Sample records for based learning inter-european

  1. A Large Scale Problem Based Learning inter-European Student Satellite Construction Project

    Nielsen, Jens Frederik Dalsgaard; Alminde, Lars; Bisgaard, Morten;


    A LARGE SCALE PROBLEM BASED LEARNING INTER-EUROPEAN STUDENT SATELLITE CONSTRUCTION PROJECT This paper describes the pedagogical outcome of a large scale PBL experiment. ESA (European Space Agency) Education Office launched January 2004 an ambitious project: Let students from all over Europe build a...... construction since the first Danish satellite Ørsted launched in 1999. In 2001 the AAU student satellite program was established. The aim of this project is to launch pico satellites (10 cm x 10 cm x 10 cm, 1 kg) developed and constructed by students every second or third year. The first satellite - Cubesat...... were conducted at the local "Houston" in Aalborg. The paper deals with the experiences from participating in a successful large scale inter cultural problem based engineering project including a variety of engineering disciplines as mechanical construction, communication system, power supply, attitude...

  2. Mobile Inquiry Based Learning

    Specht, Marcus


    Specht, M. (2012, 8 November). Mobile Inquiry Based Learning. Presentation given at the Workshop "Mobile inquiry-based learning" at the Mobile Learning Day 2012 at the Fernuniversität Hagen, Hagen, Germany.

  3. Enhanced Student Learning with Problem Based Learning

    Hollenbeck, James


    Science educators define a learning environment in which the problem drives the learning as problem based learning (PBL). Problem based learning can be a learning methodology/process or a curriculum based on its application by the teacher. This paper discusses the basic premise of Problem base learning and successful applications of such learning.…

  4. Inquiry Based Science Education og den sociokulturelt forankrede dialog i naturfagsundervisningen

    Østergaard, Lars Domino


    and phenomena. In this article we will discuss dialogue in the light of sociocultural learning theories, and relate it to Inquiry Based Science Education (IBSE), as the pedagogical and didactical method, which are promoted most strongly these years (e.g. in the inter-European Pollen and Fibonacci projects...

  5. Argument based machine learning

    Možina, Martin


    The Thesis presents a novel approach to machine learning, called ABML (argument based machine learning). This approach combines machine learning from examples with some concepts from the field of defeasible argumentation, where arguments are used together with learning examples by learning methods in the induction of a hypothesis. An argument represents a relation between the class value of a particular learning example and its attributes and can be regarded as a partial explanation of this e...

  6. Language-Based Learning Disabilities

    ... Public / Speech, Language and Swallowing / Disorders and Diseases Language-Based Learning Disabilities (Reading, Spelling, and Writing) What ... a language-based learning disability ? What is a language-based learning disability? Language-based learning disabilities are ...

  7. Team-Based Learning

    Michaelsen, Larry K.; Sweet, Michael


    Team-based learning (TBL), when properly implemented, includes many, if not all, of the common elements of evidence-based best practices. To explain this, a brief overview of TBL is presented. The authors examine the relationship between the best practices of evidence-based teaching and the principles that constitute team-based learning. (Contains…

  8. Problem Based Learning

    de Graaff, Erik; Guerra, Aida

    Problem-Based Learning (PBL) is an innovative method to organize the learning process in such a way that the students actively engage in finding answers by themselves. During the past 40 years PBL has evolved and diversified resulting in a multitude in variations in models and practices. However...... model and in general problem based and project based learning. We apply the principle of teach as you preach. The poster aims to outline the visitors’ workshop programme showing the results of some recent evaluations......., the key principles remain the same everywhere. Graaff & Kolmos (2003) identify the main PBL principles as follows: 1. Problem orientation 2. Project organization through teams or group work 3. Participant-directed 4. Experiental learning 5. Activity-based learning 6. Interdisciplinary learning and 7...

  9. Team Based Learning

    ALTINTAŞ, Levent; ALİMOĞLU, Mustafa Kemal


    Team-based learning is a learner-centered instructional strategy led by an expert instructor and applied in large learner groups composed of teams including 5-7 individuals in each. The method requires some out-of-class and in-class activities and special team assignments for students to learn at individual and team level. In pure team-based learning, there are three phases: preparation, readiness assurance and application-oriented activities. Peer assessment is used to ensure desire...

  10. Problem-Based Learning

    Allen, Deborah E.; Donham, Richard S.; Bernhardt, Stephen A.


    In problem-based learning (PBL), students working in collaborative groups learn by resolving complex, realistic problems under the guidance of faculty. There is some evidence of PBL effectiveness in medical school settings where it began, and there are numerous accounts of PBL implementation in various undergraduate contexts, replete with…

  11. Instance based function learning

    Ramon, Jan; De Raedt, Luc


    The principles of instance based function learning are presented. In IBFL one is given a set of positive examples of a functional predicate. These examples are true ground facts that illustrate the input output behaviour of the predicate. The purpose is then to predict the output of the predicate given a new input. Further assumptions are that there is no background theory and that the inputs and outputs of the predicate consist of structured terms. IBFL is a novel technique that addresses th...

  12. Reinforcement Learning Based on Active Learning Method

    Sagha, Hesam; Khasteh, Hosein; Kiaei, Ali Akbar


    In this paper, a new reinforcement learning approach is proposed which is based on a powerful concept named Active Learning Method (ALM) in modeling. ALM expresses any multi-input-single-output system as a fuzzy combination of some single-input-singleoutput systems. The proposed method is an actor-critic system similar to Generalized Approximate Reasoning based Intelligent Control (GARIC) structure to adapt the ALM by delayed reinforcement signals. Our system uses Temporal Difference (TD) learning to model the behavior of useful actions of a control system. The goodness of an action is modeled on Reward- Penalty-Plane. IDS planes will be updated according to this plane. It is shown that the system can learn with a predefined fuzzy system or without it (through random actions).

  13. Cloud-Based Mobile Learning

    Alexandru BUTOI


    Full Text Available As the cloud technologies are largely studied and mobile technologies are evolving, new di-rections for development of mobile learning tools deployed on cloud are proposed.. M-Learning is treated as part of the ubiquitous learning paradigm and is a pervasive extension of E-Learning technologies. Development of such learning tools requires specific development strategies for an effective abstracting of pedagogical principles at the software design and implementation level. Current paper explores an interdisciplinary approach for designing and development of cloud based M-Learning tools by mapping a specific development strategy used for educational programs to software prototyping strategy. In order for such instruments to be user effective from the learning outcome point of view, the evaluation process must be rigorous as we propose a metric model for expressing the trainee’s overall learning experience with evaluated levels of interactivity, content presentation and graphical user interface usability.

  14. Does Artificial Tutoring Foster Inquiry Based Learning?

    Schmoelz, Alexander; Swertz, Christian; Forstner, Alexandra; Barberi, Alessandro


    This contribution looks at the Intelligent Tutoring Interface for Technology Enhanced Learning, which integrates multistage-learning and inquiry-based learning in an adaptive e-learning system. Based on a common pedagogical ontology, adaptive e-learning systems can be enabled to recommend learning objects and activities, which follow inquiry-based…

  15. Personal Learning Environments for Inquiry-Based Learning

    Mikroyannidis, Alexander; Okada, Alexandra; Scott, Peter


    Personal Learning Environments have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the tools for building their own learning environments according to their specific learning needs and aspirations. This approach enables learners to take complete control over their learning, thus becoming self-regulated and independent. This paper introduces a new European initiative for supporting and enhancing inquiry-based learning through Persona...

  16. Dimensions of problem based learning

    Nielsen, Jørgen Lerche; Andreasen, Lars Birch


    The article contributes to the literature on problem based learning and problem-oriented project work, building on and reflecting the experiences of the authors through decades of work with problem-oriented project pedagogy. The article explores different dimensions of problem based learning such...... as the exploration of problems, the project method, online collaboration, and the dialogic nature of students’ working together. A special attention is given to the historical development and theoretical roots of problem-oriented project work in Denmark. The case to be explored will be the Masters...... programme in ICT and Learning (MIL). We discuss changes in the roles of the teachers as supervisors within this learning environment, and we explore the involvement of students as active participants and co-designers of how course and project activities unfold....

  17. Characteristics of Problem-Based Learning

    Kolmos, Anette


    Problem BAsed LEarning (PBL) is widely regarded as a successful and innovative method for engineering education. The article highlights the Dutch approach of directing the learning process throuogh problem analysis and the Danish model of project-organised learning...

  18. Web-Based Instruction, Learning Effectiveness and Learning Behavior: The Impact of Relatedness

    Shieh, Chich-Jen; Liao, Ying; Hu, Ridong


    This study aims to discuss the effects of Web-based Instruction and Learning Behavior on Learning Effectiveness. Web-based Instruction contains the dimensions of Active Learning, Simulation-based Learning, Interactive Learning, and Accumulative Learning; and, Learning Behavior covers Learning Approach, Learning Habit, and Learning Attitude. The…

  19. Adaptive Device Context Based Mobile Learning Systems

    Pu, Haitao; Lin, Jinjiao; Song, Yanwei; Liu, Fasheng


    Mobile learning is e-learning delivered through mobile computing devices, which represents the next stage of computer-aided, multi-media based learning. Therefore, mobile learning is transforming the way of traditional education. However, as most current e-learning systems and their contents are not suitable for mobile devices, an approach for…

  20. Student's perception towards learning medical sciences: problem based learning versus lecture based learning methods

    Padmanabha TS.; Manu G.; Madhav K. Savkar; Chandrakantha T.; Neha K.


    Background: Problem-based learning (PBL) is one of the most commonly used educational methods in medical schools of different countries. By working through this method, students think critically, generate with ideas, and acquire the knowledge and skills required to become a doctor. The objectives were, this study aimed to compare problem-based learning with lecture-based learning in the education of medical students on different disciplines but addressing the 2nd year subjects as a whole and...

  1. Problem Based Learning in Metaverse

    Barry, Dana M.; Kanematsu, Hideyuki; Fukumura, Yoshimi


    Problem Based Learning (PBL) is a powerful tool for both science and engineering education in the real world. Therefore, Japanese educators/researchers (with assistance from a US educator) carried out a pilot study to determine the effectiveness of using PBL activities in Metaverse. Their project was carried out by student teams from the US and…

  2. Java problem-based learning

    Goran P, Šimić


    The paper describes the self-directed problem-based learning system (PBL) named Java PBL. The expert module is the kernel of Java PBL. It involves a specific domain model, a problem generator and a solution generator. The overall system architecture is represented in the paper. Java PBL can act as the stand-alone system, but it is also designed to provide support to learning management systems (LMSs). This is provided by a modular design of the system. An LMS can offer th...

  3. Beliefs and Computer-Based Learning.

    Chiou, Guey-Fa


    Discusses the use of beliefs to guide researchers in the development of computer-based learning. Topics include properties of beliefs; beliefs about learning; beliefs about computer technologies; directions for computer-based learning, including multimedia technology, virtual reality, and groupware; and learning rationales, including…

  4. Learning diphone-based segmentation.

    Daland, Robert; Pierrehumbert, Janet B


    This paper reconsiders the diphone-based word segmentation model of Cairns, Shillcock, Chater, and Levy (1997) and Hockema (2006), previously thought to be unlearnable. A statistically principled learning model is developed using Bayes' theorem and reasonable assumptions about infants' implicit knowledge. The ability to recover phrase-medial word boundaries is tested using phonetic corpora derived from spontaneous interactions with children and adults. The (unsupervised and semi-supervised) learning models are shown to exhibit several crucial properties. First, only a small amount of language exposure is required to achieve the model's ceiling performance, equivalent to between 1 day and 1 month of caregiver input. Second, the models are robust to variation, both in the free parameter and the input representation. Finally, both the learning and baseline models exhibit undersegmentation, argued to have significant ramifications for speech processing as a whole. PMID:21428994

  5. Constructivism Based Blended Learning in Higher Education

    Al-Huneidi, Ahmad


    Blended Learning, which is a mix of online and face-to-face learning, can combine the benefits of both, traditional classroom learning and e-learning environments.3 The aim of this thesis is to explore how to design and implement Blended Learning environment based on Constructivism theory, which focuses on students’ experience to construct the knowledge, in order to increase learning outcomes, performance, and quality in academic institutions. An affective and successful learni...


    Милка Ољача; Светлана Костовић


    The authors of the paper analyze the dimensions and characteristics of the learning process of adults based on interests. The research problem of this study is situated in the field of adult didac­tics. A number of relevant researches define interests of adults as beliefs and cognitive disposi­tions, as well as a psychological state of adults. This, specific psychological state is characterized by the focused attention, increased cognitive and affective functionality and readiness for efforts...

  7. The Process of Problem-Based Learning

    E.H.J. Yew (Elaine)


    textabstractThe theme of this thesis is how learning takes place in problem-based learning (PBL). The objectives of the studies presented were to gain insight into what and how students learn in all the phases of the PBL cycle, as well as to identify relationships between the learning activities of

  8. Foundations of Game-Based Learning

    Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K.


    In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…

  9. Technology and Problem-Based Learning

    Uden, Lorna; Beaumont, Chris


    Problem-based learning (PBL) has been the focus of many developments in teaching and learning facilitation in recent years. It has been claimed that PBL produces independent learners who are motivated, engaged in deep learning, work as a team, and develop effective strategies, skills and knowledge for life-long learning and professional work.…

  10. Java problem-based learning

    Goran P, Šimić


    Full Text Available The paper describes the self-directed problem-based learning system (PBL named Java PBL. The expert module is the kernel of Java PBL. It involves a specific domain model, a problem generator and a solution generator. The overall system architecture is represented in the paper. Java PBL can act as the stand-alone system, but it is also designed to provide support to learning management systems (LMSs. This is provided by a modular design of the system. An LMS can offer the declarative knowledge only. Java PBL offers the procedural knowledge and the progress of the learner programming skills. The free navigation, unlimited numbers of problems and recommendations represent the main pedagogical strategies and tactics implemented into the system.

  11. Inquiry-Based Learning on the Cloud

    Mikroyannidis, Alexander; Okada, Alexandra; Correa, Andre; Scott, Peter


    Cloud Learning Environments (CLEs) have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the cloud-based tools for building their own learning environments according to their specific learning needs and aspirations. Although CLEs bring significant benefits to educators and learners, there is still little evidence of CLEs being actively and effectively used in the teaching and learning process. This chapter addresses this issue by intr...

  12. A Time Based Blended Learning Model

    Norberg, Anders; Dziuban, Charles D; Moskal, Patsy M


    Purpose – This paper seeks to outline a time-based strategy for blended learning that illustrates course design and delivery by framing students' learning opportunities in synchronous and asynchronous modalities. Design/methodology/approach – This paper deconstructs the evolving components of blended learning in order to identify changes induced by digital technologies for enhancing teaching and learning environments. Findings – This paper hypothesizes that blended learning may be traced back...




    This article observes problem-based learning where students engage complex, challenging problems and collaboratively work toward their resolution. Problem-based learning is about students connecting disciplinary knowledge to real-world problems - the motivation to solve a problem becomes the motivation to learn.

  14. Context based games for mobile learning

    Ternier, Stefaan; De Jong, Tim; Kelle, Sebastian


    Ternier, S., De Jong, T., & Kelle, S. (2009). Context based games for mobile learning. Presentation given at Symposium Mobile Learning in Context. September, 11, 2009, Heerlen, The Netherlands: Open University of the Netherlands.

  15. Constructivism Based Blended Learning in Higher Education

    Ahmad Mhammad Al-Huneidi; Jeanne Schreurs


    This paper explain how to apply Constructivism and Conversation theories in Blended Learning environment in order to increase learning outcomes and quality. Some scenarios of Constructivism based blended learning activities are presented in this paper. In addition, a Constructivism Based Blended Learning model for “ICT Management†course, a compulsory course in Master of Management Information Systems program at Hasselt University, is proposed. The proposed model applies and combines Const...

  16. Beyond Disagreement-based Agnostic Active Learning

    Zhang, Chicheng; Chaudhuri, Kamalika


    We study agnostic active learning, where the goal is to learn a classifier in a pre-specified hypothesis class interactively with as few label queries as possible, while making no assumptions on the true function generating the labels. The main algorithms for this problem are {\\em{disagreement-based active learning}}, which has a high label requirement, and {\\em{margin-based active learning}}, which only applies to fairly restricted settings. A major challenge is to find an algorithm which ac...

  17. Project-based learning in chemistry teaching

    Smrdel, Tjaša


    Project-based learning is a teaching method which helps students learn by researching interesting issues and problems from everyday life. With this method students acquire and upgrade their knowledge, develop different skills, abilities and talents and strengthen their social skills. The execution of project-based learning consists of several stages, each with specific characteristics. The role of the teacher in this method is primarily directing the learning process through encouragement, gu...

  18. Learning Outcomes of Project-Based and Inquiry-Based Learning Activities

    Panasan, Mookdaporn; Nuangchalerm, Prasart


    Problem statement: Organization of science learning activities is necessary to rely on various methods of organization of learning and to be appropriate to learners. Organization of project-based learning activities and inquiry-based learning activities are teaching methods which can help students understand scientific knowledge. It would be more…

  19. Students' learning processes during school-based learning and workplace learning in vocational education : a review

    Schaap, Harmen; Baartman, Liesbeth; Bruijn, Elly de


    This article reviews 24 articles in order to get a structured view on student's learning processes when dealing with a combination of school-based learning and workplace learning in vocational education. It focuses on six main themes: students' expertise development, students' learning styles, stude

  20. Accountability for Project-Based Collaborative Learning

    Jamal, Abu-Hussain; Essawi, Mohammad; Tilchin, Oleg


    One perspective model for the creation of the learning environment and engendering students' thinking development is the Project-Based Collaborative Learning (PBCL) model. This model organizes learning by collaborative performance of various projects. In this paper we describe an approach to enhancing the PBCL model through the creation of…

  1. Web-Based Learning Design Tool

    Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G.


    Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…

  2. Inquiry based learning as didactic model in distant learning

    Rothkrantz, L.J.M.


    Recent years many universities are involved in development of Massive Open Online Courses (MOOCs). Unfortunately an appropriate didactic model for cooperated network learning is lacking. In this paper we introduce inquiry based learning as didactic model. Students are assumed to ask themselves quest

  3. Self-Directed Learning in Problem-Based Learning Versus Traditional Lecture-Based Learning: A Meta-Analysis

    Leary, Heather M.


    Problem-based learning is a student-centered, inquiry-based approach that builds problem-solving skills. Reviews of problem-based learning, as compared to traditional lecture-based learning, report modest positive gains in cognitive outcomes. Many metaanalyses have been conducted to analyze the effectiveness of problem-based learning, but none have examined self-directed learning in the context of problem-based learning. The purpose of this study was to conduct a meta-analysis across all disc...

  4. Building a Knowledge Base from Learning Objects

    Fredlund, Per Kristen


    The goal of this thesis has been to investigate if it is possible to develop a knowledge structure,knowledge base, based on learning objects. In this connection a learning object is a digital unitwhich should, as a minimum, contain a picture and some text. Most likely a learning objectwould function as a container with anchors for video, animations and links to html-pages.For every learning object there exists a textual description. If we consider the learning object asan overhead presented i...

  5. Problem-based learning and radiology

    The Royal College of Radiologists recently published documents setting out guidelines to improve the teaching of radiology to medical students. These included recommendations that clinicians who teach radiology should be aware of newer educational techniques, such as problem-based learning, and should be involved in the development of curricula and assessment in medical schools. This review aims to introduce the educational theories behind problem-based learning and describe how a problem-based learning tutorial is run. The relevance of problem-based learning to radiology and the potential advantages and disadvantages are discussed

  6. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    Helbo, Jan; Knudsen, Morten


    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance educati...

  7. Problem Based Learning and sustainability

    Pizzol, Massimo; Løkke, Søren; Schmidt, Jannick Højrup

    University (AAU), Denmark, and focuses on the teaching of Life Cycle Assessment as a method for sustainability assessment. The objective is providing recommendations for future LCA teaching and learning. PBL activites performed at AAU were evaluated critically to detemine to what extent they addressed and...... challenges that the PBL model offers for developing five key competences in sustainability: (i) system thinking, (ii) interpersonal competence, (iii) anticipatory competence, (iv) strategic competence, (v) normative competences. The study draws on the experiences from PBL activities performed at Aalborg...... contributed in developing the five competences. Stenghts and areas for improvement were identified. The study is based on direct observation of activities of students and teachers and its scope is limited to the activities on the topic of LCA during the academic years 2006-2013. The study provided examples of...

  8. Work-based learning and social justice: learning to labour?

    Avis, James


    The paper explores work-based learning in the context of current changes taking place in vocational education and training in England. It seeks to locate these within an understanding of the English economy. The paper analyses these issues, drawing upon a literature that examines the work-based experiences of young people. This allows an engagement with notions of social justice, providing an opportunity to address the rhetorical question, 'Learning to Labour', posed in the title

  9. A Learning Object Approach To Evidence based learning

    Zabin Visram; Bruce Elson; Patricia Reynolds


    This paper describes the philosophy, development and framework of the body of elements formulated to provide an approach to evidence-based learning sustained by Learning Objects and web based technology Due to the demands for continuous improvement in the delivery of healthcare and in the continuous endeavour to improve the quality of life, there is a continuous need for practitioner's to update their knowledge by accomplishing accredited courses. The rapid advances in medical science has mea...

  10. A Web-Based Learning Support System for Inquiry-Based Learning

    Kim, Dong Won; Yao, Jingtao

    The emergence of the Internet and Web technology makes it possible to implement the ideals of inquiry-based learning, in which students seek truth, information, or knowledge by questioning. Web-based learning support systems can provide a good framework for inquiry-based learning. This article presents a study on a Web-based learning support system called Online Treasure Hunt. The Web-based learning support system mainly consists of a teaching support subsystem, a learning support subsystem, and a treasure hunt game. The teaching support subsystem allows instructors to design their own inquiry-based learning environments. The learning support subsystem supports students' inquiry activities. The treasure hunt game enables students to investigate new knowledge, develop ideas, and review their findings. Online Treasure Hunt complies with a treasure hunt model. The treasure hunt model formalizes a general treasure hunt game to contain the learning strategies of inquiry-based learning. This Web-based learning support system empowered with the online-learning game and founded on the sound learning strategies furnishes students with the interactive and collaborative student-centered learning environment.

  11. Simulation and case-based learning

    Ørngreen, Rikke; Guralnick, David


    in the Workplace). The purpose of this paper is to describe the two online learning methodologies and to raise questions for future discussion. In the workshop, the organizers and participants work with and discuss differences and similarities within the two pedagogical methodologies, focusing on how......Abstract- This paper has its origin in the authors' reflection on years of practical experiences combined with literature readings in our preparation for a workshop on learn-by-doing simulation and case-based learning to be held at the ICELW 2008 conference (the International Conference on E-Learning...... they are applied in workplace related and e-learning contexts. In addition to the organizers, a small number of invited presenters will attend, giving demonstrations of their work within learn-by-doing simulation and cases-based learning, but still leaving ample of time for discussion among all...

  12. Mobile Learning System based on Cloud Computing

    Meilian Chen


    Full Text Available With the mass popularity of 3G, WIFI wireless network and intelligent mobile terminal equipment (intelligent mobile phone, tablet computer, etc, mobile learning has become one of the important ways of learning. but the traditional mobile learning mode has many disadvantages, and the mobile learning based on cloud computing is a good way to overcome the disadvantages. This paper first introduces the concept and system architecture of cloud computing, then designs a structure of mobile learning system based on cloud computing and analyzes its process and function modules, realizes some function modules of the system by JAVA technology and the Android platform. It expects the system can realize the combination of new technology and advanced learning concept and promote personalized and diversified learning anytime and anyplace freely

  13. Bridging disciplines through problem based learning

    Stentoft, Diana


    how a problem based approach to learning will be implemented in the programs to support students in their engagement with the complexities of amalgamating and transgressing the disciplines of technology and anthropology. The paper is concluded by a brief discussion of problem based learning as an...

  14. Free Open Source Software: FOSS Based e-learning, Mobile Learning Systems Together with Blended Learning System

    Kohei Arai


    Free Open Source Software: FOSS based e-learning system is proposed together with blended learning and mobile learning. Mashup search engine for e-learning contents search and content adaptation from e-learning to mobile learning content are also implemented. Through implementation of the proposed system, it is found that the system does work well for improvement of learning efficiency.

  15. A Learning Object Approach To Evidence based learning

    Zabin Visram


    Full Text Available This paper describes the philosophy, development and framework of the body of elements formulated to provide an approach to evidence-based learning sustained by Learning Objects and web based technology Due to the demands for continuous improvement in the delivery of healthcare and in the continuous endeavour to improve the quality of life, there is a continuous need for practitioner's to update their knowledge by accomplishing accredited courses. The rapid advances in medical science has meant increasingly, there is a desperate need to adopt wireless schemes, whereby bespoke courses can be developed to help practitioners keep up with expanding knowledge base. Evidently, without current best evidence, practice risks becoming rapidly out of date, to the detriment of the patient. There is a need to provide a tactical, operational and effective environment, which allows professional to update their education, and complete specialised training, just-in-time, in their own time and location. Following this demand in the marketplace the information engineering group, in combination with several medical and dental schools, set out to develop and design a conceptual framework which form the basis of pioneering research, which at last, enables practitioner's to adopt a philosophy of life long learning. The body and structure of this framework is subsumed under the term Object oriented approach to Evidence Based learning, Just-in-time, via Internet sustained by Reusable Learning Objects (The OEBJIRLO Progression. The technical pillars which permit this concept of life long learning are pivoted by the foundations of object oriented technology, Learning objects, Just-in-time education, Data Mining, intelligent Agent technology, Flash interconnectivity and remote wireless technology, which allow practitioners to update their professional skills, complete specialised training which leads to accredited qualifications. This paper sets out to develop and

  16. Team-based Learning in Pharmacotherapeutics


    Objective. To compare student examination performance in pharmacotherapeutics before and after implementation of team-based learning. Design. After the traditional lecture and workshop method for teaching pharmacotherapeutics was replaced with team-based learning in January 2009, students were expected to come to class having read assigned chapters in order to successfully complete an individual quiz, a group quiz, and group application exercises. Assessment. Student learning was assessed using performance on individual quizzes, group quizzes, and the examination at the end of the psychiatry module. Students performed as well on the examination at the end of the module as they did prior to team-based learning implementation. Conclusion. Substituting team-based learning for traditional lecture ensured that students prepared for class and increased student participation in class discussions. PMID:21969722

  17. Learning-Based Compressive Subsampling

    Baldassarre, Luca; Li, Yen-Huan; Scarlett, Jonathan; Gozcu, Baran; Bogunovic, Ilija; Cevher, Volkan


    The problem of recovering a structured signal $\\mathbf{x} \\in \\mathbb{C}^p$ from a set of dimensionality-reduced linear measurements $\\mathbf{b} = \\mathbf {A}\\mathbf {x}$ arises in a variety of applications, such as medical imaging, spectroscopy, Fourier optics, and computerized tomography. Due to computational and storage complexity or physical constraints imposed by the problem, the measurement matrix $\\mathbf{A} \\in \\mathbb{C}^{n \\times p}$ is often of the form $\\mathbf{A} = \\mathbf{P}_{\\Omega}\\boldsymbol{\\Psi}$ for some orthonormal basis matrix $\\boldsymbol{\\Psi}\\in \\mathbb{C}^{p \\times p}$ and subsampling operator $\\mathbf{P}_{\\Omega}: \\mathbb{C}^{p} \\rightarrow \\mathbb{C}^{n}$ that selects the rows indexed by $\\Omega$. This raises the fundamental question of how best to choose the index set $\\Omega$ in order to optimize the recovery performance. Previous approaches to addressing this question rely on non-uniform \\emph{random} subsampling using application-specific knowledge of the structure of $\\mathbf{x}$. In this paper, we instead take a principled learning-based approach in which a \\emph{fixed} index set is chosen based on a set of training signals $\\mathbf{x}_1,\\dotsc,\\mathbf{x}_m$. We formulate combinatorial optimization problems seeking to maximize the energy captured in these signals in an average-case or worst-case sense, and we show that these can be efficiently solved either exactly or approximately via the identification of modularity and submodularity structures. We provide both deterministic and statistical theoretical guarantees showing how the resulting measurement matrices perform on signals differing from the training signals, and we provide numerical examples showing our approach to be effective on a variety of data sets.

  18. Comparison of Example-Based Learning and Problem-Based Learning in Engineering Domain

    Sern, Lai Chee; Salleh, Kahirol Mohd; Sulaiman, Nor lisa; Mohamad, Mimi Mohaffyza; Yunos, Jailani Md


    The research was conducted to compare the impacts of problem-based learning (PBL) and example-based learning (EBL) on the learning performance in an engineering domain. The research was implemented by means of experimental design. Specifically, a two-group experiment with a pre- and post-test design was used in this research. A total of 37…

  19. Flexible Learning Itineraries Based on Conceptual Maps

    Olga Lucía Agudelo; Jesus Salinas Ibáñez


    The use of learning itineraries based on conceptual maps is studied in order to propose a more flexible instructional design that strengthens the learning process focused on the student, generating non-linear processes, characterising its elements, setting up relationships between them and shaping a general model with specifications for each educational level. Through a methodology built on the Successive Approximation Model (SAM), this article studies learning itinerary design, implementatio...

  20. Design for game based learning platforms

    Sørensen, Birgitte Holm; Meyer, Bente


    This paper focuses on the challenges related to the design of game based learning platforms for formal learning contexts that are inspired by the pupil's leisure time related use of web 2.0. The paper is based on the project Serious Games on a Global Market Place (2007-2011) founded by the Danish...... Council for Strategic Research, in which an online game-based platform for English as a foreign language in primary school is studied. The paper presents a model for designing for game based learning platforms. This design is based on cultural and ethnographic based research on children's leisure time use...... of web 2.0 and integrates theories of learning, didactics, games, play, communication, multimodality and different pedagogical approaches. In relation to the introduced model the teacher role is discussed....

  1. A Tablet Based Learning Environment

    Cao, Hong


    Pen computing tools such as Tablet PC, Tablet Monitors and its various supporting software tool offer another dimension to enhance our today's digitally integrated and connected classroom learning environment. This paper first reviews the various state-of-the-art pen-computing hardware and software that have been applied in the classroom setting to introduce student-centric learning, collaboration and making annotations and designing classroom activities easier. We then propose a new classroo...

  2. Toward Project-based Learning and Team Formation in Open Learning Environments

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter


    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based


    Tas, Yasemin; SUNGUR, SEMRA


    The purpose of this paper is threefold. Firstly, self-regulated learning is described from the social cognitive perspective and why self-regulated learning should be targeted in schools is discussed. Secondly, problem-based learning is proposed to facilitate self-regulated learning. Literature on the effects of problem-based learning on students’ self-regulated learning in K-12 science classes is reviewed. An empirical base for how particular aspects of problem-based learning can improve stud...

  4. Jigsaw Cooperative Learning: Acid-Base Theories

    Tarhan, Leman; Sesen, Burcin Acar


    This study focused on investigating the effectiveness of jigsaw cooperative learning instruction on first-year undergraduates' understanding of acid-base theories. Undergraduates' opinions about jigsaw cooperative learning instruction were also investigated. The participants of this study were 38 first-year undergraduates in chemistry education…

  5. Game-Based Life-Long Learning

    Kelle, Sebastian; Sigurðarson, Steinn; WESTERA, Wim; Specht, Marcus


    Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global.

  6. Predicting Learned Helplessness Based on Personality

    Maadikhah, Elham; Erfani, Nasrollah


    Learned helplessness as a negative motivational state can latently underlie repeated failures and create negative feelings toward the education as well as depression in students and other members of a society. The purpose of this paper is to predict learned helplessness based on students' personality traits. The research is a predictive…

  7. My Journey with Inquiry-Based Learning

    Gonzalez, Joseph J.


    The author chronicles his experiments with inquiry-based learning (IBL) as he applied lessons from the literature and assessed the results. He describes a difficult journey with the result that, with the help of the literature, supportive colleagues and patient, creative students, he learned how to design courses that invite undergraduates to…

  8. Evaluating Web-Based Learning Systems

    Pergola, Teresa M.; Walters, L. Melissa


    Accounting educators continuously seek ways to effectively integrate instructional technology into accounting coursework as a means to facilitate active learning environments and address the technology-driven learning preferences of the current generation of students. Most accounting textbook publishers now provide interactive, web-based learning…

  9. Modeling Personalized Learning Styles in a Web-Based Learning System

    Hsu, Chia-Cheng; Wang, Kun-Te; Huang, Yueh-Min

    An innovative learning mechanism for identifying learners' learning styles to improve adaptive learning is proposed. Hypermedia-learning tools are highly interactive to learners in web-based environments that have become increasingly popular in the field of education. However, these learning tools are frequently inadequate for individualize learning because accessing adaptive learning content is required for learners to achieve objectives. For predicating adaptive learning, a neuron-fuzzy inference approach is used to model the diagnosis of learning styles. Then, according to the diagnosis results, a recommendation model is constructed to help learners obtain adaptive digital content. The proposed approach has the capability of tracking learning activities on-line to correspond with learning styles. The results show that the identified model successfully classified 102 learners into groups based on learning style. The implemented learning mechanism produced a clear learning guide for learning activities, which can help an advanced learning system retrieve a well-structure learning unit.

  10. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    Helbo, Jan; Knudsen, Morten


    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this...

  11. Managing the Gap between Curriculum Based and Problem Based Learning

    Bygholm, Ann; Buus, Lillian


    /or but rather both/and. In this paper we describe an approach to design and delivery of online courses in computer science which on the one hand is based on a specified curriculum and on the other hand gives room for different learning strategies, problem based learning being one of them. We discuss...

  12. Problem-based learning in astrophysics

    Problem-based learning (PBL) can be integrated into the curriculum in many different ways. We compare three examples of PBL in undergraduate astrophysics programmes, and discuss the strengths and weaknesses of the various approaches

  13. A Research on the Generative Learning Model Supported by Context-Based Learning

    Ulusoy, Fatma Merve; Onen, Aysem Seda


    This study is based on the generative learning model which involves context-based learning. Using the generative learning model, we taught the topic of Halogens. This topic is covered in the grade 10 chemistry curriculum using activities which are designed in accordance with the generative learning model supported by context-based learning. The…

  14. Learning-based imaging through scattering media.

    Horisaki, Ryoichi; Takagi, Ryosuke; Tanida, Jun


    We present a machine-learning-based method for single-shot imaging through scattering media. The inverse scattering process was calculated based on a nonlinear regression algorithm by learning a number of training object-speckle pairs. In the experimental demonstration, multilayer phase objects between scattering plates were reconstructed from intensity measurements. Our approach enables model-free sensing, where it is not necessary to know the sensing processes/models. PMID:27410537

  15. Development and Evaluation of a Computer-Based Learning Environment for Teachers: Assessment of Learning Strategies in Learning Journals

    Inga Glogger; Lars Holzäpfel; Julian Kappich; Rolf Schwonke; Matthias Nückles; Alexander Renkl


    Training teachers to assess important components of self-regulated learning such as learning strategies is an important, yet somewhat neglected, aspect of the integration of self-regulated learning at school. Learning journals can be used to assess learning strategies in line with cyclical process models of self-regulated learning, allowing for rich formative feedback. Against this background, we developed a computer-based learning environment (CBLE) that trains teachers to assess learning st...

  16. Problem-Based Learning in Formal and Informal Learning Environments

    Shimic, Goran; Jevremovic, Aleksandar


    Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…

  17. Constructivism Based Learning: Design and Practice

    Lia Kurniawati


    Full Text Available Abstract One of many problems in the madrasahs is that learning processes less-involve students actively (teacher-centered, thus, it affects to the improvement of learning outcomes and quality of the graduates. The purposes of this study are , firstly, to analyze what type of constructivism learning models, which can be developed to overcome madrasahs’ problems. Secondly, how to design and implement a learning plan based on the developed constructivism models. This research was conducted at Private Islamic Elementary School  (Madrasah Ad-Diyanah Ciputat, South Tangerang. Research method used in this study is descriptive-qualitative research. The results showed that the active learning models based on constructivism are suitable to be developed in the Madarasah, which were the models of Problem Based Learning (PBM, Realistic Learning, Inquiry Learning and Thematic Learning and also how the development of the learning processes from the lesson plans to the learning implementation showed a paradigm shifting from teacher-centered to student-centered. Abstrak Salah satu permasalahan di madrasah-madrasah adalah proses pembelajaran yang kurang melibatkan siswa secara aktif (berpusat pada guru, sehingga hal ini mengakibatkan pada peningkatan hasil belajar dan kualitas lulusan. Tujuan dari penelitian ini adalah, pertama, untuk menganalisis jenis model pembelajaran konstruktivisme apa yang dapat dikembangkan untuk mengatasi permasalahan di madrasah. Ke dua, bagaimana merancang dan melaksanakan rencana pembelajaran berdasarkan model konstruktivisme yang dikembangkan. Penelitian ini dilaksanakan di Sekolah Dasar Swasta (madrasah Ad-Diayanah Ciputat, Tangerang Selatan. Metode penelitian yang digunakan adalah metode deskriptif-kualitatif. Hasil penelitian menunjukkan bahwa model pembelajaran aktif yang berbasis konstruktivisme sesuai untuk dikembangkan di madrasah, yakni model pembelajaran Problem Based Learning (PBL, Pembelajaran Realistis, Pembelajaran


    Saroj Kaushik


    Full Text Available The advent of e-commerce has brought about a radical change in the process of auctions that can be achieved by using agents. One of the important capabilities of agent is learning from the environment. In this paper, the authors are proposing case based learning for agents in online e-auctions. Case-based reasoning (CBR is a problem solving paradigm based on the principle that similar problems have similar solutions has inherent learning capability. In auctions, CBR has been proposed to store past histories of similar auctions with their solutions which helps agent to learn from past experience. Proposed bidding agent that uses CBR (CBR-agent participates in the auction and performs better than those bidders who have no past knowledge about similar auctions. Empirical evaluation is done and the performance of CBR-agent is calculated by comparing its success percentage and average winning price with that of other agents participating in auctions.

  19. Yet Another Adaptive Learning Management System Based on Felder and Silverman's Learning Styles and Mashup

    Chang, Yi-Hsing; Chen, Yen-Yi; Chen, Nian-Shing; Lu, You-Te; Fang, Rong-Jyue


    This study designs and implements an adaptive learning management system based on Felder and Silverman's Learning Style Model and the Mashup technology. In this system, Felder and Silverman's Learning Style model is used to assess students' learning styles, in order to provide adaptive learning to leverage learners' learning preferences.…

  20. Developing a Preference for Collaboration Using Team-Based Learning

    Smart, Karl L.; Berry, Robert; Kumar, Anil; Kumar, Poonam; Scott, James P.


    Increased accountability in education has brought renewed emphasis on the assurance of learning, making certain that students meet specified learning objectives. Additional research has focused on ways individuals learn. Building upon research on learning styles, active learning, and team-based learning (TBL), this study assesses the impact of TBL…

  1. Adaptive Bases for Reinforcement Learning

    Di Castro, Dotan


    We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.

  2. Location-Based Learning Management System for Adaptive Mobile Learning

    Frederick Ako-Nai; Qing Tan


    E-learning and distance learning are all forms of learning that take place outside of a traditional learning environment and can be alternatives for learners who are not able to study in a traditional environment for various reasons. With advancement in technologies and increased use of smart phone, mobile learning has gained popularity as another form of learning and has enabled learners to learn anywhere and anytime. Ubiquitous learning takes mobile learning to another level by providing co...

  3. Toward Project-based Learning and Team Formation in Open Learning Environments

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter


    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based learning and team formation services in Open Learning Environment can overcome these shortcomings. The differences between Open Learning Environments and formal learning settings, in particular wit...

  4. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    Helbo, Jan; Knudsen, Morten


    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this...... transformation. The main problem is that we do not find the same self regulatoring learning effect in the group work among the off-campus students as is the case for on-campus students. Based on feedback from evaluation questionnaires and discussions with the students didactic adjustments have been made. The...

  5. Heutagogy: An alternative practice based learning approach.

    Bhoyrub, John; Hurley, John; Neilson, Gavin R; Ramsay, Mike; Smith, Margaret


    Education has explored and utilised multiple approaches in attempts to enhance the learning and teaching opportunities available to adult learners. Traditional pedagogy has been both directly and indirectly affected by andragogy and transformational learning, consequently widening our understandings and approaches toward view teaching and learning. Within the context of nurse education, a major challenge has been to effectively apply these educational approaches to the complex, unpredictable and challenging environment of practice based learning. While not offered as a panacea to such challenges, heutagogy is offered in this discussion paper as an emerging and potentially highly congruent educational framework to place around practice based learning. Being an emergent theory its known conceptual underpinnings and possible applications to nurse education need to be explored and theoretically applied. Through placing the adult learner at the foreground of grasping learning opportunities as they unpredictability emerge from a sometimes chaotic environment, heutagogy can be argued as offering the potential to minimise many of the well published difficulties of coordinating practice with faculty teaching and learning. PMID:20554249

  6. The Impact of Student Learning Styles with Web-Based Learning or Instructor-Based Learning on Student Knowledge and Satisfaction

    Manochehri, Nasar; Young, Jon I.


    This study compared the effects student learning styles with Web-based learning (WBL) and traditional instructor-based learning (ILB) on student knowledge and satisfaction. Learning methods (Web-based and instructor-based) and learning styles (Diverger, Converger, Assimilator, and Accommodator) were the independent variables. Student knowledge and…

  7. Incorporating Problem-Based Learning in Physical Education Teacher Education

    Hushman, Glenn; Napper-Owen, Gloria


    Problem-based learning (PBL) is an educational method that identifies a problem as a context for student learning. Critical-thinking skills, deductive reasoning, knowledge, and behaviors are developed as students learn how theory can be applied to practical settings. Problem-based learning encourages self-direction, lifelong learning, and sharing…

  8. The Invisible Hand of Inquiry-Based Learning

    Bennett, Mark


    The key elements of learning in a classroom remain largely invisible. Teachers cannot expect every student to learn to their fullest capacity; yet they can augment learning within a classroom through inquiry-based learning. In this article, the author describes inquiry-based learning and how to begin this process in the classroom.

  9. Game-Based Learning Theory

    Laughlin, Daniel


    Persistent Immersive Synthetic Environments (PISE) are not just connection points, they are meeting places. They are the new public squares, village centers, malt shops, malls and pubs all rolled into one. They come with a sense of 'thereness" that engages the mind like a real place does. Learning starts as a real code. The code defines "objects." The objects exist in computer space, known as the "grid." The objects and space combine to create a "place." A "world" is created, Before long, the grid and code becomes obscure, and the "world maintains focus.

  10. About Web-Based Distance Learning

    Tinatin Mshvidobadze; Tamar Gogoladze


    This paper reviews the status of natural resources distance learning programs in both the United States and China and evaluation of the feasibility for American higher education institutions to extend such programs to students in China. Computer-based learning programs were reviewed for a random sample of 300 American colleges and universities. A short fact-finding trip to China was conducted to visit 7 Chinese to obtain information.

  11. Team-Based Learning in Pharmacy Education

    Ofstad, William; Brunner, Lane J.


    Instructors wanting to engage students in the classroom seek methods to augment the delivery of factual information and help students move from being passive recipients to active participants in their own learning. One such method that has gained interest is team-based learning. This method encourages students to be prepared before class and has students work in teams while in the classroom. Key benefits to this pedagogy are student engagement, improved communication skills, and enhanced crit...

  12. Fostering an Entrepreneurial Team Based Learning Environment

    Blackwood, Tony; Hatt, Lucy; Pugalis, Lee; Round, Anna


    Objectives – The purpose of this paper is to present some findings from a study exploring the introduction of an innovative experiential team based learning model in an entrepreneurial setting. Prior Work – This model was introduced at Newcastle Business School in September 2013 with a new programme intended to stimulate a flexible, experiential approach to entrepreneurial learning. It differs from extant educational programmes by placing greater emphasis on participants taking full resp...

  13. Game Based Learning Improving Leadership Skills

    Sousa, M; Costa, E


    This research intended to identify leadership skills in Game Based Learning (GBL) context that were developed in the project GREAT implementation. This project was developed within an international partnership including Portugal, Austria, Italy, Romania and Turkey and the main product was a GBL course. The course and the learning process was supported on the SimCity Social game. The trainees had to assume the Mayor role with the goal to construct and manage a city with 5000 inhabitants, assum...

  14. On the Task-based Collaborative Learning

    曲囡囡; 马卓


    <正>Task-based language teaching(TBLT) has been a prevalent teaching practice in the TEFL field in the recent years and its momentum for striving to be the legitimate one has never ceased. The present study tries to provide a theoretical foundation for its application in the communicative learning approach of English as the second language(ESL),namely the collaborative learning mode.

  15. Learning outcomes between Socioscientific Issues-Based Learning and Conventional Learning Activities

    Piyaluk Wongsri


    Full Text Available Problem statement: Socioscientific issues-based learning activity is essential for scientific reasoning skills and it could be used for analyzing problems be applied to each situation for more successful and suitable. The purposes of this research aimed to compare learning achievement, analytical thinking and moral reasoning of seventh grade students who were organized between socioscientific issues-based learning and conventional learning activities. Approach: The samples used in research were 72 of seventh grade students in the first semester of academic year 2009 at Koratpittayakom School, Muang District, Nakhonratchasima Province. The sample groups were divided into two groups by assignment for socioscientific issues-based classroom and conventional classroom. The research instruments used in this research were twelve plans for organization learning activities using socioscientific issues-based instruction and conventional instruction, an achievement test with discriminating powers (B its ranging was 0.27-0.68 and reliability was 0.85, difficulty P (ranging of analytical thinking test was 0.53-0.77 with discriminating powers ranging, 0.78-0.30 its reliability was 0.78 and discriminating powers B (ranging 0.31-0.58, moral reasoning test had reliability 0.85. Quantitative data were analyzed by using mean, standard deviation, percentage, Hotelling’s T2 and Univariate t test. Results: The results can be revealed that students who learned by socioscientific issues-based instruction had learning achievement, analytical thinking and moral reasoning than those conventional instruction at 0.05 level of significantly statistics. Conclusion: In conclusion, students who learned by socioscientific-issues-based learn showed learning achievement, analytical thinking and moral reasoning than those conventional instructions. Therefore, teachers supported to implement socioscientific issues-based instruction in science teaching for the future.

  16. Problem-Based Learning: Exploiting Knowledge of How People Learn to Promote Effective Learning

    Wood, E. J.


    There is much information from educational psychology studies on how people learn. The thesis of this paper is that we should use this information to guide the ways in which we teach rather than blindly using our traditional methods. In this context, problem-based learning (PBL), as a method of teaching widely used in medical schools but…

  17. Learning Outcomes between Socioscientific Issues-Based Learning and Conventional Learning Activities

    Wongsri, Piyaluk; Nuangchalerm, Prasart


    Problem statement: Socioscientific issues-based learning activity is essential for scientific reasoning skills and it could be used for analyzing problems be applied to each situation for more successful and suitable. The purposes of this research aimed to compare learning achievement, analytical thinking and moral reasoning of seventh grade…

  18. weSPOT: Inquiry based learning meets learning analytics

    Specht, Marcus; Bedek, Michael; Duval, Erik; Held, Peter; Okada, Alexandra; Stefanov, Krassen; Parodi, Elisabetta; Kikis-Papadakis, K; Strahovnik


    weSPOT, a project supported by the European Commission, addresses several challenges to building personal knowledge, specifically in the area of science. It focuses on inquiry-based learning, in which the learner takes the role of a self-motivated explorer, and provides support for building these skills. The main problem areas weSPOT tackles are the general lack of inquiry skills in students from ages 12 to 25, the dearth of technological support to bolster students’ curiosity, linking ev...

  19. Mining Learning Social Networks for Cooperative Learning with Appropriate Learning Partners in a Problem-Based Learning Environment

    Chen, Chih-Ming; Chang, Chia-Cheng


    Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments.…

  20. Team-Based Learning Practices and Principles in Comparison with Cooperative Learning and Problem-Based Learning

    Michaelsen, Larry K.; Davidson, Neil; Major, Claire Howell


    The authors address three questions: (1) What are the foundational practices of team-based learning (TBL)? (2) What are the fundamental principles underlying TBL's foundational practices? and (3) In what ways are TBL's foundational practices similar to and/or different from the practices employed by problem-based learning (PBL) and…

  1. Problem Based Learning - Linking Students and Industry

    Fink, Flemming K.


    -oriented project work: students work in teams to solve externally defined problem areas in co-operation with businesses, organisations and public institutions. Project Organised Problem Based Learning (POPBL) has generated a high degree of cooperation with the society and private companies. There are all the time......WG2_G4 Problem based learning – linking students and industry: a case study from Aalborg, Denmark Flemming K. Flink ELITE Aalborg University In Aalborg University, Denmark, all study programmes are organised around inter-disciplinary project work in groups. Up to 50% of the study work is problem...... is essentially problem solving. The presentation looks into on campus POPBL and the Facilitated Work Based Learning (FBL) for continuing education. It also presents case examples of POPBL work....

  2. Prototype-based models in machine learning.

    Biehl, Michael; Hammer, Barbara; Villmann, Thomas


    An overview is given of prototype-based models in machine learning. In this framework, observations, i.e., data, are stored in terms of typical representatives. Together with a suitable measure of similarity, the systems can be employed in the context of unsupervised and supervised analysis of potentially high-dimensional, complex datasets. We discuss basic schemes of competitive vector quantization as well as the so-called neural gas approach and Kohonen's topology-preserving self-organizing map. Supervised learning in prototype systems is exemplified in terms of learning vector quantization. Most frequently, the familiar Euclidean distance serves as a dissimilarity measure. We present extensions of the framework to nonstandard measures and give an introduction to the use of adaptive distances in relevance learning. PMID:26800334

  3. Trainees as Teachers in Team-Based Learning

    Ravindranath, Divy; Gay, Tamara L.; Riba, Michelle B.


    Objective: Team-based learning is an active learning modality that is gaining popularity in medical education. The authors studied the effect of using trainees as facilitators of team-based learning sessions. Methods: Team-based learning modules were developed and implemented by faculty members and trainees for the third-year medical student…


    Zhang Jiuling; Deng Beixing; Li Xing


    A learning with error problem based encryption scheme that allows secure searching over the cipher text is proposed.Both the generation of cipher text and the trapdoor of the query are based on the problem of learning with errors.By performing an operation over the trapdoor and the cipher text,it is able to tell if the cipher text is the encryption of a plaintext.The secure searchable encryption scheme is both cipher text and trapdoor indistinguishable.The probabilities of missing and failing match occurrence in searching are both exponentially small.

  5. Learning to Summarize and Summarizing for Learning: Some Computer-Based Supports

    Dessus, Philippe


    Dessus, P. (2008). Learning to Summarize and Summarizing for Learning: Some Computer-Based Supports. Workshop presentation at the symposium Learning networks for professional. November, 14, 2008, Heerlen, Nederland: Open Universiteit Nederland.

  6. Deep and surface learning in problem-based learning: a review of the literature

    D.H.J.M. Dolmans (Diana); S.M.M. Loyens (Sofie); H. Marcq (Hélène); D. Gijbels (David)


    textabstractIn problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested

  7. Producing and scrounging during Problem Based Learning

    William L. Vickery


    Full Text Available When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers. We know from studies of animal behaviour (including humans that scrounging can be expected whenever animals exploit resources in groups. We also know that scrounging can have deleterious effects on the group. We can expect scrounging to occur during social learning because the exchange of information (which I will consider here as a resource is essential to social learning. This exchange can be seen as each individual scrounging from the other members of the group whenever the individual learns from the work of others. However, there is a danger if some individuals learn mostly through their own efforts while others indulge in “social loafing” relying heavily on colleagues to provide knowledge. Here I propose that game theory models developed to analyse feeding in animal societies may also apply to social learning. We know from studies of birds feeding in groups that scrounging behaviour depends on the extent to which resources can be shared. Further, when scrounging is prevalent groups tend to obtain fewer resources. By contrast, in social learning we attempt to facilitate sharing of knowledge. We thus encourage scrounging and run the risk of reducing learning within study groups. Here I analyse the role of scrounging in problem based learning. I argue that scrounging is inherent and necessary to any social learning process. However, it can have perverse effects if the acquisition of facts rather than understanding comes to dominate learning objectives. Further, disparities among individuals within a group can lead certain individuals to specialise in scrounging thus undermining the functioning of the group. I suggest that motivation, problem structure




    Full Text Available BACKGROUND: Problem based learning (PBL is an approach to learning and instruction in which students tackle problems in small groups under the supervision of a teacher. This style of learning assumed to foster increased retention of knowledge, improve student’s gene ral problem solving skills, enhance integration of basic science concepts in to clinical problems, foster the development of self - directed learning skills and strengthen student’s intrinsic motivation. AIM: The study was conducted to compare the effect of Problem based learning in comparison with lecture based learning. SETTING: A cross - sectional study was conducted among 2nd year MBBS students of Jubilee Mission Medical College and Research Institute, Thrissur during the period of December 2014 to March 20 15. METHODOLOGY: The batch is divided into two groups (A & B, 45 in each group. By using PBL method, blunt force injuries were taught to Group - A and sharp weapon injuries to group - B. By using lecture based learning (LBL method blunt force injuries were t aught to Group - B and sharp weapon injuries to group - A. At the end of the session a test in the form of MCQ was conducted on the students to evaluate their learning outcome. OBSERVATION AND RESU LTS: In session I, the average test score of LBL group was 8.16 and PBL group was 12. The difference was statistically significant. In session - II also 45 students has participated each in LBL and PBL classes. The average of test score of LBL group was 7.267 and PBL was 11.289, which was highly significant statistical ly . CONCLUSION: Study has proven that problem based learning is an effective teaching learning method when compared to conventional lecture based learning.

  9. Simulation-based medical teaching and learning

    Abdulmohsen H Al-Elq


    Full Text Available One of the most important steps in curriculum development is the introduction of simulation- based medical teaching and learning. Simulation is a generic term that refers to an artificial representation of a real world process to achieve educational goals through experiential learning. Simulation based medical education is defined as any educational activity that utilizes simulation aides to replicate clinical scenarios. Although medical simulation is relatively new, simulation has been used for a long time in other high risk professions such as aviation. Medical simulation allows the acquisition of clinical skills through deliberate practice rather than an apprentice style of learning. Simulation tools serve as an alternative to real patients. A trainee can make mistakes and learn from them without the fear of harming the patient. There are different types and classification of simulators and their cost vary according to the degree of their resemblance to the reality, or ′fidelity′. Simulation- based learning is expensive. However, it is cost-effective if utilized properly. Medical simulation has been found to enhance clinical competence at the undergraduate and postgraduate levels. It has also been found to have many advantages that can improve patient safety and reduce health care costs through the improvement of the medical provider′s competencies. The objective of this narrative review article is to highlight the importance of simulation as a new teaching method in undergraduate and postgraduate education.

  10. An Adaptive E-Learning System Based on Students' Learning Styles: An Empirical Study

    Drissi, Samia; Amirat, Abdelkrim


    Personalized e-learning implementation is recognized as one of the most interesting research areas in the distance web-based education. Since the learning style of each learner is different one must fit e-learning with the different needs of learners. This paper presents an approach to integrate learning styles into adaptive e-learning hypermedia.…

  11. A Case of Web-Based Inquiry Learning Model Using Learning Objects

    Al Musawi, A.; Asan, A.; Abdelraheem, A.; Osman, M.


    This research seeks to (1) implement a model for an inquiry based learning environment using learning objects (LOs), and (2) apply the model to examine its impact on students' learning. This research showed that a well-designed learning environment can enhance students learning experiences. The proposed model was applied to an undergraduate course…

  12. Investigating the Learning-Theory Foundations of Game-Based Learning: A Meta-Analysis

    Wu, W-H.; Hsiao, H-C.; Wu, P-L.; Lin, C-H.; Huang, S-H.


    Past studies on the issue of learning-theory foundations in game-based learning stressed the importance of establishing learning-theory foundation and provided an exploratory examination of established learning theories. However, we found research seldom addressed the development of the use or failure to use learning-theory foundations and…

  13. Distributing vs. Blocking Learning Questions in a Web-Based Learning Environment

    Kapp, Felix; Proske, Antje; Narciss, Susanne; Körndle, Hermann


    Effective studying in web-based learning environments (web-LEs) requires cognitive engagement and demands learners to regulate their learning activities. One way to support learners in web-LEs is to provide interactive learning questions within the learning environment. Even though research on learning questions has a long tradition, there are…

  14. Study of Teaching Model based on Cooperative Learning

    Jing-qin SU; Fei-xue HUANG


    Cooperative learning is a popular teaching method now in the world. This paper first discusses the teaching model based on cooperative learning, then analyzes the advantages of cooperative learning and at last proposes the steps of carrying out cooperative learning. It is necessary to introduce the teaching model based on cooperative learning into the teaching for training software talents of China.
    Key words: Cooperative Learning; Training Model; Teach...

  15. DKBLM—Deep Knowledge Based Learning Methodology



    To solve the Imperfect Theory Problem(ITP)faced by Explanation Based Generalization(EBG),this paper proposes a methodology,Deep Knowledge Based Learning Methodology(DKBLM)by name and gives an implementation of DKBLM,called Hierarchically Distributed Learning System(HDLS).As an example of HDLS's application,this paper shows a learning system(MLS)in meteorology domain and its running with a simplified example.DKBLM can acquire experiential knowledge with causality in it.It is applicable to those kinds of domains,in which experiments are relatively difficults to caryy out,and in which there exist many available knowledge systems at different levels for the same domain(such as weather forecasting).

  16. Team-Based Learning in Pharmacy Education

    Ofstad, William


    Instructors wanting to engage students in the classroom seek methods to augment the delivery of factual information and help students move from being passive recipients to active participants in their own learning. One such method that has gained interest is team-based learning. This method encourages students to be prepared before class and has students work in teams while in the classroom. Key benefits to this pedagogy are student engagement, improved communication skills, and enhanced critical-thinking abilities. In most cases, student satisfaction and academic performance are also noted. This paper reviews the fundamentals of team-based learning in pharmacy education and its implementation in the classroom. Literature reports from medical, nursing, and pharmacy programs are also discussed. PMID:23716738

  17. Dialogue as base for learning professional practice

    Hansen, Birgit Heimann


    and support during this transition are a major causes of anxiety. Morover, findings highlight the importance of clinicians and academic nurses working together to ensure that students are provided with the best possible opportunities for clinical learning. This paper discusses the dialogue as base...

  18. FBL: Feedback Based Learning in Higher Education

    Ghilay, Yaron; Ghilay, Ruth


    The study introduces a new model for higher education called FBL: Feedback Based Learning. It is intended to inform the lecturers regarding the progress of students through online questionnaires covering the whole course curriculum. Using technology, lecturers can make a diagnosis at the end of each main topic to find out if there are difficulties…

  19. Standardization of Game Based Learning Design

    Kelle, Sebastian; Klemke, Roland; Gruber, Marion; Specht, Marcus


    Kelle, S., Klemke, R., Gruber, M., & Specht, M. (2011). Standardization of Game Based Learning Design. In B. Murgante, O. Gervasi, A. Iglesias, D. Taniar, & B. O. Apduphan (Eds.), Computational Science and Its Applications - ICCSA 2011 (pp. 518-532). LNCS 6785 Berlin, Heidelberg & New York: Springer

  20. Game based learning for computer science education

    Schmitz, Birgit; Czauderna, André; Klemke, Roland; Specht, Marcus


    Schmitz, B., Czauderna, A., Klemke, R., & Specht, M. (2011). Game based learning for computer science education. In G. van der Veer, P. B. Sloep, & M. van Eekelen (Eds.), Computer Science Education Research Conference (CSERC '11) (pp. 81-86). Heerlen, The Netherlands: Open Universiteit.

  1. Problem Based Learning in Engineering Education

    Dahms, Mona-Lisa; Sauerbier, Gabriele; Stubbe, Korinna


    This paper describes a recent EU-project from five European Institutions. The aim was the development and implementation of a new international Master’s programme for staff development, directed towards the introduction of Problem Based Learning methods in the field of engineering education. The...

  2. Narrative Structure in Inquiry-Based Learning

    Kinsey, L. Christine; Moore, Teresa E.


    Our goal with this paper is three-fold. We want to increase awareness of inquiry-based learning by presenting the strategy we use to develop and implement lessons and activities. We describe our approach to structuring lessons in mathematics in a way that engages the students by using language and constructs with which they are familiar from other…

  3. Repository Services for Outcome-based Learning

    Totschnig, Michael; Derntl, Michael; Gutiérrez, Israel; Najjar, Jad; Klemke, Roland; Klerkx, Joris; Duval, Erik; Müller, Franz


    Totschnig, M., Derntl, M., Gutiérrez, I., Najjar, J., Klemke, R., Klerkx, J., Duval, E., & Müller, F. (2010). Repository Services for Outcome-based Learning. Fourth International Workshop on Search and Exchange of e-le@rning Materials (SE@M’10). September, 27-28, 2010, Barcelona, Spain.

  4. Standardization of Game Based Learning Design

    Kelle, Sebastian; Klemke, Roland; Gruber, Marion; Specht, Marcus


    Kelle, S., Klemke, R., Gruber, M., & Specht, M. (2011). Standardization of Game Based Learning Design. In B. Murgante, O. Gervasi, A. Iglesias, D. Taniar, & B. O. Apduphan (Eds.), Computational Science and Its Applications - ICCSA 2011 (pp. 518-532). LNCS 6785 Berlin, Heidelberg & New York: Springer.

  5. Producing and Scrounging during Problem Based Learning

    Vickery, William L.


    When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that…

  6. Using Agents in Web-Based Constructivist Collaborative Learning System

    刘莹; 林福宗; 王雪


    Web-based learning systems are one of the most interesting topics in the area of the application of computers to education. Collaborative learning, as an important principle in constructivist learning theory, is an important instruction mode for open and distance learning systems. Through collaborative learning, students can greatly improve their creativity, exploration capability, and social cooperation. This paper used an agent-based coordination mechanism to respond to the requirements of an efficient and motivating learning process. This coordination mechanism is based on a Web-based constructivist collaborative learning system, in which students can learn in groups and interact with each other by several kinds of communication modes to achieve their learning objectives efficiently and actively. In this learning system, artificial agents represent an active part in the collaborative learning process; they can partially replace human instructors during the multi-mode interaction of the students.

  7. 3D Game-Based Learning System for Improving Learning Achievement in Software Engineering Curriculum

    Su,Chung-Ho; Cheng, Ching-Hsue


    The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning…

  8. On Task-based English Learning Method



    @@ Task-Based learning(TBL)is becoming a catchword in English circles.The new national English Curricular Syllabus also recommends the use of the TBL approach in classroom teaching.The purpose of learning a foreign language is the most direct communicative in the target language,and speaking is the most direct communicative method.In recent years,with the publication of the New Curriculum Standard by the State Education Department,the teaching reform in middle and primary schools has been being implemented step by step.

  9. Graph-based semi-supervised learning

    Subramanya, Amarnag


    While labeled data is expensive to prepare, ever increasing amounts of unlabeled data is becoming widely available. In order to adapt to this phenomenon, several semi-supervised learning (SSL) algorithms, which learn from labeled as well as unlabeled data, have been developed. In a separate line of work, researchers have started to realize that graphs provide a natural way to represent data in a variety of domains. Graph-based SSL algorithms, which bring together these two lines of work, have been shown to outperform the state-of-the-art in many applications in speech processing, computer visi

  10. Component-Based Approach in Learning Management System Development

    Zaitseva, Larisa; Bule, Jekaterina; Makarov, Sergey


    The paper describes component-based approach (CBA) for learning management system development. Learning object as components of e-learning courses and their metadata is considered. The architecture of learning management system based on CBA being developed in Riga Technical University, namely its architecture, elements and possibilities are…

  11. Automatic Knowledge Base Evolution by Learning Instances

    Kim, Sundong


    Knowledge base is the way to store structured and unstructured data throughout the web. Since the size of the web is increasing rapidly, there are huge needs to structure the knowledge in a fully automated way. However fully-automated knowledge-base evolution on the Semantic Web is a major challenges, although there are many ontology evolution techniques available. Therefore learning ontology automatically can contribute to the semantic web society significantly. In this paper, we propose ful...

  12. Inquiry-Based Learning in China: Lesson Learned for School Science Practices

    Nuangchalerm, Prasart


    Inquiry-based learning is widely considered for science education in this era. This study aims to explore inquiry-based learning in teacher preparation program and the findings will help us to understanding what inquiry-based classroom is and how inquiry-based learning are. Data were collected by qualitative methods; classroom observation,…

  13. A Team Formation and Project-based Learning Support Service for Social Learning Networks

    Spoelstra, Howard; Van Rosmalen, Peter; Van de Vrie, Evert; Obreza, Matija; Sloep, Peter


    The Internet affords new approaches to learning. Geographically dispersed self-directed learners can learn in computer-supported communities, forming social learning networks. However, self-directed learners can suffer from a lack of continuous motivation. And surprisingly, social learning networks do not readily support effective, coherence-creating and motivating learning settings. It is argued that providing project-based learning opportunities and team formation services can help overcome...


    Hakan KAPTAN


    Full Text Available As a result of developing on Internet and computer fields, web based education becomes one of the area that many improving and research studies are done. In this study, web based education materials have been explained for multimedia animation and simulation aided Computer Networks course in Technical Education Faculties. Course content is formed by use of university course books, web based education materials and technology web pages of companies. Course content is formed by texts, pictures and figures to increase motivation of students and facilities of learning some topics are supported by animations. Furthermore to help working principles of routing algorithms and congestion control algorithms simulators are constructed in order to interactive learning

  15. Mapping Students Use of Technologies in Problem Based Learning Environments

    Rongbutsri, Nikorn; Khalid, Md. Saifuddin; Ryberg, Thomas


    This paper aims to understand how students use technology to enhance their learning in problem-based learning environments. The research methodology is based on both qualitative and quantitative studies. The results are based on students’ interviews, a survey and students’ reflections in course......-related blog posts; they show that students have positive perceptions toward using technologies in problem-based learning environments....

  16. Learning and Design Processes in a Gamified Learning Design in which Students Create Curriculum-Based Digital Learning Games

    Weitze, Charlotte Lærke


    ’ cognitively complex learning processes, and how four parallel types of processes for designing and learning supported this gamified learning design. The experiment took place in a hybrid synchronous learning environment. The project found that the students experienced deep and motivating learning and that the......This research project experimented with a gamified learning design enabling adult learners to design digital games while implementing learning goals from their curriculum. The aim was to develop a reusable learning design for upper secondary teachers and students who are game design novices. The...... gamified learning design supported the innovative learning processes for the students, and the teacher participated as an inspirational guide for the students as they designed curriculum-based learning games. This article describes the learning design, how the teachers contributed to the students...

  17. A Survey of Technologies Supporting Virtual Project Based Learning

    Dirckinck-Holmfeld, Lone


    This paper describes a survey of technologies and to what extent they support virtual project based learning. The paper argues that a survey of learning technologies should be related to concrete learning tasks and processes. Problem oriented project pedagogy (POPP) is discussed, and a framework...... for evaluation is proposed where negotiation of meaning, coordination and resource management are identified as the key concepts in virtual project based learning. Three e-learning systems are selected for the survey, Virtual-U, Lotus Learningspace and Lotus Quickplace, as each system offers different strategies...... for e-learning. The paper concludes that virtual project based learning may benefit from facilities of all these systems....

  18. Combining Correlation-Based and Reward-Based Learning in Neural Control for Policy Improvement

    Manoonpong, Poramate; Kolodziejski, Christoph; Wörgötter, Florentin;


    associations. Based on these biological findings, we propose a new learning model to achieve successful control policies for artificial systems. This model combines correlation-based learning using input correlation learning (ICO learning) and reward-based learning using continuous actor–critic reinforcement...

  19. Patterns and Rates of Learning in Two Problem-Based Learning Courses Using Outcome Based Assessment and Elaboration Theory

    Ted Needham; Usha Kuruganti; Pierre Zundel


    The concept of “practice makes perfect” was examined in this work in the context of effective learning. Specifically, we wanted to know how much practice was needed for students to demonstrate mastery of learning outcomes. Student learning patterns in two different university courses that use a similar education approach involving problem based learning, outcomes based assessment, and problem sequencing based on elaboration theory were examined. Learning outcomes for each course were explicit...

  20. The use of MCQs within team based learning: choosing the right approach to foster student learning

    Brown, Venetia; Corbett, Kevin; Serroukh, Icram


    Team Based Learning (TBL) is a learning and assessment strategy that aims to foster learning through the facilitation and development of group cohesiveness which transforms small groups into effective learning teams. It is based on four principles: large teams; student accountability; use of assignments which promote learning and team development and frequent and immediate feedback. The latter two are the focus of this presentation. An outline of the how TBL operates in the classroom will be ...

  1. Measuring approaches to learning in a problem based learning context

    Diana H. Dolmans


    Full Text Available Objectives: Students in Problem-Based Learning (PBL are assumed to adopt a deep learning approach and not a surface approach. This study investigated: 1 the reliability and validity of version of the Revised Study Process Questionnaire adapted to the PBL context (PBL-R-SPQ and 2 the extent to which PBL students use deep or surface approaches, and whether this differs between first and second year students. Methods: The items of the R-SPQ were reformulated to better fit with a PBL environment, resulting in the PBL-R-SPQ. In total 262 students from MaastrichtMedicalSchool responded to the PBL-R-SPQ. Results: A Confirmatory Factor Analysis (CFA demon-strated that a 9-item Deep Approach scale and a 9-item Surface Approach scale fitted the observed set of data well. Cronbach alphas for the Deep and Surface scales were 0.76 and 0.74, respectively. First year students reported signifi cantly higher Deep Approach scores (M = 3.60, SD = .48 than second year students (M = 3.40, SD = .48 (p = .001, d = .42. Conversely, second year students reported signifi-cantly higher Surface Approach scores, (M = 2.45, SD = .48 than first year students (M = 2.26, SD = .52 (p = .003, d = .38. Conclusions: The 18-item PBL-R-SPQ provides a valid and reliable tool to measure students' learning approach in PBL. In addition, PBL students tended to adopt a deep approach rather than a surface approach, which is in line with the assumptions behind PBL, although the second year students have a somewhat less deep approach than the first year students.

  2. Adding Social Elements to Game-Based Learning

    Chien-Hung Lai; Yu-Chang Lin; Bin-Shyan Jong; Yen-Teh Hsia


    Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional strategy to enhance learning achievement. However, it is not easy to design interesting games combined with courses. In 2011, Echeverria proposed a design to combine characteristics of games with elements of courses by matching the virtual scenario...




    This paper discuss the importance of theoretical bases of the cooperative learning strategy, and the importance of different types of cooperative learning which are used in the teaching learning process. The theoretical base helps us to understand the importance of cooperative learning strategy in developing different social skills in the students. The different types of cooperative learning types help to understand the effective of strategy on academic achievement of the students in differen...

  4. Application of Learning Strategies to Culture-Based Language Instruction

    Lihui CHEN


    Full Text Available Learning strategy is one of the most important factors that determine the learning result. So, teaching learners to grasp certain kinds of strategies is a key factor which can promote the learning efficiency. This thesis discusses the learning strategies in the theoretical and pedagogical aspects, illustrates the significance of culture-based language instruction in second language teaching, and elaborates three ways to help students use appropriate strategies in their culture-based language learning.

  5. A Novel Template-Based Learning Model

    Abolghasemi-Dahaghani, Mohammadreza; Nowroozi, Alireza


    This article presents a model which is capable of learning and abstracting new concepts based on comparing observations and finding the resemblance between the observations. In the model, the new observations are compared with the templates which have been derived from the previous experiences. In the first stage, the objects are first represented through a geometric description which is used for finding the object boundaries and a descriptor which is inspired by the human visual system and then they are fed into the model. Next, the new observations are identified through comparing them with the previously-learned templates and are used for producing new templates. The comparisons are made based on measures like Euclidean or correlation distance. The new template is created by applying onion-pealing algorithm. The algorithm consecutively uses convex hulls which are made by the points representing the objects. If the new observation is remarkably similar to one of the observed categories, it is no longer util...

  6. Producing and scrounging during Problem Based Learning

    William L. Vickery


    When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that scrounging can be expected whenever animals exploit resources in groups. We also know that scrounging can have deleterious effects on the group. ...

  7. Repository Services for Outcome-based Learning

    Totschnig, Michael; Derntl, Michael; Gutiérrez, Israel; Najjar, Jad; Klemke, Roland; Klerkx, Joris; Duval, Erik; Müller, Franz


    Despite the existence of numerous standards and specifications in technology-enhanced learning, there is a lack of interoperability of artifacts and services throughout the whole lifecycle of outcome-based education. In this paper we present the concept and prototypical implementation of an open architecture that aims to remedy these issues by providing a unified metadata and service layer for making key educational resources sharable, storable, findable, and interoperable. Th...

  8. Game Based Learning for Information Literacy Instruction.

    Walsh, Andrew


    Game based learning is receiving increased attention, including from the New Media Corporation’s Consortium's 2012 Horizon Report (Johnson, Adams &and Cummins, 2012), who detail it as one of their important trends in Higher Education, with a time to adoption of two to three years. Gamification is also creeping into many areas of life outside education, paving the way for its acceptance within libraries and education. For Health and Fitness, devices such as the Fitbit and Jawbone Up allow exer...

  9. Representation of Coordination Mechanisms in IMS Learning Design to Support Group-based Learning

    Miao, Yongwu; Burgos, Daniel; Griffiths, David; Koper, Rob


    Miao, Y., Burgos, D., Griffiths, D., & Koper, R. (2008). Representation of Coordination Mechanisms in IMS Learning Design to Support Group-based Learning. In L. Lockyer, S. Bennet, S. Agostinho & B. Harper (Eds.), Handbook of Research on Learning Design and Learning Objects: Issues, Applications and Technologies (pp. 330-351). IDEA group.

  10. Exploring the Influences of Elementary School Students' Learning Motivation on Web-Based Collaborative Learning

    Chin-Fei, Huang; Chia-Ju, Liu


    The purpose of this study is to explore the influences of students' learning motivation on Web-based collaborative learning. This study conducted learning materials of Web pages about science and collaborative learning, a motivation questionnaire and interviews were used for data collection. Eighty Grade 5 students and a science teacher were…

  11. What Students Learn in Problem-Based Learning: A Process Analysis

    Yew, Elaine H. J.; Schmidt, Henk G.


    This study aimed to provide an account of how learning takes place in problem-based learning (PBL), and to identify the relationships between the learning-oriented activities of students with their learning outcomes. First, the verbal interactions and computer resources studied by nine students for an entire PBL cycle were recorded. The relevant…

  12. Innovation in Open & Distance Learning: Successful Development of Online and Web-Based Learning.

    Lockwood, Fred, Ed.; Gooley, Anne, Ed.

    This book contains 19 papers examining innovation in open and distance learning through development of online and World Wide Web-based learning. The following papers are included: "Innovation in Distributed Learning: Creating the Environment" (Fred Lockwood); "Innovation in Open and Distance Learning: Some Lessons from Experience and Research"…

  13. Brain emotional learning based Brain Computer Interface

    Abdolreza Asadi Ghanbari


    Full Text Available A brain computer interface (BCI enables direct communication between a brain and a computer translating brain activity into computer commands using preprocessing, feature extraction and classification operations. Classification is crucial as it has a substantial effect on the BCI speed and bit rate. Recent developments of brain-computer interfaces (BCIs bring forward some challenging problems to the machine learning community, of which classification of time-varying electrophysiological signals is a crucial one. Constructing adaptive classifiers is a promising approach to deal with this problem. In this paper, we introduce adaptive classifiers for classify electroencephalogram (EEG signals. The adaptive classifier is brain emotional learning based adaptive classifier (BELBAC, which is based on emotional learning process. The main purpose of this research is to use a structural model based on the limbic system of mammalian brain, for decision making and control engineering applications. We have adopted a network model developed by Moren and Balkenius, as a computational model that mimics amygdala, orbitofrontal cortex, thalamus, sensory input cortex and generally, those parts of the brain thought responsible for processing emotions. The developed method was compared with other methods used for EEG signals classification (support vector machine (SVM and two different neural network types (MLP, PNN. The result analysis demonstrated an efficiency of the proposed approach.

  14. Adaptive Landmark-Based Navigation System Using Learning Techniques

    Zeidan, Bassel; Dasgupta, Sakyasingha; Wörgötter, Florentin;


    . Inspired by this, we develop an adaptive landmark-based navigation system based on sequential reinforcement learning. In addition, correlation-based learning is also integrated into the system to improve learning performance. The proposed system has been applied to simulated simple wheeled and more complex...

  15. Creation of Exercises for Team-Based Learning in Business

    Timmerman, John E.; Morris, R. Franklin, Jr.


    Team-based learning (TBL) is an approach that builds on both the case method and problem-based learning and has been widely adopted in the sciences and healthcare disciplines. In recent years business disciplines have also discovered the value of this approach. One of the key characteristics of the team-based learning approach consists of…

  16. Towards Greater Learner Control: Web Supported Project-Based Learning

    Guthrie, Cameron


    Project-based learning has been suggested as an appropriate pedagogy to prepare students in information systems for the realities of the business world. Web-based resources have been used to support such pedagogy with mixed results. The paper argues that the design of web-based learning support to cater to different learning styles may give…

  17. Beyond Problem-Based Learning: Using Dynamic PBL in Chemistry

    Overton, Tina L.; Randles, Christopher A.


    This paper describes the development and implementation of a novel pedagogy, dynamic problem-based learning. The pedagogy utilises real-world problems that evolve throughout the problem-based learning activity and provide students with choice and different data sets. This new dynamic problem-based learning approach was utilised to teach…

  18. Toward an Instructionally Oriented Theory of Example-Based Learning

    Renkl, Alexander


    Learning from examples is a very effective means of initial cognitive skill acquisition. There is an enormous body of research on the specifics of this learning method. This article presents an instructionally oriented theory of example-based learning that integrates theoretical assumptions and findings from three research areas: learning from…

  19. Implementing Problem Based Learning in a Science Faculty

    Pepper, Coral


    Problem based learning is a successful teaching and learning strategy used to engage students in deep rather than surface learning and where the learning is student focused rather than teacher focused (Biggs, 1999; 2003). The strategy is also successful in aligning university courses with the real-life professional work which students are expected…

  20. Enhancing Social Work Education through Team-Based Learning

    Gillespie, Judy


    Group learning strategies are used extensively in social work education, despite the challenges and negative outcomes regularly experienced by students and faculty. Building on principles of cooperative learning, team-based learning offers a more structured approach that maximizes the benefits of cooperative learning while also offering…

  1. CHR(PRISM)-based probabilistic logic learning

    Sneyers, Jon; Meert, Wannes; Vennekens, Joost; Kameya, Yoshitaka; Sato, Taisuke


    PRISM is an extension of Prolog with probabilistic predicates and built-in support for expectation-maximization learning. Constraint Handling Rules (CHR) is a high-level programming language based on multi-headed multiset rewrite rules. In this paper, we introduce a new probabilistic logic formalism, called CHRiSM, based on a combination of CHR and PRISM. It can be used for high-level rapid prototyping of complex statistical models by means of "chance rules". The underlying PRISM system can t...

  2. To Cultivate Outstanding Software Engineer Based on Project-based Learning

    LI Dong; MA Peiqun; LIU Shu


    This thesis sketches the connotation of project-based learning and introduces the basis on which project-based learning is practiced and applied in school of software as well as the plan of further practicing project-based learning. At the same time, this thesis also discusses application of project-based learning in "education and cultivation plan of excellent engineer".

  3. Project based learning for reactor engineering education

    Trial in education of nuclear engineering in Hokkaido University has proved to be quite attractive for students. It is an education system called Project Based Learning (PBL), which is not based on education by lecture only but based mostly on practice of students in the classroom. The system was adopted four years ago. In the actual class, we separated the student into several groups of the size about 6 students. In the beginning of each class room time, a brief explanations of the related theory or technical bases. Then the students discuss in their own group how to precede their design calculations and do the required calculation and evaluation. The target reactor type of each group was selected by the group members for themselves at the beginning of the semester as the first step of the project. The reactor types range from a small in house type to that for a nuclear ship. At the end of the semester, each group presents the final design. The presentation experience gives students a kind of fresh sensation. Nowadays the evaluation results of the subject by the students rank in the highest in the faculty of engineering. Based on the considerations above, we designed the framework of our PBL for reactor engineering. In this paper, we will present some lessons learned in this PBL education system from the educational points of view. The PBL education program is supported by IAE/METI in Japan for Nuclear Engineering Education. (author)

  4. Learning Dependency-Based Compositional Semantics

    Liang, Percy; Klein, Dan


    Suppose we want to build a system that answers a natural language question by representing its semantics as a logical form and computing the answer given a structured database of facts. The core part of such a system is the semantic parser that maps questions to logical forms. Semantic parsers are typically trained from examples of questions annotated with their target logical forms, but this type of annotation is expensive. Our goal is to learn a semantic parser from question-answer pairs instead, where the logical form is modeled as a latent variable. Motivated by this challenging learning problem, we develop a new semantic formalism, dependency-based compositional semantics (DCS), which has favorable linguistic, statistical, and computational properties. We define a log-linear distribution over DCS logical forms and estimate the parameters using a simple procedure that alternates between beam search and numerical optimization. On two standard semantic parsing benchmarks, our system outperforms all existing...


    Arlinah Imam Rahardjo


    PCU-CAMEL (Petra Christian University-Computer Aided Mechanical Engineering Department Learning Environment) has been developed to integrate the use of this web-based learning environment into the traditional, face-to-face setting of class activities. This integrated learning method is designed as an effort to enrich and improve the teaching-learning process at Petra Christian University. A study was conducted to introduce the use of PCU-CAMEL as a tool in evaluating teaching learning process...

  6. Identifying and Incorporating Affective States and Learning Styles in Web-based Learning Management Systems

    Farman Ali Khan; Sabine Graf; Edgar R. Weippl; A Min Tjoa


    Learning styles and affective states influence students’ learning. The purpose of this study is to develop a conceptual framework for identifying and integrating learning styles and affective states of a learner into web-based learning management systems and therefore provide learners with adaptive courses and additional individualized pedagogical guidance that is tailored to their learning styles and affective states. The study was carried out in three phases, the first of which was the inve...

  7. Web Services Based Learning Objects Generator for Device-Independent M-Learning

    Akram Moh. Alkouz


    Learning objects, which are the base component of m-learning system, are usually target to modifications in contexts and formats. The device- dependent applications of hand-held devices have proven to be ineffective for creating m-learning courseware. Learning Objects Metadata (LOM) is the most popular standard specification for learning objects but lacks the ability to facilitate platforms descriptions. This paper outlines various aspects of design and implementation of Web Services Oriente...

  8. Fuzzy-logic based learning style prediction in e-learning using web interface information

    L Jegatha Deborah; R Sathiyaseelan; S Audithan; P Vijayakumar


    he e-learners' excellence can be improved by recommending suitable e-contents available in e-learning servers that are based on investigating their learning styles. The learning styles had to be predicted carefully, because the psychological balance is variable in nature and the e-learners are diversified based on the learning patterns, environment, time and their mood. Moreover, the knowledge about the learners used for learning style prediction is uncertain in nature. This paper identifies Felder–Silverman learning style model as a suitable model for learning style prediction, especially in web environments and proposes to use Fuzzy rules to handle the uncertainty in the learning style predictions. The evaluations have used the Gaussian membership function based fuzzy logic for 120 students and tested for learning of C programming language and it has been observed that the proposed model improved the accuracy in prediction significantly.

  9. An investigation of students' computer-based learning strategies

    Di Paolo, Terry


    In recent decades, there has been a significant increase in the development and use of computer based learning technology in tertiary education. At the same time, researchers in the field of education have begun to develop an understanding of student learning in terms of learning strategies. Such constructs represent motives, behaviours and thought processes adopted by the student that are believed to mediate learning. This thesis investigates the learning strategies adopted by students using...

  10. Considering learning styles in adaptative web-based education

    Paredes Barragán, Pedro; Rodríguez Marín, Pilar


    This paper shows a way of using some dimensions of learning styles of students in order to improve the efficiency of adaptive learning systems. Firstly, it reviews the literature and previous work related to the taxonomy of learning styles and its application to web-based education. Later, it introduces the Felder-Silverman learning style model and the procedure of extracting information about students’ learning styles from the Felder-Soloman ILS questionnaire. Then, it presents a me...

  11. Research on e-learning services based on ontology theory

    Liu, Rui


    E-learning services can realize network learning resource sharing and interoperability, but they can't realize automatic discovery, implementation and integration of services. This paper proposes a framework of e-learning services based on ontology, the ontology technology is applied to the publication and discovery process of e-learning services, in order to realize accurate and efficient retrieval and utilization of e-learning services.


    T. Hamsapriya


    Full Text Available E-mail is one of the most popular and frequently used ways of communication due to its worldwide accessibility, relatively fast message transfer, and low sending cost. The flaws in the e-mail protocols and the increasing amount of electronic business and financial transactions directly contribute to the increase in e-mail-based threats. Email spam is one of the major problems of the today’s Internet, bringing financial damage to companies and annoying individual users. Spam emails are invading users without their consent and filling their mail boxes. They consume more network capacity as well as time in checking and deleting spam mails. The vast majority of Internet users are outspoken in their disdain for spam, although enough of them respond to commercial offers that spam remains a viable source of income to spammers. While most of the users want to do right think to avoid and get rid of spam, they need clear and simple guidelines on how to behave. In spite of all the measures taken to eliminate spam, they are not yet eradicated. Also when the counter measures are over sensitive, even legitimate emails will be eliminated. Among the approaches developed to stop spam, filtering is the one of the most important technique. Many researches in spam filtering have been centered on the more sophisticated classifier-related issues. In recent days, Machine learning for spam classification is an important research issue. The effectiveness of the proposed work is explores and identifies the use of different learning algorithms for classifying spam messages from e-mail. A comparative analysis among the algorithms has also been presented.

  13. Problem-Based Learning: Student Engagement, Learning and Contextualized Problem-Solving. Occasional Paper

    Mossuto, Mark


    The adoption of problem-based learning as a teaching method in the advertising and public relations programs offered by the Business TAFE (Technical and Further Education) School at RMIT University is explored in this paper. The effect of problem-based learning on student engagement, student learning and contextualised problem-solving was…

  14. Enhancing Students' Approaches to Learning: The Added Value of Gradually Implementing Case-Based Learning

    Baeten, Marlies; Dochy, Filip; Struyven, Katrien


    Previous research has shown the difficulty of enhancing students' approaches to learning, in particular the deep approach, through student-centred teaching methods such as problem- and case-based learning. This study investigates whether mixed instructional methods combining case-based learning and lectures have the power to enhance students'…

  15. An Integrated Learning Management System for Location-Based Mobile Learning

    Sailer, Christian; Kiefer, Peter; Raubal, Martin


    This paper discusses the relevance and challenges of a location-based learning platform that supports mobile learning in education. We present the design of an integrated management system for location-based mobile learning. Independent of the taught subject, the objective of the system is an easy-to-understand user interface for both - teachers…

  16. A Competency-Based Guided-Learning Algorithm Applied on Adaptively Guiding E-Learning

    Hsu, Wei-Chih; Li, Cheng-Hsiu


    This paper presents a new algorithm called competency-based guided-learning algorithm (CBGLA), which can be applied on adaptively guiding e-learning. Computational process analysis and mathematical derivation of competency-based learning (CBL) were used to develop the CBGLA. The proposed algorithm could generate an effective adaptively guiding…

  17. Learning from the problems of problem-based learning

    Epstein Richard


    Full Text Available Abstract Background The last decade has witnessed a rapid expansion of biomedical knowledge. Despite this, fashions in medical education over the same period have shifted away from factual (didactic teaching and towards contextual, or problem-based, learning (PBL. This paradigm shift has been justified by studies showing that PBL improves reasoning and communication while being associated with few if any detectable knowledge deficits. Discussion Analysis of the literature indicates that the recent rapid rise of PBL has closely paralleled the timing of the information explosion. The growing dominance of PBL could thus worsen the problems of information management in medical education via several mechanisms: first, by creating the impression that a defined spectrum of core factual knowledge suffices for clinical competence despite ongoing knowledge expansion (quality cost; second, by dissuading teachers from refining the educational utility of didactic modalities (improvement cost; and third, by reducing faculty time for developing reusable resources to impart factual knowledge more efficiently (opportunity cost. Summary These costs of PBL imply a need for strengthening the knowledge base of 21st-century medical graduates. New initiatives towards this end could include the development of more integrated cognitive techniques for facilitating the comprehension of complex data; the design of differentiated medical curricula for producing graduates with defined high-priority skill sets; and the encouragement of more cost-effective faculty teaching activities focused on the prototyping and testing of innovative commercializable educational tools.

  18. Creating Problem-Based Leadership Learning across the Curriculum

    Thompson, Sara E.; Couto, Richard A.


    This chapter explores problem-based learning (PBL) as effective pedagogy to enhance leadership learning. Through institutional examples, research, and personal experiences, the authors provide a rationale for faculty and staff to utilize PBL across the curriculum.

  19. Supporting Case-Based Learning in Information Security with Web-Based Technology

    He, Wu; Yuan, Xiaohong; Yang, Li


    Case-based learning has been widely used in many disciplines. As an effective pedagogical method, case-based learning is also being used to support teaching and learning in the domain of information security. In this paper, we demonstrate case-based learning in information security by sharing our experiences in using a case study to teach security…

  20. A Proposed Collaborative Computer Network-Based Learning Model for Undergraduate Students with Different Learning Styles



    In this information and communication technology age, computer network-based learning is widely used for expanding learning opportunities and facilitating learning activities to students separated by time and distance as well as for delivering effective content to students and instructors interacting with each other in a face-to-face classroom. Collaborative Computer Network Based Learning (CCNBL), in particular, is appropriate for learner center, constructivist, and problems-solving activiti...

  1. Personalised learning object based on multi-agent model and learners’ learning styles

    Noppamas Pukkhem


    A multi-agent model is proposed in which learning styles and a word analysis technique to create a learning object recommendation system are used. On the basis of a learning style-based design, a concept map combination model is proposed to filter out unsuitable learning concepts from a given course. Our learner model classifies learners into eight styles and implements compatible computational methods consisting of three recommendations: i) non-personalised, ii) preferred feature-based, and ...

  2. Natural Language Processing for Foreign Languages Learning as Computer-based Learning Tools

    Ying Zhang; Junyan Liu


    This paper outlines a framework to use computer and natural language techniques for various levels of learners to learn foreign languages in Computer-based Learning environment. We propose some ideas for using the computer as a practical tool for learning foreign language where the most of courseware is generated automatically. We then describe how to build Computer Based Learning tools, discuss its effectiveness, and conclude with some possibilities using on-line resources.   

  3. Motivation and Performance in Learning Calculus through Problem-Based Learning

    Mohd Zin Mokhtar; Rohani Ahmad Tarmizi; Ahmad Fauzi Mohd Ayub; Mokhtar Dato Hj Nawawi


    Problem-based learning (PBL) as a student centered and active learning strategies can be used to improve students? motivation, interests and often lead to deep level learning outcomes in calculus to enrich performance. Objectives of this study are to (i) identify students? level of motivation in learning calculus based on instruction strategies (PBL and traditional) and; (ii) establish relationship between levels of motivation and students? test achievement. A group of 42 Foundation Year engi...

  4. Knowledge formations in Problem Based Learning

    Larsen, Verner


    The paper presents some of the results from a recent completed Ph.D. program about disciplinarity and inter-disciplinarity in problem based learning (PBL). Disciplinary content in PBL-programs has been questioned during recent years, so stronger concepts of how knowledge is actually organized and...... types constitute certain ‘modalities’ of transversality. Two educational contexts, Nursing and Constructing Architect education, have been used as a case study research in order to demonstrate how institutional practices show different modalities of transversal knowledge in their PBL-courses. For the...

  5. Work-Based Learning Symposium Proceedings 2009

    Sheridan, Irene; Linehan, Margaret


    Prof. Michael Ward Head, Department of Food Business and Development, University College Cork I am honoured to have been invited to chair this morning’s session. My day job is here in UCC where I’m the Professor and Head of the Department of Food Business and Development and the Director of the Centre for Cooperative Studies. I’ve a particular interest in this work-based learning symposium because I, with my colleagues in both the department and the centre, have been involved in Work...

  6. CHR(PRISM)-based Probabilistic Logic Learning

    Sneyers, Jon; Vennekens, Joost; Kameya, Yoshitaka; Sato, Taisuke; 10.1017/S1471068410000207


    PRISM is an extension of Prolog with probabilistic predicates and built-in support for expectation-maximization learning. Constraint Handling Rules (CHR) is a high-level programming language based on multi-headed multiset rewrite rules. In this paper, we introduce a new probabilistic logic formalism, called CHRiSM, based on a combination of CHR and PRISM. It can be used for high-level rapid prototyping of complex statistical models by means of "chance rules". The underlying PRISM system can then be used for several probabilistic inference tasks, including probability computation and parameter learning. We define the CHRiSM language in terms of syntax and operational semantics, and illustrate it with examples. We define the notion of ambiguous programs and define a distribution semantics for unambiguous programs. Next, we describe an implementation of CHRiSM, based on CHR(PRISM). We discuss the relation between CHRiSM and other probabilistic logic programming languages, in particular PCHR. Finally we identify ...

  7. Reinforcement learning in a turn-based strategy game

    Hyrkäs, Jarno


    Author: Hyrkäs Jarno Juha Tapio Title of the Publication: Reinforcement Learning in Turn-based Strategy Game Degree Title: Bachelor of Business Administration, Business Information Technology The goal of this Batchelor’s thesis was to study reinforcement learning in a turn based strategy game. The theoretical examination or the study includes chapters from explaining what is AI to in-depth analysis of Q-learning, which is the learning method used in the application. A genera...

  8. DLOLIS-A: Description Logic based Text Ontology Learning

    Dasgupta, Sourish; Padia, Ankur; Shah, Kushal; KaPatel, Rupali; Majumder, Prasenjit


    Ontology Learning has been the subject of intensive study for the past decade. Researchers in this field have been motivated by the possibility of automatically building a knowledge base on top of text documents so as to support reasoning based knowledge extraction. While most works in this field have been primarily statistical (known as light-weight Ontology Learning) not much attempt has been made in axiomatic Ontology Learning (called heavy-weight Ontology Learning) from Natural Language t...

  9. Multimedia Learning Systems Based on IEEE Learning Object Metadata (LOM).

    Holzinger, Andreas; Kleinberger, Thomas; Muller, Paul

    One of the "hottest" topics in recent information systems and computer science is metadata. Learning Object Metadata (LOM) appears to be a very powerful mechanism for representing metadata, because of the great variety of LOM Objects. This is on of the reasons why the LOM standard is repeatedly cited in projects in the field of eLearning Systems.…

  10. Enhancing students' learning in problem based learning: validation of a self-assessment scale for active learning and critical thinking

    Khoiriyah, U.; Roberts, C.; Jorm, C.; Vleuten, C.P. van der


    BACKGROUND: Problem based learning (PBL) is a powerful learning activity but fidelity to intended models may slip and student engagement wane, negatively impacting learning processes, and outcomes. One potential solution to solve this degradation is by encouraging self-assessment in the PBL tutorial

  11. Web-based Cooperative Learning in College Chemistry Teaching

    Bin Jiang


    Full Text Available With the coming of information era, information process depend on internet and multi-media technology in education becomes the new approach of present teaching model reform. Web-based cooperative learning is becoming a popular learning approach with the rapid development of web technology. The paper aims to how to carry out the teaching strategy of web-based cooperative learning and applied in the foundation chemistry teaching.It was shown that with the support of modern web-based teaching environment, students' cooperative learning capacity and overall competence can be better improved and the problems of interaction in large foundation chemistry classes can be solved. Web-based cooperative learning can improve learning performance of students, what's more Web-based cooperative learning provides students with cooperative skills, communication skills, creativity, critical thinking skills and skills in information technology application.


    Hastarini Dwi Atmani


    Full Text Available In this time, teacher centered learning is a methods in part of higher education in Indonsia. This method, students passively receive information.Case base learning is an instructional design model that is a variant of project oriented learning. Cases are factually-based, complex problems written to stimulate classroom discussion and collaborative analysis. This one, students construct knowledge through gathering and synthesizing information and integrating it with the general skills of inquiry, communication, critical thinking, and problem solving. Key words : active learning, case base learning.

  13. Creative Writing, Problem-Based Learning, and Game-Based Learning Principles

    Trekles, Anastasia M.


    This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life,", and…

  14. A Technology-based Model for Learning

    Michael Williams


    Full Text Available The Math Emporium, opened in 1997, is an open 7000-squaremeter facility with 550+ workstations arranged in an array of widely spaced hexagonal "pods", designed to support group work at the same time maintaining an academic air. We operate it 24/7 with math support personnel in attendance 12 hours per day. Students have access to online course resources at all times, from anywhere. We have used this unique asset to transform traditional classroom-based courses into technology based learning programs that have no class meetings at all. The structure of the program is very different from the conventional one, having a new set of expectations and motivations. The results include: more effective students, substantial cost savings, economies of scale and scope and a stream-lined process for creating new on-line courses.

  15. Development and Evaluation of a Computer-Based Learning Environment for Teachers: Assessment of Learning Strategies in Learning Journals

    Inga Glogger


    Full Text Available Training teachers to assess important components of self-regulated learning such as learning strategies is an important, yet somewhat neglected, aspect of the integration of self-regulated learning at school. Learning journals can be used to assess learning strategies in line with cyclical process models of self-regulated learning, allowing for rich formative feedback. Against this background, we developed a computer-based learning environment (CBLE that trains teachers to assess learning strategies with learning journals. The contents of the CBLE and its instructional design were derived from theory. The CBLE was further shaped by research in a design-based manner. Finally, in two evaluation studies, student teachers (N1=44; N2=89 worked with the CBLE. We analyzed satisfaction, interest, usability, and assessment skills. Additionally, in evaluation study 2, effects of an experimental variation on motivation and assessment skills were tested. We found high satisfaction, interest, and good usability, as well as satisfying assessment skills, after working with the CBLE. Results show that teachers can be trained to assess learning strategies in learning journals. The developed CBLE offers new perspectives on how to support teachers in fostering learning strategies as central component of effective self-regulated learning at school.

  16. The Effectiveness of the Gesture-Based Learning System (GBLS and Its Impact on Learning Experience

    Moamer Ali Shakroum


    Full Text Available Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS.The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive, affective outcomes, etc. at the same time when used to understand the impact of GBLS. Moreover, none of these studies considered the difference in students’ characteristics such as learning styles and spatial abilities. Therefore, a comprehensive empirical research on the impact of the GBLS mode on learning outcomes is needed. The purpose of this paper is to fill in the gap and to investigate the effectiveness of the GBLS mode on learning using Technology Mediated Learning (TML models. This study revealed that the GBLS mode has greater positive impact on students’ learning outcomes (cognitive and affective outcomes when compared with other two learning modes that are classified as Computer Simulation Software Learning (CSSL mode and conventional learning mode. In addition, this study also found that the GBLS mode is capable of serving all students with different learning styles and spatial ability levels. The results of this study revealed that the GBLS mode outperformed the existing learning methods by providing a unique learning experience that considers the differences between students. The results have also shown that the Kinect user interface can create an interactive and an enjoyable learning experience.

  17. Computer-based learning in neuroanatomy: A longitudinal study of learning, transfer, and retention

    Chariker, Julia H.

    A longitudinal experiment was conducted to explore computer-based learning of neuroanatomy. Using a realistic 3D graphical model of neuroanatomy, and sections derived from the model, exploratory graphical tools were integrated into interactive computer programs so as to allow adaptive exploration. 72 participants learned either sectional anatomy alone or learned whole anatomy followed by sectional anatomy. Sectional anatomy was explored either in perceptually continuous animation or discretely, as in the use of an anatomical atlas. Learning was measured longitudinally to a high performance criterion. After learning, transfer to biomedical images and long-term retention was tested. Learning whole anatomy prior to learning sectional anatomy led to a more efficient learning experience. Learners demonstrated high levels of transfer from whole anatomy to sectional anatomy and from sectional anatomy to complex biomedical images. All learning groups demonstrated high levels of retention at 2--3 weeks.

  18. Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments

    Sabourin, Jennifer L.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C.


    Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students' success in computer-based learning environments. Consequently, understanding students' self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monitoring these behaviors in real-time has…

  19. Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and

    Burgos, Daniel; Moreno-Ger, Pablo; Sierra, José Luis; Fernández Manjón, Baltasar; Koper, Rob


    Burgos, D., Moreno-Ger, P., Sierra, J. L., Fernández Manjón, B., & Kooper, R. (2007). Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and . International Journal of Learning Technology, 3(3), 252-268.

  20. iPad Learning Ecosystem: Developing Challenge-Based Learning Using Design Thinking

    Marin, Catalina; Hargis, Jace; Cavanaugh, Cathy


    In order to maximize college English language students' learning, product development, 21st Century skills and engagement with real world meaningful challenges, a course was designed to integrate Challenge Based Learning (CBL) and iPad mobile learning technology. This article describes the course design, which was grounded in design thinking,…

  1. Problem-Based Learning to Foster Deep Learning in Preservice Geography Teacher Education

    Golightly, Aubrey; Raath, Schalk


    In South Africa, geography education students' approach to deep learning has received little attention. Therefore the purpose of this one-shot experimental case study was to evaluate the extent to which first-year geography education students used deep or surface learning in an embedded problem-based learning (PBL) format. The researchers…

  2. Project-based learning in organizations : towards a methodology for learning in groups

    Poell, R.F.; van der Krogt, F.J.


    This article introduces a methodology for employees in organizations to set up and carry out their own group learning projects. It is argued that employees can use project-based learning to make their everyday learning more systematic at times, without necessarily formalizing it. The article emphasi

  3. Designing for Inquiry-Based Learning with the Learning Activity Management System

    Levy, P.; Aiyegbayo, O.; Little, S.


    This paper explores the relationship between practitioners' pedagogical purposes, values and practices in designing for inquiry-based learning in higher education, and the affordances of the Learning Activity Management System (LAMS) as a tool for creating learning designs in this context. Using a qualitative research methodology, variation was…

  4. The Effects of ePortfolio-Based Learning Model on Student Self-Regulated Learning

    Nguyen, Lap Trung; Ikeda, Mitsuru


    Self-regulated learners are aware of their knowledge and skills and proactive in learning. They view learning as a controllable process and accept more responsibility for the results of this process. The research described in this article proposes, implements, and evaluates an ePortfolio-based self-regulated learning model. An ePortfolio system…

  5. Improved Characters and Student Learning Outcomes through Development of Character Education Based General Physics Learning Model

    Derlina; Sabani; Mihardi, Satria


    Education Research in Indonesia has begun to lead to the development of character education and is no longer fixated on the outcomes of cognitive learning. This study purposed to produce character education based general physics learning model (CEBGP Learning Model) and with valid, effective and practical peripheral devices to improve character…

  6. E-Learning Library with Local Indexing and Adaptive Navigation Support for Web-Based Learning

    Hasegawa, Shinobu; Kashihara, Akihiro; Toyoda, Jun'ichi


    Learning with existing web-based resources has become popular and important, for example, in cases where there are diverse learning resources dealing with the same learning topic. However, many resources do not have a clear description of their characteristics, which makes it difficult for learners to select appropriate resources. This article…

  7. Do Learning Approaches of Medical Students Affect Their Satisfaction with Problem-Based Learning?

    Gurpinar, Erol; Kulac, Esin; Tetik, Cihat; Akdogan, Ilgaz; Mamakli, Sumer


    The aim of this research was to determine the satisfaction of medical students with problem-based learning (PBL) and their approaches to learning to investigate the effect of learning approaches on their levels of satisfaction. The study group was composed of medical students from three different universities, which apply PBL at different levels…

  8. The Effectiveness of the Gesture-Based Learning System (GBLS) and Its Impact on Learning Experience

    Shakroum, Moamer; Wong, Kok Wai; Fung, Lance Chun Che


    Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS).The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive,…


    Ana Ana


    Full Text Available The study aims to find a model of patisserie project-based learning with production approach that can improve effectiveness of patisserie learning. Delphi Technique, Cohen's Kappa and percentages of agreements were used to assess model of patisserie project based learning. Data collection techniques employed in the study were questionnaire, check list worksheet, observation, and interview sheets. Subjects were 13 lectures of expertise food and nutrition and 91 students of Food and Nutrition Program from UPI, UNY, UNESA and UM. The results shows that model of patisserie project based learning with production approach can be used in patisserie learning, with a fairly high level of agreement, which is 0.78 average Cohen's Kappa coefficient. The model was implemented very well, as shown by 94.77% average implementation. Thus, model of patisserie project based learning with production approach can be used to improve the quality of patisserie learning. The results shows that model of patisserie project based learning with production approach can be used in patisserie learning with a fairly high level of agreement in 0.78 average Cohen's Kappa coefficient. The model was implemented very well, as shown by 94.77% average implementation. Thus, model of patisserie project based learning with production approach can be used to improve the quality of patisserie learning.

  10. Learning for Sustainability Among Faith-Based Organizations in Kenya

    Moyer, Joanne M.; Sinclair, A. John; Diduck, Alan P.


    The complex and unpredictable contexts in which environmental and development work take place require an adaptable, learning approach. Faith-based organizations (FBOs) play a significant role in sustainability work around the world, and provide a unique setting in which to study learning. This paper explores individual learning for sustainability within two FBOs engaged in sustainability work in Kenya. Learning outcomes covered a broad range of areas, including the sustainability framework, environment/conservation, skills, community work, interpersonal engagement, and personal and faith development. These outcomes were acquired through embodied experience and activity, facilitation by the workplace, interpersonal interaction, personal reflection, and Bible study and worship. Grounded categories were compared to learning domains and processes described by Mezirow's transformative learning theory. The findings indicate that for learning in the sustainability field, instrumental learning and embodied learning processes are particularly important, and consequently they require greater attention in the theory when applied in this field.

  11. An Innovative Teaching Method To Promote Active Learning: Team-Based Learning

    Balasubramanian, R.


    Traditional teaching practice based on the textbook-whiteboard- lecture-homework-test paradigm is not very effective in helping students with diverse academic backgrounds achieve higher-order critical thinking skills such as analysis, synthesis, and evaluation. Consequently, there is a critical need for developing a new pedagogical approach to create a collaborative and interactive learning environment in which students with complementary academic backgrounds and learning skills can work together to enhance their learning outcomes. In this presentation, I will discuss an innovative teaching method ('Team-Based Learning (TBL)") which I recently developed at National University of Singapore to promote active learning among students in the environmental engineering program with learning abilities. I implemented this new educational activity in a graduate course. Student feedback indicates that this pedagogical approach is appealing to most students, and promotes active & interactive learning in class. Data will be presented to show that the innovative teaching method has contributed to improved student learning and achievement.

  12. Web-Based Evaluation System for Learning Management Systems

    Momani, Alaa


    E-learning systems have become an issue in recent years. A learning management system (LMS) is an electronic environment helps the educational society to communicate, exchange information, manage, and schedule the learning process. This study has provided a web-based evaluation system that may help the users to choose the convenient system…

  13. Student Accountability in Team-Based Learning Classes

    Stein, Rachel E.; Colyer, Corey J.; Manning, Jason


    Team-based learning (TBL) is a form of small-group learning that assumes stable teams promote accountability. Teamwork promotes communication among members; application exercises promote active learning. Students must prepare for each class; failure to do so harms their team's performance. Therefore, TBL promotes accountability. As part of the…

  14. What Is Game-Based Learning? Past, Present, and Future

    Jan, Mingfong; Gaydos, Matthew


    This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…

  15. Social Networks-Based Adaptive Pairing Strategy for Cooperative Learning

    Chuang, Po-Jen; Chiang, Ming-Chao; Yang, Chu-Sing; Tsai, Chun-Wei


    In this paper, we propose a grouping strategy to enhance the learning and testing results of students, called Pairing Strategy (PS). The proposed method stems from the need of interactivity and the desire of cooperation in cooperative learning. Based on the social networks of students, PS provides members of the groups to learn from or mimic…

  16. Team-Based Learning Enhances Performance in Introductory Biology

    Carmichael, Jeffrey


    Given the problems associated with the traditional lecture method, the constraints associated with large classes, and the effectiveness of active learning, continued development and testing of efficient student-centered learning approaches are needed. This study explores the effectiveness of team-based learning (TBL) in a large-enrollment…

  17. Collaborative Tasks in Wiki-Based Environment in EFL Learning

    Zou, Bin; Wang, Dongshuo; Xing, Minjie


    Wikis provide users with opportunities to post and edit messages to collaborate in the language learning process. Many studies have offered findings to show positive impact of Wiki-based language learning for learners. This paper explores the effect of collaborative task in error correction for English as a Foreign Language learning in an online…

  18. Designing Science Learning with Game-Based Approaches

    Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina


    Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…

  19. The Global Aspects of Brain-Based Learning

    Connell, J. Diane


    Brain-Based Learning (BBL) can be viewed as techniques gleaned from research in neurology and cognitive science used to enhance teacher instruction. These strategies can also be used to enhance students' ability to learn using ways in which they feel most comfortable, neurologically speaking. Jensen (1995/2000) defines BBL as "learning in…

  20. Project-Based Learning and International Business Education

    Danford, Gerard L.


    Project-based Learning (PbL) mirrors that of real-world business situations. PbL engages students in real projects for real corporations. Furthermore, this is an effective learning methodology which can be easily incorporated into a dynamic and challenging learning context such as international business education. Engaging in student-corporate…

  1. Preparing Students for Flipped or Team-Based Learning Methods

    Balan, Peter; Clark, Michele; Restall, Gregory


    Purpose: Teaching methods such as Flipped Learning and Team-Based Learning require students to pre-learn course materials before a teaching session, because classroom exercises rely on students using self-gained knowledge. This is the reverse to "traditional" teaching when course materials are presented during a lecture, and students are…

  2. Team-Based Learning in a Statistical Literacy Class

    St. Clair, Katherine; Chihara, Laura


    Team-based learning (TBL) is a pedagogical strategy that uses groups of students working together in teams to learn course material. The main learning objective in TBL is to provide students the opportunity to "practice" course concepts during class-time. A key feature is multiple-choice quizzes that students take individually and then re-take as…

  3. Work-based Learning as Critical Social Pedagogy.

    Wagner, Regine; Childs, Merilyn; Houlbrook, Mick


    Presents economic responsiveness and critical social pedagogy as the main forces in work-based learning. Describes research of Australia's Research Centre for Learning and Social Transformation, which is guided by principles of accessibility, shared knowledge production, and multidisciplinary learning. (Contains 41 references.) (SK)

  4. Robot soccer action selection based on Q learning


    This paper researches robot soccer action selection based on Q learning . The robot learn to activate particular behavior given their current situation and reward signal. We adopt neural network to implementations of Q learning for their generalization properties and limited computer memory requirements

  5. Why Problem-Based Learning Works: Theoretical Foundations

    Marra, Rose M.; Jonassen, David H.; Palmer, Betsy; Luft, Steve


    Problem-based learning (PBL) is an instructional method where student learning occurs in the context of solving an authentic problem. PBL was initially developed out of an instructional need to help medical school students learn their basic sciences knowledge in a way that would be more lasting while helping to develop clinical skills…

  6. Problem-Based Learning Supported by Semantic Techniques

    Lozano, Esther; Gracia, Jorge; Corcho, Oscar; Noble, Richard A.; Gómez-Pérez, Asunción


    Problem-based learning has been applied over the last three decades to a diverse range of learning environments. In this educational approach, different problems are posed to the learners so that they can develop different solutions while learning about the problem domain. When applied to conceptual modelling, and particularly to Qualitative…

  7. Educational Data Mining and Problem-Based Learning

    Walldén, Sari; Mäkinen, Erkki


    This paper considers the use of log data provided by learning management systems when studying whether students obey the problem-based learning (PBL) method. Log analysis turns out to be a valuable tool in measuring the use of the learning material of interest. It gives reliable figures concerning not only the number of use sessions but also the…

  8. Leveraging Collaborative, Thematic Problem-Based Learning to Integrate Curricula

    Sroufe, Robert; Ramos, Diane P.


    This study chronicles learning from faculty who designed and delivered collaborative, problem-based learning courses that anchor a one-year MBA emphasizing sustainability. While cultivating the application of learning across the curriculum, the authors engaged MBA students in solving complex, real-world sustainability challenges using a…

  9. Efficient learning strategy of Chinese characters based on network approach

    Yan, Xiao-Yong; Di, Zengru; Havlin, Shlomo; Wu, Jinshan


    Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful Chinese characters in less effort or time. We construct a node-weighted network of Chinese characters, where character usage frequencies are used as node weights. Using this hierarchical node-weighted network, we propose a new learning method, the distributed node weight (DNW) strategy, which is based on a new measure of nodes' importance that takes into account both the weight of the nodes and the hierarchical structure of the network. Chinese character learning strategies, particularly their learning order, are analyzed as dynamical processes over the network. We compare the efficiency of three theoretical learning methods and two commonly used methods from mainstream Chinese textbooks, one for Chinese elementary school students and the other for students learning Chinese as...

  10. Deep and surface learning in problem-based learning: a review of the literature

    Dolmans, Diana; Loyens, Sofie; Marcq, Hélène; Gijbels, David


    textabstractIn problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested and try to understand what is being studied. This review investigates: (1) the effects of PBL on students’ deep and surface approaches to learning, (2) whether and why these effects do differ acro...

  11. E-learning to supplement and synergise practice-based learning in the emergency department

    Fatimah Lateef


    Practice-based learning involves on- the-job learning as well as learning ‘of-the job’ in its realistic setting. It gives trainees and interns the exposure to a diversity of encounters as well as an understanding of the different workplace models, strategies and capabilities. It is now very commonly utilized in teaching and training in medical disciplines. The whole process emphasizes active learning, with collaboration between learners and supervisors, for the eventual delivery of best clinical care to patients.

  12. Image-Based Learning Approach Applied to Time Series Forecasting

    J. C. Chimal-Eguía; K. Ramírez-Amáro


    In this paper, a new learning approach based on time-series image information is presented. In order to implementthis new learning technique, a novel time-series input data representation is also defined. This input data representation is based on information obtained by image axis division into boxes. The difference between this new input data representation and the classical is that this technique is not time-dependent. This new information is implemented in the new Image-Based Learning A...

  13. Efficient Learning Strategy of Chinese Characters Based on Network Approach

    Yan, Xiaoyong; Fan, Ying; Di, Zengru; Havlin, Shlomo; Wu, Jinshan


    Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful Chinese characters in less effort or time. We construct a node-weighted network of Chinese characters, where character usage frequencies are used as node weights. Using this hierarchical node-weighted network, we propose a new learning method, the distributed ...

  14. The effectiveness of e-learning: Based on students’ evaluation

    Rudaleva Irina; Kabasheva Irina; Kovaleva Elvina


    There was a survey done on the effectiveness of distance learning based on electronic educational resources of Kazan Federal University (KFU). The survey showed the attitude of the students to practical use of distance learning which came out as neutrally-positive. Most students evaluate distance learning at KFU as effective. Economic analysis showed that significant factors in the effectiveness are: timeliness of E-Learning appearance at the university, interface of Electronic Educational Re...

  15. GPIM: Google Glassware for inquiry-based learning

    Angel Suarez; Stefaan Ternier; Marco Kalz; Marcus Specht


    Wearable technology is a new genre of technology that is appearing to enhance learning in context. This manuscript introduces a Google Glass application to support Inquiry-based Learning (IBL). Applying Google Glass to IBL, we aim to transform the learning process into a more seamless, personal and meaningful learning experience. Google Glass aids users from a first person perspective with hands-free interaction. This paper first introduces the educational background and the framework behind ...

  16. Supporting Inquiry-based Learning with Google Glass (GPIM)

    Suarez, Angel; Ternier, Stefaan; KALZ Marco; Specht, Marcus


    Wearable technology is a new genre of technology that is appearing to enhance learning in context. This manuscript introduces a Google Glass application to support Inquiry-based Learning (IBL). Applying Google Glass to IBL, we aim to transform the learning process into a more seamless, personal and meaningful learning experience. Google Glass aids users from a first person perspective with hands-free interaction. This paper first introduces the educational background and the framework behind ...

  17. Design and implementation techniques for location-based learning games

    Melero Gallardo, Javier


    Over the past few years the use of computer-supported games for learning purposes has reported many educational benefits in terms of students’ motivation and engagement towards learning. However, the comprehensive integration of Game-Based Learning (GBL) environments in formal learning settings is still a challenge that shapes several interdisciplinary research problems in the domain of GBL. A main problem is that for games to be relevant in formal education they need to be aligned with the c...

  18. Agency-Based View of Learning within the Multinational Corporation

    Saka-Helmhout, A


    Organizational learning within the international management field is commonly understood as knowledge transfer. Context-based and actor-centred investigations into the aspects of the social system that shape the learning process have received less attention. This study highlights the role of agency as embedded in MNC coordination networks where knowledge is distributed across a social system to account for non-isomorphic patterns of learning. It points to the social dimension of MNC learning ...

  19. IMS-based mobile learning system

    Qureshi, M. Rizwan Jameel


    Electronic (E) learning management system is not a novel idea in the educational domain. Learning management systems are used to deal with academic activities such as course syllabi, time table scheduling, assessments and project discussion forums. Almost, all the top universities of world are using general purpose/customized solutions to manage learning management systems like SAP, Oracle, Moodle and Blackboard. The aim of this paper i.e., Mobile (M) Learning System (MLS) is not to substitut...

  20. Deep Learning through Concept-Based Inquiry

    Donham, Jean


    Learning in the library should present opportunities to enrich student learning activities to address concerns of interest and cognitive complexity, but these must be tasks that call for in-depth analysis--not merely gathering facts. Library learning experiences need to demand enough of students to keep them interested and also need to be…

  1. Does Discovery-Based Instruction Enhance Learning?

    Alfieri, Louis; Brooks, Patricia J.; Aldrich, Naomi J.; Tenenbaum, Harriet R.


    Discovery learning approaches to education have recently come under scrutiny (Tobias & Duffy, 2009), with many studies indicating limitations to discovery learning practices. Therefore, 2 meta-analyses were conducted using a sample of 164 studies: The 1st examined the effects of unassisted discovery learning versus explicit instruction, and the…

  2. Designing Digital Game-Based Learning Environments

    An, Yun-Jo; Bonk, Curtis J.


    With the emergence of the Web 2.0 and other technologies for learning, there are a variety of special places that did not exist previously in which to pursue learning. Not just a few dozen more but millions more. Many of these are not the physical learning spaces one might envision but entirely virtual or digital ones. As an example, the area of…

  3. A New Design Approach to game or play based learning

    Larsen, Lasse Juel

    Abstract: The present paper proposes a new design perspective for game based learning. The general idea is to abandon the long and sought after dream of designing a closed learning system, where students from elementary school to high school without teachers’ interference could learn whatever...... on collision course with of-the-shelf-commercial entertainment games. This paper wants to promote two different yet interconnected ideas. The first aims at describing a different design perspective for game based learning which in many ways will provoke not only the above mentioned latent dream of a closed...... to ground the students sense of meaning. This paper proposes another approach: using visualization in immersive 3D-worlds as documentation of learning progress while at the same time constituting a reward system which motivate further learning. The overall design idea is to build a game based learning...

  4. Learning through Interaction: Improving Practice with Design-Based Research

    Voigt, Christian; Swatman, Paula M. C.


    This article presents the first stage of a design-based research project to introduce case-based learning using existing interactive technologies in a major Australian university. The paper initially outlines the relationship between case-based learning, student interaction and the study of interactions--and includes a review of research into…

  5. Inquiry based learning in physical education

    Østergaard, Lars Domino


    levels and within different subjects. In this pilot research project performed at a physical education teacher education program, qualitative methods were chosen to investigate students’ motivation and engagement within an IBL-unit in physical education and to accentuate challenges, advantages and......’ reflections and discussions (audio recorded), performance of practical exercises (video recorded) and the students’ written considerations were collected. Together with a focus group interview with six of the students, held at the end of the unit, all data were transcribed, coded and analysed in relation to......The present project is a case study founded on the decreasing motivation and engagement in physical education. The project suggests inquiry based learning (IBL) as an educational methodology. This may help to turn the trend as IBL has shown to engage and motivate students at different educational...

  6. [Discovery-based teaching and learning strategies in health: problematization and problem-based learning].

    Cyrino, Eliana Goldfarb; Toralles-Pereira, Maria Lúcia


    Considering the changes in teaching in the health field and the demand for new ways of dealing with knowledge in higher learning, the article discusses two innovative methodological approaches: problem-based learning (PBL) and problematization. Describing the two methods' theoretical roots, the article attempts to identify their main foundations. As distinct proposals, both contribute to a review of the teaching and learning process: problematization, focused on knowledge construction in the context of the formation of a critical awareness; PBL, focused on cognitive aspects in the construction of concepts and appropriation of basic mechanisms in science. Both problematization and PBL lead to breaks with the traditional way of teaching and learning, stimulating participatory management by actors in the experience and reorganization of the relationship between theory and practice. The critique of each proposal's possibilities and limits using the analysis of their theoretical and methodological foundations leads us to conclude that pedagogical experiences based on PBL and/or problematization can represent an innovative trend in the context of health education, fostering breaks and more sweeping changes. PMID:15263989

  7. Personalized learning Ecologies in Problem and Project Based Learning Environments

    Rongbutsri, Nikorn; Ryberg, Thomas; Zander, Pär-Ola


    . Students may lose hold of them after finishing the course or the study. It takes time to build a new learning construct. Furthermore, it is becoming increasingly clear that university students inhabit complex online spaces. Apart from the institutionally provided tools, students also use different web 2...... (PLEs). Some argue that PLEs can be seen as loosely-coupled collections of personally owned and shared tools for students’ self-directed or collaborative learning. Some suggest that these sit next to the more administrative systems (Dalsgaard, 2006), whereas others have embraced PLE-portals (e.g. Elgg...

  8. Inquiry based learning with a virtual microscope

    Kelley, S. P.; Sharples, M.; Tindle, A.; Villasclaras-Fernández, E.


    As part of newly funded initiative, the Wolfson OpenScience Laboratory, we are linking a tool for inquiry based learning, nQuire ( with the virtual microscope for Earth science ( to allow students to undertake projects and gain from inquiry based study thin sections of rocks without the need for a laboratory with expensive petrological microscopes. The Virtual Microscope (VM) was developed for undergraduate teaching of petrology and geoscience, allowing students to explore rock hand specimens and thin sections in a browser window. The system is based on HTML5 application and allows students to scan and zoom the rocks in a browser window, view in ppl and xpl conditions, and rotate specific areas to view birefringence and pleochroism. Importantly the VM allows students to gain access to rare specimens such as Moon rocks that might be too precious to suffer loss or damage. Experimentation with such specimens can inspire the learners' interest in science and allows them to investigate relevant science questions. Yet it is challenging for learners to engage in scientific processes, as they may lack scientific investigation skills or have problems in planning their activities; for teachers, managing inquiry activities is a demanding task (Quintana et al., 2004). To facilitate the realization of inquiry activities, the VM is being integrated with the nQuire tool. nQuire is a web tool that guides and supports students through the inquiry process (Mulholland et al., 2011). Learners are encouraged to construct their own personally relevant hypothesis, pose scientific questions, and plan the method to answer them. Then, the system enables users to collect and analyze data, and share their conclusions. Teachers can monitor their students' progress through inquiries, and give them access to new parts of inquiries as they advance. By means of the integration of nQuire and the VM, inquiries that involve collecting data

  9. PBL3.0: Integrating Learning Analytics and Semantics in Problem-Based Learning

    Zotou, Maria; Tambouris, Efthimios; Triantafyllou, Evangelia;


    and expertise on LA, learning semantics, innovative learning tools and approaches. This aims to support transnational cooperation and mutual learning on forward-looking issues between key stakeholders to provide solutions to current challenges in education and training.......This paper presents the PBL3.0 project that aims at enhancing Problem Based Learning (PBL) with Learning Analytics (LA) and Learning Semantics (LS) in order to produce a new educational paradigm and pilot it to produce relevant policy recommendations. To this end, the project will reach...... the following objectives and corresponding specific goals: 1) Construct a new educational approach that combines a well-established learning strategy like PBL with novel technologies in learning like LA in PBL respecting legal and ethical consid-erations (PBL_LA), 2) Design a semantic model for PBL_LA, which...

  10. The quality and impact of computer supported collaborative learning (CSCL) in radiology case-based learning

    Objective: The aim of this research was to explore (1) clinical years students' perceptions about radiology case-based learning within a computer supported collaborative learning (CSCL) setting, (2) an analysis of the collaborative learning process, and (3) the learning impact of collaborative work on the radiology cases. Methods: The first part of this study focuses on a more detailed analysis of a survey study about CSCL based case-based learning, set up in the context of a broader radiology curriculum innovation. The second part centers on a qualitative and quantitative analysis of 52 online collaborative learning discussions from 5th year and nearly graduating medical students. The collaborative work was based on 26 radiology cases regarding musculoskeletal radiology. Results: The analysis of perceptions about collaborative learning on radiology cases reflects a rather neutral attitude that also does not differ significantly in students of different grade levels. Less advanced students are more positive about CSCL as compared to last year students. Outcome evaluation shows a significantly higher level of accuracy in identification of radiology key structures and in radiology diagnosis as well as in linking the radiological signs with available clinical information in nearly graduated students. No significant differences between different grade levels were found in accuracy of using medical terminology. Conclusion: Students appreciate computer supported collaborative learning settings when tackling radiology case-based learning. Scripted computer supported collaborative learning groups proved to be useful for both 5th and 7th year students in view of developing components of their radiology diagnostic approaches.