Storytelling Projects 101: How to Create and Implement Digital Storytelling into Your Curriculum  

Science.gov (United States)

A description of a digital storytelling project; allowing students to gather and process information relating to a physiology concept and develop a digital storytelling project explaining and demonstrating said concept.

2008-12-01

19

Promoting Character Development through Teaching Wrestling in Physical Education  

Science.gov (United States)

Character development has become an important component of physical education that contributes directly to the affective learning domain. However, teaching character development can be challenging. The purpose of this article is to suggest that character development be promoted through the teaching of wrestling, due to the unique moral development…

Destani, Fitni; Hannon, James C.; Podlog, Leslie; Brusseau, Timothy A.

2014-01-01

20

Playing with the team: The Development of Communities of Practice in a Digital Storytelling Project  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF), a digital storytelling project that aims to celebrategrassroots cricket in the UK through t...

Peter John Westman

2012-01-01

 
 
 
 
21

Digital Storytelling  

Science.gov (United States)

This Wiki page provides a link to the recording of a webinar by Jessica Fries-Gaither. Jessica discusses digital storytelling and how can it be adapted for the middle school science classroom? Join her for an overview of this exciting multimedia art form and leave with basic how-to knowledge, ideas for science-specific projects, and resources to guide your implementation. Other links to the resources discussed in this webinar are also provided.

2009-08-12

22

High School Athletes' Perspectives on Character Development through Sport Participation  

Science.gov (United States)

Background: Results from empirical research on character development in sport remain mixed concerning the outcomes of sport participation, in part because character is a socially constructed concept that can be interpreted in a wide variety of manners. Furthermore, the majority of research in this field has been conducted employing quantitative…

Camire, Martin; Trudel, Pierre

2010-01-01

23

Language, Literacy, Literature: Using Storytelling in the Languages Classroom  

Science.gov (United States)

Stories and storytelling have been used for millennia to entertain, challenge and educate. As a shared form of language interaction, storytelling has engaged communities in developing and perpetuating common understandings of both language and culture, as critical foundations to harmonious societies. Stories and storytelling provide a rich source…

Morgan, Anne-Marie

2011-01-01

24

Digital Storytelling  

Science.gov (United States)

What's a digital story? The folks at the Digital Storytelling initiative at The Ohio State University define it thusly: "a short (3-5 minute) movie which uses images, voice, and music to tell a story." The initiative is a great idea and this website offers visitors the chance to get acquainted with the digital stories that are being created at the school. Visitors should start their journey here by navigating over to the Stories area. Here they will find examples of these narratives, including "Howling at the Moon," "Clover Angst," "Our Sacred Circles," and "What's This Say?" Moving on, the Resources area includes information for those who would like to create their own digital stories. The links here lead to copyright-free audio and video sources, along with low-cost or free images. Also, this section includes helpful handouts that are used in the storytelling workshops at the OSU campus. No doubt this website will be a source of motivation and inspiration for those people who might like to create their own narratives.

2012-08-31

25

Using Digital Storytelling to Improve Literacy Skills  

Science.gov (United States)

The paper shows the importance of Storybird, an online platform, for developing writing and storytelling among young learners of a foreign language. Storybird is an extremely engaging collaborative storywriting website that embodies three ideas--creating, reading, and sharing. It is also a collaborative storytelling tool that allows students to…

Menezes, Helena

2012-01-01

26

Playing with the team: The Development of Communities of Practice in a Digital Storytelling Project  

Directory of Open Access Journals (Sweden)

Full Text Available Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF, a digital storytelling project that aims to celebrategrassroots cricket in the UK through the construction of stories by village andcounty-level clubs. In contrast to most previous projects that aim to have theparticipants “speak” by constructing their own stories, TTF stories are researchedand constructed by project staff with the assistance of the clubs.My research centers on the experiences of two clubs in the project, Blaina CC andSpondon CC, through interviews and elicitation techniques with club andcommunity members using the completed stories and the artifacts used in theirconstruction. Through the theoretical framework of Gell's anthropology of art, Iconsider how digital stories act as objects that mediate social agency during theircreation and how the structure of this type of project contributes to the formationof communities of practice in the 'performance' of collective identity.

Peter John Westman

2012-12-01

27

Developing Character in Middle School Students: A Cinematic Approach  

Science.gov (United States)

The middle school years are a critical time in the physical, intellectual, and moral growth of young adolescents. This article examines how film can be used to engage students in moral-dilemma discussions to promote critical thinking and character development. The authors argue that the use of film in the classroom can challenge students to expand…

Russell, William B., III; Waters, Stewart

2014-01-01

28

Handle with CARE: A Site-Based Character Development Project.  

Science.gov (United States)

Van Duyn Elementary School (Syracuse, New York) implemented a site-based project to develop student character. The neighborhood is a racially mixed, stable, private home community with 58 percent of students eligible for free or reduced price lunches. The school's objectives as part of a shared decision making, pilot school process were to have…

Theel, Ronald K.

29

Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach  

Digital Repository Infrastructure Vision for European Research (DRIVER)

1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of game design and cinematic storytelling for the understanding and making of future learning and entertainment applications. The paper shall present formal design models that provide a conceptual bridge between both traditional linear narrative techniques as well as agent-based emergent conversations with virtual characters. In summary, a theoretical classification of thinking models for authors ...

Spierling, Ulrike

2005-01-01

30

Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper we investigate the communication of children playing with an interactive digital storytelling system. What users say during their interaction with a digital storytelling system can tell us much about how they relate to the characters and how engrossed they are in the storytelling activity. We propose a communication annotation scheme that combines ideas about framing from research on pretend play and role-playing games, and use it to analyse children’s utterances gathered in a...

Theune, Marie?t; Linssen, Jeroen; Alofs, Thijs

2013-01-01

31

VIRTUALLY SPEAKING: HOW DIGITAL STORYTELLING CAN FACILITATE ORGANIZATIONAL LEARNING  

Directory of Open Access Journals (Sweden)

Full Text Available Digital storytelling can be used as a tool in participatory action research. An organization developed to enhance teaching and learning in high schools used this method as a way to collect narratives from the rural community it served. The staff and students who participated in digital storytelling became researchers focused on the personal narrative. Digital storytelling was used to give voice to community members and also to explain policy initiatives that directly affected the community. Digital storytelling was a way for the organization to engage its members in a way that would benefit all stakeholders.

Matthew MILITELLO

2013-01-01

32

Voices in Michigan Literacy: Carol Fenner: A Storyteller's Legacy.  

Science.gov (United States)

Notes that when Carol Fenner died in February 2002, she left a slim, yet remarkably rich, collection of work that introduces readers to unforgettable characters who are embroiled in dynamic situations. Concludes that as a storyteller, Carol Fenner's greatest strength was her ability to create characters who demonstrate their vulnerabilities…

Brown, Jean E.

2003-01-01

33

The Development of the Chinese Character Knowledge in Hong Kong Cantonese-speaking Children  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper reports a study on the development of the Chinese character recognition knowledge in 2 942 Hong Kong Cantonese-speaking elementary school children. 2 357 Chinese characters in the Revised Chinese Character List (2007) for Hong Kong Cantonese-speaking elementary school children were divided into 36 versions of test booklets to test the school children’s character recognition knowledge. Each test booklet consisted of a list of 130 to 132 character items, with 50% of linkage to the ...

Cheung, Emily Yee Man

2011-01-01

34

Towards a Postcolonial-storytelling Theory of Management and Organization  

DEFF Research Database (Denmark)

A contribution to management philosophy is made here by the development of a postcolonial-storytelling theory, created by drawing together parallel developments in quantum physics and tribal peoples’ storytelling. We argue that these developments resituate the hegemonic relationship of discursive representationalism over material storytelling practices. Implications are two-fold. First, this dissolves inherent dualisms presumed in the concept of interaction among entities like actor–structure, subject–object and discursive–nondiscursive in favour of a profound ontology of entanglement and intra-action of materiality and discourse, where storytelling is a domain of this discourse. Second, postcolonial phenomena are understood as results of entangled genealogies in which plural voices are present. This implies an understanding and awareness of the intra-action of imperial narratives and material storytelling and antenarrative resistance, and thus the resistance and contestation to imperial and colonising monologic narratives of spatial and temporal alignment.

JØrgensen, Kenneth MØlbjerg; Strand, Anete Mikkala Camille

2013-01-01

35

THE CHARACTER CONTEXT IN THE DEVELOPMENT OF JAYENGRONO PARK  

Directory of Open Access Journals (Sweden)

Full Text Available The aim of the research is to examine the context of the Willemsplein development. Willemsplein was a public urban-square in Dutch c¬o¬lonial era (plein at Jembatan Merah area. Willemsplein, which in the following time became Surabaya urban heritage, changes into a private me¬¬mo¬rial park which is known as Taman Jayeng¬rono (Jayengrono Park. The context of this park is the most important aspect in the urban-square de¬¬velopment be¬cause the attainment of the suitability and continuity of the visual-formal, memory, and meaning of the urban-square arrangement implicitely shows certain character. The research method is a qualitative des¬crip¬tive method which is implied to analyze the comparation of the arrangement of Jayengrono Park in the past and at present in three phases. The first phase is the identification of the chronological formation of Jayengrono Park by using the analysis technique of the historical period suitability (diachronic reading towards the phy¬sical arrangement (synchronic reading. The second phase is the identification of the proportion of Jayengrono Park by using the analysis technique of the measurement of the square-proportion ratio. The last phase is the iden¬tification of the place by using the analysis technique of simulation. The research shows that the Willems¬ple¬in arrangement combines the classical European open-square arrangement of the two development centers in Italy and France through the usage of the sequences of streets, rivers and bridges and the usage of the street axes as the mathematical result of the square proportion. The deletion of the intagible identitiy in Willemsplein shows that the character context cannot be attained; or it can be interpreted as the loss of the identity of the cu¬l¬tural reservation in the development of Jayengrono Park. Concurrently, it means that the development of Ja¬yeng¬rono Park is merely as an urban green open-square.

Aldrin Yusuf Firmansyah

2009-01-01

36

Cinematic Citizenship: Developing Citizens of Character with Film  

Science.gov (United States)

This article examines how film can be used to engage students in critical thinking, and it offers a framework for using film to build citizens of character. We argue that the use of film in the classroom can help students analyze their values and decision making for the purpose of becoming effective citizens. A brief history of character education…

Russell, William Benedict, III; Waters, Stewart

2010-01-01

37

Fundamentals of Interactive Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available The focus of interactive storytelling should not only be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but also on the computer-mediated communication processes, such as the relatedness of transmitted messages with previous exchanges of information, the number of attributes to be manipulated by the player, or the level of player control on the messages. It is argued that an approach to maximize player enjoyment in a computer game is to customize/personalize the gaming experience and the associated computer-mediated communication processes. To this aim and to provide answers to “how” and “what” should be customized, the article first explores the problematic notions of interactivity and then frame the discussion in the context of interactive storytelling systems. Secondly, it analyses table-top role-playing games (RPGs - the live counterpart of computerized interactive storytelling systems – in an attempt to find “what” to customize. In particular, it focuses on the Dungeon Master whose role in co-ordinating human-to-human communication process of interactive storytelling provides valuable insights into how to handle the human-to-machine/game communication process. Finally, the article proposes a framework to explain “how” to customize for maximum player enjoyment and optimal game experience within an interactive storytelling system.

Barbaros BOSTAN

2012-08-01

38

Investigating the Activities of Children toward a Smart Storytelling Toy  

Science.gov (United States)

This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and…

Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

2013-01-01

39

?????????-???????????? ???????? ???????????? ????????? ??????? ???????????? ????????? EXPORT-INNOVATIVE DEVELOPMENT OF THE NATIONAL ECONOMY OF UKRAINE SELECTIVE CHARACTER ?????????-????????????? ???????? ???????????? ????????? ??????? ???????????? ?????????  

Digital Repository Infrastructure Vision for European Research (DRIVER)

 ? ?????? ???????????? ?????? ???????? ???????????? ???????????? ?????????-????????????? ???????? ???????????? ????????? ??????? ???????????? ?????????. Of the article comes true attempt to expose the necessity of introduction of export-innovative development of national economy of Ukraine of selective character. ? ?????...

??????????, ?. ?.

2011-01-01

40

Development and Validation of Scales to Measure Environmental Responsibility, Character Development, and Attitudes toward School  

Science.gov (United States)

This investigation examines the use of structural equation modeling (SEM) procedures to develop and validate scales to measure environmental responsibility, character development and leadership, and attitudes toward school for environmental education programs servicing middle school children. The scales represent outcomes commonly of interest to…

Powell, Robert Baxter; Stern, Marc J.; Krohn, Brian D.; Ardoin, Nicole

2011-01-01

 
 
 
 
41

Development and Validation of Outcome Measures for the School-Based Social and Character Development Program  

Science.gov (United States)

The Social and Character Development (SACD) research program was designed to evaluate the effectiveness of seven elementary-school-based programs developed to promote social and emotional competence, positive behavior, a positive school climate, and academic achievement, and to decrease negative behavior. Procedures undertaken by the SACD…

Kaminski, Jennifer Wyatt; David-Ferdon, Corinne; Battistich, Victor A.

2009-01-01

42

The Development of the Chinese Character Knowledge in Hong Kong Cantonese-speaking Children  

Directory of Open Access Journals (Sweden)

Full Text Available This paper reports a study on the development of the Chinese character recognition knowledge in 2 942 Hong Kong Cantonese-speaking elementary school children. 2 357 Chinese characters in the Revised Chinese Character List (2007 for Hong Kong Cantonese-speaking elementary school children were divided into 36 versions of test booklets to test the school children’s character recognition knowledge. Each test booklet consisted of a list of 130 to 132 character items, with 50% of linkage to the next test booklet in the series. The results suggest that the children’s character recognition knowledge grows as they progress in their education levels. The acquisition during the period of level two is rapid and marked. By level three, the school children’s ability reaches 91% coverage of the Chinese characters in the Revised Character List (2007. Furthermore, the study has classified the 2 357 Chinese characters in the Revised Chinese Character List (2007 by grade level.

Emily Yee Man CHEUNG

2011-04-01

43

Educational Uses of Digital Storytelling  

Science.gov (United States)

How is digital storytelling different than just plain old storytelling? Digital storytelling utilizes computer-based tools to tell stories, which is the key difference. The method is not so new, as it has been going on in earnest for two decades. This particular manifestation of digital storytelling is part of the University of Houston, and it contains a primer on the subject (the How To section), along with a range of example stories and news from the center. Educators will appreciate the Educational Materials area as it contains lesson plans, information about copyright infringement, the creation of e-books, and evaluating the success of digital storytelling projects. Additionally, the Example Stories contains over four dozen links to existing digital storytelling projects such as "Spies of the Revolutionary War!" and "Crucibles in Action".

44

Implications for Students Role Character Development When the Teacher Becomes an Actor in the Production.  

Science.gov (United States)

A case study explored the implications for secondary school acting students in developing character in a role when the theater teacher assumes the role of actor in a student production. Two of Albuquerque, New Mexico's 11 public high schools co-produced "Romeo and Juliet." Pre- and posttests of student perceptions of acting and character…

Buckner, Debi

45

The Character Development of Angel Clare in Tess of the D'urbervilles  

Directory of Open Access Journals (Sweden)

Full Text Available Through the analysis of the character---Angel Clare in Thomas Hardy’s Tess of the D'urbervilles, this essay tries to show the effects of Angel Clare’s experiences on the development of his character. And it also presents the goodness and the evilness of man’ nature.

Yongliang Huang

2009-02-01

46

The Effects of Athletic Competition on Character Development in College Student Athletes  

Science.gov (United States)

This article argues that there are inherent problems in athletic competition relating to character development in college student athletes. A review of the research supports the claim that athletic competitions do not build character. The author proposes ways to address this problem and provides personal observations and published research to…

Stoll, Sharon Kay

2012-01-01

47

The Hadia story:digital storytelling in election campaigns  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released duri...

Øyvind Kalnes; Eva Bakøy

2010-01-01

48

Boundary crossing and learning identities – digital storytelling in primary schools  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This article contributes to academic discussions on how digital storytelling inan educational setting may have potential to build and develop learningidentities, agency and digital competences. With a socio-cultural frameworkon learning and identity as a point of departure, the article sets out to studythese issues approached as boundary crossing between the intersectingcontexts of leisure time and school. The analysis draws on three examples ofdigital storytelling among 5th - 7th graders in ...

Anne Mette Bjørgen

2010-01-01

49

Boundary crossing and learning identities – digital storytelling in primary schools  

Directory of Open Access Journals (Sweden)

Full Text Available This article contributes to academic discussions on how digital storytelling inan educational setting may have potential to build and develop learningidentities, agency and digital competences. With a socio-cultural frameworkon learning and identity as a point of departure, the article sets out to studythese issues approached as boundary crossing between the intersectingcontexts of leisure time and school. The analysis draws on three examples ofdigital storytelling among 5th - 7th graders in three Norwegian primaryschool classes. My findings suggest that digital storytelling might represent aboundary crossing enabling pupils to adopt new roles as producers ofcreative content, as mentors or guides, to explore new technology andsoftware in a context different from that of outside school and to learn anddevelop competences related to production processes and multimodalresources. I argue that digital storytelling has a potential to contribute tolearning, learning identity and agency, provided it is based on a more fullydeveloped pedagogical strategy of carefully linking school and leisure time

Anne Mette Bjørgen

2010-06-01

50

Material Storytelling : Resituating Language and Matter in Organizational Storytelling  

DEFF Research Database (Denmark)

This chapter highlights the manner by which matter came to matter in an organizational restorying process. It reports on the important findings of an action-research project using and developing an organizational-reworking apparatus coined as Material Storytelling (Strand, 2010). Within the contemporary management literature, the low-practical aspects of organizational life, development, and change are commonly disregarded as unimportant. In return, this chapter highlights how matter matters as part of the field of possibility for action. More specifically, this chapter is the story about how I, together with 10 participants at a Danish care institution, the ’Youth-home’ at the Deaf-blindness Centre in Aalborg (DBC hereafter), came to acknowledge the importance of the arrangement of our physical surroundings in our workplaces in regard to the practices that are actually being conducted (and not). These surroundings do not so much (passively) mirror what is important and not important. Rather, they co-constitute, on a daily basis, which material-discursive practices (and voices) are allowed to matter, and which, in effect, are excluded from mattering through the congealed agency of these materialized physical surroundings. It became evident that if you want to rid the everyday work-practices from certain habitual patterns of behavior – and, in effect, change these priorities or hegemonies – you must be willing to change some vital physical and material conditions of the workplace. However, the rebuild in itself was not the solution. Rather, it was an important aspect of reworking the complex relationality of people, practices, and surroundings and in accomplishing a more balanced relationship between the discursive and the material in reworking the organization. The chapter proposes, through concrete examples, an Apparatus of Material Storytelling as the methodology through which imbalances can be resituated; a manner of ‘enacting the between’ that suggests a different take on the relationality of power, discourse, and materiality, which includes a discussion about respons(dis)ability just as much as responsibility, due to silenced, excluded, or impaired voices. Keywords: Material Storytelling, intra-action, materiality, matter, spacetimematter reconfiguration, Organizational change, multimodality, touching responsiveness, respons(dis)ability “Language matters. Discourse matters. Culture matters. There is an important sense in which the only thing that does not seem to matter anymore is matter” (Barad, 2007, p. 132).

Strand, Anete Mikkala Camille

2014-01-01

51

Leaders as Storytellers: Finding Waldo  

Science.gov (United States)

The notion of storytelling is a compelling framework for students, perhaps because people appear to be "hardwired" for stories. Communication theorist Fisher (1987) sees humans as storytellers and believes that "all forms of human communication need to be seen fundamentally as stories--symbolic interpretations of aspects of the world, occurring in…

Forman, Janis

2007-01-01

52

The World of Digital Storytelling  

Science.gov (United States)

Ohler describes the practice of making a digital story, which he defines as a brief narrative usually told in first person, combining writing with digital images and sound, and presented as a short movie. The art of digital storytelling, he asserts, enhances the teaching power of storytelling by teaching students valuable technical skills,…

Ohler, Jason

2006-01-01

53

Social Competence and Character: Developing IEP Goals, Objectives, and Interventions.  

Science.gov (United States)

This guide is intended to help educators develop and meet Individual Education Program (IEP) social competence goals for elementary and middle school students. These goals and objectives center on the areas of cooperation, organization, responsibility, and empathy. For each area, the guide provides: (1) examples of strategies and methods for…

Fletcher-Janzen, Elaine; De Pry, Randall L.

54

Character Animation  

Science.gov (United States)

A general discussion of the creation and animation of characters in computer animation. This section includes principles of traditional character animation techniques, such as those developed by the Disney animators, and also human modelling. The section includes html pages, images and several videos.

2007-01-20

55

Spectrum of mutant characters utilized in developing improved cultivars  

International Nuclear Information System (INIS)

Although about 500 cultivars are known to have been developed by using induced mutations, the range of mutant traits seems to be rather narrow. Mutant traits have mostly been used that can be detected visually on an individual plant basis. However, in the background of such mutants other valuable mutations have been found in later generations. In cross-breeding with mutants valuable characteristics occurred, which could not be predicted from the phenotypes of the parents. It is concluded that improved attributes in the released mutant varieties do not comprise the entire genetic variation that could derive from mutagenesis. Current selection techniques are inadequate to exploit the full potential of mutagenesis for plant breeding. (author)

56

Digital Storytelling: A Tool for Teaching and Learning in the YouTube Generation  

Science.gov (United States)

Teachers can connect with today's digital learners by using digital storytelling as an instructional tool. This article describes the process of learning to use digital storytelling through the case of Tyler Binkley, a first-year middle school math teacher whose professional development exemplifies the learning process educators can follow to communicate with students on frequencies they understand.

Dreon, Oliver; Kerper, Richard M.; Landis, Jon

2011-05-01

57

Influence of Sports, Physical Education and Health Teacher Professionalism in Developing Students’ Character  

Directory of Open Access Journals (Sweden)

Full Text Available Character education through a variety of subjects including the Sports, Physical Education and Health in school has recently includes the introduction of norms or values, however the internalization of those norms are yet to be seen through actions in daily living. Professionalism of Sports, Physical Education and Health teachers is crucial for effective and efficient learning to occurs. Sports, Physical Education and Health teachers requires a series of professional courses to become teachers, who will produce smart, critical, innovative, democratic and dignified students with good character, and at the same time, be a role model for developing a high quality human resources. The research objective is to see the effect of Sports, Physical Education and Health teacher’s professionalism toward the development of students’ character. This research was designed using qualitative and quantitative approaches in the form of "cross-sectional" study. The population in this research were the certified Sports, Physical Education and Health teachers, the students and the principals of public junior high school in the city of Padang. The samples were determined by purposive sampling. Data was collected by questionnaire, observation and interview. The analysis results found that (1 Professionalism of Sports, Physical Education and Health teachers affects very significantly to the development of students’ character, and (2 Professionalism of Sports, Physical Education and Health teachers is significantly associated with the state of the students’ character.

Bafirman Bafirman

2014-02-01

58

Leadership Education as Character Development: Best Practices from 21 Years of Helping Graduates Live Purposeful Lives  

Science.gov (United States)

Developing character, ethical values, social responsibility, and productive citizenship is identified in the mission of many colleges and universities. However, accomplishing and measuring such growth in students is often questionable. This article describes Northern Michigan University's Student Leader Fellowship Program, discusses development…

Barch, Jon C.; Harris, Rachel; Bonsall, David L.

2012-01-01

59

The Living Values-Based Contextual Learning to Develop the Students' Character  

Directory of Open Access Journals (Sweden)

Full Text Available Problem statement: University has an important role in the process of young generation character education. The character education should be integrated through the living values-based contextual learning model in order to be easier internalized and implemented. This study aimed at describing: (1 the living values-based contextual learning model conceptually in lecturing; (2 the implementation of the living values-based contextual learning model in lecturing and (3 the effect of the living values-based contextual learning model on students? character improvement. Approach: This study used Research and Development design. The technique of data collection used observation, documentation, Focus Group Discussion and questionnaire. The analysis of qualitative data used data collection, data reduction, data presentation and conclusion stages. Meanwhile, quantitative data analysis used correlation and regression analysis. The subjects of study were 98 students of Civic Education Study Program, Indonesia University of Education of academic year 2011/2012. Results: The finding showed that: (1 the living values-based contextual learning model conceptually in lecturing was the integration of living values into material, method, media, learning source and lecturing evaluation conceptually; (2 the living values-based contextual learning model was implemented through value learning variation in contextual learning (problem-based learning, cooperative learning, project-based learning, service learning and work-based learning; (3 the implementation of the living values-based contextual learning model had an effect by 26% on the students? character development Conclusion: The living values-based contextual learning is an alternative of character education integration model in university learning process. This model can be applied in lecturing to develop the students? characters including religious, honest, tolerant, well-mannered, discipline, hard working, creative, independent, democratic, homeland love, respecting achievement, collaborating and responsible.

Kokom Komalasari

2012-01-01

60

Main biological characters of series of mutant waxy rices developed from irradiation-induced mutation  

International Nuclear Information System (INIS)

The main biological characters of the waxy male sterile lines, maintainer lines, restorer lines and waxy hybrids which had been developed by radiation-induced mutation were studied, and the grain quality of the waxy hybrids were analyzed as well. Sesults indicated that the mutant waxy rice had the same growth duration, similar agronomic characters, panicle and spikelet traits as parent. The waxy male-sterile line had the same pollen sterility characteristic as its parent male-sterile line. The waxy hybrid rice retained the yield potential as original hybrid rice, and the grain quality of the waxy hybrids was similar to the conventional waxy rice Ejinnuo 6. (authors)

 
 
 
 
61

Storytelling – EDU: Educational - Digital – Unlimited?  

Directory of Open Access Journals (Sweden)

Full Text Available It is undisputed that storytelling is one of the oldest practices of humankind and has been ever-present in social life. This traditional role of narrating has gained new and unexpected topicality in the last decades in various fields and in many respects. Today, 'digital storytelling' is widely established as an umbrella term. Related phenomena are being discussed in terms of mediation, mediatization, multimodal forms of narration and others. As to educational issues, the situation seems to be rather ambivalent. On the one hand, digital storytelling offers enhancements of learning experiences, chances for meaningful learning and democratization, and also for bridging formal and informal contexts. On the other hand, we can observe a persistent adherence of educational institutions to "writing" as the dominant medium in many countries, thus negating media ecologies and the multimedia environment. Especially regular schools are widely conceptualized as "monomedial provinces" (J. Böhme, thus being justified as "literal countercultures" in which it is imperative to defend literality as the foremost achievement in the process of civilization, whereas otherwise calls for "new literacies" cannot go unnoticed. The contribution reflects on various understandings of 'digital storytelling' and underestimated dimensions in this regard. It aims at pointing out conceptual problems, and it sounds out limitations of the utilization of digital storytelling in educational contexts.

Theo Hug

2012-04-01

62

Sustaining Historic Centres as Growing Documents of the History of Human, Cultural and Social Development throughout Oral Patrimony  

Directory of Open Access Journals (Sweden)

Full Text Available This research has been developed from a framework that explores the Tangible and Intangible aspects of Historic Centres, finding how the Oral Patrimony has an intrinsic potential that connects these resources through Storytelling, for supporting their role as documents of the human, cultural and social development. Different cases will show the intrinsic narrative character of the Oral Patrimony and the strength of the Storytellers’ voice, which even though are quite unexploited in Historic Centres, have all the potential for reinforcing their visual narrative. In this way, innovative journeys of Storytelling can be made within these scenarios, for revealing meaningful aspects of these sites and for creating (through the voice of inhabitants-Storytellers an emotional approach that strengthens the role of these architectural documents in the reinforcement of the contemporary inhabitants-readers’ sense of place, sense of belonging and therefore cultural identity.

T.

2014-07-01

63

Foundations of Character: Methodological Aspects of a Study of Character Development in Three- to Six-Year-Old Children with a Focus on Sharing Behaviours  

Science.gov (United States)

This article focuses on methodological issues arising in a study of character development, using illustrations of "sharing behaviours." Based primarily in six early years settings in southeast England the research records naturalistic observations of peer interactions for 55 children aged three to six years. Applying grounded theory to…

Arthur, James; Powell, Sacha; Lin, Hsing-Chiung

2014-01-01

64

MicroCulture : Interactive storytelling and learning in the museum  

DEFF Research Database (Denmark)

This paper proposes a playful learning scenario, to enhance children’s museum experience, and the design of MicroCulture, a new learning platform. MicroCulture has been developed through a participatory design process, involving around 25 children. The perspective proposed in this paper is focused on enhancing existing storytelling practices, so to provide a more tangible grounding to the communication of historical processes and to elicit a lively dialogue between children and guides. In this perspective, it is proposed to turn storytelling, as a museum learning practice, into a more dialogic and playful mode of communication.

Marchetti, Emanuela

2012-01-01

65

What educators should know about teaching digital storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available In this paper, the authors present some of the most important lessons they havelearned from teaching courses, conducting workshops, writing articles, andsupervising graduate student research on the educational uses of digitalstorytelling. The guidelines described here are categorized within the ADDIEinstructional design framework and are presented as starting points thateducators should consider when they begin to integrate digital storytelling in theirclassrooms. The guidelines provide useful information that will help educatorsteach students all phases of the digital storytelling process, including analysis,design, development, implementation and evaluation of digital storytellingprojects that focus on educationally meaningful topics.

Bernard R. Robin

2012-12-01

66

Promoting Health Literacy Through Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available Patient education is becoming increasingly important in today’s healthcare environment as chronic conditions become more prevalent. Yet even when education is provided, patients may fail to follow recommendations given by healthcare providers because they do not understand the information provided to them. This article encourages the use of storytelling to present healthcare information in an easily understandable and captivating manner. After discussing health literacy concepts, the author compares the linear and experiential ways of learning and describes how storytelling can be an especially effective way of teaching experiential learners.

Vivian Day

2009-09-01

67

Digital Storytelling: Reinventing Literature Circles  

Science.gov (United States)

New literacies in reading research demand the study of comprehension skills using multiple modalities through a more complex, multi-platform view of reading. Taking into account the robust roll of technology in our daily lives, this article presents an update to the traditional literature circle lesson to include digital storytelling and…

Tobin, Maryann Tatum

2012-01-01

68

Storytelling? Everyone Has a Story  

Science.gov (United States)

School librarians can assume an important role in preserving and perpetuating the oral tradition. The same skills and techniques when telling a personal story can be transmitted to telling various kinds of stories from literature and history. For school librarians to be successful storytellers, they need to select stories that they like and enjoy…

Keller, Cynthia

2012-01-01

69

Critical Narrative Inquiry : Storytelling, Sustainability and Power  

DEFF Research Database (Denmark)

While organizations have become central for thinking and structuring contemporary social action, existing perspectives on what they are and how to deal with them are still rooted in modern ideas about the foundations of society. The chapters in this volume take critical narrative inquiry — inspired by postmodern or post-human approaches to organizations — as a broad range of research and development strategies that challenge the dominant perspectives prevalent in the organizational literature. The purpose of the volume is three-fold. Firstly, a critical reading of organizations foregrounding notions of power and ethics is presented. Secondly, a new framework for understanding and analyzing organizational action based on critical notions of storytelling and sustainability is unfolded. Thirdly, the framework is deployed through innovative concepts and learning methodologies for leadership, organizational, or community development. The authors engage in philosophical and theoretical reflections on the ways contemporary organizations work. They also present and analyze case studies of power, storytelling and learning in organizations. As a whole the book provides examples of what can be done to make organizations work in more appropriate ways in the future.

2014-01-01

70

A Social Psychological View of Morality: Why Knowledge of Situational Influences on Behaviour Can Improve Character Development Practices  

Science.gov (United States)

Results from research in social psychology, such as findings about the fundamental attribution error and other situational influences on behaviour, are often used to justify attacking the existence of character traits. From this perspective, character development is an illusion, an impossibility, or both. We offer a different interpretation of how…

Samuels, Steven M.; Casebeer, William D.

2005-01-01

71

Digital storytelling as an emerging documentary form  

Directory of Open Access Journals (Sweden)

Full Text Available This contribution presents the idea that digital storytelling can be fruitfully studied using concepts and perspectives from documentary theory. Two definitions of digital storytelling are analysed and compared to how documentary filmmaking has been characterized. From this comparison, it is possible to argue that digital storytelling works within a contextual contract similar to that of documentary filmmaking, especially in regard to the positioning of the audience and the media product. The study of digital storytelling might accordingly benefit from the ongoing discussions in documentary theory about authorial responsibility and claims of realism and truthfulness

Ana Luisa Sanchez-Laws

2010-11-01

72

Mechanism for the development of anisotropic grain boundary character distributions during normal grain growth  

International Nuclear Information System (INIS)

Grain boundaries in polycrystalline magnesia-doped alumina and yttrium aluminum garnet were classified as growing in area or shrinking in area on the basis of topology and curvature considerations. Measurements of dihedral angles at grain boundary thermal grooves were used to determine that the energies of the growing boundaries are, on average, lower than the energies of the shrinking boundaries. The observations also show that the length of a boundary is inversely correlated to its energy. The findings suggest that anisotropic grain boundary character distributions, which influence the properties of polycrystals, develop because higher-energy grain boundaries are preferentially eliminated from the network during grain growth

73

Believable Characters  

Science.gov (United States)

The interactive entertainment industry is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported 2.6 billion in sales revenue, this figure has more than tripled in 2007 yielding 9.5 billion in revenues [1]. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 year old male to include women, Hispanics, and African Americans [2]. This trend has been observed in several markets, including Japan, China, Korea, and India, who has just published their first international AAA title (defined as high quality games with high budget), a 3D third person action game: Ghajini - The Game [3]. The topic of believable characters is becoming a central issue when designing and developing games for today's game industry. While narrative and character were considered secondary to game mechanics, games are currently evolving to integrate characters, narrative, and drama as part of their design. One can see this pattern through the emergence of games like Assassin's Creed (published by Ubisoft 2008), Hotel Dusk (published by Nintendo 2007), and Prince of Persia series (published by Ubisoft), which emphasized character and narrative as part of their design.

El-Nasr, Magy Seif; Bishko, Leslie; Zammitto, Veronica; Nixon, Michael; Vasiliakos, Athanasios V.; Wei, Huaxin

74

Development of a Bangla Character Recognition (BCR) System for Generation of Bengali Text from Braille Notation  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper presents a novel Bangla Character Recognition (BCR) system which converts a Braille Document into Bengali text which is not attempted in research work so far. The system is capable of doing the extraction of Braille Characters from a Braille document followed by decoding them into Bengali characters and then the decoded Bengali characters are normalized to Bengali text which is in human-understandable form. This system can be very useful for the blind communities and the associated...

Dr. Santanu Halder; Abul Hasnat; Ms. Amina Khatun,; Dr. Debotosh Bhattacharjee,; Dr. M. Nasipuri,

2013-01-01

75

“Don’t Keep It To Yourself!”: Digital Storytelling with South African Youth  

Directory of Open Access Journals (Sweden)

Full Text Available As resources become available, the tools of digital storytelling are being introduced into a wide variety of contexts, with new projects involving youth emerging in increasingly remote areas throughout the developing world. In 2008, the Sonke Gender Justice Network teamed up with the Center for Digital Storytelling’s Silence Speaks initiative to work with a group of rural youth in Eastern Cape, South Africa. The results of this project are eight digital stories by young Xhosa people that capture the challenges they face and the futures they yearn for in post-apartheid South Africa. By exploring the success and challenges of the project, we show the potential that thoughtfully designed digital storytelling efforts offer as both a psychological outlet and a tool for community education and social activism with marginalized youth.

Amber Reed

2010-06-01

76

Differences in the selection response of serially repeated color pattern characters: Standing variation, development, and evolution  

Directory of Open Access Journals (Sweden)

Full Text Available Abstract Background There is spectacular morphological diversity in nature but lineages typically display a limited range of phenotypes. Because developmental processes generate the phenotypic variation that fuels natural selection, they are a likely source of evolutionary biases, facilitating some changes and limiting others. Although shifts in developmental regulation are associated with morphological differences between taxa, it is unclear how underlying mechanisms affect the rate and direction of evolutionary change within populations under selection. Here we focus on two ecologically relevant features of butterfly wing color patterns, eyespot size and color composition, which are similarly and strongly correlated across the serially repeated eyespots. Though these two characters show similar patterns of standing variation and covariation within a population, they differ in key features of their underlying development. We targeted pairs of eyespots with artificial selection for coordinated (concerted selection versus independent (antagonistic selection change in their color composition and size and compared evolutionary responses of the two color pattern characters. Results The two characters respond to selection in strikingly different ways despite initially similar patterns of variation in all directions present in the starting population. Size (determined by local properties of a diffusing inductive signal evolves flexibly in all selected directions. However, color composition (determined by a tissue-level response to the signal concentration gradient evolves only in the direction of coordinated change. There was no independent evolutionary change in the color composition of two eyespots in response to antagonistic selection. Moreover, these differences in the directions of short-term evolutionary change in eyespot size and color composition within a single species are consistent with the observed wing pattern diversity in the genus. Conclusion Both characters respond rapidly to selection for coordinated change, but there are striking differences in their response to selection for antagonistic, independent change across eyespots. While many additional factors may contribute to both short- and long-term evolutionary response, we argue that the compartmentalization of developmental processes can influence the diversification of serial repeats such as butterfly eyespots, even under strong selection.

Zwaan Bas J

2008-03-01

77

The development of character education by improving student motivation in science  

International Nuclear Information System (INIS)

The goal of this study is, first to provide students with better comprehension skills in Science field by encouraging them to raise an interest in Science by applying convenient teaching methods, systems, and tools. Therefore, to use the positive environment developed through motivation consciously and build desired and expected behaviours in the society by means of character education. Appropriate character education is to be carried out by relating Science topics to the current daily life.The field of this study was V.K.V. Koc School. Applications were occurred with 666 students from K1 to K5 levels. Measurements and evaluation field was limited with K4 and K5 levels, who joined the Science Laboratory Activities periodically. The study has been applied between 2000 autumn term and 2002 spring term. Additionally, there is a comparative adaptation on the study of 2002-2003 education year, which was adapted to the American K8 level students at Lake Stevens Middle School, Seattle, Washington, USA

78

The Importance of Cognition, Metacognition and Motivation in the Character Development through Science Education  

Science.gov (United States)

This is a discussion paper in order to show the importance of cognition, metacognition and motivation in an individual's character development through Science. Two studies were illustrated for this reason. By means of the first study it is aimed to provide students with better comprehension skills in Science field by encouraging them to raise an interest in Science and, using this positive environment developed through motivation, build desired and expected behaviors in the society. The study has been applied to 660 students between 2000-2002 at VKV Koc School, Turkey. The other study examined how an individual reacts to questions about self-recognition of that individual's unique selfhood; that individual's feeling fulfilled; that individual's realizing the importance of his impact on his global society. For this, an online survey was conducted. There were 93-submissions gathered from different countries with different education levels and age groups. This study was conducted in the spring 2006.

Baykent, Derya; E?me, Isa

2007-04-01

79

Threats of natural character, factors affecting sustainable development of territories and their prevention  

Directory of Open Access Journals (Sweden)

Full Text Available XXI century is characterized by globalization of socio-economic processes, economic growth, and excessive consumption of natural resources that leads to imbalance in socio-economic systems. Significant threats to the sustainable development of territories are natural and anthropogenic disasters, the extent and severity of which significantly increased in recent decades. They do great damage to economy and environment, often accompanied by loss of human lives. Russia with its broad territory, significant difference in climate conditions, is exposed to the wide range of natural hazards and disasters. The most dangerous are earthquakes, floods, forest fires. About 20 % of the Russian Federation is situated in zones of high risk, which are inhabited by more than 20 million people. Area of flooding as a result of floods can reach over 400 km2. Annually in the forests appear from 100 to 300 thousand of fires on the total area of 1.5 - 2.5 million hectares. The impact of natural disasters on the sustainable development of territory is considered in the article as an example of one of the Russian regions - the Republic of Mordovia. It was analyzed the dynamics of emergencies for the period of 2000 - 2012 years, paid attention to natural emergencies (forest fires and floods. Despite the fact that occurrence of emergency and catastrophic situations of natural character happens spontaneously, size of damage they do largely determined by timeliness and accuracy of the prediction and adoption of adequate preventive measures. In this regard, the article provides recommendations to reduce threats of natural character for the sustainable development of the Republic of Mordovia. They cover a range of activities on monitoring of natural phenomena, protection of the population from emergency situations to minimize potential damage, training of population in the face of natural disasters, development of economic policy in the region and training of personnel in the sphere of environmental management.

Guskova N.D.

2013-01-01

80

Character First  

Directory of Open Access Journals (Sweden)

Full Text Available The fundamental task of education is to cultivate talents. Our students are supposed to acquire knowledge and more importantly they should learn to be people with good character. Focusing on the cultivation of students’ moral development and stimulation of their high self-discipline are the cornerstones of their life. In the current waves of globalization, good character can direct to a meaningful and fruitful life.
Key words: character; education; cultivation

Résumé: La tâche fondamentale de l'éducation est de cultiver les talents. Nos élèves sont censés de pourvoir acquérir des connaissances et, surtout, ils devraient apprendre à être des gens avec un bon caractère. L'accent mis sur la cultivation du développement moral des élèves et la stimulation d'une haute autodiscipline sont les pierres de soubassement de leur vie. Dans la vague actuelle de mondialisation, un bon caractère peut les diriger vers une vie significative et fructueuse.
Mots-Clés: caractère; education; cultivation

Xiao-chuan REN

2010-03-01

 
 
 
 
81

Development of a Bangla Character Recognition (BCR System for Generation of Bengali Text from Braille Notation  

Directory of Open Access Journals (Sweden)

Full Text Available This paper presents a novel Bangla Character Recognition (BCR system which converts a Braille Document into Bengali text which is not attempted in research work so far. The system is capable of doing the extraction of Braille Characters from a Braille document followed by decoding them into Bengali characters and then the decoded Bengali characters are normalized to Bengali text which is in human-understandable form. This system can be very useful for the blind communities and the associated persons who want to know the Braille system through Bengali language. The proposed methodology has been tested on the Braille documents collected from the Jhunka Pratibondhi Aloke Niketan, West Bengal.

Dr. Santanu Halder

2013-06-01

82

DIGITAL STORYTELLING, EDUCAÇÃO SUPERIOR E LITERACIA DIGITAL  

Directory of Open Access Journals (Sweden)

Full Text Available This paper offers a critical review of the relevant literature in English and Portuguese on the production of audiovisual material such as Digital Storytelling to be used in higher education and produced by those involved in the teaching and learning process. The aim is to reflect on some characteristics needed to develop a contextualized experience through short audiovisual stories.The research methodology used in this study is based on vast literature search inseveral databases at Nottingham Trent University (England and the UniversidadeFederal de Santa Catarina (Brazil. The study results indicate that certain skills,for example, ability to construct a coherent narrative, and image, video and soundediting are required of those involved in higher education due to the insertion ofmultiple digital technologies in peoples’ everyday life. Thus, it is argued that thepractical experience of audiovisual education might enhance the digital literacyof students by the production of audiovisual pieces for the collaborative learningprocess of adults.

Josias Ricardo Hack

2013-05-01

83

Digital storytelling teaching robotics basics  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Digital Storytelling (DST) is a powerful tool for teaching complex concepts. DSTs are typically used in the humanities but several papers have shown that they are also a wonderful tool for the sciences because they are more involving, contextualized and can easily lead to deeper understanding. In the classical use of DST the story is thecontent, while the digital medium is the way of telling it. Our approach is slightly different: the story is not the content but a glue for the main contents,...

Michele Scandola; Paolo Fiorini

2013-01-01

84

Development of a Multi-User Recognition Engine for Handwritten Bangla Basic Characters and Digits  

CERN Document Server

The objective of the paper is to recognize handwritten samples of basic Bangla characters using Tesseract open source Optical Character Recognition (OCR) engine under Apache License 2.0. Handwritten data samples containing isolated Bangla basic characters and digits were collected from different users. Tesseract is trained with user-specific data samples of document pages to generate separate user-models representing a unique language-set. Each such language-set recognizes isolated basic Bangla handwritten test samples collected from the designated users. On a three user model, the system is trained with 919, 928 and 648 isolated handwritten character and digit samples and the performance is tested on 1527, 14116 and 1279 character and digit samples, collected form the test datasets of the three users respectively. The user specific character/digit recognition accuracies were obtained as 90.66%, 91.66% and 96.87% respectively. The overall basic character-level and digit level accuracy of the system is observe...

Rakshit, Sandip; Das, Tanmoy; Dutta, Subhrajit; Basu, Subhadip

2010-01-01

85

Parent-child Shared Reading Meets Information Technology: Revealing Links Between Parenting and Children’s Character Development  

Directory of Open Access Journals (Sweden)

Full Text Available The influence of integrated information technology on various facets of modern day life is immense. Over the past decade, it has also influenced early childhood education-be it from an academic perspective or be it from the perspective of character education. The study aims to investigate how integrated information technology with parent-child shared reading would have a major impact on family education, especially from parenting and character education perspectives. The study first collects the data from some relative questionnaires with randomly sampling to distribute for 500 preschool children’s parents in Southern Taiwan. The data are then analyzed by using SPSS statistical tool with factor analysis, regression analysis and also Hierarchical regression. The results of analysis are concluded as follows: (1 Parenting style reveals partially notably positive correlations with young children’s character development, (2 Parent-child shared reading within information technology application presents partially significantly positive correlations with parenting style, (3 Parent-child shared reading within information technology application appears partially remarkably positive correlations with young children’s character development, (4 Parent-child shared reading within information technology application shows partially significantly moderating effects between parenting style and children’s character development. Based on the research outcomes, it is expected that some suggestions and references would be very useful for preschool children’s parents to appropriately integrate information technology within their shared reading and parenting with children.

Hung-Chung Lee

2013-01-01

86

Development of Character Input System Based on Head Tilting and Breathing Actions  

Directory of Open Access Journals (Sweden)

Full Text Available This paper describes support-equipment of operating a personal computer for users whohave an obstacle on the regions of upper limb. The user wears a head set device with an angle sensor,and holds a plastic pipe connected to a pressure sensor in his or her mouth. Tilting his or her head andbreathing are used for mouse cursor operation and characters input. Considering user's body conditions,the voluntary angle range of head tilting and strength of breathing are memorized to the controllerbeforehand, and obtained information is reflected for operations without fatigue. The characterdisplay board is used to indicate the Japanese characters and input options such as Back Space orEnter. Tilting motions change the indicated character and breathing actions can select and input theilluminated functions on the character display board. In test trial, it is confirmed that Japanese charactersincluding Kanji and Katakana can be input with head tilting and breathing, instead of a generalkeyboard.

Kou Yamada

2011-09-01

87

Poetic reflection through digital storytelling – a methodology to foster professional health worker identity in students  

Directory of Open Access Journals (Sweden)

Full Text Available In the field of digital storytelling research there is a focus on personal narratives, multimedia and the creative process in developing identity and voice. The project introduced in this paper has identified contexts in higher education where digital storytelling may be used as a promising tool to support students’ learning, assisting them to combine theory and practical experience in their field of study. Students in the health professions need to develop a professional identity based on both social and technical competencies. Technical competencies concord with what students expect to be taught in a university college. The development of social competence and professional identity, however, requires a different approach, involving students reflecting on their experiences from working in health institutions. We suggest that a particular mode of reflection, a poetic mode, exemplified by digital storytelling, may serve as a tool for students in this process of learning from practice. Three characteristics of digital storytelling are discussed: the narrative approach, multimodality and creativity, all in search of defining characteristics of a personal professional story. A model is described through a three cycle development project, illustrated by the terms pioneers and pathfinders for the first two cohorts of students and digital storytellers for the changes planned for the third cohort in the light of our experiences.

Grete Jamissen, Goro Skou

2010-06-01

88

Barbara Reed: Visionary Storyteller and Dramatist.  

Science.gov (United States)

Pays tribute to Barbara Reed, a leader in both children's drama and storytelling. Notes Barbara Reed's life accomplishments and many contributions to the field of theatre and performing arts education. (SC)

Gangi, Jane

2000-01-01

89

Character coding  

Science.gov (United States)

Character coding has been called the bete noire of phylogenetic analysis. As you may have seen from class, the definition of "character" is squishy and varies between authors. Although there isn't agreement on exactly what a character is, it is possible to predict how certain character definitions and coding strategies affect phylogenetic analysis. This activity focuses on character coding, specifically about how different coding strategies can affect analysis. In this exercise we will try to look at different coding strategies by considering the simple shapes below. (1) What is a character, and what qualities do characters have? (2) Given the 'morphology' depicted above, what features vary? (3) Given the variation you identified, come up with as many character codings as you can; i.e., different ways that this variation can be coded into characters. (4) For each of the coding strategies you come up with in question 3, identify its assumptions, limitations, and strengths. (5) Identify your preferred coding strategy and defend your choice. Students asked to define what a character is and to discuss what they 'require', and then to come up with an exhaustive list of coding strategies for the sample morphology. They are then asked to list assumptions/limitations of each strategy.

Wilson, Jeff

90

Entrepreneurship Development Course to Foster Character Merchandise in Support Economic Growth  

Directory of Open Access Journals (Sweden)

Full Text Available This analysis focuses on the entrepreneurship education and economic growth to welfare in the nation. Development of learning and teaching activities aim to build a spirit of human creativity, innovation, sportsmanship and self-employment. These learning need to be followed up with efforts to integrate character education classes, education, creative economy, and entrepreneurship education into the college curriculum. These program is a very important to economic growth, and more important than the object that is emphasized in most economic education. The image is an impression that a poor country because people do not have program entrepreneurship education with effective and eficience so perceptions received by a person when he saw, heard and used in the national industry to generate economic value. The image must be built in a planned and measured so as to discover the presence of a positive impact on the nation. The economic structure of the creative assets that have the potential to increase of economic growth. World transformed rapidly with economic growth, from the SDA-based human resource-based, from the agricultural era to the industrial era and the views of economic development based on the flow of ideas. Wave of creative economy is a stream that has been accepted as the flow of the new economy in the economic civilization. previous waves, among others: the wave of agricultural economics, industrial economics wave, and wave information economy. Creative economy as a recent surge in economic growth, entrepreneurship needs to be invested in the lecture so that they can optimally support its economic growth.

Waspodo Tjipto Subroto

2013-06-01

91

Digital storytelling teaching robotics basics  

Directory of Open Access Journals (Sweden)

Full Text Available Digital Storytelling (DST is a powerful tool for teaching complex concepts. DSTs are typically used in the humanities but several papers have shown that they are also a wonderful tool for the sciences because they are more involving, contextualized and can easily lead to deeper understanding. In the classical use of DST the story is thecontent, while the digital medium is the way of telling it. Our approach is slightly different: the story is not the content but a glue for the main contents, while the digital medium remains the way to tell the story. We propose the use of DST as a means to teach surgeons the basics of robotic surgery, by using a story that should be involving forthem, i.e. a surgical operation, within which we will illustrate specific concepts onrobotics in surgery.

Michele Scandola

2013-01-01

92

Living in a Box, or a Genie in a Bottle? Archives as a Backbone for Corporate Storytelling  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Corporate storytelling can be an instrument for evidence-based management. This requires that the prevailing stories are built upon verifiable facts. Archival records are perhaps the best source for identifying these. A sound culture for storytelling should be built upon good archives actively used to verify and develop narratives about the company. As an example this article presents a short analysis of multimodal texts from the Norwegian oil company Statoil based on common theories of texts...

Ine Fintland; Martin, Janet B.; Braut, Geir S.

2013-01-01

93

Storytelling as a communication tool for health consumers: development of an intervention for parents of children with croup. Stories to communicate health information  

Directory of Open Access Journals (Sweden)

Full Text Available Abstract Background Stories may be an effective tool to communicate with and influence patients because of their ability to engage the reader. The objective of this paper is to describe the development of a story-based intervention for delivery of health evidence to parents of children with croup for use in a randomized controlled trial. Methods A creative writer interviewed parents of children with croup presenting to the pediatric emergency department (ED and drafted stories. We revised the stories based on written participant feedback and edited the stories to incorporate research evidence and health information. An illustrator and graphic designer developed story booklets which were evaluated through focus groups. Results Ten participants provided feedback on the five stories drafted by the creative writer. Participants liked the concept but found the writing overly sophisticated and wanted more character development and more medical/health information. Participants highlighted specific story content that they liked and disliked. The revised stories were evaluated through focus groups involving eight individuals. Feedback was generally positive; one participant questioned the associated costs. Participants liked the graphics and layout; felt that they could identify with the stories; and felt that it was easier to get information compared to a standard medical information sheet. Participants provided feedback on the story content, errors and inconsistencies, and preferences of writing style and booklet format. Feedback on how to package the stories was provided by attendees at a national meeting of pediatric emergency researchers. Conclusions Several challenges arose during the development of the stories including: staying true to the story versus being evidence based; addressing the use of the internet by consumers as a source of health information; balancing the need to be comprehensive and widely applicable while being succinct; considerations such as story length, reading level, narrative mode, representation of different demographics and illness experiences, graphics and layout. The process was greatly informed by feedback from the end-user group. This allowed us to shape our products to ensure accuracy, credibility, and relevance. Our experience is valuable for further work in the area of stories and narratives, as well as more broadly for identifying and developing communication strategies for healthcare consumers.

Hartling Lisa

2010-09-01

94

Arabic Optical Character Recognition (OCR) Evaluation in Order to Develop a Post-OCR Module.  

Science.gov (United States)

Optical character recognition (OCR) is the process of converting an image of a document into text. While progress in OCR research has enabled low error rates for English text in low-noise images, performance is still poor for noisy images and documents in...

B. Kjersten

2011-01-01

95

Leading Schools of Excellence in Academics, Character, and Social-Emotional Development  

Science.gov (United States)

In the 21st century, students' character, social-emotional skills, and academic competencies will define school excellence. This article describes characteristics of visionary leadership for such schools based on settings already characterized by strengths in "EQ + IQ = Best Leadership Practices for Caring and Successful Schools." Core beliefs…

Bencivenga, Anthony S.; Elias, Maurice J.

2003-01-01

96

Dangers on the Web--Pornography, Hate, the Internet, and the Character Development of America's Youth.  

Science.gov (United States)

Cautions that with growing access to new technologies, the expansion of Internet pornography and hate sites is fast becoming a danger for students, teachers, parents, and communities. Discusses technological possibilities for regulating Internet use available at school and at home. Relates Internet regulation with the goals of character education.…

Hoj, John

1998-01-01

97

Differential characters  

CERN Document Server

Providing a systematic introduction to differential characters as introduced by Cheeger and Simons, this text describes important concepts such as fiber integration, higher dimensional holonomy, transgression, and the product structure in a geometric manner. Differential characters form a model of what is nowadays called differential cohomology, which is the mathematical structure behind the higher gauge theories in physics.  

Bär, Christian

2014-01-01

98

Digital Storytelling as an Interactive Digital Media Context  

Science.gov (United States)

Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…

Anderson, Kate T.; Chua, Puay Hoe

2010-01-01

99

Digital Storytelling: A New Player on the Narrative Field  

Science.gov (United States)

Digital storytelling is a dynamic and beautiful marriage of narrative and technology that is proving to be a potent force in educational practice. Interest in the multiple applications of digital storytelling has burgeoned in recent years. A growing body of literature has explored the ways in which digital storytelling is being employed in various…

Rossiter, Marsha; Garcia, Penny A.

2010-01-01

100

The Art of Storytelling: Reshaping and Preserving Traditions  

Science.gov (United States)

According to Simon Ortiz (Acoma Pueblo), storytelling is as much about education as entertainment. It is through storytelling that each tribe's history, moral precepts, and spirituality are passed down from one generation to the next. This attention to the holistic value of storytelling and its link to community is understood by Kevin "Hoch"…

Sorensen, Barbara Ellen

2012-01-01

 
 
 
 
101

Digital Storytelling: How to Get the Best Results  

Science.gov (United States)

Digital storytelling embraces the art of traditional storytelling and reconfigures it using modern digital mediums. More specifically, "Digital storytelling is the practice of combining narrative with digital content, including images, sound, and video, to create a short movie, typically with a strong emotional component." There are a multitude of…

Sheneman, Laura

2010-01-01

102

Storyteller.  

Science.gov (United States)

This book discusses ways in which a story teller may plan and prepare an activity and present it to a group. The book may be useful to teachers, recreation workers, parents, volunteer workers--anyone engaged in the participating arts. The author discusses stories, poems, games, and dances and offers suggestions for reading aloud, choral reading,…

Ross, Ramon R.

103

Digital Storytelling: An Empirical Study of the Impact of Digital Storytelling on Pre-Service Teachers' Self-Efficacy and Dispositions towards Educational Technology  

Science.gov (United States)

This study examined the effects of the digital storytelling experience on pre-service teachers' self-efficacy towards educational technology. Additionally, this study examined professional dispositions including openness to change towards educational technology, degree of willingness to participate in professional development and technology…

Heo, Misook

2009-01-01

104

Promoting Action on Climate Change through Scientific Storytelling and the Green Ninja Film Academy  

Science.gov (United States)

Encouraging student interest on the challenges and opportunities associated with our changing climate can both promote science literacy and enable future reductions in carbon emissions. The goal of the Green Ninja Project is to affect youth culture in ways that promote informed action on climate change. The character and story of the Green Ninja are communicated in a series of quirky short films on YouTube, which focus on actions to reduce human impact. To complement the related underlying science, the films are designed in parallel with a set of engagement experiences that encourage young people to take action on climate change. One such experience is the Green Ninja Film Academy, a classroom experience where students use scientific storytelling to make their own Green Ninja films. Student filmmakers are asked to tell a story related to climate science for a particular audience using the Green Ninja as a storyline. In July 2013, a group of 24 teachers attended a workshop to develop experience using filmmaking to engage their students in climate science topics. The filmmaking experience is designed to promote integrated learning in the sciences, language arts, and technology fields. Students will have the opportunity to submit their films to the Green Ninja Film Festival for possible public screening and awards. Student films will also receive coaching from a panel of scientists and filmmakers. An initial analysis of the effectiveness of this project in engaging student action on climate change will be discussed.

Cordero, E.; Metzger, E. P.; Smith, G.

2013-12-01

105

Synthetic Brassica napus L.: Development and Studies on Morphological Characters, Yield Attributes, and Yield  

Science.gov (United States)

Brassica napus was synthesized by hybridization between its diploid progenitor species B. rapa and B. oleracea followed by chromosome doubling. Cross with B. rapa as a female parent was only successful. Among three colchicine treatments (0.10, 0.15, and 0.20%), 0.15% gave the highest success (86%) of chromosome doubling in the hybrids (AC; 2n = 19). Synthetic B. napus (AACC, 2n = 38) was identified with bigger petals, fertile pollens and seed setting. Synthetic B. napus had increased growth over parents and exhibited wider ranges with higher coefficients of variations than parents for morphological and yield contributing characters, and yield per plant. Siliqua length as well as beak length in synthetic B. napus was longer than those of the parents. Number of seeds per siliqua, 1000-seed weight and seed yield per plant in synthetic B. napus were higher than those of the parents. Although flowering time in synthetic B. napus was earlier than both parents, however the days to maturity was little higher over early maturing B. rapa parent. The synthesized B. napus has great potential to produce higher seed yield. Further screening and evaluation is needed for selection of desirable genotypes having improved yield contributing characters and higher seed yield. PMID:22701356

Malek, M. A.; Ismail, M. R.; Rafii, M. Y.; Rahman, M.

2012-01-01

106

Development and character observation of autotetraploid polyembryonic mutant rice induced by ion beam implantation  

International Nuclear Information System (INIS)

Autotetraploid rice IR36-4X was treated with ion implantation of low energy nitrogen ion beams and a polyembryonic seedling mutant IR36-Shuang was identified in M2 generation. The major agronomic characters, morphology and the genetic stability of polyembryonic seedling of the mutant line were systematically investigated. The results are as follows. The agronomic characters of IR36-Shuang were obvious different with its parent IR36-4X. The plant height, panicle length, 1000 grain weight and the setting rate of the IR36-Shuang were lower than that of its parent by 35.41%, 5.08%, 15.72% and 12.39%, respectively. The morphology of polyembryonic rice IR36-Shuang could be differentiated into 2 types: uncomplete twin seedlings and complete twin seedlings. There were 2 types in uncomplete twin seedlings, i.e. twin seedlings with single plumule axis and single radicle and twin seedlings with single radicle and twin plumule axis. The complete twin seedlings also included 2 types, i.e. normal and abnormal twin seedlings. In IR36-Shuang materials, the rate of twin seedlings with single radicle and single plumule axis was higher than that in other types. The several generations observation showed that the polyembryonic trait was inherited and stable. (authors)

107

Collaborative Storytelling Experiences in Social Media: Influence of Peer-Assistance Mechanisms  

Science.gov (United States)

Collaborative storytelling activities in social media environments are generally developed in a linear way in which all participants collaborate on a shared story as it is passed from one to another in a relay form. Difficulties with this linear approach arise when collecting the contributions of participants in to a coherent story. This study…

Liu, Chen-Chung; Liu, Kuo-Ping; Chen, Wei-Hong; Lin, Chiu-Pin; Chen, Gwo-Dong

2011-01-01

108

Storytelling as a Strategy for Understanding Concepts of Electricity and Electromagnetism  

Science.gov (United States)

In our research, we investigated whether students will develop inquiry skills, such as hypothesis exploration and formulation and interpretation, and metacognitive skills, such as comprehension of new knowledge, as a result of a storytelling strategy employed during teaching. We also investigated whether students will utilize the skills and…

Kokkotas, Panos; Rizaki, Aikaterini; Malamitsa, Katerina

2010-01-01

109

Telling Tales in and out of School: Youth Performativities with Digital Storytelling  

Science.gov (United States)

This article examines the performativities of three marginalised "at risk" youth who participated in a longitudinal digital storytelling project undertaken in formal and informal settings in Singapore. Seeking to foster young people's agency, identity and multiple literacies, the three and one half year project developed a range of digital…

Wales, Prue

2012-01-01

110

Development of Near Isogenic Lines of Wheat Carrying Different Spike Branching Genes and Their Agronomic and Spike Characters  

Directory of Open Access Journals (Sweden)

Full Text Available The branched spike introduced from T. turgidum in common wheat was controlled by two recessive genes (sb1 and sb2. The effect of specific sb on the development and spike characters can be accurately determined by using isogenic lines (NILs, which, however, were not usually available. In this study, four genotypes having different combinations of the two sb genes with a common genetic background cv. Taishan were produced by continuous backcrossing and determined by crossing and test-crossing. The four NILs included one line with branched spike, DR (sb1sb1 sb2sb2, and three lines with normal spike, SR1 (sb1sb1 Sb2Sb2, SR2 (Sb1Sb1 sb2sb2, and DD (Sb1Sb1 Sb2Sb2. These NILs were grown during two growing seasons (2008–2009 and 2009–2010 to investigate the effects of sb genes on agronomic and spike characters. The results showed that SR1 postponed significantly the days to heading and the days to anthesis, and SR2 decreased significantly grain number by reducing the fertile floret in a spike. DR not only displayed the branched spike but also had great effects on agronomic and spike characters. In DR, the days to maturate was significantly postponed, and the number of fertile floret and grain number increased in a spike, but the grain set reduced significantly. This indicated the sb combinations have different effects on the agronomic and spike characters. This research made foundation for analyses of mechanisms of branched spike formation and associated properties in hexaploid wheat in future.

Weidong Zhang

2012-06-01

111

Interactive Storytelling: From the Book of Genesis  

Science.gov (United States)

Keith Park, advisory teacher for Sense (the National Deafblind Rubella Association) in Greenwich and Lewisham, London, has written about his approach to interactive storytelling for BJSE before. This article describes a series of poetry workshops based on chapters 37 to 45 of the Book of Genesis (the story of Joseph and his family) using the text…

Park, Keith

2004-01-01

112

The Effectiveness of Storytelling on Adult Learning  

Science.gov (United States)

Purpose: As two doctoral students and adult learners, the authors strongly believe that story telling can be a great tool for educators working with adult learners. The purpose of this paper is to increase awareness of how effective storytelling can be for adult learners. Design/methodology/approach: The approach of this paper is one of gathering…

Caminotti, Enzo; Gray, Jeremy

2012-01-01

113

The Art of Storytelling: Guide for Teachers.  

Science.gov (United States)

Noting that people enjoy listening to and telling stories, this guide shows bilingual teachers how to use storytelling to stimulate learning, to promote understanding among each other, and to enhance self-esteem. Sections of the guide are: Why Tell Stories?; Reflections Concerning Stories in the Classroom; Suggested Activities for Teachers; and…

Herendeen, Noemi Carrera

114

Digital Storytelling: Using Technology to Spark Creativity  

Science.gov (United States)

For any curriculum area that entails writing, digital storytelling could transform students' perceptions of and their actual abilities to express themselves through the written word. The use of two Web sites has helped the students of one school go from staring apprehensively at blank pages to eagerly publishing stories.

Tackvic, Charlene

2012-01-01

115

Art, Storytelling, and the Digital Economy  

Science.gov (United States)

A digital story can be anything that uses digital technology to construct narrative. It comes in many forms, including short movies and documentaries, using still images, voice-over narration, and music. It can be academic, abstract, or highly personal. Digital storytelling provides a powerful media literacy opportunity, as students are required…

Ohier, Jason

2007-01-01

116

Exploring Rural Contexts with Digital Storytelling  

Science.gov (United States)

This article describes rural middle school students' exploration of their identity and their rural contexts through the vehicle of digital storytelling. Participants included 40 7th and 40 9th grade students at two rural schools in the Southeast United States. Students worked in shared writing groups to create digital stories expressing their…

Wake, Donna G.

2012-01-01

117

Madness in Shakespeare's Characters  

Directory of Open Access Journals (Sweden)

Full Text Available This paper begins with an introduction where the aims are explained: a psychopathological analysis of a Shakespearean character - Othello – followed by the discussion of the English dramatist’s importance in helping us understand madness in the emergent world of Renaissance. The main characteristics of Othello’s personality, which allowed the development of his jealousy delusion, are described. Finally, the conclusions underline the overlap of the symptoms developed by the character with the DSM-IV classification.

Nuno Borja-Santos

2014-10-01

118

Building trust in times of crisis: : Storytelling and change communication in an airline company  

DEFF Research Database (Denmark)

Abstract Purpose – This paper aims to argue for and apply a polyphonic approach to corporate storytelling and organisational change communication. A participatory action research project demonstrates how recently developed inclusive methodologies that seek to create employee participation have been applied in a case company. Design/methodology/approach – Case study based on a constructionist approach and four methodological foundations: participatory action research, co-productive methods (such as organisational photography), appreciative inquiry and strategic change communication teams. Findings – Results of the organisational change process in the case company show that the application of a polyphonic approach to organisational change communication and storytelling, appreciative inquiry and strategic change communication teams created involvement in and enactment of organisational change based on employees, own values and stories in the case company. Research limitations/implications – Further research is needed that applies the methodological foundations of this study in other organisational contexts and under different circumstances. Practical implications – The methodologies and approaches applied in this case cannot be transferred to other organisations directly, but the paper seeks to inspire practitioners with regard to inclusive and empowering approaches to change communication and storytelling. Originality/value – Argues theoretically, presents and applies recently developed constructionist approaches and co-productive methods. Keywords Change management, Storytelling, Corporate communications, Organizational culture, Airlines Paper type Research paper

Langer, Roy; Thorup, Signe

2006-01-01

119

‘Share your experience’. Digital storytelling in English for tourism  

Directory of Open Access Journals (Sweden)

Full Text Available The main purpose of this article is to describe the experience achieved when implementing practical classes of English for Tourism so as to bridge the gap between the professional world of the tourism industry and what students learn at university. In this article we will first introduce the concept of “digital storytelling” (Lambert, 2006; Gregori-Signes, 2008a, 2008b & 2010; Alcantud-Díaz, 2008 & 2011 and briefly describe some of the projects that have already been developed at the University of Valencia as well as the use of digital stories in the promotion of touristy products. We will then argue that digital storytelling can be considered a productive type of activity which fits the demand of the Common European Framework of Reference for Languages (CEFR with regard to implementing the use of Information and Communication Technologies (ICTs within the curriculum. Additionally, it helps to improve traditional skills development, mainly speaking and writing along with researching, collaborative tasks and working with computers. Thirdly, we will depict and discuss authentic examples of digital stories produced by undergraduate students registered in the course “Communication in English Language in Tourism I”.

María Alcantud-Díaz

2014-03-01

120

The Hadia Story: Digital Storytelling in Election Campaigns  

Directory of Open Access Journals (Sweden)

Full Text Available Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released during the 2009 parliamentary election campaign and the reactions they evoked on the net and in the traditional media during the same (time period.During the 2009 electoral campaign Tajik moved from being a relatively unknown politician to becoming a political household name and the only member of the new Parliament with a migrant background. The digital stories were instrumental in this development for numerous reasons, the most important probably being that they gave her prime time television coverage. Norwegian news media have in general been very concerned with Web 2.0 and Tajik’s videos were regarded as an innovative kind of political communication. The videos also functioned as an effective marketing tool on the net. As an integral part of her extensive viral network, they attracted numerous views and they were with a few exceptions met with positive reactions. This was probably due to their relatively high production values and their catch-all communication strategy that downplayed her ethnic, educational and political background and emphasized her universal human qualities.

Øyvind Kalnes

2010-06-01

 
 
 
 
121

Storytelling in Mexican Homes: Connections Between Oral and Literacy Practices.  

Science.gov (United States)

The study focuses on storytelling among Mexican families, documenting the frequency of storytelling in the homes of working and middle class Mexican families, the range of topics of the stories, characteristics and genres of stories, and intergenerational continuity of storytelling practices. Also examined are potential associations between storytelling practices and children's performance on language and early reading tasks. This qualitative study draws from interview data with 30 families, supplemented with survey and outcome data from the larger mixed method project of which it forms a part. Storytelling continues to be a widespread but not frequent activity, including genres of family anecdotes, horror stories, folktales, and historical recounts. Storytelling as a cultural resource is discussed. PMID:23565052

Reese, Leslie

2012-01-01

122

Animation of Mapped Photo Collections for Storytelling  

Science.gov (United States)

Our research goal is to facilitate the sharing of stories with digital photographs. Some map websites now collect stories associated with peoples' relationships to places. Users map collections of places and include their intangible emotional associations with each location along with photographs, videos, etc. Though this framework of mapping stories is important, it is not sufficiently expressive to communicate stories in a narrative fashion. For example, when the number of the mapped collections of places is particularly large, it is neither easy for viewers to interpret the map nor is it easy for the creator to express a story as a series of events in the real world. This is because each narrative, in the form of a sequence of textual narratives, a sequence of photographs, a movie, or audio is mapped to just one point. As a result, it is up to the viewer to decide which points on the map must be read, and in what order. The conventional framework is fairly suitable for mapping and expressing fragments or snapshots of a whole story and not for conveying the whole story as a narrative using the entire map as the setting. We therefore propose a new framework, Spatial Slideshow, for mapping personal photo collections and representing them as stories such as route guidances, sightseeing guidances, historical topics, fieldwork records, personal diaries, and so on. It is a fusion of personal photo mapping and photo storytelling. Each story is conveyed through a sequence of mapped photographs, presented as a synchronized animation of a map and an enhanced photo slideshow. The main technical novelty of this paper is a method for creating three-dimensional animations of photographs that induce the visual effect of motion from photo to photo. We believe that the proposed framework may have considerable significance in facilitating the grassroots development of spatial content driven by visual communication concerning real-world locations or events.

Fujita, Hideyuki; Arikawa, Masatoshi

123

Meshing the Personal with the Professional: Digital Storytelling in Higher Education  

Directory of Open Access Journals (Sweden)

Full Text Available This paper chronicles a yearlong journey of learning about digital storytelling and leading the creation of five digital stories within a higher education community. We bring two complementary perspectives to guide this inquiry: as a faculty member in teacher education and as the University of Wisconsin system representative for the Learning Technology Development Council as well as director of our educational technology center. Our passion for the arts, aesthetics and education bring us to extend an inquiry into teacher identity and reflection by connecting our colleagues’ stories with the art of digital storytelling. We see its place and value in an academic environment; although not always currently clear, the roots of personal insight permeate the lives of professionals within the academy. Digital storytelling spans the artificial divide between the experiences of the past and our professional identities. The myriad uses of digital storytelling in higher education are explored as a reflective tool for practice, to highlight academic projects, interests or initiatives, and most importantly, to simply reflect on how we are shaped by the stories we live and how we in turn share our diverse identities.

Mary F. Wright

2010-06-01

124

Neutron 3P2-dominant superfluidity with two-dimensional character under well-developed ?0 condensation  

International Nuclear Information System (INIS)

Coexistent aspect of neutron 3P2 superfluidity under the well-developed ?0 condensation in neutron star matter, which has been shown in a previous work, is confirmed in such a framework that two-dimensional character of this pairing correlation realized in the [ALS] (Alternating-Layer-Spin) phase is transparent in every step of calculations. Aligned pairing scheme is naturally introduced as the most important one under the well-developed [ALS] structure, which takes efficiently the attractive effect of spin-orbit force in the 3 P2 state. Energy gap equation obtained after a suitable Bogoliubov transformation has a simple form reflecting two-dimensional character of the aligned pairing. Numerical calculations by the use of an approximate version of realistic local potentials show that energy gaps of the aligned pairing are smaller by a factor of 2 -- 3 than those of the 3P2 pairing realized from the spherical Fermi gas, and the resulting critical temperatures are not so different. Dependences on the interaction, density and the parameters characterizing the [ALS] structure and various additional effects are discussed. (author)

125

Direct and Mediated Effects of a Social-Emotional and Character Development Program on Adolescent Substance Use  

Directory of Open Access Journals (Sweden)

Full Text Available Mitigating and preventing substance use among adolescents requires approaches that address the multitude of factors that influence this behavior. Such approaches must be tested, not only for evidence of empirical effectiveness, but also to determine the mechanisms by which they are successful. The aims of the present study were twofold: 1 To determine the effectiveness of a school-based social-emotional and character development (SECD program, Positive Action (PA, in reducing substance use (SU among a sample of U.S. youth living in a low-income, urban environment, and 2 to test one mechanism by which the program achieves its success. We used longitudinal mediation analysis to test the hypotheses that: 1 students attending PA intervention schools engage in significantly less SU than students attending control schools, 2 students attending PA intervention schools show significantly better change in SECD than students attending control schools, and 3 the effect of the PA intervention on SU is mediated by the change in SECD. Analyses revealed program effects on both SECD and SU, a relationship between SECD and SU, and the effects of PA on SU were completely mediated by changes in SECD. Future research directions and implications for school-based social-emotional and character development efforts and substance use prevention are addressed.

Kendra M. Lewis

2012-04-01

126

Facing Violence and Conflict with Communication : Possibilities and limitations of storytelling and entertainment-education  

DEFF Research Database (Denmark)

In this essay the focus is around the material conditions of poverty, anxiety, social instability and insecurity faced by many around the globe. I articulate a communication theory and practical model that can address the aggression and desperation, which are embedded in violent practices and conflicts. My assertion is that many communicative disconnects lie in between the constructs of anxiety, insecurity and instability faced by many individuals in the world today and the inadequate way in which governments and other authorities communicate with their publics. My claim is that the communication practices commonly used often times are disempowering. I thus draw on Clemencia Rodriguez' proposal for a 'communication for peace' to make the point that communication is a poorly exploited resource in society. I thus describe a communication strategy that can empower individuals and counter the negative forces such as aggression, desperation, violence and conflicts. Particularly, I explore the power of storytelling as a communicative strategy. I focus on the principles of empathy, dialogue and diversity inherent in the communication model that anchors storytelling methodology. I argue that storytelling forms such as entertainment-education, which can embody the above principles, can prove beneficial in building trust and awareness. I furthermore argue that they can facilitate social mobilisation and provide a space for the disempowered to articulate their voices. Thus, it is possible for storytelling forms to contribute positively to creating agency among the marginalised and thus develop supportive and nurturing social and communicative environments. The potentially empowering qualities of storytelling through entertainment-education can contribute to building a positive sense of agency among ordinary citizens, and in so doing can develop supportive socio-communicative environments. I end by calling for an alternative communication paradigm, where principles of open access to the media, voice and visibility in the media, recognition of each others' differences, and room and time for dialogue and debate should guilde our communication practice.

Tufte, Thomas

2012-01-01

127

Our Purposes: Personal Reflections on Character Development and Social Responsibility in Higher Education  

Science.gov (United States)

Recognition of the importance of outcomes related to moral and ethical development, other dimensions of personal development, and civic engagement is a result of decades of educational reform. But have colleges and universities succeeded in helping students achieve these outcomes? In this article, the author shares his personal reflections on…

Chickering, Arthur W.

2010-01-01

128

Evaluation of dwarf mutant of cowpea (Vigna Unguiculata L. Walp.) developed through gamma irradiation for nitrogen fixation characters  

International Nuclear Information System (INIS)

A dwarf mutant developed through gamma-irradiation and mutation breeding of its parent cowpea variety, namely KBC-1 has been characterized for nitrogen-fixation characters such as root nodule acetylene reduction activity (ARA) and legthemoglobin content at different days after sowing (DAS). Significant variations in these characters were noticed among the varieties and for interactions between the varieties and DAS. The ARA was nearly one-and-a half fold higher in the mutant at both 30 (12.69 ?moles)C2H4 formed/h/g fr.wt. of nodules) and 50 DAS (6.74 ?moles) over its parent (9.20 and 4.46 ?moles at 30 and 50 DAS, respectively). Further, the ARA in the mutant decreased linearly with an increase in the DAS. The leghemoglobin (Lb) content was also higher in the mutant over the parent at all the DAS. However, it decreased linearly with an increase in the DAS in both the mutant and the parent. The highest leghemoglobin content was noticed at 30 DAS in both mutant (2.1 mg/g fr. wt. of nodules) and the parent (1.45 mg/g). Thus, the dwarf cowpea mutant was found to be associated with higher nitrogen-fixing ability which could be exploited in future breeding programmes. (author)

129

Digital Storytelling: The Arts and Preservice Teachers  

Directory of Open Access Journals (Sweden)

Full Text Available In this presentation, the authors describe a journey of teachers in a graduate Fine Arts Methods course. The journey began with conversations about what art is and the nature of collections in exploring this question. Elements of visual literacy, storytelling and music were investigated. The final product was a Digital Story incorporating all of these elements into a teaching artifact that integrated the Arts into other content areas for K-8 students.

Vito M. Dipinto

2012-10-01

130

Bridging storytelling traditions with digital technology  

Directory of Open Access Journals (Sweden)

Full Text Available Objective. The purpose of this project was to learn how Community Health Workers (CHWs in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods. Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012 in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behaviour as a result of the experience. Conclusions. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs to increase their cancer knowledge, facilitate patient and community cancer conversations, and promote cancer awareness and wellness.

Melany Cueva

2013-08-01

131

Visual Analytics and Storytelling through Video  

Energy Technology Data Exchange (ETDEWEB)

This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.

Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim

2005-10-31

132

Bruno Braunerde und die Bodentypen - The German-speaking friends of the Scottish soil characters  

Science.gov (United States)

Cartoon figures of soil profiles with faces, legs, arms and funny names: the Scottish soil characters Rusty (Cambisol), Heather (Podzol), Pete (Histosol) and five others were developed at the James Hutton Institute in Aberdeen for outreach activities. They represent eight soil types that are common in Scotland. Recently they have become movie stars in an animated film, where they speak with a Scottish accent. The Scottish soil characters are a true soil science communication success story and it would be great if they had friends in many places to tell some stories from the underground in the respective native languages. This contribution will introduce the draft for 13 German-speaking soil characters that represent the most common soil types in Austria, Germany and Switzerland. Each name is a play on words with respect to German soil classification terms and serves as a mnemonic for typical characteristics of these soils. The 'hair' shows detailed vegetation and the context with common land use. For non-soil scientists the soil characters can be used as story-tellers, e.g. about their life (soil evolution), home (spatial distribution), job (function), fears (threats) and joys (best-practice land use, restoration). Because the International Year of Soil (2015) is an excellent opportunity for new outreach activities, the aim is to publish the German-speaking soil characters as a collaboration of the Austrian, German and Swiss Soil Science Societies. The soil characters could be used in print or online formats, and even - as can be seen in Aberdeen - as human-sized walking soil profiles.

Hofmann, Anett

2014-05-01

133

The Power of Social Skills in Character Development: Helping Diverse Learners Succeed.  

Science.gov (United States)

Students must demonstrate not only academic ability but also social competence as they develop to become involved members of society. This guide for teachers, parents, and other professionals addresses the necessity for teaching students social competence as they also learn their core academic material. The program starts with solid lessons in…

Scully, Jennifer L.

134

Digital Storytelling in Australia: Academic Perspectives and Reflections  

Science.gov (United States)

This project explored the experiences of a small sample (N = 6) of Australian academics with the use of digital storytelling as a pedagogical tool in higher education contexts. This article describes two case studies of academic uses of digital storytelling, along with interpretive analysis of six semi-structured interviews of academics working…

Clarke, Robert; Adam, Andrea

2012-01-01

135

Sites of Possibility: Applied Theatre and Digital Storytelling with Youth  

Science.gov (United States)

As a process for engaging marginalised voices in the social/cultural economy of the media, digital storytelling has garnered much attention from media artists, community organisers and scholars since the early 1990s. The practice of digital storytelling, or the making and sharing of personal narratives through recorded voice-overs, digital…

Alrutz, Megan

2013-01-01

136

Lived and Imagined: Information and Storytelling in Geographic Systems  

Science.gov (United States)

This dissertation investigates the relationship between storytelling and information in the narration of geographic space. While storytelling has historically shaped our understanding of geography, modern practices in data collection, cartography, and geographic visualization enable one-way forms of representation that remove the negotiation and…

Kabisch, Eric Alan

2011-01-01

137

Digital Storytelling as a Signature Pedagogy for the New Humanities  

Science.gov (United States)

This essay argues that digital storytelling is a hybrid, multimedia narrative form that enables critical and creative theorizing. As an assets-based social pedagogy, digital storytelling constructs a safe and empowering space for cross-cultural collaboration and learning. As illustration, the essay analyzes in detail one student story, using as…

Benmayor, Rina

2008-01-01

138

Development of Plant Mutant Resources with an useful characters by Radiation Fusion Technology  

International Nuclear Information System (INIS)

A mutation breeding is to use physical or chemical mutagens to induce mutagenesis, followed by individual selections with favorable traits. The mutation breeding has many advantages over other breeding methods, which include the usefulness for improving one or two inferior characteristics, applications to broad species with different reproductive systems or to diverse plant materials, native or plant introduction with narrow genetic background, time and cost-effectiveness, and valuable mutant resources for genomics researches. Recent applications of the radiation breeding techniques to developments of flowering plants or food crops with improved functional constituents heightened the public's interests in agriculture and in our genetic resources and seed industries. The goals of this project, therefore, include achieving advances in domestic seed industries and agricultural productivities by developing and using new radiation mutants with favored traits, protecting an intellectual property right of domestic seeds or germplasms, and sharing the valuable mutants and mutated gene information for the genomics and biotech researches that eventually leads to economic benefits

139

Development of Plant Mutant Resources with an useful characters by Radiation Fusion Technology  

Energy Technology Data Exchange (ETDEWEB)

A mutation breeding is to use physical or chemical mutagens to induce mutagenesis, followed by individual selections with favorable traits. The mutation breeding has many advantages over other breeding methods, which include the usefulness for improving one or two inferior characteristics, applications to broad species with different reproductive systems or to diverse plant materials, native or plant introduction with narrow genetic background, time and cost-effectiveness, and valuable mutant resources for genomics researches. Recent applications of the radiation breeding techniques to developments of flowering plants or food crops with improved functional constituents heightened the public's interests in agriculture and in our genetic resources and seed industries. The goals of this project, therefore, include achieving advances in domestic seed industries and agricultural productivities by developing and using new radiation mutants with favored traits, protecting an intellectual property right of domestic seeds or germplasms, and sharing the valuable mutants and mutated gene information for the genomics and biotech researches that eventually leads to economic benefits

Kang, Si Yong; Kim, Dong Sub; Lee, Geung Joo

2009-02-15

140

Living in a Box, or a Genie in a Bottle? Archives as a Backbone for Corporate Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available Corporate storytelling can be an instrument for evidence-based management. This requires that the prevailing stories are built upon verifiable facts. Archival records are perhaps the best source for identifying these. A sound culture for storytelling should be built upon good archives actively used to verify and develop narratives about the company. As an example this article presents a short analysis of multimodal texts from the Norwegian oil company Statoil based on common theories of texts and narratives. We found that archival records from Statoil’s first years of activity give evidence that the company has been living up to its value statements. The company’s current values; open, courageous, hands-on & caring, thus seem to be well founded in the corporate history. The value statements therefore may be regarded as suitable guiding concepts for robust corporate storytelling.

Ine Fintland

2013-08-01

 
 
 
 
141

Challenging the shock of reality through digital storytelling.  

Science.gov (United States)

The transition from student to qualified nurse is widely acknowledged to entail a difficult period of adjustment, involving significant personal and professional challenges. Kramer [1974. Reality Shock--Why Nurses Leave Nursing. Mosby, St. Louis] originally described this as a "reality shock" due to the dissonance experienced between the expectations of the newly qualified nurse and the actuality of clinical practice. This experience continues to be echoed throughout the literature exploring factors influencing the quality of compassionate care, post-qualification support strategies, and attrition rates. Despite this, the phenomenon of a reality shock appears to have been accepted as an inevitable aspect of professional socialisation. This paper aims to report on an educational development which attempted to challenge these negative experiences and outcomes. The Division of Nursing at the University of Nottingham worked alongside the Patient Voices Programme (www.patientvoices.org.uk) to create reflective digital stories of newly qualified nurses. In their own words and using personal photos, the newly qualified nurses relate stories about an event that they have found particularly challenging during the transition from student to nurse. The stories were intended to provide opportunities for future students to learn and educationalists to reconsider the curriculum to facilitate preparation for the world of clinical practice. A learning environment was developed and piloted that utilises the digital stories to encourage student nurses to reflect upon the challenges of this transition by engaging with the storytellers, empathising with their experience and considering ways they might respond in similar situations. Evaluation of this educational forum suggests that the digital stories offer the audience a unique opportunity to walk in the shoes of the storyteller. As a consequence, an altered story might be told through encouraging newly qualified nurses to develop their core strengths and, in doing so, maintain their capacity to care. PMID:20829115

Stacey, Gemma; Hardy, Pip

2011-03-01

142

Organizational (auto)-ethnography : an interaction analysis of identity work through the study of other-orientation and storytelling practices in a leadership development forum  

DEFF Research Database (Denmark)

Contemporary organizations feature what can be said to be the absence of boundaries and is increasingly defined by loose couplings, pluri-vocality and network configurations. What Foucault (1995) addressed as a former society of discipline is transformed and replaced into what Deleuze (1995) refines as a society of control that incorporates its subjects into new and ever-changing lines of subjectification. This transformation of dispositifs (Deleuze, 1992; Foucault, 1980) and authoritative discourses (Bakhtin, 1982) that compose (and is composed of) a contemporary way to live out society induces in other words new types of embodied organizational knowledge and ways of organizing, which have consequences for how subject positions are (re)configured in everyday corporate lives. Such identity work is rarely studied in local discursive practices of today’s modern and emergent corporations. The aspiration in present article is precisely to scrutinize local practices in a dialogue based leadership development forumin university settings. This provides insights into the lived lives and identity work in Aalborg University representing a temporary, polyphonic and cross-disciplinary research project in a modern corporation. The project was an example of a loose-coupled and temporary arrangement/organization that invited a diverse group of participants to engage in the co-production of knowledge in/on leadership communicative practices. The participants involved professional leaders from diverse organizations in the North of Jutland together with researchers and candidate students from the study programs of communication and philosophy at Aalborg University.

Bager, Ann

2015-01-01

143

The four truths of the storyteller.  

Science.gov (United States)

A well-told story's power to captivate and inspire people has been recognized for thousands of years. Peter Guber is in the business of creating compelling stories: He has headed several entertainment companies--including Sony Pictures, PolyGram, and Columbia Pictures--and produced Rain Man, Batman, and The Color Purple, among many other movies. In this article, he offers a method for effectively exercising that power. For a story to enrapture its listeners, says Guber, it must be true to the teller, embodying his or her deepest values and conveying them with candor; true to the audience, delivering on the promise that it will be worth people's time by acknowledging listeners' needs and involving them in the narrative; true to the moment, appropriately matching the context--whether it's an address to 2,000 customers or a chat with a colleague over drinks--yet flexible enough to allow for improvisation; and true to the mission, conveying the teller's passion for the worthy endeavor that the story illustrates and enlisting support for it. In this article, Guber's advice--distilled not only from his years in the entertainment industry but also from an intense discussion over dinner one evening with storytelling experts from various walks of life--is illustrated with numerous examples of effective storytelling from business and elsewhere. Perhaps the most startling is a colorful anecdote about how Guber's own impromptu use of storytelling, while standing on the deck of a ship in Havana harbor, won Fidel Castro's grudging support for a film project. PMID:18283916

Guber, Peter

2007-12-01

144

Twelve tips for using digital storytelling to promote reflective learning by medical students.  

Science.gov (United States)

Digital storytelling has potential to motivate students to engage in reflective learning since it uses a range of new technologies and multimedia that are more familiar to young people. The use of visual and audio media offers creative opportunities that can motivate students to develop deeper learning. A structured approach to creating a digital story is essential so that its potential is achieved. PMID:18946821

Sandars, John; Murray, Christopher; Pellow, Andy

2008-01-01

145

Implementing Digital Storytelling as a Technology Integration Approach with Primary School Children  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Irish educational policy acknowledges the importance of integrating technology meaningfully into teaching and learning at the primary level. Much remains to be done, however, in terms of developing, practically implementing and evaluating the use of technology in the Irish primary classroom. This paper describes a study on the use of a structured approach to digital storytelling as a tool for meaningful technology integration with children at primary level. In this study, the researcher devel...

Sweeney-burt, Nuala

2014-01-01

146

Meshing the Personal with the Professional: Digital Storytelling in Higher Education  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper chronicles a yearlong journey of learning about digital storytelling and leading the creation of five digital stories within a higher education community. We bring two complementary perspectives to guide this inquiry: as a faculty member in teacher education and as the University of Wisconsin system representative for the Learning Technology Development Council as well as director of our educational technology center. Our passion for the arts, aesthetics and education bring us to e...

Wright, Mary F.; Karen Ryan

2010-01-01

147

Parent-child Shared Reading Meets Information Technology: Revealing Links Between Parenting and Children’s Character Development  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The influence of integrated information technology on various facets of modern day life is immense. Over the past decade, it has also influenced early childhood education-be it from an academic perspective or be it from the perspective of character education. The study aims to investigate how integrated information technology with parent-child shared reading would have a major impact on family education, especially from parenting and character education perspectives. The study first collects ...

Hung-Chung Lee; Mei-Ju Chou; Yi-Chan Tu

2013-01-01

148

[Unique ecosystem characters and ecological principles for development in the ecotones between agriculture and pasture in north China].  

Science.gov (United States)

Based on the fact that its ecological deterioration, a rethinking on the former definition of 'transitional zone between agriculture and grassland' was proposed. It was recognized that this zone has been gradually and dynamically formed under the specific circumstances of history and anthroponomy in China. It should thus be re-defined as 'ecotone between agriculture and pasture', instead of just focusing on its features of geography, ecology, and vegetation separately, as well as its character of transition. More attention should be put on its nature of complex system of ecology, society and economy, and then, derive relevant abating measures. Boreal ecotone has the functions of life support for a relatively dense population, as well as ecosystem services. Under the premise of unable copying the models for arid and semiarid areas in abroad, in particular developed countries, an unique strategy of capable of compromising both above-mentioned functions, as well as ecological reconstruction, which is embodied in readjusting agro-structure, rationally utilizing and conserving resources, and establishing 'polar' industries, such as grasses and livestock, should be the center of an interdisciplinary study approach. PMID:12625018

Cheng, Xu

2002-11-01

149

A novel method of developing all-optical frequency encoded memory unit exploiting nonlinear switching character of semiconductor optical amplifier  

Science.gov (United States)

The very fast running optical memory and optical logic gates are the basic building blocks for any optical computing data processing system. Realization of a very fast memory-cell in the optical domain is very challenging. In the last two decades many methods of implementing all-optical flip-flops have been proposed. Most of these suffer from speed limitation because of low switching response of the active devices. In our present communication the authors propose a method of developing a frequency encoded memory unit based on the switching action of semiconductor optical amplifier (SOA). Nonlinear polarization rotation characters of SOA and 'SOA based Mach-Zehnder Interferometer' switch, i.e. 'SOA-MZI' switch, are exploited for the purpose of some switching action with least switching power (logic states ('0' state and '1' state) of the memory is encoded by two different frequencies, which will remain unchanged throughout the data communication irrespective of loss of light energy due to reflection, refraction, attenuation, etc. Though the SOA based switch runs with the operational speed 100 Gb/s, still due to the presence of the other optical components in the memory unit, the overall speed of the proposed system will come down to 10 Gb/s.

Kumar Garai, Sisir; Mukhopadhyay, Sourangshu

150

Storytelling and "Real" Management Competence.  

Science.gov (United States)

Two case studies involving story telling show how management competence is affected by subjective interpretation and by the context of management behavior. Management and organizational development should thus consider how contexts and relationships operate to prevent development of situation-specific competence. (SK)

McKenna, Steve

1999-01-01

151

Storytelling, behavior planning, and language evolution in context  

Science.gov (United States)

An attempt is made to specify the structure of the hominin bands that began steps to language. Storytelling could evolve without need for language yet be strongly subject to natural selection and could provide a major feedback process in evolving language. A storytelling model is examined, including its effects on the evolution of consciousness and the possible timing of language evolution. Behavior planning is presented as a model of language evolution from storytelling. The behavior programming mechanism in both directions provide a model of creating and understanding behavior and language. Culture began with societies, then family evolution, family life in troops, but storytelling created a culture of experiences, a final step in the long process of achieving experienced adults by natural selection. Most language evolution occurred in conversations where evolving non-verbal feedback ensured mutual agreements on understanding. Natural language evolved in conversations with feedback providing understanding of changes. PMID:25360123

McBride, Glen

2014-01-01

152

Leveraging storytelling in visual analytics by redesigning the user interface  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Storytelling is a way of packaging the knowledge and insights gained from analyzing statistical data. The knowledge is transformed into a format that lends itself to be understood by non-experts more easily. The story with links to interactive diagrams. The purpose of this design study was to improve the interaction design of the storytelling feature. The target audience for the new design was intermediate users. Evaluation of the current design by interviewing and observing beginner and inte...

Kusoffsky, Madeleine

2013-01-01

153

Digitales Storytelling Eine Einführung in neue Formen des Qualitätsjournalismus  

CERN Document Server

Das Buch gibt einen Einblick in die neuen Erzählweisen des digitalen Journalismus. Es untersucht die Auswirkungen der Digitalisierung auf die Medienbranche und den mit ihr verbundenen Wandel journalistischer Darstellungsformen. Dabei geht es auch um die Möglichkeiten des journalistischen Storytellings auf mobilen Endgeräten wie Tablet-Computern. Es wird eine neuartige Typologie von Darstellungsformen entwickelt, die u¨ber die klassischen Text-, Audio- und Fernsehformate hinaus digitales Storytelling ermöglicht.

Sturm, Simon

2013-01-01

154

Storytelling : A Study of Marketing Communication in the Hospitality Industry  

Digital Repository Infrastructure Vision for European Research (DRIVER)

There is an information surplus in the marketplace today and finding marketing resources that are both effective and affordable is difficult. As quantity and price has lost its competitive power and quality and symbolic meaning has become increasingly important, storytelling as a marketing mean can be one concept to apply, especially in the service sector. The hospitality industry is one of the largest service sectors, facing fierce competition. Many hotels have a story to share and storytell...

A?gren, Maria; O?lund, Martina

2007-01-01

155

Storytelling through animation: Oxford Sparks  

Science.gov (United States)

Oxford Sparks is a portal that launched in 2012, with the aim of bringing together resources that have been created across the University of Oxford and elsewhere for the purpose of wider engagement with science. To bring attention to this site, Oxford Sparks developed a set of high-quality short animations, each designed to tell a story relating to a current area of science. These animations have been launched on YouTube, and will shortly be available on iTunesU, and have covered broad areas of science from subduction zones (';Underwater Volcano Disaster'), through the early history of the solar system (';Rogue Planet') to the workings of the Large Hadron Collider (';A quick look around the LHC'). The animations have each been developed in close collaboration with researchers, created by a team with experience of education, engagement and outreach. The two minute scripts are intended to be both widely accessible and viewable as ';stand alone' stories. To this end, the scripts are humorous; while the animations are delightfully quirky, and created by professional animator with a degree-level science background. The animations are also intended to be used as ';lesson starters' in school, and educational activities graded for different age groups are being developed in parallel with the animations. They have been used, successfully, on pre-university summer schools, and in university classes. We are gathering both quantitative (analytics) and qualitative (school teacher and student focus group) feedback to monitor the success of the project, and to understand the strengths and weaknesses of the approach. In the first year since launch, Oxford Sparks animations were viewed over 80,000 times on YouTube, in part due to the surge of interest in the Large Hadron Collider animation after the discovery of the Higgs Boson.

Pyle, D. M.; Cook, A.

2013-12-01

156

Digital storytelling and community branding  

DEFF Research Database (Denmark)

Based on experiences from a research and development project on user-generated audiovisual content and broadband, our paper will present and discuss a number of videos created by two very different groups of users - young people aged approx. 15 years and a group of people of 60 - 75 years old. The aim of the user involvement project was to investigate the newest trends of user-generated content on sites such as YouTube and BBC Video Nation and test possibilities of local or regional user involvement in creating a platform for local, audiovisual user-generated content.

Rasmussen, Tove Arendt; Kofoed, Peter

157

Tent-Poles of the Blockbuster : How Transmedia Storytelling can Spin off a Mainstream Blockbuster  

DEFF Research Database (Denmark)

In 2005 the first book in the ‘Twilight’ series by Stephanie Meyer was released. The series consists of four books, the last one ‘Breaking Dawn’ published in 2008. The series were developed into four movies, the last one released in late 2012. In 2011 E. L. James published her trilogy ‘Fifty Shades of Grey’, a spin-of the Twilight series and originally written as a fanfiction story on fanfiction.net. Both stories became so-called blockbusters, the latter even more successful than the original story (fastest selling novel ever as of 2012). While Meyer’s story tells the love story of Bella, a human, and Edward, a vampire, James’ story is about Ana, a newly graduated college student, and Christian Grey, a millionaire. Meyer’s story evolves around the problematic relationship between a human and a vampire, while the fulcrum of James’ story is the developing BDSM relationship between the two main characters, creating the notion of housewife porn. In the article the authors take a look into how transmedia storytelling, in the form of fanfiction, inspired by a blockbuster, Twilight, becomes the basis of another blockbuster, Fifty Shades of Grey. The hypothesis of the article being transmedia in the form of social media and the tightly knit communities of fanfiction writers and commenters are able to become co-creators and thus stakeholders of a given story, telling and retelling it, and thus creating a larger audience and attention through the use of media like tumblr, twitter, facebook, and the like, and in the process expanding the possible tie-ins and spin-offs from the original story’s tentpole. The article will explain the intricacies of fanfiction and the special target group, women, as well as the impact of social media on changing customers into co-creators and stakeholders, leaving the original producer with a limited power as to what is distributed on the Internet, giving the co-creator the possibility to use bridges and tie-ins from the original source to develop their own blockbuster. Other perspectives on the above will be provided by delving into the terms of ‘suspension of disbelief’, ‘world-building’, and ‘subcreation’, as well as the ethical aspects of co-creating – both with respect to the original work as opposed to fanfiction, as well as the co-creational aspects in beta’ing and commenting on work in progress in a fanfiction community.

Vistisen, Peter; Jensen, Thessa

158

Remembering Who We Are : Memories of Identity through Storytelling  

DEFF Research Database (Denmark)

This article contributes to the on-going debate among scholars of organizational identity on collective and polyphonic identity formation processes. The article explores the interplay between individual and organizational storytelling by conceptualizing organizational identity construction processes as a web of storytelling practices, a memory system evoking a sense of coherence and nostalgia among organizational members. By drawing on the results of a narrative and ethnographic case study of a consultancy, the article aims to unfold the web of stories and storytelling practices in a single case organization. The analysis explores how members of this organization, through their everyday storytelling practices, created shared understandings of being members of a fantastic company while simultaneously telling critical counterstories. The analysis shows how organizational members learned to shape not only their stories of success but also their counterstories in ways that made them harmonize with the storytelling traditions of the organization. Furthermore, the concept of personal polyphony is suggested to describe how everyday work stories are antenarrative in the sense that the construction of self, work and the organization is never finished; it is an ongoing process of negotiating and handling many potential and sometimes contradictory storylines simultaneously.

Humle, Didde Maria

2014-01-01

159

Interactive Narrator in Ludic Space : A Dynamic Story Plot underneath the Framework of MMORPGs Storytelling System  

DEFF Research Database (Denmark)

For decades, the development of digital interactive storytelling in games has been of interest to many researchers. Some scholars have studied the expert system which dynamically creates plots for players, while other scholars investigate the story structure. However, the latter mostly focuses on the micro story level of storytelling structure (Begin-Middle-End). This paper describes the framework for a games writer in MMORPGs as a non-linear narrative, in which a gameplayer takes the role of a digital story writer in a magic cycle. It proposes an extended storytelling framework to a games writer. The framework is developed based on 3 prior theoretical notions: the Story structure, Dramatic structure (Freytag's Pyramid), and Hero’s Journey model (Campbell). The story structure is founded by Aristotle in his Poetics (c. 335 BC), but is now considered the basis of digital narrative. Hero’s Journey model is the basic of three structure story proposed by Cambel. Developing the framework, the study investigated forty Quests (quest stories) from players during gameplay in World of Warcraft, and employed the plot analysis to deconstruct game storylines. This framework is deeply focusing on the plot point of game-story and develops further to the multi-plot point structure. To analyze the gameplay data in this study, the emotional experience and learning content are considered for the plot investigation. This study is sets out to examine the assumption that, when players play games in a semiotic domain of visual grammar, they simultaneously interpret meaning and produce the storyline per se. The result shows that (1) gameplayers create distinctive story plots which are shown by the story graphs in a freedom of Ludic space, (2) each quest has the different of story plot patterns; although, it has likewise a storyline pattern. To summarize, from the results, the paper proposes the multi-plot point framework which creates the concept of the game story movement for applying in game-story design for learning purposes.

Nobaew, Banphot; Ryberg, Thomas

2012-01-01

160

Innovative Technique for Character Recognition  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Development of OCRs for Indian script is an active area of activity today. Optical character recognition (OCR) is the mechanical or electronic translation of images of handwritten, typewritten or printed text (usually captured by a scanner) into machine-editable text. In simple words OCR is a visual recognition process that turns printed or written text into an electronic character based file. OCR is a field of research in pattern recognition, artificial intelligence and machine vision. India...

Sumant Raj Chauhan; Punit Soni

2010-01-01

 
 
 
 
161

Storytelling as a method for teaching values and attitudes.  

Science.gov (United States)

Storytelling is not widely accepted as a teaching method in medical education, sometimes for valid reasons that are explained by the authors. Yet clinician-teachers who choose and tell stories appropriately--especially if these are stories of their own clinical experiences--can stimulate their students to examine their values and attitudes in ways that would be hard or impossible to achieve by other methods. The present article, which contains a story of the type advocated, shows how storytelling can help students and residents discuss and overcome their crises of professionalization and come to grips with the troubling aspects of the doctor-patient relationship. The authors maintain that storytelling allows educators to bring the discussion of values and attitudes to where students are most likely to appreciate and understand the message--the clinical encounter. PMID:1497776

Hensel, W A; Rasco, T L

1992-08-01

162

Digital Storytelling as a Gateway to Computer Science  

Directory of Open Access Journals (Sweden)

Full Text Available Computer science departments continually look for ways to make computer science more relevant to a wider population of students, to attract more students to the major and combat declining enrollments. This article describes the initial offering of a digital storytelling course within a computer science department at a small liberal arts college. The course was offered as a freshman seminar during the fall of 2006 to a group of thirteen students of widely varying technical backgrounds. Students explored elements of effective storytelling within the context of several genres: text, images, video, and computer programming. We discuss how the course utilized elements of storytelling to introduce key computer science concepts and to foster critical thinking. We dissect what activities worked especially well and how the instructor plans on evolving the course in the future, as well as the benefits and limitations to offering such a course within the context of a freshman seminar.

Amy Csizmar Dalal

2008-09-01

163

The Pedagogy of Digital Storytelling in the College Classroom  

Directory of Open Access Journals (Sweden)

Full Text Available In the fall of 2008, Rachel Raimist and Walter Jacobs collaborativelydesigned and taught the course “Digital Storytelling in and withCommunities of Color” to 18 undergraduate students from a variety ofdisciplines. Candance Doerr-Stevens audited the class as a graduate student.This article examines the media making processes of the students in thecourse, asking how participants used digital storytelling to engage withthemselves and the media through content creation that both mimicked andcritiqued current media messages. In particular, students used the medium ofdigital storytelling to build and revise identities for purposes of rememory,reinvention, and cultural remixing. We provide a detailed online account ofthe digital stories and composing processes of the students through the samemultimedia genre that the students were asked to use, that of digitalstorytelling.

Rachel Raimist

2010-06-01

164

Character education: Honesty  

Science.gov (United States)

This lesson will focus on two character education traits - honesty and friendship. During this lesson the students will conduct a character analysis and link prior knowledge to help understand the story.

Nc, Learn

2012-04-10

165

Evaluating a Personal Learning Environment for Digital Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available The evaluation of flexible and personal learning environments is extremely challenging. It should not be limited to the assessment of products, but should address the quality of educative experience with close monitoring. The evaluation of a PLE using digital storytelling is even more complicated, due to the unpredictability of the usage scenarios. This paper presents an evaluation methodology for PLEs using digital storytelling, using a participatory design approach. The results from an open validation trial indicate that this methodology is able to incorporate all necessary factors and that the selected evaluation tools are appropriate for addressing the quality of educative experience.

Nikolaos Marianos

2011-10-01

166

Document Form and Character Recognition using SVM  

Science.gov (United States)

Because of development of computer and information communication, EDI (Electronic Data Interchange) has been developing. There is OCR (Optical Character Recognition) of Pattern recognition technology for EDI. OCR contributed to changing many manual in the past into automation. But for the more perfect database of document, much manual is needed for excluding unnecessary recognition. To resolve this problem, we propose document form based character recognition method in this study. Proposed method is divided into document form recognition part and character recognition part. Especially, in character recognition, change character into binarization by using SVM algorithm and extract more correct feature value.

Park, Sang-Sung; Shin, Young-Geun; Jung, Won-Kyo; Ahn, Dong-Kyu; Jang, Dong-Sik

2009-08-01

167

From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames  

Science.gov (United States)

Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player's actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example.

Delmas, Guylain; Champagnat, Ronan; Augeraud, Michel

168

The value of storytelling in the science classroom  

Science.gov (United States)

The "traditional science classroom" asks students, "What do we know in science?," and ignores the question, "How do we know what we know?" The purpose of this research is to combine the powerful structure of narrative with the history of science in junior high school science classrooms. This study investigates whether history-of-science-based stories have advantages over traditional, lecture-style presentations. The storytelling approach aims to present science concepts in a meaningful and memorable context and in a coherent and connected manner. The research program employed parallel curricula: science concepts were taught through novel stories and through lectures, at different times, to eight different groups of seventh and eighth grade students at Holy Name Junior High School in Worcester, Massachusetts. Students were assessed with pre- and post-tests and through individual interviews: Before, immediately after, and two weeks after the lessons, students were given short-answer questionnaires. Two weeks after each lesson, individual interviews were also conducted with a sampling of the students. The questionnaires were coded according to a clear set of written standards and the interviews were transformed into concept maps. Student learning and retention levels, gender differences, and alternate conceptions were quantitatively analyzed. The results reveal that the students who were taught through stories learned the science concepts, on the average, 21% better and retained close to 48% more than the students who were taught through traditional lessons. Fewer alternate conceptions were expressed after story lessons than after lectures. Investigation of gender differences in learning science through the two methods revealed that boys profited more than girls did from the story lessons. The union of narrative with the history of science in the form of story lessons seems natural since the spatiotemporal structure of a narrative mirrors the unfolding of actions in the history of science. This combination proved to be an effective science teaching method with these junior high students. In general, the story lessons helped the students better understand and retain the science concept than the traditional lessons did. The reason for the girls' smaller story gains are not clear, but may include a lack of female characters in the stories used. The over-all results are quite convincing in the sample of students studied and suggest a more generalized applicability. This line of research is well worth pursuing further.

Isabelle, Aaron David

169

Corporate Storytelling as an Effective Internal Public Relations Strategy  

Directory of Open Access Journals (Sweden)

Full Text Available

Corporate storytelling can be an engaging and effective means of internal public relations. The characteristics of internal storytelling make it an excellent medium for an organisation to engage with staff on a more personal level and strengthen employee loyalty. This integrated literature review explores the use of storytelling as an effective tool for internal communication and employee engagement, a key internal public relations responsibilities, which can build internal loyalty and strengthen the organisation’s brand and reputation.
Literature reviewed in this paper demonstrates employees who are more engaged with, and have a deep trust for, their employer are more likely to feel buoyant about their work and conduct themselves in a constructive manner, which may translate into stronger internal and external reputation. The use of corporate stories as an internal PR communication strategy can strengthen the likelihood of employees becoming reputation champions for their organisation.

Key words: Corporate storytelling; Employer engagement; Employer-emeployee relationships; Internal
communication

Rob Gill

2011-09-01

170

What Educators Should Know about Teaching Digital Storytelling  

Science.gov (United States)

In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…

Robin, Bernard R.; McNeil, Sara G.

2012-01-01

171

The New Digital Storytelling Creating Narratives with New Media  

CERN Document Server

People have been creating digital stories since before the Web began, but only recently have so many powerful mediums for sharing these stories become available to the general population. Today's digital storytelling is not just for tech-savvy individuals; anyone with a desire to express their creativity can learn to use modern technology to share their experiences.

Alexander, Bryan

2011-01-01

172

Digital Storytelling: A Novel Methodology for Sexual Health Promotion  

Science.gov (United States)

Digital storytelling draws on the power of narrative for personal and social transformation. This technique has many desirable attributes for sexuality education, including a participatory methodology, provision of a "safe space" to collaboratively address stigmatized topics, and an emphasis on the social and political contexts that…

Guse, Kylene; Spagat, Andrea; Hill, Amy; Lira, Andrea; Heathcock, Stephen; Gilliam, Melissa

2013-01-01

173

Indigenous Digital Storytelling in Video: Witnessing with Alma Desjarlais  

Science.gov (United States)

Indigenous digital storytelling in video is a way of witnessing the stories of Indigenous communities and Elders, including what has happened and is happening in the lives and work of Indigenous peoples. Witnessing includes acts of remembrance in which we look back to reinterpret and recreate our relationship to the past in order to understand the…

Iseke, Judy M.

2011-01-01

174

Digital Storytelling: Extending the Potential for Struggling Writers  

Science.gov (United States)

Digital storytelling is a viable tool to help struggling writers resist the social position of struggling writer that is often exacerbated by state-mandated writing assessments. While some writers may struggle with traditional literacy, tapping into new literacies may boost their motivation and scaffold their understanding of traditional…

Sylvester, Ruth; Greenidge, Wendy-lou

2009-01-01

175

Digital Storytelling in Teacher Education: Creating Transformations through Narrative  

Science.gov (United States)

Stories are important resources in the repertoire of the teacher. Storytelling is a powerful way in which to communicate experiences and to explore ideas. Using stories, the teacher takes her students on journeys of discovery that introduce them to new vistas of lived experience. In this article, the authors describe how they have used "digital…

Skouge, James R.; Rao, Kavita

2009-01-01

176

Reframing the Praxis of School Leadership Preparation through Digital Storytelling  

Science.gov (United States)

This article introduces a social innovation that contributes to the formation of educational leaders. Digital storytelling is employed as a process for data creation, analysis, and synthesis. Emerging educational leaders are guided through a process to better understand the experiences and social constructs that inform their identity. Through a…

Guajardo, Miguel; Oliver, John A.; Rodriguez, Gregory; Valadez, Monica M.; Cantu, Yvette; Guajardo, Francisco

2011-01-01

177

Applying Tangible Story Avatars to Enhance Children's Collaborative Storytelling  

Science.gov (United States)

Software avatars are increasingly applied to support children's collaborative storytelling because avatars may serve as a transparent shield or as embodied agents to facilitate creativity in children. However, when using avatars, it is not easy for children to practise and refine their speaking skills by narrating their stories to an audience. The…

Liu, Chen-Chung; Liu, Kuo-Ping; Wang, Pi-Hui; Chen, Gwo-Dong; Su, Mu-Chun

2012-01-01

178

Connecting the Stars: Chinese Star Stories and the Art of Storytelling through a Cultural and Personal Lens  

Science.gov (United States)

This thesis explores the role of auto ethnography in researching and analyzing Chinese cosmology myths. Star stories are more than entertainment; they provide a visual means of recognizing and honoring cultural traditions from around the world. While Chinese myths told in America are disconnected from the original contexts from which they emerged, Chinese cosmologies are still connected through stars and constellations to the celestial part of their original setting. These star stories are largely unfamiliar to American audiences, including outdoor and experiential educators and cultural Chinese American groups, who will find it to be of interest. The material will also appeal to the various cultural entities and social mediated communities who engage in global interactions that influence one another in their intercultural exchanges. I use phenomenological data from this research to develop and enrich my personal storytelling style, reflecting on my heritage and examining my identity in the personal, cultural, and spiritual dimensions. I then perform the collected star lore tales at outdoor youth camps for under served youth and communities in California. In this way, I test oral storytelling as a means of engendering new learning about environmental sustainability. The results reveal meaningful ways that these stories and storytelling help participants cultivate awareness and caring for personal and cultural sustainable relationships with the environment and each other.

Aldern, Mary Hsi

179

Moral character in the workplace.  

Science.gov (United States)

Using two 3-month diary studies and a large cross-sectional survey, we identified distinguishing features of adults with low versus high levels of moral character. Adults with high levels of moral character tend to: consider the needs and interests of others and how their actions affect other people (e.g., they have high levels of Honesty-Humility, empathic concern, guilt proneness); regulate their behavior effectively, specifically with reference to behaviors that have positive short-term consequences but negative long-term consequences (e.g., they have high levels of Conscientiousness, self-control, consideration of future consequences); and value being moral (e.g., they have high levels of moral identity-internalization). Cognitive moral development, Emotionality, and social value orientation were found to be relatively undiagnostic of moral character. Studies 1 and 2 revealed that employees with low moral character committed harmful work behaviors more frequently and helpful work behaviors less frequently than did employees with high moral character, according to their own admissions and coworkers' observations. Study 3 revealed that adults with low moral character committed more delinquent behavior and had more lenient attitudes toward unethical negotiation tactics than did adults with high moral character. By showing that individual differences have consistent, meaningful effects on employees' behaviors, after controlling for demographic variables (e.g., gender, age, income) and basic attributes of the work setting (e.g., enforcement of an ethics code), our results contest situationist perspectives that deemphasize the importance of personality. Moral people can be identified by self-reports in surveys, and these self-reports predict consequential behaviors months after the initial assessment. (PsycINFO Database Record (c) 2014 APA, all rights reserved). PMID:25133716

Cohen, Taya R; Panter, A T; Turan, Nazl?; Morse, Lily; Kim, Yeonjeong

2014-11-01

180

Digital storytelling in second language learning : A qualitative study on students’ reflections on potentials for learning  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This study focuses on the educational use of digital storytelling within second language learning from an emic perspective. Digital storytelling, which can be described as a combination of the old storytelling tradition and new technology, was originally used for other purposes than education and learning. This has however changed over the years. With the advent of new technology in schools, various forms of digital media production have become quite common as approaches to learning in severa...

Normann, Anita

2011-01-01

 
 
 
 
181

Polymeric character of coal  

International Nuclear Information System (INIS)

We have measured the internal friction spectrum of a number of coals through the range bituminous to anthracite. Damping peaks are seen which bear great similarity in position and height to those found for many polymers. This manifestation of polymer-like character adds to our understanding of the macromolecular character of the coal structure

182

Creating Characters (Lesson Plans).  

Science.gov (United States)

Describes a process for teaching students to create a theatrical character based on a picture, an animal, a color, etc. Provides ways for students to define the internal and external qualities of the character, and offers exercises such as "pantomime based on a picture" and "using animal image." (PRA)

Abling, Phyllis Thorpe

1988-01-01

183

Transmedia Storytelling in Science Communication: One Subject, Multiple Media, Multiple Stories  

Science.gov (United States)

Each communication medium has particular storytelling strengths. For example, video is particularly good at illustrating a progression of events, text at background and context, and games at describing systems. In what USC's Prof. Henry Jenkins described as "transmedia storytelling," multiple media are used simultaneously, in an expansive rather than repetitive way, to better tell a single, complex story. The audience is given multiple entry points to the story, and the story is exposed to diverse and dispersed audiences, ultimately engaging a broader public. We will examine the effectiveness of a transmedia approach to communicating scientific and other complex concepts to a broad and diverse audience. Using the recently developed Educational Visitor Center at the NCAR-Wyoming Supercomputing Center as a case study, we will evaluate the reach of various means of presenting information about the geosciences, climate change and computational science. These will include an assessment of video, mechanical and digital interactive elements, animated movie segments, web-based content, photography, scientific visualizations, printed material and docent-led activities.

Unger, M.; Moloney, K.

2012-12-01

184

The Fundamentals of Character Education.  

Science.gov (United States)

Defines character education as the intentional teaching of ethical reasoning and analysis, the nurturing of moral emotions, and the encouragement of, and insistence upon, moral behavior. Maintains that schools, parents, and communities are all responsible for the moral development of children. Briefly discusses the work of the Ethics Resource…

Close, Frederick

1997-01-01

185

A Development of a System Enables Character Input and PC Operation via Voice for a Physically Disabled Person with a Speech Impediment  

Science.gov (United States)

We have designed and implemented a PC operation support system for a physically disabled person with a speech impediment via voice. Voice operation is an effective method for a physically disabled person with involuntary movement of the limbs and the head. We have applied a commercial speech recognition engine to develop our system for practical purposes. Adoption of a commercial engine reduces development cost and will contribute to make our system useful to another speech impediment people. We have customized commercial speech recognition engine so that it can recognize the utterance of a person with a speech impediment. We have restricted the words that the recognition engine recognizes and separated a target words from similar words in pronunciation to avoid misrecognition. Huge number of words registered in commercial speech recognition engines cause frequent misrecognition for speech impediments' utterance, because their utterance is not clear and unstable. We have solved this problem by narrowing the choice of input down in a small number and also by registering their ambiguous pronunciations in addition to the original ones. To realize all character inputs and all PC operation with a small number of words, we have designed multiple input modes with categorized dictionaries and have introduced two-step input in each mode except numeral input to enable correct operation with small number of words. The system we have developed is in practical level. The first author of this paper is physically disabled with a speech impediment. He has been able not only character input into PC but also to operate Windows system smoothly by using this system. He uses this system in his daily life. This paper is written by him with this system. At present, the speech recognition is customized to him. It is, however, possible to customize for other users by changing words and registering new pronunciation according to each user's utterance.

Tanioka, Toshimasa; Egashira, Hiroyuki; Takata, Mayumi; Okazaki, Yasuhisa; Watanabe, Kenzi; Kondo, Hiroki

186

Specific Character of Linguistic Personality Development in Mono- and Poly-ethnic Environment (the Kabardino-Balkarian Republic Case Study  

Directory of Open Access Journals (Sweden)

Full Text Available This article generalizes the results of sociolinguistic poll, conducted in the Kabardino-Balkarian Republic, which enabled to determine the features of linguistic personality development in mono- and poly-ethnic environment. Linguistic personality development is affected by many linguistic and extra-linguistic factors, playing significant role in the process of his/her formation. These include primary extra-linguistic factors, such as sex, age, place of residence and place of birth, ethnicity, social status, family and secondary factors, such as educational institution, communication environment, etc. These factors, along with the linguistic factors, play significant role in the linguistic personality preparedness for verbal and cogitative activity.

Madina B. Bezrokova

2013-01-01

187

"They may be pixels, but they're MY pixels:" developing a metric of character attachment in role-playing video games.  

Science.gov (United States)

This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a video game character. Results of construct validity analyses indicate that the proposed CA scale has a significant relationship with self-esteem, addiction, game enjoyment, and time spent playing games; all of these relationships are predicted by theory. Additionally, CA levels for role-playing games differ significantly from CA levels of other character-driven games. PMID:18721102

Lewis, Melissa L; Weber, René; Bowman, Nicholas David

2008-08-01

188

Innovating a business model for services with storytelling  

DEFF Research Database (Denmark)

In recent years, the notion of business models has been able to innovate the way companies create new business opportunities. However, because business models most often constitute on a complex interplay of several actors, there is a need to be able to explore the nature of a business model. This paper will propose to describe a business model by means of storytelling. In addition the paper will introduce the concept of archetypes of business models with the aim to seek a pat- tern in the light of the numerous business models available. Two cases will illustrate and dis- cuss storytelling and archetypes, and lead to the conclusion that they represent a valuable ap- proach to understanding and innovating business models.

Lund, Morten

2013-01-01

189

Table-Top Gaming Narratology for Digital Interactive Storytelling  

Science.gov (United States)

In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems.

van Velsen, Martin; Williams, Josh; Verhulsdonck, Gustav

190

Digital storytelling: Una narrazione digitale, una documentazione visuale  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The stories can be defined as “blended telling stories with digital technology” (Ohler, 2007). It is this blended characteristic which makes it a valid learning instrument, because it unites the story telling with the available technology. Leslie Rule defines digital storytelling as the modern equivalent of the court jester or the troubadour. Because it is used a lot in education, the article looks at the educational value of the digital tales and describes some e-communities that hav...

Maurissens, Isabel

2007-01-01

191

Innovative Technique for Character Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available Development of OCRs for Indian script is an active area of activity today. Optical character recognition (OCR is the mechanical or electronic translation of images of handwritten, typewritten or printed text (usually captured by a scanner into machine-editable text. In simple words OCR is a visual recognition process that turns printed or written text into an electronic character based file. OCR is a field of research in pattern recognition, artificial intelligence and machine vision. Indian scripts present great challenges to an OCR designer due to the large number of letters in the alphabet, the sophisticated ways in which they combine, and the complicated graphemes they result in. The problem is compounded by the unstructured manner in which popular fonts are designed. There is a lot of common structure in the different Indian scripts. All existing OCR systems developed for various Indian scripts do not provide sufficient efficiency due to various factors. The objective of this paper is to discuss a more efficient character recognition technique. This paper introduces a new technical approach to recognize Indian script characters which are unpredictable due to different problems in other OCR’s.

Sumant Raj Chauhan

2010-10-01

192

Enhancing Student Engagement with Their Studies: A Digital Storytelling Approach  

Directory of Open Access Journals (Sweden)

Full Text Available Higher education institutions in South Africa are faced with low throughput rates, and the need to enhance students’ interest in their studies is a key objective for higher education institutions. Student engagement is one of the factors shown empirically to enhance student success at higher education institutions. The paper reports on the potential of digital storytelling in enhancing student engagement with their studies, amongst 29 final year pre-service student teachers at a large University of Technology in South Africa, as part of their assessment in their final year professional course. The reason for doing this research was due to the limited adoption of digital storytelling in conventional educational settings globally and the fact that little research has been done internationally and particularly in South Africa, into how digital storytelling can be a vehicle for expanding learning. The study was framed around the engagement construct involving qualitative methods of collecting data. Focus group interviews were conducted with the students and the facilitators of the project to elicit whether the production of digital stories led to student engagement. Focus group interviews were analyzed using inductive strategy. Results showed that the production of digital stories enhanced student engagement with their studies which led to high levels of reflection on the subject matter, which as a result led to a deep understanding of the subject matter. Findings of this study will contribute knowledge in the field which may be valuable in increasing student engagement with their studies.

Eunice Ivala

2013-09-01

193

Optical Character Recognition  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The Optical Character Recognition is a mobileapplication. It uses smart mobile phones of android platform. Thispaper combines the functionality of Optical CharacterRecognition and speech synthesizer. The objective is to developuser friendly application which performs image to speechconversion system using android phones. The OCR takes image asthe input, gets text from that image and then converts it intospeech. This system can be useful in various applications likebanking, legal industry, oth...

Ms. Nilam Divekar; Ms. Supriya Indalkar; Ms. Ravina Mithe

2013-01-01

194

Arabic character recognition  

Science.gov (United States)

This paper presents a complete system for learning and recognizing Arabic characters. Arabic OCR faces technical problems not encountered in other languages such as cursiveness, overriding and overlapping of characters, multiple shapes per character and the presence of vowels above and below the characters. The proposed approach relies on the fact that the process of connecting Arabic characters to produce cursive writing tends to form a fictitious baseline. During preprocessing, contour analysis provides both component isolation and baseline location. In the feature extraction phase, the words are processed from right to left to generate a sequence of labels. Each label is one of a predetermined codebook that represents all possible bit distribution with respect to the baseline. At a certain position, which depends on the label context, a segmentation decision is taken. During training, a model is generated for each character. This model describes the probability of the occurrence of the labels at each vertical position. During recognition, the probability of the label observation sequence is computed and accumulated. The system has been tested on different typewritten, typeset fonts and diacriticized versions of both and the evaluation results are presented.

Allam, May

1994-03-01

195

Character Education: A Sense of Urgency.  

Science.gov (United States)

Provides a rationale for character education and emphasizes its need, based on the visions of America of Theodore Roosevelt, Alexis de Tocqueville, and others. Briefly lists some useful suggestions from the Association for Supervision and Curriculum Development for adding character education to the curriculum. Includes a list of references. (MJP)

Ankeney, Kirk

1997-01-01

196

More than One Way to Tell a Story: Integrating Storytelling into Your Law Course  

Science.gov (United States)

Storytelling has been used in diverse educational settings. It is employed at all educational levels, from elementary schools to graduate schools. Approximately twenty years ago, law school professors began writing about the application of storytelling to various law school subjects as an alternative to the traditional case method. Legal scholars…

Steslow, Donna M.; Gardner, Carolyn

2011-01-01

197

Narrating Linguistic Conflict: A Storytelling Analysis of the Language Conflict in Belgium  

Science.gov (United States)

Few studies have addressed the question how the two main linguistic groups in Belgium (French and Flemish speakers) code each other. The research reported in this article is based on a storytelling forum of 56 persons that gathered five times. The storytelling sessions yielded 91 different stories about living in a bilingual society. These were…

De Keere, Kobe; Elchardus, Mark

2011-01-01

198

Digital Storytelling in the Middle Childhood Special Education Classroom: A Teacher's Story of Adaptations  

Science.gov (United States)

This article chronicles one special educator's process of implementing adaptive instructional strategies in her middle school language arts classroom. Paige Michalski crafted adaptations for her students with disabilities in the curricular area of digital storytelling (Banaszewski, 2002; Dunn, 2000). Digital storytelling involves telling stories…

Michalski, Paige; Hodges, Dodi; Banister, Savilla

2005-01-01

199

A Reflection: Trials in Using Digital Storytelling Effectively with the Gifted  

Science.gov (United States)

In this article, the author shares her experience of using digital storytelling in her class of gifted learners and discusses the benefits it has for both students and teachers. Technology is becoming an integral part of the educational realm. In an effort to blend technology with education, the author took on the challenge of digital storytelling…

Kieler, Lynda

2010-01-01

200

User Study of a New Smart Toy for Children's Storytelling  

Science.gov (United States)

This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.

Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

2014-01-01

 
 
 
 
201

DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3  

Directory of Open Access Journals (Sweden)

Full Text Available Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009. Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009, or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply including a narrative component may provide enough creative ammunition for students to feel that a particular assignment can be more interesting (Clark 2010, if their work is to be wrapped around a narrative format, such as a short story in favor of an essay or formal writing. But there are numerous free technology tools available today that take the process one step further, by injecting different editing options and high-end production values. Students do not merely assemble a story in words. They can now do it primarily with images, and many of the slideshow services online allow for text captions, dynamic transitions, special effects, and relevant animations. Students become videographers and directors as much as they function as storytellers. The slideshow builders thus do a better job than “old fashioned” essay/short story assignments at meeting the need of 21st century students, many of whom arrive at institutions of higher learning with at least an already-ingrained interest in such tools, if not explicit experience.Kizoa (www.kizoa.com offers a simple menu-driven, Flash-based interface for users to craft slideshows with uploaded images, added text, transitions, animations, special effects, and music selected from their limited online repository or uploaded in mp3 format. Users drag images and any desired effects onto a timeline at the bottom of the screen, in a workflow reminiscent of most software used to edit home movies. The service is free, but much of the content (transitions, effects provided are classified as premium content; to actually use or share a slideshow using that content, the user would need to upgrade to a paid account. If the slideshow was built using only the free content (which is a more limited selection, the slideshow can be shared on Facebook, or a URL can be sent by email. Once on the webpage, a user will also find code for embedding the slideshow into a blog or webpage. The Flash-based product cannot be downloaded; it must be kept current at Kizoa and linked to for the intended audience to view.

Kevin YEE

2012-01-01

202

A pediatric digital storytelling system for third year medical students: The Virtual Pediatric Patients  

Directory of Open Access Journals (Sweden)

Full Text Available Abstract Background Computer-based patient simulations (CBPS are common, effective, instructional methods for medical students, but have limitations. The goal of this project was to describe the development of a CBPS designed to overcome some of these limitations and to perform an online evaluation. Methods In 1996, patients and families experiencing a common pediatric problem were interviewed, photographed and a chart review completed. A digital storytelling template was developed: 1. patient's story, evaluation and clinical course, 2. problem-based approach to the evaluation, and 3. discussion of disease process. The media was digitized and placed onto the Internet. The digital stories and a 10-question online survey were pilot tested. Online survey responses were collected from 1999–2003. Overall use of the digital stories was measured by computer server logs and by the number of hyperlinks to the CBPS. Results Eight stories were created using this system. Over 4.5 years, 814,148 digital story pages were read by 362,351 users. Hyperlink citations from other websites to the CBPS were 108. Online survey respondents (N = 393 described the overall quality as excellent or very good (88.4%. The stores were clearly written (92% at an appropriate level (91.4%. Respondents felt they could begin to evaluate a similar case presentation (95.4%, and would remember the case in the future (91%. Conclusions A new type of CBPS, the digital storytelling system, has been developed and evaluated which and appears to be successful in overcoming some of the limitations of earlier CBPS by featuring patient's stories in their own words, by focusing on problems rather than diseases, and by having stories that are quick for students to work through.

D'Alessandro Michael P

2004-07-01

203

Optical Science: Deploying Technical Concepts and Engaging Participation through Digital Storytelling  

Science.gov (United States)

Technical 'hands-on' training workshops are designed to bring together scientists, technicians, and program managers from universities, government agencies, and the private sector to discuss methods used and advances made in instrumentation and data analysis. Through classroom lectures and discussions combined with a field-day component, hands-on workshop participants get a 'full life cycle' perspective from instrumentation concepts and deployment to data analysis. Using film to document this process is becoming increasingly more popular, allowing scientists to add a story-telling component to their research. With the availability of high-quality and low priced professional video equipment and editing software, scientists are becoming digital storytellers. The science video developed from the 'hands-on' workshop, Optical Water Quality Sensors for Nutrients: Concepts, Deployment, and Analysis, encapsulates the objectives of technical training workshops for participants. Through the use of still photography, video, interviews, and sound, the short video, An Introduction to CUAHSI's Hands-on Workshops, produced by a co-instructor of the workshop acts as a multi-purpose tool. The 10-minute piece provides an overview of workshop field day activities and works to bridge the gap between classroom learning, instrumentation application and data analysis. CUAHSI 'hands-on' technical workshops have been collaboratively executed with faculty from several universities and with the U.S. Geological Survey. The video developed was designed to attract new participants to these professional development workshops, to stimulate a connection with the environment, to act as a workshop legacy resource, and also serve as a guide for prospective hands-on workshop organizers. The effective use of film and short videos in marketing scientific programs, such as technical trainings, allows scientists to visually demonstrate the technologies currently being employed and to provide a more intriguing perspective on scientific research.

Thomas, R. G.; Berry, K.; Arrigo, J.; Hooper, R. P.

2013-12-01

204

Optical Character Recognition  

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Full Text Available The Optical Character Recognition is a mobileapplication. It uses smart mobile phones of android platform. Thispaper combines the functionality of Optical CharacterRecognition and speech synthesizer. The objective is to developuser friendly application which performs image to speechconversion system using android phones. The OCR takes image asthe input, gets text from that image and then converts it intospeech. This system can be useful in various applications likebanking, legal industry, other industries, and home and officeautomation. It mainly designed for people who are unable to readany type of text documents. In this paper, the characterrecognition method is presented by using OCR technology andandroid phone with higher quality camera.

Ms. Nilam Divekar

2013-03-01

205

Channeling Identity: A Study of Storytelling in Conversations Between Introverted and Extraverted Friends.  

Science.gov (United States)

This narrative study examined the process of personal storytelling between college-age friends who were similarly introverted or extraverted. Participants were 19 introverted and 20 extraverted same-sex pairs (49 percent female) who had been friends for an average of 18 months. Stories emerged spontaneously during 10-minute catch-up conversations. Extraverted friends more often told stories that changed the topic, and more often co-constructed story plots. Introverted friends more often told stories that were embedded in a developing theme, and constructed story plots solo. With regard to content, extraverted friends told stories about romance more so than introverted friends, whose stories more often concerned family/hometown, and older events. The findings suggest that the traits of extraversion and introversion channel the identity-making process. PMID:19325709

Thorne, Avril; Korobov, Neill; Morgan, Elizabeth M

2007-10-01

206

Don't Break the Memory Line: Social Memory, Digital Storytelling and Local Communities  

Science.gov (United States)

In this paper we present and analyze some of the main results obtained by the empirical research carried out within the scope of the Socrates Grundtvig Project "Memory Line", that aimed at developing instruments and methodologies in order to help overcoming the intergenerational divide. The project aimed at training groups of elderly and young citizens, resident in the project partner countries, to collect records (stories, songs, poems, experiences, etc.) and to save them in a digital form, mainly by using the methodology of digital storytelling. Focus groups and interviews with people involved in the intergenerational ateliers have been carried out in order to gather a series of first hand evidences directly from the voices of people who were actively involved in the project, and to enable an ongoing monitoring and self evaluation of the project itself.

Ferri, Paolo; Mangiatordi, Andrea; Pozzali, Andrea

207

Culture Industry with the Concepts of Walter Benjamin: “Aura”, “Storyteller” and “Flâneur”  

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Full Text Available The thoughts of Walter Benjamin ?one of the leading philosopher of the twentieth century? correspond a period (the first quarter of 1900’s in which the technical developments changed the shape of people’s perception and mass culture grew rapidly. According to the Benjamin, within the context of the culture industry, being in the state of dream (phantasmagoria would be easier for the people who is reduced to the merchandise, entertainment would be welcomed, but many difficulties would be appeared against becoming free. With the appearance of the merchandise and entertainment ambience the artist would achieve the quality of “flaneur”. According to this context, benefiting from “aura”, “storyteller”, “flaneur”, which are assumed to be the basic concepts of Benjamin, seems to be very unavoidable.

Bilgen Ayd?n SEV?M

2010-04-01

208

Telling stories about story-tellers  

Directory of Open Access Journals (Sweden)

Full Text Available There are people who leave us with a text as their legacy. Their text. Sometimes it is a masterpiece, or a huge amount of work, a fertile and essential one. But there are people who leave us with something more, too: their words, their life. Rex Stainton-Rogers is one of them. An excessive, brilliant, entrepreneur, alive… human being. His words are our inheritance. His legacy are some of the most relevant social scientists from the new, emergent, generation, mostly in Great Britain, who are people trained, formed, by this exceptional character. His work, beyond the texts we’ve inherited, consisted on showing us life, truly the laboratory where knowledge is really given shape. So, those who shared with him a piece of his life, have had the privilege of being in contact with what makes knowledge passionate, what makes it useful, what which intoxicates you with pleasure. Rex died in February 1999 as he lived, free and splendid. A year later, her companion, Wendy Stainton-Rogers, organised a symposium to celebrate him, his life and his words with some of the people who owe the most to Rex life. Here you have the contribution we made that day.

Ibáñez Gracia, Tomás

2002-05-01

209

Notch intracellular domain deficiency in nuclear localization activity retains the ability to enhance neural stem cell character and block neurogenesis in Mammalian brain development.  

Science.gov (United States)

Notch has a broad range of regulatory functions in many developmental processes, including hematopoiesis, neurogenesis, and angiogenesis. Notch has several key functional regions such as the RBP-J?/CBF1 association module (RAM) domain, nuclear localization signals (NLS), and ankyrin (ANK) repeats. However, previous reports assessing the level of importance of these domains in the Notch signaling pathway are controversial. In this study, we have assessed the level of contribution of each Notch domain to the regulation of mammalian neural stem cells in vivo as well as in vitro. Reporter assays and real-time polymerase chain reactions show that the ANK repeats and RAM domain are indispensable to the transactivation of Notch target genes, whereas a nuclear export signal (NES)-fused Notch intracellular domain (NICD) mutant defective in nuclear localization exerts a level of activity comparable to unmodified NICD. Transactivational ability appears to be tightly coupled to Notch functions during brain development. Unlike ANK repeats and RAM domain deletion mutants, NES-NICD recapitulates NICD features such as promotion of astrogenesis at the expense of neurogenesis in vitro and enhancement of neural stem cell character in vivo. Our data support the previous observation that intranuclear localization is not essential to the oncogenesis of Notch1 in certain types of cells and imply the importance of the noncanonical Notch signaling pathway in the regulation of mammalian neural stem cells. PMID:25003789

Jang, Jiwon; Byun, Sung-Hyun; Han, Dasol; Lee, Junsub; Kim, Juwan; Lee, Nayeon; Kim, Inhee; Park, Soojeong; Ha, Soobong; Kwon, Mookwang; Ahn, Jyhyun; Chung, Woo-Jae; Kweon, Dae-Hyuk; Cho, Jae Youl; Kim, Sunyoung; Yoon, Keejung

2014-12-01

210

Tent-Poles of the Bestseller : How Cross-media Storytelling can spin off a Mainstream Bestseller  

DEFF Research Database (Denmark)

This article proposes a framework for understanding and analysing how the passive audience of a media event turns into active stakeholders. The starting point is the cross-media content quadrant (Jensen and Vistisen, 2012), which shows how the producer’s control is distributed on social media platforms, while storytelling evolves around a tent-pole, for example, a bestseller or blockbuster. To further explain how the audience engages, a three-step rhetoric model largely based on Bitzer (1998) and Tolkien (1971) is developed and explained.

Jensen, Thessa; Vistisen, Peter

2013-01-01

211

'Shooting at the sun god Apollo': the Apollonian-Dionysian balance of the TimeSlips Storytelling Project.  

Science.gov (United States)

In The Birth of Tragedy, Friedrich Nietzsche celebrated the dueling forces of reason and emotion as personified by the ancient Greek gods Apollo and Dionysus. A subtle Apollonian-Dionysian balance can be observed in TimeSlips, a group-based creative storytelling activity developed in the 1990s and increasingly used in dementia care settings worldwide. This article explains how the Apollonion-Dionysian aspects of TimeSlips are beneficial not only for persons with dementia, but also for their carers. Narrative data from medical students at Penn State College of Medicine who participated in TimeSlips at a local retirement community are shared. PMID:23722245

George, Daniel R

2013-09-01

212

What a Character!  

Science.gov (United States)

Wanted: Clay project that will include the basics of well-crafted construction, a variety of decorative surface treatments, wide-ranging creative possibilities, a high level of success for students, a connection to historical beginnings, and result in a functional product. All of these attributes exist in a project that the author calls "Character…

Blackwell, Elizabeth

2012-01-01

213

Dirichlet Character Difference Graphs  

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Full Text Available We define Dirichlet character difference graphs and describe their basic properties, including the enumeration of triangles. In the case where the modulus is an odd prime, we exploit the spectral properties of such graphs in order to provide meaningful upper bounds for their diameter.

M. Budden

2013-01-01

214

Optical Character Recognition.  

Science.gov (United States)

This paper describes computer-based optical character recognition (OCR) systems, focusing on their components (the computer, the scanner, the OCR, and the output device); how the systems work; and features to consider in selecting a system. A list of 26 questions to ask to evaluate systems for potential purchase is included. (JDD)

Converso, L.; Hocek, S.

1990-01-01

215

Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling  

Science.gov (United States)

Say Anything is a text-based interactive digital storytelling application that differs from other systems in its emphasis on the ability of users to create a narrative in any domain that they wish. The user and computer take turns in writing sentences in an emerging fictional narrative where sentences contributed by the computer are selected from a collection of millions of personal stories extracted from Internet weblogs. In this demonstration, we will present the latest version of the Say Anything application and allow conference participants to author their own original stories using the system.

Swanson, Reid; Gordon, Andrew S.

216

Reimagining a Writer’s Process Through Digital Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available Building on Hillocks' (1995 concepts of the declarative and procedural knowledge that writers need in order to craft effective writing, this article explores the writing process of one pre-service teacher as she moved from a personal narrative to an essay to a digital story. The authors argue that digital writers--in addition to needing declarative and procedural knowledge--must also understand knowledge of technology in order to more fully realize the potential of digital storytelling. Implications for teachers and teacher educators are discussed in relation to Mishra and Koehler's (2008 "technological pedagogical content knowledge," or TPACK.

Troy Hicks

2013-06-01

217

The trickster wink: storytelling and resistance in Tomson Highway's Kiss of the Fur Queen  

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Full Text Available This essay explores how Tomson Highway uses the narrative genre as a space to perform a speech act of resistance against colonialism through an approach that departs from contemporary discussions on genre theory and theories of storytelling. Highway´s novel Kiss of the Fur Queen reaffirms the process of adaptation that is intrinsic to Indigenous cultures and to the survival of the Trickster and promotes a healing experience through the recovery of Cree storytelling. John Frow's concept of genre as a performative structure that shapes the world in the very process of putting it into speech contributes to the focus on Indigenous storytelling rather than on Western literary categories.

Rubelise Cunha

2010-11-01

218

Fairy Grandmothers: Images of Storytelling Events in Nineteenth-Century Germany  

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Full Text Available Typical nineteenth?century German images of elderly female storytellers capture them in the act of relating Märchen to young children. When these images reached a mass public, they reinforced the idea of a timeless female oral tradition. As researchers of oral tales hardly ever recorded any actual female storytellers, the images belonged for the most part to a romantic myth of Germany?s past. Towards the end of the century, artists started to produce more realistic paintings of female storytellers. This coincided with the growing popularity of fairy?tale books which were indeed mostly read to children by women.

Willem de Blécourt

2010-12-01

219

Distortion Analysis Of Tamil Language Characters Recognition  

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Full Text Available This research work demonstrates how character recognition can be done with a back propagation network and shows how to implement this using the MATLAB Neural Network toolbox. This is a slightly enhanced version of the character recognition application based on the MATLAB Neural Network toolbox. In this research article we are focusing on the distortion analysis of Tamil Language Characters in order to recognize them effectively using the neural network we have developed. We have used the commonly used representation method for recognizing digits and uppercase English letters as suggested by Guyon et.al to start with and built a method for Tamil language letters over it.

Gowri N.

2011-01-01

220

Chinese Character Recognition by Tchebichef Moment Features  

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Full Text Available Moment descriptors have long been applied in object recognition since the early years of the development of the moment theories. Nowadays, discrete orthogonal moments have been studied and proposed for they are superior to traditional continuous ones. In this paper, a set of moment features extracted from the discrete Tchebichef moments for Chinese character recognition is presented. A new method of evaluating the variance values of each moment feature is applied in this research. Tested on a set of 6,763 Chinese characters, our newly proposed Tchebichef moment features perform very well in distinguishing all Chinese character pairs that have similar structures.

Bing Hu

2013-11-01

 
 
 
 
221

AI Based Character Recognition  

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Full Text Available Abstract- In this paper we propose an approach for recognizing an English alphabet using their structural features. One of its major applications is Optical Character Recognition (OCR. Scanners produce bitmap images of the documents which are not edited by word processors. Rather than trying to match a bitmap to the stored letters, feature extraction attempts to recognize letters by condensing the scanned letters to their basic "Features" which are compared to a list of features stored in the program's code. To convert a .BMP file into equivalent text file we need to process the file. The whole paper consists of reading bitmap file and marking blocks, thinning the available bitmap block, extracting the feature points from the bitmap block along with their approximate position in the block, checking if there are circles or some enclosed regions in the bitmap and matching the feature points with ideal feature point set of each alphabet and if it matches with any one of them then recognizes the bitmap block as that character. The experimental results show improvement as it verifying most of the characters.

Nimish Kumar

2011-04-01

222

Memory between old and new media. Rethinking storytelling as a performative practice to process, assess and create awareness of change in the world of secondary orality  

Directory of Open Access Journals (Sweden)

Full Text Available Storytelling is old, but in our digital age its means are new. When an event of huge cultural significance occurs (such as the sinking of the Costa Concordia, the “Occupy Wall Street” Protest, or the coming of Boat-People to Europe stories ricochet from TV to Internet, from cell phone to text message with a speed and proliferation unknown even a decade ago. We need new and effective ways to understand the making of cultural processes in a multi-media environment in order to learn and develop strategies to make sense of cultural shifts in a reduced and very limited span of time. My essay draws on research in both Memory Studies, Literary Studies and Media Ecology to open up the study of storytelling to old and new media psycho-dynamics so to start to develop a methodology of investigation that will facilitate a deeper understanding of the role of multimedia storytelling in the ways in which both individuals and groups cognitively and emotionally navigate profound cultural shift, as well as in the ways in which they create and preserve their memories through time and technological change.

Elena LAMBERTI

2012-01-01

223

English Character Recognition using Artificial Neural Network  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This work focuses on development of a Offline Hand Written English Character Recognition algorithm based on Artificial Neural Network (ANN). The ANN implemented in this work has single output neuron which shows whether the tested character belongs to a particular cluster or not. The implementation is carried out completely in 'C' language. Ten sets of English alphabets (small-26, capital-26) were used to train the ANN and 5 sets of English alphabets were used to test the net...

Dash, Tirtharaj; Nayak, Tanistha

2013-01-01

224

OPTICAL CHARACTER RECOGNITION FROM PICTURES AND VIDEO  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The thesis discusses optical character recognition from images and video frames. The theoretical part of the thesis analyises the main steps of image preprocessing, text detection and character recognition. The practical part of the thesis describes developement of an application for optical recognition of arbitrarily oriented text in .NET framework. We use the Emgu CV library to implement the algorythm for automatic detection and compensation of text orientation and the algorithm for tex...

S?traser, Aljaz?

2012-01-01

225

The Hero’s Journey - Template-Based Storytelling for Ubiquitous Multimedia Management  

Directory of Open Access Journals (Sweden)

Full Text Available Professional communities in research domains including much fieldwork and mobile multimedia acquisition such as the domain of cultural heritage management lack support to create, access, organize and share multimedia within their communities. Digital storytelling is an excellent means to share knowledge represented by ubiquitous multimedia in communities. However, it is not easy for those professional communities to tell and share good digital stories, since they are amateurs in storytelling in many cases. This paper proposes the application of professional story templates to enhance (non-linear digital storytelling with a template engine allowing users’ collaborative design, adaptation and mashing up of story templates. A prototype of the template engine YouTell TE was integrated in a community storytelling platform. A set of case studies demonstrates the usefulness of this approachadsf

Yiwei Cao

2011-04-01

226

I See, Please Tell Me More : Exploring Virtual Agents as Interactive Storytellers  

DEFF Research Database (Denmark)

This study explored the effect of a virtual agent, used as a storyteller in an interactive story, with the purpose of distributing information to leaders at the municipal government of Esbjerg, Denmark. The aim was to investigate the influence an agent might have on the user experience, when comparing it to a story with no agent. A simple story was implemented where the user could choose which parts to read. A test was held where ten participants went through the story with and without an agent as a storyteller, and took part in a focus group discussion. Data on story choices and time was saved and analysed along with the focus group data. From the overall findings it can be concluded that a storyteller agent has a positive impact on the experience. Furthermore, that interactive storytelling requires care in placement of important information, so as to avoid it being missed.

Lindholm, David; Petersson, Eva

2013-01-01

227

Storytelling as a Qualitative Method for IS Research: Heralding the Heroic and Echoing the Mythic  

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Full Text Available Storytelling in organizations has long been overlooked (and sometimes derided as a qualitative research method. However, we propose the use of storytelling as a powerful approach for information systems (IS researchers. We conceptualize stories within the framework of the social construction of technology, using an interpretivist perspective. Each story serves an intended purpose, which corresponds to the functions of classical myths. We recommend that researchers characterize stories as performing one of four functions we classified as the experiential, explanatory, validating, or prescriptive identified. We emphasize complete stories, rather than narrative fragments. Stories possess many common elements. We provide caveats and limitations to the use of storytelling as a qualitative research method. We reveal the usefulness of storytelling for IS researchers as distinct from other favored qualitative methods such as interviewing, metaphors, observation, and the use of analysis software packages.

Julie E Kendall

2012-04-01

228

Enriching Student HIV Awareness by Digital Storytelling  

Science.gov (United States)

Secondary school students in Tanzania were involved in the development of a digital platform for HIV education and counseling. A major reason for the failure of most HIV and AIDS campaigns in Sub-Saharan Africa is the lack of understanding the social structures that maintain the actual cause of the problems. Having the target group as co-designers…

Duveskog, Marcus; Sutinen, Erkki

2013-01-01

229

Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party  

Science.gov (United States)

This paper presents the Interactive Space for Digital Storytelling (ISDS) which enables spatial interaction between the audience and the "media-actors" (i.e., recorded video clips of actors). The system features interaction modules to handle the response of the "spect-actor" (the participant) and manage the progress of the story, titled The Cocktail Party. Demonstration of the system proved its potential as a new interactive storytelling platform.

Kim, Yoonji; Chun, Taeksoo; Chae, Gunho; Ji, Hojoon; Yeo, Woon Seung

230

Storytelling and Communal Singing: Effective Forms of Appropriation to Destabilize White Supremacy  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Community features importantly both in the assertion of Afro-Americans’ selfhood and the rehabilitation of their culture once lost in slavery. Toni Morrison believes that appropriation in the form of community storytelling and communal singing within black community is an effective instrument to destabilize white supremacy. This paper examines how community storytelling and communal singing works in Morrison’s novel Beloved to rebuild African Americans’ communal solidarity and start a d...

Weiqiang Mao

2010-01-01

231

Madness in Shakespeare's Characters  

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Full Text Available In the second part of this paper, the author initially stresses the literary context of "King Richard II", which allowed that we can it it like an historical drama rather than a tragedy; in the following section, the author analyses, from a phenomenological point of view, Richard II character and its parallelism with the opinion of authors, such as Minkowsky and Binswanger about time experience in depressive patients. In the conclusions, he stresses the genius of Shakespeare, in his search of human condition which allowed the revelationb of madness as belonging to it.

Nuno Borja-Santos

2014-10-01

232

Periods of Hecke characters  

CERN Document Server

The starting point of this Lecture Notes volume is Deligne's theorem about absolute Hodge cycles on abelian varieties. Its applications to the theory of motives with complex multiplication are systematically reviewed. In particular, algebraic relations between values of the gamma function, the so-called formula of Chowla and Selberg and its generalization and Shimura's monomial relations among periods of CM abelian varieties are all presented in a unified way, namely as the analytic reflections of arithmetic identities beetween Hecke characters, with gamma values corresponding to Jacobi sums. The last chapter contains a special case in which Deligne's theorem does not apply.

Schappacher, Norbert

1988-01-01

233

Genetics of Sesame Street Characters.  

Science.gov (United States)

Teaches genetics and inheritance using the characters from Sesame Street. Asks students to create a gene map of their favorite character and determine those genes passing to the next generation. Includes a genetics activity sheet and genetic information on the characters. (YDS)

Raye, Susan

2001-01-01

234

Public domain optical character recognition  

Science.gov (United States)

A public domain document processing system has been developed by the National Institute of Standards and Technology (NIST). The system is a standard reference form-based handprint recognition system for evaluating optical character recognition (OCR), and it is intended to provide a baseline of performance on an open application. The system's source code, training data, performance assessment tools, and type of forms processed are all publicly available. The system recognizes the handprint entered on handwriting sample forms like the ones distributed with NIST Special Database 1. From these forms, the system reads hand-printed numeric fields, upper and lowercase alphabetic fields, and unconstrained text paragraphs comprised of words from a limited-size dictionary. The modular design of the system makes it useful for component evaluation and comparison, training and testing set validation, and multiple system voting schemes. The system contains a number of significant contributions to OCR technology, including an optimized probabilistic neural network (PNN) classifier that operates a factor of 20 times faster than traditional software implementations of the algorithm. The source code for the recognition system is written in C and is organized into 11 libraries. In all, there are approximately 19,000 lines of code supporting more than 550 subroutines. Source code is provided for form registration, form removal, field isolation, field segmentation, character normalization, feature extraction, character classification, and dictionary-based postprocessing. The recognition system has been successfully compiled and tested on a host of UNIX workstations. This paper gives an overview of the recognition system's software architecture, including descriptions of the various system components along with timing and accuracy statistics.

Garris, Michael D.; Blue, James L.; Candela, Gerald T.; Dimmick, Darrin L.; Geist, Jon C.; Grother, Patrick J.; Janet, Stanley A.; Wilson, Charles L.

1995-03-01

235

New statistical method for machine-printed Arabic character recognition  

Science.gov (United States)

Although about 300 million people worldwide, in several different languages, take Arabic characters for writing, Arabic OCR has not been researched as thoroughly as other widely used characters (Latin or Chinese). In this paper, a new statistical method is developed to recognize machine-printed Arabic characters. Firstly, the entire Arabic character set is pre-classified into 32 sub-sets in terms of character forms, special zones that characters occupy and component information. Then directional features are extracted based on which modified quadratic discriminant function (MQDF) is utilized as classifier to deal with classification task. Finally, similar characters are discriminated before outputting recognition results. Encouraging experimental results on test sets show the validity of proposed method.

Wang, Hua; Ding, Xiaoqing; Jin, Jianming; Halmurat, M.

2005-01-01

236

Modeling the Semiotic Structure of Player-Characters  

DEFF Research Database (Denmark)

When game studies has tackled the player-character, it has tended to do so by means of an opposition to the notion of the avatar, with the result that the ontological and semiotic nature of the character in itself has not been given due attention. This paper draws on understandings of character from the fields of narratology and literary theory to highlight the double-layered ontology of character as both a possible individual and as a semiotic construction. Uri Margolin’s narratological model of character signification is used as the basis for developing a semiotic-structural model of the player-character that addresses its specific medialities and formal nature – a task which is performed through illustrative close examinations of the player-characters in The Last of Us (Naughty Dog 2013) and Gone Home (The Fullbright Company 2013).

Vella, Daniel

2014-01-01

237

Synthetic biology character and impact  

CERN Document Server

Synthetic Biology is already an object of intensive debate. However, to a great extent the discussion to date has been concerned with fundamental ethical, religious and philosophical questions. By contrast, based on an investigation of the field’s scientific and technological character, this book focuses on new functionalities provided by synthetic biology and explores the associated opportunities and risks. Following an introduction to the subject and a discussion of the most central paradigms and methodologies, the book provides an overview of the structure of this field of science and technology. It informs the reader about the current stage of development, as well as topical problems and potential opportunities in important fields of application. But not only the science itself is in focus. In order to investigate its broader impact, ecological as well as ethical implications will be considered, paving the way for a discussion of responsibilities in the context of a field at a transitional crossroads be...

Pade, Christian; Wigger, Henning; Gleich, Arnim

2015-01-01

238

Character design for soccer commmentary  

CERN Document Server

In this paper we present early work on an animated talking head commentary system called {\\bf Byrne}\\footnote{David Byrne is the lead singer of the Talking Heads.}. The goal of this project is to develop a system which can take the output from the RoboCup soccer simulator, and generate appropriate affective speech and facial expressions, based on the character's personality, emotional state, and the state of play. Here we describe a system which takes pre-analysed simulator output as input, and which generates text marked-up for use by a speech generator and a face animation system. We make heavy use of inter-system standards, so that future versions of Byrne will be able to take advantage of advances in the technologies that it incorporates.

Binsted, K

1998-01-01

239

Total characters and Chebyshev polynomials  

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Full Text Available The total character τ of a finite group G is defined as the sum of all the irreducible characters of G. K. W. Johnson asks when it is possible to express τ as a polynomial with integer coefficients in a single irreducible character. In this paper, we give a complete answer to Johnson's question for all finite dihedral groups. In particular, we show that, when such a polynomial exists, it is unique and it is the sum of certain Chebyshev polynomials of the first kind in any faithful irreducible character of the dihedral group G.

Homer Wolfe

2003-07-01

240

Maya Studio Projects Photorealistic Characters  

CERN Document Server

Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support fi

Palamar, Todd

2011-01-01

 
 
 
 
241

The Use of Humor and Storytelling with African American Men: Innovative Therapeutic Strategies for Success in Counseling  

Science.gov (United States)

In recent years, the use of culturally appropriate humor as a tool for change within the parameters of counseling has grown within the literature. In comparison, the art of storytelling has had little attention within the literature as a tool for strategic change. This article outlines a framework for the use of humor and storytelling as…

Vereen, Linwood G.; Hill, Nicole R.; Butler, S. Kent

2013-01-01

242

"Relaaax, I Remember the Recession in the Early 1980s...": Organizational Storytelling as a Crisis Management Tool  

Science.gov (United States)

In this conceptual paper, we consider organizational storytelling as a communications tool in which stories are used to reduce the stress and anxiety of organizational members during a crisis. While there is much consensus among organizational scholars detailing storytelling's active role in such processes as organizational learning and…

Kopp, David M.; Nikolovska, Irena; Desiderio, Katie P.; Guterman, Jeffrey T.

2011-01-01

243

2008-2009 Davis Digital Storytelling Challenge: Showcasing 21st-Century Learning in the Art Classroom  

Science.gov (United States)

Digital storytelling is the art of using digital content--still images, video clips, voiceovers, sound effects and music--to create short and compelling narrative movies. As an expressive medium in the art classroom, digital storytelling can be used to integrate subject matter knowledge and skills from many years of the school curriculum. If one…

Hutcheson, Brian

2008-01-01

244

Fermionic characters for graded parafermions  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Fermionic-type character formulae are presented for charged irreduciblemodules of the graded parafermionic conformal field theory associated to the coset $osp(1,2)_k/u(1)$. This is obtained by counting the weakly ordered `partitions' subject to the graded $Z_k$ exclusion principle. The bosonic form of the characters is also presented.

Be?gin, L.; Fortin, J. -f; Jacob, P.; Mathieu, P.

2003-01-01

245

A Novel Approach for Character Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available “Optical Character Recognition”, abbreviated as OCR has become a very important aspect of life in today’s world especially in Computer vision applications, and also in the field of Robotics. Our basic objective is to develop an efficient approach which can recognize the input printed-text with a high level of accuracy so that its output can be utilized in our final goal which is an English-Text to multilingual Translator. In this paper the methodology adopted to implement OCR is mainly explained in detail along with emphasizing the necessity and advantages over the present technique. In this paper, an efficient approach for optical Character recognition of printed text has been analyzed. The problems associated with Character Recognition are also mentioned. A Graphical User Interface (GUI, in this paper represented for that purpose.

Disha Bhattacharjee

2014-04-01

246

Character Education: Better Students, Better People  

Science.gov (United States)

The application of social-emotional and character development (SECD) in classrooms is about teaching, practicing, and modeling essential personal and civic life habits and skills that are almost universally understood as making people good human beings. Among these habits are respect, responsibility, integrity, caring, fairness, and constructive…

Elias, Maurice, Ed.

2010-01-01

247

TV JOURNALISM IN THE DIGITAL AGE: ASPECTS OF TRANSMEDIA STORYTELLING ON PAPER TELEVISION  

Directory of Open Access Journals (Sweden)

Full Text Available This paper proposes a reflection on audiovisual journalism from the perspective of transmedia storytelling (NT, a term coined by Henry Jenkins (2009a in his research on the culture of convergence. How has media convergence affected the language and aesthetics of audiovisual journalism? And what of the routine and profile of its professionals? Or the relationship with the audience? What are the new paradigms and what has changed in their production processes as regards the use of new media? To reflect on these and other issues, it is necessary to identify and analyze aspects of transmedia storytelling on TV Folha, an audiovisual program inspired by printing, which began as a private channel on the web and is today shown by a public broadcaster. It is a product which seems to indicate that transmedia storytelling is beginning to establish a firm place in Brazilian audiovisual journalism based on its relationship with new information platforms.

Elaide Martins

2013-06-01

248

The Memory of a Tree; An Interactive Visual Storytelling Installation  

Directory of Open Access Journals (Sweden)

Full Text Available

Over the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology continue to inspire innovation in each other. A contemporary example of this process is evident in interactive art era; this article covers this topic focusing on tangible interface pieces. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area.

Hyunjoo Oh

2012-12-01

249

Cost Effective Evaluation of Companies' Storytelling on the Web  

DEFF Research Database (Denmark)

Abstract: In this paper we present a cost effective and simple procedure for evaluating company web sites. Our assumption is that such sites are places for companies' self-presentation and that customers are readers of these texts. Web site texts with narrative qualities, e.g. scenes, actors, acts, initiate the customers' imagination and narrative mind and hence their decision making. These ideas are investigated in a qualitative study of two companies' self-presentation as future work places for students. The results demonstrate that the students choose the company that has a web site with rich narrative qualities above the company that has a web site with good graphical appearance, but poor narrative qualities. In conclusion, we suggest that user centred evaluation of commercial web sites by using the suggested method can pay attention to deep, narrative structures in both the company's self-presentation and the customers' reading of the web site texts.Keywords: Competitive advantage, decision-making, dramas, imagination, narratives, storytelling, web-design.

Clemmensen, Torkil; VendelØ, Morten Thanning

2004-01-01

250

La política relatada: el Storytelling de Barack Obama en el marco de la Operación Gerónimo / Politics Reported: Barack Obama's Storytelling Within the Frame of Operation Geronimo / A política relatada: o storytelling de Barack Obama no âmbito da Operação Gerônimo  

Scientific Electronic Library Online (English)

Full Text Available SciELO Colombia | Language: Spanish Abstract in portuguese A quantidade de informação na qual nos movemos atualmente exige que o político, bem como outros líderes que quiserem transmitir uma mensagem, compita com inumeráveis telas e dados. O storytelling surge nos últimos anos como técnica efetiva para que a mensagem proveniente do líder social conquiste o [...] bem mais valioso no mundo da comunicação total: o tempo do cidadão. Nestas linhas, introduz-se esta ferramenta discursiva, suas condições e elementos e, por meio de uma análise qualitativa, expõe-se sua presença na galeria de imagens que a Casa Branca publicou assim que matou a Osama bin Laden. Abstract in spanish El caudal de información en el que nos movemos actualmente exige que el político, como otros líderes que quieran transmitir un mensaje, deba competir con innumerables pantallas y datos. El storytelling surge en los últimos años como técnica efectiva para que el mensaje proveniente del líder social l [...] ogre conquistar el bien más preciado en el mundo de la comunicación actual: el tiempo del ciudadano. En estas líneas se introduce esta herramienta discursiva, sus condiciones y elementos y, por medio de un análisis cualitativo, se expone su presencia en la galería de imágenes que la Casa Blanca publicó luego de matar a Osama bin Laden. Abstract in english The gush of information reaching us today requires politicians and any other leaders intending to communicate to compete against a countless amount of screens and data. In the past few years, storytelling has swelled as an effective technique with which social leaders intending to communicate can co [...] nquer the most important asset in communication today: the citizens' time. These lines introduce the conditions and fundamentals of storytelling as a tool, revealing its presence through a qualitative analysis in a gallery of photographs published by the White House in the aftermath of Bin Laden's assassination.

Alberto Pedro, López-Hermida-Russo; Josefina, Vargas-Monardes.

2013-04-01

251

A Modified Back propagation Algorithm for Optical Character Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available Character Recognition (CR has been an active area of research and due to its diverse applicable environment; it continues to be a challenging research topic. There is a clear need for optical character recognition in order to provide a fast and accurate method to search both existing images as well as large archives of existing paper documents. However, existing optical character recognition programs suffer from a flawed tradeoff between speed and accuracy, making it less attractive for large quantities of documents. In this thesis, we present a new neural network based method for optical character recognition as well as handwritten character recognition. Experimental results show that our proposed method achieves highest percent accuracy in optical character recognition. We present an overview of existing handwritten character recognition techniques. All these algorithms are described more or less on their own. Handwritten character recognition is a very popular and computationally expensive task. We also explain the fundamentals of handwritten character recognition. We describe today’s approaches for handwritten character recognition. From the broad variety of efficient techniques that have been developed we will compare the most important ones. We will systematize the techniques and analyze their performance based on both their run time performance and theoretical considerations. Their strengths and weaknesses are also investigated. It turns out that the behavior of the algorithms is much more similar as to be expected.

Jitendra Shrivastav

2013-06-01

252

Raymond Andrews as Griot: Privileging Southern Black Communities through Oral Storytelling and Cultural History  

Directory of Open Access Journals (Sweden)

Full Text Available Raymond Andrews’ novels celebrate rural Black life by focusing on the customs and traditions of Southern African American communities. Critical to this celebration are the rhetorical strategies Andrews uses that privilege oral over literary storytelling. Using Geneva Smitherman’s discussion of the griot and Henry Louis Gates, Jr.’s concept of the speakerly text in the context of John Miles Foley’s work on comparative oral traditions, this essay explores the possibility and implications of describing Andrews’ written work as a form of oral storytelling.

Brennan Collins

2012-01-01

253

Recognizing characters of ancient manuscripts  

Science.gov (United States)

Considering printed Latin text, the main issues of Optical Character Recognition (OCR) systems are solved. However, for degraded handwritten document images, basic preprocessing steps such as binarization, gain poor results with state-of-the-art methods. In this paper ancient Slavonic manuscripts from the 11th century are investigated. In order to minimize the consequences of false character segmentation, a binarization-free approach based on local descriptors is proposed. Additionally local information allows the recognition of partially visible or washed out characters. The proposed algorithm consists of two steps: character classification and character localization. Initially Scale Invariant Feature Transform (SIFT) features are extracted which are subsequently classified using Support Vector Machines (SVM). Afterwards, the interest points are clustered according to their spatial information. Thereby, characters are localized and finally recognized based on a weighted voting scheme of pre-classified local descriptors. Preliminary results show that the proposed system can handle highly degraded manuscript images with background clutter (e.g. stains, tears) and faded out characters.

Diem, Markus; Sablatnig, Robert

2010-02-01

254

Character Education in Portugal  

Science.gov (United States)

Around the world, children who can exercise their right to attend school spend a significant part of their lives within the education environment. Therefore, schools have a great deal of influence on children's development beyond the academic realm. Given this accessibility to children, schools have opportunities to help children develop…

Lopes, João; Oliveira, Célia; Reed, Lauren; Gable, Robert A.

2013-01-01

255

On the arithmetic Chern character  

CERN Document Server

We consider a short sequence of hermitian vector bundles on some arithmetic variety. Assuming that this sequence is exact on the generic fiber we prove that the alternated sum of the arithmetic Chern characters of these bundles is the sum of two terms, namely the secondary Bott Chern character class of the sequence and its Chern character with supports on the finite fibers. Next, we compute these classes in the situation encountered by the second author when proving a "Kodaira vanishing theorem" for arithmetic surfaces.

Gillet, H

2012-01-01

256

Seascape Character Areas  

...Earth ScienceDevelopment ManagementDigital DatasetsStrategic Environmental Assessment (SEA...been identified round the coast of Northern Ireland. By reading the documents below, you will be able to see...

257

Efficient learning strategy of Chinese characters based on network approach  

CERN Document Server

Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful Chinese characters in less effort or time. We construct a node-weighted network of Chinese characters, where character usage frequencies are used as node weights. Using this hierarchical node-weighted network, we propose a new learning method, the distributed node weight (DNW) strategy, which is based on a new measure of nodes' importance that takes into account both the weight of the nodes and the hierarchical structure of the network. Chinese character learning strategies, particularly their learning order, are analyzed as dynamical processes over the network. We compare the efficiency of three theoretical learning methods and two commonly used methods from mainstream Chinese textbooks, one for Chinese elementary school students and the other for students learning Chinese as...

Yan, Xiao-Yong; Di, Zengru; Havlin, Shlomo; Wu, Jinshan

2013-01-01

258

Supersymmetric QFT, Super Loop Spaces and Bismut-Chern Character  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this paper, we give a quantum interpretation of the Bismut-Chern character form (the loop space lifting of the Chern character form) as well as the Chern character form associated to a complex vector bundle with connection over a smooth manifold in the framework of supersymmetric quantum field theories developed by Stolz and Teichner \\cite{ST07}. We show that the Bismut-Chern character form comes up via a loop-deloop process when one goes from $1|1$D theory over a manifol...

Han, Fei

2007-01-01

259

Digital Storytelling in a Science Curriculum: The Process of Digital Storytelling to Help the Needs of Fourth Grade Students Understand the Concepts of Food Chains  

Science.gov (United States)

In this study I investigate if digital storytelling process will help the needs of the fourth grade students in an elementary school setting learn science concepts, specifically food chains. I focused on three students who varied in social and academic skills/behaviors to investigate their process in working on a digital story. My findings proved that digital storytelling scripts, storyboards, and graphic organizers helped students create a story telling about what happened in their food chain but students couldn't retain the information on food chains to help them in taking their post test. The graphic organizers were able to scaffold and help organize students' thinking. The digital scripts allowed students to comprehend science concepts and explain them to peers.

Titus, Una-Bellelinda

260

Theta Correspondence of Automorphic Characters  

CERN Document Server

This paper describes the lifting of automorphic characters of $\\GO(3)(\\A)$ to $\\SLT(\\A)$. It does so by matching the image of this lift with the lift of automorphic characters from $\\GO(1)(\\A)$ to $\\SLT(\\A)$. Our matching actually gives a matching of individual automorphic forms, and not just of representation spaces. Let $\\V$ be a $3-$ dimensional quadratic vector space and $\\U$ a certain $1-$ dimensional quadratic space. To an automorphic form $I_{\\V}(\\chi,\\phi)$ determined by the Schwartz function $\\phi\\in \\Sc(\\V(\\A))$ in the lift of the character $\\chi$ we match an automorphic form $I_{\\U}(\\mu,\\phi_{0})$ determined by the Schwartz function $\\phi_{0}\\in \\Sc(\\U(\\A))$ in the lift of the character $\\mu$. Our work shows that, the space $\\U$ is explicitly determined by the character $\\chi$. The character $\\mu$ is explicitly determined by the space $\\V$ and the function $\\phi_{0}$ is given by an orbital integral involving $\\phi$.

Snitz, K

2005-01-01

 
 
 
 
261

Development of a dispersive liquid-liquid microextraction method for the simultaneous determination of the main compounds causing cork taint and Brett character in wines using gas chromatography-tandem mass spectrometry.  

Science.gov (United States)

A novel dispersive liquid-liquid microextraction (DLLME) method, coupled to gas chromatography-tandem mass spectrometry (GC-MS/MS), was developed for simultaneously determining the main compounds responsible for cork taint (2,4,6-trichloranisole (TCA), 2,3,4,6-tetrachloroanisole (TeCA), 2,4,6-tribromoanisole (TBA) and pentachloranisole (PCA)) and Brett character (4-ethylguaiacol (EG), 4-ethylphenol (EP), 4-vinylguaiacol (VG) and 4-vinylphenol (VP)) in wines. Optimisation of DLLME procedure was performed by evaluating the type of disperser and extraction solvents and the temperature and salt addition effects. The volumes of disperser and extraction solvents were also optimised by means of a central composite design combined with desirability functions. Under optimum conditions, 5 mL of wine were extracted with an extraction mixture consisting of 1.43 mL of acetone, and 173 ?L of chloroform at room temperature. The analytical characteristics of the method were evaluated. Satisfactory linearity (with correlation coefficients over 0.992), repeatability (below 11.6%) and between-days precision (below 11.0%) were obtained for all target analytes. Detection limits attained were at similar levels or even lower than the olfactory threshold of the studied compounds. Finally, the developed method was successfully applied to the analysis of wine samples. To our knowledge, this is the first time that DLLME has been applied to simultaneously determine the compounds responsible for cork taint and Brett character in wine. PMID:21295311

Pizarro, C; Sáenz-González, C; Pérez-del-Notario, N; González-Sáiz, J M

2011-03-25

262

Flash Cards: Common Chinese-Cantonese Characters.  

Science.gov (United States)

This set of flash cards is designed to accompany the Defense Language Institute's instructional programs in Cantonese Chinese. Each card displays six Chinese characters, for a total of 1500 characters. Each character is printed two inches tall. Above each character are transcriptions of the Chinese words represented by the character (marked for…

Defense Language Inst., Monterey, CA.

263

The storytelling brain. Commentary on "On social attribution: implications of recent cognitive neuroscience research for race, law, and politics".  

Science.gov (United States)

The well-established techniques of the professional storyteller not only have the potential to model complex "truth" but also to dig deeply into that complexity, thereby perhaps getting closer to that truth. This applies not only to fiction, but also to medicine and even science. Compelling storytelling ability may have conferred an evolutionary survival advantage and, if so, is likely represented in the neural circuitry of the human brain. Functional imaging will likely point to a neuroanatomical basis for compelling storytelling ability; this will presumably reflect underlying cellular and molecular mechanisms. PMID:22843032

Nigam, Sanjay K

2012-09-01

264

Text vectorization based on character recognition and character stroke modeling  

Science.gov (United States)

In this paper, a text vectorization method is proposed using OCR (Optical Character Recognition) and character stroke modeling. This is based on the observation that for a particular character, its font glyphs may have different shapes, but often share same stroke structures. Like many other methods, the proposed algorithm contains two procedures, dominant point determination and data fitting. The first one partitions the outlines into segments and second one fits a curve to each segment. In the proposed method, the dominant points are classified as "major" (specifying stroke structures) and "minor" (specifying serif shapes). A set of rules (parameters) are determined offline specifying for each character the number of major and minor dominant points and for each dominant point the detection and fitting parameters (projection directions, boundary conditions and smoothness). For minor points, multiple sets of parameters could be used for different fonts. During operation, OCR is performed and the parameters associated with the recognized character are selected. Both major and minor dominant points are detected as a maximization process as specified by the parameter set. For minor points, an additional step could be performed to test the competing hypothesis and detect degenerated cases.

Fan, Zhigang; Zhou, Bingfeng; Tse, Francis; Mu, Yadong; He, Tao

2014-03-01

265

Character sheaves and characters of unipotent groups over finite fields  

CERN Document Server

Let G_0 be a connected unipotent algebraic group over a finite field F_q, and let G be the unipotent group over an algebraic closure F of F_q obtained from G_0 by extension of scalars. If M is a Frobenius-invariant character sheaf on G, we show that M comes from an irreducible perverse sheaf M_0 on G_0, which is pure of weight 0. As M ranges over all Frobenius-invariant character sheaves on G, the functions defined by the corresponding perverse sheaves M_0 form a basis of the space of conjugation-invariant functions on the finite group G_0(F_q), which is orthonormal with respect to the standard unnormalized Hermitian inner product. The matrix relating this basis to the basis formed by irreducible characters of G_0(F_q) is block-diagonal, with blocks corresponding to the L-packets (of characters, or, equivalently, of character sheaves). We also formulate and prove a suitable generalization of this result to the case where G_0 is a possibly disconnected unipotent group over F_q. (In general, Frobenius-invariant...

Boyarchenko, Mitya

2010-01-01

266

Temperament and Character in Psychosomatic Disorders  

Directory of Open Access Journals (Sweden)

Full Text Available Personality takes an important role in etiology of psychosomatic disorders. The studies conducted with Temperament and Character Inventory which investigates the personality according to psychobiological model is considered to have a major role in understanding the relationship between personality and psychosomatic disorders. In order to emphasize the previous studies on this subject, we have done database search in Pubmed and Turk Psikiyatri Dizini (Turkish Psychiatry Directory for the time period between 1991 and 2009 to determine and evaluate the articles conducted among somatization, dermatologic illness, headache, physical medicine, angina, irritable bowel syndrome and asthma patients using Temperament and Character Inventory. The most significant consistent result of these studies was elevated harm avoid-ance scores. Harm avoidance scores still remain high even after controlling for the effect of depression and anxiety. Thus this temperament dimension is possibly an important state and trait feature for development of psychosomatic illnesses. These findings also confirmed that serotonergic systems get involved in the process of psychosomatic organization. In many studies, the mean scores of self direction sub-dimension of Temperament and Character Inventory which has been considered as the fundamental dimension to achieve mature personality, was found to be lower in psychosomatic patient groups than normal healthy control. This result hence supports the notion that process of illness affects the personality among these patients. Detailed evaluation of temparement and character profiles of psychosomatic patients would contribute much into understanding the etiology of these disorders.

Medine Yazici Gulec

2009-09-01

267

Negotiating Story Entry: A Micro-Analytic Study of Storytelling Projection in English and Japanese  

Science.gov (United States)

This dissertation offers a micro-analytic study of the use of language and body during storytelling in American English and Japanese conversations. Specifically, I focus on its beginning and explore how a story is "projected." A beginning of an action or activity is where an incipient speaker negotiates the floor with co-participants; they…

Yasui, Eiko

2011-01-01

268

The Effect of Story Grammars on Creative Self-Efficacy and Digital Storytelling  

Science.gov (United States)

Previous studies have proposed that the grammars may serve as a rule-based scaffolding to facilitate story comprehension in storytelling activities. Such scaffoldings may inform students of crucial story elements and possible transitions among different elements. However, how these scaffoldings may influence story creation/writing activities is…

Liu, C.-C.; Wu, L. Y.; Chen, Z.-M.; Tsai, C.-C.; Lin, H.-M.

2014-01-01

269

Basic Language Skills and Young Children's Understanding of Causal Connections during Storytelling  

Science.gov (United States)

The current study examined the role of basic language skills for individual differences in preschoolers' understanding of causal connections. Assessments of basic language skills, expressive vocabulary, phonological processing, and receptive language comprehension were examined in relation to the production of causal connections in a storytelling…

Brown, Danielle D.; Lile, Jacquelyn; Burns, Barbara M.

2011-01-01

270

Putting Multiliteracies into Practice: Digital Storytelling for Multilingual Adolescents in a Summer Program  

Science.gov (United States)

In this article we demonstrate how we created a context in which digital storytelling was designed and implemented to teach multilingual middle school students in the summer program sponsored by a local nonprofit organization, the Latin American Association, in a city in the southeastern United States. While implementing the notion of…

Angay-Crowder, Tuba; Choi, Jayoung; Yi, Youngjoo

2013-01-01

271

Digital Storytelling as a genre of mediatized self-representations: an introduction  

Directory of Open Access Journals (Sweden)

Full Text Available This article provides a critical review of some of the most relevant studies ondigital storytelling and proposes a genre typology that allows an initialclassification of digital storytelling into two main types: educational and social.Digital storytelling is a multimodal emergent genre characterised by its versatilityand flexibility which has resulted in a series of subgenres. However, the mainpremise here is that differentiating between social and educational– although onedoes not exclude the other– and bearing in mind that most digital stories may lieat the intersection of both, is the most useful way to start labeling the massiveproduction of digital stories available nowadays on the Internet. The articlesincluded in this number are mostly educational (Ramírez-Verdugo & SotomayorGrande, and Reyes, Pich & García, Londoño-Monroy but they all include sometraces of the social type. Thus, Bou-Franch is an example of how studentsinterpret certain events that had social impact and that are part of history whileWestman’s article involves the creation of communities of practice among thosewho share the same interests. Finally, Herreros-Navarro, although educational inessence, describes a social act in which students intentionally choose a way topresent their own identity to society using digital storytelling

Barry Pennoch-Speck

2012-12-01

272

MAKING TIME FOR STORYTELLING; THE CHALLENGES OF COMMUNITY BUILDING AND ACTIVISM IN A RURAL LOCALE  

Directory of Open Access Journals (Sweden)

Full Text Available The uneven projection of voices from or within a community can be addressed, in part, by methods such as digital storytelling in a technology and media-savvy society. Whilst the use of digital storytelling to facilitate constructive dialogue has proved successful for those who participate, instilling a sense of motivation to become involved at the outset can pose a challenge. Members of different types of community groups, whether geo-physical or practice-based, will not necessarily be drawn to involvement in social action through group workshops without prior personal engagement. This paper considers which other participatory media techniques can be employed to encourage involvement in community digital storytelling workshops to inspire activism, and examines barriers to participation, with emphasis on the necessity of mandate, for project success. To help answer these issues, one particular workshop in a case study in North Yorkshire, UK will be used to identify the importance of place and incorporation of methods when undertaking community digital storytelling.

Sarah Copeland, Clodagh Miskelly

2010-06-01

273

Improving Technology Competency and Disposition of Beginning Pre-Service Teachers with Digital Storytelling  

Science.gov (United States)

This study examined the effects of the digital storytelling experience of beginning pre-service teachers on their self-efficacy in educational technology and disposition toward change with regard to new technological approaches to teaching. A total of 76 freshmen participated in the study. After participating in a brief tutorial session, the…

Heo, Misook

2011-01-01

274

Mathematics, Art, Research, Collaboration, and Storytelling: The High M.A.R.C.S. Project  

Science.gov (United States)

This article describes a curriculum integration project designed to help students better contextualize their learning: The High M.A.R.C.S. Project linked mathematics, art, research, collaboration, and storytelling. The article explains the project in detail, discusses sample student work from the project, and describes how the project work was…

Reilly, Edel M.; Pagnucci, Gian S.

2007-01-01

275

Essentials of TAT and Other Storytelling Techniques Assessment. Essentials of Psychological Assessment Series.  

Science.gov (United States)

This book provides guidance into the use of storytelling techniques as an approach to personality assessment and explains how to administer, score, and interpret such tests. The tests discussed include the Thematic Apperception Test (TAT), the Roberts Apperception Test for Children, and the TEMAS (Tell-Me-a-Story). Each chapter contains callout…

Teglasi, Hedwig

276

Using Literature and Digital Storytelling to Create a Safe Place to Address Bullying  

Science.gov (United States)

Determined to shift the balance by providing a venue for students' voices, Cordi and Masturzo reclaimed and remade a Web space to address bullying using digital storytelling (Ohler, 2009). Using "Dear Bully: 70 Authors Tell Their Stories", they guided their undergraduate students on a valuable journey of self-exploration, reflection, and…

Cordi, Kevin; Masturzo, Kimberly

2013-01-01

277

The Galli Galli Sim Sim Story Pond: Inspiring Children as Storytellers in India  

Science.gov (United States)

Children have long enjoyed a special status in the family and the community in India, where traditional teaching techniques include song, dance, play, and storytelling. In India, play-oriented, child-centered approaches to teaching and learning, which are common in the United States, Canada, Europe, and elsewhere, are the exception to the norm…

Batada, Ameena; Joshi, Ira; Sharma, Garima; Mehta, Swati

2010-01-01

278

Digital Storytelling and American Studies: Critical Trajectories from the Emotional to the Epistemological  

Science.gov (United States)

In recent years, digital storytelling has emerged as an alternative medium of knowledge production for students in American studies. A growing number of faculty are creating assignments which combine methodological markers of American studies and reinvented notions of critical pedagogy in a multimedia learning environment. Based on an analysis of…

Oppermann, Matthias

2008-01-01

279

Race(ing) Stories: Digital Storytelling as a Tool for Critical Race Scholarship  

Science.gov (United States)

This article investigates the use of digital storytelling as a medium for exploring the significance of race in the educational experiences of youth. A critical race theory (CRT) framework is utilized because CRT places race at the center of social analysis and values the everyday experiences of people of color. The author focuses on two US high…

Rolon-Dow, Rosalie

2011-01-01

280

Walking the Good Red Road: Storytelling in the Counseling Relationship Using the Film "Dreamkeeper"  

Science.gov (United States)

Counselors frequently use storytelling as a therapeutic technique. Stories allow people to find meaning and form connections by expressing the thoughts and feelings that are sometimes difficult to articulate. The film, "Dreamkeeper," presents a series of American Indian legends woven throughout the main story of a journey undertaken by a young man…

Harper, Faith G.

2010-01-01

 
 
 
 
281

Digital Storytelling Revisited: An Educator's Use of an Innovative Literacy Practice  

Science.gov (United States)

Digital storytelling has emerged as an innovative practice that allows students deeper engagement with content while encouraging the use of critical thinking and technological skills needed to navigate the ever changing digital terrain of the 21st century. The integration of traditional and new literacy practices is evident throughout the process…

Shelby-Caffey, Crystal; Úbéda, Edwin; Jenkins, Bethany

2014-01-01

282

Communicating Culture in the 21st Century: The Power of Media-Enhanced Immersive Storytelling  

Science.gov (United States)

This paper explores the potential of digital media technologies and new storytelling techniques in giving objects an emotional dimension and thus encouraging affective learning. The use of new immersive and participatory techniques is a means of contextualizing real objects, and perhaps a more effective way to reach diverse audiences and create…

Stogner, Maggie Burnette

2011-01-01

283

The Dialectics Informing Identity in an Urban Youth Digital Storytelling Workshop  

Science.gov (United States)

This article examines an after-school program entitled Silk City Media Workshop. Briefly, the workshop engages youth in digital storytelling as a means of enhancing both their technology and literacy skills. Transcending these goals, this workshop also provides opportunities for youth to reveal multiple aspects of their unfolding identities as…

DeGennaro, Donna

2008-01-01

284

The Simultaneity of Experience: Cultural Identity, Magical Realism and the Artefactual in Digital Storytelling  

Science.gov (United States)

This paper explores how students, as multimodal storytellers, can weave powerful narratives blending modes, genres, artefacts and literary conventions to represent the real and imagined in their lives. Part of a larger ethnographic case study of student writing in a middle years class for immigrant students learning English as an additional…

Honeyford, Michelle A.

2013-01-01

285

My Family, My Story: Representing Identities in Time and Space through Digital Storytelling  

Science.gov (United States)

Digital storytelling is increasingly used within educational and out-of-school settings, particularly in informal learning contexts such as after-school projects and those involving young people. The process of making digital stories harnesses I/identities, including affect, emotion, and home funds of knowledge (identities), as well as "ways of…

Pahl, Kate

2011-01-01

286

A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot  

Science.gov (United States)

This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…

Sugimoto, Masanori

2011-01-01

287

Staff Interactive Style during Multisensory Storytelling with Persons with Profound Intellectual and Multiple Disabilities  

Science.gov (United States)

Background: Multisensory storytelling (MSST) is an individualised activity for people with profound intellectual and multiple disabilities (PIMD) in which a story is being told with an emphasis on sensory experiences and social interaction. MSST is a promising approach, but needs more empirical research evidence. In general, there is a lack of…

Penne, A.; ten Brug, A.; Munde, V.; van der Putten, A.; Vlaskamp, C.; Maes, B.

2012-01-01

288

Storytelling Supported by Technology: An Alternative for EFL Children with Learning Difficulties  

Science.gov (United States)

This action research aims to investigate how technology improves the conditions of storytelling to help enhance the learning attitude and motivation of EFL children with learning difficulty using power point designs and an online recording system--VoiceThread (http://voicethread.com/). The use of power point designs is to assure children of clear…

Lee, Sy-ying

2012-01-01

289

Studying Characters in "Romeo and Juliet."  

Science.gov (United States)

Describes an activity in which high school students who are reading "Romeo and Juliet" compile information on major characters and create a collection of cards similar to sports cards, to help them understand each character and that character's motives. (SR)

Guinhawa, Wilhelmina

1994-01-01

290

7 CFR 52.781 - Character.  

Science.gov (United States)

...2010-01-01 2010-01-01 false Character. 52.781 Section 52.781 Agriculture...Cherries 1 Factors of Quality § 52.781 Character. (a) General. The factor of character refers to the physical characteristics...

2010-01-01

291

7 CFR 52.809 - Character.  

Science.gov (United States)

...2010-01-01 2010-01-01 false Character. 52.809 Section 52.809 Agriculture...Cherries Factors of Quality § 52.809 Character. (a) General. The factor of character refers to the physical characteristics...

2010-01-01

292

7 CFR 52.3762 - Character.  

Science.gov (United States)

...2010-01-01 2010-01-01 false Character. 52.3762 Section 52.3762 Agriculture...Types, Styles, and Grades § 52.3762 Character. (a) General. The factor of character refers to the firmness, tenderness,...

2010-01-01

293

Character Sums Over The Prime Numbers  

CERN Document Server

A few elementary estimates of a basic character sum over the prime numbers are derived here. These estimates are nontrivial for character sums modulo large q. In addition, an omega result for character sums over the primes is also included.

Carella, N A

2012-01-01

294

Integrating Research, Education, Outreach and Communication Through Storytelling: A Case Study in Progress  

Science.gov (United States)

In order to provide a meaningful context for non-technical users to be able to decipher and comprehend research data, it is necessary to provide background into the process involved. Storytelling can provide the narrative description that brings data alive by showing the 'Who' (providing human interest, education and training background, and career opportunities information), 'What' (focusing on discipline, field of study, research questions, and significance), 'Where' (geographic location(s), logistics involved in getting there, and elevation or depth), 'When' (time(s) of day, year data collected, and temporal scale data focus on), 'Why' (why is the data important intellectually as well as in the broader, societal context) and especially the 'How' (what tools, technology, mathematics, and statistics are used to collect, archive, and analyze data). The upcoming International Polar Year (IPY), running from March 2007 to March 2009, builds on prior polar research and IPYs, and offers a unique opportunity to showcase the process of data collection and analysis in a compelling human context. Internationally, the IPY Education, Outreach and Communication (EOC) subcommittee is seeking to integrate the EOC continuum and when appropriate repurpose information about specific research projects. For example, descriptions of projects designed initially for media purposes may also serve as the "at a glance" overview of a project that can then link to more detailed narrative descriptions of the projects, augmented with video and audio clips, web-links to related background information and relevant curriculum, and ultimately to the data itself, well scaffolded with relevant supporting materials and tools. In the United States, plans are underway for developing a suite of data stories that provide the narrative background of a project and can be used in museum kiosks and other informal science settings, data sheets, that provide teachers with an overview of the data, and curriculum and training for teachers using the model developed by the Earth Exploration Toolkit.

McCaffrey, M. S.; Ledley, T.; Manduca, C.; Salmon, R.

2006-12-01

295

Narrating and Reading Folktales and Picture Books: Storytelling Techniques and Approaches with Preschool Children  

Directory of Open Access Journals (Sweden)

Full Text Available This article examines the approaches to storytelling used by Greek parents with their preschool children. The first part of the article discusses the types of stories chosen and the reading approaches employed by the parents. The second part examines the extratextual interactions between parents and children related to content during storytelling. One hundred twelve stories were chosen by parents and told to their preschool children in one-to-one settings in their homes. These sessions were recorded by students and later analyzed. The families chose the stories, and no recommendation was made to parents about the type of story or approach they would use to tell the story. The stories were classified as narration, which involved telling stories to children without using books, or story reading, which involved reading books. Results indicate that the way in which a story was told and the characteristics of the extratextual interactions between parents and children depended on a parent’s educational status. Almost all parents with a higher educational background employed story reading, whereas parents with a lower educational background mostly preferred narration. The quantity and quality of verbal exchanges between adults and children during storytelling were also affected by the approach used and the educational status of the parents. Reading stories motivated more verbal exchanges than narrating stories. Extratextual interactions during storytelling were more common among parents with a higher educational background than among parents with a lower educational background; however, of the total number of extratextual interactions, only a small percentage were categorized as high-level abstraction (bridging, elaboration, and predicting. Most extratextual interactions were described as low-level abstraction (children's feedback, asking for label, intervention for drawing attention, and clarifying, regardless of the approach employed by the parents or their educational status. Results suggest that for the Greek families involved in this research, storytelling is a child-centered activity that meets the entertainment needs of the child.

Triantafillia Natsiopoulou

2006-01-01

296

Factorized combinations of Virasoro characters  

International Nuclear Information System (INIS)

We investigate linear combinations of characters for minimal Virasoro models which are representable as a product of several basic blocks. Our analysis is based on consideration of asymptotic behaviour of the characters in the quasi-classical limit. In particular, we introduce a notion of the secondary effective central charge. We find all possible cases for which factorization occurs on the base of the Gauss-Jacobi or the Watson identities. Exploiting these results, we establish various types of identities between different characters. In particular, we present several identities generalizing the Rogers-Ramanujan identities. Applications to quasi-particle representations, modular invariant partition functions, super-conformal theories and conformal models with boundaries are briefly discussed. (orig.)

297

Street smarts and urban myths: women, sex work, and the role of storytelling in risk reduction and rationalization.  

Science.gov (United States)

Storytelling has a strong tradition in inner-city American communities. In this article, we examine patterns of storytelling among a sample of drug-using women from New York City who engage in street-based sex work. We consider two particular formats of storytelling for analysis: "street smarts" and "urban myths." Street smarts are stories of survival, and urban myths are compilations of street legends spread by word of mouth. The narratives are filled with tales of extreme risk across situations. The women used the stories to delineate the boundaries of risk as well as to rationalize risks they deemed to be inevitable but temporary in their lives. Few of the women capitalized on the greater instructive quality of the stories toward increased risk reduction, which may relate to the women's distance from an identity of "sex worker." If properly harnessed, the strength of storytelling suggests new avenues for risk-reduction interventions. PMID:15974325

Roche, Brenda; Neaigus, Alan; Miller, Maureen

2005-06-01

298

The macromolecular character of amber  

Science.gov (United States)

Measurements are reported of anelastic and dielectric loss of various ambers and copals. They show spectra typical of synthetic polymers. This similarity permits description of the macromolecular character of amber which was not possible from previous studies of chemical composition. Measurements on amber of several origins and geological ages show generally similar character, but also differences in detail. These may be caused by differences in chemistry of the original resin and the geological age and history of the amber, reflecting differences in degree of polymerization. Also reported are elastic constants measured at high frequency.

Wert, Charles A.; Weller, Manfred; Schlee, Dieter; Ledbetter, Hassel

1989-03-01

299

Introducing Character Animation with Blender  

CERN Document Server

Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their

Mullen, Tony

2011-01-01

300

Regresso às histórias: tecnologias e processos de Digital Storytelling na formação profissional em contexto de aprendizagem corporativa  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Este trabalho integra-se no projeto StoryLearn, uma parceria da Universidade de Aveiro com a PT Inovação Aveiro, e tem como objetivo compreender como se pode tirar partido do potencial do Digital Storytelling no desenvolvimento das aprendizagens em contexto de formação profissional corporativa. O Digital Storytelling (DST) é uma combinação da arte de contar histórias com as novas tecnologias. Alia as narrativas a elementos multimédia, como áudio e vídeo, na criaç...

Pinho, Ana Margarida Coutinho Gomes

2012-01-01

 
 
 
 
301

Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009  

Science.gov (United States)

The workshop explores Narratology as applied to Interactive Digital Storytelling. It presents different strands in established Narratology and the foundations they are built on. Then it discusses different attempts to apply and reconcile Narratology with Interactive Digital Storytelling. The workshop is designed to expose these differences by applying different concepts to the analysis of different digital artifacts and open up a discussion of theory that is mindful of diverse approaches and integrates practical considerations.

Koenitz, Hartmut; Haahr, Mads; Ferri, Gabriele; Sezen, Tonguc Ibrahim

302

Trickster tropes: female storytelling and the re-imagination of social orders in four nineteenth-century southern African communities / Truukster-trope: vroulike storievertelling en die her-verbeelding van sosiale ordes in vier negentiende-eeuse suider-Afrikaanse gemeenskappe  

Scientific Electronic Library Online (English)

Full Text Available SciELO South Africa | Language: English Abstract in english Women in nineteenth century southern Africa used storytelling, especially tales in which tricksters were the central characters, in order to make sense of -and often to critique -rapidly changing social and political orders. The stories they told constitute an underutilised historical source. This a [...] rticle draws from four anthologies compiled by men engaged in missionary endeavours in the region to explore these points. I argue that these tales complicate our understanding of ethnic and gendered identity construction during the period and promise to cast new light on contemporary understandings of social reproduction, especially during times of societal upheaval.

Jimmy, Pieterse.

2010-05-01

303

Educators work for promoting creativity : A study on the character of subject teachers in upper secondary school media programs working to develop students' creative ability  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This thesis is a study of how subject teachers in upper secondary school media program works to develop students' creative ability. The paper reveals the definition of creativity, working to promote creativity and the characteristics of creative work climate. The survey is based on a qualitative study in the form of interviews, leading to understanding and action pattern for the way these educators use to promote creativity of students. Five teachers from two secondary schools media program i...

Gustafsson, A?sa

2012-01-01

304

Font generation of personal handwritten Chinese characters  

Science.gov (United States)

Today, digital multimedia messages have drawn more and more attention due to the great achievement of computer and network techniques. Nevertheless, text is still the most popular media for people to communicate with others. Many fonts have been developed so that product designers can choose unique fonts to demonstrate their idea gracefully. It is commonly believed that handwritings can reflect one's personality, emotion, feeling, education level, and so on. This is especially true in Chinese calligraphy. However, it is not easy for ordinary users to customize a font of their personal handwritings. In this study, we performed a process reengineering in font generation. We present a new method to create font in a batch mode. Rather than to create glyphs of characters one by one according to their codepoints, people create glyphs incrementally in an on-demand manner. A Java Implementation is developed to read a document image of user handwritten Chinese characters, and make a vector font of these handwritten Chinese characters. Preliminary experiment result shows that the proposed method can help ordinary users create their personal handwritten fonts easily and quickly.

Lin, Jeng-Wei; Wang, Chih-Yin; Ting, Chao-Lung; Chang, Ray-I.

2014-01-01

305

Arabic character recognition: a survey  

Science.gov (United States)

This review paper concerns with the automatic recognition of Arabic characters by computers. A comprehensive survey of the field is presented with critical evaluation. Problem areas are identified together with proposed approaches for solutions. Finally, areas of further research are briefly discussed.

Sharaf Eldin, Ahmed; Nouh, A. S.

1998-03-01

306

Character Toys as Psychological Tools  

Science.gov (United States)

The main characteristic of children's play is its mental aspect--the fact that it is based on thoughts and feelings and not on objective reality. During imaginary play, children go beyond the limits of reality, and toys are tools that help them to do this. Children need character toys--toys that play the role of companion or partner--in the early…

Smirnova, Elena O.

2011-01-01

307

Seasonal controls on the development and character of inclined heterolithic stratification in a tide-influenced, fluvially dominated channel, Fraser River, Canada  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Inclined heterolithic stratification (IHS) is developed on an in-channel bar in the tide-influenced, fluvially dominated reach of the Fraser River, British Columbia, Canada. The vertical bar succession is characterized by a fining-upward profile with an increase in mud-bed thickness and content, from the shallow subtidal to the upper intertidal zone. There is an increase in the number of mud beds as well as their lateral continuity from the upstream to the downstream side of the bar. Sediment...

Sisulak, Chad Frederick

2011-01-01

308

Digital Storytelling and Reflection in Higher Education: A Case of Pre-service Student Teachers and Their Lecturers at a University of Technology  

Directory of Open Access Journals (Sweden)

Full Text Available Employers in South Africa are calling for students graduating from higher education institutions (HEIs to exhibit the capacity for reflection. However, many tertiary institutions fall short in allowing opportunities for reflection. As a result, HEIs are grappling to find ways of fostering reflection amongst their students. This paper argues that digital storytelling if implemented properly is one of the ways which can be used to help HEIs in this accomplishment. It documents results of production of digital stories by 29 final-year pre-service student teachers at the Cape Peninsula University of Technology (CPUT, South Africa, as part of their assessment in their professional development course. The study was informed by structuration theory and levels of reflection and cognitive processing to help the researchers understand the potential of digital storytelling in enhancing reflection. Qualitative methods of collecting data were utilized. Focus group interviews were conducted with the students and their facilitators to elicit whether production of digital stories led to reflection. Findings showed that the production of digital stories promoted the three levels of reflection and thus deep learning and higher-order thinking skills.

Eunice Ivala

2013-10-01

309

Readers' Experiences of Characters' Goals and Actions  

Science.gov (United States)

In this article, the authors examined readers' sensitivity to the match between characters' goals and characters' actions. In Experiment 1, readers integrated actions consistent with characters' goals more easily when there was a match between the extremeness of the actions and the urgency of the goals. In Experiments 2 and 3, characters

Egidi, Giovanna; Gerrig, Richard J.

2006-01-01

310

Perception of Complex Emotional Body Language of a Virtual Character  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Virtual characters are a common phenomenon in serious game applications, and can enrich training environments for a range of different purposes. These characters can be used in games that have been developed to help people with learning difficulties. They can also be used to help users develop social skills, such as communication. For social interactions, much communicative information is contained in the body language between the parties involved. We know that humans are se...

Ennis, C.; Egges, J.

2012-01-01

311

Exploring ecology in Alaska: Reflective storytelling as a model for environmental education  

Science.gov (United States)

This professional project is formatted as a book that was written as a part of a qualitativeparticipatory action research study exploring best practices for diverse communities in Alaska to access reflective storytelling method as environmental education. Non-invasive assessment was utilized with participants in the form of talking circles, where program leaders and educators met in small groups with youth to practice sharing and reflecting on their experiential education activity. Youth voice and educator opinions were gathered in structured and unstructured interviews. Along with interviews, standard practice methods for a qualitative research project were utilized, including: participant observation, non-participant observation, field notes, reflexive journals, and analysis of documents and materials. The current book project was designed as a tool to assist with the implementation of the Alaska Natural Resource and Environmental Literacy Plan. Through place-based curriculum and experiential learning techniques, it shares examples of a unique method of teaching outdoor environmental education through storytelling.

Shoemaker, Kay Warren

312

Digital storytelling in sex education. Avoiding the pitfalls of building a ‘haram’ website  

Directory of Open Access Journals (Sweden)

Full Text Available This article discusses a participant design research project. The project aimed to provide information about sex and sexuality to groups considered to be vulnerable due to lack of knowledge and cultural barriers. The researchers worked with their students (from highly diverse cultural background to gather interview material that in turn was used by these students to write ‘life stories’. Although not digital storytelling as it is usually defined, the group for whom the website was built did not author their own stories directly, participant design can be understood as a form of ‘digital storytelling light’. In regard of presenting information about sexuality in an acceptable manner, this combined design and research method worked well. The article provides examples from the interview material, the life stories and reactions posted on the websites that were built on internet for a for Moroccan and Turkish-Dutch youngsters, the intended audience.

Christa de Graaf

2010-06-01

313

Digital Storytelling as a Pedagogical Tool within a Didactic Sequence in Foreign Language Teaching  

Directory of Open Access Journals (Sweden)

Full Text Available Digital storytelling constitutes a pedagogical tool for teachers to work on differentlinguistic skills while generating students’ interest and attention. This studyanalyses the usefulness of including digital storytelling within a didactic sequencein order to work on linguistic routines such as greetings and leave-takings inEnglish as a foreign language. To this aim, we have worked with first yearstudents in the Faculty of Education at the Universitat de València to improve theirability to adapt their language skills to specific situations within common dailyinteraction. We have designed a didactic sequence consisting of differentworkshops that have been put into practice in class. The sequence ends with afinal project in which students are expected to produce their own digital stories,showing thus what they have learnt. This final production has highlighted a clearimprovement in the use of linguistic routines, as well as in the use of morecomplex structures and of varied expressions used to open and close aconversation.

Agustín Reyes

2012-12-01

314

Digital Storytelling in Study Abroad: Toward a Counter-Catalogic Experience  

Directory of Open Access Journals (Sweden)

Full Text Available This article examines a pilot project incorporating digital storytelling into a short-term study abroad program in the small city of Guanajuato, Mexico. After contextualizing the project’s pedagogical and theoretical concerns, the article examines the resulting stories, underscoring their potential for helping students pay attention to specific sites, to think beyond the usual images one is bombarded with and to spark critical thought. It argues that digital storytelling allows both students and host community members to become authors and representers of their experiences, thus creating a “counter-catalogic” study abroad experience, i.e. one that goes beyond the staid images used to market these experiences abroad. Digital stories afford an exciting mode for thinking about how to create critical, intimate and dialogic encounters with others

Karen Rodriguez

2010-06-01

315

Fortælling og fortolkning i Jyske Bank : Strategisk storytelling i intern organisationskommunikation  

DEFF Research Database (Denmark)

Afhandlingen præsenterer en undersøgelse af et konkret eksempel på storytelling brugt som strategisk ledelses- og kommunikationsredskab i en organisations interne kommunikation. Eksemplet er fortællingen "Slaget ved Vejle", som stammer fra Jyske Bank og udgør under afhandlingens case. De overordnede spørgsmål, som caseundersøgelsen skal besvare, er: 1) Hvilke betingelser sætter den specifikke fortælling og måden, den er fortalt på, for reception heraf? 2) Hvordan oplever og fortolker organisationens medarbejdere fortællingen? På baggrund af undersøgelsen konkluderes det blandt andet, at medarbejderne forholder sig reflekteret, nuanceret og kritisk til den strategiske fortælling, og at der er stor diversitet i deres oplevelser, fortolkninger og vurderinger af fortællingen. Desuden ser afhandlingen nærmere på hvad begrebet "storytelling" dækker over, og hvordan der hidtil er forsket i fortællinger i organisationers interne kommunikation.

Albrechtsen, Charlotte

2006-01-01

316

Creating legitimacy across international contexts: : The role of storytelling in international new ventures  

DEFF Research Database (Denmark)

This paper considers the legitimacy-creating efforts of Better Place, an international new venture (INV) providing infrastructure services linking electrical vehicles and power grid networks. We analyze the debate on Better Place’s attempts to communicate its business idea to constituents in Denmark, Israel, Canada, and Australia using expert interviews as well as content analysis of newspaper articles and other secondary sources. Storytelling, which is found to be central to the legitimacy-creating efforts of international business ventures, interacts with existing discourses in the diverse contexts in which it occurs. Furthermore, our study demonstrates how constituents pick up specific elements as they become attuned to conversations concerning transportation energy use and sustainability. We believe that this study contributes conceptually, methodologically, empirically, and theoretically to the growing literature on INVs and on institutions in international business. For practice, our aim is to improve managers’ awareness and understanding of the importance of storytelling in the market contexts they seek to enter.

Andersen, Poul Houman; Rask, Morten

2014-01-01

317

Finite geometry and character theory  

CERN Document Server

Difference sets are of central interest in finite geometry and design theory. One of the main techniques to investigate abelian difference sets is a discrete version of the classical Fourier transform (i.e., character theory) in connection with algebraic number theory. This approach is described using only basic knowledge of algebra and algebraic number theory. It contains not only most of our present knowledge about abelian difference sets, but also gives applications of character theory to projective planes with quasiregular collineation groups. Therefore, the book is of interest both to geometers and mathematicians working on difference sets. Moreover, the Fourier transform is important in more applied branches of discrete mathematics such as coding theory and shift register sequences.

Pott, Alexander

1995-01-01

318

Optical Character Recognition (OCR) testing  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The tests identified Scansoft OmniPage 15 as the package most suited to the project requirement. This report describes how we tested different Optical Character Recognition (OCR) packages for use on borehole scans. ScanSoft OmniPage 15, ABBYY FineReader 8, Readiris Pro 10 and TextBridge Pro 11, were analysed against certain criteria to determine which one would be more beneficial by increasing the speed of borehole data entry.

Corry, Eleanore C. J.; Swain, Emily A.

2006-01-01

319

Diradical character of some fluoranthenes  

Directory of Open Access Journals (Sweden)

Full Text Available It is shown that some Kekuléan fluoranthenes are diradicals and that their ground state is a triplet. In the energetically less favorable singlet state, these hydrocarbons also exhibit pronounced diradical character. The diradical character y of the compounds under investigation was estimated using the unrestricted symmetry-broken (yPUHF and complete active space (yNOON methods. It was found that the yPUHF values better reproduce the diradical character of the investigated hydrocarbons. It was shown that singly occupied molecular orbital (SOMO and SOMO-1 of a diradical structure occupy different parts of space with a small shared region, resulting in a spin density distribution over the entire molecule. The spatial diradical distribution in the singlet diradical structures was examined by inspecting the HOMOs and LUMOs for a and b spin electrons. It was shown that the a-HOMO and the b-LUMO (as well as the b-HOMO and the a-LUMO occupy practically the same part of space. In this way, there are no unpaired electrons in a singlet diradical structure, yet two of them occupy different parts of space, thus allowing the p-electrons to delocalize.

SVETLANA MARKOVI?

2010-09-01

320

The Song Readers: Rap Music and the Politics of Storytelling in Taiwan  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This dissertation is an ethnographic study of Taiwan's hip-hop scene and an examination of rap music's emergence as a trenchant form of musical narrative discourse in the post-martial law era (1987 to the present). Its central argument is that performers have invoked rap as a storytelling practice to make sound and sense of the dramatic social and political transformations that transpired in the wake of Taiwan's democratization at the dusk of the twentieth century, and in the years thereafter...

Schweig, Meredith Lynne

2013-01-01

 
 
 
 
321

An Introduction to the RCETJ Special Issue on Multimedia, Media Convergence, and Digital Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available Individual scholars have always been among the first to experiment with particular technologies if they hold promise for a practical or theoretical application. In short, researchers are not waiting. In this special edition of the journal, you will meet a few of these individuals and glimpse some of the ways multimedia, media convergence, and digital storytelling processes are beginning to shape the way we think.

Gordon J. Murray

2008-09-01

322

Digital storytelling in sex education. Avoiding the pitfalls of building a ‘haram’ website  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This article discusses a participant design research project. The project aimed to provide information about sex and sexuality to groups considered to be vulnerable due to lack of knowledge and cultural barriers. The researchers worked with their students (from highly diverse cultural background) to gather interview material that in turn was used by these students to write ‘life stories’. Although not digital storytelling as it is usually defined, the group for whom the website was built ...

Christa de Graaf; Joke Hermes; Pauline Borghuis

2010-01-01

323

Digital storytelling in sex education: avoiding the pitfalls of building a 'haram' website  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This article discusses a participant design research project. The project aimed to provide information about sex and sexuality to groups considered to be vulnerable due to lack of knowledge and cultural barriers. The researchers worked with their students (from highly diverse cultural background) to gather interview material that in turn was used by these students to write ‘life stories’. Although not digital storytelling as it is usually defined, the group for whom the website was built ...

2010-01-01

324

Storytelling in the digital world: achieving higher-level learning objectives.  

Science.gov (United States)

Nursing students are not passive media consumers but instead live in a technology ecosystem where digital is the language they speak. To prepare the next generation of nurses, educators must incorporate multiple technologies to improve higher-order learning. The author discusses the evolution and use of storytelling as part of the digital world and how digital stories can be aligned with Bloom's Taxonomy so that students achieve higher-level learning objectives. PMID:23086067

Schwartz, Melissa R

2012-01-01

325

Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant research examining digital narratives from a discourse-analytic perspective.This paper addresses this gap in the literature and, in line with the belief that individuals make meaning through a range of semiotic devices, including, among others, language, sound, graphics and text, it aims to examine discourse strategies of factuality and subjectivity in historical-cultural digital narratives and their multimodal realisations (Kress & Van Leeuwen 2001; Patrona 2005. To carry out this study a corpus of 16 digital stories was compiled and analysed from a multidisciplinary framework which draws from studies on digital storytelling, computer-mediated communication, media studies, and multimodal discourse analysis. Results show that students/digital story tellers resort to a number of varied multimodal discursive strategies which are constitutive of their identity as capable students in an educational setting.

Patricia Bou-Franch

2012-12-01

326

AWARENESS AND COGNITIVE LOAD LEVELS OF TEACHER CANDIDATES TOWARDS STUDENT PRODUCTS MADE BY DIGITAL STORYTELLING  

Directory of Open Access Journals (Sweden)

Full Text Available The purpose of this research is to assess the student products created by digital storytelling, and to determine the awareness towards learning the topic and the cognitive loads of students during the process. Research was performed with a total of 52 teacher candidates attending 2nd class at “Classroom Teacher” department of Mersin University Faculty of Education in 2012-2013 education years. General scanning model was used to determine the cognitive loads and awareness of student products, created by teacher candidates through digital storytelling, for learning the topic. As a result of the Research, we reached the conclusion that the awareness related to basic concepts and program created by digital storytelling increased, and there was not a cognitive overload. Also, students’ opinions were taken on the process and according to acquired data, it was concluded that the students were pleased with the process, their awareness increased, and they made plans to improve what they learned and use them in the future. In line with acquired findings, it was suggested that experimental studies should be made on this topic. -

Figen KILIC

2014-07-01

327

The Role of Non-linear Methods in Teaching English for Medicine: Example of Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available The aim of the current study was to compare storytelling, a non-linear teaching method of medical education, with a traditional linear method of teaching technical English to the students of medicine. Fifty six students of medicine were randomly divided into two groups and two English for Specific Purposes (ESP teachers were assigned to teach them: one using the traditional method (class A, the other the storytelling strategy (class B. Everything else being equal, the mean differences between the two groups regarding medical English retention and growth were significant (BM = 56.25 vs. AM = 42.33, t = 4.629. The students of class B were also more motivated to learn and participate in class than the students of class A (Motivation = 89% vs. 36.3%; Interest = 92.2 vs. 27%; class participation = 99.4 vs. 25.5%; learning = 97.1 vs. 40.7%. Therefore, the storytelling strategy proved to be a more effective method of teaching medical English than the traditional method.

Samad Sajjadi

2012-01-01

328

CHARACTER IN CINEMA: SADR? ALI?IK AS A CHARACTER ACTOR  

Directory of Open Access Journals (Sweden)

Full Text Available When the word "cinema" is mentioned the first definition most commonly given is the sequence of pictures which reflects the emotions and moods of people in different circumstances in a certain time frame, composed of three main parts which are introduction progression and result. There is so much pain and sacrifice in production of this art. Today especially in developing countries, like Turkey, the art of cinema is still in a fragile,unprotected and extraordinary condition. In spite of these rough conditions there are some cinema labourers shining like stars in this art who are appreciated by people because of their remarkable effort. With their productions these actors and actreeses who have talent in character and typecasting acting which are also rare all around the world, are real inspirers to people that are keen to learn the history of cinema or willing to work directly in this art. In this study, the definition of character and typecasting acting, when they are created and how they are formed are considered. It is aimed to give hints to all people who are interested in Turkish cinema history by analysing one of the best examples of the character and typecasting actors in Turkish cinema history, Sadri Al???k and the characters which he created.

Tamer BAYRAK

2014-04-01

329

How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game?  

Science.gov (United States)

This paper reports the impacts of spontaneous student grouping to develop young students' orthographic awareness in the process of learning Chinese characters. A mobile-assisted Chinese character forming game is used to assign each student a Chinese character component on their smartphones through a wireless network. Fifteen Singaporean…

Wong, Lung-Hsiang; Hsu, Ching-Kun; Sun, Jizhen; Boticki, Ivica

2013-01-01

330

The Role of Phonological Activation in the Visual Semantic Retrieval of Chinese Characters  

Science.gov (United States)

The Stroop paradigm was used to examine the role of phonological activation in semantic access and its development in reading Chinese characters. Subjects (age 7-23 years) of different reading ability were asked to name the display color of Chinese characters. The characters were displayed in four different colors: red, yellow, blue and green.…

Guo, Taomei; Peng, Danling; Liu, Ying

2005-01-01

331

RECOGNITION OF ARABIC CHARACTERS AND FONTS  

Directory of Open Access Journals (Sweden)

Full Text Available In this paper, we propose a method for recognizing Arabic characters and fonts. This method is based on a retrieval procedure using a dissimilarity measure characterizing the character to be recognized. This dissimilarity measure is calculated on the basis of some polygonal attributes extracting from a polygonal approximation of the character. These attributes are insensitive to the size of the character, its orientation and its translation. The performance of the proposed method is evaluated by a set of tests made on a database of characters combining 10 classes of fonts of Arabic characters that are mostly used.

ILHAM CHAKER,

2010-10-01

332

Characterness: an indicator of text in the wild.  

Science.gov (United States)

Text in an image provides vital information for interpreting its contents, and text in a scene can aid a variety of tasks from navigation to obstacle avoidance and odometry. Despite its value, however, detecting general text in images remains a challenging research problem. Motivated by the need to consider the widely varying forms of natural text, we propose a bottom-up approach to the problem, which reflects the characterness of an image region. In this sense, our approach mirrors the move from saliency detection methods to measures of objectness. In order to measure the characterness, we develop three novel cues that are tailored for character detection and a Bayesian method for their integration. Because text is made up of sets of characters, we then design a Markov random field model so as to exploit the inherent dependencies between characters. We experimentally demonstrate the effectiveness of our characterness cues as well as the advantage of Bayesian multicue integration. The proposed text detector outperforms state-of-the-art methods on a few benchmark scene text detection data sets. We also show that our measurement of characterness is superior than state-of-the-art saliency detection models when applied to the same task. PMID:24808338

Yao Li; Wenjing Jia; Chunhua Shen; van den Hengel, Anton

2014-04-01

333

Character recognition using a neural network model with fuzzy representation  

Science.gov (United States)

The degree to which digital images are recognized correctly by computerized algorithms is highly dependent upon the representation and the classification processes. Fuzzy techniques play an important role in both processes. In this paper, the role of fuzzy representation and classification on the recognition of digital characters is investigated. An experimental Neural Network model with application to character recognition was developed. Through a set of experiments, the effect of fuzzy representation on the recognition accuracy of this model is presented.

Tavakoli, Nassrin; Seniw, David

1992-01-01

334

Storytelling Slide Shows to Improve Diabetes and High Blood Pressure Knowledge and Self-Efficacy: Three-Year Results among Community Dwelling Older African Americans  

Science.gov (United States)

This study combined the African American tradition of oral storytelling with the Hispanic medium of "Fotonovelas." A staggered pretest posttest control group design was used to evaluate four Storytelling Slide Shows on health that featured community members. A total of 212 participants were recruited for the intervention and 217 for the…

Bertera, Elizabeth M.

2014-01-01

335

Determining Aschbacher classes using characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Let $\\Delta\\colon G \\to \\mathrm{GL}(n, K)$ be an absolutely irreducible representation of an arbitrary group $G$ over an arbitrary field $K$; let $\\chi\\colon G \\to K\\colon g \\mapsto \\mathrm{tr}(\\Delta(g))$ be its character. In this paper, we assume knowledge of $\\chi$ only, and study which properties of $\\Delta$ can be inferred. We prove criteria to decide whether $\\Delta$ preserves a form, is realizable over a subfield, or acts imprimitively on $K^{n \\times 1}$. If $K$ is f...

Jambor, Sebastian

2014-01-01

336

The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling  

Directory of Open Access Journals (Sweden)

Full Text Available The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to empower the player not just as an avatar in a gameworld but also as a co-author of that gameworld, alongside the game’s original designers. Location-aware interfaces allow players to implicate places in the physical world as part of their gameworld (and vice versa for the first time. In addition to empowering the player as a co-author in the process of constructing a compelling gameworld, then, mobile games eschew linear narrative structures in favor of a cooperative storytelling process that is reliant in part on the player’s experience of place. While such an author-player “worldmaking” approach to storytelling is not new, mobile games evolve the process beyond what has yet been possible within the technical and physical constraints of the traditional video gaming format. Location-aware interfaces allow mobile games to extend the worldmaking process beyond the screen and into the physical world, co-opting the player’s sensory experiences of real-world places as potential storytelling tools. In our essay, we theorize the unique storytelling potential of mobile games while describing our experience attempting to harness that potential through the design and implementation of our hybrid-reality game University of Death.

Tim Hetland

2012-02-01

337

Character varieties of mutative 3--manifolds  

CERN Document Server

We describe a birational map between subvarieties in the character varieties of mutative 3-manifolds. By studying the birational map, one can decide in certain circumstances whether a mutation surface is detected by an ideal point of the character variety.

Tillmann, S

2004-01-01

338

Agreement on the perception of moral character.  

Science.gov (United States)

This study tested for inter-judge agreement on moral character. A sample of students and community members rated their own moral character using a measure that tapped six moral character traits. Friends, family members, and/or acquaintances rated these targets on the same traits. Self/other and inter-informant agreement was found at the trait level for both a general character factor and for residual variance explained by individual moral character traits, as well as at the individual level (judges agreed on targets' "moral character profiles"). Observed inter-judge agreement constitutes evidence for the existence of moral character, and raises questions about the nature of moral character traits. PMID:25326476

Helzer, Erik G; Furr, R Michael; Hawkins, Ashley; Barranti, Maxwell; Blackie, Laura E R; Fleeson, William

2014-12-01

339

Ecological character displacement caused by reproductive interference.  

Science.gov (United States)

We carried out a theoretical investigation of whether ecological character displacement can be caused by reproductive interference. Our model assumes that a quantitative character is associated with both resource use and species recognition, and that heterospecific mating incurs costs. The model shows that ecological character displacement can occur as a consequence of evolution of premating isolation; this conclusion is based on the premise that resource competition is less intense between species than within species and that the ecological character also contributes to premating isolation. When resource competition between species is intense, extinction of either species may occur by competitive exclusion before ecological character divergence. Some observational studies have shown that character displacement in body size is associated with not only resources use but also species recognition. We propose that body size displacement can occur as a consequence of evolution of premating isolation. Our results suggest that ecological character displacement results from reproductive character displacement. PMID:17448500

Konuma, Junji; Chiba, Satoshi

2007-07-21

340

Mobile Urban Drama - Interactive Storytelling in Real World Environments  

DEFF Research Database (Denmark)

This article presents methods and tools for producing location-based Mobile Urban Dramas. In a Mobile Urban Drama, the user becomes the main character in a play that is presented as a multimedia production (through audio, images, animations and videos) on the user's mobile phone and in the physical surroundings. The media files are linked via tags (2D barcodes/RFID) or GPS to the real world set as the stage of the drama. The dramaturgical concept is described, and a narrative architecture is introduced. It supports a rich variety of plot graphs implemented in a software framework that supports producing Mobile Urban Dramas. Dramas produced with the framework may span from pure art pieces to structured learning experiences, for example, biology learning framed in a thriller. Experiences from six dramas produced with the framework by a Danish theatre group are discussed. The results are general findings on the concept, the narrative structure, scenographic effects and tools for technical production

Hansen, Frank Allan; Kortbek, Karen Johanne

2012-01-01

 
 
 
 
341

Hybrid optical correlator for character recognition  

Science.gov (United States)

A hybrid character recognition system is described. It is composed to two parts, the feature extractor and the inner- product correlator. Ten Arabic characters from 0 to 9 are tested for their recognition by the system. The experimental results show that all the printing characters are perfectly recognized with rotational invariance of 15 degree(s) angle, and the recognized ratio for hand-writing characters is over sixty percent.

Chen, Yansong; Li, Dehuan

1994-06-01

342

Topographic Feature Extraction for Bengali and Hindi Character Images  

CERN Document Server

Feature selection and extraction plays an important role in different classification based problems such as face recognition, signature verification, optical character recognition (OCR) etc. The performance of OCR highly depends on the proper selection and extraction of feature set. In this paper, we present novel features based on the topography of a character as visible from different viewing directions on a 2D plane. By topography of a character we mean the structural features of the strokes and their spatial relations. In this work we develop topographic features of strokes visible with respect to views from different directions (e.g. North, South, East, and West). We consider three types of topographic features: closed region, convexity of strokes, and straight line strokes. These features are represented as a shape-based graph which acts as an invariant feature set for discriminating very similar type characters efficiently. We have tested the proposed method on printed and handwritten Bengali and Hindi...

Bag, Soumen; 10.5121/sipij.2011.2215

2011-01-01

343

CEP's Eleven Principles of Effective Character Education  

Science.gov (United States)

There is no single script for effective character education, but there are some important basic principles. This document presents eleven principles that schools and other groups can use to plan a character education effort and to evaluate available character education programs: (1) Promotes core ethical values and supportive performance values as…

Lickona, Tom; Schaps, Eric; Lewis, Catherine

2007-01-01

344

Induced variability for quantitative characters in blackgram  

International Nuclear Information System (INIS)

The nature of induced mutations for quantitative characters of blackgram was studied in M2 generation obtained by treating with gamma rays and ethyl methane. The range of variation was extended in both the directions for most of the characters in majority of the mutagenic treatments. The coefficient of variation for all characters showed an increase over control. (author). 11 refs., 2 tabs

345

Is There a Place for Character Education?  

Science.gov (United States)

Recent trends in school curricula place a heavy focus on the improvement of basic skills test scores. As a result, the role of character education has been diminished. This article provides a rationale for the incorporation of a character education program within the school curricula, a working definition of character education, and the role of…

Creasy, Kim L.

2008-01-01

346

7 CFR 52.1009 - Character.  

Science.gov (United States)

...2010-01-01 2010-01-01 false Character. 52.1009 Section 52.1009 Agriculture... Factors of Quality § 52.1009 Character. (a) (A ) classification. Whole or pitted dates that possess a good character may be given a score of 36 to 40...

2010-01-01

347

Exploring Good Character and Citizenship in England  

Science.gov (United States)

Citizenship, character and the virtues that constitute both are increasingly concerns of public policy in the UK. This article understands character to encompass the morally valuable, reason-response and education part of personality, and understands virtues as states of character concerned with praiseworthy feelings and conduct in specific…

Arthur, James; Harrison, Tom

2012-01-01

348

The character strengths of class clowns  

Science.gov (United States)

Class clowns traditionally were studied as a type concept and identified via sociometric procedures. In the present study a variable-centered approach was favored and class clown behaviors were studied in the context of character strengths, orientations to happiness and satisfaction with life. A sample of 672 Swiss children and adolescents filled in an 18 item self-report instrument depicting class clown behaviors. A hierarchical model of class clown behaviors was developed distinguishing a general factor and the four positively correlated dimensions of “identified as a class clown,” “comic talent,” “disruptive rule-breaker,” and “subversive joker.” Analysis of the general factor showed that class clowns were primarily male, and tended to be seen as class clowns by the teacher. Analyses of the 24 character strengths of the VIA-Youth (Park and Peterson, 2006) showed that class clowns were high in humor and leadership, and low in strengths like prudence, self-regulation, modesty, honesty, fairness, perseverance, and love of learning. An inspection of signature strengths revealed that 75% of class clowns had humor as a signature strength. Furthermore, class clown behaviors were generally shown by students indulging in a life of pleasure, but low life of engagement. The four dimensions yielded different character strengths profiles. While all dimensions of class clowns behaviors were low in temperance strengths, the factors “identified as the class clown” and “comic talent” were correlated with leadership strengths and the two negative factors (“disruptive rule-breaker,” “subversive joker”) were low in other directed strengths. The disruptive rule breaking class clown was additionally low in intellectual strengths. While humor predicted life satisfaction, class clowning tended to go along with diminished satisfaction with life. It is concluded that different types of class clowns need to be kept apart and need different attention by teachers. PMID:25324796

Ruch, Willibald; Platt, Tracey; Hofmann, Jennifer

2014-01-01

349

The character strengths of class clowns.  

Science.gov (United States)

Class clowns traditionally were studied as a type concept and identified via sociometric procedures. In the present study a variable-centered approach was favored and class clown behaviors were studied in the context of character strengths, orientations to happiness and satisfaction with life. A sample of 672 Swiss children and adolescents filled in an 18 item self-report instrument depicting class clown behaviors. A hierarchical model of class clown behaviors was developed distinguishing a general factor and the four positively correlated dimensions of "identified as a class clown," "comic talent," "disruptive rule-breaker," and "subversive joker." Analysis of the general factor showed that class clowns were primarily male, and tended to be seen as class clowns by the teacher. Analyses of the 24 character strengths of the VIA-Youth (Park and Peterson, 2006) showed that class clowns were high in humor and leadership, and low in strengths like prudence, self-regulation, modesty, honesty, fairness, perseverance, and love of learning. An inspection of signature strengths revealed that 75% of class clowns had humor as a signature strength. Furthermore, class clown behaviors were generally shown by students indulging in a life of pleasure, but low life of engagement. The four dimensions yielded different character strengths profiles. While all dimensions of class clowns behaviors were low in temperance strengths, the factors "identified as the class clown" and "comic talent" were correlated with leadership strengths and the two negative factors ("disruptive rule-breaker," "subversive joker") were low in other directed strengths. The disruptive rule breaking class clown was additionally low in intellectual strengths. While humor predicted life satisfaction, class clowning tended to go along with diminished satisfaction with life. It is concluded that different types of class clowns need to be kept apart and need different attention by teachers. PMID:25324796

Ruch, Willibald; Platt, Tracey; Hofmann, Jennifer

2014-01-01

350

Teaching Virtual Characters to use Body Language  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Non-verbal communication, or “body language”, is a critical component in constructing believable virtual characters. Most often, body language is implemented by a set of ad-hoc rules.We propose a new method for authors to specify and refine their character’s body-language responses. Using our method, the author watches the character acting in a situation, and provides simple feedback on-line. The character then learns to use its body language to maximize the rewards, based on a reinforc...

Friedman, Doron; Gillies, Marco

2005-01-01

351

Body Language Advanced 3D Character Rigging  

CERN Document Server

Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

Allen, Eric; Fong, Jared; Sidwell, Adam G

2011-01-01

352

Auto Coloring with Enhanced Character Registration  

Directory of Open Access Journals (Sweden)

Full Text Available An enhanced character registration method is proposed in this paper to assist the auto coloring for 2D animation characters. After skeletons are extracted, the skeleton of the character in a target frame is relocated based on a stable branch in a reference frame. Subsequently the characters among a sequence are automatically matched and registered. Occlusion are then detected and located in certain components segmented from the character. Two different approaches are applied to color regions in components without and with occlusion respectively. The approach has been tested for coloring a practical animation sequence and achieved high coloring accuracy, showing its applicability in commercial animation production.

Jie Qiu

2007-11-01

353

Artificial Neural Network Based Optical Character Recognition  

Directory of Open Access Journals (Sweden)

Full Text Available Optical Character Recognition deals in recognition and classification of characters from an image. For the recognition to be accurate, certain topological and geometrical properties are calculated, based on which a character is classified and recognized. Also, the Human psychology perceives characters by its overall shape and features such as strokes, curves, protrusions, enclosures etc. These properties, also calledFeatures are extracted from the image by means of spatial pixel-based calculation. A collection of such features, called Vectors, help in defining a character uniquely, by means of an Artificial Neural Network that uses these Feature Vectors.

Vivek Shrivastava

2012-11-01

354

Handwritten character recognition using background analysis  

Science.gov (United States)

The paper describes a low-cost handwritten character recognizer. It is constituted by three modules: the `acquisition' module, the `binarization' module, and the `core' module. The core module can be logically partitioned into six steps: character dilation, character circumscription, region and `profile' analysis, `cut' analysis, decision tree descent, and result validation. Firstly, it reduces the resolution of the binarized regions and detects the minimum rectangle (MR) which encloses the character; the MR partitions the background into regions that surround the character or are enclosed by it, and allows it to define features as `profiles' and `cuts;' a `profile' is the set of vertical or horizontal minimum distances between a side of the MR and the character itself; a `cut' is a vertical or horizontal image segment delimited by the MR. Then, the core module classifies the character by descending along the decision tree on the basis of the analysis of regions around the character, in particular of the `profiles' and `cuts,' and without using context information. Finally, it recognizes the character or reactivates the core module by analyzing validation test results. The recognizer is largely insensible to character discontinuity and is able to detect Arabic numerals and English alphabet capital letters. The recognition rate of a 32 X 32 pixel character is of about 97% after the first iteration, and of over 98% after the second iteration.

Tascini, Guido; Puliti, Paolo; Zingaretti, Primo

1993-04-01

355

Degraded character recognition based on gradient pattern  

Science.gov (United States)

Degraded character recognition is a challenging problem in the field of Optical Character Recognition (OCR). The performance of an optical character recognition depends upon printed quality of the input documents. Many OCRs have been designed which correctly identifies the fine printed documents. But, very few reported work has been found on the recognition of the degraded documents. The efficiency of the OCRs system decreases if the input image is degraded. In this paper, a novel approach based on gradient pattern for recognizing degraded printed character is proposed. The approach makes use of gradient pattern of an individual character for recognition. Experiments were conducted on character image that is either digitally written or a degraded character extracted from historical documents and the results are found to be satisfactory.

Babu, D. R. Ramesh; Ravishankar, M.; Kumar, Manish; Wadera, Kevin; Raj, Aakash

2010-02-01

356

Actual use scene of Han-Character for proper name and coded character set  

Science.gov (United States)

This article discusses the following two issues. One is overview of standardization of Han-Character in coded character set including Universal coded character set (ISO/IEC 10646), with the relation to Japanese language policy of the government. The other is the difference and particularity of Han-Character usage for proper name and difficulty to implement in ICT systems.

Kobayashi, Tatsuo

357

Recognition of isolated handprinted characters  

DEFF Research Database (Denmark)

Handprinted characters are of unequal complexity and a common description of all alphabet symbols seems therefore unobtainable. However, letters which confuse human beings and man-made OCR systems usually have approximately the same appearance and may therefore be modeled jointly. We part the set of bitmaps into types, where each type has its unique feature space. The bitmaps belonging to some types are modeled independently from bitmaps belonging to other types. The feature vector of a bitmap initially constitutes a lossy representation of the contour(s) of the bitmap. The initial feature space is usually too large but can be reduced automatically by the use of a predictive code length or predictive error criterion

Martins, Bo

1996-01-01

358

Building corporate character. Interview by Nan Stone.  

Science.gov (United States)

Stride Rite is a good company by any definition: Keds, Sperry Top-Siders, and Stride Rite children's shoes are consumer favorites for their fit, quality, and comfort. Wall Street analysts praise the company's outstanding financial performance. Innovative programs such as the first corporate child-care center and public service scholarships support Stride Rite's reputation as one of the most responsible employers and corporate citizens in the United States. Behind Stride Rite's good performance are the building blocks of corporate character: a legacy of quality and service and a leader committed to keeping that legacy lively. When Stride Rite shipped its first children's shoes in 1919, they came with the company's commitment "to produce an honest quality product in an honest way and deliver it as promised." For Arnold Hiatt, that commitment has been the driving force behind the company's evolution from manufacturing into marketing and product development as well as the guiding principle in its relations with consumers, dealers, suppliers, and employees. But Stride Rite's corporate character is also a reflection of Hiatt himself. In his early 20s, Hiatt fled a management training program "designed to make carnivores" out of its new employees and bought Blue Star Shoes, a small manufacturing company that had gone into Chapter 11. Through experience and "stumbling around," he built Blue Star's sales to $5 million-and got a practical education in management, markets, and human nature that has proved equally useful in running Stride Rite. PMID:10117372

Hiatt, A

1992-01-01

359

Character selecting advisor for a role-playing game  

Science.gov (United States)

Role-playing games have been a source of much pleasure and merriment for people of all ages. The process of developing a character for a role-playing game is usually very, very time consuming, delaying what many players consider the most entertaining part of the game. An expert system has been written to assist a player in creating a character by guiding the player through a series of questions. This paper discusses the selection of this topic, the knowledge engineering, the software development, and the resulting program that cuts the time of character development from about 4 hours to 30 minutes. The program was written on a PC and an Apollo in CLIPS 4.3 and currently runs on the Apollo.

Redfield, Carol L.; Berlanga, Felicia

1994-01-01

360

A arte de contar histórias, integrada a outras linguagens de arte: uma prática pedagógica na educação básica The art of storytelling integrated to other languages of art: an educational practice in primary education  

Directory of Open Access Journals (Sweden)

Full Text Available Este artigo tem por objetivo discutir a relevância da arte de contar histórias, integrada a outras linguagens de arte e expressão enquanto prática pedagógica desencadeadora de processos criativos e de autoconhecimento no âmbito da educação básica. O artigo está organizado em duas partes: a primeira aborda as bases conceituais da arte-educação e da arte de contar histórias; e a segunda relata experiências profissionais de um dos autores, desenvolvidas entre 1998 e 2006, no âmbito da chamada "Oficina Escola de Arte Granada", envolvendo atividades complementares à escola com alunos e professores de escolas públicas no município de Nova Friburgo, Rio de Janeiro. Tais experiências reforçam a importância de buscar alternativas pedagógicas para o desenvolvimento de escolas criativas e transformadoras da realidade, que estimulem alunos mais autônomos e futuros cidadãos.This article discusses the relevance of the art of storytelling integrated to other art languages and expressions As a teaching practice which can promote creative and self-knowledge processes in the context of basic education. The article is organized in two parts: firstly we approach the conceptual bases of art-education and the art of storytelling; secondly we explain some professional experiences developed by one of the authors between 1998 and 2006 related to the "Granada School of Art", an educational organization dedicated to art education and storytelling, involving complementary activities to formal education with students and teachers from public schools in the municipality of Nova Friburgo, Rio de Janeiro State. Such experiences reinforce the importance of looking for pedagogic alternatives to the development of creative and engaged schools that generate autonomy and citizenship among students.

Marina Tarnowski Fasanello

2012-12-01

 
 
 
 
361

A arte de contar histórias, integrada a outras linguagens de arte: uma prática pedagógica na educação básica / The art of storytelling integrated to other languages of art: an educational practice in primary education  

Scientific Electronic Library Online (English)

Full Text Available SciELO Brazil | Language: Portuguese Abstract in portuguese Este artigo tem por objetivo discutir a relevância da arte de contar histórias, integrada a outras linguagens de arte e expressão enquanto prática pedagógica desencadeadora de processos criativos e de autoconhecimento no âmbito da educação básica. O artigo está organizado em duas partes: a primeira [...] aborda as bases conceituais da arte-educação e da arte de contar histórias; e a segunda relata experiências profissionais de um dos autores, desenvolvidas entre 1998 e 2006, no âmbito da chamada "Oficina Escola de Arte Granada", envolvendo atividades complementares à escola com alunos e professores de escolas públicas no município de Nova Friburgo, Rio de Janeiro. Tais experiências reforçam a importância de buscar alternativas pedagógicas para o desenvolvimento de escolas criativas e transformadoras da realidade, que estimulem alunos mais autônomos e futuros cidadãos. Abstract in english This article discusses the relevance of the art of storytelling integrated to other art languages and expressions As a teaching practice which can promote creative and self-knowledge processes in the context of basic education. The article is organized in two parts: firstly we approach the conceptua [...] l bases of art-education and the art of storytelling; secondly we explain some professional experiences developed by one of the authors between 1998 and 2006 related to the "Granada School of Art", an educational organization dedicated to art education and storytelling, involving complementary activities to formal education with students and teachers from public schools in the municipality of Nova Friburgo, Rio de Janeiro State. Such experiences reinforce the importance of looking for pedagogic alternatives to the development of creative and engaged schools that generate autonomy and citizenship among students.

Marina Tarnowski, Fasanello; Marcelo Firpo de Souza, Porto.

2012-12-01

362

A arte de contar histórias, integrada a outras linguagens de arte: uma prática pedagógica na educação básica / The art of storytelling integrated to other languages of art: an educational practice in primary education  

Scientific Electronic Library Online (English)

Full Text Available SciELO Brazil | Language: Portuguese Abstract in portuguese Este artigo tem por objetivo discutir a relevância da arte de contar histórias, integrada a outras linguagens de arte e expressão enquanto prática pedagógica desencadeadora de processos criativos e de autoconhecimento no âmbito da educação básica. O artigo está organizado em duas partes: a primeira [...] aborda as bases conceituais da arte-educação e da arte de contar histórias; e a segunda relata experiências profissionais de um dos autores, desenvolvidas entre 1998 e 2006, no âmbito da chamada "Oficina Escola de Arte Granada", envolvendo atividades complementares à escola com alunos e professores de escolas públicas no município de Nova Friburgo, Rio de Janeiro. Tais experiências reforçam a importância de buscar alternativas pedagógicas para o desenvolvimento de escolas criativas e transformadoras da realidade, que estimulem alunos mais autônomos e futuros cidadãos. Abstract in english This article discusses the relevance of the art of storytelling integrated to other art languages and expressions As a teaching practice which can promote creative and self-knowledge processes in the context of basic education. The article is organized in two parts: firstly we approach the conceptua [...] l bases of art-education and the art of storytelling; secondly we explain some professional experiences developed by one of the authors between 1998 and 2006 related to the "Granada School of Art", an educational organization dedicated to art education and storytelling, involving complementary activities to formal education with students and teachers from public schools in the municipality of Nova Friburgo, Rio de Janeiro State. Such experiences reinforce the importance of looking for pedagogic alternatives to the development of creative and engaged schools that generate autonomy and citizenship among students.

Marina Tarnowski, Fasanello; Marcelo Firpo de Souza, Porto.

363

La política relatada: el Storytelling de Barack Obama en el marco de la Operación Gerónimo  

Directory of Open Access Journals (Sweden)

Full Text Available El caudal de información en el que nos movemos actualmente exige que el político, como otros líderes que quieran transmitir un mensaje, deba competir con innumerables pantallas y datos. El storytelling surge en los últimos años como técnica efectiva para que el mensaje proveniente del líder social logre conquistar el bien más preciado en el mundo de la comunicación actual: el tiempo del ciudadano. En estas líneas se introduce esta herramienta discursiva, sus condiciones y elementos y, por medio de un análisis cualitativo, se expone su presencia en la galería de imágenes que la Casa Blanca publicó luego de matar a Osama bin Laden.

Alberto Pedro L\\u00F3pez-Hermida-Russo

2013-01-01

364

Psychoanalysis and detective fiction: a tale of Freud and criminal storytelling.  

Science.gov (United States)

Much has been written about Freud's influence on popular culture. This article addresses the influence of literature on Freud's psychoanalytical theory, specifically the role that modern detective fiction played in shaping Freudian theory. Edgar Allan Poe gave Freud the literary precedent; Sir Arthur Conan Doyle's creation Sherlock Holmes gave him the analytical model. In turn, the world of crime story-telling embedded Freudian theories in subsequent forms, spinning the tales of crime into a journey into the human mind. As these tales were popularized on the silver screen in the early 20th century, psychoanalytical ideas moved from the lecture halls into the cultural mainstream. PMID:21037412

Yang, Amy

2010-01-01

365

Online Character Recognition of Handwritten Cursive Script  

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Full Text Available Text recognition is an area of pattern recognition that has been the subject of considerable interest during the last five decades. Handwritten text show wide stylistic variations. In this paper cursive characters have been recognized. Segmentation of words into characters is performed by feature extractor method. The segmented characters is then given as the input to template matching algorithm in which an incoming input is re-sized and each and every character in it is extracted. Then the extracted character is matched against the standard templates. Here pixel by pixel matching takes place for recognition. Recognition of unconstrained handwritten text is very difficult because characters cannot be reliably isolated especially when the text is cursive handwriting. But it is implemented in this project with high accuracy.

Muthumani .I

2012-05-01

366

RECOGNITION OF OFFLINE HANDWRITTEN ISOLATED URDU CHARACTER  

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Full Text Available This paper presents an approach for recognition of offline handwritten isolated Urdu character based on Invariant Moments. Handwritten Urdu character recognition is lagging behind due to segmentation dilemma and complexity of Urdu letter writing. An attempt is made to apply Moment Invariant technique followed by Primary and secondary component separation. The Urdu letters were grouped into single component and multi-component characters. If letter is multi-component then Secondary component were separated from primary component. SVM is adopted for classification and position of secondary component (Above, Below and middle is considered for recognition. For each of 46 characters 200 image samples were used for training and 600 for testing respectively. In this manner overall 36800 handwritten characters were used to apply the technique. Overall performance rate is found to be 93.59% for all offline handwritten isolated Urdu characters. It is possible to enhance the accuracy of system by combining more structural and statistical features.

Imran Khan Pathan, Abdulbari Ahmed Ali and Ramteke R.J.

2012-03-01

367

Improving Elementary School Quality through the Use of a Social-Emotional and Character Development Program: A Matched-Pair, Cluster-Randomized, Controlled Trial in Hawai'i  

Science.gov (United States)

Background: School safety and quality affect student learning and success. This study examined the effects of a comprehensive elementary school-wide social-emotional and character education program, Positive Action, on teacher, parent, and student perceptions of school safety and quality utilizing a matched-pair, cluster-randomized, controlled…

Snyder, Frank J.; Vuchinich, Samuel; Acock, Alan; Washburn, Isaac J.; Flay, Brian R.

2012-01-01

368

Spectral Analysis of Projection Histogram for Enhancing Close matching character Recognition in Malayalam  

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Full Text Available The success rates of Optical Character Recognition (OCR systems for printed Malayalam documents is quite impressive with the state of the art accuracy levels in the range of 85-95% for various. However for real applications, further enhancement of this accuracy levels are required. One of the bottle necks in further enhancement of the accuracy is identified as close-matching characters. In this paper, we delineate the close matching characters in Malayalam and report the development of a specialised classifier for these close-matching characters. The output of a state of the art of OCR is taken and characters falling into the close-matching character set is further fed into this specialised classifier for enhancing the accuracy. The classifier is based on support vector machine algorithm and uses feature vectors derived out of spectral coefficients of projection histogram signals of close-matching characters.

Sajilal Divakaran

2012-05-01

369

Spectral Analysis of Projection Histogram for Enhancing Close matching character Recognition in Malayalam  

CERN Document Server

The success rates of Optical Character Recognition (OCR) systems for printed Malayalam documents is quite impressive with the state of the art accuracy levels in the range of 85-95% for various. However for real applications, further enhancement of this accuracy levels are required. One of the bottle necks in further enhancement of the accuracy is identified as close-matching characters. In this paper, we delineate the close matching characters in Malayalam and report the development of a specialised classifier for these close-matching characters. The output of a state of the art of OCR is taken and characters falling into the close-matching character set is further fed into this specialised classifier for enhancing the accuracy. The classifier is based on support vector machine algorithm and uses feature vectors derived out of spectral coefficients of projection histogram signals of close-matching characters.

Divakaran, Sajilal

2012-01-01

370

Character localization and recognition application for Smartphone  

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Full Text Available Smart Phones have Internet access anywhere. The automatic text localization and recognition of text within a natural image is very useful for many problems. Once identified, the text can be used for many purposes. User can get current information about the product, place or boards. More exciting applications can be developed over the text extraction method with a high performance while also being computationally inexpensive. There are various methods proposed for Text Localization, text area segmentation, sign recognition and translation, Optical Character Recognition. In this paper we have described these methods. We have also compared all methods on the basis of performance and accuracy. Finally we concluded some good methods for Smartphone OCR application.

Snehal Charjan, R. V. Mante, P. N. Chatur

2012-12-01

371

Optical character recognition of handwritten Arabic using hidden Markov models  

Energy Technology Data Exchange (ETDEWEB)

The problem of optical character recognition (OCR) of handwritten Arabic has not received a satisfactory solution yet. In this paper, an Arabic OCR algorithm is developed based on Hidden Markov Models (HMMs) combined with the Viterbi algorithm, which results in an improved and more robust recognition of characters at the sub-word level. Integrating the HMMs represents another step of the overall OCR trends being currently researched in the literature. The proposed approach exploits the structure of characters in the Arabic language in addition to their extracted features to achieve improved recognition rates. Useful statistical information of the Arabic language is initially extracted and then used to estimate the probabilistic parameters of the mathematical HMM. A new custom implementation of the HMM is developed in this study, where the transition matrix is built based on the collected large corpus, and the emission matrix is built based on the results obtained via the extracted character features. The recognition process is triggered using the Viterbi algorithm which employs the most probable sequence of sub-words. The model was implemented to recognize the sub-word unit of Arabic text raising the recognition rate from being linked to the worst recognition rate for any character to the overall structure of the Arabic language. Numerical results show that there is a potentially large recognition improvement by using the proposed algorithms.

Aulama, Mohannad M. [University of Jordan; Natsheh, Asem M. [University of Jordan; Abandah, Gheith A. [University of Jordan; Olama, Mohammed M [ORNL

2011-01-01

372

Optical character recognition of handwritten Arabic using hidden Markov models  

Science.gov (United States)

The problem of optical character recognition (OCR) of handwritten Arabic has not received a satisfactory solution yet. In this paper, an Arabic OCR algorithm is developed based on Hidden Markov Models (HMMs) combined with the Viterbi algorithm, which results in an improved and more robust recognition of characters at the sub-word level. Integrating the HMMs represents another step of the overall OCR trends being currently researched in the literature. The proposed approach exploits the structure of characters in the Arabic language in addition to their extracted features to achieve improved recognition rates. Useful statistical information of the Arabic language is initially extracted and then used to estimate the probabilistic parameters of the mathematical HMM. A new custom implementation of the HMM is developed in this study, where the transition matrix is built based on the collected large corpus, and the emission matrix is built based on the results obtained via the extracted character features. The recognition process is triggered using the Viterbi algorithm which employs the most probable sequence of sub-words. The model was implemented to recognize the sub-word unit of Arabic text raising the recognition rate from being linked to the worst recognition rate for any character to the overall structure of the Arabic language. Numerical results show that there is a potentially large recognition improvement by using the proposed algorithms.

Aulama, Mohannad M.; Natsheh, Asem M.; Abandah, Gheith A.; Olama, Mohammed M.

2011-04-01

373

Format-Preserving Encryption for Character Data  

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Full Text Available This paper presents FPE (Formatpreserving Encryption for character data in both fixed-width and variable-width encoding. Previous researches only studied FPE for fixed-width character data. In this paper, FPE for character data is categorized into NPE (Number-preserving Encryption and LPE (Length-preserving Encryption. The schemes related to NPE and LPE are proposed to encrypt fixed-width and variable-width character data, respectively. Furthermore, the paper provides a general solution for both data types. The security and efficiency of these schemes are analyzed and verified.   

Min Li

2012-08-01

374

Recognition Of Hand Written Arabic Characters  

Science.gov (United States)

This paper introduces a novel statistical approach for recognizing handwritten Arabic characters. The proposed method involves, as a first step, digitization of the segmented character. The secondary characters are then isolated and identified separately thereby reducing the recognition issue to a 20 class problem. The moments of the horizontal and vertical projections of the remaining primary characters are estimated and normalized with respect to the zero order moment. Simple measures of shape are obtained from the normalized moments and incorporated into a feature vector. Classification is accomplished using quadratic discriminant functions. Results confirming that the method show considerable merit are presented.

Al-Yousefi, H.; Udpa, S. S.

1988-12-01

375

Game Character Creation with Blender and Unity  

CERN Document Server

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a po

Totten, Chris

2012-01-01

376

ZBrush Studio Projects Realistic Game Characters  

CERN Document Server

Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they

Kingslien, Ryan

2011-01-01

377

Character and Caricature, Virtual and Real  

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Full Text Available Character, as personality, is formed through biology and culture. But the influence these forces have and the actual processes involved are not really known. Technology, as an important and always changing part of culture, offers us a window on the construc-tion of character especially in that strange new place: cyberspace. The virtual world allows people to play with their character in ways that are very diffi-cult “in real life.” This play reveals a great deal about what is biologically immutable and what isn’t after all. In particular gender, race, and embodiment in general are treated quite differently on-line then in the flesh. And character/caricature formation in the MUDS and MOOS and other cyber-places throws light on the processes of character, such as the roles of evocative technologies, the feedback loops of will and non-will (addiction, and the potentiality of fan-tasies actualized. In particular political participation on the internet reveals the limits of what real char-acter can be manifested in a simulated environment. It seems cyborgian character is more plastic in some ways than most observers would have predicted; but character, as integrity, will still determine how far the role of caricature will go in supplanting charac-ter

Chris Hables Gray

2004-12-01

378

Digital Storytelling for Enhancing Student Academic Achievement, Critical Thinking, and Learning Motivation: A Year-Long Experimental Study  

Science.gov (United States)

The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…

Yang, Ya-Ting C.; Wu, Wan-Chi I.

2012-01-01

379

The Ordinary and the Fabulous: An Introduction to Myths, Legends, and Fairy Tales for Teachers and Storytellers.  

Science.gov (United States)

Written for teachers, librarians, students, parents, and other storytellers, this book emphasizes the value and enchantment which children can find in the fabulous stories of four main European traditions--Greek myths and legends, Northern myths and legends, Arthurian Romances, and fairy tales. The four chapters contain (1) discussions of myths,…

Cook, Elizabeth

380

Mother-Child Book-Sharing and Children's Storytelling Skills in Ethnically Diverse, Low-Income Families  

Science.gov (United States)

The present study examined book-sharing interactions between mothers and their 4-year-old children from African American (n?=?62), Dominican (n?=?67), Mexican (n?=?59) and Chinese (n?=?82) low-income U.S. families, and children's independent storytelling skills one year later. Mothers' book-sharing style was analysed in terms of…

Luo, Rufan; Tamis-LeMonda, Catherine S.; Kuchirko, Yana; Ng, Florrie F.; Liang, Eva

2014-01-01

 
 
 
 
381

A Project-Based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem-Solving Competence and Learning Achievement  

Science.gov (United States)

Although project-based learning is a well-known and widely used instructional strategy, it remains a challenging issue to effectively apply this approach to practical settings for improving the learning performance of students. In this study, a project-based digital storytelling approach is proposed to cope with this problem. With a…

Hung, Chun-Ming; Hwang, Gwo-Jen; Huang, Iwen

2012-01-01

382

TOPOGRAPHIC FEATURE EXTRACTION FOR BENGALI AND HINDI CHARACTER IMAGES  

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Full Text Available Feature selection and extraction plays an important role in different classification based problems such as face recognition, signature verification, optical character recognition (OCR etc. The performance of OCR highly depends on the proper selection and extraction of feature set. In this paper, we present novel features based on the topography of a character as visible from different viewing directions on a 2D plane. By topography of a character we mean the structural features of the strokes and their spatial relations. In this work we develop topographic features of strokes visible with respect to views from different directions (e.g. North, South, East, and West. We consider three types of topographic features: closed region, convexity of strokes, and straight line strokes. These features are represented as a shapebased graph which acts as an invariant feature set for discriminating very similar type characters efficiently. We have tested the proposed method on printed and handwritten Bengali and Hindi character images. Initial results demonstrate the efficacy of our approach.

Soumen Bag

2011-06-01

383

The Uncanny Valley and Nonverbal Communication in Virtual Characters  

DEFF Research Database (Denmark)

This chapter provides an overview of a current research project investigating the Uncanny Valley phenomenon in realistic, human-like virtual characters. !e research methods used in this work include a retrospective of both empirical studies and philosophical writings on the Uncanny. No other research has explored the notion that realistic, human-like, virtual characters are regarded less favorably due to a perceived diminished degree of responsiveness in facial expression, specifically, nonverbal communication (NVC) in the upper face region. So far, this research project has provided the first empirical evidence to test the Uncanny Valley phenomenon in the domain of animated video game characters with speech, as opposed to just still, unresponsive images, as used in previous studies. Based on the results of these experiments, a conceptual framework of the Uncanny Valley in virtual characters has been authored to allow developers to design either for or against the uncanny for antipathetic or empathetic-type characters. This research is relevant to embodied conversational agents used in a wider context such as therapeutic and e-learning applications and has an outreach to the disciplines of psychology, social psychology, game studies, animation and graphics, and human computer interaction.

Tinwell, Angela; Grimshaw, Mark Nicholas

2014-01-01

384

Actor/Character Dualism : The Case of Luis Buñuel's Paradoxical Characters  

DEFF Research Database (Denmark)

Our perception of agency may be inherently fallible, and this may explain not only our general awareness of actors when engaged in fictional characters but also the specific case of paradoxical characters

Riis, Johannes

2012-01-01

385

Onomatopoeia characters extraction from comic images using constrained Delaunay triangulation  

Science.gov (United States)

A method for extracting onomatopoeia characters from comic images was developed based on stroke width feature of characters, since they nearly have a constant stroke width in a number of cases. An image was segmented with a constrained Delaunay triangulation. Connected component grouping was performed based on the triangles generated by the constrained Delaunay triangulation. Stroke width calculation of the connected components was conducted based on the altitude of the triangles generated with the constrained Delaunay triangulation. The experimental results proved the effectiveness of the proposed method.

Liu, Xiangping; Shoji, Kenji; Mori, Hiroshi; Toyama, Fubito

2014-02-01

386

Character Education through Children's Literature. ERIC Digest.  

Science.gov (United States)

The issue of character education has recently received much attention at both the state and federal level. One approach that shows particular promise in instilling in children character traits known to promote success and happiness in life is that of using children's literature as a pedagogical device. This digest examines some of the pertinent…

Brynildssen, Shawna

387

Character Education: The Ten Percent Solution.  

Science.gov (United States)

Criticizes character education programs that tend merely to present moral values to students, believing this produces socially responsible behavior. Argues listing values is simplistic and ineffective. Recognizes the situational complexity that confounds making moral choices. Suggests character education must contend with value conflicts and guide…

Lockwood, Alan L.

1991-01-01

388

Notes on the Chern-character  

CERN Document Server

Notes for some talks given at the seminar on characteristic classes at NTNU in autumn 2006. In the paper a proof of the existence of a Chern-character from complex K-theory to any cohomology theory with values in graded Q-algebras is given. The Chern-character respects the Adams and Steenrod operations.

Maakestad, H

2006-01-01

389

Readers and Book Characters: Does Race Matter?  

Science.gov (United States)

The authors report the results of a study in which they sought to determine the effect of the race of a book's primary characters on the reading motivation of 3rd-grade students in Mississippi. Students (N = 35) from 2 3rd-grade classrooms chose books with covers that depicted main characters who were either Black or White. The authors sought to…

Holmes, Kerry; Powell, Sarah; Holmes, Stacy; Witt, Emily

2007-01-01

390

Character-driven Theme Analysis in Pride and Prejudice  

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Full Text Available This paper aims to reveal Jane Austen’s creative style of realism through an analysis of the major characters in Pride and Prejudice, which develops as the clue to the theme of a love story. Its essence as an entanglement of "rationality" and "emotionality" embodies the author’s view of love and the voice of women’s liberation.

Xiaoping Yu

2010-09-01

391

Large Sieve Inequalities for Characters to Square Moduli  

CERN Document Server

In this paper, we develop a large sieve type inequality with characters to square moduli. One expects that the result should be weaker than the classical inequality, but, conjecturally at least, not by much. The method is generalizable to higher power moduli.

Zhao, L

2004-01-01

392

AN OPTICAL CHARACTER RECOGNITION RESEARCH AND DEMONSTRATION PROJECT.  

Science.gov (United States)

RESEARCH AND DEVELOPMENT OF PROTOTYPE LIBRARY SYSTEMS WHICH UTILIZE OPTICAL CHARACTER RECOGNITION INPUT HAS CENTERED AROUND OPTICAL PAGE READERS AND DOCUMENT READERS. THE STATE-OF-THE-ART OF BOTH THESE OPTICAL SCANNERS IS SUCH THAT BOTH ARE ACCEPTABLE FOR LIBRARY INPUT PREPARATION. A DEMONSTRATION PROJECT UTILIZING THE TWO TYPES OF READERS, SINCE…

1968

393

Information and documentation -- Transliteration of Cyrillic characters into Latin characters -- Slavic and non-Slavic languages  

CERN Document Server

Cancels and replaces the first edition (1986). Establishes a system for the transliteration into Latin characters of Cyrillic characters constituting the alphabets of Slavic and non-Slavic languages. Table 3 includes in a single sequence, listed in the Cyrillic alphabetic order, the 118 single or diacritic-carrying characters that appear in one or another of the considered alphabets.

International Organization for Standardization. Geneva

1995-01-01

394

Bowery to Broadway. The American Irish in Classic Hollywood Cinema (Christopher Shannon) & New Irish Storytellers. Narrative Strategies in Film (Díóg O’Connell)  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Reseñas de los libros de cine Bowery to Broadway. The American Irish in Classic Hollywood Cinema (Christopher Shannon 2010) & New Irish Storytellers. Narrative Strategies in Film (Díóg O’Connell 2010)

Carlos Menéndez-Otero

2011-01-01

395

OPTICAL CHARACTER RECOGNITION BY USING NEURAL NETWORKS ON GRAPHICAL PROCESSING UNIT  

Digital Repository Infrastructure Vision for European Research (DRIVER)

The goal of this diploma work is to develop a system for optical character recognition (OCR) by using neural network. Computationally intensive parts of the system are going to be implemented on the graphics processing unit (GPU). We present our OCR system in three main parts: segmentation of document on characters, recognition of individual characters, and parallelization of execution on the GPU. Afterwards, we present an application with integrated our solution. Results of testing pointed o...

Furlan, Miha

2011-01-01

396

Character and Effective Leadership of the Knowledge Worker  

Energy Technology Data Exchange (ETDEWEB)

Ulrich in the forward to the Zenger and Folkman (2002) book, ''The Extraordinary Leader'', wrote about the importance of character in leadership stating, ''Everything about great leaders radiates from character. Character improves the probability of exhibiting strong interpersonal skill. Some of this perceived character is innate . . . but more is driven by the leader's self-awareness and interactions with others'' (p. ix). The purpose of this study was to explore the relationship between leadership effectiveness and character using leader-managers of knowledge workers as the subject sample. Findings indicated that character, particularly those factors associated with honesty, setting the example, and valuing and strengthening others, were what set the most effective leader-managers apart from their peers. Technical competence and self-efficacy were found to be common characteristics of the study sample as was a drive for results. Who a leader-manager is, his/her substance, was found in this study to differentiate the ''best'' leader-managers at the Lawrence Livermore National Laboratory. By their character, leader-managers establish the environment in which knowledge workers contribute and grow. As found by Pfeiffer (2000), Leaders of companies that experience smaller gaps between what they know and what they do (to turn knowledge into action), understand that their most important task is not necessarily to make strategic decisions, or, for that matter any decisions at all. Their task is to help build systems of practice that produce a more reliable transformation of knowledge into action. Leaders create environments, reinforce norms, and help set expectations through what they do. (p. 261) In other words, as confirmed by this research study, their task is to model the way. Study results also confirmed Ulrich's (1996) supposition that to create the ''air'' in which employees work, leaders have the personal characteristics that engender trust and commitment. In other words, as study results confirmed, the most effective leader-managers establish trusting relationships and strengthen others--they enable others; and, are just, fair, sincere, and recognize contributions--they encourage the heart. Based on study findings, the leadership development model proposed was founded on the premise that character can be developed, particularly if done so through assessment and challenging assignments, with coaching, mentoring, and peer network support. However, development of character requires a shift in our leadership development programs. What causes this shift is a focus on learning by doing through challenging assignments and teaching others rather than learning through event focused assessment and course work. Character cannot be learned in the classroom; it needs to be developed through experience and then learned by feedback, reflection, coaching, and teaching others. Study findings indicated that knowledge workers want to be encouraged, believed in and lead by those they trust to inspire them to accomplish the goals and objectives of the organization. To cause a workforce to generate intellectual capital for the organization, study findings found that the leader-manager's ''character'' does make a difference.

Khoury, A E

2005-04-20

397

Digital Storytelling: Kizoa, Animoto, and Photo Story 3  

Science.gov (United States)

Educators know that students create better projects when they are personally invested in the material. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects. One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply…

Yee, Kevin; Hargis, Jace

2012-01-01

398

Malay Digital Folklore: Using Multimedia to Educate Children through Storytelling  

Science.gov (United States)

In the early centuries of human evolution, the information to express cultures, social contents, ideas, values, and the society itself were primarily developed by means of expression. This information was represented in the form of classical, signs, figures, traditional manuscripts and performing arts. On the other hand, it becomes less important…

Abidin, Mohd Izani Zainal; Razak, Aishah Abd.

2003-01-01

399

Character Recognition using RCS with Neural Network  

Directory of Open Access Journals (Sweden)

Full Text Available Hand written Tamil Character recognition refers to the process of conversion of handwritten Tamil character into Unicode Tamil character. The scanned image is segmented into paragraphs using spatial space detection technique, paragraphs into lines using vertical histogram, lines into words using horizontal histogram, and words into character image glyphs using horizontal histogram. The extracted features considered for recognition are given to Support Vector Machine, Self Organizing Map, RCS, Fuzzy Neural Network and Radial Basis Network. Where the characters are classified using supervised learning algorithm. These classes are mapped onto Unicode for recognition. Then the text is reconstructed using Unicode fonts. This character recognition finds applications in document analysis where the handwritten document can be converted to editable printed document. This approach can be extended to recognition and reproduction of hand written documents in South Indian languages. In the training set, a recognition rate of 100% was achieved and in the test set the recognized speed for each character is 0.1sec and accuracy is 97%. Understandably, the training set produced much higher recognition rate than the test set. Structure analysis suggested that the proposed system of RCS with back propagation network is given higher recognition rate.

C. Sureshkumar

2010-09-01

400

Storytelling with an Audience in the Live Planetarium Program Starball  

Science.gov (United States)

Starball was conceived as a means of connecting planetarium audiences to the night sky in an imaginative, interactive way. Developed at the Smith Planetarium at Pacific Science Center in Seattle, Starball challenges each live audience to forget the “official” constellations and create original ones based on their own experiences and dreams. This paper details the philosophy behind the show and the specific planetarium and theater methods the performers employ to create an environment where such active participation is possible.

Kaufmann, J.

2013-04-01

 
 
 
 
401

Submatrices of character tables and basic sets  

DEFF Research Database (Denmark)

In this investigation of character tables of nite groups we study basic sets and associated representation theoretic data for complementary sets of conjugacy lasses. For the symmetric groups we nd unexpected properties of characters on restricted sets of conjugacy classes, like beautiful combinatorial determinant formulae for submatrices of the character table and Cartan matrices with respect to basic sets; we observe that similar phenomena occur for the transition matrices between power sum symmetric functions to bounded partitions and the k-Schur functions dened by Lapointe and Morse. Arithmetic properties of the numbers occurring in this context are studied via generating functions

Bessenrodt, Christine; Olsson, JØrn BØrling

2012-01-01

402

Survey and Classification of Character Recognition System  

Directory of Open Access Journals (Sweden)

Full Text Available Variation in handwriting among different writers occurs since each writer possesses own speed of writing, different styles, sizes or positions for characters or text. Variation in handwriting styles also exists within individual person’s handwriting. This variation may take place due to: writing in various situations that may or may not be comfortable to writer; different moods of writer; style of writing same characters with different shapes in different situations or as a part of different words; using different kinds of hardware for handwriting. This paper provides a survey, and classification of various character recognition techniques.

Priya Sharma#1 , Randhir Singh

2013-03-01

403

Recognition of Ancient Tamil Handwritten Characters in Palm Manuscripts Using Genetic Algorithm  

Directory of Open Access Journals (Sweden)

Full Text Available The objective of this research is to develop computer software that can recognize the Ancient Tamil handwritten characters by using the genetic algorithm technique (RATHCPM. The system consists of 5 main modules, which are: 1 image acquisition module, 2 image preprocessing module, 3 feature extraction module, 4 character recognition module, and 5 display result module. Each module has the following details. First, the image acquisition module collects an unknown input character from a user. Second, the input image is transformed into a suitable image for the feature extraction module. Third, the system extracts character features from the image. There are 3 main features of Tamil characters which are stroke, loop and location of loop and stroke connection. Fourth, the extracted character information is kept in the form of bits string chromosome in a genetic algorithm. Finally, the system displays the best fitness chromosome for the recognition result.

E. K. Vellingiriraj, P. Balasubramanie

2013-05-01

404

OH CHARACTERS OF AMAN SASPAEV STORIES
AMAN SASPAEV’?N ÖYKÜLER?NDE K???LER DÜNYASI
 

Digital Repository Infrastructure Vision for European Research (DRIVER)

Aman Saspayev who started his writer's life at China and is one of the today's Kyrgyz literature writers, his stories hold a peculiar place in a technical organization and also in terms of expression at Kyrgyz storytelling. First stories of writer published at 1966 with the name of Gülkay?r (Ebegümeci) after he had returned from China to Kyrgyzstan. Aman Saspayev who used a symbolic language, had fronted to status storytelling more than event storytelling. Probably for this reoson people's...

Sasykulova, Chinara

2011-01-01

405

Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project  

Science.gov (United States)

This paper introduces PoliCultura, a project created by Politecnico di Milano for the Italian schools, which has just completed three years of deployment. Participating classes (with pupils aged between 4 and 18 years) are required to create their own multimedia story, using an authoring-delivery environment (1001stories) provided by Politecnico di Milano. PoliCultura has offered us the opportunity to investigate the prolonged use of digital storytelling authoring tools as a whole-class educational activity in a wide number of real educational settings: approximately 7,620 pupils from 381 classes have been involved in this project since its birth in 2006. From the overall PoliCultura experience and from the wide amount of qualitative and quantitative data collected from participants though online surveys, focus groups, interviews and contextual inquiry activities, we have learned a number of lessons that we discuss in the paper.

di Blas, Nicoletta; Garzotto, Franca; Paolini, Paolo; Sabiescu, Amalia

406

Speaking truth to power: Indigenous storytelling as an act of living resistance  

Directory of Open Access Journals (Sweden)

Full Text Available In our preparation for this issue, we had particular expectations and beliefs about what it meant to theorize and map out decolonization. We saw decolonization as under theorized and needing more attention. What the authors of this issue reminded us of is that decolonization does not fit the demands and expectations of the Western Euroversity – it is alive and vibrant, being theorized and enacted in Indigenous communities around the globe through practices such as story telling. In this editorial we examine the role that Indigenous storytelling plays as resurgence and insurgence, as Indigenous knowledge production, and as disruptive of Eurocentric, colonial norms of ‘objectivity’ and knowledge. As the authors in this issue explore the specific and located knowledges that work to decolonization, we finish by asking what the role of the reader is in bearing witness to these profound, powerful, and complex articulations of decolonization and Indigenous being.

Aman Sium

2013-05-01

407

Online interaction. Effects of storytelling in an internet breast cancer support group  

DEFF Research Database (Denmark)

The internet provides new ways of forming social relationships among people with breast cancer and is increasingly used for this purpose. This qualitative study, using ethnographic case-study method, aimed to explore how support groups on the internet can break the social isolation that follows cancer and chronic pain, by analysing the storytelling emerging on the Scandinavian Breast Cancer Mailing list. Using participant observation and face-to-face or online interviews of participants, we investigated the motivations of 15 women who chose the internet to counteract social isolation after breast cancer. The results showed that the women were empowered by the exchanges of knowledge and experience within the support group. The internet was considered a means for finding ways of living with breast cancer. Our study suggests that internet support groups have important potential for the rehabilitation of cancer patients.

HØybye, Mette Terp; Johansen, Christoffer

2005-01-01

408

A geometric view of the Chern character  

Digital Repository Infrastructure Vision for European Research (DRIVER)

In this note we show that the Chern character form of a superconnection is obtained via the parallel transport of the superconnection along superpaths, by restriction to the universal superpoint path.

Dumitrescu, Florin

2012-01-01

409

Kannada Character Recognition System A Review  

CERN Document Server

Intensive research has been done on optical character recognition ocr and a large number of articles have been published on this topic during the last few decades. Many commercial OCR systems are now available in the market, but most of these systems work for Roman, Chinese, Japanese and Arabic characters. There are no sufficient number of works on Indian language character recognition especially Kannada script among 12 major scripts in India. This paper presents a review of existing work on printed Kannada script and their results. The characteristics of Kannada script and Kannada Character Recognition System kcr are discussed in detail. Finally fusion at the classifier level is proposed to increase the recognition accuracy.

Indira, K

2010-01-01

410

Recognition of Handwritten Character of Manipuri Script  

Directory of Open Access Journals (Sweden)

Full Text Available In this paper a backpropagation neural network based handwritten characters (Mapum Mayek recognition system of Manipuri Script is investigated. This paper presents various steps involved in the recognition process. It begins with thresholding of gray level image into binarised image, then from the binarised image the character pattern is segmented using connected component analysis and from the resized character matrix, its probabilistic features and fuzzy features are extracted. Using these features the network is trained and recognition tests are performed. Experiments indicate that the proposed recognition system performs well with the combined features and is robust to the writing variations that exist between persons and for a single person at different instances, thus being promising for user independent character recognition.

Tangkeshwar Thokchom

2010-10-01

411

Characters of Cycles and Fredholm Modules  

CERN Document Server

We derive simple explicit formulas for the character of a cycle in the Connes' (b,B)-bicomplex of cyclic cohomology and give applications to the Fredholm modules and equivariant characteristic classes.

Gorokhovsky, A L

1999-01-01

412

Experimental demonstration of ecological character displacement  

Directory of Open Access Journals (Sweden)

Full Text Available Abstract Background The evolutionary consequences of competition are of great interest to researchers studying sympatric speciation, adaptive radiation, species coexistence and ecological assembly. Competition's role in driving evolutionary change in phenotypic distributions, and thus causing ecological character displacement, has been inferred from biogeographical data and measurements of divergent selection on a focal species in the presence of competitors. However, direct experimental demonstrations of character displacement due to competition are rare. Results We demonstrate a causal role for competition in ecological character displacement. Using populations of the bacterium Escherichia coli that have adaptively diversified into ecotypes exploiting different carbon resources, we show that when interspecific competition is relaxed, phenotypic distributions converge. When we reinstate competition, phenotypic distributions diverge. Conclusion This accordion-like dynamic provides direct experimental evidence that competition for resources can cause evolutionary shifts in resource-related characters.

Spencer Christine C

2008-01-01

413

Alterations in subspecific characters of groundnut  

International Nuclear Information System (INIS)

Recombination of beneficial characters associated in the cultivars of groundnut (Arachis hypogaea, L.) belonging to the two subspecies hypogaea and fastigiata had little success in conventional breeding programme. The cultures of ssp. hypogaea have the desirable characters for the crop improvement viz; various growth habits, profuse branching, large pod, seed dormancy and stress tolerance. Sequential flowering, early maturity, compact fruiting habit and high kernel outturn are the other useful characters present in ssp. fastigiata cultures. Mutation research in a popular variety, Spanish Improved belonging to ssp. fastigiata led to the selection of various mutants. One among the mutants had large pod, a characteristic of hypogaea ssp. Hybridization among the mutants and improved cultivars as well as radiation treatment of selected cultures resulted in the isolation of cultures having not only combinations and alterations of characters in both subspecies, but also modifications. These cultures are classified into major groups and their significance in the groundnut improvement is discussed. (author)

414

Dimension and character formulas for Lie supergroups  

International Nuclear Information System (INIS)

A character formula is derived for Lie supergroups. The basic technique is that of symmetrization and antisymmetrization associated with Young tableaux generalized to supergroups. We rewrite the characters of the ordinary Lie groups U(N), O(N), and Sp(2N) in terms of traces in the fundamental representation. It is then shown that by simply replacing traces with supertraces the characters of certain representations for U(N/M) and OSP(N/2M) are obtained. Dimension formulas are derived by calculating the characters of a special diagonal supergroup element with (+1) and (-1) eigenvalues. Formulas for the eigenvalues of the quadratic Casimir operators are given. As applications, the decomposition of a representation into representations of subgroups is discussed. Examples are given for the Lie supergroup SU(6/4) which has physical applications as a dynamical supersymmetry in nuclei

415

Non-verbal Communication for Correlational Characters  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Social interaction is a key element of modern virtual environments. This paper discusses how non-verbal communication (or body language) is vital to real world social interaction, and how it is important to carry it over to virtual environments. It is not sufficient for a character to passively exhibit non-verbal communication; non-verbal communication should be a genuine interaction between a real and virtual person. To this aim the behaviour of the character should correlate realistically w...

2005-01-01

416

Stage character of the oxidation of dialkylthiophenes  

Energy Technology Data Exchange (ETDEWEB)

The reasons for the stage character of the oxidation of dialkylthiophenes catalyzed by a cobalt bromide catalyst are examined. The stage character of oxidation is due to the deactivation of the catalyst by the corresponding alcohol formed during oxidation. At the first stage of the process only the products from oxidation of the /alpha/-alkyl group, i.e., the corresponding ketone, ester, and thiophenecarboxylic acid, are formed. The rate constants for their formation were calculated.

Volkov, M.N.; Kazakova, O.A.

1988-07-20

417

Optical Character Recognition Techniques: A survey  

Directory of Open Access Journals (Sweden)

Full Text Available This paper presents a literature review on EnglishOCR techniques. English OCR system is compulsory to convertnumerous published books of English into editable computertext files. Latest research in this area has been able to grownsome new methodologies to overcome the complexity of Englishwriting style. Still these algorithms have not been tested forcomplete characters of English Alphabet. Hence, a system isrequired which can handle all classes of English text andidentify characters among these classes.

Sukhpreet Singh

2013-06-01

418

Optical Character Recognition Techniques: A survey  

Digital Repository Infrastructure Vision for European Research (DRIVER)

This paper presents a literature review on EnglishOCR techniques. English OCR system is compulsory to convertnumerous published books of English into editable computertext files. Latest research in this area has been able to grownsome new methodologies to overcome the complexity of Englishwriting style. Still these algorithms have not been tested forcomplete characters of English Alphabet. Hence, a system isrequired which can handle all classes of English text andidentify characters among the...

Sukhpreet Singh

2013-01-01

419

Managing emergent character-based narrative  

DEFF Research Database (Denmark)

In this paper, we consider the role of narrative management in a character-based emergent narrative framework. The paper defines the problem and considers related work. It evaluates the role of the Game Master in non computer-based role-playing games and presents two initial implementations of a story facilitator within a character-based system using the FAtiMA agent architecture. Finally it considers what further work is required.

Aylett, Ruth; Louchart, Sandy

2008-01-01

420

ECONOMIC ETHICS: APPLIED AND PROFESSIONAL CHARACTER  

Directory of Open Access Journals (Sweden)

Full Text Available In given article economic ethics are considered as set of norms of behavior of the businessman, the requirements shown by a cultural society to its style of work, to character of dialogue between participants of business, to their social shape. The conclusion becomes that economic ethics have applied character in relation to theoretical, to obschenormativnoy ethics, hence, represent section of applied ethics. On the other hand, the specific standard maintenance characterizes economic ethics as ethics professional.

Ella Gordova

2012-01-01

 
 
 
 
421

Visual Character Recognition using Artificial Neural Networks  

CERN Document Server

The recognition of optical characters is known to be one of the earliest applications of Artificial Neural Networks, which partially emulate human thinking in the domain of artificial intelligence. In this paper, a simplified neural approach to recognition of optical or visual characters is portrayed and discussed. The document is expected to serve as a resource for learners and amateur investigators in pattern recognition, neural networking and related disciplines.

Araokar, S

2005-01-01

422

Low-Budget, Cost-Effective OCR: Optical Character Recognition for MS-DOS Micros.  

Science.gov (United States)

Discusses optical character recognition (OCR) for use with MS-DOS microcomputers. Cost effectiveness is considered, three types of software approaches to character recognition are explained, hardware and operation requirements are described, possible library applications are discussed, future OCR developments are suggested, and a list of OCR…

Perez, Ernest

1990-01-01

423

Selling Students on the Character of Liberal Arts: A Benefit of Worldview Awareness in Education?  

Science.gov (United States)

Emile Durkheim, the sociologist and education professor, said that the personality developed by a form of literary study was contrary to genuinely Christian character. Provoked by this insight, the author explores whether a Christian university's reliance on classical liberal arts education might be working against its desires for the character of…

Newell, Ted

2012-01-01

424

Storytelling as a strategy for integrating technologies into the curriculum : an empirical study with post-graduate teachers  

Digital Repository Infrastructure Vision for European Research (DRIVER)

Digital Storytelling (DS) is a creative combination of images and sound that allows the production of pedagogical resources with high potential for teaching and learning. Recent research shows that teachers´ familiarity, confidence and skills in integrating technology into the curriculum are dependent on education programs that provide technology-rich experiences throughout all aspects of the training. Aware of this reality and responsible for preparing digitally wise teachers...

Coutinho, Clara Pereira

2010-01-01

425

8 CFR 316.10 - Good moral character.  

Science.gov (United States)

...2010-01-01 2010-01-01 false Good moral character. 316.10 Section 316.10 Aliens...NATURALIZATION § 316.10 Good moral character. (a) Requirement of good moral character during the statutory period....

2010-01-01

426

Multimedia storytelling  

Science.gov (United States)

Multimedia video presentations, which integrate still photographs with video clips, audio interviews, ambient sounds, and music, are an effective and engaging way to tell science stories. In July 2009, Linder joined professors and undergraduates on an expedition to the Kolyma River in northeastern Siberia. This IPY science project, called The Polaris Project (http://www.thepolarisproject.org), is an undergraduate research experience where students and faculty work together to increase our understanding of climate change impacts, including thawing permafrost, in this remote corner of the world. During the summer field season, Linder conducted dozens of interviews, captured over 20,000 still photographs and hours of ambient audio and video clips. Following the 2009 expedition, Linder blended this massive archive of visual and audio information into a 10-minute overview video and five student vignettes. In 2010, Linder again traveled to Siberia as part of the Polaris Project, this time mentoring an environmental journalism student who will lead the production of a video about the 2010 field season. Using examples from the Polaris productions, we will present tips, tools, and techniques for creating compelling multimedia science stories.

Linder, C. A.; Wilbert, M.; Holmes, R. M.

2010-12-01

427

IPY Storytelling  

Science.gov (United States)

"Live from the Poles" tells the stories of science on ice. This NSF-sponsored education and outreach project (polardiscovery.whoi.edu) aims to go beyond results and sound bites to convey the full experience of polar research with all its trials, triumphs, and nuances. It uses a multimedia approach, including online photo essays posted daily during expeditions, along with videos, interviews, podcasts, animations, and audio clips-plus live satellite phone calls to audiences in major museums and science centers throughout the country. Our media team, typically a science writer and photographer, are embedded into the research program for the duration of the project. They live in the polar environment with the science party, bolstering their ability to convey the "human side" of the story that engages the public: What inspired the researchers to study the Arctic? What do they eat for dinner? How do they cope with the environment and being away from home? What other unexpected challenges will arise and how will they be overcome? The first expedition, in April 2007, shared the excitement of working in Nunavut, Canada, as researchers prepared to deploy instruments at the North Pole Environmental Observatory. The second followed an international scientific team's search for hydrothermal vents aboard the Swedish icebreaker Oden in July-August 2007. The Polar Discovery Web site has attracted more than 74,000 online visitors in its first eight months of operation. During the first two expeditions, the project facilitated 15 live audio talks to museum audiences, media outlets, and teacher workshops. This presentation will focus on lessons learned from the first two expeditions, with perspectives on science reporting and writing in the field from a science writer at AGU, and on the art of documentary photography, from photographer and project manager Chris Linder, who will speak via satellite phone from the third Polar Discovery expedition in Antarctica.

Linder, C. A.; Lippsett, L.; Carlowicz, M.

2007-12-01

428

Segmentation of Touching Hand written Telugu Characters by using Drop Fall Algorithm  

Directory of Open Access Journals (Sweden)

Full Text Available Recognition of Indian language scripts is a challenging problem. Work for the development of complete OCR systems for Indian language scripts is still in infancy. Complete OCR systems have recently been developed for Devanagri and Bangla scripts. Research in the field of recognition of Telugu script faces major problems mainly related to the touching and overlapping of characters. Segmentation of touching Telugu characters is a difficult task for recognizing individual characters.  In this paper, the proposed algorithm is for the segmentation of   touching Hand written Telugu characters. The proposed method using Drop-fall algorithm is based on the moving of a marble on either side of the touching characters for selection of the point from where the cutting of the fused components should take place. This method improvers the segmentation accuracy higher than the existing one.

Adabala Venkata Srinivasa Rao

2012-11-01

429

Segmentation of Touching Hand written Telugu Characters by using Drop Fall Algorithm  

Directory of Open Access Journals (Sweden)

Full Text Available Recognition of Indian language scripts is a challenging problem. Work for the development of complete OCR systems for Indian language scripts is still in infancy. Complete OCR systems have recently been developed for Devanagri and Bangla scripts. Research in the field of recognition of Telugu script faces major problems mainly related to the touching and overlapping of characters. Segmentation of touching Telugu characters is a difficult task for recognizing individual characters.  In this paper, the proposed algorithm is for the segmentation of   touching Hand written Telugu characters. The proposed method using Drop-fall algorithm is based on the moving of a marble on either side of the touching characters for selection of the point from where the cutting of the fused components should take place. This method improvers the segmentation accuracy higher than the existing one.

V B Sandeep

2012-10-01

430

Understanding Islamic Ethics and Its Significance on the Character Building  

Directory of Open Access Journals (Sweden)

Full Text Available The most critical challenge facing Muslim today is the lack of the spiritual ethical dimension of life, and one of the most powerful means to overcome this problem is the adherence to the code of ethics. This paper attempts at clarifying the concept of Islamic ethics as a basic pillar for a healthy society. It explains about the need of ethics for the development of individual and society, and its significance on the character building. The author tries to present ethics as the counter part of other sciences, such as, law, politics, science, economics, and others for such sciences become soulless or insignificant if detached from ethics. The paper concludes that Muslim character should develop along with Islamic ethics and its application into daily affairs of Muslims’ lives should be given its due attention.

Adibah Binti Abdul Rahim

2013-11-01

431

Post processing for offline Chinese handwritten character string recognition  

Science.gov (United States)

Offline Chinese handwritten character string recognition is one of the most important research fields in pattern recognition. Due to the free writing style, large variability in character shapes and different geometric characteristics, Chinese handwritten character string recognition is a challenging problem to deal with. However, among the current methods over-segmentation and merging method which integrates geometric information, character recognition information and contextual information, shows a promising result. It is found experimentally that a large part of errors are segmentation error and mainly occur around non-Chinese characters. In a Chinese character string, there are not only wide characters namely Chinese characters, but also narrow characters like digits and letters of the alphabet. The segmentation error is mainly caused by uniform geometric model imposed on all segmented candidate characters. To solve this problem, post processing is employed to improve recognition accuracy of narrow characters. On one hand, multi-geometric models are established for wide characters and narrow characters respectively. Under multi-geometric models narrow characters are not prone to be merged. On the other hand, top rank recognition results of candidate paths are integrated to boost final recognition of narrow characters. The post processing method is investigated on two datasets, in total 1405 handwritten address strings. The wide character recognition accuracy has been improved lightly and narrow character recognition accuracy has been increased up by 10.41% and 10.03% respectively. It indicates that the post processing method is effective to improve recognition accuracy of narrow characters.

Wang, YanWei; Ding, XiaoQing; Liu, ChangSong

2012-01-01

432

Enumerating classes and characters of p-groups  

CERN Document Server

We develop general formulae for the numbers of conjugacy classes and irreducible complex characters of finite p-groups of nilpotency class less than p. This allows us to unify and generalize a number of existing enumerative results, and to obtain new such results for generalizations of relatively free p-groups of exponent p. Our main tools are the Lazard correspondence and the Kirillov orbit method.

O'Brien, E A

2012-01-01

433

The Efficiency of Being Scientific Value Focused Character  

Directory of Open Access Journals (Sweden)

Full Text Available The value of being scientific is taken place among direct values in 7th grade Social Studies curriculum and in this study, it was aimed to determinate the effect of the social studies inte-grated character education program on being scientific value. In this study, pretest-posttest quasi-experimental design was used and a character education program and a measurement tool were developed in connection with social studies course aims. In this context, a course schedule was prepared for 12 hours and to measure the effect of this program on being scientific value, 5 point Likert scale was developed. Besides, to de-termine the reasons of the students’s choices, a semi-structured interview form was developed. After those preliminaries, the researcher began to the implementation phase. The im-plementation phase was fulfilled in spring term of 2008, in Umraniye district of Istanbul and in a state school.Before the implementation phase, a class was determined as experimental group while another was chosen as control group. Equivalance of the groups was determined through statistical procedures. The social studies integrated character education program which is focus on being scientific value was implemented to the experimental group and the normal program was implemented to the control group. The implementation phase was proceeded throughout 12 hours and 3 hours each week. After this, it was found that being scientific value supported character education program had statistically meaningful effect on students’ development level of being scientific.

Ahmet Kat?lm??

2010-05-01

434

Effect of laser irradiation on the productive characters of hemp  

International Nuclear Information System (INIS)

Laboratory and field investigations were made of assessing the effect produced by laser irradiation on hump productive characters. Four variants of laser treatment were tested - hellium-neon laser with 632,8 nm for 15 and 30 min, and nitrogen laser with 225 and 450 impulses. Laser treatment improved the sowing qualities of the seeds, the plants were more vigorous and the phases of development were shorter. Both seed and stem yields increased considerably

435

Irreducible Characters of Finite Algebra Groups  

CERN Document Server

Let F be a finite field with q elements, let A be a finite dimensional F-algebra and let J=J(A) be the Jacobson radical of A. Then G=1+J is a p-group, where p is the characteristic of F. We refer to G as an F-algebra group. A subgroup H of G is said to be an algebra subgroup of G if H=1+U for some multiplicatively closed F-subspace of J. In this paper, we parametrize the irreducible complex characters of G in terms of G-orbits on the dual space of J. Moreover, we prove that every irreducible complex character of G is induced from a linear character of some algebra subgroup of G.

André, M

1998-01-01

436

Detecting DNS Tunnels Using Character Frequency Analysis  

CERN Document Server

High-bandwidth covert channels pose significant risks to sensitive and proprietary information inside company networks. Domain Name System (DNS) tunnels provide a means to covertly infiltrate and exfiltrate large amounts of information passed network boundaries. This paper explores the possibility of detecting DNS tunnels by analyzing the unigram, bigram, and trigram character frequencies of domains in DNS queries and responses. It is empirically shown how domains follow Zipf's law in a similar pattern to natural languages, whereas tunneled traffic has more evenly distributed character frequencies. This approach allows tunnels to be detected across multiple domains, whereas previous methods typically concentrate on monitoring point to point systems. Anomalies are quickly discovered when tunneled traffic is compared to the character frequency fingerprint of legitimate domain traffic.

Born, Kenton

2010-01-01

437

Semisimple symplectic characters of finite unitary groups  

CERN Document Server

Let $G = {\\rm U}(2m, {\\mathbb F}_{q^2})$ be the finite unitary group, with $q$ the power of an odd prime $p$. We prove that the number of irreducible complex characters of $G$ with degree not divisible by $p$ and with Frobenius-Schur indicator -1 is $q^{m-1}$. We also obtain a combinatorial formula for the value of any character of ${\\rm U}(n, {\\mathbb F}_{q^2})$ at any central element, using the characteristic map of the finite unitary group.

Vinroot, C Ryan

2009-01-01

438

Ecological Character Displacement in Darwin's Finches.  

Science.gov (United States)

Character displacement resulting from interspecific competition has been extremely difficult to demonstrate. The problem was addressed with a study of Darwin's ground finches (Geospiza). Beak sizes of populations of G. fortis and G. fuliginosa in sympatry and allopatry were compared by a procedure that controls for any possible effects on morphology of variation among locations in food supply. The results provide strong evidence for character displacement. Measurement of natural selection in a population of G. fortis on an island (Daphne) lacking a resident population of G. fuliginosa shows how exploitation of G. fuliginosa foods affects the differential survival of G. fortis phenotypes. PMID:17794228

Schluter, D; Price, T D; Grant, P R

1985-03-01

439

Rapid Feature Extraction for Optical Character Recognition  

CERN Document Server

Feature extraction is one of the fundamental problems of character recognition. The performance of character recognition system is depends on proper feature extraction and correct classifier selection. In this article, a rapid feature extraction method is proposed and named as Celled Projection (CP) that compute the projection of each section formed through partitioning an image. The recognition performance of the proposed method is compared with other widely used feature extraction methods that are intensively studied for many different scripts in literature. The experiments have been conducted using Bangla handwritten numerals along with three different well known classifiers which demonstrate comparable results including 94.12% recognition accuracy using celled projection.

Hossain, M Zahid; Yan, Hong

2012-01-01

440

Automated optical recognition of degraded handwritten characters  

Science.gov (United States)

This paper reports on a new approach in the field of automated optical recognition of handwritten characters. The approach combines geometrical and topological features, distribution of points, and Alopex based neural network to achieve a high recognition rate. A considerable enhancement in speed is achieved by implementing the process on a compressed image. Distortion tolerant features along with noise removal and region merging permit the handling of degraded documents and characters. Software implementation of the system experimented on the NIST database yields to a recognition rate of 92.4 for numerals and upper-case letters.

Darwiche, Emade; Pandya, Abhijit S.; Mandalia, Anil D.

1992-08-01

 
 
 
 
441

A study of the impact of a supplemental storytelling (oral narrative) strategy on fourth-grade students' understanding of the physics of sound  

Science.gov (United States)

In this study the effect of story-telling (oral-narrative) strategies on student understanding of ideas about the physics of sound was investigated. A midwestern 4th grade sample of convenience was selected for this study. An experienced elementary science teacher with a special interest and talent for the oral tradition of storytelling taught a commercially available sound unit to two separate groups of students. In one group (the treatment, n = 27), he complemented the hands-on activities prescribed for the unit with special oral narrative activities; in the second group (the comparison, n = 27), he used only the prescribed hands-on activities. The treatment was designed to determine the extent to which students change in science understanding through narrative practice, and to determine the extent to which students can incorporate increasingly complex science content into narratives. Students in both groups wrote individual directed journals containing explanations of the science ideas encountered in the lessons. The only difference was that the treatment group had an opportunity to incorporate the unit science concepts with the narrative during the morning literacy program. An analysis of student responses to an open-ended question focusing on the big ideas of the sound unit prior to the start of the unit showed that the treatment and comparison groups were equivalent in their understanding of the big ideas. Four oral narratives were told, one pre-unit oral narrative and one oral narrative following each of the three science lessons. Special rubrics were developed to generate quantitative data on the students' pre- unit and post-unit assessing, journal writing, story boarding, concept listing, concept mapping, and story telling performance. A t-test analysis of a post-unit test of student understanding showed students in the treatment group outperformed students in the comparison group (p < 0.001). ANOVA data on the four narratives written by the seven cooperative, groups in the treatment group showed that the stories grew in complexity throughout the unit (p < 0.001). A regression analysis on the story telling activity scores on the final story scores showed that performance on the story telling activities predicted final story complexity.

Ollerenshaw, Jo Anne

442

Chinese character operating system of traditional Chinese medicine and pharmacology (TCMP).  

Science.gov (United States)

With the development in research, teaching and literature work in traditional Chinese medicine and pharmacology (TCMP) by means of computers, it has been found that the existing Chinese character operative systems cannot meet the need of carrying out information processing and software development in this field, since these systems do not include many of the common and special terms in TCMP. This makes it inconvenient to exchange academic thoughts in information processing in this field with our colleagues at home and abroad and greatly affects the sharing of the literature data in TCMP. It is therefore necessary to develop a Chinese character operating system applicable to the use of computers in the research of TCMP. Recently, we have developed jointly a Chinese character operating system of TCMP. This system is based on the original GB2312-80 Chinese character international code, to which are added 1,150 Chinese characters commonly used in TCMP. The five-stroke code, which make input possible according to word forms, are used for the input of expanded words. Besides, the system also provides the codes of a number of common names of Chinese materia medica, acupoint names, common terms in traditional Chinese medicine (TCM), TCM disease names, names of classic TCM works, etc. It also provides a convenient character-creating software. We hope that our work will lead to discussions concerning the difficult problems in computer processing of TCMP literature, i.e. the Chinese character. PMID:8591385

Shi, C; Qin, G U; Shao, J; Zeng, J; Tan, D; Song, L; Qian, P; Zhu, Q; Yang, J

1995-01-01

443

Identification of Matra Region and Overlapping Characters for OCR of Printed Bengali Scripts  

Science.gov (United States)

One of the important reasons for poor recognition rate in optical character recognition (OCR) system is the error in character segmentation. In case of Bangla scripts, the errors occur due to several reasons, which include incorrect detection of matra (headline), over-segmentation and under-segmentation. We have proposed a robust method for detecting the headline region. Existence of overlapping characters (in under-segmented parts) in scanned printed documents is a major problem in designing an effective character segmentation procedure for OCR systems. In this paper, a predictive algorithm is developed for effectively identifying overlapping characters and then selecting the cut-borders for segmentation. Our method can be successfully used in achieving high recognition result.

Goswami, Subhra Sundar

444

Teaching Character Education Through Service-Learning.  

Science.gov (United States)

Offers some examples of integrating character education into curriculum and instruction through service learning and provides a rationale for incorporating service learning throughout the grades. Briefly summarizes educational research supporting service learning and identifies five critical elements of service learning projects. Provides a list…

Brugh, Mike

1997-01-01

445

Educating for Character in the Sexual Domain  

Science.gov (United States)

Changes in American sexual behavior brought about by the sexual revolution have been linked to the breakdown of the family and other social ills. Because sex has profound consequences for self, others, and society, sex education is an important part of character education. Sexual abstinence before marriage is associated with better physical and…

Lickona, Thomas

2013-01-01

446

Delineating the Character of the Entrepreneurial University  

Science.gov (United States)

We gain insight into the emerging character of the entrepreneurial university by pursuing empirical answers to two questions: How are such universities initially formed? And how do they sustain themselves? My 1998 book, "Creating Entrepreneurial Universities," used European cases to conceptualize five "pathways of transformation." My 2004 book,…

Clark, Burton R.

2004-01-01

447

A New Experiment on Bengali Character Recognition  

Science.gov (United States)

This paper presents a method to use View based approach in Bangla Optical Character Recognition (OCR) system providing reduced data set to the ANN classification engine rather than the traditional OCR methods. It describes how Bangla characters are processed, trained and then recognized with the use of a Backpropagation Artificial neural network. This is the first published account of using a segmentation-free optical character recognition system for Bangla using a view based approach. The methodology presented here assumes that the OCR pre-processor has presented the input images to the classification engine described here. The size and the font face used to render the characters are also significant in both training and classification. The images are first converted into greyscale and then to binary images; these images are then scaled to a fit a pre-determined area with a fixed but significant number of pixels. The feature vectors are then formed extracting the characteristics points, which in this case is simply a series of 0s and 1s of fixed length. Finally, an artificial neural network is chosen for the training and classification process.

Barman, Sumana; Bhattacharyya, Debnath; Jeon, Seung-Whan; Kim, Tai-Hoon; Kim, Haeng-Kon

448

Theoretical reflections on Wilhelm Reich's Character Analysis.  

Science.gov (United States)

The ideas contained in Wilhelm Reich's Character Analysis, while very influential, have not been thoroughly exploited in psychoanalysis and psychotherapy. These ideas, aimed particularly at producing genuine change rather than mere intellectual understanding, are reexamined. Further implications of them are discussed. PMID:12400201

Shapiro, David

2002-01-01

449

Face of America Character Education Curriculum.  

Science.gov (United States)

This document presents a description of the Face of America Classroom Program, a character education program based on a mission to bridge and build communities through sports. Three language arts lesson plans are provided on three themes: achievement, stereotypes (especially of people with disabilities), and strategies for healthy minds and…

World T.E.A.M. Sports, Charlotte, NC.

450

Modular differential equations for characters of RCFT  

Digital Repository Infrastructure Vision for European Research (DRIVER)

We discuss methods, based on the theory of vector-valued modular forms, to determine all modular differential equations satisfied by the conformal characters of RCFT; these modular equations are related to the null vector relations of the operator algebra. Besides describing effective algorithmic procedures, we illustrate our methods on an explicit example.

Bantay, Peter

2010-01-01

451

Morphological Characters and Histology of Pheretima darnleiensis  

Directory of Open Access Journals (Sweden)

Full Text Available Pheretima darnleiensis is a native earthworm of Southeast Asia, India, and Japan. Although it is commonly found in Indonesia, the earthworm has never been studied well. This study was aimed to examine the morphological characters and structure of its several organs for an identification purpose, which is important for the earthworm culture. Earthworms were collected in a plot of 55-150 x 55-150 cm width and 20 cm depth at Bogor Agricultural University in Darmaga and Baranangsiang Campuses by hand sorting method. Examinations were carried out on its external as well as internal characters. The histology of the organs was studied using paraffin method. The observed characters on P. darnleiensis were the presence of prostate gland, one pair of male pores on segment XVIII, a cylindrical body with perichaetine setae, caeca on segment XXVII, copulatory pouches without diverticula and stalked glands, bithecal spermatheca with nephridia, and the first spermathecal pore on segment 4/5. In addition, other characters found on P. darnleiensis were the presence of an annular clitellum on segment XIV-XVI, an epilobus prostomium with open base, approximately 40 single pointed setae on segment XIII, one midventral female pore on segment XIV, one pair of lateroventral male pores on segment XVIII, four pairs of lateroventral spermathecal pores on segment 4/5, 5/6, 6/7, 7/8, and the first middorsal dorsal pore on segment 12/13. The histology of P. darnleiensis showed basic structure as found in other earthworms.

ANDY DARMAWAN

2012-03-01

452

Character and Moral Education: A Reader  

Science.gov (United States)

Against a formidable national discourse that emphasizes academic standardization, accountability, and high-stakes testing in educational policy, "Character and Moral Education: A Reader" seeks to re-introduce and revive the moral mission of education in public conversation and practices in America's schools. With contributions from a prominent…

DeVitis, Joseph L., Ed.; Yu, Tianlong, Ed.

2011-01-01

453

Characters for Coset Conformal Field Theories  

CERN Document Server

We solve the Kac-Moody branching equation to obtain explicit formulae for the characters of coset conformal field theories and then apply these to specific examples to determine the integer shift of the conformal weights of primary fields. We also present an example of coset conformal field theory which cannot be described by the identification current method.

Dunbar, D C; Dunbar, David C.; Joshi, Keith G.

1993-01-01

454

Guideline for Optical Character Recognition Forms.  

Science.gov (United States)

This publication provides materials relating to the design, preparation, acquisition, inspection, and application of Optical Character Recognition (OCR) forms in data entry systems. Since the materials are advisory and tutorial in nature, this publication has been issued as a guideline rather than as a standard in the Federal Information…

National Bureau of Standards (DOC), Washington, DC.

455

Chinese Character Decoding: A Semantic Bias?  

Science.gov (United States)

The effects of semantic and phonetic radicals on Chinese character decoding were examined. Our results suggest that semantic and phonetic radicals are each available for access when a corresponding task emphasizes one or the other kind of radical. But in a more neutral lexical recognition task, the semantic radical is more informative. Semantic…

Williams, Clay; Bever, Thomas

2010-01-01

456

Character Counts: Don't Leave Home without It!  

Science.gov (United States)

Orrs Elementary School in Griffin-Spalding County, Georgia, was selected as a 2010 National School of Character by the Character Education Partnership (CEP) and was honored at the National Forum of Character Education awards ceremony in San Francisco, California. According to Principal Dexter Martin, character education is more than a phrase or a…

Education Digest: Essential Readings Condensed for Quick Review, 2011

2011-01-01

457

29 CFR 18.405 - Methods of proving character.  

Science.gov (United States)

...2010-07-01 true Methods of proving character. 18.405 Section 18.405... § 18.405 Methods of proving character. (a) Reputation of opinion. In all cases in which evidence of character</