WorldWideScience

Sample records for 3d interaction position

  1. Interactive 3D multimedia content

    Cellary, Wojciech

    2012-01-01

    The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example a

  2. Positional Awareness Map 3D (PAM3D)

    Hoffman, Monica; Allen, Earl L.; Yount, John W.; Norcross, April Louise

    2012-01-01

    The Western Aeronautical Test Range of the National Aeronautics and Space Administration s Dryden Flight Research Center needed to address the aging software and hardware of its current situational awareness display application, the Global Real-Time Interactive Map (GRIM). GRIM was initially developed in the late 1980s and executes on older PC architectures using a Linux operating system that is no longer supported. Additionally, the software is difficult to maintain due to its complexity and loss of developer knowledge. It was decided that a replacement application must be developed or acquired in the near future. The replacement must provide the functionality of the original system, the ability to monitor test flight vehicles in real-time, and add improvements such as high resolution imagery and true 3-dimensional capability. This paper will discuss the process of determining the best approach to replace GRIM, and the functionality and capabilities of the first release of the Positional Awareness Map 3D.

  3. Investigating Mobile Stereoscopic 3D Touchscreen Interaction

    Colley, Ashley; Hakkila, Jonna; SCHOENING, Johannes; Posti, Maaret

    2013-01-01

    3D output is no longer limited to large screens in cinemas or living rooms. Nowadays more and more mobile devices are equipped with autostereoscopic 3D (S3D) touchscreens. As a consequence interaction with 3D content now also happens whilst users are on the move. In this paper we carried out a user study with 27 participants to assess how mobile interaction, i.e. whilst walking, with mobile S3D devices, differs from interaction with 2D mobile touchscreens. We investigate the difference in tou...

  4. Techniques and architectures for 3D interaction

    De Haan, G.

    2009-01-01

    Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore details and structures within them. When dealing with complex spatial structures, interactive Virtual Reality (VR) systems can potentially improve exploration over desktop-based systems. However, from p

  5. Web-based interactive visualization of 3D video mosaics using X3D standard

    CHON Jaechoon; LEE Yang-Won; SHIBASAKI Ryosuke

    2006-01-01

    We present a method of 3D image mosaicing for real 3D representation of roadside buildings, and implement a Web-based interactive visualization environment for the 3D video mosaics created by 3D image mosaicing. The 3D image mosaicing technique developed in our previous work is a very powerful method for creating textured 3D-GIS data without excessive data processing like the laser or stereo system. For the Web-based open access to the 3D video mosaics, we build an interactive visualization environment using X3D, the emerging standard of Web 3D. We conduct the data preprocessing for 3D video mosaics and the X3D modeling for textured 3D data. The data preprocessing includes the conversion of each frame of 3D video mosaics into concatenated image files that can be hyperlinked on the Web. The X3D modeling handles the representation of concatenated images using necessary X3D nodes. By employing X3D as the data format for 3D image mosaics, the real 3D representation of roadside buildings is extended to the Web and mobile service systems.

  6. Volume-Rendering-Based Interactive 3D Measurement for Quantitative Analysis of 3D Medical Images

    Yakang Dai; Jian Zheng; Yuetao Yang; Duojie Kuai; Xiaodong Yang

    2013-01-01

    3D medical images are widely used to assist diagnosis and surgical planning in clinical applications, where quantitative measurement of interesting objects in the image is of great importance. Volume rendering is widely used for qualitative visualization of 3D medical images. In this paper, we introduce a volume-rendering-based interactive 3D measurement framework for quantitative analysis of 3D medical images. In the framework, 3D widgets and volume clipping are integrated with volume render...

  7. MMDB: 3D structures and macromolecular interactions

    Madej, Thomas; Addess, Kenneth J.; Fong, Jessica H.; Geer, Lewis Y.; Geer, Renata C.; Lanczycki, Christopher J; Liu, Chunlei; Lu, Shennan; Marchler-Bauer, Aron; Panchenko, Anna R.; Chen, Jie; Thiessen, Paul A; Wang, Yanli; Zhang, Dachuan; Bryant, Stephen H.

    2011-01-01

    Close to 60% of protein sequences tracked in comprehensive databases can be mapped to a known three-dimensional (3D) structure by standard sequence similarity searches. Potentially, a great deal can be learned about proteins or protein families of interest from considering 3D structure, and to this day 3D structure data may remain an underutilized resource. Here we present enhancements in the Molecular Modeling Database (MMDB) and its data presentation, specifically pertaining to biologically...

  8. 3D Models of Stellar Interactions

    Mohamed, S.; Podsiadlowski, Ph.; Booth, R.; Maercker, M.; Ramstedt, S.; Vlemmings, W.; Harries, T.; Mackey, J.; Langer, N.; Corradi, R.

    2014-04-01

    Symbiotic binaries consist of a cool, evolved mass-losing giant and an accreting compact companion. As symbiotic nebulae show similar morphologies to those in planetary nebulae (so much so that it is often difficult to distinguish between the two), they are ideal laboratories for understanding the role a binary companion plays in shaping the circumstellar envelopes in these evolved systems. We will present 3D Smoothed Particle Hydrodynamics (SPH) models of interacting binaries, e.g. R Aquarii and Mira, and discuss the formation of spiral outflows, arcs, shells and equatorial density enhancements.We will also discuss the implications of the former for planetary nebulae, e.g. the Egg Nebula and Cat's Eye, and the latter for the formation of bipolar geometries, e.g. M2-9. We also investigate accretion and angular momentum evolution in symbiotic binaries which may be important to understand the formation of jets and more episodic mass-loss features we see in circumstellar envelopes and the orbital characteristics of binary central stars of planetary nebulae.

  9. CsI calorimeter with 3-D position resolution

    Schopper, Herwig Franz; Shaw, H; Nefzger, C; Zoglauer, A; Schönfelder, V; Kanbach, G

    2000-01-01

    New gamma-ray calorimeter have been developed for the MEGA Compton camera. They consist of arrays of small CsI(Tl) scintillator bars read out by Silicon PIN-diodes and low noise, self-triggering frontend electronics. The length of the bars (the thickness of the calorimeter) can be varied for different applications to fit the stopping power needed and the light loss tolerable. In this paper we present calibration results from 2 cm long bars with diodes on one side, and 8 cm long bars with diodes on two opposite sides. Double-sided readout gives 3-D information of interactions which will be used to overcome the limited position resolution in Anger-cameras at high energies. Simpler detection devices like Anger-cameras might finally resolve only the centre of gravity. As events from gamma-rays with energies of MeV do extend over several cm, it is a prerequisite for an imaging device to resolve the interaction structure in detail. Combining CsI(Tl) scintillators, Silicon PIN-photodiodes and frontend electronics in...

  10. Interactive 3d Landscapes on Line

    Fanini, B.; Calori, L.; Ferdani, D.; Pescarin, S.

    2011-09-01

    The paper describes challenges identified while developing browser embedded 3D landscape rendering applications, our current approach and work-flow and how recent development in browser technologies could affect. All the data, even if processed by optimization and decimation tools, result in very huge databases that require paging, streaming and Level-of-Detail techniques to be implemented to allow remote web based real time fruition. Our approach has been to select an open source scene-graph based visual simulation library with sufficient performance and flexibility and adapt it to the web by providing a browser plug-in. Within the current Montegrotto VR Project, content produced with new pipelines has been integrated. The whole Montegrotto Town has been generated procedurally by CityEngine. We used this procedural approach, based on algorithms and procedures because it is particularly functional to create extensive and credible urban reconstructions. To create the archaeological sites we used optimized mesh acquired with laser scanning and photogrammetry techniques whereas to realize the 3D reconstructions of the main historical buildings we adopted computer-graphic software like blender and 3ds Max. At the final stage, semi-automatic tools have been developed and used up to prepare and clusterise 3D models and scene graph routes for web publishing. Vegetation generators have also been used with the goal of populating the virtual scene to enhance the user perceived realism during the navigation experience. After the description of 3D modelling and optimization techniques, the paper will focus and discuss its results and expectations.

  11. INTERACTIVE 3D LANDSCAPES ON LINE

    B. Fanini

    2012-09-01

    Full Text Available The paper describes challenges identified while developing browser embedded 3D landscape rendering applications, our current approach and work-flow and how recent development in browser technologies could affect. All the data, even if processed by optimization and decimation tools, result in very huge databases that require paging, streaming and Level-of-Detail techniques to be implemented to allow remote web based real time fruition. Our approach has been to select an open source scene-graph based visual simulation library with sufficient performance and flexibility and adapt it to the web by providing a browser plug-in. Within the current Montegrotto VR Project, content produced with new pipelines has been integrated. The whole Montegrotto Town has been generated procedurally by CityEngine. We used this procedural approach, based on algorithms and procedures because it is particularly functional to create extensive and credible urban reconstructions. To create the archaeological sites we used optimized mesh acquired with laser scanning and photogrammetry techniques whereas to realize the 3D reconstructions of the main historical buildings we adopted computer-graphic software like blender and 3ds Max. At the final stage, semi-automatic tools have been developed and used up to prepare and clusterise 3D models and scene graph routes for web publishing. Vegetation generators have also been used with the goal of populating the virtual scene to enhance the user perceived realism during the navigation experience. After the description of 3D modelling and optimization techniques, the paper will focus and discuss its results and expectations.

  12. INTERACTIVE 3D LANDSCAPES ON LINE

    Fanini, B.; Calori, L.; D. Ferdani; Pescarin, S.

    2012-01-01

    The paper describes challenges identified while developing browser embedded 3D landscape rendering applications, our current approach and work-flow and how recent development in browser technologies could affect. All the data, even if processed by optimization and decimation tools, result in very huge databases that require paging, streaming and Level-of-Detail techniques to be implemented to allow remote web based real time fruition. Our approach has been to select an open source scene-graph...

  13. Tablet-Based Interaction for Immersive 3D Data Exploration

    Lopez, David; Oehlberg, Lora; Doger, Candemir; Isenberg, Tobias

    2014-01-01

    Our overall vision is to enable researchers to explore 3D datasets with as much immersion as possible, arising both from visuals as well as from interaction . We therefore explore ways to combine an immersive large view of the 3D data with means to intuitively control this view with touch input on a separate mobile monoscopic tablet. This combination has the potential to increase people's acceptance of stereoscopic environments for 3D data visualization since--through touch-based interaction-...

  14. 3D interfractional patient position verification using 2D-3D registration of orthogonal images

    Reproducible positioning of the patient during fractionated external beam radiation therapy is imperative to ensure that the delivered dose distribution matches the planned one. In this paper, we expand on a 2D-3D image registration method to verify a patient's setup in three dimensions (rotations and translations) using orthogonal portal images and megavoltage digitally reconstructed radiographs (MDRRs) derived from CT data. The accuracy of 2D-3D registration was improved by employing additional image preprocessing steps and a parabolic fit to interpolate the parameter space of the cost function utilized for registration. Using a humanoid phantom, precision for registration of three-dimensional translations was found to be better than 0.5 mm (1 s.d.) for any axis when no rotations were present. Three-dimensional rotations about any axis were registered with a precision of better than 0.2 deg. (1 s.d.) when no translations were present. Combined rotations and translations of up to 4 deg. and 15 mm were registered with 0.4 deg. and 0.7 mm accuracy for each axis. The influence of setup translations on registration of rotations and vice versa was also investigated and mostly agrees with a simple geometric model. Additionally, the dependence of registration accuracy on three cost functions, angular spacing between MDRRs, pixel size, and field-of-view, was examined. Best results were achieved by mutual information using 0.5 deg. angular spacing and a 10x10 cm2 field-of-view with 140x140 pixels. Approximating patient motion as rigid transformation, the registration method is applied to two treatment plans and the patients' setup errors are determined. Their magnitude was found to be ≤6.1 mm and ≤2.7 deg. for any axis in all of the six fractions measured for each treatment plan

  15. 3p - 3d intershell interaction in Cr

    The photoemission of Cr films deposited under UHV conditions has been investigated in the photon energy range from 30 eV to 230 eV. The 3p - 3d intershell interaction gives rise to a strong maximum in the 3d partial yield above the 3p threshold. (orig.) 891 KBE/orig. 892 RDG

  16. Interactive initialization of 2D/3D rigid registration

    Purpose: Registration is one of the key technical components in an image-guided navigation system. A large number of 2D/3D registration algorithms have been previously proposed, but have not been able to transition into clinical practice. The authors identify the primary reason for the lack of adoption with the prerequisite for a sufficiently accurate initial transformation, mean target registration error of about 10 mm or less. In this paper, the authors present two interactive initialization approaches that provide the desired accuracy for x-ray/MR and x-ray/CT registration in the operating room setting. Methods: The authors have developed two interactive registration methods based on visual alignment of a preoperative image, MR, or CT to intraoperative x-rays. In the first approach, the operator uses a gesture based interface to align a volume rendering of the preoperative image to multiple x-rays. The second approach uses a tracked tool available as part of a navigation system. Preoperatively, a virtual replica of the tool is positioned next to the anatomical structures visible in the volumetric data. Intraoperatively, the physical tool is positioned in a similar manner and subsequently used to align a volume rendering to the x-ray images using an augmented reality (AR) approach. Both methods were assessed using three publicly available reference data sets for 2D/3D registration evaluation. Results: In the authors' experiments, the authors show that for x-ray/MR registration, the gesture based method resulted in a mean target registration error (mTRE) of 9.3 ± 5.0 mm with an average interaction time of 146.3 ± 73.0 s, and the AR-based method had mTREs of 7.2 ± 3.2 mm with interaction times of 44 ± 32 s. For x-ray/CT registration, the gesture based method resulted in a mTRE of 7.4 ± 5.0 mm with an average interaction time of 132.1 ± 66.4 s, and the AR-based method had mTREs of 8.3 ± 5.0 mm with interaction times of 58 ± 52 s. Conclusions: Based on the

  17. Interactive initialization of 2D/3D rigid registration

    Gong, Ren Hui; Güler, Özgür [The Sheikh Zayed Institute for Pediatric Surgical Innovation, Children' s National Medical Center, Washington, DC 20010 (United States); Kürklüoglu, Mustafa [Department of Cardiac Surgery, Children' s National Medical Center, Washington, DC 20010 (United States); Lovejoy, John [Department of Orthopaedic Surgery and Sports Medicine, Children' s National Medical Center, Washington, DC 20010 (United States); Yaniv, Ziv, E-mail: ZYaniv@childrensnational.org [The Sheikh Zayed Institute for Pediatric Surgical Innovation, Children' s National Medical Center, Washington, DC 20010 and Departments of Pediatrics and Radiology, George Washington University, Washington, DC 20037 (United States)

    2013-12-15

    Purpose: Registration is one of the key technical components in an image-guided navigation system. A large number of 2D/3D registration algorithms have been previously proposed, but have not been able to transition into clinical practice. The authors identify the primary reason for the lack of adoption with the prerequisite for a sufficiently accurate initial transformation, mean target registration error of about 10 mm or less. In this paper, the authors present two interactive initialization approaches that provide the desired accuracy for x-ray/MR and x-ray/CT registration in the operating room setting. Methods: The authors have developed two interactive registration methods based on visual alignment of a preoperative image, MR, or CT to intraoperative x-rays. In the first approach, the operator uses a gesture based interface to align a volume rendering of the preoperative image to multiple x-rays. The second approach uses a tracked tool available as part of a navigation system. Preoperatively, a virtual replica of the tool is positioned next to the anatomical structures visible in the volumetric data. Intraoperatively, the physical tool is positioned in a similar manner and subsequently used to align a volume rendering to the x-ray images using an augmented reality (AR) approach. Both methods were assessed using three publicly available reference data sets for 2D/3D registration evaluation. Results: In the authors' experiments, the authors show that for x-ray/MR registration, the gesture based method resulted in a mean target registration error (mTRE) of 9.3 ± 5.0 mm with an average interaction time of 146.3 ± 73.0 s, and the AR-based method had mTREs of 7.2 ± 3.2 mm with interaction times of 44 ± 32 s. For x-ray/CT registration, the gesture based method resulted in a mTRE of 7.4 ± 5.0 mm with an average interaction time of 132.1 ± 66.4 s, and the AR-based method had mTREs of 8.3 ± 5.0 mm with interaction times of 58 ± 52 s. Conclusions: Based on

  18. Inertial Pocket Navigation System: Unaided 3D Positioning.

    Diaz, Estefania Munoz

    2015-01-01

    Inertial navigation systems use dead-reckoning to estimate the pedestrian's position. There are two types of pedestrian dead-reckoning, the strapdown algorithm and the step-and-heading approach. Unlike the strapdown algorithm, which consists of the double integration of the three orthogonal accelerometer readings, the step-and-heading approach lacks the vertical displacement estimation. We propose the first step-and-heading approach based on unaided inertial data solving 3D positioning. We present a step detector for steps up and down and a novel vertical displacement estimator. Our navigation system uses the sensor introduced in the front pocket of the trousers, a likely location of a smartphone. The proposed algorithms are based on the opening angle of the leg or pitch angle. We analyzed our step detector and compared it with the state-of-the-art, as well as our already proposed step length estimator. Lastly, we assessed our vertical displacement estimator in a real-world scenario. We found that our algorithms outperform the literature step and heading algorithms and solve 3D positioning using unaided inertial data. Additionally, we found that with the pitch angle, five activities are distinguishable: standing, sitting, walking, walking up stairs and walking down stairs. This information complements the pedestrian location and is of interest for applications, such as elderly care. PMID:25897501

  19. Technology for creating interactive 3D model printing equipment

    Розенберг, О. А.; Хохлова, Розалія Анатоліївна

    2013-01-01

    The article analyzed the software to create interactive 3D models of printing equipment. The analysis revealed the advantages and disadvantages presented by the editors and determined the direction of research. The main parameters that influence the choice of software for interactive 3D simulation models, study models of production technologies in different applications are constructed classification software.The recommendations on the choice of the software to model, depending on the particu...

  20. IVIS-3D: A tool for interactive 3D-visualisation of gravity models

    Klesper, C.

    EDV-based interactive visualisation methods have become a very essential part in the modelling and analysing of three-dimensional models in geoscience. The value of enhanced 3D-visualization for the process of modelling and validation of complex models increases with the number of capabilities to change independently display parameters and to combine different data, like model and process information. But this value also falls with increasing information and methods which slow down user interaction and confuses the user with too much information and the complexity of user interfaces (Houlding, 1994). Especially for interactive 3D-visualization and validation of geometric models, existing modelling systems can meet the user requirements only inadequate. So lacks of functionality are often compensated by the user with a patchwork of different programs. Now the task was to find or create new visualisation methods, to combine the capabilities of interactive 3D-visualization with an intuitive environment and to adapt these features to the existing gravity and magnetic modelling program IGMAS (Götze et al., 1988); (Schmidt, 1996).

  1. Interactive 3D computer model of the human corneolimbal region

    Molvaer, Rikke Kongshaug; Andreasen, Arne; Heegaard, Steffen;

    2013-01-01

    plan. In all, one low-magnification and 24 high-magnification interactive 3D models were created. Immunohistochemistry against stem cell markers p63 and ΔNp63α was performed as a supplement to the 3D models. RESULTS: Using the interactive 3D models, we identified three types of stem cell niches......PURPOSE: This study aims to clarify the existence of and to map the localization of different proposed stem cell niches in the corneal limbal region. MATERIALS AND METHODS: One human eye was cut into 2200 consecutive sections. Every other section was stained with haematoxylin and eosin, digitized...... in the superior limbal region and one LEC, six LCs and 12 FSPs in the inferior limbal region. Only few LECs, LCs and FSPs were localized nasally and temporally. CONCLUSION: Interactive 3D models are a powerful tool that may help to shed more light on the existence and spatial localization of the different stem...

  2. 3D interactive topology optimization on hand-held devices

    Nobel-Jørgensen, Morten; Aage, Niels; Christiansen, Asger Nyman;

    2015-01-01

    This educational paper describes the implementation aspects, user interface design considerations and workflow potential of the recently published TopOpt 3D App. The app solves the standard minimum compliance problem in 3D and allows the user to change design settings interactively at any point i...... freely available for iOS at Apple’s App Store and at http://www.topopt.dtu.dk/TopOpt3Dfor Windows and OSX....

  3. Propagation of positional error in 3D GIS

    Biljecki, Filip; Heuvelink, Gerard B.M.; Ledoux, Hugo; Stoter, Jantien

    2015-01-01

    While error propagation in GIS is a topic that has received a lot of attention, it has not been researched with 3D GIS data. We extend error propagation to 3D city models using a Monte Carlo simulation on a use case of annual solar irradiation estimation of building rooftops for assessing the eff

  4. The role of 3-D interactive visualization in blind surveys of HI in galaxies

    Punzo, D; Roerdink, J B T M; Oosterloo, T A; Ramatsoku, M; Verheijen, M A W

    2015-01-01

    Upcoming HI surveys will deliver large datasets, and automated processing using the full 3-D information (two positional dimensions and one spectral dimension) to find and characterize HI objects is imperative. In this context, visualization is an essential tool for enabling qualitative and quantitative human control on an automated source finding and analysis pipeline. We discuss how Visual Analytics, the combination of automated data processing and human reasoning, creativity and intuition, supported by interactive visualization, enables flexible and fast interaction with the 3-D data, helping the astronomer to deal with the analysis of complex sources. 3-D visualization, coupled to modeling, provides additional capabilities helping the discovery and analysis of subtle structures in the 3-D domain. The requirements for a fully interactive visualization tool are: coupled 1-D/2-D/3-D visualization, quantitative and comparative capabilities, combined with supervised semi-automated analysis. Moreover, the sourc...

  5. 3-D MHD Numerical Simulations of Cloud-Wind Interactions

    Gregori, G.; Miniati, Francesco; Ryu, Dongsu; Jones, T. W.

    2000-01-01

    We present results from three-dimensional (3-D) numerical simulations investigating the magnetohydrodynamics of cloud-wind interactions. The initial cloud is spherical while the magnetic field is uniform and transverse to the cloud motion. A simplified analytical model that describes the magnetic energy evolution in front of the cloud is developed and compared with simulation results. In addition, it is found the interaction of the cloud with a magnetized interstellar medium (ISM) results in ...

  6. 3D RNA and Functional Interactions from Evolutionary Couplings.

    Weinreb, Caleb; Riesselman, Adam J; Ingraham, John B; Gross, Torsten; Sander, Chris; Marks, Debora S

    2016-05-01

    Non-coding RNAs are ubiquitous, but the discovery of new RNA gene sequences far outpaces the research on the structure and functional interactions of these RNA gene sequences. We mine the evolutionary sequence record to derive precise information about the function and structure of RNAs and RNA-protein complexes. As in protein structure prediction, we use maximum entropy global probability models of sequence co-variation to infer evolutionarily constrained nucleotide-nucleotide interactions within RNA molecules and nucleotide-amino acid interactions in RNA-protein complexes. The predicted contacts allow all-atom blinded 3D structure prediction at good accuracy for several known RNA structures and RNA-protein complexes. For unknown structures, we predict contacts in 160 non-coding RNA families. Beyond 3D structure prediction, evolutionary couplings help identify important functional interactions-e.g., at switch points in riboswitches and at a complex nucleation site in HIV. Aided by increasing sequence accumulation, evolutionary coupling analysis can accelerate the discovery of functional interactions and 3D structures involving RNA. PMID:27087444

  7. Gesture Interaction Browser-Based 3D Molecular Viewer.

    Virag, Ioan; Stoicu-Tivadar, Lăcrămioara; Crişan-Vida, Mihaela

    2016-01-01

    The paper presents an open source system that allows the user to interact with a 3D molecular viewer using associated hand gestures for rotating, scaling and panning the rendered model. The novelty of this approach is that the entire application is browser-based and doesn't require installation of third party plug-ins or additional software components in order to visualize the supported chemical file formats. This kind of solution is suitable for instruction of users in less IT oriented environments, like medicine or chemistry. For rendering various molecular geometries our team used GLmol (a molecular viewer written in JavaScript). The interaction with the 3D models is made with Leap Motion controller that allows real-time tracking of the user's hand gestures. The first results confirmed that the resulting application leads to a better way of understanding various types of translational bioinformatics related problems in both biomedical research and education. PMID:27350455

  8. Affordable immersive projection system for 3d interaction

    Andújar Gran, Carlos Antonio; Fairén González, Marta; Brunet Crosa, Pere

    2002-01-01

    This paper describes an affordable Virtual Reality system designed and developed by a group of researchers at the Polytechnic University of Catalunya (UPC). The system allows direct selection and manipulation of virtual 3D objects. The interaction is based on stereoscopic images projected over the user’s working space and on devices tracking the user’s natural movements. The system includes a screen being adjustable both in orientation and height, sensors tracking the head and hand movemen...

  9. Ideal Positions: 3D Sonography, Medical Visuality, Popular Culture.

    Seiber, Tim

    2016-03-01

    As digital technologies are integrated into medical environments, they continue to transform the experience of contemporary health care. Importantly, medicine is increasingly visual. In the history of sonography, visibility has played an important role in accessing fetal bodies for diagnostic and entertainment purposes. With the advent of three-dimensional (3D) rendering, sonography presents the fetus visually as already a child. The aesthetics of this process and the resulting imagery, made possible in digital networks, discloses important changes in the relationship between technology and biology, reproductive health and political debates, and biotechnology and culture. PMID:26164291

  10. EXPERIMENTS ON HYDRODYNAMIC INTERACTION BETWEEN 3-D OVAL AND WALL

    SUN Ke; SHENG Qi-hu; ZHANG Liang; LI Feng-lai

    2007-01-01

    The boundary hydrodynamic interaction of a 3-D oval body was experimentally surveyed for different cases. The regression method was employed to find the experimental formulae of hydrodynamic coefficients relating to the attack angle, clearance to wall, and moving speed. The mechanism of interaction was discussed. The experimental results show that there exists a lifting effect, similar to wings in flow. The lifting effect is remarkable. The boundary hydrodynamic interaction of the small aspect ratio model is almost linearly dependent on the attack angle, but the effect of the moving speed of the body on the hydrodynamic coefficients is very small. The effect of clearance is related to the geometric shape. The boundary hydrodynamic interaction always enhances the lifting effect if the clearance is small.

  11. Mobile gaze-based screen interaction in 3D environments

    Mardanbeigi, Diako; Witzner Hansen, Dan

    2011-01-01

    Head-mounted eye trackers can be used for mobile interaction as well as gaze estimation purposes. This paper presents a method that enables the user to interact with any planar digital display in a 3D environment using a head-mounted eye tracker. An effective method for identifying the screens in...... the field of view of the user is also presented which can be applied in a general scenario in which multiple users can interact with multiple screens. A particular application of using this technique is implemented in a home environment with two big screens and a mobile phone. In this application a...... user was able to interact with these screens using a wireless head-mounted eye tracker....

  12. The role of 3-D interactive visualization in blind surveys of H I in galaxies

    Punzo, D.; van der Hulst, J. M.; Roerdink, J. B. T. M.; Oosterloo, T. A.; Ramatsoku, M.; Verheijen, M. A. W.

    2015-09-01

    Upcoming H I surveys will deliver large datasets, and automated processing using the full 3-D information (two positional dimensions and one spectral dimension) to find and characterize H I objects is imperative. In this context, visualization is an essential tool for enabling qualitative and quantitative human control on an automated source finding and analysis pipeline. We discuss how Visual Analytics, the combination of automated data processing and human reasoning, creativity and intuition, supported by interactive visualization, enables flexible and fast interaction with the 3-D data, helping the astronomer to deal with the analysis of complex sources. 3-D visualization, coupled to modeling, provides additional capabilities helping the discovery and analysis of subtle structures in the 3-D domain. The requirements for a fully interactive visualization tool are: coupled 1-D/2-D/3-D visualization, quantitative and comparative capabilities, combined with supervised semi-automated analysis. Moreover, the source code must have the following characteristics for enabling collaborative work: open, modular, well documented, and well maintained. We review four state of-the-art, 3-D visualization packages assessing their capabilities and feasibility for use in the case of 3-D astronomical data.

  13. 3d particle simulations on ultra short laser interaction

    Nishihara, Katsunobu; Okamoto, Takashi; Yasui, Hidekazu [Osaka Univ., Suita (Japan). Inst. of Laser Engineering

    1998-03-01

    Two topics related to ultra short laser interaction with matter, linear and nonlinear high frequency conductivity of a solid density hydrogen plasma and anisotropic self-focusing of an intense laser in an overdense plasma, have been investigated with the use of 3-d particle codes. Frequency dependence of linear conductivity in a dense plasma is obtained, which shows anomalous conductivity near plasma frequency. Since nonlinear conductivity decreases with v{sub o}{sup -3}, where v{sub o} is a quivering velocity, an optimum amplitude exists leading to a maximum electron heating. Anisotropic self-focusing of a linear polarized intense laser is observed in an overdense plasma. (author)

  14. A Tangible Volume for Portable 3D Interaction

    Issartel, Paul; Besançon, Lonni; Isenberg, Tobias; Ammi, Mehdi

    2016-01-01

    We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank display. The tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them, and to manipulate them in 3D space. We investigate this concept through t...

  15. Assessing 3D tunnel position in ACL reconstruction using a novel single image 3D-2D registration

    Kang, X.; Yau, W. P.; Otake, Y.; Cheung, P. Y. S.; Hu, Y.; Taylor, R. H.

    2012-02-01

    The routinely used procedure for evaluating tunnel positions following anterior cruciate ligament (ACL) reconstructions based on standard X-ray images is known to pose difficulties in terms of obtaining accurate measures, especially in providing three-dimensional tunnel positions. This is largely due to the variability in individual knee joint pose relative to X-ray plates. Accurate results were reported using postoperative CT. However, its extensive usage in clinical routine is hampered by its major requirement of having CT scans of individual patients, which is not available for most ACL reconstructions. These difficulties are addressed through the proposed method, which aligns a knee model to X-ray images using our novel single-image 3D-2D registration method and then estimates the 3D tunnel position. In the proposed method, the alignment is achieved by using a novel contour-based 3D-2D registration method wherein image contours are treated as a set of oriented points. However, instead of using some form of orientation weighting function and multiplying it with a distance function, we formulate the 3D-2D registration as a probability density estimation using a mixture of von Mises-Fisher-Gaussian (vMFG) distributions and solve it through an expectation maximization (EM) algorithm. Compared with the ground-truth established from postoperative CT, our registration method in an experiment using a plastic phantom showed accurate results with errors of (-0.43°+/-1.19°, 0.45°+/-2.17°, 0.23°+/-1.05°) and (0.03+/-0.55, -0.03+/-0.54, -2.73+/-1.64) mm. As for the entry point of the ACL tunnel, one of the key measurements, it was obtained with high accuracy of 0.53+/-0.30 mm distance errors.

  16. 3-D MHD Numerical Simulations of Cloud-Wind Interactions

    Gregori, G; Ryu, D; Jones, T W; Miniati, Francesco; Ryu, Dongsu

    2000-01-01

    We present results from three-dimensional (3-D) numerical simulations investigating the magnetohydrodynamics of cloud-wind interactions. The initial cloud is spherical while the magnetic field is uniform and transverse to the cloud motion. A simplified analytical model that describes the magnetic energy evolution in front of the cloud is developed and compared with simulation results. In addition, it is found the interaction of the cloud with a magnetized interstellar medium (ISM) results in the formation of a highly structured magnetotail. The magnetic flux in the wake of the cloud organizes into flux ropes and a reconnection, current sheet is developed, as field lines of opposite polarity are brought close together near the symmetry axis. At the same time, magnetic pressure is strongly enhanced at the leading edge of the cloud from the stretching of the field lines that occurs there. This has an important dynamical effect on the subsequent evolution of the cloud, since some unstable modes tend to be strongl...

  17. A hand-held 3D laser scanning with global positioning system of subvoxel precision

    In this paper we propose a hand-held 3D laser scanner composed of an optical head device to extract 3D local surface information and a stereo vision system with subvoxel precision to measure the position and orientation of the 3D optical head. The optical head is manually scanned over the surface object by the operator. The orientation and position of the 3D optical head is determined by a phase-sensitive method using a 2D regular intensity pattern. This phase reference pattern is rigidly fixed to the optical head and allows their 3D location with subvoxel precision in the observation field of the stereo vision system. The 3D resolution achieved by the stereo vision system is about 33 microns at 1.8 m with an observation field of 60cm x 60cm.

  18. Finding 3D Teeth Positions by Using 2D Uncalibrated Dental X-ray Images

    Sridhar, Bitra; Prasad, Dandey Venkata

    2010-01-01

    In Dental Radiology very often several radiographs (uncalibrated in position) are taken from the same person. The radiographs do not provide the depth details, and there is often requirement of three dimensional (3D) data to achieve better diagnosis by radiologist. The purpose of this project is a step forward to solve needs of dentists for evaluating the degree of severity of teeth cavities by 3D reconstruction implementing the uncalibrated radiographs. The 3D information retrieval from two ...

  19. Investigation and evaluation of pointing modalities for interactive stereoscopic 3D TV

    Haiyue Yuan,; Calic, J.; Fernando, A.; Kondoz, A

    2013-01-01

    The recent proliferation of stereoscopic three dimensional (3D) video technology has fostered a large body of research into 3D video capture, production, compression and delivery. However, little research has been dedicated to the design practices of stereoscopic 3D video interaction. Interaction tasks such as pointing and selection are critical to the consumer's experience of the 3D video technology. This paper presents investigation of pointing modalities in the context of stereoscopic 3D t...

  20. Using a wireless motion controller for 3D medical image catheter interactions

    Vitanovski, Dime; Hahn, Dieter; Daum, Volker; Hornegger, Joachim

    2009-02-01

    State-of-the-art morphological imaging techniques usually provide high resolution 3D images with a huge number of slices. In clinical practice, however, 2D slice-based examinations are still the method of choice even for these large amounts of data. Providing intuitive interaction methods for specific 3D medical visualization applications is therefore a critical feature for clinical imaging applications. For the domain of catheter navigation and surgery planning, it is crucial to assist the physician with appropriate visualization techniques, such as 3D segmentation maps, fly-through cameras or virtual interaction approaches. There has been an ongoing development and improvement for controllers that help to interact with 3D environments in the domain of computer games. These controllers are based on both motion and infrared sensors and are typically used to detect 3D position and orientation. We have investigated how a state-of-the-art wireless motion sensor controller (Wiimote), developed by Nintendo, can be used for catheter navigation and planning purposes. By default the Wiimote controller only measure rough acceleration over a range of +/- 3g with 10% sensitivity and orientation. Therefore, a pose estimation algorithm was developed for computing accurate position and orientation in 3D space regarding 4 Infrared LEDs. Current results show that for the translation it is possible to obtain a mean error of (0.38cm, 0.41cm, 4.94cm) and for the rotation (0.16, 0.28) respectively. Within this paper we introduce a clinical prototype that allows steering of a virtual fly-through camera attached to the catheter tip by the Wii controller on basis of a segmented vessel tree.

  1. Improvement of integral 3D image quality by compensating for lens position errors

    Okui, Makoto; Arai, Jun; Kobayashi, Masaki; Okano, Fumio

    2004-05-01

    Integral photography (IP) or integral imaging is a way to create natural-looking three-dimensional (3-D) images with full parallax. Integral three-dimensional television (integral 3-D TV) uses a method that electronically presents 3-D images in real time based on this IP method. The key component is a lens array comprising many micro-lenses for shooting and displaying. We have developed a prototype device with about 18,000 lenses using a super-high-definition camera with 2,000 scanning lines. Positional errors of these high-precision lenses as well as the camera's lenses will cause distortions in the elemental image, which directly affect the quality of the 3-D image and the viewing area. We have devised a way to compensate for such geometrical position errors and used it for the integral 3-D TV prototype, resulting in an improvement in both viewing zone and picture quality.

  2. 3D Surface Imaging of the Human Female Torso in Upright to Supine Positions

    Reece, Gregory P.; Merchant, Fatima; Andon, Johnny; Khatam, Hamed; Ravi-Chandar, K.; Weston, June; Fingeret, Michelle C.; Lane, Chris; Duncan, Kelly; Markey, Mia K.

    2015-01-01

    Three-dimensional (3D) surface imaging of breasts is usually done with the patient in an upright position, which does not permit comparison of changes in breast morphology with changes in position of the torso. In theory, these limitations may be eliminated if the 3D camera system could remain fixed relative to the woman’s torso as she is tilted from 0 to 90 degrees. We mounted a 3dMDtorso imaging system onto a bariatric tilt table to image breasts at different tilt angles. The images were va...

  3. 3D position determination in monolithic crystals coupled to SiPMs for PET

    Etxebeste, Ane; Barrio, John; Muñoz, Enrique; Oliver, Josep F.; Solaz, Carles; Llosá, Gabriela

    2016-05-01

    The interest in using continuous monolithic crystals in positron emission tomography (PET) has grown in the last years. Coupled to silicon photomultipliers (SiPMs), the detector can combine high sensitivity and high resolution, the two main factors to be maximized in a positron emission tomograph. In this work, the position determination capability of a detector comprised of a 12× 12× 10 mm3 LYSO crystal coupled to an 8× 8 -pixel array of SiPMs is evaluated. The 3D interaction position of γ-rays is estimated using an analytical model of the light distribution including reflections on the facets of the crystal. Monte Carlo simulations have been performed to evaluate different crystal reflectors and geometries. The method has been characterized and applied to different cases. Intrinsic resolution obtained with the position estimation method used in this work, applied to experimental data, achieves sub-millimetre resolution values. Average resolution over the detector surface for 5 mm thick crystal is  ∼0.9 mm FWHM and  ∼1.2 mm FWHM for 10 mm thick crystal. Depth of interaction resolution is close to 2 mm FWHM in both cases, while the FWTM is  ∼5.3 mm for 5 mm thick crystal and  ∼9.6 mm for 10 mm thick crystal.

  4. Computationally efficient storage of 3D particle intensity and position data for use in 3D PIV and 3D PTV

    Three-dimensional (3D) volumetric velocity measurement techniques, such as tomographic or holographic particle image velocimetry (PIV), rely upon the computationally intensive formation, storage and localized interrogation of multiple 3D particle intensity fields. Calculation of a single velocity field typically requires the extraction of particle intensities into tens of thousands of 3D sub-volumes or discrete particle clusters, the processing of which can significantly affect the performance of 3D cross-correlation based PIV and 3D particle tracking velocimetry (PTV). In this paper, a series of popular and customized volumetric data formats are presented and investigated using synthetic particle volumes and experimental data arising from tomographic PIV measurements of a turbulent boundary layer. Results show that the use of a sub-grid ordered non-zero intensity format with a sub-grid size of 16 × 16 × 16 points provides the best performance for cross-correlation based PIV analysis, while a particle clustered non-zero intensity format provides the best format for PTV applications. In practical tomographic PIV measurements the sub-grid ordered non-zero intensity format offered a 29% improvement in reconstruction times, while providing a 93% reduction in volume data requirements and a 28% overall improvement in cross-correlation based velocity analysis and validation times. (paper)

  5. Computationally efficient storage of 3D particle intensity and position data for use in 3D PIV and 3D PTV

    Atkinson, C.; Buchmann, N. A.; Soria, J.

    2013-11-01

    Three-dimensional (3D) volumetric velocity measurement techniques, such as tomographic or holographic particle image velocimetry (PIV), rely upon the computationally intensive formation, storage and localized interrogation of multiple 3D particle intensity fields. Calculation of a single velocity field typically requires the extraction of particle intensities into tens of thousands of 3D sub-volumes or discrete particle clusters, the processing of which can significantly affect the performance of 3D cross-correlation based PIV and 3D particle tracking velocimetry (PTV). In this paper, a series of popular and customized volumetric data formats are presented and investigated using synthetic particle volumes and experimental data arising from tomographic PIV measurements of a turbulent boundary layer. Results show that the use of a sub-grid ordered non-zero intensity format with a sub-grid size of 16 × 16 × 16 points provides the best performance for cross-correlation based PIV analysis, while a particle clustered non-zero intensity format provides the best format for PTV applications. In practical tomographic PIV measurements the sub-grid ordered non-zero intensity format offered a 29% improvement in reconstruction times, while providing a 93% reduction in volume data requirements and a 28% overall improvement in cross-correlation based velocity analysis and validation times.

  6. 3D interactive visualization of crowd simulations at urban scale

    Fanini, Bruno; Calori, Luigi

    2014-01-01

    Digital representations of the urban environment have constantly increased their complexity: starting from fixed chunks of 2D segment depicting the building base to complex data-sets comprising several layer of information such as multi-resolution GIS data combined with on field 3D data acquisition. Cities in particular and urban development in general emerge from the bottom up, so crowd is an essential part of the city environment but it is often absent from most of the intera...

  7. The development of educational 3D virtual interactive learning environments for art, design & architecture

    Unver, Ertu; Taylor, Andrew

    2006-01-01

    Online interactive 3D virtual environments are becoming increasingly globally populated and integrated into everyday physical society. The paper discusses the development of online interactive 3D games technologies and how integration of these media can extend the ‘traditional’ learning and teaching experience. In this paper the initial stages of the research project are described and the development of the technology and methods used for creating an online 3D virtual interactive learni...

  8. Correlative Microscopy for 3D Structural Analysis of Dynamic Interactions

    Jun, Sangmi; Zhao, Gongpu; Ning, Jiying; Gibson, Gregory A.; Watkins, Simon C.; Zhang, Peijun

    2013-01-01

    Cryo-electron tomography (cryoET) allows 3D visualization of cellular structures at molecular resolution in a close-to-physiological state1. However, direct visualization of individual viral complexes in their host cellular environment with cryoET is challenging2, due to the infrequent and dynamic nature of viral entry, particularly in the case of HIV-1. While time-lapse live-cell imaging has yielded a great deal of information about many aspects of the life cycle of HIV-13-7, the resolution ...

  9. Radiological characterisation by means of 3D-laser modelling and positioning of measurements

    AB SVAFO is a nuclear waste technology and decommissioning company based in Sweden in the scenic surroundings of Studsvik on the Baltic coast. SVAFO is owned by the Swedish nuclear power industry. MultiInfo 3D Laser Scan Solution AB is a technical consult company focusing on the development and solution of 3D laser scanning techniques and its applications in different fields. For better viewing we are using a 3D-laser modelling of a building, national coordinates and using radiological measurements from a database. It is then possible to visualize the contamination situation in the whole building using a CAD-program. The results will be used for the upcoming R2-reactor decommissioning and for visualisation of dose rates and contamination levels in other nuclear buildings. For better documentation of radioactivity distribution of a decommissioned facility any object in a building can be accurately measured in 3D and visualized in 3D-laser image in a CAD program (e.g. AutoCAD), and then link to a database (e.g. SVALA), which have stored the measurements of radioactivity by other tools (e.g. RFID-tags). The position of any measured object can also be identified in 3D model and laser image, so the situation of contamination levels and distribution can be monitored and visualized in 3D. The results will be used for visualisation of dose rates and contamination levels in other nuclear buildings. AB SVAFO's main business is to take care of formerly state-owned spent nuclear waste at the site, including small amounts of nuclear fuel. Buildings are also included, mainly nuclear waste storage buildings and a research reactor. Some buildings have already been decommissioned with results of contamination shown in long and not very clear tables. With 3D-modelling the results are shown more clear. (authors)

  10. Interactivity of 3D social Internet as a Marketing Tool

    Swierczynska-Kaczor, Urszula

    2009-01-01

    The results of the survey conducted among Polish users of Second Life partly explained the proposed model of interactions presented in section 2.1. The first part of the survey identified the spectrum of possible interaction (indicated in the model in section 2.1. as passive, active without creation and active- creation), and investigated which interactions can be assessed as particularly interesting for avatars (variable ‘perceived value of interactivity’). The result emphasizes the impo...

  11. 3D Image-Guided Automatic Pipette Positioning for Single Cell Experiments in vivo

    Brian Long; Lu Li; Ulf Knoblich; Hongkui Zeng; Hanchuan Peng

    2015-01-01

    We report a method to facilitate single cell, image-guided experiments including in vivo electrophysiology and electroporation. Our method combines 3D image data acquisition, visualization and on-line image analysis with precise control of physical probes such as electrophysiology microelectrodes in brain tissue in vivo. Adaptive pipette positioning provides a platform for future advances in automated, single cell in vivo experiments.

  12. Geological map of the future: digital, interactive, and 3D

    Thorleifson, H.

    2003-12-01

    Geological survey agencies are developing methods for government geological mapping in the post-paper map era. Surficial and bedrock maps are being digitized and reconciled, while multiple generations of legends are being made accessible in a categorized format. Regional 3D geological models that integrate soils and geology, surficial and bedrock geology, as well as onshore and offshore are increasingly in demand as the information, technology, and protocols to build them progress. Applications such as regional groundwater modelling require digitizing, reconciliation, and assembly of a digital elevation model, bathymetry, offshore geology, soils, surficial geology, public domain drillhole and geophysical data, bedrock maps, and existing stratigraphic models typically expressed as structure contours. New stratigraphic modelling, particularly required for surficial unconsolidated deposits in many regions, requires information from cored holes logged by geologists as well as geophysical surveys. These high-quality results are extrapolated laterally using drill hole data, commonly large quantities of water well data of varying resolution and reliability. Much effort is required to adequately georeference the drillhole data, and to parse large numbers of unique lithological descriptions. Stratigraphic modelling methods ideally use all data and an approach that permits judgement in the acceptance or rejection of data, while interpolation and extrapolation are guided by genetic insights. Models are best captured as a grid of predicted stratigraphy profiles that convey expert opinion on interpolation and extrapolation from the data points. Reconciliation of mapping with that of neighbouring jurisdictions is a key step, as is balancing subjective definition of strata with more objective geostatistical approaches to characterizing the heterogeneous physical properties of the strata. Progress is readily achievable in undeformed strata, while deformed strata present far

  13. Realization of real-time interactive 3D image holographic display [Invited].

    Chen, Jhen-Si; Chu, Daping

    2016-01-20

    Realization of a 3D image holographic display supporting real-time interaction requires fast actions in data uploading, hologram calculation, and image projection. These three key elements will be reviewed and discussed, while algorithms of rapid hologram calculation will be presented with the corresponding results. Our vision of interactive holographic 3D displays will be discussed. PMID:26835944

  14. 3D measurement of the position of gold particles via evanescent digital holographic particle tracking velocimetry

    Satake, Shin-ichi; Unno, Noriyuki; Nakata, Shuichiro; Taniguchi, Jun

    2016-08-01

    A new technique based on digital holography and evanescent waves was developed for 3D measurements of the position of gold nanoparticles in water. In this technique, an intensity profile is taken from a holographic image of a gold particle. To detect the position of the gold particle with high accuracy, its holographic image is recorded on a nanosized step made of MEXFLON, which has a refractive index close to that of water, and the position of the particle is reconstructed by means of digital holography. The height of the nanosized step was measured by using a profilometer and the digitally reconstructed height of the glass substrate had good agreement with the measured value. Furthermore, this method can be used to accurately track the 3D position of a gold particle in water.

  15. Visualizing the process of interaction in a 3D environment

    Vaidya, Vivek; Suryanarayanan, Srikanth; Krishnan, Kajoli; Mullick, Rakesh

    2007-03-01

    As the imaging modalities used in medicine transition to increasingly three-dimensional data the question of how best to interact with and analyze this data becomes ever more pressing. Immersive virtual reality systems seem to hold promise in tackling this, but how individuals learn and interact in these environments is not fully understood. Here we will attempt to show some methods in which user interaction in a virtual reality environment can be visualized and how this can allow us to gain greater insight into the process of interaction/learning in these systems. Also explored is the possibility of using this method to improve understanding and management of ergonomic issues within an interface.

  16. 3D RNA and functional interactions from evolutionary couplings

    Weinreb, Caleb; Riesselman, Adam J.; Ingraham, John B.; Gross, Torsten; Sander, Chris; Marks, Debora S.

    2015-01-01

    Non-coding RNAs are ubiquitous, but the discovery of new RNA gene sequences far outpaces research on their structure and functional interactions. We mine the evolutionary sequence record to derive precise information about function and structure of RNAs and RNA-protein complexes. As in protein structure prediction, we use maximum entropy global probability models of sequence co-variation to infer evolutionarily constrained nucleotide-nucleotide interactions within RNA molecules, and nucleotid...

  17. Dynamic WIFI-Based Indoor Positioning in 3D Virtual World

    Chan, S.; G. Sohn; Wang, L.; Lee, W.

    2013-01-01

    A web-based system based on the 3DTown project was proposed using Google Earth plug-in that brings information from indoor positioning devices and real-time sensors into an integrated 3D indoor and outdoor virtual world to visualize the dynamics of urban life within the 3D context of a city. We addressed limitation of the 3DTown project with particular emphasis on video surveillance camera used for indoor tracking purposes. The proposed solution was to utilize wireless local area net...

  18. Influence of hand position on the near-effect in 3D attention

    Pollux, Petra; Bourke, Patrick

    2008-01-01

    Voluntary reorienting of attention in real depth situations is characterized by an attentional bias to locations near the viewer once attention is deployed to a spatially cued object in depth. Previously this effect (initially referred to as the ‘near-effect’) was attributed to access of a 3D viewer-centred spatial representation for guiding attention in 3D space. The aim of this study was to investigate whether the near-bias could have been associated with the position of the response-hand, ...

  19. The interactive presentation of 3D information obtained from reconstructed datasets and 3D placement of single histological sections with the 3D portable document format

    de Boer, B. A.; Soufan, A. T.; Hagoort, J.; Mohun, T. J.; van den Hoff, M. J. B.; Hasman, A.; Voorbraak, F. P. J. M.; Moorman, A. F. M.; Ruijter, J.M.

    2011-01-01

    Interpretation of the results of anatomical and embryological studies relies heavily on proper visualization of complex morphogenetic processes and patterns of gene expression in a three-dimensional (3D) context. However, reconstruction of complete 3D datasets is time consuming and often researchers study only a few sections. To help in understanding the resulting 2D data we developed a program (TRACTS) that places such arbitrary histological sections into a high-resolution 3D model of the de...

  20. 3D positioning scheme exploiting nano-scale IR-UWB orthogonal pulses

    Kim Nammoon

    2011-01-01

    Full Text Available Abstract In these days, the development of positioning technology for realizing ubiquitous environments has become one of the most important issues. The Global Positioning System (GPS is a well-known positioning scheme, but it is not suitable for positioning in in-door/building environments because it is difficult to maintain line-of-sight condition between satellites and a GPS receiver. To such problem, various positioning methods such as RFID, WLAN, ZigBee, and Bluetooth have been developed for indoor positioning scheme. However, the majority of positioning schemes are focused on the two-dimension positioning even though three-dimension (3D positioning information is more useful especially in indoor applications, such as smart space, U-health service, context aware service, etc. In this paper, a 3D positioning system based on mutually orthogonal nano-scale impulse radio ultra-wideband (IR-UWB signals and cross array antenna is proposed. The proposed scheme uses nano-scale IR-UWB signals providing fine time resolution and high-resolution multiple signal specification algorithm for the time-of-arrival and the angle-of-arrival estimation. The performance is evaluated over various IEEE 802.15.4a channel models, and simulation results show the effectiveness of proposed scheme.

  1. 3D positioning scheme exploiting nano-scale IR-UWB orthogonal pulses.

    Kim, Nammoon; Kim, Youngok

    2011-01-01

    In these days, the development of positioning technology for realizing ubiquitous environments has become one of the most important issues. The Global Positioning System (GPS) is a well-known positioning scheme, but it is not suitable for positioning in in-door/building environments because it is difficult to maintain line-of-sight condition between satellites and a GPS receiver. To such problem, various positioning methods such as RFID, WLAN, ZigBee, and Bluetooth have been developed for indoor positioning scheme. However, the majority of positioning schemes are focused on the two-dimension positioning even though three-dimension (3D) positioning information is more useful especially in indoor applications, such as smart space, U-health service, context aware service, etc. In this paper, a 3D positioning system based on mutually orthogonal nano-scale impulse radio ultra-wideband (IR-UWB) signals and cross array antenna is proposed. The proposed scheme uses nano-scale IR-UWB signals providing fine time resolution and high-resolution multiple signal specification algorithm for the time-of-arrival and the angle-of-arrival estimation. The performance is evaluated over various IEEE 802.15.4a channel models, and simulation results show the effectiveness of proposed scheme. PMID:21970578

  2. The interactive presentation of 3D information obtained from reconstructed datasets and 3D placement of single histological sections with the 3D portable document format

    B.A. de Boer; A.T. Soufan; J. Hagoort; T.J. Mohun; M.J.B. van den Hoff; A. Hasman; F.P.J.M. Voorbraak; A.F.M. Moorman; J.M. Ruijter

    2011-01-01

    Interpretation of the results of anatomical and embryological studies relies heavily on proper visualization of complex morphogenetic processes and patterns of gene expression in a three-dimensional (3D) context. However, reconstruction of complete 3D datasets is time consuming and often researchers

  3. Interaction model for 3D cutting in maxillofacial surgery planning

    Neumann, Patrick; Siebert, Dirk; Schulz, Armin; Faulkner, Gabriele; Krauss, Manfred; Tolxdorff, Thomas

    1999-05-01

    Our main research work is the realization of a completely computer-based maxillofacial surgery planning system. An important step toward this goal is the availability of virtual tools for the surgeon to interactively define bone segments from skull and jaw bones. The easy-to-handle user interface employs visual and force-feedback devices to define subvolumes of a patient's volume dataset. The defined subvolumes together with their spatial arrangements lead to an operation plan. We have evaluated modern low-cost, force- feedback devices with regard to their ability to emulate the surgeon's working procedure.

  4. Virtual 3D interactive system with embedded multiwavelength optical sensor array and sequential devices

    Wang, Guo-Zhen; Huang, Yi-Pai; Hu, Kuo-Jui

    2012-06-01

    We proposed a virtual 3D-touch system by bare finger, which can detect the 3-axis (x, y, z) information of finger. This system has multi-wavelength optical sensor array embedded on the backplane of TFT panel and sequentail devices on the border of TFT panel. We had developed reflecting mode which can be worked by bare finger for the 3D interaction. A 4-inch mobile 3D-LCD with this proposed system was successfully been demonstrated already.

  5. An Interactive, 3D Fault Editor for VR Environments

    van Aalsburg, J.; Yikilmaz, M. B.; Kreylos, O.; Kellogg, L. H.; Rundle, J. B.

    2008-12-01

    Digitial Fault Models (DFM) play a vital role in the study of earthquake dynamics, fault-earthquake interactions, and seismicity. DFMs serve as input for finite-element method (FEM) or other earthquake simulations such as Virtual California. Generally, digital fault models are generated by importing a digitized and georeferenced (2D) fault map and/or a hillshade image of the study area into a geographical information system (GIS) application, where individual fault lines are traced by the user. Data assimilation and creation of a DFM, or updating an existing DFM based on new observations, is a tedious and time-consuming process. In order to facilitate the creation process, we are developing an immersive virtual reality (VR) application to visualize and edit fault models. This program is designed to run in immersive environments such as a CAVE (walk-in VR environment), but also works in a wide range of other environments, including desktop systems and GeoWalls. It is being developed at the UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES, http://www.keckcaves.org). Our program allows users to create new models or modify existing ones; for instance by repositioning individual fault-segments, by changing the dip angle, or by modifying (or assigning) the value of a property associated with a particular fault segment (i.e. slip rate). With the addition of high resolution Digital Elevation Models (DEM) , georeferenced active tectonic fault maps and earthquake hypocenters, the user can accurately add new segments to an existing model or create a fault model entirely from scratch. Interactively created or modified models can be written to XML files at any time; from there the data may easily be converted into various formats required by the analysis software or simulation. We believe that the ease of interaction provided by VR technology is ideally suited to the problem of creating and editing digital fault models. Our software provides

  6. Dynamic WIFI-Based Indoor Positioning in 3D Virtual World

    Chan, S.; Sohn, G.; Wang, L.; Lee, W.

    2013-11-01

    A web-based system based on the 3DTown project was proposed using Google Earth plug-in that brings information from indoor positioning devices and real-time sensors into an integrated 3D indoor and outdoor virtual world to visualize the dynamics of urban life within the 3D context of a city. We addressed limitation of the 3DTown project with particular emphasis on video surveillance camera used for indoor tracking purposes. The proposed solution was to utilize wireless local area network (WLAN) WiFi as a replacement technology for localizing objects of interest due to the wide spread availability and large coverage area of WiFi in indoor building spaces. Indoor positioning was performed using WiFi without modifying existing building infrastructure or introducing additional access points (AP)s. A hybrid probabilistic approach was used for indoor positioning based on previously recorded WiFi fingerprint database in the Petrie Science and Engineering building at York University. In addition, we have developed a 3D building modeling module that allows for efficient reconstruction of outdoor building models to be integrated with indoor building models; a sensor module for receiving, distributing, and visualizing real-time sensor data; and a web-based visualization module for users to explore the dynamic urban life in a virtual world. In order to solve the problems in the implementation of the proposed system, we introduce approaches for integration of indoor building models with indoor positioning data, as well as real-time sensor information and visualization on the web-based system. In this paper we report the preliminary results of our prototype system, demonstrating the system's capability for implementing a dynamic 3D indoor and outdoor virtual world that is composed of discrete modules connected through pre-determined communication protocols.

  7. How users interact with a 3D geo-browser under time pressure

    Wilkening, Jan; Fabrikant, Sara I

    2013-01-01

    Interactive 3D geo-browsers, also known as globe viewers, are popular, because they are easy and fun to use. However, it is still an open question whether highly interactive, 3D geographic data browsing, and visualization displays support effective and efficient spatio-temporal decision making. Moreover, little is known about the role of time constraints for spatio-temporal decision-making in an interactive, 3D context. In this article, we present an empirical approach to assess the effect of...

  8. Intuitiveness 3D objects Interaction in Augmented Reality Using S-PI Algorithm

    Ajune Wanis Ismail

    2013-07-01

    Full Text Available Numbers of researchers have developed interaction techniques in Augmented Reality (AR application. Some of them proposed new technique for user interaction with different types of interfaces which could bring great promise for intuitive user interaction with 3D data naturally. This paper will explore the 3D object manipulation performs in single-point interaction (S-PI technique in AR environment. The new interaction algorithm, S-PI technique, is point-based intersection designed to detect the interaction’s behaviors such as translate, rotate, clone and for intuitive 3D object handling. The S-PI technique is proposed with marker-based tracking in order to improve the trade-off between the accuracy and speed in manipulating 3D object in real-time. The method is robust required to ensure both elements of real and virtual can be combined relative to the user’s viewpoints and reduce system lag.  

  9. Numerical modeling of 3-D Position Reconstruction from 3-Axial Planar Spiral Coil Sensor Sensitivity

    Sanjaya, Edi; Viridi, Sparisoma

    2011-01-01

    A sensitivity profile of a planar spiral coil sensor (PSCS) is proposed and use to generate the relation of 3-D position of object observed using three (PSCS)-s, one in each x, y, and z axis to the sensors response. A numerical procedure using self consistent field-like method to reconstruct the real position of observed object from sensor sensitivity is presented and the results are discussed. Unfortunately, the procedure fails to approach the desired results due to the existence of quadratic terms.

  10. A virtual interface for interactions with 3D models of the human body.

    De Paolis, Lucio T; Pulimeno, Marco; Aloisio, Giovanni

    2009-01-01

    The developed system is the first prototype of a virtual interface designed to avoid contact with the computer so that the surgeon is able to visualize 3D models of the patient's organs more effectively during surgical procedure or to use this in the pre-operative planning. The doctor will be able to rotate, to translate and to zoom in on 3D models of the patient's organs simply by moving his finger in free space; in addition, it is possible to choose to visualize all of the organs or only some of them. All of the interactions with the models happen in real-time using the virtual interface which appears as a touch-screen suspended in free space in a position chosen by the user when the application is started up. Finger movements are detected by means of an optical tracking system and are used to simulate touch with the interface and to interact by pressing the buttons present on the virtual screen. PMID:19377116

  11. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds

    Minocha, Shailey; Reeves, Ahmad John

    Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can 'inhabit' and interact via their own graphical, self-representations known as 'avatars'. 3D virtual worlds are being used in many applications: education/training, gaming, social networking, marketing and commerce. Second Life is the most widely used 3D virtual world in education. However, problems associated with usability, navigation and way finding in 3D virtual worlds may impact on student learning and engagement. Based on empirical investigations of learning spaces in Second Life, this paper presents design guidelines to improve the usability and ease of navigation in 3D spaces. Methods of data collection include semi-structured interviews with Second Life students, educators and designers. The findings have revealed that design principles from the fields of urban planning, Human- Computer Interaction, Web usability, geography and psychology can influence the design of spaces in 3D multi-user virtual environments.

  12. 3D-interologs: an evolution database of physical protein- protein interactions across multiple genomes

    Chen Yung-Chiang; Lo Yu-Shu; Yang Jinn-Moon

    2010-01-01

    Abstract Background Comprehensive exploration of protein-protein interactions is a challenging route to understand biological processes. For efficiently enlarging protein interactions annotated with residue-based binding models, we proposed a new concept "3D-domain interolog mapping" with a scoring system to explore all possible protein pairs between the two homolog families, derived from a known 3D-structure dimmer (template), across multiple species. Each family consists of homologous prote...

  13. Web based Interactive 3D Learning Objects for Learning Management Systems

    Stefan Hesse; Stefan Gumhold

    2012-01-01

    In this paper, we present an approach to create and integrate interactive 3D learning objects of high quality for higher education into a learning management system. The use of these resources allows to visualize topics, such as electro-technical and physical processes in the interior of complex devices. This paper addresses the challenge of combining rich interactivity and adequate realism with 3D exercise material for distance elearning.

  14. The possibility of isolated target 3-D position estimation and optimal receiver position determination in SS-BSAR

    HU Gheng; LONG Teng; ZENG Tao

    2008-01-01

    Starting from the generalized ambiguity function of bistatic SAR (BSAR), it is shown that 3-D point target estimation can be carried out in space-surface bistatic SAR (SS-BSAR). Appropriate analytical equations, based on maximum likelihood estimation (MLE), are derived and confirmed via computer simulation. Furthermore, the performance of the estimate using the Crammer-Rao bound is analyzed for the case in question, thus further revealing the possibility and potential of target 3-D position estimation. Setting the determinant maximum of the information matrix as the criterion, the optimal receiver position and multi-receiver configuration are analytically determined in the SS-BSAR system. Simulation results also validate the correctness of the analytical calculation.

  15. Volumetric Next-best-view Planning for 3D Object Reconstruction with Positioning Error

    J. Irving Vasquez-Gomez

    2014-10-01

    Full Text Available Three-dimensional (3D object reconstruction is the process of building a 3D model of a real object. This task is performed by taking several scans of an object from different locations (views. Due to the limited field of view of the sensor and the object’s self-occlusions, it is a difficult problem to solve. In addition, sensor positioning by robots is not perfect, making the actual view different from the expected one. We propose a next best view (NBV algorithm that determines each view to reconstruct an arbitrary object. Furthermore, we propose a method to deal with the uncertainty in sensor positioning. The algorithm fulfills all the constraints of a reconstruction process, such as new information, positioning constraints, sensing constraints and registration constraints. Moreover, it improves the scan’s quality and reduces the navigation distance. The algorithm is based on a search-based paradigm where a set of candidate views is generated and then each candidate view is evaluated to determine which one is the best. To deal with positioning uncertainty, we propose a second stage which re-evaluates the views according to their neighbours, such that the best view is that which is within a region of the good views. The results of simulation and comparisons with previous approaches are presented.

  16. 3D positional control of magnetic levitation system using adaptive control: improvement of positioning control in horizontal plane

    Nishino, Toshimasa; Fujitani, Yasuhiro; Kato, Norihiko; Tsuda, Naoaki; Nomura, Yoshihiko; Matsui, Hirokazu

    2012-01-01

    The objective of this paper is to establish a technique that levitates and conveys a hand, a kind of micro-robot, by applying magnetic forces: the hand is assumed to have a function of holding and detaching the objects. The equipment to be used in our experiments consists of four pole-pieces of electromagnets, and is expected to work as a 4DOF drive unit within some restricted range of 3D space: the three DOF are corresponding to 3D positional control and the remaining one DOF, rotational oscillation damping control. Having used the same equipment, Khamesee et al. had manipulated the impressed voltages on the four electric magnetics by a PID controller by the use of the feedback signal of the hand's 3D position, the controlled variable. However, in this system, there were some problems remaining: in the horizontal direction, when translating the hand out of restricted region, positional control performance was suddenly degraded. The authors propose a method to apply an adaptive control to the horizontal directional control. It is expected that the technique to be presented in this paper contributes not only to the improvement of the response characteristic but also to widening the applicable range in the horizontal directional control.

  17. Robust 3D Position Estimation in Wide and Unconstrained Indoor Environments

    Annette Mossel

    2015-12-01

    Full Text Available In this paper, a system for 3D position estimation in wide, unconstrained indoor environments is presented that employs infrared optical outside-in tracking of rigid-body targets with a stereo camera rig. To overcome limitations of state-of-the-art optical tracking systems, a pipeline for robust target identification and 3D point reconstruction has been investigated that enables camera calibration and tracking in environments with poor illumination, static and moving ambient light sources, occlusions and harsh conditions, such as fog. For evaluation, the system has been successfully applied in three different wide and unconstrained indoor environments, (1 user tracking for virtual and augmented reality applications, (2 handheld target tracking for tunneling and (3 machine guidance for mining. The results of each use case are discussed to embed the presented approach into a larger technological and application context. The experimental results demonstrate the system’s capabilities to track targets up to 100 m. Comparing the proposed approach to prior art in optical tracking in terms of range coverage and accuracy, it significantly extends the available tracking range, while only requiring two cameras and providing a relative 3D point accuracy with sub-centimeter deviation up to 30 m and low-centimeter deviation up to 100 m.

  18. 3D position estimation using an artificial neural network for a continuous scintillator PET detector

    Continuous crystal based PET detectors have features of simple design, low cost, good energy resolution and high detection efficiency. Through single-end readout of scintillation light, direct three-dimensional (3D) position estimation could be another advantage that the continuous crystal detector would have. In this paper, we propose to use artificial neural networks to simultaneously estimate the plane coordinate and DOI coordinate of incident γ photons with detected scintillation light. Using our experimental setup with an ‘8 + 8’ simplified signal readout scheme, the training data of perpendicular irradiation on the front surface and one side surface are obtained, and the plane (x, y) networks and DOI networks are trained and evaluated. The test results show that the artificial neural network for DOI estimation is as effective as for plane estimation. The performance of both estimators is presented by resolution and bias. Without bias correction, the resolution of the plane estimator is on average better than 2 mm and that of the DOI estimator is about 2 mm over the whole area of the detector. With bias correction, the resolution at the edge area for plane estimation or at the end of the block away from the readout PMT for DOI estimation becomes worse, as we expect. The comprehensive performance of the 3D positioning by a neural network is accessed by the experimental test data of oblique irradiations. To show the combined effect of the 3D positioning over the whole area of the detector, the 2D flood images of oblique irradiation are presented with and without bias correction. (paper)

  19. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-01-01

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots. PMID:27023556

  20. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera

    Chun-Tang Chao

    2016-03-01

    Full Text Available In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots.

  1. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera.

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-01-01

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots. PMID:27023556

  2. Web-Based 3D and Haptic Interactive Environments for e-Learning, Simulation, and Training

    Hamza-Lup, Felix G.; Sopin, Ivan

    Knowledge creation occurs in the process of social interaction. As our service-based society is evolving into a knowledge-based society, there is an acute need for more effective collaboration and knowledge-sharing systems to be used by geographically scattered people. We present the use of 3D components and standards, such as Web3D, in combination with the haptic paradigm, for e-Learning and simulation.

  3. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds

    Minocha, Shailey; Reeves, Ahmad John

    2010-01-01

    International audience Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can 'inhabit' and interact via their own graphical, self-representations known as 'avatars'. 3D virtual worlds are being used in many applications: education/training, gaming, social networking, marketing and commerce. Second Life is the most widely used 3D virtual world in education. However, problems associated with usability, navigation and way finding ...

  4. 3D MODELLING AND INTERACTIVE WEB-BASED VISUALIZATION OF CULTURAL HERITAGE OBJECTS

    Koeva, M. N.

    2016-01-01

    Nowadays, there are rapid developments in the fields of photogrammetry, laser scanning, computer vision and robotics, together aiming to provide highly accurate 3D data that is useful for various applications. In recent years, various LiDAR and image-based techniques have been investigated for 3D modelling because of their opportunities for fast and accurate model generation. For cultural heritage preservation and the representation of objects that are important for tourism and their interact...

  5. 3D hydrodynamic interactions lead to divergences in 2D diffusion

    We investigate the influence of 3D hydrodynamic interactions on confined colloidal suspensions, where only the colloids are restricted to one or two dimensions. In the absence of static interactions among the colloids, i.e., an ideal gas of colloidal particles with a finite hydrodynamic radius, we find a divergent collective diffusion coefficient. The origin of the divergence is traced back to the dimensional mismatch of 3D hydrodynamic interactions and the colloidal particles moving only in 1D or 2D. Our results from theory are confirmed by Stokesian dynamics simulations and supported by light scattering observational data for particles at a fluid interface. (paper)

  6. 3D Dislocation dynamics modelling of interactions between prismatic loops and mobile dislocations in pure iron

    Novokshanov, Roman [Department of Materials, University of Oxford, Oxford (United Kingdom)], E-mail: novoksha@maths.ox.ac.uk; Roberts, Steve [Department of Materials, University of Oxford, Oxford (United Kingdom)

    2009-04-30

    3D Dislocation dynamics simulations have been carried out to model the interaction between prismatic loops and dislocations in pure iron subject to uniaxial loading conditions. The primary goal was to understand the mechanism of interaction of an a/2 <1 1 1> interstitial loop and a mobile dislocation. The secondary goal was to investigate the dependence of the critical stress needed for dislocations to overcome the obstacles as a function of size of loops and their orientation with respect to the glide plane. The simulations have shown a complicated 3D interaction resulting in the mobile dislocation bowing around a loop, either reacting with the loop dislocation or leaving it behind unchanged.

  7. 3D hydrodynamic interactions lead to divergences in 2D diffusion.

    Bleibel, Johannes; Domínguez, Alvaro; Oettel, Martin

    2015-05-20

    We investigate the influence of 3D hydrodynamic interactions on confined colloidal suspensions, where only the colloids are restricted to one or two dimensions. In the absence of static interactions among the colloids, i.e., an ideal gas of colloidal particles with a finite hydrodynamic radius, we find a divergent collective diffusion coefficient. The origin of the divergence is traced back to the dimensional mismatch of 3D hydrodynamic interactions and the colloidal particles moving only in 1D or 2D. Our results from theory are confirmed by Stokesian dynamics simulations and supported by light scattering observational data for particles at a fluid interface. PMID:25923320

  8. 3D hydrodynamic interactions lead to divergences in 2D diffusion

    Bleibel, Johannes; Domínguez, Alvaro; Oettel, Martin

    2015-05-01

    We investigate the influence of 3D hydrodynamic interactions on confined colloidal suspensions, where only the colloids are restricted to one or two dimensions. In the absence of static interactions among the colloids, i.e., an ideal gas of colloidal particles with a finite hydrodynamic radius, we find a divergent collective diffusion coefficient. The origin of the divergence is traced back to the dimensional mismatch of 3D hydrodynamic interactions and the colloidal particles moving only in 1D or 2D. Our results from theory are confirmed by Stokesian dynamics simulations and supported by light scattering observational data for particles at a fluid interface.

  9. Review of Dactyl: an Interactive 3D Osteology App [iPad

    Reviewed by Alison Atkin

    2015-01-01

    Full Text Available The study of human osteology has always relied on access to real skeletal remains from collections for teaching, learning, and reference. it has long been supplemented by representational and replica materials, some two-dimensional, such as illustrations and photographs, and others three-dimensional, such as casts and, more recently, 3D digital objects. All are important aids in the study of osteology; however, some of the most exciting advances have recently been made in interactive 3D digital osteology objects. In recent years with the adoption of 3D scanning technology in osteology, such as CT, MRI, laser, and structured light scanners, these 3D digital objects are no longer limited to computer-generated representations, and now include replicas of real human skeletal remains. These can be presented with photo-realistic colours, dynamic textures, and detailed features, and as such they represent a major shift forward in interactive 3D digital osteology. Dactyl, the focus of this review, is the newest addition to this area and is the first to incorporate all of the key advances into one resource: an app that uses tactile response to interact with high-quality replica 3D digital objects.

  10. Landslide/reservoir interaction: 3D numerical modelling of the Vajont rockslide and generated water wave

    Crosta, G.; Imposimato, S.; Roddeman, D.; Frattini, P.

    2012-04-01

    Fast moving landslides can be originated along slopes in mountainous terrains with natural and artificial lakes, or fjords at the slope foot. This landslides can reach extremely high speed and the impact with the immobile reservoir water can be influenced by the local topography and the landslide mass profile. The impact can generate large impulse waves and landslide tsunami. Initiation, propagation and runup are the three phases that need to be considered. The landslide evolution and the consequent wave can be controlled by the initial mass position (subaerial, partially or completely submerged), the landslide speed, the type of material, the subaerial and subaqueous slope geometry, the landslide depth and length at the impact, and the water depth. Extreme events have been caused by subaerial landslides: the 1963 Vajont rockslide (Italy), the 1958 Lituya Bay event (Alaska), the Tafjord and the Loen multiple events event (Norway), also from volcanic collapses (Hawaii and Canary islands). Various researchers completed a systematic experimental work on 2D and 3D wave generation and propagation (Kamphuis and Bowering, 1970; Huber, 1980; Müller, 1995; Huber and Hager, 1997; Fritz, 2002; Zweifel, 2004; Panizzo et al., 2005; Heller, 2007; Heller and Kinnear, 2010; Sælevik et al., 2009), using both rigid blocks and deformable granular" masses. Model data and results have been used to calibrate and validate numerical modelling tools (Harbitz, 1992; Jiang and LeBlond, 1993; Grilli et al., 2002; Grilli and Watts, 2005; Lynett and Liu, 2005; Tinti et al., 2006; Abadie et al., 2010) generally considering simplified rheologies (e.g. viscous rheologies) for subaerial subaqueous spreading. We use a FEM code (Roddeman, 2011; Crosta et al., 2006, 2009, 2010, 2011) adopting an Eulerian-Lagrangian approach to give accurate results for large deformations. We model both 2D and fully 3D events considering different settings. The material is considered as a fully deformable elasto

  11. Interactive 3D audio: Enhancing awareness of details in immersive soundscapes?

    Schmidt, Mikkel Nørgaard; Schwartz, Stephen; Larsen, Jan

    2012-01-01

    Spatial audio and the possibility of interacting with the audio environment is thought to increase listeners' attention to details in a soundscape. This work examines if interactive 3D audio enhances listeners' ability to recall details in a soundscape. Nine different soundscapes were constructed...

  12. User-Appropriate Viewer for High Resolution Interactive Engagement with 3d Digital Cultural Artefacts

    Gillespie, D.; La Pensée, A.; Cooper, M.

    2013-07-01

    Three dimensional (3D) laser scanning is an important documentation technique for cultural heritage. This technology has been adopted from the engineering and aeronautical industry and is an invaluable tool for the documentation of objects within museum collections (La Pensée, 2008). The datasets created via close range laser scanning are extremely accurate and the created 3D dataset allows for a more detailed analysis in comparison to other documentation technologies such as photography. The dataset can be used for a range of different applications including: documentation; archiving; surface monitoring; replication; gallery interactives; educational sessions; conservation and visualization. However, the novel nature of a 3D dataset is presenting a rather unique challenge with respect to its sharing and dissemination. This is in part due to the need for specialised 3D software and a supported graphics card to display high resolution 3D models. This can be detrimental to one of the main goals of cultural institutions, which is to share knowledge and enable activities such as research, education and entertainment. This has limited the presentation of 3D models of cultural heritage objects to mainly either images or videos. Yet with recent developments in computer graphics, increased internet speed and emerging technologies such as Adobe's Stage 3D (Adobe, 2013) and WebGL (Khronos, 2013), it is now possible to share a dataset directly within a webpage. This allows website visitors to interact with the 3D dataset allowing them to explore every angle of the object, gaining an insight into its shape and nature. This can be very important considering that it is difficult to offer the same level of understanding of the object through the use of traditional mediums such as photographs and videos. Yet this presents a range of problems: this is a very novel experience and very few people have engaged with 3D objects outside of 3D software packages or games. This paper

  13. Controlled Positioning of Cells in Biomaterials—Approaches Towards 3D Tissue Printing

    Sandra Hofmann

    2011-08-01

    Full Text Available Current tissue engineering techniques have various drawbacks: they often incorporate uncontrolled and imprecise scaffold geometries, whereas the current conventional cell seeding techniques result mostly in random cell placement rather than uniform cell distribution. For the successful reconstruction of deficient tissue, new material engineering approaches have to be considered to overcome current limitations. An emerging method to produce complex biological products including cells or extracellular matrices in a controlled manner is a process called bioprinting or biofabrication, which effectively uses principles of rapid prototyping combined with cell-loaded biomaterials, typically hydrogels. 3D tissue printing is an approach to manufacture functional tissue layer-by-layer that could be transplanted in vivo after production. This method is especially advantageous for stem cells since a controlled environment can be created to influence cell growth and differentiation. Using printed tissue for biotechnological and pharmacological needs like in vitro drug-testing may lead to a revolution in the pharmaceutical industry since animal models could be partially replaced by biofabricated tissues mimicking human physiology and pathology. This would not only be a major advancement concerning rising ethical issues but would also have a measureable impact on economical aspects in this industry of today, where animal studies are very labor-intensive and therefore costly. In this review, current controlled material and cell positioning techniques are introduced highlighting approaches towards 3D tissue printing.

  14. Enhanced Antenna Position Implementation Over Vehicular Ad Hoc Network (VNET) In 3D Space

    Kanrar, Soumen

    2011-01-01

    The technology related to networking moves wired connection to wireless connection.The basic problem concern in the wireless domain, random packet loss for the end to end connection. In this paper we show the performance and the impact of the packet loss and delay, by the bit error rate throughput etc with respect to the real world scenario vehicular ad hoc network in 3-dimension space (VANET in 3D). Over the years software development has responded to the increasing growth of wireless connectivity in developing network enabled software. In this paper we consider the real world physical problem in three dimensional wireless domain and map the problem to analytical problem . In this paper we simulate that analytic problem with respect to real world scenario by using enhanced antenna position system (EAPS) mounted over the mobile node in 3D space. In this paper we convert the real world problem into lab oriented problem by using the EAPS -system and shown the performance in wireless domain in 3 dimensional spac...

  15. Enhanced Antenna Position Implementation Over Vehicular Ad Hoc Network (VNET In 3D Space

    Soumen Kanrar

    2010-02-01

    Full Text Available The technology related to networking moves wired connection to wireless connection. The basic problem concern in the wireless domain, random packet loss for the end to end connection. Inthis paper we show the performance and the impact of the packet loss and delay, by the bit error rate throughput etc with respect to the real world scenario vehicular ad hoc network in 3-dimension space(VANET in 3D. Over the years software development has responded to the increasing growth of wireless connectivity in developing network enabled software. In this paper we consider the real world physicalproblem in three dimensional wireless domain and map the problem to analytical problem . In this paper we simulate that analytic problem with respect to real world scenario by using enhanced antenna position system (EAPS mounted over the mobile node in 3D space. In this paper we convert the real world problem into lab oriented problem by using the EAPS –system and shown the performance inwireless domain in 3 dimensional space.

  16. Interactive and Stereoscopic Hybrid 3D Viewer of Radar Data with Gesture Recognition

    Goenetxea, Jon; Moreno, Aitor; Unzueta, Luis; Galdós, Andoni; Segura, Álvaro

    This work presents an interactive and stereoscopic 3D viewer of weather information coming from a Doppler radar. The hybrid system shows a GIS model of the regional zone where the radar is located and the corresponding reconstructed 3D volume weather data. To enhance the immersiveness of the navigation, stereoscopic visualization has been added to the viewer, using a polarized glasses based system. The user can interact with the 3D virtual world using a Nintendo Wiimote for navigating through it and a Nintendo Wii Nunchuk for giving commands by means of hand gestures. We also present a dynamic gesture recognition procedure that measures the temporal advance of the performed gesture postures. Experimental results show how dynamic gestures are effectively recognized so that a more natural interaction and immersive navigation in the virtual world is achieved.

  17. Positional accuracy and transmitter orientation of the 3D electromagnetic tracking system

    This research investigates the positional accuracy and effects of transmitter orientation of a 3D electromagnetic tracking (EMT) system. EMT systems, capable of real-time position and orientation monitoring, are commonly used in computer-aided surgical navigation and path monitoring. In this study, positional information is evaluated for accuracy by comparing the EMT system against laser interferometer measurements in three orthogonal axes with step sizes between 0.1 and 0.5 mm. The effect of transmitter orientation is evaluated by placing the transmitter with either the front or the side facing the magnetic sensor. Gauge repeatability and reproducibility results demonstrate that the EMT system can accurately measure the motion with a tolerance of 0.2 mm with 0.5 s measurement time. The transmitter oriented with the front facing the sensor has a higher positional accuracy than that of the side transmitter orientation. High accuracy of the EMT system combined with the knowledge of transmitter orientation information presents the potential for accurate navigation and path monitoring in medical procedures. (paper)

  18. Interactive Cosmetic Makeup of a 3D Point-Based Face Model

    Kim, Jeong-Sik; Choi, Soo-Mi

    We present an interactive system for cosmetic makeup of a point-based face model acquired by 3D scanners. We first enhance the texture of a face model in 3D space using low-pass Gaussian filtering, median filtering, and histogram equalization. The user is provided with a stereoscopic display and haptic feedback, and can perform simulated makeup tasks including the application of foundation, color makeup, and lip gloss. Fast rendering is achieved by processing surfels using the GPU, and we use a BSP tree data structure and a dynamic local refinement of the facial surface to provide interactive haptics. We have implemented a prototype system and evaluated its performance.

  19. Comment on 'The role of 3-D interactive visualization in blind surveys of HI in galaxies'

    Taylor, Rhys

    2015-01-01

    Punzo et al. (2015) recently reported on the state of the art for visualisation of H I data cubes. I here briefly describe another program, FRELLED, specifically designed for dealing with H I data. Unlike many 3D viewers, FRELLED can handle astronomical world coordinates, easily and interactively mask and label specific volumes within the data, overlay optical data from the SDSS, generate contour plots and renzograms, make basic spectral profile measurements via an interface with MIRIAD, and can switch between viewing the data in 3D and 2D. The code is open source and can potentially be extended to include any astronomical function possible with Python, displaying the result in an interactive 3D environment.

  20. 3D Imaging for hand gesture recognition: Exploring the software-hardware interaction of current technologies

    Periverzov, Frol; Ilieş, Horea T.

    2012-09-01

    Interaction with 3D information is one of the fundamental and most familiar tasks in virtually all areas of engineering and science. Several recent technological advances pave the way for developing hand gesture recognition capabilities available to all, which will lead to more intuitive and efficient 3D user interfaces (3DUI). These developments can unlock new levels of expression and productivity in all activities concerned with the creation and manipulation of virtual 3D shapes and, specifically, in engineering design. Building fully automated systems for tracking and interpreting hand gestures requires robust and efficient 3D imaging techniques as well as potent shape classifiers. We survey and explore current and emerging 3D imaging technologies, and focus, in particular, on those that can be used to build interfaces between the users' hands and the machine. The purpose of this paper is to categorize and highlight the relevant differences between these existing 3D imaging approaches in terms of the nature of the information provided, output data format, as well as the specific conditions under which these approaches yield reliable data. Furthermore we explore the impact of each of these approaches on the computational cost and reliability of the required image processing algorithms. Finally we highlight the main challenges and opportunities in developing natural user interfaces based on hand gestures, and conclude with some promising directions for future research. [Figure not available: see fulltext.

  1. Automatic detection of patient position for incorporation in exact 3D reconstruction for emission tomography

    Full text: SPECT involves acquiring a set of projection images using one or more rotating gamma cameras. The projections are then reconstructed to create transverse slices. Patient motion during the scan can introduce inconsistencies into the data leading to artifacts. There remains a need for robust and effective motion correction. One approach uses the (corrupt) data itself to derive the patient position at each projection angle. Corrected data is periodically incorporated into a 3-D reconstruction. Fundamental aspects of the algorithm mechanics, particularly performance in the presence of Poisson noise, have been examined. Brain SPECT studies were simulated using a digital version of the Huffman brain phantom. Projection datasets with Poisson noise imposed, generated for different positions of the phantom, were combined and reconstructed to produce motion-corrupted reconstructions. To examine the behaviour of the cost function as the object position was changed, the corrupted re-construction was forward projected and the mean square difference (MSD) between the resulting re-projections and corresponding original projections was calculated. The ability to detect mis-positioned projections for different degrees of freedom, the importance of using dual-head camera geometry, and the effect of smoothing the original projections prior to the MSD calculation were assessed. Re-projection of the corrupt reconstruction was able to correctly identify mis-positioned projection data. The degree of movement as defined by MSD was more easily identified for translations than for rotations. Noise resulted in an increasing bias that made it difficult to distinguish the minimum MSD, particularly for z-axis rotations. This was improved by median filtering of projections. Right-angled dual-head geometry is necessary to provide stability to the algorithm and to better identify motion in all 6 degrees of freedom. These findings will assist the optimisation of a fully automated motion

  2. Employing WebGL to develop interactive stereoscopic 3D content for use in biomedical visualization

    Johnston, Semay; Renambot, Luc; Sauter, Daniel

    2013-03-01

    Web Graphics Library (WebGL), the forthcoming web standard for rendering native 3D graphics in a browser, represents an important addition to the biomedical visualization toolset. It is projected to become a mainstream method of delivering 3D online content due to shrinking support for third-party plug-ins. Additionally, it provides a virtual reality (VR) experience to web users accommodated by the growing availability of stereoscopic displays (3D TV, desktop, and mobile). WebGL's value in biomedical visualization has been demonstrated by applications for interactive anatomical models, chemical and molecular visualization, and web-based volume rendering. However, a lack of instructional literature specific to the field prevents many from utilizing this technology. This project defines a WebGL design methodology for a target audience of biomedical artists with a basic understanding of web languages and 3D graphics. The methodology was informed by the development of an interactive web application depicting the anatomy and various pathologies of the human eye. The application supports several modes of stereoscopic displays for a better understanding of 3D anatomical structures.

  3. Evolution, Interaction, and Intrinsic Properties of Dislocations in Intermetallics: Anisotropic 3D Dislocation Dynamics Approach

    Qian Chen

    2008-08-18

    The generation, motion, and interaction of dislocations play key roles during the plastic deformation process of crystalline solids. 3D Dislocation Dynamics has been employed as a mesoscale simulation algorithm to investigate the collective and cooperative behavior of dislocations. Most current research on 3D Dislocation Dynamics is based on the solutions available in the framework of classical isotropic elasticity. However, due to some degree of elastic anisotropy in almost all crystalline solids, it is very necessary to extend 3D Dislocation Dynamics into anisotropic elasticity. In this study, first, the details of efficient and accurate incorporation of the fully anisotropic elasticity into 3D discrete Dislocation Dynamics by numerically evaluating the derivatives of Green's functions are described. Then the intrinsic properties of perfect dislocations, including their stability, their core properties and disassociation characteristics, in newly discovered rare earth-based intermetallics and in conventional intermetallics are investigated, within the framework of fully anisotropic elasticity supplemented with the atomistic information obtained from the ab initio calculations. Moreover, the evolution and interaction of dislocations in these intermetallics as well as the role of solute segregation are presented by utilizing fully anisotropic 3D dislocation dynamics. The results from this work clearly indicate the role and the importance of elastic anisotropy on the evolution of dislocation microstructures, the overall ductility and the hardening behavior in these systems.

  4. Role of Interaction in Enhancing the Epistemic Utility of 3D Mathematical Visualizations

    Liang, Hai-Ning; Sedig, Kamran

    2010-01-01

    Many epistemic activities, such as spatial reasoning, sense-making, problem solving, and learning, are information-based. In the context of epistemic activities involving mathematical information, learners often use interactive 3D mathematical visualizations (MVs). However, performing such activities is not always easy. Although it is generally…

  5. Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound

    Cheok, Adrian David

    This chapter introduces a new reality interactive theater that combines the 3D Live human capturing system, spatial sound, augmented reality, human-oriented interaction, and ambient intelligence technologies. Actors/Dancers at different places remotely are captured by the 3D Live system and transmitted to the theater place in real time and rendered in 3D form and real size, thus they can play/dance with the local actors/dancers and virtual characters at the same place in real time. Audience interaction is allowed and handled by an Ambient Intelligence (AI) agent to generate new actions for virtual characters and send meaningful interactions to real actors. The spatial sound system provides the real 3D sound and at the same time generates special sound effects such as controlling the sound direction that only allows people in a certain direction to heard it. All these features combined together bring a totally new theater experience to both actors/dancers and audiences, and extend the grammar of the traditional theater.

  6. High-order finite difference solution for 3D nonlinear wave-structure interaction

    Ducrozet, Guillaume; Bingham, Harry B.; Engsig-Karup, Allan Peter;

    2010-01-01

    This contribution presents our recent progress on developing an efficient fully-nonlinear potential flow model for simulating 3D wave-wave and wave-structure interaction over arbitrary depths (i.e. in coastal and offshore environment). The model is based on a high-order finite difference scheme...

  7. 3D nitrogen-doped graphene/β-cyclodextrin: host-guest interactions for electrochemical sensing

    Liu, Jilun; Leng, Xuanye; Xiao, Yao; Hu, Chengguo; Fu, Lei

    2015-07-01

    Host-guest interactions, especially those between cyclodextrins (CDs, including α-, β- and γ-CD) and various guest molecules, exhibit a very high supramolecular recognition ability. Thus, they have received considerable attention in different fields. These specific interactions between host and guest molecules are promising for biosensing and clinical detection. However, there is a lack of an ideal electrode substrate for CDs to increase their performance in electrochemical sensing. Herein, we propose a new 3D nitrogen-doped graphene (3D-NG) based electrochemical sensor, taking advantage of the superior sensitivity of host-guest interactions. Our 3D-NG was fabricated by a template-directed chemical vapour deposition (CVD) method, and it showed a large specific surface area, a high capacity for biomolecules and a high electron transfer efficiency. Thus, for the first time, we took 3D-NG as an electrode substrate for β-CD to establish a new type of biosensor. Using dopamine (DA) and acetaminophen (APAP) as representative guest molecules, our 3D-NG/β-CD biosensor shows extremely high sensitivities (5468.6 μA mM-1 cm-2 and 2419.2 μA mM-1 cm-2, respectively), which are significantly higher than those reported in most previous studies. The stable adsorption of β-CD on 3D-NG indicates potential applications in clinical detection and medical testing.Host-guest interactions, especially those between cyclodextrins (CDs, including α-, β- and γ-CD) and various guest molecules, exhibit a very high supramolecular recognition ability. Thus, they have received considerable attention in different fields. These specific interactions between host and guest molecules are promising for biosensing and clinical detection. However, there is a lack of an ideal electrode substrate for CDs to increase their performance in electrochemical sensing. Herein, we propose a new 3D nitrogen-doped graphene (3D-NG) based electrochemical sensor, taking advantage of the superior sensitivity

  8. Effect of 3D fractal dimension on contact area and asperity interactions in elastoplastic contact

    Abdeljalil Jourani

    2016-05-01

    Full Text Available Few models are devoted to investigate the effect of 3D fractal dimension Ds on contact area and asperity interactions. These models used statistical approaches or two-dimensional deterministic simulations without considering the asperity interactions and elastic–plastic transition regime. In this study, a complete 3D deterministic model is adopted to simulate the contact between fractal surfaces which are generated using a modified two-variable Weierstrass–Mandelbrot function. This model incorporates the asperity interactions and considers the different deformation modes of surface asperities which range from entirely elastic through elastic-plastic to entirely plastic contact. The simulations reveal that the elastoplastic model is more appropriate to calculate the contact area ratio and pressure field. It is also shown that the influence of the asperity interactions cannot be neglected, especially at lower fractal dimension Ds and higher load.

  9. 3D combinational curves for accuracy and performance analysis of positive biometrics identification

    Du, Yingzi; Chang, Chein-I.

    2008-06-01

    The receiver operating characteristic (ROC) curve has been widely used as an evaluation criterion to measure the accuracy of biometrics system. Unfortunately, such an ROC curve provides no indication of the optimum threshold and cost function. In this paper, two kinds of 3D combinational curves are proposed: the 3D combinational accuracy curve and the 3D combinational performance curve. The 3D combinational accuracy curve gives a balanced view of the relationships among FAR (false alarm rate), FRR (false rejection rate), threshold t, and Cost. Six 2D curves can be derived from the 3D combinational accuracy curve: the conventional 2D ROC curve, 2D curve of (FRR, t), 2D curve of (FAR, t), 2D curve of (FRR, Cost), 2D curve of (FAR, Cost), and 2D curve of ( t, Cost). The 3D combinational performance curve can be derived from the 3D combinational accuracy curve which can give a balanced view among Security, Convenience, threshold t, and Cost. The advantages of using the proposed 3D combinational curves are demonstrated by iris recognition systems where the experimental results show that the proposed 3D combinational curves can provide more comprehensive information of the system accuracy and performance.

  10. Soil-structure interaction during tunnelling in urban area: observations and 3D numerical modelling

    Fargnoli, Valentina

    2015-01-01

    This work illustrates a soil-tunnel-structure interaction study performed by an integrated,geotechnical and structural,approach based on 3D finite element analyses and validated against experimental observations.The study aims at analysing the response of reinforced concrete framed buildings on discrete foundations in interaction with metro lines.It refers to the case of the twin tunnels of the Milan (Italy) metro line 5,recently built in coarse grained materials using EPB machines,for which ...

  11. GIANT: pattern analysis of molecular interactions in 3D structures of protein–small ligand complexes

    Kasahara, Kota; Kinoshita, Kengo

    2014-01-01

    Background Interpretation of binding modes of protein–small ligand complexes from 3D structure data is essential for understanding selective ligand recognition by proteins. It is often performed by visual inspection and sometimes largely depends on a priori knowledge about typical interactions such as hydrogen bonds and π-π stacking. Because it can introduce some biases due to scientists’ subjective perspectives, more objective viewpoints considering a wide range of interactions are required....

  12. An Innovative Direct-Interaction-Enabled Augmented-Reality 3D System

    Sheng-Hsiung Chang; Tsair-Chun Liang

    2013-01-01

    Previous augmented-reality (AR) applications have required users to observe the integration of real and virtual images on a display. This study proposes a novel concept regarding AR applications. By integrating AR techniques with marker identification, virtual-image output, imaging, and image-interaction processes, this study rendered virtual images that can interact with predefined markers in a real three-dimensional (3D) environment.

  13. An Interactive 3D Virtual Anatomy Puzzle for Learning and Simulation - Initial Demonstration and Evaluation.

    Messier, Erik; Wilcox, Jascha; Dawson-Elli, Alexander; Diaz, Gabriel; Linte, Cristian A

    2016-01-01

    To inspire young students (grades 6-12) to become medical practitioners and biomedical engineers, it is necessary to expose them to key concepts of the field in a way that is both exciting and informative. Recent advances in medical image acquisition, manipulation, processing, visualization, and display have revolutionized the approach in which the human body and internal anatomy can be seen and studied. It is now possible to collect 3D, 4D, and 5D medical images of patient specific data, and display that data to the end user using consumer level 3D stereoscopic display technology. Despite such advancements, traditional 2D modes of content presentation such as textbooks and slides are still the standard didactic equipment used to teach young students anatomy. More sophisticated methods of display can help to elucidate the complex 3D relationships between structures that are so often missed when viewing only 2D media, and can instill in students an appreciation for the interconnection between medicine and technology. Here we describe the design, implementation, and preliminary evaluation of a 3D virtual anatomy puzzle dedicated to helping users learn the anatomy of various organs and systems by manipulating 3D virtual data. The puzzle currently comprises several components of the human anatomy and can be easily extended to include additional organs and systems. The 3D virtual anatomy puzzle game was implemented and piloted using three display paradigms - a traditional 2D monitor, a 3D TV with active shutter glass, and the DK2 version Oculus Rift, as well as two different user interaction devices - a space mouse and traditional keyboard controls. PMID:27046584

  14. An Interactive 3D Graphics Modeler Based on Simulated Human Immune System

    Hiroaki Nishino

    2008-07-01

    Full Text Available We propose an intuitive computer graphics authoring method based on interactive evolutionary computation (IEC. Our previous systems employed genetic algorithm (GA and mainly focused on rapid exploration of a single optimum 3D graphics model. The proposed method adopts a different computation strategy called immune algorithm (IA to ease the creation of varied 3D models even if a user doesn’t have any specific idea of final 3D products. Because artistic work like graphics design needs a process to diversify the user’s imagery, a tool that allows the user to select his/her preferred ones from a broad range of possible design solutions is particularly desired. IA enables the user to effectively explore a wealth of solutions in a huge 3D parametric space by using its essential mechanisms such as antibody formation and self-regulating function. We conducted an experiment to verify the effectiveness of the proposed method. The results show that the proposed method helps the user to easily generating wide variety of 3D graphics models.

  15. Self-Discovery of Structural Geology Concepts using Interactive 3D Visualization

    Billen, M. I.; Saunders, J.

    2010-12-01

    Mastering structural geology concepts that depend on understanding three-dimensional (3D) geometries and imagining relationships among unseen subsurface structures are fundamental skills for geologists. Traditionally these skills are developed first, through use of 2D drawings of 3D structures that can be difficult to decipher or 3D physical block models that show only a limited set of relationships on the surfaces of the blocks, followed by application and testing of concepts in field settings. We hypothesize that this learning process can be improved by providing repeated opportunities to evaluate and explore synthetic 3D structures using interactive 3D visualization software. We present laboratory modules designed for undergraduate structural geology curriculum using a self-discovery approach to teach concepts such as: the Rule of V’s, structure separation versus fault slip, and the more general dependence of structural exposure on surface topography. The laboratory modules are structured to allow students to discover and articulate each concept from observations of synthetic data both on traditional maps and using the volume visualization software 3DVisualizer. Modules lead students through exploration of data (e.g., a dipping layered structure exposed in ridge-valley topography or obliquely offset across a fault) by allowing them to interactively view (rotate, pan, zoom) the exposure of structures on topographic surfaces and to toggle on/off the full 3D structure as a transparent colored volume. This tool allows student to easily visually understand the relationships between, for example a dipping structure and its exposure on valley walls, as well as how the structure extends beneath the surface. Using this method gives students more opportunities to build a mental library of previously-seen relationships from which to draw-on when applying concepts in the field setting. These laboratory modules, the data and software are freely available from KeckCAVES.

  16. Interaction Design of National Dance Based on Realistic 3D Character

    Guoxin Tan

    2013-08-01

    Full Text Available Great improvement has been achieved in the protection of national dance through multimedia technology. An interactive design approach for national dance based on realistic 3D character is proposed in this paper. This approach comes with three sub steps: Firstly, the realistic face was reconstructed based on a front photo, in this step, the facial feature points of photo are selected interactively; and then, the realistic face was built through texture mapping and fusion based on the standardized face model database. Secondly, the construction of realistic body is realized through introducing the stretching model and the vector differential adjuster. Finally, the interactive display of national dance is realized by virtual reality engine. The experimental results show that this approach is user-friendly, and can generate a high-quality realistic 3D character in real time while protects the worthy cultural heritage effectively at the same time.

  17. Functional metabolic interactions of human neuron-astrocyte 3D in vitro networks.

    Simão, Daniel; Terrasso, Ana P; Teixeira, Ana P; Brito, Catarina; Sonnewald, Ursula; Alves, Paula M

    2016-01-01

    The generation of human neural tissue-like 3D structures holds great promise for disease modeling, drug discovery and regenerative medicine strategies. Promoting the establishment of complex cell-cell interactions, 3D culture systems enable the development of human cell-based models with increased physiological relevance, over monolayer cultures. Here, we demonstrate the establishment of neuronal and astrocytic metabolic signatures and shuttles in a human 3D neural cell model, namely the glutamine-glutamate-GABA shuttle. This was indicated by labeling of neuronal GABA following incubation with the glia-specific substrate [2-(13)C]acetate, which decreased by methionine sulfoximine-induced inhibition of the glial enzyme glutamine synthetase. Cell metabolic specialization was further demonstrated by higher pyruvate carboxylase-derived labeling in glutamine than in glutamate, indicating its activity in astrocytes and not in neurons. Exposure to the neurotoxin acrylamide resulted in intracellular accumulation of glutamate and decreased GABA synthesis. These results suggest an acrylamide-induced impairment of neuronal synaptic vesicle trafficking and imbalanced glutamine-glutamate-GABA cycle, due to loss of cell-cell contacts at synaptic sites. This work demonstrates, for the first time to our knowledge, that neural differentiation of human cells in a 3D setting recapitulates neuronal-astrocytic metabolic interactions, highlighting the relevance of these models for toxicology and better understanding the crosstalk between human neural cells. PMID:27619889

  18. Exploring Direct 3D Interaction for Full Horizontal Parallax Light Field Displays Using Leap Motion Controller

    Vamsi Kiran Adhikarla

    2015-04-01

    Full Text Available This paper reports on the design and evaluation of direct 3D gesture interaction with a full horizontal parallax light field display. A light field display defines a visual scene using directional light beams emitted from multiple light sources as if they are emitted from scene points. Each scene point is rendered individually resulting in more realistic and accurate 3D visualization compared to other 3D displaying technologies. We propose an interaction setup combining the visualization of objects within the Field Of View (FOV of a light field display and their selection through freehand gesture tracked by the Leap Motion Controller. The accuracy and usefulness of the proposed interaction setup was also evaluated in a user study with test subjects. The results of the study revealed high user preference for free hand interaction with light field display as well as relatively low cognitive demand of this technique. Further, our results also revealed some limitations and adjustments of the proposed setup to be addressed in future work.

  19. Distribution of Exchange Interaction Fields for 2D and 3D Systems of Spherical Dipoles

    A.G. Makarov

    2014-07-01

    Full Text Available By the method of numerical simulation have been shown that the dipole-dipole interaction in the high-anisotropic spherical magnetic dipole moments can result in the case of the particle distribution on the plane to poorly defined ferromagnetism, and for the distribution in the volume to the equality of ferromagnetic and antiferromagnetic interactions. Results are consistent with the results of the random exchange interaction field calculation method, i.e. in 3D systems with random distribution of the particles is no ferromagnetism.

  20. Measurement of material uniformity using 3-D position sensitive CdZnTe gamma-ray spectrometers

    He, Z; Knoll, G F; Wehe, D K; Stahle, C M

    2000-01-01

    We present results from two 1 cm sup 3 CdZnTe gamma-ray spectrometers with full 3-D position sensitivity. To our knowledge, these are the first reported semiconductor spectrometers that provide independent spectral data for each of over 2000 volume elements. Energy resolutions of 1.5-1.6% FWHM and position resolutions of 0.7x0.7x0.5 mm were obtained at 662 keV gamma-ray energy from the central region of both detectors for single-pixel events. With the 3-D position sensing capability, variations in spectral response over the detector volume were recorded using a sup 1 sup 3 sup 7 Cs source. These measurements allow a study of full-energy peak efficiency, mean ionization energy and electron trapping as a function of 3-D position. The effects of material non-uniformity on detector spectroscopic performance are discussed.

  1. LATIS3D The Gold Standard for Laser-Tissue-Interaction Modeling

    London, R A; Gentile, N A; Kim, B M; Makarewicz, A M; Vincent, L; Yang, Y B

    2000-01-01

    The goal of this LDRD project has been to create LATIS3D--the world's premier computer program for laser-tissue interaction modeling. The development was based on recent experience with the 2D LATIS code and the ASCI code, KULL. With LATIS3D, important applications in laser medical therapy were researched including dynamical calculations of tissue emulsification and ablation, photothermal therapy, and photon transport for photodynamic therapy. This project also enhanced LLNL's core competency in laser-matter interactions and high-energy-density physics by pushing simulation codes into new parameter regimes and by attracting external expertise. This will benefit both existing LLNL programs such as ICF and SBSS and emerging programs in medical technology and other laser applications.

  2. LATIS3D: The Gold Standard for Laser-Tissue-Interaction Modeling

    London, R.A.; Makarewicz, A.M.; Kim, B.M.; Gentile, N.A.; Yang, Y.B.; Brlik, M.; Vincent, L.

    2000-02-29

    The goal of this LDRD project has been to create LATIS3D--the world's premier computer program for laser-tissue interaction modeling. The development was based on recent experience with the 2D LATIS code and the ASCI code, KULL. With LATIS3D, important applications in laser medical therapy were researched including dynamical calculations of tissue emulsification and ablation, photothermal therapy, and photon transport for photodynamic therapy. This project also enhanced LLNL's core competency in laser-matter interactions and high-energy-density physics by pushing simulation codes into new parameter regimes and by attracting external expertise. This will benefit both existing LLNL programs such as ICF and SBSS and emerging programs in medical technology and other laser applications.

  3. 3D magnetospheric parallel hybrid multi-grid method applied to planet-plasma interactions

    Leclercq, Ludivine; Modolo, Ronan; Leblanc, François; Hess, Sebastien; Mancini, Marco

    2016-01-01

    We present a new method to exploit multiple refinement levels within a 3D parallel hybrid model, developed to study planet-plasma interactions. This model is based on the hybrid formalism: ions are kinetically treated whereas electrons are considered as a inertia-less fluid. Generally, ions are represented by numerical particles whose size equals the volume of the cells. Particles that leave a coarse grid subsequently entering a refined region are split into particles whose volume corresponds...

  4. Interactive Application Development Policy Object 3D Virtual Tour History Pacitan District based Multimedia

    Bambang Eka Purnama; Lies Yulianto; Muga Linggar Famukhit; Maryono

    2013-01-01

    Pacitan has a wide range of tourism activity. One of the tourism district is Pacitan historical attractions. These objects have a history tour of the educational values, history and culture, which must be maintained and preserved as one tourism asset Kabupeten Pacitan. But the history of the current tour the rarely visited and some of the students also do not understand the history of each of these historical attractions. Hence made a information media of 3D virtual interactive applications P...

  5. Animation and Interaction of Responsive, Expressive, and Tangible 3D Virtual Characters

    Fernández Baena, Adso

    2015-01-01

    This thesis is framed within the field of 3D Character Animation. Virtual characters are used in many Human Computer Interaction applications such as video games and serious games. Within these virtual worlds they move and act in similar ways to humans controlled by users through some form of interface or by artificial intelligence. This work addresses the challenges of developing smoother movements and more natural behaviors driving motions in real-time, intuitively, and accurately. The inte...

  6. Interaction in 3D virtual worlds: an integrated approach of emerging technologies in handball

    Lopes, António; Sequeira, Pedro; Morgado, Leonel; Madeira, António; Ildefonso, João; Bruno, Pires; Márcio, Cardoso; José, Dinis

    2011-01-01

    Lifelong learning is a concept that is associated with changes in society as we know it. The new technologies of information and communication have contributed to the creation and development of various tools in the training, education and research in several areas. 3D virtual worlds are alternate realities in which people can interact with each other or elements present in it. In the field of education is recognized primarily by its potential ability to simulate complex situat...

  7. Planet-Disk Interaction on the GPU: The FARGO3D code

    Masset, F. S.; Benítez-Llambay, P.

    2015-10-01

    We present the new code FARGO3D. It is a finite difference code that solves the equations of hydrodynamics or magnetohydrodynamics on a Cartesian, cylindrical or spherical mesh. It features orbital advection, conserves mass and (angular) momentum to machine accuracy. Special emphasis is put on the description of planet disk tidal interactions. It is parallelized with MPI, and it can run indistinctly on CPUs or GPUs, without the need to program in a GPU oriented language.

  8. DYNA3D, INGRID, and TAURUS: an integrated, interactive software system for crashworthiness engineering

    Crashworthiness engineering has always been a high priority at Lawrence Livermore National Laboratory because of its role in the safe transport of radioactive material for the nuclear power industry and military. As a result, the authors have developed an integrated, interactive set of finite element programs for crashworthiness analysis. The heart of the system is DYNA3D, an explicit, fully vectorized, large deformation structural dynamics code. DYNA3D has the following four capabilities that are critical for the efficient and accurate analysis of crashes: (1) fully nonlinear solid, shell, and beam elements for representing a structure, (2) a broad range of constitutive models for representing the materials, (3) sophisticated contact algorithms for the impact interactions, and (4) a rigid body capability to represent the bodies away from the impact zones at a greatly reduced cost without sacrificing any accuracy in the momentum calculations. To generate the large and complex data files for DYNA3D, INGRID, a general purpose mesh generator, is used. It runs on everything from IBM PCs to CRAYS, and can generate 1000 nodes/minute on a PC. With its efficient hidden line algorithms and many options for specifying geometry, INGRID also doubles as a geometric modeller. TAURUS, an interactive post processor, is used to display DYNA3D output. In addition to the standard monochrome hidden line display, time history plotting, and contouring, TAURUS generates interactive color displays on 8 color video screens by plotting color bands superimposed on the mesh which indicate the value of the state variables. For higher quality color output, graphic output files may be sent to the DICOMED film recorders. We have found that color is every bit as important as hidden line removal in aiding the analyst in understanding his results. In this paper the basic methodologies of the programs are presented along with several crashworthiness calculations

  9. Visual Important-Driven Interactive Rendering of 3D Geometry Model over Lossy WLAN

    Bailin Yang; Zhiyong Zhang; Xun Wang

    2011-01-01

    In this paper, we propose a visual important-driven interactive rendering method for 3D model over 802.11 WLAN for overcoming the shortcomings of wireless network’s narrow bandwidth, high transmission error rates and mobile devices’ low power supply. This paper first proposes an efficient simplification method based on an improved visual important region detection technique. Then, we develop an efficient hybrid FEC and MAC-Lite model transmission protocol which will transmit the m...

  10. Handy Compton camera using 3D position-sensitive scintillators coupled with large-area monolithic MPPC arrays

    Kataoka, J.; Kishimoto, A.; Nishiyama, T.; Fujita, T.; Takeuchi, K.; Kato, T.; Nakamori, T.; Ohsuka, S.; Nakamura, S.; Hirayanagi, M.; Adachi, S.; Uchiyama, T.; Yamamoto, K.

    2013-12-01

    The release of radioactive isotopes (mainly 137Cs, 134Cs and 131I) from the crippled Fukushima Daiichi Nuclear Plant remains a serious problem in Japan. To help identify radiation hotspots and ensure effective decontamination operation, we are developing a novel Compton camera weighting only 1 kg and measuring just ∼10 cm2 in size. Despite its compactness, the camera realizes a wide 180° field of vision with a sensitivity about 50 times superior to other cameras being tested in Fukushima. We expect that a hotspot producing a 5 μSv/h dose at a distance of 3 m can be imaged every 10 s, with angular resolution better than 10° (FWHM). The 3D position-sensitive scintillators and thin monolithic MPPC arrays are the key technologies developed here. By measuring the pulse-height ratio of MPPC-arrays coupled at both ends of a Ce:GAGG scintillator block, the depth of interaction (DOI) is obtained for incident gamma rays as well as the usual 2D positions, with accuracy better than 2 mm. By using two identical 10 mm cubic Ce:GAGG scintillators as a scatterer and an absorber, we confirmed that the 3D configuration works well as a high-resolution gamma camera, and also works as spectrometer achieving typical energy resolution of 9.8% (FWHM) for 662 keV gamma rays. We present the current status of the prototype camera (weighting 1.5 kg and measuring 8.5×14×16 cm3 in size) being fabricated by Hamamatsu Photonics K.K. Although the camera still operates in non-DOI mode, angular resolution as high as 14° (FWHM) was achieved with an integration time of 30 s for the assumed hotspot described above.

  11. The role of 3-D interactive visualization in blind surveys of HI in galaxies

    Punzo, D.; van der Hulst, J. M.; Roerdink, J. B. T. M.; Oosterloo, T. A.; Ramatsoku, M.; Verheijen, M. A. W.

    2015-01-01

    Upcoming HI surveys will deliver large datasets, and automated processing using the full 3-D information (two positional dimensions and one spectral dimension) to find and characterize HI objects is imperative. In this context, visualization is an essential tool for enabling qualitative and quantitative human control on an automated source finding and analysis pipeline. We discuss how Visual Analytics, the combination of automated data processing and human reasoning, creativity and intuition,...

  12. Interactive visualization and analysis of 3D medical images for neurosurgery

    We propose a method that makes it possible to interactively rotate and zoom a volume-rendered object and to interactively manipulate a function for transferring data values to color and opacity. The method ray-traces a Value-Intensity-Strength volume (VIS volume) instead of a color-opacity volume, and uses an adaptive refinement technique in generating images. The VIS volume tracing method can reduce by 20-90 percent the computational time of re-calculation necessitated by changing the function for transferring data values to color and opacity, and can reduce the computational time of pre-processing by 20 percent. It can also reduce the required memory space by 40 percent. The combination of VIS volume tracing and adaptive refinement method makes it possible to interactively visualize and analyze 3D medical image data. Once we can see detailed image of 3D objects to determine their orientation, we can easily manipulate the viewing and rendering parameters even while viewing rough, blurred images. The increase in the computation time for generating full-resolution images by using the adaptive refinement technique is approximately five to ten percent. Its effectiveness is evaluated by using the results of visualization for some 3D medical image data. (author)

  13. 3D interactive augmented reality-enhanced digital learning systems for mobile devices

    Feng, Kai-Ten; Tseng, Po-Hsuan; Chiu, Pei-Shuan; Yang, Jia-Lin; Chiu, Chun-Jie

    2013-03-01

    With enhanced processing capability of mobile platforms, augmented reality (AR) has been considered a promising technology for achieving enhanced user experiences (UX). Augmented reality is to impose virtual information, e.g., videos and images, onto a live-view digital display. UX on real-world environment via the display can be e ectively enhanced with the adoption of interactive AR technology. Enhancement on UX can be bene cial for digital learning systems. There are existing research works based on AR targeting for the design of e-learning systems. However, none of these work focuses on providing three-dimensional (3-D) object modeling for en- hanced UX based on interactive AR techniques. In this paper, the 3-D interactive augmented reality-enhanced learning (IARL) systems will be proposed to provide enhanced UX for digital learning. The proposed IARL systems consist of two major components, including the markerless pattern recognition (MPR) for 3-D models and velocity-based object tracking (VOT) algorithms. Realistic implementation of proposed IARL system is conducted on Android-based mobile platforms. UX on digital learning can be greatly improved with the adoption of proposed IARL systems.

  14. Studying Host-Pathogen Interactions In 3-D: Organotypic Models For Infectious Disease And Drug Development

    Nickerson, Cheryl A.; Richter, Emily G.; Ott, C. Mark

    2006-01-01

    Representative, reproducible and high-throughput models of human cells and tissues are critical for a meaningful evaluation of host-pathogen interactions and are an essential component of the research developmental pipeline. The most informative infection models - animals, organ explants and human trials - are not suited for extensive evaluation of pathogenesis mechanisms and screening of candidate drugs. At the other extreme, more cost effective and accessible infection models such as conventional cell culture and static co-culture may not capture physiological and three-dimensional aspects of tissue biology that are important in assessing pathogenesis, and effectiveness and cytotoxicity of therapeutics. Our lab has used innovative bioengineering technology to establish biologically meaningful 3-D models of human tissues that recapitulate many aspects of the differentiated structure and function of the parental tissue in vivo, and we have applied these models to study infectious disease. We have established a variety of different 3-D models that are currently being used in infection studies - including small intestine, colon, lung, placenta, bladder, periodontal ligament, and neuronal models. Published work from our lab has shown that our 3-D models respond to infection with bacterial and viral pathogens in ways that reflect the infection process in vivo. By virtue of their physiological relevance, 3-D cell cultures may also hold significant potential as models to provide insight into the neuropathogenesis of HIV infection. Furthermore, the experimental flexibility, reproducibility, cost-efficiency, and high throughput platform afforded by these 3-D models may have important implications for the design and development of drugs with which to effectively treat neurological complications of HIV infection.

  15. Handy Compton camera using 3D position-sensitive scintillators coupled with large-area monolithic MPPC arrays

    Kataoka, J., E-mail: kataoka.jun@waseda.jp [Research Institute for Science and Engineering, Waseda University, 3-4-1 Okubo, Shinjuku, Tokyo 169-8555 (Japan); Kishimoto, A.; Nishiyama, T.; Fujita, T.; Takeuchi, K.; Kato, T.; Nakamori, T. [Research Institute for Science and Engineering, Waseda University, 3-4-1 Okubo, Shinjuku, Tokyo 169-8555 (Japan); Ohsuka, S. [Central Research Laboratory, Hamamatsu Photonics K.K., 5000, Hirakuchi, Hamakita-ku, Hamamatsu, Shizuoka (Japan); Nakamura, S.; Hirayanagi, M.; Adachi, S.; Uchiyama, T.; Yamamoto, K. [Solid State Division, Hamamatsu Photonics K.K., 1126-1, Ichino-cho, Higashi-ku, Hamamatsu, Shizuoka (Japan)

    2013-12-21

    The release of radioactive isotopes (mainly {sup 137}Cs, {sup 134}Cs and {sup 131}I) from the crippled Fukushima Daiichi Nuclear Plant remains a serious problem in Japan. To help identify radiation hotspots and ensure effective decontamination operation, we are developing a novel Compton camera weighting only 1 kg and measuring just ∼10cm{sup 2} in size. Despite its compactness, the camera realizes a wide 180° field of vision with a sensitivity about 50 times superior to other cameras being tested in Fukushima. We expect that a hotspot producing a 5μSv/h dose at a distance of 3 m can be imaged every 10 s, with angular resolution better than 10° (FWHM). The 3D position-sensitive scintillators and thin monolithic MPPC arrays are the key technologies developed here. By measuring the pulse-height ratio of MPPC-arrays coupled at both ends of a Ce:GAGG scintillator block, the depth of interaction (DOI) is obtained for incident gamma rays as well as the usual 2D positions, with accuracy better than 2 mm. By using two identical 10 mm cubic Ce:GAGG scintillators as a scatterer and an absorber, we confirmed that the 3D configuration works well as a high-resolution gamma camera, and also works as spectrometer achieving typical energy resolution of 9.8% (FWHM) for 662 keV gamma rays. We present the current status of the prototype camera (weighting 1.5 kg and measuring 8.5×14×16 cm{sup 3} in size) being fabricated by Hamamatsu Photonics K.K. Although the camera still operates in non-DOI mode, angular resolution as high as 14° (FWHM) was achieved with an integration time of 30 s for the assumed hotspot described above. -- Highlights: •We are developing a novel Compton camera weighting only 1 kg and measuring just ∼10×10 cm{sup 2} in size. •The camera realizes a wide 180° field of vision with a sensitivity about 50 times superior to other cameras being tested in Fukushima. •The depth of interaction (DOI) is obtained for incident gamma rays as well as the usual 2

  16. Handy Compton camera using 3D position-sensitive scintillators coupled with large-area monolithic MPPC arrays

    The release of radioactive isotopes (mainly 137Cs, 134Cs and 131I) from the crippled Fukushima Daiichi Nuclear Plant remains a serious problem in Japan. To help identify radiation hotspots and ensure effective decontamination operation, we are developing a novel Compton camera weighting only 1 kg and measuring just ∼10cm2 in size. Despite its compactness, the camera realizes a wide 180° field of vision with a sensitivity about 50 times superior to other cameras being tested in Fukushima. We expect that a hotspot producing a 5μSv/h dose at a distance of 3 m can be imaged every 10 s, with angular resolution better than 10° (FWHM). The 3D position-sensitive scintillators and thin monolithic MPPC arrays are the key technologies developed here. By measuring the pulse-height ratio of MPPC-arrays coupled at both ends of a Ce:GAGG scintillator block, the depth of interaction (DOI) is obtained for incident gamma rays as well as the usual 2D positions, with accuracy better than 2 mm. By using two identical 10 mm cubic Ce:GAGG scintillators as a scatterer and an absorber, we confirmed that the 3D configuration works well as a high-resolution gamma camera, and also works as spectrometer achieving typical energy resolution of 9.8% (FWHM) for 662 keV gamma rays. We present the current status of the prototype camera (weighting 1.5 kg and measuring 8.5×14×16 cm3 in size) being fabricated by Hamamatsu Photonics K.K. Although the camera still operates in non-DOI mode, angular resolution as high as 14° (FWHM) was achieved with an integration time of 30 s for the assumed hotspot described above. -- Highlights: •We are developing a novel Compton camera weighting only 1 kg and measuring just ∼10×10 cm2 in size. •The camera realizes a wide 180° field of vision with a sensitivity about 50 times superior to other cameras being tested in Fukushima. •The depth of interaction (DOI) is obtained for incident gamma rays as well as the usual 2D positions. •We present the

  17. Seamless 3D interaction for virtual tables, projection planes, and CAVEs

    Encarnacao, L. M.; Bimber, Oliver; Schmalstieg, Dieter; Barton, Robert J., III

    2000-08-01

    The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This device shares with other large- screen display technologies (such as data walls and surround- screen projection systems) the lack of human-centered unencumbered user interfaces and 3D interaction technologies. Such shortcomings present severe limitations to the application of virtual reality (VR) technology to time- critical applications as well as employment scenarios that involve heterogeneous groups of end-users without high levels of computer familiarity and expertise. Traditionally such employment scenarios are common in planning-related application areas such as mission rehearsal and command and control. For these applications, a high grade of flexibility with respect to the system requirements (display and I/O devices) as well as to the ability to seamlessly and intuitively switch between different interaction modalities and interaction are sought. Conventional VR techniques may be insufficient to meet this challenge. This paper presents novel approaches for human-centered interfaces to Virtual Environments focusing on the Virtual Table visual input device. It introduces new paradigms for 3D interaction in virtual environments (VE) for a variety of application areas based on pen-and-clipboard, mirror-in-hand, and magic-lens metaphors, and introduces new concepts for combining VR and augmented reality (AR) techniques. It finally describes approaches toward hybrid and distributed multi-user interaction environments and concludes by hypothesizing on possible use cases for defense applications.

  18. Interactive Application Development Policy Object 3D Virtual Tour History Pacitan District based Multimedia

    Bambang Eka Purnama

    2013-04-01

    Full Text Available Pacitan has a wide range of tourism activity. One of the tourism district is Pacitan historical attractions. These objects have a history tour of the educational values, history and culture, which must be maintained and preserved as one tourism asset Kabupeten Pacitan. But the history of the current tour the rarely visited and some of the students also do not understand the history of each of these historical attractions. Hence made a information media of 3D virtual interactive applications Pacitan tour history in the form of interactive CD applications. The purpose of the creation of interactive applications is to introduce Pacitan history tours to students and the community. Creating interactive information media that can provide an overview of the history of the existing tourist sites in Pacitan The benefits of this research is the students and the public will get to know the history of historical attractions Pacitan. As a media introduction of historical attractions and as a medium of information to preserve the historical sights. Band is used in the manufacturing methods Applications 3D Virtual Interactive Attractions: History-Based Multimedia Pacitan authors used the method library, observation and interviews. Design using 3ds Max 2010, Adobe Director 11.5, Adobe Photoshop CS3 and Corel Draw. The results of this research is the creation of media interakif information that can provide knowledge about the history of Pacitan.

  19. PROTEOME-3D: an interactive bioinformatics tool for large-scale data exploration and knowledge discovery.

    Lundgren, Deborah H; Eng, Jimmy; Wright, Michael E; Han, David K

    2003-11-01

    Comprehensive understanding of biological systems requires efficient and systematic assimilation of high-throughput datasets in the context of the existing knowledge base. A major limitation in the field of proteomics is the lack of an appropriate software platform that can synthesize a large number of experimental datasets in the context of the existing knowledge base. Here, we describe a software platform, termed PROTEOME-3D, that utilizes three essential features for systematic analysis of proteomics data: creation of a scalable, queryable, customized database for identified proteins from published literature; graphical tools for displaying proteome landscapes and trends from multiple large-scale experiments; and interactive data analysis that facilitates identification of crucial networks and pathways. Thus, PROTEOME-3D offers a standardized platform to analyze high-throughput experimental datasets for the identification of crucial players in co-regulated pathways and cellular processes. PMID:12960178

  20. Open source 3D visualization and interaction dedicated to hydrological models

    Richard, Julien; Giangola-Murzyn, Agathe; Gires, Auguste; Tchiguirinskaia, Ioulia; Schertzer, Daniel

    2014-05-01

    Climate change and surface urbanization strongly modify the hydrological cycle in urban areas, increasing the consequences of extreme events such as floods or draughts. These issues lead to the development of the Multi-Hydro model at the Ecole des Ponts ParisTech (A. Giangola-Murzyn et al., 2012). This fully distributed model allows to compute the hydrological response of urban and peri-urban areas. Unfortunately such models are seldom user friendly. Indeed generating the inputs before launching a new simulation is usually a tricky tasks, and understanding and interpreting the outputs remains specialist tasks not accessible to the wider public. The MH-AssimTool was developed to overcome these issues. To enable an easier and improved understanding of the model outputs, we decided to convert the raw output data (grids file in ascii format) to a 3D display. Some commercial paying models provide a 3D visualization. Because of the cost of their licenses, this kind of tools may not be accessible to the most concerned stakeholders. So, we are developing a new tool based on C++ for the computation, Qt for the graphic user interface, QGIS for the geographical side and OpenGL for the 3D display. All these languages and libraries are open source and multi-platform. We will discuss some preprocessing issues for the data conversion from 2.5D to 3D. Indeed, the GIS data, is considered as a 2.5D (e.i. 2D polygon + one height) and the its transform to 3D display implies a lot of algorithms. For example,to visualize in 3D one building, it is needed to have for each point the coordinates and the elevation according to the topography. Furthermore one have to create new points to represent the walls. Finally the interactions between the model and stakeholders through this new interface and how this helps converting a research tool into a an efficient operational decision tool will be discussed. This ongoing research on the improvement of the visualization methods is supported by the

  1. Intermolecular interactions and 3D structure in cellulose-NaOH-urea aqueous system.

    Jiang, Zhiwei; Fang, Yan; Xiang, Junfeng; Ma, Yanping; Lu, Ang; Kang, Hongliang; Huang, Yong; Guo, Hongxia; Liu, Ruigang; Zhang, Lina

    2014-08-28

    The dissolution of cellulose in NaOH/urea aqueous solution at low temperature is a key finding in cellulose science and technology. In this paper, (15)N and (23)Na NMR experiments were carried out to clarify the intermolecular interactions in cellulose/NaOH/urea aqueous solution. It was found that there are direct interactions between OH(-) anions and amino groups of urea through hydrogen bonds and no direct interaction between urea and cellulose. Moreover, Na(+) ions can interact with both cellulose and urea in an aqueous system. These interactions lead to the formation of cellulose-NaOH-urea-H2O inclusion complexes (ICs). (23)Na relaxation results confirmed that the formation of urea-OH(-) clusters can effectively enhance the stability of Na(+) ions that attracted to cellulose chains. Low temperature can enhance the hydrogen bonding interaction between OH(-) ions and urea and improve the binding ability of the NaOH/urea/H2O clusters that attached to cellulose chains. Cryo-TEM observation confirmed the formation of cellulose-NaOH-urea-H2O ICs, which is in extended conformation with mean diameter of about 3.6 nm and mean length of about 300 nm. Possible 3D structure of the ICs was proposed by the M06-2X/6-31+G(d) theoretical calculation, revealing the O3H···O5 intramolecular hydrogen bonds could remain in the ICs. This work clarified the interactions in cellulose/NaOH/urea aqueous solution and the 3D structure of the cellulose chain in dilute cellulose/NaOH/urea aqueous solution. PMID:25111839

  2. 3D Modeling of Forbidden Line Emission in the Binary Wind Interaction Region of Eta Carinae

    Madura, Thomas; Gull, T. R.; Owocki, S.; Okazaki, A. T.; Russell, C. M. P.

    2010-01-01

    We present recent work using three-dimensional (3D) Smoothed Particle Hydrodynamics (SPH) simulations to model the high ([Fe III], [Ar III], [Ne III] and [S III]) and low ([Fe II], [Ni II]) ionization forbidden emission lines observed in Eta Carinae using the HST/STIS. These structures are interpreted as the time-averaged, outer extensions of the primary wind and the wind-wind interaction region directly excited by the FUV of the hot companion star of this massive binary system. We discuss how analyzing the results of the 3D SPH simulations and synthetic slit spectra and comparing them to the spectra obtained with the HST/STIS helps us determine the absolute orientation of the binary orbit and helps remove the degeneracy inherent to models based solely on the observed RXTE X-ray light curve. A key point of this work is that spatially resolved observations like those with HST/STIS and comparison to 3D models are necessary to determine the alignment or misalignment of the orbital angular momentum axis with the Homunculus, or correspondingly, the alignment of the orbital plane with the Homunculus skirt.

  3. A 3D printed nano bone matrix for characterization of breast cancer cell and osteoblast interactions

    Zhu, Wei; Castro, Nathan J.; Cui, Haitao; Zhou, Xuan; Boualam, Benchaa; McGrane, Robert; Glazer, Robert I.; Zhang, Lijie Grace

    2016-08-01

    Bone metastasis is one of the most prevalent complications of late-stage breast cancer, in which the native bone matrix components, including osteoblasts, are intimately involved in tumor progression. The development of a successful in vitro model would greatly facilitate understanding the underlying mechanism of breast cancer bone invasion as well as provide a tool for effective discovery of novel therapeutic strategies. In the current study, we fabricated a series of in vitro bone matrices composed of a polyethylene glycol hydrogel and nanocrystalline hydroxyapatite of varying concentrations to mimic the native bone microenvironment for the investigation of breast cancer bone metastasis. A stereolithography-based three-dimensional (3D) printer was used to fabricate the bone matrices with precisely controlled architecture. The interaction between breast cancer cells and osteoblasts was investigated in the optimized bone matrix. Using a Transwell® system to separate the two cell lines, breast cancer cells inhibited osteoblast proliferation, while osteoblasts stimulated breast cancer cell growth, whereas, both cell lines increased IL-8 secretion. Breast cancer cells co-cultured with osteoblasts within the 3D bone matrix formed multi-cellular spheroids in comparison to two-dimensional monolayers. These findings validate the use of our 3D printed bone matrices as an in vitro metastasis model, and highlights their potential for investigating breast cancer bone metastasis.

  4. Formalizing the potential of stereoscopic 3D user experience in interactive entertainment

    Schild, Jonas; Masuch, Maic

    2015-03-01

    The use of stereoscopic 3D vision affects how interactive entertainment has to be developed as well as how it is experienced by the audience. The large amount of possibly impacting factors and variety as well as a certain subtlety of measured effects on user experience make it difficult to grasp the overall potential of using S3D vision. In a comprehensive approach, we (a) present a development framework which summarizes possible variables in display technology, content creation and human factors, and (b) list a scheme of S3D user experience effects concerning initial fascination, emotions, performance, and behavior as well as negative feelings of discomfort and complexity. As a major contribution we propose a qualitative formalization which derives dependencies between development factors and user effects. The argumentation is based on several previously published user studies. We further show how to apply this formula to identify possible opportunities and threats in content creation as well as how to pursue future steps for a possible quantification.

  5. An Interactive Tool for Analysis and Optimization of Texture Parameters in Photorealistic Virtual 3d Models

    Sima, A. A.; Buckley, S. J.; Viola, I.

    2012-07-01

    Texture mapping is a common method for combining surface geometry with image data, with the resulting photorealistic 3D models being suitable not only for visualization purposes but also for interpretation and spatiameasurement, in many application fields, such as cultural heritage and the earth sciences. When acquiring images for creation of photorealistic models, it is usual to collect more data than is finally necessary for the texturing process. Images may be collected from multiple locations, sometimes with different cameras or lens configurations and large amounts of overlap may exist. Consequently, much redundancy may be present, requiring sorting to choose the most suitable images to texture the model triangles. This paper presents a framework for visualization and analysis of the geometric relations between triangles of the terrain model and covering image sets. The application provides decision support for selection of an image subset optimized for 3D model texturing purposes, for non-specialists. It aims to improve the communication of geometrical dependencies between model triangles and the available digital images, through the use of static and interactive information visualization methods. The tool was used for computer-aided selection of image subsets optimized for texturing of 3D geological outcrop models. The resulting textured models were of high quality and with a minimum of missing texture, and the time spent in time-consuming reprocessing was reduced. Anecdotal evidence indicated that an increased user confidence in the final textured model quality and completeness makes the framework highly beneficial.

  6. A brain-computer interface method combined with eye tracking for 3D interaction.

    Lee, Eui Chul; Woo, Jin Cheol; Kim, Jong Hwa; Whang, Mincheol; Park, Kang Ryoung

    2010-07-15

    With the recent increase in the number of three-dimensional (3D) applications, the need for interfaces to these applications has increased. Although the eye tracking method has been widely used as an interaction interface for hand-disabled persons, this approach cannot be used for depth directional navigation. To solve this problem, we propose a new brain computer interface (BCI) method in which the BCI and eye tracking are combined to analyze depth navigation, including selection and two-dimensional (2D) gaze direction, respectively. The proposed method is novel in the following five ways compared to previous works. First, a device to measure both the gaze direction and an electroencephalogram (EEG) pattern is proposed with the sensors needed to measure the EEG attached to a head-mounted eye tracking device. Second, the reliability of the BCI interface is verified by demonstrating that there is no difference between the real and the imaginary movements for the same work in terms of the EEG power spectrum. Third, depth control for the 3D interaction interface is implemented by an imaginary arm reaching movement. Fourth, a selection method is implemented by an imaginary hand grabbing movement. Finally, for the independent operation of gazing and the BCI, a mode selection method is proposed that measures a user's concentration by analyzing the pupil accommodation speed, which is not affected by the operation of gazing and the BCI. According to experimental results, we confirmed the feasibility of the proposed 3D interaction method using eye tracking and a BCI. PMID:20580646

  7. Tele-Immersive Interaction with Intelligent Virtual Agents Based on Real-Time 3D Modeling

    Shujun Zhang

    2012-02-01

    Full Text Available To enable intelligent agents interacting smoothly with human users, researchers have been deploying novel interaction modalities (e.g. non-verbal cue, vision and touch in addition to agents’ conversational skills. Models of multi-modality interaction can enhance agents’ real-time perception, cognition and reaction towards the user. In this paper we report a novel tele-immersive interaction system developed using real-time 3D modelling techniques. In such system user’s full body is reconstructed using multi-view cameras and CUDA based visual hull reconstruction algorithm. User’s mesh model is then loaded into a virtual environment for interacting with an autonomous agent. Technical details and initial results of the system are illustrated in this paper. Following that a novel interaction scenario is proposed which links the virtual agent with a remote physical robot who takes the role of mediating interactions between two geographically separated users. Finally we discuss in depth the implications of such human-agent interaction and possible future improvements and directions.

  8. Visual Important-Driven Interactive Rendering of 3D Geometry Model over Lossy WLAN

    Bailin Yang

    2011-11-01

    Full Text Available In this paper, we propose a visual important-driven interactive rendering method for 3D model over 802.11 WLAN for overcoming the shortcomings of wireless network’s narrow bandwidth, high transmission error rates and mobile devices’ low power supply. This paper first proposes an efficient simplification method based on an improved visual important region detection technique. Then, we develop an efficient hybrid FEC and MAC-Lite model transmission protocol which will transmit the model data by their importance respectively. Finally, we propose a real-time interactive rendering method by an efficient model coding. Experimental results demonstrate that we can obtain better rendering result among lossy environment and gain real-time interactive rendering result.

  9. Comparison of User Performance with Interactive and Static 3d Visualization - Pilot Study

    Herman, L.; Stachoň, Z.

    2016-06-01

    Interactive 3D visualizations of spatial data are currently available and popular through various applications such as Google Earth, ArcScene, etc. Several scientific studies have focused on user performance with 3D visualization, but static perspective views are used as stimuli in most of the studies. The main objective of this paper is to try to identify potential differences in user performance with static perspective views and interactive visualizations. This research is an exploratory study. An experiment was designed as a between-subject study and a customized testing tool based on open web technologies was used for the experiment. The testing set consists of an initial questionnaire, a training task and four experimental tasks. Selection of the highest point and determination of visibility from the top of a mountain were used as the experimental tasks. Speed and accuracy of each task performance of participants were recorded. The movement and actions in the virtual environment were also recorded within the interactive variant. The results show that participants deal with the tasks faster when using static visualization. The average error rate was also higher in the static variant. The findings from this pilot study will be used for further testing, especially for formulating of hypotheses and designing of subsequent experiments.

  10. Systematics in the 4f-3d exchange interaction in intermetallic compounds

    The 4f-3d interaction in a large variety of intermetallic compounds based on a heavy rare-earth (R) and a transition metal (T=Fe, Co, Ni) has been derived from the magnetisation processes associated with the breaking up of the ferrimagnetic ground-state configuration in these compounds. The magnetisation measurements have been carried out at 4.2 K in fields up to 38 T in the High Field Facility at the University of Amsterdam on small single-crystalline particles that are free to rotate in the external field. (orig.)

  11. TRAIL protein localization in human primary T cells by 3D microscopy using 3D interactive surface plot: a new method to visualize plasma membrane.

    Gras, Christophe; Smith, Nikaïa; Sengmanivong, Lucie; Gandini, Mariana; Kubelka, Claire Fernandes; Herbeuval, Jean-Philippe

    2013-01-31

    The apoptotic ligand TNF-related apoptosis ligand (TRAIL) is expressed on the membrane of immune cells during HIV infection. The intracellular stockade of TRAIL in human primary CD4(+) T cells is not known. Here we investigated whether primary CD4(+) T cells expressed TRAIL in their intracellular compartment and whether TRAIL is relocalized on the plasma membrane under HIV activation. We found that TRAIL protein was stocked in intracellular compartment in non activated CD4(+) T cells and that the total level of TRAIL protein was not increased under HIV-1 stimulation. However, TRAIL was massively relocalized on plasma membrane when cells were cultured with HIV. Using three dimensional (3D) microscopy we localized TRAIL protein in human T cells and developed a new method to visualize plasma membrane without the need of a membrane marker. This method used the 3D interactive surface plot and bright light acquired images. PMID:23085529

  12. Imaging- and Flow Cytometry-based Analysis of Cell Position and the Cell Cycle in 3D Melanoma Spheroids.

    Beaumont, Kimberley A; Anfosso, Andrea; Ahmed, Farzana; Weninger, Wolfgang; Haass, Nikolas K

    2015-01-01

    Three-dimensional (3D) tumor spheroids are utilized in cancer research as a more accurate model of the in vivo tumor microenvironment, compared to traditional two-dimensional (2D) cell culture. The spheroid model is able to mimic the effects of cell-cell interaction, hypoxia and nutrient deprivation, and drug penetration. One characteristic of this model is the development of a necrotic core, surrounded by a ring of G1 arrested cells, with proliferating cells on the outer layers of the spheroid. Of interest in the cancer field is how different regions of the spheroid respond to drug therapies as well as genetic or environmental manipulation. We describe here the use of the fluorescence ubiquitination cell cycle indicator (FUCCI) system along with cytometry and image analysis using commercial software to characterize the cell cycle status of cells with respect to their position inside melanoma spheroids. These methods may be used to track changes in cell cycle status, gene/protein expression or cell viability in different sub-regions of tumor spheroids over time and under different conditions. PMID:26779761

  13. Efficient Interaction Recognition through Positive Action Representation

    Tao Hu

    2013-01-01

    Full Text Available This paper proposes a novel approach to decompose two-person interaction into a Positive Action and a Negative Action for more efficient behavior recognition. A Positive Action plays the decisive role in a two-person exchange. Thus, interaction recognition can be simplified to Positive Action-based recognition, focusing on an action representation of just one person. Recently, a new depth sensor has become widely available, the Microsoft Kinect camera, which provides RGB-D data with 3D spatial information for quantitative analysis. However, there are few publicly accessible test datasets using this camera, to assess two-person interaction recognition approaches. Therefore, we created a new dataset with six types of complex human interactions (i.e., named K3HI, including kicking, pointing, punching, pushing, exchanging an object, and shaking hands. Three types of features were extracted for each Positive Action: joint, plane, and velocity features. We used continuous Hidden Markov Models (HMMs to evaluate the Positive Action-based interaction recognition method and the traditional two-person interaction recognition approach with our test dataset. Experimental results showed that the proposed recognition technique is more accurate than the traditional method, shortens the sample training time, and therefore achieves comprehensive superiority.

  14. 3D reconstruction in PET cameras with irregular sampling and depth of interaction

    We present 3D reconstruction algorithms that address fully 3D tomographic reconstruction using septa-less, stationary, and rectangular cameras. The field of view (FOV) encompasses the entire volume enclosed by detector modules capable of measuring depth of interaction (DOI). The Filtered Backprojection based algorithms incorporate DOI, accommodate irregular sampling, and minimize interpolation in the data by defining lines of response between the measured interaction points. We use fixed-width, evenly spaced radial bins in order to use the FFT, but use irregular angular sampling to minimize the number of unnormalizable zero efficiency sinogram bins. To address persisting low efficiency bins, we perform 2D nearest neighbor radial smoothing, employ a semi-iterative procedure to estimate the unsampled data, and mash the ''in plane'' and the first oblique projections to reconstruct the 2D image in the 3DRP algorithm. We present artifact free, essentially spatially isotropic images of Monte Carlo data with FWHM resolutions o 1.50 mm. 2.25 mm, and 3.00 mm at the center, in the bulk, and at the edges and corners of the FOV respectively

  15. The 3-D CFD modeling of gas turbine combustor-integral bleed flow interaction

    Chen, D. Y.; Reynolds, R. S.

    1993-01-01

    An advanced 3-D Computational Fluid Dynamics (CFD) model was developed to analyze the flow interaction between a gas turbine combustor and an integral bleed plenum. In this model, the elliptic governing equations of continuity, momentum and the k-e turbulence model were solved on a boundary-fitted, curvilinear, orthogonal grid system. The model was first validated against test data from public literature and then applied to a gas turbine combustor with integral bleed. The model predictions agreed well with data from combustor rig testing. The model predictions also indicated strong flow interaction between the combustor and the integral bleed. Integral bleed flow distribution was found to have a great effect on the pressure distribution around the gas turbine combustor.

  16. Color and size interactions in a real 3D object similarity task.

    Ling, Yazhu; Hurlbert, Anya

    2004-08-31

    In the natural world, objects are characterized by a variety of attributes, including color and shape. The contributions of these two attributes to object recognition are typically studied independently of each other, yet they are likely to interact in natural tasks. Here we examine whether color and size (a component of shape) interact in a real three-dimensional (3D) object similarity task, using solid domelike objects whose distinct apparent surface colors are independently controlled via spatially restricted illumination from a data projector hidden to the observer. The novel experimental setup preserves natural cues to 3D shape from shading, binocular disparity, motion parallax, and surface texture cues, while also providing the flexibility and ease of computer control. Observers performed three distinct tasks: two unimodal discrimination tasks, and an object similarity task. Depending on the task, the observer was instructed to select the indicated alternative object which was "bigger than," "the same color as," or "most similar to" the designated reference object, all of which varied in both size and color between trials. For both unimodal discrimination tasks, discrimination thresholds for the tested attribute (e.g., color) were increased by differences in the secondary attribute (e.g., size), although this effect was more robust in the color task. For the unimodal size-discrimination task, the strongest effects of the secondary attribute (color) occurred as a perceptual bias, which we call the "saturation-size effect": Objects with more saturated colors appear larger than objects with less saturated colors. In the object similarity task, discrimination thresholds for color or size differences were significantly larger than in the unimodal discrimination tasks. We conclude that color and size interact in determining object similarity, and are effectively analyzed on a coarser scale, due to noise in the similarity estimates of the individual attributes

  17. Assessment of 3D Viewers for the Display of Interactive Documents in the Learning of Graphic Engineering

    Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Mate, Esteban Garcia

    2012-01-01

    The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial engineering (mechanical, organizational, electronic engineering, etc). The technical features of 26 3D…

  18. Simulating Synaesthesia in Real-time Performance: Using Subjective User-Interaction Models in 3D Spatial Environments

    Gibson, Stephen

    2011-01-01

    In this paper the author will describe and show examples of his live audio-visual work for 3D spatial environments. These projects use motion tracking technology to enable users to interact with sound, light and video using their body movements in 3D space, simulating the effect of synaesthesia.

  19. Towards a gestural 3D interaction for tangible and three-dimensional GIS visualizations

    Partsinevelos, Panagiotis; Agadakos, Ioannis; Pattakos, Nikolas; Maragakis, Michail

    2014-05-01

    The last decade has been characterized by a significant increase of spatially dependent applications that require storage, visualization, analysis and exploration of geographic information. GIS analysis of spatiotemporal geographic data is operated by highly trained personnel under an abundance of software and tools, lacking interoperability and friendly user interaction. Towards this end, new forms of querying and interaction are emerging, including gestural interfaces. Three-dimensional GIS representations refer to either tangible surfaces or projected representations. Making a 3D tangible geographic representation touch-sensitive may be a convenient solution, but such an approach raises the cost significantly and complicates the hardware and processing required to combine touch-sensitive material (for pinpointing points) with deformable material (for displaying elevations). In this study, a novel interaction scheme upon a three dimensional visualization of GIS data is proposed. While gesture user interfaces are not yet fully acceptable due to inconsistencies and complexity, a non-tangible GIS system where 3D visualizations are projected, calls for interactions that are based on three-dimensional, non-contact and gestural procedures. Towards these objectives, we use the Microsoft Kinect II system which includes a time of flight camera, allowing for a robust and real time depth map generation, along with the capturing and translation of a variety of predefined gestures from different simultaneous users. By incorporating these features into our system architecture, we attempt to create a natural way for users to operate on GIS data. Apart from the conventional pan and zoom features, the key functions addressed for the 3-D user interface is the ability to pinpoint particular points, lines and areas of interest, such as destinations, waypoints, landmarks, closed areas, etc. The first results shown, concern a projected GIS representation where the user selects points

  20. NUMERICAL MODELING FOR POSITIVE AND INVERSE PROBLEMS OF 3-D SEEPAGE IN DOUBLE FRACTURED MEDIA

    ZHOU Zhi-fang; GUO Geng-xin

    2005-01-01

    Three-dimensional seepage in double fractured media was modeled in this paper.The determination of hydraulic conductivity tensor of rock mass is a vital problem for the sea water intrusion or sea water encroachment and seepage of fissured medium.According to the geological and hydrogeological conditions for the 2nd-stage construction of the Three Gorges Project (TGP), the physical and mathematical models for the groundwater movement through the 3D double fractured media of rock mass during construction were established in this paper.Based on discontinuity-control inverse theory, some related parameters of double fractured media were inversed with flux being the known quantity and calibration of water table the objective function.Synchronously, the seepage field of the construction region was systematically analyzed and simulated, the results of which exhibit that the double fractured media model of fracture water can comprehensively and correctly describe the geological and hydrogeological conditions in the construction region.

  1. Planet-Disk interaction in 3D: the importance of buoyancy waves

    Zhu, Zhaohuan; Rafikov, Roman R

    2012-01-01

    We carry out local three dimensional (3D) hydrodynamic simulations of planet-disk interaction in stratified disks with varied thermodynamic properties. We find that whenever the Brunt-Vaisala frequency (N) in the disk is nonzero, the planet exerts a strong torque on the disk in the vicinity of the planet, with a reduction in the traditional "torque cutoff". In particular, this is true for adiabatic perturbations in disks with isothermal density structure, as should be typical for centrally irradiated protoplanetary disks. We identify this torque with buoyancy waves, which are excited (when N is non-zero) close to the planet, within one disk scale height from its orbit. These waves give rise to density perturbations with a characteristic 3D spatial pattern which is in close agreement with the linear dispersion relation for buoyancy waves. The torque due to these waves can amount to as much as several tens of per cent of the total planetary torque, which is not expected based on analytical calculations limited ...

  2. The development of laser-plasma interaction program LAP3D on thousands of processors

    Modeling laser-plasma interaction (LPI) processes in real-size experiments scale is recognized as a challenging task. For explorering the influence of various instabilities in LPI processes, a three-dimensional laser and plasma code (LAP3D) has been developed, which includes filamentation, stimulated Brillouin backscattering (SBS), stimulated Raman backscattering (SRS), non-local heat transport and plasmas flow computation modules. In this program, a second-order upwind scheme is applied to solve the plasma equations which are represented by an Euler fluid model. Operator splitting method is used for solving the equations of the light wave propagation, where the Fast Fourier translation (FFT) is applied to compute the diffraction operator and the coordinate translations is used to solve the acoustic wave equation. The coupled terms of the different physics processes are computed by the second-order interpolations algorithm. In order to simulate the LPI processes in massively parallel computers well, several parallel techniques are used, such as the coupled parallel algorithm of FFT and fluid numerical computation, the load balance algorithm, and the data transfer algorithm. Now the phenomena of filamentation, SBS and SRS have been studied in low-density plasma successfully with LAP3D. Scalability of the program is demonstrated with a parallel efficiency above 50% on about ten thousand of processors

  3. Development of the pulmonary vein and the systemic venous sinus: an interactive 3D overview.

    Gert van den Berg

    Full Text Available Knowledge of the normal formation of the heart is crucial for the understanding of cardiac pathologies and congenital malformations. The understanding of early cardiac development, however, is complicated because it is inseparably associated with other developmental processes such as embryonic folding, formation of the coelomic cavity, and vascular development. Because of this, it is necessary to integrate morphological and experimental analyses. Morphological insights, however, are limited by the difficulty in communication of complex 3D-processes. Most controversies, in consequence, result from differences in interpretation, rather than observation. An example of such a continuing debate is the development of the pulmonary vein and the systemic venous sinus, or "sinus venosus". To facilitate understanding, we present a 3D study of the developing venous pole in the chicken embryo, showing our results in a novel interactive fashion, which permits the reader to form an independent opinion. We clarify how the pulmonary vein separates from a greater vascular plexus within the splanchnic mesoderm. The systemic venous sinus, in contrast, develops at the junction between the splanchnic and somatic mesoderm. We discuss our model with respect to normal formation of the heart, congenital cardiac malformations, and the phylogeny of the venous tributaries.

  4. The development of laser-plasma interaction program LAP3D on thousands of processors

    Xiaoyan Hu

    2015-08-01

    Full Text Available Modeling laser-plasma interaction (LPI processes in real-size experiments scale is recognized as a challenging task. For explorering the influence of various instabilities in LPI processes, a three-dimensional laser and plasma code (LAP3D has been developed, which includes filamentation, stimulated Brillouin backscattering (SBS, stimulated Raman backscattering (SRS, non-local heat transport and plasmas flow computation modules. In this program, a second-order upwind scheme is applied to solve the plasma equations which are represented by an Euler fluid model. Operator splitting method is used for solving the equations of the light wave propagation, where the Fast Fourier translation (FFT is applied to compute the diffraction operator and the coordinate translations is used to solve the acoustic wave equation. The coupled terms of the different physics processes are computed by the second-order interpolations algorithm. In order to simulate the LPI processes in massively parallel computers well, several parallel techniques are used, such as the coupled parallel algorithm of FFT and fluid numerical computation, the load balance algorithm, and the data transfer algorithm. Now the phenomena of filamentation, SBS and SRS have been studied in low-density plasma successfully with LAP3D. Scalability of the program is demonstrated with a parallel efficiency above 50% on about ten thousand of processors.

  5. 3D Finite Element Analysis of PWA-Oil Sand Terrain System Interaction

    Y. Li

    2012-01-01

    Full Text Available A simulator for analyzing the interaction between the oil sand terrain and a pipe wagon articulating (PWA system has been developed in this paper. An elastic-plastic oil sand model was built based on the finite element analysis (FEA method and von Mises yield criterion using the Algor mechanical event simulation (MES software. The three-dimensional (3D distribution of the stress, strain, nodal displacement, and deformed shape of the oil sands was animated at an environmental temperature of 25°C. The 3D behavior of the oil sand terrain was investigated with different loading conditions. The effect of the load and contact area on the stress and nodal displacement was analyzed, respectively. The results indicate that both the max stress and max nodal displacement increase with the load varying from 0 to 3.6+7 N and decrease with the contact area varying from 2 to 10 m2. The method presented in this paper forms the basis for evaluating the bearing capacity of oil sand ground.

  6. The development of laser-plasma interaction program LAP3D on thousands of processors

    Hu, Xiaoyan, E-mail: hu-xiaoyan@iapcm.ac.cn; Hao, Liang; Liu, Zhanjun; Zheng, Chunyang; Li, Bin, E-mail: li.bin@iapcm.ac.cn; Guo, Hong [Institute of Applied Physics and Computational Mathematics, Beijing 100088 (China)

    2015-08-15

    Modeling laser-plasma interaction (LPI) processes in real-size experiments scale is recognized as a challenging task. For explorering the influence of various instabilities in LPI processes, a three-dimensional laser and plasma code (LAP3D) has been developed, which includes filamentation, stimulated Brillouin backscattering (SBS), stimulated Raman backscattering (SRS), non-local heat transport and plasmas flow computation modules. In this program, a second-order upwind scheme is applied to solve the plasma equations which are represented by an Euler fluid model. Operator splitting method is used for solving the equations of the light wave propagation, where the Fast Fourier translation (FFT) is applied to compute the diffraction operator and the coordinate translations is used to solve the acoustic wave equation. The coupled terms of the different physics processes are computed by the second-order interpolations algorithm. In order to simulate the LPI processes in massively parallel computers well, several parallel techniques are used, such as the coupled parallel algorithm of FFT and fluid numerical computation, the load balance algorithm, and the data transfer algorithm. Now the phenomena of filamentation, SBS and SRS have been studied in low-density plasma successfully with LAP3D. Scalability of the program is demonstrated with a parallel efficiency above 50% on about ten thousand of processors.

  7. 3-D Reciprocal Collision Avoidance on Physical Quadrotor Helicopters with On-Board Sensing for Relative Positioning

    Conroy, Parker; Bareiss, Daman; Beall, Matt; Berg, Jur van den

    2014-01-01

    In this paper, we present an implementation of 3-D reciprocal collision avoidance on real quadrotor helicopters where each quadrotor senses the relative position and velocity of other quadrotors using an on-board camera. We show that using our approach, quadrotors are able to successfully avoid pairwise collisions in GPS and motion-capture denied environments, without communication between the quadrotors, and even when human operators deliberately attempt to induce collisions. To our knowledg...

  8. Definition of anatomical zero positions for assessing shoulder pose with 3D motion capture during bilateral abduction of the arms

    Rettig, Oliver; Krautwurst, Britta; Maier, Michael W.; Wolf, Sebastian I.

    2015-01-01

    Background: Surgical interventions at the shoulder may alter function of the shoulder complex. Clinically, the outcome can be assessed by universal goniometry. Marker-based motion capture may not resemble these results due to differing angle definitions. Methods: The clinical inspection of bilateral arm abduction for assessing shoulder dysfunction is performed with a marker based 3D optical measurement method. An anatomical zero position of shoulder pose is proposed to determine absolute an...

  9. Assessment of accuracy and precision of 3D reconstruction of unicompartmental knee arthroplasty in upright position using biplanar radiography.

    Tsai, Tsung-Yuan; Dimitriou, Dimitris; Hosseini, Ali; Liow, Ming Han Lincoln; Torriani, Martin; Li, Guoan; Kwon, Young-Min

    2016-07-01

    This study aimed to evaluate the precision and accuracy of 3D reconstruction of UKA component position, contact location and lower limb alignment in standing position using biplanar radiograph. Two human specimens with 4 medial UKAs were implanted with beads for radiostereometric analysis (RSA). The specimens were frozen in standing position and CT-scanned to obtain relative positions between the beads, bones and UKA components. The specimens were then imaged using biplanar radiograph (EOS). The positions of the femur, tibia, UKA components and UKA contact locations were obtained using RSA- and EOS-based techniques. Intraclass correlation coefficient (ICC) was calculated for inter-observer reliability of the EOS technique. The average (standard deviation) of the differences between two techniques in translations and rotations were less than 0.18 (0.29) mm and 0.39° (0.66°) for UKA components. The root-mean-square-errors (RMSE) of contact location along the anterior/posterior and medial/lateral directions were 0.84mm and 0.30mm. The RMSEs of the knee rotations were less than 1.70°. The ICCs for the EOS-based segmental orientations between two raters were larger than 0.98. The results suggest the EOS-based 3D reconstruction technique can precisely determine component position, contact location and lower limb alignment for UKA patients in weight-bearing standing position. PMID:27117422

  10. Retrieval of 3D-Position af a Passive Object Using Infrared LED's and Photodiodes

    Christensen, Henrik Vie

    2005-01-01

    intensity of the light reflected by the object is measured by the receivers. The emitter/receiver pairs are fixed positioned > >in a 2D-plane. A model, of the light reflections from IR-emitters to IR-receivers, is used to determine the position of a ball using a Nelder-Mead simplex algorithm. Laboratory...

  11. A Method for Interactive 3D Reconstruction of Piecewise Planar Objects from Single Images

    Sturm, Peter; Maybank, Steve

    1999-01-01

    We present an approach for 3D reconstruction of objects from a single image. Obviously, constraints on the 3D structure are needed to perform this task. Our approach is based on user-provided coplanarity, perpendicularity and parallelism constraints. These are used to calibrate the image and perform 3D reconstruction. The method is described in detail and results are provided.

  12. Using Interactive 3D PDF for Exploring Complex Biomedical Data: Experiences and Solutions.

    Newe, Axel; Becker, Linda

    2016-01-01

    The Portable Document Format (PDF) is the most commonly used file format for the exchange of electronic documents. A lesser-known feature of PDF is the possibility to embed three-dimensional models and to display these models interactively with a qualified reader. This technology is well suited to present, to explore and to communicate complex biomedical data. This applies in particular for data which would suffer from a loss of information if it was reduced to a static two-dimensional projection. In this article, we present applications of 3D PDF for selected scholarly and clinical use cases in the biomedical domain. Furthermore, we present a sophisticated tool for the generation of respective PDF documents. PMID:27577484

  13. Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments

    Thies Pfeiffer

    2009-03-01

    Full Text Available Tracking user's visual attention is a fundamental aspect in novel human-computer interaction paradigms found in Virtual Reality. For example, multimodal interfaces or dialogue-based communications with virtual and real agents greatly benefit from the analysis of the user's visual attention as a vital source for deictic references or turn-taking signals. Current approaches to determine visual attention rely primarily on monocular eye trackers. Hence they are restricted to the interpretation of two-dimensional fixations relative to a defined area of projection.The study presented in this article compares precision, accuracy and application performance of two binocular eye tracking devices. Two algorithms are compared which derive depth information as required for visual attention-based 3D interfaces. This information is further applied to an improved VR selection task in which a binocular eye tracker and an adaptive neural network algorithm is used during the disambiguation of partly occluded objects.

  14. PLOT 3D: a multipurpose, interactive program for plotting three dimensional graphs

    PLOT3D is a general purpose, interactive, three dimensional display and plotter program. Written in Fortran-77, it uses a two dimensional plotter software (PLOT-10) to draw orthographic axonometric projection of three dimensional graph comprising of smooth surface or cubical histogram, in any desired orientation, magnification and window, employing throughout highly accurate hidden lines removal techniques. The figure, so generated, can optionally be clipped, smoothened by interpolation, or shaded selectively to distinguish among its different faces. The program accepts data from an external file, or generates them through built-in functions. It can be used for graphical representation of data such as neutron flux, theta(x,y) in form of smooth surface, even if available data are very few in number. It is also capable of drawing histograms of quantities such as fuel power in a reactor lattice. Listing of the program is given. (author)

  15. Lamb Wave Interaction with Adhesively Bonded Stiffeners and Disbonds Using 3D Vibrometry

    Ryan Marks

    2016-01-01

    Full Text Available There are many advantages to adhesively bonding stiffeners onto aircraft structures rather than using traditional mechanical fastening methods. However there is a lack of confidence of the structural integrity of adhesively bonded joints over time. Acousto-ultrasonic Lamb waves have shown great potential in structural health monitoring applications in both metallic and composite structures. This paper presents an experimental investigation of the use of acousto-ultrasonic Lamb waves for the monitoring of adhesively bonded joints in metallic structures using 3D scanning laser vibrometry. Two stiffened panels were manufactured, one with an intentional disbonded region. Lamb wave interaction with the healthy and disbonded stiffeners was investigated at three excitation frequencies. A windowed root-mean-squared technique was applied to quantify where Lamb wave energy was reflected, attenuated and transmitted across the structure enabling the size and shape of the defect to be visualised which was verified by traditional ultrasonic inspection techniques.

  16. 3D Joint Speaker Position and Orientation Tracking with Particle Filters

    Carlos Segura

    2014-01-01

    Full Text Available This paper addresses the problem of three-dimensional speaker orientation estimation in a smart-room environment equipped with microphone arrays. A Bayesian approach is proposed to jointly track the location and orientation of an active speaker. The main motivation is that the knowledge of the speaker orientation may yield an increased localization performance and vice versa. Assuming that the sound produced by the speaker is originated from his mouth, the center of the head is deduced based on the estimated head orientation. Moreover, the elevation angle of the head of the speaker can be partly inferred from the fast vertical movements of the computed mouth location. In order to test the performance of the proposed algorithm, a new multimodal dataset has been recorded for this purpose, where the corresponding 3D orientation angles are acquired by an inertial measurement unit (IMU provided by accelerometers, magnetometers and gyroscopes in the three-axes. The proposed joint algorithm outperforms a two-step approach in terms of localization and orientation angle precision assessing the superiority of the joint approach.

  17. 3D joint speaker position and orientation tracking with particle filters.

    Segura, Carlos; Hernando, Javier

    2014-01-01

    This paper addresses the problem of three-dimensional speaker orientation estimation in a smart-room environment equipped with microphone arrays. A Bayesian approach is proposed to jointly track the location and orientation of an active speaker. The main motivation is that the knowledge of the speaker orientation may yield an increased localization performance and vice versa. Assuming that the sound produced by the speaker is originated from his mouth, the center of the head is deduced based on the estimated head orientation. Moreover, the elevation angle of the head of the speaker can be partly inferred from the fast vertical movements of the computed mouth location. In order to test the performance of the proposed algorithm, a new multimodal dataset has been recorded for this purpose, where the corresponding 3D orientation angles are acquired by an inertial measurement unit (IMU) provided by accelerometers, magnetometers and gyroscopes in the three-axes. The proposed joint algorithm outperforms a two-step approach in terms of localization and orientation angle precision assessing the superiority of the joint approach. PMID:24481230

  18. Web-based interactive 2D/3D medical image processing and visualization software.

    Mahmoudi, Seyyed Ehsan; Akhondi-Asl, Alireza; Rahmani, Roohollah; Faghih-Roohi, Shahrooz; Taimouri, Vahid; Sabouri, Ahmad; Soltanian-Zadeh, Hamid

    2010-05-01

    There are many medical image processing software tools available for research and diagnosis purposes. However, most of these tools are available only as local applications. This limits the accessibility of the software to a specific machine, and thus the data and processing power of that application are not available to other workstations. Further, there are operating system and processing power limitations which prevent such applications from running on every type of workstation. By developing web-based tools, it is possible for users to access the medical image processing functionalities wherever the internet is available. In this paper, we introduce a pure web-based, interactive, extendable, 2D and 3D medical image processing and visualization application that requires no client installation. Our software uses a four-layered design consisting of an algorithm layer, web-user-interface layer, server communication layer, and wrapper layer. To compete with extendibility of the current local medical image processing software, each layer is highly independent of other layers. A wide range of medical image preprocessing, registration, and segmentation methods are implemented using open source libraries. Desktop-like user interaction is provided by using AJAX technology in the web-user-interface. For the visualization functionality of the software, the VRML standard is used to provide 3D features over the web. Integration of these technologies has allowed implementation of our purely web-based software with high functionality without requiring powerful computational resources in the client side. The user-interface is designed such that the users can select appropriate parameters for practical research and clinical studies. PMID:20022133

  19. Potentiometric and spectroscopic study of the interaction of 3d transition metal ions with inositol hexakisphosphate

    Veiga, Nicolás; Macho, Israel; Gómez, Kerman; González, Gabriel; Kremer, Carlos; Torres, Julia

    2015-10-01

    Among myo-inositol phosphates, the most abundant in nature is the myo-inositol hexakisphosphate, InsP6. Although it is known to be vital to cell functioning, the biochemical research into its metabolism needs chemical and structural analysis of all the protonation, complexation and precipitation processes that it undergoes in the biological media. In view of its high negative charge at physiological level, our group has been leading a thorough research into the InsP6 chemical and structural behavior in the presence of the alkali and alkaline earth metal ions essential for life. The aim of this article is to extend these studies, dealing with the chemical and structural features of the InsP6 interaction with biologically relevant 3d transition metal ions (Fe(II), Fe(III), Mn(II), Co(II), Ni(II), Cu(II) and Zn(II)), in a non-interacting medium and under simulated physiological conditions. The metal-complex stability constants were determined by potentiometry, showing under ligand-excess conditions the formation of mononuclear species in different protonation states. Under metal ion excess, polymetallic species were detected for Fe(II), Fe(III), Zn(II) and Cu(II). Additionally, the 31P NMR and UV-vis spectroscopic studies provided interesting structural aspects of the strong metal ion-InsP6 interaction.

  20. 3-D Hydrodynamical Simulations of radiative cooling SNRs-clouds interactions: an application to Starburst Environments

    Melioli, C; Raga, A

    2005-01-01

    Most galaxies present supernova shock fronts interacting with a cloudy interstellar medium. Particularly, in this work we are interested to study the by-products of SNR-clouds in a starburst (SB) system. Due to the high SN rate in this environment, a cloud may be shocked more than once by SNRs. These interactions can have an important role in the recycling of matter from the clouds to the ISM and vice-versa. Their study is also relevant to understand the evolution of the ISM density and the structure of the clouds embedded in it. In the present work, we have focused our attention on the global effects of the interactions between clouds and SN shock waves in the ISM of SB environments, and performed 3-D radiative cooling hydrodynamical simulations with the adaptive YGUAZU grid code. We have also considered the effects of the photo-evaporation due to the presence of a high number of UV photons from hot stars and supernovae (SNe). The results have shown that, in the presence of radiative cooling, instead of an e...

  1. Urban Positioning on a Smartphone: Real-time Shadow Matching Using GNSS and 3D City Models

    Wang, L; Groves, P. D.; Ziebart, M. K.

    2013-01-01

    The performance of global navigation satellite system (GNSS) user equipment in urban canyons is particularly poor in the cross-street direction. This is because more signals are blocked by buildings in the cross-street direction than along the street [1]. To address this problem, shadow matching has been proposed to improve cross-street positioning from street-level to lane-level (meters-level) accuracy using 3D city models. This is a new positioning method that uses the city model to predict...

  2. Combined error of patient positioning variability and prostate motion uncertainty in 3D conformal radiotherapy of localized prostate cancer

    Purpose: To measure the patient positioning and prostate motion variability and to estimate its influence on the calculated 3D dose distribution in 3D conformal radiotherapy of patients with localized prostate carcinoma. Methods and Materials: Patient positioning variability was determined retrospectively by comparing 54 orthogonal simulator films with 125 corresponding portal films from 27 patients. Prostate motion variability was determined by 107 computed tomography (CT) examinations with a CT simulator in 28 patients during radiotherapy. Results: In each observed direction, the patient positioning variability and prostate motion showed a normal distribution. This observation enabled the calculation of a combined error of both components. The standard deviation (1 SD) of the patient positioning error in three directions ranged from 3.1 to 5.4 mm; the prostate motion variability was significantly greater in the anterior-posterior direction (1 SD = 2.8 mm) than in the mediolateral direction (1 SD = 1.4 mm). The 1 SD of the estimated combined error was in the anterior-posterior direction 6.1 mm and in mediolateral direction 3.6 mm. Conclusion: The range of patient positioning variability and prostate motion were statistically predictable under the patient setup conditions used. Dose-volume histograms demonstrating the influence of the combined error of both components on the calculated dose distribution are presented

  3. Curvilinear Immersed Boundary Method for Simulating Fluid Structure Interaction with Complex 3D Rigid Bodies.

    Borazjani, Iman; Ge, Liang; Sotiropoulos, Fotis

    2008-08-10

    The sharp-interface CURVIB approach of Ge and Sotiropoulos [L. Ge, F. Sotiropoulos, A Numerical Method for Solving the 3D Unsteady Incompressible Navier-Stokes Equations in Curvilinear Domains with Complex Immersed Boundaries, Journal of Computational Physics 225 (2007) 1782-1809] is extended to simulate fluid structure interaction (FSI) problems involving complex 3D rigid bodies undergoing large structural displacements. The FSI solver adopts the partitioned FSI solution approach and both loose and strong coupling strategies are implemented. The interfaces between immersed bodies and the fluid are discretized with a Lagrangian grid and tracked with an explicit front-tracking approach. An efficient ray-tracing algorithm is developed to quickly identify the relationship between the background grid and the moving bodies. Numerical experiments are carried out for two FSI problems: vortex induced vibration of elastically mounted cylinders and flow through a bileaflet mechanical heart valve at physiologic conditions. For both cases the computed results are in excellent agreement with benchmark simulations and experimental measurements. The numerical experiments suggest that both the properties of the structure (mass, geometry) and the local flow conditions can play an important role in determining the stability of the FSI algorithm. Under certain conditions unconditionally unstable iteration schemes result even when strong coupling FSI is employed. For such cases, however, combining the strong-coupling iteration with under-relaxation in conjunction with the Aitken's acceleration technique is shown to effectively resolve the stability problems. A theoretical analysis is presented to explain the findings of the numerical experiments. It is shown that the ratio of the added mass to the mass of the structure as well as the sign of the local time rate of change of the force or moment imparted on the structure by the fluid determine the stability and convergence of the FSI

  4. Development of a system based on 3D vision, interactive virtual environments, ergonometric signals and a humanoid for stroke rehabilitation.

    Ibarra Zannatha, Juan Manuel; Tamayo, Alejandro Justo Malo; Sánchez, Angel David Gómez; Delgado, Jorge Enrique Lavín; Cheu, Luis Eduardo Rodríguez; Arévalo, Wilson Alexander Sierra

    2013-11-01

    This paper presents a stroke rehabilitation (SR) system for the upper limbs, developed as an interactive virtual environment (IVE) based on a commercial 3D vision system (a Microsoft Kinect), a humanoid robot (an Aldebaran's Nao), and devices producing ergonometric signals. In one environment, the rehabilitation routines, developed by specialists, are presented to the patient simultaneously by the humanoid and an avatar inside the IVE. The patient follows the rehabilitation task, while his avatar copies his gestures that are captured by the Kinect 3D vision system. The information of the patient movements, together with the signals obtained from the ergonometric measurement devices, is used also to supervise and to evaluate the rehabilitation progress. The IVE can also present an RGB image of the patient. In another environment, that uses the same base elements, four game routines--Touch the balls 1 and 2, Simon says, and Follow the point--are used for rehabilitation. These environments are designed to create a positive influence in the rehabilitation process, reduce costs, and engage the patient. PMID:23827333

  5. Chemical Structure-Biological Activity Models for Pharmacophores’ 3D-Interactions

    Mihai V. Putz

    2016-07-01

    Full Text Available Within medicinal chemistry nowadays, the so-called pharmaco-dynamics seeks for qualitative (for understanding and quantitative (for predicting mechanisms/models by which given chemical structure or series of congeners actively act on biological sites either by focused interaction/therapy or by diffuse/hazardous influence. To this aim, the present review exposes three of the fertile directions in approaching the biological activity by chemical structural causes: the special computing trace of the algebraic structure-activity relationship (SPECTRAL-SAR offering the full analytical counterpart for multi-variate computational regression, the minimal topological difference (MTD as the revived precursor for comparative molecular field analyses (CoMFA and comparative molecular similarity indices analysis (CoMSIA; all of these methods and algorithms were presented, discussed and exemplified on relevant chemical medicinal systems as proton pump inhibitors belonging to the 4-indolyl,2-guanidinothiazole class of derivatives blocking the acid secretion from parietal cells in the stomach, the 1-[(2-hydroxyethoxy-methyl]-6-(phenylthiothymine congeners’ (HEPT ligands antiviral activity against Human Immunodeficiency Virus of first type (HIV-1 and new pharmacophores in treating severe genetic disorders (like depression and psychosis, respectively, all involving 3D pharmacophore interactions.

  6. Chemical Structure-Biological Activity Models for Pharmacophores' 3D-Interactions.

    Putz, Mihai V; Duda-Seiman, Corina; Duda-Seiman, Daniel; Putz, Ana-Maria; Alexandrescu, Iulia; Mernea, Maria; Avram, Speranta

    2016-01-01

    Within medicinal chemistry nowadays, the so-called pharmaco-dynamics seeks for qualitative (for understanding) and quantitative (for predicting) mechanisms/models by which given chemical structure or series of congeners actively act on biological sites either by focused interaction/therapy or by diffuse/hazardous influence. To this aim, the present review exposes three of the fertile directions in approaching the biological activity by chemical structural causes: the special computing trace of the algebraic structure-activity relationship (SPECTRAL-SAR) offering the full analytical counterpart for multi-variate computational regression, the minimal topological difference (MTD) as the revived precursor for comparative molecular field analyses (CoMFA) and comparative molecular similarity indices analysis (CoMSIA); all of these methods and algorithms were presented, discussed and exemplified on relevant chemical medicinal systems as proton pump inhibitors belonging to the 4-indolyl,2-guanidinothiazole class of derivatives blocking the acid secretion from parietal cells in the stomach, the 1-[(2-hydroxyethoxy)-methyl]-6-(phenylthio)thymine congeners' (HEPT ligands) antiviral activity against Human Immunodeficiency Virus of first type (HIV-1) and new pharmacophores in treating severe genetic disorders (like depression and psychosis), respectively, all involving 3D pharmacophore interactions. PMID:27399692

  7. WebTOP: Interactive 3D Web-based Simulations for Teaching Waves and Optics

    Mzoughi, Taha; Foley, John; Herring, Davis; Morris, Matt; Wyser, Ben

    2003-03-01

    WebTOP is 3D interactive computer graphics system designed to help students learn about waves and optics. It has been used to help teach undergraduate introductory physics and optics classes. It has sixteen modules that treat the following topics: waves, geometrical optics, reflection and refraction, polarization, interference, diffraction, lasers and scattering. WebTOP simulations have the following characteristics. First, they are three dimensional, i.e., they have navigation controls that allow the user to rotate the scene, pan it, or zoom into it. Secondly, they are interactive. The user can change the parameters either by typing the values into boxes, or by using the mouse cursor to move the corresponding widget in the scene. Thirdly, the simulations are animated, when animation is appropriate. Furthermore, the simulations include vcr-type controls that allow the user to record a session for later retrieval and viewing. Finally, these modules run inside a web browser. They can be run from our website, http://webtop.msstate.edu or be downloaded from this website and run locally. In addition to the simulations, each WebTOP module includes a short description of the theory used, and sets of recorded examples and suggested exercises. WebTOP is sponsored in part by the National Science Foundation (DUE 9950569).

  8. 3D magnetospheric parallel hybrid multi-grid method applied to planet-plasma interactions

    Leclercq, L.; Modolo, R.; Leblanc, F.; Hess, S.; Mancini, M.

    2016-03-01

    We present a new method to exploit multiple refinement levels within a 3D parallel hybrid model, developed to study planet-plasma interactions. This model is based on the hybrid formalism: ions are kinetically treated whereas electrons are considered as a inertia-less fluid. Generally, ions are represented by numerical particles whose size equals the volume of the cells. Particles that leave a coarse grid subsequently entering a refined region are split into particles whose volume corresponds to the volume of the refined cells. The number of refined particles created from a coarse particle depends on the grid refinement rate. In order to conserve velocity distribution functions and to avoid calculations of average velocities, particles are not coalesced. Moreover, to ensure the constancy of particles' shape function sizes, the hybrid method is adapted to allow refined particles to move within a coarse region. Another innovation of this approach is the method developed to compute grid moments at interfaces between two refinement levels. Indeed, the hybrid method is adapted to accurately account for the special grid structure at the interfaces, avoiding any overlapping grid considerations. Some fundamental test runs were performed to validate our approach (e.g. quiet plasma flow, Alfven wave propagation). Lastly, we also show a planetary application of the model, simulating the interaction between Jupiter's moon Ganymede and the Jovian plasma.

  9. Earthscape, a Multi-Purpose Interactive 3d Globe Viewer for Hybrid Data Visualization and Analysis

    Sarthou, A.; Mas, S.; Jacquin, M.; Moreno, N.; Salamon, A.

    2015-08-01

    The hybrid visualization and interaction tool EarthScape is presented here. The software is able to display simultaneously LiDAR point clouds, draped videos with moving footprint, volume scientific data (using volume rendering, isosurface and slice plane), raster data such as still satellite images, vector data and 3D models such as buildings or vehicles. The application runs on touch screen devices such as tablets. The software is based on open source libraries, such as OpenSceneGraph, osgEarth and OpenCV, and shader programming is used to implement volume rendering of scientific data. The next goal of EarthScape is to perform data analysis using ENVI Services Engine, a cloud data analysis solution. EarthScape is also designed to be a client of Jagwire which provides multisource geo-referenced video fluxes. When all these components will be included, EarthScape will be a multi-purpose platform that will provide at the same time data analysis, hybrid visualization and complex interactions. The software is available on demand for free at france@exelisvis.com.

  10. EARTHSCAPE, A MULTI-PURPOSE INTERACTIVE 3D GLOBE VIEWER FOR HYBRID DATA VISUALIZATION AND ANALYSIS

    A. Sarthou

    2015-08-01

    Full Text Available The hybrid visualization and interaction tool EarthScape is presented here. The software is able to display simultaneously LiDAR point clouds, draped videos with moving footprint, volume scientific data (using volume rendering, isosurface and slice plane, raster data such as still satellite images, vector data and 3D models such as buildings or vehicles. The application runs on touch screen devices such as tablets. The software is based on open source libraries, such as OpenSceneGraph, osgEarth and OpenCV, and shader programming is used to implement volume rendering of scientific data. The next goal of EarthScape is to perform data analysis using ENVI Services Engine, a cloud data analysis solution. EarthScape is also designed to be a client of Jagwire which provides multisource geo-referenced video fluxes. When all these components will be included, EarthScape will be a multi-purpose platform that will provide at the same time data analysis, hybrid visualization and complex interactions. The software is available on demand for free at france@exelisvis.com.

  11. Chemical Structure-Biological Activity Models for Pharmacophores’ 3D-Interactions

    Putz, Mihai V.; Duda-Seiman, Corina; Duda-Seiman, Daniel; Putz, Ana-Maria; Alexandrescu, Iulia; Mernea, Maria; Avram, Speranta

    2016-01-01

    Within medicinal chemistry nowadays, the so-called pharmaco-dynamics seeks for qualitative (for understanding) and quantitative (for predicting) mechanisms/models by which given chemical structure or series of congeners actively act on biological sites either by focused interaction/therapy or by diffuse/hazardous influence. To this aim, the present review exposes three of the fertile directions in approaching the biological activity by chemical structural causes: the special computing trace of the algebraic structure-activity relationship (SPECTRAL-SAR) offering the full analytical counterpart for multi-variate computational regression, the minimal topological difference (MTD) as the revived precursor for comparative molecular field analyses (CoMFA) and comparative molecular similarity indices analysis (CoMSIA); all of these methods and algorithms were presented, discussed and exemplified on relevant chemical medicinal systems as proton pump inhibitors belonging to the 4-indolyl,2-guanidinothiazole class of derivatives blocking the acid secretion from parietal cells in the stomach, the 1-[(2-hydroxyethoxy)-methyl]-6-(phenylthio)thymine congeners’ (HEPT ligands) antiviral activity against Human Immunodeficiency Virus of first type (HIV-1) and new pharmacophores in treating severe genetic disorders (like depression and psychosis), respectively, all involving 3D pharmacophore interactions. PMID:27399692

  12. Toward virtual anatomy: a stereoscopic 3-D interactive multimedia computer program for cranial osteology.

    Trelease, R B

    1996-01-01

    Advances in computer visualization and user interface technologies have enabled development of "virtual reality" programs that allow users to perceive and to interact with objects in artificial three-dimensional environments. Such technologies were used to create an image database and program for studying the human skull, a specimen that has become increasingly expensive and scarce. Stereoscopic image pairs of a museum-quality skull were digitized from multiple views. For each view, the stereo pairs were interlaced into a single, field-sequential stereoscopic picture using an image processing program. The resulting interlaced image files are organized in an interactive multimedia program. At run-time, gray-scale 3-D images are displayed on a large-screen computer monitor and observed through liquid-crystal shutter goggles. Users can then control the program and change views with a mouse and cursor to point-and-click on screen-level control words ("buttons"). For each view of the skull, an ID control button can be used to overlay pointers and captions for important structures. Pointing and clicking on "hidden buttons" overlying certain structures triggers digitized audio spoken word descriptions or mini lectures. PMID:8793223

  13. Fast ray tracing method in 3-D structure and its proof of positive definiteness

    GAO Er-gen; Uk HAN; TENG Ji-wen

    2007-01-01

    Based on Fermat's principle. two-point ray tracing method was studied in three-dimensional structure.By means of first order Taylor's incomplete series expansion(i.e.no expansion to the length of the ray), a symmetry block tridiagonal matrix equation set was deduced.Further,the positive definiteness of coefficient matrix was discussed, and the positive definiteness was accurately proved in a mathematical way. It assured that the algorithm was well-posed. Associated with iterative method, the solution to ray tracing call be got through step-by-step linearized iteration of the nonlinear problem. An algorithm of the whole path iterative ray tracing method in three-dimensional velocity structure was obmined.This method shows a clear and simple as well as explicit computation formula, which makes ray tracing computation easily applicable in practice. The correction vector is obtained through finding the solution to the positive definite block tridiagonal equation set, which ensures the method is robust convergence. This study offers a new kind of feasible and efficient ray tracing method for three dimensional seismic migration and tomography. Meanwhile.it also provides the prerequisite guarantee to design a fast algorithm.

  14. Full circle: 3D femoral mapping demonstrates age-related changes that influence femoral implant positioning.

    Tucker, Damien; Surup, Timm; Petersik, Andreas; Kelly, Michael

    2016-02-01

    The geometry of the femur is important in the final position of an intramedullary implant; we hypothesised that the femoral geometry changes with age and this may predispose the elderly to anterior mal-positioning of these implants. We used CT DICOM data of 919 intact left femora and specialist software that allowed us to defined landmarks for measurement reference - such as the linea aspera - on a template bone that could be mapped automatically to the entire database. We found that older (>80 years) cortical bone is up to 1.5 mm thinner anteriorly and 2 mm thinner posteriorly than younger (<40 years) bone but the rate of change of posterior to anterior cortex thickness is greater in the older bone. We also found the isthmus in the elderly to be more distal and less substantial than in the younger bone. This study has demonstrated femoral geometry changes with age that may explain our perception that the elderly are at increased risk for anterior mal-positioning of intramedullary implants. PMID:26686594

  15. Enabling social and distributed interaction in the future 3D Internet

    Chessa, Stefano; Lenzi, Stefano; Furfari, Francesco; Bolla, Raffaele; Rapuzzi, Riccardo; Repetto, Matteo

    2008-01-01

    Current trends in 3D visualization merged with internet applications and sensor technologies will soon break the barriers to the widespread acceptance of 3D Internet, and they will enable a full user immersion in the virtual world. However this evolution will impact dramatically on the existing infrastructures since the fruition of 3D content in real time by a huge number of people poses new issues related to the system responsiveness and to the ability of managing context information. In thi...

  16. Application development for automated positioning of 3D-representations of a modularized product

    Larsson, Christian

    2013-01-01

    This thesis presents an application that performs positioning of modules automatically based on given data for every module, and the development of it. The basis of the application is from a previous thesis code. On top of that code, more features and error handling has been added, as well as fixes for various bugs. A stress test has been performed and further development possibilities are being presented. The thesis work was carried out at Toyota Material Handling Mjölby (TMH) and was made i...

  17. Linearity of patient positioning detection. A phantom study of skin markers, cone beam computed tomography, and 3D ultrasound

    Ballhausen, Hendrik; Hieber, Sheila; Li, Minglun; Belka, Claus; Reiner, Michael [University Hospital of LMU, Department of Radiation Oncology, Munich (Germany); Parodi, Katia [Ludwig-Maximilian-University, Department of Experimental Physics - Medical Physics, Munich (Germany)

    2015-05-01

    Three-dimensional ultrasound (3D-US) is a modality complementary to kilovoltage cone beam computed tomography (kV-CBCT) and skin markers for patient positioning detection. This study compares the linearity of evaluations based on measurements using a modern 3D-US system (Elekta Clarity {sup registered}; Elekta, Stockholm, Sweden), a kV-CBCT system (Elekta iView {sup registered}), and skin markers. An investigator deliberately displaced a multimodal phantom by up to ± 30 mm along different axes. The following data points were acquired: 27 along the lateral axis, 29 along the longitudinal axis, 27 along the vertical axis, and 27 along the space diagonal. At each of these 110 positions, the displacements according to skin' markers were recorded and scans were performed using both 3D-US and kV-CBCT. Shifts were detected by matching bony anatomy or soft tissue density to a reference planning CT in the case of kV-CBCT and for 3D-US, by matching ultrasound volume data to a reference planning volume. A consensus value was calculated from the average of the four modalities. With respect to this consensus value, the linearity (offset and regression coefficient, i.e., slope), average offset, systematic error, and random error of all four modalities were calculated for each axis. Linearity was similar for all four modalities, with regression coefficients between 0.994 and 1.012, and all offsets below 1 mm. The systematic errors of skin markers and 3D-US were higher than for kV-CBCT, but random errors were similar. In particular, 3D-US demonstrated an average offset of 0.36 mm to the right, 0.08 mm inferiorly, and 0.15 mm anteriorly; the systematic error was 0.36 mm laterally, 0.35 mm longitudinally, and 0.22 mm vertically; the random error was 0.15 mm laterally, 0.30 mm longitudinally, and 0.12 mm vertically. A total of 109 out of 110 (99 %) 3D-US measurements were within 1 mm of the consensus value on either axis. The linearity of 3D-US was no worse than that of skin

  18. Prediction of 3D internal organ position from skin surface motion: results from electromagnetic tracking studies

    Wong, Kenneth H.; Tang, Jonathan; Zhang, Hui J.; Varghese, Emmanuel; Cleary, Kevin R.

    2005-04-01

    An effective treatment method for organs that move with respiration (such as the lungs, pancreas, and liver) is a major goal of radiation medicine. In order to treat such tumors, we need (1) real-time knowledge of the current location of the tumor, and (2) the ability to adapt the radiation delivery system to follow this constantly changing location. In this study, we used electromagnetic tracking in a swine model to address the first challenge, and to determine if movement of a marker attached to the skin could accurately predict movement of an internal marker embedded in an organ. Under approved animal research protocols, an electromagnetically tracked needle was inserted into a swine liver and an electromagnetically tracked guidewire was taped to the abdominal skin of the animal. The Aurora (Northern Digital Inc., Waterloo, Canada) electromagnetic tracking system was then used to monitor the position of both of these sensors every 40 msec. Position readouts from the sensors were then tested to see if any of the movements showed correlation. The strongest correlations were observed between external anterior-posterior motion and internal inferior-superior motion, with many other axes exhibiting only weak correlation. We also used these data to build a predictive model of internal motion by taking segments from the data and using them to derive a general functional relationship between the internal needle and the external guidewire. For the axis with the strongest correlation, this model enabled us to predict internal organ motion to within 1 mm.

  19. A Novel High-Order, Entropy Stable, 3D AMR MHD Solver with Guaranteed Positive Pressure

    Derigs, Dominik; Gassner, Gregor J; Walch, Stefanie

    2016-01-01

    We describe a high-order numerical magnetohydrodynamics (MHD) solver built upon a novel non-linear entropy stable numerical flux function that supports eight travelling wave solutions. By construction the solver conserves mass, momentum, and energy and is entropy stable. The method is designed to treat the divergence-free constraint on the magnetic field in a similar fashion to a hyperbolic divergence cleaning technique. The solver described herein is especially well-suited for flows involving strong discontinuities. Furthermore, we present a new formulation to guarantee positivity of the pressure. We present the underlying theory and implementation of the new solver into the multi-physics, multi-scale adaptive mesh refinement (AMR) simulation code $\\texttt{FLASH}$ (http://flash.uchicago.edu). The accuracy, robustness and computational efficiency is demonstrated with a number of tests, including comparisons to available MHD implementations in $\\texttt{FLASH}$.

  20. A novel high-order, entropy stable, 3D AMR MHD solver with guaranteed positive pressure

    Derigs, Dominik; Winters, Andrew R.; Gassner, Gregor J.; Walch, Stefanie

    2016-07-01

    We describe a high-order numerical magnetohydrodynamics (MHD) solver built upon a novel non-linear entropy stable numerical flux function that supports eight travelling wave solutions. By construction the solver conserves mass, momentum, and energy and is entropy stable. The method is designed to treat the divergence-free constraint on the magnetic field in a similar fashion to a hyperbolic divergence cleaning technique. The solver described herein is especially well-suited for flows involving strong discontinuities. Furthermore, we present a new formulation to guarantee positivity of the pressure. We present the underlying theory and implementation of the new solver into the multi-physics, multi-scale adaptive mesh refinement (AMR) simulation code FLASH (http://flash.uchicago.edu)

  1. A novel high-order, entropy stable, 3D AMR MHD solver with guaranteed positive pressure

    Derigs, Dominik; Winters, Andrew R.; Gassner, Gregor J.; Walch, Stefanie

    2016-07-01

    We describe a high-order numerical magnetohydrodynamics (MHD) solver built upon a novel non-linear entropy stable numerical flux function that supports eight travelling wave solutions. By construction the solver conserves mass, momentum, and energy and is entropy stable. The method is designed to treat the divergence-free constraint on the magnetic field in a similar fashion to a hyperbolic divergence cleaning technique. The solver described herein is especially well-suited for flows involving strong discontinuities. Furthermore, we present a new formulation to guarantee positivity of the pressure. We present the underlying theory and implementation of the new solver into the multi-physics, multi-scale adaptive mesh refinement (AMR) simulation code FLASH (http://flash.uchicago.edu).

  2. Infrared tomographic PIV and 3D motion tracking system applied to aquatic predator–prey interaction

    Infrared tomographic PIV and 3D motion tracking are combined to measure evolving volumetric velocity fields and organism trajectories during aquatic predator–prey interactions. The technique was used to study zebrafish foraging on both non-evasive and evasive prey species. Measurement volumes of 22.5 mm × 10.5 mm × 12 mm were reconstructed from images captured on a set of four high-speed cameras. To obtain accurate fluid velocity vectors within each volume, fish were first masked out using an automated visual hull method. Fish and prey locations were identified independently from the same image sets and tracked separately within the measurement volume. Experiments demonstrated that fish were not influenced by the infrared laser illumination or the tracer particles. Results showed that the zebrafish used different strategies, suction and ram feeding, for successful capture of non-evasive and evasive prey, respectively. The two strategies yielded different variations in fluid velocity between the fish mouth and the prey. In general, the results suggest that the local flow field, the direction of prey locomotion with respect to the predator and the relative accelerations and speeds of the predator and prey may all be significant in determining predation success. (paper)

  3. EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM

    G. Tucci

    2012-09-01

    Full Text Available This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate models for specialists. After a short illustration of the background project and its finalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-flow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc..

  4. Using a Quest in a 3D Virtual Environment for Student Interaction and Vocabulary Acquisition in Foreign Language Learning

    Kastoudi, Denise

    2011-01-01

    The gaming and interactional nature of the virtual environment of Second Life offers opportunities for language learning beyond the traditional pedagogy. This study case examined the potential of 3D virtual quest games to enhance vocabulary acquisition through interaction, negotiation of meaning and noticing. Four adult students of English at…

  5. Tiny but complex - interactive 3D visualization of the interstitial acochlidian gastropod Pseudunela cornuta (Challis, 1970

    Heß Martin

    2009-09-01

    in a mesopsammic gastropod, though functionally not yet fully understood. Such organ complexity as shown herein by interactive 3D visualization is not plesiomorphically maintained from a larger, benthic ancestor, but newly evolved within small marine hedylopsacean ancestors of P. cornuta. The common picture of general organ regression within mesopsammic acochlidians thus is valid for microhedylacean species only.

  6. 2D and 3D finite element analysis of buffer-backfill interaction

    Methods for backfilling and sealing of disposal tunnels in an underground repository for spent nuclear fuel are studied in cooperation between Finland (Posiva Oy) and Sweden (Svensk Kaernbraenslehantering AB, SKB) in 'BAckfilling and CLOsure of the deep repository' (Baclo) programme. Baclo phase III included modelling task force SP1: Finite element modelling of deformation of the backfill due to swelling of the buffer. The objective of the finite element modelling of the backfill was to study the interaction between the buffer and backfilling. The calculations aimed to find out how large deformations can happen in the buffer-backfill interface causing loosening of the buffer bentonite above the canister. The criterion used was that the saturated density of the buffer right above the canister should be higher than 1990 kg/m3. This report presents the results of finite element numerical analyses carried out by Wesi Geotecnica Srl. The modelling calculations were conducted with the so-called OL1-2 deposition tunnel geometry (Juvankoski 2009). Several parameters have been considered, varying from geometry variations to different mechanical constitutive models for different components of the model. In all analyses it has been assumed that the buffer material is fully saturated, thus exerting the isotropic swelling pressure estimated in the range 7 MPa .. 15 MPa, against a fully-dry backfill, which is no doubt the 'worst case scenario' with the highest risk to lead in decrease in dry density of the buffer. Friedland clay has been considered for backfill blocks and 30/70 mixture for foundation bed on which backfill blocks are installed. Preliminarily, finite element analyses have been performed with newly released PLAXIS 2D 2010 within the assumption of axial symmetry, the purpose of this first set of calculations being the evaluation of most relevant parameters influencing the deformations of buffer material. Hence, full 3D calculations have been performed with PLAXIS 3D

  7. 3D WEB VISUALIZATION OF ENVIRONMENTAL INFORMATION – INTEGRATION OF HETEROGENEOUS DATA SOURCES WHEN PROVIDING NAVIGATION AND INTERACTION

    L. Herman

    2015-08-01

    Full Text Available 3D information is essential for a number of applications used daily in various domains such as crisis management, energy management, urban planning, and cultural heritage, as well as pollution and noise mapping, etc. This paper is devoted to the issue of 3D modelling from the levels of buildings to cities. The theoretical sections comprise an analysis of cartographic principles for the 3D visualization of spatial data as well as a review of technologies and data formats used in the visualization of 3D models. Emphasis was placed on the verification of available web technologies; for example, X3DOM library was chosen for the implementation of a proof-of-concept web application. The created web application displays a 3D model of the city district of Nový Lískovec in Brno, the Czech Republic. The developed 3D visualization shows a terrain model, 3D buildings, noise pollution, and other related information. Attention was paid to the areas important for handling heterogeneous input data, the design of interactive functionality, and navigation assistants. The advantages, limitations, and future development of the proposed concept are discussed in the conclusions.

  8. Control of Retinal Ganglion Cell Positioning and Neurite Growth: Combining 3D Printing with Radial Electrospun Scaffolds.

    Kador, Karl E; Grogan, Shawn P; Dorthé, Erik W; Venugopalan, Praseeda; Malek, Monisha F; Goldberg, Jeffrey L; D'lima, Darryl D

    2016-02-01

    Retinal ganglion cells (RGCs) are responsible for the transfer of signals from the retina to the brain. As part of the central nervous system, RGCs are unable to regenerate following injury, and implanted cells have limited capacity to orient and integrate in vivo. During development, secreted guidance molecules along with signals from extracellular matrix and the vasculature guide cell positioning, for example, around the fovea, and axon outgrowth; however, these changes are temporally regulated and are not the same in the adult. Here, we combine electrospun cell transplantation scaffolds capable of RGC neurite guidance with thermal inkjet 3D cell printing techniques capable of precise positioning of RGCs on the scaffold surface. Optimal printing parameters are developed for viability, electrophysiological function and, neurite pathfinding. Different media, commonly used to promote RGC survival and growth, were tested under varying conditions. When printed in growth media containing both brain-derived neurotrophic factor (BDNF) and ciliary neurotrophic factor (CNTF), RGCs maintained survival and normal electrophysiological function, and displayed radial axon outgrowth when printed onto electrospun scaffolds. These results demonstrate that 3D printing technology may be combined with complex electrospun surfaces in the design of future retinal models or therapies. PMID:26729061

  9. MGLab3D: An interactive environment for iterative solvers for elliptic PDEs in two and three dimensions

    Bordner, J.; Saied, F. [Univ. of Illinois, Urbana, IL (United States)

    1996-12-31

    GLab3D is an enhancement of an interactive environment (MGLab) for experimenting with iterative solvers and multigrid algorithms. It is implemented in MATLAB. The new version has built-in 3D elliptic pde`s and several iterative methods and preconditioners that were not available in the original version. A sparse direct solver option has also been included. The multigrid solvers have also been extended to 3D. The discretization and pde domains are restricted to standard finite differences on the unit square/cube. The power of this software studies in the fact that no programming is needed to solve, for example, the convection-diffusion equation in 3D with TFQMR and a customized V-cycle preconditioner, for a variety of problem sizes and mesh Reynolds, numbers. In addition to the graphical user interface, some sample drivers are included to show how experiments can be composed using the underlying suite of problems and solvers.

  10. Writing Position Vectors in 3-d Space: A Student Difficulty With Spherical Unit Vectors in Intermediate E&M

    Hinrichs, Brant E.

    2010-10-01

    An intermediate E&M course (i.e. based on Griffiths [1]) involves the extensive integration of vector calculus concepts and notation with abstract physics concepts like field and potential. We hope that students take what they have learned in their math courses and apply it to help represent and make sense of the physics. To assess how well students are able to do this integration and application I have developed several simple concept tests on position and unit vectors in non-Cartesian coordinate systems as they are used in intermediate E&M. In this paper I describe one of these concept tests and present results that show both undergraduate physics majors and physics graduate students have difficulty using spherical unit vectors to write position vectors in 3-d space.

  11. Art-Science-Technology collaboration through immersive, interactive 3D visualization

    Kellogg, L. H.

    2014-12-01

    At the W. M. Keck Center for Active Visualization in Earth Sciences (KeckCAVES), a group of geoscientists and computer scientists collaborate to develop and use of interactive, immersive, 3D visualization technology to view, manipulate, and interpret data for scientific research. The visual impact of immersion in a CAVE environment can be extremely compelling, and from the outset KeckCAVES scientists have collaborated with artists to bring this technology to creative works, including theater and dance performance, installations, and gamification. The first full-fledged collaboration designed and produced a performance called "Collapse: Suddenly falling down", choreographed by Della Davidson, which investigated the human and cultural response to natural and man-made disasters. Scientific data (lidar scans of disaster sites, such as landslides and mine collapses) were fully integrated into the performance by the Sideshow Physical Theatre. This presentation will discuss both the technological and creative characteristics of, and lessons learned from the collaboration. Many parallels between the artistic and scientific process emerged. We observed that both artists and scientists set out to investigate a topic, solve a problem, or answer a question. Refining that question or problem is an essential part of both the creative and scientific workflow. Both artists and scientists seek understanding (in this case understanding of natural disasters). Differences also emerged; the group noted that the scientists sought clarity (including but not limited to quantitative measurements) as a means to understanding, while the artists embraced ambiguity, also as a means to understanding. Subsequent art-science-technology collaborations have responded to evolving technology for visualization and include gamification as a means to explore data, and use of augmented reality for informal learning in museum settings.

  12. Interactive 3D Visualization of the Great Lakes of the World (GLOW) as a Tool to Facilitate Informal Science Education

    Yikilmaz, M.; Harwood, C. L.; Hsi, S.; Kellogg, L. H.; Kreylos, O.; McDermott, J.; Pellett, B.; Schladow, G.; Segale, H. M.; Yalowitz, S.

    2013-12-01

    Three-dimensional (3D) visualization is a powerful research tool that has been used to investigate complex scientific problems in various fields. It allows researchers to explore and understand processes and features that are not directly observable and help with building of new models. It has been shown that 3D visualization creates a more engaging environment for public audiences. Interactive 3D visualization can allow individuals to explore scientific concepts on their own. We present an NSF funded project developed in collaboration with UC Davis KeckCAVES, UC Davis Tahoe Environmental Research Center, ECHO Lake Aquarium & Science Center, and Lawrence Hall of Science. The Great Lakes of the World (GLOW) project aims to build interactive 3D visualization of some of the major lakes and reservoirs of the world to enhance public awareness and increase understanding and stewardship of freshwater lake ecosystems, habitats, and earth science processes. The project includes a collection of publicly available satellite imagery and digital elevation models at various resolutions for the 20 major lakes of the world as well as the bathymetry data for the 12 lakes. It also includes the vector based 'Global Lakes and Wetlands Database (GLWD)' by the World Wildlife Foundation (WWF) and the Center for Environmental System Research University of Kassel, Germany and the CIA World DataBank II data sets to show wetlands and water reservoirs at global scale. We use a custom virtual globe (Crusta) developed at the UC Davis KeckCAVES. Crusta is designed to specifically allow for visualization and mapping of features in very high spatial resolution (learn about the lake and watershed processes as well as geologic processes (e.g. faulting, landslide, glacial, volcanic) that have shaped these lakes. With the advances in 3D imaging technology, the hardware is becoming more affordable and accessible. Affordable 3D projectors, monitors and TVs will allow schools and informal science centers

  13. New insights on 3-D plates interaction near Taiwan from tomography and tectonic implications

    Lallemand, Serge; Font, Yvonne; Bijwaard, Harmen; Kao, Honn

    2001-07-01

    Recent tomographic results are used to trace the South China Sea and Philippine Sea subducting slabs, south and northeast of Taiwan along the Manila and Ryukyu trenches, respectively. In particular, the 3-D plates interaction beneath Taiwan is discussed based on a close-up view of the tomographic sections together with earthquake hypocenters distribution. Our study indicates that: (1) the east-dipping South China Sea slab can be followed to the north, up to the latitude of Hualien, (2) the Eurasian plate subducts beneath most part of the Taiwan island down to the 670 km-depth discontinuity, (3) the north-dipping Philippine Sea slab can be followed slightly west of the longitude of Hualien. Both plates thus interact beneath northern Taiwan where the arc-continent collision is paroxysmal. (4) Slab detachment is envisaged at the northern edge of the subducted Eurasian plate beneath the Coastal Range of Taiwan, which may facilitate the northwestward motion of the Philippine Sea plate with respect to Eurasia. Slabs geometries obtained from tomographic sections allow us to reconstruct the Late Neogene plate kinematics and dynamics in this region. Our main conclusions are: (1) The size of the original South China Sea was about twice its present size. (2) The subducted part of the West Philippine Basin i.e. the largest oceanic basin of the Philippine Sea Plate, extends only 400 km north of the Ryukyu Trench. (3) Slab detachment might have occurred 3-5 my ago beneath the central and northern Ryukyu Arc along a weak zone that is aligned with the Gagua Ridge: an ancient plate boundary. (4) The Ryukyu Trench has propagated westward from 126°E of longitude (southeast of Miyako Island) to the locus of the present arc-continent collision, along a major lithospheric tear that cut through the continent-ocean boundary first, and then through the continental lithosphere. As a consequence, the southern Ryukyu margin developed progressively from east to west as a subduction zone

  14. Determination of the positions and orientations of concentrated rod-like colloids from 3D microscopy data

    Confocal microscopy in combination with real-space particle tracking has proven to be a powerful tool in scientific fields such as soft matter physics, materials science and cell biology. However, 3D tracking of anisotropic particles in concentrated phases remains not as optimized compared to algorithms for spherical particles. To address this problem, we developed a new particle-fitting algorithm that can extract the positions and orientations of fluorescent rod-like particles from three dimensional confocal microscopy data stacks. The algorithm is tailored to work even when the fluorescent signals of the particles overlap considerably and a threshold method and subsequent clusters analysis alone do not suffice. We demonstrate that our algorithm correctly identifies all five coordinates of uniaxial particles in both a concentrated disordered phase and a liquid-crystalline smectic-B phase. Apart from confocal microscopy images, we also demonstrate that the algorithm can be used to identify nanorods in 3D electron tomography reconstructions. Lastly, we determined the accuracy of the algorithm using both simulated and experimental confocal microscopy data-stacks of diffusing silica rods in a dilute suspension. This novel particle-fitting algorithm allows for the study of structure and dynamics in both dilute and dense liquid-crystalline phases (such as nematic, smectic and crystalline phases) as well as the study of the glass transition of rod-like particles in three dimensions on the single particle level. (paper)

  15. Determination of the positions and orientations of concentrated rod-like colloids from 3D microscopy data.

    Besseling, T H; Hermes, M; Kuijk, A; de Nijs, B; Deng, T-S; Dijkstra, M; Imhof, A; van Blaaderen, A

    2015-05-20

    Confocal microscopy in combination with real-space particle tracking has proven to be a powerful tool in scientific fields such as soft matter physics, materials science and cell biology. However, 3D tracking of anisotropic particles in concentrated phases remains not as optimized compared to algorithms for spherical particles. To address this problem, we developed a new particle-fitting algorithm that can extract the positions and orientations of fluorescent rod-like particles from three dimensional confocal microscopy data stacks. The algorithm is tailored to work even when the fluorescent signals of the particles overlap considerably and a threshold method and subsequent clusters analysis alone do not suffice. We demonstrate that our algorithm correctly identifies all five coordinates of uniaxial particles in both a concentrated disordered phase and a liquid-crystalline smectic-B phase. Apart from confocal microscopy images, we also demonstrate that the algorithm can be used to identify nanorods in 3D electron tomography reconstructions. Lastly, we determined the accuracy of the algorithm using both simulated and experimental confocal microscopy data-stacks of diffusing silica rods in a dilute suspension. This novel particle-fitting algorithm allows for the study of structure and dynamics in both dilute and dense liquid-crystalline phases (such as nematic, smectic and crystalline phases) as well as the study of the glass transition of rod-like particles in three dimensions on the single particle level. PMID:25922931

  16. Exploring single-molecule interactions through 3D optical trapping and tracking: From thermal noise to protein refolding

    Wong, Wesley Philip

    The focus of this thesis is the development and application of a novel technique for investigating the structure and dynamics of weak interactions between and within single-molecules. This approach is designed to explore unusual features in bi-directional transitions near equilibrium. The basic idea is to infer molecular events by observing changes in the three-dimensional Brownian fluctuations of a functionalized microsphere held weakly near a reactive substrate. Experimentally, I have developed a unique optical tweezers system that combines an interference technique for accurate 3D tracking (˜1 nm vertically, and ˜2-3 nm laterally) with a continuous autofocus system which stabilizes the trap height to within 1-2 mn over hours. A number of different physical and biological systems were investigated with this instrument. Data interpretation was assisted by a multi-scale Brownian Dynamics simulation that I have developed. I have explored the 3D signatures of different molecular tethers, distinguishing between single and multiple attachments, as well as between stiff and soft linkages. As well, I have developed a technique for measuring the force-dependent compliance of molecular tethers from thermal noise fluctuations and demonstrated this with a short ssDNA oligomer. Another practical approach that I have developed for extracting information from fluctuation measurements is Inverse Brownian Dynamics, which yields the underlying potential of mean force and position dependent diffusion coefficient from the Brownian motion of a particle. I have also developed a new force calibration method that takes into account video motion blur, and that uses this information to measure bead dynamics. Perhaps most significantly, I have trade the first direct observations of the refolding of spectrin repeats under mechanical force, and investigated the force-dependent kinetics of this transition.

  17. Computer-aided interactive surgical simulation for craniofacial anomalies based on 3-D surface reconstruction CT images

    We developed a computer-aided interactive surgical simulation system for craniofacial anomalies based on three-dimensional (3-D) surface reconstruction CT imaging. This system has four functions: 1) 3-D surface reconstruction display with an accelerated projection method; 2) Surgical simulation to cut, move, rotate, and reverse bone-blocks over the reference 3-D image on the CRT screen; 3) 3-D display of the simulated image in arbitrary views; and 4) Prediction of postoperative skin surface features displayed as 3-D images in arbitrary views. Retrospective surgical simulation has been performed on three patients who underwent the fronto-orbital advancement procedures for brachycephaly and two who underwent the reconstructive procedure for scaphocephaly. The predicted configurations of the cranium and skin surface were well simulated when compared to the postoperative images in 3-D arbitrary views. In practical use, this software might be used for an on-line system connected to a large scale general-purpose computer. (author)

  18. Prototype Development Capabilities of 3D Spatial Interactions and Failures During Scenario Simulation

    Steven Prescott; Ramprasad Sampath; Curtis Smith; Tony Koonce

    2014-09-01

    Computers have been used for 3D modeling and simulation, but only recently have computational resources been able to give realistic results in a reasonable time frame for large complex models. This report addressed the methods, techniques, and resources used to develop a prototype for using 3D modeling and simulation engine to improve risk analysis and evaluate reactor structures and components for a given scenario. The simulations done for this evaluation were focused on external events, specifically tsunami floods, for a hypothetical nuclear power facility on a coastline.

  19. Estimation of 3D positions and orientations of reflectors identified in the reflection seismic survey at the Forsmark area

    The reinterpretation of the seismic data collected in the spring of 2002 in the Forsmark area confirms that the bedrock has been imaged down to depths of at least 3 km. The data quality in general and the frequency content in particular seem to allow a good resolution in identifying and discriminating reflection events in the time domain. The main difficulty resides nonetheless in determining reliably the actual 3D positions and orientations of the reflector imaged with the relatively sparse investigation layout used. If a dense survey grid on the surface were used, it would be possible to apply 3D migration procedures, which would in principle provide the locations and orientations of outstanding reflectors directly by stacking the data. The work volume to acquire and process a full 3D seismic data set would however be in a completely different class of magnitude, compared with the investigation strategy followed so far, and even so 3D seismics would not solve all problems related to the imaging of crystalline rock, e.g. imaging steeply inclined features. With the sparse array at hand, the summation from the 3D migration approach is replaced by a voting principle. That implies that a given reflector is recognized as one and the same in several profiles and a geometrical match is sought amongst the classes of solutions fitting all events identified as belonging to the same reflector. Difficulties can arise when several combinations of events produce viable solutions. This is where the voting comes in. Let it also be noted that selecting an event to form a geometrical solution makes it ineligible for alternative solutions, which raises the problem to the level of a complex combinatory approach. Our objective with the present exercise has been to investigate viable geometrical solutions for 3D reflector positions in the vicinity of the initial guesses proposed in the SKB Report R-02-43. We ventured further from the original orientation proposed only when no group of

  20. The rat prefrontostriatal system analyzed in 3D: evidence for multiple interacting functional units.

    Mailly, Philippe; Aliane, Verena; Groenewegen, Henk J; Haber, Suzanne N; Deniau, Jean-Michel

    2013-03-27

    Previous studies in monkeys disclosed a specific arrangement of corticostriatal projections. Prefrontal and premotor areas form dense projection fields surrounded by diffuse terminal areas extending outside the densely innervated region and overlapping with projections from other areas. In this study, the mode of prefrontostriatal innervation was analyzed in rats using a 3D approach. Following injections of tracers in defined cortical areas, 3D maps from individual cases were elaborated and combined into a global 3D map allowing us to define putative overlaps between projection territories. In addition to providing a detailed 3D mapping of the topographic representation of prefrontal cortical areas in the rat striatum, the results stress important similarities between the rodent and primate prefrontostriatal projections. They share the dual pattern of focal and diffuse corticostriatal projections. Moreover, besides segregated projections consistent with parallel processing, the interweaving of projection territories establishes specific patterns of overlaps spatially organized along the dorsoventral, mediolateral, and anteroposterior striatal axis. In particular, the extensive striatal projection fields from the prelimbic and anterior cingulate areas, which partly overlap the terminal fields from medial, orbital, and lateral prefrontal cortical areas, provide putative domains of convergence for integration between reward, cognitive, and motor processes. PMID:23536085

  1. Interactive 3D visualization of structural changes in the brain of a person with corticobasal syndrome

    Claudia Hänel

    2014-05-01

    Full Text Available The visualization of the progression of brain tissue loss, which occurs in neurodegenerative diseases like corticobasal syndrome (CBS, is an important prerequisite to understand the course and the causes of this neurodegenerative disorder. Common workflows for visual analysis are often based on single 2D sections since in 3D visualizations more internally situated structures may be occluded by structures near the surface. The reduction of dimensions from 3D to 2D allows for an holistic view onto internal and external structures, but results in a loss of spatial information. Here, we present an application with two 3D visualization designs to resolve these challenges. First, in addition to the volume changes, the semi-transparent anatomy is displayed with an anatomical section and cortical areas for spatial orientation. Second, the principle of importance-driven volume rendering is adapted to give an unrestricted line-of-sight to relevant structures by means of a frustum-like cutout. To strengthen the benefits of the 3D visualization, we decided to provide the application next to standard desktop environments in immersive virtual environments with stereoscopic viewing as well. This improves the depth perception in general and in particular for the second design. Thus, the application presented in this work allows for aneasily comprehensible visual analysis of the extent of brain degeneration and the corresponding affected regions.

  2. Étude de son 3D pour une interaction audio-visuelle en environnement virtuel enrichi

    Ortega González, Erik Vladimir

    2011-01-01

    La plupart des applications qui intègrent le son 3D en environnement virtuel sont limitées à la simulation acoustique. L'objectif de cette thèse est d'étudier l'apport du son 3D dans l'interaction en environnement virtuel. Nous avons développé une technique de stimulation sonore appelée: Sensation Artificielle Spatialisée Auditive (SASA), basée sur la création d'effets sonores. Cette technique restitue des sensations de spatialisation de son permettant la localisation précise (en azimut et en...

  3. Creation of 3D digital anthropomorphic phantoms which model actual patient non-rigid body motion as determined from MRI and position tracking studies of volunteers

    Connolly, C. M.; Konik, A.; Dasari, P. K. R.; Segars, P.; Zheng, S.; Johnson, K. L.; Dey, J.; King, M. A.

    2011-03-01

    Patient motion can cause artifacts, which can lead to difficulty in interpretation. The purpose of this study is to create 3D digital anthropomorphic phantoms which model the location of the structures of the chest and upper abdomen of human volunteers undergoing a series of clinically relevant motions. The 3D anatomy is modeled using the XCAT phantom and based on MRI studies. The NURBS surfaces of the XCAT are interactively adapted to fit the MRI studies. A detailed XCAT phantom is first developed from an EKG triggered Navigator acquisition composed of sagittal slices with a 3 x 3 x 3 mm voxel dimension. Rigid body motion states are then acquired at breath-hold as sagittal slices partially covering the thorax, centered on the heart, with 9 mm gaps between them. For non-rigid body motion requiring greater sampling, modified Navigator sequences covering the entire thorax with 3 mm gaps between slices are obtained. The structures of the initial XCAT are then adapted to fit these different motion states. Simultaneous to MRI imaging the positions of multiple reflective markers on stretchy bands about the volunteer's chest and abdomen are optically tracked in 3D via stereo imaging. These phantoms with combined position tracking will be used to investigate both imaging-data-driven and motion-tracking strategies to estimate and correct for patient motion. Our initial application will be to cardiacperfusion SPECT imaging where the XCAT phantoms will be used to create patient activity and attenuation distributions for each volunteer with corresponding motion tracking data from the markers on the body-surface. Monte Carlo methods will then be used to simulate SPECT acquisitions, which will be used to evaluate various motion estimation and correction strategies.

  4. Analysis of direct clinical consequences of MLC positional errors in volumetric-modulated arc therapy using 3D dosimetry system.

    Nithiyanantham, Karthikeyan; Mani, Ganesh K; Subramani, Vikraman; Mueller, Lutz; Palaniappan, Karrthick K; Kataria, Tejinder

    2015-01-01

    In advanced, intensity-modulated external radiotherapy facility, the multileaf collimator has a decisive role in the beam modulation by creating multiple segments or dynamically varying field shapes to deliver a uniform dose distribution to the target with maximum sparing of normal tissues. The position of each MLC leaf has become more critical for intensity-modulated delivery (step-and-shoot IMRT, dynamic IMRT, and VMAT) compared to 3D CRT, where it defines only field boundaries. We analyzed the impact of the MLC positional errors on the dose distribution for volumetric-modulated arc therapy, using a 3D dosimetry system. A total of 15 VMAT cases, five each for brain, head and neck, and prostate cases, were retrospectively selected for the study. All the plans were generated in Monaco 3.0.0v TPS (Elekta Corporation, Atlanta, GA) and delivered using Elekta Synergy linear accelerator. Systematic errors of +1, +0.5, +0.3, 0, -1, -0.5, -0.3 mm were introduced in the MLC bank of the linear accelerator and the impact on the dose distribution of VMAT delivery was measured using the COMPASS 3D dosim-etry system. All the plans were created using single modulated arcs and the dose calculation was performed using a Monte Carlo algorithm in a grid size of 3 mm. The clinical endpoints D95%, D50%, D2%, and Dmax,D20%, D50% were taken for the evaluation of the target and critical organs doses, respectively. A significant dosimetric effect was found for many cases even with 0.5 mm of MLC positional errors. The average change of dose D 95% to PTV for ± 1 mm, ± 0.5 mm, and ±0.3mm was 5.15%, 2.58%, and 0.96% for brain cases; 7.19%, 3.67%, and 1.56% for head and neck cases; and 8.39%, 4.5%, and 1.86% for prostate cases, respectively. The average deviation of dose Dmax was 5.4%, 2.8%, and 0.83% for brainstem in brain cases; 8.2%, 4.4%, and 1.9% for spinal cord in H&N; and 10.8%, 6.2%, and 2.1% for rectum in prostate cases, respectively. The average changes in dose followed a linear

  5. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem

    McClay, Wilbert A.; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T.; Nagarajan, Srikantan S.

    2015-01-01

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user’s intent for specific keyboard strikes or mouse button presses. The BCI’s data analytics of a subject’s MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse. PMID:26437432

  6. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem

    Wilbert A. McClay

    2015-09-01

    Full Text Available Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user’s intent for specific keyboard strikes or mouse button presses. The BCI’s data analytics OPEN ACCESS Brain. Sci. 2015, 5 420 of a subject’s MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse.

  7. A Real-Time Magnetoencephalography Brain-Computer Interface Using Interactive 3D Visualization and the Hadoop Ecosystem.

    McClay, Wilbert A; Yadav, Nancy; Ozbek, Yusuf; Haas, Andy; Attias, Hagaii T; Nagarajan, Srikantan S

    2015-01-01

    Ecumenically, the fastest growing segment of Big Data is human biology-related data and the annual data creation is on the order of zetabytes. The implications are global across industries, of which the treatment of brain related illnesses and trauma could see the most significant and immediate effects. The next generation of health care IT and sensory devices are acquiring and storing massive amounts of patient related data. An innovative Brain-Computer Interface (BCI) for interactive 3D visualization is presented utilizing the Hadoop Ecosystem for data analysis and storage. The BCI is an implementation of Bayesian factor analysis algorithms that can distinguish distinct thought actions using magneto encephalographic (MEG) brain signals. We have collected data on five subjects yielding 90% positive performance in MEG mid- and post-movement activity. We describe a driver that substitutes the actions of the BCI as mouse button presses for real-time use in visual simulations. This process has been added into a flight visualization demonstration. By thinking left or right, the user experiences the aircraft turning in the chosen direction. The driver components of the BCI can be compiled into any software and substitute a user's intent for specific keyboard strikes or mouse button presses. The BCI's data analytics OPEN ACCESS Brain. Sci. 2015, 5 420 of a subject's MEG brainwaves and flight visualization performance are stored and analyzed using the Hadoop Ecosystem as a quick retrieval data warehouse. PMID:26437432

  8. Development of fast patient position verification software using 2D-3D image registration and its clinical experience

    To improve treatment workflow, we developed a graphic processing unit (GPU)-based patient positional verification software application and integrated it into carbon-ion scanning beam treatment. Here, we evaluated the basic performance of the software. The algorithm provides 2D/3D registration matching using CT and orthogonal X-ray flat panel detector (FPD) images. The participants were 53 patients with tumors of the head and neck, prostate or lung receiving carbon-ion beam treatment. 2D/3D-ITchi-Gime (ITG) calculation accuracy was evaluated in terms of computation time and registration accuracy. Registration calculation was determined using the similarity measurement metrics gradient difference (GD), normalized mutual information (NMI), zero-mean normalized cross-correlation (ZNCC), and their combination. Registration accuracy was dependent on the particular metric used. Representative examples were determined to have target registration error (TRE) = 0.45 ± 0.23 mm and angular error (AE) = 0.35 ± 0.18° with ZNCC + GD for a head and neck tumor; TRE = 0.12 ± 0.07 mm and AE = 0.16 ± 0.07° with ZNCC for a pelvic tumor; and TRE = 1.19 ± 0.78 mm and AE = 0.83 ± 0.61° with ZNCC for lung tumor. Calculation time was less than 7.26 s. The new registration software has been successfully installed and implemented in our treatment process. We expect that it will improve both treatment workflow and treatment accuracy. (author)

  9. EUROPEANA AND 3D

    D. Pletinckx

    2012-09-01

    Full Text Available The current 3D hype creates a lot of interest in 3D. People go to 3D movies, but are we ready to use 3D in our homes, in our offices, in our communication? Are we ready to deliver real 3D to a general public and use interactive 3D in a meaningful way to enjoy, learn, communicate? The CARARE project is realising this for the moment in the domain of monuments and archaeology, so that real 3D of archaeological sites and European monuments will be available to the general public by 2012. There are several aspects to this endeavour. First of all is the technical aspect of flawlessly delivering 3D content over all platforms and operating systems, without installing software. We have currently a working solution in PDF, but HTML5 will probably be the future. Secondly, there is still little knowledge on how to create 3D learning objects, 3D tourist information or 3D scholarly communication. We are still in a prototype phase when it comes to integrate 3D objects in physical or virtual museums. Nevertheless, Europeana has a tremendous potential as a multi-facetted virtual museum. Finally, 3D has a large potential to act as a hub of information, linking to related 2D imagery, texts, video, sound. We describe how to create such rich, explorable 3D objects that can be used intuitively by the generic Europeana user and what metadata is needed to support the semantic linking.

  10. Interaction of particles with complex electrostatic structures and 3D clusters

    Particles of micrometer size externally introduced in plasmas usually find their positions of levitation in the plasma sheath, where the gravity force is compensated by the strong electric field. Here due to electrostatic interaction they form different structures, which are interesting objects for the investigation of strongly coupled systems and critical phenomena. Because of the low damping (e.g. in comparison to colloidal suspension) it is possible to measure the dynamics up to the relevant highest frequency (e.g. Einstein frequency) at the most elementary level of single particle motion. The task of this work was to analyze the three dimensional structure, dynamical processes and the limit of the cooperative behavior in small plasma crystals. In addition to the study of the systems formed, the immersed particles themselves may be used for diagnostics of the plasma environment: estimation of parameters or monitoring of the processes inside plasma. The laboratory experiments are performed in two radio-frequency (RF) plasma reactors with parallel plate electrodes, where the lower electrode is a so-called ''adaptive electrode''. This electrode is segmented into 57 small ''pixels'' independently driven in DC (direct current) and/or RF voltage. When RF voltage is applied to one of these pixels, a bright localized glow, ''secondary plasma ball'', appears above. Three dimensional dust crystals with less than 100 particles are formed inside this ''plasma ball'' - the ideal conditions for the investigation of the transition from cluster systems to collective systems. The investigation of the particle interactions in crystals is performed with an optical diagnostic, which allows determination of all three particle coordinates simultaneously with time resolution of 0.04 sec. The experimental results are: 1. The binary interaction among particles in addition to the repelling Coulomb force exhibits also an attractive part, which is experimentally determined for the first

  11. Interaction of particles with complex electrostatic structures and 3D clusters

    Antonova, Tetyana

    2007-10-16

    Particles of micrometer size externally introduced in plasmas usually find their positions of levitation in the plasma sheath, where the gravity force is compensated by the strong electric field. Here due to electrostatic interaction they form different structures, which are interesting objects for the investigation of strongly coupled systems and critical phenomena. Because of the low damping (e.g. in comparison to colloidal suspension) it is possible to measure the dynamics up to the relevant highest frequency (e.g. Einstein frequency) at the most elementary level of single particle motion. The task of this work was to analyze the three dimensional structure, dynamical processes and the limit of the cooperative behavior in small plasma crystals. In addition to the study of the systems formed, the immersed particles themselves may be used for diagnostics of the plasma environment: estimation of parameters or monitoring of the processes inside plasma. The laboratory experiments are performed in two radio-frequency (RF) plasma reactors with parallel plate electrodes, where the lower electrode is a so-called 'adaptive electrode'. This electrode is segmented into 57 small 'pixels' independently driven in DC (direct current) and/or RF voltage. When RF voltage is applied to one of these pixels, a bright localized glow, 'secondary plasma ball', appears above. Three dimensional dust crystals with less than 100 particles are formed inside this 'plasma ball' - the ideal conditions for the investigation of the transition from cluster systems to collective systems. The investigation of the particle interactions in crystals is performed with an optical diagnostic, which allows determination of all three particle coordinates simultaneously with time resolution of 0.04 sec. The experimental results are: 1. The binary interaction among particles in addition to the repelling Coulomb force exhibits also an attractive part, which is

  12. a Uav Based 3-D Positioning Framework for Detecting Locations of Buried Persons in Collapsed Disaster Area

    Moon, H.; Kim, C.; Lee, W.

    2016-06-01

    Regarding spatial location positioning, indoor location positioning theories based on wireless communication techniques such as Wi-Fi, beacon, UWB and Bluetooth has widely been developing across the world. These techniques are mainly focusing on spatial location detection of customers using fixed wireless APs and unique Tags in the indoor environment. Besides, since existing detection equipment and techniques using ultrasound or sound etc. to detect buried persons and identify survival status for them cause 2nd damages on the collapsed debris for rescuers. In addition, it might take time to check the buried persons. However, the collapsed disaster sites should consider both outdoor and indoor environments because empty spaces under collapsed debris exists. In order to detect buried persons from the empty spaces, we should collect wireless signals with Wi-Fi from their mobile phone. Basically, the Wi-Fi signal measure 2-D location. However, since the buried persons have Z value with burial depth, we also should collect barometer sensor data from their mobile phones in order to measure Z values according to weather conditions. Specially, for quick accessibility to the disaster area, a drone (UAV; Unmanned Arial Vehicle) system, which is equipped with a wireless detection module, was introduced. Using these framework, this study aims to provide the rescuers with effective rescue information by calculating 3-D location for buried persons based on the wireless and barometer sensor fusion.

  13. Visually Directing User’s Attention in Interactive 3D Environments.

    Seif El-Nasr, Magy; Rao, Chinmay

    2004-01-01

    Lighting is a very important component of 3D environment design. Research efforts in perception, neuroscience, animation, and film have shown the importance of visual design in guiding participant’s attention to important elements in a scene. We conducted an experiment to demonstrate the merits and utility of ELE over current methods in directing participant’s attention to the important characters/objects in the scene.

  14. Interactive 3D visualization of structural changes in the brain of a person with corticobasal syndrome

    Claudia Hänel; Peter Pieperhoff; Katrin Amunts

    2014-01-01

    The visualization of the progression of brain tissue loss in neurodegenerative diseases like corticobasal syndrome (CBS) can provide not only information about the localization and distribution of the volume loss, but also helps to understand the course and the causes of this neurodegenerative disorder. The visualization of such medical imaging data is often based on 2D sections, because they show both internal and external structures in one image. Spatial information, however, is lost. 3D vi...

  15. Application of Nanoscale Electrostatic Interaction, 3-D Nano-fabrication and Nano-metrology

    Sun, Zhelin

    2016-01-01

    Nanotechnology has seen great development in the past two decades, and numerous nano-devices with superior electrical/mechanical/optical performance have emerged in wide applications such as electronics, biomedicine, solar energy, and aerospace. Nanofabrication, and in particular 3-D nanostructure fabrication, has been intensively studied for the creation of novel devices, the scaling of existing systems, and the improvement in utilities and reliabilities. However, there are quite a few chall...

  16. 3D Interactive virtual environments for E-learning, teaching and technical support: Multiplayer teaching and learning games for the School of Art, Design & Architecture.

    Unver, Ertu; Taylor, Andrew; CUNNINGHAM Paul

    2008-01-01

    This paper outlines the key stages of a University funded teaching and learning project, the main objective of the project is to build an online 3D virtual Ramsden workshop (RW) game learning environment. Using 3D modeling software and interactive 3D game programming technologies the project team have accurately modeled and simulated the Ramsden workshop (RW) building; The 3D virtual RW workshop has been accurately built to scale and is fitted with virtual furniture, virtual computers, virtua...

  17. Interactive Visualization of the Building of University of Economics – Varna via 3D Modeling

    Koleva, Vyara

    2013-01-01

    The object of this paper is presenting the University of Economics – Varna, using a 3D model with 3Ds MAX. Created in 1920, May 14, University of Economics - Varna is a cultural institution with a place and style of its own. With the emergence of the three-dimensional modeling we entered a new stage of the evolution of computer graphics. The main target is to preserve the historical vision, to demonstrate forward-thinking and using of future-oriented approaches.

  18. 3D Discrete Dislocation Dynamics Applied to Interactions between Dislocation Walls and Particles

    Záležák, Tomáš; Dlouhý, Antonín

    2012-01-01

    Roč. 122, č. 3 (2012), s. 450-452. ISSN 0587-4246. [ International Symposium on Physics of Materials /12./ - ISPMA 12. Prague, 04.09.2011-08.09.2011] R&D Projects: GA ČR GD106/09/H035; GA ČR GA202/09/2073; GA MŠk OC 162 Institutional research plan: CEZ:AV0Z20410507 Keywords : 3D discrete dislocation dynamics * tilt boundary * migration * diffusion * pecipitation hardening Subject RIV: JG - Metallurgy Impact factor: 0.531, year: 2012

  19. Development of a closed-loop fes system using a 3-d magnetic position and orientation measurement system

    Kurosawa Kenji

    2002-01-01

    Full Text Available We have developed a closed-loop FES system using a magnetic 3-D position and orientation measurement system (FASTRAK, Polhemus Inc. The purpose of this development was to resolve some experimental difficulties involved in our previous goniometer-based experimental system. The new system enabled us to perform FES control experiments on the multi-joint musculoskeletal system of the upper limbs including forearm pronation/supination. In this paper, we evaluated the system by some single-joint tracking tasks in order to compare its control performance with that of the previous system. Four muscles (ECRL(B, ECU, FCR, and FCU of neurologically intact subjects were stimulated to control the wrist joint's two degrees of freedom movement. Stimulation currents were determined by a multi-channel PID controller that was designed for a musculoskeletal system with redundancy (i.e. the number of muscles stimulated is more than that of the degree-of-freedom of the movement. The results showed that the system had sufficient control performance on tracking desired trajectories. Moreover, the system could compensate for unwanted external disturbances.

  20. Interaction with a 3D modeling tool through a gestural interface : An Evaluation of Effectiveness and Quality

    Gustavsson, David

    2014-01-01

    Context. Gestural interfaces involves the ability of technology identifying and recognizing human body language and then interpret this into commands. This is usually used to ease our everyday life, but also to increase usability in for example mobile phones. Objectives. In this study the use of a gestural interface is evaluated as an interaction method to facilitate the introduction of new and novice users to 3D modeling tools. A gestural interface might reduce the modeling time without maki...

  1. A framework for the acquisition, processing, transmission, and interactive display of high quality 3D models on the Web

    Lensch, H.; Kautz, J.; Gösele, M.; Seidel, H.

    2001-01-01

    Digital documents often require highly detailed representations of real world objects. This is especially true for advanced e-commerce applications and other multimedia data bases like online encyclopaedias or virtual museums. Their further success will strongly depend on advances in the field of high quality object representation, distribution and rendering. This tutorial highlights some recent results on the acquisition and interactive display of high quality 3D models and shows how these r...

  2. Locating and Positioning Solar Panels in a 3D City Model: A Case Study of Newcastle, UK. GI_Forum|GI_Forum 2015 – Geospatial Minds for Society|

    El-Hosaini, Heidi

    2016-01-01

    The recent advent of high quality, realistic 3D city models is creating new possibilities for analyses and visualisations of solar irradiance and photovoltaic (PV) potential at an urban level. A 3D city model of Newcastle (UK) is used to demonstrate potential applications for locating solar panels (i.e. which surfaces within the model), and positioning them (i.e. where on a given surface). After geometrically validating the model, a 3D PV assessment tool is developed for locating suitable sur...

  3. Hard and soft probe medium interactions in a 3D hydro+micro approach at RHIC

    Bass, S. A.; Renk, T.; Ruppert, J.; Nonaka, C.

    2007-08-01

    We utilize a 3D hybrid hydro+micro model for a comprehensive and consistent description of soft and hard particle production in ultra-relativistic heavy-ion collisions at RHIC. In the soft sector we focus on the dynamics of (multi-) strange baryons, where a clear strangeness dependence of their collision rates and freeze-out is observed. In the hard sector we study the radiative energy loss of hard partons in a soft medium in the multiple soft scattering approximation. While the nuclear suppression factor RAA does not reflect the high quality of the medium description (except in a reduced systematic uncertainty in extracting the quenching power of the medium), the hydrodynamical model also allows us to study different centralities and in particular the angular variation of RAA with respect to the reaction plane, allowing for a controlled variation of the in-medium path length.

  4. Hard and soft probe - medium interactions in a 3D hydro+micro approach at RHIC

    Bass, S A; Ruppert, J; Nonaka, C

    2007-01-01

    We utilize a 3D hybrid hydro+micro model for a comprehensive and consistent description of soft and hard particle production in ultra-relativistic heavy-ion collisions at RHIC. In the soft sector we focus on the dynamics of (multi-)strange baryons, where a clear strangeness dependence of their collision rates and freeze-out is observed. In the hard sector we study the radiative energy loss of hard partons in a soft medium in the multiple soft scattering approximation. While the nuclear suppression factor $R_{AA}$ does not reflect the high quality of the medium description (except in a reduced systematic uncertainty in extracting the quenching power of the medium), the hydrodynamical model also allows to study different centralities and in particular the angular variation of $R_{AA}$ with respect to the reaction plane, allowing for a controlled variation of the in-medium path-length.

  5. Two 3D supramolecular frameworks assembled from the dinuclear building block: A crystallographic evidence of carboxylate(O)$\\ldots$ interaction

    Sudip Mohapatra; Syamantak Roy; Debajyoti Ghoshal; Tapas Kumar Maji

    2014-07-01

    Two new complexes of Mn(II) and Zn(II) have been synthesized using a mixed ligand system and characterized by IR spectroscopy, elemental analysis, single crystal x-ray diffraction and variable temperature magnetic study for one of the compounds. Dimeric coordination structures of [Mn2(2,4-pyrdc)2(bpe)(H2O)6]·2H2O (1) and [Zn2(2,4-pyrdc)2(azpy)(H2O)6]·2H2O (2) [2,4-pyrdc = 2,4-pyridinedicarboxylate; bpe = 1,2-bis(4-pyridyl)ethane; azpy = 4, 4' azopyridine] are constructed by the bridging of bpe and azpy, respectively and both are extended to a 3D supramolecular structure by non-covalent interactions. In both the cases, unprecedented carboxylate(O)$\\ldots$ interactions played a crucial role in the organization of the 3D supramolecular assembly. The carboxylate(O)$\\ldots$ interactions are controlled by the C-H$\\ldots$ interactions which were accomplished by the proper modulation of the organic linkers. The formation of these supramolecular frameworks revealed that control of weak interactions can be achieved by the interplay of both energetically strong (covalent) and weak forces (non-covalent).

  6. Implementation of low-momentum effective interaction in spin-isospin dependent 3D approach

    The formulation of the low-momentum effective interaction in the model space Lee-Suzuki method is implemented in a spin-isospin dependent three-dimensional approach, based on helicity representation. In this approach the low-momentum effective interaction has been formulated as a function of the magnitude of momentum vectors and the angle between them. As an application the Bonn-B potential has been used into the model space Lee-Suzuki method and it has been shown that the low-momentum effective interaction reproduces the same two-body observables obtained by the bare potential.

  7. Development of a 3D coculture system to study adipocyte and lymph node cell interactions

    Daya, S.; Loughlin, J.; MacQueen, H.

    2006-01-01

    We have developed a long term 3-dimensional coculture system with adipocytes and lymph node cells for the purpose of investigating interactions between these cells in vitro. Present experimental work with the culture system is aimed at introducing lymph node cells, in proportions similar to those found in intact lymph nodes, among differentiated adipocytes and observing interactions and the establishment of a spatial relationship between them. Co-cultures will be used to investigate the ly...

  8. The role of helicity in triad interactions in 3D turbulence investigated in a new shell model

    Rathmann, Nicholas M

    2016-01-01

    Fully developed homogeneous isotropic turbulence in 2D is fundamentally different from 3D. In 2D, the simultaneous conservation of both energy and enstrophy in the inertial ranges of scales leads to a forward cascade of enstrophy and a reverse cascade of energy. In 3D, helicity, the integral of the scalar product of velocity and vorticity, is also an inviscid flow invariant along with kinetic energy. Unlike enstrophy, however, helicity does not block the cascade of energy to small scales. Energy and helicity are not only globally conserved but also conserved within each non-linear triadic interaction between three plane waves in the spectral form of the Navier--Stokes equation (NSE). By decomposing each plane wave into two helical modes of opposite helicities each triadic interaction is split into a set of eight triadic interactions between helical modes (Waleffe 1992). Biferale et al. (2012) recently found that a subset of these interactions which render both signs of helicity separately conserved (i.e. enst...

  9. 3D numerical simulation on fluid-structure interaction of structure subjected to underwater explosion with cavitation

    A-man ZHANG; Shao-fei REN; Qing LI; Jia LI

    2012-01-01

    In the underwater-shock environment,cavitation occurs near the structural surface.The dynamic response of fluid-structure interactions is influenced seriously by the cavitation effects.It is also the difficulty in the field of underwater explosion.With the traditional boundary element method and the finite element method (FEM),it is difficult to solve the nonlinear problem with cavitation effects subjected to the underwater explosion.To solve this problem,under the consideration of the cavitation effects and fluid compressibility,with fluid viscidity being neglected,a 3D numerical model of transient nonlinear fluid-structure interaction subjected to the underwater explosion is built.The fluid spectral element method (SEM) and the FEM are adopted to solve this model.After comparison with the FEM,it is shown that the SEM is more precise than the FEM,and the SEM results are in good coincidence with benchmark results and experiment results.Based on this,combined with ABAQUS,the transient fluid-structure interaction mechanism of the 3D submerged spherical shell and ship stiffened plates subjected to the underwater explosion is discussed,and the cavitation region and its influence on the structural dynamic responses are presented.The paper aims at providing references for relevant research on transient fluid-structure interaction of ship structures subjected to the underwater explosion.

  10. Collimated Outflow Formation via Binary Stars. 3-D Simulations of AGB Wind and Disk Wind Interactions

    Garcia-Arredondo, F.; Frank, Adam

    2003-01-01

    We present three-dimensional hydrodynamic simulations of the interaction of a slow wind from an asymptotic giant branch(AGB) star and a jet blown by an orbiting companion. The jet or "Collimated Fast Wind" is assumed to originate from an accretion disk which forms via Bondi accretion of the AGB wind or Roche lobe overflow. We present two distinct regimes in the wind-jet interaction determined by the ratio of the AGB wind to jet momentum flux. Our results show that when the wind momentum flux ...