WorldWideScience

Sample records for based desktop environment

  1. Desktop Publishing in a PC-Based Environment.

    Science.gov (United States)

    Sims, Harold A.

    1987-01-01

    Identifies, considers, and interrelates the functionality of hardware, firmware, and software types; discusses the relationship of input and output devices in the PC-based desktop publishing environment; and reports some of what has been experienced in three years of working intensively in/with desktop publishing devices and solutions. (MES)

  2. Efficient Sustainable Operation Mechanism of Distributed Desktop Integration Storage Based on Virtualization with Ubiquitous Computing

    Directory of Open Access Journals (Sweden)

    Hyun-Woo Kim

    2015-06-01

    Full Text Available Following the rapid growth of ubiquitous computing, many jobs that were previously manual have now been automated. This automation has increased the amount of time available for leisure; diverse services are now being developed for this leisure time. In addition, the development of small and portable devices like smartphones, diverse Internet services can be used regardless of time and place. Studies regarding diverse virtualization are currently in progress. These studies aim to determine ways to efficiently store and process the big data generated by the multitude of devices and services in use. One topic of such studies is desktop storage virtualization, which integrates distributed desktop resources and provides these resources to users to integrate into distributed legacy desktops via virtualization. In the case of desktop storage virtualization, high availability of virtualization is necessary and important for providing reliability to users. Studies regarding hierarchical structures and resource integration are currently in progress. These studies aim to create efficient data distribution and storage for distributed desktops based on resource integration environments. However, studies regarding efficient responses to server faults occurring in desktop-based resource integration environments have been insufficient. This paper proposes a mechanism for the sustainable operation of desktop storage (SODS for high operational availability. It allows for the easy addition and removal of desktops in desktop-based integration environments. It also activates alternative servers when a fault occurs within a system.

  3. Desk Congest Desktop Congesting Software for Desktop Clutter Congestion

    Directory of Open Access Journals (Sweden)

    Solomon A. Adepoju

    2015-06-01

    Full Text Available Abstract The computer desktop environment is a working environment which can be likened unto a users desk in homes and offices. Often times the computer desktop get cluttered with files either as shortcuts used for quick links files stored temporarily to be accessed later or just being dumped there for no vivid reasons. However previous researches have shown that cluttered desktop affects users productivity and getting these files organized is a laborious task for most users. To be able to conveniently alleviate the effect clutters have on users performances and productivity there is need for third party software that will help get the desktop environment organized in a logical and efficient manner. It is to this end that desktop decongesting software is being designed and implemented to help curb clutter problems which existing tools have only partially addressed. The system is designed using Visual Basic .Net and it proves to be effective in tackling desktop congestion problem.

  4. The Virtual Desktop: Options and Challenges in Selecting a Secure Desktop Infrastructure Based on Virtualization

    Science.gov (United States)

    2011-10-01

    the virtual desktop environment still functions for the users associated with it. Users can access the virtual desktop through the local network and...technologie de virtualisation du poste de travail peut contribuer à combler les besoins de partage de l’information sécuritaire au sein du MDN. Le... virtualisation . Il englobe un aperçu de la virtualisation d’un poste de travail, y compris un examen approfondi de deux architectures différentes : le

  5. Visual attention for a desktop virtual environment with ambient scent

    Directory of Open Access Journals (Sweden)

    Alexander eToet

    2013-11-01

    Full Text Available In the current study participants explored a desktop virtual environment (VE representing a suburban neighborhood with signs of public disorder (neglect, vandalism and crime, while being exposed to either room air (control group, or subliminal levels of tar (unpleasant; typically associated with burned or waste material or freshly cut grass (pleasant; typically associated with natural or fresh material ambient odor. They reported all signs of disorder they noticed during their walk together with their associated emotional response. Based on recent evidence that odors reflexively direct visual attention to (either semantically or affectively congruent visual objects, we hypothesized that participants would notice more signs of disorder in the presence of ambient tar odor (since this odor may bias attention to unpleasant and negative features, and less signs of disorder in the presence of ambient grass odor (since this odor may bias visual attention towards the vegetation in the environment and away from the signs of disorder. Contrary to our expectations the results show that the presence of an ambient odor did not affect the participants’ visual attention for signs of disorder or their emotional response. We conclude that a closer affective, semantic or spatiotemporal link between the contents of a desktop VE and ambient scents may be required to effectively establish diagnostic associations that guide a user’s attention. In the absence of these direct links, ambient scent may be more diagnostic for the physical environment of the observer as a whole than for the particular items in that environment (or, in this case, items represented in the VE.

  6. Research and implementation of a Web-based remote desktop image monitoring system

    International Nuclear Information System (INIS)

    Ren Weijuan; Li Luofeng; Wang Chunhong

    2010-01-01

    It studied and implemented an ISS (Image Snapshot Server) system based on Web, using Java Web technology. The ISS system consisted of client web browser and server. The server part could be divided into three modules as the screen shots software, web server and Oracle database. Screen shots software intercepted the desktop environment of the remote monitored PC and sent these pictures to a Tomcat web server for displaying on the web at real time. At the same time, these pictures were also saved in an Oracle database. Through the web browser, monitor person can view the real-time and historical desktop pictures of the monitored PC during some period. It is very convenient for any user to monitor the desktop image of remote monitoring PC. (authors)

  7. Applications and a three-dimensional desktop environment for an immersive virtual reality system

    International Nuclear Information System (INIS)

    Kageyama, Akira; Masada, Youhei

    2013-01-01

    We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a CAVE room can browse multiple visualization applications with 3D icons and explore movies that float in the air. Touching one of the movies causes ''teleportation'' into the application's VR space. After analyzing the simulation data using the application, the user can jump back into Multiverse's VR desktop environment in the CAVE

  8. Visual attention for a desktop virtual environment with ambient scent

    NARCIS (Netherlands)

    Toet, A.; Schaik, M.G. van

    2013-01-01

    In the current study participants explored a desktop virtual environment (VE) representing a suburban neighborhood with signs of public disorder (neglect, vandalism and crime), while being exposed to either room air (control group), or subliminal levels of tar (unpleasant; typically associated with

  9. Cloud Computing and Virtual Desktop Infrastructures in Afloat Environments

    OpenAIRE

    Gillette, Stefan E.

    2012-01-01

    The phenomenon of “cloud computing” has become ubiquitous among users of the Internet and many commercial applications. Yet, the U.S. Navy has conducted limited research in this nascent technology. This thesis explores the application and integration of cloud computing both at the shipboard level and in a multi-ship environment. A virtual desktop infrastructure, mirroring a shipboard environment, was built and analyzed in the Cloud Lab at the Naval Postgraduate School, which offers a potentia...

  10. Visual attention for a desktop virtual environment with ambient scent.

    Science.gov (United States)

    Toet, Alexander; van Schaik, Martin G

    2013-01-01

    In the current study participants explored a desktop virtual environment (VE) representing a suburban neighborhood with signs of public disorder (neglect, vandalism, and crime), while being exposed to either room air (control group), or subliminal levels of tar (unpleasant; typically associated with burned or waste material) or freshly cut grass (pleasant; typically associated with natural or fresh material) ambient odor. They reported all signs of disorder they noticed during their walk together with their associated emotional response. Based on recent evidence that odors reflexively direct visual attention to (either semantically or affectively) congruent visual objects, we hypothesized that participants would notice more signs of disorder in the presence of ambient tar odor (since this odor may bias attention to unpleasant and negative features), and less signs of disorder in the presence of ambient grass odor (since this odor may bias visual attention toward the vegetation in the environment and away from the signs of disorder). Contrary to our expectations the results provide no indication that the presence of an ambient odor affected the participants' visual attention for signs of disorder or their emotional response. However, the paradigm used in present study does not allow us to draw any conclusions in this respect. We conclude that a closer affective, semantic, or spatiotemporal link between the contents of a desktop VE and ambient scents may be required to effectively establish diagnostic associations that guide a user's attention. In the absence of these direct links, ambient scent may be more diagnostic for the physical environment of the observer as a whole than for the particular items in that environment (or, in this case, items represented in the VE).

  11. VMware Horizon 6 desktop virtualization solutions

    CERN Document Server

    Cartwright, Ryan; Langone, Jason; Leibovici, Andre

    2014-01-01

    If you are a desktop architect, solution provider, end-user consultant, virtualization engineer, or anyone who wants to learn how to plan and design the implementation of a virtual desktop solution based on Horizon 6, then this book is for you. An understanding of VMware vSphere fundamentals coupled with experience in the installation or administration of a VMware environment would be a plus during reading.

  12. Nuclear plant analyzer desktop workstation

    International Nuclear Information System (INIS)

    Beelman, R.J.

    1990-01-01

    In 1983 the U.S. Nuclear Regulatory Commission (USNRC) commissioned the Idaho National Engineering Laboratory (INEL) to develop a Nuclear Plant Analyzer (NPA). The NPA was envisioned as a graphical aid to assist reactor safety analysts in comprehending the results of thermal-hydraulic code calculations. The development was to proceed in three distinct phases culminating in a desktop reactor safety workstation. The desktop NPA is now complete. The desktop NPA is a microcomputer based reactor transient simulation, visualization and analysis tool developed at INEL to assist an analyst in evaluating the transient behavior of nuclear power plants by means of graphic displays. The NPA desktop workstation integrates advanced reactor simulation codes with online computer graphics allowing reactor plant transient simulation and graphical presentation of results. The graphics software, written exclusively in ANSI standard C and FORTRAN 77 and implemented over the UNIX/X-windows operating environment, is modular and is designed to interface to the NRC's suite of advanced thermal-hydraulic codes to the extent allowed by that code. Currently, full, interactive, desktop NPA capabilities are realized only with RELAP5

  13. No effect of ambient odor on the affective appraisal of a desktop virtual environment with signs of disorder.

    Directory of Open Access Journals (Sweden)

    Alexander Toet

    Full Text Available Desktop virtual environments (VEs are increasingly deployed to study the effects of environmental qualities and interventions on human behavior and safety related concerns in built environments. For these applications it is essential that users appraise the affective qualities of the VE similar to those of its real world counterpart. Previous studies have shown that factors like simulated lighting, sound and dynamic elements all contribute to the affective appraisal of a desktop VE. Since ambient odor is known to affect the affective appraisal of real environments, and has been shown to increase the sense of presence in immersive VEs, it may also be an effective tool to tune the affective appraisal of desktop VEs. This study investigated if exposure to ambient odor can modulate the affective appraisal of a desktop VE with signs of public disorder.Participants explored a desktop VE representing a suburban neighborhood with signs of public disorder (neglect, vandalism and crime, while being exposed to either room air or subliminal levels of unpleasant (tar or pleasant (cut grass ambient odor. Whenever they encountered signs of disorder they reported their safety related concerns and associated affective feelings.Signs of crime in the desktop VE were associated with negative affective feelings and concerns for personal safety and personal property. However, there was no significant difference between reported safety related concerns and affective connotations in the control (no-odor and in each of the two ambient odor conditions.Ambient odor did not affect safety related concerns and affective connotations associated with signs of disorder in the desktop VE. Thus, semantic congruency between ambient odor and a desktop VE may not be sufficient to influence its affective appraisal, and a more realistic simulation in which simulated objects appear to emit scents may be required to achieve this goal.

  14. Efficiency Sustainability Resource Visual Simulator for Clustered Desktop Virtualization Based on Cloud Infrastructure

    Directory of Open Access Journals (Sweden)

    Jong Hyuk Park

    2014-11-01

    Full Text Available Following IT innovations, manual operations have been automated, improving the overall quality of life. This has been possible because an organic topology has been formed among many diverse smart devices grafted onto real life. To provide services to these smart devices, enterprises or users use the cloud. Cloud services are divided into infrastructure as a service (IaaS, platform as a service (PaaS and software as a service (SaaS. SaaS is operated on PaaS, and PaaS is operated on IaaS. Since IaaS is the foundation of all services, algorithms for the efficient operation of virtualized resources are required. Among these algorithms, desktop resource virtualization is used for high resource availability when existing desktop PCs are unavailable. For this high resource availability, clustering for hierarchical structures is important. In addition, since many clustering algorithms show different percentages of the main resources depending on the desktop PC distribution rates and environments, selecting appropriate algorithms is very important. If diverse attempts are made to find algorithms suitable for the operating environments’ desktop resource virtualization, huge costs are incurred for the related power, time and labor. Therefore, in the present paper, a desktop resource virtualization clustering simulator (DRV-CS, a clustering simulator for selecting clusters of desktop virtualization clusters to be maintained sustainably, is proposed. The DRV-CS provides simulations, so that clustering algorithms can be selected and elements can be properly applied in different desktop PC environments through the DRV-CS.

  15. MDA-image: an environment of networked desktop computers for teleradiology/pathology.

    Science.gov (United States)

    Moffitt, M E; Richli, W R; Carrasco, C H; Wallace, S; Zimmerman, S O; Ayala, A G; Benjamin, R S; Chee, S; Wood, P; Daniels, P

    1991-04-01

    MDA-Image, a project of The University of Texas M. D. Anderson Cancer Center, is an environment of networked desktop computers for teleradiology/pathology. Radiographic film is digitized with a film scanner and histopathologic slides are digitized using a red, green, and blue (RGB) video camera connected to a microscope. Digitized images are stored on a data server connected to the institution's computer communication network (Ethernet) and can be displayed from authorized desktop computers connected to Ethernet. Images are digitized for cases presented at the Bone Tumor Management Conference, a multidisciplinary conference in which treatment options are discussed among clinicians, surgeons, radiologists, pathologists, radiotherapists, and medical oncologists. These radiographic and histologic images are shown on a large screen computer monitor during the conference. They are available for later review for follow-up or representation.

  16. Application of desktop computers in nuclear engineering education

    International Nuclear Information System (INIS)

    Graves, H.W. Jr.

    1990-01-01

    Utilization of desktop computers in the academic environment is based on the same objectives as in the industrial environment - increased quality and efficiency. Desktop computers can be extremely useful teaching tools in two general areas: classroom demonstrations and homework assignments. Although differences in emphasis exist, tutorial programs share many characteristics with interactive software developed for the industrial environment. In the Reactor Design and Fuel Management course at the University of Maryland, several interactive tutorial programs provided by Energy analysis Software Service have been utilized. These programs have been designed to be sufficiently structured to permit an orderly, disciplined solution to the problem being solved, and yet be flexible enough to accommodate most problem solution options

  17. A VM-shared desktop virtualization system based on OpenStack

    Science.gov (United States)

    Liu, Xi; Zhu, Mingfa; Xiao, Limin; Jiang, Yuanjie

    2018-04-01

    With the increasing popularity of cloud computing, desktop virtualization is rising in recent years as a branch of virtualization technology. However, existing desktop virtualization systems are mostly designed as a one-to-one mode, which one VM can only be accessed by one user. Meanwhile, previous desktop virtualization systems perform weakly in terms of response time and cost saving. This paper proposes a novel VM-Shared desktop virtualization system based on OpenStack platform. The paper modified the connecting process and the display data transmission process of the remote display protocol SPICE to support VM-Shared function. On the other hand, we propose a server-push display mode to improve user interactive experience. The experimental results show that our system performs well in response time and achieves a low CPU consumption.

  18. Laptops vs. Desktops in a Google Groups Environment: A Study on Collaborative Learning

    Directory of Open Access Journals (Sweden)

    Steven Lopes Abrantes

    2011-01-01

    Full Text Available Current literature on m-learning refers to the lack of studies on real use of m-learning applications and how they can compete with current desktop counterparts. The study consists of an experiment involving one hundred and twelve students of higher education and a set of learning activities that they have to accomplish. This study has the main objective to validate if the students that use laptops or desktops are in the flow experience and which of them are more in the flow experience, when using Google Groups. The used approach is based on the flow experience introduced by [1]. It was possible to conclude that students have experienced the flow state both by students using laptops or desktops, but having the laptop students a more positive effect in the flow experience.

  19. Empirical Analysis of Server Consolidation and Desktop Virtualization in Cloud Computing

    Directory of Open Access Journals (Sweden)

    Bao Rong Chang

    2013-01-01

    Full Text Available Physical server transited to virtual server infrastructure (VSI and desktop device to virtual desktop infrastructure (VDI have the crucial problems of server consolidation, virtualization performance, virtual machine density, total cost of ownership (TCO, and return on investments (ROI. Besides, how to appropriately choose hypervisor for the desired server/desktop virtualization is really challenging, because a trade-off between virtualization performance and cost is a hard decision to make in the cloud. This paper introduces five hypervisors to establish the virtual environment and then gives a careful assessment based on C/P ratio that is derived from composite index, consolidation ratio, virtual machine density, TCO, and ROI. As a result, even though ESX server obtains the highest ROI and lowest TCO in server virtualization and Hyper-V R2 gains the best performance of virtual machine management; both of them however cost too much. Instead the best choice is Proxmox Virtual Environment (Proxmox VE because it not only saves the initial investment a lot to own a virtual server/desktop infrastructure, but also obtains the lowest C/P ratio.

  20. Choosing the Right Desktop Publisher.

    Science.gov (United States)

    Eiser, Leslie

    1988-01-01

    Investigates the many different desktop publishing packages available today. Lists the steps to desktop publishing. Suggests which package to use with specific hardware available. Compares several packages for IBM, Mac, and Apple II based systems. (MVL)

  1. The desktop interface in intelligent tutoring systems

    Science.gov (United States)

    Baudendistel, Stephen; Hua, Grace

    1987-01-01

    The interface between an Intelligent Tutoring System (ITS) and the person being tutored is critical to the success of the learning process. If the interface to the ITS is confusing or non-supportive of the tutored domain, the effectiveness of the instruction will be diminished or lost entirely. Consequently, the interface to an ITS should be highly integrated with the domain to provide a robust and semantically rich learning environment. In building an ITS for ZetaLISP on a LISP Machine, a Desktop Interface was designed to support a programming learning environment. Using the bitmapped display, windows, and mouse, three desktops were designed to support self-study and tutoring of ZetaLISP. Through organization, well-defined boundaries, and domain support facilities, the desktops provide substantial flexibility and power for the student and facilitate learning ZetaLISP programming while screening the student from the complex LISP Machine environment. The student can concentrate on learning ZetaLISP programming and not on how to operate the interface or a LISP Machine.

  2. Integrasi pemrograman web pada pemrograman desktop sebagai alternatif fasilitas laporan dalam pengembangan program aplikasi

    Directory of Open Access Journals (Sweden)

    Mardainis Mardainis

    2017-11-01

    work area located in one location only. While the web program in use is very dependent on the internet network that can connect between users. The choice of using a desktop program or a Web-based program is determined by its needs and implementation. If the implementation is for a single enterprise environment the program should use a desktop-based program. However, if the company has a separate location in some areas the use of web-based programs is more appropriate. But many programmers, especially beginners who are reluctant to use desktop programming because the report must use a special report maker application such as Crystal Report. The difficulty experienced to use this particular application is the unavailability of apps in the system so it needs to be held specifically. In making the report is sometimes considered a bit complicated because the report view must be manually setup. While in web-based programming language to display information can be directly made easily in the program itself without having to use additional applications. So making reports with web-based programs is easier. To avoid the difficulty of programmers in making reports about desktop programs, researchers integrate Web-based programs with desktop-based programming in order to facilitate reporting Researchers perform desktop-based integration with web-based programming to make reporting easier. Keywords: Desktop Programming, Implementation,Integration, Web Report.

  3. Semantic Desktop

    Science.gov (United States)

    Sauermann, Leo; Kiesel, Malte; Schumacher, Kinga; Bernardi, Ansgar

    In diesem Beitrag wird gezeigt, wie der Arbeitsplatz der Zukunft aussehen könnte und wo das Semantic Web neue Möglichkeiten eröffnet. Dazu werden Ansätze aus dem Bereich Semantic Web, Knowledge Representation, Desktop-Anwendungen und Visualisierung vorgestellt, die es uns ermöglichen, die bestehenden Daten eines Benutzers neu zu interpretieren und zu verwenden. Dabei bringt die Kombination von Semantic Web und Desktop Computern besondere Vorteile - ein Paradigma, das unter dem Titel Semantic Desktop bekannt ist. Die beschriebenen Möglichkeiten der Applikationsintegration sind aber nicht auf den Desktop beschränkt, sondern können genauso in Web-Anwendungen Verwendung finden.

  4. Pages from the Desktop: Desktop Publishing Today.

    Science.gov (United States)

    Crawford, Walt

    1994-01-01

    Discusses changes that have made desktop publishing appealing and reasonably priced. Hardware, software, and printer options for getting started and moving on, typeface developments, and the key characteristics of desktop publishing are described. The author's notes on 33 articles from the personal computing literature from January-March 1994 are…

  5. Lowering the Barriers to Using Data: Enabling Desktop-based HPD Science through Virtual Environments and Web Data Services

    Science.gov (United States)

    Druken, K. A.; Trenham, C. E.; Steer, A.; Evans, B. J. K.; Richards, C. J.; Smillie, J.; Allen, C.; Pringle, S.; Wang, J.; Wyborn, L. A.

    2016-12-01

    The Australian National Computational Infrastructure (NCI) provides access to petascale data in climate, weather, Earth observations, and genomics, and terascale data in astronomy, geophysics, ecology and land use, as well as social sciences. The data is centralized in a closely integrated High Performance Computing (HPC), High Performance Data (HPD) and cloud facility. Despite this, there remain significant barriers for many users to find and access the data: simply hosting a large volume of data is not helpful if researchers are unable to find, access, and use the data for their particular need. Use cases demonstrate we need to support a diverse range of users who are increasingly crossing traditional research discipline boundaries. To support their varying experience, access needs and research workflows, NCI has implemented an integrated data platform providing a range of services that enable users to interact with our data holdings. These services include: - A GeoNetwork catalog built on standardized Data Management Plans to search collection metadata, and find relevant datasets; - Web data services to download or remotely access data via OPeNDAP, WMS, WCS and other protocols; - Virtual Desktop Infrastructure (VDI) built on a highly integrated on-site cloud with access to both the HPC peak machine and research data collections. The VDI is a fully featured environment allowing visualization, code development and analysis to take place in an interactive desktop environment; and - A Learning Management System (LMS) containing User Guides, Use Case examples and Jupyter Notebooks structured into courses, so that users can self-teach how to use these facilities with examples from our system across a range of disciplines. We will briefly present these components, and discuss how we engage with data custodians and consumers to develop standardized data structures and services that support the range of needs. We will also highlight some key developments that have

  6. An interactive physics-based unmanned ground vehicle simulator leveraging open source gaming technology: progress in the development and application of the virtual autonomous navigation environment (VANE) desktop

    Science.gov (United States)

    Rohde, Mitchell M.; Crawford, Justin; Toschlog, Matthew; Iagnemma, Karl D.; Kewlani, Guarav; Cummins, Christopher L.; Jones, Randolph A.; Horner, David A.

    2009-05-01

    It is widely recognized that simulation is pivotal to vehicle development, whether manned or unmanned. There are few dedicated choices, however, for those wishing to perform realistic, end-to-end simulations of unmanned ground vehicles (UGVs). The Virtual Autonomous Navigation Environment (VANE), under development by US Army Engineer Research and Development Center (ERDC), provides such capabilities but utilizes a High Performance Computing (HPC) Computational Testbed (CTB) and is not intended for on-line, real-time performance. A product of the VANE HPC research is a real-time desktop simulation application under development by the authors that provides a portal into the HPC environment as well as interaction with wider-scope semi-automated force simulations (e.g. OneSAF). This VANE desktop application, dubbed the Autonomous Navigation Virtual Environment Laboratory (ANVEL), enables analysis and testing of autonomous vehicle dynamics and terrain/obstacle interaction in real-time with the capability to interact within the HPC constructive geo-environmental CTB for high fidelity sensor evaluations. ANVEL leverages rigorous physics-based vehicle and vehicle-terrain interaction models in conjunction with high-quality, multimedia visualization techniques to form an intuitive, accurate engineering tool. The system provides an adaptable and customizable simulation platform that allows developers a controlled, repeatable testbed for advanced simulations. ANVEL leverages several key technologies not common to traditional engineering simulators, including techniques from the commercial video-game industry. These enable ANVEL to run on inexpensive commercial, off-the-shelf (COTS) hardware. In this paper, the authors describe key aspects of ANVEL and its development, as well as several initial applications of the system.

  7. ACID Astronomical and Physics Cloud Interactive Desktop: A Prototype of VUI for CTA Science Gateway

    Science.gov (United States)

    Massimino, P.; Costa, A.; Becciani, U.; Vuerli, C.; Bandieramonte, M.; Petta, C.; Riggi, S.; Sciacca, E.; Vitello, F.; Pistagna, C.

    2014-05-01

    The Astronomical & Physics Cloud Interactive Desktop, developed for the prototype of CTA Science Gateway in Catania, Italy, allows to use many software packages without any installation on the local desktop. The users will be able to exploit, if applicable, the native Graphical User Interface (GUI) of the programs that are available in the ACID environment. For using interactively the remote programs, ACID exploits an "ad hoc" VNC-based User Interface (VUI).

  8. Adobe AIR, Bringing Rich Internet Applications to the Desktop

    OpenAIRE

    Vieriu, Valentin; Tuican, Catalin

    2009-01-01

    Rich Internet Applications are the new trend in software development today. Adobe AIR offers the possibility to create cross-platform desktop applications using popular Web technologies like HTML, JavaScript, Flash and Flex. This article is focused on presenting the advantages that this new environment has to offer for the web development community and how quickly you can develop a desktop application using Adobe AIR.

  9. ADAM (Affordable Desktop Application Manager): a Unix desktop application manager

    International Nuclear Information System (INIS)

    Liebana, M.; Marquina, M.; Ramos, R.

    1996-01-01

    ADAM stands for Affordable Desktop Application Manager. It is a GUI developed at CERN with the aim to ease access to applications. The motivation to develop ADAM came from the unavailability of environments like COSE/CDE and their heavy resource consumption. ADAM has proven to be user friendly: new users are able to customize it to their needs in few minutes. Groups of users may share through ADAM a common application environment. ADAM also integrates the Unix and the PC world. PC users can excess Unix applications in the same way as their usual Windows applications. This paper describes all the ADAM features, how they are used at CERN Public Services, and the future plans for ADAM. (author)

  10. Adobe AIR, Bringing Rich Internet Applications to the Desktop

    Directory of Open Access Journals (Sweden)

    Valentin Vieriu

    2009-01-01

    Full Text Available Rich Internet Applications are the new trend in software development today. Adobe AIR offers the possibility to create cross-platform desktop applications using popular Web technologies like HTML, JavaScript, Flash and Flex. This article is focused on presenting the advantages that this new environment has to offer for the web development community and how quickly you can develop a desktop application using Adobe AIR.

  11. Development of Web-Based Remote Desktop to Provide Adaptive User Interfaces in Cloud Platform

    OpenAIRE

    Shuen-Tai Wang; Hsi-Ya Chang

    2014-01-01

    Cloud virtualization technologies are becoming more and more prevalent, cloud users usually encounter the problem of how to access to the virtualized remote desktops easily over the web without requiring the installation of special clients. To resolve this issue, we took advantage of the HTML5 technology and developed web-based remote desktop. It permits users to access the terminal which running in our cloud platform from anywhere. We implemented a sketch of web interfac...

  12. Common Sense Wordworking III: Desktop Publishing and Desktop Typesetting.

    Science.gov (United States)

    Crawford, Walt

    1987-01-01

    Describes current desktop publishing packages available for microcomputers and discusses the disadvantages, especially in cost, for most personal computer users. Also described is a less expensive alternative technology--desktop typesetting--which meets the requirements of users who do not need elaborate techniques for combining text and graphics.…

  13. Economic analysis of cloud-based desktop virtualization implementation at a hospital.

    Science.gov (United States)

    Yoo, Sooyoung; Kim, Seok; Kim, Taeki; Baek, Rong-Min; Suh, Chang Suk; Chung, Chin Youb; Hwang, Hee

    2012-10-30

    Cloud-based desktop virtualization infrastructure (VDI) is known as providing simplified management of application and desktop, efficient management of physical resources, and rapid service deployment, as well as connection to the computer environment at anytime, anywhere with any device. However, the economic validity of investing in the adoption of the system at a hospital has not been established. This study computed the actual investment cost of the hospital-wide VDI implementation at the 910-bed Seoul National University Bundang Hospital in Korea and the resulting effects (i.e., reductions in PC errors and difficulties, application and operating system update time, and account management time). Return on investment (ROI), net present value (NPV), and internal rate of return (IRR) indexes used for corporate investment decision-making were used for the economic analysis of VDI implementation. The results of five-year cost-benefit analysis given for 400 Virtual Machines (VMs; i.e., 1,100 users in the case of SNUBH) showed that the break-even point was reached in the fourth year of the investment. At that point, the ROI was 122.6%, the NPV was approximately US$192,000, and the IRR showed an investment validity of 10.8%. From our sensitivity analysis to changing the number of VMs (in terms of number of users), the greater the number of adopted VMs was the more investable the system was. This study confirms that the emerging VDI can have an economic impact on hospital information system (HIS) operation and utilization in a tertiary hospital setting.

  14. Economic analysis of cloud-based desktop virtualization implementation at a hospital

    Directory of Open Access Journals (Sweden)

    Yoo Sooyoung

    2012-10-01

    Full Text Available Abstract Background Cloud-based desktop virtualization infrastructure (VDI is known as providing simplified management of application and desktop, efficient management of physical resources, and rapid service deployment, as well as connection to the computer environment at anytime, anywhere with anydevice. However, the economic validity of investing in the adoption of the system at a hospital has not been established. Methods This study computed the actual investment cost of the hospital-wide VDI implementation at the 910-bed Seoul National University Bundang Hospital in Korea and the resulting effects (i.e., reductions in PC errors and difficulties, application and operating system update time, and account management time. Return on investment (ROI, net present value (NPV, and internal rate of return (IRR indexes used for corporate investment decision-making were used for the economic analysis of VDI implementation. Results The results of five-year cost-benefit analysis given for 400 Virtual Machines (VMs; i.e., 1,100 users in the case of SNUBH showed that the break-even point was reached in the fourth year of the investment. At that point, the ROI was 122.6%, the NPV was approximately US$192,000, and the IRR showed an investment validity of 10.8%. From our sensitivity analysis to changing the number of VMs (in terms of number of users, the greater the number of adopted VMs was the more investable the system was. Conclusions This study confirms that the emerging VDI can have an economic impact on hospital information system (HIS operation and utilization in a tertiary hospital setting.

  15. Desktop Publishing Made Simple.

    Science.gov (United States)

    Wentling, Rose Mary

    1989-01-01

    The author discusses the types of computer hardware and software necessary to set up a desktop publishing system, both for use in educational administration and for instructional purposes. Classroom applications of desktop publishing are presented. The author also provides guidelines for preparing to teach desktop publishing. (CH)

  16. HydroDesktop: An Open Source GIS-Based Platform for Hydrologic Data Discovery, Visualization, and Analysis

    Science.gov (United States)

    Ames, D. P.; Kadlec, J.; Cao, Y.; Grover, D.; Horsburgh, J. S.; Whiteaker, T.; Goodall, J. L.; Valentine, D. W.

    2010-12-01

    A growing number of hydrologic information servers are being deployed by government agencies, university networks, and individual researchers using the Consortium of Universities for the Advancement of Hydrologic Science, Inc. (CUAHSI) Hydrologic Information System (HIS). The CUAHSI HIS Project has developed a standard software stack, called HydroServer, for publishing hydrologic observations data. It includes the Observations Data Model (ODM) database and Water Data Service web services, which together enable publication of data on the Internet in a standard format called Water Markup Language (WaterML). Metadata describing available datasets hosted on these servers is compiled within a central metadata catalog called HIS Central at the San Diego Supercomputer Center and is searchable through a set of predefined web services based queries. Together, these servers and central catalog service comprise a federated HIS of a scale and comprehensiveness never previously available. This presentation will briefly review/introduce the CUAHSI HIS system with special focus on a new HIS software tool called "HydroDesktop" and the open source software development web portal, www.HydroDesktop.org, which supports community development and maintenance of the software. HydroDesktop is a client-side, desktop software application that acts as a search and discovery tool for exploring the distributed network of HydroServers, downloading specific data series, visualizing and summarizing data series and exporting these to formats needed for analysis by external software. HydroDesktop is based on the open source DotSpatial GIS developer toolkit which provides it with map-based data interaction and visualization, and a plug-in interface that can be used by third party developers and researchers to easily extend the software using Microsoft .NET programming languages. HydroDesktop plug-ins that are presently available or currently under development within the project and by third party

  17. Desktop grid computing

    CERN Document Server

    Cerin, Christophe

    2012-01-01

    Desktop Grid Computing presents common techniques used in numerous models, algorithms, and tools developed during the last decade to implement desktop grid computing. These techniques enable the solution of many important sub-problems for middleware design, including scheduling, data management, security, load balancing, result certification, and fault tolerance. The book's first part covers the initial ideas and basic concepts of desktop grid computing. The second part explores challenging current and future problems. Each chapter presents the sub-problems, discusses theoretical and practical

  18. Effects of Desktop Virtual Reality Environment Training on State Anxiety and Vocational Identity Scores among Persons with Disabilities during Job Placement

    Science.gov (United States)

    Washington, Andre Lamont

    2013-01-01

    This study examined how desktop virtual reality environment training (DVRET) affected state anxiety and vocational identity of vocational rehabilitation services consumers during job placement/job readiness activities. It utilized a quantitative research model with a quasi-experimental pretest-posttest design plus some qualitative descriptive…

  19. Desktop Genetics

    OpenAIRE

    Hough, Soren H; Ajetunmobi, Ayokunmi; Brody, Leigh; Humphryes-Kirilov, Neil; Perello, Edward

    2016-01-01

    Desktop Genetics is a bioinformatics company building a gene-editing platform for personalized medicine. The company works with scientists around the world to design and execute state-of-the-art clustered regularly interspaced short palindromic repeats (CRISPR) experiments. Desktop Genetics feeds the lessons learned about experimental intent, single-guide RNA design and data from international genomics projects into a novel CRISPR artificial intelligence system. We believe that machine learni...

  20. The Learner Characteristics, Features of Desktop 3D Virtual Reality Environments, and College Chemistry Instruction: A Structural Equation Modeling Analysis

    Science.gov (United States)

    Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J.

    2012-01-01

    We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…

  1. Virtualisation Devices for Student Learning: Comparison between Desktop-Based (Oculus Rift) and Mobile-Based (Gear VR) Virtual Reality in Medical and Health Science Education

    Science.gov (United States)

    Moro, Christian; Stromberga, Zane; Stirling, Allan

    2017-01-01

    Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of…

  2. Randomized Trial of Desktop Humidifier for Dry Eye Relief in Computer Users.

    Science.gov (United States)

    Wang, Michael T M; Chan, Evon; Ea, Linda; Kam, Clifford; Lu, Yvonne; Misra, Stuti L; Craig, Jennifer P

    2017-11-01

    Dry eye is a frequently reported problem among computer users. Low relative humidity environments are recognized to exacerbate signs and symptoms of dry eye, yet are common in offices of computer operators. Desktop USB-powered humidifiers are available commercially, but their efficacy for dry eye relief has not been established. This study aims to evaluate the potential for a desktop USB-powered humidifier to improve tear-film parameters, ocular surface characteristics, and subjective comfort of computer users. Forty-four computer users were enrolled in a prospective, masked, randomized crossover study. On separate days, participants were randomized to 1 hour of continuous computer use, with and without exposure to a desktop humidifier. Lipid-layer grade, noninvasive tear-film breakup time, and tear meniscus height were measured before and after computer use. Following the 1-hour period, participants reported whether ocular comfort was greater, equal, or lesser than that at baseline. The desktop humidifier effected a relative difference in humidity between the two environments of +5.4 ± 5.0% (P .05). However, a relative increase in the median noninvasive tear-film breakup time of +4.0 seconds was observed in the humidified environment (P computer use.Trial registration no: ACTRN12617000326392.

  3. Desktop Publishing: A Brave New World and Publishing from the Desktop.

    Science.gov (United States)

    Lormand, Robert; Rowe, Jane J.

    1988-01-01

    The first of two articles presents basic selection criteria for desktop publishing software packages, including discussion of expectations, required equipment, training costs, publication size, desired software features, additional equipment needed, and quality control. The second provides a brief description of desktop publishing using the Apple…

  4. Evaluating virtual hosted desktops for graphics-intensive astronomy

    Science.gov (United States)

    Meade, B. F.; Fluke, C. J.

    2018-04-01

    Visualisation of data is critical to understanding astronomical phenomena. Today, many instruments produce datasets that are too big to be downloaded to a local computer, yet many of the visualisation tools used by astronomers are deployed only on desktop computers. Cloud computing is increasingly used to provide a computation and simulation platform in astronomy, but it also offers great potential as a visualisation platform. Virtual hosted desktops, with graphics processing unit (GPU) acceleration, allow interactive, graphics-intensive desktop applications to operate co-located with astronomy datasets stored in remote data centres. By combining benchmarking and user experience testing, with a cohort of 20 astronomers, we investigate the viability of replacing physical desktop computers with virtual hosted desktops. In our work, we compare two Apple MacBook computers (one old and one new, representing hardware and opposite ends of the useful lifetime) with two virtual hosted desktops: one commercial (Amazon Web Services) and one in a private research cloud (the Australian NeCTAR Research Cloud). For two-dimensional image-based tasks and graphics-intensive three-dimensional operations - typical of astronomy visualisation workflows - we found that benchmarks do not necessarily provide the best indication of performance. When compared to typical laptop computers, virtual hosted desktops can provide a better user experience, even with lower performing graphics cards. We also found that virtual hosted desktops are equally simple to use, provide greater flexibility in choice of configuration, and may actually be a more cost-effective option for typical usage profiles.

  5. Desktop Virtualization in Action: Simplicity Is Power

    Science.gov (United States)

    Fennell, Dustin

    2010-01-01

    Discover how your institution can better manage and increase access to instructional applications and desktops while providing a blended learning environment. Receive practical insight into how academic computing virtualization can be leveraged to enhance education at your institution while lowering Total Cost of Ownership (TCO) and reducing the…

  6. Writing Essays on a Laptop or a Desktop Computer: Does It Matter?

    Science.gov (United States)

    Ling, Guangming; Bridgeman, Brent

    2013-01-01

    To explore the potential effect of computer type on the Test of English as a Foreign Language-Internet-Based Test (TOEFL iBT) Writing Test, a sample of 444 international students was used. The students were randomly assigned to either a laptop or a desktop computer to write two TOEFL iBT practice essays in a simulated testing environment, followed…

  7. Desktop Genetics.

    Science.gov (United States)

    Hough, Soren H; Ajetunmobi, Ayokunmi; Brody, Leigh; Humphryes-Kirilov, Neil; Perello, Edward

    2016-11-01

    Desktop Genetics is a bioinformatics company building a gene-editing platform for personalized medicine. The company works with scientists around the world to design and execute state-of-the-art clustered regularly interspaced short palindromic repeats (CRISPR) experiments. Desktop Genetics feeds the lessons learned about experimental intent, single-guide RNA design and data from international genomics projects into a novel CRISPR artificial intelligence system. We believe that machine learning techniques can transform this information into a cognitive therapeutic development tool that will revolutionize medicine.

  8. Instant Citrix XenDesktop 5 starter

    CERN Document Server

    Magdy, Mahmoud

    2013-01-01

    Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This easy-to-follow, hands-on guide shows you how to implement desktop virtualization with real life cases and step-by-step instructions. It is a tutorial with step-by-step instructions and adequate screenshots for the installation and administration of Citrix XenDesktop.If you are new to XenDesktop or are looking to build your skills in desktop virtualization, this is your step-by-step guide to learning Citrix XenDesktop. For those architects a

  9. Linux Desktop Pocket Guide

    CERN Document Server

    Brickner, David

    2005-01-01

    While Mac OS X garners all the praise from pundits, and Windows XP attracts all the viruses, Linux is quietly being installed on millions of desktops every year. For programmers and system administrators, business users, and educators, desktop Linux is a breath of fresh air and a needed alternative to other operating systems. The Linux Desktop Pocket Guide is your introduction to using Linux on five of the most popular distributions: Fedora, Gentoo, Mandriva, SUSE, and Ubuntu. Despite what you may have heard, using Linux is not all that hard. Firefox and Konqueror can handle all your web bro

  10. DIaaS: Resource Management System for the Intra-Cloud with On-Premise Desktops

    Directory of Open Access Journals (Sweden)

    Hyun-Woo Kim

    2017-01-01

    Full Text Available Infrastructure as a service with desktops (DIaaS based on the extensible mark-up language (XML is herein proposed to utilize surplus resources. DIaaS is a traditional surplus-resource integrated management technology. It is designed to provide fast work distribution and computing services based on user service requests as well as storage services through desktop-based distributed computing and storage resource integration. DIaaS includes a nondisruptive resource service and an auto-scalable scheme to enhance the availability and scalability of intra-cloud computing resources. A performance evaluation of the proposed scheme measured the clustering performance time for surplus resource utilization. The results showed improvement in computing and storage services in a connection of at least two computers compared to the traditional method for high-availability measurement of nondisruptive services. Furthermore, an artificial server error environment was used to create a clustering delay for computing and storage services and for nondisruptive services. It was compared to the Hadoop distributed file system (HDFS.

  11. Desktop Publishing for Counselors.

    Science.gov (United States)

    Lucking, Robert; Mitchum, Nancy

    1990-01-01

    Discusses the fundamentals of desktop publishing for counselors, including hardware and software systems and peripherals. Notes by using desktop publishing, counselors can produce their own high-quality documents without the expense of commercial printers. Concludes computers present a way of streamlining the communications of a counseling…

  12. Desktop supercomputer: what can it do?

    Science.gov (United States)

    Bogdanov, A.; Degtyarev, A.; Korkhov, V.

    2017-12-01

    The paper addresses the issues of solving complex problems that require using supercomputers or multiprocessor clusters available for most researchers nowadays. Efficient distribution of high performance computing resources according to actual application needs has been a major research topic since high-performance computing (HPC) technologies became widely introduced. At the same time, comfortable and transparent access to these resources was a key user requirement. In this paper we discuss approaches to build a virtual private supercomputer available at user's desktop: a virtual computing environment tailored specifically for a target user with a particular target application. We describe and evaluate possibilities to create the virtual supercomputer based on light-weight virtualization technologies, and analyze the efficiency of our approach compared to traditional methods of HPC resource management.

  13. Basics of Desktop Publishing. Second Edition.

    Science.gov (United States)

    Beeby, Ellen; Crummett, Jerrie

    This document contains teacher and student materials for a basic course in desktop publishing. Six units of instruction cover the following: (1) introduction to desktop publishing; (2) desktop publishing systems; (3) software; (4) type selection; (5) document design; and (6) layout. The teacher edition contains some or all of the following…

  14. A visualization environment for supercomputing-based applications in computational mechanics

    Energy Technology Data Exchange (ETDEWEB)

    Pavlakos, C.J.; Schoof, L.A.; Mareda, J.F.

    1993-06-01

    In this paper, we characterize a visualization environment that has been designed and prototyped for a large community of scientists and engineers, with an emphasis in superconducting-based computational mechanics. The proposed environment makes use of a visualization server concept to provide effective, interactive visualization to the user`s desktop. Benefits of using the visualization server approach are discussed. Some thoughts regarding desirable features for visualization server hardware architectures are also addressed. A brief discussion of the software environment is included. The paper concludes by summarizing certain observations which we have made regarding the implementation of such visualization environments.

  15. GUIdock-VNC: using a graphical desktop sharing system to provide a browser-based interface for containerized software.

    Science.gov (United States)

    Mittal, Varun; Hung, Ling-Hong; Keswani, Jayant; Kristiyanto, Daniel; Lee, Sung Bong; Yeung, Ka Yee

    2017-04-01

    Software container technology such as Docker can be used to package and distribute bioinformatics workflows consisting of multiple software implementations and dependencies. However, Docker is a command line-based tool, and many bioinformatics pipelines consist of components that require a graphical user interface. We present a container tool called GUIdock-VNC that uses a graphical desktop sharing system to provide a browser-based interface for containerized software. GUIdock-VNC uses the Virtual Network Computing protocol to render the graphics within most commonly used browsers. We also present a minimal image builder that can add our proposed graphical desktop sharing system to any Docker packages, with the end result that any Docker packages can be run using a graphical desktop within a browser. In addition, GUIdock-VNC uses the Oauth2 authentication protocols when deployed on the cloud. As a proof-of-concept, we demonstrated the utility of GUIdock-noVNC in gene network inference. We benchmarked our container implementation on various operating systems and showed that our solution creates minimal overhead. © The Authors 2017. Published by Oxford University Press.

  16. [Teaching Desktop] Video Conferencing in a Collaborative and Problem Based Setting

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Mouritzen, Per

    2013-01-01

    , teachers and assistant teachers wanted to find ways in the design for learning that enables the learners to acquire knowledge about the theories, models and concepts of the subject, as well as hands‐on competencies in a learning‐by‐doing manner. In particular we address the area of desktop video...... shows that the students experiment with various pedagogical situations, and that during the process of design, teaching, and reflection they acquire experiences at both a concrete specific and a general abstract level. The desktop video conference system creates challenges, with technical issues...

  17. Desktop supercomputer: what can it do?

    International Nuclear Information System (INIS)

    Bogdanov, A.; Degtyarev, A.; Korkhov, V.

    2017-01-01

    The paper addresses the issues of solving complex problems that require using supercomputers or multiprocessor clusters available for most researchers nowadays. Efficient distribution of high performance computing resources according to actual application needs has been a major research topic since high-performance computing (HPC) technologies became widely introduced. At the same time, comfortable and transparent access to these resources was a key user requirement. In this paper we discuss approaches to build a virtual private supercomputer available at user's desktop: a virtual computing environment tailored specifically for a target user with a particular target application. We describe and evaluate possibilities to create the virtual supercomputer based on light-weight virtualization technologies, and analyze the efficiency of our approach compared to traditional methods of HPC resource management.

  18. Desktop Virtualization: Applications and Considerations

    Science.gov (United States)

    Hodgman, Matthew R.

    2013-01-01

    As educational technology continues to rapidly become a vital part of a school district's infrastructure, desktop virtualization promises to provide cost-effective and education-enhancing solutions to school-based computer technology problems in school systems locally and abroad. This article outlines the history of and basic concepts behind…

  19. Desktop Publishing Choices: Making an Appropriate Decision.

    Science.gov (United States)

    Crawford, Walt

    1991-01-01

    Discusses various choices available for desktop publishing systems. Four categories of software are described, including advanced word processing, graphics software, low-end desktop publishing, and mainstream desktop publishing; appropriate hardware is considered; and selection guidelines are offered, including current and future publishing needs,…

  20. Desktop Publishing: Changing Technology, Changing Occupations.

    Science.gov (United States)

    Stanton, Michael

    1991-01-01

    Describes desktop publishing (DTP) and its place in corporations. Lists job titles of those working in desktop publishing and describes DTP as it is taught at secondary and postsecondary levels and by private trainers. (JOW)

  1. The Point Lepreau Desktop Simulator

    International Nuclear Information System (INIS)

    MacLean, M.; Hogg, J.; Newman, H.

    1997-01-01

    The Point Lepreau Desktop Simulator runs plant process modeling software on a 266 MHz single CPU DEC Alpha computer. This same Alpha also runs the plant control computer software on an SSCI 125 emulator. An adjacent Pentium PC runs the simulator's Instructor Facility software, and communicates with the Alpha through an Ethernet. The Point Lepreau Desktop simulator is constructed to be as similar as possible to the Point Lepreau full scope training simulator. This minimizes total maintenance costs and enhances the benefits of the desktop simulator. Both simulators have the same modeling running on a single CPU in the same schedule of calculations. Both simulators have the same Instructor Facility capable of developing and executing the same lesson plans, doing the same monitoring and control of simulations, inserting all the same malfunctions, performing all the same overrides, capable of making and restoring all the same storepoints. Both simulators run the same plant control computer software - the same assembly language control programs as the power plant uses for reactor control, heat transport control, annunciation, etc. This is a higher degree of similarity between a desktop simulator and a full scope training simulator than previously reported for a computer controlled nuclear plant. The large quantity of control room hardware missing from the desktop simulator is replaced by software. The Instructor Facility panel override software of the training simulator provides the means by which devices (switches, controllers, windows, etc.) on the control room panels can be controlled and monitored in the desktop simulator. The CRT of the Alpha provides a mouse operated DCC keyboard mimic for controlling the plant control computer emulation. Two emulated RAMTEK display channels appear as windows for monitoring anything of interest on plant DCC displays, including one channel for annunciation. (author)

  2. Promises and Realities of Desktop Publishing.

    Science.gov (United States)

    Thompson, Patricia A.; Craig, Robert L.

    1991-01-01

    Examines the underlying assumptions of the rhetoric of desktop publishing promoters. Suggests four criteria to help educators provide insights into issues and challenges concerning desktop publishing technology that design students will face on the job. (MG)

  3. Making the Leap to Desktop Publishing.

    Science.gov (United States)

    Schleifer, Neal

    1986-01-01

    Describes one teacher's approach to desktop publishing. Explains how the Macintosh and LaserWriter were used in the publication of a school newspaper. Guidelines are offered to teachers for the establishment of a desktop publishing lab. (ML)

  4. A desktop PRA

    International Nuclear Information System (INIS)

    Dolan, B.J.; Weber, B.J.

    1989-01-01

    This paper reports that Duke Power Company has completed full-scope PRAs for each of its nuclear stations - Oconee, McGuire and Catawba. These living PRAs are being maintained using desktop personal computers. Duke's PRA group now has powerful personal computer-based tools that have both decreased direct costs (computer analysis expenses) and increased group efficiency (less time to perform analyses). The shorter turnaround time has already resulted in direct savings through analyses provided in support of justification for continued station operation. Such savings are expected to continue with similar future support

  5. Desktop aligner for fabrication of multilayer microfluidic devices.

    Science.gov (United States)

    Li, Xiang; Yu, Zeta Tak For; Geraldo, Dalton; Weng, Shinuo; Alve, Nitesh; Dun, Wu; Kini, Akshay; Patel, Karan; Shu, Roberto; Zhang, Feng; Li, Gang; Jin, Qinghui; Fu, Jianping

    2015-07-01

    Multilayer assembly is a commonly used technique to construct multilayer polydimethylsiloxane (PDMS)-based microfluidic devices with complex 3D architecture and connectivity for large-scale microfluidic integration. Accurate alignment of structure features on different PDMS layers before their permanent bonding is critical in determining the yield and quality of assembled multilayer microfluidic devices. Herein, we report a custom-built desktop aligner capable of both local and global alignments of PDMS layers covering a broad size range. Two digital microscopes were incorporated into the aligner design to allow accurate global alignment of PDMS structures up to 4 in. in diameter. Both local and global alignment accuracies of the desktop aligner were determined to be about 20 μm cm(-1). To demonstrate its utility for fabrication of integrated multilayer PDMS microfluidic devices, we applied the desktop aligner to achieve accurate alignment of different functional PDMS layers in multilayer microfluidics including an organs-on-chips device as well as a microfluidic device integrated with vertical passages connecting channels located in different PDMS layers. Owing to its convenient operation, high accuracy, low cost, light weight, and portability, the desktop aligner is useful for microfluidic researchers to achieve rapid and accurate alignment for generating multilayer PDMS microfluidic devices.

  6. A Cross-Case Analysis of Gender Issues in Desktop Virtual Reality Learning Environments

    Science.gov (United States)

    Ausburn, Lynna J.; Martens, Jon; Washington, Andre; Steele, Debra; Washburn, Earlene

    2009-01-01

    This study examined gender-related issues in using new desktop virtual reality (VR) technology as a learning tool in career and technical education (CTE). Using relevant literature, theory, and cross-case analysis of data and findings, the study compared and analyzed the outcomes of two recent studies conducted by a research team at Oklahoma State…

  7. Implementation Issues of Virtual Desktop Infrastructure and Its Case Study for a Physician's Round at Seoul National University Bundang Hospital

    OpenAIRE

    Yoo, Sooyoung; Kim, Seok; Kim, Taegi; Kim, Jon Soo; Baek, Rong-Min; Suh, Chang Suk; Chung, Chin Youb; Hwang, Hee

    2012-01-01

    Objectives The cloud computing-based virtual desktop infrastructure (VDI) allows access to computing environments with no limitations in terms of time or place such that it can permit the rapid establishment of a mobile hospital environment. The objective of this study was to investigate the empirical issues to be considered when establishing a virtual mobile environment using VDI technology in a hospital setting and to examine the utility of the technology with an Apple iPad during a physici...

  8. Technical Writing Teachers and the Challenges of Desktop Publishing.

    Science.gov (United States)

    Kalmbach, James

    1988-01-01

    Argues that technical writing teachers must understand desktop publishing. Discusses the strengths that technical writing teachers bring to desktop publishing, and the impact desktop publishing will have on technical writing courses and programs. (ARH)

  9. Desktop Publishing for the Gifted/Talented.

    Science.gov (United States)

    Hamilton, Wayne

    1987-01-01

    Examines the nature of desktop publishing and how it can be used in the classroom for gifted/talented students. Characteristics and special needs of such students are identified, and it is argued that desktop publishing addresses those needs, particularly with regard to creativity. Twenty-six references are provided. (MES)

  10. Realization of a Desktop Flight Simulation System for Motion-Cueing Studies

    Directory of Open Access Journals (Sweden)

    Berkay Volkaner

    2016-05-01

    Full Text Available Parallel robotic mechanisms are generally used in flight simulators with a motion-cueing algorithm to create an unlimited motion feeling of a simulated medium in a bounded workspace of the simulator. A major problem in flight simulators is that the simulation has an unbounded space and the manipulator has a limited one. Using a washout filter in the motion-cueing algorithm overcomes this. In this study, a low-cost six degrees of freedom (DoF desktop parallel manipulator is used to test a classical motion-cueing algorithm; the algorithm's functionality is confirmed with a Simulink real-time environment. Translational accelerations and angular velocities of the simulated medium obtained from FlightGear flight simulation software are processed through a generated washout filter algorithm and the simulated medium's motion information is transmitted to the desktop parallel robotic mechanism as a set point for each leg. The major issues of this paper are designing a desktop simulation system, controlling the parallel manipulator, communicating between the flight simulation and the platform, designing a motion-cueing algorithm and determining the parameters of the washout filters.

  11. SERVICE HANDBOOK FOR THE DESKTOP SUPPORT CONTRACT WIH IT DIVISION

    CERN Multimedia

    2000-01-01

    A Desktop Support Contract has been running since January 1999 to offer help to all users at CERN with problems that occur with their desktop computers. The contract is run conjointly by the Swedish Company WM-data and the Swiss company DCS.The contract is comprised of the Computing Helpdesk, a General Service for all parts of CERN and also Local Service for those divisions and groups that want faster response times and additional help with their specific computer environment.In order to describe what services are being offered, and also to give a better understanding of the structure of the contract, a Service Handbook has been created. The intended audience for the Service Handbook is everyone that is using the contract, i.e. users, managers and also the service staff inside the contract. In the handbook you will find what help you can get from the contract, how to get in touch with the contract, and also what response times you can expect. Since the computer environment at CERN is a never-changing entity, ...

  12. Desktop Publishing.

    Science.gov (United States)

    Stanley, Milt

    1986-01-01

    Defines desktop publishing, describes microcomputer developments and software tools that make it possible, and discusses its use as an instructional tool to improve writing skills. Reasons why students' work should be published, examples of what to publish, and types of software and hardware to facilitate publishing are reviewed. (MBR)

  13. The Printout: Desktop Pulishing in the Classroom.

    Science.gov (United States)

    Balajthy, Ernest; Link, Gordon

    1988-01-01

    Reviews software available to the classroom teacher for desktop publishing and describes specific classroom activities. Suggests using desktop publishing to produce large print texts for students with limited sight or for primary students.(NH)

  14. Semantic document architecture for desktop data integration and management

    OpenAIRE

    Nesic, Sasa; Jazayeri, Mehdi

    2011-01-01

    Over the last decade, personal desktops have faced the problem of information overload due to increasing computational power, easy access to the Web and cheap data storage. Moreover, an increasing number of diverse end-user desktop applications have led to the problem of information fragmentation. Each desktop application has its own data, unaware of related and relevant data in other applications. In other words, personal desktops face a lack of interoperability of data managed by differ...

  15. Desktop Publishing: Things Gutenberg Never Taught You.

    Science.gov (United States)

    Bowman, Joel P.; Renshaw, Debbie A.

    1989-01-01

    Provides a desktop publishing (DTP) overview, including: advantages and disadvantages; hardware and software requirements; and future development. Discusses cost-effectiveness, confidentiality, credibility, effects on volume of paper-based communication, and the need for training in layout and design which DTP creates. Includes a glossary of DTP…

  16. Turbulence Visualization at the Terascale on Desktop PCs

    KAUST Repository

    Treib, M.; Burger, K.; Reichl, F.; Meneveau, C.; Szalay, A.; Westermann, R.

    2012-01-01

    is challenging on desktop computers. This is due to the extreme resolution of such fields, requiring memory and bandwidth capacities going beyond what is currently available. To overcome these limitations, we present a GPU system for feature-based turbulence

  17. Desktop Technology for Newspapers: Use of the Computer Tool.

    Science.gov (United States)

    Wilson, Howard Alan

    This work considers desktop publishing technology as a way used to paginate newspapers electronically, tracing the technology's development from the beginning of desktop publishing in the mid-1980s to the 1990s. The work emphasizes how desktop publishing technology is and can be used by weekly newspapers. It reports on a Pennsylvania weekly…

  18. BDE-209 in the Australian Environment: Desktop review

    Energy Technology Data Exchange (ETDEWEB)

    English, Karin, E-mail: k.english@uq.edu.au [School of Medicine, The University of Queensland, Brisbane (Australia); Children’s Health and Environment Program, Child Health Research Centre, The University of Queensland, Brisbane (Australia); Queensland Children’s Medical Research Institute, Children’s Health Research Centre, Brisbane (Australia); Toms, Leisa-Maree L. [School of Public Health and Social Work, and Institute of Health and Biomedical Innovation, Queensland University of Technology, Brisbane (Australia); Gallen, Christie; Mueller, Jochen F. [The University of Queensland, National Research Centre for Environmental Toxicology (Entox), Brisbane (Australia)

    2016-12-15

    The commercial polybrominated diphenyl ether (PBDE) flame retardant mixture c-decaBDE is now being considered for listing on the Stockholm Convention on Persistent Organic Pollutants. The aim of our study was to review the literature regarding the use and detection of BDE-209, a major component of c-decaBDE, in consumer products and provide a best estimate of goods that are likely to contain BDE-209 in Australia. This review is part of a larger study, which will include quantitative testing of items to assess for BDE-209. The findings of this desktop review will be used to determine which items should be prioritized for quantitative testing. We identified that electronics, particularly televisions, computers, small household appliances and power boards, were the items that were most likely to contain BDE-209 in Australia. Further testing of these items should include items of various ages. Several other items were identified as high priority for future testing, including transport vehicles, building materials and textiles in non-domestic settings. The findings from this study will aid in the development of appropriate policies, should listing of c-decaBDE on the Stockholm Convention and Australia’s ratification of that listing proceed.

  19. BDE-209 in the Australian Environment: Desktop review

    International Nuclear Information System (INIS)

    English, Karin; Toms, Leisa-Maree L.; Gallen, Christie; Mueller, Jochen F.

    2016-01-01

    The commercial polybrominated diphenyl ether (PBDE) flame retardant mixture c-decaBDE is now being considered for listing on the Stockholm Convention on Persistent Organic Pollutants. The aim of our study was to review the literature regarding the use and detection of BDE-209, a major component of c-decaBDE, in consumer products and provide a best estimate of goods that are likely to contain BDE-209 in Australia. This review is part of a larger study, which will include quantitative testing of items to assess for BDE-209. The findings of this desktop review will be used to determine which items should be prioritized for quantitative testing. We identified that electronics, particularly televisions, computers, small household appliances and power boards, were the items that were most likely to contain BDE-209 in Australia. Further testing of these items should include items of various ages. Several other items were identified as high priority for future testing, including transport vehicles, building materials and textiles in non-domestic settings. The findings from this study will aid in the development of appropriate policies, should listing of c-decaBDE on the Stockholm Convention and Australia’s ratification of that listing proceed.

  20. Fatigue monitoring desktop guide

    International Nuclear Information System (INIS)

    Woods, K.; Thomas, K.

    2012-01-01

    The development of a program for managing material aging (MMG) in the nuclear industry requires a new and different perspective. The classical method for MMG is cycle counting, which has been shown to have limited success. The classical method has been successful in satisfying the ductile condition per the America Society of Mechanical Engineers' (ASME) design criteria. However, the defined material failure mechanism has transformed from through-wall cracking and leakage (ASME) to crack initiation (NUREG-6909). This transformation is based on current industry experience with material degradation early in plant life and can be attributed to fabrication issues and environment concerns where cycle counting has been unsuccessful. This new perspective provides a different approach to cycle counting that incorporates all of the information about the material conditions. This approach goes beyond the consideration of a static analysis and includes a dynamic assessment of component health, which is required for operating plants. This health definition should consider fabrication, inspections, transient conditions and industry operating experience. In addition, this collection of information can be transparent to a broader audience that may not have a full understanding of the system design or the potential causes of early material degradation. This paper will present the key points that are needed for a successful fatigue monitoring desktop guide. (authors)

  1. CLOUD-BASED VS DESKTOP-BASED PROPERTY MANAGEMENT SYSTEMS IN HOTEL

    Directory of Open Access Journals (Sweden)

    Mustafa\tGULMEZ

    2015-06-01

    Full Text Available Even though keeping up with the modern developments in IT sector is crucial for the success and competitiveness of a hotel, it is usually very hard for new technologies to be accepted and implemented. This is the case with the cloud technology for which the opinions between hoteliers are divided on those who think that it is just another fashion trend, unnecessary to be taken into consideration and those that believe that it helps in performing daily operations more easily, leaving space for more interaction with guests both in virtual and real world. Usage of cloud technology in hotels is still in its beginning phase and hoteliers still have to learn more about its advantages and adequate usage for the benefit of overall hotel operating. On the example of hotel property management system (PMS and comparison between features of its older desktop-version and new web-based programs, this research aims at finding out at which stage and how effective is usage of cloud technology in hotels. For this, qualitative research with semi-structured interviews with hotel mangers that use one of these programs was conducted. Reasons for usage and advantages of each version are discussed.

  2. Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.

    Science.gov (United States)

    Tong, Xin; Gromala, Diane; Gupta, Dimple; Squire, Pam

    2016-01-01

    Researchers have shown that immersive Virtual Reality (VR) can serve as an unusually powerful pain control technique. However, research assessing the reported symptoms and negative effects of VR systems indicate that it is important to ascertain if these symptoms arise from the use of particular VR display devices, particularly for users who are deemed "at risk," such as chronic pain patients Moreover, these patients have specific and often complex needs and requirements, and because basic issues such as 'comfort' may trigger anxiety or panic attacks, it is important to examine basic questions of the feasibility of using VR displays. Therefore, this repeated-measured experiment was conducted with two VR displays: the Oculus Rift's head-mounted display (HMD) and Firsthand Technologies' immersive desktop display, DeepStream3D. The characteristics of these immersive desktop displays differ: one is worn, enabling patients to move their heads, while the other is peered into, allowing less head movement. To assess the severity of physical discomforts, 20 chronic pain patients tried both displays while watching a VR pain management demo in clinical settings. Results indicated that participants experienced higher levels of Simulator Sickness using the Oculus Rift HMD. However, results also indicated other preferences of the two VR displays among patients, including physical comfort levels and a sense of immersion. Few studies have been conducted that compare usability of specific VR devices specifically with chronic pain patients using a therapeutic virtual environment in pain clinics. Thus, the results may help clinicians and researchers to choose the most appropriate VR displays for chronic pain patients and guide VR designers to enhance the usability of VR displays for long-term pain management interventions.

  3. Desktop Publishing as a Learning Resources Service.

    Science.gov (United States)

    Drake, David

    In late 1988, Midland College in Texas implemented a desktop publishing service to produce instructional aids and reduce and complement the workload of the campus print shop. The desktop service was placed in the Media Services Department of the Learning Resource Center (LRC) for three reasons: the LRC was already established as a campus-wide…

  4. The File Sync Algorithm of the ownCloud Desktop Clients

    CERN Multimedia

    CERN. Geneva

    2014-01-01

    The ownCloud desktop clients provide file syncing between desktop machines and the ownCloud server, available for the important desktop platforms. This presentation will give an overview of the sync algorithm used by the clients to provide a fast, reliable and robust syncing experience for the users. It will describe the phases a sync run will go through and how it is triggered. It also will provide an insight on the algorithms that decided if a file is uploaded, downloaded or even deleted on either on the local machine or in the cloud. Some examples of non obvious situations in file syncing will be described and discussed. As the ownCloud sync protocol is based on the open standard WebDAV the resulting challenges and the solutions will be illustrated. Finally a couple of frequently proposed enhancements will be reviewed and assed for the future development of the ownCloud server and syncing clients.

  5. System Testing of Desktop and Web Applications

    Science.gov (United States)

    Slack, James M.

    2011-01-01

    We want our students to experience system testing of both desktop and web applications, but the cost of professional system-testing tools is far too high. We evaluate several free tools and find that AutoIt makes an ideal educational system-testing tool. We show several examples of desktop and web testing with AutoIt, starting with simple…

  6. Fatigue monitoring desktop guide

    Energy Technology Data Exchange (ETDEWEB)

    Woods, K. [InnoTech Engineering Solutions, LLC (United States); Thomas, K. [Nebraska Public Power District (United States)

    2012-07-01

    The development of a program for managing material aging (MMG) in the nuclear industry requires a new and different perspective. The classical method for MMG is cycle counting, which has been shown to have limited success. The classical method has been successful in satisfying the ductile condition per the America Society of Mechanical Engineers' (ASME) design criteria. However, the defined material failure mechanism has transformed from through-wall cracking and leakage (ASME) to crack initiation (NUREG-6909). This transformation is based on current industry experience with material degradation early in plant life and can be attributed to fabrication issues and environment concerns where cycle counting has been unsuccessful. This new perspective provides a different approach to cycle counting that incorporates all of the information about the material conditions. This approach goes beyond the consideration of a static analysis and includes a dynamic assessment of component health, which is required for operating plants. This health definition should consider fabrication, inspections, transient conditions and industry operating experience. In addition, this collection of information can be transparent to a broader audience that may not have a full understanding of the system design or the potential causes of early material degradation. This paper will present the key points that are needed for a successful fatigue monitoring desktop guide. (authors)

  7. Introducing the CUAHSI Hydrologic Information System Desktop Application (HydroDesktop) and Open Development Community

    Science.gov (United States)

    Ames, D.; Kadlec, J.; Horsburgh, J. S.; Maidment, D. R.

    2009-12-01

    The Consortium of Universities for the Advancement of Hydrologic Sciences (CUAHSI) Hydrologic Information System (HIS) project includes extensive development of data storage and delivery tools and standards including WaterML (a language for sharing hydrologic data sets via web services); and HIS Server (a software tool set for delivering WaterML from a server); These and other CUASHI HIS tools have been under development and deployment for several years and together, present a relatively complete software “stack” to support the consistent storage and delivery of hydrologic and other environmental observation data. This presentation describes the development of a new HIS software tool called “HydroDesktop” and the development of an online open source software development community to update and maintain the software. HydroDesktop is a local (i.e. not server-based) client side software tool that ultimately will run on multiple operating systems and will provide a highly usable level of access to HIS services. The software provides many key capabilities including data query, map-based visualization, data download, local data maintenance, editing, graphing, data export to selected model-specific data formats, linkage with integrated modeling systems such as OpenMI, and ultimately upload to HIS servers from the local desktop software. As the software is presently in the early stages of development, this presentation will focus on design approach and paradigm and is viewed as an opportunity to encourage participation in the open development community. Indeed, recognizing the value of community based code development as a means of ensuring end-user adoption, this project has adopted an “iterative” or “spiral” software development approach which will be described in this presentation.

  8. Desktop Publishing in Libraries.

    Science.gov (United States)

    Cisler, Steve

    1987-01-01

    Describes the components, costs, and capabilities of several desktop publishing systems, and examines their possible impact on work patterns within organizations. The text and graphics of the article were created using various microcomputer software packages. (CLB)

  9. LCCP Desktop Application v1.0 Engineering Reference

    Energy Technology Data Exchange (ETDEWEB)

    Beshr, Mohamed [Univ. of Maryland, College Park, MD (United States); Aute, Vikrant [Univ. of Maryland, College Park, MD (United States)

    2014-04-01

    This Life Cycle Climate Performance (LCCP) Desktop Application Engineering Reference is divided into three parts. The first part of the guide, consisting of the LCCP objective, literature review, and mathematical background, is presented in Sections 2-4. The second part of the guide (given in Sections 5-10) provides a description of the input data required by the LCCP desktop application, including each of the input pages (Application Information, Load Information, and Simulation Information) and details for interfacing the LCCP Desktop Application with the VapCyc and EnergyPlus simulation programs. The third part of the guide (given in Section 11) describes the various interfaces of the LCCP code.

  10. Development, implementation, and analysis of desktop-scale model industrial equipment and a critical thinking rubric for use in chemical engineering education

    Science.gov (United States)

    Golter, Paul B.

    In order to address some of the challenges facing engineering education, namely the demand that students be better prepared to practice professional as well as technical skills, we have developed an intervention consisting of equipment, assessments and a novel pedagogy. The equipment consists of desktop-scale replicas of common industrial equipment. These are implemented in the form of modular cartridges that can be interchanged in a base unit containing water, power and instrumentation. These Desktop Learning Modules (DLMs) are effective at providing a hands on experience in most classroom environments without requiring either water or power hook-ups. Furthermore, the DLMs respond quickly enough that multiple experiments by multiple groups can be run in a single one hour class. We refined an existing critical thinking rubric to be more specific to the realm of engineering problem solving. By altering our pedagogy to a project based environment using the critical thinking rubric as a primary grading tool, we are able to observe and measure the critical thinking skills of student groups. This rubric is corroborated with an industrial perspective and measures constructs that are important to the students' future careers.

  11. Citrix XenApp 7.5 desktop virtualization solutions

    CERN Document Server

    Paul, Andy

    2014-01-01

    If you are a Citrix® engineer, a virtualization consultant, or an IT project manager with prior experience of using Citrix XenApp® and related technologies for desktop virtualization and want to further explore the power of XenApp® for flawless desktop virtualization, then this book is for you.

  12. Comparing Web Applications with Desktop Applications: An Empirical Study

    DEFF Research Database (Denmark)

    Pop, Paul

    2002-01-01

    In recent years, many desktop applications have been ported to the world wide web in order to reduce (multiplatform) development, distribution and maintenance costs. However, there is little data concerning the usability of web applications, and the impact of their usability on the total cost...... of developing and using such applications. In this paper we present a comparison of web and desktop applications from the usability point of view. The comparison is based on an empirical study that investigates the performance of a group of users on two calendaring applications: Yahoo!Calendar and Microsoft...... Calendar. The study shows that in the case of web applications the performance of the users is significantly reduced, mainly because of the restricted interaction mechanisms provided by current web browsers....

  13. An Exercise in Desktop Publishing: Using the "Newsroom."

    Science.gov (United States)

    Kiteka, Sebastian F.

    This guide provides a description and step-by-step instructions for the use of "Newsroom," a desktop-publishing program for the Apple II series of microcomputers produced by Springboard Software Inc. Based on the 1984 version of the program, this two-hour exercise focuses on the design and production of a newsletter with text and…

  14. Perception Analysis of Desktop and Mobile Service Website

    Directory of Open Access Journals (Sweden)

    Rizqiyatul Khoiriyah

    2016-12-01

    Full Text Available The research was conducted as a qualitative study of the website to deeper explore and examine the analysis of user perception of desktop and mobile website services. This research reviewed about user perception of desktop and mobile service website used by using qualitative methods adapted to WebQual and User Experience approach. This qualitative research refered to the theoretical reference written by Creswell (2014. The expected outcome is to know the user perceptions of the available services and information in the website along with the possibility of desktop and mobile gap arising from differences in the two services. These results can be used as a service model on the website of the user experience.

  15. Desktop Publishing: A Powerful Tool for Advanced Composition Courses.

    Science.gov (United States)

    Sullivan, Patricia

    1988-01-01

    Examines the advantages of using desktop publishing in advanced writing classes. Explains how desktop publishing can spur creativity, call attention to the interaction between words and pictures, encourage the social dimensions of computing and composing, and provide students with practical skills. (MM)

  16. Efficient Redundancy Techniques in Cloud and Desktop Grid Systems using MAP/G/c-type Queues

    Science.gov (United States)

    Chakravarthy, Srinivas R.; Rumyantsev, Alexander

    2018-03-01

    Cloud computing is continuing to prove its flexibility and versatility in helping industries and businesses as well as academia as a way of providing needed computing capacity. As an important alternative to cloud computing, desktop grids allow to utilize the idle computer resources of an enterprise/community by means of distributed computing system, providing a more secure and controllable environment with lower operational expenses. Further, both cloud computing and desktop grids are meant to optimize limited resources and at the same time to decrease the expected latency for users. The crucial parameter for optimization both in cloud computing and in desktop grids is the level of redundancy (replication) for service requests/workunits. In this paper we study the optimal replication policies by considering three variations of Fork-Join systems in the context of a multi-server queueing system with a versatile point process for the arrivals. For services we consider phase type distributions as well as shifted exponential and Weibull. We use both analytical and simulation approach in our analysis and report some interesting qualitative results.

  17. Efficient Redundancy Techniques in Cloud and Desktop Grid Systems using MAP/G/c-type Queues

    Directory of Open Access Journals (Sweden)

    Chakravarthy Srinivas R.

    2018-03-01

    Full Text Available Cloud computing is continuing to prove its flexibility and versatility in helping industries and businesses as well as academia as a way of providing needed computing capacity. As an important alternative to cloud computing, desktop grids allow to utilize the idle computer resources of an enterprise/community by means of distributed computing system, providing a more secure and controllable environment with lower operational expenses. Further, both cloud computing and desktop grids are meant to optimize limited resources and at the same time to decrease the expected latency for users. The crucial parameter for optimization both in cloud computing and in desktop grids is the level of redundancy (replication for service requests/workunits. In this paper we study the optimal replication policies by considering three variations of Fork-Join systems in the context of a multi-server queueing system with a versatile point process for the arrivals. For services we consider phase type distributions as well as shifted exponential and Weibull. We use both analytical and simulation approach in our analysis and report some interesting qualitative results.

  18. Distributed open environment for data retrieval based on pattern recognition techniques

    International Nuclear Information System (INIS)

    Pereira, A.; Vega, J.; Castro, R.; Portas, A.

    2010-01-01

    Pattern recognition methods for data retrieval have been applied to fusion databases for the localization and extraction of similar waveforms within temporal evolution signals. In order to standardize the use of these methods, a distributed open environment has been designed. It is based on a client/server architecture that supports distribution, interoperability and portability between heterogeneous platforms. The server part is a single desktop application based on J2EE (Java 2 Enterprise Edition), which provides a mature standard framework and a modular architecture. It can handle transactions and concurrency of components that are deployed on JETTY, an embedded web container within the Java server application for providing HTTP services. The data management is based on Apache DERBY, a relational database engine also embedded on the same Java based solution. This encapsulation allows hiding of unnecessary details about the installation, distribution, and configuration of all these components but with the flexibility to create and allocate many databases on different servers. The DERBY network module increases the scope of the installed database engine by providing traditional Java database network connections (JDBC-TCP/IP). This avoids scattering several database engines (a unique embedded engine defines the rules for accessing the distributed data). Java thin clients (Java 5 or above is the unique requirement) can be executed in the same computer than the server program (for example a desktop computer) but also server and client software can be distributed in a remote participation environment (wide area networks). The thin client provides graphic user interface to look for patterns (entire waveforms or specific structural forms) and display the most similar ones. This is obtained with HTTP requests and by generating dynamic content (servlets) in response to these client requests.

  19. Distributed Open Environment for Data Retrieval based on Pattern Recognition Techniques

    Energy Technology Data Exchange (ETDEWEB)

    Pereira, A.; Vega, J.; Castro, R.; Portas, A. [Association EuratomCIEMAT para Fusion, Madrid (Spain)

    2009-07-01

    Full text of publication follows: Pattern recognition methods for data retrieval have been applied to fusion databases for the localization and extraction of similar waveforms within temporal evolution signals. In order to standardize the use of these methods, a distributed open environment has been designed. It is based on a client/server architecture that supports distribution, inter-operability and portability between heterogeneous platforms. The server part is a single desktop application based on J2EE, which provides a mature standard framework and a modular architecture. It can handle transactions and competition of components that are deployed on JETTY, an embedded web container within the Java server application for providing HTTP services. The data management is based on Apache DERBY, a relational database engine also embedded on the same Java based solution. This encapsulation allows concealment of unnecessary details about the installation, distribution, and configuration of all these components but with the flexibility to create and allocate many databases on different servers. The DERBY network module increases the scope of the installed database engine by providing traditional Java database network connections (JDBC-TCP/IP). This avoids scattering several database engines (a unique embedded engine defines the rules for accessing the distributed data). Java thin clients (Java 5 or above is the unique requirement) can be executed in the same computer than the server program (for example a desktop computer) but also server and client software can be distributed in a remote participation environment (wide area networks). The thin client provides graphic user interface to look for patterns (entire waveforms or specific structural forms) and display the most similar ones. This is obtained with HTTP requests and by generating dynamic content (servlets) in response to these client requests. (authors)

  20. Distributed open environment for data retrieval based on pattern recognition techniques

    Energy Technology Data Exchange (ETDEWEB)

    Pereira, A., E-mail: augusto.pereira@ciemat.e [Asociacion EURATOM/CIEMAT para Fusion, CIEMAT, Edificio 66, Avda. Complutense, 22, 28040 Madrid (Spain); Vega, J.; Castro, R.; Portas, A. [Asociacion EURATOM/CIEMAT para Fusion, CIEMAT, Edificio 66, Avda. Complutense, 22, 28040 Madrid (Spain)

    2010-07-15

    Pattern recognition methods for data retrieval have been applied to fusion databases for the localization and extraction of similar waveforms within temporal evolution signals. In order to standardize the use of these methods, a distributed open environment has been designed. It is based on a client/server architecture that supports distribution, interoperability and portability between heterogeneous platforms. The server part is a single desktop application based on J2EE (Java 2 Enterprise Edition), which provides a mature standard framework and a modular architecture. It can handle transactions and concurrency of components that are deployed on JETTY, an embedded web container within the Java server application for providing HTTP services. The data management is based on Apache DERBY, a relational database engine also embedded on the same Java based solution. This encapsulation allows hiding of unnecessary details about the installation, distribution, and configuration of all these components but with the flexibility to create and allocate many databases on different servers. The DERBY network module increases the scope of the installed database engine by providing traditional Java database network connections (JDBC-TCP/IP). This avoids scattering several database engines (a unique embedded engine defines the rules for accessing the distributed data). Java thin clients (Java 5 or above is the unique requirement) can be executed in the same computer than the server program (for example a desktop computer) but also server and client software can be distributed in a remote participation environment (wide area networks). The thin client provides graphic user interface to look for patterns (entire waveforms or specific structural forms) and display the most similar ones. This is obtained with HTTP requests and by generating dynamic content (servlets) in response to these client requests.

  1. Desktop Publishing in Education.

    Science.gov (United States)

    Hall, Wendy; Layman, J.

    1989-01-01

    Discusses the state of desktop publishing (DTP) in education today and describes the weaknesses of the systems available for use in the classroom. Highlights include document design and layout; text composition; graphics; word processing capabilities; a comparison of commercial and educational DTP packages; and skills required for DTP. (four…

  2. SAMP: Application Messaging for Desktop and Web Applications

    Science.gov (United States)

    Taylor, M. B.; Boch, T.; Fay, J.; Fitzpatrick, M.; Paioro, L.

    2012-09-01

    SAMP, the Simple Application Messaging Protocol, is a technology which allows tools to communicate. It is deployed in a number of desktop astronomy applications including ds9, Aladin, TOPCAT, World Wide Telescope and numerous others, and makes it straightforward for a user to treat a selection of these tools as a loosely-integrated suite, combining the most powerful features of each. It has been widely used within Virtual Observatory contexts, but is equally suitable for non-VO use. Enabling SAMP communication from web-based content has long been desirable. An obvious use case is arranging for a click on a web page link to deliver an image, table or spectrum to a desktop viewer, but more sophisticated two-way interaction with rich internet applications would also be possible. Use from the web however presents some problems related to browser sandboxing. We explain how the SAMP Web Profile, introduced in version 1.3 of the SAMP protocol, addresses these issues, and discuss the resulting security implications.

  3. Desktop publishing com o scribus

    OpenAIRE

    Silva, Fabrício Riff; Uchôa, Kátia Cilene Amaral

    2015-01-01

    Este artigo apresenta um breve tutorial sobre Desktop Publishing, com ênfase no software livre Scribus, através da criação de um exemplo prático que explora algumas de suas principais funcionalidades.

  4. Exploring Graphic Design. A Short Course in Desktop Publishing.

    Science.gov (United States)

    Stanley, MLG

    This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…

  5. FORMED: Bringing Formal Methods to the Engineering Desktop

    Science.gov (United States)

    2016-02-01

    FORMED: BRINGING FORMAL METHODS TO THE ENGINEERING DESKTOP BAE SYSTEMS FEBRUARY 2016 FINAL TECHNICAL REPORT APPROVED FOR PUBLIC RELEASE...This report is published in the interest of scientific and technical information exchange, and its publication does not constitute the Government’s...BRINGING FORMAL METHODS TO THE ENGINEERING DESKTOP 5a. CONTRACT NUMBER FA8750-14-C-0024 5b. GRANT NUMBER N/A 5c. PROGRAM ELEMENT NUMBER 63781D

  6. Multimodal Desktop Interaction: The Face –Object-Gesture–Voice Example

    DEFF Research Database (Denmark)

    Vidakis, Nikolas; Vlasopoulos, Anastasios; Kounalakis, Tsampikos

    2013-01-01

    This paper presents a natural user interface system based on multimodal human computer interaction, which operates as an intermediate module between the user and the operating system. The aim of this work is to demonstrate a multimodal system which gives users the ability to interact with desktop...

  7. MELCOR/VISOR PWR desktop simulator

    International Nuclear Information System (INIS)

    With, Anka de; Wakker, Pieter

    2010-01-01

    Increasingly, there is a need for a learning support and training tool for nuclear engineers, utilities and students in order to broaden their understanding of advanced nuclear plant characteristics, dynamics, transients and safety features. Nuclear system analysis codes like ASTEC, RELAP5, RETRAN and MELCOR provide calculation results of and visualization tools can be used to graphically represent these results. However, for an efficient education and training a more interactive tool such as a simulator is needed. The simulator connects the graphical tool with the calculation tool in an interactive manner. A small number of desktop simulators exist [1-3]. The existing simulators are capable of representing different types of power plants and various accident conditions. However, they were found to be too general to be used as a reliable plant-specific accident analysis or training tool. A desktop simulator of the Pressurized Water Reactor (PWR) has been created under contract of the Dutch nuclear regulatory body (KFD). The desktop simulator is a software package that provides a close to real simulation of the Dutch nuclear power plant Borssele (KCB) and is used for training of the accident response. The simulator includes the majority of the power plant systems, necessary for the successful simulation of the KCB plant during normal operation, malfunctions and accident situations, and it has been successfully validated against the results of the safety evaluations from the KCB safety report. (orig.)

  8. Perception Analysis of Desktop and Mobile Service Website

    OpenAIRE

    Khoiriyah, Rizqiyatul

    2016-01-01

    The research was conducted as a qualitative study of the website to deeper explore and examine the analysis of user perception of desktop and mobile website services. This research reviewed about user perception of desktop and mobile service website used by using qualitative methods adapted to WebQual and User Experience approach. This qualitative research refered to the theoretical reference written by Creswell (2014). The expected outcome is to know the user perceptions of the available ser...

  9. Practical Downloading to Desktop Publishing: Enhancing the Delivery of Information.

    Science.gov (United States)

    Danziger, Pamela N.

    This paper is addressed to librarians and information managers who, as one of the many activities they routinely perform, frequently publish information in such formats as newsletters, manuals, brochures, forms, presentations, or reports. It is argued that desktop publishing--a personal computer-based software package used to generate documents of…

  10. Desktop Publishing: Organizational Considerations for Adoption and Implementation. TDC Research Report No. 6.

    Science.gov (United States)

    Lee, Paul

    This report explores the implementation of desktop publishing in the Minnesota Extension Service (MES) and provides a framework for its implementation in other organizations. The document begins with historical background on the development of desktop publishing. Criteria for deciding whether to purchase a desktop publishing system, advantages and…

  11. MedlinePlus® Everywhere: Access from Your Phone, Tablet or Desktop

    Science.gov (United States)

    ... responsivefull.html MedlinePlus® Everywhere: Access from Your Phone, Tablet or Desktop To use the sharing features on ... provide a consistent user experience from a desktop, tablet, or phone. All users, regardless of how they ...

  12. A Course in Desktop Publishing.

    Science.gov (United States)

    Somerick, Nancy M.

    1992-01-01

    Describes "Promotional Publications," a required course for public relations majors, which teaches the basics of desktop publishing. Outlines how the course covers the preparation of publications used as communication tools in public relations, advertising, and organizations, with an emphasis upon design, layout, and technology. (MM)

  13. A NICE approach to managing large numbers of desktop PC's

    International Nuclear Information System (INIS)

    Foster, David

    1996-01-01

    The problems of managing desktop systems are far from resolved. As we deploy increasing numbers of systems, PC's Mackintoshes and UN*X Workstations. This paper will concentrate on the solution adopted at CERN for the management of the rapidly increasing numbers of desktop PC's in use in all parts of the laboratory. (author)

  14. 基于OpenStack的虚拟桌面Spice的应用%Based on OpenStack virtual desktop applications of Spice

    Institute of Scientific and Technical Information of China (English)

    余康; 张鹏; 唐攀

    2014-01-01

    针对目前开源云平台OpenStack采用的VNC虚拟桌面在实际应用中存在着鼠标重影、屏幕无法自适应等不足之处,本文提出了一种新的OpenStack整合开源虚拟桌面传输协议Spice的虚拟桌面方案,该方案解决了目前OpenStack采用VNC虚拟桌面的不足之处,Spice协议较VNC有更强大的功能,能够提供更好的最终用户体验。%Open source cloud platform it has used VNC exist in actual application of the virtual desktop mouse ghosting, screen can't adaptive deficiency, such as this paper proposes a new open source virtual desktop transfer protocol Spice it integration of virtual desktop solution, the solution to solve the current deficiencies of the virtual desktop, it USES the VNC Spice protocol a VNC has more powerful functions, can provide a better end user experience.

  15. Turbulence Visualization at the Terascale on Desktop PCs

    KAUST Repository

    Treib, M.

    2012-12-01

    Despite the ongoing efforts in turbulence research, the universal properties of the turbulence small-scale structure and the relationships between small-and large-scale turbulent motions are not yet fully understood. The visually guided exploration of turbulence features, including the interactive selection and simultaneous visualization of multiple features, can further progress our understanding of turbulence. Accomplishing this task for flow fields in which the full turbulence spectrum is well resolved is challenging on desktop computers. This is due to the extreme resolution of such fields, requiring memory and bandwidth capacities going beyond what is currently available. To overcome these limitations, we present a GPU system for feature-based turbulence visualization that works on a compressed flow field representation. We use a wavelet-based compression scheme including run-length and entropy encoding, which can be decoded on the GPU and embedded into brick-based volume ray-casting. This enables a drastic reduction of the data to be streamed from disk to GPU memory. Our system derives turbulence properties directly from the velocity gradient tensor, and it either renders these properties in turn or generates and renders scalar feature volumes. The quality and efficiency of the system is demonstrated in the visualization of two unsteady turbulence simulations, each comprising a spatio-temporal resolution of 10244. On a desktop computer, the system can visualize each time step in 5 seconds, and it achieves about three times this rate for the visualization of a scalar feature volume. © 1995-2012 IEEE.

  16. Full-scope nuclear training simulator -brought to the desktop

    International Nuclear Information System (INIS)

    LaPointe, D.J.; Manz, A.; Hall, G.S.

    1997-01-01

    RighTSTEP is a suite of simulation software which has been initially designed to facilitate upgrade of Ontario Hydro's full-scope simulators, but is also adaptable to a variety of other roles. it is presently being commissioned at Bruch A Training Simulator and has seen preliminary use in desktop and classroom roles. Because of the flexibility of the system, we anticipate it will see common use in the corporation for full-scope simulation roles. A key reason for developing RighTSTEP (Real Time Simulator Technology Extensible and Portable) was the need to modernize and upgrade the full-scope training simulator while protecting the investment in modelling code. This modelling code represents the end product of 18 years of evolution from the beginning of its development in 1979. Bringing this modelling code to a modern and more useful framework - the combination of simulator host, operating system, and simulator operating system - also could provide many spin-off benefits. The development (and first implementation) of the righTSTEP system was cited for saving the corporation 5.6M$ and was recognized by a corporate New Technology Award last year. The most important spin-off from this project has been the desktop version of the full-scope simulator. The desktop simulator uses essentially the same software as does its full-scope counterpart, and may be used for a variety of new purposes. Classroom and individual simulator training can now be easily accommodated since a desktop simulator is both affordable and relatively ease to use. Further, a wide group of people can be trained using the desktop simulator: by contrast the full-scope simulators were almost exclusively devoted to front-line operating staff. The desktop is finding increasing use in support of engineering applications, resulting from its easy accessibility, breadth of station systems represented, and tools for analysis and viewing. As further plant models are made available on the new simulator platform and

  17. Desktop Publishing in the University.

    Science.gov (United States)

    Burstyn, Joan N., Ed.

    Highlighting changes in the work of people within the university, this book presents nine essays that examine the effects of desktop publishing and electronic publishing on professors and students, librarians, and those who work at university presses and in publication departments. Essays in the book are: (1) "Introduction: The Promise of Desktop…

  18. Desktop publishing and validation of custom near visual acuity charts.

    Science.gov (United States)

    Marran, Lynn; Liu, Lei; Lau, George

    2008-11-01

    Customized visual acuity (VA) assessment is an important part of basic and clinical vision research. Desktop computer based distance VA measurements have been utilized, and shown to be accurate and reliable, but computer based near VA measurements have not been attempted, mainly due to the limited spatial resolution of computer monitors. In this paper, we demonstrate how to use desktop publishing to create printed custom near VA charts. We created a set of six near VA charts in a logarithmic progression, 20/20 through 20/63, with multiple lines of the same acuity level, different letter arrangements in each line and a random noise background. This design allowed repeated measures of subjective accommodative amplitude without the potential artifact of familiarity of the optotypes. The background maintained a constant and spatial frequency rich peripheral stimulus for accommodation across the six different acuity levels. The paper describes in detail how pixel-wise accurate black and white bitmaps of Sloan optotypes were used to create the printed custom VA charts. At all acuity levels, the physical sizes of the printed custom optotypes deviated no more than 0.034 log units from that of the standard, satisfying the 0.05 log unit ISO criterion we used to demonstrate physical equivalence. Also, at all acuity levels, log unit differences in the mean target distance for which reliable recognition of letters first occurred for the printed custom optotypes compared to the standard were found to be below 0.05, satisfying the 0.05 log unit ISO criterion we used to demonstrate functional equivalence. It is possible to use desktop publishing to create custom near VA charts that are physically and functionally equivalent to standard VA charts produced by a commercial printing process.

  19. FRAMEWORK PARA CONVERSÃO DE APLICATIVOS DELPHI DESKTOP EM APLICATIVOS ANDROID NATIVO

    Directory of Open Access Journals (Sweden)

    Rodrigo da Silva Riquena

    2014-08-01

    Full Text Available With the growing use of mobile devices by companies and organizations there is an increasing demand applications in production mobile platform. For certain companies, business success may depend on a mobile application which approaches the customers or improve the performance of internal processes. However, developing software for the mobile platform is an expensive process which takes time and resources. A framework to convert Delphi Desktop applications into native Android applications in an automatic way constitutes a useful tool for architects and software developers can contribute with the implementation phase of the application. Therefore, this work is based on methods and processes for software reengineering as the PRE / OO (Process of Reengineering Object Oriented, for automatic conversion of an application developed in Delphi environment in an application for Android mobile platform. At last, an experiment was performed with a real case to corroborate the goals.

  20. Design Options for a Desktop Publishing Course.

    Science.gov (United States)

    Mayer, Kenneth R.; Nelson, Sandra J.

    1992-01-01

    Offers recommendations for development of an undergraduate desktop publishing course. Discusses scholastic level and prerequisites, purpose and objectives, instructional resources and methodology, assignments and evaluation, and a general course outline. (SR)

  1. An Interactive, Web-based High Performance Modeling Environment for Computational Epidemiology.

    Science.gov (United States)

    Deodhar, Suruchi; Bisset, Keith R; Chen, Jiangzhuo; Ma, Yifei; Marathe, Madhav V

    2014-07-01

    We present an integrated interactive modeling environment to support public health epidemiology. The environment combines a high resolution individual-based model with a user-friendly web-based interface that allows analysts to access the models and the analytics back-end remotely from a desktop or a mobile device. The environment is based on a loosely-coupled service-oriented-architecture that allows analysts to explore various counter factual scenarios. As the modeling tools for public health epidemiology are getting more sophisticated, it is becoming increasingly hard for non-computational scientists to effectively use the systems that incorporate such models. Thus an important design consideration for an integrated modeling environment is to improve ease of use such that experimental simulations can be driven by the users. This is achieved by designing intuitive and user-friendly interfaces that allow users to design and analyze a computational experiment and steer the experiment based on the state of the system. A key feature of a system that supports this design goal is the ability to start, stop, pause and roll-back the disease propagation and intervention application process interactively. An analyst can access the state of the system at any point in time and formulate dynamic interventions based on additional information obtained through state assessment. In addition, the environment provides automated services for experiment set-up and management, thus reducing the overall time for conducting end-to-end experimental studies. We illustrate the applicability of the system by describing computational experiments based on realistic pandemic planning scenarios. The experiments are designed to demonstrate the system's capability and enhanced user productivity.

  2. Digital Dome versus Desktop Display: Learning Outcome Assessments by Domain Experts

    Science.gov (United States)

    Jacobson, Jeffery

    2013-01-01

    In previous publications, the author reported that students learned about Egyptian architecture and society by playing an educational game based on a virtual representation of a temple. Students played the game in a digital dome or on a standard desktop computer, and (each) then recorded a video tour of the temple. Those who had used the dome…

  3. Reducing the Digital Divide among Children Who Received Desktop or Hybrid Computers for the Home

    Directory of Open Access Journals (Sweden)

    Gila Cohen Zilka

    2016-06-01

    Full Text Available Researchers and policy makers have been exploring ways to reduce the digital divide. Parameters commonly used to examine the digital divide worldwide, as well as in this study, are: (a the digital divide in the accessibility and mobility of the ICT infrastructure and of the content infrastructure (e.g., sites used in school; and (b the digital divide in literacy skills. In the present study we examined the degree of effectiveness of receiving a desktop or hybrid computer for the home in reducing the digital divide among children of low socio-economic status aged 8-12 from various localities across Israel. The sample consisted of 1,248 respondents assessed in two measurements. As part of the mixed-method study, 128 children were also interviewed. Findings indicate that after the children received desktop or hybrid computers, changes occurred in their frequency of access, mobility, and computer literacy. Differences were found between the groups: hybrid computers reduce disparities and promote work with the computer and surfing the Internet more than do desktop computers. Narrowing the digital divide for this age group has many implications for the acquisition of skills and study habits, and consequently, for the realization of individual potential. The children spoke about self improvement as a result of exposure to the digital environment, about a sense of empowerment and of improvement in their advantage in the social fabric. Many children expressed a desire to continue their education and expand their knowledge of computer applications, the use of software, of games, and more. Therefore, if there is no computer in the home and it is necessary to decide between a desktop and a hybrid computer, a hybrid computer is preferable.

  4. A desktop 3D printer with dual extruders to produce customised electronic circuitry

    Science.gov (United States)

    Butt, Javaid; Onimowo, Dominic Adaoiza; Gohrabian, Mohammed; Sharma, Tinku; Shirvani, Hassan

    2018-03-01

    3D printing has opened new horizons for the manufacturing industry in general, and 3D printers have become the tools for technological advancements. There is a huge divide between the pricing of industrial and desktop 3D printers with the former being on the expensive side capable of producing excellent quality products and latter being on the low-cost side with moderate quality results. However, there is a larger room for improvements and enhancements for the desktop systems as compared to the industrial ones. In this paper, a desktop 3D printer called Prusa Mendel i2 has been modified and integrated with an additional extruder so that the system can work with dual extruders and produce bespoke electronic circuits. The communication between the two extruders has been established by making use of the In-Chip Serial Programming port on the Arduino Uno controlling the printer. The biggest challenge is to control the flow of electric paint (to be dispensed by the new extruder) and CFD (Computational Fluid Dynamics) analysis has been carried out to ascertain the optimal conditions for proper dispensing. The final product is a customised electronic circuit with the base of plastic (from the 3D printer's extruder) and electronic paint (from the additional extruder) properly dispensed to create a live circuit on a plastic platform. This low-cost enhancement to a desktop 3D printer can provide a new prospect to produce multiple material parts where the additional extruder can be filled with any material that can be properly dispensed from its nozzle.

  5. Basics of Desktop Publishing. Teacher Edition.

    Science.gov (United States)

    Beeby, Ellen

    This color-coded teacher's guide contains curriculum materials designed to give students an awareness of various desktop publishing techniques before they determine their computer hardware and software needs. The guide contains six units, each of which includes some or all of the following basic components: objective sheet, suggested activities…

  6. Microsoft Virtualization Master Microsoft Server, Desktop, Application, and Presentation Virtualization

    CERN Document Server

    Olzak, Thomas; Boomer, Jason; Keefer, Robert M

    2010-01-01

    Microsoft Virtualization helps you understand and implement the latest virtualization strategies available with Microsoft products. This book focuses on: Server Virtualization, Desktop Virtualization, Application Virtualization, and Presentation Virtualization. Whether you are managing Hyper-V, implementing desktop virtualization, or even migrating virtual machines, this book is packed with coverage on all aspects of these processes. Written by a talented team of Microsoft MVPs, Microsoft Virtualization is the leading resource for a full installation, migration, or integration of virtual syste

  7. Cubby : Multiscreen Desktop VR Part III

    NARCIS (Netherlands)

    Djajadiningrat, J.P.; Gribnau, M.W.

    2000-01-01

    In this month's final episode of our 'Cubby: Multiscreen Desktop VR' trilogy we explain how you read the InputSprocket driver from part II, how you use it as input for the cameras from part I and how you calibrate the input device so that it leads to the correct head position.

  8. Cubby : Multiscreen Desktop VR Part II

    NARCIS (Netherlands)

    Gribnau, M.W.; Djajadiningrat, J.P.

    2000-01-01

    In this second part of our 'Cubby: Multiscreen Desktop VR' trilogy, we will introduce you to the art of creating a driver to read an Origin Instruments Dynasight input device. With the Dynasight, the position of the head of the user is established so that Cubby can display the correct images on its

  9. Delivering an Alternative Medicine Resource to the User's Desktop via World Wide Web.

    Science.gov (United States)

    Li, Jie; Wu, Gang; Marks, Ellen; Fan, Weiyu

    1998-01-01

    Discusses the design and implementation of a World Wide Web-based alternative medicine virtual resource. This homepage integrates regional, national, and international resources and delivers library services to the user's desktop. Goals, structure, and organizational schemes of the system are detailed, and design issues for building such a…

  10. EPA Region 8, Memo on Desktop Printer Ink Cartridges Policy & Voluntary Printer Turn-in

    Science.gov (United States)

    This memo requests EPA Region 8 users to voluntarily turn-in their desktop printers and notifies users of the Region 8 policy to not provide maintenance or ink and toner cartridges for desktop printers.

  11. Warm Hearts/Cold Type: Desktop Publishing Arrives.

    Science.gov (United States)

    Kramer, Felix

    1991-01-01

    Describes desktop publishing (DTP) that may be suitable for community, activist, and nonprofit groups and discusses how it is changing written communication. Topics discussed include costs; laser printers; time savings; hardware and software selection; and guidelines to consider when establishing DTP capability. (LRW)

  12. Desktop Publishing: The New Wave in Business Education.

    Science.gov (United States)

    Huprich, Violet M.

    1989-01-01

    Discusses the challenges of teaching desktop publishing (DTP); the industry is in flux with the software packages constantly being updated. Indicates that the demand for those with DTP skills is great. (JOW)

  13. Improvements in fast-response flood modeling: desktop parallel computing and domain tracking

    Energy Technology Data Exchange (ETDEWEB)

    Judi, David R [Los Alamos National Laboratory; Mcpherson, Timothy N [Los Alamos National Laboratory; Burian, Steven J [UNIV. OF UTAH

    2009-01-01

    It is becoming increasingly important to have the ability to accurately forecast flooding, as flooding accounts for the most losses due to natural disasters in the world and the United States. Flood inundation modeling has been dominated by one-dimensional approaches. These models are computationally efficient and are considered by many engineers to produce reasonably accurate water surface profiles. However, because the profiles estimated in these models must be superimposed on digital elevation data to create a two-dimensional map, the result may be sensitive to the ability of the elevation data to capture relevant features (e.g. dikes/levees, roads, walls, etc...). Moreover, one-dimensional models do not explicitly represent the complex flow processes present in floodplains and urban environments and because two-dimensional models based on the shallow water equations have significantly greater ability to determine flow velocity and direction, the National Research Council (NRC) has recommended that two-dimensional models be used over one-dimensional models for flood inundation studies. This paper has shown that two-dimensional flood modeling computational time can be greatly reduced through the use of Java multithreading on multi-core computers which effectively provides a means for parallel computing on a desktop computer. In addition, this paper has shown that when desktop parallel computing is coupled with a domain tracking algorithm, significant computation time can be eliminated when computations are completed only on inundated cells. The drastic reduction in computational time shown here enhances the ability of two-dimensional flood inundation models to be used as a near-real time flood forecasting tool, engineering, design tool, or planning tool. Perhaps even of greater significance, the reduction in computation time makes the incorporation of risk and uncertainty/ensemble forecasting more feasible for flood inundation modeling (NRC 2000; Sayers et al

  14. Investigation Methodology of a Virtual Desktop Infrastructure for IoT

    Directory of Open Access Journals (Sweden)

    Doowon Jeong

    2015-01-01

    Full Text Available Cloud computing for IoT (Internet of Things has exhibited the greatest growth in the IT market in the recent past and this trend is expected to continue. Many companies are adopting a virtual desktop infrastructure (VDI for private cloud computing to reduce costs and enhance the efficiency of their servers. As a VDI is widely used, threats of cyber terror and invasion are also increasing. To minimize the damage, response procedure for cyber intrusion on a VDI should be systematized. Therefore, we propose an investigation methodology for VDI solutions in this paper. Here we focus on a virtual desktop infrastructure and introduce various desktop virtualization solutions that are widely used, such as VMware, Citrix, and Microsoft. In addition, we verify the integrity of the data acquired in order that the result of our proposed methodology is acceptable as evidence in a court of law. During the experiment, we observed an error: one of the commonly used digital forensic tools failed to mount a dynamically allocated virtual disk properly.

  15. Design and validation of a 3D virtual reality desktop system for sonographic length and volume measurements in early pregnancy evaluation.

    Science.gov (United States)

    Baken, Leonie; van Gruting, Isabelle M A; Steegers, Eric A P; van der Spek, Peter J; Exalto, Niek; Koning, Anton H J

    2015-03-01

    To design and validate a desktop virtual reality (VR) system, for presentation and assessment of volumetric data, based on commercially off-the-shelf hardware as an alternative to a fully immersive CAVE-like I-Space VR system. We designed a desktop VR system, using a three-dimensional (3D) monitor and a six degrees-of-freedom tracking system. A personal computer uses the V-Scope (Erasmus MC, Rotterdam, The Netherlands) volume-rendering application, developed for the I-Space, to create a hologram of volumetric data. Inter- and intraobserver reliability for crown-rump length and embryonic volume measurements are investigated using Bland-Altman plots and intraclass correlation coefficients. Time required for the measurements was recorded. Comparing the I-Space and the desktop VR system, the mean difference for crown-rump length is -0.34% (limits of agreement -2.58-1.89, ±2.24%) and for embryonic volume -0.92% (limits of agreement -6.97-5.13, ±6.05%). Intra- and interobserver intraclass correlation coefficients of the desktop VR system were all >0.99. Measurement times were longer on the desktop VR system compared with the I-Space, but the differences were not statistically significant. A user-friendly desktop VR system can be put together using commercially off-the-shelf hardware at an acceptable price. This system provides a valid and reliable method for embryonic length and volume measurements and can be used in clinical practice. © 2014 Wiley Periodicals, Inc.

  16. Desktop publishing: a useful tool for scientists.

    Science.gov (United States)

    Lindroth, J R; Cooper, G; Kent, R L

    1994-01-01

    Desktop publishing offers features that are not available in word processing programs. The process yields an impressive and professional-looking document that is legible and attractive. It is a simple but effective tool to enhance the quality and appearance of your work and perhaps also increase your productivity.

  17. Thomas Jefferson, Page Design, and Desktop Publishing.

    Science.gov (United States)

    Hartley, James

    1991-01-01

    Discussion of page design for desktop publishing focuses on the importance of functional issues as opposed to aesthetic issues, and criticizes a previous article that stressed aesthetic issues. Topics discussed include balance, consistency in text structure, and how differences in layout affect the clarity of "The Declaration of…

  18. Desk-top publishing using IBM-compatible computers.

    Science.gov (United States)

    Grencis, P W

    1991-01-01

    This paper sets out to describe one Medical Illustration Departments' experience of the introduction of computers for desk-top publishing. In this particular case, after careful consideration of all the options open, an IBM-compatible system was installed rather than the often popular choice of an Apple Macintosh.

  19. Correlation between National Influenza Surveillance Data and Search Queries from Mobile Devices and Desktops in South Korea.

    Science.gov (United States)

    Shin, Soo-Yong; Kim, Taerim; Seo, Dong-Woo; Sohn, Chang Hwan; Kim, Sung-Hoon; Ryoo, Seung Mok; Lee, Yoon-Seon; Lee, Jae Ho; Kim, Won Young; Lim, Kyoung Soo

    2016-01-01

    Digital surveillance using internet search queries can improve both the sensitivity and timeliness of the detection of a health event, such as an influenza outbreak. While it has recently been estimated that the mobile search volume surpasses the desktop search volume and mobile search patterns differ from desktop search patterns, the previous digital surveillance systems did not distinguish mobile and desktop search queries. The purpose of this study was to compare the performance of mobile and desktop search queries in terms of digital influenza surveillance. The study period was from September 6, 2010 through August 30, 2014, which consisted of four epidemiological years. Influenza-like illness (ILI) and virologic surveillance data from the Korea Centers for Disease Control and Prevention were used. A total of 210 combined queries from our previous survey work were used for this study. Mobile and desktop weekly search data were extracted from Naver, which is the largest search engine in Korea. Spearman's correlation analysis was used to examine the correlation of the mobile and desktop data with ILI and virologic data in Korea. We also performed lag correlation analysis. We observed that the influenza surveillance performance of mobile search queries matched or exceeded that of desktop search queries over time. The mean correlation coefficients of mobile search queries and the number of queries with an r-value of ≥ 0.7 equaled or became greater than those of desktop searches over the four epidemiological years. A lag correlation analysis of up to two weeks showed similar trends. Our study shows that mobile search queries for influenza surveillance have equaled or even become greater than desktop search queries over time. In the future development of influenza surveillance using search queries, the recognition of changing trend of mobile search data could be necessary.

  20. Analytical Hierarchy Process for the selection of strategic alternatives for introduction of infrastructure virtual desktop infrastructure in the university

    Directory of Open Access Journals (Sweden)

    Katerina A. Makoviy

    2017-12-01

    Full Text Available The task of choosing a strategy for implementing the virtual desktop infrastructure into the IT infrastructure of the university is considered. The infrastructure of virtual desktops is a technology that provides centralization of management of client workplaces, increase the service life of computers in classrooms. The analysis of strengths and weaknesses, threats and opportunities for introducing virtualization in the university. Alternatives to implementation based on the results of the pilot project have been developed. To obtain quantitative estimates in the SWOT - analysis of the pilot project, the analytical hierarchy process is used. The analysis of implementation of the pilot project by experts is carried out and the integral value of quantitative estimates of various alternatives is generated. The combination of the analytical hierarchy process and SWOT - analysis allows you to choose the optimal strategy for implementing desktop virtualization.

  1. A Desktop Screen Sharing System based on Various Connection Methods

    Science.gov (United States)

    Negishi, Yuya; Kawaguchi, Nobuo

    Recently it became very common to use information devices such as PCs during presentations and discussions. In these situations, a need arises for techniques that allow a smooth switch of presenters without changing cables, or an easy screen sharing in case of remote videoconferences. In this paper, we propose a desktop screen sharing system that can be used for such purposes and situations. For that, we designed an automatic control of connections in the VNC system that can be operated remotely over the network. We also suggested an interface that assigns a role such as “Screen sender" or “Screen receiver" to each terminal. In the proposed system, while sharing a screen between multiple terminals, one can easily display and browse the screen without having to understand how the others are connected. We also implemented a “role card" using contactless IC card, where roles are assigned only by placing the card in the IC reader.

  2. Desktop Publishing: A New Frontier for Instructional Technologists.

    Science.gov (United States)

    Bell, Norman T.; Warner, James W.

    1986-01-01

    Discusses new possibilities that computers and laser printers offer instructional technologists. Includes a brief history of printed communications, a description of new technological advances referred to as "desktop publishing," and suggests the application of this technology to instructional tasks. (TW)

  3. Stop the Presses! An Update on Desktop Publishing.

    Science.gov (United States)

    McCarthy, Robert

    1988-01-01

    Discusses educational applications of desktop publishing at the elementary, secondary, and college levels. Topics discussed include page design capabilities; hardware requirements; software; the production of school newsletters and newspapers; cost factors; writing improvement; university departmental publications; and college book publishing. A…

  4. Testing the quality of images for permanent magnet desktop MRI systems using specially designed phantoms.

    Science.gov (United States)

    Qiu, Jianfeng; Wang, Guozhu; Min, Jiao; Wang, Xiaoyan; Wang, Pengcheng

    2013-12-21

    Our aim was to measure the performance of desktop magnetic resonance imaging (MRI) systems using specially designed phantoms, by testing imaging parameters and analysing the imaging quality. We designed multifunction phantoms with diameters of 18 and 60 mm for desktop MRI scanners in accordance with the American Association of Physicists in Medicine (AAPM) report no. 28. We scanned the phantoms with three permanent magnet 0.5 T desktop MRI systems, measured the MRI image parameters, and analysed imaging quality by comparing the data with the AAPM criteria and Chinese national standards. Image parameters included: resonance frequency, high contrast spatial resolution, low contrast object detectability, slice thickness, geometrical distortion, signal-to-noise ratio (SNR), and image uniformity. The image parameters of three desktop MRI machines could be measured using our specially designed phantoms, and most parameters were in line with MRI quality control criterion, including: resonance frequency, high contrast spatial resolution, low contrast object detectability, slice thickness, geometrical distortion, image uniformity and slice position accuracy. However, SNR was significantly lower than in some references. The imaging test and quality control are necessary for desktop MRI systems, and should be performed with the applicable phantom and corresponding standards.

  5. Testing the quality of images for permanent magnet desktop MRI systems using specially designed phantoms

    International Nuclear Information System (INIS)

    Qiu, Jianfeng; Wang, Guozhu; Min, Jiao; Wang, Xiaoyan; Wang, Pengcheng

    2013-01-01

    Our aim was to measure the performance of desktop magnetic resonance imaging (MRI) systems using specially designed phantoms, by testing imaging parameters and analysing the imaging quality. We designed multifunction phantoms with diameters of 18 and 60 mm for desktop MRI scanners in accordance with the American Association of Physicists in Medicine (AAPM) report no. 28. We scanned the phantoms with three permanent magnet 0.5 T desktop MRI systems, measured the MRI image parameters, and analysed imaging quality by comparing the data with the AAPM criteria and Chinese national standards. Image parameters included: resonance frequency, high contrast spatial resolution, low contrast object detectability, slice thickness, geometrical distortion, signal-to-noise ratio (SNR), and image uniformity. The image parameters of three desktop MRI machines could be measured using our specially designed phantoms, and most parameters were in line with MRI quality control criterion, including: resonance frequency, high contrast spatial resolution, low contrast object detectability, slice thickness, geometrical distortion, image uniformity and slice position accuracy. However, SNR was significantly lower than in some references. The imaging test and quality control are necessary for desktop MRI systems, and should be performed with the applicable phantom and corresponding standards. (paper)

  6. Assessment of Human Interaction with Virtual Environment Training Technology

    National Research Council Canada - National Science Library

    Ntuen, Celestine A; Yoon, S

    2002-01-01

    ...: altitude control, heading control, airspeed control, and vertical airspeed control. Overall, results failed to demonstrate enhanced training effectiveness for an immersive VR training environment compared to a desktop (nonimmersive) environment...

  7. Digital video for the desktop

    CERN Document Server

    Pender, Ken

    1999-01-01

    Practical introduction to creating and editing high quality video on the desktop. Using examples from a variety of video applications, benefit from a professional's experience, step-by-step, through a series of workshops demonstrating a wide variety of techniques. These include producing short films, multimedia and internet presentations, animated graphics and special effects.The opportunities for the independent videomaker have never been greater - make sure you bring your understanding fully up to date with this invaluable guide.No prior knowledge of the technology is assumed, with explanati

  8. Hydropower Regulatory and Permitting Information Desktop (RAPID) Toolkit

    Energy Technology Data Exchange (ETDEWEB)

    Levine, Aaron L [National Renewable Energy Laboratory (NREL), Golden, CO (United States)

    2017-12-19

    Hydropower Regulatory and Permitting Information Desktop (RAPID) Toolkit presentation from the WPTO FY14-FY16 Peer Review. The toolkit is aimed at regulatory agencies, consultants, project developers, the public, and any other party interested in learning more about the hydropower regulatory process.

  9. Aquatic Habitats: Exploring Desktop Ponds. Teacher's Guide.

    Science.gov (United States)

    Barrett, Katharine; Willard, Carolyn

    This book, for grades 2-6, is designed to provide students with a highly motivating and unique opportunity to investigate an aquatic habitat. Students set up, observe, study, and reflect upon their own "desktop ponds." Accessible plants and small animals used in these activities include Elodea, Tubifex worms, snails, mosquito larvae, and fish.…

  10. Development of an automated desktop procedure for defining macro ...

    African Journals Online (AJOL)

    2006-07-03

    break points' such as ... An automated desktop procedure was developed for computing statistically defensible, multiple change .... from source to mouth. .... the calculated value was less than the test statistic given in Owen.

  11. Developing a Process Model for the Forensic Extraction of Information from Desktop Search Applications

    Directory of Open Access Journals (Sweden)

    Timothy Pavlic

    2008-03-01

    Full Text Available Desktop search applications can contain cached copies of files that were deleted from the file system. Forensic investigators see this as a potential source of evidence, as documents deleted by suspects may still exist in the cache. Whilst there have been attempts at recovering data collected by desktop search applications, there is no methodology governing the process, nor discussion on the most appropriate means to do so. This article seeks to address this issue by developing a process model that can be applied when developing an information extraction application for desktop search applications, discussing preferred methods and the limitations of each. This work represents a more structured approach than other forms of current research.

  12. Desktop Publishing: Its Impact on Community College Journalism.

    Science.gov (United States)

    Grzywacz-Gray, John; And Others

    1987-01-01

    Illustrates the kinds of copy that can be created on Apple Macintosh computers and laser printers. Shows font and type specification options. Discusses desktop publishing costs, potential problems, and computer compatibility. Considers the use of computers in college journalism in production, graphics, accounting, advertising, and promotion. (AYC)

  13. NASA's Climate in a Box: Desktop Supercomputing for Open Scientific Model Development

    Science.gov (United States)

    Wojcik, G. S.; Seablom, M. S.; Lee, T. J.; McConaughy, G. R.; Syed, R.; Oloso, A.; Kemp, E. M.; Greenseid, J.; Smith, R.

    2009-12-01

    NASA's High Performance Computing Portfolio in cooperation with its Modeling, Analysis, and Prediction program intends to make its climate and earth science models more accessible to a larger community. A key goal of this effort is to open the model development and validation process to the scientific community at large such that a natural selection process is enabled and results in a more efficient scientific process. One obstacle to others using NASA models is the complexity of the models and the difficulty in learning how to use them. This situation applies not only to scientists who regularly use these models but also non-typical users who may want to use the models such as scientists from different domains, policy makers, and teachers. Another obstacle to the use of these models is that access to high performance computing (HPC) accounts, from which the models are implemented, can be restrictive with long wait times in job queues and delays caused by an arduous process of obtaining an account, especially for foreign nationals. This project explores the utility of using desktop supercomputers in providing a complete ready-to-use toolkit of climate research products to investigators and on demand access to an HPC system. One objective of this work is to pre-package NASA and NOAA models so that new users will not have to spend significant time porting the models. In addition, the prepackaged toolkit will include tools, such as workflow, visualization, social networking web sites, and analysis tools, to assist users in running the models and analyzing the data. The system architecture to be developed will allow for automatic code updates for each user and an effective means with which to deal with data that are generated. We plan to investigate several desktop systems, but our work to date has focused on a Cray CX1. Currently, we are investigating the potential capabilities of several non-traditional development environments. While most NASA and NOAA models are

  14. Using Desktop Publishing To Enhance the "Writing Process."

    Science.gov (United States)

    Millman, Patricia G.; Clark, Margaret P.

    1997-01-01

    Describes the development of an instructional technology course at Fairmont State College (West Virginia) for education majors that included a teaching module combining steps of the writing process to provide for the interdisciplinary focus of writing across the curriculum. Discusses desktop publishing, the National Writing Project, and student…

  15. Desktop Publishing on the Macintosh: A Software Perspective.

    Science.gov (United States)

    Devan, Steve

    1987-01-01

    Discussion of factors to be considered in selecting desktop publishing software for the Macintosh microcomputer focuses on the two approaches to such software, i.e., batch and interactive, and three technical considerations, i.e., document, text, and graphics capabilities. Some new developments in graphics software are also briefly described. (MES)

  16. Versatile Desktop Experiment Module (DEMo) on Heat Transfer

    Science.gov (United States)

    Minerick, Adrienne R.

    2010-01-01

    This paper outlines a new Desktop Experiment Module (DEMo) engineered for a chemical engineering junior-level Heat Transfer course. This new DEMo learning tool is versatile, fairly inexpensive, and portable such that it can be positioned on student desks throughout a classroom. The DEMo system can illustrate conduction of various materials,…

  17. Experiments with microcomputer-based artificial intelligence environments

    Science.gov (United States)

    Summers, E.G.; MacDonald, R.A.

    1988-01-01

    The U.S. Geological Survey (USGS) has been experimenting with the use of relatively inexpensive microcomputers as artificial intelligence (AI) development environments. Several AI languages are available that perform fairly well on desk-top personal computers, as are low-to-medium cost expert system packages. Although performance of these systems is respectable, their speed and capacity limitations are questionable for serious earth science applications foreseen by the USGS. The most capable artificial intelligence applications currently are concentrated on what is known as the "artificial intelligence computer," and include Xerox D-series, Tektronix 4400 series, Symbolics 3600, VAX, LMI, and Texas Instruments Explorer. The artificial intelligence computer runs expert system shells and Lisp, Prolog, and Smalltalk programming languages. However, these AI environments are expensive. Recently, inexpensive 32-bit hardware has become available for the IBM/AT microcomputer. USGS has acquired and recently completed Beta-testing of the Gold Hill Systems 80386 Hummingboard, which runs Common Lisp on an IBM/AT microcomputer. Hummingboard appears to have the potential to overcome many of the speed/capacity limitations observed with AI-applications on standard personal computers. USGS is a Beta-test site for the Gold Hill Systems GoldWorks expert system. GoldWorks combines some high-end expert system shell capabilities in a medium-cost package. This shell is developed in Common Lisp, runs on the 80386 Hummingboard, and provides some expert system features formerly available only on AI-computers including frame and rule-based reasoning, on-line tutorial, multiple inheritance, and object-programming. ?? 1988 International Association for Mathematical Geology.

  18. The desktop muon detector: A simple, physics-motivated machine- and electronics-shop project for university students

    Science.gov (United States)

    Axani, S. N.; Conrad, J. M.; Kirby, C.

    2017-12-01

    This paper describes the construction of a desktop muon detector, an undergraduate-level physics project that develops machine-shop and electronics-shop technical skills. The desktop muon detector is a self-contained apparatus that employs a plastic scintillator as the detection medium and a silicon photomultiplier for light collection. This detector can be battery powered and is used in conjunction with the provided software. The total cost per detector is approximately 100. We describe physics experiments we have performed, and then suggest several other interesting measurements that are possible, with one or more desktop muon detectors.

  19. Mars Propellant Liquefaction Modeling in Thermal Desktop

    Science.gov (United States)

    Desai, Pooja; Hauser, Dan; Sutherlin, Steven

    2017-01-01

    NASAs current Mars architectures are assuming the production and storage of 23 tons of liquid oxygen on the surface of Mars over a duration of 500+ days. In order to do this in a mass efficient manner, an energy efficient refrigeration system will be required. Based on previous analysis NASA has decided to do all liquefaction in the propulsion vehicle storage tanks. In order to allow for transient Martian environmental effects, a propellant liquefaction and storage system for a Mars Ascent Vehicle (MAV) was modeled using Thermal Desktop. The model consisted of a propellant tank containing a broad area cooling loop heat exchanger integrated with a reverse turbo Brayton cryocooler. Cryocooler sizing and performance modeling was conducted using MAV diurnal heat loads and radiator rejection temperatures predicted from a previous thermal model of the MAV. A system was also sized and modeled using an alternative heat rejection system that relies on a forced convection heat exchanger. Cryocooler mass, input power, and heat rejection for both systems were estimated and compared against sizing based on non-transient sizing estimates.

  20. Nielsen PrimeLocation Web/Desktop: Assessing and GIS Mapping Market Area

    Data.gov (United States)

    Social Security Administration — Nielsen PrimeLocation Web and Desktop Software Licensed for Internal Use only: Pop-Facts Demographics Database, Geographic Mapping Data Layers, Geo-Coding locations.

  1. Development of a Desktop Simulator for APR1400 Nuclear Power Plant

    International Nuclear Information System (INIS)

    Lee, J. B.

    2016-01-01

    It is essential for utilities to possess a full-scope simulator for operator training and operation test for operators. But it is very expensive and sometimes lack of fidelity if processes of developing the simulator and designing the plant are in parallel. It is due to the situation that simulator development stage sometimes precedes the plant design stage and modifications may occur to the design of the plant in construction stage. In an attempt to build a low cost and efficient simulator, a desktop simulator has been developed. This model is described herein. Using desktop simulators for training operators is an efficient method for familiarizing operators with their plant’s operation. A low cost and efficient desktop simulator for APR1400 has been developed, and brief features are introduced here. It is configured to mimic a full-scale simulator, and can be used for operators to be familiarized to their plant’s operation. Since the size of the simulator is small enough to be fit in a desk, it can be used in a classroom or in an office at any time. It can also be used to evaluate design changes or modifications of the plant before implementing them to the plant

  2. Development of a Desktop Simulator for APR1400 Nuclear Power Plant

    Energy Technology Data Exchange (ETDEWEB)

    Lee, J. B. [KHNP Central Research Institute, Daejeon (Korea, Republic of)

    2016-10-15

    It is essential for utilities to possess a full-scope simulator for operator training and operation test for operators. But it is very expensive and sometimes lack of fidelity if processes of developing the simulator and designing the plant are in parallel. It is due to the situation that simulator development stage sometimes precedes the plant design stage and modifications may occur to the design of the plant in construction stage. In an attempt to build a low cost and efficient simulator, a desktop simulator has been developed. This model is described herein. Using desktop simulators for training operators is an efficient method for familiarizing operators with their plant’s operation. A low cost and efficient desktop simulator for APR1400 has been developed, and brief features are introduced here. It is configured to mimic a full-scale simulator, and can be used for operators to be familiarized to their plant’s operation. Since the size of the simulator is small enough to be fit in a desk, it can be used in a classroom or in an office at any time. It can also be used to evaluate design changes or modifications of the plant before implementing them to the plant.

  3. Printing in Ubiquitous Computing Environments

    NARCIS (Netherlands)

    Karapantelakis, Athanasios; Delvic, Alisa; Zarifi Eslami, Mohammed; Khamit, Saltanat

    Document printing has long been considered an indispensable part of the workspace. While this process is considered trivial and simple for environments where resources are ample (e.g. desktop computers connected to printers within a corporate network), it becomes complicated when applied in a mobile

  4. Desktop Publishing in the University: Current Progress, Future Visions.

    Science.gov (United States)

    Smith, Thomas W.

    1989-01-01

    Discussion of the workflow involved in desktop publishing focuses on experiences at the College of Engineering at the University of Wisconsin at Madison. Highlights include cost savings and productivity gains in page layout and composition; editing, translation, and revision issues; printing and distribution; and benefits to the reader. (LRW)

  5. Big Memory Elegance: HyperCard Information Processing and Desktop Publishing.

    Science.gov (United States)

    Bitter, Gary G.; Gerson, Charles W., Jr.

    1991-01-01

    Discusses hardware requirements, functions, and applications of five information processing and desktop publishing software packages for the Macintosh: HyperCard, PageMaker, Cricket Presents, Power Point, and Adobe illustrator. Benefits of these programs for schools are considered. (MES)

  6. A Real-World Project for a Desktop Publishing Course.

    Science.gov (United States)

    Marsden, James D.

    1994-01-01

    Describes a project in a desktop publishing course in which students work with nonprofit and campus organizations to design brochures that fulfill important needs. Discusses specific tools students use. Describes the brochure project, project criteria, clients, text and graphics for the project, how to evaluate the project, and guidelines for…

  7. Proposal for the award of blanket contracts for the supply of Intel-based desktop PCs, display monitors and portable PCs

    CERN Document Server

    2000-01-01

    This document concerns the award of blanket contracts for the supply of the three following categories of equipment for the period 2001-2004: a) desktop PCs (complete PC systems but without display monitors), b) display monitors (conventional CRTs or flat screen LCDs) and c) portable PCs (also called notebooks or laptops). Following a market survey carried out among 41 firms in fourteen Member States, an invitation to tender (IT-2692/IT) was sent on 19 May 2000 to 12 firms and three consortia, each consisting of two firms, in five Member States. By the closing date, CERN had received seven tenders, all from the Swiss subsidiaries of the firms and consortia. The Finance Committee is invited to agree to the negotiation of - blanket contracts with VOBIS (CH), ELONEX (CH) and FUJITSU-SIEMENS (CH), the three lowest bidders complying with the specification, for the supply of Desktop PCs; - blanket contracts with VOBIS (CH), SYNOPTIC (CH) and ELONEX (CH), the three lowest bidders offering display monitors manufactur...

  8. A web-based remote radiation treatment planning system using the remote desktop function of a computer operating system: a preliminary report.

    Science.gov (United States)

    Suzuki, Keishiro; Hirasawa, Yukinori; Yaegashi, Yuji; Miyamoto, Hideki; Shirato, Hiroki

    2009-01-01

    We developed a web-based, remote radiation treatment planning system which allowed staff at an affiliated hospital to obtain support from a fully staffed central institution. Network security was based on a firewall and a virtual private network (VPN). Client computers were installed at a cancer centre, at a university hospital and at a staff home. We remotely operated the treatment planning computer using the Remote Desktop function built in to the Windows operating system. Except for the initial setup of the VPN router, no special knowledge was needed to operate the remote radiation treatment planning system. There was a time lag that seemed to depend on the volume of data traffic on the Internet, but it did not affect smooth operation. The initial cost and running cost of the system were reasonable.

  9. VRLane: a desktop virtual safety management program for underground coal mine

    Science.gov (United States)

    Li, Mei; Chen, Jingzhu; Xiong, Wei; Zhang, Pengpeng; Wu, Daozheng

    2008-10-01

    VR technologies, which generate immersive, interactive, and three-dimensional (3D) environments, are seldom applied to coal mine safety work management. In this paper, a new method that combined the VR technologies with underground mine safety management system was explored. A desktop virtual safety management program for underground coal mine, called VRLane, was developed. The paper mainly concerned about the current research advance in VR, system design, key techniques and system application. Two important techniques were introduced in the paper. Firstly, an algorithm was designed and implemented, with which the 3D laneway models and equipment models can be built on the basis of the latest mine 2D drawings automatically, whereas common VR programs established 3D environment by using 3DS Max or the other 3D modeling software packages with which laneway models were built manually and laboriously. Secondly, VRLane realized system integration with underground industrial automation. VRLane not only described a realistic 3D laneway environment, but also described the status of the coal mining, with functions of displaying the run states and related parameters of equipment, per-alarming the abnormal mining events, and animating mine cars, mine workers, or long-wall shearers. The system, with advantages of cheap, dynamic, easy to maintenance, provided a useful tool for safety production management in coal mine.

  10. CERN's common Unix and X terminal environment

    International Nuclear Information System (INIS)

    Cass, Tony

    1996-01-01

    The Desktop Infrastructure Group of CERN's Computing and Networks Division has developed a Common Unix and X Terminal Environment to case the migration to Unix based Interactive Computing. The CUTE architecture relies on a distributed flesystem - currently Transarc's AFS - to enable essentially interchangeable client workstation to access both home directory and program files transparently. Additionally, we provide a suite of programs to configure workstations for CUTE and to ensure continued compatibility. This paper describes the different components and the development of the CUTE architecture. (author)

  11. Designing for Communication: The Key to Successful Desktop Publishing.

    Science.gov (United States)

    McCain, Ted D. E.

    Written for those who are new to design and page layout, this book focuses on providing novice desktop publishers with an understanding of communication, graphic design, typography, page layout, and page layout techniques. The book also discusses how people read, design as a consequence of understanding, and the principles of page layout. Chapters…

  12. What Desktop Publishing Can Teach Professional Writing Students about Publishing.

    Science.gov (United States)

    Dobberstein, Michael

    1992-01-01

    Points out that desktop publishing is a metatechnology that allows professional writing students access to the production phase of publishing, giving students hands-on practice in preparing text for printing and in learning how that preparation affects the visual meaning of documents. (SR)

  13. Feasibility of Bioprinting with a Modified Desktop 3D Printer.

    Science.gov (United States)

    Goldstein, Todd A; Epstein, Casey J; Schwartz, John; Krush, Alex; Lagalante, Dan J; Mercadante, Kevin P; Zeltsman, David; Smith, Lee P; Grande, Daniel A

    2016-12-01

    Numerous studies have shown the capabilities of three-dimensional (3D) printing for use in the medical industry. At the time of this publication, basic home desktop 3D printer kits can cost as little as $300, whereas medical-specific 3D bioprinters can cost more than $300,000. The purpose of this study is to show how a commercially available desktop 3D printer could be modified to bioprint an engineered poly-l-lactic acid scaffold containing viable chondrocytes in a bioink. Our bioprinter was used to create a living 3D functional tissue-engineered cartilage scaffold. In this article, we detail the design, production, and calibration of this bioprinter. In addition, the bioprinted cells were tested for viability, proliferation, biochemistry, and gene expression; these tests showed that the cells survived the printing process, were able to continue dividing, and produce the extracellular matrix expected of chondrocytes.

  14. Multimedia architectures: from desktop systems to portable appliances

    Science.gov (United States)

    Bhaskaran, Vasudev; Konstantinides, Konstantinos; Natarajan, Balas R.

    1997-01-01

    Future desktop and portable computing systems will have as their core an integrated multimedia system. Such a system will seamlessly combine digital video, digital audio, computer animation, text, and graphics. Furthermore, such a system will allow for mixed-media creation, dissemination, and interactive access in real time. Multimedia architectures that need to support these functions have traditionally required special display and processing units for the different media types. This approach tends to be expensive and is inefficient in its use of silicon. Furthermore, such media-specific processing units are unable to cope with the fluid nature of the multimedia market wherein the needs and standards are changing and system manufacturers may demand a single component media engine across a range of products. This constraint has led to a shift towards providing a single-component multimedia specific computing engine that can be integrated easily within desktop systems, tethered consumer appliances, or portable appliances. In this paper, we review some of the recent architectural efforts in developing integrated media systems. We primarily focus on two efforts, namely the evolution of multimedia-capable general purpose processors and a more recent effort in developing single component mixed media co-processors. Design considerations that could facilitate the migration of these technologies to a portable integrated media system also are presented.

  15. Negotiation of Meaning in Desktop Videoconferencing-Supported Distance Language Learning

    Science.gov (United States)

    Wang, Yuping

    2006-01-01

    The aim of this research is to reveal the dynamics of focus on form in task completion via videoconferencing. This examination draws on current second language learning theories regarding effective language acquisition, research in Computer Mediated Communication (CMC) and empirical data from an evaluation of desktop videoconferencing-supported…

  16. Full Immersive Virtual Environment Cave[TM] in Chemistry Education

    Science.gov (United States)

    Limniou, M.; Roberts, D.; Papadopoulos, N.

    2008-01-01

    By comparing two-dimensional (2D) chemical animations designed for computer's desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVE[TM] we studied how virtual reality environments could raise student's interest and motivation for learning. By using the 3ds max[TM], we can visualize…

  17. A Desktop Publishing Course: An Alternative to Internships for Rural Universities.

    Science.gov (United States)

    Flammia, Madelyn

    1992-01-01

    Suggests that a course in desktop publishing can provide students at rural schools with experience equivalent to internships. Notes that the course provided students with real-world experience and benefited the university in terms of services and public relations. (RS)

  18. Emission of particulate matter from a desktop three-dimensional (3D) printer

    Science.gov (United States)

    Yi, Jinghai; LeBouf, Ryan F.; Duling, Matthew G.; Nurkiewicz, Timothy; Chen, Bean T.; Schwegler-Berry, Diane; Virji, M. Abbas; Stefaniak, Aleksandr B.

    2016-01-01

    ABSTRACT Desktop three-dimensional (3D) printers are becoming commonplace in business offices, public libraries, university labs and classrooms, and even private homes; however, these settings are generally not designed for exposure control. Prior experience with a variety of office equipment devices such as laser printers that emit ultrafine particles (UFP) suggests the need to characterize 3D printer emissions to enable reliable risk assessment. The aim of this study was to examine factors that influence particulate emissions from 3D printers and characterize their physical properties to inform risk assessment. Emissions were evaluated in a 0.5-m3 chamber and in a small room (32.7 m3) using real-time instrumentation to measure particle number, size distribution, mass, and surface area. Factors evaluated included filament composition and color, as well as the manufacturer-provided printer emissions control technologies while printing an object. Filament type significantly influenced emissions, with acrylonitrile butadiene styrene (ABS) emitting larger particles than polylactic acid (PLA), which may have been the result of agglomeration. Geometric mean particle sizes and total particle (TP) number and mass emissions differed significantly among colors of a given filament type. Use of a cover on the printer reduced TP emissions by a factor of 2. Lung deposition calculations indicated a threefold higher PLA particle deposition in alveoli compared to ABS. Desktop 3D printers emit high levels of UFP, which are released into indoor environments where adequate ventilation may not be present to control emissions. Emissions in nonindustrial settings need to be reduced through the use of a hierarchy of controls, beginning with device design, followed by engineering controls (ventilation) and administrative controls such as choice of filament composition and color. PMID:27196745

  19. Emission of particulate matter from a desktop three-dimensional (3D) printer.

    Science.gov (United States)

    Yi, Jinghai; LeBouf, Ryan F; Duling, Matthew G; Nurkiewicz, Timothy; Chen, Bean T; Schwegler-Berry, Diane; Virji, M Abbas; Stefaniak, Aleksandr B

    2016-01-01

    Desktop three-dimensional (3D) printers are becoming commonplace in business offices, public libraries, university labs and classrooms, and even private homes; however, these settings are generally not designed for exposure control. Prior experience with a variety of office equipment devices such as laser printers that emit ultrafine particles (UFP) suggests the need to characterize 3D printer emissions to enable reliable risk assessment. The aim of this study was to examine factors that influence particulate emissions from 3D printers and characterize their physical properties to inform risk assessment. Emissions were evaluated in a 0.5-m(3) chamber and in a small room (32.7 m(3)) using real-time instrumentation to measure particle number, size distribution, mass, and surface area. Factors evaluated included filament composition and color, as well as the manufacturer-provided printer emissions control technologies while printing an object. Filament type significantly influenced emissions, with acrylonitrile butadiene styrene (ABS) emitting larger particles than polylactic acid (PLA), which may have been the result of agglomeration. Geometric mean particle sizes and total particle (TP) number and mass emissions differed significantly among colors of a given filament type. Use of a cover on the printer reduced TP emissions by a factor of 2. Lung deposition calculations indicated a threefold higher PLA particle deposition in alveoli compared to ABS. Desktop 3D printers emit high levels of UFP, which are released into indoor environments where adequate ventilation may not be present to control emissions. Emissions in nonindustrial settings need to be reduced through the use of a hierarchy of controls, beginning with device design, followed by engineering controls (ventilation) and administrative controls such as choice of filament composition and color.

  20. An ergonomic evaluation comparing desktop, notebook, and subnotebook computers.

    Science.gov (United States)

    Szeto, Grace P; Lee, Raymond

    2002-04-01

    To evaluate and compare the postures and movements of the cervical and upper thoracic spine, the typing performance, and workstation ergonomic factors when using a desktop, notebook, and subnotebook computers. Repeated-measures design. A motion analysis laboratory with an electromagnetic tracking device. A convenience sample of 21 university students between ages 20 and 24 years with no history of neck or shoulder discomfort. Each subject performed a standardized typing task by using each of the 3 computers. Measurements during the typing task were taken at set intervals. Cervical and thoracic spines adopted a more flexed posture in using the smaller-sized computers. There were significantly greater neck movements in using desktop computers when compared with the notebook and subnotebook computers. The viewing distances adopted by the subjects decreased as the computer size decreased. Typing performance and subjective rating of difficulty in using the keyboards were also significantly different among the 3 types of computers. Computer users need to consider the posture of the spine and potential risk of developing musculoskeletal discomfort in choosing computers. Copyright 2002 by the American Congress of Rehabilitation Medicine and the American Academy of Physical Medicine and Rehabilitation

  1. GTfold: Enabling parallel RNA secondary structure prediction on multi-core desktops

    DEFF Research Database (Denmark)

    Swenson, M Shel; Anderson, Joshua; Ash, Andrew

    2012-01-01

    achieved significant improvements in runtime, but their implementations were not portable from niche high-performance computers or easily accessible to most RNA researchers. With the increasing prevalence of multi-core desktop machines, a new parallel prediction program is needed to take full advantage...

  2. Desktop-Stereolithography 3D-Printing of a Poly(dimethylsiloxane)-Based Material with Sylgard-184 Properties.

    Science.gov (United States)

    Bhattacharjee, Nirveek; Parra-Cabrera, Cesar; Kim, Yong Tae; Kuo, Alexandra P; Folch, Albert

    2018-05-01

    The advantageous physiochemical properties of poly(dimethylsiloxane) (PDMS) have made it an extremely useful material for prototyping in various technological, scientific, and clinical areas. However, PDMS molding is a manual procedure and requires tedious assembly steps, especially for 3D designs, thereby limiting its access and usability. On the other hand, automated digital manufacturing processes such as stereolithography (SL) enable true 3D design and fabrication. Here the formulation, characterization, and SL application of a 3D-printable PDMS resin (3DP-PDMS) based on commercially available PDMS-methacrylate macromers, a high-efficiency photoinitiator and a high-absorbance photosensitizer, is reported. Using a desktop SL-printer, optically transparent submillimeter structures and microfluidic channels are demonstrated. An optimized blend of PDMS-methacrylate macromers is also used to SL-print structures with mechanical properties similar to conventional thermally cured PDMS (Sylgard-184). Furthermore, it is shown that SL-printed 3DP-PDMS substrates can be rendered suitable for mammalian cell culture. The 3DP-PDMS resin enables assembly-free, automated, digital manufacturing of PDMS, which should facilitate the prototyping of devices for microfluidics, organ-on-chip platforms, soft robotics, flexible electronics, and sensors, among others. © 2018 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  3. Designing Design into an Advanced Desktop Publishing Course (A Teaching Tip).

    Science.gov (United States)

    Guthrie, Jim

    1995-01-01

    Describes an advanced desktop publishing course that combines instruction in a few advanced techniques for using software with extensive discussion of such design principles as consistency, proportion, asymmetry, appropriateness, contrast, and color. Describes computer hardware and software, class assignments, problems, and the rationale for such…

  4. A Desktop Virtual Reality Earth Motion System in Astronomy Education

    Science.gov (United States)

    Chen, Chih Hung; Yang, Jie Chi; Shen, Sarah; Jeng, Ming Chang

    2007-01-01

    In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality principles. A study was conducted to observe the influences of the proposed system in learning.…

  5. Ground-based measurement of column-averaged mixing ratios of methane and carbon dioxide in the Sichuan Basin of China by a desktop optical spectrum analyzer

    Science.gov (United States)

    Qin, Xiu-Chun; Nakayama, Tomoki; Matsumi, Yutaka; Kawasaki, Masahiro; Ono, Akiko; Hayashida, Sachiko; Imasu, Ryoichi; Lei, Li-Ping; Murata, Isao; Kuroki, Takahiro; Ohashi, Masafumi

    2018-01-01

    Remote sensing of the atmospheric greenhouse gases, methane (CH4) and carbon dioxide (CO2), contributes to the understanding of global warming and climate change. A portable ground-based instrument consisting of a commercially available desktop optical spectrum analyzer and a small sun tracker has been applied to measure the column densities of atmospheric CH4 and CO2 at Yanting observation station in a mountainous paddy field of the Sichuan Basin from September to November 2013. The column-averaged dry-air molar mixing ratios, XCH4/XCO2, are compared with those retrieved by satellite observations in the Sichuan Basin and by ground-based network observations in the same latitude zone as the Yanting observation station.

  6. Proof Pad: A New Development Environment for ACL2

    Directory of Open Access Journals (Sweden)

    Caleb Eggensperger

    2013-04-01

    Full Text Available Most software development projects rely on Integrated Development Environments (IDEs based on the desktop paradigm, with an interactive, mouse-driven user interface. The standard installation of ACL2, on the other hand, is designed to work closely with Emacs. ACL2 experts, on the whole, like this mode of operation, but students and other new programmers who have learned to program with desktop IDEs often react negatively to the process of adapting to an unfamiliar form of interaction. This paper discusses Proof Pad, a new IDE for ACL2. Proof Pad is not the only attempt to provide ACL2 IDEs catering to students and beginning programmers. The ACL2 Sedan and DrACuLa systems arose from similar motivations. Proof Pad builds on the work of those systems, while also taking into account the unique workflow of the ACL2 theorem proving system. The design of Proof Pad incorporated user feedback from the outset, and that process continued through all stages of development. Feedback took the form of direct observation of users interacting with the IDE as well as questionnaires completed by users of Proof Pad and other ACL2 IDEs. The result is a streamlined interface and fast, responsive system that supports using ACL2 as a programming language and a theorem proving system. Proof Pad also provides a property-based testing environment with random data generation and automated interpretation of properties as ACL2 theorem definitions.

  7. Using M@th Desktop Notebooks and Palettes in the Classroom

    Science.gov (United States)

    Simonovits, Reinhard

    2011-01-01

    This article explains the didactical design of M@th Desktop (MD), a teaching and learning software application for high schools and universities. The use of two types of MD resources is illustrated: notebooks and palettes, focusing on the topic of exponential functions. The handling of MD in a blended learning approach and the impact on the…

  8. Blocking of Goal-Location Learning Based on Shape

    Science.gov (United States)

    Alexander, Tim; Wilson, Stuart P.; Wilson, Paul N.

    2009-01-01

    Using desktop, computer-simulated virtual environments (VEs), the authors conducted 5 experiments to investigate blocking of learning about a goal location based on Shape B as a consequence of preliminary training to locate that goal using Shape A. The shapes were large 2-dimensional horizontal figures on the ground. Blocking of spatial learning…

  9. Telemedicine in rural areas. Experience with medical desktop-conferencing via satellite.

    Science.gov (United States)

    Ricke, J; Kleinholz, L; Hosten, N; Zendel, W; Lemke, A; Wielgus, W; Vöge, K H; Fleck, E; Marciniak, R; Felix, R

    1995-01-01

    Cooperation between physicians in hospitals in rural areas can be assisted by desktop-conferencing using a satellite link. For six weeks, medical desktop-conferencing was tested during daily clinical conferences between the Virchow-Klinikum, Berlin, and the Medical Academy, Wroclaw. The communications link was provided by the German Telekom satellite system MCS, which allowed temporary connections to be established on demand by manual dialling. Standard hardware and software were used for videoconferencing, as well as software for medical communication developed in the BERMED project. Digital data, such as computed tomography or magnetic resonance images, were transmitted by a digital data channel in parallel to the transmission of analogue video and audio signals. For conferences involving large groups of people, hardware modifications were required. These included the installation of a video projector, adaptation of the audio system with improved echo cancellation, and installation of extra microphones. Learning to use an unfamiliar communication medium proved to be uncomplicated for the participating physicians.

  10. What's New in Software? Mastery of the Computer through Desktop Publishing.

    Science.gov (United States)

    Hedley, Carolyn N.; Ellsworth, Nancy J.

    1993-01-01

    Offers thoughts on the phenomenon of the underuse of classroom computers. Argues that desktop publishing is one way of overcoming the computer malaise occurring in schools, using the incentive of classroom reading and writing for mastery of many aspects of computer production, including writing, illustrating, reading, and publishing. (RS)

  11. Desktop war - data suppliers competing for bigger market share

    International Nuclear Information System (INIS)

    Sword, M.

    1999-01-01

    The intense competition among suppliers of computerized data and computer software to the petroleum and natural gas industry in western Canada is discussed. It is estimated that the Canadian oil patch spends a large sum, about $ 400 million annually on geoscience information and related costs and industry is looking for ways to significantly reduce those costs. There is a need for integrated, desktop driven data sets. Sensing the determination of industry to reduce information acquisition costs, data providers are responding with major consolidation of data sets. The major evolution in the industry is on-line access to increase the speed of information delivery. Data vendors continue to integrate land, well, log, production and other data sets whether public or proprietary. The result is stronger foundations as platforms for interpretive software. Another development is the rise of the Internet and Intranets and the re-definition of the role of information technology departments in the industry as both of these are paving the way for electronic delivery of information and software tools to the desktop. Development of proprietary data sets, acquisition of competitors with complimentary data sets that enhances products and services are just some of the ways data vendors are using to get a bigger piece of the exploration and development pie

  12. Evaluation of usefulness and availability for orthopedic surgery using clavicle fracture model manufactured by desktop 3D printer

    International Nuclear Information System (INIS)

    Oh, Wang Kyun

    2014-01-01

    Usefulness and clinical availability for surgery efficiency were evaluated by conducting pre-operative planning with a model manufactured by desktop 3D printer by using clavicle CT image. The patient-customized clavicle fracture model was manufactured by desktop 3D printer of FDM wire laminated processing method by converting the CT image into STL file in Open Source DICOM Viewer Osirix. Also, the model of the original shape before damaged was restored and manufactured by Mirror technique based on STL file of not fractured clavicle of the other side by using the symmetry feature of the human body. For the model, the position and size, degree of the fracture was equally printed out. Using the clavicle model directly manufactured with low cost and less time in Department of Radiology is considered to be useful because it can reduce secondary damage during surgery and increase surgery efficiency with Minimal invasive percutaneous plate osteosynthesis(MIPO)

  13. Evaluation of usefulness and availability for orthopedic surgery using clavicle fracture model manufactured by desktop 3D printer

    Energy Technology Data Exchange (ETDEWEB)

    Oh, Wang Kyun [Dept. of Diagnostic Radiology, Cheongju Medical Center, Cheongju (Korea, Republic of)

    2014-09-15

    Usefulness and clinical availability for surgery efficiency were evaluated by conducting pre-operative planning with a model manufactured by desktop 3D printer by using clavicle CT image. The patient-customized clavicle fracture model was manufactured by desktop 3D printer of FDM wire laminated processing method by converting the CT image into STL file in Open Source DICOM Viewer Osirix. Also, the model of the original shape before damaged was restored and manufactured by Mirror technique based on STL file of not fractured clavicle of the other side by using the symmetry feature of the human body. For the model, the position and size, degree of the fracture was equally printed out. Using the clavicle model directly manufactured with low cost and less time in Department of Radiology is considered to be useful because it can reduce secondary damage during surgery and increase surgery efficiency with Minimal invasive percutaneous plate osteosynthesis(MIPO)

  14. Micro Tools with Pneumatic Actuators for Desktop Factories

    Directory of Open Access Journals (Sweden)

    Björn HOXHOLD

    2009-10-01

    Full Text Available This paper presents the design, the simulation and the fabrication process of two novel pneumatically driven auxiliary micro tools that can be used to improve and to speed up assembling processes in desktop factories. The described micro systems are designed to function as centrifugal feeders for small glass balls or active clamping devices with small external dimensions. They are able to deliver more than six balls per second on demand to a gripper and align and clamp single chips in a fixed position.

  15. Metadata Wizard: an easy-to-use tool for creating FGDC-CSDGM metadata for geospatial datasets in ESRI ArcGIS Desktop

    Science.gov (United States)

    Ignizio, Drew A.; O'Donnell, Michael S.; Talbert, Colin B.

    2014-01-01

    Creating compliant metadata for scientific data products is mandated for all federal Geographic Information Systems professionals and is a best practice for members of the geospatial data community. However, the complexity of the The Federal Geographic Data Committee’s Content Standards for Digital Geospatial Metadata, the limited availability of easy-to-use tools, and recent changes in the ESRI software environment continue to make metadata creation a challenge. Staff at the U.S. Geological Survey Fort Collins Science Center have developed a Python toolbox for ESRI ArcDesktop to facilitate a semi-automated workflow to create and update metadata records in ESRI’s 10.x software. The U.S. Geological Survey Metadata Wizard tool automatically populates several metadata elements: the spatial reference, spatial extent, geospatial presentation format, vector feature count or raster column/row count, native system/processing environment, and the metadata creation date. Once the software auto-populates these elements, users can easily add attribute definitions and other relevant information in a simple Graphical User Interface. The tool, which offers a simple design free of esoteric metadata language, has the potential to save many government and non-government organizations a significant amount of time and costs by facilitating the development of The Federal Geographic Data Committee’s Content Standards for Digital Geospatial Metadata compliant metadata for ESRI software users. A working version of the tool is now available for ESRI ArcDesktop, version 10.0, 10.1, and 10.2 (downloadable at http:/www.sciencebase.gov/metadatawizard).

  16. Implementation Issues of Virtual Desktop Infrastructure and Its Case Study for a Physician's Round at Seoul National University Bundang Hospital.

    Science.gov (United States)

    Yoo, Sooyoung; Kim, Seok; Kim, Taegi; Kim, Jon Soo; Baek, Rong-Min; Suh, Chang Suk; Chung, Chin Youb; Hwang, Hee

    2012-12-01

    The cloud computing-based virtual desktop infrastructure (VDI) allows access to computing environments with no limitations in terms of time or place such that it can permit the rapid establishment of a mobile hospital environment. The objective of this study was to investigate the empirical issues to be considered when establishing a virtual mobile environment using VDI technology in a hospital setting and to examine the utility of the technology with an Apple iPad during a physician's rounds as a case study. Empirical implementation issues were derived from a 910-bed tertiary national university hospital that recently launched a VDI system. During the physicians' rounds, we surveyed patient satisfaction levels with the VDI-based mobile consultation service with the iPad and the relationship between these levels of satisfaction and hospital revisits, hospital recommendations, and the hospital brand image. Thirty-five inpatients (including their next-of-kin) and seven physicians participated in the survey. Implementation issues pertaining to the VDI system arose with regard to the highly availability system architecture, wireless network infrastructure, and screen resolution of the system. Other issues were related to privacy and security, mobile device management, and user education. When the system was used in rounds, patients and their next-of-kin expressed high satisfaction levels, and a positive relationship was noted as regards patients' decisions to revisit the hospital and whether the use of the VDI system improved the brand image of the hospital. Mobile hospital environments have the potential to benefit both physicians and patients. The issues related to the implementation of VDI system discussed here should be examined in advance for its successful adoption and implementation.

  17. The MacNuclide nuclear data environment

    International Nuclear Information System (INIS)

    Stone, C.A.

    1992-01-01

    Advance in technology have produced intriguing tools that can be applied to problems in nuclear science. Information management in nuclear science is an example of how technology is not quickly exploited. The U.S. Department of Energy supports an extensive program to evaluate published nuclear properties and store them in an electronic data base. Much of the evaluation effort has focused on producing the journal Nuclear Data Sheets and the publication Table of Isotopes. Although the electronic data base can itself be a valuable source of information, the software used to access is was designed using decades-old technologies. The authors of this paper have developed a novel data-base management system for nuclear properties. The application is known as MacNuclide. It is a nuclear data-base environment that uses the highly interactive and intuitive windowing environmentsof desk-top computers. The environment is designed around that image of the chart of nuclides. Questions are posed to the data base by placing constraints on properties and defining collections of nuclides to be used in data-base seraches. Results are displayed either as a simple list of nuclides that meet the imposed constraints or as a color chart of nuclides

  18. Desk-top computer assisted processing of thermoluminescent dosimeters

    International Nuclear Information System (INIS)

    Archer, B.R.; Glaze, S.A.; North, L.B.; Bushong, S.C.

    1977-01-01

    An accurate dosimetric system utilizing a desk-top computer and high sensitivity ribbon type TLDs has been developed. The system incorporates an exposure history file and procedures designed for constant spatial orientation of each dosimeter. Processing of information is performed by two computer programs. The first calculates relative response factors to insure that the corrected response of each TLD is identical following a given dose of radiation. The second program computes a calibration factor and uses it and the relative response factor to determine the actual dose registered by each TLD. (U.K.)

  19. Bringing the medical library to the office desktop.

    Science.gov (United States)

    Brown, S R; Decker, G; Pletzke, C J

    1991-01-01

    This demonstration illustrates LRC Remote Computer Services- a dual operating system, multi-protocol system for delivering medical library services to the medical professional's desktop. A working model draws resources from CD-ROM and magnetic media file services, Novell and AppleTalk network protocol suites and gating, LAN and asynchronous (dial-in) access strategies, commercial applications for MS-DOS and Macintosh workstations and custom user interfaces. The demonstration includes a discussion of issues relevant to the delivery of said services, particularly with respect to maintenance, security, training/support, staffing, software licensing and costs.

  20. DESIGNING OF ARCHITECTURE OF CLOUD-ORIENTED INFORMATION-EDUCATIONAL ENVIRONMENT TO PREPARE FUTURE IT-PROFESSIONALS

    Directory of Open Access Journals (Sweden)

    Olena H. Glazunova

    2014-12-01

    Full Text Available In the article author substantiated architecture of information-educational environment of the modern university, built on the basis of cloud technologies. A number of software and technology solutions based on virtualization, clustering and management of virtual resources that can be implemented on the basis of its own infrastructure of the institution are proposed. Model for the provision of educational services to students of IT-specialties, which is to provide access of students to teaching environmental resources: e-learning courses, resources of institutional repository, digital library, video portal, wiki portal, as well as virtual desktop with the required set of software package for the laboratory and project work through only one account in the e-learning system are substantiated. Scheme of student access to virtual learning resources, including virtual desktop directly through the web interface and by reference from resource for laboratory work in e-learning courses are proposed.

  1. Indiana Humanities Council Request for the Indianapolis Energy Conversion Inst. For Phase I of the Indianapolis Energy Conservation Res Initiative also called the smartDESKTOP Initiative

    Energy Technology Data Exchange (ETDEWEB)

    Keller, John B.

    2007-12-06

    The smartDESKTOP Initiative at the Indiana Humanities Council received critical support in building and delivering a digital desktop for Indiana educators through the Department of Energy Grant DE-FG02-06ER64282. During the project period September 2006 through October of 2007, the number of Indiana educators with accounts on the smartDESKTOP more than tripled from under 2,000 to more than 7,000 accounts. An external review of the project conducted for the purposes of understanding the impact of the service in Indiana schools revealed that the majority of respondents felt that using the smartDESKTOP did reduce the time they spent managing paper. The same study revealed the challenges of implementing a digital desktop meant to help teachers leverage technology to improve their teaching and ultimately student learning. The most significant outcome of this project is that the Indiana Department of Education expressed interest in assuming responsibility for sustaining this project. The transition of the smartDESKTOP to the Indiana Department of Education was effective on November 1, 2007.

  2. MICA: desktop software for comprehensive searching of DNA databases

    Directory of Open Access Journals (Sweden)

    Glick Benjamin S

    2006-10-01

    Full Text Available Abstract Background Molecular biologists work with DNA databases that often include entire genomes. A common requirement is to search a DNA database to find exact matches for a nondegenerate or partially degenerate query. The software programs available for such purposes are normally designed to run on remote servers, but an appealing alternative is to work with DNA databases stored on local computers. We describe a desktop software program termed MICA (K-Mer Indexing with Compact Arrays that allows large DNA databases to be searched efficiently using very little memory. Results MICA rapidly indexes a DNA database. On a Macintosh G5 computer, the complete human genome could be indexed in about 5 minutes. The indexing algorithm recognizes all 15 characters of the DNA alphabet and fully captures the information in any DNA sequence, yet for a typical sequence of length L, the index occupies only about 2L bytes. The index can be searched to return a complete list of exact matches for a nondegenerate or partially degenerate query of any length. A typical search of a long DNA sequence involves reading only a small fraction of the index into memory. As a result, searches are fast even when the available RAM is limited. Conclusion MICA is suitable as a search engine for desktop DNA analysis software.

  3. Standardising the Information Technology Environment at Telstra Corporation: a case study

    Directory of Open Access Journals (Sweden)

    Carey Butler

    1997-05-01

    Full Text Available Telstra is Australia's leading telecommunications carrier and largest single user of information technology (IT. In November 1990, the Australian federal government announced wide-ranging reforms and the introduction of competition within the telecommunications sector. Realising that it was essential for the corporation to leverage its use of technology on a firm-wide basis in order to remain a strong and flexible competitor, in 1991, Telstra embarked upon a major overhaul of its existing IT infrastructure. Central to this was the establishment of standardised operating environments (SOE for all computing resources used at Telstra. This paper traces the development of Telstra's data network and desktop SOEs. The paper examines the strategic drivers for the SOEs, the business benefits, and issues related to Telstra's computing environment prior to, and after the introduction of network and desktop SOEs.

  4. Desktop Publishing: The Effects of Computerized Formats on Reading Speed and Comprehension.

    Science.gov (United States)

    Knupfer, Nancy Nelson; McIsaac, Marina Stock

    1989-01-01

    Describes study that was conducted to determine the effects of two electronic text variables used in desktop publishing on undergraduate students' reading speed and comprehension. Research on text variables, graphic design, instructional text design, and computer screen design is discussed, and further studies are suggested. (22 references) (LRW)

  5. From Server to Desktop: Capital and Institutional Planning for Client/Server Technology.

    Science.gov (United States)

    Mullig, Richard M.; Frey, Keith W.

    1994-01-01

    Beginning with a request for an enhanced system for decision/strategic planning support, the University of Chicago's biological sciences division has developed a range of administrative client/server tools, instituted a capital replacement plan for desktop technology, and created a planning and staffing approach enabling rapid introduction of new…

  6. Nuclear Plant Analyzer desktop workstation: An integrated interactive simulation, visualization and analysis tool

    International Nuclear Information System (INIS)

    Beelman, R.J.

    1991-01-01

    The advanced, best-estimate, reactor thermal-hydraulic codes were originally developed as mainframe computer applications because of speed, precision, memory and mass storage requirements. However, the productivity of numerical reactor safety analysts has historically been hampered by mainframe dependence due to limited mainframe CPU allocation, accessibility and availability, poor mainframe job throughput, and delays in obtaining and difficulty comprehending printed numerical results. The Nuclear Plant Analyzer (NPA) was originally developed as a mainframe computer-graphics aid for reactor safety analysts in addressing the latter consideration. Rapid advances in microcomputer technology have since enabled the installation and execution of these reactor safety codes on desktop computers thereby eliminating mainframe dependence. The need for a complementary desktop graphics display generation and presentation capability, coupled with the need for software standardization and portability, has motivated the redesign of the NPA as a UNIX/X-Windows application suitable for both mainframe and microcomputer

  7. Experimental Setup for Ultrasonic-Assisted Desktop Fused Deposition Modeling System

    OpenAIRE

    Maidin, S.; Muhamad, M. K.; Pei, Eujin

    2014-01-01

    Fused deposition modeling (FDM) is an additive manufacturing (AM) process that has been used in various manufacturing fields. However, the drawback of FDM is poor surface finish of part produced, leading to surface roughness and requires hand finishing. In this study, ultrasonic technology will be integrated into a desktop FDM system. Ultrasound has been applied in various conventional machining process and shows good machined surface finish. However, very little research regarding the applic...

  8. At the Turning Point of the Current Techno-Economic Paradigm: Commons-Based Peer Production, Desktop Manufacturing and the Role of Civil Society in the Perezian Framework

    Directory of Open Access Journals (Sweden)

    Vasilis Kostakis

    2013-01-01

    Full Text Available Following the theory of techno-economic paradigm shifts (TEPS, this paper calls attention to the phenomenon of Commons-based peer production (CBPP. In the context of the current paradigm, it argues that civil society can play an important role in creating favourable conditions for a more sustainable global knowledge society. Approaching tentatively the ways in which 3D printing and other desktop manufacturing technologies can be used in CBPP, it also explores the ways in which the partnership with the state may provide a supportive innovative institutional basis for taking the maximum advantage of the emerging synergies in the vein of TEPS theory.

  9. Virtual Reality on a Desktop Hailed as New Tool in Distance Education.

    Science.gov (United States)

    Young, Jeffrey R.

    2000-01-01

    Describes college and university educational applications of desktop virtual reality to provide a more human touch to interactive distance education programs and impress the brain with more vivid images. Critics suggest the technology is too costly and time consuming and may even distract students from the content of an online course. (DB)

  10. The CosmicWatch Desktop Muon Detector: a self-contained, pocket sized particle detector

    Science.gov (United States)

    Axani, S. N.; Frankiewicz, K.; Conrad, J. M.

    2018-03-01

    The CosmicWatch Desktop Muon Detector is a self-contained, hand-held cosmic ray muon detector that is valuable for astro/particle physics research applications and outreach. The material cost of each detector is under 100 and it takes a novice student approximately four hours to build their first detector. The detectors are powered via a USB connection and the data can either be recorded directly to a computer or to a microSD card. Arduino- and Python-based software is provided to operate the detector and an online application to plot the data in real-time. In this paper, we describe the various design features, evaluate the performance, and illustrate the detectors capabilities by providing several example measurements.

  11. 3d visualization of atomistic simulations on every desktop

    Science.gov (United States)

    Peled, Dan; Silverman, Amihai; Adler, Joan

    2013-08-01

    Once upon a time, after making simulations, one had to go to a visualization center with fancy SGI machines to run a GL visualization and make a movie. More recently, OpenGL and its mesa clone have let us create 3D on simple desktops (or laptops), whether or not a Z-buffer card is present. Today, 3D a la Avatar is a commodity technique, presented in cinemas and sold for home TV. However, only a few special research centers have systems large enough for entire classes to view 3D, or special immersive facilities like visualization CAVEs or walls, and not everyone finds 3D immersion easy to view. For maximum physics with minimum effort a 3D system must come to each researcher and student. So how do we create 3D visualization cheaply on every desktop for atomistic simulations? After several months of attempts to select commodity equipment for a whole room system, we selected an approach that goes back a long time, even predating GL. The old concept of anaglyphic stereo relies on two images, slightly displaced, and viewed through colored glasses, or two squares of cellophane from a regular screen/projector or poster. We have added this capability to our AViz atomistic visualization code in its new, 6.1 version, which is RedHat, CentOS and Ubuntu compatible. Examples using data from our own research and that of other groups will be given.

  12. 3d visualization of atomistic simulations on every desktop

    International Nuclear Information System (INIS)

    Peled, Dan; Silverman, Amihai; Adler, Joan

    2013-01-01

    Once upon a time, after making simulations, one had to go to a visualization center with fancy SGI machines to run a GL visualization and make a movie. More recently, OpenGL and its mesa clone have let us create 3D on simple desktops (or laptops), whether or not a Z-buffer card is present. Today, 3D a la Avatar is a commodity technique, presented in cinemas and sold for home TV. However, only a few special research centers have systems large enough for entire classes to view 3D, or special immersive facilities like visualization CAVEs or walls, and not everyone finds 3D immersion easy to view. For maximum physics with minimum effort a 3D system must come to each researcher and student. So how do we create 3D visualization cheaply on every desktop for atomistic simulations? After several months of attempts to select commodity equipment for a whole room system, we selected an approach that goes back a long time, even predating GL. The old concept of anaglyphic stereo relies on two images, slightly displaced, and viewed through colored glasses, or two squares of cellophane from a regular screen/projector or poster. We have added this capability to our AViz atomistic visualization code in its new, 6.1 version, which is RedHat, CentOS and Ubuntu compatible. Examples using data from our own research and that of other groups will be given

  13. Development of an automated desktop procedure for defining macro-reaches for river longitudinal profiles

    CSIR Research Space (South Africa)

    Dollar, LH

    2006-07-01

    Full Text Available This paper presents an automated desktop procedure for delineating river longitudinal profiles into macro-reaches for use in Ecological Reserve assessments and to aid freshwater ecosystem conservation planning. The procedure was developed for use...

  14. Desktop computer graphics for RMS/payload handling flight design

    Science.gov (United States)

    Homan, D. J.

    1984-01-01

    A computer program, the Multi-Adaptive Drawings, Renderings and Similitudes (MADRAS) program, is discussed. The modeling program, written for a desktop computer system (the Hewlett-Packard 9845/C), is written in BASIC and uses modular construction of objects while generating both wire-frame and hidden-line drawings from any viewpoint. The dimensions and placement of objects are user definable. Once the hidden-line calculations are made for a particular viewpoint, the viewpoint may be rotated in pan, tilt, and roll without further hidden-line calculations. The use and results of this program are discussed.

  15. Thermal Analysis of a Finite Element Model in a Radiation Dominated Environment

    Science.gov (United States)

    Page, Arthur T.

    2001-01-01

    This paper presents a brief overview of thermal analysis, evaluating the University of Arizona mirror design, for the Next Generation Space Telescope (NGST) Pre-Phase A vehicle concept. Model building begins using Thermal Desktop(TM), by Cullimore and Ring Technologies, to import a NASTRAN bulk data file from the structural model of the mirror assembly. Using AutoCAD(R) capabilities, additional surfaces are added to simulate the thermal aspects of the problem which, for due reason, are not part of the structural model. Surfaces are then available to accept thermophysical and thermo-optical properties. Thermal Desktop(TM) calculates radiation conductors using Monte Carlo simulations. Then Thermal Desktop(TM) generates the SINDA input file having a one-to-one correspondence with the NASTRAN node and element definitions. A model is now available to evaluate the mirror design in the radiation dominated environment, conduct parametric trade studies of the thermal design, and provide temperatures to the finite element structural model.

  16. A hardware-in-the-loop simulation program for ground-based radar

    Science.gov (United States)

    Lam, Eric P.; Black, Dennis W.; Ebisu, Jason S.; Magallon, Julianna

    2011-06-01

    A radar system created using an embedded computer system needs testing. The way to test an embedded computer system is different from the debugging approaches used on desktop computers. One way to test a radar system is to feed it artificial inputs and analyze the outputs of the radar. More often, not all of the building blocks of the radar system are available to test. This will require the engineer to test parts of the radar system using a "black box" approach. A common way to test software code on a desktop simulation is to use breakpoints so that is pauses after each cycle through its calculations. The outputs are compared against the values that are expected. This requires the engineer to use valid test scenarios. We will present a hardware-in-the-loop simulator that allows the embedded system to think it is operating with real-world inputs and outputs. From the embedded system's point of view, it is operating in real-time. The hardware in the loop simulation is based on our Desktop PC Simulation (PCS) testbed. In the past, PCS was used for ground-based radars. This embedded simulation, called Embedded PCS, allows a rapid simulated evaluation of ground-based radar performance in a laboratory environment.

  17. A Five-Year Hedonic Price Breakdown for Desktop Personal Computer Attributes in Brazil

    Directory of Open Access Journals (Sweden)

    Nuno Manoel Martins Dias Fouto

    2009-07-01

    Full Text Available The purpose of this article is to identify the attributes that discriminate the prices of personal desktop computers. We employ the hedonic price method in evaluating such characteristics. This approach allows market prices to be expressed as a function, a set of attributes present in the products and services offered. Prices and characteristics of up to 3,779 desktop personal computers offered in the IT pages of one of the main Brazilian newspapers were collected from January 2003 to December 2007. Several specifications for the hedonic (multivariate linear regression were tested. In this particular study, the main attributes were found to be hard drive capacity, screen technology, main board brand, random memory size, microprocessor brand, video board memory, digital video and compact disk recording devices, screen size and microprocessor speed. These results highlight the novel contribution of this study: the manner and means in which hedonic price indexes may be estimated in Brazil.

  18. Fabrication of low cost soft tissue prostheses with the desktop 3D printer.

    Science.gov (United States)

    He, Yong; Xue, Guang-huai; Fu, Jian-zhong

    2014-11-27

    Soft tissue prostheses such as artificial ear, eye and nose are widely used in the maxillofacial rehabilitation. In this report we demonstrate how to fabricate soft prostheses mold with a low cost desktop 3D printer. The fabrication method used is referred to as Scanning Printing Polishing Casting (SPPC). Firstly the anatomy is scanned with a 3D scanner, then a tissue casting mold is designed on computer and printed with a desktop 3D printer. Subsequently, a chemical polishing method is used to polish the casting mold by removing the staircase effect and acquiring a smooth surface. Finally, the last step is to cast medical grade silicone into the mold. After the silicone is cured, the fine soft prostheses can be removed from the mold. Utilizing the SPPC method, soft prostheses with smooth surface and complicated structure can be fabricated at a low cost. Accordingly, the total cost of fabricating ear prosthesis is about $30, which is much lower than the current soft prostheses fabrication methods.

  19. Use of Signaling to Integrate Desktop Virtual Reality and Online Learning Management Systems

    Science.gov (United States)

    Dodd, Bucky J.; Antonenko, Pavlo D.

    2012-01-01

    Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that connects current multimedia learning techniques with these new forms of media. Because most formal online learning is delivered using learning management…

  20. Using Desktop Publishing in an Editing Class--The Lessons Learned and Students' Assessments.

    Science.gov (United States)

    Tharp, Marty; Zimmerman, Don

    1992-01-01

    Reports students' perceptions of learning desktop publishing (DTP) systems. Finds that (1) students learned the foundations of DTP in under 60 hours of hands-on experience; (2) the incremental introduction of DTP functions and practice sessions before assignments were the most effective teaching strategy; and (3) use of DTP encouraged nonartistic…

  1. Qualitative research ethics on the spot: Not only on the desktop.

    Science.gov (United States)

    Øye, Christine; Sørensen, Nelli Øvre; Glasdam, Stinne

    2016-06-01

    The increase in medical ethical regulations and bureaucracy handled by institutional review boards and healthcare institutions puts the researchers using qualitative methods in a challenging position. Based on three different cases from three different research studies, the article explores and discusses research ethical dilemmas. First, and especially, the article addresses the challenges for gatekeepers who influence the informant's decisions to participate in research. Second, the article addresses the challenges in following research ethical guidelines related to informed consent and doing no harm. Third, the article argues for the importance of having research ethical guidelines and review boards to question and discuss the possible ethical dilemmas that occur in qualitative research. Research ethics must be understood in qualitative research as relational, situational, and emerging. That is, that focus on ethical issues and dilemmas has to be paid attention on the spot and not only at the desktop. © The Author(s) 2015.

  2. Effective Web and Desktop Retrieval with Enhanced Semantic Spaces

    Science.gov (United States)

    Daoud, Amjad M.

    We describe the design and implementation of the NETBOOK prototype system for collecting, structuring and efficiently creating semantic vectors for concepts, noun phrases, and documents from a corpus of free full text ebooks available on the World Wide Web. Automatic generation of concept maps from correlated index terms and extracted noun phrases are used to build a powerful conceptual index of individual pages. To ensure scalabilty of our system, dimension reduction is performed using Random Projection [13]. Furthermore, we present a complete evaluation of the relative effectiveness of the NETBOOK system versus the Google Desktop [8].

  3. Detection of analyte binding to microarrays using gold nanoparticle labels and a desktop scanner

    DEFF Research Database (Denmark)

    Han, Anpan; Dufva, Martin; Belleville, Erik

    2003-01-01

    on gold nanoparticle labeled antibodies visualized by a commercial, office desktop flatbed scanner. Scanning electron microscopy studies showed that the signal from the flatbed scanner was proportional to the surface density of the bound antibody-gold conjugates, and that the flatbed scanner could detect...... six attomoles of antibody-gold conjugates. This detection system was used in a competitive immunoassay to measure the concentration of the pesticide metabolite 2,6-dichlorobenzamide (BAM) in water samples. The results showed that the gold labeled antibodies functioned comparably with a fluorescent...... based immunoassay for detecting BAM in water. A qualitative immunoassay based on gold-labeled antibodies could determineif a water sample contained BAM above and below 60-70 ng L(-1), which is below the maximum allowed BAM concentration for drinking water (100 ng L(-1)) according to European Union...

  4. Accelerating phylogenetics computing on the desktop: experiments with executing UPGMA in programmable logic.

    Science.gov (United States)

    Davis, J P; Akella, S; Waddell, P H

    2004-01-01

    Having greater computational power on the desktop for processing taxa data sets has been a dream of biologists/statisticians involved in phylogenetics data analysis. Many existing algorithms have been highly optimized-one example being Felsenstein's PHYLIP code, written in C, for UPGMA and neighbor joining algorithms. However, the ability to process more than a few tens of taxa in a reasonable amount of time using conventional computers has not yielded a satisfactory speedup in data processing, making it difficult for phylogenetics practitioners to quickly explore data sets-such as might be done from a laptop computer. We discuss the application of custom computing techniques to phylogenetics. In particular, we apply this technology to speed up UPGMA algorithm execution by a factor of a hundred, against that of PHYLIP code running on the same PC. We report on these experiments and discuss how custom computing techniques can be used to not only accelerate phylogenetics algorithm performance on the desktop, but also on larger, high-performance computing engines, thus enabling the high-speed processing of data sets involving thousands of taxa.

  5. Potential Pedagogical Benefits and Limitations of Multimedia Integrated Desktop Video Conferencing Technology for Synchronous Learning

    NARCIS (Netherlands)

    drs Maurice Schols

    2009-01-01

    As multimedia gradually becomes more and more an integrated part of video conferencing systems, the use of multimedia integrated desktop video conferencing technology (MIDVCT) will open up new educational possibilities for synchronous learning. However, the possibilities and limitations of this

  6. Desktop Modeling and Simulation: Parsimonious, yet Effective Discrete-Event Simulation Analysis

    Science.gov (United States)

    Bradley, James R.

    2012-01-01

    This paper evaluates how quickly students can be trained to construct useful discrete-event simulation models using Excel The typical supply chain used by many large national retailers is described, and an Excel-based simulation model is constructed of it The set of programming and simulation skills required for development of that model are then determined we conclude that six hours of training are required to teach the skills to MBA students . The simulation presented here contains all fundamental functionallty of a simulation model, and so our result holds for any discrete-event simulation model. We argue therefore that Industry workers with the same technical skill set as students having completed one year in an MBA program can be quickly trained to construct simulation models. This result gives credence to the efficacy of Desktop Modeling and Simulation whereby simulation analyses can be quickly developed, run, and analyzed with widely available software, namely Excel.

  7. High Resolution Displays In The Apple Macintosh And IBM PC Environments

    Science.gov (United States)

    Winegarden, Steven

    1989-07-01

    High resolution displays are one of the key elements that distinguish user oriented document finishing or publishing stations. A number of factors have been involved in bringing these to the desktop environment. At Sigma Designs we have concentrated on enhancing the capabilites of IBM PCs and compatibles and Apple Macintosh computer systems.

  8. Trends in Virtualized User Environments

    Directory of Open Access Journals (Sweden)

    Diane Barrett

    2008-06-01

    Full Text Available Virtualized environments can make forensics investigation more difficult. Technological advances in virtualization tools essentially make removable media a PC that can be carried around in a pocket or around a neck. Running operating systems and applications this way leaves very little trace on the host system. This paper will explore all the newest methods for virtualized environments and the implications they have on the world of forensics. It will begin by describing and differentiating between software and hardware virtualization. It will then move on to explain the various methods used for server and desktop virtualization. Next, it will explain how virtualization affects the basic forensic process. Finally, it will describe the common methods to find virtualization artifacts and identify virtual activities that affect the examination process of certain virtualized user environments.

  9. D Virtual CH Interactive Information Systems for a Smart Web Browsing Experience for Desktop Pcs and Mobile Devices

    Science.gov (United States)

    Scianna, A.; La Guardia, M.

    2018-05-01

    Recently, the diffusion of knowledge on Cultural Heritage (CH) has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on UAV Unmanned Aerial Vehicles (UAV) technologies and new methods of photogrammetric reconstruction have opened new possibilities for 3D CH representation. Furthermore the recent development of faster and more stable internet connections leads people to increase the use of mobile devices. In the light of all this, the importance of the development of Virtual Reality (VR) environments applied to CH is strategic for the diffusion of knowledge in a smart solution. In particular, the present work shows how, starting from a basic survey and the further photogrammetric reconstruction of a cultural good, is possible to built a 3D CH interactive information system useful for desktop and mobile devices. For this experimentation the Arab-Norman church of the Trinity of Delia (in Castelvetrano-Sicily-Italy) has been adopted as case study. The survey operations have been carried out considering different rapid methods of acquisition (UAV camera, SLR camera and smartphone camera). The web platform to publish the 3D information has been built using HTML5 markup language and WebGL JavaScript libraries (Three.js libraries). This work presents the construction of a 3D navigation system for a web-browsing of a virtual CH environment, with the integration of first person controls and 3D popup links. This contribution adds a further step to enrich the possibilities of open-source technologies applied to the world of CH valorization on web.

  10. Effects of boundary-layer separation controllers on a desktop fume hood.

    Science.gov (United States)

    Huang, Rong Fung; Chen, Jia-Kun; Hsu, Ching Min; Hung, Shuo-Fu

    2016-10-02

    A desktop fume hood installed with an innovative design of flow boundary-layer separation controllers on the leading edges of the side plates, work surface, and corners was developed and characterized for its flow and containment leakage characteristics. The geometric features of the developed desktop fume hood included a rearward offset suction slot, two side plates, two side-plate boundary-layer separation controllers on the leading edges of the side plates, a slanted surface on the leading edge of the work surface, and two small triangular plates on the upper left and right corners of the hood face. The flow characteristics were examined using the laser-assisted smoke flow visualization technique. The containment leakages were measured by the tracer gas (sulphur hexafluoride) detection method on the hood face plane with a mannequin installed in front of the hood. The results of flow visualization showed that the smoke dispersions induced by the boundary-layer separations on the leading edges of the side plates and work surface, as well as the three-dimensional complex flows on the upper-left and -right corners of the hood face, were effectively alleviated by the boundary-layer separation controllers. The results of the tracer gas detection method with a mannequin standing in front of the hood showed that the leakage levels were negligibly small (≤0.003 ppm) at low face velocities (≥0.19 m/s).

  11. Collection and analysis of environmental radiation data using a desktop computer

    International Nuclear Information System (INIS)

    Gogolak, C.V.

    1982-04-01

    A portable instrumentation sytem using a Hewlett-Packard HP-9825 desktop computer for the collection and analysis of environmental radiation data is described. Procedures for the transmission of data between the HP-9825 and various nuclear counters are given together with a description of the necessary hardware and software. Complete programs for the analysis of Ge(Li) and NaI(Tl) gamma-ray spectra, high pressure ionization chamber monitor data, 86 Kr monitor data and air filter sample alpha particle activity measurements are presented. Some utility programs, intended to increase system flexibility, are included

  12. Non-Grey Radiation Modeling using Thermal Desktop/Sindaworks TFAWS06-1009

    Science.gov (United States)

    Anderson, Kevin R.; Paine, Chris

    2006-01-01

    This paper provides an overview of the non-grey radiation modeling capabilities of Cullimore and Ring's Thermal Desktop(Registered TradeMark) Version 4.8 SindaWorks software. The non-grey radiation analysis theory implemented by Sindaworks and the methodology used by the software are outlined. Representative results from a parametric trade study of a radiation shield comprised of a series of v-grooved shaped deployable panels is used to illustrate the capabilities of the SindaWorks non-grey radiation thermal analysis software using emissivities with temperature and wavelength dependency modeled via a Hagen-Rubens relationship.

  13. Lung Segmentation Refinement based on Optimal Surface Finding Utilizing a Hybrid Desktop/Virtual Reality User Interface

    Science.gov (United States)

    Sun, Shanhui; Sonka, Milan; Beichel, Reinhard R.

    2013-01-01

    Recently, the optimal surface finding (OSF) and layered optimal graph image segmentation of multiple objects and surfaces (LOGISMOS) approaches have been reported with applications to medical image segmentation tasks. While providing high levels of performance, these approaches may locally fail in the presence of pathology or other local challenges. Due to the image data variability, finding a suitable cost function that would be applicable to all image locations may not be feasible. This paper presents a new interactive refinement approach for correcting local segmentation errors in the automated OSF-based segmentation. A hybrid desktop/virtual reality user interface was developed for efficient interaction with the segmentations utilizing state-of-the-art stereoscopic visualization technology and advanced interaction techniques. The user interface allows a natural and interactive manipulation on 3-D surfaces. The approach was evaluated on 30 test cases from 18 CT lung datasets, which showed local segmentation errors after employing an automated OSF-based lung segmentation. The performed experiments exhibited significant increase in performance in terms of mean absolute surface distance errors (2.54 ± 0.75 mm prior to refinement vs. 1.11 ± 0.43 mm post-refinement, p ≪ 0.001). Speed of the interactions is one of the most important aspects leading to the acceptance or rejection of the approach by users expecting real-time interaction experience. The average algorithm computing time per refinement iteration was 150 ms, and the average total user interaction time required for reaching complete operator satisfaction per case was about 2 min. This time was mostly spent on human-controlled manipulation of the object to identify whether additional refinement was necessary and to approve the final segmentation result. The reported principle is generally applicable to segmentation problems beyond lung segmentation in CT scans as long as the underlying segmentation

  14. Lung segmentation refinement based on optimal surface finding utilizing a hybrid desktop/virtual reality user interface.

    Science.gov (United States)

    Sun, Shanhui; Sonka, Milan; Beichel, Reinhard R

    2013-01-01

    Recently, the optimal surface finding (OSF) and layered optimal graph image segmentation of multiple objects and surfaces (LOGISMOS) approaches have been reported with applications to medical image segmentation tasks. While providing high levels of performance, these approaches may locally fail in the presence of pathology or other local challenges. Due to the image data variability, finding a suitable cost function that would be applicable to all image locations may not be feasible. This paper presents a new interactive refinement approach for correcting local segmentation errors in the automated OSF-based segmentation. A hybrid desktop/virtual reality user interface was developed for efficient interaction with the segmentations utilizing state-of-the-art stereoscopic visualization technology and advanced interaction techniques. The user interface allows a natural and interactive manipulation of 3-D surfaces. The approach was evaluated on 30 test cases from 18 CT lung datasets, which showed local segmentation errors after employing an automated OSF-based lung segmentation. The performed experiments exhibited significant increase in performance in terms of mean absolute surface distance errors (2.54±0.75 mm prior to refinement vs. 1.11±0.43 mm post-refinement, p≪0.001). Speed of the interactions is one of the most important aspects leading to the acceptance or rejection of the approach by users expecting real-time interaction experience. The average algorithm computing time per refinement iteration was 150 ms, and the average total user interaction time required for reaching complete operator satisfaction was about 2 min per case. This time was mostly spent on human-controlled manipulation of the object to identify whether additional refinement was necessary and to approve the final segmentation result. The reported principle is generally applicable to segmentation problems beyond lung segmentation in CT scans as long as the underlying segmentation utilizes the

  15. A VBA Desktop Database for Proposal Processing at National Optical Astronomy Observatories

    Science.gov (United States)

    Brown, Christa L.

    National Optical Astronomy Observatories (NOAO) has developed a relational Microsoft Windows desktop database using Microsoft Access and the Microsoft Office programming language, Visual Basic for Applications (VBA). The database is used to track data relating to observing proposals from original receipt through the review process, scheduling, observing, and final statistical reporting. The database has automated proposal processing and distribution of information. It allows NOAO to collect and archive data so as to query and analyze information about our science programs in new ways.

  16. From the desktop to the grid: scalable bioinformatics via workflow conversion.

    Science.gov (United States)

    de la Garza, Luis; Veit, Johannes; Szolek, Andras; Röttig, Marc; Aiche, Stephan; Gesing, Sandra; Reinert, Knut; Kohlbacher, Oliver

    2016-03-12

    Reproducibility is one of the tenets of the scientific method. Scientific experiments often comprise complex data flows, selection of adequate parameters, and analysis and visualization of intermediate and end results. Breaking down the complexity of such experiments into the joint collaboration of small, repeatable, well defined tasks, each with well defined inputs, parameters, and outputs, offers the immediate benefit of identifying bottlenecks, pinpoint sections which could benefit from parallelization, among others. Workflows rest upon the notion of splitting complex work into the joint effort of several manageable tasks. There are several engines that give users the ability to design and execute workflows. Each engine was created to address certain problems of a specific community, therefore each one has its advantages and shortcomings. Furthermore, not all features of all workflow engines are royalty-free -an aspect that could potentially drive away members of the scientific community. We have developed a set of tools that enables the scientific community to benefit from workflow interoperability. We developed a platform-free structured representation of parameters, inputs, outputs of command-line tools in so-called Common Tool Descriptor documents. We have also overcome the shortcomings and combined the features of two royalty-free workflow engines with a substantial user community: the Konstanz Information Miner, an engine which we see as a formidable workflow editor, and the Grid and User Support Environment, a web-based framework able to interact with several high-performance computing resources. We have thus created a free and highly accessible way to design workflows on a desktop computer and execute them on high-performance computing resources. Our work will not only reduce time spent on designing scientific workflows, but also make executing workflows on remote high-performance computing resources more accessible to technically inexperienced users. We

  17. Students' Beliefs about Mobile Devices vs. Desktop Computers in South Korea and the United States

    Science.gov (United States)

    Sung, Eunmo; Mayer, Richard E.

    2012-01-01

    College students in the United States and in South Korea completed a 28-item multidimensional scaling (MDS) questionnaire in which they rated the similarity of 28 pairs of multimedia learning materials on a 10-point scale (e.g., narrated animation on a mobile device Vs. movie clip on a desktop computer) and a 56-item semantic differential…

  18. Assessment of Two Desk-Top Computer Simulations Used to Train Tactical Decision Making (TDM) of Small Unit Infantry Leaders

    National Research Council Canada - National Science Library

    Beal, Scott A

    2007-01-01

    Fifty-two leaders in the Basic Non-Commissioned Officer Course (BNCOC) at Fort Benning, Georgia, participated in an assessment of two desk-top computer simulations used to train tactical decision making...

  19. GRID : unlimited computing power on your desktop Conference MT17

    CERN Multimedia

    2001-01-01

    The Computational GRID is an analogy to the electrical power grid for computing resources. It decouples the provision of computing, data, and networking from its use, it allows large-scale pooling and sharing of resources distributed world-wide. Every computer, from a desktop to a mainframe or supercomputer, can provide computing power or data for the GRID. The final objective is to plug your computer into the wall and have direct access to huge computing resources immediately, just like plugging-in a lamp to get instant light. The GRID will facilitate world-wide scientific collaborations on an unprecedented scale. It will provide transparent access to major distributed resources of computer power, data, information, and collaborations.

  20. Laevo: A Temporal Desktop Interface for Integrated Knowledge Work

    DEFF Research Database (Denmark)

    Jeuris, Steven; Houben, Steven; Bardram, Jakob

    2014-01-01

    Prior studies show that knowledge work is characterized by highly interlinked practices, including task, file and window management. However, existing personal information management tools primarily focus on a limited subset of knowledge work, forcing users to perform additional manual...... states and transitions of an activity. The life cycle is used to inform the design of Laevo, a temporal activity-centric desktop interface for personal knowledge work. Laevo allows users to structure work within dedicated workspaces, managed on a timeline. Through a centralized notification system which...... configuration work to integrate the different tools they use. In order to understand tool usage, we review literature on how users' activities are created and evolve over time as part of knowledge worker practices. From this we derive the activity life cycle, a conceptual framework describing the different...

  1. Efficiency using computer simulation of Reverse Threshold Model Theory on assessing a “One Laptop Per Child” computer versus desktop computer

    Directory of Open Access Journals (Sweden)

    Supat Faarungsang

    2017-04-01

    Full Text Available The Reverse Threshold Model Theory (RTMT model was introduced based on limiting factor concepts, but its efficiency compared to the Conventional Model (CM has not been published. This investigation assessed the efficiency of RTMT compared to CM using computer simulation on the “One Laptop Per Child” computer and a desktop computer. Based on probability values, it was found that RTMT was more efficient than CM among eight treatment combinations and an earlier study verified that RTMT gives complete elimination of random error. Furthermore, RTMT has several advantages over CM and is therefore proposed to be applied to most research data.

  2. Fab the coming revolution on your desktop : from personal computers to personal fabrication

    CERN Document Server

    Gershenfeld, Neil

    2005-01-01

    What if you could someday put the manufacturing power of an automobile plant on your desktop? According to Neil Gershenfeld, the renowned MIT scientist and inventor, the next big thing is personal fabrication-the ability to design and produce your own products, in your own home, with a machine that combines consumer electronics and industrial tools. Personal fabricators are about to revolutionize the world just as personal computers did a generation ago, and Fab shows us how.

  3. A study on subjective preference to daylit residential indoor environment using conjoint analysis

    Energy Technology Data Exchange (ETDEWEB)

    Cheung, H.D.; Chung, T.M. [Department of Building Services Engineering, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong (China)

    2008-12-15

    This paper reports a study of the subjective preference to daylit indoor environment of a residential room using conjoint analysis, which is a highly reputable method used to analyze the mutual relationships among different attributes. Seven influential attributes were selected in the view of daylight performance assessment. They include 'general brightness', 'desktop brightness', 'perceived glare', 'sunlight penetration', 'quality of view', 'user friendliness of shading control' and 'impact on energy'. Each of them has two levels. A total of eight combinations (profiles) of attributes with various levels were established by adopting fractional factorial design. Subjects were asked to rank-order the eight profiles according to their preference in terms of daylit environment of a residential room. The study aims at finding out the relative impact of the seven selected attributes to the overall daylight performance and seeking an organized assessment method for a residential daylit environment. Conjoint analysis found that the seven attributes have importance level in the order of 'quality of view', 'general brightness', 'impact on energy', 'user friendliness of shading control', 'perceived glare', 'desktop brightness' and 'sunlight penetration'. (author)

  4. 3D Virtual CH Interactive Information Systems for a smart web browsing experience for desktop PCs and mobile devices

    Directory of Open Access Journals (Sweden)

    A. Scianna

    2018-05-01

    Full Text Available Recently, the diffusion of knowledge on Cultural Heritage (CH has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on UAV Unmanned Aerial Vehicles (UAV technologies and new methods of photogrammetric reconstruction have opened new possibilities for 3D CH representation. Furthermore the recent development of faster and more stable internet connections leads people to increase the use of mobile devices. In the light of all this, the importance of the development of Virtual Reality (VR environments applied to CH is strategic for the diffusion of knowledge in a smart solution. In particular, the present work shows how, starting from a basic survey and the further photogrammetric reconstruction of a cultural good, is possible to built a 3D CH interactive information system useful for desktop and mobile devices. For this experimentation the Arab-Norman church of the Trinity of Delia (in Castelvetrano-Sicily-Italy has been adopted as case study. The survey operations have been carried out considering different rapid methods of acquisition (UAV camera, SLR camera and smartphone camera. The web platform to publish the 3D information has been built using HTML5 markup language and WebGL JavaScript libraries (Three.js libraries. This work presents the construction of a 3D navigation system for a web-browsing of a virtual CH environment, with the integration of first person controls and 3D popup links. This contribution adds a further step to enrich the possibilities of open-source technologies applied to the world of CH valorization on web.

  5. Desk-top microcomputer for lab-scale process control

    International Nuclear Information System (INIS)

    Overman, R.F.; Byrd, J.S.; Goosey, M.H.; Sand, R.J.

    1981-01-01

    A desk-top microcomputer was programmed to acquire the data from various process control sensors installed in a laboratory scale liquid-liquid extraction, pulse column facility. The parameters monitored included valve positions, gamma spectra, alpha radioactivity, temperature, pH, density, and flow rates. The program for the microcomputer is written in BASIC and requires about 31000 8-bit bytes of memory. All data is stored on floppy discs, and can be displayed or printed. Unexpected data values are brought to the process operator's attention via CRT display or print-out. The general organization of the program and a few subroutines unique to polling instruments are explained. Some of the data acquisition devices were designed and built at the Savannah River Laboratory. These include a pulse height analyzer, a data multiplexer, and a data acquisition instrument. A general description of the electronics design of these instruments is also given with emphasis placed on data formatting and bus addressing

  6. Direct Desktop Printed-Circuits-on-Paper Flexible Electronics

    Science.gov (United States)

    Zheng, Yi; He, Zhizhu; Gao, Yunxia; Liu, Jing

    2013-01-01

    There currently lacks of a way to directly write out electronics, just like printing pictures on paper by an office printer. Here we show a desktop printing of flexible circuits on paper via developing liquid metal ink and related working mechanisms. Through modifying adhesion of the ink, overcoming its high surface tension by dispensing machine and designing a brush like porous pinhead for printing alloy and identifying matched substrate materials among different papers, the slightly oxidized alloy ink was demonstrated to be flexibly printed on coated paper, which could compose various functional electronics and the concept of Printed-Circuits-on-Paper was thus presented. Further, RTV silicone rubber was adopted as isolating inks and packaging material to guarantee the functional stability of the circuit, which suggests an approach for printing 3D hybrid electro-mechanical device. The present work paved the way for a low cost and easygoing method in directly printing paper electronics.

  7. DEVELOPMENT OF A HETEROGENIC DISTRIBUTED ENVIRONMENT FOR SPATIAL DATA PROCESSING USING CLOUD TECHNOLOGIES

    Directory of Open Access Journals (Sweden)

    A. S. Garov

    2016-06-01

    Full Text Available We are developing a unified distributed communication environment for processing of spatial data which integrates web-, desktop- and mobile platforms and combines volunteer computing model and public cloud possibilities. The main idea is to create a flexible working environment for research groups, which may be scaled according to required data volume and computing power, while keeping infrastructure costs at minimum. It is based upon the "single window" principle, which combines data access via geoportal functionality, processing possibilities and communication between researchers. Using an innovative software environment the recently developed planetary information system (http://cartsrv.mexlab.ru/geoportal will be updated. The new system will provide spatial data processing, analysis and 3D-visualization and will be tested based on freely available Earth remote sensing data as well as Solar system planetary images from various missions. Based on this approach it will be possible to organize the research and representation of results on a new technology level, which provides more possibilities for immediate and direct reuse of research materials, including data, algorithms, methodology, and components. The new software environment is targeted at remote scientific teams, and will provide access to existing spatial distributed information for which we suggest implementation of a user interface as an advanced front-end, e.g., for virtual globe system.

  8. Development of a Heterogenic Distributed Environment for Spatial Data Processing Using Cloud Technologies

    Science.gov (United States)

    Garov, A. S.; Karachevtseva, I. P.; Matveev, E. V.; Zubarev, A. E.; Florinsky, I. V.

    2016-06-01

    We are developing a unified distributed communication environment for processing of spatial data which integrates web-, desktop- and mobile platforms and combines volunteer computing model and public cloud possibilities. The main idea is to create a flexible working environment for research groups, which may be scaled according to required data volume and computing power, while keeping infrastructure costs at minimum. It is based upon the "single window" principle, which combines data access via geoportal functionality, processing possibilities and communication between researchers. Using an innovative software environment the recently developed planetary information system (geoportal"target="_blank">http://cartsrv.mexlab.ru/geoportal) will be updated. The new system will provide spatial data processing, analysis and 3D-visualization and will be tested based on freely available Earth remote sensing data as well as Solar system planetary images from various missions. Based on this approach it will be possible to organize the research and representation of results on a new technology level, which provides more possibilities for immediate and direct reuse of research materials, including data, algorithms, methodology, and components. The new software environment is targeted at remote scientific teams, and will provide access to existing spatial distributed information for which we suggest implementation of a user interface as an advanced front-end, e.g., for virtual globe system.

  9. Natural Environment Illumination: Coherent Interactive Augmented Reality for Mobile and Non-Mobile Devices.

    Science.gov (United States)

    Rohmer, Kai; Jendersie, Johannes; Grosch, Thorsten

    2017-11-01

    Augmented Reality offers many applications today, especially on mobile devices. Due to the lack of mobile hardware for illumination measurements, photorealistic rendering with consistent appearance of virtual objects is still an area of active research. In this paper, we present a full two-stage pipeline for environment acquisition and augmentation of live camera images using a mobile device with a depth sensor. We show how to directly work on a recorded 3D point cloud of the real environment containing high dynamic range color values. For unknown and automatically changing camera settings, a color compensation method is introduced. Based on this, we show photorealistic augmentations using variants of differential light simulation techniques. The presented methods are tailored for mobile devices and run at interactive frame rates. However, our methods are scalable to trade performance for quality and can produce quality renderings on desktop hardware.

  10. Shared virtual environments for telerehabilitation.

    Science.gov (United States)

    Popescu, George V; Burdea, Grigore; Boian, Rares

    2002-01-01

    Current VR telerehabilitation systems use offline remote monitoring from the clinic and patient-therapist videoconferencing. Such "store and forward" and video-based systems cannot implement medical services involving patient therapist direct interaction. Real-time telerehabilitation applications (including remote therapy) can be developed using a shared Virtual Environment (VE) architecture. We developed a two-user shared VE for hand telerehabilitation. Each site has a telerehabilitation workstation with a videocamera and a Rutgers Master II (RMII) force feedback glove. Each user can control a virtual hand and interact hapticly with virtual objects. Simulated physical interactions between therapist and patient are implemented using hand force feedback. The therapist's graphic interface contains several virtual panels, which allow control over the rehabilitation process. These controls start a videoconferencing session, collect patient data, or apply therapy. Several experimental telerehabilitation scenarios were successfully tested on a LAN. A Web-based approach to "real-time" patient telemonitoring--the monitoring portal for hand telerehabilitation--was also developed. The therapist interface is implemented as a Java3D applet that monitors patient hand movement. The monitoring portal gives real-time performance on off-the-shelf desktop workstations.

  11. NASA Virtual Glovebox: An Immersive Virtual Desktop Environment for Training Astronauts in Life Science Experiments

    Science.gov (United States)

    Twombly, I. Alexander; Smith, Jeffrey; Bruyns, Cynthia; Montgomery, Kevin; Boyle, Richard

    2003-01-01

    The International Space Station will soon provide an unparalleled research facility for studying the near- and longer-term effects of microgravity on living systems. Using the Space Station Glovebox Facility - a compact, fully contained reach-in environment - astronauts will conduct technically challenging life sciences experiments. Virtual environment technologies are being developed at NASA Ames Research Center to help realize the scientific potential of this unique resource by facilitating the experimental hardware and protocol designs and by assisting the astronauts in training. The Virtual GloveboX (VGX) integrates high-fidelity graphics, force-feedback devices and real- time computer simulation engines to achieve an immersive training environment. Here, we describe the prototype VGX system, the distributed processing architecture used in the simulation environment, and modifications to the visualization pipeline required to accommodate the display configuration.

  12. Neurocognitive sparing of desktop microbeam irradiation.

    Science.gov (United States)

    Bazyar, Soha; Inscoe, Christina R; Benefield, Thad; Zhang, Lei; Lu, Jianping; Zhou, Otto; Lee, Yueh Z

    2017-08-11

    Normal tissue toxicity is the dose-limiting side effect of radiotherapy. Spatial fractionation irradiation techniques, like microbeam radiotherapy (MRT), have shown promising results in sparing the normal brain tissue. Most MRT studies have been conducted at synchrotron facilities. With the aim to make this promising treatment more available, we have built the first desktop image-guided MRT device based on carbon nanotube x-ray technology. In the current study, our purpose was to evaluate the effects of MRT on the rodent normal brain tissue using our device and compare it with the effect of the integrated equivalent homogenous dose. Twenty-four, 8-week-old male C57BL/6 J mice were randomly assigned to three groups: MRT, broad-beam (BB) and sham. The hippocampal region was irradiated with two parallel microbeams in the MRT group (beam width = 300 μm, center-to-center = 900 μm, 160 kVp). The BB group received the equivalent integral dose in the same area of their brain. Rotarod, marble burying and open-field activity tests were done pre- and every month post-irradiation up until 8 months to evaluate the cognitive changes and potential irradiation side effects on normal brain tissue. The open-field activity test was substituted by Barnes maze test at 8th month. A multilevel model, random coefficients approach was used to evaluate the longitudinal and temporal differences among treatment groups. We found significant differences between BB group as compared to the microbeam-treated and sham mice in the number of buried marble and duration of the locomotion around the open-field arena than shams. Barnes maze revealed that BB mice had a lower capacity for spatial learning than MRT and shams. Mice in the BB group tend to gain weight at the slower pace than shams. No meaningful differences were found between MRT and sham up until 8-month follow-up using our measurements. Applying MRT with our newly developed prototype compact CNT-based image-guided MRT system

  13. Web-Based Learning Environment Based on Students’ Needs

    Science.gov (United States)

    Hamzah, N.; Ariffin, A.; Hamid, H.

    2017-08-01

    Traditional learning needs to be improved since it does not involve active learning among students. Therefore, in the twenty-first century, the development of internet technology in the learning environment has become the main needs of each student. One of the learning environments to meet the needs of the teaching and learning process is a web-based learning environment. This study aims to identify the characteristics of a web-based learning environment that supports students’ learning needs. The study involved 542 students from fifteen faculties in a public higher education institution in Malaysia. A quantitative method was used to collect the data via a questionnaire survey by randomly. The findings indicate that the characteristics of a web-based learning environment that support students’ needs in the process of learning are online discussion forum, lecture notes, assignments, portfolio, and chat. In conclusion, the students overwhelmingly agreed that online discussion forum is the highest requirement because the tool can provide a space for students and teachers to share knowledge and experiences related to teaching and learning.

  14. Building problem solving environments with the arches framework

    Energy Technology Data Exchange (ETDEWEB)

    Debardeleben, Nathan [Los Alamos National Laboratory; Sass, Ron [U NORTH CAROLINA; Stanzione, Jr., Daniel [ASU; Ligon, Ill, Walter [CLEMSON UNIV

    2009-01-01

    The computational problems that scientists face are rapidly escalating in size and scope. Moreover, the computer systems used to solve these problems are becoming significantly more complex than the familiar, well-understood sequential model on their desktops. While it is possible to re-train scientists to use emerging high-performance computing (HPC) models, it is much more effective to provide them with a higher-level programming environment that has been specialized to their particular domain. By fostering interaction between HPC specialists and the domain scientists, problem-solving environments (PSEs) provide a collaborative environment. A PSE environment allows scientists to focus on expressing their computational problem while the PSE and associated tools support mapping that domain-specific problem to a high-performance computing system. This article describes Arches, an object-oriented framework for building domain-specific PSEs. The framework was designed to support a wide range of problem domains and to be extensible to support very different high-performance computing targets. To demonstrate this flexibility, two PSEs have been developed from the Arches framework to solve problem in two different domains and target very different computing platforms. The Coven PSE supports parallel applications that require large-scale parallelism found in cost-effective Beowulf clusters. In contrast, RCADE targets FPGA-based reconfigurable computing and was originally designed to aid NASA Earth scientists studying satellite instrument data.

  15. Essential Means for Urban Computing: Specification of Web-Based Computing Platforms for Urban Planning, a Hitchhiker’s Guide

    OpenAIRE

    Pirouz Nourian; Carlos Martinez-Ortiz; Ken Arroyo Ohori

    2018-01-01

    This article provides an overview of the specifications of web-based computing platforms for urban data analytics and computational urban planning practice. There are currently a variety of tools and platforms that can be used in urban computing practices, including scientific computing languages, interactive web languages, data sharing platforms and still many desktop computing environments, e.g., GIS software applications. We have reviewed a list of technologies considering their potential ...

  16. Fabrication of cerebral aneurysm simulator with a desktop 3D printer.

    Science.gov (United States)

    Liu, Yu; Gao, Qing; Du, Song; Chen, ZiChen; Fu, JianZhong; Chen, Bing; Liu, ZhenJie; He, Yong

    2017-05-17

    Now, more and more patients are suffering cerebral aneurysm. However, long training time limits the rapid growth of cerebrovascular neurosurgeons. Here we developed a novel cerebral aneurysm simulator which can be better represented the dynamic bulging process of cerebral aneurysm The proposed simulator features the integration of a hollow elastic vascular model, a skull model and a brain model, which can be affordably fabricated at the clinic (Fab@Clinic), under $25.00 each with the help of a low-cost desktop 3D printer. Moreover, the clinical blood flow and pulsation pressure similar to the human can be well simulated, which can be used to train the neurosurgical residents how to clip aneurysms more effectively.

  17. New generation of 3D desktop computer interfaces

    Science.gov (United States)

    Skerjanc, Robert; Pastoor, Siegmund

    1997-05-01

    Today's computer interfaces use 2-D displays showing windows, icons and menus and support mouse interactions for handling programs and data files. The interface metaphor is that of a writing desk with (partly) overlapping sheets of documents placed on its top. Recent advances in the development of 3-D display technology give the opportunity to take the interface concept a radical stage further by breaking the design limits of the desktop metaphor. The major advantage of the envisioned 'application space' is, that it offers an additional, immediately perceptible dimension to clearly and constantly visualize the structure and current state of interrelations between documents, videos, application programs and networked systems. In this context, we describe the development of a visual operating system (VOS). Under VOS, applications appear as objects in 3-D space. Users can (graphically connect selected objects to enable communication between the respective applications. VOS includes a general concept of visual and object oriented programming for tasks ranging from, e.g., low-level programming up to high-level application configuration. In order to enable practical operation in an office or at home for many hours, the system should be very comfortable to use. Since typical 3-D equipment used, e.g., in virtual-reality applications (head-mounted displays, data gloves) is rather cumbersome and straining, we suggest to use off-head displays and contact-free interaction techniques. In this article, we introduce an autostereoscopic 3-D display and connected video based interaction techniques which allow viewpoint-depending imaging (by head tracking) and visually controlled modification of data objects and links (by gaze tracking, e.g., to pick, 3-D objects just by looking at them).

  18. A Personal Desktop Liquid-Metal Printer as a Pervasive Electronics Manufacturing Tool for Society in the Near Future

    Directory of Open Access Journals (Sweden)

    Jun Yang

    2015-12-01

    Full Text Available It has long been a dream in the electronics industry to be able to write out electronics directly, as simply as printing a picture onto paper with an office printer. The first-ever prototype of a liquid-metal printer has been invented and demonstrated by our lab, bringing this goal a key step closer. As part of a continuous endeavor, this work is dedicated to significantly extending such technology to the consumer level by making a very practical desktop liquid-metal printer for society in the near future. Through the industrial design and technical optimization of a series of key technical issues such as working reliability, printing resolution, automatic control, human-machine interface design, software, hardware, and integration between software and hardware, a high-quality personal desktop liquid-metal printer that is ready for mass production in industry was fabricated. Its basic features and important technical mechanisms are explained in this paper, along with demonstrations of several possible consumer end-uses for making functional devices such as light-emitting diode (LED displays. This liquid-metal printer is an automatic, easy-to-use, and low-cost personal electronics manufacturing tool with many possible applications. This paper discusses important roles that the new machine may play for a group of emerging needs. The prospective future of this cutting-edge technology is outlined, along with a comparative interpretation of several historical printing methods. This desktop liquid-metal printer is expected to become a basic electronics manufacturing tool for a wide variety of emerging practices in the academic realm, in industry, and in education as well as for individual end-users in the near future.

  19. Monte Carlo simulation of electrothermal atomization on a desktop personal computer

    Science.gov (United States)

    Histen, Timothy E.; Güell, Oscar A.; Chavez, Iris A.; Holcombea, James A.

    1996-07-01

    Monte Carlo simulations have been applied to electrothermal atomization (ETA) using a tubular atomizer (e.g. graphite furnace) because of the complexity in the geometry, heating, molecular interactions, etc. The intense computational time needed to accurately model ETA often limited its effective implementation to the use of supercomputers. However, with the advent of more powerful desktop processors, this is no longer the case. A C-based program has been developed and can be used under Windows TM or DOS. With this program, basic parameters such as furnace dimensions, sample placement, furnace heating and kinetic parameters such as activation energies for desorption and adsorption can be varied to show the absorbance profile dependence on these parameters. Even data such as time-dependent spatial distribution of analyte inside the furnace can be collected. The DOS version also permits input of external temperaturetime data to permit comparison of simulated profiles with experimentally obtained absorbance data. The run-time versions are provided along with the source code. This article is an electronic publication in Spectrochimica Acta Electronica (SAE), the electronic section of Spectrochimica Acta Part B (SAB). The hardcopy text is accompanied by a diskette with a program (PC format), data files and text files.

  20. Does It Matter Whether One Takes a Test on an iPad or a Desktop Computer?

    Science.gov (United States)

    Ling, Guangming

    2016-01-01

    To investigate possible iPad related mode effect, we tested 403 8th graders in Indiana, Maryland, and New Jersey under three mode conditions through random assignment: a desktop computer, an iPad alone, and an iPad with an external keyboard. All students had used an iPad or computer for six months or longer. The 2-hour test included reading, math,…

  1. The Taverna workflow suite: designing and executing workflows of Web Services on the desktop, web or in the cloud

    NARCIS (Netherlands)

    Wolstencroft, K.; Haines, R.; Fellows, D.; Williams, A.; Withers, D.; Owen, S.; Soiland-Reyes, S.; Dunlop, I.; Nenadic, A.; Fisher, P.; Bhagat, J.; Belhajjame, K.; Bacall, F.; Hardisty, A.; Nieva de la Hidalga, A.; Balcazar Vargas, M.P.; Sufi, S.; Goble, C.

    2013-01-01

    The Taverna workflow tool suite (http://www.taverna.org.uk) is designed to combine distributed Web Services and/or local tools into complex analysis pipelines. These pipelines can be executed on local desktop machines or through larger infrastructure (such as supercomputers, Grids or cloud

  2. Desktop publishing and medical imaging: paper as hardcopy medium for digital images.

    Science.gov (United States)

    Denslow, S

    1994-08-01

    Desktop-publishing software and hardware has progressed to the point that many widely used word-processing programs are capable of printing high-quality digital images with many shades of gray from black to white. Accordingly, it should be relatively easy to print digital medical images on paper for reports, instructional materials, and in research notes. Components were assembled that were necessary for extracting image data from medical imaging devices and converting the data to a form usable by word-processing software. A system incorporating these components was implemented in a medical setting and has been operating for 18 months. The use of this system by medical staff has been monitored.

  3. Dissociation of past and present experience in problem solving using a virtual environment.

    Science.gov (United States)

    Sturz, Bradley R; Bodily, Kent D; Katz, Jeffrey S

    2009-02-01

    An interactive 3D desktop virtual environment task was created to investigate learning mechanisms in human problem solving. Participants were assessed for previous video game experience, divided into two groups (Training and Control), and matched for gender and experience. The Training group learned specific skills within the virtual environment before being presented a problem. The Control group was presented the problem only. Completion time was faster for the Training group and was affected by level of previous video game experience. Results indicated problem solving was a function of specific and general experience and demonstrated a method for dissociating these two facets of experience.

  4. Technology assisted training in the nuclear regulatory environment

    Energy Technology Data Exchange (ETDEWEB)

    Martin, D J [Atomic Energy Control Board, Ottawa, ON (Canada)

    1993-11-01

    The mechanics of presenting material can impede or enhance the flow and clarity of information presented during a course. This paper describes briefly how the Training Centre of the Atomic Energy Control Board enhances the effectiveness of courses by using appropriate technology: desktop publishing, video, and computer-based interactive modules. 4 figs.

  5. Preliminary Evaluation of a Novel Simulation-Based Tool for Training Rapid Decision-Making Skills

    National Research Council Canada - National Science Library

    Christ, Richard E

    2006-01-01

    ...). SimFX is different from other desktop trainers in that it uses a discrete, outcome-driven simulation for training leader decision making rather than a simulation driven by inputs from the virtual operating environment...

  6. Los Alamos radiation transport code system on desktop computing platforms

    International Nuclear Information System (INIS)

    Briesmeister, J.F.; Brinkley, F.W.; Clark, B.A.; West, J.T.

    1990-01-01

    The Los Alamos Radiation Transport Code System (LARTCS) consists of state-of-the-art Monte Carlo and discrete ordinates transport codes and data libraries. These codes were originally developed many years ago and have undergone continual improvement. With a large initial effort and continued vigilance, the codes are easily portable from one type of hardware to another. The performance of scientific work-stations (SWS) has evolved to the point that such platforms can be used routinely to perform sophisticated radiation transport calculations. As the personal computer (PC) performance approaches that of the SWS, the hardware options for desk-top radiation transport calculations expands considerably. The current status of the radiation transport codes within the LARTCS is described: MCNP, SABRINA, LAHET, ONEDANT, TWODANT, TWOHEX, and ONELD. Specifically, the authors discuss hardware systems on which the codes run and present code performance comparisons for various machines

  7. Low Cost Desktop Image Analysis Workstation With Enhanced Interactive User Interface

    Science.gov (United States)

    Ratib, Osman M.; Huang, H. K.

    1989-05-01

    A multimodality picture archiving and communication system (PACS) is in routine clinical use in the UCLA Radiology Department. Several types workstations are currently implemented for this PACS. Among them, the Apple Macintosh II personal computer was recently chosen to serve as a desktop workstation for display and analysis of radiological images. This personal computer was selected mainly because of its extremely friendly user-interface, its popularity among the academic and medical community and its low cost. In comparison to other microcomputer-based systems the Macintosh II offers the following advantages: the extreme standardization of its user interface, file system and networking, and the availability of a very large variety of commercial software packages. In the current configuration the Macintosh II operates as a stand-alone workstation where images are imported from a centralized PACS server through an Ethernet network using a standard TCP-IP protocol, and stored locally on magnetic disk. The use of high resolution screens (1024x768 pixels x 8bits) offer sufficient performance for image display and analysis. We focused our project on the design and implementation of a variety of image analysis algorithms ranging from automated structure and edge detection to sophisticated dynamic analysis of sequential images. Specific analysis programs were developed for ultrasound images, digitized angiograms, MRI and CT tomographic images and scintigraphic images.

  8. Model-Based Learning Environment Based on The Concept IPS School-Based Management

    Directory of Open Access Journals (Sweden)

    Hamid Darmadi

    2017-03-01

    Full Text Available The results showed: (1 learning model IPS-oriented environment can grow and not you love the cultural values of the area as a basis for the development of national culture, (2 community participation, and the role of government in implementing learning model of IPS-based environment provides a positive impact for the improvement of management school resources, (3 learning model IPS-based environment effectively creating a way of life together peacefully, increase the intensity of togetherness and mutual respect (4 learning model IPS-based environment can improve student learning outcomes, (5 there are differences in the expression of attitudes and results learning among students who are located in the area of conflict with students who are outside the area of conflict (6 analysis of the scale of attitudes among school students da SMA result rewards high school students to the values of unity and nation, respect for diversity and peaceful coexistence, It is recommended that the Department of Education authority as an institution of Trustees and the development of social and cultural values in the province can apply IPS learning model based environments.

  9. Computing on the Desktop: From Batch to Online in Two Large Danish Service Bureaus

    DEFF Research Database (Denmark)

    Jørgensen, Anker Helms

    The advent of the personal computer is often hailed as the major step towards empowering the computer user. This step was indeed significant, but it was preceeded by a similar step some 10-15 years earlier: the advent of the video terminal or ”glass–TTY”. The video terminal invaded the desktop...... of many while collar workers and the workplace of many blue collar workers in the 1970s and 1980s. It replaced batch processing and facilitated direct, interactive access to computing services. This had a considerable impact on working conditions. This paper addresses this transition in two large Danish...

  10. libLocation: acceso a dispositivos de localización para gvSIG Desktop y Mobile

    OpenAIRE

    Jordán Aldasorro, Juan G.; Planells Jiménez, Manuel

    2009-01-01

    Inicialmente integrada en el piloto de gvSIG Mobile, la librería libLocation tiene como objetivo dotar a los proyectos gvSIG Desktop y gvSIG Mobile un acceso transparente a fuentes de localización. La librería se fundamenta en las especificaciones JSR-179 -API de localización para J2ME- y JSR-293 -API de localización para J2ME v2.0-, proporcionando una interfaz uniforme a diferentes fuentes de localización, mediante funciones de alto nivel. Asimismo, se extiende la funcionalida...

  11. A Collaborative Digital Pathology System for Multi-Touch Mobile and Desktop Computing Platforms

    KAUST Repository

    Jeong, W.

    2013-06-13

    Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E-learning. Despite rapid advances in computing and imaging technology, current digital pathology systems have limited performance with respect to remote viewing of whole slide images on desktop or mobile computing devices. In this paper we present a novel digital pathology client-server system that supports collaborative viewing of multi-plane whole slide images over standard networks using multi-touch-enabled clients. Our system is built upon a standard HTTP web server and a MySQL database to allow multiple clients to exchange image and metadata concurrently. We introduce a domain-specific image-stack compression method that leverages real-time hardware decoding on mobile devices. It adaptively encodes image stacks in a decorrelated colour space to achieve extremely low bitrates (0.8 bpp) with very low loss of image quality. We evaluate the image quality of our compression method and the performance of our system for diagnosis with an in-depth user study. Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E-learning. Despite rapid advances in computing and imaging technology, current digital pathology systems have limited performance with respect to remote viewing of whole slide images on desktop or mobile computing devices. In this paper we present a novel digital pathology client-server systems that supports collaborative viewing of multi-plane whole slide images over standard networks using multi-touch enabled clients. Our system is built upon a standard HTTP web server and a MySQL database to allow multiple clients to exchange image and metadata concurrently. © 2013 The Eurographics Association and John Wiley & Sons Ltd.

  12. A Collaborative Digital Pathology System for Multi-Touch Mobile and Desktop Computing Platforms

    KAUST Repository

    Jeong, W.; Schneider, J.; Hansen, A.; Lee, M.; Turney, S. G.; Faulkner-Jones, B. E.; Hecht, J. L.; Najarian, R.; Yee, E.; Lichtman, J. W.; Pfister, H.

    2013-01-01

    Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E-learning. Despite rapid advances in computing and imaging technology, current digital pathology systems have limited performance with respect to remote viewing of whole slide images on desktop or mobile computing devices. In this paper we present a novel digital pathology client-server system that supports collaborative viewing of multi-plane whole slide images over standard networks using multi-touch-enabled clients. Our system is built upon a standard HTTP web server and a MySQL database to allow multiple clients to exchange image and metadata concurrently. We introduce a domain-specific image-stack compression method that leverages real-time hardware decoding on mobile devices. It adaptively encodes image stacks in a decorrelated colour space to achieve extremely low bitrates (0.8 bpp) with very low loss of image quality. We evaluate the image quality of our compression method and the performance of our system for diagnosis with an in-depth user study. Collaborative slide image viewing systems are becoming increasingly important in pathology applications such as telepathology and E-learning. Despite rapid advances in computing and imaging technology, current digital pathology systems have limited performance with respect to remote viewing of whole slide images on desktop or mobile computing devices. In this paper we present a novel digital pathology client-server systems that supports collaborative viewing of multi-plane whole slide images over standard networks using multi-touch enabled clients. Our system is built upon a standard HTTP web server and a MySQL database to allow multiple clients to exchange image and metadata concurrently. © 2013 The Eurographics Association and John Wiley & Sons Ltd.

  13. MultiSpec: A Desktop and Online Geospatial Image Data Processing Tool

    Science.gov (United States)

    Biehl, L. L.; Hsu, W. K.; Maud, A. R. M.; Yeh, T. T.

    2017-12-01

    MultiSpec is an easy to learn and use, freeware image processing tool for interactively analyzing a broad spectrum of geospatial image data, with capabilities such as image display, unsupervised and supervised classification, feature extraction, feature enhancement, and several other functions. Originally developed for Macintosh and Windows desktop computers, it has a community of several thousand users worldwide, including researchers and educators, as a practical and robust solution for analyzing multispectral and hyperspectral remote sensing data in several different file formats. More recently MultiSpec was adapted to run in the HUBzero collaboration platform so that it can be used within a web browser, allowing new user communities to be engaged through science gateways. MultiSpec Online has also been extended to interoperate with other components (e.g., data management) in HUBzero through integration with the geospatial data building blocks (GABBs) project. This integration enables a user to directly launch MultiSpec Online from data that is stored and/or shared in a HUBzero gateway and to save output data from MultiSpec Online to hub storage, allowing data sharing and multi-step workflows without having to move data between different systems. MultiSpec has also been used in K-12 classes for which one example is the GLOBE program (www.globe.gov) and in outreach material such as that provided by the USGS (eros.usgs.gov/educational-activities). MultiSpec Online now provides teachers with another way to use MultiSpec without having to install the desktop tool. Recently MultiSpec Online was used in a geospatial data session with 30-35 middle school students at the Turned Onto Technology and Leadership (TOTAL) Camp in the summers of 2016 and 2017 at Purdue University. The students worked on a flood mapping exercise using Landsat 5 data to learn about land remote sensing using supervised classification techniques. Online documentation is available for Multi

  14. Development, Implementation, and Analysis of Desktop-Scale Model Industrial Equipment and a Critical Thinking Rubric for Use in Chemical Engineering Education

    Science.gov (United States)

    Golter, Paul B.

    2011-01-01

    In order to address some of the challenges facing engineering education, namely the demand that students be better prepared to practice professional as well as technical skills, we have developed an intervention consisting of equipment, assessments and a novel pedagogy. The equipment consists of desktop-scale replicas of common industrial…

  15. Attack Potential Evaluation in Desktop and Smartphone Fingerprint Sensors: Can They Be Attacked by Anyone?

    Directory of Open Access Journals (Sweden)

    Ines Goicoechea-Telleria

    2018-01-01

    Full Text Available The use of biometrics keeps growing. Every day, we use biometric recognition to unlock our phones or to have access to places such as the gym or the office, so we rely on the security manufacturers offer when protecting our privileges and private life. It is well known that it is possible to hack into a fingerprint sensor using fake fingers made of Play-Doh and other easy-to-obtain materials but to what extent? Is this true for all users or only for specialists with a deep knowledge on biometrics? Are smartphone fingerprint sensors as reliable as desktop sensors? To answer these questions, we performed 3 separate evaluations. First, we evaluated 4 desktop fingerprint sensors of different technologies by attacking them with 7 different fake finger materials. All of them were successfully attacked by an experienced attacker. Secondly, we carried out a similar test on 5 smartphones with embedded sensors using the most successful materials, which also hacked the 5 sensors. Lastly, we gathered 15 simulated attackers with no background in biometrics to create fake fingers of several materials, and they had one week to attack the fingerprint sensors of the same 5 smartphones, with the starting point of a short video with the techniques to create them. All 5 smartphones were successfully attacked by an inexperienced attacker. This paper will provide the results achieved, as well as an analysis on the attack potential of every case. All results are given following the metrics of the standard ISO/IEC 30107-3.

  16. Assessing soil erosion risk using RUSLE through a GIS open source desktop and web application.

    Science.gov (United States)

    Duarte, L; Teodoro, A C; Gonçalves, J A; Soares, D; Cunha, M

    2016-06-01

    Soil erosion is a serious environmental problem. An estimation of the expected soil loss by water-caused erosion can be calculated considering the Revised Universal Soil Loss Equation (RUSLE). Geographical Information Systems (GIS) provide different tools to create categorical maps of soil erosion risk which help to study the risk assessment of soil loss. The objective of this study was to develop a GIS open source application (in QGIS), using the RUSLE methodology for estimating erosion rate at the watershed scale (desktop application) and provide the same application via web access (web application). The applications developed allow one to generate all the maps necessary to evaluate the soil erosion risk. Several libraries and algorithms from SEXTANTE were used to develop these applications. These applications were tested in Montalegre municipality (Portugal). The maps involved in RUSLE method-soil erosivity factor, soil erodibility factor, topographic factor, cover management factor, and support practices-were created. The estimated mean value of the soil loss obtained was 220 ton km(-2) year(-1) ranged from 0.27 to 1283 ton km(-2) year(-1). The results indicated that most of the study area (80 %) is characterized by very low soil erosion level (soil erosion was higher than 962 ton km(-2) year(-1). It was also concluded that areas with high slope values and bare soil are related with high level of erosion and the higher the P and C values, the higher the soil erosion percentage. The RUSLE web and the desktop application are freely available.

  17. Do small fish mean no voucher? Using a flatbed desktop scanner to document larval and small specimens before destructive analyses

    Czech Academy of Sciences Publication Activity Database

    Kalous, L.; Šlechtová, Věra; Petrtýl, M.; Kohout, Jan; Čech, Martin

    2010-01-01

    Roč. 26, č. 4 (2010), s. 614-617 ISSN 0175-8659 R&D Projects: GA ČR GA206/06/1371; GA ČR GP206/09/P266 Institutional research plan: CEZ:AV0Z50450515; CEZ:AV0Z60170517 Keywords : small fish * voucher * desktop scanner Subject RIV: GL - Fishing Impact factor: 0.945, year: 2010

  18. Open chemistry: RESTful web APIs, JSON, NWChem and the modern web application

    OpenAIRE

    Hanwell, Marcus D.; de Jong, Wibe A.; Harris, Christopher J.

    2017-01-01

    © 2017 The Author(s). An end-to-end platform for chemical science research has been developed that integrates data from computational and experimental approaches through a modern web-based interface. The platform offers an interactive visualization and analytics environment that functions well on mobile, laptop and desktop devices. It offers pragmatic solutions to ensure that large and complex data sets are more accessible. Existing desktop applications/frameworks were extended to integrate w...

  19. Towards needs-based work environments : Psychological needs affecting the use and appreciation of activity-based work environments

    NARCIS (Netherlands)

    Jan Gerard Hoendervanger

    2015-01-01

    Activity-Based Working (ABW) is supported by work environments that combine hot-desking with a variety of workplaces, designed to support different types of activities. While the advantages of these work environments in terms of efficiency are undisputed, their effectiveness with respect to job

  20. Towards needs-based work environments: psychological needs affecting the use and appreciation of activity-based work environments

    NARCIS (Netherlands)

    Hoendervanger, Jan Gerard

    2015-01-01

    Activity-Based Working (ABW) is supported by work environments that combine hot-desking with a variety of workplaces, designed to support different types of activities. While the advantages of these work environments in terms of efficiency are undisputed, their effectiveness with respect to job

  1. WWW-based environments for collaborative group work

    NARCIS (Netherlands)

    Collis, Betty

    1998-01-01

    Since 1994, we have been involved in the design and use of a series of WWW-based environments to support collaborative group work for students in a technical university in The Netherlands. These environments, and the course re-design that accompanies each new environment, began in April 1994 and

  2. Owgis 2.0: Open Source Java Application that Builds Web GIS Interfaces for Desktop Andmobile Devices

    Science.gov (United States)

    Zavala Romero, O.; Chassignet, E.; Zavala-Hidalgo, J.; Pandav, H.; Velissariou, P.; Meyer-Baese, A.

    2016-12-01

    OWGIS is an open source Java and JavaScript application that builds easily configurable Web GIS sites for desktop and mobile devices. The current version of OWGIS generates mobile interfaces based on HTML5 technology and can be used to create mobile applications. The style of the generated websites can be modified using COMPASS, a well known CSS Authoring Framework. In addition, OWGIS uses several Open Geospatial Consortium standards to request datafrom the most common map servers, such as GeoServer. It is also able to request data from ncWMS servers, allowing the websites to display 4D data from NetCDF files. This application is configured by XML files that define which layers, geographic datasets, are displayed on the Web GIS sites. Among other features, OWGIS allows for animations; streamlines from vector data; virtual globe display; vertical profiles and vertical transects; different color palettes; the ability to download data; and display text in multiple languages. OWGIS users are mainly scientists in the oceanography, meteorology and climate fields.

  3. Learning Science in Virtual Reality Multimedia Environments: Role of Methods and Media.

    Science.gov (United States)

    Moreno, Roxana; Mayer, Richard E.

    2002-01-01

    College students learned about botany through an agent-based multimedia game. Students received either spoken or identical on-screen text explanations. Results reveal that students scored higher on retention, transfer, and program ratings in narration conditions than in text conditions. The media--desktop displays or headmounted displays--did not…

  4. Working Inside The Box: An Example Of Google Desktop Search in a Forensic Examination

    Directory of Open Access Journals (Sweden)

    Timothy James LaTulippe

    2011-12-01

    Full Text Available Information and the technological advancements for which mankind develops with regards to its storage has increased tremendously over the past few decades. As the total amount of data stored rapidly increases in conjunction with the amount of widely available computer-driven devices being used, solutions are being developed to better harness this data. These types of advancements are continually assisting investigators and computer forensic examiners. One such application which houses copious amounts of fruitful data is the Google Desktop Search program. Coupled with tested and verified techniques, examiners can exploit the power of this application to cater to their investigative needs. Please find within a real world case example of these techniques and its subsequent outcome.

  5. Augmented reality and photogrammetry: A synergy to visualize physical and virtual city environments

    Science.gov (United States)

    Portalés, Cristina; Lerma, José Luis; Navarro, Santiago

    2010-01-01

    Close-range photogrammetry is based on the acquisition of imagery to make accurate measurements and, eventually, three-dimensional (3D) photo-realistic models. These models are a photogrammetric product per se. They are usually integrated into virtual reality scenarios where additional data such as sound, text or video can be introduced, leading to multimedia virtual environments. These environments allow users both to navigate and interact on different platforms such as desktop PCs, laptops and small hand-held devices (mobile phones or PDAs). In very recent years, a new technology derived from virtual reality has emerged: Augmented Reality (AR), which is based on mixing real and virtual environments to boost human interactions and real-life navigations. The synergy of AR and photogrammetry opens up new possibilities in the field of 3D data visualization, navigation and interaction far beyond the traditional static navigation and interaction in front of a computer screen. In this paper we introduce a low-cost outdoor mobile AR application to integrate buildings of different urban spaces. High-accuracy 3D photo-models derived from close-range photogrammetry are integrated in real (physical) urban worlds. The augmented environment that is presented herein requires for visualization a see-through video head mounted display (HMD), whereas user's movement navigation is achieved in the real world with the help of an inertial navigation sensor. After introducing the basics of AR technology, the paper will deal with real-time orientation and tracking in combined physical and virtual city environments, merging close-range photogrammetry and AR. There are, however, some software and complex issues, which are discussed in the paper.

  6. Programming HTML5 Applications Building Powerful Cross-Platform Environments in JavaScript

    CERN Document Server

    Kessin, Zachary

    2011-01-01

    HTML5 is not just a replacement for plugins. It also makes the Web a first-class development environment by giving JavaScript programmers a solid foundation for building industrial-strength applications. This practical guide takes you beyond simple site creation and shows you how to build self-contained HTML5 applications that can run on mobile devices and compete with desktop apps. You'll learn powerful JavaScript tools for exploiting HTML5 elements, and discover new methods for working with data, such as offline storage and multithreaded processing. Complete with code samples, this book is

  7. A Framework-Based Environment for Object-Oriented Scientific Codes

    Directory of Open Access Journals (Sweden)

    Robert A. Ballance

    1993-01-01

    Full Text Available Frameworks are reusable object-oriented designs for domain-specific programs. In our estimation, frameworks are the key to productivity and reuse. However, frameworks require increased support from the programming environment. A framework-based environment must include design aides and project browsers that can mediate between the user and the framework. A framework-based approach also places new requirements on conventional tools such as compilers. This article explores the impact of object-oriented frameworks upon a programming environment, in the context of object-oriented finite element and finite difference codes. The role of tools such as design aides and project browsers is discussed, and the impact of a framework-based approach upon compilers is examined. Examples are drawn from our prototype C++ based environment.

  8. FloorspaceJS - A New, Open Source, Web-Based Geometry Editor for Building Energy Modeling (BEM): Preprint

    Energy Technology Data Exchange (ETDEWEB)

    Macumber, Daniel L [National Renewable Energy Laboratory (NREL), Golden, CO (United States); Horowitz, Scott G [National Renewable Energy Laboratory (NREL), Golden, CO (United States); Schott, Marjorie [National Renewable Energy Laboratory (NREL), Golden, CO (United States); Nolan, Katie [Devetry; Schiller, Brian [Devetry

    2018-03-19

    Across most industries, desktop applications are being rapidly migrated to web applications for a variety of reasons. Web applications are inherently cross platform, mobile, and easier to distribute than desktop applications. Fueling this trend are a wide range of free, open source libraries and frameworks that make it incredibly easy to develop powerful web applications. The building energy modeling community is just beginning to pick up on these larger trends, with a small but growing number of building energy modeling applications starting on or moving to the web. This paper presents a new, open source, web based geometry editor for Building Energy Modeling (BEM). The editor is written completely in JavaScript and runs in a modern web browser. The editor works on a custom JSON file format and is designed to be integrated into a variety of web and desktop applications. The web based editor is available to use as a standalone web application at: https://nrel.github.io/openstudio-geometry-editor/. An example integration is demonstrated with the OpenStudio desktop application. Finally, the editor can be easily integrated with a wide range of possible building energy modeling web applications.

  9. GPU-accelerated 3-D model-based tracking

    International Nuclear Information System (INIS)

    Brown, J Anthony; Capson, David W

    2010-01-01

    Model-based approaches to tracking the pose of a 3-D object in video are effective but computationally demanding. While statistical estimation techniques, such as the particle filter, are often employed to minimize the search space, real-time performance remains unachievable on current generation CPUs. Recent advances in graphics processing units (GPUs) have brought massively parallel computational power to the desktop environment and powerful developer tools, such as NVIDIA Compute Unified Device Architecture (CUDA), have provided programmers with a mechanism to exploit it. NVIDIA GPUs' single-instruction multiple-thread (SIMT) programming model is well-suited to many computer vision tasks, particularly model-based tracking, which requires several hundred 3-D model poses to be dynamically configured, rendered, and evaluated against each frame in the video sequence. Using 6 degree-of-freedom (DOF) rigid hand tracking as an example application, this work harnesses consumer-grade GPUs to achieve real-time, 3-D model-based, markerless object tracking in monocular video.

  10. OPERATIONAL SAR DATA PROCESSING IN GIS ENVIRONMENTS FOR RAPID DISASTER MAPPING

    Directory of Open Access Journals (Sweden)

    A. Meroni

    2013-05-01

    Full Text Available Having access to SAR data can be highly important and critical especially for disaster mapping. Updating a GIS with contemporary information from SAR data allows to deliver a reliable set of geospatial information to advance civilian operations, e.g. search and rescue missions. Therefore, we present in this paper the operational processing of SAR data within a GIS environment for rapid disaster mapping. This is exemplified by the November 2010 flash flood in the Veneto region, Italy. A series of COSMO-SkyMed acquisitions was processed in ArcGIS® using a single-sensor, multi-mode, multi-temporal approach. The relevant processing steps were combined using the ArcGIS ModelBuilder to create a new model for rapid disaster mapping in ArcGIS, which can be accessed both via a desktop and a server environment.

  11. A Web Based Financial and Accounting Software Application

    Directory of Open Access Journals (Sweden)

    Doru E. TILIUTE

    2010-01-01

    Full Text Available The Client-server applications become more attractivein comparison with their counterpart desktop-type due to someincontestable advantages. Among the client-server applicationssome uses the Web environment providing full access fromanywhere and anytime to all application features. The presentwork presents the fist results in the achievement of a web basedfinancial and accounting application using open-sourcestechnologies and programming languages (Apache, MySQL,PHP and JavaScript

  12. Checklist of accessibility in Web informational environments

    Directory of Open Access Journals (Sweden)

    Christiane Gomes dos Santos

    2017-01-01

    Full Text Available This research deals with the process of search, navigation and retrieval of information by the person with blindness in web environment, focusing on knowledge of the areas of information recovery and architecture, to understanding the strategies used by these people to access the information on the web. It aims to propose the construction of an accessibility verification instrument, checklist, to be used to analyze the behavior of people with blindness in search actions, navigation and recovery sites and pages. It a research exploratory and descriptive of qualitative nature, with the research methodology, case study - the research to establish a specific study with the simulation of search, navigation and information retrieval using speech synthesis system, NonVisual Desktop Access, in assistive technologies laboratory, to substantiate the construction of the checklist for accessibility verification. It is considered the reliability of performed research and its importance for the evaluation of accessibility in web environment to improve the access of information for people with limited reading in order to be used on websites and pages accessibility check analysis.

  13. Scaling Critical Zone analysis tasks from desktop to the cloud utilizing contemporary distributed computing and data management approaches: A case study for project based learning of Cyberinfrastructure concepts

    Science.gov (United States)

    Swetnam, T. L.; Pelletier, J. D.; Merchant, N.; Callahan, N.; Lyons, E.

    2015-12-01

    Earth science is making rapid advances through effective utilization of large-scale data repositories such as aerial LiDAR and access to NSF-funded cyberinfrastructures (e.g. the OpenTopography.org data portal, iPlant Collaborative, and XSEDE). Scaling analysis tasks that are traditionally developed using desktops, laptops or computing clusters to effectively leverage national and regional scale cyberinfrastructure pose unique challenges and barriers to adoption. To address some of these challenges in Fall 2014 an 'Applied Cyberinfrastructure Concepts' a project-based learning course (ISTA 420/520) at the University of Arizona focused on developing scalable models of 'Effective Energy and Mass Transfer' (EEMT, MJ m-2 yr-1) for use by the NSF Critical Zone Observatories (CZO) project. EEMT is a quantitative measure of the flux of available energy to the critical zone, and its computation involves inputs that have broad applicability (e.g. solar insolation). The course comprised of 25 students with varying level of computational skills and with no prior domain background in the geosciences, collaborated with domain experts to develop the scalable workflow. The original workflow relying on open-source QGIS platform on a laptop was scaled to effectively utilize cloud environments (Openstack), UA Campus HPC systems, iRODS, and other XSEDE and OSG resources. The project utilizes public data, e.g. DEMs produced by OpenTopography.org and climate data from Daymet, which are processed using GDAL, GRASS and SAGA and the Makeflow and Work-queue task management software packages. Students were placed into collaborative groups to develop the separate aspects of the project. They were allowed to change teams, alter workflows, and design and develop novel code. The students were able to identify all necessary dependencies, recompile source onto the target execution platforms, and demonstrate a functional workflow, which was further improved upon by one of the group leaders over

  14. multiplierz v2.0: A Python-based ecosystem for shared access and analysis of native mass spectrometry data.

    Science.gov (United States)

    Alexander, William M; Ficarro, Scott B; Adelmant, Guillaume; Marto, Jarrod A

    2017-08-01

    The continued evolution of modern mass spectrometry instrumentation and associated methods represents a critical component in efforts to decipher the molecular mechanisms which underlie normal physiology and understand how dysregulation of biological pathways contributes to human disease. The increasing scale of these experiments combined with the technological diversity of mass spectrometers presents several challenges for community-wide data access, analysis, and distribution. Here we detail a redesigned version of multiplierz, our Python software library which leverages our common application programming interface (mzAPI) for analysis and distribution of proteomic data. New features include support for a wider range of native mass spectrometry file types, interfaces to additional database search engines, compatibility with new reporting formats, and high-level tools to perform post-search proteomic analyses. A GUI desktop environment, mzDesktop, provides access to multiplierz functionality through a user friendly interface. multiplierz is available for download from: https://github.com/BlaisProteomics/multiplierz; and mzDesktop is available for download from: https://sourceforge.net/projects/multiplierz/. © 2017 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  15. Investigating Effects of Problem-Based versus Lecture-Based Learning Environments on Student Motivation

    Science.gov (United States)

    Wijnia, Lisette; Loyens, Sofie M. M.; Derous, Eva

    2011-01-01

    This study examines the effects of two learning environments (i.e., problem-based learning [PBL] versus lecture-based [LB] environments) on undergraduates' study motivation. Survey results demonstrated that PBL students scored higher on competence but did not differ from LB students on autonomous motivation. Analyses of focus groups further…

  16. Individual differences in satisfaction with activity-based work environments

    NARCIS (Netherlands)

    Hoendervanger, Jan; Ernst, Anja F.; Albers, Casper; Mobach, Mark; Van Yperen, Nico W.

    2018-01-01

    Satisfaction with activity-based work environments (ABW environments) often falls short of expectations, with striking differences among individual workers. A better understanding of these differences may provide clues for optimising satisfaction with ABW environments and associated organisational

  17. An Artificial Intelligence-Based Environment Quality Analysis System

    OpenAIRE

    Oprea , Mihaela; Iliadis , Lazaros

    2011-01-01

    Part 20: Informatics and Intelligent Systems Applications for Quality of Life information Services (ISQLIS) Workshop; International audience; The paper describes an environment quality analysis system based on a combination of some artificial intelligence techniques, artificial neural networks and rule-based expert systems. Two case studies of the system use are discussed: air pollution analysis and flood forecasting with their impact on the environment and on the population health. The syste...

  18. Agent-based modeling and simulation Part 3 : desktop ABMS.

    Energy Technology Data Exchange (ETDEWEB)

    Macal, C. M.; North, M. J.; Decision and Information Sciences

    2007-01-01

    Agent-based modeling and simulation (ABMS) is a new approach to modeling systems comprised of autonomous, interacting agents. ABMS promises to have far-reaching effects on the way that businesses use computers to support decision-making and researchers use electronic laboratories to support their research. Some have gone so far as to contend that ABMS 'is a third way of doing science,' in addition to traditional deductive and inductive reasoning (Axelrod 1997b). Computational advances have made possible a growing number of agent-based models across a variety of application domains. Applications range from modeling agent behavior in the stock market, supply chains, and consumer markets, to predicting the spread of epidemics, the threat of bio-warfare, and the factors responsible for the fall of ancient civilizations. This tutorial describes the theoretical and practical foundations of ABMS, identifies toolkits and methods for developing agent models, and illustrates the development of a simple agent-based model of shopper behavior using spreadsheets.

  19. Country-wide assessment of estuary health: An approach for integrating pressures and ecosystem response in a data limited environment

    CSIR Research Space (South Africa)

    Van Niekerk, L

    2013-09-01

    Full Text Available zone (area) for every system. In addition, available data on pressures impacting estuaries on a national scale were collated. A desktop national health assessment, based on an Estuarine Health Index developed for South African ecological water...

  20. ABrIL - Advanced Brain Imaging Lab : a cloud based computation environment for cooperative neuroimaging projects.

    Science.gov (United States)

    Neves Tafula, Sérgio M; Moreira da Silva, Nádia; Rozanski, Verena E; Silva Cunha, João Paulo

    2014-01-01

    Neuroscience is an increasingly multidisciplinary and highly cooperative field where neuroimaging plays an important role. Neuroimaging rapid evolution is demanding for a growing number of computing resources and skills that need to be put in place at every lab. Typically each group tries to setup their own servers and workstations to support their neuroimaging needs, having to learn from Operating System management to specific neuroscience software tools details before any results can be obtained from each setup. This setup and learning process is replicated in every lab, even if a strong collaboration among several groups is going on. In this paper we present a new cloud service model - Brain Imaging Application as a Service (BiAaaS) - and one of its implementation - Advanced Brain Imaging Lab (ABrIL) - in the form of an ubiquitous virtual desktop remote infrastructure that offers a set of neuroimaging computational services in an interactive neuroscientist-friendly graphical user interface (GUI). This remote desktop has been used for several multi-institution cooperative projects with different neuroscience objectives that already achieved important results, such as the contribution to a high impact paper published in the January issue of the Neuroimage journal. The ABrIL system has shown its applicability in several neuroscience projects with a relatively low-cost, promoting truly collaborative actions and speeding up project results and their clinical applicability.

  1. Optical indicators based on environment sensitive fluorophors

    Energy Technology Data Exchange (ETDEWEB)

    Shakhsher, Z.M.; Seitz, W.R. (Univ. of New Hampshire, Durham, NC (USA))

    1990-01-01

    The authors are interested in the development of optical indicators based on environment sensitive fluorophors. The fluorophor is immobilized on a solid substrate. Interaction with analyte modifies the fluorophor environment, leading to a shift in the distribution of emission wavelengths. Because the indicator is based on spectral shift, it is possible to relate analyte concentration to a ratio of intensities at two different wavelengths. This parameter is insensitive to instrumental drift and slow loss of indicator. Two indicator systems have been investigated. Both involve dansyl derivation, i.e., derivatives of 5-dimethylamino-1-naphthalene sulfonic acid.

  2. Space Launch System Base Heating Test: Environments and Base Flow Physics

    Science.gov (United States)

    Mehta, Manish; Knox, Kyle S.; Seaford, C. Mark; Dufrene, Aaron T.

    2016-01-01

    The NASA Space Launch System (SLS) vehicle is composed of four RS-25 liquid oxygen- hydrogen rocket engines in the core-stage and two 5-segment solid rocket boosters and as a result six hot supersonic plumes interact within the aft section of the vehicle during ight. Due to the complex nature of rocket plume-induced ows within the launch vehicle base during ascent and a new vehicle con guration, sub-scale wind tunnel testing is required to reduce SLS base convective environment uncertainty and design risk levels. This hot- re test program was conducted at the CUBRC Large Energy National Shock (LENS) II short-duration test facility to simulate ight from altitudes of 50 kft to 210 kft. The test program is a challenging and innovative e ort that has not been attempted in 40+ years for a NASA vehicle. This presentation discusses the various trends of base convective heat ux and pressure as a function of altitude at various locations within the core-stage and booster base regions of the two-percent SLS wind tunnel model. In-depth understanding of the base ow physics is presented using the test data, infrared high-speed imaging and theory. The normalized test design environments are compared to various NASA semi- empirical numerical models to determine exceedance and conservatism of the ight scaled test-derived base design environments. Brief discussion of thermal impact to the launch vehicle base components is also presented.

  3. A Unified Algorithm for Virtual Desktops Placement in Distributed Cloud Computing

    Directory of Open Access Journals (Sweden)

    Jiangtao Zhang

    2016-01-01

    Full Text Available Distributed cloud has been widely adopted to support service requests from dispersed regions, especially for large enterprise which requests virtual desktops for multiple geodistributed branch companies. The cloud service provider (CSP aims to deliver satisfactory services at the least cost. CSP selects proper data centers (DCs closer to the branch companies so as to shorten the response time to user request. At the same time, it also strives to cut cost considering both DC level and server level. At DC level, the expensive long distance inter-DC bandwidth consumption should be reduced and lower electricity price is sought. Inside each tree-like DC, servers are trying to be used as little as possible so as to save equipment cost and power. In nature, there is a noncooperative relation between the DC level and server level in the selection. To attain these objectives and capture the noncooperative relation, multiobjective bilevel programming is used to formulate the problem. Then a unified genetic algorithm is proposed to solve the problem which realizes the selection of DC and server simultaneously. The extensive simulation shows that the proposed algorithm outperforms baseline algorithm in both quality of service guaranteeing and cost saving.

  4. Interactive physically-based sound simulation

    Science.gov (United States)

    Raghuvanshi, Nikunj

    The realization of interactive, immersive virtual worlds requires the ability to present a realistic audio experience that convincingly compliments their visual rendering. Physical simulation is a natural way to achieve such realism, enabling deeply immersive virtual worlds. However, physically-based sound simulation is very computationally expensive owing to the high-frequency, transient oscillations underlying audible sounds. The increasing computational power of desktop computers has served to reduce the gap between required and available computation, and it has become possible to bridge this gap further by using a combination of algorithmic improvements that exploit the physical, as well as perceptual properties of audible sounds. My thesis is a step in this direction. My dissertation concentrates on developing real-time techniques for both sub-problems of sound simulation: synthesis and propagation. Sound synthesis is concerned with generating the sounds produced by objects due to elastic surface vibrations upon interaction with the environment, such as collisions. I present novel techniques that exploit human auditory perception to simulate scenes with hundreds of sounding objects undergoing impact and rolling in real time. Sound propagation is the complementary problem of modeling the high-order scattering and diffraction of sound in an environment as it travels from source to listener. I discuss my work on a novel numerical acoustic simulator (ARD) that is hundred times faster and consumes ten times less memory than a high-accuracy finite-difference technique, allowing acoustic simulations on previously-intractable spaces, such as a cathedral, on a desktop computer. Lastly, I present my work on interactive sound propagation that leverages my ARD simulator to render the acoustics of arbitrary static scenes for multiple moving sources and listener in real time, while accounting for scene-dependent effects such as low-pass filtering and smooth attenuation

  5. Hypercompetitive Environments: An Agent-based model approach

    Science.gov (United States)

    Dias, Manuel; Araújo, Tanya

    Information technology (IT) environments are characterized by complex changes and rapid evolution. Globalization and the spread of technological innovation have increased the need for new strategic information resources, both from individual firms and management environments. Improvements in multidisciplinary methods and, particularly, the availability of powerful computational tools, are giving researchers an increasing opportunity to investigate management environments in their true complex nature. The adoption of a complex systems approach allows for modeling business strategies from a bottom-up perspective — understood as resulting from repeated and local interaction of economic agents — without disregarding the consequences of the business strategies themselves to individual behavior of enterprises, emergence of interaction patterns between firms and management environments. Agent-based models are at the leading approach of this attempt.

  6. Mapping Students Use of Technologies in Problem Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Khalid, Md. Saifuddin; Ryberg, Thomas

    2011-01-01

    This paper aims to understand how students use technology to enhance their learning in problem-based learning environments. The research methodology is based on both qualitative and quantitative studies. The results are based on students’ interviews, a survey and students’ reflections in course......-related blog posts; they show that students have positive perceptions toward using technologies in problem-based learning environments....

  7. Unique Methodologies for Nano/Micro Manufacturing Job Training Via Desktop Supercomputer Modeling and Simulation

    Energy Technology Data Exchange (ETDEWEB)

    Kimball, Clyde [Northern Illinois Univ., DeKalb, IL (United States); Karonis, Nicholas [Northern Illinois Univ., DeKalb, IL (United States); Lurio, Laurence [Northern Illinois Univ., DeKalb, IL (United States); Piot, Philippe [Northern Illinois Univ., DeKalb, IL (United States); Xiao, Zhili [Northern Illinois Univ., DeKalb, IL (United States); Glatz, Andreas [Northern Illinois Univ., DeKalb, IL (United States); Pohlman, Nicholas [Northern Illinois Univ., DeKalb, IL (United States); Hou, Minmei [Northern Illinois Univ., DeKalb, IL (United States); Demir, Veysel [Northern Illinois Univ., DeKalb, IL (United States); Song, Jie [Northern Illinois Univ., DeKalb, IL (United States); Duffin, Kirk [Northern Illinois Univ., DeKalb, IL (United States); Johns, Mitrick [Northern Illinois Univ., DeKalb, IL (United States); Sims, Thomas [Northern Illinois Univ., DeKalb, IL (United States); Yin, Yanbin [Northern Illinois Univ., DeKalb, IL (United States)

    2012-11-21

    This project establishes an initiative in high speed (Teraflop)/large-memory desktop supercomputing for modeling and simulation of dynamic processes important for energy and industrial applications. It provides a training ground for employment of current students in an emerging field with skills necessary to access the large supercomputing systems now present at DOE laboratories. It also provides a foundation for NIU faculty to quantum leap beyond their current small cluster facilities. The funding extends faculty and student capability to a new level of analytic skills with concomitant publication avenues. The components of the Hewlett Packard computer obtained by the DOE funds create a hybrid combination of a Graphics Processing System (12 GPU/Teraflops) and a Beowulf CPU system (144 CPU), the first expandable via the NIU GAEA system to ~60 Teraflops integrated with a 720 CPU Beowulf system. The software is based on access to the NVIDIA/CUDA library and the ability through MATLAB multiple licenses to create additional local programs. A number of existing programs are being transferred to the CPU Beowulf Cluster. Since the expertise necessary to create the parallel processing applications has recently been obtained at NIU, this effort for software development is in an early stage. The educational program has been initiated via formal tutorials and classroom curricula designed for the coming year. Specifically, the cost focus was on hardware acquisitions and appointment of graduate students for a wide range of applications in engineering, physics and computer science.

  8. Innovation Environment in Small Technology-Based Companies

    OpenAIRE

    Gonçalves Silveira Fiates, Gabriela; Azevedo Fiates, José Eduardo; Ribeiro Serra, Fernando A; Portugal Ferreira, Manuel

    2010-01-01

    Innovation has been identified as a strategy to achieve competitive advantage, particularly in contexts of change and especially for technology-based companies – TBCs. Although the adoption of innovation strategies is not easy, small companies have an organizational environment more conducive to innovation. This article examines how managers and employees of small TBCs perceive aspects of the internal environment of innovation in the organization (culture, organizational structure, personnel ...

  9. A comparative study on the flow experience in web-based and text-based interaction environments.

    Science.gov (United States)

    Huang, Li-Ting; Chiu, Chen-An; Sung, Kai; Farn, Cheng-Kiang

    2011-01-01

    The purpose of this study was to explore a substantial phenomenon related to flow experiences (immersion) in text-based interaction systems. Most previous research emphasizes the effects of challenge/skill, focused attention, telepresence, web characteristics, and systems' interface design on users' flow experiences in online environments. However, text-based interaction systems without telepresence features and web characteristics still seem to create opportunities for flow experience. To explore this phenomenon, this study incorporates subject involvement and interpersonal interaction as critical antecedents into the model of flow experience, as well as considers the existence of telepresence. Results reveal that subject involvement, interpersonal interaction, and interactivity speed are critical to focused attention, which enhances users' immersion. With regard to the effect of telepresence, the perceived attractiveness of the interface is a significant facilitator determining users' immersion in web-based, rather than in text-based, interaction environments. Interactivity speed is unrelated to immersion in both web-based and text-based interaction environments. The influence of interpersonal involvement is diminished in web-based interaction environments. The implications and limitations of this study are discussed.

  10. Analysis of helium-ion scattering with a desktop computer

    Science.gov (United States)

    Butler, J. W.

    1986-04-01

    This paper describes a program written in an enhanced BASIC language for a desktop computer, for simulating the energy spectra of high-energy helium ions scattered into two concurrent detectors (backward and glancing). The program is designed for 512-channel spectra from samples containing up to 8 elements and 55 user-defined layers. The program is intended to meet the needs of analyses in materials sciences, such as metallurgy, where more than a few elements may be present, where several elements may be near each other in the periodic table, and where relatively deep structure may be important. These conditions preclude the use of completely automatic procedures for obtaining the sample composition directly from the scattered ion spectrum. Therefore, efficient methods are needed for entering and editing large amounts of composition data, with many iterations and with much feedback of information from the computer to the user. The internal video screen is used exclusively for verbal and numeric communications between user and computer. The composition matrix is edited on screen with a two-dimension forms-fill-in text editor and with many automatic procedures, such as doubling the number of layers with appropriate interpolations and extrapolations. The control center of the program is a bank of 10 keys that initiate on-event branching of program flow. The experimental and calculated spectra, including those of individual elements if desired, are displayed on an external color monitor, with an optional inset plot of the depth concentration profiles of the elements in the sample.

  11. A Distributed Feature-based Environment for Collaborative Design

    Directory of Open Access Journals (Sweden)

    Wei-Dong Li

    2003-02-01

    Full Text Available This paper presents a client/server design environment based on 3D feature-based modelling and Java technologies to enable design information to be shared efficiently among members within a design team. In this environment, design tasks and clients are organised through working sessions generated and maintained by a collaborative server. The information from an individual design client during a design process is updated and broadcast to other clients in the same session through an event-driven and call-back mechanism. The downstream manufacturing analysis modules can be wrapped as agents and plugged into the open environment to support the design activities. At the server side, a feature-feature relationship is established and maintained to filter the varied information of a working part, so as to facilitate efficient information update during the design process.

  12. Environment-based pin-power reconstruction method for homogeneous core calculations

    International Nuclear Information System (INIS)

    Leroyer, H.; Brosselard, C.; Girardi, E.

    2012-01-01

    Core calculation schemes are usually based on a classical two-step approach associated with assembly and core calculations. During the first step, infinite lattice assemblies calculations relying on a fundamental mode approach are used to generate cross-sections libraries for PWRs core calculations. This fundamental mode hypothesis may be questioned when dealing with loading patterns involving several types of assemblies (UOX, MOX), burnable poisons, control rods and burn-up gradients. This paper proposes a calculation method able to take into account the heterogeneous environment of the assemblies when using homogeneous core calculations and an appropriate pin-power reconstruction. This methodology is applied to MOX assemblies, computed within an environment of UOX assemblies. The new environment-based pin-power reconstruction is then used on various clusters of 3x3 assemblies showing burn-up gradients and UOX/MOX interfaces, and compared to reference calculations performed with APOLLO-2. The results show that UOX/MOX interfaces are much better calculated with the environment-based calculation scheme when compared to the usual pin-power reconstruction method. The power peak is always better located and calculated with the environment-based pin-power reconstruction method on every cluster configuration studied. This study shows that taking into account the environment in transport calculations can significantly improve the pin-power reconstruction so far as it is consistent with the core loading pattern. (authors)

  13. Expanding services in a shrinking economy: desktop document delivery in a dental school library.

    Science.gov (United States)

    Gushrowski, Barbara A

    2011-07-01

    How can library staff develop and promote a document delivery service and then expand the service to a wide audience? The setting is the library at the Indiana University School of Dentistry (IUSD), Indianapolis. A faculty survey and a citation analysis were conducted to determine potential use of the service. Volume of interlibrary loan transactions and staff and equipment capacity were also studied. IUSD Library staff created a desktop delivery service (DDSXpress) for faculty and then expanded the service to practicing dental professionals and graduate students. The number of faculty using DDSXpress remains consistent. The number of practicing dental professionals using the service is low. Graduate students have been quick to adopt the service. Through careful analysis of capacity and need for the service, staff successfully expanded document delivery service without incurring additional costs. Use of DDSXpress is continually monitored, and opportunities to market the service to practicing dental professionals are being investigated.

  14. Development of research activity supporting system. 2. Evaluation of desktop video conferencing; Kenkyu katsudo shien system no kaihatsu. 2. Enkaku kijo uchiawase hoshiki no jitsuyosei hyoka

    Energy Technology Data Exchange (ETDEWEB)

    Tsutsumi, F.; Hishitani, J.; Matsui, S. [Central Research Institute of Electric Power Industry, Tokyo (Japan)

    1996-03-01

    Desktop video conferencing (DVC) system and its software were investigated. A test system was actually constructed. Based on the test results, its practical advantage and disadvantage were illustrated. The DVC system was constructed using general LAN, and operation experiments were conducted, as to research activity. From the interview with participants and analysis of conversation history, advantage and disadvantage of this system were clarified. Performance of the trial system was examined using practical LAN, to compare with the performance of commercial systems. When using LAN, the same problems were given. It was found that the DVC system can not substitute for the conventional real face to face meeting, but it is suitable for some communication styles, for example free participation meeting or collaboration based on the same objective, which has been hard up to this time. In addition, software was made as trial, by which reservation of meeting, announcement, and calling can be carried out. 26 refs., 6 figs., 5 tabs.

  15. A Study and Taxonomy of Vulnerabilities in Web Based Animation and Interactivity Software

    Science.gov (United States)

    2010-12-01

    of Adobe Flash and Related Products Adobe Flash, formerly known as Macromedia Flash, is a multimedia medium that is used to embed interactive...can be organized as a desktop function using Adobe Flash 4 b. Related Products That Use Embedded Versions of Flash Various different products use...brand, and are no longer supported. Adobe Flex, also known as Adobe Flex Builder , is an integrated development environment built on Eclipse (an open

  16. Simulation based virtual learning environment in medical genetics counseling

    DEFF Research Database (Denmark)

    Makransky, Guido; Bonde, Mads T.; Wulff, Julie S. G.

    2016-01-01

    BACKGROUND: Simulation based learning environments are designed to improve the quality of medical education by allowing students to interact with patients, diagnostic laboratory procedures, and patient data in a virtual environment. However, few studies have evaluated whether simulation based...... the perceived relevance of medical educational activities. The results suggest that simulations can help future generations of doctors transfer new understanding of disease mechanisms gained in virtual laboratory settings into everyday clinical practice....... learning environments increase students' knowledge, intrinsic motivation, and self-efficacy, and help them generalize from laboratory analyses to clinical practice and health decision-making. METHODS: An entire class of 300 University of Copenhagen first-year undergraduate students, most with a major...

  17. Barcode based localization system in indoor environment

    Directory of Open Access Journals (Sweden)

    Ľubica Ilkovičová

    2014-12-01

    Full Text Available Nowadays, in the era of intelligent buildings, there is a need to create indoornavigation systems, what is steadily a challenge. QR (Quick Response codesprovide accurate localization also in indoor environment, where other navigationtechniques (e.g. GPS are not available. The paper deals with the issues of posi-tioning using QR codes, solved at the Department of Surveying, Faculty of CivilEngineering SUT in Bratislava. Operating principle of QR codes, description ofthe application for positioning in indoor environment based on OS Android forsmartphones are described.

  18. Genetic algorithms with memory- and elitism-based immigrants in dynamic environments.

    Science.gov (United States)

    Yang, Shengxiang

    2008-01-01

    In recent years the genetic algorithm community has shown a growing interest in studying dynamic optimization problems. Several approaches have been devised. The random immigrants and memory schemes are two major ones. The random immigrants scheme addresses dynamic environments by maintaining the population diversity while the memory scheme aims to adapt genetic algorithms quickly to new environments by reusing historical information. This paper investigates a hybrid memory and random immigrants scheme, called memory-based immigrants, and a hybrid elitism and random immigrants scheme, called elitism-based immigrants, for genetic algorithms in dynamic environments. In these schemes, the best individual from memory or the elite from the previous generation is retrieved as the base to create immigrants into the population by mutation. This way, not only can diversity be maintained but it is done more efficiently to adapt genetic algorithms to the current environment. Based on a series of systematically constructed dynamic problems, experiments are carried out to compare genetic algorithms with the memory-based and elitism-based immigrants schemes against genetic algorithms with traditional memory and random immigrants schemes and a hybrid memory and multi-population scheme. The sensitivity analysis regarding some key parameters is also carried out. Experimental results show that the memory-based and elitism-based immigrants schemes efficiently improve the performance of genetic algorithms in dynamic environments.

  19. Learners’ Evaluation Based on Data Mining in a Web Based Learning Environment

    Directory of Open Access Journals (Sweden)

    İdris GÖKSU

    2015-06-01

    Full Text Available This study has been done in order to determine the efficiency level in the extend of learners’ evaluation by means of comparing the Web Based Learning (WBL with traditional face to face learning. In this respect, the effect of WBL and traditional environment has been analyzed in the class of Visual Programming I, and the learners have been evaluated with the rule based data mining method in a WBL environment. The study has been conducted according to experimental design with pre-test and post-test groups. Experimental group has attended the class in WBL environment, and the control group in a traditional class environment. In accordance with the pre-test and post-test scores of experimental and control groups, both methods have been proved to be effective. According the average scores of post-test, the learners in experimental groups have been more successful than the ones in the control group. The guiding of WBL system prepared for the study has been found to be significant in terms of both underlining the points in which the learners are unsuccessful in a short time and having trust in the system technically.

  20. WAVE: Interactive Wave-based Sound Propagation for Virtual Environments.

    Science.gov (United States)

    Mehra, Ravish; Rungta, Atul; Golas, Abhinav; Ming Lin; Manocha, Dinesh

    2015-04-01

    We present an interactive wave-based sound propagation system that generates accurate, realistic sound in virtual environments for dynamic (moving) sources and listeners. We propose a novel algorithm to accurately solve the wave equation for dynamic sources and listeners using a combination of precomputation techniques and GPU-based runtime evaluation. Our system can handle large environments typically used in VR applications, compute spatial sound corresponding to listener's motion (including head tracking) and handle both omnidirectional and directional sources, all at interactive rates. As compared to prior wave-based techniques applied to large scenes with moving sources, we observe significant improvement in runtime memory. The overall sound-propagation and rendering system has been integrated with the Half-Life 2 game engine, Oculus-Rift head-mounted display, and the Xbox game controller to enable users to experience high-quality acoustic effects (e.g., amplification, diffraction low-passing, high-order scattering) and spatial audio, based on their interactions in the VR application. We provide the results of preliminary user evaluations, conducted to study the impact of wave-based acoustic effects and spatial audio on users' navigation performance in virtual environments.

  1. A Cluster- Based Secure Active Network Environment

    Institute of Scientific and Technical Information of China (English)

    CHEN Xiao-lin; ZHOU Jing-yang; DAI Han; LU Sang-lu; CHEN Gui-hai

    2005-01-01

    We introduce a cluster-based secure active network environment (CSANE) which separates the processing of IP packets from that of active packets in active routers. In this environment, the active code authorized or trusted by privileged users is executed in the secure execution environment (EE) of the active router, while others are executed in the secure EE of the nodes in the distributed shared memory (DSM) cluster. With the supports of a multi-process Java virtual machine and KeyNote, untrusted active packets are controlled to securely consume resource. The DSM consistency management makes that active packets can be parallelly processed in the DSM cluster as if they were processed one by one in ANTS (Active Network Transport System). We demonstrate that CSANE has good security and scalability, but imposing little changes on traditional routers.

  2. Design of MPPT Controller Monitoring Software Based on QT Framework

    Science.gov (United States)

    Meng, X. Z.; Lu, P. G.

    2017-10-01

    The MPPT controller was a hardware device for tracking the maximum power point of solar photovoltaic array. Multiple controllers could be working as networking mode by specific communicating protocol. In this article, based on C++ GUI programming with Qt frame, we designed one sort of desktop application for monitoring and analyzing operational parameter of MPPT controller. The type of communicating protocol for building network was Modbus protocol which using Remote Terminal Unit mode and The desktop application of host computer was connected with all the controllers in the network through RS485 communication or ZigBee wireless communication. Using this application, user could monitor the parameter of controller wherever they were by internet.

  3. Individual Differences in Spatial Knowledge Acquisition from a Virtual Environment: An Eye-Tracking Study

    Directory of Open Access Journals (Sweden)

    Ryosuke Uenaka

    2011-05-01

    Full Text Available Previous studies have shown that spatial knowledge acquisition differs across individuals in both real and virtual environments. For example, in a real environment, Ishikawa & Montello (2006 showed that some participants had almost perfect configural knowledge of the environment after one or two learning trials, whereas others performed at chance even after repeated learning trials. Using a virtual version of Ishikawa & Montello's layouts, we measured eye movements while participants were learning a layout of a route, as eye movements are shown to be closely linked to performance in spatial navigation tasks. We prepared three different layouts of a route depicted in a desktop virtual environment, along with the locations of four landmarks on that route. After learning each of the routes, we administered three different measures of spatial knowledge: numbering the landmark order, estimation of direction, and map sketching. Self-reported sense-of-direction (SDQ-S was also measured. Behavioral analyses showed positive correlations across the routes in the estimation of direction. However, consistent correlations were not observed between eye movements and performance of the estimation of direction in each route. Those results suggest that eye movements do not predict individual differences in spatial knowledge acquisition.

  4. Switching the JLab Accelerator Operations Environment from an HP-UX Unix-based to a PC/Linux-based environment

    International Nuclear Information System (INIS)

    Mcguckin, Theodore

    2008-01-01

    The Jefferson Lab Accelerator Controls Environment (ACE) was predominantly based on the HP-UX Unix platform from 1987 through the summer of 2004. During this period the Accelerator Machine Control Center (MCC) underwent a major renovation which included introducing Redhat Enterprise Linux machines, first as specialized process servers and then gradually as general login servers. As computer programs and scripts required to run the accelerator were modified, and inherent problems with the HP-UX platform compounded, more development tools became available for use with Linux and the MCC began to be converted over. In May 2008 the last HP-UX Unix login machine was removed from the MCC, leaving only a few Unix-based remote-login servers still available. This presentation will explore the process of converting an operational Control Room environment from the HP-UX to Linux platform as well as the many hurdles that had to be overcome throughout the transition period

  5. Accuracy and efficiency of full-arch digitalization and 3D printing: A comparison between desktop model scanners, an intraoral scanner, a CBCT model scan, and stereolithographic 3D printing.

    Science.gov (United States)

    Wesemann, Christian; Muallah, Jonas; Mah, James; Bumann, Axel

    2017-01-01

    The primary objective of this study was to compare the accuracy and time efficiency of an indirect and direct digitalization workflow with that of a three-dimensional (3D) printer in order to identify the most suitable method for orthodontic use. A master model was measured with a coordinate measuring instrument. The distances measured were the intercanine width, the intermolar width, and the dental arch length. Sixty-four scans were taken with each of the desktop scanners R900 and R700 (3Shape), the intraoral scanner TRIOS Color Pod (3Shape), and the Promax 3D Mid cone beam computed tomography (CBCT) unit (Planmeca). All scans were measured with measuring software. One scan was selected and printed 37 times on the D35 stereolithographic 3D printer (Innovation MediTech). The printed models were measured again using the coordinate measuring instrument. The most accurate results were obtained by the R900. The R700 and the TRIOS intraoral scanner showed comparable results. CBCT-3D-rendering with the Promax 3D Mid CBCT unit revealed significantly higher accuracy with regard to dental casts than dental impressions. 3D printing offered a significantly higher level of deviation than digitalization with desktop scanners or an intraoral scanner. The chairside time required for digital impressions was 27% longer than for conventional impressions. Conventional impressions, model casting, and optional digitization with desktop scanners remains the recommended workflow process. For orthodontic demands, intraoral scanners are a useful alternative for full-arch scans. For prosthodontic use, the scanning scope should be less than one quadrant and three additional teeth.

  6. Evaluation of speedup of Monte Carlo calculations of two simple reactor physics problems coded for the GPU/CUDA environment

    International Nuclear Information System (INIS)

    Ding, Aiping; Liu, Tianyu; Liang, Chao; Ji, Wei; Shephard, Mark S.; Xu, X George; Brown, Forrest B.

    2011-01-01

    Monte Carlo simulation is ideally suited for solving Boltzmann neutron transport equation in inhomogeneous media. However, routine applications require the computation time to be reduced to hours and even minutes in a desktop system. The interest in adopting GPUs for Monte Carlo acceleration is rapidly mounting, fueled partially by the parallelism afforded by the latest GPU technologies and the challenge to perform full-size reactor core analysis on a routine basis. In this study, Monte Carlo codes for a fixed-source neutron transport problem and an eigenvalue/criticality problem were developed for CPU and GPU environments, respectively, to evaluate issues associated with computational speedup afforded by the use of GPUs. The results suggest that a speedup factor of 30 in Monte Carlo radiation transport of neutrons is within reach using the state-of-the-art GPU technologies. However, for the eigenvalue/criticality problem, the speedup was 8.5. In comparison, for a task of voxelizing unstructured mesh geometry that is more parallel in nature, the speedup of 45 was obtained. It was observed that, to date, most attempts to adopt GPUs for Monte Carlo acceleration were based on naïve implementations and have not yielded the level of anticipated gains. Successful implementation of Monte Carlo schemes for GPUs will likely require the development of an entirely new code. Given the prediction that future-generation GPU products will likely bring exponentially improved computing power and performances, innovative hardware and software solutions may make it possible to achieve full-core Monte Carlo calculation within one hour using a desktop computer system in a few years. (author)

  7. Universal Style Sheet Language Environment Modification for the Business Use

    Directory of Open Access Journals (Sweden)

    Jiří Brázdil

    2014-01-01

    Full Text Available This paper deals with the description of USSL – Universal Style Sheet Language environment. USSL style sheet language is platform-independent and its primary focus is the declarative notation of the appearance of GUI libraries used by imperative programming languages. The implementation of the software support for wxWidgets library is made, because this library has no support for the separate declarative notation of the appearance via style sheet language. The separation of the appearance enables us to reuse and standardize the appearance notation and the independent development of the appearance. In this way it is possible to achieve consistent appearance of applications of specific set or even all of company software products. However, the first proposal of the USSL has several disadvantages which restrict the possibilities for practical use in business or other environment. These disadvantages are: the lack of @import rule for importing other style sheets, USSL only supports basic set of selectors compared with selectors of other style sheet languages for desktop environment such as Qt QSS and GTK+ GtkCssProvider, the lack of styling of the cursors, it is impossible to put down URL. The placement of widgets and its borders are not solved either. This paper contains suggestions for solving these issues.

  8. A Data-enhanced On-line Learning Environment for Undergraduate Earth System Science Education

    Science.gov (United States)

    di, L.; Deng, M.

    2004-12-01

    Earth system science (ESS) research often requires integrating, analyzing, and modeling with large amount of multi-disciplinary, multi-source geospatial data. Satellite remote sensing is one of the major sources of such data. Currently, NASA EOSDIS has archived more than three petabytes of Earth remote sensing data. Those data are essential for conducting ESS research. Therefore, training students on how to effectively use large amount of remote sensing data in ESS research is the essential part of their ESS education. However, currently most of undergraduate students have never been trained to handle the huge volume of available data because of lack of resources and suitable teaching technology at ESS colleges. In order to reduce this problem, we are developing a web-based geospatial information system, called GeoBrain, for providing a data-enhanced on-line learning and research environment for ESS education and research. The system makes petabytes of NASA EOS data and information easily accessible to higher-education users. The system allows users to dynamically and collaboratively develop interoperable, web-executable geospatial process and analysis modules and models, and run them on-line against any part of the peta-byte archives for getting back the customized information products rather than raw data. The system makes a data-enhanced ESS learning and research environment, backed by petabytes of NASA EOS data and unavailable to students and professors before, available to them at their desktops. In order to integrate this new learning environment into the undergraduate ESS teaching and research, a NASA EOS Higher Education Alliance (NEHEA), consisting of the GeoBrain development team led by GMU and a group of Earth science educators selected from an open RFP process, has been formed. NEHEA members are incorporating the data enhanced learning environment into their teaching and on-going research and will develop new courses for taking advantages of the

  9. 2016 CSSE L3 Milestone: Deliver In Situ to XTD End Users

    Energy Technology Data Exchange (ETDEWEB)

    Patchett, John M. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Nouanesengsy, Boonthanome [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Fasel, Patricia Kroll [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Ahrens, James Paul [Los Alamos National Lab. (LANL), Los Alamos, NM (United States)

    2016-09-13

    This report summarizes the activities in FY16 toward satisfying the CSSE 2016 L3 milestone to deliver in situ to XTD end users of EAP codes. The Milestone was accomplished with ongoing work to ensure the capability is maintained and developed. Two XTD end users used the in situ capability in Rage. A production ParaView capability was created in the HPC and Desktop environment. Two new capabilities were added to ParaView in support of an EAP in situ workflow. We also worked with various support groups at the lab to deploy a production ParaView in the LANL environment for both desktop and HPC systems. . In addition, for this milestone, we moved two VTK based filters from research objects into the production ParaView code to support a variety of standard visualization pipelines for our EAP codes.

  10. Deposition of PEDOT: PSS Nanoparticles as a Conductive Microlayer Anode in OLEDs Device by Desktop Inkjet Printer

    Directory of Open Access Journals (Sweden)

    S. Ummartyotin

    2011-01-01

    Full Text Available A simple microfabrication technique for delivering macromolecules and patterning microelectrode arrays using desktop inkjet printer was described. Aqueous solution of nanoparticle of poly (3,4-ethylenedioxythiophene (PEDOT doped with polystyrene sulfonic acid (PSS was prepared while its particle size, the surface tension, and the viscosity of the solution were adjusted to be suitable for deposition on a flexible cellulose nanocomposite substrate via inkjet printer. The statistical average of PEDOT: PSS particle size of 100 nm was observed. The microthickness, surface morphology, and electrical conductivity of the printed substrate were then characterized by profilometer, atomic force microscope (AFM, and four-point probe electrical measurement, respectively. The inkjet deposition of PEDOT: PSS was successfully carried out, whilst retained its transparency feature. Highly smooth surface (roughness ~23–44 nm was achieved.

  11. Outline of the Desktop Severe Accident Graphic Simulator Module for OPR-1000

    International Nuclear Information System (INIS)

    Park, S. Y.; Ahn, K. I.

    2015-01-01

    This paper introduce the desktop severe accident graphic simulator module (VMAAP) which is a window-based severe accident simulator using MAAP as its engine. The VMAAP is one of the submodules in SAMEX system (Severe Accident Management Support Expert System) which is a decision support system for use in a severe accident management following an incident at a nuclear power plant. The SAMEX system consists of four major modules as sub-systems: (a) Severe accident risk data base module (SARDB): stores the data of integrated severe accident analysis code results like MAAP and MELCOR for hundreds of high frequency scenarios for the reference plant; (b) Risk-informed severe accident risk data base management module (RI-SARD): provides a platform to identify the initiating event, determine plant status and equipment availability, diagnoses the status of the reactor core, reactor vessel and containment building, and predicts the plant behaviors; (c) Severe accident management simulator module (VMAAP): runs the MAAP4 code with user friendly graphic interface for input deck and output display; (d) On-line severe accident management guidance module (On-line SAMG); provides available accident management strategies with an electronic format. The role of VMAAP in SAMEX can be described as followings. SARDB contains the most of high frequency scenarios based on a level 2 probabilistic safety analysis. Therefore, there is good chance that a real accident sequence is similar to one of the data base cases. In such a case, RI-SARD can predict an accident progression by a scenario-base or symptom-base search depends on the available plant parameter information. Nevertheless, there still may be deviations or variations between the actual scenario and the data base scenario. The deviations can be decreased by using a real-time graphic accident simulator, VMAAP.. VMAAP is a MAAP4-based severe accident simulation model for OPR-1000 plant. It can simulate spectrum of physical processes

  12. Outline of the Desktop Severe Accident Graphic Simulator Module for OPR-1000

    Energy Technology Data Exchange (ETDEWEB)

    Park, S. Y.; Ahn, K. I. [KAERI, Daejeon (Korea, Republic of)

    2015-05-15

    This paper introduce the desktop severe accident graphic simulator module (VMAAP) which is a window-based severe accident simulator using MAAP as its engine. The VMAAP is one of the submodules in SAMEX system (Severe Accident Management Support Expert System) which is a decision support system for use in a severe accident management following an incident at a nuclear power plant. The SAMEX system consists of four major modules as sub-systems: (a) Severe accident risk data base module (SARDB): stores the data of integrated severe accident analysis code results like MAAP and MELCOR for hundreds of high frequency scenarios for the reference plant; (b) Risk-informed severe accident risk data base management module (RI-SARD): provides a platform to identify the initiating event, determine plant status and equipment availability, diagnoses the status of the reactor core, reactor vessel and containment building, and predicts the plant behaviors; (c) Severe accident management simulator module (VMAAP): runs the MAAP4 code with user friendly graphic interface for input deck and output display; (d) On-line severe accident management guidance module (On-line SAMG); provides available accident management strategies with an electronic format. The role of VMAAP in SAMEX can be described as followings. SARDB contains the most of high frequency scenarios based on a level 2 probabilistic safety analysis. Therefore, there is good chance that a real accident sequence is similar to one of the data base cases. In such a case, RI-SARD can predict an accident progression by a scenario-base or symptom-base search depends on the available plant parameter information. Nevertheless, there still may be deviations or variations between the actual scenario and the data base scenario. The deviations can be decreased by using a real-time graphic accident simulator, VMAAP.. VMAAP is a MAAP4-based severe accident simulation model for OPR-1000 plant. It can simulate spectrum of physical processes

  13. Game-based training environment for nuclear plant control room

    International Nuclear Information System (INIS)

    Hung Tamin; Sun Tienlung; Yang Chihwei; Yang Lichen; Cheng Tsungchieh; Wang Jyhgang

    2011-01-01

    Nuclear power plant's safety is very important problem. In this very conscientious environment if operator has a little mistake, they may threaten with many people influence their safety. Therefore, operating training of control room is very important. However, the operator training is in limited space and time. Each operator must go to simulative control room do some training. If we can let each trainee having more time to do training and does not go to simulative control room. It may have some advantages for trainee. Moreover, in the traditional training ways, each operator may through the video, teaching manual or through the experienced instructor to learn the knowledge. This training way may let operator feel bored and stressful. So, in this paper aims, we hope utilizing virtual reality technology developing a game-based virtual training environment of control room. Finally, we will use presence questionnaire evaluating realism and feasibility of our virtual training environment. Expecting this initial concept of game-based virtual training environment can attract trainees having more learning motivation to do training in off-hour. (author)

  14. BIM Based Virtual Environment for Fire Emergency Evacuation

    Directory of Open Access Journals (Sweden)

    Bin Wang

    2014-01-01

    Full Text Available Recent building emergency management research has highlighted the need for the effective utilization of dynamically changing building information. BIM (building information modelling can play a significant role in this process due to its comprehensive and standardized data format and integrated process. This paper introduces a BIM based virtual environment supported by virtual reality (VR and a serious game engine to address several key issues for building emergency management, for example, timely two-way information updating and better emergency awareness training. The focus of this paper lies on how to utilize BIM as a comprehensive building information provider to work with virtual reality technologies to build an adaptable immersive serious game environment to provide real-time fire evacuation guidance. The innovation lies on the seamless integration between BIM and a serious game based virtual reality (VR environment aiming at practical problem solving by leveraging state-of-the-art computing technologies. The system has been tested for its robustness and functionality against the development requirements, and the results showed promising potential to support more effective emergency management.

  15. BIM based virtual environment for fire emergency evacuation.

    Science.gov (United States)

    Wang, Bin; Li, Haijiang; Rezgui, Yacine; Bradley, Alex; Ong, Hoang N

    2014-01-01

    Recent building emergency management research has highlighted the need for the effective utilization of dynamically changing building information. BIM (building information modelling) can play a significant role in this process due to its comprehensive and standardized data format and integrated process. This paper introduces a BIM based virtual environment supported by virtual reality (VR) and a serious game engine to address several key issues for building emergency management, for example, timely two-way information updating and better emergency awareness training. The focus of this paper lies on how to utilize BIM as a comprehensive building information provider to work with virtual reality technologies to build an adaptable immersive serious game environment to provide real-time fire evacuation guidance. The innovation lies on the seamless integration between BIM and a serious game based virtual reality (VR) environment aiming at practical problem solving by leveraging state-of-the-art computing technologies. The system has been tested for its robustness and functionality against the development requirements, and the results showed promising potential to support more effective emergency management.

  16. AGENT-BASED NEGOTIATION PLATFORM IN COLLABORATIVE NETWORKED ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    Adina-Georgeta CREȚAN

    2014-05-01

    Full Text Available This paper proposes an agent-based platform to model and support parallel and concurrent negotiations among organizations acting in the same industrial market. The underlying complexity is to model the dynamic environment where multi-attribute and multi-participant negotiations are racing over a set of heterogeneous resources. The metaphor Interaction Abstract Machines (IAMs is used to model the parallelism and the non-deterministic aspects of the negotiation processes that occur in Collaborative Networked Environment.

  17. H.323 based collaborative environment for high energy and nuclear physics

    International Nuclear Information System (INIS)

    Teiji Nakamura; Kiyoharu Hashimoto; Hitoshi Hirose; Yukio Karita; Youhei Morita; Soh Suzuki; Fukuko Yuasa

    2001-01-01

    After having evaluated various H.323 products for these two years, KEK and Japanese HENP community started to move from ISDN (H.320)-based video conferencing environment into IP(H.323)-based one. Primary reason for the move is to cut down the ever increasing ISDN communication cost. At the same time the H.323 can offer more powerful collaborative environment. In order to make KEK to be a center for the H.323-based collaborative environment in Japan, PictureTel's LIVE GATEWAY as a H.320/H.323 gateway, which is essential for the smooth transition, Cisco IP/VC 3510 as a H.323/MCU, and Cisco 2610 as a gatekeeper were installed at KEK in March 2001. And the transition started. The authors describe the collaborative environment which the users can have, together with its operational results

  18. A Versatile Software Package for Inter-subject Correlation Based Analyses of fMRI

    Directory of Open Access Journals (Sweden)

    Jukka-Pekka eKauppi

    2014-01-01

    Full Text Available In the inter-subject correlation (ISC based analysis of the functional magnetic resonance imaging (fMRI data, the extent of shared processing across subjects during the experiment is determined by calculating correlation coefficients between the fMRI time series of the subjects in the corresponding brain locations. This implies that ISC can be used to analyze fMRI data without explicitly modelling the stimulus and thus ISC is a potential method to analyze fMRI data acquired under complex naturalistic stimuli. Despite of the suitability of ISC based approach to analyze complex fMRI data, no generic software tools have been made available for this purpose, limiting a widespread use of ISC based analysis techniques among neuroimaging community. In this paper, we present a graphical user interface (GUI based software package, ISC Toolbox, implemented in Matlab for computing various ISC based analyses. Many advanced computations such as comparison of ISCs between different stimuli, time window ISC, and inter-subject phase synchronization are supported by the toolbox. The analyses are coupled with re-sampling based statistical inference. The ISC based analyses are data and computation intensive and the ISC toolbox is equipped with mechanisms to execute the parallel computations in a cluster environment automatically and with an automatic detection of the cluster environment in use. Currently, SGE-based (Oracle Grid Engine, Son of a Grid Engine or Open Grid Scheduler and Slurm environments are supported. In this paper, we present a detailed account on the methods behind the ISC Toolbox, the implementation of the toolbox and demonstrate the possible use of the toolbox by summarizing selected example applications. We also report the computation time experiments both using a single desktop computer and two grid environments demonstrating that parallelization effectively reduces the computing time. The ISC Toolbox is available in https://code.google.com/p/isc-toolbox/.

  19. A versatile software package for inter-subject correlation based analyses of fMRI.

    Science.gov (United States)

    Kauppi, Jukka-Pekka; Pajula, Juha; Tohka, Jussi

    2014-01-01

    In the inter-subject correlation (ISC) based analysis of the functional magnetic resonance imaging (fMRI) data, the extent of shared processing across subjects during the experiment is determined by calculating correlation coefficients between the fMRI time series of the subjects in the corresponding brain locations. This implies that ISC can be used to analyze fMRI data without explicitly modeling the stimulus and thus ISC is a potential method to analyze fMRI data acquired under complex naturalistic stimuli. Despite of the suitability of ISC based approach to analyze complex fMRI data, no generic software tools have been made available for this purpose, limiting a widespread use of ISC based analysis techniques among neuroimaging community. In this paper, we present a graphical user interface (GUI) based software package, ISC Toolbox, implemented in Matlab for computing various ISC based analyses. Many advanced computations such as comparison of ISCs between different stimuli, time window ISC, and inter-subject phase synchronization are supported by the toolbox. The analyses are coupled with re-sampling based statistical inference. The ISC based analyses are data and computation intensive and the ISC toolbox is equipped with mechanisms to execute the parallel computations in a cluster environment automatically and with an automatic detection of the cluster environment in use. Currently, SGE-based (Oracle Grid Engine, Son of a Grid Engine, or Open Grid Scheduler) and Slurm environments are supported. In this paper, we present a detailed account on the methods behind the ISC Toolbox, the implementation of the toolbox and demonstrate the possible use of the toolbox by summarizing selected example applications. We also report the computation time experiments both using a single desktop computer and two grid environments demonstrating that parallelization effectively reduces the computing time. The ISC Toolbox is available in https://code.google.com/p/isc-toolbox/

  20. CSNS computing environment Based on OpenStack

    Science.gov (United States)

    Li, Yakang; Qi, Fazhi; Chen, Gang; Wang, Yanming; Hong, Jianshu

    2017-10-01

    Cloud computing can allow for more flexible configuration of IT resources and optimized hardware utilization, it also can provide computing service according to the real need. We are applying this computing mode to the China Spallation Neutron Source(CSNS) computing environment. So, firstly, CSNS experiment and its computing scenarios and requirements are introduced in this paper. Secondly, the design and practice of cloud computing platform based on OpenStack are mainly demonstrated from the aspects of cloud computing system framework, network, storage and so on. Thirdly, some improvments to openstack we made are discussed further. Finally, current status of CSNS cloud computing environment are summarized in the ending of this paper.

  1. Automated Data Handling And Instrument Control Using Low-Cost Desktop Computers And An IEEE 488 Compatible Version Of The ODETA V.

    Science.gov (United States)

    van Leunen, J. A. J.; Dreessen, J.

    1984-05-01

    The result of a measurement of the modulation transfer function is only useful as long as it is accompanied by a complete description of all relevant measuring conditions involved. For this reason it is necessary to file a full description of the relevant measuring conditions together with the results. In earlier times some of our results were rendered useless because some of the relevant measuring conditions were accidentally not written down and were forgotten. This was mainly due to the lack of concensus about which measuring conditions had to be filed together with the result of a measurement. One way to secure uniform and complete archiving of measuring conditions and results is to automate the data handling. An attendent advantage of automation of data handling is that it does away with the time-consuming correction of rough measuring results. The automation of the data handling was accomplished with rather cheap desktop computers, which were powerfull enough, however, to allow us to automate the measurement as well. After automation of the data handling we started with automatic collection of rough measurement data. Step by step we extended the automation by letting the desktop computer control more and more of the measuring set-up. At present the desktop computer controls all the electrical and most of the mechanical measuring conditions. Further it controls and reads the MTF measuring instrument. Focussing and orientation optimization can be fully automatic, semi-automatic or completely manual. MTF measuring results can be collected automatically but they can also be typed in by hand. Due to the automation we are able to implement proper archival of measuring results together with all necessary measuring conditions. The improved measuring efficiency made it possible to increase the number of routine measurements done in the same time period by an order of magnitude. To our surprise the measuring accuracy also improved by a factor of two. This was due to

  2. Computer-based Role Playing Game Environment for Analogue Electronics

    Directory of Open Access Journals (Sweden)

    Lachlan M MacKinnon

    2009-02-01

    Full Text Available An implementation of a design for a game based virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, although the game is designed not to facilitate trial-and-error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a MMORPG environment.

  3. Operational SAR Data Processing in GIS Environments for Rapid Disaster Mapping

    Science.gov (United States)

    Bahr, Thomas

    2014-05-01

    DEM without the need of ground control points. This step includes radiometric calibration. (3) A subsequent change detection analysis generates the final map showing the extent of the flash flood on Nov. 5th 2010. The underlying algorithms are provided by three different sources: Geocoding & radiometric calibration (2) is a standard functionality from the commercial SARscape Toolbox for ArcGIS. This toolbox is extended by the filter tool (1), which is called from the SARscape modules in ENVI. The change detection analysis (3) is based on ENVI processing routines and scripted with IDL. (2) and (3) are integrated with ArcGIS using a predefined Python interface. These 3 processing steps are combined using the ArcGIS ModelBuilder to create a new model for rapid disaster mapping in ArcGIS, based on SAR data. Moreover, this model can be dissolved from its desktop environment and published to users across the ArcGIS Server enterprise. Thus disaster zones, e.g. after severe flooding, can be automatically identified and mapped to support local task forces - using an operational workflow for SAR image analysis, which can be executed by the responsible operators without SAR expert knowledge.

  4. PREFERENCES ON INTERNET BASED LEARNING ENVIRONMENTS IN STUDENT-CENTERED EDUCATION

    Directory of Open Access Journals (Sweden)

    Zuhal CUBUKCU

    2008-10-01

    Full Text Available Nowadays, educational systems are being questionned to find effective solutions to problems that are being encountered, and discussions are centered around the ways of restructuring systems so as to overcome difficulties. As the consequences of the traditional teaching approach, we can indicate that the taught material is not long-lasting but easily forgotten, that students do not sufficiently acquire the knowledge and skills that are aimed at developing, and that students lack transferring their knowledge to real life. In our current situation, individuals prefer to use educational resources where and when they want, based on their individual skills and abilities. Throughout the world, because the internet infrastructure has developed quite rapidly, it has been offered as an alternative way for a rich learning and teaching environment. This study aims at determining teacher candidates’ preferences regarding internet-based learning environments in student-centered education by involving the teacher candidates enrolled at Osmangazi University, Faculty of Education, Primary School Teaching, Mathematics Teaching and Computer and Educational Technologies Education programmes. This study is a descriptive study. The data collection scale consists of the “Constructivist Internet-based Education of Science Scale (CILES-S”. The sample group of teacher candidates in the study showed differences with respect to their preferences regarding internet-based learning in student-centered education. The candidates scored higher in the internet-based learning environments of Cognitive Development and Critical Judgement. The lowest average scores of the sample group were observed in the internet-based learning environment of Episthemologic awareness.

  5. Collaborative environments for capability-based planning

    Science.gov (United States)

    McQuay, William K.

    2005-05-01

    Distributed collaboration is an emerging technology for the 21st century that will significantly change how business is conducted in the defense and commercial sectors. Collaboration involves two or more geographically dispersed entities working together to create a "product" by sharing and exchanging data, information, and knowledge. A product is defined broadly to include, for example, writing a report, creating software, designing hardware, or implementing robust systems engineering and capability planning processes in an organization. Collaborative environments provide the framework and integrate models, simulations, domain specific tools, and virtual test beds to facilitate collaboration between the multiple disciplines needed in the enterprise. The Air Force Research Laboratory (AFRL) is conducting a leading edge program in developing distributed collaborative technologies targeted to the Air Force's implementation of systems engineering for a simulation-aided acquisition and capability-based planning. The research is focusing on the open systems agent-based framework, product and process modeling, structural architecture, and the integration technologies - the glue to integrate the software components. In past four years, two live assessment events have been conducted to demonstrate the technology in support of research for the Air Force Agile Acquisition initiatives. The AFRL Collaborative Environment concept will foster a major cultural change in how the acquisition, training, and operational communities conduct business.

  6. Online EEG-Based Workload Adaptation of an Arithmetic Learning Environment.

    Science.gov (United States)

    Walter, Carina; Rosenstiel, Wolfgang; Bogdan, Martin; Gerjets, Peter; Spüler, Martin

    2017-01-01

    In this paper, we demonstrate a closed-loop EEG-based learning environment, that adapts instructional learning material online, to improve learning success in students during arithmetic learning. The amount of cognitive workload during learning is crucial for successful learning and should be held in the optimal range for each learner. Based on EEG data from 10 subjects, we created a prediction model that estimates the learner's workload to obtain an unobtrusive workload measure. Furthermore, we developed an interactive learning environment that uses the prediction model to estimate the learner's workload online based on the EEG data and adapt the difficulty of the learning material to keep the learner's workload in an optimal range. The EEG-based learning environment was used by 13 subjects to learn arithmetic addition in the octal number system, leading to a significant learning effect. The results suggest that it is feasible to use EEG as an unobtrusive measure of cognitive workload to adapt the learning content. Further it demonstrates that a promptly workload prediction is possible using a generalized prediction model without the need for a user-specific calibration.

  7. In Vivo Tooth-Supported Implant Surgical Guides Fabricated With Desktop Stereolithographic Printers: Fully Guided Surgery Is More Accurate Than Partially Guided Surgery.

    Science.gov (United States)

    Bencharit, Sompop; Staffen, Adam; Yeung, Matthew; Whitley, Daniel; Laskin, Daniel M; Deeb, George R

    2018-02-21

    Desktop stereolithographic printers combined with intraoral scanning and implant planning software promise precise and cost-effective guided implant surgery. The purpose of the present study was to determine the overall range of accuracy of tooth-supported guided implant surgery using desktop printed stereolithographic guides. A cross-sectional study comparing fully and partially guided implant surgery was conducted. Preoperative cone beam computed tomography (CBCT) and intraoral scans were used to plan the implant sites. Surgical guides were then fabricated using a desktop stereolithographic 3-dimensional printer. Postoperative CBCT was used to evaluate the accuracy of placement. Deviations from the planned positions were used as the primary outcome variables. The planning software used, implant systems, and anterior/posterior positions were the secondary outcome variables. The differences between the planned and actual implant positions in the mesial, distal, buccal, and lingual dimensions and buccolingual angulations were determined, and the accuracy was compared statistically using the 1-tail F-test (P = .01), box plots, and 95% confidence intervals for the mean. Sixteen partially edentulous patients requiring placement of 31 implants were included in the present study. The implant deviations from the planned positions for mesial, distal, buccal, and lingual dimensions and buccolingual angulations with the fully guided protocol (n = 20) were 0.17 ± 0.78 mm, 0.44 ± 0.78 mm, 0.23 ± 1.08 mm, -0.22 ± 1.44 mm, and -0.32° ± 2.36°, respectively. The corresponding implant deviations for the partially guided protocol (n = 11) were 0.33 ± 1.38 mm, -0.03 ± 1.59 mm, 0.62 ± 1.15 mm, -0.27 ± 1.61 mm, and 0.59° ± 6.83°. The difference between the variances for fully and partially guided surgery for the distal and angulation dimensions was statistically significant (P = .006 and P guided implant surgery is more accurate than

  8. Building a Case-Based Design Assistant for Workplace Environment Design

    NARCIS (Netherlands)

    Mallory-Hill, S.M.; Timmermans, H.J.P.

    1998-01-01

    This paper reports on the early stages of development of a case-based design tool. The purpose of this tool, called the Workplace Environment Design Advisor (WEDA), is to support architects in the conceptual design of workplace environments. The objective of this system is to provide electronic

  9. Web Environments for Group-Based Project Work in Higher Education

    NARCIS (Netherlands)

    Andernach, J.A.; van Diepen, N.M.; Collis, Betty; Andernach, Toine

    1997-01-01

    We discuss problems confronting the use of group-based project work as an instructional strategy in higher education and describe two courses in which course-specific World Wide Web (Web) environments have evolved over a series of course sequences and are used both as tool environments for

  10. Advanced engineering environment collaboration project.

    Energy Technology Data Exchange (ETDEWEB)

    Lamph, Jane Ann; Pomplun, Alan R.; Kiba, Grant W.; Dutra, Edward G.; Dankiewicz, Robert J.; Marburger, Scot J.

    2008-12-01

    The Advanced Engineering Environment (AEE) is a model for an engineering design and communications system that will enhance project collaboration throughout the nuclear weapons complex (NWC). Sandia National Laboratories and Parametric Technology Corporation (PTC) worked together on a prototype project to evaluate the suitability of a portion of PTC's Windchill 9.0 suite of data management, design and collaboration tools as the basis for an AEE. The AEE project team implemented Windchill 9.0 development servers in both classified and unclassified domains and used them to test and evaluate the Windchill tool suite relative to the needs of the NWC using weapons project use cases. A primary deliverable was the development of a new real time collaborative desktop design and engineering process using PDMLink (data management tool), Pro/Engineer (mechanical computer aided design tool) and ProductView Lite (visualization tool). Additional project activities included evaluations of PTC's electrical computer aided design, visualization, and engineering calculations applications. This report documents the AEE project work to share information and lessons learned with other NWC sites. It also provides PTC with recommendations for improving their products for NWC applications.

  11. Advanced engineering environment collaboration project

    International Nuclear Information System (INIS)

    Lamph, Jane Ann; Pomplun, Alan R.; Kiba, Grant W.; Dutra, Edward G.; Dankiewicz, Robert J.; Marburger, Scot J.

    2008-01-01

    The Advanced Engineering Environment (AEE) is a model for an engineering design and communications system that will enhance project collaboration throughout the nuclear weapons complex (NWC). Sandia National Laboratories and Parametric Technology Corporation (PTC) worked together on a prototype project to evaluate the suitability of a portion of PTC's Windchill 9.0 suite of data management, design and collaboration tools as the basis for an AEE. The AEE project team implemented Windchill 9.0 development servers in both classified and unclassified domains and used them to test and evaluate the Windchill tool suite relative to the needs of the NWC using weapons project use cases. A primary deliverable was the development of a new real time collaborative desktop design and engineering process using PDMLink (data management tool), Pro/Engineer (mechanical computer aided design tool) and ProductView Lite (visualization tool). Additional project activities included evaluations of PTC's electrical computer aided design, visualization, and engineering calculations applications. This report documents the AEE project work to share information and lessons learned with other NWC sites. It also provides PTC with recommendations for improving their products for NWC applications

  12. Evaluation of Pseudo-Haptic Interactions with Soft Objects in Virtual Environments.

    Directory of Open Access Journals (Sweden)

    Min Li

    Full Text Available This paper proposes a pseudo-haptic feedback method conveying simulated soft surface stiffness information through a visual interface. The method exploits a combination of two feedback techniques, namely visual feedback of soft surface deformation and control of the indenter avatar speed, to convey stiffness information of a simulated surface of a soft object in virtual environments. The proposed method was effective in distinguishing different sizes of virtual hard nodules integrated into the simulated soft bodies. To further improve the interactive experience, the approach was extended creating a multi-point pseudo-haptic feedback system. A comparison with regards to (a nodule detection sensitivity and (b elapsed time as performance indicators in hard nodule detection experiments to a tablet computer incorporating vibration feedback was conducted. The multi-point pseudo-haptic interaction is shown to be more time-efficient than the single-point pseudo-haptic interaction. It is noted that multi-point pseudo-haptic feedback performs similarly well when compared to a vibration-based feedback method based on both performance measures elapsed time and nodule detection sensitivity. This proves that the proposed method can be used to convey detailed haptic information for virtual environmental tasks, even subtle ones, using either a computer mouse or a pressure sensitive device as an input device. This pseudo-haptic feedback method provides an opportunity for low-cost simulation of objects with soft surfaces and hard inclusions, as, for example, occurring in ever more realistic video games with increasing emphasis on interaction with the physical environment and minimally invasive surgery in the form of soft tissue organs with embedded cancer nodules. Hence, the method can be used in many low-budget applications where haptic sensation is required, such as surgeon training or video games, either using desktop computers or portable devices, showing

  13. Dedicated workspaces: Faster resumption times and reduced cognitive load in sequential multitasking

    DEFF Research Database (Denmark)

    Jeuris, Steven; Bardram, Jakob Eyvind

    2016-01-01

    Studies show that virtual desktops have become a widespread approach to window management within desktop environments. However, despite their success, there is no experimental evidence of their effect on multitasking. In this paper, we present an experimental study incorporating 16 participants...... to perform the same tasks. Results show that adopting virtual desktops as dedicated workspaces allows for faster task resumption (10 s faster on average) and reduced cognitive load during sequential multitasking. Within our experiment the majority of users already benefited from using dedicated workspaces...

  14. Energy and environment efficiency analysis based on an improved environment DEA cross-model: Case study of complex chemical processes

    International Nuclear Information System (INIS)

    Geng, ZhiQiang; Dong, JunGen; Han, YongMing; Zhu, QunXiong

    2017-01-01

    Highlights: •An improved environment DEA cross-model method is proposed. •Energy and environment efficiency analysis framework of complex chemical processes is obtained. •This proposed method is efficient in energy-saving and emission reduction of complex chemical processes. -- Abstract: The complex chemical process is a high pollution and high energy consumption industrial process. Therefore, it is very important to analyze and evaluate the energy and environment efficiency of the complex chemical process. Data Envelopment Analysis (DEA) is used to evaluate the relative effectiveness of decision-making units (DMUs). However, the traditional DEA method usually cannot genuinely distinguish the effective and inefficient DMU due to its extreme or unreasonable weight distribution of input and output variables. Therefore, this paper proposes an energy and environment efficiency analysis method based on an improved environment DEA cross-model (DEACM) method. The inputs of the complex chemical process are divided into energy and non-energy inputs. Meanwhile, the outputs are divided into desirable and undesirable outputs. And then the energy and environment performance index (EEPI) based on the cross evaluation is used to represent the overall performance of each DMU. Moreover, the improvement direction of energy-saving and carbon emission reduction of each inefficiency DMU is quantitatively obtained based on the self-evaluation model of the improved environment DEACM. The results show that the improved environment DEACM method has a better effective discrimination than the original DEA method by analyzing the energy and environment efficiency of the ethylene production process in complex chemical processes, and it can obtain the potential of energy-saving and carbon emission reduction of ethylene plants, especially the improvement direction of inefficient DMUs to improve energy efficiency and reduce carbon emission.

  15. Deep Unsupervised Learning on a Desktop PC: A Primer for Cognitive Scientists.

    Science.gov (United States)

    Testolin, Alberto; Stoianov, Ivilin; De Filippo De Grazia, Michele; Zorzi, Marco

    2013-01-01

    Deep belief networks hold great promise for the simulation of human cognition because they show how structured and abstract representations may emerge from probabilistic unsupervised learning. These networks build a hierarchy of progressively more complex distributed representations of the sensory data by fitting a hierarchical generative model. However, learning in deep networks typically requires big datasets and it can involve millions of connection weights, which implies that simulations on standard computers are unfeasible. Developing realistic, medium-to-large-scale learning models of cognition would therefore seem to require expertise in programing parallel-computing hardware, and this might explain why the use of this promising approach is still largely confined to the machine learning community. Here we show how simulations of deep unsupervised learning can be easily performed on a desktop PC by exploiting the processors of low cost graphic cards (graphic processor units) without any specific programing effort, thanks to the use of high-level programming routines (available in MATLAB or Python). We also show that even an entry-level graphic card can outperform a small high-performance computing cluster in terms of learning time and with no loss of learning quality. We therefore conclude that graphic card implementations pave the way for a widespread use of deep learning among cognitive scientists for modeling cognition and behavior.

  16. Deep unsupervised learning on a desktop PC: A primer for cognitive scientists

    Directory of Open Access Journals (Sweden)

    Alberto eTestolin

    2013-05-01

    Full Text Available Deep belief networks hold great promise for the simulation of human cognition because they show how structured and abstract representations may emerge from probabilistic unsupervised learning. These networks build a hierarchy of progressively more complex distributed representations of the sensory data by fitting a hierarchical generative model. However, learning in deep networks typically requires big datasets and it can involve millions of connection weights, which implies that simulations on standard computers are unfeasible. Developing realistic, medium-to-large-scale learning models of cognition would therefore seem to require expertise in programming parallel-computing hardware, and this might explain why the use of this promising approach is still largely confined to the machine learning community. Here we show how simulations of deep unsupervised learning can be easily performed on a desktop PC by exploiting the processors of low-cost graphic cards (GPUs without any specific programming effort, thanks to the use of high-level programming routines (available in MATLAB or Python. We also show that even an entry-level graphic card can outperform a small high-performance computing cluster in terms of learning time and with no loss of learning quality. We therefore conclude that graphic card implementations pave the way for a widespread use of deep learning among cognitive scientists for modeling cognition and behavior.

  17. Deep Unsupervised Learning on a Desktop PC: A Primer for Cognitive Scientists

    Science.gov (United States)

    Testolin, Alberto; Stoianov, Ivilin; De Filippo De Grazia, Michele; Zorzi, Marco

    2013-01-01

    Deep belief networks hold great promise for the simulation of human cognition because they show how structured and abstract representations may emerge from probabilistic unsupervised learning. These networks build a hierarchy of progressively more complex distributed representations of the sensory data by fitting a hierarchical generative model. However, learning in deep networks typically requires big datasets and it can involve millions of connection weights, which implies that simulations on standard computers are unfeasible. Developing realistic, medium-to-large-scale learning models of cognition would therefore seem to require expertise in programing parallel-computing hardware, and this might explain why the use of this promising approach is still largely confined to the machine learning community. Here we show how simulations of deep unsupervised learning can be easily performed on a desktop PC by exploiting the processors of low cost graphic cards (graphic processor units) without any specific programing effort, thanks to the use of high-level programming routines (available in MATLAB or Python). We also show that even an entry-level graphic card can outperform a small high-performance computing cluster in terms of learning time and with no loss of learning quality. We therefore conclude that graphic card implementations pave the way for a widespread use of deep learning among cognitive scientists for modeling cognition and behavior. PMID:23653617

  18. Desktop analysis of potential impacts of visitor use: a case study for the highest park in the Southern Hemisphere.

    Science.gov (United States)

    Barros, Agustina; Pickering, Catherine; Gudes, Ori

    2015-03-01

    Nature-based tourism and recreation activities have a range of environmental impacts, but most protected area agencies have limited capacity to assess them. To prioritise where and what impacts to monitor and manage, we conducted a desktop assessment using Geographical Information Systems (GIS) by combining recreation ecology research with data on visitor usage and key environmental features for a popular protected area used for mountaineering and trekking, Aconcagua Provincial Park (2400-6962 m a.s.l.) in the Andes of Argentina. First, we integrated visitor data from permits with environmental data using GIS. We then identified key impact indicators for different activities based on the recreation ecology literature. Finally, we integrated this data to identify likely ecological impacts based on the types of activities, amount of use and altitudinal zones. Visitors only used 2% of the Park, but use was concentrated in areas of high conservation value including in alpine meadows and glacier lakes. Impacts on water resources were likely to be concentrated in campsites from the intermediate to the nival/glacial zones of the Park while impacts on terrestrial biodiversity were likely to be more severe in the low and intermediate alpine zones (2400-3800 m a.s.l.). These results highlight how visitor data can be used to identify priority areas for on-ground assessment of impacts in key locations. Improvements to the management of visitors in this Park involves more effective ways of dealing with water extraction and human waste in high altitude campsites and the impacts of hikers and pack animals in the low and intermediate alpine zones. Copyright © 2014 Elsevier Ltd. All rights reserved.

  19. Teaching a Foreign Language in a Desktop Videoconferencing Environment

    Science.gov (United States)

    Kotula, Krzysztof

    2016-01-01

    This paper aims to explore how language instructors teach with a synchronous multimodal setup (Skype). It reports on findings from research which evaluated how teachers use technologies to enable them to work in distance learning contexts. A total of 124 teachers (86 female and 38 male), offering online private lessons, were asked to complete a…

  20. Using evidence-based leadership initiatives to create a healthy nursing work environment.

    Science.gov (United States)

    Nayback-Beebe, Ann M; Forsythe, Tanya; Funari, Tamara; Mayfield, Marie; Thoms, William; Smith, Kimberly K; Bradstreet, Harry; Scott, Pamela

    2013-01-01

    In an effort to create a healthy nursing work environment in a military hospital Intermediate Care Unit (IMCU), a facility-level Evidence Based Practice working group composed of nursing.Stakeholders brainstormed and piloted several unit-level evidence-based leadership initiatives to improve the IMCU nursing work environment. These initiatives were guided by the American Association of Critical Care Nurses Standards for Establishing and Sustaining Healthy Work Environments which encompass: (1) skilled communication, (2) true collaboration, (3) effective decision making, (4) appropriate staffing, (5) meaningful recognition, and (6) authentic leadership. Interim findings suggest implementation of these six evidence-based, relationship-centered principals, when combined with IMCU nurses' clinical expertise, management experience, and personal values and preferences, improved staff morale, decreased staff absenteeism, promoted a healthy nursing work environment, and improved patient care.

  1. Using a strengths-based approach to build caring work environments.

    Science.gov (United States)

    Henry, Linda S; Henry, James D

    2007-12-01

    The current health care environment has a growing shortage of nurses and other health care professionals. Health care organizations face the twofold task of retaining employees and preventing "brain drain". A caring work environment can be instrumental in attracting and retaining productive and loyal employees, leading to increased employee and patient satisfaction and a positively impacted bottom line. A strengths-based approach powerfully and effectively promotes and nurtures a caring work environment in all health care specialties and organizations.

  2. Using the rear projection of the Socibot Desktop robot for creation of applications with facial expressions

    Science.gov (United States)

    Gîlcă, G.; Bîzdoacă, N. G.; Diaconu, I.

    2016-08-01

    This article aims to implement some practical applications using the Socibot Desktop social robot. We mean to realize three applications: creating a speech sequence using the Kiosk menu of the browser interface, creating a program in the Virtual Robot browser interface and making a new guise to be loaded into the robot's memory in order to be projected onto it face. The first application is actually created in the Compose submenu that contains 5 file categories: audio, eyes, face, head, mood, this being helpful in the creation of the projected sequence. The second application is more complex, the completed program containing: audio files, speeches (can be created in over 20 languages), head movements, the robot's facial parameters function of each action units (AUs) of the facial muscles, its expressions and its line of sight. Last application aims to change the robot's appearance with the guise created by us. The guise was created in Adobe Photoshop and then loaded into the robot's memory.

  3. Differences in typing forces, muscle activity, comfort, and typing performance among virtual, notebook, and desktop keyboards.

    Science.gov (United States)

    Kim, Jeong Ho; Aulck, Lovenoor; Bartha, Michael C; Harper, Christy A; Johnson, Peter W

    2014-11-01

    The present study investigated whether there were physical exposure and typing productivity differences between a virtual keyboard with no tactile feedback and two conventional keyboards where key travel and tactile feedback are provided by mechanical switches under the keys. The key size and layout were same across all the keyboards. Typing forces; finger and shoulder muscle activity; self-reported comfort; and typing productivity were measured from 19 subjects while typing on a virtual (0 mm key travel), notebook (1.8 mm key travel), and desktop keyboard (4 mm key travel). When typing on the virtual keyboard, subjects typed with less force (p's typing forces and finger muscle activity came at the expense of a 60% reduction in typing productivity (p typing sessions or when typing productivity is at a premium, conventional keyboards with tactile feedback may be more suitable interface. Copyright © 2014 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  4. Thermoelectric cooling of microelectronic circuits and waste heat electrical power generation in a desktop personal computer

    International Nuclear Information System (INIS)

    Gould, C.A.; Shammas, N.Y.A.; Grainger, S.; Taylor, I.

    2011-01-01

    Thermoelectric cooling and micro-power generation from waste heat within a standard desktop computer has been demonstrated. A thermoelectric test system has been designed and constructed, with typical test results presented for thermoelectric cooling and micro-power generation when the computer is executing a number of different applications. A thermoelectric module, operating as a heat pump, can lower the operating temperature of the computer's microprocessor and graphics processor to temperatures below ambient conditions. A small amount of electrical power, typically in the micro-watt or milli-watt range, can be generated by a thermoelectric module attached to the outside of the computer's standard heat sink assembly, when a secondary heat sink is attached to the other side of the thermoelectric module. Maximum electrical power can be generated by the thermoelectric module when a water cooled heat sink is used as the secondary heat sink, as this produces the greatest temperature difference between both sides of the module.

  5. Medium-Based Design: Extending a Medium to Create an Exploratory Learning Environment

    Science.gov (United States)

    Rick, Jochen; Lamberty, K. K.

    2005-01-01

    This article introduces "medium-based" design -- an approach to creating "exploratory learning environments" using the method of "extending a medium". First, the characteristics of exploratory learning environments and medium-based design are described and grounded in related work. Particular attention is given to "extending a medium" --…

  6. The development and evaluation of a medical imaging training immersive environment

    International Nuclear Information System (INIS)

    Bridge, Pete; Gunn, Therese; Kastanis, Lazaros; Pack, Darren; Rowntree, Pamela; Starkey, Debbie; Mahoney, Gaynor; Berry, Clare; Braithwaite, Vicki; Wilson-Stewart, Kelly

    2014-01-01

    A novel realistic 3D virtual reality (VR) application has been developed to allow medical imaging students at Queensland University of Technology to practice radiographic techniques independently outside the usual radiography laboratory. A flexible agile development methodology was used to create the software rapidly and effectively. A 3D gaming environment and realistic models were used to engender presence in the software while tutor-determined gold standards enabled students to compare their performance and learn in a problem-based learning pedagogy. Students reported high levels of satisfaction and perceived value and the software enabled up to 40 concurrent users to prepare for clinical practice. Student feedback also indicated that they found 3D to be of limited value in the desktop version compared to the usual 2D approach. A randomised comparison between groups receiving software-based and traditional practice measured performance in a formative role play with real equipment. The results of this work indicated superior performance with the equipment for the VR trained students (P = 0.0366) and confirmed the value of VR for enhancing 3D equipment-based problem-solving skills. Students practising projection techniques virtually performed better at role play assessments than students practising in a traditional radiography laboratory only. The application particularly helped with 3D equipment configuration, suggesting that teaching 3D problem solving is an ideal use of such medical equipment simulators. Ongoing development work aims to establish the role of VR software in preparing students for clinical practice with a range of medical imaging equipment

  7. The development and evaluation of a medical imaging training immersive environment

    Energy Technology Data Exchange (ETDEWEB)

    Bridge, Pete, E-mail: pete.bridge@qut.edu.au; Gunn, Therese [School of Clinical Sciences, Queensland University of Technology, Brisbane (Australia); Kastanis, Lazaros; Pack, Darren [End-to-End Visuals, Brisbane (Australia); Rowntree, Pamela; Starkey, Debbie; Mahoney, Gaynor; Berry, Clare; Braithwaite, Vicki; Wilson-Stewart, Kelly [School of Clinical Sciences, Queensland University of Technology, Brisbane (Australia)

    2014-09-15

    A novel realistic 3D virtual reality (VR) application has been developed to allow medical imaging students at Queensland University of Technology to practice radiographic techniques independently outside the usual radiography laboratory. A flexible agile development methodology was used to create the software rapidly and effectively. A 3D gaming environment and realistic models were used to engender presence in the software while tutor-determined gold standards enabled students to compare their performance and learn in a problem-based learning pedagogy. Students reported high levels of satisfaction and perceived value and the software enabled up to 40 concurrent users to prepare for clinical practice. Student feedback also indicated that they found 3D to be of limited value in the desktop version compared to the usual 2D approach. A randomised comparison between groups receiving software-based and traditional practice measured performance in a formative role play with real equipment. The results of this work indicated superior performance with the equipment for the VR trained students (P = 0.0366) and confirmed the value of VR for enhancing 3D equipment-based problem-solving skills. Students practising projection techniques virtually performed better at role play assessments than students practising in a traditional radiography laboratory only. The application particularly helped with 3D equipment configuration, suggesting that teaching 3D problem solving is an ideal use of such medical equipment simulators. Ongoing development work aims to establish the role of VR software in preparing students for clinical practice with a range of medical imaging equipment.

  8. An u-Service Model Based on a Smart Phone for Urban Computing Environments

    Science.gov (United States)

    Cho, Yongyun; Yoe, Hyun

    In urban computing environments, all of services should be based on the interaction between humans and environments around them, which frequently and ordinarily in home and office. This paper propose an u-service model based on a smart phone for urban computing environments. The suggested service model includes a context-aware and personalized service scenario development environment that can instantly describe user's u-service demand or situation information with smart devices. To do this, the architecture of the suggested service model consists of a graphical service editing environment for smart devices, an u-service platform, and an infrastructure with sensors and WSN/USN. The graphic editor expresses contexts as execution conditions of a new service through a context model based on ontology. The service platform deals with the service scenario according to contexts. With the suggested service model, an user in urban computing environments can quickly and easily make u-service or new service using smart devices.

  9. Problem-Based Educational Game Becomes Student-Centered Learning Environment

    Science.gov (United States)

    Rodkroh, Pornpimon; Suwannatthachote, Praweenya; Kaemkate, Wannee

    2013-01-01

    Problem-based educational games are able to provide a fun and motivating environment for teaching and learning of certain subjects. However, most educational game models do not address the learning elements of problem-based educational games. This study aims to synthesize and to propose the important elements to facilitate the learning process and…

  10. VET Students' Integration of Knowledge Engaged with in School-Based and Workplace-Based Learning Environments in the Netherlands

    Science.gov (United States)

    Baartman, L. K. J.; Kilbrink, N.; de Bruijn, E.

    2018-01-01

    In vocational education, students learn in different school-based and workplace-based learning environments and engage with different types of knowledge in these environments. Students are expected to integrate these experiences and make meaning of them in relation to their own professional knowledge base. This study focuses both on…

  11. The Future of the Global Environment: A Model-based Analysis Supporting UNEP's First Global Environment Outlook

    OpenAIRE

    Bakkes JA; Woerden JW van; Alcamo J; Berk MM; Bol P; Born GJ van den; Brink BJE ten; Hettelingh JP; Langeweg F; Niessen LW; Swart RJ; United Nations Environment Programme (UNEP), Nairobi, Kenia; MNV

    1997-01-01

    This report documents the scenario analysis in UNEP's first Global Environment Outlook, published at the same time as the scenario analysis. This Outlook provides a pilot assessment of developments in the environment, both global and regional, between now and 2015, with a further projection to 2050. The study was carried out in support of the Agenda 21 interim evaluation, five years after 'Rio' and ten years after 'Brundtland'. The scenario analysis is based on only one scenario, Conventional...

  12. Life cycle assessment study of a Chinese desktop personal computer.

    Science.gov (United States)

    Duan, Huabo; Eugster, Martin; Hischier, Roland; Streicher-Porte, Martin; Li, Jinhui

    2009-02-15

    Associated with the tremendous prosperity in world electronic information and telecommunication industry, there continues to be an increasing awareness of the environmental impacts related to the accelerating mass production, electricity use, and waste management of electronic and electric products (e-products). China's importance as both a consumer and supplier of e-products has grown at an unprecedented pace in recent decade. Hence, this paper aims to describe the application of life cycle assessment (LCA) to investigate the environmental performance of Chinese e-products from a global level. A desktop personal computer system has been selected to carry out a detailed and modular LCA which follows the ISO 14040 series. The LCA is constructed by SimaPro software version 7.0 and expressed with the Eco-indicator'99 life cycle impact assessment method. For a sensitivity analysis of the overall LCA results, the so-called CML method is used in order to estimate the influence of the choice of the assessment method on the result. Life cycle inventory information is complied by ecoinvent 1.3 databases, combined with literature and field investigations on the present Chinese situation. The established LCA study shows that that the manufacturing and the use of such devices are of the highest environmental importance. In the manufacturing of such devices, the integrated circuits (ICs) and the Liquid Crystal Display (LCD) are those parts contributing most to the impact. As no other aspects are taken into account during the use phase, the impact is due to the way how the electricity is produced. The final process steps--i.e. the end of life phase--lead to a clear environmental benefit if a formal and modern, up-to-date technical system is assumed, like here in this study.

  13. Life cycle assessment study of a Chinese desktop personal computer

    International Nuclear Information System (INIS)

    Duan Huabo; Eugster, Martin; Hischier, Roland; Streicher-Porte, Martin; Li Jinhui

    2009-01-01

    Associated with the tremendous prosperity in world electronic information and telecommunication industry, there continues to be an increasing awareness of the environmental impacts related to the accelerating mass production, electricity use, and waste management of electronic and electric products (e-products). China's importance as both a consumer and supplier of e-products has grown at an unprecedented pace in recent decade. Hence, this paper aims to describe the application of life cycle assessment (LCA) to investigate the environmental performance of Chinese e-products from a global level. A desktop personal computer system has been selected to carry out a detailed and modular LCA which follows the ISO 14040 series. The LCA is constructed by SimaPro software version 7.0 and expressed with the Eco-indicator'99 life cycle impact assessment method. For a sensitivity analysis of the overall LCA results, the so-called CML method is used in order to estimate the influence of the choice of the assessment method on the result. Life cycle inventory information is complied by ecoinvent 1.3 databases, combined with literature and field investigations on the present Chinese situation. The established LCA study shows that that the manufacturing and the use of such devices are of the highest environmental importance. In the manufacturing of such devices, the integrated circuits (ICs) and the Liquid Crystal Display (LCD) are those parts contributing most to the impact. As no other aspects are taken into account during the use phase, the impact is due to the way how the electricity is produced. The final process steps - i.e. the end of life phase - lead to a clear environmental benefit if a formal and modern, up-to-date technical system is assumed, like here in this study

  14. The development of ecological environment in China based on the system dynamics method from the society, economy and environment perspective.

    Science.gov (United States)

    Guang, Yang; Ge, Song; Han, Liu

    2016-01-01

    The harmonious development in society, economy and environment are crucial to regional sustained boom. However, the society, economy and environment are not respectively independent, but both mutually promotes one which, or restrict mutually complex to have the long-enduring overall process. The present study is an attempt to investigate the relationship and interaction of society, economy and environment in China based on the data from 2004 to 2013. The principal component analysis (PCA) model was employed to identify the main factors effecting the society, economy and environment subsystems, and SD (system dynamics) method used to carry out dynamic assessment for future state of sustainability from society, economy and environment perspective with future indicator values. Sustainable development in China was divided in the study into three phase from 2004 to 2013 based competitive values of these three subsystems. According to the results of PCA model, China is in third phase, and the economy growth is faster than the environment development, while the social development still maintained a steady and rapid growth, implying that the next step for sustainable development in China should focus on society development, especially the environment development.

  15. dictyExpress: a Dictyostelium discoideum gene expression database with an explorative data analysis web-based interface

    Science.gov (United States)

    Rot, Gregor; Parikh, Anup; Curk, Tomaz; Kuspa, Adam; Shaulsky, Gad; Zupan, Blaz

    2009-01-01

    Background Bioinformatics often leverages on recent advancements in computer science to support biologists in their scientific discovery process. Such efforts include the development of easy-to-use web interfaces to biomedical databases. Recent advancements in interactive web technologies require us to rethink the standard submit-and-wait paradigm, and craft bioinformatics web applications that share analytical and interactive power with their desktop relatives, while retaining simplicity and availability. Results We have developed dictyExpress, a web application that features a graphical, highly interactive explorative interface to our database that consists of more than 1000 Dictyostelium discoideum gene expression experiments. In dictyExpress, the user can select experiments and genes, perform gene clustering, view gene expression profiles across time, view gene co-expression networks, perform analyses of Gene Ontology term enrichment, and simultaneously display expression profiles for a selected gene in various experiments. Most importantly, these tasks are achieved through web applications whose components are seamlessly interlinked and immediately respond to events triggered by the user, thus providing a powerful explorative data analysis environment. Conclusion dictyExpress is a precursor for a new generation of web-based bioinformatics applications with simple but powerful interactive interfaces that resemble that of the modern desktop. While dictyExpress serves mainly the Dictyostelium research community, it is relatively easy to adapt it to other datasets. We propose that the design ideas behind dictyExpress will influence the development of similar applications for other model organisms. PMID:19706156

  16. GPS positioning and desktop mapping. Applications to environmental monitoring. Report on task JNT B898 on the Finnish support programme to IAEA safeguards

    International Nuclear Information System (INIS)

    Kansanaho, A.; Ilander, T.; Toivonen, H.

    1995-10-01

    Satellite navigation has been used for in-field applications by the Finnish Centre for Radiation and Nuclear Safety since 1993. Because of this experience, training in the use of GPS positioning and desktop mapping was chosen as a task under the Finnish Support programme to IAEA safeguards. A lecture and a field experiment was held in the training course on environmental monitoring at the IAEA headquarters in June 1995. Real-time mapping of the co-ordinates and storing information on sampling sites and procedures can make safeguards implementation more efficient and effective. Further software development are needed for these purposes. (author) (6 figs.)

  17. Tactile-Sight: A Sensory Substitution Device Based on Distance-Related Vibrotactile Flow

    Directory of Open Access Journals (Sweden)

    Leandro Cancar

    2013-06-01

    Full Text Available Sensory substitution is a research field of increasing interest with regard to technical, applied and theoretical issues. Among the latter, it is of central interest to understand the form in which humans perceive the environment. Ecological psychology, among other approaches, proposes that we can detect higher-order informational variables (in the sense that they are defined over substantial spatial and temporal intervals that specify our interaction with the environment. When using a vibrotactile sensory substitution device, it is reasonable to ask if stimulation on the skin may be exploitable to detect higher-order variables. Motivated by this question, a portable vibrotactile sensory substitution device was built, using distance-based information as a source and driving a large number of vibrotactile actuators (72 in the reported version, 120 max. The portable device was designed to explore real environments, allowing natural unrestricted movement for the user while providing contingent real-time vibrotactile information. Two preliminary experiments were performed. In the first one, participants were asked to detect the time to contact of an approaching ball in a simulated (desktop environment. Reasonable performance was observed in all experimental conditions, including the one with only tactile stimulation. In the second experiment, a portable version of the device was used in a real environment, where participants were asked to hit an approaching ball. Participants were able to coordinate their arm movements with vibrotactile stimulation in appropriate timing. We conclude that vibrotactile flow can be generated by distance-based activation of the actuators and that this stimulation on the skin allows users to perceive time-to-contact related environmental properties.

  18. Marine Ecological Environment Management Based on Ecological Compensation Mechanisms

    Directory of Open Access Journals (Sweden)

    Qunzhen Qu

    2016-12-01

    Full Text Available The level of marine environmental management is a key factor in the successful implementation of marine power strategies. The improvement in management levels of marine environments requires innovation in marine management. In other words, the transformation of marine environmental management into marine ecological environment management must be done in order to achieve sustainable development of the marine economy. As an environmental economic policy that combines both administrative and market measures, ecological compensation mechanisms have significant advantages in marine ecological environment management. Based on the study of the current development of ecological compensation mechanisms in China, through the analysis of the connotation of marine ecological civilization, existing marine ecological protection practices and marine environmental management methods, this paper posits that the current marine ecological environment management in China should be established on the basis of ecological compensation mechanisms. At present, a lack of laws and regulations for overall marine ecological environment management is the key factor restricting the practice of marine ecological environment management. Therefore, it is necessary to explore the current path of marine ecological environment management in China from the perspective of the construction of legal system of ecological compensation law, the establishment of ecological compensation fees, ecological taxes and ecological compensation fund systems, and the clear status for a marine ecological management and supervision body.

  19. 3D printing of CNT- and graphene-based conductive polymer nanocomposites by fused deposition modeling

    NARCIS (Netherlands)

    Gnanasekaran, K.; Heijmans, T.; van Bennekom, S.; Woldhuis, H.; Wijnia, S.; de With, G.; Friedrich, H.

    2017-01-01

    Fused deposition modeling (FDM) is limited by the availability of application specific functional materials. Here we illustrate printing of non-conventional polymer nanocomposites (CNT- and graphene-based polybutylene terephthalate (PBT)) on a commercially available desktop 3D printer leading toward

  20. DOOCS environment for FPGA-based cavity control system and control algorithms development

    International Nuclear Information System (INIS)

    Pucyk, P.; Koprek, W.; Kaleta, P.; Szewinski, J.; Pozniak, K.T.; Czarski, T.; Romaniuk, R.S.

    2005-01-01

    The paper describes the concept and realization of the DOOCS control software for FPGAbased TESLA cavity controller and simulator (SIMCON). It bases on universal software components, created for laboratory purposes and used in MATLAB based control environment. These modules have been recently adapted to the DOOCS environment to ensure a unified software to hardware communication model. The presented solution can be also used as a general platform for control algorithms development. The proposed interfaces between MATLAB and DOOCS modules allow to check the developed algorithm in the operation environment before implementation in the FPGA. As the examples two systems have been presented. (orig.)

  1. Estudio de los números racionales con KBruch

    OpenAIRE

    Real, Mariano

    2012-01-01

    La sección MatemásTiC de este número de SUMA la vamos a dedicar a una aplicación que se encuentra enmarcada dentro del proyecto KDe. KDe, K Desktop environment o entorno de escritorio K, es un entorno de escritorio e infraestructura de desarrollo para sistemas Unix/linux. Donde K es la sigla que corresponde a la palabra Kool, palabra que proviene de cool que, coloquialmente quiere decir algo bueno, guay. Por otra parte KDe, en un principio imitó a CDe (Common Desktop environment), por lo que ...

  2. A Remote PLC Laboratory (RLab) for Distance Practical Work of Industrial Automation

    Science.gov (United States)

    Haritman, E.; Somantri, Y.; Wahyudin, D.; Mulyana, E.

    2018-02-01

    A laboratory is an essential equipment for engineering students to do a useful practical work. Therefore, universities should provide an adequate facility for practical work. On the other hand, industrial automation laboratory would offer students beneficial experience by using various educational PLC kits. This paper describes the development of Web-based Programmable Logic Controller (PLC) remote laboratory called RLab. It provides an environment for learners to study PLC application to control the level of the non-interacting tank. The RLab architecture is based on a Moodle and Remote Desktop, which also manages the booking system of the schedule of practical work in the laboratory. The RLab equipped by USB cameras providing a real-time view of PLC environment. To provide a secured system, the RLab combines Moodle and Remote Desktop application for the authentication system and management of remote users. Moodle will send PartnerID and password to connect to TeamViewer. It has been examined that the laboratory requirement, time and flexibility restrictions constitute a significant obstacle facing traditional students desiring to finish the course. A remote access laboratory can be eliminating time and flexibility restrictions. The preliminary study of RLab usability proved that such system is adequate to give the learners a distance practical work environment.

  3. Towards Gesture-Based Multi-User Interactions in Collaborative Virtual Environments

    Science.gov (United States)

    Pretto, N.; Poiesi, F.

    2017-11-01

    We present a virtual reality (VR) setup that enables multiple users to participate in collaborative virtual environments and interact via gestures. A collaborative VR session is established through a network of users that is composed of a server and a set of clients. The server manages the communication amongst clients and is created by one of the users. Each user's VR setup consists of a Head Mounted Display (HMD) for immersive visualisation, a hand tracking system to interact with virtual objects and a single-hand joypad to move in the virtual environment. We use Google Cardboard as a HMD for the VR experience and a Leap Motion for hand tracking, thus making our solution low cost. We evaluate our VR setup though a forensics use case, where real-world objects pertaining to a simulated crime scene are included in a VR environment, acquired using a smartphone-based 3D reconstruction pipeline. Users can interact using virtual gesture-based tools such as pointers and rulers.

  4. The Effects of Participation, Performance, and Interest in a Game-Based Writing Environment

    Science.gov (United States)

    Liao, Calvin C. Y.; Chang, Wan-Chen; Chan, Tak-Wai

    2018-01-01

    We have observed that many computer-supported writing environments based on pedagogical strategies have only been designed to incorporate the cognitive aspects, but motivational aspects should also be included. Hence, we theorize that integrating game-based learning into the writing environment may be a practical approach that can facilitate…

  5. Cloud-based Jupyter Notebooks for Water Data Analysis

    Science.gov (United States)

    Castronova, A. M.; Brazil, L.; Seul, M.

    2017-12-01

    The development and adoption of technologies by the water science community to improve our ability to openly collaborate and share workflows will have a transformative impact on how we address the challenges associated with collaborative and reproducible scientific research. Jupyter notebooks offer one solution by providing an open-source platform for creating metadata-rich toolchains for modeling and data analysis applications. Adoption of this technology within the water sciences, coupled with publicly available datasets from agencies such as USGS, NASA, and EPA enables researchers to easily prototype and execute data intensive toolchains. Moreover, implementing this software stack in a cloud-based environment extends its native functionality to provide researchers a mechanism to build and execute toolchains that are too large or computationally demanding for typical desktop computers. Additionally, this cloud-based solution enables scientists to disseminate data processing routines alongside journal publications in an effort to support reproducibility. For example, these data collection and analysis toolchains can be shared, archived, and published using the HydroShare platform or downloaded and executed locally to reproduce scientific analysis. This work presents the design and implementation of a cloud-based Jupyter environment and its application for collecting, aggregating, and munging various datasets in a transparent, sharable, and self-documented manner. The goals of this work are to establish a free and open source platform for domain scientists to (1) conduct data intensive and computationally intensive collaborative research, (2) utilize high performance libraries, models, and routines within a pre-configured cloud environment, and (3) enable dissemination of research products. This presentation will discuss recent efforts towards achieving these goals, and describe the architectural design of the notebook server in an effort to support collaborative

  6. Environment exploration and SLAM experiment research based on ROS

    Science.gov (United States)

    Li, Zhize; Zheng, Wei

    2017-11-01

    Robots need to get the information of surrounding environment by means of map learning. SLAM or navigation based on mobile robots is developing rapidly. ROS (Robot Operating System) is widely used in the field of robots because of the convenient code reuse and open source. Numerous excellent algorithms of SLAM or navigation are ported to ROS package. hector_slam is one of them that can set up occupancy grid maps on-line fast with low computation resources requiring. Its characters above make the embedded handheld mapping system possible. Similarly, hector_navigation also does well in the navigation field. It can finish path planning and environment exploration by itself using only an environmental sensor. Combining hector_navigation with hector_slam can realize low cost environment exploration, path planning and slam at the same time

  7. Learning How to Design a Technology Supported Inquiry-Based Learning Environment

    Science.gov (United States)

    Hakverdi-Can, Meral; Sonmez, Duygu

    2012-01-01

    This paper describes a study focusing on pre-service teachers' experience of learning how to design a technology supported inquiry-based learning environment using the Internet. As part of their elective course, pre-service science teachers were asked to develop a WebQuest environment targeting middle school students. A WebQuest is an…

  8. Record Desktop Activity as Streaming Videos for Asynchronous, Video-Based Collaborative Learning.

    Science.gov (United States)

    Chang, Chih-Kai

    As Web-based courses using videos have become popular in recent years, the issue of managing audiovisual aids has become noteworthy. The contents of audiovisual aids may include a lecture, an interview, a featurette, an experiment, etc. The audiovisual aids of Web-based courses are transformed into the streaming format that can make the quality of…

  9. A Risk-based, Practice-centered Approach to Project Management for HPCMP CREATE

    Science.gov (United States)

    2015-10-05

    form of videoconferencing. These impediments have been mitigated to some extent by using browser-based Software as a Service ( SaaS ) access to CREATE...one-time password (OTP), and OpenID. Security is managed within the DREN, as opposed to every desktop. As a “Software as a Service” ( SaaS

  10. Research on Digital Forensic Readiness Design in a Cloud Computing-Based Smart Work Environment

    Directory of Open Access Journals (Sweden)

    Sangho Park

    2018-04-01

    Full Text Available Recently, the work environments of organizations have been in the process of transitioning into smart work environments by applying cloud computing technology in the existing work environment. The smart work environment has the characteristic of being able to access information assets inside the company from outside the company through cloud computing technology, share information without restrictions on location by using mobile terminals, and provide a work environment where work can be conducted effectively in various locations and mobile environments. Thus, in the cloud computing-based smart work environment, changes are occurring in terms of security risks, such as an increase in the leakage risk of an organization’s information assets through mobile terminals which have a high risk of loss and theft and increase the hacking risk of wireless networks in mobile environments. According to these changes in security risk, the reactive digital forensic method, which investigates digital evidence after the occurrence of security incidents, appears to have a limit which has led to a rise in the necessity of proactive digital forensic approaches wherein security incidents can be addressed preemptively. Accordingly, in this research, we design a digital forensic readiness model at the level of preemptive prevention by considering changes in the cloud computing-based smart work environment. Firstly, we investigate previous research related to the cloud computing-based smart work environment and digital forensic readiness and analyze a total of 50 components of digital forensic readiness. In addition, through the analysis of the corresponding preceding research, we design seven detailed areas, namely, outside the organization environment, within the organization guideline, system information, terminal information, user information, usage information, and additional function. Then, we design a draft of the digital forensic readiness model in the cloud

  11. Scribl: an HTML5 Canvas-based graphics library for visualizing genomic data over the web.

    Science.gov (United States)

    Miller, Chase A; Anthony, Jon; Meyer, Michelle M; Marth, Gabor

    2013-02-01

    High-throughput biological research requires simultaneous visualization as well as analysis of genomic data, e.g. read alignments, variant calls and genomic annotations. Traditionally, such integrative analysis required desktop applications operating on locally stored data. Many current terabyte-size datasets generated by large public consortia projects, however, are already only feasibly stored at specialist genome analysis centers. As even small laboratories can afford very large datasets, local storage and analysis are becoming increasingly limiting, and it is likely that most such datasets will soon be stored remotely, e.g. in the cloud. These developments will require web-based tools that enable users to access, analyze and view vast remotely stored data with a level of sophistication and interactivity that approximates desktop applications. As rapidly dropping cost enables researchers to collect data intended to answer questions in very specialized contexts, developers must also provide software libraries that empower users to implement customized data analyses and data views for their particular application. Such specialized, yet lightweight, applications would empower scientists to better answer specific biological questions than possible with general-purpose genome browsers currently available. Using recent advances in core web technologies (HTML5), we developed Scribl, a flexible genomic visualization library specifically targeting coordinate-based data such as genomic features, DNA sequence and genetic variants. Scribl simplifies the development of sophisticated web-based graphical tools that approach the dynamism and interactivity of desktop applications. Software is freely available online at http://chmille4.github.com/Scribl/ and is implemented in JavaScript with all modern browsers supported.

  12. Using Wikis as a Support and Assessment Tool in Collaborative Digital Game-Based Learning Environments

    Science.gov (United States)

    Samur, Yavuz

    2011-01-01

    In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances…

  13. Comparing the nutrition environment and practices of home- and centre-based child-care facilities.

    Science.gov (United States)

    Martyniuk, Olivia J M; Vanderloo, Leigh M; Irwin, Jennifer D; Burke, Shauna M; Tucker, Patricia

    2016-03-01

    To assess and compare the nutrition environment and practices (as they relate to pre-schoolers) of centre- and home-based child-care facilities. Using a cross-sectional study design, nineteen child-care facilities (ten centre-based, nine home-based) were assessed for one full day using the Environment and Policy Assessment and Observation (EPAO) tool (consisting of a day-long observation/review of the nutrition environment, practices and related documents). Specifically, eight nutrition-related subscales were considered. Child-care facilities in London, Ontario, Canada. Child-care facilities were recruited through directors at centre-based programmes and the providers of home-based programmes. The mean total nutrition environment EPAO scores for centre- and home-based facilities were 12·3 (sd 1·94) and 10·8 (sd 0·78) out of 20 (where a higher score indicates a more supportive environment with regard to nutrition), respectively. The difference between the total nutrition environment EPAO score for centre- and home-based facilities was approaching significance (P=0·055). For both types of facilities, the highest nutrition subscale score (out of 20) was achieved in the staff behaviours domain (centre mean=17·4; home mean=17·0) and the lowest was in the nutrition training and education domain (centre mean=3·6; home mean=2·0). Additional research is needed to confirm these findings. In order to better support child-care staff and enhance the overall nutrition environment in child care, modifications to food practices could be adopted. Specifically, the nutritional quality of foods/beverages provided to pre-schoolers could be improved, nutrition-related training for child-care staff could be provided, and a nutrition curriculum could be created to educate pre-schoolers about healthy food choices.

  14. Performance analysis of offloading systems in mobile wireless environments

    NARCIS (Netherlands)

    Ou, S.; Yang, K.; Liotta, A.; Hu, L.

    2007-01-01

    Offloading is an approach to leverage the severity of resource constrained nature of mobile devices (such as PDAs, mobile phones) by migrating part of the computation of applications to some nearby resource-rich surrogates (e.g., desktop PCs, mobility support stations). It is an essential mechanism

  15. IN-cross Entropy Based MAGDM Strategy under Interval Neutrosophic Set Environment

    Directory of Open Access Journals (Sweden)

    Shyamal Dalapati

    2017-12-01

    Full Text Available Cross entropy measure is one of the best way to calculate the divergence of any variable from the priori one variable. We define a new cross entropy measure under interval neutrosophic set (INS environment, which we call IN-cross entropy measure and prove its basic properties. We also develop weighted IN-cross entropy measure and investigats its basic properties. Based on the weighted IN-cross entropy measure, we develop a novel strategy for multi attribute group decision making (MAGDM strategy under interval neutrosophic environment. The proposed multi attribute group decision making strategy is compared with the existing cross entropy measure based strategy in the literature under interval neutrosophic set environment. Finally, an illustrative example of multi attribute group decision making problem is solved to show the feasibility, validity and efficiency of the proposed MAGDM strategy.

  16. A Cluster-Based Framework for the Security of Medical Sensor Environments

    Science.gov (United States)

    Klaoudatou, Eleni; Konstantinou, Elisavet; Kambourakis, Georgios; Gritzalis, Stefanos

    The adoption of Wireless Sensor Networks (WSNs) in the healthcare sector poses many security issues, mainly because medical information is considered particularly sensitive. The security mechanisms employed are expected to be more efficient in terms of energy consumption and scalability in order to cope with the constrained capabilities of WSNs and patients’ mobility. Towards this goal, cluster-based medical WSNs can substantially improve efficiency and scalability. In this context, we have proposed a general framework for cluster-based medical environments on top of which security mechanisms can rely. This framework fully covers the varying needs of both in-hospital environments and environments formed ad hoc for medical emergencies. In this paper, we further elaborate on the security of our proposed solution. We specifically focus on key establishment mechanisms and investigate the group key agreement protocols that can best fit in our framework.

  17. Learning styles: individualizing computer-based learning environments

    Directory of Open Access Journals (Sweden)

    Tim Musson

    1995-12-01

    Full Text Available While the need to adapt teaching to the needs of a student is generally acknowledged (see Corno and Snow, 1986, for a wide review of the literature, little is known about the impact of individual learner-differences on the quality of learning attained within computer-based learning environments (CBLEs. What evidence there is appears to support the notion that individual differences have implications for the degree of success or failure experienced by students (Ford and Ford, 1992 and by trainee end-users of software packages (Bostrom et al, 1990. The problem is to identify the way in which specific individual characteristics of a student interact with particular features of a CBLE, and how the interaction affects the quality of the resultant learning. Teaching in a CBLE is likely to require a subset of teaching strategies different from that subset appropriate to more traditional environments, and the use of a machine may elicit different behaviours from those normally arising in a classroom context.

  18. Innovation Environment in Small Technology-Based Companies

    Directory of Open Access Journals (Sweden)

    Gabriela Gonçalves Silveira Fiates

    2010-11-01

    Full Text Available Innovation has been identified as a strategy to achieve competitive advantage, particularly in contexts of change and especially for technology-based companies – TBCs. Although the adoption of innovation strategies is not easy, small companies have an organizational environment more conducive to innovation. This article examines how managers and employees of small TBCs perceive aspects of the internal environment of innovation in the organization (culture, organizational structure, personnel and infrastructure and their suitability for the innovation process. This is a qualitative research from a multicase study on five companies located in an incubator. Data were collected through open interviews, using a semi-structured script, with one of the managers and two employees from each company. Data were analyzed from preliminary content analysis. The results showed some discrepancies between the perceptions of managers and employees about the issues investigated and their suitability for the innovation system, as well as between reality and the theoretical basis used.

  19. The importance of work environment: evidence-based strategies for enhancing nurse retention.

    Science.gov (United States)

    Flynn, Linda

    2005-06-01

    As the nation faces a growing nursing shortage, it is imperative that home care leaders implement evidence-based strategies to improve nurse recruitment and retention. Previous research indicates that characteristics of the work environment that support nursing practice enhance nurses' job satisfaction and reduce turnover. Yet, there is little evidence to assist in prioritizing initiatives to improve the work environment of nurses. In this nationwide survey, home care nurses were asked to rate the importance of specific agency work environment traits, as listed on the Nursing Work Index-Revised, in supporting their home care practice. The 10 agency traits rated as most important are presented, and evidence-based recommendations for creating a culture of nurse retention are discussed.

  20. DYNALIGHT DESKTOP

    DEFF Research Database (Denmark)

    Mærsk-Møller, Hans Martin; Kjær, Katrine Heinsvig; Ottosen, Carl-Otto

    2018-01-01

    for energy and cost-efficient climate control strategies that do not compromise product quality. In this paper, we present a novel approach addressing dynamic control of supplemental light in greenhouses aiming to decrease electricity costs and energy consumption without loss in plant productivity. Our...... approach uses weather forecasts and electricity prices to compute energy and cost-efficient supplemental light plans, which fulfils the production goals of the grower. The approach is supported by a set of newly developed planning software, which interfaces with a greenhouse climate computer. The planning...... algorithm is based on a new plant physiological understanding that utilizes the natural plasticity in plants to irregular light periods. The results revealed that different light control strategies using three different set points of daily photosynthesis integral (DPI) compared to a control treatment...

  1. USING WIKIS AS A SUPPORT AND ASSESSMENT TOOL IN COLLABORATIVE DIGITAL GAME-BASED LEARNING ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    Yavuz SAMUR

    2011-04-01

    Full Text Available In computer-supported collaborative learning (CSCL environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances for learning, especially in collaborative learning activities. Therefore, in this paper, related literature on wikis and how game & instructional designers can leverage from wikis in game-based learning settings for enhancing students’ collaborative learning activities are examined. Based on the reviewed literature, two main suggestions are given in this paper with their underlying reasons. First, using wikis as a support tool for enhancing collaboration in digital game-based learning (DGBL environments, and second using wikis as an assessment tool in DGBL are suggested.

  2. CoP Sensing Framework on Web-Based Environment

    Science.gov (United States)

    Mustapha, S. M. F. D. Syed

    The Web technologies and Web applications have shown similar high growth rate in terms of daily usages and user acceptance. The Web applications have not only penetrated in the traditional domains such as education and business but have also encroached into areas such as politics, social, lifestyle, and culture. The emergence of Web technologies has enabled Web access even to the person on the move through PDAs or mobile phones that are connected using Wi-Fi, HSDPA, or other communication protocols. These two phenomena are the inducement factors toward the need of building Web-based systems as the supporting tools in fulfilling many mundane activities. In doing this, one of the many focuses in research has been to look at the implementation challenges in building Web-based support systems in different types of environment. This chapter describes the implementation issues in building the community learning framework that can be supported on the Web-based platform. The Community of Practice (CoP) has been chosen as the community learning theory to be the case study and analysis as it challenges the creativity of the architectural design of the Web system in order to capture the presence of learning activities. The details of this chapter describe the characteristics of the CoP to understand the inherent intricacies in modeling in the Web-based environment, the evidences of CoP that need to be traced automatically in a slick manner such that the evidence-capturing process is unobtrusive, and the technologies needed to embrace a full adoption of Web-based support system for the community learning framework.

  3. A Knowledge-based Environment for Software Process Performance Analysis

    Directory of Open Access Journals (Sweden)

    Natália Chaves Lessa Schots

    2015-08-01

    Full Text Available Background: Process performance analysis is a key step for implementing continuous improvement in software organizations. However, the knowledge to execute such analysis is not trivial and the person responsible to executing it must be provided with appropriate support. Aim: This paper presents a knowledge-based environment, named SPEAKER, proposed for supporting software organizations during the execution of process performance analysis. SPEAKER comprises a body of knowledge and a set of activities and tasks for software process performance analysis along with supporting tools to executing these activities and tasks. Method: We conducted an informal literature reviews and a systematic mapping study, which provided basic requirements for the proposed environment. We implemented the SPEAKER environment integrating supporting tools for the execution of activities and tasks of performance analysis and the knowledge necessary to execute them, in order to meet the variability presented by the characteristics of these activities. Results: In this paper, we describe each SPEAKER module and the individual evaluations of these modules, and also present an example of use comprising how the environment can guide the user through a specific performance analysis activity. Conclusion: Although we only conducted individual evaluations of SPEAKER’s modules, the example of use indicates the feasibility of the proposed environment. Therefore, the environment as a whole will be further evaluated to verify if it attains its goal of assisting in the execution of process performance analysis by non-specialist people.

  4. Gender and Diversity in a Problem and Project Based Learning Environment

    DEFF Research Database (Denmark)

    Du, Xiangyun

    Problem and Project Based Learning (PBL) has been well used as an educational philosophy and methodology in the construction of student centered and contextualized learning environment. PBL is also regarded as an effective method in producing engineering graduates who can not only meet the needs...... on the learning experiences of engineering students in the PBL environment in Denmark. This book also attempts to question the issue of diversity in engineering education via the exploration of whether or in which ways the PBL environment is friendly to diverse groups of learners such as women....

  5. Chandra X-ray Data Analysis in Educational Environments

    Science.gov (United States)

    Matilsky, T.; Etkina, E.; Lestition, K.; Mandel, E.; Joye, W.

    2004-12-01

    Recent progress in both software and remote connectivity capabilities have made it possible for authentic data analysis tasks to be presented in a wide range of educational venues. No longer are precollege teachers and students, and interested members of the public limited by their lack of access to the scientific workstations and UNIX-based imaging and analytical software used by the research community. Through a suite of programs that couples a simplified graphical user interface using the "DS9" imaging software with a "virtual observatory" capability that processes the analytical algorithms used by X-ray astronomers, we can access archived Chandra observations and generate images, as well as light curves, energy spectra, power spectra and other common examples of science tasks. The system connects to a remote UNIX server, but the user may be sited on a PC or Mac platform. Furthermore, the use of VNC (a remote desktop display environment) allows a teacher to view, comment on and debug any analysis task in real time, from anywhere in the world, and across any computer platform. This makes these programs especially useful in distance learning settings. We have developed, tested and used these capabilities in a wide variety of educational arenas, from 4 week intensive courses in X-ray astronomy research techniques for precollege students and teachers, to one day teacher enrichment workshops, to modules of classroom activities suitable for precollege grade levels, using a variety of cosmic X-ray sources. Examples using archived Chandra observations will be presented demonstrating the flexibility and usefulness of these resources.

  6. A web-based, collaborative modeling, simulation, and parallel computing environment for electromechanical systems

    Directory of Open Access Journals (Sweden)

    Xiaoliang Yin

    2015-03-01

    Full Text Available Complex electromechanical system is usually composed of multiple components from different domains, including mechanical, electronic, hydraulic, control, and so on. Modeling and simulation for electromechanical system on a unified platform is one of the research hotspots in system engineering at present. It is also the development trend of the design for complex electromechanical system. The unified modeling techniques and tools based on Modelica language provide a satisfactory solution. To meet with the requirements of collaborative modeling, simulation, and parallel computing for complex electromechanical systems based on Modelica, a general web-based modeling and simulation prototype environment, namely, WebMWorks, is designed and implemented. Based on the rich Internet application technologies, an interactive graphic user interface for modeling and post-processing on web browser was implemented; with the collaborative design module, the environment supports top-down, concurrent modeling and team cooperation; additionally, service-oriented architecture–based architecture was applied to supply compiling and solving services which run on cloud-like servers, so the environment can manage and dispatch large-scale simulation tasks in parallel on multiple computing servers simultaneously. An engineering application about pure electric vehicle is tested on WebMWorks. The results of simulation and parametric experiment demonstrate that the tested web-based environment can effectively shorten the design cycle of the complex electromechanical system.

  7. Learning Object Metadata in a Web-Based Learning Environment

    NARCIS (Netherlands)

    Avgeriou, Paris; Koutoumanos, Anastasios; Retalis, Symeon; Papaspyrou, Nikolaos

    2000-01-01

    The plethora and variance of learning resources embedded in modern web-based learning environments require a mechanism to enable their structured administration. This goal can be achieved by defining metadata on them and constructing a system that manages the metadata in the context of the learning

  8. The Mini-Grid Framework: Application Programming Support for Ad hoc Volunteer Grids

    DEFF Research Database (Denmark)

    Venkataraman, Neela Narayanan

    2013-01-01

    To harvest idle, unused computational resources in networked environments, researchers have proposed different architectures for desktop grid infrastructure. However, most of the existing research work focus on centralized approach. In this thesis, we present the development and deployment of one......, and the performance of the framework in a real grid environment. The main contribution of this thesis are: i) modeling entities such as resources and applications using their context, ii) the context-based auction strategy for dynamic task distribution, iii) scheduling through application specific quality parameters...

  9. SRAM-Based Passive Dosimeter for High-Energy Accelerator Environments

    CERN Document Server

    Makowski, D R; Napieralski, A; Swiercz, B P

    2005-01-01

    This paper reports a novel NVRAM-based neutron dose monitor (REM counter). The principle of this device is based on the radiation effect initiating the Single Event Upset SEU in high density microelectronic memories. Several batches of Non-Volatile memories from different manufactures were examined in various radiation environments, i.e. 241Am-Be (alpha,n) and Linear accelerators produced radiation fields. A suitable moderator was used to enhance the detector sensitivity. Further experiments were carried out in Linear Accelerators: Linac II, TTF2 and Beam Loss Environment of various Experimental Facilities at DESY Research Centre in Hamburg. A separate batch of SRAM was irradiated with 60Co-gamma rays up to a dose of about 60 Gy. No Single Event Upset (SEU) was registered. This validates, that gamma radiation has a negligible effect to trigger SEU in the SRAM. The proposed detector could be ideal for a neutron dose measurement produced by a high-energy electron linac, including synchrotron and Free Electron L...

  10. Exploring Children's Requirements for Game-Based Learning Environments

    Directory of Open Access Journals (Sweden)

    Marja Kankaanranta

    2008-08-01

    Full Text Available End users' expertise in the development of new applications is acknowledged in user-centered and participatory design. Similarly, children's experience of what they find enjoyable and how they learn is a valuable source of inspiration for the design of products intended for them. In this paper, we explore experiences obtained from collaboration with elementary school children in the design of learning environments, based on three projects and three requirements gathering techniques. We also discuss how the children experienced the participation. The children's contribution yielded useful, both expected and unanticipated, outcomes in regard to the user interface and contents of the learning environments under development. Moreover, we present issues related to design collaboration with children, especially in terms of the children's feeling of ownership over the final outcome.

  11. Image-based particle filtering for navigation in a semi-structured agricultural environment

    NARCIS (Netherlands)

    Hiremath, S.; van Evert, F.K.; ter Braak, C.J.F.; Stein, A.; van der Heijden, G.

    2014-01-01

    Autonomous navigation of field robots in an agricultural environment is a difficult task due to the inherent uncertainty in the environment. The drawback of existing systems is the lack of robustness to these uncertainties. In this study we propose a vision-based navigation method to address these

  12. Characterization of emissions from a desktop 3D printer and indoor air measurements in office settings.

    Science.gov (United States)

    Steinle, Patrick

    2016-01-01

    Emissions from a desktop 3D printer based on fused deposition modeling (FDM) technology were measured in a test chamber and indoor air was monitored in office settings. Ultrafine aerosol (UFA) emissions were higher while printing a standard object with polylactic acid (PLA) than with acrylonitrile butadiene styrene (ABS) polymer (2.1 × 10(9) vs. 2.4 × 10(8) particles/min). Prolonged use of the printer led to higher emission rates (factor 2 with PLA and 4 with ABS, measured after seven months of occasional use). UFA consisted mainly of volatile droplets, and some small (100-300 nm diameter) iron containing and soot-like particles were found. Emissions of inhalable and respirable dust were below the limit of detection (LOD) when measured gravimetrically, and only slightly higher than background when measured with an aerosol spectrometer. Emissions of volatile organic compounds (VOC) were in the range of 10 µg/min. Styrene accounted for more than 50% of total VOC emitted when printing with ABS; for PLA, methyl methacrylate (MMA, 37% of TVOC) was detected as the predominant compound. Two polycyclic aromatic hydrocarbons (PAH), fluoranthene and pyrene, were observed in very low amounts. All other analyzed PAH, as well as inorganic gases and metal emissions except iron (Fe) and zinc (Zn), were below the LOD or did not differ from background without printing. A single 3D print (165 min) in a large, well-ventilated office did not significantly increase the UFA and VOC concentrations, whereas these were readily detectable in a small, unventilated room, with UFA concentrations increasing by 2,000 particles/cm(3) and MMA reaching a peak of 21 µg/m(3) and still being detectable in the room even 20 hr after printing.

  13. Relative Panoramic Camera Position Estimation for Image-Based Virtual Reality Networks in Indoor Environments

    Science.gov (United States)

    Nakagawa, M.; Akano, K.; Kobayashi, T.; Sekiguchi, Y.

    2017-09-01

    Image-based virtual reality (VR) is a virtual space generated with panoramic images projected onto a primitive model. In imagebased VR, realistic VR scenes can be generated with lower rendering cost, and network data can be described as relationships among VR scenes. The camera network data are generated manually or by an automated procedure using camera position and rotation data. When panoramic images are acquired in indoor environments, network data should be generated without Global Navigation Satellite Systems (GNSS) positioning data. Thus, we focused on image-based VR generation using a panoramic camera in indoor environments. We propose a methodology to automate network data generation using panoramic images for an image-based VR space. We verified and evaluated our methodology through five experiments in indoor environments, including a corridor, elevator hall, room, and stairs. We confirmed that our methodology can automatically reconstruct network data using panoramic images for image-based VR in indoor environments without GNSS position data.

  14. RELATIVE PANORAMIC CAMERA POSITION ESTIMATION FOR IMAGE-BASED VIRTUAL REALITY NETWORKS IN INDOOR ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    M. Nakagawa

    2017-09-01

    Full Text Available Image-based virtual reality (VR is a virtual space generated with panoramic images projected onto a primitive model. In imagebased VR, realistic VR scenes can be generated with lower rendering cost, and network data can be described as relationships among VR scenes. The camera network data are generated manually or by an automated procedure using camera position and rotation data. When panoramic images are acquired in indoor environments, network data should be generated without Global Navigation Satellite Systems (GNSS positioning data. Thus, we focused on image-based VR generation using a panoramic camera in indoor environments. We propose a methodology to automate network data generation using panoramic images for an image-based VR space. We verified and evaluated our methodology through five experiments in indoor environments, including a corridor, elevator hall, room, and stairs. We confirmed that our methodology can automatically reconstruct network data using panoramic images for image-based VR in indoor environments without GNSS position data.

  15. GENI: A graphical environment for model-based control

    International Nuclear Information System (INIS)

    Kleban, S.; Lee, M.; Zambre, Y.

    1989-10-01

    A new method to operate machine and beam simulation programs for accelerator control has been developed. Existing methods, although cumbersome, have been used in control systems for commissioning and operation of many machines. We developed GENI, a generalized graphical interface to these programs for model-based control. This ''object-oriented''-like environment is described and some typical applications are presented. 4 refs., 5 figs

  16. Design and construction of a desktop AC susceptometer using an Arduino and a Bluetooth for serial interface

    Science.gov (United States)

    Pérez, Israel; Ángel Hernández Cuevas, José; Trinidad Elizalde Galindo, José

    2018-05-01

    We designed and developed a desktop AC susceptometer for the characterization of materials. The system consists of a lock-in amplifier, an AC function generator, a couple of coils, a sample holder, a computer system with a designed software in freeware C++ code, and an Arduino card coupled to a Bluetooth module. The Arduino/Bluetooth serial interface allows the user to have a connection to almost any computer and thus avoids the problem of connectivity between the computer and the peripherals, such as the lock-in amplifier and the function generator. The Bluetooth transmitter/receiver used is a commercial device which is robust and fast. These new features reduce the size and increase the versatility of the susceptometer, for it can be used with a simple laptop. To test our instrument, we performed measurements on magnetic materials and show that the system is reliable at both room temperature and cryogenic temperatures (77 K). The instrument is suitable for any physics or engineering laboratory either for research or academic purposes.

  17. High temperature oxidation and corrosion behavior of Ni-base superalloy in He environment

    International Nuclear Information System (INIS)

    Lee, Gyoeng Geun; Park, Ji Yeon; Jung, Su jin

    2010-11-01

    Ni-base superalloy is considered as a IHX (Intermediate Heat Exchanger) material for VHTR (Very High Temperature Gas-Cooled Reactor). The helium environment in VHTR contains small amounts of impure gases, which cause oxidation, carburization, and decarburization. In this report, we conducted the literature survey about the high temperature behavior of Ni-base superalloys in air and He environments. The basic information of Ni-base superalloy and the basic metal-oxidation theory were briefly stated. The He effect on the corrosion of Ni-base superalloy was also summarized. This works would provide a brief suggestion for the next research topic for the application of Ni-base superalloy to VHTR

  18. HMD based virtual environments for military training - Two cases

    NARCIS (Netherlands)

    Kuijper, F.

    2000-01-01

    This paper reports on two cases in which Head Mounted Display (HMD) based Virtual Environments (VE) are applied to military training. The first case deals with Forward Air Controller training, while the second case is aimed at Stinger training. Both applications are subjects of study within the VE

  19. Designing a Virtual-Reality-Based, Gamelike Math Learning Environment

    Science.gov (United States)

    Xu, Xinhao; Ke, Fengfeng

    2016-01-01

    This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…

  20. Generation of 3D Virtual Geographic Environment Based on Laser Scanning Technique

    Institute of Scientific and Technical Information of China (English)

    DU Jie; CHEN Xiaoyong; FumioYamazaki

    2003-01-01

    This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the interpretation and modeling of laser scanner data include triangulated-irregular-network (TIN)-based range image interpolation ; mathematical-morphology(MM)-based range image filtering,feature extraction and range image segmentation, feature generalization and optimization, 3D objects reconstruction and modeling; computergraphics (CG)-based visualization and animation of geographic virtual reality environment.

  1. Development and deployment of a Desktop and Mobile application on grid for GPS studie

    Science.gov (United States)

    Ntumba, Patient; Lotoy, Vianney; Djungu, Saint Jean; Fleury, Rolland; Petitdidier, Monique; Gemünd, André; Schwichtenberg, Horst

    2013-04-01

    GPS networks for scientific studies are developed all other the world and large databases, regularly updated, like IGS are also available. Many GPS have been installed in West and Central Africa during AMMA (African Monsoon Multiplidisciplinary Analysis), IHY (International heliophysical Year)and many other projects since 2005. African scientists have been educated to use those data especially for meteorological and ionospheric studies. The annual variations of ionospheric parameters for a given station or map of a given region are very intensive computing. Then grid or cloud computing may be a solution to obtain results in a relatively short time. Real time At the University of Kinshasa the chosen solution is a grid of several PCs. It has been deployed by using Globus Toolkit on a Condor pool in order to support the processing of GPS data for ionospheric studies. To be user-friendly, graphical user interfaces(GUI) have been developed to help the user to prepare and submit jobs. One is a java GUI for desktop client, the other is an Android GUI for mobile client. The interest of a grid is the possibility to send a bunch of jobs with an adequate agent control in order to survey the job execution and result storage. After the feasibility study the grid will be extended to a larger number of PCs. Other solutions will be in parallel explored.

  2. An approach to accidents modeling based on compounds road environments.

    Science.gov (United States)

    Fernandes, Ana; Neves, Jose

    2013-04-01

    The most common approach to study the influence of certain road features on accidents has been the consideration of uniform road segments characterized by a unique feature. However, when an accident is related to the road infrastructure, its cause is usually not a single characteristic but rather a complex combination of several characteristics. The main objective of this paper is to describe a methodology developed in order to consider the road as a complete environment by using compound road environments, overcoming the limitations inherented in considering only uniform road segments. The methodology consists of: dividing a sample of roads into segments; grouping them into quite homogeneous road environments using cluster analysis; and identifying the influence of skid resistance and texture depth on road accidents in each environment by using generalized linear models. The application of this methodology is demonstrated for eight roads. Based on real data from accidents and road characteristics, three compound road environments were established where the pavement surface properties significantly influence the occurrence of accidents. Results have showed clearly that road environments where braking maneuvers are more common or those with small radii of curvature and high speeds require higher skid resistance and texture depth as an important contribution to the accident prevention. Copyright © 2013 Elsevier Ltd. All rights reserved.

  3. Towards a Reference Architecture to Provision Tools as a Service for Global Software Development

    DEFF Research Database (Denmark)

    Chauhan, Aufeef; Babar, Muhammad Ali

    2014-01-01

    Organizations involve in Global Software Development (GSD) face challenges in terms of having access to appropriate set of tools for performing distributed engineering and development activities, integration between heterogeneous desktop and web-based tools, management of artifacts developed...... distributed environment. In this paper, we argue the need to have a cloud-enabled platform for supporting GSD and propose reference architecture of a cloud based Platform for providing support to provision ecosystem of the Tools as a Service (PTaaS)....

  4. Development of Web-based Virtual Training Environment for Machining

    Science.gov (United States)

    Yang, Zhixin; Wong, S. F.

    2010-05-01

    With the booming in the manufacturing sector of shoe, garments and toy, etc. in pearl region, training the usage of various facilities and design the facility layout become crucial for the success of industry companies. There is evidence that the use of virtual training may provide benefits in improving the effect of learning and reducing risk in the physical work environment. This paper proposed an advanced web-based training environment that could demonstrate the usage of a CNC machine in terms of working condition and parameters selection. The developed virtual environment could provide training at junior level and advanced level. Junior level training is to explain machining knowledge including safety factors, machine parameters (ex. material, speed, feed rate). Advanced level training enables interactive programming of NG coding and effect simulation. Operation sequence was used to assist the user to choose the appropriate machining condition. Several case studies were also carried out with animation of milling and turning operations.

  5. Sunlight-induced Transformations of Graphene-based Nanomaterials in Aquatic Environments

    Science.gov (United States)

    Graphene-based nanomaterials and other related carbon nanomaterials (CNMs) can be released from products during their life cycles. Upon entry into aquatic environments, they are potentially transformed by photochemical reactions, oxidation reactions and biological processes, all ...

  6. A sensor and video based ontology for activity recognition in smart environments.

    Science.gov (United States)

    Mitchell, D; Morrow, Philip J; Nugent, Chris D

    2014-01-01

    Activity recognition is used in a wide range of applications including healthcare and security. In a smart environment activity recognition can be used to monitor and support the activities of a user. There have been a range of methods used in activity recognition including sensor-based approaches, vision-based approaches and ontological approaches. This paper presents a novel approach to activity recognition in a smart home environment which combines sensor and video data through an ontological framework. The ontology describes the relationships and interactions between activities, the user, objects, sensors and video data.

  7. A secure medical data exchange protocol based on cloud environment.

    Science.gov (United States)

    Chen, Chin-Ling; Yang, Tsai-Tung; Shih, Tzay-Farn

    2014-09-01

    In recent years, health care technologies already became matured such as electronic medical records that can be easily stored. However, how to get medical resources more convenient is currently concern issue. In spite of many literatures discussed about medical systems, but these literatures should face many security challenges. The most important issue is patients' privacy. Therefore, we propose a secure medical data exchange protocol based on cloud environment. In our scheme, we use mobile device's characteristics, allowing peoples use medical resources on the cloud environment to seek medical advice conveniently.

  8. Organizational Strategy and Business Environment Effects Based on a Computation Method

    Science.gov (United States)

    Reklitis, Panagiotis; Konstantopoulos, Nikolaos; Trivellas, Panagiotis

    2007-12-01

    According to many researchers of organizational theory, a great number of problems encountered by the manufacturing firms are due to their ineffectiveness to respond to significant changes of their external environment and align their competitive strategy accordingly. From this point of view, the pursuit of the appropriate generic strategy is vital for firms facing a dynamic and highly competitive environment. In the present paper, we adopt Porter's typology to operationalise organizational strategy (cost leadership, innovative and marketing differentiation, and focus) considering changes in the external business environment (dynamism, complexity and munificence). Although simulation of social events is a quite difficult task, since there are so many considerations (not all well understood) involved, in the present study we developed a dynamic system based on the conceptual framework of strategy-environment associations.

  9. Environmental Effects of Hydrokinetic Turbines on Fish: Desktop and Laboratory Flume Studies

    Energy Technology Data Exchange (ETDEWEB)

    Jacobson, Paul T. [Electric Power Research Institute; Amaral, Stephen V. [Alden Research Laboratory; Castro-Santos, Theodore [U.S. Geological Survey; Giza, Dan [Alden Research Laboratory; Haro, Alexander J. [U.S. Geological Survey; Hecker, George [Alden Research Laboratory; McMahon, Brian [Alden Research Laboratory; Perkins, Norman [Alden Research Laboratory; Pioppi, Nick [Alden Research Laboratory

    2012-12-31

    This collection of three reports describes desktop and laboratory flume studies that provide information to support assessment of the potential for injury and mortality of fish that encounter hydrokinetic turbines of various designs installed in tidal and river environments. Behavioral responses to turbine exposure also are investigated to support assessment of the potential for disruptions to upstream and downstream movements of fish. The studies: (1) conducted an assessment of potential injury mechanisms using available data from studies with conventional hydro turbines; (2) developed theoretical models for predicting blade strike probabilities and mortality rates; and (3) performed flume testing with three turbine designs and several fish species and size groups in two laboratory flumes to estimate survival rates and document fish behavior. The project yielded three reports which this document comprises. The three constituent documents are addressed individually below Fish Passage Through Turbines: Application of Conventional Hydropower Data to Hydrokinetic Technologies Fish passing through the blade sweep of a hydrokinetic turbine experience a much less harsh physical environment than do fish entrained through conventional hydro turbines. The design and operation of conventional turbines results in high flow velocities, abrupt changes in flow direction, relatively high runner rotational and blade speeds, rapid and significant changes in pressure, and the need for various structures throughout the turbine passageway that can be impacted by fish. These conditions generally do not occur or are not significant factors for hydrokinetic turbines. Furthermore, compared to conventional hydro turbines, hydrokinetic turbines typically produce relatively minor changes in shear, turbulence, and pressure levels from ambient conditions in the surrounding environment. Injuries and mortality from mechanical injuries will be less as well, mainly due to low rotational speeds and

  10. Collaborative Working e-Learning Environments Supported by Rule-Based e-Tutor

    Directory of Open Access Journals (Sweden)

    Salaheddin Odeh

    2007-10-01

    Full Text Available Collaborative working environments for distance education sets a goal of convenience and an adaptation into our technologically advanced societies. To achieve this revolutionary new way of learning, environments must allow the different participants to communicate and coordinate with each other in a productive manner. Productivity and efficiency is obtained through synchronized communication between the different coordinating partners, which means that multiple users can execute an experiment simultaneously. Within this process, coordination can be accomplished by voice communication and chat tools. In recent times, multi-user environments have been successfully applied in many applications such as air traffic control systems, team-oriented military systems, chat text tools, and multi-player games. Thus, understanding the ideas and the techniques behind these systems can be of great significance regarding the contribution of newer ideas to collaborative working e-learning environments. However, many problems still exist in distance learning and tele-education, such as not finding the proper assistance while performing the remote experiment. Therefore, the students become overwhelmed and the experiment will fail. In this paper, we are going to discuss a solution that enables students to obtain an automated help by either a human tutor or a rule-based e-tutor (embedded rule-based system for the purpose of student support in complex remote experimentative environments. The technical implementation of the system can be realized by using the powerful Microsoft .NET, which offers a complete integrated developmental environment (IDE with a wide collection of products and technologies. Once the system is developed, groups of students are independently able to coordinate and to execute the experiment at any time and from any place, organizing the work between them positively.

  11. Peer Feedback to Facilitate Project-Based Learning in an Online Environment

    Science.gov (United States)

    Ching, Yu-Hui; Hsu, Yu-Chang

    2013-01-01

    There has been limited research examining the pedagogical benefits of peer feedback for facilitating project-based learning in an online environment. Using a mixed method approach, this paper examines graduate students' participation and perceptions of peer feedback activity that supports project-based learning in an online instructional design…

  12. Physics-based statistical model and simulation method of RF propagation in urban environments

    Science.gov (United States)

    Pao, Hsueh-Yuan; Dvorak, Steven L.

    2010-09-14

    A physics-based statistical model and simulation/modeling method and system of electromagnetic wave propagation (wireless communication) in urban environments. In particular, the model is a computationally efficient close-formed parametric model of RF propagation in an urban environment which is extracted from a physics-based statistical wireless channel simulation method and system. The simulation divides the complex urban environment into a network of interconnected urban canyon waveguides which can be analyzed individually; calculates spectral coefficients of modal fields in the waveguides excited by the propagation using a database of statistical impedance boundary conditions which incorporates the complexity of building walls in the propagation model; determines statistical parameters of the calculated modal fields; and determines a parametric propagation model based on the statistical parameters of the calculated modal fields from which predictions of communications capability may be made.

  13. Mobile robot teleoperation system for plant inspection based on collecting and utilizing environment data

    International Nuclear Information System (INIS)

    Kawabata, Kuniaki; Watanabe, Nobuyasu; Asama, Hajime; Kita, Nobuyuki; Yang, Hai-quan

    2004-01-01

    This paper describes about development of a mobile robot teleoperation system for plant inspection. In our system, the robot is an agent for collecting the environment data and is also teleoperated by the operator utilizing such accumulated environment data which is displayed on the operation interface. The robot equips many sensors for detecting the state of the robot and the environment. Such redundant sensory system can be also utilized to collect the working environment data on-site while the robot is patrolling. Here, proposed system introduces the framework of collecting and utilizing environment data for adaptive plant inspection using the teleoperated robot. A view simulator is primarily aiming to facilitate evaluation of the visual sensors and algorithms and is also extended as the Environment Server, which is the core technology of the digital maintenance field for the plant inspection. In order to construct detailed seamless digital maintenance field mobile robotic technology is utilized to supply environment data to the server. The sensory system on the robot collect the environment data on-site and such collected data is uploaded to the Environment Server for compiling accurate digital environment data base. The robot operator also can utilize accumulated environment data by referring to the Environment Server. In this paper, we explain the concept of our teleoperation system based on collecting and utilizing environment data. Using developed system, inspection patrol experiments were attempted in the plant mock-up. Experimental results are shown by using an omnidirectional mobile robot with sensory system and the Environment Server. (author)

  14. Simulation environment based on the Universal Verification Methodology

    International Nuclear Information System (INIS)

    Fiergolski, A.

    2017-01-01

    Universal Verification Methodology (UVM) is a standardized approach of verifying integrated circuit designs, targeting a Coverage-Driven Verification (CDV). It combines automatic test generation, self-checking testbenches, and coverage metrics to indicate progress in the design verification. The flow of the CDV differs from the traditional directed-testing approach. With the CDV, a testbench developer, by setting the verification goals, starts with an structured plan. Those goals are targeted further by a developed testbench, which generates legal stimuli and sends them to a device under test (DUT). The progress is measured by coverage monitors added to the simulation environment. In this way, the non-exercised functionality can be identified. Moreover, the additional scoreboards indicate undesired DUT behaviour. Such verification environments were developed for three recent ASIC and FPGA projects which have successfully implemented the new work-flow: (1) the CLICpix2 65 nm CMOS hybrid pixel readout ASIC design; (2) the C3PD 180 nm HV-CMOS active sensor ASIC design; (3) the FPGA-based DAQ system of the CLICpix chip. This paper, based on the experience from the above projects, introduces briefly UVM and presents a set of tips and advices applicable at different stages of the verification process-cycle.

  15. A Design of Ginseng Planting Environment Monitoring System Based on WSN

    Directory of Open Access Journals (Sweden)

    Xin Ding

    2014-03-01

    Full Text Available Through the analysis of ginseng products industry chain, this paper designs and implements ginseng planting environment monitoring system. The system realized data collection and detection of ginseng planting environment in real time by using wireless sensor, transmission of environmental parameters in real time by using GPRS wireless transmission module, and video monitor and alarm of ginseng land by using unattended machine. It is the foundation of information transformation of ginseng products industry chain based on the Internet of Things. The experiment of ginseng planting base in Fusong indicates the system can offer support of original data for scientific cultivation of ginseng, comprehensive analysis of ginseng products and propaganda of ginseng brand.

  16. TECHNOLOGY AND METHODS OF CREATING WEB-BASED LEARNING ENVIRONMENT FOR HUMANITIES EDUCATION

    Directory of Open Access Journals (Sweden)

    Вилена Александровна Брылева

    2013-04-01

    Full Text Available The purpose of the article is to describe the structure of web environment in frames of new educational paradigm in teaching Humanities, to clarify the scientifical and practical importance of using Web 2.0 technologies in higher education. This problem is of great importance due to the necessity of integration of modern IT into educational environment which needs to develop new methods of teaching.The model of educational environment presented in the article is based on the integration of LMS Moodle and PLE Mahara. The authors define the functional modules and means of the environment, describe its didactic qualities, organization requirements and usage advantages. The methodic model of teaching English worked out by the authors supposes step-by-step formation of professional as well as informational competence necessary to any modern specialist. The effectiveness of the model is verified by experiental learning, based on individual and group forms of work on educational site of Institute of Philology and Intercultural Communication of Volgograd State university.DOI: http://dx.doi.org/10.12731/2218-7405-2013-2-8

  17. Memory preservation made prestigious but easy

    Science.gov (United States)

    Fageth, Reiner; Debus, Christina; Sandhaus, Philipp

    2011-01-01

    Preserving memories combined with story-telling using either photo books for multiple images or high quality products such as one or a few images printed on canvas or images mounted on acryl to create high-quality wall decorations are gradually becoming more popular than classical 4*6 prints and classical silver halide posters. Digital printing via electro photography and ink jet is increasingly replacing classical silver halide technology as the dominant production technology for these kinds of products. Maintaining a consistent and comparable quality of output is becoming more challenging than using silver halide paper for both, prints and posters. This paper describes a unique approach of combining both desktop based software to initiate a compelling project and the use of online capabilities in order to finalize and optimize that project in an online environment in a community process. A comparison of the consumer behavior between online and desktop based solutions for generating photo books will be presented.

  18. Changing the Environment Based on Empowerment as Intrinsic Motivation

    Directory of Open Access Journals (Sweden)

    Christoph Salge

    2014-05-01

    Full Text Available One aspect of intelligence is the ability to restructure your own environment so that the world you live in becomes more beneficial to you. In this paper we investigate how the information-theoretic measure of agent empowerment can provide a task-independent, intrinsic motivation to restructure the world. We show how changes in embodiment and in the environment change the resulting behaviour of the agent and the artefacts left in the world. For this purpose, we introduce an approximation of the established empowerment formalism based on sparse sampling, which is simpler and significantly faster to compute for deterministic dynamics. Sparse sampling also introduces a degree of randomness into the decision making process, which turns out to beneficial for some cases. We then utilize the measure to generate agent behaviour for different agent embodiments in a Minecraft-inspired three dimensional block world. The paradigmatic results demonstrate that empowerment can be used as a suitable generic intrinsic motivation to not only generate actions in given static environments, as shown in the past, but also to modify existing environmental conditions. In doing so, the emerging strategies to modify an agent’s environment turn out to be meaningful to the specific agent capabilities, i.e., de facto to its embodiment.

  19. C:\\Users\\AISA\\Desktop\\DSJC GBEMAVO.xps

    African Journals Online (AJOL)

    AISA

    l'impact de la variabilité des paramètres climatiques sur J. curcas, (ii) d'établir une équation de ... le contexte actuel de crise des combustibles .... Environment study and phytodistricts distribution. ..... fuel production, and socio-economic.

  20. Bridging Theory and Practice: Developing Guidelines to Facilitate the Design of Computer-based Learning Environments

    Directory of Open Access Journals (Sweden)

    Lisa D. Young

    2003-10-01

    Full Text Available Abstract. The design of computer-based learning environments has undergone a paradigm shift; moving students away from instruction that was considered to promote technical rationality grounded in objectivism, to the application of computers to create cognitive tools utilized in constructivist environments. The goal of the resulting computer-based learning environment design principles is to have students learn with technology, rather than from technology. This paper reviews the general constructivist theory that has guided the development of these environments, and offers suggestions for the adaptation of modest, generic guidelines, not mandated principles, that can be flexibly applied and allow for the expression of true constructivist ideals in online learning environments.

  1. A fuzzy expert system to Trust-Based Access Control in crowdsourcing environments

    Directory of Open Access Journals (Sweden)

    Olusegun Folorunso

    2015-07-01

    Full Text Available Crowdsourcing has been widely accepted across a broad range of application areas. In crowdsourcing environments, the possibility of performing human computation is characterized with risks due to the openness of their web-based platforms where each crowd worker joins and participates in the process at any time, causing serious effect on the quality of its computation. In this paper, a combination of Trust-Based Access Control (TBAC strategy and fuzzy-expert systems was used to enhance the quality of human computation in crowdsourcing environment. A TBAC-fuzzy algorithm was developed and implemented using MATLAB 7.6.0 to compute trust value (Tvalue, priority value as evaluated by fuzzy inference system (FIS and finally generate access decision to each crowd-worker. In conclusion, the use of TBAC is feasible in improving quality of human computation in crowdsourcing environments.

  2. Modeling three-dimensional interaction tasks for desktop virtual reality

    NARCIS (Netherlands)

    Liu, L.

    2011-01-01

    A virtual environment is an interactive, head-referenced computer display that gives a user the illusion of presence in real or imaginary worlds. Two most significant differences between a virtual environment and a more traditional interactive 3D computer graphics system are the extent of the user's

  3. A life evaluation under creep-fatigue-environment interaction of Ni-base wrought alloys

    International Nuclear Information System (INIS)

    Hattori, Hiroshi; Kitagawa, Masaki; Ohtomo, Akira; Itoh, Mitsuyoshi

    1986-01-01

    In order to determine a failure criteria under cyclic loading and affective environment for HTGR systems, a series of strain controlled low-cycle fatigue tests were carried out at HTGR maximum gas temperatures in air, in vacuum and in HTGR helium environments on two nickel-base wrought alloys, namely Inconel 617 and Hastelloy XR. This paper first describes the creep-fatigue-environment properties of these alloys followed by a proposal of an evaluation method of creep-fatigue-environment interaction based on the experimental data to define the more reasonable design criteria, which is a modification of the linear damage summation rule. Second, the creep-fatigue properties of Hastelloy XR at 900 deg C and the result evaluated by this proposed method are shown. This criterion is successfully applied to the life prediction at 900 deg C. In addition, the creep-fatigue properties of Hastelloy XR-II are discussed. (author)

  4. A Methodology for Integrating Tools in a Web-Based Environment

    National Research Council Canada - National Science Library

    Arslan, Musa

    2000-01-01

    ...." The Internet and the World Wide Web are getting more important and bigger than ever. Because of the increase in the importance of the Internet and the Web, migrating old applications and tools to a web-based environment is becoming more important...

  5. Mobile Learning for Higher Education in Problem-Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective...

  6. A Performance/Cost Evaluation for a GPU-Based Drug Discovery Application on Volunteer Computing

    Science.gov (United States)

    Guerrero, Ginés D.; Imbernón, Baldomero; García, José M.

    2014-01-01

    Bioinformatics is an interdisciplinary research field that develops tools for the analysis of large biological databases, and, thus, the use of high performance computing (HPC) platforms is mandatory for the generation of useful biological knowledge. The latest generation of graphics processing units (GPUs) has democratized the use of HPC as they push desktop computers to cluster-level performance. Many applications within this field have been developed to leverage these powerful and low-cost architectures. However, these applications still need to scale to larger GPU-based systems to enable remarkable advances in the fields of healthcare, drug discovery, genome research, etc. The inclusion of GPUs in HPC systems exacerbates power and temperature issues, increasing the total cost of ownership (TCO). This paper explores the benefits of volunteer computing to scale bioinformatics applications as an alternative to own large GPU-based local infrastructures. We use as a benchmark a GPU-based drug discovery application called BINDSURF that their computational requirements go beyond a single desktop machine. Volunteer computing is presented as a cheap and valid HPC system for those bioinformatics applications that need to process huge amounts of data and where the response time is not a critical factor. PMID:25025055

  7. The X-Files: Investigating Alien Performance in a Thin-client World

    OpenAIRE

    Gunther, Neil J.

    2000-01-01

    Many scientific applications use the X11 window environment; an open source windows GUI standard employing a client/server architecture. X11 promotes: distributed computing, thin-client functionality, cheap desktop displays, compatibility with heterogeneous servers, remote services and administration, and greater maturity than newer web technologies. This paper details the author's investigations into close encounters with alien performance in X11-based seismic applications running on a 200-n...

  8. Cloud hosting of the IPython Notebook to Provide Collaborative Research Environments for Big Data Analysis

    Science.gov (United States)

    Kershaw, Philip; Lawrence, Bryan; Gomez-Dans, Jose; Holt, John

    2015-04-01

    service with Wakari and Microsoft Azure being notable examples. Cloud-hosting of the Notebook allows the same familiar Python interface to be retained but backed by Cloud Computing attributes of scalability, elasticity and resource pooling. This combination makes it a powerful solution to address the needs of long-tail science users of Big Data: an intuitive interactive interface with which to access powerful compute resources. IPython Notebook can be hosted as a single user desktop environment but the recent development by the IPython community of JupyterHub enables it to be run as a multi-user hosting environment. In addition, IPython.parallel allows the exposition of parallel compute infrastructure through a Python interface. Applying these technologies in combination, a collaborative research environment has been developed for OPTIRAD on the UK JASMIN/CEMS facility's private cloud (http://jasmin.ac.uk). Based on this experience, a generic virtualised solution is under development suitable for use by the wider environmental science community - on both JASMIN and portable to third party cloud platforms.

  9. Innovative teaching: Using multimedia in a problem-based learning environment

    Directory of Open Access Journals (Sweden)

    Mai Neo

    2001-10-01

    Full Text Available Presently, traditional educational approaches have resulted in a mismatch between what is taught to the students and what the industry needs. As such, many institutions are moving towards problem-based learning as a solution to producing graduates who are creative, can think critically and analytically, and are able to solve problems. In this paper, we focus on using multimedia technology as an innovative teaching and learning strategy in a problem-based learning environment by giving the students a multimedia project to train them in this skill set. The purpose of this project was to access the students’ skills in framing and solving problems using multimedia technologies. The students worked in groups and each group had to pick a topic for their project, develop, design and present it in a CD-ROM. They were then surveyed on their attitudes toward the project and their skills as a team. Results showed that the students were very positive toward the project, enjoyed teamwork, able to think critically and became active participants in their learning process. Therefore, multimedia-oriented projects, like many other problem-based learning solutions, can be used alternatively as an innovative and effective tool in a problem-based learning environment for the acquisition of problem-solving skills.

  10. Students’ Views about the Problem Based Collaborative Learning Environment Supported By Dynamic Web Technologies

    Directory of Open Access Journals (Sweden)

    Erhan ÜNAL

    2017-04-01

    Full Text Available The purpose of this study is to design a problem based collaborative learning environment supported by dynamic web technologies and examine students’ views about this learning environment. The study was designed as a qualitative research. 36 students who took Object Oriented Programming I-II course from a public university at the department of computer programming participated in the study. During the research process, the Object Oriented Programming I-II course was designed with incorporating different dynamic web technologies (Edmodo, Google Services, and Mind42 and Nelson (1999’s collaborative problem solving method. At the end of the course, there were focus group interviews in regards to the students’ views on a learning environment supported by dynamic web technologies and collaborative problem solving method. At the end of the focus group interviews, 4 themes were obtained from the students’ views, including positive aspects of the learning environment, difficulties faced in the learning environment, advantages of the learning environment, and skills gained as a result of the project. The results suggest that problem based collaborative learning methods and dynamic web technologies can be used in learning environments in community colleges.

  11. The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?

    Science.gov (United States)

    Bach, Benjamin; Sicat, Ronell; Beyer, Johanna; Cordeil, Maxime; Pfister, Hanspeter

    2018-01-01

    We report on a controlled user study comparing three visualization environments for common 3D exploration. Our environments differ in how they exploit natural human perception and interaction capabilities. We compare an augmented-reality head-mounted display (Microsoft HoloLens), a handheld tablet, and a desktop setup. The novel head-mounted HoloLens display projects stereoscopic images of virtual content into a user's real world and allows for interaction in-situ at the spatial position of the 3D hologram. The tablet is able to interact with 3D content through touch, spatial positioning, and tangible markers, however, 3D content is still presented on a 2D surface. Our hypothesis is that visualization environments that match human perceptual and interaction capabilities better to the task at hand improve understanding of 3D visualizations. To better understand the space of display and interaction modalities in visualization environments, we first propose a classification based on three dimensions: perception, interaction, and the spatial and cognitive proximity of the two. Each technique in our study is located at a different position along these three dimensions. We asked 15 participants to perform four tasks, each task having different levels of difficulty for both spatial perception and degrees of freedom for interaction. Our results show that each of the tested environments is more effective for certain tasks, but that generally the desktop environment is still fastest and most precise in almost all cases.

  12. The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?

    KAUST Repository

    Bach, Benjamin

    2017-08-29

    We report on a controlled user study comparing three visualization environments for common 3D exploration. Our environments differ in how they exploit natural human perception and interaction capabilities. We compare an augmented-reality head-mounted display (Microsoft HoloLens), a handheld tablet, and a desktop setup. The novel head-mounted HoloLens display projects stereoscopic images of virtual content into a user\\'s real world and allows for interaction in-situ at the spatial position of the 3D hologram. The tablet is able to interact with 3D content through touch, spatial positioning, and tangible markers, however, 3D content is still presented on a 2D surface. Our hypothesis is that visualization environments that match human perceptual and interaction capabilities better to the task at hand improve understanding of 3D visualizations. To better understand the space of display and interaction modalities in visualization environments, we first propose a classification based on three dimensions: perception, interaction, and the spatial and cognitive proximity of the two. Each technique in our study is located at a different position along these three dimensions. We asked 15 participants to perform four tasks, each task having different levels of difficulty for both spatial perception and degrees of freedom for interaction. Our results show that each of the tested environments is more effective for certain tasks, but that generally the desktop environment is still fastest and most precise in almost all cases.

  13. Deep Learning-Based Iris Segmentation for Iris Recognition in Visible Light Environment

    Directory of Open Access Journals (Sweden)

    Muhammad Arsalan

    2017-11-01

    Full Text Available Existing iris recognition systems are heavily dependent on specific conditions, such as the distance of image acquisition and the stop-and-stare environment, which require significant user cooperation. In environments where user cooperation is not guaranteed, prevailing segmentation schemes of the iris region are confronted with many problems, such as heavy occlusion of eyelashes, invalid off-axis rotations, motion blurs, and non-regular reflections in the eye area. In addition, iris recognition based on visible light environment has been investigated to avoid the use of additional near-infrared (NIR light camera and NIR illuminator, which increased the difficulty of segmenting the iris region accurately owing to the environmental noise of visible light. To address these issues; this study proposes a two-stage iris segmentation scheme based on convolutional neural network (CNN; which is capable of accurate iris segmentation in severely noisy environments of iris recognition by visible light camera sensor. In the experiment; the noisy iris challenge evaluation part-II (NICE-II training database (selected from the UBIRIS.v2 database and mobile iris challenge evaluation (MICHE dataset were used. Experimental results showed that our method outperformed the existing segmentation methods.

  14. IMIS desktop & smartphone software solutions for monitoring spacecrafts' payload from anywhere

    Science.gov (United States)

    Baroukh, J.; Queyrut, O.; Airaud, J.

    In the past years, the demand for satellite remote operations has increased guided by on one hand, the will to reduce operations cost (on-call operators out of business hours), and on the other hand, the development of cooperation space missions resulting in a world wide distribution of engineers and science team members. Only a few off-the-shelf solutions exist to fulfill the need of remote payload monitoring, and they mainly use proprietary devices. The recent advent of mobile technologies (laptops, smartphones and tablets) as well as the worldwide deployment of broadband networks (3G, Wi-Fi hotspots), has opened up a technical window that brings new options. As part of the Mars Science Laboratory (MSL) mission, the Centre National D'Etudes Spatiales (CNES, the French space agency) has developed a new software solution for monitoring spacecraft payloads. The Instrument Monitoring Interactive Software (IMIS) offers state-of-the-art operational features for payload monitoring, and can be accessed remotely. It was conceived as a generic tool that can be used for heterogeneous payloads and missions. IMIS was designed as a classical client/server architecture. The server is hosted at CNES and acts as a data provider while two different kinds of clients are available depending on the level of mobility required. The first one is a rich client application, built on Eclipse framework, which can be installed on usual operating systems and communicates with the server through the Internet. The second one is a smartphone application for any Android platform, connected to the server thanks to the mobile broadband network or a Wi-Fi connection. This second client is mainly devoted to on-call operations and thus only contains a subset of the IMIS functionalities. This paper describes the operational context, including security aspects, that led IMIS development, presents the selected software architecture and details the various features of both clients: the desktop and the sm

  15. Visual physics analysis-from desktop to physics analysis at your fingertips

    International Nuclear Information System (INIS)

    Bretz, H-P; Erdmann, M; Fischer, R; Hinzmann, A; Klingebiel, D; Komm, M; Lingemann, J; Rieger, M; Müller, G; Steggemann, J; Winchen, T

    2012-01-01

    Visual Physics Analysis (VISPA) is an analysis environment with applications in high energy and astroparticle physics. Based on a data-flow-driven paradigm, it allows users to combine graphical steering with self-written C++ and Python modules. This contribution presents new concepts integrated in VISPA: layers, convenient analysis execution, and web-based physics analysis. While the convenient execution offers full flexibility to vary settings for the execution phase of an analysis, layers allow to create different views of the analysis already during its design phase. Thus, one application of layers is to define different stages of an analysis (e.g. event selection and statistical analysis). However, there are other use cases such as to independently optimize settings for different types of input data in order to guide all data through the same analysis flow. The new execution feature makes job submission to local clusters as well as the LHC Computing Grid possible directly from VISPA. Web-based physics analysis is realized in the VISPA-Web project, which represents a whole new way to design and execute analyses via a standard web browser.

  16. Evaluation of a Learning Object Based Learning Environment in Different Dimensions

    Directory of Open Access Journals (Sweden)

    Ünal Çakıroğlu

    2009-11-01

    Full Text Available Learning Objects (LOs are web based learning resources presented by Learning Object Repositories (LOR. For recent years LOs have begun to take place on web and it is suggested that appropriate design of LOs can make positive impact on learning. In order to support learning, research studies recommends LOs should have been evaluated pedagogically and technologically, and the content design created by using LOs should have been designed through appropriate instructional models. Since the use of LOs have recently begun, an exact pedagogical model about efficient use of LOs has not been developed. In this study a LOR is designed in order to be used in mathematics education. The LOs in this LOR have been evaluated pedagogically and technologically by mathematics teachers and field experts. In order to evaluate the designed LO based environment, two different questionnaires have been used. These questionnaires are developed by using the related literature about web based learning environments evaluation criteria and also the items are discussed with the field experts for providing the validity. The reliability of the questionnaires is calculated cronbach alpha = 0.715 for the design properties evaluation survey and cronbach alpha =0.726 for pedagogic evaluation. Both of two questionnaires are five point Likert type. The first questionnaire has the items about “Learning Support of LOs, Competency of LOR, The importance of LOs in mathematics education, the usability of LOs by students”. “The activities on LOs are related to outcomes of subjects, there are activities for students have different learning styles. There are activities for wondering students.” are examples for items about learning support of LOs. “System helps for exploration of mathematical relations”, “I think teaching mathematics with this system will be enjoyable.” are example items for importance of LOs in mathematics education. In the competency of LOR title,

  17. Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences.

    Science.gov (United States)

    Mandryk, Regan Lee; Birk, Max Valentin

    2017-04-20

    Designers of digital interventions for mental health often leverage interactions from games because the intrinsic motivation that results from game-based interventions may increase participation and translate into improved treatment efficacy. However, there are outstanding questions about the suitability (eg, are desktop or mobile interventions more appropriate?) and intervention potential (eg, do people with depression activate enough to play?) of games for mental health. In this paper, we aimed to describe the presently unknown relationship between gaming activity and indicators of well-being so that designers make informed choices when designing game-based interventions for mental health. We gathered validated scales of well-being (Beck's Depression Inventory [BDI-II], Patient Health Questionnaire [PHQ-9], trait anxiety [TA], and basic psychological needs satisfaction [BPNS]), play importance (control over game behavior: control; gamer identity: identity), and play behavior (play frequency, platform preferences, and genre preferences) in a Web-based survey (N=491). The majority of our participants played games a few times a week (45.3%, 222/490) or daily (34.3%, 168/490). In terms of depression, play frequency was associated with PHQ-9 (P=.003); PHQ-9 scores were higher for those who played daily than for those who played a few times a week or less. Similarly, for BDI-II (P=.01), scores were higher for those who played daily than for those who played once a week or less. Genre preferences were not associated with PHQ-9 (P=.32) or BDI-II (P=.68); however, platform preference (ie, mobile, desktop, or console) was associated with PHQ-9 (P=.04); desktop-only players had higher PHQ-9 scores than those who used all platforms. Platform preference was not associated with BDI-II (P=.18). In terms of anxiety, TA was not associated with frequency (P=.23), platform preference (P=.07), or genre preference (P=.99). In terms of needs satisfaction, BPNS was not associated with

  18. C:\\Users\\AISA\\Desktop\\SILUE S..xps

    African Journals Online (AJOL)

    AISA

    in vitro, dépend en grande partie des génotypes ... NI : numéros d'introduction de la collection du Jardin Botanique National de Belgique (BE-1860 Meise), G et BAT ..... d'obtenir environ 69 % de fécondation 2 heures ... Statistique théorique et.

  19. An Open-Source Simulation Environment for Model-Based Engineering, Phase I

    Data.gov (United States)

    National Aeronautics and Space Administration — The proposed work is a new spacecraft simulation environment for model-based engineering of flight algorithms and software. The goal is to provide a much faster way...

  20. Considering Affective Responses towards Environments for Enhancing Location Based Services

    Science.gov (United States)

    Huang, H.; Gartner, G.; Klettner, S.; Schmidt, M.

    2014-04-01

    A number of studies in the field of environmental psychology show that humans perceive and evaluate their surroundings affectively. Some places are experienced as unsafe, while some others as attractive and interesting. Experiences from daily life show that many of our daily behaviours and decision-making are often influenced by this kind of affective responses towards environments. Location based services (LBS) are often designed to assist and support people's behaviours and decision-making in space. In order to provide services with high usefulness (usability and utility), LBS should consider these kinds of affective responses towards environments. This paper reports on the results of a research project, which studies how people's affective responses towards environments can be modelled and acquired, as well as how LBS can benefit by considering these affective responses. As one of the most popular LBS applications, mobile pedestrian navigation systems are used as an example for illustration.

  1. phpMs: A PHP-Based Mass Spectrometry Utilities Library.

    Science.gov (United States)

    Collins, Andrew; Jones, Andrew R

    2018-03-02

    The recent establishment of cloud computing, high-throughput networking, and more versatile web standards and browsers has led to a renewed interest in web-based applications. While traditionally big data has been the domain of optimized desktop and server applications, it is now possible to store vast amounts of data and perform the necessary calculations offsite in cloud storage and computing providers, with the results visualized in a high-quality cross-platform interface via a web browser. There are number of emerging platforms for cloud-based mass spectrometry data analysis; however, there is limited pre-existing code accessible to web developers, especially for those that are constrained to a shared hosting environment where Java and C applications are often forbidden from use by the hosting provider. To remedy this, we provide an open-source mass spectrometry library for one of the most commonly used web development languages, PHP. Our new library, phpMs, provides objects for storing and manipulating spectra and identification data as well as utilities for file reading, file writing, calculations, peptide fragmentation, and protein digestion as well as a software interface for controlling search engines. We provide a working demonstration of some of the capabilities at http://pgb.liv.ac.uk/phpMs .

  2. Fabrication of Diamond Based Sensors for Use in Extreme Environments

    Directory of Open Access Journals (Sweden)

    Gopi K. Samudrala

    2015-04-01

    Full Text Available Electrical and magnetic sensors can be lithographically fabricated on top of diamond substrates and encapsulated in a protective layer of chemical vapor deposited single crystalline diamond. This process when carried out on single crystal diamond anvils employed in high pressure research is termed as designer diamond anvil fabrication. These designer diamond anvils allow researchers to study electrical and magnetic properties of materials under extreme conditions without any possibility of damaging the sensing elements. We describe a novel method for the fabrication of designer diamond anvils with the use of maskless lithography and chemical vapor deposition in this paper. This method can be utilized to produce diamond based sensors which can function in extreme environments of high pressures, high and low temperatures, corrosive and high radiation conditions. We demonstrate applicability of these diamonds under extreme environments by performing electrical resistance measurements during superconducting transition in rare earth doped iron-based compounds under high pressures to 12 GPa and low temperatures to 10 K.

  3. The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?

    KAUST Repository

    Bach, Benjamin; Sicat, Ronell; Beyer, Johanna; Cordeil, Maxime; Pfister, Hanspeter

    2017-01-01

    of difficulty for both spatial perception and degrees of freedom for interaction. Our results show that each of the tested environments is more effective for certain tasks, but that generally the desktop environment is still fastest and most precise in almost

  4. Remote sensing of coral reefs and their physical environment

    International Nuclear Information System (INIS)

    Mumby, Peter J.; Skirving, William; Strong, Alan E.; Hardy, John T.; LeDrew, Ellsworth F.; Hochberg, Eric J.; Stumpf, Rick P.; David, Laura T.

    2004-01-01

    There has been a vast improvement in access to remotely sensed data in just a few recent years. This revolution of information is the result of heavy investment in new technology by governments and industry, rapid developments in computing power and storage, and easy dissemination of data over the internet. Today, remotely sensed data are available to virtually anyone with a desktop computer. Here, we review the status of one of the most popular areas of marine remote sensing research: coral reefs. Previous reviews have focused on the ability of remote sensing to map the structure and habitat composition of coral reefs, but have neglected to consider the physical environment in which reefs occur. We provide a holistic review of what can, might, and cannot be mapped using remote sensing at this time. We cover aspects of reef structure and health but also discuss the diversity of physical environmental data such as temperature, winds, solar radiation and water quality. There have been numerous recent advances in the remote sensing of reefs and we hope that this paper enhances awareness of the diverse data sources available, and helps practitioners identify realistic objectives for remote sensing in coral reef areas

  5. Remote sensing of coral reefs and their physical environment

    Energy Technology Data Exchange (ETDEWEB)

    Mumby, Peter J.; Skirving, William; Strong, Alan E.; Hardy, John T.; LeDrew, Ellsworth F.; Hochberg, Eric J.; Stumpf, Rick P.; David, Laura T

    2004-02-01

    There has been a vast improvement in access to remotely sensed data in just a few recent years. This revolution of information is the result of heavy investment in new technology by governments and industry, rapid developments in computing power and storage, and easy dissemination of data over the internet. Today, remotely sensed data are available to virtually anyone with a desktop computer. Here, we review the status of one of the most popular areas of marine remote sensing research: coral reefs. Previous reviews have focused on the ability of remote sensing to map the structure and habitat composition of coral reefs, but have neglected to consider the physical environment in which reefs occur. We provide a holistic review of what can, might, and cannot be mapped using remote sensing at this time. We cover aspects of reef structure and health but also discuss the diversity of physical environmental data such as temperature, winds, solar radiation and water quality. There have been numerous recent advances in the remote sensing of reefs and we hope that this paper enhances awareness of the diverse data sources available, and helps practitioners identify realistic objectives for remote sensing in coral reef areas.

  6. Leveraging Existing Mission Tools in a Re-Usable, Component-Based Software Environment

    Science.gov (United States)

    Greene, Kevin; Grenander, Sven; Kurien, James; z,s (fshir. z[orttr); z,scer; O'Reilly, Taifun

    2006-01-01

    Emerging methods in component-based software development offer significant advantages but may seem incompatible with existing mission operations applications. In this paper we relate our positive experiences integrating existing mission applications into component-based tools we are delivering to three missions. In most operations environments, a number of software applications have been integrated together to form the mission operations software. In contrast, with component-based software development chunks of related functionality and data structures, referred to as components, can be individually delivered, integrated and re-used. With the advent of powerful tools for managing component-based development, complex software systems can potentially see significant benefits in ease of integration, testability and reusability from these techniques. These benefits motivate us to ask how component-based development techniques can be relevant in a mission operations environment, where there is significant investment in software tools that are not component-based and may not be written in languages for which component-based tools even exist. Trusted and complex software tools for sequencing, validation, navigation, and other vital functions cannot simply be re-written or abandoned in order to gain the advantages offered by emerging component-based software techniques. Thus some middle ground must be found. We have faced exactly this issue, and have found several solutions. Ensemble is an open platform for development, integration, and deployment of mission operations software that we are developing. Ensemble itself is an extension of an open source, component-based software development platform called Eclipse. Due to the advantages of component-based development, we have been able to vary rapidly develop mission operations tools for three surface missions by mixing and matching from a common set of mission operation components. We have also had to determine how to

  7. IoT-based user-driven service modeling environment for a smart space management system.

    Science.gov (United States)

    Choi, Hoan-Suk; Rhee, Woo-Seop

    2014-11-20

    The existing Internet environment has been extended to the Internet of Things (IoT) as an emerging new paradigm. The IoT connects various physical entities. These entities have communication capability and deploy the observed information to various service areas such as building management, energy-saving systems, surveillance services, and smart homes. These services are designed and developed by professional service providers. Moreover, users' needs have become more complicated and personalized with the spread of user-participation services such as social media and blogging. Therefore, some active users want to create their own services to satisfy their needs, but the existing IoT service-creation environment is difficult for the non-technical user because it requires a programming capability to create a service. To solve this problem, we propose the IoT-based user-driven service modeling environment to provide an easy way to create IoT services. Also, the proposed environment deploys the defined service to another user. Through the personalization and customization of the defined service, the value and dissemination of the service is increased. This environment also provides the ontology-based context-information processing that produces and describes the context information for the IoT-based user-driven service.

  8. Research on IoT-based water environment benchmark data acquisition management

    Science.gov (United States)

    Yan, Bai; Xue, Bai; Ling, Lin; Jin, Huang; Ren, Liu

    2017-11-01

    Over the past more than 30 years of reform and opening up, China’s economy has developed at a full speed. However, this rapid growth is under restrictions of resource exhaustion and environmental pollution. Green sustainable development has become a common goal of all humans. As part of environmental resources, water resources are faced with such problems as pollution and shortage, thus hindering sustainable development. The top priority in water resources protection and research is to manage the basic data on water resources, and determine what is the footstone and scientific foundation of water environment management. By studying the aquatic organisms in the Yangtze River Basin, the Yellow River Basin, the Liaohe River Basin and the 5 lake areas, this paper puts forward an IoT-based water environment benchmark data management platform which can transform parameters measured to electric signals by way of chemical probe identification, and then send the benchmark test data of the water environment to node servers. The management platform will provide data and theoretical support for environmental chemistry, toxicology, ecology, etc., promote researches on environmental sciences, lay a solid foundation for comprehensive and systematic research on China’s regional environment characteristics, biotoxicity effects and environment criteria, and provide objective data for compiling standards of the water environment benchmark data.

  9. Environment based innovation: policy questions

    Directory of Open Access Journals (Sweden)

    Mario Rui Silva

    2009-12-01

    Full Text Available Natural resources and physical cultural resources, referred to in this paper as “Environmental Resources”, can be important assets for regional competitiveness and innovation. In recent years, these types of assets have been increasingly taken into consideration in the design and implementation of regional development strategies, as a consequence of their potential role as a source of differentiation and of new competitive advantages. However, in contrast to environmental policies, which usually focus on the protection of the environment, innovation policies and their instruments are largely shaped by, and geared towards, knowledge-based innovation.In this paper, we discuss the role played by environmental resources in the context of regional innovation policies. We begin by discussing the relationship between environmental resources and regional development, and by emphasizing some contrasting views with regard to the function of environmental resources in regional development. Then, we address the relationship between regional competitive advantages and innovation strategies. The specific issues and problems that arise whenever the aim is to attain competitive advantages through the valorisation of environmental resources constitute the core of section III. In that section, we highlight the specific characteristics of environmental resources and we discuss the applicability of the “natural resource curse” argument to the dynamics based on the valorisation of environmental resources. The reasons that justify public interventionas well as the difficulties concerning the adequate level of intervention (local / regional / national are also examined. The paper ends with some conclusions and policy implications.

  10. Web-based Quality Control Tool used to validate CERES products on a cluster of Linux servers

    Science.gov (United States)

    Chu, C.; Sun-Mack, S.; Heckert, E.; Chen, Y.; Mlynczak, P.; Mitrescu, C.; Doelling, D.

    2014-12-01

    There have been a few popular desktop tools used in the Earth Science community to validate science data. Because of the limitation on the capacity of desktop hardware such as disk space and CPUs, those softwares are not able to display large amount of data from files.This poster will talk about an in-house developed web-based software built on a cluster of Linux servers. That allows users to take advantage of a few Linux servers working in parallel to generate hundreds images in a short period of time. The poster will demonstrate:(1) The hardware and software architecture is used to provide high throughput of images. (2) The software structure that can incorporate new products and new requirement quickly. (3) The user interface about how users can manipulate the data and users can control how the images are displayed.

  11. PROMOTING THE MANAGEMENT BASED ON KNOWLEDGE IN THE ROMANIAN ORGANIZATIONAL ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    Alin NIOAȚĂ

    2012-05-01

    Full Text Available The organizations based on knowledge are intelligent collective actors of the informational society and they are determinant for affirming it as a knowledge society; belonging to the contemporary reality both as an environment of professional and managerial environment and as an object of scientific research and strategic project, they mark the convergence between two phenomena defining the human nature – the knowledge one and the organization one – in a symbolic social construction for the ideas of collective competence, intelligent action and sustainable performance.

  12. Lightweight UDP Pervasive Protocol in Smart Home Environment Based on Labview

    Science.gov (United States)

    Kurniawan, Wijaya; Hannats Hanafi Ichsan, Mochammad; Rizqika Akbar, Sabriansyah; Arwani, Issa

    2017-04-01

    TCP (Transmission Control Protocol) technology in a reliable environment was not a problem, but not in an environment where the entire Smart Home network connected locally. Currently employing pervasive protocols using TCP technology, when data transmission is sent, it would be slower because they have to perform handshaking process in advance and could not broadcast the data. On smart home environment, it does not need large size and complex data transmission between monitoring site and monitoring center required in Smart home strain monitoring system. UDP (User Datagram Protocol) technology is quick and simple on data transmission process. UDP can broadcast messages because the UDP did not require handshaking and with more efficient memory usage. LabVIEW is a programming language software for processing and visualization of data in the field of data acquisition. This paper proposes to examine Pervasive UDP protocol implementations in smart home environment based on LabVIEW. UDP coded in LabVIEW and experiments were performed on a PC and can work properly.

  13. School-Based Caries Prevention, Tooth Decay, and the Community Environment.

    Science.gov (United States)

    Ruff, R R; Niederman, R

    2018-04-01

    The school and community context can contribute to inequity in child oral health. Whether the school and community affect the effectiveness of school-based caries prevention is unknown. The association between the school and community environment and dental caries, as well as their moderating effects with school-based caries prevention, was assessed using multilevel mixed-effects regression. Data were derived from a 6-y prospective cohort study of children participating in a school-based caries prevention program. For the school and community, living in a dental-shortage area and the proportion of children receiving free or reduced lunch were significantly related to an increased risk of dental caries at baseline. Caries prevention was associated with a significant per-visit decrease in the risk of untreated caries, but the rate of total caries experience increased over time. Caries prevention was more effective in children who had prior dental care at baseline and in schools with a higher proportion of low socioeconomic status students. There was significant variation across schools in the baseline prevalence of dental caries and the effect of prevention over time, although effects were modest. The school and community environment have a direct impact on oral health and moderate the association between school-based caries prevention and dental caries. Knowledge Transfer Statement: School-based caries prevention can be an effective means to reduce oral health inequity by embedding dental care within schools. However, the socioeconomic makeup of schools and characteristics of the surrounding community can affect the impact of school-based care.

  14. Back to the future: virtualization of the computing environment at the W. M. Keck Observatory

    Science.gov (United States)

    McCann, Kevin L.; Birch, Denny A.; Holt, Jennifer M.; Randolph, William B.; Ward, Josephine A.

    2014-07-01

    Over its two decades of science operations, the W.M. Keck Observatory computing environment has evolved to contain a distributed hybrid mix of hundreds of servers, desktops and laptops of multiple different hardware platforms, O/S versions and vintages. Supporting the growing computing capabilities to meet the observatory's diverse, evolving computing demands within fixed budget constraints, presents many challenges. This paper describes the significant role that virtualization is playing in addressing these challenges while improving the level and quality of service as well as realizing significant savings across many cost areas. Starting in December 2012, the observatory embarked on an ambitious plan to incrementally test and deploy a migration to virtualized platforms to address a broad range of specific opportunities. Implementation to date has been surprisingly glitch free, progressing well and yielding tangible benefits much faster than many expected. We describe here the general approach, starting with the initial identification of some low hanging fruit which also provided opportunity to gain experience and build confidence among both the implementation team and the user community. We describe the range of challenges, opportunities and cost savings potential. Very significant among these was the substantial power savings which resulted in strong broad support for moving forward. We go on to describe the phasing plan, the evolving scalable architecture, some of the specific technical choices, as well as some of the individual technical issues encountered along the way. The phased implementation spans Windows and Unix servers for scientific, engineering and business operations, virtualized desktops for typical office users as well as more the more demanding graphics intensive CAD users. Other areas discussed in this paper include staff training, load balancing, redundancy, scalability, remote access, disaster readiness and recovery.

  15. Investigating Learners' Attitudes toward Virtual Reality Learning Environments: Based on a Constructivist Approach

    Science.gov (United States)

    Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng

    2010-01-01

    The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…

  16. Research on technology environment improvement of related industries based on internet governance

    Science.gov (United States)

    Zhang, Jing; Guan, Zhongliang

    2017-08-01

    The technology of Internet is an important factor of industry’s development. Constructing a good technical environment is the foundation of the Internet and related industries’ development. This paper demonstrates the necessity of the construction and improvement of the Internet and the related industries technology environment through comparing the current situation of the related industries. It also points out that China needs to improve the environment of the Internet technology urgently. The paper establishes the technology demand pattern of different related industries, and explores strategies of the different Internet technology environment’s construction and perfection according to the different demand of the strong related Internet and the weak related Internet to the industries environment. This paper analyzes the factors that threaten the security of the Internet, and fully demonstrates the methods and tactics of establishing and improving the technology environment Internet hardware, the Internet and related industries in China under the basis of the framework of comprehensive management of Internet. This paper also studies the construction and improvement of the comprehensive management technology environment based on the Internet industry in China.

  17. Virtual environment assessment for laser-based vision surface profiling

    Science.gov (United States)

    ElSoussi, Adnane; Al Alami, Abed ElRahman; Abu-Nabah, Bassam A.

    2015-03-01

    Oil and gas businesses have been raising the demand from original equipment manufacturers (OEMs) to implement a reliable metrology method in assessing surface profiles of welds before and after grinding. This certainly mandates the deviation from the commonly used surface measurement gauges, which are not only operator dependent, but also limited to discrete measurements along the weld. Due to its potential accuracy and speed, the use of laser-based vision surface profiling systems have been progressively rising as part of manufacturing quality control. This effort presents a virtual environment that lends itself for developing and evaluating existing laser vision sensor (LVS) calibration and measurement techniques. A combination of two known calibration techniques is implemented to deliver a calibrated LVS system. System calibration is implemented virtually and experimentally to scan simulated and 3D printed features of known profiles, respectively. Scanned data is inverted and compared with the input profiles to validate the virtual environment capability for LVS surface profiling and preliminary assess the measurement technique for weld profiling applications. Moreover, this effort brings 3D scanning capability a step closer towards robust quality control applications in a manufacturing environment.

  18. NOSTOS: a paper-based ubiquitous computing healthcare environment to support data capture and collaboration.

    Science.gov (United States)

    Bång, Magnus; Larsson, Anders; Eriksson, Henrik

    2003-01-01

    In this paper, we present a new approach to clinical workplace computerization that departs from the window-based user interface paradigm. NOSTOS is an experimental computer-augmented work environment designed to support data capture and teamwork in an emergency room. NOSTOS combines multiple technologies, such as digital pens, walk-up displays, headsets, a smart desk, and sensors to enhance an existing paper-based practice with computer power. The physical interfaces allow clinicians to retain mobile paper-based collaborative routines and still benefit from computer technology. The requirements for the system were elicited from situated workplace studies. We discuss the advantages and disadvantages of augmenting a paper-based clinical work environment.

  19. An Adaptive Learning Based Network Selection Approach for 5G Dynamic Environments

    Directory of Open Access Journals (Sweden)

    Xiaohong Li

    2018-03-01

    Full Text Available Networks will continue to become increasingly heterogeneous as we move toward 5G. Meanwhile, the intelligent programming of the core network makes the available radio resource be more changeable rather than static. In such a dynamic and heterogeneous network environment, how to help terminal users select optimal networks to access is challenging. Prior implementations of network selection are usually applicable for the environment with static radio resources, while they cannot handle the unpredictable dynamics in 5G network environments. To this end, this paper considers both the fluctuation of radio resources and the variation of user demand. We model the access network selection scenario as a multiagent coordination problem, in which a bunch of rationally terminal users compete to maximize their benefits with incomplete information about the environment (no prior knowledge of network resource and other users’ choices. Then, an adaptive learning based strategy is proposed, which enables users to adaptively adjust their selections in response to the gradually or abruptly changing environment. The system is experimentally shown to converge to Nash equilibrium, which also turns out to be both Pareto optimal and socially optimal. Extensive simulation results show that our approach achieves significantly better performance compared with two learning and non-learning based approaches in terms of load balancing, user payoff and the overall bandwidth utilization efficiency. In addition, the system has a good robustness performance under the condition with non-compliant terminal users.

  20. Design issues and caching strategies for CD-ROM-based multimedia storage

    Science.gov (United States)

    Shastri, Vijnan; Rajaraman, V.; Jamadagni, H. S.; Venkat-Rangan, P.; Sampath-Kumar, Srihari

    1996-03-01

    CD-ROMs have proliferated as a distribution media for desktop machines for a large variety of multimedia applications (targeted for a single-user environment) like encyclopedias, magazines and games. With CD-ROM capacities up to 3 GB being available in the near future, they will form an integral part of Video on Demand (VoD) servers to store full-length movies and multimedia. In the first section of this paper we look at issues related to the single- user desktop environment. Since these multimedia applications are highly interactive in nature, we take a pragmatic approach, and have made a detailed study of the multimedia application behavior in terms of the I/O request patterns generated to the CD-ROM subsystem by tracing these patterns. We discuss prefetch buffer design and seek time characteristics in the context of the analysis of these traces. We also propose an adaptive main-memory hosted cache that receives caching hints from the application to reduce the latency when the user moves from one node of the hyper graph to another. In the second section we look at the use of CD-ROM in a VoD server and discuss the problem of scheduling multiple request streams and buffer management in this scenario. We adapt the C-SCAN (Circular SCAN) algorithm to suit the CD-ROM drive characteristics and prove that it is optimal in terms of buffer size management. We provide computationally inexpensive relations by which this algorithm can be implemented. We then propose an admission control algorithm which admits new request streams without disrupting the continuity of playback of the previous request streams. The algorithm also supports operations such as fast forward and replay. Finally, we discuss the problem of optimal placement of MPEG streams on CD-ROMs in the third section.

  1. A Matlab based framework for the real-time environment at FTU

    International Nuclear Information System (INIS)

    Vitale, V.; Iannone, F.; Centioli, C.; Pangione, L.; Zaccarian, L.

    2006-01-01

    The Feedback Control System running at FTU has been recently ported from a commercial platform (O.S. LynxOS) to an open-source GNU/Linux-RTAI platform, obtaining significant performance and cost improvements. Thanks to the new platform, more user friendly tools can be developed in order to help the designer with new control laws. A relevant goal within this new framework is to provide a high level environment where new control algorithms can be created then simulated and finally released without minding the code implementation issues. The ideal situation would be to have a dedicated framework which provides all the necessary phases from the design to the commissioning of the new software. This framework should simulate the real-time context and make transparent to the user on the one hand all the issues related to the simulation (e.g. experimental data retrieving) and on the other hand all the aspects (platform, operating system, programming language, network, hardware...) related to the actual environment where the new algorithm will be run. In this paper we report on recent developments, based on The MathWorks' Simulink and Real Time Workshop (RTW) packages, aimed at obtaining the above mentioned environment where a new control law can be easily modelled, simulated with the real time constraints and then translated in the appropriate executable format. Using this tool, the control designer only needs to specify the control law in the Simulink graphical environment. The arising model is then automatically translated in C code, integrated with control system code and simulated in real-time using the data from the FTU data base archive. All the necessary steps to adapt the RTW scripts and the control system code to the new simulation/validation environment will be illustrated in this paper. Moreover we will report on some experimental tests where the actual experiment is compared with the simulations provided by the proposed environment. (author)

  2. Image-Based Modeling Techniques for Architectural Heritage 3d Digitalization: Limits and Potentialities

    Science.gov (United States)

    Santagati, C.; Inzerillo, L.; Di Paola, F.

    2013-07-01

    3D reconstruction from images has undergone a revolution in the last few years. Computer vision techniques use photographs from data set collection to rapidly build detailed 3D models. The simultaneous applications of different algorithms (MVS), the different techniques of image matching, feature extracting and mesh optimization are inside an active field of research in computer vision. The results are promising: the obtained models are beginning to challenge the precision of laser-based reconstructions. Among all the possibilities we can mainly distinguish desktop and web-based packages. Those last ones offer the opportunity to exploit the power of cloud computing in order to carry out a semi-automatic data processing, thus allowing the user to fulfill other tasks on its computer; whereas desktop systems employ too much processing time and hard heavy approaches. Computer vision researchers have explored many applications to verify the visual accuracy of 3D model but the approaches to verify metric accuracy are few and no one is on Autodesk 123D Catch applied on Architectural Heritage Documentation. Our approach to this challenging problem is to compare the 3Dmodels by Autodesk 123D Catch and 3D models by terrestrial LIDAR considering different object size, from the detail (capitals, moldings, bases) to large scale buildings for practitioner purpose.

  3. Homeostasis lighting control based on relationship between lighting environment and human behavior

    Science.gov (United States)

    Ueda, Risa; Mita, Akira

    2015-03-01

    Although each person has own preferences, living spaces which can respond to various preferences and needs have not become reality. Focusing on the lighting environments which influence on the impression of living spaces, this research aims to offer comfortable lighting environments for each resident by a flexible control. This research examines the relationship between lighting environments and human behaviors considering colored lights. In accord with the relationship, this research proposes an illuminance-color control system which flexibly changes spatial environments responding to human conditions. Firstly, the psychological evaluation was conducted in order to build human models for various environments. As a result, preferred lighting environments for each examinee were determined for particular behaviors. Moreover, satisfaction levels of lighting environments were calculated by using seven types of impression of the environments as parameters. The results were summarized as human models. Secondly, this research proposed "Homeostasis Lighting Control System", which employs the human models. Homeostasis lighting control system embodies the algorithm of homeostasis, which is one of the functions of the physiological adaptation. Human discomfort feelings are obtained automatically by the sensor agent robot. The system can offer comfortable lighting environments without controlling environments by residents autonomously based on the information from the robot. This research takes into accounts both illuminance and color. The robot communicates with the server which contains human models, then the system corresponds to individuals. Combining these three systems, the proposed system can effectively control the lighting environment. At last, the feasibility of the proposed system was verified by simulation experiments.

  4. GBOOST: a GPU-based tool for detecting gene-gene interactions in genome-wide case control studies.

    Science.gov (United States)

    Yung, Ling Sing; Yang, Can; Wan, Xiang; Yu, Weichuan

    2011-05-01

    Collecting millions of genetic variations is feasible with the advanced genotyping technology. With a huge amount of genetic variations data in hand, developing efficient algorithms to carry out the gene-gene interaction analysis in a timely manner has become one of the key problems in genome-wide association studies (GWAS). Boolean operation-based screening and testing (BOOST), a recent work in GWAS, completes gene-gene interaction analysis in 2.5 days on a desktop computer. Compared with central processing units (CPUs), graphic processing units (GPUs) are highly parallel hardware and provide massive computing resources. We are, therefore, motivated to use GPUs to further speed up the analysis of gene-gene interactions. We implement the BOOST method based on a GPU framework and name it GBOOST. GBOOST achieves a 40-fold speedup compared with BOOST. It completes the analysis of Wellcome Trust Case Control Consortium Type 2 Diabetes (WTCCC T2D) genome data within 1.34 h on a desktop computer equipped with Nvidia GeForce GTX 285 display card. GBOOST code is available at http://bioinformatics.ust.hk/BOOST.html#GBOOST.

  5. Vertical Interaction in Open Software Engineering Communities

    Science.gov (United States)

    2009-03-01

    FIRMS: BUSINESS COLLABORATION THROUGH OPEN SOURCE PROJECTS the Application Lifecycle Framework (ALF) and several sub-project streams in the SOA Tools...to 1This chapter is substantially based on a paper in progress with Jim Herbsleb and Robert Kraut. 86 CHAPTER 4. FIRMS AND INDIVIDUALS: THE IMPACT OF...involved in the community[44]. For exam - ple, the GNOME project, a successful desktop environment for Linux and Unix systems, has a website called

  6. Toward Project-based Learning and Team Formation in Open Learning Environments

    NARCIS (Netherlands)

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter

    2014-01-01

    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based

  7. CHIMERA II - A real-time multiprocessing environment for sensor-based robot control

    Science.gov (United States)

    Stewart, David B.; Schmitz, Donald E.; Khosla, Pradeep K.

    1989-01-01

    A multiprocessing environment for a wide variety of sensor-based robot system, providing the flexibility, performance, and UNIX-compatible interface needed for fast development of real-time code is addressed. The requirements imposed on the design of a programming environment for sensor-based robotic control is outlined. The details of the current hardware configuration are presented, along with the details of the CHIMERA II software. Emphasis is placed on the kernel, low-level interboard communication, user interface, extended file system, user-definable and dynamically selectable real-time schedulers, remote process synchronization, and generalized interprocess communication. A possible implementation of a hierarchical control model, the NASA/NBS standard reference model for telerobot control system is demonstrated.

  8. Building Environment Analysis Based on Temperature and Humidity for Smart Energy Systems

    Directory of Open Access Journals (Sweden)

    Kwang-Ho Won

    2012-10-01

    Full Text Available In this paper, we propose a new HVAC (heating, ventilation, and air conditioning control strategy as part of the smart energy system that can balance occupant comfort against building energy consumption using ubiquitous sensing and machine learning technology. We have developed ZigBee-based wireless sensor nodes and collected realistic temperature and humidity data during one month from a laboratory environment. With the collected data, we have established a building environment model using machine learning algorithms, which can be used to assess occupant comfort level. We expect the proposed HVAC control strategy will be able to provide occupants with a consistently comfortable working or home environment.

  9. Building environment analysis based on temperature and humidity for smart energy systems.

    Science.gov (United States)

    Yun, Jaeseok; Won, Kwang-Ho

    2012-10-01

    In this paper, we propose a new HVAC (heating, ventilation, and air conditioning) control strategy as part of the smart energy system that can balance occupant comfort against building energy consumption using ubiquitous sensing and machine learning technology. We have developed ZigBee-based wireless sensor nodes and collected realistic temperature and humidity data during one month from a laboratory environment. With the collected data, we have established a building environment model using machine learning algorithms, which can be used to assess occupant comfort level. We expect the proposed HVAC control strategy will be able to provide occupants with a consistently comfortable working or home environment.

  10. Simulation based virtual learning environment in medical genetics counseling

    DEFF Research Database (Denmark)

    Makransky, Guido; Bonde, Mads T; Wulff, Julie S G

    2016-01-01

    learning environments increase students' knowledge, intrinsic motivation, and self-efficacy, and help them generalize from laboratory analyses to clinical practice and health decision-making. METHODS: An entire class of 300 University of Copenhagen first-year undergraduate students, most with a major...... in medicine, received a 2-h training session in a simulation based learning environment. The main outcomes were pre- to post- changes in knowledge, intrinsic motivation, and self-efficacy, together with post-intervention evaluation of the effect of the simulation on student understanding of everyday clinical...... practice were demonstrated. RESULTS: Knowledge (Cohen's d = 0.73), intrinsic motivation (d = 0.24), and self-efficacy (d = 0.46) significantly increased from the pre- to post-test. Low knowledge students showed the greatest increases in knowledge (d = 3.35) and self-efficacy (d = 0.61), but a non...

  11. THE MOBILE SPACE AND MOBILE TARGETING ENVIRONMENT FOR INTERNET USERS: FEATURES OF MODEL SUBMISSION AND USING IN EDUCATION

    Directory of Open Access Journals (Sweden)

    V. Bykov

    2013-08-01

    Full Text Available Article submitted the results of the analysis of the use of mobile devices in education. The substantiation of the definition of user mobility in the Internet space, taking into account the variability of mobile devices and communications. The use of mobile devices in the educational process is based on the paradigm of open and equal access to quality education. Considered the technology of using different types of devices and their functions . The conditions of user mobility in the internet environment, the factors influencing it, the creation and storage of mobile communications resources . Provided with basic mathematical model of user behavior in a virtual network. A model of migration as a user from device to device , and its geographic move , and then use the resulting model for the design of distance learning systems . Preliminary forecasts have been made on the development of education in the transition from the remote technology to open. It is assumed the appearance of new types of personal devices that will combine the power of a desktop PC and the autonomy of smartphones with constant access for broadband wireless connection to the Internet. The use of cloud technology to store and process information resources training helps centralize and synchronize data and access to them from different devices.

  12. Perceived office environments and occupational physical activity in office-based workers.

    Science.gov (United States)

    Sawyer, A; Smith, L; Ucci, M; Jones, R; Marmot, A; Fisher, A

    2017-06-01

    Individuals in office-based occupations have low levels of physical activity but there is little research into the socio-ecological correlates of workplace activity. To identify factors contributing to office-based workers' perceptions of the office environment and explore cross-sectional relationships between these factors and occupational physical activity. Participants in the Active Buildings study reported perceptions of their office environment using the Movement at Work Survey. A principal component analysis (PCA) was conducted on survey items. A sub-sample wore the ActivPAL3TM accelerometer for ≥3 workdays to measure occupational step count, standing, sitting and sit-to-stand transitions. Linear regression analyses assessed relationships between environmental perceptions and activity. There were 433 participants, with accelerometer data available for 115 participants across 11 organ izations. The PCA revealed four factors: (i) perceived distance to office destinations, (ii) perceived office aesthetics and comfort, (iii) perceived office social environment and (iv) perceived management discouragement of unscheduled breaks. Younger participants perceived office destinations as being closer to their desk. Younger and female participants perceived more positive office social environments; there were no other socio-demographic differences. Within the sub-sample with accelerometer data, perceived discouragement of breaks by management was related to occupational step count/hour (B = -64.5; 95% CI -109.7 to -19.2). No other environmental perceptions were related to activity or sitting. Perceived managerial discouragement of breaks could be related to meaningful decreases in occupational step count. Future research should aim to elucidate the role of the workplace socio-cultural environment in occupational walking, with a focus on the role of management. © The Author 2017. Published by Oxford University Press on behalf of the Society of Occupational Medicine. All

  13. A Secure Protocol Based on a Sedentary Agent for Mobile Agent Environments

    OpenAIRE

    Abdelmorhit E. Rhazi; Samuel Pierre; Hanifa Boucheneb

    2007-01-01

    The main challenge when deploying mobile agent environments pertains to security issues concerning mobile agents and their executive platform. This paper proposes a secure protocol which protects mobile agents against attacks from malicious hosts in these environments. Protection is based on the perfect cooperation of a sedentary agent running inside a trusted third host. Results show that the protocol detects several attacks, such as denial of service, incorrect execution and re-execution of...

  14. A study on the steam generator data base and the evaluation of chemical environment

    International Nuclear Information System (INIS)

    Yang, Kyung Rin; Yoo, Je Hyoo; Lee, Eun He; Hong, Kwang Pum

    1990-01-01

    In order to make steam generator data base, the basic plant information and water quality control data on the steam generators of the PWR nuclear power plant operating in the world have been collected by EPRI. In this project, the basic information and water quality control data of the domestic PWR nuclear power plants were collected to make steam generator data base on the basic of the EPRI format table, and the computerization of them was performed. Also, the technical evaluation of chemical environments on steam generator of the Kori 2 plant chemists. Workers and researchers working at the research institute and universities and so on. Especially, it is able to be used as a basic plant information in order to develop an artificial intellegence development system in the field on the technical development of the chemical environment. The scope and content of the project are following. The data base on the basic information data in domestic PWR plant. The steam generator data base on water quality control data. The evaluation on the chemical environment in the steam generators of the Kori 2 plant. From previous data, it is concluded as follows. The basic plant information on the domestic PWR power plant were computerized. The steam generator data base were made on the basis of EPRI format table. The chemical environment of the internal steam generators could be estimated from the analytical evaluation of water quality control data of the steam generator blowdown. (author)

  15. Evaluation of Virtual Teaching-Learning Environments based on usability standards

    Directory of Open Access Journals (Sweden)

    Jose I. Cocunubo-Suarez

    2018-01-01

    Full Text Available The main objective of this review article is to determine the necessary sub-characteristics or aspects for the evaluation of Virtual Teaching-Learning Environments (VTLEs as final or finished products based on ISO 9126, 14598 and 25000-SQuaRE standards. A systematic information search was carried out. A total of 108 documents were retrieved about subjects such as web usability, virtual learning environments, usability, educational software, educational web evaluation, usability evaluation and web usability evaluation. Out of the 108 documents, 70 were selected by inclusion and exclusion analysis. The eight subfeatures of greater statistical frequency were identified among the subset of documents and then integrated as a proposal for standard 25000-SQuaRE.

  16. A privacy authentication scheme based on cloud for medical environment.

    Science.gov (United States)

    Chen, Chin-Ling; Yang, Tsai-Tung; Chiang, Mao-Lun; Shih, Tzay-Farn

    2014-11-01

    With the rapid development of the information technology, the health care technologies already became matured. Such as electronic medical records that can be easily stored. However, how to get medical resources more convenient is currently concerning issue. In spite of many literatures discussed about medical systems, these literatures should face many security challenges. The most important issue is patients' privacy. Therefore, we propose a privacy authentication scheme based on cloud environment. In our scheme, we use mobile device's characteristics, allowing peoples to use medical resources on the cloud environment to find medical advice conveniently. The digital signature is used to ensure the security of the medical information that is certified by the medical department in our proposed scheme.

  17. Development and Evaluation of Mechatronics Learning System in a Web-Based Environment

    Science.gov (United States)

    Shyr, Wen-Jye

    2011-01-01

    The development of remote laboratory suitable for the reinforcement of undergraduate level teaching of mechatronics is important. For the reason, a Web-based mechatronics learning system, called the RECOLAB (REmote COntrol LABoratory), for remote learning in engineering education has been developed in this study. The web-based environment is an…

  18. Instructional Designers' Media Selection Practices for Distributed Problem-Based Learning Environments

    Science.gov (United States)

    Fells, Stephanie

    2012-01-01

    The design of online or distributed problem-based learning (dPBL) is a nascent, complex design problem. Instructional designers are challenged to effectively unite the constructivist principles of problem-based learning (PBL) with appropriate media in order to create quality dPBL environments. While computer-mediated communication (CMC) tools and…

  19. Risk Management and Simulation Based Live Fire Test and Evaluation in the Performance Based Defense Business Environment

    National Research Council Canada - National Science Library

    Brown, R

    1999-01-01

    The objective of this analysis is to reduce the policy and management process costs of Congressionally mandated Live Fire Test and Evaluation procedures in the new Performance Based Defense Acquisition environment...

  20. Provincial-level Land Consolidation and Ecological Environment Protection Based on the Perspective of Planning

    OpenAIRE

    Li, Chen; Liu, Xin-feng; Peng, Zhe; Si, Tao; Yang, Lin-li

    2012-01-01

    Based on the understanding of current land ecological environment in Anhui Province, we mainly analyze the relationship between land consolidation planning and ecological environment, and point out the problems concerning ecological environment, such as great soil erosion, serious soil pollution, frequent geological disasters in local areas, and forest vegetation destruction. We divide the key ecological function conservation areas into the following areas: River Source Area, River and Flood ...