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Sample records for inspired visual representation

  1. Collective form generation through visual participatory representation

    DEFF Research Database (Denmark)

    Day, Dennis; Sharma, Nishant; Punekar, Ravi

    2012-01-01

    In order to inspire and inform designers with the users data from participatory research, it may be important to represent data in a visual format that is easily understandable to the designers. For a case study in vehicle design, the paper outlines visual representation of data and the use...

  2. Visual representation of gender in flood coverage of Pakistani print media

    Directory of Open Access Journals (Sweden)

    Zarqa S. Ali

    2014-08-01

    Full Text Available This paper studies gender representation in the visual coverage of the 2010 floods in Pakistan. The data were collected from flood visuals published in the most circulated mainstream English newspapers in Pakistan, Dawn and The News. This study analyses how gender has been framed in the flood visuals. It is argued that visual representation of gender reinforces the gender stereotypes and cultural norms of Pakistani society. The gender-oriented flood coverage in both newspapers frequently seemed to take a reductionist approach while confining the representation of women to gender, and gender-specific roles. Though the gender-sensitive coverage displayed has been typical, showing women as helpless victims of flood, it has aroused sentiments of sympathy among readers and donors, inspiring them to give immediate moral and material help to the affected people. This agenda set by media might be to exploit the politics of sympathy but it has the effect of endorsing gender stereotypes.

  3. Deep neural networks rival the representation of primate IT cortex for core visual object recognition.

    Directory of Open Access Journals (Sweden)

    Charles F Cadieu

    2014-12-01

    Full Text Available The primate visual system achieves remarkable visual object recognition performance even in brief presentations, and under changes to object exemplar, geometric transformations, and background variation (a.k.a. core visual object recognition. This remarkable performance is mediated by the representation formed in inferior temporal (IT cortex. In parallel, recent advances in machine learning have led to ever higher performing models of object recognition using artificial deep neural networks (DNNs. It remains unclear, however, whether the representational performance of DNNs rivals that of the brain. To accurately produce such a comparison, a major difficulty has been a unifying metric that accounts for experimental limitations, such as the amount of noise, the number of neural recording sites, and the number of trials, and computational limitations, such as the complexity of the decoding classifier and the number of classifier training examples. In this work, we perform a direct comparison that corrects for these experimental limitations and computational considerations. As part of our methodology, we propose an extension of "kernel analysis" that measures the generalization accuracy as a function of representational complexity. Our evaluations show that, unlike previous bio-inspired models, the latest DNNs rival the representational performance of IT cortex on this visual object recognition task. Furthermore, we show that models that perform well on measures of representational performance also perform well on measures of representational similarity to IT, and on measures of predicting individual IT multi-unit responses. Whether these DNNs rely on computational mechanisms similar to the primate visual system is yet to be determined, but, unlike all previous bio-inspired models, that possibility cannot be ruled out merely on representational performance grounds.

  4. Constructing visual representations

    DEFF Research Database (Denmark)

    Huron, Samuel; Jansen, Yvonne; Carpendale, Sheelagh

    2014-01-01

    tangible building blocks. We learned that all participants, most of whom had little experience in visualization authoring, were readily able to create and talk about their own visualizations. Based on our observations, we discuss participants’ actions during the development of their visual representations......The accessibility of infovis authoring tools to a wide audience has been identified as a major research challenge. A key task in the authoring process is the development of visual mappings. While the infovis community has long been deeply interested in finding effective visual mappings......, comparatively little attention has been placed on how people construct visual mappings. In this paper, we present the results of a study designed to shed light on how people transform data into visual representations. We asked people to create, update and explain their own information visualizations using only...

  5. Object representations in visual memory: evidence from visual illusions.

    Science.gov (United States)

    Ben-Shalom, Asaf; Ganel, Tzvi

    2012-07-26

    Human visual memory is considered to contain different levels of object representations. Representations in visual working memory (VWM) are thought to contain relatively elaborated information about object structure. Conversely, representations in iconic memory are thought to be more perceptual in nature. In four experiments, we tested the effects of two different categories of visual illusions on representations in VWM and in iconic memory. Unlike VWM that was affected by both types of illusions, iconic memory was immune to the effects of within-object contextual illusions and was affected only by illusions driven by between-objects contextual properties. These results show that iconic and visual working memory contain dissociable representations of object shape. These findings suggest that the global properties of the visual scene are processed prior to the processing of specific elements.

  6. Ant- and Ant-Colony-Inspired ALife Visual Art.

    Science.gov (United States)

    Greenfield, Gary; Machado, Penousal

    2015-01-01

    Ant- and ant-colony-inspired ALife art is characterized by the artistic exploration of the emerging collective behavior of computational agents, developed using ants as a metaphor. We present a chronology that documents the emergence and history of such visual art, contextualize ant- and ant-colony-inspired art within generative art practices, and consider how it relates to other ALife art. We survey many of the algorithms that artists have used in this genre, address some of their aims, and explore the relationships between ant- and ant-colony-inspired art and research on ant and ant colony behavior.

  7. Advances in visual representation of molecular potentials.

    Science.gov (United States)

    Du, Qi-Shi; Huang, Ri-Bo; Chou, Kuo-Chen

    2010-06-01

    The recent advances in visual representations of molecular properties in 3D space are summarized, and their applications in molecular modeling study and rational drug design are introduced. The visual representation methods provide us with detailed insights into protein-ligand interactions, and hence can play a major role in elucidating the structure or reactivity of a biomolecular system. Three newly developed computation and visualization methods for studying the physical and chemical properties of molecules are introduced, including their electrostatic potential, lipophilicity potential and excess chemical potential. The newest application examples of visual representations in structure-based rational drug are presented. The 3D electrostatic potentials, calculated using the empirical method (EM-ESP), in which the classical Coulomb equation and traditional atomic partial changes are discarded, are highly consistent with the results by the higher level quantum chemical method. The 3D lipophilicity potentials, computed by the heuristic molecular lipophilicity potential method based on the principles of quantum mechanics and statistical mechanics, are more accurate and reliable than those by using the traditional empirical methods. The 3D excess chemical potentials, derived by the reference interaction site model-hypernetted chain theory, provide a new tool for computational chemistry and molecular modeling. For structure-based drug design, the visual representations of molecular properties will play a significant role in practical applications. It is anticipated that the new advances in computational chemistry will stimulate the development of molecular modeling methods, further enriching the visual representation techniques for rational drug design, as well as other relevant fields in life science.

  8. Transformations in the Visual Representation of a Figural Pattern

    Science.gov (United States)

    Montenegro, Paula; Costa, Cecília; Lopes, Bernardino

    2018-01-01

    Multiple representations of a given mathematical object/concept are one of the biggest difficulties encountered by students. The aim of this study is to investigate the impact of the use of visual representations in teaching and learning algebra. In this paper, we analyze the transformations from and to visual representations that were performed…

  9. Visual perception and verbal descriptions as sources for generating mental representations: Evidence from representational neglect.

    Science.gov (United States)

    Denis, Michel; Beschin, Nicoletta; Logie, Robert H; Della Sala, Sergio

    2002-03-01

    In the majority of investigations of representational neglect, patients are asked to report information derived from long-term visual knowledge. In contrast, studies of perceptual neglect involve reporting the contents of relatively novel scenes in the immediate environment. The present study aimed to establish how representational neglect might affect (a) immediate recall of recently perceived, novel visual layouts, and (b) immediate recall of novel layouts presented only as auditory verbal descriptions. These conditions were contrasted with reports from visual perception and a test of immediate recall of verbal material. Data were obtained from 11 neglect patients (9 with representational neglect), 6 right hemisphere lesion control patients with no evidence of neglect, and 15 healthy controls. In the perception, memory following perception, and memory following layout description conditions, the neglect patients showed poorer report of items depicted or described on the left than on the right of each layout. The lateralised error pattern was not evident in the non-neglect patients or healthy controls, and there was no difference among the three groups on immediate verbal memory. One patient showed pure representational neglect, with ceiling performance in the perception condition, but with lateralised errors for memory following perception or following verbal description. Overall, the results indicate that representational neglect does not depend on the presence of perceptual neglect, that visual perception and visual mental representations are less closely linked than has been thought hitherto, and that visuospatial mental representations have similar functional characteristics whether they are derived from visual perception or from auditory linguistic descriptive inputs.

  10. Fundamental Visual Representations of Social Cognition in ASD

    Science.gov (United States)

    2016-12-01

    AWARD NUMBER: W81XWH-14-1-0565 TITLE: Fundamental Visual Representations of Social Cognition in ASD PRINCIPAL INVESTIGATOR: John Foxe, Ph.D...Visual Representations of Social Cognition in ASD 5a. CONTRACT NUMBER 5b. GRANT NUMBER W81XWH-14-1-0565 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S... vertical line) adaptation trials are started. This involves moving the target in by 3 degrees of visual angle while the participants eyes are “in

  11. Distorted representation in visual tourism research

    DEFF Research Database (Denmark)

    Jensen, Martin Trandberg

    2016-01-01

    how photographic materialities, performativities and sensations contribute to new tourism knowledges. While highlighting the potential of distorted representation, the paper posits a cautionary note in regards to the influential role of academic journals in determining the qualities of visual data....... The paper exemplifies distorted representation through three impressionistic tales derived from ethnographic research on the European rail travel phenomenon: interrail.......Tourism research has recently been informed by non-representational theories to highlight the socio-material, embodied and heterogeneous composition of tourist experiences. These advances have contributed to further reflexivity and called for novel ways to animate representations...

  12. Visual motion transforms visual space representations similarly throughout the human visual hierarchy.

    Science.gov (United States)

    Harvey, Ben M; Dumoulin, Serge O

    2016-02-15

    Several studies demonstrate that visual stimulus motion affects neural receptive fields and fMRI response amplitudes. Here we unite results of these two approaches and extend them by examining the effects of visual motion on neural position preferences throughout the hierarchy of human visual field maps. We measured population receptive field (pRF) properties using high-field fMRI (7T), characterizing position preferences simultaneously over large regions of the visual cortex. We measured pRFs properties using sine wave gratings in stationary apertures, moving at various speeds in either the direction of pRF measurement or the orthogonal direction. We find direction- and speed-dependent changes in pRF preferred position and size in all visual field maps examined, including V1, V3A, and the MT+ map TO1. These effects on pRF properties increase up the hierarchy of visual field maps. However, both within and between visual field maps the extent of pRF changes was approximately proportional to pRF size. This suggests that visual motion transforms the representation of visual space similarly throughout the visual hierarchy. Visual motion can also produce an illusory displacement of perceived stimulus position. We demonstrate perceptual displacements using the same stimulus configuration. In contrast to effects on pRF properties, perceptual displacements show only weak effects of motion speed, with far larger speed-independent effects. We describe a model where low-level mechanisms could underlie the observed effects on neural position preferences. We conclude that visual motion induces similar transformations of visuo-spatial representations throughout the visual hierarchy, which may arise through low-level mechanisms. Copyright © 2015 Elsevier Inc. All rights reserved.

  13. Visual-Spatial Attention Aids the Maintenance of Object Representations in Visual Working Memory

    Science.gov (United States)

    Williams, Melonie; Pouget, Pierre; Boucher, Leanne; Woodman, Geoffrey F.

    2013-01-01

    Theories have proposed that the maintenance of object representations in visual working memory is aided by a spatial rehearsal mechanism. In this study, we used two different approaches to test the hypothesis that overt and covert visual-spatial attention mechanisms contribute to the maintenance of object representations in visual working memory. First, we tracked observers’ eye movements while remembering a variable number of objects during change-detection tasks. We observed that during the blank retention interval, participants spontaneously shifted gaze to the locations that the objects had occupied in the memory array. Next, we hypothesized that if attention mechanisms contribute to the maintenance of object representations, then drawing attention away from the object locations during the retention interval would impair object memory during these change-detection tasks. Supporting this prediction, we found that attending to the fixation point in anticipation of a brief probe stimulus during the retention interval reduced change-detection accuracy even on the trials in which no probe occurred. These findings support models of working memory in which visual-spatial selection mechanisms contribute to the maintenance of object representations. PMID:23371773

  14. Visual Representations of DNA Replication: Middle Grades Students' Perceptions and Interpretations

    Science.gov (United States)

    Patrick, Michelle D.; Carter, Glenda; Wiebe, Eric N.

    2005-01-01

    Visual representations play a critical role in the communication of science concepts for scientists and students alike. However, recent research suggests that novice students experience difficulty extracting relevant information from representations. This study examined students' interpretations of visual representations of DNA replication. Each…

  15. Effects of Computer-Based Visual Representation on Mathematics Learning and Cognitive Load

    Science.gov (United States)

    Yung, Hsin I.; Paas, Fred

    2015-01-01

    Visual representation has been recognized as a powerful learning tool in many learning domains. Based on the assumption that visual representations can support deeper understanding, we examined the effects of visual representations on learning performance and cognitive load in the domain of mathematics. An experimental condition with visual…

  16. Natural Inspired Intelligent Visual Computing and Its Application to Viticulture.

    Science.gov (United States)

    Ang, Li Minn; Seng, Kah Phooi; Ge, Feng Lu

    2017-05-23

    This paper presents an investigation of natural inspired intelligent computing and its corresponding application towards visual information processing systems for viticulture. The paper has three contributions: (1) a review of visual information processing applications for viticulture; (2) the development of natural inspired computing algorithms based on artificial immune system (AIS) techniques for grape berry detection; and (3) the application of the developed algorithms towards real-world grape berry images captured in natural conditions from vineyards in Australia. The AIS algorithms in (2) were developed based on a nature-inspired clonal selection algorithm (CSA) which is able to detect the arcs in the berry images with precision, based on a fitness model. The arcs detected are then extended to perform the multiple arcs and ring detectors information processing for the berry detection application. The performance of the developed algorithms were compared with traditional image processing algorithms like the circular Hough transform (CHT) and other well-known circle detection methods. The proposed AIS approach gave a Fscore of 0.71 compared with Fscores of 0.28 and 0.30 for the CHT and a parameter-free circle detection technique (RPCD) respectively.

  17. Visual representations of Iranian transgenders.

    Science.gov (United States)

    Shakerifar, Elhum

    2011-01-01

    Transsexuality in Iran has gained much attention and media coverage in the past few years, particularly in its questionable depiction as a permitted loophole for homosexuality, which is prohibited under Iran's Islamic-inspired legal system. Of course, attention in the West is also encouraged by the “shock” that sex change is available in Iran, a country that Western media and society delights in portraying as monolithically repressive. As a result, Iranian filmmakers inevitably have their own agendas, which are unsurprisingly brought into the film making process—from a desire to sell a product that will appeal to the Western market, to films that endorse specific socio-political agendas. This paper is an attempt to situate sex change and representations of sex change in Iran within a wider theoretical framework than the frequently reiterated conflation with homosexuality, and to open and engage with a wider debate concerning transsexuality in Iran, as well as to specifically analyze the representation of transexuality, in view of its current prominent presence in media.

  18. Accurate metacognition for visual sensory memory representations

    NARCIS (Netherlands)

    Vandenbroucke, A.R.E.; Sligte, I.G.; Barrett, A.B.; Seth, A.K.; Fahrenfort, J.J.; Lamme, V.A.F.

    2014-01-01

    The capacity to attend to multiple objects in the visual field is limited. However, introspectively, people feel that they see the whole visual world at once. Some scholars suggest that this introspective feeling is based on short-lived sensory memory representations, whereas others argue that the

  19. Expertise Reversal for Iconic Representations in Science Visualizations

    Science.gov (United States)

    Homer, Bruce D.; Plass, Jan L.

    2010-01-01

    The influence of prior knowledge and cognitive development on the effectiveness of iconic representations in science visualizations was examined. Middle and high school students (N = 186) were given narrated visualizations of two chemistry topics: Kinetic Molecular Theory (Day 1) and Ideal Gas Laws (Day 2). For half of the visualizations, iconic…

  20. Three-dimensional visual feature representation in the primary visual cortex.

    Science.gov (United States)

    Tanaka, Shigeru; Moon, Chan-Hong; Fukuda, Mitsuhiro; Kim, Seong-Gi

    2011-12-01

    In the cat primary visual cortex, it is accepted that neurons optimally responding to similar stimulus orientations are clustered in a column extending from the superficial to deep layers. The cerebral cortex is, however, folded inside a skull, which makes gyri and fundi. The primary visual area of cats, area 17, is located on the fold of the cortex called the lateral gyrus. These facts raise the question of how to reconcile the tangential arrangement of the orientation columns with the curvature of the gyrus. In the present study, we show a possible configuration of feature representation in the visual cortex using a three-dimensional (3D) self-organization model. We took into account preferred orientation, preferred direction, ocular dominance and retinotopy, assuming isotropic interaction. We performed computer simulation only in the middle layer at the beginning and expanded the range of simulation gradually to other layers, which was found to be a unique method in the present model for obtaining orientation columns spanning all the layers in the flat cortex. Vertical columns of preferred orientations were found in the flat parts of the model cortex. On the other hand, in the curved parts, preferred orientations were represented in wedge-like columns rather than straight columns, and preferred directions were frequently reversed in the deeper layers. Singularities associated with orientation representation appeared as warped lines in the 3D model cortex. Direction reversal appeared on the sheets that were delimited by orientation-singularity lines. These structures emerged from the balance between periodic arrangements of preferred orientations and vertical alignment of the same orientations. Our theoretical predictions about orientation representation were confirmed by multi-slice, high-resolution functional MRI in the cat visual cortex. We obtained a close agreement between theoretical predictions and experimental observations. The present study throws a

  1. Change blindness and visual memory: visual representations get rich and act poor.

    Science.gov (United States)

    Varakin, D Alexander; Levin, Daniel T

    2006-02-01

    Change blindness is often taken as evidence that visual representations are impoverished, while successful recognition of specific objects is taken as evidence that they are richly detailed. In the current experiments, participants performed cover tasks that required each object in a display to be attended. Change detection trials were unexpectedly introduced and surprise recognition tests were given for nonchanging displays. For both change detection and recognition, participants had to distinguish objects from the same basic-level category, making it likely that specific visual information had to be used for successful performance. Although recognition was above chance, incidental change detection usually remained at floor. These results help reconcile demonstrations of poor change detection with demonstrations of good memory because they suggest that the capability to store visual information in memory is not reflected by the visual system's tendency to utilize these representations for purposes of detecting unexpected changes.

  2. V4 activity predicts the strength of visual short-term memory representations.

    Science.gov (United States)

    Sligte, Ilja G; Scholte, H Steven; Lamme, Victor A F

    2009-06-10

    Recent studies have shown the existence of a form of visual memory that lies intermediate of iconic memory and visual short-term memory (VSTM), in terms of both capacity (up to 15 items) and the duration of the memory trace (up to 4 s). Because new visual objects readily overwrite this intermediate visual store, we believe that it reflects a weak form of VSTM with high capacity that exists alongside a strong but capacity-limited form of VSTM. In the present study, we isolated brain activity related to weak and strong VSTM representations using functional magnetic resonance imaging. We found that activity in visual cortical area V4 predicted the strength of VSTM representations; activity was low when there was no VSTM, medium when there was a weak VSTM representation regardless of whether this weak representation was available for report or not, and high when there was a strong VSTM representation. Altogether, this study suggests that the high capacity yet weak VSTM store is represented in visual parts of the brain. Allegedly, only some of these VSTM traces are amplified by parietal and frontal regions and as a consequence reside in traditional or strong VSTM. The additional weak VSTM representations remain available for conscious access and report when attention is redirected to them yet are overwritten as soon as new visual stimuli hit the eyes.

  3. The epistemic representation: visual production and communication of scientific knowledge.

    Directory of Open Access Journals (Sweden)

    Francisco López Cantos

    2015-03-01

    Full Text Available Despite its great influence on the History of Science, visual representations have attracted marginal interest until very recently and have often been regarded as a simple aid for mere illustration or scientific demonstration. However, it has been shown that visualization is an integral element of reasoning and a highly effective and common heuristic strategy in the scientific community and that the study of the conditions of visual production and communication are essential in the development of scientific knowledge. In this paper we deal with the nature of the various forms of visual representation of knowledge that have been happening throughout the history of science, taking as its starting point the illustrated monumental works and three-dimensional models that begin to develop within the scientific community around the fifteenth century. The main thesis of this paper is that any scientific visual representations have common elements that allow us to approach them from epistemic nature, heuristic and communicative dimension.

  4. Deep Residual Network Predicts Cortical Representation and Organization of Visual Features for Rapid Categorization.

    Science.gov (United States)

    Wen, Haiguang; Shi, Junxing; Chen, Wei; Liu, Zhongming

    2018-02-28

    The brain represents visual objects with topographic cortical patterns. To address how distributed visual representations enable object categorization, we established predictive encoding models based on a deep residual network, and trained them to predict cortical responses to natural movies. Using this predictive model, we mapped human cortical representations to 64,000 visual objects from 80 categories with high throughput and accuracy. Such representations covered both the ventral and dorsal pathways, reflected multiple levels of object features, and preserved semantic relationships between categories. In the entire visual cortex, object representations were organized into three clusters of categories: biological objects, non-biological objects, and background scenes. In a finer scale specific to each cluster, object representations revealed sub-clusters for further categorization. Such hierarchical clustering of category representations was mostly contributed by cortical representations of object features from middle to high levels. In summary, this study demonstrates a useful computational strategy to characterize the cortical organization and representations of visual features for rapid categorization.

  5. Accurate metacognition for visual sensory memory representations.

    Science.gov (United States)

    Vandenbroucke, Annelinde R E; Sligte, Ilja G; Barrett, Adam B; Seth, Anil K; Fahrenfort, Johannes J; Lamme, Victor A F

    2014-04-01

    The capacity to attend to multiple objects in the visual field is limited. However, introspectively, people feel that they see the whole visual world at once. Some scholars suggest that this introspective feeling is based on short-lived sensory memory representations, whereas others argue that the feeling of seeing more than can be attended to is illusory. Here, we investigated this phenomenon by combining objective memory performance with subjective confidence ratings during a change-detection task. This allowed us to compute a measure of metacognition--the degree of knowledge that subjects have about the correctness of their decisions--for different stages of memory. We show that subjects store more objects in sensory memory than they can attend to but, at the same time, have similar metacognition for sensory memory and working memory representations. This suggests that these subjective impressions are not an illusion but accurate reflections of the richness of visual perception.

  6. A survey of visual preprocessing and shape representation techniques

    Science.gov (United States)

    Olshausen, Bruno A.

    1988-01-01

    Many recent theories and methods proposed for visual preprocessing and shape representation are summarized. The survey brings together research from the fields of biology, psychology, computer science, electrical engineering, and most recently, neural networks. It was motivated by the need to preprocess images for a sparse distributed memory (SDM), but the techniques presented may also prove useful for applying other associative memories to visual pattern recognition. The material of this survey is divided into three sections: an overview of biological visual processing; methods of preprocessing (extracting parts of shape, texture, motion, and depth); and shape representation and recognition (form invariance, primitives and structural descriptions, and theories of attention).

  7. Visual word representation in the brain

    NARCIS (Netherlands)

    Ramakrishnan, K.; Groen, I.; Scholte, S.; Smeulders, A.; Ghebreab, S.

    2013-01-01

    The human visual system is thought to use features of intermediate complexity for scene representation. How the brain computationally represents intermediate features is unclear, however. To study this, we tested the Bag of Words (BoW) model in computer vision against human brain activity. This

  8. Visual Representations of the Water Cycle in Science Textbooks

    Science.gov (United States)

    Vinisha, K.; Ramadas, J.

    2013-01-01

    Visual representations, including photographs, sketches and schematic diagrams, are a valuable yet often neglected aspect of textbooks. Visual means of communication are particularly helpful in introducing abstract concepts in science. For effective communication, visuals and text need to be appropriately integrated within the textbook. This study…

  9. Exploring Middle School Students' Representational Competence in Science: Development and Verification of a Framework for Learning with Visual Representations

    Science.gov (United States)

    Tippett, Christine Diane

    Scientific knowledge is constructed and communicated through a range of forms in addition to verbal language. Maps, graphs, charts, diagrams, formulae, models, and drawings are just some of the ways in which science concepts can be represented. Representational competence---an aspect of visual literacy that focuses on the ability to interpret, transform, and produce visual representations---is a key component of science literacy and an essential part of science reading and writing. To date, however, most research has examined learning from representations rather than learning with representations. This dissertation consisted of three distinct projects that were related by a common focus on learning from visual representations as an important aspect of scientific literacy. The first project was the development of an exploratory framework that is proposed for use in investigations of students constructing and interpreting multimedia texts. The exploratory framework, which integrates cognition, metacognition, semiotics, and systemic functional linguistics, could eventually result in a model that might be used to guide classroom practice, leading to improved visual literacy, better comprehension of science concepts, and enhanced science literacy because it emphasizes distinct aspects of learning with representations that can be addressed though explicit instruction. The second project was a metasynthesis of the research that was previously conducted as part of the Explicit Literacy Instruction Embedded in Middle School Science project (Pacific CRYSTAL, http://www.educ.uvic.ca/pacificcrystal). Five overarching themes emerged from this case-to-case synthesis: the engaging and effective nature of multimedia genres, opportunities for differentiated instruction using multimodal strategies, opportunities for assessment, an emphasis on visual representations, and the robustness of some multimodal literacy strategies across content areas. The third project was a mixed

  10. Visual representation of spatiotemporal structure

    Science.gov (United States)

    Schill, Kerstin; Zetzsche, Christoph; Brauer, Wilfried; Eisenkolb, A.; Musto, A.

    1998-07-01

    The processing and representation of motion information is addressed from an integrated perspective comprising low- level signal processing properties as well as higher-level cognitive aspects. For the low-level processing of motion information we argue that a fundamental requirement is the existence of a spatio-temporal memory. Its key feature, the provision of an orthogonal relation between external time and its internal representation, is achieved by a mapping of temporal structure into a locally distributed activity distribution accessible in parallel by higher-level processing stages. This leads to a reinterpretation of the classical concept of `iconic memory' and resolves inconsistencies on ultra-short-time processing and visual masking. The spatial-temporal memory is further investigated by experiments on the perception of spatio-temporal patterns. Results on the direction discrimination of motion paths provide evidence that information about direction and location are not processed and represented independent of each other. This suggests a unified representation on an early level, in the sense that motion information is internally available in form of a spatio-temporal compound. For the higher-level representation we have developed a formal framework for the qualitative description of courses of motion that may occur with moving objects.

  11. Rich Representations with Exposed Semantics for Deep Visual Reasoning

    Science.gov (United States)

    2016-06-01

    of a relationship between visual recognition, associative processing, and episodic memory and provides important clues into the neural mechanism...provides critical evidence of a relationship between visual recognition, associative processing, and episodic memory and provides important clues into...From - To) ;run.- ~01~ Final!Technical 4. TITLE AND SUBTITLE Sa. CONTRACT NUMBER Rich Representations with Exposed Semantics for Deep Visual

  12. Analysis of visual representation techniques for product configuration systems in industrial companies

    DEFF Research Database (Denmark)

    Shafiee, Sara; Kristjansdottir, Katrin; Hvam, Lars

    2016-01-01

    with knowledge representations and communications with domain experts. The results presented in the paper are therefore aimed to provide insight into the impact from using visual knowledge representations techniques in PCSs projects. The findings indicate that use of visual knowledge representations techniques...... in PCSs projects will result in improved quality of maintenance and development support for the knowledge base and improved quality of the communication with domain experts....

  13. Conditions for the Effectiveness of Multiple Visual Representations in Enhancing STEM Learning

    Science.gov (United States)

    Rau, Martina A.

    2017-01-01

    Visual representations play a critical role in enhancing science, technology, engineering, and mathematics (STEM) learning. Educational psychology research shows that adding visual representations to text can enhance students' learning of content knowledge, compared to text-only. But should students learn with a single type of visual…

  14. Ambiguous science and the visual representation of the real

    Science.gov (United States)

    Newbold, Curtis Robert

    The emergence of visual media as prominent and even expected forms of communication in nearly all disciplines, including those scientific, has raised new questions about how the art and science of communication epistemologically affect the interpretation of scientific phenomena. In this dissertation I explore how the influence of aesthetics in visual representations of science inevitably creates ambiguous meanings. As a means to improve visual literacy in the sciences, I call awareness to the ubiquity of visual ambiguity and its importance and relevance in scientific discourse. To do this, I conduct a literature review that spans interdisciplinary research in communication, science, art, and rhetoric. Furthermore, I create a paradoxically ambiguous taxonomy, which functions to exploit the nuances of visual ambiguities and their role in scientific communication. I then extrapolate the taxonomy of visual ambiguity and from it develop an ambiguous, rhetorical heuristic, the Tetradic Model of Visual Ambiguity. The Tetradic Model is applied to a case example of a scientific image as a demonstration of how scientific communicators may increase their awareness of the epistemological effects of ambiguity in the visual representations of science. I conclude by demonstrating how scientific communicators may make productive use of visual ambiguity, even in communications of objective science, and I argue how doing so strengthens scientific communicators' visual literacy skills and their ability to communicate more ethically and effectively.

  15. Visual Representations on High School Biology, Chemistry, Earth Science, and Physics Assessments

    Science.gov (United States)

    LaDue, Nicole D.; Libarkin, Julie C.; Thomas, Stephen R.

    2015-01-01

    The pervasive use of visual representations in textbooks, curricula, and assessments underscores their importance in K-12 science education. For example, visual representations figure prominently in the recent publication of the Next Generation Science Standards (NGSS Lead States in Next generation science standards: for states, by states.…

  16. Shape representation modulating the effect of motion on visual search performance.

    Science.gov (United States)

    Yang, Lindong; Yu, Ruifeng; Lin, Xuelian; Liu, Na

    2017-11-02

    The effect of motion on visual search has been extensively investigated, but that of uniform linear motion of display on search performance for tasks with different target-distractor shape representations has been rarely explored. The present study conducted three visual search experiments. In Experiments 1 and 2, participants finished two search tasks that differed in target-distractor shape representations under static and dynamic conditions. Two tasks with clear and blurred stimuli were performed in Experiment 3. The experiments revealed that target-distractor shape representation modulated the effect of motion on visual search performance. For tasks with low target-distractor shape similarity, motion negatively affected search performance, which was consistent with previous studies. However, for tasks with high target-distractor shape similarity, if the target differed from distractors in that a gap with a linear contour was added to the target, and the corresponding part of distractors had a curved contour, motion positively influenced search performance. Motion blur contributed to the performance enhancement under dynamic conditions. The findings are useful for understanding the influence of target-distractor shape representation on dynamic visual search performance when display had uniform linear motion.

  17. Data Representations, Transformations, and Statistics for Visual Reasoning

    CERN Document Server

    Maciejewski, Ross

    2011-01-01

    Analytical reasoning techniques are methods by which users explore their data to obtain insight and knowledge that can directly support situational awareness and decision making. Recently, the analytical reasoning process has been augmented through the use of interactive visual representations and tools which utilize cognitive, design and perceptual principles. These tools are commonly referred to as visual analytics tools, and the underlying methods and principles have roots in a variety of disciplines. This chapter provides an introduction to young researchers as an overview of common visual

  18. Educating "The Simpsons": Teaching Queer Representations in Contemporary Visual Media

    Science.gov (United States)

    Padva, Gilad

    2008-01-01

    This article analyzes queer representation in contemporary visual media and examines how the episode "Homer's Phobia" from Matt Groening's animation series "The Simpsons" can be used to deconstruct hetero- and homo-sexual codes of behavior, socialization, articulation, representation and visibility. The analysis is contextualized in the…

  19. Emerging category representation in the visual forebrain hierarchy of pigeons (Columba livia).

    Science.gov (United States)

    Azizi, Amir Hossein; Pusch, Roland; Koenen, Charlotte; Klatt, Sebastian; Bröcker, Franziska; Thiele, Samuel; Kellermann, Janosch; Güntürkün, Onur; Cheng, Sen

    2018-06-06

    Recognizing and categorizing visual stimuli are cognitive functions vital for survival, and an important feature of visual systems in primates as well as in birds. Visual stimuli are processed along the ventral visual pathway. At every stage in the hierarchy, neurons respond selectively to more complex features, transforming the population representation of the stimuli. It is therefore easier to read-out category information in higher visual areas. While explicit category representations have been observed in the primate brain, less is known on equivalent processes in the avian brain. Even though their brain anatomies are radically different, it has been hypothesized that visual object representations are comparable across mammals and birds. In the present study, we investigated category representations in the pigeon visual forebrain using recordings from single cells responding to photographs of real-world objects. Using a linear classifier, we found that the population activity in the visual associative area mesopallium ventrolaterale (MVL) distinguishes between animate and inanimate objects, although this distinction is not required by the task. By contrast, a population of cells in the entopallium, a region that is lower in the hierarchy of visual areas and that is related to the primate extrastriate cortex, lacked this information. A model that pools responses of simple cells, which function as edge detectors, can account for the animate vs. inanimate categorization in the MVL, but performance in the model is based on different features than in MVL. Therefore, processing in MVL cells is very likely more abstract than simple computations on the output of edge detectors. Copyright © 2018. Published by Elsevier B.V.

  20. Teaching with Concrete and Abstract Visual Representations: Effects on Students' Problem Solving, Problem Representations, and Learning Perceptions

    Science.gov (United States)

    Moreno, Roxana; Ozogul, Gamze; Reisslein, Martin

    2011-01-01

    In 3 experiments, we examined the effects of using concrete and/or abstract visual problem representations during instruction on students' problem-solving practice, near transfer, problem representations, and learning perceptions. In Experiments 1 and 2, novice students learned about electrical circuit analysis with an instructional program that…

  1. Negative emotion boosts quality of visual working memory representation.

    Science.gov (United States)

    Xie, Weizhen; Zhang, Weiwei

    2016-08-01

    Negative emotion impacts a variety of cognitive processes, including working memory (WM). The present study investigated whether negative emotion modulated WM capacity (quantity) or resolution (quality), 2 independent limits on WM storage. In Experiment 1, observers tried to remember several colors over 1-s delay and then recalled the color of a randomly picked memory item by clicking a best-matching color on a continuous color wheel. On each trial, before the visual WM task, 1 of 3 emotion conditions (negative, neutral, or positive) was induced by having observers to rate the valence of an International Affective Picture System image. Visual WM under negative emotion showed enhanced resolution compared with neutral and positive conditions, whereas the number of retained representations was comparable across the 3 emotion conditions. These effects were generalized to closed-contour shapes in Experiment 2. To isolate the locus of these effects, Experiment 3 adopted an iconic memory version of the color recall task by eliminating the 1-s retention interval. No significant change in the quantity or quality of iconic memory was observed, suggesting that the resolution effects in the first 2 experiments were critically dependent on the need to retain memory representations over a short period of time. Taken together, these results suggest that negative emotion selectively boosts visual WM quality, supporting the dissociable nature quantitative and qualitative aspects of visual WM representation. (PsycINFO Database Record (c) 2016 APA, all rights reserved).

  2. Integration of bio-inspired, control-based visual and olfactory data for the detection of an elusive target

    Science.gov (United States)

    Duong, Tuan A.; Duong, Nghi; Le, Duong

    2017-01-01

    In this paper, we present an integration technique using a bio-inspired, control-based visual and olfactory receptor system to search for elusive targets in practical environments where the targets cannot be seen obviously by either sensory data. Bio-inspired Visual System is based on a modeling of extended visual pathway which consists of saccadic eye movements and visual pathway (vertebrate retina, lateral geniculate nucleus and visual cortex) to enable powerful target detections of noisy, partial, incomplete visual data. Olfactory receptor algorithm, namely spatial invariant independent component analysis, that was developed based on data of old factory receptor-electronic nose (enose) of Caltech, is adopted to enable the odorant target detection in an unknown environment. The integration of two systems is a vital approach and sets up a cornerstone for effective and low-cost of miniaturized UAVs or fly robots for future DOD and NASA missions, as well as for security systems in Internet of Things environments.

  3. A visual representation system for the scheduling and management of projects

    NARCIS (Netherlands)

    Pollalis, S.N.

    1992-01-01

    A VISUAL SCHEDULING AND MANAGEMENT SYSTEM (VSMS) This work proposes a new system for the visual representation of projects that displays the quantities of work, resources and cost. This new system, called Visual Scheduling and Management System, has a built-in hierarchical system to provide

  4. Cross-cultural understanding through visual representation

    Directory of Open Access Journals (Sweden)

    Kristina Beckman

    2011-04-01

    Full Text Available This article analyzes international students’ drawings of their home countries’ essay assignments. These English as a Second Language (ESL students often have difficulty in meeting the local demands of our Writing Program, which centers on argumentative writing with thesis and support. Any part of an essay deemed irrelevant is censured as “off topic;” some students see this structure as too direct or even impolite. While not all students found visual representation easy, the drawings reveal some basic assumptions about writing embodied in their native cultures’ assignments. We discuss the drawings first for visual rhetorical content, then in the students’ own terms. Last, we consider how our own pedagogy has been shaped.

  5. The role of visual representation in physics learning: dynamic versus static visualization

    Science.gov (United States)

    Suyatna, Agus; Anggraini, Dian; Agustina, Dina; Widyastuti, Dini

    2017-11-01

    This study aims to examine the role of visual representation in physics learning and to compare the learning outcomes of using dynamic and static visualization media. The study was conducted using quasi-experiment with Pretest-Posttest Control Group Design. The samples of this research are students of six classes at State Senior High School in Lampung Province. The experimental class received a learning using dynamic visualization and control class using static visualization media. Both classes are given pre-test and post-test with the same instruments. Data were tested with N-gain analysis, normality test, homogeneity test and mean difference test. The results showed that there was a significant increase of mean (N-Gain) learning outcomes (p physical phenomena and requires long-term observation.

  6. The percien contribution for an indexal representation of visual images

    Directory of Open Access Journals (Sweden)

    Virginia Bentes Pinto

    2008-04-01

    Full Text Available However, even if along history the visual images have gained a great importance as sources of information, one cannot deny that with the newest information and communication technologies (ICT they drew the attention of experts from the most different fields of knowledge, such as arts, biology, astronomy, archeology, history, health, fashion, decoration, public relations, editing, engineering and architecture, among others. Presents some theoretical reflections concerning representation in Peirce’s perspective based on the context of the new approaches used for the treatment of visual images, using as examples the paradigms of the manual, semiautomatic, automatic and mixed index representation. The results of the experiments show that the difficulties found in the construction of an index representation of that document type originate from the complexity inherent in the process of production and reception of the imagetic sign.

  7. A review of visual memory capacity: Beyond individual items and towards structured representations

    Science.gov (United States)

    Brady, Timothy F.; Konkle, Talia; Alvarez, George A.

    2012-01-01

    Traditional memory research has focused on identifying separate memory systems and exploring different stages of memory processing. This approach has been valuable for establishing a taxonomy of memory systems and characterizing their function, but has been less informative about the nature of stored memory representations. Recent research on visual memory has shifted towards a representation-based emphasis, focusing on the contents of memory, and attempting to determine the format and structure of remembered information. The main thesis of this review will be that one cannot fully understand memory systems or memory processes without also determining the nature of memory representations. Nowhere is this connection more obvious than in research that attempts to measure the capacity of visual memory. We will review research on the capacity of visual working memory and visual long-term memory, highlighting recent work that emphasizes the contents of memory. This focus impacts not only how we estimate the capacity of the system - going beyond quantifying how many items can be remembered, and moving towards structured representations - but how we model memory systems and memory processes. PMID:21617025

  8. The loss of short-term visual representations over time: decay or temporal distinctiveness?

    Science.gov (United States)

    Mercer, Tom

    2014-12-01

    There has been much recent interest in the loss of visual short-term memories over the passage of time. According to decay theory, visual representations are gradually forgotten as time passes, reflecting a slow and steady distortion of the memory trace. However, this is controversial and decay effects can be explained in other ways. The present experiment aimed to reexamine the maintenance and loss of visual information over the short term. Decay and temporal distinctiveness models were tested using a delayed discrimination task, in which participants compared complex and novel objects over unfilled retention intervals of variable length. Experiment 1 found no significant change in the accuracy of visual memory from 2 to 6 s, but the gap separating trials reliably influenced task performance. Experiment 2 found evidence for information loss at a 10-s retention interval, but temporally separating trials restored the fidelity of visual memory, possibly because temporally isolated representations are distinct from older memory traces. In conclusion, visual representations lose accuracy at some point after 6 s, but only within temporally crowded contexts. These findings highlight the importance of temporal distinctiveness within visual short-term memory. PsycINFO Database Record (c) 2014 APA, all rights reserved.

  9. COALA-System for Visual Representation of Cryptography Algorithms

    Science.gov (United States)

    Stanisavljevic, Zarko; Stanisavljevic, Jelena; Vuletic, Pavle; Jovanovic, Zoran

    2014-01-01

    Educational software systems have an increasingly significant presence in engineering sciences. They aim to improve students' attitudes and knowledge acquisition typically through visual representation and simulation of complex algorithms and mechanisms or hardware systems that are often not available to the educational institutions. This paper…

  10. Transformation-invariant visual representations in self-organizing spiking neural networks.

    Science.gov (United States)

    Evans, Benjamin D; Stringer, Simon M

    2012-01-01

    The ventral visual pathway achieves object and face recognition by building transformation-invariant representations from elementary visual features. In previous computer simulation studies with rate-coded neural networks, the development of transformation-invariant representations has been demonstrated using either of two biologically plausible learning mechanisms, Trace learning and Continuous Transformation (CT) learning. However, it has not previously been investigated how transformation-invariant representations may be learned in a more biologically accurate spiking neural network. A key issue is how the synaptic connection strengths in such a spiking network might self-organize through Spike-Time Dependent Plasticity (STDP) where the change in synaptic strength is dependent on the relative times of the spikes emitted by the presynaptic and postsynaptic neurons rather than simply correlated activity driving changes in synaptic efficacy. Here we present simulations with conductance-based integrate-and-fire (IF) neurons using a STDP learning rule to address these gaps in our understanding. It is demonstrated that with the appropriate selection of model parameters and training regime, the spiking network model can utilize either Trace-like or CT-like learning mechanisms to achieve transform-invariant representations.

  11. Transform-invariant visual representations in self-organizing spiking neural networks

    Directory of Open Access Journals (Sweden)

    Benjamin eEvans

    2012-07-01

    Full Text Available The ventral visual pathway achieves object and face recognition by building transform-invariant representations from elementary visual features. In previous computer simulation studies with rate-coded neural networks, the development of transform invariant representations has been demonstrated using either of two biologically plausible learning mechanisms, Trace learning and Continuous Transformation (CT learning. However, it has not previously been investigated how transform invariant representations may be learned in a more biologically accurate spiking neural network. A key issue is how the synaptic connection strengths in such a spiking network might self-organize through Spike-Time Dependent Plasticity (STDP where the change in synaptic strength is dependent on the relative times of the spikes emitted by the pre- and postsynaptic neurons rather than simply correlated activity driving changes in synaptic efficacy. Here we present simulations with conductance-based integrate-and-fire (IF neurons using a STDP learning rule to address these gaps in our understanding. It is demonstrated that with the appropriate selection of model pa- rameters and training regime, the spiking network model can utilize either Trace-like or CT-like learning mechanisms to achieve transform-invariant representations.

  12. Top-down attention affects sequential regularity representation in the human visual system.

    Science.gov (United States)

    Kimura, Motohiro; Widmann, Andreas; Schröger, Erich

    2010-08-01

    Recent neuroscience studies using visual mismatch negativity (visual MMN), an event-related brain potential (ERP) index of memory-mismatch processes in the visual sensory system, have shown that although sequential regularities embedded in successive visual stimuli can be automatically represented in the visual sensory system, an existence of sequential regularity itself does not guarantee that the sequential regularity will be automatically represented. In the present study, we investigated the effects of top-down attention on sequential regularity representation in the visual sensory system. Our results showed that a sequential regularity (SSSSD) embedded in a modified oddball sequence where infrequent deviant (D) and frequent standard stimuli (S) differing in luminance were regularly presented (SSSSDSSSSDSSSSD...) was represented in the visual sensory system only when participants attended the sequential regularity in luminance, but not when participants ignored the stimuli or simply attended the dimension of luminance per se. This suggests that top-down attention affects sequential regularity representation in the visual sensory system and that top-down attention is a prerequisite for particular sequential regularities to be represented. Copyright 2010 Elsevier B.V. All rights reserved.

  13. Discoveries from a Reggio-Inspired Classroom: Meeting Developmental Needs through the Visual Arts

    Science.gov (United States)

    Griebling, Susan

    2011-01-01

    Educators from Reggio Emilia encourage educators to see children as competent and strong. They persuade educators to acknowledge the children's use of the visual arts as a "language," especially during project work. Inspired by the philosophy from Reggio Emilia, the author initiated a 10-week ethnographic study of young children in a…

  14. Sparse representation, modeling and learning in visual recognition theory, algorithms and applications

    CERN Document Server

    Cheng, Hong

    2015-01-01

    This unique text/reference presents a comprehensive review of the state of the art in sparse representations, modeling and learning. The book examines both the theoretical foundations and details of algorithm implementation, highlighting the practical application of compressed sensing research in visual recognition and computer vision. Topics and features: provides a thorough introduction to the fundamentals of sparse representation, modeling and learning, and the application of these techniques in visual recognition; describes sparse recovery approaches, robust and efficient sparse represen

  15. Hierarchical representation of shapes in visual cortex - from localized features to figural shape segregation

    Directory of Open Access Journals (Sweden)

    Stephan eTschechne

    2014-08-01

    Full Text Available Visual structures in the environment are effortlessly segmented into image regions and those combined to a representation of surfaces and prototypical objects. Such a perceptual organization is performed by complex neural mechanisms in the visual cortex of primates. Multiple mutually connected areas in the ventral cortical pathway receive visual input and extract local form features that are subsequently grouped into increasingly complex, more meaningful image elements. At this stage, highly articulated changes in shape boundary as well as very subtle curvature changes contribute to the perception of an object.We propose a recurrent computational network architecture that utilizes a hierarchical distributed representation of shape features to encode boundary features over different scales of resolution. Our model makes use of neural mechanisms that model the processing capabilities of early and intermediate stages in visual cortex, namely areas V1-V4 and IT. We suggest that multiple specialized component representations interact by feedforward hierarchical processing that is combined with feedback from representations generated at higher stages. In so doing, global configurational as well as local information is available to distinguish changes in the object's contour. Once the outline of a shape has been established, contextual contour configurations are used to assign border ownership directions and thus achieve segregation of figure and ground. This combines separate findings about the generation of cortical shape representation using hierarchical representations with figure-ground segregation mechanisms.Our model is probed with a selection of artificial and real world images to illustrate processing results at different processing stages. We especially highlight how modulatory feedback connections contribute to the processing of visual input at various stages in the processing hierarchy.

  16. A VISUAL AND VERBAL ANALYSIS OF CHILDREN REPRESENTATION IN TELEVISION ADVERTISEMENT

    Directory of Open Access Journals (Sweden)

    Budi Hermawan

    2014-12-01

    Full Text Available The study investigates the representation of children in television advertisement of 3 Indie+ cellular phone operator. The study is descriptive qualitative and has employed Kress & Leuween’s Reading Images (2006 to analyze the visual data, and Halliday’ Transitivity System (1994, 2004 which is simplified by Gerot and Wignell (1995 for the analyzing the verbal data. The aim of the study is to examine the representation of children visually and verbally in the 3 Indie+ cellular phone operator advertisement. Based on the data analysis, the study finds that visually children are represented as a naive person who is “pretending to know” adult life when in fact they are still a child through the use of setting, layout composition, and perspective (shot, gaze. Children are verbally represented through the use of mental and material processes as somebody who tells about their hope, obsession, and aspirations in the future, and their naive imaginations of how an adult life is In relation to the product advertised the representation signifies that unlike other providers, using 3 Indie+ is very easy; it is not as hard as to live as adults.

  17. The influence of visual representations of “the Other” in the system of modern sociocultural communications

    Directory of Open Access Journals (Sweden)

    Kolodii Nataliya

    2016-01-01

    Full Text Available The paper deals with the way and the form of modern humanitaristics understanding of the problem of visual representation of “the Other”. The authors’ tasks were to comprehend the nature and dynamics of visualization, to give a distinct working definition of visual competence. Besides, the purpose of the paper was to state the components of visual competence, its criteria, estimation methods and in this context to interpret the image of “the Other” decoded in scientific philosophic and cultural literature and in daily cultural practices. And the final task was to reduce the visual message to the verbal one. The doctrine that the image may be read is the common prejudice, which prevents the formation of a new approach to visuality. The first step towards the solution of problem is to describe the techniques, which help in potential understanding of the visual structure. Understanding the image diversity and its possible text analogues should help in establishing the specific requirements, which can be and must be applicable to visual representation of “the Other”. Representations in the visual culture (photography, cinematography, media, painting, advertisement influence the social image, affects the daily social practices and communications. Visual representations are of interest for social theorists as well as cultural texts, as they give an idea on the context of cultural production, social interaction and individual experience.

  18. The Nature of Experience Determines Object Representations in the Visual System

    Science.gov (United States)

    Wong, Yetta K.; Folstein, Jonathan R.; Gauthier, Isabel

    2012-01-01

    Visual perceptual learning (PL) and perceptual expertise (PE) traditionally lead to different training effects and recruit different brain areas, but reasons for these differences are largely unknown. Here, we tested how the learning history influences visual object representations. Two groups were trained with tasks typically used in PL or PE…

  19. Emerging Object Representations in the Visual System Predict Reaction Times for Categorization

    Science.gov (United States)

    Ritchie, J. Brendan; Tovar, David A.; Carlson, Thomas A.

    2015-01-01

    Recognizing an object takes just a fraction of a second, less than the blink of an eye. Applying multivariate pattern analysis, or “brain decoding”, methods to magnetoencephalography (MEG) data has allowed researchers to characterize, in high temporal resolution, the emerging representation of object categories that underlie our capacity for rapid recognition. Shortly after stimulus onset, object exemplars cluster by category in a high-dimensional activation space in the brain. In this emerging activation space, the decodability of exemplar category varies over time, reflecting the brain’s transformation of visual inputs into coherent category representations. How do these emerging representations relate to categorization behavior? Recently it has been proposed that the distance of an exemplar representation from a categorical boundary in an activation space is critical for perceptual decision-making, and that reaction times should therefore correlate with distance from the boundary. The predictions of this distance hypothesis have been born out in human inferior temporal cortex (IT), an area of the brain crucial for the representation of object categories. When viewed in the context of a time varying neural signal, the optimal time to “read out” category information is when category representations in the brain are most decodable. Here, we show that the distance from a decision boundary through activation space, as measured using MEG decoding methods, correlates with reaction times for visual categorization during the period of peak decodability. Our results suggest that the brain begins to read out information about exemplar category at the optimal time for use in choice behaviour, and support the hypothesis that the structure of the representation for objects in the visual system is partially constitutive of the decision process in recognition. PMID:26107634

  20. Learning Visual Representations for Perception-Action Systems

    DEFF Research Database (Denmark)

    Piater, Justus; Jodogne, Sebastien; Detry, Renaud

    2011-01-01

    and RLJC, our second method learns structural object models for robust object detection and pose estimation by probabilistic inference. To these models, the method associates grasp experiences autonomously learned by trial and error. These experiences form a nonparametric representation of grasp success......We discuss vision as a sensory modality for systems that effect actions in response to perceptions. While the internal representations informed by vision may be arbitrarily complex, we argue that in many cases it is advantageous to link them rather directly to action via learned mappings....... These arguments are illustrated by two examples of our own work. First, our RLVC algorithm performs reinforcement learning directly on the visual input space. To make this very large space manageable, RLVC interleaves the reinforcement learner with a supervised classification algorithm that seeks to split...

  1. Multiscale wavelet representations for mammographic feature analysis

    Science.gov (United States)

    Laine, Andrew F.; Song, Shuwu

    1992-12-01

    This paper introduces a novel approach for accomplishing mammographic feature analysis through multiresolution representations. We show that efficient (nonredundant) representations may be identified from digital mammography and used to enhance specific mammographic features within a continuum of scale space. The multiresolution decomposition of wavelet transforms provides a natural hierarchy in which to embed an interactive paradigm for accomplishing scale space feature analysis. Choosing wavelets (or analyzing functions) that are simultaneously localized in both space and frequency, results in a powerful methodology for image analysis. Multiresolution and orientation selectivity, known biological mechanisms in primate vision, are ingrained in wavelet representations and inspire the techniques presented in this paper. Our approach includes local analysis of complete multiscale representations. Mammograms are reconstructed from wavelet coefficients, enhanced by linear, exponential and constant weight functions localized in scale space. By improving the visualization of breast pathology we can improve the changes of early detection of breast cancers (improve quality) while requiring less time to evaluate mammograms for most patients (lower costs).

  2. Independent sources of anisotropy in visual orientation representation: a visual and a cognitive oblique effect.

    Science.gov (United States)

    Balikou, Panagiota; Gourtzelidis, Pavlos; Mantas, Asimakis; Moutoussis, Konstantinos; Evdokimidis, Ioannis; Smyrnis, Nikolaos

    2015-11-01

    The representation of visual orientation is more accurate for cardinal orientations compared to oblique, and this anisotropy has been hypothesized to reflect a low-level visual process (visual, "class 1" oblique effect). The reproduction of directional and orientation information also leads to a mean error away from cardinal orientations or directions. This anisotropy has been hypothesized to reflect a high-level cognitive process of space categorization (cognitive, "class 2," oblique effect). This space categorization process would be more prominent when the visual representation of orientation degrades such as in the case of working memory with increasing cognitive load, leading to increasing magnitude of the "class 2" oblique effect, while the "class 1" oblique effect would remain unchanged. Two experiments were performed in which an array of orientation stimuli (1-4 items) was presented and then subjects had to realign a probe stimulus within the previously presented array. In the first experiment, the delay between stimulus presentation and probe varied, while in the second experiment, the stimulus presentation time varied. The variable error was larger for oblique compared to cardinal orientations in both experiments reproducing the visual "class 1" oblique effect. The mean error also reproduced the tendency away from cardinal and toward the oblique orientations in both experiments (cognitive "class 2" oblique effect). The accuracy or the reproduced orientation degraded (increasing variable error) and the cognitive "class 2" oblique effect increased with increasing memory load (number of items) in both experiments and presentation time in the second experiment. In contrast, the visual "class 1" oblique effect was not significantly modulated by any one of these experimental factors. These results confirmed the theoretical predictions for the two anisotropies in visual orientation reproduction and provided support for models proposing the categorization of

  3. SinaPlot: an enhanced chart for simple and truthful representation of single observations over multiple classes

    DEFF Research Database (Denmark)

    Sidiropoulos, Nikos; Sohi, Sina Hadi; Pedersen, Thomas Lin

    2017-01-01

    the representation of data sets with differing sample size we have developed a new type of plot overcoming limitations of current standard visualization charts. SinaPlot is inspired by the strip chart and the violin plot and operates by letting the normalized density of points restrict the jitter along the x...

  4. Attention enhances multi-voxel representation of novel objects in frontal, parietal and visual cortices.

    Science.gov (United States)

    Woolgar, Alexandra; Williams, Mark A; Rich, Anina N

    2015-04-01

    Selective attention is fundamental for human activity, but the details of its neural implementation remain elusive. One influential theory, the adaptive coding hypothesis (Duncan, 2001, An adaptive coding model of neural function in prefrontal cortex, Nature Reviews Neuroscience 2:820-829), proposes that single neurons in certain frontal and parietal regions dynamically adjust their responses to selectively encode relevant information. This selective representation may in turn support selective processing in more specialized brain regions such as the visual cortices. Here, we use multi-voxel decoding of functional magnetic resonance images to demonstrate selective representation of attended--and not distractor--objects in frontal, parietal, and visual cortices. In addition, we highlight a critical role for task demands in determining which brain regions exhibit selective coding. Strikingly, representation of attended objects in frontoparietal cortex was highest under conditions of high perceptual demand, when stimuli were hard to perceive and coding in early visual cortex was weak. Coding in early visual cortex varied as a function of attention and perceptual demand, while coding in higher visual areas was sensitive to the allocation of attention but robust to changes in perceptual difficulty. Consistent with high-profile reports, peripherally presented objects could also be decoded from activity at the occipital pole, a region which corresponds to the fovea. Our results emphasize the flexibility of frontoparietal and visual systems. They support the hypothesis that attention enhances the multi-voxel representation of information in the brain, and suggest that the engagement of this attentional mechanism depends critically on current task demands. Copyright © 2015 Elsevier Inc. All rights reserved.

  5. The body voyage as visual representation and art performance

    DEFF Research Database (Denmark)

    Olsén, Jan-Eric

    2011-01-01

    This paper looks at the notion of the body as an interior landscape that is made intelligible through visual representation. It discerns the key figure of the inner corporeal voyage, identifies its main elements and examines how contemporary artists working with performances and installations deal...... with it. A further aim with the paper is to discuss what kind of image of the body that is conveyed through medical visual technologies, such as endoscopy, and relate it to contemporary discussions on embodiment, embodied vision and bodily presence. The paper concludes with a recent exhibition...

  6. On-chip visual perception of motion: a bio-inspired connectionist model on FPGA.

    Science.gov (United States)

    Torres-Huitzil, César; Girau, Bernard; Castellanos-Sánchez, Claudio

    2005-01-01

    Visual motion provides useful information to understand the dynamics of a scene to allow intelligent systems interact with their environment. Motion computation is usually restricted by real time requirements that need the design and implementation of specific hardware architectures. In this paper, the design of hardware architecture for a bio-inspired neural model for motion estimation is presented. The motion estimation is based on a strongly localized bio-inspired connectionist model with a particular adaptation of spatio-temporal Gabor-like filtering. The architecture is constituted by three main modules that perform spatial, temporal, and excitatory-inhibitory connectionist processing. The biomimetic architecture is modeled, simulated and validated in VHDL. The synthesis results on a Field Programmable Gate Array (FPGA) device show the potential achievement of real-time performance at an affordable silicon area.

  7. Emergence of realism: Enhanced visual artistry and high accuracy of visual numerosity representation after left prefrontal damage.

    Science.gov (United States)

    Takahata, Keisuke; Saito, Fumie; Muramatsu, Taro; Yamada, Makiko; Shirahase, Joichiro; Tabuchi, Hajime; Suhara, Tetsuya; Mimura, Masaru; Kato, Motoichiro

    2014-05-01

    Over the last two decades, evidence of enhancement of drawing and painting skills due to focal prefrontal damage has accumulated. It is of special interest that most artworks created by such patients were highly realistic ones, but the mechanism underlying this phenomenon remains to be understood. Our hypothesis is that enhanced tendency of realism was associated with accuracy of visual numerosity representation, which has been shown to be mediated predominantly by right parietal functions. Here, we report a case of left prefrontal stroke, where the patient showed enhancement of artistic skills of realistic painting after the onset of brain damage. We investigated cognitive, functional and esthetic characteristics of the patient׳s visual artistry and visual numerosity representation. Neuropsychological tests revealed impaired executive function after the stroke. Despite that, the patient׳s visual artistry related to realism was rather promoted across the onset of brain damage as demonstrated by blind evaluation of the paintings by professional art reviewers. On visual numerical cognition tasks, the patient showed higher performance in comparison with age-matched healthy controls. These results paralleled increased perfusion in the right parietal cortex including the precuneus and intraparietal sulcus. Our data provide new insight into mechanisms underlying change in artistic style due to focal prefrontal lesion. Copyright © 2014 Elsevier Ltd. All rights reserved.

  8. Hierarchical representation of shapes in visual cortex-from localized features to figural shape segregation.

    Science.gov (United States)

    Tschechne, Stephan; Neumann, Heiko

    2014-01-01

    Visual structures in the environment are segmented into image regions and those combined to a representation of surfaces and prototypical objects. Such a perceptual organization is performed by complex neural mechanisms in the visual cortex of primates. Multiple mutually connected areas in the ventral cortical pathway receive visual input and extract local form features that are subsequently grouped into increasingly complex, more meaningful image elements. Such a distributed network of processing must be capable to make accessible highly articulated changes in shape boundary as well as very subtle curvature changes that contribute to the perception of an object. We propose a recurrent computational network architecture that utilizes hierarchical distributed representations of shape features to encode surface and object boundary over different scales of resolution. Our model makes use of neural mechanisms that model the processing capabilities of early and intermediate stages in visual cortex, namely areas V1-V4 and IT. We suggest that multiple specialized component representations interact by feedforward hierarchical processing that is combined with feedback signals driven by representations generated at higher stages. Based on this, global configurational as well as local information is made available to distinguish changes in the object's contour. Once the outline of a shape has been established, contextual contour configurations are used to assign border ownership directions and thus achieve segregation of figure and ground. The model, thus, proposes how separate mechanisms contribute to distributed hierarchical cortical shape representation and combine with processes of figure-ground segregation. Our model is probed with a selection of stimuli to illustrate processing results at different processing stages. We especially highlight how modulatory feedback connections contribute to the processing of visual input at various stages in the processing hierarchy.

  9. Crowding in Visual Working Memory Reveals Its Spatial Resolution and the Nature of Its Representations.

    Science.gov (United States)

    Tamber-Rosenau, Benjamin J; Fintzi, Anat R; Marois, René

    2015-09-01

    Spatial resolution fundamentally limits any image representation. Although this limit has been extensively investigated for perceptual representations by assessing how neighboring flankers degrade the perception of a peripheral target with visual crowding, the corresponding limit for representations held in visual working memory (VWM) is unknown. In the present study, we evoked crowding in VWM and directly compared resolution in VWM and perception. Remarkably, the spatial resolution of VWM proved to be no worse than that of perception. However, mixture modeling of errors caused by crowding revealed the qualitatively distinct nature of these representations. Perceptual crowding errors arose from both increased imprecision in target representations and substitution of flankers for targets. By contrast, VWM crowding errors arose exclusively from substitutions, which suggests that VWM transforms analog perceptual representations into discrete items. Thus, although perception and VWM share a common resolution limit, exceeding this limit reveals distinct mechanisms for perceiving images and holding them in mind. © The Author(s) 2015.

  10. Gravity influences the visual representation of object tilt in parietal cortex.

    Science.gov (United States)

    Rosenberg, Ari; Angelaki, Dora E

    2014-10-22

    Sensory systems encode the environment in egocentric (e.g., eye, head, or body) reference frames, creating inherently unstable representations that shift and rotate as we move. However, it is widely speculated that the brain transforms these signals into an allocentric, gravity-centered representation of the world that is stable and independent of the observer's spatial pose. Where and how this representation may be achieved is currently unknown. Here we demonstrate that a subpopulation of neurons in the macaque caudal intraparietal area (CIP) visually encodes object tilt in nonegocentric coordinates defined relative to the gravitational vector. Neuronal responses to the tilt of a visually presented planar surface were measured with the monkey in different spatial orientations (upright and rolled left/right ear down) and then compared. This revealed a continuum of representations in which planar tilt was encoded in a gravity-centered reference frame in approximately one-tenth of the comparisons, intermediate reference frames ranging between gravity-centered and egocentric in approximately two-tenths of the comparisons, and in an egocentric reference frame in less than half of the comparisons. Altogether, almost half of the comparisons revealed a shift in the preferred tilt and/or a gain change consistent with encoding object orientation in nonegocentric coordinates. Through neural network modeling, we further show that a purely gravity-centered representation of object tilt can be achieved directly from the population activity of CIP-like units. These results suggest that area CIP may play a key role in creating a stable, allocentric representation of the environment defined relative to an "earth-vertical" direction. Copyright © 2014 the authors 0270-6474/14/3414170-11$15.00/0.

  11. Acoustic Tactile Representation of Visual Information

    Science.gov (United States)

    Silva, Pubudu Madhawa

    Our goal is to explore the use of hearing and touch to convey graphical and pictorial information to visually impaired people. Our focus is on dynamic, interactive display of visual information using existing, widely available devices, such as smart phones and tablets with touch sensitive screens. We propose a new approach for acoustic-tactile representation of visual signals that can be implemented on a touch screen and allows the user to actively explore a two-dimensional layout consisting of one or more objects with a finger or a stylus while listening to auditory feedback via stereo headphones. The proposed approach is acoustic-tactile because sound is used as the primary source of information for object localization and identification, while touch is used for pointing and kinesthetic feedback. A static overlay of raised-dot tactile patterns can also be added. A key distinguishing feature of the proposed approach is the use of spatial sound (directional and distance cues) to facilitate the active exploration of the layout. We consider a variety of configurations for acoustic-tactile rendering of object size, shape, identity, and location, as well as for the overall perception of simple layouts and scenes. While our primary goal is to explore the fundamental capabilities and limitations of representing visual information in acoustic-tactile form, we also consider a number of relatively simple configurations that can be tied to specific applications. In particular, we consider a simple scene layout consisting of objects in a linear arrangement, each with a distinct tapping sound, which we compare to a ''virtual cane.'' We will also present a configuration that can convey a ''Venn diagram.'' We present systematic subjective experiments to evaluate the effectiveness of the proposed display for shape perception, object identification and localization, and 2-D layout perception, as well as the applications. Our experiments were conducted with visually blocked

  12. Picture this: The value of multiple visual representations for student learning of quantum concepts in general chemistry

    Science.gov (United States)

    Allen, Emily Christine

    Mental models for scientific learning are often defined as, "cognitive tools situated between experiments and theories" (Duschl & Grandy, 2012). In learning, these cognitive tools are used to not only take in new information, but to help problem solve in new contexts. Nancy Nersessian (2008) describes a mental model as being "[loosely] characterized as a representation of a system with interactive parts with representations of those interactions. Models can be qualitative, quantitative, and/or simulative (mental, physical, computational)" (p. 63). If conceptual parts used by the students in science education are inaccurate, then the resulting model will not be useful. Students in college general chemistry courses are presented with multiple abstract topics and often struggle to fit these parts into complete models. This is especially true for topics that are founded on quantum concepts, such as atomic structure and molecular bonding taught in college general chemistry. The objectives of this study were focused on how students use visual tools introduced during instruction to reason with atomic and molecular structure, what misconceptions may be associated with these visual tools, and how visual modeling skills may be taught to support students' use of visual tools for reasoning. The research questions for this study follow from Gilbert's (2008) theory that experts use multiple representations when reasoning and modeling a system, and Kozma and Russell's (2005) theory of representational competence levels. This study finds that as students developed greater command of their understanding of abstract quantum concepts, they spontaneously provided additional representations to describe their more sophisticated models of atomic and molecular structure during interviews. This suggests that when visual modeling with multiple representations is taught, along with the limitations of the representations, it can assist students in the development of models for reasoning about

  13. Illustrative visualization of 3D city models

    Science.gov (United States)

    Doellner, Juergen; Buchholz, Henrik; Nienhaus, Marc; Kirsch, Florian

    2005-03-01

    This paper presents an illustrative visualization technique that provides expressive representations of large-scale 3D city models, inspired by the tradition of artistic and cartographic visualizations typically found in bird"s-eye view and panoramic maps. We define a collection of city model components and a real-time multi-pass rendering algorithm that achieves comprehensible, abstract 3D city model depictions based on edge enhancement, color-based and shadow-based depth cues, and procedural facade texturing. Illustrative visualization provides an effective visual interface to urban spatial information and associated thematic information complementing visual interfaces based on the Virtual Reality paradigm, offering a huge potential for graphics design. Primary application areas include city and landscape planning, cartoon worlds in computer games, and tourist information systems.

  14. Visual Representation in GENESIS as a tool for Physical Modeling, Sound Synthesis and Musical Composition

    OpenAIRE

    Villeneuve, Jérôme; Cadoz, Claude; Castagné, Nicolas

    2015-01-01

    The motivation of this paper is to highlight the importance of visual representations for artists when modeling and simulating mass-interaction physical networks in the context of sound synthesis and musical composition. GENESIS is a musician-oriented software environment for sound synthesis and musical composition. However, despite this orientation, a substantial amount of effort has been put into building a rich variety of tools based on static or dynamic visual representations of models an...

  15. Measuring, Predicting and Visualizing Short-Term Change in Word Representation and Usage in VKontakte Social Network

    Energy Technology Data Exchange (ETDEWEB)

    Stewart, Ian B.; Arendt, Dustin L.; Bell, Eric B.; Volkova, Svitlana

    2017-05-17

    Language in social media is extremely dynamic: new words emerge, trend and disappear, while the meaning of existing words can fluctuate over time. This work addresses several important tasks of visualizing and predicting short term text representation shift, i.e. the change in a word’s contextual semantics. We study the relationship between short-term concept drift and representation shift on a large social media corpus – VKontakte collected during the Russia-Ukraine crisis in 2014 – 2015. We visualize short-term representation shift for example keywords and build predictive models to forecast short-term shifts in meaning from previous meaning as well as from concept drift. We show that short-term representation shift can be accurately predicted up to several weeks in advance and that visualization provides insight into meaning change. Our approach can be used to explore and characterize specific aspects of the streaming corpus during crisis events and potentially improve other downstream classification tasks including real-time event forecasting in social media.

  16. Perisaccadic Updating of Visual Representations and Attentional States: Linking Behavior and Neurophysiology

    Science.gov (United States)

    Marino, Alexandria C.; Mazer, James A.

    2016-01-01

    During natural vision, saccadic eye movements lead to frequent retinal image changes that result in different neuronal subpopulations representing the same visual feature across fixations. Despite these potentially disruptive changes to the neural representation, our visual percept is remarkably stable. Visual receptive field remapping, characterized as an anticipatory shift in the position of a neuron’s spatial receptive field immediately before saccades, has been proposed as one possible neural substrate for visual stability. Many of the specific properties of remapping, e.g., the exact direction of remapping relative to the saccade vector and the precise mechanisms by which remapping could instantiate stability, remain a matter of debate. Recent studies have also shown that visual attention, like perception itself, can be sustained across saccades, suggesting that the attentional control system can also compensate for eye movements. Classical remapping could have an attentional component, or there could be a distinct attentional analog of visual remapping. At this time we do not yet fully understand how the stability of attentional representations relates to perisaccadic receptive field shifts. In this review, we develop a vocabulary for discussing perisaccadic shifts in receptive field location and perisaccadic shifts of attentional focus, review and synthesize behavioral and neurophysiological studies of perisaccadic perception and perisaccadic attention, and identify open questions that remain to be experimentally addressed. PMID:26903820

  17. How Do Students Learn to See Concepts in Visualizations? Social Learning Mechanisms with Physical and Virtual Representations

    Science.gov (United States)

    Rau, Martina A.

    2017-01-01

    STEM instruction often uses visual representations. To benefit from these, students need to understand how representations show domain-relevant concepts. Yet, this is difficult for students. Prior research shows that physical representations (objects that students manipulate by hand) and virtual representations (objects on a computer screen that…

  18. What is adapted in face adaptation? The neural representations of expression in the human visual system.

    Science.gov (United States)

    Fox, Christopher J; Barton, Jason J S

    2007-01-05

    The neural representation of facial expression within the human visual system is not well defined. Using an adaptation paradigm, we examined aftereffects on expression perception produced by various stimuli. Adapting to a face, which was used to create morphs between two expressions, substantially biased expression perception within the morphed faces away from the adapting expression. This adaptation was not based on low-level image properties, as a different image of the same person displaying that expression produced equally robust aftereffects. Smaller but significant aftereffects were generated by images of different individuals, irrespective of gender. Non-face visual, auditory, or verbal representations of emotion did not generate significant aftereffects. These results suggest that adaptation affects at least two neural representations of expression: one specific to the individual (not the image), and one that represents expression across different facial identities. The identity-independent aftereffect suggests the existence of a 'visual semantic' for facial expression in the human visual system.

  19. Exploring Multi-Modal and Structured Representation Learning for Visual Image and Video Understanding

    OpenAIRE

    Xu, Dan

    2018-01-01

    As the explosive growth of the visual data, it is particularly important to develop intelligent visual understanding techniques for dealing with a large amount of data. Many efforts have been made in recent years to build highly effective and large-scale visual processing algorithms and systems. One of the core aspects in the research line is how to learn robust representations to better describe the data. In this thesis we study the problem of visual image and video understanding and specifi...

  20. Improving of Junior High School Visual Thinking Representation Ability in Mathematical Problem Solving by CTL

    Directory of Open Access Journals (Sweden)

    Edy Surya

    2013-01-01

    Full Text Available The students’  difficulty which was found is in the problem of understanding, drawing diagrams, reading the charts correctly, conceptual formal  mathematical understanding, and  mathematical problem solving. The appropriate problem representation is the basic way in order to understand the problem itself and make a plan to solve it. This research was the experimental classroom design with a pretest-posttest control in order to increase the representation of visual thinking ability on mathematical problem solving approach  with  contextual learning. The research instrument was a test, observation and interviews. Contextual approach increases of mathematical representations ability increases in students with high initial category, medium, and low compared to conventional approaches. Keywords: Visual Thinking Representation, Mathematical  Problem Solving, Contextual Teaching Learning Approach DOI: http://dx.doi.org/10.22342/jme.4.1.568.113-126

  1. Apparatus for producing a visual representation of a radiographic scan

    International Nuclear Information System (INIS)

    Hounsfield, G.N.

    1976-01-01

    An apparatus is disclosed for providing a visual representation of the absorption or transmission coefficients of the elements of a two dimensional matrix of elements notionally defined in a cross-sectional plane through a body. The representation is in the form of an analogue display comprising superimposed lines of information scanned on the surface of a suitable screen, the brightness of each line being indicative of the absorption suffered by penetrating radiation on traversing a respective path through said plane of the body. The orientation of each scanned line depends on the orientation of the respective path with respect to the body. 7 Claims, 4 Drawing Figures

  2. The body voyage as visual representation and art performance.

    Science.gov (United States)

    Olsén, Jan Eric

    2011-01-01

    This paper looks at the notion of the body as an interior landscape that is made intelligible through visual representation. It discerns the key figure of the inner corporeal voyage, identifies its main elements and examines how contemporary artists working with performances and installations deal with it. A further aim with the paper is to discuss what kind of image of the body that is conveyed through medical visual technologies, such as endoscopy, and relate it to contemporary discussions on embodiment, embodied vision and bodily presence. The paper concludes with a recent exhibition by the French artist Christian Boltanski, which gives a somewhat different meaning to the idea of the body voyage.

  3. Target position uncertainty during visually guided deep-inspiration breath-hold radiotherapy in locally advanced lung cancer

    DEFF Research Database (Denmark)

    Rydhog, Jonas Scherman; de Blanck, Steen Riisgaard; Josipovic, Mirjana

    2017-01-01

    Purpose: The purpose of this study was to estimate the uncertainty in voluntary deep-inspiration breath hold (DISH) radiotherapy for locally advanced non-small cell lung cancer (NSCLC) patients.Methods: Perpendicular fluoroscopic movies were acquired in free breathing (FB) and DIBH during a course...... of visually guided DIBH radiotherapy of nine patients with NSCLC. Patients had liquid markers injected in mediastinal lymph nodes and primary tumours. Excursion, systematic- and random errors, and inter-breath-hold position uncertainty were investigated using an image based tracking algorithm.Results: A mean...... small in visually guided breath-hold radiotherapy of NSCLC. Target motion could be substantially reduced, but not eliminated, using visually guided DIBH. (C) 2017 Elsevier B.V. All rights reserved....

  4. How to make a good animation: A grounded cognition model of how visual representation design affects the construction of abstract physics knowledge

    Directory of Open Access Journals (Sweden)

    Zhongzhou Chen

    2014-04-01

    Full Text Available Visual representations play a critical role in teaching physics. However, since we do not have a satisfactory understanding of how visual perception impacts the construction of abstract knowledge, most visual representations used in instructions are either created based on existing conventions or designed according to the instructor’s intuition, which leads to a significant variance in their effectiveness. In this paper we propose a cognitive mechanism based on grounded cognition, suggesting that visual perception affects understanding by activating “perceptual symbols”: the basic cognitive unit used by the brain to construct a concept. A good visual representation activates perceptual symbols that are essential for the construction of the represented concept, whereas a bad representation does the opposite. As a proof of concept, we conducted a clinical experiment in which participants received three different versions of a multimedia tutorial teaching the integral expression of electric potential. The three versions were only different by the details of the visual representation design, only one of which contained perceptual features that activate perceptual symbols essential for constructing the idea of “accumulation.” On a following post-test, participants receiving this version of tutorial significantly outperformed those who received the other two versions of tutorials designed to mimic conventional visual representations used in classrooms.

  5. Learning Sparse Visual Representations with Leaky Capped Norm Regularizers

    OpenAIRE

    Wangni, Jianqiao; Lin, Dahua

    2017-01-01

    Sparsity inducing regularization is an important part for learning over-complete visual representations. Despite the popularity of $\\ell_1$ regularization, in this paper, we investigate the usage of non-convex regularizations in this problem. Our contribution consists of three parts. First, we propose the leaky capped norm regularization (LCNR), which allows model weights below a certain threshold to be regularized more strongly as opposed to those above, therefore imposes strong sparsity and...

  6. Introducing memory and association mechanism into a biologically inspired visual model.

    Science.gov (United States)

    Qiao, Hong; Li, Yinlin; Tang, Tang; Wang, Peng

    2014-09-01

    A famous biologically inspired hierarchical model (HMAX model), which was proposed recently and corresponds to V1 to V4 of the ventral pathway in primate visual cortex, has been successfully applied to multiple visual recognition tasks. The model is able to achieve a set of position- and scale-tolerant recognition, which is a central problem in pattern recognition. In this paper, based on some other biological experimental evidence, we introduce the memory and association mechanism into the HMAX model. The main contributions of the work are: 1) mimicking the active memory and association mechanism and adding the top down adjustment to the HMAX model, which is the first try to add the active adjustment to this famous model and 2) from the perspective of information, algorithms based on the new model can reduce the computation storage and have a good recognition performance. The new model is also applied to object recognition processes. The primary experimental results show that our method is efficient with a much lower memory requirement.

  7. A review of visual memory capacity: Beyond individual items and towards structured representations

    OpenAIRE

    Brady, Timothy F.; Konkle, Talia; Alvarez, George A.

    2011-01-01

    Traditional memory research has focused on identifying separate memory systems and exploring different stages of memory processing. This approach has been valuable for establishing a taxonomy of memory systems and characterizing their function, but has been less informative about the nature of stored memory representations. Recent research on visual memory has shifted towards a representation-based emphasis, focusing on the contents of memory, and attempting to determine the format and struct...

  8. Separate visual representations for perception and for visually guided behavior

    Science.gov (United States)

    Bridgeman, Bruce

    1989-01-01

    Converging evidence from several sources indicates that two distinct representations of visual space mediate perception and visually guided behavior, respectively. The two maps of visual space follow different rules; spatial values in either one can be biased without affecting the other. Ordinarily the two maps give equivalent responses because both are veridically in register with the world; special techniques are required to pull them apart. One such technique is saccadic suppression: small target displacements during saccadic eye movements are not preceived, though the displacements can change eye movements or pointing to the target. A second way to separate cognitive and motor-oriented maps is with induced motion: a slowly moving frame will make a fixed target appear to drift in the opposite direction, while motor behavior toward the target is unchanged. The same result occurs with stroboscopic induced motion, where the frame jump abruptly and the target seems to jump in the opposite direction. A third method of separating cognitive and motor maps, requiring no motion of target, background or eye, is the Roelofs effect: a target surrounded by an off-center rectangular frame will appear to be off-center in the direction opposite the frame. Again the effect influences perception, but in half of the subjects it does not influence pointing to the target. This experience also reveals more characteristics of the maps and their interactions with one another, the motor map apparently has little or no memory, and must be fed from the biased cognitive map if an enforced delay occurs between stimulus presentation and motor response. In designing spatial displays, the results mean that what you see isn't necessarily what you get. Displays must be designed with either perception or visually guided behavior in mind.

  9. Digital representations of the real world how to capture, model, and render visual reality

    CERN Document Server

    Magnor, Marcus A; Sorkine-Hornung, Olga; Theobalt, Christian

    2015-01-01

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors fo

  10. The Focus of Attention in Visual Working Memory: Protection of Focused Representations and Its Individual Variation.

    Science.gov (United States)

    Heuer, Anna; Schubö, Anna

    2016-01-01

    Visual working memory can be modulated according to changes in the cued task relevance of maintained items. Here, we investigated the mechanisms underlying this modulation. In particular, we studied the consequences of attentional selection for selected and unselected items, and the role of individual differences in the efficiency with which attention is deployed. To this end, performance in a visual working memory task as well as the CDA/SPCN and the N2pc, ERP components associated with visual working memory and attentional processes, were analysed. Selection during the maintenance stage was manipulated by means of two successively presented retrocues providing spatial information as to which items were most likely to be tested. Results show that attentional selection serves to robustly protect relevant representations in the focus of attention while unselected representations which may become relevant again still remain available. Individuals with larger retrocueing benefits showed higher efficiency of attentional selection, as indicated by the N2pc, and showed stronger maintenance-associated activity (CDA/SPCN). The findings add to converging evidence that focused representations are protected, and highlight the flexibility of visual working memory, in which information can be weighted according its relevance.

  11. A Compact VLSI System for Bio-Inspired Visual Motion Estimation.

    Science.gov (United States)

    Shi, Cong; Luo, Gang

    2018-04-01

    This paper proposes a bio-inspired visual motion estimation algorithm based on motion energy, along with its compact very-large-scale integration (VLSI) architecture using low-cost embedded systems. The algorithm mimics motion perception functions of retina, V1, and MT neurons in a primate visual system. It involves operations of ternary edge extraction, spatiotemporal filtering, motion energy extraction, and velocity integration. Moreover, we propose the concept of confidence map to indicate the reliability of estimation results on each probing location. Our algorithm involves only additions and multiplications during runtime, which is suitable for low-cost hardware implementation. The proposed VLSI architecture employs multiple (frame, pixel, and operation) levels of pipeline and massively parallel processing arrays to boost the system performance. The array unit circuits are optimized to minimize hardware resource consumption. We have prototyped the proposed architecture on a low-cost field-programmable gate array platform (Zynq 7020) running at 53-MHz clock frequency. It achieved 30-frame/s real-time performance for velocity estimation on 160 × 120 probing locations. A comprehensive evaluation experiment showed that the estimated velocity by our prototype has relatively small errors (average endpoint error < 0.5 pixel and angular error < 10°) for most motion cases.

  12. Visual working memory capacity for color is independent of representation resolution.

    Science.gov (United States)

    Ye, Chaoxiong; Zhang, Lingcong; Liu, Taosheng; Li, Hong; Liu, Qiang

    2014-01-01

    The relationship between visual working memory (VWM) capacity and resolution of representation have been extensively investigated. Several recent ERP studies using orientation (or arrow) stimuli suggest that there is an inverse relationship between VWM capacity and representation resolution. However, different results have been obtained in studies using color stimuli. This could be due to important differences in the experimental paradigms used in previous studies. We examined whether the same relationship between capacity and resolution holds for color information. Participants performed a color change detection task while their electroencephalography was recorded. We manipulated representation resolution by asking participants to detect either a salient change (low-resolution) or a subtle change (high-resolution) in color. We used an ERP component known as contralateral delay activity (CDA) to index the amount of information maintained in VWM. The result demonstrated the same pattern for both low- and high-resolution conditions, with no difference between conditions. This result suggests that VWM always represents a fixed number of approximately 3-4 colors regardless of the resolution of representation.

  13. Retina-Inspired Filter.

    Science.gov (United States)

    Doutsi, Effrosyni; Fillatre, Lionel; Antonini, Marc; Gaulmin, Julien

    2018-07-01

    This paper introduces a novel filter, which is inspired by the human retina. The human retina consists of three different layers: the Outer Plexiform Layer (OPL), the inner plexiform layer, and the ganglionic layer. Our inspiration is the linear transform which takes place in the OPL and has been mathematically described by the neuroscientific model "virtual retina." This model is the cornerstone to derive the non-separable spatio-temporal OPL retina-inspired filter, briefly renamed retina-inspired filter, studied in this paper. This filter is connected to the dynamic behavior of the retina, which enables the retina to increase the sharpness of the visual stimulus during filtering before its transmission to the brain. We establish that this retina-inspired transform forms a group of spatio-temporal Weighted Difference of Gaussian (WDoG) filters when it is applied to a still image visible for a given time. We analyze the spatial frequency bandwidth of the retina-inspired filter with respect to time. It is shown that the WDoG spectrum varies from a lowpass filter to a bandpass filter. Therefore, while time increases, the retina-inspired filter enables to extract different kinds of information from the input image. Finally, we discuss the benefits of using the retina-inspired filter in image processing applications such as edge detection and compression.

  14. How to Make a Good Animation: A Grounded Cognition Model of How Visual Representation Design Affects the Construction of Abstract Physics Knowledge

    Science.gov (United States)

    Chen, Zhongzhou; Gladding, Gary

    2014-01-01

    Visual representations play a critical role in teaching physics. However, since we do not have a satisfactory understanding of how visual perception impacts the construction of abstract knowledge, most visual representations used in instructions are either created based on existing conventions or designed according to the instructor's intuition,…

  15. The development of hand-centred visual representations in the primate brain: a computer modelling study using natural visual scenes.

    Directory of Open Access Journals (Sweden)

    Juan Manuel Galeazzi

    2015-12-01

    Full Text Available Neurons that respond to visual targets in a hand-centred frame of reference have been found within various areas of the primate brain. We investigate how hand-centred visual representations may develop in a neural network model of the primate visual system called VisNet, when the model is trained on images of the hand seen against natural visual scenes. The simulations show how such neurons may develop through a biologically plausible process of unsupervised competitive learning and self-organisation. In an advance on our previous work, the visual scenes consisted of multiple targets presented simultaneously with respect to the hand. Three experiments are presented. First, VisNet was trained with computerized images consisting of a realistic image of a hand and and a variety of natural objects, presented in different textured backgrounds during training. The network was then tested with just one textured object near the hand in order to verify if the output cells were capable of building hand-centered representations with a single localised receptive field. We explain the underlying principles of the statistical decoupling that allows the output cells of the network to develop single localised receptive fields even when the network is trained with multiple objects. In a second simulation we examined how some of the cells with hand-centred receptive fields decreased their shape selectivity and started responding to a localised region of hand-centred space as the number of objects presented in overlapping locations during training increases. Lastly, we explored the same learning principles training the network with natural visual scenes collected by volunteers. These results provide an important step in showing how single, localised, hand-centered receptive fields could emerge under more ecologically realistic visual training conditions.

  16. Contextual effects in visual working memory reveal hierarchically structured memory representations.

    Science.gov (United States)

    Brady, Timothy F; Alvarez, George A

    2015-01-01

    Influential slot and resource models of visual working memory make the assumption that items are stored in memory as independent units, and that there are no interactions between them. Consequently, these models predict that the number of items to be remembered (the set size) is the primary determinant of working memory performance, and therefore these models quantify memory capacity in terms of the number and quality of individual items that can be stored. Here we demonstrate that there is substantial variance in display difficulty within a single set size, suggesting that limits based on the number of individual items alone cannot explain working memory storage. We asked hundreds of participants to remember the same sets of displays, and discovered that participants were highly consistent in terms of which items and displays were hardest or easiest to remember. Although a simple grouping or chunking strategy could not explain this individual-display variability, a model with multiple, interacting levels of representation could explain some of the display-by-display differences. Specifically, a model that includes a hierarchical representation of items plus the mean and variance of sets of the colors on the display successfully accounts for some of the variability across displays. We conclude that working memory representations are composed only in part of individual, independent object representations, and that a major factor in how many items are remembered on a particular display is interitem representations such as perceptual grouping, ensemble, and texture representations.

  17. Is a picture worth a thousand words? The interaction of visual display and attribute representation in attenuating framing bias}

    Directory of Open Access Journals (Sweden)

    Eyal Gamliel

    2013-07-01

    Full Text Available The attribute framing bias is a well-established phenomenon, in which an object or an event is evaluated more favorably when presented in a positive frame such as ``the half full glass'' than when presented in the complementary negative framing. Given that previous research showed that visual aids can attenuate this bias, the current research explores the factors underlying the attenuating effect of visual aids. In a series of three experiments, we examined how attribute framing bias is affected by two factors: (a The display mode---verbal versus visual; and (b the representation of the critical attribute---whether one outcome, either the positive or the negative, is represented or both outcomes are represented. In Experiment 1 a marginal attenuation of attribute framing bias was obtained when verbal description of either positive or negative information was accompanied by corresponding visual representation. In Experiment 2 similar marginal attenuation was obtained when both positive and negative outcomes were verbally represented. In Experiment 3, where the verbal description represented both positive and negative outcomes, significant attenuation was obtained when it was accompanied by a visual display that represented a single outcome, and complete attenuation, totally eliminating the framing bias, was obtained when it was accompanied by a visual display that represented both outcomes. Thus, our findings showed that interaction between the display mode and the representation of the critical attribute attenuated the framing bias. Theoretical and practical implications of the interaction between verbal description, visual aids and representation of the critical attribute are discussed, and future research is suggested.

  18. Priming Contour-Deleted Images: Evidence for Immediate Representations in Visual Object Recognition.

    Science.gov (United States)

    Biederman, Irving; Cooper, Eric E.

    1991-01-01

    Speed and accuracy of identification of pictures of objects are facilitated by prior viewing. Contributions of image features, convex or concave components, and object models in a repetition priming task were explored in 2 studies involving 96 college students. Results provide evidence of intermediate representations in visual object recognition.…

  19. Recommendations for benefit-risk assessment methodologies and visual representations

    DEFF Research Database (Denmark)

    Hughes, Diana; Waddingham, Ed; Mt-Isa, Shahrul

    2016-01-01

    PURPOSE: The purpose of this study is to draw on the practical experience from the PROTECT BR case studies and make recommendations regarding the application of a number of methodologies and visual representations for benefit-risk assessment. METHODS: Eight case studies based on the benefit......-risk balance of real medicines were used to test various methodologies that had been identified from the literature as having potential applications in benefit-risk assessment. Recommendations were drawn up based on the results of the case studies. RESULTS: A general pathway through the case studies...

  20. Automatic frame-centered object representation and integration revealed by iconic memory, visual priming, and backward masking.

    Science.gov (United States)

    Lin, Zhicheng; He, Sheng

    2012-10-25

    Object identities ("what") and their spatial locations ("where") are processed in distinct pathways in the visual system, raising the question of how the what and where information is integrated. Because of object motions and eye movements, the retina-based representations are unstable, necessitating nonretinotopic representation and integration. A potential mechanism is to code and update objects according to their reference frames (i.e., frame-centered representation and integration). To isolate frame-centered processes, in a frame-to-frame apparent motion configuration, we (a) presented two preceding or trailing objects on the same frame, equidistant from the target on the other frame, to control for object-based (frame-based) effect and space-based effect, and (b) manipulated the target's relative location within its frame to probe frame-centered effect. We show that iconic memory, visual priming, and backward masking depend on objects' relative frame locations, orthogonal of the retinotopic coordinate. These findings not only reveal that iconic memory, visual priming, and backward masking can be nonretinotopic but also demonstrate that these processes are automatically constrained by contextual frames through a frame-centered mechanism. Thus, object representation is robustly and automatically coupled to its reference frame and continuously being updated through a frame-centered, location-specific mechanism. These findings lead to an object cabinet framework, in which objects ("files") within the reference frame ("cabinet") are orderly coded relative to the frame.

  1. Role of working memory in transformation of visual and motor representations for use in mental simulation.

    Science.gov (United States)

    Gabbard, Carl; Lee, Jihye; Caçola, Priscila

    2013-01-01

    This study examined the role of visual working memory when transforming visual representations to motor representations in the context of motor imagery. Participants viewed randomized number sequences of three, four, and five digits, and then reproduced the sequence by finger tapping using motor imagery or actually executing the movements; movement duration was recorded. One group viewed the stimulus for three seconds and responded immediately, while the second group had a three-second view followed by a three-second blank screen delay before responding. As expected, delay group times were longer with each condition and digit load. Whereas correlations between imagined and executed actions (temporal congruency) were significant in a positive direction for both groups, interestingly, the delay group's values were significantly stronger. That outcome prompts speculation that delay influenced the congruency between motor representation and actual execution.

  2. Computational intelligence in multi-feature visual pattern recognition hand posture and face recognition using biologically inspired approaches

    CERN Document Server

    Pisharady, Pramod Kumar; Poh, Loh Ai

    2014-01-01

    This book presents a collection of computational intelligence algorithms that addresses issues in visual pattern recognition such as high computational complexity, abundance of pattern features, sensitivity to size and shape variations and poor performance against complex backgrounds. The book has 3 parts. Part 1 describes various research issues in the field with a survey of the related literature. Part 2 presents computational intelligence based algorithms for feature selection and classification. The algorithms are discriminative and fast. The main application area considered is hand posture recognition. The book also discusses utility of these algorithms in other visual as well as non-visual pattern recognition tasks including face recognition, general object recognition and cancer / tumor classification. Part 3 presents biologically inspired algorithms for feature extraction. The visual cortex model based features discussed have invariance with respect to appearance and size of the hand, and provide good...

  3. Visual Literacy and Biochemistry Learning: The role of external representations

    Directory of Open Access Journals (Sweden)

    V.J.S.V. Santos

    2011-04-01

    Full Text Available Visual Literacy can bedefined as people’s ability to understand, use, think, learn and express themselves through external representations (ER in a given subject. This research aims to investigate the development of abilities of ERs reading and interpretation by students from a Biochemistry graduate course of theFederal University of São João Del-Rei. In this way, Visual Literacy level was  assessed using a questionnaire validatedin a previous educational research. This diagnosis questionnaire was elaborated according to six visual abilitiesidentified as essential for the study of the metabolic pathways. The initial statistical analysis of data collectedin this study was carried out using ANOVA method. Results obtained showed that the questionnaire used is adequate for the research and indicated that the level of Visual Literacy related to the metabolic processes increased significantly with the progress of the students in the graduation course. There was also an indication of a possible interference in the student’s performancedetermined by the cutoff punctuation in the university selection process.

  4. Shape representations in the primate dorsal visual stream

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    Tom eTheys

    2015-04-01

    Full Text Available The primate visual system extracts object shape information for object recognition in the ventral visual stream. Recent research has demonstrated that object shape is also processed in the dorsal visual stream, which is specialized for spatial vision and the planning of actions. A number of studies have investigated the coding of 2D shape in the anterior intraparietal area (AIP, one of the end-stage areas of the dorsal stream which has been implicated in the extraction of affordances for the purpose of grasping. These findings challenge the current understanding of area AIP as a critical stage in the dorsal stream for the extraction of object affordances. The representation of three-dimensional (3D shape has been studied in two interconnected areas known to be critical for object grasping: area AIP and area F5a in the ventral premotor cortex (PMv, to which AIP projects. In both areas neurons respond selectively to 3D shape defined by binocular disparity, but the latency of the neural selectivity is approximately 10 ms longer in F5a compared to AIP, consistent with its higher position in the hierarchy of cortical areas. Furthermore F5a neurons were more sensitive to small amplitudes of 3D curvature and could detect subtle differences in 3D structure more reliably than AIP neurons. In both areas, 3D-shape selective neurons were co-localized with neurons showing motor-related activity during object grasping in the dark, indicating a close convergence of visual and motor information on the same clusters of neurons.

  5. Reference frames for spatial frequency in face representation differ in the temporal visual cortex and amygdala.

    Science.gov (United States)

    Inagaki, Mikio; Fujita, Ichiro

    2011-07-13

    Social communication in nonhuman primates and humans is strongly affected by facial information from other individuals. Many cortical and subcortical brain areas are known to be involved in processing facial information. However, how the neural representation of faces differs across different brain areas remains unclear. Here, we demonstrate that the reference frame for spatial frequency (SF) tuning of face-responsive neurons differs in the temporal visual cortex and amygdala in monkeys. Consistent with psychophysical properties for face recognition, temporal cortex neurons were tuned to image-based SFs (cycles/image) and showed viewing distance-invariant representation of face patterns. On the other hand, many amygdala neurons were influenced by retina-based SFs (cycles/degree), a characteristic that is useful for social distance computation. The two brain areas also differed in the luminance contrast sensitivity of face-responsive neurons; amygdala neurons sharply reduced their responses to low luminance contrast images, while temporal cortex neurons maintained the level of their responses. From these results, we conclude that different types of visual processing in the temporal visual cortex and the amygdala contribute to the construction of the neural representations of faces.

  6. An Active System for Visually-Guided Reaching in 3D across Binocular Fixations

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    Ester Martinez-Martin

    2014-01-01

    Full Text Available Based on the importance of relative disparity between objects for accurate hand-eye coordination, this paper presents a biological approach inspired by the cortical neural architecture. So, the motor information is coded in egocentric coordinates obtained from the allocentric representation of the space (in terms of disparity generated from the egocentric representation of the visual information (image coordinates. In that way, the different aspects of the visuomotor coordination are integrated: an active vision system, composed of two vergent cameras; a module for the 2D binocular disparity estimation based on a local estimation of phase differences performed through a bank of Gabor filters; and a robotic actuator to perform the corresponding tasks (visually-guided reaching. The approach’s performance is evaluated through experiments on both simulated and real data.

  7. When memory is not enough: Electrophysiological evidence for goal-dependent use of working memory representations in guiding visual attention

    Science.gov (United States)

    Carlisle, Nancy B.; Woodman, Geoffrey F.

    2014-01-01

    Biased competition theory proposes that representations in working memory drive visual attention to select similar inputs. However, behavioral tests of this hypothesis have led to mixed results. These inconsistent findings could be due to the inability of behavioral measures to reliably detect the early, automatic effects on attentional deployment that the memory representations exert. Alternatively, executive mechanisms may govern how working memory representations influence attention based on higher-level goals. In the present study, we tested these hypotheses using the N2pc component of participants’ event-related potentials (ERPs) to directly measure the early deployments of covert attention. Participants searched for a target in an array that sometimes contained a memory-matching distractor. In Experiments 1–3, we manipulated the difficulty of the target discrimination and the proximity of distractors, but consistently observed that covert attention was deployed to the search targets and not the memory-matching distractors. In Experiment 4, we showed that when participants’ goal involved attending to memory-matching items that these items elicited a large and early N2pc. Our findings demonstrate that working memory representations alone are not sufficient to guide early deployments of visual attention to matching inputs and that goal-dependent executive control mediates the interactions between working memory representations and visual attention. PMID:21254796

  8. Visual Memories Bypass Normalization.

    Science.gov (United States)

    Bloem, Ilona M; Watanabe, Yurika L; Kibbe, Melissa M; Ling, Sam

    2018-05-01

    How distinct are visual memory representations from visual perception? Although evidence suggests that briefly remembered stimuli are represented within early visual cortices, the degree to which these memory traces resemble true visual representations remains something of a mystery. Here, we tested whether both visual memory and perception succumb to a seemingly ubiquitous neural computation: normalization. Observers were asked to remember the contrast of visual stimuli, which were pitted against each other to promote normalization either in perception or in visual memory. Our results revealed robust normalization between visual representations in perception, yet no signature of normalization occurring between working memory stores-neither between representations in memory nor between memory representations and visual inputs. These results provide unique insight into the nature of visual memory representations, illustrating that visual memory representations follow a different set of computational rules, bypassing normalization, a canonical visual computation.

  9. Experience-Dependency of Reliance on Local Visual and Idiothetic Cues for Spatial Representations Created in the Absence of Distal Information

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    Fabian Draht

    2017-06-01

    Full Text Available Spatial encoding in the hippocampus is based on a range of different input sources. To generate spatial representations, reliable sensory cues from the external environment are integrated with idiothetic cues, derived from self-movement, that enable path integration and directional perception. In this study, we examined to what extent idiothetic cues significantly contribute to spatial representations and navigation: we recorded place cells while rodents navigated towards two visually identical chambers in 180° orientation via two different paths in darkness and in the absence of reliable auditory or olfactory cues. Our goal was to generate a conflict between local visual and direction-specific information, and then to assess which strategy was prioritized in different learning phases. We observed that, in the absence of distal cues, place fields are initially controlled by local visual cues that override idiothetic cues, but that with multiple exposures to the paradigm, spaced at intervals of days, idiothetic cues become increasingly implemented in generating an accurate spatial representation. Taken together, these data support that, in the absence of distal cues, local visual cues are prioritized in the generation of context-specific spatial representations through place cells, whereby idiothetic cues are deemed unreliable. With cumulative exposures to the environments, the animal learns to attend to subtle idiothetic cues to resolve the conflict between visual and direction-specific information.

  10. Experience-Dependency of Reliance on Local Visual and Idiothetic Cues for Spatial Representations Created in the Absence of Distal Information.

    Science.gov (United States)

    Draht, Fabian; Zhang, Sijie; Rayan, Abdelrahman; Schönfeld, Fabian; Wiskott, Laurenz; Manahan-Vaughan, Denise

    2017-01-01

    Spatial encoding in the hippocampus is based on a range of different input sources. To generate spatial representations, reliable sensory cues from the external environment are integrated with idiothetic cues, derived from self-movement, that enable path integration and directional perception. In this study, we examined to what extent idiothetic cues significantly contribute to spatial representations and navigation: we recorded place cells while rodents navigated towards two visually identical chambers in 180° orientation via two different paths in darkness and in the absence of reliable auditory or olfactory cues. Our goal was to generate a conflict between local visual and direction-specific information, and then to assess which strategy was prioritized in different learning phases. We observed that, in the absence of distal cues, place fields are initially controlled by local visual cues that override idiothetic cues, but that with multiple exposures to the paradigm, spaced at intervals of days, idiothetic cues become increasingly implemented in generating an accurate spatial representation. Taken together, these data support that, in the absence of distal cues, local visual cues are prioritized in the generation of context-specific spatial representations through place cells, whereby idiothetic cues are deemed unreliable. With cumulative exposures to the environments, the animal learns to attend to subtle idiothetic cues to resolve the conflict between visual and direction-specific information.

  11. The Concept of Happiness as Conveyed in Visual Representations: Analysis of the Work of Early Childhood Educators

    Science.gov (United States)

    Russo-Zimet, Gila; Segel, Sarit

    2014-01-01

    This research was designed to examine how early-childhood educators pursuing their graduate degrees perceive the concept of happiness, as conveyed in visual representations. The research methodology combines qualitative and quantitative paradigms using the metaphoric collage, a tool used to analyze visual and verbal aspects. The research…

  12. Facilitating Mathematical Practices through Visual Representations

    Science.gov (United States)

    Murata, Aki; Stewart, Chana

    2017-01-01

    Effective use of mathematical representation is key to supporting student learning. In "Principles to Actions: Ensuring Mathematical Success for All" (NCTM 2014), "use and connect mathematical representations" is one of the effective Mathematics Teaching Practices. By using different representations, students examine concepts…

  13. The role of visual representations during the lexical access of spoken words.

    Science.gov (United States)

    Lewis, Gwyneth; Poeppel, David

    2014-07-01

    Do visual representations contribute to spoken word recognition? We examine, using MEG, the effects of sublexical and lexical variables at superior temporal (ST) areas and the posterior middle temporal gyrus (pMTG) compared with that of word imageability at visual cortices. Embodied accounts predict early modulation of visual areas by imageability--concurrently with or prior to modulation of pMTG by lexical variables. Participants responded to speech stimuli varying continuously in imageability during lexical decision with simultaneous MEG recording. We employed the linguistic variables in a new type of correlational time course analysis to assess trial-by-trial activation in occipital, ST, and pMTG regions of interest (ROIs). The linguistic variables modulated the ROIs during different time windows. Critically, visual regions reflected an imageability effect prior to effects of lexicality on pMTG. This surprising effect supports a view on which sensory aspects of a lexical item are not a consequence of lexical activation. Copyright © 2014 Elsevier Inc. All rights reserved.

  14. Interactions between visual working memory representations.

    Science.gov (United States)

    Bae, Gi-Yeul; Luck, Steven J

    2017-11-01

    We investigated whether the representations of different objects are maintained independently in working memory or interact with each other. Observers were shown two sequentially presented orientations and required to reproduce each orientation after a delay. The sequential presentation minimized perceptual interactions so that we could isolate interactions between memory representations per se. We found that similar orientations were repelled from each other whereas dissimilar orientations were attracted to each other. In addition, when one of the items was given greater attentional priority by means of a cue, the representation of the high-priority item was not influenced very much by the orientation of the low-priority item, but the representation of the low-priority item was strongly influenced by the orientation of the high-priority item. This indicates that attention modulates the interactions between working memory representations. In addition, errors in the reported orientations of the two objects were positively correlated under some conditions, suggesting that representations of distinct objects may become grouped together in memory. Together, these results demonstrate that working-memory representations are not independent but instead interact with each other in a manner that depends on attentional priority.

  15. The Effects of Visual Cues and Learners' Field Dependence in Multiple External Representations Environment for Novice Program Comprehension

    Science.gov (United States)

    Wei, Liew Tze; Sazilah, Salam

    2012-01-01

    This study investigated the effects of visual cues in multiple external representations (MER) environment on the learning performance of novices' program comprehension. Program codes and flowchart diagrams were used as dual representations in multimedia environment to deliver lessons on C-Programming. 17 field independent participants and 16 field…

  16. Geo-inspired model: Agents vectors naturals inspired by the environmental management (AVNG of water tributaries

    Directory of Open Access Journals (Sweden)

    Edwin Eduardo Millán Rojas

    2018-02-01

    Full Text Available Context: Management to care for the environment and the Earth (geo can be source of inspiration for developing models that allow addressing complexity issues; the objective of this research was to develop an additional aspect of the inspired models. The geoinspired model has two features, the first covering aspects related to environmental management and the behavior of natural resources, and the second has a component of spatial location associated with existing objects on the Earth's surface. Method: The approach developed in the research is descriptive and its main objective is the representation or characterization of a case study within a particular context. Results: The result was the design of a model to emulate the natural behavior of the water tributaries of the Amazon foothills, in order to extend the application of the inspired models and allow the use of elements such as geo-referencing and environmental management. The proposed geoinspired model is called “natural vectors agents inspired in environmental management”. Conclusions: The agents vectors naturals inspired by the environmental are polyform elements that can assume the behavior of environmental entities, which makes it possible to achieve progress in other fields of environmental management (use of soil, climate, flora, fauna, and link environmental issues with the structure of the proposed model.

  17. Unimodal and crossmodal working memory representations of visual and kinesthetic movement trajectories.

    Science.gov (United States)

    Seemüller, Anna; Fiehler, Katja; Rösler, Frank

    2011-01-01

    The present study investigated whether visual and kinesthetic stimuli are stored as multisensory or modality-specific representations in unimodal and crossmodal working memory tasks. To this end, angle-shaped movement trajectories were presented to 16 subjects in delayed matching-to-sample tasks either visually or kinesthetically during encoding and recognition. During the retention interval, a secondary visual or kinesthetic interference task was inserted either immediately or with a delay after encoding. The modality of the interference task interacted significantly with the encoding modality. After visual encoding, memory was more impaired by a visual than by a kinesthetic secondary task, while after kinesthetic encoding the pattern was reversed. The time when the secondary task had to be performed interacted with the encoding modality as well. For visual encoding, memory was more impaired, when the secondary task had to be performed at the beginning of the retention interval. In contrast, memory after kinesthetic encoding was more affected, when the secondary task was introduced later in the retention interval. The findings suggest that working memory traces are maintained in a modality-specific format characterized by distinct consolidation processes that take longer after kinesthetic than after visual encoding. Copyright © 2010 Elsevier B.V. All rights reserved.

  18. Visualization of Morse connection graphs for topologically rich 2D vector fields.

    Science.gov (United States)

    Szymczak, Andrzej; Sipeki, Levente

    2013-12-01

    Recent advances in vector field topologymake it possible to compute its multi-scale graph representations for autonomous 2D vector fields in a robust and efficient manner. One of these representations is a Morse Connection Graph (MCG), a directed graph whose nodes correspond to Morse sets, generalizing stationary points and periodic trajectories, and arcs - to trajectories connecting them. While being useful for simple vector fields, the MCG can be hard to comprehend for topologically rich vector fields, containing a large number of features. This paper describes a visual representation of the MCG, inspired by previous work on graph visualization. Our approach aims to preserve the spatial relationships between the MCG arcs and nodes and highlight the coherent behavior of connecting trajectories. Using simulations of ocean flow, we show that it can provide useful information on the flow structure. This paper focuses specifically on MCGs computed for piecewise constant (PC) vector fields. In particular, we describe extensions of the PC framework that make it more flexible and better suited for analysis of data on complex shaped domains with a boundary. We also describe a topology simplification scheme that makes our MCG visualizations less ambiguous. Despite the focus on the PC framework, our approach could also be applied to graph representations or topological skeletons computed using different methods.

  19. Object representation in the bottlenose dolphin (Tursiops truncatus): integration of visual and echoic information.

    Science.gov (United States)

    Harley, H E; Roitblat, H L; Nachtigall, P E

    1996-04-01

    A dolphin performed a 3-alternative matching-to-sample task in different modality conditions (visual/echoic, both vision and echolocation: visual, vision only; echoic, echolocation only). In Experiment 1, training occurred in the dual-modality (visual/echoic) condition. Choice accuracy in tests of all conditions was above chance without further training. In Experiment 2, unfamiliar objects with complementary similarity relations in vision and echolocation were presented in single-modality conditions until accuracy was about 70%. When tested in the visual/echoic condition, accuracy immediately rose (95%), suggesting integration across modalities. In Experiment 3, conditions varied between presentation of sample and alternatives. The dolphin successfully matched familiar objects in the cross-modal conditions. These data suggest that the dolphin has an object-based representational system.

  20. Women And Visual Representations Of Space In Two Chinese Film Adaptations Of Hamlet

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    CHEANG WAI FONG

    2014-12-01

    Full Text Available This paper studies two Chinese film adaptations of Shakespeare’s Hamlet, Xiaogang Feng’s The Banquet (2006 and Sherwood Hu’s Prince of the Himalayas (2006, by focusing on their visual representations of spaces allotted to women. Its thesis is that even though on the original Shakespearean stage details of various spaces might not be as vividly represented as in modern film productions, spaces are still crucial dramatic elements imbued with powerful significations. By analyzing the two Chinese film adaptations alongside the original Hamlet text, the paper attempts to reinterpret their different representations of spaces in relation to their different historical-cultural gender notions.

  1. Artificial limb representation in amputees.

    Science.gov (United States)

    van den Heiligenberg, Fiona M Z; Orlov, Tanya; Macdonald, Scott N; Duff, Eugene P; Henderson Slater, David; Beckmann, Christian F; Johansen-Berg, Heidi; Culham, Jody C; Makin, Tamar R

    2018-05-01

    The human brain contains multiple hand-selective areas, in both the sensorimotor and visual systems. Could our brain repurpose neural resources, originally developed for supporting hand function, to represent and control artificial limbs? We studied individuals with congenital or acquired hand-loss (hereafter one-handers) using functional MRI. We show that the more one-handers use an artificial limb (prosthesis) in their everyday life, the stronger visual hand-selective areas in the lateral occipitotemporal cortex respond to prosthesis images. This was found even when one-handers were presented with images of active prostheses that share the functionality of the hand but not necessarily its visual features (e.g. a 'hook' prosthesis). Further, we show that daily prosthesis usage determines large-scale inter-network communication across hand-selective areas. This was demonstrated by increased resting state functional connectivity between visual and sensorimotor hand-selective areas, proportional to the intensiveness of everyday prosthesis usage. Further analysis revealed a 3-fold coupling between prosthesis activity, visuomotor connectivity and usage, suggesting a possible role for the motor system in shaping use-dependent representation in visual hand-selective areas, and/or vice versa. Moreover, able-bodied control participants who routinely observe prosthesis usage (albeit less intensively than the prosthesis users) showed significantly weaker associations between degree of prosthesis observation and visual cortex activity or connectivity. Together, our findings suggest that altered daily motor behaviour facilitates prosthesis-related visual processing and shapes communication across hand-selective areas. This neurophysiological substrate for prosthesis embodiment may inspire rehabilitation approaches to improve usage of existing substitutionary devices and aid implementation of future assistive and augmentative technologies.

  2. Forever young: Visual representations of gender and age in online dating sites for older adults.

    Science.gov (United States)

    Gewirtz-Meydan, Ateret; Ayalon, Liat

    2017-06-13

    Online dating has become increasingly popular among older adults following broader social media adoption patterns. The current study examined the visual representations of people on 39 dating sites intended for the older population, with a particular focus on the visualization of the intersection between age and gender. All 39 dating sites for older adults were located through the Google search engine. Visual thematic analysis was performed with reference to general, non-age-related signs (e.g., facial expression, skin color), signs of aging (e.g., perceived age, wrinkles), relational features (e.g., proximity between individuals), and additional features such as number of people presented. The visual analysis in the present study revealed a clear intersection between ageism and sexism in the presentation of older adults. The majority of men and women were smiling and had a fair complexion, with light eye color and perceived age of younger than 60. Older women were presented as younger and wore more cosmetics as compared with older men. The present study stresses the social regulation of sexuality, as only heterosexual couples were presented. The narrow representation of older adults and the anti-aging messages portrayed in the pictures convey that love, intimacy, and sexual activity are for older adults who are "forever young."

  3. Where to attend next: guiding refreshing of visual, spatial, and verbal representations in working memory.

    Science.gov (United States)

    Souza, Alessandra S; Vergauwe, Evie; Oberauer, Klaus

    2018-04-23

    One of the functions that attention may serve in working memory (WM) is boosting information accessibility, a mechanism known as attentional refreshing. Refreshing is assumed to be a domain-general process operating on visual, spatial, and verbal representations alike. So far, few studies have directly manipulated refreshing of individual WM representations to measure the WM benefits of refreshing. Recently, a guided-refreshing method was developed, which consists of presenting cues during the retention interval of a WM task to instruct people to refresh (i.e., attend to) the cued items. Using a continuous-color reconstruction task, previous studies demonstrated that the error in reporting a color varies linearly with the frequency with which it was refreshed. Here, we extend this approach to assess the WM benefits of refreshing different representation types, from colors to spatial locations and words. Across six experiments, we show that refreshing frequency modulates performance in all stimulus domains in accordance with the tenet that refreshing is a domain-general process in WM. The benefits of refreshing were, however, larger for visual-spatial than verbal materials. © 2018 New York Academy of Sciences.

  4. Perceptually-Inspired Computing

    Directory of Open Access Journals (Sweden)

    Ming Lin

    2015-08-01

    Full Text Available Human sensory systems allow individuals to see, hear, touch, and interact with the surrounding physical environment. Understanding human perception and its limit enables us to better exploit the psychophysics of human perceptual systems to design more efficient, adaptive algorithms and develop perceptually-inspired computational models. In this talk, I will survey some of recent efforts on perceptually-inspired computing with applications to crowd simulation and multimodal interaction. In particular, I will present data-driven personality modeling based on the results of user studies, example-guided physics-based sound synthesis using auditory perception, as well as perceptually-inspired simplification for multimodal interaction. These perceptually guided principles can be used to accelerating multi-modal interaction and visual computing, thereby creating more natural human-computer interaction and providing more immersive experiences. I will also present their use in interactive applications for entertainment, such as video games, computer animation, and shared social experience. I will conclude by discussing possible future research directions.

  5. Improving Mobility Performance in Low Vision With a Distance-Based Representation of the Visual Scene.

    Science.gov (United States)

    van Rheede, Joram J; Wilson, Iain R; Qian, Rose I; Downes, Susan M; Kennard, Christopher; Hicks, Stephen L

    2015-07-01

    Severe visual impairment can have a profound impact on personal independence through its effect on mobility. We investigated whether the mobility of people with vision low enough to be registered as blind could be improved by presenting the visual environment in a distance-based manner for easier detection of obstacles. We accomplished this by developing a pair of "residual vision glasses" (RVGs) that use a head-mounted depth camera and displays to present information about the distance of obstacles to the wearer as brightness, such that obstacles closer to the wearer are represented more brightly. We assessed the impact of the RVGs on the mobility performance of visually impaired participants during the completion of a set of obstacle courses. Participant position was monitored continuously, which enabled us to capture the temporal dynamics of mobility performance. This allowed us to find correlates of obstacle detection and hesitations in walking behavior, in addition to the more commonly used measures of trial completion time and number of collisions. All participants were able to use the smart glasses to navigate the course, and mobility performance improved for those visually impaired participants with the worst prior mobility performance. However, walking speed was slower and hesitations increased with the altered visual representation. A depth-based representation of the visual environment may offer low vision patients improvements in independent mobility. It is important for further work to explore whether practice can overcome the reductions in speed and increased hesitation that were observed in our trial.

  6. Figure-ground representation and its decay in primary visual cortex.

    Science.gov (United States)

    Strother, Lars; Lavell, Cheryl; Vilis, Tutis

    2012-04-01

    We used fMRI to study figure-ground representation and its decay in primary visual cortex (V1). Human observers viewed a motion-defined figure that gradually became camouflaged by a cluttered background after it stopped moving. V1 showed positive fMRI responses corresponding to the moving figure and negative fMRI responses corresponding to the static background. This positive-negative delineation of V1 "figure" and "background" fMRI responses defined a retinotopically organized figure-ground representation that persisted after the figure stopped moving but eventually decayed. The temporal dynamics of V1 "figure" and "background" fMRI responses differed substantially. Positive "figure" responses continued to increase for several seconds after the figure stopped moving and remained elevated after the figure had disappeared. We propose that the sustained positive V1 "figure" fMRI responses reflected both persistent figure-ground representation and sustained attention to the location of the figure after its disappearance, as did subjects' reports of persistence. The decreasing "background" fMRI responses were relatively shorter-lived and less biased by spatial attention. Our results show that the transition from a vivid figure-ground percept to its disappearance corresponds to the concurrent decay of figure enhancement and background suppression in V1, both of which play a role in form-based perceptual memory.

  7. Visualizing Summary Statistics and Uncertainty

    KAUST Repository

    Potter, K.; Kniss, J.; Riesenfeld, R.; Johnson, C.R.

    2010-01-01

    The graphical depiction of uncertainty information is emerging as a problem of great importance. Scientific data sets are not considered complete without indications of error, accuracy, or levels of confidence. The visual portrayal of this information is a challenging task. This work takes inspiration from graphical data analysis to create visual representations that show not only the data value, but also important characteristics of the data including uncertainty. The canonical box plot is reexamined and a new hybrid summary plot is presented that incorporates a collection of descriptive statistics to highlight salient features of the data. Additionally, we present an extension of the summary plot to two dimensional distributions. Finally, a use-case of these new plots is presented, demonstrating their ability to present high-level overviews as well as detailed insight into the salient features of the underlying data distribution. © 2010 The Eurographics Association and Blackwell Publishing Ltd.

  8. Visualizing Summary Statistics and Uncertainty

    KAUST Repository

    Potter, K.

    2010-08-12

    The graphical depiction of uncertainty information is emerging as a problem of great importance. Scientific data sets are not considered complete without indications of error, accuracy, or levels of confidence. The visual portrayal of this information is a challenging task. This work takes inspiration from graphical data analysis to create visual representations that show not only the data value, but also important characteristics of the data including uncertainty. The canonical box plot is reexamined and a new hybrid summary plot is presented that incorporates a collection of descriptive statistics to highlight salient features of the data. Additionally, we present an extension of the summary plot to two dimensional distributions. Finally, a use-case of these new plots is presented, demonstrating their ability to present high-level overviews as well as detailed insight into the salient features of the underlying data distribution. © 2010 The Eurographics Association and Blackwell Publishing Ltd.

  9. Fixed versus mixed RSA: Explaining visual representations by fixed and mixed feature sets from shallow and deep computational models.

    Science.gov (United States)

    Khaligh-Razavi, Seyed-Mahdi; Henriksson, Linda; Kay, Kendrick; Kriegeskorte, Nikolaus

    2017-02-01

    Studies of the primate visual system have begun to test a wide range of complex computational object-vision models. Realistic models have many parameters, which in practice cannot be fitted using the limited amounts of brain-activity data typically available. Task performance optimization (e.g. using backpropagation to train neural networks) provides major constraints for fitting parameters and discovering nonlinear representational features appropriate for the task (e.g. object classification). Model representations can be compared to brain representations in terms of the representational dissimilarities they predict for an image set. This method, called representational similarity analysis (RSA), enables us to test the representational feature space as is (fixed RSA) or to fit a linear transformation that mixes the nonlinear model features so as to best explain a cortical area's representational space (mixed RSA). Like voxel/population-receptive-field modelling, mixed RSA uses a training set (different stimuli) to fit one weight per model feature and response channel (voxels here), so as to best predict the response profile across images for each response channel. We analysed response patterns elicited by natural images, which were measured with functional magnetic resonance imaging (fMRI). We found that early visual areas were best accounted for by shallow models, such as a Gabor wavelet pyramid (GWP). The GWP model performed similarly with and without mixing, suggesting that the original features already approximated the representational space, obviating the need for mixing. However, a higher ventral-stream visual representation (lateral occipital region) was best explained by the higher layers of a deep convolutional network and mixing of its feature set was essential for this model to explain the representation. We suspect that mixing was essential because the convolutional network had been trained to discriminate a set of 1000 categories, whose frequencies

  10. Deformation behavior of dragonfly-inspired nodus structured wing in gliding flight through experimental visualization approach.

    Science.gov (United States)

    Zhang, Sheng; Sunami, Yuta; Hashimoto, Hiromu

    2018-04-10

    Dragonfly has excellent flight performance and maneuverability due to the complex vein structure of wing. In this research, nodus as an important structural element of the dragonfly wing is investigated through an experimental visualization approach. Three vein structures were fabricated as, open-nodus structure, closed-nodus structure (with a flex-limiter) and rigid wing. The samples were conducted in a wind tunnel with a high speed camera to visualize the deformation of wing structure in order to study the function of nodus structured wing in gliding flight. According to the experimental results, nodus has a great influence on the flexibility of the wing structure. Moreover, the closed-nodus wing (with a flex-limiter) enables the vein structure to be flexible without losing the strength and rigidity of the joint. These findings enhance the knowledge of insect-inspired nodus structured wing and facilitate the application of Micro Air Vehicle (MAV) in gliding flight.

  11. Learning representation hierarchies by sharing visual features: a computational investigation of Persian character recognition with unsupervised deep learning.

    Science.gov (United States)

    Sadeghi, Zahra; Testolin, Alberto

    2017-08-01

    In humans, efficient recognition of written symbols is thought to rely on a hierarchical processing system, where simple features are progressively combined into more abstract, high-level representations. Here, we present a computational model of Persian character recognition based on deep belief networks, where increasingly more complex visual features emerge in a completely unsupervised manner by fitting a hierarchical generative model to the sensory data. Crucially, high-level internal representations emerging from unsupervised deep learning can be easily read out by a linear classifier, achieving state-of-the-art recognition accuracy. Furthermore, we tested the hypothesis that handwritten digits and letters share many common visual features: A generative model that captures the statistical structure of the letters distribution should therefore also support the recognition of written digits. To this aim, deep networks trained on Persian letters were used to build high-level representations of Persian digits, which were indeed read out with high accuracy. Our simulations show that complex visual features, such as those mediating the identification of Persian symbols, can emerge from unsupervised learning in multilayered neural networks and can support knowledge transfer across related domains.

  12. Functional organization and visual representations in human ventral lateral prefrontal cortex

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    Annie Wai Yiu Chan

    2013-07-01

    Full Text Available Recent neuroimaging studies in both human and non-human primates have identified face selective activation in the ventral lateral prefrontal cortex even in the absence of working memory demands. Further, research has suggested that this face-selective response is largely driven by the presence of the eyes. However, the nature and origin of visual category responses in the ventral lateral prefrontal cortex remain unclear. Further, in a broader sense, how do these findings relate to our current understandings of lateral prefrontal cortex? What do these findings tell us about the underlying function and organization principles of the ventral lateral prefrontal cortex? What is the future direction for investigating visual representations in this cortex? This review focuses on the function, topography, and circuitry of the ventral lateral prefrontal cortex to enhance our understanding of the evolution and development of this cortex.

  13. Simulating my own or others action plans?--Motor representations, not visual representations are recalled in motor memory.

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    Christian Seegelke

    Full Text Available Action plans are not generated from scratch for each movement, but features of recently generated plans are recalled for subsequent movements. This study investigated whether the observation of an action is sufficient to trigger plan recall processes. Participant dyads performed an object manipulation task in which one participant transported a plunger from an outer platform to a center platform of different heights (first move. Subsequently, either the same (intra-individual task condition or the other participant (inter-individual task condition returned the plunger to the outer platform (return moves. Grasp heights were inversely related to center target height and similar irrespective of direction (first vs. return move and task condition (intra- vs. inter-individual. Moreover, participants' return move grasp heights were highly correlated with their own, but not with their partners' first move grasp heights. Our findings provide evidence that a simulated action plan resembles a plan of how the observer would execute that action (based on a motor representation rather than a plan of the actually observed action (based on a visual representation.

  14. Claroscura Representation: An Audio-visual and Theoretical Exploration of the Representation of the Past Through Documentary Filmmaking

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    Gerrit Stollbrock Trujillo

    2017-09-01

    Full Text Available At the nexus between audio-visual production and theoretical research, this article is based on the experience of producing a documentary on the history of a cement plant in Colombia: La Siberia. The tensions between the narratives constructed in the documentary and the immensity of the discarded archives from the plant drive a theoretical quest to respond to its own iconoclast and the post-structuralist critique of history. This brought us to the formulation of the concept of claroscura representation, defined as representation that is transparent about its own limitations. I put this concept to the test through the medium of documentary film, talking specifically about the making of La Siberia, and suggest its relevance in other projects that attempt to represent the past or history through film. I suggest that this theory drives us towards the formulation of a new artistic project. The research process, and the dialogue between theory and practice, is interpreted using the model of abduction proposed by Charles Sanders Peirce.

  15. Making Connections among Multiple Visual Representations: How Do Sense-Making Skills and Perceptual Fluency Relate to Learning of Chemistry Knowledge?

    Science.gov (United States)

    Rau, Martina A.

    2018-01-01

    To learn content knowledge in science, technology, engineering, and math domains, students need to make connections among visual representations. This article considers two kinds of connection-making skills: (1) "sense-making skills" that allow students to verbally explain mappings among representations and (2) "perceptual…

  16. Spatial specificity of working memory representations in the early visual cortex.

    Science.gov (United States)

    Pratte, Michael S; Tong, Frank

    2014-03-19

    Recent fMRI decoding studies have demonstrated that early retinotopic visual areas exhibit similar patterns of activity during the perception of a stimulus and during the maintenance of that stimulus in working memory. These findings provide support for the sensory recruitment hypothesis that the mechanisms underlying perception serve as a foundation for visual working memory. However, a recent study by Ester, Serences, and Awh (2009) found that the orientation of a peripheral grating maintained in working memory could be classified from both the contralateral and ipsilateral regions of the primary visual cortex (V1), implying that, unlike perception, feature-specific information was maintained in a nonretinotopic manner. Here, we evaluated the hypothesis that early visual areas can maintain information in a spatially specific manner and will do so if the task encourages the binding of feature information to a specific location. To encourage reliance on spatially specific memory, our experiment required observers to retain the orientations of two laterally presented gratings. Multivariate pattern analysis revealed that the orientation of each remembered grating was classified more accurately based on activity patterns in the contralateral than in the ipsilateral regions of V1 and V2. In contrast, higher extrastriate areas exhibited similar levels of performance across the two hemispheres. A time-resolved analysis further indicated that the retinotopic specificity of the working memory representation in V1 and V2 was maintained throughout the retention interval. Our results suggest that early visual areas provide a cortical basis for actively maintaining information about the features and locations of stimuli in visual working memory.

  17. Hebbian learning of hand-centred representations in a hierarchical neural network model of the primate visual system

    Science.gov (United States)

    Born, Jannis; Stringer, Simon M.

    2017-01-01

    A subset of neurons in the posterior parietal and premotor areas of the primate brain respond to the locations of visual targets in a hand-centred frame of reference. Such hand-centred visual representations are thought to play an important role in visually-guided reaching to target locations in space. In this paper we show how a biologically plausible, Hebbian learning mechanism may account for the development of localized hand-centred representations in a hierarchical neural network model of the primate visual system, VisNet. The hand-centered neurons developed in the model use an invariance learning mechanism known as continuous transformation (CT) learning. In contrast to previous theoretical proposals for the development of hand-centered visual representations, CT learning does not need a memory trace of recent neuronal activity to be incorporated in the synaptic learning rule. Instead, CT learning relies solely on a Hebbian learning rule, which is able to exploit the spatial overlap that naturally occurs between successive images of a hand-object configuration as it is shifted across different retinal locations due to saccades. Our simulations show how individual neurons in the network model can learn to respond selectively to target objects in particular locations with respect to the hand, irrespective of where the hand-object configuration occurs on the retina. The response properties of these hand-centred neurons further generalise to localised receptive fields in the hand-centred space when tested on novel hand-object configurations that have not been explored during training. Indeed, even when the network is trained with target objects presented across a near continuum of locations around the hand during training, the model continues to develop hand-centred neurons with localised receptive fields in hand-centred space. With the help of principal component analysis, we provide the first theoretical framework that explains the behavior of Hebbian learning

  18. Hebbian learning of hand-centred representations in a hierarchical neural network model of the primate visual system.

    Science.gov (United States)

    Born, Jannis; Galeazzi, Juan M; Stringer, Simon M

    2017-01-01

    A subset of neurons in the posterior parietal and premotor areas of the primate brain respond to the locations of visual targets in a hand-centred frame of reference. Such hand-centred visual representations are thought to play an important role in visually-guided reaching to target locations in space. In this paper we show how a biologically plausible, Hebbian learning mechanism may account for the development of localized hand-centred representations in a hierarchical neural network model of the primate visual system, VisNet. The hand-centered neurons developed in the model use an invariance learning mechanism known as continuous transformation (CT) learning. In contrast to previous theoretical proposals for the development of hand-centered visual representations, CT learning does not need a memory trace of recent neuronal activity to be incorporated in the synaptic learning rule. Instead, CT learning relies solely on a Hebbian learning rule, which is able to exploit the spatial overlap that naturally occurs between successive images of a hand-object configuration as it is shifted across different retinal locations due to saccades. Our simulations show how individual neurons in the network model can learn to respond selectively to target objects in particular locations with respect to the hand, irrespective of where the hand-object configuration occurs on the retina. The response properties of these hand-centred neurons further generalise to localised receptive fields in the hand-centred space when tested on novel hand-object configurations that have not been explored during training. Indeed, even when the network is trained with target objects presented across a near continuum of locations around the hand during training, the model continues to develop hand-centred neurons with localised receptive fields in hand-centred space. With the help of principal component analysis, we provide the first theoretical framework that explains the behavior of Hebbian learning

  19. Developing Explanations and Developing Understanding: Students Explain the Phases of the Moon Using Visual Representations

    Science.gov (United States)

    Parnafes, Orit

    2012-01-01

    This article presents a theoretical model of the process by which students construct and elaborate explanations of scientific phenomena using visual representations. The model describes progress in the underlying conceptual processes in students' explanations as a reorganization of fine-grained knowledge elements based on the Knowledge in Pieces…

  20. Computational Model of Primary Visual Cortex Combining Visual Attention for Action Recognition.

    Directory of Open Access Journals (Sweden)

    Na Shu

    Full Text Available Humans can easily understand other people's actions through visual systems, while computers cannot. Therefore, a new bio-inspired computational model is proposed in this paper aiming for automatic action recognition. The model focuses on dynamic properties of neurons and neural networks in the primary visual cortex (V1, and simulates the procedure of information processing in V1, which consists of visual perception, visual attention and representation of human action. In our model, a family of the three-dimensional spatial-temporal correlative Gabor filters is used to model the dynamic properties of the classical receptive field of V1 simple cell tuned to different speeds and orientations in time for detection of spatiotemporal information from video sequences. Based on the inhibitory effect of stimuli outside the classical receptive field caused by lateral connections of spiking neuron networks in V1, we propose surround suppressive operator to further process spatiotemporal information. Visual attention model based on perceptual grouping is integrated into our model to filter and group different regions. Moreover, in order to represent the human action, we consider the characteristic of the neural code: mean motion map based on analysis of spike trains generated by spiking neurons. The experimental evaluation on some publicly available action datasets and comparison with the state-of-the-art approaches demonstrate the superior performance of the proposed model.

  1. Biology and Architecture: Two Buildings Inspired by the Anatomy of the Visual System.

    Science.gov (United States)

    Maro Kiris, Irem

    2018-05-04

    Architectural production has been influenced by a variety of sources. Forms derived from nature, biology and live organisms, had often been utilised in art and architecture. Certain features of the human anatomy had been reflected in design process in various ways, as imitations, abstractions, interpretations of the reality. The correlation of ideal proportions had been investigated throughout centuries. Scholars, art historians starting with Vitruvius from the world of ancient Roman architecture, described the human figure as being the principal source of proportion among the classical orders of architecture. This study aims to investigate two contemporary buildings, namely Kiasma Museum in Helsinki and Eye Museum in Amsterdam, inspired directly from the anatomy of visual system. Morover the author discussed the relationship of biology and architecture through these two special buildings by viewing the eye and chiasma as metaphors for elements of architecture.

  2. 3D hierarchical spatial representation and memory of multimodal sensory data

    Science.gov (United States)

    Khosla, Deepak; Dow, Paul A.; Huber, David J.

    2009-04-01

    This paper describes an efficient method and system for representing, processing and understanding multi-modal sensory data. More specifically, it describes a computational method and system for how to process and remember multiple locations in multimodal sensory space (e.g., visual, auditory, somatosensory, etc.). The multimodal representation and memory is based on a biologically-inspired hierarchy of spatial representations implemented with novel analogues of real representations used in the human brain. The novelty of the work is in the computationally efficient and robust spatial representation of 3D locations in multimodal sensory space as well as an associated working memory for storage and recall of these representations at the desired level for goal-oriented action. We describe (1) A simple and efficient method for human-like hierarchical spatial representations of sensory data and how to associate, integrate and convert between these representations (head-centered coordinate system, body-centered coordinate, etc.); (2) a robust method for training and learning a mapping of points in multimodal sensory space (e.g., camera-visible object positions, location of auditory sources, etc.) to the above hierarchical spatial representations; and (3) a specification and implementation of a hierarchical spatial working memory based on the above for storage and recall at the desired level for goal-oriented action(s). This work is most useful for any machine or human-machine application that requires processing of multimodal sensory inputs, making sense of it from a spatial perspective (e.g., where is the sensory information coming from with respect to the machine and its parts) and then taking some goal-oriented action based on this spatial understanding. A multi-level spatial representation hierarchy means that heterogeneous sensory inputs (e.g., visual, auditory, somatosensory, etc.) can map onto the hierarchy at different levels. When controlling various machine

  3. THE THEME OF THE CRUCIFIXION OF CHRIST IN VISUAL ARTS

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    Adrian STOLERIU

    2015-06-01

    Full Text Available The Crucifixion of Christ is one of the major Biblical events in the context of the four Gospels, also marking one of the most frequently met themes in the iconography of Christian art. The focus of the paper is to underline the main aspects of the visual representation of this tense moment in the history of Christianity, referring to representative works of the artistic heritage inspired by the event of Christ’s death on the cross. Thus, a number of famous works of art history are analyzed in relation to the described composition, the represented characters and their importance. They belong both to traditional artistic fields, such as painting, to modern ones, thus taking into account some of the most popular film representations on this topic.

  4. Spontaneously emerging cortical representations of visual attributes

    Science.gov (United States)

    Kenet, Tal; Bibitchkov, Dmitri; Tsodyks, Misha; Grinvald, Amiram; Arieli, Amos

    2003-10-01

    Spontaneous cortical activity-ongoing activity in the absence of intentional sensory input-has been studied extensively, using methods ranging from EEG (electroencephalography), through voltage sensitive dye imaging, down to recordings from single neurons. Ongoing cortical activity has been shown to play a critical role in development, and must also be essential for processing sensory perception, because it modulates stimulus-evoked activity, and is correlated with behaviour. Yet its role in the processing of external information and its relationship to internal representations of sensory attributes remains unknown. Using voltage sensitive dye imaging, we previously established a close link between ongoing activity in the visual cortex of anaesthetized cats and the spontaneous firing of a single neuron. Here we report that such activity encompasses a set of dynamically switching cortical states, many of which correspond closely to orientation maps. When such an orientation state emerged spontaneously, it spanned several hypercolumns and was often followed by a state corresponding to a proximal orientation. We suggest that dynamically switching cortical states could represent the brain's internal context, and therefore reflect or influence memory, perception and behaviour.

  5. The role of visual representations within working memory for paired-associate and serial order of spoken words.

    Science.gov (United States)

    Ueno, Taiji; Saito, Satoru

    2013-09-01

    Caplan and colleagues have recently explained paired-associate learning and serial-order learning with a single-mechanism computational model by assuming differential degrees of isolation. Specifically, two items in a pair can be grouped together and associated to positional codes that are somewhat isolated from the rest of the items. In contrast, the degree of isolation among the studied items is lower in serial-order learning. One of the key predictions drawn from this theory is that any variables that help chunking of two adjacent items into a group should be beneficial to paired-associate learning, more than serial-order learning. To test this idea, the role of visual representations in memory for spoken verbal materials (i.e., imagery) was compared between two types of learning directly. Experiment 1 showed stronger effects of word concreteness and of concurrent presentation of irrelevant visual stimuli (dynamic visual noise: DVN) in paired-associate memory than in serial-order memory, consistent with the prediction. Experiment 2 revealed that the irrelevant visual stimuli effect was boosted when the participants had to actively maintain the information within working memory, rather than feed it to long-term memory for subsequent recall, due to cue overloading. This indicates that the sensory input from irrelevant visual stimuli can reach and affect visual representations of verbal items within working memory, and that this disruption can be attenuated when the information within working memory can be efficiently supported by long-term memory for subsequent recall.

  6. Pupils' Visual Representations in Standard and Problematic Problem Solving in Mathematics: Their Role in the Breach of the Didactical Contract

    Science.gov (United States)

    Deliyianni, Eleni; Monoyiou, Annita; Elia, Iliada; Georgiou, Chryso; Zannettou, Eleni

    2009-01-01

    This study investigated the modes of representations generated by kindergarteners and first graders while solving standard and problematic problems in mathematics. Furthermore, it examined the influence of pupils' visual representations on the breach of the didactical contract rules in problem solving. The sample of the study consisted of 38…

  7. Relative contributions of visual and auditory spatial representations to tactile localization.

    Science.gov (United States)

    Noel, Jean-Paul; Wallace, Mark

    2016-02-01

    Spatial localization of touch is critically dependent upon coordinate transformation between different reference frames, which must ultimately allow for alignment between somatotopic and external representations of space. Although prior work has shown an important role for cues such as body posture in influencing the spatial localization of touch, the relative contributions of the different sensory systems to this process are unknown. In the current study, we had participants perform a tactile temporal order judgment (TOJ) under different body postures and conditions of sensory deprivation. Specifically, participants performed non-speeded judgments about the order of two tactile stimuli presented in rapid succession on their ankles during conditions in which their legs were either uncrossed or crossed (and thus bringing somatotopic and external reference frames into conflict). These judgments were made in the absence of 1) visual, 2) auditory, or 3) combined audio-visual spatial information by blindfolding and/or placing participants in an anechoic chamber. As expected, results revealed that tactile temporal acuity was poorer under crossed than uncrossed leg postures. Intriguingly, results also revealed that auditory and audio-visual deprivation exacerbated the difference in tactile temporal acuity between uncrossed to crossed leg postures, an effect not seen for visual-only deprivation. Furthermore, the effects under combined audio-visual deprivation were greater than those seen for auditory deprivation. Collectively, these results indicate that mechanisms governing the alignment between somatotopic and external reference frames extend beyond those imposed by body posture to include spatial features conveyed by the auditory and visual modalities - with a heavier weighting of auditory than visual spatial information. Thus, sensory modalities conveying exteroceptive spatial information contribute to judgments regarding the localization of touch. Copyright © 2016

  8. Enhancing Assisted Living Technology with Extended Visual Memory

    Directory of Open Access Journals (Sweden)

    Joo-Hwee Lim

    2011-05-01

    Full Text Available Human vision and memory are powerful cognitive faculties by which we understand the world. However, they are imperfect and further, subject to deterioration with age. We propose a cognitive-inspired computational model, Extended Visual Memory (EVM, within the Computer-Aided Vision (CAV framework, to assist human in vision-related tasks. We exploit wearable sensors such as cameras, GPS and ambient computing facilities to complement a user's vision and memory functions by answering four types of queries central to visual activities, namely, Retrieval, Understanding, Navigation and Search. Learning of EVM relies on both frequency-based and attention-driven mechanisms to store view-based visual fragments (VF, which are abstracted into high-level visual schemas (VS, both in the visual long-term memory. During inference, the visual short-term memory plays a key role in visual similarity computation between input (or its schematic representation and VF, exemplified from VS when necessary. We present an assisted living scenario, termed EViMAL (Extended Visual Memory for Assisted Living, targeted at mild dementia patients to provide novel functions such as hazard-warning, visual reminder, object look-up and event review. We envisage EVM having the potential benefits in alleviating memory loss, improving recall precision and enhancing memory capacity through external support.

  9. Reading visual representations of 'Ndabeni' in the public realms

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    Sipokazi Sambumbu

    2010-11-01

    Full Text Available This essay outlines and analyses contemporary image representations of Ndabeni (also called kwa-Ndabeni, a location near Cape Town where a group of people became confined between 1901 and 1936 following an outbreak of the bubonic plague in the city. This location was to shape Cape Town's landscape for a little less that thirty-five years, accommodating people who were forcibly removed from the Cape Town docklands and from District Six. Images representing this place have been produced, archived, recovered, modified, reproduced and circulated in different ways and contexts. Ndabeni has become public knowledge through public visual representations that have been produced across a range of sites in post-apartheid Cape Town. I focus on three sites: the Victoria and Alfred Waterfront, the District Six Museum, and the Eziko Restaurant and Catering School. In each case I analyse the processes through which the Ndabeni images in question have been used and reused over time in changing contexts. I analyse the 'modalities' in which these images have been composed, interpreted and employed and in which knowledge has been mediated. I explore the contents and contexts of the storyboards and exhibition panels that purport to represent Ndabeni. Finally, I discuss potential meanings that could be constructed if the images could be read independent of the texts.

  10. Independent Attention Mechanisms Control the Activation of Tactile and Visual Working Memory Representations.

    Science.gov (United States)

    Katus, Tobias; Eimer, Martin

    2018-05-01

    Working memory (WM) is limited in capacity, but it is controversial whether these capacity limitations are domain-general or are generated independently within separate modality-specific memory systems. These alternative accounts were tested in bimodal visual/tactile WM tasks. In Experiment 1, participants memorized the locations of simultaneously presented task-relevant visual and tactile stimuli. Visual and tactile WM load was manipulated independently (one, two, or three items per modality), and one modality was unpredictably tested after each trial. To track the activation of visual and tactile WM representations during the retention interval, the visual contralateral delay activity (CDA) and tactile CDA (tCDA) were measured over visual and somatosensory cortex, respectively. CDA and tCDA amplitudes were selectively affected by WM load in the corresponding (tactile or visual) modality. The CDA parametrically increased when visual load increased from one to two and to three items. The tCDA was enhanced when tactile load increased from one to two items and showed no further enhancement for three tactile items. Critically, these load effects were strictly modality-specific, as substantiated by Bayesian statistics. Increasing tactile load did not affect the visual CDA, and increasing visual load did not modulate the tCDA. Task performance at memory test was also unaffected by WM load in the other (untested) modality. This was confirmed in a second behavioral experiment where tactile and visual loads were either two or four items, unimodal baseline conditions were included, and participants performed a color change detection task in the visual modality. These results show that WM capacity is not limited by a domain-general mechanism that operates across sensory modalities. They suggest instead that WM storage is mediated by distributed modality-specific control mechanisms that are activated independently and in parallel during multisensory WM.

  11. Experience-driven formation of parts-based representations in a model of layered visual memory

    Directory of Open Access Journals (Sweden)

    Jenia Jitsev

    2009-09-01

    Full Text Available Growing neuropsychological and neurophysiological evidence suggests that the visual cortex uses parts-based representations to encode, store and retrieve relevant objects. In such a scheme, objects are represented as a set of spatially distributed local features, or parts, arranged in stereotypical fashion. To encode the local appearance and to represent the relations between the constituent parts, there has to be an appropriate memory structure formed by previous experience with visual objects. Here, we propose a model how a hierarchical memory structure supporting efficient storage and rapid recall of parts-based representations can be established by an experience-driven process of self-organization. The process is based on the collaboration of slow bidirectional synaptic plasticity and homeostatic unit activity regulation, both running at the top of fast activity dynamics with winner-take-all character modulated by an oscillatory rhythm. These neural mechanisms lay down the basis for cooperation and competition between the distributed units and their synaptic connections. Choosing human face recognition as a test task, we show that, under the condition of open-ended, unsupervised incremental learning, the system is able to form memory traces for individual faces in a parts-based fashion. On a lower memory layer the synaptic structure is developed to represent local facial features and their interrelations, while the identities of different persons are captured explicitly on a higher layer. An additional property of the resulting representations is the sparseness of both the activity during the recall and the synaptic patterns comprising the memory traces.

  12. Hebbian learning of hand-centred representations in a hierarchical neural network model of the primate visual system.

    Directory of Open Access Journals (Sweden)

    Jannis Born

    Full Text Available A subset of neurons in the posterior parietal and premotor areas of the primate brain respond to the locations of visual targets in a hand-centred frame of reference. Such hand-centred visual representations are thought to play an important role in visually-guided reaching to target locations in space. In this paper we show how a biologically plausible, Hebbian learning mechanism may account for the development of localized hand-centred representations in a hierarchical neural network model of the primate visual system, VisNet. The hand-centered neurons developed in the model use an invariance learning mechanism known as continuous transformation (CT learning. In contrast to previous theoretical proposals for the development of hand-centered visual representations, CT learning does not need a memory trace of recent neuronal activity to be incorporated in the synaptic learning rule. Instead, CT learning relies solely on a Hebbian learning rule, which is able to exploit the spatial overlap that naturally occurs between successive images of a hand-object configuration as it is shifted across different retinal locations due to saccades. Our simulations show how individual neurons in the network model can learn to respond selectively to target objects in particular locations with respect to the hand, irrespective of where the hand-object configuration occurs on the retina. The response properties of these hand-centred neurons further generalise to localised receptive fields in the hand-centred space when tested on novel hand-object configurations that have not been explored during training. Indeed, even when the network is trained with target objects presented across a near continuum of locations around the hand during training, the model continues to develop hand-centred neurons with localised receptive fields in hand-centred space. With the help of principal component analysis, we provide the first theoretical framework that explains the behavior

  13. The Interplay Among Children's Negative Family Representations, Visual Processing of Negative Emotions, and Externalizing Symptoms.

    Science.gov (United States)

    Davies, Patrick T; Coe, Jesse L; Hentges, Rochelle F; Sturge-Apple, Melissa L; van der Kloet, Erika

    2018-03-01

    This study examined the transactional interplay among children's negative family representations, visual processing of negative emotions, and externalizing symptoms in a sample of 243 preschool children (M age  = 4.60 years). Children participated in three annual measurement occasions. Cross-lagged autoregressive models were conducted with multimethod, multi-informant data to identify mediational pathways. Consistent with schema-based top-down models, negative family representations were associated with attention to negative faces in an eye-tracking task and their externalizing symptoms. Children's negative representations of family relationships specifically predicted decreases in their attention to negative emotions, which, in turn, was associated with subsequent increases in their externalizing symptoms. Follow-up analyses indicated that the mediational role of diminished attention to negative emotions was particularly pronounced for angry faces. © 2017 The Authors. Child Development © 2017 Society for Research in Child Development, Inc.

  14. Visual Semiotics & Uncertainty Visualization: An Empirical Study.

    Science.gov (United States)

    MacEachren, A M; Roth, R E; O'Brien, J; Li, B; Swingley, D; Gahegan, M

    2012-12-01

    This paper presents two linked empirical studies focused on uncertainty visualization. The experiments are framed from two conceptual perspectives. First, a typology of uncertainty is used to delineate kinds of uncertainty matched with space, time, and attribute components of data. Second, concepts from visual semiotics are applied to characterize the kind of visual signification that is appropriate for representing those different categories of uncertainty. This framework guided the two experiments reported here. The first addresses representation intuitiveness, considering both visual variables and iconicity of representation. The second addresses relative performance of the most intuitive abstract and iconic representations of uncertainty on a map reading task. Combined results suggest initial guidelines for representing uncertainty and discussion focuses on practical applicability of results.

  15. Embedded data representations

    DEFF Research Database (Denmark)

    Willett, Wesley; Jansen, Yvonne; Dragicevic, Pierre

    2017-01-01

    We introduce embedded data representations, the use of visual and physical representations of data that are deeply integrated with the physical spaces, objects, and entities to which the data refers. Technologies like lightweight wireless displays, mixed reality hardware, and autonomous vehicles...

  16. Computational Modelling of the Neural Representation of Object Shape in the Primate Ventral Visual System

    Directory of Open Access Journals (Sweden)

    Akihiro eEguchi

    2015-08-01

    Full Text Available Neurons in successive stages of the primate ventral visual pathway encode the spatial structure of visual objects. In this paper, we investigate through computer simulation how these cell firing properties may develop through unsupervised visually-guided learning. Individual neurons in the model are shown to exploit statistical regularity and temporal continuity of the visual inputs during training to learn firing properties that are similar to neurons in V4 and TEO. Neurons in V4 encode the conformation of boundary contour elements at a particular position within an object regardless of the location of the object on the retina, while neurons in TEO integrate information from multiple boundary contour elements. This representation goes beyond mere object recognition, in which neurons simply respond to the presence of a whole object, but provides an essential foundation from which the brain is subsequently able to recognise the whole object.

  17. The representation of time course events in visual arts and the development of the concept of time in children: a preliminary study.

    Science.gov (United States)

    Actis-Grosso, Rossana; Zavagno, Daniele

    2008-01-01

    By means of a careful search we found several representations of dynamic contents of events that show how the depiction of the passage of time in the visual arts has evolved gradually through a series of modifications and adaptations. The general hypothesis we started to investigate is that the evolution of the representation of the time course in visual arts is mirrored in the evolution of the concept of time in children, who, according to Piaget (1946), undergo three stages in their ability to conceptualize time. Crucial for our hypothesis is Stage II, in which children become progressively able to link the different phases of an event, but vacillate between what Piaget termed 'intuitive regulations', not being able to understand all the different aspects of a given situation. We found several pictorial representations - mainly dated back to the 14th to 15th century - that seem to fit within a Stage II of children's comprehension of time. According to our hypothesis, this type of pictorial representations should be immediately understood only by those children who are at Piaget's Stage II of time conceptualization. This implies that children at Stages I and III should not be able to understand the representation of time courses in the aforementioned paintings. An experiment was run to verify the agreement between children's collocation within Piaget's three stages - as indicated by an adaptation of Piaget's original experiment - and their understanding of pictorial representations that should be considered as Stage II type of representations of time courses. Despite the small sample of children examined so far, results seem to support our hypothesis. A follow-up (Experiment 2) on the same children was also run one year later in order to verify other possible explanations. Results from the two experiments suggest that the study of the visual arts can aid our understanding of the development of the concept of time, and it can also help to distinguish between the

  18. Eesti õpetaja pälvis Inspiration Software'i stipendiumi / Ave Lauringson

    Index Scriptorium Estoniae

    Lauringson, Ave

    2007-01-01

    USA tarkvarafirma Inspiration Software tegi teatavaks 30 õpetaja nimed üle maailma, kes saavad 2007. aasta haridusstipendiumi (Inspired Teacher Scholarships for Visual Learning). Nende seas on ka Lasnamäe Lasteaia-Algkooli õpetaja, Tiigrihüppe SA ekspert ja koolitaja ning Tiigri Tegija 2007 auhinnasaaja Ingrid Maadvere

  19. Growth plan for an inspirational test-bed of smart textile services

    NARCIS (Netherlands)

    Wensveen, S.A.G.; Tomico, O.; Bhomer, ten M.; Kuusk, K.

    2015-01-01

    In this pictorial we visualize the growth plan for an inspirational test-bed of smart textile product service systems. The goal of the test-bed is to inspire and inform the Dutch creative industries of textile, interaction and service design to combine their strengths and share opportunities. The

  20. VStops: A Thinking Strategy and Visual Representation Approach in Mathematical Word Problem Solving toward Enhancing STEM Literacy

    Science.gov (United States)

    Abdullah, Nasarudin; Halim, Lilia; Zakaria, Effandi

    2014-01-01

    This study aimed to determine the impact of strategic thinking and visual representation approaches (VStops) on the achievement, conceptual knowledge, metacognitive awareness, awareness of problem-solving strategies, and student attitudes toward mathematical word problem solving among primary school students. The experimental group (N = 96)…

  1. Interrogating the Conventional Boundaries of Research Methods in Social Sciences: The Role of Visual Representation in Ethnography

    Directory of Open Access Journals (Sweden)

    Nel Glass

    2008-05-01

    Full Text Available The author will propose that the use of performative social science is a means to deliberately interrogate long held conventions of established research. The innovative role of visual art representation in data collection, analysis and public engagement with research will be discussed. Examples will be drawn from two postmodern feminist ethnographic research which investigated academic professional development, resilience, hope and optimism in the UK, US, Australia and New Zealand from 1997-2005. Artwork was initially created as data collection and digitalised as representation to intentionally validate the voices of research participants, the researcher and viewers of the work. The research participants and viewers were given opportunities to actively engage with the visual work. Artwork complimented two additional research methods: critical conversational interviewing and reflective journaling. This paper will address the ways inclusion of art methods contributed and deepened data representation. The role of crafting artwork in the field, the artistic changes that represented the complexity of data analysis and engagement with the work will be explored. It will be argued that the creation and engagement with artwork in research is an empowering and dynamic process for researchers and participants. It is an innovative means of representing intersubjectivity that results in reciprocity. URN: urn:nbn:de:0114-fqs0802509

  2. The aftermath of memory retrieval for recycling visual working memory representations.

    Science.gov (United States)

    Park, Hyung-Bum; Zhang, Weiwei; Hyun, Joo-Seok

    2017-07-01

    We examined the aftermath of accessing and retrieving a subset of information stored in visual working memory (VWM)-namely, whether detection of a mismatch between memory and perception can impair the original memory of an item while triggering recognition-induced forgetting for the remaining, untested items. For this purpose, we devised a consecutive-change detection task wherein two successive testing probes were displayed after a single set of memory items. Across two experiments utilizing different memory-testing methods (whole vs. single probe), we observed a reliable pattern of poor performance in change detection for the second test when the first test had exhibited a color change. The impairment after a color change was evident even when the same memory item was repeatedly probed; this suggests that an attention-driven, salient visual change made it difficult to reinstate the previously remembered item. The second change detection, for memory items untested during the first change detection, was also found to be inaccurate, indicating that recognition-induced forgetting had occurred for the unprobed items in VWM. In a third experiment, we conducted a task that involved change detection plus continuous recall, wherein a memory recall task was presented after the change detection task. The analyses of the distributions of recall errors with a probabilistic mixture model revealed that the memory impairments from both visual changes and recognition-induced forgetting are explained better by the stochastic loss of memory items than by their degraded resolution. These results indicate that attention-driven visual change and recognition-induced forgetting jointly influence the "recycling" of VWM representations.

  3. Associating Animations with Concrete Models to Enhance Students' Comprehension of Different Visual Representations in Organic Chemistry

    Science.gov (United States)

    Al-Balushi, Sulaiman M.; Al-Hajri, Sheikha H.

    2014-01-01

    The purpose of the current study is to explore the impact of associating animations with concrete models on eleventh-grade students' comprehension of different visual representations in organic chemistry. The study used a post-test control group quasi-experimental design. The experimental group (N = 28) used concrete models, submicroscopic…

  4. The Uses of Literacy in Studying Computer Games: Comparing Students' Oral and Visual Representations of Games

    Science.gov (United States)

    Pelletier, Caroline

    2005-01-01

    This paper compares the oral and visual representations which 12 to 13-year-old students produced in studying computer games as part of an English and Media course. It presents the arguments for studying multimodal texts as part of a literacy curriculum and then provides an overview of the games course devised by teachers and researchers. The…

  5. The Representation of Color across the Human Visual Cortex: Distinguishing Chromatic Signals Contributing to Object Form Versus Surface Color.

    Science.gov (United States)

    Seymour, K J; Williams, M A; Rich, A N

    2016-05-01

    Many theories of visual object perception assume the visual system initially extracts borders between objects and their background and then "fills in" color to the resulting object surfaces. We investigated the transformation of chromatic signals across the human ventral visual stream, with particular interest in distinguishing representations of object surface color from representations of chromatic signals reflecting the retinal input. We used fMRI to measure brain activity while participants viewed figure-ground stimuli that differed either in the position or in the color contrast polarity of the foreground object (the figure). Multivariate pattern analysis revealed that classifiers were able to decode information about which color was presented at a particular retinal location from early visual areas, whereas regions further along the ventral stream exhibited biases for representing color as part of an object's surface, irrespective of its position on the retina. Additional analyses showed that although activity in V2 contained strong chromatic contrast information to support the early parsing of objects within a visual scene, activity in this area also signaled information about object surface color. These findings are consistent with the view that mechanisms underlying scene segmentation and the binding of color to object surfaces converge in V2. © The Author 2015. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  6. The frontiers of empirical science: A Thomist-inspired critique of ...

    African Journals Online (AJOL)

    The frontiers of empirical science: A Thomist-inspired critique of scientism. Callum Scott. Abstract. Scientistic conceptualisations hold to the positivistic positions that science is limitless in its potential representations of material phenomena and that it is the only sure path to knowledge. In recent popular scientific literature, ...

  7. Interaction for visualization

    CERN Document Server

    Tominski, Christian

    2015-01-01

    Visualization has become a valuable means for data exploration and analysis. Interactive visualization combines expressive graphical representations and effective user interaction. Although interaction is an important component of visualization approaches, much of the visualization literature tends to pay more attention to the graphical representation than to interaction.The goal of this work is to strengthen the interaction side of visualization. Based on a brief review of general aspects of interaction, we develop an interaction-oriented view on visualization. This view comprises five key as

  8. The Punishment of Tarpeia and Its Possible Iconographic Inspiration

    Directory of Open Access Journals (Sweden)

    Lenka Vacinová

    2017-10-01

    Full Text Available The motif of the Punishment of Tarpeia is surprisingly rare in Roman visual arts. However, the surviving examples show iconographical unity and imply their common primary visual source of inspiration. The article is exploring the possible models considering the less obvious iconographical similarities and resemblances in terms of content found in the Greek art. The cases of the infamous intriguer Dirce and traitor Dolon are discussed, as well as the remarkable resemblances found on some images of the Death of Caeneus. While the latter indicates the inspiration based on free associations and the similar circumstances of death of the both protagonists, Dolon and Dirce seem to influence the creator of the iconographic scheme of the Punishment of Tarpeia in a more straight way.

  9. Brain activity associated with translation from a visual to a symbolic representation in algebra and geometry.

    Science.gov (United States)

    Leikin, Mark; Waisman, Ilana; Shaul, Shelley; Leikin, Roza

    2014-03-01

    This paper presents a small part of a larger interdisciplinary study that investigates brain activity (using event related potential methodology) of male adolescents when solving mathematical problems of different types. The study design links mathematics education research with neurocognitive studies. In this paper we performed a comparative analysis of brain activity associated with the translation from visual to symbolic representations of mathematical objects in algebra and geometry. Algebraic tasks require translation from graphical to symbolic representation of a function, whereas tasks in geometry require translation from a drawing of a geometric figure to a symbolic representation of its property. The findings demonstrate that electrical activity associated with the performance of geometrical tasks is stronger than that associated with solving algebraic tasks. Additionally, we found different scalp topography of the brain activity associated with algebraic and geometric tasks. Based on these results, we argue that problem solving in algebra and geometry is associated with different patterns of brain activity.

  10. Honeybees as a model for the study of visually guided flight, navigation, and biologically inspired robotics.

    Science.gov (United States)

    Srinivasan, Mandyam V

    2011-04-01

    Research over the past century has revealed the impressive capacities of the honeybee, Apis mellifera, in relation to visual perception, flight guidance, navigation, and learning and memory. These observations, coupled with the relative ease with which these creatures can be trained, and the relative simplicity of their nervous systems, have made honeybees an attractive model in which to pursue general principles of sensorimotor function in a variety of contexts, many of which pertain not just to honeybees, but several other animal species, including humans. This review begins by describing the principles of visual guidance that underlie perception of the world in three dimensions, obstacle avoidance, control of flight speed, and orchestrating smooth landings. We then consider how navigation over long distances is accomplished, with particular reference to how bees use information from the celestial compass to determine their flight bearing, and information from the movement of the environment in their eyes to gauge how far they have flown. Finally, we illustrate how some of the principles gleaned from these studies are now being used to design novel, biologically inspired algorithms for the guidance of unmanned aerial vehicles.

  11. Optimal spatiotemporal representation of multichannel EEG for recognition of brain states associated with distinct visual stimulus

    Science.gov (United States)

    Hramov, Alexander; Musatov, Vyacheslav Yu.; Runnova, Anastasija E.; Efremova, Tatiana Yu.; Koronovskii, Alexey A.; Pisarchik, Alexander N.

    2018-04-01

    In the paper we propose an approach based on artificial neural networks for recognition of different human brain states associated with distinct visual stimulus. Based on the developed numerical technique and the analysis of obtained experimental multichannel EEG data, we optimize the spatiotemporal representation of multichannel EEG to provide close to 97% accuracy in recognition of the EEG brain states during visual perception. Different interpretations of an ambiguous image produce different oscillatory patterns in the human EEG with similar features for every interpretation. Since these features are inherent to all subjects, a single artificial network can classify with high quality the associated brain states of other subjects.

  12. A Visualization of Evolving Clinical Sentiment Using Vector Representations of Clinical Notes.

    Science.gov (United States)

    Ghassemi, Mohammad M; Mark, Roger G; Nemati, Shamim

    2015-09-01

    Our objective in this paper was to visualize the evolution of clinical language and sentiment with respect to several common population-level categories including: time in the hospital, age, mortality, gender and race. Our analysis utilized seven years of unstructured free text notes from the Multiparameter Intelligent Monitoring in Intensive Care (MIMIC) database. The text data was partitioned by category and used to generate several high dimensional vector space representations. We generated visualizations of the vector spaces using Distributed Stochastic Neighbor Embedding (tSNE) and Principal Component Analysis (PCA). We also investigated representative words from clusters in the vector space. Lastly, we inferred the general sentiment of the clinical notes toward each parameter by gauging the average distance between positive and negative keywords and all other terms in the space. We found intriguing differences in the sentiment of clinical notes over time, outcome, and demographic features. We noted a decrease in the homogeneity and complexity of clusters over time for patients with poor outcomes. We also found greater positive sentiment for females, unmarried patients, and patients of African ethnicity.

  13. Visual Representations of Microcosm in Textbooks of Chemistry: Constructing a Systemic Network for Their Main Conceptual Framework

    Science.gov (United States)

    Papageorgiou, George; Amariotakis, Vasilios; Spiliotopoulou, Vasiliki

    2017-01-01

    The main objective of this work is to analyse the visual representations (VRs) of the microcosm depicted in nine Greek secondary chemistry school textbooks of the last three decades in order to construct a systemic network for their main conceptual framework and to evaluate the contribution of each one of the resulting categories to the network.…

  14. Visual representation of medical information: the importance of considering the end-user in the design of medical illustrations.

    Science.gov (United States)

    Scheltema, Emma; Reay, Stephen; Piper, Greg

    2018-01-01

    This practice led research project explored visual representation through illustrations designed to communicate often complex medical information for different users within Auckland City Hospital, New Zealand. Media and tools were manipulated to affect varying degrees of naturalism or abstraction from reality in the creation of illustrations for a variety of real-life clinical projects, and user feedback on illustration preference gathered from both medical professionals and patients. While all users preferred the most realistic representations of medical information from the illustrations presented, patients often favoured illustrations that depicted a greater amount of information than professionals suggested was necessary.

  15. Words, shape, visual search and visual working memory in 3-year-old children.

    Science.gov (United States)

    Vales, Catarina; Smith, Linda B

    2015-01-01

    Do words cue children's visual attention, and if so, what are the relevant mechanisms? Across four experiments, 3-year-old children (N = 163) were tested in visual search tasks in which targets were cued with only a visual preview versus a visual preview and a spoken name. The experiments were designed to determine whether labels facilitated search times and to examine one route through which labels could have their effect: By influencing the visual working memory representation of the target. The targets and distractors were pictures of instances of basic-level known categories and the labels were the common name for the target category. We predicted that the label would enhance the visual working memory representation of the target object, guiding attention to objects that better matched the target representation. Experiments 1 and 2 used conjunctive search tasks, and Experiment 3 varied shape discriminability between targets and distractors. Experiment 4 compared the effects of labels to repeated presentations of the visual target, which should also influence the working memory representation of the target. The overall pattern fits contemporary theories of how the contents of visual working memory interact with visual search and attention, and shows that even in very young children heard words affect the processing of visual information. © 2014 John Wiley & Sons Ltd.

  16. Active-duty military service members' visual representations of PTSD and TBI in masks.

    Science.gov (United States)

    Walker, Melissa S; Kaimal, Girija; Gonzaga, Adele M L; Myers-Coffman, Katherine A; DeGraba, Thomas J

    2017-12-01

    Active-duty military service members have a significant risk of sustaining physical and psychological trauma resulting in traumatic brain injury (TBI) and post-traumatic stress disorder (PTSD). Within an interdisciplinary treatment approach at the National Intrepid Center of Excellence, service members participated in mask making during art therapy sessions. This study presents an analysis of the mask-making experiences of service members (n = 370) with persistent symptoms from combat- and mission-related TBI, PTSD, and other concurrent mood issues. Data sources included mask images and therapist notes collected over a five-year period. The data were coded and analyzed using grounded theory methods. Findings indicated that mask making offered visual representations of the self related to individual personhood, relationships, community, and society. Imagery themes referenced the injury, relational supports/losses, identity transitions/questions, cultural metaphors, existential reflections, and conflicted sense of self. These visual insights provided an increased understanding of the experiences of service members, facilitating their recovery.

  17. A hybrid quantum-inspired genetic algorithm for multiobjective flow shop scheduling.

    Science.gov (United States)

    Li, Bin-Bin; Wang, Ling

    2007-06-01

    This paper proposes a hybrid quantum-inspired genetic algorithm (HQGA) for the multiobjective flow shop scheduling problem (FSSP), which is a typical NP-hard combinatorial optimization problem with strong engineering backgrounds. On the one hand, a quantum-inspired GA (QGA) based on Q-bit representation is applied for exploration in the discrete 0-1 hyperspace by using the updating operator of quantum gate and genetic operators of Q-bit. Moreover, random-key representation is used to convert the Q-bit representation to job permutation for evaluating the objective values of the schedule solution. On the other hand, permutation-based GA (PGA) is applied for both performing exploration in permutation-based scheduling space and stressing exploitation for good schedule solutions. To evaluate solutions in multiobjective sense, a randomly weighted linear-sum function is used in QGA, and a nondominated sorting technique including classification of Pareto fronts and fitness assignment is applied in PGA with regard to both proximity and diversity of solutions. To maintain the diversity of the population, two trimming techniques for population are proposed. The proposed HQGA is tested based on some multiobjective FSSPs. Simulation results and comparisons based on several performance metrics demonstrate the effectiveness of the proposed HQGA.

  18. Dissociable loss of the representations in visual short-term memory.

    Science.gov (United States)

    Li, Jie

    2016-01-01

    The present study investigated in what manner the information in visual short-term memory (VSTM) is lost. Participants memorized four items, one of which was given higher priority later by a retro-cue. Then participants were required to detect a possible change, which could be either a large or small change, occurred to one of the items. The results showed that the detection performance for the small change of the uncued items was poorer than the cued item, yet large change that occurred to all four memory items could be detected perfectly, indicating that the uncued representations lost some detailed information yet still had some basic features retained in VSTM. The present study suggests that after being encoded into VSTM, the information is not lost in an object-based manner; rather, features of an item are still dissociable, so that they can be lost separately.

  19. The Representational Consequences of Intentional Forgetting: Impairments to Both the Probability and Fidelity of Long-Term Memory

    Science.gov (United States)

    2016-01-01

    We investigated whether intentional forgetting impacts only the likelihood of later retrieval from long-term memory or whether it also impacts the fidelity of those representations that are successfully retrieved. We accomplished this by combining an item-method directed forgetting task with a testing procedure and modeling approach inspired by the delayed-estimation paradigm used in the study of visual short-term memory (STM). Abstract or concrete colored images were each followed by a remember (R) or forget (F) instruction and sometimes by a visual probe requiring a speeded detection response (E1–E3). Memory was tested using an old–new (E1–E2) or remember-know-no (E3) recognition task followed by a continuous color judgment task (E2–E3); a final experiment included only the color judgment task (E4). Replicating the existing literature, more “old” or “remember” responses were made to R than F items and RTs to postinstruction visual probes were longer following F than R instructions. Color judgments were more accurate for successfully recognized or recollected R than F items (E2–E3); a mixture model confirmed a decrease to both the probability of retrieving the F items as well as the fidelity of the representation of those F items that were retrieved (E4). We conclude that intentional forgetting is an effortful process that not only reduces the likelihood of successfully encoding an item for later retrieval, but also produces an impoverished memory trace even when those items are retrieved; these findings draw a parallel between the control of memory representations within working and long-term memory. PMID:26709589

  20. Using surface imaging and visual coaching to improve the reproducibility and stability of deep-inspiration breath hold for left-breast-cancer radiotherapy

    International Nuclear Information System (INIS)

    Cervino, Laura I; Gupta, Sonia; Rose, Mary A; Yashar, Catheryn; Jiang, Steve B

    2009-01-01

    Late cardiac complications may arise after left-breast radiation therapy. Deep-inspiration breath hold (DIBH) allows reduction of the irradiated heart volume at the same time as it reduces tumor bed motion and increases lung sparing. In the present study, we have evaluated the improvement in reproducibility and stability of the DIBH for left-breast-cancer treatment when visual coaching is provided with the aid of 3D video surface imaging and video goggles. Five left-breast-cancer patients and fifteen healthy volunteers were asked to perform a series of DIBHs without and with visual coaching. Reproducibility and stability of DIBH were measured for each individual with and without visual coaching. The average reproducibility and stability changed from 2.1 mm and 1.5 mm, respectively, without visual feedback to 0.5 mm and 0.7 mm with visual feedback, showing a significant statistical difference (p 2 mm) in reproducibility and stability were observed in 35% and 15% of the subjects, respectively. The average chest wall excursion of the DIBH with respect to the free breathing preceding the DIBH was found to be 11.3 mm. The reproducibility and stability of the DIBH improve significantly from the visual coaching provided to the patient, especially in those patients with poor reproducibility and stability.

  1. Visual and Haptic Mental Rotation

    Directory of Open Access Journals (Sweden)

    Satoshi Shioiri

    2011-10-01

    Full Text Available It is well known that visual information can be retained in several types of memory systems. Haptic information can also be retained in a memory because we can repeat a hand movement. There may be a common memory system for vision and action. On the one hand, it may be convenient to have a common system for acting with visual information. On the other hand, different modalities may have their own memory and use retained information without transforming specific to the modality. We compared memory properties of visual and haptic information. There is a phenomenon known as mental rotation, which is possibly unique to visual representation. The mental rotation is a phenomenon where reaction time increases with the angle of visual target (eg,, a letter to identify. The phenomenon is explained by the difference in time to rotate the representation of the target in the visual sytem. In this study, we compared the effect of stimulus angle on visual and haptic shape identification (two-line shapes were used. We found that a typical effect of mental rotation for the visual stimulus. However, no such effect was found for the haptic stimulus. This difference cannot be explained by the modality differences in response because similar difference was found even when haptical response was used for visual representation and visual response was used for haptic representation. These results indicate that there are independent systems for visual and haptic representations.

  2. A high-throughput screening approach to discovering good forms of biologically inspired visual representation.

    Science.gov (United States)

    Pinto, Nicolas; Doukhan, David; DiCarlo, James J; Cox, David D

    2009-11-01

    While many models of biological object recognition share a common set of "broad-stroke" properties, the performance of any one model depends strongly on the choice of parameters in a particular instantiation of that model--e.g., the number of units per layer, the size of pooling kernels, exponents in normalization operations, etc. Since the number of such parameters (explicit or implicit) is typically large and the computational cost of evaluating one particular parameter set is high, the space of possible model instantiations goes largely unexplored. Thus, when a model fails to approach the abilities of biological visual systems, we are left uncertain whether this failure is because we are missing a fundamental idea or because the correct "parts" have not been tuned correctly, assembled at sufficient scale, or provided with enough training. Here, we present a high-throughput approach to the exploration of such parameter sets, leveraging recent advances in stream processing hardware (high-end NVIDIA graphic cards and the PlayStation 3's IBM Cell Processor). In analogy to high-throughput screening approaches in molecular biology and genetics, we explored thousands of potential network architectures and parameter instantiations, screening those that show promising object recognition performance for further analysis. We show that this approach can yield significant, reproducible gains in performance across an array of basic object recognition tasks, consistently outperforming a variety of state-of-the-art purpose-built vision systems from the literature. As the scale of available computational power continues to expand, we argue that this approach has the potential to greatly accelerate progress in both artificial vision and our understanding of the computational underpinning of biological vision.

  3. A high-throughput screening approach to discovering good forms of biologically inspired visual representation.

    Directory of Open Access Journals (Sweden)

    Nicolas Pinto

    2009-11-01

    Full Text Available While many models of biological object recognition share a common set of "broad-stroke" properties, the performance of any one model depends strongly on the choice of parameters in a particular instantiation of that model--e.g., the number of units per layer, the size of pooling kernels, exponents in normalization operations, etc. Since the number of such parameters (explicit or implicit is typically large and the computational cost of evaluating one particular parameter set is high, the space of possible model instantiations goes largely unexplored. Thus, when a model fails to approach the abilities of biological visual systems, we are left uncertain whether this failure is because we are missing a fundamental idea or because the correct "parts" have not been tuned correctly, assembled at sufficient scale, or provided with enough training. Here, we present a high-throughput approach to the exploration of such parameter sets, leveraging recent advances in stream processing hardware (high-end NVIDIA graphic cards and the PlayStation 3's IBM Cell Processor. In analogy to high-throughput screening approaches in molecular biology and genetics, we explored thousands of potential network architectures and parameter instantiations, screening those that show promising object recognition performance for further analysis. We show that this approach can yield significant, reproducible gains in performance across an array of basic object recognition tasks, consistently outperforming a variety of state-of-the-art purpose-built vision systems from the literature. As the scale of available computational power continues to expand, we argue that this approach has the potential to greatly accelerate progress in both artificial vision and our understanding of the computational underpinning of biological vision.

  4. Perceptual geometry of space and form: visual perception of natural scenes and their virtual representation

    Science.gov (United States)

    Assadi, Amir H.

    2001-11-01

    Perceptual geometry is an emerging field of interdisciplinary research whose objectives focus on study of geometry from the perspective of visual perception, and in turn, apply such geometric findings to the ecological study of vision. Perceptual geometry attempts to answer fundamental questions in perception of form and representation of space through synthesis of cognitive and biological theories of visual perception with geometric theories of the physical world. Perception of form and space are among fundamental problems in vision science. In recent cognitive and computational models of human perception, natural scenes are used systematically as preferred visual stimuli. Among key problems in perception of form and space, we have examined perception of geometry of natural surfaces and curves, e.g. as in the observer's environment. Besides a systematic mathematical foundation for a remarkably general framework, the advantages of the Gestalt theory of natural surfaces include a concrete computational approach to simulate or recreate images whose geometric invariants and quantities might be perceived and estimated by an observer. The latter is at the very foundation of understanding the nature of perception of space and form, and the (computer graphics) problem of rendering scenes to visually invoke virtual presence.

  5. Target templates: the precision of mental representations affects attentional guidance and decision-making in visual search.

    Science.gov (United States)

    Hout, Michael C; Goldinger, Stephen D

    2015-01-01

    When people look for things in the environment, they use target templates-mental representations of the objects they are attempting to locate-to guide attention and to assess incoming visual input as potential targets. However, unlike laboratory participants, searchers in the real world rarely have perfect knowledge regarding the potential appearance of targets. In seven experiments, we examined how the precision of target templates affects the ability to conduct visual search. Specifically, we degraded template precision in two ways: 1) by contaminating searchers' templates with inaccurate features, and 2) by introducing extraneous features to the template that were unhelpful. We recorded eye movements to allow inferences regarding the relative extents to which attentional guidance and decision-making are hindered by template imprecision. Our findings support a dual-function theory of the target template and highlight the importance of examining template precision in visual search.

  6. Visual Representation Determines Search Difficulty: Explaining Visual Search Asymmetries

    Directory of Open Access Journals (Sweden)

    Neil eBruce

    2011-07-01

    Full Text Available In visual search experiments there exist a variety of experimental paradigms in which a symmetric set of experimental conditions yields asymmetric corresponding task performance. There are a variety of examples of this that currently lack a satisfactory explanation. In this paper, we demonstrate that distinct classes of asymmetries may be explained by virtue of a few simple conditions that are consistent with current thinking surrounding computational modeling of visual search and coding in the primate brain. This includes a detailed look at the role that stimulus familiarity plays in the determination of search performance. Overall, we demonstrate that all of these asymmetries have a common origin, namely, they are a consequence of the encoding that appears in the visual cortex. The analysis associated with these cases yields insight into the problem of visual search in general and predictions of novel search asymmetries.

  7. The Effect of Using a Visual Representation Tool in a Teaching-Learning Sequence for Teaching Newton's Third Law

    Science.gov (United States)

    Savinainen, Antti; Mäkynen, Asko; Nieminen, Pasi; Viiri, Jouni

    2017-01-01

    This paper presents a research-based teaching-learning sequence (TLS) that focuses on the notion of interaction in teaching Newton's third law (N3 law) which is, as earlier studies have shown, a challenging topic for students to learn. The TLS made systematic use of a visual representation tool--an interaction diagram (ID)--highlighting…

  8. Measuring, Predicting and Visualizing Short-Term Change in Word Representation and Usage in VKontakte Social Network

    OpenAIRE

    Stewart, Ian; Arendt, Dustin; Bell, Eric; Volkova, Svitlana

    2017-01-01

    Language in social media is extremely dynamic: new words emerge, trend and disappear, while the meaning of existing words can fluctuate over time. Such dynamics are especially notable during a period of crisis. This work addresses several important tasks of measuring, visualizing and predicting short term text representation shift, i.e. the change in a word's contextual semantics, and contrasting such shift with surface level word dynamics, or concept drift, observed in social media streams. ...

  9. Quantifying Shapes: Mathematical Techniques for Analysing Visual Representations of Sound and Music

    Directory of Open Access Journals (Sweden)

    Genevieve L. Noyce

    2013-12-01

    Full Text Available Research on auditory-visual correspondences has a long tradition but innovative experimental paradigms and analytic tools are sparse. In this study, we explore different ways of analysing real-time visual representations of sound and music drawn by both musically-trained and untrained individuals. To that end, participants' drawing responses captured by an electronic graphics tablet were analysed using various regression, clustering, and classification techniques. Results revealed that a Gaussian process (GP regression model with a linear plus squared-exponential covariance function was able to model the data sufficiently, whereas a simpler GP was not a good fit. Spectral clustering analysis was the best of a variety of clustering techniques, though no strong groupings are apparent in these data. This was confirmed by variational Bayes analysis, which only fitted one Gaussian over the dataset. Slight trends in the optimised hyperparameters between musically-trained and untrained individuals allowed for the building of a successful GP classifier that differentiated between these two groups. In conclusion, this set of techniques provides useful mathematical tools for analysing real-time visualisations of sound and can be applied to similar datasets as well.

  10. Incomplete contour representations and shape descriptors : ICR test studies

    NARCIS (Netherlands)

    Ghosh, Anarta; Petkov, Nicolai; Gregorio, MD; DiMaio,; Frucci, M; Musio, C

    2005-01-01

    Inspired by psychophysical studies of the human cognitive abilities we propose a novel aspect and a method for performance evaluation of contour based shape recognition algorithms regarding their robustness to incompleteness of contours. We use complete contour representations of objects as a

  11. A Review of the Effects of Visual-Spatial Representations and Heuristics on Word Problem Solving in Middle School Mathematics

    Science.gov (United States)

    Kribbs, Elizabeth E.; Rogowsky, Beth A.

    2016-01-01

    Mathematics word-problems continue to be an insurmountable challenge for many middle school students. Educators have used pictorial and schematic illustrations within the classroom to help students visualize these problems. However, the data shows that pictorial representations can be more harmful than helpful in that they only display objects or…

  12. Using surface imaging and visual coaching to improve the reproducibility and stability of deep-inspiration breath hold for left-breast-cancer radiotherapy

    Energy Technology Data Exchange (ETDEWEB)

    Cervino, Laura I; Gupta, Sonia; Rose, Mary A; Yashar, Catheryn; Jiang, Steve B [Department of Radiation Oncology, University of California San Diego, 3855 Health Sciences Dr, La Jolla, CA 92037-0843 (United States)], E-mail: sbjiang@ucsd.edu

    2009-11-21

    Late cardiac complications may arise after left-breast radiation therapy. Deep-inspiration breath hold (DIBH) allows reduction of the irradiated heart volume at the same time as it reduces tumor bed motion and increases lung sparing. In the present study, we have evaluated the improvement in reproducibility and stability of the DIBH for left-breast-cancer treatment when visual coaching is provided with the aid of 3D video surface imaging and video goggles. Five left-breast-cancer patients and fifteen healthy volunteers were asked to perform a series of DIBHs without and with visual coaching. Reproducibility and stability of DIBH were measured for each individual with and without visual coaching. The average reproducibility and stability changed from 2.1 mm and 1.5 mm, respectively, without visual feedback to 0.5 mm and 0.7 mm with visual feedback, showing a significant statistical difference (p < 0.001 for reproducibility, p < 0.01 for stability). Significant changes (>2 mm) in reproducibility and stability were observed in 35% and 15% of the subjects, respectively. The average chest wall excursion of the DIBH with respect to the free breathing preceding the DIBH was found to be 11.3 mm. The reproducibility and stability of the DIBH improve significantly from the visual coaching provided to the patient, especially in those patients with poor reproducibility and stability.

  13. Object Representations in Human Visual Cortex Formed Through Temporal Integration of Dynamic Partial Shape Views.

    Science.gov (United States)

    Orlov, Tanya; Zohary, Ehud

    2018-01-17

    We typically recognize visual objects using the spatial layout of their parts, which are present simultaneously on the retina. Therefore, shape extraction is based on integration of the relevant retinal information over space. The lateral occipital complex (LOC) can represent shape faithfully in such conditions. However, integration over time is sometimes required to determine object shape. To study shape extraction through temporal integration of successive partial shape views, we presented human participants (both men and women) with artificial shapes that moved behind a narrow vertical or horizontal slit. Only a tiny fraction of the shape was visible at any instant at the same retinal location. However, observers perceived a coherent whole shape instead of a jumbled pattern. Using fMRI and multivoxel pattern analysis, we searched for brain regions that encode temporally integrated shape identity. We further required that the representation of shape should be invariant to changes in the slit orientation. We show that slit-invariant shape information is most accurate in the LOC. Importantly, the slit-invariant shape representations matched the conventional whole-shape representations assessed during full-image runs. Moreover, when the same slit-dependent shape slivers were shuffled, thereby preventing their spatiotemporal integration, slit-invariant shape information was reduced dramatically. The slit-invariant representation of the various shapes also mirrored the structure of shape perceptual space as assessed by perceptual similarity judgment tests. Therefore, the LOC is likely to mediate temporal integration of slit-dependent shape views, generating a slit-invariant whole-shape percept. These findings provide strong evidence for a global encoding of shape in the LOC regardless of integration processes required to generate the shape percept. SIGNIFICANCE STATEMENT Visual objects are recognized through spatial integration of features available simultaneously on

  14. [Representation of letter position in visual word recognition process].

    Science.gov (United States)

    Makioka, S

    1994-08-01

    Two experiments investigated the representation of letter position in visual word recognition process. In Experiment 1, subjects (12 undergraduates and graduates) were asked to detect a target word in a briefly-presented probe. Probes consisted of two kanji words. The latters which formed targets (critical letters) were always contained in probes. (e.g. target: [symbol: see text] probe: [symbol: see text]) High false alarm rate was observed when critical letters occupied the same within-word relative position (left or right within the word) in the probe words as in the target word. In Experiment 2 (subject were ten undergraduates and graduates), spaces adjacent to probe words were replaced by randomly chosen hiragana letters (e.g. [symbol: see text]), because spaces are not used to separate words in regular Japanese sentences. In addition to the effect of within-word relative position as in Experiment 1, the effect of between-word relative position (left or right across the probe words) was observed. These results suggest that information about within-word relative position of a letter is used in word recognition process. The effect of within-word relative position was explained by a connectionist model of word recognition.

  15. Mellin-Barnes meets Method of Brackets: a novel approach to Mellin-Barnes representations of Feynman integrals

    Energy Technology Data Exchange (ETDEWEB)

    Prausa, Mario [RWTH Aachen University, Institute for Theoretical Particle Physics and Cosmology, Aachen (Germany)

    2017-09-15

    In this paper, we present a new approach to the construction of Mellin-Barnes representations for Feynman integrals inspired by the Method of Brackets. The novel technique is helpful to lower the dimensionality of Mellin-Barnes representations in complicated cases, some examples are given. (orig.)

  16. Do Knowledge-Component Models Need to Incorporate Representational Competencies?

    Science.gov (United States)

    Rau, Martina Angela

    2017-01-01

    Traditional knowledge-component models describe students' content knowledge (e.g., their ability to carry out problem-solving procedures or their ability to reason about a concept). In many STEM domains, instruction uses multiple visual representations such as graphs, figures, and diagrams. The use of visual representations implies a…

  17. Invariant recognition drives neural representations of action sequences.

    Directory of Open Access Journals (Sweden)

    Andrea Tacchetti

    2017-12-01

    Full Text Available Recognizing the actions of others from visual stimuli is a crucial aspect of human perception that allows individuals to respond to social cues. Humans are able to discriminate between similar actions despite transformations, like changes in viewpoint or actor, that substantially alter the visual appearance of a scene. This ability to generalize across complex transformations is a hallmark of human visual intelligence. Advances in understanding action recognition at the neural level have not always translated into precise accounts of the computational principles underlying what representations of action sequences are constructed by human visual cortex. Here we test the hypothesis that invariant action discrimination might fill this gap. Recently, the study of artificial systems for static object perception has produced models, Convolutional Neural Networks (CNNs, that achieve human level performance in complex discriminative tasks. Within this class, architectures that better support invariant object recognition also produce image representations that better match those implied by human and primate neural data. However, whether these models produce representations of action sequences that support recognition across complex transformations and closely follow neural representations of actions remains unknown. Here we show that spatiotemporal CNNs accurately categorize video stimuli into action classes, and that deliberate model modifications that improve performance on an invariant action recognition task lead to data representations that better match human neural recordings. Our results support our hypothesis that performance on invariant discrimination dictates the neural representations of actions computed in the brain. These results broaden the scope of the invariant recognition framework for understanding visual intelligence from perception of inanimate objects and faces in static images to the study of human perception of action sequences.

  18. How Fast Do Objects Fall in Visual Memory? Uncovering the Temporal and Spatial Features of Representational Gravity.

    Science.gov (United States)

    De Sá Teixeira, Nuno

    2016-01-01

    Visual memory for the spatial location where a moving target vanishes has been found to be systematically displaced downward in the direction of gravity. Moreover, it was recently reported that the magnitude of the downward error increases steadily with increasing retention intervals imposed after object's offset and before observers are allowed to perform the spatial localization task, in a pattern where the remembered vanishing location drifts downward as if following a falling trajectory. This outcome was taken to reflect the dynamics of a representational model of earth's gravity. The present study aims to establish the spatial and temporal features of this downward drift by taking into account the dynamics of the motor response. The obtained results show that the memory for the last location of the target drifts downward with time, thus replicating previous results. Moreover, the time taken for completion of the behavioural localization movements seems to add to the imposed retention intervals in determining the temporal frame during which the visual memory is updated. Overall, it is reported that the representation of spatial location drifts downward by about 3 pixels for each two-fold increase of time until response. The outcomes are discussed in relation to a predictive internal model of gravity which outputs an on-line spatial update of remembered objects' location.

  19. Women in Sanaa: Public Appearance and Visual Representation

    Directory of Open Access Journals (Sweden)

    Irina Linke

    2009-03-01

    Full Text Available An exponential increase in media usage in the Yemeni capital, Sanaa (foreign satellite channels, Yemeni TV, photography and video changes not only the (media public (Öffentlichkeit, but social spaces in a local setting within a particular global-local framework. In this article I discuss women in the Yemeni capital who use television and other pictorial representations strategically, and, in reworking the frontiers between visibility and invisibility, change the gendered social spaces of their life world (Lebenswelt. Pictures, as parts of the life world open up views into new spaces ([Blick-] Räume and make new relationships ([Blick-] Kontakte possible. Looks and gazes determine social space and play a part in the social construction of bodies and spaces. This is negotiated on the performative as well as on the discursive level. The case study I present is part of a larger research project based on one year of fieldwork, field notes and 45 hours of audio-visual material. Analysis of the discourses of young women about their own image practices reveals how they perceive the endangerment of a social order, how they articulate their interest in change, and their strategies for becoming "visible." Thus, this article refers to culturally different readings of what can be seen. URN: urn:nbn:de:0114-fqs0902150

  20. Representational momentum in memory for pitch.

    Science.gov (United States)

    Freyd, J J; Kelly, M H; DeKay, M L

    1990-11-01

    When a visual pattern is displayed at successively different orientations such that a rotation or translation is implied, an observer's memory for the final position is displaced forward. This phenomenon of representational momentum shares some similarities with physical momentum. For instance, the amount of memory shift is proportional to the implied velocity of the inducing display; representational momentum is specifically proportional to the final, not the average, velocity; representational momentum follows a continuous stopping function for the first 250 ms or so of the retention interval. In a previous paper (Kelly & Freyd, 1987) we demonstrated a forward memory asymmetry using implied changes in pitch, for subjects without formal musical training. In the current paper we replicate our earlier finding and show that the forward memory asymmetry occurs for subjects with formal musical training as well (Experiment 1). We then show the structural similarity between representational momentum in memory for pitch with previous reports of parametric effects using visual stimuli. We report a velocity effect for auditory momentum (Experiment 2), we demonstrate specifically that the velocity effect depends on the implied acceleration (Experiment 3), and we show that the stopping function for auditory momentum is qualitatively the same as that for visual momentum (Experiment 4). We consider the implications of these results for theories of mental representation.

  1. Object representations in visual working memory change according to the task context.

    Science.gov (United States)

    Balaban, Halely; Luria, Roy

    2016-08-01

    This study investigated whether an item's representation in visual working memory (VWM) can be updated according to changes in the global task context. We used a modified change detection paradigm, in which the items moved before the retention interval. In all of the experiments, we presented identical color-color conjunction items that were arranged to provide a common fate Gestalt grouping cue during their movement. Task context was manipulated by adding a condition highlighting either the integrated interpretation of the conjunction items or their individuated interpretation. We monitored the contralateral delay activity (CDA) as an online marker of VWM. Experiment 1 employed only a minimal global context; the conjunction items were integrated during their movement, but then were partially individuated, at a late stage of the retention interval. The same conjunction items were perfectly integrated in an integration context (Experiment 2). An individuation context successfully produced strong individuation, already during the movement, overriding Gestalt grouping cues (Experiment 3). In Experiment 4, a short priming of the individuation context managed to individuate the conjunction items immediately after the Gestalt cue was no longer available. Thus, the representations of identical items changed according to the task context, suggesting that VWM interprets incoming input according to global factors which can override perceptual cues. Copyright © 2016 Elsevier Ltd. All rights reserved.

  2. Location-Unbound Color-Shape Binding Representations in Visual Working Memory.

    Science.gov (United States)

    Saiki, Jun

    2016-02-01

    The mechanism by which nonspatial features, such as color and shape, are bound in visual working memory, and the role of those features' location in their binding, remains unknown. In the current study, I modified a redundancy-gain paradigm to investigate these issues. A set of features was presented in a two-object memory display, followed by a single object probe. Participants judged whether the probe contained any features of the memory display, regardless of its location. Response time distributions revealed feature coactivation only when both features of a single object in the memory display appeared together in the probe, regardless of the response time benefit from the probe and memory objects sharing the same location. This finding suggests that a shared location is necessary in the formation of bound representations but unnecessary in their maintenance. Electroencephalography data showed that amplitude modulations reflecting location-unbound feature coactivation were different from those reflecting the location-sharing benefit, consistent with the behavioral finding that feature-location binding is unnecessary in the maintenance of color-shape binding. © The Author(s) 2015.

  3. Writing Inspired

    Science.gov (United States)

    Tischhauser, Karen

    2015-01-01

    Students need inspiration to write. Assigning is not teaching. In order to inspire students to write fiction worth reading, teachers must take them through the process of writing. Physical objects inspire good writing with depth. In this article, the reader will be taken through the process of inspiring young writers through the use of boxes.…

  4. Geometric Representations for Discrete Fourier Transforms

    Science.gov (United States)

    Cambell, C. W.

    1986-01-01

    Simple geometric representations show symmetry and periodicity of discrete Fourier transforms (DFT's). Help in visualizing requirements for storing and manipulating transform value in computations. Representations useful in any number of dimensions, but particularly in one-, two-, and three-dimensional cases often encountered in practice.

  5. Glyph-Based Comparative Visualization for Diffusion Tensor Fields.

    Science.gov (United States)

    Zhang, Changgong; Schultz, Thomas; Lawonn, Kai; Eisemann, Elmar; Vilanova, Anna

    2016-01-01

    Diffusion Tensor Imaging (DTI) is a magnetic resonance imaging modality that enables the in-vivo reconstruction and visualization of fibrous structures. To inspect the local and individual diffusion tensors, glyph-based visualizations are commonly used since they are able to effectively convey full aspects of the diffusion tensor. For several applications it is necessary to compare tensor fields, e.g., to study the effects of acquisition parameters, or to investigate the influence of pathologies on white matter structures. This comparison is commonly done by extracting scalar information out of the tensor fields and then comparing these scalar fields, which leads to a loss of information. If the glyph representation is kept, simple juxtaposition or superposition can be used. However, neither facilitates the identification and interpretation of the differences between the tensor fields. Inspired by the checkerboard style visualization and the superquadric tensor glyph, we design a new glyph to locally visualize differences between two diffusion tensors by combining juxtaposition and explicit encoding. Because tensor scale, anisotropy type, and orientation are related to anatomical information relevant for DTI applications, we focus on visualizing tensor differences in these three aspects. As demonstrated in a user study, our new glyph design allows users to efficiently and effectively identify the tensor differences. We also apply our new glyphs to investigate the differences between DTI datasets of the human brain in two different contexts using different b-values, and to compare datasets from a healthy and HIV-infected subject.

  6. Design and Development of a Linked Open Data-Based Health Information Representation and Visualization System: Potentials and Preliminary Evaluation

    Science.gov (United States)

    Kauppinen, Tomi; Keßler, Carsten; Fritz, Fleur

    2014-01-01

    Background Healthcare organizations around the world are challenged by pressures to reduce cost, improve coordination and outcome, and provide more with less. This requires effective planning and evidence-based practice by generating important information from available data. Thus, flexible and user-friendly ways to represent, query, and visualize health data becomes increasingly important. International organizations such as the World Health Organization (WHO) regularly publish vital data on priority health topics that can be utilized for public health policy and health service development. However, the data in most portals is displayed in either Excel or PDF formats, which makes information discovery and reuse difficult. Linked Open Data (LOD)—a new Semantic Web set of best practice of standards to publish and link heterogeneous data—can be applied to the representation and management of public level health data to alleviate such challenges. However, the technologies behind building LOD systems and their effectiveness for health data are yet to be assessed. Objective The objective of this study is to evaluate whether Linked Data technologies are potential options for health information representation, visualization, and retrieval systems development and to identify the available tools and methodologies to build Linked Data-based health information systems. Methods We used the Resource Description Framework (RDF) for data representation, Fuseki triple store for data storage, and Sgvizler for information visualization. Additionally, we integrated SPARQL query interface for interacting with the data. We primarily use the WHO health observatory dataset to test the system. All the data were represented using RDF and interlinked with other related datasets on the Web of Data using Silk—a link discovery framework for Web of Data. A preliminary usability assessment was conducted following the System Usability Scale (SUS) method. Results We developed an LOD

  7. Design and development of a linked open data-based health information representation and visualization system: potentials and preliminary evaluation.

    Science.gov (United States)

    Tilahun, Binyam; Kauppinen, Tomi; Keßler, Carsten; Fritz, Fleur

    2014-10-25

    Healthcare organizations around the world are challenged by pressures to reduce cost, improve coordination and outcome, and provide more with less. This requires effective planning and evidence-based practice by generating important information from available data. Thus, flexible and user-friendly ways to represent, query, and visualize health data becomes increasingly important. International organizations such as the World Health Organization (WHO) regularly publish vital data on priority health topics that can be utilized for public health policy and health service development. However, the data in most portals is displayed in either Excel or PDF formats, which makes information discovery and reuse difficult. Linked Open Data (LOD)-a new Semantic Web set of best practice of standards to publish and link heterogeneous data-can be applied to the representation and management of public level health data to alleviate such challenges. However, the technologies behind building LOD systems and their effectiveness for health data are yet to be assessed. The objective of this study is to evaluate whether Linked Data technologies are potential options for health information representation, visualization, and retrieval systems development and to identify the available tools and methodologies to build Linked Data-based health information systems. We used the Resource Description Framework (RDF) for data representation, Fuseki triple store for data storage, and Sgvizler for information visualization. Additionally, we integrated SPARQL query interface for interacting with the data. We primarily use the WHO health observatory dataset to test the system. All the data were represented using RDF and interlinked with other related datasets on the Web of Data using Silk-a link discovery framework for Web of Data. A preliminary usability assessment was conducted following the System Usability Scale (SUS) method. We developed an LOD-based health information representation, querying

  8. Complex Visual Data Analysis, Uncertainty, and Representation

    National Research Council Canada - National Science Library

    Schunn, Christian D; Saner, Lelyn D; Kirschenbaum, Susan K; Trafton, J. G; Littleton, Eliza B

    2007-01-01

    ... (weather forecasting, submarine target motion analysis, and fMRI data analysis). Internal spatial representations are coded from spontaneous gestures made during cued-recall summaries of problem solving activities...

  9. LOD map--A visual interface for navigating multiresolution volume visualization.

    Science.gov (United States)

    Wang, Chaoli; Shen, Han-Wei

    2006-01-01

    In multiresolution volume visualization, a visual representation of level-of-detail (LOD) quality is important for us to examine, compare, and validate different LOD selection algorithms. While traditional methods rely on ultimate images for quality measurement, we introduce the LOD map--an alternative representation of LOD quality and a visual interface for navigating multiresolution data exploration. Our measure for LOD quality is based on the formulation of entropy from information theory. The measure takes into account the distortion and contribution of multiresolution data blocks. A LOD map is generated through the mapping of key LOD ingredients to a treemap representation. The ordered treemap layout is used for relative stable update of the LOD map when the view or LOD changes. This visual interface not only indicates the quality of LODs in an intuitive way, but also provides immediate suggestions for possible LOD improvement through visually-striking features. It also allows us to compare different views and perform rendering budget control. A set of interactive techniques is proposed to make the LOD adjustment a simple and easy task. We demonstrate the effectiveness and efficiency of our approach on large scientific and medical data sets.

  10. How learning might strengthen existing visual object representations in human object-selective cortex.

    Science.gov (United States)

    Brants, Marijke; Bulthé, Jessica; Daniels, Nicky; Wagemans, Johan; Op de Beeck, Hans P

    2016-02-15

    Visual object perception is an important function in primates which can be fine-tuned by experience, even in adults. Which factors determine the regions and the neurons that are modified by learning is still unclear. Recently, it was proposed that the exact cortical focus and distribution of learning effects might depend upon the pre-learning mapping of relevant functional properties and how this mapping determines the informativeness of neural units for the stimuli and the task to be learned. From this hypothesis we would expect that visual experience would strengthen the pre-learning distributed functional map of the relevant distinctive object properties. Here we present a first test of this prediction in twelve human subjects who were trained in object categorization and differentiation, preceded and followed by a functional magnetic resonance imaging session. Specifically, training increased the distributed multi-voxel pattern information for trained object distinctions in object-selective cortex, resulting in a generalization from pre-training multi-voxel activity patterns to after-training activity patterns. Simulations show that the increased selectivity combined with the inter-session generalization is consistent with a training-induced strengthening of a pre-existing selectivity map. No training-related neural changes were detected in other regions. In sum, training to categorize or individuate objects strengthened pre-existing representations in human object-selective cortex, providing a first indication that the neuroanatomical distribution of learning effects depends upon the pre-learning mapping of visual object properties. Copyright © 2015 Elsevier Inc. All rights reserved.

  11. Visual working memory enhances the neural response to matching visual input

    NARCIS (Netherlands)

    Gayet, Surya; Guggenmos, Matthias; Christophel, Thomas B; Haynes, John-Dylan; Paffen, Chris L E; Van der Stigchel, Stefan; Sterzer, Philipp

    2017-01-01

    Visual working memory (VWM) is used to maintain visual information available for subsequent goal-directed behavior. The content of VWM has been shown to affect the behavioral response to concurrent visual input, suggesting that visual representations originating from VWM and from sensory input draw

  12. Optic flow estimation on trajectories generated by bio-inspired closed-loop flight.

    Science.gov (United States)

    Shoemaker, Patrick A; Hyslop, Andrew M; Humbert, J Sean

    2011-05-01

    We generated panoramic imagery by simulating a fly-like robot carrying an imaging sensor, moving in free flight through a virtual arena bounded by walls, and containing obstructions. Flight was conducted under closed-loop control by a bio-inspired algorithm for visual guidance with feedback signals corresponding to the true optic flow that would be induced on an imager (computed by known kinematics and position of the robot relative to the environment). The robot had dynamics representative of a housefly-sized organism, although simplified to two-degree-of-freedom flight to generate uniaxial (azimuthal) optic flow on the retina in the plane of travel. Surfaces in the environment contained images of natural and man-made scenes that were captured by the moving sensor. Two bio-inspired motion detection algorithms and two computational optic flow estimation algorithms were applied to sequences of image data, and their performance as optic flow estimators was evaluated by estimating the mutual information between outputs and true optic flow in an equatorial section of the visual field. Mutual information for individual estimators at particular locations within the visual field was surprisingly low (less than 1 bit in all cases) and considerably poorer for the bio-inspired algorithms that the man-made computational algorithms. However, mutual information between weighted sums of these signals and comparable sums of the true optic flow showed significant increases for the bio-inspired algorithms, whereas such improvement did not occur for the computational algorithms. Such summation is representative of the spatial integration performed by wide-field motion-sensitive neurons in the third optic ganglia of flies.

  13. Combining Bio-inspired Sensing with Bio-inspired Locomotion

    DEFF Research Database (Denmark)

    Shaikh, Danish; Hallam, John; Christensen-Dalsgaard, Jakob

    In this paper we present a preliminary Braitenberg vehicle–like approach to combine bio-inspired audition with bio-inspired quadruped locomotion in simulation. Locomotion gaits of the salamander–like robot Salamandra robotica are modified by a lizard’s peripheral auditory system model that modula......In this paper we present a preliminary Braitenberg vehicle–like approach to combine bio-inspired audition with bio-inspired quadruped locomotion in simulation. Locomotion gaits of the salamander–like robot Salamandra robotica are modified by a lizard’s peripheral auditory system model...

  14. A specialized face-processing model inspired by the organization of monkey face patches explains several face-specific phenomena observed in humans.

    Science.gov (United States)

    Farzmahdi, Amirhossein; Rajaei, Karim; Ghodrati, Masoud; Ebrahimpour, Reza; Khaligh-Razavi, Seyed-Mahdi

    2016-04-26

    Converging reports indicate that face images are processed through specialized neural networks in the brain -i.e. face patches in monkeys and the fusiform face area (FFA) in humans. These studies were designed to find out how faces are processed in visual system compared to other objects. Yet, the underlying mechanism of face processing is not completely revealed. Here, we show that a hierarchical computational model, inspired by electrophysiological evidence on face processing in primates, is able to generate representational properties similar to those observed in monkey face patches (posterior, middle and anterior patches). Since the most important goal of sensory neuroscience is linking the neural responses with behavioral outputs, we test whether the proposed model, which is designed to account for neural responses in monkey face patches, is also able to predict well-documented behavioral face phenomena observed in humans. We show that the proposed model satisfies several cognitive face effects such as: composite face effect and the idea of canonical face views. Our model provides insights about the underlying computations that transfer visual information from posterior to anterior face patches.

  15. Visual representation of costs in the productive process: a case study on a footwear industry in Portugal

    Directory of Open Access Journals (Sweden)

    Levi da Silva Guimarães

    2015-12-01

    Full Text Available Over the last decades, conventional production systems have gone through changes in the face of intensified competition among companies. The occurrence of these changes has boosted the development of decision-making assistance tools for the production systems. However, most of these instruments do not allow the visualization of the costs involved throughout industrial operations. This study comprises the integration of the "Waste Identification Diagrams" (WID, current tool for visualization and analysis of production processes, along with "Time-Driven Activity-Based Costing" (TDABC, strategic management cost tool, seeking to create a model that visually demonstrates waste and relate its occurrence to operating costs. For that, the research adopted a descriptive-exploratory approach, based on a case study carried out in a footwear industry. The analysis showed that the integration of tools allowed for the representation of costs based on the time equations from the TDABC, associated with the visualization of the production process by the WID. The study concludes that the WID can be integrated to the TDABC tool, creating a management model for making decisions based on the operating costs of the production process.

  16. Health figures: an open source JavaScript library for health data visualization.

    Science.gov (United States)

    Ledesma, Andres; Al-Musawi, Mohammed; Nieminen, Hannu

    2016-03-22

    The way we look at data has a great impact on how we can understand it, particularly when the data is related to health and wellness. Due to the increased use of self-tracking devices and the ongoing shift towards preventive medicine, better understanding of our health data is an important part of improving the general welfare of the citizens. Electronic Health Records, self-tracking devices and mobile applications provide a rich variety of data but it often becomes difficult to understand. We implemented the hFigures library inspired on the hGraph visualization with additional improvements. The purpose of the library is to provide a visual representation of the evolution of health measurements in a complete and useful manner. We researched the usefulness and usability of the library by building an application for health data visualization in a health coaching program. We performed a user evaluation with Heuristic Evaluation, Controlled User Testing and Usability Questionnaires. In the Heuristics Evaluation the average response was 6.3 out of 7 points and the Cognitive Walkthrough done by usability experts indicated no design or mismatch errors. In the CSUQ usability test the system obtained an average score of 6.13 out of 7, and in the ASQ usability test the overall satisfaction score was 6.64 out of 7. We developed hFigures, an open source library for visualizing a complete, accurate and normalized graphical representation of health data. The idea is based on the concept of the hGraph but it provides additional key features, including a comparison of multiple health measurements over time. We conducted a usability evaluation of the library as a key component of an application for health and wellness monitoring. The results indicate that the data visualization library was helpful in assisting users in understanding health data and its evolution over time.

  17. Neural pathways for visual speech perception

    Directory of Open Access Journals (Sweden)

    Lynne E Bernstein

    2014-12-01

    Full Text Available This paper examines the questions, what levels of speech can be perceived visually, and how is visual speech represented by the brain? Review of the literature leads to the conclusions that every level of psycholinguistic speech structure (i.e., phonetic features, phonemes, syllables, words, and prosody can be perceived visually, although individuals differ in their abilities to do so; and that there are visual modality-specific representations of speech qua speech in higher-level vision brain areas. That is, the visual system represents the modal patterns of visual speech. The suggestion that the auditory speech pathway receives and represents visual speech is examined in light of neuroimaging evidence on the auditory speech pathways. We outline the generally agreed-upon organization of the visual ventral and dorsal pathways and examine several types of visual processing that might be related to speech through those pathways, specifically, face and body, orthography, and sign language processing. In this context, we examine the visual speech processing literature, which reveals widespread diverse patterns activity in posterior temporal cortices in response to visual speech stimuli. We outline a model of the visual and auditory speech pathways and make several suggestions: (1 The visual perception of speech relies on visual pathway representations of speech qua speech. (2 A proposed site of these representations, the temporal visual speech area (TVSA has been demonstrated in posterior temporal cortex, ventral and posterior to multisensory posterior superior temporal sulcus (pSTS. (3 Given that visual speech has dynamic and configural features, its representations in feedforward visual pathways are expected to integrate these features, possibly in TVSA.

  18. Supporting Polyrepresentation in a Quantum-inspired geometrical Retrieval Framework

    DEFF Research Database (Denmark)

    Frommholz, Ingo; Larsen, Birger; Piwowarski, Benjamin

    2010-01-01

    The relevance of a document has many facets, going beyond the usual topical one, which have to be considered to satisfy a user's information need. Multiple representations of documents, like user-given reviews or the actual document content, can give evidence towards certain facets of relevance....... In this respect polyrepresentation of documents, where such evidence is combined, is a crucial concept to estimate the relevance of a document. In this paper, we discuss how a geometrical retrieval framework inspired by quantum mechanics can be extended to support polyrepresentation. We show by example how...... of documents are not independent from a user point of view. Besides giving a principled framework for polyrepresentation, the potential of this approach is to capture and formalise the complex interdependent relationships that the different representations can have between each other....

  19. Learning Visualizations by Analogy: Promoting Visual Literacy through Visualization Morphing.

    Science.gov (United States)

    Ruchikachorn, Puripant; Mueller, Klaus

    2015-09-01

    We propose the concept of teaching (and learning) unfamiliar visualizations by analogy, that is, demonstrating an unfamiliar visualization method by linking it to another more familiar one, where the in-betweens are designed to bridge the gap of these two visualizations and explain the difference in a gradual manner. As opposed to a textual description, our morphing explains an unfamiliar visualization through purely visual means. We demonstrate our idea by ways of four visualization pair examples: data table and parallel coordinates, scatterplot matrix and hyperbox, linear chart and spiral chart, and hierarchical pie chart and treemap. The analogy is commutative i.e. any member of the pair can be the unfamiliar visualization. A series of studies showed that this new paradigm can be an effective teaching tool. The participants could understand the unfamiliar visualization methods in all of the four pairs either fully or at least significantly better after they observed or interacted with the transitions from the familiar counterpart. The four examples suggest how helpful visualization pairings be identified and they will hopefully inspire other visualization morphings and associated transition strategies to be identified.

  20. Attention biases visual activity in visual short-term memory.

    Science.gov (United States)

    Kuo, Bo-Cheng; Stokes, Mark G; Murray, Alexandra M; Nobre, Anna Christina

    2014-07-01

    In the current study, we tested whether representations in visual STM (VSTM) can be biased via top-down attentional modulation of visual activity in retinotopically specific locations. We manipulated attention using retrospective cues presented during the retention interval of a VSTM task. Retrospective cues triggered activity in a large-scale network implicated in attentional control and led to retinotopically specific modulation of activity in early visual areas V1-V4. Importantly, shifts of attention during VSTM maintenance were associated with changes in functional connectivity between pFC and retinotopic regions within V4. Our findings provide new insights into top-down control mechanisms that modulate VSTM representations for flexible and goal-directed maintenance of the most relevant memoranda.

  1. FluxVisualizer, a Software to Visualize Fluxes through Metabolic Networks

    Directory of Open Access Journals (Sweden)

    Tim Daniel Rose

    2018-04-01

    Full Text Available FluxVisualizer (Version 1.0, 2017, freely available at https://fluxvisualizer.ibgc.cnrs.fr is a software to visualize fluxes values on a scalable vector graphic (SVG representation of a metabolic network by colouring or increasing the width of reaction arrows of the SVG file. FluxVisualizer does not aim to draw metabolic networks but to use a customer’s SVG file allowing him to exploit his representation standards with a minimum of constraints. FluxVisualizer is especially suitable for small to medium size metabolic networks, where a visual representation of the fluxes makes sense. The flux distribution can either be an elementary flux mode (EFM, a flux balance analysis (FBA result or any other flux distribution. It allows the automatic visualization of a series of pathways of the same network as is needed for a set of EFMs. The software is coded in python3 and provides a graphical user interface (GUI and an application programming interface (API. All functionalities of the program can be used from the API and the GUI and allows advanced users to add their own functionalities. The software is able to work with various formats of flux distributions (Metatool, CellNetAnalyzer, COPASI and FAME export files as well as with Excel files. This simple software can save a lot of time when evaluating fluxes simulations on a metabolic network.

  2. Feature-based memory-driven attentional capture: Visual working memory content affects visual attention.

    NARCIS (Netherlands)

    Olivers, C.N.L.; Meijer, F.; Theeuwes, J.

    2006-01-01

    In 7 experiments, the authors explored whether visual attention (the ability to select relevant visual information) and visual working memory (the ability to retain relevant visual information) share the same content representations. The presence of singleton distractors interfered more strongly

  3. Intrathalamic mechanisms of visual attention.

    Science.gov (United States)

    Mayo, J Patrick

    2009-03-01

    The classical model of visual processing emphasizes the lateral geniculate nucleus (LGN) as the major intermediary between the retina and visual cortex. Yet, anatomical findings inspired Francis Crick to suggest an alternative model in which the thalamic reticular nucleus, which envelops the LGN, acts as the "guardian" of visual cortex by modulating LGN activity. Recent work by McAlonan and colleagues supports Crick's hypothesis, thereby enhancing our understanding of the early stages of visual processing.

  4. Bio-Inspired Asynchronous Pixel Event Tricolor Vision Sensor.

    Science.gov (United States)

    Lenero-Bardallo, Juan Antonio; Bryn, D H; Hafliger, Philipp

    2014-06-01

    This article investigates the potential of the first ever prototype of a vision sensor that combines tricolor stacked photo diodes with the bio-inspired asynchronous pixel event communication protocol known as Address Event Representation (AER). The stacked photo diodes are implemented in a 22 × 22 pixel array in a standard STM 90 nm CMOS process. Dynamic range is larger than 60 dB and pixels fill factor is 28%. The pixels employ either simple pulse frequency modulation (PFM) or a Time-to-First-Spike (TFS) mode. A heuristic linear combination of the chip's inherent pseudo colors serves to approximate RGB color representation. Furthermore, the sensor outputs can be processed to represent the radiation in the near infrared (NIR) band without employing external filters, and to color-encode direction of motion due to an asymmetry in the update rates of the different diode layers.

  5. Digital models for architectonical representation

    Directory of Open Access Journals (Sweden)

    Stefano Brusaporci

    2011-12-01

    Full Text Available Digital instruments and technologies enrich architectonical representation and communication opportunities. Computer graphics is organized according the two phases of visualization and construction, that is modeling and rendering, structuring dichotomy of software technologies. Visualization modalities give different kinds of representations of the same 3D model and instruments produce a separation between drawing and image’s creation. Reverse modeling can be related to a synthesis process, ‘direct modeling’ follows an analytic procedure. The difference between interactive and not interactive applications is connected to the possibilities offered by informatics instruments, and relates to modeling and rendering. At the same time the word ‘model’ describes different phenomenon (i.e. files: mathematical model of the building and of the scene; raster representation and post-processing model. All these correlated different models constitute the architectonical interpretative model, that is a simulation of reality made by the model for improving the knowledge.

  6. Numerical integration methods and layout improvements in the context of dynamic RNA visualization.

    Science.gov (United States)

    Shabash, Boris; Wiese, Kay C

    2017-05-30

    RNA visualization software tools have traditionally presented a static visualization of RNA molecules with limited ability for users to interact with the resulting image once it is complete. Only a few tools allowed for dynamic structures. One such tool is jViz.RNA. Currently, jViz.RNA employs a unique method for the creation of the RNA molecule layout by mapping the RNA nucleotides into vertexes in a graph, which we call the detailed graph, and then utilizes a Newtonian mechanics inspired system of forces to calculate a layout for the RNA molecule. The work presented here focuses on improvements to jViz.RNA that allow the drawing of RNA secondary structures according to common drawing conventions, as well as dramatic run-time performance improvements. This is done first by presenting an alternative method for mapping the RNA molecule into a graph, which we call the compressed graph, and then employing advanced numerical integration methods for the compressed graph representation. Comparing the compressed graph and detailed graph implementations, we find that the compressed graph produces results more consistent with RNA drawing conventions. However, we also find that employing the compressed graph method requires a more sophisticated initial layout to produce visualizations that would require minimal user interference. Comparing the two numerical integration methods demonstrates the higher stability of the Backward Euler method, and its resulting ability to handle much larger time steps, a high priority feature for any software which entails user interaction. The work in this manuscript presents the preferred use of compressed graphs to detailed ones, as well as the advantages of employing the Backward Euler method over the Forward Euler method. These improvements produce more stable as well as visually aesthetic representations of the RNA secondary structures. The results presented demonstrate that both the compressed graph representation, as well as the Backward

  7. Visualizing Series

    Science.gov (United States)

    Unal, Hasan

    2008-01-01

    The importance of visualisation and multiple representations in mathematics has been stressed, especially in a context of problem solving. Hanna and Sidoli comment that "Diagrams and other visual representations have long been welcomed as heuristic accompaniments to proof, where they not only facilitate the understanding of theorems and their…

  8. Inspired Responses

    Science.gov (United States)

    Steele, Carol Frederick

    2011-01-01

    In terms of teacher quality, Steele believes the best teachers have reached a stage she terms inspired, and that teachers move progressively through the stages of unaware, aware, and capable until the most reflective teachers finally reach the inspired level. Inspired teachers have a wide repertoire of teaching and class management techniques and…

  9. Visualizing Practices in Project-based Design

    DEFF Research Database (Denmark)

    Whyte, Jennifer; Tryggestad, Kjell; Comi, Alice

    2016-01-01

    Project-based design involves a variety of visual representations, which are evolved to make decisions and accomplish project objectives. Yet, such mediated and distributed ways of working are difficult to capture through ethnographies that examine situated design. A novel approach is developed t...... representations enabled participants in project-based design to develop and share understanding. The complexity of projects and their distributed and mediated nature makes this approach timely and important in addressing new research questions and practical challenges.......Project-based design involves a variety of visual representations, which are evolved to make decisions and accomplish project objectives. Yet, such mediated and distributed ways of working are difficult to capture through ethnographies that examine situated design. A novel approach is developed...... of situated design. This allows the researcher to be nimble, tracing connections across complex engineering projects; reconstructing practices through their visual representations; and observing their effects. Second, it articulates how, in these empirical cases, interaction with a cascade of visual...

  10. Visual Representations of Sexual Violence in Online News Outlets

    Directory of Open Access Journals (Sweden)

    Sandra Schwark

    2017-05-01

    Full Text Available To study visual representations of sexual violence, photographs accompanying German Internet news articles that appeared between January 2013 and March 2015 (N = 42 were subjected to thematic analysis. Two main themes, consisting of several sub-themes, emerged from the data. The first theme was “rape myths,” illustrating a stereotypical view of sexual violence. It consisted of three sub-themes: “beauty standards,” referring to the fact that all women in our sample fit western beauty standards, “physical violence,” as most images implied some form of physical violence, and finally “location,” suggesting that rape only happens in secluded outdoor areas. These findings suggest that the images from our sample perpetuate certain rape myths. The second theme was “portrayal of victimhood,” referring to the way victims of sexual violence were portrayed in photographs. The analysis of the sub-theme “passivity” showed that these portrayals fit a certain stereotype: the women were shown to be weak and helpless rather than individuals with agency and able to leave their status as a victim. Further sub-themes were “background,” “organization of space,” “camera perspective,” and “lighting.” We discuss these findings in relation to possibly reinforcing rape myths in society and as an issue in creating a biased perception of women who have experienced sexual violence.

  11. Feature-Based Memory-Driven Attentional Capture: Visual Working Memory Content Affects Visual Attention

    Science.gov (United States)

    Olivers, Christian N. L.; Meijer, Frank; Theeuwes, Jan

    2006-01-01

    In 7 experiments, the authors explored whether visual attention (the ability to select relevant visual information) and visual working memory (the ability to retain relevant visual information) share the same content representations. The presence of singleton distractors interfered more strongly with a visual search task when it was accompanied by…

  12. Contrasting vertical and horizontal representations of affect in emotional visual search.

    Science.gov (United States)

    Damjanovic, Ljubica; Santiago, Julio

    2016-02-01

    Independent lines of evidence suggest that the representation of emotional evaluation recruits both vertical and horizontal spatial mappings. These two spatial mappings differ in their experiential origins and their productivity, and available data suggest that they differ in their saliency. Yet, no study has so far compared their relative strength in an attentional orienting reaction time task that affords the simultaneous manifestation of both types of mapping. Here, we investigated this question using a visual search task with emotional faces. We presented angry and happy face targets and neutral distracter faces in top, bottom, left, and right locations on the computer screen. Conceptual congruency effects were observed along the vertical dimension supporting the 'up = good' metaphor, but not along the horizontal dimension. This asymmetrical processing pattern was observed when faces were presented in a cropped (Experiment 1) and whole (Experiment 2) format. These findings suggest that the 'up = good' metaphor is more salient and readily activated than the 'right = good' metaphor, and that the former outcompetes the latter when the task context affords the simultaneous activation of both mappings.

  13. Visual Learning in Application of Integration

    Science.gov (United States)

    Bt Shafie, Afza; Barnachea Janier, Josefina; Bt Wan Ahmad, Wan Fatimah

    Innovative use of technology can improve the way how Mathematics should be taught. It can enhance student's learning the concepts through visualization. Visualization in Mathematics refers to us of texts, pictures, graphs and animations to hold the attention of the learners in order to learn the concepts. This paper describes the use of a developed multimedia courseware as an effective tool for visual learning mathematics. The focus is on the application of integration which is a topic in Engineering Mathematics 2. The course is offered to the foundation students in the Universiti Teknologi of PETRONAS. Questionnaire has been distributed to get a feedback on the visual representation and students' attitudes towards using visual representation as a learning tool. The questionnaire consists of 3 sections: Courseware Design (Part A), courseware usability (Part B) and attitudes towards using the courseware (Part C). The results showed that students demonstrated the use of visual representation has benefited them in learning the topic.

  14. COSFIRE : A Brain-Inspired Approach to Visual Pattern Recognition

    NARCIS (Netherlands)

    Azzopardi, G.; Petkov, N.

    2014-01-01

    The primate visual system has an impressive ability to generalize and to discriminate between numerous objects and it is robust to many geometrical transformations as well as lighting conditions. The study of the visual system has been an active reasearch field in neuropysiology for more than half a

  15. COSFIRE : A brain-inspired approach to visual pattern recognition

    NARCIS (Netherlands)

    Azzopardi, George; Petkov, Nicolai; Grandinetti, Lucio; Lippert, Thomas; Petkov, Nicolai

    2014-01-01

    The primate visual system has an impressive ability to generalize and to discriminate between numerous objects and it is robust to many geometrical transformations as well as lighting conditions. The study of the visual system has been an active reasearch field in neuropysiology for more than half a

  16. Contralateral delay activity provides a neural measure of the number of representations in visual working memory.

    Science.gov (United States)

    Ikkai, Akiko; McCollough, Andrew W; Vogel, Edward K

    2010-04-01

    Visual working memory (VWM) helps to temporarily represent information from the visual environment and is severely limited in capacity. Recent work has linked various forms of neural activity to the ongoing representations in VWM. One piece of evidence comes from human event-related potential studies, which find a sustained contralateral negativity during the retention period of VWM tasks. This contralateral delay activity (CDA) has previously been shown to increase in amplitude as the number of memory items increases, up to the individual's working memory capacity limit. However, significant alternative hypotheses remain regarding the true nature of this activity. Here we test whether the CDA is modulated by the perceptual requirements of the memory items as well as whether it is determined by the number of locations that are being attended within the display. Our results provide evidence against these two alternative accounts and instead strongly support the interpretation that this activity reflects the current number of objects that are being represented in VWM.

  17. Stable statistical representations facilitate visual search.

    Science.gov (United States)

    Corbett, Jennifer E; Melcher, David

    2014-10-01

    Observers represent the average properties of object ensembles even when they cannot identify individual elements. To investigate the functional role of ensemble statistics, we examined how modulating statistical stability affects visual search. We varied the mean and/or individual sizes of an array of Gabor patches while observers searched for a tilted target. In "stable" blocks, the mean and/or local sizes of the Gabors were constant over successive displays, whereas in "unstable" baseline blocks they changed from trial to trial. Although there was no relationship between the context and the spatial location of the target, observers found targets faster (as indexed by faster correct responses and fewer saccades) as the global mean size became stable over several displays. Building statistical stability also facilitated scanning the scene, as measured by larger saccadic amplitudes, faster saccadic reaction times, and shorter fixation durations. These findings suggest a central role for peripheral visual information, creating context to free resources for detailed processing of salient targets and maintaining the illusion of visual stability.

  18. Visualization of temporal aspects of tsetse fly eradication in ...

    African Journals Online (AJOL)

    Pattern of how they are applied in time was provided in the animation representation. Further information on areas where different techniques were applied on different years is interactively visualized. Visualization of infestation changes in time was also provided by animation representation. Visualization of eradication ...

  19. Visual short-term memory: activity supporting encoding and maintenance in retinotopic visual cortex.

    Science.gov (United States)

    Sneve, Markus H; Alnæs, Dag; Endestad, Tor; Greenlee, Mark W; Magnussen, Svein

    2012-10-15

    Recent studies have demonstrated that retinotopic cortex maintains information about visual stimuli during retention intervals. However, the process by which transient stimulus-evoked sensory responses are transformed into enduring memory representations is unknown. Here, using fMRI and short-term visual memory tasks optimized for univariate and multivariate analysis approaches, we report differential involvement of human retinotopic areas during memory encoding of the low-level visual feature orientation. All visual areas show weaker responses when memory encoding processes are interrupted, possibly due to effects in orientation-sensitive primary visual cortex (V1) propagating across extrastriate areas. Furthermore, intermediate areas in both dorsal (V3a/b) and ventral (LO1/2) streams are significantly more active during memory encoding compared with non-memory (active and passive) processing of the same stimulus material. These effects in intermediate visual cortex are also observed during memory encoding of a different stimulus feature (spatial frequency), suggesting that these areas are involved in encoding processes on a higher level of representation. Using pattern-classification techniques to probe the representational content in visual cortex during delay periods, we further demonstrate that simply initiating memory encoding is not sufficient to produce long-lasting memory traces. Rather, active maintenance appears to underlie the observed memory-specific patterns of information in retinotopic cortex. Copyright © 2012 Elsevier Inc. All rights reserved.

  20. The Naturalized Nation: Anchoring, Objectification and Naturalized Social Representations of History

    Directory of Open Access Journals (Sweden)

    Eemeli Hakoköngäs

    2016-12-01

    Full Text Available This study focuses on the connection between social representations of history and collective memory from the perspective of elementary concepts of social representations theory: anchoring, objectification and naturalization. The aims of the study are to arrive at a conceptual clarity of this connection and demonstrate how to apply basic concepts of social representations theory to the study of collective memory. The study also focuses on the naturalized characteristics of Finnish history. The data consist of the covers of twenty Finnish history books between the years 1965 and 2014. All the covers are embellished with typography or visual images. The covers were analysed using a semiotic approach in which the interest is in the description (denotation, the associations (connotation and the meaning system these construe (myth. The analysis shows how national history is concretized with visual images (objectification, how the meaning of representation is conveyed (anchoring and how collective memory is maintained (naturalization, transmitted and shaped during the years. The results show how the stable collective memories and changing social representations of history are interacting. The most frequently used visual element was the colour blue, which alludes to the Finnish flag, a symbol of the nation that represents the core of Finnish history. The study suggests that it is possible to conceptualize collective memories as naturalized social representations of history. It shows how processes of anchoring and objectification serve as tools of collective memory and how the naturalized conceptions are subtly changed. In addition, the study develops the use of visual semiotic analysis in social representations research.

  1. Attention modulates maintenance of representations in visual short-term memory.

    Science.gov (United States)

    Kuo, Bo-Cheng; Stokes, Mark G; Nobre, Anna Christina

    2012-01-01

    Recent studies have shown that selective attention is of considerable importance for encoding task-relevant items into visual short-term memory (VSTM) according to our behavioral goals. However, it is not known whether top-down attentional biases can continue to operate during the maintenance period of VSTM. We used ERPs to investigate this question across two experiments. Specifically, we tested whether orienting attention to a given spatial location within a VSTM representation resulted in modulation of the contralateral delay activity (CDA), a lateralized ERP marker of VSTM maintenance generated when participants selectively encode memory items from one hemifield. In both experiments, retrospective cues during the maintenance period could predict a specific item (spatial retrocue) or multiple items (neutral retrocue) that would be probed at the end of the memory delay. Our results revealed that VSTM performance is significantly improved by orienting attention to the location of a task-relevant item. The behavioral benefit was accompanied by modulation of neural activity involved in VSTM maintenance. Spatial retrocues reduced the magnitude of the CDA, consistent with a reduction in memory load. Our results provide direct evidence that top-down control modulates neural activity associated with maintenance in VSTM, biasing competition in favor of the task-relevant information.

  2. Multi-stream CNN: Learning representations based on human-related regions for action recognition

    NARCIS (Netherlands)

    Tu, Zhigang; Xie, Wei; Qin, Qianqing; Poppe, R.W.; Veltkamp, R.C.; Li, Baoxin; Yuan, Junsong

    2018-01-01

    The most successful video-based human action recognition methods rely on feature representations extracted using Convolutional Neural Networks (CNNs). Inspired by the two-stream network (TS-Net), we propose a multi-stream Convolutional Neural Network (CNN) architecture to recognize human actions. We

  3. The Representation of Object Viewpoint in Human Visual Cortex

    OpenAIRE

    Andresen, David R.; Vinberg, Joakim; Grill-Spector, Kalanit

    2008-01-01

    Understanding the nature of object representations in the human brain is critical for understanding the neural basis of invariant object recognition. However, the degree to which object representations are sensitive to object viewpoint is unknown. Using fMRI we employed a parametric approach to examine the sensitivity to object view as a function of rotation (0°–180°), category (animal/vehicle) and fMRI-adaptation paradigm (short or long-lagged). For both categories and fMRI-adaptation paradi...

  4. Deep generative learning of location-invariant visual word recognition

    Science.gov (United States)

    Di Bono, Maria Grazia; Zorzi, Marco

    2013-01-01

    It is widely believed that orthographic processing implies an approximate, flexible coding of letter position, as shown by relative-position and transposition priming effects in visual word recognition. These findings have inspired alternative proposals about the representation of letter position, ranging from noisy coding across the ordinal positions to relative position coding based on open bigrams. This debate can be cast within the broader problem of learning location-invariant representations of written words, that is, a coding scheme abstracting the identity and position of letters (and combinations of letters) from their eye-centered (i.e., retinal) locations. We asked whether location-invariance would emerge from deep unsupervised learning on letter strings and what type of intermediate coding would emerge in the resulting hierarchical generative model. We trained a deep network with three hidden layers on an artificial dataset of letter strings presented at five possible retinal locations. Though word-level information (i.e., word identity) was never provided to the network during training, linear decoding from the activity of the deepest hidden layer yielded near-perfect accuracy in location-invariant word recognition. Conversely, decoding from lower layers yielded a large number of transposition errors. Analyses of emergent internal representations showed that word selectivity and location invariance increased as a function of layer depth. Word-tuning and location-invariance were found at the level of single neurons, but there was no evidence for bigram coding. Finally, the distributed internal representation of words at the deepest layer showed higher similarity to the representation elicited by the two exterior letters than by other combinations of two contiguous letters, in agreement with the hypothesis that word edges have special status. These results reveal that the efficient coding of written words—which was the model's learning objective

  5. Deep generative learning of location-invariant visual word recognition.

    Science.gov (United States)

    Di Bono, Maria Grazia; Zorzi, Marco

    2013-01-01

    It is widely believed that orthographic processing implies an approximate, flexible coding of letter position, as shown by relative-position and transposition priming effects in visual word recognition. These findings have inspired alternative proposals about the representation of letter position, ranging from noisy coding across the ordinal positions to relative position coding based on open bigrams. This debate can be cast within the broader problem of learning location-invariant representations of written words, that is, a coding scheme abstracting the identity and position of letters (and combinations of letters) from their eye-centered (i.e., retinal) locations. We asked whether location-invariance would emerge from deep unsupervised learning on letter strings and what type of intermediate coding would emerge in the resulting hierarchical generative model. We trained a deep network with three hidden layers on an artificial dataset of letter strings presented at five possible retinal locations. Though word-level information (i.e., word identity) was never provided to the network during training, linear decoding from the activity of the deepest hidden layer yielded near-perfect accuracy in location-invariant word recognition. Conversely, decoding from lower layers yielded a large number of transposition errors. Analyses of emergent internal representations showed that word selectivity and location invariance increased as a function of layer depth. Word-tuning and location-invariance were found at the level of single neurons, but there was no evidence for bigram coding. Finally, the distributed internal representation of words at the deepest layer showed higher similarity to the representation elicited by the two exterior letters than by other combinations of two contiguous letters, in agreement with the hypothesis that word edges have special status. These results reveal that the efficient coding of written words-which was the model's learning objective

  6. Deep generative learning of location-invariant visual word recognition

    Directory of Open Access Journals (Sweden)

    Maria Grazia eDi Bono

    2013-09-01

    Full Text Available It is widely believed that orthographic processing implies an approximate, flexible coding of letter position, as shown by relative-position and transposition priming effects in visual word recognition. These findings have inspired alternative proposals about the representation of letter position, ranging from noisy coding across the ordinal positions to relative position coding based on open bigrams. This debate can be cast within the broader problem of learning location-invariant representations of written words, that is, a coding scheme abstracting the identity and position of letters (and combinations of letters from their eye-centred (i.e., retinal locations. We asked whether location-invariance would emerge from deep unsupervised learning on letter strings and what type of intermediate coding would emerge in the resulting hierarchical generative model. We trained a deep network with three hidden layers on an artificial dataset of letter strings presented at five possible retinal locations. Though word-level information (i.e., word identity was never provided to the network during training, linear decoding from the activity of the deepest hidden layer yielded near-perfect accuracy in location-invariant word recognition. Conversely, decoding from lower layers yielded a large number of transposition errors. Analyses of emergent internal representations showed that word selectivity and location invariance increased as a function of layer depth. Conversely, there was no evidence for bigram coding. Finally, the distributed internal representation of words at the deepest layer showed higher similarity to the representation elicited by the two exterior letters than by other combinations of two contiguous letters, in agreement with the hypothesis that word edges have special status. These results reveal that the efficient coding of written words – which was the model’s learning objective – is largely based on letter-level information.

  7. Intrathalamic Mechanisms of Visual Attention

    OpenAIRE

    Mayo, J. Patrick

    2009-01-01

    The classical model of visual processing emphasizes the lateral geniculate nucleus (LGN) as the major intermediary between the retina and visual cortex. Yet, anatomical findings inspired Francis Crick to suggest an alternative model in which the thalamic reticular nucleus, which envelops the LGN, acts as the “guardian” of visual cortex by modulating LGN activity. Recent work by McAlonan and colleagues supports Crick's hypothesis, thereby enhancing our understanding of the early stages of visu...

  8. Art-inspired Presentation of Earth Science Research

    Science.gov (United States)

    Bugbee, K.; Smith, D. K.; Smith, T.; Conover, H.; Robinson, E.

    2016-12-01

    This presentation features two posters inspired by modern and contemporary art that showcase different Earth science data at NASA's Global Hydrology Resource Center Distributed Active Archive Center (GHRC DAAC). The posters are intended for the science-interested public. They are designed to tell an interesting story and to stimulate interest in the science behind the art. "Water makes the World" is a photo mosaic of cloud water droplet and ice crystal images combined to depict the Earth in space. The individual images were captured using microphysical probes installed on research aircraft flown in the Mid-latitude Continental Convective Clouds Experiment (MC3E). MC3E was one of a series of ground validation field experiments for NASA's Global Precipitation Measurement (GPM) mission which collected ground and airborne precipitation datasets supporting the physical validation of satellite-based precipitation retrieval algorithms. "The Lightning Capital of the World" is laid out on a grid of black lines and primary colors in the style of Piet Mondrian. This neoplastic or "new plastic art" style was founded in the Netherlands and was used in art from 1917 to 1931. The poster colorfully describes the Catatumbo lightning phenomenon from a scientific, social and historical perspective. It is a still representation of a moving art project. To see this poster in action, visit the GHRC YouTube channel at http://tinyurl.com/hd6crx8 or stop by during the poster session. Both posters were created for a special Research as Art session at the 2016 Federation of Earth Science Information Partners (ESIP) summer meeting in Durham, NC. This gallery-style event challenged attendees to use visual media to show how the ESIP community uses data. Both of these visually appealing posters draw the viewer in and then provide information on the science data used, as well as links for more information available. The GHRC DAAC is a joint venture of NASA's Marshall Space Flight Center and the

  9. Diagrammatic Representational Constraints of Spatial Scale in Earth-Moon System Astronomy Instruction

    Science.gov (United States)

    Taylor, Roger S.; Grundstrom, Erika D.

    2011-01-01

    Given that astronomy heavily relies on visual representations it is especially likely for individuals to assume that instructional materials, such as visual representations of the Earth-Moon system (EMS), would be relatively accurate. However, in our research, we found that images in middle-school textbooks and educational webpages were commonly…

  10. The interplay of language and visual perception in working memory.

    Science.gov (United States)

    Souza, Alessandra S; Skóra, Zuzanna

    2017-09-01

    How do perception and language interact to form the representations that guide our thoughts and actions over the short-term? Here, we provide a first examination of this question by investigating the role of verbal labels in a continuous visual working memory (WM) task. Across four experiments, participants retained in memory the continuous color of a set of dots which were presented sequentially (Experiments 1-3) or simultaneously (Experiment 4). At test, they reproduced the colors of all dots using a color wheel. During stimulus presentation participants were required to either label the colors (color labeling) or to repeat "bababa" aloud (articulatory suppression), hence prompting or preventing verbal labeling, respectively. We tested four competing hypotheses of the labeling effect: (1) labeling generates a verbal representation that overshadows the visual representation; (2) labeling yields a verbal representation in addition to the visual one; (3) the labels function as a retrieval cue, adding distinctiveness to items in memory; and (4) labels activate visual categorical representations in long-term memory. Collectively, our experiments show that labeling does not overshadow the visual input; it augments it. Mixture modeling showed that labeling increased the quantity and quality of information in WM. Our findings are consistent with the hypothesis that labeling activates visual long-term categorical representations which help in reducing the noise in the internal representations of the visual stimuli in WM. Copyright © 2017 Elsevier B.V. All rights reserved.

  11. Biologically inspired emotion recognition from speech

    Directory of Open Access Journals (Sweden)

    Buscicchio Cosimo

    2011-01-01

    Full Text Available Abstract Emotion recognition has become a fundamental task in human-computer interaction systems. In this article, we propose an emotion recognition approach based on biologically inspired methods. Specifically, emotion classification is performed using a long short-term memory (LSTM recurrent neural network which is able to recognize long-range dependencies between successive temporal patterns. We propose to represent data using features derived from two different models: mel-frequency cepstral coefficients (MFCC and the Lyon cochlear model. In the experimental phase, results obtained from the LSTM network and the two different feature sets are compared, showing that features derived from the Lyon cochlear model give better recognition results in comparison with those obtained with the traditional MFCC representation.

  12. An overview of 3D software visualization.

    Science.gov (United States)

    Teyseyre, Alfredo R; Campo, Marcelo R

    2009-01-01

    Software visualization studies techniques and methods for graphically representing different aspects of software. Its main goal is to enhance, simplify and clarify the mental representation a software engineer has of a computer system. During many years, visualization in 2D space has been actively studied, but in the last decade, researchers have begun to explore new 3D representations for visualizing software. In this article, we present an overview of current research in the area, describing several major aspects like: visual representations, interaction issues, evaluation methods and development tools. We also perform a survey of some representative tools to support different tasks, i.e., software maintenance and comprehension, requirements validation and algorithm animation for educational purposes, among others. Finally, we conclude identifying future research directions.

  13. Representação visual de estruturas biológicas em materiais de ensino Visual representation of biological structures in teaching material

    Directory of Open Access Journals (Sweden)

    Marina Azevedo Morato

    1998-10-01

    Full Text Available Este trabalho foi motivado pela necessidade de se definir parâmetros de apresentação e tratamento da informação científica em materiais de ensino. Através de consultas a bibliotecas e a especialistas em ciências da saúde e artes gráficas e visuais, fez-se uma pesquisa que resultou na descrição comparativa entre as primeiras manifestações da ilustração científica na anatomia e a trajetória da representação visual do conhecimento sobre a célula. O estudo traz ainda exemplos significativos de ilustrações utilizadas como elementos de análise.Parameters must be defined for presenting and handling scientific information presented in the form of teaching materials. Through library research and consultations with specialists in the health sciences and in graphic arts and design, this study undertook a comparative description of the first examples of scientific illustrations of anatomy and the evolution of visual representations of knowledge on the cell. The study includes significant examples of illustrations which served as elements of analysis.

  14. Visualization of diversity in large multivariate data sets.

    Science.gov (United States)

    Pham, Tuan; Hess, Rob; Ju, Crystal; Zhang, Eugene; Metoyer, Ronald

    2010-01-01

    Understanding the diversity of a set of multivariate objects is an important problem in many domains, including ecology, college admissions, investing, machine learning, and others. However, to date, very little work has been done to help users achieve this kind of understanding. Visual representation is especially appealing for this task because it offers the potential to allow users to efficiently observe the objects of interest in a direct and holistic way. Thus, in this paper, we attempt to formalize the problem of visualizing the diversity of a large (more than 1000 objects), multivariate (more than 5 attributes) data set as one worth deeper investigation by the information visualization community. In doing so, we contribute a precise definition of diversity, a set of requirements for diversity visualizations based on this definition, and a formal user study design intended to evaluate the capacity of a visual representation for communicating diversity information. Our primary contribution, however, is a visual representation, called the Diversity Map, for visualizing diversity. An evaluation of the Diversity Map using our study design shows that users can judge elements of diversity consistently and as or more accurately than when using the only other representation specifically designed to visualize diversity.

  15. Getting the picture: A mixed-methods inquiry into how visual representations are interpreted by students, incorporated within textbooks, and integrated into middle-school science classrooms

    Science.gov (United States)

    Lee, Victor Raymond

    Modern-day middle school science textbooks are heavily populated with colorful images, technical diagrams, and other forms of visual representations. These representations are commonly perceived by educators to be useful aids to support student learning of unfamiliar scientific ideas. However, as the number of representations in science textbooks has seemingly increased in recent decades, concerns have been voiced that many current of these representations are actually undermining instructional goals; they may be introducing substantial conceptual and interpretive difficulties for students. To date, very little empirical work has been done to examine how the representations used in instructional materials have changed, and what influences these changes exert on student understanding. Furthermore, there has also been limited attention given to the extent to which current representational-use routines in science classrooms may mitigate or limit interpretive difficulties. This dissertation seeks to do three things: First, it examines the nature of the relationship between published representations and students' reasoning about the natural world. Second, it considers the ways in which representations are used in textbooks and how that has changed over a span of five decades. Third, this dissertation provides an in-depth look into how middle school science classrooms naturally use these visual representations and what kinds of support are being provided. With respect to the three goals of this dissertation, three pools of data were collected and analyzed for this study. First, interview data was collected in which 32 middle school students interpreted and reasoned with a set of more and less problematic published textbook representations. Quantitative analyses of the interview data suggest that, counter to what has been anticipated in the literature, there were no significant differences in the conceptualizations of students in the different groups. An accompanying

  16. Parts, Cavities, and Object Representation in Infancy

    Science.gov (United States)

    Hayden, Angela; Bhatt, Ramesh S.; Kangas, Ashley; Zieber, Nicole

    2011-01-01

    Part representation is not only critical to object perception but also plays a key role in a number of basic visual cognition functions, such as figure-ground segregation, allocation of attention, and memory for shapes. Yet, virtually nothing is known about the development of part representation. If parts are fundamental components of object shape…

  17. Intermediate Levels of Visual Processing

    National Research Council Canada - National Science Library

    Nakayama, Ken

    1998-01-01

    ...) surface representation, here we have shown that there is an intermediate level of visual processing, between the analysis of the image and higher order representations related to specific objects; (2...

  18. Multiple representations in physics education

    CERN Document Server

    Duit, Reinders; Fischer, Hans E

    2017-01-01

    This volume is important because despite various external representations, such as analogies, metaphors, and visualizations being commonly used by physics teachers, educators and researchers, the notion of using the pedagogical functions of multiple representations to support teaching and learning is still a gap in physics education. The research presented in the three sections of the book is introduced by descriptions of various psychological theories that are applied in different ways for designing physics teaching and learning in classroom settings. The following chapters of the book illustrate teaching and learning with respect to applying specific physics multiple representations in different levels of the education system and in different physics topics using analogies and models, different modes, and in reasoning and representational competence. When multiple representations are used in physics for teaching, the expectation is that they should be successful. To ensure this is the case, the implementati...

  19. Example-Based Image Colorization Using Locality Consistent Sparse Representation.

    Science.gov (United States)

    Bo Li; Fuchen Zhao; Zhuo Su; Xiangguo Liang; Yu-Kun Lai; Rosin, Paul L

    2017-11-01

    Image colorization aims to produce a natural looking color image from a given gray-scale image, which remains a challenging problem. In this paper, we propose a novel example-based image colorization method exploiting a new locality consistent sparse representation. Given a single reference color image, our method automatically colorizes the target gray-scale image by sparse pursuit. For efficiency and robustness, our method operates at the superpixel level. We extract low-level intensity features, mid-level texture features, and high-level semantic features for each superpixel, which are then concatenated to form its descriptor. The collection of feature vectors for all the superpixels from the reference image composes the dictionary. We formulate colorization of target superpixels as a dictionary-based sparse reconstruction problem. Inspired by the observation that superpixels with similar spatial location and/or feature representation are likely to match spatially close regions from the reference image, we further introduce a locality promoting regularization term into the energy formulation, which substantially improves the matching consistency and subsequent colorization results. Target superpixels are colorized based on the chrominance information from the dominant reference superpixels. Finally, to further improve coherence while preserving sharpness, we develop a new edge-preserving filter for chrominance channels with the guidance from the target gray-scale image. To the best of our knowledge, this is the first work on sparse pursuit image colorization from single reference images. Experimental results demonstrate that our colorization method outperforms the state-of-the-art methods, both visually and quantitatively using a user study.

  20. Scientific visualization uncertainty, multifield, biomedical, and scalable visualization

    CERN Document Server

    Chen, Min; Johnson, Christopher; Kaufman, Arie; Hagen, Hans

    2014-01-01

    Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization. • Uncertainty visualization deals with uncertain data from simulations or sampled data, uncertainty due to the mathematical processes operating on the data, and uncertainty in the visual representation, • Multifield visualization addresses the need to depict multiple data at individual locations and the combination of multiple datasets, • Biomedical is a vast field with select subtopics addressed from scanning methodologies to structural applications to biological applications, • Scalability in scientific visualization is critical as data grows and computational devices range from hand-held mobile devices to exascale computational platforms. Scientific Visualization will be useful to practitioners of scientific visualization, ...

  1. Graph-based clustering and data visualization algorithms

    CERN Document Server

    Vathy-Fogarassy, Ágnes

    2013-01-01

    This work presents a data visualization technique that combines graph-based topology representation and dimensionality reduction methods to visualize the intrinsic data structure in a low-dimensional vector space. The application of graphs in clustering and visualization has several advantages. A graph of important edges (where edges characterize relations and weights represent similarities or distances) provides a compact representation of the entire complex data set. This text describes clustering and visualization methods that are able to utilize information hidden in these graphs, based on

  2. The Problem of Representation

    Science.gov (United States)

    Tervo, Juuso

    2012-01-01

    In "Postphysical Vision: Art Education's Challenge in an Age of Globalized Aesthetics (AMondofesto)" (2008) and "Beyond Aesthetics: Returning Force and Truth to Art and Its Education" (2009), jan jagodzinski argued for politics that go "beyond" representation--a project that radically questions visual culture…

  3. Vision and the representation of the surroundings in spatial memory

    Science.gov (United States)

    Tatler, Benjamin W.; Land, Michael F.

    2011-01-01

    One of the paradoxes of vision is that the world as it appears to us and the image on the retina at any moment are not much like each other. The visual world seems to be extensive and continuous across time. However, the manner in which we sample the visual environment is neither extensive nor continuous. How does the brain reconcile these differences? Here, we consider existing evidence from both static and dynamic viewing paradigms together with the logical requirements of any representational scheme that would be able to support active behaviour. While static scene viewing paradigms favour extensive, but perhaps abstracted, memory representations, dynamic settings suggest sparser and task-selective representation. We suggest that in dynamic settings where movement within extended environments is required to complete a task, the combination of visual input, egocentric and allocentric representations work together to allow efficient behaviour. The egocentric model serves as a coding scheme in which actions can be planned, but also offers a potential means of providing the perceptual stability that we experience. PMID:21242146

  4. Vision and the representation of the surroundings in spatial memory.

    Science.gov (United States)

    Tatler, Benjamin W; Land, Michael F

    2011-02-27

    One of the paradoxes of vision is that the world as it appears to us and the image on the retina at any moment are not much like each other. The visual world seems to be extensive and continuous across time. However, the manner in which we sample the visual environment is neither extensive nor continuous. How does the brain reconcile these differences? Here, we consider existing evidence from both static and dynamic viewing paradigms together with the logical requirements of any representational scheme that would be able to support active behaviour. While static scene viewing paradigms favour extensive, but perhaps abstracted, memory representations, dynamic settings suggest sparser and task-selective representation. We suggest that in dynamic settings where movement within extended environments is required to complete a task, the combination of visual input, egocentric and allocentric representations work together to allow efficient behaviour. The egocentric model serves as a coding scheme in which actions can be planned, but also offers a potential means of providing the perceptual stability that we experience.

  5. Problem representation and mathematical problem solving of students of varying math ability.

    Science.gov (United States)

    Krawec, Jennifer L

    2014-01-01

    The purpose of this study was to examine differences in math problem solving among students with learning disabilities (LD, n = 25), low-achieving students (LA, n = 30), and average-achieving students (AA, n = 29). The primary interest was to analyze the processes students use to translate and integrate problem information while solving problems. Paraphrasing, visual representation, and problem-solving accuracy were measured in eighth grade students using a researcher-modified version of the Mathematical Processing Instrument. Results indicated that both students with LD and LA students struggled with processing but that students with LD were significantly weaker than their LA peers in paraphrasing relevant information. Paraphrasing and visual representation accuracy each accounted for a statistically significant amount of variance in problem-solving accuracy. Finally, the effect of visual representation of relevant information on problem-solving accuracy was dependent on ability; specifically, for students with LD, generating accurate visual representations was more strongly related to problem-solving accuracy than for AA students. Implications for instruction for students with and without LD are discussed.

  6. Images as representations : Visual sources on education and childhood in the past

    NARCIS (Netherlands)

    Dekker, Jeroen J.H.

    2015-01-01

    The challenge of using images for the history of education and childhood will be addressed in this article by looking at them as representations. Central is the relationship between representations and reality. The focus is on the power of paintings as representations of aspects of realities. First

  7. Short and long term representation of an unfamiliar tone distribution.

    Science.gov (United States)

    Cui, Anja X; Diercks, Charlette; Troje, Nikolaus F; Cuddy, Lola L

    2016-01-01

    We report on a study conducted to extend our knowledge about the process of gaining a mental representation of music. Several studies, inspired by research on the statistical learning of language, have investigated statistical learning of sequential rules underlying tone sequences. Given that the mental representation of music correlates with distributional properties of music, we tested whether participants are able to abstract distributional information contained in tone sequences to form a mental representation. For this purpose, we created an unfamiliar music genre defined by an underlying tone distribution, to which 40 participants were exposed. Our stimuli allowed us to differentiate between sensitivity to the distributional properties contained in test stimuli and long term representation of the distributional properties of the music genre overall. Using a probe tone paradigm and a two-alternative forced choice discrimination task, we show that listeners are able to abstract distributional properties of music through mere exposure into a long term representation of music. This lends support to the idea that statistical learning is involved in the process of gaining musical knowledge.

  8. Short and long term representation of an unfamiliar tone distribution

    Directory of Open Access Journals (Sweden)

    Anja X. Cui

    2016-08-01

    Full Text Available We report on a study conducted to extend our knowledge about the process of gaining a mental representation of music. Several studies, inspired by research on the statistical learning of language, have investigated statistical learning of sequential rules underlying tone sequences. Given that the mental representation of music correlates with distributional properties of music, we tested whether participants are able to abstract distributional information contained in tone sequences to form a mental representation. For this purpose, we created an unfamiliar music genre defined by an underlying tone distribution, to which 40 participants were exposed. Our stimuli allowed us to differentiate between sensitivity to the distributional properties contained in test stimuli and long term representation of the distributional properties of the music genre overall. Using a probe tone paradigm and a two-alternative forced choice discrimination task, we show that listeners are able to abstract distributional properties of music through mere exposure into a long term representation of music. This lends support to the idea that statistical learning is involved in the process of gaining musical knowledge.

  9. Hemispheric asymmetry of liking for representational and abstract paintings.

    Science.gov (United States)

    Nadal, Marcos; Schiavi, Susanna; Cattaneo, Zaira

    2017-10-13

    Although the neural correlates of the appreciation of aesthetic qualities have been the target of much research in the past decade, few experiments have explored the hemispheric asymmetries in underlying processes. In this study, we used a divided visual field paradigm to test for hemispheric asymmetries in men and women's preference for abstract and representational artworks. Both male and female participants liked representational paintings more when presented in the right visual field, whereas preference for abstract paintings was unaffected by presentation hemifield. We hypothesize that this result reflects a facilitation of the sort of visual processes relevant to laypeople's liking for art-specifically, local processing of highly informative object features-when artworks are presented in the right visual field, given the left hemisphere's advantage in processing such features.

  10. Spatial resolution in visual memory.

    Science.gov (United States)

    Ben-Shalom, Asaf; Ganel, Tzvi

    2015-04-01

    Representations in visual short-term memory are considered to contain relatively elaborated information on object structure. Conversely, representations in earlier stages of the visual hierarchy are thought to be dominated by a sensory-based, feed-forward buildup of information. In four experiments, we compared the spatial resolution of different object properties between two points in time along the processing hierarchy in visual short-term memory. Subjects were asked either to estimate the distance between objects or to estimate the size of one of the objects' features under two experimental conditions, of either a short or a long delay period between the presentation of the target stimulus and the probe. When different objects were referred to, similar spatial resolution was found for the two delay periods, suggesting that initial processing stages are sensitive to object-based properties. Conversely, superior resolution was found for the short, as compared with the long, delay when features were referred to. These findings suggest that initial representations in visual memory are hybrid in that they allow fine-grained resolution for object features alongside normal visual sensitivity to the segregation between objects. The findings are also discussed in reference to the distinction made in earlier studies between visual short-term memory and iconic memory.

  11. Applying Technology to Train Visualization Skills

    National Research Council Canada - National Science Library

    Nanda, Sanjeeb

    2005-01-01

    .... Training visualization skills, such as terrain appreciation, is generally difficult and inefficient in the real world with natural representations or in a classroom with analog representations...

  12. PERANCANGAN FONT TAPYCH BERBASIS KARAKTER VISUAL MOTIF TAPIS LAMPUNG

    Directory of Open Access Journals (Sweden)

    Wantoro Wantoro

    2017-02-01

    Full Text Available Abstrak Tapis merupakan kain khas asal Lampung yang terbuat dari tenunan benang kapas berwarna emas dan perak. Sebagai produk budaya, tapis memiliki visualisasi yang khas. Berdasarkan observasi, pemanfaatan tapis yang memiliki representasi nilai dan nilai estetika tinggi masih terbatas pada media dan waktu tertentu. Hal ini tentu saja menimbulkan kekhawatiran tentang pelestarian dan pengembangan tapis karena keterbatasan pemanfaatannya. Contoh pemanfaatan tapis yang dapat dilakukan adalah upaya eksplorasi visual kedalam bentuk produk budaya lain yang lekat dengan keseharian masyarakat. Salah satu produk budaya yang dapat dirancang adalah huruf. Huruf merupakan media komunikasi tulisan yang sebenarnya telah lama ada dan berkembang. Di Indonesia, komunikasi tulisan mayoritas  menggunakan huruf latin. Penggunaan huruf latin di Indonesia dapat dilihat mulai dari cara manual hingga sudah dilakukan secara digital. Huruf digital atau disebut dengan font saat ini banyak digunakan pada perangkat-perangkat digital/elektronik. Perkembangan desain font juga terus berkembang karena kebutuhan akan penyampaian pesan maupun kesan estetis pada suatu karya juga berkembang. Hal inilah yang kemudian menginspirasi lahirnya kemungkinan-kemungkinan bentuk visual baru font khususnya yang berbasis huruf Latin. Tapis, dengan kekayaan estetik pada visualnya dapat dijadikan sebagai inspirasi dalam menciptakan kemungkinan bentuk baru dari sebuah font yang berbasis pada bentuk huruf latin. Perpaduan visual antara tapis dan karakter huruf latin dapat menghasilkan karakteristik yang khas. Kata Kunci: Adaptasi, Font, Perancangan, Tapis, Visual Abstract Tapis from Lampung is a unique fabric made from cotton yarn woven gold and silver. As cultural products, Tapis have a typical visualization. Based on observations, the use of Tapis which has a value of representation and a high aesthetic value is still limited to the media and a certain time. This raises concerns about the

  13. Interacting Brain Modules for Memory: An Adaptive Representations Architecture

    Science.gov (United States)

    2008-06-01

    and sensory preconditioning, which depend on compressing together the representations of conditioned stimulus and context and/or co-occurring cues...learning and rewarded behavior, partly because of clear evidence of their key role in drugs of addiction (DiChiara, 1999), and because they are among the...Approach of this sort is a Pavlovian response---it is like a pre-wired action inspired by novelty (and also reward prediction). Theoretical

  14. An evaluation of space time cube representation of spatiotemporal patterns.

    Science.gov (United States)

    Kristensson, Per Ola; Dahlbäck, Nils; Anundi, Daniel; Björnstad, Marius; Gillberg, Hanna; Haraldsson, Jonas; Mårtensson, Ingrid; Nordvall, Mathias; Ståhl, Josefine

    2009-01-01

    Space time cube representation is an information visualization technique where spatiotemporal data points are mapped into a cube. Information visualization researchers have previously argued that space time cube representation is beneficial in revealing complex spatiotemporal patterns in a data set to users. The argument is based on the fact that both time and spatial information are displayed simultaneously to users, an effect difficult to achieve in other representations. However, to our knowledge the actual usefulness of space time cube representation in conveying complex spatiotemporal patterns to users has not been empirically validated. To fill this gap, we report on a between-subjects experiment comparing novice users' error rates and response times when answering a set of questions using either space time cube or a baseline 2D representation. For some simple questions, the error rates were lower when using the baseline representation. For complex questions where the participants needed an overall understanding of the spatiotemporal structure of the data set, the space time cube representation resulted in on average twice as fast response times with no difference in error rates compared to the baseline. These results provide an empirical foundation for the hypothesis that space time cube representation benefits users analyzing complex spatiotemporal patterns.

  15. The representation of object viewpoint in human visual cortex.

    Science.gov (United States)

    Andresen, David R; Vinberg, Joakim; Grill-Spector, Kalanit

    2009-04-01

    Understanding the nature of object representations in the human brain is critical for understanding the neural basis of invariant object recognition. However, the degree to which object representations are sensitive to object viewpoint is unknown. Using fMRI we employed a parametric approach to examine the sensitivity to object view as a function of rotation (0 degrees-180 degrees ), category (animal/vehicle) and fMRI-adaptation paradigm (short or long-lagged). For both categories and fMRI-adaptation paradigms, object-selective regions recovered from adaptation when a rotated view of an object was shown after adaptation to a specific view of that object, suggesting that representations are sensitive to object rotation. However, we found evidence for differential representations across categories and ventral stream regions. Rotation cross-adaptation was larger for animals than vehicles, suggesting higher sensitivity to vehicle than animal rotation, and was largest in the left fusiform/occipito-temporal sulcus (pFUS/OTS), suggesting that this region has low sensitivity to rotation. Moreover, right pFUS/OTS and FFA responded more strongly to front than back views of animals (without adaptation) and rotation cross-adaptation depended both on the level of rotation and the adapting view. This result suggests a prevalence of neurons that prefer frontal views of animals in fusiform regions. Using a computational model of view-tuned neurons, we demonstrate that differential neural view tuning widths and relative distributions of neural-tuned populations in fMRI voxels can explain the fMRI results. Overall, our findings underscore the utility of parametric approaches for studying the neural basis of object invariance and suggest that there is no complete invariance to object view in the human ventral stream.

  16. Accelerating Inspire

    CERN Document Server

    AUTHOR|(CDS)2266999

    2017-01-01

    CERN has been involved in the dissemination of scientific results since its early days and has continuously updated the distribution channels. Currently, Inspire hosts catalogues of articles, authors, institutions, conferences, jobs, experiments, journals and more. Successful orientation among this amount of data requires comprehensive linking between the content. Inspire has lacked a system for linking experiments and articles together based on which accelerator they were conducted at. The purpose of this project has been to create such a system. Records for 156 accelerators were created and all 2913 experiments on Inspire were given corresponding MARC tags. Records of 18404 accelerator physics related bibliographic entries were also tagged with corresponding accelerator tags. Finally, as a part of the endeavour to broaden CERN's presence on Wikipedia, existing Wikipedia articles of accelerators were updated with short descriptions and links to Inspire. In total, 86 Wikipedia articles were updated. This repo...

  17. Learned image representations for visual recognition

    DEFF Research Database (Denmark)

    Larsen, Anders Boesen Lindbo

    This thesis addresses the problem of extracting image structures for representing images effectively in order to solve visual recognition tasks. Problems from diverse research areas (medical imaging, material science and food processing) have motivated large parts of the methodological development...

  18. The Visual Shock of Francis Bacon: An essay in neuroesthetics

    Directory of Open Access Journals (Sweden)

    Semir eZeki

    2013-12-01

    Full Text Available In this paper we discuss the work of Francis Bacon in the context of his declared aim of giving a visual shock. We explore what this means in terms of brain activity and what insights into the brain’s visual perceptive system his work gives. We do so especially with reference to the representation of faces and bodies in the human visual brain. We discuss the evidence that shows that both these categories of stimuli have a very privileged status in visual perception, compared to the perception of other stimuli, including man-made artifacts such as houses, chairs and cars. We show that viewing face and house stimuli that depart significantly from a normal representation of faces and bodies entails a significant difference in the pattern of brain activation. We argue that Bacon succeeded in delivering his visual shock because he subverted the normal neural representation of faces and bodies, without at the same time subverting the representation of man-made artifacts.

  19. The "Visual Shock" of Francis Bacon: an essay in neuroesthetics.

    Science.gov (United States)

    Zeki, Semir; Ishizu, Tomohiro

    2013-01-01

    In this paper we discuss the work of Francis Bacon in the context of his declared aim of giving a "visual shock."We explore what this means in terms of brain activity and what insights into the brain's visual perceptive system his work gives. We do so especially with reference to the representation of faces and bodies in the human visual brain. We discuss the evidence that shows that both these categories of stimuli have a very privileged status in visual perception, compared to the perception of other stimuli, including man-made artifacts such as houses, chairs, and cars. We show that viewing stimuli that depart significantly from a normal representation of faces and bodies entails a significant difference in the pattern of brain activation. We argue that Bacon succeeded in delivering his "visual shock" because he subverted the normal neural representation of faces and bodies, without at the same time subverting the representation of man-made artifacts.

  20. The Molecule Cloud - compact visualization of large collections of molecules

    Directory of Open Access Journals (Sweden)

    Ertl Peter

    2012-07-01

    Full Text Available Abstract Background Analysis and visualization of large collections of molecules is one of the most frequent challenges cheminformatics experts in pharmaceutical industry are facing. Various sophisticated methods are available to perform this task, including clustering, dimensionality reduction or scaffold frequency analysis. In any case, however, viewing and analyzing large tables with molecular structures is necessary. We present a new visualization technique, providing basic information about the composition of molecular data sets at a single glance. Summary A method is presented here allowing visual representation of the most common structural features of chemical databases in a form of a cloud diagram. The frequency of molecules containing particular substructure is indicated by the size of respective structural image. The method is useful to quickly perceive the most prominent structural features present in the data set. This approach was inspired by popular word cloud diagrams that are used to visualize textual information in a compact form. Therefore we call this approach “Molecule Cloud”. The method also supports visualization of additional information, for example biological activity of molecules containing this scaffold or the protein target class typical for particular scaffolds, by color coding. Detailed description of the algorithm is provided, allowing easy implementation of the method by any cheminformatics toolkit. The layout algorithm is available as open source Java code. Conclusions Visualization of large molecular data sets using the Molecule Cloud approach allows scientists to get information about the composition of molecular databases and their most frequent structural features easily. The method may be used in the areas where analysis of large molecular collections is needed, for example processing of high throughput screening results, virtual screening or compound purchasing. Several example visualizations of large

  1. Think Spatial: The Representation in Mental Rotation Is Nonvisual

    Science.gov (United States)

    Liesefeld, Heinrich R.; Zimmer, Hubert D.

    2013-01-01

    For mental rotation, introspection, theories, and interpretations of experimental results imply a certain type of mental representation, namely, visual mental images. Characteristics of the rotated representation can be examined by measuring the influence of stimulus characteristics on rotational speed. If the amount of a given type of information…

  2. Physicists Get INSPIREd: INSPIRE Project and Grid Applications

    International Nuclear Information System (INIS)

    Klem, Jukka; Iwaszkiewicz, Jan

    2011-01-01

    INSPIRE is the new high-energy physics scientific information system developed by CERN, DESY, Fermilab and SLAC. INSPIRE combines the curated and trusted contents of SPIRES database with Invenio digital library technology. INSPIRE contains the entire HEP literature with about one million records and in addition to becoming the reference HEP scientific information platform, it aims to provide new kinds of data mining services and metrics to assess the impact of articles and authors. Grid and cloud computing provide new opportunities to offer better services in areas that require large CPU and storage resources including document Optical Character Recognition (OCR) processing, full-text indexing of articles and improved metrics. D4Science-II is a European project that develops and operates an e-Infrastructure supporting Virtual Research Environments (VREs). It develops an enabling technology (gCube) which implements a mechanism for facilitating the interoperation of its e-Infrastructure with other autonomously running data e-Infrastructures. As a result, this creates the core of an e-Infrastructure ecosystem. INSPIRE is one of the e-Infrastructures participating in D4Science-II project. In the context of the D4Science-II project, the INSPIRE e-Infrastructure makes available some of its resources and services to other members of the resulting ecosystem. Moreover, it benefits from the ecosystem via a dedicated Virtual Organization giving access to an array of resources ranging from computing and storage resources of grid infrastructures to data and services.

  3. Neural basis for dynamic updating of object representation in visual working memory.

    Science.gov (United States)

    Takahama, Sachiko; Miyauchi, Satoru; Saiki, Jun

    2010-02-15

    In real world, objects have multiple features and change dynamically. Thus, object representations must satisfy dynamic updating and feature binding. Previous studies have investigated the neural activity of dynamic updating or feature binding alone, but not both simultaneously. We investigated the neural basis of feature-bound object representation in a dynamically updating situation by conducting a multiple object permanence tracking task, which required observers to simultaneously process both the maintenance and dynamic updating of feature-bound objects. Using an event-related design, we separated activities during memory maintenance and change detection. In the search for regions showing selective activation in dynamic updating of feature-bound objects, we identified a network during memory maintenance that was comprised of the inferior precentral sulcus, superior parietal lobule, and middle frontal gyrus. In the change detection period, various prefrontal regions, including the anterior prefrontal cortex, were activated. In updating object representation of dynamically moving objects, the inferior precentral sulcus closely cooperates with a so-called "frontoparietal network", and subregions of the frontoparietal network can be decomposed into those sensitive to spatial updating and feature binding. The anterior prefrontal cortex identifies changes in object representation by comparing memory and perceptual representations rather than maintaining object representations per se, as previously suggested. Copyright 2009 Elsevier Inc. All rights reserved.

  4. Faithful representation of similarities among three-dimensional shapes in human vision.

    Science.gov (United States)

    Cutzu, F; Edelman, S

    1996-01-01

    Efficient and reliable classification of visual stimuli requires that their representations reside a low-dimensional and, therefore, computationally manageable feature space. We investigated the ability of the human visual system to derive such representations from the sensory input-a highly nontrivial task, given the million or so dimensions of the visual signal at its entry point to the cortex. In a series of experiments, subjects were presented with sets of parametrically defined shapes; the points in the common high-dimensional parameter space corresponding to the individual shapes formed regular planar (two-dimensional) patterns such as a triangle, a square, etc. We then used multidimensional scaling to arrange the shapes in planar configurations, dictated by their experimentally determined perceived similarities. The resulting configurations closely resembled the original arrangements of the stimuli in the parameter space. This achievement of the human visual system was replicated by a computational model derived from a theory of object representation in the brain, according to which similarities between objects, and not the geometry of each object, need to be faithfully represented. Images Fig. 3 PMID:8876260

  5. Student Visual Communication of Evolution

    Science.gov (United States)

    Oliveira, Alandeom W.; Cook, Kristin

    2017-06-01

    Despite growing recognition of the importance of visual representations to science education, previous research has given attention mostly to verbal modalities of evolution instruction. Visual aspects of classroom learning of evolution are yet to be systematically examined by science educators. The present study attends to this issue by exploring the types of evolutionary imagery deployed by secondary students. Our visual design analysis revealed that students resorted to two larger categories of images when visually communicating evolution: spatial metaphors (images that provided a spatio-temporal account of human evolution as a metaphorical "walk" across time and space) and symbolic representations ("icons of evolution" such as personal portraits of Charles Darwin that simply evoked evolutionary theory rather than metaphorically conveying its conceptual contents). It is argued that students need opportunities to collaboratively critique evolutionary imagery and to extend their visual perception of evolution beyond dominant images.

  6. It's Not a Math Lesson--We're Learning to Draw! Teachers' Use of Visual Representations in Instructing Word Problem Solving in Sixth Grade of Elementary School

    Science.gov (United States)

    Boonen, Anton J. H.; Reed, Helen C.; Schoonenboom, Judith; Jolles, Jelle

    2016-01-01

    Non-routine word problem solving is an essential feature of the mathematical development of elementary school students worldwide. Many students experience difficulties in solving these problems due to erroneous problem comprehension. These difficulties could be alleviated by instructing students how to use visual representations that clarify the…

  7. An insect-inspired model for visual binding I: learning objects and their characteristics.

    Science.gov (United States)

    Northcutt, Brandon D; Dyhr, Jonathan P; Higgins, Charles M

    2017-04-01

    Visual binding is the process of associating the responses of visual interneurons in different visual submodalities all of which are responding to the same object in the visual field. Recently identified neuropils in the insect brain termed optic glomeruli reside just downstream of the optic lobes and have an internal organization that could support visual binding. Working from anatomical similarities between optic and olfactory glomeruli, we have developed a model of visual binding based on common temporal fluctuations among signals of independent visual submodalities. Here we describe and demonstrate a neural network model capable both of refining selectivity of visual information in a given visual submodality, and of associating visual signals produced by different objects in the visual field by developing inhibitory neural synaptic weights representing the visual scene. We also show that this model is consistent with initial physiological data from optic glomeruli. Further, we discuss how this neural network model may be implemented in optic glomeruli at a neuronal level.

  8. Graph Regularized Auto-Encoders for Image Representation.

    Science.gov (United States)

    Yiyi Liao; Yue Wang; Yong Liu

    2017-06-01

    Image representation has been intensively explored in the domain of computer vision for its significant influence on the relative tasks such as image clustering and classification. It is valuable to learn a low-dimensional representation of an image which preserves its inherent information from the original image space. At the perspective of manifold learning, this is implemented with the local invariant idea to capture the intrinsic low-dimensional manifold embedded in the high-dimensional input space. Inspired by the recent successes of deep architectures, we propose a local invariant deep nonlinear mapping algorithm, called graph regularized auto-encoder (GAE). With the graph regularization, the proposed method preserves the local connectivity from the original image space to the representation space, while the stacked auto-encoders provide explicit encoding model for fast inference and powerful expressive capacity for complex modeling. Theoretical analysis shows that the graph regularizer penalizes the weighted Frobenius norm of the Jacobian matrix of the encoder mapping, where the weight matrix captures the local property in the input space. Furthermore, the underlying effects on the hidden representation space are revealed, providing insightful explanation to the advantage of the proposed method. Finally, the experimental results on both clustering and classification tasks demonstrate the effectiveness of our GAE as well as the correctness of the proposed theoretical analysis, and it also suggests that GAE is a superior solution to the current deep representation learning techniques comparing with variant auto-encoders and existing local invariant methods.

  9. The Making of Sami Ethnography: Contested Authorities and Negotiated Representations

    Directory of Open Access Journals (Sweden)

    Kristin Kuutma

    2011-03-01

    Full Text Available This contribution analyzes the interplay of ethnographic and poetic agendas, the negotiation of synergetic or conflicting objectives in the production and editing of a seminal representation of the Sámi, Muitalus sámiid birra. My main focus is on the collaborative effort of the publication process, to investigate the emergence and negotiation of representational authority, of cultural poetics, of social and cultural critique, in order to defy the preconception of a passive informant of a cultural experience. The Sámi narrator Johan Turi is discussed, instead, as an active agent in providing a voice to the Sámi people in the collaborative process of ethnography writing. My approach is interdisciplinary, being inspired by different inquiries in anthropology and cultural history, while adding a subjective interpretation in discerning the production of a multifaceted ethnographic representation, both by the cultural insider and the inquisitive outsider.

  10. A sensorimotor account of vision and visual consciousness.

    Science.gov (United States)

    O'Regan, J K; Noë, A

    2001-10-01

    Many current neurophysiological, psychophysical, and psychological approaches to vision rest on the idea that when we see, the brain produces an internal representation of the world. The activation of this internal representation is assumed to give rise to the experience of seeing. The problem with this kind of approach is that it leaves unexplained how the existence of such a detailed internal representation might produce visual consciousness. An alternative proposal is made here. We propose that seeing is a way of acting. It is a particular way of exploring the environment. Activity in internal representations does not generate the experience of seeing. The outside world serves as its own, external, representation. The experience of seeing occurs when the organism masters what we call the governing laws of sensorimotor contingency. The advantage of this approach is that it provides a natural and principled way of accounting for visual consciousness, and for the differences in the perceived quality of sensory experience in the different sensory modalities. Several lines of empirical evidence are brought forward in support of the theory, in particular: evidence from experiments in sensorimotor adaptation, visual "filling in," visual stability despite eye movements, change blindness, sensory substitution, and color perception.

  11. Orienting Attention to Sound Object Representations Attenuates Change Deafness

    Science.gov (United States)

    Backer, Kristina C.; Alain, Claude

    2012-01-01

    According to the object-based account of attention, multiple objects coexist in short-term memory (STM), and we can selectively attend to a particular object of interest. Although there is evidence that attention can be directed to visual object representations, the assumption that attention can be oriented to sound object representations has yet…

  12. A Fröhlich effect and representational gravity in memory for auditory pitch.

    Science.gov (United States)

    Hubbard, Timothy L; Ruppel, Susan E

    2013-08-01

    Memory for the initial pitch of an auditory target that increased or decreased in auditory frequency was examined. Memory was displaced forward in the direction of pitch motion, and this is consistent with the Fröhlich effect previously observed for visual targets moving in visual physical space. The Fröhlich effect for pitch increased with faster target velocity and decreased if an auditory cue with the same pitch as the initial pitch of the target was presented before the target was presented. The Fröhlich effect was larger for descending pitch motion than for ascending pitch motion, and this is consistent with an influence of representational gravity. The data suggest that representation of auditory frequency space exhibits some of the same biases as representation of visual physical space, and implications for theories of attention in displacement and for crossmodal and multisensory representation of space are discussed. 2013 APA, all rights reserved

  13. Non-binding relationship between visual features

    Directory of Open Access Journals (Sweden)

    Dragan eRangelov

    2014-10-01

    Full Text Available The answer as to how visual attributes processed in different brain loci at different speeds are bound together to give us our unitary experience of the visual world remains unknown. In this study we investigated whether bound representations arise, as commonly assumed, through physiological interactions between cells in the visual areas. In a focal attentional task in which correct responses from either bound or unbound representations were possible, participants discriminated the colour or orientation of briefly presented single bars. On the assumption that representations of the two attributes are bound, the accuracy of reporting the colour and orientation should co-vary. By contrast, if the attributes are not mandatorily bound, the accuracy of reporting the two attributes should be independent. The results of our psychophysical studies reported here supported the latter, non-binding, relationship between visual features, suggesting that binding does not necessarily occur even under focal attention. We propose a task-contingent binding mechanism, postulating that binding occurs at late, post-perceptual, stages through the intervention of memory.

  14. Sparse Representations-Based Super-Resolution of Key-Frames Extracted from Frames-Sequences Generated by a Visual Sensor Network

    Directory of Open Access Journals (Sweden)

    Muhammad Sajjad

    2014-02-01

    Full Text Available Visual sensor networks (VSNs usually generate a low-resolution (LR frame-sequence due to energy and processing constraints. These LR-frames are not very appropriate for use in certain surveillance applications. It is very important to enhance the resolution of the captured LR-frames using resolution enhancement schemes. In this paper, an effective framework for a super-resolution (SR scheme is proposed that enhances the resolution of LR key-frames extracted from frame-sequences captured by visual-sensors. In a VSN, a visual processing hub (VPH collects a huge amount of visual data from camera sensors. In the proposed framework, at the VPH, key-frames are extracted using our recent key-frame extraction technique and are streamed to the base station (BS after compression. A novel effective SR scheme is applied at BS to produce a high-resolution (HR output from the received key-frames. The proposed SR scheme uses optimized orthogonal matching pursuit (OOMP for sparse-representation recovery in SR. OOMP does better in terms of detecting true sparsity than orthogonal matching pursuit (OMP. This property of the OOMP helps produce a HR image which is closer to the original image. The K-SVD dictionary learning procedure is incorporated for dictionary learning. Batch-OMP improves the dictionary learning process by removing the limitation in handling a large set of observed signals. Experimental results validate the effectiveness of the proposed scheme and show its superiority over other state-of-the-art schemes.

  15. Sparse representations-based super-resolution of key-frames extracted from frames-sequences generated by a visual sensor network.

    Science.gov (United States)

    Sajjad, Muhammad; Mehmood, Irfan; Baik, Sung Wook

    2014-02-21

    Visual sensor networks (VSNs) usually generate a low-resolution (LR) frame-sequence due to energy and processing constraints. These LR-frames are not very appropriate for use in certain surveillance applications. It is very important to enhance the resolution of the captured LR-frames using resolution enhancement schemes. In this paper, an effective framework for a super-resolution (SR) scheme is proposed that enhances the resolution of LR key-frames extracted from frame-sequences captured by visual-sensors. In a VSN, a visual processing hub (VPH) collects a huge amount of visual data from camera sensors. In the proposed framework, at the VPH, key-frames are extracted using our recent key-frame extraction technique and are streamed to the base station (BS) after compression. A novel effective SR scheme is applied at BS to produce a high-resolution (HR) output from the received key-frames. The proposed SR scheme uses optimized orthogonal matching pursuit (OOMP) for sparse-representation recovery in SR. OOMP does better in terms of detecting true sparsity than orthogonal matching pursuit (OMP). This property of the OOMP helps produce a HR image which is closer to the original image. The K-SVD dictionary learning procedure is incorporated for dictionary learning. Batch-OMP improves the dictionary learning process by removing the limitation in handling a large set of observed signals. Experimental results validate the effectiveness of the proposed scheme and show its superiority over other state-of-the-art schemes.

  16. Visuals Matter! Designing and using effective visual representations to support project and portfolio decisions

    DEFF Research Database (Denmark)

    Geraldi, Joana; Arlt, Mario

    . They can help managers to be sharper and quicker, especially if visuals are used in a mindful manner. The intent of this book is to increase the awareness of project, program and portfolio practitioners and scholars about the importance of visuals and to provide practical recommendations on how they can......This book is the result of a two-year research project, funded by Project Management Institute and University College London on data visualization in the project and portfolio management contexts. Visuals are powerful and constitute an integral part of analyzing problems and making decisions...... be used and designed mindfully. The research, which underpins this book, focuses on the impact of visuals on cognition of data in project portfolio decisions. The complexity of portfolio problems often exceed human cognitive limitations as a result of a number of factors, such as the large number...

  17. A new image representation for compact and secure communication

    International Nuclear Information System (INIS)

    Prasad, Lakshman; Skourikhine, A.N.

    2004-01-01

    In many areas of nuclear materials management there is a need for communication, archival, and retrieval of annotated image data between heterogeneous platforms and devices to effectively implement safety, security, and safeguards of nuclear materials. Current image formats such as JPEG are not ideally suited in such scenarios as they are not scalable to different viewing formats, and do not provide a high-level representation of images that facilitate automatic object/change detection or annotation. The new Scalable Vector Graphics (SVG) open standard for representing graphical information, recommended by the World Wide Web Consortium (W3C) is designed to address issues of image scalability, portability, and annotation. However, until now there has been no viable technology to efficiently field images of high visual quality under this standard. Recently, LANL has developed a vectorized image representation that is compatible with the SVG standard and preserves visual quality. This is based on a new geometric framework for characterizing complex features in real-world imagery that incorporates perceptual principles of processing visual information known from cognitive psychology and vision science, to obtain a polygonal image representation of high fidelity. This representation can take advantage of all textual compression and encryption routines unavailable to other image formats. Moreover, this vectorized image representation can be exploited to facilitate automated object recognition that can reduce time required for data review. The objects/features of interest in these vectorized images can be annotated via animated graphics to facilitate quick and easy display and comprehension of processed image content.

  18. A Nakanishi-based model illustrating the covariant extension of the pion GPD overlap representation and its ambiguities

    Science.gov (United States)

    Chouika, N.; Mezrag, C.; Moutarde, H.; Rodríguez-Quintero, J.

    2018-05-01

    A systematic approach for the model building of Generalized Parton Distributions (GPDs), based on their overlap representation within the DGLAP kinematic region and a further covariant extension to the ERBL one, is applied to the valence-quark pion's case, using light-front wave functions inspired by the Nakanishi representation of the pion Bethe-Salpeter amplitudes (BSA). This simple but fruitful pion GPD model illustrates the general model building technique and, in addition, allows for the ambiguities related to the covariant extension, grounded on the Double Distribution (DD) representation, to be constrained by requiring a soft-pion theorem to be properly observed.

  19. Vector space representation of array antenna pattern synthesis problems

    DEFF Research Database (Denmark)

    Wu, Jian; Roederer, A.G

    1991-01-01

    and to visualize the optimization process. The vector space approach described provides a very powerful representation of the array pattern synthesis problems. It is not only general, since many parameters are represented under one model, but also helps to visualize the problem. The proposed approach provides...

  20. The “Visual Shock” of Francis Bacon: an essay in neuroesthetics

    Science.gov (United States)

    Zeki, Semir; Ishizu, Tomohiro

    2013-01-01

    In this paper we discuss the work of Francis Bacon in the context of his declared aim of giving a “visual shock.”We explore what this means in terms of brain activity and what insights into the brain's visual perceptive system his work gives. We do so especially with reference to the representation of faces and bodies in the human visual brain. We discuss the evidence that shows that both these categories of stimuli have a very privileged status in visual perception, compared to the perception of other stimuli, including man-made artifacts such as houses, chairs, and cars. We show that viewing stimuli that depart significantly from a normal representation of faces and bodies entails a significant difference in the pattern of brain activation. We argue that Bacon succeeded in delivering his “visual shock” because he subverted the normal neural representation of faces and bodies, without at the same time subverting the representation of man-made artifacts. PMID:24339812

  1. Fast and automatic activation of an abstract representation of money in the human ventral visual pathway.

    Directory of Open Access Journals (Sweden)

    Catherine Tallon-Baudry

    Full Text Available Money, when used as an incentive, activates the same neural circuits as rewards associated with physiological needs. However, unlike physiological rewards, monetary stimuli are cultural artifacts: how are monetary stimuli identified in the first place? How and when does the brain identify a valid coin, i.e. a disc of metal that is, by social agreement, endowed with monetary properties? We took advantage of the changes in the Euro area in 2002 to compare neural responses to valid coins (Euros, Australian Dollars with neural responses to invalid coins that have lost all monetary properties (French Francs, Finnish Marks. We show in magneto-encephalographic recordings, that the ventral visual pathway automatically distinguishes between valid and invalid coins, within only ∼150 ms. This automatic categorization operates as well on coins subjects were familiar with as on unfamiliar coins. No difference between neural responses to scrambled controls could be detected. These results could suggest the existence of a generic, all-purpose neural representation of money that is independent of experience. This finding is reminiscent of a central assumption in economics, money fungibility, or the fact that a unit of money is substitutable to another. From a neural point of view, our findings may indicate that the ventral visual pathway, a system previously thought to analyze visual features such as shape or color and to be influenced by daily experience, could also able to use conceptual attributes such as monetary validity to categorize familiar as well as unfamiliar visual objects. The symbolic abilities of the posterior fusiform region suggested here could constitute an efficient neural substrate to deal with culturally defined symbols, independently of experience, which probably fostered money's cultural emergence and success.

  2. Smart Nacre-inspired Nanocomposites.

    Science.gov (United States)

    Peng, Jingsong; Cheng, Qunfeng

    2018-03-15

    Nacre-inspired nanocomposites with excellent mechanical properties have achieved remarkable attention in the past decades. The high performance of nacre-inspired nanocomposites is a good basis for the further application of smart devices. Recently, some smart nanocomposites inspired by nacre have demonstrated good mechanical properties as well as effective and stable stimuli-responsive functions. In this Concept, we summarize the recent development of smart nacre-inspired nanocomposites, including 1D fibers, 2D films and 3D bulk nanocomposites, in response to temperature, moisture, light, strain, and so on. We show that diverse smart nanocomposites could be designed by combining various conventional fabrication methods of nacre-inspired nanocomposites with responsive building blocks and interface interactions. The nacre-inspired strategy is versatile for different kinds of smart nanocomposites in extensive applications, such as strain sensors, displays, artificial muscles, robotics, and so on, and may act as an effective roadmap for designing smart nanocomposites in the future. © 2018 Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim.

  3. Verifying visual properties in sentence verification facilitates picture recognition memory.

    Science.gov (United States)

    Pecher, Diane; Zanolie, Kiki; Zeelenberg, René

    2007-01-01

    According to the perceptual symbols theory (Barsalou, 1999), sensorimotor simulations underlie the representation of concepts. We investigated whether recognition memory for pictures of concepts was facilitated by earlier representation of visual properties of those concepts. During study, concept names (e.g., apple) were presented in a property verification task with a visual property (e.g., shiny) or with a nonvisual property (e.g., tart). Delayed picture recognition memory was better if the concept name had been presented with a visual property than if it had been presented with a nonvisual property. These results indicate that modality-specific simulations are used for concept representation.

  4. The Characteristics and Limits of Rapid Visual Categorization

    Science.gov (United States)

    Fabre-Thorpe, Michèle

    2011-01-01

    Visual categorization appears both effortless and virtually instantaneous. The study by Thorpe et al. (1996) was the first to estimate the processing time necessary to perform fast visual categorization of animals in briefly flashed (20 ms) natural photographs. They observed a large differential EEG activity between target and distracter correct trials that developed from 150 ms after stimulus onset, a value that was later shown to be even shorter in monkeys! With such strong processing time constraints, it was difficult to escape the conclusion that rapid visual categorization was relying on massively parallel, essentially feed-forward processing of visual information. Since 1996, we have conducted a large number of studies to determine the characteristics and limits of fast visual categorization. The present chapter will review some of the main results obtained. I will argue that rapid object categorizations in natural scenes can be done without focused attention and are most likely based on coarse and unconscious visual representations activated with the first available (magnocellular) visual information. Fast visual processing proved efficient for the categorization of large superordinate object or scene categories, but shows its limits when more detailed basic representations are required. The representations for basic objects (dogs, cars) or scenes (mountain or sea landscapes) need additional processing time to be activated. This finding is at odds with the widely accepted idea that such basic representations are at the entry level of the system. Interestingly, focused attention is still not required to perform these time consuming basic categorizations. Finally we will show that object and context processing can interact very early in an ascending wave of visual information processing. We will discuss how such data could result from our experience with a highly structured and predictable surrounding world that shaped neuronal visual selectivity. PMID

  5. Learning STEM Through Integrative Visual Representations

    Science.gov (United States)

    Virk, Satyugjit Singh

    Previous cognitive models of memory have not comprehensively taken into account the internal cognitive load of chunking isolated information and have emphasized the external cognitive load of visual presentation only. Under the Virk Long Term Working Memory Multimedia Model of cognitive load, drawing from the Cowan model, students presented with integrated animations of the key neural signal transmission subcomponents where the interrelationships between subcomponents are visually and verbally explicit, were hypothesized to perform significantly better on free response and diagram labeling questions, than students presented with isolated animations of these subcomponents. This is because the internal attentional cognitive load of chunking these concepts is greatly reduced and hence the overall cognitive load is less for the integrated visuals group than the isolated group, despite the higher external load for the integrated group of having the interrelationships between subcomponents presented explicitly. Experiment 1 demonstrated that integrating the subcomponents of the neuron significantly enhanced comprehension of the interconnections between cellular subcomponents and approached significance for enhancing comprehension of the layered molecular correlates of the cellular structures and their interconnections. Experiment 2 corrected time on task confounds from Experiment 1 and focused on the cellular subcomponents of the neuron only. Results from the free response essay subcomponent subscores did demonstrate significant differences in favor of the integrated group as well as some evidence from the diagram labeling section. Results from free response, short answer and What-If (problem solving), and diagram labeling detailed interrelationship subscores demonstrated the integrated group did indeed learn the extra material they were presented with. This data demonstrating the integrated group learned the extra material they were presented with provides some initial

  6. Representation of heading direction in far and near head space

    NARCIS (Netherlands)

    Poljac, E.; Berg, A.V. van den

    2003-01-01

    Manipulation of objects around the head requires an accurate and stable internal representation of their locations in space, also during movements such as that of the eye or head. For far space, the representation of visual stimuli for goal-directed arm movements relies on retinal updating, if eye

  7. Slices

    KAUST Repository

    McCrae, James; Singh, Karan; Mitra, Niloy J.

    2011-01-01

    Minimalist object representations or shape-proxies that spark and inspire human perception of shape remain an incompletely understood, yet powerful aspect of visual communication. We explore the use of planar sections, i.e., the contours

  8. From Sensory Signals to Modality-Independent Conceptual Representations: A Probabilistic Language of Thought Approach.

    Directory of Open Access Journals (Sweden)

    Goker Erdogan

    2015-11-01

    Full Text Available People learn modality-independent, conceptual representations from modality-specific sensory signals. Here, we hypothesize that any system that accomplishes this feat will include three components: a representational language for characterizing modality-independent representations, a set of sensory-specific forward models for mapping from modality-independent representations to sensory signals, and an inference algorithm for inverting forward models-that is, an algorithm for using sensory signals to infer modality-independent representations. To evaluate this hypothesis, we instantiate it in the form of a computational model that learns object shape representations from visual and/or haptic signals. The model uses a probabilistic grammar to characterize modality-independent representations of object shape, uses a computer graphics toolkit and a human hand simulator to map from object representations to visual and haptic features, respectively, and uses a Bayesian inference algorithm to infer modality-independent object representations from visual and/or haptic signals. Simulation results show that the model infers identical object representations when an object is viewed, grasped, or both. That is, the model's percepts are modality invariant. We also report the results of an experiment in which different subjects rated the similarity of pairs of objects in different sensory conditions, and show that the model provides a very accurate account of subjects' ratings. Conceptually, this research significantly contributes to our understanding of modality invariance, an important type of perceptual constancy, by demonstrating how modality-independent representations can be acquired and used. Methodologically, it provides an important contribution to cognitive modeling, particularly an emerging probabilistic language-of-thought approach, by showing how symbolic and statistical approaches can be combined in order to understand aspects of human perception.

  9. Signal- and Symbol-based Representations in Computer Vision

    DEFF Research Database (Denmark)

    Krüger, Norbert; Felsberg, Michael

    We discuss problems of signal-- and symbol based representations in terms of three dilemmas which are faced in the design of each vision system. Signal- and symbol-based representations are opposite ends of a spectrum of conceivable design decisions caught at opposite sides of the dilemmas. We make...... inherent problems explicit and describe potential design decisions for artificial visual systems to deal with the dilemmas....

  10. Geometric uncertainties in voluntary deep inspiration breath hold radiotherapy for locally advanced lung cancer

    DEFF Research Database (Denmark)

    Josipovic, Mirjana; Persson, G F; Dueck, Jenny

    2016-01-01

    BACKGROUND AND PURPOSE: Deep inspiration breath hold (DIBH) increases lung volume and can potentially reduce treatment-related toxicity in locally advanced lung cancer. We estimated geometric uncertainties in visually guided voluntary DIBH and derived the appropriate treatment margins for different...... image-guidance strategies. MATERIAL AND METHODS: Seventeen patients were included prospectively. An optical marker-based respiratory monitoring with visual guidance enabled comfortable DIBHs, adjusted to each patient's performance. All patients had three consecutive DIBH CTs at each of the treatment...

  11. Sparse representations of gravitational waves from precessing compact binaries.

    Science.gov (United States)

    Blackman, Jonathan; Szilagyi, Bela; Galley, Chad R; Tiglio, Manuel

    2014-07-11

    Many relevant applications in gravitational wave physics share a significant common problem: the seven-dimensional parameter space of gravitational waveforms from precessing compact binary inspirals and coalescences is large enough to prohibit covering the space of waveforms with sufficient density. We find that by using the reduced basis method together with a parametrization of waveforms based on their phase and precession, we can construct ultracompact yet high-accuracy representations of this large space. As a demonstration, we show that less than 100 judiciously chosen precessing inspiral waveforms are needed for 200 cycles, mass ratios from 1 to 10, and spin magnitudes ≤0.9. In fact, using only the first 10 reduced basis waveforms yields a maximum mismatch of 0.016 over the whole range of considered parameters. We test whether the parameters selected from the inspiral regime result in an accurate reduced basis when including merger and ringdown; we find that this is indeed the case in the context of a nonprecessing effective-one-body model. This evidence suggests that as few as ∼100 numerical simulations of binary black hole coalescences may accurately represent the seven-dimensional parameter space of precession waveforms for the considered ranges.

  12. Big data in medical informatics: improving education through visual analytics.

    Science.gov (United States)

    Vaitsis, Christos; Nilsson, Gunnar; Zary, Nabil

    2014-01-01

    A continuous effort to improve healthcare education today is currently driven from the need to create competent health professionals able to meet healthcare demands. Limited research reporting how educational data manipulation can help in healthcare education improvement. The emerging research field of visual analytics has the advantage to combine big data analysis and manipulation techniques, information and knowledge representation, and human cognitive strength to perceive and recognise visual patterns. The aim of this study was therefore to explore novel ways of representing curriculum and educational data using visual analytics. Three approaches of visualization and representation of educational data were presented. Five competencies at undergraduate medical program level addressed in courses were identified to inaccurately correspond to higher education board competencies. Different visual representations seem to have a potential in impacting on the ability to perceive entities and connections in the curriculum data.

  13. LOCALLY REFINED SPLINES REPRESENTATION FOR GEOSPATIAL BIG DATA

    Directory of Open Access Journals (Sweden)

    T. Dokken

    2015-08-01

    Full Text Available When viewed from distance, large parts of the topography of landmasses and the bathymetry of the sea and ocean floor can be regarded as a smooth background with local features. Consequently a digital elevation model combining a compact smooth representation of the background with locally added features has the potential of providing a compact and accurate representation for topography and bathymetry. The recent introduction of Locally Refined B-Splines (LR B-splines allows the granularity of spline representations to be locally adapted to the complexity of the smooth shape approximated. This allows few degrees of freedom to be used in areas with little variation, while adding extra degrees of freedom in areas in need of more modelling flexibility. In the EU fp7 Integrating Project IQmulus we exploit LR B-splines for approximating large point clouds representing bathymetry of the smooth sea and ocean floor. A drastic reduction is demonstrated in the bulk of the data representation compared to the size of input point clouds. The representation is very well suited for exploiting the power of GPUs for visualization as the spline format is transferred to the GPU and the triangulation needed for the visualization is generated on the GPU according to the viewing parameters. The LR B-splines are interoperable with other elevation model representations such as LIDAR data, raster representations and triangulated irregular networks as these can be used as input to the LR B-spline approximation algorithms. Output to these formats can be generated from the LR B-spline applications according to the resolution criteria required. The spline models are well suited for change detection as new sensor data can efficiently be compared to the compact LR B-spline representation.

  14. Perception Enhancement using Visual Attributes in Sequence Motif Visualization

    OpenAIRE

    Oon, Yin; Lee, Nung; Kok, Wei

    2016-01-01

    Sequence logo is a well-accepted scientific method to visualize the conservation characteristics of biological sequence motifs. Previous studies found that using sequence logo graphical representation for scientific evidence reports or arguments could seriously cause biases and misinterpretation by users. This study investigates on the visual attributes performance of a sequence logo in helping users to perceive and interpret the information based on preattentive theories and Gestalt principl...

  15. Learning Convolutional Text Representations for Visual Question Answering

    OpenAIRE

    Wang, Zhengyang; Ji, Shuiwang

    2017-01-01

    Visual question answering is a recently proposed artificial intelligence task that requires a deep understanding of both images and texts. In deep learning, images are typically modeled through convolutional neural networks, and texts are typically modeled through recurrent neural networks. While the requirement for modeling images is similar to traditional computer vision tasks, such as object recognition and image classification, visual question answering raises a different need for textual...

  16. Visual Programming of Subsumption-Based Reactive Behaviour

    Directory of Open Access Journals (Sweden)

    Omid Banyasad

    2008-11-01

    Full Text Available General purpose visual programming languages (VPLs promote the construction of programs that are more comprehensible, robust, and maintainable by enabling programmers to directly observe and manipulate algorithms and data. However, they usually do not exploit the visual representation of entities in the problem domain, even if those entities and their interactions have obvious visual representations, as is the case in the robot control domain. We present a formal control model for autonomous robots, based on subsumption, and use it as the basis for a VPL in which reactive behaviour is programmed via interactions with a simulation.

  17. Students’ mathematical representations on secondary school in solving trigonometric problems

    Science.gov (United States)

    Istadi; Kusmayadi, T. A.; Sujadi, I.

    2017-06-01

    This research aimed to analyse students’ mathematical representations on secondary school in solving trigonometric problems. This research used qualitative method. The participants were 4 students who had high competence of knowledge taken from 20 students of 12th natural-science grade SMAN-1 Kota Besi, Central Kalimantan. Data validation was carried out using time triangulation. Data analysis used Huberman and Miles stages. The results showed that their answers were not only based on the given figure, but also used the definition of trigonometric ratio on verbal representations. On the other hand, they were able to determine the object positions to be observed. However, they failed to determine the position of the angle of depression at the sketches made on visual representations. Failure in determining the position of the angle of depression to cause an error in using the mathematical equation. Finally, they were unsuccessful to use the mathematical equation properly on symbolic representations. From this research, we could recommend the importance of translations between mathematical problems and mathematical representations as well as translations among mathematical representaions (verbal, visual, and symbolic) in learning mathematics in the classroom.

  18. Visualization rhetoric: framing effects in narrative visualization.

    Science.gov (United States)

    Hullman, Jessica; Diakopoulos, Nicholas

    2011-12-01

    Narrative visualizations combine conventions of communicative and exploratory information visualization to convey an intended story. We demonstrate visualization rhetoric as an analytical framework for understanding how design techniques that prioritize particular interpretations in visualizations that "tell a story" can significantly affect end-user interpretation. We draw a parallel between narrative visualization interpretation and evidence from framing studies in political messaging, decision-making, and literary studies. Devices for understanding the rhetorical nature of narrative information visualizations are presented, informed by the rigorous application of concepts from critical theory, semiotics, journalism, and political theory. We draw attention to how design tactics represent additions or omissions of information at various levels-the data, visual representation, textual annotations, and interactivity-and how visualizations denote and connote phenomena with reference to unstated viewing conventions and codes. Classes of rhetorical techniques identified via a systematic analysis of recent narrative visualizations are presented, and characterized according to their rhetorical contribution to the visualization. We describe how designers and researchers can benefit from the potentially positive aspects of visualization rhetoric in designing engaging, layered narrative visualizations and how our framework can shed light on how a visualization design prioritizes specific interpretations. We identify areas where future inquiry into visualization rhetoric can improve understanding of visualization interpretation. © 2011 IEEE

  19. Incidental learning of probability information is differentially affected by the type of visual working memory representation.

    Science.gov (United States)

    van Lamsweerde, Amanda E; Beck, Melissa R

    2015-12-01

    In this study, we investigated whether the ability to learn probability information is affected by the type of representation held in visual working memory. Across 4 experiments, participants detected changes to displays of coloured shapes. While participants detected changes in 1 dimension (e.g., colour), a feature from a second, nonchanging dimension (e.g., shape) predicted which object was most likely to change. In Experiments 1 and 3, items could be grouped by similarity in the changing dimension across items (e.g., colours and shapes were repeated in the display), while in Experiments 2 and 4 items could not be grouped by similarity (all features were unique). Probability information from the predictive dimension was learned and used to increase performance, but only when all of the features within a display were unique (Experiments 2 and 4). When it was possible to group by feature similarity in the changing dimension (e.g., 2 blue objects appeared within an array), participants were unable to learn probability information and use it to improve performance (Experiments 1 and 3). The results suggest that probability information can be learned in a dimension that is not explicitly task-relevant, but only when the probability information is represented with the changing dimension in visual working memory. (c) 2015 APA, all rights reserved).

  20. ’What’ and ’Where’ in Visual Attention: Evidence from the Neglect Syndrome

    Science.gov (United States)

    1992-01-01

    representations of the visual world, visual attention, and object representations. 24 Bauer, R. M., & Rubens, A. B. (1985). Agnosia . In K. M. Heilman, & E...visual information. Journal of Experimental Psychology: General, 1-1, 501-517. Farah, M. J. (1990). Visual Agnosia : Disorders of Object Recognition and

  1. Forms of Memory for Representation of Visual Objects

    Science.gov (United States)

    1991-04-15

    neuropsychological syndromes that involve disruption of perceptual representation systems should pay rich dividends for implicit memory research (Schacter et al...BLACKORDi. 1988b. Deficits in the implicit retention of new associations by alcoholic Korsakoff patients. Brain and Cognition 7: 145-156. COFER, C. C...MOREINES & N. BUTTERS. 1973. Retrieving information from Korsakoff patients: Effects of categorical cues and reference to the task. Cortex 9: 165

  2. Exploring the Structure of Spatial Representations

    Science.gov (United States)

    Madl, Tamas; Franklin, Stan; Chen, Ke; Trappl, Robert; Montaldi, Daniela

    2016-01-01

    It has been suggested that the map-like representations that support human spatial memory are fragmented into sub-maps with local reference frames, rather than being unitary and global. However, the principles underlying the structure of these ‘cognitive maps’ are not well understood. We propose that the structure of the representations of navigation space arises from clustering within individual psychological spaces, i.e. from a process that groups together objects that are close in these spaces. Building on the ideas of representational geometry and similarity-based representations in cognitive science, we formulate methods for learning dissimilarity functions (metrics) characterizing participants’ psychological spaces. We show that these learned metrics, together with a probabilistic model of clustering based on the Bayesian cognition paradigm, allow prediction of participants’ cognitive map structures in advance. Apart from insights into spatial representation learning in human cognition, these methods could facilitate novel computational tools capable of using human-like spatial concepts. We also compare several features influencing spatial memory structure, including spatial distance, visual similarity and functional similarity, and report strong correlations between these dimensions and the grouping probability in participants’ spatial representations, providing further support for clustering in spatial memory. PMID:27347681

  3. Attention affects visual perceptual processing near the hand.

    Science.gov (United States)

    Cosman, Joshua D; Vecera, Shaun P

    2010-09-01

    Specialized, bimodal neural systems integrate visual and tactile information in the space near the hand. Here, we show that visuo-tactile representations allow attention to influence early perceptual processing, namely, figure-ground assignment. Regions that were reached toward were more likely than other regions to be assigned as foreground figures, and hand position competed with image-based information to bias figure-ground assignment. Our findings suggest that hand position allows attention to influence visual perceptual processing and that visual processes typically viewed as unimodal can be influenced by bimodal visuo-tactile representations.

  4. Speculations on the representation of architecture in virtual reality

    DEFF Research Database (Denmark)

    Hermund, Anders; Klint, Lars; Bundgård, Ture Slot

    2017-01-01

    to the visual field of perception. However, this should not necessarily imply an acceptance of the dominance of vision over the other senses, and the much-criticized retinal architecture with its inherent loss of plasticity. Recent neurology studies indicate that 3D representation models in virtual reality...... are less demanding on the brain’s working memory than 3D models seen on flat two-dimensional screens. This paper suggests that virtual reality representational architectural models can, if used correctly, significantly improve the imaginative role of architectural representation....

  5. Task relevance modulates the cortical representation of feature conjunctions in the target template.

    Science.gov (United States)

    Reeder, Reshanne R; Hanke, Michael; Pollmann, Stefan

    2017-07-03

    Little is known about the cortical regions involved in representing task-related content in preparation for visual task performance. Here we used representational similarity analysis (RSA) to investigate the BOLD response pattern similarity between task relevant and task irrelevant feature dimensions during conjunction viewing and target template maintenance prior to visual search. Subjects were cued to search for a spatial frequency (SF) or orientation of a Gabor grating and we measured BOLD signal during cue and delay periods before the onset of a search display. RSA of delay period activity revealed that widespread regions in frontal, posterior parietal, and occipitotemporal cortices showed general representational differences between task relevant and task irrelevant dimensions (e.g., orientation vs. SF). In contrast, RSA of cue period activity revealed sensory-related representational differences between cue images (regardless of task) at the occipital pole and additionally in the frontal pole. Our data show that task and sensory information are represented differently during viewing and during target template maintenance, and that task relevance modulates the representation of visual information across the cortex.

  6. Dynamic visual noise interferes with storage in visual working memory.

    Science.gov (United States)

    Dean, Graham M; Dewhurst, Stephen A; Whittaker, Annalise

    2008-01-01

    Several studies have demonstrated that dynamic visual noise (DVN) does not interfere with memory for random matrices. This has led to suggestions that (a) visual working memory is distinct from imagery, and (b) visual working memory is not a gateway between sensory input and long-term storage. A comparison of the interference effects of DVN with memory for matrices and colored textures shows that DVN can interfere with visual working memory, probably at a level of visual detail not easily supported by long-term memory structures or the recoding of the visual pattern elements. The results support a gateway model of visuospatial working memory and raise questions about the most appropriate ways to measure and model the different levels of representation of information that can be held in visual working memory.

  7. Spontaneous water filtration of bio-inspired membrane

    Science.gov (United States)

    Kim, Kiwoong; Kim, Hyejeong; Lee, Sang Joon

    2016-11-01

    Water is one of the most important elements for plants, because it is essential for various metabolic activities. Thus, water management systems of vascular plants, such as water collection and water filtration have been optimized through a long history. In this view point, bio-inspired technologies can be developed by mimicking the nature's strategies for the survival of the fittest. However, most of the underlying biophysical features of the optimized water management systems remain unsolved In this study, the biophysical characteristics of water filtration phenomena in the roots of mangrove are experimentally investigated. To understand water-filtration features of the mangrove, the morphological structures of its roots are analyzed. The electrokinetic properties of the root surface are also examined. Based on the quantitatively analyzed information, filtration of sodium ions in the roots are visualized. Motivated by this mechanism, spontaneous desalination mechanism in the root of mangrove is proposed by combining the electrokinetics and hydrodynamic transportation of ions. This study would be helpful for understanding the water-filtration mechanism of the roots of mangrove and developing a new bio-inspired desalination technology. This research was financially supported by the National Research Foundation (NRF) of Korea (Contract Grant Number: 2008-0061991).

  8. Visual Thinking Styles and Idea Generation Strategies Employed in Visual Brainstorming Sessions

    Science.gov (United States)

    Börekçi, Naz A. G. Z.

    2017-01-01

    This paper presents the findings of visual analyses conducted on 369 sketch ideas generated in three 6-3-5 visual brainstorming sessions by a total of 25 participants, following the same design brief. The motivation for the study was an interest in the thematic content of the ideas generated as groups, and the individual representation styles used…

  9. A computational model of the development of separate representations of facial identity and expression in the primate visual system.

    Science.gov (United States)

    Tromans, James Matthew; Harris, Mitchell; Stringer, Simon Maitland

    2011-01-01

    Experimental studies have provided evidence that the visual processing areas of the primate brain represent facial identity and facial expression within different subpopulations of neurons. For example, in non-human primates there is evidence that cells within the inferior temporal gyrus (TE) respond primarily to facial identity, while cells within the superior temporal sulcus (STS) respond to facial expression. More recently, it has been found that the orbitofrontal cortex (OFC) of non-human primates contains some cells that respond exclusively to changes in facial identity, while other cells respond exclusively to facial expression. How might the primate visual system develop physically separate representations of facial identity and expression given that the visual system is always exposed to simultaneous combinations of facial identity and expression during learning? In this paper, a biologically plausible neural network model, VisNet, of the ventral visual pathway is trained on a set of carefully-designed cartoon faces with different identities and expressions. The VisNet model architecture is composed of a hierarchical series of four Self-Organising Maps (SOMs), with associative learning in the feedforward synaptic connections between successive layers. During learning, the network develops separate clusters of cells that respond exclusively to either facial identity or facial expression. We interpret the performance of the network in terms of the learning properties of SOMs, which are able to exploit the statistical indendependence between facial identity and expression.

  10. A computational model of the development of separate representations of facial identity and expression in the primate visual system.

    Directory of Open Access Journals (Sweden)

    James Matthew Tromans

    Full Text Available Experimental studies have provided evidence that the visual processing areas of the primate brain represent facial identity and facial expression within different subpopulations of neurons. For example, in non-human primates there is evidence that cells within the inferior temporal gyrus (TE respond primarily to facial identity, while cells within the superior temporal sulcus (STS respond to facial expression. More recently, it has been found that the orbitofrontal cortex (OFC of non-human primates contains some cells that respond exclusively to changes in facial identity, while other cells respond exclusively to facial expression. How might the primate visual system develop physically separate representations of facial identity and expression given that the visual system is always exposed to simultaneous combinations of facial identity and expression during learning? In this paper, a biologically plausible neural network model, VisNet, of the ventral visual pathway is trained on a set of carefully-designed cartoon faces with different identities and expressions. The VisNet model architecture is composed of a hierarchical series of four Self-Organising Maps (SOMs, with associative learning in the feedforward synaptic connections between successive layers. During learning, the network develops separate clusters of cells that respond exclusively to either facial identity or facial expression. We interpret the performance of the network in terms of the learning properties of SOMs, which are able to exploit the statistical indendependence between facial identity and expression.

  11. Reduced lung dose and improved inspiration level reproducibility in visually guided DIBH compared to audio coached EIG radiotherapy for breast cancer patients

    DEFF Research Database (Denmark)

    Damkjær, Sidsel Marie Skov; Aznar, Marianne Camille; Pedersen, Anders Navrsted

    2013-01-01

    Patients with left-sided breast cancer with lymph node involvement have routinely been treated with enhanced inspiration gating (EIG) for a decade at our institution. In a transition from EIG to deep inspiration breath hold (DIBH) we compared the two techniques with focus on target coverage, dose...... to organs at risk and reproducibility of the inspiration level (IL)....

  12. Sensitivity to the visual field origin of natural image patches in human low-level visual cortex

    Directory of Open Access Journals (Sweden)

    Damien J. Mannion

    2015-06-01

    Full Text Available Asymmetries in the response to visual patterns in the upper and lower visual fields (above and below the centre of gaze have been associated with ecological factors relating to the structure of typical visual environments. Here, we investigated whether the content of the upper and lower visual field representations in low-level regions of human visual cortex are specialised for visual patterns that arise from the upper and lower visual fields in natural images. We presented image patches, drawn from above or below the centre of gaze of an observer navigating a natural environment, to either the upper or lower visual fields of human participants (n = 7 while we used functional magnetic resonance imaging (fMRI to measure the magnitude of evoked activity in the visual areas V1, V2, and V3. We found a significant interaction between the presentation location (upper or lower visual field and the image patch source location (above or below fixation; the responses to lower visual field presentation were significantly greater for image patches sourced from below than above fixation, while the responses in the upper visual field were not significantly different for image patches sourced from above and below fixation. This finding demonstrates an association between the representation of the lower visual field in human visual cortex and the structure of the visual input that is likely to be encountered below the centre of gaze.

  13. Biologically Inspired Visual Model With Preliminary Cognition and Active Attention Adjustment.

    Science.gov (United States)

    Qiao, Hong; Xi, Xuanyang; Li, Yinlin; Wu, Wei; Li, Fengfu

    2015-11-01

    Recently, many computational models have been proposed to simulate visual cognition process. For example, the hierarchical Max-Pooling (HMAX) model was proposed according to the hierarchical and bottom-up structure of V1 to V4 in the ventral pathway of primate visual cortex, which could achieve position- and scale-tolerant recognition. In our previous work, we have introduced memory and association into the HMAX model to simulate visual cognition process. In this paper, we improve our theoretical framework by mimicking a more elaborate structure and function of the primate visual cortex. We will mainly focus on the new formation of memory and association in visual processing under different circumstances as well as preliminary cognition and active adjustment in the inferior temporal cortex, which are absent in the HMAX model. The main contributions of this paper are: 1) in the memory and association part, we apply deep convolutional neural networks to extract various episodic features of the objects since people use different features for object recognition. Moreover, to achieve a fast and robust recognition in the retrieval and association process, different types of features are stored in separated clusters and the feature binding of the same object is stimulated in a loop discharge manner and 2) in the preliminary cognition and active adjustment part, we introduce preliminary cognition to classify different types of objects since distinct neural circuits in a human brain are used for identification of various types of objects. Furthermore, active cognition adjustment of occlusion and orientation is implemented to the model to mimic the top-down effect in human cognition process. Finally, our model is evaluated on two face databases CAS-PEAL-R1 and AR. The results demonstrate that our model exhibits its efficiency on visual recognition process with much lower memory storage requirement and a better performance compared with the traditional purely computational

  14. Visual Literacy in Bloom: Using Bloom's Taxonomy to Support Visual Learning Skills

    Science.gov (United States)

    Arneson, Jessie B.; Offerdahl, Erika G.

    2018-01-01

    "Vision and Change" identifies science communication as one of the core competencies in undergraduate biology. Visual representations are an integral part of science communication, allowing ideas to be shared among and between scientists and the public. As such, development of scientific visual literacy should be a desired outcome of…

  15. The semiotics of landscape design communication: towards a critical visual research approach in landscape architecture.

    NARCIS (Netherlands)

    Raaphorst, K.M.C.; Duchhart, I.; Knaap, van der W.G.M.; Roeleveld, Gerda; Brink, van den A.

    2017-01-01

    In landscape architecture, visual representations are the primary means of communication between stakeholders in design processes. Despite the reliance on visual representations, little critical research has been undertaken by landscape architects on how visual communication forms work or their

  16. Frontal and parietal cortical interactions with distributed visual representations during selective attention and action selection.

    Science.gov (United States)

    Nelissen, Natalie; Stokes, Mark; Nobre, Anna C; Rushworth, Matthew F S

    2013-10-16

    Using multivoxel pattern analysis (MVPA), we studied how distributed visual representations in human occipitotemporal cortex are modulated by attention and link their modulation to concurrent activity in frontal and parietal cortex. We detected similar occipitotemporal patterns during a simple visuoperceptual task and an attention-to-working-memory task in which one or two stimuli were cued before being presented among other pictures. Pattern strength varied from highest to lowest when the stimulus was the exclusive focus of attention, a conjoint focus, and when it was potentially distracting. Although qualitatively similar effects were seen inside regions relatively specialized for the stimulus category and outside, the former were quantitatively stronger. By regressing occipitotemporal pattern strength against activity elsewhere in the brain, we identified frontal and parietal areas exerting top-down control over, or reading information out from, distributed patterns in occipitotemporal cortex. Their interactions with patterns inside regions relatively specialized for that stimulus category were higher than those with patterns outside those regions and varied in strength as a function of the attentional condition. One area, the frontal operculum, was distinguished by selectively interacting with occipitotemporal patterns only when they were the focus of attention. There was no evidence that any frontal or parietal area actively inhibited occipitotemporal representations even when they should be ignored and were suppressed. Using MVPA to decode information within these frontal and parietal areas showed that they contained information about attentional context and/or readout information from occipitotemporal cortex to guide behavior but that frontal regions lacked information about category identity.

  17. Frontal and Parietal Cortical Interactions with Distributed Visual Representations during Selective Attention and Action Selection

    Science.gov (United States)

    Stokes, Mark; Nobre, Anna C.; Rushworth, Matthew F. S.

    2013-01-01

    Using multivoxel pattern analysis (MVPA), we studied how distributed visual representations in human occipitotemporal cortex are modulated by attention and link their modulation to concurrent activity in frontal and parietal cortex. We detected similar occipitotemporal patterns during a simple visuoperceptual task and an attention-to-working-memory task in which one or two stimuli were cued before being presented among other pictures. Pattern strength varied from highest to lowest when the stimulus was the exclusive focus of attention, a conjoint focus, and when it was potentially distracting. Although qualitatively similar effects were seen inside regions relatively specialized for the stimulus category and outside, the former were quantitatively stronger. By regressing occipitotemporal pattern strength against activity elsewhere in the brain, we identified frontal and parietal areas exerting top-down control over, or reading information out from, distributed patterns in occipitotemporal cortex. Their interactions with patterns inside regions relatively specialized for that stimulus category were higher than those with patterns outside those regions and varied in strength as a function of the attentional condition. One area, the frontal operculum, was distinguished by selectively interacting with occipitotemporal patterns only when they were the focus of attention. There was no evidence that any frontal or parietal area actively inhibited occipitotemporal representations even when they should be ignored and were suppressed. Using MVPA to decode information within these frontal and parietal areas showed that they contained information about attentional context and/or readout information from occipitotemporal cortex to guide behavior but that frontal regions lacked information about category identity. PMID:24133250

  18. Visual working memory as visual attention sustained internally over time.

    Science.gov (United States)

    Chun, Marvin M

    2011-05-01

    Visual working memory and visual attention are intimately related, such that working memory encoding and maintenance reflects actively sustained attention to a limited number of visual objects and events important for ongoing cognition and action. Although attention is typically considered to operate over perceptual input, a recent taxonomy proposes to additionally consider how attention can be directed to internal perceptual representations in the absence of sensory input, as well as other internal memories, choices, and thoughts (Chun, Golomb, & Turk-Browne, 2011). Such internal attention enables prolonged binding of features into integrated objects, along with enhancement of relevant sensory mechanisms. These processes are all limited in capacity, although different types of working memory and attention, such as spatial vs. object processing, operate independently with separate capacity. Overall, the success of maintenance depends on the ability to inhibit both external (perceptual) and internal (cognitive) distraction. Working memory is the interface by which attentional mechanisms select and actively maintain relevant perceptual information from the external world as internal representations within the mind. Copyright © 2011. Published by Elsevier Ltd.

  19. Meet the 'entangled' fieldworker - Distorted (re)presentations in tourism research

    DEFF Research Database (Denmark)

    Jensen, Martin Trandberg

    how photographic materialities, performativities and sensations contribute to new tourism knowledges. While highlighting the potential of distorted representation, the paper posits a cautionary note in regards to the influential role of academic journals in determining the qualities of visual data....... The paper exemplifies distorted representation through three impressionistic tales derived from ethnographic research on the European rail travel phenomenon, InterRail.......Tourism research has recently been informed by non-representational theories to highlight the socio-material, embodied and heterogeneous composition of tourist experiences. These advances have contributed to further reflexivity and called for novel ways to animate representations...

  20. Carpe Diem: Seizing the Common Core with Visual Thinking Strategies in the Visual Arts Classroom

    Science.gov (United States)

    Franco, Mary; Unrath, Kathleen

    2014-01-01

    This article demonstrates how Visual Thinking Strategies (VTS) art discussions and subsequent, inspired artmaking can help reach the goals of the Common Core State Standards for English Language Arts & Literacy in History/Social Studies, Science, & Technical Subjects (CCSS-ELA). The authors describe how this was achieved in a remedial…

  1. Deep Neural Networks: A New Framework for Modeling Biological Vision and Brain Information Processing.

    Science.gov (United States)

    Kriegeskorte, Nikolaus

    2015-11-24

    Recent advances in neural network modeling have enabled major strides in computer vision and other artificial intelligence applications. Human-level visual recognition abilities are coming within reach of artificial systems. Artificial neural networks are inspired by the brain, and their computations could be implemented in biological neurons. Convolutional feedforward networks, which now dominate computer vision, take further inspiration from the architecture of the primate visual hierarchy. However, the current models are designed with engineering goals, not to model brain computations. Nevertheless, initial studies comparing internal representations between these models and primate brains find surprisingly similar representational spaces. With human-level performance no longer out of reach, we are entering an exciting new era, in which we will be able to build biologically faithful feedforward and recurrent computational models of how biological brains perform high-level feats of intelligence, including vision.

  2. Materiality and Visualization in Hospital Design

    DEFF Research Database (Denmark)

    Harty, Chris; Tryggestad, Kjell

    healthcare systems, single bed rooms are being seen as the preferred alternative to more traditional ward-style accommodation, as it has advantages for privacy and dignity for patients, less disruption to other patients and better control of hospital acquired infections. But fundamentally, single rooms mean...... of different representations and visualizations – economic calculations, drawings, and virtual and physical models. We use these cases to discuss the roles of different sorts of representations and visualizations in design process, in terms of opening up and settling controversies (such as room size), in terms...

  3. Physicists get INSPIREd

    CERN Multimedia

    CERN Bulletin

    2010-01-01

    Particle physicists thrive on information. They first create information by performing experiments or elaborating theoretical conjectures and then they share it through publications and various web tools. The INSPIRE service, just released, will bring state of the art information retrieval to the fingertips of researchers.   Keeping track of the information shared within the particle physics community has long been the task of libraries at the larger labs, such as CERN, DESY, Fermilab and SLAC, as well as the focus of indispensible services like arXiv and those of the Particle Data Group. In 2007, many providers of information in the field came together for a summit at SLAC to see how physics information resources could be enhanced, and the INSPIRE project emerged from that meeting. The vision behind INSPIRE was built by a survey launched by the four labs to evaluate the real needs of the community. INSPIRE responds to these directives from the community by combining the most successful aspe...

  4. Bio-inspired networking

    CERN Document Server

    Câmara, Daniel

    2015-01-01

    Bio-inspired techniques are based on principles, or models, of biological systems. In general, natural systems present remarkable capabilities of resilience and adaptability. In this book, we explore how bio-inspired methods can solve different problems linked to computer networks. Future networks are expected to be autonomous, scalable and adaptive. During millions of years of evolution, nature has developed a number of different systems that present these and other characteristics required for the next generation networks. Indeed, a series of bio-inspired methods have been successfully used to solve the most diverse problems linked to computer networks. This book presents some of these techniques from a theoretical and practical point of view. Discusses the key concepts of bio-inspired networking to aid you in finding efficient networking solutions Delivers examples of techniques both in theoretical concepts and practical applications Helps you apply nature's dynamic resource and task management to your co...

  5. The GEANT4 Visualization System

    International Nuclear Information System (INIS)

    Allison, J

    2007-01-01

    The Geant4 Visualization System is a multi-driver graphics system designed to serve the Geant4 Simulation Toolkit. It is aimed at the visualization of Geant4 data, primarily detector descriptions and simulated particle trajectories and hits. It can handle a variety of graphical technologies simultaneously and interchangeably, allowing the user to choose the visual representation most appropriate to requirements. It conforms to the low-level Geant4 abstract graphical user interfaces and introduces new abstract classes from which the various drivers are derived and that can be straightforwardly extended, for example, by the addition of a new driver. It makes use of an extendable class library of models and filters for data representation and selection. The Geant4 Visualization System supports a rich set of interactive commands based on the Geant4 command system. It is included in the Geant4 code distribution and maintained and documented like other components of Geant4

  6. Visual tracking based on the sparse representation of the PCA subspace

    Science.gov (United States)

    Chen, Dian-bing; Zhu, Ming; Wang, Hui-li

    2017-09-01

    We construct a collaborative model of the sparse representation and the subspace representation. First, we represent the tracking target in the principle component analysis (PCA) subspace, and then we employ an L 1 regularization to restrict the sparsity of the residual term, an L 2 regularization term to restrict the sparsity of the representation coefficients, and an L 2 norm to restrict the distance between the reconstruction and the target. Then we implement the algorithm in the particle filter framework. Furthermore, an iterative method is presented to get the global minimum of the residual and the coefficients. Finally, an alternative template update scheme is adopted to avoid the tracking drift which is caused by the inaccurate update. In the experiment, we test the algorithm on 9 sequences, and compare the results with 5 state-of-art methods. According to the results, we can conclude that our algorithm is more robust than the other methods.

  7. Visual Inspirations: The Pedagogical and Cultural Significance of Creative Posters in the Art Classroom

    Science.gov (United States)

    Hasio, Cindy

    2015-01-01

    Creative posters in the classroom can inspire students to become engaged and motivated in learning art. Within the classroom, there are many places to put posters so that students can read them (especially when they get bored in the classroom) - on the cabinets, near the chalkboard, on the teacher's desk and any spare space on the wall. There is…

  8. Visual representation of knowledge in the field of Library and Information Science of IRAN

    Directory of Open Access Journals (Sweden)

    Afsoon Sabetpour

    2015-05-01

    Full Text Available Purpose: The present research has been done to visual representation of knowledge and determination vacuum and density points of scientific trends of faculty members of state universities of IRAN in Library & Information Science field. Method: Curriculum Vitae of each faculty member with census method were collected and its content analyzed. Then using a checklist, the rate scientific tendencies were extracted. NodeXL software was deployed to map out the levels. Results: The results showed that the trends are concentrated in Scientometrics, Research method in Library & Information Science, information organization, information resources, psychology, Education, Management, the Web, Knowledge management, Academic Libraries, Information services, Information Theories and collection management. Apparently, the Library & Information Science community of experts pays little or no attention to the Library & Information Science applications in the fields of chemistry, Cartography, museum, law, art, school libraries as well as to independent subject clusters such as minorities in library, information architecture, mentoring in library science, library automation, preservation, oral history, cybernetics, copyright, information marketing and information economy. Lack of efforts on these areas is remarkable.

  9. Students' Development of Representational Competence Through the Sense of Touch

    Science.gov (United States)

    Magana, Alejandra J.; Balachandran, Sadhana

    2017-06-01

    Electromagnetism is an umbrella encapsulating several different concepts like electric current, electric fields and forces, and magnetic fields and forces, among other topics. However, a number of studies in the past have highlighted the poor conceptual understanding of electromagnetism concepts by students even after instruction. This study aims to identify novel forms of "hands-on" instruction that can result in representational competence and conceptual gain. Specifically, this study aimed to identify if the use of visuohaptic simulations can have an effect on student representations of electromagnetic-related concepts. The guiding questions is How do visuohaptic simulations influence undergraduate students' representations of electric forces? Participants included nine undergraduate students from science, technology, or engineering backgrounds who participated in a think-aloud procedure while interacting with a visuohaptic simulation. The think-aloud procedure was divided in three stages, a prediction stage, a minimally visual haptic stage, and a visually enhanced haptic stage. The results of this study suggest that students' accurately characterized and represented the forces felt around a particle, line, and ring charges either in the prediction stage, a minimally visual haptic stage or the visually enhanced haptic stage. Also, some students accurately depicted the three-dimensional nature of the field for each configuration in the two stages that included a tactile mode, where the point charge was the most challenging one.

  10. Large-scale remapping of visual cortex is absent in adult humans with macular degeneration

    NARCIS (Netherlands)

    Baseler, Heidi A.; Gouws, Andre; Haak, Koen V.; Racey, Christopher; Crossland, Michael D.; Tufail, Adnan; Rubin, Gary S.; Cornelissen, Frans W.; Morland, Antony B.

    The occipital lobe contains retinotopic representations of the visual field. The representation of the central retina in early visual areas (V1-3) is found at the occipital pole. When the central retina is lesioned in both eyes by macular degeneration, this region of visual cortex at the occipital

  11. Visual Representations of Radiation Risk and the Question of Public (Mis-Trust in Post-Fukushima Japan

    Directory of Open Access Journals (Sweden)

    Thomas Feldhoff

    2018-05-01

    Full Text Available In the aftermath of the March 2011 Fukushima nuclear power plant disaster, an estimated 150,000 residents of Fukushima Prefecture were displaced because of both real and perceived risks of radioactive contamination. While previous research has provided ample insight into the causes and effects of the disaster, there is a lack of analysis of the production of visual representations of radiation risk. This article aims to fill this gap by exploring the question of what different cartographic representations of the types and levels of radioactive radiation are available; what information is released and how people get informed; how certain areas are considered ‘safe’; and how arbitrarily government organizations draw and remove spatial boundaries of ‘safe areas’. Due to the particular concern of children, who have a comparatively low-threshold radiation tolerance, the focus is on child care facilities and elementary schools. The article identifies different sources of public mistrust in the context of information seeking and sharing and addresses this issue as part of the larger question of institutionalized information processes in Japan. This also includes a prudent assessment of the increasing importance of citizen science in Japan, a society of traditionally technocratic, paternalistic, top-down approaches to public policy making. The paper concludes that because of the growing mistrust of the general public in Japan’s elites, civic engagement should focus on gaining more influence on the political discourse, agenda-setting and collaborative planning and policy.

  12. Student Visual Communication of Evolution

    Science.gov (United States)

    Oliveira, Alandeom W.; Cook, Kristin

    2017-01-01

    Despite growing recognition of the importance of visual representations to science education, previous research has given attention mostly to verbal modalities of evolution instruction. Visual aspects of classroom learning of evolution are yet to be systematically examined by science educators. The present study attends to this issue by exploring…

  13. Indians in view : The representation of British Indians in magic lantern presentations, film and on postcards, 1870-1915

    NARCIS (Netherlands)

    Siebenga, J.A.

    2015-01-01

    This thesis researched the representation of British Indians in three types of visual media which were enormously popular at the end of the nineteenth and beginning of the twentieth century. Together they reached a wider public than any other visual representations had done before. Magic lantern

  14. Scientific visualization as an expressive medium for project science inquiry

    Science.gov (United States)

    Gordin, Douglas Norman

    Scientists' external representations can help science education by providing powerful tools for students' inquiry. Scientific visualization is particularly well suited for this as it uses color patterns, rather than algebraic notation. Nonetheless, visualization must be adapted so it better fits with students' interests, goals, and abilities. I describe how visualization was adapted for students' expressive use and provide a case study where students successfully used visualization. The design process began with scientists' tools, data sets, and activities which were then adapted for students' use. I describe the design through scenarios where students create and analyze visualizations and present the software's functionality through visualization's sub-representations of data; color; scale, resolution, and projection; and examining the relationships between visualizations. I evaluate these designs through a "hot-house" study where a small group of students used visualization under near ideal circumstances for two weeks. Using videotapes of group interactions, software logs, and students' work I examine their representational and inquiry strategies. These inquiries were successful in that the group pursued their interest in world hunger by creating a visualization of daily per capita calorie consumption. Through creating the visualization the students engage in a process of meaning making where they interweave their prior experiences and beliefs with the representations they are using. This interweaving and other processes of collaborative visualization are shown when the students (a) computed values, (b) created a new color scheme, (c) cooperated to create the visualization, and (d) presented their work to other students. I also discuss problems that arose when students (a) used units without considering their meaning, (b) chose inappropriate comparisons in case-based reasoning, (c) did not participate equally during group work, (d) were confused about additive

  15. A nucleobase-centered coarse-grained representation for structure prediction of RNA motifs.

    Science.gov (United States)

    Poblete, Simón; Bottaro, Sandro; Bussi, Giovanni

    2018-02-28

    We introduce the SPlit-and-conQueR (SPQR) model, a coarse-grained (CG) representation of RNA designed for structure prediction and refinement. In our approach, the representation of a nucleotide consists of a point particle for the phosphate group and an anisotropic particle for the nucleoside. The interactions are, in principle, knowledge-based potentials inspired by the $\\mathcal {E}$SCORE function, a base-centered scoring function. However, a special treatment is given to base-pairing interactions and certain geometrical conformations which are lost in a raw knowledge-based model. This results in a representation able to describe planar canonical and non-canonical base pairs and base-phosphate interactions and to distinguish sugar puckers and glycosidic torsion conformations. The model is applied to the folding of several structures, including duplexes with internal loops of non-canonical base pairs, tetraloops, junctions and a pseudoknot. For the majority of these systems, experimental structures are correctly predicted at the level of individual contacts. We also propose a method for efficiently reintroducing atomistic detail from the CG representation.

  16. Widespread correlation patterns of fMRI signal across visual cortex reflect eccentricity organization

    Science.gov (United States)

    Arcaro, Michael J; Honey, Christopher J; Mruczek, Ryan EB; Kastner, Sabine; Hasson, Uri

    2015-01-01

    The human visual system can be divided into over two-dozen distinct areas, each of which contains a topographic map of the visual field. A fundamental question in vision neuroscience is how the visual system integrates information from the environment across different areas. Using neuroimaging, we investigated the spatial pattern of correlated BOLD signal across eight visual areas on data collected during rest conditions and during naturalistic movie viewing. The correlation pattern between areas reflected the underlying receptive field organization with higher correlations between cortical sites containing overlapping representations of visual space. In addition, the correlation pattern reflected the underlying widespread eccentricity organization of visual cortex, in which the highest correlations were observed for cortical sites with iso-eccentricity representations including regions with non-overlapping representations of visual space. This eccentricity-based correlation pattern appears to be part of an intrinsic functional architecture that supports the integration of information across functionally specialized visual areas. DOI: http://dx.doi.org/10.7554/eLife.03952.001 PMID:25695154

  17. Is This Real Life? Is This Just Fantasy?: Realism and Representations in Learning with Technology

    Science.gov (United States)

    Sauter, Megan Patrice

    Students often engage in hands-on activities during science learning; however, financial and practical constraints often limit the availability of these activities. Recent advances in technology have led to increases in the use of simulations and remote labs, which attempt to recreate hands-on science learning via computer. Remote labs and simulations are interesting from a cognitive perspective because they allow for different relations between representations and their referents. Remote labs are unique in that they provide a yoked representation, meaning that the representation of the lab on the computer screen is actually linked to that which it represents: a real scientific device. Simulations merely represent the lab and are not connected to any real scientific devices. However, the type of visual representations used in the lab may modify the effects of the lab technology. The purpose of this dissertation is to examine the relation between representation and technology and its effects of students' psychological experiences using online science labs. Undergraduates participated in two studies that investigated the relation between technology and representation. In the first study, participants performed either a remote lab or a simulation incorporating one of two visual representations, either a static image or a video of the equipment. Although participants in both lab conditions learned, participants in the remote lab condition had more authentic experiences. However, effects were moderated by the realism of the visual representation. Participants who saw a video were more invested and felt the experience was more authentic. In a second study, participants performed a remote lab and either saw the same video as in the first study, an animation, or the video and an animation. Most participants had an authentic experience because both representations evoked strong feelings of presence. However, participants who saw the video were more likely to believe the

  18. Direct Visual Editing of Node Attributes in Graphs

    Directory of Open Access Journals (Sweden)

    Christian Eichner

    2016-10-01

    Full Text Available There are many expressive visualization techniques for analyzing graphs. Yet, there is only little research on how existing visual representations can be employed to support data editing. An increasingly relevant task when working with graphs is the editing of node attributes. We propose an integrated visualize-and-edit approach to editing attribute values via direct interaction with the visual representation. The visualize part is based on node-link diagrams paired with attribute-dependent layouts. The edit part is as easy as moving nodes via drag-and-drop gestures. We present dedicated interaction techniques for editing quantitative as well as qualitative attribute data values. The benefit of our novel integrated approach is that one can directly edit the data while the visualization constantly provides feedback on the implications of the data modifications. Preliminary user feedback indicates that our integrated approach can be a useful complement to standard non-visual editing via external tools.

  19. Gendered representations of fatherhood in contemporary South African church imagery from three Afrikaans corporate churches

    Directory of Open Access Journals (Sweden)

    Leandra H. Koenig-Visagie

    2013-02-01

    Full Text Available The South African secular media do not frequently portray men in parental roles; on the other hand, it seems that media and visual culture created by the Christian sector is more likely to engage with issues of fatherhood. Accordingly, it is relevant to explore representations of fatherhood in the Christian context, as these constitute some of the few examples of men�s parental roles in the South African visual culture landscape. Through a Barthean visual semiotic analysis, this article describes and problematises the representation (and non-representation of certain aspects of fatherhood in the recent visual culture of three Afrikaans corporate churches in the Pretoria-Centurion area. It further establishes that strong connections between breadwinning, male headship and fatherhood exist in images created by these churches. Fathers are mainly shown as patriarchs, heads of households and as active outdoor adventurers. We argue that although men are depicted as involved parents, there are certain limitations and exclusions to this involvement.

  20. Roles of Illustrators in Visual Communication of Scientific Knowledge

    Directory of Open Access Journals (Sweden)

    Kana Okawa

    2011-10-01

    Full Text Available Scientific knowledge is the knowledge accumulated by systematic studies and organized by general principles. Visual, verbal, numeric, and other types of representation are used to communicate scientific knowledge. Scientific illustration is the visual representation of objects and concepts in order to record and to convey scientific knowledge(Ford, 1993. There are some discussions on scientific illustrations in history, philosophy and the sociology of science(Burri & Dumit, 2008, but little has been done on the creation of scientific illustrations by illustrators. This study focuses on the creation of scientific illustrations by illustrators. The purpose is to show how illustrators create the visual messages in communications of scientific knowledge. Through analysis of semi-structured interviews with 6 professional illustrators, creators and art directors, it is showed that illustrators select and edit scientific information, add non-scientific information, and organize information into one visual representation of scientific knowledge. The implication of this research will provide a new perspective to multisensory communication of scientific knowledge.

  1. Visual Recognition Memory across Contexts

    Science.gov (United States)

    Jones, Emily J. H.; Pascalis, Olivier; Eacott, Madeline J.; Herbert, Jane S.

    2011-01-01

    In two experiments, we investigated the development of representational flexibility in visual recognition memory during infancy using the Visual Paired Comparison (VPC) task. In Experiment 1, 6- and 9-month-old infants exhibited recognition when familiarization and test occurred in the same room, but showed no evidence of recognition when…

  2. Higher Level Visual Cortex Represents Retinotopic, Not Spatiotopic, Object Location

    Science.gov (United States)

    Kanwisher, Nancy

    2012-01-01

    The crux of vision is to identify objects and determine their locations in the environment. Although initial visual representations are necessarily retinotopic (eye centered), interaction with the real world requires spatiotopic (absolute) location information. We asked whether higher level human visual cortex—important for stable object recognition and action—contains information about retinotopic and/or spatiotopic object position. Using functional magnetic resonance imaging multivariate pattern analysis techniques, we found information about both object category and object location in each of the ventral, dorsal, and early visual regions tested, replicating previous reports. By manipulating fixation position and stimulus position, we then tested whether these location representations were retinotopic or spatiotopic. Crucially, all location information was purely retinotopic. This pattern persisted when location information was irrelevant to the task, and even when spatiotopic (not retinotopic) stimulus position was explicitly emphasized. We also conducted a “searchlight” analysis across our entire scanned volume to explore additional cortex but again found predominantly retinotopic representations. The lack of explicit spatiotopic representations suggests that spatiotopic object position may instead be computed indirectly and continually reconstructed with each eye movement. Thus, despite our subjective impression that visual information is spatiotopic, even in higher level visual cortex, object location continues to be represented in retinotopic coordinates. PMID:22190434

  3. Inspiration from britain?

    DEFF Research Database (Denmark)

    Vagnby, Bo

    2008-01-01

    Danish housing policy needs a dose of renewed social concern - and could find new inspiration in Britain's housing and urban planning policies, says Bo Vagnby. Udgivelsesdato: November......Danish housing policy needs a dose of renewed social concern - and could find new inspiration in Britain's housing and urban planning policies, says Bo Vagnby. Udgivelsesdato: November...

  4. Nicotine deprivation elevates neural representation of smoking-related cues in object-sensitive visual cortex: a proof of concept study.

    Science.gov (United States)

    Havermans, Anne; van Schayck, Onno C P; Vuurman, Eric F P M; Riedel, Wim J; van den Hurk, Job

    2017-08-01

    In the current study, we use functional magnetic resonance imaging (fMRI) and multi-voxel pattern analysis (MVPA) to investigate whether tobacco addiction biases basic visual processing in favour of smoking-related images. We hypothesize that the neural representation of smoking-related stimuli in the lateral occipital complex (LOC) is elevated after a period of nicotine deprivation compared to a satiated state, but that this is not the case for object categories unrelated to smoking. Current smokers (≥10 cigarettes a day) underwent two fMRI scanning sessions: one after 10 h of nicotine abstinence and the other one after smoking ad libitum. Regional blood oxygenated level-dependent (BOLD) response was measured while participants were presented with 24 blocks of 8 colour-matched pictures of cigarettes, pencils or chairs. The functional data of 10 participants were analysed through a pattern classification approach. In bilateral LOC clusters, the classifier was able to discriminate between patterns of activity elicited by visually similar smoking-related (cigarettes) and neutral objects (pencils) above empirically estimated chance levels only during deprivation (mean = 61.0%, chance (permutations) = 50.0%, p = .01) but not during satiation (mean = 53.5%, chance (permutations) = 49.9%, ns.). For all other stimulus contrasts, there was no difference in discriminability between the deprived and satiated conditions. The discriminability between smoking and non-smoking visual objects was elevated in object-selective brain region LOC after a period of nicotine abstinence. This indicates that attention bias likely affects basic visual object processing.

  5. Visual Working Memory Is Independent of the Cortical Spacing Between Memoranda.

    Science.gov (United States)

    Harrison, William J; Bays, Paul M

    2018-03-21

    The sensory recruitment hypothesis states that visual short-term memory is maintained in the same visual cortical areas that initially encode a stimulus' features. Although it is well established that the distance between features in visual cortex determines their visibility, a limitation known as crowding, it is unknown whether short-term memory is similarly constrained by the cortical spacing of memory items. Here, we investigated whether the cortical spacing between sequentially presented memoranda affects the fidelity of memory in humans (of both sexes). In a first experiment, we varied cortical spacing by taking advantage of the log-scaling of visual cortex with eccentricity, presenting memoranda in peripheral vision sequentially along either the radial or tangential visual axis with respect to the fovea. In a second experiment, we presented memoranda sequentially either within or beyond the critical spacing of visual crowding, a distance within which visual features cannot be perceptually distinguished due to their nearby cortical representations. In both experiments and across multiple measures, we found strong evidence that the ability to maintain visual features in memory is unaffected by cortical spacing. These results indicate that the neural architecture underpinning working memory has properties inconsistent with the known behavior of sensory neurons in visual cortex. Instead, the dissociation between perceptual and memory representations supports a role of higher cortical areas such as posterior parietal or prefrontal regions or may involve an as yet unspecified mechanism in visual cortex in which stimulus features are bound to their temporal order. SIGNIFICANCE STATEMENT Although much is known about the resolution with which we can remember visual objects, the cortical representation of items held in short-term memory remains contentious. A popular hypothesis suggests that memory of visual features is maintained via the recruitment of the same neural

  6. Dynamic visual noise reduces confidence in short-term memory for visual information.

    Science.gov (United States)

    Kemps, Eva; Andrade, Jackie

    2012-05-01

    Previous research has shown effects of the visual interference technique, dynamic visual noise (DVN), on visual imagery, but not on visual short-term memory, unless retention of precise visual detail is required. This study tested the prediction that DVN does also affect retention of gross visual information, specifically by reducing confidence. Participants performed a matrix pattern memory task with three retention interval interference conditions (DVN, static visual noise and no interference control) that varied from trial to trial. At recall, participants indicated whether or not they were sure of their responses. As in previous research, DVN did not impair recall accuracy or latency on the task, but it did reduce recall confidence relative to static visual noise and no interference. We conclude that DVN does distort visual representations in short-term memory, but standard coarse-grained recall measures are insensitive to these distortions.

  7. Analysis of graphic representations of activity theory in international journals

    Directory of Open Access Journals (Sweden)

    Marco André Mazzarotto

    2016-05-01

    Full Text Available Activity theory is a relevant framework for the Design field, and their graphic representations are cognitive artifacts that aid the understanding, use and communication of this theory. However, there is a lack of consistency around the graphics and labels used in these representations. Based on this, the aim of this study was to identify, analyze and evaluate these differences and propose a representation that aims to be more suitable for the theory. For this, uses as method a literature review based on Engeström (2001 and its three generations of visual models, combined with graphical analysis of representations collected in a hundred papers from international journals.

  8. Brain-inspired Stochastic Models and Implementations

    KAUST Repository

    Al-Shedivat, Maruan

    2015-05-12

    One of the approaches to building artificial intelligence (AI) is to decipher the princi- ples of the brain function and to employ similar mechanisms for solving cognitive tasks, such as visual perception or natural language understanding, using machines. The recent breakthrough, named deep learning, demonstrated that large multi-layer networks of arti- ficial neural-like computing units attain remarkable performance on some of these tasks. Nevertheless, such artificial networks remain to be very loosely inspired by the brain, which rich structures and mechanisms may further suggest new algorithms or even new paradigms of computation. In this thesis, we explore brain-inspired probabilistic mechanisms, such as neural and synaptic stochasticity, in the context of generative models. The two questions we ask here are: (i) what kind of models can describe a neural learning system built of stochastic components? and (ii) how can we implement such systems e ̆ciently? To give specific answers, we consider two well known models and the corresponding neural architectures: the Naive Bayes model implemented with a winner-take-all spiking neural network and the Boltzmann machine implemented in a spiking or non-spiking fashion. We propose and analyze an e ̆cient neuromorphic implementation of the stochastic neu- ral firing mechanism and study the e ̄ects of synaptic unreliability on learning generative energy-based models implemented with neural networks.

  9. Task context impacts visual object processing differentially across the cortex

    Science.gov (United States)

    Harel, Assaf; Kravitz, Dwight J.; Baker, Chris I.

    2014-01-01

    Perception reflects an integration of “bottom-up” (sensory-driven) and “top-down” (internally generated) signals. Although models of visual processing often emphasize the central role of feed-forward hierarchical processing, less is known about the impact of top-down signals on complex visual representations. Here, we investigated whether and how the observer’s goals modulate object processing across the cortex. We examined responses elicited by a diverse set of objects under six distinct tasks, focusing on either physical (e.g., color) or conceptual properties (e.g., man-made). Critically, the same stimuli were presented in all tasks, allowing us to investigate how task impacts the neural representations of identical visual input. We found that task has an extensive and differential impact on object processing across the cortex. First, we found task-dependent representations in the ventral temporal and prefrontal cortex. In particular, although object identity could be decoded from the multivoxel response within task, there was a significant reduction in decoding across tasks. In contrast, the early visual cortex evidenced equivalent decoding within and across tasks, indicating task-independent representations. Second, task information was pervasive and present from the earliest stages of object processing. However, although the responses of the ventral temporal, prefrontal, and parietal cortex enabled decoding of both the type of task (physical/conceptual) and the specific task (e.g., color), the early visual cortex was not sensitive to type of task and could only be used to decode individual physical tasks. Thus, object processing is highly influenced by the behavioral goal of the observer, highlighting how top-down signals constrain and inform the formation of visual representations. PMID:24567402

  10. Preexisting semantic representation improves working memory performance in the visuospatial domain.

    Science.gov (United States)

    Rudner, Mary; Orfanidou, Eleni; Cardin, Velia; Capek, Cheryl M; Woll, Bencie; Rönnberg, Jerker

    2016-05-01

    Working memory (WM) for spoken language improves when the to-be-remembered items correspond to preexisting representations in long-term memory. We investigated whether this effect generalizes to the visuospatial domain by administering a visual n-back WM task to deaf signers and hearing signers, as well as to hearing nonsigners. Four different kinds of stimuli were presented: British Sign Language (BSL; familiar to the signers), Swedish Sign Language (SSL; unfamiliar), nonsigns, and nonlinguistic manual actions. The hearing signers performed better with BSL than with SSL, demonstrating a facilitatory effect of preexisting semantic representation. The deaf signers also performed better with BSL than with SSL, but only when WM load was high. No effect of preexisting phonological representation was detected. The deaf signers performed better than the hearing nonsigners with all sign-based materials, but this effect did not generalize to nonlinguistic manual actions. We argue that deaf signers, who are highly reliant on visual information for communication, develop expertise in processing sign-based items, even when those items do not have preexisting semantic or phonological representations. Preexisting semantic representation, however, enhances the quality of the gesture-based representations temporarily maintained in WM by this group, thereby releasing WM resources to deal with increased load. Hearing signers, on the other hand, may make strategic use of their speech-based representations for mnemonic purposes. The overall pattern of results is in line with flexible-resource models of WM.

  11. Visual management of large scale data mining projects.

    Science.gov (United States)

    Shah, I; Hunter, L

    2000-01-01

    This paper describes a unified framework for visualizing the preparations for, and results of, hundreds of machine learning experiments. These experiments were designed to improve the accuracy of enzyme functional predictions from sequence, and in many cases were successful. Our system provides graphical user interfaces for defining and exploring training datasets and various representational alternatives, for inspecting the hypotheses induced by various types of learning algorithms, for visualizing the global results, and for inspecting in detail results for specific training sets (functions) and examples (proteins). The visualization tools serve as a navigational aid through a large amount of sequence data and induced knowledge. They provided significant help in understanding both the significance and the underlying biological explanations of our successes and failures. Using these visualizations it was possible to efficiently identify weaknesses of the modular sequence representations and induction algorithms which suggest better learning strategies. The context in which our data mining visualization toolkit was developed was the problem of accurately predicting enzyme function from protein sequence data. Previous work demonstrated that approximately 6% of enzyme protein sequences are likely to be assigned incorrect functions on the basis of sequence similarity alone. In order to test the hypothesis that more detailed sequence analysis using machine learning techniques and modular domain representations could address many of these failures, we designed a series of more than 250 experiments using information-theoretic decision tree induction and naive Bayesian learning on local sequence domain representations of problematic enzyme function classes. In more than half of these cases, our methods were able to perfectly discriminate among various possible functions of similar sequences. We developed and tested our visualization techniques on this application.

  12. Neural representations of novel objects associated with olfactory experience.

    Science.gov (United States)

    Ghio, Marta; Schulze, Patrick; Suchan, Boris; Bellebaum, Christian

    2016-07-15

    Object conceptual knowledge comprises information related to several motor and sensory modalities (e.g. for tools, how they look like, how to manipulate them). Whether and to which extent conceptual object knowledge is represented in the same sensory and motor systems recruited during object-specific learning experience is still a controversial question. A direct approach to assess the experience-dependence of conceptual object representations is based on training with novel objects. The present study extended previous research, which focused mainly on the role of manipulation experience for tool-like stimuli, by considering sensory experience only. Specifically, we examined the impact of experience in the non-dominant olfactory modality on the neural representation of novel objects. Sixteen healthy participants visually explored a set of novel objects during the training phase while for each object an odor (e.g., peppermint) was presented (olfactory-visual training). As control conditions, a second set of objects was only visually explored (visual-only training), and a third set was not part of the training. In a post-training fMRI session, participants performed an old/new task with pictures of objects associated with olfactory-visual and visual-only training (old) and no training objects (new). Although we did not find any evidence of activations in primary olfactory areas, the processing of olfactory-visual versus visual-only training objects elicited greater activation in the right anterior hippocampus, a region included in the extended olfactory network. This finding is discussed in terms of different functional roles of the hippocampus in olfactory processes. Copyright © 2016 Elsevier B.V. All rights reserved.

  13. Hybrid image representation learning model with invariant features for basal cell carcinoma detection

    Science.gov (United States)

    Arevalo, John; Cruz-Roa, Angel; González, Fabio A.

    2013-11-01

    This paper presents a novel method for basal-cell carcinoma detection, which combines state-of-the-art methods for unsupervised feature learning (UFL) and bag of features (BOF) representation. BOF, which is a form of representation learning, has shown a good performance in automatic histopathology image classi cation. In BOF, patches are usually represented using descriptors such as SIFT and DCT. We propose to use UFL to learn the patch representation itself. This is accomplished by applying a topographic UFL method (T-RICA), which automatically learns visual invariance properties of color, scale and rotation from an image collection. These learned features also reveals these visual properties associated to cancerous and healthy tissues and improves carcinoma detection results by 7% with respect to traditional autoencoders, and 6% with respect to standard DCT representations obtaining in average 92% in terms of F-score and 93% of balanced accuracy.

  14. Polarization Calculation and Underwater Target Detection Inspired by Biological Visual Imaging

    Directory of Open Access Journals (Sweden)

    Jie Shen

    2014-04-01

    Full Text Available In challenging underwater environments, the polarization parameter maps calculated by the Stokes model are characterized by the high noise and error, harassing the underwater target detection tasks. In order to solve this problem, this paper proposes a novel bionic polarization calculation and underwater target detection method by modeling the visual system of mantis shrimps. This system includes many operators including a polarization-opposition calculation, a factor optimization and a visual neural network model. A calibration learning method is proposed to search the optimal value of the factors in the linear subtraction model. Finally, a six-channel visual neural network model is proposed to detect the underwater targets. Experimental results proved that the maps produced by the polarization-opposition parameter is more accurate and have lower noise than that produced by the Stokes parameter, achieving better performance in underwater target detection tasks.

  15. Educations of Vision - relational strategies in visual culture

    DEFF Research Database (Denmark)

    Illeris, Helene

    2004-01-01

    redescriptions? employs poststructuralist and feminist thinking about visual culture in an attempt to explore alternative understandings of visual education. In the final part ?Educations of vision in late modernity? socialization and self creation are proposed as two different, but supplementary, educational......The article is divided into three parts. Through examples from twentieth century Scandinavian visual arts education the first part ?Epistemological inquiries? discusses how the historical and social construction of dominant modern strategies of vision has occurred. The second part ?Experimentalist...... functions which contemporary visual education inspired by epistemological and experimentalist approaches should aim to fulfill....

  16. The representational dynamics of task and object processing in humans

    Science.gov (United States)

    Bankson, Brett B; Harel, Assaf

    2018-01-01

    Despite the importance of an observer’s goals in determining how a visual object is categorized, surprisingly little is known about how humans process the task context in which objects occur and how it may interact with the processing of objects. Using magnetoencephalography (MEG), functional magnetic resonance imaging (fMRI) and multivariate techniques, we studied the spatial and temporal dynamics of task and object processing. Our results reveal a sequence of separate but overlapping task-related processes spread across frontoparietal and occipitotemporal cortex. Task exhibited late effects on object processing by selectively enhancing task-relevant object features, with limited impact on the overall pattern of object representations. Combining MEG and fMRI data, we reveal a parallel rise in task-related signals throughout the cerebral cortex, with an increasing dominance of task over object representations from early to higher visual areas. Collectively, our results reveal the complex dynamics underlying task and object representations throughout human cortex. PMID:29384473

  17. Modulation of visually evoked postural responses by contextual visual, haptic and auditory information: a 'virtual reality check'.

    Science.gov (United States)

    Meyer, Georg F; Shao, Fei; White, Mark D; Hopkins, Carl; Robotham, Antony J

    2013-01-01

    Externally generated visual motion signals can cause the illusion of self-motion in space (vection) and corresponding visually evoked postural responses (VEPR). These VEPRs are not simple responses to optokinetic stimulation, but are modulated by the configuration of the environment. The aim of this paper is to explore what factors modulate VEPRs in a high quality virtual reality (VR) environment where real and virtual foreground objects served as static visual, auditory and haptic reference points. Data from four experiments on visually evoked postural responses show that: 1) visually evoked postural sway in the lateral direction is modulated by the presence of static anchor points that can be haptic, visual and auditory reference signals; 2) real objects and their matching virtual reality representations as visual anchors have different effects on postural sway; 3) visual motion in the anterior-posterior plane induces robust postural responses that are not modulated by the presence of reference signals or the reality of objects that can serve as visual anchors in the scene. We conclude that automatic postural responses for laterally moving visual stimuli are strongly influenced by the configuration and interpretation of the environment and draw on multisensory representations. Different postural responses were observed for real and virtual visual reference objects. On the basis that automatic visually evoked postural responses in high fidelity virtual environments should mimic those seen in real situations we propose to use the observed effect as a robust objective test for presence and fidelity in VR.

  18. Multi-Voxel Decoding and the Topography of Maintained Information During Visual Working Memory.

    Science.gov (United States)

    Lee, Sue-Hyun; Baker, Chris I

    2016-01-01

    The ability to maintain representations in the absence of external sensory stimulation, such as in working memory, is critical for guiding human behavior. Human functional brain imaging studies suggest that visual working memory can recruit a network of brain regions from visual to parietal to prefrontal cortex. In this review, we focus on the maintenance of representations during visual working memory and discuss factors determining the topography of those representations. In particular, we review recent studies employing multi-voxel pattern analysis (MVPA) that demonstrate decoding of the maintained content in visual cortex, providing support for a "sensory recruitment" model of visual working memory. However, there is some evidence that maintained content can also be decoded in areas outside of visual cortex, including parietal and frontal cortex. We suggest that the ability to maintain representations during working memory is a general property of cortex, not restricted to specific areas, and argue that it is important to consider the nature of the information that must be maintained. Such information-content is critically determined by the task and the recruitment of specific regions during visual working memory will be both task- and stimulus-dependent. Thus, the common finding of maintained information in visual, but not parietal or prefrontal, cortex may be more of a reflection of the need to maintain specific types of visual information and not of a privileged role of visual cortex in maintenance.

  19. Multi-voxel decoding and the topography of maintained information during visual working memory

    Directory of Open Access Journals (Sweden)

    Sue-Hyun eLee

    2016-02-01

    Full Text Available The ability to maintain representations in the absence of external sensory stimulation, such as in working memory, is critical for guiding human behavior. Human functional brain imaging studies suggest that visual working memory can recruit a network of brain regions from visual to parietal to prefrontal cortex. In this review, we focus on the maintenance of representations during visual working memory and discuss factors determining the topography of those representations. In particular, we review recent studies employing multi-voxel pattern analysis that demonstrate decoding of the maintained content in visual cortex, providing support for a ‘sensory recruitment’ model of visual working memory. However, there is some evidence that maintained content can also be decoded in areas outside of visual cortex, including parietal and frontal cortex. We suggest that the ability to maintain representations during working memory is a general property of cortex, not restricted to specific areas, and argue that it is important to consider the nature of the information that must be maintained. Such information-content is critically determined by the task and the recruitment of specific regions during visual working memory will be both task- and stimulus-dependent. Thus, the common finding of maintained information in visual, but not parietal or prefrontal, cortex may be more of a reflection of the need to maintain specific types of visual information and not of a privileged role of visual cortex in maintenance.

  20. Multi-Voxel Decoding and the Topography of Maintained Information During Visual Working Memory

    Science.gov (United States)

    Lee, Sue-Hyun; Baker, Chris I.

    2016-01-01

    The ability to maintain representations in the absence of external sensory stimulation, such as in working memory, is critical for guiding human behavior. Human functional brain imaging studies suggest that visual working memory can recruit a network of brain regions from visual to parietal to prefrontal cortex. In this review, we focus on the maintenance of representations during visual working memory and discuss factors determining the topography of those representations. In particular, we review recent studies employing multi-voxel pattern analysis (MVPA) that demonstrate decoding of the maintained content in visual cortex, providing support for a “sensory recruitment” model of visual working memory. However, there is some evidence that maintained content can also be decoded in areas outside of visual cortex, including parietal and frontal cortex. We suggest that the ability to maintain representations during working memory is a general property of cortex, not restricted to specific areas, and argue that it is important to consider the nature of the information that must be maintained. Such information-content is critically determined by the task and the recruitment of specific regions during visual working memory will be both task- and stimulus-dependent. Thus, the common finding of maintained information in visual, but not parietal or prefrontal, cortex may be more of a reflection of the need to maintain specific types of visual information and not of a privileged role of visual cortex in maintenance. PMID:26912997

  1. Crossmodal Activation of Visual Object Regions for Auditorily Presented Concrete Words

    Directory of Open Access Journals (Sweden)

    Jasper J F van den Bosch

    2011-10-01

    Full Text Available Dual-coding theory (Paivio, 1986 postulates that the human mind represents objects not just with an analogous, or semantic code, but with a perceptual representation as well. Previous studies (eg, Fiebach & Friederici, 2004 indicated that the modality of this representation is not necessarily the one that triggers the representation. The human visual cortex contains several regions, such as the Lateral Occipital Complex (LOC, that respond specifically to object stimuli. To investigate whether these principally visual representations regions are also recruited for auditory stimuli, we presented subjects with spoken words with specific, concrete meanings (‘car’ as well as words with abstract meanings (‘hope’. Their brain activity was measured with functional magnetic resonance imaging. Whole-brain contrasts showed overlap between regions differentially activated by words for concrete objects compared to words for abstract concepts with visual regions activated by a contrast of object versus non-object visual stimuli. We functionally localized LOC for individual subjects and a preliminary analysis showed a trend for a concreteness effect in this region-of-interest on the group level. Appropriate further analysis might include connectivity and classification measures. These results can shed light on the role of crossmodal representations in cognition.

  2. A biologically inspired neural model for visual and proprioceptive integration including sensory training.

    Science.gov (United States)

    Saidi, Maryam; Towhidkhah, Farzad; Gharibzadeh, Shahriar; Lari, Abdolaziz Azizi

    2013-12-01

    Humans perceive the surrounding world by integration of information through different sensory modalities. Earlier models of multisensory integration rely mainly on traditional Bayesian and causal Bayesian inferences for single causal (source) and two causal (for two senses such as visual and auditory systems), respectively. In this paper a new recurrent neural model is presented for integration of visual and proprioceptive information. This model is based on population coding which is able to mimic multisensory integration of neural centers in the human brain. The simulation results agree with those achieved by casual Bayesian inference. The model can also simulate the sensory training process of visual and proprioceptive information in human. Training process in multisensory integration is a point with less attention in the literature before. The effect of proprioceptive training on multisensory perception was investigated through a set of experiments in our previous study. The current study, evaluates the effect of both modalities, i.e., visual and proprioceptive training and compares them with each other through a set of new experiments. In these experiments, the subject was asked to move his/her hand in a circle and estimate its position. The experiments were performed on eight subjects with proprioception training and eight subjects with visual training. Results of the experiments show three important points: (1) visual learning rate is significantly more than that of proprioception; (2) means of visual and proprioceptive errors are decreased by training but statistical analysis shows that this decrement is significant for proprioceptive error and non-significant for visual error, and (3) visual errors in training phase even in the beginning of it, is much less than errors of the main test stage because in the main test, the subject has to focus on two senses. The results of the experiments in this paper is in agreement with the results of the neural model

  3. Visualizing guided tours

    DEFF Research Database (Denmark)

    Poulsen, Signe Herbers; Fjord-Larsen, Mads; Hansen, Frank Allan

    This paper identifies several problems with navigating and visualizing guided tours in traditional hypermedia systems. We discuss solutions to these problems, including the representation of guided tours as 3D metro maps with content preview. Issues regarding navigation and disorientation...

  4. Sound-contingent visual motion aftereffect

    Directory of Open Access Journals (Sweden)

    Kobayashi Maori

    2011-05-01

    Full Text Available Abstract Background After a prolonged exposure to a paired presentation of different types of signals (e.g., color and motion, one of the signals (color becomes a driver for the other signal (motion. This phenomenon, which is known as contingent motion aftereffect, indicates that the brain can establish new neural representations even in the adult's brain. However, contingent motion aftereffect has been reported only in visual or auditory domain. Here, we demonstrate that a visual motion aftereffect can be contingent on a specific sound. Results Dynamic random dots moving in an alternating right or left direction were presented to the participants. Each direction of motion was accompanied by an auditory tone of a unique and specific frequency. After a 3-minutes exposure, the tones began to exert marked influence on the visual motion perception, and the percentage of dots required to trigger motion perception systematically changed depending on the tones. Furthermore, this effect lasted for at least 2 days. Conclusions These results indicate that a new neural representation can be rapidly established between auditory and visual modalities.

  5. A Tony Thomas-Inspired Guide to INSPIRE

    Energy Technology Data Exchange (ETDEWEB)

    O' Connell, Heath B.; /Fermilab

    2010-04-01

    The SPIRES database was created in the late 1960s to catalogue the high energy physics preprints received by the SLAC Library. In the early 1990s it became the first database on the web and the first website outside of Europe. Although indispensible to the HEP community, its aging software infrastructure is becoming a serious liability. In a joint project involving CERN, DESY, Fermilab and SLAC, a new database, INSPIRE, is being created to replace SPIRES using CERN's modern, open-source Invenio database software. INSPIRE will maintain the content and functionality of SPIRES plus many new features. I describe this evolution from the birth of SPIRES to the current day, noting that the career of Tony Thomas spans this timeline.

  6. A Tony Thomas-Inspired Guide to INSPIRE

    International Nuclear Information System (INIS)

    O'Connell, Heath B.

    2010-01-01

    The SPIRES database was created in the late 1960s to catalogue the high energy physics preprints received by the SLAC Library. In the early 1990s it became the first database on the web and the first website outside of Europe. Although indispensible to the HEP community, its aging software infrastructure is becoming a serious liability. In a joint project involving CERN, DESY, Fermilab and SLAC, a new database, INSPIRE, is being created to replace SPIRES using CERN's modern, open-source Invenio database software. INSPIRE will maintain the content and functionality of SPIRES plus many new features. I describe this evolution from the birth of SPIRES to the current day, noting that the career of Tony Thomas spans this timeline.

  7. The comparison of visual working memory representations with perceptual inputs.

    Science.gov (United States)

    Hyun, Joo-seok; Woodman, Geoffrey F; Vogel, Edward K; Hollingworth, Andrew; Luck, Steven J

    2009-08-01

    The human visual system can notice differences between memories of previous visual inputs and perceptions of new visual inputs, but the comparison process that detects these differences has not been well characterized. In this study, the authors tested the hypothesis that differences between the memory of a stimulus array and the perception of a new array are detected in a manner that is analogous to the detection of simple features in visual search tasks. That is, just as the presence of a task-relevant feature in visual search can be detected in parallel, triggering a rapid shift of attention to the object containing the feature, the presence of a memory-percept difference along a task-relevant dimension can be detected in parallel, triggering a rapid shift of attention to the changed object. Supporting evidence was obtained in a series of experiments in which manual reaction times, saccadic reaction times, and event-related potential latencies were examined. However, these experiments also showed that a slow, limited-capacity process must occur before the observer can make a manual change detection response.

  8. AER synthetic generation in hardware for bio-inspired spiking systems

    Science.gov (United States)

    Linares-Barranco, Alejandro; Linares-Barranco, Bernabe; Jimenez-Moreno, Gabriel; Civit-Balcells, Anton

    2005-06-01

    Address Event Representation (AER) is an emergent neuromorphic interchip communication protocol that allows for real-time virtual massive connectivity between huge number neurons located on different chips. By exploiting high speed digital communication circuits (with nano-seconds timings), synaptic neural connections can be time multiplexed, while neural activity signals (with mili-seconds timings) are sampled at low frequencies. Also, neurons generate 'events' according to their activity levels. More active neurons generate more events per unit time, and access the interchip communication channel more frequently, while neurons with low activity consume less communication bandwidth. When building multi-chip muti-layered AER systems it is absolutely necessary to have a computer interface that allows (a) to read AER interchip traffic into the computer and visualize it on screen, and (b) convert conventional frame-based video stream in the computer into AER and inject it at some point of the AER structure. This is necessary for test and debugging of complex AER systems. This paper addresses the problem of converting, in a computer, a conventional frame-based video stream into the spike event based representation AER. There exist several proposed software methods for synthetic generation of AER for bio-inspired systems. This paper presents a hardware implementation for one method, which is based on Linear-Feedback-Shift-Register (LFSR) pseudo-random number generation. The sequence of events generated by this hardware, which follows a Poisson distribution like a biological neuron, has been reconstructed using two AER integrator cells. The error of reconstruction for a set of images that produces different traffic loads of event in the AER bus is used as evaluation criteria. A VHDL description of the method, that includes the Xilinx PCI Core, has been implemented and tested using a general purpose PCI-AER board. This PCI-AER board has been developed by authors, and uses

  9. Concepts and Relations in Neurally Inspired In Situ Concept-Based Computing.

    Science.gov (United States)

    van der Velde, Frank

    2016-01-01

    In situ concept-based computing is based on the notion that conceptual representations in the human brain are "in situ." In this way, they are grounded in perception and action. Examples are neuronal assemblies, whose connection structures develop over time and are distributed over different brain areas. In situ concepts representations cannot be copied or duplicated because that will disrupt their connection structure, and thus the meaning of these concepts. Higher-level cognitive processes, as found in language and reasoning, can be performed with in situ concepts by embedding them in specialized neurally inspired "blackboards." The interactions between the in situ concepts and the blackboards form the basis for in situ concept computing architectures. In these architectures, memory (concepts) and processing are interwoven, in contrast with the separation between memory and processing found in Von Neumann architectures. Because the further development of Von Neumann computing (more, faster, yet power limited) is questionable, in situ concept computing might be an alternative for concept-based computing. In situ concept computing will be illustrated with a recently developed BABI reasoning task. Neurorobotics can play an important role in the development of in situ concept computing because of the development of in situ concept representations derived in scenarios as needed for reasoning tasks. Neurorobotics would also benefit from power limited and in situ concept computing.

  10. Dew inspired breathing-based detection of genetic point mutation visualized by naked eye

    Science.gov (United States)

    Xie, Liping; Wang, Tongzhou; Huang, Tianqi; Hou, Wei; Huang, Guoliang; Du, Yanan

    2014-09-01

    A novel label-free method based on breathing-induced vapor condensation was developed for detection of genetic point mutation. The dew-inspired detection was realized by integration of target-induced DNA ligation with rolling circle amplification (RCA). The vapor condensation induced by breathing transduced the RCA-amplified variances in DNA contents into visible contrast. The image could be recorded by a cell phone for further or even remote analysis. This green assay offers a naked-eye-reading method potentially applied for point-of-care liver cancer diagnosis in resource-limited regions.

  11. Fine-grained visual marine vessel classification for coastal surveillance and defense applications

    Science.gov (United States)

    Solmaz, Berkan; Gundogdu, Erhan; Karaman, Kaan; Yücesoy, Veysel; Koç, Aykut

    2017-10-01

    The need for capabilities of automated visual content analysis has substantially increased due to presence of large number of images captured by surveillance cameras. With a focus on development of practical methods for extracting effective visual data representations, deep neural network based representations have received great attention due to their success in visual categorization of generic images. For fine-grained image categorization, a closely related yet a more challenging research problem compared to generic image categorization due to high visual similarities within subgroups, diverse applications were developed such as classifying images of vehicles, birds, food and plants. Here, we propose the use of deep neural network based representations for categorizing and identifying marine vessels for defense and security applications. First, we gather a large number of marine vessel images via online sources grouping them into four coarse categories; naval, civil, commercial and service vessels. Next, we subgroup naval vessels into fine categories such as corvettes, frigates and submarines. For distinguishing images, we extract state-of-the-art deep visual representations and train support-vector-machines. Furthermore, we fine tune deep representations for marine vessel images. Experiments address two scenarios, classification and verification of naval marine vessels. Classification experiment aims coarse categorization, as well as learning models of fine categories. Verification experiment embroils identification of specific naval vessels by revealing if a pair of images belongs to identical marine vessels by the help of learnt deep representations. Obtaining promising performance, we believe these presented capabilities would be essential components of future coastal and on-board surveillance systems.

  12. A Framework for the Design of Effective Graphics for Scientific Visualization

    Science.gov (United States)

    Miceli, Kristina D.

    1992-01-01

    This proposal presents a visualization framework, based on a data model, that supports the production of effective graphics for scientific visualization. Visual representations are effective only if they augment comprehension of the increasing amounts of data being generated by modern computer simulations. These representations are created by taking into account the goals and capabilities of the scientist, the type of data to be displayed, and software and hardware considerations. This framework is embodied in an assistant-based visualization system to guide the scientist in the visualization process. This will improve the quality of the visualizations and decrease the time the scientist is required to spend in generating the visualizations. I intend to prove that such a framework will create a more productive environment for tile analysis and interpretation of large, complex data sets.

  13. Implications on visual apperception: energy, duration, structure and synchronization.

    Science.gov (United States)

    Bókkon, I; Vimal, Ram Lakhan Pandey

    2010-07-01

    Although primary visual cortex (V1 or striate) activity per se is not sufficient for visual apperception (normal conscious visual experiences and conscious functions such as detection, discrimination, and recognition), the same is also true for extrastriate visual areas (such as V2, V3, V4/V8/VO, V5/M5/MST, IT, and GF). In the lack of V1 area, visual signals can still reach several extrastriate parts but appear incapable of generating normal conscious visual experiences. It is scarcely emphasized in the scientific literature that conscious perceptions and representations must have also essential energetic conditions. These energetic conditions are achieved by spatiotemporal networks of dynamic mitochondrial distributions inside neurons. However, the highest density of neurons in neocortex (number of neurons per degree of visual angle) devoted to representing the visual field is found in retinotopic V1. It means that the highest mitochondrial (energetic) activity can be achieved in mitochondrial cytochrome oxidase-rich V1 areas. Thus, V1 bear the highest energy allocation for visual representation. In addition, the conscious perceptions also demand structural conditions, presence of adequate duration of information representation, and synchronized neural processes and/or 'interactive hierarchical structuralism.' For visual apperception, various visual areas are involved depending on context such as stimulus characteristics such as color, form/shape, motion, and other features. Here, we focus primarily on V1 where specific mitochondrial-rich retinotopic structures are found; we will concisely discuss V2 where smaller riches of these structures are found. We also point out that residual brain states are not fully reflected in active neural patterns after visual perception. Namely, after visual perception, subliminal residual states are not being reflected in passive neural recording techniques, but require active stimulation to be revealed.

  14. Modulation of Visually Evoked Postural Responses by Contextual Visual, Haptic and Auditory Information: A ‘Virtual Reality Check’

    Science.gov (United States)

    Meyer, Georg F.; Shao, Fei; White, Mark D.; Hopkins, Carl; Robotham, Antony J.

    2013-01-01

    Externally generated visual motion signals can cause the illusion of self-motion in space (vection) and corresponding visually evoked postural responses (VEPR). These VEPRs are not simple responses to optokinetic stimulation, but are modulated by the configuration of the environment. The aim of this paper is to explore what factors modulate VEPRs in a high quality virtual reality (VR) environment where real and virtual foreground objects served as static visual, auditory and haptic reference points. Data from four experiments on visually evoked postural responses show that: 1) visually evoked postural sway in the lateral direction is modulated by the presence of static anchor points that can be haptic, visual and auditory reference signals; 2) real objects and their matching virtual reality representations as visual anchors have different effects on postural sway; 3) visual motion in the anterior-posterior plane induces robust postural responses that are not modulated by the presence of reference signals or the reality of objects that can serve as visual anchors in the scene. We conclude that automatic postural responses for laterally moving visual stimuli are strongly influenced by the configuration and interpretation of the environment and draw on multisensory representations. Different postural responses were observed for real and virtual visual reference objects. On the basis that automatic visually evoked postural responses in high fidelity virtual environments should mimic those seen in real situations we propose to use the observed effect as a robust objective test for presence and fidelity in VR. PMID:23840760

  15. Visual dataflow language for educational robots programming

    OpenAIRE

    ZIMIN G.A.; MORDVINOV D.A.

    2016-01-01

    Visual domain-specific languages usually have low entry barrier. Sometimes even children can program on such languages by working with visual representations. This is widely used in educational robotics domain, where most commonly used programming environments are visual. The paper describes a novel dataflow visual programming environment for embedded robotic platforms. Obviously, complex dataflow languages are not simple for understanding. The purpose of our tool is to "bridge" between light...

  16. A high-level product representation for automatic design reasoning

    Energy Technology Data Exchange (ETDEWEB)

    Kroll, E.; Qamar, Z.; Mohammad, R. [Texas A and M Univ., College Station, TX (United States). Mechanical Engineering Dept.

    1994-12-31

    A high-level product representation has been developed and implemented, using features for part description and mating conditions between features for the relationships among parts. The underlying ideas are that features are necessary for effective design representation; that spatial and functional relationships among parts of an assembly are best expressed through mating conditions; that assembly features of a part may, at times, be different from its manufacturing features; and that a good representation should be natural, intelligent, comprehensive, and integrated with a visual display. Some new mating conditions have been defined and classified. Several problems concerning the use of features with mating conditions are discussed.

  17. A Common Representation of Spatial Features Drives Action and Perception

    DEFF Research Database (Denmark)

    Christiansen, Jens H; Christensen, Jeppe Høy; Grünbaum, Thor

    2014-01-01

    Spatial features of an object can be specified using two different response types: either by use of symbols or motorically by directly acting upon the object. Is this response dichotomy reflected in a dual representation of the visual world: one for perception and one for action? Previously, symb...... of matching object-processing characteristics is also in agreement with the idea of a common representation driving both response types....

  18. Modeling, analysis, and visualization of anisotropy

    CERN Document Server

    Özarslan, Evren; Hotz, Ingrid

    2017-01-01

    This book focuses on the modeling, processing and visualization of anisotropy, irrespective of the context in which it emerges, using state-of-the-art mathematical tools. As such, it differs substantially from conventional reference works, which are centered on a particular application. It covers the following topics: (i) the geometric structure of tensors, (ii) statistical methods for tensor field processing, (iii) challenges in mapping neural connectivity and structural mechanics, (iv) processing of uncertainty, and (v) visualizing higher-order representations. In addition to original research contributions, it provides insightful reviews. This multidisciplinary book is the sixth in a series that aims to foster scientific exchange between communities employing tensors and other higher-order representations of directionally dependent data. A significant number of the chapters were co-authored by the participants of the workshop titled Multidisciplinary Approaches to Multivalued Data: Modeling, Visualization,...

  19. A Content Analysis on the Representation of Syrian Asylum Seekers in the Turkish Press

    Directory of Open Access Journals (Sweden)

    Müzeyyen Pandır

    2015-11-01

    Full Text Available This article is a content analysis of the representation of Syrian asylum seekers in the Turkish press. The research sample includes news reports, columns and visuals published in 2014 in five national newspapers with the highest circulation figures (“Hürriyet”, “Sabah”, “Posta”, “Sözcü”, “Zaman”. The article is part of a larger research project, which is funded by TÜBİTAK, investigating the representation of Syrian asylum seekers between 2011 and 2015 in Turkish newspapers. Analysing news texts and columns is widely held in research projects. However, conducting a visual analysis on news photographs is usually overlooked. This study investigates news texts and news photographs together. The study shows that the coverage of Syrian asylum seekers has usually a positive or neutral content. However, the results also point out the ambivalence in the representations of asylum seekers. The representations of Syrian asylum seekers portray these individuals mostly as “poor” people “in need of help” as well as “threats” for social security. These frequently repeated representations and ambivalence show that the representation of Syrian asylum seekers in Turkish newspapers reproduces the stereotypical representation of asylum seekers as defined in international studies.

  20. Speculations on the representation of architecture in virtual reality

    DEFF Research Database (Denmark)

    Hermund, Anders; Klint, Lars; Bundgård, Ture Slot

    2017-01-01

    to the visual field of perception. However, this should not necessarily imply an acceptance of the dominance of vision over the other senses, and the much-criticized retinal architecture with its inherent loss of plasticity. Recent neurology studies indicate that 3D representation models in virtual reality......This paper discusses the present and future possibilities of representation models of architecture in new media such as virtual reality, seen in the broader context of tradition, perception, and neurology. Through comparative studies of real and virtual scenarios using eye tracking, the paper...... are less demanding on the brain’s working memory than 3D models seen on flat two-dimensional screens. This paper suggests that virtual reality representational architectural models can, if used correctly, significantly improve the imaginative role of architectural representation....

  1. How Chinese Semantics Capability Improves Interpretation in Visual Communication

    Science.gov (United States)

    Cheng, Chu-Yu; Ou, Yang-Kun; Kin, Ching-Lung

    2017-01-01

    A visual representation involves delivering messages through visually communicated images. The study assumed that semantic recognition can affect visual interpretation ability, and the result showed that students graduating from a general high school achieve satisfactory results in semantic recognition and image interpretation tasks than students…

  2. Modulation of visually evoked postural responses by contextual visual, haptic and auditory information: a 'virtual reality check'.

    Directory of Open Access Journals (Sweden)

    Georg F Meyer

    Full Text Available Externally generated visual motion signals can cause the illusion of self-motion in space (vection and corresponding visually evoked postural responses (VEPR. These VEPRs are not simple responses to optokinetic stimulation, but are modulated by the configuration of the environment. The aim of this paper is to explore what factors modulate VEPRs in a high quality virtual reality (VR environment where real and virtual foreground objects served as static visual, auditory and haptic reference points. Data from four experiments on visually evoked postural responses show that: 1 visually evoked postural sway in the lateral direction is modulated by the presence of static anchor points that can be haptic, visual and auditory reference signals; 2 real objects and their matching virtual reality representations as visual anchors have different effects on postural sway; 3 visual motion in the anterior-posterior plane induces robust postural responses that are not modulated by the presence of reference signals or the reality of objects that can serve as visual anchors in the scene. We conclude that automatic postural responses for laterally moving visual stimuli are strongly influenced by the configuration and interpretation of the environment and draw on multisensory representations. Different postural responses were observed for real and virtual visual reference objects. On the basis that automatic visually evoked postural responses in high fidelity virtual environments should mimic those seen in real situations we propose to use the observed effect as a robust objective test for presence and fidelity in VR.

  3. Understanding visualization: a formal approach using category theory and semiotics.

    Science.gov (United States)

    Vickers, Paul; Faith, Joe; Rossiter, Nick

    2013-06-01

    This paper combines the vocabulary of semiotics and category theory to provide a formal analysis of visualization. It shows how familiar processes of visualization fit the semiotic frameworks of both Saussure and Peirce, and extends these structures using the tools of category theory to provide a general framework for understanding visualization in practice, including: Relationships between systems, data collected from those systems, renderings of those data in the form of representations, the reading of those representations to create visualizations, and the use of those visualizations to create knowledge and understanding of the system under inspection. The resulting framework is validated by demonstrating how familiar information visualization concepts (such as literalness, sensitivity, redundancy, ambiguity, generalizability, and chart junk) arise naturally from it and can be defined formally and precisely. This paper generalizes previous work on the formal characterization of visualization by, inter alia, Ziemkiewicz and Kosara and allows us to formally distinguish properties of the visualization process that previous work does not.

  4. Human object-similarity judgments reflect and transcend the primate-IT object representation

    Directory of Open Access Journals (Sweden)

    Marieke eMur

    2013-03-01

    Full Text Available Primate inferior temporal (IT cortex is thought to contain a high-level representation of objects at the interface between vision and semantics. This suggests that the perceived similarity of real-world objects might be predicted from the IT representation. Here we show that objects that elicit similar activity patterns in human IT tend to be judged as similar by humans. The IT representation explained the human judgments better than early visual cortex, other ventral stream regions, and a range of computational models. Human similarity judgments exhibited category clusters that reflected several categorical divisions that are prevalent in the IT representation of both human and monkey, including the animate/inanimate and the face/body division. Human judgments also reflected the within-category representation of IT. However, the judgments transcended the IT representation in that they introduced additional categorical divisions. In particular, human judgments emphasized human-related additional divisions between human and nonhuman animals and between man-made and natural objects. Human IT was more similar to monkey IT than to human judgments. One interpretation is that IT has evolved visual feature detectors that distinguish between animates and inanimates and between faces and bodies because these divisions are fundamental to survival and reproduction for all primate species, and that other brain systems serve to more flexibly introduce species-dependent and evolutionarily more recent divisions.

  5. Sensory modality specificity of neural activity related to memory in visual cortex.

    Science.gov (United States)

    Gibson, J R; Maunsell, J H

    1997-09-01

    Previous studies have shown that when monkeys perform a delayed match-to-sample (DMS) task, some neurons in inferotemporal visual cortex are activated selectively during the delay period when the animal must remember particular visual stimuli. This selective delay activity may be involved in short-term memory. It does not depend on visual stimulation: both auditory and tactile stimuli can trigger selective delay activity in inferotemporal cortex when animals expect to respond to visual stimuli in a DMS task. We have examined the overall modality specificity of delay period activity using a variety of auditory/visual cross-modal and unimodal DMS tasks. The cross-modal DMS tasks involved making specific long-term memory associations between visual and auditory stimuli, whereas the unimodal DMS tasks were standard identity matching tasks. Delay activity existed in auditory/visual cross-modal DMS tasks whether the animal anticipated responding to visual or auditory stimuli. No evidence of selective delay period activation was seen in a purely auditory DMS task. Delay-selective cells were relatively common in one animal where they constituted up to 53% neurons tested with a given task. This was only the case for up to 9% of cells in a second animal. In the first animal, a specific long-term memory representation for learned cross-modal associations was observed in delay activity, indicating that this type of representation need not be purely visual. Furthermore, in this same animal, delay activity in one cross-modal task, an auditory-to-visual task, predicted correct and incorrect responses. These results suggest that neurons in inferotemporal cortex contribute to abstract memory representations that can be activated by input from other sensory modalities, but these representations are specific to visual behaviors.

  6. The Spatial and the Visual in Mental Spatial Reasoning: An Ill-Posed Distinction

    Science.gov (United States)

    Schultheis, Holger; Bertel, Sven; Barkowsky, Thomas; Seifert, Inessa

    It is an ongoing and controversial debate in cognitive science which aspects of knowledge humans process visually and which ones they process spatially. Similarly, artificial intelligence (AI) and cognitive science research, in building computational cognitive systems, tended to use strictly spatial or strictly visual representations. The resulting systems, however, were suboptimal both with respect to computational efficiency and cognitive plau sibility. In this paper, we propose that the problems in both research strands stem from a mis conception of the visual and the spatial in mental spatial knowl edge pro cessing. Instead of viewing the visual and the spatial as two clearly separable categories, they should be conceptualized as the extremes of a con tinuous dimension of representation. Regarding psychology, a continuous di mension avoids the need to exclusively assign processes and representations to either one of the cate gories and, thus, facilitates a more unambiguous rating of processes and rep resentations. Regarding AI and cognitive science, the con cept of a continuous spatial / visual dimension provides the possibility of rep re sentation structures which can vary continuously along the spatial / visual di mension. As a first step in exploiting these potential advantages of the pro posed conception we (a) introduce criteria allowing for a non-dichotomic judgment of processes and representations and (b) present an approach towards rep re sentation structures that can flexibly vary along the spatial / visual dimension.

  7. Filling gaps in visual motion for target capture

    Directory of Open Access Journals (Sweden)

    Gianfranco eBosco

    2015-02-01

    Full Text Available A remarkable challenge our brain must face constantly when interacting with the environment is represented by ambiguous and, at times, even missing sensory information. This is particularly compelling for visual information, being the main sensory system we rely upon to gather cues about the external world. It is not uncommon, for example, that objects catching our attention may disappear temporarily from view, occluded by visual obstacles in the foreground. Nevertheless, we are often able to keep our gaze on them throughout the occlusion or even catch them on the fly in the face of the transient lack of visual motion information. This implies that the brain can fill the gaps of missing sensory information by extrapolating the object motion through the occlusion. In recent years, much experimental evidence has been accumulated that both perceptual and motor processes exploit visual motion extrapolation mechanisms. Moreover, neurophysiological and neuroimaging studies have identified brain regions potentially involved in the predictive representation of the occluded target motion. Within this framework, ocular pursuit and manual interceptive behavior have proven to be useful experimental models for investigating visual extrapolation mechanisms. Studies in these fields have pointed out that visual motion extrapolation processes depend on manifold information related to short-term memory representations of the target motion before the occlusion, as well as to longer term representations derived from previous experience with the environment. We will review recent oculomotor and manual interception literature to provide up-to-date views on the neurophysiological underpinnings of visual motion extrapolation.

  8. Filling gaps in visual motion for target capture

    Science.gov (United States)

    Bosco, Gianfranco; Delle Monache, Sergio; Gravano, Silvio; Indovina, Iole; La Scaleia, Barbara; Maffei, Vincenzo; Zago, Myrka; Lacquaniti, Francesco

    2015-01-01

    A remarkable challenge our brain must face constantly when interacting with the environment is represented by ambiguous and, at times, even missing sensory information. This is particularly compelling for visual information, being the main sensory system we rely upon to gather cues about the external world. It is not uncommon, for example, that objects catching our attention may disappear temporarily from view, occluded by visual obstacles in the foreground. Nevertheless, we are often able to keep our gaze on them throughout the occlusion or even catch them on the fly in the face of the transient lack of visual motion information. This implies that the brain can fill the gaps of missing sensory information by extrapolating the object motion through the occlusion. In recent years, much experimental evidence has been accumulated that both perceptual and motor processes exploit visual motion extrapolation mechanisms. Moreover, neurophysiological and neuroimaging studies have identified brain regions potentially involved in the predictive representation of the occluded target motion. Within this framework, ocular pursuit and manual interceptive behavior have proven to be useful experimental models for investigating visual extrapolation mechanisms. Studies in these fields have pointed out that visual motion extrapolation processes depend on manifold information related to short-term memory representations of the target motion before the occlusion, as well as to longer term representations derived from previous experience with the environment. We will review recent oculomotor and manual interception literature to provide up-to-date views on the neurophysiological underpinnings of visual motion extrapolation. PMID:25755637

  9. Filling gaps in visual motion for target capture.

    Science.gov (United States)

    Bosco, Gianfranco; Monache, Sergio Delle; Gravano, Silvio; Indovina, Iole; La Scaleia, Barbara; Maffei, Vincenzo; Zago, Myrka; Lacquaniti, Francesco

    2015-01-01

    A remarkable challenge our brain must face constantly when interacting with the environment is represented by ambiguous and, at times, even missing sensory information. This is particularly compelling for visual information, being the main sensory system we rely upon to gather cues about the external world. It is not uncommon, for example, that objects catching our attention may disappear temporarily from view, occluded by visual obstacles in the foreground. Nevertheless, we are often able to keep our gaze on them throughout the occlusion or even catch them on the fly in the face of the transient lack of visual motion information. This implies that the brain can fill the gaps of missing sensory information by extrapolating the object motion through the occlusion. In recent years, much experimental evidence has been accumulated that both perceptual and motor processes exploit visual motion extrapolation mechanisms. Moreover, neurophysiological and neuroimaging studies have identified brain regions potentially involved in the predictive representation of the occluded target motion. Within this framework, ocular pursuit and manual interceptive behavior have proven to be useful experimental models for investigating visual extrapolation mechanisms. Studies in these fields have pointed out that visual motion extrapolation processes depend on manifold information related to short-term memory representations of the target motion before the occlusion, as well as to longer term representations derived from previous experience with the environment. We will review recent oculomotor and manual interception literature to provide up-to-date views on the neurophysiological underpinnings of visual motion extrapolation.

  10. Ekphrasis’ and Fanopeia’s Effects in the cinematic representation of The RighStuff

    Directory of Open Access Journals (Sweden)

    Silvio Ricardo Demétrio

    2014-07-01

    Full Text Available This article proposes an analysis of a sequence of the film The rightStuff, 1983, by Philip Kaufman, making from it a parallel with the text of Tom Wolfe in the book-entry of the same name, which inspired the film. Based on concepts from rhetoric and literary theory - read ekphrasis and fanopeia - which deal with literary representations of images and vice-versa, we intend to seek similarities and differences between works in different art forms - literature and cinema. The intention is to create a system of representation, which passes through the directos’s imaginary to interpret and adapt the book by Tom Wolfe, who used the literary journalism to register the odyssey Mercury Project and the mission of the first NASA astronauts.

  11. Representation of Gravity-Aligned Scene Structure in Ventral Pathway Visual Cortex.

    Science.gov (United States)

    Vaziri, Siavash; Connor, Charles E

    2016-03-21

    The ventral visual pathway in humans and non-human primates is known to represent object information, including shape and identity [1]. Here, we show the ventral pathway also represents scene structure aligned with the gravitational reference frame in which objects move and interact. We analyzed shape tuning of recently described macaque monkey ventral pathway neurons that prefer scene-like stimuli to objects [2]. Individual neurons did not respond to a single shape class, but to a variety of scene elements that are typically aligned with gravity: large planes in the orientation range of ground surfaces under natural viewing conditions, planes in the orientation range of ceilings, and extended convex and concave edges in the orientation range of wall/floor/ceiling junctions. For a given neuron, these elements tended to share a common alignment in eye-centered coordinates. Thus, each neuron integrated information about multiple gravity-aligned structures as they would be seen from a specific eye and head orientation. This eclectic coding strategy provides only ambiguous information about individual structures but explicit information about the environmental reference frame and the orientation of gravity in egocentric coordinates. In the ventral pathway, this could support perceiving and/or predicting physical events involving objects subject to gravity, recognizing object attributes like animacy based on movement not caused by gravity, and/or stabilizing perception of the world against changes in head orientation [3-5]. Our results, like the recent discovery of object weight representation [6], imply that the ventral pathway is involved not just in recognition, but also in physical understanding of objects and scenes. Copyright © 2016 Elsevier Ltd. All rights reserved.

  12. Evidence for optimal integration of visual feature representations across saccades

    NARCIS (Netherlands)

    Oostwoud Wijdenes, L.; Marshall, L.; Bays, P.M.

    2015-01-01

    We explore the visual world through saccadic eye movements, but saccades also present a challenge to visual processing by shifting externally stable objects from one retinal location to another. The brain could solve this problem in two ways: by overwriting preceding input and starting afresh with

  13. Modality prediction of biomedical literature images using multimodal feature representation

    Directory of Open Access Journals (Sweden)

    Pelka, Obioma

    2016-08-01

    Full Text Available This paper presents the modelling approaches performed to automatically predict the modality of images found in biomedical literature. Various state-of-the-art visual features such as Bag-of-Keypoints computed with dense SIFT descriptors, texture features and Joint Composite Descriptors were used for visual image representation. Text representation was obtained by vector quantisation on a Bag-of-Words dictionary generated using attribute importance derived from a χ-test. Computing the principal components separately on each feature, dimension reduction as well as computational load reduction was achieved. Various multiple feature fusions were adopted to supplement visual image information with corresponding text information. The improvement obtained when using multimodal features vs. visual or text features was detected, analysed and evaluated. Random Forest models with 100 to 500 deep trees grown by resampling, a multi class linear kernel SVM with C=0.05 and a late fusion of the two classifiers were used for modality prediction. A Random Forest classifier achieved a higher accuracy and computed Bag-of-Keypoints with dense SIFT descriptors proved to be a better approach than with Lowe SIFT.

  14. A visual analysis of gender bias in contemporary anatomy textbooks.

    Science.gov (United States)

    Parker, Rhiannon; Larkin, Theresa; Cockburn, Jon

    2017-05-01

    Empirical research has linked gender bias in medical education with negative attitudes and behaviors in healthcare providers. Yet it has been more than 20 years since research has considered the degree to which women and men are equally represented in anatomy textbooks. Furthermore, previous research has not explored beyond quantity of representation to also examine visual gender stereotypes and, in light of theoretical advancements in the area of intersectional research, the relationship between representations of gender and representations of ethnicity, body type, health, and age. This study aimed to determine the existence and representation of gender bias in the major anatomy textbooks used at Australian Medical Schools. A systematic visual content analysis was conducted on 6044 images in which sex/gender could be identified, sourced from 17 major anatomy textbooks published from 2008 to 2013. Further content analysis was performed on the 521 narrative images, which represent an unfolding story, found within the same textbooks. Results indicate that the representation of gender in images from anatomy textbooks remain predominantly male except within sex-specific sections. Further, other forms of bias were found to exist in: the visualization of stereotypical gendered emotions, roles and settings; the lack of ethnic, age, and body type diversity; and in the almost complete adherence to a sex/gender binary. Despite increased attention to gender issues in medicine, the visual representation of gender in medical curricula continues to be biased. The biased construction of gender in anatomy textbooks designed for medical education provides future healthcare providers with inadequate and unrealistic information about patients. Copyright © 2017 Elsevier Ltd. All rights reserved.

  15. Kinds of inspiration in interaction design

    DEFF Research Database (Denmark)

    Halskov, Kim

    2010-01-01

    In this paper, we explore the role of sources of inspiration in interaction design. We identify four strategies for relating sources of inspiration to emerging ideas: selection; adaptation; translation; and combination. As our starting point, we argue that sources of inspiration are a form...... of knowledge crucial to creativity. Our research is based on empirical findings arising from the use of Inspiration Card Workshops, which are collaborative design events in which domain and technology insight are combined to create design concepts. In addition to the systematically introduced sources...... of inspiration that form part of the workshop format, a number of spontaneous sources of inspiration emerged during these workshops....

  16. Neural Representations of Physics Concepts.

    Science.gov (United States)

    Mason, Robert A; Just, Marcel Adam

    2016-06-01

    We used functional MRI (fMRI) to assess neural representations of physics concepts (momentum, energy, etc.) in juniors, seniors, and graduate students majoring in physics or engineering. Our goal was to identify the underlying neural dimensions of these representations. Using factor analysis to reduce the number of dimensions of activation, we obtained four physics-related factors that were mapped to sets of voxels. The four factors were interpretable as causal motion visualization, periodicity, algebraic form, and energy flow. The individual concepts were identifiable from their fMRI signatures with a mean rank accuracy of .75 using a machine-learning (multivoxel) classifier. Furthermore, there was commonality in participants' neural representation of physics; a classifier trained on data from all but one participant identified the concepts in the left-out participant (mean accuracy = .71 across all nine participant samples). The findings indicate that abstract scientific concepts acquired in an educational setting evoke activation patterns that are identifiable and common, indicating that science education builds abstract knowledge using inherent, repurposed brain systems. © The Author(s) 2016.

  17. Promoting Visualization Skills through Deconstruction Using Physical Models and a Visualization Activity Intervention

    Science.gov (United States)

    Schiltz, Holly Kristine

    Visualization skills are important in learning chemistry, as these skills have been shown to correlate to high ability in problem solving. Students' understanding of visual information and their problem-solving processes may only ever be accessed indirectly: verbalization, gestures, drawings, etc. In this research, deconstruction of complex visual concepts was aligned with the promotion of students' verbalization of visualized ideas to teach students to solve complex visual tasks independently. All instructional tools and teaching methods were developed in accordance with the principles of the theoretical framework, the Modeling Theory of Learning: deconstruction of visual representations into model components, comparisons to reality, and recognition of students' their problemsolving strategies. Three physical model systems were designed to provide students with visual and tangible representations of chemical concepts. The Permanent Reflection Plane Demonstration provided visual indicators that students used to support or invalidate the presence of a reflection plane. The 3-D Coordinate Axis system provided an environment that allowed students to visualize and physically enact symmetry operations in a relevant molecular context. The Proper Rotation Axis system was designed to provide a physical and visual frame of reference to showcase multiple symmetry elements that students must identify in a molecular model. Focus groups of students taking Inorganic chemistry working with the physical model systems demonstrated difficulty documenting and verbalizing processes and descriptions of visual concepts. Frequently asked student questions were classified, but students also interacted with visual information through gestures and model manipulations. In an effort to characterize how much students used visualization during lecture or recitation, we developed observation rubrics to gather information about students' visualization artifacts and examined the effect instructors

  18. Generational Politics: Narratives of Power in Central Asia's Visual Culture

    OpenAIRE

    Khudonazar, Anaita

    2011-01-01

    This dissertation focuses on the visual representation of generational politics as it changed during Imperial, Soviet and Post Soviet periods. It argues that the most important shift in visual representation of power relations between generations in Central Asia took place in the late 1920s when a group of cultural producers, which this dissertation introduces as Transsoveticus, entered the Soviet art and film industries. This dissertation demonstrates ways in which these artists and filmmak...

  19. Zero Degree of Representation: Art, Technique and Pictorial Appearing

    Directory of Open Access Journals (Sweden)

    Krešimir Purgar

    2016-01-01

    Full Text Available My starting hypothesis in the theory of pictorial appearing is that Gottfried Boehm’s notion of iconic difference can serve as a sufficiently comprehensive concept for differentiating between image and non-image in all visual artefacts that have been created during the several millennia of visual representation. This era started with the first paleolithic drawings and includes the entire visual production from the period “before art”, as well as all those visual representations that emerged in the early modern period beyond the needs of religious worship, only to be substituted through the technosphere. However, since the technosphere is characterized by increasingly evolved systems of visual immersion, from the all-accessible OLED screen and IMAX cinema theatres to Oculus Rift glasses and further to the experience of total immersion, which recreates synesthetic visual-haptic impressions, ontological differentiation between the visual surface as such and the extra-iconic reality can no longer be established with the idea of difference alone. Namely, the notion of difference can serve as a qualifier for defining the relationship between the separate categories in an object – in our case, the pictorial and non-pictorial ones – only insofar as the reality in which they are situated is identical or equivalent. Thus, nobody questions the clear ontological separation between the two-dimensional represented reality such as established in cinematic fiction and the non-represented, that is actual reality existing outside of that fiction. Many films and artworks count on that implied separation and can therefore afford to question the borderline between the two, primarily within a strictly artistic discourse. Boehm’s theory of iconic difference and Jean-Luc Nancy’s understanding of the cut have helped establish the semiotic-phenomenological criteria for a theoretical differentiation between various experiences that are innate to man

  20. Sociology through Photography

    Science.gov (United States)

    Hyde, Katherine

    2015-01-01

    This chapter describes how photography can inspire and cultivate sociological mindfulness. One set of assignments uses self-portraiture to highlight the complexity of visual representations of social identity. Another uses photography to guide sociological inquiry. Both sets of assignments draw on the Literacy Through Photography methodology,…

  1. Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience

    Directory of Open Access Journals (Sweden)

    Benny Liebold

    2013-03-01

    Full Text Available Recently, cinemas, home theater systems and game consoles have undergone a rapid evolution towards stereoscopic representation with recipients gradually becoming accustomed to these changes. Stereoscopy techniques in most media present two offset images separately to the left and right eye of the viewer (usually with the help of glasses separating both images resulting in the perception of three-dimensional depth. In contrast to these mass market techniques, true 3D volumetric displays or holograms that display an image in three full dimensions are relatively uncommon. The visual quality and visual comfort of stereoscopic representation is constantly being improved by the industry.

  2. Spatiotemporal Dynamics of Cortical Representations during and after Stimulus Presentation

    Directory of Open Access Journals (Sweden)

    Marieke Esther van de Nieuwenhuijzen

    2016-05-01

    Full Text Available Visual perception is a spatiotemporally complex process. In this study, we investigated cortical dynamics during and after stimulus presentation. We observed that visual category information related to the difference between faces and objects became apparent in the occipital lobe after 63 ms. Within the next 110 ms, activation spread out to include the temporal lobe before returning to residing mainly in the occipital lobe again. After stimulus offset, a peak in information was observed, comparable to the peak after stimulus onset. Moreover, similar processes, albeit not identical, seemed to underlie both peaks. Information about the categorical identity of the stimulus remained present until 677 ms after stimulus offset, during which period the stimulus had to be retained in working memory. Activation patterns initially resembled those observed during stimulus presentation. After about 200 ms, however, this representation changed and class-specific activity became more equally distributed over the four lobes. These results show that, although there are common processes underlying stimulus representation both during and after stimulus presentation, these representations change depending on the specific stage of perception and maintenance.

  3. Posterior α EEG Dynamics Dissociate Current from Future Goals in Working Memory-Guided Visual Search

    NARCIS (Netherlands)

    de Vries, I.E.J.; van Driel, J.; Olivers, C.N.L.

    2017-01-01

    Current models of visual search assume that search is guided by an active visual working memory representation of what we are currently looking for. This attentional template for currently relevant stimuli can be dissociated from accessory memory representations that are only needed prospectively,

  4. Bio-inspired modeling and implementation of the ocelli visual system of flying insects.

    Science.gov (United States)

    Gremillion, Gregory; Humbert, J Sean; Krapp, Holger G

    2014-12-01

    Two visual sensing modalities in insects, the ocelli and compound eyes, provide signals used for flight stabilization and navigation. In this article, a generalized model of the ocellar visual system is developed for a 3-D visual simulation environment based on behavioral, anatomical, and electrophysiological data from several species. A linear measurement model is estimated from Monte Carlo simulation in a cluttered urban environment relating state changes of the vehicle to the outputs of the ocellar model. A fully analog-printed circuit board sensor based on this model is designed and fabricated. Open-loop characterization of the sensor to visual stimuli induced by self motion is performed. Closed-loop stabilizing feedback of the sensor in combination with optic flow sensors is implemented onboard a quadrotor micro-air vehicle and its impulse response is characterized.

  5. Imaging Mental Representations of Sex-Typed Bodies: The Effect of Number of Trials on Image Quality

    Directory of Open Access Journals (Sweden)

    David James Lick

    2013-07-01

    Full Text Available Sex categorization is a critical process in social perception. While psychologists have long theorized that perceivers have distinct mental representations of men and women that help them to achieve efficient sex categorizations, researchers have only recently begun using reverse-correlation to visualize the content of these mental representations. The present research addresses two issues concerning this relatively new methodological tool. First, previous studies of reverse-correlation have focused almost exclusively on perceivers’ mental representations of faces. Our study demonstrates that this technique can also be used to visualize mental representations of sex-typed bodies. Second, most studies of reverse-correlation have employed a relatively large number of trials (1,000+ to capture perceivers’ mental representations of a given category. Our study demonstrated that, at least for sex-typed representations of bodies, high quality reverse-correlation images can be obtained with as few as 100 trials. Overall, our findings enhance knowledge of reverse-correlation methodology in general and sex categorization in particular, providing new information for researchers interested in using this technique to understand the complex processes underlying social perception.

  6. 神经振荡在人类视觉工作记忆表征维持中的作用%Role of neural oscillations in maintenance of human visual working memory representations

    Institute of Scientific and Technical Information of China (English)

    潘亚丽; 王亮

    2016-01-01

    Human visual system receives many cluttered stimuli simultaneously,but only a few of visual representations can be held in the mind to guide subsequent goal-oriented behaviors,which indicates the limited capacity of visual working memory.Meanwhile,the neural representations of visual stimuli can be noisy and hence the memory precision is varying.This review systematically illustrates the roles of neural oscillations in maintaining visual working memory and neural mechanisms underlying the capacity and precision.In the end,several potential directions of this field for future studies are discussed.A large amount of researches demonstrates that during the maintenance of visual working memory representations,the theta band oscillations can facilitate the neural information communications between brain regions throughout a relative long distance,in order to achieve the top-down cognitive control;the alpha band oscillations,which was initially considered as an electrophysiological correlate of cortical idling,are now generally treated to reflect functional inhibition or non-engagement of a given brain regions,in order to gate neural information to the task-relevant regions;as for gamma band,the high frequency oscillation property make it suitable for the integration of multiple object features in the local neural network and hold the relevant representations.Therefore,theta and gamma band engage in the maintenance of working memory representations directly,while alpha oscillations serve in an indirect way of functional inhibition.In addition,the cross frequency coupling and neural synchronization enable the collaboration of different brain regions in the working memory network.The contralateral delay activity (CDA) is widely acknowledged to be an online electrophysiological marker of working memory capacity.In addition,the alpha oscillations in irrelevant regions also have a strong correlation with individual capacity.Early studies that aimed to explore memory capacity

  7. The Dynamics of Visual Art Dialogues: Experiences to Be Used in Hospital Settings with Visual Art Enrichment

    Directory of Open Access Journals (Sweden)

    Britt-Maj Wikström

    2011-01-01

    Full Text Available Objectives. Given that hospitals have environmental enrichment with paintings and visual art arrangement, it would be meaningful to develop and document how hospital art could be used by health professionals. Methods. The study was undertaken at an art site in Sweden. During 1-hour sessions, participants (=20 get together in an art gallery every second week five times. Results. According to the participants a new value was perceived. From qualitative analyses, three themes appear: raise association, mentally present, and door-opener. In addition 72% of the participants reported makes me happy and gives energy and inspiration, and 52% reported that dialogues increase inspiration, make you involved, and stimulate curiosity. Conclusion. The present study supported the view that visual art dialogue could be used by health care professionals in a structured manner and that meaningful art stimulation, related to a person’s experiences, could be of importance for the patients. Implementing art dialogues in hospital settings could be a fruitful working tool for nurses, a complementary manner of patient communication.

  8. Overview of EVE – the event visualization environment of ROOT

    CERN Document Server

    Tadel, M

    2010-01-01

    EVE is a high-level visualization library using ROOT's data-processing, GUI and OpenGL interfaces. It is designed as a framework for object management offering hierarchical data organization, object interaction and visualization via GUI and OpenGL representations. Automatic creation of 2D projected views is also supported. On the other hand, it can serve as an event visualization toolkit satisfying most HEP requirements: visualization of geometry, simulated and reconstructed data such as hits, clusters, tracks and calorimeter information. Special classes are available for visualization of raw-data. Object-interaction layer allows for easy selection and highlighting of objects and their derived representations (projections) across several views (3D, Rho-Z, R-Phi). Object-specific tooltips are provided in both GUI and GL views. The visual-configuration layer of EVE is built around a data-base of template objects that can be applied to specific instances of visualization objects to ensure consistent object prese...

  9. Visual search, visual streams, and visual architectures.

    Science.gov (United States)

    Green, M

    1991-10-01

    Most psychological, physiological, and computational models of early vision suggest that retinal information is divided into a parallel set of feature modules. The dominant theories of visual search assume that these modules form a "blackboard" architecture: a set of independent representations that communicate only through a central processor. A review of research shows that blackboard-based theories, such as feature-integration theory, cannot easily explain the existing data. The experimental evidence is more consistent with a "network" architecture, which stresses that: (1) feature modules are directly connected to one another, (2) features and their locations are represented together, (3) feature detection and integration are not distinct processing stages, and (4) no executive control process, such as focal attention, is needed to integrate features. Attention is not a spotlight that synthesizes objects from raw features. Instead, it is better to conceptualize attention as an aperture which masks irrelevant visual information.

  10. Visualization analysis and design

    CERN Document Server

    Munzner, Tamara

    2015-01-01

    Visualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques for spatial data, and visual analytics techniques for interweaving data transformation and analysis with interactive visual exploration. It emphasizes the careful validation of effectiveness and the consideration of function before form. The book breaks down visualization design according to three questions: what data users need to see, why users need to carry out their tasks, and how the visual representations proposed can be constructed and manipulated. It walks readers through the use of space and color to visually encode data in a view, the trade-offs between changing a single view and using multiple linked views, and the ways to reduce the amount of data shown in each view. The book concludes with six case stu...

  11. Cardiac and pulmonary dose reduction for tangentially irradiated breast cancer, utilizing deep inspiration breath-hold with audio-visual guidance, without compromising target coverage

    International Nuclear Information System (INIS)

    Vikstroem, Johan; Hjelstuen, Mari H.B.; Mjaaland, Ingvil; Dybvik, Kjell Ivar

    2011-01-01

    Background and purpose. Cardiac disease and pulmonary complications are documented risk factors in tangential breast irradiation. Respiratory gating radiotherapy provides a possibility to substantially reduce cardiopulmonary doses. This CT planning study quantifies the reduction of radiation doses to the heart and lung, using deep inspiration breath-hold (DIBH). Patients and methods. Seventeen patients with early breast cancer, referred for adjuvant radiotherapy, were included. For each patient two CT scans were acquired; the first during free breathing (FB) and the second during DIBH. The scans were monitored by the Varian RPM respiratory gating system. Audio coaching and visual feedback (audio-visual guidance) were used. The treatment planning of the two CT studies was performed with conformal tangential fields, focusing on good coverage (V95>98%) of the planning target volume (PTV). Dose-volume histograms were calculated and compared. Doses to the heart, left anterior descending (LAD) coronary artery, ipsilateral lung and the contralateral breast were assessed. Results. Compared to FB, the DIBH-plans obtained lower cardiac and pulmonary doses, with equal coverage of PTV. The average mean heart dose was reduced from 3.7 to 1.7 Gy and the number of patients with >5% heart volume receiving 25 Gy or more was reduced from four to one of the 17 patients. With DIBH the heart was completely out of the beam portals for ten patients, with FB this could not be achieved for any of the 17 patients. The average mean dose to the LAD coronary artery was reduced from 18.1 to 6.4 Gy. The average ipsilateral lung volume receiving more than 20 Gy was reduced from 12.2 to 10.0%. Conclusion. Respiratory gating with DIBH, utilizing audio-visual guidance, reduces cardiac and pulmonary doses for tangentially treated left sided breast cancer patients without compromising the target coverage

  12. Cardiac and pulmonary dose reduction for tangentially irradiated breast cancer, utilizing deep inspiration breath-hold with audio-visual guidance, without compromising target coverage

    Energy Technology Data Exchange (ETDEWEB)

    Vikstroem, Johan; Hjelstuen, Mari H.B.; Mjaaland, Ingvil; Dybvik, Kjell Ivar (Dept. of Radiotherapy, Stavanger Univ. Hospital, Stavanger (Norway)), e-mail: vijo@sus.no

    2011-01-15

    Background and purpose. Cardiac disease and pulmonary complications are documented risk factors in tangential breast irradiation. Respiratory gating radiotherapy provides a possibility to substantially reduce cardiopulmonary doses. This CT planning study quantifies the reduction of radiation doses to the heart and lung, using deep inspiration breath-hold (DIBH). Patients and methods. Seventeen patients with early breast cancer, referred for adjuvant radiotherapy, were included. For each patient two CT scans were acquired; the first during free breathing (FB) and the second during DIBH. The scans were monitored by the Varian RPM respiratory gating system. Audio coaching and visual feedback (audio-visual guidance) were used. The treatment planning of the two CT studies was performed with conformal tangential fields, focusing on good coverage (V95>98%) of the planning target volume (PTV). Dose-volume histograms were calculated and compared. Doses to the heart, left anterior descending (LAD) coronary artery, ipsilateral lung and the contralateral breast were assessed. Results. Compared to FB, the DIBH-plans obtained lower cardiac and pulmonary doses, with equal coverage of PTV. The average mean heart dose was reduced from 3.7 to 1.7 Gy and the number of patients with >5% heart volume receiving 25 Gy or more was reduced from four to one of the 17 patients. With DIBH the heart was completely out of the beam portals for ten patients, with FB this could not be achieved for any of the 17 patients. The average mean dose to the LAD coronary artery was reduced from 18.1 to 6.4 Gy. The average ipsilateral lung volume receiving more than 20 Gy was reduced from 12.2 to 10.0%. Conclusion. Respiratory gating with DIBH, utilizing audio-visual guidance, reduces cardiac and pulmonary doses for tangentially treated left sided breast cancer patients without compromising the target coverage

  13. Clay Bells: Edo Inspiration

    Science.gov (United States)

    Wagner, Tom

    2010-01-01

    The ceremonial copper and iron bells at the Smithsonian's National Museum of African Art were the author's inspiration for an interdisciplinary unit with a focus on the contributions various cultures make toward the richness of a community. The author of this article describes an Edo bell-inspired ceramic project incorporating slab-building…

  14. Bio-inspired computation in telecommunications

    CERN Document Server

    Yang, Xin-She; Ting, TO

    2015-01-01

    Bio-inspired computation, especially those based on swarm intelligence, has become increasingly popular in the last decade. Bio-Inspired Computation in Telecommunications reviews the latest developments in bio-inspired computation from both theory and application as they relate to telecommunications and image processing, providing a complete resource that analyzes and discusses the latest and future trends in research directions. Written by recognized experts, this is a must-have guide for researchers, telecommunication engineers, computer scientists and PhD students.

  15. Invariant Visual Object and Face Recognition: Neural and Computational Bases, and a Model, VisNet.

    Science.gov (United States)

    Rolls, Edmund T

    2012-01-01

    Neurophysiological evidence for invariant representations of objects and faces in the primate inferior temporal visual cortex is described. Then a computational approach to how invariant representations are formed in the brain is described that builds on the neurophysiology. A feature hierarchy model in which invariant representations can be built by self-organizing learning based on the temporal and spatial statistics of the visual input produced by objects as they transform in the world is described. VisNet can use temporal continuity in an associative synaptic learning rule with a short-term memory trace, and/or it can use spatial continuity in continuous spatial transformation learning which does not require a temporal trace. The model of visual processing in the ventral cortical stream can build representations of objects that are invariant with respect to translation, view, size, and also lighting. The model has been extended to provide an account of invariant representations in the dorsal visual system of the global motion produced by objects such as looming, rotation, and object-based movement. The model has been extended to incorporate top-down feedback connections to model the control of attention by biased competition in, for example, spatial and object search tasks. The approach has also been extended to account for how the visual system can select single objects in complex visual scenes, and how multiple objects can be represented in a scene. The approach has also been extended to provide, with an additional layer, for the development of representations of spatial scenes of the type found in the hippocampus.

  16. Learning invariance from natural images inspired by observations in the primary visual cortex.

    Science.gov (United States)

    Teichmann, Michael; Wiltschut, Jan; Hamker, Fred

    2012-05-01

    The human visual system has the remarkable ability to largely recognize objects invariant of their position, rotation, and scale. A good interpretation of neurobiological findings involves a computational model that simulates signal processing of the visual cortex. In part, this is likely achieved step by step from early to late areas of visual perception. While several algorithms have been proposed for learning feature detectors, only few studies at hand cover the issue of biologically plausible learning of such invariance. In this study, a set of Hebbian learning rules based on calcium dynamics and homeostatic regulations of single neurons is proposed. Their performance is verified within a simple model of the primary visual cortex to learn so-called complex cells, based on a sequence of static images. As a result, the learned complex-cell responses are largely invariant to phase and position.

  17. INSPIRE 2012 da Istanbul a Firenze

    Directory of Open Access Journals (Sweden)

    Mauro Salvemini

    2012-09-01

    Full Text Available DURING THE CONFERENCE HELD IN  ISTANBUL IN  2012 INSPIRE  THE  NEWS  THAT  MOST  IMPRESSED ITALIANS PRESENT,  EVEN THOSE IN THE PUBLIC ADMINISTRATION , WAS THAT THE NEXT  INSPIRE CONFERENCE WILL TAKE PLACE IN  FLORENCEDurante la conferenza INSPIRE 2012 svoltasi ad Istanbul la notizia che ha maggiormente colpito gli italiani presenti, anche quelli della pubblica amministrazione , è stata che la prossima Conferenza INSPIRE si svolgerà a Firenze dal 23 al 27 giugno 2013.

  18. INSPIRE 2012 da Istanbul a Firenze

    Directory of Open Access Journals (Sweden)

    Mauro Salvemini

    2012-09-01

    Full Text Available DURING THE CONFERENCE HELD IN  ISTANBUL IN  2012 INSPIRE  THE  NEWS  THAT  MOST  IMPRESSED ITALIANS PRESENT,  EVEN THOSE IN THE PUBLIC ADMINISTRATION , WAS THAT THE NEXT  INSPIRE CONFERENCE WILL TAKE PLACE IN  FLORENCE Durante la conferenza INSPIRE 2012 svoltasi ad Istanbul la notizia che ha maggiormente colpito gli italiani presenti, anche quelli della pubblica amministrazione , è stata che la prossima Conferenza INSPIRE si svolgerà a Firenze dal 23 al 27 giugno 2013.

  19. A Subdivision-Based Representation for Vector Image Editing.

    Science.gov (United States)

    Liao, Zicheng; Hoppe, Hugues; Forsyth, David; Yu, Yizhou

    2012-11-01

    Vector graphics has been employed in a wide variety of applications due to its scalability and editability. Editability is a high priority for artists and designers who wish to produce vector-based graphical content with user interaction. In this paper, we introduce a new vector image representation based on piecewise smooth subdivision surfaces, which is a simple, unified and flexible framework that supports a variety of operations, including shape editing, color editing, image stylization, and vector image processing. These operations effectively create novel vector graphics by reusing and altering existing image vectorization results. Because image vectorization yields an abstraction of the original raster image, controlling the level of detail of this abstraction is highly desirable. To this end, we design a feature-oriented vector image pyramid that offers multiple levels of abstraction simultaneously. Our new vector image representation can be rasterized efficiently using GPU-accelerated subdivision. Experiments indicate that our vector image representation achieves high visual quality and better supports editing operations than existing representations.

  20. VAST Challenge 2016: Streaming Visual Analytics

    Science.gov (United States)

    2016-10-25

    life (Fig. 6), earning them an honorable mention for Quality Aesthetics. Finally, TCS Research used iconic representation to help analysts understand...ventilation (bottom). Figure 7: Iconic representation of patterns inferred by TCS Research (#130). Top: an increase in number of employees in a...include both perceptual and cognitive considerations (i.e., visual channel capabilities, short-term memory capacity, etc.). An example of one such

  1. Grasp Representations Depend on Knowledge and Attention

    Science.gov (United States)

    Chua, Kao-Wei; Bub, Daniel N.; Masson, Michael E. J.; Gauthier, Isabel

    2018-01-01

    Seeing pictures of objects activates the motor cortex and can have an influence on subsequent grasping actions. However, the exact nature of the motor representations evoked by these pictures is unclear. For example, action plans engaged by pictures could be most affected by direct visual input and computed online based on object shape.…

  2. Application of Andrew's Plots to Visualization of Multidimensional Data

    Science.gov (United States)

    Grinshpun, Vadim

    2016-01-01

    Importance: The article raises a point of visual representation of big data, recently considered to be demanded for many scientific and real-life applications, and analyzes particulars for visualization of multi-dimensional data, giving examples of the visual analytics-related problems. Objectives: The purpose of this paper is to study application…

  3. Representation of visual gravitational motion in the human vestibular cortex.

    Science.gov (United States)

    Indovina, Iole; Maffei, Vincenzo; Bosco, Gianfranco; Zago, Myrka; Macaluso, Emiliano; Lacquaniti, Francesco

    2005-04-15

    How do we perceive the visual motion of objects that are accelerated by gravity? We propose that, because vision is poorly sensitive to accelerations, an internal model that calculates the effects of gravity is derived from graviceptive information, is stored in the vestibular cortex, and is activated by visual motion that appears to be coherent with natural gravity. The acceleration of visual targets was manipulated while brain activity was measured using functional magnetic resonance imaging. In agreement with the internal model hypothesis, we found that the vestibular network was selectively engaged when acceleration was consistent with natural gravity. These findings demonstrate that predictive mechanisms of physical laws of motion are represented in the human brain.

  4. Effects of Visual Feedback Distortion on Gait Adaptation: Comparison of Implicit Visual Distortion Versus Conscious Modulation on Retention of Motor Learning.

    Science.gov (United States)

    Kim, Seung-Jae; Ogilvie, Mitchell; Shimabukuro, Nathan; Stewart, Trevor; Shin, Joon-Ho

    2015-09-01

    Visual feedback can be used during gait rehabilitation to improve the efficacy of training. We presented a paradigm called visual feedback distortion; the visual representation of step length was manipulated during treadmill walking. Our prior work demonstrated that an implicit distortion of visual feedback of step length entails an unintentional adaptive process in the subjects' spatial gait pattern. Here, we investigated whether the implicit visual feedback distortion, versus conscious correction, promotes efficient locomotor adaptation that relates to greater retention of a task. Thirteen healthy subjects were studied under two conditions: (1) we implicitly distorted the visual representation of their gait symmetry over 14 min, and (2) with help of visual feedback, subjects were told to walk on the treadmill with the intent of attaining the gait asymmetry observed during the first implicit trial. After adaptation, the visual feedback was removed while subjects continued walking normally. Over this 6-min period, retention of preserved asymmetric pattern was assessed. We found that there was a greater retention rate during the implicit distortion trial than that of the visually guided conscious modulation trial. This study highlights the important role of implicit learning in the context of gait rehabilitation by demonstrating that training with implicit visual feedback distortion may produce longer lasting effects. This suggests that using visual feedback distortion could improve the effectiveness of treadmill rehabilitation processes by influencing the retention of motor skills.

  5. Do the Contents of Visual Working Memory Automatically Influence Attentional Selection During Visual Search?

    OpenAIRE

    Woodman, Geoffrey F.; Luck, Steven J.

    2007-01-01

    In many theories of cognition, researchers propose that working memory and perception operate interactively. For example, in previous studies researchers have suggested that sensory inputs matching the contents of working memory will have an automatic advantage in the competition for processing resources. The authors tested this hypothesis by requiring observers to perform a visual search task while concurrently maintaining object representations in visual working memory. The hypothesis that ...

  6. VRML metabolic network visualizer.

    Science.gov (United States)

    Rojdestvenski, Igor

    2003-03-01

    A successful date collection visualization should satisfy a set of many requirements: unification of diverse data formats, support for serendipity research, support of hierarchical structures, algorithmizability, vast information density, Internet-readiness, and other. Recently, virtual reality has made significant progress in engineering, architectural design, entertainment and communication. We experiment with the possibility of using the immersive abstract three-dimensional visualizations of the metabolic networks. We present the trial Metabolic Network Visualizer software, which produces graphical representation of a metabolic network as a VRML world from a formal description written in a simple SGML-type scripting language.

  7. Graphical Representation of Complex Solutions of the Quadratic Equation in the "xy" Plane

    Science.gov (United States)

    McDonald, Todd

    2006-01-01

    This paper presents a visual representation of complex solutions of quadratic equations in the xy plane. Rather than moving to the complex plane, students are able to experience a geometric interpretation of the solutions in the xy plane. I am also working on these types of representations with higher order polynomials with some success.

  8. 工作记忆表征引导视觉注意选择的眼动研究%Working Memory Representation Does Guide Visual Attention:Evidence from Eye Movements

    Institute of Scientific and Technical Information of China (English)

    张豹; 黄赛; 祁禄

    2013-01-01

    工作记忆表征能否引导视觉注意选择?目前实验结果尚不一致.有研究者认为能否观察到注意引导效应取决于视觉搜索类型.研究采用工作记忆任务与视觉搜索任务相结合的双任务范式,结合眼动追踪技术,对不同视觉搜索类型下的注意引导效应进行验证.实验1结果发现,不管视觉搜索任务的靶子是否变化,在早期的眼动指标上都发现了显著的注意引导效应,但注意引导效应在靶子固定的视觉搜索任务下表现得更强.实验2在平衡两种视觉搜索任务中的工作记忆负载后发现,两种视觉搜索任务下都出现了显著的注意引导效应,但没有发现实验1中所出现的任务间差异.实验结果否定了视觉搜索类型对注意引导效应的决定性影响,同时也提示工作记忆负载可能在注意引导效应中起重要作用.%Whether the working memory representations could guide visual attention to select the matching stimuli in visual search is still controversial. By requiring the participants to perform a visual search task while online keeping some objects in working memory, some researchers have observed a stronger interference from the distractor when it was identical or related to the object held in memory. But other researchers did not observe such attentional guidance effect even using similar procedures. Olivers (2009) examined several possible influencing factors through a series of experiments and finally attributed the discrepancy to the search type whether the search target was varied or not across trials throughout the experiment. However, according to our analysis, there were several factors might confound the results in the critical experiment of Olivers (2009). So here, we used the classic dual task combined with eye movement tracking technology to reexamine and evaluate the effect of the search type on the top-down guiding process of visual attention from working memory representations

  9. Alpha-Band Activity Reveals Spontaneous Representations of Spatial Position in Visual Working Memory.

    Science.gov (United States)

    Foster, Joshua J; Bsales, Emma M; Jaffe, Russell J; Awh, Edward

    2017-10-23

    An emerging view suggests that spatial position is an integral component of working memory (WM), such that non-spatial features are bound to locations regardless of whether space is relevant [1, 2]. For instance, past work has shown that stimulus position is spontaneously remembered when non-spatial features are stored. Item recognition is enhanced when memoranda appear at the same location where they were encoded [3-5], and accessing non-spatial information elicits shifts of spatial attention to the original position of the stimulus [6, 7]. However, these findings do not establish that a persistent, active representation of stimulus position is maintained in WM because similar effects have also been documented following storage in long-term memory [8, 9]. Here we show that the spatial position of the memorandum is actively coded by persistent neural activity during a non-spatial WM task. We used a spatial encoding model in conjunction with electroencephalogram (EEG) measurements of oscillatory alpha-band (8-12 Hz) activity to track active representations of spatial position. The position of the stimulus varied trial to trial but was wholly irrelevant to the tasks. We nevertheless observed active neural representations of the original stimulus position that persisted throughout the retention interval. Further experiments established that these spatial representations are dependent on the volitional storage of non-spatial features rather than being a lingering effect of sensory energy or initial encoding demands. These findings provide strong evidence that online spatial representations are spontaneously maintained in WM-regardless of task relevance-during the storage of non-spatial features. Copyright © 2017 Elsevier Ltd. All rights reserved.

  10. MCNP and other nuclear codes output graphical representation using python scripts

    International Nuclear Information System (INIS)

    Cadenas Mendicoa, A. M.

    2016-01-01

    Due to the lack of graphical representation capability of same nuclear codes like MCNP of GOTHIC, widely used in the industry, the following article describes the development of an interface to use a graphical representation open source (Paraview) with the outputs generated by the nuclear codes. Moreover, this article aims at describing the advantage of this type of visualization programs for the modeling and decision making in the calculation. (Author)

  11. Institutionalizing New Ideas Through Visualization

    DEFF Research Database (Denmark)

    Meyer, Renate; Jancsary, Dennis; Höllerer, Markus A.

    How do visualization and visual forms of communication influence the process of transforming a novel idea into established organizational practice? In this paper, we build theory with regard to the role of visuals in manifesting and giving form to an innovative idea as it proceeds through various...... stages of institutionalization. Ideas become institutionalized not merely through widespread diffusion in a cognitive-discursive form but eventually through their translation into concrete activities and transformation into specific patterns of organizational practice. We argue that visualization plays...... a pivotal and unique role in this process. Visualization bridges the ideational with the practical realm by providing representations of ideas, connecting them to existing knowledge, and illustrating the specific actions that instantiate them. Similar to verbal discourse, and often in tandem, visual...

  12. Adapting models of visual aesthetics for personalized content creation

    DEFF Research Database (Denmark)

    Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian

    2012-01-01

    This paper introduces a search-based approach to personalized content generation with respect to visual aesthetics. The approach is based on a two-step adaptation procedure where (1) the evaluation function that characterizes the content is adjusted to match the visual aesthetics of users and (2......) the content itself is optimized based on the personalized evaluation function. To test the efficacy of the approach we design fitness functions based on universal properties of visual perception, inspired by psychological and neurobiological research. Using these visual properties we generate aesthetically...... spaceships according to their visual taste: the impact of the various visual properties is adjusted based on player preferences and new content is generated online based on the updated computational model of visual aesthetics of the player. Results are presented which show the potential of the approach...

  13. Nostalgia-Evoked Inspiration: Mediating Mechanisms and Motivational Implications.

    Science.gov (United States)

    Stephan, Elena; Sedikides, Constantine; Wildschut, Tim; Cheung, Wing-Yee; Routledge, Clay; Arndt, Jamie

    2015-10-01

    Six studies examined the nostalgia-inspiration link and its motivational implications. In Study 1, nostalgia proneness was positively associated with inspiration frequency and intensity. In Studies 2 and 3, the recollection of nostalgic (vs. ordinary) experiences increased both general inspiration and specific inspiration to engage in exploratory activities. In Study 4, serial mediational analyses supported a model in which nostalgia increases social connectedness, which subsequently fosters self-esteem, which then boosts inspiration. In Study 5, a rigorous evaluation of this serial mediational model (with a novel nostalgia induction controlling for positive affect) reinforced the idea that nostalgia-elicited social connectedness increases self-esteem, which then heightens inspiration. Study 6 extended the serial mediational model by demonstrating that nostalgia-evoked inspiration predicts goal pursuit (intentions to pursue an important goal). Nostalgia spawns inspiration via social connectedness and attendant self-esteem. In turn, nostalgia-evoked inspiration bolsters motivation. © 2015 by the Society for Personality and Social Psychology, Inc.

  14. Invariant visual object and face recognition: neural and computational bases, and a model, VisNet

    Directory of Open Access Journals (Sweden)

    Edmund T eRolls

    2012-06-01

    Full Text Available Neurophysiological evidence for invariant representations of objects and faces in the primate inferior temporal visual cortex is described. Then a computational approach to how invariant representations are formed in the brain is described that builds on the neurophysiology. A feature hierarchy modelin which invariant representations can be built by self-organizing learning based on the temporal and spatialstatistics of the visual input produced by objects as they transform in the world is described. VisNet can use temporal continuity in an associativesynaptic learning rule with a short term memory trace, and/or it can use spatialcontinuity in Continuous Spatial Transformation learning which does not require a temporal trace. The model of visual processing in theventral cortical stream can build representations of objects that are invariant withrespect to translation, view, size, and also lighting. The modelhas been extended to provide an account of invariant representations in the dorsal visualsystem of the global motion produced by objects such as looming, rotation, and objectbased movement. The model has been extended to incorporate top-down feedback connectionsto model the control of attention by biased competition in for example spatial and objectsearch tasks. The model has also been extended to account for how the visual system canselect single objects in complex visual scenes, and how multiple objects can berepresented in a scene. The model has also been extended to provide, with an additional layer, for the development of representations of spatial scenes of the type found in the hippocampus.

  15. Effect of inspiration on airway dimensions measured in maximal inspiration CT images of subjects without airflow limitation

    DEFF Research Database (Denmark)

    Petersen, Jens; Wille, Mathilde M.W.; Raket, Lars Lau

    2014-01-01

    . Automated software was utilized to segment lungs and airways, identify segmental bronchi, and match airway branches in all images of the same subject. Inspiration level was defined as segmented total lung volume (TLV) divided by predicted total lung capacity (pTLC). Mixed-effects models were used to predict......OBJECTIVES: To study the effect of inspiration on airway dimensions measured in voluntary inspiration breath-hold examinations. METHODS: 961 subjects with normal spirometry were selected from the Danish Lung Cancer Screening Trial. Subjects were examined annually for five years with low-dose CT...... • The effect of inspiration is greater in higher-generation (more peripheral) airways • Airways of generation 5 and beyond are as distensible as lung parenchyma • Airway dimensions measured from CT should be adjusted for inspiration level....

  16. Visual memory transformations in dyslexia.

    Science.gov (United States)

    Barnes, James; Hinkley, Lisa; Masters, Stuart; Boubert, Laura

    2007-06-01

    Representational Momentum refers to observers' distortion of recognition memory for pictures that imply motion because of an automatic mental process which extrapolates along the implied trajectory of the picture. Neuroimaging evidence suggests that activity in the magnocellular visual pathway is necessary for representational momentum to occur. It has been proposed that individuals with dyslexia have a magnocellular deficit, so it was hypothesised that these individuals would show reduced or absent representational momentum. In this study, 30 adults with dyslexia and 30 age-matched controls were compared on two tasks, one linear and one rotation, which had previously elicited the representational momentum effect. Analysis indicated significant differences in the performance of the two groups, with the dyslexia group having a reduced susceptibility to representational momentum in both linear and rotational directions. The findings highlight that deficits in temporal spatial processing may contribute to the perceptual profile of dyslexia.

  17. Design and globalization can graphic design in mass communication inspire a global culture?

    OpenAIRE

    Nguyen, V. (V.); Prebys, C. (C.)

    2010-01-01

    In this paper I deliver four points which support my assertion that graphic design in mass communication can inspire a global culture informed by Christianity. First, I argue that the environment in which people consistently find themselves will over time influence and affect the interior dispositions of the person, and when occurring in great numbers, the culture. I argue for the importance of graphic design as a vital component in the development of culture and how as visual ...

  18. Multi-Level Visual Alphabets

    NARCIS (Netherlands)

    Israël, Menno; van der Schaar, Jetske; van den Broek, Egon; den Uyl, Marten J.; van der Putten, Peter; Djemal, K.; Deriche, M.

    2010-01-01

    A central debate in visual perception theory is the argument for indirect versus direct perception; i.e., the use of intermediate, abstract, and hierarchical representations versus direct semantic interpretation of images through interaction with the outside world. We present a content-based

  19. A Core Knowledge Architecture of Visual Working Memory

    Science.gov (United States)

    Wood, Justin N.

    2011-01-01

    Visual working memory (VWM) is widely thought to contain specialized buffers for retaining spatial and object information: a "spatial-object architecture." However, studies of adults, infants, and nonhuman animals show that visual cognition builds on core knowledge systems that retain more specialized representations: (1) spatiotemporal…

  20. Medial temporal lobe damage impairs representation of simple stimuli

    Directory of Open Access Journals (Sweden)

    David E Warren

    2010-05-01

    Full Text Available Medial temporal lobe damage in humans is typically thought to produce a circumscribed impairment in the acquisition of new enduring memories, but recent reports have documented deficits even in short-term maintenance. We examined possible maintenance deficits in a population of medial temporal lobe amnesics, with the goal of characterizing their impairments as either representational drift or outright loss of representation over time. Patients and healthy comparisons performed a visual search task in which the similarity of various lures to a target was varied parametrically. Stimuli were simple shapes varying along one of several visual dimensions. The task was performed in two conditions, one presenting a sample target simultaneously with the search array and the other imposing a delay between sample and array. Eye-movement data collected during search revealed that the duration of fixations to items varied with lure-target similarity for all participants, i.e., fixations were longer for items more similar to the target. In the simultaneous condition, patients and comparisons exhibited an equivalent effect of similarity on fixation durations. However, imposing a delay modulated the effect differently for the two groups: in comparisons, fixation duration to similar items was exaggerated; in patients, the original effect was diminished. These findings indicate that medial temporal lobe lesions subtly impair short-term maintenance of even simple stimuli, with performance reflecting not the complete loss of the maintained representation but rather a degradation or progressive drift of the representation over time.

  1. Visual Metaphors in the Representation of Communication Technology.

    Science.gov (United States)

    Kaplan, Stuart Jay

    1990-01-01

    Examines the role of metaphors (particularly visual metaphors) in communicating social values associated with new communication technology by analyzing magazine advertisements for computing and advanced telecommunications products and services. Finds that the "lever" and the "synthesis of old and new values" metaphors are dominant in both general…

  2. Once upon a Spacetime: Visual Storytelling in Cognitive and Geotemporal Information Spaces

    Directory of Open Access Journals (Sweden)

    Eva Mayr

    2018-03-01

    Full Text Available Stories are an essential mode, not only of human communication—but also of thinking. This paper reflects on the internalization of stories from a cognitive perspective and outlines a visualization framework for supporting the analysis of narrative geotemporal data. We discuss the strengths and limitations of standard techniques for representing spatiotemporal data (coordinated views, animation or slideshow, layer superimposition, juxtaposition, and space-time cube representation and think about their effects on mental representations of a story. Many current visualization systems offer multiple views and allow the user to investigate different aspects of a story. From a cognitive point of view, it is important to assist users in reconnecting these multiple perspectives into a coherent picture—e.g., by utilizing coherence techniques like seamless transitions. A case study involving visualizing biographical narratives illustrates how the design of advanced visualization systems can be cognitively and conceptually grounded to support the construction of an integrated internal representation.

  3. Visualizing the semantic content of large text databases using text maps

    Science.gov (United States)

    Combs, Nathan

    1993-01-01

    A methodology for generating text map representations of the semantic content of text databases is presented. Text maps provide a graphical metaphor for conceptualizing and visualizing the contents and data interrelationships of large text databases. Described are a set of experiments conducted against the TIPSTER corpora of Wall Street Journal articles. These experiments provide an introduction to current work in the representation and visualization of documents by way of their semantic content.

  4. Fronto-parietal and fronto-temporal theta phase synchronization for visual and auditory-verbal working memory.

    Science.gov (United States)

    Kawasaki, Masahiro; Kitajo, Keiichi; Yamaguchi, Yoko

    2014-01-01

    In humans, theta phase (4-8 Hz) synchronization observed on electroencephalography (EEG) plays an important role in the manipulation of mental representations during working memory (WM) tasks; fronto-temporal synchronization is involved in auditory-verbal WM tasks and fronto-parietal synchronization is involved in visual WM tasks. However, whether or not theta phase synchronization is able to select the to-be-manipulated modalities is uncertain. To address the issue, we recorded EEG data from subjects who were performing auditory-verbal and visual WM tasks; we compared the theta synchronizations when subjects performed either auditory-verbal or visual manipulations in separate WM tasks, or performed both two manipulations in the same WM task. The auditory-verbal WM task required subjects to calculate numbers presented by an auditory-verbal stimulus, whereas the visual WM task required subjects to move a spatial location in a mental representation in response to a visual stimulus. The dual WM task required subjects to manipulate auditory-verbal, visual, or both auditory-verbal and visual representations while maintaining auditory-verbal and visual representations. Our time-frequency EEG analyses revealed significant fronto-temporal theta phase synchronization during auditory-verbal manipulation in both auditory-verbal and auditory-verbal/visual WM tasks, but not during visual manipulation tasks. Similarly, we observed significant fronto-parietal theta phase synchronization during visual manipulation tasks, but not during auditory-verbal manipulation tasks. Moreover, we observed significant synchronization in both the fronto-temporal and fronto-parietal theta signals during simultaneous auditory-verbal/visual manipulations. These findings suggest that theta synchronization seems to flexibly connect the brain areas that manipulate WM.

  5. Fronto-parietal and fronto-temporal theta phase synchronization for visual and auditory-verbal working memory

    Directory of Open Access Journals (Sweden)

    Masahiro eKawasaki

    2014-03-01

    Full Text Available In humans, theta phase (4–8 Hz synchronization observed on electroencephalography (EEG plays an important role in the manipulation of mental representations during working memory (WM tasks; fronto-temporal synchronization is involved in auditory-verbal WM tasks and fronto-parietal synchronization is involved in visual WM tasks. However, whether or not theta phase synchronization is able to select the to-be-manipulated modalities is uncertain. To address the issue, we recorded EEG data from subjects who were performing auditory-verbal and visual WM tasks; we compared the theta synchronizations when subjects performed either auditory-verbal or visual manipulations in separate WM tasks, or performed both two manipulations in the same WM task. The auditory-verbal WM task required subjects to calculate numbers presented by an auditory-verbal stimulus, whereas the visual WM task required subjects to move a spatial location in a mental representation in response to a visual stimulus. The dual WM task required subjects to manipulate auditory-verbal, visual, or both auditory-verbal and visual representations while maintaining auditory-verbal and visual representations. Our time-frequency EEG analyses revealed significant fronto-temporal theta phase synchronization during auditory-verbal manipulation in both auditory-verbal and auditory-verbal/visual WM tasks, but not during visual manipulation tasks. Similarly, we observed significant fronto-parietal theta phase synchronization during visual manipulation tasks, but not during auditory-verbal manipulation tasks. Moreover, we observed significant synchronization in both the fronto-temporal and fronto-parietal theta signals during simultaneous auditory-verbal/visual manipulations. These findings suggest that theta synchronization seems to flexibly connect the brain areas that manipulate WM.

  6. Behavioral and Neural Representations of Spatial Directions across Words, Schemas, and Images.

    Science.gov (United States)

    Weisberg, Steven M; Marchette, Steven A; Chatterjee, Anjan

    2018-05-23

    Modern spatial navigation requires fluency with multiple representational formats, including visual scenes, signs, and words. These formats convey different information. Visual scenes are rich and specific but contain extraneous details. Arrows, as an example of signs, are schematic representations in which the extraneous details are eliminated, but analog spatial properties are preserved. Words eliminate all spatial information and convey spatial directions in a purely abstract form. How does the human brain compute spatial directions within and across these formats? To investigate this question, we conducted two experiments on men and women: a behavioral study that was preregistered and a neuroimaging study using multivoxel pattern analysis of fMRI data to uncover similarities and differences among representational formats. Participants in the behavioral study viewed spatial directions presented as images, schemas, or words (e.g., "left"), and responded to each trial, indicating whether the spatial direction was the same or different as the one viewed previously. They responded more quickly to schemas and words than images, despite the visual complexity of stimuli being matched. Participants in the fMRI study performed the same task but responded only to occasional catch trials. Spatial directions in images were decodable in the intraparietal sulcus bilaterally but were not in schemas and words. Spatial directions were also decodable between all three formats. These results suggest that intraparietal sulcus plays a role in calculating spatial directions in visual scenes, but this neural circuitry may be bypassed when the spatial directions are presented as schemas or words. SIGNIFICANCE STATEMENT Human navigators encounter spatial directions in various formats: words ("turn left"), schematic signs (an arrow showing a left turn), and visual scenes (a road turning left). The brain must transform these spatial directions into a plan for action. Here, we investigate

  7. Geometric Hypergraph Learning for Visual Tracking

    OpenAIRE

    Du, Dawei; Qi, Honggang; Wen, Longyin; Tian, Qi; Huang, Qingming; Lyu, Siwei

    2016-01-01

    Graph based representation is widely used in visual tracking field by finding correct correspondences between target parts in consecutive frames. However, most graph based trackers consider pairwise geometric relations between local parts. They do not make full use of the target's intrinsic structure, thereby making the representation easily disturbed by errors in pairwise affinities when large deformation and occlusion occur. In this paper, we propose a geometric hypergraph learning based tr...

  8. Representations of the armed conflict in Colombian cinema

    Directory of Open Access Journals (Sweden)

    Jerónimo León Rivera-Betancur, M.A.

    2010-01-01

    Full Text Available Cinema is an act of representation and it is based on the construction of reality inspired by experience. In Colombia, cinema has not been the product of a structured industry, but rather the effort of some filmmakers who have found different ways of telling stories about topics that are part of the national experience. The armed conflict in Colombia, understood as the confrontation between government forces and organized outlawed groups, has prevailed for more than fifty years and has been present in art forms ever since. This research examines a sample of Colombian films to establish the different ways the subject of the armed conflict has been represented in Colombian cinema.

  9. Biologically-inspired robust and adaptive multi-sensor fusion and active control

    Science.gov (United States)

    Khosla, Deepak; Dow, Paul A.; Huber, David J.

    2009-04-01

    In this paper, we describe a method and system for robust and efficient goal-oriented active control of a machine (e.g., robot) based on processing, hierarchical spatial understanding, representation and memory of multimodal sensory inputs. This work assumes that a high-level plan or goal is known a priori or is provided by an operator interface, which translates into an overall perceptual processing strategy for the machine. Its analogy to the human brain is the download of plans and decisions from the pre-frontal cortex into various perceptual working memories as a perceptual plan that then guides the sensory data collection and processing. For example, a goal might be to look for specific colored objects in a scene while also looking for specific sound sources. This paper combines three key ideas and methods into a single closed-loop active control system. (1) Use high-level plan or goal to determine and prioritize spatial locations or waypoints (targets) in multimodal sensory space; (2) collect/store information about these spatial locations at the appropriate hierarchy and representation in a spatial working memory. This includes invariant learning of these spatial representations and how to convert between them; and (3) execute actions based on ordered retrieval of these spatial locations from hierarchical spatial working memory and using the "right" level of representation that can efficiently translate into motor actions. In its most specific form, the active control is described for a vision system (such as a pantilt- zoom camera system mounted on a robotic head and neck unit) which finds and then fixates on high saliency visual objects. We also describe the approach where the goal is to turn towards and sequentially foveate on salient multimodal cues that include both visual and auditory inputs.

  10. The essence of student visual-spatial literacy and higher order thinking skills in undergraduate biology.

    Science.gov (United States)

    Milner-Bolotin, Marina; Nashon, Samson Madera

    2012-02-01

    Science, engineering and mathematics-related disciplines have relied heavily on a researcher's ability to visualize phenomena under study and being able to link and superimpose various abstract and concrete representations including visual, spatial, and temporal. The spatial representations are especially important in all branches of biology (in developmental biology time becomes an important dimension), where 3D and often 4D representations are crucial for understanding the phenomena. By the time biology students get to undergraduate education, they are supposed to have acquired visual-spatial thinking skills, yet it has been documented that very few undergraduates and a small percentage of graduate students have had a chance to develop these skills to a sufficient degree. The current paper discusses the literature that highlights the essence of visual-spatial thinking and the development of visual-spatial literacy, considers the application of the visual-spatial thinking to biology education, and proposes how modern technology can help to promote visual-spatial literacy and higher order thinking among undergraduate students of biology.

  11. A Study of Visualization for Mathematics Education

    Science.gov (United States)

    Daugherty, Sarah C.

    2008-01-01

    Graphical representations such as figures, illustrations, and diagrams play a critical role in mathematics and they are equally important in mathematics education. However, graphical representations in mathematics textbooks are static, Le. they are used to illustrate only a specific example or a limited set. of examples. By using computer software to visualize mathematical principles, virtually there is no limit to the number of specific cases and examples that can be demonstrated. However, we have not seen widespread adoption of visualization software in mathematics education. There are currently a number of software packages that provide visualization of mathematics for research and also software packages specifically developed for mathematics education. We conducted a survey of mathematics visualization software packages, summarized their features and user bases, and analyzed their limitations. In this survey, we focused on evaluating the software packages for their use with mathematical subjects adopted by institutions of secondary education in the United States (middle schools and high schools), including algebra, geometry, trigonometry, and calculus. We found that cost, complexity, and lack of flexibility are the major factors that hinder the widespread use of mathematics visualization software in education.

  12. The contributions of visual and central attention to visual working memory.

    Science.gov (United States)

    Souza, Alessandra S; Oberauer, Klaus

    2017-10-01

    We investigated the role of two kinds of attention-visual and central attention-for the maintenance of visual representations in working memory (WM). In Experiment 1 we directed attention to individual items in WM by presenting cues during the retention interval of a continuous delayed-estimation task, and instructing participants to think of the cued items. Attending to items improved recall commensurate with the frequency with which items were attended (0, 1, or 2 times). Experiments 1 and 3 further tested which kind of attention-visual or central-was involved in WM maintenance. We assessed the dual-task costs of two types of distractor tasks, one tapping sustained visual attention and one tapping central attention. Only the central attention task yielded substantial dual-task costs, implying that central attention substantially contributes to maintenance of visual information in WM. Experiment 2 confirmed that the visual-attention distractor task was demanding enough to disrupt performance in a task relying on visual attention. We combined the visual-attention and the central-attention distractor tasks with a multiple object tracking (MOT) task. Distracting visual attention, but not central attention, impaired MOT performance. Jointly, the three experiments provide a double dissociation between visual and central attention, and between visual WM and visual object tracking: Whereas tracking multiple targets across the visual filed depends on visual attention, visual WM depends mostly on central attention.

  13. Associative learning changes cross-modal representations in the gustatory cortex.

    Science.gov (United States)

    Vincis, Roberto; Fontanini, Alfredo

    2016-08-30

    A growing body of literature has demonstrated that primary sensory cortices are not exclusively unimodal, but can respond to stimuli of different sensory modalities. However, several questions concerning the neural representation of cross-modal stimuli remain open. Indeed, it is poorly understood if cross-modal stimuli evoke unique or overlapping representations in a primary sensory cortex and whether learning can modulate these representations. Here we recorded single unit responses to auditory, visual, somatosensory, and olfactory stimuli in the gustatory cortex (GC) of alert rats before and after associative learning. We found that, in untrained rats, the majority of GC neurons were modulated by a single modality. Upon learning, both prevalence of cross-modal responsive neurons and their breadth of tuning increased, leading to a greater overlap of representations. Altogether, our results show that the gustatory cortex represents cross-modal stimuli according to their sensory identity, and that learning changes the overlap of cross-modal representations.

  14. Picturing the city: young people's representations of urban environments

    NARCIS (Netherlands)

    Beneker, T.; Sanders, R.; Tani, S.; Taylor, L.

    2010-01-01

    Urban environments form the setting of everyday life for most Western young people. This article explores visual representations of cities made by young people in a range of environments within four countries. The findings inform a larger study on urban geographies within geography education. We

  15. Functional relationship between cognitive representations of movement directions and visuomotor adaptation performance.

    Science.gov (United States)

    Lex, Heiko; Weigelt, Matthias; Knoblauch, Andreas; Schack, Thomas

    2012-12-01

    The aim of our study was to explore whether or not different types of learners in a sensorimotor task possess characteristically different cognitive representations. Participants' sensorimotor adaptation performance was measured with a pointing paradigm which used a distortion of the visual feedback in terms of a left-right reversal. The structure of cognitive representations was assessed using a newly established experimental method, the Cognitive Measurement of Represented Directions. A post hoc analysis revealed inter-individual differences in participants' adaptation performance, and three different skill levels (skilled, average, and poor adapters) have been defined. These differences in performance were correlated with the structure of participants' cognitive representations of movement directions. Analysis of these cognitive representations revealed performance advantages for participants possessing a global cognitive representation of movement directions (aligned to cardinal movement axes), rather than a local representation (aligned to each neighboring direction). Our findings are evidence that cognitive representation structures play a functional role in adaptation performance.

  16. Anomalous Diffusion within the Transcriptome as a Bio-Inspired Computing Framework for Resilience

    Directory of Open Access Journals (Sweden)

    William Seffens

    2017-07-01

    Full Text Available Much of biology-inspired computer science is based on the Central Dogma, as implemented with genetic algorithms or evolutionary computation. That 60-year-old biological principle based on the genome, transcriptome and proteasome is becoming overshadowed by a new paradigm of complex ordered associations and connections between layers of biological entities, such as interactomes, metabolomics, etc. We define a new hierarchical concept as the “Connectosome”, and propose new venues of computational data structures based on a conceptual framework called “Grand Ensemble” which contains the Central Dogma as a subset. Connectedness and communication within and between living or biology-inspired systems comprise ensembles from which a physical computing system can be conceived. In this framework the delivery of messages is filtered by size and a simple and rapid semantic analysis of their content. This work aims to initiate discussion on the Grand Ensemble in network biology as a representation of a Persistent Turing Machine. This framework adding interaction and persistency to the classic Turing-machine model uses metrics based on resilience that has application to dynamic optimization problem solving in Genetic Programming.

  17. Cortical Networks for Visual Self-Recognition

    Science.gov (United States)

    Sugiura, Motoaki

    This paper briefly reviews recent developments regarding the brain mechanisms of visual self-recognition. A special cognitive mechanism for visual self-recognition has been postulated based on behavioral and neuropsychological evidence, but its neural substrate remains controversial. Recent functional imaging studies suggest that multiple cortical mechanisms play self-specific roles during visual self-recognition, reconciling the existing controversy. Respective roles for the left occipitotemporal, right parietal, and frontal cortices in symbolic, visuospatial, and conceptual aspects of self-representation have been proposed.

  18. Cortical networks for visual self-recognition

    International Nuclear Information System (INIS)

    Sugiura, Motoaki

    2007-01-01

    This paper briefly reviews recent developments regarding the brain mechanisms of visual self-recognition. A special cognitive mechanism for visual self-recognition has been postulated based on behavioral and neuropsychological evidence, but its neural substrate remains controversial. Recent functional imaging studies suggest that multiple cortical mechanisms play self-specific roles during visual self-recognition, reconciling the existing controversy. Respective roles for the left occipitotemporal, right parietal, and frontal cortices in symbolic, visuospatial, and conceptual aspects of self-representation have been proposed. (author)

  19. Is the auditory sensory memory sensitive to visual information?

    Science.gov (United States)

    Besle, Julien; Fort, Alexandra; Giard, Marie-Hélène

    2005-10-01

    The mismatch negativity (MMN) component of auditory event-related brain potentials can be used as a probe to study the representation of sounds in auditory sensory memory (ASM). Yet it has been shown that an auditory MMN can also be elicited by an illusory auditory deviance induced by visual changes. This suggests that some visual information may be encoded in ASM and is accessible to the auditory MMN process. It is not known, however, whether visual information affects ASM representation for any audiovisual event or whether this phenomenon is limited to specific domains in which strong audiovisual illusions occur. To highlight this issue, we have compared the topographies of MMNs elicited by non-speech audiovisual stimuli deviating from audiovisual standards on the visual, the auditory, or both dimensions. Contrary to what occurs with audiovisual illusions, each unimodal deviant elicited sensory-specific MMNs, and the MMN to audiovisual deviants included both sensory components. The visual MMN was, however, different from a genuine visual MMN obtained in a visual-only control oddball paradigm, suggesting that auditory and visual information interacts before the MMN process occurs. Furthermore, the MMN to audiovisual deviants was significantly different from the sum of the two sensory-specific MMNs, showing that the processes of visual and auditory change detection are not completely independent.

  20. Can we throw information out of visual working memory and does this leave informational residue in long-term memory?

    Directory of Open Access Journals (Sweden)

    Ashleigh Monette Maxcey

    2014-04-01

    Full Text Available Can we entirely erase a temporary memory representation from mind? This question has been addressed in several recent studies that tested the specific hypothesis that a representation can be erased from visual working memory based on a cue that indicated that the representation was no longer necessary for the task. In addition to behavioral results that are consistent with the idea that we can throw information out of visual working memory, recent neurophysiological recordings support this proposal. However, given the infinite capacity of long-term memory, it is unclear whether throwing a representation out of visual working memory really removes its effects on memory entirely. In this paper we advocate for an approach that examines our ability to erase memory representations from working memory, as well as possible traces that those erased representations leave in long-term memory.

  1. The Creative Dimension of Visuality

    DEFF Research Database (Denmark)

    Michelsen, Anders Ib

    2013-01-01

    This essay reflects critically on the notion of visuality, a centrepiece of current theory on visual culture and its underlying idea of a structural ‘discursive determination’ of visual phenomena. Is the visual really to be addressed through the post-war heritage of discourse and representation...... analysis relying on language/linguistics as a model for explaining culture? More specifically, how can the – creative – novelty of visual culture be addressed by a notion of discourse? This essay will argue that the debate on visual culture is lacking with regard to discerning the creative dimension of its...... and the invisible’ to the notion of collective creativity and ‘the imaginary institution of society’ of Cornelius Castoriadis. In the theoretical relationship between Merleau-Ponty and Castoriadis it is possible to indicate a notion of visuality as a creative dimension....

  2. A Reggio-Inspired Music Atelier: Opening the Door between Visual Arts and Music

    Science.gov (United States)

    Hanna, Wendell

    2014-01-01

    The Reggio Emilia approach is based on the idea that every child has at least, "one hundred languages" available for expressing perspectives of the world, and one of those languages is music. While all of the arts (visual, music, dance, drama) are considered equally important in Reggio schools, the visual arts have been particularly…

  3. Principle and engineering implementation of 3D visual representation and indexing of medical diagnostic records (Conference Presentation)

    Science.gov (United States)

    Shi, Liehang; Sun, Jianyong; Yang, Yuanyuan; Ling, Tonghui; Wang, Mingqing; Zhang, Jianguo

    2017-03-01

    Purpose: Due to the generation of a large number of electronic imaging diagnostic records (IDR) year after year in a digital hospital, The IDR has become the main component of medical big data which brings huge values to healthcare services, professionals and administration. But a large volume of IDR presented in a hospital also brings new challenges to healthcare professionals and services as there may be too many IDRs for each patient so that it is difficult for a doctor to review all IDR of each patient in a limited appointed time slot. In this presentation, we presented an innovation method which uses an anatomical 3D structure object visually to represent and index historical medical status of each patient, which is called Visual Patient (VP) in this presentation, based on long term archived electronic IDR in a hospital, so that a doctor can quickly learn the historical medical status of the patient, quickly point and retrieve the IDR he or she interested in a limited appointed time slot. Method: The engineering implementation of VP was to build 3D Visual Representation and Index system called VP system (VPS) including components of natural language processing (NLP) for Chinese, Visual Index Creator (VIC), and 3D Visual Rendering Engine.There were three steps in this implementation: (1) an XML-based electronic anatomic structure of human body for each patient was created and used visually to index the all of abstract information of each IDR for each patient; (2)a number of specific designed IDR parsing processors were developed and used to extract various kinds of abstract information of IDRs retrieved from hospital information systems; (3) a 3D anatomic rendering object was introduced visually to represent and display the content of VIO for each patient. Results: The VPS was implemented in a simulated clinical environment including PACS/RIS to show VP instance to doctors. We setup two evaluation scenario in a hospital radiology department to evaluate whether

  4. Inspiring a generation

    CERN Multimedia

    2012-01-01

    The motto of the 2012 Olympic and Paralympic Games is ‘Inspire a generation’ so it was particularly pleasing to see science, the LHC and Higgs bosons featuring so strongly in the opening ceremony of the Paralympics last week.   It’s a sign of just how far our field has come that such a high-profile event featured particle physics so strongly, and we can certainly add our support to that motto. If the legacy of London 2012 is a generation inspired by science as well as sport, then the games will have more than fulfilled their mission. Particle physics has truly inspiring stories to tell, going well beyond Higgs and the LHC, and the entire community has played its part in bringing the excitement of frontier research in particle physics to a wide audience. Nevertheless, we cannot rest on our laurels: maintaining the kind of enthusiasm for science we witnessed at the Paralympic opening ceremony will require constant vigilance, and creative thinking about ways to rea...

  5. Visual Geolocations. Repurposing online data to design alternative views

    Directory of Open Access Journals (Sweden)

    Gabriele Colombo

    2017-04-01

    Full Text Available Data produced by humans and machines is more and more heterogeneous, visual, and location based. This availability inspired in the last years a number of reactions from researchers, designers, and artists that, using different visual manipulations techniques, have attempted at repurposing this material to add meaning and design new perspectives with specific intentions. Three different approaches are described here: the design of interfaces for exploring satellite footage in novel ways, the analysis of urban esthetics through the visual manipulation of collections of user-generated contents, and the enrichment of geo-based datasets with the selection and rearrangement of web imagery.

  6. Storage and binding of object features in visual working memory

    OpenAIRE

    Bays, Paul M; Wu, Emma Y; Husain, Masud

    2010-01-01

    An influential conception of visual working memory is of a small number of discrete memory “slots”, each storing an integrated representation of a single visual object, including all its component features. When a scene contains more objects than there are slots, visual attention controls which objects gain access to memory.

  7. La maturità di INSPIRE

    Directory of Open Access Journals (Sweden)

    Mauro Salvemini

    2010-03-01

    Full Text Available INPIRE's maturityThe INSPIRE Conference 2010 took place from 23 to 25 June 2010 in Kraków, Poland. On 22 June pre-conference workshops have been organized. The theme of this year’s edition has been "INSPIRE as a Framework for Cooperation".The INSPIRE Conference has been organised through a series of plenary sessions addressing common policy issues, and parallel sessions focusing in particular on applications and implementations of SDIs, research issues and new and evolvingtechnologies and applications and poster presentations.

  8. An analysis of primary school students’ representational ability in mathematics based on gender perspective

    Science.gov (United States)

    Kowiyah; Mulyawati, I.

    2018-01-01

    Mathematic representation is one of the basic mathematic skills that allows students to communicate their mathematic ideas through visual realities such as pictures, tables, mathematic expressions and mathematic equities. The present research aims at: 1) analysing students’ mathematic representation ability in solving mathematic problems and 2) examining the difference of students’ mathematic ability based on their gender. A total of sixty primary school students participated in this study comprising of thirty males and thirty females. Data required in this study were collected through mathematic representation tests, interviews and test evaluation rubric. Findings of this study showed that students’ mathematic representation of visual realities (image and tables) was reported higher at 62.3% than at in the form of description (or statement) at 8.6%. From gender perspective, male students performed better than the females at action planning stage. The percentage of males was reported at 68% (the highest), 33% (medium) and 21.3% (the lowest) while the females were at 36% (the highest), 37.7% (medium) and 32.6% (the lowest).

  9. Reading Contemporary Imaginaries inspired by the Middle Ages Narratives through Mass Media Images

    Directory of Open Access Journals (Sweden)

    Teresa Torres Eça

    2014-11-01

    Full Text Available In this article, the authors will approach images from film and games industry to discuss trends in contemporary young people and young adults’ subcultures. The images will serve as a basis to debate digital natives fascination by metanarratives grounded on stories inspired by Middle Ages stories. A set of images will be discussed through methodologies of visual analysis that may give some insights about the fascination transmitted by medieval stories to young people and young adults’ subcultures.

  10. Visual cognition

    Science.gov (United States)

    Cavanagh, Patrick

    2011-01-01

    Visual cognition, high-level vision, mid-level vision and top-down processing all refer to decision-based scene analyses that combine prior knowledge with retinal input to generate representations. The label “visual cognition” is little used at present, but research and experiments on mid- and high-level, inference-based vision have flourished, becoming in the 21st century a significant, if often understated part, of current vision research. How does visual cognition work? What are its moving parts? This paper reviews the origins and architecture of visual cognition and briefly describes some work in the areas of routines, attention, surfaces, objects, and events (motion, causality, and agency). Most vision scientists avoid being too explicit when presenting concepts about visual cognition, having learned that explicit models invite easy criticism. What we see in the literature is ample evidence for visual cognition, but few or only cautious attempts to detail how it might work. This is the great unfinished business of vision research: at some point we will be done with characterizing how the visual system measures the world and we will have to return to the question of how vision constructs models of objects, surfaces, scenes, and events. PMID:21329719

  11. Visual cognition.

    Science.gov (United States)

    Cavanagh, Patrick

    2011-07-01

    Visual cognition, high-level vision, mid-level vision and top-down processing all refer to decision-based scene analyses that combine prior knowledge with retinal input to generate representations. The label "visual cognition" is little used at present, but research and experiments on mid- and high-level, inference-based vision have flourished, becoming in the 21st century a significant, if often understated part, of current vision research. How does visual cognition work? What are its moving parts? This paper reviews the origins and architecture of visual cognition and briefly describes some work in the areas of routines, attention, surfaces, objects, and events (motion, causality, and agency). Most vision scientists avoid being too explicit when presenting concepts about visual cognition, having learned that explicit models invite easy criticism. What we see in the literature is ample evidence for visual cognition, but few or only cautious attempts to detail how it might work. This is the great unfinished business of vision research: at some point we will be done with characterizing how the visual system measures the world and we will have to return to the question of how vision constructs models of objects, surfaces, scenes, and events. Copyright © 2011 Elsevier Ltd. All rights reserved.

  12. a Novel Ship Detection Method for Large-Scale Optical Satellite Images Based on Visual Lbp Feature and Visual Attention Model

    Science.gov (United States)

    Haigang, Sui; Zhina, Song

    2016-06-01

    Reliably ship detection in optical satellite images has a wide application in both military and civil fields. However, this problem is very difficult in complex backgrounds, such as waves, clouds, and small islands. Aiming at these issues, this paper explores an automatic and robust model for ship detection in large-scale optical satellite images, which relies on detecting statistical signatures of ship targets, in terms of biologically-inspired visual features. This model first selects salient candidate regions across large-scale images by using a mechanism based on biologically-inspired visual features, combined with visual attention model with local binary pattern (CVLBP). Different from traditional studies, the proposed algorithm is high-speed and helpful to focus on the suspected ship areas avoiding the separation step of land and sea. Largearea images are cut into small image chips and analyzed in two complementary ways: Sparse saliency using visual attention model and detail signatures using LBP features, thus accordant with sparseness of ship distribution on images. Then these features are employed to classify each chip as containing ship targets or not, using a support vector machine (SVM). After getting the suspicious areas, there are still some false alarms such as microwaves and small ribbon clouds, thus simple shape and texture analysis are adopted to distinguish between ships and nonships in suspicious areas. Experimental results show the proposed method is insensitive to waves, clouds, illumination and ship size.

  13. Graph visualization (Invited talk)

    NARCIS (Netherlands)

    Wijk, van J.J.; Kreveld, van M.J.; Speckmann, B.

    2012-01-01

    Black and white node link diagrams are the classic method to depict graphs, but these often fall short to give insight in large graphs or when attributes of nodes and edges play an important role. Graph visualization aims obtaining insight in such graphs using interactive graphical representations.

  14. On the performance of metrics to predict quality in point cloud representations

    Science.gov (United States)

    Alexiou, Evangelos; Ebrahimi, Touradj

    2017-09-01

    Point clouds are a promising alternative for immersive representation of visual contents. Recently, an increased interest has been observed in the acquisition, processing and rendering of this modality. Although subjective and objective evaluations are critical in order to assess the visual quality of media content, they still remain open problems for point cloud representation. In this paper we focus our efforts on subjective quality assessment of point cloud geometry, subject to typical types of impairments such as noise corruption and compression-like distortions. In particular, we propose a subjective methodology that is closer to real-life scenarios of point cloud visualization. The performance of the state-of-the-art objective metrics is assessed by considering the subjective scores as the ground truth. Moreover, we investigate the impact of adopting different test methodologies by comparing them. Advantages and drawbacks of every approach are reported, based on statistical analysis. The results and conclusions of this work provide useful insights that could be considered in future experimentation.

  15. Nature-inspired optimization algorithms

    CERN Document Server

    Yang, Xin-She

    2014-01-01

    Nature-Inspired Optimization Algorithms provides a systematic introduction to all major nature-inspired algorithms for optimization. The book's unified approach, balancing algorithm introduction, theoretical background and practical implementation, complements extensive literature with well-chosen case studies to illustrate how these algorithms work. Topics include particle swarm optimization, ant and bee algorithms, simulated annealing, cuckoo search, firefly algorithm, bat algorithm, flower algorithm, harmony search, algorithm analysis, constraint handling, hybrid methods, parameter tuning

  16. Functions of graphemic and phonemic codes in visual word-recognition.

    Science.gov (United States)

    Meyer, D E; Schvaneveldt, R W; Ruddy, M G

    1974-03-01

    Previous investigators have argued that printed words are recognized directly from visual representations and/or phonological representations obtained through phonemic recoding. The present research tested these hypotheses by manipulating graphemic and phonemic relations within various pairs of letter strings. Ss in two experiments classified the pairs as words or nonwords. Reaction times and error rates were relatively small for word pairs (e.g., BRIBE-TRIBE) that were both graphemically, and phonemically similar. Graphemic similarity alone inhibited performance on other word pairs (e.g., COUCH-TOUCH). These and other results suggest that phonological representations play a significant role in visual word recognition and that there is a dependence between successive phonemic-encoding operations. An encoding-bias model is proposed to explain the data.

  17. Influence of Immersive Human Scale Architectural Representation on Design Judgment

    Science.gov (United States)

    Elder, Rebecca L.

    Unrealistic visual representation of architecture within our existing environments have lost all reference to the human senses. As a design tool, visual and auditory stimuli can be utilized to determine human's perception of design. This experiment renders varying building inputs within different sites, simulated with corresponding immersive visual and audio sensory cues. Introducing audio has been proven to influence the way a person perceives a space, yet most inhabitants rely strictly on their sense of vision to make design judgments. Though not as apparent, users prefer spaces that have a better quality of sound and comfort. Through a series of questions, we can begin to analyze whether a design is fit for both an acoustic and visual environment.

  18. Visual coherence for large-scale line-plot visualizations

    KAUST Repository

    Muigg, Philipp

    2011-06-01

    Displaying a large number of lines within a limited amount of screen space is a task that is common to many different classes of visualization techniques such as time-series visualizations, parallel coordinates, link-node diagrams, and phase-space diagrams. This paper addresses the challenging problems of cluttering and overdraw inherent to such visualizations. We generate a 2x2 tensor field during line rasterization that encodes the distribution of line orientations through each image pixel. Anisotropic diffusion of a noise texture is then used to generate a dense, coherent visualization of line orientation. In order to represent features of different scales, we employ a multi-resolution representation of the tensor field. The resulting technique can easily be applied to a wide variety of line-based visualizations. We demonstrate this for parallel coordinates, a time-series visualization, and a phase-space diagram. Furthermore, we demonstrate how to integrate a focus+context approach by incorporating a second tensor field. Our approach achieves interactive rendering performance for large data sets containing millions of data items, due to its image-based nature and ease of implementation on GPUs. Simulation results from computational fluid dynamics are used to evaluate the performance and usefulness of the proposed method. © 2011 The Author(s).

  19. Visual coherence for large-scale line-plot visualizations

    KAUST Repository

    Muigg, Philipp; Hadwiger, Markus; Doleisch, Helmut; Grö ller, Eduard M.

    2011-01-01

    Displaying a large number of lines within a limited amount of screen space is a task that is common to many different classes of visualization techniques such as time-series visualizations, parallel coordinates, link-node diagrams, and phase-space diagrams. This paper addresses the challenging problems of cluttering and overdraw inherent to such visualizations. We generate a 2x2 tensor field during line rasterization that encodes the distribution of line orientations through each image pixel. Anisotropic diffusion of a noise texture is then used to generate a dense, coherent visualization of line orientation. In order to represent features of different scales, we employ a multi-resolution representation of the tensor field. The resulting technique can easily be applied to a wide variety of line-based visualizations. We demonstrate this for parallel coordinates, a time-series visualization, and a phase-space diagram. Furthermore, we demonstrate how to integrate a focus+context approach by incorporating a second tensor field. Our approach achieves interactive rendering performance for large data sets containing millions of data items, due to its image-based nature and ease of implementation on GPUs. Simulation results from computational fluid dynamics are used to evaluate the performance and usefulness of the proposed method. © 2011 The Author(s).

  20. Towards The Deep Model : Understanding Visual Recognition Through Computational Models

    OpenAIRE

    Wang, Panqu

    2017-01-01

    Understanding how visual recognition is achieved in the human brain is one of the most fundamental questions in vision research. In this thesis I seek to tackle this problem from a neurocomputational modeling perspective. More specifically, I build machine learning-based models to simulate and explain cognitive phenomena related to human visual recognition, and I improve computational models using brain-inspired principles to excel at computer vision tasks.I first describe how a neurocomputat...