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Sample records for 3d bipedal robot

  1. Asymptotically Stable Walking of a Five-Link Underactuated 3D Bipedal Robot

    Chevallereau, Christine; Shih, Ching-Long; 10.1109/TRO.2008.2010366

    2010-01-01

    This paper presents three feedback controllers that achieve an asymptotically stable, periodic, and fast walking gait for a 3D (spatial) bipedal robot consisting of a torso, two legs, and passive (unactuated) point feet. The contact between the robot and the walking surface is assumed to inhibit yaw rotation. The studied robot has 8 DOF in the single support phase and 6 actuators. The interest of studying robots with point feet is that the robot's natural dynamics must be explicitly taken into account to achieve balance while walking. We use an extension of the method of virtual constraints and hybrid zero dynamics, in order to simultaneously compute a periodic orbit and an autonomous feedback controller that realizes the orbit. This method allows the computations to be carried out on a 2-DOF subsystem of the 8-DOF robot model. The stability of the walking gait under closed-loop control is evaluated with the linearization of the restricted Poincar\\'e map of the hybrid zero dynamics. Three strategies are explo...

  2. Turning in a Bipedal Robot

    Jau-Ching Lu; Jing-Yi Chen; Pei-Chun Lin

    2013-01-01

    We report the development of turning behavior on a child-size bipedal robot that addresses two common scenarios:turning in place and simultaneous walking and turning.About turning in place,three strategies are investigated and compared,including body-first,leg-first,and body/leg-simultaneous.These three strategies are used for three actions,respectively:when walking follows turning immediately,when space behind the robot is very tight,and when a large turning angle is desired.Concerning simultaneous walking and turning,the linear inverted pendulum is used as the motion model in the single-leg support phase,and the polynomial-based trajectory is used as the motion model in the double-leg support phase and for smooth motion connectivity to motions in a priori and a posteriori single-leg support phases.Compared to the trajectory generation of ordinary walking,that of simultaneous walking and turning introduces only two extra parameters:one for determining new heading direction and the other for smoothing the Center of Mass (COM) trajectory.The trajectory design methodology is validated in both simulation and experimental environments,and successful robot behavior confirms the effectiveness of the strategy.

  3. Foot placement in robotic bipedal locomotion

    De Boer, T.

    2012-01-01

    Human walking is remarkably robust, versatile and energy-efficient: humans have the ability to handle large unexpected disturbances, perform a wide variety of gaits and consume little energy. A bipedal walking robot that performs well on all of these aspects has not yet been developed. Some robots a

  4. Authropomorphic robots and bipedal walking; Ningengata robot to nisoku hoko

    Takanishi, A. [Waseda University, Tokyo (Japan). School of Science and Engineering

    1998-03-05

    This paper takes a general view on studies that have been done to date on mechanism and control of bipedal walking of anthromorphic robots. The paper describes the following matters: a group in Waseda University had a success in making smooth walking automatically with a bipedal robot of air pressure driven type with nine degrees of freedom (1971); a group in Nagoya University has succeeded in controlling dynamic bipedal walking (1981); a group in Waseda University has realized to have a bipedal robot make three-dimensional dynamic walking (1984); a bipedal walking control system was proposed, which is of an upper body compensation type that can assure safety in walking by motions of the upper body even if motions are given to the lower limbs randomly (1986); a success was attained in dynamic walking on a road surface with small irregularities that are unknown to a robot (1994); and development was made on a bipedal Humanoid having 35 degrees of freedom in driving (a robot which can walk holding a cage without dropping things in it, and can dance moving its arms wildly) (1997). 20 refs., 3 figs.

  5. Novel Control Algorithm for the Foot Placement of a Walking Bipedal Robot

    Wanli Liu

    2013-04-01

    Full Text Available A novel control algorithm for the foot placement of walking bipedal robots is proposed which can output the optimal step time and step location to obtain a desired walking gait from every feasible robot state. The step time and step location are determined by approximating the robot dynamics with the 3D linear inverted pendulum model and analytically solving the constraint equations. Intensive simulation studies are conducted to check the validity of the theoretical results. The results of this study show that the proposed control algorithm can get the system to a desired gait cycle from every feasible state within a finite number of steps.

  6. Bipedal Robot Locomotion on a Terrain with Pitfalls

    Alireza Tabrizizadeh

    2014-12-01

    Full Text Available In this paper a locomotion control system for bipedal robot is proposed to provide desirable walking on a terrain and skipping over a pitfall preventing the robot from falling in it. The proposed strategy is a combination of motion optimization based on particle swarm optimization algorithm and utilization of mode switching at the higher level controller. The model for bipedal robot is a compass gait model but the presented method is general and could be appropriately extended and generalized for other complicated models. Principles of minimalistic designs are also respected and simple central pattern generator and simple mechanical feedback control are used to produce and maintain desirable motion patterns of the robot.

  7. 3D Printed Robotic Hand

    Pizarro, Yaritzmar Rosario; Schuler, Jason M.; Lippitt, Thomas C.

    2013-01-01

    Dexterous robotic hands are changing the way robots and humans interact and use common tools. Unfortunately, the complexity of the joints and actuations drive up the manufacturing cost. Some cutting edge and commercially available rapid prototyping machines now have the ability to print multiple materials and even combine these materials in the same job. A 3D model of a robotic hand was designed using Creo Parametric 2.0. Combining "hard" and "soft" materials, the model was printed on the Object Connex350 3D printer with the purpose of resembling as much as possible the human appearance and mobility of a real hand while needing no assembly. After printing the prototype, strings where installed as actuators to test mobility. Based on printing materials, the manufacturing cost of the hand was $167, significantly lower than other robotic hands without the actuators since they have more complex assembly processes.

  8. Optimization and Design of Experimental Bipedal Robot

    Zezula, P.; Grepl, Robert

    -, A1 (2005), s. 293-300. ISSN 1210-2717. [Mechatronics, Robotics and Biomechanics 2005. Třešť, 26.09.2005-29.09.2005] Institutional research plan: CEZ:AV0Z20760514 Keywords : walking machine * biped robot * computational modelling Subject RIV: JD - Computer Applications, Robotics

  9. Design and Experimental Implementation of Bipedal robot

    Sreejith C

    2012-09-01

    Full Text Available Biped robots have better mobility thanconventional wheeled robots, but they tend to tipover easily. To be able to walk stably in variousenvironments, such as on rough terrain, up anddown slopes, or in regions containing obstacles, itis necessary for the robot to adapt to the groundconditions with a foot motion, and maintain itsstability with a torso motion. In this paper, we firstformulate the design and walking pattern for abipedal robot and then a kicking robot has beendeveloped for experimental verification. Finally,the correlation between the design and the walkingpatterns is described through simulation studies,and the effectiveness of the proposed methods isconfirmed by simulation examples andexperimental results.

  10. Modelling of Bipedal Robot : Kinematical Numerical Models

    Grepl, Robert

    Brno: VUT Brno, FSI ÚMTMB, 2005 - (Houfek, L.; Šlechtová, M.; Náhlík, L.; Fuis, V.), s. 27-29 ISBN 80-214-2373-0. [International Scientific Conference Applied mechanics 2005 /7./. Hrotovice (CZ), 29.03.2005-01.04.2005] Institutional research plan: CEZ:AV0Z20760514 Keywords : kinematics of robot * walking robot Subject RIV: JD - Computer Applications, Robot ics

  11. Exploring Toe Walking in a Bipedal Robot

    Smith, James Andrew; Seyfarth, Andre

    The design and development of locomotory subsystems such as legs is a key issue in the broader topic of autonomous mobile systems. Simplification of substructures, sensing, actuation and control can aid to better understand the dynamics of legged locomotion and will make the implementation of legs in engineered systems more effective. This paper examines recent results in the development of toe walking on the JenaWalker II robot. The robot is shown, while supported on a treadmill, to be capable of accelerating from 0 to over 0.6 m/s without adjustment of control parameters such as hip actuator sweep frequency or amplitude. The resulting stable motion is due to the adaptability of the passive structures incorporated into the legs. The roles of the individual muscletendon groups are examined and a potential configuration for future heel-toe trials is suggested.

  12. An advantage of bipedal humanoid robot on the empathy generation: A neuroimaging study

    MIURA, NAOKI; Sugiura, Motoaki; Takahashi, Makoto; Moridaira, Tomohisa; Miyamoto, Atsushi; Kuroki, Yoshihiro; Kawashima, Ryuta

    2008-01-01

    To determine the effect of robotic embodiment on human-robot interaction, we used functional magnetic resonance imaging (fMRI) to measure brain activity during the observation of emotionally positive or neutral actions performed by bipedal or wheel-drive humanoid robots. fMRI data from 30 participants were analyzed in the study. The results revealed that bipedal humanoid robot performing emotionally positive actions induced the activation of the left orbitofrontal cortex, which is associated ...

  13. Two walking gaits for a planar bipedal robot equipped with a four-bar mechanism for the knee joint

    Hamon, Arnaud; Aoustin, Yannick; Caro, Stéphane

    2013-01-01

    International audience The design of a knee joint is a key issue in robotics and biomechanics to improve the compatibility between prosthesis and human movements, and to improve the bipedal robot performances. We propose a novel design for the knee joint of a planar bipedal robot, based on a four-bar linkage. The dynamic model of the planar bipedal robot is calculated. Two kinds of cyclic walking gaits are considered. The first gait is composed of successive single support phases with stan...

  14. Optimal walking gait with double support, simple support and impact for a bipedal robot equipped of four-bar knees

    Hamon, Arnaud; Aoustin, Yannick

    2012-01-01

    International audience The design of a knee joint is a key issue in robotics and biomechanics to improve the compatibility between prosthesis and human movements and to improve the bipedal robot performances. We propose a novel design for the knee joint of a planar bipedal robot, based on a four-bar linkage. n previous a work, we have proved a bipedal robot with four-bar knees has a less energy consumption than a bipedal robot equipped of revolute knee joints for walking gates composed of ...

  15. Robot Arms with 3D Vision Capabilities

    Borangiu, Theodor; Alexandru DUMITRACHE

    2010-01-01

    This chapter presented two applications of 3D vision in industrial robotics. The first one allows 3D reconstruction of decorative objects using a laser-based profile scanner mounted on a 6-DOF industrial robot arm, while the scanned part is placed on a rotary table. The second application uses the same profile scanner for 3D robot guidance along a complex path, which is learned automatically using the laser sensor and then followed using a physical tool. While the laser sensor is an expensive...

  16. Study of Bipedal Robot Walking Motion in Low Gravity: Investigation and Analysis

    Aiman Omer

    2014-09-01

    Full Text Available Humanoid robots are expected to play a major role in the future of space and planetary exploration. Humanoid robot features could have many advantages, such as interacting with astronauts and the ability to perform human tasks. However, the challenge of developing such a robot is quite high due to many difficulties. One of the main difficulties is the difference in gravity. Most researchers in the field of bipedal locomotion have not paid much attention to the effect of gravity. Gravity is an important parameter in generating a bipedal locomotion trajectory. This research investigates the effect of gravity on bipedal walking motion. It focuses on low gravity, since most of the known planets and moons have lower gravity than earth. Further study is conducted on a full humanoid robot model walking subject to the moon’s gravity, and an approach for dealing with moon gravity is proposed in this paper.

  17. Advancing Musculoskeletal Robot Design for Dynamic and Energy-Efficient Bipedal Locomotion

    Radkhah, Katayon

    2014-01-01

    Achieving bipedal robot locomotion performance that approaches human performance is a challenging research topic in the field of humanoid robotics, requiring interdisciplinary expertise from various disciplines, including neuroscience and biomechanics. Despite the remarkable results demonstrated by current humanoid robots---they can walk, stand, turn, climb stairs, carry a load, push a cart---the versatility, stability, and energy efficiency of humans have not yet been achieved. However, with...

  18. Walking trajectory optimization with rotation of the feet for a planar bipedal robot with four-bar knees

    Hamon, Arnaud; Aoustin, Yannick

    2012-01-01

    International audience The design of a knee joint is a key issue in robotics and biomechanics to improve the compatibility between prosthesis and human movements and to improve the bipedal robot perfor- mances. We propose a novel design for the knee joint of a planar bipedal robot, based on a four-bar linkage. The dynamic model of the planar bipedal robot is calculated. We design walking ref- erence trajectories with double support phases, single support s with a flat contact of the foot i...

  19. An Improved ZMP-Based CPG Model of Bipedal Robot Walking Searched by SaDE

    Yu, H. F.; Fung, E. H. K.; Jing, X. J.

    2014-01-01

    This paper proposed a method to improve the walking behavior of bipedal robot with adjustable step length. Objectives of this paper are threefold. (1) Genetic Algorithm Optimized Fourier Series Formulation (GAOFSF) is modified to improve its performance. (2) Self-adaptive Differential Evolutionary Algorithm (SaDE) is applied to search feasible walking gait. (3) An efficient method is proposed for adjusting step length based on the modified central pattern generator (CPG) model. The GAOFSF is ...

  20. Synthesis of adaptive impedance control for bipedal robot mechanisms

    Petrović Milena

    2008-01-01

    Full Text Available The paper describes the impedance algorithm in locomotion of humanoid robot with proposed parameter modulation depending on the gate phase. The analysis shows influence of walking speed and foot elevation on regulator's parameters. Chosen criterion cares for footpath tracking and needed energy for that way of walking. The experiments give recommendation for impedance regulator tuning.

  1. Functional Asymmetry in a Five-Link 3D Bipedal Walker

    Gregg, Robert D.; Dhaher, Yasin; Lynch, Kevin M.

    2011-01-01

    This paper uses a symmetrical five-link 3D biped model to computationally investigate the cause, function, and benefit of gait asymmetry. We show that for a range of mass distributions, this model has asymmetric walking patterns between the left and right legs, which is due to a phenomenon known as period-doubling bifurcation. The ground reaction forces of each leg reflect different roles, roughly corresponding to support, propulsion, and motion control as proposed by the hypothesis of functi...

  2. 3D Vision in a Virtual Reality Robotics Environment

    Schütz, Christian L.; Natonek, Emerico; Baur, Charles; Hügli, Heinz

    2009-01-01

    Virtual reality robotics (VRR) needs sensing feedback from the real environment. To show how advanced 3D vision provides new perspectives to fulfill these needs, this paper presents an architecture and system that integrates hybrid 3D vision and VRR and reports about experiments and results. The first section discusses the advantages of virtual reality in robotics, the potential of a 3D vision system in VRR and the contribution of a knowledge database, robust control and the combination of in...

  3. 3-D Locomotion control for a biomimetic robot fish

    Zhigang ZHANG; Shuo WANG; Min TAN

    2004-01-01

    This paper concerns with 3-D locomotion control methods for a biomimetic robot fish. The system architecture of the fish is firstly presented based on a physical model of carangiform fish. The robot fish has a flexible body, a rigid caudal fin and a pair of pectoral fins, driven by several servomotors. The motion control of the robot fish are then divided into speed control, orientation control, submerge control and transient motion control, corresponding algorithms are detailed respectively.Finally, experiments and analyses on a 4-1ink, radio-controlled robot fish prototype with 3-D locomotion show its good performance.

  4. On extracting design principles from biology: II. Case study—the effect of knee direction on bipedal robot running efficiency

    Comparing the leg of an ostrich to that of a human suggests an important question to legged robot designers: should a robot's leg joint bend in the direction of running (‘forwards’) or opposite (‘backwards’)? Biological studies cannot answer this question for engineers due to significant differences between the biological and engineering domains. Instead, we investigated the inherent effect of joint bending direction on bipedal robot running efficiency by comparing energetically optimal gaits of a wide variety of robot designs sampled at random from a design space. We found that the great majority of robot designs have several locally optimal gaits with the knee bending backwards that are more efficient than the most efficient gait with the knee bending forwards. The most efficient backwards gaits do not exhibit lower touchdown losses than the most efficient forward gaits; rather, the improved efficiency of backwards gaits stems from lower torque and reduced motion at the hip. The reduced hip use of backwards gaits is enabled by the ability of the backwards knee, acting alone, to (1) propel the robot upwards and forwards simultaneously and (2) lift and protract the foot simultaneously. In the absence of other information, designers interested in building efficient bipedal robots with two-segment legs driven by electric motors should design the knee to bend backwards rather than forwards. Compared to common practices for choosing robot knee direction, application of this principle would have a strong tendency to improve robot efficiency and save design resources. (paper)

  5. On extracting design principles from biology: II. Case study-the effect of knee direction on bipedal robot running efficiency.

    Haberland, M; Kim, S

    2015-01-01

    Comparing the leg of an ostrich to that of a human suggests an important question to legged robot designers: should a robot's leg joint bend in the direction of running ('forwards') or opposite ('backwards')? Biological studies cannot answer this question for engineers due to significant differences between the biological and engineering domains. Instead, we investigated the inherent effect of joint bending direction on bipedal robot running efficiency by comparing energetically optimal gaits of a wide variety of robot designs sampled at random from a design space. We found that the great majority of robot designs have several locally optimal gaits with the knee bending backwards that are more efficient than the most efficient gait with the knee bending forwards. The most efficient backwards gaits do not exhibit lower touchdown losses than the most efficient forward gaits; rather, the improved efficiency of backwards gaits stems from lower torque and reduced motion at the hip. The reduced hip use of backwards gaits is enabled by the ability of the backwards knee, acting alone, to (1) propel the robot upwards and forwards simultaneously and (2) lift and protract the foot simultaneously. In the absence of other information, designers interested in building efficient bipedal robots with two-segment legs driven by electric motors should design the knee to bend backwards rather than forwards. Compared to common practices for choosing robot knee direction, application of this principle would have a strong tendency to improve robot efficiency and save design resources. PMID:25643285

  6. Semantic 3D object maps for everyday robot manipulation

    Rusu, Radu Bogdan

    2013-01-01

    The book written by Dr. Radu B. Rusu presents a detailed description of 3D Semantic Mapping in the context of mobile robot manipulation. As autonomous robotic platforms get more sophisticated manipulation capabilities, they also need more expressive and comprehensive environment models that include the objects present in the world, together with their position, form, and other semantic aspects, as well as interpretations of these objects with respect to the robot tasks.   The book proposes novel 3D feature representations called Point Feature Histograms (PFH), as well as frameworks for the acquisition and processing of Semantic 3D Object Maps with contributions to robust registration, fast segmentation into regions, and reliable object detection, categorization, and reconstruction. These contributions have been fully implemented and empirically evaluated on different robotic systems, and have been the original kernel to the widely successful open-source project the Point Cloud Library (PCL) -- see http://poi...

  7. Experimenting with 3D vision on a robotic head

    Clergue, Emmanuelle; Vieville, Thierry

    1995-01-01

    We intend to build a vision system that will allow dynamic 3D-perception of objects of interest. More specifically, we discuss the idea of using 3D visual cues when tracking a visual target, in order to recover some of its 3D characteristics (depth, size, kinematic information). The basic requirements for such a 3D vision module to be embedded on a robotic head are discussed. The experimentation reported here corresponds to an implementation of these general ideas, considering a calibrated ro...

  8. 3D vision system for intelligent milking robot automation

    Akhloufi, M. A.

    2013-12-01

    In a milking robot, the correct localization and positioning of milking teat cups is of very high importance. The milking robots technology has not changed since a decade and is based primarily on laser profiles for teats approximate positions estimation. This technology has reached its limit and does not allow optimal positioning of the milking cups. Also, in the presence of occlusions, the milking robot fails to milk the cow. These problems, have economic consequences for producers and animal health (e.g. development of mastitis). To overcome the limitations of current robots, we have developed a new system based on 3D vision, capable of efficiently positioning the milking cups. A prototype of an intelligent robot system based on 3D vision for real-time positioning of a milking robot has been built and tested under various conditions on a synthetic udder model (in static and moving scenarios). Experimental tests, were performed using 3D Time-Of-Flight (TOF) and RGBD cameras. The proposed algorithms permit the online segmentation of teats by combing 2D and 3D visual information. The obtained results permit the teat 3D position computation. This information is then sent to the milking robot for teat cups positioning. The vision system has a real-time performance and monitors the optimal positioning of the cups even in the presence of motion. The obtained results, with both TOF and RGBD cameras, show the good performance of the proposed system. The best performance was obtained with RGBD cameras. This latter technology will be used in future real life experimental tests.

  9. 3D Mesh Compression and Transmission for Mobile Robotic Applications

    Bailin Yang

    2016-01-01

    Full Text Available Mobile robots are useful for environment exploration and rescue operations. In such applications, it is crucial to accurately analyse and represent an environment, providing appropriate inputs for motion planning in order to support robot navigation and operations. 2D mapping methods are simple but cannot handle multilevel or multistory environments. To address this problem, 3D mapping methods generate structural 3D representations of the robot operating environment and its objects by 3D mesh reconstruction. However, they face the challenge of efficiently transmitting those 3D representations to system modules for 3D mapping, motion planning, and robot operation visualization. This paper proposes a quality-driven mesh compression and transmission method to address this. Our method is efficient, as it compresses a mesh by quantizing its transformed vertices without the need to spend time constructing an a-priori structure over the mesh. A visual distortion function is developed to govern the level of quantization, allowing mesh transmission to be controlled under different network conditions or time constraints. Our experiments demonstrate how the visual quality of a mesh can be manipulated by the visual distortion function.

  10. Survey of Robot 3D Path Planning Algorithms

    Liang Yang

    2016-01-01

    Full Text Available Robot 3D (three-dimension path planning targets for finding an optimal and collision-free path in a 3D workspace while taking into account kinematic constraints (including geometric, physical, and temporal constraints. The purpose of path planning, unlike motion planning which must be taken into consideration of dynamics, is to find a kinematically optimal path with the least time as well as model the environment completely. We discuss the fundamentals of these most successful robot 3D path planning algorithms which have been developed in recent years and concentrate on universally applicable algorithms which can be implemented in aerial robots, ground robots, and underwater robots. This paper classifies all the methods into five categories based on their exploring mechanisms and proposes a category, called multifusion based algorithms. For all these algorithms, they are analyzed from a time efficiency and implementable area perspective. Furthermore a comprehensive applicable analysis for each kind of method is presented after considering their merits and weaknesses.

  11. Use of 3D vision for fine robot motion

    Lokshin, Anatole; Litwin, Todd

    1989-01-01

    An integration of 3-D vision systems with robot manipulators will allow robots to operate in a poorly structured environment by visually locating targets and obstacles. However, by using computer vision for objects acquisition makes the problem of overall system calibration even more difficult. Indeed, in a CAD based manipulation a control architecture has to find an accurate mapping between the 3-D Euclidean work space and a robot configuration space (joint angles). If a stereo vision is involved, then one needs to map a pair of 2-D video images directly into the robot configuration space. Neural Network approach aside, a common solution to this problem is to calibrate vision and manipulator independently, and then tie them via common mapping into the task space. In other words, both vision and robot refer to some common Absolute Euclidean Coordinate Frame via their individual mappings. This approach has two major difficulties. First a vision system has to be calibrated over the total work space. And second, the absolute frame, which is usually quite arbitrary, has to be the same with a high degree of precision for both robot and vision subsystem calibrations. The use of computer vision to allow robust fine motion manipulation in a poorly structured world which is currently in progress is described along with the preliminary results and encountered problems.

  12. Discrete-State-Based Vision Navigation Control Algorithm for One Bipedal Robot

    Dunwen Wei

    2015-01-01

    Full Text Available Navigation with the specific objective can be defined by specifying desired timed trajectory. The concept of desired direction field is proposed to deal with such navigation problem. To lay down a principled discussion of the accuracy and efficiency of navigation algorithms, strictly quantitative definitions of tracking error, actuator effect, and time efficiency are established. In this paper, one vision navigation control method based on desired direction field is proposed. This proposed method uses discrete image sequences to form discrete state space, which is especially suitable for bipedal walking robots with single camera walking on a free-barrier plane surface to track the specific objective without overshoot. The shortest path method (SPM is proposed to design such direction field with the highest time efficiency. However, one improved control method called canonical piecewise-linear function (PLF is proposed. In order to restrain the noise disturbance from the camera sensor, the band width control method is presented to significantly decrease the error influence. The robustness and efficiency of the proposed algorithm are illustrated through a number of computer simulations considering the error from camera sensor. Simulation results show that the robustness and efficiency can be balanced by choosing the proper controlling value of band width.

  13. A Novel Design for Adjustable Stiffness Artificial Tendon for the Ankle Joint of a Bipedal Robot: Modeling & Simulation

    Aiman Omer

    2015-12-01

    Full Text Available Bipedal humanoid robots are expected to play a major role in the future. Performing bipedal locomotion requires high energy due to the high torque that needs to be provided by its legs’ joints. Taking the WABIAN-2R as an example, it uses harmonic gears in its joint to increase the torque. However, using such a mechanism increases the weight of the legs and therefore increases energy consumption. Therefore, the idea of developing a mechanism with adjustable stiffness to be connected to the leg joint is introduced here. The proposed mechanism would have the ability to provide passive and active motion. The mechanism would be attached to the ankle pitch joint as an artificial tendon. Using computer simulations, the dynamical performance of the mechanism is analytically evaluated.

  14. Virtual Reality, 3D Stereo Visualization, and Applications in Robotics

    Livatino, Salvatore

    2006-01-01

    , while little can be found about the advantages of stereoscopic visualization in mobile robot tele-guide applications. This work investigates stereoscopic robot tele-guide under different conditions, including typical navigation scenarios and the use of synthetic and real images. This work also......The use of 3D stereoscopic visualization may provide a user with higher comprehension of remote environments in tele-operation when compared to 2D viewing. Works in the literature have demonstrated how stereo vision contributes to improve perception of some depth cues often for abstract tasks...

  15. 3D vision assisted flexible robotic assembly of machine components

    Ogun, Philips S.; Usman, Zahid; Dharmaraj, Karthick; Jackson, Michael R.

    2015-12-01

    Robotic assembly systems either make use of expensive fixtures to hold components in predefined locations, or the poses of the components are determined using various machine vision techniques. Vision-guided assembly robots can handle subtle variations in geometries and poses of parts. Therefore, they provide greater flexibility than the use of fixtures. However, the currently established vision-guided assembly systems use 2D vision, which is limited to three degrees of freedom. The work reported in this paper is focused on flexible automated assembly of clearance fit machine components using 3D vision. The recognition and the estimation of the poses of the components are achieved by matching their CAD models with the acquired point cloud data of the scene. Experimental results obtained from a robot demonstrating the assembly of a set of rings on a shaft show that the developed system is not only reliable and accurate, but also fast enough for industrial deployment.

  16. High-Performance 3D Articulated Robot Display

    Powell, Mark W.; Torres, Recaredo J.; Mittman, David S.; Kurien, James A.; Abramyan, Lucy

    2011-01-01

    In the domain of telerobotic operations, the primary challenge facing the operator is to understand the state of the robotic platform. One key aspect of understanding the state is to visualize the physical location and configuration of the platform. As there is a wide variety of mobile robots, the requirements for visualizing their configurations vary diversely across different platforms. There can also be diversity in the mechanical mobility, such as wheeled, tracked, or legged mobility over surfaces. Adaptable 3D articulated robot visualization software can accommodate a wide variety of robotic platforms and environments. The visualization has been used for surface, aerial, space, and water robotic vehicle visualization during field testing. It has been used to enable operations of wheeled and legged surface vehicles, and can be readily adapted to facilitate other mechanical mobility solutions. The 3D visualization can render an articulated 3D model of a robotic platform for any environment. Given the model, the software receives real-time telemetry from the avionics system onboard the vehicle and animates the robot visualization to reflect the telemetered physical state. This is used to track the position and attitude in real time to monitor the progress of the vehicle as it traverses its environment. It is also used to monitor the state of any or all articulated elements of the vehicle, such as arms, legs, or control surfaces. The visualization can also render other sorts of telemetered states visually, such as stress or strains that are measured by the avionics. Such data can be used to color or annotate the virtual vehicle to indicate nominal or off-nominal states during operation. The visualization is also able to render the simulated environment where the vehicle is operating. For surface and aerial vehicles, it can render the terrain under the vehicle as the avionics sends it location information (GPS, odometry, or star tracking), and locate the vehicle

  17. 3D Stereo Visualization for Mobile Robot Tele-Guide

    Livatino, Salvatore

    2006-01-01

    learning and decision performance. Works in the literature have demonstrated how stereo vision contributes to improve perception of some depth cues often for abstract tasks, while little can be found about the advantages of stereoscopic visualization in mobile robot tele-guide applications. This work...... intends to contribute to this aspect by investigating stereoscopic robot tele-guide under different conditions, including typical navigation scenarios and the use of synthetic and real images. The purpose of this work is also to investigate how user performance may vary when employing different display......The use of 3D stereoscopic visualization may provide a user with higher comprehension of remote environments in tele-operation when compared to 2D viewing. In particular, a higher perception of environment depth characteristics, spatial localization, remote ambient layout, as well as faster system...

  18. Integration of 3D vision based structure estimation and visual robot control

    Prljaca, Naser

    1995-01-01

    Enabling robot manipulators to manipulate and/or recognise arbitrarily placed 3D objects under sensory control is one of the key issues in robotics. Such robot sensors should be capable of providing 3D information about objects in order to accomplish the above mentioned tasks. Such robot sensors should also provide the means for multisensor or multimeasurement integration. Finally, such 3D information should be efficiently used for performing desired tasks. This work develops a novel comp...

  19. SOFT ROBOTICS. A 3D-printed, functionally graded soft robot powered by combustion.

    Bartlett, Nicholas W; Tolley, Michael T; Overvelde, Johannes T B; Weaver, James C; Mosadegh, Bobak; Bertoldi, Katia; Whitesides, George M; Wood, Robert J

    2015-07-10

    Roboticists have begun to design biologically inspired robots with soft or partially soft bodies, which have the potential to be more robust and adaptable, and safer for human interaction, than traditional rigid robots. However, key challenges in the design and manufacture of soft robots include the complex fabrication processes and the interfacing of soft and rigid components. We used multimaterial three-dimensional (3D) printing to manufacture a combustion-powered robot whose body transitions from a rigid core to a soft exterior. This stiffness gradient, spanning three orders of magnitude in modulus, enables reliable interfacing between rigid driving components (controller, battery, etc.) and the primarily soft body, and also enhances performance. Powered by the combustion of butane and oxygen, this robot is able to perform untethered jumping. PMID:26160940

  20. Inferring 3D Articulated Models for Box Packaging Robot

    Yang, Heran; Cong, Matthew; Saxena, Ashutosh

    2011-01-01

    Given a point cloud, we consider inferring kinematic models of 3D articulated objects such as boxes for the purpose of manipulating them. While previous work has shown how to extract a planar kinematic model (often represented as a linear chain), such planar models do not apply to 3D objects that are composed of segments often linked to the other segments in cyclic configurations. We present an approach for building a model that captures the relation between the input point cloud features and the object segment as well as the relation between the neighboring object segments. We use a conditional random field that allows us to model the dependencies between different segments of the object. We test our approach on inferring the kinematic structure from partial and noisy point cloud data for a wide variety of boxes including cake boxes, pizza boxes, and cardboard cartons of several sizes. The inferred structure enables our robot to successfully close these boxes by manipulating the flaps.

  1. A robotic assembly procedure using 3D object reconstruction

    Chrysostomou, Dimitrios; Bitzidou, Malamati; Gasteratos, Antonios

    The use of robotic systems for rapid manufacturing and intelligent automation has attracted growing interest in recent years. Specifically, the generation and planning of an object assembly sequence is becoming crucial as it can reduce significantly the production costs and accelerate the full...... implemented by a 5 d.o.f. robot arm and a gripper. The final goal is to plan a path for the robot arm, consisting of predetermined paths and motions for the automatic assembly of ordinary objects....

  2. An intelligent real time 3D vision system for robotic welding tasks

    Rodrigues, Marcos; Kormann, Mariza; Schuhler, C; Tomek, P

    2013-01-01

    MARWIN is a top-level robot control system that has been designed for automatic robot welding tasks. It extracts welding parameters and calculates robot trajectories directly from CAD models which are then verified by real-time 3D scanning and registration. MARWIN's 3D computer vision provides a user-centred robot environment in which a task is specified by the user by simply confirming and/or adjusting suggested parameters and welding sequences. The focus of this paper is on describing a mat...

  3. Real-time Stereoscopic 3D for E-Robotics Learning

    Richard Y. Chiou

    2011-02-01

    Full Text Available Following the design and testing of a successful 3-Dimensional surveillance system, this 3D scheme has been implemented into online robotics learning at Drexel University. A real-time application, utilizing robot controllers, programmable logic controllers and sensors, has been developed in the “MET 205 Robotics and Mechatronics” class to provide the students with a better robotic education. The integration of the 3D system allows the students to precisely program the robot and execute functions remotely. Upon the students’ recommendation, polarization has been chosen to be the main platform behind the 3D robotic system. Stereoscopic calculations are carried out for calibration purposes to display the images with the highest possible comfort-level and 3D effect. The calculations are further validated by comparing the results with students’ evaluations. Due to the Internet-based feature, multiple clients have the opportunity to perform the online automation development. In the future, students, in different universities, will be able to cross-control robotic components of different types around the world. With the development of this 3D ERobotics interface, automation resources and robotic learning can be shared and enriched regardless of location.

  4. 3D position tracking for all-terrain robots

    Lamon, Pierre; Siegwart, Roland

    2007-01-01

    Rough terrain robotics is a fast evolving field of research and a lot of effort is deployed towards enabling a greater level of autonomy for outdoor vehicles. Such robots find their application in scientific exploration of hostile environments like deserts, volcanoes, in the Antarctic or on other planets. They are also of high interest for search and rescue operations after natural or artificial disasters. The challenges to bring autonomy to all terrain rovers are wide. In particular, it requ...

  5. 3D position tracking for all-terrain robots

    Lamon, Pierre

    2005-01-01

    Rough terrain robotics is a fast evolving field of research and a lot of effort is deployed towards enabling a greater level of autonomy for outdoor vehicles. Such robots find their application in scientific exploration of hostile environments like deserts, volcanoes, in the Antarctic or on other planets. They are also of high interest for search and rescue operations after natural or artificial disasters. The challenges to bring autonomy to all terrain rovers are wide. In particular, it requ...

  6. 3D laser from RGBD projections in robot local navigation

    Calderita, Luis Vicente; Bandera Rubio, Juan Pedro; Manso, Luis J.; Vázquez-Martín, Ricardo

    2014-01-01

    Social robots are required to work in daily life environments. The navigation algorithms they need to safely move through these environments require reliable sensor data. We present a novel approach to increase the obstacle-avoidance abilities of robots by mounting several sensors and fusing all their data into a single representation. In particular, we fuse data from multiple RGBD cameras into a single emulated two-dimensional laser reading of up to 360 degrees. While the output of this v...

  7. A new neural net approach to robot 3D perception and visuo-motor coordination

    Lee, Sukhan

    1992-01-01

    A novel neural network approach to robot hand-eye coordination is presented. The approach provides a true sense of visual error servoing, redundant arm configuration control for collision avoidance, and invariant visuo-motor learning under gazing control. A 3-D perception network is introduced to represent the robot internal 3-D metric space in which visual error servoing and arm configuration control are performed. The arm kinematic network performs the bidirectional association between 3-D space arm configurations and joint angles, and enforces the legitimate arm configurations. The arm kinematic net is structured by a radial-based competitive and cooperative network with hierarchical self-organizing learning. The main goal of the present work is to demonstrate that the neural net representation of the robot 3-D perception net serves as an important intermediate functional block connecting robot eyes and arms.

  8. Using a robot head with a 3D face mask as a communication medium for telepresence

    Gudmandsen, Magnus

    2015-01-01

    This thesis investigates the viability of a new communication medium for telepresence, namely a robotic head with a 3D face mask. In order to investigate this, a program was developed for an existing social robot, enabling the robot to be used as a device reflecting the facial movements of the operator. A study is performed with the operator located in front of a computer with a web camera, connected to speak through the robot to two interlocutors located in a room with the robot. This setup ...

  9. Humanoid Robot 3 -D Motion Simulation for Hardware Realization

    CAO Xi; ZHAO Qun-fei; MA Pei-sun

    2007-01-01

    In this paper, three dimensions kinematics andkinetics simulation arc discussed for hardware realization ofa physical biped walking-chair robot. The direct and inverseclose-form kinematics solution of the biped walking-chairis deduced. Several gaits are realized with thekinematics solution, including walking straight on levelfloor, going up stair, squatting down and standing up. ZeroMoment Point(ZMP) equation is analyzed considering themovement of the crew. The simulated biped walking-chairrobot is used for mechanical design, gaits development andvalidation before they are tested on real robot.

  10. Vision-Guided Robot Control for 3D Object Recognition and Manipulation

    S. Q. Xie; Haemmerle, E.; Cheng, Y; Gamage, P

    2008-01-01

    Research into a fully automated vision-guided robot for identifying, visualising and manipulating 3D objects with complicated shapes is still undergoing major development world wide. The current trend is toward the development of more robust, intelligent and flexible vision-guided robot systems to operate in highly dynamic environments. The theoretical basis of image plane dynamics and robust image-based robot systems capable of manipulating moving objects still need further research. Researc...

  11. Labeling 3D scenes for Personal Assistant Robots

    Koppula, Hema Swetha; Anand, Abhishek; Joachims, Thorsten; Saxena, Ashutosh

    2011-01-01

    Inexpensive RGB-D cameras that give an RGB image together with depth data have become widely available. We use this data to build 3D point clouds of a full scene. In this paper, we address the task of labeling objects in this 3D point cloud of a complete indoor scene such as an office. We propose a graphical model that captures various features and contextual relations, including the local visual appearance and shape cues, object co-occurrence relationships and geometric relationships. With a...

  12. Light-driven micro-robotics with holographic 3D tracking

    Glückstad, Jesper

    2016-01-01

    of this new drone-like 3D light robotics approach in challenging microscopic geometries requires a versatile and real-time reconfigurable light coupling that can dynamically track a plurality of “light robots” in 3D to ensure continuous optimal light coupling on the fly. Our latest developments in this new...

  13. 3D Mapping of indoor environments using RGB-D Kinect camera for robotic mobile application

    Perez Bonnal, Emmanuel

    2010-01-01

    RGB-D cameras are new, low cost, sensors that provide depth information for every RGB pixel acquired. Combining this information, it is possible to develop 3D perception in an indoor environment. In this paper we investigate how this technology can be used for building 3D maps. Such maps can gain more importance in the context of mobile robotics, as it can be used for many applications such as robot navigation. We present how, knowing the robot's pose, it is possible to build such maps and ex...

  14. STATICS ANALYSIS AND OPENGL BASED 3D SIMULATION OF COLLABORATIVE RECONFIGURABLE PLANETARY ROBOTS

    Zhang Zheng; Ma Shugen; Li Bin; Zhang Liping; Cao Binggang

    2006-01-01

    Objective To study mechanics characteristics of two cooperative reconfigurable planetary robots when they get across an obstacle, and to find out the relationship between the maximum height of a stair with the configuration of the two-robot, and to find some restrictions of kinematics for the cooperation. Methods Multirobot cooperation theory is used in the whole study process. Inverse kinematics of the robot is used to form a desired configuration in the cooperation process. Static equations are established to analyze the relations between the friction factor, the configuration of robots and the maximum height of a stair. Kinematics analysis is used to find the restrictions of the two collaborative robots in position, velocity and acceleration. Results 3D simulation shows that the two cooperative robots can climb up a stair under the condition of a certain height and a certain friction factor between robot wheel and the surface of the stair. Following the restrictions of kinematics, the climbing mission is fulfilled successfully and smoothly. Conclusion The maximum height of a stair, which the two cooperative robots can climb up, is involved in the configuration of robots, friction factor between the stair and the robots. The most strict restriction of the friction factor does not appear in the horizontal position. In any case, the maximum height is smaller than half of the distance between the centroid of robot1 with the centroid of robot2. However, the height can be higher than the radius of one robot wheel, which profit from the collaboration.

  15. Probabilistic Plane Fitting in 3D and an Application to Robotic Mapping

    Weingarten, Jan W.; Gruener, Gabriel; Siegwart, Roland

    2004-01-01

    This paper presents a method for probabilistic plane fitting and an application to robotic 3D mapping. The plane is fitted in an orthogonal least-square sense and the output complies with the conventions of the Symmetries and Perturbation model (SPmodel). In the second part of the paper, the presented plane fitting method is used within a 3D mapping application. It is shown that by using probabilistic information, high precision 3D maps can be generated

  16. Using Multi-Modal 3D Contours and Their Relations for Vision and Robotics

    Baseski, Emre; Pugeault, Nicolas; Kalkan, Sinan;

    2010-01-01

    . We show the potential of reasoning with global entities in the context of visual scene analysis for driver assistance, depth prediction, robotic grasping and grasp learning. We argue that, such 3D global reasoning processes complement widely-used 2D local approaches such as bag-of-features since 3D......In this work, we make use of 3D contours and relations between them (namely, coplanarity, cocolority, distance and angle) for four different applications in the area of computer vision and vision-based robotics. Our multi-modal contour representation covers both geometric and appearance information...... uncertainty associated with the features, relations, and their applicability in a given context....

  17. Labeling 3D scenes for Personal Assistant Robots

    Koppula, Hema Swetha; Joachims, Thorsten; Saxena, Ashutosh

    2011-01-01

    Inexpensive RGB-D cameras that give an RGB image together with depth data have become widely available. We use this data to build 3D point clouds of a full scene. In this paper, we address the task of labeling objects in this 3D point cloud of a complete indoor scene such as an office. We propose a graphical model that captures various features and contextual relations, including the local visual appearance and shape cues, object co-occurrence relationships and geometric relationships. With a large number of object classes and relations, the model's parsimony becomes important and we address that by using multiple types of edge potentials. The model admits efficient approximate inference, and we train it using a maximum-margin learning approach. In our experiments over a total of 52 3D scenes of homes and offices (composed from about 550 views, having 2495 segments labeled with 27 object classes), we get a performance of 84.06% in labeling 17 object classes for offices, and 73.38% in labeling 17 object classe...

  18. Retrieval of Arbitrary 3D Objects From Robot Observations

    Bore, Nils; Jensfelt, Patric; Folkesson, John

    2015-01-01

    We have studied the problem of retrieval of arbi-trary object instances from a large point cloud data set. Thecontext is autonomous robots operating for long periods of time,weeks up to months and regularly saving point cloud data. Theever growing collection of data is stored in a way that allowsranking candidate examples of any query object, given in theform of a single view point cloud, without the need to accessthe original data. The top ranked ones can then be compared ina second phase us...

  19. 3D reconstruction of worn parts for flexible remanufacture based on robotic arc welding

    Yin Ziqiang; Zhang Guangjun; Gao Hongming; Wu Lin

    2010-01-01

    3D reconstruction of worn parts is the foundation for remanufacturing system based on robotic arc welding,because it can provide 3D geometric information for robot task plan.In this investigation,a nocwl 3D reconstruction system based on linear structured light vision sensing is developed,This system hardware consists of a MTC368-CB CCD camera,a MLH-645laser projector and a DH-CG300 image grabbing card.This system software is developed to control the image data capture.In order to reconstruct the 3D geometric information from the captured image,a two steps rapid calibration algorithm is proposed.The 3D reconstruction experiment shows a satisfactory result.

  20. Stability and Control of Constrained Three-Dimensional Robotic Systems with Application to Bipedal Postural Movements

    Kallel, Hichem

    Three classes of postural adjustments are investigated with the view of a better understanding of the control mechanisms involved in human movement. The control mechanisms and responses of human or computer models to deliberately induced disturbances in postural adjustments are the focus of this dissertation. The classes of postural adjustments are automatic adjustments, (i.e. adjustments not involving voluntary deliberate movement), adjustments involving imposition of constraints for the purpose of maintaining support forces, and adjustments involving violation and imposition of constraints for the purpose of maintaining balance, (i.e. taking one or more steps). For each class, based on the physiological attributes of the control mechanisms in human movements, control strategies are developed to synthesize the desired postural response. The control strategies involve position and velocity feedback control, on line relegation control, and pre-stored trajectory control. Stability analysis for constrained and unconstrained maneuvers is carried out based on Lyapunov stability theorems. The analysis is based on multi-segment biped robots. Depending on the class of postural adjustments, different biped models are developed. An eight-segment three dimensional biped model is formulated for the study of automatic adjustments and adjustments for balance. For the study of adjustments for support, a four segment lateral biped model is considered. Muscle synergies in automatic adjustments are analyzed based on a three link six muscle system. The muscle synergies considered involve minimal muscle number and muscle co-activation. The role of active and passive feedback in these automatic adjustments is investigated based on the specified stiffness and damping of the segments. The effectiveness of the control strategies and the role of muscle synergies in automatic adjustments are demonstrated by a number of digital computer simulations.

  1. Real time virtual reality 3D animation and control system for nuclear service robotics

    The ROSACAD robotic control system developed by Westinghouse Electric Corporation provides a robot operator with real time 3D virtual reality animation of the robot in its environment and provides on-line look ahead collision avoidance. The operator interface is ideal for systems that use teleoperation, or those in which the robot's work envelope is congested with many obstacles. The operations software uses object-oriented coding, which allows easy extension to new applications and is specifically design to integrate teleoperation interpersed with autonomous sequences. Any robot and environment can he modeled through the use of the ROBCAD solid modeling software, including the presence of moving obstacles. ROSACAD is a generic interface and control system that has beer applied in many diverse robotic systems ranging from nuclear steam generator service arms to pipe crawlers. (authors)

  2. Robot-assisted 3D-TRUS guided prostate brachytherapy: System integration and validation

    Current transperineal prostate brachytherapy uses transrectal ultrasound (TRUS) guidance and a template at a fixed position to guide needles along parallel trajectories. However, pubic arch interference (PAI) with the implant path obstructs part of the prostate from being targeted by the brachytherapy needles along parallel trajectories. To solve the PAI problem, some investigators have explored other insertion trajectories than parallel, i.e., oblique. However, parallel trajectory constraints in current brachytherapy procedure do not allow oblique insertion. In this paper, we describe a robot-assisted, three-dimensional (3D) TRUS guided approach to solve this problem. Our prototype consists of a commercial robot, and a 3D TRUS imaging system including an ultrasound machine, image acquisition apparatus and 3D TRUS image reconstruction, and display software. In our approach, we use the robot as a movable needle guide, i.e., the robot positions the needle before insertion, but the physician inserts the needle into the patient's prostate. In a later phase of our work, we will include robot insertion. By unifying the robot, ultrasound transducer, and the 3D TRUS image coordinate systems, the position of the template hole can be accurately related to 3D TRUS image coordinate system, allowing accurate and consistent insertion of the needle via the template hole into the targeted position in the prostate. The unification of the various coordinate systems includes two steps, i.e., 3D image calibration and robot calibration. Our testing of the system showed that the needle placement accuracy of the robot system at the 'patient's' skin position was 0.15 mm±0.06 mm, and the mean needle angulation error was 0.07 deg. . The fiducial localization error (FLE) in localizing the intersections of the nylon strings for image calibration was 0.13 mm, and the FLE in localizing the divots for robot calibration was 0.37 mm. The fiducial registration error for image calibration was 0

  3. Compensation of errors in robot machining with a parallel 3D-piezo compensation mechanism

    Schneider, Ulrich; Drust, Manuel; Puzik, Arnold; Verl, Alexander

    2013-01-01

    This paper proposes an approach for a 3D-Piezo Compensation Mechanism unit that is capable of fast and accurate adaption of the spindle position to enhance machining by robots. The mechanical design is explained which focuses on low mass, good stiffness and high bandwidth in order to allow compensating for errors beyond the bandwidth of the robot. In addition to previous works [7] and [9], an advanced actuation design is presented enabling movements in three translational axes allowing a work...

  4. Fault-tolerant 3D Mapping with Application to an Orchard Robot

    Blas, Morten Rufus; Blanke, Mogens; Rusu, Radu Bogan; Beetz, Michael

    In this paper we present a geometric reasoning method for dealing with noise as well as faults present in 3D depth maps. These maps are acquired using stereo-vision sensors, but our framework makes no assumption about the origin of the underlying data. The method is based on observations made on...... acquisition of comprehensive 3D maps for an agricultural robot operating in an orchard....

  5. Efficient use of 3d environment models for mobile robot simulation and localization

    Corominas Murtra, Andreu; Trulls, Eduard; Mirats-Tur, Josep M.; Sanfeliu, Alberto

    2010-01-01

    This paper provides a detailed description of a set of algorithms to efficiently manipulate 3D geometric models to compute physical constraints and range observation models, data that is usually required in real-time mobile robotics or simulation. Our approach uses a standard file format to describe the environment and processes the model using the openGL library, a widely-used programming interface for 3D scene manipulation. The paper also presents results on a test model for benchmarking, a...

  6. Automatic 3-D Optical Detection on Orientation of Randomly Oriented Industrial Parts for Rapid Robotic Manipulation

    Liang-Chia Chen; Manh-Trung Le; Xuan-Loc Nguyen

    2012-01-01

    This paper proposes a novel method employing a developed 3-D optical imaging and processing algorithm for accurate classification of an object’s surface characteristics in robot pick and place manipulation. In the method, 3-D geometry of industrial parts can be rapidly acquired by the developed one-shot imaging optical probe based on Fourier Transform Profilometry (FTP) by using digital-fringe projection at a camera’s maximum sensing speed. Following this, the acquired range image can be effe...

  7. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-01-01

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots. PMID:27023556

  8. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera

    Chun-Tang Chao

    2016-03-01

    Full Text Available In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots.

  9. A Simple Interface for 3D Position Estimation of a Mobile Robot with Single Camera.

    Chao, Chun-Tang; Chung, Ming-Hsuan; Chiou, Juing-Shian; Wang, Chi-Jo

    2016-01-01

    In recent years, there has been an increase in the number of mobile robots controlled by a smart phone or tablet. This paper proposes a visual control interface for a mobile robot with a single camera to easily control the robot actions and estimate the 3D position of a target. In this proposal, the mobile robot employed an Arduino Yun as the core processor and was remote-controlled by a tablet with an Android operating system. In addition, the robot was fitted with a three-axis robotic arm for grasping. Both the real-time control signal and video transmission are transmitted via Wi-Fi. We show that with a properly calibrated camera and the proposed prototype procedures, the users can click on a desired position or object on the touchscreen and estimate its 3D coordinates in the real world by simple analytic geometry instead of a complicated algorithm. The results of the measurement verification demonstrates that this approach has great potential for mobile robots. PMID:27023556

  10. A volumetric sensor for real-time 3D mapping and robot navigation

    Fournier, Jonathan; Ricard, Benoit; Laurendeau, Denis

    2006-05-01

    The use of robots for (semi-) autonomous operations in complex terrains such as urban environments poses difficult mobility, mapping, and perception challenges. To be able to work efficiently, a robot should be provided with sensors and software such that it can perceive and analyze the world in 3D. Real-time 3D sensing and perception in this operational context are paramount. To address these challenges, DRDC Valcartier has developed over the past years a compact sensor that combines a wide baseline stereo camera and a laser scanner with a full 360 degree azimuth and 55 degree elevation field of view allowing the robot to view and manage overhang obstacles as well as obstacles at ground level. Sensing in 3D is common but to efficiently navigate and work in complex terrain, the robot should also perceive, decide and act in three dimensions. Therefore, 3D information should be preserved and exploited in all steps of the process. To achieve this, we use a multiresolution octree to store the acquired data, allowing mapping of large environments while keeping the representation compact and memory efficient. Ray tracing is used to build and update the 3D occupancy model. This model is used, via a temporary 2.5D map, for navigation, obstacle avoidance and efficient frontier-based exploration. This paper describes the volumetric sensor concept, describes its design features and presents an overview of the 3D software framework that allows 3D information persistency through all computation steps. Simulation and real-world experiments are presented at the end of the paper to demonstrate the key elements of our approach.

  11. Rotation symmetry axes and the quality index in a 3D octahedral parallel robot manipulator system

    Tanev, T. K.; Rooney, J.

    2002-01-01

    The geometry of a 3D octahedral parallel robot manipulator system is specified in terms of two rigid octahedral structures (the fixed and moving platforms) and six actuation legs. The symmetry of the system is exploited to determine the behaviour of (a new version of) the quality index for various motions. The main results are presented graphically.

  12. Towards a Stable Robotic Object Manipulation Through 2D-3D Features Tracking

    Sorin M. Grigorescu

    2013-04-01

    Full Text Available In this paper, a new object tracking system is proposed to improve the object manipulation capabilities of service robots. The goal is to continuously track the state of the visualized environment in order to send visual information in real time to the path planning and decision modules of the robot; that is, to adapt the movement of the robotic system according to the state variations appearing in the imaged scene. The tracking approach is based on a probabilistic collaborative tracking framework developed around a 2D patch‐based tracking system and a 2D‐3D point features tracker. The real‐time visual information is composed of RGB‐D data streams acquired from state‐of‐the‐art structured light sensors. For performance evaluation, the accuracy of the developed tracker is compared to a traditional marker‐based tracking system which delivers 3D information with respect to the position of the marker.

  13. 3-D world modeling based on combinatorial geometry for autonomous robot navigation

    In applications of robotics to surveillance and mapping at nuclear facilities the scene to be described is three-dimensional. Using range data a 3-D model of the environment can be built. First, each measured point on the object surface is surrounded by a solid sphere with a radius determined by the range to that point. Then the 3-D shapes of the visible surfaces are obtained by taking the (Boolean) union of the spheres. Using this representation distances to boundary surfaces can be efficiently calculated. This feature is particularly useful for navigation purposes. The efficiency of the proposed approach is illustrated by a simulation of a spherical robot navigating in a 3-D room with static obstacles

  14. Efficient Reactive Navigation with Exact Collision Determination for 3D Robot Shapes

    Mariano Jaimez

    2015-05-01

    Full Text Available This paper presents a reactive navigator for wheeled mobile robots moving on a flat surface which takes into account both the actual 3D shape of the robot and the 3D surrounding obstacles. The robot volume is modelled by a number of prisms consecutive in height, and the detected obstacles, which can be provided by different kinds of range sensor, are segmented into these heights. Then, the reactive navigation problem is tackled by a number of concurrent 2D navigators, one for each prism, which are consistently and efficiently combined to yield an overall solution. Our proposal for each 2D navigator is based on the concept of the “Parameterized Trajectory Generator” which models the robot shape as a polygon and embeds its kinematic constraints into different motion models. Extensive testing has been conducted in office-like and real house environments, covering a total distance of 18.5 km, to demonstrate the reliability and effectiveness of the proposed method. Moreover, additional experiments are performed to highlight the advantages of a 3D-aware reactive navigator. The implemented code is available under an open-source licence.

  15. An FPGA Implementation of a Robot Control System with an Integrated 3D Vision System

    Yi-Ting Chen

    2015-05-01

    Full Text Available Robot decision making and motion control are commonly based on visual information in various applications. Position-based visual servo is a technique for vision-based robot control, which operates in the 3D workspace, uses real-time image processing to perform tasks of feature extraction, and returns the pose of the object for positioning control. In order to handle the computational burden at the vision sensor feedback, we design a FPGA-based motion-vision integrated system that employs dedicated hardware circuits for processing vision processing and motion control functions. This research conducts a preliminary study to explore the integration of 3D vision and robot motion control system design based on a single field programmable gate array (FPGA chip. The implemented motion-vision embedded system performs the following functions: filtering, image statistics, binary morphology, binary object analysis, object 3D position calculation, robot inverse kinematics, velocity profile generation, feedback counting, and multiple-axes position feedback control.

  16. Informed Design to Robotic Production Systems; Developing Robotic 3D Printing System for Informed Material Deposition

    Mostafavi, S.; Bier, H.; Bodea, S.; Anton, A.M.

    2015-01-01

    This paper discusses the development of an informed Design-to-Robotic-Production (D2RP) system for additive manufacturing to achieve performative porosity in architecture at various scales. An extended series of experiments on materiality, fabrication and robotics were designed and carried out resul

  17. An FPGA Implementation of a Robot Control System with an Integrated 3D Vision System

    Yi-Ting Chen; Ching-Long Shih; Guan-Ting Chen

    2015-01-01

    Robot decision making and motion control are commonly based on visual information in various applications. Position-based visual servo is a technique for vision-based robot control, which operates in the 3D workspace, uses real-time image processing to perform tasks of feature extraction, and returns the pose of the object for positioning control. In order to handle the computational burden at the vision sensor feedback, we design a FPGA-based motion-vision integrated system that employs dedi...

  18. Multi-Camera Sensor System for 3D Segmentation and Localization of Multiple Mobile Robots

    Cristina Losada

    2010-04-01

    Full Text Available This paper presents a method for obtaining the motion segmentation and 3D localization of multiple mobile robots in an intelligent space using a multi-camera sensor system. The set of calibrated and synchronized cameras are placed in fixed positions within the environment (intelligent space. The proposed algorithm for motion segmentation and 3D localization is based on the minimization of an objective function. This function includes information from all the cameras, and it does not rely on previous knowledge or invasive landmarks on board the robots. The proposed objective function depends on three groups of variables: the segmentation boundaries, the motion parameters and the depth. For the objective function minimization, we use a greedy iterative algorithm with three steps that, after initialization of segmentation boundaries and depth, are repeated until convergence.

  19. 3D vision based on PMD-technology for mobile robots

    Roth, Hubert J.; Schwarte, Rudolf; Ruangpayoongsak, Niramon; Kuhle, Joerg; Albrecht, Martin; Grothof, Markus; Hess, Holger

    2003-09-01

    A series of micro-robots (MERLIN: Mobile Experimental Robots for Locomotion and Intelligent Navigation) has been designed and implemented for a broad spectrum of indoor and outdoor tasks on basis of standardized functional modules like sensors, actuators, communication by radio link. The sensors onboard on the MERLIN robot can be divided into two categories: internal sensors for low-level control and for measuring the state of the robot and external sensors for obstacle detection, modeling of the environment and position estimation and navigation of the robot in a global co-ordinate system. The special emphasis of this paper is to describe the capabilities of MERLIN for obstacle detection, targets detection and for distance measurement. Besides ultrasonic sensors a new camera based on PMD-technology is used. This Photonic Mixer Device (PMD) represents a new electro-optic device that provides a smart interface between the world of incoherent optical signals and the world of their electronic signal processing. This PMD-technology directly enables 3D-imaging by means of the time-of-flight (TOF) principle. It offers an extremely high potential for new solutions in the robotics application field. The PMD-Technology opens up amazing new perspectives for obstacle detection systems, target acquisition as well as mapping of unknown environments.

  20. Research on Robot Information Collection System Based on 3D Laser Radar

    Wei Chen; Zhongqiang Tang; Houliang Qian

    2013-01-01

    Precision of three-dimensional space plays a vital role for the robot to perform tasks accurately. This study designs a camera image acquisition system by using rotating linear laser beam. First, the control of actuator is realized by serial communication and the 2D image is captured from lines to surface, then denoise processing calibration is carried out by using Open CV. By using Irrlicht3D engine, the point cloud data is to be rendered to convert the 2D...

  1. 3D modelling of leaves from color and ToF data for robotized plant measuring

    Alenya G.; Dellen B.; Torras C.

    2011-01-01

    Supervision of long-lasting extensive botanic experiments is a promising robotic application that some recent technological advances have made feasible. Plant modelling for this application has strong demands, particularly in what concerns 3D information gathering and speed. This paper shows that Time-of-Flight (ToF) cameras achieve a good compromise between both demands, providing a suitable complement to color vision. A new method is proposed to segment plant images into their composite sur...

  2. Automatic 3-D Optical Detection on Orientation of Randomly Oriented Industrial Parts for Rapid Robotic Manipulation

    Liang-Chia Chen

    2012-12-01

    Full Text Available This paper proposes a novel method employing a developed 3-D optical imaging and processing algorithm for accurate classification of an object’s surface characteristics in robot pick and place manipulation. In the method, 3-D geometry of industrial parts can be rapidly acquired by the developed one-shot imaging optical probe based on Fourier Transform Profilometry (FTP by using digital-fringe projection at a camera’s maximum sensing speed. Following this, the acquired range image can be effectively segmented into three surface types by classifying point clouds based on the statistical distribution of the normal surface vector of each detected 3-D point, and then the scene ground is reconstructed by applying least squares fitting and classification algorithms. Also, a recursive search process incorporating the region-growing algorithm for registering homogeneous surface regions has been developed. When the detected parts are randomly overlapped on a workbench, a group of defined 3-D surface features, such as surface areas, statistical values of the surface normal distribution and geometric distances of defined features, can be uniquely recognized for detection of the part’s orientation. Experimental testing was performed to validate the feasibility of the developed method for real robotic manipulation.

  3. 3D Virtual Glove for Data Logging and Pick and Place Robot

    Prasanna Muley

    2014-03-01

    Full Text Available Traditional interaction devices such as mouse and keyboard do not adapt very well to 3D environments, since they were not ergonomically designed for it [1]. The user may be standing or in movement and these devices were projected to work on desks. To solve such problems it has been designed a Accelerometer based 3D virtual glove which can be used in various robotic applications [1]. In this project it can be designed a Pick and Place robot which will follow the 3D glove worn by the user. User can design UP, DOWN, LEFT, RIGHT, PICK and PLACE actions via wireless glove. Moreover, in the current interaction model for immersive environments, which is based on wands and 3D mice, a change of context is necessary every time to execute a non-immersive task. These constant context changes from immersive to 2D desktops introduce a rupture in the user interaction with the application [3]. The objective of this work is to develop a device that maps a touch interface in a virtual reality immersive environment. In order to interact in3D virtual reality immersive environments a wireless glove (v-Glove was created, which has two main functionalities: tracking the position of the user’s index finger and vibrate the fingertip when it reaches an area mapped in the interaction space to simulate a touch feeling. Quantitative and qualitative analysis were performed with users to evaluate the v-Glove, comparing it with a gyroscopic 3D mouse [2]. This project is ideally suited for critical applications such as Gas plants, Chemical Plants, Nuclear reactors and for hazardous applications such as Coal mines, Sulphur mines, under sea tunnels Oil mints etc

  4. Development of a Stereo Vision Measurement System for a 3D Three-Axial Pneumatic Parallel Mechanism Robot Arm

    Chien-Lun Hou; Hao-Ting Lin; Mao-Hsiung Chiang

    2011-01-01

    In this paper, a stereo vision 3D position measurement system for a three-axial pneumatic parallel mechanism robot arm is presented. The stereo vision 3D position measurement system aims to measure the 3D trajectories of the end-effector of the robot arm. To track the end-effector of the robot arm, the circle detection algorithm is used to detect the desired target and the SAD algorithm is used to track the moving target and to search the corresponding target location along the conjugate epip...

  5. Softworms: the design and control of non-pneumatic, 3D-printed, deformable robots.

    Umedachi, T; Vikas, V; Trimmer, B A

    2016-04-01

    Robots that can easily interact with humans and move through natural environments are becoming increasingly essential as assistive devices in the home, office and hospital. These machines need to be safe, effective, and easy to control. One strategy towards accomplishing these goals is to build the robots using soft and flexible materials to make them much more approachable and less likely to damage their environment. A major challenge is that comparatively little is known about how best to design, fabricate and control deformable machines. Here we describe the design, fabrication and control of a novel soft robotic platform (Softworms) as a modular device for research, education and public outreach. These robots are inspired by recent neuromechanical studies of crawling and climbing by larval moths and butterflies (Lepidoptera, caterpillars). Unlike most soft robots currently under development, the Softworms do not rely on pneumatic or fluidic actuators but are electrically powered and actuated using either shape-memory alloy microcoils or motor tendons, and they can be modified to accept other muscle-like actuators such as electroactive polymers. The technology is extremely versatile, and different designs can be quickly and cheaply fabricated by casting elastomeric polymers or by direct 3D printing. Softworms can crawl, inch or roll, and they are steerable and even climb steep inclines. Softworms can be made in any shape but here we describe modular and monolithic designs requiring little assembly. These modules can be combined to make multi-limbed devices. We also describe two approaches for controlling such highly deformable structures using either model-free state transition-reward matrices or distributed, mechanically coupled oscillators. In addition to their value as a research platform, these robots can be developed for use in environmental, medical and space applications where cheap, lightweight and shape-changing deformable robots will provide new

  6. Automated rose cutting in greenhouses with 3D vision and robotics : analysis of 3D vision techniques for stem detection

    Noordam, J.C.; Hemming, J.; Heerde, van C.J.E.; Golbach, F.B.T.F.; Soest, van R.; Wekking, E.

    2005-01-01

    The reduction of labour cost is the major motivation to develop a system for robot harvesting of roses in greenhouses that at least can compete with manual harvesting. Due to overlapping leaves, one of the most complicated tasks in robotic rose cutting is to locate the stem and trace the stem down t

  7. Stereo-vision and 3D reconstruction for nuclear mobile robots

    In order to perceive the geometric structure of the surrounding environment of a mobile robot, a 3D reconstruction system has been developed. Its main purpose is to provide geometric information to an operator who has to telepilot the vehicle in a nuclear power plant. The perception system is split into two parts: the vision part and the map building part. Vision is enhanced with a fusion process that rejects bas samples over space and time. The vision is based on trinocular stereo-vision which provides a range image of the image contours. It performs line contour correlation on horizontal image pairs and vertical image pairs. The results are then spatially fused in order to have one distance image, with a quality independent of the orientation of the contour. The 3D reconstruction is based on grid-based sensor fusion. As the robot moves and perceives its environment, distance data is accumulated onto a regular square grid, taking into account the uncertainty of the sensor through a sensor measurement statistical model. This approach allows both spatial and temporal fusion. Uncertainty due to sensor position and robot position is also integrated into the absolute local map. This system is modular and generic and can integrate 2D laser range finder and active vision. (author)

  8. 3D Visual Sensing of the Human Hand for the Remote Operation of a Robotic Hand

    Pablo Gil

    2014-02-01

    Full Text Available New low cost sensors and open free libraries for 3D image processing are making important advances in robot vision applications possible, such as three- dimensional object recognition, semantic mapping, navigation and localization of robots, human detection and/or gesture recognition for human-machine interaction. In this paper, a novel method for recognizing and tracking the fingers of a human hand is presented. This method is based on point clouds from range images captured by a RGBD sensor. It works in real time and it does not require visual marks, camera calibration or previous knowledge of the environment. Moreover, it works successfully even when multiple objects appear in the scene or when the ambient light is changed. Furthermore, this method was designed to develop a human interface to control domestic or industrial devices, remotely. In this paper, the method was tested by operating a robotic hand. Firstly, the human hand was recognized and the fingers were detected. Secondly, the movement of the fingers was analysed and mapped to be imitated by a robotic hand.

  9. Optical 3D laser measurement system for navigation of autonomous mobile robot

    Básaca-Preciado, Luis C.; Sergiyenko, Oleg Yu.; Rodríguez-Quinonez, Julio C.; García, Xochitl; Tyrsa, Vera V.; Rivas-Lopez, Moises; Hernandez-Balbuena, Daniel; Mercorelli, Paolo; Podrygalo, Mikhail; Gurko, Alexander; Tabakova, Irina; Starostenko, Oleg

    2014-03-01

    In our current research, we are developing a practical autonomous mobile robot navigation system which is capable of performing obstacle avoiding task on an unknown environment. Therefore, in this paper, we propose a robot navigation system which works using a high accuracy localization scheme by dynamic triangulation. Our two main ideas are (1) integration of two principal systems, 3D laser scanning technical vision system (TVS) and mobile robot (MR) navigation system. (2) Novel MR navigation scheme, which allows benefiting from all advantages of precise triangulation localization of the obstacles, mostly over known camera oriented vision systems. For practical use, mobile robots are required to continue their tasks with safety and high accuracy on temporary occlusion condition. Presented in this work, prototype II of TVS is significantly improved over prototype I of our previous publications in the aspects of laser rays alignment, parasitic torque decrease and friction reduction of moving parts. The kinematic model of the MR used in this work is designed considering the optimal data acquisition from the TVS with the main goal of obtaining in real time, the necessary values for the kinematic model of the MR immediately during the calculation of obstacles based on the TVS data.

  10. Automated rose cutting in greenhouses with 3D vision and robotics : analysis of 3D vision techniques for stem detection

    Noordam, J.C.; Hemming, J.; Heerde, van, P.; Golbach, F.B.T.F.; Soest, van, R.W.M.; Wekking, E.

    2005-01-01

    The reduction of labour cost is the major motivation to develop a system for robot harvesting of roses in greenhouses that at least can compete with manual harvesting. Due to overlapping leaves, one of the most complicated tasks in robotic rose cutting is to locate the stem and trace the stem down to locate the cutting position. Computer vision techniques like stereo imaging, laser triangulation, röntgen imaging and a new technique, called reverse volumetric intersection, are evaluated in thi...

  11. A ToF-camera as a 3D Vision Sensor for Autonomous Mobile Robotics

    Sobers Lourdu Xavier Francis; Anavatti, Sreenatha G.; Matthew Garratt; Hyunbgo Shim

    2015-01-01

    The aim of this paper is to deploy a time-of-flight (ToF) based photonic mixer device (PMD) camera on an Autonomous Ground Vehicle (AGV) whose overall target is to traverse from one point to another in hazardous and hostile environments employing obstacle avoidance without human intervention. The hypothesized approach of applying a ToF Camera for an AGV is a suitable approach to autonomous robotics because, as the ToF camera can provide three-dimensional (3D) information at a low computationa...

  12. Development of a Stereo Vision Measurement System for a 3D Three-Axial Pneumatic Parallel Mechanism Robot Arm

    Chien-Lun Hou

    2011-02-01

    Full Text Available In this paper, a stereo vision 3D position measurement system for a three-axial pneumatic parallel mechanism robot arm is presented. The stereo vision 3D position measurement system aims to measure the 3D trajectories of the end-effector of the robot arm. To track the end-effector of the robot arm, the circle detection algorithm is used to detect the desired target and the SAD algorithm is used to track the moving target and to search the corresponding target location along the conjugate epipolar line in the stereo pair. After camera calibration, both intrinsic and extrinsic parameters of the stereo rig can be obtained, so images can be rectified according to the camera parameters. Thus, through the epipolar rectification, the stereo matching process is reduced to a horizontal search along the conjugate epipolar line. Finally, 3D trajectories of the end-effector are computed by stereo triangulation. The experimental results show that the stereo vision 3D position measurement system proposed in this paper can successfully track and measure the fifth-order polynomial trajectory and sinusoidal trajectory of the end-effector of the three- axial pneumatic parallel mechanism robot arm.

  13. Development of a 3D Parallel Mechanism Robot Arm with Three Vertical-Axial Pneumatic Actuators Combined with a Stereo Vision System

    Hao-Ting Lin; Mao-Hsiung Chiang

    2011-01-01

    This study aimed to develop a novel 3D parallel mechanism robot driven by three vertical-axial pneumatic actuators with a stereo vision system for path tracking control. The mechanical system and the control system are the primary novel parts for developing a 3D parallel mechanism robot. In the mechanical system, a 3D parallel mechanism robot contains three serial chains, a fixed base, a movable platform and a pneumatic servo system. The parallel mechanism are designed and analyzed first for ...

  14. A Human-Assisted Approach for a Mobile Robot to Learn 3D Object Models using Active Vision

    Zwinderman, Matthijs; Rybski, Paul E.; Kootstra, Gert

    2010-01-01

    In this paper we present an algorithm that allows a human to naturally and easily teach a mobile robot how to recognize objects in its environment. The human selects the object by pointing at it using a laser pointer. The robot recognizes the laser reflections with its cameras and uses this data to generate an initial 2D segmentation of the object. The 3D position of SURF feature points are extracted from the designated area using stereo vision. As the robot moves around the object, new views...

  15. A 3-D Miniature LIDAR System for Mobile Robot Navigation Project

    National Aeronautics and Space Administration — Future lunar initiatives will demand sophisticated operation of mobile robotics platforms. In particular, lunar site operations will benefit from robots, both...

  16. A ToF-camera as a 3D Vision Sensor for Autonomous Mobile Robotics

    Sobers Lourdu Xavier Francis

    2015-11-01

    Full Text Available The aim of this paper is to deploy a time-of-flight (ToF based photonic mixer device (PMD camera on an Autonomous Ground Vehicle (AGV whose overall target is to traverse from one point to another in hazardous and hostile environments employing obstacle avoidance without human intervention. The hypothesized approach of applying a ToF Camera for an AGV is a suitable approach to autonomous robotics because, as the ToF camera can provide three-dimensional (3D information at a low computational cost, it is utilized to extract information about obstacles after their calibration and ground testing, and is mounted and integrated with the Pioneer mobile robot. The workspace is a two-dimensional (2D world map which has been divided into a grid/cells, where the collision-free path defined by the graph search algorithm is a sequence of cells the AGV can traverse to reach the target. PMD depth data is used to populate traversable areas and obstacles by representing a grid/cells of suitable size. These camera data are converted into Cartesian coordinates for entry into a workspace grid map. A more optimal camera mounting angle is needed and adopted by analysing the camera’s performance discrepancy, such as pixel detection, the detection rate and the maximum perceived distances, and infrared (IR scattering with respect to the ground surface. This mounting angle is recommended to be half the vertical field-of-view (FoV of the PMD camera. A series of still and moving tests are conducted on the AGV to verify correct sensor operations, which show that the postulated application of the ToF camera in the AGV is not straightforward. Later, to stabilize the moving PMD camera and to detect obstacles, a tracking feature detection algorithm and the scene flow technique are implemented to perform a real-time experiment.

  17. 3D Modelling of a Vectored Water Jet-Based Multi-Propeller Propulsion System for a Spherical Underwater Robot

    Xichuan Lin

    2013-01-01

    Full Text Available This paper presents an improved modelling method for a water jet‐based multi‐propeller propulsion system. In our previous work, the modelling experiments were only carried out in 2D planes, whose experimental results had poor agreement when we wanted to control the propulsive forces in 3D space directly. This research extends the 2D modelling described in the authors’ previous work into 3D space. By doing this, the model could include 3D space information, which is more useful than that of 2D space. The effective propulsive forces and moments in 3D space can be obtained directly by synthesizing the propulsive vectors of propellers. For this purpose, a novel experimental mechanism was developed to achieve the proposed 3D modelling. This mechanism was designed with the mass distribution centred for the robot. By installing a six‐axis load‐cell sensor at the equivalent mass centre, we obtained the direct propulsive effect of the system for the robot. Also, in this paper, the orientation surface and propulsive surfaces are developed to provide the 3D information of the propulsive system. Experiments for each propeller were first carried out to establish the models. Then, further experiments were carried out with all of the propellers working together to validate the models. Finally, we compared the various experimental results with the simulation data. The utility of this modelling method is discussed at length.

  18. Enhanced Geometric Map:a 2D & 3D Hybrid City Model of Large Scale Urban Environment for Robot Navigation

    LI Haifeng; HU Zunhe; LIU Jingtai

    2016-01-01

    To facilitate scene understanding and robot navigation in large scale urban environment, a two-layer enhanced geometric map (EGMap) is designed using videos from a monocular onboard camera. The 2D layer of EGMap consists of a 2D building boundary map from top-down view and a 2D road map, which can support localization and advanced map-matching when compared with standard polyline-based maps. The 3D layer includes features such as 3D road model, and building facades with coplanar 3D vertical and horizontal line segments, which can provide the 3D metric features to localize the vehicles and flying-robots in 3D space. Starting from the 2D building boundary and road map, EGMap is initially constructed using feature fusion with geometric constraints under a line feature-based simultaneous localization and mapping (SLAM) framework iteratively and progressively. Then, a local bundle adjustment algorithm is proposed to jointly refine the camera localizations and EGMap features. Furthermore, the issues of uncertainty, memory use, time efficiency and obstacle effect in EGMap construction are discussed and analyzed. Physical experiments show that EGMap can be successfully constructed in large scale urban environment and the construction method is demonstrated to be very accurate and robust.

  19. Cy-mag3D: a simple and miniature climbing robot with advance mobility in ferromagnetic environment

    Fujimoto, Hideo; Tokhi, Mohammad O.; Mochiyama, Hiromi; Virk, Gurvinder S.; Rochat, Frédéric; Schoeneich, Patrick; Lüthi, Barthélémy; Mondada, Francesco; Bleuler, Hannes

    2010-01-01

    Cy-mag3D is a miniature climbing robot with advanced mobility and magnetic adhesion. It is very compact: a cylindrical shape with 28 mm of diameter and 62 mm of width. Its design is very simple: two wheels, hence two degrees of freedom, and an advanced magnetic circuit. Despite its simplicity, Cy-mag3D has an amazing mobility on ferromagnetic sheets. From an horizontal sheet, it can make transition to almost any intersecting sheet from 10° to 360° - we baptise the last one surface ip. It pas...

  20. Evaluation of a 3D system based on a high-quality flat screen and polarized glasses for use by surgical assistants during robotic surgery

    Tanaka, Kazushi; Shigemura, Katsumi; Ishimura, Takeshi; Muramaki, Mototsugu; Miyake, Hideaki; Fujisawa, Masato

    2014-01-01

    Introduction: One of the main benefits of robotic surgery is the surgeon's three-dimensional (3D) vision system. The purpose of this study is to evaluate the efficacy of 3D vision using a flat screen and polarized glasses for surgical skills during robotic surgeries. Materials and Methods: In an experimental model, six surgeons performed three surgical tasks with laparoscopic devices using a standard 2D and a flat-screen 3D model with polarized glasses. Performance times were compared between...

  1. A 3-D Miniature LIDAR System for Mobile Robot Navigation Project

    National Aeronautics and Space Administration — Future lunar site operations will benefit from mobile robots, both autonomous and tele-operated, that complement or replace human extravehicular activity....

  2. 3D Visual Data-Driven Spatiotemporal Deformations for Non-Rigid Object Grasping Using Robot Hands

    Carlos M. Mateo

    2016-05-01

    Full Text Available Sensing techniques are important for solving problems of uncertainty inherent to intelligent grasping tasks. The main goal here is to present a visual sensing system based on range imaging technology for robot manipulation of non-rigid objects. Our proposal provides a suitable visual perception system of complex grasping tasks to support a robot controller when other sensor systems, such as tactile and force, are not able to obtain useful data relevant to the grasping manipulation task. In particular, a new visual approach based on RGBD data was implemented to help a robot controller carry out intelligent manipulation tasks with flexible objects. The proposed method supervises the interaction between the grasped object and the robot hand in order to avoid poor contact between the fingertips and an object when there is neither force nor pressure data. This new approach is also used to measure changes to the shape of an object’s surfaces and so allows us to find deformations caused by inappropriate pressure being applied by the hand’s fingers. Test was carried out for grasping tasks involving several flexible household objects with a multi-fingered robot hand working in real time. Our approach generates pulses from the deformation detection method and sends an event message to the robot controller when surface deformation is detected. In comparison with other methods, the obtained results reveal that our visual pipeline does not use deformations models of objects and materials, as well as the approach works well both planar and 3D household objects in real time. In addition, our method does not depend on the pose of the robot hand because the location of the reference system is computed from a recognition process of a pattern located place at the robot forearm. The presented experiments demonstrate that the proposed method accomplishes a good monitoring of grasping task with several objects and different grasping configurations in indoor

  3. 3D Visual Data-Driven Spatiotemporal Deformations for Non-Rigid Object Grasping Using Robot Hands

    Mateo, Carlos M.; Gil, Pablo; Torres, Fernando

    2016-01-01

    Sensing techniques are important for solving problems of uncertainty inherent to intelligent grasping tasks. The main goal here is to present a visual sensing system based on range imaging technology for robot manipulation of non-rigid objects. Our proposal provides a suitable visual perception system of complex grasping tasks to support a robot controller when other sensor systems, such as tactile and force, are not able to obtain useful data relevant to the grasping manipulation task. In particular, a new visual approach based on RGBD data was implemented to help a robot controller carry out intelligent manipulation tasks with flexible objects. The proposed method supervises the interaction between the grasped object and the robot hand in order to avoid poor contact between the fingertips and an object when there is neither force nor pressure data. This new approach is also used to measure changes to the shape of an object’s surfaces and so allows us to find deformations caused by inappropriate pressure being applied by the hand’s fingers. Test was carried out for grasping tasks involving several flexible household objects with a multi-fingered robot hand working in real time. Our approach generates pulses from the deformation detection method and sends an event message to the robot controller when surface deformation is detected. In comparison with other methods, the obtained results reveal that our visual pipeline does not use deformations models of objects and materials, as well as the approach works well both planar and 3D household objects in real time. In addition, our method does not depend on the pose of the robot hand because the location of the reference system is computed from a recognition process of a pattern located place at the robot forearm. The presented experiments demonstrate that the proposed method accomplishes a good monitoring of grasping task with several objects and different grasping configurations in indoor environments. PMID

  4. 3D Visual Data-Driven Spatiotemporal Deformations for Non-Rigid Object Grasping Using Robot Hands.

    Mateo, Carlos M; Gil, Pablo; Torres, Fernando

    2016-01-01

    Sensing techniques are important for solving problems of uncertainty inherent to intelligent grasping tasks. The main goal here is to present a visual sensing system based on range imaging technology for robot manipulation of non-rigid objects. Our proposal provides a suitable visual perception system of complex grasping tasks to support a robot controller when other sensor systems, such as tactile and force, are not able to obtain useful data relevant to the grasping manipulation task. In particular, a new visual approach based on RGBD data was implemented to help a robot controller carry out intelligent manipulation tasks with flexible objects. The proposed method supervises the interaction between the grasped object and the robot hand in order to avoid poor contact between the fingertips and an object when there is neither force nor pressure data. This new approach is also used to measure changes to the shape of an object's surfaces and so allows us to find deformations caused by inappropriate pressure being applied by the hand's fingers. Test was carried out for grasping tasks involving several flexible household objects with a multi-fingered robot hand working in real time. Our approach generates pulses from the deformation detection method and sends an event message to the robot controller when surface deformation is detected. In comparison with other methods, the obtained results reveal that our visual pipeline does not use deformations models of objects and materials, as well as the approach works well both planar and 3D household objects in real time. In addition, our method does not depend on the pose of the robot hand because the location of the reference system is computed from a recognition process of a pattern located place at the robot forearm. The presented experiments demonstrate that the proposed method accomplishes a good monitoring of grasping task with several objects and different grasping configurations in indoor environments. PMID:27164102

  5. 3D Geometrical Inspection of Complex Geometry Parts Using a Novel Laser Triangulation Sensor and a Robot

    David Guillomía

    2010-12-01

    Full Text Available This article discusses different non contact 3D measuring strategies and presents a model for measuring complex geometry parts, manipulated through a robot arm, using a novel vision system consisting of a laser triangulation sensor and a motorized linear stage. First, the geometric model incorporating an automatic simple module for long term stability improvement will be outlined in the article. The new method used in the automatic module allows the sensor set up, including the motorized linear stage, for the scanning avoiding external measurement devices. In the measurement model the robot is just a positioning of parts with high repeatability. Its position and orientation data are not used for the measurement and therefore it is not directly “coupled” as an active component in the model. The function of the robot is to present the various surfaces of the workpiece along the measurement range of the vision system, which is responsible for the measurement. Thus, the whole system is not affected by the robot own errors following a trajectory, except those due to the lack of static repeatability. For the indirect link between the vision system and the robot, the original model developed needs only one first piece measuring as a “zero” or master piece, known by its accurate measurement using, for example, a Coordinate Measurement Machine. The strategy proposed presents a different approach to traditional laser triangulation systems on board the robot in order to improve the measurement accuracy, and several important cues for self-recalibration are explored using only a master piece. Experimental results are also presented to demonstrate the technique and the final 3D measurement accuracy.

  6. 3D Geometrical Inspection of Complex Geometry Parts Using a Novel Laser Triangulation Sensor and a Robot

    Brosed, Francisco Javier; Aguilar, Juan José; Guillomía, David; Santolaria, Jorge

    2011-01-01

    This article discusses different non contact 3D measuring strategies and presents a model for measuring complex geometry parts, manipulated through a robot arm, using a novel vision system consisting of a laser triangulation sensor and a motorized linear stage. First, the geometric model incorporating an automatic simple module for long term stability improvement will be outlined in the article. The new method used in the automatic module allows the sensor set up, including the motorized linear stage, for the scanning avoiding external measurement devices. In the measurement model the robot is just a positioning of parts with high repeatability. Its position and orientation data are not used for the measurement and therefore it is not directly “coupled” as an active component in the model. The function of the robot is to present the various surfaces of the workpiece along the measurement range of the vision system, which is responsible for the measurement. Thus, the whole system is not affected by the robot own errors following a trajectory, except those due to the lack of static repeatability. For the indirect link between the vision system and the robot, the original model developed needs only one first piece measuring as a “zero” or master piece, known by its accurate measurement using, for example, a Coordinate Measurement Machine. The strategy proposed presents a different approach to traditional laser triangulation systems on board the robot in order to improve the measurement accuracy, and several important cues for self-recalibration are explored using only a master piece. Experimental results are also presented to demonstrate the technique and the final 3D measurement accuracy. PMID:22346569

  7. COST-EFFECTIVE STEREO VISION SYSTEM FOR MOBILE ROBOT NAVIGATION AND 3D MAP RECONSTRUCTION

    Arjun B Krishnan

    2014-07-01

    Full Text Available The key component of a mobile robot system is the ability to localize itself accurately in an unknown environment and simultaneously build the map of the environment. Majority of the existing navigation systems are based on laser range finders, sonar sensors or artificial landmarks. Navigation systems using stereo vision are rapidly developing technique in the field of autonomous mobile robots. But they are less advisable in replacing the conventional approaches to build small scale autonomous robot because of their high implementation cost. This paper describes an experimental approach to build a cost- effective stereo vision system for autonomous mobile robots that avoid obstacles and navigate through indoor environments. The mechanical as well as the programming aspects of stereo vision system are documented in this paper. Stereo vision system adjunctively with ultrasound sensors was implemented on the mobile robot, which successfully navigated through different types of cluttered environments with static and dynamic obstacles. The robot was able to create two dimensional topological maps of unknown environments using the sensor data and three dimensional model of the same using stereo vision system.

  8. SISTEMA DE MONITOREO Y CONTROL PARA UN ROBOT AUTOBALANCEADO SOBRE DOS RUEDAS MODELADO EN 3D

    Álvaro Romero; Alejandro Marín; Jovani A. Jiménez

    2014-01-01

    El diseño y el control de robot autobalanceado sobre dos ruedas es constituido como un importante avance tecnológico para la movilidad de transporte urbano del futuro, por lo tanto, es una alternativa viable de solución al sistema de transporte inteligente (ITS). Este robot es considerado, en particular, como un problema de excelente referencia para los estudios de control, debido a la tarea compleja de mantener en equilibrio su estructura, por consiguiente, se elabora un sistema realimentado...

  9. i-BRUSH: a gaze-contingent virtual paintbrush for dense 3D reconstruction in robotic assisted surgery.

    Visentini-Scarzanella, Marco; Mylonas, George P; Stoyanov, Danail; Yang, Guang-Zhong

    2009-01-01

    With increasing demand on intra-operative navigation and motion compensation during robotic assisted minimally invasive surgery, real-time 3D deformation recovery remains a central problem. Currently the majority of existing methods rely on salient features, where the inherent paucity of distinctive landmarks implies either a semi-dense reconstruction or the use of strong geometrical constraints. In this study, we propose a gaze-contingent depth reconstruction scheme by integrating human perception with semi-dense stereo and p-q based shading information. Depth inference is carried out in real-time through a novel application of Bayesian chains without smoothness priors. The practical value of the scheme is highlighted by detailed validation using a beating heart phantom model with known geometry to verify the performance of gaze-contingent 3D surface reconstruction and deformation recovery. PMID:20426007

  10. Recursive 3D-reconstruction of structured scenes using a moving camera - application to robotics

    This thesis is devoted to the perception of a structured environment, and proposes a new method which allows a 3D-reconstruction of an interesting part of the world using a mobile camera. Our work is divided into three essential parts dedicated to 2D-information aspect, 3D-information aspect, and a validation of the method. In the first part, we present a method which produces a topologic and geometric image representation based on 'segment' and 'junction' features. Then, a 2D-matching method based on a hypothesis prediction and verification algorithm is proposed to match features issued from two successive images. The second part deals with 3D-reconstruction using a triangulation technique, and discuses our new method introducing an 'Estimation-Construction-Fusion' process. This ensures a complete and accurate 3D-representation, and a permanent position estimation of the camera with respect to the model. The merging process allows refinement of the 3D-representation using a powerful tool: a Kalman Filter. In the last part, experimental results issued from simulated and real data images are reported to show the efficiency of the method. (author)

  11. Twin robotic x-ray system for 2D radiographic and 3D cone-beam CT imaging

    Fieselmann, Andreas; Steinbrener, Jan; Jerebko, Anna K.; Voigt, Johannes M.; Scholz, Rosemarie; Ritschl, Ludwig; Mertelmeier, Thomas

    2016-03-01

    In this work, we provide an initial characterization of a novel twin robotic X-ray system. This system is equipped with two motor-driven telescopic arms carrying X-ray tube and flat-panel detector, respectively. 2D radiographs and fluoroscopic image sequences can be obtained from different viewing angles. Projection data for 3D cone-beam CT reconstruction can be acquired during simultaneous movement of the arms along dedicated scanning trajectories. We provide an initial evaluation of the 3D image quality based on phantom scans and clinical images. Furthermore, initial evaluation of patient dose is conducted. The results show that the system delivers high image quality for a range of medical applications. In particular, high spatial resolution enables adequate visualization of bone structures. This system allows 3D X-ray scanning of patients in standing and weight-bearing position. It could enable new 2D/3D imaging workflows in musculoskeletal imaging and improve diagnosis of musculoskeletal disorders.

  12. RGB-D Indoor Plane-based 3D-Modeling using Autonomous Robot

    Mostofi, N.; Moussa, A.; Elhabiby, M.; El-Sheimy, N.

    2014-11-01

    3D model of indoor environments provide rich information that can facilitate the disambiguation of different places and increases the familiarization process to any indoor environment for the remote users. In this research work, we describe a system for visual odometry and 3D modeling using information from RGB-D sensor (Camera). The visual odometry method estimates the relative pose of the consecutive RGB-D frames through feature extraction and matching techniques. The pose estimated by visual odometry algorithm is then refined with iterative closest point (ICP) method. The switching technique between ICP and visual odometry in case of no visible features suppresses inconsistency in the final developed map. Finally, we add the loop closure to remove the deviation between first and last frames. In order to have a semantic meaning out of 3D models, the planar patches are segmented from RGB-D point clouds data using region growing technique followed by convex hull method to assign boundaries to the extracted patches. In order to build a final semantic 3D model, the segmented patches are merged using relative pose information obtained from the first step.

  13. Precise 3D Lug Pose Detection Sensor for Automatic Robot Welding Using a Structured-Light Vision System

    Il Jae Lee

    2009-09-01

    Full Text Available In this study, we propose a precise 3D lug pose detection sensor for automatic robot welding of a lug to a huge steel plate used in shipbuilding, where the lug is a handle to carry the huge steel plate. The proposed sensor consists of a camera and four laser line diodes, and its design parameters are determined by analyzing its detectable range and resolution. For the lug pose acquisition, four laser lines are projected on both lug and plate, and the projected lines are detected by the camera. For robust detection of the projected lines against the illumination change, the vertical threshold, thinning, Hough transform and separated Hough transform algorithms are successively applied to the camera image. The lug pose acquisition is carried out by two stages: the top view alignment and the side view alignment. The top view alignment is to detect the coarse lug pose relatively far from the lug, and the side view alignment is to detect the fine lug pose close to the lug. After the top view alignment, the robot is controlled to move close to the side of the lug for the side view alignment. By this way, the precise 3D lug pose can be obtained. Finally, experiments with the sensor prototype are carried out to verify the feasibility and effectiveness of the proposed sensor.

  14. An active robot vision system for real-time 3-D structure recovery

    This paper presents an active approach for the task of computing the 3-D structure of a nuclear plant environment from an image sequence, more precisely the recovery of the 3-D structure of cylindrical objects. Active vision is considered by computing adequate camera motions using image-based control laws. This approach requires a real-time tracking of the limbs of the cylinders. Therefore, an original matching approach, which relies on an algorithm for determining moving edges, is proposed. This method is distinguished by its robustness and its easiness to implement. This method has been implemented on a parallel image processing board and real-time performance has been achieved. The whole scheme has been successfully validated in an experimental set-up

  15. 3-D-Umgebungserfassung für teil-autonome mobile Roboter

    Arbeiter, Georg

    2014-01-01

    Die Servicerobotik hat in den letzten Jahren sowohl durch kostengünstige Sensorik und Aktorik als auch durch verbesserte Algorithmen einen großen Schritt nach vorne gemacht. Dabei hat sich gerade die Wahrnehmung als eine Schlüsseltechnologie für eine erfolgreiche Weiterentwicklung herauskristallisiert. Leistungsfähige 3-D-Kameras und effiziente Verfahren zur Sensordatenverarbeitung ermöglichen es Robotern, ihre Umwelt wahrzunehmen, zu interpretieren und darauf basierend Handlungen abzuleiten....

  16. Robot-Aided Mapping of Wrist Proprioceptive Acuity across a 3D Workspace.

    Marini, Francesca; Squeri, Valentina; Morasso, Pietro; Konczak, Jürgen; Masia, Lorenzo

    2016-01-01

    Proprioceptive signals from peripheral mechanoreceptors form the basis for bodily perception and are known to be essential for motor control. However we still have an incomplete understanding of how proprioception differs between joints, whether it differs among the various degrees-of-freedom (DoFs) within a particular joint, and how such differences affect motor control and learning. We here introduce a robot-aided method to objectively measure proprioceptive function: specifically, we systematically mapped wrist proprioceptive acuity across the three DoFs of the wrist/hand complex with the aim to characterize the wrist position sense. Thirty healthy young adults performed an ipsilateral active joint position matching task with their dominant wrist using a haptic robotic exoskeleton. Our results indicate that the active wrist position sense acuity is anisotropic across the joint, with the abduction/adduction DoF having the highest acuity (the error of acuity for flexion/extension is 4.64 ± 0.24°; abduction/adduction: 3.68 ± 0.32°; supination/pronation: 5.15 ± 0.37°) and they also revealed that proprioceptive acuity decreases for smaller joint displacements. We believe this knowledge is imperative in a clinical scenario when assessing proprioceptive deficits and for understanding how such sensory deficits relate to observable motor impairments. PMID:27536882

  17. 3-D Biped Robot Walking along Slope with Dual Length Linear Inverted Pendulum Method (DLLIPM)

    Fariz Ali; Ahmad Zaki Hj. Shukor; Muhammad Fahmi Miskon; Mohd Khairi Mohamed Nor; Sani Irwan Md Salim

    2013-01-01

    A new design method to obtain walking parameters for a three-dimensional (3D) biped walking along a slope is proposed in this paper. Most research is focused on the walking directions when climbing up or down a slope only. This paper investigates a strategy to realize biped walking along a slope. In conventional methods, the centre of mass (CoM) is moved up or down during walking in this situation. This is because the height of the pendulum is kept at the same length on the left and right leg...

  18. Auto-converging stereo cameras for 3D robotic tele-operation

    Edmondson, Richard; Aycock, Todd; Chenault, David

    2012-06-01

    Polaris Sensor Technologies has developed a Stereovision Upgrade Kit for TALON robot to provide enhanced depth perception to the operator. This kit previously required the TALON Operator Control Unit to be equipped with the optional touchscreen interface to allow for operator control of the camera convergence angle adjustment. This adjustment allowed for optimal camera convergence independent of the distance from the camera to the object being viewed. Polaris has recently improved the performance of the stereo camera by implementing an Automatic Convergence algorithm in a field programmable gate array in the camera assembly. This algorithm uses scene content to automatically adjust the camera convergence angle, freeing the operator to focus on the task rather than adjustment of the vision system. The autoconvergence capability has been demonstrated on both visible zoom cameras and longwave infrared microbolometer stereo pairs.

  19. Multiresolutional schemata for unsupervised learning of autonomous robots for 3D space operation

    Lacaze, Alberto; Meystel, Michael; Meystel, Alex

    1994-01-01

    This paper describes a novel approach to the development of a learning control system for autonomous space robot (ASR) which presents the ASR as a 'baby' -- that is, a system with no a priori knowledge of the world in which it operates, but with behavior acquisition techniques that allows it to build this knowledge from the experiences of actions within a particular environment (we will call it an Astro-baby). The learning techniques are rooted in the recursive algorithm for inductive generation of nested schemata molded from processes of early cognitive development in humans. The algorithm extracts data from the environment and by means of correlation and abduction, it creates schemata that are used for control. This system is robust enough to deal with a constantly changing environment because such changes provoke the creation of new schemata by generalizing from experiences, while still maintaining minimal computational complexity, thanks to the system's multiresolutional nature.

  20. Autonomous Robot Navigation in Human-Centered Environments Based on 3D Data Fusion

    Rüdiger Dillmann

    2007-01-01

    Full Text Available Efficient navigation of mobile platforms in dynamic human-centered environments is still an open research topic. We have already proposed an architecture (MEPHISTO for a navigation system that is able to fulfill the main requirements of efficient navigation: fast and reliable sensor processing, extensive global world modeling, and distributed path planning. Our architecture uses a distributed system of sensor processing, world modeling, and path planning units. In this arcticle, we present implemented methods in the context of data fusion algorithms for 3D world modeling and real-time path planning. We also show results of the prototypic application of the system at the museum ZKM (center for art and media in Karlsruhe.

  1. 3D Object Visual Tracking for the 220 kV/330 kV High-Voltage Live-Line Insulator Cleaning Robot

    ZHANG Jian; YANG Ru-qing

    2009-01-01

    The 3D object visual tracking problem is studied for the robot vision system of the 220 kV/330 kV high-voltage live-line insulator cleaning robot. The SUSAN Edge based Scale Invariant Feature (SESIF) algorithm based 3D objects visual tracking is achieved in three stages: the first frame stage, tracking stage, and recovering stage. An SESIF based objects recognition algorithm is proposed to fred initial location at both the first frame stage and recovering stage. An SESIF and Lie group based visual tracking algorithm is used to track 3D object. Experiments verify the algorithm's robustness. This algorithm will be used in the second generation of the 220 kV/330 kV high-voltage five-line insulator cleaning robot.

  2. The 3D dynamics of the Cosserat rod as applied to continuum robotics

    Jones, Charles Rees

    2011-12-01

    In the effort to simulate the biologically inspired continuum robot's dynamic capabilities, researchers have been faced with the daunting task of simulating---in real-time---the complete three dimensional dynamics of the "beam-like" structure which includes the three "stiff" degrees-of-freedom transverse and dilational shear. Therefore, researchers have traditionally limited the difficulty of the problem with simplifying assumptions. This study, however, puts forward a solution which makes no simplifying assumptions and trades off only the real-time requirement of the desired solution. The solution is a Finite Difference Time Domain method employing an explicit single step method with cheap right hands sides. The cheap right hand sides are the result of a rather ingenious formulation of the classical beam called the Cosserat rod by, first, the Cosserat brothers and, later, Stuart S. Antman which results in five nonlinear but uncoupled equations that require only multiplication and addition. The method is therefore suitable for hardware implementation thus moving the real-time requirement from a software solution to a hardware solution.

  3. 3-D Biped Robot Walking along Slope with Dual Length Linear Inverted Pendulum Method (DLLIPM

    Fariz Ali

    2013-11-01

    Full Text Available A new design method to obtain walking parameters for a three-dimensional (3D biped walking along a slope is proposed in this paper. Most research is focused on the walking directions when climbing up or down a slope only. This paper investigates a strategy to realize biped walking along a slope. In conventional methods, the centre of mass (CoM is moved up or down during walking in this situation. This is because the height of the pendulum is kept at the same length on the left and right legs. Thus, extra effort is required in order to bring the CoM up to higher ground. In the proposed method, a different height of pendulum is applied on the left and right legs, which is called a dual length linear inverted pendulum method (DLLIPM. When a different height of pendulum is applied, it is quite difficult to obtain symmetrical and smooth pendulum motions. Furthermore, synchronization between sagittal and lateral planes is not confirmed. Therefore, DLLIPM with a Newton Raphson algorithm is proposed to solve these problems. The walking pattern for both planes is designed systematically and synchronization between them is ensured. As a result, the maximum force fluctuation is reduced with the proposed method.

  4. Simultaneous Multi-Structure Segmentation and 3D Nonrigid Pose Estimation in Image-Guided Robotic Surgery.

    Nosrati, Masoud S; Abugharbieh, Rafeef; Peyrat, Jean-Marc; Abinahed, Julien; Al-Alao, Osama; Al-Ansari, Abdulla; Hamarneh, Ghassan

    2016-01-01

    In image-guided robotic surgery, segmenting the endoscopic video stream into meaningful parts provides important contextual information that surgeons can exploit to enhance their perception of the surgical scene. This information provides surgeons with real-time decision-making guidance before initiating critical tasks such as tissue cutting. Segmenting endoscopic video is a challenging problem due to a variety of complications including significant noise attributed to bleeding and smoke from cutting, poor appearance contrast between different tissue types, occluding surgical tools, and limited visibility of the objects' geometries on the projected camera views. In this paper, we propose a multi-modal approach to segmentation where preoperative 3D computed tomography scans and intraoperative stereo-endoscopic video data are jointly analyzed. The idea is to segment multiple poorly visible structures in the stereo/multichannel endoscopic videos by fusing reliable prior knowledge captured from the preoperative 3D scans. More specifically, we estimate and track the pose of the preoperative models in 3D and consider the models' non-rigid deformations to match with corresponding visual cues in multi-channel endoscopic video and segment the objects of interest. Further, contrary to most augmented reality frameworks in endoscopic surgery that assume known camera parameters, an assumption that is often violated during surgery due to non-optimal camera calibration and changes in camera focus/zoom, our method embeds these parameters into the optimization hence correcting the calibration parameters within the segmentation process. We evaluate our technique on synthetic data, ex vivo lamb kidney datasets, and in vivo clinical partial nephrectomy surgery with results demonstrating high accuracy and robustness. PMID:26151933

  5. Modeling, simulation and optimization of bipedal walking

    Berns, Karsten

    2013-01-01

    The model-based investigation of motions of anthropomorphic systems is an important interdisciplinary research topic involving specialists from many fields such as Robotics, Biomechanics, Physiology, Orthopedics, Psychology, Neurosciences, Sports, Computer Graphics and Applied Mathematics. This book presents a study of basic locomotion forms such as walking and running is of particular interest due to the high demand on dynamic coordination, actuator efficiency and balance control. Mathematical models and numerical simulation and optimization techniques are explained, in combination with experimental data, which can help to better understand the basic underlying mechanisms of these motions and to improve them. Example topics treated in this book are Modeling techniques for anthropomorphic bipedal walking systems Optimized walking motions for different objective functions Identification of objective functions from measurements Simulation and optimization approaches for humanoid robots Biologically inspired con...

  6. Diseño y construcción de un micro-robot usando tarjetas Arduino y una impresora 3D

    Mate Martínez, Ángel

    2013-01-01

    El principal objetivo de este trabajo de fin de grado es la construcción de varios micro-robots como plataforma para la docencia. Este trabajo constara de dos partes una mecánica y otra electrónica. En cuanto a la mecánica diseñaremos el robot basándonos en el skybot. Para fabricar las piezas diseñadas se empleara una impresora 3D. En cuanto a la electrónica se emplearan varios tipos de sensores para aportar al robot una mayor flexibilidad. Se diseñara una shield impresa para la placa a...

  7. Highest performance in 3D metal cutting at smallest footprint: benchmark of a robot based system vs. parameters of gantry systems

    Scheller, Torsten; Bastick, André; Michel-Triller, Robert; Manzella, Christon

    2014-02-01

    In the automotive industry as well as in other industries ecological aspects regarding energy savings are driving new technologies and materials, e.g. lightweight materials as aluminium or press hardened steels. Processing such parts especially complex 3D shaped parts laser manufacturing has become the key process offering highest efficiency. The most established systems for 3D cutting applications are based on gantry systems. The disadvantage of those systems is their huge footprint to realize the required stability and work envelope. Alternatively a robot based system might be of advantage if accuracy, speed and overall performance would be capable processing automotive parts. With the BIM "beam in motion" system, JENOPTIK Automatisierungstechnik GmbH has developed a modular robot based laser processing machine, which meets all OEM specs processing press hardened steel parts. A benchmark of the BIM versus a gantry system was done regarding all required parameters to fulfil OEM specifications for press hardened steel parts. As a result a highly productive, accurate and efficient system can be described based on one or multiple robot modules working simultaneously together. The paper presents the improvements on the robot machine concept BIM addressed in 2012 [1] leading to an industrial proven system approach for the automotive industry. It further compares the performance and the parameters for 3D cutting applications of the BIM system versus a gantry system by samples of applied parts. Finally an overview of suitable applications for processing complex 3D parts with high productivity at small footprint is given.

  8. Use of 3-D HD auxiliary monitor by bedside assistant results in shorter console-time and ischemia-time in robot assisted laparoscopic partial tumor-nephrectomy

    Alamyar, M.; Bouma, H; ; Goossens, W.J.H.; Wieringa, F.P.; Kroon, B.K.; Eendebak, P.T.; Wijburg, C.J.; Smits, G.A.H.J.

    2014-01-01

    Recently, we have shown that connecting live three-dimensional (3D) monitors to all three available Da Vinci® robot (Intuitive) generations improved the impression of shared perception for the whole surgical team. Standardized dry lab experiments revealed that delicate teamwork was faster (up to 40%

  9. Prescribed 3-D Direct Writing of Suspended Micron/Sub-micron Scale Fiber Structures via a Robotic Dispensing System.

    Yuan, Hanwen; Cambron, Scott D; Keynton, Robert S

    2015-01-01

    A 3-axis dispensing system is utilized to control the initiating and terminating fiber positions and trajectory via the dispensing software. The polymer fiber length and orientation is defined by the spatial positioning of the dispensing system 3-axis stages. The fiber diameter is defined by the prescribed dispense time of the dispensing system valve, the feed rate (the speed at which the stage traverses from an initiating to a terminating position), the gauge diameter of the dispensing tip, the viscosity and surface tension of the polymer solution, and the programmed drawing length. The stage feed rate affects the polymer solution's evaporation rate and capillary breakup of the filaments. The dispensing system consists of a pneumatic valve controller, a droplet-dispensing valve and a dispensing tip. Characterization of the direct write process to determine the optimum combination of factors leads to repeatedly acquiring the desired range of fiber diameters. The advantage of this robotic dispensing system is the ease of obtaining a precise range of micron/sub-micron fibers onto a desired, programmed location via automated process control. Here, the discussed self-assembled micron/sub-micron scale 3D structures have been employed to fabricate suspended structures to create micron/sub-micron fluidic devices and bioengineered scaffolds. PMID:26132732

  10. 3D light robotics

    Glückstad, Jesper; Palima, Darwin; Villangca, Mark Jayson;

    2016-01-01

    As celebrated by the Nobel Prize 2014 in Chemistry light-based technologies can now overcome the diffraction barrier for imaging with nanoscopic resolution by so-called super-resolution microscopy1. However, interactive investigations coupled with advanced imaging modalities at these small scale ...

  11. Bipedal tool use strengthens chimpanzee hand preferences

    Braccini, Stephanie; Lambeth, Susan; Schapiro, Steve; Fitch, W. Tecumseh

    2010-01-01

    The degree to which non-human primate behavior is lateralized, at either individual or population levels, remains controversial. We investigated the relationship between hand preference and posture during tool use in chimpanzees (Pan troglodytes) during bipedal tool use. We experimentally induced tool use in a supported bipedal posture, an unsupported bipedal posture, and a seated posture. Neither bipedal tool use nor these supported conditions have been previously evaluated in apes. The hypo...

  12. Locomotor training through a 3D cable-driven robotic system for walking function in children with cerebral palsy: a pilot study.

    Wu, Ming; Kim, Janis; Arora, Pooja; Gaebler-Spira, Deborah J; Zhang, Yunhui

    2014-01-01

    Locomotor training using treadmill has been shown to elicit significant improvements in locomotor ability for some children with cerebral palsy (CP), the functional gains are relatively small and it requires greater involvement from a physical therapist. Current robotic gait training systems are effective in reducing the strenuous work of a physical therapist during locomotor training, but are less effective in improving locomotor function in some children with CP due to the limitations of the systems. Thus, a 3D cable-driven robotic gait training system was developed and tested in five children with CP through a 6 week of long-term gait training. Results indicated that both overground walking speed and 6 minute walking distance improved after robot assisted treadmill training through the cable-driven robotic system, and partially retained at 8 weeks after the end of training. Results from this pilot study indicated that it seems feasible to conduct locomotor training in children with CP through the 3D cable-driven robotic system. PMID:25570752

  13. Oculus Rift Control of a Mobile Robot : Providing a 3D Virtual Reality Visualization for TeleoperationorHow to Enter a Robots Mind

    BUG, DANIEL

    2014-01-01

    Robots are about to make their way into society. Whether one speaksabout robots as co-workers in industry, as support in hospitals, in elderlycare, selfdriving cars, or smart toys, the number of robots is growing continuously.Scaled somewhere between remote control and full-autonomy,all robots require supervision in some form. This thesis connects theOculus Rift virtual reality goggles to a mobile robot, aiming at a powerfulvisualization and teleoperation tool for supervision or teleassistanc...

  14. The use of a 3D sensor (Kinect) for robot motion compensation : The applicability in relation to medical applications

    2012-01-01

    The use of robotic systems for remote ultrasound diagnostics has emerged over the last years. This thesis looks into the possibility of integrating the Kinect sensor from Microsoft into a semi-autonomous robotic system for ultrasound diagnostics, with the intention to give the robotic system visual feedback to compensate for patient motion. In the first part of this thesis, a series of tests have been performed to explore the Kinect's sensor capabilities, with focus on accuracy, precis...

  15. Cartographie 3D et localisation par vision monoculaire pour la navignation autonome d'un robot mobile

    Royer, Eric

    2006-01-01

    This thesis presents the realization of a localization system for a mobile robot relying on monocular vision. The aim of this project is to be able to make a robot follow a path in autonomous navigation in an urban environment. First, the robot is driven manually. During this learning step, the on board camera records a video sequence. After an off-line processing step, an image taken with the same hardware allows to compute the pose of the robot in real-time. This localization can be used to...

  16. Bipedal tool use strengthens chimpanzee hand preferences

    Braccini, Stephanie; Lambeth, Susan; Schapiro, Steve;

    2010-01-01

    stance, without the use of one hand for support, will elicit a right hand preference. Results supported the first, but not the second hypothesis: bipedalism induced the subjects to become more lateralized, but not in any particular direction. Instead, it appears that subtle pre-existing lateral biases......The degree to which non-human primate behavior is lateralized, at either individual or population levels, remains controversial. We investigated the relationship between hand preference and posture during tool use in chimpanzees (Pan troglodytes) during bipedal tool use. We experimentally induced...... tool use in a supported bipedal posture, an unsupported bipedal posture, and a seated posture. Neither bipedal tool use nor these supported conditions have been previously evaluated in apes. The hypotheses tested were 1) bipedal posture will increase the strength of hand preference, and 2) a bipedal...

  17. Poppy Project: Open-Source Fabrication of 3D Printed Humanoid Robot for Science, Education and Art

    Lapeyre, Matthieu; Rouanet, Pierre; Grizou, Jonathan; Nguyen, Steve; Depraetre, Fabien; Le Falher, Alexandre; Oudeyer, Pierre-Yves

    2014-01-01

    Poppyisthefirstcompleteopen-source3Dprintedhumanoid platform. Robust and accessible, it allows scientists, students, geeks, en- gineers or artists to explore fast and easily the fabrication and program- ming of various robotic morphologies. Both hardware and software are open-source, and a web platform allows interdisciplinary contributions, sharing and collaborations.

  18. Generic Techniques for the Calibration of Robots with Application of the 3-D Fixtures and Statistical Technique on the PUMA 500 and ARID Robots

    Tawfik, Hazem

    1991-01-01

    A relatively simple, inexpensive, and generic technique that could be used in both laboratories and some operation site environments is introduced at the Robotics Applications and Development Laboratory (RADL) at Kennedy Space Center (KSC). In addition, this report gives a detailed explanation of the set up procedure, data collection, and analysis using this new technique that was developed at the State University of New York at Farmingdale. The technique was used to evaluate the repeatability, accuracy, and overshoot of the Unimate Industrial Robot, PUMA 500. The data were statistically analyzed to provide an insight into the performance of the systems and components of the robot. Also, the same technique was used to check the forward kinematics against the inverse kinematics of RADL's PUMA robot. Recommendations were made for RADL to use this technique for laboratory calibration of the currently existing robots such as the ASEA, high speed controller, Automated Radiator Inspection Device (ARID) etc. Also, recommendations were made to develop and establish other calibration techniques that will be more suitable for site calibration environment and robot certification.

  19. Robotics and virtual reality: the development of a life-sized 3-D system for the rehabilitation of motor function.

    Patton, J L; Dawe, G; Scharver, C; Mussa-Ivaldi, F A; Kenyon, R

    2004-01-01

    We have been developing and combining state-of-art devices that allow humans to visualize and feel synthetic objects superimposed on the real world. This effort stems from the need of platform for extending experiments on motor control and learning to realistic human motor tasks and environments, not currently represented in the practice of research. This paper's goal is to outline our motivations, progress, and objectives. Because the system is a general tool, we also hope to motivate researchers in related fields to join in. The platform under development, an augmented reality system combined with a haptic-interface robot, will be a new tool for contributing to the scientific knowledge base in the area of human movement control and rehabilitation robotics. Because this is a prototype, the system will also guide new methods by probing the levels of quality necessary for future design cycles and related technology. Inevitably, it should also lead the way to commercialization of such systems. PMID:17271395

  20. Research of Humanoid Robot Voluntary Movement in 3D Computer Animation%电脑动画中3D虚拟人自主运动的研究

    钱驰波; 薛晓明

    2011-01-01

    电脑动画中复杂环境下3D虚拟人自主运动的研究,是计算机图像处理技术发展过程中急待突破的一个环节.主要原因是传统处理的方式过于复杂耗时.针对上述问题,应用计划分离器建立虚拟人的运动模型,使虚拟人在高低不平的环境中实现正步走、侧走、跑步及跳跃等程序性动画.实验结果表明:提出的方法简单、快捷.%It is urgent breakthrough technology for the development of computer image processing to research 3D humanoid robot voluntary movement in the complex environment due to the traditional way of dealing with timeconsuming and too complex. In response to these problems, a motion planning system capable of generating both global and local motions for a humanoid robot in a layered or two and half dimensional environment are proposed, so that the humanoid robot in the rugged environment to achieve frontal and side walking, jogging and jumping procedural animation. The results show that the proposed method is simple and fast.

  1. Kinetics evaluation of using biomimetic IPMC actuators for stable bipedal locomotion

    Hosseinipour, M.; Elahinia, M.

    2013-04-01

    Ionic conducting polymer-metal composites (IPMC) are flexible actuators that can act as artificial muscles in many robotic and microelectromechanical systems. The authors have already investigated the possibility of kinematically stable bipedal locomotion using these actuators. Fabrication parameters of actuators including minimum lengths, installation angles, plating thicknesses and maximum required voltages were found in previous studies for a stable bipedal gait with maximum speed of 0.1093 m/s. Extending the FEA solution of the governing partial differential equation of the behavior of IPMCs to 2D, actuator limits were found. Considering these limits, joint path trajectories were generated to achieve a fast and smooth motion on a seven-degree of freedom biped robot. This study utilizes the same biped model, and focuses on the kinetics of the proposed gait in order to complement the evaluation of using IPMCs as biomimetic actuators for bipedal locomotion. The dynamic equations of motion of the previously designed bipedal gait are solved here to find the maximum required joint torques. Blocking force of a flap of IPMC is found by plugging results of the FEA into a model based on beam theories. This force adequately predicts the maximum deliverable torque of a piece of IPMC with certain length. Feasibility of using IPMCs as joint actuators is then evaluated by comparing the required and achievable torques. This study concludes the previous work to cover feasibility, stability and design of a biped robot actuated with IPMC flaps.

  2. Functional electrical stimulation mediated by iterative learning control and 3D robotics reduces motor impairment in chronic stroke

    Meadmore Katie L

    2012-06-01

    Full Text Available Abstract Background Novel stroke rehabilitation techniques that employ electrical stimulation (ES and robotic technologies are effective in reducing upper limb impairments. ES is most effective when it is applied to support the patients’ voluntary effort; however, current systems fail to fully exploit this connection. This study builds on previous work using advanced ES controllers, and aims to investigate the feasibility of Stimulation Assistance through Iterative Learning (SAIL, a novel upper limb stroke rehabilitation system which utilises robotic support, ES, and voluntary effort. Methods Five hemiparetic, chronic stroke participants with impaired upper limb function attended 18, 1 hour intervention sessions. Participants completed virtual reality tracking tasks whereby they moved their impaired arm to follow a slowly moving sphere along a specified trajectory. To do this, the participants’ arm was supported by a robot. ES, mediated by advanced iterative learning control (ILC algorithms, was applied to the triceps and anterior deltoid muscles. Each movement was repeated 6 times and ILC adjusted the amount of stimulation applied on each trial to improve accuracy and maximise voluntary effort. Participants completed clinical assessments (Fugl-Meyer, Action Research Arm Test at baseline and post-intervention, as well as unassisted tracking tasks at the beginning and end of each intervention session. Data were analysed using t-tests and linear regression. Results From baseline to post-intervention, Fugl-Meyer scores improved, assisted and unassisted tracking performance improved, and the amount of ES required to assist tracking reduced. Conclusions The concept of minimising support from ES using ILC algorithms was demonstrated. The positive results are promising with respect to reducing upper limb impairments following stroke, however, a larger study is required to confirm this.

  3. Calibration Error of Robotic Vision System of 3D Laser Scanner%机器人三维激光扫描视觉系统标定误差

    齐立哲; 汤青; 贠超; 王京; 甘中学

    2011-01-01

    The 3D laser scanner is widely applied in industry robot vision system, but the calibration error of positional relationship between the scanner and the robot has important influence on the application of robot vision system. It is presented systematically how the scanning results are influenced by the robotic vision calibration position and orientation errors and how the workpiece positioning process is affected by the scanning result and then it is concluded that the position calibration of vision system is not necessary in the robot workpiece positioning system when there is no variation of robot scanning posture no matter whether the workpiece has posture variation or not. The validity of the theoretical analysis conclusion is verified by tests, thus providing the theoretical basis for explaining the influence of calibration error of vision system on the scanning result and for simplifying the calibration process of the vision system.%基于三维激光扫描仪的工业机器人视觉系统应用越来越广泛,而扫描仪与机器人之间位姿关系标定精度对于机器人视觉系统的应用有重要的影响.介绍基于三维激光扫描仪的机器人视觉系统的相关原理,然后在此基础上系统分析机器人视觉系统位置和姿态标定误差对工件扫描结果和根据扫描结果对工件进行定位过程的影响,得出在工件无姿态变化或有姿态变化但机器人扫描姿态不变情况下的机器人工件定位系统中无须进行视觉系统位置标定的结论,并试验验证了理论分析结论的有效性,为解释视觉系统标定误差对扫描结果的影响情况及简化视觉系统标定过程提供了理论依据.

  4. Experimental evaluations of the accuracy of 3D and 4D planning in robotic tracking stereotactic body radiotherapy for lung cancers

    Chan, Mark K. H. [Department of Clinical Oncology, The University of Hong Kong and Department of Clinical Oncology, Tuen Mun Hospital, Hong Kong Special Administrative Region, 999077 (Hong Kong); Kwong, Dora L. W.; Ng, Sherry C. Y. [Department of Clinical Oncology, Queen Mary Hospital, Hong Kong Special Administrative Region, 999077 (Hong Kong); Tong, Anthony S. M.; Tam, Eric K. W. [Theresa Po CyberKnife Center, Hong Kong Special Administrative Region, 999077 (Hong Kong)

    2013-04-15

    acceptable if the percentage of pixels passing {gamma}{sub 5%/3mm} (P{sub {gamma}<1}) {>=} 90%. Results: The averaged P{sub {gamma}<1} values of the 3D{sub EPL}, 3D{sub MC}, 4D{sub EPL}, and 4D{sub MC} dose calculation methods for the moving target plans are 95%, 95%, 94%, and 95% for reproducible motion, and 95%, 96%, 94%, and 93% for nonreproducible motion during actual treatment delivery. The overall measured target dose distributions are in better agreement with the 3D{sub MC} dose distributions than the 4D{sub MC} dose distributions. Conversely, measured dose distributions agree much better with the 4D{sub EPL/MC} than the 3D{sub EPL/MC} dose distributions in the static off-target structure, resulting in higher P{sub {gamma}<1} values with 4D{sub EPL/MC} (91%) vs 3D{sub EPL} (24%) and 3D{sub MC} (25%). Systematic changes of target motion reduced the averaged P{sub {gamma}<1} to 47% and 53% for 4D{sub EPL} and 4D{sub MC} dose calculations, and 22% for 3D{sub EPL/MC} dose calculations in the off-target films. Conclusions: In robotic tracking SBRT, 4D treatment planning was found to yield better prediction of the dose distributions in the off-target structure, but not necessarily in the moving target, compared to standard 3D treatment planning, for reproducible and nonreproducible target motion. It is important to ensure on a patient-by-patient basis that the cumulative uncertainty associated with the 4D-CT artifacts, deformable image registration, and motion variability is significantly smaller than the cumulative uncertainty occurred in standard 3D planning in order to make 4D planning a justified option.

  5. Feasibility Study on 3-D Printing of Metallic Structural Materials with Robotized Laser-Based Metal Additive Manufacturing

    Ding, Yaoyu; Kovacevic, Radovan

    2016-05-01

    Metallic structural materials continue to open new avenues in achieving exotic mechanical properties that are naturally unavailable. They hold great potential in developing novel products in diverse industries such as the automotive, aerospace, biomedical, oil and gas, and defense. Currently, the use of metallic structural materials in industry is still limited because of difficulties in their manufacturing. This article studied the feasibility of printing metallic structural materials with robotized laser-based metal additive manufacturing (RLMAM). In this study, two metallic structural materials characterized by an enlarged positive Poisson's ratio and a negative Poisson's ratio were designed and simulated, respectively. An RLMAM system developed at the Research Center for Advanced Manufacturing of Southern Methodist University was used to print them. The results of the tensile tests indicated that the printed samples successfully achieved the corresponding mechanical properties.

  6. Feasibility Study on 3-D Printing of Metallic Structural Materials with Robotized Laser-Based Metal Additive Manufacturing

    Ding, Yaoyu; Kovacevic, Radovan

    2016-07-01

    Metallic structural materials continue to open new avenues in achieving exotic mechanical properties that are naturally unavailable. They hold great potential in developing novel products in diverse industries such as the automotive, aerospace, biomedical, oil and gas, and defense. Currently, the use of metallic structural materials in industry is still limited because of difficulties in their manufacturing. This article studied the feasibility of printing metallic structural materials with robotized laser-based metal additive manufacturing (RLMAM). In this study, two metallic structural materials characterized by an enlarged positive Poisson's ratio and a negative Poisson's ratio were designed and simulated, respectively. An RLMAM system developed at the Research Center for Advanced Manufacturing of Southern Methodist University was used to print them. The results of the tensile tests indicated that the printed samples successfully achieved the corresponding mechanical properties.

  7. Using Single-Camera 3-D Imaging to Guide Material Handling Robots in a Nuclear Waste Package Closure System

    Nuclear reactors for generating energy and conducting research have been in operation for more than 50 years, and spent nuclear fuel and associated high-level waste have accumulated in temporary storage. Preparing this spent fuel and nuclear waste for safe and permanent storage in a geological repository involves developing a robotic packaging system--a system that can accommodate waste packages of various sizes and high levels of nuclear radiation. During repository operation, commercial and government-owned spent nuclear fuel and high-level waste will be loaded into casks and shipped to the repository, where these materials will be transferred from the casks into a waste package, sealed, and placed into an underground facility. The waste packages range from 12 to 20 feet in height and four and a half to seven feet in diameter. Closure operations include sealing the waste package and all its associated functions, such as welding lids onto the container, filling the inner container with an inert gas, performing nondestructive examinations on welds, and conducting stress mitigation. The Idaho National Laboratory is designing and constructing a prototype Waste Package Closure System (WPCS). Control of the automated material handling is an important part of the overall design. Waste package lids, welding equipment, and other tools must be moved in and around the closure cell during the closure process. These objects are typically moved from tool racks to a specific position on the waste package to perform a specific function. Periodically, these objects are moved from a tool rack or the waste package to the adjacent glovebox for repair or maintenance. Locating and attaching to these objects with the remote handling system, a gantry robot, in a loosely fixtured environment is necessary for the operation of the closure cell. Reliably directing the remote handling system to pick and place the closure cell equipment within the cell is the major challenge

  8. Robocup3D仿真机器人球队决策系统模型研究%Research on decision system model of Robocup3D robotics team

    李龙澍; 方园

    2015-01-01

    In order to reduce the decision time of robots, speed up the formation convergence as well as unify the individual decision and the team decision, a hierarchical model of team decision system is built based on the latest RoboCup3D simu-lation platform. It supports a specific framework to realize the lineup control, role assignment and cooperation. Based on the method of adjusting matrix minimally each time, a global optimal role assignment algorithm, which is provided for robot individual decision and costlier than previous algorithms, is implemented. By comparative experiments, the final results show that the decision time of robots is much reduced, the unification of team decision and the convergence speed of for-mation are all improved, the collisions between the robots are also reduced, finally the combat capability of robot team is significantly improved.%基于RoboCup3D仿真机器人足球最新平台,以缩短机器人的个体决策时间、快速收敛球队队形并统一个体决策与全队决策为目的,构建了球队层次化的决策系统模型。在此模型下具体实现了全队的阵形控制、角色位置分配和协作配合。基于矩阵最小调整的思想,实现了一个全局最优且比当前现有算法耗时更少的角色分配算法,为球队的阵形控制提供了最优分配方案。结合对比实验,最终结果显示该模型和算法大幅度减少了机器人的决策时间,球队整体同步性、队形收敛速度提高,机器人之间碰撞次数减少,球队整体作战能力提升。

  9. Combined robotic-aided gait training and 3D gait analysis provide objective treatment and assessment of gait in children and adolescents with Acquired Hemiplegia.

    Molteni, Erika; Beretta, Elena; Altomonte, Daniele; Formica, Francesca; Strazzer, Sandra

    2015-08-01

    To evaluate the feasibility of a fully objective rehabilitative and assessment process of the gait abilities in children suffering from Acquired Hemiplegia (AH), we studied the combined employment of robotic-aided gait training (RAGT) and 3D-Gait Analysis (GA). A group of 12 patients with AH underwent 20 sessions of RAGT in addition to traditional manual physical therapy (PT). All the patients were evaluated before and after the training by using the Gross Motor Function Measures (GMFM), the Functional Assessment Questionnaire (FAQ), and the 6 Minutes Walk Test. They also received GA before and after RAGT+PT. Finally, results were compared with those obtained from a control group of 3 AH children who underwent PT only. After the training, the GMFM and FAQ showed significant improvement in patients receiving RAGT+PT. GA highlighted significant improvement in stance symmetry and step length of the affected limb. Moreover, pelvic tilt increased, and hip kinematics on the sagittal plane revealed statistically significant increase in the range of motion during the hip flex-extension. Our data suggest that the combined program RAGT+PT induces improvements in functional activities and gait pattern in children with AH, and it demonstrates that the combined employment of RAGT and 3D-GA ensures a fully objective rehabilitative program. PMID:26737310

  10. Modeling of 3-D Object Manipulation by Multi-Joint Robot Fingers under Non-Holonomic Constraints and Stable Blind Grasping

    Arimoto, Suguru; Yoshida, Morio; Bae, Ji-Hun

    This paper derives a mathematical model that expresses motion of a pair of multi-joint robot fingers with hemi-spherical rigid ends grasping and manipulating a 3-D rigid object with parallel flat surfaces. Rolling contacts arising between finger-ends and object surfaces are taken into consideration and modeled as Pfaffian constraints from which constraint forces emerge tangentially to the object surfaces. Another noteworthy difference of modeling of motion of a 3-D object from that of a 2-D object is that the instantaneous axis of rotation of the object is fixed in the 2-D case but that is time-varying in the 3-D case. A further difficulty that has prevented us to model 3-D physical interactions between a pair of fingers and a rigid object lies in the problem of treating spinning motion that may arise around the opposing axis from a contact point between one finger-end with one side of the object to another contact point. This paper shows that, once such spinning motion stops as the object mass center approaches just beneath the opposition axis, then this cease of spinning evokes a further nonholonomic constraint. Hence, the multi-body dynamics of the overall fingers-object system is subject to non-holonomic constraints concerning a 3-D orthogonal matrix expressing three mutually orthogonal unit vectors fixed at the object together with an extra non-holonomic constraint that the instantaneous axis of rotation of the object is always orthogonal to the opposing axis. It is shown that Lagrange's equation of motion of the overall system can be derived without violating the causality that governs the non-holonomic constraints. This immediately suggests possible construction of a numerical simulator of multi-body dynamics that can express motion of the fingers and object physically interactive to each other. By referring to the fact that human grasp an object in the form of precision prehension dynamically and stably by using opposable force between the thumb and another

  11. A Comparative Analysis of 2D and 3D Tasks for Virtual Reality Therapies Based on Robotic-Assisted Neurorehabilitation for Post-stroke Patients.

    Lledó, Luis D; Díez, Jorge A; Bertomeu-Motos, Arturo; Ezquerro, Santiago; Badesa, Francisco J; Sabater-Navarro, José M; García-Aracil, Nicolás

    2016-01-01

    Post-stroke neurorehabilitation based on virtual therapies are performed completing repetitive exercises shown in visual electronic devices, whose content represents imaginary or daily life tasks. Currently, there are two ways of visualization of these task. 3D virtual environments are used to get a three dimensional space that represents the real world with a high level of detail, whose realism is determinated by the resolucion and fidelity of the objects of the task. Furthermore, 2D virtual environments are used to represent the tasks with a low degree of realism using techniques of bidimensional graphics. However, the type of visualization can influence the quality of perception of the task, affecting the patient's sensorimotor performance. The purpose of this paper was to evaluate if there were differences in patterns of kinematic movements when post-stroke patients performed a reach task viewing a virtual therapeutic game with two different type of visualization of virtual environment: 2D and 3D. Nine post-stroke patients have participated in the study receiving a virtual therapy assisted by PUPArm rehabilitation robot. Horizontal movements of the upper limb were performed to complete the aim of the tasks, which consist in reaching peripheral or perspective targets depending on the virtual environment shown. Various parameter types such as the maximum speed, reaction time, path length, or initial movement are analyzed from the data acquired objectively by the robotic device to evaluate the influence of the task visualization. At the end of the study, a usability survey was provided to each patient to analysis his/her satisfaction level. For all patients, the movement trajectories were enhanced when they completed the therapy. This fact suggests that patient's motor recovery was increased. Despite of the similarity in majority of the kinematic parameters, differences in reaction time and path length were higher using the 3D task. Regarding the success rates

  12. Comparison of 3D and 4D Monte Carlo optimization in robotic tracking stereotactic body radiotherapy of lung cancer

    Chan, Mark K.H. [Tuen Mun Hospital, Department of Clinical Oncology, Hong Kong (S.A.R) (China); Werner, Rene [The University Medical Center Hamburg-Eppendorf, Department of Computational Neuroscience, Hamburg (Germany); Ayadi, Miriam [Leon Berard Cancer Center, Department of Radiation Oncology, Lyon (France); Blanck, Oliver [University Clinic of Schleswig-Holstein, Department of Radiation Oncology, Luebeck (Germany); CyberKnife Center Northern Germany, Guestrow (Germany)

    2014-09-20

    To investigate the adequacy of three-dimensional (3D) Monte Carlo (MC) optimization (3DMCO) and the potential of four-dimensional (4D) dose renormalization (4DMC{sub renorm}) and optimization (4DMCO) for CyberKnife (Accuray Inc., Sunnyvale, CA) radiotherapy planning in lung cancer. For 20 lung tumors, 3DMCO and 4DMCO plans were generated with planning target volume (PTV{sub 5} {sub mm}) = gross tumor volume (GTV) plus 5 mm, assuming 3 mm for tracking errors (PTV{sub 3} {sub mm}) and 2 mm for residual organ deformations. Three fractions of 60 Gy were prescribed to ≥ 95 % of the PTV{sub 5} {sub mm}. Each 3DMCO plan was recalculated by 4D MC dose calculation (4DMC{sub recal}) to assess the dosimetric impact of organ deformations. The 4DMC{sub recal} plans were renormalized (4DMC{sub renorm}) to 95 % dose coverage of the PTV{sub 5} {sub mm} for comparisons with the 4DMCO plans. A 3DMCO plan was considered adequate if the 4DMC{sub recal} plan showed ≥ 95 % of the PTV{sub 3} {sub mm} receiving 60 Gy and doses to other organs at risk (OARs) were below the limits. In seven lesions, 3DMCO was inadequate, providing < 95 % dose coverage to the PTV{sub 3} {sub mm}. Comparison of 4DMC{sub recal} and 3DMCO plans showed that organ deformations resulted in lower OAR doses. Renormalizing the 4DMC{sub recal} plans could produce OAR doses higher than the tolerances in some 4DMC{sub renorm} plans. Dose conformity of the 4DMC{sub renorm} plans was inferior to that of the 3DMCO and 4DMCO plans. The 4DMCO plans did not always achieve OAR dose reductions compared to 3DMCO and 4DMC{sub renorm} plans. This study indicates that 3DMCO with 2 mm margins for organ deformations may be inadequate for Cyberknife-based lung stereotactic body radiotherapy (SBRT). Renormalizing the 4DMC{sub recal} plans could produce degraded dose conformity and increased OAR doses; 4DMCO can resolve this problem. (orig.) [German] Untersucht wurde die Angemessenheit einer dreidimensionalen (3-D) Monte

  13. Comparison of 3D, Assist-as-Needed Robotic Arm/Hand Movement Training Provided with Pneu-WREX to Conventional Table Top Therapy Following Chronic Stroke

    Reinkensmeyer, David J.; Wolbrecht, Eric T.; Chan, Vicky; Chou, Cathy; Cramer, Steven C.; Bobrow, James E.

    2012-01-01

    ObjectiveRobot-assisted movement training can help individuals with stroke reduce arm and hand impairment, but robot therapy is typically only about as effective as conventional therapy. Refining the way that robots assist during training may make them more effective than conventional therapy. Here we measured the therapeutic effect of a robot that required individuals with a stroke to achieve virtual tasks in three dimensions against gravity.DesignThe robot continuously estimated how much as...

  14. Decoding bipedal locomotion from the rat sensorimotor cortex

    Rigosa, J.; Panarese, A.; Dominici, N.; Friedli, L.; van den Brand, R.; Carpaneto, J.; DiGiovanna, J.; Courtine, G.; Micera, S.

    2015-10-01

    Objective. Decoding forelimb movements from the firing activity of cortical neurons has been interfaced with robotic and prosthetic systems to replace lost upper limb functions in humans. Despite the potential of this approach to improve locomotion and facilitate gait rehabilitation, decoding lower limb movement from the motor cortex has received comparatively little attention. Here, we performed experiments to identify the type and amount of information that can be decoded from neuronal ensemble activity in the hindlimb area of the rat motor cortex during bipedal locomotor tasks. Approach. Rats were trained to stand, step on a treadmill, walk overground and climb staircases in a bipedal posture. To impose this gait, the rats were secured in a robotic interface that provided support against the direction of gravity and in the mediolateral direction, but behaved transparently in the forward direction. After completion of training, rats were chronically implanted with a micro-wire array spanning the left hindlimb motor cortex to record single and multi-unit activity, and bipolar electrodes into 10 muscles of the right hindlimb to monitor electromyographic signals. Whole-body kinematics, muscle activity, and neural signals were simultaneously recorded during execution of the trained tasks over multiple days of testing. Hindlimb kinematics, muscle activity, gait phases, and locomotor tasks were decoded using offline classification algorithms. Main results. We found that the stance and swing phases of gait and the locomotor tasks were detected with accuracies as robust as 90% in all rats. Decoded hindlimb kinematics and muscle activity exhibited a larger variability across rats and tasks. Significance. Our study shows that the rodent motor cortex contains useful information for lower limb neuroprosthetic development. However, brain-machine interfaces estimating gait phases or locomotor behaviors, instead of continuous variables such as limb joint positions or speeds

  15. A Combination of Central Pattern Generator-based and Reflex-based Neural Networks for Dynamic, Adaptive, Robust Bipedal Locomotion

    Di Canio, Giuliano; Larsen, Jørgen Christian; Wörgötter, Florentin;

    2016-01-01

    Robotic systems inspired from humans have always been lightening up the curiosity of engineers and scientists. Of many challenges, human locomotion is a very difficult one where a number of different systems needs to interact in order to generate a correct and balanced pattern. To simulate...... the interaction of these systems, implementations with reflexbased or central pattern generator (CPG)-based controllers have been tested on bipedal robot systems. In this paper we will combine the two controller types, into a controller that works with both reflex and CPG signals. We use a reflex-based neural...... network to generate basic walking patterns of a dynamic bipedal walking robot (DACBOT) and then a CPG-based neural network to ensure robust walking behavior...

  16. Optimal bipedal interactions with dynamic terrain: synthesis and analysis via nonlinear programming

    Hubicki, Christian; Goldman, Daniel; Ames, Aaron

    In terrestrial locomotion, gait dynamics and motor control behaviors are tuned to interact efficiently and stably with the dynamics of the terrain (i.e. terradynamics). This controlled interaction must be particularly thoughtful in bipeds, as their reduced contact points render them highly susceptible to falls. While bipedalism under rigid terrain assumptions is well-studied, insights for two-legged locomotion on soft terrain, such as sand and dirt, are comparatively sparse. We seek an understanding of how biological bipeds stably and economically negotiate granular media, with an eye toward imbuing those abilities in bipedal robots. We present a trajectory optimization method for controlled systems subject to granular intrusion. By formulating a large-scale nonlinear program (NLP) with reduced-order resistive force theory (RFT) models and jamming cone dynamics, the optimized motions are informed and shaped by the dynamics of the terrain. Using a variant of direct collocation methods, we can express all optimization objectives and constraints in closed-form, resulting in rapid solving by standard NLP solvers, such as IPOPT. We employ this tool to analyze emergent features of bipedal locomotion in granular media, with an eye toward robotic implementation.

  17. 3D Cameras: 3D Computer Vision of Wide Scope

    May, Stefan; Pervoelz, Kai; Surmann, Hartmut

    2007-01-01

    First of all, a short comparison of range sensors and their underlying principles was given. The chapter further focused on 3D cameras. The latest innovations have given a significant improvement for the measurement accuracy, wherefore this technology has attracted attention in the robotics community. This was also the motivation for the examination in this chapter. On this account, several applications were presented, which represents common problems in the domain of autonomous robotics. For...

  18. Advanced robot locomotion.

    Neely, Jason C.; Sturgis, Beverly Rainwater; Byrne, Raymond Harry; Feddema, John Todd; Spletzer, Barry Louis; Rose, Scott E.; Novick, David Keith; Wilson, David Gerald; Buerger, Stephen P.

    2007-01-01

    This report contains the results of a research effort on advanced robot locomotion. The majority of this work focuses on walking robots. Walking robot applications include delivery of special payloads to unique locations that require human locomotion to exo-skeleton human assistance applications. A walking robot could step over obstacles and move through narrow openings that a wheeled or tracked vehicle could not overcome. It could pick up and manipulate objects in ways that a standard robot gripper could not. Most importantly, a walking robot would be able to rapidly perform these tasks through an intuitive user interface that mimics natural human motion. The largest obstacle arises in emulating stability and balance control naturally present in humans but needed for bipedal locomotion in a robot. A tracked robot is bulky and limited, but a wide wheel base assures passive stability. Human bipedal motion is so common that it is taken for granted, but bipedal motion requires active balance and stability control for which the analysis is non-trivial. This report contains an extensive literature study on the state-of-the-art of legged robotics, and it additionally provides the analysis, simulation, and hardware verification of two variants of a proto-type leg design.

  19. Pseudo-3D Drawing of Robotic Fishes on 2D Simulation System for Underwater Bionic Robots%水中机器鱼仿真系统中的伪3D绘制

    陈晓; 李淑琴; 谢广明

    2013-01-01

    关于水中机器鱼仿真系统设计问题,在二维仿真平台上,绘制具有碰撞特性和三维动态视觉效果的物体的技术实现比较难.因此,可结合仿真机器鱼比赛采用的2D仿真平台,提出鱼体关节的柔性体线建模和尾鳍相位变换等设计思想,采用GDI+技术,修复了平台原有的刚体建模导致的碰撞处理漏洞,为机器鱼仿真搭设了物理层映射到界面层的桥梁,有效减少了鱼体碰撞的穿越现象.实验证明,改进方法在实现三维效果方面可为水中机器鱼仿真系统优化提供支持.%To designing the simulation system of robotic fish under water, it is difficult to draw object with collision characteristics and 3D dynamic visual effect on the 2D simulation platform. Therefore, combined with the 2D simulation platform adopted by robofish competitions, this paper put forward the ideas of drawing flexible model of the fish's joint and caudal phase shift. Then by applying GDI + technology, the problem of collision caused by the Rigid Model of the platform before was resolved, which bridges physical layer and the interface layer for the robofish simulation and reduces the phenomenon of " crossing" in fish collision effectively. Experimental results prove that the improved method in realizing 3D effect can provide support for optimizing water machine fish simulation system.

  20. 3D laptop for defense applications

    Edmondson, Richard; Chenault, David

    2012-06-01

    Polaris Sensor Technologies has developed numerous 3D display systems using a US Army patented approach. These displays have been developed as prototypes for handheld controllers for robotic systems and closed hatch driving, and as part of a TALON robot upgrade for 3D vision, providing depth perception for the operator for improved manipulation and hazard avoidance. In this paper we discuss the prototype rugged 3D laptop computer and its applications to defense missions. The prototype 3D laptop combines full temporal and spatial resolution display with the rugged Amrel laptop computer. The display is viewed through protective passive polarized eyewear, and allows combined 2D and 3D content. Uses include robot tele-operation with live 3D video or synthetically rendered scenery, mission planning and rehearsal, enhanced 3D data interpretation, and simulation.

  1. Robotics.

    Waddell, Steve; Doty, Keith L.

    1999-01-01

    "Why Teach Robotics?" (Waddell) suggests that the United States lags behind Europe and Japan in use of robotics in industry and teaching. "Creating a Course in Mobile Robotics" (Doty) outlines course elements of the Intelligent Machines Design Lab. (SK)

  2. Side-to-side 3D coverage path planning approach for agricultural robots to minimize skip/overlap areas between swaths

    Hameed, Ibrahim; la Cour-Harbo, Anders; Osen, O. L.

    2016-01-01

    Automated path planning is important for the automation and optimization of field operations. It can provide the waypoints required for guidance, navigation and control of agricultural robots and autonomous tractors throughout the execution of these field operations. In agriculture, field...

  3. Research and Implementation of 3D Virtual Reality for Underwater Robotic Fish%水下机器鱼三维虚拟现实研究与实现

    施怡文; 徐立鸿; 胡海根

    2011-01-01

    A remote monitoring method of robotic fish was developed to create a virtual reality with nice sensibility. On the basis of VC + +,3D static simulation circumstance was achieved by OpenGL library with 3D modeling software. Interacted with Access, the system could display a real-time view of robotic fish and assemble the water parameter with location on each sampling point. Through the 3D real-time system,users were able to observe the robotic fish swimming path, current location and water parameters in any view angle or distance. The system has a clear structure, and eventually provides a foundation for the realization of intelligent aquaculture.%为创建具有真实感的虚拟现实环境,使用户能够直观感知机器鱼的实时运动状态,实现了一种基于虚拟现实技术的监测方法.在VC++的基础上利用OpenGL图形库与3D建模软件联合创建仿生机器鱼静态三维虚拟现实环境,并集合Access数据库与VC++的交互,实现机器鱼的实时运动显示,并使采样参数与采样位置有机结合显示.该系统可以实现用户从任意角度和距离监测机器鱼巡游路径、当前位置及所在区域的水质参数.系统结构清晰,旨在为实现智能化水产养殖提供参考依据.

  4. Robot

    Flek, O.

    2015-01-01

    The objective of this paper is to design and produce a robot based on a four wheel chassis equipped with a robotic arm capable of manipulating small objects. The robot should be able to operate in an autonomous mode controlled by a microcontroller and in a mode controlled wirelessly by an operator in real time. Precision and accuracy of the robotic arm should be sufficient for the collection of small objects, such as syringes and needles. The entire robot should be easy to operate user-friend...

  5. Locomotor energetics and leg length in hominid bipedality.

    Kramer, P A; Eck, G G

    2000-05-01

    Because bipedality is the quintessential characteristic of Hominidae, researchers have compared ancient forms of bipedality with modern human gait since the first clear evidence of bipedal australopithecines was unearthed over 70 years ago. Several researchers have suggested that the australopithecine form of bipedality was transitional between the quadrupedality of the African apes and modern human bipedality and, consequently, inefficient. Other researchers have maintained that australopithecine bipedality was identical to that of Homo. But is it reasonable to require that all forms of hominid bipedality must be the same in order to be optimized? Most attempts to evaluate the locomotor effectiveness of the australopithecines have, unfortunately, assumed that the locomotor anatomy of modern humans is the exemplar of consummate bipedality. Modern human anatomy is, however, the product of selective pressures present in the particular milieu in which Homo arose and it is not necessarily the only, or even the most efficient, bipedal solution possible. In this report, we investigate the locomotion of Australopithecus afarensis, as represented by AL 288-1, using standard mechanical analyses. The osteological anatomy of AL 288-1 and movement profiles derived from modern humans are applied to a dynamic model of a biped, which predicts the mechanical power required by AL 288-1 to walk at various velocities. This same procedure is used with the anatomy of a composite modern woman and a comparison made. We find that AL 288-1 expends less energy than the composite woman when locomoting at walking speeds. This energetic advantage comes, however, at a price: the preferred transition speed (from a walk to a run) of AL 288-1 was lower than that of the composite woman. Consequently, the maximum daily range of AL 288-1 may well have been substantially smaller than that of modern people. The locomotor anatomy of A. afarensis may have been optimized for a particular ecological niche

  6. A CORBA-Based Control Architecture for Real-Time Teleoperation Tasks in a Developmental Humanoid Robot

    Hanafiah Yussof

    2011-06-01

    Full Text Available This paper presents the development of new Humanoid Robot Control Architecture (HRCA platform based on Common Object Request Broker Architecture (CORBA in a developmental biped humanoid robot for real‐time teleoperation tasks. The objective is to make the control platform open for collaborative teleoperation research in humanoid robotics via the internet. Meanwhile, to generate optimal trajectory generation in bipedal walk, we proposed a real time generation of optimal gait by using Genetic Algorithms (GA to minimize the energy for humanoid robot gait. In addition, we proposed simplification of kinematical solutions to generate controlled trajectories of humanoid robot legs in teleoperation tasks. The proposed control systems and strategies was evaluated in teleoperation experiments between Australia and Japan using humanoid robot Bonten‐Maru. Additionally, we have developed a user‐ friendly Virtual Reality (VR user interface that is composed of ultrasonic 3D mouse system and a Head Mounted Display (HMD for working coexistence of human and humanoid robot in teleoperation tasks. The teleoperation experiments show good performance of the proposed system and control, and also verified the good performance for working coexistence of human and humanoid robot.

  7. Project Design and 3D Modeling of Robot Automatic Spray System%机器人自动喷涂系统的方案设计与三维建模

    赵俊英; 戈美净; 王青云; 温国强

    2015-01-01

    工业机器人作为现代制造技术发展的重要标志之一和新兴技术产业,已为世人所认同,并正对现代高技术产业各领域以至人们的生活产生了重要影响。文中基于三菱RV2SQ机械手,综合机器人技术、气动技术、传感器技术、电机传动技术、制造技术、可编程控制技术进行了系统集成,搭建了适用于小型零部件喷漆的机器人自动喷涂系统。并运用Pro/E软件对其主要零件进行了三维建模。%Industrial robot is one of the important signs of the development of modern manufacturing technology and new technology industry. It has been recognized by common people, and has an important impact on high technology industry and people's life. The paper is based on the MITSUBISHI RV2SQ robot. Integrating robotics, pneumatic technology, sensor technology, motor drive technology, manufacturing technology, programmable control technology, the Robot automatic spraying system suitable for small parts spray paint is built up. And 3D modeling of the main parts of by Pro/E software is conducted.

  8. Project Design and 3D Modeling of Robot Automatic Spray System%机器人自动喷涂系统的方案设计与三维建模

    赵俊英; 戈美净; 王青云; 温国强

    2015-01-01

    Industrial robot is one of the important signs of the development of modern manufacturing technology and new technology industry. It has been recognized by common people, and has an important impact on high technology industry and people's life. The paper is based on the MITSUBISHI RV2SQ robot. Integrating robotics, pneumatic technology, sensor technology, motor drive technology, manufacturing technology, programmable control technology, the Robot automatic spraying system suitable for small parts spray paint is built up. And 3D modeling of the main parts of by Pro/E software is conducted.%工业机器人作为现代制造技术发展的重要标志之一和新兴技术产业,已为世人所认同,并正对现代高技术产业各领域以至人们的生活产生了重要影响。文中基于三菱RV2SQ机械手,综合机器人技术、气动技术、传感器技术、电机传动技术、制造技术、可编程控制技术进行了系统集成,搭建了适用于小型零部件喷漆的机器人自动喷涂系统。并运用Pro/E软件对其主要零件进行了三维建模。

  9. Auto-adaptative Robot-aided Therapy based in 3D Virtual Tasks controlled by a Supervised and Dynamic Neuro-Fuzzy System

    Luis Daniel Lledó

    2015-03-01

    Full Text Available This paper presents an application formed by a classification method based on the architecture of ART neural network (Adaptive Resonance Theory and the Fuzzy Set Theory to classify physiological reactions in order to automatically and dynamically adapt a robot-assisted rehabilitation therapy to the patient needs, using a three-dimensional task in a virtual reality system. Firstly, the mathematical and structural model of the neuro-fuzzy classification method is described together with the signal and training data acquisition. Then, the virtual designed task with physics behavior and its development procedure are explained. Finally, the general architecture of the experimentation for the auto-adaptive therapy is presented using the classification method with the virtual reality exercise.

  10. Characteristics of an HTS-SQUID gradiometer with ramp-edge Josephson junctions and its application on robot-based 3D-mobile compact SQUID NDE system

    We investigated behavior of HTS-dc-SQUID gradiometers with ramp-edge Josephson junctions (JJs) in ac and dc magnetic fields. In the both fields, the gradiometers show higher durability against entry of flux vortices than SQUIDs with bicrystal JJs. A robot-based SQUID NDE system utilizing the gradiometer was developed in an unshielded environment. Detectability of the system to detect non-through cracks in double-layer structures was demonstrated. A new excitation coil was applied to detect cracks that oriented vertical and parallel to the baseline of the gradiometer. In this paper, we investigated detailed behavior of novel HTS-dc-SQUID gradiometers with ramp-edge Josephson junctions (JJs) in both an ac magnetic field and a dc magnetic field. In the both fields, the novel gradiometers shows the superior performance to the conventional YBa2Cu3O7-x (YBCO) HTS-dc-SQUID gradiometer and a bare HTS-dc-SQUID ring with bicrystal JJs concerning durability against entry and hopping of flux vortices, probably due to their differential pickup coils without a grain boundary and multilayer structure of the ramp-edge JJs. A robot-based compact HTS-SQUID NDE system utilizing the novel gradiometer was reviewed, and detectability of the system to detect non-through cracks in a carbon fiber reinforced plastic (CFRP)/Al double-layer structure was demonstrated. A new excitation coil in which the supplied currents flowed in the orthogonal directions was applied to detect cracks that oriented vertical and parallel to the baseline of the gradiometer.

  11. Neural Computation Scheme of Compound Control: Tacit Learning for Bipedal Locomotion

    Shimoda, Shingo; Kimura, Hidenori

    The growing need for controlling complex behaviors of versatile robots working in unpredictable environment has revealed the fundamental limitation of model-based control strategy that requires precise models of robots and environments before their operations. This difficulty is fundamental and has the same root with the well-known frame problem in artificial intelligence. It has been a central long standing issue in advanced robotics, as well as machine intelligence, to find a prospective clue to attack this fundamental difficulty. The general consensus shared by many leading researchers in the related field is that the body plays an important role in acquiring intelligence that can conquer unknowns. In particular, purposeful behaviors emerge during body-environment interactions with the help of an appropriately organized neural computational scheme that can exploit what the environment can afford. Along this line, we propose a new scheme of neural computation based on compound control which represents a typical feature of biological controls. This scheme is based on classical neuron models with local rules that can create macroscopic purposeful behaviors. This scheme is applied to a bipedal robot and generates the rhythm of walking without any model of robot dynamics and environments.

  12. Mobile robot 3D map building based on hybrid pose estimation model%基于混合位姿估计模型的移动机器人三维地图创建方法

    王可; 贾松敏; 徐涛; 李秀智

    2015-01-01

    A real-time dense method to address the problem of mobile robot simultaneous localization and 3D mapping(3D SLAM) in complex indoor environment is proposed. In this approach, the environmental data is captured by using a RGB-D camera which is fixed on the robot. Combining with the local texture association, a hybrid algorithm model is established to ensure the pose estimation accuracy and concurrently decrease the failure rate during mapping by using the point cloud and image texture. By taking advantage of the keyframe selection mechanism, a visual-based loop detection algorithm and tree-based network optimizer(TORO) are used to achieve a global consistency map. Experimental results show the feasibility and effectiveness of the proposed algorithm in the indoor environment.%针对室内复杂环境下的稠密三维建模问题,提出一种基于RGB-D相机的移动机器人同时定位与三维地图创建方法.该方法利用架设在移动机器人上的RGB-D相机获取环境信息,根据点云和纹理加权模型建立结合局部纹理约束的混合位姿估计方法,确保定位精度的同时减小失败率.在关键帧选取机制下,结合视觉闭环检测方法,运用树结构网络优化(TORO)算法最小化闭环误差,实现三维地图的全局一致性优化.在室内环境下的实验结果验证了所提出算法的有效性和可行性.

  13. 3D video

    Lucas, Laurent; Loscos, Céline

    2013-01-01

    While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide th

  14. 3D Animation Essentials

    Beane, Andy

    2012-01-01

    The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG)Covers 3D anim

  15. 用于避障研究的微型仿生机器鱼3维仿真系统%3D simulation system of micro robotic fish for obstacle avoidance research

    叶秀芬; 关红玲; 张哲会; 杨博文

    2011-01-01

    基于VC++6.0开发环境和OpenGL(open graphics library)国际图形标准,在Windows系统下开发了微型仿生机器鱼3维仿真系统.该系统可以降低用实体机器鱼进行机器鱼避障能力研究的成本和减少在研究过程中对实体机器鱼造成的损害.采用多边形建模的方法构建了虚拟微型仿生机器鱼模型,模拟了鱼类尾鳍的摆动.提出了一种模拟红外传感器探测障碍物的虚拟射线方法.并采用实时模糊决策算法设计了基于多传感器信息的复合模糊控制器,决策微型仿生机器鱼的避障行为.仿真实验表明,复合模糊控制器实时性好、效率高;无论是单个任意形状的障碍物还是多个连续障碍物,复合模糊控制器都能有效地引导仿生机器鱼避开障碍物,到达目标点.微型仿生机器鱼3维仿真系统为研究仿生机器鱼的自主避障能力提供了可靠、逼真、便利的平台.%A 3D simulation system of micro robotic fish was developed in windows operation system with VC++ 6.0developing environment and OpenGL international graphic standard, in order to reduce the cost of obstacle avoidance research using real robotic fish and reduce the damage to the real robotic fish. A virtual robotic fish was built using polygon modeling method and the swing of fish tail was simulated. A virtual ray method which simulated infrared sensor detecting obstacles was proposed. Based on the information of multiple sensors, a composite fuzzy controller using real time fuzzy control algorithm was designed to decide the avoidance behavior of micro robotic fish. The simulation results demonstrate the composite fuzzy controller is of real-time and has high efficienly. Micro robotic fish was efficiently conducted by the composite fuzzy controller to avoid both single arbitrary shape obstacle and multiple continuous obstacles and achieved the targeting result. A reliable, realistic and convenient platform was provided for researching the

  16. EUROPEANA AND 3D

    D. Pletinckx

    2012-09-01

    Full Text Available The current 3D hype creates a lot of interest in 3D. People go to 3D movies, but are we ready to use 3D in our homes, in our offices, in our communication? Are we ready to deliver real 3D to a general public and use interactive 3D in a meaningful way to enjoy, learn, communicate? The CARARE project is realising this for the moment in the domain of monuments and archaeology, so that real 3D of archaeological sites and European monuments will be available to the general public by 2012. There are several aspects to this endeavour. First of all is the technical aspect of flawlessly delivering 3D content over all platforms and operating systems, without installing software. We have currently a working solution in PDF, but HTML5 will probably be the future. Secondly, there is still little knowledge on how to create 3D learning objects, 3D tourist information or 3D scholarly communication. We are still in a prototype phase when it comes to integrate 3D objects in physical or virtual museums. Nevertheless, Europeana has a tremendous potential as a multi-facetted virtual museum. Finally, 3D has a large potential to act as a hub of information, linking to related 2D imagery, texts, video, sound. We describe how to create such rich, explorable 3D objects that can be used intuitively by the generic Europeana user and what metadata is needed to support the semantic linking.

  17. Solid works 3D

    This book explains modeling of solid works 3D and application of 3D CAD/CAM. The contents of this book are outline of modeling such as CAD and 2D and 3D, solid works composition, method of sketch, writing measurement fixing, selecting projection, choosing condition of restriction, practice of sketch, making parts, reforming parts, modeling 3D, revising 3D modeling, using pattern function, modeling necessaries, assembling, floor plan, 3D modeling method, practice floor plans for industrial engineer data aided manufacturing, processing of CAD/CAM interface.

  18. Recognition of Symmetric 3D Bodies

    Suk, Tomáš; Flusser, Jan

    2014-01-01

    Roč. 6, č. 3 (2014), s. 722-757. ISSN 2073-8994 R&D Projects: GA ČR GAP103/11/1552 Institutional support: RVO:67985556 Keywords : rotation symmetry * reflection symmetry * 3D complex moments * 3D rotation invariants Subject RIV: JD - Computer Applications, Robotics Impact factor: 0.826, year: 2014 http://library.utia.cas.cz/separaty/2014/ZOI/suk-0431156.pdf

  19. Humanoid Walking Robot: Modeling, Inverse Dynamics, and Gain Scheduling Control

    Elvedin Kljuno

    2010-01-01

    Full Text Available This article presents reference-model-based control design for a 10 degree-of-freedom bipedal walking robot, using nonlinear gain scheduling. The main goal is to show concentrated mass models can be used for prediction of the required joint torques for a bipedal walking robot. Relatively complicated architecture, high DOF, and balancing requirements make the control task of these robots difficult. Although linear control techniques can be used to control bipedal robots, nonlinear control is necessary for better performance. The emphasis of this work is to show that the reference model can be a bipedal walking model with concentrated mass at the center of gravity, which removes the problems related to design of a pseudo-inverse system. Another significance of this approach is the reduced calculation requirements due to the simplified procedure of nominal joint torques calculation. Kinematic and dynamic analysis is discussed including results for joint torques and ground force necessary to implement a prescribed walking motion. This analysis is accompanied by a comparison with experimental data. An inverse plant and a tracking error linearization-based controller design approach is described. We propose a novel combination of a nonlinear gain scheduling with a concentrated mass model for the MIMO bipedal robot system.

  20. Open 3D Projects

    Felician ALECU

    2010-01-01

    Full Text Available Many professionals and 3D artists consider Blender as being the best open source solution for 3D computer graphics. The main features are related to modeling, rendering, shading, imaging, compositing, animation, physics and particles and realtime 3D/game creation.

  1. 3d-3d correspondence revisited

    Chung, Hee-Joong; Dimofte, Tudor; Gukov, Sergei; Sułkowski, Piotr

    2016-04-01

    In fivebrane compactifications on 3-manifolds, we point out the importance of all flat connections in the proper definition of the effective 3d {N}=2 theory. The Lagrangians of some theories with the desired properties can be constructed with the help of homological knot invariants that categorify colored Jones polynomials. Higgsing the full 3d theories constructed this way recovers theories found previously by Dimofte-Gaiotto-Gukov. We also consider the cutting and gluing of 3-manifolds along smooth boundaries and the role played by all flat connections in this operation.

  2. IZDELAVA TISKALNIKA 3D

    Brdnik, Lovro

    2015-01-01

    Diplomsko delo analizira trenutno stanje 3D tiskalnikov na trgu. Prikazan je razvoj in principi delovanja 3D tiskalnikov. Predstavljeni so tipi 3D tiskalnikov, njihove prednosti in slabosti. Podrobneje je predstavljena zgradba in delovanje koračnih motorjev. Opravljene so meritve koračnih motorjev. Opisana je programska oprema za rokovanje s 3D tiskalniki in komponente, ki jih potrebujemo za izdelavo. Diploma se oklepa vprašanja, ali je izdelava 3D tiskalnika bolj ekonomična kot pa naložba v ...

  3. General Concept of 3D SLAM

    Zhang, Peter; Millos, Evangelous; Gu, Jason

    2009-01-01

    This chapter established an approach to solve the full 3D SLAM problem, applied to an underwater environment. First, a general approach to the 3D SLAM problem was presented, which included the models in 3D case, data association and estimation algorithm. For an underwater mobile robot, a new measurement system was designed for large area's globally-consistent SLAM: buoys for long-range estimation, and camera for short-range estimation and map building. Globally-consistent results could be obt...

  4. Extracting kinematic parameters for monkey bipedal walking from cortical neuronal ensemble activity

    Nathan Fitzsimmons

    2009-03-01

    Full Text Available The ability to walk may be critically impacted as the result of neurological injury or disease. While recent advances in brain-machine interfaces (BMIs have demonstrated the feasibility of upper-limb neuroprostheses, BMIs have not been evaluated as a means to restore walking. Here, we demonstrate that chronic recordings from ensembles of cortical neurons can be used to predict the kinematics of bipedal walking in rhesus macaques – both offline and in real-time. Linear decoders extracted 3D coordinates of leg joints and leg muscle EMGs from the activity of hundreds of cortical neurons. As more complex patterns of walking were produced by varying the gait speed and direction, larger neuronal populations were needed to accurately extract walking patterns. Extraction was further improved using a switching decoder which designated a submodel for each walking paradigm. We propose that BMIs may one day allow severely paralyzed patients to walk again.

  5. Applications of Chaotic Dynamics in Robotics

    Xizhe Zang

    2016-03-01

    Full Text Available This article presents a summary of applications of chaos and fractals in robotics. Firstly, basic concepts of deterministic chaos and fractals are discussed. Then, fundamental tools of chaos theory used for identifying and quantifying chaotic dynamics will be shared. Principal applications of chaos and fractal structures in robotics research, such as chaotic mobile robots, chaotic behaviour exhibited by mobile robots interacting with the environment, chaotic optimization algorithms, chaotic dynamics in bipedal locomotion and fractal mechanisms in modular robots will be presented. A brief survey is reported and an analysis of the reviewed publications is also presented.

  6. Inverse Kinematic Analysis of a Redundant Hybrid Climbing Robot

    Adrian Peidro

    2015-11-01

    Full Text Available This paper presents the complete inverse kinematic analysis of a novel redundant truss climbing robot with 10 degrees of freedom. The robot is bipedal and has a hybrid serial-parallel architecture, where each leg consists of two parallel mechanisms connected in series. By separating the equation for inverse kinematics into two parts - with each part associated with a different leg - an analytic solution to the inverse kinematics is derived. In the obtained solution, all the joint coordinates are calculated in terms of four or five decision variables (depending on the desired orientation whose values can be freely decided due to the redundancy of the robot. Next, the constrained inverse kinematic problem is also solved, which consists of finding the values of the decision variables that yield a desired position and orientation satisfying the joint limits. Taking the joint limits into consideration, it is shown that all the feasible solutions that yield a given desired position and orientation can be represented as 2D and 3D sets in the space of the decision variables. These sets provide a compact and complete solution to the inverse kinematics, with applications for motion planning.

  7. 3D and Education

    Meulien Ohlmann, Odile

    2013-02-01

    Today the industry offers a chain of 3D products. Learning to "read" and to "create in 3D" becomes an issue of education of primary importance. 25 years professional experience in France, the United States and Germany, Odile Meulien set up a personal method of initiation to 3D creation that entails the spatial/temporal experience of the holographic visual. She will present some different tools and techniques used for this learning, their advantages and disadvantages, programs and issues of educational policies, constraints and expectations related to the development of new techniques for 3D imaging. Although the creation of display holograms is very much reduced compared to the creation of the 90ies, the holographic concept is spreading in all scientific, social, and artistic activities of our present time. She will also raise many questions: What means 3D? Is it communication? Is it perception? How the seeing and none seeing is interferes? What else has to be taken in consideration to communicate in 3D? How to handle the non visible relations of moving objects with subjects? Does this transform our model of exchange with others? What kind of interaction this has with our everyday life? Then come more practical questions: How to learn creating 3D visualization, to learn 3D grammar, 3D language, 3D thinking? What for? At what level? In which matter? for whom?

  8. Mechanisms for the acquisition of habitual bipedality: are there biomechanical reasons for the acquisition of upright bipedal posture?

    Preuschoft, Holger

    2004-05-01

    Morphology and biomechanics are linked by causal morphogenesis ('Wolff's law') and the interplay of mutations and selection (Darwin's 'survival of the fittest'). Thus shape-based selective pressures can be determined. In both cases we need to know which biomechanical factors lead to skeletal adaptation, and which ones exert selective pressures on body shape. Each bone must be able to sustain the greatest regularly occurring loads. Smaller loads are unlikely to lead to adaptation of morphology. The highest loads occur primarily in posture and locomotion, simply because of the effect of body weight (or its multiple). In the skull, however, it is biting and chewing that result in the greatest loads. Body shape adapted for an arboreal lifestyle also smooths the way towards bipedality. Hindlimb dominance, length of the limbs in relation to the axial skeleton, grasping hands and feet, mass distribution (especially of the limb segments), thoracic shape, rib curvatures, and the position of the centre of gravity are the adaptations to arboreality that also pre-adapt for bipedality. Five divergent locomotor/morphological types have evolved from this base: arm-swinging in gibbons, forelimb-dominated slow climbing in orangutans, quadrupedalism/climbing in the African apes, an unknown mix of climbing and bipedal walking in australopithecines, and the remarkably endurant bipedal walking of humans. All other apes are also facultative bipeds, but it is the biomechanical characteristics of bipedalism in orangutans, the most arboreal great ape, which is closest to that in humans. If not evolutionary accident, what selective factor can explain why two forms adopted bipedality? Most authors tend to connect bipedal locomotion with some aspect of progressively increasing distance between trees because of climatic changes. More precise factors, in accordance with biomechanical requirements, include stone-throwing, thermoregulation or wading in shallow water. Once bipedality has been

  9. Optical 3-D-measurement techniques : a survey

    Tiziani, Hans J.

    1989-01-01

    Close range photogrammetry will be more frequently applied in industry for 3-D-sensing when real time processing can be applied. Computer vision, machine vision, robot vision are in fact synonymous with real time photogrammetry. This overview paper concentrates on optical methods for 3-D-measurements. Incoherent and coherent methods for 3-D-sensing will be presented. Particular emphasis is put on high precision 3-D-measurements. Some of the work of our laboratory will be reported.

  10. 3D printed rapid disaster response

    Lacaze, Alberto; Murphy, Karl; Mottern, Edward; Corley, Katrina; Chu, Kai-Dee

    2014-05-01

    Under the Department of Homeland Security-sponsored Sensor-smart Affordable Autonomous Robotic Platforms (SAARP) project, Robotic Research, LLC is developing an affordable and adaptable method to provide disaster response robots developed with 3D printer technology. The SAARP Store contains a library of robots, a developer storefront, and a user storefront. The SAARP Store allows the user to select, print, assemble, and operate the robot. In addition to the SAARP Store, two platforms are currently being developed. They use a set of common non-printed components that will allow the later design of other platforms that share non-printed components. During disasters, new challenges are faced that require customized tools or platforms. Instead of prebuilt and prepositioned supplies, a library of validated robots will be catalogued to satisfy various challenges at the scene. 3D printing components will allow these customized tools to be deployed in a fraction of the time that would normally be required. While the current system is focused on supporting disaster response personnel, this system will be expandable to a range of customers, including domestic law enforcement, the armed services, universities, and research facilities.

  11. 3D virtuel udstilling

    Tournay, Bruno; Rüdiger, Bjarne

    2006-01-01

    3d digital model af Arkitektskolens gård med virtuel udstilling af afgangsprojekter fra afgangen sommer 2006. 10 s.......3d digital model af Arkitektskolens gård med virtuel udstilling af afgangsprojekter fra afgangen sommer 2006. 10 s....

  12. Underwater 3D filming

    Roberto Rinaldi

    2014-12-01

    Full Text Available After an experimental phase of many years, 3D filming is now effective and successful. Improvements are still possible, but the film industry achieved memorable success on 3D movie’s box offices due to the overall quality of its products. Special environments such as space (“Gravity” and the underwater realm look perfect to be reproduced in 3D. “Filming in space” was possible in “Gravity” using special effects and computer graphic. The underwater realm is still difficult to be handled. Underwater filming in 3D was not that easy and effective as filming in 2D, since not long ago. After almost 3 years of research, a French, Austrian and Italian team realized a perfect tool to film underwater, in 3D, without any constrains. This allows filmmakers to bring the audience deep inside an environment where they most probably will never have the chance to be.

  13. Microassembly for complex and solid 3D MEMS by 3D Vision-based control.

    Tamadazte, Brahim; Le Fort-Piat, Nadine; Marchand, Eric; Dembélé, Sounkalo

    2009-01-01

    This paper describes the vision-based methods developed for assembly of complex and solid 3D MEMS (micro electromechanical systems) structures. The microassembly process is based on sequential robotic operations such as planar positioning, gripping, orientation in space and insertion tasks. Each of these microassembly tasks is performed using a posebased visual control. To be able to control the microassembly process, a 3D model-based tracker is used. This tracker able to directly provides th...

  14. Blender 3D cookbook

    Valenza, Enrico

    2015-01-01

    This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web. However, it's also aimed at the intermediate Blender users who simply want to go some steps further.It's taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples. In any case, it'

  15. 3D Visual SLAM Based on Multiple Iterative Closest Point

    Chunguang Li; Chongben Tao; Guodong Liu

    2015-01-01

    With the development of novel RGB-D visual sensors, data association has been a basic problem in 3D Visual Simultaneous Localization and Mapping (VSLAM). To solve the problem, a VSLAM algorithm based on Multiple Iterative Closest Point (MICP) is presented. By using both RGB and depth information obtained from RGB-D camera, 3D models of indoor environment can be reconstructed, which provide extensive knowledge for mobile robots to accomplish tasks such as VSLAM and Human-Robot Interaction. Due...

  16. Nonlaser-based 3D surface imaging

    Lu, Shin-yee; Johnson, R.K.; Sherwood, R.J. [Lawrence Livermore National Lab., CA (United States)

    1994-11-15

    3D surface imaging refers to methods that generate a 3D surface representation of objects of a scene under viewing. Laser-based 3D surface imaging systems are commonly used in manufacturing, robotics and biomedical research. Although laser-based systems provide satisfactory solutions for most applications, there are situations where non laser-based approaches are preferred. The issues that make alternative methods sometimes more attractive are: (1) real-time data capturing, (2) eye-safety, (3) portability, and (4) work distance. The focus of this presentation is on generating a 3D surface from multiple 2D projected images using CCD cameras, without a laser light source. Two methods are presented: stereo vision and depth-from-focus. Their applications are described.

  17. Modeling and Analysis of Walking Pattern for a Biped Robot

    Gupta, Aditya; Shamra, Abhishek

    2015-01-01

    This paper addresses the design and development of an autonomous biped robot using master and worker combination of controllers. In addition, the bot is wirelessly controllable. The work presented here explains the walking pattern, system control and actuator control techniques for 10 Degree of Freedom (DOF) biped humanoid. Bi-pedal robots have better mobility than conventional wheeled robots, but they tend to topple easily. In order to walk stably in various environments, such as on rough te...

  18. 3D Digital Modelling

    Hundebøl, Jesper

    wave of new building information modelling tools demands further investigation, not least because of industry representatives' somewhat coarse parlance: Now the word is spreading -3D digital modelling is nothing less than a revolution, a shift of paradigm, a new alphabet... Research qeustions. Based...... on empirical probes (interviews, observations, written inscriptions) within the Danish construction industry this paper explores the organizational and managerial dynamics of 3D Digital Modelling. The paper intends to - Illustrate how the network of (non-)human actors engaged in the promotion (and arrest) of 3......D Modelling (in Denmark) stabilizes - Examine how 3D Modelling manifests itself in the early design phases of a construction project with a view to discuss the effects hereof for i.a. the management of the building process. Structure. The paper introduces a few, basic methodological concepts...

  19. Professional Papervision3D

    Lively, Michael

    2010-01-01

    Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.

  20. Kinematically stable bipedal locomotion using ionic polymer–metal composite actuators

    Ionic conducting polymer–metal composites (abbreviated as IPMCs) are interesting actuators that can act as artificial muscles in robotic and microelectromechanical systems. Various black or gray box models have modeled the electrochemical–mechanical behavior of these materials. In this study, the governing partial differential equation of the behavior of IPMCs is solved using finite element methods to find the critical actuation parameters, such as strain distribution, maximum strain, and response time. One-dimensional results of the FEM solution are then extended to 2D to find the tip displacement of a flap actuator and experimentally verified. A model of a seven-degree-of-freedom biped robot, actuated by IPMC flaps, is then introduced. The possibility of fast and stable bipedal locomotion using IPMC artificial muscles is the main motivation of this study. Considering the actuator limits, joint path trajectories are generated to achieve a fast and smooth motion. The stability of the proposed gait is then evaluated using the ZMP criterion and motion simulation. The fabrication parameters of each actuator, such as length, platinum plating thickness and installation angle, are then determined using the generated trajectories. A discussion on future studies on force–torque generation of IPMCs for biped locomotion concludes this paper. (paper)

  1. Kinematically stable bipedal locomotion using ionic polymer-metal composite actuators

    Hosseinipour, Milad; Elahinia, Mohammad

    2013-08-01

    Ionic conducting polymer-metal composites (abbreviated as IPMCs) are interesting actuators that can act as artificial muscles in robotic and microelectromechanical systems. Various black or gray box models have modeled the electrochemical-mechanical behavior of these materials. In this study, the governing partial differential equation of the behavior of IPMCs is solved using finite element methods to find the critical actuation parameters, such as strain distribution, maximum strain, and response time. One-dimensional results of the FEM solution are then extended to 2D to find the tip displacement of a flap actuator and experimentally verified. A model of a seven-degree-of-freedom biped robot, actuated by IPMC flaps, is then introduced. The possibility of fast and stable bipedal locomotion using IPMC artificial muscles is the main motivation of this study. Considering the actuator limits, joint path trajectories are generated to achieve a fast and smooth motion. The stability of the proposed gait is then evaluated using the ZMP criterion and motion simulation. The fabrication parameters of each actuator, such as length, platinum plating thickness and installation angle, are then determined using the generated trajectories. A discussion on future studies on force-torque generation of IPMCs for biped locomotion concludes this paper.

  2. Robotics

    Ambrose, Robert O.

    2007-01-01

    Lunar robotic functions include: 1. Transport of crew and payloads on the surface of the moon; 2. Offloading payloads from a lunar lander; 3. Handling the deployment of surface systems; with 4. Human commanding of these functions from inside a lunar vehicle, habitat, or extravehicular (space walk), with Earth-based supervision. The systems that will perform these functions may not look like robots from science fiction. In fact, robotic functions may be automated trucks, cranes and winches. Use of this equipment prior to the crew s arrival or in the potentially long periods without crews on the surface, will require that these systems be computer controlled machines. The public release of NASA's Exploration plans at the 2nd Space Exploration Conference (Houston, December 2006) included a lunar outpost with as many as four unique mobility chassis designs. The sequence of lander offloading tasks involved as many as ten payloads, each with a unique set of geometry, mass and interface requirements. This plan was refined during a second phase study concluded in August 2007. Among the many improvements to the exploration plan were a reduction in the number of unique mobility chassis designs and a reduction in unique payload specifications. As the lunar surface system payloads have matured, so have the mobility and offloading functional requirements. While the architecture work continues, the community can expect to see functional requirements in the areas of surface mobility, surface handling, and human-systems interaction as follows: Surface Mobility 1. Transport crew on the lunar surface, accelerating construction tasks, expanding the crew s sphere of influence for scientific exploration, and providing a rapid return to an ascent module in an emergency. The crew transport can be with an un-pressurized rover, a small pressurized rover, or a larger mobile habitat. 2. Transport Extra-Vehicular Activity (EVA) equipment and construction payloads. 3. Transport habitats and

  3. Fossils, feet and the evolution of human bipedal locomotion

    Harcourt-Smith, W E H; Aiello, L C

    2004-01-01

    We review the evolution of human bipedal locomotion with a particular emphasis on the evolution of the foot. We begin in the early twentieth century and focus particularly on hypotheses of an ape-like ancestor for humans and human bipedal locomotion put forward by a succession of Gregory, Keith, Morton and Schultz. We give consideration to Morton's (1935) synthesis of foot evolution, in which he argues that the foot of the common ancestor of modern humans and the African apes would be intermediate between the foot of Pan and Hylobates whereas the foot of a hypothetical early hominin would be intermediate between that of a gorilla and a modern human. From this base rooted in comparative anatomy of living primates we trace changing ideas about the evolution of human bipedalism as increasing amounts of postcranial fossil material were discovered. Attention is given to the work of John Napier and John Robinson who were pioneers in the interpretation of Plio-Pleistocene hominin skeletons in the 1960s. This is the period when the wealth of evidence from the southern African australopithecine sites was beginning to be appreciated and Olduvai Gorge was revealing its first evidence for Homo habilis. In more recent years, the discovery of the Laetoli footprint trail, the AL 288-1 (A. afarensis) skeleton, the wealth of postcranial material from Koobi Fora, the Nariokotome Homo ergaster skeleton, Little Foot (Stw 573) from Sterkfontein in South Africa, and more recently tantalizing material assigned to the new and very early taxa Orrorin tugenensis, Ardipithecus ramidus and Sahelanthropus tchadensis has fuelled debate and speculation. The varying interpretations based on this material, together with changing theoretical insights and analytical approaches, is discussed and assessed in the context of new three-dimensional morphometric analyses of australopithecine and Homo foot bones, suggesting that there may have been greater diversity in human bipedalism in the earlier phases

  4. Fossils, feet and the evolution of human bipedal locomotion.

    Harcourt-Smith, W E H; Aiello, L C

    2004-05-01

    We review the evolution of human bipedal locomotion with a particular emphasis on the evolution of the foot. We begin in the early twentieth century and focus particularly on hypotheses of an ape-like ancestor for humans and human bipedal locomotion put forward by a succession of Gregory, Keith, Morton and Schultz. We give consideration to Morton's (1935) synthesis of foot evolution, in which he argues that the foot of the common ancestor of modern humans and the African apes would be intermediate between the foot of Pan and Hylobates whereas the foot of a hypothetical early hominin would be intermediate between that of a gorilla and a modern human. From this base rooted in comparative anatomy of living primates we trace changing ideas about the evolution of human bipedalism as increasing amounts of postcranial fossil material were discovered. Attention is given to the work of John Napier and John Robinson who were pioneers in the interpretation of Plio-Pleistocene hominin skeletons in the 1960s. This is the period when the wealth of evidence from the southern African australopithecine sites was beginning to be appreciated and Olduvai Gorge was revealing its first evidence for Homo habilis. In more recent years, the discovery of the Laetoli footprint trail, the AL 288-1 (A. afarensis) skeleton, the wealth of postcranial material from Koobi Fora, the Nariokotome Homo ergaster skeleton, Little Foot (Stw 573) from Sterkfontein in South Africa, and more recently tantalizing material assigned to the new and very early taxa Orrorin tugenensis, Ardipithecus ramidus and Sahelanthropus tchadensis has fuelled debate and speculation. The varying interpretations based on this material, together with changing theoretical insights and analytical approaches, is discussed and assessed in the context of new three-dimensional morphometric analyses of australopithecine and Homo foot bones, suggesting that there may have been greater diversity in human bipedalism in the earlier phases

  5. 3D scene modeling from multiple range views

    Sequeira, Vitor; Goncalves, Joao G. M.; Ribeiro, M. Isabel

    1995-09-01

    This paper presents a new 3D scene analysis system that automatically reconstructs the 3D geometric model of real-world scenes from multiple range images acquired by a laser range finder on board of a mobile robot. The reconstruction is achieved through an integrated procedure including range data acquisition, geometrical feature extraction, registration, and integration of multiple views. Different descriptions of the final 3D scene model are obtained: a polygonal triangular mesh, a surface description in terms of planar and biquadratics surfaces, and a 3D boundary representation. Relevant experimental results from the complete 3D scene modeling are presented. Direct applications of this technique include 3D reconstruction and/or update of architectual or industrial plans into a CAD model, design verification of buildings, navigation of autonomous robots, and input to virtual reality systems.

  6. Design Of A Running Robot And The Effects Of Foot Placement In The Transverse Plane

    Sullivan, Timothy James

    2013-01-01

    The purpose of this thesis is to make advances in the design of humanoid bipedal running robots. We focus on achieving dynamic running locomotion because it is one metric by which we can measure how far robotic technologies have advanced, in relation to existing benchmarks set by humans and other animals. Designing a running human-inspired robot is challenging because human bodies are exceptionally complex mechanisms to mimic. There are only a few humanoid robots designed specifically for run...

  7. Design and manufacture of a biped robot to implement the inverted pendulum foot placement algorithm

    Vargas Matín, Elliot

    2014-01-01

    This project aims to design and manufacture a bipedal robot speci cally designed to be controlled with the Inverted Pendulum Foot Placement algorithm. This algorithm, models the robot as an inverted pendulum. This inverted pendulum is formed from the support points of the leg of the robot with the ground, to the center of gravity of the robot. Then using the kinetic and potential energy of the inverted pendulum, the correct position of the point that represent the center of gra...

  8. 3D Spectroscopic Instrumentation

    Bershady, Matthew A

    2009-01-01

    In this Chapter we review the challenges of, and opportunities for, 3D spectroscopy, and how these have lead to new and different approaches to sampling astronomical information. We describe and categorize existing instruments on 4m and 10m telescopes. Our primary focus is on grating-dispersed spectrographs. We discuss how to optimize dispersive elements, such as VPH gratings, to achieve adequate spectral resolution, high throughput, and efficient data packing to maximize spatial sampling for 3D spectroscopy. We review and compare the various coupling methods that make these spectrographs ``3D,'' including fibers, lenslets, slicers, and filtered multi-slits. We also describe Fabry-Perot and spatial-heterodyne interferometers, pointing out their advantages as field-widened systems relative to conventional, grating-dispersed spectrographs. We explore the parameter space all these instruments sample, highlighting regimes open for exploitation. Present instruments provide a foil for future development. We give an...

  9. 3D Projection Installations

    Halskov, Kim; Johansen, Stine Liv; Bach Mikkelsen, Michelle

    2014-01-01

    Three-dimensional projection installations are particular kinds of augmented spaces in which a digital 3-D model is projected onto a physical three-dimensional object, thereby fusing the digital content and the physical object. Based on interaction design research and media studies, this article...... contributes to the understanding of the distinctive characteristics of such a new medium, and identifies three strategies for designing 3-D projection installations: establishing space; interplay between the digital and the physical; and transformation of materiality. The principal empirical case, From...... Fingerplan to Loop City, is a 3-D projection installation presenting the history and future of city planning for the Copenhagen area in Denmark. The installation was presented as part of the 12th Architecture Biennale in Venice in 2010....

  10. Herramientas SIG 3D

    Francisco R. Feito Higueruela

    2010-04-01

    Full Text Available Applications of Geographical Information Systems on several Archeology fields have been increasing during the last years. Recent avances in these technologies make possible to work with more realistic 3D models. In this paper we introduce a new paradigm for this system, the GIS Thetrahedron, in which we define the fundamental elements of GIS, in order to provide a better understanding of their capabilities. At the same time the basic 3D characteristics of some comercial and open source software are described, as well as the application to some samples on archeological researchs

  11. Bootstrapping 3D fermions

    Iliesiu, Luca; Kos, Filip; Poland, David; Pufu, Silviu S.; Simmons-Duffin, David; Yacoby, Ran

    2016-03-01

    We study the conformal bootstrap for a 4-point function of fermions in 3D. We first introduce an embedding formalism for 3D spinors and compute the conformal blocks appearing in fermion 4-point functions. Using these results, we find general bounds on the dimensions of operators appearing in the ψ × ψ OPE, and also on the central charge C T . We observe features in our bounds that coincide with scaling dimensions in the GrossNeveu models at large N . We also speculate that other features could coincide with a fermionic CFT containing no relevant scalar operators.

  12. Interaktiv 3D design

    Villaume, René Domine; Ørstrup, Finn Rude

    2002-01-01

    Projektet undersøger potentialet for interaktiv 3D design via Internettet. Arkitekt Jørn Utzons projekt til Espansiva blev udviklet som et byggesystem med det mål, at kunne skabe mangfoldige planmuligheder og mangfoldige facade- og rumudformninger. Systemets bygningskomponenter er digitaliseret som...... 3D elementer og gjort tilgængelige. Via Internettet er det nu muligt at sammenstille og afprøve en uendelig  række bygningstyper som  systemet blev tænkt og udviklet til....

  13. 3D Dental Scanner

    Kotek, L.

    2015-01-01

    This paper is about 3D scan of plaster dental casts. The main aim of the work is a hardware and software proposition of 3D scan system for scanning of dental casts. There were used camera, projector and rotate table for this scanning system. Surface triangulation was used, taking benefits of projections of structured light on object, which is being scanned. The rotate table is controlled by PC. The camera, projector and rotate table are synchronized by PC. Controlling of stepper motor is prov...

  14. TOWARDS: 3D INTERNET

    Ms. Swapnali R. Ghadge

    2013-01-01

    In today’s ever-shifting media landscape, it can be a complex task to find effective ways to reach your desired audience. As traditional media such as television continue to lose audience share, one venue in particular stands out for its ability to attract highly motivated audiences and for its tremendous growth potential the 3D Internet. The concept of '3D Internet' has recently come into the spotlight in the R&D arena, catching the attention of many people, and leading to a lot o...

  15. Human balance, the evolution of bipedalism and dysequilibrium syndrome.

    Skoyles, John R

    2006-01-01

    A new model of the uniqueness, nature and evolution of human bipedality is presented in the context of the etiology of the balance disorder of dysequilibrium syndrome. Human bipedality is biologically novel in several remarkable respects. Humans are (a) obligate, habitual and diverse in their bipedalism, (b) hold their body carriage spinally erect in a multisegmental "antigravity pole", (c) use their forelimbs exclusively for nonlocomotion, (d) support their body weight exclusively by vertical balance and normally never use prehensile holds. Further, human bipedalism is combined with (e) upper body actions that quickly shift the body's center of mass (e.g. tennis serves, piggy-back carrying of children), (f) use transient unstable erect positions (dance, kicking and fighting), (g) body height that makes falls injurious, (h) stiff gait walking, and (i) endurance running. Underlying these novelties, I conjecture, is a species specific human vertical balance faculty. This faculty synchronizes any action with a skeletomuscular adjustment that corrects its potential destabilizing impact upon the projection of the body's center of mass over its foot support. The balance faculty depends upon internal models of the erect vertical body's geometrical relationship (and its deviations) to its support base. Due to the situation that humans are obligate erect terrestrial animals, two frameworks - the body- and gravity-defined frameworks - are in constant alignment in the vertical z-axis. This alignment allows human balance to adapt egocentric body cognitions to detect body deviations from the gravitational vertical. This link between human balance and the processing of geometrical orientation, I propose, accounts for the close link between balance and spatial cognition found in the cerebral cortex. I argue that cortical areas processing the spatial and other cognitions needed to enable vertical balance was an important reason for brain size expansion of Homo erectus. A novel

  16. [The anatomical and functional origin of the first bipedalism].

    Coppens, Y

    1991-10-01

    This communication is the synthesis of ten years of researchers of comparative anatomy done by the author or under his control on fossil Hominids, three million years old, found by his expeditions in Eastern Ethiopia. It brings, for the first time, the odd picture of a skeleton adapted to arboricolism and bipedalism together. The rachis has already the curves of an erect being but with at least a thoraco-lumbar cyphosis a bit more elongated than in our own rachis; the pelvis is wide and shallow like the pelvis of a biped but with many particular features like the width of the iliac wings, a great biacetabular diameter, the small size of the coxo-femoral joints; the femur is short with a special long neck, a very oblique diaphysis like in Man and an intercondylar fossa, deep and wide like in chimp; the tibia is also short, its spines very tight in such a way that the knee shows a great laxity. The foot is short and flat, with an abducted hallux and long curved toes; the scapular, elbow and wrist joints show, at the opposite of the knee joint, a great solidity, but both characteristics of the hind and fore-limb joints are not in contradiction: they are, as in chimpanzees again, functionally adapted to climbing and moving in the trees where are needed firm grip of the hands as well as mobility of the knee and of the foot. It seems that the early Australopithecine' bipedalism was original, different from ours and quite instable: short steps were necessary to maintain equilibrium as well as a strong rotation of the pelvis around the vertebral axis (50 to 60 degrees on each side). This analysis is then demonstrating a real evolution of bipedalism which was not at all, at once, the bipedalism of Homo sapiens, as it has been claimed. This paper is also showing that bipedalism anatomic organization is taking place from the pelvis to the foot and not the other way round. At last, as we have found, also in Ethiopia, stone-tools more than three million years old in association

  17. Tangible 3D Modelling

    Hejlesen, Aske K.; Ovesen, Nis

    2012-01-01

    This paper presents an experimental approach to teaching 3D modelling techniques in an Industrial Design programme. The approach includes the use of tangible free form models as tools for improving the overall learning. The paper is based on lecturer and student experiences obtained through...

  18. Shaping 3-D boxes

    Stenholt, Rasmus; Madsen, Claus B.

    2011-01-01

    Enabling users to shape 3-D boxes in immersive virtual environments is a non-trivial problem. In this paper, a new family of techniques for creating rectangular boxes of arbitrary position, orientation, and size is presented and evaluated. These new techniques are based solely on position data...

  19. 3D Harmonic Echocardiography:

    M.M. Voormolen

    2007-01-01

    textabstractThree dimensional (3D) echocardiography has recently developed from an experimental technique in the ’90 towards an imaging modality for the daily clinical practice. This dissertation describes the considerations, implementation, validation and clinical application of a unique

  20. 3D Printed Multimaterial Microfluidic Valve.

    Keating, Steven J; Gariboldi, Maria Isabella; Patrick, William G; Sharma, Sunanda; Kong, David S; Oxman, Neri

    2016-01-01

    We present a novel 3D printed multimaterial microfluidic proportional valve. The microfluidic valve is a fundamental primitive that enables the development of programmable, automated devices for controlling fluids in a precise manner. We discuss valve characterization results, as well as exploratory design variations in channel width, membrane thickness, and membrane stiffness. Compared to previous single material 3D printed valves that are stiff, these printed valves constrain fluidic deformation spatially, through combinations of stiff and flexible materials, to enable intricate geometries in an actuated, functionally graded device. Research presented marks a shift towards 3D printing multi-property programmable fluidic devices in a single step, in which integrated multimaterial valves can be used to control complex fluidic reactions for a variety of applications, including DNA assembly and analysis, continuous sampling and sensing, and soft robotics. PMID:27525809

  1. 3D Printed Multimaterial Microfluidic Valve

    Patrick, William G.; Sharma, Sunanda; Kong, David S.; Oxman, Neri

    2016-01-01

    We present a novel 3D printed multimaterial microfluidic proportional valve. The microfluidic valve is a fundamental primitive that enables the development of programmable, automated devices for controlling fluids in a precise manner. We discuss valve characterization results, as well as exploratory design variations in channel width, membrane thickness, and membrane stiffness. Compared to previous single material 3D printed valves that are stiff, these printed valves constrain fluidic deformation spatially, through combinations of stiff and flexible materials, to enable intricate geometries in an actuated, functionally graded device. Research presented marks a shift towards 3D printing multi-property programmable fluidic devices in a single step, in which integrated multimaterial valves can be used to control complex fluidic reactions for a variety of applications, including DNA assembly and analysis, continuous sampling and sensing, and soft robotics. PMID:27525809

  2. 3D animace

    Klusoň, Jindřich

    2010-01-01

    Computer animation has a growing importance and application in the world. With expansion of technologies increases quality of the final animation as well as number of 3D animation software. This thesis is currently mapped animation software for creating animation in film, television industry and video games which are advisable users requirements. Of them were selected according to criteria the best - Autodesk Maya 2011. This animation software is unique with tools for creating special effects...

  3. Mechanical design and optimal control of humanoid robot (TPinokio

    Teck Chew Wee

    2014-04-01

    Full Text Available The mechanical structure and the control of the locomotion of bipedal humanoid is an important and challenging domain of research in bipedal robots. Accurate models of the kinematics and dynamics of the robot are essential to achieve bipedal locomotion. Toe-foot walking produces a more natural and faster walking speed and it is even possible to perform stretch knee walking. This study presents the mechanical design of a toe-feet bipedal, TPinokio and the implementation of some optimal walking gait generation methods. The optimality in the gait trajectory is achieved by applying augmented model predictive control method and the pole-zero cancellation method, taken into consideration of a trade-off between walking speed and stability. The mechanism of the TPinokio robot is designed in modular form, so that its kinematics can be modelled accurately into a multiple point-mass system, its dynamics is modelled using the single and double mass inverted pendulum model and zero-moment-point concept. The effectiveness of the design and control technique is validated by simulation testing with the robot walking on flat surface and climbing stairs.

  4. Steroid-associated hip joint collapse in bipedal emus.

    Li-Zhen Zheng

    Full Text Available In this study we established a bipedal animal model of steroid-associated hip joint collapse in emus for testing potential treatment protocols to be developed for prevention of steroid-associated joint collapse in preclinical settings. Five adult male emus were treated with a steroid-associated osteonecrosis (SAON induction protocol using combination of pulsed lipopolysaccharide (LPS and methylprednisolone (MPS. Additional three emus were used as normal control. Post-induction, emu gait was observed, magnetic resonance imaging (MRI was performed, and blood was collected for routine examination, including testing blood coagulation and lipid metabolism. Emus were sacrificed at week 24 post-induction, bilateral femora were collected for micro-computed tomography (micro-CT and histological analysis. Asymmetric limping gait and abnormal MRI signals were found in steroid-treated emus. SAON was found in all emus with a joint collapse incidence of 70%. The percentage of neutrophils (Neut % and parameters on lipid metabolism significantly increased after induction. Micro-CT revealed structure deterioration of subchondral trabecular bone. Histomorphometry showed larger fat cell fraction and size, thinning of subchondral plate and cartilage layer, smaller osteoblast perimeter percentage and less blood vessels distributed at collapsed region in SAON group as compared with the normal controls. Scanning electron microscope (SEM showed poor mineral matrix and more osteo-lacunae outline in the collapsed region in SAON group. The combination of pulsed LPS and MPS developed in the current study was safe and effective to induce SAON and deterioration of subchondral bone in bipedal emus with subsequent femoral head collapse, a typical clinical feature observed in patients under pulsed steroid treatment. In conclusion, bipedal emus could be used as an effective preclinical experimental model to evaluate potential treatment protocols to be developed for prevention of

  5. Massive 3D Supergravity

    Andringa, Roel; de Roo, Mees; Hohm, Olaf; Sezgin, Ergin; Townsend, Paul K

    2009-01-01

    We construct the N=1 three-dimensional supergravity theory with cosmological, Einstein-Hilbert, Lorentz Chern-Simons, and general curvature squared terms. We determine the general supersymmetric configuration, and find a family of supersymmetric adS vacua with the supersymmetric Minkowski vacuum as a limiting case. Linearizing about the Minkowski vacuum, we find three classes of unitary theories; one is the supersymmetric extension of the recently discovered `massive 3D gravity'. Another is a `new topologically massive supergravity' (with no Einstein-Hilbert term) that propagates a single (2,3/2) helicity supermultiplet.

  6. Massive 3D supergravity

    Andringa, Roel; Bergshoeff, Eric A; De Roo, Mees; Hohm, Olaf [Centre for Theoretical Physics, University of Groningen, Nijenborgh 4, 9747 AG Groningen (Netherlands); Sezgin, Ergin [George and Cynthia Woods Mitchell Institute for Fundamental Physics and Astronomy, Texas A and M University, College Station, TX 77843 (United States); Townsend, Paul K, E-mail: E.A.Bergshoeff@rug.n, E-mail: O.Hohm@rug.n, E-mail: sezgin@tamu.ed, E-mail: P.K.Townsend@damtp.cam.ac.u [Department of Applied Mathematics and Theoretical Physics, Centre for Mathematical Sciences, University of Cambridge, Wilberforce Road, Cambridge, CB3 0WA (United Kingdom)

    2010-01-21

    We construct the N=1 three-dimensional supergravity theory with cosmological, Einstein-Hilbert, Lorentz Chern-Simons, and general curvature squared terms. We determine the general supersymmetric configuration, and find a family of supersymmetric adS vacua with the supersymmetric Minkowski vacuum as a limiting case. Linearizing about the Minkowski vacuum, we find three classes of unitary theories; one is the supersymmetric extension of the recently discovered 'massive 3D gravity'. Another is a 'new topologically massive supergravity' (with no Einstein-Hilbert term) that propagates a single (2,3/2) helicity supermultiplet.

  7. TOWARDS: 3D INTERNET

    Ms. Swapnali R. Ghadge

    2013-08-01

    Full Text Available In today’s ever-shifting media landscape, it can be a complex task to find effective ways to reach your desired audience. As traditional media such as television continue to lose audience share, one venue in particular stands out for its ability to attract highly motivated audiences and for its tremendous growth potential the 3D Internet. The concept of '3D Internet' has recently come into the spotlight in the R&D arena, catching the attention of many people, and leading to a lot of discussions. Basically, one can look into this matter from a few different perspectives: visualization and representation of information, and creation and transportation of information, among others. All of them still constitute research challenges, as no products or services are yet available or foreseen for the near future. Nevertheless, one can try to envisage the directions that can be taken towards achieving this goal. People who take part in virtual worlds stay online longer with a heightened level of interest. To take advantage of that interest, diverse businesses and organizations have claimed an early stake in this fast-growing market. They include technology leaders such as IBM, Microsoft, and Cisco, companies such as BMW, Toyota, Circuit City, Coca Cola, and Calvin Klein, and scores of universities, including Harvard, Stanford and Penn State.

  8. The 3D laser radar vision processor system

    Sebok, T. M.

    1990-01-01

    Loral Defense Systems (LDS) developed a 3D Laser Radar Vision Processor system capable of detecting, classifying, and identifying small mobile targets as well as larger fixed targets using three dimensional laser radar imagery for use with a robotic type system. This processor system is designed to interface with the NASA Johnson Space Center in-house Extra Vehicular Activity (EVA) Retriever robot program and provide to it needed information so it can fetch and grasp targets in a space-type scenario.

  9. Object Recognition Using a 3D RFID System

    Roh, Se-gon; Choi, Hyouk Ryeol

    2009-01-01

    Up to now, object recognition in robotics has been typically done by vision, ultrasonic sensors, laser ranger finders etc. Recently, RFID has emerged as a promising technology that can strengthen object recognition. In this chapter, the 3D RFID system and the 3D tag were presented. The proposed RFID system can determine if an object as well as other tags exists, and also can estimate the orientation and position of the object. This feature considerably reduces the dependence of the robot on o...

  10. 3D printing for dummies

    Hausman, Kalani Kirk

    2014-01-01

    Get started printing out 3D objects quickly and inexpensively! 3D printing is no longer just a figment of your imagination. This remarkable technology is coming to the masses with the growing availability of 3D printers. 3D printers create 3-dimensional layered models and they allow users to create prototypes that use multiple materials and colors.  This friendly-but-straightforward guide examines each type of 3D printing technology available today and gives artists, entrepreneurs, engineers, and hobbyists insight into the amazing things 3D printing has to offer. You'll discover methods for

  11. 3D monitor

    Szkandera, Jan

    2009-01-01

    Tato bakalářská práce se zabývá návrhem a realizací systému, který umožní obraz scény zobrazovaný na ploše vnímat prostorově. Prostorové vnímání 2D obrazové informace je umožněno jednak stereopromítáním a jednak tím, že se obraz mění v závislosti na poloze pozorovatele. Tato práce se zabývá hlavně druhým z těchto problémů. This Bachelor's thesis goal is to design and realize system, which allows user to perceive 2D visual information as three-dimensional. 3D visual preception of 2D image i...

  12. Mobile 3D tomograph

    Mobile tomographs often have the problem that high spatial resolution is impossible owing to the position or setup of the tomograph. While the tree tomograph developed by Messrs. Isotopenforschung Dr. Sauerwein GmbH worked well in practice, it is no longer used as the spatial resolution and measuring time are insufficient for many modern applications. The paper shows that the mechanical base of the method is sufficient for 3D CT measurements with modern detectors and X-ray tubes. CT measurements with very good statistics take less than 10 min. This means that mobile systems can be used, e.g. in examinations of non-transportable cultural objects or monuments. Enhancement of the spatial resolution of mobile tomographs capable of measuring in any position is made difficult by the fact that the tomograph has moving parts and will therefore have weight shifts. With the aid of tomographies whose spatial resolution is far higher than the mechanical accuracy, a correction method is presented for direct integration of the Feldkamp algorithm

  13. Spacecraft 3D Augmented Reality Mobile App

    Hussey, Kevin J.; Doronila, Paul R.; Kumanchik, Brian E.; Chan, Evan G.; Ellison, Douglas J.; Boeck, Andrea; Moore, Justin M.

    2013-01-01

    The Spacecraft 3D application allows users to learn about and interact with iconic NASA missions in a new and immersive way using common mobile devices. Using Augmented Reality (AR) techniques to project 3D renditions of the mission spacecraft into real-world surroundings, users can interact with and learn about Curiosity, GRAIL, Cassini, and Voyager. Additional updates on future missions, animations, and information will be ongoing. Using a printed AR Target and camera on a mobile device, users can get up close with these robotic explorers, see how some move, and learn about these engineering feats, which are used to expand knowledge and understanding about space. The software receives input from the mobile device's camera to recognize the presence of an AR marker in the camera's field of view. It then displays a 3D rendition of the selected spacecraft in the user's physical surroundings, on the mobile device's screen, while it tracks the device's movement in relation to the physical position of the spacecraft's 3D image on the AR marker.

  14. Automatic Plant Annotation Using 3D Computer Vision

    Nielsen, Michael

    In this thesis 3D reconstruction was investigated for application in precision agriculture where previous work focused on low resolution index maps where each pixel represents an area in the field and the index represents an overall crop status in that area. 3D reconstructions of plants would all...... machinery or a field robot or a self guided tractor following a sample strategy based on overview maps of the field....

  15. X3D: Extensible 3D Graphics Standard

    Daly, Leonard; Brutzman, Don

    2007-01-01

    The article of record as published may be located at http://dx.doi.org/10.1109/MSP.2007.905889 Extensible 3D (X3D) is the open standard for Web-delivered three-dimensional (3D) graphics. It specifies a declarative geometry definition language, a run-time engine, and an application program interface (API) that provide an interactive, animated, real-time environment for 3D graphics. The X3D specification documents are freely available, the standard can be used without paying any royalties,...

  16. 3D game environments create professional 3D game worlds

    Ahearn, Luke

    2008-01-01

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modelin

  17. Electrical noise to a knee joint stabilizes quiet bipedal stance.

    Kimura, Tetsuya; Kouzaki, Motoki

    2013-04-01

    Studies have shown that a minute, noise-like electrical stimulation (ES) of a lower limb joint stabilizes one-legged standing (OS), possibly due to the noise-enhanced joint proprioception. To demonstrate the practical utility of this finding, we assessed whether the bipedal stance (BS), relatively stable and generally employed in daily activities, is also stabilized by the same ES method. Twelve volunteers maintained quiet BS with or without an unperceivable, noise-like ES of a knee joint. The results showed that the average amplitude, peak-to-peak amplitude, and standard deviation of the foot center of pressure in the anteroposterior direction were significantly attenuated by the ES (Pnoise-like ES of a knee joint. PMID:23044409

  18. 3D Printing an Octohedron

    Aboufadel, Edward F.

    2014-01-01

    The purpose of this short paper is to describe a project to manufacture a regular octohedron on a 3D printer. We assume that the reader is familiar with the basics of 3D printing. In the project, we use fundamental ideas to calculate the vertices and faces of an octohedron. Then, we utilize the OPENSCAD program to create a virtual 3D model and an STereoLithography (.stl) file that can be used by a 3D printer.

  19. 3D modelling and recognition

    Rodrigues, Marcos; Robinson, Alan; Alboul, Lyuba; Brink, Willie

    2006-01-01

    3D face recognition is an open field. In this paper we present a method for 3D facial recognition based on Principal Components Analysis. The method uses a relatively large number of facial measurements and ratios and yields reliable recognition. We also highlight our approach to sensor development for fast 3D model acquisition and automatic facial feature extraction.

  20. 3-D contextual Bayesian classifiers

    Larsen, Rasmus

    distribution for the pixel values as well as a prior distribution for the configuration of class variables within the cross that is made of a pixel and its four nearest neighbours. We will extend these algorithms to 3-D, i.e. we will specify a simultaneous Gaussian distribution for a pixel and its 6 nearest 3......-D neighbours, and generalise the class variable configuration distributions within the 3-D cross given in 2-D algorithms. The new 3-D algorithms are tested on a synthetic 3-D multivariate dataset....

  1. Taming Supersymmetric Defects in 3d-3d Correspondence

    Gang, Dongmin; Romo, Mauricio; Yamazaki, Masahito

    2015-01-01

    We study knots in 3d Chern-Simons theory with complex gauge group $SL(N,\\mathbb{C})$, in the context of its relation with 3d $\\mathcal{N}=2$ theory (the so-called 3d-3d correspondence). The defect has either co-dimension 2 or co-dimension 4 inside the 6d $(2,0)$ theory, which is compactified on a 3-manifold $\\hat{M}$. We identify such defects in various corners of the 3d-3d correspondence, namely in 3d $SL(N,\\mathbb{C})$ Chern-Simons theory, in 3d $\\mathcal{N}=2$ theory, in 5d $\\mathcal{N}=2$ super Yang-Mills theory, and in the M-theory holographic dual. We can make quantitative checks of the 3d-3d correspondence by computing partition functions at each of these theories. This Letter is a companion to a longer paper, which contains more details and more results.

  2. CASTLE3D - A Computer Aided System for Labelling Archaeological Excavations in 3D

    Houshiar, H.; Borrmann, D.; Elseberg, J.; Nüchter, A.; Näth, F.; Winkler, S.

    2015-08-01

    Documentation of archaeological excavation sites with conventional methods and tools such as hand drawings, measuring tape and archaeological notes is time consuming. This process is prone to human errors and the quality of the documentation depends on the qualification of the archaeologist on site. Use of modern technology and methods in 3D surveying and 3D robotics facilitate and improve this process. Computer-aided systems and databases improve the documentation quality and increase the speed of data acquisition. 3D laser scanning is the state of the art in modelling archaeological excavation sites, historical sites and even entire cities or landscapes. Modern laser scanners are capable of data acquisition of up to 1 million points per second. This provides a very detailed 3D point cloud of the environment. 3D point clouds and 3D models of an excavation site provide a better representation of the environment for the archaeologist and for documentation. The point cloud can be used both for further studies on the excavation and for the presentation of results. This paper introduces a Computer aided system for labelling archaeological excavations in 3D (CASTLE3D). Consisting of a set of tools for recording and georeferencing the 3D data from an excavation site, CASTLE3D is a novel documentation approach in industrial archaeology. It provides a 2D and 3D visualisation of the data and an easy-to-use interface that enables the archaeologist to select regions of interest and to interact with the data in both representations. The 2D visualisation and a 3D orthogonal view of the data provide cuts of the environment that resemble the traditional hand drawings. The 3D perspective view gives a realistic view of the environment. CASTLE3D is designed as an easy-to-use on-site semantic mapping tool for archaeologists. Each project contains a predefined set of semantic information that can be used to label findings in the data. Multiple regions of interest can be joined under

  3. Tracking objects in 3D using Stereo Vision

    Endresen, Kai Hugo Hustoft

    2010-01-01

    This report describes a stereo vision system to be used on a mobile robot. The system is able to triangulate the positions of cylindrical and spherical objects in a 3D environment. Triangulation is done in real-time by matching regions in two images, and calculating the disparities between them.

  4. Quantitative 3-D imaging topogrammetry for telemedicine applications

    Altschuler, Bruce R.

    1994-01-01

    The technology to reliably transmit high-resolution visual imagery over short to medium distances in real time has led to the serious considerations of the use of telemedicine, telepresence, and telerobotics in the delivery of health care. These concepts may involve, and evolve toward: consultation from remote expert teaching centers; diagnosis; triage; real-time remote advice to the surgeon; and real-time remote surgical instrument manipulation (telerobotics with virtual reality). Further extrapolation leads to teledesign and telereplication of spare surgical parts through quantitative teleimaging of 3-D surfaces tied to CAD/CAM devices and an artificially intelligent archival data base of 'normal' shapes. The ability to generate 'topogrames' or 3-D surface numerical tables of coordinate values capable of creating computer-generated virtual holographic-like displays, machine part replication, and statistical diagnostic shape assessment is critical to the progression of telemedicine. Any virtual reality simulation will remain in 'video-game' realm until realistic dimensional and spatial relational inputs from real measurements in vivo during surgeries are added to an ever-growing statistical data archive. The challenges of managing and interpreting this 3-D data base, which would include radiographic and surface quantitative data, are considerable. As technology drives toward dynamic and continuous 3-D surface measurements, presenting millions of X, Y, Z data points per second of flexing, stretching, moving human organs, the knowledge base and interpretive capabilities of 'brilliant robots' to work as a surgeon's tireless assistants becomes imaginable. The brilliant robot would 'see' what the surgeon sees--and more, for the robot could quantify its 3-D sensing and would 'see' in a wider spectral range than humans, and could zoom its 'eyes' from the macro world to long-distance microscopy. Unerring robot hands could rapidly perform machine-aided suturing with

  5. A CORBA-Based Control Architecture for Real-Time Teleoperation Tasks in a Developmental Humanoid Robot

    Hanafiah Yussof; Genci Capi; Yasuo Nasu; Mitsuhiro Yamano; Masahiro Ohka

    2011-01-01

    This paper presents the development of new Humanoid Robot Control Architecture (HRCA) platform based on Common Object Request Broker Architecture (CORBA) in a developmental biped humanoid robot for real‐time teleoperation tasks. The objective is to make the control platform open for collaborative teleoperation research in humanoid robotics via the internet. Meanwhile, to generate optimal trajectory generation in bipedal walk, we proposed a real time generation of optimal gait by using G...

  6. 3D Printing Functional Nanocomposites

    Leong, Yew Juan

    2016-01-01

    3D printing presents the ability of rapid prototyping and rapid manufacturing. Techniques such as stereolithography (SLA) and fused deposition molding (FDM) have been developed and utilized since the inception of 3D printing. In such techniques, polymers represent the most commonly used material for 3D printing due to material properties such as thermo plasticity as well as its ability to be polymerized from monomers. Polymer nanocomposites are polymers with nanomaterials composited into the ...

  7. Fiber optic coherent laser radar 3D vision system

    Clark, R.B.; Gallman, P.G.; Slotwinski, A.R. [Coleman Research Corp., Springfield, VA (United States); Wagner, K.; Weaver, S.; Xu, Jieping [Colorado Univ., Boulder, CO (United States)

    1996-12-31

    This CLVS will provide a substantial advance in high speed computer vision performance to support robotic Environmental Management (EM) operations. This 3D system employs a compact fiber optic based scanner and operator at a 128 x 128 pixel frame at one frame per second with a range resolution of 1 mm over its 1.5 meter working range. Using acousto-optic deflectors, the scanner is completely randomly addressable. This can provide live 3D monitoring for situations where it is necessary to update once per second. This can be used for decontamination and decommissioning operations in which robotic systems are altering the scene such as in waste removal, surface scarafacing, or equipment disassembly and removal. The fiber- optic coherent laser radar based system is immune to variations in lighting, color, or surface shading, which have plagued the reliability of existing 3D vision systems, while providing substantially superior range resolution.

  8. Fiber optic coherent laser radar 3D vision system

    This CLVS will provide a substantial advance in high speed computer vision performance to support robotic Environmental Management (EM) operations. This 3D system employs a compact fiber optic based scanner and operator at a 128 x 128 pixel frame at one frame per second with a range resolution of 1 mm over its 1.5 meter working range. Using acousto-optic deflectors, the scanner is completely randomly addressable. This can provide live 3D monitoring for situations where it is necessary to update once per second. This can be used for decontamination and decommissioning operations in which robotic systems are altering the scene such as in waste removal, surface scarafacing, or equipment disassembly and removal. The fiber- optic coherent laser radar based system is immune to variations in lighting, color, or surface shading, which have plagued the reliability of existing 3D vision systems, while providing substantially superior range resolution

  9. Robotics technology discipline

    Montemerlo, Melvin D.

    1990-01-01

    Viewgraphs on robotics technology discipline for Space Station Freedom are presented. Topics covered include: mechanisms; sensors; systems engineering processes for integrated robotics; man/machine cooperative control; 3D-real-time machine perception; multiple arm redundancy control; manipulator control from a movable base; multi-agent reasoning; and surfacing evolution technologies.

  10. 3D Elevation Program—Virtual USA in 3D

    Lukas, Vicki; Stoker, J.M.

    2016-01-01

    The U.S. Geological Survey (USGS) 3D Elevation Program (3DEP) uses a laser system called ‘lidar’ (light detection and ranging) to create a virtual reality map of the Nation that is very accurate. 3D maps have many uses with new uses being discovered all the time.  

  11. 3D IBFV : Hardware-Accelerated 3D Flow Visualization

    Telea, Alexandru; Wijk, Jarke J. van

    2003-01-01

    We present a hardware-accelerated method for visualizing 3D flow fields. The method is based on insertion, advection, and decay of dye. To this aim, we extend the texture-based IBFV technique for 2D flow visualization in two main directions. First, we decompose the 3D flow visualization problem in a

  12. 3D for Graphic Designers

    Connell, Ellery

    2011-01-01

    Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, ani

  13. A 3-D Contextual Classifier

    Larsen, Rasmus

    1997-01-01

    . This includes the specification of a Gaussian distribution for the pixel values as well as a prior distribution for the configuration of class variables within the cross that is m ade of a pixel and its four nearest neighbours. We will extend this algorithm to 3-D, i.e. we will specify a simultaneous Gaussian...... distr ibution for a pixel and its 6 nearest 3-D neighbours, and generalise the class variable configuration distribution within the 3-D cross. The algorithm is tested on a synthetic 3-D multivariate dataset....

  14. 3D Bayesian contextual classifiers

    Larsen, Rasmus

    2000-01-01

    We extend a series of multivariate Bayesian 2-D contextual classifiers to 3-D by specifying a simultaneous Gaussian distribution for the feature vectors as well as a prior distribution of the class variables of a pixel and its 6 nearest 3-D neighbours.......We extend a series of multivariate Bayesian 2-D contextual classifiers to 3-D by specifying a simultaneous Gaussian distribution for the feature vectors as well as a prior distribution of the class variables of a pixel and its 6 nearest 3-D neighbours....

  15. Interactive 3D multimedia content

    Cellary, Wojciech

    2012-01-01

    The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example a

  16. 3-D printers for libraries

    Griffey, Jason

    2014-01-01

    As the maker movement continues to grow and 3-D printers become more affordable, an expanding group of hobbyists is keen to explore this new technology. In the time-honored tradition of introducing new technologies, many libraries are considering purchasing a 3-D printer. Jason Griffey, an early enthusiast of 3-D printing, has researched the marketplace and seen several systems first hand at the Consumer Electronics Show. In this report he introduces readers to the 3-D printing marketplace, covering such topics asHow fused deposition modeling (FDM) printing workBasic terminology such as build

  17. Experimental verification of a computational technique for determining ground reactions in human bipedal stance.

    Audu, Musa L; Kirsch, Robert F; Triolo, Ronald J

    2007-01-01

    We have developed a three-dimensional (3D) biomechanical model of human standing that enables us to study the mechanisms of posture and balance simultaneously in various directions in space. Since the two feet are on the ground, the system defines a kinematically closed-chain which has redundancy problems that cannot be resolved using the laws of mechanics alone. We have developed a computational (optimization) technique that avoids the problems with the closed-chain formulation thus giving users of such models the ability to make predictions of joint moments, and potentially, muscle activations using more sophisticated musculoskeletal models. This paper describes the experimental verification of the computational technique that is used to estimate the ground reaction vector acting on an unconstrained foot while the other foot is attached to the ground, thus allowing human bipedal standing to be analyzed as an open-chain system. The computational approach was verified in terms of its ability to predict lower extremity joint moments derived from inverse dynamic simulations performed on data acquired from four able-bodied volunteers standing in various postures on force platforms. Sensitivity analyses performed with model simulations indicated which ground reaction force (GRF) and center of pressure (COP) components were most critical for providing better estimates of the joint moments. Overall, the joint moments predicted by the optimization approach are strongly correlated with the joint moments computed using the experimentally measured GRF and COP (0.78 unity slope (experimental=computational results) for postures of the four subjects examined. These results indicate that this model-based technique can be relied upon to predict reasonable and consistent estimates of the joint moments using the predicted GRF and COP for most standing postures. PMID:16797023

  18. Using GNG to improve 3D feature extraction—Application to 6DoF egomotion

    Viejo Hernando, Diego; García Rodríguez, José; Cazorla Quevedo, Miguel Ángel; Gil Méndez, David; Johnsson, Magnus

    2012-01-01

    Several recent works deal with 3D data in mobile robotic problems, e.g. mapping or egomotion. Data comes from any kind of sensor such as stereo vision systems, time of flight cameras or 3D lasers, providing a huge amount of unorganized 3D data. In this paper, we describe an efficient method to build complete 3D models from a Growing Neural Gas (GNG). The GNG is applied to the 3D raw data and it reduces both the subjacent error and the number of points, keeping the topology of the 3D data. The...

  19. Improvement of 3D Scanner

    2003-01-01

    The disadvantage remaining in 3D scanning system and its reasons are discussed. A new host-and-slave structure with high speed image acquisition and processing system is proposed to quicken the image processing and improve the performance of 3D scanning system.

  20. 3D Printing for Bricks

    ECT Team, Purdue

    2015-01-01

    Building Bytes, by Brian Peters, is a project that uses desktop 3D printers to print bricks for architecture. Instead of using an expensive custom-made printer, it uses a normal standard 3D printer which is available for everyone and makes it more accessible and also easier for fabrication.

  1. Modular 3-D Transport model

    MT3D was first developed by Chunmiao Zheng in 1990 at S.S. Papadopulos & Associates, Inc. with partial support from the U.S. Environmental Protection Agency (USEPA). Starting in 1990, MT3D was released as a pubic domain code from the USEPA. Commercial versions with enhanced capab...

  2. Biased motion and molecular motor properties of bipedal spiders

    Samii, Laleh; Linke, Heiner; Zuckermann, Martin J.; Forde, Nancy R.

    2010-02-01

    Molecular spiders are synthetic molecular motors featuring multiple legs that each can interact with a substrate through binding and cleavage. Experimental studies suggest the motion of the spider in a matrix is biased toward uncleaved substrates and that spider properties such as processivity can be altered by changing the binding strength of the legs to substrate [R. Pei, S. K. Taylor, D. Stefanovic, S. Rudchenko, T. E. Mitchell, and M. N. Stojanovic, J. Am. Chem. Soc. 128, 12693 (2006)]. We investigate the origin of biased motion and molecular motor properties of bipedal spiders using Monte Carlo simulations. Our simulations combine a realistic chemical kinetic model, hand-over-hand or inchworm modes of stepping, and the use of a one-dimensional track. We find that stronger binding to substrate, cleavage and spider detachment from the track are contributing mechanisms to population bias. We investigate the contributions of stepping mechanism to speed, randomness parameter, processivity, coupling, and efficiency, and comment on how these molecular motor properties can be altered by changing experimentally tunable kinetic parameters.

  3. Gluteus maximus muscle function and the origin of hominid bipedality.

    Marzke, M W; Longhill, J M; Rasmussen, S A

    1988-12-01

    Bipedality not only frees the hands for tool use but also enhances tool use by allowing use of the trunk for leverage in applying force and thus imparting greater final velocity to tools. Since the weight and acceleration of the trunk and forelimbs on the hindlimbs must be counteracted by muscles such as m. gluteus maximus that control pelvic and trunk movements, it is suggested that the large size of the cranial portion of the human gluteus maximus muscle and its unique attachment to the dorsal ilium (which is apparent in the Makapan australopithecine ilium) may have contributed to the effectiveness with which trunk movement was exploited in early hominid foraging activities. To test this hypothesis, the cranial portions of both right and left muscles were investigated in six human subjects with electromyography during throwing, clubbing, digging, and lifting. The muscles were found to be significantly recruited when the trunk is used in throwing and clubbing, initiating rotation of the pelvis and braking it as trunk rotation ceases and the forelimb accelerates. They stabilize the pelvis during digging and exhibit marked and prolonged activity when the trunk is maintained in partial flexion during lifting of heavy objects. PMID:3223519

  4. Using 3D in Visualization

    Wood, Jo; Kirschenbauer, Sabine; Döllner, Jürgen;

    2005-01-01

    The notion of three-dimensionality is applied to five stages of the visualization pipeline. While 3D visulization is most often associated with the visual mapping and representation of data, this chapter also identifies its role in the management and assembly of data, and in the media used...... to display 3D imagery. The extra cartographic degree of freedom offered by using 3D is explored and offered as a motivation for employing 3D in visualization. The use of VR and the construction of virtual environments exploit navigational and behavioral realism, but become most usefil when combined...... with abstracted representations embedded in a 3D space. The interactions between development of geovisualization, the technology used to implement it and the theory surrounding cartographic representation are explored. The dominance of computing technologies, driven particularly by the gaming industry...

  5. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITHOUT TURB3D)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  6. PLOT3D/AMES, APOLLO UNIX VERSION USING GMR3D (WITH TURB3D)

    Buning, P.

    1994-01-01

    PLOT3D is an interactive graphics program designed to help scientists visualize computational fluid dynamics (CFD) grids and solutions. Today, supercomputers and CFD algorithms can provide scientists with simulations of such highly complex phenomena that obtaining an understanding of the simulations has become a major problem. Tools which help the scientist visualize the simulations can be of tremendous aid. PLOT3D/AMES offers more functions and features, and has been adapted for more types of computers than any other CFD graphics program. Version 3.6b+ is supported for five computers and graphic libraries. Using PLOT3D, CFD physicists can view their computational models from any angle, observing the physics of problems and the quality of solutions. As an aid in designing aircraft, for example, PLOT3D's interactive computer graphics can show vortices, temperature, reverse flow, pressure, and dozens of other characteristics of air flow during flight. As critical areas become obvious, they can easily be studied more closely using a finer grid. PLOT3D is part of a computational fluid dynamics software cycle. First, a program such as 3DGRAPE (ARC-12620) helps the scientist generate computational grids to model an object and its surrounding space. Once the grids have been designed and parameters such as the angle of attack, Mach number, and Reynolds number have been specified, a "flow-solver" program such as INS3D (ARC-11794 or COS-10019) solves the system of equations governing fluid flow, usually on a supercomputer. Grids sometimes have as many as two million points, and the "flow-solver" produces a solution file which contains density, x- y- and z-momentum, and stagnation energy for each grid point. With such a solution file and a grid file containing up to 50 grids as input, PLOT3D can calculate and graphically display any one of 74 functions, including shock waves, surface pressure, velocity vectors, and particle traces. PLOT3D's 74 functions are organized into

  7. Integration of Notification with 3D Visualization of Rover Operations Project

    National Aeronautics and Space Administration — 3D visualization has proven effective at orienting remote ground controllers about robots operating on a planetary surface. Using such displays, controllers can...

  8. 3D Visual SLAM Based on Multiple Iterative Closest Point

    Chunguang Li

    2015-01-01

    Full Text Available With the development of novel RGB-D visual sensors, data association has been a basic problem in 3D Visual Simultaneous Localization and Mapping (VSLAM. To solve the problem, a VSLAM algorithm based on Multiple Iterative Closest Point (MICP is presented. By using both RGB and depth information obtained from RGB-D camera, 3D models of indoor environment can be reconstructed, which provide extensive knowledge for mobile robots to accomplish tasks such as VSLAM and Human-Robot Interaction. Due to the limited views of RGB-D camera, additional information about the camera pose is needed. In this paper, the motion of the RGB-D camera is estimated by a motion capture system after a calibration process. Based on the estimated pose, the MICP algorithm is used to improve the alignment. A Kinect mobile robot which is running Robot Operating System and the motion capture system has been used for experiments. Experiment results show that not only the proposed VSLAM algorithm achieved good accuracy and reliability, but also the 3D map can be generated in real time.

  9. ADT-3D Tumor Detection Assistant in 3D

    Jaime Lazcano Bello

    2008-12-01

    Full Text Available The present document describes ADT-3D (Three-Dimensional Tumor Detector Assistant, a prototype application developed to assist doctors diagnose, detect and locate tumors in the brain by using CT scan. The reader may find on this document an introduction to tumor detection; ADT-3D main goals; development details; description of the product; motivation for its development; result’s study; and areas of applicability.

  10. Unassisted 3D camera calibration

    Atanassov, Kalin; Ramachandra, Vikas; Nash, James; Goma, Sergio R.

    2012-03-01

    With the rapid growth of 3D technology, 3D image capture has become a critical part of the 3D feature set on mobile phones. 3D image quality is affected by the scene geometry as well as on-the-device processing. An automatic 3D system usually assumes known camera poses accomplished by factory calibration using a special chart. In real life settings, pose parameters estimated by factory calibration can be negatively impacted by movements of the lens barrel due to shaking, focusing, or camera drop. If any of these factors displaces the optical axes of either or both cameras, vertical disparity might exceed the maximum tolerable margin and the 3D user may experience eye strain or headaches. To make 3D capture more practical, one needs to consider unassisted (on arbitrary scenes) calibration. In this paper, we propose an algorithm that relies on detection and matching of keypoints between left and right images. Frames containing erroneous matches, along with frames with insufficiently rich keypoint constellations, are detected and discarded. Roll, pitch yaw , and scale differences between left and right frames are then estimated. The algorithm performance is evaluated in terms of the remaining vertical disparity as compared to the maximum tolerable vertical disparity.

  11. 5-axis 3D Printer

    Grutle, Øyvind Kallevik

    2015-01-01

    3D printers have in recent years become extremely popular. Even though 3D printing technology have existed since the late 1980's, it is now considered one of the most significant technological breakthroughs of the twenty-first century. Several different 3D printing processes have been invented during the years. But it is the fused deposition modeling (FDM) which was one of the first invented that is considered the most popular today. Even though the FDM process is the most popular, it still s...

  12. Handbook of 3D integration

    Garrou , Philip; Ramm , Peter

    2014-01-01

    Edited by key figures in 3D integration and written by top authors from high-tech companies and renowned research institutions, this book covers the intricate details of 3D process technology.As such, the main focus is on silicon via formation, bonding and debonding, thinning, via reveal and backside processing, both from a technological and a materials science perspective. The last part of the book is concerned with assessing and enhancing the reliability of the 3D integrated devices, which is a prerequisite for the large-scale implementation of this emerging technology. Invaluable reading fo

  13. Exploration of 3D Printing

    Lin, Zeyu

    2014-01-01

    3D printing technology is introduced and defined in this Thesis. Some methods of 3D printing are illustrated and their principles are explained with pictures. Most of the essential parts are presented with pictures and their effects are explained within the whole system. Problems on Up! Plus 3D printer are solved and a DIY product is made with this machine. The processes of making product are recorded and the items which need to be noticed during the process are the highlight in this th...

  14. Tuotekehitysprojekti: 3D-tulostin

    Pihlajamäki, Janne

    2011-01-01

    Opinnäytetyössä tutustuttiin 3D-tulostamisen teknologiaan. Työssä käytiin läpi 3D-tulostimesta tehty tuotekehitysprojekti. Sen lisäksi esiteltiin yleisellä tasolla tuotekehitysprosessi ja syntyneiden tulosten mahdollisia suojausmenetelmiä. Tavoitteena tässä työssä oli kehittää markkinoilta jo löytyvää kotitulostin-tasoista 3D-laiteteknologiaa lähemmäksi ammattilaistason ratkaisua. Tavoitteeseen pyrittiin keskittymällä parantamaan laitteella saavutettavaa tulostustarkkuutta ja -nopeutt...

  15. Color 3D Reverse Engineering

    2002-01-01

    This paper presents a principle and a method of col or 3D laser scanning measurement. Based on the fundamental monochrome 3D measureme nt study, color information capture, color texture mapping, coordinate computati on and other techniques are performed to achieve color 3D measurement. The syste m is designed and composed of a line laser light emitter, one color CCD camera, a motor-driven rotary filter, a circuit card and a computer. Two steps in captu ring object's images in the measurement process: Firs...

  16. 3-D neutron transport benchmarks

    A set of 3-D neutron transport benchmark problems proposed by the Osaka University to NEACRP in 1988 has been calculated by many participants and the corresponding results are summarized in this report. The results of Keff, control rod worth and region-averaged fluxes for the four proposed core models, calculated by using various 3-D transport codes are compared and discussed. The calculational methods used were: Monte Carlo, Discrete Ordinates (Sn), Spherical Harmonics (Pn), Nodal Transport and others. The solutions of the four core models are quite useful as benchmarks for checking the validity of 3-D neutron transport codes

  17. 3D on the internet

    Puntar, Matej

    2012-01-01

    The purpose of this thesis is the presentation of already established and new technologies of displaying 3D content in a web browser. The thesis begins with a short presentation of the history of 3D content available on the internet and its development together with advantages and disadvantages of individual technologies. The latter two are described in detail as well is their use and the differences among them. Special emphasis has been given to WebGL, the newest technology of 3D conte...

  18. Heterodyne 3D ghost imaging

    Yang, Xu; Zhang, Yong; Yang, Chenghua; Xu, Lu; Wang, Qiang; Zhao, Yuan

    2016-06-01

    Conventional three dimensional (3D) ghost imaging measures range of target based on pulse fight time measurement method. Due to the limit of data acquisition system sampling rate, range resolution of the conventional 3D ghost imaging is usually low. In order to take off the effect of sampling rate to range resolution of 3D ghost imaging, a heterodyne 3D ghost imaging (HGI) system is presented in this study. The source of HGI is a continuous wave laser instead of pulse laser. Temporal correlation and spatial correlation of light are both utilized to obtain the range image of target. Through theory analysis and numerical simulations, it is demonstrated that HGI can obtain high range resolution image with low sampling rate.

  19. Conducting polymer 3D microelectrodes

    Sasso, Luigi; Vazquez, Patricia; Vedarethinam, Indumathi;

    2010-01-01

    Conducting polymer 3D microelectrodes have been fabricated for possible future neurological applications. A combination of micro-fabrication techniques and chemical polymerization methods has been used to create pillar electrodes in polyaniline and polypyrrole. The thin polymer films obtained...

  20. Main: TATCCAYMOTIFOSRAMY3D [PLACE

    Full Text Available TATCCAYMOTIFOSRAMY3D S000256 01-August-2006 (last modified) kehi TATCCAY motif found in rice (O. ... otif and G motif (see S000130) are responsible for sugar ... repression (Toyofuku et al. 1998); GATA; amylase; ...

  1. Combinatorial 3D Mechanical Metamaterials

    Coulais, Corentin; Teomy, Eial; de Reus, Koen; Shokef, Yair; van Hecke, Martin

    2015-03-01

    We present a class of elastic structures which exhibit 3D-folding motion. Our structures consist of cubic lattices of anisotropic unit cells that can be tiled in a complex combinatorial fashion. We design and 3d-print this complex ordered mechanism, in which we combine elastic hinges and defects to tailor the mechanics of the material. Finally, we use this large design space to encode smart functionalities such as surface patterning and multistability.

  2. 3D Face Appearance Model

    Lading, Brian; Larsen, Rasmus; Åström, Kalle

    2006-01-01

    We build a 3d face shape model, including inter- and intra-shape variations, derive the analytical jacobian of its resulting 2d rendered image, and show example of its fitting performance with light, pose, id, expression and texture variations.}......We build a 3d face shape model, including inter- and intra-shape variations, derive the analytical jacobian of its resulting 2d rendered image, and show example of its fitting performance with light, pose, id, expression and texture variations.}...

  3. 3D Face Apperance Model

    Lading, Brian; Larsen, Rasmus; Astrom, K

    2006-01-01

    We build a 3D face shape model, including inter- and intra-shape variations, derive the analytical Jacobian of its resulting 2D rendered image, and show example of its fitting performance with light, pose, id, expression and texture variations......We build a 3D face shape model, including inter- and intra-shape variations, derive the analytical Jacobian of its resulting 2D rendered image, and show example of its fitting performance with light, pose, id, expression and texture variations...

  4. AI 3D Cybug Gaming

    Ahmed, Zeeshan

    2010-01-01

    In this short paper I briefly discuss 3D war Game based on artificial intelligence concepts called AI WAR. Going in to the details, I present the importance of CAICL language and how this language is used in AI WAR. Moreover I also present a designed and implemented 3D War Cybug for AI WAR using CAICL and discus the implemented strategy to defeat its enemies during the game life.

  5. Effects of electrical noise to a knee joint on quiet bipedal stance and treadmill walking.

    Kimura, T; Taki, C; Shiozawa, N; Kouzaki, M

    2013-01-01

    The present study assessed whether an unperceivable, noise-like electrical stimulation of a knee joint enhances the stability of quiet bipedal stance and treadmill walking in young subjects. The results showed that the slow postural sway measures in quiet bipedal stance were significantly reduced by the electrical noise (P<0.05). In the treadmill walking, low frequency component (below 1 Hz) of mediolateral acceleration, measured at the third lumbar vertebra, significantly decreased with the electrical noise (P<0.05), while there were no changes in the anteroposterior and vertical directions. These results indicate that the electrical noise to a knee joint can be applied to enhance postural control in quiet bipedal stance and treadmill walking. PMID:24110917

  6. Monocular model-based 3D tracking of rigid objects

    Lepetit, Vincent

    2014-01-01

    Many applications require tracking complex 3D objects. These include visual serving of robotic arms on specific target objects, Augmented Reality systems that require real time registration of the object to be augmented, and head tracking systems that sophisticated interfaces can use. Computer vision offers solutions that are cheap, practical and non-invasive. ""Monocular Model-Based 3D Tracking of Rigid Objects"" reviews the different techniques and approaches that have been developed by industry and research. First, important mathematical tools are introduced: camera representation, robust e

  7. From 3D view to 3D print

    Dima, M.; Farisato, G.; Bergomi, M.; Viotto, V.; Magrin, D.; Greggio, D.; Farinato, J.; Marafatto, L.; Ragazzoni, R.; Piazza, D.

    2014-08-01

    In the last few years 3D printing is getting more and more popular and used in many fields going from manufacturing to industrial design, architecture, medical support and aerospace. 3D printing is an evolution of bi-dimensional printing, which allows to obtain a solid object from a 3D model, realized with a 3D modelling software. The final product is obtained using an additive process, in which successive layers of material are laid down one over the other. A 3D printer allows to realize, in a simple way, very complex shapes, which would be quite difficult to be produced with dedicated conventional facilities. Thanks to the fact that the 3D printing is obtained superposing one layer to the others, it doesn't need any particular work flow and it is sufficient to simply draw the model and send it to print. Many different kinds of 3D printers exist based on the technology and material used for layer deposition. A common material used by the toner is ABS plastics, which is a light and rigid thermoplastic polymer, whose peculiar mechanical properties make it diffusely used in several fields, like pipes production and cars interiors manufacturing. I used this technology to create a 1:1 scale model of the telescope which is the hardware core of the space small mission CHEOPS (CHaracterising ExOPlanets Satellite) by ESA, which aims to characterize EXOplanets via transits observations. The telescope has a Ritchey-Chrétien configuration with a 30cm aperture and the launch is foreseen in 2017. In this paper, I present the different phases for the realization of such a model, focusing onto pros and cons of this kind of technology. For example, because of the finite printable volume (10×10×12 inches in the x, y and z directions respectively), it has been necessary to split the largest parts of the instrument in smaller components to be then reassembled and post-processed. A further issue is the resolution of the printed material, which is expressed in terms of layers

  8. Photochemical Copper Coating on 3D Printed Thermoplastics

    Yung, Winco K. C.; Sun, Bo; Huang, Junfeng; Jin, Yingdi; Meng, Zhengong; Choy, Hang Shan; Cai, Zhixiang; Li, Guijun; Ho, Cheuk Lam; Yang, Jinlong; Wong, Wai Yeung

    2016-08-01

    3D printing using thermoplastics has become very popular in recent years, however, it is challenging to provide a metal coating on 3D objects without using specialized and expensive tools. Herein, a novel acrylic paint containing malachite for coating on 3D printed objects is introduced, which can be transformed to copper via one-step laser treatment. The malachite containing pigment can be used as a commercial acrylic paint, which can be brushed onto 3D printed objects. The material properties and photochemical transformation processes have been comprehensively studied. The underlying physics of the photochemical synthesis of copper was characterized using density functional theory calculations. After laser treatment, the surface coating of the 3D printed objects was transformed to copper, which was experimentally characterized by XRD. 3D printed prototypes, including model of the Statue of Liberty covered with a copper surface coating and a robotic hand with copper interconnections, are demonstrated using this painting method. This composite material can provide a novel solution for coating metals on 3D printed objects. The photochemical reduction analysis indicates that the copper rust in malachite form can be remotely and photo-chemically reduced to pure copper with sufficient photon energy.

  9. Photochemical Copper Coating on 3D Printed Thermoplastics

    Yung, Winco K. C.; Sun, Bo; Huang, Junfeng; Jin, Yingdi; Meng, Zhengong; Choy, Hang Shan; Cai, Zhixiang; Li, Guijun; Ho, Cheuk Lam; Yang, Jinlong; Wong, Wai Yeung

    2016-01-01

    3D printing using thermoplastics has become very popular in recent years, however, it is challenging to provide a metal coating on 3D objects without using specialized and expensive tools. Herein, a novel acrylic paint containing malachite for coating on 3D printed objects is introduced, which can be transformed to copper via one-step laser treatment. The malachite containing pigment can be used as a commercial acrylic paint, which can be brushed onto 3D printed objects. The material properties and photochemical transformation processes have been comprehensively studied. The underlying physics of the photochemical synthesis of copper was characterized using density functional theory calculations. After laser treatment, the surface coating of the 3D printed objects was transformed to copper, which was experimentally characterized by XRD. 3D printed prototypes, including model of the Statue of Liberty covered with a copper surface coating and a robotic hand with copper interconnections, are demonstrated using this painting method. This composite material can provide a novel solution for coating metals on 3D printed objects. The photochemical reduction analysis indicates that the copper rust in malachite form can be remotely and photo-chemically reduced to pure copper with sufficient photon energy. PMID:27501761

  10. Photochemical Copper Coating on 3D Printed Thermoplastics.

    Yung, Winco K C; Sun, Bo; Huang, Junfeng; Jin, Yingdi; Meng, Zhengong; Choy, Hang Shan; Cai, Zhixiang; Li, Guijun; Ho, Cheuk Lam; Yang, Jinlong; Wong, Wai Yeung

    2016-01-01

    3D printing using thermoplastics has become very popular in recent years, however, it is challenging to provide a metal coating on 3D objects without using specialized and expensive tools. Herein, a novel acrylic paint containing malachite for coating on 3D printed objects is introduced, which can be transformed to copper via one-step laser treatment. The malachite containing pigment can be used as a commercial acrylic paint, which can be brushed onto 3D printed objects. The material properties and photochemical transformation processes have been comprehensively studied. The underlying physics of the photochemical synthesis of copper was characterized using density functional theory calculations. After laser treatment, the surface coating of the 3D printed objects was transformed to copper, which was experimentally characterized by XRD. 3D printed prototypes, including model of the Statue of Liberty covered with a copper surface coating and a robotic hand with copper interconnections, are demonstrated using this painting method. This composite material can provide a novel solution for coating metals on 3D printed objects. The photochemical reduction analysis indicates that the copper rust in malachite form can be remotely and photo-chemically reduced to pure copper with sufficient photon energy. PMID:27501761

  11. YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters

    Schild, Jonas; Seele, Sven; Masuch, Maic

    2012-03-01

    Along with the success of the digitally revived stereoscopic cinema, events beyond 3D movies become attractive for movie theater operators, i.e. interactive 3D games. In this paper, we present a case that explores possible challenges and solutions for interactive 3D games to be played by a movie theater audience. We analyze the setting and showcase current issues related to lighting and interaction. Our second focus is to provide gameplay mechanics that make special use of stereoscopy, especially depth-based game design. Based on these results, we present YouDash3D, a game prototype that explores public stereoscopic gameplay in a reduced kiosk setup. It features live 3D HD video stream of a professional stereo camera rig rendered in a real-time game scene. We use the effect to place the stereoscopic effigies of players into the digital game. The game showcases how stereoscopic vision can provide for a novel depth-based game mechanic. Projected trigger zones and distributed clusters of the audience video allow for easy adaptation to larger audiences and 3D movie theater gaming.

  12. Intelligent robotics research at Waterloo

    Wong, Andrew K. C.

    1993-01-01

    The paper presents the recent intelligent robotics research being carried out at the PAMI Lab of the University of Waterloo, Waterloo, Ontario. The intelligence control of manipulators is directed and guided by 3-D vision. It is implemented for a mobile robot and robot manipulators in a workcell. The intelligent robotic system is capable of: (1) real-time recognition and location of 3-D objects and obstacles with a single camera system mounted on the robot arm; (2) optimal trajectory planning for a robotic manipulator with obstacle and singularity avoidance capability; and (3) vision directed navigation of a mobile robot. Application of this technology to industrial and space station projects is included in the discussion.

  13. Remote 3D Medical Consultation

    Welch, Greg; Sonnenwald, Diane H.; Fuchs, Henry; Cairns, Bruce; Mayer-Patel, Ketan; Yang, Ruigang; State, Andrei; Towles, Herman; Ilie, Adrian; Krishnan, Srinivas; Söderholm, Hanna M.

    Two-dimensional (2D) video-based telemedical consultation has been explored widely in the past 15-20 years. Two issues that seem to arise in most relevant case studies are the difficulty associated with obtaining the desired 2D camera views, and poor depth perception. To address these problems we are exploring the use of a small array of cameras to synthesize a spatially continuous range of dynamic three-dimensional (3D) views of a remote environment and events. The 3D views can be sent across wired or wireless networks to remote viewers with fixed displays or mobile devices such as a personal digital assistant (PDA). The viewpoints could be specified manually or automatically via user head or PDA tracking, giving the remote viewer virtual head- or hand-slaved (PDA-based) remote cameras for mono or stereo viewing. We call this idea remote 3D medical consultation (3DMC). In this article we motivate and explain the vision for 3D medical consultation; we describe the relevant computer vision/graphics, display, and networking research; we present a proof-of-concept prototype system; and we present some early experimental results supporting the general hypothesis that 3D remote medical consultation could offer benefits over conventional 2D televideo.

  14. Materialedreven 3d digital formgivning

    Hansen, Flemming Tvede

    2010-01-01

    Formålet med forskningsprojektet er for det første at understøtte keramikeren i at arbejde eksperimenterende med digital formgivning, og for det andet at bidrage til en tværfaglig diskurs om brugen af digital formgivning. Forskningsprojektet fokuserer på 3d formgivning og derved på 3d digital...... formgivning og Rapid Prototyping (RP). RP er en fællesbetegnelse for en række af de teknikker, der muliggør at overføre den digitale form til 3d fysisk form. Forskningsprojektet koncentrerer sig om to overordnede forskningsspørgsmål. Det første handler om, hvordan viden og erfaring indenfor det keramiske...... fagområde kan blive udnyttet i forhold til 3d digital formgivning. Det andet handler om, hvad en sådan tilgang kan bidrage med, og hvordan den kan blive udnyttet i et dynamisk samspil med det keramiske materiale i formgivningen af 3d keramiske artefakter. Materialedreven formgivning er karakteriseret af en...

  15. Novel 3D media technologies

    Dagiuklas, Tasos

    2015-01-01

    This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcas...

  16. 3D future internet media

    Dagiuklas, Tasos

    2014-01-01

    This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that co...

  17. 3D Printing: 3D Printing of Shape Memory Polymers for Flexible Electronic Devices (Adv. Mater. 22/2016).

    Zarek, Matt; Layani, Michael; Cooperstein, Ido; Sachyani, Ela; Cohn, Daniel; Magdassi, Shlomo

    2016-06-01

    On page 4449, D. Cohn, S. Magdassi, and co-workers describe a general and facile method based on 3D printing of methacrylated macromonomers to fabricate shape-memory objects that can be used in flexible and responsive electrical circuits. Such responsive objects can be used in the fabrication of soft robotics, minimal invasive medical devices, sensors, and wearable electronics. The use of 3D printing overcomes the poor processing characteristics of thermosets and enables complex geometries that are not easily accessible by other techniques. PMID:27273436

  18. Trend Analysis for the Market and Application Development of 3D Printing

    Chin-Ching Yeh

    2014-01-01

    In 2011, the Economist newspaper declared the advent of 3D printing, also known as Additive Manufacturing (AM), to herald the start of the Third Industrial Revolution. Chris Anderson, originator of the “long-tail theory”, not only authored Makers, a book on3D printing, but also co-founded 3D Robotics to realize his vision for the potential of 3D printing by applying his perspectives embedded in his book. Nevertheless, opposing viewpoints suggest that 3D printing may not be the game changer it...

  19. Modification of 3D milling machine to 3D printer

    Halamíček, Lukáš

    2015-01-01

    Tato práce se zabývá přestavbou gravírovací frézky na 3D tiskárnu. V první části se práce zabývá možnými technologiemi 3D tisku a možností jejich využití u přestavby. Dále jsou popsány a vybrány vhodné součásti pro přestavbu. V další části je realizováno řízení ohřevu podložky, trysky a řízení posuvu drátu pomocí softwaru TwinCat od společnosti Beckhoff na průmyslovém počítači. Výsledkem práce by měla být oživená 3D tiskárna. This thesis deals with rebuilding of engraving machine to 3D pri...

  20. 3D Imager and Method for 3D imaging

    Kumar, P.; Staszewski, R.; Charbon, E.

    2013-01-01

    3D imager comprising at least one pixel, each pixel comprising a photodetectorfor detecting photon incidence and a time-to-digital converter system configured for referencing said photon incidence to a reference clock, and further comprising a reference clock generator provided for generating the re

  1. Validation of TRAB-3D

    TRAB-3D is a reactor dynamics code with three-dimensional neutronics coupled to core and circuit thermal-hydraulics. The code, entirely developed at VTT, can be used in transient and accident analyses of boiling (BWR) and pressurized water (PWR) reactors with rectangular fuel bundle geometry. The validation history of TRAB-3D includes calculation of international benchmark exercises, as well as comparisons with measured data from real plant transients. The most recent validation case is a load rejection test performed at the Olkiluoto 1 nuclear power plant in 1998 in connection with the power uprating project. The fact that there is local power measurement data available from this test makes it a suitable case for three-dimensional core model validation. The agreement between the results of the TRAB-3D calculation and the measurements is very good. (orig.)

  2. Crowded Field 3D Spectroscopy

    Becker, T; Roth, M M; Becker, Thomas; Fabrika, Sergei; Roth, Martin M.

    2003-01-01

    The quantitative spectroscopy of stellar objects in complex environments is mainly limited by the ability of separating the object from the background. Standard slit spectroscopy, restricting the field of view to one dimension, is obviously not the proper technique in general. The emerging Integral Field (3D) technique with spatially resolved spectra of a two-dimensional field of view provides a great potential for applying advanced subtraction methods. In this paper an image reconstruction algorithm to separate point sources and a smooth background is applied to 3D data. Several performance tests demonstrate the photometric quality of the method. The algorithm is applied to real 3D observations of a sample Planetary Nebula in M31, whose spectrum is contaminated by the bright and complex galaxy background. The ability of separating sources is also studied in a crowded stellar field in M33.

  3. Markerless 3D Face Tracking

    Walder, Christian; Breidt, Martin; Bulthoff, Heinrich;

    2009-01-01

    We present a novel algorithm for the markerless tracking of deforming surfaces such as faces. We acquire a sequence of 3D scans along with color images at 40Hz. The data is then represented by implicit surface and color functions, using a novel partition-of-unity type method of efficiently...... combining local regressors using nearest neighbor searches. Both these functions act on the 4D space of 3D plus time, and use temporal information to handle the noise in individual scans. After interactive registration of a template mesh to the first frame, it is then automatically deformed to track...... the scanned surface, using the variation of both shape and color as features in a dynamic energy minimization problem. Our prototype system yields high-quality animated 3D models in correspondence, at a rate of approximately twenty seconds per timestep. Tracking results for faces and other objects...

  4. 3D vector flow imaging

    Pihl, Michael Johannes

    The main purpose of this PhD project is to develop an ultrasonic method for 3D vector flow imaging. The motivation is to advance the field of velocity estimation in ultrasound, which plays an important role in the clinic. The velocity of blood has components in all three spatial dimensions, yet...... conventional methods can estimate only the axial component. Several approaches for 3D vector velocity estimation have been suggested, but none of these methods have so far produced convincing in vivo results nor have they been adopted by commercial manufacturers. The basis for this project is the Transverse...... on the TO fields are suggested. They can be used to optimize the TO method. In the third part, a TO method for 3D vector velocity estimation is proposed. It employs a 2D phased array transducer and decouples the velocity estimation into three velocity components, which are estimated simultaneously based on 5...

  5. 3D-grafiikkamoottori mobiililaitteille

    Vahlman, Lauri

    2014-01-01

    Tässä insinöörityössä käydään läpi mobiililaitteille suunnatun yksinkertaisen 3D-grafiikkamoottorin suunnittelu ja toteutus käyttäen OpenGL ES -rajapintaa. Työssä esitellään grafiikkamoottorin toteutuksessa käytettyjä tekniikoita sekä tutustutaan moottorin rakenteeseen ja toteutuksellisiin yksityiskohtiin. Työn alkupuolella tutustutaan myös modernin 3D-grafiikan yleisiin periaatteisiin ja toimintaan sekä käydään läpi 3D-grafiikkaan liittyviä suorituskykyongelmia. Työn loppupuolella esitel...

  6. Long-term 3D map maintenance in dynamic environments

    Pomerleau, François; Krüsi, Philipp; Colas, Francis; Furgale, Paul; Siegwart, Roland

    2014-01-01

    New applications of mobile robotics in dynamic urban areas require more than the single-session geometric maps that have dominated simultaneous localization and mapping (SLAM) research to date; maps must be updated as the environment changes and include a semantic layer (such as road network information) to aid motion planning in dynamic environments. We present an algorithm for long-term localization and mapping in real time using a three-dimensional (3D) laser scanner. The system infers the...

  7. 3D Computations and Experiments

    Couch, R; Faux, D; Goto, D; Nikkel, D

    2004-04-05

    This project consists of two activities. Task A, Simulations and Measurements, combines all the material model development and associated numerical work with the materials-oriented experimental activities. The goal of this effort is to provide an improved understanding of dynamic material properties and to provide accurate numerical representations of those properties for use in analysis codes. Task B, ALE3D Development, involves general development activities in the ALE3D code with the focus of improving simulation capabilities for problems of mutual interest to DoD and DOE. Emphasis is on problems involving multi-phase flow, blast loading of structures and system safety/vulnerability studies.

  8. 3D proton beam micromachining

    Focused high energy ion beam micromachining is the newest of the micromachining techniques. There are about 50 scanning proton microprobe facilities worldwide, but so far only few of them showed activity in this promising field. High energy ion beam micromachining using a direct-write scanning MeV ion beam is capable of producing 3D microstructures and components with well defined lateral and depth geometry. The technique has high potential in the manufacture of 3D molds, stamps, and masks for X-ray lithography (LIGA), and also in the rapid prototyping of microcomponents either for research purposes or for components testing prior to batch production. (R.P.)

  9. Portable 3D laser-camera calibration system with color fusion for SLAM

    Javier Navarrete; Diego Viejo; Miguel Cazorla

    2013-01-01

    Nowadays, the use of RGB-D sensors have focused a lot of research in computer vision and robotics. These kinds of sensors, like Kinect, allow to obtain 3D data together with color information. However, their working range is limited to less than 10 meters, making them useless in some robotics applications, like outdoor mapping. In these environments, 3D lasers, working in ranges of 20-80 meters, are better. But 3D lasers do not usually provide color information. A simple 2D camera can be used...

  10. Making Inexpensive 3-D Models

    Manos, Harry

    2016-01-01

    Visual aids are important to student learning, and they help make the teacher's job easier. Keeping with the "TPT" theme of "The Art, Craft, and Science of Physics Teaching," the purpose of this article is to show how teachers, lacking equipment and funds, can construct a durable 3-D model reference frame and a model gravity…

  11. 3D Face Appearance Model

    Lading, Brian; Larsen, Rasmus; Åström, Kalle

    2006-01-01

    We build a 3d face shape model, including inter- and intra-shape variations, derive the analytical jacobian of its resulting 2d rendered image, and show example of its fitting performance with light, pose, id, expression and texture variations.}

  12. 3D Face Apperance Model

    Lading, Brian; Larsen, Rasmus; Astrom, K

    2006-01-01

    We build a 3D face shape model, including inter- and intra-shape variations, derive the analytical Jacobian of its resulting 2D rendered image, and show example of its fitting performance with light, pose, id, expression and texture variations

  13. 3D Printing: Exploring Capabilities

    Samuels, Kyle; Flowers, Jim

    2015-01-01

    As 3D printers become more affordable, schools are using them in increasing numbers. They fit well with the emphasis on product design in technology and engineering education, allowing students to create high-fidelity physical models to see and test different iterations in their product designs. They may also help students to "think in three…

  14. 3D terahertz beam profiling

    Pedersen, Pernille Klarskov; Strikwerda, Andrew; Wang, Tianwu;

    2013-01-01

    We present a characterization of THz beams generated in both a two-color air plasma and in a LiNbO3 crystal. Using a commercial THz camera, we record intensity images as a function of distance through the beam waist, from which we extract 2D beam profiles and visualize our measurements into 3D beam...

  15. Viewing galaxies in 3D

    Krajnović, Davor

    2016-01-01

    Thanks to a technique that reveals galaxies in 3D, astronomers can now show that many galaxies have been wrongly classified. Davor Krajnovi\\'c argues that the classification scheme proposed 85 years ago by Edwin Hubble now needs to be revised.

  16. Neuromechanical Control for Dynamic Bipedal Walking with Reduced Impact Forces

    Widenka, Johannes; Xiong, Xiaofeng; Matthias Braun, Jan;

    2016-01-01

    Human walking emerges from an intricate interaction of nervous and musculoskeletal systems. Inspired by this principle, we integrate neural control and muscle-like mechanisms to achieve neuromechanical control of the biped robot RunBot. As a result, the neuromechanical controller enables RunBot t......Bot to perform more human-like walking and reduce impact force during walking, compared to original neural control. Moreover, it also generates adaptive joint motions of RunBot; thereby allowing it to deal with different terrains......Human walking emerges from an intricate interaction of nervous and musculoskeletal systems. Inspired by this principle, we integrate neural control and muscle-like mechanisms to achieve neuromechanical control of the biped robot RunBot. As a result, the neuromechanical controller enables Run...

  17. Form and function of the human and chimpanzee forefoot: implications for early hominin bipedalism.

    Fernández, Peter J; Holowka, Nicholas B; Demes, Brigitte; Jungers, William L

    2016-01-01

    During bipedal walking, modern humans dorsiflex their forefoot at the metatarsophalangeal joints (MTPJs) prior to push off, which tightens the plantar soft tissues to convert the foot into a stiff propulsive lever. Particular features of metatarsal head morphology such as "dorsal doming" are thought to facilitate this stiffening mechanism. In contrast, chimpanzees are believed to possess MTPJ morphology that precludes high dorsiflexion excursions during terrestrial locomotion. The morphological affinity of the metatarsal heads has been used to reconstruct locomotor behavior in fossil hominins, but few studies have provided detailed empirical data to validate the assumed link between morphology and function at the MTPJs. Using three-dimensional kinematic and morphometric analyses, we show that humans push off with greater peak dorsiflexion angles at all MTPJs than do chimpanzees during bipedal and quadrupedal walking, with the greatest disparity occurring at MTPJ 1. Among MTPJs 2-5, both species exhibit decreasing peak angles from medial to lateral. This kinematic pattern is mirrored in the morphometric analyses of metatarsal head shape. Analyses of Australopithecus afarensis metatarsals reveal morphology intermediate between humans and chimpanzees, suggesting that this species used different bipedal push-off kinematics than modern humans, perhaps resulting in a less efficient form of bipedalism. PMID:27464580

  18. Laetoli footprints reveal bipedal gait biomechanics different from those of modern humans and chimpanzees.

    Hatala, Kevin G; Demes, Brigitte; Richmond, Brian G

    2016-08-17

    Bipedalism is a key adaptation that shaped human evolution, yet the timing and nature of its evolution remain unclear. Here we use new experimentally based approaches to investigate the locomotor mechanics preserved by the famous Pliocene hominin footprints from Laetoli, Tanzania. We conducted footprint formation experiments with habitually barefoot humans and with chimpanzees to quantitatively compare their footprints to those preserved at Laetoli. Our results show that the Laetoli footprints are morphologically distinct from those of both chimpanzees and habitually barefoot modern humans. By analysing biomechanical data that were collected during the human experiments we, for the first time, directly link differences between the Laetoli and modern human footprints to specific biomechanical variables. We find that the Laetoli hominin probably used a more flexed limb posture at foot strike than modern humans when walking bipedally. The Laetoli footprints provide a clear snapshot of an early hominin bipedal gait that probably involved a limb posture that was slightly but significantly different from our own, and these data support the hypothesis that important evolutionary changes to hominin bipedalism occurred within the past 3.66 Myr. PMID:27488647

  19. Priprava 3D modelov za 3D tisk

    Pikovnik, Tomaž

    2015-01-01

    Po mnenju nekaterih strokovnjakov bo aditivna proizvodnja (ali 3D tiskanje) spremenila proizvodnjo industrijo, saj si bo vsak posameznik lahko natisnil svoj objekt po želji. V diplomski nalogi so predstavljene nekatere tehnologije aditivne proizvodnje. V nadaljevanju diplomske naloge je predstavljena izdelava makete hiše v merilu 1:100, vse od modeliranja do tiskanja. Poseben poudarek je posvečen predelavi modela, da je primeren za tiskanje, kjer je razvit pristop za hitrejše i...

  20. Post processing of 3D models for 3D printing

    Pikovnik, Tomaž

    2015-01-01

    According to the opinion of some experts the additive manufacturing or 3D printing will change manufacturing industry, because any individual could print their own model according to his or her wishes. In this graduation thesis some of the additive manufacturing technologies are presented. Furthermore in the production of house scale model in 1:100 is presented, starting from modeling to printing. Special attention is given to postprocessing of the building model elements us...

  1. DYNA3D2000*, Explicit 3-D Hydrodynamic FEM Program

    1 - Description of program or function: DYNA3D2000 is a nonlinear explicit finite element code for analyzing 3-D structures and solid continuum. The code is vectorized and available on several computer platforms. The element library includes continuum, shell, beam, truss and spring/damper elements to allow maximum flexibility in modeling physical problems. Many materials are available to represent a wide range of material behavior, including elasticity, plasticity, composites, thermal effects and rate dependence. In addition, DYNA3D has a sophisticated contact interface capability, including frictional sliding, single surface contact and automatic contact generation. 2 - Method of solution: Discretization of a continuous model transforms partial differential equations into algebraic equations. A numerical solution is then obtained by solving these algebraic equations through a direct time marching scheme. 3 - Restrictions on the complexity of the problem: Recent software improvements have eliminated most of the user identified limitations with dynamic memory allocation and a very large format description that has pushed potential problem sizes beyond the reach of most users. The dominant restrictions remain in code execution speed and robustness, which the developers constantly strive to improve

  2. 3D printing facilitated scaffold-free tissue unit fabrication

    Tissue spheroids hold great potential in tissue engineering as building blocks to assemble into functional tissues. To date, agarose molds have been extensively used to facilitate fusion process of tissue spheroids. As a molding material, agarose typically requires low temperature plates for gelation and/or heated dispenser units. Here, we proposed and developed an alginate-based, direct 3D mold-printing technology: 3D printing microdroplets of alginate solution into biocompatible, bio-inert alginate hydrogel molds for the fabrication of scaffold-free tissue engineering constructs. Specifically, we developed a 3D printing technology to deposit microdroplets of alginate solution on calcium containing substrates in a layer-by-layer fashion to prepare ring-shaped 3D hydrogel molds. Tissue spheroids composed of 50% endothelial cells and 50% smooth muscle cells were robotically placed into the 3D printed alginate molds using a 3D printer, and were found to rapidly fuse into toroid-shaped tissue units. Histological and immunofluorescence analysis indicated that the cells secreted collagen type I playing a critical role in promoting cell–cell adhesion, tissue formation and maturation. (paper)

  3. 3D printing facilitated scaffold-free tissue unit fabrication.

    Tan, Yu; Richards, Dylan J; Trusk, Thomas C; Visconti, Richard P; Yost, Michael J; Kindy, Mark S; Drake, Christopher J; Argraves, William Scott; Markwald, Roger R; Mei, Ying

    2014-06-01

    Tissue spheroids hold great potential in tissue engineering as building blocks to assemble into functional tissues. To date, agarose molds have been extensively used to facilitate fusion process of tissue spheroids. As a molding material, agarose typically requires low temperature plates for gelation and/or heated dispenser units. Here, we proposed and developed an alginate-based, direct 3D mold-printing technology: 3D printing microdroplets of alginate solution into biocompatible, bio-inert alginate hydrogel molds for the fabrication of scaffold-free tissue engineering constructs. Specifically, we developed a 3D printing technology to deposit microdroplets of alginate solution on calcium containing substrates in a layer-by-layer fashion to prepare ring-shaped 3D hydrogel molds. Tissue spheroids composed of 50% endothelial cells and 50% smooth muscle cells were robotically placed into the 3D printed alginate molds using a 3D printer, and were found to rapidly fuse into toroid-shaped tissue units. Histological and immunofluorescence analysis indicated that the cells secreted collagen type I playing a critical role in promoting cell-cell adhesion, tissue formation and maturation. PMID:24717646

  4. Automated 3D reconstruction of interiors with multiple scan views

    Sequeira, Vitor; Ng, Kia C.; Wolfart, Erik; Goncalves, Joao G. M.; Hogg, David C.

    1998-12-01

    This paper presents two integrated solutions for realistic 3D model acquisition and reconstruction; an early prototype, in the form of a push trolley, and a later prototype in the form of an autonomous robot. The systems encompass all hardware and software required, from laser and video data acquisition, processing and output of texture-mapped 3D models in VRML format, to batteries for power supply and wireless network communications. The autonomous version is also equipped with a mobile platform and other sensors for the purpose of automatic navigation. The applications for such a system range from real estate and tourism (e.g., showing a 3D computer model of a property to a potential buyer or tenant) or as tool for content creation (e.g., creating 3D models of heritage buildings or producing broadcast quality virtual studios). The system can also be used in industrial environments as a reverse engineering tool to update the design of a plant, or as a 3D photo-archive for insurance purposes. The system is Internet compatible: the photo-realistic models can be accessed via the Internet and manipulated interactively in 3D using a common Web browser with a VRML plug-in. Further information and example reconstructed models are available on- line via the RESOLV web-page at http://www.scs.leeds.ac.uk/resolv/.

  5. 3-D Imaging Systems for Agricultural Applications—A Review

    Vázquez-Arellano, Manuel; Griepentrog, Hans W.; Reiser, David; Paraforos, Dimitris S.

    2016-01-01

    Efficiency increase of resources through automation of agriculture requires more information about the production process, as well as process and machinery status. Sensors are necessary for monitoring the status and condition of production by recognizing the surrounding structures such as objects, field structures, natural or artificial markers, and obstacles. Currently, three dimensional (3-D) sensors are economically affordable and technologically advanced to a great extent, so a breakthrough is already possible if enough research projects are commercialized. The aim of this review paper is to investigate the state-of-the-art of 3-D vision systems in agriculture, and the role and value that only 3-D data can have to provide information about environmental structures based on the recent progress in optical 3-D sensors. The structure of this research consists of an overview of the different optical 3-D vision techniques, based on the basic principles. Afterwards, their application in agriculture are reviewed. The main focus lays on vehicle navigation, and crop and animal husbandry. The depth dimension brought by 3-D sensors provides key information that greatly facilitates the implementation of automation and robotics in agriculture. PMID:27136560

  6. 3-D Imaging Systems for Agricultural Applications-A Review.

    Vázquez-Arellano, Manuel; Griepentrog, Hans W; Reiser, David; Paraforos, Dimitris S

    2016-01-01

    Efficiency increase of resources through automation of agriculture requires more information about the production process, as well as process and machinery status. Sensors are necessary for monitoring the status and condition of production by recognizing the surrounding structures such as objects, field structures, natural or artificial markers, and obstacles. Currently, three dimensional (3-D) sensors are economically affordable and technologically advanced to a great extent, so a breakthrough is already possible if enough research projects are commercialized. The aim of this review paper is to investigate the state-of-the-art of 3-D vision systems in agriculture, and the role and value that only 3-D data can have to provide information about environmental structures based on the recent progress in optical 3-D sensors. The structure of this research consists of an overview of the different optical 3-D vision techniques, based on the basic principles. Afterwards, their application in agriculture are reviewed. The main focus lays on vehicle navigation, and crop and animal husbandry. The depth dimension brought by 3-D sensors provides key information that greatly facilitates the implementation of automation and robotics in agriculture. PMID:27136560

  7. 3-D Imaging Systems for Agricultural Applications—A Review

    Manuel Vázquez-Arellano

    2016-04-01

    Full Text Available Efficiency increase of resources through automation of agriculture requires more information about the production process, as well as process and machinery status. Sensors are necessary for monitoring the status and condition of production by recognizing the surrounding structures such as objects, field structures, natural or artificial markers, and obstacles. Currently, three dimensional (3-D sensors are economically affordable and technologically advanced to a great extent, so a breakthrough is already possible if enough research projects are commercialized. The aim of this review paper is to investigate the state-of-the-art of 3-D vision systems in agriculture, and the role and value that only 3-D data can have to provide information about environmental structures based on the recent progress in optical 3-D sensors. The structure of this research consists of an overview of the different optical 3-D vision techniques, based on the basic principles. Afterwards, their application in agriculture are reviewed. The main focus lays on vehicle navigation, and crop and animal husbandry. The depth dimension brought by 3-D sensors provides key information that greatly facilitates the implementation of automation and robotics in agriculture.

  8. Does bipedality predict the group-level manual laterality in mammals?

    Andrey Giljov

    Full Text Available BACKGROUND: Factors determining patterns of laterality manifestation in mammals remain unclear. In primates, the upright posture favours the expression of manual laterality across species, but may have little influence within a species. Whether the bipedalism acts the same in non-primate mammals is unknown. Our recent findings in bipedal and quadrupedal marsupials suggested that differences in laterality pattern, as well as emergence of manual specialization in evolution might depend on species-specific body posture. Here, we evaluated the hypothesis that the postural characteristics are the key variable shaping the manual laterality expression across mammalian species. METHODOLOGY/PRINCIPAL FINDINGS: We studied forelimb preferences in a most bipedal marsupial, brush-tailed bettong, Bettongia penicillata in four different types of unimanual behavior. The significant left-forelimb preference at the group level was found in all behaviours studied. In unimanual feeding on non-living food, catching live prey and nest-material collecting, all or most subjects were lateralized, and among lateralized bettongs a significant majority displayed left-forelimb bias. Only in unimanual supporting of the body in the tripedal stance the distribution of lateralized and non-lateralized individuals did not differ from chance. Individual preferences were consistent across all types of behaviour. The direction or the strength of forelimb preferences were not affected by the animals' sex. CONCLUSIONS/SIGNIFICANCE: Our findings support the hypothesis that the expression of manual laterality depends on the species-typical postural habit. The interspecies comparison illustrates that in marsupials the increase of bipedality corresponds with the increase of the degree of group-level forelimb preference in a species. Thus, bipedalism can predict pronounced manual laterality at both intra- and interspecific levels in mammals. We also conclude that quadrupedal position in

  9. Applying Machine Vision To Robotic Automation

    Lee, Jay

    1987-10-01

    Machine vision is an integral part in industry automation. This paper will discuss the 3-D vision technology and its applications. A brief description of several turkey automation systems developed and being developed that using 3-D vision technology in the fields of inspection and robotic guidance&control will be presented. The applications range from advanced robotic technology in automotive car production to sophisticated robotic system for U.S. Navy and Air force. This 3-D vision measuring capability has proved to the versatile key to successfully implementing adaptively controlled robot motion and robot path. Other extension of the technology to provide 3-D volumetric sensing and research effort in integrating 3-D vision with CAD/CAM system are examined.

  10. 3-D Relativistic MHD Simulations

    Nishikawa, K.-I.; Frank, J.; Koide, S.; Sakai, J.-I.; Christodoulou, D. M.; Sol, H.; Mutel, R. L.

    1998-12-01

    We present 3-D numerical simulations of moderately hot, supersonic jets propagating initially along or obliquely to the field lines of a denser magnetized background medium with Lorentz factors of W = 4.56 and evolving in a four-dimensional spacetime. The new results are understood as follows: Relativistic simulations have consistently shown that these jets are effectively heavy and so they do not suffer substantial momentum losses and are not decelerated as efficiently as their nonrelativistic counterparts. In addition, the ambient magnetic field, however strong, can be pushed aside with relative ease by the beam, provided that the degrees of freedom associated with all three spatial dimensions are followed self-consistently in the simulations. This effect is analogous to pushing Japanese ``noren'' or vertical Venetian blinds out of the way while the slats are allowed to bend in 3-D space rather than as a 2-D slab structure.

  11. Forensic 3D Scene Reconstruction

    Traditionally law enforcement agencies have relied on basic measurement and imaging tools, such as tape measures and cameras, in recording a crime scene. A disadvantage of these methods is that they are slow and cumbersome. The development of a portable system that can rapidly record a crime scene with current camera imaging, 3D geometric surface maps, and contribute quantitative measurements such as accurate relative positioning of crime scene objects, would be an asset to law enforcement agents in collecting and recording significant forensic data. The purpose of this project is to develop a feasible prototype of a fast, accurate, 3D measurement and imaging system that would support law enforcement agents to quickly document and accurately record a crime scene

  12. Forensic 3D Scene Reconstruction

    LITTLE,CHARLES Q.; PETERS,RALPH R.; RIGDON,J. BRIAN; SMALL,DANIEL E.

    1999-10-12

    Traditionally law enforcement agencies have relied on basic measurement and imaging tools, such as tape measures and cameras, in recording a crime scene. A disadvantage of these methods is that they are slow and cumbersome. The development of a portable system that can rapidly record a crime scene with current camera imaging, 3D geometric surface maps, and contribute quantitative measurements such as accurate relative positioning of crime scene objects, would be an asset to law enforcement agents in collecting and recording significant forensic data. The purpose of this project is to develop a feasible prototype of a fast, accurate, 3D measurement and imaging system that would support law enforcement agents to quickly document and accurately record a crime scene.

  13. [Real time 3D echocardiography

    Bauer, F.; Shiota, T.; Thomas, J. D.

    2001-01-01

    Three-dimensional representation of the heart is an old concern. Usually, 3D reconstruction of the cardiac mass is made by successive acquisition of 2D sections, the spatial localisation and orientation of which require complex guiding systems. More recently, the concept of volumetric acquisition has been introduced. A matricial emitter-receiver probe complex with parallel data processing provides instantaneous of a pyramidal 64 degrees x 64 degrees volume. The image is restituted in real time and is composed of 3 planes (planes B and C) which can be displaced in all spatial directions at any time during acquisition. The flexibility of this system of acquisition allows volume and mass measurement with greater accuracy and reproducibility, limiting inter-observer variability. Free navigation of the planes of investigation allows reconstruction for qualitative and quantitative analysis of valvular heart disease and other pathologies. Although real time 3D echocardiography is ready for clinical usage, some improvements are still necessary to improve its conviviality. Then real time 3D echocardiography could be the essential tool for understanding, diagnosis and management of patients.

  14. Robotic surgery

    Robot-assisted surgery; Robotic-assisted laparoscopic surgery; Laparoscopic surgery with robotic assistance ... computer station and directs the movements of a robot. Small surgical tools are attached to the robot's ...

  15. The robot's vista space : a computational 3D scene analysis

    Swadzba, Agnes

    2011-01-01

    The space that can be explored quickly from a fixed view point without locomotion is known as the vista space. In indoor environments single rooms and room parts follow this definition. The vista space plays an important role in situations with agent-agent interaction as it is the directly surrounding environment in which the interaction takes place. A collaborative interaction of the partners in and with the environment requires that both partners know where they are, what spatial structures...

  16. Real-Time 3D Visualization

    1997-01-01

    Butler Hine, former director of the Intelligent Mechanism Group (IMG) at Ames Research Center, and five others partnered to start Fourth Planet, Inc., a visualization company that specializes in the intuitive visual representation of dynamic, real-time data over the Internet and Intranet. Over a five-year period, the then NASA researchers performed ten robotic field missions in harsh climes to mimic the end- to-end operations of automated vehicles trekking across another world under control from Earth. The core software technology for these missions was the Virtual Environment Vehicle Interface (VEVI). Fourth Planet has released VEVI4, the fourth generation of the VEVI software, and NetVision. VEVI4 is a cutting-edge computer graphics simulation and remote control applications tool. The NetVision package allows large companies to view and analyze in virtual 3D space such things as the health or performance of their computer network or locate a trouble spot on an electric power grid. Other products are forthcoming. Fourth Planet is currently part of the NASA/Ames Technology Commercialization Center, a business incubator for start-up companies.

  17. Fable: Socially Interactive Modular Robot

    Magnússon, Arnþór; Pacheco, Moises; Moghadam, Mikael; Lund, Henrik Hautop; Christensen, David Johan

    2013-01-01

    Modular robots have a significant potential as user-reconfigurable robotic playware, but often lack sufficient sensing for social interaction. We address this issue with the Fable modular robotic system by exploring the use of smart sensor modules that has a better ability to sense the behavior of the user. In this paper we describe the development of a smart sensor module which includes a 3D depth camera, and a server-side software architecture featuring user tracking, posture detection and ...

  18. Trend Analysis for the Market and Application Development of 3D Printing

    Chin-Ching Yeh

    2014-02-01

    Full Text Available In 2011, the Economist newspaper declared the advent of 3D printing, also known as Additive Manufacturing (AM, to herald the start of the Third Industrial Revolution. Chris Anderson, originator of the “long-tail theory”, not only authored Makers, a book on3D printing, but also co-founded 3D Robotics to realize his vision for the potential of 3D printing by applying his perspectives embedded in his book. Nevertheless, opposing viewpoints suggest that 3D printing may not be the game changer its proponents claim. The article explores the technical classification and market growth potential of 3D printing, and analyzes the main markets and countries as well as the application scope of 3D printing.

  19. Wireless 3D Chocolate Printer

    FROILAN G. DESTREZA

    2014-02-01

    Full Text Available This study is for the BSHRM Students of Batangas State University (BatStateU ARASOF for the researchers believe that the Wireless 3D Chocolate Printer would be helpful in their degree program especially on making creative, artistic, personalized and decorative chocolate designs. The researchers used the Prototyping model as procedural method for the successful development and implementation of the hardware and software. This method has five phases which are the following: quick plan, quick design, prototype construction, delivery and feedback and communication. This study was evaluated by the BSHRM Students and the assessment of the respondents regarding the software and hardware application are all excellent in terms of Accuracy, Effecitveness, Efficiency, Maintainability, Reliability and User-friendliness. Also, the overall level of acceptability of the design project as evaluated by the respondents is excellent. With regard to the observation about the best raw material to use in 3D printing, the chocolate is good to use as the printed material is slightly distorted,durable and very easy to prepare; the icing is also good to use as the printed material is not distorted and is very durable but consumes time to prepare; the flour is not good as the printed material is distorted, not durable but it is easy to prepare. The computation of the economic viability level of 3d printer with reference to ROI is 37.14%. The recommendation of the researchers in the design project are as follows: adding a cooling system so that the raw material will be more durable, development of a more simplified version and improving the extrusion process wherein the user do not need to stop the printing process just to replace the empty syringe with a new one.

  20. INGRID, 3-D Mesh Generator for Program DYNA3D and NIKE3D and FACET and TOPAZ3D

    1 - Description of program or function: INGRID is a general-purpose, three-dimensional mesh generator developed for use with finite element, nonlinear, structural dynamics codes. INGRID generates the large and complex input data files for DYNA3D (NESC 9909), NIKE3D (NESC 9725), FACET, and TOPAZ3D. One of the greatest advantages of INGRID is that virtually any shape can be described without resorting to wedge elements, tetrahedrons, triangular elements or highly distorted quadrilateral or hexahedral elements. Other capabilities available are in the areas of geometry and graphics. Exact surface equations and surface intersections considerably improve the ability to deal with accurate models, and a hidden line graphics algorithm is included which is efficient on the most complicated meshes. The most important new capability is associated with the boundary conditions, loads, and material properties required by nonlinear mechanics programs. Commands have been designed for each case to minimize user effort. This is particularly important since special processing is almost always required for each load or boundary condition. 2 - Method of solution: Geometries are described primarily using the index space notation of the INGEN program (NESC 975) with an additional type of notation, index progression. Index progressions provide a concise and simple method for describing complex structures; the concept was developed to facilitate defining multiple regions in index space. Rather than specifying the minimum and maximum indices for a region, one specifies the progression of indices along the I, J and K directions, respectively. The index progression method allows the analyst to describe most geometries including nodes and elements with roughly the same amount of input as a solids modeler

  1. Tehokas 3D-animaatiotuotanto

    Järvinen, Manu

    2009-01-01

    Opinnäytetyössä tutkittiin tehokasta tapaa toteuttaa minuutin mittainen animaatio Scene.org Awards -tapahtuman avajaisseremoniaan. Kyseinen video toteutettiin osana opinnäytetyötä. Työhön osallistui tekijän lisäksi 3D-mallintaja sekä muusikko. Työkaluina käytettiin pääasiassa Autodesk 3ds Max-, sekä Adobe After Effects- ja Adobe Photoshop -ohjelmia. Opinnäytetyö koostuu animaatioprojektin tuotantoputken ja tiedostonhallintamallin perinpohjaisesta läpikäymisestä sekä sen asian tutkimisesta...

  2. Making Inexpensive 3-D Models

    Manos, Harry

    2016-03-01

    Visual aids are important to student learning, and they help make the teacher's job easier. Keeping with the TPT theme of "The Art, Craft, and Science of Physics Teaching," the purpose of this article is to show how teachers, lacking equipment and funds, can construct a durable 3-D model reference frame and a model gravity well tailored to specific class lessons. Most of the supplies are readily available in the home or at school: rubbing alcohol, a rag, two colors of spray paint, art brushes, and masking tape. The cost of these supplies, if you don't have them, is less than 20.

  3. How 3-D Movies Work

    吕铁雄

    2011-01-01

    难度:★★★★☆词数:450 建议阅读时间:8分钟 Most people see out of two eyes. This is a basic fact of humanity,but it’s what makes possible the illusion of depth(纵深幻觉) that 3-D movies create. Human eyes are spaced about two inches apart, meaning that each eye gives the brain a slightly different perspective(透视感)on the same object. The brain then uses this variance to quickly determine an object’s distance.

  4. Virtual 3-D Facial Reconstruction

    Martin Paul Evison

    2000-06-01

    Full Text Available Facial reconstructions in archaeology allow empathy with people who lived in the past and enjoy considerable popularity with the public. It is a common misconception that facial reconstruction will produce an exact likeness; a resemblance is the best that can be hoped for. Research at Sheffield University is aimed at the development of a computer system for facial reconstruction that will be accurate, rapid, repeatable, accessible and flexible. This research is described and prototypical 3-D facial reconstructions are presented. Interpolation models simulating obesity, ageing and ethnic affiliation are also described. Some strengths and weaknesses in the models, and their potential for application in archaeology are discussed.

  5. 3D recovery of human gaze in natural environments

    Paletta, Lucas; Santner, Katrin; Fritz, Gerald; Mayer, Heinz

    2013-01-01

    The estimation of human attention has recently been addressed in the context of human robot interaction. Today, joint work spaces already exist and challenge cooperating systems to jointly focus on common objects, scenes and work niches. With the advent of Google glasses and increasingly affordable wearable eye-tracking, monitoring of human attention will soon become ubiquitous. The presented work describes for the first time a method for the estimation of human fixations in 3D environments that does not require any artificial landmarks in the field of view and enables attention mapping in 3D models. It enables full 3D recovery of the human view frustum and the gaze pointer in a previously acquired 3D model of the environment in real time. The study on the precision of this method reports a mean projection error ≈1.1 cm and a mean angle error ≈0.6° within the chosen 3D model - the precision does not go below the one of the technical instrument (≈1°). This innovative methodology will open new opportunities for joint attention studies as well as for bringing new potential into automated processing for human factors technologies.

  6. Fast vision-based catheter 3D reconstruction

    Moradi Dalvand, Mohsen; Nahavandi, Saeid; Howe, Robert D.

    2016-07-01

    Continuum robots offer better maneuverability and inherent compliance and are well-suited for surgical applications as catheters, where gentle interaction with the environment is desired. However, sensing their shape and tip position is a challenge as traditional sensors can not be employed in the way they are in rigid robotic manipulators. In this paper, a high speed vision-based shape sensing algorithm for real-time 3D reconstruction of continuum robots based on the views of two arbitrary positioned cameras is presented. The algorithm is based on the closed-form analytical solution of the reconstruction of quadratic curves in 3D space from two arbitrary perspective projections. High-speed image processing algorithms are developed for the segmentation and feature extraction from the images. The proposed algorithms are experimentally validated for accuracy by measuring the tip position, length and bending and orientation angles for known circular and elliptical catheter shaped tubes. Sensitivity analysis is also carried out to evaluate the robustness of the algorithm. Experimental results demonstrate good accuracy (maximum errors of  ±0.6 mm and  ±0.5 deg), performance (200 Hz), and robustness (maximum absolute error of 1.74 mm, 3.64 deg for the added noises) of the proposed high speed algorithms.

  7. Positional Awareness Map 3D (PAM3D)

    Hoffman, Monica; Allen, Earl L.; Yount, John W.; Norcross, April Louise

    2012-01-01

    The Western Aeronautical Test Range of the National Aeronautics and Space Administration s Dryden Flight Research Center needed to address the aging software and hardware of its current situational awareness display application, the Global Real-Time Interactive Map (GRIM). GRIM was initially developed in the late 1980s and executes on older PC architectures using a Linux operating system that is no longer supported. Additionally, the software is difficult to maintain due to its complexity and loss of developer knowledge. It was decided that a replacement application must be developed or acquired in the near future. The replacement must provide the functionality of the original system, the ability to monitor test flight vehicles in real-time, and add improvements such as high resolution imagery and true 3-dimensional capability. This paper will discuss the process of determining the best approach to replace GRIM, and the functionality and capabilities of the first release of the Positional Awareness Map 3D.

  8. 3D Printable Graphene Composite

    Wei, Xiaojun; Li, Dong; Jiang, Wei; Gu, Zheming; Wang, Xiaojuan; Zhang, Zengxing; Sun, Zhengzong

    2015-07-01

    In human being’s history, both the Iron Age and Silicon Age thrived after a matured massive processing technology was developed. Graphene is the most recent superior material which could potentially initialize another new material Age. However, while being exploited to its full extent, conventional processing methods fail to provide a link to today’s personalization tide. New technology should be ushered in. Three-dimensional (3D) printing fills the missing linkage between graphene materials and the digital mainstream. Their alliance could generate additional stream to push the graphene revolution into a new phase. Here we demonstrate for the first time, a graphene composite, with a graphene loading up to 5.6 wt%, can be 3D printable into computer-designed models. The composite’s linear thermal coefficient is below 75 ppm·°C-1 from room temperature to its glass transition temperature (Tg), which is crucial to build minute thermal stress during the printing process.

  9. 3D printed bionic ears.

    Mannoor, Manu S; Jiang, Ziwen; James, Teena; Kong, Yong Lin; Malatesta, Karen A; Soboyejo, Winston O; Verma, Naveen; Gracias, David H; McAlpine, Michael C

    2013-06-12

    The ability to three-dimensionally interweave biological tissue with functional electronics could enable the creation of bionic organs possessing enhanced functionalities over their human counterparts. Conventional electronic devices are inherently two-dimensional, preventing seamless multidimensional integration with synthetic biology, as the processes and materials are very different. Here, we present a novel strategy for overcoming these difficulties via additive manufacturing of biological cells with structural and nanoparticle derived electronic elements. As a proof of concept, we generated a bionic ear via 3D printing of a cell-seeded hydrogel matrix in the anatomic geometry of a human ear, along with an intertwined conducting polymer consisting of infused silver nanoparticles. This allowed for in vitro culturing of cartilage tissue around an inductive coil antenna in the ear, which subsequently enables readout of inductively-coupled signals from cochlea-shaped electrodes. The printed ear exhibits enhanced auditory sensing for radio frequency reception, and complementary left and right ears can listen to stereo audio music. Overall, our approach suggests a means to intricately merge biologic and nanoelectronic functionalities via 3D printing. PMID:23635097

  10. 3D Ion Temperature Reconstruction

    Tanabe, Hiroshi; You, Setthivoine; Balandin, Alexander; Inomoto, Michiaki; Ono, Yasushi

    2009-11-01

    The TS-4 experiment at the University of Tokyo collides two spheromaks to form a single high-beta compact toroid. Magnetic reconnection during the merging process heats and accelerates the plasma in toroidal and poloidal directions. The reconnection region has a complex 3D topology determined by the pitch of the spheromak magnetic fields at the merging plane. A pair of multichord passive spectroscopic diagnostics have been established to measure the ion temperature and velocity in the reconnection volume. One setup measures spectral lines across a poloidal plane, retrieving velocity and temperature from Abel inversion. The other, novel setup records spectral lines across another section of the plasma and reconstructs velocity and temperature from 3D vector and 2D scalar tomography techniques. The magnetic field linking both measurement planes is determined from in situ magnetic probe arrays. The ion temperature is then estimated within the volume between the two measurement planes and at the reconnection region. The measurement is followed over several repeatable discharges to follow the heating and acceleration process during the merging reconnection.

  11. LOTT RANCH 3D PROJECT

    The Lott Ranch 3D seismic prospect located in Garza County, Texas is a project initiated in September of 1991 by the J.M. Huber Corp., a petroleum exploration and production company. By today's standards the 126 square mile project does not seem monumental, however at the time it was conceived it was the most intensive land 3D project ever attempted. Acquisition began in September of 1991 utilizing GEO-SEISMIC, INC., a seismic data contractor. The field parameters were selected by J.M. Huber, and were of a radical design. The recording instruments used were GeoCor IV amplifiers designed by Geosystems Inc., which record the data in signed bit format. It would not have been practical, if not impossible, to have processed the entire raw volume with the tools available at that time. The end result was a dataset that was thought to have little utility due to difficulties in processing the field data. In 1997, Yates Energy Corp. located in Roswell, New Mexico, formed a partnership to further develop the project. Through discussions and meetings with Pinnacle Seismic, it was determined that the original Lott Ranch 3D volume could be vastly improved upon reprocessing. Pinnacle Seismic had shown the viability of improving field-summed signed bit data on smaller 2D and 3D projects. Yates contracted Pinnacle Seismic Ltd. to perform the reprocessing. This project was initiated with high resolution being a priority. Much of the potential resolution was lost through the initial summing of the field data. Modern computers that are now being utilized have tremendous speed and storage capacities that were cost prohibitive when this data was initially processed. Software updates and capabilities offer a variety of quality control and statics resolution, which are pertinent to the Lott Ranch project. The reprocessing effort was very successful. The resulting processed data-set was then interpreted using modern PC-based interpretation and mapping software. Production data, log data

  12. 3D Printing of Graphene Aerogels.

    Zhang, Qiangqiang; Zhang, Feng; Medarametla, Sai Pradeep; Li, Hui; Zhou, Chi; Lin, Dong

    2016-04-01

    3D printing of a graphene aerogel with true 3D overhang structures is highlighted. The aerogel is fabricated by combining drop-on-demand 3D printing and freeze casting. The water-based GO ink is ejected and freeze-cast into designed 3D structures. The lightweight (printed graphene aerogel presents superelastic and high electrical conduction. PMID:26861680

  13. 3D biometrics systems and applications

    Zhang, David

    2013-01-01

    Includes discussions on popular 3D imaging technologies, combines them with biometric applications, and then presents real 3D biometric systems Introduces many efficient 3D feature extraction, matching, and fusion algorithms Techniques presented have been supported by experimental results using various 3D biometric classifications

  14. Environment Mapping with a Kinect Sensor using Industrial Robots

    Meer, Naweed

    2016-01-01

    When integrating an industrial robot to its working cell, an integrator often builds up the scene including the machines surrounding the robot in a virtual environment and performs the programming online. By introducing a precise and correct 3D model of the surroundings of the robot, the integrator must no longer go through the process of building up the environment. Using a low cost Kinect sensor mounted on an industrial robot, a series of 3D scans of the working environmentcan be acquired. ...

  15. Photopolymers in 3D printing applications

    Pandey, Ramji

    2014-01-01

    3D printing is an emerging technology with applications in several areas. The flexibility of the 3D printing system to use variety of materials and create any object makes it an attractive technology. Photopolymers are one of the materials used in 3D printing with potential to make products with better properties. Due to numerous applications of photopolymers and 3D printing technologies, this thesis is written to provide information about the various 3D printing technologies with particul...

  16. Natural fibre composites for 3D Printing

    Pandey, Kapil

    2015-01-01

    3D printing has been common option for prototyping. Not all the materials are suitable for 3D printing. Various studies have been done and still many are ongoing regarding the suitability of the materials for 3D printing. This thesis work discloses the possibility of 3D printing of certain polymer composite materials. The main objective of this thesis work was to study the possibility for 3D printing the polymer composite material composed of natural fibre composite and various different ...

  17. Advanced 3-D Ultrasound Imaging

    Rasmussen, Morten Fischer

    been completed. This allows for precise measurements of organs dimensions and makes the scan more operator independent. Real-time 3-D ultrasound imaging is still not as widespread in use in the clinics as 2-D imaging. A limiting factor has traditionally been the low image quality achievable using...... and removes the need to integrate custom made electronics into the probe. A downside of row-column addressing 2-D arrays is the creation of secondary temporal lobes, or ghost echoes, in the point spread function. In the second part of the scientific contributions, row-column addressing of 2-D arrays...... was investigated. An analysis of how the ghost echoes can be attenuated was presented.Attenuating the ghost echoes were shown to be achieved by minimizing the first derivative of the apodization function. In the literature, a circular symmetric apodization function was proposed. A new apodization layout...

  18. Conducting Polymer 3D Microelectrodes

    Jenny Emnéus

    2010-12-01

    Full Text Available Conducting polymer 3D microelectrodes have been fabricated for possible future neurological applications. A combination of micro-fabrication techniques and chemical polymerization methods has been used to create pillar electrodes in polyaniline and polypyrrole. The thin polymer films obtained showed uniformity and good adhesion to both horizontal and vertical surfaces. Electrodes in combination with metal/conducting polymer materials have been characterized by cyclic voltammetry and the presence of the conducting polymer film has shown to increase the electrochemical activity when compared with electrodes coated with only metal. An electrochemical characterization of gold/polypyrrole electrodes showed exceptional electrochemical behavior and activity. PC12 cells were finally cultured on the investigated materials as a preliminary biocompatibility assessment. These results show that the described electrodes are possibly suitable for future in-vitro neurological measurements.

  19. The evolution of the human pelvis: changing adaptations to bipedalism, obstetrics and thermoregulation

    Gruss, Laura Tobias; Schmitt, Daniel

    2015-01-01

    The fossil record of the human pelvis reveals the selective priorities acting on hominin anatomy at different points in our evolutionary history, during which mechanical requirements for locomotion, childbirth and thermoregulation often conflicted. In our earliest upright ancestors, fundamental alterations of the pelvis compared with non-human primates facilitated bipedal walking. Further changes early in hominin evolution produced a platypelloid birth canal in a pelvis that was wide overall,...

  20. Supernova Remnant in 3-D

    2009-01-01

    of the wavelength shift is related to the speed of motion, one can determine how fast the debris are moving in either direction. Because Cas A is the result of an explosion, the stellar debris is expanding radially outwards from the explosion center. Using simple geometry, the scientists were able to construct a 3-D model using all of this information. A program called 3-D Slicer modified for astronomical use by the Astronomical Medicine Project at Harvard University in Cambridge, Mass. was used to display and manipulate the 3-D model. Commercial software was then used to create the 3-D fly-through. The blue filaments defining the blast wave were not mapped using the Doppler effect because they emit a different kind of light synchrotron radiation that does not emit light at discrete wavelengths, but rather in a broad continuum. The blue filaments are only a representation of the actual filaments observed at the blast wave. This visualization shows that there are two main components to this supernova remnant: a spherical component in the outer parts of the remnant and a flattened (disk-like) component in the inner region. The spherical component consists of the outer layer of the star that exploded, probably made of helium and carbon. These layers drove a spherical blast wave into the diffuse gas surrounding the star. The flattened component that astronomers were unable to map into 3-D prior to these Spitzer observations consists of the inner layers of the star. It is made from various heavier elements, not all shown in the visualization, such as oxygen, neon, silicon, sulphur, argon and iron. High-velocity plumes, or jets, of this material are shooting out from the explosion in the plane of the disk-like component mentioned above. Plumes of silicon appear in the northeast and southwest, while those of iron are seen in the southeast and north. These jets were already known and Doppler velocity measurements have been made for these structures, but their orientation and

  1. Robotic assisted minimally invasive surgery

    Palep Jaydeep

    2009-01-01

    Full Text Available The term "robot" was coined by the Czech playright Karel Capek in 1921 in his play Rossom′s Universal Robots. The word "robot" is from the check word robota which means forced labor.The era of robots in surgery commenced in 1994 when the first AESOP (voice controlled camera holder prototype robot was used clinically in 1993 and then marketed as the first surgical robot ever in 1994 by the US FDA. Since then many robot prototypes like the Endoassist (Armstrong Healthcare Ltd., High Wycombe, Buck, UK, FIPS endoarm (Karlsruhe Research Center, Karlsruhe, Germany have been developed to add to the functions of the robot and try and increase its utility. Integrated Surgical Systems (now Intuitive Surgery, Inc. redesigned the SRI Green Telepresence Surgery system and created the daVinci Surgical System ® classified as a master-slave surgical system. It uses true 3-D visualization and EndoWrist ® . It was approved by FDA in July 2000 for general laparoscopic surgery, in November 2002 for mitral valve repair surgery. The da Vinci robot is currently being used in various fields such as urology, general surgery, gynecology, cardio-thoracic, pediatric and ENT surgery. It provides several advantages to conventional laparoscopy such as 3D vision, motion scaling, intuitive movements, visual immersion and tremor filtration. The advent of robotics has increased the use of minimally invasive surgery among laparoscopically naοve surgeons and expanded the repertoire of experienced surgeons to include more advanced and complex reconstructions.

  2. Comparative analysis between radiographic views for knee osteoarthrosis (bipedal AP versus monopedal AP

    Rodrigo Pires e Albuquerque

    2013-08-01

    Full Text Available OBJECTIVE: A comparative analysis by applying the criteria of the original classification Ahlbäck in the anteroposterior (AP bipedal knee in extension and anteroposterior (AP monopodal knee in symptomatic knee arthrosis. With this analysis we intend to observe the agreement, any advantage or difference between the incidence and degree of joint involvement between the orthopedic surgeons and radiologists with the referring physician. METHODS: From January 2012 to March 2012, was a prospective study of 60 symptomatic arthrosis knees (60 patients, clinically selected group of outpatient knee and radiographic proposals submitted to the search. Of the 60 patients, 39 were female and 21 male, mean age 64 years (ranging from 50 to 84 years. Of the 60 knees studied, 37 corresponded to the right side and 23 on the left side. Statistical analysis was performed by Kappa statistics, which evaluates the interobserver agreement for qualitative data. RESULTS: According to the scale of Ahlbäck, there was a significant agreement (p < 0.0001 intra-observer in the classification of knee osteoarthritis among the five evaluators. There was a significant agreement (p < 0.0001 with inter-observer referring physician in the incidence of AP monopodal and AP bipedal for the four raters. CONCLUSION: The study found no difference between the incidence in the AP monopodal versus AP bipedal in osteoarthritis of the knee.

  3. Robot maps, robot moves, robot avoids

    Farrugia, Claire; Duca, Edward

    2014-01-01

    Robotics is a cornerstone for this century’s innovations. From robot nurses to your own personal assistant, most robots need to know: ‘where is it?’ ‘Where should it go?’ And ‘how to get there?’ Without answers to these questions a robot cannot do much. http://www.um.edu.mt/think/robot-maps-robot-moves-robot-avoids/

  4. Autonome 3D-Modellierung von unbekannten Objekten zur Aktiven Szenenexploration

    Kriegel, Simon

    2015-01-01

    This thesis presents an approach for efficient model generation of unknown objects which is evaluated in simulation and on different robot-sensor systems. The method iteratively merges 3D measurements in a triangle mesh and a probabilistic voxel space, determines sensor paths denoted as Next-Best-Scan, and plans collision-free robot motions. Furthermore, object recognition and modeling are combined for active scene exploration, enabling multi-view recognition from planned view positions and i...

  5. 3D Perception Technologies for Surgical Operating Theatres.

    Beyl, T; Schreiter, L; Nicolai, P; Raczkowsky, J; Wörn, H

    2016-01-01

    3D Perception technologies have been explored in various fields. This paper explores the application of such technologies for surgical operating theatres. Clinical applications can be found in workflow detection, tracking and analysis, collision avoidance with medical robots, perception of interaction between participants of the operation, training of the operation room crew, patient calibration and many more. In this paper a complete perception solution for the operating room is shown. The system is based on the ToF technology integrated to the Microsoft Kinect One implements a multi camera approach. Special emphasize is put on the tracking of the personnel and the evaluation of the system performance and accuracy. PMID:27046552

  6. Hyper bio assembler for 3D cellular systems

    Arai, Fumihito; Yamato, Masayuki

    2015-01-01

    Hyper Bio Assembler for Cellular Systems is the first book to present a new methodology for measuring and separating target cells at high speed and constructing 3D cellular systems in vitro. This book represents a valuable resource for biologists, biophysicists and robotic engineers, as well as researchers interested in this new frontier area, offering a better understanding of the measurement, separation, assembly, analysis and synthesis of complex biological tissue, and of the medical applications of these technologies. This book is the outcome of the new academic fields of the Ministry of Education, Culture, Sports, Science and Technology’s Grant-in-Aid for Scientific Research in Japan.

  7. 3D multiplexed immunoplasmonics microscopy

    Bergeron, Éric; Patskovsky, Sergiy; Rioux, David; Meunier, Michel

    2016-07-01

    Selective labelling, identification and spatial distribution of cell surface biomarkers can provide important clinical information, such as distinction between healthy and diseased cells, evolution of a disease and selection of the optimal patient-specific treatment. Immunofluorescence is the gold standard for efficient detection of biomarkers expressed by cells. However, antibodies (Abs) conjugated to fluorescent dyes remain limited by their photobleaching, high sensitivity to the environment, low light intensity, and wide absorption and emission spectra. Immunoplasmonics is a novel microscopy method based on the visualization of Abs-functionalized plasmonic nanoparticles (fNPs) targeting cell surface biomarkers. Tunable fNPs should provide higher multiplexing capacity than immunofluorescence since NPs are photostable over time, strongly scatter light at their plasmon peak wavelengths and can be easily functionalized. In this article, we experimentally demonstrate accurate multiplexed detection based on the immunoplasmonics approach. First, we achieve the selective labelling of three targeted cell surface biomarkers (cluster of differentiation 44 (CD44), epidermal growth factor receptor (EGFR) and voltage-gated K+ channel subunit KV1.1) on human cancer CD44+ EGFR+ KV1.1+ MDA-MB-231 cells and reference CD44- EGFR- KV1.1+ 661W cells. The labelling efficiency with three stable specific immunoplasmonics labels (functionalized silver nanospheres (CD44-AgNSs), gold (Au) NSs (EGFR-AuNSs) and Au nanorods (KV1.1-AuNRs)) detected by reflected light microscopy (RLM) is similar to the one with immunofluorescence. Second, we introduce an improved method for 3D localization and spectral identification of fNPs based on fast z-scanning by RLM with three spectral filters corresponding to the plasmon peak wavelengths of the immunoplasmonics labels in the cellular environment (500 nm for 80 nm AgNSs, 580 nm for 100 nm AuNSs and 700 nm for 40 nm × 92 nm AuNRs). Third, the developed

  8. Kuvaus 3D-tulostamisesta hammastekniikassa

    Munne, Mauri; Mustonen, Tuomas; Vähäjylkkä, Jaakko

    2013-01-01

    3D-tulostaminen kehittyy nopeasti ja yleistyy koko ajan. Tulostimien tarkkuuksien kehittyessä 3D-tulostus on ottamassa myös jalansijaa hammastekniikan alalta. Tämän opinnäytetyön tarkoituksena on kuvata 3D-tulostamisen tilaa hammastekniikassa. 3D-tulostaminen on Suomessa vielä melko harvinaista, joten opinnäytetyön tavoitteena on koota yhteen kaikki mahdollinen tieto liittyen 3D-tulostamiseen hammastekniikassa. Tavoitteena on myös 3D-tulostimen testaaminen käytännössä aina suun skannaami...

  9. NIF Ignition Target 3D Point Design

    Jones, O; Marinak, M; Milovich, J; Callahan, D

    2008-11-05

    We have developed an input file for running 3D NIF hohlraums that is optimized such that it can be run in 1-2 days on parallel computers. We have incorporated increasing levels of automation into the 3D input file: (1) Configuration controlled input files; (2) Common file for 2D and 3D, different types of capsules (symcap, etc.); and (3) Can obtain target dimensions, laser pulse, and diagnostics settings automatically from NIF Campaign Management Tool. Using 3D Hydra calculations to investigate different problems: (1) Intrinsic 3D asymmetry; (2) Tolerance to nonideal 3D effects (e.g. laser power balance, pointing errors); and (3) Synthetic diagnostics.

  10. 3D multiplexed immunoplasmonics microscopy.

    Bergeron, Éric; Patskovsky, Sergiy; Rioux, David; Meunier, Michel

    2016-07-21

    Selective labelling, identification and spatial distribution of cell surface biomarkers can provide important clinical information, such as distinction between healthy and diseased cells, evolution of a disease and selection of the optimal patient-specific treatment. Immunofluorescence is the gold standard for efficient detection of biomarkers expressed by cells. However, antibodies (Abs) conjugated to fluorescent dyes remain limited by their photobleaching, high sensitivity to the environment, low light intensity, and wide absorption and emission spectra. Immunoplasmonics is a novel microscopy method based on the visualization of Abs-functionalized plasmonic nanoparticles (fNPs) targeting cell surface biomarkers. Tunable fNPs should provide higher multiplexing capacity than immunofluorescence since NPs are photostable over time, strongly scatter light at their plasmon peak wavelengths and can be easily functionalized. In this article, we experimentally demonstrate accurate multiplexed detection based on the immunoplasmonics approach. First, we achieve the selective labelling of three targeted cell surface biomarkers (cluster of differentiation 44 (CD44), epidermal growth factor receptor (EGFR) and voltage-gated K(+) channel subunit KV1.1) on human cancer CD44(+) EGFR(+) KV1.1(+) MDA-MB-231 cells and reference CD44(-) EGFR(-) KV1.1(+) 661W cells. The labelling efficiency with three stable specific immunoplasmonics labels (functionalized silver nanospheres (CD44-AgNSs), gold (Au) NSs (EGFR-AuNSs) and Au nanorods (KV1.1-AuNRs)) detected by reflected light microscopy (RLM) is similar to the one with immunofluorescence. Second, we introduce an improved method for 3D localization and spectral identification of fNPs based on fast z-scanning by RLM with three spectral filters corresponding to the plasmon peak wavelengths of the immunoplasmonics labels in the cellular environment (500 nm for 80 nm AgNSs, 580 nm for 100 nm AuNSs and 700 nm for 40 nm × 92 nm AuNRs). Third

  11. ORMGEN3D, 3-D Crack Geometry FEM Mesh Generator

    1 - Description of program or function: ORMGEN3D is a finite element mesh generator for computational fracture mechanics analysis. The program automatically generates a three-dimensional finite element model for six different crack geometries. These geometries include flat plates with straight or curved surface cracks and cylinders with part-through cracks on the outer or inner surface. Mathematical or user-defined crack shapes may be considered. The curved cracks may be semicircular, semi-elliptical, or user-defined. A cladding option is available that allows for either an embedded or penetrating crack in the clad material. 2 - Method of solution: In general, one eighth or one-quarter of the structure is modelled depending on the configuration or option selected. The program generates a core of special wedge or collapsed prism elements at the crack front to introduce the appropriate stress singularity at the crack tip. The remainder of the structure is modelled with conventional 20-node iso-parametric brick elements. Element group I of the finite element model consists of an inner core of special crack tip elements surrounding the crack front enclosed by a single layer of conventional brick elements. Eight element divisions are used in a plane orthogonal to the crack front, while the number of element divisions along the arc length of the crack front is user-specified. The remaining conventional brick elements of the model constitute element group II. 3 - Restrictions on the complexity of the problem: Maxima of 5,500 nodes, 4 layers of clad elements

  12. Application of 3D Stereo Vision to the Reconnection Scaling Experiment

    The measurement and simulation of the three-dimensional structure of magnetic reconnection in astrophysical and lab plasmas is a challenging problem. At Los Alamos National Laboratory we use the Reconnection Scaling Experiment (RSX) to model 3D magnetohydrodynamic (MHD) relaxation of plasma filled tubes. These magnetic flux tubes are called flux ropes. In RSX, the 3D structure of the flux ropes is explored with insertable probes. Stereo triangulation can be used to compute the 3D position of a probe from point correspondences in images from two calibrated cameras. While common applications of stereo triangulation include 3D scene reconstruction and robotics navigation, we will investigate the novel application of stereo triangulation in plasma physics to aid reconstruction of 3D data for RSX plasmas. Several challenges will be explored and addressed, such as minimizing 3D reconstruction errors in stereo camera systems and dealing with point correspondence problems.

  13. Robotic surgery

    Robot-assisted surgery; Robotic-assisted laparoscopic surgery; Laparoscopic surgery with robotic assistance ... Robotic surgery is similar to laparoscopic surgery. It can be performed through smaller cuts than open surgery. ...

  14. Autonomous robotics and deep learning

    Nath, Vishnu

    2014-01-01

    This Springer Brief examines the combination of computer vision techniques and machine learning algorithms necessary for humanoid robots to develop "true consciousness." It illustrates the critical first step towards reaching "deep learning," long considered the holy grail for machine learning scientists worldwide. Using the example of the iCub, a humanoid robot which learns to solve 3D mazes, the book explores the challenges to create a robot that can perceive its own surroundings. Rather than relying solely on human programming, the robot uses physical touch to develop a neural map of its en

  15. 3D multiplexed immunoplasmonics microscopy

    Bergeron, Éric; Patskovsky, Sergiy; Rioux, David; Meunier, Michel

    2016-07-01

    Selective labelling, identification and spatial distribution of cell surface biomarkers can provide important clinical information, such as distinction between healthy and diseased cells, evolution of a disease and selection of the optimal patient-specific treatment. Immunofluorescence is the gold standard for efficient detection of biomarkers expressed by cells. However, antibodies (Abs) conjugated to fluorescent dyes remain limited by their photobleaching, high sensitivity to the environment, low light intensity, and wide absorption and emission spectra. Immunoplasmonics is a novel microscopy method based on the visualization of Abs-functionalized plasmonic nanoparticles (fNPs) targeting cell surface biomarkers. Tunable fNPs should provide higher multiplexing capacity than immunofluorescence since NPs are photostable over time, strongly scatter light at their plasmon peak wavelengths and can be easily functionalized. In this article, we experimentally demonstrate accurate multiplexed detection based on the immunoplasmonics approach. First, we achieve the selective labelling of three targeted cell surface biomarkers (cluster of differentiation 44 (CD44), epidermal growth factor receptor (EGFR) and voltage-gated K+ channel subunit KV1.1) on human cancer CD44+ EGFR+ KV1.1+ MDA-MB-231 cells and reference CD44- EGFR- KV1.1+ 661W cells. The labelling efficiency with three stable specific immunoplasmonics labels (functionalized silver nanospheres (CD44-AgNSs), gold (Au) NSs (EGFR-AuNSs) and Au nanorods (KV1.1-AuNRs)) detected by reflected light microscopy (RLM) is similar to the one with immunofluorescence. Second, we introduce an improved method for 3D localization and spectral identification of fNPs based on fast z-scanning by RLM with three spectral filters corresponding to the plasmon peak wavelengths of the immunoplasmonics labels in the cellular environment (500 nm for 80 nm AgNSs, 580 nm for 100 nm AuNSs and 700 nm for 40 nm × 92 nm AuNRs). Third, the developed

  16. Crowdsourcing Based 3d Modeling

    Somogyi, A.; Barsi, A.; Molnar, B.; Lovas, T.

    2016-06-01

    Web-based photo albums that support organizing and viewing the users' images are widely used. These services provide a convenient solution for storing, editing and sharing images. In many cases, the users attach geotags to the images in order to enable using them e.g. in location based applications on social networks. Our paper discusses a procedure that collects open access images from a site frequently visited by tourists. Geotagged pictures showing the image of a sight or tourist attraction are selected and processed in photogrammetric processing software that produces the 3D model of the captured object. For the particular investigation we selected three attractions in Budapest. To assess the geometrical accuracy, we used laser scanner and DSLR as well as smart phone photography to derive reference values to enable verifying the spatial model obtained from the web-album images. The investigation shows how detailed and accurate models could be derived applying photogrammetric processing software, simply by using images of the community, without visiting the site.

  17. Visual SLAM for 3D large-scale seabed acquisition employing underwater vehicles

    Salvi, Joaquim; Petillot, Yvan R.; Batlle, Elisabet

    2008-01-01

    This paper presents a novel technique to align partial 3D reconstructions of the seabed acquired by a stereo camera mounted on an autonomous underwater vehicle. Vehicle localization and seabed mapping is performed simultaneously by means of an Extended Kalman Filter. Passive landmarks are detected on the images and characterized considering 2D and 3D features. Landmarks are re-observed while the robot is navigating and data association becomes easier but robust. Once the survey is completed, ...

  18. 3D MODELLING AND INTERACTIVE WEB-BASED VISUALIZATION OF CULTURAL HERITAGE OBJECTS

    Koeva, M. N.

    2016-01-01

    Nowadays, there are rapid developments in the fields of photogrammetry, laser scanning, computer vision and robotics, together aiming to provide highly accurate 3D data that is useful for various applications. In recent years, various LiDAR and image-based techniques have been investigated for 3D modelling because of their opportunities for fast and accurate model generation. For cultural heritage preservation and the representation of objects that are important for tourism and their interact...

  19. Visual Object Recognition with 3D-Aware Features in KITTI Urban Scenes

    J. Javier Yebes; Bergasa, Luis M.; Miguel García-Garrido

    2015-01-01

    Driver assistance systems and autonomous robotics rely on the deployment of several sensors for environment perception. Compared to LiDAR systems, the inexpensive vision sensors can capture the 3D scene as perceived by a driver in terms of appearance and depth cues. Indeed, providing 3D image understanding capabilities to vehicles is an essential target in order to infer scene semantics in urban environments. One of the challenges that arises from the navigation task in naturalistic urban sce...

  20. Real-Time Camera Tracking and 3D Reconstruction Using Signed Distance Functions

    Bylow, Erik; Sturm, Jürgen; Kerl, Christian; Kahl, Fredrik; Cremers, Daniel

    2013-01-01

    The ability to quickly acquire 3D models is an essential capability needed in many disciplines including robotics, computer vision, geodesy, and architecture. In this paper we present a novel method for real-time camera tracking and 3D reconstruction of static indoor environments using an RGB-D sensor. We show that by representing the geometry with a signed distance function (SDF), the camera pose can be efficiently estimated by directly minimizing the error of the depth images on the SDF....

  1. Will 3D printers manufacture your meals?

    Bommel, K.J.C. van

    2013-01-01

    These days, 3D printers are laying down plastics, metals, resins, and other materials in whatever configurations creative people can dream up. But when the next 3D printing revolution comes, you'll be able to eat it.

  2. Eesti 3D jaoks kitsas / Virge Haavasalu

    Haavasalu, Virge

    2009-01-01

    Produktsioonifirma Digitaalne Sputnik: Kaur ja Kaspar Kallas tegelevad filmide produtseerimise ning 3D digitaalkaamerate tootearendusega (Silicon Imaging LLC). Vendade Kallaste 3D-kaamerast. Kommenteerib Eesti Filmi Sihtasutuse direktor Marge Liiske

  3. 3D Printing Making the Digital Real .

    Miss Prachi More

    2013-07-01

    Full Text Available 3D printing is quickly expanding field, with the popularity and uses for 3D printers growing every day. 3D printing can be used to prototype, create replacement parts, and is even versatile enough to print prostheses and medical implants. It will have a growing impact on our world, as more and more people gain access to these amazing machines.[1] In this article, we would like to attempt to give an introduction of the technology. 3Dimensions printing is a method of converting a virtual 3D model into a physical object. 3D printing is a category of rapid prototyping technology. 3D printers typically work by printing successive layers on top of the previous to build up a three dimensional object. 3D printing is a revolutionary method for creating 3D models with the use of inkjet technology.[7

  4. Sliding Adjustment for 3D Video Representation

    Galpin Franck

    2002-01-01

    Full Text Available This paper deals with video coding of static scenes viewed by a moving camera. We propose an automatic way to encode such video sequences using several 3D models. Contrary to prior art in model-based coding where 3D models have to be known, the 3D models are automatically computed from the original video sequence. We show that several independent 3D models provide the same functionalities as one single 3D model, and avoid some drawbacks of the previous approaches. To achieve this goal we propose a novel algorithm of sliding adjustment, which ensures consistency of successive 3D models. The paper presents a method to automatically extract the set of 3D models and associate camera positions. The obtained representation can be used for reconstructing the original sequence, or virtual ones. It also enables 3D functionalities such as synthetic object insertion, lightning modification, or stereoscopic visualization. Results on real video sequences are presented.

  5. 3D Flash LIDAR Space Laser Project

    National Aeronautics and Space Administration — Advanced Scientific Concepts, Inc. (ASC) is a small business that has developed 3D Flash LIDAR systems for space and terrestrial applications. 3D Flash LIDAR is...

  6. 3D Additive Manufacturing Symposium & Workshop

    Unver, Ertu; Taylor, Andrew

    2015-01-01

    The IMI /3M BIC 3D Additive Manufacturing Symposium and Workshop was hosted by 3M Buckley Innovation Centre on March 17th 2015. The event was attended by the major players in precision engineering, 3D additive design and manufacturing: Representatives from EOS, Renishaw, HK 3D Printing IMI Plc Senior Management team, design engineers, programmers and academics from the University of Huddersfield School of Art Design & Architecture, 3M Buckley centre 3D printing management and designers shared...

  7. Face Detection with a 3D Model

    Barbu, Adrian; Lay, Nathan; Gramajo, Gary

    2014-01-01

    This paper presents a part-based face detection approach where the spatial relationship between the face parts is represented by a hidden 3D model with six parameters. The computational complexity of the search in the six dimensional pose space is addressed by proposing meaningful 3D pose candidates by image-based regression from detected face keypoint locations. The 3D pose candidates are evaluated using a parameter sensitive classifier based on difference features relative to the 3D pose. A...

  8. 3D PHOTOGRAPHS IN CULTURAL HERITAGE

    Schuhr, W.; J. D. Lee; Kiel, St.

    2013-01-01

    This paper on providing "oo-information" (= objective object-information) on cultural monuments and sites, based on 3D photographs is also a contribution of CIPA task group 3 to the 2013 CIPA Symposium in Strasbourg. To stimulate the interest in 3D photography for scientists as well as for amateurs, 3D-Masterpieces are presented. Exemplary it is shown, due to their high documentary value ("near reality"), 3D photography support, e.g. the recording, the visualization, the interpret...

  9. 3D textiles for composite reinforcements

    Fangueiro, Raúl; Mingxing, Z.; Hong, H; Soutinho, Hélder Filipe Cunha; Gonçalves, P.; Araújo, Mário Duarte de

    2010-01-01

    This paper presents an overview on the last developments on 3D textile structures for composite reinforcements. The application of innovative 3D shaped weft-knitted preforms in GFRP tube joints is presented and discussed. Moreover, the mechanical behaviour of 3D hybrid basalt fiber reinforced composite material sis also presented and discussed.

  10. 3D modelling for multipurpose cadastre

    Abduhl Rahman, A.; Van Oosterom, P.J.M.; Hua, T.C.; Sharkawi, K.H.; Duncan, E.E.; Azri, N.; Hassan, M.I.

    2012-01-01

    Three-dimensional (3D) modelling of cadastral objects (such as legal spaces around buildings, around utility networks and other spaces) is one of the important aspects for a multipurpose cadastre (MPC). This paper describes the 3D modelling of the objects for MPC and its usage to the knowledge of 3D

  11. Design and Characterization of a Current Assisted Photo Mixing Demodulator for Tof Based 3d Cmos Image Sensor

    Hossain, Quazi Delwar

    2010-01-01

    Due to the increasing demand for 3D vision systems, many efforts have been recently concentrated to achieve complete 3D information analogous to human eyes. Scannerless optical range imaging systems are emerging as an interesting alternative to conventional intensity imaging in a variety of applications, including pedestrian security, biomedical appliances, robotics and industrial control etc. For this, several studies have reported to produce 3D images including stereovision, object distance...

  12. 3-D Perspective Pasadena, California

    2000-01-01

    This perspective view shows the western part of the city of Pasadena, California, looking north towards the San Gabriel Mountains. Portions of the cities of Altadena and La Canada, Flintridge are also shown. The image was created from three datasets: the Shuttle Radar Topography Mission (SRTM) supplied the elevation data; Landsat data from November 11, 1986 provided the land surface color (not the sky) and U.S. Geological Survey digital aerial photography provides the image detail. The Rose Bowl, surrounded by a golf course, is the circular feature at the bottom center of the image. The Jet Propulsion Laboratory is the cluster of large buildings north of the Rose Bowl at the base of the mountains. A large landfill, Scholl Canyon, is the smooth area in the lower left corner of the scene. This image shows the power of combining data from different sources to create planning tools to study problems that affect large urban areas. In addition to the well-known earthquake hazards, Southern California is affected by a natural cycle of fire and mudflows. Wildfires strip the mountains of vegetation, increasing the hazards from flooding and mudflows for several years afterwards. Data such as shown on this image can be used to predict both how wildfires will spread over the terrain and also how mudflows will be channeled down the canyons. The Shuttle Radar Topography Mission (SRTM), launched on February 11, 2000, uses the same radar instrument that comprised the Spaceborne Imaging Radar-C/X-Band Synthetic Aperture Radar (SIR-C/X-SAR) that flew twice on the Space Shuttle Endeavour in 1994. The mission was designed to collect three dimensional measurements of the Earth's surface. To collect the 3-D data, engineers added a 60-meter-long (200-foot) mast, an additional C-band imaging antenna and improved tracking and navigation devices. The mission is a cooperative project between the National Aeronautics and Space Administration (NASA), the National Imagery and Mapping Agency

  13. Esiselvitys elintarvikkeiden 3D-tulostamisesta

    Teva, Arno

    2015-01-01

    Opinnäytetyön tavoitteena oli laatia esiselvitys 3D-tulostamisesta elintarvikealalla. 3D-tulostaminen on uusi ja jatkuvasti kehittyvä ala, joka tulee vaikuttamaan myös elintarvikealan kehittymiseen. Työn tarkoituksena oli selvittää elintarvikenäkökulmasta 3D-tulostamiseen liittyviä tekijöitä. Aiheen toimeksiantajana oli Hämeen ammattikorkeakoulu ja kohderyhmänä elintarvikealan Pk-yritykset. Opinnäytetyössä esitellään yleisimpiä 3D-tulostusmenetelmiä ja selvitetään 3D-tulostamista tietokone...

  14. PRIPRAVA MODELOV ZA 3D - TISK

    Črešnik, Igor

    2015-01-01

    V diplomskem delu predstavljamo pripravo modela na 3D-tisk. V prvem delu smo preleteli zgodovino tiska. Predstavili smo tehnologijo 3D-tiska ter različne tehnike tiskanja, ki jih uporabljajo določeni tiskalniki. V nadaljevanju smo pregledali različne tipe 3D-tiskalnikov, ki se uporabljajo za domačo ali komercialno uporabo ter izpostavili njihove prednosti in slabosti. V zadnjem delu diplomskega dela smo na praktičnem primeru 3D-modela hiše prikazali proces priprave modela za 3D-tisk. Pri delu...

  15. 3D-tulostimien tutkiminen painotalolle

    Toivonen, Aleksi

    2014-01-01

    Opinnäytetyön tavoitteena oli perehtyä 3D-tulostamiseen ja tutkia painotaloon sopivia 3D-tulostimia ja 3D-tulostamiseen liittyviä tekniikoita. Opinnäytetyön tavoitteena oli myös pohtia painotalolle mahdollisia 3D-tulostamiseen liittyviä tuotekonsepteja yrityksille ja yksityisille kuluttajille. Painoalan yrityksen tarkoituksena on sijoittaa lähitulevaisuudessa 3D-tulostimeen, joten opinnäytetyö oli ajankohtainen tutkimustyö yritykselle. Opinnäytetyön toimeksiantajana toimi painoalan yritys. ...

  16. BUILDING A HOMEMADE 3D PRINTER

    Tunc, Baran

    2015-01-01

    3D printing has been attracted much attention around the world due to its high potential of new application fields. In this respect, developing and inventing new filament materials for 3D printers or new techniques of 3D printing are the main interest of the many materials scientists. This paper reports a comprehensive overview of 3D printing followed by a summary of my ongoing study of building a composite homemade 3D printer. At this stage of this study, a CNC router was successfully conver...

  17. 3D Printing our future: Now

    Taylor, Andrew; Unver, Ertu

    2015-01-01

    This 3D Printing our Future:Now talk and visual presentation was given to delegates at the IMI 3D Workshop held at 3M Buckley Innovation Centre on 17th March 2015. The event was hosted by 3Mbuckley Innovation Centre for IMI plc a global engineering company, 3M, and leading 3D additive manufacturing technology providers: EOS, Renishaw and HK 3D printing to disseminate and share their experience on the latest 3D additive design and manufacturing technologies available to the engineering an...

  18. Investigating Mobile Stereoscopic 3D Touchscreen Interaction

    Colley, Ashley; Hakkila, Jonna; SCHOENING, Johannes; Posti, Maaret

    2013-01-01

    3D output is no longer limited to large screens in cinemas or living rooms. Nowadays more and more mobile devices are equipped with autostereoscopic 3D (S3D) touchscreens. As a consequence interaction with 3D content now also happens whilst users are on the move. In this paper we carried out a user study with 27 participants to assess how mobile interaction, i.e. whilst walking, with mobile S3D devices, differs from interaction with 2D mobile touchscreens. We investigate the difference in tou...

  19. ViHAP3D - Final report

    Scopigno, Roberto

    2005-01-01

    Nearly all of our cultural heritage is inherently three-dimensional. Recent hard- and software developments enabled 3D computer graphics to be one of the most powerful means to represent complex data sets. The ViHAP3D project (ViHAP3D is an acronym for Virtual Heritage - High Quality 3D Acquisition and Presentation) aimed therefore at preserving, presenting, accessing, and promoting cultural heritage using interactive, high-quality 3D graphics. The vision of the project was to create an exact...

  20. Wafer level 3-D ICs process technology

    Tan, Chuan Seng; Reif, L Rafael

    2009-01-01

    This book focuses on foundry-based process technology that enables the fabrication of 3-D ICs. The core of the book discusses the technology platform for pre-packaging wafer lever 3-D ICs. However, this book does not include a detailed discussion of 3-D ICs design and 3-D packaging. This is an edited book based on chapters contributed by various experts in the field of wafer-level 3-D ICs process technology. They are from academia, research labs and industry.

  1. View-based 3-D object retrieval

    Gao, Yue

    2014-01-01

    Content-based 3-D object retrieval has attracted extensive attention recently and has applications in a variety of fields, such as, computer-aided design, tele-medicine,mobile multimedia, virtual reality, and entertainment. The development of efficient and effective content-based 3-D object retrieval techniques has enabled the use of fast 3-D reconstruction and model design. Recent technical progress, such as the development of camera technologies, has made it possible to capture the views of 3-D objects. As a result, view-based 3-D object retrieval has become an essential but challenging res

  2. Web-based interactive visualization of 3D video mosaics using X3D standard

    CHON Jaechoon; LEE Yang-Won; SHIBASAKI Ryosuke

    2006-01-01

    We present a method of 3D image mosaicing for real 3D representation of roadside buildings, and implement a Web-based interactive visualization environment for the 3D video mosaics created by 3D image mosaicing. The 3D image mosaicing technique developed in our previous work is a very powerful method for creating textured 3D-GIS data without excessive data processing like the laser or stereo system. For the Web-based open access to the 3D video mosaics, we build an interactive visualization environment using X3D, the emerging standard of Web 3D. We conduct the data preprocessing for 3D video mosaics and the X3D modeling for textured 3D data. The data preprocessing includes the conversion of each frame of 3D video mosaics into concatenated image files that can be hyperlinked on the Web. The X3D modeling handles the representation of concatenated images using necessary X3D nodes. By employing X3D as the data format for 3D image mosaics, the real 3D representation of roadside buildings is extended to the Web and mobile service systems.

  3. Case study: Beauty and the Beast 3D: benefits of 3D viewing for 2D to 3D conversion

    Handy Turner, Tara

    2010-02-01

    From the earliest stages of the Beauty and the Beast 3D conversion project, the advantages of accurate desk-side 3D viewing was evident. While designing and testing the 2D to 3D conversion process, the engineering team at Walt Disney Animation Studios proposed a 3D viewing configuration that not only allowed artists to "compose" stereoscopic 3D but also improved efficiency by allowing artists to instantly detect which image features were essential to the stereoscopic appeal of a shot and which features had minimal or even negative impact. At a time when few commercial 3D monitors were available and few software packages provided 3D desk-side output, the team designed their own prototype devices and collaborated with vendors to create a "3D composing" workstation. This paper outlines the display technologies explored, final choices made for Beauty and the Beast 3D, wish-lists for future development and a few rules of thumb for composing compelling 2D to 3D conversions.

  4. User-centered 3D geovisualisation

    Nielsen, Anette Hougaard

    2004-01-01

    3D Geovisualisation is a multidisciplinary science mainly utilizing geographically related data, developing software systems for 3D visualisation and producing relevant models. In this paper the connection between geoinformation stored as 3D objects and the end user is of special interest....... In a broader perspective, the overall aim is to develop a language in 3D Geovisualisation gained through usability projects and the development of a theoretical background. A conceptual level of user-centered 3D Geovisualisation is introduced by applying a categorisation originating from Virtual Reality....... The conceptual level is used to structure and organise user-centered 3D Geovisualisation into four categories: representation, rendering, interface and interaction. The categories reflect a process of development of 3D Geovisualisation where objects can be represented verisimilar to the real world...

  5. 3D Chaotic Functions for Image Encryption

    Pawan N. Khade

    2012-05-01

    Full Text Available This paper proposes the chaotic encryption algorithm based on 3D logistic map, 3D Chebyshev map, and 3D, 2D Arnolds cat map for color image encryption. Here the 2D Arnolds cat map is used for image pixel scrambling and 3D Arnolds cat map is used for R, G, and B component substitution. 3D Chebyshev map is used for key generation and 3D logistic map is used for image scrambling. The use of 3D chaotic functions in the encryption algorithm provide more security by using the, shuffling and substitution to the encrypted image. The Chebyshev map is used for public key encryption and distribution of generated private keys.

  6. Wide area 2D/3D imaging development, analysis and applications

    Langmann, Benjamin

    2014-01-01

    Imaging technology is an important research area and it is widely utilized in a growing number of disciplines ranging from gaming, robotics and automation to medicine. In the last decade 3D imaging became popular mainly driven by the introduction of novel 3D cameras and measuring devices. These cameras are usually limited to indoor scenes with relatively low distances. Benjamin Langmann introduces medium and long-range 2D/3D cameras to overcome these limitations. He reports measurement results for these devices and studies their characteristic behavior. In order to facilitate the application o

  7. Robot and robot system

    Behar, Alberto E. (Inventor); Marzwell, Neville I. (Inventor); Wall, Jonathan N. (Inventor); Poole, Michael D. (Inventor)

    2011-01-01

    A robot and robot system that are capable of functioning in a zero-gravity environment are provided. The robot can include a body having a longitudinal axis and having a control unit and a power source. The robot can include a first leg pair including a first leg and a second leg. Each leg of the first leg pair can be pivotally attached to the body and constrained to pivot in a first leg pair plane that is substantially perpendicular to the longitudinal axis of the body.

  8. Developing 3D SEM in a broad biological context.

    Kremer, A; Lippens, S; Bartunkova, S; Asselbergh, B; Blanpain, C; Fendrych, M; Goossens, A; Holt, M; Janssens, S; Krols, M; Larsimont, J-C; Mc Guire, C; Nowack, M K; Saelens, X; Schertel, A; Schepens, B; Slezak, M; Timmerman, V; Theunis, C; VAN Brempt, R; Visser, Y; Guérin, C J

    2015-08-01

    When electron microscopy (EM) was introduced in the 1930s it gave scientists their first look into the nanoworld of cells. Over the last 80 years EM has vastly increased our understanding of the complex cellular structures that underlie the diverse functions that cells need to maintain life. One drawback that has been difficult to overcome was the inherent lack of volume information, mainly due to the limit on the thickness of sections that could be viewed in a transmission electron microscope (TEM). For many years scientists struggled to achieve three-dimensional (3D) EM using serial section reconstructions, TEM tomography, and scanning EM (SEM) techniques such as freeze-fracture. Although each technique yielded some special information, they required a significant amount of time and specialist expertise to obtain even a very small 3D EM dataset. Almost 20 years ago scientists began to exploit SEMs to image blocks of embedded tissues and perform serial sectioning of these tissues inside the SEM chamber. Using first focused ion beams (FIB) and subsequently robotic ultramicrotomes (serial block-face, SBF-SEM) microscopists were able to collect large volumes of 3D EM information at resolutions that could address many important biological questions, and do so in an efficient manner. We present here some examples of 3D EM taken from the many diverse specimens that have been imaged in our core facility. We propose that the next major step forward will be to efficiently correlate functional information obtained using light microscopy (LM) with 3D EM datasets to more completely investigate the important links between cell structures and their functions. PMID:25623622

  9. 3D flexible needle steering in soft-tissue phantoms using fiber bragg grating sensors

    Abayazid, Momen; Kemp, Marco; Misra, Sarthak

    2013-01-01

    Needle insertion procedures are commonly used for surgical interventions. In this paper, we develop a three-dimensional (3D) closed-loop control algorithm to robotically steer flexible needles with an asymmetric tip towards a target in a soft-tissue phantom. Twelve Fiber Bragg Grating (FBG) sensors

  10. Dynamic Stability of Passive Bipedal Walking on Rough Terrain:A Preliminary Simulation Study

    Parsa Nassiri Afshar; Lei Ren

    2012-01-01

    A simplified 2D passive dynamic model was simulated to walk down on a rough slope surface defined by deterministic profiles to investigate how the walking stability changes with increasing surface roughness.Our results show that the passive walker can walk on rough surfaces subject to surface roughness up to approximately 0.1% of its leg length.This indicates that bipedal walkers based on passive dynamics may possess some intrinsic stability to adapt to rough terrains although the maximum roughness they can tolerate is small.Orbital stability method was used to quantify the walking stability before the walker started to fall over.It was found that the average maximum Floquet multiplier increases with surface roughness in a non-linear form.Although the passive walker remained orbitally stable for all the simulation cases,the results suggest that the possibility of the bipedal model moving away from its limit cycle increases with the surface roughness if subjected to additional perturbations.The number of consecutive steps before falling was used to measure the walking stability after the passive walker started to fall over.The results show that the number of steps before falling decreases exponentially with the increase in surface roughness.When the roughness magnitude approached to 0.73% of the walker's leg length,it fell down to the ground as soon as it entered into the uneven terrain.It was also found that shifting the phase angle of the surface profile has apparent affect on the system stability.This is probably because point contact was used to simulate the heel strikes and the resulted variations in system states at heel strikes may have pronounced impact on the passive gaits,which have narrow basins of attraction.These results would provide insight into how the dynamic stability of passive bipedal walkers evolves with increasing surface roughness.

  11. 3-D Technology Approaches for Biological Ecologies

    Liu, Liyu; Austin, Robert; U. S-China Physical-Oncology Sciences Alliance (PS-OA) Team

    Constructing three dimensional (3-D) landscapes is an inevitable issue in deep study of biological ecologies, because in whatever scales in nature, all of the ecosystems are composed by complex 3-D environments and biological behaviors. Just imagine if a 3-D technology could help complex ecosystems be built easily and mimic in vivo microenvironment realistically with flexible environmental controls, it will be a fantastic and powerful thrust to assist researchers for explorations. For years, we have been utilizing and developing different technologies for constructing 3-D micro landscapes for biophysics studies in in vitro. Here, I will review our past efforts, including probing cancer cell invasiveness with 3-D silicon based Tepuis, constructing 3-D microenvironment for cell invasion and metastasis through polydimethylsiloxane (PDMS) soft lithography, as well as explorations of optimized stenting positions for coronary bifurcation disease with 3-D wax printing and the latest home designed 3-D bio-printer. Although 3-D technologies is currently considered not mature enough for arbitrary 3-D micro-ecological models with easy design and fabrication, I hope through my talk, the audiences will be able to sense its significance and predictable breakthroughs in the near future. This work was supported by the State Key Development Program for Basic Research of China (Grant No. 2013CB837200), the National Natural Science Foundation of China (Grant No. 11474345) and the Beijing Natural Science Foundation (Grant No. 7154221).

  12. FROM 3D MODEL DATA TO SEMANTICS

    My Abdellah Kassimi

    2012-01-01

    Full Text Available The semantic-based 3D models retrieval systems have become necessary since the increase of 3D modelsdatabases. In this paper, we propose a new method for the mapping problem between 3D model data andsemantic data involved in semantic based retrieval for 3D models given by polygonal meshes. First, wefocused on extracting invariant descriptors from the 3D models and analyzing them to efficient semanticannotation and to improve the retrieval accuracy. Selected shape descriptors provide a set of termscommonly used to describe visually a set of objects using linguistic terms and are used as semanticconcept to label 3D model. Second, spatial relationship representing directional, topological anddistance relationships are used to derive other high-level semantic features and to avoid the problem ofautomatic 3D model annotation. Based on the resulting semantic annotation and spatial concepts, anontology for 3D model retrieval is constructed and other concepts can be inferred. This ontology is usedto find similar 3D models for a given query model. We adopted the query by semantic example approach,in which the annotation is performed mostly automatically. The proposed method is implemented in our3D search engine (SB3DMR, tested using the Princeton Shape Benchmark Database.

  13. Feeding strategies as revealed by the section moduli of the humerus bones in bipedal theropod dinosaurs

    Lee, Scott; Richards, Zachary

    2015-03-01

    The section modulus of a bone is a measure of its ability to resist bending torques. Carnivorous dinosaurs presumably had strong arm bones to hold struggling prey during hunting. Some theropods are believed to have become herbivorous and such animals would not have needed such strong arms. In this work, the section moduli of the humerus bones of bipedal theropod dinosaurs (from Microvenator celer to Tyrannosaurus rex) are studied to determine the maximum bending loads their arms could withstand. The results show that bending strength is not of uniform importance to these magnificent animals. The predatory theropods had strong arms for use in hunting. In contrast, the herbivorous dinosaurs had weaker arms.

  14. Remote Viewer for Maritime Robotics Software

    Kuwata, Yoshiaki; Wolf, Michael; Huntsberger, Terrance L.; Howard, Andrew B.

    2013-01-01

    This software is a viewer program for maritime robotics software that provides a 3D visualization of the boat pose, its position history, ENC (Electrical Nautical Chart) information, camera images, map overlay, and detected tracks.

  15. A Spatial Reference Grid for Real-Time Autonomous Underwater Modeling using 3-D Sonar

    Auran, P.G.

    1996-12-31

    The offshore industry has recognized the need for intelligent underwater robotic vehicles. This doctoral thesis deals with autonomous underwater vehicles (AUVs) and concentrates on a data representation for real-time image formation and analysis. Its main objective is to develop a 3-D image representation suitable for autonomous perception objectives underwater, assuming active sonar as the main sensor for perception. The main contributions are: (1) A dynamical image representation for 3-D range data, (2) A basic electronic circuit and software system for 3-D sonar sampling and amplitude thresholding, (3) A model for target reliability, (4) An efficient connected components algorithm for 3-D segmentation, (5) A method for extracting general 3-D geometrical representations from segmented echo clusters, (6) Experimental results of planar and curved target modeling. 142 refs., 120 figs., 10 tabs.

  16. New development in robot vision

    Behal, Aman; Chung, Chi-Kit

    2015-01-01

    The field of robotic vision has advanced dramatically recently with the development of new range sensors.  Tremendous progress has been made resulting in significant impact on areas such as robotic navigation, scene/environment understanding, and visual learning. This edited book provides a solid and diversified reference source for some of the most recent important advancements in the field of robotic vision. The book starts with articles that describe new techniques to understand scenes from 2D/3D data such as estimation of planar structures, recognition of multiple objects in the scene using different kinds of features as well as their spatial and semantic relationships, generation of 3D object models, approach to recognize partially occluded objects, etc. Novel techniques are introduced to improve 3D perception accuracy with other sensors such as a gyroscope, positioning accuracy with a visual servoing based alignment strategy for microassembly, and increasing object recognition reliability using related...

  17. 3D Systems” ‘Stuck in the Middle’ of the 3D Printer Boom?

    A. Hoffmann (Alan)

    2014-01-01

    textabstract3D Systems, the pioneer of 3D printing, predicted a future where "kids from 8 to 80" could design and print their ideas at home. By 2013, 9 years after the creation of the first working 3D printer, there were more than 30 major 3D printing companies competing for market share. 3DS and it

  18. Robot Actors, Robot Dramaturgies

    Jochum, Elizabeth

    This paper considers the use of tele-operated robots in live performance. Robots and performance have long been linked, from the working androids and automata staged in popular exhibitions during the nineteenth century and the robots featured at Cybernetic Serendipity (1968) and the World Expo in......—from greasy industrial machines to a lifelike, six-meter tall gorilla. The performances are authentic sites of human-robot interaction staged in fictional landscapes that exaggerate or mask the capabilities of those technologies.......This paper considers the use of tele-operated robots in live performance. Robots and performance have long been linked, from the working androids and automata staged in popular exhibitions during the nineteenth century and the robots featured at Cybernetic Serendipity (1968) and the World Expo...... discourse shapes how we perceive and use technology and also points to the ways in which emerging technologies “refashion our experience of space, time and human being filter through our art works, dreams and fantasies.” This paper considers a survey of robot dramaturgies to demonstrate how performance both...

  19. 3D-tulostus : case Printrbot

    Arvekari, Lassi

    2013-01-01

    Opinnäytetyön tavoitteena on selvittää 3D-tulostustekniikan perusteita ja 3D-tulostuksen nykytilannetta. 3D-tulostukseen sopivien mallien luomista tutkitaan ja mallin tekemiseen on etsitty toimivia ohjesääntöjä. Tärkeä osa työtä on tutkia mitä vaiheita 3D-tulostimen hankinnassa kotikäyttöön tulee vastaan. Käytännön kokeita varten opinnäytetyössä on case Printrbot, jossa on tutustuttu edulliseen 3D-tulostuslaitteeseen kokoonpanosta lähtien. Työn kuluessa selvisi että edulliset 3D-tulos...

  20. Identification of the transition arrays 3d74s-3d74p in Br X and 3d64s-3d64p in Br XI

    We report a beam-foil study of multiply ionized bromine in the region 400-1300A, performed with 6 and 8 MeV Br ions from a tandem accelerator. At these energies transitions belonging to Fe-like Br X and Mn-like Br XI are expected to be prominent. We have identified 31 lines as 3d74s-3d74p transitions in Br X, from which 16 levels of the previously unknown 3d74s configuration could be established. We have also added 6 new 3d74p levels to the 99 previously known. For Br XI we have classified 9 lines as 3d64s-3d64p combinations. The line identifications have been corroborated by isoelectronic comparisons and theoretical calculations using the superposition-of-configurations technique. (orig.)

  1. 3D Dynamic Echocardiography with a Digitizer

    Oshiro, Osamu; Matani, Ayumu; Chihara, Kunihiro

    1998-05-01

    In this paper,a three-dimensional (3D) dynamic ultrasound (US) imaging system,where a US brightness-mode (B-mode) imagetriggered with an R-wave of electrocardiogram (ECG)was obtained with an ultrasound diagnostic deviceand the location and orientation of the US probewere simultaneously measured with a 3D digitizer, is described.The obtained B-mode imagewas then projected onto a virtual 3D spacewith the proposed interpolation algorithm using a Gaussian operator.Furthermore, a 3D image was presented on a cathode ray tube (CRT)and stored in virtual reality modeling language (VRML).We performed an experimentto reconstruct a 3D heart image in systole using this system.The experimental results indicatethat the system enables the visualization ofthe 3D and internal structure of a heart viewed from any angleand has potential for use in dynamic imaging,intraoperative ultrasonography and tele-medicine.

  2. Rubber Impact on 3D Textile Composites

    Heimbs, Sebastian; Van Den Broucke, Björn; DUPLESSIS KERGOMARD, Yann; Dau, Frédéric; MALHERBE, Benoit

    2012-01-01

    A low velocity impact study of aircraft tire rubber on 3D textile-reinforced composite plates was performed experimentally and numerically. In contrast to regular unidirectional composite laminates, no delaminations occur in such a 3D textile composite. Yarn decohesions, matrix cracks and yarn ruptures have been identified as the major damage mechanisms under impact load. An increase in the number of 3D warp yarns is proposed to improve the impact damage resistance. The characteristic o...

  3. Spatial data modelling for 3D GIS

    Abdul-Rahman, Alias

    2007-01-01

    This book covers fundamental aspects of spatial data modelling specifically on the aspect of three-dimensional (3D) modelling and structuring. Realisation of ""true"" 3D GIS spatial system needs a lot of effort, and the process is taking place in various research centres and universities in some countries. The development of spatial data modelling for 3D objects is the focus of this book.

  4. MMDB: 3D structures and macromolecular interactions

    Madej, Thomas; Addess, Kenneth J.; Fong, Jessica H.; Geer, Lewis Y.; Geer, Renata C.; Lanczycki, Christopher J; Liu, Chunlei; Lu, Shennan; Marchler-Bauer, Aron; Panchenko, Anna R.; Chen, Jie; Thiessen, Paul A; Wang, Yanli; Zhang, Dachuan; Bryant, Stephen H.

    2011-01-01

    Close to 60% of protein sequences tracked in comprehensive databases can be mapped to a known three-dimensional (3D) structure by standard sequence similarity searches. Potentially, a great deal can be learned about proteins or protein families of interest from considering 3D structure, and to this day 3D structure data may remain an underutilized resource. Here we present enhancements in the Molecular Modeling Database (MMDB) and its data presentation, specifically pertaining to biologically...

  5. Compression of 3D models with NURBS

    Santa Cruz Ducci, Diego; Ebrahimi, Touradj

    2005-01-01

    With recent progress in computing, algorithmics and telecommunications, 3D models are increasingly used in various multimedia applications. Examples include visualization, gaming, entertainment and virtual reality. In the multimedia domain 3D models have been traditionally represented as polygonal meshes. This piecewise planar representation can be thought of as the analogy of bitmap images for 3D surfaces. As bitmap images, they enjoy great flexibility and are particularly well suited to des...

  6. Volume-Rendering-Based Interactive 3D Measurement for Quantitative Analysis of 3D Medical Images

    Yakang Dai; Jian Zheng; Yuetao Yang; Duojie Kuai; Xiaodong Yang

    2013-01-01

    3D medical images are widely used to assist diagnosis and surgical planning in clinical applications, where quantitative measurement of interesting objects in the image is of great importance. Volume rendering is widely used for qualitative visualization of 3D medical images. In this paper, we introduce a volume-rendering-based interactive 3D measurement framework for quantitative analysis of 3D medical images. In the framework, 3D widgets and volume clipping are integrated with volume render...

  7. 3D Printing Making the Digital Real .

    Miss Prachi More

    2013-01-01

    3D printing is quickly expanding field, with the popularity and uses for 3D printers growing every day. 3D printing can be used to prototype, create replacement parts, and is even versatile enough to print prostheses and medical implants. It will have a growing impact on our world, as more and more people gain access to these amazing machines.[1] In this article, we would like to attempt to give an introduction of the technology. 3Dimensions printing is a method of converting a virtual 3D mod...

  8. 3D-tulostuksen viipalointiohjelmien vertailu

    Virolainen, Ville

    2015-01-01

    Opinnäytetyön tavoitteena on selventää 3D-tulostamisen prosessia yksityisen käyttäjän näkökulmasta sekä luoda testitulostuksia, joiden perusteella pystytään vertailemaan prosessissa käytettävien viipalointiohjelmien toimintaa keskenään. Työssä perehdytään aluksi 3D-tulostuksen teoriataustaan, jonka jälkeen suoritetaan 3D-tulostimella testitulostukset käyttäen kolmea eri viipalointiohjelmaa. 3D-tulostamisella tarkoitetaan prosessia, jonka tarkoituksena on luoda kolmiulotteinen objekti käyt...

  9. Illustrating Mathematics using 3D Printers

    Knill, Oliver; Slavkovsky, Elizabeth

    2013-01-01

    3D printing technology can help to visualize proofs in mathematics. In this document we aim to illustrate how 3D printing can help to visualize concepts and mathematical proofs. As already known to educators in ancient Greece, models allow to bring mathematics closer to the public. The new 3D printing technology makes the realization of such tools more accessible than ever. This is an updated version of a paper included in book Low-Cost 3D Printing for science, education and Sustainable Devel...

  10. BIM tietomalli ja 3D-tulostus

    Myllykoski, Joonas; Palonen, Teemu

    2015-01-01

    Tämän opinnäytetyön tavoitteena oli selvittää miten Tekla Structures ohjelmalla luotu 3D-malli saadaan tulostettua koulun 3D-tulostimella sekä tutkittiin voidaanko Tekla Structuresin ominaisuuksia hyödyntää 3D-tulostamisessa ja miten tulostus onnistuu autocadilla. Selvitimme myös mahdollisia 3D-tulostusteknologian sovelluksia tulevaisuuden rakennustuotannossa ja sen näkymiä rakennusteollisuudessa sekä erilaisia tulostus menetelmiä joita voitaisiin mahdollisesti hyödyntää rakennusteollisuudess...

  11. A 3d game in python

    Xu, Minghui

    2014-01-01

    3D game has widely been accepted and loved by many game players. More and more different kinds of 3D games were developed to feed people’s needs. The most common programming language for development of 3D game is C++ nowadays. Python is a high-level scripting language. It is simple and clear. The concise syntax could speed up the development cycle. This project was to develop a 3D game using only Python. The game is about how a cat lives in the street. In order to live, the player need...

  12. Interaktiivinen 3D HTML5-selaimissa

    Aaltonen, Jani

    2013-01-01

    Insinöörityön tavoitteena oli tutkia Metropolia Ammattikorkeakoulun mahdollisuuksia tuottaa interaktiivista 3D:tä verkkoselaimiin WebGL:n avulla ja käyttäen ammattikorkeakoulun 3D-mallinnusohjelmaa. WebGL on ohjelmointirajapinta, jolla saadaan luotua 3D-grafiikkaa verkkoselaimeen ilman ylimääräisiä liitännäisiä. Insinöörityö tehtiin Metropolia Ammattikorkeakoululle, ja sen tuloksia käytetään sekä osana opetusta että mahdollisesti 3D-sisällön tuottamiseen ammattikorkeakoulua varten. Työssä...

  13. Calibration for 3D Structured Light Measurement

    2007-01-01

    A calibration procedure was developed for three-dimensional(3D) binocular structured light measurement systems. In virtue of a specially designed pattern, matching points in stereo images are extracted. And then sufficient 3D space points are obtained through pairs of images with the intrinsic and extrinsic parameters of each camera estimated prior and consequently some lights are calibrated by means of multi point fitting. Finally, a mathematical model is applied to interpolate and approximate all dynamic scanning lights based on geometry. The process of calibration method is successfully used in the binocular 3D measurement system based on structured lights and the 3D reconstruction results are satisfying.

  14. Getting started in 3D with Maya

    Watkins, Adam

    2012-01-01

    Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the know

  15. Can 3D Printing change your business?

    Unver, Ertu

    2013-01-01

    This presentation is given to businesses / companies with an interest in 3D Printing and Additive Manufacturing in West Yorkshire, UK Organised by the Calderdale and Kirklees Manufacturing Alliance. http://www.ckma.co.uk/ by Dr Ertu Unver Senior Lecturer / Product Design / MA 3D Digital Design / University of Huddersfield Location : 3M BIC, Date : 11th April, Time : 5.30 – 8pm Additive manufacturing or 3D printing is a process of making a three-dimensional (3D) objects from...

  16. Dimensional accuracy of 3D printed vertebra

    Ogden, Kent; Ordway, Nathaniel; Diallo, Dalanda; Tillapaugh-Fay, Gwen; Aslan, Can

    2014-03-01

    3D printer applications in the biomedical sciences and medical imaging are expanding and will have an increasing impact on the practice of medicine. Orthopedic and reconstructive surgery has been an obvious area for development of 3D printer applications as the segmentation of bony anatomy to generate printable models is relatively straightforward. There are important issues that should be addressed when using 3D printed models for applications that may affect patient care; in particular the dimensional accuracy of the printed parts needs to be high to avoid poor decisions being made prior to surgery or therapeutic procedures. In this work, the dimensional accuracy of 3D printed vertebral bodies derived from CT data for a cadaver spine is compared with direct measurements on the ex-vivo vertebra and with measurements made on the 3D rendered vertebra using commercial 3D image processing software. The vertebra was printed on a consumer grade 3D printer using an additive print process using PLA (polylactic acid) filament. Measurements were made for 15 different anatomic features of the vertebral body, including vertebral body height, endplate width and depth, pedicle height and width, and spinal canal width and depth, among others. It is shown that for the segmentation and printing process used, the results of measurements made on the 3D printed vertebral body are substantially the same as those produced by direct measurement on the vertebra and measurements made on the 3D rendered vertebra.

  17. 3D modelling for multipurpose cadastre

    Abduhl Rahman, A.; P. J. M. Van Oosterom; T. C. Hua; Sharkawi, K.H.; E. E. Duncan; Azri, N.; Hassan, M. I.

    2012-01-01

    Three-dimensional (3D) modelling of cadastral objects (such as legal spaces around buildings, around utility networks and other spaces) is one of the important aspects for a multipurpose cadastre (MPC). This paper describes the 3D modelling of the objects for MPC and its usage to the knowledge of 3D cadastre since more and more related agencies attempt to develop or embed 3D components into the MPC. We also intend to describe the initiative by Malaysian national mapping and cadastral agency (...

  18. Fused filament 3D printing of ionic polymer-metal composites (IPMCs)

    Carrico, James D.; Traeden, Nicklaus W.; Aureli, Matteo; Leang, Kam K.

    2015-12-01

    This paper describes a new three-dimensional (3D) fused filament additive manufacturing (AM) technique in which electroactive polymer filament material is used to build soft active 3D structures, layer by layer. Specifically, the unique actuation and sensing properties of ionic polymer-metal composites (IPMCs) are exploited in 3D printing to create electroactive polymer structures for application in soft robotics and bio-inspired systems. The process begins with extruding a precursor material (non-acid Nafion precursor resin) into a thermoplastic filament for 3D printing. The filament is then used by a custom-designed 3D printer to manufacture the desired soft polymer structures, layer by layer. Since at this stage the 3D-printed samples are not yet electroactive, a chemical functionalization process follows, consisting in hydrolyzing the precursor samples in an aqueous solution of potassium hydroxide and dimethyl sulfoxide. Upon functionalization, metal electrodes are applied on the samples through an electroless plating process, which enables the 3D-printed IPMC structures to be controlled by voltage signals for actuation (or to act as sensors). This innovative AM process is described in detail and the performance of 3D printed IPMC actuators is compared to an IPMC actuator fabricated from commercially available Nafion sheet material. The experimental results show comparable performance between the two types of actuators, demonstrating the potential and feasibility of creating functional 3D-printed IPMCs.

  19. FastScript3D - A Companion to Java 3D

    Koenig, Patti

    2005-01-01

    FastScript3D is a computer program, written in the Java 3D(TM) programming language, that establishes an alternative language that helps users who lack expertise in Java 3D to use Java 3D for constructing three-dimensional (3D)-appearing graphics. The FastScript3D language provides a set of simple, intuitive, one-line text-string commands for creating, controlling, and animating 3D models. The first word in a string is the name of a command; the rest of the string contains the data arguments for the command. The commands can also be used as an aid to learning Java 3D. Developers can extend the language by adding custom text-string commands. The commands can define new 3D objects or load representations of 3D objects from files in formats compatible with such other software systems as X3D. The text strings can be easily integrated into other languages. FastScript3D facilitates communication between scripting languages [which enable programming of hyper-text markup language (HTML) documents to interact with users] and Java 3D. The FastScript3D language can be extended and customized on both the scripting side and the Java 3D side.

  20. Origami-Inspired Printed Robots

    Onal, Cagdas; Tolley, Michael T.; Wood, Robert J.; Rus, Daniela L.

    2014-01-01

    Robot manufacturing is currently highly specialized, time consuming, and expensive, limiting accessibility and customization. Existing rapid prototyping techniques (e.g., 3-D printing) can achieve complex geometries and are becoming increasingly accessible; however, they are limited to one or two materials and cannot seamlessly integrate active components. We propose an alternative approach called printable robots that takes advantage of available planar fabrication methods to create integrat...

  1. 3D PDF - a means of public access to geological 3D - objects, using the example of GTA3D

    Slaby, Mark-Fabian; Reimann, Rüdiger

    2013-04-01

    In geology, 3D modeling has become very important. In the past, two-dimensional data such as isolines, drilling profiles, or cross-sections based on those, were used to illustrate the subsurface geology, whereas now, we can create complex digital 3D models. These models are produced with special software, such as GOCAD ®. The models can be viewed, only through the software used to create them, or through viewers available for free. The platform-independent PDF (Portable Document Format), enforced by Adobe, has found a wide distribution. This format has constantly evolved over time. Meanwhile, it is possible to display CAD data in an Adobe 3D PDF file with the free Adobe Reader (version 7). In a 3D PDF, a 3D model is freely rotatable and can be assembled from a plurality of objects, which can thus be viewed from all directions on their own. In addition, it is possible to create moveable cross-sections (profiles), and to assign transparency to the objects. Based on industry-standard CAD software, 3D PDFs can be generated from a large number of formats, or even be exported directly from this software. In geoinformatics, different approaches to creating 3D PDFs exist. The intent of the Authority for Mining, Energy and Geology to allow free access to the models of the Geotectonic Atlas (GTA3D), could not be realized with standard software solutions. A specially designed code converts the 3D objects to VRML (Virtual Reality Modeling Language). VRML is one of the few formats that allow using image files (maps) as textures, and to represent colors and shapes correctly. The files were merged in Acrobat X Pro, and a 3D PDF was generated subsequently. A topographic map, a display of geographic directions and horizontal and vertical scales help to facilitate the use.

  2. Lucy's lower limbs: long enough for Lucy to be fully bipedal?

    Wolpoff, M H

    The recent attempt to show that the Hadar australopithecine female 'Lucy' (AL 288-1) had hindlimbs too short to allow a modern pattern of striding bipedal gait has important implications for understanding the origin of bipedalism, if not for the more general problem of hominid origins. Combined with previous claims that Lucy had a forelimb unusually long in proportion and ape-like in morphology, the additional contention of a relatively short hindlimb would suggest a very different pattern of gait from the norm of today because the effectiveness of the pendulum action of the lower limb during stride is a function of the amount of mass in the limb, and because a short hindlimb would necessitate a short stride length. Yet, these contentions seem contradicted by the analyses of Lucy's pelvis (and the innominates of other australopithecines) that indicate a similar pattern of muscle use and imply a lack of significant gait differences. Are Lucy's legs too short to allow an effective stride, or is there a different solution to this contradiction? I propose here that there is. PMID:6408483

  3. Maintaining trust while fixated to a rehabilitative robot

    Jensen, Laura U.; Winther, Trine S.; Jørgensen, Rasmus;

    2016-01-01

    This paper investigates the trust relationship between humans and a rehabilitation robot, the RoboTrainer. We present a study in which participants let the robot guide their arms through a series of preset coordinates in a 3D space. Each participant interact with the robot twice, one time where...

  4. An aerial 3D printing test mission

    Hirsch, Michael; McGuire, Thomas; Parsons, Michael; Leake, Skye; Straub, Jeremy

    2016-05-01

    This paper provides an overview of an aerial 3D printing technology, its development and its testing. This technology is potentially useful in its own right. In addition, this work advances the development of a related in-space 3D printing technology. A series of aerial 3D printing test missions, used to test the aerial printing technology, are discussed. Through completing these test missions, the design for an in-space 3D printer may be advanced. The current design for the in-space 3D printer involves focusing thermal energy to heat an extrusion head and allow for the extrusion of molten print material. Plastics can be used as well as composites including metal, allowing for the extrusion of conductive material. A variety of experiments will be used to test this initial 3D printer design. High altitude balloons will be used to test the effects of microgravity on 3D printing, as well as parabolic flight tests. Zero pressure balloons can be used to test the effect of long 3D printing missions subjected to low temperatures. Vacuum chambers will be used to test 3D printing in a vacuum environment. The results will be used to adapt a current prototype of an in-space 3D printer. Then, a small scale prototype can be sent into low-Earth orbit as a 3-U cube satellite. With the ability to 3D print in space demonstrated, future missions can launch production hardware through which the sustainability and durability of structures in space will be greatly improved.

  5. 3D ultrafast ultrasound imaging in vivo

    Very high frame rate ultrasound imaging has recently allowed for the extension of the applications of echography to new fields of study such as the functional imaging of the brain, cardiac electrophysiology, and the quantitative imaging of the intrinsic mechanical properties of tumors, to name a few, non-invasively and in real time. In this study, we present the first implementation of Ultrafast Ultrasound Imaging in 3D based on the use of either diverging or plane waves emanating from a sparse virtual array located behind the probe. It achieves high contrast and resolution while maintaining imaging rates of thousands of volumes per second. A customized portable ultrasound system was developed to sample 1024 independent channels and to drive a 32  ×  32 matrix-array probe. Its ability to track in 3D transient phenomena occurring in the millisecond range within a single ultrafast acquisition was demonstrated for 3D Shear-Wave Imaging, 3D Ultrafast Doppler Imaging, and, finally, 3D Ultrafast combined Tissue and Flow Doppler Imaging. The propagation of shear waves was tracked in a phantom and used to characterize its stiffness. 3D Ultrafast Doppler was used to obtain 3D maps of Pulsed Doppler, Color Doppler, and Power Doppler quantities in a single acquisition and revealed, at thousands of volumes per second, the complex 3D flow patterns occurring in the ventricles of the human heart during an entire cardiac cycle, as well as the 3D in vivo interaction of blood flow and wall motion during the pulse wave in the carotid at the bifurcation. This study demonstrates the potential of 3D Ultrafast Ultrasound Imaging for the 3D mapping of stiffness, tissue motion, and flow in humans in vivo and promises new clinical applications of ultrasound with reduced intra—and inter-observer variability. (fast track communication)

  6. 3-D structures of planetary nebulae

    Steffen, Wolfgang

    2016-01-01

    Recent advances in the 3-D reconstruction of planetary nebulae are reviewed. We include not only results for 3-D reconstructions, but also the current techniques in terms of general methods and software. In order to obtain more accurate reconstructions, we suggest to extend the widely used assumption of homologous nebula expansion to map spectroscopically measured velocity to position along the line of sight.

  7. 3D printing of functional structures

    Krijnen, G.J.M.

    2016-01-01

    The technology colloquial known as ‘3D printing’ has developed in such diversity in printing technologies and application fields that meanwhile it seems anything is possible. However, clearly the ideal 3D Printer, with high resolution, multi-material capability, fast printing, etc. is yet to be deve

  8. 3D Printed Block Copolymer Nanostructures

    Scalfani, Vincent F.; Turner, C. Heath; Rupar, Paul A.; Jenkins, Alexander H.; Bara, Jason E.

    2015-01-01

    The emergence of 3D printing has dramatically advanced the availability of tangible molecular and extended solid models. Interestingly, there are few nanostructure models available both commercially and through other do-it-yourself approaches such as 3D printing. This is unfortunate given the importance of nanotechnology in science today. In this…

  9. Perception of detail in 3D images

    Heyndrickx, I.; Kaptein, R.

    2009-01-01

    A lot of current 3D displays suffer from the fact that their spatial resolution is lower compared to their 2D counterparts. One reason for this is that the multiple views needed to generate 3D are often spatially multiplexed. Besides this, imperfect separation of the left- and right-eye view leads t

  10. 3D Reconstruction of NMR Images

    Peter Izak; Milan Smetana; Libor Hargas; Miroslav Hrianka; Pavol Spanik

    2007-01-01

    This paper introduces experiment of 3D reconstruction NMR images scanned from magnetic resonance device. There are described methods which can be used for 3D reconstruction magnetic resonance images in biomedical application. The main idea is based on marching cubes algorithm. For this task was chosen sophistication method by program Vision Assistant, which is a part of program LabVIEW.

  11. Stereo 3-D Vision in Teaching Physics

    Zabunov, Svetoslav

    2012-01-01

    Stereo 3-D vision is a technology used to present images on a flat surface (screen, paper, etc.) and at the same time to create the notion of three-dimensional spatial perception of the viewed scene. A great number of physical processes are much better understood when viewed in stereo 3-D vision compared to standard flat 2-D presentation. The…

  12. 3D, or Not to Be?

    Norbury, Keith

    2012-01-01

    It may be too soon for students to be showing up for class with popcorn and gummy bears, but technology similar to that behind the 3D blockbuster movie "Avatar" is slowly finding its way into college classrooms. 3D classroom projectors are taking students on fantastic voyages inside the human body, to the ruins of ancient Greece--even to faraway…

  13. The 3D-city model

    Holmgren, Steen; Rüdiger, Bjarne; Tournay, Bruno

    2001-01-01

    We have worked with the construction and use of 3D city models for about ten years. This work has given us valuable experience concerning model methodology. In addition to this collection of knowledge, our perception of the concept of city models has changed radically. In order to explain...... of 3D city models....

  14. Immersive 3D Geovisualization in Higher Education

    Philips, Andrea; Walz, Ariane; Bergner, Andreas; Graeff, Thomas; Heistermann, Maik; Kienzler, Sarah; Korup, Oliver; Lipp, Torsten; Schwanghart, Wolfgang; Zeilinger, Gerold

    2015-01-01

    In this study, we investigate how immersive 3D geovisualization can be used in higher education. Based on MacEachren and Kraak's geovisualization cube, we examine the usage of immersive 3D geovisualization and its usefulness in a research-based learning module on flood risk, called GEOSimulator. Results of a survey among participating students…

  15. Parametrizable cameras for 3D computational steering

    Mulder, J.D.; Wijk, J.J. van

    1997-01-01

    We present a method for the definition of multiple views in 3D interfaces for computational steering. The method uses the concept of a point-based parametrizable camera object. This concept enables a user to create and configure multiple views on his custom 3D interface in an intuitive graphical man

  16. Wow! 3D Content Awakens the Classroom

    Gordon, Dan

    2010-01-01

    From her first encounter with stereoscopic 3D technology designed for classroom instruction, Megan Timme, principal at Hamilton Park Pacesetter Magnet School in Dallas, sensed it could be transformative. Last spring, when she began pilot-testing 3D content in her third-, fourth- and fifth-grade classrooms, Timme wasn't disappointed. Students…

  17. 3D background aerodynamics using CFD

    Sørensen, Niels N.

    2002-01-01

    3D rotor computations for the Greek Geovilogiki (GEO) 44 meter rotor equipped with 19 meters blades are performed. The lift and drag polars are extracted at five spanvise locations r/R= (.37, .55, .71, .82, .93) based on identification of stagnationpoints between 2D and 3D computations. The inner...

  18. 3D directional coupler for impulse UWB

    Le Kernec, Julien; KLEPAL, Martin; Sokol, Vratislav

    2011-01-01

    The AWS Group developed a UWB radar and UWB transceiver for indoor people location and tracking. A radar concept has been developed. This paper will describe step by step the realization of a UWB directional coupler with a novel 3-D architecture. This paper gives a walkthrough of our design of the 3-D directional coupler.

  19. Design of refuelling robot for autonomous driving

    Ramis Trubat, Àfrica

    2013-01-01

    The rapid development of 3D computer graphics and virtual environments has allowed the researchers to avoid working with physical robotic systems. These require specialised knowledge, a very complex construction, a huge time-consuming and it may not be financially feasible. Therefore, an alternative approach would be to use robot simulations which allow researchers to carry out experiments on the computer. Ideally one would first prototype a robot, then controls its algorithms ...

  20. Limited Feedback for 3D Massive MIMO under 3D-UMa and 3D-UMi Scenarios

    Zheng Hu

    2015-01-01

    Full Text Available For three-dimensional (3D massive MIMO utilizing the uniform rectangular array (URA in the base station (BS, we propose a limited feedback transmission scheme in which the channel state information (CSI feedback operations for horizontal domain and vertical domain are separate. Compared to the traditional feedback scheme, the scheme can reduce the feedback overhead, code word index search complexity, and storage requirement. Also, based on the zenith of departure angle (ZoD distribution in 3D-Urban Macro Cell (3D-UMa and 3D-Urban Micro Cell (3D-UMi scenarios, we propose the angle quantization codebook for vertical domain, while the codebook of long term evolution-advanced (LTE-Advanced is still adopted in horizontal domain to preserve compatibility with the LTE-Advanced. Based on the angle quantization codebook, the subsampled 3-bit DFT codebook is designed for vertical domain. The system-level simulation results reveal that, to compromise the feedback overhead and system performance, 2-bit codebook for 3D-UMa scenario and 3-bit codebook for 3D-UMi scenario can meet requirements in vertical domain. The feedback period for vertical domain can also be extended appropriately to reduce the feedback overhead.

  1. Terajets produced by 3D dielectric cuboids

    Pacheco-Peña, V; Minin, I V; Minin, O V

    2014-01-01

    The capability of generating terajets using 3D dielectric cuboids working at terahertz (THz) frequencies (as analogues of nanojets in the infrared band) are introduced and studied numerically. The focusing performance of the terajets are evaluated in terms of the transversal full width at half maximum along x- and y- directions using different refractive indexes for a 3D dielectric cuboid with a fixed geometry, obtaining a quasi-symmetric terajet with a subwavelength resolution of ~0.46{\\lambda}0 when the refractive index is n = 1.41. Moreover, the backscattering enhancement produced when metal particles are introduced in the terajet region is demonstrated for a 3D dielectric cuboid and compared with its 2D counterpart. The results of the jet generated for the 3D case are experimentally validated at sub-THz waves, demonstrating the ability to produce terajets using 3D cuboids.

  2. Fabrication of 3D Silicon Sensors

    Kok, A.; Hansen, T.E.; Hansen, T.A.; Lietaer, N.; Summanwar, A.; /SINTEF, Oslo; Kenney, C.; Hasi, J.; /SLAC; Da Via, C.; /Manchester U.; Parker, S.I.; /Hawaii U.

    2012-06-06

    Silicon sensors with a three-dimensional (3-D) architecture, in which the n and p electrodes penetrate through the entire substrate, have many advantages over planar silicon sensors including radiation hardness, fast time response, active edge and dual readout capabilities. The fabrication of 3D sensors is however rather complex. In recent years, there have been worldwide activities on 3D fabrication. SINTEF in collaboration with Stanford Nanofabrication Facility have successfully fabricated the original (single sided double column type) 3D detectors in two prototype runs and the third run is now on-going. This paper reports the status of this fabrication work and the resulted yield. The work of other groups such as the development of double sided 3D detectors is also briefly reported.

  3. 3D-grafiikka ja pelimoottorit

    Sillanpää, Otto

    2014-01-01

    Tässä opinnäytetyössä tutkitaan miten 3D-mallit saadaan sellaiseen muotoon, että ne olisivat käytettävissä eri pelimoottoreissa. Tutkimuksen tarkoituksena on selvittää, miten luodaan 3D-malleja pelimoottoreihin, sekä miten 3D-mallinnusohjelmat ja pelimoottorit eroavat toisistaan, kun käsitellään 3D-malleja. Tässä työssä pelimoottoreina toimivat Valven Source sekä Epic Gamesin Unreal Engine 3. 3D-mallinnusohjelmista käytössä olivat Autodeskin 3ds Max 2014 ja Blender Foundationin Blender 2.7...

  4. Maintaining and troubleshooting your 3D printer

    Bell, Charles

    2014-01-01

    Maintaining and Troubleshooting Your 3D Printer by Charles Bell is your guide to keeping your 3D printer running through preventive maintenance, repair, and diagnosing and solving problems in 3D printing. If you've bought or built a 3D printer such as a MakerBot only to be confounded by jagged edges, corner lift, top layers that aren't solid, or any of a myriad of other problems that plague 3D printer enthusiasts, then here is the book to help you get past all that and recapture the joy of creative fabrication. The book also includes valuable tips for builders and those who want to modify the

  5. 6D Interpretation of 3D Gravity

    Herfray, Yannick; Scarinci, Carlos

    2016-01-01

    We show that 3D gravity, in its pure connection formulation, admits a natural 6D interpretation. The 3D field equations for the connection are equivalent to 6D Hitchin equations for the Chern-Simons 3-form in the total space of the principal bundle over the 3-dimensional base. Turning this construction around one gets an explanation of why the pure connection formulation of 3D gravity exists. More generally, we interpret 3D gravity as the dimensional reduction of the 6D Hitchin theory. To this end, we show that any SU(2) invariant closed 3-form in the total space of the principal SU(2) bundle can be parametrised by a connection together with a 2-form field on the base. The dimensional reduction of the 6D Hitchin theory then gives rise to 3D gravity coupled to a topological 2-form field.

  6. Robotic surgery in gynecology

    Rooma Sinha

    2015-01-01

    Full Text Available FDA approved Da Vinci Surgical System in 2005 for gynecological surgery. It has been rapidly adopted and it has already assumed an important position at various centers where this is available. It comprises of three components: A surgeon′s console, a patient-side cart with four robotic arms and a high-definition three-dimensional (3D vision system. In this review we have discussed various robotic-assisted laparoscopic benign gynecological procedures like myomectomy, hysterectomy, endometriosis, tubal anastomosis and sacrocolpopexy. A PubMed search was done and relevant published studies were reviewed. Surgeries that can have future applications are also mentioned. At present most studies do not give significant advantage over conventional laparoscopic surgery in benign gynecological disease. However robotics do give an edge in more complex surgeries. The conversion rate to open surgery is lesser with robotic assistance when compared to laparoscopy. For myomectomy surgery, Endo wrist movement of robotic instrument allows better and precise suturing than conventional straight stick laparoscopy. The robotic platform is a logical step forward to laparoscopy and if cost considerations are addressed may become popular among gynecological surgeons world over.

  7. Robotic surgery in gynecology.

    Sinha, Rooma; Sanjay, Madhumati; Rupa, B; Kumari, Samita

    2015-01-01

    FDA approved Da Vinci Surgical System in 2005 for gynecological surgery. It has been rapidly adopted and it has already assumed an important position at various centers where this is available. It comprises of three components: A surgeon's console, a patient-side cart with four robotic arms and a high-definition three-dimensional (3D) vision system. In this review we have discussed various robotic-assisted laparoscopic benign gynecological procedures like myomectomy, hysterectomy, endometriosis, tubal anastomosis and sacrocolpopexy. A PubMed search was done and relevant published studies were reviewed. Surgeries that can have future applications are also mentioned. At present most studies do not give significant advantage over conventional laparoscopic surgery in benign gynecological disease. However robotics do give an edge in more complex surgeries. The conversion rate to open surgery is lesser with robotic assistance when compared to laparoscopy. For myomectomy surgery, Endo wrist movement of robotic instrument allows better and precise suturing than conventional straight stick laparoscopy. The robotic platform is a logical step forward to laparoscopy and if cost considerations are addressed may become popular among gynecological surgeons world over. PMID:25598600

  8. Portable 3D laser-camera calibration system with color fusion for SLAM

    Javier Navarrete

    2013-03-01

    Full Text Available Nowadays, the use of RGB-D sensors have focused a lot of research in computer vision and robotics. These kinds of sensors, like Kinect, allow to obtain 3D data together with color information. However, their working range is limited to less than 10 meters, making them useless in some robotics applications, like outdoor mapping. In these environments, 3D lasers, working in ranges of 20-80 meters, are better. But 3D lasers do not usually provide color information. A simple 2D camera can be used to provide color information to the point cloud, but a calibration process between camera and laser must be done. In this paper we present a portable calibration system to calibrate any traditional camera with a 3D laser in order to assign color information to the 3D points obtained. Thus, we can use laser precision and simultaneously make use of color information. Unlike other techniques that make use of a three-dimensional body of known dimensions in the calibration process, this system is highly portable because it makes use of small catadioptrics that can be placed in a simple manner in the environment. We use our calibration system in a 3D mapping system, including Simultaneous Location and Mapping (SLAM, in order to get a 3D colored map which can be used in different tasks. We show that an additional problem arises: 2D cameras information is different when lighting conditions change. So when we merge 3D point clouds from two different views, several points in a given neighborhood could have different color information. A new method for color fusion is presented, obtaining correct colored maps. The system will be tested by applying it to 3D reconstruction.

  9. The psychology of the 3D experience

    Janicke, Sophie H.; Ellis, Andrew

    2013-03-01

    With 3D televisions expected to reach 50% home saturation as early as 2016, understanding the psychological mechanisms underlying the user response to 3D technology is critical for content providers, educators and academics. Unfortunately, research examining the effects of 3D technology has not kept pace with the technology's rapid adoption, resulting in large-scale use of a technology about which very little is actually known. Recognizing this need for new research, we conducted a series of studies measuring and comparing many of the variables and processes underlying both 2D and 3D media experiences. In our first study, we found narratives within primetime dramas had the power to shift viewer attitudes in both 2D and 3D settings. However, we found no difference in persuasive power between 2D and 3D content. We contend this lack of effect was the result of poor conversion quality and the unique demands of 3D production. In our second study, we found 3D technology significantly increased enjoyment when viewing sports content, yet offered no added enjoyment when viewing a movie trailer. The enhanced enjoyment of the sports content was shown to be the result of heightened emotional arousal and attention in the 3D condition. We believe the lack of effect found for the movie trailer may be genre-related. In our final study, we found 3D technology significantly enhanced enjoyment of two video games from different genres. The added enjoyment was found to be the result of an increased sense of presence.

  10. 3D Visualization Development of SIUE Campus

    Nellutla, Shravya

    Geographic Information Systems (GIS) has progressed from the traditional map-making to the modern technology where the information can be created, edited, managed and analyzed. Like any other models, maps are simplified representations of real world. Hence visualization plays an essential role in the applications of GIS. The use of sophisticated visualization tools and methods, especially three dimensional (3D) modeling, has been rising considerably due to the advancement of technology. There are currently many off-the-shelf technologies available in the market to build 3D GIS models. One of the objectives of this research was to examine the available ArcGIS and its extensions for 3D modeling and visualization and use them to depict a real world scenario. Furthermore, with the advent of the web, a platform for accessing and sharing spatial information on the Internet, it is possible to generate interactive online maps. Integrating Internet capacity with GIS functionality redefines the process of sharing and processing the spatial information. Enabling a 3D map online requires off-the-shelf GIS software, 3D model builders, web server, web applications and client server technologies. Such environments are either complicated or expensive because of the amount of hardware and software involved. Therefore, the second objective of this research was to investigate and develop simpler yet cost-effective 3D modeling approach that uses available ArcGIS suite products and the free 3D computer graphics software for designing 3D world scenes. Both ArcGIS Explorer and ArcGIS Online will be used to demonstrate the way of sharing and distributing 3D geographic information on the Internet. A case study of the development of 3D campus for the Southern Illinois University Edwardsville is demonstrated.

  11. Fable: Socially Interactive Modular Robot

    Magnússon, Arnþór; Pacheco, Moises; Moghadam, Mikael;

    2013-01-01

    Modular robots have a significant potential as user-reconfigurable robotic playware, but often lack sufficient sensing for social interaction. We address this issue with the Fable modular robotic system by exploring the use of smart sensor modules that has a better ability to sense the behavior...... of the user. In this paper we describe the development of a smart sensor module which includes a 3D depth camera, and a server-side software architecture featuring user tracking, posture detection and a near-real-time facial recognition. Further, we describe how the Fable system with the smart sensor module...

  12. Robot learning for snake robots

    Monzó Brandvold, Christian

    2011-01-01

    Robots shaped as snakes – snake robots – have a vast potential within areas such as seach and rescue, and inspection and maintenance. Snake robots with active wheels are a specialized form of snake robots. The active wheels are advantageous in made-made environments such as office floors, factories and ventilation systems. The active wheels and the articulated body of the robots offer an efficient platform for moving both horizontally and vertically. A snake robot needs to be able to perform ...

  13. 3-D Object Recognition from Point Cloud Data

    Smith, W.; Walker, A. S.; Zhang, B.

    2011-09-01

    The market for real-time 3-D mapping includes not only traditional geospatial applications but also navigation of unmanned autonomous vehicles (UAVs). Massively parallel processes such as graphics processing unit (GPU) computing make real-time 3-D object recognition and mapping achievable. Geospatial technologies such as digital photogrammetry and GIS offer advanced capabilities to produce 2-D and 3-D static maps using UAV data. The goal is to develop real-time UAV navigation through increased automation. It is challenging for a computer to identify a 3-D object such as a car, a tree or a house, yet automatic 3-D object recognition is essential to increasing the productivity of geospatial data such as 3-D city site models. In the past three decades, researchers have used radiometric properties to identify objects in digital imagery with limited success, because these properties vary considerably from image to image. Consequently, our team has developed software that recognizes certain types of 3-D objects within 3-D point clouds. Although our software is developed for modeling, simulation and visualization, it has the potential to be valuable in robotics and UAV applications. The locations and shapes of 3-D objects such as buildings and trees are easily recognizable by a human from a brief glance at a representation of a point cloud such as terrain-shaded relief. The algorithms to extract these objects have been developed and require only the point cloud and minimal human inputs such as a set of limits on building size and a request to turn on a squaring option. The algorithms use both digital surface model (DSM) and digital elevation model (DEM), so software has also been developed to derive the latter from the former. The process continues through the following steps: identify and group 3-D object points into regions; separate buildings and houses from trees; trace region boundaries; regularize and simplify boundary polygons; construct complex roofs. Several case

  14. Semi- and virtual 3D dosimetry in clinical practice

    Korreman, S. S.

    2013-01-01

    In this review, 3D dosimetry is divided in three categories; "true" 3D, semi-3D and virtual 3D. Virtual 3D involves the use of measurement arrays either before or after beam entry in the patient/phantom, whereas semi-3D involves use of measurement arrays in phantoms mimicking the patient. True 3D...

  15. 3D Image Sensor based on Parallax Motion

    Barna Reskó

    2007-12-01

    Full Text Available For humans and visual animals vision it is the primary and the most sophisticatedperceptual modality to get information about the surrounding world. Depth perception is apart of vision allowing to accurately determine the distance to an object which makes it animportant visual task. Humans have two eyes with overlapping visual fields that enablestereo vision and thus space perception. Some birds however do not have overlappingvisual fields, and compensate this lask by moving their heads, which in turn makes spaceperception possible using the motion parallax as a visual cue. This paper presents asolution using an opto-mechanical filter that was inspired by the way birds observe theirenvironment. The filtering is done using two different approaches:using motion blur duringmotion parallax, and using the optical flow algorithm. The two methods have differentadvantages and drawbacks, which will be discussed in the paper. The proposed system canbe used in robotics for 3D space perception.

  16. On-chip Microfluidic Multimodal Swimmer toward 3D Navigation

    Barbot, Antoine; Decanini, Dominique; Hwang, Gilgueng

    2016-01-01

    Mobile microrobots have a promising future in various applications. These include targeted drug delivery, local measurement, biopsy or microassembly. Studying mobile microrobots inside microfluidics is an essential step towards such applications. But in this environment that was not designed for the robot, integration process and propulsion robustness still pose technological challenges. In this paper, we present a helical microrobot with three different motions, designed to achieve these goals. These motions are rolling, spintop motion and swimming. Through these multiple motions, microrobots are able to selectively integrate a chip through a microfluidic channel. This enables them to perform propulsion characterizations, 3D (Three Dimensional) maneuverability, particle cargo transport manipulation and exit from the chip. The microrobot selective integration inside microfluidics could lead to various in-vitro biologic or in-vivo biomedical applications.

  17. 3D object-oriented image analysis in 3D geophysical modelling

    Fadel, I.; van der Meijde, M.; Kerle, N.;

    2015-01-01

    Non-uniqueness of satellite gravity interpretation has traditionally been reduced by using a priori information from seismic tomography models. This reduction in the non-uniqueness has been based on velocity-density conversion formulas or user interpretation of the 3D subsurface structures (objects......) based on the seismic tomography models and then forward modelling these objects. However, this form of object-based approach has been done without a standardized methodology on how to extract the subsurface structures from the 3D models. In this research, a 3D object-oriented image analysis (3D OOA......) approach was implemented to extract the 3D subsurface structures from geophysical data. The approach was applied on a 3D shear wave seismic tomography model of the central part of the East African Rift System. Subsequently, the extracted 3D objects from the tomography model were reconstructed in the 3D...

  18. 3D Reconstruction Technique for Tomographic PIV

    姜楠; 包全; 杨绍琼

    2015-01-01

    Tomographic particle image velocimetry(Tomo-PIV) is a state-of-the-art experimental technique based on a method of optical tomography to achieve the three-dimensional(3D) reconstruction for three-dimensional three-component(3D-3C) flow velocity measurements. 3D reconstruction for Tomo-PIV is carried out herein. Meanwhile, a 3D simplified tomographic reconstruction model reduced from a 3D volume light inten-sity field with 2D projection images into a 2D Tomo-slice plane with 1D projecting lines, i.e., simplifying this 3D reconstruction into a problem of 2D Tomo-slice plane reconstruction, is applied thereafter. Two kinds of the most well-known algebraic reconstruction techniques, algebraic reconstruction technique(ART) and multiple algebraic reconstruction technique(MART), are compared as well. The principles of the two reconstruction algorithms are discussed in detail, which has been performed by a series of simulation images, yielding the corresponding recon-struction images that show different features between the ART and MART algorithm, and then their advantages and disadvantages are discussed. Further discussions are made for the standard particle image reconstruction when the background noise of the pre-initial particle image has been removed. Results show that the particle image recon-struction has been greatly improved. The MART algorithm is much better than the ART. Furthermore, the computa-tional analyses of two parameters(the particle density and the number of cameras), are performed to study their effects on the reconstruction. Lastly, the 3D volume particle field is reconstructed by using the improved algorithm based on the simplified 3D tomographic reconstruction model, which proves that the algorithm simplification is feasible and it can be applied to the reconstruction of 3D volume particle field in a Tomo-PIV system.

  19. Extra Dimensions: 3D in PDF Documentation

    Experimental science is replete with multi-dimensional information which is often poorly represented by the two dimensions of presentation slides and print media. Past efforts to disseminate such information to a wider audience have failed for a number of reasons, including a lack of standards which are easy to implement and have broad support. Adobe's Portable Document Format (PDF) has in recent years become the de facto standard for secure, dependable electronic information exchange. It has done so by creating an open format, providing support for multiple platforms and being reliable and extensible. By providing support for the ECMA standard Universal 3D (U3D) and the ISO PRC file format in its free Adobe Reader software, Adobe has made it easy to distribute and interact with 3D content. Until recently, Adobe's Acrobat software was also capable of incorporating 3D content into PDF files from a variety of 3D file formats, including proprietary CAD formats. However, this functionality is no longer available in Acrobat X, having been spun off to a separate company. Incorporating 3D content now requires the additional purchase of a separate plug-in. In this talk we present alternatives based on open source libraries which allow the programmatic creation of 3D content in PDF format. While not providing the same level of access to CAD files as the commercial software, it does provide physicists with an alternative path to incorporate 3D content into PDF files from such disparate applications as detector geometries from Geant4, 3D data sets, mathematical surfaces or tesselated volumes.

  20. 3D Vision on Mars: Stereo processing and visualizations for NASA and ESA rover missions

    Huber, Ben

    2016-07-01

    Three dimensional (3D) vision processing is an essential component of planetary rover mission planning and scientific data analysis. Standard ground vision processing products are digital terrain maps, panoramas, and virtual views of the environment. Such processing is currently developed for the PanCam instrument of ESA's ExoMars Rover mission by the PanCam 3D Vision Team under JOANNEUM RESEARCH coordination. Camera calibration, quality estimation of the expected results and the interfaces to other mission elements such as operations planning, rover navigation system and global Mars mapping are a specific focus of the current work. The main goals of the 3D Vision team in this context are: instrument design support & calibration processing: Development of 3D vision functionality Visualization: development of a 3D visualization tool for scientific data analysis. 3D reconstructions from stereo image data during the mission Support for 3D scientific exploitation to characterize the overall landscape geomorphology, processes, and the nature of the geologic record using the reconstructed 3D models. The developed processing framework PRoViP establishes an extensible framework for 3D vision processing in planetary robotic missions. Examples of processing products and capabilities are: Digital Terrain Models, Ortho images, 3D meshes, occlusion, solar illumination-, slope-, roughness-, and hazard-maps. Another important processing capability is the fusion of rover and orbiter based images with the support of multiple missions and sensors (e.g. MSL Mastcam stereo processing). For 3D visualization a tool called PRo3D has been developed to analyze and directly interpret digital outcrop models. Stereo image products derived from Mars rover data can be rendered in PRo3D, enabling the user to zoom, rotate and translate the generated 3D outcrop models. Interpretations can be digitized directly onto the 3D surface, and simple measurements of the outcrop and sedimentary features

  1. An Improved Version of TOPAZ 3D

    Krasnykh, Anatoly K

    2003-01-01

    An improved version of the TOPAZ 3D gun code is presented as a powerful tool for beam optics simulation. In contrast to the previous version of TOPAZ 3D, the geometry of the device under test is introduced into TOPAZ 3D directly from a CAD program, such as Solid Edge or AutoCAD. In order to have this new feature, an interface was developed, using the GiD software package as a meshing code. The article describes this method with two models to illustrate the results.

  2. Matching Feature Points in 3D World

    Avdiu, Blerta

    2012-01-01

    This thesis work deals with the most actual topic in Computer Vision field which is scene understanding and this using matching of 3D feature point images. The objective is to make use of Saab’s latest breakthrough in extraction of 3D feature points, to identify the best alignment of at least two 3D feature point images. The thesis gives a theoretical overview of the latest algorithms used for feature detection, description and matching. The work continues with a brief description of the simu...

  3. 3-D Human Modeling and Animation

    Ratner, Peter

    2012-01-01

    3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps to adapt your own artistic skill in figure drawing, painting, and sculpture to this exciting digital canvas. 3-D Human Modeling and Animation, Third Edition starts you off with simple modeling, then prepares you for more advanced techniques for crea

  4. FUN3D Manual: 12.5

    Biedron, Robert T.; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, William L.; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; Rumsey, Christopher L.; Thomas, James L.; Wood, William A.

    2014-01-01

    This manual describes the installation and execution of FUN3D version 12.5, including optional dependent packages. FUN3D is a suite of computational uid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables ecient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  5. FUN3D Manual: 13.0

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bill; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; Rumsey, Christopher L.; Thomas, James L.; Wood, William A.

    2016-01-01

    This manual describes the installation and execution of FUN3D version 13.0, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  6. FUN3D Manual: 12.9

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bil; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; Rumsey, Christopher L.; Thomas, James L.; Wood, William A.

    2016-01-01

    This manual describes the installation and execution of FUN3D version 12.9, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  7. FUN3D Manual: 12.4

    Biedron, Robert T.; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bil; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; Rumsey, Christopher L.; Thomas, James L.; Wood, William A.

    2014-01-01

    This manual describes the installation and execution of FUN3D version 12.4, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixedelement unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  8. 3D Media and the Semantic Web

    Spagnuolo, Michela; Falcidieno, Bianca

    2009-01-01

    3D content is widely recognized as the next wave of digital media. The success of 3D communities and mapping applications (for example, Second Life and GoogleEarth) and the decreasing costs of producing 3D environments are leading analysts to predict a dramatic shift in how people see and navigate the Internet. Greg Sterling, founder of the research fi rm Sterling Market Intelligence, suggests that"the Internet could very well be on its way to shifting from a text-based environment to a visua...

  9. 3D grafika a hry

    Vataščinová, Lenka

    2016-01-01

    In my bachelor thesis, I am going to introduce the topic of 3D graphics in the game environment. Firstly, I will provide a brief introduction of history of 3D graphics in general, but with the emphasis on history of game industry in particular. Next, I will present 3D graphics of RPG games in particular, and I will analyse the graphical side of digital work production. The main contribution of this thesis is provided in the practical part, which deals with creation of an environment for an an...

  10. An Improved Version of TOPAZ 3D

    An improved version of the TOPAZ 3D gun code is presented as a powerful tool for beam optics simulation. In contrast to the previous version of TOPAZ 3D, the geometry of the device under test is introduced into TOPAZ 3D directly from a CAD program, such as Solid Edge or AutoCAD. In order to have this new feature, an interface was developed, using the GiD software package as a meshing code. The article describes this method with two models to illustrate the results

  11. Automatic balancing of 3D models

    Christiansen, Asger Nyman; Schmidt, Ryan; Bærentzen, Jakob Andreas

    2014-01-01

    3D printing technologies allow for more diverse shapes than are possible with molds and the cost of making just one single object is negligible compared to traditional production methods. However, not all shapes are suitable for 3D print. One of the remaining costs is therefore human time spent......, in these cases, we will apply a rotation of the object which only deforms the shape a little near the base. No user input is required but it is possible to specify manufacturing constraints related to specific 3D print technologies. Several models have successfully been balanced and printed using both polyjet...

  12. 3D Printing the ATLAS' barrel toroid

    Goncalves, Tiago Barreiro

    2016-01-01

    The present report summarizes my work as part of the Summer Student Programme 2016 in the CERN IR-ECO-TSP department (International Relations – Education, Communication & Outreach – Teacher and Student Programmes). Particularly, I worked closely with the S’Cool LAB team on a science education project. This project included the 3D designing, 3D printing, and assembling of a model of the ATLAS’ barrel toroid. A detailed description of the project' development is presented and a short manual on how to use 3D printing software and hardware is attached.

  13. Participation and 3D Visualization Tools

    Mullins, Michael; Jensen, Mikkel Holm; Henriksen, Sune;

    2004-01-01

    With a departure point in a workshop held at the VR Media Lab at Aalborg University , this paper deals with aspects of public participation and the use of 3D visualisation tools. The workshop grew from a desire to involve a broad collaboration between the many actors in the city through using new...... perceptions of architectural representation in urban design where 3D visualisation techniques are used. It is the authors? general finding that, while 3D visualisation media have the potential to increase understanding of virtual space for the lay public, as well as for professionals, the lay public require...

  14. The reactor dynamics code DYN3D

    The article provides an overview on the code DYN3D which is a three-dimensional core model for steady-state, dynamic and depletion calculations in reactor cores with quadratic or hexagonal fuel assembly geometry being developed by the Helmholtz-Zentrum Dresden-Rossendorf for more than 20 years. The current paper gives an overview on the basic DYN3D models and the available code couplings. The verification and validation status is shortly outlined. The paper concludes with the current developments of the DYN3D code. For more detailed information the reader is referred to the publications cited in the corresponding chapters.

  15. 3D-hahmojen toteutus mobiilipeliin

    Kemppainen, Matti

    2012-01-01

    Mobiilipelien suosio on kasvanut räjähdysmäisesti viime vuosina älypuhelinten kehittymisen myötä. Tässä opinnäytetyössä selvitetään kolmiulotteisen pelihahmon toteutusprosessi mobiilipeliin. Lisäksi pohditaan maksullisten ja ilmaisten ohjelmien eroja toteutuksessa. Pelihahmojen toteutus perustuu mobiilipeliprojektiin peliyrityksessä, jossa työskentelin graafikkona. Ohjelmien vertailussa on mukana 3D Studio Max, Blender 3D, Photoshop ja GIMP. Käytännön osuudessa käydään läpi 3D-pelihahmon...

  16. Pharmacophore definition and 3D searches.

    Langer, T; Wolber, G

    2004-12-01

    The most common pharmacophore building concepts based on either 3D structure of the target or ligand information are discussed together with the application of such models as queries for 3D database search. An overview of the key techniques available on the market is given and differences with respect to algorithms used and performance obtained are highlighted. Pharmacophore modelling and 3D database search are shown to be successful tools for enriching screening experiments aimed at the discovery of novel bio-active compounds.: PMID:24981486

  17. Computer Modelling of 3D Geological Surface

    Kodge B. G.

    2011-02-01

    Full Text Available The geological surveying presently uses methods and tools for the computer modeling of 3D-structures of the geographical subsurface and geotechnical characterization as well as the application of geoinformation systems for management and analysis of spatial data, and their cartographic presentation. The objectives of this paper are to present a 3D geological surface model of Latur district in Maharashtra state of India. This study is undertaken through the several processes which are discussed in this paper to generate and visualize the automated 3D geological surface model of a projected area.

  18. 3D face modeling, analysis and recognition

    Daoudi, Mohamed; Veltkamp, Remco

    2013-01-01

    3D Face Modeling, Analysis and Recognition presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application s

  19. Computer Modelling of 3D Geological Surface

    Kodge, B G

    2011-01-01

    The geological surveying presently uses methods and tools for the computer modeling of 3D-structures of the geographical subsurface and geotechnical characterization as well as the application of geoinformation systems for management and analysis of spatial data, and their cartographic presentation. The objectives of this paper are to present a 3D geological surface model of Latur district in Maharashtra state of India. This study is undertaken through the several processes which are discussed in this paper to generate and visualize the automated 3D geological surface model of a projected area.

  20. 3D tulostus - digitaalisesta mallista esineeksi

    Muurinen, Kimmo

    2013-01-01

    Tässä opinnäytetyössä esitellään 3D tulostuksen tekniikka ja materiaaleja, suunnitellaan ja tuotetaan esimerkkikappaleen digitaalinen malli, sekä tulostetaan muovinen esine digi-taalisen mallin pohjalta. Työn tavoitteena on perehdyttää lukija prosessiin, jossa itse tuotettu digitaalinen malli tulostetaan käyttäen harrastajakäyttöön tarkoitettua edullista 3D tulostinta. Esimerkkikappaleen eri osien mallinnusprosessi näytetään kokonaisuudessaan ja kerro-taan perusteita 3D mallinnuksesta...